Brotherhood of Steel

The Brotherhood of Steel (commonly abbreviated to BoS) is a post-War paramilitary organization devoted to the preservation of technology and knowledge with chapters operating across the ruins of America.

Background
The Brotherhood has its roots in the United States Armed Forces, founded by a United States Army security team stationed at Mariposa Military Base before the Great War. While the goals of the Brotherhood vary from chapter to chapter, they share a core mission centered on seizing and regulating pre-War technology throughout the wasteland. Though small, the Brotherhood has been an influential group in the history of the wasteland, first as a survivalist group, then a major research and development house, then finally as an enemy of the New California Republic, fighting a bitter war for control of technology in New California. Having suffered defeats in the West, the Brotherhood would be strengthened on the Eastern reaches of the continent, under Elder Arthur Maxson. Their motto is "Ad Victoriam".

NCR Brotherhood War
The expansion of the NCR led to a conflict with the Brotherhood. The disagreements over the way technology should be handled resulted in war with the New California Republic. The Brotherhood was eventually forced into a retreat. At least six Brotherhood bunkers were lost to the Republic, four of them destroyed by the Brotherhood themselves in a last ditch attempt to deny them to the enemy.

The most well-known known confrontation occurred during the NCR's Operation: Sunburst in 2276. Under Elder Elijah's leadership, the Mojave chapter of the Brotherhood of Steel was operating out of the solar power plant of HELIOS One when the NCR launched an attack. The NCR's numerical superiority over the Brotherhood, coupled with Elder Elijah's immense reluctance to leave Helios, allowed the NCR to overwhelm the defenders, leading to the loss of over half the chapter. The Mojave chapter of the Brotherhood was considered effectively neutralized. The Mojave chapter went under lockdown following their defeat at HELIOS One and the retreat to Hidden Valley.Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Brotherhood of Steel The Brotherhood of Steel is a militant organization devoted to the preservation of pre-war technology and human knowledge. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations. In practice, its definition of technology is strangely selective, ignoring basic but potentially useful technologies (genetic modification of crops and civil engineering, for example) in favor of combat technology such as energy weapons and power armor: and even now, nearly two centuries after the Great War, the Brotherhood zealously restricts the use and knowledge of such technologies to its own membership. ''The Mojave Brotherhood operated freely amid the Vegas wastes for several years, carrying out many reclamation missions without serious opposition. The balance of power shifted in 2251, when a large contingent of NCR troops entered the region and occupied Hoover Dam. Conflict was inevitable. Nearly two years of guerilla skirmishes culminated in a pitched battle at HELIOS One, a solar energy plant the Brotherhood had been refurbishing for several months with the goals of bringing it back online and activating its hidden offensive capabilities (the ARCHIMEDES II death ray). The battle for HELIOS One (Operation: Sunburst) proved a disaster for the Mojave Brotherhood. More than half its Paladins and Knights were killed. The chapter's leader, Elder Elijah, disappeared without a trace. The Brotherhood was driven from the facility, which suffered extensive damage. Survivors retreated to Hidden Valley.'' ''Since that defeat, the chapter's leader, Elder McNamara, has restricted activity outside the bunker to occasional reconnaissance missions and high-value raids. All operations take place at night, and engagement of NCR forces is strictly forbidden. Though the Brotherhood's ascetic lifestyle has prepared its members for a sequestered existence better than most, the passivity of their current situation has proved highly stressful."'' (Fallout: New Vegas Official Game Guide faction profiles)

The Brotherhood in the Capital
The Brotherhood's presence in the east suffered a further setback when Elder Lyons, head of the Capital Wasteland division, refused a direct order from the Lost Hills Elder Council, confirming their suspicions that he had gone rogue and was no longer pursuing the original mission. In response, the Brotherhood completely shut off communications to Lyons' division and denied them any reinforcements. Alone, Lyons' organization attempted to implement a charitable program of aiding the wasteland, but their insistence on charity, rather than an equitable exchange, led to their steady decline and loss of territory. While the tides seemed to turn during the Battle of Project Purity with the remnants of the Enclave, thanks to the influx of new technology and resources, the organization was effectively crumbling.

The key blow to the organization came with the death of Owyn Lyons circa 2278 and the loss of now-Elder Sarah Lyons later that same year. With the seat of power emptied, the remaining Brotherhood members elected multiple ineffectual leaders, while the adolescent Squire Arthur Maxson matured into a capable warrior and tactician, eventually securing a victory over Shepherd, the new warboss of the Capital Wasteland super mutants, in 2282. This feat earned him a provisional leadership position. In fact, this position was bestowed by West Coast Elders, who revealed that they still monitored their errant brethren.

Maxson's position solidified in 2283, when he negotiated a treaty with the Brotherhood Outcasts, bringing them back into the fold and reforming the entire organization, abandoning Lyons' doctrine. Lyons' Brotherhood became a distant memory as Maxson restored the original mission of the Brotherhood of Steel. While some members found this distasteful and left, the overwhelming majority remained, proud to serve a refocused Brotherhood. Maxson became leader of the Brotherhood's Eastern branch, effectively leading to its rebirth.

Society
The Brotherhood has several distinct ranks that define a member's standing in the Brotherhood social structure, distinguishing each member's position. At the foundation of the hierarchy lies the Chain That Binds doctrine. It mandates obedience to one's superiors and forbids circumventing ranks when giving orders. Superiors may only give orders to their direct subordinates, but not their subordinate's subordinates. Although intended to ensure the cohesion of command, the doctrine has been generally interpreted as a simple mandate of obedience within the order, with the order flow requirements ignored, abandoned, or altered in practice. However, it does provide a technicality that can be invoked to relieve members of their rank - up to and including elders.

Roger Maxson's goals in inventing a new tradition and mythology for the Brotherhood were two-fold. First, they would ensure that members of the Brotherhood would be stripped of their ties to the pre-War military and government, ensuring that any surviving general or politician would not be able to invoke their oaths and use them to unleash nuclear devastation on the world again (as was the case with Secretary of Agriculture Thomas Eckhart in Appalachia). Second, it would give the survivors an idea to believe in, something they could dedicate themselves to, and finding meaning in their lives after the nuclear war. The inspiration came from the fall of the western Roman Empire when knights and scribes kept the fire of civilization going after the empire imploded.

Property and trade
As a quasi-religious military order, the Brotherhood utilizes scrip for internal trades. Necessary operations, supplies, and other amenities are provided free of charge to working members of the Brotherhood at Lost Hills (though in case of new initiates coming from the outside, they must serve for ten years before the Brotherhood will provide its most advanced services without charge). Every member receives an allotment of rations to maintain their health and they may be traded between members. All equipment beyond personal items is issued by the Brotherhood and issued items, especially weapons, are carefully tracked by serial number.

Outside of Lost Hills, though, the rules may change from chapter to chapter. For example, the Mojave chapter will not sell any equipment to any outsider unless the elder gives permission. Under Elder Lyons' rule, the Brotherhood was known to trade with outsiders, but as of 2277, there were many incidents that dissuaded the Brotherhood from such activities. As of 2287, the Eastern division has resumed trade relations in the Capital Wasteland and established new ones in the Commonwealth. While standard issue gear and weapons are available for free to members, more specialized weapons and equipment must be purchased from the quartermasters.

Belief system
The beliefs of the Brotherhood were shaped by the experiences of Roger Maxson at Mariposa Military Base and in the aftermath of the Great War. At first, the Brotherhood focused on aiding survivors to the best of its ability, acting as an armed fighting force, rather than the military order it would become. The change came with the realization that the collective knowledge of humanity was in danger of being lost for generations to come. To keep the secrets of the past alive, Maxson decided to dedicate the Brotherhood to the preservation of technology and human knowledge, collecting it in order that the Brotherhood might become the catalyst for humanity's rebirth. As the guardians of civilization, the Brotherhood would focus on the big picture, with direct aid considered a secondary concern.

Major changes were introduced under Elder Arthur Maxson in the 2280s. Like the Brotherhood of the 22nd century, the Eastern division dedicated itself to the advancement of humanity. Beyond taking an active role in wasteland politics, the Brotherhood embraced Elder Lyons' policies of eradicating abominations, combining them with a new approach to controlling technology. Abominations of nature brought about by mankind's meddling are viewed as a scourge that needs to be destroyed in order for humanity to prosper. The list typically involves super mutants and feral ghouls, although the Brotherhood also eliminates raiders and other threats as a matter of course.

Control of technology is seen as a means to an end. As a result, the Brotherhood seeks to understand the nature of technology, its power and meaning to humans, and fights those who would abuse said power for their own ends, endangering mankind in the process. The most noticeable way in which this policy is implemented is the collection of technology from pre-War sites, to prevent its abuse.

Insignia
The iconography of the Brotherhood of Steel is built around its emblem: gears, sword and wings. It is used widely to decorate their facilities, tag armor and equipment, and as part of markers identifying their territory, and overall building up a distinct visual identity. The order marks virtually every piece of equipment it possesses with its sigil. The Brotherhood insignia has evolved throughout the years and while it has retained its general appearance, the number of cogs on the gears, their facing, and basic color scheme have varied between iterations.

Founding chapter
The headquarters of the Brotherhood and its first chapter is the Lost Hills bunker in California, the seat of the Brotherhood's High Elder, and its ruling council, and the place where the organization was founded. It is also the center of their research and military activities. However, by 2242, the Brotherhood was spread across the wastes of California in small bunkers and installations hidden from the eyes of common folk, and finding them all and wiping them out would be a difficult and dangerous task.

Their installations include small observation bunkers (for example, in the Den, San Francisco, and Shady Sands), as well as major outposts and subterranean facilities, like Hidden Valley. Apart from Hidden Valley, at least six other larger bunkers are confirmed to exist, though four of them were destroyed by the Brotherhood and two fell to the NCR. All Brotherhood outposts are formally subject to the Lost Hills' ruling council's authority, even if they sometimes tend to act independently, especially if they are located far from California, and contact with the headquarters is rare. The Lost Hills bunker is surrounded by the state of Maxson, which, while named after the founder of the Brotherhood, is officially outside Brotherhood rule and is a state of the New California Republic. The later conflict between the Republic and the Brotherhood most likely resulted in the destruction of many of the Brotherhood's bunkers in New California.

Appalachia
The Appalachian branch of the Brotherhood of Steel was founded when Roger Maxson contacted Lt. Elizabeth Taggerdy via satellite. The chance meeting led to the earliest branch of the Brotherhood being established in the remote region. Based out of Camp Venture and later Fort Defiance, the chapter focused on recovery and aiding the local population in its early years, before focusing entirely on the destruction of the scorchbeasts and the Scorched as an existential threat to humanity. The chapter failed in its attempt to contain the threat, becoming extinct in August 2095, less than twenty years after their foundation.

However, in the year 2103, the Brotherhood First Expeditionary Force arrived in Appalachia and set up at Fort Atlas, previously called the ATLAS Observatory, reestablishing a Brotherhood presence in the region.

Mojave Chapter


The Brotherhood's bunker is located in Hidden Valley, directly east of the settlement of Goodsprings in the Mojave Wasteland. It is surrounded by powerful underground fans that serve as a high-tech defense system, creating artificial sandstorms that allow the inhabitants to travel to and from the bunker undercover. It also serves as a kind of electronic disturbance to any and all outside factions' targeting sensors, therefore rendering the bunker safe from detection.

Prior to 2276 the Mojave Brotherhood had been very active in the region before their crippling defeat at HELIOS One by NCR Forces and were forced underground on the orders of their new leader Elder McNamara. Due to a complete lockdown ordered to preserve what remaining soldiers he had, McNamara relies solely on teams that were trapped outside of the bunker for intel and trusted undercover operatives to bring food and supplies back to those trapped inside.

Despite their seclusion from the outside world they still are regarded as a powerful faction in the region, this is shown in Mr. House's calculations as they painted the Brotherhood insurgency to be the greatest threat to his reign in the Mojave Wasteland in the long-term.

East Coast Brotherhood
On the East Coast, the East Coast division of the Brotherhood established the Citadel, built into and beneath the ruins of the Pentagon in Washington, D.C. This faction was led by the idealistic Elder Owyn Lyons who decided to make the protection of the human inhabitants of the Capital Wasteland from super mutants and other threats his top priority, instead of the acquisition and preservation of technology. Elder Lyons’ daughter Sarah commanded her own elite squad, Lyons' Pride. These soldiers help preserve the Capital Wasteland by holding back the super mutants, who tend to remain in the urban ruins of Washington, D.C.

Members of Lyons' expeditionary force who preferred to stay faithful to the Brotherhood's original goals of locating and preserving technology and knowledge eventually abandoned him in 2276, after Lyons outright refused to permit them to excavate Fort Independence. Under the lead of Paladin Henry Casdin, they left the Citadel to take up residence in the fort and styled themselves as the Brotherhood Outcasts. In addition to carrying out Lyons' original orders, the Outcasts attempted to re-establish contact with the western elders and have Lyons placed in front of a firing squad.

Following both Lyons' deaths circa 2278, the chapter was managed by a string of largely ineffectual elders, only to come under the leadership of Elder Arthur Maxson in 2283, who reunited the chapter with the Brotherhood Outcasts. The Prydwen, a large airship, allowed them to send long-range recon teams to scout regions and recover technologies. One of these, Recon Squad Gladius, was sent to the Commonwealth to investigate the region after the disappearance of Recon Squad Artemis. Their findings prompted the Brotherhood to deploy in the Commonwealth aboard the Prydwen and strike against the Institute. Once they arrived, the Brotherhood conducted an air assault on the feral ghouls occupying Boston Airport and established their main base of operations there. They are capable of and frequently conduct air assault operations, especially when inserting patrol teams and assaulting objectives such as Bunker Hill.

Midwest
The Brotherhood of Steel sent a detachment of troops east by airship to track super mutants. After crash landing in Chicago they have clashed with them in the city. By 2254 they have been classified as a rogue unit and fell off of the radar of the organization's other chapters.

Foreign relations
While they are generally not hostile to others without a good reason, members of the Brotherhood are not interested in justice for the obviously weaker and less fortunate wastelanders (or mutants) around them. They largely focus on keeping their secrecy and preserving and developing technology, which they often put above human life since technology is irreplaceable in the post-nuclear wastelands—lives are not. Their motives are often unclear, and Brotherhood members are not people to be trifled with.

The Brotherhood does not like to share their choicest technological bits with others, despite the obvious benefits their technology could bring to the Wasteland. It is a commonly accepted truth within the Brotherhood that the people of the Wasteland are not responsible enough to use (and maintain) all of the technology the Brotherhood has at their disposal. They are known for trading some of their technologies with frontier communities and the states of the New California Republic in exchange for food and other resources, but they keep the more sensitive and advanced technologies to themselves.

By 2281, the Brotherhood fought against the NCR in the devastating Brotherhood War. One of the most devastating campaigns of the war played out in the Mojave wasteland: in the course of Operation: Sunburst more than half the chapter perished, forcing Elder McNamara to declare lockdown: sealing the chapter underground, with only high security patrols and supply runners allowed outside. All brothers left outside the bunker are cut loose if this protocol is enacted. The Brotherhood has also enacted a scorched earth policy: if a bunker is invaded, the crew is obligated to initiate self-destruct. In four out of six instances of successful invasion by NCR forces, this was carried out.

Outside recruitment
For most of its existence, the Brotherhood did not recruit outsiders as a general rule. When it did, they required the recruits to be very young, so that the proper relationship with technology could be cultivated. Adults have an approach that the Brotherhood considers perverted. However, exceptional individuals may conditionally join the Brotherhood.

Circa 2287, the policy changed radically. As Elder Arthur Maxson became the leader of the Brotherhood's Eastern branch, he retained Elder Owyn Lyons' practice of recruiting wastelanders sponsored by existing Brotherhood members and expanded it. As it was under Lyons, the sponsor would travel with their charges and teach them the ideals of the Brotherhood and train them in combat. To this end, active members can field promote recruits to Initiate rank, but the rank and subsequent promotions have to be confirmed by the Elder at the earliest possible opportunity. However, while the member can retract their sponsorship, once the rank is confirmed by the Elder, only the Elder can dismiss the sponsored party from the organization.

Attitude towards mutants
The Brotherhood's attitude towards mutants ranges from dislike to outright hostility. When it comes to the ghouls, the Brotherhood dislikes them due to their ideology. As the Brotherhood hoards and preserves technology, tinkering ghouls that dismantle or sometimes damage old technology are abhorrent. Their dislike was amplified by salvaging operation in the Glow, a location regarded by the Brotherhood as close to the holy ground due to the deaths of their comrades there and high technology within. Most Brotherhood members came to see ghouls as filthy scavengers. Thankfully, contact between them is limited.

Their hostility towards super mutants was derived from the location of Lost Hills. The proximity of their bunker to Mariposa put them in the paths of many bloodthirsty mutants. That made them an easy choice for an external enemy to focus members of the chapter on. However, the Brotherhood drove away super mutants with minimal loss of life on both sides of the conflict after the fall of the Master and wasn't hostile towards super mutants that settled down peacefully.

By 2287, the Brotherhood has radicalized its policy towards mutants, with standing orders to exterminate any post-War abominations. In practice, the Brotherhood usually doesn't shoot on sight unless targets are confirmed as hostile - even if they are a synth in a critical location.

Weapons
Military technology is the Brotherhood's main priority, and their efforts over the centuries have equipped them with a powerful array of power armor, energy weapons, defense turrets, combat implants, and computers. Their focus allowed them to amass sizable stockpiles of power armor (T-60, T-51 and T-45 variants, though they lack the ability to manufacture new units) and energy weapons. Apart from applied combat technologies, the Brotherhood also has access to advanced medical technologies such as cybernetics, combat implants and virtual reality training systems, which allow personnel to maintain their combat prowess even under lockdown.

Some chapters have also supplemented their combat force with recovered robots, like robobrains, sentry bots, and even a prototype combat robot. Due to their lack of manpower, and the fact that they did not recruit outsiders, the Brotherhood splinter group known as the Outcasts relied heavily on reprogrammed robots in order to augment their smaller pool of human soldiers.

Vehicles
The Brotherhood does not possess working ground vehicles. The Brotherhood did have access to an entire fleet of airships in the mid-22nd century, used for exploration and recon. However, over the years the fleet was either destroyed or dismantled for spare parts. By the 23rd century, none of the airships remained, with one notable vessel crashing in the Midwest on a long-range exploration mission. It was not until the acquisition of Pride One, a captured Enclave Vertibird, at the end of the Brotherhood-Enclave War, that the Brotherhood returned to the skies. Eight years later the Brotherhood built a new, more advanced, airship at Adams Air Force Base which they christened The Prydwen. The Prydwen's construction was carried out alongside a brand new Vertibird fleet. This fleet would be made up of captured and restored Enclave Vertibirds, as well as brand new ones built from scratch. By 2287, the size of this new air force was so significant that the Brotherhood created an entirely new caste, known as lancers, in order to pilot them.

Research and manufacturing
While the overall devotion to research has decayed over the course of centuries, the Brotherhood was once at the forefront of research in the wasteland. In the 22nd century, for example, research topics ranged from redeveloping laser weapons, through physics,   to astronomy  and theories on time travel.

In terms of manufacturing capacity, the west coast Brotherhood relies on items hand-made by the Knights. Although limited supplies pose a challenge, the real problems come from the actual manufacturing and prototyping process, especially when the reality doesn't seem to match the Knights' expectations. Regardless, the Brotherhood was able to maintain a high enough output of technology (primarily weapons and ammunition) to support themselves and trade the surplus for water, food, and other necessary supplies. However, hand manufacturing and the high degree of sophistication of their primary weapons mean that the Brotherhood has limited strategic flexibility: It cannot compete with nation-states like the New California Republic, with their reserves of manpower, industrial output and the mass use of inexpensive weapons.

Bases
{| class="va-table va-table-full mw-collapsible mw-collapsed" ! colspan="1" | Locations

Appalachia

 * Fort Atlas
 * Fort Defiance (formerly)
 * Camp Venture (formerly)


 * Thunder Mountain Power Plant (formerly)

The Commonwealth

 * The Prydwen
 * Boston Airport
 * Cambridge Police Station
 * Waypoint Echo

Capital Wasteland

 * Adams Air Force Base
 * The Citadel
 * GNR building plaza
 * Jefferson Memorial
 * Washington Monument

Mojave Wasteland

 * Abandoned Brotherhood of Steel bunker (formerly)
 * Brotherhood of Steel safehouse
 * HELIOS One (formerly)
 * Hidden Valley bunker

New California

 * Lost Hills
 * San Francisco Brotherhood outpost
 * }

Appearances
The Brotherhood of Steel has appeared in every Fallout game to date.