Speaker (Dead Money)

In Dead Money, speakers (like radios) take on a new and threatening role: by interfering with the signal to the Dead Money collar, they can cause the collar to detonate, killing the Courier.

The Courier has approximately 10 seconds from when the collar starts beeping to find and disable the speaker or back away out of range.

Speakers have a range of 12 yards, whereas radios reach only 8 yards.

Disabling and Avoiding Speakers

 * Speakers showing a red light are shielded and cannot be damaged with weapons - they must be avoided or switched off from terminals.
 * Speakers showing a blue light can be damaged from a distance with ranged weapons.
 * Difficult-to-find speakers can often be disabled with grenades and other explosives, as they are extremely sensitive to damage -- as long as they are not the shielded red-light type of speakers.
 * Some speakers can simply be bypassed by moving quickly past them.
 * Having Christine Royce as a companion will extend the time the Courier can remain near a speaker without detonating the Dead Money collar.