Melchior

Melchior the Magnificent is super mutant who resides in the fourth level of the Mariposa Military Base facility at the time of Fallout 2, in front of a steaming pit of radioactive goo.

Background
Melchior hailed from Redding, where he earned a living as a miner and entertained the community with his magic tricks on the side. In an event witnessed by his young son Melchior Junior, he was kidnapped by the Enclave, and taken to the Mariposa Military Base where he was turned into a mutant and has since taken leadership of the second generation of super mutants.

Whether he masterminded the rebellion against the Enclave slave masters is not known, but his magician skills were almost certainly used to accumulate and hide weapons, even though as a human his were limited to pulling rats out of a hat.

Interactions with the player character
Melchior is the boss character of Mariposa Military Base. One should approach Melchior with caution as he will summon other monsters from the goo to attack. The monsters he summons are: four deathclaws, four floaters, four fire geckos, and four molerats. Melchior will summon monsters until he has four, and will summon more as soon as one of them dies.

Melchior is one of the toughest opponents the Chosen One can face, but those who come to battle equipped with a powerful enough weapon may be able to end the fight with a single critical hit before it can begin.

Appearances
appears in Fallout 2.

Behind the scenes
Melchior shares his name with one of the Biblical Magi.

Melchior