Mod:DUST Survival Simulator/Sound of Mind

"'You're determined to stay sane. Your Karma is reset, you inflict +10% damage, and for every 100 points of Sanity, you gain 10 Health. You are also immune to critical hits. (Requires Good Sanity)' —Fallout: DUST description "Sound of Mind is a perk in Fallout: DUST. 

Effects
Sound of Mind requires the Suvivors level of Sanity to be at least Good, taking the perk will reset Sanity to Neutral/Unsettled (0).

The Survivor will be immune to Critical Hits, and will do an addiitional 10% damage with all weapons.

Additionally, for every 100 points in Sanity, the Survivor will gain 10 HP for a maximum of 100 additional HP due to Sanity having a maximum value of 1000.

The additional Hit Points are not shown in the HUD, but are visible in the Pip-Boy. Also, the Pip-Boy will list the perks HP boosting effect in the Effects display.

The additional Hit Points will be replenished whenever the Survivor heals by using items.

Behind the Scenes
Sound of Mind seems to be a mixture of the Fallout: New Vegas perks Thought You Died and Ain't Like That Now introduced by the Lonesome Road add-on.