User:EpicestGamer/Mire Shacks

The Mire Shacks are a destroyed C.A.M.P. in the Mire region of Appalachia.

Background
Joe Schmoe found this location somewhat unique, for having both water and a junk deposit. This and the unique terrain lead her to create the Mire Shacks. Following the pattern of the Flatwoods River Camp she made two buildings, a smaller one for some public beds and crafting equipment, and a larger one for her personal life. After learning the plans for a vending machine she started selling miscellaneous items and oddities outside of the public shack.

Layout
The Mire Shacks are set on the edge of a cliff. Below the cliff there is a vegetable starch farm, a junk extractor, a turret, and an artillery piece, as well as some stairs leading up to the top of the cliff.

On top of the cliff are two shacks, a windmill, and a Vault-Tec University Vault-Boy statue as well as a plethora of turrets to protect the shacks from any would-be nuisances. Just a little further in away from the cliff are 5 water purifiers, some chairs gathered around a fire barrel, and some sleeping bags gathered around a camp fire.

On the pathway between the larger building, the smaller building, and the water purifiers, is a armor workbench and a fermenter.

Inside the larger building there's a small office area on the ground floor, and a living area with a couch and a wall to stare at on the top floor. Outside the second floor is a porch with a power armor crafting station and a stash box.

Inside the smaller building is a brewing station, stash box, chemistry station, tinker's workbench, two beds, a weapons workbench, and a fusion generator.

Appearances
The Mire Shacks appears $$