Aba Daba Honeymoon

 is a quest in Fallout: New Vegas.

Quick walkthrough

 * Travel to the Red Rock Drug Lab and speak with Diane to begin the quest. You must have a positive reputation with the Great Khans to begin the quest.
 * Travel to Cottonwood Cove to find Anders, he will be crucified on the side of the road. Untie him and travel back to Diane at the Red Rock Drug Lab and receive your reward, proceed to ask for more work to receive your next objective from Diane.
 * Travel to the Crimson Caravan Company, and enter the Main Office. Talk to a man named Don Hostetler inside and give him the package you received from Diane.
 * Travel back to Diane at the Red Rock Drug Lab and receive your reward, proceed to ask for more work, and receive your next objective.
 * Travel to Vault 3 wearing the Great Khan simple armor provided by Diane as to not be attacked by the fiends, or the inhabitants inside the vault. Give the package to Motor-Runner inside the vault, and report back to Diane.
 * Once you are back at the Red Rock Drug Lab, Diane will have run out of jobs for you, but you will be able to teach Jack new drug formulas. Each requiring at least 50 skill points in Science, and one requiring 75 points in Survival. Each drug will then be sold by Jack after he has learned them. After completing all the objectives and passing several of the Science and, Survival checks for Jack, a new unarmed skill will be unlocked called the Khan Trick. This is the conclusion of the quest.

Detailed walkthrough
NOTE: A positive reputation with the Khans is required to start the Diane/Anders side of this quest (You can start the Diane/Anders side using Great Khan armor if you have low status (confirmed Xbox 360). A positive reputation is not needed to teach Jack new recipes.  However, the quest will not complete, and will remain in your quest log, until you complete the Diane/Anders side.

Inside Red Rock Canyon a path leads northwest where you will find a group of rusting campers; this is Red Rock Drug Lab. Here you will find Jack, a drug dealer, who might be using his own chems, and his partner Diane. Speak with Diane about their line of work to begin the quest. She tells you that Anders hasn't reported back. Agree to find him.

Note: If Motor-Runner is killed, then the quest is started and instantly failed.

Find Anders
Anders was seen at Cottonwood Cove; note that you can travel to Sniper's nest and scout the area from higher ground. You will find that the Legion has crucified him just outside the settlement. From there you have 3 options:

1. Talk to him to confirm he's Anders, and then cut him down. (This will not cause you to lose fame with Caesar's legion.)

2. Talk to him to confirm he's Anders, and leave him (this will restrain your progression in the quest line).

3. Kill him (with or without talking to him first. This will not cause infamy with the Great Khans, but you will get no reward from Diane). If you cut him down and then kill him the quest will not necessarily be ended but you will gain infamy with the Great Khans.

After you've chosen 1. or 3., go back to Diane and tell her about Anders. Depending on your decision with Anders you will either be rewarded with 250 caps or nothing. If you have freed Anders you can choose to earn 250 caps or a recipe for Turbo from Jack. No matter what you do, Diane will tell you she is short handed and needs you to deliver a "package" to the Crimson Caravan Company. Accept and you will receive a mildly suspicious package.

Meet with Hostetler
Travel to the Crimson Caravan Company and go inside to the Crimson Caravan Main Office. There you will find your buyer, Don Hostetler. Tell him you have a package for him; he takes it off your hands and tells you to leave. Take the payment back to Diane to gain Great Khans fame and 150 caps.

Meet Motor-Runner
Diane then goes on to tell you about her next shipment. She needs you to deliver some Jet and Psycho to Motor-Runner in Vault 3. Be careful; the fiends outside will attack you, but if you wear the Great Khan simple armor that Diane gives you, the ones on the inside will be a bit more friendly. When you arrive at the vault you can either go in guns blazing or sneak around to the entrance. Upon entrance to Vault 3 you will be approached by a Fiend; if you are wearing the Great Khan simple armor she will tell you, after some convincing, where her boss is. If you are not wearing the jacket you can pass with a Speech check of above 64. '''Note: Speech check of 64 will not work. (Confirmed, but it will work on ''') Once you have navigated your way to Motor-Runner, start a conversation with him telling him you have his delivery. (with a Speech check of 25 you can ask him what happened to the residents of Vault 3. After that, you can explore the vault or return to Diane to continue the quest. You will gain Great Khans fame and 300 caps.

NOTE for if Fiends are hostile: If you can't pass the initial speech test, AND you forget to put on the Khan armor before entering the vault the Fiends will all go hostile. Even though Motor-Runner and his dogs show he is hostile you can still do the quest and talk to him if no other Fiends are in the area. It appears that you can't talk to him unless all the other Fiends in the area that would go into attack mode if they see you are either out of range, or dead. Killing everyone in the vault besides Motor-Runner and his dogs will not make you fail the quest. Just come to him when no other Fiends can see you and he will speak to you. Also, if you kill Fiends near him but do not kill him, then attempt to complete the rest of the quest, he will only say to you, "NCR, here? Not for long". The only way he will speak to you is if you do not initially make him hostile.

Create chems
If you pass a Speech check of 66 you can convince Jack to make more medicinal chems, or a Barter Check of 50:

Science 50- Party Time Mentats

Science 50- Rocket

Science 50- Slasher

Science 50- Super stimpak

Survival 75- Hydra Each Science check and the Survival check is worth 50xp as well as improved Great Khan reputation. Additional rewards of either 50 caps and 2 chems may be chosen but may affect the reputation increase if taken (unverified). Completing the quest (fulfilling Diane's requests and passing Jack's speech check and at least 3 other skill checks) will earn a special Unarmed move and perk called the Khan Trick.

Bugs/Glitches

 * Bug confirmed in the GECK involves Motor Runner and the quests I Put A Spell On You and Aba Daba Honeymoon. Once you start I Put A Spell On You, Colonel Hsu asks you to go kill Motor-Runner. The task to kill Motor-Runner (it's not an actual quest objective, optional or otherwise) is bugged and you can negotiate multiple Motor-Runner's Helmet from Motor-Runner for 200 caps each. The helmets are quest items and can't be dropped. You can go back and report your success to Hsu, but he doesn't remove the helmet(s) from your inventory, nor does Motor-Runner change his dialogue options. This means you'll be unable to complete Aba Daba Honeymoon as Motor-Runner is forever stuck in his bugged 'the NCR sent me to kill you' state and will never have the dialogue option to deliver him the drugs, even if you are wearing the provided Great Khan outfit. The only solution I've found is to enter "setstage 140c3b 60" into the console, which instantly completes Aba Daba Honeymoon for you.


 * If you killed Don Hostetler's wife, or she has died through other means, then you will be unable to deliver the Mildly Suspicious Package to him for Diane. Rather than starting dialog, he will merely say "I should kill you, right here, for what you've done".


 * If you talk to Jack first, you can immediately teach him the recipes, this however will result in the quest being stuck. Confirmed PC, newest patch. Confirmed Xbox360 original version.
 * With 1.2 patch and Dead Money installed, it appears it is possible to progress with the quest after teaching Jack recipes, however these will be 'forgotten'. You cannot re-teach the recipes, but his inventory does not expand to include the additional items.


 * For unknown reasons, the dialogue option to cut down Anders from the crucifix won't show. PC users can fix this by entering 'addtopic AndersFree' into the console, then talking to him again.


 * Having I Put a Spell on You active at the same time as Aba Daba Honeymoon may cause the fiends to disallow all entrance to the vault. This occurred after trying to enter and avoiding the speech check and then activating Aba Daba Honeymoon while I Put a Spell on You was also active. The fiends just inside the door have no dialog options, display as hostile, yet will not attack until the player tries to walk by them. It is preceeded by the Khans becoming hostile for no apparent reason unless wearing their uniform (regardless of reputation they are still hostile without the outfit but display as friendly).


 * After delivering the drugs to Don Hestetler, Diane will not inquire about the delivery the first time you engage her(saying goodbye and talking to to her a second time should fix this).


 * If you enter Vault 3 before starting the quest and sell Motor-Runner chems from your own supply and have told Colonel Hsu that you will kill Motor-Runner then begin the quest, Motor-Runner will not open a dialogue box preventing you from selling the highly suspicious package rendering the quest uncompletable.

Behind the Scenes
Aba Daba Honeymoon was a popular song that was written and published by Arthur Fields and Walter Donovan in 1914.