Fallout 3

''This is an article about the game itself. For an overview of our Fallout 3-related articles, see: Portal:Fallout 3''

Fallout 3 is a post-apocalyptic computer and console role-playing game developed and published by Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28 in North America, on October 31 in Europe and will be released on December 4 in Japan for the PC, Xbox 360 and PlayStation 3.

The game takes place in the year 2277 on the East Coast of what used to be the United States of America, mostly in Washington, DC, Maryland and Virginia. The gameplay features include real-time combat and first or third person perspective, in contrast to the previous games, which were turn-based and isometric.

Information about the cancelled Fallout 3 project developed by Black Isle can be found in the Van Buren article.

See also: Fallout 3 FAQ.

Setting
The game is set in a post-apocalyptic world following The Great War, between the US and China, was a conventional and nuclear war that occurred on October 23, 2077 and lasted less than two hours but caused immense damage and destruction. Before The Great War were the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed.

Story
The Player Character is a young inhabitant of Vault 101. The Vault has supposedly been sealed for the last 200 years and no one has ever left it - until it turned out that the PC's father has disappeared from it without any explanation. The Vault Overseer believes that the Player Character was in on it and sends his people after him or her. This leaves the player no choice but to leave the Vault. The player then sets off on a journey to find their father and find out why he left.

Abandoned to rust, decay, and creeping vegetation, monuments from before the Great War still stand amidst the ruins of Downtown DC: the Capitol, the Jefferson Memorial and the battered remains of the Washington Monument; this desolate area is known as Capital Wasteland. The central hub of civilization in the ruins of the former capital is Rivet City, based in and around the remains of an aircraft carrier carried far inland and beached by a catastrophic tsunami whose waters have long since receded. Other settlements include the towns of Megaton, Arefu, Tenpenny Towers and Paradise Falls. Movement between the towns is possible through the Washington Metro tunnels.

The Brotherhood of Steel community is stationed in the Citadel built in the ruins of the pre-War Pentagon. The mysterious Mister Burke and his employer, Allistair Tenpenny send the player on a mission of sabotage and destruction in the town of Megaton. But it is Super mutants, who since emerging from their refuges, have waged an unceasing war against humans to invade their territory, and the Enclave - the self-styled inheritors of the power of the United States government - under the leadership of their new President John Henry Eden, who are the player's biggest foes in the game.

As you search for your father (eventually through either a person called Three Dog in Galaxy News Radio or directly speaking to a scientist in Rivet City) you find that he went to the Jefferson Memorial turned water purification plant, in a project called Project Purity that was meant to purify huge amounts of water for the entire wasteland. However when you reach the Jefferson Memorial you can only find a holotape of his detailing that he went to search for a brilliant scientist called Doctor Braun who worked for Vault-Tek because he invented the G.E.C.K (Garden of Eden Creation Kit) a device meant to terraform the world after a nuclear holocaust. Doctor Braun apparently went to Vault 112.

As you find and enter vault 112 (conveniently hidden under a persons garage) you find the inhabitants have all gone into virtual reality simulators and are trapped in a virtual existence in Tranquility Lane. Upon entering this place you talk to Betty, who asks you to cruelly make another child cry. Upon doing so she (then beginning to speak with a startlingly male voice) allows you to ask a single question which she says she will answer to the best of his/her ability. He/she then asks you to ruin the marriage of two of the people living in Tranquility Lane, However alternatively one can go to an abandoned house and through activating a set pattern of items in a melodic tune, You can make a fail-safe computer terminal appear. You can then read from the records of Stanselius Braun how he has been playing cruel games with the residents of the vault, sadistically torturing them and then changing the simulation when it got "boring", you find out that he entered a fail-safe program that would initiate a simulation of a Chinese invasion (borrowed from the government at his request) which will physically kill the residents of the vault because their "safety" is off. However Braun cannot put off his own safety and therefore cannot commit suicide, Meaning that when the Chinese invasion simulation is initiated he is left alone with no one else to torture, as they are permanently dead. Once you do this he reveals your father has been (inside the simulation) a dog next to him, and you can leave freely by using a door next to him (yes, it just appears floating) as he has no power over you now that you used the fail-safe computer terminal. Your father then goes out of the stasis pod and tells you that he went to Braun because he wanted to confirm that the G.E.C.K could be used for Project Purity, and he believes that it is correct!

Once your father is out, he asks you to help him reinitialize Project Purity, and he goes to Rivet City to find the scientists that formerly worked on the project to help him. Once he does, you go to Project Purity's headquarters (the Jefferson Memorial) and try and help fix up the place, upon which you are attacked by the Enclave. You try and find your father but the door is locked and you can only see him talking to a Colonel of the Enclave, which does not reveal why the Enclave wants the non-functioning Project Purity. Your father then floods the closed area he is in with radiation to buy you some time and kill the Colonel. You then must escape with the other scientists through the Taft tunnels to the Brotherhood of Steel's headquarters (in the region) the citadel, ruins of the Pentagon. Once you go through the tunnels you find the elder of the Brotherhood who specially allows you access to the citadel and allows you to learn how to wear power armor (the most powerful type of armor in the game) You can then look through the archives and find out what the vaults were equipped with, and Vault 87 is equipped with the G.E.C.K you can then learn the location of that vault (and several others) and must head to find the vault.

You must then go to Little Lamplight due to the fact that the normal entrance to vault 87 is completely and utterly irradiated, you can then convince Mayor Macready to let you into little lamplight (a town full of children and only children, who leave once they turn 16 into a larger town called Big Town) either through the child at heart perk (or more accurately, telling him his face looks like your butt) or by freeing some children that are enslaved in paradise falls ( a slaver community)

Inside Vault 87 you can find Fawkes, a highly intelligent super-mutant who gained intelligence by having access to the vault computers.He was presumably trapped in the room by the other super mutants, or that he reacted positively to the F.E.V experiments in the vault, unlike most of the other experiments which either became centaurs or very deformed creatures. He prefers being called a meta-human. He automatically assumes you are looking for the G.E.C.K and offers to retrieve it for you if you can free him. If you choose not to there is also a room with a radiation suit and rad-away that was used by scientists to monitor the room with the G.E.C.K when radiation flooded into it. Upon having Fawkes retrieve the G.E.C.K or doing it yourself, you can head back, however you are flash-banged by a grenade and captured by Enclave soldiers and a colonel.

Upon awakening you find yourself in Raven Rock, a Enclave stronghold in the extreme northwest of the map, there the colonel questions you and asks you for the purifier code (you can choose to say you don't know, 2-1-6 or 7-0-2, but if you say you don't know he replies with "LIES!") upon which president Henry Eden orders him to come talk to him. After a moment he then tells you to go meet him, and orders enclave soldiers not to harm you (an order then promptly recalled by the colonel) You can then fight through the citadel to the floor with Eden, upon which you can talk to him and find that he is an advanced model of the ZAX supercomputer and was an adviser to all the previous enclave presidents, and is actually an amalgam of all of Americas former presidents. He tells you that the only way to get humanity to function properly in the wasteland is through water, however he asks you to take a modified F.E.V vial, which kills all humans with mutations (which may possibly include you, as a side quest in the game may incur a mutation in your body, however this is unlikely) because non-humans are obviously destabilizing the wasteland to the point of making it a misery to exist there. You can then choose to destroy President Eden either through a speech check or Intelligence check (both which invariably lead to "I am correct because i am programmed to be infallible and how do you know you aren't infallible and just programmed to think that" logic paradox) or find his self-destruct code and tell it to him. If you ask why the colonel cannot carry the F.E.V for him he tells you that the colonel does not agree with his plans.You can then leave Raven Rock and outside of there find Fawkes, Who came a little late to rescue you. You must then head back to elder lyons in the Citadel.

Developers


The project is headed by executive producer Todd Howard. Other producers include Ashley Cheng, Gavin Carter and Jeff Gardiner. The lead designer is Emil Pagliarulo who previously worked on Thief games as well as the Dark Brotherhood quests in Oblivion. Lead level designer is Joel Burgess. Other leads are lead artist Istvan Pely and lead programmer Steve Meister. PR and marketing for the game is coordinated by Pete Hines.

See: Fallout 3 developers for a full list of known developers.

Cast

 * Ron Perlman - Narrator
 * Liam Neeson - Player Character's father
 * Malcolm McDowell - Enclave President John Henry Eden
 * Heather Marie Marsden - Sarah Lyons
 * Wes Johnson - Mister Burke

Character system
Main character creation occurs as the player experiences the character's childhood. The character's mother dies in labor, immediately after which the player decides the character's general appearance through a DNA analysis conducted by the father. Afterwards, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character. As a child in the Vault, the character receives a book titled "You're SPECIAL," whereupon the player can set the character's seven primary aptitudes. The character receives training weapons and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault are able to influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of 13 to be the character's specialties. Five skills have been cut out from the game (Fallout and Fallout 2 had 18 skills). First Aid and Doctor have been integrated into Medicine, Throwing and Traps have been merged into Explosives, Steal integrated into Sneak, and both Outdoorsman and Gamble have been removed completely. The maximum level the player can achieve is level 20. The Traits from the previous Fallout installments were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level.

Combat
The Vault-Tec Assisted Targeting System, or VATS, is an active pause combat system implemented in the game. While using VATS, the otherwise real-time combat is paused. VATS also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in VATS cost action points, and the player can target specific body areas for attacks to inflict specific injuries.

Items
Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms of the same type can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher that can fire various items such as lunchboxes and stuffed animals, or the Clever Bottlecap Mine, made out of a Vault-Tec lunchbox, cherry bombs and bottlecaps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management.

Party
The player can have a maximum party of three, consisting of himself/herself, Dogmeat, and a single NPC. In addition to having Dogmeat in your party you are able to send him out on his own to search for items such as arms and ammo, radiation medicine, and stimpacks. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced. Only one NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be "fired" by the player.

Karma
A Karma system is an important feature in the gameplay. A players actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good choices is received more positively by NPCs, and a player that makes bad choices has the opposite reaction. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime are fully aware of the player's action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Factions can range in size and boundaries, however, and may not be restricted to a single area. The game world itself was planned to be significantly smaller than that of Oblivion's but is now expected to be similar in size.

Changes from previous Fallout games

 * While Fallout and Fallout 2 featured turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first or third person view in a 3-D engine. Fallout Tactics and the cancelled Van Buren featured both turn-based and real-time combat and a top-down view.
 * In the SPECIAL character system, the number of skills has been reduced from 18 to 13 and perks are selected every level instead of every 3 to 4 levels. Traits have been removed and retooled into new perks.
 * Early comments and previews indicate that the game may feature a lightened version of Oblivion's dynamic difficulty adjustment, in which the strength and power levels of foes (and potentially acquired loot) is scaled in relation to the player's level, to preserve a sense of challenge no matter where the player went in the nonlinear game world. Issues with the system arose when, in Oblivion once the player rose to high levels, even the weakest bandits or cannon-fodder guards could be seen wearing the rarest and most powerful equipment available. It would be akin to the PC encountering Raiders in Power Armor wielding Miniguns very early, if he happened to exit the vault at the maximum possible level.
 * Comments implied that unlike Oblivion, where the level scaling occurred at all times, levels would be "set" at a given location depending on the travel path of the player.
 * Perks and Traits have been merged. Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.

Minimum requirements

 * Windows XP/Vista
 * 1GB System RAM (XP)/ 2GB System RAM (Vista)
 * 2.4 Ghz Intel Pentium 4 or equivalent processor
 * Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)

Recommended requirements

 * Intel Core 2 Duo processor
 * 2 GB System RAM
 * Direct X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series)

Supported video card chipsets

 * NVIDIA GeForce 200 series
 * NVIDIA Geforce 9800 series
 * NVIDIA Geforce 9600 series
 * NVIDIA Geforce 8800 series
 * NVIDIA Geforce 8600 series
 * NVIDIA Geforce 8500 series
 * NVIDIA Geforce 8400 series
 * NVIDIA Geforce 7900 series
 * NVIDIA Geforce 7800 series
 * NVIDIA Geforce 7600 series
 * NVIDIA Geforce 7300 series
 * NVIDIA GeForce 6800 series
 * ATI HD 4800 series
 * ATI HD 4600 series
 * ATI HD 3800 series
 * ATI HD 3600 series
 * ATI HD 3400 series
 * ATI HD 2900 series
 * ATI HD 2600 series
 * ATI HD 2400 series
 * ATI X1900 series
 * ATI X1800 series
 * ATI X1600 series
 * ATI X1300 series
 * ATI X850 series

Interplay
Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Interplay Entertainment closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series. Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the cancelled project was released to the public.

Bethesda
Bethesda stated it would be working on Fallout 3 in July 2004, but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed . Bethesda announced their intention to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the Fallout series. Fallout 3 uses a version of the same Gamebryo engine as Oblivion, and was developed by the same team.

Between May 2 and June 5, 2007 Bethesda showcased 5 pieces of concept art by Craig Mullins on the Fallout 3 website during the countdown to the teaser. The cinematic teaser trailer for Fallout 3, consisting of the first part of the intro, was released by Bethesda Softworks on June 5, 2007, after a 30 day countdown on the Fallout 3 website. On August 2, 2007, the game's website was opened.

Reception
Leonard Boyarsky, one of the creators of the original Fallout, when asked about Interplay's sale of the rights to Bethesda, said that he felt as though "our ex wife had sold our children that she had legal custody of," admitting that he feels very possessive of the series. Considerable concern was also raised some members of the series' fan community, largely concerning major changes in gameplay style compared to the original games and Fallout 3's similarity to Oblivion. The reaction from the press, however, was largely positive, with many considering the shift to first person view and real time combat an update, and with most considering the similarities to Oblivion to be a good thing.

Controversy
On July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making the game illegal for sale in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have to be removed by Bethesda Softworks and the game resubmitted to the OFLC. According the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method (bringing) the 'science-fiction' drugs in line with 'real-world' drugs." Despite this, Australia's Fallout 3 was expected to be released on October 30th, on par with the European version, and was delivered on time with the drug-name changes.

On September 9, 2008 Bethesda vice president of PR and marketing, Peter Hines, has described the idea of a censored Australian version of Fallout 3 as a misconception. All versions of Fallout 3 no longer include real world drug references. .", as morphine was renamed to Med-X.

Game content will be edited in the German release to include less violence."

Leak
On October 9th, 2008, an Xbox 360 review copy of Fallout 3 was leaked on torrents all around the world. Bethesda Softworks reacted by closing streaming videos and Youtube videos of the leaked copy. However a large amount of information was leaked, including most of the main quest.

Collectors Edition
The collector edition of Fallout 3 has been announced. The game features: A Vault Boy Bobblehead, and The Art of Fallout 3 which features never before seen exclusive concept art for the game, and "The Making of Fallout 3" DVD. The entire package is contained in a Vault-Tec lunch box container.

Survival Edition
In addition to the above products, the Survival Edition features a life-size model of the Pip-Boy wrist computer upon whose screen is a fully functional digital clock display.

Official links

 * Official site
 * Official Fallout 3 Forum
 * Viral site

Fansite links

 * Fallout 3 Zone: Forum and Cheats
 * Fallout 3 news at Duck and Cover
 * ''Fallout 3 news at No Mutants Allowed
 * Fallout 3 news at RPG Codex
 * Fallout 3: A Post Nuclear Blog
 * Fallout 3 Headquarter (German)

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