Nellis Air Force Base

 is located East of Fields' Shack on the North-East outskirts of New Vegas. It is a pre-War military facility that is home to the Boomers. Before the Great War, Bombers and Fighters were stationed at Nellis, but none of them returned from their missions on that day. The Air Force also used Nellis as a facility for training pilots using virtual reality simulators similar to the ones found in Vault 112 and the Outcast Outpost.

After the war, the base was left vacant until it was claimed by the Boomers, who use the base's defensive structures and their own stockpile of heavy arms to keep any strangers from setting foot anywhere nearby. Since finding a crashed but still functional bomber in Lake Mead, the Boomers now use the virtual reality pods to train potential pilots for the time they can restore the bomber to a working condition.

Inhabitants

 * Jack
 * Loyal
 * Pearl
 * Pete
 * Raquel
 * Argyll

Methods to Reach the Base

 * Upon entering the artillery range, run into the first destroyed house on your left and into the farthest (NE) corner. Once there, crouch and wait for the bombardment to stop. When the bombing ends, run to the building NW from the house you're in and again run into the farthest (NE) corner. Crouch and wait for the bombing to stop. When the bombing ends, run for the fence. Follow the fence to the compound's main gate. If done properly, you shouldn't get hit once.
 * Use several doses of Turbo (three or four should suffice, but not all at once) to speed your way across the artillery range.
 * Run towards the destroyed houses just far enough to start the bombardment, quickly run back to the indent in the rock wall. After about 20 sec. the bombardment will stop. Quickly run hugging the rock wall and run into another indent in the rock wall next to the car. Wait for the artillery to stop and dead line it for the fence. This is the easiest way to make it into Nellis.
 * From where you meet George, head up the hill and to the right, running along the railroad tracks until they get to the tunnel. You may have to dodge some artillery shells. The tunnel is out of their range so it is a good place to take a breather. Don't go into the tunnel, but instead turn around and follow the tracks to the right, where they'll lead to the fence and you don't get shelled much. Finally, follow the fence to the main gate.
 * George's note will tell you about a train tunnel to the south, it requires a lockpick skill of 100 to enter. The tunnel's exit can be seen from the position where you meet George. The entrance in the South is guarded by several Deathclaws. Some Feral Ghouls are occupying the tunnel itself and it is also laid with some frag mines. Upon exiting the tunnel, turn right and follow the tracks and sprint. The sprint to the fence via this route is shorter and a little less dangerous.

Notable Loot

 * Deans Electronics inside Loyal's House.
 * Howitzer Firing Mechanism in one of the Gun Cabinets inside Nellis Workshop.
 * Snowglobe - Nellis AFB inside Nellis Boomer Museum.
 * Duck and Cover! inside house where you meet Mother Pearl among the books on bookshelf behind her.
 * Grenade rifle and 40mm grenade (Fallout: New Vegas) inside house with Mother Pearl, below shelf with Duck and Cover
 * Patriot's Cookbook inside Men's Barracks on top of bookshelf
 * Boxing Times, Programmer's Digest, Fixin' Things on top of Boomer Teacher's Desk.
 * Lad's Life, Patriot's Cookbook, Today's Physician Inside Boomer Teacher's Desk (Very Easy Lock) (Verified)
 * Fat Man (Fallout: New Vegas) and 3 Mini nukes can be pick pocketed from a Boomer while they are sleeping in a one of 3 tents to the South East of the Mess Hall & Munitions Storage. I strongly suggest saving before you pick pocket or you may be vilified.

Appearances
appears in Fallout: New Vegas, and is an actual base located north east of Las Vegas.

Glitches

 * There is a glitch in the stairs and floor of the small room in the train tunnel to the south that causes the player to fall through into empty space. After falling through it will port you back to the beginning of the tunnel.


 * The guard that opens the gate for you will stand with his back turned to the gate and will not talk to the player.