Galaxy News Radio



Galaxy News Radio is the remnant of the pre-War Galaxy News Network. In 2277, it is run by Three Dog, who provides a commentary on the actions of the Lone Wanderer, and plays music from a selection of twenty pre-War songs. These songs all focus around 1940's American hits. This radio station plays more or less late 40s blues, pop, and some 50s rockabilly, compared to the Enclave radio who play more traditional patriotic songs.

Format
Galaxy News Radio (GNR) splits its time between wasteland news, survival advice, and big band music. Three Dog operates the station as part of the "Good Fight," which he explains is his attempt to inform inhabitants of the Capital Wasteland how "things really are" and expose the Enclave's true intentions. He also explains that the reason he plays the same few songs over and over is because they are the only records he's been able to locate in playable condition.

As the Lone Wanderer advances throughout the game, they will periodically hear Three Dog report on their exploits, each based on how they handled a given situation. For example, if the Lone Wanderer disarms the nuke as part of The Power of the Atom, Three Dog will mention this event specifically in a news broadcast.

Before each quest-related news broadcast, Three Dog will refer to the Lone Wanderer by their current Karma level. For example, if their current Karma ranking is "Paladin," Three Dog will introduce them by stating, "A Paladin walks among us children. And no, this ain't one of our buddies from the Brotherhood. I'm talking about the knight in shining Vault suit."

If Three Dog dies, he will be relieved on-air by Margaret, his technician. She is far less charismatic and active than Three Dog and will simply play record after record, occasionally breaking in to announce that she's taken over for the normal DJ because he's dead and all she has to play are the records. Margaret's broadcasts will continue for the duration of the game; she cannot be encountered in any sense.

Related quests
GNR's initial signal quality is poor; it can barely be heard in Megaton and fades out entirely as one gets further away. Patrons inside of Moriarty's saloon comment on this being a recent development. Gob, in particular, responds by physically hitting the radio in annoyance, with Nova explaining that it's the signal and not the radio that's the problem. If the Lone Wanderer decides to meet Three Dog as part of the main quest line, he explains that his relay dish on the Washington Monument was destroyed when a super mutant shot it to pieces, severely reducing his overall transmission range. The Lone Wanderer can obtain a replacement relay dish from the Virgo II lunar lander in the Museum of Technology and install it on the Washington Monument, which results in the station becoming one of three that can be picked up anywhere within the Capital Wasteland (the other two being Enclave Radio and Agatha's Station).

Licensed songs
The following twenty licensed tracks cycle on Galaxy News Radio, listed here by song title and performer in the order found in the Fallout 3 credits. Songs licensed from APM Music, Inc do not credit performers; the composer is listed if available.
 * "I Don't Want to Set the World on Fire" by The Ink Spots
 * "Anything Goes" by Cole Porter with Vince Giordano and the Nighthawks
 * "A Wonderful Guy" by Tex Beneke
 * "Boogie Man" by Sid Phillips
 * "Butcher Pete (Part 1)" by Roy Brown
 * "Crazy He Calls Me" performed by Billie Holiday
 * "Civilization", also called "Bongo Bongo Bongo", performed by Danny Kaye with The Andrews Sisters
 * "Easy Living" performed by Billie Holiday
 * "Fox Boogie" composed by Gerhard Trede
 * "Happy Times" performed by Bob Crosby
 * "I'm Tickled Pink" composed by Jack Shaindlin
 * "Into Each Life Some Rain Must Fall" performed by Ella Fitzgerald with The Ink Spots
 * "Jazzy Interlude" composed by Billy Munn
 * "Jolly Days" composed by Gerhard Trede
 * "Let's Go Sunning" composed by Jack Shaindlin
 * "Maybe" by The Ink Spots
 * "Mighty, Mighty Man" by Roy Brown
 * "Rhythm For You" by Eddy Christiani and Frans Poptie
 * "Swing Doors" composed by Allan Gray
 * "Way Back Home" performed by Bob Crosby & The Bob Cats

Note that parts of the song "Jazzy Interlude" are played at the beginning and end of The Adventures of Herbert "Daring" Dashwood broadcasts.

Introductions
After a round of music, Three Dog states these introductions before beginning his report.

Outros
Three Dog says these before either going onto a song or a public service announcement.


 * "Thanks for listening, chiiill-dren! This is Three Dog, OWWWWWW! And you're listening to Galaxy News Radio! We're Radio Free Wasteland! And we're here... for you."
 * "Until next time, this is Three Dog, OWWWWWWWWW! And you're listening to Galaxy News Radio! Bringing you the truth, no matter how bad it hurts."

Song announcements
Three Dog comments on the song he is about to play. After a short time of gameplay, he will stop announcing the song. He may also make conclusions, simply saying "That was" and the artist with the name of the song.


 * "Now, some music."
 * "And now, some music."
 * "It's Roy Brown, singin' about the one, the only, "Butcher Pete"!"
 * "Up next is Roy Brown, tellin' us all about that, "Mighty Mighty Man"."
 * "Here's Bob Crosby, singin' to us all about, "Happy Times"."
 * "This is Bob Crosby, takin' us, "Way Back Home"."
 * "It's the Ink Spots, and "Maybe"."
 * "This is the Ink Spots, with their timeless classic, "I Don't Want to Set the World on Fire"."
 * "It's Billie Holiday with... "Crazy He Calls Me"."
 * "How about some "Easy Living," from everyone' favorite songstress, Billie Holiday?"
 * "Here's Danny Kaye and Andrew Sisters, crooning about - what else? - "Civilization"."
 * "It's the "First Lady of Song" herself, Miss Ella Fitzgerald, telling us that, "Into Each Life Some Rain Must Fall." Ain't that the truth, sister?"
 * "Here's Tex Beneke with... "A Wonderful Guy"."
 * "It's Cole Porter and "Anything Goes"."

News and drama
Three Dog reports three types of news (generic, quest-specific and public service announcement) and occasionally plays one drama.

Generic reports

 * "The boys and girls of the Brotherhood of Steel continue to fight the good fight, folks. They've recently stepped up patrols in the downtown D.C. ruins in response to increasing sightings of everybody's favorite freaks, the Super Mutants. Without our buddies from the Brotherhood, I'm guessing the entire Capital Wasteland would have been overrun a long time ago. So if you see a Knight or Paladin out there fighting your battles for you, give him a big thanks. Or even better... some ammo!"
 * "Tensions continue to mount between the courageous forces of the Brotherhood of Steel and their estranged brethren: the Outcasts. Now, normally, family squabbles are none of my business… but when the Outcasts decide to take potshots at my building—which the Brotherhood uses as an outpost—I make an exception. So, Brotherhood Outcasts, knock it off! I prefer not to get murdered in my own backyard. The rest of you Brotherhood cats, can't you extend an olive branch or something? You'd think fighting the super mutants would be enough." - reporting about sporadic attacks on his building
 * "There have been more and more sightings of Raiders over by Evergreen Mills. Smart money's on them having some kind of camp out that way. 	Keep that in mind the next time you feel like nosing around that neighborhood."
 * "I've been getting more and more reports of these mercenary maniacs from Talon Company, especially in the downtown D.C. area. If you see these hombres, steer clear. Whatever you have, they want, and they're not really into asking politely. Word is, these guys take all the contracts the other mercs won't. In short there's nothing they won't do. So be careful out there."
 * "According to reports from the ever so hoity toity Tenpenny Tower, a group of displaced ghouls have been trying to gain entrance. Ah, but lush at large Allistair Tenpenny says, no zombies, no how! Come on, Al, cut the ghoulies a break. If they've got the caps and you've got the space, it's a win-win, right? Whadaya say?" - before completing Tenpenny Tower
 * "Today's weather, excessively violent, with a chance of dismemberment. Tune in later for our five day forecast!"
 * "Here's a question for all you faithful listeners. Have you guys and gals ever seen... a tree? No, no, no. Not those shriveled black things. I’m talking real trees. Brown bark, green leaves, photosynthesis, all that good stuff. Now what if I, the all-powerful Three Dog, were to tell you that somewhere right here in the Capital Wasteland, there’s a place, with LOTS of trees. A veritable Oasis of green, in that depressing sea of brown. Look, it was years ago, and I MAY have been experimenting with jet at the time, but I’m telling you, it’s out there..." - if Harold is burnt to death, this report will cease.
 * "Alright, Three Dog has heard about some crazy things going on out there in the Capital Wasteland, but this one just might beat them all. I've been getting some scattered reports that a couple of costumed kooks have been battling for control of the settlement called Canterbury Commons. One of these wackos seems to be assisted by robots, and the other by mutated bugs. Every day, it's seems to be the same nutty scene: with the scuffles ending in a stalemate. So if your travels take you to Canterbury Commons, keep your head down and your assault rifle loaded for crazy." - before completing The Superhuman Gambit
 * "Okay, it seems the settlement of Grayditch has gone quiet. Residents haven't come out to trade with the caravaners, and attempts to make contact have been met with silence. So if you're out by Grayditch, you may wanna pop in and see what's what." - before and (sometimes after - see bugs section) completing Those!
 * * Good golly, Holly. This is the worst thing to happen to our neighborhood since the HOA instituted their mandatory "scavenged rags" dress code. From Rivet City to downtown D.C., the Enclave is on the scene and setting up shop. Children, I don't care if you've ignored every other word that's come out of my mouth for the past five years. Please, hear me now. And believe. The Enclave, and that includes their Homecoming King, "President" John Henry Eden, and his gorilla, Colonel Augustus Autumn, are NOT here to help you. Wake up, children. The Enclave have a giant truck full of brahmin, and they've been spoon feeding you the bullshit. These guys are schemers, crooks, and killers, and the sooner you all realize that and stand up to their oppression, the better. That, my friends, is fighting the good fight. - upon completion of The Waters of Life

Broken Steel generic reports

 * "It's been some time since those plucky Paladins in Power Armor first stormed the Jefferson Memorial, and gave The Enclave their walking papers. But the fight, dear children, did not end there. The Brotherhood has been pursuing President Eden's little minions throughout the wasteland. Y'know... some laser beams here, a few exploded corpses there. Let's just hope this mop-up operation ends ASAP. The Enclave has been responsible for enough death, and destruction, we need to get back to normal. Y'know...like fighting Raiders, and Super Mutants!" - After completing Take it Back!.
 * "Two weeks. It's been two weeks since our boys in power armor kicked those Enclave bastards out of Project Purity, and started that baby chuggin'. Now, y'all remember James, right? Well Three Dog has learned that back in the day, James' wife had a dream. See, she was a scientist, too. Worked on that project. You know what she wanted? The waters of life! Free, clean! Err, for any, and all! God, ain't that beautiful? But even better, it's finally happened, the water is clean and Hell yeah, it's free, OWWWWW! Just a little patience children. As I speak, the Brotherhood is working with Rivet City Security to get that fresh water to the wasteland, the caravans are comin'! So get your glasses ready, children. This round's on me!"

Quest-specific
Quest-specific news covers both main and side quests. There are three options pertaining to each of them: unresolved, path A and path B. Not all quests will have all paths.

Public Service Announcement

 * "Time once again for an important GNR public service announcement."
 * "Now listen close for this important public service announcement!"
 * "Up next, we've got a public service announcement. Listen up, children. This stuff's important!"
 * "And now, a super important Public Service Announcement."
 * "For all you guys and gals tempted by the thought of scavving in the downtown D.C. ruins, here's a tip... You see, children, the Frankensteins might violently and horrifically rip you to shreds. But only if you're lucky... According to most of our reports on the super mutants, they actually prefer capturing their victims and hauling them off to God knows where. Consider yourself, officially warned."
 * "Remember, children, when the raiders come, there ain't no shame in locking your doors, barricading the windows, and cowering under the nearest bed. When these psychos come to play, they have one thing on their minds: making your life as fucking miserable as humanly possible. Raiders can't be bargained or reasoned with, and there ain't no use surrendering, cause they'll just shoot you anyway. So run, hide or... fight, if you've got the balls and the guns. But for God's sake, don't go wavin' the white flag. They'll just strangle you with it."
 * "Don't feed the yao guai. That is all."
 * "We all know the dangers of radiation, but with the right precautions, you CAN prevent accidental death or even... eeeewww... ghoulification... Keep your eyes on those geiger counters, kids. Tick, tick, tickety means run your ass outta there, and then pop some RadAway for good measure. If you do need to head into the heat, be smart. Give yourself a nice boost of Rad-X first. Remember, only you can prevent human flesh fires."
 * "Listen kiddos, never forget the importance of periodic weapon maintenance. Rifle, pistol, police baton, I don't care which. If your weapon is falling apart, the only wasteland asshole it's gonna kill is you. So be smart. Salvage those parts and make repairs whenever you can."
 * "Just a friendly reminder to all you would-be bigots out there, ghouls are people too. You see, children, ghouls are simply humans who've been exposed to an ungodly amount of radiation and haven't had the good fortune to die. Sure, they may look like hideous zombies from an old monster flick, but their hearts, their souls, their tears, are all very much human. So please, if you meet one of the Capital Wasteland's many Ghouls, leave your prejudice at the door an your pistol in its holster. Ah, yes, one important caveat, kiddies. Those feral ghouls that prefer the dark, dank underground? They ARE basically mindless zombies. So kill as many as you damn well please."

The Adventures of Herbert "Daring" Dashwood
The Adventures of Herbert "Daring" Dashwood is a radio show broadcast on GNR starring Herbert Dashwood and Argyle. It runs through four episodes, each episode lasting for at least three minutes. It is based upon the radio dramas of the 1950's. Although the stories may be a bit stylized, they are confirmed to be at least partially true. This is confirmed by both Dashwood himself (at Tenpenny Tower) and by the body of Argyle (located at Rockopolis). Three Dog staggers the four episodes over time, and plays them in a loop.

Part 1: Escape from Paradise Falls
Daring and Argyle must defeat the slavers and escape Paradise Falls and rescue Penelope Chase.
 * Dashwood: (Theme music) You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart ghoul manservant, Argyle. Today's episode: Escape from Paradise Falls.
 * Argyle: So little faith, boss. I could disarm this slaver junk with my eyes closed. One second. (sound of slave collar being unlocked) There! Now for yours. Stand still. (sound of a second collar being unlocked)
 * Dashwood: Argyle, you magnificent bastard, you did it!
 * Argyle: Don't thank me yet, boss. We still need to get out of here. Let's go, while the guard's away from the front gate.
 * Dashwood: Not so fast, my flesh-rotten friend. That girl we came in with, we're the only chance she's got! Come on!
 * Argyle: (sigh) Always with the dames… (sound of running footsteps)
 * Dashwood: All right, she's locked in there. They call it “The Box”. First we need to remove that guard.
 * Argyle: Allow me. (footsteps) Hey, fella, got a light? (surprised grunt from the guard) Lotus… KICK! HYEE! (sound of a kick)
 * Dashwood: Hahaa! Now the door.
 * Argyle: Child's play, boss. (sound of a Pulowski Preservation shelter being opened) Okay, lady, you're rescued. Now let's get out of - wha? Boss, it's empty (sound of gun being cocked).
 * Slaver: Hands up, chumps. Nobody escapes from Paradise Falls. Now let's move back to the pen nice and slow, before… (sound of gun being cocked)
 * Penelope: Drop the steel, you slaver scumbag! (hard metal clang, then a thud) You boys all right? I busted out of that box and was almost home free when I noticed your predicament.
 * Argyle: Wait a minute! We do the rescuing around here, sister!
 * Dashwood: Now, now, Argyle, no need to be hasty. We owe this young lady our thanks, miss…?
 * Penelope: Penelope Chase, fortune hunter. You can buy me a beer later. Now let's cut this shindig short and get the bloody hell out of here. Come on.
 * Dashwood: Argyle, old friend, I think I'm in love!
 * Dashwood: (Theme music) Be sure and tune in next time for another exciting adventure of me, Herbert “Daring” Dashwood and my stalwart ghoul manservant Argyle!

Part 2: Super mutant Mayhem
The three must survive and defeat a nasty horde of super mutants.
 * Dashwood: (Theme music) You're listening to the adventures of me, Herbert “Daring” Dashwood, and my stalwart ghoul manservant Argyle. Today's episode: super mutant Mayhem.
 * Argyle: (gunshots) Heh. That'll teach those slaver slime-bags to follow us. Looks like that's the last of them, boss. (footsteps)
 * Dashwood: So, Miss Chase, how did you come to be, eh, held up in Paradise Falls?
 * Penelope: My friends call me Penelope. And let's just say those slavers don't take too kindly to people disrupting their caravans. And by “disrupt”, I mean “blow up”.
 * Dashwood: Ha! Now that's what this wasteland needs: more women with spunk and explosives! So tell me, Penelope, what's the next stop on…
 * Super mutant: Stupid human! Shut up now! (shotgun being cocked) You come with us now!
 * Argyle: Super mutants!
 * Penelope: Out of the frying pan…
 * Dashwood: Now see here, you hulking horrors. This young lady has been through quite enough for one day! Holster your weapons or…
 * Penelope: Why is your ghoul friend picking their pockets? This is no time for sticky fingers, Daring.
 * Dashwood: It’s not what he’s taking out, my dear, but rather what he's putting in! Duck and coveeeeeeer! (explosion)
 * Argyle: Heh heh. The old Shady Sands Shuffle. It sure brings me back. You two smoothskins okay?
 * Penelope: My, my, Argyle, you are rather resourceful for a ghoul, aren't you?
 * Dashwood: Are you kidding, my dear? Argyle has saved my skin more times than I care to remember. I hardly know how I got by before I met him.
 * Argyle: With all due respect, boss… you didn't. If you remember, it was me who got you out of that little “situation” in…
 * Dashwood: Ah, now, Argyle, old chum, let's not, eh, bore the beautiful Miss Chase with those ancient exploits.
 * Penelope: Oh, I don't know, Daring. For example, that name of yours. I happen to like “Herbert.” Why the… (girl screaming)
 * Argyle: Boss! That sounded like a kid screaming! And it's coming from those ruins!
 * Dashwood: Quite right, old chum! Save those questions, Miss Chase. If we survive what happens next I may even answer them.
 * Dashwood: Be sure and tune in next time for another exciting adventure of me, Herbert “Daring” Dashwood, and my stalwart ghoul manservant, Argyle!

Part 3: In the Black Widow's Web
The three arrive in Rockopolis, and Penelope reveals a secret.
 * Dashwood: You're listening to the adventures of me, Herbert “Daring” Dashwood, and my stalwart ghoul manservant Argyle. Today's episode: In the Black Widow's Web.
 * Dashwood: (machine gunfire) Well, those super mutants are persistent, if nothing else. A word of advice: keep running!
 * Penelope: In those hills up there. Isn't that where the hidden village of Rockopolis is located? If only we knew where it was…
 * Dashwood: Turns out you're in good company, Miss Chase! Argyle and I are old friends of Rockopolis, know the secret knock and everything!
 * Argyle: Boss! That's privileged information! You can't just –
 * Dashwood: Now, now, old chum, Miss Chase is hardly going to violate the secrets of Rockopolis, isn't that right, Miss Chase? Besides, necessity calls!
 * Penelope: So you do know where it is! Well come on then, those super mutants can't be far behind.
 * Dashwood: Just over here. This large boulder. And now the secret knock. (knocking) And, voila! (sliding stone)
 * Penelope: Now that's what I call a getaway, Daring. So tell me, do you take all your girlfriends here?
 * Dashwood: Oh, no, Miss Chase, I can assure you this will be our special place.
 * Argyle: Listen to yourself, boss! This is Rockopolis, one of the safest places in the Wasteland, and you just showed a stranger where it is!
 * Dashwood: Ignore my manservant's mutterings, Penelope. He has a penchant for the dramatic, you see. Why, one time…
 * Penelope: Oh, I don't know, Daring darling. I find the ghoul's instincts to be… frighteningly accurate.
 * Dashwood: Here I thought we were friends. And now you have a gun in my face. Bad form, Miss Chase, bad form.
 * Penelope: Jabber all you want. In about thirty seconds my associates from Paradise Falls will join us.
 * Argyle: I knew it! I knew this dame was no good, but it's worse than I thought: she's the Black Widow, the leader of the slavers!
 * Penelope: Quite right. We've been trying to capture these Rockopolis rodents for years. Never could have done it without you, Daring.
 * Dashwood: Looks like I've gotten us in one heck of a pickle, Argyle, old chum. One heck of a pickle indeed!
 * Dashwood: Be sure and tune in next time for another exiting adventure of me, Herbert “Daring” Dashwood and my stalwart ghoul manservant Argyle!

Part 4: Between Rockopolis and a Hard Place
Daring and Argyle must defeat Mrs. Chase, the slavers, and King Crag to escape Rockopolis.
 * Dashwood: (theme music) You're listening to the adventures of me, Herbert “Daring” Dashwood, and my stalwart ghoul manservant Argyle. Today's episode: Between Rockopolis and a Hard Place.
 * Penelope: Just ease away, zombie, no funny business.
 * Argyle: Funny business!? Miss Chase, you hurt my feelings. I mean, there ain't nothing funny about THE EAGLE CLAAAAW!!! (Penelope screams)
 * Dashwood: Good god, Argyle, you, you ripped out her heart!
 * Argyle: Eh, I always knew this broad was heartless. Get it boss, heh heh, heartless?
 * Dashwood: Your kung fu skills may be unparalleled, old chum, but your comic delivery leaves something to be desired.
 * King Crag: What is the meaning of this?
 * Dashwood: Oh, magnificent King Crag! Fearless leader of Rockopolis, it's me, Daring! … Daring Dashwood?
 * King Crag: Herbert Dashwood? (groans) I should have known! But who is this… this… dead woman. And, is that her… heart!?
 * Argyle: She's the least of your worries, Craggy. In a few seconds, the slavers are gonna be breaking down your rocky front door!
 * King Crag: Slavers!? You led the slavers HERE, to Rockopolis!? You idiots, do you realize what you've done!?
 * Dashwood: Inspired you to tighten your defenses?
 * King Crag: DASHWOOOOOOD!!
 * Argyle: Warm welcome's over, boss, time to scram!
 * King Crag: Citizens of Rockopolis, destroy these interlopers.
 * Dashwood: This way, Argyle, into the caves, it's our only chance! (running footsteps)
 * Argyle: They're gaining on us, boss. That cliff up ahead, you think you can jump it? You ain't as spry as you used to be.
 * Dashwood: Child's play, you withering worry-wood. Watch this! (Dashwood screams)
 * Argyle: Boss, don't worry, I'm coming!
 * Dashwood: Best hurry, old chum, I can't hang on… much… longer. I… think this could be the end of…
 * Dashwood: Be sure and tune in next time for another exiting adventure of me, Herbert “Daring” Dashwood and my stalwart ghoul manservant Argyle!

Main quest news reports

 * "For those of you not in the know, to the northwest of Megaton there's this vault. Vault 101. Now, believe it or not, this one's still got people livin' in it! And every few years or so, someone comes scrabblin' out. Well wouldn't you know it, someone's come out of it again! And, I kid you not, he came to visit yours truly right here in the studio! Now, this cat, James is his name, had been in a hole for years! He needed to know what was what out here in the beautiful Capital Wasteland! So I, the great and powerful Three Dog, set my brother straight. I told him what was what. Who are the winners, the losers, the movers and shakers. So if you see James out there, you say hello. Be kind to our new brother, and show him that here on the outside, we always fight the good fight. Hey, and in case a light bulb just started glowin' over your head, you can flick the switch and forget about it. You're not getting into that vault. Whoever lives in there sure as Hell doesn't want what you're selling, and no, you can't knock down the door. It weighs like 13 tons." - after Escape!
 * "Not too long ago, I reported that a cat had recently left Vault 101. His name was James, good guy. Turns out, it gets better! I've got a new report here that said someone else had just climbed out of that hole. What the Hell is going on down there? Revolution? Vacation? Somebody fart? Your guess is as good as mine kiddies." - some time after Escape!
 * "Hoooooo, BOY! Children, you are going to LOVE this! Okay, so I told you about James, the guy from the vault. And then I told you somebody else crawled outta there too. Right. Weeeeelll... Guess who came to visit ole' Three Dog, at his luxurious studio in beautiful downtown D.C.? That's right - the other Vault dweller! Now, you want to know if it gets better, don't you? Well Hell YES it gets better! Turns out Vault dweller number two, was none other than James' kid! I know, I know! I couldn't make this shit up! Okay, but, now it gets kind of sad. You see, the kid is looking for his/her dad, looking for James. See, James left Vault 101 without telling the kid why. Now, I've since learned that James is a scientist and is working on something big. Is that why he left the Vault? Looks that way. So who knows, maybe James is going to save the world. Can't think of a better cause than that. But James, if you're listening... Your kid's out, man, and he/she misses you. So you might want to find him/her before he/she gets swallowed up and spit out. And for all you other cats out there listening, if you see the kid from Vault 101 out there, give him/her a pat on the back, and wish him/her luck. - after Following in His Footsteps
 * "People of the Capital Wasteland, you can HEAR MEEEE!!!! Yeeeaa haaaa!!! You can't stop the signal, baby! That's right, from Megaton to Girdershade, Paradise Falls to the Republic of Dave, we are coming to you loud and proud, in a special live report! (In strange voice) But Three Dog! You're in that cool radio studio in D.C. How do YOU know I can hear you, all the way out here in the ass end of nowhere? (End of strange voice) Because of the kid from Vault 101, that's how! That cat/gal actually managed to repair our antenna relay. How's that for ingenuity, folks? From here on in, it's bye-bye stupid static, hello magnificent music. So sit back, relax, and absorb these classic tunes. Kid, you get your ass back to GNR, you hear me? We've got some stuff to talk about!" - Galaxy News Radio (quest)
 * "Grab your hankies, children, cause I've got a heart-warming tale to tell. It's about a little boy/girl's search for his/her… for his/her daddy. Waaaahh! You see, the kid from Vault 101 has been looking for his/her dad, a very nice man named James, who left his son/daughter behind in the Vault when he took off. What kind of dad leaves his kid in an underground bunker? Children, I just don't know. It ain't for Three Dog to judge, and you shouldn't either. But none of that matters now! Father and son/daughter were spotted walkin' and talkin' together out there in the Wastes. Here's hoping they can hold onto each other this time around." - after completing Tranquility Lane but before The Waters of Life
 * "Tin-foil hat time, children. My eyes and ears tell me the Big Bad Government has taken over that big machine thingy at the Jefferson Memorial. You heard it here first, my friends - the Enclave is on the scene. I've got reports of flying ships and shock troops in high-tech power armor. And, when the Man showed up, a bunch of scientists went running. With them was Rivet City's own Dr. Madison Li, and that crazy kid from Vault 101. They're safe and sound now at the Citadel. Praise Jesus! Praise Jesus! No sign of the kid's father, though. Here's hoping James is okay. Well, boys and girls, what can I say. Looks like President Eden wasn't completely full of shit after all. Me thinks we are screwed." - The Waters of Life
 * "The kid from Vault 101, AKA "the Wanderer", AKA "that crazy sonnuvabitch", has been spotted poking around some caves way out west. Makes perfect sense to me. The kid's had enough of the wild and wooly Wasteland, and is looking for another old Vault to crawl into. Good luck with that, my friend. Only thing been seen in those parts is yao guai, super mutants, and some crazy mountain kids." - Finding the Garden of Eden
 * "Yikes. Looks like the Lone Wanderer has wandered himself/herself right into the Enclave's sinister clutches. My deep cover super secret agents tell me a Vertibird recently flew out of the mountains to the west, and the Vault kid was an unwilling passenger. I mean, how willing can you be when you're encased in a block of ice? Crazy, I know, but these are crazy times we live in... Anyway, the Vertibird was headed northwest into the mountains, where I have it on good authority the Enclave has their big underground clubhouse. Good luck, Wanderer. You'll need it. - Complete Finding the Garden of Eden
 * "I'm coming to you live with a special report! We haven't heard squat about our old pal from Vault 101 for two weeks now, and it's been looking pretty grim. Well buck up, pilgrims! Our friend is alive and well, and has managed to slip through the Enclave's clutches and escape their fortified base! Keep fighting the good fight, kid! We're with you all the way!" - Complete The American Dream with good Karma and without killing President Eden
 * "I'm coming to you live with a special report! Ding, dong, the sanctimonious, self-righteous, self-proclaimed Presidential asshole is dead! The Enclave's not-so-secret base way up in the northwest just went kablooey! And I have reports, damn good ones, that Eden didn't make it out alive! Sure enough, the Enclave radio station is officially offline. Hell, check for yourself if you don't believe me! And if that weren't good enough news, word is our old friend from Vault 101 made it out of there in one piece. Keep fighting the good fight, kid! We're with you all the way! In other news, the Brotherhood of Steel has amassed a large assault force at the Citadel. Time for a showdown with the remaining Enclave forces at the Jefferson Memorial? You keep listening, children, and GNR will keep you posted!" - Complete The American Dream with good Karma and convince President Eden to self-destruct himself and the base.
 * "I'm coming to you live with a special report! We haven't heard squat about the little prick/bitch from Vault 101 for two weeks, and hoped to God someone finally put a bullet in his/her brain. Well no such luck. He/she was seen not too long ago walking away from the Enclave's not-so-secret base way out to the northwest. Well that's...that's just great. The Vault kid from hell is now in cahoots with the devil himself. If Eden declares this kid vice president, I swear to God I'll swallow this microphone." - Complete The American Dream with evil Karma and without killing President Eden
 * "I'm coming to you live with a special report! Ding, dong, the sanctimonious, self-righteous, self-proclaimed Presidential asshole is dead! The Enclave's not-so-secret base way up in the northwest just went kablooey! And I have reports, damn good ones, that Eden didn't make it out alive! Sure enough, the Enclave radio station is officially offline. Hell, check for yourself if you don't believe me! Now here's the bad news. Unfortunately, the little prick/bitch from Vault 101 managed to crawl out before the place went kaboom. Can't have everything, I guess. In other news, the Brotherhood of Steel has amassed a large assault force at the Citadel. Time for a showdown with the remaining Enclave forces at the Jefferson Memorial? You keep listening, children, and GNR will keep you posted!" - Complete The American Dream with bad Karma and convince President Eden to self-destruct himself and the base.
 * "If there's one thing I wish I could find out there in the rubble, it's a working bugle, cause Three Dog wants to play some Taps. It's always a sad day when a soldier falls in the line of battle. And the greater the soldier, the deeper the grief. Now imagine the tragic and untimely demise of the most amazing American hero the Capital Wasteland has ever seen. This grunt stands 100 feet tall, is made of some kind of metal alloy, and slings nukes like a quarterback chucks footballs. That's right, children, I have received word that Liberty Prime, the Brotherhood of Steel's super duper super robot, has been killed. By the Enclave. No, I'm not really sure how, cause yeah, it would take a hell of weapon to take out that gigantic G.I. And that's what worries me. The Enclave are supposedly beaten, bruised, and on the run, but they have the firepower capable of destroying a 100-foot tall robot? Brothers of Steel, what's the deal? If Prime can go down, what about the rest of us? Are we sitting ducks for some kind of new Enclave terror? Look Lyons, I love you guys, you know I do, but your tin soldiers better get these Enclave assholes in check, once and for all, or we're all screwed." - Complete Death From Above.
 * "There's one place you find on a tourist map of D.C. and it's lovely suburbs, and that's the cozy little villa known as Old Olney. Ah, but you locals, you know the place. Am I right? It's become a veritable Wasteland legend. Why? Cause it's filled with goddamned deathclaws! I met a guy once, name was Johnny 12 Fingers, had one arm. Turns out the other one was ripped off while he was scavving in deathclaw central. Lucky he made it out alive. Most people don't. At least not in one piece. But wouldn't you know it, that kid from Vault 101 has once again proven the exception to the rule. My flies on the wall tell me that 101 was seen dodging deathclaws and gathering up as much used tech as he/she could carry. Just what is he/she up to? Is the kid looking for something to use for the Enclave, or against them? And does this have something to do with the shinies from the Brotherhood of Steel, who seem poised to pounce once again? Don't you worry children. Three Dog's got his ear to the ground and his mic on standby, OWWWWWWWWWWWWWWW! As soon as I know more, you'll know more." - Complete Shock Value.
 * "We've had our share o' problems here in beautiful Washington D.C., but did any of us really see those Enclave idiots coming? Man, I thought that blow-hard Eden was just a pre-recorded pain-in-my-ass. That was before devil-headed stormtroopers moved into the neighborhood. Now, the Brotherhood of Steel may have taken care of those losers back at that new-fangled faucet called Project Purity. But they weren't done! Children, I'm pleased to announce that the beautiful Brotherhood has mangled the last base those Enclave bastards had left! So if you see some Enclave rejects wandering around, have pity! They're homeless, after all. And if you see that kid from Vault 101, pass along your thanks, cause the Brotherhood did NOT act alone. Thank you 101!" - Complete Who Dares Wins by destroying Adams Air Force Base.
 * "Not too long ago, I saw a big boom from my bedroom, in the direction of that bastion of neo-knightly badassness. But that would be impossible, right? Nobody would have the power, the opportunity, or the giant gorilla-sized balls to destroy the Citadel. Right? Wrong, my children. So very wrong. I really can't believe I'm saying this, but the concrete casa of those shiny guys with big guns has gone kablooey. As reported by loads of people around the Capital Wasteland, missiles rained down from the sky and left the Citadel a big smoking crater. And, my sources tell me, this is the same hail of hellfire that destroyed Liberty Prime himself. Looks like an Enclave super weapon at work. It's a dark day for us all, when someone sees fit to destroy the only guys standing between us and complete obliteration. Why, 101? Why has it come to this? Children, pray for the soul of that Lone Wanderer, and pray for the rest of us too, while you're at it. - Complete Who Dares Wins by destroying the Citadel.

Good Karma

 * "Know what I've decided, children? I'm gonna start a book club. Right... NOW! Wanna join? Good, cause you got no choice! Our first masterpiece is called 'The Wasteland Survival Guide', written by Megaton's/Underworld's own Moira Brown. Oh, and, get this - researched and co-authored by none other than - yep, you guessed it - that tenacious teenager from Vault 101. Now, let me tell ya. This thing's got all sorts of useful tips. Where to find food, how to deal with radiation, tons o' stuff. Survive, Thrive, and Revive, that's the name of the game. The book is the Wasteland Survival Guide! Pick up your copy today!" - Completing the Wasteland Survival Guide with maximum research
 * "Those scumbag Slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! Gasp! But what's this? The bothersome bumblebee looks suspiciously like a certain kid, from a certain Vault... You heard it here first, faithful listeners. The Wanderer showed up at slaver central and bad guys started dropping left and right. Did they sell her/him a bum slave and then refuse the refund, or was it some elaborate rescue operation? But more importantly - does it even matter worth a damn? Slavers are dead, slaves are free. That's a win-win if you ask me, children." - Complete Rescue from Paradise by killing all the slavers.
 * "Got some great news out of the town of Megaton. Turns out that live atomic bomb in the town's center has finally been deep-sixed for good. The town's sheriff, one Lucas Simms, commissioned the one, the only Lone Wanderer from Vault 101 to disarm the nasty nuke, and the kid delivered. Hey, nice work, 101. Next time you're in the neighborhood, pop into the studio. Ol' Three Dog's toaster's been on the fritz..." - Complete The Power of the Atom by disarming Megaton's atomic bomb
 * "God knows why, but the kid from Vault 101 is scouring the Capital Wasteland for a unique brand of Nuka-Cola. It's called Nuka-Cola Quantum, and I believe it was made in limited quantities before the war. I've also heard it tastes like radscorpion shit and turns your piss blue. Or does it taste like radscorpion piss and turn your shit blue? Whatever. Hey, wouldn't you know it, the Lone Wanderer is done collecting bottles of soda. Christ, talk about your slow news days." (Later he just says "Hey, wouldn't you know it, the Lone Wanderer is done collecting bottles of soda. Christ, talk about your slow news days.") - The Nuka-Cola Challenge
 * "The master/mistress of adventure him/herself, that rough and tumble lad/lass from Vault 101, has really outdone himself/herself this time. The kid has recovered one of this country's most important historical artifacts -- the Declaration of Independence. Huzzah! The time of British oppression is finally over! Now we can finally turn our attention to the super mutants, raiders, and radscorpions." - Stealing Independence
 * "I've gotten word that a band of mercs called Reilly's Rangers were trapped on a DC rooftop, pinned down by super mutants. It would seem that a brave soldier named Theo was lost in the line of duty… but some of the others have been rescued. Do I suspect some vault dweller intervention on this one? I certainly do. Good work, 101." - complete Reilly's Rangers successfully.
 * "Now, the Lone Wanderer, aka that kid from Vault 101, has done some pretty interesting things, but this one takes the cake. My contacts report that he/she recently went on a highly dangerous excursion to recover -drum roll please- a violin. Oh, but not just any ol' violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Here's the best part. The violin was for an old woman named Agatha, who has taken to the airwaves herself to share some truly beautiful music. Agatha, we love ya. Keep playin', sister. And Vault kid? You've helped make the Capital Wasteland a better place. Hats off, my friend." - Complete Agatha's Song by returning the Stradivarius to Agatha
 * "Now, I've got new reports from the settlement known as Bigtown that Mister/Miss Vault guy/gal has helped them out with one hell of a mess. Somethin' about a rescue from super mutants, if you can believe that. Nice going, kid. - Complete Big Trouble in Big Town by teaching the town's people to defend themselves
 * "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous giant ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, thankfully, gets better. You see, not only did Mister/Miss Vault 101 stop the Ant problem, he/she also found little Bryan Wilks a new home. So if you see Bryan and his new parents, wish them all good luck. Oh, and 101? Nice work." - Complete Those! by finding a place for Bryan Wilks to stay
 * "Looks like our friend from Vault 101 has turned amateur abolitionist, lending a hand to the folks at the Temple of the Union. Is the tide finally turning on those scumbag Slavers? Lordy knows it's been open season on defenseless settlers long enough. So if you're a slave on the run, the time for lying low is long gone. Head to the Temple of the Union and keep your head held high. Slavers of the Capital Wasteland, consider this the big fuck you you've had coming since starting this scurrilous skin trade. And special thanks to 101, for kicking the bad guys where it counts: their wallets. If you happen to make it down to the Mall, you just may notice that a previously decapitated statue has had an unexpected reunion... with it's head. Thanks to the kid from Vault 101, for assisting with this little bit of civic restoration. Now if he/she could just remove all those ugly pipes from the Jefferson Memorial..." - Complete Head of State by helping the slaves

Neutral Karma

 * "Those scumbag Slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! Gasp! But what's this? The bothersome bumblebee looks suspiciously like a certain kid, from a certain Vault... Look, all I'm sayin' is the Wanderer showed up, and then some slaves mysteriously escaped. Coincidence? Oh, I think not... - Complete Rescue from Paradise without turning Paradise Falls hostile.
 * "Those scumbag slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! But Three Dog, the selling of live human beings is completely fucked up! Yes, children. Yes it is. So what was the Vault kid doing out there? You do the math." - Complete Rescue From Paradise with Strictly Business enabled and at least one slave candidate enslaved or dead.
 * "Hey, remember those down-on-their-luck ghouls who wanted to share the luxury accommodations at the fancy shmancy Tenpenny Tower? Looks like they finally got their upscale address! And all it took was the wholesale slaughter of every other Tenpenny resident! Three Dog's all for stickin' it to the Man, but good golly ghoulies—that's a liiittle much. Oh, and kiddo from Vault 101? You look like a complete freak show in that mask. Hey, somebody had to say it... - Complete Tenpenny Tower by helping Roy Phillips
 * "Now, the Lone Wanderer, aka that kid from Vault 101, has done some pretty interesting things, but this one takes the cake. My contacts report that he/she recently went on a highly dangerous excursion to recover - drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Now here's where the story gets sketchy, in true Capital Wasteland style. The kid THEN delivered the violin to some guy at Rivet City, NOT the old lady who had commissioned the retrieval job. Ohhh... Bad form, 101. Bad form, indeed... - Complete Agatha's Song by selling the Soil Stradivarius
 * "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous giant ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, unfortunately, gets even worse. You see, Mister Vault 101 may have stopped the Ant problem, but he couldn't be bothered to help poor little Bryan. Noooo. But, what did he do with the boy, Three Dog? Where's Bryan Wilks now? I'll tell you where Bryan Wilks is. That little boy is stuck in a fucking box, that's where! Good God, 101, have you no conscience? You left the kid to rot in that fallout shelter. I have witnesses! So for the love of God, if someone is in the vicinity of Grayditch, could you please give the kid a Nuka-Cola, a Salisbury Steak, something? - Complete Those! without finding a place for Bryan Wilks to stay
 * "Who says you can't go home again, huh? The kid from Vault 101 did, but it looks like the prodigal son's/daughter's return didn't last all that long. He/She was seen coming out of the Vault, again, and headed God knows where. Don't let that revolving door hit you on the ass on the way out. - Trouble on the Homefront

Bad Karma

 * "Public Service Warning, children! Watch out for a book claiming to be a "Wasteland Survival Guide"! The kid from Vault 101 had a big hand in getting this thing written, and his/her research methods suck. There, I said it. Following this thing's advice'll get you killed faster than you can say, Hug a deathclaw!" - Completing the Wasteland Survival Guide by lying in your research
 * "The cat/gal from Vault 101 was seen walking into Paradise Falls, and then walking back out with a big smile on his/her face. Do you know what goes on out there in the stripmall that time forgot? Wake up, children! It's a goddamned slaver compound! They. Sell. People. But Three Dog, the selling of live human beings is completely fucked up! Yes, children. Yes it is. So what was Vault kid doing out there? You do the math." - Strictly Business (Completing Rescue From Paradise triggers this)
 * "Hey, remember those down-on-their-luck ghouls who wanted to share the luxury accommodations at the fancy shmancy Tenpenny Tower? Looks like that dream has died on the vine. You see, those hapless, homeless irradiated rejects have all been brutally slaughtered in their temporary digs in the tunnels of Warrington station. The butcher-at-large? Yep, you guessed it -- none other than the kid from Vault 101. Nice going, scumbag." - Complete Tenpenny Tower by killing Roy Phillips
 * "Looks like that loony lad/lass from Vault 101's been busy lately, this time systematically executing some of the Wasteland's most colorful characters. What's the deal, 101? You killin' for kicks, or is this a paying gig? Maybe I'll just ask around Underworld, hmmm? Cause a little irradiated birdy told me you've been spending some serious time down in ghoulville. - You Gotta Shoot 'Em in the Head
 * "Children, I'm afraid I've got some terrible, terrible news. GNR sources have confirmed that the mushroom cloud seen in the vicinity of Megaton was in fact... Megaton. It's been no secret that the pre-War nuke in the center of town had a live atomic core, and under the wrong conditions, could still go kaboom. Well, go kaboom it has. But it was all just a tragic accident, right? Don't you believe that for a second, folks. Word is that twisted old land grabber Allistair Tenpenny, founder of the posh Tenpenny Tower, has been looking to secure that spot for years. But just who did the dirty deed? Ask yourself this -- why has the kid from Vault 101 been sighted hanging around Tenpenny Tower? Why indeed..." - Complete The Power of the Atom by detonating Megaton's atomic bomb
 * "Now, the Lone Wanderer, aka that kid from Vault 101, has done some pretty interesting things, but this one takes the cake. My contacts report that he/she recently went on a highly dangerous excursion to recover -drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Now here's where the story gets sketchy, in true Capital Wasteland style. The kid THEN delivered the violin to some old lady, who shortly thereafter was found stone cold dead AND violin-less. Should we suspect foul play? Damn straight. And you're Suspect Numero Uno, vault asshole." - Kill Agatha after completing Agatha's Song
 * "Trouble, oh we got trouble, right here in Rivet City! Looks like trusted resident and head of security Harkness has unexpectedly flown the coop. Could this have something to do with Mister/Miss Vault 101 playing junior gumshoe lately, interrogating everyone about a fugitive from the Commonwealth?" - Complete The Replicated Man by siding with Zimmer
 * "Looks like Rivet City's latest visitor, a certain Zimmer from the scientifically superior Commonwealth, has finally packed his bags and headed home. Weird thing is, trusted Rivet City resident and head of security Harkness has abandoned his life here in the Capital Wasteland... and gone with him. A case of unrequited middle-aged romance, or some kind of spontaneously beneficial business arrangement? I'd ask the kid from 101, but I hear he's busy oogling some newly obtained piece of shiny Commonwealth technology. Quite a 'coinc-of-a-dink', that..." - Complete The Replicated Man by convince Harkness to go with Zimmer
 * "Now, I've got new reports from the settlement known as Big Town. Somethin' about super mutants takin' residents prisoner... All I know is the kid could have helped, and didn't. Nice going, asshole. - Complete Big Trouble in Big Town by leaving the town to die
 * "We've been getting reports of a raging sustained fire somewhere up north. 'Yeah yeah, so what?' Well, here's what. Point one: the kid from Vault 101 was seen in that area just before the fire. Point two: the smoke and smell from this thing don't match your typical chemical burn; reports are this smells like burning...wood. You heard it here, first, children: a forest fire in the Capital Wasteland, where all the trees were already burnt to a crisp 200 years ago. Only you, 101...only you." — Complete Oasis by burning Harold
 * "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous giant ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, unfortunately, gets even worse. You see, Mister/Miss Vault 101 may have stopped the Ant problem, but he couldn't be bothered to help poor little Bryan. Noooo. But, what did he do with the boy, Three Dog? Where's Bryan Wilks now? I'll tell you where Bryan Wilks is. He's at fucking Paradise Falls, that's where! Oh, you heard me right! 101, a little defenseless boy begged you for help, and what did you do? You SOLD HIM AS A FUCKING SLAVE! Shame, shame, shame on you... - Complete Those! by selling Bryan Wilks as a slave
 * "Are you a worthless piece of human trash who'd like nothing better than to own another human being? Are you sick enough to think slavery is the best thing to happen to the Capital Wasteland since broiled mirelurk cakes? Well you're in luck! Human bondage is here to stay, folks, thanks to that asshole from Vault 101 and his Slaver amigos. One small step backwards for man, one giant evolutionary rewind for mankind.... - Complete Head of State by helping the slavers

Good Karma

 * Broken Steel add-on

Neutral Karma

 * Renegade Level 2: "And now the latest on that enigmatic Vault Renegade, who only recently stepped out of Vault 101 and into our lives."
 * Seeker Level 3: "So what's that brave little Seeker been up to? Here's the latest on the kid from Vault 101."
 * Wanderer Level 4: "Now, let's check out the latest on the Vault 101 Wanderer, as he/she, well, wanders."
 * Citizen Level 5: "Okay, children. I've got the skinny on the Capital Wasteland's newest Citizen. Curious? Of course you are. Check this out."
 * Adventurer Level 6: "It seems the lost little boy/girl from Vault 101 has become quite the Adventurer these days..."
 * Vagabond of the Wastes Level 7: "Got some news for you kiddies. Looks like that dude/chick from Vault 101 is still kicking. And now, a friendly update on the Vagabond of the Wastes."
 * Wasteland Mercenary Level 8: "Hey! So whatever happened to that kid from Vault 101? Huh? Ooh! Ooh! I know! Man, that cat/girl has turned into one hard-edged Wasteland Mercenary."
 * Urban Ranger Level 9: "Grow up in a hole, confined and bored? Hit the Wasteland! You, too, can be an Urban Ranger! And now, the latest on the kid from Vault 101."
 * Observer Level 10: "Now more on the kid from Vault 101, keeping that moral compass firmly grounded in gray. Angel? Devil? More like neutral Observer at this point."
 * Capital Councilor Level 11: "Neutrality, baby. That's today's lesson, taught by our own Capital Councilor. Maybe that vault door leads to Switzerland? Anyway, he/she's at it again."
 * The Keeper Level 12: "Now, an update on a certain crazy dude/chick from Vault 101. Let's call him/her the Keeper. The Keeper of promises, of secrets, of his/her own destiny."
 * Vault Descendant Level 13: "And now, a little story. A story about a boy/girl who climbed out of a hole. I'm talkin' about that Vault Descendent, of course. Here's the latest."
 * Pinnacle of Survival Level 14: "Never quit. Never stop believing. That's the story of the cat from Vault 101. Here's the latest on the very Pinnacle of Survival."
 * Urban Myth Level 15: "Special report! Da da dum dum, da da da dum dum! This just in -- The kid from Vault 101 is not just an Urban Myth ! Oh, he/she's real all right."
 * Strider of the Wastes Level 16: "You've seen him/her out there, haven't you, wandering the D.C. ruins, looking for adventure? The latest on Vault 101's very own Strider of the Wastes."
 * Beholder Level 17: "Ah, the kid from Vault 101. He/She hurts, he/she helps, he/she does whatever he/she damn well pleases. Sometimes just a watcher... a Beholder, if you will."
 * Wasteland Watcher Level 18: "He/She came from Vault 101... Friend? Foe? Or simple Wasteland Watcher? Here's an update on that kid from the hole..."
 * Superhuman Level 19: "I don't know how he/she's even still alive, but I've got an update on the kid from Vault 101. I swear, he/she must be Super-Human or somethin'..."
 * Paradigm Level 20: "Alive? Yes. Still wandering? Uh huh. One of the most powerful individuals in the Capital Wasteland? You bet your bobby socks, Susie. I'm talkin' about the kid from Vault 101. Just 19, and this cat/babe has been in some serious shit. And there ain't no sign o' stoppin'! Kid from the Vault, if you're listening, I want you to know that you are, truly, a Paradigm of humanity. Keep on fighting, man/girl! And now for you other faithful listeners, here's an update on our friend." (later he just says "This just in, my friends. Looks like we've got an update on that Paradigm of humanity, the kid from Vault 101.")
 * Broken Steel add-on
 * Soldier of Fortune Level 21: "So, here's the question. How's that smooth operating Soldier of Fortune from Vault 101 getting along these days? Business, it would seem, is booming." 
 * Profiteer Level 22: "Ugh. Sometimes, in this cold and crazy world, you just wanna make a buck. Like that penny-pinching Profiteer from Vault 101. Here's the latest."
 * Egocentric Level 23: "I've got new reports on that wayward soul from Vault 101, the capital wasteland's infamous Egocentric, check this out"
 * Loner Level 24: "Now you'd think that Loner from Vault 101 would stay out of the spotlight, but I guess some people just can't help themselves."
 * Hero for Hire Level 25: "It shouldn't surprise anyone that the capital wasteland's most notorious Hero for Hire is in the headlines once again"
 * Model of Apathy Level 26: "If you're tired and nobody giving a crap, I'm afraid you've come to the wrong place. Remember ol 101, the very Model of Apathy. Well he's at it again."
 * Person of Refinement Level 27: "Looks like ol 101 has become quite the Person of Refinement, mostly by taking people's hard earned caps in exchange for anything"
 * Moneygrubber Level 28: "By now everyone knows the kid from Vault 101 is a no good selfish Moneygrubber but who knew he was keeping so busy, listen to this"
 * Grey Stranger Level 29: "Neither light, nor dark. Not good, nor bad. Just one truly walks down the middle of life's road. Here's an update on that Gray Stranger."
 * True Mortal Level 30: "Ahh, that kid from Vault 101. Only a True Mortal could get involved in so many adventures, make so many damn caps. Behold! The latest tribulation." 

Evil Karma

 * Vault Outlaw Level 2: "And now the latest on that enigmatic Vault Outlaw, who only recently stepped out of Vault 101 and into our nightmares."
 * Opportunist Level 3: "So what's that creepy Opportunist been up to, huh? Here's the latest on the kid from Vault 101."
 * Plunderer Level 4: "Want to know the latest on that heartless little Plunderer from Vault 101? Here's the deal."
 * Fatcat Level 5: "All right, faithful listeners, I know what you really want to know. What's that nasty Fatcat up to? Sharpening his/her claws, I bet..."
 * Marauder Level 6: "You know him/her, you hate him/her. (How could you not?) He/She's the malignant Marauder who oozed out of Vault 101. You'll never guess what he/she's up to now."
 * Pirate of the Wastes Level 7: "News flash! Listen up, children. Lock your damn doors. The Pirate of the Wastes is out there, wreaking havoc, wrecking lives. Here's the latest."
 * Reaver Level 8: "Question time, kids. You know what a Reaver is? It's a killer, a liar, a monster. In other words, it's that bastard/bitch from Vault 101. Check it out."
 * Urban Invader Level 9: "Man, am I getting sick of this little punk. From innocent vault kid to sicko Urban Invader. Here's the latest..."
 * Ne'er-Do-Well Level 10: "Okay, let's see. Anything new with that rancorous little Ne'er-do-well from Vault 101? Well, there's this..."
 * Capitol Crimelord Level 11: "Now more on the kid from Vault 101, living a life of unrepentant vice and violence. Jesus, he/she's like some kind of, of... Capital Crimelord."
 * Defiler Level 12: "I know, I know, you want the skinny on Mister/Miss Vault 101. Well here's a news flash - that merciless fucking Defiler is still out there, all right?"
 * Boogeyman Level 13: "Time again, my children, for chills and thrills, fears and scares. Do you know what that creepy Vault Boogeyman has been up to? Listen to this."
 * Harbinger of War Level 14: "Want peace and quiet? Good luck with that, kids. The name of the game is chaos, thanks to Vault 101's own Harbinger of War. Listen and learn."
 * Urban Superstition Level 15: "You don't want to believe it, I know. That kid from Vault 101, he/she can't be real. He/She's just some creepy Urban Superstition, right? Wrong."
 * Villain of the Wastes Level 16: "Yeah, you guessed it - time for another update on the Villain of the Wastes him/herself, that evil little bastard/bitch from Vault 101."
 * Harbinger of War Level 17: "You think all that shit between the super mutants and Brotherhood is bad? Here's the latest on the Harbinger of War himself/herself, that kid from Vault 101."
 * Destroyer Level 18: "So. Just when you thought it was crazy enough out there... Here's an update on the kid from Vault 101 who fancies himself/herself the Wasteland Destroyer."
 * Evil Incarnate Level 19: "I have a new theory. Vault 101 is actually Hell. Hear me out. I mean, that kid we all know and hate is Evil Incarnate, right? Here's the latest."
 * Scourge of Humanity Level 20: "And lo, the boy/girl did step forth from his/her shadowy hole, and proclaim himself/herself Scourge of humanity. If they rewrite the Bible, they really need to add that part. Why? Because that kid from Vault 101 is the worst thing to happen to our neighborhood since radiation sickness! Here's the latest news on Vault 101's evil progeny..." (later he just says "This just in, my friends. Looks like we've got an update on that Scourge of humanity, the kid from Vault 101.")
 * Broken Steel add-on
 * Architect of Doom Level 21:"So what's new with that master of disaster, that duke of destruction, that bad to the bone… Architect of Doom? Here's what."
 * Bringer of Sorrow Level 22:"You think you're sad now, children? Just wait till you hear the latest on the Capital Wasteland's very own Bringer of Sorrow. Cue the crying."
 * Deceiver Level 23:"If you've run into him/her, you know you just can't trust that despicable little Deceiver from Vault 101. And now, he/she's at it again. Take a listen."
 * Consort of Discord Level 24:"Now I know you're sick to death of hearing my horror stories, but what's a Three Dog to do when that Consort of Discord keeps causing so much mayhem?"
 * Stuff of Nightmares Level 25:"If you have trouble sleeping, maybe it's because that kid from Vault 101 has become the Stuff of Nightmares, and is out there, walking among us."
 * Agent of Chaos Level 26:"We all know the Capital Wasteland is an anarchist's wet dream, and a certain Agent of Chaos doesn't help matters much. Here's an update."
 * Instrument of Ruin Level 27:"If you've been wondering if that Instrument of Ruin from Vault 101 has been wreaking any new havoc, let me give you the latest scoop."
 * Moneygrubber Level 28:"By now everyone knows that the kid from Vault 101 is a no-good, selfish Moneygrubber, but who knew he/she was keeping so busy? Listen to this."
 * Demon's Spawn Level 29:"It's gotten to the point where that piece of shit from Vault 101 can't even be considered human. Am I right? Here's the latest on that Demon's Spawn."
 * Devil Level 30:"The Devil walks among us, children. Oh, he/she may look like us, but he/she calls Hell home. He/she is legion, and his/her deeds are legend. Like this one."

Behind the scenes

 * The Galaxy News logo appears originally in the introductory movie for Fallout. The popularity of Fallout, along with the distinctive style of the logo, led to the logo's adaptation into the brand symbol for Interplay, the original publisher of the game.
 * The radio broadcast featuring the adventures of Herbert "Daring" Dashwood is a reference to the 1930's radio program The Green Hornet featuring masked vigilante Britt Reid fighting crime with the help of his faithful manservant Kato. The program has subsequently been converted to films and a television series the latter of which featured martial arts superstar Bruce Lee. Lee's performance in the series often overshadowed Reid's; a fact that is parodied in the GNR broadcast.
 * Right after the Lone Wanderer fixes the antenna at the Washington Monument, Three Dog will announce, "You can't stop the signal", a line from Joss Whedon's Serenity.
 * "Trouble, oh we got trouble, right here in Rivet City!" is a reference to the 1950's musical called The Music Man. In the play, the refrain to one of the songs is "Trouble, oh we got trouble, right here in River City!" - River City being where the play takes place.
 * "Your friendly neighborhood disc jockey" is a reference to the 1960's cartoon Spiderman, in the intro it says "Friendly neighborhood Spiderman"
 * "Ding, dong, the Presidential asshole is dead!" is a reference to The Wizard of Oz. The original phrase is "Ding, dong, the witch is dead!".
 * "One small step backwards for man, one giant evolutionary rewind for mankind.." is a reference to U.S. astronaut Neil Armstrong's quote when taking his first step on the moon. The original quote is "One small step for (a) man, one giant leap for mankind."

Bugs

 * With the Broken Steel add-on downloaded/installed with the 1.5 Patch, there is a chance that the radio station may disappear from the station list in your Pip-Boy. The same will happen with the Enclave station, even after Raven Rock is destroyed. Radios in the Wasteland will also refuse to play any sort of music, with only the light on the panel denoting that they are even on at all.
 * Sometimes, after the installation of Broken Steel, no radio in the Capital Wasteland (including the Pip-Boy's radio) will play the Galaxy News radio station, not even static. It will be completely silent at any distance from GNR building plaza. This changes, however, after replacing the dish on top of the Washington Monument, upon which the radio will begin playing normally again.
 * In the Spanish and Italian versions of the game "The Adventures of Herbert 'Daring' Dashwood" audio files are almost entirely in French. Some sentences will be in Spanish.
 * When Three Dog starts broadcasting the beginning of the good/neutral Karma Paradise Falls reports, he will abruptly skip to say "But Three Dog, isn't the selling of live human beings completely fucked up?" from the bad Karma report. Some lines from other bad Karma parts of the report may also be included.
 * When GNR is removed from your Pip-Boy (i.e. traveling to a DLC location), upon reinstatement Three Dog may repeat his announcement about having fixed his broadcast relay. This is most likely just an oversight by the developers, who have it set to play whenever the entity for Wasteland-wide GNR is enabled.
 * Reaching level 20 in the base game may cause Three Dog to comment on the player one last time before stopping saying anything at all about him/her. He'll still make his generic announcements though. This can be temporarily fixed by changing karma in any way (increasing or decreasing).

Broadcast errors
FIX

the only and best fix for these broadcast errors is finishing Agatha's quest and have her station in your pipboy and this also fixes lag in GNR radio station and Enclave radio station cause your pipboy reads it as an error not having Agatha's station in ver 1.7 or ultimate edition.

Skipping and Loop Premonition
 * After Three Dog starts giving news updates involving the player's actions, he will stop announcing the songs he will be playing (third party fixes available).
 * This problem may repair itself if ever the station is removed from the Pip-Boy's station list. For instance, visiting Point Lookout and returning to the Capital Wasteland can potentially cause Three Dog to begin announcing songs again.
 * Three Dog may mention the player's title but fail to deliver any quest-related news, skipping straight to generic news - e.g., if the player's rank is "Ranger of the Wastes", Three Dog will mention the "ranger of the wastes", but instead of following this statement with a quest-related news segment, he'll instead skip to saying "This is Three Dog with a bit of news!" and deliver a generic news piece.
 * This problem may repair itself after the player completes The Nuka-Cola Challenge.
 * Occasionally, reaching a level beyond 2 with good or bad Karma without completing any quests will result in Three Dog getting stuck in a news announcement loop (announcing that he has news several times in a row without actually delivering any).
 * Sometimes right when Three Dog says And now some music, he will restart his broadcast instead of playing a song.
 * Three Dog will say he's going to play music and then will go straight into talking about the player.
 * On the PS3 Three Dog might always call the Lone Wanderer "The last, best, hope for humanity" even if he/she is above level 20.
 * Sometimes after 'The Superhuman Gambit', Thee Dog will only deliver half of the news, ending at ...the AntAgonizer and the Mechanist! Hey, I couldn't make this shit up if I tried.
 * The 4th episode of Herbert "Daring" Dashwood will skip the fourth and third last line of the script and go strait to the second last line.
 * After the Enclave arrives at the end of Waters of Life, Three Dog will stop mentioning news stories about the player. He will continue to announce the arrival of the Enclave, give public service announcements, and give news updates on the status of The Wasteland.
 * Prior to actually completing Take It Back!, Three Dog will give a long report on how Project Purity was founded by James, and then finally brought into operation by the Lone Wanderer. He will continue to talk about how the Brotherhood of Steel is working with Rivet City Security to push the water out through the caravans. This report was obviously meant to be announced once the player completed Take It Back!, but you might hear it shortly after your Pip-Boy found the GNR signal. This is apparently caused by installing the Broken Steel expansion (fix available).

Gallery
Galaxy News Radio (Radio) Радио «Новости Галактики» (радиостанция) Radio Galaxy News (stacja radiowa)