Enclave Department of the Army

Main article: Enclave

Overview
According to Fallout Bible the Enclave army is composed of hundreds of soldiers armed with advanced versions of Power Armor and guns, that rival the Brotherhood of Steel.
 * It seems the Enclave army consists of 200-900 soldiers (comparable to contemporary US Army battalion with 300 – 1000 soldiers).
 * Company is probably the highest grade unit organization. It is not certain how much crews have the Enclave companies, however the smallest contemporary US Army company has 62 crews.
 * 83 Enclave troops can be encountered on the accessible levels of the oil rig and 30 – at the Navarro Military Base, which is faction of 13-57% total Enclave soldiers.
 * Significant number of women serves in the Enclave army (eg. Navarro Base Commander or vertibird crew in New Reno).
 * External recruitment for lower posts is possible (eg. at understaffed Navarro Military Base), may be after some reconditioning. According to one of Navarro technicians external recruits (subversives) are not entitled and not able to pilot vertibirds probably.
 * According to Fallout Bible soldiers loyalty was reinforced by Presidential Directive through various conditioning and testing programs. Reconditioning center, mentioned by the President, is located on the oil rig probably.

Main command and Central Head Quarter
On the one hand it could be the same thing, on the other hand CHQ could be supportive unit for main command or even it can be all armed forces present on the oil rig. Features:
 * main command – name used at PoseidoNet by the Enclave troop,
 * CHQ – col. Sanders’es holodisc addresse.
 * usage of PoseidoNet - main command uses Enclave Vault-Research Control station connected to PoseidoNet, linked with Navarro computer station and Gecko Reactor computer station. Notice concerning another big Enclave computers: 3 technicians for the oil rig reactor computer purposes – Atomic Energy Commission, 3 technicians also for Navarro Military Base main computer purposes.
 * Col. Sanders, the oldest known the Enclave officer, CO during Mariposa Military Base excavation (and may be during other large field operations) – was subjugated to CHQ [notice: (1) he has higher rank then US Chemical Corps head, (2) in the contemporary US Army a colonel typically commands brigade-sized units (3000 to 5000 soldiers) - it seems col. Sanders could be the highest rank the Enclave field officer].

Internal security
Internal counterpart for externally used verti-assault squads. Subordinated to main command.

Air forces support
Two kind of specialists are present:
 * Air traffic control (notice: 2 crew in Navarro: military technician and US Chemical Corps members-like uniformed technician),
 * Communication (notice: 2 US Chemical Corps-like uniformed technicians in Navarro),
 * Maintenance (notice: 3 soldiers in Navarro), however vertibird maintenance do not have to be subjugated directly to CHQ (eg. there were verti-assault unit and “flyboys”).
 * military specialists - mechanics and technicians,
 * 1st and 2nd grade technicians, uniformed US Chemical Corps members-like.

Engineering
According to Fallout Bible they are called built crews or construction crews. It is not certain, if it is service branch, unit, subunit or civilian part of the Enclave. Its known activities were mainly connected with civil engineering, eg.:
 * building of Navarro Military Base (adaptation of prewar Poseidon facility),
 * excavations of Mariposa Military Base and may be some explosives handling there,
 * adaptation of Vault 13 for deathclaws purposes.

US Armed Forces executive branch
Counterpart for prewar US Army and US Marine Corps.

Enclave Control Company
Enclave Control Company (ECC) is the only unit responsible for perimeter defense (very likely it is Navarro Military Base perimeter defense). All its known troops are equipped with Advanced Power Armors. Company consisted of: One of Enclave Patrolmen KIA at Mariposa Military Base and probably one of ECC officers was cap. Pickard (notice: at the contemporary US Army captain commands company-size unit).
 * sgt. Granite squad of 4 experienced troops (200 hp), armed with Pulse Rifle, Turbo Plasma Rifle, Gatling Laser and Plasma Grenades - probably support or heavy weapons squad, in Fallout 2 ending part used as ad hoc support on the oil rig,
 * probably - sgt. Bracks squad of 9 troops, called Enclave Patrolmen, lost in the Mariposa Military Base, armed with Cattle Prods, energy pistols, Plasma Grenades and probably Plasma Rifles and Laser Rifles also.
 * probably light teams of 4 experienced troops called Enclave Patrols (150 hp), encountered on Navarro perimeter; more rare but still possible are 8 troop squads - 2 light teams in fact; light teams are armed with advanced one hand weapons only, like Pulse Pistol, Plasma Pistol and Gauss Pistol, HK G11E.

According to Fallout Bible Melchior, miner form Redding, was kidnapped to work during Mariposa Military Base excavations by the Enclave patrol (according his son he went away with some man dressed in metal clothes), however miners there were delivered by assault squads.

Verti-assault unit
Highly mobile long range assault unit. Because of security purposes the Enclave main command can send verti-assault squad even to as distant place as Gecko. Verti-assault unit is at least platoon size and consisted of at least 2 squads. It was stationed on the oil rig and was absent in Navarro. Its troops are equipped with miniguns (according to Fallout 2 intro) and plasma weapons (according to the Enclave main command, similar to Navarro outdoor guards). Known verti-assault operations were connected with the Project (providing FEV Curling-13 test objects). It was: It is certain, that verti-assault unit uses at least one aircraft and consists at least of two squads, however one squad = one vertibird rule is possible also. Verti-assault unit should consist of at least 14 crews: CO, his sergeant and two six troop squads.
 * seizing of Vault 13 - at least 2 verti-assault squads present according to  Fallout Bible and at least 1 vertibird and 6 troops with 3 miniguns present according to Fallout 2 intro,
 * destruction of Arroyo - at least 2 vertibirds present according to Hakunin.

The oil rig guard unit
Guard unit particularly provides security for Test Subject Holding Level (Detention Cells). This unit is located at separate barracks on the docks level (Entry Levels). All guards are equipped with Power or Advanced Power Armors. Presence of at least seven teams is possible – teams Bravo and Gamma referred at floating texts, teams Alfa, Charlie, Delta, Echo, Foxtrot teams should be present also (it seems the oil rig guard unit is a company or a large platoon).
 * Guard Barracks Level:
 * bedroom - squad of 8 less experienced guards (150 hp) equipped with Power Armors and Gauss weapons and 2 troops equipped with Advanced Power Armors (200 hp),
 * storage crew and gym – 2 guards equipped with Power Armors and Super Sledgehammers, a guard equipped with Power Armors and Power Fist (140 hp),
 * armory, boots room and other rooms – 9 guards (200hp) equipped with Advanced Power Armors and mainly big energy weapons,
 * 7 security bots,
 * Detention Cells Level - 8 guards (200 hp) equipped with Advanced Power Armors, 6 bots,
 * total 24 bots in the known parts of the Enclave, including 13 bots present on Guard Barracks and Detention Cells Levels.
 * 2 dead unarmed Enclave Guards at crashed vertibird at Klamath canyon (Jul 2241), one of them – burned, accompanied by damaged Mr. Handy.

Vertibird unit
Aka “flyboys”. Hypothetical transport unit with other then verti-assault duties. There are 3 undestroyed aircrafts encountered in ‘’Fallout 2’’- 2 at Navarro and 1 in New Reno. One of vertibirds in Navarro is probably inoperable [notice: according to the Enclave main command inoperable is something called “unit three”]. Navarro vertibirds purpose is unknown - there is no Mr Handy bots and there is no verti-assault squad. Total vertibirds number is unknown. On the one hand it should be enough to transport even 1000 Vault 13 dwellers from Vault 13 to the oil rig during one day and to keep stand-by at least one verti-assault squad. On the other hand there is not enough aircrafts to propel FEV over the mainland (Chosen One’s conclusion). Vertibird range is at least 175 miles distance between the oil rig and Navarro. Accessible are Klamath, Redding, Gecko, New Reno and Vault 13 also. Other transport issues were:
 * service for Mariposa Military Base excavations,
 * emptying of Arroyo,
 * deathclaws and built crews transfer to Vault 13,
 * transport provided to Secret Service – huge Horrigan and 2 or 5 other agents (3 known events),
 * barter with Salvatores family, possible everyday, performed by vertibird crew consisted of 2 women soldiers equipped with Pancor Jackhammer and unarmed Mr Handy. According to Chosen One New Reno run is not pleasant duty - probably because Enclavers don't like the mainland (according to floating texts).

Navarro Military Base
Built for vertibird refuel purposes. Air Traffic Control, Communication Center and Maintenance are present there also. Base Commander is responsible for security of tanker staying in San Francisco docks (FOB). There is total 40 crew, including 30 troops. Not fully staffed Navarro guard unit (probably platoon) consists of: In contemporary US Army platoon is usually commanded by Second Lieutenant, however because of Base Commander responsibility she can be higher rank also. According to Fallout Bible no one knows what happened to Navarro after Fallout 2 - with the destruction of the Enclave, the base may not have been able to maintain itself for more than a few months before needing to move on or change its operations. It's unlikely that the BOS seized it after the events in F2 because they didn't have a strong military presence up North at the end of F2. They would have been interested in taking it, however - although they would have suffered serious casualties.
 * outdoor squad of 11 guards equipped with Advanced Power Armors and Plasma Rifles, led by Drill Sergeant,
 * indoor squad of 10 guards equipped with Combat Armors.

US Chemical Corps
US Chemical Corps (USCC) was US Armed Forces service branch. It was commanded by lt. col. dr. Charles Curling [notice: in the contemporary US Army a lieutenant colonel typically commands a battalion-sized unit (300 to 1000 soldiers)]. There are 16 generic researchers present on the oil rig, dr. Schreber at Navarro and deserted dr. Henry in Shady Sands. US Chemical Corps known works were:
 * the Project – creation FEV Curling-13 lethal virus; human samples were obtained from the Vault behavioral project; probably it was also purpose of chems exchange with the mainland,
 * Horrigan experiment – FEV inoculated object features are 999 hp, chemically increased intelligence, End Boss Plasma Gun 3 x 30-70 dmg, End Boss Knife 15-30 dmg; after a few horrifically successful field tests, Horrigan becomes the Enclave's solution to numerous sticky problems (once again he became Secret Service agent),
 * deathclaw experiment – since 2235 the Enclave has experimented on deathclaws, attempting to create special fighting units for waging war in hostile environments, animal handlers were used there; deathclaw pack at Vault 13 consisted of 7 mature and 2 immature deathclaws, 12 egg shells were present there also; one deathclaw was tested in Navarro (Xarn);
 * Goris development: 134->187 hp, 1-30 -> 1-47 dmg, IN 5->8,
 * other intelligent deathclaws features: hp amount, dmg: Thearn, Valdis - claw 3-4, Gruthar, Dar, Xarn - claw 5-10 dmg,
 * cyber-genetics experiments concerning K-9 and Robodog units, performed by dr. Schreber and dr. Henry:
 * inexperienced K-9 features:
 * inexperienced Robodog features:
 * according to Fallout Bible:
 * it is possible that the wannamingos were old Enclave experiments or even experiments from before the Great War,
 * in 2198 the Enclave worked on various new technologies, including Power Armor variations; none of these were much of an improvement over the conventional old school Power Armor, and some were actually worse; in 2215 under Presidential Order, the Enclave scientists begin to work on an upgraded version of Power Armor; many prototypes are developed and tested; in 2220 the Enclave scientists develop a reliable version of the Mark II Power Armor.

Navy issues

 * Despite of fact, that Pacific Fleet was directed there before the War, the oil rig should have own defending naval task force, similar to contemporary aircraft carriers task forces.
 * Chinese fleet remnants are possible also, the example is submarine present in San Francisco.

External defenses
Guns connected with naval IFF system, mentioned by tanker captain - air defense and anti-naval defense were possible, probably similar to another known turrets, like:
 * 5 mm JHP dual miniguns at Sierra Army Depot and .223 dual heavy miniguns inside the oil rig (eg. used for close airdefense),
 * plasma turrets at Navarro,
 * heavy laser turrets in the Vault City.

Navy facilities

 * naval IFF system,
 * empty docking place for PMV Valdez on the oil rig, empty, huge docking area prepared for tankers fleet, no sailors encountered on the oil rig,
 * no coast & docking facilities in Navarro.

Emergency Defensive Systems
It is not certain what part of US Armed Forces or who, besides the President, is in charge with Emergency Defensive Systems. It is possible, that this is one large defensive system together with the oil rig external defenses. At least 15 security turrets, that wielding heavy dual .223 miniguns with 800 pieces of ammunition, are possible to encounter on the known oil rig levels. It is part of counterinsurgency procedure, controlled by the President and accessible from Data Plex SmarTermminal at the Entry Level. Possible security level turrets status is:
 * Armed Alert
 * Normal
 * Deactivated Maintenance

Security override options controlled by the President are:
 * Counter Insurgency – in the event of armed rebellion, Presidential Security keycard allows defensive systems to be turned on all, previously loyal, but now threatening units within an area. Defensive systems are programmed to attack most dangerous foe first. Operational - Entry levels only.
 * Emergency Defensive System Shutdown – temporarily shuts down active security systems on a level by level basis. Shutdown starts deep diagnostic.

Example of field operation - Mariposa Military Base excavations
According to Fallout Bibile on July-August 2236 the Enclave scientists and chemical corps scour the remains of Mariposa, while assault squads comb the desert for slaves they can use to mine the military base. According to Fallout Bible Frank Horrigan, former President’s bodyguard, was present at Mariposa Military Base during its excavations. However is not certain, if he represented Secret Service or served as troop there.
 * Purpose: FEV search for the Project.
 * CO - col. Sanders, the highest rank known Enclave officer.
 * Small temporary camp located outside the base.
 * Joint task force:
 * troops - it is not certain what unit were Enclave Patrolmen and Enclave patrol part of, however the most probably is Enclave Control Company. It is possible also, that assault squads, hunting for slave workforce and Enclave patrol, that captured Melchior are the same thing.
 * Enclave Patrolmen - single ten troop squad, left behind to wipe out the mutated miners, lost during evacuation (its all three outposts were destroyed). Supermutants suffered heavy casualties during battle, but survived 27 of them. Known Enclave Patrolmen lost squad crew were cap. Pickard and sgt. Bracks. There is some time inconsistency: according Fallout Bible Mariposa Military Base was sealed in Jan 2237, according to game - the battle against the Enclave Patrolmen has occured recently.
 * Assault squads combed the desert for slaves to mine the Military Base. One of them included soldier Frank Horrigan, recently removed from Secret Service after some undocumented psychotic blunder. It is not certain, if it were verti-assault squads.
 * Enclave patrol captured Melchior, a miner from Redding.
 * scientists team of US Chemical Corps (however according to Fallout Bible Enclave scientists were independent form USCC),
 * engineering - construction crews.

US Secret Service activities
Formally not a part of US Armed Forces, this law enforcement agency strongly cooperates with it. Before the War Secret Service was the part of the United States Department of Treasury. Secret Service duties were protecting of state secrets and the President’s protection.

The most notorious Secret Service agent was Frank Horrigan, sinister US Chemical Corps experiment. During simple assassinations Horrigan was accompanied by 2 agents or troops equipped with Advanced Power Armors and miniguns. During deathclaw extermination at Vault 13 he was by accompanied 5 such people. Sgt. Granite and probably his squad members also took part in some assassinations or tortures performed by Horrigan. It is significant, that Horrigan and his 5 agents don’t hesitate to enter Shi’s part of San Francisco.

Execution committed on “farmers” family at the beginning of September 2241 confirms protecting of state secrets duty. Initially Horrigan was going to arrest them and didn’t harms witnessing Chosen One. The Enclave could be deserted without such severe consequences, eg. by dr. Henry or A. Ron. Meyers, tanker captain, who was lesser technician. According to Fallout Bible Navarro Military Base had plenty deserters.