Hub City Auto Wreckers

The Hub City Auto Wreckers is a location in the Commonwealth in 2287.

Background
Before the War, Hub City Auto received several citations for improper storage and disposal of radioactive waste.

Layout
Hub City Auto Wreckers is a small fortified area controlled by the Gunners. In the back there is a crane that can be lowered to access the upper overpass via a terminal in the central elevated shack.

Notable loot

 * Fat Man on Captain Bridget, a named Gunner on the northern side of the broken highway.
 * Heavy combat armor, full suit of heavy combat armor, except right arm, on Captain Bridget.
 * Power armor, on an unnamed Gunner commander that replaces Bridget if she is dead.
 * Combat armor helmet as a placed item. Found in the central building on a desk adjacent to the crane control terminal.
 * Missile launcher, in the train coach south of the map. There are two doors to get on the coach, one of which has a trap.

Related quests

 * Kidnapping - A group of Gunners can take up residence in this location after they have kidnapped a settler. The Sole Survivor is required to come here and free the settler.
 * Quartermastery - Possible location given by Scribe Haylen. The Flux Sensor is located in a truck at the far end of the overpass, next to a bed and a radio.

Appearances
The Hub City Auto Wreckers only appears in Fallout 4.

Behind the scenes
One of the terminals makes mention of a "Lone Wanderer". A billboard advertisement in the scrapyard describes a motorcycle with the brand name Lone Wanderer, and multiple motorcycles found throughout the Commonwealth bear the brand name on their sides. No other details are given to indicate if this is in reference to the protagonist of Fallout 3. However, given that the protagonists of each Fallout title are typically referred to as Lone Wanderers, it is possible that this is an homage or reference to them all.

Bugs
In the barn, one of the Nuka-Colas in the Nuka-Cola vending machine is unobtainable.