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(Redirected from Automatic rifle)


The Automatic Rifle is a weapon in the Fallout: New Vegas add-on Dead Money.

Background

Automatic Rifle expanded

The Automatic Rifle is a powerful support weapon firing .308 Rounds. The weapon holds 20 rounds in a box magazine, has a higher base damage per shot than any other fully-automatic projectile weapon and a comparatively high Critical Chance.

Although it is a rifle with a very long barrel and high-powered rifle ammunition, it suffers from poor spread when compared to bolt-action and semi-automatic rifles, having the highest spread of any fully-automatic weapon in the game. Even when upgraded, it has the lowest fire rate of any automatic weapon, and its low durability means it will degrade rapidly with frequent use and require regular maintenance. The Automatic Rifle fires two round bursts with each separate attack in V.A.T.S. at the cost of 35 Action Points.

Durability

The Automatic Rifle can fire a total of about 995 standard rounds, the equivalent of 50 reloads, from full condition before breaking.

Ammunition TypeDurability
ShotsReloads
Standard, HP, & AP99550
JSP66234

Modifications

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Automatic Rifle 40
2406x0.18402352.32.520995164500281.31008
Automatic Rifle With all weapon mods attached 40
2646.6x0.18402352.32.520995164750296.91008

Locations

  • Villa Police Station - one can be found to the left of the main entrance through the locked contraband storeroom door, along with boxes of .308 Rounds. The contraband room cannot be picked and can be only accessed via a computer terminal on a desk next to the door with a Science skill of 75 required.
  • Villa - can be found next to one of Dean's Secret Stashes on a rooftop, in a courtyard covered with the Cloud. Another can be found in a Footlocker inside a courtyard a short distance northwest of the doors to the Residential District, behind the northwest pillar.
  • Sierra Madre Casino - one can be found across from a gun cabinet on the second floor. Another can be found in a gun cabinet in the cashier's office on the first floor.
  • Puesta del Sol Switching Station - can be found to the left of Ennis's locker. On the ground next to it are several dozen Armor Piercing rounds.
  • Salida del Sol Courtyard - next to a corpse and a Dean's Secret Stash, in the water with all the Sierra Madre Chips.
  • Salida del Sol South - one in a gun cabinet on the ground floor of a building south of the building with the upturned pool table. Another can be found east of the Salida Switching Station, on a second-floor balcony next to a beeping radio.

Notes

  • As this is an automatic weapon, its attack speed is not affected by perks that increase the Courier's attack speed, such as Ain't Like That Now.
  • In its Pip-Boy icon, the Automatic Rifle is shown with the bipod unfolded. In-game, the player character cannot unfold the bipod.
  • It has one of the game's longest weapon barrels, almost hitting the ground at times in a similar way to the Anti-Materiel Rifle.

Behind the scenes

Joshua Sawyer stated that the rifle is "based on the M1918 but with modifications to the grip and other parts."[Dev 1]

Sounds

SingleShotVB.png
ReloadVB.png

Gallery

References

Developer Statements
  1. Question: "Is the Automatic Rifle from the Dead Money add-on based off of the M1917 Browning machine gun?"
    Sawyer: "No, it's based off of the M1918 but with modifications to the grip and other parts."
    JESawyer on Formspring (Archived)