Shady Sands (Fallout)

Shady Sands is a city in the Core Region, the Capitol of the New California Republic and the biggest urban area made from scratch in the post-nuclear United States. It was founded in 2142 by one of the groups that emerged from Vault 15. It was jumpstarted using the GECK, allowing the dwellers to estabilish a self-sufficent community and erect sandcrete buildings.

Fallout era
By 2161, it was a small, thriving settlement, completely self-sufficent, as they managed to adapt some of the wasteland soil to support crops (corn and cabbage primarily), drill a well to provide them with water and even estabilish a Brahmin herd. They kept mostly to themselves and were big enough to deter most of the problems the Wasteland presented, primarily Khans and Radscorpions. Both of these threats slowly escalated, as Radscorpions were becoming more and more numerous and aggressive, while the raiders seemed hell bent on bringing them excitement at any cost. Their agriculture, while working, was lacking as well.

These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. Initially distrusting, the inhabitants quickly warmed up to the hero as he got rid of the radscorpions and later saved Tandi, Aradesh's daughter, from fates worse than death at the hands of the Raiders.

Many denizens of Shady Sands followed Dharma.

By 2241, Shady Sands has become one of the major towns in the Core Region and the capital of the New California Republic led by Aradesh's daughter, Tandi, and was most often referred to as "NCR" itself.

Appearances in games
The town is typically the first settlement after Vault 13's caves that a player visits. This is due to its close proximity and location that's in the path between Vault 13 and Vault 15, the vault the player is advised to travel to at the start of Fallout 1.

Two of Fallout 1's "talking head" characters, Tandi and her father Aradesh, are from here.

It appears in Fallout 2 as "New California Republic".

In Fallout 3, Shady Sands are mentioned in GNR radio broadcast where the radioplay character Argyle refers to a trick known as the "Shady Sands Shuffle", which is using one's skill at picking pockets to deposit a live hand grenade in the victim's back pocket.

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