Automated Turret (Fallout 3)

Automated turrets are robotic weapon systems in Fallout 3.

Specifications
Automated turrets can either be mounted to the ceiling or the floor. Those mounted on the ceiling fire conventional ammunition at an automatic rate, whereas floor mounted turrets fire laser beams similar to the laser rifle but in a faster succession. Both varieties have unlimited ammunition. As a rule, odd numbered turrets use conventional bullets and even numbered turrets use laser projectiles.

Gameplay attributes
Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you, or if they are in groups. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Once frenzied, similar to insects or robots, the turrets will fire on everything they see.

Specifications
In contrast to automated turrets, alien turrets are only ceiling-mounted. They shoot energy beams similar to the alien atomizer and disintegrator but in more rapid succession. The individual pulses aren't highly damaging, but can take a chunk out of the player's health if they get caught out in the open for too long. They also don't have a lot of health and can be extremely easily dispatched at higher levels.

Gameplay attributes
While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the Mothership. They explode in a blast of green plasma, similar to a plasma grenade. They are unable to shoot directly below them, so if you wish to avoid them, stand directly underneath them.

Mark I (Capital Wasteland)
These can be found on buildings, bridges and ceilings. A couple are found at Fort Independence. These turrets are often used by organizations such as the Brotherhood Outcasts, but can be found widely across the wasteland. Even raiders use them as sentries. They can be frenzied just like any other turret when the player targets the lens.

Mark I (Operation: Anchorage)
These turrets are found throughout Operation: Anchorage, defending various strongholds in round bunkers, just outside the facilities.

Mark II (Capital Wasteland)
These turrets can be found inside, and in front of, buildings, as well as on bridges. All floor-mounted models have laser weaponry and can be frenzied by destroying their targeting chip. A couple can be found at the Citadel.

Mark II (Operation: Anchorage)
These turrets are found on the Chinese compound wall during the final quest in the add-on: Operation: Anchorage. As expected at this stage, these turrets have much higher Hit Points than than the Mark I bunker turrets.

Alien turret (Mothership Zeta)
A standard turret found aboard Mothership Zeta. It has pulse weaponry, unlike other types of automated turrets.

Appearances
Automated turrets appear in Fallout 3 and Fallout: New Vegas. Mark VII and Mark VIII turrets only appear in the Fallout 3 add-on Broken Steel.

Bugs

 * It's possible that alien turrets get glitched and appear with a permanent 0% hit chance in V.A.T.S., making it impossible to frenzy or destroy them through V.A.T.S.
 * Its possible that when using V.A.T.S that you will not inflict damage even with a 100% hit chance.
 * Sometimes killing Mark II turrets will randomly give you bad karma. This is most likely a glitch where the turret used is the one in Rivet City.

Gallery
Турели Torreta automática