Rifleman (Fallout 4)

Rifleman is a perk in Fallout 4. This perk affects both energy and ballistic weapons.

Note that the armor reduction part only applies to damageresist (ballistic damage) and not energyresist (energy damage).

Effects
Since the actual damage dealt is affected by damage-to-armor ratio, we can analyze how both damage increase and armor reduction effects real damage. The following calculations assume no crits (which scale differently than how sneak attack multiplier scales) For ballistic non-automatic rifles: $$DmgMulti=\Bigg(\Bigg[\frac{RiflemanDmgMulti}{RiflemanArmorMulti}\Bigg]^{.366}\Bigg)*RiflemanDmgMulti$$ For any other non-automatic rifle: $$DmgMulti=\Big(\Big[RiflemanDmgMulti\Big]^{.366}\Big)*RiflemanDmgMulti$$

These equations assume that the resultant damage-to-armor ratio doesn't exceed 6.45 (that the resulting damage of the weapon is at most 6.45 times the resulting armor value of the enemy). Note: "X" represents the multiplier of this component.

Affected weapons

 * Assault rifle (Fallout 4)
 * Combat rifle
 * Hunting rifle (Fallout 4)
 * Institute rifle
 * Laser musket
 * Laser rifle (Fallout 4)
 * Plasma rifle (Fallout 4)
 * Plasma sniper rifle
 * Gauss rifle (Fallout 4)
 * Combat shotgun (Fallout 4)
 * Double-barrel shotgun (Fallout 4)

Стрелок (способность)