Tobar the Ferryman

 is a ferryman who appears in the Fallout 3 add-on Point Lookout in the year 2277.

Background
Tobar is the Ferryman of the Duchess Gambit, the ferry with which the Lone Wanderer can travel from the Capital Wasteland to Point Lookout, Maryland. He claims he used to travel up and down the coast from "the Commonwealth to the Broken Banks".

It is revealed at the end of the Point Lookout main quest-line that he was able to acquire Punga Fruit in exchange for performing lobotomies on the tribal cult initiates. Strangely, he kept the parts of the brain he removed as "trophies". When confronted, he taunts the Lone Wanderer about their "spirit walk", then attempts to justify his actions by stating it's what he needed to do to survive, and that the Lone Wanderer has killed far more people than he has. Afterwards he becomes hostile and will attack with a Scoped .44 Magnum. He will actually have the chunk of your brain he removed in the Engine Room, which you can take, keep in your inventory and use for ammo in the rock-it launcher.

Daily schedule
Tobar stays at his boat waiting to take you back and forth if you want, and to sell his merchandise to you and the others in Point Lookout.

Interactions overview
* Essential till the end of Hearing Voices after that he can be killed and Nadine takes over the boat.

Effects of player actions
Tobar sells Punga Fruits, in both refined and wild variants, and most importantly Riverboat Tickets to Point Lookout. The tickets are 300-400 caps each depending on your Barter skill. He also takes a part of your brain after getting gassed by the mother punga fruit. After completing Walking with Spirits and talking to Nadine, you can kill Tobar and get your lump of brain back. At this point, Nadine will take over the ferry and allow the player to ride for free.

Appearances
appears only in the Fallout 3 add-on Point Lookout.

Bugs

 * If you had been using Chinese Stealth armor and crouching when you entered the engine room, Tobar will speak to you, draw his weapon, then walk out of the room. He will then enter again and become friendly. But if you speak to him again, you will repeat the same dialogue and he will again become hostile.


 * Very rarely, sometimes if you knock him unconscious, he will stay standing, then fall and get back up as he regains consciousness.


 * If you speak to him after entering Point Lookout, the caption will say "Good day traveler" but Tobar will not say anything and his mouth will not move. This continues until you press the button that skips through conversation.


 * If missing, Tobar may be found exploring the map. In one such occasion he was found by accident swimming near a boat-wreck south of the disaster relief outpost. Upon interacting with him he simply asked if we were ready to head back, and immediately began swimming/walking back towards the Duchess Gambit.
 * The sound effect of the Duchess Gambit may continue if you fast travel while standing on it.