Mod:Fallout: The Frontier/Whisper Winds cavern

Whisper Winds cavern is a cavern in the northwest section of the map. To get in the player needs to complete A Man of Cloth quest.

Background
The cavern is very sprawling inside, with its own little town lit by lanterns and torches. The Courier can repeatedly ask characters who they are, resulting in them getting annoyed. According to a note by Hector Clements:


 * Portland Exclave Militia
 * Base of Operations: Whisper Winds Cavern
 * Leader: Deetz or Jacob (details not clear)
 * Estimated Strength: 70 to 100 able-bodied adults. Well-stocked with mid-grade conventional weaponry.
 * Threat Level: Yellow
 * Recommendation: Continue to monitor AO. Missionaries should avoid contact. See additional notes.

Layout
Whisper Winds Cavern is shanty town. It contains a medical center, a bar, a cantina, and a trading post plus several individual dwellings. A crude intercom system fashioned from parts of a bunker is used for communications. A variety of food crops are grown by utilizing UV lamps and rain water. A candlelit shrine carved out of a stalagmite sits in the middle of town to represent a tomb of someone called "the mother."

Inhabitants

 * Charles L. Ray
 * Deetz
 * Dixie June
 * Dun
 * Earl
 * Georgia
 * Gunny
 * Jacob
 * Travis
 * William June