Mine

A Mine is an explosive trap device found in Fallout 3 and Fallout Tactics. When activated, the mine is placed on the ground, where it will lie dormant until an enemy strays too close, upon which its proximity fuse will trip, detonating the mine shortly thereafter. In Fallout 3, the player's ranks in Explosives will reduce the length of the fuse on a player's mines, and increase the time on enemy mines before detonating. In Fallout Tactics, the chance of spotting a mine before detonation increases with your ranks in Traps, as does your ability to successfully disarm them.

In Fallout 3, a player can disarm a mine by approaching it and pressing the 'Use' button to deactivate it. The mine can then be collected and either used or sold, as the player deems necessary. Mines have also been re-purposed by enemies and used in sinister Baby Carriage traps. However, the process of rigging the mines to the baby carriage trap has rendered them useless for anything else, even after being disarmed.

In Fallout Tactics, a successful Traps check will disarm the mine, and add the explosive to the player's inventory.

The Light Step perk will help the player to evade enemy mines, and the Demolitions Expert perk will improve the player's mines in both damage and reliability.

Bottlecap Mine


Bottlecap Mines are improvised proximity explosives which can be found in Fallout 3. The player can also construct this weapon his/herself at a Workbench if they find the necessary schematics and materials to do so. The Bottlecap Mine does a staggering five times the damage of an ordinary Frag Mine, and sell very well with the various traders across the Wasteland.

Cryo Mine


Cryo Mines are a specialized variation of normal proximity mines which can be obtained in the Mothership Zeta content add-on. While the mine itself does very little damage, it releases a spray of chilling liquid Nitrogen, freezing its hapless victim or victims in place for several seconds.

Frag Mine


Frag Mines are standard military-issue anti-personnel proximity explosives found in Fallout 3. These mines have no special function or noteworthy features, and simply deal explosive damage upon detonation. Enemies use Frag Mines almost exclusively, and they can become a major source of Bottle caps for the player if they become skilled at disarming them.

Pulse Mine


Pulse Mines are a variation of normal proximity mines found in Fallout 3. The mine consists of a powerful EMP device wired to a proximity fuse and then secured inside a heavy metal casing. While only mildly harmful to organic targets, these mines deal severe damage to robotic enemies, stunning or even permanently disabling them.

Plasma Mine


Plasma Mines are an uncommon, yet powerful proximity explosive found in Fallout 3, carried predominantly by soldiers of the Enclave. As their name would suggest, these magnetically-sealed devices release high-energy plasma upon detonation, inflicting a fair deal more damage than a standard Frag Mine.

T13 Antipersonnel Mine


T13 Antipersonnel Mines are an explosive trap found in Fallout Tactics. These small-ish proximity bombs are designed primarily to take out human-sized targets, and lack the explosive power to effectively destroy larger objects, such as vehicles.

T45LE Mine


T45LE Mines are a larger class of proximity explosive in Fallout Tactics, and the first trap in the game to look like an actual landmine.

T45SE Mine


TL45SE Mines are smaller than LE mines, but pack a similar explosive charge.

'Puffer'


Puffers are not really a mine, strictly speaking, but the Beastlords use them in a similar fashion. This variety of fungus releases a cloud of highly-toxic spores when compressed, making it function in more or less the same way.