Mod:Creation Kit/IsActivationBlocked - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Checks to see if this object currently has its normal activation processing blocked. (Won't be picked up, opened, etc, but will still send OnActivate events)

Syntax
bool Function IsActivationBlocked

Parameters
None.

Return Value
If this object is currently blocking normal activation processing.

Examples
if (MyDoor.IsActivationBlocked) Debug.Trace("The door is ignoring normal activation processing.") endIf
 * Is this door blocking normal activation?