procedure start;
procedure critter_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;
procedure talk_p_proc;
procedure Alex01;
procedure Alex02;
procedure Alex03;
procedure Alex04;
procedure Alex05;
procedure Alex06;
procedure Alex07;
procedure sleeping;
variable night_person;
variable wake_time;
variable sleep_time;
variable home_tile;
variable sleep_tile;
variable hostile;
variable initialized;
procedure start
begin
if (not(initialized)) then begin
critter_add_trait(self_obj, 1, 6, 49);
sleep_tile := 14275;
home_tile := 11300;
wake_time := 2030;
sleep_time := 730;
night_person := 1;
if (obj_is_carrying_obj_pid(self_obj, 41) == 0) then begin
item_caps_adjust(self_obj, random(0, 20));
end
initialized := 1;
end
else begin
if (script_action == 12) then begin
call critter_p_proc;
end
else begin
if (script_action == 18) then begin
call destroy_p_proc;
end
else begin
if (script_action == 21) then begin
call look_at_p_proc;
end
else begin
if (script_action == 11) then begin
call talk_p_proc;
end
end
end
end
end
end
procedure critter_p_proc
begin
if (obj_can_see_obj(self_obj, dude_obj)) then begin
if (hostile) then begin
hostile := 0;
attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
end
else begin
if (local_var(0) == 0) then begin
if (tile_distance_objs(self_obj, dude_obj) < 12) then begin
dialogue_system_enter;
end
end
if (tile_distance(tile_num(dude_obj), 10700) > tile_distance(tile_num(dude_obj), 11900)) then begin
if (global_var(128) < 2) then begin
hostile := 1;
end
end
end
end
else begin
call sleeping;
end
end
procedure destroy_p_proc
begin
if (source_obj == dude_obj) then begin
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(159) > (2 * global_var(160))) or (global_var(156) == 1))) then begin
set_global_var(156, 1);
set_global_var(157, 0);
end
if (((global_var(160) + global_var(159)) >= 25) and ((global_var(160) > (3 * global_var(159))) or (global_var(157) == 1))) then begin
set_global_var(157, 1);
set_global_var(156, 0);
end
set_global_var(159, global_var(159) + 1);
if ((global_var(159) % 2) == 0) then begin
set_global_var(155, global_var(155) - 1);
end
end
end
procedure look_at_p_proc
begin
if (local_var(0)) then begin
script_overrides;
display_msg(message_str(670, 100));
end
end
procedure talk_p_proc
begin
if (global_var(128) == 2) then begin
float_msg(self_obj, message_str(670, 101) + proto_data(obj_pid(dude_obj), 1), 0);
end
else begin
if (local_var(0)) then begin
call Alex01;
end
else begin
start_gdialog(670, self_obj, 4, -1, -1);
gsay_start;
call Alex02;
gsay_end;
end_dialogue;
end
end
end
procedure Alex01
begin
float_msg(self_obj, message_str(670, 102), 0);
end
procedure Alex02
begin
set_local_var(0, 1);
gsay_reply(670, 103);
giq_option(4, 670, 104, Alex03, 50);
giq_option(4, 670, 105, Alex05, 51);
giq_option(4, 670, 106, Alex06, 50);
giq_option(-3, 670, 114, Alex06, 50);
end
procedure Alex03
begin
gsay_reply(670, 107);
giq_option(4, 670, 108, Alex04, 50);
giq_option(4, 670, 106, Alex06, 50);
end
procedure Alex04
begin
gsay_message(670, 109, 50);
end
procedure Alex05
begin
gsay_reply(670, 110);
giq_option(4, 670, 106, Alex06, 50);
giq_option(4, 670, 111, Alex07, 50);
end
procedure Alex06
begin
gsay_message(670, 112, 50);
end
procedure Alex07
begin
hostile := 1;
gsay_message(670, 113, 51);
end
procedure sleeping
begin
if (local_var(1) == 1) then begin
if (not(night_person) and (game_time_hour >= wake_time) and (game_time_hour < sleep_time) or (night_person and ((game_time_hour >= wake_time) or (game_time_hour < sleep_time)))) then begin
if (((game_time_hour - wake_time) < 10) and ((game_time_hour - wake_time) > 0)) then begin
if (tile_num(self_obj) != home_tile) then begin
animate_move_obj_to_tile(self_obj, home_tile, 0);
end
else begin
set_local_var(1, 0);
end
end
else begin
move_to(self_obj, home_tile, elevation(self_obj));
if (tile_num(self_obj) == home_tile) then begin
set_local_var(1, 0);
end
end
end
end
else begin
if (night_person and (game_time_hour >= sleep_time) and (game_time_hour < wake_time) or (not(night_person) and ((game_time_hour >= sleep_time) or (game_time_hour < wake_time)))) then begin
if (((game_time_hour - sleep_time) < 10) and ((game_time_hour - sleep_time) > 0)) then begin
if (tile_num(self_obj) != sleep_tile) then begin
animate_move_obj_to_tile(self_obj, self_obj, 0);
end
else begin
set_local_var(1, 1);
end
end
else begin
if (tile_num(self_obj) != sleep_tile) then begin
move_to(self_obj, sleep_tile, elevation(self_obj));
end
else begin
set_local_var(1, 1);
end
end
end
end
end