9mm Pistol (Fallout: New Vegas)

The M&A 9mm pistol is a weapon in Fallout: New Vegas.

Characteristics
The M&A 9mm pistol is one of the most common guns to be found early on in the game. It is very cheap to buy, utilizes very common ammunition, has no Guns skill requirement, and has a very low Strength requirement in order to be handled effectively. It has three-dot luminescent front and rear iron-sights for better low-light fighting, and a minor idle sway.

It can be modified with a short range scope and an extended magazine to further improve its performance. Furthermore, it is considered an improved holdout weapon, and can therefore be concealed with a Sneak skill of 50 or greater.

Durability
The 9mm pistol can fire about 745 standard rounds, the equivalent of 58 reloads, or 38 reloads when modded with extended magazines, from full condition before breaking.

Modifications

 * 9mm pistol extended mags - Adds +7 rounds per magazine.
 * 9mm pistol scope - Adds a 2x20mm short range scope with 1.6x magnification.

Variants

 * Maria, a unique version of the 9mm pistol used by Benny.
 * Dean's 9mm pistol, a unique non-playable 9mm pistol used by Dean Domino. It only differs from the standard pistol in its use of companion ammunition. There are also five other versions that have an increased linear scale of damage.

Locations

 * Black Mountain - Many can be found in the trunks in the storage room.
 * Camp Guardian caves - Laying on the floor in the passage leading down to the main cave.
 * Freeside - On top of an ammunition box on the second level of the ruined building opposite of Mick & Ralph's.
 * Goodsprings - One can possibly be given to the Courier by Doc Mitchell during Ain't That a Kick in the Head, depending on the player character's skills.
 * Goodsprings General Store - Chet also sells them at earlier levels.
 * Great Khans may carry these as well.
 * Gun Runners - Vendortron sells them in near-perfect condition from early levels onwards.
 * Jackal gang members carry these.
 * Legionary assassins may carry them at lower levels.
 * Lucky 38 - A fully repaired one can be found on the table in the Lucky 38 basement.
 * Powder Gangers commonly carry them.
 * Primm - Escaped convicts normally carry these, along with a melee weapon such as a tire iron or police baton.
 * Primm - Inside Bison Steve Hotel on a shelf of an open cabinet, and on many of the convicts inside.
 * Sloan - Some can be found on Quarry workers.
 * The Fort - Randomly in footlockers.
 * Recruit legionaries will carry these.
 * It is the standard sidearm of NCR troopers.
 * Viper gunslingers carry these.
 * One can be acquired from Alice Hostetler.
 * The Villa - occasionally found in Dean's Secret Stashes.

Behind the scenes
Joshua Sawyer commented on the weapon, stating, "In my opinion, the BHP is a timeless design and its form is quite distinctive when compared to Fallout's 10mm pistols. Also, since I knew we weren't going to implement an M1911-style .45, the BHP-based 9mm design gives an extremely similar aesthetic (so similar that a lot of people assume it IS an M1911) while fitting into the 9mm/10mm/12.7mm semi-auto handgun progression in F:NV."

Bugs

 * Sometimes when aiming through the 9mm pistol scope in first person, it will show the scope crosshairs, but will have the pistol model in front of the crosshairs, as if aiming down the iron sights. It does not affect firing, but makes it difficult to aim.
 * If loading a saved game from the main menu in which the 9mm pistol is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.