Kingsport Lighthouse

The Kingsport Lighthouse is a location and possible settlement in the Commonwealth in 2287.

Layout
Kingsport Lighthouse features a medium-sized building area. There is a workshop and weapons workbench present in the lighthouse behind the house. The house itself is two floors high, with a half-destroyed roof and an Advanced level safe located on the first floor. Behind the house, there is a lighthouse, with an isolated glowing one behind a barred door at the top.

Behind the lighthouse, there is a small bay with a boat to the right side and a small house and dock on the left. The road up to the lighthouse is littered by a few powerful mines and a tripwire rigged up to a nuclear trap. The yellow barrels at the end of the dock are highly radioactive. They can be scrapped for materials in workshop mode, which will get rid of the radiation permanently.

The settlement's buildable area includes the house, the tower, the docks, and the boat. The hole in the roof must be covered for settlers to consider it a roofed area. The hostile Children of Atom and the glowing one atop the lighthouse must also be cleared out first. Because of impassable rock ledges bordering most of its landward approaches, attackers usually approach from either the shoreline south from the pier or directly up the driveway.

Notable loot

 * A mini nuke can be found at the top of the lighthouse behind the barred door.

Related quests

 * Taking Point
 * Clearing the Way: A settler tells the Sole Survivor that they are concerned about dangerous enemies in a nearby area and asks them for help in clearing it out.

Appearances
The Kingsport Lighthouse appears only in Fallout 4.

Behind the Scenes
Like the Pickman Gallery and Dunwich Borers, the lighthouse may be a reference to the works of H.P. Lovecraft. Kingsport was a fictional Massachusetts town created by Lovecraft, and the setting for several of his stories, and residents included a cult performing strange rites, which the Children of Atom may be a reference to.