Fallout 4

Fallout 4 is a post-apocalyptic role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The game is the eighth installment in the Fallout series, following Fallout Shelter. It was released on Microsoft Windows, PlayStation 4, and Xbox One on November 10, 2015, except in Japan, where it was released on December 17, 2015.

Story
The player is the Sole Survivor of Vault 111, referred to as Nate and Nora. The player can customize Sole Survivor's name, gender and appearance. Fallout 4 begins on October 23, 2077, the day of the Great War. It shows the player living with their spouse and infant son, Shaun. When sirens ring out, the family runs to the nearby Vault 111, where they are cryogenically frozen for over 200 years. They awaken to witness the murder of their spouse and abduction of their child, with the story following their efforts to find those responsible and reunite with their child.

The story of Fallout 4 guides the player into its world beginning in 2287, discovering leaders of different factions with varying views of synths. These include Preston Garvey of the Minutemen which lacks a strong opinion on synths, Desdemona of the pro-synth The Railroad, Arthur Maxson of the anti-synth Brotherhood of Steel and the leader of the Institute behind the synths, "Father."

Outside of Boston, surrounding towns can be explored, including Cambridge, Salem, Concord, Lexington, Malden, Quincy, Natick, Nahant and Revere. Local landmarks like the Paul Revere Monument, the USS Constitution, and the Massachusetts State House can be explored, along with post-War settlements Goodneighbor, Bunker Hill, Diamond City. A large and still inhospitable nuclear blast site called the Glowing Sea is to the southwest. The starting area in the northwest contains low level enemies, but becomes progressively more challenging towards the southeast area of the map.

Gameplay
The gameplay allows the ability to switch from first to third-person view. Additional features include a split-piece armor system, base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series. The equipment system allows for a wide variety of upgrades and customization for weapons and armor. Weapons and armor do not deteriorate with use and don't require maintenance.

The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed mini-games which can be played on the Pip-Boy. The equipment system allows for a wide variety of upgrades and customization for weapons and armor. Weapons and armor do not deteriorate with use and don't require maintenance.

Settlements
A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable gardens, defenses, stores, and crafting stations. Each settlement can also connect to others by brahmin caravan, which then share resources. Towns can be powered with electricity, using a dynamic power line system, as well as equipped with water pumps and crops/gardens. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements from raids and attacks.

Perks
At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. There is no hard level cap. The player may continue playing even after they have finished all of the main quests, and side quests can be completed before and after the main story.

V.A.T.S.
While using the V.A.T.S. gameplay mechanic, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time." Attacking in V.A.T.S. costs action points, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries, such as headshots that can cause blinding, legs targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons.

Creation Club
On August 28, 2017, Bethesda Game Studios inaugurated additional downloadable content that can be bought separately through the Creation Club. Content available on the Creation Club is fully compatible with the main game, official add-ons, and achievements. As a part of Fallout's 25th Anniversary Celebration, on October 24th, 2022, Bethesda announced a next-gen update for Fallout 4, including improved graphics, bug fixes, and bonus Creation Club content.

Endings
There are four main endings, one for each faction.

No matter the ending, the Sole Survivor reflects on how the Great War changed their life and how the Commonwealth they explored is not the one they wished for, but it is still their home in the process of being rebuilt. The Sole Survivor mentions they have come to accept that it is impossible to go back to a time before the bombs fell, but they now feel ready to face the challenges that lie ahead.

If the player purchased the add-ons, the player can instead take a boat ride to Far Harbor and the Island or a subway train to Nuka-World, before deciding on a faction. The former story involves the mysterious disappearance of a teenager named Kasumi Nakano and focuses on synths, while the latter story focuses on three gangs trying to dominate the abandoned theme park.

Development
Initially, in 2004, Bethesda Softworks licensed from Interplay Entertainment the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). In 2009, Bethesda's Pete Hines said, "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one." He also added, "This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls."

During voice recording, Fallout 4 was given the codename of "Angelina" during auditions, according to voice actors Danny Shorago and Matthew Mercer. Many actors initially did not realize what they were working on, before reading dialogue that clued them into the fact that it was a Fallout game. The game features just over 111,000 lines of dialogue, more than all the dialogue of Fallout 3 and The Elder Scrolls V: Skyrim combined.

Announcement
Todd Howard revealed in an August 2010 interview with Eurogamer that Bethesda was working on two projects; one had been in development for two years, and the other was still in pre-production.

In December 2013, Kotaku published an article after having received leaked casting documents for a project code-named "Institute," which turned out to be Fallout 4; it included the setting in Boston, revolved around an Institute, mentioned the characters Preston Garvey, Travis Miles and Sturges, and featured the protagonist entering a cryogenic sleep chamber.

When asked about an announcement during an interview in February 2014, Todd Howard stated that "We don’t [have a timeframe for our next game announcement], but I think it’s gonna be a while."

Countdown
A countdown timer was set on Bethesda's Fallout website on June 2, 2015, expiring the next day at 10:00 AM EDT. On June 3, seconds before 10:00 AM EDT, the Fallout 4 trailer was released on YouTube. The Fallout website also debuted in full Fallout 4 style, including a working teaser phone number, which was previously used during the Fallout 3 release.

Bethesda's first-ever E3 showcase took place on June 14, 2015, at 7 PM PST. It was streamed on YouTube and Twitch. Bethesda revealed gameplay footage including combat, a refined VATS system, a new crafting system, concept art, and a release date, which was confirmed to be November 10, 2015. A major new feature shown during the press conference was the ability to craft and deconstruct settlements.

Downloadable content
A season pass for all add-ons could be bought at a price of $29.99 USD, €29.99 Euro before March 1, 2016, and a price of $49.99 USD, €49.99 Euro afterward. The released DLC includes Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, and Nuka-World, along with the free High Resolution Texture Pack.

Mod support
Fallout 4 is the first Fallout game to have native mod support for consoles. During E3 2015, at the Xbox Conference, Todd Howard went on stage to tell the audience that the Xbox One would offer mod support following the release of the Creation Kit for PC, which became available for download on April 26, 2016. The Xbox One mod support was released on May 31. Mod support for PlayStation 4 was initially announced to be due sometime in June but was delayed; by September, mods on the PlayStation 4 were reportedly canceled. However, Bethesda and Sony later came to an agreement and allowed mods to come to PlayStation 4 after the release of The Elder Scrolls V: Skyrim Special Edition. Mods were eventually implemented for the console, but they are limited to using assets already found within the game files.

Reception
Fallout 4 received a Metacritic metascore of 84/100 on PC, 87/100 on PS4, and 88/100 on Xbox One. The game received several awards and nominations, including 2016 D.I.C.E. Game of the Year and 2016 Game Developers Choice Awards Game of the Year. Fallout 4 shipped 12 million copies to meet day one demand.

Trailers
Fallout 4 Official Trailer Fallout 4 Launch Trailer Fallout 4 The Wanderer Trailer Fallout 4 Intro Fallout 4 Base Building Gameplay IGN Live E3 2015 Fallout 4 Gameplay Demo IGN Live E3 2015 Fallout 4 New Gameplay - Microsoft E3 2015 Press Conference