Fiddler's Green Trailer Estates

Fiddler's Green Trailer Estates is the remains of a trailer park in the Commonwealth $$

Background
The location was a retirement community where most of the residents had no family to speak of and ended up here due to improper financial planning. A skeleton in army attire can be found sitting on a couch in one of the trailers. The estates are now infested by Feral ghouls.

Layout
The trailer estate is a small cul-de-sac containing eight trailers, all surrounding the main leasing office, which has a pool in front of it. There is a live glowing one in the trailer at the northeast corner. There is also a hidden underground shelter (with an Advanced locked safe) just west of the pool between a picket fence and some barrels.

There is a cooking station on the east side of the pool and one of the trailers has a chemistry station. There is also an Expert-locked safe in the swimming pool.

Loot

 * Live & Love issue issue #12 - In the trailer to the southeast. There is a motorcycle leaning against the trailer.
 * The New Squirrel tapes #1, #2 and #3.
 * #1 can be found in the leasing office.
 * #2 can be found in the rusted trailer to the west of and adjacent to the leasing office.
 * #3 can be found in the rusted trailer to the east of and adjacent to the leasing office, in the same trailer as the Live & Love magazine.
 * Fiddler's Green trailer key is in the leasing office's Novice locked safe, which can be opened with the terminal next to it.
 * A leveled set of power armor (with a fusion core) can be found in the trailer to the north of the office, in a Master locked trailer which can be opened with the Fiddler's Green trailer key.
 * Stealth Boy in the trailer just west of the swimming pool, on a table next to a console.
 * A variety of graphic t-shirts and Calvin's letter in a suitcase, inside a rusted trailer.

Related quests

 * Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
 * Pest Control: Dr. Binet of the Institute's Robotics division asks the Sole Survivor to eliminate some feral ghouls that are causing problems for a synth scavenger team.
 * Ghoul Problem: Settlers have asked the player character for help in taking care of some feral ghouls that have been terrorizing a nearby location.

Appearances
Fiddler's Green Trailer Estates appears only $$

Bugs

 * The feral ghouls at Fiddler's Green may not respawn if they are killed on the first visit. This could potentially break any quests that require clearing the place, such as the Randolph Safehouse questline if obtained after the initial visit.
 * If the ham radio in the hidden bunker is turned off before extending relay tower 0BB-915, its signal may keep broadcasting. Solution: Turn the ham radio off and back on, go to the relay tower and extend it, go back to the bunker and turn the radio off.