Cameron Lamprecht is a developer who worked at Bethesda Softworks on Fallout 76 as a systems designer, first listed in the updated credits with Wastelanders.
Employment history
From | To | Company | Role |
---|---|---|---|
1996 | 2001 | Rogue Entertainment | Level Designer |
2001 | 2003 | Blizzard Entertianment | Designer / Modeler |
2003 | 2009 | Pi Studios | Artist / Designer |
? | August 2018 | Escalation Studios | Designer |
August 2018 | Present | Bethesda Game Studios Dallas | Designer |
Credits
Fallout series
Year | Title | Credited |
---|---|---|
2020 | Fallout 76 | Systems Designer |
Other work
Year | Title | Credited |
---|---|---|
1997 | Quake II | Level Designer |
2000 | American McGee's Alice | Level / Scenario Designer |
2004 | World of Warcraft | Additional Artist |
2004 | Call of Duty: United Offensive | Contract Artist |
2006 | Call of Duty 3 | Design / Level Building |
2007 | Halo 2 | Map Editor |
2008 | Rock Band | Pi Studios |
2011 | Rage | Additional Online Work |
2013 | Disney Infinity | Core Technology |
2016 | Please, Don't Touch Anything 3D | Escalation Studios |