Creature taming

Creature taming is a gameplay mechanic in Fallout 76.

Introduction
Creature taming allows player characters to tame a specific creature, and subsequently, use it as a means to defend their C.A.M.P. as an alternative to traps and turrets. Unlike previous iterations of taming, the creature in question cannot be controlled or directed like a traditional companion. At one's C.A.M.P., the creature will patrol and defend against any hostiles it detects, acting as defense, similar to a turret.

Only creatures encountered in the "Scene" category of special random encounter events can be tamed. These creatures are easily identified by their passive nature. While most creatures in the wild will be hostile by default, tamable creatures will not.

Requirements
The following are required to tame a creature:
 * The Animal Friend perk (see list of creatures below for perk level requirement).
 * A deployed C.A.M.P.
 * The player character's level must be at least the same as the tamable creature.
 * Note: Tamed animals do not require unallocated budget.

Methodology
In order to tame a creature, one can approach it and select the "tame" prompt. Alternatively, a creature can be tamed at range. To do so, a firearm with either iron or reflex sights is required. A firearm with a scope that has a zoom magnification will not work, nor will melee weapons. With an appropriate firearm, one can aim at the creature and select the "tame" prompt in the same way as above.

Once tamed, an additional prompt will appear to direct the newly tamed creature back to the C.A.M.P. Once confirmed, the creature will immediately traverse there, and does not require an escort. Escorting the creature can result in it engaging hostiles along the way, potentially causing its death.

Tamable creatures
The following creatures can be tamed using the Animal Friend perk specified. Listed below are minimum levels (i.e. all creatures listed under Animal Friend 1 can be tamed by Animal Friend 1 or Animal Friend 2 and Animal Friend 3 can tame all creatures listed under Animal Friend 1 and 2:

Animal Friend 1

Animal Friend 2
 * Mirelurk hunter
 * Mirelurk king
 * Radtoad
 * Snallygaster
 * Yao guai

Animal Friend 3
 * Deathclaw
 * Mega sloth

Bugs

 * Tamed creatures may suddenly disappear.
 * Relocating one's C.A.M.P. may cause tamed creatures to disappear.
 * Sometimes after login, tamed creatures may permanently spawn as a completely different creature type.
 * Sometimes tamed creatures may spawn into C.A.M.P. foundations.
 * Tamed creatures will spawn in before all structures and furnishings and may become stuck.
 * Prior to patch 1.0.6.0, tamed creatures that had been killed would continue to permanently consume C.A.M.P. budget.
 * Prior to patch 1.1.2.9, tamed creatures would attack C.A.M.P. objects such as generators.
 * Prior to patch 1.1.2.9, tamed creatures would become aggressive if the player character had the Plague Walker mutation.