Mod:Fallout: The Frontier/America

America is a member of the Crusaders, and possible companion found at the RobCo Tower.

Background
America was born with a rare condition called congenital analgesia (inability to feel physical pain). Her parents tried to keep her condition a secret. She raised in the Midwestern Brotherhood of Steel, living in Bunker Zeta with her parents until her early teens. She knew an elderly lady named Lylee who'd give her sweet rolls.

When she was 15, she was doing scribe work when she accidentally dropped an engine block on her hand and didn't yelp. Other people around her were disturbed. America was considered a mutant by the Brotherhood for her condition. She was kicked out of the Midwestern Brotherhood of Steel and abandoned by her parents on a task to retrieve a satellite; although she cried for her mother, she wouldn't turn around to look at her.

After being abandoned, America made her way across the Dustbowl before being found by Mollie Callaghan and subsequently joined the Crusaders of Steel. America felt it was almost like a sign, finding another Asian girl with red hair.

During her time with the Crusaders, America became a Sopher but later quit the role.

Personality
America is a unique and sensitive young woman who has lived a tough life and has been through much emotional pain, and she suffers from abandonment issues, particularly regarding her parents who dumped her out of their lives. However, she has resolved that she does not want to see them again. Unlike many of the other wastelanders who are valiant and confident in their roles in their factions, America is trying to carve a place not only within the Crusaders, but her entire life and existence. This makes her somewhat similar to Veronica Santangelo who was questioning her role to the Brotherhood of Steel; though unlike Veronica, America was actually rejected and banned by the group. Her ability to have a valuable role as an asset to the Crusaders is also one of her sore spots. She does not display an interest in their religion, but there are implications she is only really with the Crusaders because she has nowhere else to go, and the organization has welcomed her into their care.

She is also shown to have a quirky sense of humor and may be interpreted as being on the autistic spectrum or having stunted emotional development. An example of this is her attachment to her doll Lylee which acts as her comfort object. She displays a level of innocence compared to other wastelanders.



Despite her self-conscious attitude and generally low self-esteem, America is compassionate and kind, and she shows a deep respect for people who try to help her, such as Mollie who she views like an older sister. She is also a brave fighter and a valuable asset to the Courier, not letting her fears overwhelm her. Some of her battle quotes show she carries a lot of pent-up internal anger as well, suggesting she finds the wasteland a thrill and adventure, as opposed to being cooped up at the Robco Tower.

Quests

 * There's a Power Greater than Atomic!: Upon completion, America will approach the player and break down crying, initiating the quest God Bless America. After talking to Mollie Callaghan and following her to see what is wrong with America, America will become the players companion and the quest Forging the Sword of Laban will be initiated.
 * God Bless America: This is America's personal quest. Visiting The Green Fairy, Parkers Resturant, Junkflea, Goose Hollow School, The Wasted Angel - Rudy's Autos & Parts, The White Rabbit Hole, Elm's Tailors, Federal Survival Shelter, and The Menagerie will help complete this quest.
 * Forging the Sword of Laban: Mollie tasks the player with finding a means to print the blueprints with America, who provides hints for completing the quest.
 * Forging the Sword of Laban II: America will suggest the location to test the Jericho Fusion Cannon.
 * I Don't Want to set the World on Fire: During this quest the player has the opportunity to save America from the fire.
 * Breaking the Cycle: America will comment on the NCR when convincing Tasha Weaver to make peace with the NCR.

Other Interactions

 * America will make comments on many of the locations across the Frontier.
 * If the player encounters Wrench after recruiting America, America will take an immediate distrust to the woman due to her Enclave uniform, and will try to convince the Courier that Wrench deserves punishment.
 * The player is advised not to give America "inappropriate" clothing, such as prostitute outfits. Doing so will give her a bad reaction, calling it "gross".

Notable quotes

 * "No... I-I don't want to ever see them again. They left me to die! Their love of the stupid Codex was greater than their love for me..." (regarding her parents)
 * "Oh, gross! I think I just stepped in-- wait, nope, false alarm." (inside The White Rabbit Hole)

Behind the scenes

 * A common misconception is that America is underage (under 18). However, she is said to be 21 years old in a memo called "Happy birthday" from Mollie found in her inventory, making her birth year around 2260.
 * America could originally be enslaved to the Courier with a collar who could call her a "little slave girl" and she could call the Courier "master", however, she was never said to be a "sex slave" which is a misconception surrounding The Frontier, only that she would be willing to do anything to satisfy the Courier. America is distraught about the idea, but agrees to it because she doesn't want to be alone anymore. This action would also result in losing karma. The action could also be done by female Couriers, so it could be interpreted about a woman enslaving another woman. The developers wanted to show America's unhealthy and desperate need for affection, a real tendency among those who suffer from loss.
 * The intention behind this idea was an attempt to satisfy the players who wanted to have evil and immoral actions in their games, as a common criticism of Fallout 4 and 76 was that some players felt the games lacked the ability to perform a lot of evil choices. Players were divided; some viewed it as a bold move as they felt being able to do horrible and evil things to others is a core concept of not only Fallout, but many other video games which have a tendency to let players go on killing sprees such as Uncharted and Grand Theft Auto. Others found the ability to enslave America too offensive, so the team apologized and removed it after complaints.
 * Another intention was an attempt to deconstruct the "Speech checks almost always leading to good results" mentality, as an attempt to make the player consider what they're really doing. Throughout New Vegas, players are rewarded to perform speech checks, which have a tendency to reward XP, and some players have a tendency to auto-pilot and select Speech checks whenever they see them.
 * In New Vegas, the Courier had the ability to enslave a gay man (the companion Arcade Gannon to Caesar). Some Frontier fans view it as a double standard, joking about how it's okay to have the ability to be a jerk to men and enslave fictional men, but not fictional women. Both Arcade and America are repulsed by the idea, and in both cases, there are consequences (Arcade no longer being recruitable as a companion, and the karma loss for the Crusaders).
 * Nazenthedark assisted with America's initial concept, name, lack of pain, and ethnicity, while Odinsword did everything else, including her potential enslavement.
 * In Nazenthedark's original versions, America would be raised by a fanatical Brotherhood of Steel splinter cult, being desperate to feel anything, to the point of engaging in self-harm. However, these versions were dissuaded by Tgspy on account of being "too edgy."