Robotics Expert (Fallout 3)

Robotics Expert is a Fallout 3 and a Fallout: New Vegas Perk.

Description
"With the Robotics Expert perk, you do an additional 25% damage to any robot. Also, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state."

Robots you can disable

 * Sentry bots
 * Robobrains
 * Protectrons
 * Masterbrain
 * Chimeras
 * Mister Handys
 * Mister Gutsys
 * Automated turrets
 * Eyebots
 * Support drones
 * Guardian drones
 * Securitrons
 * Robo-scorpions

Additional dialogue
Additional dialogue options with certain robots. These often bypass speech checks.
 * You can program Dean Dewey to let you pass.
 * You can disable Cerberus's combat inhibitor causing him to attack the ghouls and yourself in Underworld.
 * You can force Button Gwinnett to shut down, allowing you to grab the Declaration of Independence.
 * You can program Milo in the Nuka-Cola Plant to think you are an employee.
 * You can bypass the RobCo Facility section of The Wasteland Survival Guide quest while getting full credit for the job.
 * You can reprogram the mainframe in the Mobile Base Crawler to have the security robots attack the Enclave instead of you. There is an additional dialogue with Stiggs where he tells you about this when you first enter the room.

Bugs

 * When you disable a sentry bot, it will continually repeat its "shutdown" animation. But if they are alarmed while deactivating, they'll freeze in place.
 * You can sometimes disable a sentry bot, protectron, robobrain or Mister Handy even if it has spotted you.
 * Some Securitrons on the Strip cannot be disabled. None, when disabled, will register that they have been disabled, other than not allowing you to prepared the dud shut down more than one time. You will still gain 10XP.

Ekspert z robotyki Робототехник