Heavyweight

Heavyweight is a perk in the Fallout: New Vegas add-on Dead Money.

Effects
The weight of all weapons over 10 pounds is cut in half. This does not affect weapons modded to weigh under 10 pounds. This is very useful for people who like to carry around large and heavy weapons such as the minigun and the missile launcher.

Guns:
 * .45 Auto submachine gun : -5.5 pounds.
 * Light machine gun: -7.5 pounds.
 * Bozar : -7.5 pounds.
 * Automatic rifle : -8 pounds.
 * Shoulder mounted machine gun : -8.5 pounds.
 * Anti-materiel rifle: -10 pounds.
 * Anti-materiel rifle (GRA) : -6.5 points with Anti-mat. rifle CF parts.
 * Minigun: -12.5 pounds.
 * CZ57 Avenger: -9 pounds.
 * K9000 cyberdog gun : -13.5 pounds.
 * FIDO : -13.5 pounds.

Energy Weapons:
 * Incinerator: -6 pounds.
 * Heavy incinerator: -7.5 pounds.
 * Euclid's C-Finder: -7.5 pounds.
 * Recharger Rifle: -7.5 pounds.
 * Flamer: -7.5 pounds.
 * Cleansing Flame (GRA) : -11 pounds.
 * Arc welder (Fallout: New Vegas) : -7.5 pounds.
 * Gatling laser: -9 pounds.
 * The Gatling laser is not affected by this perk if you have the Gatling laser carbon fiber frame installed.
 * Sprtel-Wood 9700 (GRA) : -7.5 pounds.
 * Plasma caster: -10 pounds.
 * The Smitty Special (GRA) : -10 pounds.

Explosives:


 * Grenade launcher: -6 pounds.
 * Grenade machinegun: -7.5 pounds.
 * Mercy: -7.5 pounds.
 * Missile launcher: -10 pounds.
 * Annabelle: -7.5 pounds.
 * Red Glare'' : -10 pounds.
 * Fat Man: -15 pounds.
 * -7.5 pounds with Fat Man Little Boy kit installed.
 * Esther : -20 pounds.

Melee:
 * Bumper sword: -6 pounds.
 * Blade of the East: -6 pounds.
 * Blade of the West : -6 pounds.
 * Sledgehammer: -6 pounds.
 * X-2 antenna : -7.5 pounds.
 * Super sledge: -10 pounds.
 * Oh, Baby!: -10 pounds.
 * Chainsaw: -10 pounds.
 * Thermic lance: -10 pounds.

Unarmed:
 * Fist of Rawr'' : -5 pounds.
 * Fist of the North Rawr'' : -5 pounds.
 * Embrace of the Mantis King'' : -6 pounds.