ED-E

Eyebot Duraframe Subject E, also known as ED-E (pronounced "Eddie" or "E-D-E"), is a Duraframe eyebot and possible companion $$ It is first found in defunct state at the Nash residence in Primm.

Background
ED-E was built by Whitley at Adams Air Force Base. As a prototype "duraframe" model, ED-E has been enhanced for regular combat as opposed to the original eyebots, which functions primarily as a mobile radio transmitter, and standard Duraframe models. These enhancements include an additional dish directed sensor, armor plating to protect the side mounted vacuum tubes, and a front-mounted, miniaturized Tesla cannon for improved offensive capabilities from the standard laser cannon. In order to produce additional Hellfire armor, eyebot production was stopped, and ED-E became the last surviving model. Whitley uploaded data on Poseidon Energy and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to Navarro.

ED-E stopped at an Enclave outpost in Chicago for upgrades and repairs. It then traveled across the Mojave Wasteland, where it was shot twice by a raider sniper (with a hand-load .308), dealing a large amount of damage. This eventually left it deactivated near Primm, where it was found and taken in by a courier of the Mojave Express and delivered to Johnson Nash who hoped to use it for package delivery. Unable to repair it himself, Nash left ED-E to languish on Primm's branch office counter, where it remained while Primm was taken over by escaped convicts. When the Courier arrives in Primm, they are able to repair ED-E, allowing the eyebot to join the Courier's quest as a companion.

Other interactions
When first found in the Nash residence at Primm, ED-E is broken and lying on a counter. It can be repaired by having one of the following:
 * A Repair skill of 65.
 * A Science skill of 55, with a subsequent Repair skill of 35.
 * Three pieces of scrap metal, two sensor modules and one bundle of scrap electronics. This can be easily obtained from Lone Wolf Radio close to Primm.

Lonesome Road

 * With the Lonesome Road add-on installed, ED-E can be used to craft items as if it were a workbench or reloading bench, through dialogue. This option will already be available even before Lonesome Road has begun.
 * ED-E can be further upgraded by finding five circuit boards in the Divide:
 * Rank 1 - Weapon maintenance function: Access to a daily dialogue option allowing ED-E to instantly restore the condition of the Courier's currently equipped weapon by 25%. (This can be increased to 35% with skill check, after obtaining rank 2).
 * Rank 2 - Energy/Microfusion Cell production: Access to a daily dialogue option allowing ED-E to produce a number of Energy and Microfusion Cells. Also, through dialogue and skill checks, ED-E can produce more cells per prompt, or be made to produce Flamer Fuel or Satchel Charges (which share the same once-per-day cooldown as the Energy and Microfusion Cells).
 * Rank 3 - Increased DT: +2 DT for both the Courier and ED-E.
 * Rank 4 - Beam damage bonus: +5 to beam weapon damage; affects the same list of weapons affected by the Laser Commander perk.
 * Rank 5 - V.A.T.S. accuracy bonus: Chance to hit targets in V.A.T.S. increased by 5%.

Appearances
ED-E appears in Fallout: New Vegas and on the cover of All Roads. A clone of ED-E also appears in the add-on Lonesome Road, as a companion.

Behind the scenes

 * ED-E was featured in the Meet the Companions Playstation Blog, written by Jason Bergman. The transcript appears below.


 * ED-E's character arc was designed by Akil Hooper.
 * Justin Bell was responsible for creating and implementing the ED-E victory musical sound effect.