Mod:Creation Kit/IsActivateEnabled - InputEnableLayer

Member of: Mod:Creation Kit/InputEnableLayer Script

Checks to see if activation controls are currently enabled on this layer or not.

Syntax
bool Function IsActivateEnabled native

Parameters
None.

Return Value
If the activation controls on this layer are currently enabled or not.

Examples
if myLayer.IsActivateEnabled Debug.Trace("Player can activate (assuming no one else is blocking it)!") endIf
 * Is activation enabled on this layer?