Free the Blackfoots from the Daughter of Hecate

Free the Blackfoots from the Daughter of Hecate was going to be a quest in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is located in the Blackfoot Village.

Background
Most of the Blackfoots fear the power of Hecate and her Daughters, but unlike Caesar, they see being under the influence of Hecate as a necessary evil, since she's "proven" time and again that she controls the tribe's fertility.

DiploBoy
Convince Merrin that she'd be more comfortable elsewhere. This is a temporary solution, since another Daughter would be sent to replace her, but it will give time for the Blackfoots to do things without Hecate's eye on them.

Science Boy
Concoct something to increase the Daughter's sensitivity to dog hair, forcing her to flee. This might convince the Blackfoots that the canine gods have denounced Hecate.

Combat Boy
Lead the tribe's warriors against the Vipers/Daughters. Ouch!

Regular Journal Entry

 * The Blackfoots fear Merrin as an agent of the Daughters of Hecate, but claim they need her because of superstitious mumbo-jumbo. Maybe they'd be better off without her.
 * ''I convinced Merrin to go back to her people, but the Daughters of Hecate will just send another witch. I need to use this time to show the Blackfoots they don't need the Daughters interfering with their lives.'
 * After a little chemistry on my part, Merrin's dog allergies went haywire and she had to leave the Blackfoot village. Hopefully the Blackfoots will take this as a sign that the Daughters don't belong here.
 * I convinced the Blackfoots to attack the Vipers and their Daughters of Hecate masters.

Dumb Journal Entry

 * Merrin scares the Blackfoots. Maybe I get her to leave?
 * I talk Merrin into leaving. Ha! No more Merrin!
 * I make Merrin get big sneezes from dogs. She went away.
 * I lead Blackfoots to fight the Vipers and Daughter! Fight, fight!