DLC02SpecialistOlin.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C6	0	DLC02OA1_DLC02OA1FightInto_0000C4C6_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1FightInto_0000C4C6_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Yes, sir! Proceeding. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C7	0	DLC02OA1_DLC02OA1FightInto_0000C4C7_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1FightInto_0000C4C7_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Yessir. Heading uphill, wiping out some green. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C8	0	DLC02OA1_DLC02OA1FightInto_0000C4C8_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1FightInto_0000C4C8_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Let's move, people. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4CE	0	DLC02OA1_DLC02OA1FightToBa_0000C4CE_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1FightToBa_0000C4CE_1.mp3	File Not Found		DLC02OA1FightToBase	--	Area clear. Returning to base. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4CF	0	DLC02OA1_DLC02OA1FightToBa_0000C4CF_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1FightToBa_0000C4CF_1.mp3	File Not Found		DLC02OA1FightToBase	--	Done here. Back to base. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4D0	0	DLC02OA1_DLC02OA1FightToBa_0000C4D0_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1FightToBa_0000C4D0_1.mp3	File Not Found		DLC02OA1FightToBase	--	That's the last of them. Moving to base. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CA	0	DLC02OA1_DLC02OA1FightToRu_0000C4CA_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1FightToRu_0000C4CA_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Ready. Let's hit the ruins. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CB	0	DLC02OA1_DLC02OA1FightToRu_0000C4CB_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1FightToRu_0000C4CB_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Entering the ruins. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CC	0	DLC02OA1_DLC02OA1FightToRu_0000C4CC_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1FightToRu_0000C4CC_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Pushing into the ruined building. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1SibleyOlinConv	FormID 0100A79E	0	DLC02OA1_DLC02OA1SibleyOli_0000A79E_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1SibleyOli_0000A79E_1.mp3	File Not Found		DLC02OA1SibleyOlinConv	--	Fine, then get out and let me do my job. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1SibleyOlinConv	FormID 0100B577	0	DLC02OA1_DLC02OA1SibleyOli_0000B577_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1SibleyOli_0000B577_1.mp3	File Not Found		DLC02OA1SibleyOlinConv	--	Go to hell, Sibley. You know that wasn't my fault. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OA1SibleyOlinConv	FormID 0100B579	0	DLC02OA1_DLC02OA1SibleyOli_0000B579_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1SibleyOli_0000B579_1.mp3	File Not Found		DLC02OA1SibleyOlinConv	--	What? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	DLC02OlinPodWarning	FormID 01002EED	0	DLC02OA1_DLC02OlinPodWarni_00002EED_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OlinPodWarni_00002EED_1.mp3	File Not Found		DLC02SibleyPodWarning	--	You're not sitting in that thing unless you're wearing the suit for it. I'm not going to have you fry the circuits. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OAFin	Conversation	GOODBYE	FormID 0100C073	0	DLC02OAFin_GOODBYE_0000C073_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OAFin_GOODBYE_0000C073_1.mp3	File Not Found		I have to go now. --	We'll be here. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA4	Conversation	HELLO	FormID 0100C4D3	0	DLC02OA4_HELLO_0000C4D3_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA4_HELLO_0000C4D3_1.mp3	File Not Found		HELLO	--	Nice work in there, soldier. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA4	Conversation	HELLO	FormID 0100C4D4	0	DLC02OA4_HELLO_0000C4D4_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA4_HELLO_0000C4D4_1.mp3	File Not Found		HELLO	--	Old games are no match for us Outcasts, huh? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA4	Conversation	HELLO	FormID 0100C4D5	0	DLC02OA4_HELLO_0000C4D5_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA4_HELLO_0000C4D5_1.mp3	File Not Found		HELLO	--	You did us proud in there. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA4	Conversation	HELLO	FormID 0100C4D6	0	DLC02OA4_HELLO_0000C4D6_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA4_HELLO_0000C4D6_1.mp3	File Not Found		HELLO	--	Good work, for a local. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA4	Conversation	HELLO	FormID 0100C4D7	0	DLC02OA4_HELLO_0000C4D7_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA4_HELLO_0000C4D7_1.mp3	File Not Found		HELLO	--	Never would have thought a savage could do it. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA4	Conversation	HELLO	FormID 0100C4D8	0	DLC02OA4_HELLO_0000C4D8_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA4_HELLO_0000C4D8_1.mp3	File Not Found		HELLO	--	Thanks, I guess. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	HELLO	FormID 01004AAC	0	DLC02OA1_HELLO_00004AAC_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_HELLO_00004AAC_1.mp3	File Not Found		HELLO	--	Oh, great. Just what we need. Neutral 50	sarcastic, annoyed. --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Conversation	HELLO	FormID 01004AAD	0	DLC02OA1_HELLO_00004AAD_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_HELLO_00004AAD_1.mp3	File Not Found		HELLO	--	Keep moving, local. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C311	0	DLC02ConvOutcast_HELLO_0000C311_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C311_1.mp3	File Not Found		HELLO	--	Nothing to report, soldier. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C312	0	DLC02ConvOutcast_HELLO_0000C312_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C312_1.mp3	File Not Found		HELLO	--	Glad you could join the party! Happy 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C313	0	DLC02ConvOutcast_HELLO_0000C313_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C313_1.mp3	File Not Found		HELLO	--	Nice to see a friendly faceplate. Happy 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C314	0	DLC02ConvOutcast_HELLO_0000C314_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C314_1.mp3	File Not Found		HELLO	--	All clear, sir.	Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C315	0	DLC02ConvOutcast_HELLO_0000C315_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C315_1.mp3	File Not Found		HELLO	--	Good to have reinforcements. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C316	0	DLC02ConvOutcast_HELLO_0000C316_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C316_1.mp3	File Not Found		HELLO	--	Don't think I recognize your unit. Must be a new convert from old man Lyons. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C317	0	DLC02ConvOutcast_HELLO_0000C317_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C317_1.mp3	File Not Found		HELLO	--	Watch it, local. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C318	0	DLC02ConvOutcast_HELLO_0000C318_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C318_1.mp3	File Not Found		HELLO	--	If you're here to help, fine. Otherwise, out of my way. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C319	0	DLC02ConvOutcast_HELLO_0000C319_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C319_1.mp3	File Not Found		HELLO	--	Shouldn't you be huddling in a cave somewhere? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31A	0	DLC02ConvOutcast_HELLO_0000C31A_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C31A_1.mp3	File Not Found		HELLO	--	What're you doing here? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31B	0	DLC02ConvOutcast_HELLO_0000C31B_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C31B_1.mp3	File Not Found		HELLO	--	Great, another local. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31C	0	DLC02ConvOutcast_HELLO_0000C31C_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_HELLO_0000C31C_1.mp3	File Not Found		HELLO	--	Keep your distance, mutt. No knowing what you've got breeding on you. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGoodbye	FormID 0100B9E7	0	DLC02OA1_DLC02OA1OlinGoodb_0000B9E7_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGoodb_0000B9E7_1.mp3	File Not Found		Okay, guess I'll get to it. --	Okay, good luck. And don't worry -- we'll be right here when you get out. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGoodbye	FormID 0100B9E8	0	DLC02OA1_DLC02OA1OlinGoodb_0000B9E8_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGoodb_0000B9E8_1.mp3	File Not Found		Okay, guess I'll get to it. --	Don't forget to put the Neural Interface suit on first. We can't hook you up until you're wearing it. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGoodbye	FormID 0100B9E9	0	DLC02OA1_DLC02OA1OlinGoodb_0000B9E9_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGoodb_0000B9E9_1.mp3	File Not Found		Okay, guess I'll get to it. --	Fine, great. The sooner you're done, the sooner we can leave. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGoodbye	FormID 0100B9EA	0	DLC02OA1_DLC02OA1OlinGoodb_0000B9EA_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGoodb_0000B9EA_1.mp3	File Not Found		Okay, guess I'll get to it. --	First you need to put on the Neural Interface suit, and then you can get going. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGreet1	FormID 01004383	0	DLC02OA1_DLC02OA1OlinGreet_00004383_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGreet_00004383_1.mp3	File Not Found		Whoa, slow down! Can we just talk for a bit? --	Oh, I... I'm sorry. Things have been tense here lately, and I'm afraid it's getting the better of me. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGreet1	FormID 01004383	1	DLC02OA1_DLC02OA1OlinGreet_00004383_2	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGreet_00004383_2.mp3	File Not Found		Whoa, slow down! Can we just talk for a bit? --	I shouldn't be taking it out on you. Did you need something? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGreet2	FormID 0100437A	0	DLC02OA1_DLC02OA1OlinGreet_0000437A_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGreet_0000437A_1.mp3	File Not Found		Sorry, didn't mean to intrude. --	Look, if you're going to help out, then that's great. Just don't get in my way. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGreet3	FormID 01004385	0	DLC02OA1_DLC02OA1OlinGreet_00004385_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGreet_00004385_1.mp3	File Not Found		Nice attitude. This how you treat everyone that tries to help you? --	Until you actually do something that helps us out, you're just one more liability. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGreet4	FormID 0100437D	0	DLC02OA1_DLC02OA1OlinGreet_0000437D_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGreet_0000437D_1.mp3	File Not Found		Oh, I get it. You're doing the "tough" routine. --	What? Is that some kind of joke? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGreet4	FormID 0100437D	1	DLC02OA1_DLC02OA1OlinGreet_0000437D_2	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGreet_0000437D_2.mp3	File Not Found		Oh, I get it. You're doing the "tough" routine. --	Look, you're only here because McGraw says we need you. Otherwise we'd have you on security outside, with the rest. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGreet4	FormID 0100C4D2	0	DLC02OA1_DLC02OA1OlinGreet_0000C4D2_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGreet_0000C4D2_1.mp3	File Not Found		Oh, I get it. You're doing the "tough" routine. --	What? Is that some kind of joke? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGreet4	FormID 0100C4D2	1	DLC02OA1_DLC02OA1OlinGreet_0000C4D2_2	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGreet_0000C4D2_2.mp3	File Not Found		Oh, I get it. You're doing the "tough" routine. --	Look, you're only here because McGraw says we need you. Otherwise you'd be out on your ass. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinGreet5	FormID 01004375	0	DLC02OA1_DLC02OA1OlinGreet_00004375_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinGreet_00004375_1.mp3	File Not Found		Hey, look. I'm just trying to get some more information. --	Fine, hurry up then. What do you want? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinOutcastInfo	FormID 0100437F	0	DLC02OA1_DLC02OA1OlinOutca_0000437F_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinOutca_0000437F_1.mp3	File Not Found		Can you tell me more about what you're doing here? --	Same thing we're always doing: Locating technology, preserving it, and making sure it doesn't fall into the wrong hands. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinOutcastInfo	FormID 0100437F	1	DLC02OA1_DLC02OA1OlinOutca_0000437F_3	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinOutca_0000437F_3.mp3	File Not Found		Can you tell me more about what you're doing here? --	McGraw thinks there's something of value here. I know not everyone agrees, but based on what I've seen I think he's right. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinOutcastInfo	FormID 0100C4D1	0	DLC02OA1_DLC02OA1OlinOutca_0000C4D1_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinOutca_0000C4D1_1.mp3	File Not Found		Can you tell me more about what you're doing here? --	We're doing our jobs. Locating technology, preserving it, and making sure it doesn't fall into the wrong hands. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinOutcastInfo	FormID 0100C4D1	1	DLC02OA1_DLC02OA1OlinOutca_0000C4D1_2	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinOutca_0000C4D1_2.mp3	File Not Found		Can you tell me more about what you're doing here? --	Someone has to safeguard the future of the human race, right? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinOutcastInfo	FormID 0100C4D1	2	DLC02OA1_DLC02OA1OlinOutca_0000C4D1_3	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinOutca_0000C4D1_3.mp3	File Not Found		Can you tell me more about what you're doing here? --	McGraw thinks there's something of value here. I know not everyone agrees, but based on what I've seen I think he's right. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinOutcastInfo	FormID 01004380	0	DLC02OA1_DLC02OA1OlinOutca_00004380_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinOutca_00004380_1.mp3	File Not Found		Can you tell me more about what you're doing here? --	The same thing we always do. Recover technology and preserve it, making sure it doesn't fall into the wrong hands. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinOutcastInfo	FormID 01004380	1	DLC02OA1_DLC02OA1OlinOutca_00004380_2	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinOutca_00004380_2.mp3	File Not Found		Can you tell me more about what you're doing here? --	McGraw's hope is that whatever's in here will give us a big advantage. I'm not convinced, but I'm on his side. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimInfo	FormID 01004378	0	DLC02OA1_DLC02OA1OlinSimIn_00004378_2	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimIn_00004378_2.mp3	File Not Found		What can you tell me about this simulation? --	Don't you know? This sim had to have been one of the most important of its time -- it's the liberation of Anchorage, Alaska from the Chinese. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimInfo	FormID 01004378	1	DLC02OA1_DLC02OA1OlinSimIn_00004378_4	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimIn_00004378_4.mp3	File Not Found		What can you tell me about this simulation? --	Not up on your history, huh? Back before the world was nuked, the Chinese had invaded Anchorage, Alaska. That really amped things up. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimInfo	FormID 01004378	2	DLC02OA1_DLC02OA1OlinSimIn_00004378_5	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimIn_00004378_5.mp3	File Not Found		What can you tell me about this simulation? --	Eventually, the Americans went in and liberated the city, but there were heavy losses. This simulation trained soldiers for that engagement! Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimInfo	FormID 01004378	3	DLC02OA1_DLC02OA1OlinSimIn_00004378_3	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimIn_00004378_3.mp3	File Not Found		What can you tell me about this simulation? --	Anyway, the technology here is impressive, but something's a bit off. Records suggest even some of the people who built this didn't understand it. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimInfo	FormID 01004379	0	DLC02OA1_DLC02OA1OlinSimIn_00004379_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimIn_00004379_1.mp3	File Not Found		What can you tell me about this simulation? --	*Sigh* I find your level of ignorance disgusting... if not unexpected. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimInfo	FormID 01004379	1	DLC02OA1_DLC02OA1OlinSimIn_00004379_2	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimIn_00004379_2.mp3	File Not Found		What can you tell me about this simulation? --	This sim had to have been one of the most important of its time -- it's the liberation of Anchorage, Alaska from the Chinese. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimInfo	FormID 01004379	2	DLC02OA1_DLC02OA1OlinSimIn_00004379_3	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimIn_00004379_3.mp3	File Not Found		What can you tell me about this simulation? --	Eventually, the Americans went in and liberated the city, but there were heavy losses. This simulation trained soldiers for that engagement! Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimInfo	FormID 01004379	3	DLC02OA1_DLC02OA1OlinSimIn_00004379_4	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimIn_00004379_4.mp3	File Not Found		What can you tell me about this simulation? --	Really, you must brush up on your history. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimWhyMe	FormID 01004376	0	DLC02OA1_DLC02OA1OlinSimWh_00004376_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimWh_00004376_1.mp3	File Not Found		Why exactly do you need me? --	The simulation needs an external interface device to run correctly. I'm not exactly sure why, the records on that are spotty at best. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimWhyMe	FormID 01004376	1	DLC02OA1_DLC02OA1OlinSimWh_00004376_2	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimWh_00004376_2.mp3	File Not Found		Why exactly do you need me? --	We figured out that your Pip-Boy there will suffice. Since you're kind of attached to it, you go along with it. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimWhyMe	FormID 01004376	2	DLC02OA1_DLC02OA1OlinSimWh_00004376_3	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimWh_00004376_3.mp3	File Not Found		Why exactly do you need me? --	You should be fine... Assuming you can actually get some results. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimWhyMe	FormID 01004377	0	DLC02OA1_DLC02OA1OlinSimWh_00004377_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimWh_00004377_1.mp3	File Not Found		Why exactly do you need me? --	Well, I suppose if you don't mind us hacking off your forearm, we don't really. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimWhyMe	FormID 01004377	1	DLC02OA1_DLC02OA1OlinSimWh_00004377_2	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimWh_00004377_2.mp3	File Not Found		Why exactly do you need me? --	The sim is looking for an external interface. I haven't quite figured out why, but there's no way to bypass it. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	DLC02OA1OlinSimWhyMe	FormID 01004377	2	DLC02OA1_DLC02OA1OlinSimWh_00004377_3	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_DLC02OA1OlinSimWh_00004377_3.mp3	File Not Found		Why exactly do you need me? --	Your Pip-Boy there is a match. So since you're the one wearing it, you're the one running through the simulation. Get it? Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OAFin	Topic	DLC02OlinRepair	FormID 0100C077	0	DLC02OAFin_DLC02OlinRepair_0000C077_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OAFin_DLC02OlinRepair_0000C077_1.mp3	File Not Found		I've got some equipment in need of repairs. --	Normally I'd never consider this, but I probably wouldn't be alive if it weren't for you. I'd say that warrants an exception. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OAFin	Topic	DLC02OlinRepair	FormID 0100C078	0	DLC02OAFin_DLC02OlinRepair_0000C078_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OAFin_DLC02OlinRepair_0000C078_1.mp3	File Not Found		I've got some equipment in need of repairs. --	All right, let's take a look. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OAFin	Topic	DLC02OlinRepair	FormID 0100C079	0	DLC02OAFin_DLC02OlinRepair_0000C079_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OAFin_DLC02OlinRepair_0000C079_1.mp3	File Not Found		I've got some equipment in need of repairs. --	I'll see what I can do. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OAFin	Topic	DLC02OlinRepair	FormID 0100C07A	0	DLC02OAFin_DLC02OlinRepair_0000C07A_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OAFin_DLC02OlinRepair_0000C07A_1.mp3	File Not Found		I've got some equipment in need of repairs. --	I should be able to help. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OAFin	Topic	GREETING	FormID 0100C076	0	DLC02OAFin_GREETING_0000C076_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OAFin_GREETING_0000C076_1.mp3	File Not Found		GREETING	--	Good to see you again. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA4	Topic	GREETING	FormID 0100BA03	0	DLC02OA4_GREETING_0000BA03_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA4_GREETING_0000BA03_1.mp3	File Not Found		GREETING	--	Well, what are you waiting for? Let's get this door open. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	GREETING	FormID 01004381	0	DLC02OA1_GREETING_00004381_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_GREETING_00004381_1.mp3	File Not Found		GREETING	--	You're here to help? Fine, then put this on, get in the chair, and we'll run the simulation. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	GREETING	FormID 0100BD86	0	DLC02OA1_GREETING_0000BD86_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_GREETING_0000BD86_1.mp3	File Not Found		GREETING	--	You've got the suit, so put it on and get in the simulator. Neutral 50 --	--	GetIsID == 1	DLC02FemaleUniqueOlin	DLC02OA1	Topic	GREETING	FormID 0100C633	0	DLC02OA1_GREETING_0000C633_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_GREETING_0000C633_1.mp3	File Not Found		GREETING	--	Kind of busy, here. Disgust 80 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Topic	GREETING	FormID 0100C512	0	DLC02OA1_GREETING_0000C512_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_GREETING_0000C512_1.mp3	File Not Found		GREETING	--	Morrill will explain at the base. Focus on those mutants for now! Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Topic	GREETING	FormID 0100C513	0	DLC02OA1_GREETING_0000C513_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_GREETING_0000C513_1.mp3	File Not Found		GREETING	--	Stick with us until we make it through to the base! Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Topic	GREETING	FormID 0100C514	0	DLC02OA1_GREETING_0000C514_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_GREETING_0000C514_1.mp3	File Not Found		GREETING	--	Take that elevator and report in to Defender Sibley. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Topic	GREETING	FormID 0100C515	0	DLC02OA1_GREETING_0000C515_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_GREETING_0000C515_1.mp3	File Not Found		GREETING	--	I think Defender Sibley's going to want to talk with you. Take that elevator down into the base. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02OA1	Topic	GREETING	FormID 0100C516	0	DLC02OA1_GREETING_0000C516_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02OA1_GREETING_0000C516_1.mp3	File Not Found		GREETING	--	Defender Morrill's going to want to talk with you. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Topic	GREETING	FormID 01008297	0	DLC02ConvOutcast_GREETING_00008297_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_GREETING_00008297_1.mp3	File Not Found		GREETING	--	Nothing to report. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Topic	GREETING	FormID 0100C38F	0	DLC02ConvOutcast_GREETING_0000C38F_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_GREETING_0000C38F_1.mp3	File Not Found		GREETING	--	Carry on. I've got this in hand. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Topic	GREETING	FormID 0100C390	0	DLC02ConvOutcast_GREETING_0000C390_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_GREETING_0000C390_1.mp3	File Not Found		GREETING	--	Kind of busy, here. Neutral 50	a little testy, but respectful --	--	--	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Topic	GREETING	FormID 0100C391	0	DLC02ConvOutcast_GREETING_0000C391_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_GREETING_0000C391_1.mp3	File Not Found		GREETING	--	If you're here to help, then help. If not... back off. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Topic	GREETING	FormID 01008298	0	DLC02ConvOutcast_GREETING_00008298_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_GREETING_00008298_1.mp3	File Not Found		GREETING	--	If you didn't notice, I'm busy. Get lost. Neutral 50 --	--	--	DLC02FemaleUniqueOlin	DLC02ConvOutcast	Topic	GREETING	FormID 01008299	0	DLC02ConvOutcast_GREETING_00008299_1	Data\Sound\Voice\Anchorage.esm\DLC02FemaleUniqueOlin\DLC02ConvOutcast_GREETING_00008299_1.mp3	File Not Found		GREETING	--	Find someone else to bother, local. Neutral 50