Mod:DUST Survival Simulator/Freeside

Freeside contains many feral ghouls and has six places you can enter: the Old Mormon Fort, which is inhabited by around 8 or so NCR troopers (likely survivors of a previous expedition,) which you should leave alone as they are normally armed with service rifles which will often kill any player rather easily; Mick and Ralph's shop, the Silver Rush, containing a cache of energy ammo weapons though the only way in on the roof and bypassing an average-level lock, the Atomic Wrangler with the gambler's pal on the skeleton of James Garret; there is also a note on his skeleton stating that you should kill all NCR, which can lead one to conclude the NCR had wrong the Garrets at one point.

There is also the Survivors' Hole which has two radaway and other goodies, but you may have to kill three of the survivors. The whole group is armed, though they are neutral when you enter, which means stealth is likely a good option, and then the final one: The King's School of Impersonation.

You should not enter this place unless you feel confident in whatever your primary combat skill is. There isn't much in the way of items and it's chock-full of ghouls; although some ghouls may have a chance to have rad-x on them, along with other potentially useful items such as RadAway and bobby pins, Glowing Ghouls may spawn in the School as well, making for an especially dangerous location.

Once you have looted Freeside for whatever you can, you should leave Freeside, as there is nothing left for anyone there.