Robert (Fallout 3)

Robert is the sentry and doorman of The Family. He is found deep inside Meresti Metro Station in the year 2277.

Background
Robert is seemingly Vance's Bodyguard. The two met in a fight for their lives against slavers (who Vance detests) well before the Family was formed. Robert, 34, saved Vance's life in that battle, ever since, the two have been good friends. Once Vance formed The Family, Robert began to realize how important Vance was and elected to remain ever vigilant of his friend. He keeps quiet and usually has to be prompted to get conversations. He is extremely well versed in the use of firearms and has elected himself as combat instructor for The Family. He is the first member of the family you should encounter. If you try to sneak past him and he catches you, he will become hostile towards you. If you kill him, then the rest of the family will become hostile once you go beyond the gates Robert was guarding.

Daily schedule
Robert stands behind a wall of sandbags and he will wander the small area between the sandbags and The Family's HQ.

Effects of player actions
He'll initiate dialogue with the player when the player gets to where he's guarding, and will either attack the player, or let him pass to see Vance. If you do not have the Blood Ties quest he will not let you pass at all.

Appearances
Robert appears only in Fallout 3.