Mod:DUST Survival Simulator/Known Bugs

A rather unorganized list of known, unexpected behaviours of Fallout: DUST, preferably with hints to solutions or at least workarounds.

While this page focuses on what might be called "bug fixing", the Mods for DUST page keeps a more extensive list of mods for various purposes.

Note: On this page, a Solution is characterized by providing an in-game resolution using available, unmodified game mechanics, while Workarounds require the use of third party tools, the console or other means to influence behaviour from outside of normal gameplay.

Bug Description
Despite being a well-matured mod, DUST still contains quite a few inconsistencies. Some of these inconsistencies might be perceived as bugs, and some of them might be intended part of the gameplay.

Workaround
The DUST Tweaks - Better Repair and More mod available on the Nexus does take care of a multitude of inconsistent changes DUST applies to the base game, which include repair lists, but also spelling fixes, adding missing Pip Boy icons, modifying or adding sounds, changing the skill class of weapons, fixing perks, changing loot on certain creatures, and a lot more.

The author keeps an extensive log of tweaks and fixes applied on the Nexus.

Bug description
Some munitions crafted by the Hand Loader perk will not be usable in any of the weapons.

This is a result of DUST overwriting some of the ammunition lists used for determining usable ammo for weapons introduced by the Gun Runners' Arsenal, without adding some of the GRA rounds back in.

The effect is not limited to Hand Loader craftable ammunition, and does affect other ammunition introduced by the GRA add-on as well.

Whether or not this is intended behaviour is not known.

Affected GRA Hand Load ammunition: Affected GRA non-Hand Load ammunition:
 * 20 Gauge. 3/0 Buck Mag. (Hand Loader) (GRA)
 * 12 Gauge, 4/0 Buck Mag. (Hand Loader) (GRA)
 * 9mm, JHP (Hand Load) (GRA)
 * 5.56mm, Match (Hand Load) (GRA)
 * 5mm, JSP (Hand Load) (GRA)
 * 12.7mm Round (Hand Load) (GRA)
 * 20 Gauge, Pulse Slug (GRA)
 * 20 Gauge, 3/0 Buck (GRA)
 * 12 Gauge, Pulse Slug (GRA)
 * 12 Gauge, Flechete (GRA)
 * 12 Gauge, Dragon's Breath (GRA)
 * 12 Gauge, 4/0 Buck (GRA)

Workaround A
The Fallout DUST GRA Ammo Fix available on the Nexus provides a mod for fixing the issue. Note the Known Issues section.

Workaround B
Use FNVEdit to add the missing GRA entries to DUSTs ammunition formlists by dragging them from the GunRunnersArsenal.esm to the DustSurvivalSimulator.esp. See this Reddit r/fodust thread for more information.
 * 1) Back up your game folder and your save games
 * 2) Using FNVEdit, locate the FormID List in DustSurvivalSimulator.esp. FNVEdit will automacially mark the lists with conflicting entries in rose (or whatever that colour is called ...).DUSTFVNEditHandLoad 001.jpg
 * 3) Select one of the lists with conflicting entries. The example screenshots use the contents of the AmmoList9mm.DUSTFVNEditHandLoad 003.jpg
 * 4) FNVEdit will mark missing entries in red. Drag the red entry or entries you want to be available in game again to the free cell in the adjacent DustSurvivalSimulator.esp column. You will need to confirm a warning in doing so.DUSTFVNEditHandLoad 003-0.jpg
 * 5) Close FNVEdit, saving the changed DustSurvivalSimulator.espDUSTFVNEditHandLoad 004.jpg

Bug description
Sneaking can actually increase the chances of being detected by Tunnelers.

Whether or not this is intended behaviour is not known.

Workaround
The Fallout DUST Tunneler Detection Fix mod available on the Nexus provides a fix for this behaviour.

Bug description
Ghost People can only be knocked unconcious, but not be killed. Dismembering them seems to be impossible.

This is not a bug.

Solution
Acquire the Ghost Hunter perk.

Bug description
Despite raising the sanity level of The Survivor above Insane, the Insanity and Wild Wasteland perks are not removed, making the penalties connected to the Insanity perk irreversible.

This is not a bug. Survivors should suffer the consequences of their wrong-doings.

Workaround
The Fallout DUST Cure all Effects of Insanity mod available on the Nexus provides a fix for this behaviour by introducing a new, craftable healing item. Note the effects listed, which are not limited to removing the Insanity and Wild Wasteland perks.

Bug description
Vault 19 exposes graphical glitches in certain areas, with textures sometimes disappearing or walls suddenly being transparent.

No workaround or solution is known.

Bug description
Some perks seem to not yield the expected results, or can not be selected during level up. Please refer to the perks page for more detailed information about perks.

Bug description
After reloading a savegame, survival meters suddenly show vastly increased values. This is a bug in the Fallout: New Vegas game engine.

Workaround A
Manually lower the meters back to what they were in the console by subtracting the difference between the old and the new values from the current values. Subtracting their current values will set the meters to zero. player.modav SleepDeprevation - player.modav Dehydration - player.modav Hunger - Note: Do not use setav or forceav for modifying actor values unless you know what you are doing, as setav sets the baseline value and forceav locks the value to what you enter.

Workaround B
Several mods available on the Nexus promise to remedy this bug. If you have tried one of them, please leave a comment, so we can add it to this article.

Bug description
Upon trying to enter Kai-sar's Hill the game crashes. This happens, because some remaining Vanilla game scripts get triggered when entering Kai-Sar's Hill, with these scripts then crashing the game.

Workaround
Installing the NVAC - New Vegas Anti Crash NVSE plugin available on the Nexus remedies the situation, and lets you access the fort.

Bug description
Some skeletons in Zion National Park seem to not only be able to quite happily move around, but also will engage in conversation, albeit very short ones

No workaround or solution is known.