Hub Police

The Hub Police are the law enforcement of the Hub, headed in 2161 by Sheriff Justin Greene. Most of them are simpletons who have a badge only because nobody else would take it. Their officers are spread throughout each district except for the Heights, where Mr. Hightower's guards have to fend for themselves. The Police Station is in the Downtown area, but if any member of the Hub Police is attacked, all others will become hostile toward you. In fact, if the police become hostile, you won't be able to leave the Hub (even if every single person is dead) without being in combat mode. Keep in mind that defeating every member of the Hub Police is a remarkable feat - they make up for their lack of training with automatic weapons and good armor.

Members
Sheriff Justin Greene runs the Hub Police, and Deputy Tony Fry is his right hand man. Tony Fry watches things near the entrance of the Hub, though Justin Greene and Deputy Kenny are both in the Downtown Police Station, with several other guards. Even though Deputy Fry claims to be the sheriff's right hand man, Deputy Kenny appears to have a much stronger bond to the boss. If the sheriff dies while you are helping the Hub Police kill Decker, Deputy Kenny seems very saddened.
 * "We heard the Sheriff was killed during the battle. It's hard to believe he's really gone. He was like a father to me."
 * --Deputy Kenny
 * "They killed Kenny!"
 * "Those bastards!"
 * --Vault Dweller and Sheriff Greene

Weaponry and Armor
The Hub Police have a variety of weapons at their disposal, usually combat shotguns and assault rifles, and wear metal armor and combat armor. Zack of the Gun Runners in the Boneyard claim the Hub merchants go up to them and barter when they can get past the deathclaws, suggesting an outside source of their arms. However, it is possible that Jake's stockpiles of weapons for trade are raided from time to time.

Quests
After you receive the Dispose of merchant or Dispose of Jain quest from talking to Decker, you can report the crime to Sheriff Greene. If the crime has already been committed, the sheriff will be suspicious of you, but you can talk your way out of it and the sheriff will offer for you to go along with him and take out Decker and all his guards in the Underground hideout. You will be given 300 bottle caps to start, and rewarded 1,000 when the duty is completed. The quest is never officially entered into your PipBoy.