Camp McCarran

Camp McCarran is a location in the Mojave Desert which serves as the New California Republic's (NCR) primary military base in the Mojave Wasteland. It is located south of The Strip North Gate and southwest from NCR Sharecropper Farms.

Background
It is located in the pre-War McCarran International Airport outside of New Vegas. Camp McCarran is the largest New California Republic base in the area and serves as the headquarters of NCR military in the Mojave region. The site was chosen because of the monorail to the Strip, for being an easily defensible location, and having fortifications built before the Great War. Mr. House agreed that NCR could establish a major military presence there under the New Vegas treaty. The camp has several companies of soldiers stationed there, and covers the most area of all other NCR military installations. Major problems that Camp McCarran is currently suffering from include frequent attacks from the Fiends.

Layout
The airport is mostly intact, having only suffered damage from lack of repair. The NCR has converted several of the guard posts into sniper nests, and the parking lot in the center into a barracks with sleeping, medical, supply storage, office, mess hall and recreation tents set up as well as firing ranges. Near the cargo terminal gates is a truck repair depot.

There are also several NCR supply trucks parked around the barracks tents and passenger airplanes near the control tower. The tents closest to the camp entrance are occupied by the NCR 1st Recon, while the rest of the tents are used by regular NCR soldiers. Some beds, such as those used by 1st Recon, may be used by the Courier without penalty.

There's usually an NCR Trooper standing outside the camp's entrance if you have enough positive reputation to use the NCR emergency radio. Speaking to the trooper will cause him/her to say "Trooper, ready to fight!" and become part of your party; if the trooper dies, a message is displayed on the screen informing you that your companion has died. The trooper does not prevent you from having other in-game companions.

Camp McCarran terminal building
The Camp McCarran terminal building is very large, housing a science lab, an interrogation room, jail, and supply rooms as well as quarters and office space for senior NCR officers.

Notable loot

 * La Longue Carabine: A unique version of the cowboy repeater can be found in Camp McCarran, carried by Corporal Sterling, who moves Camp Forlorn Hope after Three-Card Bounty along with the rest of 1st Recon. Killing him for the rifle will forfeit the quests I Don't Hurt Anymore and Old School Ghoul. To gain this rifle without losing karma, you can pickpocket the ammunition from him (it is all he carries) then fast travel to a different location, then return and you will find the rifle in his inventory.
 * Cram Opener: A unique bladed gauntlet, carried by Little Buster. The Cram Opener can easily be pickpocketed with a Stealth Boy or high sneak, also if you shoot the pre-War Semi-Trucks around him they will blow up and you will not lose any karma and the NCR will not attack you. Alternatively you can talk to him and he mentions he is going to Gomorrah to win big with his Bounty Money, then later his corpse can be found in Freeside in the alley way next to the Old Mormon Fort. Where you can sometimes be jumped by up to 2 Freeside Thug's.
 * Sniper rifle: On top of the bed closest from the entrance in the First Recon sniper's tent is a sniper rifle that can be taken without penalty to the player. Under the same bed there's one Milsurp Review and one ¡La Fantoma! magazines. These can also be taken without penalty.
 * This Machine: a unique rifle, which can be obtained as a reward for the unmarked quest Dealing with Contreras.
 * Skill magazines in some of the tents, but taking them usually entails a loss of karma. Exceptions are 2 Fixin' Things, Milsurp Review, and ¡La Fantoma! in the middle tents on the west side.
 * If you have the Jury Rigging perk, this is a very useful place to gather repair equipment (if you don't mind killing a few NCR soldiers). If you use a silenced weapon, you can eliminate the entire base and loot large amounts of medium armor and service rifles to repair your semi-automatic rifle griped weapons.

Appearances
Camp McCarran only appears in Fallout: New Vegas.

Behind the scenes

 * McCarran International Airport was originally called Alamo Airport when constructed in 1942.
 * On December 20, 1948 the airport was renamed McCarran Field, after Pat McCarran, a U.S. Senator, who was native to Nevada, and authored the Civil Aeronautics Act.
 * Pat McCarran was also a noted anti-communist advocate post WW-2, with the divergent timeline of Fallout it is interesting how McCarran is still notable.
 * The aircraft around the terminal have folding wings. This is unusual, as normally only navy carrier qualified aircraft have this feature, to save space on deck.

Bugs
It may be possible to get around the Camp McCarran crash bug in order to enter the terminal building by taking a different route. From the gate walk to the left of the outdoor camp, keeping to the left side of the old roadway. When level with the third set of doors turn right through a gap in the fence and walk straight to the terminal.
 * This isn't really a bug, but more like a secret spot. At the back of Camp McCarran, the terminal building's slanted roof has a secret way out of the map's boundaries. What you do: On any of the slanted roof supports there is an invisble wall. The mappers made the mistake of not extending that invisble wall, making it possible to jump around. Go to the very side of the slanted roof support and keep trying to jump around it. Soon you will end up on top of the terminal building. Because you are out of bounds there is no more invisble walls. Walk around the top and look for the part of the building that connects the two buildings (It kinda looks like a bridge without rails). Go across the "bridge" untill you reach the edge of the first terminal building. Go to the side of the "bridge" and look for a ledge connecting to the lower half of the first terminal building. Jump onto it and walk to the lower half. Now you should see all of the tents out front. In front of the terminal building there's another ledge that takes you to the monorail platform. Walk along the ledge, soon you will find a rail, once at the end of the ledge you will see the rail turning the corner, jump onto the rail and walk along it tell you are at the monorail platform. When you look at the train, you will notice that the first car is missing and that a small staircase is left. walk up the stairs and drop onto the hole where the train car was. Then you will see the railroad. The railroad is a skybox prop so you can walk right though it. You will drop down to the ground and then your outside the walls of McCarran leaving you the ability to walk around the Mojave. If you want to return to nomal just fast travel to a place.
 * It is possible to get stuck in the slanted roof supports outside the terminal building.
 * Since the latest update (Steam update (patch 4) for PC) the game may crash to desktop upon entering the camp and / or reaching a "half way" point that is parallel to the first set of doors to the inner terminal buildings.
 * You may fall through the world and onto the ground, leading to the death of the character and every non-player character in the camp. Otherwise, you can spawn at the bottom, while the non-player characters still die. Trying to exit causes the Xbox 360 to freeze.
 * For some reason, sometimes your companion may not follow you to the main area of the Camp, even if you didn't tell them to wait. To fix, just enter the terminal building, fast travel, or exit the camp.
 * Outside of the room with Colonel James Hsu, it is possible to become stuck inside the Sunset Sarsaparilla vending machine next to the Nuka-Cola vending machine.
 * In the room inside the terminal where Silus is being interrogated, if you have Rex or ED-E as a companion they may get locked in the room when you leave. However, they will appear with you again after some time.
 * Approaching two NCR Troopers near a door may result in them becoming hostile to the player and immediately begin firing on him/her. (This does not seem to change the behaviour of other NCR Troopers though, so your relationship with NCR won't be affected by this outcome). Having a companion (e.g. ED-E) with you, will allow that companion to shoot and kill those two NCR Troopers with no loss of karma to the player. You can then take the guns, ammunition, dogtags and armor from the fallen NCR Troopers.
 * Veronica may attack a lone NCR trooper or two guards.
 * If you put Lily to aggressive state, she sometimes attack a 1st recon soldier.
 * If you attempt to repair the food processing machine in the NCR mess hall using the conventional method, a prompt will tell you that you do not have all of the required items, even if you do. Two pots are required to be in the players inventory even though only one pot is used to fix the processor.
 * Game freezes while taking Cook-Cooks head to Major Dhatri for bounty collection.*
 * Game corrupts save while saving at Camp McCarran, during the quest to kill Motor-Runner. Saving in front of it can corrupt saves and the same rule applies to any other save file made after the ones in the Camp.
 * In the very back of the camp a glitch can be found next the soldier standing guard who tells you that he has the most boring guard detail in the camp, on the wall where it looks as if it was blown up, you can see past it and if you shoot it, it hits both where the wall should be and the ground behind it. !!WARNING!! Standing by it for long periods of time can slow the game.
 * In a tent near a storage tent there is a terminal that you may access that sometimes will come up and not show anything on the screen then when you close it and try to scope in the screen will appear instead of crosshairs.
 * NCR Troopers sometimes perform as though they are typing on a typewriter/computer (including typing sound effects) while seated in the dining tent, even though there is no keyboard present, since the tables have been given the wrong "idle marker".
 * If you acquire Corporal White's journal in Corporal White's locker in the Camp McCarran Concourse before receiving the optional task "search Corporal White's personal locker" in The White Wash, the quest cannot be completed. This might lead to a savegame issue where the loading screen dialog tells you that the memory device is no longer present due to inaccessible DLC objects. The game will then restart upon loading dialog confirmation. This repeats with the next loading attempt, rendering the savegame useless.
 * Sometimes if you travel to Camp McCarran Boone will get stuck at the entrance of the Camp McCarran building. There is no possible fix for this you can talk to him but he will never move not even if you are getting attacked. If you tell him to go home he will stay no current fix yet.