Warehouse (Goodneighbor)

The  Goodneighbor warehouses are three buildings in Goodneighbor in 2287. They are the base of operations of the Triggermen.

Warehouse adjacent to Bobbi's place
White exterior door. Opens into a hallway with a large workshop room to the right. Enemies in this room may engage as soon as the cell loads, even if Hidden when entering (the inside entrance is floodlit). Stairs ahead lead up to the next floor. Second floor has a sleeping area and office area to the left, off of a living area. Majority of enemies are in this area. Stairs continue in a spiral to the next floor. Third floor is a single large area with a brazier, possibly a dining area. Stairs continue up as before. Fourth floor is a dimly lit large area with a partly barricaded section off to the left, which can conceal enemies. There are sleeping bags throughout the building that can be used by the player, but mostly on the second floor, and a mattress on the top floor.

Warehouse adjacent to the Memory Den
White exterior door. Opens into open area running right and left, with a workshop room to the right and stairs straight ahead. Stairs continue in a right hand spiral. Second floor ceiling is partly collapsed allowing enemies on the third floor to fire (and be fired upon) there is a bathroom on the left. The third floor is two separate rooms. It's possible to reach the right half of the third floor by climbing the collapsed ceiling or the left half by continuing up the stairs that spiral left. (The stairway that would originally have given access to the right hand room has collapsed.) There are some sleeping bags in the building that can be used by the player, and a mattress on the top floor.

Warehouse adjacent to Kill or Be Killed
Green exterior door. Opens into half the floor, screened off in front of you by a wooden wall with holes that can be fired through. There's a sort of porch by which you can access the back half of the floor. This emerges underneath a set of wooden stairs which can potentially be looked through or fired through. Up this right angled set of open wooden stairs is the next floor. The second floor has ladder type stairs at the far end, rooms to the left via a single doorway, and holes in the ceiling through which enemies can engage or be engaged. Going up to the third floor, the floor is three quarters open but with walls ahead and to your left. Behind the walls ahead are two rooms, and access to the last room which is behind sandbags. There are sleeping bags in various parts of the building that can be used by the player, and a mattress on the top floor.

Notable loot
There are ample coolers, ammo boxes, crates, first aid boxes, tool boxes, etc in the warehouses. Each warehouse has a steamer crate with levelled loot on the top floor. Apart from these there is no specially notable loot.

Related quests

 * The Cleaner - On behalf of Goodneighbor's mayor, Whitechapel Charlie tasked the Sole Survivor to "clean" the warehouses of any Triggermen presence.

Appearances
The Goodneighbor warehouses appear only in Fallout 4.

Warehouse adjacent to Kill or Be Killed
Склад (Добрососедство)