The Molecular Level

The Molecular Level is a main story quest and achievement/trophy in Fallout 4.

Detailed walkthrough
At the end of The Glowing Sea, Virgil revealed that the Institute uses teleportation, and that this could be intercepted using information from a courser chip to construct a device (the signal interceptor). Before the Sole Survivor can utilize the newly acquired courser chip, it needs to be analyzed by someone familiar with the Institute's technology. The only person capable of doing this is Tinker Tom of the Railroad. If the Railroad has yet to be encountered, Dr Amari will advise the player character to follow the Road to Freedom to find the hidden Railroad HQ.

Once at Railroad HQ, speak to Desdemona and agree to her terms. Give the courser chip to Tinker Tom, who will crack the encryption and provide the code for the chip. If Tinker Tom is dead, there is a file on his terminal that will crack the encryption.

Return to Virgil. He will offer the plans for the signal interceptor but now reminds the Survivor of the favor he mentioned in their previous agreement: if the teleporter works, the Survivor must retrieve a serum from Virgil's old laboratory inside the Institute to cure his FEV affliction and make him human again. Accept his terms and receive the plans. However, the signal interceptor is no simple machine: expert help and a lot of resources will be needed to construct it.

At this point, the Sole Survivor needs to make a choice to enlist the help of one of the three major factions (the Minutemen, the Brotherhood of Steel, or the Railroad). Speak to either Proctor Ingram (BoS), Sturges (Minutemen), or Tinker Tom (Railroad) and arrange for the construction of the teleporter. The chosen expert will travel to the building site and explain the requirements and necessary materials for each of the four components: the reflector platform, beam emitter, control console and relay dish.

The player character can build the signal interceptor in any currently allied settlement, including Boston Airport if still allied to the Brotherhood, but excluding Home Plate and settlements from add-ons. Even though the Railroad suggests building it at Mercer Safehouse, it is not required to do so.

Constructing the signal interceptor
Build the stabilized reflector platform first in the target settlement, then return to Ingram, Sturges or Tom and speak to them again. They will give the Sole Survivor the second list of resources to complete the signal interceptor and will travel to (or spawn at) the settlement where one builds it.

If building with the Brotherhood's help, Elder Maxson's permission is required before activating the signal interceptor. He will run from Boston Airport to the chosen settlement. Maxson might camp at allied settlements for the night along the way (he will be tagged on the Pip-Boy for his entire journey). The easiest option is to wait/sleep for about eight hours for him to appear at the settlement or simply build at Boston Airport if using the Brotherhood for help.

Requirements for the teleporter:
 * Enough flat surface area without any obstructions (the emitter needs to be built upon the platform, the combined structure - including a fusion generator to power it - can be squeezed in a 2x2x3 space).
 * Enough "size" allotment remaining at the settlement (the teleporter is quite large).
 * It requires 27 power.
 * The components have to be linked together with power cables on the same network.
 * For details of constructing the signal interceptor, see its page.

When everything is built, linked together and supplied with enough power, the teleporter is ready for use. Talk to the expert and get ready for the voyage. The expert (of the assisting ally faction) will instruct the Sole Survivor to step on the platform, optionally offer a holotape, and then the teleportation process will commence.

Bugs
Die Molekularstufe Poziom molekularny O Nível Molecular Молекулярный уровень Молекулярний рівень 分子世界