Elliott Tercorien

, serial number 3477809, is a non-player character in the Fallout 3 add-on Mothership Zeta.

Background
Tercorien was a doctor working in Washington, who gave up his job and joined the army, counting for a good administrative job in the capital. However, much to his dismay, he was shipped to Anchorage, Alaska, after receiving training in cryoscience. Attached to the 108th Infantry Battalion, he and his team were responsible for patching up soldiers wounded in combat with the Chinese.

It was there that he and his medical team were abducted by Mothership Zeta. Only two other members of his squad survived the experiments until the Lone Wanderer found them. They were kept frozen seperately near what appears to be a surgery with the rest of his squad's bodies. If the player revives the other two squad members before Elliot has had time to restore their memories then they become hostile. Elliot can either put them out of their misery or revive them. If they are revived, they only have a limited amount of time before they die.

Tercorien's Unit

 * Sgt. Daniels
 * Cpl. Rheems
 * Cpl. Spurlock
 * Pvt. Mears
 * Pvt. Dawkins
 * Pvt. Beckett

Equipment and Skills

 * He is armed with an R91 Assault Rifle (though he may be inclined to pick up any alien weapons lying about) and wears a suit of Winterized Medic Armor.


 * If the Lone Wanderer has any Alien Biogel, Elliot has the ability to modify the regular biogel into Adapted Biogel. The Adapted Biogel has a much higher healing capability but still contains the either helpful or nasty side effects of regular Alien Biogel.


 * He also carries 2 Chinese Assault Rifles, which he will give to Private Beckett and Sergeant Daniels upon their successful revival.


 * After taking him into the Cryo Lab, he will gain the ability to make Cryo Grenades and Cryo Mines. The first batch consists of 3 of each and can be taken after 1 hour. The Lone Wanderer can then receive another 2 Cryo Grenades and 2 Cryo Mines after every 3 hours. This does provide an unlimited source of Cryo Grenades and Mines, but only before embarking on the Space Walk.


 * After the This Galaxy Ain't Big Enough... quest is completed, he remains aboard the Mothership, admitting he's got nowhere and nothing to return to. While he is onboard, he will continue to salvage and store up alien weapons. The Lone Wanderer can return to the mothership at any time and ask for weapons. If Elliot has some stockpiled, he will provide the Player with what he has in his cache. He gives either Alien Atomizers, Alien Disintegrators, or Shock Batons, and it is common that he will give multiple weapons at one time. After giving away the weapons, the Lone Wanderer will have to wait or return in another few hours for him to salvage more.

Trivia

 * If the player has completed the Operation: Anchorage add-on, the player can remark on how his uniform "looks familiar", probably because it's almost identical to Winterized Combat Armor minus the gloves and with the U.S. Army logo at the base of the neck. (NOTE: Players have this speech option whether or not they have completed Operation: Anchorage if they have it downloaded).


 * His name is a reference to the television show Scrubs; Elliot Tercorien's name is a portmanteau of the character names Eliot Reid, Christopher Turk, and John Dorian, all of whom are also doctors.


 * When you ask him what the aliens want with earth, he will switch between multiple, humorous, theories of what the Alien's motivations might be. These theories are a reference to the multiple "motivation for alien abduction" theories that have been around ever since the old 1950s sci-fi movies.


 * When you attempt to pickpocket Elliot Tercorien, you will just talk to him instead just like Sally.

Appearances
appears only in the Fallout 3 add-on Mothership Zeta.

Bugs

 * After reaching the command deck, his forehead may become transparent. If the player goes down to the Capital Wasteland and then back to the mothership, his forehead will reappear.
 * If Toshiro Kago is attacked and made hostile, Elliot may run away and disappear.
 * After reaching the main deck of the ship and engage the other space ship, during the battle if you are hit, Elliott at the end of the skirmish may randomly disappear.
 * A possible way to fix this is to turn the power off, go to the Capital Wasteland, and come back several times.
 * While in Cryo Storage activating the first Cryo container while Elliott is next to it will kill him allowing the player to take 500 5.56 mm rounds from his corpse, he will than get up again.
 * It is also possible to make him leave the ship and enter the Capital Wasteland if he is made to flee. He will stay there indefinetly.