Joseph.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLDirections	FormID 00037246	0	DialogueLi_LLDirections_00037246_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirections_00037246_1.mp3	File Not Found		Can you give me directions? --	I should be able to do that. Neutral 50 --	--	GetIsID == 1	MaleChild01	MQ06	Topic	LLLMQ06ComputerNotWorking	FormID 00003A10	0	MQ06_LLLMQ06ComputerNotWor_00003A10_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_LLLMQ06ComputerNotWor_00003A10_1.mp3	File Not Found		I hear there's a door that doesn't work. --	Nuh-uh. Door works fine. Computer's broke. Neutral 50	indifferent --	--	GetIsID == 1	MaleChild01	MQ06	Topic	LLLMQ06ComputerNotWorking	FormID 00003A10	1	MQ06_LLLMQ06ComputerNotWor_00003A10_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_LLLMQ06ComputerNotWor_00003A10_2.mp3	File Not Found		I hear there's a door that doesn't work. --	Well, maybe not broke, but it sure don't work right. I turned it off because it was just wasting power. Neutral 50	indifferent --	--	--	MaleChild01	MQ06	Topic	LLLMQ06NeedtoGettoVault	FormID 000A1C10	0	MQ06_LLLMQ06NeedtoGettoVau_000A1C10_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_LLLMQ06NeedtoGettoVau_000A1C10_1.mp3	File Not Found		I really need to get to Vault 87. Do you know the way? --	We don't go there. It's bad back there. Ask Mayor if you really want to know. Neutral 50 --	--	--	MaleChild01	GenericKids	Combat	Murder	FormID 00050FF8	0	GenericKids_Murder_00050FF8_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Murder_00050FF8_1.mp3	File Not Found		Murder	--	You killed him! Fear 50 --	--	--	MaleChild01	GenericKids	Combat	Murder	FormID 00050FF9	0	GenericKids_Murder_00050FF9_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Murder_00050FF9_1.mp3	File Not Found		Murder	--	You killed her! Fear 50 --	--	--	MaleChild01	GenericKids	Combat	Murder	FormID 00050FFB	0	GenericKids_Murder_00050FFB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Murder_00050FFB_1.mp3	File Not Found		Murder	--	Oh no!	Fear 50 --	--	--	MaleChild01	GenericKids	Combat	Murder	FormID 00050FFD	0	GenericKids_Murder_00050FFD_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Murder_00050FFD_1.mp3	File Not Found		Murder	--	Aaaah! Fear 50	scream in terror --	--	--	MaleChild01	Generic	Detection	NormalToAlert	FormID 0002FC23	0	Generic_NormalToAlert_0002FC23_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_NormalToAlert_0002FC23_1.mp3	File Not Found		NormalToAlert	--	What was that? Neutral 50 --	--	--	MaleChild01	Generic	Detection	NormalToCombat	FormID 000208E5	0	Generic_NormalToCombat_000208E5_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_NormalToCombat_000208E5_1.mp3	File Not Found		StartCombat	--	Over here! Neutral 50 --	--	--	MaleChild01	GenericLittleLamplight	Miscellaneous	ObserveCombat	FormID 00080DEA	0	GenericLit_ObserveCombat_00080DEA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_ObserveCombat_00080DEA_1.mp3	File Not Found		ObserveCombat	--	Fight! Fight! Fight! Happy 50 --	--	--	MaleChild01	GenericLittleLamplight	Miscellaneous	ObserveCombat	FormID 00080DEB	0	GenericLit_ObserveCombat_00080DEB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_ObserveCombat_00080DEB_1.mp3	File Not Found		ObserveCombat	--	What's going on? Happy 50 --	--	--	MaleChild01	GenericLittleLamplight	Miscellaneous	ObserveCombat	FormID 00080DEC	0	GenericLit_ObserveCombat_00080DEC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_ObserveCombat_00080DEC_1.mp3	File Not Found		ObserveCombat	--	Yeah! Awesome! Happy 50 --	--	--	MaleChild01	GenericKids	Miscellaneous	ObserveCombat	FormID 0004C25C	0	GenericKids_ObserveCombat_0004C25C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_ObserveCombat_0004C25C_1.mp3	File Not Found		ObserveCombat	--	Look out! Fear 50 --	--	--	MaleChild01	GenericKids	Miscellaneous	ObserveCombat	FormID 0004C25D	0	GenericKids_ObserveCombat_0004C25D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_ObserveCombat_0004C25D_1.mp3	File Not Found		ObserveCombat	--	Let's get out of here! Fear 50 --	--	--	MaleChild01	GenericKids	Miscellaneous	ObserveCombat	FormID 0004C25E	0	GenericKids_ObserveCombat_0004C25E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_ObserveCombat_0004C25E_1.mp3	File Not Found		ObserveCombat	--	Fight! Fear 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Pickpocket	FormID 00080DA4	0	GenericLit_Pickpocket_00080DA4_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Pickpocket_00080DA4_1.mp3	File Not Found		Pickpocket	--	Just like every other thieving mungo. Disgust 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Pickpocket	FormID 00080DA5	0	GenericLit_Pickpocket_00080DA5_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Pickpocket_00080DA5_1.mp3	File Not Found		Pickpocket	--	There's a reason why we don't let mungos in here. Disgust 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Pickpocket	FormID 00080DA6	0	GenericLit_Pickpocket_00080DA6_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Pickpocket_00080DA6_1.mp3	File Not Found		Pickpocket	--	Thought I wouldn't notice your fat fingers going through my pockets? Anger 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Pickpocket	FormID 00080DA7	0	GenericLit_Pickpocket_00080DA7_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Pickpocket_00080DA7_1.mp3	File Not Found		Pickpocket	--	You think you can just come in here and take my stuff? Anger 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Pickpocket	FormID 00080DA8	0	GenericLit_Pickpocket_00080DA8_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Pickpocket_00080DA8_1.mp3	File Not Found		Pickpocket	--	You dirty sneak! Give me that back! Anger 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Pickpocket	FormID 00080DA9	0	GenericLit_Pickpocket_00080DA9_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Pickpocket_00080DA9_1.mp3	File Not Found		Pickpocket	--	You must think I'm pretty stupid. Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Pickpocket	FormID 00050FE6	0	GenericKids_Pickpocket_00050FE6_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Pickpocket_00050FE6_1.mp3	File Not Found		Pickpocket	--	That's stealing! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Pickpocket	FormID 00050FE7	0	GenericKids_Pickpocket_00050FE7_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Pickpocket_00050FE7_1.mp3	File Not Found		Pickpocket	--	You're in trouble now! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Pickpocket	FormID 00050FEA	0	GenericKids_Pickpocket_00050FEA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Pickpocket_00050FEA_1.mp3	File Not Found		Pickpocket	--	Help, he's robbing me! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Pickpocket	FormID 00050FEB	0	GenericKids_Pickpocket_00050FEB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Pickpocket_00050FEB_1.mp3	File Not Found		Pickpocket	--	Help, she's robbing me! Anger 50 --	--	--	MaleChild01	GenericKids	Topic	PLAYERFIREWEAPON	FormID 0004C1A9	0	GenericKid_PLAYERFIREWEAPO_0004C1A9_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERFIREWEAPO_0004C1A9_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Whoa! Are you like... some kind of crazy person? Happy 25 --	--	--	MaleChild01	GenericKids	Topic	PLAYERFIREWEAPON	FormID 0004C1AA	0	GenericKid_PLAYERFIREWEAPO_0004C1AA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERFIREWEAPO_0004C1AA_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Do that again! Happy 25 --	--	--	MaleChild01	GenericKids	Topic	PLAYERFIREWEAPON	FormID 0004C1AB	0	GenericKid_PLAYERFIREWEAPO_0004C1AB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERFIREWEAPO_0004C1AB_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Cool. Can I try? Happy 25 --	--	--	MaleChild01	GenericKids	Topic	PLAYERINIRONSITES	FormID 0004C170	0	GenericKid_PLAYERINIRONSIT_0004C170_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERINIRONSIT_0004C170_1.mp3	File Not Found		PLAYER IN IRON SITES	--	You're not going to shoot me, are you? Neutral 50 --	--	--	MaleChild01	GenericKids	Topic	PLAYERINIRONSITES	FormID 0004C171	0	GenericKid_PLAYERINIRONSIT_0004C171_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERINIRONSIT_0004C171_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Is that loaded? Let me try it! Neutral 50 --	--	--	MaleChild01	GenericKids	Topic	PLAYERINIRONSITES	FormID 0004C172	0	GenericKid_PLAYERINIRONSIT_0004C172_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERINIRONSIT_0004C172_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Hey, I can almost see right down the barrel! Neutral 50 --	--	--	MaleChild01	GenericKids	Topic	PLAYERLOCKEDOBJECT	FormID 0004D552	0	GenericKid_PLAYERLOCKEDOBJ_0004D552_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERLOCKEDOBJ_0004D552_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	I don't think that belongs to you. Neutral 20 --	--	--	MaleChild01	GenericKids	Topic	PLAYERLOCKEDOBJECT	FormID 0004D553	0	GenericKid_PLAYERLOCKEDOBJ_0004D553_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERLOCKEDOBJ_0004D553_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Is that yours? Neutral 20 --	--	--	MaleChild01	GenericKids	Topic	PLAYERLOCKEDOBJECT	FormID 0004D554	0	GenericKid_PLAYERLOCKEDOBJ_0004D554_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERLOCKEDOBJ_0004D554_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	I don't think you should mess with that. Neutral 20 --	--	--	MaleChild01	GenericKids	Topic	PLAYERPICKPOCKET	FormID 0004D568	0	GenericKid_PLAYERPICKPOCKE_0004D568_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERPICKPOCKE_0004D568_1.mp3	File Not Found		PLAYER PICKPOCKET	--	I can see what you're doing, you know. Neutral 20 --	--	--	MaleChild01	GenericKids	Topic	PLAYERPICKPOCKET	FormID 0004D569	0	GenericKid_PLAYERPICKPOCKE_0004D569_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERPICKPOCKE_0004D569_1.mp3	File Not Found		PLAYER PICKPOCKET	--	I don't think I have anything you'd want. Neutral 20 --	--	--	MaleChild01	GenericKids	Topic	PLAYERPICKPOCKET	FormID 0004D56A	0	GenericKid_PLAYERPICKPOCKE_0004D56A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERPICKPOCKE_0004D56A_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Don't touch me. Neutral 20 --	--	--	MaleChild01	GenericKids	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C16B	0	GenericKid_PLAYERSWINGMELE_0004C16B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERSWINGMELE_0004C16B_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Can I try that? Just for a minute? Please? Neutral 50 --	--	--	MaleChild01	GenericKids	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C16C	0	GenericKid_PLAYERSWINGMELE_0004C16C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERSWINGMELE_0004C16C_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	I used to have one just like that. Neutral 50	cockily --	--	--	MaleChild01	GenericKids	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C16D	0	GenericKid_PLAYERSWINGMELE_0004C16D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERSWINGMELE_0004C16D_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Neat. What else you got? Neutral 50 --	--	--	MaleChild01	GenericKids	Topic	PLAYERZKEYOBJECT	FormID 0004C15A	0	GenericKid_PLAYERZKEYOBJEC_0004C15A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERZKEYOBJEC_0004C15A_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	What are you going to do with that? Neutral 50 --	--	--	MaleChild01	GenericKids	Topic	PLAYERZKEYOBJECT	FormID 0004C15B	0	GenericKid_PLAYERZKEYOBJEC_0004C15B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERZKEYOBJEC_0004C15B_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Does that belong to you? Neutral 50 --	--	--	MaleChild01	GenericKids	Topic	PLAYERZKEYOBJECT	FormID 0004C15C	0	GenericKid_PLAYERZKEYOBJEC_0004C15C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_PLAYERZKEYOBJEC_0004C15C_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	You're kind of weird. Neutral 50 --	--	--	MaleChild01	Generic	Combat	PowerAttack	FormID 00022AAF	0	Generic_PowerAttack_00022AAF_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_PowerAttack_00022AAF_1.mp3	File Not Found		PowerAttack	--	Huurrraghh! Neutral 50 --	--	--	MaleChild01	Generic	Combat	PowerAttack	FormID 00022AB1	0	Generic_PowerAttack_00022AB1_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_PowerAttack_00022AB1_1.mp3	File Not Found		PowerAttack	--	Rrrraaahhh! Neutral 50 --	--	--	MaleChild01	Generic	Combat	PowerAttack	FormID 00051FFA	0	Generic_PowerAttack_00051FFA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_PowerAttack_00051FFA_1.mp3	File Not Found		PowerAttack	--	Yaargh! Neutral 50 --	--	--	MaleChild01	Generic	Combat	PowerAttack	FormID 00051FFB	0	Generic_PowerAttack_00051FFB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_PowerAttack_00051FFB_1.mp3	File Not Found		PowerAttack	--	Grrrraah! Anger 50 --	--	--	MaleChild01	GenericKids	Topic	SpeechChallengeFailure	FormID 00069B87	0	GenericKid_SpeechChallenge_00069B87_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_SpeechChallenge_00069B87_1.mp3	File Not Found		SpeechChallengeFailure	--	Nice try, but ... nah. I don't think so. Disgust 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Steal	FormID 00080DCA	0	GenericLit_Steal_00080DCA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Steal_00080DCA_1.mp3	File Not Found		Steal	--	Bad move, mungo. Anger 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Steal	FormID 00080DCB	0	GenericLit_Steal_00080DCB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Steal_00080DCB_1.mp3	File Not Found		Steal	--	I thought you were different. Disgust 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Steal	FormID 00080DCC	0	GenericLit_Steal_00080DCC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Steal_00080DCC_1.mp3	File Not Found		Steal	--	Put that back, you big smelly mungo! Anger 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Steal	FormID 00080DCD	0	GenericLit_Steal_00080DCD_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Steal_00080DCD_1.mp3	File Not Found		Steal	--	Here's how we deal with robbers in Little Lamplight. Anger 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Steal	FormID 00080DCE	0	GenericLit_Steal_00080DCE_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Steal_00080DCE_1.mp3	File Not Found		Steal	--	You got a lot of nerve, coming in here and trying to rob us. Anger 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Steal	FormID 00080DCF	0	GenericLit_Steal_00080DCF_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Steal_00080DCF_1.mp3	File Not Found		Steal	--	You'd better run, you damn thief. Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Steal	FormID 00050FEC	0	GenericKids_Steal_00050FEC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Steal_00050FEC_1.mp3	File Not Found		Steal	--	That isn't yours! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Steal	FormID 00050FED	0	GenericKids_Steal_00050FED_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Steal_00050FED_1.mp3	File Not Found		Steal	--	You better put that back! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Steal	FormID 00050FEE	0	GenericKids_Steal_00050FEE_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Steal_00050FEE_1.mp3	File Not Found		Steal	--	Hey, that's not yours! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Steal	FormID 00050FEF	0	GenericKids_Steal_00050FEF_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Steal_00050FEF_1.mp3	File Not Found		Steal	--	I saw you take that! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Steal	FormID 00050FF0	0	GenericKids_Steal_00050FF0_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Steal_00050FF0_1.mp3	File Not Found		Steal	--	You're going to be in trouble if you don't put that back! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Steal	FormID 00050FF1	0	GenericKids_Steal_00050FF1_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Steal_00050FF1_1.mp3	File Not Found		Steal	--	That's stealing! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	AcceptYield	FormID 00052048	0	GenericKids_AcceptYield_00052048_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_AcceptYield_00052048_1.mp3	File Not Found		AcceptYield	--	I'll forgive you. This time. Neutral 50 --	--	--	MaleChild01	Generic	Detection	AlertIdle	FormID 0002FBEE	0	Generic_AlertIdle_0002FBEE_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_AlertIdle_0002FBEE_1.mp3	File Not Found		AlertIdle	--	Hello? Who's there? Neutral 50 --	--	--	MaleChild01	Generic	Detection	AlertToCombat	FormID 0002FBF2	0	Generic_AlertToCombat_0002FBF2_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_AlertToCombat_0002FBF2_1.mp3	File Not Found		AlertToCombat	--	Aha! There you are! Neutral 50 --	--	--	MaleChild01	Generic	Detection	AlertToNormal	FormID 0002FBD2	0	Generic_AlertToNormal_0002FBD2_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_AlertToNormal_0002FBD2_1.mp3	File Not Found		AlertToNormal	--	I guess it was nothing. Neutral 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Assault	FormID 00080D9E	0	GenericLit_Assault_00080D9E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Assault_00080D9E_1.mp3	File Not Found		Assault	--	Run! Crazy mungo! Anger 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Assault	FormID 00080D9F	0	GenericLit_Assault_00080D9F_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Assault_00080D9F_1.mp3	File Not Found		Assault	--	You shouldn't have done that! Anger 50 --	--	--	MaleChild01	GenericKids	Combat	Assault	FormID 0005203A	0	GenericKids_Assault_0005203A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Assault_0005203A_1.mp3	File Not Found		Assault	--	Leave me alone! Fear 50 --	--	--	MaleChild01	GenericKids	Combat	Assault	FormID 0005203B	0	GenericKids_Assault_0005203B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Assault_0005203B_1.mp3	File Not Found		Assault	--	Stop it! Help! Fear 50 --	--	--	MaleChild01	GenericKids	Combat	Assault	FormID 0005203E	0	GenericKids_Assault_0005203E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Assault_0005203E_1.mp3	File Not Found		Assault	--	Help! He's attacking me! Surprise 100 --	--	--	MaleChild01	GenericKids	Combat	Assault	FormID 0005203F	0	GenericKids_Assault_0005203F_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Assault_0005203F_1.mp3	File Not Found		Assault	--	Help! She's attacking me! Surprise 100 --	--	--	MaleChild01	GenericKids	Combat	AvoidThreat	FormID 00052061	0	GenericKids_AvoidThreat_00052061_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_AvoidThreat_00052061_1.mp3	File Not Found		AvoidThreat	--	Careful! Fear 50 --	--	--	MaleChild01	GenericKids	Combat	AvoidThreatResponse	FormID 00052027	0	GenericKid_AvoidThreatResp_00052027_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_AvoidThreatResp_00052027_1.mp3	File Not Found		AvoidThreatResponse	--	Get back! Fear 50 --	--	--	MaleChild01	GenericKids	Service	BarterExit	FormID 0004C188	0	GenericKids_BarterExit_0004C188_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_BarterExit_0004C188_1.mp3	File Not Found		BarterExit	--	Let me know if you need anything else. Happy 50 --	--	--	MaleChild01	Generic	Detection	CombatToLost	FormID 0002FBE9	0	Generic_CombatToLost_0002FBE9_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_CombatToLost_0002FBE9_1.mp3	File Not Found		CombatToLost	--	Where'd you go? Neutral 50 --	--	--	MaleChild01	Generic	Detection	CombatToNormal	FormID 0002FBFE	0	Generic_CombatToNormal_0002FBFE_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_CombatToNormal_0002FBFE_1.mp3	File Not Found		CombatToNormal	--	Phew. I'm glad that's over. Neutral 50 --	--	--	MaleChild01	Generic	Combat	Death	FormID 000208D3	0	Generic_Death_000208D3_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Death_000208D3_1.mp3	File Not Found		Death	--	Gaaah! Pained 100	death scream --	--	--	MaleChild01	Generic	Combat	Death	FormID 0001FB58	0	Generic_Death_0001FB58_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Death_0001FB58_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleChild01	Generic	Combat	Death	FormID 000208D4	0	Generic_Death_000208D4_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Death_000208D4_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleChild01	Generic	Combat	Death	FormID 0001FB59	0	Generic_Death_0001FB59_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Death_0001FB59_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleChild01	Generic	Combat	Death	FormID 000208D5	0	Generic_Death_000208D5_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Death_000208D5_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleChild01	Generic	Combat	Death	FormID 0001FB5A	0	Generic_Death_0001FB5A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Death_0001FB5A_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleChild01	Generic	Combat	Death	FormID 000208D6	0	Generic_Death_000208D6_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Death_000208D6_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleChild01	Generic	Combat	Death	FormID 00020712	0	Generic_Death_00020712_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Death_00020712_1.mp3	File Not Found		Death	--	Agggghhh! Pained 100	death scream --	--	--	MaleChild01	Generic	Combat	Death	FormID 00020713	0	Generic_Death_00020713_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Death_00020713_1.mp3	File Not Found		Death	--	Ooohhhh! Pained 100	death scream --	--	--	MaleChild01	GenericKids	Combat	DeathResponse	FormID 00052015	0	GenericKids_DeathResponse_00052015_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_DeathResponse_00052015_1.mp3	File Not Found		DeathResponse	--	Oh my God! Fear 100 --	--	--	MaleChild01	GenericKids	Combat	DeathResponse	FormID 00052016	0	GenericKids_DeathResponse_00052016_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_DeathResponse_00052016_1.mp3	File Not Found		DeathResponse	--	No! Fear 100	scream/yell of despair --	--	--	MaleChild01	GenericKids	Combat	DeathResponse	FormID 00052017	0	GenericKids_DeathResponse_00052017_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_DeathResponse_00052017_1.mp3	File Not Found		DeathResponse	--	Oh no!	Fear 100 --	--	--	MaleChild01	GenericKids	Combat	DeathResponse	FormID 00052018	0	GenericKids_DeathResponse_00052018_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_DeathResponse_00052018_1.mp3	File Not Found		DeathResponse	--	This can't be happening! Fear 100 --	--	--	MaleChild01	GenericKids	Combat	DeathResponse	FormID 00052019	0	GenericKids_DeathResponse_00052019_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_DeathResponse_00052019_1.mp3	File Not Found		DeathResponse	--	Please no!	Fear 100 --	--	--	MaleChild01	GenericKids	Combat	DeathResponse	FormID 0005201A	0	GenericKids_DeathResponse_0005201A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_DeathResponse_0005201A_1.mp3	File Not Found		DeathResponse	--	Somebody help! Fear 100 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Flee	FormID 00080E16	0	GenericLit_Flee_00080E16_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Flee_00080E16_1.mp3	File Not Found		Flee	--	Somebody find MacCready! Fear 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Flee	FormID 00080E17	0	GenericLit_Flee_00080E17_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Flee_00080E17_1.mp3	File Not Found		Flee	--	I'm going to get help! Fear 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Flee	FormID 00080E18	0	GenericLit_Flee_00080E18_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Flee_00080E18_1.mp3	File Not Found		Flee	--	Crap, this is hopeless! Fear 50 --	--	GetIsID == 1	MaleChild01	GenericLittleLamplight	Combat	Flee	FormID 00080E19	0	GenericLit_Flee_00080E19_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Flee_00080E19_1.mp3	File Not Found		Flee	--	The mungo's too tough for us! Run! Fear 50 --	--	--	MaleChild01	GenericLittleLamplight	Combat	Flee	FormID 00080E1A	0	GenericLit_Flee_00080E1A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_Flee_00080E1A_1.mp3	File Not Found		Flee	--	Every man for himself! Fear 50 --	--	--	MaleChild01	GenericKids	Combat	Flee	FormID 00052057	0	GenericKids_Flee_00052057_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Flee_00052057_1.mp3	File Not Found		Flee	--	Help! Help! Fear 100 --	--	--	MaleChild01	GenericKids	Combat	Flee	FormID 00052058	0	GenericKids_Flee_00052058_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Flee_00052058_1.mp3	File Not Found		Flee	--	Leave me alone! Fear 100 --	--	--	MaleChild01	GenericKids	Combat	Flee	FormID 00052059	0	GenericKids_Flee_00052059_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Flee_00052059_1.mp3	File Not Found		Flee	--	I'm getting out of here! Fear 100 --	--	--	MaleChild01	GenericKids	Combat	Flee	FormID 0005205A	0	GenericKids_Flee_0005205A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Flee_0005205A_1.mp3	File Not Found		Flee	--	Aaaah! Fear 100	scream of panic --	--	--	MaleChild01	GenericKids	Combat	Flee	FormID 0005205C	0	GenericKids_Flee_0005205C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Flee_0005205C_1.mp3	File Not Found		Flee	--	I give up! Fear 100 --	--	--	MaleChild01	GenericKids	Combat	Flee	FormID 0005205D	0	GenericKids_Flee_0005205D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Flee_0005205D_1.mp3	File Not Found		Flee	--	Run for it! Fear 100 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseHowAreYou	FormID 0004E5D7	0	GenericKid_HelloResponseHo_0004E5D7_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseHo_0004E5D7_1.mp3	File Not Found		HelloResponseHowAreYou	--	Okay, I guess. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseHowAreYou	FormID 0004E5D8	0	GenericKid_HelloResponseHo_0004E5D8_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseHo_0004E5D8_1.mp3	File Not Found		HelloResponseHowAreYou	--	Kind of bored, actually. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseHowAreYou	FormID 0004E5D9	0	GenericKid_HelloResponseHo_0004E5D9_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseHo_0004E5D9_1.mp3	File Not Found		HelloResponseHowAreYou	--	I don't know. Fine, I guess. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseHowAreYou	FormID 0004E5DA	0	GenericKid_HelloResponseHo_0004E5DA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseHo_0004E5DA_1.mp3	File Not Found		HelloResponseHowAreYou	--	I feel kind of sick. Maybe I shouldn't have eaten that lizard. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseWhatsUp	FormID 0004E5EF	0	GenericKid_HelloResponseWh_0004E5EF_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseWh_0004E5EF_1.mp3	File Not Found		HelloResponse	--	I don't know. What about you? Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseWhatsUp	FormID 0004E5F0	0	GenericKid_HelloResponseWh_0004E5F0_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseWh_0004E5F0_1.mp3	File Not Found		HelloResponse	--	Just hanging around. What's up with you? Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseWhatsUp	FormID 0004E5F1	0	GenericKid_HelloResponseWh_0004E5F1_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseWh_0004E5F1_1.mp3	File Not Found		HelloResponse	--	Hanging around this boring place, as usual. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseWhatsUp	FormID 0004E5F2	0	GenericKid_HelloResponseWh_0004E5F2_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseWh_0004E5F2_1.mp3	File Not Found		HelloResponse	--	Nothing. I'm bored. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseWhatsUp	FormID 0004E5F3	0	GenericKid_HelloResponseWh_0004E5F3_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseWh_0004E5F3_1.mp3	File Not Found		HelloResponse	--	I don't know. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HelloResponseWhatsUp	FormID 0004E5F4	0	GenericKid_HelloResponseWh_0004E5F4_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKid_HelloResponseWh_0004E5F4_1.mp3	File Not Found		HelloResponse	--	Um. I can't remember. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLAboutLamplight	FormID 000383A6	0	DialogueLi_LLAboutLampligh_000383A6_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLAboutLampligh_000383A6_1.mp3	File Not Found		LLAboutLamplight	What sort of education do the kids get in here? Well, back at the start, all the children had were the notes from the grown-ups that hadn't left yet, and a few books on caves from the store. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLAboutLamplight	FormID 000383A6	1	DialogueLi_LLAboutLampligh_000383A6_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLAboutLampligh_000383A6_2.mp3	File Not Found		LLAboutLamplight	What sort of education do the kids get in here? But after finding the vault, a few scavengers brought back holotapes for basic schooling. Reading, basic math, encyclopedias, that sort of thing. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLAboutLamplight	FormID 000383A6	2	DialogueLi_LLAboutLampligh_000383A6_3	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLAboutLampligh_000383A6_3.mp3	File Not Found		LLAboutLamplight	What sort of education do the kids get in here? We don't get many books anymore from the scav team, but I make sure to keep my own notes on the computer for whoever takes over after I leave. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLAboutLamplight2A	FormID 00038378	0	DialogueLi_LLAboutLampligh_00038378_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLAboutLampligh_00038378_1.mp3	File Not Found		LLAboutLamplight2A	What do you teach the kids? Mostly, whatever they want to learn. We don't have strict classes or anything down here. But it does mean they're interested in what I'm teaching. Happy 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLAboutLamplight2A	FormID 00038378	1	DialogueLi_LLAboutLampligh_00038378_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLAboutLampligh_00038378_2.mp3	File Not Found		LLAboutLamplight2A	What do you teach the kids? But everyone learns the basics of fighting and shooting and survival - we've all got obvious reasons to be interested in that. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLAboutLamplight2B	FormID 00038372	0	DialogueLi_LLAboutLampligh_00038372_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLAboutLampligh_00038372_1.mp3	File Not Found		LLAboutLamplight2B	How thorough are your teaching materials? We entered all of the books and holotapes into the computer, but frankly, there are a lot of important subjects the vault's materials didn't cover. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLAboutLamplight2B	FormID 00038372	1	DialogueLi_LLAboutLampligh_00038372_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLAboutLampligh_00038372_2.mp3	File Not Found		LLAboutLamplight2B	How thorough are your teaching materials? I could wish for more, but we're probably still the best school in the Wasteland. Maybe the only school in the Wasteland, really. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLAboutLamplight2C	FormID 0003837D	0	DialogueLi_LLAboutLampligh_0003837D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLAboutLampligh_0003837D_1.mp3	File Not Found		That's all I need to know for now. That's all I need to know for now. Glad I could help. Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv2	FormID 000387FC	0	DialogueLi_LLClassConv2_000387FC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv2_000387FC_1.mp3	File Not Found		LLClassConv2	--	Penny, please. Now, as I was saying. Outside of this cave, the world is a lot bigger and more dangerous than it is in here. Anger 10	Trying to quiet someone who's interrupting at the start. --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv2	FormID 0003A859	0	DialogueLi_LLClassConv2_0003A859_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv2_0003A859_1.mp3	File Not Found		LLClassConv2	--	Sure, Bumble. Outside of this cave, the world is a lot bigger and more dangerous than it is in here. It's also got people who would hurt or kill us. Anger 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv2	FormID 0003A227	0	DialogueLi_LLClassConv2_0003A227_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv2_0003A227_1.mp3	File Not Found		LLClassConv2	--	Okay, Bumble, one more time. Outside of these caves, the world is hot, dry, and not very friendly. And there are monsters bigger than you or me. Anger 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv2	FormID 0003A228	0	DialogueLi_LLClassConv2_0003A228_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv2_0003A228_1.mp3	File Not Found		LLClassConv2	--	Well, it's really not something to be afraid of, Penny, despite what some say. You do get bigger and stronger, but it doesn't really make you stupid. Happy 20 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv2	FormID 0003A229	0	DialogueLi_LLClassConv2_0003A229_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv2_0003A229_1.mp3	File Not Found		LLClassConv2	--	Well, Penny, despite the stories, it's not really something to be scared of. We all do it, assuming we don't get ourselves killed, first. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv2	FormID 0003A22A	0	DialogueLi_LLClassConv2_0003A22A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv2_0003A22A_1.mp3	File Not Found		LLClassConv2	--	Honestly, Sammy, I think you know more than me at this point! I've heard some of the stories about you out on those scavenging trips, you know. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv2	FormID 0003A22B	0	DialogueLi_LLClassConv2_0003A22B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv2_0003A22B_1.mp3	File Not Found		LLClassConv2	--	Well, I think at this point, you'd be better at teaching that than I would! Eclair says you're an even better sharpshooter than he was. Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv3	FormID 0003A218	0	DialogueLi_LLClassConv3_0003A218_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv3_0003A218_1.mp3	File Not Found		LLClassConv3	--	People don't have the same sort of safety and freedom to run around and play like you can here. They have to work hard for food and safety. Anger 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv3	FormID 0003A219	0	DialogueLi_LLClassConv3_0003A219_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv3_0003A219_1.mp3	File Not Found		LLClassConv3	--	Out there, grown ups - or "mungos" as we call them - do all sorts of terrible things to each other, like when they kidnapped Penny and Sammy. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv3	FormID 0003A21C	0	DialogueLi_LLClassConv3_0003A21C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv3_0003A21C_1.mp3	File Not Found		LLClassConv3	--	So I'll just hit the basics: treat every gun as if it's loaded, never point a gun at someone you don't plan on killing, and keep your ammo dry. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv3	FormID 0003A21D	0	DialogueLi_LLClassConv3_0003A21D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv3_0003A21D_1.mp3	File Not Found		LLClassConv3	--	So just remember the basics: guns aren't toys for playing with. Only use them to shoot people you want to kill. Anything else is a waste of ammo. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv4	FormID 0003A1C1	0	DialogueLi_LLClassConv4_0003A1C1_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv4_0003A1C1_1.mp3	File Not Found		LLClassConv4	--	Well... Because having them stay means they start trying to make rules all the time, and no one's liked that. It's tradition. Understand, Penny? Sad 25	Joseph has doubts about the system, but he knows he can't change it. --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv4	FormID 0003A1C2	0	DialogueLi_LLClassConv4_0003A1C2_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv4_0003A1C2_1.mp3	File Not Found		LLClassConv4	--	Well, when we grow up too big, we need to go outside, where there's more space. That's why we go to Big Town, where we meet again as grown-ups. Neutral 50	This is a little white lie to set Penny's mind at ease. --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv4	FormID 0003A1C5	0	DialogueLi_LLClassConv4_0003A1C5_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv4_0003A1C5_1.mp3	File Not Found		LLClassConv4	--	Thank goodness we're safe in here. We've got food, water, and most importantly, we watch out for each other. Does that make sense, Bumble? Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLClassConv4	FormID 0003A1C6	0	DialogueLi_LLClassConv4_0003A1C6_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClassConv4_0003A1C6_1.mp3	File Not Found		LLClassConv4	--	Things outside are very dangerous indeed, and that's why we fight so hard to keep our Little Lamplight caverns safe and free. Understand, Bumble? Anger 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLClasses	FormID 00038E32	0	DialogueLi_LLClasses_00038E32_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClasses_00038E32_1.mp3	File Not Found		LLClasses	Could you tell me about this class? I hold open classes every morning for anyone who's got an interest in learning about a subject. Obviously, voluntary attendance is usually low. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLClasses	FormID 00038E32	1	DialogueLi_LLClasses_00038E32_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClasses_00038E32_2.mp3	File Not Found		LLClasses	Could you tell me about this class? I wouldn't normally let someone like you sit in, but since you saved Penny's life, it's the least I can offer. Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLClasses	FormID 00038E32	2	DialogueLi_LLClasses_00038E32_3	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClasses_00038E32_3.mp3	File Not Found		LLClasses	Could you tell me about this class? Would you like to hear our history? It's something of a favorite. Happy 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLClasses	FormID 000372D5	0	DialogueLi_LLClasses_000372D5_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClasses_000372D5_1.mp3	File Not Found		LLClasses	Could you tell me about this class? I hold open classes every morning for anyone who's got an interest in learning about a subject. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLClasses	FormID 000372D5	1	DialogueLi_LLClasses_000372D5_3	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClasses_000372D5_3.mp3	File Not Found		LLClasses	Could you tell me about this class? Obviously, voluntary attendance is usually low, so I keep myself busy here and there. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLClasses	FormID 000372D5	2	DialogueLi_LLClasses_000372D5_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLClasses_000372D5_2.mp3	File Not Found		LLClasses	Could you tell me about this class? You're welcome to sit in, of course. Would you like to hear our history? It's something of a favorite with the students. Happy 25 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirExit	FormID 00098261	0	DialogueLi_LLDirExit_00098261_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirExit_00098261_1.mp3	File Not Found		Okay, that's enough. --	Okay. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirFood	FormID 000383A9	0	DialogueLi_LLDirFood_000383A9_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirFood_000383A9_1.mp3	File Not Found		Where can I get some food? --	Right here. Welcome to our fungus pools. Eat up! Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirFood	FormID 00098280	0	DialogueLi_LLDirFood_00098280_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirFood_00098280_1.mp3	File Not Found		Where can I get some food? --	Just take the tunnel south of here and go right. You'll find the fungus pool grottos. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirFood	FormID 00098281	0	DialogueLi_LLDirFood_00098281_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirFood_00098281_1.mp3	File Not Found		Where can I get some food? --	Take that tunnel north and when you hit the fork, go left. You'll find the fungus pools easy enough. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirFood	FormID 00098282	0	DialogueLi_LLDirFood_00098282_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirFood_00098282_1.mp3	File Not Found		Where can I get some food? --	It's to the west of the entrance. Look for the grotto with the pools and stuff. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirHospital	FormID 0009827A	0	DialogueLi_LLDirHospital_0009827A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirHospital_0009827A_1.mp3	File Not Found		Where can I find a doctor? --	In here, but only when Lucy's in her office. Talk with her when she's on-duty. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirHospital	FormID 0009827B	0	DialogueLi_LLDirHospital_0009827B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirHospital_0009827B_1.mp3	File Not Found		Where can I find a doctor? --	You know that office building near the entrance? When Lucy's at work in there, she's the one who patches us up. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirShop	FormID 0009827D	0	DialogueLi_LLDirShop_0009827D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirShop_0009827D_1.mp3	File Not Found		Do you have a trader in town? --	Knick Knack's the one who's got the treasure trove of junk to sell. Ask him when he's in here. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirShop	FormID 0009827E	0	DialogueLi_LLDirShop_0009827E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirShop_0009827E_1.mp3	File Not Found		Do you have a trader in town? --	There's a souvenir shop just north of the entrance. That's where Knick Knack sells whatever else we can't use. Check there. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirVault87	FormID 0009827F	0	DialogueLi_LLDirVault87_0009827F_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirVault87_0009827F_1.mp3	File Not Found		I'm looking for Vault 87. Can you help me find it? --	You can only get there through Murder Pass, and we keep guards there to keep the little kids out. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	LLDirVault87	FormID 0009827F	1	DialogueLi_LLDirVault87_0009827F_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLDirVault87_0009827F_2.mp3	File Not Found		I'm looking for Vault 87. Can you help me find it? --	But if you want to have a look, it's north of the souvenir shop. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseA	FormID 0003C057	0	DialogueLi_LLFirstMeetingR_0003C057_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_0003C057_1.mp3	File Not Found		Friendly First Response	Mayor MacCready let me in for rescuing those kids. That was you? Well, my most sincere thanks, then. You brought my sister Penny back to me, and I couldn't ask more than that. Surprise 50	Very sincere --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseA	FormID 0003C057	1	DialogueLi_LLFirstMeetingR_0003C057_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_0003C057_2.mp3	File Not Found		Friendly First Response	Mayor MacCready let me in for rescuing those kids. I'm Joseph, and if there's ever anything I can do for you here, just name it! Happy 75 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseA	FormID 0003C057	2	DialogueLi_LLFirstMeetingR_0003C057_3	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_0003C057_3.mp3	File Not Found		Friendly First Response	Mayor MacCready let me in for rescuing those kids. As the oldest kid in town, I spend most of my time teaching, but I do what I can to keep the kids clean and fresh-faced. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseA	FormID 0003C057	3	DialogueLi_LLFirstMeetingR_0003C057_4	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_0003C057_4.mp3	File Not Found		Friendly First Response	Mayor MacCready let me in for rescuing those kids. Say, if you're ever looking for a haircut, I'd be glad to offer my services. You only have to ask! Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseA	FormID 000383D2	0	DialogueLi_LLFirstMeetingR_000383D2_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_000383D2_2.mp3	File Not Found		Friendly First Response	Mayor MacCready let me in. I don't want to cause any problems. I'm Joseph, and around here, I might as well be the old wise man. Try not to interrupt my classes, and I think we'll get along just fine. Happy 75 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseA	FormID 000383D2	1	DialogueLi_LLFirstMeetingR_000383D2_3	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_000383D2_3.mp3	File Not Found		Friendly First Response	Mayor MacCready let me in. I don't want to cause any problems. As the oldest kid in town, I spend most of my time teaching, but I do what I can to keep the kids clean and fresh-faced. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseA	FormID 000383D2	2	DialogueLi_LLFirstMeetingR_000383D2_4	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_000383D2_4.mp3	File Not Found		Friendly First Response	Mayor MacCready let me in. I don't want to cause any problems. If you're looking for a haircut, feel free to ask. I'll do what I can. Happy 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseB	FormID 000383B8	0	DialogueLi_LLFirstMeetingR_000383B8_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_000383B8_1.mp3	File Not Found		Rude First Response	I'm the big hero who saved those kidnapped kids. That was you? Well, you brought my sister Penny back, so sure, I'll call you a big hero. Thank you very much. Surprise 50	Very sincere --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseB	FormID 000383B8	1	DialogueLi_LLFirstMeetingR_000383B8_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_000383B8_2.mp3	File Not Found		Rude First Response	I'm the big hero who saved those kidnapped kids. I'm Joseph, and as the oldest kid in Lamplight, I'm pretty much a teacher by default. I also try to keep the kids clean and fresh-faced. Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseB	FormID 000383B8	2	DialogueLi_LLFirstMeetingR_000383B8_3	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_000383B8_3.mp3	File Not Found		Rude First Response	I'm the big hero who saved those kidnapped kids. I'm not sure if there's anything I can teach you, but if you need a haircut or the like, just say the word. And thanks again. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseB	FormID 00077633	0	DialogueLi_LLFirstMeetingR_00077633_4	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_00077633_4.mp3	File Not Found		Rude First Response	I'm new. Get used to me. Well, if MacCready let you in, I'm sure he's got his reasons. Neutral 50	A little skeptical. --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseB	FormID 00077633	1	DialogueLi_LLFirstMeetingR_00077633_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_00077633_2.mp3	File Not Found		Rude First Response	I'm new. Get used to me. I'm Joseph, and as the oldest kid in Lamplight, I'm pretty much a teacher by default. Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLFirstMeetingResponseB	FormID 00077633	2	DialogueLi_LLFirstMeetingR_00077633_3	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFirstMeetingR_00077633_3.mp3	File Not Found		Rude First Response	I'm new. Get used to me. I'm not sure if there's anything I can teach you, but if you need a haircut or the like, just say the word. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLFoodConv1	FormID 00038802	0	DialogueLi_LLFoodConv1_00038802_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFoodConv1_00038802_1.mp3	File Not Found		LLFoodConv1	--	Ill have your finest mycelium, cubed and served in a savory sauce, Eclair. Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLFoodConv1	FormID 0003A202	0	DialogueLi_LLFoodConv1_0003A202_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFoodConv1_0003A202_1.mp3	File Not Found		LLFoodConv1	--	A plate of your excellently prepared mycorrhizae, Eclair! Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLFoodConv1	FormID 0003A203	0	DialogueLi_LLFoodConv1_0003A203_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFoodConv1_0003A203_1.mp3	File Not Found		LLFoodConv1	--	Gimme some food! Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLFoodConv1	FormID 0003A204	0	DialogueLi_LLFoodConv1_0003A204_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLFoodConv1_0003A204_1.mp3	File Not Found		LLFoodConv1	--	I'm hungry! Feed me! Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLJosephClasses2A	FormID 00038E2E	0	DialogueLi_LLJosephClasses_00038E2E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephClasses_00038E2E_1.mp3	File Not Found		LLJosephClasses2A	Can I hear how Little Lamplight got started? Okay. Sit back, and I'll retell the history of our fine town to the entire class. Happy 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLJosephClasses2B	FormID 00038E2D	0	DialogueLi_LLJosephClasses_00038E2D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephClasses_00038E2D_1.mp3	File Not Found		LLJosephClasses2B	No, I don't need to hear anything right now. Then, if you'll excuse me, I should get back to the rest of class. Anger 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A1C9	0	DialogueLi_LLJosephHistory_0003A1C9_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A1C9_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	Long ago, children and grown-ups tried to live in peace. Neutral 50	As if reciting a litany or oral history --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A1CA	0	DialogueLi_LLJosephHistory_0003A1CA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A1CA_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	They protected us when we were young, and we helped them when they grew old, and the world was good. But it could never last. Sad 50	As if reciting a litany or oral history --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A1CB	0	DialogueLi_LLJosephHistory_0003A1CB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A1CB_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	Three classes of us were on a field trip to the Lamplight Caverns when they destroyed the world. And some of them were trapped here with us. Neutral 50	Increasingly venomous referrals to "them". --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A1CC	0	DialogueLi_LLJosephHistory_0003A1CC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A1CC_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	Some of the adults left for help. They never came back to us. Sad 50	As if reciting a litany or oral history --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A881	0	DialogueLi_LLJosephHistory_0003A881_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A881_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	Some of the adults were too clumsy for the caverns. They became bones in the rocks. Disgust 50	As if reciting a litany or oral history --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A882	0	DialogueLi_LLJosephHistory_0003A882_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A882_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	Some of the adults stayed with us. They did terrible things. Anger 50	As if reciting a litany or oral history --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A883	0	DialogueLi_LLJosephHistory_0003A883_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A883_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	But we learned how to help ourselves, how to survive in the caves, and how to kill monsters. And then there were no adults left. Neutral 50	As if reciting a litany or oral history --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A884	0	DialogueLi_LLJosephHistory_0003A884_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A884_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	Now, we're safe to play and enjoy the caverns, away from the world the mungos destroyed. Neutral 50	As if reciting a litany or oral history --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A1CD	0	DialogueLi_LLJosephHistory_0003A1CD_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A1CD_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	And there's only one rule we have to follow: we have to leave before we become grown-ups. That way, we don't risk destroying our world like they did. Neutral 50	As if reciting a litany or oral history --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 0003A885	0	DialogueLi_LLJosephHistory_0003A885_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_0003A885_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	It means we leave our friends behind, but we can meet again in the outside. And it means our home and friends stay safe in Little Lamplight. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLJosephHistory1	FormID 000CAB5D	0	DialogueLi_LLJosephHistory_000CAB5D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLJosephHistory_000CAB5D_1.mp3	File Not Found		LLJosephHistoryExplanation1	--	This is how Little Lamplight has survived since the war, and how we will survive until the world is rebuilt. Neutral 50	Wrapping up a long speech --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLKnockTales1	FormID 0006178E	0	DialogueLi_LLKnockTales1_0006178E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLKnockTales1_0006178E_1.mp3	File Not Found		LLKnockTales1	--	Sure. Happy 25	A little eager --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLKnockTales5	FormID 0006177B	0	DialogueLi_LLKnockTales5_0006177B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLKnockTales5_0006177B_1.mp3	File Not Found		LLKnockTales5	--	No way! That's awesome! Happy 25	A little eager --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLKnockTales5	FormID 0006177C	0	DialogueLi_LLKnockTales5_0006177C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLKnockTales5_0006177C_1.mp3	File Not Found		LLKnockTales5	--	Whoa. I can't wait to hear what happens next! Happy 25	A little eager --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLKnockTales5	FormID 0006177D	0	DialogueLi_LLKnockTales5_0006177D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLKnockTales5_0006177D_1.mp3	File Not Found		LLKnockTales5	--	Oh man, that's cool. Happy 25	A little eager --	--	GetIsID == 1	MaleChild01	MQ06	Topic	LLLMQ06JoeNevermind	FormID 000042CC	0	MQ06_LLLMQ06JoeNevermind_000042CC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_LLLMQ06JoeNevermind_000042CC_1.mp3	File Not Found		Never mind. --	Okay. Neutral 50 --	--	GetIsID == 1	MaleChild01	MQ06	Topic	LLLMQ06JoeNoPassword	FormID 000042CA	0	MQ06_LLLMQ06JoeNoPassword_000042CA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_LLLMQ06JoeNoPassword_000042CA_1.mp3	File Not Found		Don't you have the password? --	Nope. Nobody ever wrote it down, and then one day somebody forgot. You know how it goes. Neutral 50	indifferent --	--	GetIsID == 1	MaleChild01	MQ06	Topic	LLLMQ06JoeSmartOne	FormID 000042C8	0	MQ06_LLLMQ06JoeSmartOne_000042C8_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_LLLMQ06JoeSmartOne_000042C8_1.mp3	File Not Found		And you're supposed to be the smart one? --	Hey, I am smart. Jerk. Anger 50	annoyed --	--	GetIsID == 1	MaleChild01	MQ06	Topic	LLLMQ06TurnComputerOn	FormID 00003A0B	0	MQ06_LLLMQ06TurnComputerOn_00003A0B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_LLLMQ06TurnComputerOn_00003A0B_1.mp3	File Not Found		Can you turn the computer back on? --	Sure, if you want. Neutral 50 --	--	GetIsID == 1	MaleChild01	MQ06	Topic	LLLMQ06TurnComputerOn	FormID 00003A0B	1	MQ06_LLLMQ06TurnComputerOn_00003A0B_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_LLLMQ06TurnComputerOn_00003A0B_2.mp3	File Not Found		Can you turn the computer back on? --	Come on. It's over here. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLucyMedical2	FormID 0003A886	0	DialogueLi_LLLucyMedical2_0003A886_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLucyMedical2_0003A886_1.mp3	File Not Found		LLLucyMedical2	--	Sure thing, Lucy. What do you need? Happy 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLucyMedical2	FormID 0003A887	0	DialogueLi_LLLucyMedical2_0003A887_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLucyMedical2_0003A887_1.mp3	File Not Found		LLLucyMedical2	--	Absolutely. What's the question? Happy 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLucyMedical4	FormID 0003A85A	0	DialogueLi_LLLucyMedical4_0003A85A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLucyMedical4_0003A85A_1.mp3	File Not Found		LLLucyMedical4	--	There's an old vault record that sounds similar. Apparently, if you don't eat enough, you get weakened by things called "rickets." Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLucyMedical4	FormID 0003A85B	0	DialogueLi_LLLucyMedical4_0003A85B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLucyMedical4_0003A85B_1.mp3	File Not Found		LLLucyMedical4	--	Sounds like they aren't eating enough, but I can't really be sure. Most of the vault health books only care about "proper hygiene." Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLucyMedical6	FormID 0003A872	0	DialogueLi_LLLucyMedical6_0003A872_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLucyMedical6_0003A872_1.mp3	File Not Found		LLLucyMedical6	--	We'll think of something. We always have. And they probably won't even realize how bad things were getting. Sad 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLucyMedical6	FormID 0003A873	0	DialogueLi_LLLucyMedical6_0003A873_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLucyMedical6_0003A873_1.mp3	File Not Found		LLLucyMedical6	--	It'll work out all right. We'll get the scav teams to bring back more food, soon. Sad 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLunchConv2	FormID 0003A898	0	DialogueLi_LLLunchConv2_0003A898_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLunchConv2_0003A898_1.mp3	File Not Found		LLLunchConv2	--	Any time, dear. What's wrong? Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLunchConv2	FormID 0003A899	0	DialogueLi_LLLunchConv2_0003A899_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLunchConv2_0003A899_1.mp3	File Not Found		LLLunchConv2	--	Certainly! What's on your mind? Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLunchConv4	FormID 0003A88F	0	DialogueLi_LLLunchConv4_0003A88F_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLunchConv4_0003A88F_1.mp3	File Not Found		LLLunchConv4	--	I remember asking Flash the same thing when I was your age. He said he was going to Big Town, and I'd see him again when I grew up and left, myself. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLunchConv4	FormID 0003A890	0	DialogueLi_LLLunchConv4_0003A890_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLunchConv4_0003A890_1.mp3	File Not Found		LLLunchConv4	--	Well, when Lamplighters get older, we move out to Big Town. It's a happy place, where we aren't making the mistakes other grown ups have made. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLunchConv5	FormID 0003A84A	0	DialogueLi_LLLunchConv5_0003A84A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLunchConv5_0003A84A_1.mp3	File Not Found		LLLunchConv5	--	And when the time comes, you'll grow up and leave Lamplight and meet me in Big Town, too. It won't be that long, I promise. Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLunchConv7	FormID 0003A862	0	DialogueLi_LLLunchConv7_0003A862_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLunchConv7_0003A862_1.mp3	File Not Found		LLLunchConv7	--	Absolutely, little sister. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLLunchConv7	FormID 0003A863	0	DialogueLi_LLLunchConv7_0003A863_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLLunchConv7_0003A863_1.mp3	File Not Found		LLLunchConv7	--	Sure thing, Penny. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLMayorDailyCheck1	FormID 0003A224	0	DialogueLi_LLMayorDailyChe_0003A224_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLMayorDailyChe_0003A224_1.mp3	File Not Found		LLMayorDailyCheck1	--	Going well, when there's anyone attending them. Basic survival and shooting lessons are good as always. Haven't lost any of them yet! Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLMungo	FormID 000372D1	0	DialogueLi_LLMungo_000372D1_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLMungo_000372D1_1.mp3	File Not Found		LLMungo	Why do people call me mungo? What does that even mean? I'm pretty sure it comes from "humongous." Because, to everyone here, you're pretty big, you know? Surprise 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLMungo	FormID 000372D1	1	DialogueLi_LLMungo_000372D1_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLMungo_000372D1_2.mp3	File Not Found		LLMungo	Why do people call me mungo? What does that even mean? Mungos been pretty bad to Lamplighters, for as long as our history goes back. They just don't trust anyone over sixteen. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLMungo	FormID 000372D1	2	DialogueLi_LLMungo_000372D1_3	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLMungo_000372D1_3.mp3	File Not Found		LLMungo	Why do people call me mungo? What does that even mean? Really, you're pretty lucky they let you in at all. I just hope I get to visit like you do after I get kicked out. Sad 25 --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLPrincessBullyResponse	FormID 000C8B00	0	DialogueLi_LLPrincessBully_000C8B00_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLPrincessBully_000C8B00_1.mp3	File Not Found		LLPrincessBullyResponse	--	Didn't mean to bother you, Princess. Fear 50	Scared of a bully --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLRandomConv1	FormID 0003A1E5	0	DialogueLi_LLRandomConv1_0003A1E5_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLRandomConv1_0003A1E5_1.mp3	File Not Found		LLConversation1	--	Hello, there. Are you okay? Happy 50	Friendly and genial --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLRandomConv1	FormID 000BD45D	0	DialogueLi_LLRandomConv1_000BD45D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLRandomConv1_000BD45D_1.mp3	File Not Found		LLConversation1	--	Hey, how are you? Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLRandomConv2	FormID 000BD45B	0	DialogueLi_LLRandomConv2_000BD45B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLRandomConv2_000BD45B_1.mp3	File Not Found		LLConversation2	--	Meh. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLRandomConv2	FormID 0003A89E	0	DialogueLi_LLRandomConv2_0003A89E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLRandomConv2_0003A89E_1.mp3	File Not Found		LLConversation2	--	I'm fine. It's another fine day, underground. Happy 50	Not ironic. --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLRandomConvEnding	FormID 0003C7BC	0	DialogueLi_LLRandomConvEnd_0003C7BC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLRandomConvEnd_0003C7BC_1.mp3	File Not Found		LLRandomConvEnding	--	I understand. Well, take care. Happy 50	Not ironic. --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLRandomConvEnding	FormID 000C6E9E	0	DialogueLi_LLRandomConvEnd_000C6E9E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLRandomConvEnd_000C6E9E_1.mp3	File Not Found		LLRandomConvEnding	--	Okay. Bye. Neutral 50	Drawn out "oooh-kay", like you're not sure how to respond to them. --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLServices	FormID 0009265C	0	DialogueLi_LLServices_0009265C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLServices_0009265C_1.mp3	File Not Found		LLServices	Can you give me a haircut? All right. Now, hold still. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	LLServices	FormID 0009266A	0	DialogueLi_LLServices_0009266A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLServices_0009266A_1.mp3	File Not Found		LLServices	Can you give me a haircut? Certainly. How would you like to look? Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLTeachingTalk	FormID 000CAFAB	0	DialogueLi_LLTeachingTalk_000CAFAB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLTeachingTalk_000CAFAB_1.mp3	File Not Found		LLTeachingTalk	--	A is for Ammo, B is for Blade, and C is for Cauterize... Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLTeachingTalk	FormID 000CAFAC	0	DialogueLi_LLTeachingTalk_000CAFAC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLTeachingTalk_000CAFAC_1.mp3	File Not Found		LLTeachingTalk	--	Clean water is rare, and most water carries germs and radiation. As a result, it's usually healthier to stay dirty. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLTeachingTalk	FormID 000CAFAD	0	DialogueLi_LLTeachingTalk_000CAFAD_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLTeachingTalk_000CAFAD_1.mp3	File Not Found		LLTeachingTalk	--	Remember, never trust anybody over the age of 16. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLTeachingTalk	FormID 000CAFAE	0	DialogueLi_LLTeachingTalk_000CAFAE_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLTeachingTalk_000CAFAE_1.mp3	File Not Found		LLTeachingTalk	--	Little Lamplight only has one law: you have to leave when you grow up. No delays, no exceptions. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLTeachingTalk	FormID 000CAFAF	0	DialogueLi_LLTeachingTalk_000CAFAF_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLTeachingTalk_000CAFAF_1.mp3	File Not Found		LLTeachingTalk	--	When scavenging in the wild, remember to trust no one and to keep your pistol handy! Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLTeachingTalk	FormID 000CAFB0	0	DialogueLi_LLTeachingTalk_000CAFB0_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLTeachingTalk_000CAFB0_1.mp3	File Not Found		LLTeachingTalk	--	Remember this simple rhyme: "When in danger or in doubt, shoot to kill and then run out." Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLWhatsUp1	FormID 000C8B13	0	DialogueLi_LLWhatsUp1_000C8B13_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLWhatsUp1_000C8B13_1.mp3	File Not Found		LLWhatsUp1	--	Hello. What's happening today? Happy 50	Friendly and genial --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLWhatsUp1	FormID 000C8B11	0	DialogueLi_LLWhatsUp1_000C8B11_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLWhatsUp1_000C8B11_1.mp3	File Not Found		LLWhatsUp1	--	Hey, what's up? Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Conversation	LLWhatsUp2	FormID 000C8B29	0	DialogueLi_LLWhatsUp2_000C8B29_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLWhatsUp2_000C8B29_1.mp3	File Not Found		LLWhatsUp2	--	You know, the usual. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	LLWhatsUp2	FormID 000C8B26	0	DialogueLi_LLWhatsUp2_000C8B26_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_LLWhatsUp2_000C8B26_1.mp3	File Not Found		LLWhatsUp2	--	Watching after the younger kids and seeing if they can't accidentally learn a thing or two. You know how it goes. Happy 50 --	--	--	MaleChild01	GenericLittleLamplight	Miscellaneous	TimeToGo	FormID 00080D8E	0	GenericLit_TimeToGo_00080D8E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_TimeToGo_00080D8E_1.mp3	File Not Found		TimeToGo	--	Beat it, mungo. Neutral 50 --	--	--	MaleChild01	GenericLittleLamplight	Miscellaneous	TimeToGo	FormID 00080D8F	0	GenericLit_TimeToGo_00080D8F_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_TimeToGo_00080D8F_1.mp3	File Not Found		TimeToGo	--	Move it or lose it. Neutral 50 --	--	--	MaleChild01	GenericLittleLamplight	Miscellaneous	TimeToGo	FormID 00080D90	0	GenericLit_TimeToGo_00080D90_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericLit_TimeToGo_00080D90_1.mp3	File Not Found		TimeToGo	--	Get out of here. Neutral 50 --	--	--	MaleChild01	GenericKids	Miscellaneous	TimeToGo	FormID 0004C278	0	GenericKids_TimeToGo_0004C278_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_TimeToGo_0004C278_1.mp3	File Not Found		TimeToGo	--	You need to leave now, mister.	Neutral 50 --	--	--	MaleChild01	GenericKids	Miscellaneous	TimeToGo	FormID 0004C279	0	GenericKids_TimeToGo_0004C279_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_TimeToGo_0004C279_1.mp3	File Not Found		TimeToGo	--	You need to leave now, miss. Neutral 50 --	--	--	MaleChild01	GenericKids	Miscellaneous	TimeToGo	FormID 0004C27A	0	GenericKids_TimeToGo_0004C27A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_TimeToGo_0004C27A_1.mp3	File Not Found		TimeToGo	--	Uh, can you leave now, please? I've got to do something. Neutral 50 --	--	--	MaleChild01	GenericKids	Miscellaneous	TimeToGo	FormID 0004C27B	0	GenericKids_TimeToGo_0004C27B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_TimeToGo_0004C27B_1.mp3	File Not Found		TimeToGo	--	Time for you to go. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	GOODBYE	FormID 00038817	0	DialogueLi_GOODBYE_00038817_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GOODBYE_00038817_1.mp3	File Not Found		I have to go now. I'll stop interrupting your class, now. Come back anytime you'd like to sit in. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	GOODBYE	FormID 00038819	0	DialogueLi_GOODBYE_00038819_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GOODBYE_00038819_1.mp3	File Not Found		I have to go now. --	Stay sharp! Happy 25 --	--	--	MaleChild01	DialogueLilLamplight	Conversation	GOODBYE	FormID 0003A22C	0	DialogueLi_GOODBYE_0003A22C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GOODBYE_0003A22C_1.mp3	File Not Found		I have to go now. --	All right, bye. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Conversation	GOODBYE	FormID 0003A22D	0	DialogueLi_GOODBYE_0003A22D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GOODBYE_0003A22D_1.mp3	File Not Found		I have to go now. --	Okay, bye bye! Happy 50 --	--	--	MaleChild01	DialogueLilLamplight	Conversation	GOODBYE	FormID 000C31CB	0	DialogueLi_GOODBYE_000C31CB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GOODBYE_000C31CB_1.mp3	File Not Found		I have to go now. --	Later. Neutral 50 --	--	GetIsID == 1	MaleChild01	GenericKids	Conversation	GOODBYE	FormID 0004E5E5	0	GenericKids_GOODBYE_0004E5E5_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_GOODBYE_0004E5E5_1.mp3	File Not Found		I have to go now. I'll talk to you later. See you around, mister.	Neutral 50 --	--	GetIsID == 1	MaleChild01	GenericKids	Conversation	GOODBYE	FormID 0004E5E6	0	GenericKids_GOODBYE_0004E5E6_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_GOODBYE_0004E5E6_1.mp3	File Not Found		I have to go now. I'll talk to you later. Okay, miss. See you around. Neutral 50 --	--	GetIsID == 1	MaleChild01	GenericKids	Conversation	GOODBYE	FormID 0004E5E7	0	GenericKids_GOODBYE_0004E5E7_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_GOODBYE_0004E5E7_1.mp3	File Not Found		I have to go now. I need to get going. Okay, bye. Neutral 50 --	--	GetIsID == 1	MaleChild01	GenericKids	Conversation	GOODBYE	FormID 0004E5E8	0	GenericKids_GOODBYE_0004E5E8_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_GOODBYE_0004E5E8_1.mp3	File Not Found		I have to go now. Time for me to go. Yeah, me too. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	GOODBYE	FormID 0004E5EA	0	GenericKids_GOODBYE_0004E5EA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_GOODBYE_0004E5EA_1.mp3	File Not Found		I have to go now. --	See you later, alligator. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	GOODBYE	FormID 0004E5EC	0	GenericKids_GOODBYE_0004E5EC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_GOODBYE_0004E5EC_1.mp3	File Not Found		I have to go now. --	So long. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	GOODBYE	FormID 0004E5ED	0	GenericKids_GOODBYE_0004E5ED_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_GOODBYE_0004E5ED_1.mp3	File Not Found		I have to go now. --	Bye. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	GOODBYE	FormID 0004E5EE	0	GenericKids_GOODBYE_0004E5EE_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_GOODBYE_0004E5EE_1.mp3	File Not Found		I have to go now. --	See you. Neutral 50 --	--	--	MaleChild01	Generic	Conversation	GOODBYE	FormID 00049E16	0	Generic_GOODBYE_00049E16_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_GOODBYE_00049E16_1.mp3	File Not Found		I have to go now. See you later. Bye. Neutral 50 --	--	GetIsID == 1	MaleChild01	MQ06	Topic	GREETING	FormID 00071721	0	MQ06_GREETING_00071721_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_GREETING_00071721_1.mp3	File Not Found		GREETING	--	Okay, there you go. The computer is on again. Dunno what good it'll do you. Neutral 50 --	--	GetIsID == 1	MaleChild01	MQ06	Topic	GREETING	FormID 00071722	0	MQ06_GREETING_00071722_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\MQ06_GREETING_00071722_1.mp3	File Not Found		GREETING	--	I'll get that computer turned on for you. Neutral 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0C1	0	GenericCri_GREETING_0004C0C1_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0C1_1.mp3	File Not Found		GREETING	--	Please don't hurt me. Fear 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0C2	0	GenericCri_GREETING_0004C0C2_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0C2_1.mp3	File Not Found		GREETING	--	You're the bad man that hurts people, aren't you? Fear 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0C3	0	GenericCri_GREETING_0004C0C3_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0C3_1.mp3	File Not Found		GREETING	--	You're the bad lady that hurts people, aren't you? Fear 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0C4	0	GenericCri_GREETING_0004C0C4_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0C4_1.mp3	File Not Found		GREETING	--	I remember you. You're mean. Anger 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0C5	0	GenericCri_GREETING_0004C0C5_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0C5_1.mp3	File Not Found		GREETING	--	What do you want, meanie? Anger 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0C6	0	GenericCri_GREETING_0004C0C6_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0C6_1.mp3	File Not Found		GREETING	--	You shouldn't take things that don't belong to you. Anger 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0C7	0	GenericCri_GREETING_0004C0C7_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0C7_1.mp3	File Not Found		GREETING	--	You're bad. I don't think I should talk to you. Fear 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0C8	0	GenericCri_GREETING_0004C0C8_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0C8_1.mp3	File Not Found		GREETING	--	Do you like being bad? Or is it just you can't help it? Fear 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0C9	0	GenericCri_GREETING_0004C0C9_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0C9_1.mp3	File Not Found		GREETING	--	I bet you're so bad because your mom didn't love you. Fear 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0CA	0	GenericCri_GREETING_0004C0CA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0CA_1.mp3	File Not Found		GREETING	--	I've heard of you. You're one of the good guys! Happy 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0CB	0	GenericCri_GREETING_0004C0CB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0CB_1.mp3	File Not Found		GREETING	--	It makes me feel safer knowing you're around. Happy 50 --	--	--	MaleChild01	GenericCrimeKarmaKids	Topic	GREETING	FormID 0004C0CC	0	GenericCri_GREETING_0004C0CC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericCri_GREETING_0004C0CC_1.mp3	File Not Found		GREETING	--	You're my hero, mister. I want to be just like you when I grow up. Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00037260	0	DialogueLi_GREETING_00037260_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00037260_1.mp3	File Not Found		GREETING	--	Well, here's something I don't see every day. A new face in Little Lamplight! Surprise 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00037260	1	DialogueLi_GREETING_00037260_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00037260_2.mp3	File Not Found		GREETING	--	A bit big for one of our kids, but you seem all right. What's your story down here? Happy 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00037261	0	DialogueLi_GREETING_00037261_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00037261_1.mp3	File Not Found		GREETING	--	Well, now here's something new. What's a grown-up like you doing in Little Lamplight? Surprise 15 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00037261	1	DialogueLi_GREETING_00037261_2	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00037261_2.mp3	File Not Found		GREETING	--	Don't tell me MacCready's going soft on us! Happy 25 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00037262	0	DialogueLi_GREETING_00037262_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00037262_1.mp3	File Not Found		GREETING	--	Is there something you'd like to learn? Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 000383DD	0	DialogueLi_GREETING_000383DD_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_000383DD_1.mp3	File Not Found		GREETING	--	What's happening? Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00038B77	0	DialogueLi_GREETING_00038B77_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00038B77_1.mp3	File Not Found		GREETING	--	Whoa, a mungo down here, just walking around! Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00038B78	0	DialogueLi_GREETING_00038B78_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00038B78_1.mp3	File Not Found		GREETING	--	Hey, new kid! Try and catch me! Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00038B79	0	DialogueLi_GREETING_00038B79_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00038B79_1.mp3	File Not Found		GREETING	--	Tag, you're it! Happy 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00038B7A	0	DialogueLi_GREETING_00038B7A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00038B7A_1.mp3	File Not Found		GREETING	--	Aw, man! I'm it! Happy 10 --	--	--	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00038B7B	0	DialogueLi_GREETING_00038B7B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00038B7B_1.mp3	File Not Found		GREETING	--	No way, that didn't count! Anger 25 --	--	--	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00038B7C	0	DialogueLi_GREETING_00038B7C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00038B7C_1.mp3	File Not Found		GREETING	--	Stay away, mungo, I don't wanna catch old from you! Disgust 50 --	--	--	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00038B7D	0	DialogueLi_GREETING_00038B7D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00038B7D_1.mp3	File Not Found		GREETING	--	Thanks for getting Penny and Squirrel back. And Sammy too, I guess. Happy 25 --	--	--	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00038B7E	0	DialogueLi_GREETING_00038B7E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00038B7E_1.mp3	File Not Found		GREETING	--	Mungo, mungo, smells like dung-o! Disgust 25	Sung teasingly --	--	--	MaleChild01	DialogueLilLamplight	Topic	GREETING	FormID 00066C8E	0	DialogueLi_GREETING_00066C8E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLi_GREETING_00066C8E_1.mp3	File Not Found		GREETING	--	Gosh, you're big. Surprise 10 --	--	--	MaleChild01	Generic	Topic	GREETING	FormID 000038C2	0	Generic_GREETING_000038C2_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_GREETING_000038C2_1.mp3	File Not Found		GREETING	--	Yeah? Neutral 50 --	--	--	MaleChild01	Generic	Topic	GREETING	FormID 0004C18B	0	Generic_GREETING_0004C18B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_GREETING_0004C18B_1.mp3	File Not Found		GREETING	--	Hey there. Neutral 50 --	--	GetIsID == 1	MaleChild01	DialogueCrimeKarma	Conversation	HELLO	FormID 0007D4D0	0	DialogueCrimeKarma_HELLO_0007D4D0_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueCrimeKarma_HELLO_0007D4D0_1.mp3	File Not Found		HELLO	--	I know MacCready let you back in, but you stay out of my classroom, understand? Anger 50 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	HELLO	FormID 000BD461	0	DialogueLilLamplight_HELLO_000BD461_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLilLamplight_HELLO_000BD461_1.mp3	File Not Found		HELLO	--	Looks like something's on your mind, Lucy. Surprise 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	HELLO	FormID 000BD462	0	DialogueLilLamplight_HELLO_000BD462_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLilLamplight_HELLO_000BD462_1.mp3	File Not Found		HELLO	--	What's bothering you, Penny? Fear 10 --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	HELLO	FormID 000387F1	0	DialogueLilLamplight_HELLO_000387F1_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLilLamplight_HELLO_000387F1_1.mp3	File Not Found		HELLO	--	Care to talk? Happy 50	Friendly and genial --	--	GetIsID == 1	MaleChild01	DialogueLilLamplight	Conversation	HELLO	FormID 0003A217	0	DialogueLilLamplight_HELLO_0003A217_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLilLamplight_HELLO_0003A217_1.mp3	File Not Found		HELLO	--	Lucy, can you take a look at this? Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Conversation	HELLO	FormID 0003A216	0	DialogueLilLamplight_HELLO_0003A216_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLilLamplight_HELLO_0003A216_1.mp3	File Not Found		HELLO	--	Hey. Neutral 50 --	--	--	MaleChild01	DialogueLilLamplight	Conversation	HELLO	FormID 0003A88C	0	DialogueLilLamplight_HELLO_0003A88C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\DialogueLilLamplight_HELLO_0003A88C_1.mp3	File Not Found		HELLO	--	Watch it. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E601	0	GenericKids_HELLO_0004E601_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E601_1.mp3	File Not Found		HELLO	--	What's your problem? Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E602	0	GenericKids_HELLO_0004E602_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E602_1.mp3	File Not Found		HELLO	--	You're funny looking. Neutral 50 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E607	0	GenericKids_HELLO_0004E607_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E607_1.mp3	File Not Found		HELLO	--	Hi. How are you today? Happy 50 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E608	0	GenericKids_HELLO_0004E608_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E608_1.mp3	File Not Found		HELLO	--	Are you okay? Happy 50 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E609	0	GenericKids_HELLO_0004E609_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E609_1.mp3	File Not Found		HELLO	--	What are you doing? Happy 50 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E60A	0	GenericKids_HELLO_0004E60A_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E60A_1.mp3	File Not Found		HELLO	--	Hey. Anything going on? Happy 50 --	--	GetIsID == 1	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E60B	0	GenericKids_HELLO_0004E60B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E60B_1.mp3	File Not Found		HELLO	--	Howdy mister.	Happy 25 --	--	GetIsID == 1	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E60C	0	GenericKids_HELLO_0004E60C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E60C_1.mp3	File Not Found		HELLO	--	Hi there, miss. Happy 25 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E60D	0	GenericKids_HELLO_0004E60D_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E60D_1.mp3	File Not Found		HELLO	--	Hello. Neutral 25 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E60E	0	GenericKids_HELLO_0004E60E_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E60E_1.mp3	File Not Found		HELLO	--	Hi. Neutral 25 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E60F	0	GenericKids_HELLO_0004E60F_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E60F_1.mp3	File Not Found		HELLO	--	Hi there. Neutral 25 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E610	0	GenericKids_HELLO_0004E610_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E610_1.mp3	File Not Found		HELLO	--	What? Neutral 25 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E611	0	GenericKids_HELLO_0004E611_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E611_1.mp3	File Not Found		HELLO	--	Hi. Neutral 25 --	--	--	MaleChild01	GenericKids	Conversation	HELLO	FormID 0004E612	0	GenericKids_HELLO_0004E612_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_HELLO_0004E612_1.mp3	File Not Found		HELLO	--	Hey. Neutral 25 --	--	--	MaleChild01	Generic	Conversation	HELLO	FormID 00020435	0	Generic_HELLO_00020435_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_HELLO_00020435_1.mp3	File Not Found		HELLO	--	Hello. Neutral 50 --	--	--	MaleChild01	GenericFriendlyFire	Combat	Hit	FormID 000345B5	0	GenericFriendlyFire_Hit_000345B5_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericFriendlyFire_Hit_000345B5_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleChild01	GenericFriendlyFire	Combat	Hit	FormID 000345B6	0	GenericFriendlyFire_Hit_000345B6_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericFriendlyFire_Hit_000345B6_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleChild01	GenericFriendlyFire	Combat	Hit	FormID 000345B7	0	GenericFriendlyFire_Hit_000345B7_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericFriendlyFire_Hit_000345B7_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	--	MaleChild01	GenericFriendlyFire	Combat	Hit	FormID 000345B8	0	GenericFriendlyFire_Hit_000345B8_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericFriendlyFire_Hit_000345B8_1.mp3	File Not Found		Hit	--	Cut that out! Surprise 100	friendly fire --	--	--	MaleChild01	GenericFriendlyFire	Combat	Hit	FormID 000345B9	0	GenericFriendlyFire_Hit_000345B9_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericFriendlyFire_Hit_000345B9_1.mp3	File Not Found		Hit	--	I'm on your side! Surprise 100	friendly fire --	--	--	MaleChild01	GenericFriendlyFire	Combat	Hit	FormID 000345BA	0	GenericFriendlyFire_Hit_000345BA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericFriendlyFire_Hit_000345BA_1.mp3	File Not Found		Hit	--	What do you think you're doing? Surprise 100	friendly fire --	--	--	MaleChild01	GenericFriendlyFire	Combat	Hit	FormID 000345BB	0	GenericFriendlyFire_Hit_000345BB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericFriendlyFire_Hit_000345BB_1.mp3	File Not Found		Hit	--	Careful with that! Surprise 100	friendly fire --	--	--	MaleChild01	GenericKids	Combat	Hit	FormID 0005201B	0	GenericKids_Hit_0005201B_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Hit_0005201B_1.mp3	File Not Found		Hit	--	Ow! Pained 100 --	--	--	MaleChild01	GenericKids	Combat	Hit	FormID 0005201C	0	GenericKids_Hit_0005201C_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\GenericKids_Hit_0005201C_1.mp3	File Not Found		Hit	--	Help! Pained 100 --	--	--	MaleChild01	Generic	Combat	Hit	FormID 00015122	0	Generic_Hit_00015122_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_00015122_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleChild01	Generic	Combat	Hit	FormID 000208D8	0	Generic_Hit_000208D8_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_000208D8_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleChild01	Generic	Combat	Hit	FormID 00015123	0	Generic_Hit_00015123_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_00015123_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleChild01	Generic	Combat	Hit	FormID 000208DA	0	Generic_Hit_000208DA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_000208DA_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleChild01	Generic	Combat	Hit	FormID 00015124	0	Generic_Hit_00015124_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_00015124_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleChild01	Generic	Combat	Hit	FormID 000208DC	0	Generic_Hit_000208DC_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_000208DC_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleChild01	Generic	Combat	Hit	FormID 00015125	0	Generic_Hit_00015125_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_00015125_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleChild01	Generic	Combat	Hit	FormID 000208DE	0	Generic_Hit_000208DE_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_000208DE_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleChild01	Generic	Combat	Hit	FormID 00015126	0	Generic_Hit_00015126_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_00015126_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleChild01	Generic	Combat	Hit	FormID 000208E0	0	Generic_Hit_000208E0_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_000208E0_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleChild01	Generic	Combat	Hit	FormID 000208E1	0	Generic_Hit_000208E1_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_000208E1_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleChild01	Generic	Combat	Hit	FormID 00015127	0	Generic_Hit_00015127_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_00015127_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleChild01	Generic	Combat	Hit	FormID 000208E2	0	Generic_Hit_000208E2_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_000208E2_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleChild01	Generic	Combat	Hit	FormID 000208E3	0	Generic_Hit_000208E3_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_Hit_000208E3_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleChild01	Generic	Conversation	IdleChatter	FormID 000459CA	0	Generic_IdleChatter_000459CA_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_IdleChatter_000459CA_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	Muttering to yourself while dreaming --	--	--	MaleChild01	Generic	Conversation	IdleChatter	FormID 000459CB	0	Generic_IdleChatter_000459CB_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_IdleChatter_000459CB_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleChild01	Generic	Conversation	IdleChatter	FormID 00049036	0	Generic_IdleChatter_00049036_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_IdleChatter_00049036_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleChild01	Generic	Detection	LostIdle	FormID 0002FC20	0	Generic_LostIdle_0002FC20_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_LostIdle_0002FC20_1.mp3	File Not Found		LostIdle	--	Come out, come out, wherever you are! Neutral 50 --	--	--	MaleChild01	Generic	Detection	LostToCombat	FormID 0002FC18	0	Generic_LostToCombat_0002FC18_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_LostToCombat_0002FC18_1.mp3	File Not Found		LostToCombat	--	There you are! Neutral 50 --	--	--	MaleChild01	Generic	Detection	LostToNormal	FormID 00052051	0	Generic_LostToNormal_00052051_1	Data\Sound\Voice\Fallout3.esm\MaleChild01\Generic_LostToNormal_00052051_1.mp3	File Not Found		LostToNormal	--	Nobody here anymore. Neutral 50