K-9

K-9 is an advanced cyberdog and a companion in Fallout 2. He was created by Dr. Schreber, and has abilities that extends beyond that of a normal cyberdog.

Background
K-9 is, unlike most cyberdogs, fully sentient and capable of communicating in English. He also has a sense of morality, and hates Dr. Schreber with a passion for his very unethical experiments, despite being programmed to work as his assistant. This eventually culminated in him one day biting Schreber, who then punished him by disabling his legs, forcing him to stand still like a statue and watch the doctor's horrible experiments.

K-9 also possess a sense of humor, and will sometimes make snide remakes doing conversations with the Chosen One.

Recruiting
He can be found in Dr. Schreber's office at the Navarro facility. He is non-operational when first found, and requires some physical repairs.

To obtain K-9, you must complete two requirements:


 * The player must repair K-9's leg mechanisms with a drive mechanism. One is available in the mechanic's shop right on the Enclave base inside a locker. Using this part on K-9 will fix him (this does not use the Repair skill); no other repairs are required.
 * The player must kill Dr. Schreber. It is recommended that he/she closes the sound lab door first, considering it is sound-proofed, and will prevent a fight against the rest of the base.

K-9 will not join a player with low karma and and negative reputations. However, if K-9 is in the party and the player becomes a Childkiller or their karma drops below -101, he will leave permanently.

Statistics
K-9 has level progression.


 * Hit Points: 127 (137)
 * Skill: Unarmed
 * Carrying: 0/175
 * Melee Damage: 16
 * AP's: 14 (19)
 * Disposition: Berserk, Aggressive, Defensive, Coward

Parentheses denote level 5 stats.

Behind the scenes

 * The name "K-9" is a pun on the word "canine".
 * The name "K-9" is also a codename for police and army canine units.
 * K-9 is also a robotic dog in the BBC television series 'Doctor Who'.

K-9