Radscorpion (Fallout 4)

Radscorpions are arachnids mutated from the Emperor Scorpion found in the Commonwealth in the 23rd century.

Background
Radscorpions can be formidable opponents on their own and can become troublesome in groups due to their high damage resistance and strong, venomous attacks. Evading them is no easy task either as they will repeatedly burrow and follow the player. This ability allows them to circumvent obstacles and even appear at the top of buildings.

Radscorpions are found in large numbers the Glowing Sea and are a rare occurrence elsewhere in the Commonwealth.

Biology
Radscorpions are a large, mutated species of Emperor Scorpion found throughout the wastelands of the United States. They sport highly venomous stingers, the ability to burrow underground in seconds, powerful claws, and durable exoskeletons. Unlike Mojave or Capital Wasteland variants; the Commonwealth does not feature Radscorpions that occupy a similar size category as Giant Radscorpions.

Radscorpions have either migrated to the Commonwealth from the southern United States, or mutated independently from emperor scorpions kept as pets before the war in a similar manner to ones located in different areas of the continent.

Gameplay attributes
Radscorpions are fast runners, extremely aggressive, extraordinarily well armored, and will use their powerful claws and poisoned tails to attack enemies quickly and relentlessly; capable of dealing an alarming amount physical & poison damage in only a few hits. With their ability to burrow underground and traverse large distances seemingly instantaneously, retreating from an encounter is often impossible. Their only weak spot is there relatively small face. Deathskull radscorpions are easily one of the most dangerous creatures one can encounter while exploring the Commonwealth, completely capable of killing the player in even the highest grades of powered armor.

Appearances
Radscorpions appear in Fallout 4.