“Your bleeding heart is liable to get you in a lot of trouble one day. Look kid, eventually all Ghouls go zombie on your ass. It's only a matter of time. Kill them when you find them. It's a win-win. You put them out of their misery, and save someone else from getting torn apart.”
“Prior to becoming security chief of Tenpenny Tower, Gustavo worked his way up to become leader of a mercenary band of professional fighters. Mister Burke was rescued by Gustavo and his band, and quickly hired him and his men to form the security force at the Tower. Personality: Gruff but good natured in a “Don’t give me grief, I’m just doing my job, ma’am” kinda way. However, he soon becomes a loud no-nonsense hard-ass when his team or his charges are in immediate danger. He is particularly hostile to Ghouls.“The only good Ghoul is a dead Ghoul,” he is fond of saying, particularly if Ghouls are nearby. If it is pointed out that not all Ghouls are mindless killing machines, he responds “It’s only a matter of time before they go zombie. Dead now or dead later. Why take the risk? Besides, you’re doing them a favor.””— Fallout 3 Official Game Guide/Wasteland Census
After the Lone Wanderer's first encounter with Gustavo, he is found sitting in the lobby of the hotel or sleeping outside during the night, most of the time he will stand guard at the entrance.
|This character starts quests.||
|This character is a merchant.|
|This character drops a finger upon death (Lawbringer).|
|Apparel||Weapon||Other items||On death|
|Tenpenny Security Uniform||Assault Rifle||Allistair Tenpenny's suite key||Tenpenny armament key|
- Despite having his own locker, he does not have the key to it.
- During the Tenpenny Tower quest, he will give the Lone Wanderer an assault rifle and a small amount of ammo, regardless of which side the Lone Wanderer decides to be on.
- Occasionally he may give the Lone Wanderer a Chinese assault rifle instead of a regular one. This happens more often when the player character starts the quest at a higher level.
- Gustavo will take over Tenpenny Tower if Allistair Tenpenny is killed. If he does, he hates the ghouls much more than Tenpenny and the player character will need to kill Gustavo for a 'diplomatic' solution on the quest.
- "Welcome to Tenpenny Tower. Don't do anything stupid."
- "You serious? You don't know what a Ghoul is? A goddamn disaster waiting to happen that's what they are. Sure, maybe you can get over the fact they look like someone took a cheese grater to their face. But it's what you don't see that's the problem. The radiation slowly eats away their brain, then they go zombie on you. It's better for everyone to kill them before all that, if you ask me."
- "Your bleeding heart is liable to get you in a lot of trouble one day. Look kid, eventually all Ghouls go zombie on your ass. It's only a matter of time. Kill them when you find them. It's a win-win. You put them out of their misery, and save someone else from getting torn apart."
Chief Gustavo appears only in Fallout 3.
- If all humans and Chief Gustavo are killed and the ghouls are living in Tenpenny Tower, then the ghoul residents will still comment about Chief Gustavo as if he was still alive. [verified]
- Chief Gustavo has been seen wandering around near Springvale. This was seen after the Megaton bomb was detonated and the ghouls were killed. [verified]
- Talon Company Mercs will sometimes attack Tenpenny Tower, and if this happens, Chief Gustavo can be killed. This will render the Tenpenny Tower quest unable to be completed even if you kill Roy Phillps and the ghouls in the tunnels. [verified]