Outdoorsman

Outdoorsman is a Fallout, Fallout 2, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Fallout Tactics: Brotherhood of Steel skill.

Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals. Starting Outdoorsman skill in Fallout is equal to 5% + (1% x the average of your Intelligence and Endurance). Average characters will have a 10% skill. Starting Outdoorsman skill in Fallout 2 is equal to (2% x Intelligence plus Endurance). Average characters will have a 20% skill.

The Outdoorsman skill's job is to decrease the likelihood of bad random encounters with the possibility of increasing the odds of special encounters. In Fallout 2, a succesful outdoorsman check will give you the choice of whether or not to have an encounter at all. This does not apply for special encounters however. You are forced to enter the scene.

Though you are granted the ability to raise the Outdoorsman to 200%, or 300% for Fallout 2, the real cap would be around 100%. Raising it to ridiculous levels will have no effect, and will bring waste to your skill points.

Ways to increase

 * Read a Scout Handbook. They increase Outdoorsman by a few points until you get to 92%.
 * Talk with Slim Picket. Depending on your Barter, you can buy 5% worth of Outdoorsman for $100 or $50.
 * Save Smiley the trapper. Once you bring him back to Klammath, you can get 1 to 6% in Outdoorsman from him.

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