Chad Moore worked as an artist on Fallout 2.
Moore joined Interplay in 1995, where he first led a team on a PSX project, before he created "fully-rendered cinematics to portray important story moments" for Fallout 2. He later worked for Troika Games and Treyarch Studios, before joining Carbine Studios in 2007. Shortly after Carbine's closure in late 2018, he joined Brian Fargo's inXile Entertainment.
|2019||present||inXile Entertainment||Creative Director|
|2014||2018||Carbine Studios||Creative Director|
|2007||2013||Carbine Studios||Lead Narrative Design|
|2004||2007||Treyarch Studios||Lead Character Artist|
|1999||2003||Troika Games||Lead Artist|
|1995||1998||Interplay Entertainment||Lead Artist|
|1998||Fallout 2||Additional Art|
|1997||Rock & Roll Racing 2: Red Asphalt||Lead Artist|
|2001||Arcanum: Of Steamworks and Magick Obscura||Lead Designer/Lead Artist|
|2004||Vampire: The Masquerade – Bloodlines||Lead Designer/Lead Artist|
|2007||Spider-Man 3||Lead Character Artist|
|2014||WildStar||Lead Narrative Designer|
Behind the scenes
- Question 3:"In F1 you can find a psyker named Moore in the masters vault. He is described as "A scruffy looking fellow." In F2, you find Thomas Moore in vault city, who is also described as "Scruffy." Coincidence or not?"
Chris Avellone:"No coincidence. Both were most likely named after famed scruffy Interplay artist, Chad Moore, who constantly aspires to be as cool as me and fails because he is too scruffy."
(Fallout Bible 9)