Satchel Charge

Satchel charge is a placed explosive in the Fallout: New Vegas add-on Lonesome Road.

Characteristics
The satchel charge is a proximity-based placed explosive, similar to a powder charge but not as crude. It functions like any other proximity-based explosive. When the charge is activated and placed on the ground, it will detonate whenever a creature or character who is hostile to whoever placed the charge approaches it.

The satchel charge can be crafted at a workbench. It requires an Explosives skill of 25 to craft it.

Ingredients

 * 25 lead
 * 25 powder, pistol
 * 1 scrap electronics
 * 1 sensor module

Locations
Can be crafted at a Workbench after you have installed Lonesome Road, and found in various containers labeled Satchel Charge Box throughout The Divide. Satchel Charges are also scattered around the various locations of The Divide, an extrememly deadly encounter if taken lightly. They can also can be created by ED-E after the player gains rank 2 of Camarader-E and passes an Explosives skill check.

Behind the Scenes

 * The satchel charge was supposed to be weaker, with a longer fuse. According to Joshua Sawyer, the damage was doubled and the fuse shortened in the last week of development.