Vault13.gam

Vault13.gam is a vital part of Fallout and Fallout 2, containing all the variables used by the game, including many related to cut content.

Fallout
// Comments

//MAP_GLOBAL_VARS: GAME_GLOBAL_VARS: //GLOBAL                               NUMBER

CHILD_KILLER_SHADY       :=0;       //  (0)   // Has the player killed children in Shady Sands? CHILD_KILLER_HUB         :=0;       //  (1)   // Has the player killed children in Hub NUM_RADSCORPIONS         :=9;       //  (2)   // How many RadScorpions are still around in cave CHILD_KILLER_ADYTUM      :=0;       //  (3)   // Has player killed children in Adytum DOGS_KILLED              :=0;       //  (4)   // Number of Dogs killed DOG_EMPATHY              :=0;       //  (5)   // Dogs and player like each other QUEST_PEOPLE             :=0;       //  (6)   // Number of Quest people killed FOLLOWERS_INVADED        :=0;       //  (7)   // Number of cows killed MAP_ENTRANCE_NUMBER      :=0;       //  (8)   // Where did the player enter the map DAYS_TO_VAULT13_DISCOVERY :=180;    //  (9)   // How long before the vault is discovered? VAULT_WATER              :=150;       //  (10)  // How long for the water supply :=0;              //  (see below) VAULT_INVADED            :=0;       //  (11)  // Has Vault 13 been invaded? SHADY_SANDS_INVADED      :=0;       //  (12)  // Has Shady Sands been invaded? NECROPOLIS_INVADED       :=0;       //  (13)  // Has Necropolis been invaded HUB_INVADED              :=0;       //  (14)  // Has Hub been invaded JUNKTOWN_INVADED         :=0;       //  (15)  // Has Junktown been invaded? BROTHERHOOD_INVADED      :=0;       //  (16)  // Has the Brotherhood of Steel been invaded? VATS_BLOWN               :=0;       //  (17)  // Have the Vats been destroyed? :=0;             //  (see below) MASTER_BLOWN             :=0;       //  (18)  // Has the Master been destroyed? :=0;             //  (see below) NECROPOLIS_VISITED       :=0;       //  (19)  // Has Necropolis been visited? NECROPOLIS_KNOWN         :=0;       //  (20)  // Is Necropolis known to the player? MOTEL_OF_DOOM_VISITED    :=0;       //  (21)  // Has Motel of Doom been visited? HALL_OF_THE_DEAD_VISITED :=0;       //  (22)  // Has Hall of the Dead been visited? WATERSHED_VISITED        :=0;       //  (23)  // Has the Watershed been visited? NECROPOLIS_VAULT_VISITED :=0;       //  (24)  // Has the Necropolis Vault been visited? TANDI_X                  :=0;       //  (25)  // For Tandi's special endings TANDI_STATUS             :=0;       //  (26)  // Is Tandi :=0;              //  (free, kidnapped,rescued) :=0;              //  (see below) TANDI_DEAD               :=0;       //  (27)  // Is Tandi Dead? RADSCORPIONS_KILLED      :=0;       //  (28)  // Are the Rad Scorpions killed or contained? NECROP_MUTANTS_KILLED    :=0;       //  (29)  // Are the Super Mutants killed in Necropolis? NECROP_WATER_CHIP_TAKEN  :=0;       //  (30)  // When was the Water Chip Taken from Necropolis NECROP_WATER_PUMP_FIXED  :=0;       //  (31)  // Is the Water Pump fixed for Necropolis? LOAD_MAP_INDEX           :=0;       //  (32)  // Which part of a town map are you going to jump to ANIMALS_KILLED            :=0;       //  (33)  // How many animals are killed? HUMANS_KILLED            :=0;       //  (34)  // How many people are killed? SUPER_MUTANTS_KILLED     :=0;       //  (35)  // How many Super Mutants are killed? HIRED_BY_KILLIAN         :=0;       //  (36)  // Has Killian hired the player to trap Gizmo? KILLIAN_DEAD             :=0;       //  (37)  // Is Killian dead? GIZMO_DEAD               :=0;       //  (38)  // Is Gizmo Dead? HIRED_BY_GIZMO           :=0;       //  (39)  // Was the player hired by Gizmo to kill Killian? IN_JAIL                  :=0;       //  (40)  // Is the player in Jail? BUG_PLANTED              :=0;       //  (41)  // Is the Bug planted? GOT_CONFESSION           :=0;       //  (42)  // Did the player tape Gizmo's confession? RADSCORPION_SEED         :=0;       //  (43)  // Is the player off killing the Rad Scorpions? DEATHCLAW_SEED           :=0;       //  (44)  // Is the player off looking for the Deathclaw? BROTHERHOOD_SEED         :=0;       //  (45)  // Is the player trying to :=0;              //  (become initiate/capture initiate)? HUB_SEED                 :=0;       //  (46)  // PLAYER_LOCATION          :=0;       //  (47)  // Where is the player in the World Map LOXLEY_X                 :=0;       //  (48)  // Special ending for Loxley :=0;              //  (see below) MAXSON_X                 :=0;       //  (49)  // Special endings for Maxson CATHEDRAL                :=0;       //  (50)  // VATS_STATUS              :=0;       //  (51)  // Have the Vats been destroyed? CHILDREN_STATUS          :=0;       //  (52)  // MASTER_DEAD              :=0;       //  (53)  // Is the Master Dead? LIEUTENANTS_DEAD         :=0;       //  (54)  // How many Lieutenants are dead? :=0;             //  (see below) COUNTDOWN_TO_DESTRUCTION :=0;       //  (55)  // how much time before the bomb goes off BOMB_DISARMED            :=0;       //  (56)  // is the Bomb disarmed? ENTERING_VATS_HOW        :=0;       //  (57)  // How did the player enter the vats? :=0;             //  (see below) WATER_SHED_STATUS        :=0;       //  (58)  // Are there Super Mutants in the Water shed :=0;              //  (see below) PLAYER_CAPTURED          :=0;       //  (59)  // Has the player been captured? SIGNAL_REWARD            :=0;       //  (60)  // How much of a reward is Set telling Garret to give to player SHADOW_PASSWORD          :=0;       //  (61)  // did Nicole give player the 'Shadow' password? FOLLOWER_STEALTH_HELP    :=0;       //  (62)  // did the Followers offer to sneak player in Children of Cathedral? FOLLOWER_MACHO_HELP      :=0;       //  (63)  // are Followers going to attack Children of Cathedral? KNIGHT_WARNING           :=0;       //  (64)  // will the Knight need to warn player of his manners? WORLD_TERRAIN            :=0;       //  (65)  // what is the terrain the player is on :=0;              //  (see below) NECROP_WATER             :=0;       //  (66)  // what is the status of the water level in Necop? VAULT_13                 :=2;       //  (67) SHADY_SANDS              :=0;       //  (68) RAIDERS                  :=0;       //  (69) BURIED_VAULT             :=1;       //  (70) JUNKTOWN                 :=0;       //  (71) NECROPOLIS               :=0;       //  (72) THE_HUB                  :=0;       //  (73) BROTHERHOOD_OF_STEEL     :=0;       //  (74) ANGELS_BONEYARD          :=0;       //  (75) THE_GLOW                 :=0;       //  (76) CHILDREN_OF_CATHEDRAL    :=0;       //  (77) THE_VATS                 :=0;       //  (78) MASTERS_LAIR             :=0;       //  (79) BROTHERHOOD_12           :=0;       //  (80)  // BROHD12.MAP BROTHERHOOD_34           :=0;       //  (81)  // BROHD34.MAP BROTHERHOOD_ENTRANCE     :=0;       //  (82)  // BROHDENT.MAP CAVES                    :=0;       //  (83)  // CAVES.MAP CHILDREN_1               :=0;       //  (84)  // CHILDRN1.MAP DESERT_1                 :=0;       //  (85)  // DESERT1.MAP DESERT_2                 :=0;       //  (86)  // DESERT2.MAP DESERT_3                 :=0;       //  (87)  // DESERT3.MAP HALL_OF_THE_DEAD         :=0;       //  (88)  // HALLDED.MAP HOTEL_OF_DOOM            :=0;       //  (89)  // HOTEL.MAP JUNKTOWN_CASINO          :=0;       //  (90)  // JUNKCSNO.MAP JUNKTOWN_ENTRANCE        :=0;       //  (91)  // JUNKENT.MAP JUNKTOWN_KILLIAN         :=0;       //  (92)  // JUNKKILL.MAP SHADY_SANDS_EAST         :=0;       //  (93)  // SHADYE.MAP SHADY_SANDS_WEST         :=0;       //  (94)  // SHADYW.MAP VAULT_13_MAP             :=0;       //  (95)  // VAULT13.MAP BURIED_VAULT_MAP         :=0;       //  (96)  // VAULTBUR.MAP VAULT_ENTRANCE           :=0;       //  (97)  // VAULTENT.MAP NECROP_VAULT             :=0;       //  (98)  // VAULTNEC.MAP WATERSHED                :=0;       //  (99)  // WATRSHD.MAP KILL_DEATHCLAW           :=0;       //  (100) // Starts in Hub FIND_WATER_CHIP          :=0;       //  (101) // Starts in Vault 13 :=0;              //  (ends in Necropolis) KILL_RADSCORPIONS        :=0;       //  (102) // Starts in Shady Sands RESCUE_TANDI             :=0;       //  (103) // Starts in Shady Sands :=0;              //  (ends in Raiders CAPTURE_GIZMO             :=0;       //  (104) // In Junktown KILL_KILLIAN              :=0;       //  (105) // In Junktown MISSING_CARAVAN           :=0;       //  (106) // Starts in Hub STEAL_NECKLACE            :=0;       //  (107) // In The Hub BECOME_AN_INITIATE        :=0;       //  (108) // Starts in the Brotherhood of Steel FIND_LOST_INITIATE        :=0;       //  (109) // Starts in the Brotherhood of Steel WARNED_BROTHERHOOD        :=0;       //  (110) // Starts in the Brotherhood of Steel KILL_MERCHANT             :=0;       //  (111) // In the Hub KILL_JAIN                 :=0;       //  (112) // In the Hub KILL_SUPER_MUTANTS        :=0;       //  (113) // In Necropolis GARL_DEAD                 :=0;       //  (114) // Is Garl Dead TOTAL_RAIDERS             :=16;      //  (115) // The total number of raiders alive MISTAKEN_ID              :=0;       //  (116) // Do the Raiders think you are Garl's dad? WITH_CARAVAN             :=0;       //  (117) // Is the player travelling w/ caravans? IAN_STATUS               :=0;       //  (118) // Ian from Shady Sands :=0;              //  (Alive/Dead/Where) TOLYA_STATUS             :=0;       //  (119) // Tolya the Raider PETROX_STATUS            :=0;       //  (120) // Petrox the Raider HERNANDEZ_STATUS         :=0;       //  (121) // Hernandez from Junktown/Hub KENJI_STATUS             :=0;       //  (122) // Kenji the thug Junktow/Hub HUNTER_STATUS            :=0;       //  (123) // Chris, the Bounty hunter SETH_STATUS              :=0;       //  (124) // Seth from Shady Sands TRENT_STATUS             :=0;       //  (125) // Trent from the Hub and random encounter JASON_STATUS             :=0;       //  (126) // Jason from the Adytum ROMEO_JULIET             :=0;       //  (127) // Romeo and Juliet quest GANG_WAR                 :=0;       //  (128) // are the gangs gone? DESTROY_FOLLOWERS        :=0;       //  (129) // did the player deliver the bomb? LOST_BROTHER             :=0;       //  (130) // look for the lost brother of the Blades in the Runners BLADES_HELP              :=0;       //  (131) // will the blades help you knock out the children? TRAIN_FOLLOWERS          :=0;       //  (132) // did the player train the followers? FIND_AGENT               :=0;       //  (133) // find the double agent in the followers TANGLER_DEAD             :=0;       //  (134) // is Tangler dead? BECOME_BLADE             :=0;       //  (135) // are you a Blade? BLADES_LEFT              :=27;      //  (136) // How many Blades are left RIPPERS_LEFT             :=19;      //  (137) // How many Rippers are left FIX_FARM                 :=0;       //  (138) // Fix the underground Farm START_POWER              :=0;       //  (139) // has the power been started in the Glow? WEAPONS_ARMED            :=0;       //  (140) // are the weapons armed in the Glow? FOUND_DISK               :=0;       //  (141) // have you found the access code disk? WEAPON_LOCKER            :=0;       //  (142) // are the weapon depot security systems armed? SAVE_SINTHIA             :=0;       //  (143) // Cell baby held hostage in Junktown SAUL_QUEST               :=0;       //  (144) // some quest which still needs to be written TRISH_QUEST              :=0;       //  (145) // some quest not written yet VATS_ALERT               :=0;       //  (146) // are the Vats on Alert? VATS_COUNTDOWN           :=0;       //  (147) FOLLOWERS_INVADED_DATE   :=90;       //  (148) NECROPOLIS_INVADED_DATE  :=110;       //  (149) THE_HUB_INVADED_DATE     :=140;       //  (150) BROTHERHOOD_INVADED_DATE :=170;       //  (151) JUNKTOWN_INVADED_DATE    :=200;       //  (152) SHADY_SANDS_INVADED_DATE :=230;       //  (153) VAULT_13_INVADED_DATE    :=500;       //  (154) PLAYER_REPUATION         :=0;        //  (155) BERSERKER_REPUTATION     :=0;         //   (156) CHAMPION_REPUTATION      :=0;         //   (157) CHILDKILLER_REPUATION    :=0;        // (158) GOOD_MONSTER             :=0;       //  (159) BAD_MONSTER              :=0        //   (160) ARTIFACT_DISK            :=0;       //  (161) // Brotherhood artifact disk FEV_DISK                 :=0;       //  (162) // describes the FEV virus SECURITY_DISK            :=0;       //  (163) // has the security code to lower weapons ALPHA_DISK               :=0;       //  (164) // experiment. random stuff DELTA_DISK               :=0;       //  (165) // just another experiment VREE_DISK                :=0;       //  (166) // has the autopsy of the Super Mutants HONOR_DISK               :=0;       //  (167) // has the honor code of the Brotherhood RENT_TIME                :=0;       //  (168) // how long the player rents the room SAUL_STATUS              :=0;       //  (169) // What is the status of Saul? GIZMO_STATUS             :=0;       //  (170) // How is Gizmo doing? GANGS                    :=0;       //  (171) GANG_BEGONE              :=0;       //    (172) GANG_1                   :=0;      //  (173) GANG_2                   :=0;      //  (174) FOOLS_SCOUT              :=0;      //  (175) FSCOUT_1                 :=0;      //  (176) CRYPTS_SCOUT             :=0;      //  (177) CSCOUT_1                 :=0;      //  (178) POWER                    :=0;      //  (179) POWER_GENERATOR          :=0;      //  (180) GENERATOR_1              :=0;      //  (181) GENERATOR_2              :=0;      //  (182) GENERATOR_3              :=0;      //  (183) PEASANTS                 :=0;      //  (184) DOG_PHIL                 :=0;      //  (185) DOG_1                    :=0;      //  (186) DOG_2                    :=0;      //  (187) WATER_THIEF              :=0;       //  (188) NUKA_COLA_ADDICT         :=0;      //  (189) BUFF_OUT_ADDICT          :=0;      //      (190) MENTATS_ADDICT           :=0;      //      (191) PSYCHO_ADDICT            :=0;      //      (192) RADAWAY_ADDICT           :=0;      //      (193) ALOCHOL_ADDICT           :=0;      //      (194)               // makes the names go together better CATHEDRAL_ENEMY          :=0;       //       (195) MORPHEUS_KNOWN           :=0;          //      196 KNOW_NIGHTKIN            :=0;          //      197 PC_WANTED                :=0;          //      198 CRIMSON_CARAVANS_STATUS  :=0;          //      199 WATER_MERCHANTS_STATUS   :=0;          //      200 FARGO_TRADERS_STATUS     :=0;          //      201 UNDERGROUND_STATUS       :=0;          //      202 DECKER_STATUS            :=0;          //      203 CC_JOB                   :=0;          //      204 WATER_JOB                :=0;          //      205 FARGO_JOB                :=0;          //      206 Loxley_known             :=0;          //      207 MARK_DEATHCLAW           :=0;          //      208 MUTANT_DISK              :=0;          //      209 BROTHER_HISTORY          :=0;          //      210 SOPHIA_DISK              :=0;          //      211 MAXSON_DISK              :=0;          //      212 TANDI_ESCAPE             :=0;          //      213 RAID_LOOTING             :=0;          //      214 CVAN_DRIVER              :=0;          //      215 CVAN_GUARD               :=0;          //      216 TANDI_HEREBEFORE         :=0;          //      217 TALKED_ABOUT_TANDI       :=0;          //      218 DECKER_KNOWN             :=0;          //      219 WANTED_FOR_MURDER        :=0;          //      220 GREENE_DEAD              :=0;          //      221 WANTED_THEFT             :=0;          //      222 BROTHERHOOD_INVASION     :=0;          //      223 GLOW_POWER               :=1;          //      224 HUB_FILLER_28            :=0;          //      225 HUB_FILLER_29            :=0;          //      226 HUB_FILLER_30            :=0;          //      227 NUM_RADIO                :=0;           //      228 RADIO_MISTAKE            :=0;           //      229 CHANNEL_SLOT_DOWN        :=0;           //      230 MASTER_FILLER_4          :=0;           //      231 MASTER_FILLER_5          :=0;           //      232 MASTER_FILLER_6          :=0;           //      233 MASTER_FILLER_7          :=0;           //      234 MASTER_FILLER_8          :=0;           //      235 MASTER_FILLER_9          :=0;           //      236 MASTER_FILLER_10         :=0;           //      237 CALM_REBELS              :=0;           //      238 CURE_JARVIS              :=0;           //      239 MAKE_ANTIDOTE            :=0;           //      240 MORPHEUS_DELIVERS_PLAYER :=0;          //       (241) DESTROY_VATS             :=0;           //      242 DESTROY_MASTER           :=0;           //      243 KATJA_STATUS             :=0;           //      244 ENEMY_VAULT_13           :=0;           //      245 ENEMY_SHADY_SANDS        :=0;           //      246 ENEMY_JUNKTOWN           :=0;           //      247 ENEMY_HUB                :=0;           //      248 ENEMY_NECROPOLIS         :=0;           //      249 ENEMY_BROTHERHOOD        :=0;           //      250 ENEMY_ADYTUM             :=0;           //      251 ENEMY_RIPPERS            :=0;           //      252 ENEMY_BLADES             :=0;           //      253 ENEMY_RAIDERS            :=0;           //      254 ENEMY_CATHEDRAL          :=0;           //      255 ENEMY_FOLLOWERS          :=0;           //      256 GENERIC_FILLER_20        :=0;           //      257 WATER_CHIP_1             :=0;           //      258 WATER_CHIP_2             :=0;           //      259 WATER_CHIP_3             :=0;           //      260 WATER_CHIP_4             :=0;           //      261 WATER_CHIP_5             :=0;           //      262 WATER_CHIP_6             :=0;           //      263 WATER_CHIP_7             :=0;           //      264 WATER_CHIP_8             :=0;           //      265 WATER_CHIP_9             :=0;           //      266 WATER_CHIP_10            :=0;           //      267 WATER_CHIP_11            :=0;           //      268 WATER_CHIP_12            :=0;           //      269 WATER_CHIP_13            :=0;           //      270 WATER_CHIP_14            :=0;           //      271 WATER_CHIP_15            :=0;           //      272 DESTROY_VATS_1           :=0;          //       273 DESTROY_VATS_2           :=0;          //       274 DESTROY_VATS_3           :=0;          //       275 DESTROY_VATS_4           :=0;          //       276 DESTROY_VATS_5           :=0;          //       277 DESTROY_VATS_6           :=0;          //       278 DESTROY_VATS_7           :=0;          //       279 DESTROY_VATS_8           :=0;          //       280 DESTROY_VATS_9           :=0;          //       281 DESTROY_VATS_10          :=0;          //       282 DESTROY_VATS_11          :=0;          //       283 DESTROY_VATS_12          :=0;          //       284 DESTROY_VATS_13          :=0;          //       285 DESTROY_VATS_14          :=0;          //       286 DESTROY_VATS_15          :=0;          //       287 WATER_THIEF_1            :=0;          //       288 WATER_THIEF_2            :=0;          //       289 WATER_THIEF_3            :=0;          //       290 WATER_THIEF_4            :=0;          //       291 WATER_THIEF_5            :=0;          //       292 WATER_THIEF_6            :=0;          //       293 WATER_THIEF_7            :=0;          //       294 WATER_THIEF_8            :=0;          //       295 WATER_THIEF_9            :=0;          //       296 WATER_THIEF_10           :=0;          //       297 CALM_REBELS_1            :=0;          //       298 CALM_REBELS_2            :=0;          //       299 CALM_REBELS_3            :=0;          //       300 CALM_REBELS_4            :=0;          //       301 CALM_REBELS_5            :=0;          //       302 CALM_REBELS_6            :=0;          //       303 CALM_REBELS_7            :=0;          //       304 DESTROY_MASTER_1         :=0;          //       305 DESTROY_MASTER_2         :=0;          //       306 DESTROY_MASTER_3         :=0;          //       307 DESTROY_MASTER_4         :=0;          //       308 DESTROY_MASTER_5         :=0;          //       309 DESTROY_MASTER_6         :=0;          //       310 DESTROY_MASTER_7         :=0;          //       311 DESTROY_MASTER_8         :=0;          //       312 DESTROY_MASTER_9         :=0;          //       313 DESTROY_MASTER_10        :=0;          //       314 DESTROY_MASTER_11        :=0;          //       315 DESTROY_MASTER_12        :=0;          //       316 DESTROY_MASTER_13        :=0;          //       317 DESTROY_MASTER_14        :=0;          //       318 DESTROY_MASTER_15        :=0;          //       319 STOP_SCORPIONS_1         :=0;          //       320 STOP_SCORPIONS_2         :=0;          //       321 STOP_SCORPIONS_3         :=0;          //       322 STOP_SCORPIONS_4         :=0;          //       323 STOP_SCORPIONS_5         :=0;          //       324 STOP_SCORPIONS_6         :=0;          //       325 STOP_SCORPIONS_7         :=0;          //       326 STOP_SCORPIONS_8         :=0;          //       327 STOP_SCORPIONS_9         :=0;          //       328 STOP_SCORPIONS_10        :=0;          //       329 SAVE_TANDI_1             :=0;          //       330 SAVE_TANDI_2             :=0;          //       331 SAVE_TANDI_3             :=0;          //       332 SAVE_TANDI_4             :=0;          //       333 SAVE_TANDI_5             :=0;          //       334 SAVE_TANDI_6             :=0;          //       335 SAVE_TANDI_7             :=0;          //       336 SAVE_TANDI_8             :=0;          //       337 SAVE_TANDI_9             :=0;          //       338 SAVE_TANDI_10            :=0;          //       339 CURE_JARVIS_1            :=0;          //       340 CURE_JARVIS_2            :=0;          //       341 CURE_JARVIS_3            :=0;          //       342 CURE_JARVIS_4            :=0;          //       343 CURE_JARVIS_5            :=0;          //       344 CURE_JARVIS_6            :=0;          //       345 CURE_JARVIS_7            :=0;          //       346 CURE_JARVIS_8            :=0;          //       347 CURE_JARVIS_9            :=0;          //       348 CURE_JARVIS_10           :=0;          //       349 MAKE_ANTIDOTE_1          :=0;          //       350 MAKE_ANTIDOTE_2          :=0;          //       351 MAKE_ANTIDOTE_3          :=0;          //       352 MAKE_ANTIDOTE_4          :=0;          //       353 MAKE_ANTIDOTE_5          :=0;          //       354 MAKE_ANTIDOTE_6          :=0;          //       355 MAKE_ANTIDOTE_7          :=0;          //       356 MAKE_ANTIDOTE_8          :=0;          //       357 MAKE_ANTIDOTE_9          :=0;          //       358 MAKE_ANTIDOTE_10         :=0;          //       359 KILL_MUTANTS_1           :=0;          //       360 KILL_MUTANTS_2           :=0;          //       361 KILL_MUTANTS_3           :=0;          //       362 KILL_MUTANTS_4           :=0;          //       363 KILL_MUTANTS_5           :=0;          //       364 KILL_MUTANTS_6           :=0;          //       365 KILL_MUTANTS_7           :=0;          //       366 KILL_MUTANTS_8           :=0;          //       367 KILL_MUTANTS_9           :=0;          //       368 KILL_MUTANTS_10          :=0;          //       369 FIX_NECROP_PUMP_1        :=0;          //       370 FIX_NECROP_PUMP_2        :=0;          //       371 FIX_NECROP_PUMP_3        :=0;          //       372 FIX_NECROP_PUMP_4        :=0;          //       373 FIX_NECROP_PUMP_5        :=0;          //       374 FIX_NECROP_PUMP_6        :=0;          //       375 FIX_NECROP_PUMP_7        :=0;          //       376 FIX_NECROP_PUMP_8        :=0;          //       377 FIX_NECROP_PUMP_9        :=0;          //       378 FIX_NECROP_PUMP_10       :=0;          //       379 KILL_KILLIAN_1           :=0;          //       380 KILL_KILLIAN_2           :=0;          //       381 KILL_KILLIAN_3           :=0;          //       382 KILL_KILLIAN_4           :=0;          //       383 KILL_KILLIAN_5           :=0;          //       384 KILL_KILLIAN_6           :=0;          //       385 KILL_KILLIAN_7           :=0;          //       386 KILL_KILLIAN_8           :=0;          //       387 KILL_KILLIAN_9           :=0;          //       388 KILL_KILLIAN_10          :=0;          //       389 STOP_GIZMO_1             :=0;          //       390 STOP_GIZMO_2             :=0;          //       391 STOP_GIZMO_3             :=0;          //       392 STOP_GIZMO_4             :=0;          //       393 STOP_GIZMO_5             :=0;          //       394 STOP_GIZMO_6             :=0;          //       395 STOP_GIZMO_7             :=0;          //       396 STOP_GIZMO_8             :=0;          //       397 STOP_GIZMO_9             :=0;          //       398 STOP_GIZMO_10            :=0;          //       399 SAVE_SINTHIA_1           :=0;          //       400 SAVE_SINTHIA_2           :=0;          //       401 SAVE_SINTHIA_3           :=0;          //       402 SAVE_SINTHIA_4           :=0;          //       403 SAVE_SINTHIA_5           :=0;          //       404 SAVE_SINTHIA_6           :=0;          //       405 SAVE_SINTHIA_7           :=0;          //       406 SAVE_SINTHIA_8           :=0;          //       407 SAVE_SINTHIA_9           :=0;          //       408 SAVE_SINTHIA_10          :=0;          //       409 TRISH_QUEST_1            :=0;          //       410 TRISH_QUEST_2            :=0;          //       411 TRISH_QUEST_3            :=0;          //       412 TRISH_QUEST_4            :=0;          //       413 TRISH_QUEST_5            :=0;          //       414 TRISH_QUEST_6            :=0;          //       415 TRISH_QUEST_7            :=0;          //       416 TRISH_QUEST_8            :=0;          //       417 TRISH_QUEST_9            :=0;          //       418 TRISH_QUEST_10           :=0;          //       419 SAUL_QUEST_1             :=0;          //       420 SAUL_QUEST_2             :=0;          //       421 SAUL_QUEST_3             :=0;          //       422 SAUL_QUEST_4             :=0;          //       423 SAUL_QUEST_5             :=0;          //       424 SAUL_QUEST_6             :=0;          //       425 SAUL_QUEST_7             :=0;          //       426 SAUL_QUEST_8             :=0;          //       427 SAUL_QUEST_9             :=0;          //       428 SAUL_QUEST_10            :=0;          //       429 STEAL_NECKLACE_1         :=0;          //       430 STEAL_NECKLACE_2         :=0;          //       431 STEAL_NECKLACE_3         :=0;          //       432 STEAL_NECKLACE_4         :=0;          //       433 STEAL_NECKLACE_5         :=0;          //       434 STEAL_NECKLACE_6         :=0;          //       435 STEAL_NECKLACE_7         :=0;          //       436 STEAL_NECKLACE_8         :=0;          //       437 STEAL_NECKLACE_9         :=0;          //       438 STEAL_NECKLACE_10        :=0;          //       439 KILL_JAIN_1              :=0;          //       440 KILL_JAIN_2              :=0;          //       441 KILL_JAIN_3              :=0;          //       442 KILL_JAIN_4              :=0;          //       443 KILL_JAIN_5              :=0;          //       444 KILL_JAIN_6              :=0;          //       445 KILL_JAIN_7              :=0;          //       446 KILL_JAIN_8              :=0;          //       447 KILL_JAIN_9              :=0;          //       448 KILL_JAIN_10             :=0;          //       449 KILL_MERCHANT_1          :=0;          //       450 KILL_MERCHANT_2          :=0;          //       451 KILL_MERCHANT_3          :=0;          //       452 KILL_MERCHANT_4          :=0;          //       453 KILL_MERCHANT_5          :=0;          //       454 KILL_MERCHANT_6          :=0;          //       455 KILL_MERCHANT_7          :=0;          //       456 KILL_MERCHANT_8          :=0;          //       457 KILL_MERCHANT_9          :=0;          //       458 KILL_MERCHANT_10         :=0;          //       459 DEATHCLAW_SEED_1         :=0;          //       460 DEATHCLAW_SEED_2         :=0;          //       461 DEATHCLAW_SEED_3         :=0;          //       462 DEATHCLAW_SEED_4         :=0;          //       463 DEATHCLAW_SEED_5         :=0;          //       464 DEATHCLAW_SEED_6         :=0;          //       465 DEATHCLAW_SEED_7         :=0;          //       466 DEATHCLAW_SEED_8         :=0;          //       467 DEATHCLAW_SEED_9         :=0;          //       468 FRY_DEAD                 :=0;          //       469 MISSING_CARAVAN_1        :=0;          //       470 MISSING_CARAVAN_2        :=0;          //       471 MISSING_CARAVAN_3        :=0;          //       472 MISSING_CARAVAN_4        :=0;          //       473 MISSING_CARAVAN_5        :=0;          //       474 MISSING_CARAVAN_6        :=0;          //       475 MISSING_CARAVAN_7        :=0;          //       476 MISSING_CARAVAN_8        :=0;          //       477 MISSING_CARAVAN_9        :=0;          //       478 MISSING_CARAVAN_10       :=0;          //       479 BECOME_INITIATE_1        :=0;          //       480 BECOME_INITIATE_2        :=0;          //       481 BECOME_INITIATE_3        :=0;          //       482 BECOME_INITIATE_4        :=0;          //       483 BECOME_INITIATE_5        :=0;          //       484 BECOME_INITIATE_6        :=0;          //       485 BECOME_INITIATE_7        :=0;          //       486 BECOME_INITIATE_8        :=0;          //       487 BECOME_INITIATE_9        :=0;          //       488 BECOME_INITIATE_10       :=0;          //       489 FIND_INITIATE_1          :=0;          //       490 FIND_INITIATE_2          :=0;          //       491 FIND_INITIATE_3          :=0;          //       492 FIND_INITIATE_4          :=0;          //       493 FIND_INITIATE_5          :=0;          //       494 FIND_INITIATE_6          :=0;          //       495 FIND_INITIATE_7          :=0;          //       496 FIND_INITIATE_8          :=0;          //       497 FIND_INITIATE_9          :=0;          //       498 FIND_INITIATE_10         :=0;          //       499 ROMEO_JULIET_1           :=0;          //       500 STOP_GANGS_1             :=0;          //       501 STOP_GANGS_2             :=0;          //       502 STOP_GANGS_3             :=0;          //       503 STOP_GANGS_4             :=0;          //       504 STOP_GANGS_5             :=0;          //       505 STOP_GANGS_6             :=0;          //       506 STOP_GANGS_7             :=0;          //       507 STOP_GANGS_8             :=0;          //       508 STOP_GANGS_9             :=0;          //       509 CATCH_SPY_1              :=0;          //       510 CATCH_SPY_2              :=0;          //       511 CATCH_SPY_3              :=0;          //       512 CATCH_SPY_4              :=0;          //       513 CATCH_SPY_5              :=0;          //       514 CATCH_SPY_6              :=0;          //       515 CATCH_SPY_7              :=0;          //       516 CATCH_SPY_8              :=0;          //       517 CATCH_SPY_9              :=0;          //       518 CATCH_SPY_10             :=0;          //       519 CATCH_SPY_11             :=0;          //       520 CATCH_SPY_12             :=0;          //       521 CATCH_SPY_13             :=0;          //       522 CATCH_SPY_14             :=0;          //       523 CATCH_SPY_15             :=0;          //       524 CATCH_SPY_16             :=0;          //       525 CATCH_SPY_17             :=0;          //       526 CATCH_SPY_18             :=0;          //       527 CATCH_SPY_19             :=0;          //       528 BECOME_BLADE_1           :=0;          //       529 BECOME_BLADE_2           :=0;          //       530 BECOME_BLADE_3           :=0;          //       531 BECOME_BLADE_4           :=0;          //       532 DELIVER_PACKAGE_1        :=0;          //       533 DELIVER_PACKAGE_2        :=0;          //       534 DELIVER_PACKAGE_3        :=0;          //       535 DELIVER_PACKAGE_4        :=0;          //       536 DELIVER_PACKAGE_5        :=0;          //       537 FIX_FARM_1               :=0;          //       538 FIX_FARM_2               :=0;          //       539 FIX_FARM_3               :=0;          //       540 FIX_FARM_4               :=0;          //       541 LOST_BROTHER_1           :=0;          //       542 LOST_BROTHER_2           :=0;          //       543 LOST_BROTHER_3           :=0;          //       544 LOST_BROTHER_4           :=0;          //       545 LOST_BROTHER_5           :=0;          //       546 POWER_GLOW_1             :=0;          //       547 DISARM_TRAPS_1           :=0;          //       548 DISARM_TRAPS_2           :=0;          //       549 DISARM_TRAPS_3           :=0;          //       550 MAX_MUTANTS              :=5;          //       551 TIME_CHIP_GONE           :=0;          //       552 SET_DEAD                 :=0;          //       553 MUTANTS_GONE             :=0;          //       554 BUST_SKULZ               :=0;          //       555 // Helping Lars to bust the Skulz gang in Junktown SHERRY_TURNS             :=0;          //       556 // Sherry gives information on the Skulz. TRISH_STATUS		 :=0;	    //	 557 // Tells if dude has met Trish in Junktown. MARK_V13_1               :=1;          //       558 MARK_V13_2               :=1;          //      559 MARK_V13_3               :=1;          //      560 MARK_V13_4               :=1;          //      561 MARK_V15_1               :=1;          //      562 MARK_V15_2               :=0;          //      563 MARK_V15_3               :=0;          //      564 MARK_V15_4               :=0;          //      565 MARK_SHADY_1             :=1           //      566 MARK_SHADY_2             :=0;          //      567 MARK_SHADY_3             :=0;          //      568 MARK_JUNK_1              :=1;          //      569 MARK_JUNK_2              :=0;          //      570 MARK_JUNK_3              :=0;          //      571 MARK_RAIDERS_1           :=1;          //      572 MARK_NECROP_1            :=1;          //      573 MARK_NECROP_2            :=0;          //      574 MARK_NECROP_3            :=0;          //      575 MARK_HUB_1               :=1;          //      576 MARK_HUB_2               :=0;          //      577 MARK_HUB_3               :=0;          //      578 MARK_HUB_4               :=0;          //      579 MARK_HUB_5               :=0;          //      580 MARK_HUB_6               :=0;          //      581 MARK_BROTHER_1           :=1;          //      582 MARK_BROTHER_2           :=0;          //      583 MARK_BROTHER_3           :=0;          //      584 MARK_BROTHER_4           :=0;          //      585 MARK_BROTHER_5           :=0;          //      586 MARK_BASE_1              :=1;          //      587 MARK_BASE_2              :=0;          //      588 MARK_BASE_3              :=0;          //      589 MARK_BASE_4              :=0;          //      590 MARK_BASE_5              :=0;          //      591 MARK_GLOW_1              :=1;          //      592 MARK_GLOW_2              :=0;          //      593 MARK_LA_1                :=1;          //      594 MARK_LA_2                :=0;          //      595 MARK_LA_3                :=0;          //      596 MARK_LA_4                :=0;          //      597 MARK_LA_5                :=0;          //      598 MARK_CHILD_1             :=1;          //      599 MARK_CHILD_2             :=0;          //      600 STRANGER_STATUS          :=0;          //      (601) GAME_DIFFICULTY          :=0;          //      602 RUNNING_BURNING_GUY      :=0;          //      603 ARADESH_STATUS           :=0;          //      604 RHOMBUS_STATUS           :=0;          //      605 KIND_TO_HAROLD           :=0;          //      606 GARRET_STATUS            :=0;          //      607 RADIO_COMPUTER_OFF       :=0;      //  608 FORCE_FIELDS_OFF         :=0;	    //	609 FIELD_COMPUTER_MODIFIED	 :=0;	    //	610 GARLS_FRIEND             :=0;          // 611 ZIMMERMAN                :=0;          // (612) // Mikey's stuff for Boneyard. BLADES                   :=0;          // (613) GUN_RUNNER               :=0;          // (614) CHEMISTRY_BOOK           :=0;          // (615) ENEMY_REGULATOR          :=0;          // (616) ENEMY_BLADE              :=0;          // (617)

Demo
// Comments

//MAP_GLOBAL_VARS: GAME_GLOBAL_VARS: //GLOBAL                               NUMBER

CHILD_KILLER_SHADY       :=0;       //  (0)   // Has the player killed children in Shady Sands? CHILD_KILLER_HUB         :=0;       //  (1)   // Has the player killed children in Hub NUM_RADSCORPIONS         :=9;       //  (2)   // How many RadScorpions are still around in cave CHILD_KILLER_ADYTUM      :=0;       //  (3)   // Has player killed children in Adytum DOGS_KILLED              :=0;       //  (4)   // Number of Dogs killed DOG_EMPATHY              :=0;       //  (5)   // Dogs and player like each other QUEST_PEOPLE             :=0;       //  (6)   // Number of Quest people killed FOLLOWERS_INVADED        :=90;       //  (7)   // Number of cows killed MAP_ENTRANCE_NUMBER      :=0;       //  (8)   // Where did the player enter the map DAYS_TO_VAULT13_DISCOVERY :=180;    //  (9)   // How long before the vault is discovered? VAULT_WATER              :=0;       //  (10)  // How long for the water supply :=0;              //  (see below) VAULT_INVADED            :=0;       //  (11)  // Has Vault 13 been invaded? SHADY_SANDS_INVADED      :=0;       //  (12)  // Has Shady Sands been invaded? NECROPOLIS_INVADED       :=0;       //  (13)  // Has Necropolis been invaded HUB_INVADED              :=0;       //  (14)  // Has Hub been invaded JUNKTOWN_INVADED         :=0;       //  (15)  // Has Junktown been invaded? BROTHERHOOD_INVADED      :=0;       //  (16)  // Has the Brotherhood of Steel been invaded? VATS_BLOWN               :=0;       //  (17)  // Have the Vats been destroyed? :=0;             //  (see below) MASTER_BLOWN             :=0;       //  (18)  // Has the Master been destroyed? :=0;             //  (see below) NECROPOLIS_VISITED       :=0;       //  (19)  // Has Necropolis been visited? NECROPOLIS_KNOWN         :=0;       //  (20)  // Is Necropolis known to the player? MOTEL_OF_DOOM_VISITED    :=0;       //  (21)  // Has Motel of Doom been visited? HALL_OF_THE_DEAD_VISITED :=0;       //  (22)  // Has Hall of the Dead been visited? WATERSHED_VISITED        :=0;       //  (23)  // Has the Watershed been visited? NECROPOLIS_VAULT_VISITED :=0;       //  (24)  // Has the Necropolis Vault been visited? TANDI_X                  :=0;       //  (25)  // For Tandi's special endings TANDI_STATUS             :=0;       //  (26)  // Is Tandi :=0;              //  (free, kidnapped,rescued) :=0;              //  (see below) TANDI_DEAD               :=0;       //  (27)  // Is Tandi Dead? RADSCORPIONS_KILLED      :=0;       //  (28)  // Are the Rad Scorpions killed or contained? NECROP_MUTANTS_KILLED    :=0;       //  (29)  // Are the Super Mutants killed in Necropolis? NECROP_WATER_CHIP_TAKEN  :=0;       //  (30)  // When was the Water Chip Taken from Necropolis NECROP_WATER_PUMP_FIXED  :=0;       //  (31)  // Is the Water Pump fixed for Necropolis? LOAD_MAP_INDEX           :=0;       //  (32)  // Which part of a town map are you going to jump to ANIMALS_KILLED            :=0;       //  (33)  // How many animals are killed? HUMANS_KILLED            :=0;       //  (34)  // How many people are killed? SUPER_MUTANTS_KILLED     :=0;       //  (35)  // How many Super Mutants are killed? HIRED_BY_KILLIAN         :=0;       //  (36)  // Has Killian hired the player to trap Gizmo? KILLIAN_DEAD             :=0;       //  (37)  // Is Killian dead? GIZMO_DEAD               :=0;       //  (38)  // Is Gizmo Dead? HIRED_BY_GIZMO           :=0;       //  (39)  // Was the player hired by Gizmo to kill Killian? IN_JAIL                  :=0;       //  (40)  // Is the player in Jail? BUG_PLANTED              :=0;       //  (41)  // Is the Bug planted? GOT_CONFESSION           :=0;       //  (42)  // Did the player tape Gizmo's confession? RADSCORPION_SEED         :=0;       //  (43)  // Is the player off killing the Rad Scorpions? DEATHCLAW_SEED           :=0;       //  (44)  // Is the player off looking for the Deathclaw? BROTHERHOOD_SEED         :=0;       //  (45)  // Is the player trying to :=0;              //  (become initiate/capture initiate)? HUB_SEED                 :=0;       //  (46)  // PLAYER_LOCATION          :=0;       //  (47)  // Where is the player in the World Map LOXLEY_X                 :=0;       //  (48)  // Special ending for Loxley :=0;              //  (see below) MAXSON_X                 :=0;       //  (49)  // Special endings for Maxson CATHEDRAL                :=0;       //  (50)  // VATS_STATUS              :=0;       //  (51)  // Have the Vats been destroyed? CHILDREN_STATUS          :=0;       //  (52)  // MASTER_DEAD              :=0;       //  (53)  // Is the Master Dead? LIEUTENANTS_DEAD         :=0;       //  (54)  // How many Lieutenants are dead? :=0;             //  (see below) COUNTDOWN_TO_DESTRUCTION :=0;       //  (55)  // how much time before the bomb goes off BOMB_DISARMED            :=0;       //  (56)  // is the Bomb disarmed? ENTERING_VATS_HOW        :=0;       //  (57)  // How did the player enter the vats? :=0;             //  (see below) WATER_SHED_STATUS        :=0;       //  (58)  // Are there Super Mutants in the Water shed :=0;              //  (see below) PLAYER_CAPTURED          :=0;       //  (59)  // Has the player been captured? SIGNAL_REWARD            :=0;       //  (60)  // How much of a reward is Set telling Garret to give to player SHADOW_PASSWORD          :=0;       //  (61)  // did Nicole give player the 'Shadow' password? FOLLOWER_STEALTH_HELP    :=0;       //  (62)  // did the Followers offer to sneak player in Children of Cathedral? FOLLOWER_MACHO_HELP      :=0;       //  (63)  // are Followers going to attack Children of Cathedral? KNIGHT_WARNING           :=0;       //  (64)  // will the Knight need to warn player of his manners? WORLD_TERRAIN            :=0;       //  (65)  // what is the terrain the player is on :=0;              //  (see below) NECROP_WATER             :=0;       //  (66)  // what is the status of the water level in Necop? VAULT_13                 :=0;       //  (67) SHADY_SANDS              :=0;       //  (68) RAIDERS                  :=0;       //  (69) BURIED_VAULT             :=0;       //  (70) JUNKTOWN                 :=0;       //  (71) NECROPOLIS               :=0;       //  (72) THE_HUB                  :=0;       //  (73) BROTHERHOOD_OF_STEEL     :=0;       //  (74) ANGELS_BONEYARD          :=0;       //  (75) THE_GLOW                 :=0;       //  (76) CHILDREN_OF_CATHEDRAL    :=0;       //  (77) THE_VATS                 :=0;       //  (78) MASTERS_LAIR             :=0;       //  (79) BROTHERHOOD_12           :=0;       //  (80)  // BROHD12.MAP BROTHERHOOD_34           :=0;       //  (81)  // BROHD34.MAP BROTHERHOOD_ENTRANCE     :=0;       //  (82)  // BROHDENT.MAP CAVES                    :=0;       //  (83)  // CAVES.MAP CHILDREN_1               :=0;       //  (84)  // CHILDRN1.MAP DESERT_1                 :=0;       //  (85)  // DESERT1.MAP DESERT_2                 :=0;       //  (86)  // DESERT2.MAP DESERT_3                 :=0;       //  (87)  // DESERT3.MAP HALL_OF_THE_DEAD         :=0;       //  (88)  // HALLDED.MAP HOTEL_OF_DOOM            :=0;       //  (89)  // HOTEL.MAP JUNKTOWN_CASINO          :=0;       //  (90)  // JUNKCSNO.MAP JUNKTOWN_ENTRANCE        :=0;       //  (91)  // JUNKENT.MAP JUNKTOWN_KILLIAN         :=0;       //  (92)  // JUNKKILL.MAP SHADY_SANDS_EAST         :=0;       //  (93)  // SHADYE.MAP SHADY_SANDS_WEST         :=0;       //  (94)  // SHADYW.MAP VAULT_13_MAP             :=0;       //  (95)  // VAULT13.MAP BURIED_VAULT_MAP         :=0;       //  (96)  // VAULTBUR.MAP VAULT_ENTRANCE           :=0;       //  (97)  // VAULTENT.MAP NECROP_VAULT             :=0;       //  (98)  // VAULTNEC.MAP WATERSHED                :=0;       //  (99)  // WATRSHD.MAP KILL_DEATHCLAW           :=0;       //  (100) // Starts in Hub FIND_WATER_CHIP          :=0;       //  (101) // Starts in Vault 13 :=0;              //  (ends in Necropolis) KILL_RADSCORPIONS        :=0;       //  (102) // Starts in Shady Sands RESCUE_TANDI             :=0;       //  (103) // Starts in Shady Sands :=0;              //  (ends in Raiders CAPTURE_GIZMO             :=0;       //  (104) // In Junktown KILL_KILLIAN              :=0;       //  (105) // In Junktown MISSING_CARAVAN           :=0;       //  (106) // Starts in Hub STEAL_NECKLACE            :=0;       //  (107) // In The Hub BECOME_AN_INITIATE        :=0;       //  (108) // Starts in the Brotherhood of Steel FIND_LOST_INITIATE        :=0;       //  (109) // Starts in the Brotherhood of Steel WARNED_BROTHERHOOD        :=0;       //  (110) // Starts in the Brotherhood of Steel KILL_MERCHANT             :=0;       //  (111) // In the Hub KILL_JAIN                 :=0;       //  (112) // In the Hub KILL_SUPER_MUTANTS        :=0;       //  (113) // In Necropolis GARL_DEAD                 :=0;       //  (114) // Is Garl Dead TOTAL_RAIDERS             :=24;      //  (115) // The total number of raiders alive MISTAKEN_ID              :=0;       //  (116) // Do the Raiders think you are Garl's dad? WITH_CARAVAN             :=0;       //  (117) // Is the player travelling w/ caravans? IAN_STATUS               :=0;       //  (118) // Ian from Shady Sands :=0;              //  (Alive/Dead/Where) TOLYA_STATUS             :=0;       //  (119) // Tolya the Raider PETROX_STATUS            :=0;       //  (120) // Petrox the Raider HERNANDEZ_STATUS         :=0;       //  (121) // Hernandez from Junktown/Hub KENJI_STATUS             :=0;       //  (122) // Kenji the thug Junktow/Hub HUNTER_STATUS            :=0;       //  (123) // Chris, the Bounty hunter SETH_STATUS              :=0;       //  (124) // Seth from Shady Sands TRENT_STATUS             :=0;       //  (125) // Trent from the Hub and random encounter JASON_STATUS             :=0;       //  (126) // Jason from the Adytum ROMEO_JULIET             :=0;       //  (127) // Romeo and Juliet quest GANG_WAR                 :=0;       //  (128) // are the gangs gone? DESTROY_FOLLOWERS        :=0;       //  (129) // did the player deliver the bomb? LOST_BROTHER             :=0;       //  (130) // look for the lost brother of the Blades in the Runners BLADES_HELP              :=0;       //  (131) // will the blades help you knock out the children? TRAIN_FOLLOWERS          :=0;       //  (132) // did the player train the followers? FIND_AGENT               :=0;       //  (133) // find the double agent in the followers TANGLER_DEAD             :=0;       //  (134) // is Tangler dead? BECOME_BLADE             :=0;       //  (135) // are you a Blade? BLADES_LEFT              :=41;      //  (136) // How many Blades are left RIPPERS_LEFT             :=41;      //  (137) // How many Rippers are left FIX_FARM                 :=0;       //  (138) // Fix the underground Farm START_POWER              :=0;       //  (139) // has the power been started in the Glow? WEAPONS_ARMED            :=0;       //  (140) // are the weapons armed in the Glow? FOUND_DISK               :=0;       //  (141) // have you found the access code disk? WEAPON_LOCKER            :=0;       //  (142) // are the weapon depot security systems armed? SAVE_SINTHIA             :=0;       //  (143) // Cell baby held hostage in Junktown SAUL_QUEST               :=0;       //  (144) // some quest which still needs to be written TRISH_QUEST              :=0;       //  (145) // some quest not written yet VATS_ALERT               :=0;       //  (146) // are the Vats on Alert? VATS_COUNTDOWN           :=0;       //  (147) FOLLOWERS_INVADED_DATE   :=90;       //  (148) NECROPOLIS_INVADED_DATE  :=110;       //  (149) THE_HUB_INVADED_DATE     :=140;       //  (150) BROTHERHOOD_INVADED_DATE :=170;       //  (151) JUNKTOWN_INVADED_DATE    :=200;       //  (152) SHADY_SANDS_INVADED_DATE :=230;       //  (153) VAULT_13_INVADED_DATE    :=260;       //  (154) PLAYER_REPUATION         :=50;        //  (155) BERSERKER_REPUTATION     :=0;         //   (156) CHAMPION_REPUTATION      :=0;         //   (157) CHILDKILLER_REPUATION    :=0;        // (158) GOOD_MONSTER             :=0;       //  (159) BAD_MONSTER              :=0        //   (160) ARTIFACT_DISK            :=0;       //  (161) // Brotherhood artifact disk FEV_DISK                 :=0;       //  (162) // describes the FEV virus SECURITY_DISK            :=0;       //  (163) // has the security code to lower weapons ALPHA_DISK               :=0;       //  (164) // experiment. random stuff DELTA_DISK               :=0;       //  (165) // just another experiment VREE_DISK                :=0;       //  (166) // has the autopsy of the Super Mutants HONOR_DISK               :=0;       //  (167) // has the honor code of the Brotherhood RENT_TIME                :=0;       //  (168) // how long the player rents the room SAUL_STATUS              :=0;       //  (169) // What is the status of Saul? GIZMO_STATUS             :=0;       //  (170) // How is Gizmo doing? GANGS                    :=0;       //  (171) GANG_BEGONE              :=0;       //    (172) GANG_1                   :=0;      //  (173) GANG_2                   :=0;      //  (174) FOOLS_SCOUT              :=0;      //  (175) FSCOUT_1                 :=0;      //  (176) CRYPTS_SCOUT             :=0;      //  (177) CSCOUT_1                 :=0;      //  (178) POWER                    :=0;      //  (179) POWER_GENERATOR          :=0;      //  (180) GENERATOR_1              :=0;      //  (181) GENERATOR_2              :=0;      //  (182) GENERATOR_3              :=0;      //  (183) PEASANTS                 :=0;      //  (184) DOG_PHIL                 :=0;      //  (185) DOG_1                    :=0;      //  (186) DOG_2                    :=0;      //  (187) GOTO_BURIED_VAULT        :=0;       //  (139) // Vault 15 is the the east of here GOTO_NECROP              :=0;       //  (140) // was told to go to Necoropolis TALK_TO_SETH             :=0;       //  (141) // need to talk to Seth as guide TALK_TO_ARADESH          :=0;       //  (142) AT_WATERSHED             :=0;       //  (143) // Mutants are at the Watershed

Fallout 2
// Comments

//MAP_GLOBAL_VARS: GAME_GLOBAL_VARS: //GLOBAL                                               NUMBER

GVAR_PLAYER_REPUTATION                 :=0;    //      (0) GVAR_CHILDKILLER_REPUTATION            :=0;    //      (1) GVAR_CHAMPION_REPUTATION               :=0;    //      (2) GVAR_BERSERKER_REPUTATION              :=0;    //      (3) GVAR_BAD_MONSTER                       :=0;    //      (4) GVAR_GOOD_MONSTER                      :=0;    //      (5) GVAR_PLAYER_MARRIED                    :=0;    //      (6) GVAR_ENEMY_ARROYO                      :=0;    //      (7) GVAR_KNOWLEDGE_HEALING_POWDER          :=0;    //      (8) GVAR_KILL_EVIL_PLANTS                  :=0;    //      (9) GVAR_START_ARROYO_TRIAL                :=0;    //      (10) GVAR_REPUTATION_SLAVER                 :=0;    //      (11) GVAR_REPUTATION_SLAVE_OWNER            :=0;    //      (12) GVAR_DEN_MOM_STATUS                    :=0;    //      (13) GVAR_ENEMY_DEN                         :=0;    //      (14) GVAR_EXILE_DEN                         :=0;    //      (15) GVAR_DEN_ANNA_STATUS                   :=0;    //      (16) GVAR_DEN_WAREHOUSE_ACCESS              :=0;    //      (17) GVAR_PLAYER_GOT_CAR                    :=0;    //      (18) GVAR_DEN_VIC_STATUS                    :=0;    //      (19) GVAR_DEN_MAGGIE_STILL                  :=0;    //      (20) GVAR_NUKA_COLA_ADDICT                  :=0;    //      (21) GVAR_BUFF_OUT_ADDICT                   :=0;    //      (22) GVAR_MENTATS_ADDICT                    :=0;    //      (23) GVAR_PSYCHO_ADDICT                     :=0;    //      (24) GVAR_RADAWAY_ADDICT                    :=0;    //      (25) GVAR_ALCOHOL_ADDICT                    :=0;    //      (26) GVAR_LOAD_MAP_INDEX                    :=0;    //      (27) GVAR_RUNNING_BURNING_GUY               :=0;    //      (28) GVAR_VIC_DEVICE                        :=0;    //      (29) GVAR_SLAVE_RUN                         :=0;    //      (30) GVAR_SLAVES_COUNT                      :=0;    //      (31) GVAR_MAGGIE_STATUS                     :=0;    //      (32) GVAR_SLAVES_LOST                       :=0;    //      (33) GVAR_SLAVERS_LOST                      :=0;    //      (34) GVAR_PIP_BOY_ANNA_DIARY                :=0;    //      (35) GVAR_FRANKIE_STATUS                    :=0;    //      (36) GVAR_KARMA_HOLY_WARRIOR                :=0;    //      (37) GVAR_KARMA_GUARDIAN_OF_THE_WASTES      :=0;    //      (38) GVAR_KARMA_SHIELD_OF_HOPE              :=0;    //      (39) GVAR_KARMA_DEFENDER                    :=0;    //      (40) GVAR_KARMA_WANDERER                    :=0;    //      (41) GVAR_KARMA_BETRAYER                    :=0;    //      (42) GVAR_KARMA_SWORD_OF_DESPAIR            :=0;    //      (43) GVAR_KARMA_SCOURGE_OF_THE_WASTE        :=0;    //      (44) GVAR_KARMA_DEMON_SPAWN                 :=0;    //      (45) GVAR_MAP_EXIT_TILE                     :=0;    //      (46) GVAR_TOWN_REP_ARROYO                   :=50;   //      (47) GVAR_TOWN_REP_KLAMATH                  :=0;    //      (48) GVAR_TOWN_REP_THE_DEN                  :=0;    //      (49) GVAR_TOWN_REP_VAULT_CITY               :=0;    //      (50) GVAR_TOWN_REP_GECKO                    :=0;    //      (51) GVAR_TOWN_REP_MODOC                    :=0;    //      (52) GVAR_TOWN_REP_SIERRA_BASE              :=0;    //      (53) GVAR_TOWN_REP_BROKEN_HILLS             :=0;    //      (54) GVAR_TOWN_REP_NEW_RENO                 :=0;    //      (55) GVAR_TOWN_REP_REDDING                  :=0;    //      (56) GVAR_TOWN_REP_NCR                      :=0;    //      (57) GVAR_TOWN_REP_BURIED_VAULT             :=0;    //      (58) GVAR_TOWN_REP_VAULT_13                 :=0;    //      (59) GVAR_TOWN_REP_COLUSA                   :=0;    //      (60) GVAR_TOWN_REP_SAN_FRANCISCO            :=0;    //      (61) GVAR_TOWN_REP_ENCLAVE                  :=0;    //      (62) GVAR_TOWN_REP_ABBEY                    :=0;    //      (63) GVAR_TOWN_REP_EPA                      :=0;    //      (64) GVAR_TOWN_REP_PRIMITIVE_TRIBE          :=0;    //      (65) GVAR_TOWN_REP_RAIDERS                  :=0;    //      (66) GVAR_MAP_NEXT_TILE                     :=0;    //      (67) GVAR_ENEMY_KLAMATH                     :=0;    //      (68) GVAR_TORR_HARMED                       :=0;    //      (69) GVAR_TORR_DEAD                         :=0;    //      (70) GVAR_TORR_MISSING                      :=0;    //      (71) GVAR_TORR_SEARCH_SUCCESS               :=0;    //      (72) GVAR_TRAPPER_RETURNED                  :=0;    //      (73) GVAR_DUNTONS_ANGRY                     :=0;    //      (74) GVAR_RUSTLE_FAIL_VIOLENT               :=0;    //      (75) GVAR_RUSTLE_FAIL                       :=0;    //      (76) GVAR_RUSTLE_SUCCESS                    :=0;    //      (77) GVAR_TORR_GUARD_SUCCESS                :=0;    //      (78) GVAR_VAULT_CITIZEN                     :=0;    //      (79) GVAR_VAULT_PLOW_PROBLEM                :=0;    //      (80) GVAR_VAULT_CITIZENSHIP                 :=0;    //      (81) GVAR_VAULT_GECKO_PLANT                 :=0;    //      (82) GVAR_VAULT_PLANT_STATUS                :=0;    //      (83) GVAR_VAULT_REDDING_PROBLEM             :=0;    //      (84) GVAR_JET_QUEST                         :=0;    //      (85) GVAR_DAY_PASS_SHOWN                    :=0;    //      (86) GVAR_VAULT_CITIZEN_TEST                :=0;    //      (87) GVAR_VAULT_RAIDERS                     :=0;    //      (88) GVAR_VAULT_DELIVER_HOLODISK            :=0;    //      (89) GVAR_VAULT_FIND_THOMAS                 :=0;    //      (90) GVAR_QUEST_VAULT_CITIZEN               :=0;    //      (91) GVAR_QUEST_PLOW_PROBLEM                :=0;    //      (92) GVAR_QUEST_GECKO_PLANT                 :=0;    //      (93) GVAR_QUEST_REDDING_PROBLEM             :=0;    //      (94) GVAR_QUEST_JET_QUEST                   :=0;    //      (95) GVAR_QUEST_RAIDERS                     :=0;    //      (96) GVAR_QUEST_DELIVER_HOLODISK            :=0;    //      (97) GVAR_QUEST_FIND_THOMAS                 :=0;    //      (98) GVAR_MODOC_KILL_ALL_BRAHMIN_TIME       :=0;    //      (99) GVAR_QUEST_VIC_DEVICE                  :=0;    //      (100) GVAR_QUEST_MAGGIE_STILL                :=0;    //      (101) GVAR_QUEST_KILL_EVIL_PLANTS            :=0;    //      (101) GVAR_QUEST_RUSTLE_CATTLE               :=0;    //      (102) GVAR_BUST_SKEEVE                       :=0;    //      (103) GVAR_DUDE_STOMACH                      :=0;    //      (104) GVAR_MODOC_FAMILY_FEUD_SEED_ONE        :=0;    //      (105) GVAR_MODOC_FAMILY_FEUD_SEED_TWO        :=0;    //      (106) GVAR_MODOC_BRAHMIN_SEED                :=0;    //      (107) GVAR_MODOC_KARL_PIP                    :=0;    //      (108) GVAR_MODOC_KARL_SEED                   :=0;    //      (109) GVAR_MODOC_VERMIN_HUNTER_SEED          :=0;    //      (110) GVAR_MODOC_GHOST_FARM_SEED             :=0;    //      (111) GVAR_SLAG_ATTACK                       :=0;    //      (112) GVAR_JONNY_STATE                       :=0;    //      (113) GVAR_JONNY_TILE                        :=0;    //      (114) GVAR_MODOC_BRAHMIN_ALIVE               :=0;    //      (115) GVAR_MODOC_DOGS_ALIVE                  :=0;    //      (116) GVAR_MODOC_TOOL_FLAG                   :=0;    //      (117) GVAR_MODOC_SLAUGHTER_BESS_TIME         :=0;    //      (118) GVAR_KARL_STATE                        :=0;    //      (119) GVAR_MODOC_BODIES                      :=0;    //      (120) GVAR_MODOC_SLAUGHTER_FLAG              :=0;    //      (121) GVAR_MODOC_ROSE_FLAG                   :=0;    //      (122) GVAR_MODOC_TANNERY_FLAG                :=0;    //      (123) GVAR_MODOC_POST_FLAG                   :=0;    //      (124) GVAR_HOSTILE_SLAVE_COUNT               :=0;    //      (125) GVAR_LADDIE_STATE                      :=0;    //      (126) GVAR_LADDIE_TILE                       :=0;    //      (127) GVAR_MODOC_JONNY_HOME                  :=0;    //      (128) GVAR_MODOC_SPOKE_PROTECTOR             :=0;    //      (130) GVAR_MODOC_MESSAGE                     :=0;    //      (131) GVAR_MUTATE                            :=0;    //      (132) GVAR_MUTATE_WHEN                       :=0;    //      (133) GVAR_SALVATORE_FAMILY_COUNTER          :=100;  //      (134) GVAR_BISHOP_FAMILY_COUNTER             :=100;  //      (135) GVAR_MORDINO_FAMILY_COUNTER            :=100;  //      (136) GVAR_ENEMY_VAULT_CITY                  :=0;    //      (137) GVAR_VAULT_GET_LYNETTE_REWARD          :=0;    //      (138) GVAR_VAULT_GET_MCCLURE_PART            :=0;    //      (139) GVAR_VAULT_SERVANT                     :=0;    //      (140) GVAR_VAULT_VILLAGE                     :=0;    //      (141) GVAR_QUEST_VAULT_SERVANT               :=0;    //      (142) GVAR_QUEST_VAULT_VILLAGE               :=0;    //      (143) GVAR_VAULT_MONSTER_COUNT               :=10;   //      (144) GVAR_SERVANT_RAID_DATE                 :=0;    //      (145) GVAR_ENEMY_VAULT_VILLAGE               :=0;    //      (146) GVAR_BROKEN_HILLS_FRAUD                :=0;    //      (147) GVAR_VAULT_BEEN_TO_RAIDERS             :=0;    //      (148) GVAR_SIERRA_BASE_CONTAMINATION_TIMER   :=0;    //      (149) GVAR_SIERRA_BASE_LEVEL_BREACH          :=0;    //      (150) GVAR_SIERRA_BASE_ALERT                 :=0;    //      (151) GVAR_SIERRA_BASE_ENEMY                 :=0;    //      (152) GVAR_SIERRA_BASE_POWER                 :=0;    //      (153) GVAR_SIERRA_BASE_SECURITY              :=0;    //      (154) GVAR_BRAIN_BOT_BRAIN                   :=0;    //      (155) GVAR_SIERRA_LOCKOUT                    :=0;    //      (156) GVAR_SIERRA_PASSWORD                   :=0;    //      (157) GVAR_GECKO_ECON_DISK                   :=0;    //      (158) GVAR_GECKO_REQ_FORM                    :=0;    //      (159) GVAR_GECKO_SKEETER_PART                :=0;    //      (160) GVAR_GECKO_ANKH                        :=0;    //      (161) GVAR_DEN_SMITTY_PART                   :=0;    //      (162) GVAR_MCCLURE_KNOWN                     :=0;    //      (163) GVAR_HOLODISK_SIERRA_EVACUATION        :=0;    //      (164) GVAR_HOLODISK_SIERRA_MED_LOG           :=0;    //      (165) GVAR_HOLODISK_SIERRA_EXP_LOG           :=0;    //      (166) GVAR_GECKO_SKEETER_STATUS              :=0;    //      (167) GVAR_NCR_TANDI_WORK                    :=0;    //      (168) GVAR_NCR_TANDI_JOB_ACCEPT              :=0;    //      (169) GVAR_NCR_BEAT_HOSS                     :=0;    //      (170) GVAR_NCR_SQUAT_DEAL                    :=0;    //      (171) GVAR_NCR_V15_DARION_DEAD               :=0;    //      (172) GVAR_NCR_V15_DARION_DEAL               :=0;    //      (173) GVAR_NEWRENO_SNUFF_WESTIN              :=0;    //      (174) Need for Tandi head GVAR_NEWRENO_SNUFF_CARLSON             :=0;    //      (175) Need for Tandi head GVAR_VAULT13_CLEAR                     :=0;    //      (176) GVAR_NCR_SPY_KNOWN                     :=0;    //      (177) GVAR_NCR_TANDI_WARN_CARLSON            :=0;    //      (178) GVAR_RUSTLE_ACCEPT                     :=0;    //      (179) GVAR_RUSTLE_REFUSE                     :=0;    //      (180) GVAR_RUSTLE_REWARD                     :=0;    //      (181) GVAR_TORR_GUARD_STATUS                 :=0;    //      (182) GVAR_ARROYO_SPEAR                      :=0;    //      (183) GVAR_RUSTLE_OVER                       :=0;    //      (184) GVAR_NCR_BRAHMIN_PROTECT               :=0;    //      (185) GVAR_NCR_DEATHCLAW_DEN                 :=0;    //      (186) GVAR_SLAVE_RUN_KILLED                  :=0;    //      (187) GVAR_DUNTON_DEAD                       :=0;    //      (188) GVAR_NCR_CAR_JACKED                    :=0;    //      (189) GVAR_NCR_MERK_WORK                     :=0;    //      (190) GVAR_ARROYO_DOG                        :=0;    //      (191) GVAR_HAVE_MUTATED                      :=0;    //      (192) GVAR_MUTATE_STAGE                      :=0;    //      (193) GVAR_PLAYER_SEX_LEVEL                  :=0;    //      (194) GVAR_NCR_VORTIS_QUEST_STATE            :=0;    //      (195) GVAR_NCR_RANGERS_KNOWN                 :=0;    //      (196) GVAR_SMILEY_STATUS                     :=0;    //      (197) GVAR_STILL_STATUS                      :=0;    //      (198) GVAR_STILL_FAILURE                     :=0;    //      (199) GVAR_GRAVE_FLAGS_1                     :=0;    //      (200) GVAR_GRAVE_FLAGS_2                     :=0;    //      (201) GVAR_TORR_BRAHMIN_KILLED               :=0;    //      (202) GVAR_ENEMY_TORR                        :=0;    //      (203) GVAR_ENEMY_DUNTON                      :=0;    //      (204) GVAR_ENEMY_SMILEY                      :=0;    //      (205) GVAR_NCR_SCMERK_HEREBEFORE             :=0;    //      (206) GVAR_NCR_SCMERK_HOSTILE                :=0;    //      (207) GVAR_NCR_SCMERK_PERSONAL_ENEMY         :=0;    //      (208) GVAR_NCR_SCMERK_STATUS                 :=0;    //      (209) GVAR_NCR_SCMERK_SEED_STATUS            :=0;    //      (210) GVAR_NCR_LENNY_MET                     :=0;    //      (211) GVAR_NCR_ELRON_ADJUST                  :=0;    //      (212) GVAR_NCR_FAKE_VAULT13_MAP              :=0;    //      (213) GVAR_NCR_FAKE_VAULT13_HOLODISK         :=0;    //      (214) GVAR_MILITARY_BASE_FLAGS               :=0;    //      (215) GVAR_WRIGHT_FAMILY_COUNTER             :=100;  //      (216) GVAR_NCR_MIRA_STATE                    :=0;    //      (217) GVAR_NCR_ROPE_KNOWN                    :=0;    //      (218) GVAR_NEW_RENO_WARNING_TIMER            :=0;    //      (219) GVAR_HOLODISK_MB_OUTSIDE               :=0;    //      (220) GVAR_HOLODISK_MB_LEVEL_1               :=0;    //      (221) GVAR_HOLODISK_MB_LEVEL_2               :=0;    //      (222) GVAR_HOLODISK_MB_LEVEL_3               :=0;    //      (223) GVAR_HOLODISK_MB_LEVEL_4               :=0;    //      (224) GVAR_NCR_GTEGRD_ATTACK                 :=0;    //      (225) GVAR_NCR_GATE_NIGHT                    :=0;    //      (226) GVAR_NCR_ENCLAVE_INFO                  :=0;    //      (227) GVAR_NCR_WESTIN_SEED                   :=0;    //      (228) GVAR_NCR_DOROTHY_SEED                  :=0;    //      (229) GVAR_NEW_RENO_MADE_MAN                 :=0;    //      (230) GVAR_NEW_RENO_PRIZEFIGHTER             :=0;    //      (231) GVAR_NEW_RENO_PORN_STAR                :=0;    //      (232) GVAR_VAULT13_FOUND_GECK                :=0;    //      (233) GVAR_NCR_POWER_ON                      :=0;    //      (234) GVAR_SULIK_FREE                        :=0;    //      (235) GVAR_TORR_SEARCH_ACCEPT                :=0;    //      (236) GVAR_NCR_HENRY_HYPO                    :=0;    //      (237) GVAR_ENEMY_GECKO                       :=0;    //      (238) GVAR_GECKO_COOLANT                     :=0;    //      (239) GVAR_NCR_POWERPLANT                    :=0;    //      (240) GVAR_NCR_PLAYER_RANGER                 :=0;    //      (241) GVAR_NCR_JACK_STATE                    :=0;    //      (242) GVAR_8_BALL_TOILET_SECRET              :=0;    //      (243) GVAR_8_BALL_TRASH_SECRET               :=0;    //      (244) GVAR_NCR_GENERIC_STATE                 :=0;    //      (245) GVAR_NEW_RENO_MCGEE_SEED               :=0;    //      (246) GVAR_NEW_RENO_MCGEE_KNOWN              :=0;    //      (247) GVAR_NEW_RENO_MCGEE_ATTACKED           :=0;    //      (248) GVAR_GECKO_BRAIN_DEAD                  :=0;    //      (249) GVAR_GECKO_BRAIN_FRIEND                :=0;    //      (250) GVAR_SALVATORE_WARNINGS                :=0;    //      (251) GVAR_BISHOP_WARNINGS                   :=0;    //      (252) GVAR_MORDINO_WARNINGS                  :=0;    //      (253) GVAR_WRIGHT_WARNINGS                   :=0;    //      (254) GVAR_NEW_RENO_BISHOP                   :=0;    //      (255) GVAR_NCR_SNUFF_BISHOP                  :=0;    //      (256) GVAR_NEW_RENO_CARLSON_PRICE            :=-1;   //      (257) GVAR_NEW_RENO_WESTIN_PRICE             :=-1;   //      (258) GVAR_NEW_RENO_HAS_REP_PRIZEFIGHTER     :=0;    //      (259) GVAR_NEW_RENO_ANGELA                   :=0;    //      (260) GVAR_PLACEHOLDER_002                   :=0;    //      (261) GVAR_NCR_ELISE_SEED                    :=0;    //      (262) GVAR_NEW_RENO_MRS_BISHOP               :=0;    //      (263) GVAR_NCR_FELIX_SEED                    :=0;    //      (264) GVAR_NCR_BISHOP_PRICE                  :=0;    //      (265) GVAR_NCR_CATTLE_DRIVE                  :=0;    //      (266) GVAR_NCR_CATTLE_TIME_MIN               :=0;    //      (267) GVAR_NCR_CATTLE_TIME_MAX               :=0;    //      (268) GVAR_CARAVAN_STATUS                    :=0;    //      (269) GVAR_CARAVAN_START                     :=0;    //      (270) GVAR_CARAVAN_END                       :=0;    //      (271) GVAR_CARAVAN_DRIVERS                   :=0;    //      (272) GVAR_CARAVAN_GUARDS                    :=0;    //      (273) GVAR_CARAVAN_CARTS                     :=0;    //      (274) GVAR_CARAVAN_ENCOUNTERS                :=0;    //      (275) GVAR_CARAVAN_BRAHMIN                   :=0;    //      (276) GVAR_CARAVAN_MASTERS                   :=0;    //      (277) GVAR_CARAVAN_DRIVERS_TOTAL             :=0;    //      (278) GVAR_CARAVAN_GUARDS_TOTAL              :=0;    //      (279) GVAR_CARAVAN_CARTS_TOTAL               :=0;    //      (280) GVAR_CARAVAN_BRAHMIN_TOTAL             :=0;    //      (281) GVAR_CARAVAN_MASTERS_TOTAL             :=0;    //      (282) GVAR_CARAVAN_ENCOUNTERS_TOTAL          :=0;    //      (283) GVAR_NEW_RENO_MYRON                    :=0;    //      (284) GVAR_NEW_RENO_WRIGHT_FLAGS             :=0;    //      (285) GVAR_NEW_RENO_WRIGHT_MYSTERY           :=0;    //      (286) GVAR_DEN_SLAVER_WARNINGS               :=0;    //      (287) GVAR_V13_V15_DALIA_STATE               :=0;    //      (288) GVAR_PARTY_CHILDKILLER                 :=0;    //      (289) GVAR_MODOC_STAGE_TIMER                 :=0;    //      (290) GVAR_MODOC_STAGE_STATE                 :=0;    //      (291) GVAR_REDDING_WHORE_CUT                 :=0;    //      (292) GVAR_V15_SEED_STATUS                   :=0;    //      (293) GVAR_TOWN_REP_VAULT_15                 :=0;    //      (294) GVAR_ADDICT_TRAGIC                     :=0;    //      (295) GVAR_ADDICT_JET                        :=0;    //      (296) GVAR_MODOC_GENERIC_FLAG_1              :=0;    //      (297) GVAR_DEN_CEASAR_STATUS                 :=0;    //      (298) GVAR_MODOC_BRAHMIN_ESCAPED             :=0;    //      (299) GVAR_BH_CHAD                           :=0;    //      (300) GVAR_BH_FTM                            :=0;    //      (301) GVAR_BH_MINE                           :=0;    //      (302) GVAR_BH_JAIL                           :=0;    //      (303) GVAR_BH_CONSPIRACY                     :=0;    //      (304) GVAR_BH_MISSING                        :=0;    //      (305) GVAR_BH_MIGHTY_MAN                     :=0;    //      (306) GVAR_BH_MINING                         :=0;    //      (307) GVAR_TOWN_REP_GHOST_FARM               :=0;    //      (308) GVAR_ENEMY_BROKEN_HILLS                :=0;    //      (309) GVAR_SLAG_CNT                          :=0;    //      (310) GVAR_NEW_RENO_SALVATORE_RESPECT        :=0;    //      (311) GVAR_NEW_RENO_TRACK_LLOYD              :=0;    //      (312) GVAR_NEW_RENO_GUARD_ASSIGNMENT         :=0;    //      (313) GVAR_NEW_RENO_FLAG_1                   :=0;    //      (314) GVAR_NEW_RENO_SALVATORE                :=0;    //      (315) GVAR_NEW_RENO_TRIBUTE                  :=0;    //      (316) GVAR_NEW_RENO_SALVATORE_PISTOL         :=0;    //      (317) GVAR_NEW_RENO_ESCAPE                   :=0;    //      (318) GVAR_GRAVES_UNEARTHED                  :=0;    //      (319) GVAR_MOORE_STATE                       :=0;    //      (320) GVAR_MOORE_ACCEPT_DELIVERY             :=0;    //      (321) GVAR_MOORE_REFUSE_DELIVERY             :=0;    //      (322) GVAR_SPECIAL_ENCOUNTER_FLAGS           :=0;    //      (323) GVAR_BH_BOSS                           :=0;    //      (324) GVAR_BH_HENCH_COUNT                    :=0;    //      (325) GVAR_BH_MALE_NAMES_USED                :=0;    //      (326) GVAR_BH_FEMALE_NAMES_USED              :=0;    //      (327) GVAR_BH_HENCH_KILLED                   :=0;    //      (328) GVAR_BH_CHECKED                        :=0;    //      (329) GVAR_BH_CARAVAN                        :=0;    //      (330) GVAR_BH_RANK_KILLED                    :=0;    //      (331) GVAR_REDDING_EXCAVATOR_CHIP            :=0;    //      (332) GVAR_REDDING_JET_LEVEL                 :=0;    //      (333) GVAR_MAYOR_REDDING_STATUS              :=0;    //      (334) GVAR_REDDING_MARGE_STATUS              :=0;    //      (335) GVAR_REDDING_DAN_STATUS                :=0;    //      (336) GVAR_REDDING_JOHNSON_STATUS            :=0;    //      (337) GVAR_CATTLE_DRIVE_CARAVAN              :=0;    //      (338) GVAR_MEDICINE_CARAVAN                  :=0;    //      (339) GVAR_JET_CARAVAN                       :=0;    //      (340) GVAR_GOLD_CARAVAN                      :=0;    //      (341) GVAR_REDDING_CARAVAN_STATUS            :=0;    //      (342) GVAR_NEW_RENO_SAD                      :=0;    //      (343) GVAR_NEW_RENO_WRIGHT_STILL             :=0;    //      (344) GVAR_NEW_RENO_FLAG_2                   :=0;    //      (345) GVAR_NEW_RENO_WRIGHT_STILL_MISSION     :=0;    //      (346) GVAR_NEW_RENO_JULES_KITTY              :=0;    //      (347) GVAR_NEW_RENO_STOLEN_CAR               :=0;    //      (348) GVAR_NEW_RENO_JULES_ELDRIDGE           :=0;    //      (349) GVAR_GRUTHAR_DSTATUS                   :=0;    //      (350) GVAR_WHIRLY                            :=0;    //      (351) GVAR_MYSTERIOUS_STRANGER               :=0;    //      (352) GVAR_MYSTERIOUS_STRANGER_LEVEL         :=0;    //      (353) GVAR_NEW_RENO_DELIVERY                 :=0;    //      (354) GVAR_NEW_RENO_EXTORTION_BROS           :=0;    //      (355) GVAR_NEW_RENO_ASSASSINATION            :=0;    //      (356) GVAR_NEW_RENO_LIL_JESUS_REFERS         :=0;    //      (357) GVAR_SEX_COUNTER                       :=0;    //      (358) GVAR_RND_SALES_NAME                    :=0;    //      (359) GVAR_RND_SALES_ENCOUNTER               :=0;    //      (360) GVAR_SAN_FRAN_FLAGS                    :=0;    //      (361) GVAR_SAN_FRAN_SUB                      :=0;    //      (362) GVAR_SAN_FRAN_TANKER                   :=0;    //      (363) GVAR_SAN_FRAN_SHIHACKED                :=0;    //      (364) GVAR_SAN_FRAN_BADGER                   :=0;    //      (365) GVAR_SAN_FRAN_ELRON                    :=0;    //      (366) GVAR_SAN_FRAN_SPLEEN                   :=0;    //      (367) GVAR_KNOW_DOC_HOLIDAY                  :=0;    //      (368) GVAR_DUMAR_STATUS                      :=0;    //      (369) GVAR_NEW_RENO_JET_SOURCE               :=0;    //      (370) GVAR_DEN_BECKY_JOB                     :=0;    //      (371) Aka Rebecca GVAR_HOLY_GRENADE                      :=0;    //      (372) has the first encounter happened? GVAR_RAIDERS_FLAGS                     :=0;    //      (373) GVAR_DEN_FRED_STATUS                   :=0;    //      (374) GVAR_DEN_DEREK_STATUS                  :=0;    //      (375) GVAR_DEN_ROBBY_STATUS                  :=0;    //      (376) GVAR_RAIDERS_COUNT                     :=0;    //      (377) GVAR_DEN_HEATHER_STATUS                :=0;    //      (378) GVAR_SUPER_CAR                         :=0;    //      (379) GVAR_BAR_BRAWL                         :=0;    //      (380) GVAR_WADE_STATUS                       :=0;    //      (381) GVAR_STANWELL_STATUS                   :=0;    //      (382) GVAR_SAVINELLI_STATUS                  :=0;    //      (383) GVAR_IMPLANTS_KNOWN                    :=0;    //      (384) GVAR_FROG_MORTON                       :=0;    //      (385) GVAR_REDDING_MORTON_BROTHERS           :=0;    //      (386) GVAR_REDDING_SHERIFF                   :=0;    //      (387) GVAR_MODOC_ENDINGS                     :=0;    //      (388) GVAR_WANAMINGO_OCCUPADO                :=0;    //      (389) GVAR_QUEST_RAT_GOD                     :=0;    //      (390) GVAR_QUEST_RESCUE_TORR                 :=0;    //      (391) GVAR_VAULT_JET_SOURCE                  :=0;    //      (392) GVAR_QUEST_SUPER_REPAIR_KIT            :=0;    //      (393) GVAR_QUEST_PLASMA_TRANSFORMER          :=0;    //      (394) GVAR_GECKO_MELTDOWN                    :=0;    //      (395) GVAR_QUEST_REPAIR_POWER_PLANT          :=0;    //      (396) GVAR_QUEST_OPTIMIZE_POWER_PLANT        :=0;    //      (397) GVAR_PARTY_NO_FOLLOW                   :=0;    //      (398) GVAR_RND_KAGA_STATE                    :=0;    //      (399) GVAR_VAULT_CITY_VENT                   :=0;    //      (400) GVAR_VAULT_PIP                         :=0;    //      (401) GVAR_MODOC_GENERIC_FLAG_2              :=0;    //      (402) GVAR_SLAUGHTER_SLAG_TIME               :=0;    //      (403) GVAR_PIPBOY_TOUR_GUIDE                 :=0;    //      (404) GVAR_PIPBOY_CREDITS                    :=0;    //      (405) GVAR_NCR_GRANT_HOSTILE                 :=0;    //      (406) GVAR_NCR_WFIELD_NOTIFY                 :=0;    //      (407) GVAR_ENDGAME_MOVIE_ARROYO              :=0;    //      (408) GVAR_ENDGAME_MOVIE_MODOC               :=0;    //      (409) GVAR_ENDGAME_MOVIE_DEN                 :=0;    //      (410) GVAR_ENDGAME_MOVIE_VAULT_CITY          :=0;    //      (411) GVAR_ENDGAME_MOVIE_RENO                :=0;    //      (412) GVAR_ENDGAME_MOVIE_RENO_ADD1           :=0;    //      (413) GVAR_ENDGAME_MOVIE_RENO_ADD2           :=0;    //      (414) GVAR_ENDGAME_MOVIE_RENO_ADD3           :=0;    //      (415) GVAR_ENDGAME_MOVIE_RENO_ADD4           :=0;    //      (416) GVAR_ENDGAME_MOVIE_GECKO               :=0;    //      (417) GVAR_ENDGAME_MOVIE_REDDING             :=0;    //      (418) GVAR_ENDGAME_MOVIE_BROKEN_HILLS        :=0;    //      (419) GVAR_ENDGAME_MOVIE_NCR                 :=0;    //      (420) GVAR_ENDGAME_MOVIE_VAULT_15            :=0;    //      (421) GVAR_ENDGAME_MOVIE_VAULT_13            :=0;    //      (422) GVAR_ENDGAME_MOVIE_SAN_FRAN_SHI        :=0;    //      (423) GVAR_ENDGAME_MOVIE_SAN_FRAN_ELRON      :=0;    //      (424) GVAR_ENDGAME_MOVIE_SAN_FRAN_PUNKS      :=0;    //      (425) GVAR_SAN_FRAN_STRUGGLE                 :=0;    //      (426) GVAR_SAN_FRAN_ELRON_WHIRLY             :=0;    //      (427) GVAR_DR_TROY_STATUS                    :=0;    //      (428) GVAR_V13_STATUS_FLAGS                  :=0;    //      (429) GVAR_GECKO_TIMER_MELTDOWN              :=0;    //      (430) GVAR_ENCLAVE_POWER_PLANT               :=0;    //      (431) GVAR_ENCLAVE_GRANITE_JOINED            :=0;    //      (432) GVAR_ENCLAVE_ALARM                     :=0;    //      (433) GVAR_ENCLAVE_TIMER                     :=0;    //      (434) GVAR_ENCLAVE_REACTOR                   :=0;    //      (435) GVAR_VAULT_LYNETTE_STATUS              :=0;    //      (436) GVAR_DOC_JOHNSON_STATUS                :=0;    //      (437) GVAR_NCR_GEN_FLAGS                     :=0;    //      (438) GVAR_CAR_BLOWER                        :=0;    //      (439) GVAR_ENCLAVE_COMPUTER                  :=0;    //      (440) GVAR_ENCLAVE_MARTIN                    :=0;    //      (441) GVAR_ENCLAVE_ELDER                     :=0;    //      (442) GVAR_JAIL_BREAK                        :=0;    //      (443) GVAR_SAN_FRAN_ARMOR                    :=0;    //      (444) GVAR_DEN_FLAG_1                        :=0;    //      (445) GVAR_DEN_FLAG_2                        :=0;    //      (446) GVAR_DEN_FLAG_3                        :=0;    //      (447) GVAR_SAN_FRAN_SPLEEN_TIME              :=0;    //      (448) GVAR_PLAYER_WAS_MARRIED                :=0;    //      (449) GVAR_DEN_SMITTY_DELIVER                :=0;    //      (450) GVAR_SMITTY_DELIVER_TIME               :=0;    //      (451) GVAR_DEN_VIC_KNOWN                     :=0;    //      (452) GVAR_CAR_UPGRADE_FUEL_CELL_REGULATOR   :=0;    //      (453) GVAR_DEN_GANGWAR                       :=0;    //      (454) GVAR_NEW_RENO_CAR_UPGRADE              :=0;    //      (455) GVAR_NEW_RENO_SUPER_CAR                :=0;    //      (456) GVAR_DEN_SEE_VIC                       :=0;    //      (457) GVAR_STILL_START                       :=0;    //      (458) GVAR_QUEST_JOSHUA                      :=0;    //      (459) GVAR_ARDIN_FREEDOM                     :=0;    //      (460) GVAR_TOTAL_WANAMINGOS                  :=20;   //      (461) GVAR_SAN_FRAN_DAVE                     :=0;    //      (462) GVAR_VC_MET_ED                         :=0;    //      (463) GVAR_FRED_MONEY                        :=200;  //      (464) GVAR_CAN_ASK_ARDIN_ABOUT_SMILEY        :=0;    //      (465) GVAR_VAULT_USED_TEACHING_SYSTEM        :=0;    //      (466) GVAR_DEN_GANG_1_COUNT                  :=0;    //      (467) GVAR_DEN_GANG_2_COUNT                  :=0;    //      (468) GVAR_DEN_GANG_D_DAY                    :=0;    //      (469) GVAR_DEN_METZGER_GANG_KILL_TIMER       :=0;    //      (470) GVAR_DEN_GANG_TRAP                     :=0;    //      (471) GVAR_DEN_GANG_DOOR                     :=0;    //      (472) GVAR_V15_CRISSY_QUEST                  :=0;    //      (473) GVAR_V15_KILL_DARION                   :=0;    //      (474) GVAR_V15_NCR_DEAL                      :=0;    //      (475) GVAR_V15_NCR_SPY                       :=0;    //      (476) GVAR_SAN_FRAN_EG_NOTIFY                :=0;    //      (477) GVAR_SAN_FRAN_EG_A_OBJ                 :=0;    //      (478) GVAR_ELRON_GUARDS                      :=0;    //      (479) GVAR_ARROYO_RETURN_GECK                :=0;    //      (480) GVAR_NCR_BRAHMN_QST                    :=0;    //      (481) GVAR_NCR_DRPAPR_QST                    :=0;    //      (482) GVAR_NCR_ELMBISHOP_QST                 :=0;    //      (483) GVAR_NCR_LYNETTE_HOLO_QST              :=0;    //      (484) GVAR_NCR_ENLONE_LETTER_QST             :=0;    //      (485) GVAR_NCR_KILL_ELRON_QST                :=0;    //      (486) GVAR_V13_COMP_QST                      :=0;    //      (487) GVAR_V13_GORIS_QST                     :=0;    //      (488) GVAR_GIMP_FLAG                         :=0;    //      (489) GVAR_GECKO_ASSIGNED                    :=0;    //      (490) GVAR_MODOC_SHITTY_DEATH                :=0;    //      (491) GVAR_ENEMY_REDDING                     :=0;    //      (492) GVAR_VAL_TOOLS                         :=0;    //      (493) GVAR_FALLOUT_2                         :=0;    //      (494) GVAR_NEW_RENO_FLAG_3                   :=0;    //      (495) GVAR_MR_BISHOP_SAFE                    :=0;    //      (496) GVAR_VAULT_BOOZE_SMUGGLING             :=0;    //      (497) GVAR_ENCLAVE_COUNTDOWN                 :=0;    //      (498) GVAR_ENCLAVE_FRANK_DEAD                :=0;    //      (499) GVAR_NCR_BRAHMIN_QST                   :=0;    //      (500) GVAR_NEW_RENO_KITTY_MAGAZINES          :=0;    //      (501) GVAR_NCR_FREE_SLAVES_QST               :=0;    //      (502) GVAR_NEW_RENO_STUART_DEAL              :=0;    //      (503) GVAR_NEW_RENO_FIGHT_LEVEL              :=0;    //      (504) GVAR_ENEMY_VAULT_COURTYARD             :=0;    //      (505) GVAR_NEW_RENO_ROUND_NUMBER             :=0;    //      (506) GVAR_NEW_RENO_ROUND_TIME               :=0;    //      (507) GVAR_NEW_RENO_DUDE_SCORE               :=0;    //      (508) GVAR_NEW_RENO_BOXER_SCORE              :=0;    //      (509) GVAR_NEW_RENO_FIGHT_STATUS             :=0;    //      (510) GVAR_NAVARRO_BASE_ALERT                :=0;    //      (511) GVAR_NAVARRO_FOB                       :=0;    //      (512) GVAR_NAVARRO_K9                        :=0;    //      (513) GVAR_NAVARRO_POWER_CENTER              :=0;    //      (514) GVAR_NAVARRO_VERTIBIRDS                :=0;    //      (515) GVAR_STANWELL_PAYOUT                   :=0;    //      (516) GVAR_WADE_PAYOUT                       :=0;    //      (517) GVAR_SAVINE_PAYOUT                     :=0;    //      (518) GVAR_SAN_FRAN_SHI_WHIRLY               :=0;    //      (519) GVAR_SIERRA_GNN_HOLODISK               :=0;    //      (520) GVAR_SIERRA_MISSION_HOLODISK           :=0;    //      (521) GVAR_ELRON_HOLODISK                    :=0;    //      (522) GVAR_NEW_RENO_KILL_DADDY_WEAPON        :=0;    //      (523) GVAR_READ_FRANCIS_NOTE                 :=0;    //      (524) GVAR_ENEMY_CONSPIRATORS                :=0;    //      (525) GVAR_MARCUS_DEAD                       :=0;    //      (526) GVAR_RAIDER_SECRET_ENTRANCE_KNOWN      :=0;    //      (527) GVAR_COMING_FROM_INSIDE_RAIDERS        :=0;    //      (528) GVAR_VAULT_STARK_RECON                 :=0;    //      (529) GVAR_NEW_RENO_MRS_BISHOP_COMBINATION   :=0;    //      (530) GVAR_TALKED_TO_ELDER                   :=0;    //      (531) GVAR_SAN_FRAN_FUEL_TANK_QST            :=0;    //      (532) GVAR_SAN_FRAN_NAV_TANK_QST             :=0;    //      (533) GVAR_SAN_FRAN_FOB_TANK_QST             :=0;    //      (534) GVAR_SAN_FRAN_ELRON_GAS_QST            :=0;    //      (535) GVAR_SAN_FRAN_BADGER_GFRIEND_QST       :=0;    //      (536) GVAR_SAN_FRAN_LOPAN_KDRAGON_QST        :=0;    //      (537) GVAR_SAN_FRAN_DRAGON_KLOPAN_QST        :=0;    //      (538) GVAR_SAN_FRAN_ARMOR_QST                :=0;    //      (539) GVAR_FINISHED_STARK_RECON              :=0;    //      (540) GVAR_VAULT_CITY_DESIGNER_NOTES         :=0;    //      (541) GVAR_BH_POWER                          :=0;    //      (542) GVAR_NEW_RENO_SUSPECT_JJJ              :=0;    //      (543) GVAR_NEW_RENO_SUSPECT_JULES            :=0;    //      (544) GVAR_NEW_RENO_SUSPECT_LIL_JESUS        :=0;    //      (545) GVAR_NEW_RENO_SUSPECT_RENESCO          :=0;    //      (546) GVAR_NEW_RENO_WESTIN_SNUFF_PIP         :=0;    //      (547) GVAR_NEW_RENO_CARLSON_SNUFF_PIP        :=0;    //      (548) GVAR_NEW_RENO_ELDRIDGE_PISTOL_QUEST    :=0;    //      (549) GVAR_DEN_CAR_PART_PIP                  :=0;    //      (550) GVAR_DEN_ANNA_LOCKET_PIP               :=0;    //      (551) GVAR_NEW_RENO_POISON_STILL_TIME        :=0;    //      (552) GVAR_SAN_FRAN_WONG_EAT_TIME            :=0;    //      (553) GVAR_NAVARRO_XARN                      :=0;    //      (554) GVAR_SAN_FRAN_KILL_OZ9_QST             :=0;    //      (555) GVAR_NEW_RENO_ETHYL_MEETING_TIME       :=0;    //      (556) GVAR_SAN_FRAN_VERTI_STEAL_SHI_QST      :=0;    //      (557) GVAR_SAN_FRAN_VERTI_STEAL_ELE_QST      :=0;    //      (558) GVAR_SAN_FRAN_KILL_EMP_QST             :=0;    //      (559) GVAR_SAN_FRAN_VERTI_SHI_QST            :=0;    //      (560) GVAR_SAN_FRAN_VERTI_ELE_QST            :=0;    //      (561) GVAR_BROKEN_HILLS_CARAVAN_POOCH_SCREW  :=0;    //      (562) GVAR_CHAD_DEAD                         :=0;    //      (563) GVAR_SAN_FRAN_JASHUA_STATUS            :=0;    //      (564) GVAR_SAN_FRAN_BOS_QUEST                :=0;    //      (565) GVAR_NCR_GUARDS_CHECK_OBJ              :=0;    //      (566) GVAR_ENEMY_BANK_GUARDS                 :=0;    //      (567) GVAR_ENCLAVE_TURRET_GUARD              :=0;    //      (568) GVAR_ENCLAVE_TURRET_DETENTION          :=0;    //      (569) GVAR_ENCLAVE_TURRET_SCIENCE            :=0;    //      (570) GVAR_ENCLAVE_TURRET_PRESIDENT          :=0;    //      (571) GVAR_ENCLAVE_TURRET_MAIN               :=0;    //      (572) GVAR_HOLODISK_ENCLAVE_SECURITY         :=0;    //      (573) GVAR_HOLODISK_ENCLAVE_STATE            :=0;    //      (574) GVAR_HOLODISK_ENCLAVE_WORD             :=0;    //      (575) GVAR_HOLODISK_ENCLAVE_CHEMICAL         :=0;    //      (576) GVAR_HOLODISK_ENCLAVE_ATOMIC           :=0;    //      (577) GVAR_ENCLAVE_TURRET_HELP_PLAYER        :=0;    //      (578) GVAR_NEW_RENO_GUARD_MESSAGE_TIMER      :=0;    //      (579) GVAR_MORTON_GANG                       :=10;   //      (580) GVAR_GECKO_WORKING_ON_PLANT            :=0;    //      (581) GVAR_VIGNETTE_SEQUENCE                 :=0;    //      (582) GVAR_PLANT_SCHEDULED_FOR_CHANGE        :=0;    //      (583) GVAR_DROP_PLAYER_BY_VAULT_8            :=0;    //      (584) GVAR_ENCLAVE_COM_LINE                  :=0;    //      (585) GVAR_LEFT_CAR_AT_RAIDERS               :=0;    //      (586) GVAR_RAIDERS_CAR_ELEVATION             :=0;    //      (587) GVAR_SEXPERT                           :=0;    //      (588) GVAR_GIGALO                            :=0;    //      (589) GVAR_DUDE_VIRGIN                       :=0;    //      (590) GVAR_MADE_MAN_SALVATORE                :=0;    //      (591) GVAR_MADE_MAN_BISHOP                   :=0;    //      (592) GVAR_MADE_MAN_MORDINO                  :=0;    //      (593) GVAR_MADE_MAN_WRIGHT                   :=0;    //      (594) GVAR_NCR_SPY_HOLO_DOWNLOAD             :=0;    //      (595) GVAR_NCR_HISTORY_HOLO_DOWNLOAD         :=0;    //      (596) GVAR_NCR_WESTIN_HOLO_DOWNLOAD          :=0;    //      (597) GVAR_TYPHON_QUEST_STATUS               :=0;    //      (598) GVAR_8_BALL_VAULT_TERMINAL             :=0;    //      (599) GVAR_RAIDERS_DEAD                      :=0;    //      (600) GVAR_KLAMATH_GENERATOR                 :=0;    //      (601) GVAR_ENTERED_GUARDIAN                  :=0;    //      (602) GVAR_BATH_HOUSE_REJECT                 :=0;    //      (603) GVAR_SKYNET                            :=0;    //      (604) GVAR_SPECIAL_ENCOUNTER_BRIDGE          :=0;    //      (605) GVAR_SPECIAL_ENCOUNTER_HOLY2           :=0;    //      (606) GVAR_SPECIAL_ENCOUNTER_TOXIC           :=0;    //      (607) GVAR_SPECIAL_ENCOUNTER_PARIAH          :=0;    //      (608) GVAR_SPECIAL_ENCOUNTER_BRAHMIN         :=0;    //      (609) GVAR_SPECIAL_ENCOUNTER_WHALE           :=0;    //      (610) GVAR_SPECIAL_ENCOUNTER_HEAD            :=0;    //      (611) GVAR_SPECIAL_ENCOUNTER_SHUTTLE         :=0;    //      (612) GVAR_SPECIAL_ENCOUNTER_GUARDIAN        :=0;    //      (613) GVAR_SPECIAL_ENCOUNTER_HOLY1           :=0;    //      (614) GVAR_SPECIAL_ENCOUNTER_WOODSMAN        :=0;    //      (615) GVAR_GECKO_FIND_WOODY                  :=0;    //      (616) GVAR_SPECIAL_ENCOUNTER_CAFE            :=0;    //      (617) GVAR_GECKO_DESCENDANT_KNOWN            :=0;    //      (618) GVAR_FIND_VIC                          :=1;    //      (619) GVAR_SPECIAL_ENCOUNTER_UNWASHED        :=0;    //      (620) GVAR_KLAMATH_SCORPIONS_KILLED          :=0;    //      (621) GVAR_KLAMATH_SCORPIONS_TOTAL           :=0;    //      (622) GVAR_ENCLAVE_ENEMY_GUARD               :=0;    //      (623) GVAR_ENCLAVE_ENEMY_PRESIDENT           :=0;    //      (624) GVAR_ENCLAVE_ENEMY_TRAPS               :=0;    //      (625) GVAR_ENCLAVE_ENEMY_REACTOR             :=0;    //      (626) GVAR_ENCLAVE_ENEMY_DETENTION           :=0;    //      (627) GVAR_TOWN_REP_NAVARRO                  :=0;    //      (628) GVAR_GAVE_GECK_EXP                     :=0;    //      (629) GVAR_DUDE_START_SEQ_1                  :=0;    //      (630) GVAR_MODOC_GHOST_SEED_PIP              :=0;    //      (631) GVAR_PARTY_MEMBERS_HIDDEN              :=0;    //      (632) GVAR_RESERVED_VAR0                     :=0;    //      (633) GVAR_RESERVED_VAR1                     :=0;    //      (634) GVAR_RESERVED_VAR2                     :=0;    //      (635) GVAR_RESERVED_VAR3                     :=0;    //      (636) GVAR_RESERVED_VAR4                     :=0;    //      (637) GVAR_RESERVED_VAR5                     :=0;    //      (638) GVAR_RESERVED_VAR6                     :=0;    //      (639) GVAR_RESERVED_VAR7                     :=0;    //      (640) GVAR_RESERVED_VAR8                     :=0;    //      (641) GVAR_RESERVED_VAR9                     :=0;    //      (642) GVAR_RESERVED_VAR10                    :=0;    //      (643) GVAR_RESERVED_VAR11                    :=0;    //      (644) GVAR_RESERVED_VAR12                    :=0;    //      (645) GVAR_RESERVED_VAR13                    :=0;    //      (646) GVAR_RESERVED_VAR14                    :=0;    //      (647) GVAR_RESERVED_VAR15                    :=0;    //      (648) GVAR_RESERVED_VAR16                    :=0;    //      (649) GVAR_RESERVED_VAR17                    :=0;    //      (650) GVAR_RESERVED_VAR18                    :=0;    //      (651) GVAR_RESERVED_VAR19                    :=0;    //      (652) GVAR_RESERVED_VAR20                    :=0;    //      (653) GVAR_RESERVED_VAR21                    :=0;    //      (654) GVAR_RESERVED_VAR22                    :=0;    //      (655) GVAR_RESERVED_VAR23                    :=0;    //      (656) GVAR_RESERVED_VAR24                    :=0;    //      (657) GVAR_RESERVED_VAR25                    :=0;    //      (658) GVAR_RESERVED_VAR26                    :=0;    //      (659) GVAR_RESERVED_VAR27                    :=0;    //      (660) GVAR_RESERVED_VAR28                    :=0;    //      (661) GVAR_RESERVED_VAR29                    :=0;    //      (662) GVAR_RESERVED_VAR30                    :=0;    //      (663) GVAR_RESERVED_VAR31                    :=0;    //      (664) GVAR_RESERVED_VAR32                    :=0;    //      (665) GVAR_RESERVED_VAR33                    :=0;    //      (666) GVAR_RESERVED_VAR34                    :=0;    //      (667) GVAR_RESERVED_VAR35                    :=0;    //      (668) GVAR_RESERVED_VAR36                    :=0;    //      (669) GVAR_RESERVED_VAR37                    :=0;    //      (670) GVAR_RESERVED_VAR38                    :=0;    //      (671) GVAR_RESERVED_VAR39                    :=0;    //      (672) GVAR_RESERVED_VAR40                    :=0;    //      (673) GVAR_RESERVED_VAR41                    :=0;    //      (674) GVAR_RESERVED_VAR42                    :=0;    //      (675) GVAR_RESERVED_VAR43                    :=0;    //      (676) GVAR_RESERVED_VAR44                    :=0;    //      (677) GVAR_RESERVED_VAR45                    :=0;    //      (678) GVAR_RESERVED_VAR46                    :=0;    //      (679) GVAR_RESERVED_VAR47                    :=0;    //      (680) GVAR_RESERVED_VAR48                    :=0;    //      (681) GVAR_RESERVED_VAR49                    :=0;    //      (682) GVAR_RESERVED_VAR50                    :=0;    //      (683) GVAR_RESERVED_VAR51                    :=0;    //      (684) GVAR_RESERVED_VAR52                    :=0;    //      (685) GVAR_RESERVED_VAR53                    :=0;    //      (686) GVAR_RESERVED_VAR54                    :=0;    //      (687) GVAR_RESERVED_VAR55                    :=0;    //      (688) GVAR_RESERVED_VAR56                    :=0;    //      (689) GVAR_RESERVED_VAR57                    :=0;    //      (690) GVAR_RESERVED_VAR58                    :=0;    //      (691) GVAR_RESERVED_VAR59                    :=0;    //      (692) GVAR_MODOC_JONNY_PIP                   :=0;    //      (693) GVAR_NEW_RENO_FLAG_4                   :=0;    //      (694)