Gomorrah

"Gomorrah. It'll be our secret."

- Slogan

The  is a strip club and one of the casinos in New Vegas. It is run by the Omertas, a shadowy gang based on the mafia. It appears to be based of the former Dunes Hotel & Casino after its 1960 remodel.

Layout
The Gomorrah has about as much sparkle as the Desperado, which is to say not much at all. Still, it's the biggest den of sex fiends in the city. As with other casinos, upon entering you will be asked to hand over your weapons however there is no skill check to keep your holdout weapons. From the reception you can enter the main casino. On the back wall the door to the left is to the Brimstone club which leads to a second door to the courtyard. The door to the right is to the elevators which can take you to the suites. If you have completed the Quest 'How Little We Know', you can use Clanden's suite at your leisure.

Quests
You can begin the quest How Little We Know by talking to Gomorrah's receptionist however this can only be started after speaking to Yes Man about the Omertas, Joana might also start this quest for you when you finish Bye Bye Love.

You can also begin the quest Bye Bye Love by talking to Joana in the courtyard after passing a speech check.

Rewards and Ban
After reaching a profit of 2500 chips, the floor manager offers the player steak. Secondary gifts of drugs, culminating in a valuable piece of combat armor, are offered with increased winnings.

After the player reaches the total win of 9000 chips, they are banned from playing games in the casino. They can still use it's other functions, such as the restaurant and cashing out their chips, but they cannot win any more money. This ban is permanent.
 * 2,300+ chips = 2 Brahmin Steak
 * Reward is sometimes given at 2,100 to 2,300 chips.
 * 4,500+ chips = Mentats, Jet and 2 Wine
 * 6,800+ chips = Combat armor, reinforced

Notable Loot
Down in the Lower Level, behind a locked door (Very Hard Lockpick Level) is a hallway that leads to an unlocked door. This room has (2) large footlockers full of weapons and ammo.

There is a copy of Guns and Bullets on the second floor loft above Brimstone. A lockpick skill of 100 is needed to open the door, or you can pickpocket the key to the office from Big Sal. The book is on a bookshelf in the office that contains a safe and a terminal, right next to the pool tables.

Music
The piped-in music used in the lobby and club areas consists of the following tracks:


 * Blues For You
 * Jazz Blues
 * Jazz Club Blues
 * Joe Cool
 * Sleepy Town Blues
 * Slow Sax

The music used in the Gomorrah Courtyard.
 * Serenity

Appearances
appears in Fallout: New Vegas.

Behind The Scenes
The Gommorah is most likely based upon the former Dunes Hotel & Casino (now replaced by the Bellagio) because of the Perisan-esque theme, the similarity of the architecture as well as the fact the Dunes was the first hotel on the strip to offer topless performances.

Gomorrah's name is a reference to the biblical tale of the towns of Sodom and Gomorrah, which were "destroyed in fire from the sky because of their wickedness." Some parts of the building are references to that story as well, such as the "fire" and "brimstone" signs.

Bugs

 * If you choose the option to refuse to disarm and leave, you will successfully leave, but trying to re-enter can cause a game breaking glitch; your HUD is gone and you are stuck in place. You must reload from a previous save to fix this. (Might or might not work, earlier saves don't work for me.)
 * Note, this may not be related to not turning over your weapons upon entry - I just experienced this bug (PC) while re-entering the casino during the Bye Bye Love quest, and have always given over my weapons (except holdout) when asked. Reloading a prior save doesn't seem to work for me either - every save I have with access to the Gomorrah results in this bug now.  Yippie.
 * PC only : A very simple way to go around this glitch : as you enter the gomorrah and your HUD disappear, open the console and click on the thug that usually ask for your weapons, then type "disable" and hit enter, (he'll disappear) but you still have his ID selected in the console, now type "enable" and hit enter, he then reappears and as soon as you leave the console the dialogue will start. (Might or might not work, varying reports on success/failure.)
 * PC only : A more complicated fix (if the above doesn't work) : Get the "How Little We Know" quest from the Yes Man or elsewhere. Next, make sure that is selected as your active quest in your Pip-Boy. Then go into the console and enter movetoqt. You will warp into Gommorah without the bugged weapon check occurring. This is slightly cheating since you can avoid disarmament inside the building. *WARNING* If you do this from another casino from which you have turned your weapons in you will not receive them upon warping. First exit the casino you are in and make sure you have your weapons before warping. Also you will not receive them if you walk back to the casino and exit again, once you have warped away from your weapons.


 * There is a bug where the dead prostitute on the hotel floor is still alive. Strangely, you can still perform an autopsy.
 * Another bug is during the "How Little We Know" quest from the Yes Man you will be able to talk to Troike and convince him to do something if your speech is 80+, if this is done it will show the optional part of the mission, but you will be unable to complete the final optional objective.
 * (Patched - 1.01 (US)) There is a glitch in the lower lobby, when you enter from the elevator to Gomorrah Lower Lobby next to the bar, that sometimes causes a black streak of pixels to appear when looking from northeast to east to southeast. The pixels can actually be seen when walking up the stairs towards the main elevators.
 * When you are playing well on the nearest blackjack table to the main door The guy who is giving you the credit steaks,drinks etc. will get stuck on the pole near the table and will come to you after moving to the line of sigth.
 * Sometimes if you activate a slot machine the HUD will appear for it, but not the image of the slot machine itself. It is still completely playable, including sounds - but even after saving and reloading, the bug persists.
 * The blackjack dealer is misprogrammed to hit on any 17 with an ace, not just soft 17s. e.g. if the dealer has a hand of 8, 8, A, he would hit even though he shouldn't.
 * If you dismember both of a female prostitutes legs, there is a chance that their boots remain intact, and their is just an empty space in between the boots and the gore.
 * Having Boone as a companion can cause a glitch, so that when you place the Thermite onto the crates, and activate the switch, he will have no face, just eyeballs, teeth and any head items equipped after the explosion. This can continue for a long time, and eventually goes at random.
 * "Gomorrah" is misspelled as "Gommorah" on the HUD while playing a game such as Blackjack.
 * The Wild Wasteland credits mention the development errors that occured because of the name's apparently difficult spelling, prompting a potential name change to "Sodom".
 * The ground at the courtyard is "drinkable".
 * If the player is banned from the casino, attempting to load any files from after this point may be corrupted and the player must return to a point before being banned.
 * If I go into the casino with a companion they'll lose their weapons permanently. Has happened to both Boone and lilly.
 * Black Screen crashes may occur upon exiting the casino. This is caused by Caleb McCaffery's hat and is fixable by wearing the hat or an Old Cowboy Hat.
 * If the player has a companion and chooses to disarm, the companion may not get any weapons back when leaving.
 * I haven't read about any other casinos but I assume this could happen at any of them, while leaving the casino and loading outside if your companion is still inside the casino when all your weapons are given back they get into a fight with the guards inside and eventually die (while you are outside), just reload the quicksave from exiting the casino and if you're lucky they will appear outside the same time you exit. If not just try reloading again. A good way to avoid this is to make sure your companions are as close to the door as they can get before exiting.