Power armor station (Fallout 4)

The power armor station is a crafting station in Fallout 4. The Sole Survivor can use the station to attach, detach and repair armor mods from a power armor frame.

The player character can detach the power armor's parts and attach them, even if they do not belong to the same armor. The Sole Survivor can also leave the armor, should they want to leave it (due to limitations of fusion core). To apply a mod, the Sole Survivor needs the power armor parts, as well as the corresponding perk, Armorer. Each part of the power armor can be painted separately.

Locations

 * Sanctuary Hills, in the yellow house across from The House of Tomorrow.
 * Red Rocket Truck Stop.
 * Lexington, behind a Red Rocket gas station.
 * Cambridge Police Station.
 * Railroad HQ.
 * Diamond City market, by the Home Plate entrance.
 * Wicked Shipping Fleet Lockup.
 * South of Greater Mass blood clinic there are three power armor stations.
 * Hub City Auto Wreckers.
 * Nahant, beside a Red Rocket gas station.
 * Jamaica Plain
 * Corvega factory
 * The Prydwen, 4 stations can be found in the workshop area.
 * Hesters Consumer Robotics
 * D.B. Technical High School
 * Irish Pride Industries shipyard
 * Parking lot between Back Street Apparel and Police Precinct 8
 * WNW of Mass Fusion building

Bugs

 * When the Sole Survivor uses power armor station and leaves, they will have additional carried weight equal to that of the weight of the heaviest power armor part (e.g If power armor left hand weighs 17.2 lbs, they will have additional 17.2 weight of carried items). It can be fixed easily by reequipping any part of clothing, though the permament solution doesn't exist.
 * NPCs have a chance to stop at a power armor station and plug a cable into a suit of armor as if they are wearing a Pip-Boy
 * Commanding an Companion and then hovering the crosshair over a power armor station will display "Sit Power Armor Station"