Operation: Anchorage bugs

General bugs

 * If you have a CTD problem when entering simulation while sitting on Simulation Pod for some reason AND want to skip entire OA quests and get rewards right away, try this method. First, this is very important. place all your equipments in safe storage to prevent items removed from your inventory. If you don't do this method, all your items will be removed, so keep in mind. Type 'completequest 010009be'. after that, type 'setstage dlc02oa4 50', 'player.removeitem xx00a6c0 1' and talk to Protector McGraw(xx means load order. if you have no other custom mods or have FOMM and activated, '01' is the right load order. thus, 'player.removeitem 0100a6c0 1'). First one is to complete present quest('Aiding the Outcast' quest.), and second one is to gain access to VSS Armory door and remove the neural interface suit which is marked as the quest item. Use this only you have a problem if you cannot teleport to Anchorage worldspace.
 * Game of the Year Edition: Upon receiving the radio signal, the quest and marker don't appear in the Pipboy until you go to outcast outpost, which doesn't appear on the map as a marker. You will have to use an online guide to find it. Upon arriving, the quest and map marker appears. However, if you reload a save at any point that you've saved in that area or the simulation, your character is loaded at the vault 101 entrance with no record of anchorage in the Pipboy and with his hands in a weapon holding position with no gun. Achievements still work though. All other DLC seems to work fine.
 * You might not receive the Covert Ops perk even after you collect all ten intel cases.
 * Raiders will yell lines from the American soldiers when attacking, such as "Get out of my country commie"! after the Anchorage simulation is completed.
 * Power Armor Soldiers will attack you during the fight with Jingwei.
 * Looking into the G.E.C.K. reveals that the Power Armor Soldiers being hostile is due to the 'PlayerFaction' faction being a friend of the Chinese DLC02ChineseEndBattleFaction while having no relation set (neutral) to the American DLC02AmericanEndBattleFaction faction for the ending sequence. Thus, because the American soldiers are hostile to the Chinese, they also consider the neutral Player, who is friendly with the Chinese, to be hostile. This may be triggered by 'accidently' attacking or injuring the Soldiers, for example a stray bullet or grenade.
 * If you enter V.A.T.S. after killing Jingwei and try to shoot anyone while leaving the simulation, you will become stuck in the Simulation Pod with half the screen showing the Simulation Pod and the other half showing the battlefield, you must reload your last save to get out of this problem.
 * If you leave the Outpost during the objective 'Follow Sibley into the simulator room', Sibley seems to leave and roam the wastes. However, the objective can still be completed by talking to Specialist Olin.
 * If you have the Virgo II Landing Dish it will remain in your inventory during the simulation (as will any other quest item, since they are not droppable).
 * If you have the Deathclaw Control Scrambler it will remain in your inventory during the simulation.
 * If you have the Repellent Stick and haven't finished the mole rat portion of the Wasteland Survival Guide quest it will remain in your inventory during the simulation.
 * If you use a frag grenade on a chimera tank via V.A.T.S. the tank will be floating in mid air. This can be usefull because you can now go under the tank and keep shooting it, however it will not be able to shoot you.
 * If you punch the female doctor in the tent with the wounded soldiers, everyone in the camp will try to kill the doctor, even the wounded. Since she cannot be killed, however, she will keep getting up and being immediately shot down.
 * Furthermore, following the doctor bug, it is possible to reverse pickpocket weapons, armor and items onto her. After this, it is quite possible to have a highly agile (she is very fast) and invincible teammate, but it comes at the cost of having to constantly render her unconscious so you can drag her around. Quite useful for fighting against the Chinese Snipers, however, as she seems to take it very personally that they are in her awareness bubble.
 * If you jump over a ledge after completing Guns Of Anchorage and begin to teleport to the HQ, the game will freeze, and you will be forced to load your last save.
 * If you enter the Chinese Compound at the same time as one of the Power armor soldiers, sometimes you will get stuck in mid-air not being able to move. In this case you will still experience the dialog with Jingwei, but neither of you will be able to move resulting in one of the soldiers killing him.
 * Furthermore, if you enter the Chinese Compound at the same time as one of the Power Armor Soldiers, sometimes you will be locked in the cinematic mode and will not be able to experience the dialog with Jingwei. Neither of you will be able to move and you must wait for one of the soldiers to kill him or quit the game and reload from the main menu. If you load from the menu, Jingwei's dialog should commence.
 * If you have a theme for your house (Such as Pre-War theme) it's a Quest item called in game so it will still stay with you in the simulation
 * If you jump off the edge of the cliffs right after rejoining Benjamin, you will teleport into the room you just left. You will be unable to get out because of an unusable door, and will have to load a previous save. DO NOT try to exit the cave by going towards the beginning, The game will autosave and then teleport you back into the cave, forcing you to load your last manual save (Which could be in the outcast base)

Mapping bugs

 * In the building full of Super mutants, before you enter the Outcast Outpost. You can enter the second floor and exit the game area. After you cross two makeshift wooden bridges turn left toward the staircase, before the stairs on the left side there is a bookshelf and a vacuum. You will need to stack some books on top of the shelf to get the height needed to access the second floor. Then go to the North-West corner and jump down through the broken wall. You can reenter the area through Bailey's Crossroads Metro Station.
 * Before you cross the bridge to reach the second "Field Storage", head up the stairs and jump onto the rocks nearby. If you follow them along you will find footholds in the cliff for jumping higher up it. After climbing for a short time you will reach a hole in the cliff allowing you to go behind the stone.
 * You can climb onto the top of the mountains by jumping up to the left of the second "Field Storage" door and then making your way up and right, passing over the Field Storage door, though it is difficult. From here you can reach most of the geometry in the cliffs part of the level, including the distant plain and mountains and the bottom of the ravine. If you walk all the way back to start of the level on the top of the mountains on the other side of the ravine, you can see your parachute stuck in some trees on top of the mountain above the level start. There is no known way of getting there; it is the highest mountain in the level and all of the approaches to the peak are apparently too steep to scale. Also there is a "Chinese Radio Beacon" radio station centered in some trees near where the ravine meets the outer plain, but nothing has been found there.
 * After crossing the bridge to reach the Chinese bunker, if you turn directly right and start climbing the cliffs it is simple to reach the top with basic jumping.
 * After reaching the U.S. Army Field Headquarters at the beginning of second section of the operation, it is possible to get behind the force field and walk freely around the open landscape. You are able to walk on almost all ground. It is also possible to complete the second section of the operation without firing your weapon by simply walking along the pipeline all the way to the Chinese HQ and activating the door from the inside. Doing this will bypass the other mission objectives so you will not receive the "Paving the Way" achievement, but you will receive the other three.
 * Upon entering the Chimera compound, the wall to the right hand side is climbable through a series of jumps and by sticking as close to the wall as possible. Once you reach the top you can walk through the force field and explore freely.
 * To the left of the guard tower directly outside of the Chimera compound, you can walk through the rock (enabling you to see behind it). The same bug can also be found in numerous places on this map. One being the bend along the same wall as before, but earlier in the path.
 * If after exiting the first Chinese cave outpost in the beginning of the sim you jump off the cliff and fade to blue before you die, you will be teleported back inside the cave and the door to the hall that leads out of the cave will be closed and can't be interacted with. there isn't a load at the exit of the cave so if you haven't saved in the sim at all you will be forced to restart it.
 * After completing the add-on using the "Gary 23 glitch", areas of the northern Capital Wasteland, most notably, the area between MDPL-13 Power Station and Greener Pastures Disposal Site, will have major texture issues. It appears that the game files have placed the textures for Anchorages' simulated distant mountains in the Capital Wasteland. Albeit hollow, these can impair the field of vision in front of the player, resulting in possible attacks that the player can't see. This can be fixed by shutting down your system for roughly 2 hours and allowing it to cool down.

Item bugs

 * When wearing the Chinese stealth armor you are able to equip multiple hats or helmets. You do not get the DR bonuses for more than one hat/helmet, except for the metal helmet stacked with other helmets/hats, but you do get the other bonuses such as extra points to skills and stats with the following the. You can also first put on the Chinese stealth armor, equip multiple head gear, then change your armor and still wear multiple head gear.


 * Following the above glitch, it's possible, using the 2 of the same headgear, to multiply bonuses further then normal, for example a single hockey mask gives +5 to the Unarmed skill, by selecting the second Hockey mask the bonus will increase to +10, press again, for +15 and so on, until you wish to stop. The overall bonus will be shown on the Pipboy under effects. Also usable with this glitch is the Raider armor (Fallout 3) Blastmaster helmet for explosives and big guns, the Pre-war Hat and Bonnet for extra perception (note: while the radar detection will be capped at 10, the bonuses to secondary stats will apply) and the Enclave officer uniform Hat for Energy Weapons, using this glitch it makes it possible to destroy even a Super mutant behemoth in one hit.


 * It is possible to obtain all of the weapon packs through the weapons choice terminal. Simply select the first weapon pack on the terminal, then go to the armory tent. Once you receive the weapons you selected, go back to the tent and get the next set. Exit the tent, and before you talk to the quartermaster, drop your weapons. He will say that he'll take your weapons, but the weapons will still be on the ground. Be sure to pick up the weapons again before going back into the tent, because if you don't, they will disappear and you will have to acquire them again.
 * Using this glitch, it is also possible to collect multiple of the same weapons.


 * Similar to the weapon selection glitch, the same can be done with Ammo Dispensers. Simply drop all of your ammo, activate the dispenser, and your ammo limit is refreshed. Repeat as often and as long as you wish. Note: collecting a new weapon will remove all excess ammo for that type to the simulation's maximum Ammo Dispenser limit, for example a Chinese assault rifle will remove all excess 5.56mm round (Fallout 3) ammo.

Miscellaneous bugs

 * Follower death. Leave followers behind at your house before starting this quest or they could be killed, as the game does not permit followers inside the Outcast Outpost. Also, sometimes all of the items a follower was carrying disappear after exiting the Outcasts' bunker upon completion of the simulation.
 * When in the simulation, placing a marker on the new 'world map' may in fact cause your compass to direct you to a different, unrelated location. When opening your map again, you will see yourself moving away from the marker you placed, despite the on screen compass suggesting you are approaching it.
 * If you manage to kill anyone with a critical hit from a laser weapon, they leave ashes, which don't disappear. Black ashes could be searched.(You cannot legitimately get a laser weapon in the simulation)
 * Attempting to sit in any of the chairs present in the simulation, such as the one inside the locked room with the chronological 3rd or 4th intel case (depending on which inside the Chinese Artillery Outpost the player may or may not have collected first) and a terminal or those present at the U.S. Army Field Headquarters will leave the player stuck standing up unable to do anything other than load a previous save. Attempting to move slightly after the sitting animation would normally have completed will return the player to a first-person viewpoint whenceupon the player can save the game and immediately reload it to become unstuck.
 * There will be two Winterized T-51b Power Armor soldiers wielding a Fat Man. When they blow up the wall leading to General Jingwei there will be radiation from the explosion. If you are being radiated when entering the base, the radiation sound will keep playing even when you are outside the the simulation. If this happens reload your save right before the base. Note that if this does not fix the problem, leaving the Outcast Outpost will.
 * When trying to re-enter the Outcast Outpost after having completed the DLC Quests, the lift/elevator can freeze with no way of exiting. If this happens to you, try turning around and hitting the switch on the lift. When this works, you'll see the elevator doors close (on the already closed elevator doors, no less), and the lift will rise, sending you back out to Bailey's Crossroads. (You may have to reload the autosave for this to work, though.)
 * If you have the Cannibal perk, it is possible to feed on the fallen Chinese troops and Stealth Dragoons if you can get to them before they disappear from the simulation. Eating the Dragoons may cause the game to crash, so it's advisable not to consume them.
 * After completing the simulation and obtaining the Winterized T-51b Power Armor, if you have not yet completed You Gotta Shoot 'Em in the Head and are currently doing that quest you will automatically complete it and receive the Xbox 360 or PC achievement. Since the quest is complete, you can not continue or finish it. If you have not picked up any keys from the targets, then the keys may no longer be attainable. Video here. You can reset the quest using the resetquest command. You will have to speak to Crowley to re-add the quest.
 * The loading screen while leaving the Outcast Outpost lift may freeze forcing you to restart your console. This normally only happens to people running the game from the hard drive.
 * If you get a requisition holotape but don't use it after the simulation it will be in your miscellaneous inventory.
 * (Xbox 360, PC for Italian and German) The weapons choice terminal in the General's tent doesn't work properly, because you can actually choose only the "Assault Pack", the "Close Assault Pack" and the "Heavy Pack". When you try to get the "Sniper Pack", a message tells you that "You're using this pack" ("Stai usando questo pacchetto"). Furthermore, all the terminal's selectable items seem to have something wrong: for example there are only descriptions for "Heavy Pack" and "Sniper Pack" available and – when you click on "Sniper Pack" to choose it – the description for the "Close Assault Pack" will appear.
 * If you kill the Quartermaster, his body remains and is lootable instead of just disappearing.
 * If you've downloaded The Pitt and received both the distress signals, when you choose to play Operation: Anchorage instead and enter the simulation, all of your radio stations on your Pip-Boy are removed except two: the Vault 101 PA System, which cannot be accessed or heard, and Wernher's Distress signal, which can.
 * If you've downloaded The Pitt and are playing both DLCs on a PC, sometimes the game can "restart" the DLCs, and take all the DLC items/perks away, and make you go through the quests again; be wary of this, and reload your game ASAP.
 * On the way to the Chimera mission, the player passes 4 Chinese soldiers on their knees about to be executed. The player is able to pre-preemptively execute the prisoners by shooting them from close to the base before the event triggers (or if they are fast enough, even if the event does trigger). The player will get experience for each kill and the soldier that was to do the executions will fire randomly into the air where he would have normally fired at the back of the Chinese prisoner.
 * Alternatively, if the player runs up to the to-be executed Chinese prisoners, the player can talk to them. If you talk to the one on the all the way right (last one to get executed) a blank text box will open, which will disappear in a second. After this, the player gets double their requisition pack, with both guns and bullets.
 * After downloading Point Lookout, when on the quest "The Guns of Anchorage" you may not able to place an explosive charge on any of the cannons, thus not allowing you to progress any further in the DLC.
 * After the completing The Guns of Anchorage quest, Charon and Dogmeat appeared in the command tent and followed like normal.
 * If you have played through Broken Steel and then downloaded Operation: Anchorage, upon exiting the simulation, certain things may be reset to before Broken Steel (Enclave radio was back, even though Raven Rock was gone (although it just seems to loop the speech about defending Project Purity against the Brotherhood of Steel, though this may just be a coincidental bug). The water outside Project Purity that is supposed to be pure is, once again, radioactive. The Project Purity map marker, once again, says 'Jefferson Memorial'.
 * While completing the quest "Trouble on the Homefront" Sergeant Benjamin Montgomery will appear and become hostile to you.
 * The Chimera tanks can sometimes regain health extremely quickly, making it almost impossible to kill them.
 * Deathclaws sometimes spawn in the Chinese held refinery, but neither of the factions seem to attack it.
 * If you have started the quest Picking up the Trail but have not finished it by the time you start Operation: Anchorage, then the quest may show up as completed when you report to General Chase after securing the Listening Post. The achievement is unlocked, the XP granted, and the quest shown as completed with the next quest, Finding the Garden of Eden started, even though you may not have even found Little Lamplight yet.
 * If you go to the Mining Town, encounter the Chinese but return to the American Camp without attacking them, there is a chance that the Quartermaster, the soldiers outside the tents and even the grease monkeys will head to the Mining Town and attack the Chinese, often killing them. After the Chinese are dead, they will all return to the American Camp (with exception to your strike team) and resume what they were doing before they left the Mining Town.
 * Due to the complex landscape of the DLC territories, the Mysterious Stranger falling bug will happen more often than in the basic game, and instead of the help you'll only get the "Mysterious Stranger is unconscious" message.


 * If you are killed in the fight with General Jingwei, the dialogue box with him will sometimes not appear when the game loads back up. You will have to quit your game and reload from the main menu to fix this. Alternatively, you can use the command console to kill General Jingwei and force the end cut scene.


 * If you have Lucy's sealed envelope when you start the simulation, it will remain in your inventory through the entire simulation. *Note* This doesn't always happen, there seems to be roughly a 60% chance of the bug occurring.