Slaver's Guild

Overview
Nearly all slave trade in New California is done through the Slaver's Guild, a collection of older slavers who decide prices and organize capture hunts. Anyone caught capturing or selling slaves without the blessing of the Slavers' Guild is usually executed. Since the Guild holds so much power, it often controls smaller towns where it operates, although from behind the scenes. Members of the Slavers' Guild have a distinctive tattoo covering most of their face, making them readily identifiable to both friend and foe, allowing the guild to make fast judgments when someone without "the tat" has a tribal up on the auction block.

As of 2241, the head of the Slavers' Guild is Metzger, whose headquarters is in the Den.

Technology
The technology of the Slaver's Guild is primitive at best. Most slavers simply wear Leather Armor, carrying either a 10mm pistol or Spear. Slavers will sometimes be seen patrolling the wasteland with dogs. Slavers also occasionally have stimpacks or drugs on them. Metzger carries a Shotgun.

Relations with the outside
The Slaver's Guild is generally hated by everyone in New California. Most people refuse to deal with slavers, calling them the scum of the earth. Others, such as the Mordino family in New Reno, welcome the business provided by the Slaver's Guild. The Slaver's Guild has only one official base outside of The Den, the slave pens in the New California Republic Bazaar, lead by Vortis. The NCR Rangers shoot slavers on sight, making slavers in the southern part of New California a rare sight.

Interactions with the player character
The Slaver's Guild is a potential faction for the Chosen One to join in Fallout 2. The player can then go on slave runs for some quick caps. However, in doing so, the player will be locked out of a number of quests, and will become an enemy of the New California Republic Rangers. Joining the guild will also cause Sulik to turn hostile to the player.