User:MeatServo/NifSkope

Mr. E. Meat's NifSkope info
NifSkope 2.0 Dev 10

https://github.com/eckserah/nifskope_updated/releases

Options:Settings...:Render
 * "Uncheck Show Axes" and "Show Grid"

Options:Settings...:Resources
 * Make sure all fallout installs are detected and populated in the available tabs
 * Manually add them if they did not autodetect
 * Main and Texture BSA files under the Archives tab

Maximize the window and drag the Archive Browser and Block List viewing pane as far to the left as it will go.

Start your render by loading the Mesh or Main file that contains the model you want

Traverse the archive listing to the desired model and double-click it to load it in the view

Once an armor is loaded, ensure the view is set to Orthogonal and not Perspective and that the view is set to front

Click on any bloody bits to highlight them and remove them by right clicking and choosing block->remove on the model or in the blocklist

Some may be less obvious, so it's a good idea to look through the Block List entries for anything mentioning "meat" or other out of place descriptions

If you're loading armor and need to attach gloves or a helmet, open a second instance of NifSkope, navigate to the desired element and load it.

Clean off any gib meshes if present.

Once loaded, click to highlight it and then right-click Scene Root entry at the top of the Block List and select Block->Copy Branch

Once copied, you can right click on the Scene Root entry of the armor and choose Block->Paste Branch

Repeat with any other pieces needed.

If something like a helmet erroneously inserts itself at the base of the model, it will need to be deleted and pasted to the head or neck entry instead of the scene root.

These items may also need to be re-oriented by right-clicking them and choosing Transform->Edit
 * The rotation options available with the "Euler" setting are Yaw, Pitch and Roll, though which is which is ambiguous
 * Changing any one from 0 to 45 (degrees) will make it obvious what axis a setting controls.
 * Once correct orientation is achieved, choose Accept to apply the settings.

Once all pieces are in place, click an empty spot of the background to clear any highlighting and click the screenshot button in the toolbar.

Make sure the extension of the image is set to png and set the image size to 1x or 2x
 * If 2x is selected, the view will zoom in and offset.
 * This can be reliably cleared by unmaximizing the window and maximizing it again

Once the front view is captured, click the "Flip View" button in the toolbar to view the opposite side of the model

Repeat the screenshot process and move on to your next model by picking it from the Archive Browser.