Murkwater construction site

The Murkwater construction site is a location and settlement in the Commonwealth in 2287.

Background
Despite the abundance of marshland south of Hyde Park, construction had begun on the outskirts of this area before the Great War. With the construction at a standstill, the marsh has become the habitat of a mirelurk queen. If made safe, this could be an excellent settlement location.

Layout
The default state of the construction site is a medium-sized section of swampland with two notable buildings. One of them is an unfinished wooden frame for a shack, where a workshop can be found next to a metal table and toolbox. Next to the structure is a partly sunken excavator that cannot be scrapped through workshop mode. Within a few feet of the shack frame is another destroyed building with a couch inside. The site is littered with two destroyed vehicles, fallen trees, cattails, and water.

Notable loot

 * Power armor spawn point just west of the site, at a crashed vertibird guarded by a leveled Mister Gutsy.

Related quests

 * Clearing the Way: A settler tells the Sole Survivor that they are concerned about dangerous enemies in a nearby area and asks them for help in clearing it out.
 * Mercer Safehouse: The Murkwater construction site is one of the locations PAM can specify for establishing a new Railroad safehouse.
 * Taking Point: Minutemen scouts have found a promising site for a new settlement, but it is overrun with hostiles. Preston Garvey asks the Sole Survivor to clear it out so a beacon can be set up to attract new settlers in need of a home.

Appearances
The Murkwater construction site appears only in Fallout 4.