Hub City Auto Wreckers

Hub City Auto Wreckers is a location in the Commonwealth $$

Background
Before the Great War, Hub City Auto was an automobile junkyard that received several citations for improper storage and disposal of radioactive waste. By 2287, the remains of the junkyard and the adjacent elevated freeway have been turned into a Gunners outpost.

Layout
Hub City Auto Wreckers is a small fortified area controlled by the Gunners. In the back, there is a crane that can be lowered to access the upper overpass via a terminal in the central elevated shack. There is a power armor station in the shed next to the crane, although the entrance is booby-trapped. There are two beds in the central shack, and there is a sleeping bag in the bus on the northeastern side of the makeshift fortification.

On the southern end of the highway, there is a shack with a weapons workbench and a mattress. On the northern end of the broken highway, Captain Bridget guards a shed containing a terminal, a bed, and a trunk.

Loot

 * Fat Man - on Captain Bridget, a named Gunner on the northern side of the broken highway.
 * Power armor - on an unnamed Gunner commander, who replaces Bridget if she is dead.
 * Missile launcher - in the train coach south of the map. There are two doors to gain access, one of which has a trap.

Related quests

 * Kidnapping: Concerned settlers will ask the Sole Survivor to help them rescue a fellow settler that was kidnapped for ransom by nearby hostiles, hoping to have them freed without harm.
 * Quartermastery: Scribe Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
 * Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. The player can assist in these efforts by clearing out the location of hostiles.
 * Cleansing the Commonwealth: Knight Rhys gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the Brotherhood of Steel.
 * Lost Soul: Doctor Carrington has a lead on a synth that's in danger and sends the player character to save them.
 * A Permanent Solution: One of the leaders of the Nuka-World raider gangs tasks the player character with neutralizing a target to further their gang's aims.
 * Early Retirement: Following the strange signal leads the Sole Survivor to a terminal at the campus law offices, which speaks of an Institute courser who planned to interrupt a meeting between two escaped synths, R3-11 and PR-15, at Fairline Hill Estates.

Companion comments
When at this location, companions make comments, which are activated while on the crane.

Appearances
Hub City Auto Wreckers appears only $$

Bugs
In the barn, one of the Nuka-Colas in the Nuka-Cola machine is unobtainable.