Davison

Davison is the leader of Davison's Nightkin who are looking for Stealth Boys in the Mojave Wasteland $$

Background
Davison was once a captain in the Unity's service, leading the Master's elite, the Nightkin, into combat. He recalls that he once held the rank of captain and that his last name is Davison, but he does not remember his first name.

Ever since the fall of the Master, his mental state has been steadily deteriorating, both as a result of his wandering through the desert and use of Stealth Boys. The factors coalesced into particularly severe mental disorders characterized by delusions and schizophrenia. Davison followed Marcus for a time, who tried to take care of the nightkin as best they could. After becoming disillusioned with Marcus' leadership, Davison took his nightkin out into the wastelands again. Davison would find a Brahmin skull and proclaim it his new master, naming it Antler.

The nightkin later seized the REPCONN test site, descending on the Bright Brotherhood occupying it and taking them by surprise, using the few Stealth Boys they still had available. This was because Davison found a shipment invoice detailing a shipment of hundreds of Stealth Boys to the site. After causing the Bright Brotherhood to hide in the upper levels of the facility, Davison and his men began searching the basement. The only place they have not checked is the storage room which Harland has fortified after the nightkin attacked. However, Davison is unwilling to waste the lives of his followers on rushing Harland through the traps and the ghoul's rifle, so he and his followers are waiting for a solution from Antler, or until someone breaks the stalemate.

Personality
Like many Nightkin that had the misfortune of losing most of their intelligence, Davison is aggressive, impatient, and suspicious of others. Paired with his paranoid schizophrenia from prolonged Stealth Boy use, this makes Davison a difficult man to reason with as he is nothing but distrustful. Along with the schizophrenia, Davison has also developed dissociative identity disorder and projects onto a brahmin skull the personality of "Antler," a prophetic or god-like being that Davison devotes himself to, in order to cope with the loss of the Master. Ironically, Antler seems to represent a more rational and benevolent side of Davison, as "he" is the one who is willing to negotiate a peaceful solution with the Courier, where Davison is distrustful and paranoid. Despite his delusions - such as attributing all of his higher cognitive functions to "orders from Antler" - Davison insists that he is well, stating he is "in command of my faculties, in command of my troops!"

Quests

 * Come Fly With Me: Davison and his Nightkin are searching for a shipment of Stealth Boys that has been relocated. Telling him this results in the departure of the nightkin, which allows the Bright Followers access to the basement. However, he will not believe the Courier until he is told about the shipping manifest, which explains that the Stealth Boys were sent to REPCONN by accident.

Effects of player's actions

 * If one has killed most or all of the nightkin - including the jailer - this can prompt him to attack the next time he is spoken to. He may immediately turn hostile, or he may tell the Courier that Antler told him they killed all the nightkin before turning hostile.
 * If the Courier only kills some of the nightkin, he will mention that some of his flock are missing.
 * If the Courier kills all of the nightkin, he will mention that he is all alone and wonder where the rest of them went.
 * Sometimes, if the Courier only kills the jailer, Davison will not notice.
 * He will immediately turn hostile if the Courier touches, moves, or shoots Antler.

Other interactions

 * When he asks the Courier to receive the Stealth Boy shipment from the room Harland is in, he warns them that this ghoul is not as "squishy" as the others.

Appearances
Davison appears only $$

Bugs

 * The script which monitors whether or not the player has moved Antler is very sensitive and will trigger if Antler has moved even a fraction of a unit in any direction. Furthermore, anything which causes Antler to move, such as a Companion or even Davison himself somehow bumping Antler, will cause Davison to become immediately hostile to the player.
 * Davison's hostility can be fixed by using the console, highlighting Davison and entering the command, then immediately using , and talking to him again. You can also use the command.
 * It is possible to use a Stealth Boy after Davison's hostility has been established towards the Courier after attempting to interact with him. This will cause him to holster his weapon and become neutral, but Davison will naturally remain hostile to any of the Courier's engaged followers, except Lily Bowen, who will activate her own Stealth Boy. If one interacts with him again after he turns neutral, he will speak with the player character. If one talks to Davison after doing this, he will tell them that all of his kin are gone and he is all alone.
 * Davison may not become hostile when moving, shooting or punching Antler off his table.