Strength

Strength is one of seven Primary Statistics in the SPECIAL system.

Fallout, Fallout 2, and Fallout Tactics
Modifies: Hit Points, Melee damage, and Carry weight

Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the minimum Strength requirements on weapons. You gain 25 lbs. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon.

Strength can be permanently increased by 6 points throughout both Fallout and Fallout 2.

Ways to increase Strength

 * Wearing T-51b power armor increases Strength by 3. Advanced power armor increases Strength by 4.
 * The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming the player can afford it (Fallout 1) or has found the appropriate module chip (Fallout 2).
 * Buffout temporarily increases Strength by 2.
 * Several Perks increase Strength. Adrenaline Rush raises Strength by 1 when the player has less than 50% health. Gain (Statistic) Perk can be used to boost Strength by 1. Some Perks raise Strength when checking for modifiers. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Weapon Handling boosts raises Strength by 3 for purposes of checking the minimum Strength needed to use a weapon.
 * The Bruiser Trait raises Strength by 2 but lowers the player's AP.

Fallout 3
Modifies: Melee Weapons skill, Carry weight, Melee damage bonus

Strength slightly increases melee damage and carrying capacity. Melee damage is at 1 damage for every 2 strength (+5 damage at 10) and carrying capacity is an added 10 for every point (+100 at 10). Strength does not affect unarmed damage, even though Iron Fist requires some strength. Unlike previous Fallout games, none of the weapons have a minimum strength requirement, and a character with 1 strength can use a minigun without penalties.

High Strength can be used to intimidate others when in a conversation.

Note that while at first glance the damage bonus seems minor at best, the damage bonus is applied after a weapon's base damage has been adjusted by the Melee Weapons skill and weapon condition. So, the damage bonus can be a very significant increase for much of the game. Moreover, even with maximum Melee Weapons skill and weapon condition, high Strength can still amount to a 10% or better increase in the weapon's damage (see specific weapon pages for specifics). This is basically equivalent to or better than a free perk. Moreover, multipliers on damage (from perks like Entomologist) also affect the bonus damage, in case there was any confusion.

Note:* Does NOT affect unarmed damage in any way (see discussion page).

Ways to increase Strength

 * Bobblehead - Strength found in Lucas Simms' house in Megaton, on a desk in the bedroom
 * Quest Perk Ant Might
 * Nerd Rage! perk
 * Intense Training perk
 * Various armor and clothing
 * Buffout
 * Buffout effects do not stack. Buffout can be combined with Alcohol for a 30lb carrying bonus.
 * Alcohol beverages
 * Alcohol effects do not stack. Alcohol can be combined with Buffout for a 30lb carrying bonus.
 * Ant Nectar
 * Combined with Buffout and Alcohol, you will have a 70lb carrying bonus

Fallout: New Vegas
Strength in New Vegas modifies Melee damage, Carry weight, Melee Weapons skill and which weapons you're strong enough to use. If you don't meet the strength requirement of a weapon then you will be less accurate (for ranged weapons), or hit slower (for melee/unarmed weapons). You can reduce the strength requirements of weapons by two if you take the Weapon Handling perk.

Ways to increase

 * Strength Implant +1 for 4.000 Caps by Dr. Usanagi at the New Vegas Medical Clinic
 * The Spineless special perk; +1 Strength
 * The Reinforced Spine special perk; +2 Strength (giving up the above Spineless Perk)
 * The Intense Training perk
 * S.P.E.C.I.A.L. Bonus point ending Lonesome Road
 * Nerd Rage! perk (temporary based on low HP)
 * Solar Powered perk (temporary outdoors during daytime)
 * Armor or clothing.
 * +1 STR Lobotomite jumpsuit, Courier duster
 * Power Armor +1 STR: T-51b power armor, Brotherhood T-51b power armor, Remnants power armor, Scorched Sierra power armor
 * Power Armor +2 STR: T-45d power armor, Brotherhood T-45d power armor
 * Consumables
 * +1 STR Food: Brahmin Steak, Bighorner Steak, Mole Rat Stew, Cook-Cook's Fiend Stew
 * +1 STR Drink: Beer, Vodka, Scotch, Wine, Whiskey, Battle Brew, Rum & Nuka, Jake Juice also the irradiated and Dixon's varieties
 * +2 STR Drink: Moonshine, Wasteland Tequilla, Sierra Madre Martini
 * +3 STR Drink: Large Wasteland Tequilla
 * Chems: Ant Nectar +4 STR, Buffout +2 STR

Temporary Debuffs

 * -1 STR Food: Radroach Meat, Rat Meat, Giant Rat Meat, Mole Rat Meat, Strange Meat, (irradiated) Gecko Meat
 * Chems: -1 STR Super Stimpack (3-4m)

Level names and statistics
Similar to Fallout 3, while at first glance the damage bonus seems minor at best, the damage bonus is applied after a weapon's base damage has been adjusted by the Melee Weapons skill and weapon condition. So, the damage bonus can be a very significant increase for much of the game.

In addition, with the changed use of Damage Threshold instead of Damage resistance as an armor mechanic, the bonus damage from Strength can significantly increase the DPS of low-damage, high-attack-rate weapons against unarmored targets (such as the Katana).

Gallery
Siła Сила Strength