Mod:Creation Kit/Initialization File

File Extension:

The Initialization File format is an informal standard for storing application Mod:Creation Kit/Configurations. These files are normally only loaded once when an application is starting up. The configuration format is a  followed by multiple.

INI Custom
Using a custom initialization file will preserve your changes after Fallout 4 or the Creation Kit update. This is useful becuase the default initialization files are overwritten by application updates. The *Custom.ini suffixed files work by overriding values in their parent default initialization files. Override values in the default files by only adding settings which are intended to be changed to the custom ini.

For Fallout 4, create a new, empty file called Mod:Creation Kit/Fallout4Custom.ini within the user directory. 

 For the Creation Kit, create a new, empty file called Mod:Creation Kit/CreationKitCustom.ini within the game directory. 

List
= [Messages] =

        

= [Papyrus] =

    <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR> <BR>

INI Fragments
Any active Mod:Creation Kit/Data File can override values in Mod:Creation Kit/Fallout4.ini by including a new  file that shares the same name. Including INI Fragments with Xbox or Playstation distributions is not supported. <BR> <BR>

Tooling

 * A standard Mod:Creation Kit/Text Editor can create and edit initialization files.