Fallout 4 armor

Overview
In Fallout 4, the wardrobe system changes from previous games, allowing the Sole Survivor to set up their clothing from different pieces divided into: left leg, right leg, chest, left arm, right arm, base layer (clothing) and head (divided into up to three parts: upper head, eyes, mouth).

With the new wardrobe system you now have 3 layers of armor:
 * Base and head clothing
 * Armor - Made up of up to 5 parts
 * Power armor - Made up of 6 parts

All Layers can offer bonuses and resistances, allowing for more complicated character armor builds.

To get out of power armor, one must press and hold the same button pressed to get into it, so "A" (Xbox One), "X" (PS4) or "E" (PC).

Unlike previous installments, in Fallout 4, armor fall under three classifications, Normal, Legendary, and Unique. Normal armors have no special statistics on them what so ever. Legendary armors come with random bonuses applied to them, and are only dropped by Legendary Enemies. Unique armors are armors that are already named and will retain the same special bonus. Unique variants are typically either bought off of merchants, or are quest rewards. Normal and Legendary armors will change their name when mods are applied. Unique armors will not. Also unlike the previous Fallout Games, there are different variants of the same armor pieces. These differences are noticeable through their in-game models, and their prefix. An example of which would be "heavy leather armor" or "sturdy combat armor". It is also possible for the piece to not have a prefix. To specify which prefix you would like when editing inventory, add a third digit ranging 1-3 to the end of the player.additem command. Template:

Raider
Raider armor (Fallout 4)

Images IDs Stats

Leather
Leather armor (Fallout 4)

Images IDs Stats

Metal
Metal armor (Fallout 4)

Images IDs Stats

Combat Armor
Combat armor (Fallout 4)

Images IDs Stats

Synth
Synth armor

The synth field helmet takes up all three head slots.

Images IDs Stats

DC Guard
DC guard armor


 * Despite the names, "shoulder" and "forearm" armors take up the entire arm slot.
 * The DC guard helm takes up the eye slot as well as the hat slot.
 * The DC guard heavy helmet takes up all three head slots.

Uniques
These are unique legendaries that can be acquired from vendors or quests and come pre-named.

Sets

Single Pieces It's possible these pieces belong to sets, but it is currently unknown

Outfits
''These count as both clothing and body armor. Most will take up all armor slots, but some will allow additional armor.''


 * Unique apparel are highlighted with a darker background
 * Unplayable apparel are grayed out

Full headwear
These count as both hats, eyewear and masks.

Unique apparel are highlighted with a darker background

Hats
Unique apparel are highlighted with a darker background

Eyewear

 * Welding goggles are equip-able on Dogmeat.
 * Robotic Bits may not appear in inventory, nor be equipable with the "player.equipitem" command.

Masks
All bandanas are equip-able on both NPCs and Dogmeat as a cosmetic item.

Power armor

 * Please note that all pieces of power armor must be attached to a power armor frame.