ED-E My Love

ED-E My Love is a side quest in Fallout: New Vegas.

Overview
The robot ED-E lies deactivated and in need of repair in Primm. It is a prototype "duraframe" eyebot containing research data and voice recordings from Whitley, an Enclave researcher. Damage sustained by ED-E over time has made accessing the data difficult. The voice recordings, however, can be unlocked with certain keywords spoken by various inhabitants of the Mojave when talking to the Courier. Accessing these audio logs brings ED-E to the attention of the Brotherhood of Steel and the Followers of the Apocalypse, who both wish to examine the robot. The faction the player lets examine ED-E will determine ED-E's companion upgrade. Siding with the Followers will grant an upgrade to ED-E's laser. Siding with the Brotherhood grants ED-E an armor upgrade.

Quick walkthrough

 * 1) Find and examine ED-E in the Nash residence in Primm.
 * 2) Talk to Johnson Nash and mention the robot sitting in his store.
 * 3) Repair ED-E with either:
 * 4) A Repair skill of 65, or a Science skill of 55 and a subsequent lowered Repair of 35.
 * 5) 1 scrap electronics, 3 scrap metals, and 2 sensor modules.
 * 6) Take ED-E with you as a companion.
 * 7) Trigger ED-E's first audio log via dialogue about technology or the Enclave.
 * 8) Allow 5 in-game days to pass.
 * 9) Trigger a second audio log via dialogue about technology or the Enclave.
 * 10) Allow 2 in-game days to pass.
 * 11) A Brotherhood of Steel member named Senior Knight Lorenzo will contact you through ED-E.
 * 12) The Followers of the Apocalypse will contact you through ED-E.
 * 13) Give ED-E to Senior Knight Lorenzo in the Hidden Valley bunker, or April Martimer in the Old Mormon Fort. With either choice, ED-E will be removed as a companion.
 * 14) After 3 in-game days the upgraded ED-E will return to Primm.
 * 15) Talk to ED-E again to complete the quest.

Finding and repairing ED-E

 * ED-E is located in the Nash residence in Primm. This building is on the corner opposite both the Vikki and Vance Casino and the Bison Steve Hotel; on your right if crossing the bridge into Primm from the nearby NCR camp. It also the local Mojave Express office, and has a large sign on the roof.
 * ED-E is lying on the counter inside the building. Examining it will reveal that it can be fixed with the appropriate skills, or items:
 * A Repair skill of 65, or a Science skill of 55 and a subsequent lowered Repair of 35.
 * 1 scrap electronics, 3 scrap metals, and 2 sensor modules.
 * Talk to Johnson Nash, and mention the robot sitting in his store. He will reveal that he does not know much about it, and offhandedly suggest taking it to the junkyard near Novac. This is a hint about a possible audio log trigger.
 * Nash will be inside the Vikki and Vance Casino if you have not completed My Kind of Town, or sat at the counter next to ED-E during the day if Primm has been made safe.
 * Note that you can repair ED-E before or after talking to Nash. His dialogue will change slightly, but the quest will be unaffected.
 * After ED-E is repaired, it must be recruited as a companion in order to progress the quest.

Playback event triggers

 * There are two pre-recorded messages within ED-E that need to be played back in order to have the quest progress. The triggers for these messages are specific words or phrases found in the dialogue of different non-player characters, usually occurring while talking to someone who used to be in (or talks about) the Enclave, or someone who talks about technology.
 * ED-E's keywords can be triggered through new and old conversations with certain people, but they will not be activated if you have already completed a quest for them.
 * Many individuals on the following lists can be spoken to in order to trigger either audio log 1 or 2. However, once they have triggered the first message the same person cannot trigger the second.

Audio log 1
To trigger the first message, talk to any one of the following: When the message is triggered, you will be turned to face ED-E and an audio file will begin playing:
 * Repeatedly talk to an NCR Trooper standing outside of HELIOS One. You can also gain entrance to HELIOS One and talk to several Troopers inside to trigger Log 1.
 * Talk to Doctor Henry at Jacobstown about his experience with the Enclave.
 * Talk to Colonel Moore for the first assignment in the quest, For the Republic, Part 2.
 * Talk to Ignacio Rivas at HELIOS One about Archimedes and The Brotherhood of Steel.
 * Talk to Torres, the quartermaster of the Brotherhood of Steel armory in Hidden Valley.
 * Talk to Thomas Hildern, director of the OSI at Camp McCarran.
 * Talk to Michael Angelo at Michael Angelo's Workshop on The Strip.
 * Talk to Mr. House about the Brotherhood of Steel.
 * Talk to Apprentice Watkins about HELIOS One.
 * Talk to Quartermaster Mayes about supplies in the quest, Restoring Hope.
 * Talk to Old Lady Gibson at Gibson Scrap Yard. (Note: If you have already gone through her conversation options before starting this quest, talking to her will no longer trigger this message.)

After this message has been triggered, the quest will be added to your quest log, and ED-E will not react to any of the keywords until at least five in-game days have passed.

Audio log 2
After passing at least five in-game days, talk to any of the following:
 * Talk to Old Lady Gibson at Gibson Scrap Yard. (Note: If you have already gone through her conversation options before starting this quest, talking to her will no longer trigger this message.)
 * Talk to Ignacio Rivas in the Northwest corner of HELIOS One near Fantastic and ask him about ARCHIMEDES.
 * Listen to the Brotherhood Scribe (found in a classroom inside the Brotherhood bunker in Hidden Valley) teach his class.
 * Waiting around members of the Brotherhood of Steel in Hidden Valley may trigger the event.
 * Talk to a Brotherhood Paladin around Hidden Valley. They may mention not having seen this type of eyebot before.
 * Talk to Colonel Moore for the Brotherhood assignment in the quest in For the Republic, Part 2.
 * When trying to gain the Brotherhood of Steel's trust (without the help of Veronica), a keyword is spoken after killing or convincing the NCR ranger to leave Hidden Valley.
 * Complete Still in the Dark, leave the Hidden Valley bunker, and return again after waiting a few days. A Brotherhood Scribe will thank you and tell you of a footlocker stashed with recharged energy ammunition. If you try to talk to this Scribe again, ED-E will immediately play the message.
 * Speak with Veronica Santangelo while on the quest I Could Make You Care, and after accessing Father Elijah's terminal.
 * When you first talk to Michael Angelo on his workshop at the New Vegas Strip, talk about his "lack of inspiration" and choose the medical answer. It will still work even if the requirements are not fulfilled.
 * Talk to Quartermaster Mayes at Camp Forlorn Hope about locating supplies sent from Helios One for the Restoring Hope quest.
 * Talk to Doctor Henry at Jacobstown about his previous employment with the Enclave.
 * Talk to Apprentice Watkins both about her parents and her decision and ask her about all the computers.
 * Talk to Dr. Hildern at Camp McCarran about the quest There Stands the Grass.

As with the first triggered message, you will be turned to face ED-E and the second audio file will begin playing:

Other possible triggers

 * Talk to Senior Knight Lorenzo in Hidden Valley.
 * Talk to Quartermaster Mayes at Camp Forlorn Hope about retrieving NCR dogtags.

Additional log notes

 * Other possible keywords have been reported as being the Enclave, Navarro, Poseidon, HELIOS, Air Force Base, Eden and ARCHIMEDES.
 * A way to incorporate another companion to help in this quest is to have Arcade Gannon present, as his personal quest being undertaken will result in many of the key words being spoken.
 * Using the "wait" feature will also speed up ED-E's speech events. Use the wait feature in increments of 1 hour inside Old Lady Gibson's house and after that, anywhere else.
 * It is possible to get both Logs 1 and 2 from Doctor Henry in Jacobstown.
 * It is possible to be contacted by Brotherhood and the Followers without obtaining both logs.

Conclusion and reward
Two in-game days after the second recorded message is triggered, Senior Knight Lorenzo of the Brotherhood of Steel will contact you through ED-E.


 * He goes on to say that he would like to examine ED-E and wants you to bring it to a patrol near the REPCONN Headquarters. Once there, go to the 3rd floor where you will find two dead members of the Brotherhood scouting party. A holotape note will be next to, or in the inventory of one of the corpses.
 * Immediately after you get this note you will be contacted by April Martimer of the Followers of the Apocalypse, who asks you to bring ED-E to them instead, saying that ED-E's log data will serve a greater purpose if examined by the Followers. She is located in the Old Mormon Fort (just inside Freeside's North Gate). If you have already received the holotape note by previously exploring REPCONN Headquarters April won't contact you until you open the metal gate that surrounds Hidden Valley or, if entering from the gap in the fence, until you have entered the Brotherhood compound.
 * If you have previously discovered a way into Hidden Valley, Lorenzo will ask you to bring ED-E to him there. He will then be immediately interrupted by April Martimer's message.
 * If Lorenzo has already been killed as a result of Mr. House's quest The House Always Wins (Part V), waiting two days after talking to Ignacio Rivas and talking to ED-E will trigger April Martimer to contact you without having to travel to the REPCONN Headquarters. Note that April Martimer will not contact you until you have discovered Hidden Valley.

Either option will not affect the player's standing with the Brotherhood of Steel or the Followers of the Apocalypse, so the choice purely weighs on which bonus is more imperative to them:
 * If the Brotherhood examines ED-E, it will get a defense bonus (+8 Damage Threshold). Also, it will have the bumper stickers, rust, and dirt removed, revealing a clean and shiny metallic surface.
 * If you take the robot to April Martimer, she will upgrade its weapons (+5 DAM, +8 DPS, +0.5% Critical Chance and +15 Critical Damage). Its bumper stickers will be removed, but it will keep its default metallic surface.

Both factions need to examine ED-E for 3–4 days, during which time it will not be available as a companion.

When the wait for ED-E's return is over, the quest advances and a message will appear saying that ED-E has returned to Primm. Enabling its companion protocol again will complete the quest.

Bugs

 * Sometimes, if you upgrade ED-E's laser in one save, ED-E may spawn with his upgraded laser in a new save. This enables ED-E to upgrade its armor while having a laser upgrade.
 * If the player talks to Old Lady Gibson and goes through all the dialog before recruiting ED-E, she will no longer trigger the log. Go speak with Ignacio Rivas or any NCR trooper inside HELIOS One instead. This can be resolved on the PC version by using the  commands in the console to reset.
 * Sometimes, talking with the right people won't trigger the first message, and neither will the console commands. In this case, try waiting several days before trying to activate the first message. There has been success receiving the first message after a 10-day wait.
 * Sometimes, when ED-E is given to the Followers, his laser appears to stop working, and trying to change his weapons on the companion wheel shows no name.
 * After completing the quest, ED-E may suddenly stop following you and be unable to attack, but will still be responsive to dialogue and can still be used as a storage container. It usually happens once you enter combat and he may begin following again once you fast travel or go through a door. This bug may still persist later on, however.
 * If ED-E is with the player when they enter Dead Money, he will return to Primm. Retrieving it will result in being hostile to anyone, including the player. This happens whether or not you complete ED-E's quest, but if you do, the quest will be grayed out on your Pip-Boy, but the last step on the quest will mysteriously remain unchecked as if you never finished it. As of patch 1.3, this bug has been fixed.
 * When Lorenzo contacts you through ED-E, he will inform his interest in examining it. However, after he mentions what he wants, and instead of saying, "Whenever you get a chance, can you bring your robot back to Hidden Valley so I can take a look at it?" a male voice will say, "Could you bring your robot to one of our patrols so they can examine it? I'll have the robot mark the location on your map." The player may get stuck and can only turn directions. As of the latest patch on PC, this is now solved. One of the two dialogues will be triggered, and it should (according that you had the second dialogue with the male voice) point to a dead Brotherhood soldier on the top floor of the REPCONN Headquarters.
 * After getting the upgrade from the Brotherhood of Steel, ED-E will sometimes become immobile. Reloading to a previous save works, but only for a short amount of time. No known fix.
 * If you get the upgrade from Followers of the Apocalypse, ED-E will randomly go and disappear, even though you can't see ED-E, he is still there to interact and fight, this can be fixed by reloading the save.
 * After talking to Old Lady Gibson the game will freeze if it is installed to the hard drive. This is fixed by uninstalling it or re-loading a previous save file.
 * After getting ED-E back from the Brotherhood at Primm and restarting its companion protocol, it is possible to kill it and keep its Enhanced Sensors perk permanently.
 * Sometimes, ED-E's inventory doesn't reset when he is returned to you.
 * If you buy the ED-E's tape from Mick & Ralph's, the quest will never start and it will remain silent. (Unconfirmed)
 * Sometimes ED-E will not respond to a second quest trigger, though his weapon system will be upgraded. This results with an ED-E covered with bumper stickers firing blue projectiles and the quest being unable to be completed.

Behind the scenes

 * The name of the quest is a reference to the 1956 song "Eddie My Love" by The Teen Queens, which reached #14 on the Billboard Hot 100 chart in March of that year.

ЭД-Э, любовь моя