Harry (Fallout)

Harry is a super mutant stationed in the Watershed in Necropolis in 2161.

Extra special mutant
Harry is an unintelligent and mentally slow super mutant. He appears as most Mariposa super mutants do, with a large leather strap holding his upper lip in place. And, like the other mutants, he was dipped in the large vats of toxic F.E.V. Judging by his overall lack of intelligence, he was probably one of the unlucky humans that lost a sum of his/her brain mass from the transformation.

His "Master" plan
He is part of a small squad of mutants that the Master sent to the Necropolis watershed. These mutants were to assume the role of guarding Set and his ghoul minions, for the time being. Their orders were to stay dormant, until the Master gave the 'order' to attack the ghouls, and take the city's water. This would be a strategic move to kill off the remaining ghouls, and get a steady supply of water to use in the name of the Unity.

If the player decides not to help Set in removing the mutants from the city, Harry and his mutant comrades later move in to the Hall of the Dead, and slaughter the ghouls.

Other interactions
If the player cannot provide him with a feasible argument showing they are not a "normal", then Harry will escort them all the way to the "Lou" in the Mariposa Military Base. This is an easy way for a low level character to die early in the game. However, it is also a quick route for a prepared character to go straight to the Lieutenant without first fighting their way in. A way to get past Harry is to have a low-intelligence character; the argument is the player character babbles, but it is enough to confuse Harry and let you pass without a fight.

Appearances
Harry appears in Fallout. He is a talking head voiced by Brad Garrett. He is also mentioned in Fallout 2 as one of the possible answers to the Bridge Keeper's first question.