Mine

A mine is an explosive trap device found in Fallout 3, Fallout: New Vegas and Fallout Tactics. When activated, the mine is placed on the ground, where it will lie dormant until an enemy strays too close, upon which its proximity fuse will trip, detonating the mine shortly thereafter.

In Fallout 3 and Fallout: New Vegas, the player's skill in Explosives will reduce the length of the fuse on a player's mines, and increase the time on enemy mines before detonating. In Fallout Tactics, the chance of spotting a mine before detonation increases with your ranks in Traps, as does your ability to successfully disarm them.

Bottlecap mine


Bottlecap mines are powerful improvised explosives which can be found in Fallout 3 and Fallout: New Vegas. The player can also construct this weapon themselves at a workbench if they find the necessary schematics and materials to do so.

Cryo mine


Cryo mines are a specialized variation of normal proximity mines which can be obtained in the Mothership Zeta content add-on. While the mine itself does very little damage, it releases a spray of chilling liquid nitrogen, freezing its hapless victim or victims in place for several seconds.

Fat mine


The fat mine is a powerful improvised explosive found in the Gun Runners' Arsenal add-on. Mini nuke ammunition is used to create the weapon.

Frag mine


Frag mines are standard military-issue anti-personnel proximity explosives. These mines have no special function or noteworthy features, and simply deal explosive damage upon detonation.

Gas bomb


The gas bomb is an improvised weapon found in the Dead Money add-on. It causes explosion and fire damage to enemies. Unlike other placed mines, it is thrown a short distance when used.

MFC cluster


The MFC cluster is an improvised weapon found in the Gun Runners' Arsenal add-on, which uses microfusion cells as explosives. When thrown, several small mines are scattered around the target area.

Pulse mine


Pulse mines are a variation of normal proximity mines. The mine consists of a powerful EMP device wired to a proximity fuse and then secured inside a heavy metal casing. While only mildly harmful to organic targets, these mines deal severe damage to robotic enemies, stunning or even permanently disabling them.

Plasma mine


Plasma mines are an uncommon, yet powerful proximity explosive found in Fallout 3, carried predominantly by soldiers of the Enclave. As their name would suggest, these magnetically-sealed devices release high-energy plasma upon detonation, inflicting a fair deal more damage than a standard frag mine.

Powder charge


It works very much like a frag mine in that it is deployed by placing it on a surface and will explode, after an audible warning beep, if a character who is hostile to whoever placed the charge approaches it.

Demolition charge


Functionally identical to standard frag mines, Demolition charges are much heavier, being intended for blasting and construction purposes.

Satchel charge


A powerful explosive found in the Lonesome Road add-on. It is placed like any other mine but has a very short fuse, when used by both player and enemies. Even players with a very high explosives skill have only a very short time to disarm this weapon.

T13 antipersonnel mine


T13 antipersonnel mines are an explosive trap found in Fallout Tactics. These small proximity bombs are designed primarily to take out human-sized targets, and lack the explosive power to effectively destroy larger objects, such as vehicles.

T45LE mine


T45LE mines are a larger class of proximity explosive in Fallout Tactics, and the first trap in the game to look like an actual landmine.

T45SE mine


TL45SE mines are smaller than LE mines, but pack a similar explosive charge.

'Puffer'


Puffers are not really a mine, strictly speaking, but the Beastlords use them in a similar fashion. This variety of fungus releases a cloud of highly-toxic spores when compressed, making it function in more or less the same way.

Импульсная мина