Object modifier

Object Modifiers (or OMODs) are modifications applied to a base item. These include Legendary item effects, Weapon and Armor Mods, Armor piece variants such as Sturdy or Heavy, and so forth.

Some of these modifiers are attached in game, such as when a Legendary item spawns, or when you attach an armor mod at a workbench. However many of these modifiers can only be added or removed via the console.

Attaching and removing mods via the console
The or   command can be used to attach a modifier to an item. A single item can have a variety of slots available, or "attachment points". For instance Armor items commonly support a Legendary Affect, a Material Mod, a Misc mod and a Size variant. However only one mod can be attached to a given slot, and so attaching a mod to an already occupied slot will replace it.

The most common way of attaching a mod to an item is to find it in your inventory and drop it on the ground. Then while looking at the piece on the ground bring up your console, click on the item, and type the command. Now pick up the item.

If the item is difficult to target via the console:


 * 1) After dropping the item on the ground pick it up by holding the action key ("E" on PC). This is the same this you would do to drag an item around in the game.
 * 2) Open console and enter . This returns the refID of the item you're holding in the air.
 * 3) Take note of the returned refID.
 * 4) Enter the following in the console, substituting the appropriate refID and OmodID:  and hit enter. Example::.
 * 5) The mod is now attached. Retrieve the item from the ground.

Similarly to completely remove a modifier execute the command.

The Lists
The complete list is too large to fit on one page. It is broken up into 4 parts, based on the OMOD Form Types:


 * Weapons - Can be applied to weapons
 * Armor - Can be applied to armor items
 * NPC - Can be applied to certain NPCs.
 * Misc (no Form Type) - Applicable to misc objects.