Mod:Washington's Malevolence/A Breath of Fresh Air

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"A Breath of Fresh Air" is the third quest in the main quest line of Washington's Malevolence.

The Story
After leaving Merideport, the player and their new traveling party begin a short conversation about the data Natalie Moritz provided to the player. This continues until the player arrives at Old Jimmy's Shack, when the player finds out from Jimmy that the people of Flackland may be able to help them find a way around the rubble blocking the Rocky Cape Bank's main entrance.

The player and the party travel to Flackland to find the town deserted. They meet Paladin Newman in front of the town hall, where Newman asks the player to find the key card that was housed in the town hall. The party travels inside, where they find the place completely ransacked. Sam and Eyes run up the steps into Mayor Sweeney Rowe's quarters to find the Mayor dead against his desk after an apparent struggle between them. The player searches the raider's body to find a map of the sewers of the city of Clearbank to the north. Sam and Eyes decide it best to travel back to Jimmy's shack to inform him of what has happened to Flackland.

Objectives

 * 1) Speak with Old Jimmy at his shack directly southwest of the tunnel exit.
 * 2) Head to Flackland and deal with Paladin Newman.
 * 3) Investigate the Flackland town hall that the Outcasts were standing in front of.
 * 4) Search the raider's body.

Trivia

 * In version 2.0beta, the intro to the quest was changed from the previous version to now have the player able to proceed to Jimmy's shack while Sam and co. carry out their conversation.
 * Flackland had a completely different layout in early development versions of the mod, and a different purpose altogether; it was a functioning town similar to Merideport. The player was originally supposed to retrieve one of the bank's key cards from Sweeney Rowe, Flackland's mayor. Upon retrieving the key card, the player and followers were to be ambushed by raiders.
 * Jimmy Goldman was a peripheral NPC that was only known by "Old Jimmy" in early versions and was not part of MQ03. "Old Jimmy's Shack" having that name is a remnant of the early builds.
 * The ending to this quest and the subsequent quests leading up to Temporary Setbacks were re-written for 3.x for pacing purposes.