Luck



Luck, as quoted from Fallout 2:

''Fate. Karma. An extremely high or low Luck will affect the character -- somehow. Events and situations will be changed by how lucky (or unlucky) your character is.''

Luck, as it works in Fallout: In Fallout, Luck primarily affects your chances with the virtual dice of the game, a high luck means you're more likely to succeed a roll, while the opposite is also true. Luck also affect the chance to score a critical hit on an enemy, with the standard being that your critical chance is equal to your luck (keep in mind, standard means without perks, traits, or aimed shots).

Users' insight on Luck
 * If you mix a luck of 10 and have the Jinxed trait, you have successfully gotten its good side (making everyone more often fail in combat like missing at someone else or exploding their weapons) and removed its bad side (making only you free to continue as if you're not jinxed! I.e. you have a luck of 5, but that's better than just having luck 5 -- everyone else has the worst, too!) --OleMurder 17:33, 11 Feb 2005 (GMT)
 * Above is not true for patched fallout 1 game. (i tested it)

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