MDPL-13 Power Station

The MDPL-13 Power Station is an abandoned power station in the Capital Wasteland.

Location
This power station is in the mid-northeastern portion of the map. It is located midway between the Germantown Police HQ and Greener Pastures Disposal Site, northeast and southwest, respectively. The closest location is Minefield, and a short walk to the north-northwest will bring you to this power station.

Enemies
The Derelict Power Plant building is infested with Ghouls, and has pockets of low-level radiation emanating from collections of radioactive barrels (one pile against the western wall of the large main room, one against the south wall of the northwestern room, and one against the western wall of upstairs office). There are random spawns, so numbers could vary, but there are between 2-4 Feral Ghouls, 2-3 Feral Ghoul Roamers, and 1-2 Glowing Ones prowling the large main room in the building. High level characters (20+) may encounter a Feral Ghoul Reaver, as well as a couple more Glowing Ones. Beware, as some of them (3-4) will be hiding along the catwalk high above you, and one (almost certainly a Glowing One) will be in the upstairs office.

In addition, there is a single Automated Turret above the door to the upstairs office (a room which can be accessed from the catwalk high above the central room). This turret can either be activated/deactivated using the Computer Terminal in the small room below the office, or the generator inside the room can be destroyed to disable the turret if your science skill isn't high enough to hack the hard encryption on the terminal).

Loot
On the western side of the complex is a Power Substation that contains: On the eastern side of the complex is the Derelict Power Plant building, in which you can find:
 * Computer Terminal: On the desk next to a tool cabinet, it is locked Hard and can unlock the Safe next to it.
 * First Aid Box: On the southern wall (normally, it would be the eastern wall; see Trivia section), in the southeastern corner.
 * Nuka-Cola Quantum: Sitting on the Workbench.
 * Schematics - Railway Rifle: Lying on the Workbench.
 * Safe: On the floor next to the desk, it is locked Hard and contains decent random loot (which could include a pistol and corresponding ammo, Bottle caps, and Pre-War Money).
 * Workbench: Against the northern wall (normally, it would be the western wall; see Trivia section).
 * Computer Terminal: The first is on the desk in the southwestern room, is locked Hard, and can deactivate the Automated Turret guarding the office directly above this room. The second is in the upstairs office, directly above the first, is locked Average, and can unlock the Safe on the floor in the same room.
 * Eat'o'tronic 3000: On the north wall of the southwestern room of the building, it contains three Sugar Bombs (one on the floor in front of the dispatcher) and an Assault Rifle.
 * First Aid Box: On a radioactive pile against the south wall of the northwestern room of the building.
 * Fisto! (A unique Power Fist): On the desk in the upstairs office.
 * Nuka-Cola Machine: On the north wall of the southwestern room of the building.
 * Personal Footlocker: On the floor at the end of a bench in the northwestern room, it is locked Very Easy and has mediocre loot (which could include Bottle caps, leveled Armor or even the occasional Stealth Boy).
 * Inside the row of lockers (located next to the personal footlocker) there may be Armor.
 * Safe: On the floor of the upstairs office, it is locked Average (and controlled by an Average terminal) and contains decent loot (which could include a pistol and corresponding ammo, Bottle caps, and Pre-War Money

Nearby Locations of Note

 * Alien Crash Site: If you head almost directly north from here, you'll pick up a radio signal. It will strengthen as you get closer to a crashed alien ship which contains one of the most powerful energy weapons, the Alien Blaster, and some ammo for it (Alien Power Cells).

Trivia/Glitch
Electromagnetism? The exterior door to the Power Substation "faces" east, so upon entering the building, one would expect to be facing west (the same way you would be facing before entering). However, once inside the building, you are facing north, despite the exterior orientation of the door and building. The most likely explanation is a mistake during level building, but since it is a power station, it is not too far a stretch to believe it could be a strong electromagnetic field throwing off the Player's compass. Although some have speculated that this may be due to the nearby alien crash site, this phenomenon occurs at a number of different locations.

Pass card spawn location? This editor found a Blue pass card on a Normal Feral ghoul and a Red Pass Card on the Glowing one at this location, on the same play through when visiting this building for the first time. Although this could have been extreme coincidence, the chance of it being so are 1/6400. (Needs verification on PC)

Appearances
The MDPL-13 Power Station appears only in Fallout 3.