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Workshop objects are world objects constructed within C.A.M.P.s and workshops in Fallout 76.
Gameplay
For a list of static and moveable static world objects, see Fallout 76 miscellaneous world objects.
To Update
Allies
Ally objects will spawn an Ally for your CAMP. Only one ally object may be built at a time.
Image | Name | Materials | Variants | Requirements | Budget | Form ID |
---|---|---|---|---|---|---|
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Beckett's bar | None | 1 | Narrow Escape | 0057469B | |
Beggar's mat | None | 1 | n/a | 00582E57 | ||
Daphne's toy box | None | 1 | Plan: Daphne | 00000000 | ||
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Forager's chair | None | 1 | Settler Forager | 00585CE0 | |
Hunter's chopping block | None | 1 | n/a | 00585CCE | ||
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Katherine's research desk | None | 1 | Plan: Katherine Swan | 0063164E | |
Maul's cauldron | None | 1 | Plan: Maul | 006218D5 | ||
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Raider Punk Radio | None | 1 | Raider Punk | 0056FBB3 | |
Sam's workbench | None | 1 | Plan: Sam Nguyen | 00000000 | ||
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Solomon's medic station | None | 1 | Plan: Solomon Hardy | 005C4208 | |
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U.S.S.A. console | None | 1 | Crash Landing | 0055F6D2 | |
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Wanderer's guitar | None | 1 | Settler Wanderer | 005856C7 | |
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Yasmin's cooking stove | None | 1 | Plan: Yasmin Chowdhury | 005EED4D | |
Xerxo's spaceship | None | 1 | Plan: Xerxo | 00000000 |
Roofs
Roofs may only be snapped to walls or other roofs.
Image | Name | Materials | Variants | Requirements | Budget | Form ID |
---|---|---|---|---|---|---|
Roof | Steel x2 Wood x2 |
12 | N/A | 00000000 |
Crafting
Crafting stations are furniture items that allow you to craft or modify items.
Turrets & traps
Turrets and traps are useful for warding off pests. Traps may also be used to damage other players or demolish your own objects. Certain traps cannot be placed in close proximity. Turrets take up a large chunk of budget. Turrets cannot be built in Shelters.
Defenses
Image | Name | Materials | Energy req. | Defense | Variants | Requirements | Budget | Form ID |
---|---|---|---|---|---|---|---|---|
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Fence corner | Wood x4 | 0 | 0 | 2 | None | 004E2133 | |
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Fence | Wood x2 | 0 | 0 | 1 | N/A | 004E2132 | |
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Gate | Steel x2 Wood x2 |
0 | 0 | 1 | N/A | 004E2134 | |
Barbed wire fence | 1 | Plan: Barbed wire fences | 00000000 | |||||
Barbed wire gate | 1 | Plan: Barbed wire fences | 00000000 | |||||
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Guard post | Steel x4 Wood x10 |
0 | 0 | 2 | Claim a workshop for the first time | 00000000 | |
Guard post (concrete) | Concrete x6 | 0 | 0 | 1 | Claim a workshop for the first time | 00000000 | ||
Guard post (concrete, single) | Concrete x4 | 0 | 0 | 1 | Claim a workshop for the first time | 00000000 | ||
Barricade | Concrete x2 Steel x2 |
0 | 2 | 1 | Claim a workshop for the first time | 00112277 | ||
Perimeter wall frame - stairs | Wood x10 | 0 | 0 | 1 | Claim a workshop for the first time | 00000000 | ||
Perimeter wall frame | Wood x10 | 0 | 0 | 1 | Claim a workshop for the first time | 00000000 | ||
Perimeter wall railing | Wood x4 | 0 | 0 | 2 | Claim a workshop for the first time | 00000000 | ||
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Siren | ??? | 1 | 0 | 1 | Plan: Siren | 00000000 | |
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Artillery piece | Concrete x10 Copper x4 Gear x6 Steel x12 |
3 | 6 | 1 | Plan: Artillery | 0032CE03 |
Generators
Image | Name | Materials | Variants | Energy prod. | Requirements | Budget | Form ID |
---|---|---|---|---|---|---|---|
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Scavenged solar panel | Ceramic x1 Copper x4 Rubber x2 Steel x4 |
1 | 5 | Plan: Scavenged solar panel | 005D1F31 | |
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Super reactor | Aluminum x25 Copper x20 Crystal x8 Gear x12 Nuclear material x12 Rubber x2 Screw x10 |
1 | 100 | Plan: Super Reactor | 005CFDD9 | |
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Small generator | Ceramic x1 Copper x2 Gear x2 Rubber x2 Steel x4 |
3 | 3 | None (Standard) | 00030386 | |
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Medium generator | Ceramic x1 Copper x3 Gear x3 Rubber x3 Screw x3 Steel x7 |
1 | 5 | Plan: Medium generator | 00058837 | |
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Large generator | Ceramic x2 Copper x5 Gear x6 Rubber x4 Screw x5 Steel x12 |
1 | 10 | Plan: Large generator | 0011E2C5 | |
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Fusion generator | Aluminum x25 Copper x20 Crystal x8 Gear x12 Nuclear material x12 Rubber x2 Screw x10 |
1 | 100 | Plan: Fusion generator | 001101B8 | |
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Windmill | Aluminum x10 Copper x4 Gear x2 Steel x15 |
1 | 12 | Plan: Windmill | 00239530 |
Power connectors
Lights
Food
Image | Name | Materials | Variants | Food | Requirements | Budget | Form ID |
---|---|---|---|---|---|---|---|
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Wild blackberry | Fertilizer x1 Wild blackberry x1 |
2 | 17/hr | N/A | 1 | 0000BAEF |
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Carrot | Fertilizer x1 Carrot x1 |
1 | 17/hr | N/A | 1 | 000F742E |
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Corn | Fertilizer x1 Corn x1 |
2 | 17/hr | N/A | 1 | 000330F8 |
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Gourd | Fertilizer x1 Gourd x1 |
1 | 17/hr | N/A | 1 | 000EF24D |
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Melon | Fertilizer x1 Melon x1 |
1 | 17/hr | N/A | 1 | 000FAFEB |
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Mutfruit | Fertilizer x1 Mutfruit x1 |
2 | 17/hr | N/A | 1 | 00033102 |
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Razorgrain | Fertilizer x1 Razorgrain x1 |
2 | 17/hr | N/A | 1 | 000E0043 |
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Tato | Fertilizer x1 Tato x1 |
2 | 17/hr | N/A | 1 | 0009DCC4 |
Water
Image | Name | Materials | Variants | Energy | Water | Requirements | Budget | Form ID |
---|---|---|---|---|---|---|---|---|
Vintage water cooler | Plastic x2 Steel x4 |
1 | N/A | 24/hr | Plan: Vintage water cooler | 1 | 00000000 | |
Water well | Concrete x1 Steel x4 Gear x1 |
1 | N/A | Manual | Plan: Water well | 1 | 00000000 | |
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Water pump | Concrete x1 Steel x4 Gear x1 |
1 | N/A | Manual | Plan: Water pump | 1 | 00332681 |
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Water purifier - small | Screw x4 Ceramic x2 Copper x4 Oil x4 Rubber x8 Steel x15 |
2 | 8 | 12/hr | Plan: Water purifier - small, Atom Shop (clean purifier) |
1 | 00464834 |
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Water purifier | Ceramic x2 Cloth x2 Copper x2 Oil x2 Rubber x5 Steel x10 |
1 | 4 | 24/hr | Plan: Water purifier | 1 | 00471384 |
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Water purifier - industrial | Screw x6 Ceramic x2 Cloth x4 Copper x4 Oil x4 Rubber x10 Steel x20 |
1 | 10 | 60/hr | Plan: Large water purifier | 1 | 00464835 |
Junkyard fountain | ? | 1 | N/A | ? | Plan: Junkyard fountain | 1 | 00000000 |
Resources
Image | Name | Materials | Energy req. | Produces | Variants | Requirements | Budget | Form ID |
---|---|---|---|---|---|---|---|---|
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Fertilizer producer | Razorgrain x4 Steel x3 |
0 | Fertilizer: 13/hr | 1 | Plan: Brahmin pen | 1 | 0008EE03 |
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Mineral extractor | Circuitry x1 Copper x1 |
10 | Resource: 33/hr | 19 | N/A | 1 | 00322D04 |
Appliances
Complete
Beds

They are objects allowing for the player character to sleep, resulting in benefits such as restoration of health. One can become diseased if sleeping on mattresses on the ground. Several variants can be built in one's C.A.M.P. after obtaining the associated plan. Mattresses and various sleeping bags can also be built.
Chairs

Collectrons

Doors

They can be built in any C.A.M.P. or public workshop if one has learned the accompanying plan or purchased. The objects can also be found in various locations throughout Appalachia.
Flags

Floors

Floors can be swapped cosmetically once placed. Foundations may only be placed in the ground or snapped onto another foundation. Upper floors may only be attached to stairs or other upper floors.
Floor Decor

Musical Instruments

Playing any of these instruments for 30 seconds will provide the increased AP regeneration benefits of the Well Tuned buff.
Stairs

Stash Boxes

Tables

Vending Machines

Walls

Walls may only be snapped onto floors and foundations. Walls can be swapped cosmetically once placed. Wallpapers may also be applied to the interior side once placed. The 2x2 walls, doorways, and windows may be swapped between each other once placed.
Wall Decor

Wallpaper
