(Redirected from Dogmeat.txt)
This is a transcript for dialogue with Dogmeat. |
AO_Dogmeat_FindContainer
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
1 | AO_Dogmeat_FindContainer_Scene | 00043EF4 | {intentionally left blank} | myActor: | A1a | |
2 | 00043EF0 | myActor: | {intentionally left blank} | myActor: | A1a | |
3 | 00043EEE | myActor: | {intentionally left blank} | A1a |
AO_Dogmeat_FindHostile
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
4 | AO_Dogmeat_FindHostile_Scene | 0004926B | {intentionally left blank} | A1a | ||
5 | {intentionally left blank} | A2a |
BoS201
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
6 | BoS201_06_MaxsonStage130 | 001E5DC8 | BoS201Maxson: Ad victoriam! | (barking) | BoS201Speech01: Ad victoriam! | A1a |
CreatureDialogueDogmeat
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
7 | - | 002306CA | (curious sound) | |||
8 | (yawn) | |||||
9 | 002306C8 | (playful growl) | ||||
10 | 001CF271 | (mournful howl) | ||||
11 | 001ADB48 | (sad whimper) | ||||
12 | 001ADB47 | (pained whimper) | ||||
13 | 001ADB45 | (angry bark) | ||||
14 | (warning growl) | |||||
15 | (vicious snarl) | |||||
16 | 000780BB | |||||
17 | ||||||
18 | 0003D789 | |||||
19 | 0003D788 |
DialogueConcordArea
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
20 | 002DogmeatIntroScene | 000430F8 | (alert bark) | Dogmeat: (alert bark) | A1a |
DogmeatQuest
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
21 | DogmeatGotoPlayerScene | 00198149 | {intentionally left blank} | A1a |
DogReaction
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
22 | DogDistasteSCN01 | 00085578 | (friendly bark) | NPC: What a mangy mutt. | A1a | |
23 | DogInt02SCN | 00085576 | (Friendly bark) | NPC: Well hey there, pup. | A1a |
Followers
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
24 | - | 00043EEF | {intentionally left blank} | |||
25 | {intentionally left blank} | |||||
26 | {intentionally left blank} | |||||
27 | {intentionally left blank} | |||||
28 | {intentionally left blank} | |||||
29 | {intentionally left blank} | |||||
30 | {intentionally left blank} | |||||
31 | {intentionally left blank} | |||||
32 | {intentionally left blank} |
MQ105
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
33 | MQ105_017_NickScene | 000E528F | Player Default: Say, that's not a bad idea. Some dogs out there in the Commonwealth can track a man for miles. | *Bark!* | NickValentine: Well, Dogmeat seems eager for the job. Why don't you let him have a whiff? See if he picks up on the trail. | A1a |
34 | MQ105_019_DogmeatScene | 0012FAC0 | NickValentine: Ready to get to work, Dogmeat? | *Bark!* | A1a | |
35 | MQ105_021_DogmeatScene | 000E86D2 | PlayerVoiceFemale01: Dogmeat. Get the scent boy... | Player Default: Take me to him, boy. Take me to Shaun... | A1a | |
36 | 000E86C9 | Player Default: Take me to him, boy. Take me to Shaun... | A1a | |||
37 | 000E86C0 | Player Default: Get Kellogg, boy. Take me to that son of a bitch... | B1a | |||
38 | 000E86B7 | Player Default: I'm trusting my family's future to a dog. That's it. I'm officially crazy. | X1a | |||
39 | 000E86AE | Player Default: Got something, boy? | Y1a |
MQ106
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
40 | MQ106_DogmeatRunstoDoorScene | 000B2544 | {not sad - this is a sound a dog makes that wants something, like food or to be let out.} (attention-getting whimper) | A2a | ||
41 | (playful bark) | A3a | ||||
42 | (playful howl) | A4a |