Repulsion Device

Forcefields are energy-based barricades found in technologically advanced areas of the Wasteland, such as the Mariposa Military Base, the underground base beneath the Cathedral, the Enclave's Raven Rock  base or even the Jefferson Memorial (after Colonel Autumn takes over Project Purity) in the Capital Wasteland.

Repulsion field
Pre-War repulsion fields are yellow-colored, while Enclave's post-War ones are florescent blue. It is impossible to pass through a repulsion field without disabling it first.

In Fallout and Fallout 2, yellow force fields may be temporarily disabled by utilizing the "repair" command on the force field emitter. With enough skill, you can disable it.

In Fallout 3, repulsion fields can mostly be disabled using nearby terminals, which yields a science check of a higher degree, between 75 and 100.

Liberty Prime calls these "photonic resonance barriers" in "Take it Back",

Pain field
It is possible to pass through this type of red-colored forcefield, but this will result in various amounts of Health damage. Dogmeat is said to have succumbed to death by attempting to pass through a force field in the mutant military base in the Vault Dweller's memoirs, in Fallout.

Laser field
The laser field consists of four pairs of two projectors that connect one powerful laser between them. The only way to disable it is through a terminal but in Fallout 2, this cannot be done by the player, only NCR NPCs.

Pulse field
A pulse field is an electromagnetic pulse grid which paralyzes the circuits of every device crossing it, including T-51b power armor soldier units that can be used in the final level of the Anchorage Virtual Reclamation Simulation.

According to Lieutenant Morgan in the Anchorage Reclamation simulation, the Chinese use such a field to protect their base of operations in the quest Anchorage. It has to be disabled by the player so American T-51b units can advance to the Chinese command post and wipe out the enemy forces there.

When the player first gets to it, it's effectiveness is demonstrated by an American soldier running into it, then he seemingly suffers a massive electrocution, collapses and evaporates just like people killed in the simulation, so it is possible (although unlikely as even powerful EMP has minimal effects on biological systems) that the field not only damages the armor, it kills the wearer as well, through enough Electromagnetic Pulses.

A Chinese-controlled computer terminal reveals that the intelligence acquired by the Chinese regarding T-51b deployment was incorrect, as in the armor is being deployed ahead of schedule; for this exact reason, the sender of the decoded transmission heavily recommends the use of EM fields. Presumably the Chinese either knew the armor's schematics (and thus it's weaknesses) or they had previous experience regarding EM fields and an earlier power armor prototype. However, the more likely scenario is that the armor is well known to posses electronic components, which are almost always susceptible to irreversible damage by electromagnetic pulse.

Inertia suppression field
The aliens have developed advanced personal shield technology. Aliens equipped with these shields glow, and appear to be holographic. It protects them during combat and makes them very difficult to kill. They have not perfected this design as a weapon, however.

Fallout

 * Mariposa Military Base
 * The underground base beneath the Cathedral.

Fallout 2

 * Oil Rig
 * Vault City
 * Sierra Army Depot
 * Hubologists' Base in San Francisco

Fallout 3
Repulsion fields are encountered at the following locations:


 * Raven Rock: These can be disabled by using a nearby terminal.
 * Around the Jefferson Memorial, only from The Waters of Life till Take It Back!. These are disabled by Liberty Prime.
 * At the Adams Air Force Base. They cannot be destroyed or turned off.
 * At the Mobile Base Crawler. The following can be done with them by using the nearby repulsion field control panels:
 * Do Nothing: Nothing will happen.
 * Turn off the repulsion field: requires 80 science, and will completely turn the field off.
 * Set a timed charge: requires 50 explosives, this will blow the panel up and partially disable the field. If you then walk through the field you will take damage.
 * Smash the Control Panel: this will destroy the panel, causing you to take damage and will partially disable the field. If you then walk through the shield you will take damage.

A pulse field appears in Fallout 3's Operation: Anchorage add-on, inside the Anchorage Reclamation simulation.

Fallout: New Vegas

 * Lucky 38 basement: Cannot be turned off, it prevents the player from interacting with the Securitrons when Mr. House(or Yes Man) shows you the abilities of the upgraded Securitrons.
 * Remnants Bunker: Cannot be turned off, it protects five sets of Remnants power armor.
 * Sierra Madre Vault: Can only be controlled by Elijah.
 * Old World Blues: Can be nullified by an upgraded Sonic emitter (weapon)