Super Mutant (Fallout 4)

Super mutants are creatures found all over the Commonwealth in 2287, which were created by being exposed to the Forced Evolutionary Virus (FEV) in the Institute as an experiment. They are massive, muscle-bound creatures with a natural immunity to radiation damage and disease. They are very often encountered in central Boston and can also be found in Fallon's department store, Fort Strong, Trinity Tower and many other locations - most of which can be identified by the telltale signs of hanging bags filled with meat, twisted girders sticking out of the ground, and the gory piles that these abominations decorate their surroundings with. A large group of Super Mutants can be found at Big John's Salvage, as well as at the Revere satellite array.

Background
This strain of super mutants is unrelated to the West Coast and Vault 87 breeds, but they are seen caging their prey and bagging their organs and various body parts, similar to Vault 87 mutants. The Super Mutants encountered in the Commonwealth are in fact failed FEV experiments created and disposed of by The Institute, who were once innocent people, kidnapped and experimented on inside the FEV lab of the bioscience division under the direction of Brian Virgil. This ended when Virgil went rogue and shut down the program due to regret of all the people he played a part in hurting over the years.

The existence of the behemoths suggests a link with the Vault 87 strain of FEV, as they are the only super mutants known to continue growing with age. However, their green-brown coloration is closer to that of Mariposa strain of FEV, specifically resembling the super mutants seen in Fallout: New Vegas.

Biology
Their mouths are depicted as being closed, unlike the Vault 87 super mutants which carry a permanent snarl. Furthermore, in regards to previous appearances, specifically the Vault 87 super mutants, these super mutants have a darker tone and appear more scrawny and with less pronounced muscles. They are roughly the same intelligence of the Vault 87 mutants.

Gameplay attributes
They can be encountered throughout the Commonwealth in small groups, usually in a raiding party or in the various buildings all over the wastes. They utilize mutant hounds as attack dogs, these usually are encountered in groups of 1-3. They are normally armed with various pipe weapons but can appear with heavier weapons such as miniguns, rocket launchers, laser rifles, and fragmentation grenades. The lower level ones will often use wooden boards as melee weapons, with higher leveled ones using sledgehammers and super sledges for melee.

Super mutant
The most common and weakest variety of super mutant. They carry a weak weapon and drop minimal loot when killed, and can usually be taken down with minimal effort. They are often found amongst more powerful varieties of super mutant such as a skirmisher.

Super mutant suicider
A super mutant that will run at enemies with a mini nuke explosive device and detonate in close proximity, effectively killing both it and anything surrounding it in a fiery explosion. Shooting the bomb in the suicider's hand (targeting the right arm in V.A.T.S) will cause the mutant to explode prematurely, killing it instantly. As a result shooting the bomb from afar is the most effective way to dispatch of suiciders. The suicider can be detected before it is seen by listening for the beeping of its bomb. If the player kills the suicider without detonating the bomb they will be able to loot a mini nuke from its corpse, otherwise only nuclear material will be found on its gibs. Utilizing the Blitz perk, it is possible to kill the suicider in V.A.T.S. with a melee weapon before it explodes, even if it takes several hits.

Interestingly, the nuke they carry seems much larger than the standard mini nuke, appearing more similar to the Mark 28 Nuclear bombs used by Liberty Prime.

Super mutant skirmisher
Super mutant skirmishers are significantly tougher than regular super mutants, taking more damage and usually carrying more powerful weapons. Skirmishers will appear more frequently once the player reaches level 10.

Super mutant brute
Super mutant brutes are a significant step up from skirmishers. Brutes, much like their namesake, take even more damage to put down and are far stronger than their lower-leveled brothers.

Super mutant enforcer
The super mutant enforcer is significantly stronger than the brute and is more likely to be more heavily armored than the lower level super mutants.

Super mutant master
A force to be reckoned with, super mutant masters have an extremely high hit point pool and superior damage resistance compared to their weaker brethren. They are generally equipped with heavy weapons such as the missile launcher or minigun. They can be generally found in locations with a large mutant concentration, an example being Big John's salvage.

"Normal"
Behemoths are the most powerful super mutants by far. However they, even when compared to other super mutants, are incredibly stupid. Despite this they are an enormous threat as they throw large boulders and use a massive fire hydrant as a bat to attack anything that comes close. A behemoth can usually be found near Sunshine Tidings co-op, and at a power station to the west of Natick Banks.

The Commonwealth variant of the behemoth is not nearly as large as the Capital Wasteland variant. It also lacks the necklace made of human skulls and car door shield. Behemoths in Fallout 4 respawn, unlike Fallout 3, where they were unique encounters. You can find a unique behemoth named Swan in Swan's Pond in Boston Common.

Epic
{{Stats creature FO4|row }}
 * name      =Super mutant epic behemoth
 * base id   ={{ID|0012b97b}}
 * level     =80
 * perception =6
 * hp        =1600
 * dt        =0
 * dr        =0
 * aggression =0
 * confidence =0
 * assistance =0
 * attack1   =Melee (187 {{icon|damage}})
 * attack2   =Throw boulder (112 {{icon|damage}})
 * items     =}

Notable quotes

 * "You humans made us - now pay for your arrogance!"
 * "Here, human human human... I have a treat for you!"
 * "Brother, nooooo!" (Frequently when you kill another mutant within a second's line of sight. Oddly enough this can also happen when you kill a mutant hound. It is unknown wether this is an oversight or not)
 * "Only one of us survives this, and it won't be you!" (usually when they are about to die)
 * "A NOISE! What is it?!" (Caution status)
 * "Human time is done! WE are the future!"
 * "Hmph. No fight today." (When going from Caution to Hidden)

Appearances
Super mutants appear in Fallout 4.

Gallery
Supermutante (Fallout 4) Супермутант (Fallout 4)