Turbo plasma rifle (Fallout)

The turbo plasma rifle is an energy weapon that appears in Fallout and Fallout 2.

Background
The P94 is a bulky, industrial-grade energy caster powered by microfusion cells. The superheated plasma bolt forms in a special chamber then are sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it. This version has the plasma bolt chamber hot-wired to accelerate the bolt formation process, resulting in an increase in the rate of fire.

Fallout
The gun has a low action-point cost of only 4 AP for every shot averaging 52.5 Hit Points of damage. The Winchester P94 turbo plasma rifle also delivers high damage for each microfusion cell and has good accuracy at range.

Fallout 2
In Fallout 2, the Winchester P94 turbo plasma rifle's action point cost was increased to the standard 5 per shot. Its range is reasonable, its accuracy good, its ammo type plentiful, and it does decent to good damage against anything the player might encounter, averaging 52.5 HP per shot against soft targets, 24.5 against medium-armored targets, and 14 against maximally armored targets, with the potential to exceed 250 HP with a good critical hit to the eyes.

Fallout

 * In Fallout, the turbo plasma rifle can be obtained from Smitty after helping fix the hydroponic farms in Adytum. One must already have a plasma rifle. When given the rifle, Smitty hotwires it.

Fallout 2

 * The plasma rifle can simply be upgraded by anyone who does so, such as Algernon in New Reno.
 * Used by a member of Granite's Enclave Control Company.
 * Used by robbers inside caverns.