Colin McComb is an American writer and game designer.
Background
In 1996, McComb left TSR to take a job at Interplay Entertainment's roleplaying division, later called Black Isle Studios. While there, he had a small role in the design of Fallout 2 with Broken Hills and San Francisco locations, and a far more significant role in the design of Planescape: Torment. McComb left Black Isle in 2000.
Employment history
From | To | Company | Role |
---|---|---|---|
1998 | 1999 | Interplay |
Credits
Fallout series
Year | Title | Credited |
---|---|---|
1998 | Fallout 2 | Designer |
Other work
Year | Title | Credited |
---|---|---|
1999 | Planescape: Torment | Designer |