Broken Hills

Broken Hills is a town inhabited by humans, Super Mutants, and ghouls $$

Background
Led by its sheriff Marcus, who founded the town with their friend Jacob. The Broken Hills mine is the center of its economy. The mine is worked by the town's super mutant population and the operational refinery operated by ghouls. If uranium ore is purchased from a caravan, the refinery will produce refined uranium in return. The town is powered by a small reactor that runs off of uranium slugs.

The uranium trade runs to the NCR and Vault City as well as herding brahmin across the wastes. Other communities trade valuable medical supplies and money for uranium ore. Ever since the mine's air purifier broke down, uranium production has halted, leading to an economic crisis in Broken Hills.

Location
Broken Hills can be found twenty squares east and fifteen squares south of Arroyo.

Layout
Random encounters in the Broken Hills area feature Unity patrols of humans, ghouls, and mutants which are friendly to player characters with positive karma.

Downtown


Ghouls operate the uranium plant which is located downtown. Marcus can be found in front of the jail, and player characters in need of work can visit the caravan office, operated by Bill. Liz runs the general store in town.

Residential


The residential area houses ghouls and super mutants, as well as one scientist, his chess-playing radscorpion, and a talking spore plant.

Mine


The Broken Hills uranium mine is worked by the town's super mutant population.

Underground


Francis tells the Chosen One that they have seen people here and to investigate, starting the quest Find the missing people for Marcus.

Appearances
Broken Hills appears only in Fallout 2 and is mentioned by Marcus $$

Behind the scenes
Broken Hills is a real world location, Broken Hills, Nevada, a ghost town with a gold and silver mine of the same name.

Bugs

 * Access to the normally inaccessible section of the map on the westernmost edge is possible, on the square adjacent to the fence on one side and the red exit grid on the other. By clicking on the other side of the fence, the Chosen One will walk offscreen, and come back on the other side of the fence. There are footlockers in this new area containing the town's store's inventories.
 * If explosives are armed with an extended wait period and placed into the first footlocker, returning to speak with a shopkeeper will result in that individual now having lit explosives in their inventory.
 * Even if Jacob is in jail, his inventory in the new room will still restock.
 * Refrain from saving, reloading or changing from one zone to another while the armed explosives are waiting to go off, as this can cause crashes.
 * An infinite money exploit exists at the uranium refinery behind the caravan office. Bring uranium ore to the glowing white ghoul. If the player character agrees to have the ore refined for $1000, which takes one in-game day, the ghoul will ask to buy it back for $1500. At the dialogue screen where the ghoul buys the refined ore, repeat the conversation to sell repetitively, using the relevant number keys to speed the process.