Fallout: Brotherhood of Steel Official Strategy Guide/Los

A transcript of the "Los" section in the Fallout: Brotherhood of Steel Official Strategy Guide. <!-- Los: The Bridge Los: The Bridge Welcome to Los, population: decreasing. The once thriving, sun-soaked metropolis is now an ashen canyon of crumbling buildings and bombed-out bridges. The Ghouls have taken control of the city, seeking to establish a "paradise" free of humans and mutants, where they can rot in peace.

Most Ghouls don't take too kindly to strangers, especially those training to enter the Brotherhood of Steel. Surprisingly, these undead horrors have managed to arm themselves much better than the Raiders, brandishing laser pistols and bombs. Where they got these weapons is just part of the mystery that must be solved before leaving Los.

Apparently, the Ghouls are no fans of the mutants, either. You overhear two gossips say that mutant encroachers have been detected at the docks. That's where you need to go, but first, enjoy the hospitality of the few Ghouls that don't want to stain their hands with your blood.

(40) Los: The Bridge Southeast of Harold, next to a tent, is Hieronymus, the local merchant. [3] He has far superior wares than Jesse ever dreamed of stocking, and if you're low on caps to enjoy the finer things, consider Hieronymus' offer to engage in a little bloodsport.

Walk to the northern side of the bridge. Use the save game con-sole [5] and open the gate to the east. [6]

Just to the north of the tollbooth [1], where you step through, is Harold, an old-timer Ghoul. [2] He'll give you the lowdown on Los, as well as request you keep an eye out for, well, his eye. The old man has been going to pieces, and would like as many of those pieces you can find.

The merchant is running a thriving gladiator business and if you're game, he'll enter you in the next competition. The reward for clear-ing out the monsters he's

released in his makeshift arena grows with each successful game, but so do the dangers. The first round is just a handful of Radscorpions, but soon humans will attack you. If you can survive long enough, toxic Ghouls and Deathclaws will come out to play.

Once you've earned some caps and stocked up on supplies, go east to find Giese. [4] Giese is a former engineer who still enjoys tinkering with junk. He'll offer to make you some "custom hard-ware," if you bring him junk and a few caps.

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PRIMA’S OFFICIAL STRATEGY GUIDE

40 Follow the collapsed bridge to the edge, then look for the small alley leading north. [2] Hop the sewage pipe, and head east. Step through the next toll booth. [1] From here on, few Ghouls are interested in chatting. You're in enemy territory, so be ready for anything.

Bridge Town Continue east until a truck blocks your way. Look to the left of the truck for a pipe that stretches over the gaping maw. [3] Your expert platforming skills are about to be put to good use. Tread to the end of the pipe. Now, jump to the other pipe.

(42) Los: The Bridge Ghouls are everywhere, taking potshots at you. Keep an eye out for supplies in the corners, hid-den behind Ghoul outposts.

Eventually, a fence stops you. Follow the fence to the south and jump over the sewage pipe to head east. [5] Use the save

console here before trying to cross the huge hole punched through the bridge.

Follow this until you reach a longer pipe, but be on the look-out for a trigger-happy Ghoul stationed on top of a red car. Use your ranged weapon to cut him down. Keep moving and jump the overturned barrels.

Use the network of pipes to cross the collapsed section of bridge.

Take a breather at the small island [4], then collect some sup-plies and head back to the bridge.

Use the save point here. Follow the path west and get ready to take the bridge by inches.

Carefully jump from pipe to pipe [6], working your way across the maw, and occasionally hop on to the bridge to take out Ghouls and pick up supplies, from discarded footlockers.

Once safely on the other side, go west and clear out the rest of the savage Ghouls. Backtrack to the south side of the bridge.

The stairs to the docks are right here [7], as well as a save con-sole. Save your game, but before rushing down to the waterfront test your faith.

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PRIMA’S OFFICIAL STRATEGY GUIDE

Leap over the barrels and start smashing Ghouls.

If you did it correctly, you're now hov-ering in midair. The invisible path is quite narrow, so use your map and compass to guide you directly east. Try to line it up perfectly, or you'll take a flying belly flop into oblivion.

42 A piece of the bridge will appear to the east. Head for it. Follow the bridge to another save game con-sole, then get ready to jump the pipes again. On the other side of the pipes is an island full of Ghouls.

There are a few stragglers by the rusted truck in the corner, guard-ing a footlocker. [9] Clear out those Ghouls, and open the locker. Jackpot!

Backtrack to the main bridge, save your game, then take the stairs to the docks.

Multiplayer Tips Should one player croak, restore them by using a save game console.

Taking on Hieronymous' gladiator pit alone can get hairy after a few levels, especially when the toxic Ghouls come out to play. With two players, you can rack up extra experience points and level up much faster–and without using as many Stimpaks.

Cross the pipes spanning the gaps together. If one player lags behind, there's a chance the player in front won't be able to complete their jump causing them to plummet into the abyss; and then you have to backtrack to the last save game console for a quick undead fix.

There's a secret area to the east of the bridge, but the path to it is invisible. The hidden bridge is to the east of the save game console. (Save before attempting this.) Stand at the edge of the bridge, then jump beyond the save point. [8]

Leap of Faith If you thought picking off malicious Ghouls in Los was fun alone, wait until you try it with a second set of hands. While you cross the creaky bridge, the other player can use a Rifle to pop the Ghouls that volley shots at you from asphalt islands. Play fair when it comes to sharing the caps and weapons found on the bridge.

(44) Los: The DOCKS Los: The DOCKS Downtown Los, the city where the dead don't stay buried, spiders come out into the darkness, with packs of bloodthirsty Ghouls hiding in the shadows, waiting for their prey. In such hopeless times, even Ghouls need something to believe in, and the docks play host to their spiritual center–a bizarre faith built on the belief that death is hardly the worst thing life can throw at you.

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PRIMA’S OFFICIAL STRATEGY GUIDE

44 To the west, behind the massive crate, is an ice chest full of supplies.

Use the nearby save console [1], then attack the few Ghouls in the immediate area. To the north are some supplies. Start out south-ward, moving around the bridge's support columns.

Break open the crate beneath the hanging man for more goodies.

Continue south. Loot the old ice chest to the south of the two derailed train carriages. [2]

From here, you can look down at the lower docks. Start moving west.

Upper Docks Upper Docks The upper docks are crawling with Ghouls. Head south until you reach some giant crates. [3] Bash them to pieces, but expect a Ghoul attack.

Follow the path as it curves north, and break down the next set of crates. [4]

Use the rail lines as your guide. Follow them north until you reach a fence. There's a section missing, likely melted away by the toxic waste that spills out everywhere.

Before heading into the radioac-tive swamp [5], turn opposite of the fence. Go down the small alley and, after you dispense with the sole Ghoul, open the chest to find Harold's missing arm. [6]

(46) Los: The Docks Toxic Swamp Toxic Swamp Pass through the hole in the fence and start moving north-west, hopping from one island to the next. Make sure you don't dip even a toe in the waste.

You'll reach the backside of a building, adorned with a pair of red doors. [7] Pass through the doors, then through another set of doors.

Before entering the next building, break open the crates to uncover supplies. Enter then building. Save your game, then exit through the doors opposite of the console.

Start heading southeast. Ghouls spring up from the toxic pools, so be ready with a Stimpak and your melee weapon. On the other side of the swamp, pass through the next set of red doors.

Enter the room where the Ghouls are torturing a couple of humans and take them out. [8] Pass through the doors on the wall, next to the hanged man.

Trudge northwest, back across the toxic spills, until you reach another save point. [9] From here, head south until you reach the rail line.

Travel along the lines. They first lead west, then turn south. Take out the Ghouls as you go, and look for sup-plies hidden in corners and chests.

The rail line ends at an old turnstile, the entrance to the Warehouse District. [10]

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PRIMA’S OFFICIAL STRATEGY GUIDE

46 Once you save your game [1], start moving west.

Be wary of the long puddle of toxic waste. Giant rats will leap out of it with no notice. They're easy to kill, but coming in contact with them poisons you.

Turn northbound at the corner and jump over the pathetic barricade [2] the Ghouls erected to slow you down. Start bashing the Ghouls in this area, then dart down the alley to the west.

(48) Los: The Docks An overturned car blocks your way, so move down the eastbound alley. [6] Enter the next building. As you pass between the buildings,

watch out for attackers.

Another long puddle of toxic waste. Head north, past the sludge, and hop over the next barricade.

Move from room to room–passing the first set of red doors you see–until you reach the locked red doors. The Ghouls on the other side will open the door for you. This is your first encounter with laser-bearing Ghouls, so take them out quickly. Lasers do far worse dam-Use the next save game console [3], then go for the building to the south-east. Pass through the red doors. [4]

Try to open the locked doors to the east. This will prompt the Ghouls inside to open them for you. Wipe them out and take their supplies.

The Church The Church Head into the large room to the north, the main hall of the Ghouls' makeshift church. Dodge the Ghouls' laser beams, and clear the room out, pew by pew.

The altar at the front of the room, behind the statue, is really the switch to open the doors to the north.

Exit the church and scoot down the alley to the right. The foot-locker at the end contains Harold's missing toe.

Use the exit to the west [7] to reach the Holding Pens. Double back to the red doors you

passed. [5] Exit the building and use the save point. Take the narrow alley to the north.

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PRIMA’S OFFICIAL STRATEGY GUIDE

48 Take the package and backtrack to the main bridge via the stairwell you passed earlier. While you're up there, return Harold's missing pieces. Harold rewards you with caps, which you can use to buy supplies from Hieronymus.

Give Hieronymus the package. He rewards you with caps and expe-rience points. Don't trade with him, though. You're about to get a better deal elsewhere. Return to Salieri's shop below.

Use the save console [1] before talking to Salieri [2], the trader Ghoul. He'll do business with you, as well as offer you another chance at the gladiator games. It's a good way to earn caps, and by now you should have far better weapons.

Talk to Salieri about how familiar he looks, as he will give you a package to take to Hieronymus, his brother on the surface.

Holding Pens Trader Ghoul Trader Ghoul Salieri is pleased you delivered the package for him and finally cops to the contents of the package. It was a bomb. With Hieronymus out of the way, Salieri is now the sole proprietor of weapons and ammo in Los. As a reward, he offers you a discount on all of his goods. (50) Los: The Docks The gates are locked. Turn south and approach the huge crate. A small pack of Ghouls is holed up here. Take them all out. One of them has the key to the pens. [3]

Holding Pens Holding Pens Leave Salieri and head north to reach the pens, where the Ghouls are keeping humans captive. You need to free these poor people. Not only is it the right thing to do, but each freed human is also worth experience points.

Start opening the pens. Enter each cell and talk to the people to let them know they can safely leave.

There is another locked gate to the north. [4] One of the nearby Ghouls has the key, so mow them down until you find it.

Nail the two Ghouls guarding the switch in the corner, then head into the next zone.

As you step through, Ghoul guards will open fire on you from the sides. Take them out quickly. More humans are incar-cerated to the west, but the key is to the east. [5]

Strike down every Ghoul by the toxic puddles to get the key.

One of the monsters also has the key for the exit gate, so don't stop smashing Ghouls until you have both.

Return to the pens in the west and start freeing prisoners. The guards are well armed, so take them out before they can kill any humans.

Once you free all of the cap-tives, head to the west. Smash the crate here to get the junk Giese needs to make you a weapon.

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PRIMA’S OFFICIAL STRATEGY GUIDE

50 Continue north, blasting Ghouls as you go. Zap all of the Ghouls here, take the key, and exit through the gate. [6]

One of your brother paladins is being held captive in the Church ahead by Blake, the Ghoul Priest. Helping him might cement your entry into the Brotherhood.

Head north to the church doors [7], passing the toxic waste pools.

Enter the church [1] and go to the paladin's aid. [2] The knight, Rhombus, tells you that Blake has the key to his chains. That's Blake's cue to enter, center stage. [3]

(52) Los: The Docks Blake speaks loudly and carries a big stick. Once you finish jabbering with him, he starts taking swings at you. Fortunately, he's slow. Back off and lock-on to him. Start pumping him full of lead or lasers, avoiding his strikes. While fleeing from his attacks, be careful not to step in the puddles of toxins.

Rhombus Get the key to free Rhombus. Talk to the old knight, who is grateful for your help. The paladin knows the way into the Vault-Tec ware-house in the center of town. The key opens the vault.

The paladin can't just tell you where the key is hidden, though. He must lead you to it, so follow Rhombus as he runs down alleys. The old man still has plenty of kick, but you must keep the Ghouls off him.

Finally, Rhombus reaches the secret stash. Too bad a suicidal Ghoul followed you here. It blows itself up next to Rhombus, fatally injuring the knight. Rhombus gives you the key and

Several Ghouls are getting

thumped by massive mutants here, so blast them all.

Use Rhombus' key on the door to the east. Enter the warehouse, if you dare.

Multiplayer Tips Blake, the leader of the Ghoul cult, is one tough hombre. With that massive stick, he can knock you on your rear end without batting an eyelash (Provided he has any left.). Take advantage of having a second player to bring the Ghoul down quicker. Work smarter, not harder.

One player needs to volunteer to be the bait for Blake's ire. Run around the Ghoul, daring him to lash out with his stick. The other player just needs to dart behind Blake and open fire. Using the tag team method will bring him down quickly.

One of Rhombus' rare patient moments. Try to keep up with the old man as he takes damage from ghouls just like you do. Stick together, because if one player lags behind, Rhombus can get too far ahead and find himself cut down by a Ghoul ambush.

charges you with entering the vault. Take the key and backtrack to the bridge so you can talk to Giese. Along the way, more Kamikaze Ghouls will attack you. Cut them down as they run for you.

Giese Find Giese in the corner of the bridge area. Apparently, the engineer has been keeping a secret. He used to live in the Vault. Flash him the key, and he'll tell you how to enter the Vault-Tec warehouse.

Return to the docks via the stairwell.

Warehouse Start moving southeast to reach the Vault-Tec warehouse, marked by the shiny letters "VT" on the side.

Use the alley to the east to reach a small courtyard. It turns out Giese's secret entrance isn't much of a secret.

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PRIMA’S OFFICIAL STRATEGY GUIDE

52 Entrance Entrance As soon as you step into the warehouse, save at the console. [1] There are no enemies here to contend with, so break open the crates for supplies, and equip any new weapons you find.

When you're ready, open the large door to the north. Just beyond, several Ghouls are trying to hold off some Mutants. Take advantage of the chaos to take them all out.

Two towering Mutants are ready to stomp on you when you pass through the next door. Keep back and bring them down with your ranged weapon.

Los: Vault-Tec Warehouse Los: Vault-Tec Warehouse Welcome to Vault-Tec, the nation's leading provider of fallout shelters and home appliances. The Vault-Tec warehouse leads into one of the largest subterranean vaults in the world. But before you can reach the so-called safety of the world below, you must battle your way past Ghouls and an army of mutants that are taking a keen interest in the vault.

Garage Garage (54) Los: Vault-Tec Warehouse After you beat them, take the door to the west.

Check the southeast corner for supplies, but be ready to deal with Roaches, too.

Pass through the door, then move north until you reach the other rolling garage door.

Glowing Ghouls are in the room to the left. Be careful of them, as one touch is toxic. Instead of rushing in, shoot the Ghouls throw the windows. When all that's left of the Ghouls is a pile of glowing bodies, enter the room and check the cabinets for supplies.

Just past the explosive barrels is a weak spot in the wall. Blow the bar-rels and pass through the opening. [7] Use the save point in this room and exit through the next set of doors.

The next area is crawling with Roaches. Some are out in the open, but many are hiding in crates.

Head north until the way is com-pletely blocked by crates and pal-lets. [3] Along the way, Mutants will assault you. Finish them off, then check all of the crates for weapon upgrades. Open all the lockers, then head back to the first garage area. Take the other door. [4]

Beware. As soon as you pass through this door, the Mutants on the other side of the window bay will start unloading their guns at you. [5] Run as fast as you can to the left.

There's a door right there. Open it, and return the favor to the Mutants inside. Check the room for any gear, then move out.

A giant mutant is stationed at the end of the corridor. The room next to it is brimming with glowing Ghouls. Take care of the mutant first, then mow down the Ghouls.

Look for the discolored spot on the west wall. [8] Break it down and take care of the mutants waiting for you.

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PRIMA’S OFFICIAL STRATEGY GUIDE

54 Work your way to the northern wall and use the door. [3] More mutants and mines are on the other side. The mutants fire at you from behind the windows, so hurry past at try to shoot at them from an angle. Use the save game console at the end of the corridor. Open the rolling door and step through.

Mutants and Mines Mutants and Mines The next area offers a potent cocktail of landmines and crazed mutants. Be careful where you walk, and have that ranged weapon ready to keep monsters at bay.

The queen of the Roaches is waiting for you. She's not very strong, so cut her down with your melee weapon.

To the west is another set of doors, and past that is the revolutionary new Shop-Tec system.

If you're low on cash, seek out the nearby Mutants. They usually carry some spare caps.

The motorized trader lets you buy and sell supplies, so stock up on Stimpaks. You're going to go through a lot of them a few rooms down the hall.

Offices When you walk into the warehouse offices, you see a Mutant not play-ing well with others. The object of his irritation? A generator. [1] Smash the Mutant before he does permanent damage to the power supply, then pass through the door.

Once the Roaches have carved a safe path through the minefield, cross it. Save your game at the console to the south, then head through the rolling door. [2]

Walk down the hall until you reach another rolling door. The next room is infested by Roaches, but the lit-tle critters are actually useful this time. The Ghouls have heavily mined the area, and the skittering bugs have a tendency to set them off. Enter the area, then stand back and allow the Roaches to do the dirty work.

(56) Head back to the previous room. You could use the elevator at the northern end of the room to reach the vault [4], but the power is off. You need to find the generator. Go through the rolling door to the east.

Enter the first room on the right. Hit the Mutants hard and fast, then head east.

The next room holds the back-up generator, but it's also home to a

Los: Vault-Tec Warehouse Bang-Bang Head back to the elevator, which is now operational. A swarm of Roaches try to stop you from escaping. Keep pumping yourself full of Stimpaks and swat the bugs with your melee weapon. Once the bugs are gone, the elevator returns–listen for a “ping,” then ride it down to the basement. bunch of bugs. [5] Take out the Roaches, then activate the back-up generator.

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PRIMA’S OFFICIAL STRATEGY GUIDE

56 You're almost to the vault. There's a save game console just outside the elevator shaft. Use it. [1]

The vault entrance is just on the other side of the next room [2], but there's a small matter of eight

machine gun cannons–all aimed at you.

There are eight cannons lining the walls of this room. The vault door won't open while the cannons are functional, so you must deactivate all eight.

The rocket launcher is a great way to stop them, but if you're out of rockets, you can use your guns. It will take a long time to blast them, and you'll go through lots of Stimpaks.

There is another way to disable the cannons. Break the windows along the walls. Fire at the gen-erators on the other side of the wall. [3] If you fill them with enough lead or laser beams, the cannons will shut down.

As soon as you disable the can-nons, the vault locks disengage, and you can safely pass into Vault-Tec's industrial-strength fallout shelter.

Multiplayer Tips The Vault-Tec Warehouse is a danger-ous place to be alone. With Mutants and Roaches everywhere, it's good to use the buddy system.

Somebody spread mines in some of the darker passages in the warehouse. Fortunately, the erratic nature of the Roaches means they'll set off most of them. However, this can also start a chain reaction, detonating mines until the ones at your feet go off, too.

The turrets that guard the entrance of the Vault can cut you down in an instant. If one player has more health than the other, send them in first and try to take out the power generators behind the windows. While the guns are turned on the stronger player, the weaker character can try to take a few shots at the turrets. -->