Super Duper Mart (Fallout 4)

Super Duper Mart is a grocery store within Lexington in 2287.

Exterior
In front of the door are a number of Mr. Handy fuel canisters and an icebox; if the fuel canisters are collected they will respawn later. The rear entrance is a garage with two terminals controlling the doors on each side. The terminal on the outside is locked, needing an Advanced skill level to unlock it. Inside this garage are Minuteman Emma's body and two feral ghouls. Both entrances are marked with the railsign "danger" marking.

Interior
The building is infested with feral ghouls who will attack the Sole Survivor. They are around the rear sections of the store and also spawn in through windows and the like. There are numerous bodies that some ghouls are mimicking. Following the left wall, just before the checkout, there is an office. A protectron can be activated by terminal inside, which will patrol the store - but not the back rooms - and fight any nearby ghouls near the aisles.

Further down the checkout section, is another office that has a locked safe under the desk. In the locked pharmaceutical section is a dead Minuteman and a number of feral ghouls. The back rooms have an entrance further back in the store; new ghouls will spawn in the front of the store when the back is first entered. Past this entrance, the left contains numerous feral ghouls in a storeroom along with Josh's body. Just before this storeroom is a stairwell that leads down to another feral and a power console with a fusion core. The entrance to the garage is here.

In many of the smaller rooms at the side and rear of the store, additional ghouls will crawl in through the windows when entering. These ghouls are helpless during the crawling in animation, however, and can be killed opportunistically by moving quickly.

Notable loot

 * Tales of a Junktown Jerky Vendor issue #3 - In the northwest end, right of the Milton General Hospital poster, near the Pharmacy in a magazine counter in a brochure rack.
 * A fusion core - In a generator in the back-most room of the store just before going down the stairs to the garage.
 * Three short laser muskets near dead Minutemen: one is in the pharmaceutical section on a counter, one is in the garage (which can be reached via the basement in the back), and the last is in one of back store rooms, next to a steamer trunk. These sometimes come equipped with enhanced modifications.
 * 2 Nuka Cola Quantums are laying in the big round grocery stands through the right doorway off of the front entrance.
 * Emma's holotape on the body of Emma in the garage and Josh's holotape on the body of Josh in the back store rooms.
 * Several Rad-X - Near the dead Minuteman on the counter in the back.
 * Vault-Tec lunchbox - On top of the cabinets behind the counter at the diner in the west corner of the building.
 * Vault-Tec lunchbox - In the nearby parking garage to the northwest. The lunchbox is on the passenger side floor of a destroyed car in front of the terminal on the wall next to the Protectron.

Related quests

 * Cleansing the Commonwealth - This is one of the locations Knight Rhys will ask to cleanse of its inhabitants.
 * Ghoul Problem - This is one of the possible locations settlers will send the player character to clear.
 * Quartermastery - This is one possible location that Scribe Haylen will send the player character to find tech in.
 * Randolph Safehouse - This is a possible location that may be given by the dead drop.

Appearances
This Super Duper Mart appears in Fallout 4.

Bugs

 * It is possible when fast-traveling to the location, the player will spawn inside a super mutant behemoth, causing them to get stuck inside it until one of you is dead.
 * Both Emma and Josh's bodies must be looted upon the first time entering the area or they will despawn when the area resets making their holotapes unavailable.
 * If left alone, the protectron you can activate will disappear and reappear elsewhere in the store when it runs into a shopping cart in the way of its patrol path. Moving the shopping cart out of the way before the protectron reaches it will solve this issue.
 * When issued a quest by one of your settlers to clear this location, if you've already done so, the quest may glitch and not mark the location on the map and will not show as completed even when you do re-clear the area.

Gallery
Супермаркет (Fallout 4)