Fallout: New Vegas patch 1.2.0.31x

Fallout: New Vegas patch 1.2.0.31x was released on December 9, 2010 for PlayStation 3 (1.2.0.310), on December 13, 2010 for the PC (1.2.0.314), and on December 16, 2010 for the Xbox 360 (1.2.0.315). Keeping with its previous naming system, the Playstation 3 identifies this patch as patch 1.02.

The patch includes the fixes previously added by the PC-only Fallout: New Vegas patch 1.2.0.285.

From patch 1.2.0.285

 * The 10mm pistol laser sight and the 10mm pistol silencer no longer causes the red box bug when added to the Weathered 10mm pistol.
 * Crafting menu now filters valid (bright) recipes to the top of the list.
 * .357 weapons no longer cause the game to glitch when you reload while crouching.
 * Companions now show up as waypoints on the local and world map.
 * Creatures are no longer unexpectedly marked as essential.
 * Caravan cards are added to the player's Caravan deck when purchased or picked up.

Fixes

 * HELIOS One infinite experience exploit has been fixed.
 * DLC error/save corruption fixes.
 * Entering the strip after Debt Collector no longer causes crashes and autosave corruption.
 * Using a Mojave Express dropbox no longer causes DLC warnings.
 * Veronica levels up with Courier now.
 * Raul's "Full Maintenance" perk now makes weapons degrade 75% slower (like it should), instead of at the normal rate.
 * The majority of bugs surrounding the Cowboy repeater seem to have been fixed, in particular the control and weapon lock-ups (observed on PC version). Still experiencing control and lock ups on 360. (Please Confirm)
 * Lily can now use a larger variety of weapons.
 * Companions now fast travel to the appropriate location when dismissed by the player
 * ED-E, Rex, and Lily will no longer enter unprovoked combat with non-hostile NPCs.
 * Powder jars, primer jars, case boxes, and surplus ammo containers now automatically open upon purchase from shops, rather than having to drop the item, then pick it up to open the container.
 * A copyright screen glitch on initial disk load has now been fixed.

Quest fixes

 * The House Always Wins: When you deliver the Platinum chip to Mr. House and barter with him for five times the delivery bonus, he now gives you the agreed-upon 1250 caps instead of the 1000 caps he would give you if you didn't barter with him.
 * Don’t Make a Beggar of Me: Melissa no longer disappears once you complete her quest.
 * My Kind of Town: If you storm the NCRCF before trying to complete the quest, Meyers will no longer get stuck in his conversation state from during the raid.
 * For Auld Lang Syne: The triggers for Arcade's companion quest have changed slightly, in that if the player has not become "liked," Arcade will only offer the quest when the player finishes the last independent (Yes-Man) quest before the Hoover Dam assault. If the player becomes "liked" by Arcade, the triggers are unchanged. See the quest page for more details.
 * I Could Make You Care: The triggers for Veronica's companion quest have been extensively rewritten to be more robust.
 * Heartache by the Number: Finishing Cass's quest "peacefully" turns the Van Graffs hostile, presumably because they find out that the player turned them in for their crimes. This makes it impossible to complete both that quest and Birds of a Feather.
 * Old School Ghoul: Raul's companion quest dialogue will trigger after you speak to Ranger Andy if you have spoken to him previously.
 * Aba Daba Honeymoon
 * Ain’t That a Kick in the Head
 * All or Nothing
 * Arizona Killer
 * Beyond the Beef
 * Birds of a Feather
 * Bleed Me Dry
 * Boulder City Showdown
 * By a Campfire on The Trail
 * Come Fly With Me
 * Debt Collector
 * Et Tumor, Brute?
 * Eureka!
 * Flags of Our Foul-Ups
 * For The Republic, Part 2
 * Ghost Town Gunfight
 * GI Blues
 * Hard Luck Blues
 * How Little We Know
 * I Put A Spell On you
 * King’s Gambit
 * Left My Heart
 * No Gods, No Masters
 * Oh My Papa
 * Render Unto Caesar
 * Restoring Hope
 * Ring a Ding Ding!
 * Someone To Watch Over Me
 * Still In The Dark
 * Talent Pool
 * Tend To Your Business
 * That Lucky Old Sun
 * The White Wash
 * They Went That-a-Way
 * Veni, Vidi, Vici
 * Wang Dang Atomic Tango
 * Wild Card
 * You’ll Know It When It Happens

Miscellaneous

 * All reputation safehouses have been updated with additional supplies (armor, weapons, ammunition, skill magazines)
 * The previously cut All-purpose science suit can now be found in the Followers safehouse
 * Legion Vexillarius armor, Legion Centurion armor and Legion Praetorian armor, Sniper rifle, Displacer glove, Lucky shades, and Machete gladius can now be found in the Caesar's Legion safehouse.
 * NCR Ranger combat armor, NCR salvaged power armor, NCR Ranger patrol armor, Hunting revolver, Trail carbine, Assault carbine, and a single box of .44 Special rounds can now be found in the NCR Ranger safehouse.
 * Recon armor, T-51b power armor, and T-45d power armor, all in poor condition, as well as Tesla cannon, Gatling laser and some ammo can be found in the Brotherhood of Steel safehouse.
 * The Stimpak's value was increased from 25 to 75 and the Super stimpak's from 100 to 150
 * The Atomic Wrangler casino now provides tiered rewards when gambling. (See page for rewards.)
 * Weight of the empty syringe has reduced to 0.005.
 * The New Vegas Medical Clinic is accessible at all times and is no longer locked at night.
 * Several merchants who also play Caravan will only play a limited number of games with the Courier.

Companions

 * The absolute level cap for companions has been raised to 40 (see below)
 * Companions level at a rate of 75% compared to the player's current level, raising the effective level cap for companions to 22
 * The S.P.E.C.I.A.L. statistics of most companions have been adjusted:
 * Arcade Gannon's Agility and Strength have been lowered from 10 to 6.
 * Craig Boone's Agility, Perception, and Strength have all been lowered from 10 to 7.
 * Raul Tejada's Agility has been lowered from 10 to 8, and his Strength and Perception have been lowered from 10 to 6.
 * Rex's Perception has been lowered from 10 to 8, and his Strength has been lowered from 9 to 6.
 * Rose of Sharon Cassidy's Agility and Perception have been lowered from 10 to 6, and her Strength has been lowered from 10 to 7.
 * Veronica Santangelo's Agility has been lowered from 10 to 7.
 * ED-E's Follower-upgraded weaponry (ED-E My Love) is now a blue energy projectile weapon and has an increased critical hit chance (2.5x).
 * ED-E now has a DT bonus of 8 (Protectron DT ability) to begin with. Getting the armor upgrade raises this to 20, which was 8 before.
 * Rex's DT was raised from 2 to 10.
 * ED-E now has a unique combat style, instead of using the same ranged combat style as other companions, which should make him behave better in combat.

Weapons and ammo

 * The Sniper rifle's base damage has been reduced from 62 to 42.
 * This Machine's base damage has been reduced from 65 to 55.
 * Multiplas rifle now consumes 3 units of ammo per shot (previously 6), and has a commeasurate decrease in magazine size (30 instead of 60).
 * Plasma Defender now consumes 2 units of ammo per shot (previously 3)
 * 12.7mm rounds can now be made (but not broken down) at reloading benches.
 * Some weapons mods like the night scope have the night vision sight.
 * Standard .45-70 Gov't and 12.7mm ammo is now available from most vendors (e.g. Gun Runners)
 * Most energy weapon ammo has inherent armor piercing capabilities:
 * EC/ECP/MC/MF Breeder ammo (standard) now has -2 DT
 * EC/ECP/MC ammo (over charge) now has -5 DT
 * EC/ECP/MC ammo (max charge) now has -10 DT
 * Bulk ammunition remains unchanged
 * Energy weapons will have more damage.

Crafting and recipes

 * Crafting Mass purified water requires 5 bottles of Dirty water, 2 Glass pitchers, and 1 Surgical tubing. It also makes only 4 bottles of Purified water.
 * The Gecko kebab no longer requires a Buffalo gourd seed as an ingredient.
 * The Brahmin Steak recipe no longer requires Wine, requiring only a piece of Brahmin meat.
 * The Antivenom recipe now calls for two, not four, Radscorpion poison glands.
 * The Atomic Cocktail recipe no longer needs Wine and only uses one each of Vodka and Nuka-Cola Victory.
 * Bleak Venom only requires a single White horsenettle now.
 * The Cactus Water recipe now uses two rather than the previous three Prickly pear fruits.
 * The Caravan lunch no longer takes Rad-Away as an ingredient.
 * Cook-Cook's Fiend Stew now takes only 1 each of Brahmin meat, Fresh potato and Jalapeño pepper and no longer includes the Fresh carrot.
 * The Desert salad now takes but one each of the Barrel cactus fruit and Pinyon nuts ingredients.
 * Fire ant fricassée can now be made without Cazador eggs and with a single portion of Fire ant meat
 * A Grilled mantis leg now requires only one Honey mesquite pod
 * Hydra is now cooked up with only one Cave fungus, one Radscorpion poison gland and two Night Stalker blood vials. It is now possible to find enough resources to actually craft Hydra. {Which is a good thing, since it appears that Jack in the Great Khan Encampment can no longer be taught the recipe for Hydra during the Aba Daba Honeymoon quest. (needs confirmation)}
 * Mole rat stew is now made without Honey mesquite pods.
 * Rose's wasteland omelet now takes only one each of Lakelurk meat and Blamco mac and cheese and no longer requires the Tin can, easing digestion.
 * Silver sting now requires a single White horsenettle in it's crafting recipe.
 * Mix up a Trail mix with one, not five, portions of Pinyon nuts after this patch.
 * Tremble uses two, not three, Radscorpion poison glands and only one rather than the previous five White horsenettles.
 * Weapon repair kits now use only one each of Wrench and one Wonderglue, and only two  Scrap metals.
 * Mushroom Cloud recipe has been edited to require one Nightstalker egg in place of 2 of the pile of Nightstalker eggs quest item, allowing the recipe to actually be crafted.
 * Turbo now requires two less Turpentine and half as many Broc flowers - one of each.
 * Ruby's casserole now takes one each of Flour, Jalapeño pepper, Mole rat meat and Radscorpion poison gland.
 * Tanned gecko hides, Tanned fire gecko hides, and Tanned golden gecko hides require only one White horsenettle as part of their crafting recipe. Tanned golden gecko hides also no longer need RadAway as an ingredient.