Covenant

Covenant is a location and possible settlement in the Commonwealth in 2287.

Background
Before the Great War, Covenant was built to preserve the lifestyle of homeland America. The settlement was discovered by a group of settlers, who've made the village their home. The strangely friendly inhabitants of the settlement are responsible for the overall pristine condition of the town's infrastructure. They attempt to attract traders to the settlement to keep it running and allow it to grow.

It is later discovered that the settlement is a refuge created by doctor Roslyn Chambers for people who have suffered at the hands of the Institute's synths. The settlement therefore has a strong anti-synth sentiment and supports the Compound's mission of validating a psychological assessment that is meant to identify synths. This assessment is called the SAFE test and it is the focus of a continuous experiment whereby visitors to Covenant are screened using the SAFE test and are later kidnapped and killed to discover how effective the SAFE test is at identifying synths. Those who the SAFE test designates "probable synths" are also subject to interrogation and torture in an attempt to further refine their assessment. In fact, it is revealed that Covenant was designed specifically to attract visitors, human and synth, for the sole purpose of kidnapping enough people to use as sacrificial testing subjects to validate and refine the SAFE test.

Layout
Covenant is a small settlement inhabited by ten people, a Mister Handy named Deezer and a house cat named Dora. There is a large wall surrounding the whole settlement with multiple heavy machine gun turrets on small wooden platforms. Inside the wall are four houses and a small garden. The houses look incredibly intact, as if they had not been touched by the Great War at all. The Sole Survivor may comment on this by saying that all the buildings look almost pre-War.

There is a workbench in a shack near the garden. Many of the buildings may be locked at first, but the inhabitants will occasionally go in and out the doors of every building and they can then be followed without needing to resort to lockpicking. Be aware that they don't leave the room while you're inside, they may still close the door behind them and lock you in.

Notable loot

 * Justice, a unique combat shotgun can be bought from Penny Fitzgerald. She also stocks the Destroyer's helmet.
 * Penny's ledger - a note on the safe on Penny Fitzgerald's shop.
 * Covenant shop key - Carried by Penny Fitzgerald and Patricia Montgomery, and inside Penny's cash register.
 * The SAFE report can be found on the desk inside the office building.
 * Covenant office key - Carried by Jacob Orden and Brian Fitzgerald, and in a desk inside the office.
 * Raider report and another copy of the SAFE report in a wall/floor safe hidden behind a crate in the office building.
 * The Covenant reminder note, in the first house on left, will prompt the Sole Survivor to make a comment.
 * Covenant house key - Carried by most inhabitants, and on Jacob's nightstand next to his bed.
 * Jacob's password - a note in his house, on the night stand next to his bed. Gives access to his office terminal.
 * Map to Compound is carried by Ted Huntley.
 * A Join the Railroad holotape can be found in the trash can next to the door, in the house with the 3 beds and a radio.
 * Caravan details - Given to the player by Honest Dan during Human Error.
 * An overdue book is located behind the shop.
 * A random suit of power armor (level dependent) can be found northwest of Covenant in the lake near the tail of the crashed Vertibird.
 * West-northwest of Covenant on the shore of the lake is a patch of mirelurk eggs guarded only by a single mirelurk.

Appearances
Covenant only appears in Fallout 4.

Bugs
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