The Silver Shroud

The Silver Shroud is a side quest in Fallout 4.

Detailed walkthrough

 * 1) Listen to Silver Shroud Radio near Goodneighbor to get the quest.
 * 2) Go to the Memory Den and speak to Kent Connolly and agree to find the suit. A persuasion check can be passed to get some caps up front.
 * 3) Go to Hubris Comics, it has a lot of unique loot, but also a lot of ghouls, so be wary.
 * 4) (Optional) On the second floor, A Silver Shroud photo can be found in a display case next to a baseball bat and ball. On the third floor, the Silver Shroud script can be found next to the producer's terminal.  On the top floor, in the studio BEHIND the backdrop, the Silver submachine gun prop can be found.
 * 5) Grab the Silver Shroud costume from the studio and return to Kent.
 * 6) Kent will give the player the reward, plus a little extra for getting the rest of the items (75+125+120=320caps for everything). After that he will offer the player the suit and gun, and a few stimpaks after a persuasion check.  The player character can also decline the offer, but that will leave the quest open with instructions to talk to Kent.
 * 7) Once the offer has been accepted, Kent gives the player the suit and a genuine Silver Shroud submachine gun, and instructions to listen to the Silver Shroud Radio station while in Goodneighbor. The Silver Shroud submachine gun is not required for any of the following parts of the mission, although you do need to wear the Silver Shroud Costume to get "Speak as the Shroud" response options.
 * 8) While outside in Goodneighbor, listen to the radio to get the next few targets.
 * 9) The first target is Wayne Delancy, behind the Hotel Rexford, who is accused of murder. Wayne is not immediately hostile and therefore can be spoken to as the Shroud. The player  will have the option of asking Wayne about the murder, which Wayne will confess to if the player  speaks as the superhero, or threatens him. Once Wayne is dead leave a Silver Shroud calling card on his corpse.
 * 10) The next target is AJ, near Bobbi No-Nose's place, who is accused of selling drugs to children. AJ has two bodyguards with him, but none are immediately hostile, so he can be spoken to as the Shroud. AJ gives the option to take a bribe to leave him alone. You can kill AJ and leave a calling card or you can accept the bribe (50, 75, 90 or 200 caps, depending on persuasion).
 * 11) The next target is Kendra.  To reach her, ask Whitechapel Charlie in The Third Rail where she is.  He'll ask for money but speaking like the Silver Shroud will convince him to give the info for free.
 * 12) Kendra is in Water Street apartments just south of Goodneighbor. There will likely be enemies along the way, and there are raiders inside the building. All opposition is immediately hostile, except for Kendra herself, who can be spoken to as the Shroud.
 * 13) On reaching Kendra she will tell the player  that the player is in over their head, and will then attack.  Kendra also has a contract on her body once killed.  Leave the calling card on her and head back to Goodneighbor.
 * 14) (Optional) On taking the contract from Kendra the player  can go to the National Guard training yard to kill Shelly Tiller.  Once that's done, the payment (500 caps) can be collected just outside Goodneighbor.
 * 15) On returning to Goodneighbor, the radio station will broadcast that John Hancock wants to meet with the Silver Shroud. Go to the meeting and he will task the player  with taking down Northy and Smiling Kate. The previous targets were working for them, and they all work for Sinjin. The player  can pass a couple persuasion checks, but it requires breaking character. Doing so has no negative effects but if the player has high enough Charisma, more caps are given up front for the job (50).
 * 16) At Smiling Kate's quest marker she can be overheard plotting with some of Sinjin's men. None of them are immediately hostile, so it is possible to talk with her as the Shroud. (All will turn hostile once dialogue is complete.) Kill Kate and her accomplices.
 * 17) At Northy's quest marker all targets are immediately hostile. Kill Northy and his accomplices.
 * 18) On the body of whichever of the above two was killed last will be a holotape (Find the silver shroud). Listen to it to learn that Sinjin has targeted Kent.
 * 19) Return to Goodneighbor and follow the quest marker to the Memory Den. Irma will explain that Kent was taken by a group of armed raiders.
 * 20) Tune to Silver Shroud Radio to learn that Sinjin has taken Kent to Milton General hospital. Upon arriving, there may be leveled super mutant opposition at the adjacent locations, and there is a random encounter at the rear of the building.
 * 21) Important: It's recommended that you save right before entering the building and be sure to enter dressed as the Silver Shroud. Several users have reported that this portion of the quest may need to be completed without power armor to avoid Kent being killed immediately. You can wear Power Armor, but only without helmet - you need to wear Shroud Hat. It's unknown if this is a bug or intentional, but watch for the (failed) status message upon entry if you wish to save him.
 * 22) Look out for raiders and traps in the building.  Head down to the basement, then follow the winding path.  Take the last elevator to confront Sinjin.  From here there's several options.
 * 23) Stealth: It is very difficult to save Kent as both Sinjin and Avery will immediately target him, but it is doable. If the player approaches cautiously while remaining hidden, Sinjin's men to the left and the right can be killed first without triggering any action on the part of Sinjin or Avery. This allows for a much better chance of saving Kent. Targeting Avery first seems to yield a much higher chance of success, as she immediately reacts to Sinjin's death by killing Kent, even if the player is attacking the two of them in V.A.T.S.
 * 24) Headshots: At lower difficulty levels, just before the elevator doors open pop some Jet and equip a high powered, scoped rifle. Move forward and take aim before Sinjin begins to speak and it's possible to kill both men with accurate headshots. It's also possible to target both men using V.A.T.S. Once Sinjin and Avery are dispatched move back into the elevator and pick off the remaining guards.
 * 25) Intimidate: Speak as the Shroud and Sinjin's bodyguards will run.  The same thing can be accomplished with a difficult speech check for more XP. However this method will cause Sinjin to immediately target Kent. If playing on survival difficulty it could be difficult for some characters to defeat Sinjin before he has a chance to kill Kent. To remedy this situation use the Syringer rifle along with some Pax syringes (Yellow Belly will not work) and Jet or V.A.T.S. in order to pacify Sinjin for 30 seconds. Or, if one can manage, activate a critical hit on Sinjin's head with your best gun to kill him instantly.
 * 26) Pacify: For those with a high charisma and the appropriate perk it is possible to pacify Sinjin and his bodyguards on exiting the lift, before the dialogue options appear. After choosing option 1 or 2 above they will not target Kent, especially if turning the bodyguards against each other. This leaves Sinjin as a target.
 * 27) Persuade: A difficult persuasion check can make Sinjin target the player  instead of Kent. Need a CHR level of about 8 or 9 to succeed. May take a couple tries.
 * 28) Beg: Sinjin can be asked to spare Kent, but he just kills Kent immediately.
 * 29) Kill Kent: Upon exiting the elevator, the player can kill Kent before talking to Sinjin. This will trigger unique dialogue where Sinjin and his gang panic. Wearing Shroud's costume will further allow another unique dialogue where the player can turn Sinjin's gang to their side.
 * 30) Brute Force: Have a combat shotgun armed before leaving the elevator.  Exit elevator and let Sinjin speak. Walk forward till he says not another step.  Pop some psychojet and charge the platform. Two vats shots to Sinjin's head and then two to Avery's. Turn and kill the other two raiders.
 * 31) Once Sinjin and his goons are defeated, speak with Kent, if he is alive. He can be persuaded to continue to work for the Silver Shroud or not, but it doesn't seem to make a difference.  Don't forget to loot the steamer trunk in the raised office behind Kent.
 * 32) Go back to Goodneighbor and speak with Hancock to collect the reward. Talking with Kent again, he says that he will work up another job for the Silver Shroud later which will give a better version of the Silver Shroud costume.

Companion reactions
Choosing different companions at various stages in this quest can affect their affinity. Below are some pointers to help you decide who to bring.

Talking to Kent
 * Preston Garvey, Nick Valentine, Piper, Codsworth, and Curie like choosing "glimmers of hope" when talking about how the old days compare to 2287, and selecting "Good for you" when hearing Kent's plan. They dislike calling him crazy.  Cait, MacCready, and Strong have opposing preferences, with Preston and Strong disliking the "Humor him" option.  X6-88 loves saying "the world sucks" and likes "You're crazy."
 * Piper and X6-88 both dislike keeping the costume. Piper likes telling Kent "Believe in yourself" and X6 has no reaction.

Speak as Shroud
 * Codsworth, Curie, Paladin Danse, and Piper generally like when the Sole Survivor speaks as the Shroud. Deacon and Preston Garvey love it. Strong, Cait, and X6-88 may dislike it. Speaking as the Shroud may also increase the affinity changes.

Wayne

AJ
 * Deacon dislikes asking for a bribe and additionally dislikes taking it, and loves threatening AJ as the Shroud. He merely likes the non-costumed alternative "Demand he stops."
 * X6-88 likes asking for a bribe upfront, and likes again when taking it. He dislikes "Threaten as Shroud" but has no reaction to "Demand he stops."
 * Cait dislikes killing AJ (unless you kill him after taking the bribe), but likes if you take a bribe from him. This may not be true after her companion quest.
 * MacCready also likes taking the bribe. Piper, Preston, and Hancock dislike it. Nick and Danse like refusing it. Strangely, refusing the bribe is also liked by MacCready, who will have an extra line explaining to AJ that he's going along with his boss.
 * Virtually everyone dislikes "How about I just walk away?" in the second dialogue, the "good" companions for not standing up for justice and the "evil" companions for not even getting money out of doing so.

Kendra
 * X6-88 and MacCready likes choosing "Wayne deserved it" or "Attack"

Assassinate Shelly Tiller
 * Assassinating Shelly is considered murder, so companions who approve/disapprove of murder will react appropriately. There is no dialogue with her, she simply states that "dangerous people are coming" and indicates nervousness at your presence.

Talking to Hancock
 * X6-88 loves telling Hancock "This is your problem." He has no reactions to anything else, even asking for more caps (which he normally likes).

Sinjin
 * X6-88 likes killing Kent right off the bat before Sinjin has had a chance to speak.
 * Telling Sinjin that friends are not a weakness is liked by Nick, Danse, Piper, Strong, and Preston. It is loved by Curie and it is disliked by Cait and MacCready. X6 has no reaction.
 * MacCready likes telling Sinjin that you do it for the money.
 * Threatening Sinjin's men is considered a violent act and companions will react appropriately.
 * X6-88 likes threatening Sinjin's men, dislikes daring him to "Kill [you] first" and the "Spare Kent" dialogue.
 * Preston loves delivering the Silver Shroud's catchphrase ("Death has come for you, evildoer. And I am its Shroud!"). X6-88 dislikes it.
 * Deacon, Hancock, Nick Valentine, Piper, and Preston Garvey like it if you save Kent. Paladin Danse dislikes it. X6 doesn't care about his ultimate fate either way.
 * MacCready hates it if you pacify Sinjin.

Talk to Kent
 * Encouraging Kent to continue fighting crime is liked by Codsworth, Curie, Hancock, Nick Valentine, Paladin Danse, and Piper. It is disliked by Cait, MacCready, and Strong. Telling him it's for the best to stop is liked by MacCready and Strong.

Behind the scenes

 * The Silver Shroud appears to be based on The Shadow and The Green Hornet. Like the Silver Shroud, they both had popular radio serials and wore a trench coat and fedora.
 * In regards to the Shadow in particular, the scarf over the Vaultboy's mouth in the quest animation seems like a clear nod, as does the intimidating tone attempted in the "Speak as the Shroud" dialogue option. The darkness motif of the character is also reminiscent of the Shadow.
 * The design of the Silver Shroud could very well be based off of "Silhouette" from the "Watchmen" comic series made by "DC Comics". Both characters are seen wearing a white scarf and the traditional jet black trenchcoat. In addition, Silhouette wears a complementary hat to their outfit as well as the Silver Shroud does. Silhouette
 * The Silver Shroud, both in name and appearance, also strongly resembles The Gray Ghost from Batman The Animated Series, in which Adam West played a black and white TV and Movie star that was young Bruce Wayne's childhood hero. The Gray Ghost character itself was an acknowledged tribute to 'The Shadow'.
 * Silver Shroud's Thompson sub-machine gun may be a tribute to World War II hero Mark Tennant, who was nicknamed the 'Green Hornet' by his fellow soldiers based on the radio serial character.
 * While listening to the serial on the radio, Silver Shroud will mention that he has fought the Rogue's Gallery. The Rogue's Gallery is a term used for a police collection of pictures or photographs of criminals and suspects kept for identification purposes, often used in comic books to refer to the hero's collective enemies.
 * When Silver Shroud infiltrates the mobsters hideout, one of the mobsters says "Holy Cannoli", famously said by Robin in the 1966 Batman TV series.
 * Emails on the terminals in Hubris Comics mentions that the producer wants to give Silver Shroud an 'English Butler'. This is similar to Alfred Pennyworth in the Batman series. Lamont Cranston, The Shadow's alter ego, also employs an English butler.
 * When Silver Shroud and Mistress of Mystery are spying on the robot-mobster meeting through the skylight, it is revealed that the creator of these robot-mobsters calls himself The Mechanist, similar to the Fallout 3 and Automatron DLC character, the Mechanist.
 * Both Kent and Wayne are the surnames of two well known comic book superheroes: Superman and Batman. (Kent is also the first name of The Shadow's alter ego: Kent Allard)

Bugs

 * After killing Kendra, if you move her body by holding E, the option to leave the Silver Shroud calling card will bug out. You can move forward with the console command SetStage 00027556 599
 * Hancock will stop progression of the quest with a Deal with Bobbi loop if the player character spared or killed Bobbi after The Big Dig quest and refused Hancock to be a companion on "Meet with Hancock as the Shroud". This can be fixed by adding Hancock as a companion, and then talking to him as the companion.
 * Entering the hospital with Targeting HUD enabled may cause the raiders to execute him instantly, failing that part of the quest. Unequipping the modded helmet until Kent is safe will avert the issue while allowing the use of other power armor throughout the hospital.
 * After saving Kent from Sinjin, he may become stuck in the hospital in the same location he was held prisoner. Speaking to Kent about the upgrades before he returns to Goodneighbor is a possible cause. Kent will still upgrade the armor after his radio broadcast airs, but the player character will have to fight through whatever spawns in the hospital to get to him. Possible fix is pushing him into the elevator (crouching makes pushing him go a lot faster) and then going up a floor (though just leaving him there might also work). He'll walk himself back to Goodneighbor after that, meeting the player character along with Hancock.
 * The player may not be able to trigger the quest dialogue with Hancock if he is an available companion. Possible fix is to make Hancock the active companion and equip the Silver Shroud outfit. Quest dialogue starts after using "Talk" choice. Using console command 'setstage ms04 700' can skip the dialogue, too.
 * "Search body for clues" may not check off after searching Northy's body leaving the player character with a quest blip over his body. However the player character may progress through the rest of the quest regardless no harm done.
 * The nurse robots may still spawn in Milton General Hospital when going to save Kent, causing Senjin to kill him before the player character gets to them. Due to the slow speed of the elevators, especially the one right before the boss room, it's impossible to reach him quick enough if this is triggered.
 * After killing Kendra (and optionally Shelly) one will be tasked with listening to Silver Shroud Radio for an update. It's possible that this update won't actually play, and the quest will be perpetually stuck. Use the console command "setstage MS04 600" without the quotes to advance to the stage immediately after hearing the broadcast, which is to meet with Hancock.
 * If one can't finish the quest by talking to Hancock after having killed Sinjin, use the console command "setstage MS04 1400".
 * After killing Wayne Delancy and leaving the calling card on his corpse, Kent may not inform the player character of the next target over the radio and the quest objective will not change from "Listen to Silver Shroud radio." This can be fixed by finding AJ and killing him. This causes the quest to continue as normal.
 * Upon entering the hospital Kent is killed instantly. This may be prevented if the player leaves their power armor prior to entering. The explanation is that this is a known bug in which the targeting HUD, if installed in power armor helmets, will turn some neutral mobs hostile, including Sinjin's bodyguards.
 * Kent may be killed while the player fights their way through the hospital before reaching Sinjin, usually after the second elevator ride. A possible trigger may be having cleared out Milton General Hospital prior to starting this quest.
 * Picking up the holotape off Northy's body and trying to listen to it while still in combat will cause the 'You cannot use this in combat' message to appear and the 'Search the body for clues' marker to now follow the player until the quest is finished.

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