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Colin McComb is an American writer and game designer.

Background

In 1996, McComb left TSR to take a job at Interplay Entertainment's roleplaying division, later called Black Isle Studios. While there, he had a small role in the design of Fallout 2 with Broken Hills and San Francisco locations, and a far more significant role in the design of Planescape: Torment. McComb left Black Isle in 2000.

Employment history

FromToCompanyRole
19981999Interplay

Credits

Fallout series

YearTitleCredited
1998Fallout 2Designer

Other work

YearTitleCredited
1999Planescape: TormentDesigner