Abernathy Farm

Abernathy Farm is a location in the Commonwealth in Fallout 4. The farm can be turned into a settlement in two ways: (1) By retrieving a locket from a raider camp (Returning the Favor) and convincing the Abernathys to join the Minutemen or (2) by driving the Abernathys away.

Layout
Abernathy Farm covers a large area (mostly uncultivated) that grows tatos and some melons, which the Sole Survivor can harvest for caps from Lucy Abernathy. The farmhouse is a two-story makeshift structure built into the frame of a high voltage tower. The interior already has working lights, but no usable electricity.

Inhabitants

 * Blake Abernathy - The patriarch of the family. Blake's daughter, Mary Abernathy was killed by raiders, with her locket being stolen by the killers. Blake is seeking revenge and thus will give the Returning the Favor quest. He also seems sympathetic to the Minutemen cause.
 * Connie Abernathy - Blake's wife, who is a vendor. If one injures the family cat, Connie will come after the Sole Survivor and beat them with a bat.
 * Lucy Abernathy - Blake's other daughter. She gives an unmarked quest to trade melons for caps.
 * Maisie - a tabby cat
 * Clarabell - the Abernathys' brahmin

Related quests

 * Returning the Favor
 * Ghoul Problem at Abernathy Farm
 * Lucy Abernathy (quest) - Lucy Abernathy will pay for each melon the Sole Survivor will bring her. This unmarked quest can be repeated until completion of Returning the Favor.

Appearances
Abernathy Farm only appears in Fallout 4.

Bugs

 * Assigning the Abernathy family to the existing owned beds in the settlement may cause a glitch that prevents other settlers from being assigned to various tasks.
 * It may be necessary to create three new beds and assign the Abernathy family (and any recruited settlers) to player-created beds in order for the Happiness mechanic to work properly.
 * The reaction time of settlers, from when you assign them to when they are assigned, is significantly longer than at any normal settlement. Therefor, it may seem like they are unable to be assigned to anything. It may take anywhere between 30 seconds to over 5 minutes for them to be assigned to a specific resource.
 * The existing food crops may need to be uprooted and replanted immediately upon gaining access to the workbench to ensure that they do not become unavailable for assignment on subsequent visits.
 * Pre-existing crops that become damaged and in need of repair may cause a glitch where attempting to repair the plant will use available seeds but not fix the plant. (Uprooting/replanting as described above should prevent this glitch).
 * If one of the tato patches becomes non-interactive, quick-saving and then loading may allow them to be selected again, whereupon they should be stored and re-planted to prevent recurrence of the bug.
 * If the tato plants get broken, but when you repair them, it consumes tatos but does not fix the plant, and if you do not wish to revert to an old save, then your only option is to remove them using console commands. In the console, select the tato plant and type "markfordelete". Verify that the mark processed correctly by selecting something else with the console, then re-selecting the tato plant. If it worked, then you should see a [D] at the end of the plant's REF ID. Fast travel away, and when you return, the plant will be gone.

WARNING: Be careful with this command. You can accidentally select a companion or even yourself, which messes up your game. You'll then be forced to revert to a past save before you used "markfordelete".

Ферма Эбернети