Great Khans

The Great Khans are a raider tribe in the Mojave Wasteland Located in Red Rock Canyon, they make a living by drug production and trafficking.

Background
The Great Khans became a unified tribe united under the leadership of Papa Khan, who led an exodus into the Mojave Wasteland from California. Conflicts with the Three Families of the New Vegas Strip pushed them to settle at Bitter Springs. From here, the tribe began to attack the New California Republic, raiding their caravans, towns, and camps.

In response, the NCR followed them back to Bitter Springs, expecting the location to be comprised of combatants but finding it was utilized as their home settlement. A miscommunication in orders resulted in an attack on the camp and the death of several non-combatants who attempted to flee, known thereafter as the Bitter Springs Massacre. The surviving Great Khans resettled in Red Rock Canyon.

Red Rock Canyon is an inhospitable location, lacking adequate food and water. Using basic science and chemistry skills gained from the Followers of the Apocalypse, the tribe has developed a profitable chem trade to support itself. The tribe trades for necessary items with nearby Fiends and residents of Westside. Calamity states that the Great Khans approach Jacobstown occasionally to keep an eye on the location, but keep their distance.

In an effort to oppose the NCR and restore the glory of the tribe, Papa Khan is working towards an alliance with Caesar's Legion, housing an emissary in Red Rock, and in exchange for promises of land, wealth, and revenge against the NCR to secure their allegiance, the Khans would march to assist Caesar when the time came. The ambassador strives to deceive Papa Khan's advisers with promises of holding positions of power within the Legion. In actuality, the Legion's intentions include absorbing the tribe after using them to combat the NCR.

Members
Category:Great Khan characters, 3

Appearances
The Great Khans appear in Fallout: New Vegas.

Bugs

 * If you convince Papa Khan that his people should claim their own destiny, the game can regard this as if you killed them all instead. NPCs will remark that "I heard the Great Khans got massacred at Red Rock Canyon; no survivors this time," and relevant dialogue will be the same as if the Khans had all been killed.
 * It has been reported that at Nellis Air Force Base, after trying to convince the Boomers to aid the NCR, coming out of Pearl's shack there were two generic Great Khans.
 * When trying to complete the Why Can't We Be Friends? quest, the dialogue option needed from Papa Khan may not show up especially if you are near the end of the Oh My Papa quest.
 * When completing and turning in the portion of the Aba Daba Honeymoon quest that involves the delivery to Motor-Runner when already "Idolized" with the Khans, the player may gain reputation with them, but somehow be cycled back down to "Accepted." This may be related to keeping the Khans faction uniform on when handing the quest in.
 * After killing Oscar Velasco in the side quest Climb Ev'ry Mountain, the player might find three Great Khans watching over them while they sleep. Three different Great Khans will appear at each bed and will not move or interact with the player. When talking to them, they will say 'Hi' and nothing else. Their appearance is probably due to the player's Great Khan reputation going down after murdering one of their clan; however, no attempt is made by them to attack or confront the player.
 * A Great Khan may run up to you at any place in the Mojave and try to enter conversation but will not say anything. The screen zooms into her face and zooms back out. This may interrupt resting times as well, except when resting at places such as the Lucky 38 presidential suite.
 * Three Great Khans may come with the Courier through the elevator to the presidential suite one day seemingly at random, after completing Oh My Papa and convincing the Great Khans to leave Red Rock Canyon. They wander around and interact with any companions that are staying in the Suite.
 * After becoming the leader of the Great Khans, the armorer in the Great Khan armory will stop selling you weapons and the option to engage in trading will not even show up.
 * The Khans will also spawn in areas that don't accept them (behind the Securitrons at the Strip Gate for example), this will generally result in them engaging whomever is hostile to them.
 * During fast travel or when waiting, one, two, or three Great Khans will appear - even in NCR camps. This bug is related to reputation combination for Great Khans. The bug occurs consistently and repeatably when Great Khan reputation is Mixed, Unpredictable, Soft-hearted Devil, Dark Hero or Wild Child. (Fix on PC: use console to set fame/infamy so reputation is not one of the problem reputations.)