Growing Up Fast

 is a Fallout 3 quest. As part of this quest, you gain the Vault 101 Citizenship Award which is a Achievement for the Xbox 360 and PC; and a Bronze Trophy on the PlayStation 3.

Have a present
This quest begins immediately after the Baby Steps quest, though it occurs in 2268, at the player character's 10th birthday party. The player will be congratulated and be given a Pip-Boy 3000.

Enjoy your party

 * Goals:
 * Talk with Amata
 * Receive: Grognak the Barbarian #14
 * Talk with Old Lady Palmer
 * Receive: Sweetroll
 * Optional:
 * Talk with Stanley
 * Text Choice: Ask if the Pipboy 3000 is your only gift or if he has something else for you.
 * Receive: Kid's Baseball Cap
 * Text Choice: All other options you receive nothing.

The player is to speak with the guests to advance the plot. There are really only two that must be spoken with, however. Amata will more than likely be the first to speak with the player, with three different dialogue options. Regardless of which option is picked, she will give the player the comic "Grognak the Barbarian #14." Old Lady Palmer will provide the player with a Sweetroll. Optionally, Stanley, the one responsible for setting the player up with the Pip-Boy 3000, is also to be spoken to. If asked if the Pip-Boy is the only present, he will give the player a Kid's Baseball Cap.

After Old Lady Palmer has been spoken with, Andy, a Mr. Handy robot, will try to cut the cake, but will accidentally destroy it instead. This will agitate Butch DeLoria, and he will demand the player's Sweetroll. Various dialogue options exist at this point. Most of the time, Butch will end up attacking the player, particularly if the Sweetroll is not given. Officer Gomez will eventually break up the fight. The situation may be explained to him if this happens. One scenario to note: if the Sweetroll was eaten, and the player calmly explains this to him, he will just sit back down. Also, if the sweetroll was dropped, Butch will sit back down and you can get the sweetroll from where you left it. Regardless of what goes down, Amata will approach the player to see what Butch's outburst was about, and Dad will also ask what happened if he is spoken to.

Shortly after this, Dad will get up and go to the Intercom, where he converses with someone over it. He will at this point direct the player to go down to the reactor room for a surprise he and Jonas have been working on.

Armed and in Charge

 * Goals
 * Go down to reactor room
 * Shoot 3 targets
 * Kill the Radroach

The latest objective is to meet Jonas in the reactor room. Head out the door Dad just opened and turn right; Beatrice will more than likely speak with the player on the way there. She'll give the player a poem which can be read in the "Notes" section of the Pip-Boy 3000.

Turn left at the "reactor" sign head down the hall and turn right. Go down the stairs and enter the room. Talk to Jonas, and he'll direct you to see Dad, who is just coming down the stairs. When he speaks to the player, he'll give him/her a BB Gun. A new objective pops up at this point. Head through the nearby door, and shoot all three targets with the BB Gun.

After each target has been shot once, a Radroach will come wandering into the area. Despite it not being any immediate threat to the player (not even being able to reach him/her to attack), he/she is tasked to kill it. A few shots will put it down. After this, Dad wants to capture the moment, and asks Jonas to take a picture. Simply stand next to him at this point to complete the quest.

Trivia
The sweetroll and the scenario of a bully trying to take it from you is a recurring event during the tutorial/character creation sequence of Bethesda's Elder Scrolls games.

Bugs
Again not a bug but if you keep shooting your dad in the head after you have shot the radroach but before the picture your dad will be knocked unconcious but jonas will still take the picture with your dad lying motionless on the floor!
 * If the player uses the console to go up the stairs from the starting room with the party and pass through both doors beyond, he/she will "fall into the future" seeming to trigger much of the "Escape!" cues: the Vault-Tec siren and warnings are playing, the vault is infested with hostile radroaches, Grandma Taylor is dead in the diner, etc. Some aspects of the quest may be missing, although it will not affect things in the end. It is possible to find the Overseer's password, etc, make it through his office, and out to the door for the secret tunnel. If you try to open the door at the end of the secret tunnel, you will receive an error message saying that children can not active the door, although the console can get you through again.
 * Escaping the vault as a child in this fashion has no adverse effects outside of not being able to use certain equipment (most notably, work benches). The player will still be treated as an adult by all NPCs.
 * Upon being given your PipBoy, you may be unable to move, but able to look around.
 * It may be possible to regain movement by entering the console command "EnablePlayerControls" (PC version).
 * A few users have reported the quest not advancing past the point of the party, even after everyone has been spoken to.
 * It is possible to push Officer Kendall into the area where the target practice takes place and turn him hostile; wherein he will try to kill the player, providing the only known opportunity for death as a 10 year old outside of cheats. If the player can reduce his HP to 0, he will simply be rendered unconscious.
 * In fact, virtually anyone may be pushed into the target practice area and attacked. As long as said character does not enter into a dialogue box when spoken with, they may be repeatedly spoken to and pushed. Amata, Beatrice, Officer Gomez, Butch, Paul Hannon Jr., and the Overseer may all be attacked in this fashion. Interestingly, Beatrice and Officer Gomez may be killed and any of their equipment taken with no Karma loss, and no storyline repercussions. The Overseer, like Kendall, will simply be rendered unconscious if he is attacked, and the kids cannot be damaged. If this is done with Butch (it must be done Gomez breaks up the fight), he will again attack the player if provoked. Note that to do this with Paul, he must be spoken to through the whole party, as not to allow him to sit down.
 * The speech during the birthday party can be messed up badly, having multiple NPCs talk at the same time or having one NPC try to talk two different lines (Such as Officer Gomez talking to Butch while he is talking about the gang, after telling him that "The jerk tried to steal my birthday present!"). This is not a game-breaking bug, but can be somewhat annoying, making it hard to hear other people and blocking some "special" dialogue.
 * Not really a bug in any form, but the player will usually have a horrid appearance during the 10th birthday, since the face is generated through the "full-grown" Vault Dweller's face.