Albino radscorpion

The  is a new type of Radscorpion that is added to Fallout 3 in the Broken Steel DLC pack.

Characteristics
It is far more resistant to attacks than the Giant Radscorpion, and deals far greater damage. They are the same size as Giant Radscorpions and still drop 4 Radscorpion Poison Glands, but are milky-white in appearance and have red eyes instead of green.

Albino Radscorpions are incredibly powerful, almost on par with the almighty Super Mutant Behemoth. An Albino Radscorpion has about 75% as much health as a Behemoth (in other words, 3 times as much health as a Deathclaw). Their attacks also do the same massive amount of raw damage as a hit from a Behemoth, and additionally they have very powerful poison. Albino Radscorpions have the unique ability to regenerate their health, which they do in daylight hours.

Albino Radscorpions can be found wandering the Wasteland, often near major roads, and will utterly slaughter any roaming NPCs they come across. On Very Hard they can kill the player in three hits and kill most NPCs in one.

While rare even at very high levels, Albino Radscorpions have been noted to rarely appear alone and often spawn in groups of two or even three, and also be accompanied by other underling Radscorpion variants.

Attacks
Though the Albino Radscorpion appears similar to the Giant Radscorpion, it in fact has much more health and seems to do significantly more damage. When encountered, they use similar tactics as a Giant Radscorpion--i.e., rush their unfortunate victim--and they have a similar weakness: they must be in melee range in order to do any damage. On Very Hard, with no perks, less than 15 DR, and and 5 or less Endurance, an Albino Scorpion can kill you with one strike, surpassing even deathclaw attacks in power.

Tactics
The best choice of attack, similar to fighting Giant Radscorpions, would be to use your surroundings to your advantage. Backpedaling through rocky terrain or trees while firing at the Scorpion is a good choice, the terrain will slow them down, allowing you to fire from a safe distance. If that is not an option, use of the Dart Gun or Railway Rifle to cripple limbs and slow them down (if only marginally) is recommended. Note that they have the same running speed as you when their legs are crippled, so don't expect to be able to outrun them.

Also, a Fat Man would be an advisable weapon for disposing of this beast. If you can hit the Radscorpion in the face with a Mini-Nuke, it will make the battle far easier and less suicidal.

Entomologist, a mostly useless perk up until now, is incredibly useful in taking down the white menaces. The 50% damage increase helps out a lot.

Nuka Grenades are also relatively effective, although (depending on Explosives skill) it still takes 3 to 5 of them to kill a single Albino Radscorpion. The Quantum Chemist perk is very useful for acquiring Nuka Grenades for use against the new high-level enemies in the DLC.

People who have access to the Chinese Stealth Armor (acquired from the Operation: Anchorage DLC) and have 100 Sneak skill will have no trouble dispatching the beast even on Very Hard (as is the case with most creatures). Remain in stealth and use either the Shishkebab if you have Pyromaniac perk or Jingwei's Shocksword if you don't have that perk. The sneak attack damage you make is enough to make short work of this creature without putting yourself at too great a danger as long as you always retreat a good distance from the Radscorpion after you've hit it, just in case it runs into you and discovers your location.

Appearances
s appear in the Fallout 3 DLC Broken Steel.