Andrew


 * Characters:
 * Andrew (Junktown), the prison guard in Junktown in Fallout.
 * ANDREW.MSG, dialogue for Andrew, the prison guard in Junktown, in Fallout.
 * Andrew (Fallout 2), the Vault City courtyard doctor in Fallout 2.
 * Andrew Endicott, a religious man from Salem, Massachusetts, mentioned in the Fallout 3 add-on Mothership Zeta.
 * Sergeant Andrews, an NCR soldier captured by Caesar's Legion in Fallout: New Vegas.
 * Andrew (Fallout: New Vegas), a person living somewhere in New California, mentioned in Fallout: New Vegas.
 * Andrew Levine, a movie producer before the Great War, mentioned in the Fallout: New Vegas add-on Dead Money.
 * Andrew Rhodes, a deceased member of the Fire Breathers in Fallout 76.
 * Andrew Reeves, a paladin of the Brotherhood of Steel in Fallout Tactics.
 * Andrew Smith, an assistant of Hassan in Bunker Delta in Fallout Tactics.


 * Location:
 * Andrew station, a transit station used by Eddie Winter as the location of his bunker and by raiders as an outpost in Fallout 4.


 * Real-life people:
 * Andrew Mezzi, a developer who worked at Bethesda Softworks as a dialogue editor on Fallout: New Vegas.
 * Andrew Scharf, a developer who worked at Bethesda Softworks as the QA lead and an additional writer on Fallout: New Vegas, as a producer on Fallout 4 and as a senior producer on Fallout 76.
 * Andrew Buscaglio, a developer who worked at Obsidian Entertainment as an additional quality assurance tester for Fallout: New Vegas.
 * Andrew Dearing, a developer who worked at Obsidian Entertainment as a sound designer on Fallout: New Vegas.
 * Andrew Thomas, a developer who worked at Bethesda Softworks as a technical artist on Fallout 4 and Fallout 76.
 * Andrew Langlois, a developer who worked at Bethesda Softworks as a level designer on Fallout 4 and Fallout 76.
 * Andrew W.K., a musician and actor who voiced RedEye, and wrote and performed the songs of Raider Radio in the Fallout 4 add-on Nuka-World.
 * Andrew Collins, a developer who worked at Bethesda Softworks as the supporting art lead on Fallout 76.
 * Andrew Griffiths, a developer who worked at Bethesda Softworks as an additional community manager on Fallout 76.
 * Andrew Strite, a developer who worked at Bethesda Softworks as a Business Intelligence analyst on Fallout 76.
 * Andrew Wesson, a developer who worked at Bethesda Softworks as a user interface programmer on Fallout 76.