S.O.R.-1000 Alpha

S.O.R.-1000 Alpha is a robobrain guarding B.O.M.B.-001 in 2253.

Background
S.O.R.-1000 Alpha was created by the US Army in 2077. Unlike the other two brainbots, Beta and Delta, Alpha was deactivated upon arrival to the station.

Interactions overview
{{Interactions VB Manually disable nuclear missiles PC repairs Alpha's damaged limbs Blow up reactor core Reactivate S.O.R.-1000 Alpha
 * perm companion =no
 * temp companion =yes
 * wares          =-
 * heal           =-
 * quests started =Change the targeting solutions
 * quests involved =Magnetize Alpha's treads
 * Use filtered ear sensor equipment to detect "radroach" activity

Quests

 * Magnetize Alpha's treads so he can space walk on the inner hull supports - Gather the components allowing Alpha to accompany the PC to the Command Center.
 * Change the targeting solutions on the missiles - Reach the control computer before Victor Presper launches B.O.M.B.-001's missile salvo at the wasteland!
 * Blow up reactor core - All the player needs to do here is set at least three explosives next to the reactor core and blow it up.
 * Manually disable 5 out of 8 nuclear missiles (Missile Room 1) - The player can disable the launch doors for the eight nuclear missiles in Missile Room 1.
 * PC repairs, or helps repair, Alpha's damaged limbs - Repair brain-bot its damaged right laser-gun arm and left maintenance arm.

Other interactions
Alpha can be recruited as a follower by the Prisoner to accompany them through the base. S.O.R.-1000 Alpha could have fixed the freeze gun if the Prisoner had the parts.

Appearances
S.O.R.-1000 Alpha was going to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It was to carry the # 13 like the upper half of the uniform that Beatrice Armstrong became sassy without.