Doc Hoff



Doc Hoff, or as he likes to call himself "The Good Doctor", is a Caravan Merchant in Fallout 3. Sarcastic and pessimistic about humanity's survival, he sells food, medical supplies, and drugs, and may also repair your gear. Doc Hoff sells one of the Schematics - Nuka Grenade in the game. His caravan travels from Megaton to Canterbury Commons and back. Doc Hoff's local inventory is located in Uncle Roe's house in the refrigerator. The key can be recovered from his corpse.

Unmarked quest: Merchant Empire
After talking to Uncle Roe for further Caravan Merchant investment, his repair skill jumps to 65 (allowing him to repair items to a max of 79%). His inventory (and the number of available caps) also improves, and after the second investment, he rewards you with 5-7 Stimpaks, depending on your level.

Location
Doc Hoff appears outside of frequent stops every time you fast travel to that location, go through a loading screen to that location, or wait at the site for a few hours. A good way to find him is to fast travel to Rivet City and go down the metal stairs. If he isn't there, wait for one or two hours so a merchant spawns. If the merchant isn't Doc Hoff, wait for one or two hours again. Repeat until you get him to spawn.

Quotes
"Let's see what the good doctor has in his magic bag, shall we?"

Appearances
Doc Hoff only appears in Fallout 3.

Trivia
Agatha's broadcast occasionally thanks Doc Hoff for "keeping an old lady alive and well".

The name Doc Hoff is probably a reference to Doctor Albert Hoffman, the first to synthesize LSD. The character model is consistent with the appearance of the young Doctor Hoffman. This is the most likely source of his name since the character, although he does sell some legitimate medical goods, is more of a self-glorified drug dealer.

Bugs
It has been reported on the 360 version for Doc Hoff and Lucky Harith to be found dead at Arefu every time a new game is made. Reader Comment: Apparently his Brahmin will still roam around the Wasteland.

If you kill Hoff,or any merchant for that matter,but let the brahmin go,the brahmin will continue the normal trade route along the wasteland without him or the caravan gaurds.