General Atomics factory

The General Atomics factory is a location in the Commonwealth in Fallout 4.

Layout
There is a set of doors on the bottom floor leading to the QA Department. This area is accessible via a terminal next to the doors. Once inside, you will be identified as a nurse robot entering the areas to test you are ready for operation. This starts a small puzzle that can be completed to open a safe at the end of the hall. The mini-quest is called Quality Assurance and more details are available on that page.

Notable loot

 * Tesla Science Magazine issue #2 (+5% energy weapon critical damage) - On a desk in the southernmost room on the second floor. From the entrance, go straight ahead to the staircase, and it's in the office at the back of this room, directly above the building entrance.
 * The General Atomics ID card, needed for the galleria - On a desk in an office on the second floor, locked door [Expert], underneath a battered clipboard. From the entrance, go up the staircase and the office is the first door on the right.
 * Complete Giddyup Buttercup in the third room of the Quality Assurance department.

Related quests

 * Quality Assurance
 * A New Threat -The Sole Survivor and Ada travel here to deal with the Mechanist's robots.
 * Last Voyage of the U.S.S. Constitution - This is a possible location for the retrieval of FLL3 turbopump bearings.

Appearances
The General Atomics factory only appears in Fallout 4.

Bugs
Quality Assurance Wing
 * First room - The testing program asks you to punish "Timmy"; turning off the radio is supposed to be the correct option, but no other criteria seems to match-up between game files. This may be that each save file requires a different approach or that the objectives are bugged. TO AVOID BUG: Once you enter the factory for the first time, do not exit until you have completed the tasks in the Quality Assurance Wing. Exiting the factory before completion triggers the bug.
 * Just before entering the testing hallway, there are radioactive barrels on the left. The doors next to the barrels can be opened, but nothing is behind them. Entering them returns the character to the entrance of the plant. As of the Mechanist DLC, the doors open to a void and the player will fall out of the map for a moment, then reappear at the entrance.
 * If the first room bug is triggered the testing program may be heard in other locations such as the Institute or Vault 81 as it continues to entreat the Sole Survivor to punish "Timmy".
 * Second room - If you leave before completing the second room or destroy/loot the item required, the criteria cannot be met, and spawning the item does not meet the conditions. Disabling the speaker via console may fix it. Taking a large baby bottle from another location does not help.
 * There is a bug, that a later queststage (45) is completed before entering the first room, so that the quest targets cant be fulfilled normally. The quest can by completed by setting the queststage via console commands, e.g..

Gallery
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