Damage

Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach 0.

Weapons all have base damage values. The final damage delivered to the target, however, is possibly modified with:
 * Critical Hits
 * Damage Resistance
 * Damage Threshold

There are different types of damage, depending on the weapon of attack:
 * Normal Damage
 * Laser Damage
 * Fire Damage
 * Plasma Damage
 * Explode Damage
 * Gas Damage
 * Energy Damage
 * Electrical Damage