DLC03Lepelletier.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01AboutSplitJack	FormID 0100628F	0	DLC03WQ01_DLC03WQ01AboutSp_0000628F_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01AboutSp_0000628F_1.mp3	File Not Found		A guy named Split Jack is behind the attacks. --	Well, what are you doing here? You should be out there tracking him down and putting an end to this once and for all! Disgust 50	annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing1	FormID 01003B0E	0	DLC03WQ01_DLC03WQ01Briefin_00003B0E_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B0E_1.mp3	File Not Found		You sound pretty certain this particular caravan will be attacked. --	I'm "pretty certain" ANY caravan will be attacked. This "particular" caravan also happens to have my most junior men escorting it. Neutral 50	explaining why she needs the player's help --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing1	FormID 01003B0E	1	DLC03WQ01_DLC03WQ01Briefin_00003B0E_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B0E_2.mp3	File Not Found		You sound pretty certain this particular caravan will be attacked. --	They could really use someone with Wasteland experience leading the team. Neutral 50	explaining why she needs the player's help --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing2	FormID 01003B08	0	DLC03WQ01_DLC03WQ01Briefin_00003B08_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B08_1.mp3	File Not Found		If we do get attacked, and I do find a ringleader, then what? --	After protecting the caravan, track down the attackers base of operations and put an end to it once and for all. Neutral 50	briefing a recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing3	FormID 01003B07	0	DLC03WQ01_DLC03WQ01Briefin_00003B07_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B07_1.mp3	File Not Found		I'm getting paid, right? --	Do the job right and report back to me, and I'll make certain you get paid appropriately. Neutral 50 --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing4	FormID 01003B09	0	DLC03WQ01_DLC03WQ01Briefin_00003B09_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B09_1.mp3	File Not Found		All right, I'll protect the caravan and track down the attackers. --	Great. I had a feeling you would. Officers Davis and Lorin should have just left Project Purity. If you hurry you'll catch them. Happy 50	glad to have competent recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing4	FormID 01003B09	1	DLC03WQ01_DLC03WQ01Briefin_00003B09_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B09_2.mp3	File Not Found		All right, I'll protect the caravan and track down the attackers. --	Their course hugs the river closely. If you head north following the river from Project Purity, you should catch up to them. Please hurry. Fear 50	worried her men might run into trouble --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing4	FormID 01006291	0	DLC03WQ01_DLC03WQ01Briefin_00006291_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00006291_2.mp3	File Not Found		All right, I'll protect the caravan and track down the attackers. Where do I find the caravan again? If you head north following the river from Project Purity, you should catch up to them. Please hurry. Fear 50	worried her men might run into trouble --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing5	FormID 01003B30	0	DLC03WQ01_DLC03WQ01Briefin_00003B30_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B30_2.mp3	File Not Found		I'm going to pass on this one. Find someone else. --	If you aren't man enough for the job, fine. I don't want you. Now, if you'll excuse me, I have operations to conduct. Disgust 50	annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing5	FormID 01003B31	0	DLC03WQ01_DLC03WQ01Briefin_00003B31_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B31_2.mp3	File Not Found		I'm going to pass on this one. Find someone else. --	If you aren't woman enough for the job, fine. I don't want you. Now, if you'll excuse me, I have operations to conduct. Disgust 50	annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Briefing6	FormID 0100AEFE	0	DLC03WQ01_DLC03WQ01Briefin_0000AEFE_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_0000AEFE_1.mp3	File Not Found		Thanks. That's all for now. --	Fine. Neutral 50 --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01BriefingPay1	FormID 0100629A	0	DLC03WQ01_DLC03WQ01Briefin_0000629A_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_0000629A_1.mp3	File Not Found		Is that a Plasma Rifle you've got there? I could use that on the mission. --	I suppose I don't really need it pushing papers around here, do I? Alright. Consider it an advance on your payment. You better not disappoint. Anger 50	begrudgingly giving up a prized weapon --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01BriefingPay2	FormID 01006290	0	DLC03WQ01_DLC03WQ01Briefin_00006290_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00006290_1.mp3	File Not Found		I'm afraid I'm going to need to get paid up front. --	What are you talking about? You did already get paid up front. Or have you forgotten that little Plasma Rifle I gave you? Disgust 50	annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01BriefingPay2	FormID 01003B21	0	DLC03WQ01_DLC03WQ01Briefin_00003B21_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B21_1.mp3	File Not Found		I'm afraid I'm going to need to get paid up front. --	Then I'm afraid you're not the man for the job. I don't have anything I can offer you up front. Disgust 20	mildly annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01BriefingPay2	FormID 01003B22	0	DLC03WQ01_DLC03WQ01Briefin_00003B22_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B22_1.mp3	File Not Found		I'm afraid I'm going to need to get paid up front. --	Then I'm afraid you're not the woman for the job. I don't have anything I can offer you up front. Disgust 20	mildly annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01BriefingPay3	FormID 01003B28	0	DLC03WQ01_DLC03WQ01Briefin_00003B28_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B28_1.mp3	File Not Found		Can you at least tell me what I'll be getting? --	I can pay you in bottlecaps, maybe some weapons and armor if I have any left from requisitions. Surprise 10	negotiating --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01BriefingPay4	FormID 01003B20	0	DLC03WQ01_DLC03WQ01Briefin_00003B20_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Briefin_00003B20_1.mp3	File Not Found		Understood. --	Good. Neutral 50 --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Completed1	FormID 01003B1E	0	DLC03WQ01_DLC03WQ01Complet_00003B1E_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Complet_00003B1E_1.mp3	File Not Found		A guy named Split Jack. Not to worry. He's dead now. --	Really? That's excellent. Thank you. As soon as I have a moment, I'll make arrangements to see to your reward. Happy 50	grateful --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Completed1	FormID 0100B2F7	0	DLC03WQ01_DLC03WQ01Complet_0000B2F7_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Complet_0000B2F7_1.mp3	File Not Found		A guy named Split Jack. Not to worry. He's dead now. A guy named Split Jack. Not to worry. I sent him and his gang packing. Really? That's excellent. Thank you. As soon as I have a moment, I'll make arrangements to see to your reward. Happy 50	grateful --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Completed2	FormID 01003B0A	0	DLC03WQ01_DLC03WQ01Complet_00003B0A_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Complet_00003B0A_1.mp3	File Not Found		I killed the ringleader. You owe me big time, lady. --	Yes, yes. I'm sure it wasn't easy. I'll make the necessary arrangements to have you paid. Disgust 10	grateful, but annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01Completed2	FormID 0100B2F8	0	DLC03WQ01_DLC03WQ01Complet_0000B2F8_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Complet_0000B2F8_1.mp3	File Not Found		I killed the ringleader. You owe me big time, lady. I dealt with the ringleader. They're gone now. You owe me big time, lady. Yes, yes. I'm sure it wasn't easy. I'll make the necessary arrangements to have you paid. Disgust 10	grateful, but annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtort	FormID 01006954	0	DLC03WQ01_DLC03WQ01DeadExt_00006954_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006954_1.mp3	File Not Found		Yeah, I killed him. But I'm here to set up a "protection" deal with the gang. --	What?! Anger 100	shocked and angry --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtort1	FormID 01006B26	0	DLC03WQ01_DLC03WQ01DeadExt_00006B26_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006B26_1.mp3	File Not Found		Pay 500 caps now, and I'll call off the attacks. --	Damn it. I just don't have that kind of money at my disposal... Anger 50	frustrated --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtort1	FormID 01006B26	1	DLC03WQ01_DLC03WQ01DeadExt_00006B26_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006B26_2.mp3	File Not Found		Pay 500 caps now, and I'll call off the attacks. --	Here's the deal. I'll give you 500 caps, from my own personal savings, mind you, and you call off the attacks. But that's it. That's all I have. Disgust 50	frustrated but with no other choice --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtort2	FormID 01006B21	0	DLC03WQ01_DLC03WQ01DeadExt_00006B21_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006B21_1.mp3	File Not Found		The protection contract costs a mere 200 caps per week. --	I can't believe you're trying to extort me! I'm trying to do the right thing here, and you're totally taking advantage. You're a horrible person. Disgust 50	appalled --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtort2	FormID 01006B21	1	DLC03WQ01_DLC03WQ01DeadExt_00006B21_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006B21_2.mp3	File Not Found		The protection contract costs a mere 200 caps per week. --	Fine, tell your gang to send someone over once a week. I'll find some way to get the caps. Sad 100	resigned --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtort2	FormID 01006B21	2	DLC03WQ01_DLC03WQ01DeadExt_00006B21_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006B21_3.mp3	File Not Found		The protection contract costs a mere 200 caps per week. --	But you... I never want to see YOU again. I trusted you. If you come around again, I'll kill you. You understand me?! I'll kill you! Anger 100	pissed off --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtort3	FormID 01006B23	0	DLC03WQ01_DLC03WQ01DeadExt_00006B23_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006B23_1.mp3	File Not Found		Never mind. I was just kidding. --	You're not very funny. Now get out of here until you've made progress with taking care of that gang. Disgust 100	annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtortNo	FormID 01006B25	0	DLC03WQ01_DLC03WQ01DeadExt_00006B25_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006B25_1.mp3	File Not Found		Not good enough. 500 caps now, and more when I say it's time for more. --	I gave you the money. That's it. You've pushed me too far. Walk away. Right now. If you come around here again, I'll kill you. Anger 100	pissed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtortYes	FormID 01006B22	0	DLC03WQ01_DLC03WQ01DeadExt_00006B22_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006B22_1.mp3	File Not Found		It's a deal. I'll call off the attacks. --	Fine. Here. But really, that's it. There's nothing left. You're squeezing a rock to get water now. Anger 50	begrudgingly being extorted --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01DeadExtortYes	FormID 01006B22	1	DLC03WQ01_DLC03WQ01DeadExt_00006B22_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01DeadExt_00006B22_2.mp3	File Not Found		It's a deal. I'll call off the attacks. --	Our business is concluded. If you or any of your gang come back here to try to get anything more out of me. I'll kill you. Now get out of here! Anger 50	deadly serious --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA1	FormID 01003B1D	0	DLC03WQ01_DLC03WQ01Greetin_00003B1D_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B1D_1.mp3	File Not Found		That's why I'm here, actually. Bigsley sent me. --	Oh, he did? I was beginning to think he forgot about us. Surprise 75	genuinely shocked, but pleased --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA1	FormID 01003B1D	1	DLC03WQ01_DLC03WQ01Greetin_00003B1D_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B1D_2.mp3	File Not Found		That's why I'm here, actually. Bigsley sent me. --	Not sure how much you know: There's been an increase in attacks on the caravans. Seems organized and not just the random Raider or Mutant encounter. Neutral 50	briefing a new recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA1	FormID 01003B1D	2	DLC03WQ01_DLC03WQ01Greetin_00003B1D_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B1D_3.mp3	File Not Found		That's why I'm here, actually. Bigsley sent me. --	I'm running out of resources and I'm down to my greenest men. I want to get to the bottom of these coordinated attacks. The sooner the better. Sad 10	confiding in a potential ally --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA2	FormID 01003B15	0	DLC03WQ01_DLC03WQ01Greetin_00003B15_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B15_1.mp3	File Not Found		I'm a decent shot. Need another hired gun? --	Hmm... I've heard about you. I suppose you can handle yourself out there, and I AM down to my greenest boys... Surprise 25	sizing up a potential recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA2	FormID 01003B15	1	DLC03WQ01_DLC03WQ01Greetin_00003B15_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B15_2.mp3	File Not Found		I'm a decent shot. Need another hired gun? --	Alright. But it's no cake walk. I got to get these caravans full of water to the farthest reaches of the Wasteland. Neutral 50	briefing a new recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA2	FormID 01003B15	2	DLC03WQ01_DLC03WQ01Greetin_00003B15_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B15_3.mp3	File Not Found		I'm a decent shot. Need another hired gun? --	I'm running out of resources, and attacks have increased. I suspect something organized is going on. Sad 10	confiding in a potential ally --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA3	FormID 01003B32	0	DLC03WQ01_DLC03WQ01Greetin_00003B32_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B32_1.mp3	File Not Found		I thought Rivet City security was a police force, not a military organization. --	Heh. Tell me about it. It's enough trouble just keeping the miscreants on that leaky boat under control. Happy 50	sarcastic --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA3	FormID 01003B32	1	DLC03WQ01_DLC03WQ01Greetin_00003B32_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B32_2.mp3	File Not Found		I thought Rivet City security was a police force, not a military organization. --	But the Brotherhood needs help delivering all that water. But I'm not getting the support I need. Sad 20	confiding in a potential ally --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA3	FormID 01003B32	2	DLC03WQ01_DLC03WQ01Greetin_00003B32_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B32_3.mp3	File Not Found		I thought Rivet City security was a police force, not a military organization. --	There's been an increase in attacks on the caravan. And they don't seem random any more. Neutral 50	briefing a new recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA3	FormID 01003B32	3	DLC03WQ01_DLC03WQ01Greetin_00003B32_4	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B32_4.mp3	File Not Found		I thought Rivet City security was a police force, not a military organization. --	To make matters worse, I'm running out of resources and I'm down to my greenest men. Anger 20	frustrated, confiding in a potential ally --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA4	FormID 01003B16	0	DLC03WQ01_DLC03WQ01Greetin_00003B16_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B16_1.mp3	File Not Found		Military operations? You've got be kidding. Rivet City security are chumps. --	Say that a little louder. I've got a lot of disgruntled men who'd be happy to prove you wrong. Anger 75	annoyed and smoldering with deadly anger --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingA4	FormID 01003B16	1	DLC03WQ01_DLC03WQ01Greetin_00003B16_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B16_2.mp3	File Not Found		Military operations? You've got be kidding. Rivet City security are chumps. --	Now, remove yourself before I have you arrested. Neutral 50	annoyed and smoldering with deadly anger --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB1	FormID 01003B17	0	DLC03WQ01_DLC03WQ01Greetin_00003B17_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B17_1.mp3	File Not Found		Sounds like you could use some help. What do you need? --	Great. I can really use a strong arm on this one. Happy 50	glad to find a capable new recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB1	FormID 01003B17	1	DLC03WQ01_DLC03WQ01Greetin_00003B17_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B17_2.mp3	File Not Found		Sounds like you could use some help. What do you need? --	I need you to escort a caravan from Project Purity to Canterbury Commons. Neutral 50	briefing a new recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB1	FormID 01003B17	2	DLC03WQ01_DLC03WQ01Greetin_00003B17_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B17_3.mp3	File Not Found		Sounds like you could use some help. What do you need? --	If, or rather, WHEN they get ambushed, I need YOU to figure out who's behind the attack. Neutral 50	briefing new recruit, certain an attack will happen --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB2	FormID 01003B24	0	DLC03WQ01_DLC03WQ01Greetin_00003B24_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B24_1.mp3	File Not Found		Hire me and your problems are as good as gone. --	Good. My veterans are all already out in the field, or worse, never came back. I could use someone who knows what he's doing. Happy 50	glad to have capable new recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB2	FormID 01003B24	1	DLC03WQ01_DLC03WQ01Greetin_00003B24_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B24_2.mp3	File Not Found		Hire me and your problems are as good as gone. --	I need you to escort a caravan from Project Purity to Canterbury Commons. Neutral 50	briefing new recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB2	FormID 01003B24	2	DLC03WQ01_DLC03WQ01Greetin_00003B24_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B24_3.mp3	File Not Found		Hire me and your problems are as good as gone. --	If, or rather, WHEN they get ambushed, I need you to figure out who's behind the attack. Neutral 50	briefing new recruit, certain an attack will happen --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB2	FormID 01003B25	0	DLC03WQ01_DLC03WQ01Greetin_00003B25_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B25_1.mp3	File Not Found		Hire me and your problems are as good as gone. --	Good. My veterans are all already out in the field, or worse, never came back. I could use someone who knows what she's doing. Happy 50	glad to have capable new recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB2	FormID 01003B25	1	DLC03WQ01_DLC03WQ01Greetin_00003B25_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B25_2.mp3	File Not Found		Hire me and your problems are as good as gone. --	I need you to escort a caravan from Project Purity to Canterbury Commons. Neutral 50	briefing new recruit --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB2	FormID 01003B25	2	DLC03WQ01_DLC03WQ01Greetin_00003B25_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B25_3.mp3	File Not Found		Hire me and your problems are as good as gone. --	If, or rather, WHEN they get ambushed, I need you to figure out who's behind the attack. Neutral 50	briefing new recruit, certain an attack will happen --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01GreetingB3	FormID 01003B0C	0	DLC03WQ01_DLC03WQ01Greetin_00003B0C_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Greetin_00003B0C_1.mp3	File Not Found		Yeah, not interested in dying. Good luck to you and your men. --	Yeah, right. Clear out of here before I have you arrested. Anger 50	yeah right - sarcastic disbelief... annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01MissionQuestions	FormID 01003B29	0	DLC03WQ01_DLC03WQ01Mission_00003B29_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01Mission_00003B29_1.mp3	File Not Found		I have some questions about my mission. --	What do you need to know? Neutral 50 --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA1	FormID 01003B27	0	DLC03WQ01_DLC03WQ01RewardA_00003B27_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B27_1.mp3	File Not Found		What do you mean you'll make "arrangements"? --	Yes well, I don't really have anything I can give you at the moment. Surprise 100	embarrassed, slightly annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA1	FormID 01003B27	1	DLC03WQ01_DLC03WQ01RewardA_00003B27_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B27_3.mp3	File Not Found		What do you mean you'll make "arrangements"? --	I've simply run out of resources. Only a quarter of my escorts have made it back. I fear the worst. Fear 50	giving excuses --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA1	FormID 01003B27	2	DLC03WQ01_DLC03WQ01RewardA_00003B27_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B27_2.mp3	File Not Found		What do you mean you'll make "arrangements"? --	I'll send word to Bigsley, the Brotherhood Scribe running things over at Project Purity. I'm sure the Brotherhood can reward you for your efforts. Neutral 50 --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA1	FormID 01003B27	3	DLC03WQ01_DLC03WQ01RewardA_00003B27_4	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B27_4.mp3	File Not Found		What do you mean you'll make "arrangements"? --	Now, if you'll excuse me... Happy 50	trying to get out of a conversation --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA2	FormID 01003B23	0	DLC03WQ01_DLC03WQ01RewardA_00003B23_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B23_1.mp3	File Not Found		I want my money, and I want it now. --	I'm afraid I don't have anything to give you. Now don't you go getting upset! Anger 50	covering embarrassment by getting resentful --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA2	FormID 01003B23	1	DLC03WQ01_DLC03WQ01RewardA_00003B23_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B23_2.mp3	File Not Found		I want my money, and I want it now. --	I've simply run out of resources. Only a quarter of my escorts have made it back. I fear the worst. Surprise 50	giving excuses --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA2	FormID 01003B23	2	DLC03WQ01_DLC03WQ01RewardA_00003B23_4	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B23_4.mp3	File Not Found		I want my money, and I want it now. --	You'll have to see about getting a reward from the Brotherhood. Sad 50	sincere --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA2	FormID 01003B23	3	DLC03WQ01_DLC03WQ01RewardA_00003B23_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B23_3.mp3	File Not Found		I want my money, and I want it now. --	Speak with Scribe Bigsley at Project Purity. I'm SURE he has something he can reward you with. Surprise 100	not at all sure, hoping it's true --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA2	FormID 01003B23	4	DLC03WQ01_DLC03WQ01RewardA_00003B23_5	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B23_5.mp3	File Not Found		I want my money, and I want it now. --	Now, if you'll excuse me... Happy 50	trying to get out of a conversation --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA3	FormID 01003B18	0	DLC03WQ01_DLC03WQ01RewardA_00003B18_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B18_1.mp3	File Not Found		You're not trying to stiff me, are you? --	Nothing of the sort! How dare you even suggest such a thing. Look around for Godsake. Do you see a mountain of bottle caps? A stash of weapons? Anger 50	resentful --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA3	FormID 01003B18	1	DLC03WQ01_DLC03WQ01RewardA_00003B18_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B18_2.mp3	File Not Found		You're not trying to stiff me, are you? --	Only a quarter of the escorts have returned! Those poor boys are likely dead, and sadly for you, they took the last of our resources with them. Neutral 50 --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA3	FormID 01003B18	2	DLC03WQ01_DLC03WQ01RewardA_00003B18_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B18_3.mp3	File Not Found		You're not trying to stiff me, are you? --	No. You will just have to pry a reward from the Brotherhood. Speak with Bigsley at Project Purity. I'm sure he'll be able to offer you a reward. Disgust 50	annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	DLC03WQ01RewardA3	FormID 01003B18	3	DLC03WQ01_DLC03WQ01RewardA_00003B18_4	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_DLC03WQ01RewardA_00003B18_4.mp3	File Not Found		You're not trying to stiff me, are you? --	Now, if you'll excuse me... Happy 50	trying to get out of a conversation --	--	GetIsID == 1	FemaleAdult02	DLC03WQ	Topic	DLC03WQLepelletierTopLevelA	FormID 01003B63	0	DLC03WQ_DLC03WQLepelletier_00003B63_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ_DLC03WQLepelletier_00003B63_1.mp3	File Not Found		What's Rivet City getting out of helping the Brotherhood? --	At first it was a win-win. They paid us and shared their technology with us. The spoils of their war with the Enclave were particularly enticing. Surprise 50	annoyed, explaining the good old days --	--	GetIsID == 1	FemaleAdult02	DLC03WQ	Topic	DLC03WQLepelletierTopLevelA	FormID 01003B63	1	DLC03WQ_DLC03WQLepelletier_00003B63_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ_DLC03WQLepelletier_00003B63_2.mp3	File Not Found		What's Rivet City getting out of helping the Brotherhood? --	However, with all the recent attacks, the "extra" resources end up being used just protecting the caravans from being exterminated. Anger 50	annoyed with the situation --	--	GetIsID == 1	FemaleAdult02	DLC03WQ	Topic	DLC03WQLepelletierTopLevelB	FormID 01003B62	0	DLC03WQ_DLC03WQLepelletier_00003B62_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ_DLC03WQLepelletier_00003B62_1.mp3	File Not Found		I still don't understand why the Brotherhood isn't just selling the water. --	You'd think that'd be the smart thing, right? Then the caravan drivers could use the markup to simply pay for their own security. Wouldn't need us. Surprise 50	commiserating --	--	GetIsID == 1	FemaleAdult02	DLC03WQ	Topic	DLC03WQLepelletierTopLevelB	FormID 01003B62	1	DLC03WQ_DLC03WQLepelletier_00003B62_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ_DLC03WQLepelletier_00003B62_2.mp3	File Not Found		I still don't understand why the Brotherhood isn't just selling the water. --	Maybe it's an indirect marketing campaign for the Brotherhood. Considering the war with the Enclave, they might need new recruits. Disgust 10	mildly sarcastic, hypothesizing --	--	GetIsID == 1	FemaleAdult02	DLC03WQ	Topic	DLC03WQLepelletierTopLevelB	FormID 01003B62	2	DLC03WQ_DLC03WQLepelletier_00003B62_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ_DLC03WQLepelletier_00003B62_3.mp3	File Not Found		I still don't understand why the Brotherhood isn't just selling the water. --	Whatever the case, as long as they keep paying us in caps and tech, we'll keep escorting the water. Sad 50	doubtful --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006B20	0	DLC03WQ01_GREETING_00006B20_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006B20_1.mp3	File Not Found		GREETING	--	I warned you not to come around. I will not be extorted. Anger 50	about to start shooting --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006B20	1	DLC03WQ01_GREETING_00006B20_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006B20_2.mp3	File Not Found		GREETING	--	... Neutral 50 --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006292	0	DLC03WQ01_GREETING_00006292_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006292_1.mp3	File Not Found		GREETING	--	Quit wasting my time. If you're here to help with the caravan, great. Otherwise, get out of here before I have you arrested. Anger 100	pissed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006293	0	DLC03WQ01_GREETING_00006293_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006293_1.mp3	File Not Found		GREETING	--	I'm not interested in playing games with you. So unless you're here to offer a hand: GO - A - WAY! Anger 100	pissed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006294	0	DLC03WQ01_GREETING_00006294_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006294_1.mp3	File Not Found		GREETING	--	Look buddy, I'm a very busy woman. I don't have time for your bullshit. I'm busy coordinating a military operation here. So if you don't mind? Anger 50	getting angry --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006295	0	DLC03WQ01_GREETING_00006295_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006295_1.mp3	File Not Found		GREETING	--	Look missy, I'm a very busy woman. I don't have time for your bullshit. I'm busy coordinating a military operation here. So if you don't mind? Anger 50	getting angry --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01003B2B	0	DLC03WQ01_GREETING_00003B2B_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00003B2B_1.mp3	File Not Found		GREETING	--	If you're here looking for water, I'm afraid I can't help you. Surprise 50 --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01003B2B	1	DLC03WQ01_GREETING_00003B2B_2	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00003B2B_2.mp3	File Not Found		GREETING	--	All the water is at Project Purity. If you want a hand out, head over to the Jefferson Memorial and ask for Scribe Bigsley. Disgust 50	mildly annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01003B2B	2	DLC03WQ01_GREETING_00003B2B_3	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00003B2B_3.mp3	File Not Found		GREETING	--	Now, if you'll excuse me, I'm busy coordinating military operations. Anger 10	curt --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006296	0	DLC03WQ01_GREETING_00006296_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006296_1.mp3	File Not Found		GREETING	--	I have nothing to give you. Go speak with Bigsley at Project Purity if you need a reward. Surprise 20	annoyed --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006297	0	DLC03WQ01_GREETING_00006297_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006297_1.mp3	File Not Found		GREETING	--	Well, did you take care of whoever's behind the attacks on the caravans? Surprise 20	hopeful, but not expecting it --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006298	0	DLC03WQ01_GREETING_00006298_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006298_1.mp3	File Not Found		GREETING	--	Well, did you find out who's behind the attacks on the caravans? Surprise 20	hopeful, but not expecting it --	--	GetIsID == 1	FemaleAdult02	DLC03WQ01	Topic	GREETING	FormID 01006299	0	DLC03WQ01_GREETING_00006299_1	Data\Sound\Voice\BrokenSteel.esm\FemaleAdult02\DLC03WQ01_GREETING_00006299_1.mp3	File Not Found		GREETING	--	Shouldn't you be out there, dealing with the attacks on the caravans? Anger 50	annoyed