Steal

Steal is a skill in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In Fallout 3, it has been merged into the Sneak skill.

The ability to make things of others your own. Can be used to steal from people or places as well as plant objects on other people.

Initial Level
A characters starting Steal skill is 20% + (1% x Agility). This is 25% for the average human.

Maximizing the Odds
Stealing is a tricky business which can, when done wrong, end in combat inevitably followed by one parties death. A good thief will work to avoid this outcome. To do so he must know how to maximize his odds based on the type of theft.

Regardless of the type of theft, a failed attempt to steal from an unfriendly character will likely result in combat, while a friendly one will speak up, showing floating text along the lines of "Get away from there." Pressing your luck with a friendly character can cause that character to become unfriendly.

Unattended Items
Often, unattended items are in locked and/or trapped containers, making Security and Traps essential skills for these heists. Even unattended items stored in plain sight or unlocked containers may require unlocking doors or thwarting traps along the way to the item. In some cases the thief may need to sneak past guards to gain access to the item. However, this situation dangerously borders on Attended Items below.

Attended Items
Attended items and containers have the same acquisition problems as their unattended counterparts, with the additional complication of a guard in the immediate vicinity. Sneaking will help; but with a sober guard in the immediate vicinity the odds are against the thief.

The simplest solution, of course, is to kill the guard. This can be done via combat or by more insidious means, such as poison. If there are other guards in the area combat will catch their attention, possibly presenting the thief with overwhelming odds.

However, combat and poison are not the only ways to bypass a guard. A guards ability to stop a theft comes from the ability to notice the theft. Reducing a guards Perception increases a thief's chances of going unnoticed, as does Sneaking. This can be done by slipping the guard a few doses of Rot Gut or Booze. Four or five doses often allow a thief to make off with the goods with the guard none the wiser.

Pickpocketing
Sometimes it's necessary to relieve someone of an item on his person. This is called pickpocketing and utilizes the Steal skill. The person being relieved is the Mark and the person doing the relieving is the Pickpocket.

When pickpocketing consider the following:
 * The Mark's Perception rating.
 * A higher Perception means a higher chance of being caught. Consider lowering the Mark's Perception with Rot Gut.
 * The Mark's facing
 * The odds of success are lowest if you are face-to-face with the Mark. Approach the Mark from the side or rear.
 * The weight of the object lifted
 * Heavier objects are more likely to be missed; likewise, lighter objects are less likely to be missed.

When practicing Pickpocketing first dull the Marks senses with Rot Gut, approach from the side or rear, then try lifting a single chip, Stimpak or other light item. This is more likely to succeed than directly facing a sober Mark and lifting a Micro Fusion Cell or Turbo Plasma Rifle.

Applicable Perks
Three perks aid in creative procurement efforts:
 * Thief
 * Master Thief
 * Pickpocket

Of these, the entrepreneurial Pickpocket will find the namesake perk most useful as it eliminates weight and facing modifiers.