The Hole (The Pitt)

The Hole is a competitive, arena style fight involved with other slave combatants. The player enters The Hole after starting the second half of the quest Unsafe Working Conditions. The fights are organized into three rounds where the Lone Wanderer must battle against up to three combatants. As soon as a fight begins, barrels of what are presumably radioactive material are dropped into the arena. They act as obstacles, but more importantly, give off high amounts of radiation. The player must defeat his or her opponents and exit the arena before falling to radiation posioning.

Rules
The rules are simple: the player is allowed to bring any weapons and items he or she has for the fight, and may not leave until defeating the opposing combatants or succumbing to radiation poisioning. Faydra tells the player that he or she may take whatever they want from a nearby locker. The items are very low-end: a low-caliber pistol and some common Melee Weapons. At the end of each fight, Faydra will cleanse the Lone Wanderer of all of his or her radiation. Note that she will not heal the player; the player must find another way to restore HP. These are not honourable fights: the player may loot bodies as he or she pleases.

Round One
The player faces three unnamed slaves armed with a variety of weapons. They do not pose much of a threat to a leveled character.

Round Two
The player must fight the Bear Brothers. One brother has a Flamer, the other, a Deathclaw Gauntlet. Attacking the latter brother first is recommended, due to the frequency of critical strikes and sheer power of his weapon. The fight can be made easier if the player uses a Melee Weapon to block slashes from the Deathclaw Gauntlet.

Grenades also work wonders against the deathclaw brother with high enough levels, leaving you a nice Deathclaw Gauntlet to slash the remaining brother to pieces.

Don't forget to grab their armour. It provides a +15 rad resist,

Round Three
The final round has the player fight Gruber. He has Gamma Shield Armor and a Motorcycle Helmet, as well as an Infiltrator assault rifle. He has a large amount of HP and may take a while to put down. Unarmed players will have it easy if they have the perk Paralyzing Palm, and recently acquired Deathclaw Gauntlet.

After the fights the player is considered "free," and is given permission to meet Ashur in Haven.

Strategy

 * Higher level characters and players who have already found powerful weapons such as the Man Opener, the fights are significantly easier.


 * Taking Rad-X will make the fights significantly easier. The player can dispatch the enemies with little significant radiation...


 * Characters with a high Sneak & Small Arms(80+) and the Perforator can "sneak attack critical" every single opponent in the head without even walking through the gate. This minimises the radiation almost completely except when you have to dart in and rob their still twitching bodies...thus making a mockery out of the entire thing (confirmed).


 * BOP says: my character was maxed out at level 20 when she went into the hole. The trainyard with the Trogs and the Wildmen were actually much harder than the hole.  The strategy: toss grenades, rinse, repeat.  Even without the hockey mask you get during the Nukacola quest, 5 grenades should do the trick.

Trivia

 * The player is able to see into The Hole from The Mill This is how the other slaves and Raiders watch the fights.
 * Raiders say if fights in The Hole are dull or the slaves refuse to fight they shoot into the cage to "liven things up".
 * Gruber had actually fought through The Hole before, but was so bloodthirsty he continued to fight.