/*
Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/*
Name: Arroyo Caves
Location: Arroyo
Description: This is the Map Script for the Caves in Arroyo
Log:
Please note any changes that have been made to the file in Updated. Then comment
the code which you have changed/altered/commented out. Please, do not delete any
code which was written.
Created: December 04, 1997
Updated:
*/
/* Include Files */
/* Note, the Following Lines need to be in this order so that
the script will be compilable. The define Name is referenced
in a module from define.h and used in command.h. Please do
not change the ordering.
-rwh2 11/13/97
*/
#include "..\headers\define.h"
#include "..\headers\ArCaves.h"
#include "..\headers\updatmap.h"
#define NAME SCRIPT_ARCAVES
#include "..\headers\command.h"
procedure start;
procedure map_enter_p_proc;
procedure map_update_p_proc;
//procedure Initial_Inven;
export variable temple_chest_ptr;
procedure start begin
end
procedure map_enter_p_proc begin
if (map_first_run) then begin
display_msg(mstr(100));
end
Cavern_Lighting;
/* override_map_start(x,y,elev,rot);
x == Tilenum mod 200
y == Tilenum div 200
elev == 0,1,2
rot == 5 /\ 0
4