Operation: Anchorage

Operation: Anchorage is the first add-on for Fallout 3, developed and published by Bethesda Softworks.

Release and availability
Operation: Anchorage was initially released exclusively as downloadable content on Xbox Live and Games for Windows Live on January 27, 2009. It was made available for Playstation Store on October 1, 2009. For Xbox 360, download codes for Xbox Live are also available in retail. The add-on costs 800 Microsoft points or $9.99.

For PC and Xbox 360, Operation: Anchorage is available as a disc version as part of the first Fallout 3 Game Add-on Pack, released on May 26, 2009. The pack also includes The Pitt as well as a Vault Boy poster and costs $19.99.

Like all add-ons, Operation: Anchorage is included in the Fallout 3: Game of the Year Edition, released on October 13, 2009 for all platforms. It costs $59.99 for PS3 and Xbox 360 as well as $49.99 for PC.

Story


In this add-on, the Brotherhood of Steel Outcasts are trying to acquire advanced military tools, and the only way to enter the vault containing these relics is by completing a military virtual reality simulation. But, none of the Outcasts have the correct computer interface (Pip-Boy) to enter the simulation, so it comes down to the Lone Wanderer to go inside the simulation. In the simulation, the player fights in one of the greatest battles of the Fallout universe: the liberation of Anchorage, Alaska from invading Red Chinese troops. The simulation is set between June 2076, when the T-51b Power Armor was first introduced, and January 2077, when Chinese forces were completely driven out of Alaska.

Once the add-on is downloaded, the quest objective for Operation: Anchorage will be activated by a radio broadcast stating, "This is Defender Morrill, any Outcasts listening on this frequency report to sector 7-B, Bailey's Crossroads. This is a high-priority message, backup is needed at our location. Any personnel listening on this frequency please report at once." A marker will appear on the world map near the Red Racer Factory.

The add-on can be played at any time after the player exits Vault 101 at the beginning of the game. After completing the simulation, the player is free to unlock the armory via the terminal. Also, all of the equipment inside is free for the taking without a karma penalty.

In the Simulation, the player is stripped of any equipment and weapons (excluding quest items) and forced to utilize the resources supplied throughout the simulation's environment. The Chinese Red Army is everywhere, and the player first has to secure the surrounding mountain side and then fight their way into the Chinese base. The player has to use a lot of their standard combat skills, along with several new tools that are only available in the add-on. These include interactive strike teams under the player's command as well as unique armor, weapons, and other exotic gadgets. Throughout the simulation, various pieces of intel are also hidden that yield the Covert Ops perk when all are collected.

Also in the Simulation, the player is introduced with a new healing system; instead of with Stimpaks, you will have Health Dispensers that fill your health completely. You will also have Ammo Dispensers in most of the places. When people die, you won't be able to search them or take their weapon (all dead bodies disappear in a blue-static animation a few seconds after death). However, there is no need for that, because weapons and armor do not degrade (item HP values are set extremely high). You are also not able to pick up any clutter, open boxes or the like, the player can only pick up objects which are blinking red and giving a humming noise. After exiting the simulation you are allowed in to the armory you can grab anything you want. Opening the armory door spurs a heated discussion between Defender Sibley and Protector McGraw which culminates in Sibley and most of the other Outcasts starting a mutiny against McGraw and Olin.

Characters

 * Benjamin Montgomery
 * General Constantine Chase
 * Lieutenant Morgan
 * Doctor Adami
 * Quartermaster
 * Strike Team
 * American Soldiers
 * American Snipers
 * American Inferno Units
 * American Launchers
 * American T51-B Units
 * American Power Armored Soldiers
 * American Grease Monkeys
 * American War Correspondent
 * Morrill
 * Sibley
 * Olin
 * McGraw

Enemies

 * Chimera Tanks
 * Spider Drones
 * Chinese Soldiers
 * Chinese Inferno Units
 * Chinese Launchers
 * Chinese Snipers
 * Chinese Technicians
 * Crimson Dragoons
 * General Jingwei
 * Guard Dog

Accessible outside the simulation

 * Gauss Rifle
 * Trench Knife
 * Chinese Stealth Armor
 * Winterized T-51b Power Armor
 * Jingwei's Shock Sword
 * Neural Interface Suit
 * Outcast Scribe Robe
 * Winterized Combat Armor (available via glitch)
 * Infinite Condition: Gauss Rifle, Jingwei's Shocksword, Trench Knife, Assault Rifle/10 MM Pistol/Missile Launcher (available through a glitch)   NOTE: You can only get the sim Guass Rifle if you complete a speech check with the Quartermaster and then activate the Gary 23 glitch. Whether you get the Assault Rifle, 10 MM, or Missile Launcher depends on what requisition holo you take.

Simulation-only items
Items which do not appear outside the simulation without the use of glitches or console commands:
 * Winterized Combat Armor
 * Winterized Combat Helmet
 * General Chase's Uniform
 * General Jingwei's Uniform
 * Army Mechanic Jumpsuit
 * Winterized Chinese Jumpsuit
 * Winterized Chinese Commando Hat

Cut content

 * Beta Gauss Rifle

Locations

 * Bailey's Crossroads Metro
 * Bailey's Crossroads
 * Outcast Outpost
 * Contains the Anchorage Reclamation simulation.
 * If you have a follower, they will not be able to accompany you into the zone.

Perks
If you don't already have it, after completing and exiting the simulation you will receive the Power Armor Training perk.

Videos
thumb|left|Official trailer


 * Trailer at official site

Bugs, glitches and exploits
pl:Operation: Anchorage ru:Operation: Anchorage