![]() | For an overview of the topic, see submachine gun. For the Gun Runners' Arsenal version of this weapon, see 12.7mm submachine gun (GRA). |
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The 12.7mm submachine gun is a weapon in Fallout: New Vegas.
Gameplay
More common at higher levels, the 12.7mm submachine gun is a heavy-duty large-caliber submachine gun (SMG). It has a high damage-per-second but suffers from a small magazine capacity and a fairly large spread.
Unlike most other submachine guns, the 12.7mm submachine gun is classified as a two-handed weapon; because of this, traveling with the weapon unholstered will slow the player character's movement speed. This also causes the weapon to be holstered on the back, rather than on the hip as with most SMGs. This also affects it with regard to the Jury Rigging perk, putting it in the same repair class as the Service Rifle and light machine gun, instead of with one-handed automatics like the 10mm and 9mm SMGs.
Durability
The 12.7mm submachine gun can fire a total of about 2495 standard rounds, the equivalent of 119 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP & JHP | 2495 | 119 |
Modification
- 12.7mm Submachine Gun Silencer - Silences the weapon.
Variant
- 12.7mm submachine gun (GRA) - a variant of the 12.7mm SMG capable of more customization than the standard variant.
Comparison
Legend | |||
---|---|---|---|
Weapon name (melee or unarmed) | Weapon name (gun, energy or explosive) | ||
Damage per attack (damage per projectile) | Damage per second | ||
Area of effect damage | Effect damage & duration | ||
Bonus effects | Attacks per second | ||
Critical chance % multiplier | Critical damage | ||
Critical effect damage & duration | With all mods attached | ||
Attacks in V.A.T.S. | Action point cost | ||
Damage per action point | Weapon spread | ||
Magazine capacity (shots per reload) | Durability (number of attacks before breaking) | ||
Weight | Value in caps | ||
Value to weight ratio | Skill required | ||
Strength required |
12.7mm submachine gun | 36 | 324 | 9 | x0.08 | 36 | 3 | 24 | 4.5 | 2.0 | 21 | 2495 | 5 | 5100 | 1020 | 100 | 6 |
12.7mm submachine gun | 36 | 324 | 9 | x0.08 | 36 | 3 | 24 | 4.5 | 2.0 | 21 | 2495 | 5 | 5100 | 1020 | 100 | 6 |
12.7mm submachine gun | 36 | 324 | 9 | x0.08 | 36 | 3 | 24 | 4.5 | 1.6 | 27 | 2495 | 5 | 12700 | 2540 | 100 | 6 |
Locations
- Bloodborne cave - behind a Very Hard locked gate near a trunk holding just under 8000 caps. There is a key to the booby-trapped gate lying by the campfire in the back of the cave.
- Great Khans have been observed having the weapon on them in relatively low condition at higher levels.
- Gun Runners - the Vendortron sells one.
- Hidden Valley Bunker - it can sometimes be bought from Knight Torres.
- The Fort - it can be obtained from the veteran decanii. Other high-ranking Legion members may carry one.
- Commonly found on Legion vexillarius at higher levels.
- At higher levels, this can be bought from various weapon merchants.
- At higher levels, legionary assassins will carry this weapon.
- White Legs at higher levels. Often used by the
- Ulysses carries one.
- Marked Men at higher levels. Often carried by
Notes
- As this is an automatic weapon, its attack speed is not affected by perks that increase the Courier's attack speed, such as Ain't Like That Now.
- The 12.7mm submachine gun is also one of only three fully automatic weapons which are capable of being silenced (the 12.7mm SMG Suppressor is not to be confused with the 12.7mm Submachine Gun Silencer, as they are not interchangeable), the others being the silenced .22 SMG and Sleepytyme from the add-on Gun Runners' Arsenal.
- The weapon's rear sight is actually located on the magazine, an unusual feature.
- The 12.7mm SMG is one of few weapons that have its own unique reload animation. No other gun has this reload animation and it has no unique counterpart.
Behind the scenes
When asked what the weapon was based on, Joshua Sawyer stated that the gun is "pretty much pure fiction, though a couple of elements were loosely inspired by the P90 and Kriss Vector."[Dev 1]
Bugs
- Although the weapon's value at 100% condition is 5089, it can be repaired up to 5096. [verified]
- Sometimes, when firing in first person view, the bullets won't appear but the ammo, but will be spent as normal.[verified]
- After equipping the silencer, weapon may only do damage when using VATS mode. [verified]
- Sometimes when looting 12.7mm submachine guns they will be added into the inventory on top of one another[verified]
Sounds
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Gallery
References
- ↑ Question: "Yay for more Based on Z questions: Was the 12.7mm SMG based on any existing weapon or is it purely fictional?"
Sawyer: "Pretty much pure fiction, though a couple of elements were loosely inspired by the P90 and Kriss Vector."
JESawyer on Formspring (Archived)