Elder Lyons

Elder Owyn Lyons is a character in the Capital Wasteland in 2277.

Background
Lyons, 75, was already highly decorated when he set out from the order's West Coast headquarters, leading a party of soldiers on a mission to reestablish contact with the "Eastern Brotherhood." He discovered this abandoned Pentagon military complex. The presence of Super Mutants sent a chill up the collective spine of the Brotherhood; these weren't the children of the dreaded Master, nor were they the remnants of the band that fled east and were ultimately destroyed (or assimilated into the Brotherhood of Steel) in the Chicago area. No, this was a new breed of Super Mutant, one with a local origin. But where did they come from? What did they want? How were they reproducing? Elder Lyons was ordered to discover the source of this new Super Mutant infestation and wipe it from the face of the earth. Recent weeks have seen him galvanize his "Pride" to thwart the remnants of the Enclave forces, and to provide drinking water to all.

Relationships
His daughter, Sarah Lyons, is a member of the Brotherhood with the unique rank of Sentinel. Reginald Rothchild is an old friend of Elder Lyons.

Daily schedule
As a leader of the Brotherhood of Steel, Lyons spends most of his day in the Citadel Lab, A-Ring or B-Ring. He regularly converses with the Scribes Rothchild, Bowditch and Peabody on their various projects. In addition, he checks up on the progress on the Brotherhood's major project, rebuilding Liberty Prime, and supervises the armory as well as the smithy. When he is not working in the Citadel Lab, he is usually eating in the A-Ring's Great Hall, studying in his room in B-Ring or sleeping.

Quests

 * The Waters of Life: Lyons allows the Rivet City science department and you safety within the Citadel's walls.
 * Picking up the Trail: Lyons asks you to find a G.E.C.K. in Vault 87.
 * Take it Back!: After thought out deliberation, Elder Lyons gives the order to assault the Jefferson Memorial and retake Project Purity from the Enclave.
 * Death From Above: After waking up from two weeks of unconsciousness, Lyons tells you what has happened in the past two weeks and directs you to Paladin Tristan who will brief you on the Brotherhoods next move.

Effects of player actions

 * Choosing to destroy the Citadel in Who Dares Wins results in Owyn Lyons' death.

Other interactions

 * Elder Lyons can grant you permission for training in the use of Power Armor with Paladin Gunny.
 * Elder Lyons can grant you permission for trading with the Citadel's quartermaster, Knight Captain Durga.
 * Elder Lyons will pay you 100 caps for any information on super mutants. The first piece of information can be found when exploring Vault 87, and discovering that it is a breeding ground for Super Mutants, though it is suspect that speaking to Uncle Leo about the "metal place" is required for the Lone Wanderer to figure out what Vault 87 really is. Other pieces can be obtained from Uncle Leo.

Notable quotes

 * "I cannot -- I will not -- allow the Enclave to control the one thing that could bring even the slightest spark of hope to these people."
 * "Here I sit, in the safety of the Citadel, while the people of the Wasteland thirst, and suffer, and die. Here I sit, a failed, feeble old man."
 * "Sarah may have forgotten she's a woman, but I haven't, and neither have the rest of the Brothers, judging by the looks they give her."

Appearances
Owyn Lyons appears in Fallout 3 and Broken Steel, and is mentioned in the add-on Point Lookout.

Behind the scenes
"(...) I likened Elder Lyons's situation to that of the Vault Dweller in Fallout. Both of them were raised in an insular, xenophobic, technologically advanced society, were cast out of that society on a mission to find some important tech, and found themselves alone and in control of their destiny for the first time. And like the Vault Dweller ( at least, the Vault Dweller on my saved games ), he displayed that all-too human trait of compassion and went about helping people.

''I think a lot of what kept the Brotherhood how the Brotherhood was, dogmatic, secretive, and so on, was their group-imposed isolation. Once you send a contingent out into the wastes, away from that continual feedback of norms and values, people are bound to start making up their own minds about things.''"