Pip-Boy 2000 Mark VI

The Pip-Boy 2000 Mark VI is a pre-War Personal Information Processor (PIP) in Fallout 76 manufactured by RobCo Industries and acts as a database for the wearer's personal information and inventory. It is an updated version of the Pip-Boy 2000.

Background
The Pip-Boy 2000 Mark VI is an updated version of the Pip-Boy 2000, which was issued to vaults scattered across New California. It represents a step forward in the development of more ergonomic versions of RobCo's flagship personal computing product. The Mark VI was given to the residents of Vault 76 who would repopulate Appalachia 25 years after the Great War. Unlike previous versions of the Pip-Boy 2000, the Mark VI is without a real-time mapping feature. It makes up for the lack of mapping with additional features that would be common in future Pip-Boy models like user status tracking, an FM radio upgrade module, Geiger counter, an advanced compass that could display notable locations and nearby persons and creatures, lighting functionality for dark areas, and inventory management.

While the 2000 Mark VI has a generally similar design to its predecessor model as shown by the color scheme, vacuum tubes, exposed wiring, and use of the older RobCo Pip-Boy mascot on its nameplate, rather than Vault Boy, several revisions are also evident. Some components have been relocated to the right side of the screen, and there are additional knobs. One significant structural difference compared to the newer Pip-Boy 3000 and Pip-Boy 3000 Mark IV is that the 2000 Mark VI's casing does not completely enclose the wearer's wrist and is instead secured by a wraparound leather cuff with a buckle; both the 3000 and 3000 Mark IV were made with hinged hard cases that were closed with a latch.

Functions
The Pip-Boy 2000 Mark VI has a radio, Geiger counter and a holodisk player mounted beneath the display as standard features. It is capable of tracking the wearer's status and any active or completed quests and also organizes the wearer's inventory. Unlike earlier 2000 or the later 3000 series models, the 2000 Mk VI does not include a digital map, a satellite uplink or sonar mapping modules.

On the main display of the 2000 Mk VI are four primary sections, each with specific subsections.

STATS
STATS is an overview of the player character's general health, physical wellbeing, and capabilities. The information in this section is broken down into three subsections.

Displays the user's current health as compared to the user's total health, the user's name, the user's level, damage output on their current weapon and damage resistance from their current armor. Health bars for each limb of the user are also displayed to show how healthy or damaged a limb may be. The Vault Boy on the screen will change depending on whether the user has crippled limbs.
 * STATUS

Displays the current positive and negative effects that the user has accumulated.
 * EFFECTS

Displays the user's S.P.E.C.I.A.L. attributes.
 * SPECIAL

ITEM
ITEM is an overview of the player characters inventory. At the very bottom of the screen, while in any section, the wearer's carry Weight and amount of caps will be shown, in addition to showing the damage output of the wearer's current weapon and the Damage Resistance of the armor they are currently wearing. Unlike the Pip-Boy 3000 Mark IV, the "ITEMS" section of the Pip-Boy splits holotapes and notes into their own sub-category, instead of being grouped together in the miscellaneous section, allowing easier access to such items.

In all sections, the weight and value of items are listed when the item is selected.

Displays the weapons that a user has.
 * WEAPONS

If the user has a ranged weapon selected, the Pip-Boy will display, where appropriate to the weapon:
 * Level required to use the weapon¹
 * Condition (CND)¹
 * Damage output
 * Ammunition required and how much of said ammunition the user possesses²
 * Speed³
 * Fire rate¹
 * Range¹
 * Accuracy¹
 * Weight
 * Value
 * ¹ Excluding throwing weapons
 * ² Firearms only
 * ³ Melee only

Displays the apparel and clothing in the wearer's inventory. Apparel data is listed in the following order:
 * APPAREL
 * Level required
 * Damage Resistance (if said apparel has any)
 * Weight
 * Value

Displays the different medical supplies, chems, food and water that the user has. Each item will display its relative effects below, which can include:
 * AID
 * Health gain/loss
 * Radiation gain/loss
 * Hunger satisfaction
 * Hydration satisfaction
 * Chance of disease
 * Unique effects

Displays the miscellaneous items carried.
 * MISC

Displays the holotapes carried.
 * HOLO

Displays the notes carried.
 * NOTES

Displays the junk items carried.
 * JUNK

DATA
DATA displays the quests that the user has. Each quest can be activated/deactivated, with completed quests shown in a darker hue below, separated from the current quests the user has. Each tab displays a description of the current objective of the quest and the actual current objective below the quest title.

Displays main quests.
 * MAIN

Displays side quests.
 * SIDE

Displays daily quests.
 * DAILY

Displays event quests in the nearby area.
 * EVENT

RADIO
Displays the radio stations in range of the Pip-Boy, allowing the player character to tune into a radio station from the list displayed.

Modifications
The 2000 can be modified with a variety of paints, purchased through the Atomic Shop.

Behind the scenes

 * The Pip-Boy 2000 Mark VI is heavily based upon the Pip-Boy 2000, from vaults scattered across New California in both Fallout and Fallout 2.
 * A real life version of the Pip-Boy 2000 Mark VI was produced by The Wand Company. It consists of a model kit with over 150 parts and in-universe instructions. The completed model is 1:1 scale, wearable, and has moving buttons and knobs, but has no electronic functionality.