Professor Goodfeels

Professor Goodfeels is a Mister Handy robot wandering around the Sunshine Tidings co-op in 2287.

Background
Liberated by two men, Jack and Johnny, prior to the Great War. As he attempted to return to his owners, Johnny "noodled" him out and "zonked" his protocols to "just be".

Professor Goodfeels can be found scouting the area around Sunshine Tidings co-op. He can be reprogrammed by the player character to perform various actions. This Mister Handy is in poor condition, its rusty case dented and missing an eye stalk and several panels. This is likely due to a combination of damage inflicted to prevent the robot from alerting police during its "liberation" and lack of maintenance.

Effects of player's actions

 * The Sole Survivor can re-program Goodfeels by using the terminal inside the main building.
 * Jack and Allen have programmed a "Just Be" mode, in which Goodfeels will simply wander the area and say things such as: "Whoa, man," "Groovy," and "Far Out!" After hacking the terminal in the main building, the player character can reprogram Goodfeels to either guard them in the area or "report back for repairs". Choosing this option adds the area Hesters Consumer Robotics to the player character's map. The Sole Survivor does not have to have Goodfeels travel to the area in order to receive the location on the map.
 * One can also choose to shut down Goodfeels. Doing so will cause him to simply stop in the area he's in and go dormant.

Appearances
Professor Goodfeels appears only in Fallout 4.

Behind the scenes

 * Also when set to 'Guard Protocols' he will continually repeat the word Exterminate (he drops the 't' at the end) as he follows. This is possibly a reference to the Daleks who infamously use the same word in the British TV show Doctor Who.
 * 'Professor Goodfeels' name is likely a reference to Max Jacobson.

Bugs

 * When fast traveling away and back he seems to disappear.
 * It appears the only way to ensure he remains at Sunshine Tidings co-op is to either set him to 'Just Be' mode or 'Deactivate' him.
 * Despawns when player leaves the area, be it by walking or fast traveling.
 * This can be fixed if you are on the PC version using the console. What usually happens is Goodfeels is disabled. You can select him with his refID by opening console with ~ and typing "prid 000d5221" [Enter]. Then type "enable" [Enter] followed by "moveto player" [Enter]. These commands will summon him and you will be allowed to interact with him using the terminal on the bench.
 * Goodfeels may act as a companion following the player abnormally at certain times. Trying to leave on foot will result in him following the player for some distance then seemingly returns, only to suddenly teleport to the Sole Survivor which is unsettling.