Big Guns (Fallout 2)

Big Guns is a skill in Fallout 2. It determines combat effectiveness with any weapon categorized as a "Big Gun," such as flamers, miniguns or missile launchers.

Math

 * $$\text{Initial level}\%=2\times\text{Agility}$$

Example: A starting Agility of 5.
 * $$2\times5=10\%$$

Description
The Strength requirements of most big guns, combined with the weight of the guns themselves and the large amounts of ammunition they require make investing into Strength points at character creation a prudent choice for players planning to use these weapons as their mainstays. Most, if not all, big guns in Fallout are burst weapons exclusively, meaning that players cannot make targeted attacks with them. This makes taking the Fast Shot trait a much more viable option for big gun enthusiasts, as they enjoy the benefits of the trait without the drawback.