University Point

University Point is a location in the Commonwealth in 2287.

Background
Formerly known as the Massachusetts Bay University before the war (as noted on some terminals), one of the staff, Professor Stuart Campbell, was contracted by Colonel Rosemont of the U.S. military to create an improved laser weapon and set up a laboratory underneath the university but without the authorization of the university's dean, Alan Patterson.

By the time of the Great War, the research staff remained safe from the bombs and were supplied with enough food and water to last for weeks. They decided to continue their work to pass the time. This research led to the development of the Prototype UP77. The survivors, Curtis Marsh and Leslie Mathews, exhausted their supplies after they had finished the UP77 and left the university.

Railroad agent Deacon used to roll with a local gang who operated in the town, known as the UP Deathclaws. Deacon attempted to peacefully leave the gang, but the Deathclaws would later kill Deacon's wife after discovering she was a synth, leading to Deacon killing the majority of their members. Sometime before 2285, settlers from University Point participated in the Battle of Charles River, in which they played a vital role.

By 2285, University Point was resettled and led by Mayor Bert Strickland. The university itself was flooded and infested with mirelurks. One of the settlers, Jacqueline Spencer, scavenged the university's ruins and discovered a hard disk containing Professor Campbell's research on reactor efficiency. Intending to sell this data, Jacqueline passed word with a traveling caravan to find the right dealer. Unfortunately, the news reached the Institute, who sent Conrad Kellogg. In turn, Kellogg threatened Mayor Strickland to turn over the data within 48 hours. This caused an uproar throughout the settlement and some of the settlers considered turning Jacqueline over to the Institute. Reading Jacq's note shows that she may have figured out where the data was, but it was too late as the attacks had already begun. The Minutemen were contacted at some point prior to the attack, but Preston Garvey remarks that they arrived too late to save the settlers and the settlement was wiped out by the Institute synths.

Layout
This area is home to an unmarked quest that will require the player character to visit several of the buildings. Most of the terminals containing clues are in the partially sunken administration building, Sedgwick Hall, on the eastern side of the settlement. By the time the Sole Survivor arrives, the area is swarming with synths belonging to the Institute, as well as mirelurks. The synths may be hostile, depending on the Sole Survivor's relationship with the Institute.

Exterior

 * Sylvia's holotape - In a red toolbox on the counter of the exterior building with the yellow and blue liquors sign.
 * University Point council meeting holotape - Loaded into the mayor's terminal located on the third floor of the University Credit Union exterior.
 * A Vault-Tec lunchbox - On a toilet at sea level in a partially-collapsed building at the northeast corner behind Sedgwick Hall.
 * Vault-Tec security armor helmet - Located in a clothing store building among helmets and armor.
 * Gerald's vault password - On the mayor's terminal upstairs from the Credit Union terminal, added by reading an entry of the Town Council Logs. Accesses the vault control terminal in the University Credit Union.

Sedgwick Hall

 * Campbell's safe password - From the main double door entrance go through a broken hole in the wall on the right (south), before the corridor. In this small room, on the lefthand side (east) there is a large mainframe style computer. This is the 'Student Records' terminal. Access it then navigate through the file structure until reaching the following entry: Student Directory for 2077-2078, Enrolled Graduates, G-M. The password is added to the inventory only after viewing the dean's terminal entry about Professor Campbell before looking at this terminal entry. The password may not be available until after visiting the professor's terminal. Opens a Master locked safe in University Credit Union's vault, which in turn has a button opening a secret room.
 * Tesla Science Magazine - On the top floor, go through the chained door in the junk wall towards the main entrance and follow the railings into the big room, then through the hole in the wall surrounded by curtains. The magazine is on a small table to the left of the chalkboard. This room is northwest on the map.
 * Jacq's note - In her duffle bag next to the professor's terminal on the third floor.
 * A mini nuke - In the same room as Jacq's note, on the floor behind the desk.
 * A Vault-Tec lunchbox - Found behind a tipped over bench located in a corner to the left of a chalkboard and to the right of the eastern exit on the top floor.
 * Jacq's holotape - Loaded into Jacq's terminal in front of the elevator.
 * Gerald's barricade key - Under a cash register next to Gerald's terminal.

University Credit Union
Prototype UP77 "Limitless Potential", a unique laser gun, can be found in a hidden room in the vault of the University Credit Union. The specific weapon modifications fitted to the gun found are level dependent. In order to access the hidden room, a Master level locked safe in the vault must be picked, or by obtaining Campbell's safe password from the student records terminal in the partially-sunken Sedgwick Hall.

Related quests

 * Variable Removal
 * Randolph Safehouse

Appearances
University Point only appears in Fallout 4.

Behind the scenes

 * University Point is based on the real world location of University of Massachusetts Boston campus.
 * The number "8.9875517873681764x109" is written on the chalkboard next to the Tesla magazine inside the university. This number is Coulomb's constant.

Bugs
Doors to Sedgwick Hall might not function. Save and reload to clear this, or fast travel and return. Alternatively, there is a rear entrance, which can be accessed by going around the south side of the building past the clutches of mirelurk eggs. Another way is to climb to the top in the rear of the broken part of the building, walk over the roof, then drop down to the balcony area. The player character can then enter the blue door at the front of the building near the 2nd story floor.