Mod:Washington's Malevolence/An Apropos Proposal

"""An Apropos Proposal" is the first quest in the main quest line of Washington's Malevolence.

The Story
At any point in time after exiting Vault 101, the player will receive a note that directs them to a makeshift shack near the western end of the ship that houses Rivet City. When the player enters, they are approached by Paladin Noah Newman flanked by two unnamed Brotherhood of Steel Outcasts. After a brief interrogation, they exit the shack and immediately leave the area. As the player exits the shack, another note falls down next to them, this time with a second location to visit south of Paradise Falls. The player arrives and attempts to enter the second shack when they are ambushed by Commander Steve Newman and two unnamed Enclave soldiers. A yet-to-be-named person opens fire on the soldiers from the rooftop of the X building. The player falls unconscious as the Enclave soldiers make a hasty retreat. When the player regains consciousness, Samuel Dacomb and an unnamed monster of a man approach the player and plot to take them to their boat near Rivet City.

Objectives

 * 1) Head to the shack on the west side of Rivet City.
 * 2) Speak to Paladin Newman.
 * 3) Travel to the fallback shack on the south side of Paradise Falls.

Trivia

 * An Apropos Proposal originally had a completely different sequence of events that involved the player speaking with Sam outside Springvale near the Red Rocket gas station to receive an offer to join his crew. If the player refused, this began a series of collections that had the player traveling to Agatha's house, Vault 92, Old Olney, and the water processing plant in Megaton to collect holotapes, ending with a choice between approaching a pile of cash southwest of the Duchess Gambit (and subsequently having their head bashed in by Tank rather than an Enclave soldier as in the final version) and refusing to go near it (ending with the player's parents dying a rather gruesome death right in front of them as punishment). Alternately, if the player accepted the offer to join Sam's crew, they were immediately directed to a pile of cash near Fairfax Ruins that set up a trigger similar to the Duchess Gambit trigger. If the player refused at this trigger, a nuke was set off on top of Little Lamplight, and the player was subsequently berated. All refusals ended in the player being dumped off at Vault 101 for them to go back to the cash pile they activated and accept the quest to send them to Maddox Island.