Agility



Agility is one of the 7 Primary Statistics in the SPECIAL system. Also known as AGI, It represents coordination and the ability to move well. Action point allocation is based off of the AGI stat. Therefore, a character that wishes to keep his enemy on its toes, or claws, needs to have a high agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills such as unarmed and small guns. Other skills rely on it, but these have higher values in AGI investment. [Note.] In Fallout: Tactics the Continuous Turn-Based(CTB) style required real-time generation of action points that was based on the characters AGI stat.

Modifies:
 * Fallout, Fallout 2 and Fallout Tactics: Action Points, Armor Class, and the Small Guns, Big Guns, Energy Weapons, Melee Weapons, Unarmed, Throwing, Lockpick, Steal, Traps and Pilot skills
 * Fallout 3: Action Points available for V.A.T.S., and the Small Guns and Sneak skills

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