Raiders (Fallout: New Vegas)

The mountains provide a surprising amount of cover, especially the rock-strewn washes that run east-west just south of Nelson. This is the perfect location for packs of anarchic hunters, grifters and psychotics to wait for an opportunity to steal, kidnap or kill. These loosely-knit raider gangs revel in chaos and anarchy, no more than a handful of scarred and tattooed reprobates, a more skilled collection of ne'er-do-wells, dug in close to major roads to rob and plunder travelers and merchant caravans. Further north are two much more pitiful gangs, who have lost their brethren (both in violence, or by recruitment) to the Fiends; the Greaser gang who terrorize the North Vegas sewers, and the Scorpions, who fight intermittent skirmishes with Westside residents. There are also two other major raider groups: the Fiends and the drug-making and trafficking Great Khans. All these raiders have little driving purpose or goal, other than to live to see tomorrow and raise as much hell as possible in the present.
 * Jackals
 * Viper Gang
 * Fiends
 * Great Khans
 * Greaser gang
 * Scorpion Gang
 * Raider

By 2281, the New California Republic has effectively cleansed most of the region of raiders. Eastward, Caesar's Legion had done the same thing in a different fashion, but was arguably more raider-free than in New California, making Legion territory safer to visit to some traders. Between the two factions, in the Mojave Wasteland, smaller gangs that technically fit the raider definition continue to exist, such as the Greasers and Scorpions in outer Vegas, with former ones having taken up new identities or striven from the traditional raider path, such as the Great Khans and Fiends.
 * Press demo raider, the template for a cut human character, from Fallout: New Vegas.
 * Raider (Fallout: New Vegas), a woman that can be found dead on the overpass bridge west of Novac in Fallout: New Vegas.