Fallout 3 weapons

This is a list of known Fallout 3 weapons. Note that the list is not complete yet.

Note that the amount of damage done by the weapon depends on the character's skill and on the weapon's condition, and the weapons shown in screenshots and gameplay videos were in various condition and wielded by different characters, so the default values may vary from the ones given below. All but a few weapons remain without stats because they haven't been officially revealed yet.

Melee weapons
* = based on condition when received.


 * Pyromaniac Perk offers +50% damage with fire weapons, so should make Shishkebab's damage approx 53, not doubled to 70.

Unarmed
* = based on condition when received, which is based on your skill with that type of weapon.
 * These weapons enhance the damage inflicted using your Unarmed skill when worn.

Pistols
* = based on condition when received, which is based on your skill with that type of weapon.

SMGs

 * SMGs are considered Pistols for the purpose of Perk bonuses. Think Uzi, not MP5.

Rifles

 * "Rifle" is a family of weapons that fall into the Small Guns category. However, there are two types of rifles: Assault Rifles and long-barreled rifles ("Long Guns").  The most obvious difference between the two is the zoom magnitude.  Assault rifles have a shorter zoom magnatude relative to the long-barreled rifles.

Long Guns

 * Considered as Rifles for the purpose of Perk bonuses

Direct Fire

 * Pyromaniac Perk offers +50% damage with Fire-based weapons, increasing the damage of the Flamer to 168 and the Burnmaster to 240.

Energy weapons

 * Please note that several Energy Weapons are also considered Pistols and are thus affected by the Gunslinger perk. These include the Laser Pistol, Plasma Pistol, Colonel Autumn's Laser Pistol, Smuggler's End,.

Other

 * Another energy weapon called Cryolator was removed from the final version of the game.

Custom-Built Weapons

 * These are weapons made from various items by the use of Schematics.
 * If you gain a second schematic the weapons damage improves by 10%
 * If you gain a third schematic the weapons damage improves by another 10% to a total of 20%
 * Additional Schematics for Bottlecap Mine and Nuka Grenade allow you to make more instead of giving more damage. With one schematic - you make one. With two - you make two. With three- you make three.


 * The Cryolator was also a custom-built weapon but was removed from the final version of the game.