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FO76 ui roleplay team.pngThis is the transcript of a script file, which runs certain tasks in the game upon execution.
Details
Type Decompiled script
SCRIPTS.LST comment Armor on Kyle's worktable
MSG file ARMOR.MSG
Transcript.png

procedure start;
procedure use_p_proc;
procedure pickup_p_proc;
procedure look_at_p_proc;
procedure use_skill_on_p_proc;
procedure use_obj_on_p_proc;
procedure chance;
procedure try_skill;
procedure fixed;
procedure failure;
variable Test;
variable temp;
variable bonus;
variable use_skill;
procedure start
begin
        bonus := 0;
        if (script_action == 21) then begin
                call look_at_p_proc;
        end
        else begin
                if (script_action == 6) then begin
                        call use_p_proc;
                end
                else begin
                        if (script_action == 4) then begin
                                call pickup_p_proc;
                        end
                        else begin
                                if (script_action == 8) then begin
                                        call use_skill_on_p_proc;
                                end
                                else begin
                                        if (script_action == 7) then begin
                                                call use_obj_on_p_proc;
                                        end
                                end
                        end
                end
        end
end
procedure use_p_proc
begin
        if (source_obj != dude_obj) then begin
        end
        else begin
                display_msg(message_str(936, 101));
        end
end
procedure pickup_p_proc
begin
        call use_p_proc;
end
procedure look_at_p_proc
begin
        display_msg(message_str(936, 100));
end
procedure use_skill_on_p_proc
begin
        use_skill := action_being_used;
        call try_skill;
end
procedure use_obj_on_p_proc
begin
        if (obj_pid(obj_being_used_with) == 75) then begin
                bonus := 10;
                use_skill := 13;
                call use_skill_on_p_proc;
        end
        else begin
                display_msg(message_str(936, 105));
        end
end
procedure chance
begin
        Test := roll_vs_skill(dude_obj, 13, bonus);
        if (is_success(Test)) then begin
                call fixed;
        end
        else begin
                call failure;
        end
end
procedure try_skill
begin
        if (use_skill == 13) then begin
                if (global_var(304) > 1) then begin
                        if (global_var(304) == 3) then begin
                                if (has_skill(dude_obj, 13) < 75) then begin
                                        script_overrides;
                                        display_msg(message_str(936, 103));
                                end
                                else begin
                                        call chance;
                                end
                        end
                        else begin
                                call chance;
                        end
                end
                else begin
                        script_overrides;
                        display_msg(message_str(936, 102));
                end
        end
        else begin
                script_overrides;
                display_msg(message_str(936, 105));
        end
end
procedure fixed
begin
        script_overrides;
        set_global_var(304, 4);
        display_msg(message_str(936, 104));
        create_object_sid(3, 22475, 0, -1);
        temp := 500;
        display_msg(message_str(936, 107) + temp + message_str(936, 108));
        give_exp_points(temp);
        destroy_object(self_obj);
end
procedure failure
begin
        script_overrides;
        set_global_var(304, 3);
        display_msg(message_str(936, 106));
end