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FO76 ui roleplay team.pngThis is the transcript of a script file, which runs certain tasks in the game upon execution.
Details
Type Source file
SCRIPTS.LST comment Map Script for Arroyo Caves
MSG file ARCAVES.MSG
Transcript.png

/*
        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/*
        Name: Arroyo Caves
        Location: Arroyo
        Description: This is the Map Script for the Caves in Arroyo
        Log:
           Please note any changes that have been made to the file in Updated. Then comment
           the code which you have changed/altered/commented out. Please, do not delete any
           code which was written.
           Created: December 04, 1997
           Updated:
*/
/* Include Files */
/* Note, the Following Lines need to be in this order so that
   the script will be compilable. The define Name is referenced
   in a module from define.h and used in command.h. Please do
   not change the ordering.
        -rwh2 11/13/97
*/
#include "..\headers\define.h"
#include "..\headers\ArCaves.h"
#include "..\headers\updatmap.h"
#define NAME SCRIPT_ARCAVES
#include "..\headers\command.h"
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
//procedure Initial_Inven;
export variable temple_chest_ptr;
procedure start begin
end
procedure map_enter_p_proc begin
   if (map_first_run) then begin
       display_msg(mstr(100));
   end
   Cavern_Lighting;
/* override_map_start(x,y,elev,rot);
     x == Tilenum mod 200
     y == Tilenum div 200
     elev == 0,1,2
     rot == 5 /\ 0
            4