Character condition

Condition can refer to two things — either the condition of the character or (in Fallout 3 only) the condition of their equipment.

Personal condition
There are many things that can alter your condition. There are different kinds of poison, chems, drugs, wounds that all influence your condition.

Your Character can be:


 * Addicted
 * Blind
 * Concussed
 * Overdose
 * Poisoned
 * Radiated
 * Unconscious
 * Winded

Or can have crippled limbs like:


 * Crippled Arm
 * Crippled Eye
 * Crippled Leg

If you suffer from multiple crippled limbs you can even turn Immobile

Equipment condition in Fallout 3
The condition of your weapon/armor directly affects its value and damage.

The value of an item can be approximated by


 * $$\mbox{Maximum Value} \times (\mbox{Condition\%})^{1.5}$$

For example, the 10mm Pistol has a maximum value of 225 bottlecaps when in perfect condition. At 25% condition, the pistol's value can be approximated as,


 * $$\begin{array}{rl} & 225 \times 0.25^{1.5} \\

= & 28.125 \end{array}$$

As condition degrades, weapon damage will scale linearly from full damage at 100% condition to half of the maximum damage at 0% condition.[citation needed] The damage done by a weapon can be calculated by,


 * $$0.5 \times \mbox{Maximum Damage} \times (1 + \mbox{Condition\%})$$

For example, the 10mm Pistol will have a damage rating of 7 at 100% condition for some players (depending upon Small Guns skill). At 25% condition, the pistol's damage would be,


 * $$\begin{array}{rl} & 0.5 \times 7 \times (1 + 0.25) \\

= & 4.375 \end{array}$$

In the game, this would be shown rounded as 4 damage.

If condition of a weapon degrades all the way to 0%, the item is broken and cannot be used until repaired. In the case of equipped armor and clothing, bonuses to skills or attributes will still apply even if the item is broken, but once removed it will have to be repaired before it can be re-equipped.

Another consequence of poor condition when using weapons is the reload animation. The lower the condition of the weapon, the more likely it is to jam, causing the player to adjust the magazine, thus taking longer to complete the animation. A weapon with 100% CND will never jam, while weapons in a poor state of repair will jam quite frequently.

Armor's Damage Resistance is similarly affected - follows a Linear Regression fit to the following formula:[citation needed]


 * $$\mbox{DR} = 11.62 + .38 \times \mbox{Condition\%}$$

Состояние