Cybernetic organism



A cybernetic organism, more commonly known as a cyborg is a biological organism, (human, ghoul, super mutant, dog etc.) whose physical or mental abilities are extended beyond normal limitations by either electronic, mechanical or robotic elements built into the body (i.e. implants).

History
The use of prosthetics and other implants was substantial before the Great War, with prosthetic organs and more extensively with military and police equipment. Pre-War prosthesis and implants were often more detrimental to those being implanted and doctors recommend their surgeries only for life-saving emergencies (or sheer necessity) and experimental life extension procedures left little to no autonomy to the end-users. Advancements into organic preservation with bio med gel allowed for more radical full-body prosthesis being possible through brain extraction, though the brain extraction was largely designed for mass-produced robobrains and cyberdogs, experiments from various scientific and medical facilities would be conducted on the use of human mind preservation with many producing results just prior to the Great War. Prosthesis research would be continued post-War by more scientifically inclined factions such as the Institute who would make considerable breakthroughs with life extension procedures and less invasive implants, many with combat applications. While the use of prosthesis has wained because of insufficient surgical knowledge, those with a functional Auto-Doc can still run the operation procedure to perform implant surgery.

While it is possible to replace a limb with a prosthetic, experiments into cloning were being done by Vault-Tec on completely regrowing a new limb negating the need for mechanical attachment surgery.

Fallout series

 * Cyberdogs - dogs with at least a mechanical part and an organic part. Their physical and mental abilities have been modified robotically and cybernetically, creating a kind of canine-robot hybrid. Unique models include Gabe (enhanced with a huge intake of psycho) and K-9 (with enhancements to the brain and vocal organs). Notable cyberdogs include Robodog (pet of Dr. Henry), Rex (pet of The King) and Roxie (temporary companion of the Courier).
 * Robobrains - robots that use the brains of criminals or chimpanzees suspended in bio med gel as their organic central processing unit. CODE conditioning procedure would be performed to flush the former sense of self from the extracted brains before implanting. Unique models include Masterbrain (control robobrain of the Vault-Tec Headquarters) and Skynet (advanced AI system). Notable robobrains include Super-Ego (a powerful robobrain in Big MT).

Fallout

 * The Master - Fused to an Overseer's chair and computer which generates its speech in real time from various voice samples.
 * Lieutenant - The Lieutenant has a few augmentations, as can be seen in the picture above.
 * Tangler - Cut from Fallout, Tangler was to have a cybernetic hand that would have been obtainable when killed.
 * The Vault Dweller - Should they acquire an implant from Dr. Lorri with the Brotherhood of Steel. See Dr. Lorri's surgeries for more details.

Fallout 2

 * Frank Horrigan - Fused to a modified version of Enclave power armor specifically made to encapsulate Horrigan's bulk, Horrigan cannot separate from his power armor as it acts as life support keeping him alive by pumping him full of drugs.
 * Skynet - An advanced AI, when placed within a robobrain. Especially if the Chosen One used the cybernetic brain that Skynet helped develop.
 * John Cassidy - While not necessarily a cyborg as his implants appear to be simply metal. From the unused talking head that remains in the files, a metal plate is visible on the right side of Cassidy's head and a fake right eye. He mentions both of these modifications in combat dialogue should he be hit in those locations.
 * The Chosen One - Should they acquire an implant from a doctor in Redding, San Francisco, or Vault City. See Gain combat implants for more details.

Fallout 3

 * Star Paladin Cross - Cross has been enhanced by Head Scribe Rothchild to the point where she no longer needs to eat or sleep after she sustained critical injuries protecting Owyn Lyons in the field.
 * Professor Calvert - Calvert's brain was extracted from his body and put into a jar to keep him alive.
 * The Lone Wanderer - Only having obtained the Cyborg or Wired Reflexes perks.

Fallout: New Vegas

 * Robert House - Kept alive for over two hundred years via a hermetically sealed life support chamber, House controls the computers and PDQ-88b Securitrons through his "command helmet" which is bolted into the top of his skull. Several tubes and apparatuses are attached to his body.
 * Christine Royce - Forcefully implanted at the Big MT Research and Development Center, Christine has had several cybernetic modifications implanted to her brain increasing her intellect and processing capabilities and allowing her to do complicated equations and math relatively easily. However, complications during surgery have affected parts of her brain, such as the Broca's area and primary visual cortex, possibly giving her Broca's aphasia as she is unable to comprehend reading or writing and is completely unable to write a simple sentence.
 * Think tank - A special type of brain bot and the invention of the Big MT company. A Think Tank consists of hovering, robotic spheres housing a human brain suspended in bio med gel with three monitors coming down from the main body, two monitors depict eyes (that also function as optic sensors) and one below that displays a mouth. There are only six Think Tanks in the world, and those include, Doctors Borous, Dala, Klein, Mobius, 0, and 8.
 * Courier - Forcefully turned into a cyborg after their visit to Big MT. The brain, heart, and spine have been removed and replaced by high-tech artificial mock-ups of the organs adding durability to the Courier. Because of the implants essentially turning the Courier into a lobotomite, the Courier is also under the influence of the Pacification field of Big MT.
 * The Courier may also further enhance themselves by purchasing implants from Big MT Sink Auto-Doc and purchasing implants at the New Vegas medical clinic from Dr. Usanagi of the Followers of the Apocalypse or by taking the Implant GRX perk.
 * Lobotomites - Humans captured by the Big MT and surgically altered with "enhancements" such as the complete removal of the brain replaced with artificial components, like Tesla coils. This has removed any semblance of the person they were before and left them with only the most base instincts and motor functions. Notably, aggression and the sex drive are extremely heightened.

Fallout 4

 * Conrad Kellogg - A century-old mercenary who works for The Institute had undergone several cybernetic procedures to extend his life, enhance his brain and limbs with a brain augmenter and a limb actuator, as well as a cybernetic pain inhibitor for more work-related issues. This is just the surface of Kellog's implants, however. Further updates would include synthetic eyes
 * Vault 118 dwellers - Inhabited by custom-built robobrains that have retained their original personalities. These robobrains are almost entirely made up of self-centered celebrities and wealthy billionaires from before the Great War, however, because of the imperfect nature of extracting a human brain from a body and keeping it in a robot frame has made their personalities become evermore skewed and exaggerated. This includes Santiago Avida, Gilda Broscoe. Keith McKinney, Ezra Parker, Bert Riggs and Julianna Riggs.
 * John-Caleb Bradberton - Once the powerful founder and CEO of Nuka-Cola Corporation is now nothing but a cryonically-preserved head kept alive by machines created for the LEAP-X Program. The procedure to keep Bradberton preserved like this has left him with no autonomy and only the ability to talk and operate doors in his personal holding vault. Bradberton views himself as a monster now trapped in a living hell of his own making.

Fallout 76

 * Biv E. Ridge - A robobrain acquired by Lewis to help taste test Nukashine.
 * Doctor Dorothea Dias/Greg Goldstein/Gina Bailey - When the player character finds them, they are merely a brain in a jar at the RobCo Research Center, though that brain can be installed into a robobrain chassis.

Fallout Tactics

 * B1000 - A unique cybernetic brahmin covered with living brahmin tissue over a metal T-bone.
 * Calculator - The controller and Overseer of Vault 0, composed of several human brains.
 * Dos - A Brotherhood Knight and a potential recruit having a mechanically improved vision and cybernetic implants in his hands. He is always looking for new ways to tweak his body.
 * Reavers - The reavers make heavy use of cybernetics enhancements and surgical augmentations, often use for their body, mostly scanning sensors that allow at least to sweep an area of twenty feet, detecting even a person who is sneaking. They are also known to use enhanced eyesight, hand surgical implants, central processors and valve-tube augmentation.
 * Simon Barnaky - After being kidnapped by the Calculator, Simon Barnaky became a unique humanoid brain bot. It consists of a large humanoid robotic suit equipped with a cannon on its left arm that a combination of a .50 machine gun and a missile launcher as well as a large claw on its right arm for close combat housing a human brain connected to a robotic program.

Fallout: Brotherhood of Steel

 * Attis - Possesses a mechanical eye instead of his right eye.
 * Psycho ghouls - The high members of the Church of the Lost all have an electronic targeting eye in place of their right eye.

SPECIAL
In Fallout, Fallout 2 and Fallout: New Vegas, the player character can make themselves a cyborg by buying implants from Dr. Lorri in Fallout, from various doctors in Fallout 2 or Dr. Usanagi in Fallout: New Vegas. Also, in Fallout 3, the Lone Wanderer can become one with a unique perk. In Van Buren and J.E. Sawyer's Fallout Role-Playing Game, the player character would have been able to obtain the NEMEAN and PHOENIX implants.

Appearances
Cyborgs appear in every Fallout game.