Mod:DUST Survival Simulator/Ingestibles

This page is currently undergoing heavy modifications, expect it to stabilize (and be more accurate and complete), once this notice is no longer present.

DUST modifies effects of ingestibles slightly, and removes some completely. This page tries to cover the most important changes.

Food
The radiation dose received from food has generally been increased by up to 20 RADs, all other properties have largely been unchanged. The number of harvestable plants in the wasteland has been greatly reduced, making it harder to craft more complex, higher value food.

Most of the recipies relying on Gecko components can not be crafted, the notable exception to this being the excellent value Gecko Kebab, where Gecko Meat was replaced by Tunneler Meat.

Quoting the author of the Fallout: DUST Survival Simulator : "Geckos are gone too, because I hate their stupid eyes. I mean, er, because the Tunnelers ate them."

In Hardcore Mode, effects scale with the Survival skill as per the following formula (taken from Nukapedia):


 * $$\text{Effect} =\text{Base} \times (1 + \left\lceil\frac{Survival}{50}\right\rceil)$$

Legend: The table covers food items, which have been modified or added by DUST.
 * Name: Name of the ingestible as it appears in-game
 * Ingredients: Ingredients used for crafting, if any
 * Effect: Effect outside Hardcode Mode
 * Hardcore: Additional effect(s) in Hardcore Mode, assuming a survival skill of 1. For a Survival skill of 100, the effect values of the Effect and the Hardcore effect column can be roughly trippled.
 * Penalties: SPECIAL penalties. These do not scale with the Survival skill or change.in Hardcore Mode. Penalty duration is given in real-time. Visit the Hardcore Mode page for details on Timescale, and the Insanity page for more information on Sanity (SAN) damage
 * RADs: The radiation dose received
 * BaseID: The Form ID of the ingestible. xx denotes the position of DUST in the load order.