Three Families

The Three Families are a group of former tribes that run the New Vegas Strip on behalf of Mr. House. The families are the Chairmen, Omertas and the White Glove Society.

Background
Before the Great War started, Mr. House prepared defenses to ensure that no missiles would strike the city of Las Vegas. Successful strikes occurred in the outskirts, but the city was spared. Years later, Mr. House detected scouts from the New California Republic in the area and set about preparing for an eventual force arriving with interests in the Hoover Dam. In response, House sent out Securitron scouts to negotiate with local tribes, specifically the Slither Kin, Mojave Boot-Riders, and an unnamed tribe to exchange his resources for their help in resettling the city.

Those that agreed became the Omertas, Chairmen, and White Glove Society, pushing out other tribes such as the Great Khans and the future Kings that did not have the support and resources of Mr. House. The three groups began running the Gomorrah, Tops, and Ultra-Luxe casinos as Mr. House's employees. Upon the arrival of the NCR Army, the combined strength of the Securitrons and the Three Families were sufficient to bring the NCR to the bargaining table, resulting in the New Vegas Treaty.

The Families control the casinos, hotels, and other attractions on the strip that the Courier can patronize, although Securitrons enter the casinos only when invited by the Three Families. In addition, many quest-givers on the strip are members of the Three Families, led by Benny, Nero, and Marjorie.

Members

 * Chairmen, led by Benny at the Tops
 * Omertas, led by Nero at Gomorrah
 * White Glove Society, led by Marjorie at the Ultra-Luxe

Appearances
The Three Families appear only in Fallout: New Vegas.