Melissa (Fallout: New Vegas)

Melissa is a Great Khan member camped out near Quarry Junction in the Mojave Wasteland in 2281.

Background
Melissa is the daughter of Chomps Lewis and a member of the Great Khans. She was not born a Khan, but joined them after going through harsh initiation rituals. She and two other Khans are awaiting a chems shipment at the Great Khan Encampment above Quarry Junction. Normally, the supplies would be stashed in a quarry machine at Quarry Junction, but because of the deathclaw infestation, she suspects it is still in Sloan and needs help getting it from her contact. While she does not have much to offer, she would be grateful to whoever helps by spreading a good word about them within the Great Khans.

Melissa holds a position of responsibility within the Great Khans, as leader of their scouts, who double as drug runners. She, like the rest of her tribe is wooed into the alliance with Caesar's Legion. Totally fooled into believing that she has all the makings of a speculatore, completely unaware that Caesar's Legion does not allow women into its ranks.

Melissa is completely unrelated to Jessup and McMurphy that ambushed the Courier with Benny, and does not know of any other Great Khan gangs as far into NCR territory as she is (not that she would willingly out a fellow Great Khan).

Quests

 * Don't Make a Beggar of Me: Melissa needs to deliver a shipment of chems, but since she and her crew could not get past the deathclaws, she sends the Courier on the errand.
 * Oh My Papa: Melissa is one of four people that Papa Khan will listen to, meaning she can tell him that the alliance between Great Khans and Caesar's Legion is a bad idea.

Other Interactions

 * When the Courier approaches the encampment for the first time, Melissa will immediately engage in a conversation, demanding to know the Courier's business regardless of their reputation with the Great Khans.

Appearances
Melissa Lewis appears only in Fallout: New Vegas.

Behind the scenes
Melissa's New Zealand accent was the result of a miscommunication between Joshua Sawyer and another developer that ignored his instructions for all characters native to the Mojave Wasteland to have American accents. Although Sawyer stated that it was a good performance, the strong accent was unintentional and by the time he heard the voice lines, it was too late to change it.