Lone Wanderer

The Lone Wanderer is the player character and main protagonist in Fallout 3.

Beginnings
The Lone Wanderer was born on July 13, 2258 to James and Catherine at the Jefferson Memorial, where they worked on Project Purity. Catherine died shortly after giving birth, due to cardiac arrest. James suspended the project and traveled to Vault 101 via Megaton (with the help of Star Paladin Cross). The Lone Wanderer's childhood was kept a secret in order to shelter the child from the outside world, and to keep up the pretense of the social experiment for which the vault was constructed.

Life in the Vault
The Lone Wanderer lived comfortably in the Vault, eventually becoming friends with Amata, daughter of the overseer. When the Lone Wanderer was ten years old, they had a birthday party organized by Amata and their father. During the party, they were gifted a Pip-Boy 3000 by the overseer, along with a BB Gun from their father and Jonas.

Between the ages of ten and sixteen, the Lone Wanderer pitched four strikeouts in the Vault 101 baseball games. Additionally, when the Lone Wanderer was sixteen, they took their Generalized Occupational Aptitude Test exam.

Escape and Project Purity
For 19 years, the Lone Wanderer lived in Vault 101 without incident, but in 2277, James disappeared without any explanation. The young Lone Wanderer, with the help of Amata Almodovar, leaves the safety of the vault to look for James in the ruins of Washington, D.C.. In order to find him, the Lone Wanderer must travel across the wasteland following James' trail. The Lone Wanderer visits all of the locations that James had visited and gathered a number of clues to locate James' whereabouts. Along the way, they disarmed Megaton's atomic bomb and helped collect data for Moira Brown's Wasteland Survival Guide, among many other activities or rumors thereof. After finding him, Project Purity is put back on track, but the reunion is cut short when the Enclave commander Augustus Autumn arrives demanding ownership of the project. James, unwilling to allow the project to fall into the hands of the Enclave, sacrifices himself by filling the control chamber of Project Purity with deadly amounts of radiation, hoping to kill Colonel Autumn and the other soldiers. Colonel Autumn, however, survives. The Enclave takes control of the project, but are unable to operate it.

After fleeing from the Jefferson Memorial building with the remainder of the Project Purity staff, the Lone Wanderer takes refuge within the Citadel, where they enlist the help of Lyons' Brotherhood of Steel to retrieve a G.E.C.K. from Vault 87 for use in a soon-to-be-recaptured Project Purity. Because the G.E.C.K. is in a highly irradiated chamber, the Lone Wanderer must choose whether to enlist the help of Fawkes, a friendly super mutant, or face the deadly amounts of radiation themselves. Once the G.E.C.K. is retrieved, the Lone Wanderer is captured by Colonel Autumn and imprisoned at Raven Rock. There, President Eden presents the Wanderer with a canister of modified FEV for insertion into Project Purity, which would poison any mutated creature drinking the purified water. It is unknown whether the Lone Wanderer obeyed this instruction, but it is known that Raven Rock was destroyed and Project Purity was recaptured with the aid of Liberty Prime. There, after finally stopping Colonel Autumn, the Wanderer and Sentinel Lyons are faced with the dilemma of who would enter the radiation-flooded chamber and activate the project. Once the purifier is activated, an explosion of ambient radiation rendered both the Wanderer and Lyons unconscious, but the wasteland was finally given the greatest gift of all: fresh, clean drinking water.

Eradicating the Enclave
The Lone Wanderer awoke two weeks later to face the consequences of their decisions and was enlisted into the Brotherhood as a knight in their mission to distribute the newly-purified water and to hunt the Enclave remnants. This hunt would eventually put the Wanderer in control of an orbital missile strike, which the Lone Wanderer used to destroy the Enclave Mobile Base Crawler.

Later adventures
Around 2277 and 2278, the Lone Wanderer journeyed to various places across the East Coast, influencing several settlements along the way. The Lone Wanderer participated in a simulation of the Anchorage Reclamation to aid the Brotherhood Outcasts, changed the fate of the industrial city of the Pitt, intervened in a centuries old feud in the swamps of Point Lookout, and even ventured among the stars aboard an alien spacecraft named Zeta.

Legacy
In Fallout 4, Deacon mentions that he went to the Capital Wasteland and how "you can actually drink the water there." This being said, it appears the Lone Wanderer was successful in activating Project Purity and finishing what their father started.

According to the Fallout 3 Official Game Guide Collector's Edition afterword, by 2297, after the Lone Wanderer played a pivotal role in the future of the Capital Wasteland, they remained a constant presence in the region and there are few people who do not have a tall tale about them. According to Moira Brown, "people can't even agree on whether the Wanderer was a man or a woman, much less a saint or a monster. But they all agree on one thing: the Lone Wanderer changed the Capital Wasteland."

Phil Goodman comments on the legacy of the Lone Wanderer, stating that they did "real good," and that he hopes the Good Fighters can do the same.

Appearances
The Lone Wanderer appears in Fallout 3 and all of its add-ons. They are directly mentioned in the Fallout 4 Creation Club content "Capital Wasteland Mercenaries."

Behind the scenes
The Lone Wanderer as a baby was voiced by Jake Howard, the son of Todd Howard, on his first birthday.