Dynamite (Fallout: New Vegas)

Dynamite is a high explosive, consisting of an absorbent material soaked in nitroglycerin. It appears as a weapon in Fallout: New Vegas.

Characteristics
Dynamite comes in sticks with fuses that stick out of them. Once lit, they are tossed at a hostile and will damage or kill them. It only requires 1 Strength to use this very lightweight explosive weapon. However, it has a rather small blast radius for an explosive, which reduces its effectiveness against groups of enemies, while at the same time making it less of a friendly fire hazard.

Alternatively, one may place it on the ground by dropping it. You can then fire at it with weaponry or throw another explosive at it, adding to the damage. One can lure a target onto the dynamite for DAM shown on the stats screen. However, bear in mind that this kind of kill will not yield experience, but is another effective way to kill someone without changing anyone's opinion on your character, or gaining/losing karma. Dropping multiple copies as a single stick is less effective (destroying all of them but only causing the damage of a single stick) than taking the time to drop them individually. Dropped one at a time, shooting a single stick will detonate it and the resulting explosion will set off the rest of the sticks, and do a much larger amount of damage. This can also be used by dropping multiple sticks next to a powder charge to increase the damage done (though it would be wise to use this as a trap to lure enemies into as opposed to using it as a way to kill the enemy that has been chasing you).

It has the words "inert" on both sides of the stick, near the fuse, also it has two American flags on each side of the stick as well as the word "dynamite" on each side. The American flags look like the American flag of our world, as opposed to the different design used in the Fallout universe. Whether this is a design oversight or this is used to show just how old these dynamite sticks are is unknown.

The fuse takes 3 seconds to burn.

Variants

 * Long-fuse dynamite: a standard stick of dynamite with a longer wait time.

Locations

 * Easy Pete can be convinced to hand some dynamite over to the player character if they can prove they can handle the sticks without killing everyone. This requires a skill of 25 in Explosives.
 * Dynamite can be obtained by killing Powder Gangers such as the ones outside of the players' starting area or by storming their base at the NCR Correctional Facility.
 * Dynamite can be obtained every 3 days from Eddie of the Powder Gangers if you're liked enough by them.
 * Some Convicts carry dynamite, although they aren't a very reliable source.
 * Decanus Severus will give you dynamite for 3 NCR dog tags if asked by Aurelius of Phoenix.

Bugs

 * Somewhere along the way you may pick up a dynamite stick with 0 durability. This was always wind up being the very last stick of dynamite you use in your stack. If you attempt to use this last stick, the game will crash. Placing the dynamite in a storage container and relooting it fixes the problem.
 * If you get knocked down when holding a dynamite, the dynamite may fly away. When you then return to 1st persion view the dynamite model may have disapered from your hand (still looks like you are holding an invisible dynamite), you can still throw that dynamite and the next one you'll pick up will be visible.
 * Damage is not increased by Demolitions Expert perk. Confirmed for the Long-Fuse variant. Appears to be the case for all dynamite-based weapons (i.e. powder charge, etc.), though this has not been thoroughly tested. (Fixed with Patch 1.4)
 * When igniting the dynamite, the screen will suddenly move upwards by a small amount jerkily and offset your aim. This however does not affect the trajectory of your current throw and may cause some confusion as to where your dynamite is going to land, a fix is unknown at this time.
 * In third-person view, your index finger will stick out, as if you were holding a pistol.
 * if there are 2 enemies engaging the courier in combat, selecting 1 of the 2 targets in V.A.T.S with the dynamite equipped, the unselected enemy(s) will move normally and as if not in V.A.T.S, even though the throwing animation and target is in slow-motion
 * If you throw five or more dynamite very quickly, it will crash the game.
 * If you switch from dynamite to a pistol very quickly and equip it, the game will stop and switch the dynamite to the pistol, but make no sound. The ammunition will be the amount of dynamite and the courier will hold the pistol awkwardly (same with aiming). If you try to shoot, the animation will be the courier lighting a stick of dynamite, swinging the pistol, yet not having it equipped. He will then throw the dynamite. After throwing enough, the courier will cock the pistol in the fashion of a 10mm pistol. The pistol will disappear leaving you with nothing in your hand, lighting invisible sticks of dynamite and throwing them. Very rare, but gives an unlimited amount of dynamite (this just happened to me on my way to the NCRCF, .357 revolver, long barrel).

Sounds
ru:Динамит (Fallout: New Vegas)