Mod:Creation Kit/GetEquippedItemType - Actor

Member of: Mod:Creation Kit/Actor Script

Gets the type of item the actor currently has equipped in the specified hand.

Syntax
int Function GetEquippedItemType(int aiEquipIndex) native

Parameters

 * aiEquipIndex: The equip index from the actor's race to get the type from.

Return Value
The type of item equipped in the specified hand, which is one of the following values:
 * 0: Nothing (Hand to hand)
 * 1: One-handed sword
 * 2: One-handed dagger
 * 3: One-handed axe
 * 4: One-handed mace
 * 5: Two-handed sword
 * 6: Two-handed axe
 * 7: Bow
 * 8: Staff
 * 9: Gun
 * 10: Grenade
 * 11: Mine

Added room for new weapon types


 * 24: Magic spell
 * 25: Shield
 * 26: Torch

Examples
if (Bob.GetEquippedItemType(0) == 7) ; 7 is a bow Debug.Trace("Bob has a bow in his first equip slot") endIf
 * Does Bob have a bow in his first equip slot?