Hangman's Alley

Hangman's Alley is a location and potential settlement in the Fens neighborhood of Boston in 2287.

Background
A narrow passageway in the Fens area of Boston. Situated in the Fenway Park neighborhood, the buildings surrounding it still stand after the Great War, fortified by a small group of raiders in 2287. The hostile group has constructed basic defenses at both ends of the passageway, along with Novice locked chained doors on the sides.

Layout
Hangman's Alley becomes available as a settlement to the player character after clearing out the raiders and serves as the closest player character settlement to Diamond City. The location is outfitted with a workshop, weapons workbench,cooking station, and pre-existing junk walls, doorways and a guard tower. The majority of the structures present can be scrapped, excluding the elevated shack.

The settlement has vertical build limitations of only a few stories but is on level ground. In addition, the location has few possible areas of attack, limited to the ends and side doors if unchained. To the south, frequent skirmishes take place between super mutants and Diamond City security patrols. Both sides will respawn every few days. Settlers may join in the conflict.

Related quests

 * Clearing the Way: A settler tells the Sole Survivor that they are concerned about dangerous enemies in a nearby area and asks them for help in clearing it out.
 * Taking Point: Minutemen scouts have found a promising site for a new settlement, but it's overrun with hostiles. Preston Garvey asks the Sole Survivor to clear it out so a beacon can be set up to attract new settlers in need of a home.

Appearances
Hangman's Alley only appears in Fallout 4.

Bugs

 * During the quest Taking Point: Hangman's Alley, a radio beacon and power generator can be constructed outside of the accessible area. The generator will still count towards total power, but one will not be able to connect wires to it. If this happens, one would either have to build a second generator or use the console command to disable clipping to exit the map and access them.
 * During attacks on this settlement it is possible for attackers to spawn inside of the buildings surrounding the settlement. If this happens one cannot execute the last attacker and will be forced to fail the quest. This will still cause death or destruction to the settlement, regardless of defenses or blockades. Nonetheless, if the game difficulty is not set to Survival, this can be easily fixed with the help of the command. Just activate it, go through the wall, and kill the remaining attacker.
 * Raiders can spawn in the tunnel, which can cause the settlers to bug out and start walking towards a wall with their gun out.
 * NPCs may not walk anywhere in the overall area of the section nearest the northern/riverside and eastern entrances, whether they've been assigned to a row of crops, a bed, a guard post, or a store (the cut-off point appears to be the default position of the guard tower. Considering the shape of Hangman's Alley to be an "L," this space would be the short part). This is because the default sandbox area of the NPCs does not cover all of the settlement area. If assigned to something within that space they will simply remain idle in the "main square" of the alley near the un-scrapable shack and cooking station. Therefore, it is best to use this space for the player's own use, such as for weapon and armor workbenches, and objects that do not require NPC assignment such as water pumps.
 * Placing the fast travel mat does not change the settlement's fast travel point. One will still arrive by the east entrance regardless of where they place the mat within the settlement.
 * The raiders that are killed to capture the settlement often respawn when the cell is reset.

Gallery
Hangman's Alley Callejón del Ahorcado Allée du Pendu Переулок висельника Провулок шибеника 劊子手的小巷