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10mm Submachine Gun (Fallout 3)

FO76 publicteam xpd.pngFor an overview of the topic, see Submachine gun.


The 10mm Submachine Gun is a small gun in Fallout 3.

Gameplay

With a fully automatic rate of fire and a 30-round magazine, the 10mm Submachine Gun is effective against wildlife and unarmored humans. 10mm ammo for the weapon is one of the most plentiful in the game. It is not accurate due a high spread. The 10mm Submachine Gun can fire a total of about 1190 times, the equivalent of 40 reloads, from full condition before breaking.

Variants

  • Sydney's 10mm "Ultra" SMG - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm Rounds in a single magazine, and deals more damage than the standard 10mm Submachine Gun.
  • Operation: Anchorage Sim version - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points, which essentially prevents the gun from ever degrading, well over 1500 rounds of ammunition can be fired without it degrading 1%. It can be obtained in the sim through certain equipment packs on the equipment terminal.
  • Unused Content 10mm Alloy Steel Submachine Gun - Another version of the weapon unused in the Operation: Anchorage add-on. Called the 10mm Alloy Steel Submachine Gun, it is otherwise identical to the standard 10mm Submachine Gun.

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
10mm Submachine Gun 7
7010x0.174201.41.5301190533066
Sydney's 10mm "Ultra" SMG 9
9010x0.194201.81.550926543086

Locations

Gallery