MIS 05 Speech.txt

//============================================================================== // Speech File for Mission 05 - Preoria. //Version 1.6 // The format for the speech file is explained in the README.txt file in the // speech file directory. // //============================================================================== //============================================================================== // Mission Briefing // Note: General Barnaky's voice does the briefing and debriefing. //============================================================================== MISSION_05_BRIEF = { As you know, the Brotherhood maintains a vast arsenal of weaponry and armor. Most of our equipment consists of the usual conventional assortment. However, some of our more advanced equipment requires Fusion Batteries to function. Until we regain the technology to manufacture our own batteries, we must acquire these power sources elsewhere.\n\n This mission centers on a tribal village in the area of Peoria. Intelligence reports that the tribals built their village over a pre-war storehouse of fusion batteries. While they guard these batteries zealously, it is doubtful that they understand their function.\n\n While these savages no longer surprise me with their Neanderthal antics, do not underestimate them. They fight well enough to thrive in the Wasteland and their religious zeal, however misguided, gives them strength.\n\n You will use any means available to retrieve at least three Fusion Batteries, but remember warrior, some fights can be won without drawing blood. Who knows, one day the Preoria region might supply some able-bodied recruits.\n\n You are dismissed.\n\n } //============================================================================== // Mission Debriefing //============================================================================== //============================================================================== // Situation A01: Three fusion batteries were retrieved. // Tone/Mood: Jubilant, impressed. //-- MISSION_05_DEBRIEF_A01 = { Good work, warrior.\n\n You have done all that we have asked. These fusion batteries might make the difference between victory and defeat.\n\n Once again, you completed your mission to the letter. I don't think even Dagger Squad could have matched your performance. } //============================================================================== //============================================================================== // Situation A02: More than three fusion batteries were retrieved. // Tone/Mood: Jubilant, impressed. //-- MISSION_05_DEBRIEF_A02 = { Excellent work, warrior.\n\n You have recovered more batteries than required. As usual, you have taken the extra step to ensuring victory for the Brotherhood. Our energy devices will now be put back in use, with our scribes researching the extra fusion batteries. One day, we will have the means to make our own, but until then we must scavenge what we can. } //============================================================================== //============================================================================== // Situation C01: Tribals died. //-- MISSION_05_DEBRIEF_C01 = { Your report indicates that some tribals died in the appropriation of the fusion batteries. Do not let this distract you from our goals. While the Brotherhood does not advocate the slaughter of neutral parties, we must put our objectives first before a mere handful of tribals. We have an entire world to save, Brother. } //============================================================================== //============================================================================== // Situation C02: No tribals died. //-- MISSION_05_DEBRIEF_C02 = { You've shown great skills in diplomacy with these primitives. While we need recruits, the Whachutu people would require much training and even more special handling. Once the Brotherhood has time, we will teach our savage cousins how to be civilized. } //============================================================================== //============================================================================== // SituationD: This ends the debrief. It is present in every situation. //-- MISSION_05_DEBRIEF_D01 = { We are closer to reuniting the Wasteland with each accomplished mission. Soon, we will reunite the people and mold all the savages into civilized folk. Superstition will be suppressed, with science and discipline becoming the structure that will allow mankind to grow to its potential.\n\n You are dismissed. } //============================================================================== // Mini-map Information //============================================================================== M05_MiniMap_01 = { This is your insertion point. Once you have retrieved enough Fusion Batteries, you are to rendezvous here. } M05_MiniMap_02 = { The village's Elder is usually found here when expecting visitors to the village. } M05_MiniMap_03 = { There is a ladder here that leads to the top of the Cliff. This area is home to a number of the local fauna. } M05_MiniMap_04 = { There is a vent here that leads underground - possibly another entrance into the vault. } M05_MiniMap_05 = { There are stairs here that lead below. } M05_MiniMap_06 = { This is the location of the tribal village. Our scouts report that the locals call themselves the Whachutu tribe. They appear to be friendly to strangers. } //============================================================================== // Objective Breakdowns: //-- M05_OBJ_01 = { Retrieve at least three Fusion Batteries. } //============================================================================== //============================================================================== // NOTICES //-- M05_FAILUREA4 = { As your soul leaves its mortal shell, you realize that crapping one's pants upon death is not a tribal urban legend.} M05_SUCCESSA = {You have gathered the Fusion Batteries you require.\n\nProceed to the exit grid to leave this mission.} //============================================================================== // Name: Chevron. // Role: Tribal Father and village Elder. // Background: Chevron is a peaceful man in his early forties. He has graying // hair which he wears long and braided. His skin is well tanned, and covered // with tattoos. His tongue is pierced. // // Chevron is a strong believer in peace and equality. He respects outsiders // as long as they pay the same respect to his people. He tolerates the people // from the Brotherhood. With the player arriving in his village, he has a // plan to use the Brotherhood people to destroy the turrets in the village. // He believes that the Brotherhood can be tricked into destroying the evil // spirits that guard the caves. //============================================================================== //============================================================================== // Situation A00: Chevron meets the player for the first time. //-- M05_Chevron_A00_W = { My ancestors welcome you.\n\n I Chief Chevron, chief Whachutu. My people have lived here in peace, since night fire poure from sky. It is hard life, but we survive.\n\n I understand you require some of... what you call them?..Oh, "fyushun bats." Sadly, Whachutu cannot help you friend.\n\n They kept where bad spirits go wait for entrance into Hell. These very bad spirits, friend. kill my people and make bad smell. You chase away bad spirit, you may have bats and leave a friend of the Whachutu people.\n\n } //============================================================================== //============================================================================== // Situation B: Chief Chevron has the following random lines that he may say // before the characters have activated the turrets or retrieves batteries.. //-- M05_Chevron_B00 = { You are friend to Whachutu if you cause us no harm. } M05_Chevron_B01 = { We have inter-married since the war. } M05_Chevron_B02 = { We are a peaceful people. } M05_Chevron_B03 = { The bats will bring our two tribes together.} M05_Chevron_B04 = { Treat Whachutu people with respect.} M05_Chevron_B05 = { You should have words with Whachutu Shaman. } //============================================================================== //============================================================================== // Situation C00: The player talks to Chevron after they have killed all the critters activated the // turrets but none of his people were harmed. Chevron laughs and explains // that he tricked them as the 'Magic Boxes' are not really magic. He gives // them another battery as consolation. // // After this line, Chevron switches to C02 as his good-bye line. //-- M05_Chevron_C00_W = { Hah hah. You foolish my friend, I trick you fight spirits and now you suffer their darkest curse. Your children be born with tails and smell like inside of DeathClaw stink-hole. Is bad curse, no? Understand, as chief I cannot allow such curse fall upon my village.\n\n Here. Show you Whachutu is not all bad, you can have another worthless bat. Might make you forget you are pawn of Whachutu. Not make tears that you foolish. We of Whachutu have saying, "Every elder was once young."\n\n Hmmm ... do not understand why you smile. You fooled, yet you laugh as if you the champion. Perhaps that is way of your tribe. To keep peace, I give you one more of the useless "fyushun bats." } //============================================================================== //============================================================================== // Situation Z00: Chevron's good-bye lines after turrets killed some of his people and he //had already spoken his VO line for that event. Random floating text. //-- M05_Chevron_Z00 = { Outsiders are not as smart as they think.} M05_Chevron_Z01 = { Bats have as much worth as DeathClaw droppings.} M05_Chevron_Z02 = { Strange how they seem to worship these bats.} M05_Chevron_Z03 = { The Brotherhood would do well to learn from Whachutu.} M05_Chevron_Z04 = { Heh heh hee. Outsiders so stupid.} //============================================================================== //============================================================================== // Situation C01: The player talks to Chevron after this have activated the // turrets and some of his people were killed. Chevron is full of regret and // owns up to having tried to trick the player. The spirits must have seen his // duplicity and punished his people for it. // // After this line, Chevron switches to C02 as his good-bye line. //-- M05_Chevron_C01_W = { My people have paid price for my deceit. I thought evil spirits would take out vengeance on you, since was you who challenged them. But spirits able to see through my deception and have punished the Whachutu. I don't know how my people ever recover.\n\n I apologize for my lies and I will take this misdeed to my grave. Spirits have a sense of humor, warrior. They looked past my deception to see rotting soul underneath. Now we are no more. Go... Go and forget people that were Whachutu. *sob* } //============================================================================== //============================================================================== // Situation Y00: Chevron's good-bye lines after turrets killed some of his people and he //had already spoken his VO line for that event. Random floating text. //-- M05_Chevron_Y00 = { My people never knew such pain.} M05_Chevron_Y01 = { It is not your fault, warrior.} M05_Chevron_Y02 = { I know in my heart it was my actions that brought this. } M05_Chevron_Y03 = { I will kill myself to spare the soul of my people. } M05_Chevron_Y04 = { I have failed as chief.} //============================================================================== //============================================================================== // Name: Dhal. // Role: Tribal Shaman of the Whachutu tribe. // Background: Dhal is a thin, lanky woman in her early thirties. She is // painted white with dark rings around her eyes and mouth. Her hair has been // pulled in all directions and she reeks of tobacco and herbs. // // Dhal will help the player if they speak with her. She will give them some // Rad-X pills. She mentions there is some Rad-Away in her trunk inside her // huts should a squad member suffer from radiation poisoning. //============================================================================== //============================================================================== // Situation A00: Initial meeting with Dhal. Dhal explains that the caves are // dangerous and filled with evil spirits. This situation happens before the // turrets are activated. //-- M05_Dhal_A00_W = { I am Dhal, Spirit Seeker of the Whachutu tribe. I sense you wish to enter the caves. Listen to me then.\n\n Our small village has lived in isolation since the day of fire. Life was hard, but we remain true to our gods by not marrying outside the village. We must keep our bodies as pure as our faith. But the evil spirits have been hungry for our souls.\n\n Since the home of these spirits lies between life and death, their aura will poison your very life force. Any Whachutu who ventured there, returned with vomit fever.\n\n If you are to go there, you must carry these blessed pebbles. The vomit fever cannot affect those of my people who have swallowed the pebbles. Here, take these. I blessed them with my own magic.\n\n I am Dhal, Spirit Seeker of Whachutu. I have spoken. } //============================================================================== //============================================================================== // Situation A01: If the player speaks to Dhal again, she will describe the // vomit fever in greater detail, and how it can be treated. This situation // happens before the turrets are activated. //-- M05_Dhal_A01_W = { I sense you are curious about the vomit fever. Listen to me then.\n\n The vomit fever is sometimes fatal. It brings vomit and burning heads to people. Skin becomes like dry ground, tongue swollen like stubbed toe. Red ground of teeth weeps blood. It is an evil spell cast by vengeful spirits.\n\n The ancients had a cure for this curse, and I have sought it out. It is in the trunk inside my hut. But I do not know how to use it. Eating it only made pain in stomach and run to middens. Smoking it only made bad smell. You are welcome to take some if you like.\n\n I am Dhal, Spirit Seeker of Whachutu. I shall watch over you. } //============================================================================== //============================================================================== // Situation B00: If the player speaks to Dhal again she will float this text randomly. This text will also appear randomly until the player completes the mission (gets batteries/turrets) //-- M05_Dhal_B00 = { Do not bring angry spirits to the village.} M05_Dhal_B01 = { The tribes future is hidden from me.} M05_Dhal_B02 = { Danger waits below.} M05_Dhal_B03 = { I shall watch over you. } //============================================================================== //============================================================================== // Situation C00: After the player has activated the turrets and speaks with // Dhal again, if none of the villagers were killed, Dhal will say that he is // well pleased with their success. The spirits watch over them. // // After this line, Dhal will switch to C02, her good-bye line. //-- M05_Dhal_C00_W = { The wind tells me that you are successful in your quest. The evil spirits fear you might be a warrior of destiny, but it is your aura that sets you apart.\n\n I sense that the future of this land can ride on your decisions or, you may let another decide.\n\n He is your brother, but he will be reborn. That's all the dead will tell me.\n\n I am Dhal, Spirit Seeker of Whachutu. I have spoken.\n\n } //============================================================================== //============================================================================== // Situation C01: After the player has activated the turrets and speaks with // Dhal again, if any of the villagers were killed, Dhal will say that the // spirits were angry and punished his people. //-- M05_Dhal_C01_W = { You think the fault yours warrior? You think it was your action that tore tribal flesh from bone?\n\n You are a pawn of Destiny, a puppet of Fate. The spirits are the strings that move your body.\n\n The future of this land will be tempered in sacrifice. It might be Brotherhood, it might be your yet unseen enemy, it might be the child of the union between the two. That is all I can tell you.\n\n I am Dhal, Spirit Seeker of Whachutu. I have spoken.\n\n } //============================================================================== //============================================================================== // Situation D: Dhal has the following random lines that she may say after the // characters have activated the turrets while her people remain unharmed. //-- M05_Dhal_D00 = { You cannot pick a flower without affecting the stars.} M05_Dhal_D01 = { Your very actions dictate the future. } M05_Dhal_D02 = { I sense that the caves are safer now. } M05_Dhal_D03 = { You are more one than anyone.} M05_Dhal_D04 = { Everything matters. Everything is connected.} M05_Dhal_D05 = { Where is my magic eight-ball?} //============================================================================== //============================================================================== // Situation E: Dhal has the following random lines that she may say after the // player has activated the turrets killing her people. //-- M05_Dhal_E00 = { I have graves to prepare. } M05_Dhal_E01 = { "Fair" is not a word in the Spirit-World. } M05_Dhal_E02 = { You are a tool... of Fate.} M05_Dhal_E03 = { The spirits will watch you.} //============================================================================== //============================================================================== // Tribal Villagers: // There are six different flavors of tribals to be found in Whachutu. // All of them use floating-text. They only have a state change for the bad // event of being killed by the turrets. If the turrets did not kill any of // them, they remain happily oblivious to the fact. //============================================================================== //============================================================================== // Situation A: The villagers have their one line of glory when the player // speaks to them. Actually they have are several, but they are random. //-- M05_Villager01_A00 = { Me friend. You friend too? } M05_Villager01_A01 = { Hello. } M05_Villager01_A02 = { You are not Wachutu! } M05_Villager01_A03 = { Hello stranger. } M05_Villager02_A00 = { You come visit us anytime. } M05_Villager02_A01 = { Wow, stranger spoke to me! } M05_Villager02_A02 = { Are you friend of Whachutu?} M05_Villager02_A03 = { Are you gods? } M05_Villager03_A00 = { Beware the evil spirits. } M05_Villager03_A01 = { Spirits be watchful in cave. } M05_Villager03_A02 = { The cave is dangerous. } M05_Villager03_A03 = { There is something in your eyes. } M05_Villager04_A00 = { You have ties to the spirits?} M05_Villager04_A01 = { Why do you wear funny clothes? } M05_Villager04_A02 = { Are those your spears? } M05_Villager04_A03 = { Have you killed before? } M05_Villager05_A00 = { My loincloth is soiled.} M05_Villager05_A01 = { Chief Chevron talks to outsiders, not us. } M05_Villager05_A02 = { Are you from beyond the sands? } M05_Villager05_A03 = { How did you come here? } M05_Villager06_A00 = { We don't breed outside the village.} M05_Villager06_A01 = { We are a peaceful tribe. } M05_Villager06_A02 = { Whachutu respects you. } M05_Villager06_A03 = { You are free to walk around here. } //============================================================================== //============================================================================== // Situation B: The villagers have random lines before the turrets are // activated. //-- M05_Villager01_B00 = { The crops are good. } M05_Villager01_B01 = { The rains are early. } M05_Villager01_B02 = { Time to harvest soon. } M05_Villager01_B03 = { We don't breed outside the village. } M05_Villager02_B00 = { My loincloth is soiled.} M05_Villager02_B01 = { Who are these people? } M05_Villager02_B02 = { I think you are gods. } M05_Villager02_B03 = { Wow, strangers in metal gear!} M05_Villager03_B00 = { The spirits are watchful. } M05_Villager03_B01 = { You have ties to the spirits?} M05_Villager03_B02 = { Where are my children? } M05_Villager03_B03 = { Children? } M05_Villager04_B00 = { Such funny looking people. } M05_Villager04_B01 = { Who are you? } M05_Villager04_B02 = { The hunt was good. } M05_Villager04_B03 = { There is something in your eyes. } M05_Villager05_B00 = { Whachutu welcomes you. } M05_Villager05_B01 = { The fish are biting. } M05_Villager05_B02 = { Are you friend of Whachutu?} M05_Villager05_B03 = { Fish bring luck. } M05_Villager06_B00 = { Peace is the Whachutu way. } M05_Villager06_B01 = { We are peaceful. } M05_Villager06_B02 = { Whachutu respects all strangers. } M05_Villager06_B03 = { We are simple and happy here.} //============================================================================== //============================================================================== // Situation C: The villagers will lament after the turrets have killed some // of them. These lines voice their confusion and fear if spoken to. //-- M05_Villager01_C00 = { You must run away, strangers. } M05_Villager01_C01 = { Save yourselves before more curses come. } M05_Villager01_C02 = { Evil things are here. } M05_Villager01_C03 = { You must save yourselves. } M05_Villager02_C00 = { Leave the village! } M05_Villager02_C01 = { You have caused the troubles! } M05_Villager02_C02 = { You have angered the spirits! } M05_Villager02_C03 = { Why did you anger the spirits? } M05_Villager03_C00 = { Can you appease the spirits? } M05_Villager03_C01 = { What did we do? } M05_Villager03_C02 = { What is going on? } M05_Villager03_C03 = { Was it something you did? } M05_Villager04_C00 = { Please, leave us. } M05_Villager04_C01 = { Go away. } M05_Villager04_C02 = { Cause no more harm to us. } M05_Villager04_C03 = { Why did you do this? } M05_Villager05_C00 = { You made the spirits angry? } M05_Villager05_C01 = { Did you anger our spirits? } M05_Villager05_C02 = { The spirits of the cave are loose! } M05_Villager05_C03 = { Flee! Save yourselves. } M05_Villager06_C00 = { Leave us before the spirits come back. } M05_Villager06_C01 = { Your presence here angers the spirits. } M05_Villager06_C02 = { I think you angered the spirits. } M05_Villager06_C03 = { How could you do this? } //============================================================================== //============================================================================== // Situation D: The villagers will lament after the turrets have killed some of // them. These lines voice their confusion and fear if the player stands near // them. //-- M05_Villager01_D00 = { What has happened? } M05_Villager01_D01 = { Why are we being punished? } M05_Villager01_D02 = { The spirits are angered. } M05_Villager01_D03 = { We have angered the spirits. } M05_Villager02_D00 = { The spirits are not happy. } M05_Villager02_D01 = { Is it because of these strangers? } M05_Villager02_D02 = { Did the strangers do something to anger the spirits? } M05_Villager02_D03 = { Why are we being punished? } M05_Villager03_D00 = { Run! We must run! } M05_Villager03_D01 = { Run! } M05_Villager03_D02 = { Evil spirits are angry! } M05_Villager03_D03 = { Run away! } M05_Villager04_D00 = { Hide! } M05_Villager04_D01 = { Hide us, shaman! } M05_Villager04_D02 = { Save us. } M05_Villager04_D03 = { Save us, shaman! } M05_Villager05_D00 = { The spirits must be appeased. } M05_Villager05_D01 = { What did we do wrong? } M05_Villager05_D02 = { Why did this happen? } M05_Villager05_D03 = { Run! } M05_Villager06_D00 = { Pray to the spirits! } M05_Villager06_D01 = { We must pray for forgiveness. } M05_Villager06_D02 = { The spirits must be angry. } M05_Villager06_D03 = { What can we do? } //============================================================================== //============================================================================== // Computer Warnings: // There are multiple warnings for various events that come from the Vault's // computer. The computer is old and decrepit, so the occasional error should // creep into its voice. //============================================================================== //============================================================================== // Situation A: Player opens doors to restricted zone for the first time. //-- M05_Computer_A00_W = { You are entering a restricted zone. } //============================================================================== // Situation B: Player throws switch at entrance to Beta Zone //-- M05_Computer_B00_W = { Backup power systems activated ... internal security systems online. Malfunction in turret control system, repairs initiated. \n\n Welcome to the Preoria Storage Facility. } M05_Computer_B01_W = { Security breach detected. Intruder termination sequence activated.\n\n Have a nice day. } //============================================================================== // Situation C: Player throws switch to get into Delta Sector. //-- M05_Computer_C00_W = { Interlock override initiated. Switching power from internal to external defense systems.\n\n Surface defense systems primed. Surface sterilization commencing in ten seconds. } //============================================================================== // Situation D: Player turns Delta switch off. //-- M05_Computer_D00_W = { Surface defense systems deactivated. Internal defenses online. } M05_Computer_E00 = {Sterilization in 10 seconds.} title_M05_Computer_A00_W = {Computer} title_M05_Computer_B00_W = {Computer} title_M05_Computer_B01_W = {Computer} title_M05_Computer_C00_W = {Computer} title_M05_Computer_D00_W = {Computer}