Stealing Independence



Stealing Independence is a Fallout 3 quest, a PC and Xbox 360 achievement and a PlayStation 3 trophy.

Abraham Washington in Rivet City wants you to retrieve the Declaration of Independence for him to display in the Capitol Preservation Society.

Acquiring the quest
Talk to Abraham Washington in Rivet City or go directly to the National Archives and enter the rotunda on the first floor.

Encountering Sydney
When you get to The National Archives in the rotunda, you'll find Sydney, another treasure hunter sent by Abraham Washington to get the Declaration of Independence but never returned.

If you help her by fending off the super mutants, you can take her on as a companion through the end of the quest.

If you decline to take her on as a companion, Sydney might appear later in a random encounter, "Seeking revenge for declining her offer".

Sydney can be completely avoided. By entering the backdoor of the National Archives, one can bypass the rotunda and retrieve the Declaration of Independence. Upon returning to the Rotunda, Sydney will not be there. The mini quest to defend the Rotunda is still triggered however. Alternatively, if you go to the Eastern door in the room with the terminals (before the Rotunda) you can also skip the defend the Rotunda unmarked quest.

Sydney's shortcut
If you take Sydney with you, she will tell you that she has hacked a secret elevator that will get you very close to the Declaration's location. Interact with the computer terminal where you found her, which will trigger a secret elevator to appear in front of you. This will drop you into the Secure Wing of the The National Archives. Head north and you will have to fight/sneak past a number of robots. In the first room is a broken door that is automatically repaired with Science better than 67. In this room is the power generator for the turrets guarding the various documents (Sydney will point this out to you if she is with you), but you can only activate it with a Repair skill of 60. There are several Hard and Very Hard Locked Doors and significant gas leaks.

Encountering Button Gwinnett
Regardless of which path you choose, There will be a bunch of level-dependent robots, including protectrons, Mister Gutsies, sentry bots, and the occasional robobrain, as well as Mark IV turrets below that are hostile. You'll eventually be approached by a robot that has been programmed as the second signer of the Declaration Button Gwinnett. At this point you can either:
 * Kill Gwinnett and have to fight off many more robots.
 * Agree to help Gwinnett by forging the Declaration of Independence with supplies from Arlington Library (aka "trick the Redcoats"). Once you give the ink container to Gwinnett he will create a forgery for you to give to Abraham Washington. If you tell him to continue to guard the document or do whatever he likes, he will remain active and you will gain Karma. If you give him the order to self-destruct, you will lose Karma. You can still take the genuine Declaration and give both to Abraham.
 * Convince Gwinnett you are Thomas Jefferson through a speech challenge, which will allow you to simply grab the Declaration and leave without having to do anything more. However, he will deactivate himself, after which you can kill him without Karma loss or causing the turrets to turn hostile.
 * Order Gwinnett to shut down if you have the Robotics Expert perk.

Getaway
At this point you either have the real Declaration of Independence, a copy of it, or both.

To get out, you can…
 * Go back the way you came, perhaps using the secret elevator again.
 * Go through the Utility Door to the left of Button (which leads to a room with protectron containers) and then to the main floor.
 * Fight your way back up the stairs. If you killed Button Gwinnett, there will be a bunch of robots trying to stop you.
 * On your way up you can find the The Bill of Rights on one of the floors in the fenced off area with a safe inside (next to a Lying, Congressional Style). You can also find the Magna Carta directly across from where you found The Bill of Rights. The fenced off area is protected by two average locked doors, and two Mark IV turrets. Both can be sold to Abraham Washington (100 caps for the The Bill of Rights, 75 for the Magna Carta, more with a speech check).

Sydney's quest
After the delivery of the Declaration of Independence to Abraham Washington talk to Sydney about "So, whatever happened to your father?". Previously this dialog path was closed as she did not trust you. Now she mentions her father and that he used to call her "Little Moonbeam". If you have found her father's body and holotape in the Statesman Hotel, the option to tell her about her father's message will be available. She will reward you with Sydney's 10mm "Ultra" SMG. You can actually exploit this. The choice of asking her about her gun doesn't go away, so when you ask her about it, the option of asking about her father appears again. When you choose it, you can once again give her the message to continue to get rewarded again and again. This is still not fixed as of patch 1.7.

Rewards

 * Schematics - railway rifle
 * 400 bottle caps - if Sydney was not encountered, her offer was declined, or she did not survive.
 * Sydney's 10mm "Ultra" SMG - if player finishes her quest by giving the "My Little Moonbeam" holotape.

Bugs

 * For various reasons usually related to Sydney's death (or resurrection by use of console commands) there will be no option to give Abraham Washington the Declaration of Independence. It is possible to complete this quest with Sydney alive or dead by entering a console command, however the Declaration of Independence will remain in your inventory — you will be unable to sell it, drop it or remove it in any other way, as it is a quest item, though quest items do not actually weigh anything (despite what their weight actually reads). You can, however, remove it using the console command , or use the command to remove the "quest item" flag. If instead you have the Forged Declaration use  or  correspondingly. If you have the Ink container stuck in your inventory, use the corresponding console commands to remove it from the inventory  or remove the "quest item" flag.
 * One of the super mutants triggered by defending the Rotunda causes glitches. It hangs out near the front door to the Archives. It is invisible and you cannot harm it with guns, but you can harm it with grenades or mines. It cannot harm you either. Companions may successfully kill it, but immediately upon its death the game freezes. Leaving it alive keeps Sydney uncommunicative — she'll just keep telling you that the muties are coming — so you can't take her along on the quest. It is possible to bypass this glitch and continue in the mission by entering the console command.

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