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12.7mm submachine gun (GRA)

FO76 publicteam xpd.pngFor an overview of the topic, see submachine gun.
For the main game version of this weapon, see 12.7mm submachine gun.


The 12.7mm submachine gun (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Gameplay

This weapon has more weapon modifications available to it than the standard version.

Durability

The 12.7mm submachine gun (GRA) can fire a total of about 2,495 standard rounds, the equivalent of 119 reloads, or 93 reloads when modified with stacked magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Stacked magazine
ShotsReloadsShotsReloads
Standard, HP & JHP2495119249593

Modifications

Variants

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
12.7mm submachine gun 36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun Gun Runners' Arsenal36
3249x0.08363244.52.02124955510010201006
12.7mm submachine gun With all weapon mods attached Gun Runners' Arsenal36
3249x0.08363244.51.627249551270025401006

Locations

Notes

  • As this is an automatic weapon, its attack speed is not affected by perks that increase the Courier's attack speed, such as Ain't Like That Now.
  • The GRA version of the silencer (suppressor) on this weapon is not interchangeable with the one for the standard version silencer.

Behind the scenes

The 12.7mm SMG is almost entirely fictional, though a couple of elements were loosely inspired by the FN P90 and TDI Vector.[1]

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, despite having the necessary mods, they will not be able to be applied to the weapon.[verified]
  • PCPC Playstation 3Playstation 3 The weapon may turn invisible while aiming down the sight. [verified]

Sounds

ReloadVB.png
JamVB.png

Gallery

References