×
Create a new article
Write your page title here:
We currently have 80,276 articles on Fallout Wiki. Type your article name above or click on one of the titles below and start writing!



Fallout Wiki
80,276Articles
(Redirected from 9mm autoloader)
Icon vaulttec.png Van Buren Overviews Icon vaulttec.png

This page lists all weapons planned for the canceled Van Buren project.

Tech Demo

Unarmed

Name Model Icon (active) Icon (inventory) Notes
Power Fist N/A
HanPowerFist.png
HanPowerFist2.png
Only has icon images.
Cannot be spawned via console.

Melee

Name Model Icon (active) Icon (inventory) Notes
Arc Welder
Arc welder.png
Arc welder active.png
Arc welder inventory.png
Heat Damage

Would have been carried by Sparky in Burham Springs.[Doc 1]
Baseball Bat N/A
Baseball bat active.png
Baseball bat inventory.png
Normal Damage
Can be spawned with the console command CreateEntity WeaponsBaseballBat.wea

Would have been carried by Boilermaker in New Canaan.[Doc 2]
Cattle Prod N/A
Vbprod.png
CattleProd2VanBuren.png
Electric Damage 12-20
Ammo: SEC x 20
Attack mode: Thrust, 6 Range, 12 AP
The player character has one in their inventory at the beginning of the tech demo.

Would have been carried by:
individuals attacking Beatrice in a bar fight at Hoover Dam.[Doc 3][Doc 4]
Ciphers in Mesa Verde.[Doc 5]
Combat Knife N/A
CombatKnifeVanBuren.png
CombatKnife2VanBuren.png
Normal Damage 4-8 (Thrust) / 6-10 (Slash)
Attack modes:
Thrust, 5 Range, 9 AP
Slash, 5 Range, 12 AP
Found on a Communist insurgent on one of the sidewalks in the center street.

Would have been carried by:
Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6]
Ty and 215 Rail Line Powder Gang snipers in New Canaan.[Doc 7][Doc 2]
Banshee in Boulder Dome.[Doc 8]
Crowbar
Crowbar Van Buren.png
Crowbar active.png
Crowbar inventory.png
Normal Damage
Attack option does nothing.
Can be spawned with the console command CreateEntity WeaponsCrowbar.wea

Would have been carried by:
Hardin and generic NPCs in Denver.[Doc 9][Doc 10]
Eddie Galenski, found in his stash in Boulder Dome.[Doc 11]
Hatchet
Hatchet.png
Hatchet active.png
Hatchet inventory.png
Can be spawned with the console command CreateEntity WeaponsHatchet.wea

Would have been carried by 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2]
Heavy Wrench
Heavy wrench.png
Heavy wrench active.png
Heavy wrench inventory.png
Can be spawned with the console command CreateEntity WeaponsHeavyWrench.wea
Kitchen Knife
Kitchen knife.png
Kitchen knife active.png
Kitchen knife inventory.png
Can be spawned with the console command CreateEntity WeaponsKitchenKnife.wea
Laser Saw
Laser saw.png
Laser saw active.png
Laser saw inventory.png
Cannot be spawned via console.
Lead Pipe
Lead pipe VB.png
Lead pipe active.png
Lead pipe inventory.png
Can be spawned with the console command CreateEntity WeaponsLeadPipe.wea

Would have been carried by 215 Rail Line Powder Gang gunners and thugs in New Canaan.[Doc 2]
Machete
Machete.png
Machete active.png
Machete inventory.png
Can be spawned with the console command CreateEntity WeaponsMachete.wea

Would have been carried by:
Klik and Scaven Pickers on the Reservation.[Doc 12][Doc 13]
Howler in Boulder Dome.[Doc 14]
Night Stick
Night stick.png
Night stick active.png
Night stick inventory.png
Can be spawned with the console command CreateEntity WeaponsNightStick.wea
Shiv
Shiv.png
Shiv active.png
Shiv inventory.png
Can be spawned with the console command CreateEntity WeaponsShiv.wea
Switchblade
Switchblade Van Buren.png
Switchblade active.png
Switchblade inventory.png
Can be spawned with the console command CreateEntity WeaponsSwitchblade.wea

Would have been carried by 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2]
Table Leg
Table leg.png
Table leg active.png
Table leg inventory.png
Can be spawned with the console command CreateEntity WeaponsTableLeg.wea

Thrown

Name Model Icon (active) Icon (inventory) Notes
Bio Grenade
Bio grenade.png
Bio grenade action.png
Bio grenade inventory.png
Not throwable due to an AP cost of 100,000.
Can be spawned with the console command CreateEntity WeaponsGrenade_Bio.wea
Frag Grenade
Frag grenade.png
Frag grenade action.png
Frag grenade inventory.png
Normal Damage 20-35
Attack mode: Throw, Range 9, AP ?
Can be spawned with the console command CreateEntity WeaponsGrenade_Frag.wea

Would have been carried by:
New California Republic soldiers aboard Ballistic Orbital Missile Base 001.[Doc 15]
Larsen in Boulder Dome.[Doc 16]
EMP Grenade
EMP grenade.png
EMP grenade action.png
EMP grenade inventory.png
EMP Damage
Can be spawned with the console command CreateEntity WeaponsGrenade_EMP.wea

Would have been obtainable from:
The central hall on Ballistic Orbital Missile Base 001.[Doc 17]
Eddie Galenski's stash in Boulder Dome.[Doc 11]
Merchants in Boulder.[Doc 18]
Dynamite
Dynamite Van Buren.png
DynamiteVanBuren.png
Dynamite2VanBuren.png
Explosive Damage
Can be spawned with the console command CreateEntity WeaponsDynamite.wea

Would have been carried by Sparky in Burham Springs.[Doc 1]
Would have been rewarded for completing the quests Get Rid of Lingering Geckos.[Doc 19]
Flare
Vbflare.png
Flare action.png
Flare inventory.png
Heat Damage
Can be spawned with the console command CreateEntity WeaponsFlare.wea

Would have been obtainable from Eddie Galenski's stash in Boulder Dome.[Doc 11]
Plasma Grenade
Plasma grenade.png
Plasma grenade action.png
Plasma grenade inventory.png
Can be spawned with the console command CreateEntity WeaponsGrenade_Plasma.wea
Rock
Rock.png
Rock active.png
Rock inventory.png
Can be spawned with the console command CreateEntity WeaponsRock.wea
Throwing Knife
Throwing knife.png
Throwing knife active.png
Throwing knife inventory.png
Can be spawned with the console command CreateEntity WeaponsThrowingKnife.wea

Firearms

Name Model Icon (active) Icon (inventory) Notes
.22 Autoloader
Vb22pistol.png
VB Weapon .22 Autoloader Equipped.webp
VB Weapon .22 Autoloader Inventory.webp
Ballistic Damage 8-12
Ammo: .22 Caliber x12
Attack mode: Single, Range 10, AP 15
Can be spawned with the console command CreateEntity Weapons22_Autoloader.wea
.22 Autoloader (silenced)
Vb22silenced.png
VB Weapon .22 Silenced Autoloader Equipped.webp
VB Weapon .22 Silenced Autoloader Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons22_Autoloader_wSilencer.wea
.223 Autoloader
Vb223pistol.png
VB Weapon .223 Autoloader Equipped.webp
VB Weapon .223 Autoloader Inventory.webp
Can be spawned with the console command CreateEntity Weapons223_Autoloader.wea
.223 Autoloader (silenced)
Vb223silencer.png
VB Weapon .223 Silenced Autoloader Equipped.webp
VB Weapon .223 Silenced Autoloader Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons223_Autoloader_wSilencer.wea
.223 Minigun N/A
CZ25MilitaryMinigun.png
CZ25MilitaryMinigun2.png
Ballistic Damage 12-24
Ammo: .223 Caliber FMJ x 54
Attack mode: Burst, Range 50, AP 18
Used by Cpl. Armstrong
A Rockwell CZ25 Military Minigun. A multi-barreled weapon capable of firing large quantities of ammo with minimal heat issues.Weapon description
.44 Revolver N/A
VB Weapon .44 Revolver Equipped.webp
VB Weapon .44 Revolver Inventory.webp
Ballistic Damage 15-25 (Single) / 4-10 (Butt smash)
Ammo: .44 Caliber FMJ x6
Attack modes:
Single, Range 40, AP 15
Butt smash, Range 4, AP 9
Used by Cpl. Armstrong

Would have been carried by Jackson in New Canaan.[Doc 2]
.45 Autoloader
Vb45pistol.png
VB Weapon .45 Autoloader Equipped.webp
VB Weapon .45 Autoloader Inventory.webp
Ballistic Damage 10-18
Ammo: .45 Caliber FMJ x7
Attack mode: Single, Range 10, AP 15
Can be spawned with the console command CreateEntity Weapons45_Autoloader.wea
.45 Autoloader (clip)
Vb45extmag.png
VB Weapon .45 Autoloader Clip Equipped.webp
VB Weapon .45 Autoloader Clip Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons45_Autoloader_wClip.wea
.45 Autoloader (silenced)
Vb45silencer.png
VB Weapon .45 Autoloader Silencer Equipped.webp
VB Weapon .45 Autoloader Silencer Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons45_Autoloader_wSilencer.wea
.45 Autoloader (clip & silenced)
Vb45both.png
VB Weapon .45 Autoloader Silencer Clip Equipped.webp
VB Weapon .45 Autoloader Silencer Clip Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons45_Autoloader_wClip_Silencer.wea
.45 Revolver
Vb45revolver.png
VB Weapon .45 Revolver Equipped.webp
VB Weapon .45 Revolver Inventory.webp
Ballistic Damage
Can be spawned with the console command CreateEntity Weapons45_Revolver.wea

Would have been carried by Sheriff Mike O'Connor in Jericho/New Canaan.[Doc 20][Doc 21]
.50 Revolver
Vb50revolver.png
VB Weapon .50 Revolver Equipped.webp
VB Weapon .50 Revolver Inventory.webp
Ballistic Damage
Can be spawned with the console command CreateEntity Weapons50_Revolver.wea
9mm Autoloader N/A
Colt6504Autoloader.png
Colt6504Autoloader2.png
Ballistic Damage 5-12
Ammo: 9mm x 9
Attack modes:
Single, Range 20, AP 12
Burst, Range 20, AP 20
Found on a Communist insurgent in the red building on the west side of main street.
A Colt 6504 9mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty.Weapon description
9mm Autoloader (clip)
Vb9mmextenmag.png
Colt 6504 9mm autoloader extended magazine hand.png
Colt 6504 9mm autoloader extended magazine inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mm_Autoloader_wClip.wea
9mm Autoloader (silenced)
Vb9mmsilencer.png
Colt 6504 9mm autoloader silencer hand.png
Colt 6504 9mm autoloader silencer inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mm_Autoloader_wSilencer.wea
9mm Autoloader (clip & silenced
Vb9mmboth.png
Colt 6504 9mm autoloader both mods hand.png
Colt 6504 9mm autoloader both mods inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mm_Autoloader_wClip_Silencer.wea
9mm Machine Pistol N/A
9mmMachinePistol.png
9mmMachinePistol2.png
Ballistic Damage 5-12
Ammo: 9mm x 50
Attack modes:
Single, Range 50, AP 15
Burst, Range 50, AP 18
Found on a shelf in the red building on the east side of main street.
Manufactured by Rheinmetal AG, this 9mm machinepistol is capable of one-handed use for both single shot and burst attacks. Though it is wildly inaccurate, its potential for loads of short-range damage is high.Weapon description
9mm Machine Pistol (clip)
Vbsmgextmag.png
Rheinmetall 9mm machine pistol extended magazine hand.png
Rheinmetall 9mm machine pistol extended magazine inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wClip.wea
9mm Machine Pistol (silenced)
Vbsmgsilencer.png
Rheinmetall 9mm machine pistol silencer hand.png
Rheinmetall 9mm machine pistol silencer inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wSilencer.wea
9mm Machine Pistol (suppressed) N/A
Rheinmetall 9mm machine pistol suppressor mods hand.png
Rheinmetall 9mm machine pistol suppressor mods inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wSuppressor.wea
9mm Machine Pistol (clip & silenced)
Vbsmgboth.png
Rheinmetall 9mm machine pistol silencer and extended magazine mods hand.png
Rheinmetall 9mm machine pistol silencer and extended magazine mods inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wClip_Silencer.wea
9mm Machine Pistol (clip & suppressed) N/A
Rheinmetall 9mm machine pistol suppressor and extended magazine mods hand.png
Rheinmetall 9mm machine pistol suppressor and extended magazine mods inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wClip_Suppressor.wea
15mm ARTEMIS Rail Gun
VB Weapon 15mm ARTEMIS Rail Gun.webp
ArtemisRailGun.png
ArtemisRailGun2.png
Normal Damage
Ammo: 15mm EC x3
Non-functional
Can be spawned with the console command CreateEntity Weapons15mm_Artemis_railgun.wea

A schematic for this weapon would have been found in Mesa Verde.[Doc 22]
According to Joshua Sawyer, the weapon would have been a reward for completing several unfinished projects, whose backstory would have tied the Enclave to Poseidon Energy.[Dev 1]
APOLLO Laser Pistol N/A
Apollo.png
Apollo2.png
Heat Damage 12-20
Ammo: SEC x20
Attack mode: Single, Range 30, AP 10
Non-functional
Can be spawned with the console command CreateEntity WeaponsAPOLLOLaserPistol.wea
Flamethrower N/A
FlamerVanBuren.png
FlamerVanBuren2.png
Heat Damage 45-90
Ammo: Naphate x30
Attack mode: Single, Range 30, AP 15
Found on a Communist insurgent near the Vault entrance.

Would have been carried by Boilermaker in New Canaan.[Doc 2]
Gauss Pistol
VBGaussPistol.png
N/A N/A Cannot be spawned via console.

A schematic for this weapon would have been found in Mesa Verde.[Doc 22]
Hand Flamer
Hand flamer.png
Hand flamer active.png
Hand flamer inventory.png
Heat Damage
Can be spawned with the console command CreateEntity WeaponsHandFlamer.wea
Laser Array Gun
Vblaserarray.png
Laser array gun active.png
Laser array gunt inventory.png
Heat Damage
Can be spawned with the console command CreateEntity WeaponsLaserArraygun.wea
Laser Pistol
Vblaserpistol.png
Laser pistol active.png
Laser pistol inventory.png
Heat Damage
Can be spawned with the console command CreateEntity WeaponsLaserPistol.wea

A schematic for this weapon would have been found in Mesa Verde.[Doc 22]
Sawed-Off Shotgun
Sawed-off shotgun Van Buren.png
Sawed-off shotgun active.png
SawedOffShotgunVanBuren2.png
Ballistic Damage
Ammo: 12ga Shell x2
Attack mode: Single, Range 7, AP 12
Cannot be spawned via console.

Would have been carried by Emma in New Canaan.[Doc 23]

Design Document

Unarmed

Image Name
Van Buren Fallout 3 Logo.png HERAKLES Power Fist
Van Buren Fallout 3 Logo.png Iron Bear Claw Glove
Van Buren Fallout 3 Logo.png Spiked Knuckles

Melee

Image Name
Van Buren Fallout 3 Logo.png ARES
Van Buren Fallout 3 Logo.png Electro-Gauntlet
Van Buren Fallout 3 Logo.png Fire Axe
Van Buren Fallout 3 Logo.png Homemade Knife
Van Buren Fallout 3 Logo.png Laser Torch
Van Buren Fallout 3 Logo.png Lawnmower Blade
Van Buren Fallout 3 Logo.png Pipe Wrench
Van Buren Fallout 3 Logo.png Pool Cue
Van Buren Fallout 3 Logo.png Riot Stick
Van Buren Fallout 3 Logo.png Sledgehammer
Van Buren Fallout 3 Logo.png Super Charged Riot Prod
Van Buren Fallout 3 Logo.png Super Sledge

Thrown

Image Name
Van Buren Fallout 3 Logo.png Flash Grenade
Van Buren Fallout 3 Logo.png High Grade Molotov Cocktail
Van Buren Fallout 3 Logo.png Molotov Cocktail
Van Buren Fallout 3 Logo.png Pipe Bomb
Van Buren Fallout 3 Logo.png Spear
Van Buren Fallout 3 Logo.png Tear Gas

Firearms

Image Name
Van Buren Fallout 3 Logo.png .223 Hunting Rifle
Van Buren Fallout 3 Logo.png .45 Submachinegun
Van Buren Fallout 3 Logo.png 10mm Autoloader
Van Buren Fallout 3 Logo.png 14mm Pistol
Van Buren Fallout 3 Logo.png 5mm Assault Rifle
Van Buren Fallout 3 Logo.png 7.62mm Assault Rifle
Van Buren Fallout 3 Logo.png 9mm Submachinegun
Van Buren Fallout 3 Logo.png Bow
Van Buren Fallout 3 Logo.png Combat Shotgun
Van Buren Fallout 3 Logo.png Crossbow
Van Buren Fallout 3 Logo.png Flare Gun
Van Buren Fallout 3 Logo.png Freeze Gun
Van Buren Fallout 3 Logo.png Laser Rifle
Van Buren Fallout 3 Logo.png Needler Pistol
Van Buren Fallout 3 Logo.png Pipe Rifle
Van Buren Fallout 3 Logo.png Pulse Gun
Van Buren Fallout 3 Logo.png Pulse Rifle
Van Buren Fallout 3 Logo.png Pump-Action Shotgun
Van Buren Fallout 3 Logo.png Sniper Rifle
Van Buren Fallout 3 Logo.png Zip Gun

Other

Image Name
VB Boulder Germ Guns.jpg Boulder Germ Guns
Van Buren Fallout 3 Logo.png Laser Cannon
Van Buren Fallout 3 Logo.png Mega-Flamer
VB Boulder Germ Guns.jpg MiniPlague-65
Van Buren Fallout 3 Logo.png Nuclear Nellie
VB Boulder Germ Guns.jpg PlagueMaker 2000

References

Design Documents Developer Statements