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20 gauge shotgun shell

20 gauge shotgun shell is a type of ammunition in Fallout: New Vegas.

Production

Standard buckshot, magnum buckshot, 3/0 magnum buckshot and slug 20 gauge shotshell can be crafted at a reloading bench. A single shell requires the following ingredients:

Materials:Requirements:Produces:
Lead (30)
Range
Build/Scrapped at:
Skill Level:
Repair: 10
Level
Materials:Requirements:Produces:
Lead (30)
Range
Build/Scrapped at:
Skill Level:
Repair: 25
Level
Materials:Requirements:Produces:
Lead (33)
Range
Build/Scrapped at:
Skill Level:
Repair: 25
Level
Materials:Requirements:Produces:
Lead (32)
Range
Build/Scrapped at:
Skill Level:
Repair: 50
Perk (Rank):
Level

Breakdown

Breaking down a standard 20 gauge shotshell yields:

Materials:Requirements:Produces:
Range
Build/Scrapped at:
Skill Level:
Repair: 10
Level
Lead (26)

Weapons using this ammunition

Variants

20 gauge, magnum

Magnum shells are standard buckshot shells fitted with a higher internal powder load, increasing velocity and stopping power. The downside is that they cause more damage to the firearm used due to the higher overall pressure, requiring more regular maintenance.

20 gauge, slug

20 gauge slug compared to .22LR bullet

Slugs contain a large lead projectile promoting better accuracy and kinetic energy over a distance. Slugs enable a shotgun to engage targets at a further distance.

20 gauge, 3/0 buck

A sub-type added with the add-on Gun Runners' Arsenal, these loads sacrifice quantity for quality, in other words, there are fewer projectiles overall but they're heavier and pack a bigger punch.

20 gauge, 3/0 buck magnum

A sub-type added with the add-on Gun Runners' Arsenal, these magnum shells use the larger 3/0 shot size, but with a greater powder load resulting in higher velocity. The Hand Loader perk is required to craft it.

20 gauge, pulse slug

A sub-type added with the add-on Gun Runners' Arsenal, these slugs cause more damage to power armor and robots, and the target gets an extra kick from an electromagnetic pulse triggered by the impact.

Comparison

Legend
Ammunition typeAmmunition typeSpread modifierWeapon spread modifier
Damage modifierWeapon Damage modifierBonus effectAmmo bonus effects
Damage Threshold modifierTarget Damage Threshold modifierCraftableAmmo is craftable
Condition penaltyWeapon condition modifierPercentage chance of empty casingPercentage chance of empty casing, hull or drained cell/pack/tank
Ammunition type Damage modifier Damage Threshold modifier Condition penalty Spread modifier Bonus effect Craftable Percentage chance of empty casing
20 gauge, standardx 1.2x 1x 1x 17 projectilesYes40% chance
20 gauge, pulse slug Gun Runners' Arsenal (add-on)x 0.7x 1x 1x 0.351 projectile
+50 EMP robots
+25 EMP power armor
No40% chance
20 gauge, slugx 1x 1x 1x 0.351 projectileYes40% chance
20 gauge, 3/0 buck Gun Runners' Arsenal (add-on)x 1x 1x 1x 14 projectilesNo40% chance
20 gauge, magnumx 1.3- 2x 1.15x 17 projectilesYes35% chance
20 gauge, 3/0 buck magnum Gun Runners' Arsenal (add-on)x 1.3- 2x 1.15x 14 projectilesYes0% chance

Locations

Cliff Briscoe at the Dino Bite gift shop in Novac randomly stocks 20 gauge, 20 gauge slug and 20 gauge pulse slug.

Notes

3/0 buck rounds only have a x1 damage multiplier yet standard 20 gauge shells have a x1.2 multiplier and magnum shells have x1.3, including the 3/0 magnum shells (these multipliers were added as part of patch 1.5). As a result, 3/0 buck actually inflicts less damage than standard shells while inflicting more damage per projectile as the damage is divided evenly among them.

Gallery