Fallout 76 patch 1.7.5.4

A transcript of an official Fallout 76 patch.

Fallout 76 Update Notes: July 18, 2023
Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.

Update Version & Sizes
1.7.5.4

Check the download sizes below for today's patch on your platform of choice:


 * PC (Steam): 2.4 GB
 * PC (Microsoft Store): 10.3 GB
 * PlayStation: 9.7 GB
 * Xbox: 10.2 GB

Audio

 * Items: Various C.A.M.P. item audio fixes.
 * Perks: Music now plays when opening the Perk Card Menu.

Animation

 * Reloading : Fixed an issue with the reload animation while using the Extra Large Magazine mod for the Gatling Laser Gun.
 * Armor: Abestos Lining mod now adds fire resistance instead of energy resistance.
 * Life Saving Mod: Fixed an issue where the Life Saving legendary armor mod would not use Stimpaks healing effects, leaving the player at 1 HP.
 * Gauss Minigun : Fixed the weapon spin up animation with certain capacitors equipped.
 * Heavy Weapon: The heavy weapon drawing animation no longer clips while wearing the Cultist Enlightened Robe.
 * Popcorn Emote: The player characters mouth now opens while using the Popcorn Emote in Power Armor with no helmet equipped.
 * Power Armor: Jetpacks no longer disappear from the animation when the player enters Power Armor.
 * War Glaive: Fixed the War Glaive Power Attack animation while in first person.

C.A.M.P. & Workshop

 * Ally: Steven Scarberry and Joey Bello now have dialogue when speaking to other players visiting the C.A.M.P. they are placed in.
 * Build Mode: All Plushies now have the same size thumbnail image in build mode.
 * Display Cases : Adjusted the eggs in Large Birds Nest Egg Display.
 * File Cabinets: All filing cabinets no longer float when the supporting structure beneath it is removed.
 * Foundations : Fixed navigation issues with various Porch Foundations.
 * Guard Posts: All Brotherhood of Steel Guard Posts are now all on the same list in the build menu.
 * Huntsman Bed: Players can no longer get stuck in the framing of the Huntsman Bed.
 * Monster Tubes: All Monster Tubes previews now face the same direction while in build mode.
 * Movie Sets: The Movie Set Façade variant pieces now snap together.
 * Prefabs: The Land Stand prefab is no longer lacking passive power on the tail of the jet engine on the roof.

Challenges

 * Daily: Modding a Plasma Cutter now works towards the "Mod a laser weapon" Daily Challenge.
 * Daily: Challenges that require the player to use Pipe weapons now work with Pipe melee weapons.
 * Epic: Fixed an issue where non misc type Steins counted towards the challenge to craft misc Steins.

Daily Ops

 * Contextual Ammo: Players can now receive Diluted Stimpaks as contextual ammo when using a melee weapon in Daily Ops.

Expeditions

 * Union Dues: Addressed an issue where no warning was given when trying to talk to an NPC that is busy.

Items

 * Armor: The Free States Resistance Underarmor name now dynamically changes when mods are applied.
 * Backpacks: Added the ability to remove mods from Backpacks. There is now a "No Mod" option in the workbench.
 * Free States Resistance Outfit: Fixed a clipping issue when viewing the outfit on a male character in first person view.
 * Teddy Bears: Renamed a few Souvenir Teddy Bears that had the same item name but are different Teddy's. The name now has identification indicators such as "One-Eyed" or "One Ear".

Localization

 * Items: Various localization fixes for named items that were previously listed in English for non-English clients.

NPCs

 * General: NPCs now don't become unresponsive after being Nuked mid-dialogue.

Perks

 * Collateral Damage: The Legendary Perk Collateral Damage now correctly with unarmed damage type weapons.
 * Fireproof : Fixed an issue causing Fireproof to not protect against fire damage specifically.
 * Ground Pounder: Changed the description text stating the perk worked on "Automatic Rifles" to just "Rifles". This perk applies to all rifles.

Pip-Boy

 * Aid Items: Fixed inconsistencies between item stats for various aid items when viewed in the Pip-Boy and Transfer menus.
 * Magazines: Backwoodsman 4 now correctly applies to Firecap and Starlight Creeper.
 * Power Armor: Excavator Bonus Description now appears on the Pip-Boy.

Quests

 * Beasts of Burden: We fixed an issue where the event can occasionally become stuck at the "Listen to instructions" phase.

UI

 * Atomic Shop: The Iron Maiden Bed now correctly has the Fallout 1st tag and is moved to the correct category.
 * Item view: Remove duplicate text that appeared in some Pulse Capacitor mods.
 * Land Stand prefab is lacking passive power on the tail of the jet engine on the roof.
 * Menu view: We've added "Resistance" as a sentence prefix, rather than suffix, to improve legibility of various perk cards. The cards functionality has not changed with this.
 * Power Armor: We've added in static descriptions to various Power Armor paints and skins that were previously missing.

Weapons

 * Bada-Boom: Removed "Whacker Smacker" visual mod from Joey Bello's Bada-Boom weapon.
 * Charging Barrel Mod: The Ultracite Gating Laser no longer degrades faster than the Gatling Laser
 * Cultist Piercer: The Cursed weapon effect now correctly works on the Cultist Piercer.
 * Enclave Plasma Gun : All Non-Iron sight scope mods for the Enclave Plasma gun now also have 20% more sighted accuracy than the regular Plasma gun.
 * Fire Damage: Numerous fixes to weapons that deal fire-type damage, that were incorrectly dealing energy or no specified type of damage.
 * Gatling Laser: Fix text display issue with Capacity for Fusion Core weapons. It will now show the correct amount of ammo capacity after reloading the weapon.
 * Holy Fire: The Standard Nozzle mod no longer appears twice in the crafting menu.
 * Syringer: Addressed an issue where enemies were not taking damage after the debuff to lower their damage resistances from the Endangerol weapon mod was applied to the enemy.