Arktos Pharma

Arktos Pharma is a location in the Forest region of Appalachia in 2102.

Background
Prior to the Great War, Arktos Pharma was a pharmaceutical company working on an experiment called Project Paradise, which had the goal of building the perfect habitat for life to exist in. The scientists used animals that had been experimented on and mutated into dangerous new forms. They attempted to pacify the animals using specialized serums at a place called The Chasm.

Once the bombs fell, all communications with the outside world went silent and the scientists below wanted to send scouts to the surface to see what happened. However, once the doors opened, a horde of ghouls entered the facility and started to terrorize the scientists. While attempting to modify the automated security system to target ghouls, the targeting protocols were unintentionally disabled and the security system targeted everyone, including the humans as well.

Somehow, the security system was taken down, but the only remaining member of the original team is a robot, Quercus, who has been trying fruitlessly to complete Project Paradise. The robot eventually sends out a distress signal, requesting help from anyone to complete the project.

Layout
Arktos Pharma is a large industrial building with four floors, a basement, and a rooftop. Structural decay has caused many floors to collapse, creating lots of pitfalls and makeshift stairways. It has multiple entry points, the main ones being the official reception area on the north side of the building and a loading bay on the west side.

Exterior
North of the building is a parking lot which is next to an entrance to the reception area. West of the building is a large loading bay. South of the building are three picnic tables with a cooler, overlooking a magnificent view of the Forest below. Finally to the east of the building is a small pavilion with benches and tables, as well as an outdoor staircase that leads up to the different levels of the building. There is another entry to the reception area here.

Reception
There are two doors leading into the reception area located at the northern end of the building. It is an atrium area with many couches and seats for people to sit on while waiting, a Nuka-Cola machine, and a medical supplies vending machine. An oblong reception pod can house three receptionists. There is a floor safe (Picklock 1) and a lunch pail behind the desk and one working terminal on the desk (Hacker 0). The terminal controls the turrets throughout the building and unlocks the floor safe. There are two elevators (which can travel to the Biome lab) south of the reception area and a small bathroom behind them. A flight of stairs leads upwards and a door to the west leads deeper into the facility. The loading bay is at the end of the corridor beyond this door.

Loading bay (basement)
The loading bay is located on the western side of the building and contains many large trucks and containers. It is at a lower level to the rest of the building, technically in a basement area. A walkway leads into the building at ground level and makeshift ramps lead up into a hole in the ceiling.

The southern section of the loading bay is sealed off by a locked door which is controlled by a terminal (Hacker 1). It contains a fusion generator with a fusion core, a weapons workbench, and an armor workbench. A locked door (Picklock 0) to the east leads into an area of the facility where the Protein Sequencing labs are located on the ground floor and Flora Research is located above.

Protein Sequencing
The Protein Sequencing labs are located in the northern section of the basement level. It is a large room with conveyor belts and fridges. The Protein Sequencer terminal is attached to one of the walls. A door locked with a terminal (Hacker 1) leads to a storeroom containing a first aid box, locked explosives crate (Picklock 1), and ammo box.

Flora Research
The Flora Research lab spans the height of the whole building and can be accessed via a set of stairs near Protein Sequencing. The upper levels of Flora Research can be accessed via collapsed parts of the ceiling which form makeshift ramps upwards. Two chemistry stations are located in this lab - one on the first floor and one on the third floor. The third floor has two doors, one which leads to some cargobot wreckage and one which leads to Cargobot Control. The fourth floor contains a big cage suitable for animal specimens, lots of fridges, and a syringer on a table.

A set of double doors on the third floor of the lab lead to an area containing some Arktos Pharma-branded cargobot wreckage. There are some power armor stations in a locked area secured by a terminal (Hacker 0). There is a hole in the floor and a makeshift ramp leading down to the loading dock here. Going up will lead to an area containing lockers and a tinker's workbench.
 * Cargobot wreckage

Cargobot control
Cargobot Control is a two story room on the third and fourth floors. There are three entrances to the room - one on the third floor and two on the fourth floor. Two of the entrances are near the cargobot wreckage and the third entrance can be accessed via the stairs leading up from reception. There are two big maps of Appalachia on the wall, a cargobot control terminal, and a trunk containing assorted loot.

Executive suites
The executive suites are east of Cargobot Control. A reception desk sits in front of the CEO’s office. The CEO’s office itself contains a desk with a small indoor golf green at the back of the room below a large Arktos Pharma logo on the wall. There is a wall safe (Picklock 1) and a regular safe (Picklock 1) are located behind the desk in this room, and a 10mm pistol and golf club sit on top of the desk.

North of the CEO’s office is a boardroom and a flight of stairs in the southeast corner leads to the roof of the building.

Roof
There is a dining area containing tables and chairs and a jukebox in the northeast corner of the roof. Panels near this area give a view into Cargobot Control below but the roof is otherwise unremarkable.

Biome lab
The underground section has been made accessible with the 9.5 patch and can be reached by simply entering the right-hand elevator behind the reception desk. It is recommended for Level 50+ characters, as the event Project Paradise that occurs there is a top level event that requires plenty of firepower to survive. The underground habitats are organized around a central, multi-tiered hub that houses the central feeder pump and the governing intelligence that carries the project out.

Notable loot

 * Cedric's list - Note, on the corpse of Cedric, by a car in the parking lot.
 * Test log 9-23-77-A10 - Holotape, on the second floor, in a lab on a chemistry station.
 * Test log 3-12-78-A14 - Holotape, on the fourth floor, sitting on a table in the animal testing lab.
 * Thorpe: 10/03/2077 9:34am - Holotape, located on the fourth floor in the command center inside a desk. Obtainable during Strange Bedfellows.
 * Note to self - Holotape, in an office on the fourth floor in an office on the desk with a destroyed terminal. Obtainable during Strange Bedfellows.
 * Board meeting - Holotape, found on the fourth floor in the northeast corner of a conference room. Obtainable during Strange Bedfellows.
 * Potential Vault-Tec bobblehead - In the protein sequencer room, on the floor between the protein sequencer terminal and the collection chamber.
 * Two potential magazines:
 * In the control room, the same desk as the cargobot control terminal.
 * In the loading bay, near the fallen concrete ceiling, on the large container shelf, on a wooden crate.
 * Power armor chassis with T-series armor pieces - On the fourth floor on the west side of the building, a room with a large bay window above the garage area. The chassis will be behind a terminal locked door (level 0 hack).
 * Four syringers:
 * One in a locked closet in the protein sequencing lab on the first floor.
 * One in a lab on the second floor.
 * Two in an animal testing lab with cages on the fifth floor on the west side.
 * Two fusion cores:
 * On a countertop by the power armor.
 * Inside the loading bay's fusion generator.
 * Plan: Chemistry workbench - On the second floor, on a metal shelf, to the right of a cage, inside the same room as two chemistry workbenches.
 * Plan: Tinker's workbench - Near the tinker's workbench on the fifth floor, on a rolling table.
 * Creature attractant recipe - Misc item found on a metal shelf in the protein sequencer lab on the first floor.
 * Creature deterrent recipe - Misc item. With the other recipes.
 * Growth enhancer recipe - Misc item. With the other recipes.
 * Growth suppressor recipe - Misc item. With the other recipes.
 * Two potential weapon plans:
 * Can be found in the cargobot control room on the third floor, on a terminal section overlooking the bot pod.
 * On a cabinet shelf next to a fusion generator behind a security gate in the loading bay. (Weapon mod plan)
 * Potential weapon mod - On a cabinet shelf next to a fusion generator behind a security gate in the loading bay.
 * Potential recipe - Under a desk, on the fourth floor, in an office near the break area.

Related quests

 * Ecological Balance: A soil sensor at Arktos Pharma is a possible target for data collection in this daily quest.
 * Project Paradise
 * Strange Bedfellows: Search for a tape with the keyword "negotiate" in it.

Appearances
Arktos Pharma appears only in Fallout 76.