Gomorrah

"Gomorrah. It'll be our secret."

The  is a strip club and one of the casinos in New Vegas. It is run by the Omertas, a shadowy gang of racketeers.

Layout
The Gomorrah has about as much sparkle as the Desperado, which is to say not much at all. Still, it's the biggest den of sex fiends in the city.

There are four main areas that have loading screens between them: the main level, the lower level, the courtyard, and the suites level.

Lobby and casino
Just inside the lobby entrance is the casino floor, with casino games in the middle, and the bank to the left for changing money. In the back left is the entrance to the Brimstone lounge. In the back right is the main elevator bank. The elevators go down to the lower lobby, or up to the suites level. Going to the suites level requires picking a very hard lock or obtaining the Zoara Club key.

Brimstone
This club houses a bar, a listless dancer on a stage, and not much else. Cachino, a major player in the How Little We Know quest, can usually be found in the Brimstone main level during normal hours. At night he sometimes returns to his room on the suites level. An elevator to the left of the bar leads to the lower level. A door (average lock) to the right of the bar leads to the Zoara Club. A key to the club can be obtained from Cachino, or the door has an Omerta thug near it who can be convinced to let the player through under the right circumstances. See the quest How Little We Know for more details. Past the stage in the Brimstone lounge are double doors leading to the Courtyard.

Zoara Club
This small VIP lounge overlooks the main Brimstone club. It contains a few pool tables, another bar, and the private offices of the head of the Omertas, Nero, and his right-hand man, Big Sal. The doors to both offices are locked (very hard). See How Little We Know for information about obtaining access to these offices in various ways.

The hallway behind the Zoara Club usually holds Big Sal, if he's not in his room, and sometimes Nero.

Courtyard
This open-air courtyard has a variety of tents where customers can presumably spend private time with the men and women (both human and ghoul) who circulate around in skimpy outfits offering dances and bedroom activities. The first time the player enters he or she will encounter Joana immediately, who is central to the quest Bye Bye Love. Later she may be found in her room or dancing in one of the corner nooks. One can find a variety of prostitutes dancing and walking around, but only Joana and Dazzle can be engaged in extended conversation.

On the second level, just to the right of the door as the player enters, is the door to Joana's room.

Lower level
This level contains a maze of rooms and corridors, including:
 * The Lower Brimstone stage and bar, containing more dancers and prostitutes of all kinds, including male, female, and ghoul.
 * The Brimstone party rooms. A man named Troike can be found here, who is central to the How Little We Know quest.
 * The weapons storage room. The door to this room is locked (very hard), but a key can be obtained from Troike. See How Little We Know for more.
 * Doors and elevators back to the main and suites levels.

Suites level
This level contains four suites and two storage rooms:
 * Clanden's suite (unlocked) in the southeast corner.
 * Nero's suite (hard lock) in the northwest corner.
 * Big Sal's suite (hard lock) in the southwest corner.
 * Cachino's suite (hard lock) in the northeast corner. A key to this suite can be obtained from the receptionist in the lobby during the How Little We Know quest.
 * Storage closet (easy lock) containing misc clutter.
 * Clanden's secret filming room (very hard lock) in the southwest corner near Big Sal's room, containing a dead prostitute and miscellaneous evidence of Clanden's sideline in snuff films. A key to this room can be found on Clanden or in in the safe in his bedroom. With a medicine skill of 35, the player can examine the corpse and determine that she was tortured for several hours and then murdered.

There are thugs hanging around in most of the hallways, but with judicious sneaking all doors can be unlocked without them seeing.

Clanden will not mind the player barging in and talking to him, but if Nero, Big Sal, or Cachino are in their respective suites when the player enters, they will usually be hostile, unless the player has already gotten on good terms with them during the How Little We Know quest.

Third floor
A third floor to the Gomorrah exists within the game, but its option in the elevator menu is disabled. This floor houses the non-penthouse rooms available at the Gomorrah, as well as a small janitorial room. There are no NPCs on this floor and no notable loot.

It is unclear why this floor was removed from the game, or if it was even done so intentionally. As the Abandoned BoS Bunker was inaccessible prior to the release of the Dead Money DLC, it is presumed that this is a similar case.

Gambling

 * Gomorrah offers Blackjack, Roulette, and Slots.
 * Gomorrah pays 3:2 on blackjack, and the dealer must hit soft 17's.
 * See the casinos page for more general information on casinos and gambling.

Rewards and Ban
As the player earns chips, the casino offers increasing comps and gifts:


 * 2,250+ chips = 2x Brahmin Steak
 * 4,500+ chips = Mentats, Jet and 2x Wine
 * 6,750+ chips = Combat armor, reinforced (not at full repair, valued at 5720)

After the player earns 9,000+ chips, they are banned from playing games in the casino. They can still use its other functions, such as the restaurant and cashing out their chips, but they cannot win any more money. This ban is permanent.

Related quests

 * How Little We Know
 * Bye Bye Love
 * The House Always Wins, Part 4
 * Wild Card: Side Bets
 * For the Republic, Part 2
 * The White Wash

Lower Level

 * 2 large footlockers, each containing 2x Sniper rifles, Flamers and Assault carbines, with ammo for each, in the weapons storage room behind a very hard locked door. A key to this door can be obtained from Troike. See the How Little We Know quest for more details.

Main Level

 * Guns and Bullets in Big Sal's office in the Zoara Club above Brimstone, on a bookshelf. The door has a very hard lock, or the Gomorrah office key can be obtained from Big Sal or Nero, or entry can be gained during How Little We Know. See the quest for more details.
 * Small quantities of random caps, chems, small weapons in lockers and safes in the cashier's office.

Suites level

 * 100 caps in Clanden's safe.
 * True Police Stories in Clanden's room, on a table next to the bed.
 * Doctor's bag in Clanden's secret filming room.
 * Meeting People in Nero's suite, on the counter in the kitchen.
 * Locksmith's Reader in Nero's suite, on a table in the upstairs lounge.
 * Salesman Weekly in Nero's suite, on a bookshelf in the upstairs lounge.
 * Patriot's Cookbook in Big Sal's suite, on a table in the main living room.
 * Milsurp Review in Cachino's room, on a table near the bed.

Music
The piped-in music used in the lobby and club areas consists of the following tracks:


 * "Blues For You"
 * "Jazz Blues"
 * "Jazz Club Blues"
 * "Joe Cool"
 * "Sleepy Town Blues"
 * "Slow Sax"

The music used in the Gomorrah Courtyard.
 * "Serenity"

Appearances
appears in Fallout: New Vegas.

Behind The Scenes

 * The Gomorrah is most likely based upon the former Dunes Hotel & Casino (now replaced by the Bellagio). They share faux-Persian decor and theming, and have similar architecture. The Dunes was also the first hotel on the strip to offer topless performances.


 * Gomorrah's name is a reference to the biblical tale of the towns of Sodom and Gomorrah, which were "destroyed in fire from the sky because of their wickedness." Some parts of the building are references to that story as well, such as the "fire" and "brimstone" signs.


 * In the Fallout New Vegas collectors edition there are several casino chips including one from Gomorrah, which if you look closely is actually a painted Vault 21 chip.
 * The Gomorrah playing card also appears to have been just a regular card with the logo hastily scratched into it.


 * The silhouettes to the left and right of the Gomorrah sign closely resemble the women often seen on truckers mudflaps. The only way they're different are the Gomorrah silhouettes have smaller breasts and shorter hair.

Bugs

 * If you choose the option to refuse to disarm and leave, you will successfully leave, but trying to re-enter can cause a game breaking glitch; your HUD is gone and you are stuck in place. You must reload from a previous save to fix this. (Might or might not work.) A possible solution for PC users is to kill the Omerta thug who searches you using the console, and resurrecting him.
 * During the Bye Bye Love quest, on entering Gomorrah, the Courier can become stuck when the dialogue to hand over your weapons doesn't initiate. The player becomes stuck in place and can only look around. This can be fixed by reloading from a prior save, although it doesn't seem to fix the glitch and Gomorrah CANNOT be accessed for the rest of the game. It is a good idea to do all quests involving Omertas have been completed before starting this mission or you will have no choice but to kill Mr. House to continue the main storyline.
 * Simplest 100% working solution: use "enableplayercontrols" console command.
 * A very simple way to go around this glitch : as you enter the Gomorrah and your HUD disappear, open the console and click on the thug that usually ask for your weapons, then type "disable" and hit enter, (he'll disappear), but you still have his ID selected in the console, now type "enable" and hit enter. He then reappears and as soon as you leave the console, the dialogue will start. (Might or might not work, varying reports on success/failure.)
 * A more complicated fix (if the above doesn't work) : Get the quest How Little We Know from Yes Man or elsewhere. Next, make sure that is selected as your active quest in your Pip-Boy. Then go into the console and enter movetoqt. You will warp into Gommorah without the bugged weapon check occurring. This is slightly cheating since you can avoid disarmament inside the building. *WARNING* If you do this from another casino from which you have turned your weapons in you will not receive them upon warping. First exit the casino you are in and make sure you have your weapons before warping. Also you will not receive them if you walk back to the casino and exit again, once you have warped away from your weapons.


 * Sometimes the "dead" prostitute on the hotel floor will still be alive. Strangely, you can still perform an autopsy.
 * During the quest How Little We Know from Yes Man, you will be able to talk to Troike and convince him to do something if your speech is 80+, if this is done, it will show the optional part of the mission, but you will be unable to complete the final optional objective.
 * (Patched - 1.01 (US)) In the lower lobby, when you enter from the elevator to Gomorrah Lower Lobby next to the bar, sometimes causes a black streak of pixels appear when looking from northeast to east to southeast. The pixels can actually be seen when walking up the stairs towards the main elevators.
 * When you are playing well on the nearest blackjack table to the main door, the guy who is giving you the credit steaks, drinks etc. will get stuck on the pole near the table and will come to you after moving to the line of sight.
 * Sometimes if you activate a slot machine, the HUD will appear for it, but not the image of the slot machine itself. It is still completely playable, including sounds - but even after saving and reloading, the bug persists.
 * The blackjack dealer is misprogrammed to hit on any 17 with an ace, not just soft 17s. For example, if the dealer has a hand of 8, 8, A, he would still hit, even though he shouldn't.
 * If you dismember both of a female prostitutes legs, there is a chance that their boots remain intact, and their is just an empty space in between the boots and the gore.
 * Having Boone as a companion can cause a glitch, so when you place the Thermite onto the crates, and activate the switch, he will have no face, just eyeballs, teeth and any head items equipped after the explosion. This can continue for a long time, and eventually stops at random.
 * "Gomorrah" is misspelled as "Gommorah" on the HUD while playing a game such as Blackjack.
 * The Wild Wasteland credits mention the development errors that occurred because of the name's apparently difficult spelling, prompting a potential name change to "Sodom".
 * The ground at the courtyard is "drinkable".
 * If the player is banned from the casino, attempting to load any files from after this point may be corrupted and the player must return to a point before being banned.
 * When going into the casino with a companion, they'll lose their weapons permanently. Confirmed with Boone, ED-E, Lily, Rex and Veronica, Whiskey Rose.
 * Black Screen crashes may occur upon exiting the casino. This is caused by Caleb McCaffery's hat and is fixable by wearing the hat or an Old Cowboy Hat.
 * When leaving the casino, your companion may stay inside. While inside, it is possible foir them to get into a fight with the Omerta Thugs and subsequently die. A good way to avoid this is to make sure your companions are as close to the door as they can get before exiting.
 * Sometimes, admittance to the casino is only permitted when absolutely no weaponsa re in the players inventory.
 * There are two ways to get into Gomorrah with any weapon(s). One way is to enter the casino and refuse to disarm and while you are being attacked, drop any desired weapon onto the ground (be careful, they are known to fall into the ground)and leave. Enter the casino again and the staff will not be hostile. You will be asked to disarm, after disarming pick up the weapons from where they were dropped them. Another way is to kill the staff member (who disarms you) with a silenced weapon, while hidden and you should not suffer consequences. That member will now not be there to disarm you for quite a bit of time.
 * If playing the quest Bye Bye Love, after the players weapons have been checked, everyone in Gomorrah turns hostile toward the player, even if the player agreed to disarm or keep a holdout weapon (Edit: Confirmed on PS3. Not fixed on patch 1.2.0.310)