Vault-Tec Bobblehead

The Vault Boy bobblehead figures were promotional Vault-Tec items.

Twenty of them can be found in the Capital Wasteland. There is never any karma loss or risk of retaliation for taking a bobblehead. Once found, you can store the bobbleheads on a Bobblehead Collector's Stand in your house in Megaton or in your Tenpenny Tower Suite.

Two of the achievements/trophies involve collecting Vault Boy Bobbleheads. The first achievement or trophy is named Yes, I play with dolls and is awarded for collecting 10 of them, players then earn the second achievement/trophy called Vault-Tec C.E.O. for finding all 20 of them.

Effect
Each of the Vault Boy bobbleheads in Fallout 3 permanently increases one of the 7 S.P.E.C.I.A.L. statistics by 1 point or one of the 13 skills of the player character by 10 points. The bobbleheads will not increase a statistic beyond the maximum of 10 (S.P.E.C.I.A.L.) or 100 (skills). Keep that in mind when planning your character, or their bonus might be wasted. It is inadvisable to max out any of your S.P.E.C.I.A.L. before leaving the vault, as any subsequently collected bobbleheads and their associated effects will go to waste.

With the addition of the new Almost Perfect perk that becomes available when level 30 is reached, (Broken Steel DLC required) it is tempting for advanced players to wait until they can use this perk, then collect all Bobbleheads. This is because Almost Perfect raises all of the player's S.P.E.C.I.A.L. to 9, so collecting all bobbleheads afterwards makes it possible to raise all stats to 10.

The Bobbleheads are very small but with this guide finding them is a breeze.

List
Individual pages include a video for location.

Stats
!nowrap="nowrap" sizcache="3" sizset="80"|Name  Vault Boy Bobblehead !sizcache="3" sizset="81"|Stats  Vault Boy Bobblehead !sizcache="3" sizset="82"|Location  Vault Boy Bobblehead !class="unsortable"|Quote !sizcache="3" sizset="83"|ObjectID  Vault Boy Bobblehead
 * -valign="top" sizcache="3" sizset="80"
 * -valign="top" sizcache="3" sizset="84"
 * nowrap="nowrap" sizcache="3" sizset="84"|Bobblehead - Barter
 * sizcache="3" sizset="85"|Barter
 * sizcache="3" sizset="86"|Evergreen Mills - Market Bazaar - In a dark cave-nook, in the corner of the room to the right of Smiling Jack. Jump over the work bench, it's on the right-most shelves.
 * Never forget to walk away with more than you've brought.
 * 388F3
 * -valign="top" sizcache="3" sizset="88"
 * nowrap="nowrap" sizcache="3" sizset="88"|Bobblehead - Big Guns
 * sizcache="3" sizset="89"|Big Guns
 * sizcache="3" sizset="90"|Fort Constantine - CO Quarters (little bungalow) in the basement. It is in an open safe along with some caps, and the ICBM launchcode.
 * The best way to win an argument is to be the loudest.
 * 38906
 * -valign="top" sizcache="3" sizset="91"
 * nowrap="nowrap" sizcache="3" sizset="91"|Bobblehead - Energy Weapons
 * sizcache="3" sizset="92"|Energy Weapons
 * sizcache="3" sizset="93"|Raven Rock - On the right desk in Colonel Autumn's bedroom: after you pass the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the left one. Be sure to grab this before you leave the Enclave base, as you cannot return for it.
 * Arrive at peaceful resolutions by using superior firepower.
 * 3892F
 * -valign="top" sizcache="3" sizset="94"
 * nowrap="nowrap" sizcache="3" sizset="94"|Bobblehead - Explosives
 * sizcache="3" sizset="95"|Explosives
 * sizcache="3" sizset="96"|WKML Broadcast Station - Sealed Cistern, the sewer (manhole cover) behind the station. It is tucked into the rocks (see picture below).
 * The best way to solve a problem is to make it go away.
 * 38930
 * -valign="top" sizcache="3" sizset="97"
 * nowrap="nowrap" sizcache="3" sizset="97"|Bobblehead - Lockpick
 * sizcache="3" sizset="98"|Lockpick
 * sizcache="3" sizset="99"|Bethesda Ruins - Bethesda Offices East on a desk with an active lamp.
 * Always strive for the unobtainable.
 * 38931
 * -valign="top" sizcache="3" sizset="100"
 * nowrap="nowrap" sizcache="3" sizset="100"|Bobblehead - Medicine
 * sizcache="3" sizset="101"|Medicine
 * sizcache="3" sizset="102"|Vault 101 - Dad's medical desk. It can be obtained before you take your G.O.A.T., during your escape from the vault or during your brief (optional) return to Vault 101 . If taken this way, it is inside the clinic where you speak to Amata.
 * The smart man knows bandages only hide his wounds.
 * 38950
 * -valign="top" sizcache="3" sizset="107"
 * nowrap="nowrap" sizcache="3" sizset="107"|Bobblehead - Melee Weapons
 * sizcache="3" sizset="108"|Melee Weapons
 * sizcache="3" sizset="109"|Dunwich Building - Virulent Underchambers, in the center of a room near the exit to Dunwich Building.
 * It's important to do business up close and personal.
 * 38951
 * -valign="top" sizcache="3" sizset="111"
 * nowrap="nowrap" sizcache="3" sizset="111"|Bobblehead - Repair
 * sizcache="3" sizset="112"|Repair
 * sizcache="3" sizset="113"|Arefu - Evan King's House (requires 50 Lockpick, no karma cost). As soon as you enter, look to your left. It is on the white table.
 * Why go down with the ship when you can try to fix it?
 * 38952
 * -valign="top" sizcache="3" sizset="115"
 * nowrap="nowrap" sizcache="3" sizset="115"|Bobblehead - Science
 * sizcache="3" sizset="116"|Science
 * sizcache="3" sizset="117"|Vault 106 - Living Quarters, on a shelf, in the east most room. As you enter the Living Quarters (uppermost floor) from the Vault Entrance, go east through the farther door and follow the passageway.
 * Always be prepared to explain the hows and whys.
 * 38953
 * -valign="top" sizcache="3" sizset="118"
 * nowrap="nowrap" sizcache="3" sizset="118"|Bobblehead - Small Guns
 * sizcache="3" sizset="119"|Small Guns
 * sizcache="3" sizset="120"|National Guard Depot - National Guard Armory, sitting on a shelf in the sealed storage room in the basement. The switch for the utility door to access the armory is found on the 3rd floor that can only be reached by going through the Depot Training Wing and Depot Offices.
 * Because it's easier to have courage from a safe distance away.
 * 38954
 * -valign="top" sizcache="3" sizset="121"
 * nowrap="nowrap" sizcache="3" sizset="121"|Bobblehead - Sneak
 * sizcache="3" sizset="122"|Sneak
 * sizcache="3" sizset="123"|Yao Guai Tunnels - Yao Guai Den, on top of a metal box north of the big pool of water.
 * The safest distance between two points is a shadowy line.
 * 38955
 * -valign="top" sizcache="3" sizset="124"
 * nowrap="nowrap" sizcache="3" sizset="124"|Bobblehead - Speech
 * sizcache="3" sizset="125"|Speech
 * sizcache="3" sizset="126"|Paradise Falls - Eulogy's Pad, on the table next to the terminal.
 * Let words be your weapon.
 * 38956
 * -valign="top" sizcache="3" sizset="129"
 * nowrap="nowrap" sizcache="3" sizset="129"|Bobblehead - Unarmed
 * sizcache="3" sizset="130"|Unarmed
 * sizcache="3" sizset="131"|Rockopolis - Due west of Smith Casey's Garage and due north of Girdershade. The entrance (a large boulder) is below a party banner. The bobblehead is next to Argyle's body.
 * }

Point Lookout
In the Point Lookout add-on, several "fake" Bobbleheads appear (called Schmault-Tec Bubbleheads) during a hallucination sequence as part of the main questline. These bobbleheads cannot be added to inventory, but give the player sarcastic messages. For instance, when finding the Luck Bobblehead, it says, "Dead mother, life in a post-nuclear Wasteland and not a friend in it. Yeah, you aren't exactly blessed."

Behind the scenes
The bobbleheads were also used as a Fallout 3 promotional item by Bethesda Softworks and are included in the Collector's Edition of the game. They are identical to the ones in-game, but have arms crossed in front.

See: Fallout 3 promotional items.

YouTube Videos

 * Video guides for obtaining all twenty Bobbleheads

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