Corvega Assembly Plant

The Corvega assembly plant is a pre-War facility in the city of Lexington in 2287. The plant is home to a group of raiders.

Layout
A total of seventeen raiders patrol the outside of the factory, along with a single turret at the main entrance. The gangways to the east side also provide access to numerous side entrances.

There is a hidden entrance access by way of pipes that are located in Lexington between the main and eastern entrances to the factory. Inside, there's only one turret guarding the pipe (mostly against ghouls) and some noise alarms.

Jared, the raider leader, is in a small, well-guarded area near the top of the factory. He has two machine gun turrets near him along with spotlights that will alert him to nearby intruders. Once all enemies in the immediate area are killed, two additional raiders will spawn. Inside the factory, the Sole Survivor will encounter twenty raiders and five turrets; in total, the Corvega assembly plant area contains 43 enemies.

Notable loot

 * Repair bobblehead – On the highest exterior catwalk over the plant, on the end of a walkway surrounding a large spherical blue tank.
 * Grognak the Barbarian issue #4 – In the office with Jared.
 * A mini nuke – In a Pulowski Preservation shelter shortly to the northeast of the plant. It is in a skeleton's arms.
 * Corvega safe key – On Jared, opens a safe.
 * A large number of coolant caps – In the plant. These can be scrapped, yielding a large amount of aluminum.

Related quests

 * The First Step – Kill the raiders in Corvega assembly plant.
 * Learning Curve – This is one of the locations where one must escort a scribe of the Brotherhood.
 * Last Voyage of the U.S.S. Constitution – Retrieve the FLL3 turbopump bearings.
 * Weathervane: Corvega assembly plant – Place a MILA unit for Tinker Tom.
 * Raider Troubles – Troublesome raiders might take refuge at this location between two attacks on the Commonwealth settlers.

Appearances
The Corvega assembly plant appears only in Fallout 4.

Bugs

 * Sometimes when reaching the final room where Jared is, the player character's health will inexplicably and constantly drain after being hit once by the turrets. Exiting and re-entering the building should solve this problem.
 * In one of the first stairways, there is a cigarette machine that, if one backs up onto it (possibly forward too), the player character will be stuck on it, unable to move anywhere else.
 * To fix this, reload a previous save prior to entering the Plant.