MPLX Novasurge

The  is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a pre-war prototype of what became the Enclave Plasma Pistol. The has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward, probably by electromagnetic propeller built around the cathode. The propelled energy forms a Plasma Pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy. Although being a prototype the power draw was unmanaged allowing the capacitors to pass far more energy to the cathode than necessary. This would make the Cathode degrade at an alarming rate, and the cells to deplete just as so. Naturally being a science fiction weapon, the science behind it isn't completely sound, but nonetheless the weapon is based upon scientific principles.

Characteristics
The weapon acts very similarly to the Enclave Plasma Pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular Plasma Pistol, and has a higher critical multiplier (3x as opposed to 2x). However, it uses two Energy Cells to power each shot, and weighs twice as much as the normal, almost as much as an R91 Assault Rifle. It can be repaired with Plasma Pistols.

In modern combat weapons that use hollow point rounds are made to wound the enemy. This is so their comrades will have to stop firing, aid their wounded friend, and drag them off the direct battlefield for medical attention, all this allows for troop advance upon the enemy's position. The original intent for the military side arm plasma pistol "" was to meet this criteria, though the prototype failed in this aspect. As well the weapon was inefficient, and at the time of its testing it was likely that SECs were expensive to produce.

Obtaining
The weapon is found in the Cargo Hold area of Mothership Zeta. In one area is a Hard Terminal which can be hacked to unlock a safe. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a note detailing the weapon, and Energy Cells (amount may vary due to the Scrounger perk).


 * The Cargo Hold becomes INACCESSIBLE after completing "This Galaxy Ain't Big Enough..."

Appearances
The appears in the Mothership Zeta add-on for Fallout 3.

Videos
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