Piper Wright

Piper Wright is a companion of the Sole Survivor living in Diamond City in 2287. She runs her own newspaper called Publick Occurrences, which she operates with her younger sister named Nat.

Background
Piper grew up in a small community outside of the Commonwealth with her sister, Nat and their father, who was a member of the local militia. After her father was found dead under suspicious circumstances Piper learned that he had discovered a raider plot to sack the town. His superior, Captain Mayburn, arranged to leave the main gate open and unguarded one night to allow raiders access in exchange for a cut of the loot.

Piper's father was murdered by Mayburn for threatening to expose his treachery. However, the local authorities did not believe these claims and refused to investigate. Piper then made and circulated wanted posters featuring the captain and a list of his crimes. The settlers, outraged by the story, exiled Mayburn and successfully drove off the raiders.

Eventually Piper and Nat relocated to Diamond City where she began her career as an investigative journalist. Her fervor for discovering the truth made her popular for a while, but eventually public opinion turned against the nosy reporter. Piper's work has led to multiple death threats, assassination attempts, and even a near-execution by the Children of Atom. Even so, finding herself in sticky situations is a point of pride for Piper, who feels getting into trouble is just part of chasing the truth.

When the Sole Survivor first encounters Piper she is on the brink of exile from Diamond City for writing a negative article about Mayor McDonough. While arguing with the gate guard to be let back in, she asks for the Survivor's assistance in bluffing past security. Once inside, Piper advises the Survivor to seek out Nick Valentine for help finding their son, and asks they stop by her office afterward. Completing an interview with her leads to Piper offering to travel with the player and watch their back as they adjust to life in the wasteland.

Other interactions

 * If the Sole Survivor has already found Nick Valentine before traveling to Diamond City the gate will already be open and the mayor will be interacting with Piper inside.
 * Diamond City guards will tell you to be careful about having her as the companion because of the trouble between her and the mayor.
 * If the Sole Survivor didn't do the interview yet, exit Diamond City and enter again later, Piper can be found in McDonough's office accusing his secretary of sleeping with him.
 * As the Sole Survivor's companion she will often offer aid in the form of "sweet" food and drink (gumdrops, sweet rolls, bubblegum, Nuka Cola, etc.). This is similar to Strong who offers food as well, but in the form of meats.
 * While traveling with the player, she will occasionally stop to interview people for their thoughts on stories she is writing.
 * Bringing Piper back to Diamond City may cause Nat to run up to her and tell a story about being given detention at school. Piper will then tell her she is grounded, much to Nat's chagrin. However, another conversation has Piper congratulate Nat on getting detention (due to punching a boy who was annoying her), telling her never to change.
 * She also has an interaction with the Sole Survivor about how she believes Nat idolizes her too much, she hopes that time apart will prevent Nat growing up to be like her. The Sole Survivor can offer advice on how to deal with the situation.
 * If in a relationship with her, then dismiss her to flirt with another character and romance them, Piper may be found at Nick Valentine's office asking him to keep an eye on the Sole Survivor, which he seems to refuse.
 * Occasionally, when passing Takahashi, Piper will tell the player she wants to introduce him/her to her informant. She will jokingly interrogate Takahashi, finishing by saying that Takahashi 'spilled the beans, I bet your name isn't even really Blue'.
 * Visiting the upper levels with Piper will cause Wellingham to pretend to loudly throw her out, while secretly sharing a bit of gossip and intrigue with her.
 * If the player ends the main quest by siding with The Institute and then talks to Piper, she might be distraught and angry at the player for the world they had created, though the player can still have her travel with them as a companion. However, if the player's affinity with Piper is high enough (or grows high enough), she will write an article titled Fear the Future? where she reveals to be more optimistic, though still wary, of the future.
 * If the player ends the main quest by siding with The Railroad and talks to Piper afterwards, she will express relief that the Institute is gone, and will write an article titled The Boogeyman banished?.
 * If the player character asks Cait to travel together without dismissing Piper first, Piper will say "So, no one's managed to put you in the ground yet, Cait?" and Cait respond with "Not yet, though it isn't for lack of tryin'.".
 * Piper can be found arguing with Geneva at the front desk of the mayor's office during the quest Getting a Clue.

Effects of player's actions

 * At maximum approval Piper awards the Gift of Gab perk, which doubles experience from persuasion successes and finding new locations.
 * Piper is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.

Notable quotes

 * (If the player character has romanced her.)
 * (If asked about her thoughts while she is in power armor.)
 * (When seeing what's left of the support group meeting in Vault 95.)
 * (on top floor of Hubris Comics.)
 * (when Piper arrives for the first time in Goodneighbor.)
 * (when Sole Survivor tell Kent Connolly "Good for you".)
 * (When Lover's Embrace is activated.)
 * (When arrive at Combat Zone)
 * (If asked about her thoughts while she is in power armor.)
 * (When seeing what's left of the support group meeting in Vault 95.)
 * (on top floor of Hubris Comics.)
 * (when Piper arrives for the first time in Goodneighbor.)
 * (when Sole Survivor tell Kent Connolly "Good for you".)
 * (When Lover's Embrace is activated.)
 * (When arrive at Combat Zone)
 * (When arrive at Combat Zone)

Appearances
Piper appears in Fallout 4 and Fallout Shelter.

Bugs

 * There are times where Piper would fall to the ground during a conversation as if she was injured to 0 health.
 * Piper's eyes can randomly always look towards a specific side (left or right of her eye sockets) making conversations with her look awkward. Definitely occurs after she exits a power armor.
 * When Piper would normally comment on an action (entering power armor, picking up an item, etc.) sometimes she'll comment on it much later than she normally was supposed to.
 * Anything that makes Piper like or dislike that will show up much later after the action already happened, instead of near instantaneous.
 * The romance dialogue option for Piper is missing and unresponsive even if the player character has maxed her affinity to idolized. There is no known fix.
 * She won't move. You can talk to her but she won't move even if you command her to. She can also fast travel.
 * If piper is a distance from the player when the player picks a lock in a dungeon, it may take some time for the message 'Piper liked that' to appear
 * Piper won't move even if she's standing, near an enemy, shot at or interacted with at all. She can still be spoken to.
 * Cannot romance Piper after she idolizes you (max affinity), even if player character's charisma is maxed. The dialogue action for "romance" appears blank and is an non-selectable/unresponsive option.
 * Piper will mysteriously disappear from the game completely. It is unknown on how to fix this.
 * Piper will randomly dislike something out of nowhere. Quite rare when it happens but frequency increases after fast traveling to an area populated with enemies.
 * When entering Poseidon Energy through the water entrance, Piper may become stuck in a swimming animation and will not be able to shoot enemies or sneak. Dismissing her does not fix the bug but fast traveling does.