10mm Submachine Gun (Fallout 3)

The 10mm SMG is a small gun in Fallout 3.

Characteristics
The 10mm SMG is most effective at close-range by unleashing a hail of bullets. However, the SMG is next to useless at longer ranges unless assisted by the perk Concentrated Fire. The SMG simply has too much spread to be of much use beyond close-range combat, though with careful burst placement it can take down most targets at medium range. Another downfall of the SMG is its ammunition consumption; if ammunition is not properly managed, the SMG can eat through 10mm rounds at alarming speeds. With full automatic fire and a 30-round magazine, the SMG is a decent emergency sidearm when enemies start to get too close. The 10mm SMG is especially effective against feral ghouls who run at you. It is also an effective emergency weapon against Yao Guais or, in a pinch, Deathclaws, as the reasonable V.A.T.S. targeting even at medium range (especially at mid-high levels) and high rate of fire gives it the chance to saw into these beasts and hopefully save you from a grisly death.

The 10mm SMG can fire 1186 rounds, or about 40 magazines, before breaking.

Locations

 * This weapon may be obtained in Dukov's Place if you kill Dukov.
 * Doc Hoff carries a 10mm SMG.
 * Many slavers carry this weapon. Find them at the Lincoln Memorial or Paradise Falls.
 * Raiders may sometimes be armed with a SMG (especially at higher levels).
 * There are many SMGs in the National Guard Depot. (Note that they are all in very bad condition.)
 * Rivet City guards often carry the 10mm SMG. Pushing the door guard off the side of the bridge is an effective way to get extra SMGs and ammo.
 * Many members of the Brotherhood of Steel stationed in the Citadel are equipped with it.

Variants

 * Sydney's 10mm "Ultra" SMG - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single magazine, and uses them to hit much harder than the regular SMG.