Khans

The Khans are a band of brutally vicious and semi-organized raiders with a high survivalist-lifestyle thinking and have adopted a "the strongest rights over the weak" philosophy. They are probably the most dangerous of the three raider groups that originated from Vault 15, the other ones being the Vipers and the Jackals.

The Khans live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. They prefer melee weapons over ranged weapons, although higher-ups carry a few small arms.

In 2161, during Fallout 1, they lurched out in a open house to the southeast of Shady Sands, with tents around for lesser raiders. The leader of the Khans at that time was Garl, but he was killed by the Vault Dweller who came there to rescue Tandi, who had been kidnapped by the raiders. The Vault Dweller also killed most of Garl's companions, except for one young fellow called Darion.

Darion became paranoid and obsessed with revenge against the Vault Dweller and Tandi, who later became President of the New California Republic. He was riddled with guilt because he hid and lived, rather than dying with his gang. He organized a raider gang called the New Khans who occupied Vault 15, the same Vault from which the original Khans came. Because of the irony of fate, Darion, now an old man, was killed in 2242 by the Chosen One, the grandchild of the Vault Dwellers who had killed his companions 80 years earlier.

Appearances in games
The Khans are the the only of the three raider-groups planned for Fallout 1 (Vipers and Jackals being the others) to appear in the game. They appeared in both Fallout and Fallout 2.