Mod:Creation Kit/OnEffectStart - ActiveMagicEffect

Member of: Mod:Creation Kit/ActiveMagicEffect Script

Event called when the active magic effect has just started on the specified target.

Syntax
Event OnEffectStart(Actor akTarget, Actor akCaster)

Parameters

 * akTarget: The Actor this effect was applied to.
 * akCaster: The Actor that cast the spell this effect was from.

Examples
Event OnEffectStart(Actor akTarget, Actor akCaster) Debug.Trace("Magic effect was started on " + akTarget) endEvent

Caveat
It is possible, that the ActiveMagicEffect ceases to exist immediately (ex: if the actor it's applied to dies the moment the effect starts), so that GetBaseObject ends up being called on a none object, even in the OnEffectStart event. If you need to know the MagicEffect such a ActiveMagicEffect is attached to, you'll need to store it as a property on the ActiveMagicEffect script.