MIS 17 Speech.txt

Caldriss Hemlock
{{Transcript|text= // Name: Caldriss "Deadeyes" Hemlock. // Role: Auditor General of the Brotherhood of Steel. // Background: Caldriss is a thin, sinewy man in his fifties. He has graying // hair, and is mostly bald. His eyes are dead-looking, hence the nickname. // // Caldriss was one of the Brotherhood's deadliest assassins before his // retirement from active duty. A calculating man with an eye for details, he // has since found a use for his attention to details by working as an auditor // and collector of dues for the Brotherhood. // // Caldriss is one of the Brotherhood members who actually met the original // Vault Dweller. At the time, he didn't think much of it though. //===========================================================================

name_CORE_m17_Caldriss = { Auditor General }

//=========================================================================== // Situation A00: Caldriss will speak if addressed. He will introduce himself // and remind the player of his or her objectives. Caldriss likes to speak // with strange pauses. Perhaps he has a french accent, not unlike that of // Jean Reno. //--- M17_Caldriss_A00_W = {

What are you waiting for soldier? Your orders were crystal clear! Now stop staring at me with your mouth open and bring back all the stolen armor!\n\n

If those thieves leave this town, we might never be able to find them, so get hot!\n\n

I want those bastards deader than a meat-sauce covered ghoul with a chainsaw up his ass in A PIT FULL OF GOD DAMNED STARVING DEATHCLAWS! DO I MAKE MYSELF CLEAR!\n\n

Good. Now get going warrior, we can't have the Brotherhood looking like a victim. } //===========================================================================

//=========================================================================== // Situation A01: If spoken to a second time, he will merely display his // impatience to return to base. //--- M17_Caldriss_A01_W = { What is your PROBLEM WARRIOR? If you don't GET THE FUCK MOVING you better STAND THE FUCK BY FOR ME TO stick my foot SO FAR UP YOUR ASS that you'll be tasting the CRAP THAT GROWS BETWEEN MY TOES!!!!! DO YOU UNDERSTAND?!?!?!\n\n } //===========================================================================

//=========================================================================== // Situation A02: If spoken to a third time and beyond, Caldriss only has his // good-bye line. //--- M17_Caldriss_A02 = { Just find the armor. My throat hurts. } //===========================================================================

//=========================================================================== // Situation B: Before the mission is over, Caldriss will have some random // text of his own. //--- M17_Caldriss_B00 = { Hurry up! I gotta "Pinch off a Ghoul!" } M17_Caldriss_B01 = { You're not going to make me yell again, are you? } M17_Caldriss_B02 = { I really got to "Drop some Ghouls off at the pool." Know what I mean? } M17_Caldriss_B03 = { Stop wasting my time. Do you want an office referral? } }//===========================================================================

//=========================================================================== // Situation C00: If spoken to after the mission is completed, Caldriss will // express his satisfaction. //--- M17_Caldriss_C00_W = {

Good job! I'll bring these back where they belong and collect the bodies of the thieves.\n\n

Why don't you get back to base and finish this robot business for the love of brahmin?

} //===========================================================================

//=========================================================================== // Situation Z00: Before the player speaks to him he will float this text //--- M17_Caldriss_Z00 = { (looks at watch) Where is that new, hot shot warrior? } //===========================================================================

//=========================================================================== // Situation D: After the mission is over, Caldriss will have different random // text of his own. //--- M17_Caldriss_D00 = { Armor looks in good shape.} M17_Caldriss_D01 = { You made them suffer, right? } M17_Caldriss_D02 = { Hey, you got blood all over the armor! } M17_Caldriss_D03 = { Don't you have somewhere to be? } //===========================================================================

//=========================================================================== }}