Grab

The grab ability is the in-game ability to pick up, move around, and drop objects in Fallout 3, Fallout: New Vegas, and Fallout 4. The implementation involves the grabbed item floating as if suspended from the initial grab point at whatever distance in front of the player character it was when grabbed. There is no animation of a hand or hands actually doing any grabbing. The game world's physics applies to the grabbed object, in so much as it will make a noise if knocked against another object; a sufficiently hard knock can force the object to be dropped.

Unlike other games where grabbing items are essential to the game (e.g. Half-Life 2), there are no instances in Fallout 3 or Fallout: New Vegas (except for the unmarked quest A Final Plan for Esteban) that require the use of this feature. It is possible to play the entire game without using it.

Controls
An item can be grabbed by aiming at the item that needs to be picked up, then pressing and holding momentarily the "Grab" key. In Fallout 3 or Fallout: New Vegas, by default, this is the right thumbstick on the Xbox 360 and PS3, and the Z key on the PC. In Fallout 4, by default, this is by holding down the X button on the PS4, the A button on Xbox One, and by the E key on the PC. Once grabbed, the item will float in front of the view. Objects considered by the game to be heavier will be harder to move than light objects. To drop the item simply press the "Grab" key again; the item will fall in accordance with the game physics.

Fallout 4 has additional controls that can change the orientation of the grabbed object. The aim/block and fire buttons rotate the object around the selected axis, and the sprint button changes the axis of rotation. Grabbed items can be thrown by pressing the reload button. Holding the button increases the strength of the throw.

Functions
Some functions of the Grab ability include:
 * Grabbing owned items and moving them to an area where non-player characters cannot see it, so as to easily steal them.
 * Transporting an item that could otherwise overencumber a player if added to inventory.
 * Moving a corpse so they can be consumed with the Cannibal perk, or to even disarm mines that are being obscured by them.
 * Getting easier access on lootable items that may be on obstacles such as open crates or shelves.
 * Moving obstacles to get to more valuable items.
 * Moving things around for aesthetic reasons (e.g. redecorating a house or suite).
 * Killing a non-player character by dropping an object on them, causing damage. Doing this will not cause any hostilities.
 * Stacking items to allow access to high areas normally inaccessible, such as Stockholm's area in Megaton, or the Preacher's perch in Seward Square.

Restrictions
The Grab function does not work while Fast traveling from another location; it will be automatically dropped on the spot where the action was made. Entering into another location while grabbing an item will also not work. Almost all items that can be placed in the inventory can be grabbed; notable exceptions include the Vault-Tec bobbleheads. Certain map props that are smaller in size (such as small office fans, rollerskates, globes, and alphabet blocks) can be grabbed, while most of them cannot.

Physics
The grab function seems to be affected by the physics engine. Heavier objects, such as oil drums, corpses, deathclaw, and super mutant bodies, are more difficult to lift; they will often drag and the grip on them will be lost. Even when grabbing a body of any creature by its head, it will have the same heavyweight properties and the grip is lost. For the best grip, pay attention to where the aim is when activating it; grab as close to the object's center of gravity as possible for the best effect. Grabbing limbs has a similar effect but it is not as severe until getting to hands and feet. To use the grab function to flip or position objects, just keep re-grabbing the point expected to be highest up and pull up on it and then try to shift it to where needed. Apply logic as necessary.