K-9

K-9 is an advanced cyberdog and a companion in Fallout 2.

Background
The K-9 hates Doc Schreber with a passion, despite being programmed to be his assistant. The player must also kill Schreber before K-9 will join his party, and keep up a relatively good karma and reputation. However, if the PC becomes a Childkiller, or their karma drops below -101 or more, K-9 will leave the party permanently.

Recruiting
He can be found in Doc Schreber's office at the Navarro facility. He is non-operational when first found, and requires some physical repairs.

To obtain K-9, you must complete two requirements:


 * The player must repair K-9's leg mechanisms with a drive mechanism. One is available in the mechanic's shop right on the Enclave base inside a locker. Using this part on K-9 will fix him (this does not use the Repair skill); no other repairs are required.


 * The player must kill Doc Schreber. It is recommended that he/she closes the sound lab door first, considering it is sound-proofed, and will prevent a fight against the rest of the base.

Statistics
K-9 has level progression.


 * Hit Points: 127 (137)
 * Skill: Unarmed
 * Carrying: 0/175
 * Melee Damage: 16
 * AP's: 14 (19)
 * Disposition: Berserk, Aggressive, Defensive, Coward

Parentheses denote level 5 stats.

Behind the scenes

 * The name "K-9" is a pun on the word "canine".
 * The name "K-9" is also a codename for police and army canine units.
 * K-9 is also a robotic dog in the BBC television series 'Doctor Who'.

K-9