Sally (Mothership Zeta)

Sally is a child abductee aboard Mothership Zeta in the year 2277.

Background
Sally was abducted along with her sister by aliens. Her parents were killed in the Great War, and her sister was killed by the Aliens, but the Aliens left her alive for unknown reasons. The fact that Sally was abducted during the Great War makes her at least 200 years old, in terms of a stationary observer. The game provides no explanation for her apparently young age. Sally is extremely knowledgeable about the alien ship, having escaped from her holding cell multiple times to explore different areas and having, in her own words, "been here a while, a long while."

Interactions with the player character
She will assist the Lone Wanderer throughout the Mothership Zeta quests by using her skills to open doors or to provide intel as you move through the ship. After completion of the Mothership Zeta quests, Sally stays aboard the alien starship and scrounges for materials. You can return to the starship at any point and ask if she's found anything, and, if she has, she will give the items to the you.

You can manipulate what you receive the same way you can manipulate random encounters.


 * 1 to 3 Alien Epoxy(s)
 * 1 to 3 Alien Biogel(s)
 * 40 +/- Alien Power Modules
 * Various alien weapons (either Alien Atomizers, Alien Disintegrators, or Shock Batons), sometimes more than one at a time


 * Items gained from her will give you free alien power modules of the amount shown above each time you talk to Sally for recent findings.


 * With the Child At Heart perk, you can ask her to lead you to a secret room with assorted alien gear.

Quotes

 * "Cows, we've got cows!"

Appearances
Sally appears only in the Fallout 3 add-on Mothership Zeta.

Behind the scenes

 * Sally's line, "Cows, we've got cows!" is a reference to the movie Twister.
 * When talking to her in the maintenance area you can say "What an incredible smell you discovered," which is a line from Star Wars Episode IV: A New Hope.
 * Sally's use of the air vents to move around the alien ship incognito is reminiscent of the character "Newt" from Aliens.

Bugs

 * After completing This Galaxy Ain't Big Enough..., Sally may become stuck behind the inoperable door in the captain's quarters.


 * During the Mothership Zeta add-on Sally will crawl through a series of vents to open doors from the other side. While Sally is crawling through the vents, if you attempt to pick pocket her she will pop out of the vent and you will begin to talk to her, thereby glitching the game and not allowing you to make further progress.


 * Sally can appear in Megaton and Rivet City, and won't be on Mothership Zeta when you are abducted.