Glowing One

Glowing ones are ghouls who have absorbed radiation and emit a green glow.

Background
In the ghoul settlement of Necropolis in New California, the glowing ones lived in the remains of Vault 12, and there was an animosity between them and the "normal" ghouls led by Set, who inhabited the ruins of the town. After Necropolis was overrun by the Super Mutants, the glowing ones who left the town lived much more harmoniously with the other ghouls.

There are several glowing ones in the nuclear plant in Gecko, working in the reactor area, including Hank. If the Chosen One fixes the reactor's radiation leak, the ghouls in the plant (not just the glowing ones), will comment on how the plant feels "chilly."

In the Underworld, the doctor of The Chop Shop seems to be using glowing ones as a method to heal the resident ghoul population. He has two of them, Meat and Ethyl, locked in a pen next to the clinic. They cannot be visited without the use of console commands. Glowing ones like Sun of Atom and Ethyl are non-hostile to the player character. Jason Bright at the REPCONN test site and Oswald Oppenheimer at Nuka-World have managed to be able to keep their ability to communicate and not become feral.

Variants


Ghouls that have absorbed so much radiation that they glow in the dark, capable of inflicting radiation damage. At night, their skeleton can be seen through their skin. Dead glowing ones still cause radiation damage to those who come into proximity. Some variants can send a wave of radiation outwardly, healing any feral ghouls nearby and causing damage to others. In Los, the glowing ghouls are among the members of the Church of the Lost, a ghoul cult dedicated to the protection of the Vault-Tec Corporate Vault.