Traps

Traps is a Fallout, Fallout 2, and Fallout Tactics skill. It was called Find Traps/Secret Doors in Lionheart. In Fallout 3, it was merged with Throwing into Explosives.

The finding and removal of traps. Also the setting of explosives for demolition purposes.

Initial Level: Starting Traps skill is equal to 20% + (1% x the average of your Perception and Agility). Average characters will have a 25% skill.

Trips
The trips of traps, or the thing that set off the traps. Below is a list of trips and even farther down traps Fallout 3), please add to it...


 * Trip wire: a wire that is tied to two posts. this trip is very hard to see in combat. can be disabled.


 * Stepping: a common way to set off mines and bear traps. can be disabled by disabling the trap. Can be avoided by having the Light Step perk.

Traps
The Traps, or the thing that cause the damge...


 * Mines:. A common explosive that is set off by Stepping.


 * Bear traps: a trap that snaps shuts on the your foot, i think it cripples your leg. set off by stepping.


 * Pitching machine: A pre-war pitching machine that is rig to shoot many baseballs that cause damge. Caused by a presser plate or a trip wire.


 * Swing object: A object that swing down and hurt anyone who it hits. caused by trip wire.


 * Baby bomb: An explosive trap that is so scary the 1st time I seen it, i jumped a foot out of my seat. Its a baby carrige with a crying baby toy with a bomb straped to it.


 * Shotgun trap: A combat Shotgun that is rigged to shoot anything that that in the way. set off by a presser plate and trip wire.

Feel Free to add to this list...Shadow of the Dave 23:32, 16 November 2008 (UTC)