Fallout 76

Fallout 76 is a multiplayer online game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the newest installment in the Fallout series (ninth overall) and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 14th, 2018.

Setting and story
The game is set in Appalachia, comprised of the former state of West Virginia, in the year of 2102, 25 years after the Great War and before any previous Fallout game. It involves Vault 76, which is one of the 17 control vaults designed without an experiment; physical, psychological or social. The player character, the Resident, one of the best and brightest of America, emerges from Vault 76 following a celebration of Reclamation Day, having been sent on a quest by the overseer, a woman who left the vault a few hours before the rest of the residents. The player character has to track down the overseer, and over time it becomes clear that they have to nuke a part of Appalachia in order to stop the Scorched.

Gameplay
According to Todd Howard, the game is four times the size of Fallout 4. It utilizes an open-world environment. The game is entirely online but solo play is possible, via avoidance of other players. The game changes the way the story is presented; removing interactive human NPCs and replacing their dialogue with holotape recordings and notes. Fallout 76 has more holotapes and notes than all previously released Fallout games added together. There are robots and other creatures with personalities that can give out quests and engage in bartering. Player characters are voiceless and engage in very limited dialogue. Almost all other characters met by a player will be those of other players. In addition, one player can have multiple characters under the same account.

The game has been labeled as a "softcore survival game." Death does not result in loss of progression, and food and water may also be needed to survive. Loot from containers is instanced, and will be unique to players regardless of whether or not another player had previously searched the container.

In addition to this, a crafting system, which allows players to construct their own dwellings, is a key feature. The system is shared between allied players. Dwellings are constructed using the Construction and Assembly Mobile Platform (C.A.M.P.).

Nukes can be obtained and used following the completion of the main quest. When utilized, the nuclear blast uncovers valuable resources, however, player characters will need strong anti-radiation equipment to access the site.

The game is run from multiple servers that have a maximum of twenty-four players, and those players can team up into squads with a maximum of four people. Further to this, mods and private servers are planned for the game, however, they will be implemented post-release. Interaction with other player characters is done via the emote wheel and voice chat.

Player characters who die in the game will lose any junk they were carrying, and then they will be given a quest to go find their junk and retrieve it. The player will have to decide if it is worth finding.

Quest system
In an interview with Geoff Keighley at E3, Todd Howard stated that the quests will be akin to found-world quests. Per Jeff Gardiner, quests will be largely received through holotapes, terminals and notes. Howard also stated in an IGN interview that robots will be utilized to deliver the story of the quest and other traditional roles played by NPCs in past iterations.

Card perk system
After completing the initial release from the vault (level 2), players will have gained a point and will need to build their SPECIAL attributes. The seven categories are each presented to the player in the form of cards. Players can then build on those SPECIALs by adding additional cards (perks) to them.

Players will have to spend a varying number of points on cards, dependent on initial value. Cards of the same type can be combined with an additional point cost to create a higher ranked version of that initial card, up to a capped rank of five. The value of the card is shown in the upper left corner. Players can have a card total value of up to fifteen placed on any one SPECIAL. After level fifty, players will no longer receive SPECIAL points but can continue to gain cards. Cards can be changed at any time.

On top of players assigning cards to their character to enhance their own build, there are also cards available to enhance the current statistics of their team as a whole, most of which fall under Charisma. There are few solo-player Charisma cards, as the majority are designed for team play.

Initially, players will receive a Perk Card Pack every two levels up to level ten. This is a random selection of four cards that the player can swap out with their current cards. After level ten, players will receive the card packs every five levels. These packs can occasionally include a card that is higher in value than normal, increasing a stat or ability more than it would otherwise. There are also special Mutation cards that can give the player special abilities or disadvantages. Hundreds of cards will be available upon release and more will be added as the game receives updates.

PvP
Player versus player (PvP) combat does not become available until the player character is level 5. Players will be able to attack each other - at first, the damage will be minimal, the point being only to catch the attention of the opposing player. If the player being attacked fires back, the damage being inflicted between the two players will be regulated, but only if there is a large level gap between them. Players who are close to the same level will inflict full damage with no restrictions. Players who are severely different in level will have their damage placed on a curve with the higher level player doing less damage than they normally would at their level, while the lower level player does more.

If the opposing player responds but then dies, they can seek revenge. If they kill the initial instigating player, they will receive double the rewards. Killers can collect any junk their target drops.

If a player continues to attack another player and that player has not responded, but eventually is killed by the instigating player, the player who did the killing will have a bounty placed on their head. They will receive no loot or experience for killing the opposing player. The now-hunted player will be visible to all other players on the map, indicated by a red star. They also cannot see anybody else on the map. Killing the marked player will result in higher-than-normal rewards.

Development
The idea for Fallout 76 arose out of a desire to implement multiplayer into the Fallout 4 engine. Eventually, a decision was made to develop this as a standalone project. Development of 76 commenced at the Austin, Texas, branch of Bethesda Game Studios shortly before the release of Fallout 4.

The game was officially unveiled at E3 2018. A beta version, the B.E.T.A. (Break-it Early Test Application), was available to those who pre-ordered the game. The beta began on October 23 for Xbox One and on October 30 for PC and PS4. The game's servers were only up for a few hours at a time, in order to test large amounts of players online at the same time. Player progress made during the beta was carried over into the full game.

Active periods for the beta were scheduled as follows: At QuakeCon 2018, Bethesda confirmed that private servers will become available after launch although they did not know exactly how soon. Modding will be available for private servers. The private servers are yet to be determined in tech-specs.
 * October 23rd, from 7:00pm EDT to 11:00pm EDT (Xbox One)
 * October 27th, from 5:00pm EDT to 7:00pm EDT (Xbox One)
 * October 28th, from 12:00pm EDT to 2:00pm EDT (Xbox One)
 * October 30th, from 7:00pm EDT to 11:00pm EDT (all platforms)
 * November 1st, from 2:00pm EDT to 11:00pm EDT (all platforms)
 * November 3rd, from 5:00pm EDT to 9:00pm EDT (all platforms)
 * November 4th, from 2:00pm EST to 9:00pm EST (all platforms)
 * November 6th, from 1:00pm EST to 3:00pm EST (all platforms)
 * November 8th, from 2:00pm EST to 8:00pm EST (all platforms)

After the initial release, there have been several patches to address the many various bugs and exploits that have been discovered.

Power Armor edition
The Power Armor edition of Fallout 76 features a wearable T-51b power armor helmet, a West Tek bag, an exclusive Tricentennial steelbook, twenty-four collectible Fallout figurines, a glow-in-the-dark world terrain map of West Virginia, various Tricentennial Edition bonus in-game items, and access to the Fallout 76 B.E.T.A. The bag included in the Power Armor edition was originally intended to be a canvas duffel bag, but due to difficulties with obtaining materials, Bethesda ultimately changed the bag material to nylon. On December 3, 2018, Bethesda announced that they would be providing canvas bags to those that submit proof of purchase of the Power Armor edition by January 31st, 2019.

Tricentennial edition
The Tricentennial edition of Fallout 76 features:

PC requirements

 * Minimum
 * Requires 64-bit processor and operating system
 * OS: Windows 7/8/10 (64-bit OS required)
 * Processor: Intel Core i5-6600k 3.5 GHz/AMD Ryzen 3 1300X 3.5 GHz or equivalent
 * Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 285 2GB or equivalent
 * Memory: 8GB RAM
 * Storage: 100GB of free disk space


 * Recommended
 * Requires 64-bit processor and operating system
 * OS: Windows 10
 * Processor: Intel Core i7-4790 3.6 GHz/AMD Ryzen 5 1500X 3.5 GHz
 * Graphics: Nvidia GTX 970 4GB / AMD R9 290X 4GB
 * Memory: 8GB RAM
 * Storage: 100GB of free disk space

Downloadable content
So far, three content packs have been announced. These are:
 * Wild Appalachia, was released on March 13, 2019, but was originally scheduled to be released on the day before.
 * Nuclear Winter, scheduled to release in Summer 2019.
 * Wastelanders, scheduled to release in Fall 2019.