Feral ghoul reaver

The  is a type of feral ghoul which appears in the Fallout 3 add-ons Broken Steel and Point Lookout.

The Reaver wears what appears to be the remains of Metal Armor and has significantly more HP than any other form of feral ghoul. It is also set apart from other feral ghouls by its unique ability to throw grenade-like explosive "radioactive gore", improved speed, and a special effect that emits from its body similar to the Glowing One's radiation pulse.

Characteristics
Feral Ghoul Reavers are extremely tough enemies, more than twice as durable as Sentry Bots or Deathclaws. The Reavers are extremely quick, and their lunge attack can send the player sliding back some distance with every strike. Their blows, like a Deathclaw's, tend to pack quite a punch, and even high level players are prone to being easily crippled/quickly killed in short order if not careful. Their radioactive gore easily cripples limbs and is thrown almost always with deadly accuracy. Reavers seem to be highly perceptive as they (unlike Deathclaws) can even detect High Level players in Sneak Mode wearing the Chinese Stealth Armor. The Ghoul Mask is very helpful as they will not attack you if you are wearing it. Similar to Glowing Ones, they emit radiation in large quantities.

The Feral Ghoul Reaver seems to be a combination of a Feral Ghoul Roamer and a Glowing One, as they attack, and can heal themselves and other nearby Ferals.

There are few reliable ways one can deal with a Reaver. Using the Experimental MIRV is one option. Another way is to set up around 12 Frag Mines in one spot the Reaver's encroaching path and lure it over the mines and they will do the job that way.

Locations
Multiple Reavers can be found during "Who Dares Wins" in the Presidential Metro and in various places around the Capital Wasteland if the player character is of high enough level.

They can also be found in Point Lookout, most prominently at Turtledove Detention Camp, Jet Crash Site and Ark &amp; Dove Resting Grounds.

Feral Ghoul Reavers can appear in Fallout 3 prior to the main quest being completed if the Broken Steel add-on is loaded; the same can be said for Super Mutant Overlords and Albino Radscorpions.

Bugs

 * Feral Ghoul Reavers may 'have a fit', making them invincible for a short period of time. If this happens, shoot for the legs. Grenades are also effective. Fortunately, this bug seems to be limited to the Reavers in the Presidential Metro battle. You can also successfully target them in V.A.T.S. but all shots fired will miss. (confirmed PC)


 * It is possible to get split-second appearing message that tells you that Radioactive Gore can be picked up, the message is the same one as for objects shot out of the Rock-It Launcher. (confirmed on 360)


 * If a Feral Ghoul Reaver is killed while "having a fit," their limbs may be stuck in mid-air. Such as when a body clips with a wall, but instead there is nothing there. (confirmed)


 * Sometimes if a Reaver is killed or knocked down by a weapon such as the Victory Rifle or the Gauss Rifle while "having a fit", the Reaver's body may fly great distances for seemingly no reason. While this can be very amusing, this can result in problems finding the body to loot. (confirmed)

Appearances
s appear in the Fallout 3 add-ons Broken Steel and Point Lookout.