Beantown Brewery

The Beantown Brewery is a location in the Commonwealth in Fallout 4. It is filled with raiders who kidnapped Lily Tourette and accidentally killed her after trying to ransom her for food.

Background
This now dilapidated and rundown brewing operation was a locally owned and operated venture during the waning years of pre-War American society. The brewery bottled the Beantown brown beer, a locally produced brand. It was a typical "common man's beer" that contained a higher-than-average alcohol content and an inexpensive price tag. This brew was on tap in several Boston-based establishments. However, this was set to change going into 2078, as they sought to increase profit margins by watering down their product and marketing it to lower income markets.

The Beantown Brewery bottled at least one Gwinnett beverage and had a tasting room on site. The brewery offered tours of the bottling operation, which cost $25 per visit. The tours were held every half hour and lasted 5 to 6 minutes. A gift shop sold packs of beer that customers could buy to take home. As part of the tour, visitors received a $5 discount on purchases made from the gift shop. Complimentary samplings were offered to departing guests in the parking lot.

Present-day, this facility is a fortified raider stronghold under the supervision of Tower Tom, a small-time warlord, responsible for the death of Lily Tourette, the sister of the boss of a rival gang operating out of a local military rationing site. Tom and his gang had arrived at Beantown Brewery for the beer.

Layout
There are two entrances, including one that has an Advanced lock and the other being freely accessible. Both open to anterooms before the main factory floor. The unlocked door enters onto the guest entrance where a greeter's desk sits. On that terminal are instructions on giving factory tours. Behind the greeter's desk is a gift shop, where a cymbal monkey will activate if the player character is detected. There may also be a raider in this room.

Catwalks line the main factory room allowing for easy traversal around the room, making the factory floor effectively a "kill zone." Using the catwalk and going to the northernmost side, the player character will enter Tower Tom's office, which has some minor loot as well as a weapons workbench. There is also an elevator to the factory floor. Tower Tom may hide in this elevator if injured, forcing the player character to open the elevator to get him out. The computer in Tower Tom's office adapts to one's actions in the world. If other raider bosses are dead (e.g. Red or Jared) then the computer will update accordingly about the Sole Survivor's actions.

There are two sets of traps, including a tripwire between the elevator and the bottom factory floor and a string of cans around a chemistry station on the factory floor.

There is also another room to the south. While hugging the south wall catwalk, there is a downward metal staircase, but also an upward concrete staircase. Going up, there is a room with a few raiders and an Easy locked door. Opening it, the player character finds a room lined with desks with computers, guarded by a radroach.

Notable loot

 * Picket Fences issue #1 - On the floor next to the mattress in the room with Tower Tom's terminal.
 * Gwinnett brew recipe holotape - On the desk next to Tower Tom's computer.
 * Vault-Tec lunchbox - In the northern area of the lower level, behind the big metal bottle-looking cylinders, hidden behind one of the metal girders. It is in the eyesight of a teddy bear, wearing a trilby hat, sitting on a hot plate reading a newspaper.
 * Two Gwinnett brews, one Gwinnett pale, 13 Gwinnett pilsners, four Gwinnett stouts and one Gwinnett ale bottle, as well as 80 Gwinnett brew bottles, 28 Gwinnett lager bottles, seven Gwinnett pale ale bottles, 12 Gwinnett pilsner bottles, and ten Gwinnett stout bottles can be found.

Related quests

 * Confidence Man: Vadim Bobrov, co-owner of the Dugout Inn, asks the Sole Survivor to help him improve the confidence of Diamond City Radio's DJ, Travis Miles.
 * Concierge: Mercer's new Railroad agent, Caretaker, needs help clearing a location so that he can make progress on helping a synth escape the Commonwealth.
 * Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
 * Quartermastery: Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
 * To the Mattresses: The synth-hating L&L Gang is a major threat to the Railroad. Desdemona has a lead on them and asks the Sole Survivor to help neutralize their members.
 * Treasure Hunt: The Sole Survivor finds a note that suggests a large number of caps or chems may be stashed nearby.

Companion comments

 * When at this location, companions make comments, which are activated at the bottling room floor.

Appearances
The Beantown Brewery appears $$