40mm Grenade (Fallout: New Vegas)

The 40mm grenade is a type of ammunition in Fallout: New Vegas.

Characteristics
It is a projectile that is fired from a 40mm grenade launcher. All varieties except the timed explode on impact; the timed has a fixed-length fuse about 5 seconds long and will not explode early, even if it hits something. These are much bigger than 25mm grenades, but that makes them heavier and harder to fire at great speed. They deal 100 damage in a radius of 11.72 yards.

40mm grenade, incendiary
The 40mm incendiary grenade deals 25% less blast damage up front (but the same amount of impact damage from the grenade itself) and has a 40% smaller blast radius (7.03 yards) than the normal 40mm, but it also causes enemies to burst into flames, dealing 6 damage every second over a 15 second period. This damage is unresistible, so incendiary grenades generally work better on armored targets, or targets that can be easily kited.

40mm grenade, plasma
A sub-type added with the new add-on Gun Runners' Arsenal. They deal significantly more damage than a 40mm grenade, but have a slightly smaller blast radius.

40mm grenade, pulse
A sub-type added with the new add-on Gun Runners' Arsenal. They deal an incredibly insignificant amount of damage (only 8 points) to targets, but deal an extra 75 damage to robots and 30 damage to power armor. As regular 40mm grenades deal 100 points of damage, only moderately tough robots will show a return on 40mm pulse damage, and enemies in power armor would need to have over 50 DT to show any increase in damage over normal 40mm. To boot, they also have a 50% smaller blast radius.

Weapons using this ammunition

 * Grenade launcher
 * Grenade rifle
 * Mercy
 * Thump-Thump
 * Mercenary's grenade rifle Fnv-mercenarypack (1).jpg
 * Great Bear grenade rifle
 * Red Victory grenade rifle

Notable locations

 * Great Khan armory at Red Rock Canyon.
 * Arms merchant at the 188 trading post.
 * Johnson Nash in Primm is another good source, though not always having them in stock.
 * Found in Nellis Air Force Base, sold by a munitions trader in the Mess hall & munitions storage area.
 * There's six grenades and a grenade rifle in a safe at the rigged house in Nipton.
 * Quartermaster Bardon at Hoover Dam may sell over 200 at a time.
 * Various roving non-player character bands (Legionnaires, Vipers, Jackals) may spawn with grenade rifles or launchers, and associated ammunition. Unlike other weapons wielded by non-companion non-player characters, these use ammunition, so there may be none left unless they're killed before their supply is expended.
 * Every survivalist hidden cache in Honest Hearts is guaranteed to hold at least one 40mm grenade, and can hold up to seven per bag.