Fallout 4 Settlements

In Fallout 4, the player character, the Sole Survivor, can build and manage their own settlements at sites around the game world. The new workshop interface is used to place and connect pre-fabricated structures, letting the player construct their own home base as they desire.

Once built, these settlements can be customized with furniture and decorations, while outside the player can plant food and attend to the defensive needs of their new settlement, setting up various traps and turrets to fend off raider and animal attacks. To find resources for their settlements, the player can scrap nearly any object in the world for parts - even entire previously built structures.

Once a settlement reaches a certain size and/or the player obtains necessary perks, they can invite others to set up shop at their base by building unique resources such as the trading post, which adds a vendor NPC stocking some of the best items in the game. It is also possible to run brahmin caravans between player settlements.

Settlement sites

 * Abernathy farm
 * Boston Airport
 * Bunker Hill
 * The Castle
 * Covenant
 * Graygarden
 * Hangman's Alley
 * Home Plate
 * Red Rocket truck stop
 * Sanctuary Hills
 * Spectacle Island
 * Sunshine Tidings co-op

Necessities and dependencies
These stats need to be maintained to sustain or stagnate the growth of a settlement. Each Necessity would also act as a dependency on other necessities; i.e. people need water, food, beds and happiness to keep increasing.
 * People
 * The population of your settlement. People are required to collect from resource units and man objects you build.
 * Dependencies: Water, Food, Beds, Happy


 * Food
 * How much food your settlement is producing. Increased by placing food resources.
 * Dependencies: Water, People


 * Water
 * How much water your settlement has.
 * Dependencies: People, Power, Size


 * Power
 * How much power is available for your settlement to use.
 * Dependencies: Size, People (Technology available)


 * Defense
 * Measures how defensible your settlement is, based on traps and other defenses you have added.
 * Dependencies: People, Power


 * Beds
 * How many available beds your settlement has.
 * Dependencies: Size


 * Happy
 * Morale of the settlement; High is good increases growth
 * Dependencies: Beds, Power, Size (Luxury in general)


 * Size
 * Area of territory covered by the outermost edges of the settlement, Bigger the territory, more susceptible to attacks if not sufficiently manned or equipped.
 * Dependencies: Safety, People

Related perks

 * Gun Nut
 * Hacker
 * Local Leader
 * Science!