Plasma Caster (Fallout: New Vegas)

The Winchester P94 is a weapon in Fallout: New Vegas.

Characteristics
It is one of the strongest energy weapons in the game, and one of the strongest plasma weapons overall, having a rather low AP cost and high rate of fire. Its precision in V.A.T.S. suffers if a character cannot meet the steep Energy Weapons skill requirement (100) and at 20 pounds it is the heaviest energy weapon in the game. It's rare and not very durable, so the Jury Rigging perk or weapon repair kits may be necessary for continuous use of this weapon. Note: with the Jury Rigging perk, it can be repaired with Gatling lasers, flamers, heavy incinerators, and incinerators.

Modifications

 * Plasma caster HS electrode - Increase the rate of fire of the plasma caster by 25%.

Locations

 * Silver Rush - one can be bought and one in very poor condition/ Perfect can be found on a table in the shop.
 * Orion Moreno sometimes uses it in the Second Battle of Hoover Dam if you completed the side quest For Auld Lang Syne without killing him.
 * Y-17 Trauma override harness may carry them.

Behind the scenes

 * While the original idea to include the Winchester P94 in Fallout: New Vegas came from J.E. Sawyer, Paul Fish was responsible for modelling and texturing it.

Bugs

 * The weapon fails to fire a projectile properly when used in third-person view. After equipping it when in third-person view it may not work even when switching to first-person view. Re-equipping it while in first-person view may solve this.
 * Sometimes after quick loading the weapon is held in one hand by the handle and moves with the players arm movement when holstered, or appears next to the players arm. This can be fixed by un-equipping and then re-equipping the plasma caster.
 * When using the weapon in V.A.T.S. the projectile will often not fire unless very close to the target, and if standing under a roof the projectile may collide with the structure.
 * While equipped, weapon may become stuck to PC's hand when changing outfits. To fix this, simply un-equip, then re-equip.