Villa

The Villa is a location in the Sierra Madre. The entire area is blanketed by the Cloud, and has several pockets of high-concentration Cloud.

Background
The Sierra Madre Villa was the private city of the guests, employees and workers of Frederick Sinclair, situated just before the casino. The streets were built so that cars can not circulate, preventing pollution and noise nuisance.

In addition to the main area, the Villa was composed of four districts:
 * Medical District, containing the Villa clinic.
 * Puesta del Sol, which had numerous clashes and arguments with the casino construction crews and the construction lagged behind Salida del Sol. It was as if construction efforts ran out of steam and money.
 * Residential District, for the casino's high rollers and entertainers.
 * Salida del Sol, the home of the church and many of the casino staff.

To avoid having to spend too much money for the construction of the villa at the expense of the casino, it was poorly constructed. The material used for the Villa's construction was "sand barely held together with spit and glue." Buildings and structures in the Villa were completely unstable and could collapse overnight. All of this caused construction crews to suffer numerous setbacks and accidents. To prevent this discovery on the part of employees of the Sierra Madre, senior persons destroyed all medical reports, and were also protected legally. In addition, shipping problems also plagued the Villa. Construction explosives, countless crates of steak knives, and more were shipped to the Villa, paid for, and left.

As of the events of Fallout: New Vegas, the villa remains a desolate ruined town with parts of its buildings crumbling. Power in the villa appears to still be active, though for being on for so long the power to everything that still works are dying. This is noted by the lighting in the buildings flickering.

Layout
In the center of the Villa is a fountain with a holographic projector that projects a hologram of Vera Keyes when Elijah is not speaking to the Courier. The Villa is then split into two sides, east and west. Both sides are equally confusing and maze-like. From time to time while wandering near the fountain, the Courier can sometimes hear wails and static sounds coming from the fountain itself. The static sounds are a result of dying power cells within the fountain.

East Villa
Heading east from the fountain, there is a Sierra Madre vending machine on the right of the entrance. After a short while, the path forks; the alley on the left leads to an open area surrounded by apartments which has a gift shop to the right. A hologram vendor is still functioning inside. Upstairs from the shop are two doors; the first leads to a Cloud-filled courtyard, but looking off into the distance through the door the white hand print of a Dean's secret stash can be seen, accessible by nipping across the balcony on the upper level. Through the other door of the shop is a balcony which connects to a room with a bed (which is unusable) and an electric hot plate. Through the door is a broken banister that drops down to the point where the path split.

Continuing down the street, the path turns after hitting a fountain. There is a room on the right with some supplies and a first aid kit. Continuing east on the path brings one to the entrance to the Residential District on the right, followed by a straight passage. Following the passage, the path splits again; to the left is a courtyard filled with the Cloud. There is a door in the far back (to the right of the entrance) that is free of the Cloud. The room exits to an alley leading to an open area with a couple radroaches and a gift shop (which holds nothing notable).

Continuing straight, avoiding the split, there is a small courtyard with another Sierra Madre vending machine further on the right. In the far south of the extension is a locked gate (hard) leading toward a gift shop above the gate after a room with mechanical components and a workbench. The street along the gate leads straight to the entrance of Salida del Sol. South from the vicinity of the Salida del Sol entrance is a corridor leading to a dead end with a ghost person seemingly guarding a supply cache. Another of Dean's secret stashes is in the store on the left.

West Villa
The street leading west of the fountain leads directly to the entrance of the Medical District with a Sierra Madre vending machine shortly afterward. The street leads to a courtyard that splits. To the northwest is the entrance to Puesta del Sol on the left and a hallway that leads to an open area filled with the Cloud. The area has a hallway leading to some ammunition boxes and a first aid kit is found in the open area along the wall.

In the south of the split is a stairway leading up to a clearing with a skeleton stabbed by a knife spear. Next to it is a small fountain and another stairway up that leads to a clearing with a fountain and a nearby terminal. The terminal turns on a hologram atop the fountain. An archway to the west of the fountain takes one downstairs to an area with radroaches. Following the radroaches is an amassed collection of the Cloud which has a safe room near the entrance of the Cloud, but is trapped with a tripwire connected to two grenade bouquets. The Cloud filled hallway leads to another courtyard with the Villa police station in the south-southwest.

Going upstairs (to the north) from the fountain with the hologram leads to a straight path to the courtyard containing the police station. Halfway through the corridor is a door of a room filled with the Cloud. Upstairs, there are several wooden planks extending to a broken balcony with ammunition, grenade boxes, and a first aid kit at the end.

Just to the north of the back (Very Easy) locked entrance to the Police Station is a courtyard; upstairs in the west apartment off the courtyard is a set of Sierra Madre armor on the bookshelf next to it.

Related quests

 * Find Collar 8: "Dog"
 * Find Collar 12: Christine
 * Find Collar 14: Dean Domino
 * Sierra Madre Grand Opening!

Appearances
The Villa appears only in the Fallout: New Vegas add-on Dead Money.