DLC03Bigsley.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsley	FormID 0100A96B	0	DLC03WQ_DLC03WQBigsley_0000A96B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsley_0000A96B_1.mp3	File Not Found		Mind if I ask some questions about your role in all of this? --	Sure. It's not like I'm going to be able to get much done today anyway. Ask away. Surprise 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonDead	FormID 01008246	0	DLC03WQ_DLC03WQGriffonDead_00008246_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonDead_00008246_1.mp3	File Not Found		Thought you'd like to know. Griffon's dead. --	He's dead? Greaaaat. I guess I'll just have to find some other way to subsidize the water caravans. Disgust 50	annoyed and disheartened --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintKarma	FormID 0100AD8A	0	DLC03WQ_DLC03WQGriffonHint_0000AD8A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_0000AD8A_1.mp3	File Not Found		DLC03WQGriffonHintKarma	I know you've got something set up. Don't worry, I won't tell your superiors. Yeah, you don't seem like the goody-goody type. But don't spread this around: So this ghoul, Griffon, comes in wanting to PURCHASE a bunch of water. Surprise 50	letting player in on a little secret --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintKarma	FormID 0100AD8A	1	DLC03WQ_DLC03WQGriffonHint_0000AD8A_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_0000AD8A_2.mp3	File Not Found		DLC03WQGriffonHintKarma	I know you've got something set up. Don't worry, I won't tell your superiors. What the hell does that droopy irradiated fool need with pure water? Thinks he can sell it in Underworld. Moron. Disgust 50	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintKarma	FormID 0100AD8A	2	DLC03WQ_DLC03WQGriffonHint_0000AD8A_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_0000AD8A_3.mp3	File Not Found		DLC03WQGriffonHintKarma	I know you've got something set up. Don't worry, I won't tell your superiors. But, he's the only one who's offered to PAY for water, in caps AND technology. Happy 50	pleased, letting player in on a little secret --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintKarma	FormID 0100AD8A	3	DLC03WQ_DLC03WQGriffonHint_0000AD8A_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_0000AD8A_4.mp3	File Not Found		DLC03WQGriffonHintKarma	I know you've got something set up. Don't worry, I won't tell your superiors. And what Lyons doesn't know won't hurt him. There's plenty of water to go around. Disgust 25	justifying going behind his superior --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintKarma	FormID 0100AD8A	4	DLC03WQ_DLC03WQGriffonHint_0000AD8A_5	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_0000AD8A_5.mp3	File Not Found		DLC03WQGriffonHintKarma	I know you've got something set up. Don't worry, I won't tell your superiors. And I can use it to pay Rivet City to provide security for all the caravans we can't escort ourselves. I'm lucky he came along. Happy 50	pleased with his arrangement --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintKarma	FormID 0100AD8B	0	DLC03WQ_DLC03WQGriffonHint_0000AD8B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_0000AD8B_1.mp3	File Not Found		DLC03WQGriffonHintKarma	I know you've got something set up. Don't worry, I won't tell your superiors. Look, it's not that I don't trust you. I know you're trustworthy... but see, that's just it. I don't think you're capable of discretion. Neutral 50	exhausted and not going to confide in the player --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintKarma	FormID 0100AD8B	1	DLC03WQ_DLC03WQGriffonHint_0000AD8B_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_0000AD8B_2.mp3	File Not Found		DLC03WQGriffonHintKarma	I know you've got something set up. Don't worry, I won't tell your superiors. Nothing immoral is going on, but I'm already in a lot of hot water with the Brotherhood. I need to be careful with what I say and to whom. Neutral 50	exhausted and not going to confide in the player --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonScam	FormID 01008247	0	DLC03WQ_DLC03WQGriffonScam_00008247_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonScam_00008247_1.mp3	File Not Found		Did you know Griffon's stashing the Aqua Pura and selling irradiated water? --	He he. I guess he's more clever than I thought. Happy 50	tired but amused --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonScam	FormID 01008247	1	DLC03WQ_DLC03WQGriffonScam_00008247_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonScam_00008247_2.mp3	File Not Found		Did you know Griffon's stashing the Aqua Pura and selling irradiated water? --	He's probably planning on selling the real Aqua Pura to Raiders and Slavers. Neutral 50	tired but amused --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonScam	FormID 01008247	2	DLC03WQ_DLC03WQGriffonScam_00008247_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonScam_00008247_3.mp3	File Not Found		Did you know Griffon's stashing the Aqua Pura and selling irradiated water? --	Hmmm. Now there's a thought! Of course, Lyons would have my head if I tried anything of the sort. Surprise 50	speculating --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegaton	FormID 01006EA5	0	DLC03WQ_DLC03WQMegaton_00006EA5_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegaton_00006EA5_2.mp3	File Not Found		You think maybe Megaton is trying to con you out of more water? I think I've found where the Aqua Pura went. Don't bother me with the details until you've taken care of the problem. I'm not sending more Aqua Pura until I know it's been handled. Neutral 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegaton	FormID 01007376	0	DLC03WQ_DLC03WQMegaton_00007376_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegaton_00007376_1.mp3	File Not Found		You think maybe Megaton is trying to con you out of more water? What was this problem with Megaton you were having? Where have you been? Haven't you heard? Megaton's destroyed. That bomb detonated, taking the whole town with it. Happy 100	shocked the player hasn't heard --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegaton	FormID 01007376	1	DLC03WQ_DLC03WQMegaton_00007376_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegaton_00007376_2.mp3	File Not Found		You think maybe Megaton is trying to con you out of more water? What was this problem with Megaton you were having? So I don't really have to worry about their water shipment anymore. Problem solved itself. Although I can't say that's the solution I was hoping for. Neutral 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegaton	FormID 0100375C	0	DLC03WQ_DLC03WQMegaton_0000375C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegaton_0000375C_1.mp3	File Not Found		You think maybe Megaton is trying to con you out of more water? --	I don't know WHAT to think. I got Lyons breathing down my neck about it though. Disgust 50	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegaton	FormID 0100375C	1	DLC03WQ_DLC03WQMegaton_0000375C_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegaton_0000375C_2.mp3	File Not Found		You think maybe Megaton is trying to con you out of more water? --	Apparently Megaton's sending him nasty letters demanding a shipment. I JUST sent them a week's supply! A month's, if they ration. Anger 100	upset. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegaton	FormID 0100375C	2	DLC03WQ_DLC03WQMegaton_0000375C_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegaton_0000375C_3.mp3	File Not Found		You think maybe Megaton is trying to con you out of more water? --	Look, if you can straighten out Megaton so I get Lyons off my back, I'll make it worth your while. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegaton	FormID 01009537	0	DLC03WQ_DLC03WQMegaton_00009537_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegaton_00009537_2.mp3	File Not Found		You think maybe Megaton is trying to con you out of more water? Tell me about this job at Megaton again. Perhaps I'll help you afterall. Megaton's sending Lyons nasty letters demanding a shipment. I've already sent them a shipment. I need you to find out what happened to it. Anger 100	upset. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegaton	FormID 01009537	1	DLC03WQ_DLC03WQMegaton_00009537_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegaton_00009537_3.mp3	File Not Found		You think maybe Megaton is trying to con you out of more water? Tell me about this job at Megaton again. Perhaps I'll help you afterall. Think you can handle that? I'll make it worth your while. Surprise 50	sarcastic but hopeful --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegaton	FormID 0100375D	0	DLC03WQ_DLC03WQMegaton_0000375D_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegaton_0000375D_2.mp3	File Not Found		You think maybe Megaton is trying to con you out of more water? What was that thing at Megaton you wanted me to do? I need someone to go find out what happened to Megaton's water delivery. Walk over there and ask around. Disgust 50	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 010091D8	0	DLC03WQ_DLC03WQRivetCity_000091D8_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_000091D8_1.mp3	File Not Found		So what's the deal with Rivet City's caravans? Officer Lepelletier is dead. What?! Surprise 100	shocked and upset --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 010091D8	1	DLC03WQ_DLC03WQRivetCity_000091D8_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_000091D8_2.mp3	File Not Found		So what's the deal with Rivet City's caravans? Officer Lepelletier is dead. Fantastic. Now we'll all just hold our breath while the Rivet City council picks her replacement. Took them a week to pick her originally. A week! Neutral 50	sarcastic and exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 0100375F	0	DLC03WQ_DLC03WQRivetCity_0000375F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_0000375F_1.mp3	File Not Found		So what's the deal with Rivet City's caravans? --	Don't get me started about Rivet City. They feel entitled to everything. Anger 50	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 0100375F	1	DLC03WQ_DLC03WQRivetCity_0000375F_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_0000375F_2.mp3	File Not Found		So what's the deal with Rivet City's caravans? --	Always whining about how "they're OUR scientists," and all that crap. Like they did US a favor. Disgust 75	sarcastic and annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 0100375F	2	DLC03WQ_DLC03WQRivetCity_0000375F_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_0000375F_3.mp3	File Not Found		So what's the deal with Rivet City's caravans? --	Thought the security deal we worked out with them would be a win-win. My hope was they'd completely take over the water caravan escorts by now. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 0100375F	3	DLC03WQ_DLC03WQRivetCity_0000375F_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_0000375F_4.mp3	File Not Found		So what's the deal with Rivet City's caravans? --	But I got Officer Lepelletier bitching about an "organized bandit syndicate." Surprise 50	sarcastic and annoyed Lepelletier: La-Pell-a-Teer --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 0100375F	4	DLC03WQ_DLC03WQRivetCity_0000375F_5	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_0000375F_5.mp3	File Not Found		So what's the deal with Rivet City's caravans? --	Guess they don't have the chops after all. I need you to go visit Officer Lepelletier and lend a hand. Sad 50	exhausted Lepelletier: La-Pell-a-Teer --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 01009536	0	DLC03WQ_DLC03WQRivetCity_00009536_5	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_00009536_5.mp3	File Not Found		So what's the deal with Rivet City's caravans? Maybe I'll help you out after all. What's the deal with Rivet City's caravans? Rivet City security is supposed to be filling in for the Brotherhood as escorts for the water caravans. They're having a bit of trouble. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 01009536	1	DLC03WQ_DLC03WQRivetCity_00009536_6	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_00009536_6.mp3	File Not Found		So what's the deal with Rivet City's caravans? Maybe I'll help you out after all. What's the deal with Rivet City's caravans? Need you to go visit Officer Lepelletier and lend a hand. Neutral 50	exhausted Lepelletier: La-Pell-a-Teer --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 01003760	0	DLC03WQ_DLC03WQRivetCity_00003760_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_00003760_1.mp3	File Not Found		So what's the deal with Rivet City's caravans? Remind me what I'm supposed to do at Rivet City again. Maybe you should write this down:	Disgust 50	exhausted, sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCity	FormID 01003760	1	DLC03WQ_DLC03WQRivetCity_00003760_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCity_00003760_2.mp3	File Not Found		So what's the deal with Rivet City's caravans? Remind me what I'm supposed to do at Rivet City again. Go talk to Officer Lepelletier at Rivet City and help her figure out what is happening to her Caravans. Happy 100	sarcastically speaking slowly, as if to a child or moron   Lepelletier: La-Pell-a-Teer --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ02	Topic	DLC03WQ02AboutGriffon	FormID 010056D6	0	DLC03WQ02_DLC03WQ02AboutGr_000056D6_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ02_DLC03WQ02AboutGr_000056D6_1.mp3	File Not Found		Griffon's up to something with the Aqua Pura. What do you know about it? --	Not that it's really any of your business, but we have an arrangement. He buys water, I send him some. Neutral 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ02	Topic	DLC03WQ02AboutGriffon	FormID 010056D6	1	DLC03WQ02_DLC03WQ02AboutGr_000056D6_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ02_DLC03WQ02AboutGr_000056D6_2.mp3	File Not Found		Griffon's up to something with the Aqua Pura. What do you know about it? --	I use the caps and tech he pays me to fund the other water deliveries. Neutral 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ02	Topic	DLC03WQ02AboutGriffon	FormID 010056D6	2	DLC03WQ02_DLC03WQ02AboutGr_000056D6_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ02_DLC03WQ02AboutGr_000056D6_3.mp3	File Not Found		Griffon's up to something with the Aqua Pura. What do you know about it? --	I send my men with the water to the Museum Authority in the Mall. Griffon sends the payment back with my men. So far, so good. Neutral 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ02	Topic	DLC03WQ02AboutGriffon	FormID 010056D6	3	DLC03WQ02_DLC03WQ02AboutGr_000056D6_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ02_DLC03WQ02AboutGr_000056D6_4.mp3	File Not Found		Griffon's up to something with the Aqua Pura. What do you know about it? --	Lyons wouldn't approve, but I don't really care anymore. I need the resources and there's certainly plenty of water to go around. Anger 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintSpeechChallenge	FormID 01003758	0	DLC03WQ_DLC03WQGriffonHint_00003758_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_00003758_1.mp3	File Not Found		So you guys have something set up on the side? --	We do what we can. Take, for example, this ghoul Griffon. He wanted to PURCHASE a bunch of water. Surprise 50	letting player in on a little secret --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintSpeechChallenge	FormID 01003758	1	DLC03WQ_DLC03WQGriffonHint_00003758_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_00003758_2.mp3	File Not Found		So you guys have something set up on the side? --	What the hell does that droopy irradiated fool need with pure water? Thinks he can sell it in Underworld. Moron. Disgust 50	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintSpeechChallenge	FormID 01003758	2	DLC03WQ_DLC03WQGriffonHint_00003758_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_00003758_3.mp3	File Not Found		So you guys have something set up on the side? --	But, he's the only one who's offered to PAY for water, in caps AND technology. Happy 50	pleased, letting player in on a little secret --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintSpeechChallenge	FormID 01003758	3	DLC03WQ_DLC03WQGriffonHint_00003758_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_00003758_4.mp3	File Not Found		So you guys have something set up on the side? --	And what Lyons doesn't know won't hurt him. There's plenty of water to go around. Disgust 25	justifying going behind his superior --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGriffonHintSpeechChallenge	FormID 01003758	4	DLC03WQ_DLC03WQGriffonHint_00003758_5	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGriffonHint_00003758_5.mp3	File Not Found		So you guys have something set up on the side? --	And I can use it to pay Rivet City to provide security for all the caravans we can't escort ourselves. I'm lucky he came along. Happy 50	pleased with his arrangement --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardMegaton	FormID 0100B816	0	DLC03WQ_DLC03WQRewardMegat_0000B816_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardMegat_0000B816_1.mp3	File Not Found		DLC03RewardMegaton	Megaton's destroyed. I suppose their water shipment isn't much of concern now. Heard about that. News traveled fast. I couldn't believe it. I mean, everyone knew it was crazy building a city around that bomb... Surprise 50	shocked --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardMegaton	FormID 0100B816	1	DLC03WQ_DLC03WQRewardMegat_0000B816_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardMegat_0000B816_2.mp3	File Not Found		DLC03RewardMegaton	Megaton's destroyed. I suppose their water shipment isn't much of concern now. But I don't think anyone expected the bomb to actually go off... Neutral 50	shocked --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardMegaton	FormID 0100B816	2	DLC03WQ_DLC03WQRewardMegat_0000B816_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardMegat_0000B816_3.mp3	File Not Found		DLC03RewardMegaton	Megaton's destroyed. I suppose their water shipment isn't much of concern now. I didn't expect things to end like this... but it did get Lyons off my back about it, so here. Might as well take the money I was going to give you. Neutral 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardMegaton	FormID 01006EA6	0	DLC03WQ_DLC03WQRewardMegat_00006EA6_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardMegat_00006EA6_1.mp3	File Not Found		DLC03RewardMegaton	I've stopped the cult that was stealing Megaton's water. A cult? There's something about Megaton, isn't there. It's apparently THE place to start a cult these days. Disgust 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardMegaton	FormID 01006EA6	1	DLC03WQ_DLC03WQRewardMegat_00006EA6_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardMegat_00006EA6_2.mp3	File Not Found		DLC03RewardMegaton	I've stopped the cult that was stealing Megaton's water. Guess I can start sending them water again. Hopefully they can keep their grubby hands on their shipments this time. Happy 50	exhausted but pleased --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardMegaton	FormID 01006EA6	2	DLC03WQ_DLC03WQRewardMegat_00006EA6_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardMegat_00006EA6_3.mp3	File Not Found		DLC03RewardMegaton	I've stopped the cult that was stealing Megaton's water. Here. It's not much. Most of the assets have been exhausted, but take this. It's definitely worth getting Lyons off my back. Thanks. Happy 100	exhausted but genuine --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardRivetCity	FormID 01003B10	0	DLC03WQ_DLC03WQRewardRivet_00003B10_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardRivet_00003B10_1.mp3	File Not Found		Officer Lepelletier said you'd be rewarding me... --	Yes, yes. I received a message from her. It's here somewhere... Well, no matter where it is, I know what it said. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardRivetCity	FormID 01003B10	1	DLC03WQ_DLC03WQRewardRivet_00003B10_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardRivet_00003B10_2.mp3	File Not Found		Officer Lepelletier said you'd be rewarding me... --	 The Initiates just finished itemizing a requisition of confiscated Enclave gear. There were a few items that we didn't immediately send out. Happy 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardRivetCity	FormID 01003B10	2	DLC03WQ_DLC03WQRewardRivet_00003B10_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardRivet_00003B10_3.mp3	File Not Found		Officer Lepelletier said you'd be rewarding me... --	I suppose you are welcome to those... Sad 50	offering a reward, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardRivetCity	FormID 01003B10	3	DLC03WQ_DLC03WQRewardRivet_00003B10_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardRivet_00003B10_4.mp3	File Not Found		Officer Lepelletier said you'd be rewarding me... --	The Brotherhood thanks you for your efforts. Now if you don't mind? I think I'll just take a brief nap here at my desk... Surprise 50	falling asleep --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardRivetCity	FormID 010091D7	0	DLC03WQ_DLC03WQRewardRivet_000091D7_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardRivet_000091D7_2.mp3	File Not Found		Officer Lepelletier said you'd be rewarding me... --	 The Initiates just finished itemizing a requisition of confiscated Enclave gear. There were a few items that we didn't immediately send out. Happy 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardRivetCity	FormID 010091D7	1	DLC03WQ_DLC03WQRewardRivet_000091D7_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardRivet_000091D7_3.mp3	File Not Found		Officer Lepelletier said you'd be rewarding me... --	I suppose you're welcome to those... Sad 50	offering a reward, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRewardRivetCity	FormID 010091D7	2	DLC03WQ_DLC03WQRewardRivet_000091D7_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRewardRivet_000091D7_4.mp3	File Not Found		Officer Lepelletier said you'd be rewarding me... --	The Brotherhood thanks you for your efforts. Now if you don't mind? I think I'll just take a brief nap here at my desk... Surprise 50	falling asleep --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	PowerAttack	FormID 01009A66	0	DLC03WQ_PowerAttack_00009A66_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_PowerAttack_00009A66_1.mp3	File Not Found		PowerAttack	--	Ahhhrgh! Anger 50	swing a heavy punch --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	SpeechChallengeFailure	FormID 01003766	0	DLC03WQ_SpeechChallengeFai_00003766_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_SpeechChallengeFai_00003766_1.mp3	File Not Found		SpeechChallengeFailure	--	If I did, I wouldn't tell you. I'm just doing what I'm told to do by Lyons. Even if I don't like doing it. Disgust 50	hiding something --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Steal	FormID 01009A71	0	DLC03WQ_Steal_00009A71_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Steal_00009A71_1.mp3	File Not Found		Steal	--	How dare you! Anger 50	angry, catching a thief --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Steal	FormID 01009A72	0	DLC03WQ_Steal_00009A72_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Steal_00009A72_1.mp3	File Not Found		Steal	--	That's not yours, now is it? Anger 50	angry, catching a thief --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Steal	FormID 01009A73	0	DLC03WQ_Steal_00009A73_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Steal_00009A73_1.mp3	File Not Found		Steal	--	Thief! Anger 50	angry, catching a thief --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	AcceptYield	FormID 01009A85	0	DLC03WQ_AcceptYield_00009A85_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_AcceptYield_00009A85_1.mp3	File Not Found		AcceptYield	--	Next time do try to be civil. Thank you. Disgust 50	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	AlertIdle	FormID 01009A67	0	DLC03WQ_AlertIdle_00009A67_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_AlertIdle_00009A67_1.mp3	File Not Found		AlertIdle	--	Hmmm... Neutral 50	noticing a possible threat --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	AlertToCombat	FormID 01009A83	0	DLC03WQ_AlertToCombat_00009A83_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_AlertToCombat_00009A83_1.mp3	File Not Found		AlertToCombat	--	Aha! Surprise 50	finding a threat he's going to attack --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	AlertToCombat	FormID 01009A84	0	DLC03WQ_AlertToCombat_00009A84_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_AlertToCombat_00009A84_1.mp3	File Not Found		AlertToCombat	--	There you are! Surprise 50	finding a threat he's going to attack --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	AlertToNormal	FormID 01009A79	0	DLC03WQ_AlertToNormal_00009A79_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_AlertToNormal_00009A79_1.mp3	File Not Found		AlertToNormal	--	Must be imagining things... I really need a nap. Sad 50	to himself --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	AlertToNormal	FormID 01009A7A	0	DLC03WQ_AlertToNormal_00009A7A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_AlertToNormal_00009A7A_1.mp3	File Not Found		AlertToNormal	--	Guess I imagined that. Sad 50	to himself --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Assault	FormID 01009A86	0	DLC03WQ_Assault_00009A86_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Assault_00009A86_1.mp3	File Not Found		Assault	--	What are you doing? Surprise 50	shocked/angry --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Assault	FormID 01009A87	0	DLC03WQ_Assault_00009A87_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Assault_00009A87_1.mp3	File Not Found		Assault	--	Stop it! Surprise 50	shocked/angry --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Attack	FormID 01009A6D	0	DLC03WQ_Attack_00009A6D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Attack_00009A6D_1.mp3	File Not Found		Attack	--	I don't want to have to kill you, but I will! Anger 50	angry --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Attack	FormID 01009A6E	0	DLC03WQ_Attack_00009A6E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Attack_00009A6E_1.mp3	File Not Found		Attack	--	Had enough? Anger 50	angry --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Attack	FormID 01009A6F	0	DLC03WQ_Attack_00009A6F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Attack_00009A6F_1.mp3	File Not Found		Attack	--	Arrrgh! Anger 50	angry --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	AvoidThreat	FormID 01009A78	0	DLC03WQ_AvoidThreat_00009A78_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_AvoidThreat_00009A78_1.mp3	File Not Found		AvoidThreat	--	Look out! Surprise 50	warning --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	CombatToLost	FormID 01009A65	0	DLC03WQ_CombatToLost_00009A65_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_CombatToLost_00009A65_1.mp3	File Not Found		CombatToLost	--	I'll find you eventually! Anger 50	losing sight of an enemy --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	CombatToNormal	FormID 01009A82	0	DLC03WQ_CombatToNormal_00009A82_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_CombatToNormal_00009A82_1.mp3	File Not Found		CombatToNormal	--	Well, now that little distraction is over. Back to work. Neutral 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Death	FormID 01009A68	0	DLC03WQ_Death_00009A68_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Death_00009A68_1.mp3	File Not Found		Death	--	Aaauuuggghhhh... Surprise 50	dying --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutBottles	FormID 01006526	0	DLC03WQ_DLC03WQAboutBottle_00006526_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutBottle_00006526_1.mp3	File Not Found		Ever think about letting people bring in empty bottles to fill up? --	I'm sure you can imagine the chaos if we just let anyone who wanted to wade into the basin and fill up a jug? Anger 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutBottles	FormID 01006526	1	DLC03WQ_DLC03WQAboutBottle_00006526_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutBottle_00006526_2.mp3	File Not Found		Ever think about letting people bring in empty bottles to fill up? --	Frankly, there just isn't the time or resources to deal with that crowd control nightmare. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutDrLi	FormID 0100A973	0	DLC03WQ_DLC03WQAboutDrLi_0000A973_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutDrLi_0000A973_1.mp3	File Not Found		Where's Doctor Li? --	Tch. She apparently decided to pursue "more interesting projects" up north in the Commonwealth. Disgust 50	belittling, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutDrLi	FormID 0100A973	1	DLC03WQ_DLC03WQAboutDrLi_0000A973_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutDrLi_0000A973_2.mp3	File Not Found		Where's Doctor Li? --	The real reason is that she couldn't handle us Scribes "improving" upon her work. She's the kind of woman who needs to be in charge of EVERYTHING. Disgust 50	talking about someone he doesn't like (exhausted) --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutDrLi	FormID 0100A973	2	DLC03WQ_DLC03WQAboutDrLi_0000A973_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutDrLi_0000A973_3.mp3	File Not Found		Where's Doctor Li? --	Good luck to her out there in the Wasteland; it's a long walk to the Commonwealth. Can't say she'll be missed. Surprise 50	exhausted and sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutForgot	FormID 0100376C	0	DLC03WQ_DLC03WQAboutForgot_0000376C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutForgot_0000376C_1.mp3	File Not Found		I was going to ask you something but I forgot what it was. --	Yeah, well, when you remember what it was you were going to ask. Take it up with one of the other Scribes, okay? Thanks. Disgust 100	exhausted and done with fools --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutLong	FormID 0100376A	0	DLC03WQ_DLC03WQAboutLong_0000376A_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutLong_0000376A_2.mp3	File Not Found		DLC03WQAboutAquaPuraB	How long do you think it'll take to purify the basin? I don't think anyone really knows the answer to that. Seems to be going rather quickly though. Surprise 10	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutMachine	FormID 0100376B	0	DLC03WQ_DLC03WQAboutMachin_0000376B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutMachin_0000376B_1.mp3	File Not Found		Is it hard bottling all that water? Or is it all done by machines? --	You take a bottle, you dunk it under water, and glug glug glug, it fills up. Amazing. Disgust 50	sarcastic, exhausted and done with fools --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutMachine	FormID 0100376B	1	DLC03WQ_DLC03WQAboutMachin_0000376B_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutMachin_0000376B_2.mp3	File Not Found		Is it hard bottling all that water? Or is it all done by machines? --	But you're right a machine would help. But all the Scribes are busy reverse engineering Enclave gear. Sad 50	exhasuted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutMachine	FormID 0100376B	2	DLC03WQ_DLC03WQAboutMachin_0000376B_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutMachin_0000376B_3.mp3	File Not Found		Is it hard bottling all that water? Or is it all done by machines? --	A machine that puts water in bottles just isn't on anyone's priority list at the moment. Surprise 10	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutNamed	FormID 01003769	0	DLC03WQ_DLC03WQAboutNamed_00003769_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutNamed_00003769_1.mp3	File Not Found		DLC03WQAboutAquaPuraA	So do you know why they call it Aqua Pura? Umm... because it's not irradiated. Really? You couldn't work that one out for yourself? Surprise 50	sarcastic, exhausted and done with fools --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAboutTopLevel	FormID 0100A96D	0	DLC03WQ_DLC03WQAboutTopLev_0000A96D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAboutTopLev_0000A96D_1.mp3	File Not Found		Let's discuss some other matters. --		Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyBContinue	FormID 0100A972	0	DLC03WQ_DLC03WQBigsleyBCon_0000A972_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyBCon_0000A972_2.mp3	File Not Found		I'm interested. Continue... --	I started out in the Swords. I upped the output of a few Laser Rifles. Apparently some initiates couldn't handle the extra power. A few got hurt. Sad 50	exhausted (sarcastically reliving unpleasant memories) --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyBContinue	FormID 0100A972	1	DLC03WQ_DLC03WQBigsleyBCon_0000A972_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyBCon_0000A972_3.mp3	File Not Found		I'm interested. Continue... --	Then I joined the Shields. Bowditch wasn't all that pleased with me proving him and his theories on forcefield resonance were a bit "antiquated." Surprise 50	exhausted (sarcastically reliving unpleasant memories) --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyBContinue	FormID 0100A972	2	DLC03WQ_DLC03WQBigsleyBCon_0000A972_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyBCon_0000A972_4.mp3	File Not Found		I'm interested. Continue... --	Then I found myself among the Quills. Jameson refuses to accept any fact that conflicts with her rose colored optimistic views. Neutral 50	exhausted (sarcastically reliving unpleasant memories) --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyBContinue	FormID 0100A972	3	DLC03WQ_DLC03WQBigsleyBCon_0000A972_5	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyBCon_0000A972_5.mp3	File Not Found		I'm interested. Continue... --	She likes to assign "contradictory" personalities to "field operations." Take for example myself here, or Yearling, exiled to that accursed library. Neutral 50	exhausted (sarcastically reliving unpleasant memories) --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyBContinue	FormID 0100A972	4	DLC03WQ_DLC03WQBigsleyBCon_0000A972_6	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyBCon_0000A972_6.mp3	File Not Found		I'm interested. Continue... --	I used to think Rothchild and I were on the same page. Turns out he's happy to blindly follow the old man's orders like the rest of them. Sad 100	exhausted (sarcastically reliving unpleasant memories) --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyBNevermind	FormID 0100A96E	0	DLC03WQ_DLC03WQBigsleyBNev_0000A96E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyBNev_0000A96E_1.mp3	File Not Found		I'm not in the mood for a long story. Never mind. --	Whatever. Neutral 50	exhausted. dismissive. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyJob	FormID 01006527	0	DLC03WQ_DLC03WQBigsleyJob_00006527_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyJob_00006527_1.mp3	File Not Found		So how'd you get stuck with this job? --	I follow orders, but I'm not exactly a "yes man." I figure a Scribe's job is to find the devil in the details. Consequently I seldom get promoted. Sad 50	exhausted and resentful --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyJob	FormID 01006527	1	DLC03WQ_DLC03WQBigsleyJob_00006527_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyJob_00006527_2.mp3	File Not Found		So how'd you get stuck with this job? --	I think Elder Lyons finally had his fill of people questioning him. Disgust 10	exhausted and resentful --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyJob	FormID 01006527	2	DLC03WQ_DLC03WQBigsleyJob_00006527_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyJob_00006527_3.mp3	File Not Found		So how'd you get stuck with this job? --	And while Scribe Rothchild and I usually see eye to eye on things... it's apparently time to set an example for those who ask too many questions. Neutral 50	exhausted, and feeling betrayed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyLyons	FormID 0100A970	0	DLC03WQ_DLC03WQBigsleyLyon_0000A970_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyLyon_0000A970_1.mp3	File Not Found		What's your take on Elder Lyons? --	It's probably best if I don't answer that question. Disgust 50	exhausted, frustrated --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyOrder	FormID 0100A96F	0	DLC03WQ_DLC03WQBigsleyOrde_0000A96F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyOrde_0000A96F_1.mp3	File Not Found		So what Order of Scribes are you part of? --	Yeah... that's a long story actually. Neutral 50	exhausted (sarcastically reliving unpleasant memories) --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 01003782	0	DLC03WQ_DLC03WQBigsleyScri_00003782_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003782_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	What? Oh yes. I'm just a little tired. What was this about them running into trouble? Surprise 50	startled awake, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 01003784	0	DLC03WQ_DLC03WQBigsleyScri_00003784_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003784_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	It's the goddamned Wasteland. What the hell did they expect? Anger 50	annoyed and exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 01003786	0	DLC03WQ_DLC03WQBigsleyScri_00003786_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003786_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	I wish. But no, I need them. They're some of the few that bothered to come back at all - a hardy bunch, this group. Almost as good as our own men. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 01003788	0	DLC03WQ_DLC03WQBigsleyScri_00003788_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003788_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	Did anyone die? Neutral 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 0100378A	0	DLC03WQ_DLC03WQBigsleyScri_0000378A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000378A_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	That's good. Some bottle caps then? How much is left in the petty cash box? Surprise 50	relieved he won't have to make a large contribution... exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 0100378C	0	DLC03WQ_DLC03WQBigsleyScri_0000378C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000378C_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	What?! Anger 75	shocked and angry he's being extorted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 0100378E	0	DLC03WQ_DLC03WQBigsleyScri_0000378E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000378E_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	Fucking hell... ... Damn it. Disgust 75	annoyed... a long pause ... resigned. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 01003790	0	DLC03WQ_DLC03WQBigsleyScri_00003790_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003790_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	Those weapons were to go to Rivet City. But, whatever. A rifle, grenade or two. But only if they agree to take a shipment -immediately!- to Big Town. Disgust 50	annoyed, but exhausted and wanting to be done with it --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 01003792	0	DLC03WQ_DLC03WQBigsleyScri_00003792_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003792_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	What kind of name is "Big Town" anyway? Surprise 50	lighthearted, offhand random question --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 01003794	0	DLC03WQ_DLC03WQBigsleyScri_00003794_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003794_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	Well go on. Don't keep our "guests" waiting any longer. I have work to do. Sad 50	exhausted and shooing away an underling --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv01	FormID 01003796	0	DLC03WQ_DLC03WQBigsleyScri_00003796_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003796_1.mp3	File Not Found		DLC03WQBigsleyScribeConv01	--	Now, where the hell did I put that damn clipboard? Anger 75	to himself, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037D2	0	DLC03WQ_DLC03WQBigsleyScri_000037D2_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037D2_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	And...? Anger 50	as in "yes, get to the point" -- exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037D4	0	DLC03WQ_DLC03WQBigsleyScri_000037D4_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037D4_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	Were any of the messages important? Disgust 50	annoyed at a stupid underling, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037D6	0	DLC03WQ_DLC03WQBigsleyScri_000037D6_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037D6_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	You didn't READ them? Surprise 50	tired of his underlings stupidity, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037D8	0	DLC03WQ_DLC03WQBigsleyScri_000037D8_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037D8_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	Well, WHO are they from? Anger 75	annoyed he has to ask, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037DA	0	DLC03WQ_DLC03WQBigsleyScri_000037DA_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037DA_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	Can't you see I'm busy?! Anger 100	angry to be bothered with petty things --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037DC	0	DLC03WQ_DLC03WQBigsleyScri_000037DC_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037DC_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	I'm up to my eyeballs! Disgust 75	angry rant --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037DE	0	DLC03WQ_DLC03WQBigsleyScri_000037DE_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037DE_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	Invoices and clipboards with god-knows-what on them! And the maps, so many USELESS maps, drawn by children apparently. Anger 100	angry rant --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037E0	0	DLC03WQ_DLC03WQBigsleyScri_000037E0_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037E0_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	And requisition requests, is there anyone who DOESN'T want something from me? Disgust 100	angry rant --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037E2	0	DLC03WQ_DLC03WQBigsleyScri_000037E2_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037E2_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	And... and the messages. Always with the messages! Anger 100	angry rant --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037E4	0	DLC03WQ_DLC03WQBigsleyScri_000037E4_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037E4_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	Really?! Am I the only one who can do ANYTHING around here? Disgust 50	ending an angry rant --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037E6	0	DLC03WQ_DLC03WQBigsleyScri_000037E6_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037E6_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	You're right I'm busy! Anger 50	exhausted, at his wits end --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037E8	0	DLC03WQ_DLC03WQBigsleyScri_000037E8_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037E8_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	Wait. Just leave the messages. I'll deal with them later. Sad 10	apologetic, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037EA	0	DLC03WQ_DLC03WQBigsleyScri_000037EA_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037EA_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	Next time look them over first. I need you to be a filter for all the inconsequential crap that otherwise lands on my desk. Sad 75	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037EC	0	DLC03WQ_DLC03WQBigsleyScri_000037EC_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037EC_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	Go now. Take a short break. Steal a few minutes for yourself. God knows we all deserve it. Sad 100	trying to be kind, but extremely exhausted himself --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv02	FormID 010037EE	0	DLC03WQ_DLC03WQBigsleyScri_000037EE_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037EE_1.mp3	File Not Found		DLC03WQBigsleyScribeConv02	--	Go on. Get out of here. Shoo! Neutral 50	exhausted and attempting to be lighthearted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv03	FormID 0100381E	0	DLC03WQ_DLC03WQBigsleyScri_0000381E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000381E_1.mp3	File Not Found		DLC03WQBigsleyScribeConv03	--	Oh? And how was your visit? Did Lyons treat you to tea and biscuits? Surprise 75	sarcastic... exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv03	FormID 01003820	0	DLC03WQ_DLC03WQBigsleyScri_00003820_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003820_1.mp3	File Not Found		DLC03WQBigsleyScribeConv03	--	And what did you tell our illustrious leader? Disgust 50	sarcastic... exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv03	FormID 01003822	0	DLC03WQ_DLC03WQBigsleyScri_00003822_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003822_1.mp3	File Not Found		DLC03WQBigsleyScribeConv03	--	And? How did he take that? Disgust 50	knows the answer already... annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv03	FormID 01003824	0	DLC03WQ_DLC03WQBigsleyScri_00003824_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003824_1.mp3	File Not Found		DLC03WQBigsleyScribeConv03	--		Anger 50	annoyed, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv03	FormID 01003826	0	DLC03WQ_DLC03WQBigsleyScri_00003826_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003826_1.mp3	File Not Found		DLC03WQBigsleyScribeConv03	--	I don't have time for protocols and bullshit. Speak as freely as you like. Just speak quickly! Anger 25	annoyed, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv03	FormID 01003828	0	DLC03WQ_DLC03WQBigsleyScri_00003828_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003828_1.mp3	File Not Found		DLC03WQBigsleyScribeConv03	--	The man SHOULD be focused on fighting the Enclave. Or has he forgotten about THEM? So what if a few shipments of water go missing? Damn him. Anger 100	angry and annoyed his boss, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv03	FormID 0100382A	0	DLC03WQ_DLC03WQBigsleyScri_0000382A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000382A_1.mp3	File Not Found		DLC03WQBigsleyScribeConv03	--	Don't worry. It's MY ass that's on the line. Sad 50	annoyed, but trying to be consoling... exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv03	FormID 0100382C	0	DLC03WQ_DLC03WQBigsleyScri_0000382C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000382C_1.mp3	File Not Found		DLC03WQBigsleyScribeConv03	--	Well, go on. Leave me be. Anger 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv03	FormID 0100A505	0	DLC03WQ_DLC03WQBigsleyScri_0000A505_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000A505_1.mp3	File Not Found		DLC03WQBigsleyScribeConv03	--	The man SHOULD be focused on picking up the pieces of the war. And questing for technology. So what if a few shipments of water go missing? Damn him. Anger 100	angry and annoyed his boss, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv04	FormID 010037B3	0	DLC03WQ_DLC03WQBigsleyScri_000037B3_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037B3_1.mp3	File Not Found		DLC03WQBigsleyScribeConv04	--	Indeed you have. Much improved. Surprise 50	(hiding his sarcasm) exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv04	FormID 010037B5	0	DLC03WQ_DLC03WQBigsleyScri_000037B5_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037B5_1.mp3	File Not Found		DLC03WQBigsleyScribeConv04	--	One small thing, though. Disgust 50	(hiding his sarcasm) exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv04	FormID 010037B7	0	DLC03WQ_DLC03WQBigsleyScri_000037B7_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037B7_1.mp3	File Not Found		DLC03WQBigsleyScribeConv04	--	Megaton is WEST of here. Sad 100	tired of incompetence, and generally exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv04	FormID 010037B9	0	DLC03WQ_DLC03WQBigsleyScri_000037B9_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037B9_1.mp3	File Not Found		DLC03WQBigsleyScribeConv04	--	Is that so? Oh, my mistake. I must have been looking at it upside down. Disgust 100	dripping with sarcasm --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv04	FormID 010037BB	0	DLC03WQ_DLC03WQBigsleyScri_000037BB_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037BB_1.mp3	File Not Found		DLC03WQBigsleyScribeConv04	--	 Have you ever seen a map? North... points... UP! Anger 100	smoldering anger... fed up with incompetence --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv04	FormID 010037BD	0	DLC03WQ_DLC03WQBigsleyScri_000037BD_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037BD_1.mp3	File Not Found		DLC03WQBigsleyScribeConv04	--	Try again. Disgust 50	sarcastic... exhausted with incompetent underlings --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv04	FormID 010037BF	0	DLC03WQ_DLC03WQBigsleyScri_000037BF_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037BF_1.mp3	File Not Found		DLC03WQBigsleyScribeConv04	--	The Brotherhood only accepts the best and the brightest, don't they? Sad 100	sarcastic... exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv04	FormID 010037C1	0	DLC03WQ_DLC03WQBigsleyScri_000037C1_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037C1_1.mp3	File Not Found		DLC03WQBigsleyScribeConv04	--	Humanity is doomed. Sad 100	sarcastically resigned... exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv05	FormID 01003815	0	DLC03WQ_DLC03WQBigsleyScri_00003815_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003815_1.mp3	File Not Found		DLC03WQBigsleyScribeConv05	--	What now? Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv05	FormID 01003817	0	DLC03WQ_DLC03WQBigsleyScri_00003817_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003817_1.mp3	File Not Found		DLC03WQBigsleyScribeConv05	--	Those ungrateful sons-of-bitches. I needed to temporarily -TEMP-O-RAR-ILY- divert power while we brought additional security systems online. Anger 100	fed up and exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv05	FormID 01003819	0	DLC03WQ_DLC03WQBigsleyScri_00003819_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003819_1.mp3	File Not Found		DLC03WQBigsleyScribeConv05	--	Yes of course. Thank you. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv05	FormID 0100381B	0	DLC03WQ_DLC03WQBigsleyScri_0000381B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000381B_1.mp3	File Not Found		DLC03WQBigsleyScribeConv05	--	If only someone else wasn't in line right behind you. Well go on, then. Sad 100	resigned. exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv05	FormID 0100381D	0	DLC03WQ_DLC03WQBigsleyScri_0000381D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000381D_1.mp3	File Not Found		DLC03WQBigsleyScribeConv05	--	I wish I did. Now, get back to work. Sad 100	as in: "I wish I had faith in myself, but I don't" ... exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv06	FormID 01003772	0	DLC03WQ_DLC03WQBigsleyScri_00003772_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003772_1.mp3	File Not Found		DLC03WQBigsleyScribeConv06	--	And how the hell is that MY problem? Anger 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv06	FormID 01003774	0	DLC03WQ_DLC03WQBigsleyScri_00003774_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003774_1.mp3	File Not Found		DLC03WQBigsleyScribeConv06	--	Well, I need SOMETHING to pay the caravan drivers with. I ran out of cigarettes and booze last week. Anger 100	angry people are blaming him for the shortage... exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv06	FormID 01003776	0	DLC03WQ_DLC03WQBigsleyScri_00003776_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003776_1.mp3	File Not Found		DLC03WQBigsleyScribeConv06	--	You mean, besides "Go soak your heads in the basin!"? Disgust 100	fed up. exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv06	FormID 01003778	0	DLC03WQ_DLC03WQBigsleyScri_00003778_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003778_1.mp3	File Not Found		DLC03WQBigsleyScribeConv06	--	Fine. Grab some meds from the supply, but tell them: "That's it." Put up railings or something. Sad 75	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv06	FormID 0100377A	0	DLC03WQ_DLC03WQBigsleyScri_0000377A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000377A_1.mp3	File Not Found		DLC03WQBigsleyScribeConv06	--	And hang a sign outside my door that reads: "Welcome to the Babysitters of Steel." Disgust 100	sarcastic... exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv06	FormID 0100377C	0	DLC03WQ_DLC03WQBigsleyScri_0000377C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000377C_1.mp3	File Not Found		DLC03WQBigsleyScribeConv06	--	Not really. Sad 100	Responding to "That's funny." sad, resigned, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv07	FormID 010037EF	0	DLC03WQ_DLC03WQBigsleyScri_000037EF_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037EF_1.mp3	File Not Found		DLC03WQBigsleyScribeConv07	--	That's a shame. Sad 50	sarcastic. exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv07	FormID 010037F1	0	DLC03WQ_DLC03WQBigsleyScri_000037F1_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037F1_1.mp3	File Not Found		DLC03WQBigsleyScribeConv07	--	Damnnit! I'm aware of that. I make the shipping schedules, don't I?	Anger 75	annoyed, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv07	FormID 010037F3	0	DLC03WQ_DLC03WQBigsleyScri_000037F3_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037F3_1.mp3	File Not Found		DLC03WQBigsleyScribeConv07	--	For a couple of Wasteland hustlers and a pack Brahmin? Surprise 50	dismissive, doesn't want to waste resources on a search party --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv07	FormID 010037F5	0	DLC03WQ_DLC03WQBigsleyScri_000037F5_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037F5_1.mp3	File Not Found		DLC03WQBigsleyScribeConv07	--	I'm not wasting any more resources. Anger 50	ending an argument. exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv07	FormID 010037F7	0	DLC03WQ_DLC03WQBigsleyScri_000037F7_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037F7_1.mp3	File Not Found		DLC03WQBigsleyScribeConv07	--	If Lyons wants to chase after his deliveries, fine. Let HIM do it. But I'm done wasting resources and risking lives on this pet project of his. Anger 50	wearily explaining his position... annoyed. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv07	FormID 010037F9	0	DLC03WQ_DLC03WQBigsleyScri_000037F9_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037F9_1.mp3	File Not Found		DLC03WQBigsleyScribeConv07	--	Thank you. Now, kindly get the hell out of here. I need to think. Happy 50	trying to seem jovial, but failing. exhasuted. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv08	FormID 01003762	0	DLC03WQ_DLC03WQBigsleyScri_00003762_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003762_1.mp3	File Not Found		DLC03WQBigsleyScribeConv08	--	Excellent. Did anyone die? Surprise 50	(asking a routine question) exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv08	FormID 01003764	0	DLC03WQ_DLC03WQBigsleyScri_00003764_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003764_1.mp3	File Not Found		DLC03WQBigsleyScribeConv08	--	Even better. Pay them and send them out again. Happy 25	mildly relieved, but still exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv09	FormID 0100377D	0	DLC03WQ_DLC03WQBigsleyScri_0000377D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000377D_1.mp3	File Not Found		DLC03WQBigsleyScribeConv09	--	Wonderful. Put them on my desk. Sad 50	sarcastic, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv09	FormID 0100377F	0	DLC03WQ_DLC03WQBigsleyScri_0000377F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000377F_1.mp3	File Not Found		DLC03WQBigsleyScribeConv09	--	Look for the folder labeled: "I don't GIVE a damn." Sad 100	exhausted, sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv09	FormID 01003781	0	DLC03WQ_DLC03WQBigsleyScri_00003781_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003781_1.mp3	File Not Found		DLC03WQBigsleyScribeConv09	--		Anger 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv10	FormID 0100376F	0	DLC03WQ_DLC03WQBigsleyScri_0000376F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_0000376F_1.mp3	File Not Found		DLC03WQBigsleyScribeConv10	--	Excellent. I'm glad I don't have to oversee that anymore. Happy 50	well pleased, but exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv10	FormID 01003771	0	DLC03WQ_DLC03WQBigsleyScri_00003771_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_00003771_1.mp3	File Not Found		DLC03WQBigsleyScribeConv10	--	I'm glad something is going right for a change. Happy 25	pleased, but exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv11	FormID 010037FA	0	DLC03WQ_DLC03WQBigsleyScri_000037FA_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037FA_1.mp3	File Not Found		DLC03WQBigsleyScribeConv11	--		Anger 50	(signaling "not now, go away!" to underling) low growl, annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv11	FormID 010037FB	0	DLC03WQ_DLC03WQBigsleyScri_000037FB_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037FB_1.mp3	File Not Found		DLC03WQBigsleyScribeConv11	--	Not now! Anger 50	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv11	FormID 010037FC	0	DLC03WQ_DLC03WQBigsleyScri_000037FC_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037FC_1.mp3	File Not Found		DLC03WQBigsleyScribeConv11	--	What?! Anger 50	angry he can't get a moment to himself --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv11	FormID 010037FD	0	DLC03WQ_DLC03WQBigsleyScri_000037FD_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037FD_1.mp3	File Not Found		DLC03WQBigsleyScribeConv11	--	This better be important. Anger 50	angry he can't get a moment to himself --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	DLC03WQBigsleyScribeConv11	FormID 010037FE	0	DLC03WQ_DLC03WQBigsleyScri_000037FE_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyScri_000037FE_1.mp3	File Not Found		DLC03WQBigsleyScribeConv11	--	What is it now?! Anger 50	angry he can't get a moment to himself --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyTired	FormID 0100A974	0	DLC03WQ_DLC03WQBigsleyTire_0000A974_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyTire_0000A974_2.mp3	File Not Found		You look pretty tired. --	I literally can't remember the last time I got sleep... I must have dozed off recently though, if the drool on my desk is any indication. 	Surprise 100	exhausted, but trying to make a joke --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQBigsleyTopLevel	FormID 0100A96C	0	DLC03WQ_DLC03WQBigsleyTopL_0000A96C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQBigsleyTopL_0000A96C_1.mp3	File Not Found		That's all I was curious about. --		Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingA1	FormID 0100375A	0	DLC03WQ_DLC03WQGreetingA1_0000375A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingA1_0000375A_1.mp3	File Not Found		I'm sorry? Who are you? --	Excuse me, I'm Bigsley. And I'm just a tad stressed out. Perhaps you saw that little line outside my door? Sad 50	mildly apologetic, but exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingA2	FormID 01003767	0	DLC03WQ_DLC03WQGreetingA2_00003767_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingA2_00003767_1.mp3	File Not Found		And a hearty "hello" to you too, jerk. --	Oh, I'm sorry. Was I being rude just now? Maybe I should congratulate you on getting through the door. Disgust 50	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingA2	FormID 01003767	1	DLC03WQ_DLC03WQGreetingA2_00003767_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingA2_00003767_2.mp3	File Not Found		And a hearty "hello" to you too, jerk. --	After all, you did have to trip over that never-ending line of people waiting to get in here. Anger 50	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingA2	FormID 01003767	2	DLC03WQ_DLC03WQGreetingA2_00003767_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingA2_00003767_3.mp3	File Not Found		And a hearty "hello" to you too, jerk. --	I'm Scribe Bigsley. And I'm more than a little busy. Sad 50	annoyed and exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingA3	FormID 01003759	0	DLC03WQ_DLC03WQGreetingA3_00003759_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingA3_00003759_1.mp3	File Not Found		I don't know what you're talking about. What's this about a purifier? 	--	If you want to play make believe, fine. Go right ahead. I've got real problems in the real world to deal with. Disgust 50	annoyed and too busy to be bothered --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingA3	FormID 01003759	1	DLC03WQ_DLC03WQGreetingA3_00003759_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingA3_00003759_2.mp3	File Not Found		I don't know what you're talking about. What's this about a purifier? 	--	Everybody's got something for good ol' Bigsley to do. So, if you're done wasting my time... Happy 50	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingB1	FormID 01003761	0	DLC03WQ_DLC03WQGreetingB1_00003761_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingB1_00003761_1.mp3	File Not Found		Sounds like you have your hands full. --	Everyone was so excited about that Purifier: "Project Purity this," and "Project Purity that." Happy 75	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingB1	FormID 01003761	1	DLC03WQ_DLC03WQGreetingB1_00003761_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingB1_00003761_2.mp3	File Not Found		Sounds like you have your hands full. --	But did anyone stop to ask, "Hey, what are we going to DO with all that clean water?" Well, guess who gets to fill in that tiny detail. Disgust 50	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingB1	FormID 01003761	2	DLC03WQ_DLC03WQGreetingB1_00003761_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingB1_00003761_4.mp3	File Not Found		Sounds like you have your hands full. --	It'd be one thing if I had support, but that little war with the Enclave has depleted much of the Brotherhood's resources. Anger 100	sarcastic and annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingB1	FormID 01003761	3	DLC03WQ_DLC03WQGreetingB1_00003761_5	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingB1_00003761_5.mp3	File Not Found		Sounds like you have your hands full. --	And to top it off, I have to be mommy to a bunch of lab coats. Disgust 75	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingB2	FormID 01003757	0	DLC03WQ_DLC03WQGreetingB2_00003757_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingB2_00003757_1.mp3	File Not Found		You're not the only one with problems. --	Right. I heard about your dad. Sorry kid. I don't mean to sound unsympathetic, really. But, if you understood the pressure... Sad 50	sarcastic and unsympathetic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingB2	FormID 01003757	1	DLC03WQ_DLC03WQGreetingB2_00003757_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingB2_00003757_2.mp3	File Not Found		You're not the only one with problems. --	You know the Wasteland. Imagine trying to get fresh water to every known settlement, without getting it stolen by Raiders or Mutants. Anger 50	frustrated --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingB2	FormID 01003757	2	DLC03WQ_DLC03WQGreetingB2_00003757_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingB2_00003757_3.mp3	File Not Found		You're not the only one with problems. --	Now imagine doing that without any trained soldiers or military resources because they've all been exhausted fighting a little war with the Enclave. Anger 75	angry --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingB2	FormID 01003757	3	DLC03WQ_DLC03WQGreetingB2_00003757_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingB2_00003757_4.mp3	File Not Found		You're not the only one with problems. --	Yeah. That's MY job. Not to mention the mountain of crap I get from all the lab coats running around underfoot. Disgust 75	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingC1	FormID 0100375E	0	DLC03WQ_DLC03WQGreetingC1_0000375E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingC1_0000375E_1.mp3	File Not Found		Is there anything I can do to lend a hand? --	Really? Well, there's plenty of things I need help with. Surprise 100	surprised someone offered to help --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingC1	FormID 0100375E	1	DLC03WQ_DLC03WQGreetingC1_0000375E_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingC1_0000375E_2.mp3	File Not Found		Is there anything I can do to lend a hand? --	But most of it's pushing papers and knocking sense into giant egg heads. A task for any acolyte, really... Disgust 50	letting his annoyance show --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingC1	FormID 0100375E	2	DLC03WQ_DLC03WQGreetingC1_0000375E_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingC1_0000375E_3.mp3	File Not Found		Is there anything I can do to lend a hand? --	I'm sure I could put your experience and talents to far better use. Happy 50	buttering up a potential ally --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingC2	FormID 01003768	0	DLC03WQ_DLC03WQGreetingC2_00003768_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingC2_00003768_1.mp3	File Not Found		I wish I could help. But, I don't work for free. --	The Brotherhood didn't always work for free either. Disgust 50	annoyed about the direction his leadership has taken --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingC2	FormID 01003768	1	DLC03WQ_DLC03WQGreetingC2_00003768_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingC2_00003768_2.mp3	File Not Found		I wish I could help. But, I don't work for free. --	I can respect a man who earns his keep. Happy 50	sincere --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingC2	FormID 01003768	2	DLC03WQ_DLC03WQGreetingC2_00003768_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingC2_00003768_3.mp3	File Not Found		I wish I could help. But, I don't work for free. --	Your reputation proceeds you, so we won't need to conduct an interview. I'm sure we can find a mutually beneficial arrangement. Happy 100	exhausted and glad he's found a potential ally --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingC3	FormID 010037D1	0	DLC03WQ_DLC03WQGreetingC3_000037D1_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingC3_000037D1_1.mp3	File Not Found		Not my problem. Good luck with all that. --	Yeah. Whatever. Now leave me alone. I need to think. Anger 50	annoyed. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingD1	FormID 0100375B	0	DLC03WQ_DLC03WQGreetingD1_0000375B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingD1_0000375B_1.mp3	File Not Found		How can I help? --	Well, I've got Rivet City water caravans needing help with some "unusually organized" bandits. Need someone to go investigate what that's all about. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingD1	FormID 0100375B	1	DLC03WQ_DLC03WQGreetingD1_0000375B_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingD1_0000375B_2.mp3	File Not Found		How can I help? --	And then there's Megaton. They want more Aqua Pura. I JUST sent a shipment to them. Need someone to go visit Megaton and see what their problem is. Disgust 50	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingD1	FormID 0100B827	0	DLC03WQ_DLC03WQGreetingD1_0000B827_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingD1_0000B827_1.mp3	File Not Found		How can I help? --	Well, I've got Rivet City water caravans needing help with some "unusually organized" bandits. Need someone to go investigate what that's all about. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingD2	FormID 0100376D	0	DLC03WQ_DLC03WQGreetingD2_0000376D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingD2_0000376D_1.mp3	File Not Found		If I get paid, I might lend a hand. What's the job? --	Hmmm... Well, I have two jobs actually. Surprise 50	sizing up a potential ally --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingD2	FormID 0100376D	1	DLC03WQ_DLC03WQGreetingD2_0000376D_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingD2_0000376D_2.mp3	File Not Found		If I get paid, I might lend a hand. What's the job? --	First off, Rivet City's water caravans keep getting waylaid. I'm beginning to suspect something organized is going on. Need someone to investigate. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingD2	FormID 0100376D	2	DLC03WQ_DLC03WQGreetingD2_0000376D_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingD2_0000376D_3.mp3	File Not Found		If I get paid, I might lend a hand. What's the job? --	And then there's Megaton. Begging for more Aqua Pura. I JUST sent them a shipment. Need someone to head over there and see what's going on. Anger 50	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQGreetingD2	FormID 0100B826	0	DLC03WQ_DLC03WQGreetingD2_0000B826_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQGreetingD2_0000B826_2.mp3	File Not Found		If I get paid, I might lend a hand. What's the job? --	Rivet City's water caravans keep getting waylaid. I'm beginning to suspect something organized is going on. Need someone to investigate. Sad 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegatonNo	FormID 0100952F	0	DLC03WQ_DLC03WQMegatonNo_0000952F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegatonNo_0000952F_1.mp3	File Not Found		I'm not going to help you with Megaton. I've got better things to do. --	I'm a very busy man. I only have time for people who have time for me. Anger 100	upset, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegatonYes	FormID 01009532	0	DLC03WQ_DLC03WQMegatonYes_00009532_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegatonYes_00009532_1.mp3	File Not Found		I'll see what I can do about Megaton. --	Really? That's great. I'm sorry I can't offer you any support in this. All our resources are tied up at the moment. Good luck. Happy 50	(exhausted) pleased he's found an ally --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegatonYes	FormID 01009532	1	DLC03WQ_DLC03WQMegatonYes_00009532_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegatonYes_00009532_2.mp3	File Not Found		I'll see what I can do about Megaton. --	Oh, and of course I'll have a little something for your efforts if you're successful. Stay safe out there. Surprise 50	(exhausted) an after thought --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegatonYesPaid	FormID 01009535	0	DLC03WQ_DLC03WQMegatonYesP_00009535_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegatonYesP_00009535_1.mp3	File Not Found		As long as I get paid, you'll get your problem solved. --	Of course you'll be paid. Most of our assets have been exhausted by war with the Enclave. But I'm a resourceful fellow. Don't you worry about that. Happy 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQMegatonYesPaid	FormID 01009535	1	DLC03WQ_DLC03WQMegatonYesP_00009535_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQMegatonYesP_00009535_2.mp3	File Not Found		As long as I get paid, you'll get your problem solved. --	Get Megaton straightened out, and I assure you, you won't be disappointed by my, or rather, the Brotherhood's generosity. Happy 50	exhausted but pleased --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCityNo	FormID 01009534	0	DLC03WQ_DLC03WQRivetCityNo_00009534_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCityNo_00009534_1.mp3	File Not Found		I'm not a fan of Rivet City or risking my life. Good luck with all that. --	I'm starting to lose my patience with you. If you aren't here to help, then please: leave. Anger 100	upset, exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCityYes	FormID 01009531	0	DLC03WQ_DLC03WQRivetCityYe_00009531_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCityYe_00009531_1.mp3	File Not Found		I'll see what assistance I can offer Rivet City security. --	Great! Hopefully you can get them straightened out. We really can't do this without them. Happy 50	exhausted but pleased to find an ally --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQRivetCityYesPaid	FormID 01009530	0	DLC03WQ_DLC03WQRivetCityYe_00009530_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQRivetCityYe_00009530_1.mp3	File Not Found		I'll lend Officer Lepelletier a hand, but fees may be incurred. --	Yes. Yes. Of course you'll be paid. Go see what she needs, lend a hand, take care of whatever their problem is, and you'll have your reward. Happy 50	exhausted but pleased --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQSellWater	FormID 0100376E	0	DLC03WQ_DLC03WQSellWater_0000376E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQSellWater_0000376E_1.mp3	File Not Found		Seems like a lot of trouble giving it away. Why don't you just sell the water? --	Many of us keep asking that same question. The Brotherhood isn't a postal service. Disgust 50	frustrated --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQSellWater	FormID 0100376E	1	DLC03WQ_DLC03WQSellWater_0000376E_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQSellWater_0000376E_2.mp3	File Not Found		Seems like a lot of trouble giving it away. Why don't you just sell the water? --	We have IMPORTANT things to do, and we need caps and technology to do it! Anger 50	upset --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQSellWater	FormID 0100376E	2	DLC03WQ_DLC03WQSellWater_0000376E_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQSellWater_0000376E_3.mp3	File Not Found		Seems like a lot of trouble giving it away. Why don't you just sell the water? --	Lyons is on some kind of mission. Has he forgotten about the Enclave? That's our priority... Disgust 50	exhausted and annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQSellWater	FormID 0100376E	3	DLC03WQ_DLC03WQSellWater_0000376E_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQSellWater_0000376E_4.mp3	File Not Found		Seems like a lot of trouble giving it away. Why don't you just sell the water? --	But yeah. Things are being done to "offset" the cost of Lyons' little pet "Purity" project. Surprise 50	hinting at something --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQSellWater	FormID 0100A506	0	DLC03WQ_DLC03WQSellWater_0000A506_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQSellWater_0000A506_1.mp3	File Not Found		Seems like a lot of trouble giving it away. Why don't you just sell the water? --	Many of us keep asking that same question. The Brotherhood isn't a postal service. Disgust 50	frustrated --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQSellWater	FormID 0100A506	1	DLC03WQ_DLC03WQSellWater_0000A506_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQSellWater_0000A506_2.mp3	File Not Found		Seems like a lot of trouble giving it away. Why don't you just sell the water? --	We have IMPORTANT things to do, and we need caps and technology to do it! Anger 50	upset --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQSellWater	FormID 0100A506	2	DLC03WQ_DLC03WQSellWater_0000A506_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQSellWater_0000A506_3.mp3	File Not Found		Seems like a lot of trouble giving it away. Why don't you just sell the water? --	Lyons is on some kind of mission... Disgust 50	exhausted and annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQSellWater	FormID 0100A506	3	DLC03WQ_DLC03WQSellWater_0000A506_4	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQSellWater_0000A506_4.mp3	File Not Found		Seems like a lot of trouble giving it away. Why don't you just sell the water? --	But yeah. Things are being done to "offset" the cost of Lyons' little pet "Purity" project. Surprise 50	hinting at something --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Flee	FormID 01009A7E	0	DLC03WQ_Flee_00009A7E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Flee_00009A7E_1.mp3	File Not Found		Flee	--	Help! Surprise 50	calling for help --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Flee	FormID 01009A7F	0	DLC03WQ_Flee_00009A7F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Flee_00009A7F_1.mp3	File Not Found		Flee	--	Save yourselves! Surprise 50	calling for help --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	DLC03WQAbout	FormID 0100A971	0	DLC03WQ_DLC03WQAbout_0000A971_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_DLC03WQAbout_0000A971_1.mp3	File Not Found		I have some questions about the Project Purity operation. --	By all means, I'd love to answer some questions. I've got nothing better to do. Surprise 100	exhausted and sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	GOODBYE	FormID 010037C3	0	DLC03WQ_GOODBYE_000037C3_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GOODBYE_000037C3_1.mp3	File Not Found		I have to go now. --	Good. I could use a moment to myself. Happy 50	exhausted, glad he's going to be left alone for awhile --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	GOODBYE	FormID 010037C4	0	DLC03WQ_GOODBYE_000037C4_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GOODBYE_000037C4_1.mp3	File Not Found		I have to go now. --	I won't stop you. Happy 50	exhausted, glad he's going to be left alone for awhile --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	GOODBYE	FormID 010037C5	0	DLC03WQ_GOODBYE_000037C5_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GOODBYE_000037C5_1.mp3	File Not Found		I have to go now. --	I think I might just close my eyes for a moment or two. Happy 50	exhausted, glad he's going to be left alone for awhile --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	GOODBYE	FormID 010037C6	0	DLC03WQ_GOODBYE_000037C6_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GOODBYE_000037C6_1.mp3	File Not Found		I have to go now. --	If I'm lucky, I might be able to get some work done. Happy 50	exhausted, glad he's going to be left alone for awhile --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	GOODBYE	FormID 0100B7F2	0	DLC03WQ_GOODBYE_0000B7F2_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GOODBYE_0000B7F2_1.mp3	File Not Found		I have to go now. --	Have a nice day... or is it nighttime? Can't tell. Think they put me in an office without windows on purpose. Surprise 50	exhausted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	GOODBYE	FormID 010037C7	0	DLC03WQ_GOODBYE_000037C7_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GOODBYE_000037C7_1.mp3	File Not Found		I have to go now. --	Okay. Hopefully that's the last distraction for awhile. Happy 50	exhausted, glad he's going to be left alone for awhile --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003804	0	DLC03WQ_GREETING_00003804_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003804_1.mp3	File Not Found		GREETING	--	Got to hand it to you kid. That was a brave thing you did, risking your life to start the Purifier. Happy 50	partly sincere, partly sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003804	1	DLC03WQ_GREETING_00003804_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003804_2.mp3	File Not Found		GREETING	--	But, do you know you've made my life a living hell? I'm guessing not. Surprise 50	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003804	2	DLC03WQ_GREETING_00003804_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003804_3.mp3	File Not Found		GREETING	--	The hero of the Wasteland probably has more important things to worry about. Don't you? Disgust 50	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003805	0	DLC03WQ_GREETING_00003805_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003805_1.mp3	File Not Found		GREETING	--	Can't say I blame you kid-o. I wouldn't have risked it either. That Sarah on the other hand, she's got a bleeding heart like her old man. Happy 50	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003805	1	DLC03WQ_GREETING_00003805_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003805_2.mp3	File Not Found		GREETING	--	Oh, and bravo for giving her that code to the Purifer. Since then, my life's been a living hell. Disgust 50	sarcastic and annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003805	2	DLC03WQ_GREETING_00003805_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003805_3.mp3	File Not Found		GREETING	--	And I have YOU to thank for that. Disgust 75	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003806	0	DLC03WQ_GREETING_00003806_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003806_1.mp3	File Not Found		GREETING	--	Did Lyons give you a little congratulatory speech? Then, you won't mind if I don't offer you one. Happy 50	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003806	1	DLC03WQ_GREETING_00003806_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003806_2.mp3	File Not Found		GREETING	--	Thanks to you and that little friend of yours cranking up the Purifier, my life's become a living hell. Disgust 50	sarcastic and annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003806	2	DLC03WQ_GREETING_00003806_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003806_3.mp3	File Not Found		GREETING	--	But the heroes of the Wasteland probably don't care about THAT. Disgust 75	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003807	0	DLC03WQ_GREETING_00003807_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003807_1.mp3	File Not Found		GREETING	--	Did Lyons give you a little congratulatory speech? Then, you won't mind if I don't offer you one. Happy 50	sarcastic --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003807	1	DLC03WQ_GREETING_00003807_2	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003807_2.mp3	File Not Found		GREETING	--	Thanks to you helping get the Purifier up and running, my life's become a living hell. Disgust 50	sarcastic and annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003807	2	DLC03WQ_GREETING_00003807_3	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003807_3.mp3	File Not Found		GREETING	--	But you probably don't care about THAT. Disgust 75	annoyed --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01009533	0	DLC03WQ_GREETING_00009533_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00009533_1.mp3	File Not Found		GREETING	--	Look, kid. I really don't have time for your games. If you're here to help, great. If not, then I really need you to find someone else to pester. Disgust 50	exhausted and losing it --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003808	0	DLC03WQ_GREETING_00003808_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003808_1.mp3	File Not Found		GREETING	--	What?! I've got a bagillion things to deal with at the moment, and wasting my time with you is not one of them. Anger 50	upset he keeps being bothered --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 01003809	0	DLC03WQ_GREETING_00003809_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_00003809_1.mp3	File Not Found		GREETING	--	Is there something else? Sad 50	exhausted and annoyed he keeps being bothered --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 0100380A	0	DLC03WQ_GREETING_0000380A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_0000380A_1.mp3	File Not Found		GREETING	--	There isn't someone else you could bother? Sad 50	exhausted and annoyed he keeps being bothered --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 0100380B	0	DLC03WQ_GREETING_0000380B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_0000380B_1.mp3	File Not Found		GREETING	--	What is it this time? Sad 50	exhausted and annoyed he keeps being bothered --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	GREETING	FormID 0100380C	0	DLC03WQ_GREETING_0000380C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_GREETING_0000380C_1.mp3	File Not Found		GREETING	--	Yes? Sad 50	exhausted and annoyed he keeps being bothered --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ03	Topic	GREETING	FormID 010071D9	0	DLC03WQ03_GREETING_000071D9_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ03_GREETING_000071D9_1.mp3	File Not Found		GREETING	--	Any progress on the Megaton situation? Neutral 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	HELLO	FormID 01003797	0	DLC03WQ_HELLO_00003797_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_HELLO_00003797_1.mp3	File Not Found		HELLO	--	I was wondering when you'd show up. Disgust 50	under his breath, annoyed he is being bothered again. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	HELLO	FormID 01003798	0	DLC03WQ_HELLO_00003798_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_HELLO_00003798_1.mp3	File Not Found		HELLO	--	Just when I thought I had a moment to think. Disgust 50	under his breath, annoyed he is being bothered again. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	HELLO	FormID 01003799	0	DLC03WQ_HELLO_00003799_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_HELLO_00003799_1.mp3	File Not Found		HELLO	--	This better be good. Disgust 50	under his breath, annoyed he is being bothered again. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Conversation	HELLO	FormID 0100379A	0	DLC03WQ_HELLO_0000379A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_HELLO_0000379A_1.mp3	File Not Found		HELLO	--	What now? Disgust 50	under his breath, annoyed he is being bothered again. --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Hit	FormID 01009A7B	0	DLC03WQ_Hit_00009A7B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Hit_00009A7B_1.mp3	File Not Found		Hit	--	Agh! Pained 50	getting hit --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Hit	FormID 01009A7C	0	DLC03WQ_Hit_00009A7C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Hit_00009A7C_1.mp3	File Not Found		Hit	--	Ooof! Pained 50	getting hit --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Hit	FormID 01009A7D	0	DLC03WQ_Hit_00009A7D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Hit_00009A7D_1.mp3	File Not Found		Hit	--	Ouch! Pained 50	getting hit --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	LostIdle	FormID 01009A80	0	DLC03WQ_LostIdle_00009A80_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_LostIdle_00009A80_1.mp3	File Not Found		LostIdle	--	I'll find you. Neutral 50	losing sight of a threat --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	LostIdle	FormID 01009A81	0	DLC03WQ_LostIdle_00009A81_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_LostIdle_00009A81_1.mp3	File Not Found		LostIdle	--	You're here somewhere. Neutral 50	losing sight of a threat --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	LostToCombat	FormID 01009A6A	0	DLC03WQ_LostToCombat_00009A6A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_LostToCombat_00009A6A_1.mp3	File Not Found		LostToCombat	--	There you are! Surprise 50	finding a hidden threat --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	LostToNormal	FormID 01009A69	0	DLC03WQ_LostToNormal_00009A69_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_LostToNormal_00009A69_1.mp3	File Not Found		LostToNormal	--	Well, that's that. Neutral 50 --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Murder	FormID 01009A70	0	DLC03WQ_Murder_00009A70_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Murder_00009A70_1.mp3	File Not Found		Murder	--	Murderer! Disgust 50	shocked and disgusted --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	NormalToAlert	FormID 01009A64	0	DLC03WQ_NormalToAlert_00009A64_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_NormalToAlert_00009A64_1.mp3	File Not Found		NormalToAlert	--	What's that? Surprise 50	hearing a potential threat --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Detection	NormalToCombat	FormID 01009A88	0	DLC03WQ_NormalToCombat_00009A88_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_NormalToCombat_00009A88_1.mp3	File Not Found		StartCombat	--	Need a little help over here! Anger 50	getting into combat --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Pickpocket	FormID 01009A6B	0	DLC03WQ_Pickpocket_00009A6B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Pickpocket_00009A6B_1.mp3	File Not Found		Pickpocket	--	What do you think you're doing? Anger 50	upset, catching a pickpocket --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Combat	Pickpocket	FormID 01009A6C	0	DLC03WQ_Pickpocket_00009A6C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_Pickpocket_00009A6C_1.mp3	File Not Found		Pickpocket	--	Thief! Anger 50	upset, catching a pickpocket --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	PLAYERKNOCKOVEROBJECTS	FormID 01009A74	0	DLC03WQ_PLAYERKNOCKOVEROBJ_00009A74_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_PLAYERKNOCKOVEROBJ_00009A74_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Pardon the mess. Disgust 50	sarcastic, someone knocked over a stack of papers on his messy desk --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	PLAYERKNOCKOVEROBJECTS	FormID 01009A75	0	DLC03WQ_PLAYERKNOCKOVEROBJ_00009A75_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_PLAYERKNOCKOVEROBJ_00009A75_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	I really need to clean this place up. Disgust 50	sarcastic, someone knocked over a stack of papers on his messy desk --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	PLAYERKNOCKOVEROBJECTS	FormID 01009A76	0	DLC03WQ_PLAYERKNOCKOVEROBJ_00009A76_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_PLAYERKNOCKOVEROBJ_00009A76_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Damn. I hope I can find that again. Disgust 50	sarcastic, someone knocked over a stack of papers on his messy desk --	--	GetIsID == 1	DLC03UniqueBigsley	DLC03WQ	Topic	PLAYERKNOCKOVEROBJECTS	FormID 01009A77	0	DLC03WQ_PLAYERKNOCKOVEROBJ_00009A77_1	Data\Sound\Voice\BrokenSteel.esm\DLC03UniqueBigsley\DLC03WQ_PLAYERKNOCKOVEROBJ_00009A77_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Woops. Disgust 50	sarcastic, someone knocked over a stack of papers on his messy desk