Initiate Pek

Initiate Pek is an initiate in the Brotherhood of Steel in Fallout 3.

Background
During a training exercise in Falls Church, Pek, Paladin Hoss, and another unnamed paladin were separated by a super mutant attack. Pek became trapped in an office building, while Hoss and the other paladin were fighting nearby, and the Lone Wanderer must help them during the unmarked quest The Lost Initiate.

Appearances
Initiate Pek appears in Fallout 3.

Bugs

 * Pek may become stuck after being agreeing to leave and instead, continue to cower and run back to the closet when moved.
 * This can be fixed by leaving the building, then using to select him and  to teleport him out. Once outside, he will return to normal and thank the player character.
 * It is possible to complete this quest successfully, only to have Pek respawn inside the office if one returns at a later time. He may begin following the player character all over again, or simply cower and be grateful.
 * Hoss, Pek, and the unnamed paladin may bug out after completing the quest. Waiting, sleeping, or fast-traveling may cause them to spawn somewhere near the player, including add-on locations, such as the Pitt or Point Lookout. They may move towards Falls Church if the player is in the Capital Wasteland, or they will stand idle if the player is in an add-on location. Hoss may also pick up items owned by the player.
 * This bug is caused by the Follow AI packages for the three characters, which are set to check if they are currently in the Falls Church region, rather than checking for the Lone Wanderer's location. Doing any of the aforementioned activities causes the estimated effects of the AI package to be performed (the NPC moving to the Lone Wanderer's location) without evaluating the requirements for it to trigger.