Food



Food refers to a class of non-chem consumables in the Fallout series that usually heals a small number of Hit Points or gives temporary statistic boosts but has no major drawbacks, such as Damage or Action Points, though most only inflict a small dose of Radiation. Originally, the developers planned to implement a system requiring the player to eat. The idea was scrapped, but food was not removed from the game. The idea was then returned in Fallout: New Vegas and Fallout 4 in the form of Hardcore mode and Survival mode respectively, and in Fallout 76, implemented as a main gameplay mechanic. For some reason, packaged foods, like Salisbury Steak, don't go moldy. This is possibly due to Pre-War technology.