Tenpenny Tower

Tenpenny Tower is located southwest from Megaton. This old luxury hotel is now the refuge of Allistair Tenpenny who allows people in for the right price - Ghouls need not apply.

A suite becomes available to The Lone Wanderer if he/she assists Mr. Burke in detonating the atomic bomb at the center of Megaton. Mr. Burke is situated in the penthouse suite which is accessible via the elevator behind the help desk in the main lobby.

When you first arrive you'll likely see a ghoul, Roy Phillips, outside asking over the intercom to get in. He will eventually give up and leave, allowing you to talk to the security guard. After being rudely greeted, due to the guard thinking you are Roy, you may gain entrance to Tenpenny Tower either by successfully completing the speech challenge, paying caps, or rigging the bomb to explode in Megaton. Once in you may be given the Tenpenny Tower Quest by Gustavo.

Notable Loot

 * Tales of a Junktown Jerky Vendor next to the Love Letter in the first room on the left upstairs (Up 2 sets of stairs, on the floor labeled Tenpenny Suites; Must be Stolen).
 * Lying, Congressional Style in Tenpenny's room on a desk (top floor). The book respawns after helping the ghouls get into the Tower.


 * Duck and Cover! outside in a destroyed house directly West of Tenpenny Tower. It should be the first destroyed house you encounter, on a bookshelf.


 * Tales of a Junktown Jerky Vendor inside Willy's Grocer to the east of the Tenpenny Tower.


 * Tumblers Today and a Scoped .44 Magnum can be found south east of Tenpenny Tower on the second floor in a ruined office building/skyscraper. The building is clearly visible outside the front gate of Tenpenny Tower.


 * About 2000 caps scattered around the first and second floor, mainly in the safes and the cash registers of the shops.


 * If you're willing, a stealthy kill on Herbert Dashwood can net a Laser Pistol, a Combat Shotgun, a Stealth Boy, three Stimpaks, Mentats, and a key to his safe, which contains a fair amount of ammunition (including 34 Energy Cells and a Mini Nuke), as well as the schematics for a Bottlecap Mine.

Residents

 * Allistair Tenpenny
 * Anthony Ling
 * Mr. Burke
 * Chief Gustavo
 * Doctor Banfield
 * Edgar Wellington II
 * Michael Hawthorne
 * Godfrey
 * Herbert Dashwood
 * Irving Cheng
 * Lydia Montenegro
 * Margaret Primrose
 * Millicent Wellington
 * Susan Lancaster
 * Shakes
 * Tiffany Cheng
 * Generic Tenpenny Residents

Related quests

 * The Power of the Atom
 * Tenpenny Tower
 * Strictly Business
 * You Gotta Shoot 'Em in the Head

Shops
Boutique Le Chic: Run by Lydia Montenegro and sells a variety of goods including misc. and apparel. She will also sell you items for your suite if you blew up Megaton. She also sells a schematic for the Dart Gun. If you rob the store safe, she will say that she is leaving due to the theft. At this point it will be impossible to buy the special items to decorate your tower suite. The store inventory is in a 'key only' container, and you must kill the shop owner to get it. After you let the Ghouls move in they will slaughter all humans (if they haven't already been killed) and the new store owner will be Michael Masters. A safe has 300 caps in it.

New Urban Apparel: Run by Anthony Ling and primarily sells clothing and armor. After you let the ghouls move in, the store will be run by Bessie Lynn. If you convince Anthony Ling to leave Tenpenny Tower he will pass by the Robco Facility and may be mauled by two Deathclaws waiting by the southern wall of the building. The shop has a safe in it with a Very Hard lock, but it can be unlocked by a terminal that is only Average; it has 300 caps in it, if you don't mind negative Karma. The key that Ling carries unlocks his inventory box which has another 273 caps and assorted apparel which you can go into the lobby and sell to Gustavo.

If you hack either terminal and remove all the caps out of either safe, the owners become discouraged and move out, leaving the store unattended. If you then follow them as they leave the tower you can then kill them as long as you are well away from the tower and loot the keys for the "key only" chests next to them as well. Stealing will close the shops for good. This is a great way to get the stubborn tenants to move out during the Tenpenny Tower (quest).

Cafe Beau Monde: Run by Margaret Primrose and sells food, drink, and Stimpak. If Margaret Primrose is killed, the Cafe Beau will have no new owner.

The Federalist Lounge: The bar is run by Shakes, who only sells liquor and Stimpaks. The Federalist Lounge can be a great place to sell unwanted items if you successfully hack the computer terminal next to Shakes and get the 50% VIP discount. Also, if you do both the 10% and 50% discounts, you can buy stimpacks for the base 25 caps. If you disable his combat inhibitor you can kill him and take the cabinet key without any of the guards attacking you. You can then steal whiskey, among other drinks, from the cabinet.

Chief Gustavo will sell you ammunition and weapons after you take the quest to "take care of" the ghouls. He is one of the best ammunition vendors in the wastes, and the best place for .308 ammunition for the sniper rifle and it's variants.

Appearances
Tenpenny Tower appears only in Fallout 3.


 * If you have watched George Romero's Land of the Dead you will notice that the plot in the movie is vaguely similar to the plot in the quest, considering that the ghouls are often referred to as "zombies" and that Tenpenny had "found" the tower. There are also other various things that commit to the plot.
 * According to a recent interview in 1UP magazine Emil Pagliarulo confirmed that Tenpenny Tower was slightly inspired by Fiddler's Green, the skyscraper in George Romero's Land of the Dead.

Bugs

 * The bodies of all the residents may not be found in the basement or anywhere after they are dead, even though entering the basement to look is enough to give The Wanderer the necessary dialogue options with the ghoulish tenants regarding the bodies in the basement. (Confirmed on XBox 360, PC, and PS3 versions of the game)
 * Occasionally, upon completion of the Tenpenny Tower Quest on the Ghoul side, Roy Phillips will appear in the middle of Tenpenny Tower's lobby, dead, alongside the still-living Bessie. His body is lootable, and it takes a long time to disappear. Occasionally his dead body teleports across the floor somehow upon entering Tenpenny Tower's lobby. (PS3)
 * If you enslave the guards that let you in then the game will freeze if you try to open the gate. You will need to jump the fence. (unconfirmed)
 * When you enter or exit Tenpenny Tower's main entrance the loading screen randomly can freeze. So save the game regularly at Tenpenny Tower. (confirmed xbox360)
 * If you have a Ghoul follower nobody seems to notice.
 * When trying to go into the suite elevator, the game may freeze, causing you to never be able to enter your suite. (confirmed xbox360)
 * When approaching Tenpenny Tower, Roy may be hostile. (unconfirmed)
 * If you kill Roy, kill Gustavo, take Gustavo's key to the basement, and -then- try to open the door to the basement, the game will freeze when you try to open the basement door via the terminal. (unconfirmed)
 * After you blow up the generators or hack the computer nearby, the game may quit when you try to exit the basement. If this happens then loading the last saved game may also end with a crash. Deleting the appropriate saved games (made after destroying the generators) helps. (unconfirmed)
 * It's possible to destroy the generators through a wall with the Fat Man. This will make the quest stuck, as Roy Phillips will not understand that the door is open. Later, Roy Phillips appears in the Tenpenny Lounge, and the guards don't seem to mind. (unconfirmed)
 * After killing Tenpenny, no one in the tower seems to notice, still speaking of his elegance and Gustavo gossiping about him. However, Mr. Crowley acknowledges his death. (Xbox 360)
 * It's possible to get the front gate of Tenpenny Tower to remain open indefinitely by fast-traveling away while it's in the process of opening. This helps save a few seconds on subsequent visits to the location. (unconfirmed)
 * None of the Allistair Tenpenny's Suite Keys found can open the suite (one on Tenpenny himself, one on a desk near a pistol, one on a guard; tried also with console command player.additem 747d4 1).