Fast-Hands

Fast-Hands is a member of the Hangdogs in 2253.

Background
A Blackfoot tribal integrated with the Hangdogs, Fast-Hands is a guy who's really good with knives. He recently fell while climbing, broke his leg, and had to drag himself back to town. He's done something to offend the shaman Merrin, and she won't help him. He's worried that this will leave him crippled and he won't be able to be a warrior any more; he's not ready to become useless.

Quests

 * Fix Fast-Hands' Leg: Merrin says she won't help Fast-Hands because he has not shown proper respect to the goddess Hecate. The Prisoner can fix his leg if he has a good Medic skill.
 * Reconcile Fast-Hands and the Daughter of Hecate: The real reason Merrin is upset is that secretly, she and Fast-Hands had an affair that ended badly, and her feelings got hurt. She'd like him to apologize, and maybe even to continue their affair. He's not so sure about getting back together, but can be cajoled into apologizing. This quest is the only other way to fix Fast-Hands' leg if the Prisoner doesn't have the required Medic skill.

Effects of the player's actions
Once Fast-Hands' leg is fixed, he will be able to move around with a limp. After two months he gains normal movement again, at which point he will keep an eye out for the Prisoner and reward him.

Appearances
Fast-Hands was to appear only in Van Buren.

Behind the scenes
If the developers had made the final decision as to whether or not Fast-Hands could move while his leg was broken, and he could, he would have had a crawl animation.