Finish Temple of Trials

Finish Temple of Trials is the first quest in Fallout 2.

Quick walkthrough
{{chart| | | | | |!| | | | | this is very hard {{chart|data2|colspan_data2=22|data2=Take the plastic explosive from the clay pot near the chasm.|class=va-chart-body}}

{{chart|data2|colspan_data2=22|data2=Demolish the door in the northwest corner of the Hallway, using the plastic explosive.|class=va-chart-body}} {{chart| | | |,|-|^|-|-|-|.| }} {{chart|data2| |data3|colspan_data2=14|boxstyle_data3=width:200px {{chart| |,|-|^|-|.| | | |!| }} {{chart|data1| |data2| | |!| |boxstyle_data1=width:200px|boxstyle_data2=width:200px {{chart| |!| | | |!| | | |!| }} {{chart|data1| | |!| | | |!| |data1=Retrieve your items from the chest outside Cameron's chamber.|class=va-chart-body}} {{chart| |`|-|-|-|+|-|-|-|'| }} {{chart|data2|colspan_data2=22|data2=Enter the final chamber.|class=va-chart-body}}
 * data2=Speak with Cameron.
 * data3=Sneak past Cameron.|class=va-chart-body}}
 * data1=Defeat Cameron in hand-to-hand combat.
 * data2=Convince Cameron not to fight you.|class=va-chart-body}}

{{chart|reward|colspan=22|reward=Reward: 300-600 XP, 15 Karma, a jumpsuit and Pip-Boy 2000|class=va-chart-reward}} {{chart| | | | | |!| | | | | }} {{chart|quest|colspan=22|quest=Next quest: Retrieve the GECK for Arroyo, Find Vic the Trader|class=va-chart-quest}} {{chart/end}}

Detailed walkthrough
Enter the temple and the player character will find themselves in a hallway. Kill the ants and press forward, exploring the side rooms and corridors. Open the second door using whatever Lockpick skill available to the player character. Kill everything, loot the chests, pots and bones.

On the second map the Chosen One will probably start spotting floor traps. If he or she doesn't, they can walk to and fro to make it happen, unless they have a woefully low Perception. Should they have the patience, they can disarm the traps for 25 XP each. If one is reckless and sets off a trap, one can pick up the sharpened pole which nearly lodged in your chest (or maybe did). To avoid the traps altogether, keep to the right-hand wall. At one point the Chosen One is required to set an explosive charge (found in a tall pot nearby) in front of a door, which shouldn't be too difficult. Beware of the trap on the doorstep.

At the entrance to the inner sanctum the Chosen One finds Cameron, who represents their final test. There are three ways to get past him:
 * Fight him unarmed after a conversation (and without access to healing powder) for 300 XP.
 * Steal his key and unlock the door behind his back for 600 XP.
 * Talk him out of fighting (Intelligence 4 or more required and Speech must be tagged) for 600 XP.

Rewards

 * 600 or 300 XP
 * +15 Karma
 * Vault 13 jumpsuit
 * Pip-Boy 2000

Completa el Templo de Pruebas Przejście przez Świątynie Пройти через Храм испытаний