Reservist's Rifle

The Reservist's Rifle is a unique weapon $$

Gameplay
The Reservist's Rifle is a unique variant of the Sniper Rifle. It is 50% more durable and has a slightly higher rate of fire than the standard variant. It can only hold 3 rounds in its magazine and costs 6 AP less to shoot in V.A.T.S. compared to the standard variant.

Durability
The Reservist's Rifle can fire a total of about 125 rounds, the equivalent of 42 reloads, from full condition before breaking.

Variants

 * Sniper Rifle - The common variant found throughout the Capital Wasteland.
 * Victory Rifle - While identical in strength to the Sniper Rifle, the Victory Rifle has an additional 200 item HP, and knocks down targets with critical hits. However, it pays for this ability with a reduced critical chance of 3.
 * Sim version - A Sniper Rifle with ridiculously high durability which can be obtained through a glitch with the Operation: Anchorage add-on. See Operation: Anchorage glitches for details.

Location
This variation of the Sniper Rifle is used by the Drifter in Dickerson Tabernacle Chapel.

Bugs

 * If one disarms the Drifter of the rifle, then returns in at least 72 in-game hours, he will spawn with the rifle again.
 * This can be repeated for an infinite number of rifles.
 * When looking through the scope, the Geiger counter on the Pip-Boy ceases to click.