10mm Submachine Gun (Fallout 3)

The 10mm submachine gun (SMG) is a small gun in Fallout 3.

Characteristics
The 10mm SMG is most effective at close-range by unleashing a hail of bullets. However, the SMG is next to useless at longer ranges unless assisted by the perk Concentrated Fire. The SMG simply has too much spread to be of much use beyond close-range combat. Another downfall of the SMG is its ammunition consumption; if ammunition is not properly managed, the SMG can eat through 10mm rounds at alarming speeds. With full automatic fire and a 30-round magazine, the SMG is a decent emergency sidearm when enemies start to get too close. The 10mm SMG can fire 1186 rounds, or about 40 magazines, before breaking.

Variants

 * Sydney's 10mm "Ultra" SMG - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single magazine, and deals more damage than the standard SMG.
 * Sim version (Operation: Anchorage add-on) - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points, essentially preventing the gun from ever degrading. The weapon is not accessible outside of the simulation without the use of the Gary 23 exploit or console commands.


 * 10mm Alloy Steel Submachinegun (Operation: Anchorage add-on) - Another version of the weapon was cut from the add-on. Called the 10mm Alloy Steel Submachinegun, it is otherwise identical to the standard 10mm SMG.

Locations

 * This weapon may be obtained in Dukov's Place if you kill Dukov.
 * Doc Hoff carries a 10mm SMG.
 * Many slavers carry this weapon. Find them at the Lincoln Memorial or Paradise Falls.
 * Raiders may sometimes be armed with a SMG (especially at higher levels).
 * There are many SMGs in the National Guard Depot. (Note that they are all in very bad condition.)
 * Rivet City guards exclusively carry 10mm SMGs.
 * Level 1 Outcasts and Brotherhood soldiers can carry either these SMGs, or assault rifles.