Anti-Materiel Rifle (Fallout: New Vegas)

The anti-materiel rifle (AMR) is a weapon in Fallout: New Vegas.

Characteristics
This weapon is a bolt-action .50 caliber rifle that is designed for use against military equipment (or "materiel" in military language). The AMR is similar in design principle to that of a sniper rifle, delivering a high power shot at long distances with great accuracy, although chambered in a larger caliber for hardened targets. As such, the AMR has extremely high damage and low weapons spread and comes pre-equipped with a scope. Offsetting this is its slow rate of fire resulting in a low damage-per-second and that the weapon itself weighs 20 pounds making it one of the heaviest shoulder fired weapons in the game.

Additionally, its .50 MG ammunition is very uncommon, relatively expensive, and is heavy if carried in bulk on hardcore mode. It also has very low durability, coupled with its high value makes it an expensive weapon to use and maintain, at an average cost of 17 to 18 caps per shot.

When fired from the hip (without aiming), the resulting recoil from the weapon's large caliber will result in the player character being thrown backwards, however this can only be seen in third person view. In first person, however, if you actually pay attention to your surroundings, you can see the character physically moving backwards after each shot. After a few magazines he/she will have moved back a considerable distance.

Variants

 * Oliver anti-materiel rifle (cut content)

Locations

 * The rifle can be bought from most of the gun dealers found in the Mojave, specifically the Gun Runners at full condition, if the player's level is at least 16.
 * NCR Veteran Rangers will use these when the player reaches a medium-high level. Usually the conditions of the rifle that are obtained from NCR Ranger Veterans are broken or very bad condition.
 * During the Second Battle of Hoover Dam, many of Caesar's Legion use these rifles.
 * In the Honest Hearts add-on several of the White Legs tribals can be found with the rifle at higher levels.

Bugs

 * When using weapon repair kits on a fully repaired Anti-materiel rifle, it is possible to raise the weapon's value to insanely high amounts, thus increasing its total HP. In other words, the more repair kits you use, the higher its value and total HP becomes. This can be very effective, as it is one of the most HP consuming weapons available. The only other weapon this glitch has been confirmed on is the holorifle from Dead Money.
 * While wearing Ranger combat armor and having the rifle on your back, it sticks through the trench coat and small pack.
 * If loading a saved game from the main menu in which you have the Anti-materiel rifle equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.

Behind the scenes

 * The spelling "anti-materiel" rather than "anti-material" is correct, since "materiel" is a military term for military equipment . The purpose of this rifle is to precisely and economically target assets such as unarmored or lightly armored vehicles, aircraft, small boats, and electronic equipment.