Raul (Fallout: New Vegas)

Raul Alfonso Tejada, born 2047, is a 234 year old ghoul mechanic living in the Mojave Desert in 2281. He can join the Courier as a follower. He will be imprisoned at Black Mountain, in the prison building behind a door only unlocked by a non existent key. The computer by the entrance has the password to unlock the door.

Raul is voiced by "Machete"-actor Danny Trejo.

Background
Raul is a ghoul who has had a long and storied history. Before the war, Raul was a delinquent living in Hidalgo Ranch, Mexico. He got in trouble with the law for carrying and discharging a pistol. After the war, he survived on his ranch in Mexico until his family ran out of space for refugees and the refugees got violent, Raul and his dad had to chase off around 2 dozen people, they later came and burnt his house down. His Mother, Father, 2 sisters and 3 brothers all died in the fire. He was able to save one sister, Rafaela, but she was killed while she was out alone because Raul was sick.

Contrary to popular belief, he was not captured by Tabitha whilst walking across the desert. He enjoyed listening to her programs, and when it went off the air he turned up at Black Mountain to offer repair services. Tabitha then captured him. After being freed from captivity, he will join the player out of gratitude. A new taste of adventure reminds Raul of his tumultuous past, prompting him to consider if he should embrace his old gunslinging ways.

Interactions with the player character
Raul is a mechanic and can become a follower for you, should you visit the State of Utolbitha and release Raul from captivity.

Raul can grant repair services like some NPCs but unlike your typical NPC repair, Raul's are at 100%. He charges caps for this and it can only be done if he is told to return to his shack near Nellis Airforce Base, not the Lucky 38. One way to get around this is to say you need to head on without him, and then when he walks away talk to him again and the game will think he is back in his shack, allowing you to use his repair skill. When you're done, talk to him again to get him to follow you. The location of his shack will be revealed, although you will have to still discover it before fast traveling there. He will not repair equipment if he's currently following The Courier, only if he is idle.

Quests
To unlock his prison door in Crazy, Crazy, Crazy, hack the computer to the right or check the computer to the left for Entry number six.

By completing an unmarked side quest for Raul, Old School Ghoul, you can change his companion perk and default armor.

(Patch 1.01) Full Maintenance perk seems to do nothing at all, this is a empty perk now. Even more, Vaquero outfit is impossible to get due to remove trigger, see Vaquero outfit bug section.

Endings

 * After the game is completed, if Raul was used as a companion, but you didn't do any quests for him, the aftermath cutscene may say he left the Mojave and assumed a new name, as he had so many times before.

Appearances
Raul appears in Fallout: New Vegas and "Fallout 2".

Notable quotes

 * "This crouch-walking is hell on my back Boss."
 * "Don't worry boss, with my cataracts, you only sort of look like the bad guys."
 * "Hey boss! I may be ugly, But I'am on your side."
 * "I wouldn't mind this so much, if it weren't for the maniacal gleam in your eye."
 * "I'm an open book, boss. Granted, the book's in Spanish and some of the pages have fallen out, but I'm an open book."

Bugs

 * The key is not "non-existent". If you kill Tabitha, she will have the key. Unfortunately, when you do this Raul will not be in the room.


 * Likewise with all companions that use weapons in New Vegas, sometimes via script such as entering casinos will remove their "companion only" weapon. Upon leaving you will receive it in your inventory and can even use it, but if you happen to drop it on the ground, you cannot pick it back up when you click it -- it will only say "steal" with no weapon name shown.


 * In order to complete his side quest and get his vaquero outfit you have to recruit him as a companion before you meet Ranger Andy for the first time or you will never be able to complete his side quest, or get the new outfit, or bonus perk. Speaking to Loyal in the Nellis Air Force Base hangar may trigger Raul to talk.
 * Raul will sometimes "vanish" during certain quests. You'll still be able to hear his voice upon doing stuff like crouching, but will not be able to see him, the only way to fix this is to use the moveto console commands. This also may happen during the vaquero side quest, upon which Raul would normally speak with you (such as after talking to the corporal) he will randomly be wandering the wastelands, in which once again; you will have to use the console command. Upon doing so, he will speak to you and you will be able to complete the quest.


 * When you try to get Raul to repair your equipment at his shack, he keeps saying that he has to be at his shack to repair your stuff, despite already being there. (If sent back to his shack and is no longer following the Courier Raul will repair items but still charges for caps.)


 * On the 360 and PC versions, the recent patch seems to have removed the side quest trigger from Ranger Andy, making it impossible to complete, thus the armor is currently unavailable.(This is confirmed on xbox 360)(confirmed on PC with patch 2 installed)


 * Raul's free quest is tied to a Speech check with Ranger Andy that grants the perk Ranger Takedown. If you have already completed the speech check with Ranger Andy prior to acquiring Raul as a companion the free quest will not register you as having talked to Ranger Andy and Raul's free quest will not be able to be completed.


 * With Update 2 installed I triggered Raul's conversation by simply visiting Ranger Andy, even though I received the Ranger Takedown (far) earlier in the game. Andy asked about the status of the nearby station (as if I hadn't told him), at which point I walked through his entire dialog tree - w/o being prompted for speech check/takedown perk instruction - then exited his house, and Raul's dialog was triggered. I believe this means Raul's trigger isn't the takedown perk itself, but instead is the unique dialog that occurs after informing Andy about the ranger station. Note that this is a new game started after Update 2 was installed.


 * When exiting buildings in the Strip, Raul will not leave the building with you, and then die. Reloading the autosave will fix this.


 * If Raul disappears, just travel to vault 22 and use the elevator and he will spawn next to you (Confirmed XBox 360)

Workarounds
Entering and making a transition to an outside environment will produce the dialog you'd get after speaking to Ranger Andy.

Similarly, allows you to get the dialog from meeting Corporal Sterling if he will no longer talk to you at Camp Forlorn Hope.

E61A5 is an unknown variable (for me) with patch 1.01. Possibly related to the removal (Bug?) of the Ranger Andy trigger.

If you use 000e61a5 instead of e61a5, it works

Neither of these variables does anything for me. They indicate the variable has been set, but Raul doesn't give me any speech after transitioning to an outside environment.

If you're stuck at loyal and Raul is not saying anything after talking just use set "000e61a5".metloyal to 1 exit any building may need to go inside and out again but he will trigger the last converstation then you can get either the armored petro chico outfit or the much cooler vaquero outfit.

Sometimes you get all 3 conversations but no armor or perks or anything. (if anyone knows why) Can you reset a npc?

Xbox 360 - Received Ranger Takedown perk from Ranger Andy as well as checking Charlie Station for him before having Raul as a companion. Visiting the ranger after acquiring Raul did not trigger side quest. Went straight to Sterling at Camp McCarran and his dialogue successfully triggered Raul's quest.

If setting MetRangerAndy variable to 1 does not initiate conversation, try setting the variable to 2 and talk to Raul. I had already visited Corporal Sterling and Loyal and heard Rauls stories, setting the MetRangerAndy variable to 1 and exiting area did not work for me. Setting the variable to 2 produced a conversation line to ask what he wanted to talk about.