Damage

Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach 0.

Weapons all have base damage values. The final damage delivered to the target, however, is possibly modified with:
 * Critical Hits
 * Damage Modifier of the ammunition
 * Damage Resistance of the target's armor
 * Damage Resistance Modifier of the ammunition
 * Damage Threshold of the target's armor

The computation formula of the final damage is described on the Combat page.

There are different types of damage, depending on the weapon of attack:
 * Normal Damage
 * Laser Damage
 * Fire Damage
 * Plasma Damage
 * Explode Damage
 * EMP Damage
 * Electrical Damage - Hidden value


 * Gas Damage
 * Energy Damage - Fallout Tactics only, replaces Laser

In addition to adding gas and changing laser, Fallout Tactics replaces plasma damage with fire damage, and merges EMP and Electrical into one.

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