Fallout 76 legendary mods

In Fallout 76, legendary weapons and legendary armor, collectively known as legendary items, are items with special, permanent modifiers applied.

Legendary items have one to three special modifiers, affecting combat or character status. They may only be found with random effects, being earned as quest rewards, looted from legendary enemies, or bought from the Purveyor.

Normal enemies may occasionally spawn as legendary enemies. When killed, legendary enemies will drop at least one legendary item with at least one effect. For each legendary "star" an enemy has, a dropped legendary item may have up to that amount of effects. Legendary enemies may drop multiple legendary items.

The specific type of effects a legendary item will be randomly generated from the options in the relevant tables below. The number and type of effects generated are not affected by any SPECIAL traits such as Luck. Legendary effects may only be generated randomly and cannot be obtained elsewhere. The player character cannot craft or apply legendary effects to existing items. Legendary modifiers are not found as loose mods like standard modifications for weapons or armor. Legendary items in Fallout 76 cannot be scrapped, but they can be modified, dropped, traded to other players, and sold to vendors. The durability and normal statistics of legendary items remain the same as non-legendary weapons and armor.

Legendary weapon modifiers
Legendary weapons can carry up to three different modifiers based on the number of stars.


 * A 1-star legendary will have a prefix modifier.
 * A 2-star legendary will have a prefix modifier and a major modifier.
 * A 3-star legendary will have a prefix modifier, a major modifier, and a minor modifier.

Prefix modifiers
Prefix modifiers modify the name of the weapon. For example, a hunting rifle with the "Anti-Armor" modifier will be an anti-armor hunting rifle. Prefix modifiers are found on all legendary weapons.

Major modifiers
A major modifier affects the weapon like a prefix modifier, but will only show up on a 2-star or 3-star weapon. Major modifiers do not affect the name of a weapon.

Minor modifiers
A minor modifier affects the weapon like a prefix modifier, but will only show up on a 3-star weapon. Minor modifiers do not affect the name of a weapon.

Legendary armor modifiers
Much like legendary weapons, legendary armors are able to have modifiers applied to them based on the number of stars they have.

Prefix modifiers
Prefix modifiers modify the name of the armor. They are found on all legendary armors.

Major modifiers
A major modifier affects the armor like a prefix modifier, but will only show up on a 2-star or 3-star armor. Major modifiers generally do not affect the name of an armor.

Minor modifiers
A minor modifier affects the armor like a prefix modifier, but will only show up on a 3-star armor. Minor modifiers do not generally affect the name of an armor.


 * Weight reduction effects on armor stack up to (20%/40%/60%/80%/90%) for each type, instead of a complete 100% reduction. When used with any weight reduction perk, the cap remains at 90% reduced weight. The reduction effects are additive but do not exceed a 90% reduction. For example, combining the 75% reduced junk weight perk with 20% reduced junk weight armor does not cause an item weighing 10 pounds to weigh .5 pounds (10 * 0.05) or 2 pounds (10 * 0.25) * 0.8) but rather 1 pound (10 * 0.1).

Weapons

 * Explosive: Patch 1.0.5.10 reduced the damage bonus from +100% to +20% of base weapon damage, with explosive radius damage.
 * Two Shot: Patch 1.0.5.10 reduced the damage bonus from +100% to +25% of base weapon damage.

Armor

 * Assassin: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
 * Cavalier: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
 * Sentinel: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.