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FO76 ui roleplay team.pngThis is the transcript of a script file, which runs certain tasks in the game upon execution.
Details
Type Source file
SCRIPTS.LST Comment Arroyo Broc Flower
MSG file N/A
Transcript.png

/*
        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/*
        Name:
        Location:
        Description:
        Log:
           Please note any changes that have been made to the file in Updated. Then comment
           the code which you have changed/altered/commented out. Please, do not delete any
           code which was written.
           Created:
           Updated:
*/
/* Include Files */
/* Note, the Following Lines need to be in this order so that
   the script will be compilable. The define Name is referenced
   in a module from define.h and used in command.h. Please do
   not change the ordering.
        -rwh2 11/13/97
*/
#include "..\headers\define.h"
#include "..\headers\ArGarden.h"
#define NAME SCRIPT_AIBROC
#include "..\headers\command.h"
procedure start;
procedure pickup_p_proc;
procedure destroy_p_proc;
procedure drop_p_proc;
procedure start begin
end
procedure pickup_p_proc begin
   if (cur_map_index == MAP_ARROYO_WILDERNESS) then begin
       set_map_var(MVAR_Current_Xander_Root,map_var(MVAR_Current_Broc_Flower)-1);
   end
end
procedure destroy_p_proc begin
   if (cur_map_index == MAP_ARROYO_WILDERNESS) then begin
       set_map_var(MVAR_Current_Xander_Root,map_var(MVAR_Current_Broc_Flower)-1);
   end
end
procedure drop_p_proc begin
   if (cur_map_index == MAP_ARROYO_WILDERNESS) then begin
       set_map_var(MVAR_Current_Xander_Root,map_var(MVAR_Current_Broc_Flower)+1);
   end
end