DLC02ProtectorMcGraw.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Conversation	DLC02FinSibleyMcGrawEndConv	FormID 0100C508	0	DLC02OAFin_DLC02FinSibleyM_0000C508_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_DLC02FinSibleyM_0000C508_1.mp3	File Not Found		DLC02FinSibleyMcGrawEndConv	--	Burn in hell, traitor! Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Conversation	DLC02FinSibleyMcGrawEndConv	FormID 0100C50A	0	DLC02OAFin_DLC02FinSibleyM_0000C50A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_DLC02FinSibleyM_0000C50A_1.mp3	File Not Found		DLC02FinSibleyMcGrawEndConv	--	Treason, Sibley? Really? You're not going to get away with this. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Conversation	DLC02FinSibleyMcGrawEndConv	FormID 0100C50C	0	DLC02OAFin_DLC02FinSibleyM_0000C50C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_DLC02FinSibleyM_0000C50C_1.mp3	File Not Found		DLC02FinSibleyMcGrawEndConv	--	I've made it quite clear that it's not your call. A deal's a deal. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Conversation	DLC02FinSibleyMcGrawEndConv	FormID 0100C50E	0	DLC02OAFin_DLC02FinSibleyM_0000C50E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_DLC02FinSibleyM_0000C50E_1.mp3	File Not Found		DLC02FinSibleyMcGrawEndConv	--	Dammit Sibley, now's not the time. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C6	0	DLC02OA1_DLC02OA1FightInto_0000C4C6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1FightInto_0000C4C6_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Yes, sir! Proceeding. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C7	0	DLC02OA1_DLC02OA1FightInto_0000C4C7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1FightInto_0000C4C7_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Yessir. Heading uphill, wiping out some green. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C8	0	DLC02OA1_DLC02OA1FightInto_0000C4C8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1FightInto_0000C4C8_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Let's move, people. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4CE	0	DLC02OA1_DLC02OA1FightToBa_0000C4CE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1FightToBa_0000C4CE_1.mp3	File Not Found		DLC02OA1FightToBase	--	Area clear. Returning to base. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4CF	0	DLC02OA1_DLC02OA1FightToBa_0000C4CF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1FightToBa_0000C4CF_1.mp3	File Not Found		DLC02OA1FightToBase	--	Done here. Back to base. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4D0	0	DLC02OA1_DLC02OA1FightToBa_0000C4D0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1FightToBa_0000C4D0_1.mp3	File Not Found		DLC02OA1FightToBase	--	That's the last of them. Moving to base. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CA	0	DLC02OA1_DLC02OA1FightToRu_0000C4CA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1FightToRu_0000C4CA_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Ready. Let's hit the ruins. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CB	0	DLC02OA1_DLC02OA1FightToRu_0000C4CB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1FightToRu_0000C4CB_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Entering the ruins. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CC	0	DLC02OA1_DLC02OA1FightToRu_0000C4CC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1FightToRu_0000C4CC_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Pushing into the ruined building. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056D6	0	DLC02OA1_DLC02OA1SibleyMcG_000056D6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1SibleyMcG_000056D6_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Noted, Defender. That'll be all. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056D8	0	DLC02OA1_DLC02OA1SibleyMcG_000056D8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1SibleyMcG_000056D8_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Thank you, Defender. Give us a moment, please. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056DB	0	DLC02OA1_DLC02OA1SibleyMcG_000056DB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1SibleyMcG_000056DB_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	That'll be all, Defender. Thank you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056DE	0	DLC02OA1_DLC02OA1SibleyMcG_000056DE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1SibleyMcG_000056DE_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	You were supposed to keep an eye on our guest, Defender. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Conversation	HELLO	FormID 0100C074	0	DLC02OAFin_HELLO_0000C074_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_HELLO_0000C074_1.mp3	File Not Found		HELLO	--	Welcome back. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA4	Conversation	HELLO	FormID 0100C4D6	0	DLC02OA4_HELLO_0000C4D6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA4_HELLO_0000C4D6_1.mp3	File Not Found		HELLO	--	Good work, for a local. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA4	Conversation	HELLO	FormID 0100C4D7	0	DLC02OA4_HELLO_0000C4D7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA4_HELLO_0000C4D7_1.mp3	File Not Found		HELLO	--	Never would have thought a savage could do it. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA4	Conversation	HELLO	FormID 0100C4D8	0	DLC02OA4_HELLO_0000C4D8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA4_HELLO_0000C4D8_1.mp3	File Not Found		HELLO	--	Thanks, I guess. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	HELLO	FormID 01004AAC	0	DLC02OA1_HELLO_00004AAC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_HELLO_00004AAC_1.mp3	File Not Found		HELLO	--	Oh, great. Just what we need. Neutral 50	sarcastic, annoyed. --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Conversation	HELLO	FormID 01004AAD	0	DLC02OA1_HELLO_00004AAD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_HELLO_00004AAD_1.mp3	File Not Found		HELLO	--	Keep moving, local. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C311	0	DLC02ConvOutcast_HELLO_0000C311_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C311_1.mp3	File Not Found		HELLO	--	Nothing to report, soldier. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C312	0	DLC02ConvOutcast_HELLO_0000C312_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C312_1.mp3	File Not Found		HELLO	--	Glad you could join the party! Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C313	0	DLC02ConvOutcast_HELLO_0000C313_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C313_1.mp3	File Not Found		HELLO	--	Nice to see a friendly faceplate. Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C314	0	DLC02ConvOutcast_HELLO_0000C314_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C314_1.mp3	File Not Found		HELLO	--	All clear, sir.	Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C315	0	DLC02ConvOutcast_HELLO_0000C315_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C315_1.mp3	File Not Found		HELLO	--	Good to have reinforcements. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C316	0	DLC02ConvOutcast_HELLO_0000C316_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C316_1.mp3	File Not Found		HELLO	--	Don't think I recognize your unit. Must be a new convert from old man Lyons. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C317	0	DLC02ConvOutcast_HELLO_0000C317_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C317_1.mp3	File Not Found		HELLO	--	Watch it, local. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C318	0	DLC02ConvOutcast_HELLO_0000C318_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C318_1.mp3	File Not Found		HELLO	--	If you're here to help, fine. Otherwise, out of my way. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C319	0	DLC02ConvOutcast_HELLO_0000C319_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C319_1.mp3	File Not Found		HELLO	--	Shouldn't you be huddling in a cave somewhere? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31A	0	DLC02ConvOutcast_HELLO_0000C31A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C31A_1.mp3	File Not Found		HELLO	--	What're you doing here? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31B	0	DLC02ConvOutcast_HELLO_0000C31B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C31B_1.mp3	File Not Found		HELLO	--	Great, another local. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31C	0	DLC02ConvOutcast_HELLO_0000C31C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_HELLO_0000C31C_1.mp3	File Not Found		HELLO	--	Keep your distance, mutt. No knowing what you've got breeding on you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	DLC02McGrawSell	FormID 0100C510	0	DLC02OAFin_DLC02McGrawSell_0000C510_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_DLC02McGrawSell_0000C510_1.mp3	File Not Found		Got anything to trade? --	Absolutely. You're always welcome to trade with us at any time. We pick up odds and ends from all over the Wasteland, so keep checking back. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	DLC02McGrawSell	FormID 0100C511	0	DLC02OAFin_DLC02McGrawSell_0000C511_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_DLC02McGrawSell_0000C511_1.mp3	File Not Found		Got anything to trade? --	Certainly. Take a look at what we've got. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawBackOut	FormID 01002D86	0	DLC02OA1_DLC02OA1McGrawBac_00002D86_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawBac_00002D86_1.mp3	File Not Found		Maybe I should just be going. --	You realize I could force you to stay? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawBackOut	FormID 01002D86	1	DLC02OA1_DLC02OA1McGrawBac_00002D86_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawBac_00002D86_2.mp3	File Not Found		Maybe I should just be going. --	I'm not going to do that. I hope you take that gesture as it's intended -- to show that I really do want your help. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawExplain1	FormID 0100BF5D	0	DLC02OA1_DLC02OA1McGrawExp_0000BF5D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawExp_0000BF5D_1.mp3	File Not Found		I was just exploring. I didn't mean to intrude. --	Under different circumstances, that wouldn't be nearly enough of an explanation. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawExplain1	FormID 0100BF5D	1	DLC02OA1_DLC02OA1McGrawExp_0000BF5D_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawExp_0000BF5D_2.mp3	File Not Found		I was just exploring. I didn't mean to intrude. --	But... I think you can be helpful, and so I'll overlook it for now. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawExplain2	FormID 0100BF60	0	DLC02OA1_DLC02OA1McGrawExp_0000BF60_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawExp_0000BF60_1.mp3	File Not Found		Hey, I'm just here to help. I heard your radio broadcast. --	Well, you're certainly not the help that Morrill had in mind, but from the looks of you, you might be useful in other ways. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawExplain3	FormID 0100BF5E	0	DLC02OA1_DLC02OA1McGrawExp_0000BF5E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawExp_0000BF5E_1.mp3	File Not Found		You can't have me killed if you're dead. --	Try me, reject. Ouutcassttsss! Hostile in base! Anger 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet1	FormID 0100A7A2	0	DLC02OA1_DLC02OA1McGrawGre_0000A7A2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000A7A2_1.mp3	File Not Found		I hope we're talking "helpful" useful, and not "tasty" useful. What? No, of course I'm one of you... uhh, sir. 	I'm not an idiot. That computer you've got on your wrist there? That's not our tech. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet1	FormID 0100A7A2	1	DLC02OA1_DLC02OA1McGrawGre_0000A7A2_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000A7A2_2.mp3	File Not Found		I hope we're talking "helpful" useful, and not "tasty" useful. What? No, of course I'm one of you... uhh, sir. 	So how about you tell me what you're really doing here before I have you killed. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet1	FormID 01002D83	0	DLC02OA1_DLC02OA1McGrawGre_00002D83_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_00002D83_1.mp3	File Not Found		I hope we're talking "helpful" useful, and not "tasty" useful. --	Do we look like cannibals? Are you really that dense? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet1	FormID 01002D83	1	DLC02OA1_DLC02OA1McGrawGre_00002D83_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_00002D83_2.mp3	File Not Found		I hope we're talking "helpful" useful, and not "tasty" useful. --	That computer on your wrist is what I'm talking about. I need that computer -- and the person attached to it -- to access the technology here. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet2	FormID 0100A7A1	0	DLC02OA1_DLC02OA1McGrawGre_0000A7A1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000A7A1_1.mp3	File Not Found		Sure, who wouldn't want to help out the surly guys in scary armor? How did you know? That device on your wrist. That's not our tech. That, and the fact that none of us would be stupid enough to take our armor off. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet2	FormID 0100A7A1	1	DLC02OA1_DLC02OA1McGrawGre_0000A7A1_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000A7A1_2.mp3	File Not Found		Sure, who wouldn't want to help out the surly guys in scary armor? How did you know? This is the part where I'd have you killed. At least, under normal circumstances. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet2	FormID 0100A7A1	2	DLC02OA1_DLC02OA1McGrawGre_0000A7A1_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000A7A1_3.mp3	File Not Found		Sure, who wouldn't want to help out the surly guys in scary armor? How did you know? But, it turns out you might be useful to us. If you can help, I'll forget that you should be dead for wearing that armor. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet2	FormID 0100A7A0	0	DLC02OA1_DLC02OA1McGrawGre_0000A7A0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000A7A0_1.mp3	File Not Found		Sure, who wouldn't want to help out the surly guys in scary armor? How did you know? That device on your wrist. That's not our tech. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet2	FormID 0100A7A0	1	DLC02OA1_DLC02OA1McGrawGre_0000A7A0_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000A7A0_2.mp3	File Not Found		Sure, who wouldn't want to help out the surly guys in scary armor? How did you know? This is the part where I'd have you killed. At least, under normal circumstances. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet2	FormID 0100A7A0	2	DLC02OA1_DLC02OA1McGrawGre_0000A7A0_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000A7A0_3.mp3	File Not Found		Sure, who wouldn't want to help out the surly guys in scary armor? How did you know? But, it turns out you might be useful to us. If you can help, I'll forget that you should be dead for wearing that armor. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet2	FormID 01002D85	0	DLC02OA1_DLC02OA1McGrawGre_00002D85_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_00002D85_1.mp3	File Not Found		Sure, who wouldn't want to help out the surly guys in scary armor? --	Fine, fine. I get it. I'm not trying to intimidate you here. I just need your help, and we can both come out of this better off than we are now. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet2	FormID 01002D85	1	DLC02OA1_DLC02OA1McGrawGre_00002D85_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_00002D85_2.mp3	File Not Found		Sure, who wouldn't want to help out the surly guys in scary armor? --	That computer on your wrist there. I need that, and I need you to use it. Okay? That's it. No one's going to hurt you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet3	FormID 0100BE29	0	DLC02OA1_DLC02OA1McGrawGre_0000BE29_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000BE29_1.mp3	File Not Found		I'd be happy to help, provided there's something in it for me. Guilty as charged. But it looks like you need help just the same. You're not wrong. So for now I'll overlook the fact that you've got some of our tech. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet3	FormID 0100BE29	1	DLC02OA1_DLC02OA1McGrawGre_0000BE29_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_0000BE29_2.mp3	File Not Found		I'd be happy to help, provided there's something in it for me. Guilty as charged. But it looks like you need help just the same. If you can assist us, it'll be worth your while. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet3	FormID 01002D87	0	DLC02OA1_DLC02OA1McGrawGre_00002D87_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_00002D87_1.mp3	File Not Found		I'd be happy to help, provided there's something in it for me. --	IF you can help, then I suspect it will definitely be worth your time. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet4	FormID 010026F6	0	DLC02OA1_DLC02OA1McGrawGre_000026F6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_000026F6_1.mp3	File Not Found		I've dealt with your group before. Fort Independence, right? --	Yes, that is our main base of operations in the area. If Casdin is willing to trust you, then I hope we can work together. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreet5	FormID 010026FB	0	DLC02OA1_DLC02OA1McGrawGre_000026FB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_000026FB_1.mp3	File Not Found		I killed your buddies at Fort Independence. Now it's your turn. --	You arrogant little shit. Outcasssttssss! We've got a hostile! Anger 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreetINT	FormID 010026F8	0	DLC02OA1_DLC02OA1McGrawGre_000026F8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_000026F8_1.mp3	File Not Found		So, my Pip-Boy makes me unique, and you need my help because of that... --	So you do have half a brain. That's good. Surprise 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreetINT	FormID 010026F8	1	DLC02OA1_DLC02OA1McGrawGre_000026F8_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_000026F8_2.mp3	File Not Found		So, my Pip-Boy makes me unique, and you need my help because of that... --	I'll keep it simple. I need you, and I need that computer of yours. You help me out, and I'll do what I can to help you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreetINT	FormID 010026F8	2	DLC02OA1_DLC02OA1McGrawGre_000026F8_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_000026F8_3.mp3	File Not Found		So, my Pip-Boy makes me unique, and you need my help because of that... --	This isn't an offer the Outcasts extend to anyone, so you really should think carefully about it. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreetPER	FormID 010026FC	0	DLC02OA1_DLC02OA1McGrawGre_000026FC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_000026FC_1.mp3	File Not Found		I must have something you want, so let's cut to the chase. --	Heh, all right. You're obviously sharper than the average rubble dweller. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreetPER	FormID 010026FC	1	DLC02OA1_DLC02OA1McGrawGre_000026FC_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_000026FC_2.mp3	File Not Found		I must have something you want, so let's cut to the chase. --	That computer you've got on your wrist is a specialized piece of equipment. I need someone who knows how to use it. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawGreetPER	FormID 010026FC	2	DLC02OA1_DLC02OA1McGrawGre_000026FC_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawGre_000026FC_3.mp3	File Not Found		I must have something you want, so let's cut to the chase. --	If you can be that someone, I'm willing to work with you to make your life easier. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1	FormID 01002D84	0	DLC02OA1_DLC02OA1McGrawHow_00002D84_6	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_00002D84_6.mp3	File Not Found		Well, what do you want me to do? --	Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1	FormID 01002D84	1	DLC02OA1_DLC02OA1McGrawHow_00002D84_7	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_00002D84_7.mp3	File Not Found		Well, what do you want me to do? --	We're pretty sure anyone who completes the facility's VR simulation program will gain access, but it requires a certain interface. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1	FormID 01002D84	2	DLC02OA1_DLC02OA1McGrawHow_00002D84_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_00002D84_2.mp3	File Not Found		Well, what do you want me to do? --	Unfortunately, we don't have one. You do, right there on your wrist. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1	FormID 01002D84	3	DLC02OA1_DLC02OA1McGrawHow_00002D84_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_00002D84_3.mp3	File Not Found		Well, what do you want me to do? --	I need you to go into the simulator and complete that program... which will unlock the armory. You'll get a share of the gear, of course. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1b	FormID 0100C3E5	0	DLC02OA1_DLC02OA1McGrawHow_0000C3E5_5	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E5_5.mp3	File Not Found		Spit it out, McGraw. I ain't got all day. --	Wasting your time, am I? You're in MY house, reject. You'd do well to remember that. Now shut up and listen. This could be worth your while. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1b	FormID 0100C3E5	1	DLC02OA1_DLC02OA1McGrawHow_0000C3E5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E5_1.mp3	File Not Found		Spit it out, McGraw. I ain't got all day. --	Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1b	FormID 0100C3E5	2	DLC02OA1_DLC02OA1McGrawHow_0000C3E5_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E5_2.mp3	File Not Found		Spit it out, McGraw. I ain't got all day. --	We're pretty sure anyone who completes the facility's simulation program will gain access, but it requires a certain interface. Like your Pip-Boy. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1b	FormID 0100C3E5	3	DLC02OA1_DLC02OA1McGrawHow_0000C3E5_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E5_4.mp3	File Not Found		Spit it out, McGraw. I ain't got all day. --	I need you to go into the simulator and complete that program... which will unlock the armory. Do that, and you'll get a share of the gear. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1c	FormID 0100C3E6	0	DLC02OA1_DLC02OA1McGrawHow_0000C3E6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E6_1.mp3	File Not Found		You guys treat outsiders like shit, but you still beg for help. Typical. --	I apologize for the gruffness of my men, but as you can see, everyone's under quite a bit of... duress. Maybe if I explain our situation? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1c	FormID 0100C3E6	1	DLC02OA1_DLC02OA1McGrawHow_0000C3E6_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E6_2.mp3	File Not Found		You guys treat outsiders like shit, but you still beg for help. Typical. --	Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1c	FormID 0100C3E6	2	DLC02OA1_DLC02OA1McGrawHow_0000C3E6_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E6_3.mp3	File Not Found		You guys treat outsiders like shit, but you still beg for help. Typical. --	We're pretty sure anyone who completes the facility's VR sim program will gain access, but it requires a certain interface. Like your Pip-Boy. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1c	FormID 0100C3E6	3	DLC02OA1_DLC02OA1McGrawHow_0000C3E6_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E6_4.mp3	File Not Found		You guys treat outsiders like shit, but you still beg for help. Typical. --	I need you to go into the simulator and complete that program... which will unlock the armory. Do that, and you'll get a share of the gear. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1d	FormID 0100C3E3	0	DLC02OA1_DLC02OA1McGrawHow_0000C3E3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E3_1.mp3	File Not Found		If you've got a paying job, I'm in. What's the situation? --	Ah, so you're a mercenary. Suddenly everything has become much clearer... All right, I'll get right to the point. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1d	FormID 0100C3E3	1	DLC02OA1_DLC02OA1McGrawHow_0000C3E3_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E3_2.mp3	File Not Found		If you've got a paying job, I'm in. What's the situation? --	Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1d	FormID 0100C3E3	2	DLC02OA1_DLC02OA1McGrawHow_0000C3E3_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E3_3.mp3	File Not Found		If you've got a paying job, I'm in. What's the situation? --	We're pretty sure anyone who completes the facility's simulation program will gain access, but it requires a certain interface. Like your Pip-Boy. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp1d	FormID 0100C3E3	3	DLC02OA1_DLC02OA1McGrawHow_0000C3E3_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_0000C3E3_4.mp3	File Not Found		If you've got a paying job, I'm in. What's the situation? --	I need you to go into the simulator and complete that program... which will unlock the armory. Do that, and you'll get a share of the gear. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp2	FormID 01002F44	0	DLC02OA1_DLC02OA1McGrawHow_00002F44_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_00002F44_1.mp3	File Not Found		First let's talk about what I get out of this. --	You wasters, always thinking of yourselves. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp2	FormID 01002F44	1	DLC02OA1_DLC02OA1McGrawHow_00002F44_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_00002F44_2.mp3	File Not Found		First let's talk about what I get out of this. --	All right, look. I'm in a bind here. I need results from this expedition, and I need them now. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawHowHelp2	FormID 01002F44	2	DLC02OA1_DLC02OA1McGrawHow_00002F44_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawHow_00002F44_3.mp3	File Not Found		First let's talk about what I get out of this. --	If you can help us out, you get a cut of whatever we find locked up in here. You're not going to get a better deal from me than that. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawNo	FormID 01001895	0	DLC02OA1_DLC02OA1McGrawNo_00001895_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawNo_00001895_1.mp3	File Not Found		Maybe later. I just remembered I have somewhere else to be. --	Look, local. I'm trying to be reasonable with you. Don't make me reconsider that decision. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawNo	FormID 01001895	1	DLC02OA1_DLC02OA1McGrawNo_00001895_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawNo_00001895_2.mp3	File Not Found		Maybe later. I just remembered I have somewhere else to be. --	We'll be waiting for you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulation	FormID 0100C3DF	0	DLC02OA1_DLC02OA1McGrawSim_0000C3DF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3DF_1.mp3	File Not Found		Simulation? Like... a computer simulation? Of what? --	It's the liberation of Anchorage, Alaska from Chinese Communists. It was a pretty significant event in American history, according to our Scribe. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulation	FormID 0100C3DF	1	DLC02OA1_DLC02OA1McGrawSim_0000C3DF_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3DF_2.mp3	File Not Found		Simulation? Like... a computer simulation? Of what? --	I won't lie to you. It's heavy combat -- safety protocols disengaged. That means you die in the sim... your body goes into massive cardiac arrest. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulation	FormID 0100C3DF	2	DLC02OA1_DLC02OA1McGrawSim_0000C3DF_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3DF_3.mp3	File Not Found		Simulation? Like... a computer simulation? Of what? --	You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulation	FormID 0100C3DF	3	DLC02OA1_DLC02OA1McGrawSim_0000C3DF_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3DF_4.mp3	File Not Found		Simulation? Like... a computer simulation? Of what? --	If you want to walk away, you're free to leave. My men won't stop you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationb	FormID 0100C3E0	0	DLC02OA1_DLC02OA1McGrawSim_0000C3E0_5	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E0_5.mp3	File Not Found		So it's a computer game. I get it. Sounds like fun! --	Well it's not. It's a hyper-realistic military training simulation of the liberation of Anchorage, Alaska from Chinese Communists. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationb	FormID 0100C3E0	1	DLC02OA1_DLC02OA1McGrawSim_0000C3E0_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E0_2.mp3	File Not Found		So it's a computer game. I get it. Sounds like fun! --	This is heavy combat -- safety protocols off. That means you die in the sim... your body goes into massive cardiac arrest. Sim death... real death. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationb	FormID 0100C3E0	2	DLC02OA1_DLC02OA1McGrawSim_0000C3E0_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E0_3.mp3	File Not Found		So it's a computer game. I get it. Sounds like fun! --	You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationb	FormID 0100C3E0	3	DLC02OA1_DLC02OA1McGrawSim_0000C3E0_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E0_4.mp3	File Not Found		So it's a computer game. I get it. Sounds like fun! --	If you want to walk away, you're free to leave. My men won't stop you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationc	FormID 0100C3E2	0	DLC02OA1_DLC02OA1McGrawSim_0000C3E2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E2_1.mp3	File Not Found		Simulation, huh? Piece of cake. --	Don't be so sure. It's the liberation of Anchorage, Alaska from Chinese Communists. A pretty significant event in American history, I'm told. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationc	FormID 0100C3E2	1	DLC02OA1_DLC02OA1McGrawSim_0000C3E2_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E2_2.mp3	File Not Found		Simulation, huh? Piece of cake. --	We're talking front line, heavy combat -- safety protocols disengaged. That means you die in the sim... your body goes into massive cardiac arrest. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationc	FormID 0100C3E2	2	DLC02OA1_DLC02OA1McGrawSim_0000C3E2_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E2_3.mp3	File Not Found		Simulation, huh? Piece of cake. --	You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationc	FormID 0100C3E2	3	DLC02OA1_DLC02OA1McGrawSim_0000C3E2_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E2_4.mp3	File Not Found		Simulation, huh? Piece of cake. --	If you want to walk away, you're free to leave. My men won't stop you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationd	FormID 0100C3E1	0	DLC02OA1_DLC02OA1McGrawSim_0000C3E1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E1_1.mp3	File Not Found		Oh, great. Let me guess, more psychotic little girls... --	Umm.... Noooo.... Surprise 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationd	FormID 0100C3E1	1	DLC02OA1_DLC02OA1McGrawSim_0000C3E1_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E1_2.mp3	File Not Found		Oh, great. Let me guess, more psychotic little girls... --	It's the liberation of Anchorage, Alaska from Chinese Communists. It was a pretty significant event in American history, according to our Scribe. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationd	FormID 0100C3E1	2	DLC02OA1_DLC02OA1McGrawSim_0000C3E1_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E1_3.mp3	File Not Found		Oh, great. Let me guess, more psychotic little girls... --	We're talking front line, heavy combat -- safety protocols disengaged. That means you die in the sim... your body goes into massive cardiac arrest. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationd	FormID 0100C3E1	3	DLC02OA1_DLC02OA1McGrawSim_0000C3E1_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E1_4.mp3	File Not Found		Oh, great. Let me guess, more psychotic little girls... --	You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawSimulationd	FormID 0100C3E1	4	DLC02OA1_DLC02OA1McGrawSim_0000C3E1_5	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawSim_0000C3E1_5.mp3	File Not Found		Oh, great. Let me guess, more psychotic little girls... --	If you want to walk away, you're free to leave. My men won't stop you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	DLC02OA1McGrawYes	FormID 01001898	0	DLC02OA1_DLC02OA1McGrawYes_00001898_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_DLC02OA1McGrawYes_00001898_1.mp3	File Not Found		Okay, sure. I'll do it. --	Very well. Sibley will take you to the simulator. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	GREETING	FormID 0100BF8D	0	DLC02OAFin_GREETING_0000BF8D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_GREETING_0000BF8D_1.mp3	File Not Found		GREETING	--	Everything well with you? We're still busy cataloging all the gear you uncovered. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	GREETING	FormID 0100C517	0	DLC02OAFin_GREETING_0000C517_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_GREETING_0000C517_1.mp3	File Not Found		GREETING	--	Dropped by for another visit? Bring any good tech with you? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	GREETING	FormID 0100C518	0	DLC02OAFin_GREETING_0000C518_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_GREETING_0000C518_1.mp3	File Not Found		GREETING	--	Welcome back. We're still picking up the pieces from the... incident. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	GREETING	FormID 0100C505	0	DLC02OAFin_GREETING_0000C505_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_GREETING_0000C505_1.mp3	File Not Found		GREETING	--	You've saved us. Sibley would've had the upper hand if you hadn't been here. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	GREETING	FormID 0100C505	1	DLC02OAFin_GREETING_0000C505_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_GREETING_0000C505_2.mp3	File Not Found		GREETING	--	We'll be here for a while, cataloging all the tech. If you need anything, you come see us. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	GREETING	FormID 0100C505	2	DLC02OAFin_GREETING_0000C505_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_GREETING_0000C505_3.mp3	File Not Found		GREETING	--	You may not be one of us, but you're the next best thing. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	GREETING	FormID 0100C506	0	DLC02OAFin_GREETING_0000C506_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_GREETING_0000C506_1.mp3	File Not Found		GREETING	--	Thank you for helping. Sibley would've gotten the best of me if you weren't here. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OAFin	Topic	GREETING	FormID 0100C506	1	DLC02OAFin_GREETING_0000C506_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OAFin_GREETING_0000C506_2.mp3	File Not Found		GREETING	--	It's a damn shame about Olin, but she died well. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA4	Topic	GREETING	FormID 01002231	0	DLC02OA4_GREETING_00002231_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA4_GREETING_00002231_1.mp3	File Not Found		GREETING	--	Go on, take whatever you like. I never break my promises. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA4	Topic	GREETING	FormID 0100C504	0	DLC02OA4_GREETING_0000C504_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA4_GREETING_0000C504_1.mp3	File Not Found		GREETING	--	All right, let's get this door open. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA4	Topic	GREETING	FormID 0100767D	0	DLC02OA4_GREETING_0000767D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA4_GREETING_0000767D_1.mp3	File Not Found		GREETING	--	We should be able to access the restricted areas now. Let's hope it's been worth all this time. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA4	Topic	GREETING	FormID 0100767E	0	DLC02OA4_GREETING_0000767E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA4_GREETING_0000767E_1.mp3	File Not Found		GREETING	--	Good job making it through that simulation. All you have to do now is open the Armory. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA4	Topic	GREETING	FormID 0100767E	1	DLC02OA4_GREETING_0000767E_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA4_GREETING_0000767E_2.mp3	File Not Found		GREETING	--	And, as agreed, you get your share. Feel free to take whatever you want. If our records are right, there's plenty for all of us. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100A79F	0	DLC02OA1_GREETING_0000A79F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000A79F_1.mp3	File Not Found		GREETING	--	So you're the one Morrill sent down. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100A79F	1	DLC02OA1_GREETING_0000A79F_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000A79F_2.mp3	File Not Found		GREETING	--	Except you're not one of us, are you? I'll have to have a little chat with Morrill about that. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100A79F	2	DLC02OA1_GREETING_0000A79F_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000A79F_3.mp3	File Not Found		GREETING	--	But... you do have that computer there on your wrist. Hmph. I can see now that Morrill made the right call. Maybe you can be useful after all... Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100C4BD	0	DLC02OA1_GREETING_0000C4BD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000C4BD_1.mp3	File Not Found		GREETING	--	So you're the one Morrill sent down. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100C4BD	1	DLC02OA1_GREETING_0000C4BD_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000C4BD_2.mp3	File Not Found		GREETING	--	I'll be perfectly honest -- I'd trust a Wastelander to shine my Power Armor, and even that's pushing it. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100C4BD	2	DLC02OA1_GREETING_0000C4BD_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000C4BD_3.mp3	File Not Found		GREETING	--	But... you do have that computer there on your wrist. Hmph. I can see now that Morrill made the right call. Maybe you can be useful after all... Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 010026F7	0	DLC02OA1_GREETING_000026F7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_000026F7_1.mp3	File Not Found		GREETING	--	Look, Wastelander. I'm not sure what brings you here, but we don't like surprise visits from the local populace. You're lucky you weren't killed. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 010026F7	1	DLC02OA1_GREETING_000026F7_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_000026F7_2.mp3	File Not Found		GREETING	--	But... Maybe there's more to you than the average rubble dweller, hmm? That computer there on your wrist... Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 010026F7	2	DLC02OA1_GREETING_000026F7_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_000026F7_3.mp3	File Not Found		GREETING	--	Maybe you can be useful to us after all... Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100189D	0	DLC02OA1_GREETING_0000189D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000189D_1.mp3	File Not Found		GREETING	--	This is a pre-war research facility. There's technology to be had, and I am determined to have it. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100189D	1	DLC02OA1_GREETING_0000189D_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000189D_2.mp3	File Not Found		GREETING	--	Unfortunately, it's locked up tight. As far as we can tell, it's linked into some kind of simulator. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100189D	2	DLC02OA1_GREETING_0000189D_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000189D_3.mp3	File Not Found		GREETING	--	But we can't access the simulator, because we lack the proper interface. Your little computer there is exactly what we're looking for. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100189D	3	DLC02OA1_GREETING_0000189D_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000189D_4.mp3	File Not Found		GREETING	--	So, I'll make you a deal. You access the simulator and get us into the rest of this base, and I'll give you a cut of what we find. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100189D	4	DLC02OA1_GREETING_0000189D_5	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000189D_5.mp3	File Not Found		GREETING	--	Payment for Services Rendered. You help us, and we'll help you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100C3E4	0	DLC02OA1_GREETING_0000C3E4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000C3E4_1.mp3	File Not Found		GREETING	--	I've said my piece. If you're interested in assisting, follow Sibley to the simulation pod. Olin will help get you jacked into the sim. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100189C	0	DLC02OA1_GREETING_0000189C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000189C_1.mp3	File Not Found		GREETING	--	So you're the one Morrill sent down. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100189C	1	DLC02OA1_GREETING_0000189C_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000189C_2.mp3	File Not Found		GREETING	--	I hope you've got half a brain in that head. You could be useful to us. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100C512	0	DLC02OA1_GREETING_0000C512_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000C512_1.mp3	File Not Found		GREETING	--	Morrill will explain at the base. Focus on those mutants for now! Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100C513	0	DLC02OA1_GREETING_0000C513_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000C513_1.mp3	File Not Found		GREETING	--	Stick with us until we make it through to the base! Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100C514	0	DLC02OA1_GREETING_0000C514_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000C514_1.mp3	File Not Found		GREETING	--	Take that elevator and report in to Defender Sibley. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100C515	0	DLC02OA1_GREETING_0000C515_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000C515_1.mp3	File Not Found		GREETING	--	I think Defender Sibley's going to want to talk with you. Take that elevator down into the base. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02OA1	Topic	GREETING	FormID 0100C516	0	DLC02OA1_GREETING_0000C516_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02OA1_GREETING_0000C516_1.mp3	File Not Found		GREETING	--	Defender Morrill's going to want to talk with you. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Topic	GREETING	FormID 01008297	0	DLC02ConvOutcast_GREETING_00008297_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_GREETING_00008297_1.mp3	File Not Found		GREETING	--	Nothing to report. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Topic	GREETING	FormID 0100C38F	0	DLC02ConvOutcast_GREETING_0000C38F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_GREETING_0000C38F_1.mp3	File Not Found		GREETING	--	Carry on. I've got this in hand. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Topic	GREETING	FormID 0100C390	0	DLC02ConvOutcast_GREETING_0000C390_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_GREETING_0000C390_1.mp3	File Not Found		GREETING	--	Kind of busy, here. Neutral 50	a little testy, but respectful --	--	--	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Topic	GREETING	FormID 0100C391	0	DLC02ConvOutcast_GREETING_0000C391_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_GREETING_0000C391_1.mp3	File Not Found		GREETING	--	If you're here to help, then help. If not... back off. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Topic	GREETING	FormID 01008298	0	DLC02ConvOutcast_GREETING_00008298_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_GREETING_00008298_1.mp3	File Not Found		GREETING	--	If you didn't notice, I'm busy. Get lost. Neutral 50 --	--	--	DLC02MaleUniqueMcGraw	DLC02ConvOutcast	Topic	GREETING	FormID 01008299	0	DLC02ConvOutcast_GREETING_00008299_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMcGraw\DLC02ConvOutcast_GREETING_00008299_1.mp3	File Not Found		GREETING	--	Find someone else to bother, local. Neutral 50