Villa Police Station

"Desert Wind"

The Villa police station is a location in the villa in the Sierra Madre.

Background
Before the Great War, this building was the headquarters for the Villa Police. The terminal entries on the police chief's personal terminal prove that corruption was present among either all or part of the casino's security detail.

Two hundred years later the location became a hunting ground for Ghost people. Despite the difficulty, Dean Domino would scavenge the place for shotguns, "land mines," and other explosives.

Layout
The station contains all that a once-bustling police station in a high-end area would need: several cells for individual prisoners and a larger cell for people who have committed less dangerous infractions. The larger cell contains Dog. The police station does boast some amenities, such as a usable bed and a reloading bench, that can be found in the third room to the right of Dog's cage.

The police station has a convoluted layout, with four radios on the upper floor, several in one room, and another in the basement, any of which could potentially detonate the Courier's collar. All of these radios can be switched off manually or destroyed with weaponry.

The contraband room is located immediately left of the main entrance to the police station, but to access the room, the police chief's Hard locked terminal must be hacked. Reading the "Prohibited Items" entry on the terminal will count towards the History's Sake challenge. Inside the contraband room are various weapons, ammunition, and other miscellaneous items. In the third cell in the row at the back of the station, behind a locked cell door is a ¡La Fantoma!. On the first floor in the room with a reloading bench, on the first shelf to the right is a Programmer's Digest.

The basement consists of five rooms. The radio signal in the first room comes "through the grille" from the back room. This radio can still be disabled if the Courier is willing to toss a grenade into the room, or it can be bypassed by moving quickly through the first room.

There are various containers and lockers with random miscellaneous loot in each basement room, including Sierra Madre chips. The first room has a terminal with some background information and a step ladder that leads to a Milsurp Review, Tæles of Chivalrie and Fixer on top of the tall wooden boxes. A janitor's closet, to the right upon entering the second room, has some liquor and a bottle of Buffout in open containers and a copy of Grognak the Barbarian lying on the floor. The final room contains the Dog command tape sitting next to the radio.

Notable loot

 * Dog command tape - In the basement of the station, is used to free Dog and God from his cell, and to turn Dog into God.
 * Vending machine code - "Steady" on a table in a nook to the right of the entrance with several coffee cups on it.
 * Vending machine code - "Weapon repair kit" on top of a filing cabinet at the far end of the hall with the prison cells.
 * Vending machine code - ".308 rifle rounds" in the gentleman's bathroom, on the pile of junk to the left of the toilet.
 * Vending machine code - ".357 Magnum rounds" in the contraband room, the contraband room is the one unlocked by the Hard locked chief's terminal.
 * One of Dean's secret stashes in the ladies' bathroom.
 * Sierra Madre 8 of Spades in the back corner of Dog's cell, for the Dead Man's Hand challenge.
 * One Grognak the Barbarian on the basement level on the floor in the janitor closet off the room with the generator.

Related quests

 * Find Collar 8: "Dog"

Appearances
The villa police station appears only in the Fallout: New Vegas add-on Dead Money.