Perception/Fallout: New Vegas

Perception is one of the seven primary statistics in the SPECIAL system.

Background
In Fallout: New Vegas, the statistic modifies Explosives, Lockpick and Energy Weapons skills. Perception affects the distance at which the Courier is able to detect other creatures. It also factors into some conversations with some NPCs.

Perception in quests and exploration
Dialogue checks involving Perception are usually adding further nuance to existing dialog and all increment the Speech Successes stat in the Pip-Boy.


 * 6 to guess, during The Moon Comes Over the Tower, that Emily Ortal had sex with Benny. (See notes below)
 * 6 to notice how Ulysses feels about ED-E
 * 6 to point out Ulysses' voice is distinct enough to remember
 * 6 to note that Ricky never been to Vault 22
 * 6 to observe that God is blocking eavesdropping using radios
 * 6 to notice Christine's head shakes and nods
 * 6 to guess that Christine is suggesting it would be difficult to return to the Sierra Madre
 * 6 to recognize that Christine wants to know how the courier arrived at the Sierra Madre
 * 6 to notice the change in Christine's demeanor when thinking about Elijah
 * 6 to guess that Christine can make more Sierra Madre chips
 * 7 to observe Walter Phebus is being bothered by something.
 * 7 to tell that Lady Jane is holding out on caps
 * 7 to identify Agent Keller is a Ranger (See notes below)
 * 7 to intuit their previous head injury as the reason for the "successful" lobotomy procedure
 * 7 to identify the pattern in Doctor 8's communications.
 * 7 to assert that Ricky has no idea where vault 22 is located.
 * 7 to note that Christine going to kill Elijah
 * 7 to see that the elevator in the Puesta del Sol switching station reminds Christine of being in the Auto-Doc
 * 8 to deduce Sarah Weintraub's agoraphobia
 * 8 to notice Doctor Dala's fascination with the human body
 * 8 to recognize that Christine intends to kill someone and protect the Sierra Madre

Permanent

 * Perception Implant available at the New Vegas medical clinic (+1)
 * Intense Training perk (+1)
 * Completing the quest The Apocalypse or The End will allow raising any one primary statistic by 1.