You'll Know It When It Happens

You'll Know It When It Happens is a main quest in Fallout: New Vegas.

Synopsis
Aaron Kimball, President of the New California Republic is visiting Hoover Dam to improve morale among his troops. Naturally, the NCR seeks to keep their President safe while he's in a war zone and their political leader, but Mr. House wants Kimball alive for a different reason: he posits that as long as Kimball remains alive, he remains a scapegoat for House, meaning the NCR public will blame him, and not New Vegas, for the NCR defeat at Hoover Dam.

Detailed walkthrough
The Courier will be directed to speak with Ranger Grant in order to make preparations. Speaking to him will trigger a waiting period, after which it will be time for the speech. He will allow the player character to make a security sweep before the speech begins. If the player character is not in good standing with the NCR he will not give the Courier the itinerary for the speech and the player character will not be allowed to draw their weapons even if intending to kill the sniper or engineer. The Courier may ask Grant for access to all areas of the dam in order to do a proper search. At this point, the player character may either complete the optional objective or skip to the speech.

Optional
Investigate the area for clues. There will be no waypoints to direct the player character, so they must locate them independently.
 * On the second floor of the visitor center, one can talk to Allison Valentine, who is looking for her engineer friend who has been missing for several hours.
 * The engineer's bloodstain can be found in the supply closet in the Hoover Dam visitor center, on the first floor behind the staircase. It requires a Perception of 6 to examine.
 * Hack the computer terminal (one will need 50 Science ) in the visitor center to discover an unauthorized access ID (Sgt. Macovitch). The terminal is unowned, so the soldiers will not become hostile.

Note: If one has Boone as a companion, walking up the ramp on the visitor center exterior towards Ranger Grant will cause him to say something about if he were the sniper, where he would shoot from. He'll tell the Courier three locations (the last two ideas of his are correct):
 * The ridge to the left of the road.
 * The tower behind the stage.
 * The roof of the visitor center.

The speech
Once the Courier speaks to Ranger Grant again, the president's speech will begin. Kimball's vertibird, Bear Force One, will land on the roof of the visitor center. Kimball and four Rangers will disembark, then move to the stage for the speech. In order to hear the entire speech, each assassination attempt must be dealt with quickly and covertly. Alternatively, there are opportunities to scuttle the speech early to get the president to safety.

Keep in mind that even if the Courier has asked for and received clearance to enter "all areas" from Grant, entering the backstage area or going onto the stage with the president will cause the NCR to become hostile.

There are three different assassination attempts:
 * A bomb is placed on the vertibird by an engineer;
 * A sniper, dressed as an NCR Ranger, will appear atop the guard tower behind the stage set up for the speech;
 * A Legion soldier, disguised as an engineer, will run to the president and try to assassinate him with a knife. If the Courier speaks to Ranger Grant and tells him about any of the above two attempts, this can not be avoided.

If the player character has received this quest from Yes Man or Mr. House, the staircase leading to the roof of the visitor center will be locked. So long as one is in good standing with the NCR and has asked Ranger Grant for access to all areas, the player character can go up using the ladder on the outside of the building. Private Jensen will be guarding it, so an NCR disguise might be necessary to bypass him. A disguise can be found in the storage closet underneath the stairs in the visitor center. The player character can also talk their way past him with a Speech skill of 50. The same can happen if the Courier has a mixed relationship with the NCR even if one has attained this quest through the NCR.

Once on the roof, depending on how quickly one gets up there, they may see an engineer tamper with the vertibird. "Activating" the vertibird will result in the Courier examining it and revealing that a bomb has been planted on it. An Explosives or Repair skill of 50 is required to remove it. Failing that, one will need to get the detonator from the engineer. This can be done before or after the arrival of the sniper. He will head into the crowd watching the speech, so one will need to find him.

He can be found on the southern side of the podium. The engineer in question is the only one who will talk to the player character and is the only one who does not clap during the speech. He will also move around occasionally, as noted in some cases. If one has Rex in their company, he will detect the Legion engineer in the group, growling at him to point him out. Talking to the engineer will turn him hostile, thus canceling the speech. If the player character has the Animal Friend perk, they can take the search dog from the Ranger in front of the visitor center. The dog will also sniff out the disguised engineer.

Whether or not the Courier has been able to defuse the bomb, they will still need to stop the assassin at the guard tower. The player character will see him throw the real guard off the guard tower and take their place, unless the Courier is already there, in which case he will attack both the player character and the real guard on the spot. If the Courier missed the event, there are several ways to tell if the assassin has arrived. First and foremost, the Ranger's body will be on the ground in front of the tower. It can be examined to determine that the Ranger was killed recently, but cannot be looted until after the quest is completed. Second, the assassin, though dressed similarly, has a visible face. The Ranger wears a face wrap. Finally, the Ranger will remain in position near the radio on the tower, while the assassin will pace back and forth. About halfway through the speech, the assassin will line up his shot, firing after a few seconds.

Finally, the Legion engineer may attempt to stab Kimball personally. This won't happen if the Courier covertly disables the bomb since the engineer will still try to detonate it. Assuming he does attack, killing him will result in the final assassination attempt failing. Kimball will return to his vertibird and depart, completing the quest.

Alternate completion methods
There are a few other methods with which one can end this quest. Each of these methods yields a different ending to the quest. Note that, no matter which way the quest is solved (as long as NCR doesn't turn hostile), one will receive the Eureka! quest (if the Courier is siding with the NCR). All of them involve canceling or interrupting Kimball's speech.
 * One can speak to the engineer before the vertibird even lands; he will respond aggressively, and the Courier can lead him to attack by expressing their suspicions and offering to call the MPs or take him away oneself. Kill him and the speech will be canceled, the vertibird leaves and the quest is completed, even though Grant won't talk to the player character. The vertibird at least needs to be visible for this to work, as the engineer will simply respond as any other engineer would prior to its appearance.
 * The player character can report the existence of either the bomb or the assassin to Grant, provided one has dealt with one or both already. The player character does not need to disarm the bomb to report it in, merely find it, but they will need to kill the assassin to report him in. Once reported, Grant will cancel the speech and usher Kimball to safety by various means.
 * If both the sniper and the bomb have been dealt with, it will trigger a scripted event where the engineer attempts to stab Kimball, only to be killed by the Rangers.
 * Disabling the bomb and reporting it without getting rid of the assassin will cause him to take a shot at Kimball, only to miss and hit a Ranger instead. Kimball will flee to safety. This is an easy way to obtain the NCR Ranger combat armor, provided one is sneaky enough to loot it without being seen. The NCR soldiers will turn hostile if they catch the Courier. One can also use an NCR disguise to get on stage without suspicion.
 * Reporting the assassin without disabling the bomb will cause Grant to sweep the area again, causing him to find the bomb and defuse it. The engineer will also try to kill Kimball, so be ready to kill him first, as nobody in the crowd will stop him.
 * If the player character talks to the assassin on the tower after he pushes the ranger off, they can question him about it. He will then suggest going down there, but if the Courier tells him not to, he will turn hostile. After he is dead, if one reports to Ranger Grant via the radio on the tower, tell him what happened and he will evacuate the president. As long as one has not completed the optional objective with the dead engineer, the engineer won't stab Kimball and the bomb won't go off. Kimball will then fly off and the quest will mark complete. This can be done even if the bomb has not been defused.
 * The Courier can pickpocket the engineer and steal the redundant failsafe detonator that he has in his pocket. After that, they can show their findings to Grant. He will send two Rangers to arrest the engineer. Before the Rangers come to arrest him, it is scripted that the engineer will take a knife and kill one of the Rangers before another shoots him dead. The speech will be canceled and the quest will be successfully completed.
 * The simplest way to complete this quest is to disable the bomb placed on the vertibird, don't report it to Ranger Grant, and subsequently kill the Legion sniper. The speech will go on normally, and the engineer won't try to assassinate the president with a knife, assuming the bomb is still in place.

Behind the scenes

 * After killing the Legion sniper on the guard post and using the radio to report to Grant, one of the dialogue options ("Everything's fine up here, thank you. How are you?") is a reference to a line spoken by Harrison Ford's character Han Solo in Star Wars Episode IV: A New Hope when he is questioned by Imperials over the intercom.
 * A majority of this quest was implemented by Charles Staples.
 * The name is a reference to a song by the popular singer Frank Sinatra, You'll Know When It Happens similar to many other quests in Fallout: New Vegas.
 * The president's vertibird is named "Bear Force One," which is a pun on the president of the United States' aircraft "Air Force One" and the NCR's coat of arms featuring a two-headed bear.