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(Redirected from AER14 prototype)
FO76 publicteam xpd.pngFor an overview of the topic, see laser rifle.

The AER14 Prototype is a unique energy weapon in Fallout: New Vegas.


The AER14 uses two microfusion cells per shot and has a unique green laser instead of the normal red beam. It does not have iron sights, and the modifications on the exterior of the frame obscure the sight picture. The AER14 cannot be modded using laser rifle mods, but it can be repaired with normal laser rifles.


The AER14 prototype can fire a total of about 495 times using standard cells, the equivalent of 42 reloads, from full condition before breaking.

Ammunition typeDurability
Over charge32928
Max charge19517



Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser rifle 22
Laser rifle With all weapon mods attached 31.6
AER14 prototype 35
Van Graff laser rifle 15
Tri-beam laser rifle 66
Tri-beam laser rifle Gun Runners' Arsenal66
Tri-beam laser rifle With all weapon mods attached Gun Runners' Arsenal75


  • Vault 22, in the common area. Go to the fifth floor, pest control, and enter the stairway door to the common area which is to the right upon exiting the elevator; it has a lock with a difficulty that varies according to the player's level. The AER14 is lying on the ground next to a scorched skeleton. It is possible that a companion will pick it up. If the weapon is not present near the skeleton, check the inventory of all companions.


It is possible to achieve a 95% critical hit chance with this weapon. See critical chance.

Behind the scenes

The gun was designed by Joshua Sawyer, who stated that the science and math involved was the result of research and consulting with a friend who was experienced in laser physics.[Dev 1]


Playstation 3Playstation 3 Xbox 360Xbox 360 In third-person, the circuit boards in the stock may seem to disappear and reappear depending on the angle they are viewed from and the movement of the character holding the weapon. [verified]





Developer Statements
  1. Joshua Sawyer on Tumblr: "I designed it. The science and math involved were the result of me doing some basic research and consulting with a friend who is experienced in laser physics. As for why I did it in the first place, to paraphrase Charles Eames, details aren't details. Details are the design."