NCR Correctional Facility

The  (or NCRCF) is an ex-prison southeast of Goodsprings.

Layout
The prison has only one entrance, and it is guarded by a Powder Ganger named Dawes. Snipers form an effective perimeter around the facility. Unlike Powder Gang camps found elsewhere, the Powder Gangers here are not hostile towards the player unless he has established a negative reputation with them. Should you approach Dawes in disguise, he will notice that you are not an actual Powder Ganger, and tell you so. However, he will continue in casual dialogue. He can unlock the door for you at the price of 100 caps, or pickpocket him to save caps.

Upon entering the facility, you will find yourself in a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a Sunset Sarsaparilla vending machine, and a Nuka-Cola vending machine. There will also be a Powder Ganger wearing a guard uniform standing by the door. During the same scenario as above, it is confirmed that he will propose a truce to you, in which you stay away from the gang outposts and the gang leaves you alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.

There will be a man sitting at one of the tables named Meyers. He is a mild-mannered ex-sheriff who will engage in conversation with you. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. He will not attack you if you kill any of the Powder Gangers.

Inhabitants

 * Dawes, the entrance guard.
 * Meyers, ex-sheriff.
 * Eddie, the leader of the remaining Powder Gangers, located in the Warden's office.
 * Scrambler, never leaves Eddie's side unless lured away.
 * Hannigan, the "Doctor".
 * Carter, a small time trader in Cell Block B.

Notable Loot

 * Patriot's Cookbook is behind the closed cell door in Cell Block A.
 * Tales of Chivalrie on bottom shelf in visitors center.
 * Lying, Congressional Style in file room on 2nd floor of Admin. Building. Must be stolen.
 * There is a single Sunset Sarsaparilla star bottle cap on the reception desk in the visitor's center.
 * There are two Stimpaks and a Super Stimpak located on a table in the NE tower.
 * Eddie carries a plasma pistol and ammo.
 * A varmint rifle and 5.56mm rounds are in the tower to the left of the admin building.
 * .308 caliber round (Fallout: New Vegas) in the tower west of the admin building.
 * Two Doctor's Bag's in the NCRCF Administration Building first floor under a table.
 * Several sticks of dynamite all over the facility.
 * There is Hydra on the floor in the first cell on the left; as you enter Cell Block A (considered stealing)
 * Explosive crate next to the workbench in the main courtyard.
 * Avg. locked armor case in Cell Block A numerous weapons and ammo.
 * Avg. locked safe upstairs in the Administration Building behind the warden's desk containing caps and a few aids.
 * Schematics - powder charge can be found on a bed inside the locked room of Cell Block B and 150+ caps in an ammunition box on the bottom bunk of a bed.

Appearances
appears in Fallout: New Vegas.

Behind the scenes
NCRCF is based on the real-life Southern Nevada Correctional Center.