Mod:Creation Kit/HasActorRefOwner - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Returns true if an Actor reference has been set to own this object -- even if that Actor is not currently loaded/persisting.

Syntax
bool Function HasActorRefOwner native

Parameters
None.

Return Value
True if an Actor reference has been set to own this object (even if that Actor is not currently loaded/persisting); false otherwise.

Examples
bool swordHasActorOwner = (SwordProperty.HasActorRefOwner)
 * Does the sword have a specific actor owner (even if that actor is now gone)?