Drifter (Fallout 3)

The  is a hostile wastelander who can be found in Dickerson Tabernacle Chapel, in 2277.

Background
Being an exile from the Treeminders at Oasis, he was faced with an existence hunting mutated wildlife in the wastes. The drifter has wisely chosen a high ground to snipe from, while he remembers better times with Harold and his friends.

Daily Schedule
Drifter spends his days standing guard on the chapel's top floor.

Effects of player actions
The Drifter is on the top floor of the chapel and is always hostile. He carries the Reservist's Rifle as well as the Oasis Coordinates holotape.

He is always hostile to the player and will attack the player once they reach the building. As he is on an unreachable ledge, he must be dispatched with a ranged weapon or grenades. Sometimes he might drop from the ledge to engage the player, allowing for more options to kill him. The real challenge is to kill him in a way that puts him in a lootable position as you cannot reach the planks he is on normally. However, even if the drifter is killed in the rafters it is possible to jar him loose with a nearby explosion.

Appearances
appears only in Fallout 3.

Bugs

 * If under him using V.A.T.S, the game may freeze if you have the mysterious stranger perk, because of the lack of area to stand on. It is recommended to save as soon as you reach the church.