Agility

Agility is one of the 7 primary statistics in the SPECIAL system. It represents coordination and the ability to move well.

Fallout, Fallout 2 and Fallout Tactics
Action point allocation is based on the AG stat. Therefore, a character that wishes to keep his enemy on its toes, or claws, needs to have a high agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment. In Fallout Tactics, the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the character's AG stat.

Agility can be raised in Fallout 2 with the Monument Chunk and Psycho, both of which give a temporary +3. Buffout gives a temporary +2.

Fallout 3
Modifies: Action Points available for V.A.T.S., Small Guns Skill and Sneak Skill

Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + Agility*2, and can be raised by perks and some items). Expert FPS players may wish to forgo the use of V.A.T.S., but you should be familiar with V.A.T.S. mechanics before you decide to do this, because V.A.T.S. not only increases your reaction speed and allows for more precision shooting, but also greatly reduces damage taken while it is active.

Ways to increase Agility

 * The Agility Bobblehead, found in the main office of the Greener Pastures Disposal Site, will permanently increase agility by 1.
 * Intense Training perk will increase agility (or any other S.P.E.C.I.A.L.) by 1.
 * Various armor and clothing.
 * Almost Perfect perk will increase agility to 9 if it isn't 9 or 10 already.
 * No Weaknesses perk will increase agility to 5 if it isn't 5 or more already.

Agility Zręczność Ловкость