Vault 108

Vault 108 is one of the Vault-Tec Vaults, located south-southeast of Canterbury Commons and northeast of Corvega Factory.

Inhabitants
The Vault 108 Entrance area is inhabited by a colony of several Mole Rats. The Vault 108 Living Quarters and Vault 108 Cloning Lab are inhabited by a dozen hostile clones named Gary.

The Radroaches, the Mole Rats and the Garys are all very low-level characters, making combat in Vault 108 very easy.

Experiment
In the Citadel Vault-Tec computer, the premise of the experiment was explained to study conflict for leadership and power in a vault. The Vault Overseer was known to have a genetic predisposition for a rare form of cancer that was expected to kill him within 40 months of the experiment's inception, and positions of authority in the Vault went undesignated and discretion given to the Overseer. The main power supply was also scheduled to malfunction after 240 months (20 years while the vault was planned to be sealed for 30), and the back-up power supply was intentionally insufficient to meet the Vault's needs. On top of all this, the Vault was given three times the normal armory stock and no entertainment recordings.

As part of the Vault Experiment, the vault houses a cloning lab. It is full of hostile clones, all named Gary. Though the clones' role in the Vault experiment is unclear, they may have been created by one of the Vault scientists as a sort of personal army in his bid for power. This would explain their hostility to any "non-Gary".

With the exception of Gary 1 and three other random Garys, all other clones initially use melee weapons. Their AI, however, may direct them to pick up stronger weapons.

History
There is a Holodisk found in the Cloning Lab (A on map) (located near a body near one of the examination tables, this room also has a Very Easy Safe in it as well as Gary 12 and 36) that slightly explains the fate of Vault 108. Every time Gary was cloned, it immediately became hostile to non-clones, with each one becoming more violent. After the 53rd was no different, they began to wonder what to do with all of the clones, as the Vault's observation rooms were becoming full. The other entry in the holodisk says that Gary 54 was the same way, having injured a Doctor Peterson during an examination.

The entry also states that they will be destroying some of the clones, to make room for "many more tests." What happened next is not clear; possibly the Gary clones overpowered those tasked with destroying them and slaughtered the rest of the Vault's citizens. Given the possible division of the vault citizens into factions after the death of the overseer, it is also possible the vault citizens were unable to provide a united response to counter an armed mob of insane clones.

It is highly possible that a few of the Gary clones have escaped Vault 108, seeing as how the door is opened when discovered, and how a recently dead Wastelander is found on an examining table in the cloning lab and Gary 23, who is found in an Outcast outpost in Arlington. The Gary clones might not be as unintelligent as some had thought of them to be.

Through entering the Vault, a player may stumble upon a pile of skeletons (former Dwellers) and a the body of a Gary. It is likely that he died recently, maybe only days before the player enters Vault 108. Perhaps this passage is where the other clones stack their dead.

Entrance

 * A Stealth Boy can be found in the entrance, between two terminals that are just to the right of the door to the Living Quarters (to the right, if you are facing the door).
 * A Silenced 10mm Pistol can found in the entrance, on the floor in front of the door to the living quarters
 * A Nuka-Cola Quantum can be found behind some crates in a narrow room in the Entrance area, to the east of the door to the cloning labs.
 * An apparently inaccessible Tumblers Today can be seen on the floor below a step ladder behind some crates near the SE corner of the entrance level. This is a glitch of the physics engine. It's in the same room/location of the Nuka-Cola Quantum. It possibly can be made accessible through the extensive use of explosives.

Living Quarters

 * There is a Pugilism Illustrated in the Living Quarters, on the counter in the cafeteria.

Cloning Lab

 * Bobblehead - Charisma - Located in the Vault Cloning Lab on a table in the observation room (located in the center of the map), which looks into the main operating room. If you get lost, go to the black operating tables (one should have a skeleton on it) and look through the glass into the observation room (or the room with four beds). There you will see the bobblehead on a table beside a microscope.
 * In the Cloning Lab, on a different table in the same room as the Bobblehead - Charisma is a Lying, Congressional Style.
 * There is a set of random armor in one of the lockers in the top right room of the Cloning Labs and another set of random armor in another locker in the same room
 * The Holodisc in the cloning lab ("Cloning Log") that slightly explains the events of Vault 108 is in the room where there's a black cube safe that can be lockpicked. Look for a skeleton on the floor next to an examination table; the holodisc is close by.

Note

 * Due to the ease of the combat in this Vault, this is quite a good area to visit early on to get your hands on the Combat Armor or Metal Armor as soon as possible, only the Ranger Battle Armor offers more protection out of the non-power armors.


 * There seems to be a lowercase lambda symbol painted across the number 108 on the Vault's main door, but in fact it's a graphical bug due to the bump and specular maps of the door's texture being misaligned. ( see discussion)


 * The Gary's may occasionally say things other than "Gary." Gary 27 has been known to say "Damn" or "I'm hit!" when hit with a melee weapon or shot and others may yell "Nooo!" when you land the killing blow (or shot).Some also say "hahaha Gary" just before they attack you. If you approach a group of Garys while using the Chinese stealth suit, or a stealthboy, they also greet each other. While stealthed and running into things, if the Garys don't realize you're there, they will say "Hey knock that off" (only confirmed with Gary 33) Gary 36 said "That's Not a Good Idea" when sneaking and aiming at his head.


 * There are seven Vacuum Cleaners in the Living Quarters. This is exceeded only by the 14 found in L.O.B. Enterprises.


 * One can see what is typically the Overseer's office, in the main Vault atrium in the Living Quarters (second story, west end). It has a square window (not round, as is usual), and a door can be seen in the room. This room is not accessible. Turning clipping off shows that there is nothing in the room, and the door is marked as Inaccessible.


 * Gary 23, can be found in the Outcast Outpost in the Operation: Anchorage add-on, behind a locked door (Very Easy).


 * If you plant a live mine or grenade onto any Gary, you lose karma. (Confirmed on PS3 and XBOX 360).


 * The Vault Experiment for Vault 108 states that each Gary that was cloned became more and more hostile. Oddly enough, Gary 1 (believed to be the very first Gary ever cloned) is just as hostile as the others.

Bug

 * The vault door may be found in the open position. There is a possibility that it may not be able to be closed. (confirmed all platforms)  Pressing on the actual vault door will make it close and open.

Trivia

 * The idea of a character who can only say "Gary" is likely based on the Strangers On The Shore episode of Only Fools and Horses in which a character is only able to say the name given to him by the others, 'Gary'. As in Fallout 3, this includes altering his tone and inflection to convey various emotions through his "Gary"s.
 * That the clones are identified by 'Gary' and then a number may be a reference to the Star Trek:TOS character Gary Seven.

Appearances in games
This Vault appears only in Fallout 3.