Hand Loader

 is a perk in Fallout: New Vegas.

Effects
''You know your way around a reloading bench and don't let good brass and hulls go to waste. When you use Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at any of the wasteland's Reloading Benches''.

Custom Ammo Types

 * 10mm JHP Hand Load (Requires Repair skill of 50)
 * x1.65 Damage
 * x2 Target Damage Threshold


 * .308 JSP Hand Load (Requires Repair skill of 50)
 * x1.3 Damage
 * x1.5 Gun CND


 * .357 Magnum JFP Hand Load (Requires Repair skill of 50)
 * x1.25 Damage
 * -3 Target Damage Threshold
 * x0.80 Spread


 * .45-70 Gov SWC Hand Load (Requires Repair skill of 90)
 * x1.2 Damage
 * -6 Target Damage Threshold
 * x3 Gun CND


 * .44 SWC Hand Load (Requires Repair skill of 75)
 * x1.20 Damage
 * -6 Target Damage Threshold


 * .50 MG Match Hand Load (Requires Repair skill of 100)
 * x1.15 Damage
 * x0.65 Spread


 * .45 Super Hand Load (Requires Repair skill of 80)
 * x1.3 Damage
 * -4 Target Damage Threshold
 * x2.5 Gun CND

Notes on Ammuntion Terms

 * JHP - Jacketed Hollow Point; a lead-core bullet mostly enclosed by a copper jacket with a recessed nose, allowing the bullet to rapidly deform and fragment after striking tissue, essentially flattening out the bullet in the target, allowing it to efficiently expend more energy instead of going through the target, only making a small hole.
 * JSP - Jacketed Soft Point; a lead-core bullet mostly enclosed by a copper jacket, but with the soft lead tip exposed. This allows the bullet to deform more readily after striking tissue, while retaining stronger penetration than a Jacketed Hollow Point.
 * JFP - Jacketed Flat Point; a soft point bullet with a flat tip instead of the usual rounded tip. Used in centerfire rifles with a tubular magazine, typically a lever action. A happy medium between penetration and tissue destruction.  Due to the flattened point of the bullet, it creates a larger wound channel in tissue, but does not flatten out like a Hollow Point thus allowing it better penetration.
 * SWC - Semi-Wadcutter; an all-lead flat-nosed bullet, originally designed to punch clean holes in paper, making scoring easier in competition shooting.
 * Match Hand Load - Match loads are rounds manufactured for accuracy and ballistic consistency, to ensure that multiple rounds fired from the same weapon will all--all other things being equal--fly along the same path, at the same velocity, and strike the target in the same spot. Typically manufactured for applications such as competition shooting and long range shooting.
 * Super - .45 Super is an ammunition load designed for much higher pressures than the gun was originally intended to fire. Muzzle velocity is 20% greater than even +P resulting in much better armour penetration and damage, but causing considerable weapon damage to guns not specially designed to operate these "Wildcat" rounds. In real life the round is lengthened slightly to prevent it fitting in guns not specially designed for the higher pressures.

Bugs

 * Due to a misplaced condition, .44 Semi-Wadcutter rounds cannot be made at a reloading bench unless the player has both the Hand Loader perk and has received the schematics from Jules. (Verified on PC with patch 1.01) This was fixed in patch 1.3.0.452, where the .44 SWC rounds can now be made after either taking the perk or receiving the schematics.
 * It should be noted that lead is not weightless despite what the game says. Rather, its weight is so negligible that the game doesn't display it as a unit (weight is only displayed to the second decimal). It takes roughly 714.5 units of lead to make a full unit of encumbrance. To put it another way, 1000 units of lead weighs 1.4 lbs. This might not seem like much, but (with hand loader) the player can easily accumulate tens of thousands of units of lead, which then adds substantial weight if carried around in their inventory.