Dogmeat (Fallout)



Dogmeat is a dog that can be found in Junktown in 2161. He can be found terrorizing Phil, an old man in Junktown, by 'guarding' the doorway to his house and keeping him out. The protagonist can distract him for the old man and, by doing this, recruit him as a companion.

His previous owner had been killed by thugs hired by Gizmo (most likely the Skulz) about a month previous. In the Vault Dweller's memoirs it is disclosed that Dogmeat died in the military base after running into a force field (although in the game, it is possible to survive the military base with Dogmeat alive - usually by sealing him inside different rooms to protect him from the super mutants).

Dogmeat is also a special NPC you can locate and recruit in Fallout 2. He can be found in the special encounter "The Cafe of Broken Dreams."

Fallout
Give him an Iguana-on-a-stick or wear a Leather Jacket (his previous owner wore one according to Phil) to distract Dogmeat from Phil's house in Junktown.

Fallout 2
Dogmeat is findable in special encounter Cafe of Broken Dreams. He can be recruited by the player simply showing his/her Vault 13 suit (in other words, undress) and speaking to the dog. Dogmeat will remember the Vault Dweller from Fallout and join the PC. When not in your party, Dogmeat fights for NCR. If you dismiss him, and your NCR reputation is low enough, he might charge at you

Fallout 3
Dogmeat is found in a junkyard he is a recruit-able with another companion present. This is the very same Dogmeat in the previous Fallout Games.

Features
Dogmeat is a vintage dog, he is over 200 years old, he has a diesease that causes aging to be a very slow process, he isn't even half way through his life span by Fallout 3, no one knows what happens to Dogmeat after the Vault Dweller saves the East.

Dogmeat can be obtained as a follower in Fallout 1,2, and 3 regardless of the player's Karma.

Unlike humanoid NPCs, dogmeat cannot wear armor, equip weapons, or use items, although he can be administered stimpaks by the player.

In Fallout, he is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of health points as a full grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other NPC's in Fallout. You cannot give him directions or ask him to leave you. In order to remove Dogmeat from your party you have to get him killed. This can be a difficult task for low level characters. This is because you are unable to talk to Dogmeat and give him orders like you can with normal NPC followers in the first Fallout.

In Fallout 2, Dogmeat was made even more powerful. It is not uncommon to see Dogmeat move obscene distances and attack 5 - 6 times during his turn. He was also given normal scripting commands like the other NPC's in the game, and this means you can command Dogmeat the same as you would command, for example, Sulik. In Fallout 3 he is vicious and combatant as he is in Fallout 1 and 2

Appearances
The first Dogmeat appears in Fallout, and ''Fallout 2.

Behind the scenes

 * Dogmeat is a reference to Mad Max 2 (aka The Road Warrior) and A Boy and His Dog. Both movies featured a lone wanderer and his dog-companion in a post-apocalyptic world, and in the latter movie, the main character uses "Dogmeat" as a disparaging nickname for his companion.
 * Scott Bennie was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to Jake's dog in the Hub (previously called Dogshit). Later, it was applied to the current NPC Dogmeat, either by Tim Cain or Jason Anderson.
 * He was not going to appear in ''Van Buren'.