Mod:Unofficial Patch NVSE Plus

 is a mod for Fallout: New Vegas.

This is a collection of bugfixes (mostly) requiring NVSE, and is intended to be used alongside the Yukichigai Unofficial Patch.

This bugfix collection combines and updates fixes from Unofficial Patch NVSE and Unofficial Patch Plus. This supersedes both Unoffical Patch NVSE and Unofficial Patch Plus. If a mod description recommends that you use either of those mods, you should now use this instead.

Content
Equivalents of the following mods are included. In almost all cases, the fix has been entirely remade using modern methods.
 * Deathclaw Pro Hunter Challenge Fix by Asterra: Makes all Deathclaws, across all DLCs, count towards the Deathclaw Pro Hunter challenge from Gun Runners' Arsenal.
 * Euclid C-Finder NVSE Upgrade by Nekhanimal and miguick (bug-fixes only, optional increased damage): Attributes all damage dealt by the ARCHIMEDES II orbital strike to the player for the purposes of XP rewards (in vanilla, the damage has no source, so the player doesn't get credit for any kills it makes). Optionally, the damage of the strike can be increased from 150 to 1500, as this is commonly seen as a typo.
 * Explorer Perk Extended by Alasyre: New locations added by mods after taking the perk will also be revealed on your map.
 * Explosives Immunity Fix by deathblz (optional): A fix for a bug in the vanilla game that would cause some creatures to be immune to explosions due to a misused function in a spawning script. This fix is not required if you have always used YUP, as YUP removes the function call. However, YUP cannot retroactively fix this bug, whereas UPNVSEP can.
 * Ferocious Loyalty NVSE Upgrade by miguick: Fixes a bug that can cause creatures to receive double the intended DR bonus, and allows the perk effect to work for all DLC and mod-added companions (in vanilla, it only works for vanilla companions).
 * Ghouls Glowing Spell Fix by CivisRomanus: Prevents the Glowing One and Reaver effects becoming stuck after the ghoul dies.
 * Ghoul Rad Tweaks by miguick (bug-fixes only): Fixes a vanilla effect that was intended to heal ghouls when they are exposed to radiation.
 * Knockback Fixes by miguick: Fixes various bugs relating to knockdown effects, most notably that in vanilla the effects can trigger without an attack actually connecting.
 * Light Armor Perks Lutana Upgrade by miguick: Simplifies the conditions on light armor perks by using JIP LN NVSE functions to detect light armor by type, rather than referring to a list of predefined armors as in the vanilla game. This also means DLC and mod-added armors are affected by these perks.
 * Old World Blues Perk Sanity by miguick: Uses script handlers to reimplement the effects of several perks from Old World Blues, rather than using the intensive vanilla chunks of code that run at a high frequency.
 * OWB Toaster and Jukebox Weapon Condition Fix by hexef: The durability of Sonic Emitters and Saturnite Fists will be preserved when exchanged at the Jukebox and Toaster in the Sink.
 * Reload Animation Fix - Lever-Pump-Single Action Guns by HeroinZero: Fixes a bug that would cause animations to become stuck when reloading some weapons whilst moving. This version of the fix has been rewritten to use handlers and also works for controllers. It will not be enabled if you have the kNVSE Animation Plugin installed.
 * Sneering Imperialist Expanded by miguick: Changes the perk conditions to detect raider types by their faction, rather than their race. The 'raider' races were also used for other unkempt-looking NPCs, which means they too would be affected by the perk in the vanilla game.
 * Two-Step Goodbye NVSE Upgrade by miguick: Attributes the damage caused by the Two-Step Goodbye critical effect to the player for the purposes of XP, and also makes the damage count towards Explosives challenges. The fix included here works differently to miguick's original, but the result is similar.
 * Weapon Repair Kit Repaired by RoyBatterian and LuthienAnarion: Makes Weapon Repair Kits work properly for weapons with mods that increase their durability, and also increments the "Items Repaired" misc stat. In addition, this version of the fix plays a repairing sound effect and will prevent you from using a repair kit if you have no weapon equipped or your weapon is at full health already.

In addition, the following original fixes are included.
 * Stimpak Taken Stat Fix: Super Stimpaks, Auto-Inject Stimpaks, and Auto-Inject Super Stimpaks now increment this stat. Expired and Homemade Stimpaks from JSawyer Ultimate are also affected.
 * DT Multiplication Perk Fix: The effects of Brainless, Big Brained, and Marked are now properly fixed, so your DT will be multiplied by a given amount as intended. This overrides YUP's workaround fix.
 * Companion Suite (optional): Restored the Companion Suite perk for companions as originally intended. This perk adds some buffs and debuffs to things such as companion damage, carry weight, and damage resistance. A scripting error meant that this was non-functional in the vanilla game.
 * Gun Runners' Arsenal Merchant Stock Fix: Implements a workaround to prevent a vanilla bug where a merchant's GRA stock would respawn every time their cell was reentered (e.g. Chet's GRA stock could be reset by exiting and entering his General Store). (Non-NVSE)
 * Pyromaniac Damage Fix (optional): Burning damage from weapons and incendiary ammo types will receive +50% damage if you have the Pyromaniac perk, as is inferred by the perk's description.
 * Knockdown Exploit Fix: Fixes a bug which lets you immediately cancel a knockdown by swapping ammo types.
 * Melee Weapons Damage Destructibles: Allows melee weapons to damage destructibles. Courtesy of RoyBatty and Xilandro.
 * Super-Heated Cosmic Knife Critical Upgrade: The extra burn damage caused by the critical effect of the Super-Heated Cosmic Knife will now be attributed to the player (or any other attacker).
 * Food Health Buff Fix (optional): Forces health fortification effects on food items (like those from the Them's Good Eatin' items) to display separately to the health restoration effects to prevent display bugs. The vanilla behaviour causes the two to mix together and provide incorrect values.
 * Ammo Script Fixes Lite: Reimplementation of ammo scripts using event handlers to decrease the performance impact.