Teamed closely with Leonard Boyarsky and Scott Rodenhizer, Erik took the sketched reference and sculpted figure heads to create the living face-to-face characters where your speech choices, mixed with your skill stats, determined the developing story and outcome of the Fallout RPG game.
Compiling video references from the voice actor's choicest in-studio performances, the inhabitants grew to become formidable characters in a method that quickly evolved to become industry-standard for facial motion capture; still ripe with opportunity for artistic enhancement and embellishments.
Erik developed this new technique in his next projects: Star Trek: Secret of Vulcan Fury, Titanic (film), Parasite Eve, Final Fantasy VIII & IX, Final Fantasy: Spirits Within (film), Area 51, and Gladiator: The Crimson Reign for the hordes that followed Interplay.
|1993||1997||Interplay||Lead 3D Character Artist|
|1997||2000||Square LA / ENIX||Senior Animator, Lead 3D Artist|
|2000||2005||Midway Games / Atari||Art Director|
|1996||Fallout||3D Head Animator, Artist|
|1997||Fallout 2||3D Head Animator|
Final Fantasy VIII & IX
|Lead 3D Character Artist|
Lead 3D Character Artist
Senior 3D Artist
|2001||Area 51, Gladiator series||Art Director|