Initiate Pek

Initiate Pek is an initiate in the Brotherhood of Steel in 2277.

Background
During a training exercise in Falls Church, Pek, Paladin Hoss, and another unnamed paladin were separated by a super mutant attack. Pek became trapped in an office building, while Hoss and the other paladin were fighting nearby, and the Lone Wanderer must help them during the unmarked quest The Lost Initiate.

Quests

 * The Lost Initiate: The Lone Wanderer must free Pek from the office building where he is trapped.

Effects of player's actions

 * Hoss and Pek will follow the Lone Wanderer around Falls Church (and even to other places) if one does not accept caps as a reward. If Hoss is killed, Pek will spawn dead in the closet, with the door locked (Very Hard).

Appearances
Initiate Pek appears only in Fallout 3.

Bugs

 * Pek may become stuck after being agreeing to leave and instead, continue to cower and run back to the closet when moved. This can be solved by leaving the building, then using to select him and  to teleport him out. Once outside, he will return to normal and thank the player character.
 * It is possible to complete this quest successfully, only to have Pek respawn inside the office if one returns at a later time. He may begin following the player character all over again, or simply cower and be grateful.
 * Pek sometimes turns out to be dead in the building before entering it. Hoss may be missing, and will not pay the player character their caps if found.
 * Initiate Pek may occasionally randomly appear after waiting or sleeping, only to then run off to Falls Church, no matter how far the distance. This may have been fixed after patches.
 * Pek may spawn randomly on the spaceship in Mothership Zeta, and follow the player character. This goes for Hoss as well.