|For an overview of the topic, see 12 gauge shotgun shell.|
The Purebore Buckslayer "Shure Shot" 12 gauge shotgun shell is a large bore shotshell available in various buckshot loads and slugs. A specialized beanbag shell also exists, as well as coin shotshells. The add-on Gun Runners' Arsenal introduces five new varieties: 4/0 buckshot, 4/0 buckshot magnum, flechette, pulse slugs and fire damage-dealing dragon's breath shells.
Standard buckshot, magnum buckshot, 4/0 magnum buckshot, coinshot and slug 12 gauge shotshell can be crafted at a reloading bench. A single shell requires the following ingredients:
Powder, pistol (40)
12 gauge, magnum (1)
12 gauge, slug (1)
[[Legion Denarius|]] (8)
Powder, pistol (43)
Hand Loader (1)
Breaking down a standard 12 gauge shotgun shell yields:
Powder, pistol (26)
Weapons using this ammunition
12 gauge, bean bag
Bean bag rounds are less-than-lethal shotgun ammunition commonly used by law enforcement to quell riot situations. Bean bags inflict Fatigue Damage and stun a target momentarily. For soft targets, bean bag rounds can still drain their health and kill them with multiple shots.
12 gauge, coin shot
Coin shot is an improvised buckshot-like round using Legion Denarii as the projectiles. The end result is ammunition identical in damage to magnum buckshot round, but one which has a chance of leaving coins in targets it damages, as well as an extra "pellet" as shown by the damage indicator when using this type of ammunition. In V.A.T.S. Denarius can be seen leaving the barrel of the weapon in certain shots. Coin shot is regarded as better ammunition for trading, due to its dramatically increased value.
12 gauge, magnum
Magnum shells are standard buckshot shells with a higher powder load, increasing velocity, stopping power and -2 DT reduction. The downside is greater wear to a firearm due to the higher overall pressure, resulting in more regular maintenance.
12 gauge, slug
Slugs use only a single large, solid projectile, unlike shot, meaning weapon spread is traded for greater range and accuracy. These rounds also function as an armor-piercing round, as one powerful shot will deal more damage through a high DT than multiple weaker rounds.
12 gauge, 4/0 buck
A sub-type added with the new add-on Gun Runners' Arsenal, this shot sacrifices quantity for quality, with fewer, larger projectiles that pack a bigger punch.
12 gauge, 4/0 buck magnum hand load
A sub-type added with the add-on Gun Runners' Arsenal, these magnum shells use the larger 4/0 shot size, but with a greater powder load resulting in higher velocity, thus more firepower, at the cost of increased weapon wear due to the higher pressure generated.
12 gauge, dragon's breath
A sub-type added with the add-on Gun Runners' Arsenal, these zirconium-based pyrotechnic shells function as a short-ranged flamethrower, having an incendiary effect on targets for 5 seconds; hence the name "dragon's breath".
12 gauge, flechette
A sub-type added with the add-on Gun Runners' Arsenal, these shells have had their traditional shot replaced with tiny metal darts that are great for armor penetration but are not quite as damaging. Flechette rounds also greatly decrease muzzle flash, allowing for more accurate aiming.
12 gauge, pulse slug
A sub-type added with the add-on Gun Runners' Arsenal, these slugs cause more damage to robots and enemies wearing power armor, and the target gets an extra kick from an electromagnetic pulse triggered by the impact.
|Ammunition type||Weapon spread modifier|
|Weapon Damage modifier||Ammo bonus effects|
|Target Damage Threshold modifier||Ammo is craftable|
|Weapon condition modifier||Percentage chance of empty casing, hull or drained cell/pack/tank|
|12 gauge, standard||x 1.2||x 1||x 1||x 1||7 projectiles||40% chance|
|12 gauge, bean bag||x 0.05||x 1||x 1||x 1||Fatigue +250||0% chance|
|12 gauge, pulse slug||x 0.7||x 1||x 1||x 0.35||1 projectile|
+25 power armor
|12 gauge, flechette||x 0.9||- 6||x 1||x 1||5 projectiles||40% chance|
|12 gauge, dragon's breath||x 0.9||x 1||x 1||x 1||+8for 5s||40% chance|
|12 gauge, slug||x 1||x 1||x 1||x 0.35||1 projectile||30% chance|
|12 gauge, 4/0 buck||x 1||x 1||x 1||x 1||4 projectiles||40% chance|
|12 gauge, coin shot||x 1.3||- 2||x 1||x 1||8 projectiles|
10% chance of Denarius or
15% chance of mangled Denarius
left in damaged targets
|12 gauge, magnum||x 1.3||- 2||x 1.15||x 1||7 projectiles||25% chance|
|12 gauge, 4/0 buck magnum (hand load)||x 1.3||- 2||x 1.15||x 1||4 projectiles||25% chance|
- Sold by Alexander, the Vendortron, Blake, Daniel Contreras and the Arms Merchant, among others.
- Can occasionally be found on NCR heavy troopers.
- Occasionally found on Centurions and Prime legionaries.
- Sometimes found on Great Khans.
- Joshua Graham in large quantities. Sold by
- The 12 gauge shotshell has more subtypes in Fallout: New Vegas than any other ammunition type.
- The full barter value of the 12 gauge coin shot variant is equal to the value of the Legion Denarii used to craft it.
- Flechettes produce substantially less muzzle flash.
- 4/0 buck rounds only have a x1 damage multiplier, yet standard 12 gauge shells have a x1.2 multiplier and magnum shells have x1.3, including the 4/0 magnum shells (these multipliers were added as part of patch 1.5 as an incentive to use them over slug rounds). As a result, 4/0 buck actually inflicts less damage than standard shells while inflicting more damage per projectile as the damage is divided evenly among them.
- The 12 gauge coin shot can leave denarii even when shot into a dead body.
- Despite being the same type of ammunition, 12 gauge shells have differing appearances based on what weapon they are loaded into (see gallery for a comparison).
Behind the scenes
According to Joshua Sawyer, the implementation of coin shot was a play on old western myths about "putting shells full of dimes in shotguns." It was further inspired by the movie Pat Garrett and Billy the Kid, in which actor Kris Kristofferson uses a double-barrel shotgun filled with dime shot.[Dev 1][Dev 2]
- Damage Threshold or Damage Resistance. These two issues mean that attacking a target with bean bag shells will most likely result in the target's death before it is ever knocked out due to Fatigue.[verified] Although 12 gauge bean bag ammunition specifies that it causes 250 points of fatigue damage, in practice each shot will only induce 50 points of fatigue. Furthermore, all shotguns inflict a minimum of 12.25 points of damage, regardless of damage penalties or effects of
- 12 gauge slug shells have a listed 30% chance of dropping an empty hull, but they do not actually reference the 12 gauge hull item, so they don't actually provide 12 gauge hulls.[verified]