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Holiday Decor 2023.png
FO76 ui roleplay team.pngThis is the transcript of a script file, which runs certain tasks in the game upon execution.
Details
Type Source file
SCRIPTS.LST comment Brahmn in Vault 15 Entrance
MSG file N/A
Transcript.png

/*
        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/*
        Name: Generic Brahmin
        Location: Wherever
        Description: Generic brahmin thingy
        Log:
           Created: December 02, 1997
           Updated:
*/
/* Include Files */
#define NPC_REACTION_TYPE REACTION_TC
#include "..\headers\define.h"
#define NAME SCRIPT_ZCBRAHMN
#include "..\headers\command.h"
#include "..\headers\v15.h"
/* Standard Script Procedures */
procedure start;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
procedure description_p_proc;
procedure use_skill_on_p_proc;
procedure damage_p_proc;
procedure map_enter_p_proc;
procedure timed_event_p_proc;
procedure push_p_proc;
#define br_mstr(x) message_str(SCRIPT_ZCBRAHMN,x)
procedure push_p_proc begin
end
procedure timed_event_p_proc begin
end
procedure start begin
end
procedure critter_p_proc begin
end
procedure pickup_p_proc begin
end
procedure talk_p_proc begin
end
procedure destroy_p_proc begin
end
procedure damage_p_proc begin
end
procedure look_at_p_proc begin
   script_overrides;
   display_msg(br_mstr(100));
end
procedure description_p_proc begin
   script_overrides;
   display_msg(br_mstr(105));
end
procedure use_obj_on_p_proc begin
   // if you give a Brahmin beer or booze, it'll fall down and take damage. This was pulled from the original
   // fallout script
   if ((obj_pid(obj_being_used_with) == PID_BEER)
    or (obj_pid(obj_being_used_with) == PID_BOOZE)) then begin
      variable item := 0;
      script_overrides;
      item := obj_being_used_with;
      rm_obj_from_inven(source_obj,obj_being_used_with);
      destroy_object(item);
      if ((critter_state(self_obj) bwand DAM_KNOCKED_DOWN) == FALSE) then begin
         reg_anim_clear(self_obj);
         reg_anim_begin();
            reg_anim_animate(self_obj,ANIM_hit_from_front,-1);
            reg_anim_animate(self_obj,ANIM_fall_back,5);
            reg_anim_animate(self_obj,ANIM_fall_back_sf,-1);
         reg_anim_end();
         critter_injure(self_obj,DAM_KNOCKED_DOWN);
      end
   end
end
procedure use_skill_on_p_proc begin
   // a good science skill check will give you a little more info about the brahmin.
   if (action_being_used == SKILL_SCIENCE) then begin
      script_overrides;
      if (is_success(roll_vs_skill(dude_obj,action_being_used,0))) then
         display_msg(br_mstr(101));
      else
         display_msg(br_mstr(102));
   end else if (action_being_used == SKILL_STEAL) then
      script_overrides;
end
procedure map_enter_p_proc begin
   if (elevation(dude_obj) == 1) then
      set_obj_visibility(self_obj, OBJ_VIS);
   else
      set_obj_visibility(self_obj, OBJ_INVIS);
   critter_add_trait(self_obj,TRAIT_OBJECT,OBJECT_TEAM_NUM,TEAM_VAULT15);
   //critter_add_trait(self_obj,TRAIT_OBJECT,OBJECT_AI_PACKET,AI_ARROYO_VILLAGER);
end