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This page lists all weapons planned for the canceled Van Buren project.
Tech Demo
Unarmed
Name | Model | Icon (active) | Icon (inventory) | Notes |
---|---|---|---|---|
Power Fist | N/A | Only has icon images. Cannot be spawned via console. |
Melee
Name | Model | Icon (active) | Icon (inventory) | Notes |
---|---|---|---|---|
Arc Welder | Heat Damage Would have been carried by Sparky in Burham Springs.[Doc 1] | |||
Baseball Bat | N/A | Normal Damage Can be spawned with the console command CreateEntity WeaponsBaseballBat.wea Would have been carried by Boilermaker in New Canaan.[Doc 2] | ||
Cattle Prod | N/A | Electric Damage 12-20 Ammo: SEC x 20 Attack mode: Thrust, 6 Range, 12 AP The player character has one in their inventory at the beginning of the tech demo. Would have been carried by: individuals attacking Beatrice in a bar fight at Hoover Dam.[Doc 3][Doc 4] Ciphers in Mesa Verde.[Doc 5] | ||
Combat Knife | N/A | Normal Damage 4-8 (Thrust) / 6-10 (Slash) Attack modes: Thrust, 5 Range, 9 AP Slash, 5 Range, 12 AP Found on a Communist insurgent on one of the sidewalks in the center street. Would have been carried by: Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6] Ty and 215 Rail Line Powder Gang snipers in New Canaan.[Doc 7][Doc 2] Banshee in Boulder Dome.[Doc 8] | ||
Crowbar | Normal Damage Attack option does nothing. Can be spawned with the console command CreateEntity WeaponsCrowbar.wea Would have been carried by: Hardin and generic NPCs in Denver.[Doc 9][Doc 10] Eddie Galenski, found in his stash in Boulder Dome.[Doc 11] | |||
Hatchet | Can be spawned with the console command CreateEntity WeaponsHatchet.wea Would have been carried by 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2] | |||
Heavy Wrench | Can be spawned with the console command CreateEntity WeaponsHeavyWrench.wea | |||
Kitchen Knife | Can be spawned with the console command CreateEntity WeaponsKitchenKnife.wea | |||
Laser Saw | Cannot be spawned via console. | |||
Lead Pipe | Can be spawned with the console command CreateEntity WeaponsLeadPipe.wea Would have been carried by 215 Rail Line Powder Gang gunners and thugs in New Canaan.[Doc 2] | |||
Machete | Can be spawned with the console command CreateEntity WeaponsMachete.wea Would have been carried by: Klik and Scaven Pickers on the Reservation.[Doc 12][Doc 13] Howler in Boulder Dome.[Doc 14] | |||
Night Stick | Can be spawned with the console command CreateEntity WeaponsNightStick.wea | |||
Shiv | Can be spawned with the console command CreateEntity WeaponsShiv.wea | |||
Switchblade | Can be spawned with the console command CreateEntity WeaponsSwitchblade.wea Would have been carried by 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2] | |||
Table Leg | Can be spawned with the console command CreateEntity WeaponsTableLeg.wea |
Thrown
Name | Model | Icon (active) | Icon (inventory) | Notes |
---|---|---|---|---|
Bio Grenade | Not throwable due to an AP cost of 100,000. Can be spawned with the console command CreateEntity WeaponsGrenade_Bio.wea | |||
Frag Grenade | Normal Damage 20-35 Attack mode: Throw, Range 9, AP ? Can be spawned with the console command CreateEntity WeaponsGrenade_Frag.wea Would have been carried by: New California Republic soldiers aboard Ballistic Orbital Missile Base 001.[Doc 15] Larsen in Boulder Dome.[Doc 16] | |||
EMP Grenade | EMP Damage Can be spawned with the console command CreateEntity WeaponsGrenade_EMP.wea Would have been obtainable from: The central hall on Ballistic Orbital Missile Base 001.[Doc 17] Eddie Galenski's stash in Boulder Dome.[Doc 11] Merchants in Boulder.[Doc 18] | |||
Dynamite | Explosive Damage Can be spawned with the console command CreateEntity WeaponsDynamite.wea Would have been carried by Sparky in Burham Springs.[Doc 1] Would have been rewarded for completing the quests Get Rid of Lingering Geckos.[Doc 19] | |||
Flare | Heat Damage Can be spawned with the console command CreateEntity WeaponsFlare.wea Would have been obtainable from Eddie Galenski's stash in Boulder Dome.[Doc 11] | |||
Plasma Grenade | Can be spawned with the console command CreateEntity WeaponsGrenade_Plasma.wea | |||
Rock | Can be spawned with the console command CreateEntity WeaponsRock.wea | |||
Throwing Knife | Can be spawned with the console command CreateEntity WeaponsThrowingKnife.wea |
Firearms
Name | Model | Icon (active) | Icon (inventory) | Notes |
---|---|---|---|---|
.22 Autoloader | Ballistic Damage 8-12 Ammo: .22 Caliber x12 Attack mode: Single, Range 10, AP 15 Can be spawned with the console command CreateEntity Weapons22_Autoloader.wea | |||
.22 Autoloader (silenced) | Non-functional Can be spawned with the console command CreateEntity Weapons22_Autoloader_wSilencer.wea | |||
.223 Autoloader | Can be spawned with the console command CreateEntity Weapons223_Autoloader.wea | |||
.223 Autoloader (silenced) | Non-functional Can be spawned with the console command CreateEntity Weapons223_Autoloader_wSilencer.wea | |||
.223 Minigun | N/A | Ballistic Damage 12-24 Ammo: .223 Caliber FMJ x 54 Attack mode: Burst, Range 50, AP 18 Used by Cpl. Armstrong “A Rockwell CZ25 Military Minigun. A multi-barreled weapon capable of firing large quantities of ammo with minimal heat issues.”— Weapon description
| ||
.44 Revolver | N/A | Ballistic Damage 15-25 (Single) / 4-10 (Butt smash) Ammo: .44 Caliber FMJ x6 Attack modes: Single, Range 40, AP 15 Butt smash, Range 4, AP 9 Used by Cpl. Armstrong Would have been carried by Jackson in New Canaan.[Doc 2] | ||
.45 Autoloader | Ballistic Damage 10-18 Ammo: .45 Caliber FMJ x7 Attack mode: Single, Range 10, AP 15 Can be spawned with the console command CreateEntity Weapons45_Autoloader.wea | |||
.45 Autoloader (clip) | Non-functional Can be spawned with the console command CreateEntity Weapons45_Autoloader_wClip.wea | |||
.45 Autoloader (silenced) | Non-functional Can be spawned with the console command CreateEntity Weapons45_Autoloader_wSilencer.wea | |||
.45 Autoloader (clip & silenced) | Non-functional Can be spawned with the console command CreateEntity Weapons45_Autoloader_wClip_Silencer.wea | |||
.45 Revolver | Ballistic Damage Can be spawned with the console command CreateEntity Weapons45_Revolver.wea Would have been carried by Sheriff Mike O'Connor in Jericho/New Canaan.[Doc 20][Doc 21] | |||
.50 Revolver | Ballistic Damage Can be spawned with the console command CreateEntity Weapons50_Revolver.wea | |||
9mm Autoloader | N/A | Ballistic Damage 5-12 Ammo: 9mm x 9 Attack modes: Single, Range 20, AP 12 Burst, Range 20, AP 20 Found on a Communist insurgent in the red building on the west side of main street. “A Colt 6504 9mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty.”— Weapon description
| ||
9mm Autoloader (clip) | Non-functional Can be spawned with the console command CreateEntity Weapons9mm_Autoloader_wClip.wea | |||
9mm Autoloader (silenced) | Non-functional Can be spawned with the console command CreateEntity Weapons9mm_Autoloader_wSilencer.wea | |||
9mm Autoloader (clip & silenced | Non-functional Can be spawned with the console command CreateEntity Weapons9mm_Autoloader_wClip_Silencer.wea | |||
9mm Machine Pistol | N/A | Ballistic Damage 5-12 Ammo: 9mm x 50 Attack modes: Single, Range 50, AP 15 Burst, Range 50, AP 18 Found on a shelf in the red building on the east side of main street. “Manufactured by Rheinmetal AG, this 9mm machinepistol is capable of one-handed use for both single shot and burst attacks. Though it is wildly inaccurate, its potential for loads of short-range damage is high.”— Weapon description
| ||
9mm Machine Pistol (clip) | Non-functional Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wClip.wea | |||
9mm Machine Pistol (silenced) | Non-functional Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wSilencer.wea | |||
9mm Machine Pistol (suppressed) | N/A | Non-functional Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wSuppressor.wea | ||
9mm Machine Pistol (clip & silenced) | Non-functional Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wClip_Silencer.wea | |||
9mm Machine Pistol (clip & suppressed) | N/A | Non-functional Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wClip_Suppressor.wea | ||
15mm ARTEMIS Rail Gun | Normal Damage Ammo: 15mm EC x3 Non-functional Can be spawned with the console command CreateEntity Weapons15mm_Artemis_railgun.wea A schematic for this weapon would have been found in Mesa Verde.[Doc 22] According to Joshua Sawyer, the weapon would have been a reward for completing several unfinished projects, whose backstory would have tied the Enclave to Poseidon Energy.[Dev 1] | |||
APOLLO Laser Pistol | N/A | Heat Damage 12-20 Ammo: SEC x20 Attack mode: Single, Range 30, AP 10 Non-functional Can be spawned with the console command CreateEntity WeaponsAPOLLOLaserPistol.wea | ||
Flamethrower | N/A | Heat Damage 45-90 Ammo: Naphate x30 Attack mode: Single, Range 30, AP 15 Found on a Communist insurgent near the Vault entrance. Would have been carried by Boilermaker in New Canaan.[Doc 2] | ||
Gauss Pistol | N/A | N/A | Cannot be spawned via console. A schematic for this weapon would have been found in Mesa Verde.[Doc 22] | |
Hand Flamer | Heat Damage Can be spawned with the console command CreateEntity WeaponsHandFlamer.wea | |||
Laser Array Gun | Heat Damage Can be spawned with the console command CreateEntity WeaponsLaserArraygun.wea | |||
Laser Pistol | Heat Damage Can be spawned with the console command CreateEntity WeaponsLaserPistol.wea A schematic for this weapon would have been found in Mesa Verde.[Doc 22] | |||
Sawed-Off Shotgun | Ballistic Damage Ammo: 12ga Shell x2 Attack mode: Single, Range 7, AP 12 Cannot be spawned via console. Would have been carried by Emma in New Canaan.[Doc 23] |
Design Document
Unarmed
Name | Notes |
---|---|
HERAKLES Power Fist | According to Joshua Sawyer, the weapon would have been a reward for completing several unfinished projects, whose backstory would have tied the Enclave to Poseidon Energy.[Dev 1] |
Iron Bear Claw Glove | Also referred to as "iron bear claw weapon." Would have been carried by Bear at the Bloomfield Space Center.[Doc 24] |
Spiked Knuckles | Would have been carried by Banshee in Boulder Dome.[Doc 8] |
Melee
Name | Notes |
---|---|
ARES | An unfinished plasma spear project. |
Electro-Gauntlet | Would have be awarded for helping or killing the Ciphers in Mesa Verde.[Doc 25] |
Fire Axe | Would have been carried by: Sparky in Burham Springs.[Doc 1] 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2] generic non-player characters in Denver.[Doc 10] Eddie Galenski in Boulder Dome.[Doc 11] |
Homemade Knife | Would have been carried by Klik and Scaven Pickers on the Reservation.[Doc 12][Doc 13] |
Laser Torch | Would have been carried by Wahl in Denver.[Doc 26] |
Lawnmower Blade | Would have been carried by 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2] |
Pipe Wrench | Would have been carried by an NCR engineer during a quest.[Doc 27] |
Pool Cue | Would have been carried by an individual attacking Beatrice in a bar fight at Hoover Dam.[Doc 4] |
Riot Stick | Would have been carried by Major Robert "Border" Briggs aboard Ballistic Orbital Missile Base 001.[Doc 28] |
Sledgehammer | Would have been carried by: 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2] generic non-player characters in Denver.[Doc 10] Jackals in the Jackal camp outside Boulder Dome.[Doc 29] Slow Joe in Denver.[Doc 30] |
Super Charged Riot Prod | Would have been carried by Captain Davidson aboard Ballistic Orbital Missile Base 001.[Doc 31] |
Super Sledge | Would have been carried by an individual attacking Beatrice in a bar fight at Hoover Dam.[Doc 3] |
Thrown
Name | Notes |
---|---|
Flash Grenade | Would have been carried by Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6] |
High Grade Molotov Cocktail | Would have been carried by Bombay Jack in Denver.[Doc 32] |
Molotov Cocktail | Would have been carried by several NPCs in Denver, including Slow Joe,[Doc 30] Hardin,[Doc 9] Uncle Jim,[Doc 33] Wahl,[Doc 26] and generic NPCs.[Doc 10] |
Pipe Bomb | Would have been carried by Bombay Jack in Denver.[Doc 32] |
Spear | Would have been carried by: 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2] Cipher Adults in Mesa Verde.[Doc 34] Banshee in Boulder Dome.[Doc 8] Blackfoot tribe members.[Doc 35] Regular and sharpened spears would have been sold by Garun the Spearsharpener,[Doc 36] and the player would have been able to learn to sharpen spears.[Doc 37] |
Tear Gas | Would have been carried by Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6] Two "BITE-ME" teargas canisters would have been carried by Dogbody in Denver.[Doc 38] |
Firearms
Name | Notes |
---|---|
.223 Hunting Rifle | Would have been carried by: Sheriff Mike O'Connor in Jericho/New Canaan.[Doc 20] 215 Rail Line Powder Gang snipers in New Canaan.[Doc 2] Bombay Jack in Denver.[Doc 32] Larsen in Boulder Dome.[Doc 39] |
.45 Submachinegun | Would have been carried by Frank LaFrancis in Burham Springs.[Doc 40] |
5mm Assault Rifle | Would have been carried by Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6] |
7.62mm Assault Rifle | Would have been carried by Jackson in New Canaan.[Doc 2] |
9mm Submachinegun | Would have been carried by Steve and 215 Gunners in New Canaan.[Doc 41][Doc 2] Would have been found on a dead body during the NCR/Powder Gang standoff random encounter.[Doc 42] |
10mm Autoloader | Also referred to as "10mm Colt Autoloader Pistol."[Doc 43] Would have been found at Tibbets Prison, under a floorboard in a house at the Inbred Mining Camp.[Doc 44] Would have been carried by: Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6] Hardin in Denver.[Doc 9] Larsen in Boulder Dome.[Doc 39] |
14mm Pistol | Would have been carried by Captain Davidson aboard Ballistic Orbital Missile Base 001.[Doc 31] |
Bow | Would have been carried by Blackfoot tribe members.[Doc 35] |
Combat Shotgun | Would have been carried by Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 45] |
Crossbow | Would have been carried by: Klik and Scaven Pickers on the Reservation.[Doc 12][Doc 13] Howler in Boulder Dome.[Doc 14] |
Flare Gun | Would have been carried by several NPCs in Denver, including Hardin,[Doc 9] Wahl,[Doc 26] and generic NPCs.[Doc 10] |
Freeze Gun | Would have been unlocked for crafting on the Ballistic Orbital Missile Base 001.[Doc 46][Doc 47] |
Laser Rifle | Would have been carried by Frank LaFrancis in Burham Springs.[Doc 40] |
Needler Pistol | Would have been carried by Victor Presper aboard Ballistic Orbital Missile Base 001.[Doc 48] |
Pipe Rifle | Would have been sold by Garun the Spearsharpener after giving him parts.[Doc 36] Would have been carried by: Slow Joe and generic NPCs in Denver.[Doc 30][Doc 10] Blackfoot tribe members.[Doc 35] |
Pulse Gun | Would have been used against security bots aboard Ballistic Orbital Missile Base 001.[Doc 49][Doc 50] |
Pulse Rifle | Would have been an option to detonate Bear's heart bomb.[Doc 51] |
Pump-Action Shotgun | Would have been carried by Phil in Burham Springs.[Doc 52] A unique version named "Dusty Trail" would have been carried by Dusty Heart.[Doc 53] |
Sniper Rifle | Would have been carried by Cpt. Pierce.[Doc 43] |
Zip Gun | Would have been sold by Garun the Spearsharpener after giving him parts.[Doc 36] Would have been carried by: Mormons in Jericho.[Doc 54] Cipher Adults in Mesa Verde.[Doc 34] Generic non-player characters in Denver.[Doc 10] Blackfoot tribe members.[Doc 35] |
Other
Name | Notes |
---|---|
Boulder Germ Guns | Concept art for two weapons, the PlagueMaker 2000 and the Miniplague-65.[Ext 1] |
Mega-Flamer | Stationary, a rocket engine mounted to a detached pickup truck bed, which is then mounted to a large fuel tank and some controls.[Doc 55][Doc 56] |
Laser Cannon | Stationary, constructed by the Ciphers.[Doc 57][Doc 58] |
Nuclear Nellie | A cannon looking like a Howitzer, originally designed to fire ten megaton nuclear sheels over a maximum distance of 30 miles.[Doc 59] Its name is a take on the real-world M65 Atomic Cannon, known as "Atomic Annie."[Doc 60] |
References
Design Documents
Developer Statements
External
- ↑ 1.0 1.1 1.2 Burham Springs design document - Sparky
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 New Canaan design document - Monster Roster
- ↑ 3.0 3.1 Hoover Dam design document - Beatrice
- ↑ 4.0 4.1 Hoover Dam design document - 19. Help Beatrice in a bar fight.
- ↑ Mesa Verde design document - Area Background
- ↑ 6.0 6.1 6.2 6.3 6.4 B.O.M.B.-001 design document - Cast of Characters
- ↑ New Canaan design document - Ty
- ↑ 8.0 8.1 8.2 Boulder design document - Jackals/Banshee
- ↑ 9.0 9.1 9.2 9.3 Denver design document - Hardin
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Denver design document - Generic NPCs
- ↑ 11.0 11.1 11.2 11.3 Boulder design document - Trucker/Eddie Galenski
- ↑ 12.0 12.1 12.2 Reservation design document - Klik
- ↑ 13.0 13.1 13.2 Reservation design document - Scaven-picker
- ↑ 14.0 14.1 Boulder design document - Jackals/Howler
- ↑ B.O.M.B.-001 design document - Monster Roster
- ↑ Boulder design document - Baggers/Larsen
- ↑ B.O.M.B.-001 design document - Central Hall
- ↑ Boulder design document - Merchant Quests
- ↑ Burham Springs design document - Get Rid of Lingering Geckos
- ↑ 20.0 20.1 Jericho design document - Sheriff Mike O'Connor
- ↑ New Canaan design document - Sheriff Mike O'Connor
- ↑ 22.0 22.1 22.2 Mesa Verde design document - Random Notes
- ↑ New Canaan design document - Emma
- ↑ Bloomfield Space Center design document - Bear
- ↑ Mesa Verde design document - Location Checklist
- ↑ 26.0 26.1 26.2 Denver design document - Wahl
- ↑ B.O.M.B.-001 design document - 12. Successfully knock out or kill the engineer without alerting Presper and his men
- ↑ B.O.M.B.-001 design document - Major "Border" Briggs
- ↑ Boulder design document - Jackal Camp
- ↑ 30.0 30.1 30.2 Denver design document - Slow Joe
- ↑ 31.0 31.1 B.O.M.B.-001 design document - Captain Davidson
- ↑ 32.0 32.1 32.2 Denver design document - Bombay Jack
- ↑ Denver design document - Uncle Jim
- ↑ 34.0 34.1 Mesa Verde design document - Cipher Adults
- ↑ 35.0 35.1 35.2 35.3 Blackfoot Tribe design document - Overview
- ↑ 36.0 36.1 36.2 Blackfoot Tribe design document - Garun
- ↑ Blackfoot Tribe design document - Cool Shit
- ↑ Denver design document - Dogbody
- ↑ 39.0 39.1 Boulder design document - Baggers/Larsen
- ↑ 40.0 40.1 Burham Springs design document - Frank LaFrancis
- ↑ New Canaan design document - Steve
- ↑ Burham Springs design document - Random Encounters Surrounding the Area
- ↑ 43.0 43.1 B.O.M.B.-001 design document - Captain Pierce
- ↑ Tibbets Prison design document - Example: Podunk, Colorado: Inbred Mining Camp
- ↑ B.O.M.B.-001 design document - Major "Border" Briggs
- ↑ B.O.M.B.-001 design document - 6. Find schematics for Freeze-gun
- ↑ B.O.M.B.-001 design document - 7. Build a freeze-gun
- ↑ B.O.M.B.-001 design document - Dr. Victor Presper
- ↑ B.O.M.B.-001 design document - Central Hub
- ↑ B.O.M.B.-001 design document - 1. Disable S.O.R.-1000 Beta and Delta through combat
- ↑ Bloomfield Space Center design document - Bear will become a companion if
- ↑ Burham Springs design document - Phil
- ↑ Hoover Dam design document - Dusty Heart
- ↑ Jericho design document - Mormons (8)
- ↑ Bloomfield Space Center design document - 4. Help Sid Complete the Mega-Flamer
- ↑ Bloomfield Space Center design document - 5. Use the Mega-Flamer to Eliminate the Rusty Hooks
- ↑ Mesa Verde design document - Locations/Maps/Map Key
- ↑ Mesa Verde design document - 1. Deal with the Vipers.
- ↑ Reservation design document - Nuclear Weapons R&D and Reservation's Main Computer
- ↑ Reservation design document - Reservation: Sub-Level 3