The Pitt (add-on)

The Pitt is the second add-on for Fallout 3, developed and published by Bethesda Softworks.

Release and availability
The Pitt was first released on March 24, 2009 for Xbox Live and Games for Windows Live. On The Pitt's first release, for some players the add-on was broken and unplayable due to missing textures and freezes. It was then re-released on March 25th. The add-on costs 800 Microsoft points or $9.99.

It has also been released as part of an 'add-on pack' which is a retail disk allowing the add-on to be purchased without using Microsoft's LIVE service. The retail disc costs $19.99 and includes Operation Anchorage.

It is announced to be released for PlayStation 3 on October 1, 2009.

Overview
In this add-on, the player journeys to the industrial raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt involves a more traditional questline with several morally-ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the Raider boss of The Pitt has discovered a cure for mutations. The expansion features 4-5 hours of additional gameplay.

Background
Although Pittsburgh, Pennsylvania, was not hit directly by atomic bombs during the Great War, the water from the nearby Allegheny, Monongahela, and Ohio rivers soon became highly irradiated. The confluence of these three rivers yielded disastrous results and changed the area's inhabitants in mysterious ways over the following decades. Some 20 years before the events of Fallout 3, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through The Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum", killing anything that put up a fight, an event chronicled as "the Scourge". As they cut through the raiders, the Brotherhood also saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of The Pitt's adult inhabitants. All the rescued children were brought into the Brotherhood of Steel as initiates. Paladin Kodiak is the only remaining survivor from that group of rescued children that is still stationed at the Citadel.

Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave from the Pitt named Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the player has to give up their gear temporarily. The player then is able to familiarize themselves with a new weapon, the Auto Axe, and compete in a fighting arena, The Hole. The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area, an abandoned steel yard and a settlement which is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and you are able to return.

Enemies

 * Trog
 * Wildmen
 * Pitt Raider
 * Slave Fighter

Weapons

 * Auto Axe
 * Infiltrator
 * Man Opener
 * The Mauler
 * Perforator
 * Metal Blaster
 * Steel Knuckles
 * Steel Saw
 * Wild Bill's Sidearm

Locations
Capital Wasteland: The Pitt:
 * Radio Tower
 * Train Tunnel
 * Trainyard
 * Bridge
 * Downtown
 * Midea's Quarters
 * The Mill
 * Abandoned Area
 * The Hole
 * Steelyard
 * Supply Plant
 * Wernher's Hideout
 * Uptown
 * Abandoned Apartments
 * Haven
 * Pitt Underground

Videos
thumb|left|Official trailer