Super Mutant (Fallout 4)

Super mutants are creatures found all over the Commonwealth in 2287, which were created by being exposed to the Forced Evolutionary Virus. They are massive, muscle-bound creatures with a natural immunity to radiation damage. They can be found in Fallon's department store, Fort Strong, and many other locations - most of which can be identified by the telltale signs of hanging meat bags, twisted girders sticking out of the ground, and the gory piles that these abominations decorate their surroundings with.

Background
This strain of super mutants is unrelated to the West Coast and Vault 87 breeds, but they are seen caging up prey and bagging up their organs and various body parts, similar to Vault 87 mutants. The Super Mutants encountered in the Commonwealth are in fact failed FEV experiments created and disposed of by The Institute, who were once innocent people, kidnapped and experimented on inside the FEV lab of the bioscience division under the direction of Brian Virgil. This ended when Virgil went rogue and shut down the program due to regret of all the people he played a part in hurting over the years. He then escaped to The Glowing Sea by infecting himself with a unique strain of the FEV virus which kept his mind intact. The existence of the behemoths suggests a link with the Vault 87 strain of FEV, as they are the only super mutants known to continue growing with age. However, their green-brown coloration is closer to that of Mariposa strain of FEV, specifically resembling the super mutants seen in Fallout: New Vegas.

Biology
Their mouths are depicted as being closed, unlike the Vault 87 super mutants which carry a permanent snarl. Furthermore, in regards to previous appearances, specifically the Vault 87 super mutants, these super mutants have a darker tone and appear more scrawny and with less pronounced muscles.

Gameplay attributes
They can be encountered throughout the Commonwealth in small groups, usually in a raiding party or in the various buildings all over the wastes. They utilize mutant hounds as attack dogs, these usually are encountered in groups of 1-3. They are normally armed with hunting and pipe rifles but can appear with heavier weapons such as miniguns and rocket launchers. They will often use boards as melee weapons, with higher levelled ones using sledgehammers.

Super mutant
The most common and weakest variety of super mutant. They carry a hunting rifle and drop minimal loot when killed, and can usually be taken down with a few shots from a combat rifle. They are often found among more powerful varieties of super mutant such as a skirmisher.

Super mutant suicider
A super mutant that will run at enemies with a mini nuke explosive device and detonating in close proximity, effectively killing both it and anything surrounding it in a fiery explosion. Shooting the bomb in the Suiciders hand will cause the mutant to explode prematurely, killing it instantly, as a result shooting the bomb from afar is the most effective way to dispatch of Suiciders. The Suicider can be detected before it is seen by listening for the beeping of its bomb. If the player kills the Suicider without detonating the bomb they will be able to loot a mini nuke from its corpse. Utilizing the Blitz perk, it is possible to kill the Suicider in V.A.T.S. with a melee weapon before it explodes, even if it takes several hits.

Super mutant skirmisher
Super mutant skirmishers are significantly tougher than regular super mutants, taking more damage and usually carrying more powerful weapons. Skirmishers will appear more frequently once the player reaches level 10.

Super mutant brute
Super mutant brutes are a significant step up from skirmishers. Brutes, much like their namesake, take even more damage to put down and are far stronger than their lower-levelled brothers.

Super mutant enforcer
The super mutant enforcer is significantly stronger than the brute and is more likely to be more heavily armored than the lower level super mutants.

Super mutant master
A force to be reckoned with, super mutant masters have an extremely high hitpoint pool and superior damage resistance compared to their weaker brethren. They are generally equipped with heavy weapons such as the missile launcher or minigun. They can be generally found in locations with a large mutant concentration, an example being Big John's salvage.

"Normal"
Behemoths are the most powerful super mutants by far. However they, even when compared to other super mutants, are incredibly stupid. Despite this they are an enormous threat as they throw large boulders and use a massive fire hydrant as a bat to attack anything that comes close. A behemoth can usually be found near Sunshine Tidings co-op, and at a power station to the right of Natick Banks.

The Commonwealth variant of the behemoth is not nearly the size as the Capital Wasteland variant. It also lacks the necklace made of human skulls and car door shield. Behemoths in Fallout 4 respawn, unlike Fallout 3, where they were limited.

Epic
{{Stats creature FO4|row }}
 * name      =Super mutant epic behemoth
 * base id   ={{ID|0012b97b}}
 * level     =80
 * perception =6
 * hp        =1600
 * dt        =0
 * dr        =0
 * aggression =0
 * confidence =0
 * assistance =0
 * attack1   =Melee (187 {{icon|damage}})
 * attack2   =Throw boulder (112 {{icon|damage}})
 * items     =}

Notable quotes

 * "You humans made us - now pay for your arrogance!"
 * "Here, human human human... I have a treat for you!"
 * "Brother, nooooo!" (Frequently when you kill another mutant within a second's line of sight)
 * "Only one of us survives this, and it won't be you!" (usually when they are about to die)
 * "A NOISE! What is it?!" (Caution status)
 * "Human time is done! WE are the future!"
 * "Hmph. No fight today." (When going from Caution to Hidden)

Appearances
Super mutants appear in Fallout 4.

Gallery
Супермутант (Fallout 4)