Broken Steel



Broken Steel is the third Fallout 3 add-on, released on May 5, 2009 for Xbox Live and Games for Windows Live. After difficulties with the initial download for PC users it was re-released for Games for Windows Live on May 7, 2009. It is announced to be released for PlayStation 3 in late September. The add-on costs 800 Microsoft points or $9.99.

It will also be released as part of an 'add-on pack' which is a retail disk allowing the add-on to be purchased without using Microsoft's LIVE service. The pack will also include Point Lookout.

Overview


In this add-on pack, the player joins the ranks of the Brotherhood of Steel to rid the Capital Wasteland of the Enclave remnants once and for all.

In addition to amending the game to let players continue their adventures after the end of the main quest and raising the level cap to 30, Broken Steel's quest line is of the same length as the ones of Operation: Anchorage and The Pitt. In order to access the new story content from Broken Steel, the player has to have finished the main storyline from the base game. However, the level cap expansion will take effect upon installation of the add-on, so players previously stalled at level 20 will once again accumulate XP even if they haven't finished the main storyline.

Broken Steel also adds a couple of new side quests, most of which have to do with escorting freshly processed clean water across the Wasteland and protecting it from raiders. Broken Steel takes about five hours to complete and side missions could take up to an hour to finish.

The third add-on for Fallout 3 adds new enemies including Albino Radscorpions, Feral Ghoul Reavers, Super Mutant Overlords, and Enclave Hellfire Troopers. These are equipped with new armor and weaponry which the player can acquire. Broken Steel also adds several new perks to cover the additional 10 levels as well as new encounters. (see Broken Steel encounters)

The player's action throughout Fallout 3 is woven into some of the quests in Broken Steel. For example, if the player decides to infect Project Purity with the modified FEV, it will affect how the Capital Wasteland looks as well as the interactions with the local inhabitants.

Story


Broken Steel alters the ending of the original Fallout 3 to allow continued play after the end of the main quest line. This means that when it is time to go into the reactor at the end of Take it Back!, you can still go in yourself or you can send one of three side characters. However, even if you go yourself, you do not die. Instead, you survive the ordeal and wake up two weeks later at the Citadel. If you allow the Purifier to explode, the game will still end. Elder Lyons will inform you that you and Sarah Lyons were knocked unconscious by an unknown energy spike. Sarah will still be in a coma.

The new content starts about two weeks after the events of Fallout 3's main quest and begins when you regain consciousness inside the Citadel's clinic. The battle between the Brotherhood of Steel and the Enclave is still ongoing. You are then tasked with aiding a Brotherhood of Steel assault on a secret Enclave base located Southwest of the map. The attack goes horribly wrong as the Enclave use a devastating orbital strike, to great effect, in destroying the previously indomitable Liberty Prime. Tasked by Paladin Tristan to find the origin of the attack, you find only an encrypted code. While the Scribes are puzzling over the code back at the Citadel, you must find a component to create the Tesla Cannon, a new, more powerful weapon for the Brotherhood. Once you have retrieved the Tesla Coil needed to create the Tesla Cannon from Olney Powerworks, an old power plant that was experimenting with alien technology before the war, you travel to Adams Air Force Base via the Presidential Metro. Upon assaulting the Air Force Base you find a massive Mobile Enclave Crawler. Boarding it, you fight through a number of Enclave soldiers to the center computer terminal. From there you will find several targets which have been primed for attack by orbital bombardment. Choosing the Citadel, you are deemed a traitor by the Brotherhood of Steel and they will attempt to kill you. Choosing the Mobile Crawler you are rescued by Lyons' Pride, in a captured Vertibird, and are returned to the Citadel to be heralded a hero of the Brotherhood of Steel.

Creatures

 * Albino Radscorpion
 * Feral Ghoul Reaver
 * Super Mutant Overlord

NPCs

 * Armory Master
 * Enclave Hellfire Trooper
 * Enclave Squad Sigma
 * Enclave Sigma Leader
 * Security Officer
 * Ghoul Guard

Armor

 * All-Nighter Nightwear
 * Composite Recon Helmet
 * Enclave Hellfire Armor
 * Lag-Bolt's Shades
 * Lag-Bolt's Combat Armor
 * Police Hat
 * Wig
 * Lab Coat

Weapons

 * Callahan's Magnum
 * Heavy Incinerator
 * Precision Gatling Laser
 * Rapid-Torch Flamer
 * Slo-Burn Flamer
 * Tesla Cannon (Tesla Cannon (Beta) - cut)
 * Tri-Beam Laser Rifle
 * Mark VII Turrets
 * Mark VIII Turrets
 * Discharge Hammer (cut)
 * Lightning Gun (cut)
 * Grenade Launcher (cut)

Other items

 * Aqua Cura
 * Aqua Pura
 * Deathclaw Control Scrambler
 * Holy Water
 * Main Fuse
 * Senate Employee ID
 * Super Mutant Blood Sample
 * Tesla Coil

Locations

 * Adams Air Force Base
 * Adams Storage Facility
 * Air Control Tower
 * Mobile Base Crawler
 * Holy Light Monastery
 * Museum Authority Building
 * Olney Powerworks
 * Old Olney Underground
 * Old Olney S. Wilson Building
 * Presidential Metro
 * Presidential Sub Level
 * Satellite Relay Station
 * Rockland Car Tunnel
 * Hank's Electrical Supply

Trailer
VRoPX2klxR8


 * Broken Steel Trailer
 * Trailer at official site

Bugs
Sometimes, when the player is entering the enclave satelite relay station, if they go the opposite way of the door that leads inside, they will

fall through the floor, resulting in no escape by walk or fast travel. the only way to get out of this is by re-loading the last autosave.