Little Lamplight

Little Lamplight is a large underground settlement in Fallout 3 run entirely by children under the age of 16/18.

Background

 * See also: Journal of Carrie Delaney, My Diary, by Jason Grant and January 26, 2077 -- Little Lamplight!

On October 23rd, 2077, 82 students from the Early Dawn school went on a field trip to Lamplight Caverns with a couple of teachers (including the fourth grade teacher, Carrie Delaney) and a few parent chaperones. There the group spent many hours touring the deep caverns. Just as they were packing up to leave, the caverns began to shake. The kids began to scream as the lights went out, and one man from the group went out to see what was going on. Upon his return he informed those within that the entire Washington D.C. area was covered in mushroom clouds.

The adults slowly died off, some from leaving the cavern, others from accidents within. Eventually Miss Delaney, last of the adult survivors, decided to go on a scavenger run and never returned, leaving the kids to fend for themselves. One of the older kids, Jason Grant, assumed power after no others would step forward. Within the next month of exploring the caves the children came upon Vault 87, where they would pound on the door for hours pleading for assistance.

Finally, when one of the adults inside Vault 87 told the children to go away (saying that they were "already dead")(This might be because, near the door resides Peter Stevens, who was going 'crazy' after losing his son, Jason. This may be Peter calling the children "already dead" due to his son.), the kids turned against all Mungos kicking out residents once they turned 18.

It is largely up to speculation how the population is continually replenished by new children. Theories range from very early breeding, based loosely on Bittercup's number of boyfriends, to slow aging due to the consumption of the cavern's special fungus. Another, more attractive (although equally disturbing) theory, is that raiders, wastelanders, and slavers drop off any unwanted of their young at the cavern's entrance in order to loosely ensure their offspring's survival when they do not want to care for them on their own. The knowledge of the area by the slavers implies that it could be economical for them to place unwanted offspring to be raised there, and later recapture them as adults at Big Town. Thus, the illustrious story of the "safe" Big Town may be a part of this slaver-ploy.

Layout
Little Lamplight is an extensive underground cave. Made up of several areas. The entrance area contains the front gate, the medical office and school, and restaurant 'Spelunkers'. The Great chamber area is a huge cavern, with wooden walkways connecting various suspended rooms, which contain beds. There is also Knick Knack's store, the entrance to Vault 87, and a Workbench.

Buildings

 * Lamplight Restrooms
 * Little Lamplight Armory
 * Little Lamplight Office Building
 * Souvenir Shop

Inhabitants

 * Biwwy
 * Bumble
 * Eclair
 * Joseph
 * Knick Knack
 * Knock Knock
 * Lucy
 * Mayor MacCready
 * Princess
 * Sticky
 * Zip
 * Ginger
 * Rex
 * Muttface
 * Bandit
 * Hooligan
 * Pete
 * Penny
 * Sammy
 * Squirrel

Notable loot

 * Bottlecap mine Schematics - located in Knick Knack storage.

Related quests

 * Rescue from Paradise
 * Picking up the Trail
 * A Sticky Situation
 * Biwwy's Wazer Wifle
 * Bully the Bully
 * Fungus Deal
 * Tales of the Wastes
 * The Kid-Kidnapper
 * Zip's Nuka Fix

Appearances
Little Lamplight only appears in Fallout 3.

Trivia

 * The inspiration for Little Lamplight may have come from Vault 29, which was due to star in Van Buren. They share similar qualities, such as sending the residents out to the wasteland once they mature and having no adults.
 * According to a recent interview in 1UP Emil Pagliarulo revealed that Little Lamplight location was loosely based on Luray Caverns in Virginia.
 * The Little Lamplight settlement may be an homage to the children's colony that Max encounters in Mad Max Beyond Thunderdome.

Bugs
warning, but seeing as they are uniquely clothed NPC's, this may be intentional.
 * The door of the Souvenir Shop is sometimes locked (difficulty Easy) with the shop Merchant, Knick Knack, stuck inside. None of the kids appears to have the key nor be able to open the door so you'll have to pick it yourself, which will make you lose some Karma and may cause hostility. Hence, you should try to be prudent and stealthy.
 * You can enter Vault 87 and start Finding the Garden of Eden virtually the minute you enter Little Lamplight, before all other quests.
 * Sometimes in Spelunkers (The food court) NPC's will randomly fall in the water.