Garl Death-Hand

Garl Death-Hand is the leader of the Khans in 2161.

Background
Garl's family originally came from Vault 15. When the shelter was opened, his father was part of the group that left and formed the Khans. Since then, the Khans regularly raided Shady Sands for supplies, operating out of a ranch house in essentially the middle of nowhere. Garl was physically abused by his father, until killing him and taking control of the Khans. As leader of the Khans, Garl was extraordinarily violent, only accepting the meanest and toughest characters around, who are distinctively bloodthirsty, violent and extreme.

Garl was killed along with most of the Khans by the Vault Dweller, breaking the raiders for decades and allowing the NCR to rise. Garl's son Darion survived and rebuilt the raider gang, hoping to seek revenge on Tandi.

Quests

 * Join the Khans: Garl wants the Vault Dweller to kill his female slaves in order to join the Khans.
 * Rescue Tandi from the Raiders: The Vault Dweller can barter, negotiate with, or fight Garl for Tandi's release.
 * Free the Slaves: The Vault Dweller has to kill every Khan in the camp including Garl.

Effects of player's actions
Canonically, as established in Fallout 2, Garl is eventually killed by the Vault Dweller along with all other Khans in the Khan camp. A Khan (who does not appear in Fallout) named Darion continues the Khans legacy, carrying on in Fallout 2 as the New Khans.

Other interactions
A male Vault Dweller with a Luck above 8 has a 50% probability to be mistaken for Garl's father, the original Death-Hand and original leader of the Khans. Everyone in the camp gets freaked out by the "ghost of Death-Hand" returning since Garl killed him to gain control of the gang.

Appearances
Garl appears only in Fallout and is mentioned in Fallout 2 and in the Fallout Bible.

Bugs
If Ian kills Garl and not the Vault Dweller, they will receive the "bad" ending for the Khans where they continue to pillage the Northern Wastes, even if every Khan was killed.