Enclave Remnants

Squad members of the unit called the Devil's Brigade, and as of Fallout: New Vegas, colloquially called the Enclave Remnants, are a small faction of old Enclave veterans found in the Mojave Wasteland in 2281.

Background
The Remnants are what remains of the now defunct Enclave, after the destruction of Control station Enclave by the Chosen One in 2242 and the Sacking of Navarro. Though some of the Enclave went east to Raven Rock, under the orders of Mark Gannon, the future Remnants stayed back at the base but managed to escape before the NCR overran it. Some Enclave survivors integrated into the New California Republic, but the NCR would eventually learn of this demographic and the Remnants were forced further and further onto the frontier.

Some of those that were not killed by the NCR were eventually hunted down by the Brotherhood of Steel. Arcade Gannon has kept contact with the Remnants over the years, but Devil Brigade's Captain Judah Kreger has also played a significant role in keeping the squad together. By 2281, these five men and two women (Arcade's mother would later die) the only surviving Enclave members in the region.

It is otherwise unknown why they decided to stay behind at Camp Navarro, as it is stated by both Judah Kreger and Arcade Gannon (respectively) that sometime after the Destruction of Control Station ENCLAVE, it was "only a matter of time" for when the New California Republic and/or the Brotherhood of Steel would assault the Navarro outpost, for reasons also unclear. The Devil's Brigade was disbanded sometime after the mysterious Sacking of Navarro at the hands of the New California Republic, and/or the death of Gannon Senior. During Fallout: New Vegas however, the Courier can convince the individual members of the Enclave remnants to reorganize and reunite for one final battle, another shot at glory, and a choice of either vindication (siding them with the NCR), or vengeance (siding them with Caesar's Legion)...

Outside relations
The Enclave remnants by association with the Enclave are war criminals to the New California Republic and the Brotherhood of Steel and are actively hunted by rangers, paladins, and bounty hunters alike. This has made former Enclave remnants bury their past so as to never expose their former association to the public in fear of their lives, such as Judah Kreger and Arcade Gannon. Other members living on the outskirts away from civilization don't deeply hide their association and will actively make it known to anyone who engages with them.

Through the choice of the Courier, the Remnants can be convinced to either support the New California Republic or Caesar's Legion. If the Courier chooses to ask them to side with the NCR, Orion Moreno will express his hatred of the NCR and refuse to fight for them. If the Courier asks them to side with the Legion, Cannibal Johnson and Arcade Gannon will leave and there is no way to convince them to stay.

In order to make an alliance between the Remnants and Yes Man or Mr. House, you must convince them to fight for NCR, since the path and ultimate goal (killing Lanius) are still the same. However, Cannibal Johnson will turn hostile if the PC can not talk down General Lee Oliver.

Interactions with the player character
The Courier has the option of completing the companion/side quest, For Auld Lang Syne given by Arcade Gannon, in which they and Arcade attempt to make contact with his father's old squad-mates from the disappeared Enclave and help contribute to either an offense, or a defense during the Second Battle of Hoover Dam.

Members/Enclave role

 * Doctor Henry - Scientist/combat engineer
 * Orion Moreno - Soldier, heavy weapons trooper
 * Judah Kreger - Commanding officer (rank of captain)
 * Cannibal Johnson - Soldier, designated squad marksman
 * Daisy Whitman - Vertibird pilot

Alliance

 * Through the choice of the Courier, the remnants can be convinced to either support the New California Republic or Caesar's Legion.
 * If they are asked to side with the NCR, Orion Moreno leaves the room. He is found just outside the briefing room in the hangar. He will talk about his hatred of the NCR and will refuse to fight for them. If the Courier has a Speech skill of 80 or a large amount of NCR infamy, Orion can be convinced to participate in the attack, otherwise he will attack and must be fought.
 * If they are asked to side with the Legion, Cannibal Johnson and Arcade Gannon will leave with no way to convince them to stay. The Courier can then talk to Orion Moreno for training in power armor. Moreno will give them Johnson's suit since he will not be using it.
 * Even though Arcade Gannon supports the idea of the Courier fighting for an independent New Vegas, there is no dialogue option to explicitly get the Enclave remnants to fight for New Vegas's independence, nor to assist Mr. House, who is similarly opposed to both the NCR and the Legion. In order to make an alliance between the remnants and Yes Man or Mr. House, they must be convinced to fight for NCR, since the path (battling eastwards through the Legion's ranks) and ultimate goal (killing Lanius) are still the same. However, Cannibal Johnson will turn hostile if the PC can not talk down General Oliver.

Appearances
The Enclave remnants appear only in Fallout: New Vegas, but Doctor Henry also appears in Fallout 2.