Sloan

Sloan is a small settlement of Quarry Junction miners located in the Mojave Wasteland, east of Goodsprings.

Background
Sloan is a mining camp found along the Long 15 Highway. It was once a place where workers earned a less than average wage, living by making cement for the NCR using the limestone from the quarry, until deathclaws infested the area. These New California Republic miners are now out of work, waiting for someone like the Courier to solve their deathclaw problem.

Layout
When entering Sloan from the south the player character might follow the old route 15 Highway. To the left of the road are four main buildings and 1 outhouse. The leftmost building, worker barracks, has two skill books, Dean's Electronics and Duck and Cover, as well as some other loot. The second building, the mining office, has a stash of bottle caps noted curiously for donations. The third building, the machine shop, has a workbench and some scrap metal, a few tubes of wonderglue and other loot. The last building, the mess hall is where you get the unmarked quest, You Gotta Break Out a Few Eggs.

There is a generator outside the mining office in Sloan that provides power to Quarry Junction and is not assembled properly. Repairing the generator will complete the unmarked quest Power to the People.

Buildings

 * Machine shop
 * Mess hall
 * Mining office
 * Worker barracks

Notable loot

 * Sunset Sarsaparilla star bottle cap on table in mess hall
 * Rose's wasteland omelet recipe is obtained after doing the unmarked quest, You Gotta Break Out a Few Eggs.
 * Dean's Electronics - worker barracks on the shelf to the left of the door when you enter.
 * Duck and Cover! - Worker barracks on shelves at rear of the building.
 * Large amount of bottle caps in two adjacent trunks on the second floor of the mining office.

Appearances
Sloan appears only in Fallout: New Vegas.

Behind the scenes
Sloan is the name of an unincorporated area in Clark County, Nevada.

Bugs

 * Occasionally, the deathclaw alpha male will detect you from Quarry Junction and either run towards you or spawn in Sloan, looking for you, if leaving a building.
 * Sometimes, hearing a worker idly commenting about sighting some peoples on the ridge overlooking the quarry will not add the Great Khan encampment marker. Sometimes instead, the marker will be suddenly added to the map, even without the idle remark being heard.