Everett (Fallout 3)

Everett is a Pitt raider, usually found in The Mill in the year 2277.

Background
Everett acquired a set of armor by killing the previous owner, a priest who believed the armor made him bulletproof. Everett is the raider that the Lone Wanderer reports to for steelyard duty. For every 10 ingots returned, he will reward the Lone Wanderer with unique weapons and armor from his collection, including the Mauler, the Perforator, and the Metal Blaster. If 100 ingots are returned he will gift the wanderer with the treasure of his collection, the tribal power armor. He will also comment that "you're one hell of a steeler, kid."

Quests

 * Unsafe Working Conditions: Returning 10 ingots to him is required for this quest.
 * Mill Worker: The player can choose to continue collecting ingots beyond the minimum required for "Unsafe Working Conditions." With every 10 ingots gathered, he will reward them with a piece of equipment.

Effects of player's actions

 * Regardless of the Lone Wanderer sides with, Everett will remain friendly. If the player character choose to free the slaves, Wernher will tell you that Everett is still alive and accepting ingots.

Appearances
Everett appears only in The Pitt add-on for Fallout 3.

Bugs

 * If the player skips talking to Everett, then collects the ingots needed and goes back to his office, Everett will not be there. Once the player enters the steelyard and comes back again Everett will appear. He will take 10 ingots then refuse to talk, saying "Go away". Rendering it impossible to recieve more items, or the 100 Ingot Achivement.
 * Sometimes, he will stand in front of the entrance to the Steelyard and say, "Go away," restricting access to other dialogue options (and rewards for bringing him ingots). This can be fixed by attacking him and then holstering your weapon.
 * If you end up with Everett saying "Go away", you might have caused this by running ahead of him at the start, and completing Unsafe Working Conditions before he finished his scripted introduction to the Steelyard. At this point, talking to him once will cause him to congratulate you on your win in The Hole, talking to him a second time will cause him to take the original 10 ingots from you but ignore any more you have, and any other conversation results in "Go away". To check if you're in this situation, show the variables of quest, e.g. , you should see the variable EverettWalks is less than 4. Set this variable to 4, e.g. and Everett will start accepting your ingots.