Sneak (Fallout 2)

Sneak is a skill in Fallout 2.

Background
It determines the chance of being detected while sneaking. Sneak only covers sneaking as such, while pickpocketing is covered by the Steal skill. One cannot run and sneak at the same time without the Silent Running perk.

Target facing has a direct impact on how close a player character can be before the target begins to check if they can see a sneaking player (Sneak Checks). The player can sneak up to 3/5's closer to the target from behind before facing Sneak Checks against the target's perception and sneak skill.

Initial level
\text{Initial level}\%=5+\text{Agility}\times3

Impacts

 * Target's Perception statistic.
 * Sneaking character's Sneak skill.
 * The facing of the target.