Covenant

Covenant is a location and possible settlement in the Commonwealth in Fallout 4.

Layout
Covenant is a small settlement of only a few people. There is a large wall surrounding the whole settlement with multiple machine gun turrets on small wooden platforms. Inside the wall are four houses and a small garden. The houses look incredibly intact, as if they had not been touched by the great war at all. The Sole Survivor comments on this by saying that all the buildings look almost pre-War.

There is a workbench near the garden in a shack.

Inhabitants

 * Brian Fitzgerald
 * Deezer
 * Doctor Patricia Montgomery
 * Jacob Orden
 * Penny Fitzgerald
 * Swanson
 * Talia McGovern
 * Ted Huntley
 * Settler
 * Dora the cat

Notable loot
At the house at the far end of the settlement (the one with the prison cage) there is a wall safe hidden underneath some boxes on the floor directly to your left as you enter. To access the safe you will need to remove the boxes using 'workshop mode'. There is a expert lock on the safe. The safe is marked as owned (See bugs) which will stop most companions from picking the lock. It contains leveled loot and a note marked 'SAFE report.'

Behind the shop is an overdue book.

Penny Fitzgerald sells the unique shotgun Justice which has a chance to stagger enemys when shot.

Appearances
Covenant only appears in Fallout 4.

Behind the scenes
The SAFE Test, the test to get into Covenant, is actually the G.O.A.T. test from Fallout 3 having all the questions except the last question, but a few have been modified. The usage of the test to screen for synths is a direct reference to the Voight-Kampff test in the film "Blade Runner." In the movie, the test is used to identify Replicants (artificial humans somewhere between robots and machines) that are otherwise indistinguishable from normal humans, much like generation 3 synths.

Bugs

 * The turrets that guard the town will not count toward defense if the town is settled. At the moment, the turrets will attack any new ones placed.
 * Having Tesla coils installed in a suit of power armor will randomly zap NPCs in the town, causing them to turn hostile. It can happen during conversations.
 * After you complete the Human error quest and own Covenant as a settlement, all of the items inside will still be marked as owned, making all of your settlers immediately hostile if anything is taken. This can be fixed via the console on pc by manually selecting any owned items and using the "setownership" command, making them able to be retrieved without issue. This occurs no matter which path you decide to take during the quest.
 * These bugs only apply if you have taken the destroy the bunker and attack the town route. If you have subdued the bunker with the charisma option then the turrets wont target you, and all things may be picked up without mishap.
 * If the quest Tactical Thinking has been completed before going to Covenant you will not be able to start Human Error or gain control of Covenant as a settlement. Even if you were to kill all the NPCs all further spawning settlers will continue to try and kill you.