Heavy Incinerator (Broken Steel)

The  is a weapon which is added to Fallout 3 with the Broken Steel add-on. It is equipped by Enclave Hellfire Troopers.

Characteristics

 * The Incinerator is essentially a napalm launcher, as it lobs flammable fuel with a splash damage possibility at the target in an arc. These 'projectiles' incur splash damage, and will most often set the enemy on fire, unless a large 'miss' variance is registered.


 * It's interesting to note that the Incinerator shoots one shot per fuel used, and shoots these much like a fatman, while being auto-fire in V.A.T.S. mode. A notable difference is the likelihood of self-damage with the Fat Man that is not seen with the Incinerator, unless fired at a fast-approaching target.


 * The Heavy Incinerator can be fired extremely long distances with relatively good accuracy; it can even be effectively fired across the Potomac River to hit enemies on the other side.


 * Contrary to popular belief, the Heavy Incinerator IS fully automatic outside of VATS (and still very effective when used in this manner)


 * This weapon is incredibly powerful, able to cripple limbs with ease. With the Pyromaniac Perk, Psycho and Yao Guai Meat, this weapon can easily make short work of almost any enemy, even Albino Radscorpions.

Bugs

 * Sometimes there will be no firing sound for this weapon (Confirmed all platforms)
 * Contrary to the above, sometimes it will play the firing sound without actually firing. This usually happens when firing straight after leaving V.A.T.S.
 * The weapon's damage will fluctuate between 200 and 216, with the Pyromaniac perk. (Assuming weapon is in perfect condition, and 100 skill in Big Guns)
 * Sometimes limbs detached from the body by this weapon (Gibs) will continue to burn, even after the body itself has burnt out. Whether this is a bug or intentional programming is unknown - but having burning gibs scattered about really does quench your inner Pyromaniac. (360 and PC)
 * This weapon seems to suffer from the same bug as some other effect weapons: after an enemy is set ablaze, additional hits do not seem to do more damage.

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