Mod:JSawyer Ultimate

 is a mod for Fallout: New Vegas that remakes the original JSawyer mod while removing inconsistencies and improving compatibility with other mods.

Content
Some errors in the original mod were fixed: messages and loading screen text that didn't reflect changes, stats that were not updated while similar items had been, and some unintentional effects.

Several of the changes are implemented by scripts, meaning that there will be less compatibility issues, less need for patches, and some features can even be made optional. Moreover this mod will also cover content added by other mods, so their stats will adjust so they're not out of place.

Some leftovers, unused and cut features have been restored, such as: These restorations are intended to compliment the large-scale restorations of a mod like Uncut Wasteland.
 * 22LR Varmint Rifle - Restoration
 * Better Armed Bright Followers
 * Lonesome Road - Scorched Sierra Power Helmet

The updated changelog is available on the mod's Documents tab, which lists every change made by  and any differences from the original mod.

Aid

 * Added Expired and Homemade stimpak variants to replace Stimpaks found in common loot and crafted, respectively.
 * Stimpak: added 0.25 weight; decreased HP restoration from 5(6s) to 4(5s).
 * Auto-Inject Stimpak: decreased HP restoration from +30 to +20.
 * Super Stimpak: added 0.5 weight; decreased HP restoration from +60 to +30.
 * Doctor's Bag: decreased limb restoration in Hardcore Mode by half.
 * RadAway: decreased RADS restoration from -50 to -25.
 * Roughin' it! bedroll kit: decreaed weight from 15 to 10.
 * All drinks will play the drinking sound and add an empty bottle to the player's inventory when consumed.
 * Dirty Water: changed HP restoration from 2(5s) to 1(10s).
 * Purified Water: changed HP restoration from +2(5s) to +1(10s).
 * Rushing Water: decreased attack speed monus from +50% to +20%; correctly counted for Chemist and Day Tripper.
 * Absinthe: changed +20 H2O: to -10 H2O.
 * Atomic Cocktail: changed +30 H2O to -10 H2O.
 * Battle Brew: changed +35 H2O to -15 H2O; INT reduction is prevented by Whiskey Rose.
 * Beer: changed +20 H2O to -10 H2O.
 * Irradiated Beer: changed +20 H2O to -10 H2O.
 * Black Coffee: changed +5 H2O with -5 H2O.
 * Jake Juice: changed +25 H2O to -10 H2O.
 * Nuka Cola: changed +10 H2O to -25 H2O.
 * Nuka Cola Quantum: changed +10 H2O to -25 H2O.
 * Nuka Cola Quartz: changed +10 H2O to -25 H2O.
 * Nuka Cola Victory: changed +10 H2O to -25 H2O.
 * Ice Cold Nuka Cola: changed +10 H2O to -25 H2O.
 * Sunset Sarsaparilla: changed +5 H2O to -25 H2O.
 * Scotch: changed +25 H2O to -10 H2O.
 * Irradiated Scotch: changed +25 H2O to -10 H2O.
 * Sierra Madre Martini: decreased HP bonus from 75 to 40; correctly counted for Chemist and Day Tripper.
 * Vodka: changed +25 H2O to -10 H2O.
 * Wasteland tequila: changed +15 H2O to -10 H2O.
 * Large wasteland tequila: changed +25 H2O to -15 H2O.
 * Whiskey: changed +25 H2O to -10 H2O.
 * Irradiated Whiskey: changed +25 H2O to -10 H2O.
 * Dixon's Whiskey: changed +25 H2O to -10 H2O.
 * Wine: changed +15 H2O to -15 H2O.
 * Blood Sausage: decreased value from 350 to 15; marked as food item; added -50 FOD; reduced HP restoration from +5(20s) to +2(20s).
 * Black Blood Sausage: decreased value from 350 to 15; marked as food item; added -100 FOD.
 * Bubblegum: decreased weight from 1 to 0.1.
 * Coyote Steak: decreased weight from 1 to 0.8.
 * Dog Steak: decreased weight from 1 to 0.8.
 * Gecko Steak: decreased weight from 1 to 0.8.
 * Gum Drops: decreased weight from 1 to 0.25.
 * Thick Red Paste: decreased value from 250 to 10; marked as food item; added -80 FOD.
 * Thin Red Paste: decreased value from 125 to 5; marked as food item; added -40 FOD.

Armors

 * 1st Recon Assault Armor: set to medium armor; added 8 DR.
 * Advanced Riot Gear: decreased weight from 25 to 17; added 13 DR.
 * All-Purpose Science Suit: increased weight from 2 to 6.
 * Apocalypse Gladiator Armor: increased value from 460 to 4000; decreased weight from 30 to 22; added 17 DR; changed -1 AGL to -10 Sneak.
 * Apocalypse Gladiator Helmet: increased value from 70 to 700.
 * Armor of the 87th Tribe: decreased weight from 35 to 25; added 18 DR.
 * Armored Vault 13 Jumpsuit: increased value from 70 to 300; increased health from 100 to 250; decreased weight from 15 to 8; changed repair list from Combat Armor to Vault Suit.
 * Armored Vault 21 jumpsuit: increased value from 180 to 2000; increased health from 100 to 200; decreased weight from 15 to 8; increased DT from 8 to 12; added +1 LCK.
 * Assassin suit: decreased weight from 20 to 9.
 * Boogeyman's Hood: increased value from 110 to 250; added +15 Rad Res.
 * Brotherhood T-45d Power Armor: added 25 DR.
 * Brotherhood T-51b Power Armor: added 30 DR.
 * Chinese Stealth Armor: decreased weight from 20 to 7; added + 25 Sneak; cannot be worn with hats, glasses, or masks.
 * Christine's CoS recon armor: increased weight from 20 to 18; added 12 DR; changed +5 Sneak to +20 Sneak.
 * Combat Armor: decreased weight from 25 to 12; added 8 DR; can be repaired with Vault 34 security armor and Combat Armor, Reinforced Mark 2.
 * Combat Armor, Reinforced: decreased weight from 25 to 14; added 11 DR.
 * Combat Armor, Reinforced Mark 2: decreased weight from 25 to 14; added 12 DR.
 * Commando Armor (new): added this item as a variant of Reinforced Metal Armor with +20 Sneak.
 * Composite Recon Armor: increased value from 180 to 9000; decreased health from 600 to 350; decreased weight from 20 to 11; added 11 DR; increased DT from 17 to 18.
 * Composite Recon Helmet: increased value from 40 to 650; decreased health from 70 to 30; decreased weight from 3 to 1.5; decreased DT from 4 to 2; removed sun guard effect.
 * Desert Ranger Combat Armor: decreased weight from 30 to 19; added 13 DR.
 * Elite Riot Gear: decreased weight from 23 to 16; added 14 DR.
 * Followers lab coat, Reinforced: added "Reinforced" to item name; increased value from 16 to 1000; increased DT from 0 to 8.
 * Gannon Family Tesla Armor: added 25 DR.
 * Gecko-backed leather armor: decreased weight from 15 to 9.
 * Gecko-backed leather armor, reinforced: decreased weight from 18 to 9.5.
 * Gecko-backed metal armor: decreased weight from 33 to 23; added 13 DR; changed -1 AGL to -10 Sneak.
 * Hand-Me-Down Raider Armor: increased value from 180 to 1200; decreased health from 100 to 75; decreased weight from 15 to 7.5; decreased DT from 10 to 8; added +15 HP; added +10 Melee.
 * Hazmat Suit: decreased weight from 18 to 8.
 * Highway Scar Armor: increased value from 180 to 1200; decreased health from 100 to 75; decreased weight from 15 to 7.5; decreased DT from 10 to 8; added +20 Fire Res; added +10 Explosives.
 * Leather Armor: decreased weight from 15 to 9.
 * Leather armor, reinforced: decreased weight from 15 to 9.
 * Legion Centurion Armor: decreased weight from 35 to 17.
 * Legion Explorer Armor: decreased weight from 10 to 7.
 * Legion Praetorian Armor: decreased weight from 12 to 9.
 * Legion Prime Armor: decreased weight from 15 to 9.
 * Legion Recruit Armor: decreased weight from 12 to 8.
 * Legion Veteran Armor: decreased weight from 16 to 10.
 * Legion Vexillarius Armor: decreased weight from 26 to 12; added 7 DR.
 * Lightweight Leather Armor: increased value from 160 to 200; decreased weight from 10 to 5; decreased DT from 8 to 6; added +10 Sneak.
 * Lightweight Metal Armor: increased value from 460 to 1500; decreased health from 500 to 200; decreased weight from 20 to 15; added 10 DR.
 * Lobotomite jumpsuit: decreased weight from 10 to 5.
 * Marked Patrol Armor: decreased weight from 22 to 12; added 5 DR.
 * Marked Scout Armor: decreased weight from 15 to 7.
 * Marked Tribal Armor: decreased weight from 26 to 12; added 4 DR.
 * Marked Trooper Armor: decreased weight from 20 to 12; added 3 DR.
 * Merc Adventurer Outfit: increased DT from 1 to 4; added +5 Science; added +10 Energy Weapons.
 * Merc Charmer Outfit: increased DT from 1 to 4; added +5 Speech; added +5 Barter; added +5 Medicine.
 * Merc Cruiser Outfit: increased DT from 1 to 4; added +5 Sneak; added +10 Melee.
 * Merc Grunt Outfit: increased DT from 1 to 4; added +5 Repair; added +10 Guns.
 * Merc Troublemaker Outfit: increased DT from 1 to 4; added +5 Lockpick; added +10 Explosives.
 * Merc Veteran Outfit: increased DT from 1 to 4; added +5 Survival; added +10 Unarmed.
 * Metal armor: increased health from 100 to 200; decreased weight from 30 to 20; added 10 DR; changed -1 AGL to -10 Sneak.
 * Metal armor, reinforced: decreased weight from 30 to 20; added 12 DR; changed -1 AGL to -10 Sneak.
 * NCR Bandoleer Armor: decreased weight from 26 to 17; added 5 DR.
 * NCR Face Wrap Armor: decreased weight from 26 to 17; added 5 DR.
 * NCR Mantle Armor: decreased weight from 26 to 17; added 5 DR.
 * NCR Military Police Armor: decreased weight from 26 to 17; added 5 DR.
 * NCR Ranger Combat Armor: decreased weight from 30 to 19; added 12 DR.
 * NCR Ranger Patrol Armor: decreased weight from 25 to 12; added 8 DR.
 * NCR Salvaged Power Armor: decreased weight from 40 to 20; added 20 DR; changed -2 AGL to -10 Sneak.
 * NCR Trooper Armor: decreased weight from 26 to 17; added 5 DR.
 * Pyro Helmet: increased value from 20 to 250; increased health from 15 to 100; added +10 Explosives.
 * Raider Arclight Helmet: increased health from 15 to 50; added +10 Fire Res.
 * Raider Badlands Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +10 AP.
 * Raider Blastmaster Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +20 Fire Res.
 * Raider Blastmaster Helmet: increased health from 15 to 50; added +10 Explosives.
 * Raider Painspike Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +3 Crit Chance.
 * Raider Psycho-Tic Helmet: increased health from 15 to 50; added +5 AP.
 * Raider Sadist Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +15 HP.
 * Raider Sadist Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +15 HP.
 * Recon Armor: decreased weight from 20 to 18; added 10 DR; changed +5 Sneak to +15 Sneak.
 * Recon Armor Helmet: increased value from 40 to 400; increased health from 40 to 50.
 * Remnants Power Armor: added 35 DR.
 * Remnants Tesla armor: added 35 DR.
 * Riot Gear: decreased weight from 30 to 19.5; added 12 DR.
 * Road rascal leather armor: increased value from 160 to 2500; increased health from 150 to 300; decreased weight from 15 to 9; decreased DT from 14 to 10.
 * Scorched Sierra Power Armor: added 20 DR.
 * Sharp-Dressed Raider Armor (restored from unused content): increased value from 180 to 1200; decreased health from 100 to 75; decreased weight from 15 to 7.5; added +3 Crit Chance; added +10 Guns.
 * Shellshocked Combat Armor: increased value from 390 to 8000; decreased weight from 25 to 12; added 12 DR; decreased DT from 22 to 18.
 * Shellshocked Combat Helmet: increased health from 50 to 1000.
 * Sierra Madre armor: decreased weight from 15 to 8.
 * Sierra Madre armor, reinforced: decreased weight from 17 to 9.5.
 * Stealth Suit Mk II: decreased weight from 25 to 17; added 9 DR.
 * T-45d Power Armor: added 25 DR.
 * T-51b Power Armor: added 30 DR.
 * The Devil's Pigtails: increased value from 20 to 250; increased health from 15 to 100; added +8 AP.
 * Tribal Raiding Armor: increased value from 180 to 275; increased health from 100 to 150; decreased weight from 15 to 8; increased DT from 4 to 6; added +20 Poison Res; added +5 Survival.
 * US Army Combat Armor: decreased weight from 25 to 16; added 15 DR.
 * Van Graff combat armor: decreased weight from 25 to 12; added 8 DR.
 * Vault 34 security armor: decreased weight from 15 to 9.5.
 * Wanderer's leather armor: increased value from 160 to 1900; increased health from 150 to 250; decreased weight from 15 to 8.5; decreased DT from 12 to 9;l changed +10 Guns to +5 Guns; added +10 Survival.

Weapons

 * 9mm Pistol: increased damage from 16 to 18.
 * Automatic Rifle: decreased spread and from 6 to 1.6; decreased min spread from 2.5 to 1.6; changed VATS attack to long bursts.
 * Caravan Shotgun: decreased min spread from 2.2 to 1.7.
 * Cass' Caravan Shotgun: increased damage from 54 to 80; min spread decreased from 2.2 to 1.7.
 * K9000 Cyberdog Gun: decreased Mentat Chow rate-of-fire increase from 0.4 to 0.2.
 * Maria: increased damage from 20 to 23.
 * Silenced .22 Pistol: increased health from 100 to 350; increased damage from 9 to 12; increased critical damage from 18 to 30.
 * Silenced .22 SMG: increased damage from 10 to 11; increased critical damage from 20 to 26; can be used for Click.
 * Sturdy Caravan Shotgun: decreased value from 875 to 750; decreased min spread from 2.2 to 1.8; decreased AP from 20 to 19.
 * Weathered 10mm Pistol: decreased value from 1200 to 875.
 * Plasma Caster: increased projectile speed from 20,000 to 25,000.
 * Plasma weapons: increased projectile speed from 7,500 to 15,000.
 * Q-35 Matter Modulator: increased projectile speed from 17,000 to 32,000.
 * AER14 Prototype: increased health from 100 to 200.
 * Elijah's Advanced LAER: increased health from 50 to 90.
 * Elijah's Jury-Rigged Tesla Cannon: increased health from 30 to 100.
 * LAER: increased health from 75 to 125.
 * Laser Pistol and GRA variant: increased damage from 12 to 16.
 * Laser RCW: affected by Energy Resistance.
 * Laser Rifle: increased health from 125 to 300.
 * Multiplas Rifle: increased health from 50 to 150.
 * Plasma Caster: increased health from 80 to 125.
 * Recharger Pistol: decreased weight from 7 to 4.5; increased critical chance rate from 1.2 to 1.5; affected by Laser Commander.
 * Recharger Rifle: decreased weight from 15 to 7.5.
 * Sprtel-Wood 9700: increased health from 1000 to 2000.
 * Tesla Cannon: increased health from 80 to 160.
 * Tesla-Beaton Prototype: increased health from 40 to 120.
 * Broad Machete: increased value from 75 to 100; added a 50 melee skill requirement for the Back Slash attack; can be used for White Line Nightmare.
 * Mercenary's Grenade Rifle: increased value from 300 to 325; increased health from 100 to 120; decreased weight from 5.5 to 5.

Ammo

 * Added .45 Auto (Junk) round.
 * Changed the effect of Junk Rounds from 0.75x DAM and 1.5x COND to 0.95x DAM and 1.2x COND.
 * Decreased the value of all junk rounds to 0.
 * Electron Charge Pack: decreased weight from 0.025 to 0.02.
 * Electron Charge Pack, Bulk: decreased weight from 0.025 to 0.02.
 * Electron Charge Pack, Max Charge: decreased weight from 0.025 to 0.02.
 * Electron Charge Pack, Optimized (GRA): decreased weight from 0.0165 to 0.013.
 * Electron Charge Pack, Over Charge: decreased weight from 0.025 to 0.02.
 * Energy Cell: decreased weight from 0.078 to 0.03.
 * Energy Cell, Bulk: decreased weight from 0.078 to 0.03.
 * Energy Cell, Max Charge: decreased weight from 0.078 to 0.03.
 * Energy Cell, Optimized (GRA): decreased weight from 0.0514 to 0.02.
 * Energy Cell, Over Charge: decreased weight from 0.078 to 0.03.
 * Flamer Fuel: decreased weight from 0.02 to 0.01.
 * Flamer Fuel, Homemade: decreased weight from 0.025 to 0.0125.
 * Flamer Fuel, Optimized (GRA): decreased weight from 0.0132 to 0.0066.
 * Microfusion Cell: decreased weight from 0.1 to 0.05.
 * Microfusion Cell, Bulk: decreased weight from 0.1 to 0.05.
 * Microfusion Cell, Max Charge: decreased weight from 0.1 to 0.05.
 * Microfusion Cell, Optimized (GRA): decreased weight from 0.066 to 0.033.
 * Microfusion Cell, Over Charge: decreased weight from 0.1 to 0.05.
 * Bent Tin Can: decreased weight from 1 to 0.1.

Crafting

 * Added a Microfusion Cell Vending Machine Code to the Sierra Madre Vending Machine, which gives 6 Microfusion Cells. The holotape is hidden somewhere in the Villa.
 * Added recipe for converting a Bent Tin Can to a Tin Can at the Workbench.
 * Changed Junk Rounds recipes to produce multiple rounds instead of just one.
 * Added recipes for 12.7mm, .22LR, and .45 Auto rounds.
 * Stimpak: now produces a homemade stimpak variant.
 * Tin Grenade (GRA): removed Mad Bomber requirement.

Loot

 * Gold Bar: decreased value from 10547 to 3500.
 * Pre-War Money: decreased value from 10 to 2; name fix.
 * Tin Can: decreased weight from 1 to 0.1.
 * Vault 13 Canteen: increased value from 2 to 100; increased effect interval from 300 to 450 seconds.
 * Decreased the occurence of Purified Water in town and wasteland water leveled lists.
 * Distributed Expired Stimpaks to leveled lists in place of some normal stimpaks.
 * Increased .44 magnum ammo in certain Old World Blues containers, and added .308 and .357 rounds.
 * Increased chance of Sensor Modules in tool boxes from 1 to 3.
 * Increased chance of Cherry Bombs and Sensor Modules in merchant inventories from 1 to 3.
 * Distributed the pre-order pack items to certain locations around the Mojave Wasteland.
 * Removed the picture of Fallout 3's Dad that was placed in Vault 21.
 * Replaced the Complimentary Voucher reward in Dead Money with 25 Sierra Madre Chips.
 * Changed Chemistry Sets to give Homemade Stimpaks.

Player

 * Added Never Axed for This challenge and perk.
 * Decreased base carry weight to 50.
 * Halved the END health multiplier.
 * Doubled dehydration rate.
 * Doubled starvation rate.
 * Tripled sleep deprivation rate.
 * Decreased karma change for killing an evil actor from 100 to 5.
 * Increased karma change for killing a very evil actor from 2 to 30.
 * Decreased movement penalty for two-handed weapons from 10% to 5%.
 * Decreased movement penalty for heavy armor from 15% to 10%.
 * Decreased movement penalty for heavy armor from 7.5% to 5%.
 * Decreased maximum level from 50 to 35.
 * Increased experience required to level up by one-third.
 * Changed the stages of hardcore needs and radiation effects from 0/200/400/600/800/1000 to 0/400/550/700/850/1000.
 * Added a pack of hostile Deranged Bright Followers near Wolfhorn Ranch.

NPCs

 * Added Armored Vault 21 jumpsuit to Vault 21 Gift Shop inventory.
 * Added 5.56mm Pistol (GRA) to Fiends, Jackals, Vipers, NCR Veteran Ranger, and Veteran Legionaries weapon lists.
 * Added Battle Rifle (GRA) to NCR Heavy Trooper, NCR Veteran Ranger, Veteran Legionaries, and Legion Vexillarius weapon lists.
 * Replaced Centurion's melee weapon with Sledgehammer, Fire Axe, Super Sledge, and Thermic Lance: in order of increasing level.
 * Adjusted the SPECIAL stats on most NPCs: END and LCK are increased, while PER and AGL are decreased.
 * Little Buster's Caravan deck was given two Jokers.
 * Lacey's Caravan deck was given a Joker.
 * Alice McBride: changed karma from neutral to good.
 * Alice McLafferty: changed karma from neutral to evil.
 * Barton Thorn: replaced 9mm Pistol and its ammo with Plasma Pistol and its ammo.
 * Col. James Hsu: changed karma from neutral to good.
 * Colonel Cassandra Moore: changed karma from neutral to -500.
 * Dixon: changed karma from neutral to very evil.
 * Doctor Usanagi: changed karma from neutral to very good.
 * Gloria Van Graff: changed karma from neutral to very evil.
 * Gomorrah Prostitutes: changed karma from neutral to good.
 * Jean-Baptiste Cutting: changed karma from neutral to very evil.
 * Johnny (or the unnamed corpse if Wild Wasteland was not chosen): added Recharger Rifle.
 * Junkies: changed karma from neutral to good.
 * Legion Assassins: decreased loot.
 * Centurions: changed karma from evil to neutral.
 * Michelle: changed karma from neutral to good.
 * Samuel: changed karma from neutral to good.
 * Sgt. Daniel Contreras: changed karma from neutral to evil.
 * Squatters: changed karma from neutral to good.
 * Westside Citizens: changed karma from neutral to good.
 * Westside Militia: changed karma from neutral to good.

Perks

 * Ain't Like That Now: decreased level requirement from 50 to 34.
 * Just Lucky I'm Alive: decreased level requirement from 50 to 34.
 * Thought You Died: decreased level requirement from 50 to 34; extra health can be healed through normal means.
 * Certified Tech: decreased level requirement from 40 to 24; added Science requirement of 90.
 * Broad Daylight: decreased level requirement from 36 to 24.
 * Logan's Loophole: decreased level cap from 30 to 21.
 * Companion Suite: decreased weapon damage to 25%; decreased damage resistance bonus from +50 to +33; added a Power Armor carry weight bonus of +20 for Arcade and Veronica.
 * Cowboy: decreased damage bonus from 25% to 20%.
 * Demolition Expert: decreased number of ranks from 3 to 2; changed effect per rank from +20% damage to +10% damage and explosion radius.
 * Elijah's Ramblings: decreased critical hit damage bonus from 50% to 25%.
 * Grunt: decreased damage bonus from 25% to 20%; removed Marksman Carbine and All American; added Automatic Rifle, Light Machine Gun, 25mm Grenade APW, Red Victory, Great Bear, Mercenary's Grenade Rifles, Assault Carbine (GRA) and Bozar to the weapons list.
 * Hoarder: decreased carry weight bonus to from +25 to +15; decreased
 * Strong Back: decreased carry weight bonus from +50 to +25.threshold from 160 to 75.
 * Implant GRX: decreased the number of uses from 5/10 to 2/3 for rank 1 and 2, respectively.
 * Them's Good Eatin': decreased item chance from 50% to 15%.
 * Cherchez La Femme: increased damage bonus from 10% to 15%.
 * Lady Killer: increased damage bonus from 10% to 15%.
 * Rad Absorption: increased RAD removal from 0.05 to 0.5 per second.
 * Stonewall: increased DT bonus from +5 to +10.
 * Elijah's Last Words: removed attack speed bonus; added +25% damage bonus that also affects Unarmed weapons.
 * In Shining Armor: removed Composite Recon Armor; added Commando Armor.
 * Plasma Spaz: added attack speed bonus of +20%.
 * Splash Damage: only affects Explosives.
 * Meltdown: changed description to refer to Plasma weapons rather than Energy weapons.
 * Ninja: changed requirement to Unarmed or Melee Weapons.
 * Piercing Strike: changed requirement to Unarmed or Melee Weapons.
 * Slayer: changed requirement to Unarmed or Melee Weapons.
 * Super Slam: changed requirement to Unarmed or Melee Weapons.
 * Unstoppable Force: changed requirement to Unarmed or Melee Weapons; only triggers if an enemy's block is hit.

Aid

 * Replaced all -1 STR and -1 END effects on food with Raw and Spoiled effects to circumvent an issue that caused negative effects to scale with Survival skill. The new effects can be negated by the Lead Belly perk.
 * Auto-Inject Super Stimpak: decreased HP restoration from +54 to +27 instead of +30 to preserve the 10% reduction compared to the normal Super Stimpak.
 * Stimpak, Expired: decreased value from 50 to 35; increased HP restoration from 2(4s) to 2(5s).
 * Stimpak, Homemade: replaced -1 PER with Herbal Sickness effect to circumvents an issue where the negative effect would scale with Medicine skill.
 * Sunset Sarsaparilla: decreased HP restoration from +2(25s) to +1(8s) instead of +1(13s).
 * Irr. Sunset Sars.: changed +5 H2O to -25 H2O instead of -10 H2O.
 * Nuka Cola: decreased HP restoration from +2(25s) to +1(8s) instead of +1(13s).
 * Rum & Nuka: removed H2O effect.
 * Lakelurk Meat: does not include -1 STR.
 * Mole Rat Wonder Meat: does not include -1 STR.

Weapons

 * Weathered 10mm Pistol: kept the installed mods.
 * Caravan Shotgun: damage is kept at 80.
 * Fire Bomb: changed to explode on impact if NVSE is installed; otherwise increased the explosion timer from 1.5 to 2 seconds and decreased the "bounciness" by 50%.

Crafting

 * Fire Bomb recipe (new): Requires 1 Empty Sunset Sarsaparilla bottle and 35 Flamer Fuel insatead of 175 Flamer Fuel.

Loot

 * Replaced some instances of Super Stimpaks with normal Stimpaks.
 * Ghost People Flesh: weight is kept at 0, as this item is not playable.

Player

 * Decreased base health to 50.

NPCs

 * Changed a Deranged Bright Follower to use a custom leveled list to prevent it carrying an Incinerator.
 * Powder Gangers: kept the chance of them having food and drink in their inventory.

Perks

 * Never Axed for This (new): Second rank has +4% critical chance.
 * Companion Suite Only affects companions: decreased carry weight penalty from -75 to -25; added +33% poison resistance; added Waterbreathing; added Light Step.
 * Lead Belly: also ignores all negative effects on raw and stale food.