/*
Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.
*/
/******************************************************************************************
Item: Metal Door
Locked: Yes
Trapped: No
Description: This is a door without a handle. Needs to have
a stick of dynamite to blow it open.
Log:
Please note any changes that have been made to the file in Updated. Then comment
the code which you have changed/altered/commented out. Please, do not delete any
code which was written.
Created: December 19, 1997
Updated:
******************************************************************************************/
/* Include Files */
#include "..\headers\define.h"
#define NAME SCRIPT_AIBKDOR
#include "..\headers\command.h"
procedure start;
procedure damage_p_proc;
procedure look_at_p_proc;
procedure description_p_proc;
procedure start begin
end
procedure damage_p_proc begin
variable Door;
if (weapon_dmg_type(target_obj) == DMG_explosion) then begin
Door:=create_object(PID_BLOWN_ARROYO_CAVE_DOOR,tile_num(self_obj),elevation(self_obj));
destroy_object(self_obj);
end
end
procedure look_at_p_proc begin
script_overrides;
display_msg(message_str(SCRIPT_DOOR,101));
end
procedure description_p_proc begin
script_overrides;
display_msg(message_str(SCRIPT_GENERIC,900));
end