Galaxy News Radio

Galaxy News Radio is the remnant of the pre-War Galaxy News Network. In 2277, it is run by Three Dog, who provides a commentary on the actions of the Lone Wanderer, and plays music from a selection of twenty pre-War songs. These songs are focus around 1940's American hits. This radio station plays more or less late 40s blues, pop, and some 50s rockabilly, compared to the Enclave radio who play more traditional patriotic songs.

Format
Galaxy News Radio (GNR) splits its time between wasteland news, survival advice, and big band music. Three Dog operates the station as part of the "Good Fight," which he explains is his attempt to inform inhabitants of the Capital Wasteland how "things really are" and expose the Enclave's true intentions. He also explains that the reason he plays the same few songs over and over is because they are the only records he's been able to locate in playable condition.

As the Lone Wanderer advances throughout the game, they will periodically hear Three Dog report on their exploits, each based on how they handled a given situation. For example, if the Lone Wanderer disarms the nuke as part of The Power of the Atom, Three Dog will mention this event specifically in a news broadcast.

Before each quest-related news broadcast, Three Dog will refer to the Lone Wanderer by their current Karma level. For example, if their current Karma ranking is "Paladin", Three Dog will introduce them by stating, "A Paladin walks among us children. And no, this ain't one of our buddies from the Brotherhood. I'm talking about the knight in shining Vault suit."

If Three Dog dies, he will be relieved on-air by Margaret, his technician. She is far less charismatic and active than Three Dog and will simply play record after record, occasionally breaking in to announce that she's taken over for the normal DJ because he's dead and all she has to play are the records. Margaret's broadcasts will continue for the duration of the game; she cannot be encountered in any sense.

Related quests
GNR's initial signal quality is poor; it can barely be heard in Megaton and fades out entirely as one gets further away. Patrons inside of Moriarty's saloon comment on this being a recent development. Gob, in particular, responds by physically hitting the radio in annoyance, with Nova explaining that it's the signal and not the radio that's the problem. If the Lone Wanderer decides to meet Three Dog as part of the main quest line, he explains that his relay dish on the Washington Monument was destroyed when a super mutant shot it to pieces, severely reducing his overall transmission range. The Lone Wander can obtain a replacement relay dish from the Virgo II lunar lander in the Museum of Technology and install it on the Washington Monument, which results in the station becoming one of three that can be picked up anywhere within the Capital Wasteland (the other two being Enclave Radio and Agatha's station).

Licensed songs
The following twenty licensed tracks cycle on Galaxy News Radio, listed here by song title and performer in the order found in the Fallout 3 credits. Songs licensed from APM Music, Inc do not credit performers; the composer is listed if available.
 * "I Don't Want to Set the World on Fire" by The Ink Spots
 * "Anything Goes" by Cole Porter with Vince Giordano and the Nighthawks
 * "A Wonderful Guy" by Tex Beneke
 * "Boogie Man" by Sid Phillips
 * "Butcher Pete (Part 1)" by Roy Brown
 * "Crazy He Calls Me" performed by Billie Holiday
 * "Civilization", also called "Bongo Bongo Bongo", performed by Danny Kaye with The Andrews Sisters
 * "Easy Living" performed by Billie Holiday
 * "Fox Boogie" composed by Gerhard Trede
 * "Happy Times" performed by Bob Crosby
 * "I'm Tickled Pink" composed by Jack Shaindlin
 * "Into Each Life Some Rain Must Fall" performed by Ella Fitzgerald with The Ink Spots
 * "Jazzy Interlude" composed by Billy Munn
 * "Jolly Days" composed by Gerhard Trede
 * "Let's Go Sunning" composed by Jack Shaindlin
 * "Maybe" by The Ink Spots
 * "Mighty, Mighty Man" by Roy Brown
 * "Rhythm For You" by Eddy Christiani and Frans Poptie
 * "Swing Doors" composed by Allan Gray
 * "Way Back Home" performed by Bob Crosby & The Bob Cats

Note that parts of the song "Jazzy Interlude" are played at the beginning and end of The Adventures of Herbert "Daring" Dashwood broadcasts.

News and drama
Three Dog reports three types of news (generic, quest-specific and public service announcement) and occasionally plays one drama.

Generic

 * Brotherhood of Steel protecting the wasteland
 * Tension between the Brotherhood and the Outcasts (includes a personal appeal by Three Dog to not attack his station)
 * Raiders at Evergreen Mills
 * The threat posed by Talon Company
 * Weather, which always ends up the same: 'Today's weather: excessively violent with a chance of dismemberment! Tune in later for our 5-day forecast!'
 * Himself incidentally finding Oasis while experimenting with jet.

Quest-specific
Quest-specific news covers both main and side quests. There are three options pertaining to each of them: unresolved, path A and path B. Not all quests will have all paths.

Public Service Announcement

 * Watch out for super mutants in Downtown D.C.
 * Fighting the raiders
 * "Don't feed the yao guai. That is all."
 * Protection from radiation
 * Proper weapon maintenance
 * Ghouls are people too (except for the feral ghouls)
 * Don't trust the Enclave (After the Enclave takes over Project Purity)

The Adventures of Herbert "Daring" Dashwood
The Adventures of Herbert "Daring" Dashwood is a radio show broadcast on GNR starring Herbert Dashwood and Argyle. It runs through four episodes, each episode lasting for at least three minutes. It is based upon the radio dramas of the 1950's. Although the stories may be a bit stylized, they are confirmed to be at least partially true. This is confirmed by both Dashwood himself (at Tenpenny Tower) and by the body of Argyle (located at Rockopolis). Three Dog staggers the four episodes over time, and plays them in a loop.

Part 1: Escape from Paradise Falls
Daring and Argyle must defeat the slavers and escape Paradise Falls and rescue Penelope Chase.
 * Dashwood: (Theme music) You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart ghoul manservant, Argyle. Today's episode: Escape from Paradise Falls.
 * Argyle: So little faith, boss. I could disarm this slaver junk with my eyes closed. One second. (sound of slave collar being unlocked) There! Now for yours. Stand still. (sound of a second collar being unlocked)
 * Dashwood: Argyle, you magnificent bastard, you did it!
 * Argyle: Don't thank me yet, boss. We still need to get out of here. Let's go, while the guard's away from the front gate.
 * Dashwood: Not so fast, my flesh-rotten friend. That girl we came in with, we're the only chance she's got! Come on!
 * Argyle: (sigh) Always with the dames… (sound of running footsteps)
 * Dashwood: All right, she's locked in there. They call it “The Box”. First we need to remove that guard.
 * Argyle: Allow me. (footsteps) Hey, fella, got a light? (surprised grunt from the guard) Lotus… KICK! HYEE! (sound of a kick)
 * Dashwood: Hahaa! Now the door.
 * Argyle: Child's play, boss. (sound of a Pulowski preservation shelter being opened) Okay, lady, you're rescued. Now let's get out of - wha? Boss, it's empty (sound of gun being cocked).
 * Slaver: Hands up, chumps. Nobody escapes from Paradise Falls. Now let's move back to the pen nice and slow, before… (sound of gun being cocked)
 * Penelope: Drop the steel, you slaver scumbag! (hard metal clang, then a thud) You boys all right? I busted out of that box and was almost home free when I noticed your predicament.
 * Argyle: Wait a minute! We do the rescuing around here, sister!
 * Dashwood: Now, now, Argyle, no need to be hasty. We owe this young lady our thanks, miss…?
 * Penelope: Penelope Chase, fortune hunter. You can buy me a beer later. Now let's cut this shindig short and get the bloody hell out of here. Come on.
 * Dashwood: Argyle, old friend, I think I'm in love!
 * Dashwood: (Theme music) Be sure and tune in next time for another exciting adventure of me, Herbert “Daring” Dashwood and my stalwart ghoul manservant Argyle!

Part 2: Super mutant Mayhem
The three must survive and defeat a nasty horde of super mutants.
 * Dashwood: (Theme music) You're listening to the adventures of me, Herbert “Daring” Dashwood, and my stalwart ghoul manservant Argyle. Today's episode: super mutant Mayhem.
 * Argyle: (gunshots) Heh. That'll teach those slaver slime-bags to follow us. Looks like that's the last of them, boss. (footsteps)
 * Dashwood: So, Miss Chase, how did you come to be, eh, held up in Paradise Falls?
 * Penelope: My friends call me Penelope. And let's just say those slavers don't take too kindly to people disrupting their caravans. And by “disrupt”, I mean “blow up”.
 * Dashwood: Ha! Now that's what this wasteland needs: more women with spunk and explosives! So tell me, Penelope, what's the next stop on…
 * Super mutant: Stupid human! Shut up now! (shotgun being cocked) You come with us now!
 * Argyle: Super mutants!
 * Penelope: Out of the frying pan…
 * Dashwood: Now see here, you hulking horrors. This young lady has been through quite enough for one day! Holster your weapons or…
 * Penelope: Why is your ghoul friend picking their pockets? This is no time for sticky fingers, Daring.
 * Dashwood: It’s not what he’s taking out, my dear, but rather what he's putting in! Duck and coveeeeeeer! (explosion)
 * Argyle: Heh heh. The old Shady Sands Shuffle. It sure brings me back. You two smoothskins okay?
 * Penelope: My, my, Argyle, you are rather resourceful for a ghoul, aren't you?
 * Dashwood: Are you kidding, my dear? Argyle has saved my skin more times than I care to remember. I hardly know how I got by before I met him.
 * Argyle: With all due respect, boss… you didn't. If you remember, it was me who got you out of that little “situation” in…
 * Dashwood: Ah, now, Argyle, old chum, let's not, eh, bore the beautiful Miss Chase with those ancient exploits.
 * Penelope: Oh, I don't know, Daring. For example, that name of yours. I happen to like “Herbert.” Why the… (girl screaming)
 * Argyle: Boss! That sounded like a kid screaming! And it's coming from those ruins!
 * Dashwood: Quite right, old chum! Save those questions, Miss Chase. If we survive what happens next I may even answer them.
 * Dashwood: Be sure and tune in next time for another exciting adventure of me, Herbert “Daring” Dashwood, and my stalwart ghoul manservant, Argyle!

Part 3: In the Black Widow's Web
The three arrive in Rockopolis, and Penelope reveals a secret.
 * Dashwood: You're listening to the adventures of me, Herbert “Daring” Dashwood, and my stalwart ghoul manservant Argyle. Today's episode: In the Black Widow's Web.
 * Dashwood: (machine gunfire) Well, those super mutants are persistent, if nothing else. A word of advice: keep running!
 * Penelope: In those hills up there. Isn't that where the hidden village of Rockopolis is located? If only we knew where it was…
 * Dashwood: Turns out you're in good company, Miss Chase! Argyle and I are old friends of Rockopolis, know the secret knock and everything!
 * Argyle: Boss! That's privileged information! You can't just –
 * Dashwood: Now, now, old chum, Miss Chase is hardly going to violate the secrets of Rockopolis, isn't that right, Miss Chase? Besides, necessity calls!
 * Penelope: So you do know where it is! Well come on then, those super mutants can't be far behind.
 * Dashwood: Just over here. This large boulder. And now the secret knock. (knocking) And, voila! (sliding stone)
 * Penelope: Now that's what I call a getaway, Daring. So tell me, do you take all your girlfriends here?
 * Dashwood: Oh, no, Miss Chase, I can assure you this will be our special place.
 * Argyle: Listen to yourself, boss! This is Rockopolis, one of the safest places in the Wasteland, and you just showed a stranger where it is!
 * Dashwood: Ignore my manservant's mutterings, Penelope. He has a penchant for the dramatic, you see. Why, one time…
 * Penelope: Oh, I don't know, Daring darling. I find the ghoul's instincts to be… frighteningly accurate.
 * Dashwood: Here I thought we were friends. And now you have a gun in my face. Bad form, Miss Chase, bad form.
 * Penelope: Jabber all you want. In about thirty seconds my associates from Paradise Falls will join us.
 * Argyle: I knew it! I knew this dame was no good, but it's worse than I thought: she's the Black Widow, the leader of the slavers!
 * Penelope: Quite right. We've been trying to capture these Rockopolis rodents for years. Never could have done it without you, Daring.
 * Dashwood: Looks like I've gotten us in one heck of a pickle, Argyle, old chum. One heck of a pickle indeed!
 * Dashwood: Be sure and tune in next time for another exiting adventure of me, Herbert “Daring” Dashwood and my stalwart ghoul manservant Argyle!

Part 4: Between Rockopolis and a Hard Place
Daring and Argyle must defeat Mrs. Chase, the slavers, and King Crag to escape Rockopolis.
 * Dashwood: (theme music) You're listening to the adventures of me, Herbert “Daring” Dashwood, and my stalwart ghoul manservant Argyle. Today's episode: Between Rockopolis and a Hard Place.
 * Penelope: Just ease away, zombie, no funny business.
 * Argyle: Funny business!? Miss Chase, you hurt my feelings. I mean, there ain't nothing funny about THE EAGLE CLAAAAW!!! (Penelope screams)
 * Dashwood: Good god, Argyle, you, you ripped out her heart!
 * Argyle: Eh, I always knew this broad was heartless. Get it boss, heh heh, heartless?
 * Dashwood: Your kung fu skills may be unparalleled, old chum, but your comic delivery leaves something to be desired.
 * King Crag: What is the meaning of this?
 * Dashwood: Oh, magnificent King Crag! Fearless leader of Rockopolis, it's me, Daring! … Daring Dashwood?
 * King Crag: Herbert Dashwood? (groans) I should have known! But who is this… this… dead woman. And, is that her… heart!?
 * Argyle: She's the least of your worries, Craggy. In a few seconds, the slavers are gonna be breaking down your rocky front door!
 * King Crag: Slavers!? You led the slavers HERE, to Rockopolis!? You idiots, do you realize what you've done!?
 * Dashwood: Inspired you to tighten your defenses?
 * King Crag: DASHWOOOOOOD!!
 * Argyle: Our welcome's over, boss, time to scram!
 * King Crag: Citizens of Rockopolis, destroy these interlopers.
 * Dashwood: This way, Argyle, into the caves, it's our only chance! (running footsteps)
 * Argyle: They're gaining on us, boss. That cliff up ahead, you think you can jump it? You ain't as spry as you used to be.
 * Dashwood: Child's play, you withering worry-wood. Watch this! (Dashwood screams)
 * Argyle: Boss, don't worry, I'm coming!
 * Dashwood: Best hurry, old chum, I can't hang on… much… longer. I… think this could be the end of…
 * Dashwood: Be sure and tune in next time for another exiting adventure of me, Herbert “Daring” Dashwood and my stalwart ghoul manservant Argyle!

Video
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News Reports

 * "Not too long ago, I reported that a cat had recently left Vault 101. His name was James, good guy. Turns out, it gets better! I've got a new report here that said someone else had just climbed out of that hole. What the hell is going on down there? Revolution? Vacation? Somebody fart? Your guess is as good as mine kids." - after leaving vault 101
 * "Tensions continue to mount between the courageous forces of the Brotherhood of Steel and their estranged brethren: the Outcasts. Now, normally, family squabbles are none of my business… but when the Outcasts decide to take potshots at my building—which the Brotherhood uses as an outpost—I make an exception. So, Brotherhood Outcasts, knock it off! I prefer not to get murdered in my own backyard. The rest of you Brotherhood cats, can't you extend an olive branch or something? You'd think fighting the super mutants would be enough." - reporting about sporadic attacks on his building
 * "All right, Three Dog has heard about some crazy things going on out there in the Capital Wasteland, but this one just might beat them all. I've been getting some scattered reports that a couple of costumed kooks have been battling for control of the settlement called Canterbury Commons. One of these wackos seems to be assisted by robots, and the other by mutated bugs. Every day, it's seems to be the same nutty scene: with the scuffles ending in a stalemate. So if your travels take you to Canterbury Commons, keep your head down and your assault rifle loaded for crazy." - before completing The Superhuman Gambit
 * "A big thank you goes out to the mysterious traveler from Vault 101, for saving the little town of Canterbury Commons. From who, you ask? A couple of self-obsessed super psychos called… the AntAgonizer and the Mechanist! Hey, I couldn't make this shit up if I tried. In any event, the super silly situation's been dealt with, Canterbury Commons is safe, and 101 is the man/woman of the hour." - complete The Superhuman Gambit
 * "God knows why, but the kid from Vault 101 is scouring the Capital Wasteland for a unique brand of Nuka-Cola. It's called Nuka-Cola Quantum, and I believe it was made in limited quantities before the war. I've also heard it tastes like radscorpion shit and turns your piss blue. Or does it taste like radscorpion piss and turn your shit blue? Whatever. Hey, wouldn't you know it, the Lone Wanderer is done collecting bottles of soda. Christ, talk about your slow news days." - The Nuka-Cola Challenge
 * "People of the Capital Wasteland, you can HEAR MEEEE!!!! Yeeeaa haaaa!!! You can't stop the signal, baby! That's right, from Megaton to Girdershade, Paradise Falls to the Republic of Dave, we are coming to you loud and proud, in a special live report! But Three Dog! You're in that cool radio studio in D.C. How do YOU know I can hear you, all the way out here in the ass end of nowhere? Because of the kid from Vault 101, that's how! That cat/gal actually managed to repair our antenna relay. How's that for ingenuity, folks? From here on in, it's bye-bye stupid static, hello magnificent music. So sit back, relax, and absorb these classic tunes. Kid, you get your ass back to GNR, you hear me? We've got some stuff to talk about!" - Galaxy News Radio (quest)
 * "Grab your hankies, children, cause I've got a heart-warming tale to tell. It's about a little boy/girl's search for his/her… for his/her daddy. Waaaahh! You see, the kid from Vault 101 has been looking for his/her dad, a very nice man named James, who left his son/daughter behind in the vault when he took off. What kind of dad leaves his kid in an underground bunker? Children, I just don't know. It ain't for Three Dog to judge, and you shouldn't either. But none of that matters now! Father and son/daughter were spotted walkin' and talkin' together out there in the Wastes. Here's hoping they can hold onto each other this time around." - after completing Tranquility Lane but before The Waters of Life
 * "The kid from Vault 101, aka the Wanderer, has been spotted poking around some caves way out west. Makes perfect sense to me. The kid's had enough of the wild and wooly Wasteland, and is looking for another old vault to crawl into. Good luck with that, my friend. Only thing been seen out in those parts is yao guai, super mutants, and some crazy mountain kids." - Finding the Garden of Eden
 * "Tinfoil hat time, children. My eyes and ears tell me the Big Bad Government has taken over that big machine thingy at the Jefferson Memorial. You heard it here first, my friends - the Enclave is on the scene. I've got reports of flying ships and shock troops in high-tech power armor. And, when the Man showed up, a bunch of scientists went running. With them was Rivet City's own Dr. Madison Li, and that crazy kid from Vault 101. They're safe and sound now at the Citadel. Praise Jesus! Praise Jesus! No sign of the kid's father, though. Here's hoping James is okay. Well, boys and girls, what can I say. Looks like President Eden wasn't completely full of shit after all. Me thinks we are screwed." - The Waters of Life
 * "The master/mistress of adventure him/herself, that rough and tumble lad/lass from Vault 101, has really outdone himself/herself this time. The kid has recovered one of this country's most important historical artifacts -- the Declaration of Independence. Huzzah! The time of British oppression is finally over! Now we can finally turn our attention to the super mutants, raiders, and radscorpions." - Stealing Independence
 * "Looks like that loony lad/lass from Vault 101's been busy lately, this time systematically executing some of the Wasteland's most colorful characters. What's the deal, 101? You killin' for kicks, or is this a paying gig? Maybe I'll just ask around Underworld, hmmm? Cause a little irradiated birdy told me you've been spending some serious time down in ghoulville. - You Gotta Shoot 'Em in the Head
 * "According to reports from the ever so hoity toity Tenpenny Tower, a group of displaced ghouls have been trying to gain entrance. Ah, but lush at large Allistair Tenpenny says, no zombies, no how! Come on, Al, cut the ghoulies a break. If they've got the caps and you've got the space, it's a win-win, right? Whadaya say?" - before completing Tenpenny Tower
 * "Who says you can't go home again, huh? The kid from Vault 101 did, but it looks like the prodigal son's/daughter's return didn't last all that long. He/She was seen coming out of the vault, again, and headed God knows where. Don't let that revolving door hit you on the ass on the way out. - Trouble on the Homefront
 * "Here's a question for all you faithful listeners. Have you guys and gals ever seen… a “tree”? No, no, no! Not those shriveled-up black things! I'm talking real trees: brown bark, green leaves, photosynthesis, all that good stuff. Now what if I, the all-powerful Three Dog bow wow wow were to tell you that somewhere right here in the Capital Wasteland is a place with lots of trees? A veritable oasis of green in that depressing sea of brown? Look, it was years ago… and I may have been experimenting with jet at the time… but I'm telling you; it's out there." - before completing Oasis
 * "Okay, it seems the settlement of Grayditch has gone quiet. Residents haven't come out to trade with the caravaners, and attempts to make contact have been met with silence. So if you're out by Grayditch, you may wanna pop in and see what's what." - before and (sometimes after - see bugs section) completing Those!
 * "I've gotten word that a band of mercs called Reilly's Rangers were trapped on a DC rooftop, pinned down by super mutants. It would seem that a brave soldier named Theo was lost in the line of duty… but some of the others have been rescued. Do I suspect some vault dweller intervention on this one? I certainly do. Good work, 101." - complete Reilly's Rangers successfully.
 * "If there's one thing I'd want to find out there in the rubble, its a working bugle, just to play some taps. It's always sad when a soldier dies in the line of battle. And the greater the soldier, the deeper the grief. Now imagine, the tragic and untimely demise of the most amazing American hero the Capital Wasteland has ever seen. This grunt stands 100 feet tall! He's made of some kind of metal alloy, and slings Nukes like a Quarterback chucks Footballs. That's right, children! I have received word that Liberty Prime, the Brotherhood's robot, has been killed, by The Enclave. No, I'm not really sure how, cos, yeah, it'd take a Hell of a weapon to take out that gigantic G.I., and that's what worries me. The Enclave are supposedly beaten, bruised, and on the run, and they have the firepower to destroy a 100 foot tall robot?! Brothers Of Steel, what's the deal?! If Prime can go down, what about the rest of us? Are we sitting ducks for some kind of New Enclave terror? Look Lyons, I love you guys, you know I do, but your soldiers better get these Enclave assholes in check, once and for all, or we're all screwed." - Complete Death From Above.
 * "There's one place you find on a tourist map of DC, and it's lovely suburbs. And that's the cosy little villa known as Old Olney. Ah, but you locals, you know the place, am I right?! It's become a veritable Wasteland Legend. Why? Cause it's filled with goddamn Deathclaws! I met a guy once, name was Johnny Twelvefingers, had one arm, turns out the other one was ripped off while he was scavving in Deathclaw Central. Lucky he made it out alive, most people don't, at least not in one piece. But wouldn't you know it, that kid from Vault 101 has once again proven the exception to the rule! My flies on the wall tell me that 101 was seen dodging Deathclaws, and gathering up as much used tech as he/she could carry. Just what is he/she up to? Is the kid looking for something to use for The Enclave, or against them? And does this have something to do with the shinies from the Brotherhood of Steel, who seem poised to pounce again? Don't you worry children, Three Dog's got his ear to the ground, and his mic on standby, OWWWWWWWWWWWWWWWWWWW. Soon as I know more, you'll know more." - Complete Shock Value.

Good Karma

 * "Know what I've decided, children? I'm gonna start a bookclub. Right... NOW! Wanna join? Good, cause you got no choice! Our first masterpiece is called 'The Wasteland Survival Guide', written by Megaton's/Underworld's own Moira Brown. Oh, and, get this - researched and co-authored by none other than - yep, you guessed it - that tenacious teenager from Vault 101. Now, let me tell ya. This thing's got all sorts of useful tips. Where to find food, how to deal with radiation, tons o' stuff. Survive, Thrive, and Revive, that's the name of the game. The book is the Wasteland Survival Guide! Pick up your copy today!" - Completing the Wasteland Survival Guide with maximum research
 * "Those scumbag Slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! Gasp! But what's this? The bothersome bumblebee looks suspiciously like a certain kid, from a certain vault... You heard it here first, faithful listeners. The Wanderer showed up at slaver central and bad guys started dropping left and right. Did they sell her/him a bum slave and then refuse the refund, or was it some elaborate rescue operation? But more importantly - does it even matter worth a damn? Slavers are dead, slaves are free. That's a win-win if you ask me, children." - Complete Rescue from Paradise by killing all the slavers.
 * "Got some great news out of the town of Megaton. Turns out that live atomic bomb in the town's center has finally been deep-sixed for good. The town's sheriff, one Lucas Simms, commissioned the one, the only Lone Wanderer from Vault 101 to disarm the nasty nuke, and the kid delivered. Hey, nice work, 101. Next time you're in the neighborhood, pop into the studio. Ol' Three Dog's toaster's been on the fritz..." - Complete The Power of the Atom by disarming Megaton's atomic bomb
 * "Now, the Lone Wanderer, aka that kid from Vault 101, has done some pretty interesting things, but this one takes the cake. My contacts report that he/she recently went on a highly dangerous excursion to recover -drum roll please- a violin. Oh, but not just any ol' violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Here's the best part. The violin was for an old woman named Agatha, who has taken to the airwaves herself to share some truly beautiful music. Agatha, we love ya. Keep playin', sister. And Vault kid? You've helped make the Capital Wasteland a better place. Hats off, my friend." - Complete Agatha's Song by returning the Stradivarius to Agatha
 * "Now, I've got new reports from the settlement known as Bigtown that Mister/Miss Vault guy/gal has helped them out with one hell of a mess. Somethin' about a rescue from super mutants, if you can believe that. Nice going, kid. - Complete Big Trouble in Big Town by teaching the town's people to defend themselves
 * "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous giant ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, thankfully, gets better. You see, not only did Mister/Miss Vault 101 stop the Ant problem, he/she also found little Bryan Wilks a new home. So if you see Bryan and his new parents, wish them all good luck. Oh, and 101? Nice work." - Complete Those! by finding a place for Bryan Wilks to stay
 * "Looks like our friend from Vault 101 has turned amateur abolitionist, lending a hand to the folks at the Temple of the Union. Is the tide finally turning for those scumbag Slavers? Lordy knows it's been open season on defenseless settlers long enough. So if you're a slave on the run, the time for lying low is long gone. Head to the Temple of the Union and keep your head held high. Slavers of the Capital Wasteland, consider this the big fuck you you've had coming since starting this scurrilous skin trade. And special thanks to 101, for kicking the bad guys where it counts: their wallets. If you happen to make it down to the Mall, you just may notice that a previously decapitated statue has had an unexpected reunion... with it's head. Thanks to the kid from Vault 101, for assisting with this little bit of civic restoration. Now if he/she could just remove all those ugly pipes from the Jefferson Memorial..." - Complete Head of State by helping the slaves
 * "I'm coming to you live with a special report! We haven't heard squat about our old pal from Vault 101 for two weeks now, and it's been looking pretty grim. Well buck up, pilgrims! Our friend is alive and well, and has managed to slip through the Enclave's clutches and escape their fortified base! Keep fighting the good fight, kid! We're with you all the way!" - Complete The American Dream with good Karma and without killing President Eden
 * "I'm coming to you live with a special report! Ding, dong, the sanctimonious, self-righteous, self-proclaimed Presidential asshole is dead! The Enclave's not-so-secret base way up in the northwest just went kablooey! And I have reports, damn good ones, that Eden didn't make it out alive! Sure enough, the Enclave radio station is officially offline. Hell, check for yourself if you don't believe me! And if that weren't good enough news, word is our old friend from Vault 101 made it out of there in one piece. Keep fighting the good fight, kid! We're with you all the way! In other news, the Brotherhood of Steel has amassed a large assault force at the Citadel. Time for a showdown with the remaining Enclave forces at the Jefferson Memorial? You keep listening, children, and GNR will keep you posted!" - Complete The American Dream with good Karma and convince President Eden to self-destruct himself and the base.

Neutral Karma

 * "Those scumbag Slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! Gasp! But what's this? The bothersome bumblebee looks suspiciously like a certain kid, from a certain vault... Look, all I'm sayin' is the Wanderer showed up, and then some slaves mysteriously escaped. Coincidence? Oh, I think not... - Complete Rescue from Paradise without turning Paradise Falls hostile.
 * "Hey, remember those down-on-their-luck ghouls who wanted to share the luxury accommodations at the fancy shmancy Tenpenny Tower? Looks like they finally got their upscale address! And all it took was the wholesale slaughter of every other Tenpenny resident! Three Dog's all for stickin' it to the Man, but good golly ghoulies—that's a liiittle much. Oh, and kiddo from Vault 101? You look like a complete freakshow in that mask. Hey, somebody had to say it... - Complete Tenpenny Tower by helping Roy Phillips
 * "Now, the Lone Wanderer, aka that kid from Vault 101, has done some pretty interesting things, but this one takes the cake. My contacts report that he/she recently went on a highly dangerous excursion to recover -drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Now here's where the story gets sketchy, in true Capital Wasteland style. The kid THEN delivered the violin to some guy at Rivet City, NOT the old lady who had commissioned the retrieval job. Ohhh... Bad form, 101. Bad form, indeed... - Complete Agatha's Song by selling the Soil Stradivarius
 * "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous giant ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, unfortunately, gets even worse. You see, Mister Vault 101 may have stopped the Ant problem, but he couldn't be bothered to help poor little Bryan. Noooo. But, what did he do with the boy, Three Dog? Where's Bryan Wilks now? I'll tell you where Bryan Wilks is. That little boy is stuck in a fucking box, that's where! Good God, 101, have you no conscience? You left the kid to rot in that fallout shelter. I have witnesses! So for the love of God, if someone is in the vicinity of Grayditch, could you please give the kid a Nuka-Cola, a Salisbury Steak, something? - Complete Those! without finding a place for Bryan Wilks to stay

Bad Karma

 * "Public Service Warning, children! Watch out for a book claiming to be a "Wasteland Survival Guide"! The kid from Vault 101 had a big hand in getting this thing written, and his/her research methods suck. There, I said it. Following this thing's advice'll get you killed faster than you can say, Hug a deathclaw!" - Completing the Wasteland Survival Guide by lying in your research
 * "The cat/gal from Vault 101 was seen walking into Paradise Falls, and then walking back out with a big smile on his/her face. Do you know what goes on out there in the stripmall that time forgot? Wake up, children! It's a goddamned slaver compound! They. Sell. People. But Three Dog, the selling of live human beings is completely fucked up! Yes, children. Yes it is. So what was Vault kid doing out there? You do the math." - Strictly Business (Obtaining the Mesmetron will trigger this, even if you kill every slavers in Paradise Falls and have good Karma)
 * "Hey, remember those down-on-their-luck ghouls who wanted to share the luxury accommodations at the fancy shmancy Tenpenny Tower? Looks like that dream has died on the vine. You see, those hapless, homeless irradiated rejects have all been brutally slaughtered in their temporary digs in the tunnels of Warrington station. The butcher-at-large? Yep, you guessed it -- none other than the kid from Vault 101. Nice going, scumbag." - Complete Tenpenny Tower by killing Roy Phillips
 * "Children, I'm afraid I've got some terrible, terrible news. GNR sources have confirmed that the mushroom cloud seen in the vicinity of Megaton was in fact... Megaton. It's been no secret that the pre-War nuke in the center of town had a live atomic core, and under the wrong conditions, could still go kaboom. Well, go kaboom it has. But it was all just a tragic accident, right? Don't you believe that for a second, folks. Word is that twisted old land grabber Allistair Tenpenny, founder of the posh Tenpenny Tower, has been looking to secure that spot for years. But just who did the dirty deed? Ask yourself this -- why has the kid from Vault 101 been sighted hanging around Tenpenny Tower? Why indeed..." - Complete The Power of the Atom by detonating Megaton's atomic bomb
 * "Now, the Lone Wanderer, aka that kid from Vault 101, has done some pretty interesting things, but this one takes the cake. My contacts report that he/she recently went on a highly dangerous excursion to recover -drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Now here's where the story gets sketchy, in true Capital Wasteland style. The kid THEN delivered the violin to some old lady, who shortly thereafter was found stone cold dead AND violinless. Should we suspect foul play? Damn straight. And you're Suspect Numero Uno, vault asshole." - Kill Agatha after completing Agatha's Song
 * "Trouble, oh we got trouble, right here in Rivet City! Looks like trusted resident and head of security Harkness has unexpectedly flown the coop. Could this have something to do with Mister/Miss Vault 101 playing junior gumshoe lately, interrogating everyone about a fugitive from the Commonwealth?" - Complete The Replicated Man by siding with Zimmer
 * "Looks like Rivet City's latest visitor, a certain Zimmer from the scientifically superior Commonwealth, has finally packed his bags and headed home. Weird thing is, trusted Rivet City resident and head of security Harkness has abandoned his life here in the Capital Wasteland... and gone with him. A case of unrequited middle-aged romance, or some kind of spontaneously beneficial business arrangement? I'd ask the kid from 101, but I hear he's busy oogling some newly obtained piece of shiny Commonwealth technology. Quite a 'coinc-of-a-dink', that..." - Complete The Replicated Man by convince Harkness to go with Zimmer
 * "Now, I've got new reports from the settlement known as Big Town. Somethin' about super mutants takin' residents prisoner... All I know is the kid could have helped, and didn't. Nice going, asshole. - Complete Big Trouble in Big Town by leaving the town to die
 * "We've been getting reports of a raging sustained fire somewhere up north. 'Yeah yeah, so what?' Well, here's what. Point one: the kid from Vault 101 was seen in that area just before the fire. Point two: the smoke and smell from this thing don't match your typical chemical burn; reports are this smells like burning...wood. You heard it here, first, children: a forest fire in the Capital Wasteland, where all the trees were already burnt to a crisp 200 years ago. Only you, 101...only you." — Complete Oasis by burning Harold
 * "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous giant ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, unfortunately, gets even worse. You see, Mister/Miss Vault 101 may have stopped the Ant problem, but he couldn't be bothered to help poor little Bryan. Noooo. But, what did he do with the boy, Three Dog? Where's Bryan Wilks now? I'll tell you where Bryan Wilks is. He's at fucking Paradise Falls, that's where! Oh, you heard me right! 101, a little defenseless boy begged you for help, and what did you do? You SOLD HIM AS A FUCKING SLAVE! Shame, shame, shame on you... - Complete Those! by selling Bryan Wilks as a slave
 * "Are you a worthless piece of human trash who'd like nothing better than to own another human being? Are you sick enough to think slavery is the best thing to happen to the Capital Wasteland since broiled mirelurk cakes? Well you're in luck! Human bondage is here to stay, folks, thanks to that asshole from Vault 101 and his Slaver amigos. One small step backwards for man, one giant evolutionary rewind for mankind.... - Complete Head of State by helping the slavers
 * "I'm coming to you live with a special report! We haven't heard squat about the little prick/bitch from Vault 101 for two weeks, and hoped to God someone finally put a bullet in his/her brain. Well no such luck. He/she was seen not too long ago walking away from the Enclave's not-so-secret base way out to the northwest. Well that's...that's just great. The Vault kid from hell is now in cahoots with the devil himself. If Eden declares this kid vice president, I swear to God I'll swallow this microphone." - Complete The American Dream with evil Karma and without killing President Eden
 * "I'm coming to you live with a special report! Ding, dong, the sanctimonious, self-righteous, self-proclaimed Presidential asshole is dead! The Enclave's not-so-secret base way up in the northwest just went kablooey! And I have reports, damn good ones, that Eden didn't make it out alive! Sure enough, the Enclave radio station is officially offline. Hell, check for yourself if you don't believe me! Now here's the bad news. Unfortunately, the little prick/bitch from Vault 101 managed to crawl out before the place went kaboom. Can't have everything, I guess. In other news, the Brotherhood of Steel has amassed a large assault force at the Citadel. Time for a showdown with the remaining Enclave forces at the Jefferson Memorial? You keep listening, children, and GNR will keep you posted!" - Complete The American Dream with bad Karma and convince President Eden to self-destruct himself and the base.

Good Karma

 * Vault Martyr Level 2: "And now the latest on that enigmatic Vault Martyr who only recently stepped out of Vault 101 and into our hearts."
 * Sentinel Level 3: "So what's everyone's favorite Sentinel been up to? Here's the latest on that sweet kid from Vault 101."
 * Defender Level 4: "Now, let's check out the latest on everyone's darling Defender, giving evil the one-two punch out there in the wooly Wasteland."
 * Dignitary Level 5: "Okay, children. I've got the skinny on the Capital Wasteland's newest, noblest Dignitary, that charming cat from Vault 101. Check this out."
 * Peacekeeper Level 6: "It’s time for an update on that Vault 101 Peacekeeper, a man/gal who proves that not everyone out there is a complete asshole."
 * Ranger of the Wastes Level 7: "Good news, kids! Our old friend from Vault 101 is - get this - still alive! Guess there is a God. Here's your update on the Ranger of the Wastes."
 * Protector Level 8: "Now the latest on everyone's favorite runt from Vault 101. He/She's out there serving as our Protector, so show the kid some respect. Listen to this."
 * Urban Defender Level 9: "And now an update on our very own Urban Defender. Did he/she leave that vault just to help us? Who cares, man. We owe him/her either way. Check this out."
 * Exemplar Level 10: "Hey, our friend from Vault 101 is at it again. A true Exemplar, showing us all the true meaning of love, compassion, and all that other crap."
 * Capital Crusader Level 11: "It's that time again, kids! The adventures of... the Capital Crusader! YAYHURRAY!!! Seriously, how can you not dig this guy/gal? Am I right?"
 * Paladin Level 12: "A Paladin walks among us, children. And no, this ain't one of our buddies from the Brotherhood. I'm talking about that knight in shining vault suit."
 * Vault Legend Level 13: "And now an update on everyone's favorite hero from a hole, a guy/gal I feel really comfortable calling - drum roll please - the Vault Legend!"
 * Ambassador of Peace Level 14: "Hate. Prejudice. Violence. Leave 'em all behind. The kid from Vault 101 did, so why can't you? The latest on our own Ambassador of Peace."
 * Urban Legend Level 15: "Hallelujah! The Urban Legend is real, children! He/She's real, and he/she's out there, everyday, helping poor shlubs like you. The latest and greatest."
 * Hero of the Wastes Level 16: "And now, for another exciting adventure of, "The Hero... of the Wasssssttteesss!"
 * Paragon Level 17: "LOORDY! I just love that vault boy/girl! Hole-dweller one day, Paragon of all that is good and right in the world the next. And, he/she's been busy..."
 * Wasteland Savior Level 18: "Hey, out on that ridge! It's Buddha! It's Jesus! No, it's the... Wasteland Savior! Here's an update on Vault 101's homegrown messiah."
 * Saint Level 19: "Question: is there a God? And if so, does he give a shit about the rest of us? I was skeptical, but that was before a certain Saint from Vault 101..."
 * Last, Best Hope of Humanity Level 20: "All right, children. It's time for Three Dog to be honest with ya. Here it is, plain as day - I used to think we were all well and truly fucked. The good ole U.S. of A... ahhh, she's a mess. I had pretty much written us all off. But that was before a certain kid from Vault 101... I've always given it to you straight, have I not? For good or ill, Galaxy News Radio has been the voice of truth on these airwaves. So believe me when I tell you that I was wrong. Dead wrong. That kid from Vault 101 is the Last, Best Hope of humanity. We'll get through this, children. You just gotta believe. For now, listen close, as I share yet another of our friend's adventures." (later he just says "This just in, my friends. Looks like we've got an update on the Last, Best Hope of humanity himself/herself, the kid from Vault 101.")
 * Broken Steel add-on
 * Restorer of Faith Level 21: "Ugh... What's the matter kids? Feeling down? Low on vim, vigor, and the simple will to live? What you need is the latest news on the Restorer of Faith."
 * Model of Selflessness Level 22: "Just when you thought there was no charity, no good, no decency left in this world, everyone's favorite Model of Selflessness surprises ya."
 * Shepherd Level 23: "Fear not, my poor lost flock, hehehe, for the Shepherd from Vault 101 has come to guide you to the promised land! Listen to this!"
 * Friend of the People Level 24: "In this vicious yao guai eat yao guai world, the exploits of a certain Friend of the People are usually a cause for rejoice! Listen up!"
 * Champion of Justice Level 25:"We may not have superheroes--those two wackos near Canterbury Commons don't count--but we do have our very own Champion of Justice. Listen up."
 * Symbol of Order Level 26:"Our wasteland might be a friggin' mess--hence the name--but there's one person we've come to know as a Symbol of Order, and he's/she's been busy."
 * Herald of Tranquility Level 27:"Call him/her a Herald of Tranquility, that kid from Vault 101... usually righting any wrongs that cross his/her path. Here's a new update."
 * Light Bringer Level 28:"Only one person can bring a hint of sunshine to this dim and dreary wasteland. Children, I bring you an update on... The Light Bringer!"
 * Earthly Angel Level 29: "We may never get to Heaven, children, but at least we've got our own Earthly Angel walking among us. And I've got his/her latest exploits." 
 * Messiah Level 30: "Don't lose hope children; don't ever lose hope. The kid from Vault 101, th-the Wasteland's one true Messiah still walks among us. Just listen to this!"

Neutral Karma

 * Renegade Level 2: "And now the latest on that enigmatic Vault Renegade, who only recently stepped out of Vault 101 and into our lives."
 * Seeker Level 3: "So what's that brave little Seeker been up to? Here's the latest on the kid from Vault 101."
 * Wanderer Level 4: "Now, let's check out the latest on the Vault 101 Wanderer, as he/she, well, wanders."
 * Citizen Level 5: "Okay, children. I've got the skinny on the Capital Wasteland's newest Citizen. Curious? Of course you are. Check this out."
 * Adventurer Level 6: "It seems the lost little boy/girl from Vault 101 has become quite the Adventurer these days..."
 * Vagabond of the Wastes Level 7: "Got some news for you kiddies. Looks like that dude/chick from Vault 101 is still kicking. And now, a friendly update on the Vagabond of the Wastes."
 * Wasteland Mercenary Level 8: "Hey! So whatever happened to that kid from Vault 101? Huh? Ooh! Ooh! I know! Man, that cat/girl has turned into one hard-edged Wasteland Mercenary."
 * Urban Ranger Level 9: "Grow up in a hole, confined and bored? Hit the Wasteland! You, too, can be an Urban Ranger! And now, the latest on the kid from Vault 101."
 * Observer Level 10: "Now more on the kid from Vault 101, keeping that moral compass firmly grounded in gray. Angel? Devil? More like neutral Observer at this point."
 * Capital Counciler Level 11: "Neutrality, baby. That's today's lesson, taught by our own Capital Councilor. Maybe that vault door leads to Switzerland? Anyway, he/she's at it again."
 * The Keeper Level 12: "Now, an update on a certain crazy dude/chick from Vault 101. Let's call him/her the Keeper. The Keeper of promises, of secrets, of his/her own destiny."
 * Vault Decendant Level 13: "And now, a little story. A story about a boy/girl who climbed out of a hole. I'm talkin' about that Vault Descendent, of course. Here's the latest."
 * Pinnacle of Survival Level 14: "Never quit. Never stop believing. That's the story of the cat from Vault 101. Here's the latest on the very Pinnacle of Survival."
 * Urban Myth Level 15: "Special report! Da da dum dum, da da da dum dum! This just in -- The kid from Vault 101 is not just an Urban Myth ! Oh, he/she's real all right."
 * Strider of the Wastes Level 16: "You've seen him/her out there, haven't you, wandering the D.C. ruins, looking for adventure? The latest on Vault 101's very own Strider of the Wastes."
 * Beholder Level 17: "Ah, the kid from Vault 101. He/She hurts, he/she helps, he/she does whatever he/she damn well pleases. Sometimes just a watcher... a Beholder, if you will."
 * Wasteland Watcher Level 18: "He/She came from Vault 101... Friend? Foe? Or simple Wasteland Watcher? Here's an update on that kid from the hole..."
 * Superhuman Level 19: "I don't know how he/she's even still alive, but I've got an update on the kid from Vault 101. I swear, he/she must be Super-Human or somethin'..."
 * Paradigm Level 20: "Alive? Yes. Still wandering? Uh huh. One of the most powerful individuals in the Capital Wasteland? You bet your bobby socks, Susie. I'm talkin' about the kid from Vault 101. Just 19, and this cat/babe has been in some serious shit. And there ain't no sign o' stoppin'! Kid from the vault, if you're listening, I want you to know that you are, truly, a Paradigm of humanity. Keep on fighting, man/girl! And now for you other faithful listeners, here's an update on our friend." (later he just says "This just in, my friends. Looks like we've got an update on that Paradigm of humanity, the kid from Vault 101.")
 * Broken Steel add-on
 * Soldier of Fortune Level 21: "So, here's the question. How's that smooth operating Soldier of Fortune from Vault 101 getting along these days? Business, it would seem, is booming." 
 * Profiteer Level 22: "Ugh. Sometimes, in this cold and crazy world, you just wanna make a buck. Like that penny-pinching Profiteer from Vault 101. Here's the latest."
 * Egocentric Level 23: "I've got new reports on that wayward soul from Vault 101, the capital wasteland's infamous Egocentric, check this out"
 * Loner Level 24: "Now you'd think that Loner from Vault 101 would stay out of the spotlight, but I guess some people just can't help themselves."
 * Hero for Hire Level 25: "It shouldn't surprise anyone that the capital wasteland's most notorious Hero for Hire is in the headlines once again"
 * Model of Apathy Level 26: "If you're tired and nobody giving a crap, I'm afraid you've come to the wrong place. Remember ol 101, the very Model of Apathy. Well he's at it again."
 * Person of Refinement Level 27: "Looks like ol 101 has become quite the Person of Refinement, mostly by taking people's hard earned caps in exchange for anything"
 * Moneygrubber Level 28: "By now everyone knows the kid from Vault 101 is a no good selfish Moneygrubber but who knew he was keeping so busy, listen to this"
 * Grey Stranger Level 29: "Neither light, nor dark. Not good, nor bad. Just one truly walks down the middle of life's road. Here's an update on that Gray Stranger."
 * True Mortal Level 30: "Ahh, that kid from Vault 101. Only a True Mortal could get involved in so many adventures, make so many damn caps. Behold! The latest tribulation." 

Evil Karma

 * Vault Outlaw Level 2: "And now the latest on that enigmatic Vault Outlaw, who only recently stepped out of Vault 101 and into our nightmares."
 * Opportunist Level 3: "So what's that creepy Opportunist been up to, huh? Here's the latest on the kid from Vault 101."
 * Plunderer Level 4: "Want to know the latest on that heartless little Plunderer from Vault 101? Here's the deal."
 * Fatcat Level 5: "All right, faithful listeners, I know what you really want to know. What's that nasty Fatcat up to? Sharpening his/her claws, I bet..."
 * Marauder Level 6: "You know him/her, you hate him/her. (How could you not?) He/She's the malignant Marauder who oozed out of Vault 101. You'll never guess what he/she's up to now."
 * Pirate of the Wastes Level 7: "News flash! Listen up, children. Lock your damn doors. The Pirate of the Wastes is out there, wreaking havoc, wrecking lives. Here's the latest."
 * Reaver Level 8: "Question time, kids. You know what a Reaver is? It's a killer, a liar, a monster. In other words, it's that bastard/bitch from Vault 101. Check it out."
 * Urban Invader Level 9: "Man, am I getting sick of this little punk. From innocent vault kid to sicko Urban Invader. Here's the latest..."
 * Ne'er-Do-Well Level 10: "Okay, let's see. Anything new with that rancorous little Ne'er-do-well from Vault 101? Well, there's this..."
 * Capitol Crimelord Level 11: "Now more on the kid from Vault 101, living a life of unrepentant vice and violence. Jesus, he/she's like some kind of, of... Capital Crimelord."
 * Defiler Level 12: "I know, I know, you want the skinny on Mister/Miss Vault 101. Well here's a news flash - that merciless fucking Defiler is still out there, all right?"
 * Boogeyman Level 13: "Time again, my children, for chills and thrills, fears and scares. Do you know what that creepy Vault Boogeyman has been up to? Listen to this."
 * Harbinger of War Level 14: "Want peace and quiet? Good luck with that, kids. The name of the game is chaos, thanks to Vault 101's own Harbinger of War. Listen and learn."
 * Urban Superstition Level 15: "You don't want to believe it, I know. That kid from Vault 101, he/she can't be real. He/She's just some creepy Urban Superstition, right? Wrong."
 * Villain of the Wastes Level 16: "Yeah, you guessed it - time for another update on the Villain of the Wastes him/herself, that evil little bastard/bitch from Vault 101."
 * Harbinger of War Level 17: "You think all that shit between the super mutants and Brotherhood is bad? Here's the latest on the Harbinger of War himself/herself, that kid from Vault 101."
 * Destroyer Level 18: "So. Just when you thought it was crazy enough out there... Here's an update on the kid from Vault 101 who fancies himself/herself the Wasteland Destroyer."
 * Evil Incarnate Level 19: "I have a new theory. Vault 101 is actually Hell. Hear me out. I mean, that kid we all know and hate is Evil Incarnate, right? Here's the latest."
 * Scourge of Humanity Level 20: "And lo, the boy/girl did step forth from his/her shadowy hole, and proclaim himself/herself Scourge of humanity. If they rewrite the Bible, they really need to add that part. Why? Because that kid from Vault 101 is the worst thing to happen to our neighborhood since radiation sickness! Here's the latest news on Vault 101's evil progeny..." (later he just says "This just in, my friends. Looks like we've got an update on that Scourge of humanity, the kid from Vault 101.")
 * Broken Steel add-on
 * Architect of Doom Level 21:"So what's new with that master of disaster, that duke of destruction, that bad to the bone… Architect of Doom? Here's what."
 * Bringer of Sorrow Level 22:"You think you're sad now, children? Just wait till you hear the latest on the Capital Wasteland's very own Bringer of Sorrow. Cue the crying."
 * Deceiver Level 23:"If you've run into him/her, you know you just can't trust that despicable little Deceiver from Vault 101. And now, he/she's at it again. Take a listen."
 * Consort of Discord Level 24:"Now I know you're sick to death of hearing my horror stories, but what's a Three Dog to do when that Consort of Discord keeps causing so much mayhem?"
 * Stuff of Nightmares Level 25:"If you have trouble sleeping, maybe it's because that kid from Vault 101 has become the Stuff of Nightmares, and is out there, walking among us."
 * Agent of Chaos Level 26:"We all know the Capital Wasteland is an anarchist's wet dream, and a certain Agent of Chaos doesn't help matters much. Here's an update."
 * Instrument of Ruin Level 27:"If you've been wondering if that Instrument of Ruin from Vault 101 has been wreaking any new havoc, let me give you the latest scoop."
 * Moneygrubber Level 28:"By now everyone knows that the kid from Vault 101 is a no-good, selfish Moneygrubber, but who knew he/she was keeping so busy? Listen to this."
 * Demon's Spawn Level 29:"It's gotten to the point where that piece of shit from Vault 101 can't even be considered human. Am I right? Here's the latest on that Demon's Spawn."
 * Devil Level 30:"The Devil walks among us, children. Oh, he/she may look like us, but he/she calls Hell home. He/she is legion, and his/her deeds are legend. Like this one."

Behind the scenes

 * The Galaxy News logo appears originally in the introductory movie for Fallout. The popularity of Fallout, along with the distinctive style of the logo, led to the logo's adaptation into the brand symbol for Interplay, the original publisher of the game.
 * The radio broadcast featuring the adventures of Herbert "Daring" Dashwood is a reference to the 1930s radio program The Green Hornet featuring masked vigilante Britt Reid fighting crime with the help of his faithful manservant Kato. The program has subsequently been converted to films and a television series the latter of which featured martial arts superstar Bruce Lee. Lee's performance in the series often overshadowed Reid's; a fact that is parodied in the GNR broadcast.
 * Right after the Lone Wanderer fixes the antenna at the Washington Monument, Three Dog will announce, "You can't stop the signal", a line from Joss Whedon's Serenity.
 * "Trouble, oh we got trouble, right here in Rivet City!" is a reference to the fifties play The Music Man. In the play, the refrain to one of the songs is "Trouble, oh we got trouble, right here in River City!" - River City being where the play takes place.
 * "Your friendly neighborhood disc jockey" is a reference to the 1960s cartoon "Spiderman", in the intro it says "Friendly neighborhood Spiderman"
 * "Ding, dong, the Presidential asshole is dead!" is a reference to The Wizard of Oz. The original phrase is "Ding, dong, the witch is dead!".
 * "One small step backwards for man, one giant evolutionary rewind for mankind.." is a reference to U.S. astronaut Neil Armstrong's quote when taking his first step on the moon. The original quote is "One small step for man, one giant leap for mankind."

Bugs

 * With the Broken Steel add-on downloaded/installed with the 1.5 Patch, there is a chance that the radio station may disappear from the station list in your Pip-Boy. The same will happen with the Enclave station, even after Raven Rock is destroyed. Radios in the Wasteland will also refuse to play any sort of music, with only the light on the panel denoting that they are even on at all.
 * Sometimes, after the installation of Broken Steel, no radio in the Capital Wasteland (including the Pip-Boy's radio) will play the Galaxy News radio station, not even static. It will be completely silent at any distance from GNR building plaza. This changes, however, after replacing the dish on top of the Washington Monument, upon which the radio will begin playing normally again.
 * In the Spanish and Italian versions of the game "The Adventures of Herbert 'Daring' Dashwood" audio files are almost entirely in French. Some sentences will be in Spanish.
 * When Three Dog starts broadcasting the beginning of the good/neutral Karma Paradise Falls reports, he will abruptly skip to say "But Three Dog, isn't the selling of live human beings completely fucked up?" from the bad Karma report. Some lines from other bad Karma parts of the report may also be included.
 * When GNR is removed from your Pip-Boy (i.e. traveling to a DLC location), upon reinstatement Three Dog may repeat his announcement about having fixed his broadcast relay. This is most likely just an oversight by the developers, who have it set to play whenever the entity for Wasteland-wide GNR is enabled.

Broadcast errors
Skipping and Loop Premonition Misinformed
 * After Three Dog starts giving news updates involving the player's actions, he will stop announcing the songs he will be playing (third party fixes available).
 * This problem may repair itself if ever the station is removed from the Pip-boy's station list. For instance, visiting Point Lookout and returning to the Capital Wasteland can potentially cause Three Dog to begin announcing songs again.
 * Three Dog may mention the player's title but fail to deliver any quest-related news, skipping straight to generic news - e.g., if the player's rank is "Ranger of the Wastes", Three Dog will mention the "ranger of the wastes", but instead of following this statement with a quest-related news segment, he'll instead skip to saying "This is Three Dog with a bit of news!" and deliver a generic news piece.
 * This problem may repair itself after the player completes The Nuka-Cola Challenge.
 * Occasionally, reaching a level beyond 2 with good or bad Karma without completing any quests will result in Three Dog getting stuck in a news announcement loop (announcing that he has news several times in a row without actually delivering any).
 * Sometimes right when Three Dog says And now some music, he will restart his broadcast instead of playing a song.
 * If you hang out around the Megaton Ruins after blowing Megaton up, Three Dog will repeatedly say that he has news and announce himself, yet not give any news, eventually playing an episode of The Adventures of Herbert "Daring" Dashwood or some songs. This might even happen if you don't blow it up.
 * Three Dog will say he's going to play music and then will go straight into talking about the player.
 * Three Dog may stop broadcasting news stories about the player after the player reaches Level 20, but changing your Karma might make him broadcast them again. Downloading Broken Steel and increasing your level past 20 can also help. If Broken Steel has already been installed and finished, re-downloading the add-on may restart Three Dog's broadcasts (third party fixes available).
 * Three Dog may stop broadcasting quest-related news even before the player reaches Level 20. The trigger for this may be either installing the satellite dish on the Washington Monument, or reloading the game after a crash to desktop. This can probably be solved by changing your Karma level.
 * Three Dog impersonating President Eden, without saying the Ha ha, gotcha! Three Dog here joke.
 * Sometimes after the 'Waters of Life' quest, Three Dog will mention Dr. Li's escape and then refer to James as 'the boy's father' regardless of the Lone Wanderer's gender.
 * Any way that a female Wanderer ends Trouble on the Homefront is cut off mid-broadcast. Three Dog starts with The prodigal daughter's return didn't last all that long..., and immediately skips to a PSA.
 * On the PS3 Three Dog might always call the Lone Wanderer "The last, best, hope for humanity" even if he/she is above level 20.
 * Sometimes after 'The Superhuman Gambit', Thee Dog will only deliver half of the news, ending at ...the AntAgonizer and the Mechanist! Hey, I couldn't make this shit up if I tried.
 * The 4th episode of Herbert "Daring" Dashwood will skip the fourth and third last line of the script and go strait to the second last line.
 * After the Enclave arrives at the end of Waters of Life, Three Dog will stop mentioning news stories about the player. He will continue to announce the arrival of the Enclave, give public service announcements, and give news updates on the status of The Wasteland.
 * Prior to actually completing Take It Back!, Three Dog will give a long report on how Project Purity was founded by James, and then finally brought into operation by the Lone Wanderer. He will continue to talk about how the Brotherhood of Steel is working with Rivet City Security to push the water out through the caravans. This report was obviously meant to be announced once the player completed Take It Back!, but you might hear it shortly after your Pip-Boy found the GNR signal. This is apparently caused by installing the Broken Steel expansion (fix available).
 * Three Dog will keep repeating the story of the Lone Wanderer leaving Bryan Wilks in Grayditch if he/she chose to not find a home for him, even after he/she completes many quests after it.
 * There is also an incident where he will report about problems in Grayditch and then tell the story of the Lone Wanderer saving Grayditch. This might result from solving the quest without talking to Bryan Wilks first.
 * There seems to be a glitch where Three-Dog might refer to the Lone Wanderer as the opposite sex, claiming that "You, girl, are truly a paradigm of humanity" for a male character with neutral Karma (third party fix available).
 * Three Dog will refer to a level 17 bad-Karma character as a "Harbinger of War" rather than a "Fiend".
 * In the quest You Gotta Shoot 'Em in the Head, even if the Lone Wanderer opts to take the keys non violently, Three-Dog will still announce it as if he/she killed the keys' owners. This could be a result of lying to Crowley, however, as the rumor may have reached Three Dog that they were actually dead.
 * For many quests with multiple possible solutions/outcomes, Three Dog may report the wrong one.
 * Three Dog might continue to repeat broadcasts from a long time ago if they do not reflect the Lone Wanderer's current Karma level.

Gallery
Радио «Новости Галактики» (радиостанция) Radio Galaxy News (stacja radiowa)