Chad Moore worked as an artist on Fallout 2.
Background
Moore joined Interplay in 1995, where he first led a team on a PSX project, before he created "fully-rendered cinematics to portray important story moments" for Fallout 2. He later worked for Troika Games and Treyarch Studios, before joining Carbine Studios in 2007. Shortly after Carbine's closure in late 2018, he joined Brian Fargo's inXile Entertainment.
Employment history
From | To | Company | Role |
---|---|---|---|
2019 | present | inXile Entertainment | Creative Director Game Director |
2014 | 2018 | Carbine Studios | Creative Director Game Director |
2007 | 2013 | Carbine Studios | Lead Narrative Design |
2004 | 2007 | Treyarch Studios | Lead Character Artist |
1999 | 2003 | Troika Games | Lead Artist Lead Designer |
1995 | 1998 | Interplay Entertainment | Lead Artist |
Credits
Fallout series
Year | Title | Credited |
---|---|---|
1998 | Fallout 2 | Additional Art |
Other work
Year | Title | Credited |
---|---|---|
1997 | Rock & Roll Racing 2: Red Asphalt | Lead Artist |
2001 | Arcanum: Of Steamworks and Magick Obscura | Lead Designer/Lead Artist |
2004 | Vampire: The Masquerade – Bloodlines | Lead Designer/Lead Artist |
2007 | Spider-Man 3 | Lead Character Artist |
2014 | WildStar | Lead Narrative Designer |
Behind the scenes
According to Chris Avellone, two "scruffy" characters were most likely named after Chad Moore; Moore from Fallout, and Thomas Moore from Fallout 2.[Dev 1]
External links
References
Developer Statements
- ↑ Question 3:"In F1 you can find a psyker named Moore in the masters vault. He is described as "A scruffy looking fellow." In F2, you find Thomas Moore in vault city, who is also described as "Scruffy." Coincidence or not?"
Chris Avellone:"No coincidence. Both were most likely named after famed scruffy Interplay artist, Chad Moore, who constantly aspires to be as cool as me and fails because he is too scruffy."
(Fallout Bible 9)