Tenpenny Tower



Tenpenny Tower is located southwest from Megaton. The old luxury hotel is now the refuge of Allistair Tenpenny who allows people in for the right price - Ghouls need not apply.

A suite becomes available to the Vault 101 Dweller if he/she assists Mr. Burke in detonating the atomic bomb at the center of Megaton. Mr. Burke is situated in the penthouse suite which is accessable via the elevator behind the help desk in the main lobby.

When you first arrive you'll likely see a ghoul, Roy Phillips, outside asking over the intercom to get in.. He will eventually give up and leave and you get your chance to talk. After being rudely greeted, due to the guard thinking you are Roy, you may gain entrance to Tenpenny Tower either by successfully completing the speech challenge, paying caps, or if you blew up Megaton you can get in for free. Once in you will be given the Tenpenny Tower Quest by Gustavo.

Next to the Love Letter in one of the rooms up the stairs is a copy of Tales of a Junktown Jerky Vendor.

In Tenpenny's room, on the top floor, Lying, Congressional Style can be found on a desk.

Residents

 * Allistair Tenpenny
 * Mr. Burke
 * Chief Gustavo
 * Millicent Wellington
 * Edgar Wellington II
 * Doctor Banfield
 * Lydia Montenegro
 * Margaret Primrose
 * Susan Lancaster
 * Shakes
 * Anthony Ling
 * Godfrey
 * Herbert Dashwood

Related quests

 * The Power of the Atom
 * Tenpenny Tower

Shops
La Boutique Le Chiq: This store will sell you items for your appartment if you blow up Megaton. It also has a schematic for the Dart Gun. Do not rob the store safe if you want to use the store, as the store owner will say that she is leaving due to the theft. The store inventory is in a 'key only' container, and you must kill the shop owner to get it.

Chief Gustavo will sell you amunition and weapons after you take the quest to 'handle' the ghouls. He is one of the best ammunition vendors in the wastes, and the best place for .308 (sniper rifle) ammunition.

Appearances
Tenpenny Tower appears only in Fallout 3.