Invaders from Beyond (event)

Event: Invaders from Beyond is a seasonal event

Overview
The Invaders from Beyond update coincides with a community event involving an alien invasion. The seasonal event rewards players with items from outer space. It was originally part of the Tales from the Stars 2021 update, but was pushed back for a 2022 release.

Quick walkthrough

 * Examine the brainwave extractor
 * Listen to the broadcast from Homer Saperstein
 * Defeat 30 enemies consisting of aliens, alien invaders, alien drones, and Flatwoods Monsters
 * Defeat the alien commander that beams down.
 * Defeat Lieutenant Kappa
 * Defeat Captain Alpha and Captain Omega
 * Defeat General Zeta
 * Destroy the brainwave extractor.
 * Move to the next brainwave extractor and repeat until all three have been destroyed.

Detailed walkthrough
The alien invaders have set up advanced devices to collect data on the inhabitants of Appalachia. A mysterious ally named Homer Saperstein has remotely disabled the force fields surrounding these P.R.O.B.E.s and requests that the Vault Dwellers destroy them. Meanwhile, the UFO above will beam down alien soldiers to defend their technology.

Repel wave after wave of aliens and defeat their leaders. When the P.R.O.B.E.s are destroyed, the General Zeta will teleport down with the full force of the cosmos. Defeat him to send the invaders into retreat.

The event begins at the top of the hour (XX:00), but the location for the event differs each time the event is available. No matter what, once at the area, investigate P.R.O.B.E. Kappa to be contacted by Homer Saperstein, who needs the Vault Dewllers' aid to stop the aliens from using their P.R.O.B.E. devices to collect brainwaves. He also warns to be careful as the P.R.O.B.E.s can cause energy discharges, which they give off an alert for before releasing them, shown when the device turns red and makes an audio cue.

To complete the event, the Dwellers must take out at least 30 aliens/drones at each P.R.O.B.E. to lure the commander of the P.R.O.B.E. down to fight personally. Once the commander is dead, the device's shield fails, allowing it to be destroyed.

First target is P.R.O.B.E. Kappa. Once 30 aliens/drones are down, Lieutenant Kappa beams down to fight personally, easily identified as being a slightly larger version of a cryogenic alien. Kill him and then destroy the vulnerable P.R.O.B.E.

Second target is P.R.O.B.E. Omega. This one will cause two commanders to spawn: Captain Alpha and Captain Omega, who are a pair of alien drones. Take them out and then destroy the P.R.O.B.E.

Final target is P.R.O.B.E. Zeta. Once enough aliens and probes are killed, General Zeta himself will beam down to attack. He is a three-star legendary alien invader, so his power armor gives him slightly better resistance to weapons, and he recovers his health once it drops below 50%. Slay him and destroy the final P.R.O.B.E. to complete the event.

During the attack on the P.R.O.B.E.s, aliens will attack with their drones. Some aliens are able to shoot freezing and acid rounds from their alien blasters, which is clarified by their name, "Cryogenic Alien" for cryo shots, and "Toxic Alien" for acid shots. During the assault on P.R.O.B.E. Zeta, be prepared to engage several Flatwoods monsters alongside the aliens and drones.

Rewards
Guaranteed:

Random loot:
 * 500 XP
 * 100
 * 1-star legendary item
 * 2 Treasury Notes
 * 3 Legendary Cores
 * Plan: Alien Souvenir Beer Stein (if not known)


 * Goody Bag (100%)
 * Stimpak x 2-6
 * RadAway x 2-6
 * Purified Water x 2-6
 * Explosives (100%)
 * Grenade and Mine plans (5%)
 * Mines (19%)
 * Grenades (76%)

Rare rewards:


 * Plan: Alien blaster cryo mag
 * Plan: Alien blaster poison mag
 * Plan: Alien corpse operating bed
 * Plan: Alien stash box
 * Plan: Alien tube
 * Plan: Asteroid
 * Human tube 1
 * Human tube 2
 * Plan: Alien blaster*
 * Plan: Alien disintegrator*
 * Plan: Alien disintegrator automatic receiver*
 * Plan: Alien disintegrator cryo receiver*
 * Plan: Alien disintegrator poison receiver*
 * Plan: Alien disintegrator high powered receiver*
 * Plan: Electro enforcer*
 * Plan: Freezing electro enforcer*
 * Plan: Overcharged electro enforcer*
 * Plan: Poisoned electro enforcer*
 * Plan: Spiked electro enforcer*


 * Will no longer drop once learned, thus increasing odds of receiving other rewards. Each rare reward has a 5.26% chance to drop, and can be increased up to 12.5%.

Behind the scenes
The Bethesda Game Studios Austin team internally discussed doing something fun with the Zetans since before Fallout 76 launched, going ahead and finally showcasing Zetans in the first public challenge added in Fallout 76.