Mod:Creation Kit/ActiveMagicEffect Script


 * Extends: ScriptObject Script|ScriptObject
 * Editor: Magic Effect

Script for the manipulation of active magic effects. An active magic effect is a Magic Effect which is currently attached to an Actor.

Properties
None

Global Functions
None

Member Functions

 * Function Dispel - ActiveMagicEffect|Dispel
 * Dispels this active magic effect.
 * MagicEffect Function GetBaseObject - ActiveMagicEffect|GetBaseObject
 * Obtains the MagicEffect Script|MagicEffect this active magic effect is based on.
 * Actor Function GetCasterActor - ActiveMagicEffect|GetCasterActor
 * Obtains the Actor Script|Actor that cast the spell this magic effect is from.
 * Actor Function GetTargetActor - ActiveMagicEffect|GetTargetActor
 * Obtains the Actor Script|Actor this active magic effect is applied to.
 * Function StartObjectProfiling - Form|StartObjectProfiling
 * Starts profiling all scripts attached to this magic effect.
 * Function StopObjectProfiling - Form|StopObjectProfiling
 * Stops profiling all scripts attached to this magic effect.

Events

 * Event OnEffectStart - ActiveMagicEffect|OnEffectStart(Actor akTarget, Actor akCaster)
 * Event received when this effect starts.
 * Event OnEffectFinish - ActiveMagicEffect|OnEffectFinish(Actor akTarget, Actor akCaster)
 * Event received when this effect has finished.