The Pitt (add-on)

The Pitt is the second Fallout 3 downloadable content pack, and was released on March 24, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points. Unfortunately, the Xbox 360 version of the DLC does not work properly. Bethesda has looked into the issue and expects a release by March 25th. As of this time Bethesda and Microsoft are working on releasing a non-corrupted version.

Overview
In this DLC pack, the player journies to the industrial raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt involves a more traditional questline with several morally-ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the Raider boss of The Pitt has discovered a cure for mutations. The DLC is intended to feature 4-5 hours of additional gameplay.

Background
Although Pittsburgh, Pennsylvania was not hit directly by atomic bombs during the Great War, the water from the nearby Allegheny, Monongahela, and Ohio rivers still became irradiated, and altered the area's inhabitants in mysterious ways over the following decades.

Some 20 years before the events of Fallout 3, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through The Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum," an event chronicled as "the Scourge." As they cut through the raiders, the Brotherhood also saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of The Pitt's adult inhabitants.

Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Werhner, who informs the Lone Wanderer that he needs help in retrieving a cure for mutations developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the player has to give up their gear temporarily. The player then is able to familiarize themselves with the new weapon, the AutoAxe, and compete in a fighting arena, aptly titled The Pitt. The Pitt is accessed through an underground railroad, and has it's own separate map than the Capital Wasteland's. The town itself consists of a large "dungeon" area, an abandoned steel yard, and a settlement which is divided into two districts: Downtown, inhabited by slaves, and Haven, occupied by their masters. The Pitt will have unique vendors, you are able to return.

Locations

 * Train Tunnel
 * Radio Tower
 * The Pitt
 * Downtown
 * Train Yard
 * Steel Yard
 * Bridge
 * Uptown
 * Haven
 * The Mill
 * The Abandoned Area

Weapons

 * AutoAxe
 * The Infiltrator
 * Man Opener
 * The Mauler
 * Perforator
 * Metal Blaster
 * Steel Knuckles
 * Steel Saw
 * Wild Bill's Sidearm

Armor

 * Ashur's Power Armor
 * Bombshell Armor
 * Filtration Helmet
 * Gamma Shield Armor
 * Hat of the People
 * Laborer Outfit
 * Leather Rebel
 * Metal Master Armor
 * Raider Iconoclast Armor
 * Raider Commando Armor
 * Raider Throwdown Armor
 * Raider Ordinance Armor
 * Raider Paingiver Armor
 * Supervisor Helmet
 * Tattered Slave Outfit
 * Tribal Power Armor
 * Worn Slave Outfit
 * Welder's Mask

Perks

 * Auto Axpert
 * Booster Shot
 * Pitt Fighter

Creatures

 * Trogs

Xbox 360
NOTE: The DLC for Xbox Live has been removed from Marketplace until the major bugs have been resolved. As of 7:00 PM PST on the 24th Bethesda stated that they would be working through night to resolve the issues, and that the DLC should be released the next day Wednesday March 25th.


 * The game will freeze upon entering Downtown making it impossible to continue playing. At this moment in time, the DLC is impossible to beat. It can also occasionally freeze even before that.
 * You can enter the Pitt but you have to have something in your inventory to give Mex.
 * If you enter posing as a slave they take your stuff, you get it back during the quest Free Labor. There is no need to leave it outside of the tunnel. However you may want to consider that you may pick up a lot of items during your time in the Pitt so you may be encumbered when you get your stuff back.
 * Upon getting the radio broadcast if you abandon a follower (tell them to leave) they may dissapear completely confirmed on xbox 360 for dogmeat and star paladin cross.
 * On several occasions, when you come up to the gate before downtown, if you kill all the slavers (including Mex), as you go to pick up their equipment a mini-nuke detonates behind you even though there are no enemies on the map. Though this doesn't effect you in anyway, it does allow you to access an Infiltrator immediately (even though the game freezes as you go into downtown).

The Bethesda Blog, used by developers for Bethesda, has confirmed that they are working to get a proper working version released as soon as possible.

Mapping bugs

 * Just after passing through the gate where Werhner leaves you, you will see huge red diamonds with white exclamation marks in them, known as error markings, floating in the air and partially in the ground. This can be seen along the right side all the way up to and alongside of The Pitt Bridge. They can also be seen among the houses along the right side before the bridge.
 * Just before the the bridge various items can be seen floating in the air, including a burring barrel and a body with various limbs missing on a bed. If you head SE of this area (near the houses) you will come across where the river should be. Even though the water level is considerably lower than it should be, its radioactive effects are still in the same place, causing deadly surprise radiation. After crossing the bridge and before coming across the escaped slaves, billowing smoke can be seen in the sky to the left where there apparently should be smokestacks.
 * The fence before and to the right of The Pitt Bridge will change color and shape (dots, lines, etc.) as you move close or change angles. Click for picture of fence
 * Since the walls are missing, the player can walk out past the boundary of the map on the Pip-Boy 3000. The player can walk so far that they will disappear from the Pip-boy 3000 altogether. Walking so far away from the map leads to an infinite plane of nothing that continues until all the buildings disappear and all the player can see is the outline of the mountain range around the DLC map.
 * At the moment you have a very little chance of being able to get in to Downtown (If you do you are incredibly lucky), and even if you do make it in it is virtually impossible to return back in to Downtown.(Making completing "Unsafe Working Conditions" impossible at the time).

thumb|300px|left|the glitches in action