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9mm pistol (Fallout: New Vegas)

FO76 publicteam xpd.pngFor an overview of 9mm pistol models, see 9mm pistol.

The M&A 9mm pistol is a weapon in Fallout: New Vegas.


9mm pistol expanded

The M&A 9mm pistol is one of the most common guns to be found early on in the game. It is very cheap to buy, utilizes very common ammunition, has no Guns skill requirement, and has a very low Strength requirement in order to be handled effectively. It has three-dot luminescent front and rear iron-sights for better low-light fighting, and a minor idle sway.

It can be modified with a short range scope and an extended magazine to further improve its performance. Furthermore, it is considered an improved holdout weapon, and can therefore be concealed with a Sneak skill of 50 or greater.


The 9mm pistol can fire about 745 standard rounds, the equivalent of 58 reloads, or 38 reloads when modded with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
Standard, HP & JHP7455874538



  • Maria, a unique version of the 9mm pistol used by Benny.
  • Dead Money Dean's 9mm pistol, a unique non-playable 9mm pistol used by Dean Domino. It only differs from the standard pistol in its use of companion ammunition. There are also five other versions that have an increased linear scale of damage.


Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
9mm pistol 16
9mm pistol With all weapon mods attached 16
Maria 20


Behind the scenes

According to Joshua Sawyer, the weapon was modeled after the "timeless design" of the 9mm Browning Hi-Power, with its form being "quite distinctive when compared to Fallout's 10mm pistols."[Dev 1]


  • Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes when aiming through the 9mm Pistol Scope in first person, it will show the scope crosshairs, but will have the pistol model in front of the crosshairs, as if aiming down the iron sights. It does not affect firing, but makes it difficult to aim. [verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which the 9mm pistol is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]





Developer Statements
  1. Question: "If 12.7mm is suppose to be like .50 A/E, than why not name it as such? Also, was the BHP chosen for the 9mm pistol out of personal preference or another reason? I gotta say it's nice seeing a dev. who's very knowledgeable about firearms and ammunition."
    Joshua Sawyer: "[...] In my opinion, the BHP is a timeless design and its form is quite distinctive when compared to Fallout's 10mm pistols. Also, since I knew we weren't going to implement an M1911-style .45, the BHP-based 9mm design gives an extremely similar aesthetic (so similar that a lot of people assume it IS an M1911) while fitting into the 9mm/10mm/12.7mm semi-auto handgun progression in F:NV. [...]"
    (Fallout: New Vegas developer statements/Weapons; Joshua Sawyer: 12.7mm, 9mm pistol and specialty ammo, 2010 December 24)