Fallout: New Vegas Factions

Major factions
The following factions are the three major players in Fallout: New Vegas. During the course of the game, you will have the option to side with one of them or to go independent, to the expense of your relations with the other major factions.
 * New California Republic
 * Caesar's Legion
 * Robert House
 * Yes Man (Independent New Vegas)

Minor factions
The following factions can be recruited as allies (of you and the major faction you ally with, if any.)
 * Boomers
 * Brotherhood of Steel
 * Followers of the Apocalypse
 * Great Khans
 * Enclave Remnants

The Strip factions
In addition to the Brotherhood of Steel and the Great Khans, the following are parties you can choose to destroy or spare if you choose to go it alone instead of siding with one of the three major factions. All three of these factions run casinos on The Strip.
 * Chairmen
 * Omertas
 * White Glove Society

Other factions

 * Merchant companies
 * Crimson Caravan
 * Van Graffs
 * Gun Runners
 * Happy Trails Caravan Company
 * Raider Gangs
 * Fiends
 * Jackals
 * Vipers
 * Scorpions
 * Towns
 * Goodsprings
 * Freeside
 * The Strip
 * Novac
 * Jacobstown
 * Primm
 * Others
 * Bright Brotherhood
 * State of Utobitha
 * Kings
 * New Canaanites
 * Powder Gangers
 * Westside Militia
 * Sorrows
 * Dead Horses
 * White Legs.
 * The Think Tank
 * Twisted Hairs

Faction hostility
This table is a representation of a faction's hostility towards the player, and how likely the player will be forgiven or not forgiven. However, the player must also note that the higher their Reputation with the faction, the more likely they will be forgiven (such as holstering your weapon).

Bugs

 * Sometimes equipping any faction clothing/armor, no matter how briefly, permanently sets you as a member of that faction in the eyes of all enemies of that faction. This happens even if you put on neutral duds before exiting Pip-Boy and no non-player character ever sees you wearing enemy faction attire. For example, while looting bodies out in the wasteland you accidentally put on Powder Ganger armor, but immediately take it off. When you return to Primm all residents will be hostile anyway. If you ever put on Legion gear, the NCR will be hostile forever after, etc. This can be remedied by putting on clothing of the faction you are associated with and taking it off.
 * Trading faction armor you are wearing to a companion will result in an interface bug, as you are still in the trading screen when the "no longer wearing faction armor" comment pops up. (Furthermore, if the faction armor cannot be worn by the companion, as is the case for most of them (Veronica can wear brotherhood armor, and Boone can wear NCR armor), they will drop the armor anyway.) This dialog can be impossible to select OK on. Pressing start and hitting "Continue" appears to fix this. (Unconfirmed on other platforms.)
 * If you are accepted, idolized, etc., by a faction and you wear their armor, it is possible that your reputation with that faction will drop to neutral, even if you take the armor off. It is possible for it to work in the opposite way, if you're vilified, hated, etc., the same thing can happen. The only way to boost your reputation with that faction is to do quests for them. When you drop the armor your reputations will go back to normal.