Goodsprings

Goodsprings is a town in the Mojave Wasteland in 2281. It is where the Courier recovers from being shot in the head, after being rescued by Victor and "patched up" at Doc Mitchell's house.

Background
Goodsprings is a small, barely active town that has been a mining community since the early days of Nevada. Most recently, it was settled under a grant from NCR to develop a low-risk mining environment near a reliable source of potable water. Even so, there are only a dozen or so people in the town due to trade along the Long 15 drying up. Signs along the highway direct people to Goodsprings, but they do the town no good if no one is on the highway to read them.

It is here that the Courier begins their adventure. The residents of the town come to their aid after a Securitron named Victor witnessed their shooting and burial at the Cemetery. There are few people in Goodsprings. It has never been that populous, and the troubles with Deathclaws, Raiders, and Powder Gangers hasn't made it any more appealing. A few folks have holed up here to wait things out, but overall it is quite "sleepy"; almost a Ghost Town if there weren't the odd settler, attempting to eke out an existence among the ruined ranch homes. Local activities include going to Goodsprings Source, hunting Geckos, Mole Rats, and Coyotes, and loafing around in the Prospector Saloon.

Endings

 * If the Goodsprings militia is defeated, travelers continue to stop by Goodsprings Source for water on the Long 15, but rarely does anyone venture into the ruins of Goodsprings itself. Those who do are almost always tourists, come to visit the graveyard where the Courier "rose from the dead."
 * If NCR gains control of the Mojave Wasteland, Goodsprings sees more trade along I-15, but with that comes a heavy burden of the Republic's taxes. Some old-timers, unable to handle the cost, are forced to move on, grumbling all the while.
 * If the Legion acquires New Vegas, it scarcely takes notice of the town of Goodsprings, preoccupied. Many locals move on, fearful of Caesar's long shadow. Only the old and the stubborn remain.
 * If Mr. House gains control of New Vegas, he sends a Securitron to Goodsprings as a token of appreciation for helping the Courier. Victor is a mixed blessing, however, as he continually monitors the town for Mr. House.
 * If New Vegas' independence is formally declared, Goodsprings thrives. More travelers stop by Goodsprings on their way to and from The Strip, and the locals grow prosperous from the traffic.

Layout
Doc Mitchell's House is located in the west. The Prospector Saloon and Goodsprings general store with a Mojave Express dropbox located outside are to the north. Several settlers live in the town's houses.

There are three locations in Goodsprings which can be used for safe storage. Everything in Doc Mitchell's house is considered unowned, except the bed. Victor's shack is also considered unowned, but has few storage containers. The house due south of the Saloon is the most convenient, as it is the closest to the fast travel point. It has open beds and safe containers. Easy Pete sleeps there nightly, and a settler may wander in, but one bed is usually free.

Goodsprings contains an abandoned schoolhouse with some loot. An abandoned gas station west of Doc Mitchell's home contains some minor loot and can be used as a safehouse, as it contains a bed and safe storage, but it is locked until the Courier goes there to meet Ringo.

Notable loot
A copy "Meeting people" can be found in a metal carvan on the floor.
 * Chinese Army: Special Ops Training Manual: The house where Trudy and Sunny Smiles sleep contains a copy of it on a small book shelf. From the front door entrance: Go straight. It will be on the second row of the shelf under a Large Scorched Book, next to a Pre-War Book, and next to a large destroyed book. (Must be stolen)
 * Sunset Sarsaparilla star bottle cap: Can be found in the above-mentioned house on the kitchen counter, next to a few Sunset Sarsaparilla bottles.
 * Sunset Sarsaparilla star bottle cap: West of the General Store is a white house with a vegetable garden outside. Enter it, and go to the bedroom. There on the table, next to a chessboard and an empty Sunset Sarsaparilla Bottle is the cap's location.
 * A copy of "Lad's Life" can be found in the storage room of the same house on the step-ladder right before the room with the star bottle cap.
 * A "doctors bag" and a copy of "boxing times" can be found in the gas station opposite the door you enter from, boxing times will be on the right side shelf, doctors bag on the floor against the back wall.
 * In the old school building there is a safe in one of the corners it is an 'easy' lock to pick but there is a stealth boy inside.

Appearances
Goodsprings appears only in Fallout: New Vegas.

Behind the scenes

 * Goodsprings is based on the real-life location of the same name. Several landmarks, such as the saloon, store, schoolhouse and windmill are all present in real-life and reproduced with a decent degree of accuracy in-game.

Gallery
 Fallout-New-Vegas 2010 03-06-10 04.jpg|Fallout: New Vegas pre-release screenshot. Goodsprings_aerial_view.jpg|Aerial view. Run Goodsprings Run.jpg|Powder Gangers in Goodsprings. Prospector Saloon.jpg|The Prospector Saloon.