Fallout 76 combat

Fallout 76 gameplay and combat.

Body parts
Each body part has a different limb health bar, chance to be hit in VATS and a passive damage multiplier.
 * Body part multipliers

Under construction

 * Action Points
 * Hit Points
 * Cripple
 * Condition
 * Damage
 * Physical damage
 * Energy damage
 * Radiation damage
 * Poison damage
 * Fire damage
 * Cryo damage
 * Pure damage
 * Damage resistance
 * Damage Resistance
 * Energy Resistance
 * Radiation Resistance
 * Poison Resistance
 * Fire Resistance
 * Cryo Resistance
 * Damage Modifier
 * Damage reduction
 * Sneak attack (multiply paper damage . Base multiplier is x2.0, maximum multiplier is x3.90.)
 * Critical hit (+100% paper damage. Does not interact with sneak multiplier. Increases chance to hit.)
 * Armor penetration
 * Accuracy
 * Range
 * Fire Rate
 * Stagger
 * V.A.T.S.
 * Addiction
 * Fallout 76 armor and clothing
 * Fallout 76 diseases
 * Fallout 76 item condition
 * Fallout 76 legendary effects
 * Fallout 76 mutations
 * Fallout 76 perks
 * Fallout 76 weapons
 * Fallout 76 weapon types
 * Movespeed
 * Sprinting
 * Encumberance
 * Jumping
 * Healing

PvP
Player characters invite other characters to player-versus-player (PvP) by attacking, though these attacks do not deal any damage. If the player being attacked fires back, PvP will be flagged for both players. Teammates are not automatically dragged into PvP.

Damage dealt is capped at 110 per hit marker in all PvP interactions. Players who are close to the same level inflict full damage. Player characters who are severely different in level have their damage placed on a curve with the higher level player doing less damage than they normally would at their level, while the lower level player deals more.

Winners automatically receive a sum of caps from the loser, dependent on the level and caps held by the latter. Winners may also collect any junk their target drops, but receive no instanced loot or XP. If a player dies in PvP combat, they can choose seek revenge, respawning immediately nearby with PvP enabled. If they succeed, they receive double the rewards. Bounties, or Wanted status, are obtained by lockpicking doors and containers belonging to other players. Each transgression will add toward the overall sum of the bounty. A wanted player and their bounty are visible to all other players from the map, indicated by a red star. A wanted player will not see the locations of any players or C.A.M.P.s on the map, except for teammates. Wanted players are considered flagging for PvP with any player, even teammates or temporary event teammates. Another player may automatically begin PvP by attacking the wanted player. Killing the marked player subtracts the sum of the bounty from their held caps and adds it to the killer's.
 * Bounties
 * PvP quests/events
 * Hunter/Hunted - tune into the radio station to queue up
 * Monster Mash - event at Watoga High School
 * Players can initate PvP by contesting a workshop owned by another player.

Survival

 * Survival (beta)