ED-E (Lonesome Road)



ED-E (pronounced "Eddie") is a companion living in the Divide in the Fallout: New Vegas add-on, Lonesome Road.

Background
After the New California Republic's successful attack on Navarro, the NCR started searching through the Enclave's technology. While not understanding the purpose of one device, they recognized the symbols on it from those in the Divide and hired the Courier to deliver the package there. The Courier delivered it and left, after which the mysterious device started transmitting codes to the launch computers in the Divide, signaling them to detonate their nukes in their silos. The Divide was torn apart by earthquakes and storms and the device shattered. Afterwards, the computers of the Divide collected the fragments of the device, along with other scrap, and used them to make the frame of this version of ED-E.

At first glance the Courier mistakes the robot with ED-E, who plays music from the TV show "Ralphie". With an Intelligence of 6, the Courier deciphers the beeps and garble and realizes that the silo has "pretty advanced engineering capabilities", since it was able to remote-scan ED-E from the Mojave Wasteland and create copies within the Divide. If you do not pass this check, the player will still observe this, asking ED-E "So, you're like a robot clone?"

Upon joining the Courier's party, ED-E starts playing a log from Dr. Whitley, and continues doing so at certain "checkpoints" during their trip through the Divide. Ulysses will also use ED-E to communicate to you throughout the Divide. ED-E will also show through certain dialog choices that it misses Dr. Whitley and that it wants to be like Ralphie.

Quests

 * The Silo: ED-E is first released from his pod and used to unlock commissaries.
 * The Courier: Rescue ED-E from the robot maintenance room... or don't.
 * The End: ED-E can be asked to abort the missile launches.

Appearances
This copy of ED-E appears only in the Fallout: New Vegas add-on Lonesome Road.

Bugs

 * ED-E may not wait when told to, at first it may stay in place for awhile but will suddenly appear without warning following again.
 * On rare occasion ED-E will not follow you when you release him from the repair chamber. (To fix this activate a door you need to pass and wait twice,ED-E will open the door, but not follow you, then reload the last save and ED-E should act as normal)
 * Sometimes talking to ED-E will give you the repair weapon option, even if your weapon is above 20%. Selecting this option will bring your weapon down to 20%.
 * Asking ED-E to repair your weapon may cause him to stop following you. This is caused by an engine bug relating to script variables in dialogs, as one of the variables used to repair your weapon will overwrite the variable which tracks his waiting/following state.
 * ED-E can be restored to full functionality by entering the console command