Eli Luna is a developer who worked at Bethesda Softworks on Fallout 76 as a producer, first listed in the updated credits with Wastelanders.
Employment history
From | To | Company | Role |
---|---|---|---|
July 2001 | November 2008 | Gearbox Software | Lead Artist |
October 2009 | December 2013 | Terminal Reality | Lead Artist |
September 2014 | May 2019 | Freelance | 3D Artist |
May 2016 | August 2017 | Balanced Media Technology | Lead Artist |
May 2019 | Present | Bethesda Game Studios Dallas | Senior Producer |
Credits
Fallout series
Year | Title | Credited |
---|---|---|
2020 | Fallout 76 | Producer |
Other work
Year | Title | Credited |
---|---|---|
2001 | Half-Life: Blue Shift | Manual Design |
2001 | Half-Life | Manual Design |
2002 | Tony Hawk's Pro Skater 3 | Manual Design/Layout |
2003 | Halo: Combat Evolved | Art |
2005 | Brothers in Arms: Road to Hill 30 | Art & 3D Modeling |
2005 | Brothers in Arms: Earned in Blood | Art & 3D Modeling |
2006 | Brothers in Arms: D-Day | Art & 3D Modeling |
2008 | Brothers in Arms: Hell's Highway | Lead Artist |
2009 | Borderlands | Additional Development |
2012 | Kinect Star Wars | Lead Environment Artist |
2013 | The Walking Dead: Survival Instinct | Art Lead |