GNR Building Plaza (Fallout 3)



Galaxy News Radio (GNR) is the remains from big pre-war company Galaxy News Network.

Run by DJ Three Dog, GNR splits its time between Wasteland News, Survival Advice, and pre-war swing music. Three Dog operates the station as part of the "Good Fight," which he explains later is his attempt to tell inhabitants of the Capital Wasteland how "things really are" and the Enclave's true motives for the future. He also states that the only reason he plays the same few older songs over and over is because these are all the records he's been able to locate in playable condition.

GNR's initial signal quality is poor; as far away as Megaton the signal degrades to nearly inaudible and will fade out much further from the station. As a part of the main quest line, the player will rectify this, making the station one of three that can be heard anywhere, the other two being Enclave Radio and Agatha's Station.

As the player advances in the game, they may hear Three Dog tell news stories about their exploits, each based on how the player handled a given situation. These are, by and large, related to major quests -- for example, if the player disarms the nuke as part of The Power of the Atom, Three Dog will mention this event specifically in a news broadcast. Smaller quests will go unnoticed, such as saving the slaves from Evergreen Mills.

Before each quest-related news broadcast, Three Dog will refer to the player by their current Karma level. For example, if the player's current Karma ranking is "Paladin", Three Dog will introduce the player by stating that "a Paladin walks among us!".

It seems that when the player reaches level 20, Three Dog will stop broadcasting quest-related news updates regarding the player's actions, instead only broadcasting generic news.

As part of the main story, the player is sent to GNR after finding out that James visited Three Dog.

Should Three Dog die (most likely because the player killed him), he will be relieved on-air by Margaret, his technician. She is far less glib than Three Dog and will simply play record after record, occasionally breaking in to announce that she's taken over for the normal DJ because he's dead and all she has to play are the records; this ends any sort of news reports for the duration of the game.

Sci-fi fans will notice some references to Sci-fi shows in some of Three Dogs announcements:

Right after you fix the antenna at the Washington Monument, Three Dog will announce that "You can't stop the signal", a line from Joss Whedon's Serenity (you will have to wait for the song(s) to finish), while his line "Last, best hope for humanity," when you reach that Karma rank, comes from Babylon 5, which in turn borrowed the phrase from a speech by Abraham Lincoln.

Directions to Galaxy News Radio
You must go through the Tenleytown/Friendship Station (which can be reached through Farragut West Station maintenance tunnels). Once in the station make your way through to the Chevy Chase North access. Outside you will see the Brotherhood of Steel fighting Super Mutants to the left in a bombed out building, once the Super Mutants are killed (By your hands or the Brotherhood of Steel) follow them through the alley to a Super Mutant infested building. On the way to this building you should notice a dead Brotherhood of Steel soldier laying on a bed on the ground, he will have a Power Armor and some Energy Cells you can take these items for yourself. The last stop in this battle will be the GNR building, where you will battle the final group of Super Mutants. Be warned, shortly after the battle with the Super Mutants a Super Mutant Behemoth will break through the buses on the left side of the GNR building. A dead Brotherhood of Steel soldier will have a Fat Man on him, this is the most expedient means to kill the Behemoth..

On a side note, if you have found a way to continue the main storyline without finishing the Following in His Footsteps quest, then you will still have to fight through the Super Mutants, just without the help of the Brotherhood of Steel, until you reach the station and find the Brotherhood waiting... and the Super Mutant Behemoth charging. No Fat Man around either. Recommend a Missile Launcher (which has little effect), or buy a Fat Man from Flak 'N Shrapnel's in Rivet City. If Fawkes (or any other companion) is with you, he will very likely be killed by the Behemoth. You can save your companion by telling him to stay put in a safe spot nearby. For instance the closed off metro entrance on the square. This way he will have cover and is less likely to be attacked by the behemoth or friendly fire. Especially the Fat Man.Talking to Three Dog will still finish the quest: Following in His Footsteps.

Killing the Super Mutant Behemoth without a Fat Man is not difficult, but it is time consuming. Directly south of the fountain in front of GNR is a covered area with a balcony. If you stand under the balcony, the Super Mutant Behemoth will not be able to harm you. You can stay there and shoot at him with a Hunting Rifle. This will eventually kill it.

Licensed songs
The following 20 licensed tracks cycle on Galaxy News Radio, listed here by song title and performer in the order found in the Fallout 3 credits. Songs licensed from APM Music, Inc do not credit performers; the composer is listed if available.
 * "I Don't Want to Set the World on Fire" by The Ink Spots
 * "Anything Goes" performed by Cole Porter
 * "A Wonderful Guy" by Tex Beneke
 * "Boogie Man" by Sid Phillips
 * "Butcher Pete (Part 1)" by Roy Brown
 * "Crazy He Calls Me" performed by Billie Holiday
 * "Civilization" performed by Danny Kaye with The Andrews Sisters
 * "Easy Living" performed by Billie Holiday
 * "Fox Boogie" composed by Gerhard Trede
 * "Happy Times" performed by Bob Crosby & the Bobcats
 * "I'm Tickled Pink" composed by Jack Shaindlin
 * "Into Each Life Some Rain Must Fall" performed by Ella Fitzgerald with The Ink Spots
 * "Jazzy Interlude" composed by Billy Munn
 * "Jolly Days" composed by Gerhard Trede
 * "Let's Go Sunning" composed by Jack Shaindlin
 * "Maybe" by The Ink Spots
 * "Mighty, Mighty Man" by Roy Brown
 * "Rhythm For You" by Eddy Christiani and Frans Poptie
 * "Swing Doors" composed by Allan Gray
 * "Way Back Home" performed by Bob Crosby & the Bobcats

The gentlemen at legal geekery have done a splendid job of compiling the lyrics for these songs over here: http://legalgeekery.com/2008/11/08/fallout-3-song-list/

Someone at Pandora has created a station that seems to use a lot of these songs as the seeds: http://www.pandora.com/stations/66024636e2270eef6c0bf0e01e2a6942e3c751ee3636d9de

Broadcasts Errors
It has been found that throughout the game when finding multiple solutions to one quest the broadcast may mistakenly broadcast that you have done something different.
 * If you cross GNR without the "Following In His Footsteps" quest it is possible to hear a broadcast that you have been to Galaxy News Radio, even though you have not.
 * Although most likely this is not an error, he could possibly have been talking about James, the Vault 101 Dweller's father.
 * After the Enclaves arrives at the end of Waters of Life, Three Dog will stop mentioning news stories about the player. He will continue to announce the arrival of the Enclave, give public service announcements, and give news updates on the status of The Wasteland (this does not occur on the 360 version? Quest-related broadcasts continue until the end of the game)
 * Three Dog will stop broadcasting news stories about the player after the player reaches Level 20.
 * Changing your karma will make him broadcast them again.
 * After Three Dog starts giving news updates involving the player's actions, he will stop announcing the songs he will be playing.
 * Occasionally, if you haven't completed any quests and reached a level beyond 2 with good or bad karma, Three Dog will get stuck on a news announcement loop (announcing that he has news several times in a row without actually delivering any).
 * He will keep repeating the story of you leaving Bryan Wilks in Grayditch if you chose to not find a home for him, even after you complete many quests after it. It seems he'll do this even if you have good karma.

Other Broadcasts
Galaxy News Radio also proudly presents the adventures of Herbert "Daring" Dashwood and his stalwart Ghoul manservant Argyle. Radio dramas tell us about encounters with such evil villains as the slaver leader from Paradise Falls - the infamous "Black Widow"! Now broadcasting in a wasteland near you!

Location

 * Galaxy News Radio building and GNR Plaza is located in the Chevy Chase district.


 * Glitch In Pip Boy's World Map: If you bring up the World Map just before going out the back door, it has the pointer at GNR, just as you would expect. But when you bring it up again on the other side of the door, the pointer is well off to the left of GNR, due North of Dupont West (on a 360, anyhow). Now confirmed for PC.

Other notable loot

 * Big Book of Science located in the GNR Studios near a red chair. This book costs karma

Trivia
The Galaxy News logo appears originally in the introductory movie for Fallout (the original game in the series). The popularity of Fallout (along with the distinctive style of the logo) led to the logo's adaptation into the brand symbol for Interplay, the original publisher of the game.

Using the G.E.C.K, if you go to the notes, you can find a pip-boy picture of the building. This may have been a possible reward in Megaton.

The radio broadcast featuring the adventures of Herbert "Daring" Dashwood is a reference to the 1930s radio program The Green Hornet featuring masked vigilante Britt Raid fighting crime with the help of his faithful manservant Kato. The program has subsequently been converted to films and a television series the later of which featured martial arts superstar Bruce Lee. Lee's performance in the series often overshadowed Raid's a fact that is parodied in the GNR broadcast.

Bugs & Glitches

 * If you manipulate the quest to find Dad by going to Rivet City or straight to his location in Vault 112, and later return to the GNR Building Plaza, no Brotherhood of Steel NPC's will spawn,except the door guards. Immediately upon discovery of the actual plaza, the Super Mutant Behemoth and Super Mutants will attack. Alternatively, the mutants in the courtyard will spawn dead, and just the Behemoth will attack you.

Related Quests

 * Following in His Footsteps
 * Galaxy News Radio
 * Caching in with Three Dog