The Institute



The Institute is a mysterious organization within the Commonwealth. It is known to possess advanced technology, including the ability to produce androids (also known as synths) of high enough quality to pass as humans.

Background
The Institute existed long before the Great War as the Commonwealth Institute of Technology, or CIT, a renowned university based in Boston, Massachusetts. Robert House attended it in his youth. During the Great War, a number of CIT personnel survived by taking refuge in a sealed underground facility beneath the campus. As the decades passed, the survivors, who took to calling themselves simply "the Institute", continued their research, innovating on the pre-War technology they had protected.

In its early days, as the very first Generation 1 synths were being built, the Institute reached out to aid the people of the Commonwealth in rebuilding civilization, but mutual mistrust quickly doomed that enterprise. Soured on any further cooperation with the surface, the Institute withdrew into the shadows, earning a reputation as a technologically advanced yet highly secretive organization. The members of the Institute adopted a new goal: to annihilate every last trace of the pre-War culture they blamed for ending the world, and recreate the surface in their own image and their ideas of a utopian society.

By 2287, the Institute was actively opposed by the anti-slavery Railroad, as well as the Brotherhood of Steel, who viewed the Institute as a direct threat and the synths as technological abominations.

Structure
The Institute is divided into four departments, each of which focuses on a different scientific field, such as Robotics and Biomechanics. All departments answer to the Directorate, a group of five individuals, the four department heads plus the Director, who lead the Institute. The Director is the nominal leader of the organization, whose main purpose is to ensure proper cooperation between the departments so that the goals of the Institute are properly met. These departments are;

The Synth Retention Bureau, which is responsible for tracking down and retrieving synths who attempt to escape. The Bureau employs completely obedient Generation 3 synths known as Coursers for this task.

The Robotics Division, who design and produce synths for the Institute's goals, as well as other meaningful pieces of technology.

The Biomechanics Division, a division that solely bridges the gap between robotic and organic, by designing lifelike creatures and biomechanical subjects, and produces more individual research into biological matters like crops.

Advanced Sciences, the division in charge of technological research and application, and help create, shape, and control the future of the institute.

Society
The life inside the Institute is the one expected inside a scientific structure with such high technological capability: almost everyone inside is dedicated to various science related jobs, like medics, biologists and engineers, while the 'hard' work like cleaning and running the cafeteria are performed by the synths.Despite the fact that most of the Commonwealth believe that the Institute is a power hungry organization,they are mostly kind and friendly with only a few members exhibiting hostility.

Military
While the Institute is primarily a scientific group, it has a powerful army at its disposal: the Synths.

Inside the main HQ of the Institute, the Robotics Department can produce very large numbers of synthetic organisms, which can be very efficient foot soldiers with enhanced strength and resilience. This, coupled with the advanced technology at their disposal, makes the Institute's Synths a serious threat to anyone who dares to oppose them.

Coursers are a particular type of Synth with higher military capability, used as special agents to pursue and recover lost Synths.

Technology
The Institute is home to the most advanced social structure and technology in the post-War wasteland, surpassing even the Brotherhood of Steel.

The main and most important technology of the Institute are the Synths. While the first and second generations of Synths are only very advanced machines, the third generation is completely indistinguishable from humans, making them perfect agents and soldiers.

Also, the Institute has many powerful energy weapons at its disposal, advanced AI, and other robotic technologies. Another powerful technology of the Institute is Teleportation, which scientists use to enter and exit the Institute, and can be used to relocate large numbers of troops and agent to almost any location instantly.

Interaction with the player

 * The Institute, as one of the mayor factions of the game, offer multiple quest to the player, with the objective of guarantee their power and autonomy over the Commonwealth.
 * Upon gaining rank inside the Institute, the player is rewarded with special segnal grenade, which summons a Gen 1 synth to attack any hostile nearby.
 * To complete the Institute quest line, the player must dispose of the Railroad, and ultimately destroy the Brotherhood of Steel by taking down The Prydwen, so obviously the relation with those faction must be hostile.
 * It's possible to follow the Institute quests and remain peaceful toward the Railroad until the quest End of the Line.
 * If the player sides with the Institute in the endgame, he or she become the new Director, and can recive various quest from the other member. Around the Commonwealth groups of synths becomes a rather common view, and will assist the player if needed.

2277

 * Dr. Zimmer
 * Armitage
 * Harkness (former)

2287

 * Father
 * Dr. Madison Li
 * X6-88

Appearances
The Institute is mentioned in Fallout 3 in the quest The Replicated Man, and in Fallout: New Vegas in Mr. House's obituary. In Fallout 4 the Institute makes a full appearance as one of the major factions in the game.

Behind the scenes
The Institute's logo is based on Leonardo da Vinci's Vitruvian Man drawings and strongly resembles a Synth during production.