Red (Fallout 3)

 is the only doctor and merchant residing in Big Town in 2277.

Background
Red moved to Big Town when she became too old to stay in Little Lamplight.

Big Town has been under attack from Super mutants who captured her, so she will not be around at first. To retrieve her and the other survivor, Shorty (in order to complete Big Trouble in Big Town), you must travel to the Germantown police headquarters where she is imprisoned.

Once freed from the super mutants, Red will resume selling medical supplies in Big Town.

Interactions overview

 * If you choose to enslave her, a objective in a quest, the quest will become unfinishable.
 * While she is following you, you can ask to trade equipment. From here, you can take two uniqe items from her. Red's Jumpsuit, and Red's Bandana.
 * Killing her results in BAD KARMA. Dont do it, because its rude.

Quests

 * Big Trouble in Big Town: Red is being held captive in the Germantown Police Station, and you are asked to go rescue her.
 * Strictly Business: Red is one of the targets for enslavement identified by Eulogy Jones.

Effects of player actions
Once rescued you can escort her back to town. If you ask for a reward she may give you up to 300 caps. You can get 200 more if your Speech skill is high enough, but you will lose karma. At this point she will tell you that another Super Mutant attack is coming.

Other interactions
Once you begin escorting Red to Big Town, she becomes a companion until you arrive in Big Town. She will use aid items (Stimpaks) if given any, but only during combat. She will not, however, automatically heal after combat, and she doesn't often use her Stimpaks, even when severely injured. She is not much of a fighter and has low hit points.She can wear Power Armor. This is weird because the PC has to learn how to wear it. If you gave Red valuble items,you might want to take them back from her before you reach Big Town.

Appearances
only appears in Fallout 3.