Red Rock Canyon

Red Rock Canyon is a location that serves as a refuge to the Great Khans in 2281. It is the northwest of the Mojave Wasteland, west of Chance's map. Before the Great War, the area was a preserved area known as the "Southwest Commonwealth Conservation Area."

Background
Red Rock Canyon was a popular tourist attraction before the war. Remnants of pre-War campsites and ancient petroglyphs still dot the area even though it has been completely dominated by the Great Khans, who have added their own petroglyphs to the canyon walls. The Great Khans have camps and outposts spread throughout the area, concentrated in the area closest to the distinguishable red rocks. The Great Khans relocated here after the Bitter Springs Massacre, where the NCR killed a large number of non-combatants.

Today, the Great Khans while away their time, dreaming of past glories while resorting to petty drug dealing and battles by proxy (the Fiends) with the NCR.

Layout
While the canyon has three entrances, it is most accessible from the east, by following Nevada State Route 159 west from Whittaker farmstead or Poseidon gas station. The widest entrance can be found heading north from Spring Mt. Ranch State Park. Evidence of a motorcycle accident will be seen when approaching from this direction.

Red Rock Canyon consists of several yurts, or gers, surrounding a central arena where the Great Khans perform their indoctrination ritual. There is also a longhouse where Papa Khan, leader of the Great Khans, holds court.

To the northwest is a steep pass, starting from a small pond of clean water, that leads past a cazador nest swarming with cazadores in the direction of the Remnants bunker. Slightly to the northwest is the Red Rock drug lab, where the Great Khans Jack and Diane manufacture and sell drugs.

Buildings

 * Great Khan armory
 * Great Khan longhouse

Appearances
Red Rock Canyon appears only in Fallout: New Vegas.

Behind the scenes

 * Red Rock Canyon is based on the real world location of Red Rock Canyon National Conservation Area to the immediate west of Las Vegas, Nevada along the real world Nevada State Route 159. It is famous for its vivid red rock formations, including a thrust fault that forms a bright red line between two layers of gray rock, which is also depicted in-game.
 * Megan Parks was responsible for layout, prop placement, decoration, terrain shaping, and vistas in this location.
 * Spare Us the Cutter
 * Originally, there was a quest with the internal name VMS48 that would let the player character undergo the Khan initiation ritual and presumably become a Great Khan (VMS48VRRCRitemasterTopic000 to VMS48VRRCRitemasterTopic011). The cut character would have been known as the "Rite Master;" whether he was meant have a proper name outside of this designation is unknown. Only the player character's side of the conversation is left in the files, as there is no reply dialogue, whether it be voiced or even just text. He also has an unused idle package called VRRCRitemasterIdle.
 * There is also a markerheading and a locker associated with the above quest. The locker is visible in the final game and is named VRRCInitiationLockerREF. It is owned by the player character, and would have been where all their items were stored during the fight. The marker "VRRCPostInitiationMarkerREF" is presumably where the player character would have been moved once the fight was finished.
 * There are also several Khan training dummies in the central ring arena that are all disabled in the game. Their enable state is set to that of the first one of their number, which is always disabled.
 * The Great Khans were originally intended to have a character that would reward the Courier for having good reputation, similar to the Kings in Freeside. At some point during development, this was changed, and the functionality was rather clumsily dumped onto any Khan that is spoken to. A large number of voice actors (including Papa Khan himself) recorded these lines, but one must actually speak to random Khans to trigger them. Strangely, these lines are included in the dialogue topic VDialogueTheStreetSS1Fem01Wooo, part of scripted sequence on the Strip that features the female NCR troopers in the Ultra-Luxe fountain. The topic text is even listed as "WoooooOOOOOOoooooo," as this is what the female NCR trooper is supposed to be drunkenly yelling. A topic was created especially for handling this dialogue (GreatKhansRepConsequences) in the quest vGenericReputationQuest that is unused. There are also further script variables in vGenericReputationQuestScript that relate to a Freeside-style reputation explanation system that was never implemented.
 * There is a drunk vomit marker on one of the tents near Papa Khan's house that is never/can never be used by anyone as there are no drunks here. It suggests that at one point there would indeed be drunk Khans wandering around (which fits with their drink/drugs/fighting image).

Bugs

 * Papa Khan may leave the door to his room open but the player character can still lockpick it.
 * Red Rock Canyon may not appear as a found location on the Pip-Boy map at all. To fix this you must travel to a nearby place using fast travel and then head back to Red Rock Canyon.
 * If you enter the outhouse in Red Rock Canyon, the game may not allow you to exit the outhouse and force you to load a previous save file.