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There will come a time when diplomacy and tact will prove to be useless and your hand must be raised instead. This challenge prepares you to face another human, look him in the eyes, and know that you may have to kill him.— Cameron to the Chosen One

Cameron is a tribesman in Arroyo in Fallout 2.

Background

Cameron is described as being "a young man with bulging muscles" with great confidence.[1] He is a fellow tribesman of the Chosen One.[2] He believes that fighting another with bare fists make a battle more personal than if it were fought with a weapon, stating that weapons desensitize the effects of one's actions against another human.[3]

Interactions overview

Interactions
FO76 ui icon quest.png
This character is involved in quests.

Finish Temple of Trials: Cameron serves as the final test within the Temple of Trials. The Chosen One can:

  • Defeat him in hand-to-hand combat
  • Convince him that fighting is pointless
  • Steal the door key and avoid fighting him
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This character is allied with the following faction(s).

Arroyo

Other interactions

He can teach the Chosen One Unarmed and Melee Weapons skills if their Agility is less than or equal to 6, and none of the six combat skills are tagged.

Inventory

Apparel Weapon Other items
Temple key

Notes

  • After leaving Arroyo, it is no longer possible to have him teach Unarmed combat skills.
    • Should Cameron be knocked out and killed while unconscious, the Chosen One will lose Karma, yet the Arroyo villagers will not react.
  • If you interact with Cameron, exit and then re-enter dialogue, you will not be able to convince him to not fight, as the option does not appear. You can still steal the key and avoid fighting him.
  • In combat and if dead, Cameron (and his remains) will be named 'Warrior'.

Appearances

Cameron appears in Fallout 2.

Behind the scenes

He is named after Cameron Rapmund, the Australian winner of the Fallout trivia contest.

Gallery

References

  1. Cameron: "{102}{}{You see a young man with bulging muscles and a very confident air about him.}"
    (ACTEMVIL.MSG)
  2. Cameron: "{100}{}{You see Cameron, a fellow tribesman.}"
    (ACTEMVIL.MSG)
  3. Cameron: "{129}{}{Yes. Weapons tend to distance us from battle and desensitize the effects of our actions against others. When you strike another human being with your bare fist, you both see and feel the pain you cause. Battle becomes very personal and all too real then. This is an important lesson for you, }"
    (ACTEMVIL.MSG)