Ranger Station Charlie

The  is a location in Fallout: New Vegas.

Arriving here en route to Novac will find two rangers in the camp and an abundance of medical supplies. The ranger in charge of the camp is on patrol.

Inhabitants

 * Comm Officer Stepinac, located inside the Ranger house
 * One NCR ranger

Layout
Outside the ranger station you can see many mobile homes and cars piled up as fortifications implying that that the site used to be a pre-war trailer park. You can find some ammo, weapons and random junk by searching through them, the main building is on the right side as you walk through the entrance.

Inside the Ranger Station area, there are stacked caravans that have lots of bedding in them. Occasionally, a Ranger will appear in the far caravan from the entrance during the night, and will sit in a chair overlooking the road to the left during the day. He is a named character, but has no speech dialogs if the user tries to talk to him.

If you go to or return to the site on request from Ranger Andy in Novac, when you go inside the ranger station you will find that all the NCR troops in the building have been slaughtered. There are two bodies on the floor in the first room, and each has an armed Frag Mine hidden underneath. These can be disarmed if the PC pulls the bodies off of them, or alternatively the PC can trigger them with other (preferably thrown) explosives.

There are two Audio Logs - One under the desk right in front of the player as they enter, and the second on top of the stack of metal boxes, just to the right of that desk.
 * Listening to the Audio Logs, there's a warning from the Legion to the Rangers, also explaining that one of the Ranger female soldiers was taken as a hostage after the raid (this ranger can later be fought as an opponent in the arena at fortification hill). Bringing these audio logs back to Ranger Andy will increase your standing with Novac, and with the NCR, and will give you a bunch of caps from the "Ranger Veteran Fund", and will complete that unmarked quest.

The room on the left (through the door; the room with multiple bunk beds) contains one of the most devious and lethal trap set-ups in the game. Sitting near the wall immediately left of the door are two antique fire extinguishers. A trip wire running across the doorway is connected to a shotgun trap (under a bunk bed) which is pointed at one of the extinguishers. Behind the extinguishers lies an armed Bottlecap mine which will detonate either with proximity (as usual) or when the fire extinguishers explode. The combined explosion of the mine and the extinguishers is quite powerful (capable of killing the PC on multiple difficulties) and has absolutely no warning.

You can disarm the left-side tripwire by standing on the right-side of the door frame, or by detonating the trap safely by dragging an NCR Trooper's body onto the tripwire (no Karma loss/gain). It's also possible to disarm the trap by moving the fire extinguisher which is in the line of fire of the shotgun out of the way (it's possible to pick up the extinguisher without having to cross the tripwire). Then when you break the tripwire, the shotgun will fire harmlessly at the wall. However the bottlecap mine will still be in proximity mode and you must remember to defuse it. It is also possible to disarm the tripwire in the normal way by entering third person mode and carefully positioning yourself so that you can click on the tripwire peg to the left of the doorway.

The trap can also be made safe by shooting the fire extinguishers. Just make sure you stand well back.

Notable Loot
WARNING: Anything taken from here before the Legion attacks counts as theft and will result in a loss of karma. If caught stealing, NCR troops in the area will attack, and infamy gain with NCR.
 * Floor Safe - Hidden under bed to the right. Contains ammo, caps and Stimpacks.
 * Carton of cigarettes on top bunk above Floor Safe
 * First aid box (3) in entrance room on table.
 * Sunglasses at top of NE trailer ramps on table.
 * 10mm round at top of trailer ramps to SW under table.

Bugs

 * It is possible to loot the floor safe under the bunk bed before and after you start the quest. The items regenerate if you loot the safe prior to starting the quest.  When you return to the bunker after everyone has been killed the safe is locked again and it is possible to loot it again (no karma loss).It is possible for some mines to respawn in the bunk bed room. It is most likely for it to spawn on the left side of the door.
 * A Decanus can sometimes be found seated in the lookout position even before the massacre of Rangers there. He will be non-hostile towards you and the Rangers despite showing up as an enemy.
 * If the PC speaks with Ranger Andy after finding the massacre but before finding the audio logs, the quest can not be completed as your responses to Ranger Andy are limited to the general conversations you have had with him. This has been reported to have been fixed in a later patch.
 * completing the radio code updates from camp forlorn before speaking to Ranger Andy may cause the camp to never get overrun. (may not be a bug as the updated codes might have protected the camp from ambush)

Appearances
appears in Fallout: New Vegas.