Fallout quests

General information
Quests are numbered in order with the Pip-Boy. Quest names written in italics aren't recorded in your Pip-Boy.

Necropolis

 * 1) Destroy the Super Mutants at the Watershed.
 * 2) Fix the Necropolis water pump.

Glow

 * 1) Disarm Traps for the Facility.
 * 2) Turn on power for the Glow.

Brotherhood

 * 1) Become an Initiate.
 * 2) Rescue Initiate from the Hub.

Boneyard
Unused:
 * Become a Blade.
 * Deliver Locket for Romero.
 * Deliver package from the Gun Runners.
 * Rescue Jason Zimmerman.
 * Stop the Gangs from attacking Adytum.

Burrows (cut)

 * The Search for the Glow
 * The Wood Cutter's Wife
 * To Catch a Wisp
 * The Trade Line