Fallout 76 creatures

Overview
Creatures are animals, humans, and their mutated counterparts encountered in Appalachia and surrounding areas. Some animals in Appalachia can be tamed through the use of Animal Friend and Wasteland Whisperer. For more information on taming a pet for your C.A.M.P., see creature taming.

Diseased creatures will apply a disease upon melee attacking, or being melee attacked by a player. Like Scorched, it may be applied to any variant of a creature. They will be marked with a on their nameplate.

As a general rule, creatures of yao guai or angler size and larger will not enter buildings or interior cells. If a player character enters an area inaccessible to a creature, they will retreat to the edge of the area. If they return, the creature will retreat again if their target is still inaccessible. Creatures with ranged attacks will occasionally return and use those attacks if they have an opportunity.

This does not include scorchbeasts, who will pursue ranged attacks against a player character in an inaccessible area, due to the penetrating power of their dust and sonic blasts. Scorchbeasts can lose sight of a player character who is in sneak mode, after which they will return to their regular patrol.

Humans

 * Affected by the Assassin's legendary effect.

Feral ghoul

 * Affected by the Ghoul Slayer's legendary effect.

Mole miner

 * Note: Not affected by the Mutant Slayer's legendary effect.

Scorched

 * Affected by the Assassin's and Zealot's legendary effects.

Super mutant

 * Affected by the Mutant Slayer's legendary effect.

Animals

 * Affected by the Hunter's legendary effect.

Bugs and insects

 * Affected by the Exterminator perk and the Exterminator's legendary effect.

Mirelurks
Note: Hermit crabs and Mirelurk spawns are bugged to not count as mirelurks for Exterminator perk and the Exterminator's legendary effect.
 * Affected by the Exterminator perk and the Exterminator's legendary effect.

Other
Note: The following are not affected by any legendary prefixes.

Robots
Robots are affected by the Troubleshooter's Legendary effect. They will initiate a self-destruct sequence if all of their weapons are destroyed.