Mod:APC Home Update

About
I’ve always loved "APC Home on the Move" by Bostek. It’s a beautiful, cozy little player home that uses no custom textures or meshes: every eye-catching detail, every lovely element of this Fallout 4 mod was cleverly assembled from repurposed base game assets. For an overhaul like FROST, especially, the idea - a wrecked prewar APC vehicle that the player fixes up into a vehicle home - is a perfect fit for a lone survivor struggling to make it in a post-apocalyptic Commonwealth.

The problem with APC Home was that, for all its beauty, it had a lot of bugs and limitations that the author never addressed, instead abandoning the mod a week after they first released it in 2017. It only covered eleven travel destinations. The water thing was overpowered. The scripts had problems.

Luckily, Bostek left this mod with fairly generous modification and reuse permissions. So I cracked it open to see what I could do with it via an update patch, and it turns out I could do quite a lot.

APC Home Update is my patch overhaul of Bostek's original mod. It roughly doubles the number of supported locations, features a rewrite of most of the scripts, includes completely new scripted systems, and fixes most of the bugs and issues present in the 2017 release. Specifically redone to be FROST friendly.

Features
New locations. In addition to the original mod’s eleven Commonwealth destinations, I have added about a dozen more, extending the APC's operational range throughout the Commonwealth.

Lore friendly. All travel destinations have been renamed (to the best of my ability) to their 2077/prewar/IRL equivalents. All interfaces rewritten for lore consistency, with a focus on the special needs of the FROST overhaul project (which takes place not long after the 2077 Great War).

Much smoother “fix up” sequence. I haven’t changed the APC repair sequence significantly, but I trimmed a few steps and sanded down some rough edges. The initial encounter and repair story should flow much better.

Scripts overhauled/rewritten/expanded. I’ve decompiled and overhauled all of the original mod’s scripts, fixing bugs as I find them and expanding them where necessary. New script sources included with patch.

Junk/outdated worldspace edits updated and repaired. I've repaired the many precombine-breaking worldspace junk edits present in the original, updating everything to the latest Bethesda DLC settings.

Initial encounter moved to Fort Hagen. The wrecked APC has been moved from Concord to Fort Hagen, and the initial stop is now just beyond Hagen's southern guard gate.

New scripted water boiler system. The original’s overpowered “Water Supplies” activator has been replaced by a new scripted water boiler unit, based on boiling vessels used in British armored fighting vehicles.

New fuel gauge. New panel activator that reports how many trips you have left on the current reactor charge. The player no longer receives a free fuel cell after initially fixing the APC.

Weather Report support. APC Home now automatically detects my Weather Report mod (which adds a mechanic for simulating weather consistency across interior and exterior spaces), and if it is present, a weather forecast panel now appears just to the right of the travel map.

Tunable Radio support. The APC's radio can now be tuned to pick up vanilla and modded radio stations via popup. There is also now native support for my Tunable Radios mod, a much more sophisticated version that supports many more stations.

VR friendly. Like the original, my patch uses the VR-friendly 0.95 ESP plugin format and has been tested to work well in Fallout 4 VR mod builds.

For more information and a full feature list, see the APC Home Update Manual.

Download
Available for download exclusively on the GreslinGames Discord. When you visit, please read the #read-this-first channel for full information on getting access.

Links

 * "APC Home on the Move" by Bostek (required)
 * APC Home Update Manual
 * My Patreon