Lockpick

Lockpick is a Fallout, Fallout 2, Fallout 3, Fallout Tactics and Fallout: New Vegas skill.

Fallout, Fallout 2 and Fallout Tactics
The use of lockpicks or the Expanded Lock Pick Set for mechanical locks, the electronic lockpicks or the Electronic Lock Pick MK II for electronic locks will greatly enhance this skill.


 * $$\text{Initial level}=20\%+\frac{1\%\times(\text{Perception}+\text{Agility})}{2}$$

Example: A starting Perception of 5 and Agility of 5.


 * $$20\%+\frac{1\%\times(5+5)}{2}=25\%$$


 * The first time a lock is picked there is a chance it will jam.

Fallout 3

 * $$\text{Initial level}=2+(\text{Perception}\times2)+\left\lceil\frac{\text{Luck}}{2}\right\rceil$$

Example: A starting Perception of 5 and Luck of 5.


 * $$2+(5\times2)+\left\lceil\frac{5}{2}\right\rceil=15$$

In Fallout 3, your Lockpick skill determines which locks the game will allow you to attempt to pick. Your skill must be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. Thus, there is little reason to invest more points in this skill beyond the level of lock you want to have access to. If you have the prerequisite skill, picking a lock takes the form of a mini game. See Lock for details.

Ways To increase Lockpick

 * Bobblehead - Lockpick (permanent +10)
 * Tumblers Today (permanent +1 or +2 with Comprehension)
 * Thief (permanent +5 for each rank)
 * Tag! (permanent +15)
 * Covert Ops (permanent +3, requires Operation: Anchorage)
 * Vault 101 Utility Jumpsuit (temporary +5)
 * Dad's wasteland outfit (temporary +5)
 * Mentats (temporary +2-10 depending on perception, a perfect perception of 10 will see no benefit)
 * Lag-Bolt's Shades (temporary +3, requires Broken Steel)

Ways To increase Lockpick
Consumables
 * Locksmith's Reader (temporary +10 or +20 with Comprehension)
 * Mentats (temporary +4, if Perception is 8 or lower)
 * Tumblers Today (permanent +3 or +4 with Comprehension)

Items
 * Vault 3 Utility Jumpsuit (temporary lockpick +5 & repair +5)
 * Any Per +1 hat (temporary +2 if your per less than 10)

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