Bozar (Fallout 2)

The Bozar is a Big Gun in Fallout 2.

Characteristics
At a rate of 15 such rounds per burst and combined with the .223 FMJ's penetrating power, the Bozar became a devastating machine gun that fares exceptionally well against even the heaviest armor.

Due to its high base damage and the armor-piercing properties of its ammunition, the Bozar's effectiveness is less affected by armor than that of any other machine gun in the game. This weapon averages well over 100 Hit Points per burst even on the best armor in the game, and over 250 HP per burst on standard combat armor. With two ranks of the Bonus Ranged Damage perk, these averages climb to 130+ and 300+ HP, respectively.

At 15 high-damage rounds per attack, the weapon's ammo consumption is significantly more economical than the other high-power machine guns. As an added benefit, the .223 FMJ ammunition used by the Bozar is among the most plentiful in the game. The Bozar is very accurate and has a reasonably long range for a burst weapon, often delivering killing bursts at ranges of 30 hexes and more, even on such tough creatures as wanamingos and centaurs. The weapon's only drawback is the magazine capacity which allows only 2 bursts per reload—less than any other machine gun in the game.

The Bozar is one of only three player-obtainable weapons in the game that, when used with the Sniper and Bonus Ranged Damage perks, can kill Frank Horrigan in a single combat turn without the help of Jet. Bozar is inexpensive for its high combat value. It costs $5250, which is less than the Pancor Jackhammer and $10,000 less than the Vindicator minigun.

Locations

 * Toxic caves, can be found in a locker in the 3rd level.
 * New California Republic, guards standing outside Buster's shop have Bozars in their inventories which can be stolen.
 * New Reno Arms, Eldridge will also occasionally stock it but only to made men.
 * Red 888 Guns in San Francisco will occasionally stock them.

Bugs
All burst weapons in Fallout 2 suffer from a bug whereby dead creatures obstruct burst fire as if they were standing up. If a dead entity is located between the player and the intended target of their burst fire, that dead entity will block the majority of the rounds fired.