![]() | For an overview of 9mm pistol models, see 9mm pistol. |
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The M&A 9mm pistol is a weapon in Fallout: New Vegas.
Gameplay
The M&A 9mm pistol is one of the most common guns to be found early on in the game. It is very cheap to buy, utilizes very common ammunition, has no Guns skill requirement, and has a very low Strength requirement in order to be handled effectively. It has three-dot luminescent front and rear iron-sights for better low-light fighting, and a minor idle sway.
It can be modified with a short range scope and an extended magazine to further improve its performance. Furthermore, it is considered an improved holdout weapon, and can therefore be concealed with a Sneak skill of 50 or greater.
Durability
The 9mm pistol can fire about 745 standard rounds, the equivalent of 58 reloads, or 38 reloads when modded with extended magazines, from full condition before breaking.
Ammunition type | Unmodified | W/ Extended mags | ||
---|---|---|---|---|
Shots | Reloads | Shots | Reloads | |
Standard, HP & JHP | 745 | 58 | 745 | 38 |
+P | 620 | 48 | 620 | 32 |
Modifications
- 9mm Pistol Extended Mags - Adds +7 rounds per magazine.
- 9mm Pistol Scope - Adds a 2x20mm short range scope with 1.6x magnification.
Variants
- Maria, a unique version of the 9mm pistol used by Benny.
- Dean Domino. It only differs from the standard pistol in its use of companion ammunition. There are also five other versions that have an increased linear scale of damage. Dean's 9mm pistol, a unique non-playable 9mm pistol used by
Comparison
Legend | |||
---|---|---|---|
Weapon name (melee or unarmed) | Weapon name (gun, energy or explosive) | ||
Damage per attack (damage per projectile) | Damage per second | ||
Area of effect damage | Effect damage & duration | ||
Bonus effects | Attacks per second | ||
Critical chance % multiplier | Critical damage | ||
Critical effect damage & duration | With all mods attached | ||
Attacks in V.A.T.S. | Action point cost | ||
Damage per action point | Weapon spread | ||
Magazine capacity (shots per reload) | Durability (number of attacks before breaking) | ||
Weight | Value in caps | ||
Value to weight ratio | Skill required | ||
Strength required |
9mm pistol | 16 | 50 | 3.13 | x1 | 16 | 17 | 0.9 | 0.7 | 13 | 745 | 1.5 | 100 | 66.7 | 0 | 2 |
9mm pistol | 16 | 50 | 3.13 | x1 | 16 | 17 | 0.9 | 0.7 | 20 | 745 | 1.5 | 500 | 333.3 | 0 | 2 |
Maria | 20 | 75 | 3.75 | x2 | 20 | 15 | 1.3 | 0.2 | 13 | 995 | 1.5 | 1000 | 666.7 | 0 | 2 |
Locations
- Black Mountain - Many can be found in the trunks in the storage room.
- Camp Guardian caves - Laying on the floor in the passage leading down to the main cave.
- Freeside - On top of an ammunition box on the second level of the ruined building opposite of Mick & Ralph's.
- Goodsprings - One can possibly be given to the Courier by Doc Mitchell during Ain't That a Kick in the Head, depending on the player character's skills.
- Goodsprings General Store - Chet also sells them at earlier levels.
- Great Khans may carry these as well.
- Gun Runners - Vendortron sells them in near-perfect condition from early levels onwards.
- Jackal gang members carry these.
- Legionary assassins may carry them at lower levels.
- Lucky 38 - A fully repaired one can be found on the table in the Lucky 38 basement.
- Powder Gangers commonly carry them.
- Primm - Escaped convicts normally carry these, along with a melee weapon such as a tire iron or police baton.
- Primm - Inside Bison Steve Hotel on a shelf of an open cabinet, and on many of the convicts inside.
- Sloan - Some can be found on Quarry workers.
- The Fort - Randomly in footlockers.
- Recruit legionaries will carry these.
- It is the standard sidearm of NCR troopers.
- Viper gunslingers carry these.
- One can be acquired from Alice Hostetler.
- Villa - occasionally found in Dean's Secret Stashes. The
Behind the scenes
According to Joshua Sawyer, the weapon was modeled after the "timeless design" of the 9mm Browning Hi-Power, with its form being "quite distinctive when compared to Fallout's 10mm pistols."[Dev 1]
Bugs
- Sometimes when aiming through the 9mm Pistol Scope in first person, it will show the scope crosshairs, but will have the pistol model in front of the crosshairs, as if aiming down the iron sights. It does not affect firing, but makes it difficult to aim. [verified]
- If loading a saved game from the main menu in which the 9mm pistol is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
Sounds
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Gallery
9mm pistol in the perk image for Spray and Pray
9mm pistol in the perk image for Ferocious Loyalty
9mm pistol in the trait image for Kamikaze
9mm pistol in the achievement image for You'll Know It When It Happens
References
- ↑ Question: "If 12.7mm is suppose to be like .50 A/E, than why not name it as such? Also, was the BHP chosen for the 9mm pistol out of personal preference or another reason? I gotta say it's nice seeing a dev. who's very knowledgeable about firearms and ammunition."
Joshua Sawyer: "[...] In my opinion, the BHP is a timeless design and its form is quite distinctive when compared to Fallout's 10mm pistols. Also, since I knew we weren't going to implement an M1911-style .45, the BHP-based 9mm design gives an extremely similar aesthetic (so similar that a lot of people assume it IS an M1911) while fitting into the 9mm/10mm/12.7mm semi-auto handgun progression in F:NV. [...]"
(Fallout: New Vegas developer statements/Weapons; Joshua Sawyer: 12.7mm, 9mm pistol and specialty ammo, 2010 December 24)