Dunwich Building

The Dunwich Building is a ruined office building in Fallout 3, located at the southwestern-most point on the map, south of Girdershade. It is a medium sized office building with three interior sections.

Background
In happier times, the building was owned by Dunwich Borers, LLC, a company that manufactured drills for tunneling and drilling. A locked computer terminal midway through the building contains audio transcripts of a company executive. The transcripts function to both praise the release of a new drill, the sounds of bombs dropping and what appears to be the horrible words of the bombs effects on the workers.

Layout
The building is a dark set of interior ruins populated by various types of feral ghouls. A number of audio-logs and computer terminals provide visitors with background on the building and an unfortunate Wastelander named Jaime. In addition to the building itself, two levels lie underneath. The deepest level is a cavern with an eerie obelisk - a woman emerges/reaches out from the obelisk; vines entangle the obelisk and skulls run up its back. It is also irradiated, reaching up to 20 rads at the top. Several Feral Ghouls appear to worship it, and although similar, it is not connected with the statue in Underworld.

The building is broken up into three parts: the Dunwich Building Entrance, the Forsaken Dunwich Ruins, and the Virulent Underchambers. The deeper you go into the Dunwich Building the darker it becomes, and eventually it requires the use of the Pip-Boy light. Persistent explorers will be rewarded with the Bobblehead - Melee Weapons near the end of the levels. There is a convenient one-way exit from the Virulent Underchambers to an area quite near the entrance, and the Bobblehead can be found on the ground just before the exit.

When you pass through a certain doorway, early in the Forsaken Dunwich Ruins section, you will have a hallucination to Pre-war times and see a man in front of you. You will then come back to reality and see it is a Glowing One. In the hallucination, it is possible through a glitch to enter V.A.T.S. and see the name of the Pre-War man.

Near the entrance, you find a set of five audio logs left by an unfortunate visitor named Jaime. As you proceed further into the building, you find four additional audio logs documenting his transformation into one of the building's deranged inhabitants. The final audio log found within the building, though mostly rambling by an insane, ghoulified Jaime, mentions the name "Alhazred" several times, a reference to the last name of the author of the book "The Necronomicon", Abduhl Alhazred, in the books of H. P. Lovecraft.

In the Virulent Underchambers, the player can actually discover the creator of the increasingly demented audiologs (who has now fully mutated into a ghoul) and a handful of Feral Ghouls worshiping the obelisk. As Jaime stands facing the obelisk with arms upraised, it appears that he is somehow summoning ghouls out of the mist-shrouded recess in the rock wall opposite. Interestingly enough, killing Jaime, who is armed with a Chinese Assault Rifle, counts as a positive Karma act (if the player previously chose the Lawbringer perk, Jaime will also drop a finger), and does not turn the Ferals hostile if they weren't. The obelisk in the center is irradiated about half way up, and emits levels of radiation that max out at 20 rads/s. As a side note, once the player crosses the threshold of the doorway into the cave with the obelisk, an "eerie voice" can be heard if the volume is up high enough (along with the "effects" sound setting). Players seem to have a hard time finding this area. You have to go ALL the way to the top of the Forsaken Dunwich Ruins NOT the Dunwich Building. When you get all the way to the top, there will be a giant hole in the floor with lots of feral ghouls. Dispatch them, jump down, go to the grayed out icon for the entrance on your Pip Boy and you'll find the door to the Virulent Underchambers.

There is also a log on a terminal made by an unnamed scavenger who wandered into the ruins, hoping to find it abandoned. Upon finding the ghouls, he holes up in the room with the terminal and as paranoia sets in he remembers his friend "Billy" coming with ammo and grenades. Using this cheerful optimism he logs off the computer and survives for an unknown period of time. The skeletal remains in front of the computer and the second set of remains just inside the entrance to the Dunwich building, accompanied by a box of ammunition and a box of grenades, seem to suggest that his friend was ambushed and killed shortly after entering the building, and with no extra ammunition or hope of rescue, the scavenger was either overrun or committed suicide.

If you have Point Lookout add-on, you can burn the Krivbeknih book in the Virulent Underchambers obelisk as a part of The Dark Heart of Blackhall quest. (You can also burn the Krivbeknih outside of this quest, although there is no apparent effect other than the item being removed from the inventory).

Notable loot

 * Bobblehead - Melee Weapons located in the Virulent Underchambers, on the ground right at the end of the zone (at the shortcut door leading back to the Dunwich Building).
 * Dean's Electronics located in a side room with cleaning/maintenance supplies in Forsaken Dunwich Ruins. The room is upstairs off the southern hallway at the center of the map (halfway between the Dunwich Building and Virulent Underchambers exits on the map). The book is located to the right of the toolbox on the shelf.


 * Nuka-Cola Quantum located on the ground floor, northeast of the entrance, in a closet at the bottom of the stairs.
 * Jaime's Personal Journal entries #1-5 on the table to the left when entering the building. Entry #6 is on the same floor, in the western chamber, on a desk with a radio. Entry #7 is on a blood-covered table just outside the door to Forsaken Dunwich Ruins. Entry #8 is on the first level of the Ruins section, in the center of the large chamber where the hallucination takes place, on a desk with the computer terminal (easy) containing dictation records. Entry #9 is on a desk just inside the entrance of the Virulent Underchambers.
 * Duck and Cover! located on a table at the F. Scott Key Trail & Campground due north of Dunwich Building, halfway between Dunwich Building and Girdershade.

Related quests

 * The Dark Heart of Blackhall

Appearances
appears only in Fallout 3.

Behind the scenes

 * The story told in the personal logs found in the Dunwich Building, the name of the building, the whispering obelisk found in the Virulent Underchambers, and many other facets of this location refer to H.P. Lovecraft's Cthulhu mythos. See especially The Dunwich Horror.

Bugs

 * During The Dark Heart of Blackhall quest, when you are told to go to the Dunwich Building in order to destroy the book, the World Map will target the location to be near Springvale School, when in fact the building is located on the southwestern corner of the map.
 * On your way in the Forsaken part of the building you find a room that has two corpses that have been mutilated, and also holotape #7 in it. But after entering the Forsaken area then re-visiting the room the bodies are mysteriously gone. The bodies are actually still there, but are invisible and will appear if the player simply touches them - this bug also happens in other places, usually with objects that you cannot take.
 * In the mutilation room just prior to the door to the Virulent Underchambers, a head will appear chattering on a desktop. This happens when you access a trap computer terminal on the floor directly above the "chattering head". Upon a secondary explosion (caused by a frag grenade, for example), the "chattering head" will leave the desktop and reveal itself to be a dismembered torso with a head, which had previously clipped on the desk.
 * It is possible that the obelisk will not emit any radiation at all.
 * If you are exiting Dunwich with a companion, he or she will often spawn around the back (south) of the building, where upon they can be attacked. Even if you run back to defend them, it is likely that one or both will be killed. One way of avoiding this is fast traveling right away, though sometimes the radscorpion will travel with you.
 * If you place a mine or throw a grenade while in the flashback, the mine/grenade will remain in the flashback and not appear in the real world.

Gallery
Данвич-билдинг