↑Who designed Come Fly With Me? It ended up being one of my favorite quests. Joshua Sawyer: A number of designers worked on it, primarily Jesse Farrell and Akil Hooper. Josh Sawyer Formspring answers
↑Whose idea was it to let the player have Yes Man punch Oliver off of Hoover Dam? I must say, that is supremely satisfying. Joshua Sawyer: I'm not sure. It was probably Charlie Staples, Akil Hooper, or Jesse Farrell. They all worked on Hoover Dam. Josh Sawyer Formspring answers
↑Who in particular comes up with the indivual stories for each vault? Chris Avellone? The whole team? Obviously some have movie inspirations. But others seem just.. Fucked up and bizarre :/ Joshua Sawyer: I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram. Josh Sawyer Formspring answers
↑Who thought up the Boomers, Nellis and the "Volare!" mission? They're by far my favorite faction and missions of the games. Great job guys. Joshua Sawyer: John Gonzalez came up with the Boomers. I came up with the basics of Volare! and Akil Hooper did the actual development of the quest. Josh Sawyer Formspring answers
↑Who came up with the idea for ED-E? i love that little dude. Joshua Sawyer: Thanks. I generated the concepts and character arcs for all of the companions, but different designers wrote the actual dialogue and implemented the quests. In the case of ED-E, Akil Hooper generated the quests/content. Josh Sawyer Formspring answers
↑Q: "Is the Q-35 Matter Modulator from F:NV named after the Illudium Q-36 Space Modulator?" Josh Sawyer: "I believe so. That item was named by Akil Hooper, who designed REPCONN HQ." (Josh Sawyer on Formspring - Archived)