New Canaan-Legion War

The New Canaan-Legion War was a conflict that began in 2277. The results of the war depend on the Courier's actions.

Background
Shortly after the Legion's loss at the First Battle of Hoover Dam, Joshua Graham made his way home to New Canaan, welcomed back a scarred survivor of Caesar's wrath. This angered Caesar, as he knew that if Joshua Graham could rally New Canaan into fighting shape it could threaten or end the Legion's influence in Utah.

Frumentarius Ulysses was sent to the White Legs, a tribe petitioning for absorption into the Legion to rally them against the growing threat of New Caanan. He successfully organized them into a formidable fighting force and marched onto the lands of New Canaan.

Siege of New Canaan
The town of New Canaan was destroyed in a violent slaughter leaving only 30 or so survivors. These, under the leadership of Joshua and Daniel, led them to refuge in Zion with their tribal allies.

Syracuse
It is known that Joshua and Salt-Upon-Wounds, chief of the White Legs, had a confrontation during the Canaanites' flight to Zion, where Graham warned the chief not to persist in his attack for fear of retribution. The chief did not listen and followed the Canaanite refugees into Zion.

War for Zion
In Zion the White Legs succeeded in destroying Canaan's allies the Tar Walkers and the Crazy Horns, leaving only the Canaanite survivors, the Sorrows, and the Dead Horses to fight the White Legs.

Courier's actions
The Courier has three options, two potentially canonical and one non-canonical.

Crush The White Legs
In this ending, the Courier sides with Joshua in the argument between him and Daniel. Joshua then leads the Courier along the Virgin River to the White Legs' camp at Three Marys. There they meet up with Sorrow hunters and Dead Horse warriors already besieging the camp. The Courier is separated from Joshua Graham, barely arriving in time to witness Joshua prepare to execute Salt-Upon-Wounds. The Courier can either allow Joshua Graham to kill him in cold blood, give him a chance to die in combat, or persuade Joshua Graham to spare him and let him go free.

Should Joshua Graham execute Salt-Upon-Wounds, he will begin leading the Dead Horses and Sorrows in tearing apart and burning the corpses of their fallen enemies before forging his own army out of the Dead Horses and Sorrows, training them in "the Way of the Canaanite". Fearsome tales of this new force will travel as far and wide as the Mojave Wasteland and the Legend of the Burned Man will burn ever brighter, becoming even more depraved and terrifying than ever before. The Dead Horses will return to Dead Horse Point in triumph, the Sorrows will devolve into a ruthless, barbaric tribe. The White Legs will retreat back to the Great Salt Lake as well as flee further north into Wyoming out of fear of further attacks from Joshua Graham's new army before eventually dying out altogether.

Should Joshua Graham be persuaded to let Salt-Upon-Wounds die on his feet, he will help tend to the fallen and wounded Dead Horses and Sorrows while also burning the corpses of his opponents. Joshua Graham will continue to advocate military force as a solution to the conflicts of New Canaan and show little mercy to the enemies of his people. The Dead Horses will return to Dead Horse Point in triumph, the Sorrows will become a proud, warlike tribe at the cost of their innocence and the White Legs will retreat to the Great Salt Lake before tracking down the surviving New Canaanites in Colorado, suffering yet another massive defeat at the hands of the New Canaanites and the Dead Horses in the process. The 80s will go on to take advantage of the White Legs' diminished numbers and finish them off for good.

Should Joshua Graham be convinced to spare Salt-Upon-Wounds, he will help tend to the fallen and wounded Dead Horses and Sorrows as well as assist in securing Zion Canyon against future incursions. While Joshua Graham will continue to advocate militant opposition to the enemies of New Canaan, he will be far more merciful against his opponents, granting him inner peace at the expense of the Legend of the Burned Man. The Dead Horses will return to Dead Horse Point in triumph, the Sorrows will become a responsible warrior culture that helps the Dead Horses to completely cleanse southwestern Utah and Highway 50 of the 80s and any and all hostile forces at the expense of their innocence and the White Legs will retreat to the Great Salt Lake a decimated, crippled force, their war chief a hollow, ruined shell of a man. The 80s will take advantage of the White Legs' malaise to conquer the Great Salt Lake and scatter the tribe to the winds for good.

In either case, the Happy Trails Caravan Company returns to prosperity and builds a thriving business empire thanks to both the generosity of the New Canaanites and the vigilance of the Sorrows and the Dead Horses in defending southwestern Utah.

Flight From Zion
In this ending, the Courier helps Daniel evacuate the Dead Horses and Sorrows from Zion Canyon. The White Legs proceed to plunder Zion Canyon and request assimilation into Caesar's Legion shortly afterward. However, their request is denied on the grounds that they failed to both kill Joshua Graham and finish off the surviving New Canaanites. This rejection prompts the White Legs to attempt to find the New Canaanites, only to be defeated and driven off by the Dead Horses. With no chance of joining the Legion, the White Legs abandon Zion Canyon and disintegrate into petty war bands.

The Dead Horses return to their home at Dead Horse Point, creating a thriving community on the banks of the Colorado River with the assistance of the New Canaanites while also both revering the legendary Joshua Graham and maintaining a healthy relationship with the New Canaanites at the same time, the Sorrows resettle within the relative safety of the Grand Staircase and the Happy Trails Caravan Company eventually goes out of business though the generosity and kindness of the New Canaanites ensures that tough times go easier.

Chaos in Zion
If the Courier kills an essential character, this quest is activated, prompting the player character to find a map and prematurely leave Zion.