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.45 Auto Submachine Gun

(Redirected from .45 SMG)
FO76 publicteam xpd.pngFor an overview of the topic, see submachine gun.
For the weapon in Van Buren, see .45 submachinegun (Van Buren).


White Legs are known for their big submachine guns, "storm drums." They broke into an armory near Spanish Fork and have been using them for years.Joshua Graham

The .45 Auto Submachine Gun, also known as storm drums by some tribes, is a weapon in the Fallout: New Vegas add-on Honest Hearts.

Gameplay

The .45 Auto Submachine Gun (SMG) is an old two-handed automatic weapon that was stored in the U.S. Army and National Guard armories at the time of the war. Many of them have surfaced after these armories were breached by looters after the war, such as the White Legs, for whom the .45 SMG has become a signature weapon.

Like most automatic weapons, the high Weapon Spread of this weapon requires the shooter to be at close range for all of the rounds fired to impact on the target, though this can be negated somewhat by the Recoil Compensator. Additionally, the gun consumes ammunition quickly, and can eat through .45 Auto rounds at high speeds.

Despite these disadvantages, the .45 Auto SMG does 525 DPS with 100 Guns skill and maxed-out perks. This makes it deadly at short range with a 50-round magazine and a high rate-of-fire. Ammunition can be found in large quantities in the inventories of vendors and on White Legs storm-drummers.

Unlike most submachine guns, the .45 Auto Submachine Gun is classified as a two-handed weapon; because of this, traveling while holding the weapon will slow the Courier's movement speed. This also causes the weapon to be holstered on the back, rather than on the hip as with other SMGs.

Durability

The .45 Auto Submachine Gun can fire a total of about 2,995 standard rounds, the equivalent of 100 reloads, or 60 reloads when modified with drum magazines, from full condition before breaking.

Ammunition TypeDurability
ShotsReloads
Standard & HP2995100
+P249584
Super119540

Modifications

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.45 Auto Submachine Gun 26
28611x0.06264195.52.3302995113750340.9756
.45 Auto Submachine Gun With all weapon mods attached 26
28611x0.06264195.51.8502995114250386.4756

Locations

Notes

  • As this is an automatic weapon, its attack speed is not affected by perks that increase the Courier's attack speed, such as Ain't Like That Now.
  • While aiming in third person, the weapon's stock is not held against the wielder's shoulder.
  • When aiming down the iron sights in first person, the Courier's index finger slightly obscures vision and the rounds hit much higher than the top of the front sight.
  • It has a very high spread, making it hard to hit enemies from medium to long ranges.
  • With a weight of 11 pounds, it is the heaviest submachine gun in the game.
  • Although having the same animation from previous gun reloading models, such as the Riot Shotgun, there is no sound effect when the weapon jams.

Behind the scenes

According to Joshua Sawyer, the weapon is based on the Thompson submachine gun.[Dev 1][Dev 2]

Sounds

ReloadVB.png
JamVB.png

Gallery

References

Developer Statements
  1. Question: "Is the .45 submachine gun from the Honest Hearts add-on based off of the Thompson submachine gun?"
    Joshua Sawyer: "Yes, but it is not an exact reproduction."
    (Fallout: New Vegas developer statements/Weapons; Joshua Sawyer: .45 SMG inspiration, 2011 June 11)
  2. Joshua Sawyer: "In general, I prefer to give weapons functional names and avoid getting wrapped up in specific designations used by manufacturers or the military. Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) giving them a more utilitarian name helps negate some of the potential pedantry over those deviations.
    There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters.
    That's also why there are no M1911s or Thompsons in Honest Hearts, but you'll find plenty of .45 Auto Pistols and .45 Auto Submachine Guns."

    (Fallout: New Vegas developer statements/Weapons; Joshua Sawyer: Weapon names, 2011 May 14)