Aba Daba Honeymoon

 is a quest in Fallout: New Vegas.

Detailed walkthrough
NOTE: A positive reputation with the Khans is required to start the Diane/Anders side of this quest. A positive reputation is not needed to teach Jack new recipes. However, the quest will not complete, and will remain in your quest log, until you complete the Diane/Anders side.

At the base of Red Rock Canyon you will find a group of rusting caravans; this is Red Rock Drug Lab. Here you will find Jack, a drug dealer, who might be using his own chems, and his partner Diane. Speak with Diane about their line of work to begin the quest. She tells you that Anders hasn't reported back. Agree to find him.

Note: If Motor-Runner is killed, then the quest is started and instantly failed.

Find Anders
Anders was seen at Cottonwood Cove; note that you can travel to Sniper's nest and scout the area from higher ground. You will find that the Legion has crucified him just outside the settlement. From there you have 3 options: 1. Talk to him to confirm he's Anders, and then cut him down. 2. Talk to him to confirm he's Anders, and leave him to die. 3. Shoot him.

After you've chosen one, go back to Diane and tell her about Anders. You will either be rewarded with 250 caps or a recipe for Turbo from Jack. No matter what you do, Diane will tell you she is short handed and needs you to deliver a "package" to the Crimson Caravan Company. Accept and you will receive a mildly suspicious package.

Meet with Hostetler
Travel to the Crimson Caravan Company and go inside to the Crimson Caravan Main Office. There you will find your buyer, Don Hostetler. Tell him you have a package for him; he takes it off your hands and tells you to leave. Take the payment back to Diane to gain Great Khans fame and 150 caps.

Meet Motor-Runner
Diane then goes on to tell you about her next shipment. She needs you to deliver some Jet and Psycho to Motor-Runner in Vault 3. Be careful; the fiends outside will attack you, but if you wear the Great Khan simple armor that Diane gives you, the ones on the inside will be a bit more friendly. When you arrive at the vault you can either go in guns blazing or sneak around to the entrance. Upon entrance to Vault 3 you will be approached by a Fiend; if you are wearing the Great Khan simple armor she will tell you, after some convincing, where her boss is. If you are not wearing the jacket you can pass with a Speech check of 64. Once you have navigated your way to Motor-Runner, start a conversation with him telling him you have his delivery. (with a Speech check of 25 you can ask him what happened to the residents of Vault 3. After that, you can explore the vault or return to Diane to continue the quest. You will gain Great Khans fame and 300 caps.

NOTE for if Fiends are hostile: If you can't pass the initial speech test, AND you forget to put on the Kahn armor before entering the vault the Fiends will all go hostile. Even though Motor-Runner and his dogs show he is hostile you can still do the quest and talk to him if no other Fiends are in the area. It appears that you can't talk to him unless all the other Fiends in the area that would go into attack mode if they see you are either out of range, or dead. Killing everyone in the vault besides Motor-Runner and his dogs will not make you fail the quest. Just come to him when no other Fiends can see you and he will speak to you.

Create chems
If you pass a Speech check of 25 you can convince Jack or Diane to make more medicinal chems:

Science 50- Party Time Mentats

Science 50- Rocket

Science 50- Slasher

Science 50- Super stimpak

Survival 75- Hydra Each Science check and the Survival check is worth 50xp as well as improved Great Khan reputation. Additional rewards of either 50 caps and 2 chems may be chosen but may affect the reputation increase if taken (unverified). Completing the quest (fulfilling Diane's requests and passing Jack's speech check and at least 3 other skill checks) will earn a special Unarmed move and perk called the Khan Trick.

Bugs/Glitches

 * Bug confirmed in the GECK involves Motor Runner and the quests I Put A Spell On You and Aba Daba Honeymoon. Once you start I Put A Spell On You, Colonel Hsu asks you to go kill Motor-Runner. The task to kill Motor-Runner (it's not an actual quest objective, optional or otherwise) is bugged and you can negotiate multiple Motor-Runner's Helmet from Motor-Runner for 200 caps each. The helmets are quest items and can't be dropped. You can go back and report your success to Hsu, but he doesn't remove the helmet(s) from your inventory, nor does Motor-Runner change his dialogue options. This means you'll be unable to complete Aba Daba Honeymoon as Motor-Runner is forever stuck in his bugged 'the NCR sent me to kill you' state and will never have the dialogue option to deliver him the drugs, even if you are wearing the provided Great Khan outfit. The only solution I've found is to enter "setstage 140c3b 60" into the console, which instantly completes Aba Daba Honeymoon for you.


 * If you killed Don Hostetler's wife, or she has died through other means, then you will be unable to deliver the Mildly Suspicious Package to him for Diane. Rather than starting dialog, he will merely say "I should kill you, right here, for what you've done".


 * If you talk to Jack first, you can immediately teach him the recipes, this however will result in the quest being stuck. Confirmed PC, newest patch.


 * Having I Put a Spell on You active at the same time as Aba Daba Honeymoon may cause the fiends to disallow all entrance to the vault. This occurred after trying to enter and avoiding the speech check and then activating Aba Daba Honeymoon while I Put a Spell on You was also active. The fiends just inside the door have no dialog options, display as hostile, yet will not attack until the player tries to walk by them. It is preceeded by the Khans becoming hostile for no apparent reason unless wearing their uniform (regardless of reputation they are still hostile without the outfit but display as friendly).

Behind the Scenes
Aba Daba Honeymoon was a popular song that was written and published by Arthur Fields and Walter Donovan in 1914.