Rescue Tandi from the Raiders

Rescue Tandi from the Raiders is a side quest in Fallout.

Quick walkthrough

 * 1) Return to Shady Sands after stopping the Radscorpions.
 * 2) Go to Vault 15.
 * 3) Talk to either Seth or Aradesh.
 * 4) Travel to the Khans base.
 * 5) Negotiate, through words or force, for Tandi's release.
 * 6) Return Tandi to Shady Sands.

Detailed walkthrough
After completing the Stop the Radscorpions quest and exploring Vault 15, either Seth or Aradesh will ask the Vault Dweller to save Tandi from nearby raiders, known as the Khans.

If the Vault Dweller talks to Razlo before leaving the town, Razlo will sympathetically give the Vault Dweller 2 stimpaks.

There are numerous ways to rescue Tandi:
 * Defeat all of the Khans and break her out.
 * Fight Garl in Unarmed combat for her release.
 * Purchase her from Garl.
 * Intimidate Garl for her release (45% Speech required).
 * Quietly kill the two guards at the rear of the building and pick the lock on Tandi's cell.
 * With a high Luck (and a male Vault Dweller), the raiders may think that the Vault Dweller is Garl's father, whom Garl killed to take control of the Khans. With at least 6 Intelligence and a Charisma or with a Speech check, the Vault Dweller can bluff Garl with this ruse and secure Tandi's release.

The first and second methods of rescue entail a lot of risk, the second method especially if the Vault Dweller is still a low level, as Garl is a highly competent brawler and much more experienced than his men. However, having a 10mm SMG loaded with 10mm AP, set to burst will drain Garl's HP significantly, possibly even killing him.

Tandi may then be used as a companion so long as she is not taken back to Shady Sands, but she is undoubtedly the weakest of all possible companions. Still, she deals a decent amount of damage against raiders.

Rewards

 * 500 XP
 * 500 bottle caps
 * 2 stimpaks (optional)

Bugs

 * You need a Bag or Back pack for this. Now when you are at the raiders camp in order to free Tandi, ask Garl to barter for her release. On the barter screen, buy her head and put it in the bag. When ending the dialogue Garl won't attack and Tandi's barter head will remain. But Tandi isn't free yet. In order to free her you can talk to Garl again and barter, fight or talk her out of her cage. You can also keep on going with the Tandi trick and get more of them. The Tandi head weighs 10 pounds and looks very strange when thrown on the ground. This also works with the Light, Medium and Heavy Healing you can get from Razlo. Once you've got the head you can talk to Garl with the head in your inventory and say nothing at all; Tandi will be released and you get to keep the head.
 * After you rescue Tandi from the Khans and complete that part of this quest, you can actually kill Tandi (out in the wasteland) and no one in Shady Sands (including Aradesh and Seth) will attack you or treat you in any different manner as though she were still alive and in town. Unknown if this is a dialogue glitch or the writers simply set it that way because the townsfolk couldn't know about Tandi's demise unless you were to tell them yourself.

Спасти Танди от налётчиков Ocal Tandi z rąk najeźdźców