procedure start;
procedure critter_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure show_true_name;
procedure show_false_name;
procedure Beca00;
procedure Beca01;
procedure Beca02;
procedure BecaCombat;
procedure BecaEnd;
variable hostile;
variable initialized;
procedure start
begin
if (not(initialized)) then begin
critter_add_trait(self_obj, 1, 6, 47);
critter_add_trait(self_obj, 1, 5, 27);
initialized := 1;
end
else begin
if (script_action == 12) then begin
call critter_p_proc;
end
else begin
if (script_action == 18) then begin
call destroy_p_proc;
end
else begin
if (script_action == 21) then begin
call look_at_p_proc;
end
else begin
if (script_action == 4) then begin
call pickup_p_proc;
end
else begin
if (script_action == 11) then begin
call talk_p_proc;
end
end
end
end
end
end
end
procedure critter_p_proc
begin
if (obj_can_see_obj(self_obj, dude_obj) and (global_var(136) < 41)) then begin
hostile := 1;
end
if (hostile) then begin
hostile := 0;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
end
procedure destroy_p_proc
begin
set_global_var(136, global_var(136) - 1);
if (source_obj == dude_obj) then begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_global_var(156, 1);
set_global_var(157, 0);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_global_var(157, 1);
set_global_var(156, 0);
end
set_global_var(159, global_var(159) + 1);
if ((global_var(159) % 2) == 0) then begin
set_global_var(155, global_var(155) - 1);
end
end
end
procedure look_at_p_proc
begin
if ((global_var(135) == 2) or (get_critter_stat(dude_obj, 6) > 6)) then begin
call show_true_name;
end
else begin
if (get_critter_stat(dude_obj, 6) < 4) then begin
call show_false_name;
end
else begin
if (get_critter_stat(dude_obj, 4) < 5) then begin
call show_false_name;
end
else begin
if (random(0, 1)) then begin
call show_false_name;
end
else begin
call show_true_name;
end
end
end
end
end
procedure pickup_p_proc
begin
hostile := 1;
end
procedure talk_p_proc
begin
if (get_critter_stat(dude_obj, 4) < 4) then begin
display_msg(message_str(766, 175));
end
else begin
set_local_var(0, 1);
if (global_var(135) == 2) then begin
call Beca02;
end
else begin
start_gdialog(281, self_obj, 4, -1, -1);
gsay_start;
call Beca00;
gsay_end;
end_dialogue;
end
end
end
procedure show_true_name
begin
script_overrides;
if (local_var(0)) then begin
if ((game_time_hour >= 1900) or (game_time_hour < 600)) then begin
display_msg(message_str(281, 100));
end
else begin
display_msg(message_str(281, 101));
end
end
else begin
display_msg(message_str(281, 104));
end
end
procedure show_false_name
begin
script_overrides;
display_msg(message_str(281, random(105, 111)));
end
procedure Beca00
begin
gsay_reply(281, 112);
giq_option(4, 281, 113, BecaCombat, 50);
giq_option(4, 281, 114, BecaEnd, 50);
giq_option(4, 281, 115, Beca01, 50);
end
procedure Beca01
begin
gsay_message(281, 116, 50);
end
procedure Beca02
begin
float_msg(self_obj, message_str(281, 117), 2);
end
procedure BecaCombat
begin
hostile := 1;
end
procedure BecaEnd
begin
end