ChiefGustavo.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 000179B4	0	MS12_Attack_000179B4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_000179B4_1.mp3	File Not Found		Attack	--	Ghouls! On me! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 000179B5	0	MS12_Attack_000179B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_000179B5_1.mp3	File Not Found		Attack	--	They're everywhere! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 000179B6	0	MS12_Attack_000179B6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_000179B6_1.mp3	File Not Found		Attack	--	Die zombie! Die! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 000179C1	0	MS12_Attack_000179C1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_000179C1_1.mp3	File Not Found		Attack	--	You got to shoot them in the head! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 00017A24	0	MS12_Attack_00017A24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_00017A24_1.mp3	File Not Found		Attack	--	How the hell did they get in here? Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 00017A26	0	MS12_Attack_00017A26_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_00017A26_1.mp3	File Not Found		Attack	--	Goddamn zombies everywhere! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 00017A27	0	MS12_Attack_00017A27_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_00017A27_1.mp3	File Not Found		Attack	--	Someone flank that one! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F02	0	MS12_DeathResponse_00016F02_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F02_1.mp3	File Not Found		DeathResponse	--	That zombie's a real corpse now! Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F03	0	MS12_DeathResponse_00016F03_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F03_1.mp3	File Not Found		DeathResponse	--	One less of those things to deal with. Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F04	0	MS12_DeathResponse_00016F04_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F04_1.mp3	File Not Found		DeathResponse	--	Damn it. I kill one and three more show up! Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F05	0	MS12_DeathResponse_00016F05_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F05_1.mp3	File Not Found		DeathResponse	--	How many of these things do we have to kill? Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F06	0	MS12_DeathResponse_00016F06_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F06_1.mp3	File Not Found		DeathResponse	--	He's down! Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045780	0	DialogueTe_DialogueTenpenn_00045780_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045780_1.mp3	File Not Found		DialogueTenpennyConv00	--	That's right. And the safety's off. Back off. Anger 100	threatening a man who just hit on him --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045781	0	DialogueTe_DialogueTenpenn_00045781_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045781_1.mp3	File Not Found		DialogueTenpennyConv00	--	Same old shit. See something big and ugly moving in the distance. Shoot the hell out of it. Go an' check to make sure it's dead. Rinse and repeat. Anger 25	gruffly explaining his daily routine as security chief --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045782	0	DialogueTe_DialogueTenpenn_00045782_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045782_1.mp3	File Not Found		DialogueTenpennyConv00	--	I can assure you, Mr. Wellington, we're not just sunning ourselves out there all day. That's for damn sure! Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045783	0	DialogueTe_DialogueTenpenn_00045783_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045783_1.mp3	File Not Found		DialogueTenpennyConv00	--	Hah! I'm fine with the same old shit all the time. The day something "interesting" happens in the Wasteland, it's time to retire! Neutral 50	joking with a friend about the hard life of being security chief --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045785	0	DialogueTe_DialogueTenpenn_00045785_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045785_1.mp3	File Not Found		DialogueTenpennyConv00	--	Everything is under control, Ms. Montenegro. Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045786	0	DialogueTe_DialogueTenpenn_00045786_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045786_1.mp3	File Not Found		DialogueTenpennyConv00	--	They don't deserve it. But... oh, what the hell. Go ahead Ms. Primrose. If it'll make you happy, send them whatever you like. Neutral 50	gruff, but then accepting the kindness --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045787	0	DialogueTe_DialogueTenpenn_00045787_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045787_1.mp3	File Not Found		DialogueTenpennyConv00	--	You're pressing your luck, Hawthorne. Anger 50	gruff and annoyed --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045788	0	DialogueTe_DialogueTenpenn_00045788_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045788_1.mp3	File Not Found		DialogueTenpennyConv00	--	I'll be sure to discuss it with them Mrs. Wellington. Anger 25	gruff (and annoyed) --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045789	0	DialogueTe_DialogueTenpenn_00045789_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045789_1.mp3	File Not Found		DialogueTenpennyConv00	--	Hello Ms. Lancaster. Happy 50	gruff but flattered --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 0004578A	0	DialogueTe_DialogueTenpenn_0004578A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004578A_1.mp3	File Not Found		DialogueTenpennyConv00	--	I'm afraid not, Ms. Cheng. Happy 100	extremely amused by what she asked --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 0004532D	0	DialogueTe_DialogueTenpenn_0004532D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004532D_1.mp3	File Not Found		DialogueTenpennyConv01	--	I'm sorry? What?! Anger 25	caught off guard, and covering it with gruff anger --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 0004532E	0	DialogueTe_DialogueTenpenn_0004532E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004532E_1.mp3	File Not Found		DialogueTenpennyConv01	--	Thank you for your concern, Doctor. But things've been tense is all, and my men are just blowing off steam. Don't worry. They'll be fine. Surprise 10	gruffly dismissing his concerns --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045330	0	DialogueTe_DialogueTenpenn_00045330_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045330_1.mp3	File Not Found		DialogueTenpennyConv01	--	And I envy your retirement, Dashwood. Though it's true. There's something satisfying about bagging a Rad-Scorpian at 100 yards with a single shot. Happy 50	chatting with someone he respects --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045331	0	DialogueTe_DialogueTenpenn_00045331_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045331_1.mp3	File Not Found		DialogueTenpennyConv01	--	Cheng. Damn it. Call me "Chief." Chief Gustavo! All that "comrade" nonsense is really getting on my nerves. Anger 50	gruff and annoyed that this guy calls him "Comrade Gustavo" all the time --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045334	0	DialogueTe_DialogueTenpenn_00045334_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045334_1.mp3	File Not Found		DialogueTenpennyConv01	--	That's kind of you, Ms. Primrose. But it's better if they don't cozy up with the residents. Helps retain discipline and remind them why they're here. Happy 75	gruff but appreciative --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045335	0	DialogueTe_DialogueTenpenn_00045335_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045335_1.mp3	File Not Found		DialogueTenpennyConv01	--	I'm on duty. You alright Hawthorne? Don't want a repeat of that little stunt you pulled. Anger 50	gruffly rebuking an offer to share a drink with a drunkard --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045336	0	DialogueTe_DialogueTenpenn_00045336_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045336_1.mp3	File Not Found		DialogueTenpennyConv01	--	It was very... thorough, Mrs. Wellington. Do the other residents know you have catalogued all their habits and daily routines like that? Happy 50	(gruff) trying to be polite, but thinking she's a bit crazy --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045337	0	DialogueTe_DialogueTenpenn_00045337_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045337_1.mp3	File Not Found		DialogueTenpennyConv01	--	Ms. Lancaster. Happy 50	gruff but warm --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045338	0	DialogueTe_DialogueTenpenn_00045338_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045338_1.mp3	File Not Found		DialogueTenpennyConv01	--	I'd have to say that would be extremely unlikely, Mrs. Cheng. Happy 50	amused --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv03	FormID 00047561	0	DialogueTe_DialogueTenpenn_00047561_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00047561_1.mp3	File Not Found		DialogueTenpennyConv03	--	You're wasting your time. I don't want to have to tell you again. This gun is loaded. I'd hate for it to accidentally go off in your direction. Anger 100	(angry) telling off a man who hit on him --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyEatStartTopic	FormID 00027398	0	DialogueTe_DialogueTenpenn_00027398_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00027398_1.mp3	File Not Found		DialogueTenpennyEatStartTopic	--	Time to take five. Neutral 50	hungry and on his way to get food --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennySleepStartTopic	FormID 0002738B	0	DialogueTe_DialogueTenpenn_0002738B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0002738B_1.mp3	File Not Found		DialogueTenpennySleepStartTopic	--	Well, there's another day done. Disgust 50	tired and heading off to bed --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	GOODBYE	FormID 000183BB	0	DialogueTenpenny_GOODBYE_000183BB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GOODBYE_000183BB_1.mp3	File Not Found		I have to go now. --	I still got my eye on you. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	GOODBYE	FormID 000183BC	0	DialogueTenpenny_GOODBYE_000183BC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GOODBYE_000183BC_1.mp3	File Not Found		I have to go now. --	Watch yourself. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	GOODBYE	FormID 000184AF	0	DialogueTenpenny_GOODBYE_000184AF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GOODBYE_000184AF_1.mp3	File Not Found		I have to go now. --	Don't do anything stupid. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	GOODBYE	FormID 000BE9FB	0	MS12_GOODBYE_000BE9FB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GOODBYE_000BE9FB_1.mp3	File Not Found		I have to go now. --	Watch your back. And don't trust that Roy Phillips for a second. Anger 10	giving advice, and reminding the player he is making a dangerous choice --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	GOODBYE	FormID 000BE9FC	0	MS12_GOODBYE_000BE9FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GOODBYE_000BE9FC_1.mp3	File Not Found		I have to go now. --	It's dark in those tunnels. Shoot first, and ask questions later. Anger 10	giving advice, and reminding the player he is making a dangerous choice --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431A9	0	DialogueTenpenny_HELLO_000431A9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431A9_1.mp3	File Not Found		HELLO	--	You got anything to report, Ling? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431AB	0	DialogueTenpenny_HELLO_000431AB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431AB_1.mp3	File Not Found		HELLO	--	Doctor. I trust everything's okay? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431AD	0	DialogueTenpenny_HELLO_000431AD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431AD_1.mp3	File Not Found		HELLO	--	Wellington. You and your wife getting along alright? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431AF	0	DialogueTenpenny_HELLO_000431AF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431AF_1.mp3	File Not Found		HELLO	--	Dashwood. You're staying out of trouble, I hope? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B1	0	DialogueTenpenny_HELLO_000431B1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B1_1.mp3	File Not Found		HELLO	--	Cheng. Sorry I keep missing your Neighborhood Watch committee meetings. Keep up the good work, though. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B3	0	DialogueTenpenny_HELLO_000431B3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B3_1.mp3	File Not Found		HELLO	--	Ms. Montenegro. How are things? Any suspicious activity you'd like to report? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B5	0	DialogueTenpenny_HELLO_000431B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B5_1.mp3	File Not Found		HELLO	--	Ms. Primrose. The next shipment of food stuffs might be delayed. I was chatting with the caravan guard. Seems the Raiders have gotten rather bold. Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B7	0	DialogueTenpenny_HELLO_000431B7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B7_1.mp3	File Not Found		HELLO	--	Hawthorne. We've gotten a few complaints. Having trouble sleeping recently? Neutral 50	gruffly (but trying to remain polite) questioning a drunk whose caused some disturbances. --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B9	0	DialogueTenpenny_HELLO_000431B9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B9_1.mp3	File Not Found		HELLO	--	Mrs. Wellington. Neutral 50	a gruff hello --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431BB	0	DialogueTenpenny_HELLO_000431BB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431BB_1.mp3	File Not Found		HELLO	--	Ms. Lancaster. How is the tower's favorite resident? Neutral 50	gruff, and trying to be sociable and possibly even flirting --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431BD	0	DialogueTenpenny_HELLO_000431BD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431BD_1.mp3	File Not Found		HELLO	--	Ms. Cheng. How are you today? Neutral 50	gruff trying to be polite --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D6	0	DialogueTenpenny_HELLO_0004B9D6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_0004B9D6_1.mp3	File Not Found		HELLO	--	Hello. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D8	0	DialogueTenpenny_HELLO_0004B9D8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_0004B9D8_1.mp3	File Not Found		HELLO	--	Hi. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D9	0	DialogueTenpenny_HELLO_0004B9D9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_0004B9D9_1.mp3	File Not Found		HELLO	--	Hey. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyDashwoodSneak	Conversation	HELLO	FormID 0004758B	0	DialogueTe_HELLO_0004758B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_HELLO_0004758B_1.mp3	File Not Found		HELLO	--	Ahem. Dashwood. Don't do anything stupid. Surprise 50	gruff and slightly suspicious --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyDashwoodSneak	Conversation	HELLO	FormID 0004758C	0	DialogueTe_HELLO_0004758C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_HELLO_0004758C_1.mp3	File Not Found		HELLO	--	Ahem. Dashwood. Don't do anything stupid. Surprise 50	gruff and slightly suspicious --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	HELLO	FormID 000BEA0F	0	MS12_HELLO_000BEA0F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_HELLO_000BEA0F_1.mp3	File Not Found		HELLO	--	I can smell the stink of Ghoul on you. Disgust 50	gruff mercenary giving a hard time to a moron who thinks there is a peaceful solution to a bloody conflict --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	HELLO	FormID 000BEA10	0	MS12_HELLO_000BEA10_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_HELLO_000BEA10_1.mp3	File Not Found		HELLO	--	Well? What's the status on Roy Phillips and his gang? Anger 50	annoyed its taking so long to see progress --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	HELLO	FormID 000BEA11	0	MS12_HELLO_000BEA11_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_HELLO_000BEA11_1.mp3	File Not Found		HELLO	--	Not ready to take on those Ghouls after all? Huh? Disgust 50	gruff mercenary giving a hard time to a moron who thinks he's better --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Conversation	MS12ArgumentTopic	FormID 000170B8	0	DialogueTe_MS12ArgumentTop_000170B8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_MS12ArgumentTop_000170B8_1.mp3	File Not Found		MS12ArgumentTopic	--	How many times do we have to go through this? You're not getting in! Anger 100	yelling at a obstinate enemy on the other end of an intercom --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Conversation	MS12ArgumentTopic	FormID 000170BA	0	DialogueTe_MS12ArgumentTop_000170BA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_MS12ArgumentTop_000170BA_1.mp3	File Not Found		MS12ArgumentTopic	--	I've already told you Tenpenny won't allow zombies to live here! Anger 100	yelling at a obstinate enemy on the other end of an intercom --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Conversation	MS12ArgumentTopic	FormID 000170BD	0	DialogueTe_MS12ArgumentTop_000170BD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_MS12ArgumentTop_000170BD_1.mp3	File Not Found		MS12ArgumentTopic	--	You're definitely not human, that's for damn sure. For the last time: NO ZOMBIES ALLOWED! Anger 100	yelling at a obstinate enemy on the other end of an intercom --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	TenpennyGustavoGreetPlayer	FormID 00016ECF	0	DialogueTe_TenpennyGustavo_00016ECF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyGustavo_00016ECF_1.mp3	File Not Found		TenpennyGustavoGreetPlayer	--	Welcome to Tenpenny Tower! Don't do anything stupid. Anger 10	gruff mercenary giving a warning to be on best behavior --	--	--	MaleAdult02	MS12	Detection	AlertToCombat	FormID 00018E15	0	MS12_AlertToCombat_00018E15_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToCombat_00018E15_1.mp3	File Not Found		AlertToCombat	--	There! Another goddamn zombie! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	AlertToCombat	FormID 00018E16	0	MS12_AlertToCombat_00018E16_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToCombat_00018E16_1.mp3	File Not Found		AlertToCombat	--	Zombie! Over here! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	AlertToCombat	FormID 00018E17	0	MS12_AlertToCombat_00018E17_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToCombat_00018E17_1.mp3	File Not Found		AlertToCombat	--	Got him! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	AlertToNormal	FormID 000187E9	0	MS12_AlertToNormal_000187E9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToNormal_000187E9_1.mp3	File Not Found		AlertToNormal	--	Is that all of them? Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	AlertToNormal	FormID 0001887B	0	MS12_AlertToNormal_0001887B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToNormal_0001887B_1.mp3	File Not Found		AlertToNormal	--	They're gone... for now. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToLost	FormID 00017D7F	0	MS12_CombatToLost_00017D7F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToLost_00017D7F_1.mp3	File Not Found		CombatToLost	--	Damn it, where'd it go? Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToLost	FormID 00017D9F	0	MS12_CombatToLost_00017D9F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToLost_00017D9F_1.mp3	File Not Found		CombatToLost	--	Sneaky fuckers, aren't they? Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToLost	FormID 00017DA7	0	MS12_CombatToLost_00017DA7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToLost_00017DA7_1.mp3	File Not Found		CombatToLost	--	It's got to be here somewhere. Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToNormal	FormID 00017ABF	0	MS12_CombatToNormal_00017ABF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToNormal_00017ABF_1.mp3	File Not Found		CombatToNormal	--	Is that the last of them? Neutral 50	professional mercenaries won against overwhelming odds --	--	--	MaleAdult02	MS12	Detection	CombatToNormal	FormID 00017BE7	0	MS12_CombatToNormal_00017BE7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToNormal_00017BE7_1.mp3	File Not Found		CombatToNormal	--	Holy shit, I thought we were zombie toast back there. Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToNormal	FormID 00017C88	0	MS12_CombatToNormal_00017C88_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToNormal_00017C88_1.mp3	File Not Found		CombatToNormal	--	No way. We did it? There's no more of them? Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToNormal	FormID 00017C89	0	MS12_CombatToNormal_00017C89_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToNormal_00017C89_1.mp3	File Not Found		CombatToNormal	--	Ha ha! You zombies can kiss my ass! Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	LostToCombat	FormID 00018F9F	0	MS12_LostToCombat_00018F9F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_LostToCombat_00018F9F_1.mp3	File Not Found		LostToCombat	--	Got him! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	LostToNormal	FormID 000170DB	0	MS12_LostToNormal_000170DB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_LostToNormal_000170DB_1.mp3	File Not Found		LostToNormal	--	That zombie will be back. I just know it. Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	NormalToAlert	FormID 000170AA	0	MS12_NormalToAlert_000170AA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToAlert_000170AA_1.mp3	File Not Found		NormalToAlert	--	I hear a zombie scratching around over there. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	NormalToAlert	FormID 000170AC	0	MS12_NormalToAlert_000170AC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToAlert_000170AC_1.mp3	File Not Found		NormalToAlert	--	What's that? It's a fucking zombie, isn't it. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	NormalToCombat	FormID 00018568	0	MS12_NormalToCombat_00018568_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToCombat_00018568_1.mp3	File Not Found		StartCombat	--	ZOMBIE! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	NormalToCombat	FormID 00018636	0	MS12_NormalToCombat_00018636_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToCombat_00018636_1.mp3	File Not Found		StartCombat	--	Damn that thing's ugly as hell! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	NormalToCombat	FormID 00018637	0	MS12_NormalToCombat_00018637_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToCombat_00018637_1.mp3	File Not Found		StartCombat	--	How many of those things are in here? Neutral 50	professional mercenaries fighting an overwhelming force --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	GREETING	FormID 000171B8	0	DialogueTenpenny_GREETING_000171B8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GREETING_000171B8_1.mp3	File Not Found		GREETING	--	This better be important. Anger 50	gruff mercenary saying hello --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	GREETING	FormID 000171B9	0	DialogueTenpenny_GREETING_000171B9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GREETING_000171B9_1.mp3	File Not Found		GREETING	--	What? Anger 50	gruff mercenary saying hello --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	GREETING	FormID 000171BF	0	DialogueTenpenny_GREETING_000171BF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GREETING_000171BF_1.mp3	File Not Found		GREETING	--	You got something to say? Anger 50	gruff mercenary saying hello --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	GREETING	FormID 00017376	0	DialogueTe_GREETING_00017376_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_GREETING_00017376_1.mp3	File Not Found		GREETING	--	You again? I thought I told you to get lost? Anger 100	angry mercenary yelling at lowlife scum who keeps trying to get in the gate --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	GREETING	FormID 0001F4A0	0	DialogueTe_GREETING_0001F4A0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_GREETING_0001F4A0_1.mp3	File Not Found		GREETING	--	I thought I told you to get the hell out of here!?! Tenpenny doesn't want your goddamn caps, and I don't want the goddamn headache. Anger 100	angry mercenary yelling at lowlife scum who keeps trying to get in the gate --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	GREETING	FormID 0001F4A0	1	DialogueTe_GREETING_0001F4A0_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_GREETING_0001F4A0_2.mp3	File Not Found		GREETING	--	For the last time... Get your rotting, ugly, goddamn Ghoul ass off Mister Tenpenny's private property! Anger 100	angry mercenary yelling at lowlife scum who keeps trying to get in the gate --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000031DA	0	MS12_GREETING_000031DA_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000031DA_3.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. Hmph. Didn't think you had it in you. Guess you proved me wrong. Good job. Knowing those Ghouls are gone takes a load off my mind. Thanks. Surprise 50	gruff mercenary offering begrudging gratitude --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000031DA	1	MS12_GREETING_000031DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000031DA_1.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. You'll be wanting the reward now, won't you. I suppose you've earned it. Surprise 75	hardened mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000031DA	2	MS12_GREETING_000031DA_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000031DA_2.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. There's your caps. Contract fulfilled, debt paid. This don't mean we're buddies, alright? Now get going. Neutral 50	gruff mercenary offering begrudging gratitude --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000629E2	0	MS12_GREETING_000629E2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000629E2_1.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. You take care of those Ghouls yet? Neutral 0	hardened mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000629E3	0	MS12_GREETING_000629E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000629E3_1.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. You having trouble with those Ghouls? Disgust 10	hardened mercenary (a bit annoyed) --	--	--	MaleAdult02	MS12	Topic	GREETING	FormID 000B1473	0	MS12_GREETING_000B1473_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000B1473_1.mp3	File Not Found		GREETING	--	Die zombie! Anger 50	in the middle of an attack against his town --	--	--	MaleAdult02	MS12	Topic	GREETING	FormID 000B1477	0	MS12_GREETING_000B1477_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000B1477_1.mp3	File Not Found		GREETING	--	Goddamn it! This is no time to talk! Anger 50	in the middle of an attack against his town --	--	GetIsID == 1	MaleAdult02	MS12Fin	Topic	GREETING	FormID 0001D7D2	0	MS12Fin_GREETING_0001D7D2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12Fin_GREETING_0001D7D2_1.mp3	File Not Found		GREETING	--	Must admit, you did good soldier. I'm glad to have you around. Happy 100	gruff mercenary begrudging respect to an underling --	--	GetIsID == 1	MaleAdult02	MS12Fin	Topic	GREETING	FormID 0001D7D3	0	MS12Fin_GREETING_0001D7D3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12Fin_GREETING_0001D7D3_1.mp3	File Not Found		GREETING	--	Don't know how you did it. I'd never allow those zombies room and board. But as long as Tenpenny keeps paying me I'll stay. Anger 10	gruff mercenary begrudging respect to an adversary --	--	GetIsID == 1	MaleAdult02	MS12Fin	Topic	GREETING	FormID 0001D7D4	0	MS12Fin_GREETING_0001D7D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12Fin_GREETING_0001D7D4_1.mp3	File Not Found		GREETING	--	What? Anger 50	gruff impatient mercenary captain --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement	FormID 00017135	0	MS12_MS12Basement_00017135_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement_00017135_3.mp3	File Not Found		MS12Basement	What can you tell me about the basement of Tenpenny Tower? You mean the generator room? What the hell do you need to know about that for? That area is strictly off limits. Anger 50	threatening --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement	FormID 00017138	0	MS12_MS12Basement_00017138_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement_00017138_1.mp3	File Not Found		MS12Basement	What can you tell me about the basement of Tenpenny Tower? You stay away from the generator room! Anger 100	angry he has to keep repeating himself --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement1	FormID 000629DC	0	MS12_MS12Basement1_000629DC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement1_000629DC_1.mp3	File Not Found		MS12Basement1	Just curious. There's an emergency entrance to the tunnels, you know for when the bombs fell. We siphon power from the Metro grid to keep our generators running. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement2	FormID 000629D8	0	MS12_MS12Basement2_000629D8_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement2_000629D8_3.mp3	File Not Found		MS12Basement2	Touchy subject, huh? What the matter, hiding some kind of big secret? There's no secret. It's just a sensitive area we don't need idiots and assholes screwing around in. Neutral 50	gruff, and getting upset --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement2	FormID 000629D8	1	MS12_MS12Basement2_000629D8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement2_000629D8_1.mp3	File Not Found		MS12Basement2	Touchy subject, huh? What the matter, hiding some kind of big secret? There's an emergency entrance to the tunnels, you know for when the bombs fell. We siphon power from the Metro grid to keep our generators running. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement2	FormID 000629D8	2	MS12_MS12Basement2_000629D8_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement2_000629D8_2.mp3	File Not Found		MS12Basement2	Touchy subject, huh? What the matter, hiding some kind of big secret? But I've got better things to do than play tour guide, so unless there's some kind of emergency, this conversation's over. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement3	FormID 000629DB	0	MS12_MS12Basement3_000629DB_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement3_000629DB_3.mp3	File Not Found		MS12Basement3	Never mind. Forget I asked. But I've got better things to do than play tour guide, so unless there's some kind of emergency, this conversation's over. Disgust 20	gruff and annoyed --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12BasementKey1	FormID 00016EE8	0	MS12_MS12BasementKey1_00016EE8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12BasementKey1_00016EE8_1.mp3	File Not Found		MS12BasementKey	If I promise not to touch anything, will you let me in? I've got the only key, and I ain't lending it to you. I lost it once and had to make a new one. Tenpenny practically bit my head off. So forget it. Anger 75	angry --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12BasementKey2	FormID 000170EA	0	MS12_MS12BasementKey2_000170EA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12BasementKey2_000170EA_1.mp3	File Not Found		MS12BasementKey2	Look, I'm not an idiot. I won't break anything. I don't care who you think you are. You're not getting in down there. Anger 75	angry --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12BasementKey2	FormID 000170EA	1	MS12_MS12BasementKey2_000170EA_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12BasementKey2_000170EA_4.mp3	File Not Found		MS12BasementKey2	Look, I'm not an idiot. I won't break anything. I've got the only key, and I ain't lending it to you. I lost it once and had to make a new one. Tenpenny practically bit my head off. So forget it. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12BasementKey3	FormID 000629DA	0	MS12_MS12BasementKey3_000629DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12BasementKey3_000629DA_1.mp3	File Not Found		MS12BasementKey3	Sorry for bothering you. Right. Disgust 50	dismissive --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12GustavoGhoulsArentBad	FormID 00080ACA	0	MS12_MS12GustavoGhoulsAren_00080ACA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12GustavoGhoulsAren_00080ACA_1.mp3	File Not Found		I've met them. Roy Phillips and those other Ghouls don't seem all that bad. --	Look kid. I don't care what you think about them. Unless Tenpenny says otherwise. They aren't allowed in here. End of story. Quit wasting my time. Anger 50	annoyed --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsBranch	FormID 0002031B	0	MS12_MS12ResidentsBranch_0002031B_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsBranch_0002031B_2.mp3	File Not Found		What's it like living at Tenpenny Tower? --	Tenpenny is always on time with the money. And we get fairly comfortable digs with side benefits. Happy 50	seasoned mercenary happy with current assignment --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhouls	FormID 000202FC	0	MS12_MS12ResidentsGhouls_000202FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhouls_000202FC_1.mp3	File Not Found		About these Ghouls... How's that Ghoul situation coming along? That damn Roy Phillips won't take no for an answer. Keeps showing up, looking for a handout. He and his kind aren't wanted. End of story. Anger 75	hardened mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhouls	FormID 000202FC	1	MS12_MS12ResidentsGhouls_000202FC_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhouls_000202FC_2.mp3	File Not Found		About these Ghouls... How's that Ghoul situation coming along? If I were a betting man, I'd place a stack of caps on him trying something violent soon. Disgust 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhouls	FormID 000202FC	2	MS12_MS12ResidentsGhouls_000202FC_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhouls_000202FC_4.mp3	File Not Found		About these Ghouls... How's that Ghoul situation coming along? And that would make Tenpenny nervous. I don't like it when Tenpenny gets nervous. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhouls	FormID 000202FC	3	MS12_MS12ResidentsGhouls_000202FC_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhouls_000202FC_3.mp3	File Not Found		About these Ghouls... How's that Ghoul situation coming along? But I can't spare the manpower to go hunt down Roy Phillips and his band of misfits, or I'd gladly end this thing once and for all. Anger 50	angry --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 000202FB	0	MS12_MS12ResidentsGhoulsHe_000202FB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FB_1.mp3	File Not Found		MS12ResidentsGhoulsHelp	I can help with your Ghoul problem. Where are they hiding out? Really? You? You're welcome to give it a try. But don't come crying to me when you get hurt. Surprise 100	surprised the player has courage --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 000202FB	1	MS12_MS12ResidentsGhoulsHe_000202FB_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FB_4.mp3	File Not Found		MS12ResidentsGhoulsHelp	I can help with your Ghoul problem. Where are they hiding out? They've holed up in the nearby metro tunnels. They're living with packs of Feral Ghouls. Be careful, Roy seems damn close to turning zombie himself. Neutral 50	gruff mercenary giving mission details --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 000202FB	2	MS12_MS12ResidentsGhoulsHe_000202FB_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FB_3.mp3	File Not Found		MS12ResidentsGhoulsHelp	I can help with your Ghoul problem. Where are they hiding out? I suppose you won't be doing this out of the kindness of your heart, huh? Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 000202FB	3	MS12_MS12ResidentsGhoulsHe_000202FB_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FB_2.mp3	File Not Found		MS12ResidentsGhoulsHelp	I can help with your Ghoul problem. Where are they hiding out? How's 500 bottlecaps sound? Payable upon termination of that damn Ghoul, Roy Phillips, and all his followers. Neutral 50	extending a contract to a fellow mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 0005FA47	0	MS12_MS12ResidentsGhoulsHe_0005FA47_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_0005FA47_1.mp3	File Not Found		MS12ResidentsGhoulsHelp	I'm still working on getting rid of Roy Phillips and his pack of Ghouls. Like I tell my men: Don't bother reporting in, unless it's to tell me you got the job done. Neutral 50	gruff and dismissive --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpAccept	FormID 000202F4	0	MS12_MS12ResidentsGhoulsHe_000202F4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202F4_1.mp3	File Not Found		Sure, sounds good. I would have done it for free. --	Yeah right. Good luck soldier. I'm not coming after you to rescue your ass if you get in trouble. You're on your own. Happy 100	("Yeah right" said skeptically) but happy to find such a good recruit --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpAccept	FormID 000202F4	1	MS12_MS12ResidentsGhoulsHe_000202F4_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202F4_2.mp3	File Not Found		Sure, sounds good. I would have done it for free. --	Roy Phillips and his gang are somewhere in Warrington Station Metro tunnels. They've barred the main entrance. Try going through the train yard. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpExtra	FormID 000202FA	0	MS12_MS12ResidentsGhoulsHe_000202FA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FA_1.mp3	File Not Found		I'll take it. And any other help you can offer. --	Here, you can take this rifle and ammo. But don't waste it shooting at shadows. Neutral 50	bitter mercenary accepting a volunteer --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpExtra	FormID 000202FA	1	MS12_MS12ResidentsGhoulsHe_000202FA_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FA_2.mp3	File Not Found		I'll take it. And any other help you can offer. --	Roy Phillips and his gang are somewhere in Warrington Station Metro tunnels. They've barred the main entrance. Try going through the train yard. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpPeaceful	FormID 0007C62B	0	MS12_MS12ResidentsGhoulsHe_0007C62B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_0007C62B_1.mp3	File Not Found		I'm going to find a non-violent solution to your Ghoul problem. --	That's a laugh. Roy Phillips can't be reasoned with. Trust me. But go ahead and try to talk some sense into him. It's your funeral. Surprise 50	mocking --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpPeaceful	FormID 0007C62B	1	MS12_MS12ResidentsGhoulsHe_0007C62B_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_0007C62B_2.mp3	File Not Found		I'm going to find a non-violent solution to your Ghoul problem. --	They've holed up in the nearby metro tunnels. They're living with packs of Feral Ghouls. They've barred the main entrance. Go through the train yard. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpPeaceful	FormID 0007C62B	2	MS12_MS12ResidentsGhoulsHe_0007C62B_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_0007C62B_3.mp3	File Not Found		I'm going to find a non-violent solution to your Ghoul problem. --	Good luck, kid. You're gonna need it. Disgust 50	mocking and fatalistic --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpSpeech	FormID 000202ED	0	MS12_MS12ResidentsGhoulsHe_000202ED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202ED_1.mp3	File Not Found		You want this problem resolved or not? You can spare more than that... --	Well... maybe you're right. It was something I was going to have to do eventually anyway. How about another 200 caps? Neutral 50	grudingly accepting a higher fee --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpSpeech	FormID 000202ED	1	MS12_MS12ResidentsGhoulsHe_000202ED_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202ED_2.mp3	File Not Found		You want this problem resolved or not? You can spare more than that... --	And here. You can take this rifle and ammo. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpSpeech	FormID 000202ED	2	MS12_MS12ResidentsGhoulsHe_000202ED_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202ED_3.mp3	File Not Found		You want this problem resolved or not? You can spare more than that... --	But you better not screw this up! Anger 50	angry warning --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpSpeech	FormID 000202ED	3	MS12_MS12ResidentsGhoulsHe_000202ED_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202ED_4.mp3	File Not Found		You want this problem resolved or not? You can spare more than that... --	Roy Phillips and his gang are somewhere in Warrington Station Metro tunnels. They've barred the main entrance. Try going through the train yard. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsPersuade	FormID 0002031C	0	MS12_MS12ResidentsGhoulsPe_0002031C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsPe_0002031C_1.mp3	File Not Found		Perhaps the residents could be "persuaded" to let the Ghouls live here. --	You're out of line. Those filthy bitches can stay living in those metro tunnels. They'll move in here over my dead body. Anger 100	angry --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsPersuadeBad	FormID 000202F6	0	MS12_MS12ResidentsGhoulsPe_000202F6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsPe_000202F6_1.mp3	File Not Found		I was just kidding. Ghouls are filthy creatures that should be slaughtered. --	Quite right! You're not such a moron after all. Happy 50	amused and coming around to like the player --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsPersuadeGood	FormID 000202F8	0	MS12_MS12ResidentsGhoulsPe_000202F8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsPe_000202F8_1.mp3	File Not Found		That can be arranged. You don't look like much. --	Are you threatening me? You're obviously an idiot, so I'll let that one slide. But I'm warning you, I won't hesitate to kill you if I have to. Neutral 50	deadly serious --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsPersuadeNeutral	FormID 000202F5	0	MS12_MS12ResidentsGhoulsPe_000202F5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsPe_000202F5_1.mp3	File Not Found		We'll see. --	Whatever. Disgust 50	dismissing an annoying person --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalk	FormID 000202EE	0	MS12_MS12ResidentsGhoulsTa_000202EE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202EE_1.mp3	File Not Found		Have you even tried talking to the Ghouls? I bet you can work something out. --	Tenpenny doesn't care how big their pile of bottlecaps is. He won't let Ghouls live here. Those Ghouls need to give up and go bother someone else. Anger 50	annoyed mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkBad	FormID 000202F1	0	MS12_MS12ResidentsGhoulsTa_000202F1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202F1_1.mp3	File Not Found		Yeah, Ghouls are too much trouble. --	That's right. You never know when they'll go zombie on your ass. Perhaps you're smarter than you look. Happy 50	grudging respect --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkGood	FormID 000202EF	0	MS12_MS12ResidentsGhoulsTa_000202EF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202EF_1.mp3	File Not Found		You're all bigots. --	Your bleeding heart is liable to get you in a lot of trouble one day. Neutral 50	bitter mercenary telling it like it is --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkGood	FormID 000202EF	1	MS12_MS12ResidentsGhoulsTa_000202EF_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202EF_2.mp3	File Not Found		You're all bigots. --	Look kid, eventually all Ghouls go zombie on your ass. It's only a matter of time. Neutral 50	bitter mercenary telling it like it is --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkGood	FormID 000202EF	2	MS12_MS12ResidentsGhoulsTa_000202EF_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202EF_3.mp3	File Not Found		You're all bigots. --	Kill them when you find them. It's a win-win. You put them out of their misery, and save someone else from getting torn apart. Disgust 5	bitter mercenary telling it like it is --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkNeutral	FormID 000202F0	0	MS12_MS12ResidentsGhoulsTa_000202F0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202F0_1.mp3	File Not Found		Whatever. It's not really any of my business. --	No, but perhaps it might be. Neutral 50	suggesting player could help --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12REsidentsGhoulsWhat	FormID 0007C62A	0	MS12_MS12REsidentsGhoulsWh_0007C62A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12REsidentsGhoulsWh_0007C62A_1.mp3	File Not Found		MS12WhatIsGhoul	What the hell's a Ghoul anyway? Some kind of diseased human? You serious? You don't know what a Ghoul is? Surprise 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12REsidentsGhoulsWhat	FormID 0007C62A	1	MS12_MS12REsidentsGhoulsWh_0007C62A_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12REsidentsGhoulsWh_0007C62A_2.mp3	File Not Found		MS12WhatIsGhoul	What the hell's a Ghoul anyway? Some kind of diseased human? A goddamn disaster waiting to happen that's what they are. Anger 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12REsidentsGhoulsWhat	FormID 0007C62A	2	MS12_MS12REsidentsGhoulsWh_0007C62A_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12REsidentsGhoulsWh_0007C62A_3.mp3	File Not Found		MS12WhatIsGhoul	What the hell's a Ghoul anyway? Some kind of diseased human? Sure, maybe you can get over the fact they look like someone took a cheese grater to their face. But it's what you don't see that's the problem. Disgust 50	talking about loathsome creature --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12REsidentsGhoulsWhat	FormID 0007C62A	3	MS12_MS12REsidentsGhoulsWh_0007C62A_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12REsidentsGhoulsWh_0007C62A_4.mp3	File Not Found		MS12WhatIsGhoul	What the hell's a Ghoul anyway? Some kind of diseased human? The radiation slowly eats away their brain, then they go zombie on you. It's better for everyone to kill them before all that, if you ask me. Disgust 75	angrily talking about killing a disgusting creature before it gets even more dangerous --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighbors	FormID 000204FB	0	MS12_MS12ResidentsNeighbor_000204FB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204FB_1.mp3	File Not Found		How would you feel about having a few Ghoul neighbors? --	HELL NO! Tenpenny won't allow it. And I take my orders from him. Anger 100	angry mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighbors	FormID 000204FC	0	MS12_MS12ResidentsNeighbor_000204FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204FC_1.mp3	File Not Found		How would you feel about having a few Ghoul neighbors? --	After Tenpenny died, I assumed full command. And since I hate Ghouls, I guess the answer to that question is pretty damn clear. Anger 50	angry mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighbors	FormID 000204FC	1	MS12_MS12ResidentsNeighbor_000204FC_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204FC_2.mp3	File Not Found		How would you feel about having a few Ghoul neighbors? --	Those Ghouls can live here over my goddamn body! Anger 100	angry mercenary putting a nosey civilian in place. --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighborsBad	FormID 000204DE	0	MS12_MS12ResidentsNeighbor_000204DE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204DE_1.mp3	File Not Found		MS12ResidentsNeighborsBad	Yeah, Ghouls don't belong here. So why the hell would you even suggest such a retarded idea? Are you done wasting my time? Anger 50	angry mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighborsGood	FormID 000204EC	0	MS12_MS12ResidentsNeighbor_000204EC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204EC_1.mp3	File Not Found		MS12ResidentsNeighborsGood	What if Tenpenny will let Ghouls live here? He'd be out of his goddamn mind... but like I said. Ultimately I work for him, so whatever he says, goes. But I wouldn't like it. Anger 50	angry mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighborsNeutral	FormID 000204C8	0	MS12_MS12ResidentsNeighbor_000204C8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204C8_1.mp3	File Not Found		MS12ResidentsNeighborsNeutral	Whatever. Are you done wasting my time? Anger 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	SpeechChallengeFailure	FormID 0002030B	0	MS12_SpeechChallengeFailur_0002030B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_SpeechChallengeFailur_0002030B_1.mp3	File Not Found		SpeechChallengeFailure	--	Listen up good. I'm running the show here, not you. Now get out hell out of here! Anger 100	scoffing at someone offering to help --	--	GetIsID == 1	MaleAdult02	MS12	Topic	SpeechChallengeFailure	FormID 0002030C	0	MS12_SpeechChallengeFailur_0002030C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_SpeechChallengeFailur_0002030C_1.mp3	File Not Found		SpeechChallengeFailure	--	I'm in charge here. Not you. Now get out of my face! Anger 100	scoffing at someone offering to help --	--	GetIsID == 1	MaleAdult02	MS12	Topic	SpeechChallengeFailure	FormID 0002030D	0	MS12_SpeechChallengeFailur_0002030D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_SpeechChallengeFailur_0002030D_1.mp3	File Not Found		SpeechChallengeFailure	--	Last time I checked, I was the man in charge around here. Now get out of my face. I have things to do. Anger 100	scoffing at someone offering to help --	--	GetIsID == 1	MaleAdult02	MS12	Topic	SpeechChallengeFailure	FormID 0002030E	0	MS12_SpeechChallengeFailur_0002030E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_SpeechChallengeFailur_0002030E_1.mp3	File Not Found		SpeechChallengeFailure	--	I'm in charge here! Anger 100	scoffing at someone offering to help --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	TenpennyVendor	FormID 000CADF3	0	DialogueTe_TenpennyVendor_000CADF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyVendor_000CADF3_1.mp3	File Not Found		I'd like to do business with you. You got an armament supply? Want to do some trade? I guess we could do a little trading. Here's what I got. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	TenpennyVendor	FormID 000CADF4	0	DialogueTe_TenpennyVendor_000CADF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyVendor_000CADF4_1.mp3	File Not Found		I'd like to do business with you. You got an armament supply? Want to do some trade? Here's what I got. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul	FormID 00016EEA	0	DialogueTe_TPIntercomGhoul_00016EEA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EEA_1.mp3	File Not Found		I can help take care of that little Ghoul problem for you. --	Is that so? And why should I believe that? You ever kill a Ghoul before? Surprise 10	gruff mercenary testing a civilian's mettle --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul1	FormID 00016EE5	0	DialogueTe_TPIntercomGhoul_00016EE5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EE5_1.mp3	File Not Found		I've killed so many Ghouls, I've stopped counting. --	Is that so? Then I'm sure you can handle yourself out there in the Wasteland just fine. Are you done wasting my time? Neutral 50	gruff mercenary belittling a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul2	FormID 00016EE1	0	DialogueTe_TPIntercomGhoul_00016EE1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EE1_1.mp3	File Not Found		I kill Ghouls and rent-a-cops with attitudes who ask too many questions. --	Oh ho! Looks like we got a live one here! I think we better leave this one outside. Good bye, kid. Try not to get eaten by anything out there. Neutral 50	gruff mercenary laughing with his buddies about a punk kid --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul3	FormID 00016EDE	0	DialogueTe_TPIntercomGhoul_00016EDE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EDE_1.mp3	File Not Found		You going to let me in or not? --	Listen. Like I've told those Ghouls a thousand times, I can't just let in every drifter that lands at the gate. Neutral 50	gruff mercenary barking at a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul3	FormID 00016EDE	1	DialogueTe_TPIntercomGhoul_00016EDE_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EDE_2.mp3	File Not Found		You going to let me in or not? --	You got a reason to be here, or what? Anger 50	gruff mercenary barking at a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA81	0	DialogueTe_TPIntercomLastT_0005FA81_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA81_1.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	You're poor, and stupid. Count your damn purse before you go offering people gifts. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA81	1	DialogueTe_TPIntercomLastT_0005FA81_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA81_2.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Tell you what. You manage to scrape together 100 caps, and I'll let you in to look around a little. Anger 50	gruff, and skeptical --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA81	2	DialogueTe_TPIntercomLastT_0005FA81_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA81_3.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Good luck. Try not to die out there. Neutral 50	gruff (and sarcastic) --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA82	0	DialogueTe_TPIntercomLastT_0005FA82_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA82_1.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Man you're dumb. Find someone who can teach you how to count to 100, then bring me 100 caps and we'll talk. Surprise 10	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA82	1	DialogueTe_TPIntercomLastT_0005FA82_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA82_2.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Moron. Disgust 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA83	0	DialogueTe_TPIntercomLastT_0005FA83_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA83_1.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	You ain't got 100 caps. You ain't getting in. Surprise 10	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA84	0	DialogueTe_TPIntercomLastT_0005FA84_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA84_1.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Perhaps you'll fit in around here better than I thought. Alright. I'll take your money. But don't press your luck. I got my eye on you. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA84	1	DialogueTe_TPIntercomLastT_0005FA84_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA84_2.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Don't bother Tenpenny or the other residents. If you so much as sneeze in the wrong direction... I'll gut you! Anger 50	threatening. --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2	FormID 0005FA07	0	DialogueTe_TPIntercomLastT_0005FA07_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA07_1.mp3	File Not Found		Ah come on. Let me in. Pretty please, with sugar on top? --	Ummm. No. Unless by "sugar" you meant to sweeten my day with, say, a gift of 100 caps. Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0D	0	DialogueTe_TPIntercomLastT_0005FA0D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0D_1.mp3	File Not Found		TPIntercomLastTry2A	I'm a little low on caps at the moment. This ain't a goddamn soup kitchen. Sorry, kid. Go find a ditch to crawl into and stop bothering me. Surprise 10	gruff mercenary trying to get rid of a pestering vagrant --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0D	1	DialogueTe_TPIntercomLastT_0005FA0D_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0D_2.mp3	File Not Found		TPIntercomLastTry2A	I'm a little low on caps at the moment. But, if you manage to scrape together 100 caps, I might let you in to look around a little. Anger 50	gruff, and skeptical --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0D	2	DialogueTe_TPIntercomLastT_0005FA0D_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0D_3.mp3	File Not Found		TPIntercomLastTry2A	I'm a little low on caps at the moment. Good luck. Try not to die out there. Neutral 50	gruff (and sarcastic) --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0E	0	DialogueTe_TPIntercomLastT_0005FA0E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0E_1.mp3	File Not Found		TPIntercomLastTry2A	Open up the door! I have your 100 caps. Maybe you'll fit in around here better than I thought. All right. I'll take your money. But don't press your luck. I got my eye on you. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0E	1	DialogueTe_TPIntercomLastT_0005FA0E_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0E_2.mp3	File Not Found		TPIntercomLastTry2A	Open up the door! I have your 100 caps. And don't bother Tenpenny or the other residents. If you so much as sneeze in the wrong direction... I'll gut you! Anger 50	threatening. --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2B	FormID 0005FA0C	0	DialogueTe_TPIntercomLastT_0005FA0C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0C_1.mp3	File Not Found		You won't be getting a bribe from me. --	Then you won't be getting past this gate. Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry3	FormID 0005FA06	0	DialogueTe_TPIntercomLastT_0005FA06_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA06_1.mp3	File Not Found		Let me in asshole! --	Goodbye. Disgust 50	gruffly dismissive --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLook	FormID 00016EE4	0	DialogueTe_TPIntercomLook_00016EE4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLook_00016EE4_1.mp3	File Not Found		I just want to look around a little. Come on. I won't hurt anybody. --	This ain't a theme park, kid. And even if it was, you wouldn't be able to afford the admission. Now bugger off! Anger 10	gruff mercenary trying to get rid of an annoying kid --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook1	FormID 00016EFE	0	DialogueTe_TpIntercomLook1_00016EFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook1_00016EFE_1.mp3	File Not Found		That's where you're mistaken. Does 100 caps sound about right? --	You're poor, and stupid. Count your damn purse before you go offering people gifts. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook1	FormID 00016EFE	1	DialogueTe_TpIntercomLook1_00016EFE_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook1_00016EFE_2.mp3	File Not Found		That's where you're mistaken. Does 100 caps sound about right? --	Tell you what. You manage to scrape together 100 caps, and I'll let you in to look around a little. Anger 50	gruff, and skeptical --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook1	FormID 0005FA12	0	DialogueTe_TpIntercomLook1_0005FA12_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook1_0005FA12_1.mp3	File Not Found		That's where you're mistaken. Does 100 caps sound about right? --	Perhaps you'll fit in around here better than I thought. Alright. I'll take your money. But don't press your luck. I got my eye on you. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook1	FormID 0005FA12	1	DialogueTe_TpIntercomLook1_0005FA12_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook1_0005FA12_2.mp3	File Not Found		That's where you're mistaken. Does 100 caps sound about right? --	Don't bother Tenpenny or the other residents. If you so much as sneeze in the wrong direction... I'll gut you! Anger 50	threatening. --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook2	FormID 00016ED5	0	DialogueTe_TpIntercomLook2_00016ED5_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook2_00016ED5_2.mp3	File Not Found		Come on, let me in. Just for a little while. I won't cause any trouble. --	You're not getting in. Stop trying. It's not working. I'm done talking to you. Disgust 10	gruff mercenary trying to get rid of an annoying person trying to get in --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook2	FormID 00016ED5	1	DialogueTe_TpIntercomLook2_00016ED5_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook2_00016ED5_3.mp3	File Not Found		Come on, let me in. Just for a little while. I won't cause any trouble. --	Good luck out there! Happy 10	sarcastically sending someone into harms way --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook3	FormID 00016EE2	0	DialogueTe_TpIntercomLook3_00016EE2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook3_00016EE2_1.mp3	File Not Found		Open the damn gate! I'm done being interrogated by you! --	You're really not in a position to be threatening me. I'm safe on the other side of this wall, and you are out there, exposed and unsafe. Surprise 10	sarcastic --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook3	FormID 00016EE2	1	DialogueTe_TpIntercomLook3_00016EE2_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook3_00016EE2_2.mp3	File Not Found		Open the damn gate! I'm done being interrogated by you! --	You have a lot to learn, kid. I think I'll let the Wasteland teach it to you. Try not to die out there! Anger 10	sarcastic --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommBurke	FormID 0001F49F	0	DialogueTe_TPIntercommBurk_0001F49F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommBurk_0001F49F_1.mp3	File Not Found		I'm here to see Mister Burke. --	He's expecting you? Why didn't you say so right away? Just a moment... Neutral 50	barking orders at a civilian through an intercomm --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommBurke	FormID 0001F49F	1	DialogueTe_TPIntercommBurk_0001F49F_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommBurk_0001F49F_2.mp3	File Not Found		I'm here to see Mister Burke. --	Alright. Come on in. But I warn you. We're watching you. Neutral 50	barking orders at a civilian through an intercomm --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING1	FormID 00016EED	0	DialogueTe_TPIntercommGREE_00016EED_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016EED_3.mp3	File Not Found		Is that how you treat all your guests? --	What? No, just those damn Ghouls. Sorry, thought you were one of them. Anger 50	angry mercenary calming down --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING1	FormID 00016EED	1	DialogueTe_TPIntercommGREE_00016EED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016EED_1.mp3	File Not Found		Is that how you treat all your guests? --	Ghoul or not, I must inform you that you are trespassing on Allistair Tenpenny's private property. Renters and official business only. Neutral 50	barking orders at a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING2	FormID 00016ED4	0	DialogueTe_TPIntercommGREE_00016ED4_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016ED4_3.mp3	File Not Found		Do you kiss your mother with that mouth? --	What? Oh. Sorry 'bout that. I thought you were one of those damned Ghouls looking for a handout. Surprise 25	gruff mercenary caught off guard --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING2	FormID 00016ED4	1	DialogueTe_TPIntercommGREE_00016ED4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016ED4_1.mp3	File Not Found		Do you kiss your mother with that mouth? --	You are currently trespassing on Allistair Tenpenny's private property. You have some reason to be here? Neutral 50	gruff mercenary questioning a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING3	FormID 00016EE7	0	DialogueTe_TPIntercommGREE_00016EE7_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016EE7_3.mp3	File Not Found		I don't think you're talking to the person you think you are. --	Oh? Thought you were that damn Ghoul. Well then. Back to business as usual. Ahem... Surprise 10	gruff mercenary caught off guard recomposing himself (mildly sarcastic) --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING3	FormID 00016EE7	1	DialogueTe_TPIntercommGREE_00016EE7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016EE7_1.mp3	File Not Found		I don't think you're talking to the person you think you are. --	You are trespassing on Allistair Tenpenny's private property. Renters and official business only. Neutral 50	gruff mercenary lazily reciting his checkpoint message --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny	FormID 00016EFD	0	DialogueTe_TPIntercomTenpe_00016EFD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EFD_1.mp3	File Not Found		I'm here to see Tenpenny. --	Hahaha! That's rich. What would a man like Tenpenny want to do with a Waste-rat like you? Neutral 50	gruff mercenary laughing at a ridiculous notion --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny1	FormID 00016EE3	0	DialogueTe_TPIntercomTenpe_00016EE3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EE3_1.mp3	File Not Found		I have a lucrative offer for Tenpenny. Let me in, or you'll come to regret it. --	Just a minute. Let's not be hasty. If Tenpenny is interested in what you have to say, I suppose you should get your chance. Neutral 50	gruff mercenary reluctantly letting in someone past his check point --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny1	FormID 00016EE3	1	DialogueTe_TPIntercomTenpe_00016EE3_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EE3_2.mp3	File Not Found		I have a lucrative offer for Tenpenny. Let me in, or you'll come to regret it. --	Though, he normally conducts all his business through Mister Burke. If Tenpenny doesn't want to talk to you, then you best leave him alone. Neutral 50	gruff mercenary reluctantly letting in someone past his check point --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny1	FormID 00016EE3	2	DialogueTe_TPIntercomTenpe_00016EE3_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EE3_3.mp3	File Not Found		I have a lucrative offer for Tenpenny. Let me in, or you'll come to regret it. --	If you bother Mister Tenpenny or any of his residents, I will be very glad to forcibly show you out. Do we understand each other? Good. Anger 10	gruff mercenary with a barely veiled threat --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny2	FormID 00016EEB	0	DialogueTe_TPIntercomTenpe_00016EEB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EEB_1.mp3	File Not Found		Tenpenny is expecting me. I'm a new tenant. 	--	Nice try kid! I know everyone who lives here, even the new ones. It's my job, and I take my job very seriously. Surprise 50	gruff mercenary amused at the audacity of the player to lie to him --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny2	FormID 00016EEB	1	DialogueTe_TPIntercomTenpe_00016EEB_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EEB_2.mp3	File Not Found		Tenpenny is expecting me. I'm a new tenant. 	--	It's also my job to deal with anyone I consider a threat to Mister Tenpenny or his property. Feel free to stand there all day. I don't care. Anger 50	gruff mercenary threatening a lowlife lying scum bag --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny3	FormID 0001740B	0	DialogueTe_TPIntercomTenpe_0001740B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_0001740B_1.mp3	File Not Found		Just let me in already! --	Nope. Now get the hell out of here. Anger 10	gruff mercenary