PATRICK.MSG

{100}{}{You see a man in studded leather armor with an odd assortment of knick-knacks.} {101}{}{You see Patrick, the Celt.} {102}{}{Greetings, traveler. What brings you out this far?} {103}{}{Just wandering.} {104}{}{Um, why are you carrying all that junk?} {105}{}{I need to find a water purification control chip.} {106}{}{I'm killing everybody I can get within shooting distance of. Prepare to die.} {107}{}{Lub!} {108}{}{I see. Much like myself, then.} {109}{}{Oh? You're not from one of the communities out here?} {110}{}{Can you direct me to a nearby settlement?} {111}{}{So what's your story?} {112}{}{Well, see ya.} {113}{}{It's not junk! It's trade goods!} {114}{}{Uh, right. Bye.} {115}{}{Uh huh. So what's your story?} {116}{}{Hmm. Haven't seen one of those before. What seems to be the trouble?} {117}{}{This chip controls water purification for my Vault. It's blown out, though.} {118}{}{It's broken.} {119}{}{I wander from place to place, making a living with music and a little bit of tinkering work.} {120}{}{What kind of work do you do?} {121}{}{What kind of music do you sing?} {122}{}{Well, it's good to meet you. Bye.} {123}{}{Using the coastline as a referent, you've got Shady Sands about a week inland, and Junktown a few days south of there. Hub's just another couple days south of Junktown. Avoid Necropolis to the east of those, though. Not worth the trouble.} {124}{}{What do you know about Shady Sands?} {125}{}{What do you know about Junktown?} {126}{}{What do you know about the Hub?} {127}{}{What do you know about Necropolis?} {128}{}{I don't think I could help you with that. I never had much of a chance to study pre-war Vault technology.} {129}{}{Mostly a little electrical and mechanical tinkering. I helped Junktown with their lights and showed the people in Shady Sands a better design for their stoves.} {130}{}{Really? Think you could fix a water chip?} {131}{}{Oh, mostly old folk songs and some Celtic music. It's a change of pace.} {132}{}{Would you happen to know "Na Gheala Mbeadh", as I think it's called?} {133}{}{I see. What else do you do?} {134}{}{Shady Sands is a small, self-sufficient community led by Aradesh, a kind man and strong leader. They are peaceful and hard-working. They are probably the best chance for a new civilization here.} {135}{}{Shady Sands is a small farming community. They were led by a good man named Aradesh, but I've heard he's gone. It's a pity. Without him I don't know if they'll survive.} {136}{}{Junktown? A small trading city. Strange place until you get used to it. They are run by mayor Killian Darkwater, a hard but fair man.} {137}{}{Junktown? A small trading city. Strange place until you get used to it. They are run by Gizmo, a gambling mogul and crime-lord.} {138}{}{Junktown? A small trading city. Not too remarkable.} {139}{}{The Hub is a major trading center. It's said that you can find anything there, and I'd say that's not too far wrong.} {140}{}{Necropolis is the city of the dead. It's inhabited by ghouls, the descendants of humans who sought shelter in a Vault there. Story goes that the Vault failed somehow, so now the only inhabitants are carrion-eating monsters.} {141}{}{It was overrun by an army of mutants last I heard. I'd stay away from there, if I were you.} {142}{}{Do you suppose that Vault might have parts that I could salvage?} {143}{}{Possibly, but I for one wouldn't risk the ghouls. Latest word is they've some sort of powerful new leader.} {144}{}{Why, certainly. Would you like to hear it?} {145}{}{Sure.} {146}{}{Nah.} {147}{}{[Patrick sings songs and the two of you reminisce for several hours. You feel invigorated.]} {148}{}{Hello again. Can I help you?} {149}{}{Yeah, can you give me some directions?} {150}{}{No, never mind, thanks.}