First Aid (skill)

First Aid is a skill in Fallout, Fallout 2, Fallout Tactics. In Fallout 3 and Fallout: New Vegas, First Aid was merged with Doctor into the Medicine skill.

This skill modifies the chance to heal someone, or another character. It heals less HP than Doctor and does not have any unique dialogue or quest applications. Unlike Doctor, First Aid can be raised by a skill book.

Fallout

 * $$\text{Initial level}\%=$$
 * $$30+(\text{Perception}+\text{Intelligence})/2$$

Fallout 2

 * $$\text{Initial level}\%=(\text{Perception}+\text{Intelligence})\times2$$

After successfully using First Aid three times, one will not be able to use the skill again for a day. One will receive a message to that effect if attempted a third time. The cooldown time is lower if some time has passed between the uses. Each attempt takes half an hour. Note that the formula shown on the Fallout character screen is incorrect, displaying as 30 + (PE + IN).

Fallout Tactics

 * $$\text{Initial level}\%=$$
 * $$30+(\text{Perception}+\text{Intelligence})\times2$$

Example: A starting Perception of 5 and Intelligence of 5

$$30+2\times5+2\times5=50\%$$

In Fallout Tactics multiplayer games, First Aid allows the ability to bring near-dead warriors back to full health in one or two turns. Moreover, healing via first aid kits is more cost-effective than relying on stimpaks. The downside is that the healer and the individual healed must not move or the process terminates, resulting in the loss of Action Points. It is especially useful in conjunction with high hit point characters such as deathclaws.

Repeatedly using First Aid on a character will result in the recipient being Bandaged, preventing further healing with First Aid until the patient is treated with the Doctor skill.