Kellogg



Conrad Kellogg is a ruthless and highly skilled mercenary who serves as The Institute's primary operative within The Commonwealth. He appears as a major secondary antagonist in Fallout 4.

Background
Born in 2179, Kellogg is originally from the New California Republic on the West Coast. As a child, Kellogg lived in an impoverished household with his abusive father, a former raider, and his cynical but loving mother. Being an alcoholic, Kellogg's father was unreliable as a provider for the family. Instead, Kellogg's mother turned to Conrad for support, while also teaching him that relying on others was foolishness, and that the only thing in the world he could depend on was himself and his own gun.

As an adult, Kellogg moved to San Francisco where he married Sarah and had a daughter, Mary. Though Kellogg worked for the Shi, his family was murdered by unspecified assailants - whom he later killed in retaliation.

After the death his family, Kellogg spent his life traveling eastward, working as a mercenary willing to do any job no matter how dirty. He eventually reached the East Coast and the Commonwealth, where he was eventually hired by the Institute to act as their primary surface operative, due to his extensive experience working in the Wasteland, something which the Institute's members lacked.

Kellogg was eventually tasked with leading a team of Institute scientists in invading Vault 111. The Institute required radiation-free test subjects, and the vault's cryogenically-preserved residents were the perfect candidates. Kellogg chose Shaun, and killed Nate/Nora when s/he resisted. Kellogg then taunts the surviving parent that at least the "backup" will be unharmed and leaves the vault. Shaun's DNA was used by the Institute to complete the Generation 3 synths.

At some point Kellogg was cybernetically enhanced by the Institute, which halted his aging and extended his lifespan. By 2287, he is over 108 years old, but physically appears to be less than half of that. Some time after kidnapping Shaun, Kellogg lived for a while in Diamond City with a synth with the appearance of a ten year old Shaun (according to Ellie Perkins). He eventually abandoned the house after X6-88 came to collect synthetic Shaun on behalf of the Institute. He was then tasked with tracking down the rogue Institute scientist Dr. Brian Virgil, who had recently fled from the Institute. In preparation for tracking down Dr. Virgil, Kellogg set up a base of operations in Fort Hagen. However, before he could proceed with his mission, he was tracked down and confronted by the Sole Survivor. On his way from Diamond City he hurt himself in several battles, making it easy forDogmeat to track his scent.

The Sole Survivor then finds his hideout and battles through waves of synths. Kellogg taunts the player character but gives some respect upon taking note of the Sole Survivor's determination. Kellogg offers a chance to simply turn back, something he claims other people never had. After the next wave, Kellogg then orders his synths to stand down to permit a conversation with the player character, after which a final fight ensues.

After Kellogg is killed in combat, the Sole Survivor takes his cybernetic brain augmenter which allows access to his memories, with the help of Nick Valentine, to find out what happened to their child. After the Sole Survivor leaves Kellogg's memories and speaks to Nick - Kellogg speaks through Nick for the first and final time.

Effects of player's actions
The Sole Survivor will have to slay Kellogg and take his chip away to Memory Den, where they will see Kellogg's past and find the way to enter the Institute - teleportation.

Appearances
Kellogg appears only in Fallout 4.

Gallery
Kellogg Келлог