Intelligence/Fallout Shelter

This page describes the Intelligence implementation $$

Background
Each SPECIAL attribute increases dweller efficiency in various rooms, during combat or when performing certain tasks. Although attributes can only be trained to a maximum of 10, they can still be increased to up to 17 through clothing bonuses. These additional points will not be visible on the dweller's SPECIAL bars but can be checked by tapping/clicking the bars, which brings up a more comprehensive menu that lists any and all bonuses.

Gameplay
Intelligence determines the effectiveness of medbays and science labs. Intelligence also increases the speed of crafting in the Weapon workshops for 13 out of 175 weapons and for 18 outfits in the Outfit workshop.

In the wasteland, intelligent dwellers have better chances at succeeding in encounters with wounded civilized persons (such as injured sheriffs, wounded slaves, etc.), as well as dealing with certain enemy types. Dwellers with high Intelligence also have an increased chance of finding stimpaks and RadAway.

Dwellers can improve their Intelligence in the Classroom.