Super Mutant (Fallout 76)

Huntersville super mutants are humanoid creatures found in Appalachia in 2102.

Background
The Appalachia Super Mutants were created shortly before the Great War, when West Tek contaminated the river water that ran through Huntersville with a strain of FEV as part of an experiment.

The super mutants of Huntersville are similar to those of Mariposa and the Institute: they have green skin and an overdeveloped musculature, and they are smart enough to build improvised armor from waste or scrap. Although they do not use large fortifications like the Vault 87 or the Institute strain super mutants, they can occasionally build small fortresses or take entire buildings. Like Vault 87 and Institute super mutants, Huntersville super mutants can grow into behemoths, which can be seen guarding their main bases.

The majority of the super mutants will attack the player character, but some super mutants are nevertheless friendly and even trade with humans like Grahm.

Biology
Huntersville super mutants have green skin, hyper-developed musculature and are a slightly larger size than humans. Due to the nature of FEV and its origins as the Pan-Immunity Virion Project, super mutants are completely immune to the Scorched Plague.

They possess great strength, which allows them to inflict serious damage with melee weapons, but strong protection can limit the damage done.

As one can observe from time to time, super mutants are essentially carnivorous and hunt all kinds of creatures and animals, including humans, Scorched and large predators, to devour them or stock their meat to build up reserves. Many bags of meat are strewn about in the fortifications of super mutants or carried in their inventory.

Gameplay attributes
The Huntersville super mutants live mostly in small, well-organized groups, often led by a much stronger super mutant.

They often build armor made from scrap iron or rubbish that can provide some protection against the player character's attacks. They attack their opponents most often with rudimentary firearms like pipe pistols or more advanced weapons like rifles, shotguns or even missile launchers. Many super mutants fight with melee weapons or use explosives to attack from a distance.

It's rare to see a super mutant escape during a fight because they are not afraid to attack big predators like deathclaws, mega sloths or Scorchbeasts, and will continue to fight even if they are injured.

Super mutant
The weakest variant. Found commonly in The Forest and the Toxic Valley at a low level.

Behemoth
Behemoths are powerful super mutants that have grown to an enormous size. Being the oldest and strongest of their kind, they lack intelligent speech, having to resort to guttural roars to communicate.

Behemoths are armed with a fire hydrant still mounted to a massive water pipe. They also have the ability to throw heavy boulders from the shopping cart on their back.

A behemoth can be reliably found at an unmarked pond southeast of The Vantage. Other locations where behemoths can possibly appear include The Whitespring Resort attacking robots near the gates and abandoned bog town near Pylon V-13. A prime variant will appear as the final boss of the Primal Cuts event in the Cranberry Bog.

Glowing behemoth
Found in a nuclear blast zone.

Injured super mutant
Super mutant met during the Super Mutant Massacre random encounter, mourning his dead comrades from a sheepsquatch attack.

Notable super mutants

 * Grahm - A wandering trader who travels with their pet brahmin Chally the moo-moo.
 * Harrison "Mad Dog" Malone - A pre-War prison escapee.
 * Nina Benchley - A former Huntersville resident.

Appearances
Huntersville super mutants appear in Fallout 76.