Joe


 * Characters:
 * Joe (Fallout), a Water Merchants guard mentioned in Fallout.
 * Scorpion Joe Cornelius, a wasteland legend of the West Coast, mentioned in Fallout.
 * Old Joe, the cut alias of Ian, if he had survived fighting the super mutants in Necropolis. From Fallout 2.
 * Vcoldjoe.msg, dialogue for Old Joe, cut from Fallout 2.
 * Joe Porter, a merchant in Canterbury Commons in Fallout 3.
 * Tinker Joe, a merchant patrolling near the RobCo facility in Fallout 3.
 * Joe Palmer, resident of Vault 101 mentioned in Fallout 3.
 * Joe Jones, a worker at the Mama Dolce's food processing plant mentioned in Fallout 3.
 * Joe Cobb, the leader of one of the Powder Gangers' gangs in Fallout: New Vegas.
 * Joe (Fallout Tactics), a bartender in the town of Springfield in Fallout Tactics.
 * Joe Grimm, a super mutant recruit found in a special encounter in Fallout Tactics.
 * Mary-Joe, a hooker in Dusty's Desires in Van Buren.
 * Get Mary-Jo to stop turning tricks & get access to Scum Pits, a quest in Van Buren.
 * Slow Joe, one of the "traitor" salvagers living at Denver in Van Buren.
 * Other:
 * A Cuppa Joe, a pre-War coffee shop chain found throughout the Capital Wasteland, appearing in Fallout 3 and mentioned in Fallout: New Vegas.
 * Joe Cool, an instrumental track used in the lobby of the Gomorrah in Fallout: New Vegas and on the mysterious broadcast with the add-on, Old World Blues.
 * Real-life people:
 * Joe Romano, a developer who worked at Bethesda Softworks as a programmer of Fallout 3.
 * Joe Sanabria, a developer who worked at Obsidian Entertainment as Senior Artist for Fallout: New Vegas.
 * Joe Mueller, a developer who worked at Obsidian Entertainment as a quality assurance tester for Fallout: New Vegas.