Feral ghoul reaver

The  is a type of feral ghoul which was added in Fallout 3 in the Broken Steel DLC pack.

The Reaver wears what appears to be the remains of Metal armor and has significantly more HP than any other form of feral ghoul. It is also set apart from other feral ghouls by its unique ability to throw grenade-like explosive "radioactive gore", and a special effect that emits from its body similar to the Glowing One's radiation pulse.

Characteristics

 * Level: 12
 * Health: 1100
 * SPECIAL: 5ST, 7PE, 10EN, 5CH, 5IN, 7AG, 5LK
 * Combat skill: 100
 * Attack damage: 100

Feral Ghoul Reavers are extremely tough enemies, more than twice as durable as Sentry Bots or Deathclaws. The Reavers are extremely quick, and their lunge attack can send the player sliding back some distance with every strike. Their blows, like a Deathclaw's, tend to pack quite a punch, and even high level players are prone to being quickly killed in short order if not careful. Their radioactive gore easily cripples limbs and is thrown almost always with deadly accuracy. The Ghoul Mask will be very helpful as they will not attack you if you are wearing it. Similar to Glowing Ones, they emit radiation in large quantities.

The Feral Ghoul Reaver seems to be a combination of a Feral Ghoul Roamer and a Glowing One, as they attack, and can heal themselves and other nearby Ferals.

Combat Tactics

 * Be careful when fighting these variants of Ghouls. Even one is capable of killing the Lone Wanderer if he/she is not careful.


 * It is also best to use drugs such as (Psycho, Med-X and Jet) to increase the damage of your attacks on the Feral Ghoul Reaver.


 * Reavers can be easily destroyed if you are on a ledge. Just make sure you shoot their radioactive gore they throw at you, as it does a surprising amount of damage.


 * Like with the Deathclaw, crippling the Reaver with the Dart gun will give you a much easier time with them, but beware: their radioactive gore attack is just as if not more deadly than their melee attacks.


 * One effective way to take down the Feral Ghoul Reaver's is to use the Alien Blaster, however it can take a number of headshots and wastes valuable ammo (The Alien Power Cell)


 * A Feral Ghoul Reaver can survive a direct shot from a Fat Man.


 * Using a combination of the Victory Rifle to knock him over, then A3-21's Plasma rifle to finish him off


 * A quick and effective way to take him out: equip the Ghoul Mask, then throw a couple Bottlecap Mine, three will surely kill him, at his feet (DO NOT throw it straight to the ghoul, since the mine impact will turn him hostile). Then, get clear to avoid any possible damage from the blast and take the Ghoul Mask off: this will make the ghoul become immediately hostile, thus triggering the mines.


 * Crippling their arm could be effective to decrease aim and stability of their throws.

Bugs

 * Feral Ghoul Reavers may 'have a fit', making them invincible for a short period of time. If this happens, shoot for the legs. Grenades are also effective. [Confirmed on 360 and PC]


 * The ones in the Presidential Metro may become super elastic when shot with weapons that have a knock down effect, causing them to fall out of the cell and jump back in when they get up. This is especially noticeable in VATS.


 * It is sometimes possible to get split-second appearing message that tells you that Radioactive Gore can be picked up, the message is the same one as for objects shot out of the Rock-It Launcher.


 * If a Feral Ghoul Reaver is killed while "having a fit," their limbs may be stuck in mid-air. Such as when a body clips with a wall, but instead there is nothing there. (Xbox 360)

Appearances
s appear in the Fallout 3 DLC Broken Steel.