Mod:Creation Kit/AttemptAnimationSetSwitch - Actor

Member of: Mod:Creation Kit/Actor Script

Loads new animation graphs for both MT (non-combat) and Weapon subgraphs, if new ones are found.

Syntax
Function AttemptAnimationSetSwitch native

Parameters
None.

Return Value
None.

Examples
Game.GetPlayer.AttemptAnimationSetSwitch
 * After changing keywords on the player, try to load the new subgraph.