Resource:XEdit

xEdit is an advanced graphical module editor for Bethesda games. It is a technical tool by ElminsterAU, used by editors to validate information added to the wiki, add content, and help answer questions.

Guides

 * From the Modding Resource Catalogue
 * Conflicts: Learning How To Read xEdit by Lively
 * xEdit Installation and Setup Guide by Gamerpoets
 * FO4Edit and Mod Reconciliation Basics by Greslin

About
The datamining tool works by loading one or multiple plugins (.esp), along with (.esm), and displaying their contents in a specific user interface. All versions regardless of the game accessed are the same executable.

Install

 * Download and extract the archive to your folder of choice.

Run

 * To switch from one version (game) to another, rename the file accordingly. For example, to access FO4, right click and select "copy" on the "xEdit" file, and then paste. Rename the pasted copy "FO4Edit" and then double click to open. It will automatically detect the game folder and load order.
 * In the plugin window, check the boxes of what games or add ons will be loaded.
 * The references will build at this point, which may take time and is normal.
 * Once completed, this message will appear in the "Messages" tab and in the footer: [01:00] Background Loader: finished.
 * xEdit can now be utilized, objects found by searching in the Editor ID and Form ID fields.

Filters
Filters can be applied to visualize only a selection of records matching specified settings. To apply a filter, right click anywhere in the tree panel (the left hand column) and select "Apply Filter."