Vault 95

Vault 95 is a Vault-Tec vault located in the Commonwealth.

Background
Vault-Tec created Vault 95 as a rehabilitation institute for people who suffered from chem addiction. The residents of the vault would continue with the program for 5 years, after which a planted Vault-Tec agent would then unearth a pre-placed, hidden supply of chems to test the social and psychological reactions of the community. As such, it is a good place to find chems.

As reflected in the Vault 95 terminal entries, the rehabilitation program was effective in managing the addiction of its residents, with decisions to maintain the program remaining unanimous throughout the Vault's early years. Private logs reveal that the introduction of chems effectively tore apart the family that the residents had created for each-other, with some residents caving almost immediately to their urges. This stash may be found as the player descends the stairs into the Residential area by going straight ahead to the bathrooms and then looking right, and contains moderate quantities of chems.

It seems likely that all of the Vault's inhabitants overdosed or fled well before the Gunners moved in, and multiple bodies may be found in and around the stash. In the bedroom slightly to the right of the stash are two bodies splayed out across the furniture. They are surrounded by what appears to be a civilised tea party, complete with mannequin attendees, Psycho, and jet. In one of the closed stalls in the bathroom to the left of the stash is a skeleton and a Psycho. Opposite the room where the Big Guns bobblehead is contained, behind a novice locked door, a skeleton may be found slumped against the foot of a bed, a Psycho at his feet and two jet on an upturned waste basket next to him.

Judging from the otherwise homely and untouched nature of the rooms in that area, it seems probable the residents instantly capitulated to their addictions, shut themselves into their rooms and resumed their chem abuse. It also appears the Vault-Tec agent did not survive the ensuing violence, and his body and upgraded 10mm pistol may be found close to his terminal.

The vault is currently a base of operations for the Gunners. This is also one of the best places in the game to quickly obtain a large amount of aluminum.

Layout
The entrance is heavily guarded by Gunners and assaultrons. An elevator takes down to the vault itself. The vault proper has three separate sections. The south side has the cafeteria and the detox chamber. The west side has the reactor down below and the Overseer's office above. The north side has a heavily trapped tunnel that leads to the residential area.

Notable loot

 * Big guns bobblehead once down the elevator, turn right in the main room after the tin can chimes, go right down the stairs then take the second right after you get down the stairs. It will be in the room after the gunners.
 * Nuka Cherry on the bed in residential area (go right after the tin can chimes).
 * Aluminum can in large amount (at least 14).
 * Surgical tray in large amount (at least 29).
 * Nuka-Cola Quantum in the machine south of the cafeteria (random).
 * Stealth Boy in an Advanced locked room on the west side near the reactor.
 * Jangles the Moon Monkey (item) sitting on a wheel chair watching TV.
 * Mentats behind locked door at the entrance.
 * Yellow paint (x2) in the room with the Tesla coil to the west of the lower floor when you walk in. This is an alternative way to satisfy the main requirement for Painting the Town.

Related quests

 * Benign Intervention
 * Randolph Safehouse 3 (random)

Appearances
Vault 95 does make an appearance in Fallout 4, though it was first seen as an unused inventory icon in Fallout 3, Vault 95 jumpsuits exists in Fallout 3's art files.

Bugs

 * Player character can become stuck while searching behind some broken generators; forced to load a previous savegame.

Gallery
Vault 95 Refugio 95 Abri 95 Убежище 95