Cryo Lab

The  is a location on the ship involving the mission Among The Stars and its sole purpose is mainly is to house frozen Humans, Super Mutants, Feral Ghouls and Raiders. The player's objective is to destroy one of the generators located deep within the lab itself. Discretion and caution is necessary as all the cryogenically-frosted spawns are leveled.

Cryo-Lab
On the lower-level by the entrance there is a small room containing a Healing Arch, 3 containers and various loot. The teleporter to the far right is used as an exit when you destroy the generator.

In the middle of the map is a large room full of cryo-tubes, Aliens and a Turret. The player can defrost all of these at once by pushing the button on the console below the window facing the area. This results in an AI battle between Ghouls, Raiders and Aliens. Generally the turret is the only one left alive after the skirmish. On the bottom level is a cornucopia of Capital Wasteland items.

In the room before the dead Wastelanders (who are actually Elliot's squad-mates) right before the door to Cryo Storage, the player can sneak up and push the button in the middle of the console and freeze the Aliens. One will pound on the window in desperation while the others will panic, but they all will eventually fall down encased in ice. A couple of seconds later they will all simultaneously scream.

Cryo-Lab Storage
This area is a large room with a generator at the northern end. Upon entering there will be corridors to your left and right with 2 Healing Archways. The player can take either hallway as they both lead to separated sections of a larger chamber which is infested with many Aliens.

The chamber has blue tubes upon its top-level walkway and pushing the switches nearby will send cryogenic housings upwards. Each is immediately replaced by another. Presumably they are moving to the top part of the ship, but these too seem just for show. These will be in the middle, beside these tubes as opposed to the defrosting switches that will be beside railings. On your left and right bottom sides will be some form of Super Mutants. They're in stasis unless you decide to thaw them out with the switches on the top-level at the further end of each room.

In the room to the north, past twisting hallways, will be the generator and a teleportation matrix to get out of the room once you've destroyed the generators. The teleporter will take you back to the very first room before actually entering the main part of the Cryo Lab containing the Generator.

Alien Captive Recordings
There are a total of 6 Alien Captive Recordings to be collected in these zones; 4 in the Cryo Lab and 2 in Cryo Storage. See Alien Captive Recording for details.

Notable loot

 * Various Armors
 * Various Weapons
 * Various Ammunition
 * Various Misc. Items

Bugs

 * When you enter the room with the dead Wastelanders on tables, right before the Storage entrance, the door you enter will close and lock. You need a key to open this for which there is apparently none. This may be to prevent the aliens from running out while dying but it is unknown. (PC, 360) (Not a bug, this is mentioned in game. You triggered alarms and are forced to go forward.) It is a bug. The doors close when you press the button to prevent anyone outside the room from getting frozen. They shouldn't close unless the button is pressed. Entering the next room and having that happen however isn't a bug.

Appearances
only appears in the Fallout 3 add-on Mothership Zeta.