Andale

Andale is a town in the south of the Capital Wasteland, between Washington, DC and Tenpenny Tower. It has 7 human inhabitants.

Background
Andale is touted by its residents as the greatest place on Earth. However, the town holds a dark secret. Four families survived the nuclear war and remained in Andale, but eventually took to cannibalism after their food supplies ran out. Since then, the murder and consumption of outsiders, along with inbreeding between the Andale families, have become a tradition passed down from generation to generation.

Layout
Andale is located directly south of Fairfax Ruins. The town is comprised of three intact houses on a street amidst the ruins of other homes, and a Red Rocket gas stop.

Buildings

 * The Smith's House
 * The Wilson's House
 * Old Man Harris' House
 * Garden Shed

Inhabitants

 * Bill Wilson
 * Martha Wilson
 * Jenny Wilson
 * Jack Smith
 * Linda Smith
 * Junior Smith
 * Old Man Harris

Notable loot

 * Grognak the Barbarian - in the Smith basement, lying on the table closest to the door. It may also be on the floor on the south side of this same table.
 * Nuka-Cola Quantum - in an overturned truck under the highway north of Andale, towards Fairfax Ruins.
 * Tales of a Junktown Jerky Vendor - in the Concrete Treehouse down the road out of Andale that passes the Red Rocket Gas Station.
 * Dean's Electronics - in the back of a truck down the road (E of Andale) towards the Nuka-Cola Plant.
 * U.S. Army: 30 Handy Flamethrower Recipes - on a table in a Dot's Diner at the end of the road just past the Truck towards the Nuka-Cola Plant.
 * Strange Meat - 80 total; 10 in each fridge. This one location holds more of the item than every other static location in the game put together.

Related quests

 * Our Little Secret

Appearances
Andale appears only in Fallout 3.

Behind the scenes

 * Fallout 3 borrows names from several towns in and around the DC area. Andale likely refers to Annandale, Virginia, a suburb of Washington DC.

Bugs

 * If you kill both sets of parents, leaving the kids with Mr. Harris, you can later kill Mr. Harris, and then the children will continue to live in Mr. Harris' house among his corpse and speak about him as if he were alive even with his corpse in front of them in pieces.
 * If you complete the confrontation with the Families on friendly terms, you should now notice that Old Man Harris' doors are locked, yet no one seems to hold the key. To unlock the door of Old Man Harris' house, if on friendly terms with the families, you have to kill the families to unlock the door.
 * If you enter the Smith's basement, discover the truth behind the strange food and then exit the Smith's house you will notice the Smith and Wilson parents stalking towards the Smith's front door as if they don't notice you had already exited. After Jack Smith gets to his own front door he turns to confront you with the usual dialogue.
 * If you enter the Smith's basement, etc, the four adults gather in around the front door of the Wilson house as if they expect you to emerge from there instead. If you go up to them, the cut-scene plays out as normal.
 * If you enter the shed and exit, the adults will immediately engage in conversation with you. If you quickly fast travel to Andale, teleporting to the center of the town, you will still be engage in dialogue sequence with Mr. Smith despite being 50 feet away from him.
 * Occasionally, after you exit the shed and talk to Mr. Smith, the residents will be stuck in their combat phase and wont move unless you attack them.
 * After exiting the shed, Jack Smith will engage dialogue with you but It will be as you have already negotiated with him. This means his Dialogue options will be "Whats wrong with that Harris guy?" etc.
 * Sometimes if the player has encountered the Hunters that sell Strange Meat and have purchased some before discovering Andale, the four adults will already be gathered in front of the Wilson house waiting for you as though you had discovered their secret, even though this is the player's first time meeting them.

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