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FO76 ui roleplay team.pngThis is the transcript of a script file, which runs certain tasks in the game upon execution.
Type Source file
SCRIPTS.LST comment Destroyed Arroyo Bridge map script
MSG file N/A

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
        Name: Arroyo Bridge
        Location: Arroyo
        Description: This is the Map Script for the Bridge of Arroyo
           Please note any changes that have been made to the file in Updated. Then comment
           the code which you have changed/altered/commented out. Please, do not delete any
           code which was written.
           Created: December 04, 1997
/* Include Files */
/* Note, the Following Lines need to be in this order so that
   the script will be compilable. The define Name is referenced
   in a module from define.h and used in command.h. Please do
   not change the ordering.
        -rwh2 11/13/97
#include "..\headers\define.h"
#include "..\headers\ArDead.h"
#include "..\headers\updatmap.h"
#include "..\headers\command.h"
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
procedure start begin
procedure map_enter_p_proc begin
   if ((map_var(MVAR_Made_Car) == 0) and (global_var(GVAR_PLAYER_GOT_CAR) != 0) and (car_current_town == AREA_ARROYO_DESTROYED)) then begin
   else if ((map_var(MVAR_Made_Car) == 1) and (car_current_town != AREA_ARROYO_DESTROYED)) then begin
procedure map_update_p_proc begin