Bobby Pin (Fallout 3)

The bobby pin is used for lockpicking. It replaces the Lock Pick from Fallout 1 and 2. The bobby pin is weightless, so it uses up no room in your inventory. It is advisable to carry a large supply as bobby pins break if a player fails too many times when lockpicking. They are found as random loot on corpses and in containers, and can be purchased from merchants. When picking a lock, the PC uses a weightless screwdriver which is not part of the inventory, and is seemingly hidden within the player. You always have it, even in instances such as Raven Rock, when all of your items are removed. When you are escaping Vault 101, you can ignore the locker with your items in it and still have the screwdriver.

Like all weightless objects, the bobby pin's weight to value ratio is infinite, but even a character with a very low Lockpick skill should not dispose of them.

Locations

 * Bobby pins can sometimes be bought from the wasteland scavengers Crazy Wolfgang and Tinker Joe.
 * Moira Brown and most other merchants in the game can also have Bobby pins in their inventory for for 2-3 caps each.
 * They are often found on ghouls and raiders, but can also be found on bedside tables inside the intact houses across the wasteland.
 * They are also found in First Aid Boxes.
 * Bobby pins are often found in safes or other places where you have to pick the lock, so they will usually be replenished if 2 or 3 have been broken.
 * In the upstairs portion of Craterside Supply there are a few bobby pins stored in some metal boxes/crates
 * When discovering the Grisly Diner note an abandoned shack up on the top of a cliff. In this shack there are approximately 20 bobby pins for the taking with no loss of karma.

Appearances
The bobby pin only appears in Fallout 3.

Console
On the PC version, you can use the console and the additem command to add as many bobby pins to your inventory as you want. The command is: player.additem 0000000a. For example, using "player.additem A 100" will add 100 bobby pins to your inventory. Note that the leading 0's and have been omitted from the command.