Mod:The Bleachers/Content

Companion

 * Companion: Your companion uses the vanilla companion system and is fully voiced for interactions with vanilla quest events as early as Concord. They voice interactions in a wide range of locations, with some vanilla companions, and DLC content events. Your companion has their own rich history, likes, dislikes, and is fiercely loyal to the FSD.

NPCs

 * FSD Members: There are 8 uniquely named FSD members, voiced to answer questions about factions, places, events, and other NPCs.
 * Civilian Support Staff: There are 6 unique civilian support staff working in the FSD/Bleachers complex who are similarly voiced.
 * Supporting NPCs: Dozens of uniquely named voiced supporting NPCs used that make appearances during the quests
 * Heather Casdin: Plays a role in this mod as a soft dependency (not required, but will be used if there), she has a rich history with the FSD and almost 140 new lines when she travels with the player.

Quests
Over 30 quests spanning 3 storylines, including:
 * FSD Storyline: An internal storyline where the player and The Sheriff's friends become entangled in an old enemy's personal vendetta against The Sheriff and the player learns about their bloody past together.
 * Companion Storyline: 8 quests you undertake with the mod's companion to explore their history, settle old scores, and confront their own lethal prejudices.
 * Vanilla Factional Storyline: A series of quests where the FSD, one way or another, deals with the vanilla factions it considers a threat to Diamond City's interests. This storyline is compatible with and can usurp the main vanilla story. Luckily, this entire storyline can be turned off with the flip of a global variable (for mod list curators).
 * Radiant Bounty Missions: Hunt a long list of uniquely named FSD contracts by target type, bring back their head as proof of kill for the reward

Locations

 * Bleachers and Fens Sheriff's Department: Includes 10+ interior cells containing the Department, voiced NPCs, living facilities, and an economic base to serve as the Bleachers District of Diamond City.


 * Interior player workshop: The player gets their own digs in the Department after a while. Has a workshop mode, but not a settlement, similar to Diamond City
 * Safehouse: The Atom Cat monorail safehouse (featured in the video) served as a halfway point for a dedicated courier run between Diamond City and the Atom Cats' garage. Until the courier died.
 * Salem Raider Cove: A large cavern underneath Salem, home to the Salem Raider Gang. Visit it whenever you are in the Halloween mood.
 * The Manhattan Project: A bar and fashion store on the south end by the Harbormaster Hotel. They are the main customer of FSD's textiles (see the story) and are known for their impressive light shows and family-friendly live entertainment.
 * Vault 816: A non-governmental vault designed to protect the other vaults from contamination (see in the story), occupied by Children of Atom for over a century now. It has been the site of two terrible atrocities... so far.
 * Institute Counter-ops: Shhhhh....

Radio
Radio stations include:
 * Left Field Diner Smooth Jazz
 * Lt Harkin's Ragtime Piano Practice
 * The Manhattan Project Bad Dance Mix

Armor

 * Specially painted and rigged T-60 Power Armor with animated targeters, police lights, and glowing lenses
 * Sniper, Scout, Scavver, and Regular Fens Sheriff Department combat armor variants, all body parts in all 3 weights
 * Unique Armor and helmets for the 2 new Raider tribes: The Honey Raiders and a Salem Cove Raiders

Clothing

 * Unique NPCs have unique clothing
 * FSD fatigues
 * The jewelry found in MunkySpunk's 'Animated and Glowing Jewelry'

Weapons

 * FSD Tomahawk
 * FSD Synth Head Mace - Flaming, Radiocative, and Electrified variants with tons of animated FX
 * FSD jagged blade with Shishkebab variant

Settlement Objects

 * All the items from 'The Bleachers: A Diamond City Story' - plants, clutter, lights, furniture, radio, beehives, lanterns
 * New furniture for eating a full salisbury steak meal or blamco mac and cheese
 * New workable crops like cotton, apple, orange, grapes, chili peppers, cotton, and sugar beets
 * Worksite Fusion Generator (a suitcase sized fusion generator)