Trinity Tower

Trinity Tower is a location in Boston in 2287.

Layout
Trinity Tower was devastated by the Great War and the subsequent two centuries of exposure. Large sections of the building are noticeably absent and the tower is infested by mutant hounds and super mutants. Despite this devastation, some computer terminals and elevators still function. Strong and Rex Goodman are being held captive by mutants near the top of the tower.

Notable loot

 * Melee bobblehead - Found in the cage where Strong and Rex Goodman are being held, at the very top of Trinity Tower.
 * Macbeth script - Right next to the bobblehead.
 * Trinity Tower cell key - In a steamer trunk near the prison cell or by talking to Goodman.
 * Super mutant cowl armor - Ground floor, next to the stairs, behind the counter.
 * Super mutant waistcloth - From the ground floor go up the stairs and take the elevator up. When it stops exit and immediately make a hard left, dropping down a level into an inactive elevator car. Exit the elevator and look right to find the waistcloth sitting on top of a safe, behind the counter. One will need to pick an Advanced lock or hack a Novice terminal to leave the room.
 * Super mutant leg guards - From the waistcloth, follow the hallway and go up the collapsed floor. When reaching the top, stop and turn around 180 degrees. There will be a room with stairs. Go up the stairs and turn left. The leg guards are in the back of this room, sitting on a flipped over refrigerator.
 * Super mutant leg armor - After a second elevator ride, the leg armor will be directly ahead when the elevator doors open, sitting on a counter.
 * Super mutant heavy armor - At the top of the tower, look left and it is sitting on the floor.

Appearances
Trinity Tower only appears in Fallout 4. It is also a mentioned only location, as a question in the Fallout Shelter weekly quest Game Show Gauntlet.

Bugs

 * If the companion fails to enter the second elevator on the way down, they may get stuck in the path between the two elevators. If the player character accepts Strong into their party at the foot of the tower, the companion will not be able to return to the settlement they're sent to, but will stay stuck on that path. To fix that, the player character has to manually retrieve the companion from that spot. (Any companions should be dismissed at the foot of the tower or the problem will be repeated.)
 * To avoid that bug, the player character should make sure that the companion is actually on the elevator.
 * The safe located in the southeast end on the middle level specifies that it is an Expert lock, but may actually require a higher lockpicking skill.

Gallery
Torre Trinity Тринити-тауэр