Mod:DUST Survival Simulator/Another Survivor

SANDBOX - PLEASE IGNORE :)

The following build has a very, very strong focus on Survival by means of maximizing the value provided by food and drink, while at the same time being an acceptable sniper and close-quarter gun combatant early on with a maximum of Skill Points available for distribution.

While you will rather quickly evolve into an expert in a few areas most useful for a long, exploratory stay in the world DUST provides, you will also have to do even more careful Carry Weight and general resource management, since you will heavily rely on your initial S.P.E.C.I.A.L. primary statistcs for quite a while.

Also, you will not routinely consume booze in any form or shape for reducing RADs or dehydration, greatly lowering the risk of addiction.

Your varying weapons of choice should include a silenced, scoped Varmint Rifle, the Marksman Carbine, backed by the Makeshift Crossbow and a variety of handguns. Including the occasional use of Energy Weapons and Throwing Spears.

Properties of chosen aparell should focus on bonuses to Agility and Endurance. Headgear can provide additional DT and bonuses (e.g. Critical Chance) complementing your skills and the chosen armor. Keep in mind, that you will gain good repair skills rather quickly.

Starting location
You will be able to survive starting at any location DUST provides, but the recommended starting location for your first experience with this build is one of the Shacks, more specifically the one whose door is located in the same room as the Abandoned Warehouse and the Abandoned Home.

Tag Skills

 * Guns
 * Lockpick
 * Survival

Traits

 * Skilled
 * Trigger Discipline