The Family

The Family is a gang of self-proclaimed vampires, east of the settlement of Arefu. They have been frequently raiding Arefu, and the mere mention of their name invokes fear in even the most intrepid of Arefu residents. They have also abducted the brother of Lucy West and left the family dead. Evan King pleads with the Vault 101 Dweller to deal with them and gives you vague directions to three locations where you can get clues that lead you to their base. One of these vague clues involves a trip to Northwest Seneca Station. At first it may seem that there are only a few ghouls here, such as Murphy, who makes Ultrajet. However, if you search the rooms near ol' Murph, you'll find a door that leads to a small room that contains several vats of toxic waste. In front of these vats is a manhole. Venturing down into the sewers here is one way to find the Family's hideout. After several fights with Mirelurk you wind up in an old abandoned subway. Watch out for bear traps and other wonderful surprises. If you take the first left which is kind of hidden on the other side of a wrecked train car you will find the Family's place. The Family's sentry is actually quite nice and isn't violent though a little full of himself and can invite you in.

You meet Vance, the family's leader and can strike a deal which the Family will protect Arefu in exchange for donated blood packs. It also turns out that Lucy's brother Ian wasn't kidnapped, but voluntarily joined the Family. It is handy to note that if you decide to convince Ian to leave The Family they won't be mad or even try to kill you, but are very cordial and even agree to leave Arefu alone.

Family members

 * Vance: the leader and guide, he is trying to make his cannibal charges to leave that urge and feed only from blood, adopting the ways of the vampires of the legend; he is very patient and has a "guru" behavior and he is happy to enlighten in his ways anyone who shows curiosity.

Speak to him after doing the Quest; Blood Ties. Learn about the Vampires and earn a 20HP bonus when using blood packs!


 * Holly: his wife, has several reservations about Vance's beliefs, but supports him completely. With the Scoundrel perk, the player is able to persuade her to provide the entrance code to Ian's room.


 * Alan: a new recruit who sees Vance as a savior, he is sent to protect Arefu


 * Brianna: She offers prostitution services to the male members of the family, in exchange for moderate caps. With the Lady Killer perk, the player is able to persuade her to divulge the entrance code to Ian's room.


 * Karl: The Storekeeper, he doesn't believe in Vance's teachings, but pretends to in order to maintain a store. He can be seduced with the "Black Widow" perk into giving the password of the security computer terminal. You can also threaten him into giving you the password with Strength. He sells 2 bottles of purified water and has 162 caps to trade.


 * Justin: Ian's major confident within the Family. Justin guides Ian in the various teachings of Vance, and serves as a surrogate elder brother.


 * Robert: is the sentry and first member of the Family the player will meet. (It is unconfirmed whether Robert is actually a full member of the family or only a hired sentry/watchman. He is not obliged to take part in Family's congregations and he didn't have to learn a "Law" to tell.)

Appearances
The Family appears in Fallout 3.

Related quests

 * Blood Ties