Mod:Fallout: The Frontier/The Most Dangerous Game

The Most Dangerous Game is a side quest triggered upon asking Mod:Fallout: The Frontier/Alexander Warren|Alexander Warren if you can join the lodge.

Quick walkthrough

 * Speak with Alexander Warren and ask to join the Hunter's Lodge
 * Hunt the rabbits and foxes
 * Speak to Alexander
 * Hunt the Bullthorns
 * Speak to Alexander
 * Hunt the wastelander and decide his fate
 * Join Alexander for Dinner
 * Kill all of the hunters and dogs
 * Speak to Charles who will declare you the new owner of the Hunter's Lodge

Detailed walkthrough
Upon entering the Hunter's Lodge, the player will be greeted by Alexander Warren, the current owner of the lodge. If the player asks to join the lodge, Alexander will say that they must join him and the other hunters on a hunt to prove their skills. If the player accepts they will be brought to the enclosed hunting grounds in the back of the mansion and the quest will begin.

Alexander will explain the rules of the hunt before the player is let loose in the grounds to hunt the released game. During the hunting scenes, the player will be competing alongside Alexander as well as three other hunters—Scarlet, Ingvar, and Roland—to kill all the creatures in the grounds. Icons in the top left corner of the screen will indicate how many creatures are left in each round. There are three stages to the hunt:


 * The first stage is hunting rabbits and foxes. They are not hostile and will not attack the player, so it is just a matter of tracking them down. There are eight in total.
 * The second stage is hunting bullthorns. Unlike the previous round, the bullthorns are hostile and will run after the player and the other hunters. There are five in total.
 * The third stage is hunting an unnamed wastelander. Before the round begins, he will act terrified, asking the group what they want from him before running off into the grounds. After he leaves, Alexander will express that hunting intelligent prey is the most invigorating type of hunting. After the player responds, Alexander will begin the hunt and all the hunters will move into the grounds. The wastelander can be found hiding behind a tree walking in a straight line away from the lodge, where he will be surrounded by all of the hunters. Alexander will express disappointment that the wastelander did not offer more of a challenge. Before the hunters can attack, the wastelander will initiate dialogue with the player and beg them to stop the other hunters. From here the player is given a number of options for how to resolve this portion of the quest.
 * Let the hunters kill the wastelander or kill the wastelander before they approach.
 * Speak to Alexander and ask him to let the wastelander go. Alexander will begrudgingly agree and the wastelander will run off.
 * Attack the hunters.

If the last option is not chosen, Alexander will speak to the player again and invite them to dinner at the lodge. After the player sits down at the dinner table, Alexander will speak to the player. Depending on how well the player performed during the hunt, Alexander will either compliment their skill as a hunter or tell them they are not cut out for the hunter's lodge. Regardless of this, however, Alexander will deny the player's request to join and ask them to leave. Once the player passes through the doorway to the dining room, they will be knocked unconscious. Alexander then reveals that he knows who the player is and is interested in hunting the legendary Courier 6.

The player will then wake up in a cage in the back of the mansion will all of their items removed and their armor replaced by slave rags. Once the cage opens, the player will have five minutes to prepare by gathering weapons and avoiding traps around the hunting grounds. The time remaining will periodically show in the top left corner of the screen. There are a number of helpful items scattered around the grounds for the player to find and use:


 * A combat knife can be found in a wooden structure straight across from the mansion.
 * Along the edge of the grounds there are a few graves marked by a cow skull and a hunting spear. The spears can be picked up and used.
 * On top of a hill at the back end of the grounds there is a collapsed wooden shack with a brick and a service rifle with 20 rounds.
 * (there are much more, add them if you find them)

Once the timer reaches zero, the hunters will begin pursuing the player. Each hunter has a different method for attacking that make them tricky to deal with.


 * Roland will usually be the first to find the player since his four dogs will run directly toward them as a pack. The dogs can be dealt with fairly easily with ranged weapons, going down in a few shots, but Roland himself is harder to defeat. He has a large healthpool and carries a unique, powerful shotgun that can quickly kill the player.
 * Ingvar will only use melee weapons to hunt the player. He carries a unique blade that deals high damage with additional chance of knockdown and poison and wears unique armor with a DT of 8. Because of his lack of range, the player can easily best him by shooting from a distance or running from him while dropping frag mines that they have picked up.
 * If the player hasn't already shot at her, Scarlet will approach the player and initiate dialogue. She will offer an alliance against Alexander where she and the player will both share the Hunter's Lodge. If the player at any point calls her out for lying, she will attack them. If the player agrees, Scarlet will immediately betray the player and stun them with a flashbang effect before calling them a loser for falling for such an obvious play. Scarlet carries a lancer that deals bonus limb damage.
 * Alexander Warren will have a stealth field active for the duration of the hunt. He can shoot the player from long distances, making him tricky to spot before he starts attacking. He usually stays near the entrance to the lodge.

After all four hunters have been killed through any method, a notification will pop up saying that the Hunter's Lodge can now be used as a player home and companions can be sent there to wait. The player will also be given the Dangerous Game perk. The player will then be told to speak to the mansion's butler, Charles, who will declare his service to the player and recognize them as the new owner of the lodge. After speaking to Charles, the player can collect their items from a storage chest inside the lodge, which will complete the quest and reward the player 1440 experience.

After completing The Most Dangerous Game, speaking to Charles again will give the option for the player to begin the Lost Treasure quest.

Rewards

 * 1440 XP
 * The Mod:Fallout: The Frontier/Dangerous Game|Dangerous Game Perk
 * The Hunter's Lodge as a Player Home