Brewer's Beer Bootlegging

Brewer's beer bootlegging is a small abandoned shack, leading to an old underground bootlegging establishment, found in the Mojave Wasteland, located nearly due west of the Sunset Sarsaparilla Headquarters, in 2281.

Layout
Many cazadores and cazador nests are located around the shack. Upon entering the shack, ahead lies an average locked door to an underground section of the shack, the bootlegging establishment itself. In the center of the room is a campfire, which can be used for making Survival items. Next to the locked door is a shelf with the key on top next to some bottle caps. However, It is possible for the key to fall through the shelf and become unobtainable if you pick up other objects on the shelf first.

The underground section contains an average locked explosive chest with a generous amount of explosives. There is also a hard locked gun cabinet that can be opened with a key found next to the chemistry equipment in the opposite room. Straight ahead, when at the bottom of the stairs, there is a shelf with an unlocked rusty ammunition box. In the section is a sign for "Strategic Nuclear Moose" advertised as a type of beer, with several beer bottles on a table near the sign.

Notable loot

 * A Sunset Sarsaparilla star bottle cap is located on top of the small bookcase with other bottle caps as well as a key to the cellar, just left of the door.
 * Psycho x2 behind the bookcase in the northwest corner of the shack.
 * Big Book of Science is located underground, in the back room next to a chemistry set.
 * West of Brewer's Beer Bootlegging, halfway to the Ranger Station Foxtrot, a group of cazadores are guarding a duffle bag containing a combat armor, reinforced mark 2 a combat helmet, reinforced mark 2, and some other random loot.
 * A BB gun is in the basement, under the table with some BBs.
 * A random selection of weapons are also found based upon the player character's current level, which include: An Assault carbine, a Gauss rifle, a sniper rifle, a 12.7mm pistol, a hunting revolver, a Trail carbine, a missile launcher, a tri-beam laser rifle and an incendiary grenade, in the gun cabinet in the basement. The key can be found under the Big Book of Science in the corner.

Appearances
Brewer's beer bootlegging appears in Fallout: New Vegas.

Behind the scenes
"Strategic Nuclear Moose" is likely a reference to the Real life beer "Tactical Nuclear Penguin" made by BrewDog.

Bugs
*Loading a hard save from before you entered the locked door. *Killing or knocking unconscious a companion in V.A.T.S. can fix the bug. *Finding another locked door and picking it usually fixes the bug. Fast Traveling to Gun Runners is a good choice as you can walk straight forward and a little left and pick the fence gate. *Opening several containers and taking their contents has had some success.
 * After entering the locked basement and leaving it your companions will become stuck inside. Either tell them to wait, dismiss them or fast travel away to fix. Recruiting that companion after such dismissal will sometimes cause your companion to be unable join you, because the companion slot is occupied already.
 * There is a bug involving picking a locked door then loading the autosave from entering that door in which you right analog stick will become unresponsive. Several methods have been found to remedy this bug. This bug was present in Fallout 3 as well, making it likely this is a bug with the engine itself rather than the specific game.
 * If your companion goes unconscious outside the shack, they may automatically awake in the shack when you enter. Shortly afterward, they may randomly go unconscious again. This could be due to the cazador poison if your companions are attacked by the ones outside of the building.
 * If Boone is a follower and he was previously being attacked by cazadors before you enter, it is possible for him to keep pulling out a melee weapon and yelling, " All Mine!". If he has grenades in his inventory he may hold a primed grenade in his hand with the pin floating behind him. He seems to be stuck in the area if this glitch happens. You can knock him out yourself to fix it.
 * If you do not manage to kill all the cazadors and you go inside the shack then come back out, a cazador may turn invisible and not cause any damage. Your followers will shoot at it as if something was there. You cannot target it in V.A.T.S., but you can shoot or punch blindly and you can kill it. You cannot loot its body.
 * It is possible when fast traveling to the location some days after a previous visit, for the recently slain Gourd to have miraculously returned back to life. Considering the local cazador population, his second chance is not likely to last long, but if he does survive he may exhibit all manner of glitchy behaviors.
 * It is possible to become stuck in the surrounding rock faces.

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