Iron Fist

Iron Fist is a Fallout 3 Perk.

With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank.

This perk is in effect even if you're using Unarmed weapons (like the Deathclaw Gauntlet, for example).

Opinions

 * In the world of hand to hand fighting, the player can choose to max 3 lvls of Iron Fists for a 15 point unarmed bonus, which can be especially powerful early on when combined with Power Fists (26+15=41dmg). Or the player can pursue the melee weapons route, which will save 3 perk slots, but be less powerful than unarmed combat until the lvl 12 Pyromaniac perk which turns the custom-built shortsword known as the Shishkebab into a powerhouse (60+3fire/5s).


 * However, Iron Fists can still pay off in late-game combat. With the use of a custom-built Deathclaw Gauntlet, the player can match the performance of the Shishkebab on many tough targets. Against Deathclaws and power armored soldiers who average 45 DR, or more, the Shishkebab does (33+2fire/5s) per strike. The armor piercing Deathclaw Gauntlet would do full damage (26+15=41dmg).


 * The player might want to avoid this perk for one that gives 10 or 15 skill points to be more efficient.


 * Unarmed also pays off if the player takes the Paralyzing Palm perk.