Leroy Walker

Leroy Walker is a slaver from Paradise Falls in 2277.

Background
A prominent member of the slavers operating out of Paradise Falls, Leroy is in charge of handling runaways. Currently, there is no bigger issue for him than the Temple of the Union. In his eyes, if they succeed in making the Lincoln Memorial into a shrine for abolitionists and runaway slaves - Paradise Falls, and the slavers will be severely threatened. Leroy has left Paradise Falls for The Mall to ensure that the abolitionists and runaways do not succeed in their efforts.

Leroy is a strident believer that "might makes right." The weak deserve what they get in life and should serve at the whim of the more powerful. Nonetheless, Leroy is a rarity among slavers in that he is not in it for the money. Rather, he genuinely believes that this is simply the natural law of the universe.

Daily schedule
He can usually be found in the operations office on the ground floor; go left while facing the steps into the memorial itself.

Quests

 * Head of State: Leroy and the slavers have laid claim to the memorial and show no signs of leaving. If notified of the slaver threat, Hannibal will ask the player character to deal with them however they see fit. Alternately, they can side with Leroy against the slaves.
 * Lincoln's Profit Margins: Leroy offers the player character the opportunity to locate various items related to Abraham Lincoln. His intent is to destroy them in order to rob any escaped slaves of a figurehead, and thus break their spirits. He asks them to go to a "nearby ruin" which turns out to be the Museum of History and will pay caps for any item returned to him.

Appearances
Leroy Walker appears only in Fallout 3.

Behind the scenes
The character is a reference to LeRoy Pope Walker, the first Confederate States Secretary of War. Walker issued the orders for firing upon Fort Sumter, which began the American Civil War.

Bugs

 * Leroy Walker may appear past the steps in the memorial itself instead of in the maintenance room where Silas leads the player. This makes it difficult, if not impossible, to speak to Leroy, as the slavers on the steps to the memorial are hostile.
 * He may become hostile for no reason though this appears to be very rare.