Mod:Fallout: New California/Yetti Hail

Yetti Hail is a "retired" Wasteland Scout in Vault 18 in Fallout: New California.

Background
A gargantuan, terrifying man with a deep voice, Yetti Hail is rightfully feared by many of the vault's inhabitants. Despite his outwardly jovial and kind appearance, the man is a highly-skilled Wasteland Scout and warrior who has killed countless raiders and other enemies of Vault 18. Despite this, he deeply cares for the vault's residents and his family. He is close friends with his fellow Wasteland Scouts Kevin Rossman, Dale Norman, and Paul Evanson, and was devastated by the death of Miyaki Kyoto. He also maintained close ties to his mother, Jil Hail, who lived at Black Bear Lodge as a forward scout. He is one of the few vault residents to have children in 2260, siring three children with his wife Kathrin: Jenn, Jimmi, and Kimmi.

However, even for all his heroism and good deeds, Yetti is partially responsible for the New California Republic branding the Wasteland Scouts as criminals. Yetti's own actions have made him a top-tier fugitive of the NCR, notably a mission in which he crashed a Brotherhood of Steel airship into a reconstruction effort on a nuclear reactor in San Francisco. This leveled part of the city and caused thousands of deaths, and also killed Dean Rogers, the airship's captain, a previous friend of the Scouts who had helped them out many times.

Events of Act One
During the initial Patriot revolution, the Hail family, much like their Star neighbors, are directly under the sabotaged transformers, and their apartment is nearly destroyed by the triggered collapse. Kathrin, Jimmi, and Kimmi are immediately killed by rubble and Jenn is knocked unconscious. Distraught at the apparent deaths of his entire family, Yetti made his way through the vault's reactor exhaust tunnels to the surface, leaving the way open for Kira Mann.

I've Got A Feeling...
Yetti will only be encountered on the Path of the Warrior if the player has taken up Jenn Hail's offer to meet at her apartment. He will confront them as they open the apartment door and question their intentions - without Wild Wasteland, the conversation will be serious in tone, but with Wild Wasteland he will instead act as a patronizing father questioning a prospective girl/boyfriend. Replying rudely or failing any SPECIAL checks in either case will lock the player out of the apartment and fail the quest.