Tribal (Point Lookout)

Point Lookout tribals are characters that inhabit Point Lookout's Ark & Dove cathedral in 2277.

Background
Point Lookout tribals wander the cathedral, cultivating punga and meditating. However, these normally peaceful cultists can be very brutal when told to be so. They lead the assault on the Calvert Mansion because the Transcendent One instructed them to. They are proficient with improvised melee weapons but are also capable with firearms.

Tribals are surprisingly tough opponents; even the weakest of them are on par with a Brotherhood of Steel paladin in terms of durability and combat skill, and the highest-level tribals exceed even super mutant brutes and super mutant masters. Their tribal garb serves as mediocre, but still functional armor. In contrast, named tribals, including their leader Jackson, are standard human non-player characters, and are relatively easily killed.

Interactions overview
Note: Tribals will only have a finger on their corpse when they are assaulting the Calvert Mansion and after attaching the cogwave jammer to the Ferris wheel during Thought Control.

Quests

 * The Local Flavor: Tribals will attempt to burn the Calvert Mansion to the ground.
 * Thought Control: If the Lone Wanderer decides to put the cogwave jammer on the Ferris wheel, the Point Lookout tribals will attack them while on the boardwalk.

Effects of player's actions
If the player character sided with Desmond during Thought Control, Point Lookout tribals will be permanently hostile toward them.

Notable members

 * Croatoa
 * Jackson
 * Jimson
 * Nadine (initially)
 * Woodrose

Appearances
Point Lookout tribals appear only in the Fallout 3 add-on Point Lookout.