HtH Evade

HtH Evade is a Fallout 2 and Fallout Tactics Perk.


 * If both item slots are empty, each unused action point gives you a +2 instead of +1 towards your Armor Class at the end of your turn, plus 1/12 of your Unarmed skill. (patched Fallout 2, Fallout Tactics)
 * If both item slots are empty, at the end of a combat turn, your character will gain 3 points of Armor Class for every unused Action Point. (unpatched Fallout 2)

While it states that both item slots must be empty, that is not entirely accurate. It would be better to say that you cannot be holding a gun or melee weapon (anything that is visible in your character's hands). This perk will work if you are wielding unarmed-class weapons (brass knuckles, boxing gloves, power fist), grenades, rocks, or any non-weapon item.

Note

 * This appears bugged in Fallout Tactics. It gives 1/8th your unarmed skill minus around 60. (probably the base score before points were allocated.)


 * It is also bugged in that the game engine frequently forgets to account for the perk at all.