Vic



Vic is a joinable NPC in Fallout 2. Vic the Trader is the character the Chosen One was originally dispatched to find in Fallout 2. Vic had sold the tribals of Arroyo a number of Vault 13 water flasks as holy relics. He originally purchased them from a trader in Vault City. He resides in Klamath, but naturally things aren't going to be easy if you want to talk to him. You catch up with him later on down the line in The Den.

Metzger, the Slaver leader, has taken Vic prisoner and is holding him in their compound. You may either buy him or bust him out. Once freed, he tells you what he knows and then offers to join you on your quest.

Vic has a daughter who lives and works in Vault City.

Related quests

 * Find Vic the Trader

Primary Statistics

 * Strength: 05
 * Perception: 06
 * Endurance: 04
 * Charisma: 06
 * Intelligence: 07
 * Agility: 06
 * Luck: 05

Secondary Statistics

 * Hit Points: 78
 * Armor Class: 6
 * Action Points: 8
 * Carry Weight: 150
 * Melee Damage: 1
 * Damage Resistance: 0%
 * Poison Resistance: 20%
 * Radiation Resistance: 8%
 * Sequence: 12
 * Healing Rate: 1
 * Critical Chance: 7%

Skills

 * Small Guns: 65%
 * Big Guns: 12%
 * Energy Weapons: 25%
 * Unarmed: 52%
 * Melee Weapons: 42%
 * Throwing: 35%
 * First Aid: 26%
 * Doctor: 18%
 * Sneak: 23%
 * Lockpick: 55%
 * Steal: 18%
 * Traps: 22%
 * Science: 28%
 * Repair: 75% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 25%
 * Outdoorsman: 22%

Primary Statistics

 * Strength: 05
 * Perception: 07
 * Endurance: 04
 * Charisma: 06
 * Intelligence: 08
 * Agility: 06
 * Luck: 05

Secondary Statistics

 * Hit Points: 78
 * Armor Class: 6
 * Action Points: 9
 * Carry Weight: 150
 * Melee Damage: 4
 * Damage Resistance: 0%
 * Poison Resistance: 20%
 * Radiation Resistance: 8%
 * Sequence: 14
 * Healing Rate: 1
 * Critical Chance: 9%

Skills

 * Small Guns: 75%
 * Big Guns: 12%
 * Energy Weapons: 35%
 * Unarmed: 52%
 * Melee Weapons: 42%
 * Throwing: 40%
 * First Aid: 30%
 * Doctor: 20%
 * Sneak: 23%
 * Lockpick: 65%
 * Steal: 18%
 * Traps: 23%
 * Science: 32%
 * Repair: 90% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 25%
 * Outdoorsman: 24%

Primary Statistics

 * Strength: 05
 * Perception: 07
 * Endurance: 05
 * Charisma: 06
 * Intelligence: 08
 * Agility: 06
 * Luck: 05

Secondary Statistics

 * Hit Points: 102
 * Armor Class: 6
 * Action Points: 9
 * Carry Weight: 150
 * Melee Damage: 5
 * Damage Resistance: 0%
 * Poison Resistance: 25%
 * Radiation Resistance: 10%
 * Sequence: 14
 * Healing Rate: 1
 * Critical Chance: 12%

Skills

 * Small Guns: 90%
 * Big Guns: 12%
 * Energy Weapons: 65%
 * Unarmed: 52%
 * Melee Weapons: 42%
 * Throwing: 45%
 * First Aid: 30%
 * Doctor: 20%
 * Sneak: 23%
 * Lockpick: 75%
 * Steal: 18%
 * Traps: 23%
 * Science: 32%
 * Repair: 95% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 30%
 * Outdoorsman: 26%

Primary Statistics

 * Strength: 06
 * Perception: 07
 * Endurance: 05
 * Charisma: 06
 * Intelligence: 08
 * Agility: 07
 * Luck: 06

Secondary Statistics

 * Hit Points: 111
 * Armor Class: 7
 * Action Points: 10
 * Carry Weight: 175
 * Melee Damage: 7
 * Damage Resistance: 0%
 * Poison Resistance: 25%
 * Radiation Resistance: 10%
 * Sequence: 14
 * Healing Rate: 1
 * Critical Chance: 16%

Skills

 * Small Guns: 115%
 * Big Guns: 14%
 * Energy Weapons: 100%
 * Unarmed: 56%
 * Melee Weapons: 46%
 * Throwing: 50%
 * First Aid: 30%
 * Doctor: 20%
 * Sneak: 26%
 * Lockpick: 85%
 * Steal: 21%
 * Traps: 24%
 * Science: 32%
 * Repair: 105% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 30%
 * Outdoorsman: 26%

Primary Statistics

 * Strength: 07
 * Perception: 08
 * Endurance: 05
 * Charisma: 06
 * Intelligence: 08
 * Agility: 07
 * Luck: 07

Secondary Statistics

 * Hit Points: 117
 * Armor Class: 7
 * Action Points: 10
 * Carry Weight: 200
 * Melee Damage: 8
 * Damage Resistance: 0%
 * Poison Resistance: 25%
 * Radiation Resistance: 10%
 * Sequence: 16
 * Healing Rate: 1
 * Critical Chance: 19%

Skills

 * Small Guns: 130%
 * Big Guns: 14%
 * Energy Weapons: 115%
 * Unarmed: 58%
 * Melee Weapons: 48%
 * Throwing: 60%
 * First Aid: 32%
 * Doctor: 21%
 * Sneak: 26%
 * Lockpick: 95%
 * Steal: 21%
 * Traps: 25%
 * Science: 32%
 * Repair: 112% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 35%
 * Outdoorsman: 26%

Primary Statistics

 * Strength: 07
 * Perception: 08
 * Endurance: 05
 * Charisma: 05
 * Intelligence: 08
 * Agility: 08
 * Luck: 08

Secondary Statistics

 * Hit Points: 132
 * Armor Class: 8
 * Action Points: 12
 * Carry Weight: 200
 * Melee Damage: 12
 * Damage Resistance: 0%
 * Poison Resistance: 25%
 * Radiation Resistance: 10%
 * Sequence: 16
 * Healing Rate: 1
 * Critical Chance: 22%

Skills

 * Small Guns: 135%
 * Big Guns: 16%
 * Energy Weapons: 145%
 * Unarmed: 60%
 * Melee Weapons: 50%
 * Throwing: 65%
 * First Aid: 32%
 * Doctor: 21%
 * Sneak: 29%
 * Lockpick: 100%
 * Steal: 24%
 * Traps: 26%
 * Science: 32%
 * Repair: 130% (Tagged)
 * Speech: 25%
 * Barter: 20%
 * Gambling: 40%
 * Outdoorsman: 26%