Tenpenny Tower (quest)

Tenpenny Tower is a Fallout 3 quest connected with the Tenpenny Tower location. It is also an Xbox 360 and PC achievement.

Objectives and Walkthrough
The ghouls want to live in the luxurious Tenpenny Tower, but neither Allistair Tenpenny nor other residents are willing to let them in. Kill the band of ghouls, let them into the Tower, or find an uneasy diplomatic solution.

Kill Roy Phillips
Given by Chief Gustavo at the Tenpenny Tower, you get a 500 cap reward upon completion and Assault Rifle with no spare ammo before you start it, in order to kill ghoul leader Roy Phillips. With speech you can get 700 cap reward and Chinese Assault Rifle as starter gun. (Note) He also gives you a few rounds for just accepting the quest, that is if you pass the speech check.

Gustavo will tell you to go in through the Warrington Tunnels which is west of the Tenpenny Tower. Follow the tunnels and you'll find a door leading to Roy's hideout. After talking to him, you'll get the option of whether to kill Roy, or to help Roy open the basement door to let the ghouls into the Tenpenny Tower. Alternatively, you can try to convince Allistair Tenpenny to let ghouls move in.

Convince Tenpenny to let the Ghouls move in
Allistair Tenpenny, who is on the top floor of the Tenpenny Tower outside on the balcony, will tell you if convince tenants Mr. & Mrs. Wellington, Mr. Ling, Ms. Montenegro and Ms. Lancaster to have the ghouls as neighbors. With the help of charisma boosters (i.e. alcohol found throughout Tenpenny Tower) you can get all the tenants to agreed to live with the ghouls. If you fail to convince someone, killing them will also work, so long as the guards don't catch you. You can also threaten some of them into leaving the Tower.

Once all required tenants are convinced, visit Alistair Tenpenny for a 500 cap reward. Once you bring Roy Phillips the news that the ghouls can move into Tenpenny Tower he will reward you with a Ghoul Mask that makes you friendly with all ghouls. You will also gain a 300 XP reward.

If you return to Tenpenny Tower later on in the game you will notice that all the occupants are now ghouls as well. When you question the main ghouls about this you will find out that they effectively killed all the human tenants because they had a "misunderstanding". They also tell the player to ignore the smell coming from the basement...I wonder why?

Help the Ghouls break into the tower
Your karma will decrease by 600 for this act.

You can let the ghouls in through the underground door. Gustavo has a key to the terminal that opens the door underground and also Herbert "Daring" Dashwood has a copy of the key. If you find him and persist that he gives you the key he will turn it over, allowing you to avoid shooting or pickpocketing Gustavo for his key. The terminal is located in the generator room which can be accessed via a stairwell behind the Tenpenny Tower (Check Pip-Boy Local Map while standing in tower courtyard for location). After you let them in, Roy will be waiting outside at the entrance and will give you a Ghoul mask, so that the invading frenzied ghouls won't attack you. You just need to get inside and watch how the ghouls massacre the tower residents. You can either accompany Roy through each floor and watch the massacre and/or participate, or leave for a few hours while the bloodbath ensues. Upon returning speak with Roy and he will tell you that you can live in the towers private suite. The suite is located on the top floor, which can be reached by using the elevator on the ground floor and taking a right after exiting the elevator. Also, you can trade and get repairs from the new ghoul NPC's that occupy the lobby.

While the chaos ensues, the player is free to loot the corpses of the former tenants and ransack their stores and belongings, free of any negative karma.

There are two skill books in the building, for barter and speaking. Make sure you steal them before letting Roy in. When you let Roy in, the original "Ten Penny Tower" is replaced with "Ruined Ten Penny Tower". ALL items arej replaced in duplicate. You can then get the skill books again.

Double Dealer
After you convince everyone to let the ghouls move in, go immediately to Tenpenny. Complete the quest and collect the 500 caps.

Next, go see Roy at his hideout. Tell him he can move in to the tower now. After he moves in, find a quiet place where he is alone and murder him. Even if unseen, Michael Masters will become hostile. (and if he becomes hostile you're out one trader at tenpenny towers as he and Roy's ghoul gal replace the human tenpenny merchants, best to just kill Roy and his gang).

Now, all the ghouls and humans will live together in the tower and no one else will die, except Tenpenny who is killed by Roy the MOMENT he moves in. A large bloodsplatter appears on a wall in Allistair's penthouse.

The alternative to this is to do as prescribed above, except kill Roy the moment after you tell him he can move in. When you return to Tenpenny Tower, Roy's body will mysteriously been transported to the lobby, and Allistair will be dead. It seems the moment you tell Roy he can move in, Allistair is dead one way or the other.

Note: This will sometimes fail - the former residents can be wiped out when you're away even with Roy Phillips (and Michael Masters) dead.

Massacre Everyone in Tenpenny
After nuking Megaton (or disarming the Nuke instead), get the quest to terminate Roy Phillips and the ghouls. Go to Roy Phillips and instead of killing him get the quest to let the ghouls into Tenpenny. Go back to Tenpenny but instead of letting the Ghouls inside massacre everyone including all the tenants of Tenpenny tower yourself. You will then be prompted to let Roy Phillips know that he can now move in. Go back to Roy Phillips and inform him he can move in. Betty will take over the merchant position in the tower.