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Dogbody is a character planned for Van Buren.


Dogbody is weaselly, and has a vendetta with the Salvagers of Denver. He used to travel with Porter's group, but they thought he died in the attack on the old camp. Dogbody had two dogs that followed him around and, when the others asked him to find food for them, they brought back something else. Slow Joe got angry and killed the dogs with a crowbar which made Dogbody become enraged. Dogbody was the one responsible for the dog attack on the old camp, setting off a tear gas grenade in the camp to attract all of the dogs, who swarmed the place and ran everyone else out.

His ability to control dogs comes from time spent studying obedience program tapes in the DCPD so he knows how the dogs are trained. He was also once recruited as a scout by the Powder Gangers.[1]

Interactions overview

Icon quest starter.png
This character starts quests.


Defeat Dogbody: Dogbody is friendly, but if the Prisoner has been killing dogs he will turn on them, although eventually Dogbody attacks the Prisoner regardless of how useful or friendly he is.[2] If he isn't dealt with he will start using tear gas grenades on the Prisoner's camps.[3][4]

Effects of the player's actions

If he can't convince the Prisoner to set off a tear gas grenade in the salvager camp he may try to plant a scent bomb on the Prisoner or one of his companion and detonate it to attract dogs.[1] If the Prisoner agrees to set off a bomb, within an hour the place is overrun with dogs and the salvagers are forced to flee Denver forever. Their camp remains overrun with dogs for several weeks.[2]


Apparel Weapon Other items On death
2 tear gas grenades
Police station door key
Remote detonator


  • Dogbody is scripted to randomly attack the Denver camp separate from the Prisoner's actions.[5]
  • Dogbody knows some of the maneuvers used in the Hangdog Fighting Style.[1]
  • The player will occasionally hear human-like dog howls, which will stop when Dogbody is encountered and after he has been killed.[6]