Powder Ganger

Powder Gangers are members of the powder gangs living in the Mojave Desert in 2281.

Background
The Powder Gangers were prisoners brought into Nevada by the NCR to rebuild the railroads. Housed in the New California Republic Correctional Facility, the prisoners were subjected to extremely harsh discipline leading some to plan a revolt. Having been supplied with dynamite for the purposes of breaking up rocks on the railroad, a small number of prisoners snuck some back into their cells and used it to start a prison riot. The revolt was successful and the prisoners took over the prison, killing most of the former guards. Since then they have set up numerous camps that shake down or kill unsuspecting passers-by. They have taken to calling themselves Powder Gangers in reference to the explosives they use as weapons.

Ringo, a caravan guard, once held off an attack by Powder Gangers, killing three of their men in the process. He then beat a hasty retreat to Goodsprings to escape their overwhelming numbers. Trudi let him take shelter at an abandoned gas station in the town. The ganger Joe Cobb followed him to Goodsprings but has not been successful in finding his hideout. While Ringo is not afraid to face the Powder Gangers again, he knows that he needs some support to ensure success. There are two options for the Courier to choose from: help the Powder Gangers take over Goodsprings or get the town together and fight off the invaders.

Killing a powder ganger at one of the camps or at most of the other locations is likely to garner the Courier some infamy with the faction unless it is performed quietly (or loudly but from extreme sneak attack ranges). The player should be careful of this course of action if they wish to side with gangers against Goodsprings or to complete some of the gangers missions at NCRCF.

Variants

 * Powder Ganger
 * Powder Gang Guard
 * Powder Gang Bodyguard
 * Eddie
 * Chavez

Appearances
Powder gangers appear in Fallout: New Vegas.

Bugs

 * It is somewhat common for Powder Gangers to be invisible and friendly when approached, providing only a "Talk" option if you happen to get close enough to one of the unseen enemies. When spoken to they will instantly appear and begin attacking.