Fallout: New Vegas Apparel

Legend
Note: Unique apparel is highlighted with a darker background.
 * Name: The name of the gear in question; usually what appears on your Pip-Boy.
 * DT: This is the Damage Threshold of the gear. It is the amount of damage you can expect the armor to absorb before the user suffers hit point loss. This would replace the Armor Class mechanic from previous titles.
 * Weight: How heavy the item is, adding to your Carry Weight.
 * Value: How much you can expect to sell the gear for, assuming the merchant is buying your items at 100% of their value.
 * Health: This is the hit points of the gear when in full condition. It shows how tough it is.
 * Quest: Whether the gear is a crucial part of a main or side quest.
 * Limit: Whether the gear is in limited supply.
 * Effect: Whether the gear has any positive or negative attributes that affect gameplay.
 * Faction: Whether the gear acts as a disguise towards one or more factions.

Clothing
Most wearable items that are classed as clothing (such as hats and eyewear) cannot be repaired by merchants that offer repair services. This requires the player to either use compatible clothing in the item's class or select the Jury Rigging perk to repair clothing items.
 * Unique apparel is highlighted with a darker background
 * The player will be dressed as White Glove Society if wearing both pieces of marked &#42; equipment.

Light

 * Unique apparel is highlighted with a darker background

Medium

 * Unique apparel is highlighted with a darker background

Heavy

 * Unique apparel is highlighted with a darker background

Glasses

 * Unique apparel is highlighted with a darker background

Hats

 * Unique apparel is highlighted with a darker background

Helmets

 * Unique apparel is highlighted with a darker background

Other

 * Unique apparel is highlighted with a darker background
 * The player will be dressed as White Glove Society if wearing both pieces of marked &#42; equipment.

Bugs
Most power armor or other large clothing items will glitch through chairs or benches when sitting down. Shoulder pieces of the armor may also be displaced. It is also common for rifle-style weapons to sink through the back of some armors, such as the NCR Ranger combat armor.