Mod:Creation Kit/SetLockLevel - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.

Syntax
Function SetLockLevel(int aiLockLevel) native

Parameters
aiLockLevel: The level to set the lock at.
 * 0 = Unlocked
 * 25 = Novice
 * 50 = Advanced
 * 75 = Expert
 * 100 = Master
 * 251 = Barred
 * 252 = Chained
 * 253 = Terminal Only
 * 254 = Inaccessible
 * 255 = Requires Key

Return Value
None.

Examples
WeakChestProperty.SetLockLevel(25)
 * Set the lock to very easy