Mod:Creation Kit/Actor

Type:  Papyrus: ActorBase Script, Actor Script

An Actor is a type of object that runs AI routines. Actors move in the world, can engage in combat, and can interact with other objects such as Doors, Containers, Activators, and other actors.

Editor Dialog

 * Alt Activation Text:
 * Flags
 * Is CharGen Face Preset: If checked, the face created for this actor is available for the player to choose in Character Gen.
 * Essential: Essential actors cannot be killed. When they reach 0 health, they go into a special "bleedout" state and recover over time.
 * Protected: Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor.
 * Respawn: References of this actor in the world will resurrect and reset when their cell is reset.
 * Unique: Only one reference of this actor is allowed to exist. Unique actors mainly exist so that the Story Manager can find them even when they are not currently persisting.
 * Doesn't affect stealth meter: When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as animals and critters.
 * Diffuse alpha test:
 * Summonable: This actor can be associated with a Summon Actor magic effect.
 * Is Ghost: This actor is immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events.
 * Invulnerable: This actor is immune to all damage, although weapons and projectiles appear to hit them normally.
 * Doesnt Bleed: When the actor is struck by a weapon, blood effects are disabled.
 * Simple Actor: Disables face animations and morphing. Also disables the Story Manager's Death and Assault events.
 * No Activation/Hellos:
 * Dialogue:
 * Forced Ref Loc Type:
 * Native Terminal: For Protectrons and Turrets. This an external terminal that is displayed on the nearby terminal that a pod or a Turret is linked to.
 * Templated From:
 * Dialogue:
 * Forced Ref Loc Type:
 * Native Terminal: For Protectrons and Turrets. This an external terminal that is displayed on the nearby terminal that a pod or a Turret is linked to.
 * Templated From:
 * Templated From:
 * Templated From:

Traits
The traits tab sets the actor's basic race and voice data.
 * Race:
 * Skin:
 * Female:
 * Opposite Gender Anims:
 * Height
 * Min:
 * Max:
 * Voice Type:
 * Far Away Model
 * Skin:
 * Distance:
 * Alignment:
 * Death Item:
 * Disposition Base:
 * Attach Parent Slots:
 * Collect From 3D:
 * Object Template:
 * Weight
 * Random:
 * Thin:
 * Muscular:
 * Fat:
 * Body Morph Region Values
 * Head:
 * Upper Torso:
 * Arms:
 * Lower Torso:
 * Legs:
 * Reset to Defaults:
 * Reset to Defaults:

Stats
The stats tab lets you specify an actor's attributes, skills, level, and class.
 * Leveling Data
 * Level:
 * PC Level Mult:
 * Calc Min:
 * Calc Max:
 * Auto calc stats:
 * Base Health:
 * Calculated Health:
 * Base AP:
 * Calculated AP:
 * XP Value Offset:
 * Base XP Value:
 * Calculated XP Value:
 * Bleedout Override:
 * Class: The Class to use.
 * Base Actor Values:
 * Actor Value:
 * Amount:
 * Actor Value Report:

Templates
The templates tab.
 * Default Template:
 * Legendary Template:
 * Legendary Chance:
 * Template Form:
 * Template Flags
 * Use Traits:
 * Use Stats:
 * Use Script:
 * Use Factions:
 * Use AI Data:
 * Use AI Packages:
 * Use Def Pack List:
 * Use Attack Data:
 * Use SpellList:
 * Use Inventory:
 * Use Base Data:
 * Use Keywords:
 * Calc For Each Template:

Factions
The actor factions tab displays the factions that an actor belongs to, and their rank within the faction.
 * Factions and Ranks
 * Rank:
 * Faction:
 * Assigned Crime Faction:

Relationships
The relationships tab lets you specify that an actor has a relationship with another actor.
 * List
 * Relationship NPC:
 * Rank:
 * Type:

Keywords
The keywords tab.

AI Data
The AI Data tab determines the actor's basic approach to combat.
 * AI Attributes
 * Aggression:
 * Confidence:
 * Assistance:
 * Mood:
 * Energy:
 * Morality:
 * Aggro Radius Behavior:
 * Warn:
 * Warn/Attack:
 * Attack:
 * No Slow Approach:
 * Combat Style:
 * Gift Filter:

AI Packages
The AI Packages tab lists all of the actor's base packages.
 * AI Package List:
 * Default Package List:
 * Spectator Override Package List:
 * Observe Dead Body Override Package:
 * Guard Warn Override Package List:
 * Combat Override Package List:
 * Follower Command Package List:
 * Follower Elevator Package List:

Inventory
The Inventory tab lists all of the items that the actor is carrying or wearing by default.
 * Default Outfit:
 * Sleep Outfit:
 * Geared Up Weapons:
 * Outfit Objects:
 * Power Armor Furniture:
 * Inventory
 * Object: The selected inventory object within the inventory list.
 * Search Filter: Text entered here will filter the object list to only matching objects.
 * Count: The amount of an object within the inventory list.
 * Health:
 * Owner
 * NPC:
 * Global Variable:
 * Faction:
 * Required Rank:
 * Preview Calculated Results:
 * Preview Level:

SpellList
The spell list tab.
 * Spells:
 * Perks:

Sounds
The sounds tab.
 * Sound Level:
 * Inherits Sounds From:
 * Stop Conscious Loop When Unconscious:
 * Actor Sound Data:

Animation
The animation tab lists all of the animations available to the actor.
 * Havok Anim:
 * Preview Controls:
 * Allow Movement:
 * Animation Speed:
 * Resume:

Attack Data
The Actor Attack Data tab displays the raw properties associated with animation attack events, and allows you to manually override their default values if desired.
 * Override from Behavior Graph:
 * Attacks:
 * Event:
 * Damage Mult:
 * Attack Chance:
 * Stagger Offset:
 * Recovery Time:
 * Action Pts Mult:
 * Attack Spell:
 * Attack Type:
 * Weapon Slot:
 * Required Slot:
 * Description:
 * Attack Angle:
 * Strike Angle:
 * Knockdown:
 * Power Attack:
 * Ignore Weapon:
 * Bash Attack:
 * Rotating Attack:
 * Charge Attack:
 * Continous Attack: Specifies whether the attack is continuous or not. The word "continuous" is misspelled as "continous" within the creation kit.
 * Override Data:

Character Gen Parts
When working with a non-templated humanoid actor, the Character Gen Parts tab allows you to adjust their appearance.
 * Face Complexion:
 * Hair Color:
 * Facial Hair Color:
 * Facial Morph Intensity:
 * Import:
 * Face Tinting Layers:
 * Face Tinting Color:
 * Value:
 * Reset:
 * Preset:
 * Select Color:
 * R:
 * G:
 * B:
 * Base Head Parts:
 * Additional Head Parts:

Character Gen Morphs
The Character Gen Morphs tab.
 * Collapse All:
 * Morph Transform:
 * Position:
 * X:
 * Y:
 * Z:
 * Rotation:
 * X:
 * Y:
 * Z:
 * Scale:
 * S:
 * Eyes:
 * Preset:
 * Eyes Upper Lid:
 * Eyes Hood:
 * Eyes Low Lid:
 * Eyes Low:
 * Forehead:
 * Preset:
 * Nose:
 * Preset:
 * Ears:
 * Preset:
 * Cheeks:
 * Preset:
 * Mouth:
 * Preset:
 * Underbite:
 * Chin:
 * Preset:
 * Neck:
 * Preset:

Render Panel

 * Preview Allows you to view a preview of the Actor in the Preview panel on the right side of the Actor form.
 * Full: Allows you to preview changes to the Actor's body.
 * Head: Allows you to preview changes to the Actor's face morphs.