Murphy (Fallout 3)

Murphy is a ghoul scientist living inside Northwest Seneca Station in 2277.

Background
Murphy has holed up the Northwest Seneca Station due to its isolation. He has developed a chem far more intense than regular Jet which he has coined "Ultra jet". However, a particular ingredient is difficult to obtain. He has an assistant named Barrett, who acts mostly as a bodyguard.

Quests

 * Murphy's Bombing Run: Talking to Murphy will start the quest.

Other interactions

 * If you berate Murphy in a dialogue, he will end the conversation. If you start another conversation with him and ask him about the Sugar Bombs, he and Barrett will turn hostile once the conversation ends.
 * If you sell armor to Murphy, such as combat armor or power armor, he is likely to wear it. This is useful if you wish to pick-pocket his glasses or the Wasteland surgeon outfit that he is initially wearing.
 * Despite the fact Murphy is manufacturing additives to an already addictive narcotic, killing him results in receiving negative karma.

Appearances
Murphy appears only in Fallout 3.

Bugs

 * Sometimes it will take a few seconds for the game to register that you've given Murphy any or all of your Sugar Bombs. You'll say "Here's all the Sugar Bombs I've got.", but you won't receive any caps nor will they be removed from your inventory. Trying this a few times, as well as waiting for up to 30 seconds before speaking to Murphy again, seems to get it to work.
 * If you have Fawkes in your party, Murphy will turn hostile towards him and Fawkes will kill Murphy.
 * It is very rare, but sometimes after you kill Murphy, and then steal something off of a shelf or from his area, a sound byte of him yelling "Stop, thief!" will play even though he is dead.