Fallout 4 Bugs

General advice and notes

 * If the player enters Saugus Ironworks and gets inside of any of the molten metal while God Mode is activated, the player will be equipped with an unnamed gore item that will show through their skin, and can obstruct their view in first person sneak. It can be removed with the command "player.removeitem 1E22E5" in the console.
 * Damage can be miscalculated in VATS while hidden when sneaking. VATS will ignore the fact that the player is likely to be seen after the first hit and adds the sneak damage bonus to every hit in VATS. The real damage may actually be less than VATS calculates.

Weapon mods
On the PC veison, "Pipe Revolver Long Finned Barrel mod" when removed using a workbench will somtimes turn into "Pipe Bolt-Action Long Finned Barrel mod".

Crashing, freezing and other hardware- or software-related issues

 * Game random crashing/freeze often enough on certain pc configurations to make game play frustrating. Using Beta version seems to have resolved this. See instructions here http://gearnuke.com/fallout-4-download-1-1-30-beta-update-fix-pc-crashes-related-xaudio-drivers/#
 * When talking under water the game crashes.
 * When using multiple monitors with Nvidia SLI, the lower half of the view will have a dark band.
 * Custom resolutions for multiple monitor setups require editing Falloutpref.ini file.
 * Disabling "Windowed" mode in settings with NVidia SLI enabled and using multiple monitors will cause crash on loading screen.


 * Those who does not have Nvidia or AMD, the game crashes to desktop several seconds after clicking new game, this disregard is a very common problem.
 * If running the game at a framerate over 100fps, after exiting terminals, there's a chance that the player will be stuck and will only be able to turn their head. The higher the framerate, the more common this bug will occur.
 * When using armor with the Chameleon Legendary modifier, the PipBoy will frequently refuse to work. If crouching and invisible, attempting to access the PipBoy will sometimes result in the UI being rendered partially or completely unusable. If standing and invisible, attempting to access the PipBoy can result in the PipBoy being transparent so the user is left looking through the character's arm. Can be solved by saving and then loading that save.
 * When accessing a terminal on a desk, the camera will sometimes move forward too much and cause the player to clip through the terminal and stare at the inside of the machine. Exiting the terminal will resolve this.

Menu-, HUD-, inventory-, and radio-related bugs

 * When creating a male character it will say chisleled under the nose type instead of chiseled.
 * Targeting Hud mod and Berry Mentats that have the effect to highlight creatures may turn some NPCs, such as Paladin Brandis and the robots at General Atomics Galleria, hostile.
 * Settlement UI for food resources can glitch out displaying duplicate food icons for plantable food and some plantable food icons may disappear but is still selectable (this is false, the multiple food icons are just variations of the plant's in game model. best example is with the rasorgrain having a small and a large variant).
 * Occasionally the Pip-Boy texture will fail to load, rendering the in-game menu invisible, but tooltips and keyboard controls continue to work. This can be fixed by reloading from a quicksave.
 * If the Pip-Boy becomes invisible after you exit power armor, you can fix this by exiting the power armor, going to a workbench, transferring over whatever clothes your character is currently wearing, then get back into the power armor and exit it again. Your Pip-Boy should now start working again and you can re-equip your clothes from the workstation.
 * Pip-Boy becomes invisible after experiencing "doubling up of powered armor" bug. Solution: https://www.youtube.com/watch?v=lMYFBRKjiYI
 * In first-person view the player character's weapon may disappear from the screen, even though the weapon isn't holstered. The PipBoy interface may be invisible at this time as well. Holstering/unholstering doesn't fix this but switching to third-person and back does. -Same thing happened to me but switching weapons fixed it.
 * When having any weapon viewed in the weapons tab like Experiment 18-A or Frag Grenade the item rendering will rarely persist on the background in the Pip-Boy when you switch to other tabs or sections.
 * If you have a lot of save files the intro movie and main menu may run at a low FPS (<10FPS), opening the load/save menus in-game may also lag the game until the menu is closed. Culling the amount of save files can remedy this.
 * Sometime when saving the last save file at the bottom of the menu will appear invisible.
 * Interacting with a usable settlement object (ie. the Sole Survivor using a water pump) while in the command mode of a NPC, may result in it being impossible to cancel out of both the command mode and the animation. This UI-locked state persists through saving and loading, and the Pip-Boy cannot be used to fast travel away. Loading an earlier save will fix this.

Physics engine glitches

 * When talking to a companion in a moving elevator it is possible for player character to fall through the floor and die.
 * Dogmeat is able to push any non-static object out of the way when dashing to follow its master, including cars, which cannot be moved by the player even when wearing power armor.

Graphics glitches

 * When using unsupported resolutions, such as a 5:4 monitor with 1280x1024 resolution, the lockpicking interface will be invisible.
 * When using ultra wide resolutions, such as a 21:9 monitor with 3440x1440 resolution many of the games menus and hud rendering elements will be either streched or chopped off, of note is the power armor UI which will only cover 60% of the screen.

Effect bugs

 * The shader effect associated with cloaking can become permanently stuck in active mode, leaving everything with a green tint. (This cannot be fixed with the ResetShaders command, because ResetShaders crashes the game)
 * To fix type in command console : rimod 00094636 for the night-vision glitch and/or rimod 002041B6 for recon scope vision glitch.

Non-player character-specific bugs

 * After completing some quests for the brotherhood of steel, when you re-enter cambridge police station, the floor will not spawn. causing you to fall through the world.
 * Recruiting the level 4 settlement vendor found in Goodneighbor can result in glitching the vendor. He becomes unable to interact with the player and is stuck in a loop repeating the same line.  Possible cause: not talking to him in Sanctuary Hills and assigning him a job, or sending him to Sanctuary Hills then sending him to another location when he arrives.
 * On PC latest patch, equipping Settlement NPC's with armor then equipping them with the exact same armor that they are already wearing will cause an instant crash to desktop.
 * Companions may encounter issues where they will follow, but not run or fast travel. If they are too far from the player when entering a door, they will not follow through the door. The player can initiate speech but will not be able to enter companions inventory.
 * Arturo may never man his stall in Diamond City, remaining in his house and sleeping often.
 * NPC's will sometimes walk away from the player mid conversation even mid sentence. this will cause the conversation to end. - Confirmed. To reproduce easily, quick save mid conversation, and when you reload the NPC may begin their idle wandering mid audio clip.
 * Companions may begin to emit a sound loop as if they were using the sewing machine from the armor workbench. Save/load might solve the problem for around 20 seconds, then it returns. To fix it for now, command the companion to use an armor workbench and the sound should vanish. There is also a mod on the nexus that will solve it http://www.nexusmods.com/fallout4/mods/1469/?
 * After a raider or wild animal attack certain settlers will get stuck in the "thank you" mode. Constantly thanking you when you try to talk to them, locking out all other options such as trading and shops.
 * Sometimes settlers will get stuck in the "trade" mode. Constantly opening a trade window when you try to talk to them, locking out all other options.
 * Sometimes this bug will trigger when simply walking near the relevant NPC or shopkeeper. If the trade window opens while the player is already in another menu, such as a crafting window, both will be open at once. Attempting to exit the window will crash the game to the desktop. If you are experiencing the trade mode bug, exercise caution and save often.
 * Can also affect Companions who have been set as Shop Keepers when returning to the relevant settlement, even when this companion is active.
 * Companion (Strong) can become unable to move, and just kneel at the door where you enter a building spewing comments about the smell or whatever. Fast travel can fix this.
 * All NPC's in a settlement (including inactive companions, Brahmin, traders) will occasionally become stuck in an idle standing position, not moving through the map or attending to their tasks. Ringing the bell seems to fix this.
 * Caravan Brahmin with large cargo will occasionally spawn inside houses, and are too large to fit through the doorway to exit, blocking the path through the door.
 * While traveling with Hancock he may become invisible. Luckily his clothes are still present. This is temporary, and highly amusing.
 * Defending a settlement can fail to resolve even when the enemies are defeated. This makes it impossible to leave the settlement you just defended without all of your settlers dying.
 * Randomly, the game may say Dogmeat (Fallout 4) has found something, with Dogmeat running off into the distance, to be never found again.
 * Completing The Silver Shroud at level 26+ will cause Kent Connolly to not offer further upgrades to the Silver Shroud costume.
 * After completing the main quest line with the support of the Commonwealth Minutemen, if you are on good terms with The Railroad and you return to their hideout, Desdemona will speak of Glory as if she had died even though you'll see Glory walking about. If you try to interact with Glory she will stay silent and not say any dialogue.
 * Randomly Dogmeat (Fallout 4) will run off into the distance and simply keep running. Even if you command him to stay still, he will for a moment then continue running. When using the console to spawn him back to you he will not stop. Not sure what causes this bug to occur but may happen when sending Dogmeat to sanctuary after switching companions.

Quest-specific bugs
Please place quest specific bugs on their respective pages. (Fallout 4 quests) PC: When I try to end the Side-Quest Out In Left Field and want to give the signed baseball items to Moe Cronin the Dialog freeze and the only thing i can do is opening the game menu and load an older save state.

Location-specific bugs
Please place location specific bugs on their respective page (Fallout 4 locations)

Gameplay bugs
aiming down a guns sight (or using VATS).
 * While in 3rd Person any small movement either with the left stick of a controller or with walk enabled on PC will cause any camera/crosshair movement to freeze for a moment.
 * High FPS (110<) can cause character to become un-movable requiring a save reload after exiting a terminal. This bug may still occur with framerates under 110, but much less frequently. Some terminals are more inclined to produce this bug than others.
 * Might be caused by exiting a terminal quickly.
 * Happens less often if you cap the FPS with a video card utility. Start at 105FPS and try lower values if this persists.  One way to do this is using nVidia Inspector, editing the xml file for custom FPS cap settings.
 * When subtitles are on, conversations can become 'stuck' on screen with part of the conversation subtitle remaining while the conversation continues. Text is removed from screen when conversation is complete.
 * Sometimes text options do not show up in dialogue and NPC comments that the player character has not responded. A response can be selected by pressing the correct button but the text doesn't appear.
 * Saving the game near a mine, stepping on that mine causing an explosion and then loading the saved game the mine will disappear.
 * If player character changes their name inside Vault 111 before taking the lift to the surface, the player character can not walk off platform or enter Pip-Boy. Looking, jumping, and shooting functions still work.
 * Unable to draw weapon, use grenades, or pull up VATS after fast traveling. Fixed by zooming out into 3rd person view then back into 1st person view.
 * When leaving Sanctuary Hills, Oberland station or Sunshine Tidings co-op settlement resources will decrease until the player character comes back to the area. This can be avoided by leaving on foot, instead of fast traveling.
 * Sometimes when speaking with sleeping dveler, he/she awakes and stand on bed - then it is possibility that he/she ends on roof of shack where bed is located, unable to walk anywhere.
 * The player character can randomly teleport a short distance when
 * Assigning Settlers to a Shop can cause the whole settlement to reset forcing you to reassign everything, because your food remains green settlers will not self assign.
 * Loading a save at the same time as your character would become crippled (for example by an explosion) will result in the player character also being crippled. If reloading the save again, they are no longer crippled.
 * The player character stops moving in 3rd person camera after walking or running.
 * Random issue with being unable to reload weapons. Switching to a different weapon and back automatically reloads the weapon. Fix: Fire a bolt action weapon (such as a bolt-action pipe pistol or a hunting rifle) and reload the weapon. All weapons should be able to reload after that.
 * When putting down items in Workshop if the item flips around too much it will become blurry and can also cause your whole field of vision to become blurry, to fix delete the item and try to put it down again without flipping it around.
 * The Data>Settlements Tab of the Pip-Boy shows that settlements have missing resources (food, beds, power, water, or defense) but the Workshop menu shows true values. Settlers reflect the incorrect values and lose happiness until player returns to the settlement.
 * Food resource structures will become un-clickable and useless, and settlers will not acknowledge the item as a food source. Seems to only happen if placed too close to a another structure.
 * Items may levitate off the ground and become unplaceable in the settlement workbench.
 * After the cryo-chamber opens the player may be unable to move. This is not fixed by reloading any prior save, and often new games will have the same issue.
 * It appears that exiting to the desktop fixes this issue.
 * Zooming in with scopes or using VATS will occasionally produce a teleport bug instantly teleporting the player somewhere in the vicinity. This may be correlated with higher framerates.
 * When reloading while moving in third-person, your character occasionally will continuously restart the reload animation until you stop moving or switch to first-person view. If this happens with a laser musket, the laser musket will continue to be cranked after each animation restart.
 * Ammo may disappear from the player's inventory if the ammo duplication glitch is performed. Even after buying the ammo back from the trader, it may disappear again. (Note: Glitch may appear on other platforms and may occur even if the player has not used the duplication glitch. {Please confirm these})

Companion App bugs

 * Local map is not shown at all.
 * Dogmeat disappears instead of going down with the lift to Vault 111

Xbox One only bugs

 * The player character doesn't speak, his/her dialogue is skipped entirely. Happened during a conversation with Preston garvey, the animation turned to the player character but no animation or dialogue cam out of him.
 * Controls/input freeze when exiting cryo-chamber during introduction sequence. Can sometimes be fixed by hard resetting the console. Update on work-around for this problem on Xbox 1.
 * Apparently if you try and start a new game while another one is still active on the xbox 1 this freezing will occur. What I did was erased the entire game that the profile that was freezing (not the actual game itself, only all the data for his profile) Then restarted the Xbox and started a new game with his account making sure no other ones were open.  Worked on the first try.
 * Often found that this is caused by the vault-tec doctor not moving off the screen, causing him to stay spawned during the cryogenic process.
 * Quick-saving in an area that is densely populated can cause a freeze in the game.
 * During the quest "In Sheeps Clothing", dialogue may glitch and not be triggered at all, leading to a frozen mayor pointing a gun and the ability to speak normally to both Geneva and Mayor McDonough. Can be fixed by reloading the save, or simply just killing the Mayor (may lead to companion dislikings)
 * During the quest you undertake in which you first meet the railroad, upon entering the Synth safehouse you will be met with massive framerate issues. This may be due to the massive amount of mines, colors, and objects placed. There is currently no fix.
 * In the quest "Inside Job", Proctor Ingram may not give the holotape back

PS4 bugs

 * Pressing Circle while the Workshop is open, as if trying to view the Pip-Boy, and then quickly exiting the Workshop will cause circle to lock up, making the Pip-boy unusable.
 * Enter Powered armor, access its vats then exit to fix this issue.
 * Doing the quest titled, "The Battle of Bunker Hill" makes everyone's hair blue.

PC only bugs
*Occasionally when Alt+Tab/Esced out of the game after returning menus will occupy a smaller area of the screen and the cursor will be off point, also affects iron sights (points to the right of center). Quitting to desktop and reloading fixes.
 * Tab key stops working when accessing the Steam overlay (Shift + Tab), you cannot access your Pipboy (or exit it). Accessing Steam overlay and exiting with Shift + Tab fixes this.
 * Going into the trade menu and clicking the "TAB)EXIT" button on the bottom can fix this.
 * Inability to access PipBoy may be caused by Steam Overlay on PC version. If one accesses the Steam Overlay using a combination that includes the tab key, but exits the overlay with a different key combination (such as hitting the Esc key), the tab key will become unresponsive in-game. This can be fixed by opening, and then closing, the Steam Overlay with the selected key bindings.
 * For some users when using VATS, Workshop, or upgrading the power armor, the outline glow of a highlighted object will be replaced with a static glitch that takes up the whole screen and displays the same color as the normal outline would show.
 * For some users, this bug can be fixed by updating video card graphics drivers.
 * Volume shorts out at random times during gameplay.
 * Inability to shoot after exiting build menu too fast.
 * Invisible Body Protection. (verified)
 * This occurs when using Fullscreen, a second alt tab out/in cycle should fix this, and using borderless window should prevent it from happening in the first place.
 * Mouse pointer fails to appear on main menu screen if a controller is plugged in, keyboard cannot be used, and disabling controller has no effect ("no" switches back to "yes" on the controller option in the menu). Can be remedied by unplugging the controller or changing bGamepadEnable=1 to 0 in Fallout4Prefs.ini.
 * There's a slight chance the game will delete your quicksave making you load an earlier quicksave when quickloading. This might happen if you try to load too fast after saving or load too many times from the same save.
 * There is a chance when using a terminal, you can become stuck. The character will not be able to move, but can look around and jump. In order to avoid this glitch quicksave before using any terminal. There are some places that require terminals to open not accessible because of this glitch.
 * There is a chance when in settlements, any movement commands you try to give your follower will be unreachable.