Mod:Creation Kit/OnPlayerWaitStop - ScriptObject

Member of: ScriptObject

Event called when the player stops waiting - if this active magic effect/alias/form is registered for it.

This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.

Syntax
Event OnPlayerWaitStop(bool abInterrupted)

Parameters

 * abInterrupted: Whether wait was interrupted or not.

Example
Function SomeFunction RegisterForPlayerWait ; Before we can use OnPlayerWait we must register. EndFunction

Event OnPlayerWaitStop(bool abInterrupted) if abInterrupted Debug.Trace("Player was interrupted by something!") else Debug.Trace("Player stopped waiting") endIf endEvent