Goodsprings

 is a town in the western Mojave Desert and appears in Fallout: New Vegas. It supposedly holds the world's oldest saloon. Dr. Mitchell takes the Courier here after a friendly robot named Victor finds you buried.

The town struggles with two major problems: the geckos and the Powder Gang led by Joe Cobb. The disgruntled gangers are looking to blast the town into the Stone Age, and the geckos are always trying to drink their fill of the local water supply.

The town of Goodsprings can be destroyed by the Courier later in the game, if the player works with Joe Cobb.

Layout
There is Doc Mitchell's house to the west, which you can use for storage until you get your own. The saloon and general store is to the north. Several settlers live in the town as well, in the houses around Goodsprings, all of which you are able to access.

In one house, due south of the Saloon and fast travel point, everything is free for looting and appears to be empty during the day, but Easy Pete and a settler sleep there at night. The beds are not technically "owned," so you can sleep there if you are playing Hardcore Mode.

Goodsprings contains an abandoned schoolhouse that contains mantises, various loot, a couple of magazines and an easy locked safe. There is also an abandoned gas station that contains some minor loot and can be used as a safehouse, as it contains a bed and safe storage.

Goodsprings Cave is located to the southeast and is filled with coyotes and two dead wastelanders. Goodsprings Source is to the south. It is said that there is a Deathclaw lair about 5 minutes to the west of Goodsprings.

To the NE is Goodsprings Cemetery, and a Snowglobe as well. The Snowglobe is located at the head of a grave in front of a graver marker in the North-North Eastern section of the graveyard.

Also just outside of Goodsprings is a man named Barton Thorn he will ask you to find his wife, "Shes up on the ridge past the broken phone tower", go on up there and there is a Sniper lookout point, and a bear trap, after you disarm it he will show up saying it was all a trick and then attack you. Kill him and take his loot good stuff for low level characters and then check the supplies at the Sniper point, mostly ammo, might be a chance of getting weapons.

Inhabitants
? robot that needs fixing
 * Doctor Mitchell, the local doctor who removed the bullet from your head.
 * Victor, the robot who pulled you out of your grave and took you to the Doc.
 * Easy Pete, The local prospector.
 * Sunny Smiles, a local ranger.
 * Cheyenne, Sunny's dog.
 * Trudy, The town Mayor.
 * Chet, The local shopkeeper.
 * Ringo, a man who wronged the local Powder Gang.

Appearances
appears in Fallout: New Vegas.

Notable Loot

 * Check the mailboxes, almost all of them have a magazine that can be taken without penalty (these skill magazines make the quest Ghost Town Gunfight a lot easier). They will also respawn new items occasionally.
 * The Goodsprings Schoolhouse has several temporary skill magazines, a safe, desks and lockers (the desks and lockers spawn new items every 24-48 hours).
 * In Sunny Smiles and Trudy's house (this house is called "Goodsprings Home" and is the southernmost enterable home in Goodsprings except for Victor's Shack. Its a large white building with boarded-up windows and a broken windmill on its easternmost side), on a bookshelf buried under burned books, you can find a Chinese Army: Special Ops Training Manual. Its on the second shelf of the bookshelves directly across from the northernmost entrance to the building. Taking this item is stealing if you are on good terms with Goodsprings.
 * In Doc Mitchell's house, there is a 9mm SMG with the repair skill of 25 you can take without a karma penalty. There is also a chemistry set here. You can use it to create drugs or x5 Stimpaks with 25 Science. There are also several more stimpaks lying on the shelf near the Vit-o-Matic. Both the gun and chemistry set can be used prior to picking tag skills, if the character has Intelligence 10. Also before the player leaves the house the first time they can pass a Speech check to gain additional items.
 * There is a workbench and ammo bench in between the Saloon and the General Store.
 * Sunset Sarsaparilla star bottle cap in Sunny Smile's House east of the Goodsprings Schoolhouse in the kitchen on the counter closest to the oven. There's a pair of Sarsaparilla bottles next to it.
 * Sunset Sarsaparilla star bottle cap in the white house next door to the general store. It is in the bedroom next to a chessboard and two bottles of sarsaprilla.
 * Lad's Life issue in the large white house west of the Goodsprings General Store on top of a short stepladder. This is considered stealing if the courier is on good terms with Goodsprings.
 * Lad's Life and Meeting People located in a trailer behind the Goodsprings General Store.
 * There is a Weapon repair kit inside of Victor's shack, along with several ammunition boxes.

Reputation
These missions or activities will raise your reputation/infamy within Goodsprings.


 * Positive Reputation
 * Back in the Saddle - Speak to the Goodsprings settler that was being attacked by geckos at the third watering hole. She will reward you with reputation and x3 purified water, if she survives.
 * Ghost Town Gunfight - Side with Goodsprings (Ringo) during the quest.
 * Repairing Trudy's Radio.
 * Negative Reputation
 * Theft: Getting caught in the act of stealing.
 * Murder: Killing a town member outside of Sneak.
 * Run Goodsprings Run - Side with Joe Cobb and the Powder gangers.

Behind the scenes
Goodsprings is an actual location in real life. It has a population of 242, and it's about 30 miles from Las Vegas. And is located a few miles north of Primm.

Further, the Goodsprings General Store and the saloon are actual businesses (and next door to each other). You can see the real ones here.

Related Locations

 * Primm
 * Goodsprings Cemetery
 * Goodsprings Source

Bugs

 * Trudy sometimes disappears.
 * You can walk right through the brown, thick part of the fence outside of Easy Pete's trailer.
 * Sometimes for no reason the townspeople will chase after you in anger when you show up, but despite having their guns out they will just stand there.