Alien captive recorded log

The alien captive recorded logs are holotapes in the Fallout 3 in the add-on Mothership Zeta.

Description
There are a total of 25 recordings. Although they are usually not physical objects, the recordings will appear as holotapes when spawned via console commands, and are stored in the Notes section of the Pip-Boy. Collecting them all will grant the Alien Archivist achievement/trophy.

You will need to collect all the recordings while playing through the add-on's storyline. Steps 3, 4, and 5 (see detailed walkthrough) are not available after the space walk up to the bridge. After completing the add-on you are only able to access the bridge, the engineering core, the steamworks, and the holding cells - all other areas are inaccessible.

Locations
Alien captive recorded logs chart in order by log number.

Transcripts
The following is the recording played during the official trailer for Mothership Zeta:

It is revealed to be an edit of Alien captive recorded log 19, which complete transcript is available here.

Alien captive recorded log 5
Paulson's recording.



Alien captive recorded log 6
Elliott Tercorien's recording.



Alien captive recorded log 7
Toshiro Kago's recording.

Original transcript:

Translation:



Alien captive recorded log 8
The late Colonel Hartigan's recording.



Alien captive recorded log 10
A note about an encounter with Frank.



Alien captive recorded log 12
Sally's first recording.



Alien captive recorded log 17
The human voice is completely silent. The only audio is that of the alien babbling.



Alien captive recorded log 19
Parts of this recording were used in the official trailer.



Alien captive recorded log 21
Sally's second recording.



Alien captive recorded log 22
Somah's interrogation.



Alien captive recorded log 24
This log is a recording of a mooing creature.



Behind the scenes

 * Log 18 is a reference to Singing in the Rain.
 * Log 25 is a reference to two The Twilight Zone episodes: "People Are Alike All Over", and "To Serve Man".

Bugs
Playing log 12 on the Pip-Boy 3000 will cause the game to crash.