SatCom Array NW-07c

SatCom Array NW-07c is a satellite array, part of the SatCom Array in the Capital Wasteland.

Location
This array can be found in the far northwestern edge of the Capital Wasteland. It is due west (and across the river) from the Deathclaw Sanctuary, and northwest of the Abandoned Car Fort.

Summary
The exterior of the SatCom Array is secured by several Enclave Soldiers (2-3), an Enclave Officer, and on higher levels, an Enclave Sentry Bot. The interior, however, contains no significant threat; 3-4 Enclave Scientists will be encountered, all in fleeing mode, and a pile of Ghoul Wastelander corpses will be directly in front of a furnace (seen upon entry). Climbing the first ladder there will be one more additional Enclave Soldier (on the scaffolding), while climbing the second onto the dish will initiate a sequence where two Enclave Vertibirds fly harmlessly overhead.

If you haven't advanced far enough along the main questline, however, you may only encounter a single Enclave Soldier outside the facility. The inside will be unoccupied, and no Vertibirds will fly overhead.

Given that the Enclave are known for burning the bodies of Ghouls (i.e. Fort Independence Enclave Outpost), and that the Ghoul corpses are seen in front of a burning furnace, it can be assumed that the Ghouls were killed and gathered to be burned. It should be noted that, while the Enclave Scientists do not respawn within the SatCom Array, the Ghoul Wastelanders do, so that upon re-visiting the Array several days later, one will find that while the exterior will still contain Enclave forces, the interior will be inhabited by neutral Ghouls.

This is one of three faction-controlled SatCom Arrays, the others being the Talon Company controlled SatCom Array NW-05a and the Raider controlled SatCom Array NN-03d.

(Separate author from above) Upon fast traveling after completing the Waters of Life quest, the ghouls inside weren't dead, instead there was a hoard of them attacking the three scientists inside and quickly overwhelmed and killed them. Humorously enough, they just walk around afterwards, and started saying cheerful "Good Mornings!" to the character. There were no rewards or anything special when this happened though.

The ghouls will all have very low health and are killed almost immediately by the lone Enclave soldier inside. If the player is very quick, he/she can kill the soldier before he can fell more than one ghoul.The wastelanders will not have the normal ghoul voices and will not turn hostile if the PC kills one of their own; usually saying "Better him than me!" Because of this and the fact that no bad karma is awarded for killing them, they make excellent target practice.

Nearby Points of Interest

 * An Internment Truck is located on the highway east of the tower. It contains a copy of Pugilism Illustrated among various other loot.
 * There is a copy of Duck and Cover! to the northeast, inline and halfway to SatCom Array NW-05a: Past the bridge footing with a bus next to it, under the hand of a skeleton by three ammo boxes laying near four overlapping wrecked cars.
 * Just outside to the East on the elevated highway, there is an exploded burned out wreck of a bus. This bus is a little north of the above internment truck. Inside on the floor next to a skeleton, there are 2 frag grenades.
 * On the eastern most ruined highway there is a truck which explodes as you approach as a scientist blows himself up. The scientist is/was carrying a Big Book of Science and other goodies. The truck has further loot and a bed to recover in. (Bug: Sometimes scientist does not spawn)
 * Directly under this bridge is a Mirelurk habitat. There are usually 2 Mirelurks, 2 Mirelurk Hunters and a Mirelurk King. This could be troublesome if you've wandered into them while wandering around the wasteland. However, you can easily take them out by sniping them on top of the highway. They will not notice you until you fire, but even when you do fire, they just run back and forth making easy prey. However, the Mirelurk King can still shoot his projectiles at you. So it is recommeded you shoot the king first.
 * Further down the highway away from the SatCom Array is an Enclave checkpoint. Upon first approaching the checkpoint you get to see firsthand what the Enclave thinks of ghoul (or normal) citizens. Though sometimes they can be seen alive and unharmed.
 * There is a Scavenger living on the ridge just above the entrance to SatCom Array NW-07c, using the fallen down dish as a house. The scavenger can get into a fight with the Enclave units and so may be found dead between the tower and the fallen dish.
 * Two Enclave Vertibirds can be seen flying over the Satcom as you reach the top of the tower after completing the Waters of Life quest.
 * At this time there does not appear to be any way to enter the Southwestern most structure in this immediate area nor does it appear to be occupied.