DLC05TestJonPaul

The following Test cell is an area in Mothership Zeta which can only be accessed by using console commands. This represents one of the highest amount (18) of Test cells out of all other Fallout 3 locations (8), Operation: Anchorage locations (5), the Pitt locations (5), Point Lookout locations (10) and Broken Steel locations (2).

The console commands to enter these rooms are, as it can only be accessed by console commands it must also be exited this way (i.e. ).

DLC05TestJonPaul
Test cell for/by Jon Paul Duvall (Quest Designer).

Layout
DLC05TestJonPaul features


 * An alien (non-hostile) that appears out of a Teleportation Matrix, walks towards the player sometimes muttering Alien gibberish, turns around, and proceeds back through the Teleportation Matrix. The alien will return every 25-30 game minutes.
 * There is a Healing Arch behind the Teleportation Matrix.
 * When hovered over, the Teleportation Matrix reads "Open Teleportation Matrix to (null)".
 * When activated, you will be teleported to DLC05TestJonPaul2, where the alien will repeat the same walk and turnaround every 25-30 game minutes. Note: The Teleportation Matrix in the second cell (DLC05TestJonPaul2) will be powered down and cannot be used to get back to the original (DLC05TestJonPaul) cell without the aid of console commands ''.

Appearances
DLC05TestJonPaul appears in the game files of Mothership Zeta (add-on) but should not be considered canon due to it being a test cell.

DLC05TestJonPaul2
2nd part of Test cell DLC05TestJonPaul for/by Jon Paul Duvall (Quest Designer).

Layout
See above.

Appearances
DLC05TestJonPaul2 appears in the game files of Mothership Zeta (add-on) but should not be considered canon due to it being a test cell.