Rivet City

Rivet City is a city located inside a decaying, beached aircraft carrier in the Capital Wasteland. It's the largest, most developed and scientifically-advanced settlement in this region. Its inhabitants live in individual rooms and enjoy safety and security inside the aircraft carrier. A number of guards rotate 24 hours a day to protect the ship from raiders, super mutants, mirelurks and any other threats to the city and its denizens. Rivet City includes a shopping area, as well as an American history museum, science lab, church, clinic, bar, and even a hotel, among numerous other services.

Background
Rivet City is located inside of an aircraft carrier which was docked at the Washington Naval Yard during the Great War, and was stranded when the water level in the Anacostia and Potomac rivers dropped. The settlement itself was founded in 2239, when Horace Pinkerton and a group of scientists discovered the ship, which was infested with mirelurks. After clearing the ship, they found an intact hydroponics bay, which they used to set up a research lab. The rest of Rivet City grew up around the lab and as the population of the city grew, Horace Pinkerton, Annette Holmes and Brad Danvers decided to form a council to act as a governing body to look after Rivet City and the needs of its people. Many years later, a woman named Madison Li arrived at Rivet City in 2258 to begin Project Purity, and co-opted Pinkertons' staff. Pinkerton became jealous and left Rivet City and began living in the bow of the ship, which by this point had been separated from the rest of the ship. By 2277, Rivet City is the sole supplier of edible, non-irradiated food in the Capital Wasteland, trading it for essential raw materials with other communities.

Location
Rivet City lies in the most south-eastern part of the map, near Anacostia. It is easiest to reach by following the eastern side of the River Potomac, crossing near the Tepid Sewer or at the Citadel, or by swimming across from Arlington Library (If you do not have the Point Lookout add-on watch out for the mirelurks which reside here). You can also walk from the Jefferson Memorial.

On the steel structure across from the aircraft carrier itself (near Carlos the beggar), there is an intercom box you must use to extend the bridge. After a brief conversation with Harkness, the chief of police, you may enter Rivet City.

The Marketplace

 * Flak 'N Shrapnel's
 * Rivet City Supply
 * Gary's Galley
 * A Quick Fix
 * Potomac Attire

Layout
To access Rivet City, climb to the 3rd-story of the tower near the Rivet City map marker. There is a silver intercom near Carlos. When activated, a bridge will extend from the ship.

Rivet City contains a large and thriving marketplace, as well as other institutions, such as:
 * An extremely poorly-stocked, yet well-guarded armory.
 * The Capitol Preservation Society with a museum of pre-War historical artifacts and knowledge.
 * The Muddy Rudder bar.
 * The Rivet City science lab.
 * Saint Monica's Church.
 * The Weatherly Hotel.

Fortunately, Rivet City is quite well signposted, unlike the Citadel.

The broken bow (entrance to which can be found under water) of the ship was separated from the main carrier substructure and half-flooded. The lower levels are inhabited by mirelurks, while the upper levels contain Pinkerton's laboratory and home. Players will want to be wary when exploring this area as Pinkerton has set up numerous traps throughout the bow, such as rigged shotguns, frag mines, a gas leak and an Exploding terminal placed conveniently near the heavy door to Pinkerton's lab.

On the upper deck you can rent a hotel room for 120 caps from Vera Weatherly, or her robot. After purchasing the hotel room, you can access it for free thereafter. This room comes with a bed, which grants you the Well Rested bonus effect of +10% experience. If you didn't rent the room, you can pick the lock (very hard) without losing karma. Even though the bed inside is called 'My Bed' you can't use it until you've rented the room.

When you get to the upper deck of the carrier, take a good look at the aircraft that still remain. These are the same jets that are used in the Operation: Anchorage add-on and thus, the standard jet aircraft for the U.S military in 2077.

For a player exploring the vessel, when checking out the bridge tower, it is worth going through all the exterior doors. These lead to catwalks on the outside of the tower, most of which have either an ammunition box or a first aid box just lying around. After a while, a pretty impressive collection of ammunition and stimpaks can be amassed by the determined traveler.

Exterior
Northwest of Rivet City is a super mutant camp with a Lying, Congressional Style skill book by the sleeping mats near several boxes of ammunition, and a super mutant captive.

South of Rivet City, there is a shipwrecked boat surrounded by radioactive waste. The boat contains ammunition boxes and a locked first aid box.

Inhabitants

 * ¹ After successfully opening Vault 101.
 * ² After successful completion of Those!.
 * ³ After successfully completing the unmarked quest Cherry's Freedom.
 * * After completion of the Replicated Man quest, Pinkerton will not be essential.
 * Note: all traders' stores are re-stocked on Mondays and Thursdays.

Notable loot

 * The Bobblehead - Intelligence is standing on the table in the Science Lab.
 * A copy of Rock-It Launcher schematics in the armory (Very Hard lock).

Appearances
Rivet City appears in Fallout 3.

Behind the scenes
The Craig Mullins concept art published on May 15, 2007 shows a city with ruined skyscrapers and an aircraft carrier which has run ashore and is connected to one of them by a rudimentary bridge. The aircraft carrier appears to be the USS Oriskany although the image is mirrored thus placing the island on the wrong side of the ship. The picture that was used for reference is located on a website devoted to naval vessels.

Bugs

 * After reaching the end of the Rivet City bridge, and jumping down to the platform below it, there is a place where you can fall through the boat. When jumping off on the right side (or left, but go to the right side) there will be an open "room" with a first aid box and two ammunition boxes. Should you go to the corner past the leftmost ammunition box, you fall through the boat and land in the water. Fast travel to a different location or reload an older save to fix this problem.
 * In the room next to the commons (the one with the filing cabinets), if you walk into the left part of the door frame facing the farthest wall in the room, the wall becomes see-through.
 * There is a gap around the door to the armory. The mark II turret may detect and even shoot at you, which is closely followed by everyone else turning hostile.
 * You can enter the armory in the Bridge Tower by simply equipping a melee weapon and peeking through the left hole in the armory door and using V.A.T.S on the turret inside the room. Save before doing this as you usually glitch to the back of the room behind the cabinet.
 * NOTE: If you enter the armory using this method, you will become trapped inside behind the locked door, unless Private Jones comes close enough to the door for you to be able to target him in V.A.T.S. This will also cause everyone to become hostile towards you.
 * Dogmeat or his puppies will glitch and land on a cat walk that is inaccessible if you tell it to find any thing on the outside of the aircraft carrier.
 * Jumping on the bridge before it stops moving will cause it to clang loudly and move in jumps.
 * Beds are not properly assigned ownership to their respective NPCs. This causes characters to use the nearest unowned bed available, which sometimes results in NPCs spawning asleep in locked rooms for which they have no key.