Deacon

Deacon is a Railroad agent living in the Commonwealth in 2287. He is a potential companion of the Sole Survivor.

Background
Deacon is a spy for the elusive synth liberation organization, the Railroad. When the Sole Survivor first approaches the group Deacon vouches for the Survivor's character to Desdemona, citing their accomplishments and potential. Should the Sole Survivor agree to join up Deacon will offer his services as a companion.

At first glance Deacon is a laid back individual with a penchant for lying. In reality he is a cautious loner who is slow to trust. As they travel together Deacon informs the Survivor that he was among the first liberated Gen-3's and imparts his recall code: a verbal command that will provide information on the Institute at the cost of erasing his personality. Later he claims that he helped found the Railroad some seventy years before, and Desdemona is merely a figurehead for his shadowy leadership. Successfully passing speech checks will force him to admit these are lies. He warns the Sole Survivor to be wary of groups that deceive and manipulate to achieve their own ends.

Once Deacon has reached maximum approval he will confess that as a youth he was a member of the University Point Deathclaws, a gang which harassed accused synths. Their antagonism escalated to the lynching of a man suspected of being a Gen-3. Shaken by his part in the murder, Deacon left the gang to settle down as a farmer. Some time later he married a woman named Barbara. They intended to start a family, but the Deathclaws reemerged and attacked the farm. The gang had learned - to both Deacon's and Barbara's surprise - that Barbara was a synth. Enraged by her execution, Deacon butchered the Deathclaws in a bloodthirsty haze. In the aftermath of the slaughter he was contacted by the Railroad, who were evidently unaware of his prior affiliation with the UP Deathclaws. Despite believing himself undeserving, Deacon swore himself to their cause.

Whether or not the Survivor chooses to believe his story Deacon will thank them for putting up with his games. He says he is grateful to have a friend he can trust and assures the Survivor that he is in their corner no matter what comes.

Quests

 * Tradecraft: Deacon accompanies the Sole Survivor to the Railroad's previous headquarters to retrieve a lost prototype.
 * Precipice of War: The Sole Survivor and Deacon escort Tinker Tom to Cambridge Police Station to steal a Brotherhood vertibird.
 * Rockets' Red Glare: Using the stolen vertibird, the Sole Survivor and Deacon infiltrate and sabotage the The Prydwen.
 * The Nuclear Option: Deacon and the other members of the Railroad assault the Institute, freeing the synths within before blowing up the facility's nuclear reactor.
 * Tactical Thinking, End of the Line: The Survivor is dispatched to kill the Railroad's leaders, including Deacon.

Effects of player's actions

 * At maximum approval Deacon awards the Cloak & Dagger perk, which gives +40% duration for Stealth Boys and +20% damage from sneak attacks.
 * Deacon will become instantly hostile if the player character kills a settler or anyone involved in the Railroad.
 * Siding with the Brotherhood of Steel or the Institute in the endgame sequence will flag the player character an enemy of the Railroad, resulting in the loss of Deacon as a companion and turning him hostile.
 * After siding with the Minutemen and finishing the end game sequence without completing the optional quest, the Railroad and Deacon will turn hostile when the player character next speaks to Desdemona. You may still speak to other Railroad characters and complete quests for them.

Appearances
Deacon appears only in Fallout 4.

Gallery
Deacon Deacon Дьякон