Curie



Curie (short for "Contagions Vulnerability Robotic Infirmary Engineer") is a companion in Fallout 4.

Background
Curie began as a Mr Handy robot intended for use in the secret partition of Vault 81 as a lab assistant. Only a handful of the vault's scientific staff were working in the vault when the Great War hit, which led Dr. Kevin Collins to modify the Mr Handy and give it greater operational freedom so that it could conduct its own experiments.

Dr. Collins added a feminine personality with a French-accented voice, programmed in the natures of famed intellectuals such as Marie Curie, Immanuel Kant, and Albert Einstein, and christened his creation "Curie", an acronym based on the robot's original designation.

As Curie began taking on greater responsibilities, Dr. Collins insisted that the other scientists treat her as they would a human, and even set aside a terminal for her personal use, an act of kindness that initially bewildered Curie, but which she later appreciated. As the scientists grew older, Curie continued assisting them and gradually developed a degree of self-awareness and independence that surprised even Dr. Collins.

When the scientists died, Curie curated their remains, storing the bodies of two in empty lockers and cremating the third according to his wishes. For decades, Curie took on their research alone, and in 2204 completed Vault 81's original initiative: she perfected a panacea capable of curing every disease that afflicted humanity. Unfortunately, she was still beholden to her programming and was incapable of leaving the secret partition without express authorization from a Vault-Tec employee. For 83 years, she waited idly for Vault-Tec security to arrive, watching the escaped mole rats that had been used as test subjects run free.

When Curie was finally discovered by the Sole Survivor in 2287, she elatedly handed over the remaining unexpired dose of the cure and decided to travel with the Survivor in order to seek out new research opportunities in the Commonwealth. Eventually, she realized that her Mr Handy body lacked the inspirational spark that all great scientists had, and requested to be transferred into a new body.

Other interactions

 * Curie will occasionally give the player character stimpaks.
 * Like most other companions, she will also make comments regarding places visited or about the Commonwealth in general.
 * Curie will request to leave if she enters Vault 81, but her reputation will not change.

Effects of player's actions

 * Curie can be rescued from her laboratory. In addition, she can become a synth if the player character asks Doctor Amari in Memory Den to transfer her memory into one of the synth bodies (quest Emergent Behavior).
 * Upon gaining the admiration of Curie, she will tell about a breakthrough she has made with mutfruit, and give the Combat Medic perk, which heals the Sole Survivor for 100 Hit Points once a day when falling below 10% health.
 * After hitting the admired level to almost idolized, the Sole Survivor can romance Curie.
 * Curie's affinity towards the player character won't increase any further from the value 499 before the quest Emergent Behavior is completed, even though it states that "Curie liked/loved that". You can verify this via the console using and

Approval

 * Curie likes when the player character acts selflessly.
 * Curie likes when the player character is supportive of others.
 * Curie likes when the player character tries to resolve things peacefully in dialogue.
 * Curie likes when the player absorbs radiation.
 * Curie likes when the player character protects the USS Constitution (and the robot crew) from scavengers.
 * Curie likes when the player character joins the Brotherhood of Steel.
 * Curie likes when the player character uses her aid to save Danny Sullivan.
 * Curie likes when the player character talks to Miss Edna in the Diamond City School about love.
 * Curie likes when the player character explains to Moe Cronin in Diamond City that baseball was America's favorite pastime and not a violent blood sport.
 * Curie likes when the player completes a Feeding the Troops side-quest through peaceful dialogue (repeatable)
 * Curie likes when the player answers Vadim Bobrov question about taking out Travis with "Horrible Idea"
 * Curie likes when the player sets Lorenzo Cabot free.
 * Curie likes when the player completes Show No Mercy.
 * Curie likes when the player convinces Dr. Li to work on Liberty Prime during the quest Liberty Reprimed by telling the Dr. they care what happens to The Commonwealth as well as the completion of the quest.
 * Curie loves when the player character completes the experiment at the Cambridge polymer labs. However, if the player character completes the experiment after overriding the defense systems, Curie will not react.
 * Curie loves when the player character defends synths when meeting Desdemona.
 * Curie loves when the player character brings the experimental serum to Virgil.
 * Curie loves when the player character argues about the importance of friends with Sinjin.
 * Curie loves when the player character chooses optimistic/hopeful dialogue options during Piper's interview.
 * Curie loves when the player character kills Gunner leaders like Baker in Quincy.
 * Curie loves when the player character spares Danse during the quest Blind Betrayal.

Disapproval

 * Curie dislikes when the player character asks for an increased reward from quests. (Except in the pristine deathclaw egg delivery quest, where she likes it if the player character asks for an increased reward.)
 * Curie dislikes when the player character is violent. There is no reaction to violence against ghouls and super mutants.
 * Curie dislikes when the player character steals.
 * Curie dislikes when the player character kills a neutral Mister Gutsy/Mister Handy unit.
 * Curie dislikes when the player character enters the town of Covenant.
 * Curie dislikes when the player character takes the shot from Tinker Tom.
 * Curie dislikes when the player character retrieves synths for the Institute.
 * Curie dislikes when the player character becomes addicted to chems.
 * Curie dislikes when speaking to Pickman after going through his gallery.
 * Curie dislikes when the player tells Jack Cabot that his explanation of aliens helping human civilization is "interesting".
 * Curie dislikes the player killing Lorenzo Cabot. However if the player opens the door after he is dead, she will still like it as if he had been set free.
 * Curie dislikes if convincing Clarke to turn himself in during Duty or Dishonor.
 * Curie dislikes when the player character returns the pristine deathclaw egg to its nest.
 * Curie dislikes when answering Vadim Bobrov question about experience in bar fights with a "yes"
 * Curie dislikes when the player character agrees with Danse's hate of super mutants during the quest Show No Mercy.
 * Curie hates if the player character decides to kill Clarke during Duty or Dishonor.
 * Curie hates if the player character decides to destroy the Railroad.
 * Curie hates when the player character flirts with others.
 * Curie hates when the player character assassinates the optional target Shelly Tiller during the course of The Silver Shroud quest.
 * Curie hates when the player character agrees it "sounds good" to "remove" DJ Travis.

Appearances
Curie appears only in Fallout 4.

Behind the scenes
Curie's name is a reference to Marie Skłodowska Curie, the physicist and chemist that discovered radioactivity, as well as the first person and only woman in history to earn 2 Nobel prizes in two different categories.

Her name may also be a pun of the word cure as she acts as a doctor/medic character.

Bugs

 * When inside Vault 81 it is possible for Curie to go up to a wall and use the saw blade as a blowtorch mimicking the vault dwellers repairing the vault.
 * Sometimes Curie will unequip any weapon she had and fight with her bare fists. When this happens she may loot bodies for weapons.
 * During the Emergent Behavior quest if the player character becomes addicted to any chems or alcohol while Curie's future body is still unoccupied by her consciousness the body will speak her lines about addiction in her voice as if she was inside of it.
 * In settlement mode, Curie can be "assigned" to a vendor station, but will not actually take the job. Later, this will cause her dialog to get your attention to enter shop mode.
 * Upon dismissal, Curie may return to her original position upon becoming a companion outside the medical chamber in Vault 81, regardless of which settlement she is directed to.
 * When curie comes across a stray suit of powerarmor that belongs to nobody, she might get into it.
 * Curie prefers melee weapons over anything else. You can enter the trade screen with her and make her equip any weapon, but as soon as she angages in combat, she will equip a melee weapon or fight with bare fists.
 * If Curie finds any weapon that is stronger than than anything in her inventory, she will pick it up.

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