Canterbury Commons

Canterbury Commons is a town located on the eastern edge of the Capital Wasteland. It is inhabited by 5 wastelanders and can be found north of Washington, DC, a little north of Vault 108 and southeast of the Temple of the Union.

Location
The exact location of Canterbury Commons is 6 squares south and 1 square west from the Northeast corner of the map. Within the square, it is to the center east. The square it is located on is also lighter than the surrounding patches, making it easy to point it out.

Background
Canterbury Commons was initially founded by Uncle Roe as a trading hub for the Caravan Merchants.

Layout
The settlement is built into what appear to be the remains of a small Pre-War town, with the current inhabitants only using a small part of the buildings available. The town's only merchant, Joe Porter, lives in an old Dot's Diner. Adjacent to this building is an old garage which is now home to Dominic and Machete and across the street is Uncle Roe's House which Uncle Roe shares with his nephew Derek Pacion. Behind the old garage a small brahmin stable can be found.

In front of the town to the west is a large circular cul-de-sac where Caravan Merchants appear regularly. You may invest around 700 caps per merchant (by talking to Uncle Roe) to improve the quality and quantity of their wares, and their repair skill. With the second upgrade, they become very skilled repairmen, especially Crazy Wolfgang, the Junk dealer, with a repair skill of 85, able to boost durability almost to the maximum. The first upgrade costs 200 caps, and the second 500. After upgrading the caravans, Canterbury Commons will become an excellent trade hub due to the availability of rare items and good repair. You may have to wait small amounts of time in the cul-de-sac until the caravans show up. After one of them appears, usually they will be replaced by another caravan (which deals a different kind of product) in around 2-3 hours. There is a total of 4 caravans. If you are planning to invest, you may want to improve the merchants survivability by reverse-pickpocketing better gear and stims on them, because you probably do not want someone you invested 700 caps in to become lunch for Super Mutants and the like.

Buildings

 * Uncle Roe's house
 * Porter's Cafe
 * Dominic and Machete's House

Inhabitants

 * Uncle Roe
 * Joe Porter
 * Dominic D'Ellsadro
 * Machete
 * Derek Pacion
 * Sergeant RL-3 (Only if dismissed)

Related quests

 * The Superhuman Gambit
 * Merchant Empire

Notable loot

 * Grognak the Barbarian which is carried by Derek Pacion, and must be pickpocketed.
 * Dean's Electronics - inside Dominic and Machete's House on a desk in the room to the right as you walk in.
 * Highwayman's Friend - unique Tire Iron, inside Dominic and Machete's House, on a shelf right near the Dean's Electronics.

Appearances
Canterbury Commons appears only in Fallout 3.

Bugs

 * After the initial battle between The AntAgonizer and The Mechanist, some of their minions (Ants or Robots) might glitch and be left standing there forever. They do not attack unless provoked but no dialogue will be available between them and the player.
 * After the Waters of Life quest, either due to glitch or simple A.I. programming, it is possible to encounter Enclave soldiers (from Rho Camp to the south) up near the Merchants' rest point (confirmed X360).
 * During the initial battle between the AntAgonizer and The Mechanist, the AntAgonizer's ants will not have a label, and unusually low health. Once dead, they are unable to be searched. (confirmed all platforms)