Paladin Hoss

Paladin Hoss is a member of the Capital Wasteland chapter of the Brotherhood of Steel in 2277.

Background
Hoss hates chaperoning wayward cadets almost as much as latrine-cleaning duties, and his fears have recently been proven right, as Initiate Pek disappeared on a long-range recon sweep of the Falls Church zone. He's happy for any help.

Quests

 * The Lost Initiate: During a training exercise in Falls Church, Knight Church, Paladin Hoss, Initiate Pek, and an unnamed paladin have become separated in a super mutant attack. Knight Church has been killed in the initial attack and Initiate Pek is trapped in an office building, while Paladin Hoss and the other Paladin are fighting nearby.

Appearances
Hoss only appears in Fallout 3.

Bugs

 * Hoss, the unnamed Brotherhood of Steel Paladin and Initiate Pek can be found in several different places throughout the Capital Wasteland. They, unlike other non-player characters, can sometimes appear in The Pitt, Point Lookout, or even on Mothership Zeta. Note that he steals items.
 * Hoss and several other unnamed Brotherhood Knights may glitch after one has completed the quest to save Initiate Pek. Waiting, sleeping, or fast-traveling to different locations (add-on maps included) may cause Hoss, a random Knight, or both to spawn somewhere immediately beside the Wanderer, before running off in some random direction provided the Wanderer is in the Capital Wasteland; if one is in an add-on map, they'll stand idle until the next time they spawn at the player character's location.
 * When randomly spawning near the player character, Hoss may be carrying the same weapon that the Wanderer currently has equipped. This includes unique weapons such as the Alien Blaster.
 * Occasionally, after one finds Initiate Pek, when exiting the building, both Initiate Pek and Hoss will be dead with no apparent reason.