Radscorpion (Fallout 3)

Radscorpions are creatures found in the Capital Wasteland in 2277.

Gameplay attributes
Radscorpions will usually attack head-on and then attempt to flank their prey. Unlike other creatures, radscorpions lack a "weak point" that can be targeted for extra damage (such as a "head" for a headshot), which makes V.A.T.S. combat and firearms somewhat less effective against them. Radscorpions also take significantly reduced damage from any shots that hit their legs, meaning that even a Critical Hit from a high-powered weapon will only do minor damage. While close-by or indoor, radscorpions will make a distinct "walking sound" that gives their presence away, though it may happen that a radscorpion stays idle until it notices the target. All radscorpions are affected by the Entomologist perk.

Radscorpion
The most common variety of radscorpion. These venomous predators seem to possess varying speeds, some taking their time and others bolting at top speed.

Giant radscorpion
A much larger radscorpion with a much more potent venom.

Albino radscorpion
Albino radscorpions are about the same size as a giant radscorpion, but instead of having a dark bluish-gray appearance, they are pale white with pink joints and eyes. They slowly regenerate health when exposed to direct sunlight, similar to the effect of the Solar Powered perk.

Appearances
Radscorpions appear in Fallout 3 and its add-on Broken Steel.

Bugs

 * If the dart gun is used against two giant radscorpions (shooting a dart at one first and a second dart at the other one), the weakest one will disappear from sight while the other is still engaging.
 * A giant radscorpion can be found at the Super-Duper Mart early on in the game.

Sounds

 * Radscorpion pincer attack
 * Radscorpion tail attack
 * Aware radscorpion