Mod:DUST Survival Simulator/Jacobstown

Jacobstown is a Super Mutant settlement.

Background
Jacobstown waited out the second battle of Hoover Dam and the Fall without incident. However, roughly a month after the Freeside rebellion, a group of survivors led by Lucky Jim and Pacer made their way to Jacobstown with the intention of regrouping before mounting an expedition back into Vegas. This never materialized and the survivors remained at Jacobstown for the next 13 years.

Over time, tensions began to grow between the human refugees and the native Super Mutant population. To Jim's consternation, Pacer had aspirations of taking control of Jacobstown, ostensibly to the exclusion of the mutants. While Jim was adamant that he would support Marcus in the event of such an occurrence, Pacer was not deterred. Eventually, these tensions came to a head and both Marcus and Pacer along with several other of the human and mutant survivors were killed in the fighting. Following this, Lucky Jim and the remaining Freeside rebels retreated in the direction of camp Searchlight in hopes of resurrecting the revolution. Since then, Jacobstown has remained as a community of unhinged and violent Super Mutant survivors.

Overview
Jacobstown is a barely-functional mutant community due to a combination of nightkin schizophrenia. The Mutants have taken to hunting human survivors in nearby camps for food, bringing the threat of retaliation to the town. Adding to this, the road to Jacobstown is heavily occupied by tunnelers and cazadores, making it a dangerous trip for even the best equipped survivors.

The remaining mutants are incredibly resilient and can kill a human in a matter of seconds if they manage to close the distance. Heavy ordnance is a virtual necessity. As far as prospective loot, Jacobstown boasts a decent variety of chems and food items, though the weapons to be found are mediocre at best. Based on the potential risk, the only real reason to visit Jacobstown is curiosity.

Once the player leaves the lodge, a group of four well equipped, highly skilled survivors appear on the main road out of town. Other than the obvious fight, an option is to sneak out of the gate and move northward toward the mountain peaks, then skirting wide of the road, avoiding this fight entirely. Sneak southward then westward doesn't work because of terrain, too likely to get spotted by a survivor on the wing, unless you have a  max Sneak stat and or a stealth boy.

Insanity
An insane survivor will encounter Shadowclaws on the road outside of Jacobstown. An attack by one of these will induce a fugue. The Jacobstown lodge is populated by plague victims. An attack on either a survivor or the mutant inhabitants will also induce a fugue. The bungalows on the west side of Jacobstown are occupied by shadowy apparitions of dead Freeside rebels.