Super-Duper Mart (Fallout 3)

Super-Duper Mart is a grocery store located near the Potomac River. It lies northeast of Megaton, and northwest of Grayditch.

Exterior
The exterior of the Super-Duper Mart is an expansive parking lot. Two Nuka-Cola vending machines can be found against the walls of the store along with a group of raiders, which are usually engaged in combat with another random group of hostiles.

Interior
If you enter the Super-Duper Mart through the left door then you will come across a Nuka-Cola machine directly to your left, with scattered empty Nuka-Cola bottles around it. Regardless of which entrance you enter, there will be a shopping cart corral, not to say that there aren't any shopping carts strewn about the store. The interior of the store is made up of super market style shelves, which have makeshift bridges over them. As well as the aisles, there are a few small rooms around the edge, and a ladies and mens bathroom. Raiders patrol the ground level and the "walkways" above.

Notable loot

 * Tales of a Junktown Jerky Vendor on the counter with ammunition cases and frag grenades in the alcove just outside the room with the protectron.
 * 3 Nuka-Cola Quantums in the same room as the protectron.
 * Mini nuke in the same room as the protectron, just beside the computer terminal.
 * Just north of Super-Duper Mart is a Duck and Cover!, in a camp under a bridge. Watch out for a landmine at the opening of the camp. If set off, it will blow book away and sometimes clip into the wall.
 * Jet, Psycho, and other drugs are scattered thought the ground and shelves, including in the toilet stalls.
 * Motorcycle handbrake and Motorcycle gas tank on the ground which are components for the Shishkebab.

Related quests

 * The Wasteland Survival Guide
 * The Nuka-Cola Challenge
 * Those!

Appearances

 * The Super-Duper Mart only appears in Fallout 3. However, an ad for Super-Duper Mart can be found in the Sunset Sarsaparilla Headquarters in Fallout: New Vegas.

Bugs

 * Shooting any of the check-out counters between the exits will cause them to bleed and produce a blood splat.
 * Occasionally, a player may not be able to enter the ladies restroom. Even when the door is opened, the player isn't able to walk through it.
 * In the room with the protectron the second shelving unit on the left directly after enering the room makes the sound of loose caps falling or being moved if it is struck with fists or melee weapons.

Gallery
Super-Duper Mart Супер-Март