The Pitt (add-on)

The Pitt is the second add-on for Fallout 3, developed and published by Bethesda Softworks.

Release and availability
The Pitt was released as downloadable content on Xbox Live and Games for Windows Live on March 24, 2009. On first release, for some players the add-on was broken and unplayable due to missing textures and freezes. It was then re-released on March 25. It was made available for PlayStation Store on October 1, 2009. For Xbox 360, download codes for Xbox Live are also available in retail.

For PC, The Pitt is available as a disc version as part of the first Fallout 3 Game Add-on Pack, released on May 26, 2009. The pack also includes Operation: Anchorage as well as a Vault Boy poster. Like all add-ons, The Pitt is included in the Fallout 3: Game of the Year Edition, released on October 13, 2009, for all platforms. For Steam users, The Pitt, along with all the other Fallout 3 add-ons are available as of July 16, 2010.

Overview
In this add-on, the player journeys to the industrial raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt involves a more traditional quest line with several morally ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the raider boss of the Pitt has discovered a cure for mutations that have plagued many inhabitants of the Pitt.

Background
Some 20 years before the events of Fallout 3, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through the Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum," killing anything that put up a fight. This event is chronicled as "the Scourge." The Brotherhood saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of the Pitt's adult inhabitants. All the rescued children were brought into the Brotherhood of Steel as initiates. Kodiak is the only remaining survivor from that group of rescued children that are still stationed at the Citadel.

Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave from the Pitt named Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by the Pitt's raider boss, Ashur. In order to successfully reach Ashur, one has to give up their gear temporarily. They are then able to familiarize themselves with a new weapon, the auto axe, and compete in a fighting arena called the Hole.

The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area (the Mill), an abandoned steelyard and a settlement that is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and one is able to return after completing the story.

Enemies

 * Trog
 * Wildmen
 * Pitt raider
 * Slave fighter

Items
{| class="ace-table ace-table-full mw-collapsible mw-collapsed" ! colspan="1" | Items

Consumable

 * Slop

Misc quest items

 * Baby
 * Concealed .32 pistol
 * Concealed switchblade
 * Steel ingot
 * Wernher's note to Midea
 * }

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