Sneak Attack Critical

What is a Sneak Attack Critical? In Fallout 3 attacking while always results in an automatic “sneak” critical if the attack hits. This sneak attack bonus is similar to the classic d&d stealth move "Backstab".

(Loud) Silent Kills

 * It is possible to kill an enemy without alerting those around them if the "sneak" critical is also a one hit kill even with loud weapons like the Assault Rifle. Additional attacks after the first, queued in V.A.T.S., will be treated as non-sneak attacks and will reveal the player's location to the target and possibly other enemies, presumably because the target then alerts their friends. This happens with all weapons except silent weapons like the 10mm Silenced Pistol, or Dart Gun which have reduced chance to alert opponents.


 * Its been reported that all melee attacks are considered silent. However one should note the intimate proximity the player needs to be in to deliver a melee attack, the transition to almost instantly proceeds to  unlike with a Dart Gun where a player can dart an enemy three times and then just sit still, hiding in the dark a good distance away, only under a temporary  until the enemy drops from poison when it will snap back to . Still, you can get 2 melee attacks in without getting to  (and alerting a whole room) if you sneak up in back of one of the more lumbering creatures and get lucky, but the player is going to either need a stealthboy or the silent running perk with maxed skill to get that close.

Choice Weapons
The best weapons for sneak attacks are the ones with the highest critical damage bonus (affected by +50% dmg Better Criticals perk). Here's a number of common weapons with big bonuses.


 * Hunting Rifle +25 (critical bonus)
 * Combat Shotgun +27 (critical bonus)
 * Scoped .44 Magnum +35 (critical bonus)
 * Sniper Rifle +40 (critical bonus)
 * Plasma Rifle +44 (critical bonus)
 * Lincoln's Repeater +50 (critical bonus)
 * Dart Gun +70 (+6 for Robots) (critical bonus)

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