Prototype Medic Power Armor

The MP-47/A Prototype Medic Power Armor was designed to administer medical attention to the user as necessary during combat.

Prototype limitations
Unfortunately, the prototype version can only administer Med-X, the game's version of morphine. Its outward appearance is nearly identical to T-45d Power Armor series.

The armor was planned as an automatic medical supply dispenser, meaning troops would not have to be evacuated for medical treatment. The user manual found with the armor details that the final version was to also include a lethal chemical that could be triggered by a superior officer if the soldier deserted.

Note that even though the user manual for the armor describes that "even a child could use it", the armor still requires Power Armor training to use.

78Notes

 * The armor administers Med-X after your health goes below 33% or if any body part's condition falls below 25%. Since this usually occurs in combat, it is quite a tactical way to use Med-X, as you cannot become addicted via this method.
 * Med-X administered by the suit is registered differently than Med-X that is administered normally. If you look at the Effects page in your Pip-Boy 3000, it will read "Suit Med-X - Ignore Neg Eff +1, Dam. Res. +25." The extra effect of the suit's Med-X ("Ignore Neg Eff +1") negates the effects of crippled limbs (i.e. If you get a crippled leg, the suit's Med-X will prevent you from limping). You can also co-administer Med-X the normal way, which will be listed separately (but concurrently) as "Med-X - Dam. Res. +25," This allows one to receive a total of +50 damage resistance from Med-X.
 * If the player leaves after going into the sewer it will disappear (unless it is removed from the body and then dropped on the ground
 * Despite looking like BoS power armor it has a star on the shoulder pads, painted in the colors of the USA
 * The T-51b Power Armor cannot be repaired by this armor. This armor, however, can be repaired by the T-51b, so be careful not to make that mistake.
 * In addition to the Med-X dispensing system, the armor features an on board voice that resembles Mister Gutsy in terms of sound and personality. This feature (and the suit itself) is similar to the HEV suit from the Half-Life franchise, which also administered medical care (including morphine), and had an on-board computerized voice (albeit without a personality).
 * The PMPA will use Med-X in your inventory, so don't wear it if you want to keep that Med-X for a special occasion.
 * It will not dispense Med-X when you have none in your inventory, as it checks to see if Med-X is available before attempting to dispense.
 * This armor can be repaired with all other Power Armor variations, excluding Enclave and Tesla variants or Flak And Shrapnel Armory in Rivet City.
 * This armor can be very helpful in battle as it will always shout out phrases such as "Let em eat lead!", alerting you of any danger, even if your perception is low. It can shout even if the enemy's not on your radar.
 * Even though the armor will alert you of any danger, nearby foes will be able to hear the shouting and will become alert to your presence. This makes it a very poor choice when trying to take a stealthy approach, but it stick's Med X in you while in combat.
 * Despite its unique technological value, the armor cannot be given to the Brotherhood Outcasts.
 * This armor doesn't come with helmet, probably because it was still in Prototype phase and was used with basic T-45d Power Armor Helmet.
 * It can be stacked with the perk Nerd Rage which will give you a huge amount of damage resistance
 * If you talk to one of the BOS at the Citadel, they will say how they did not send anyone in to retrieve the armor because of the surrounding Deathclaws.
 * It is possible for this armor to 'disappear' if dropped in The Pitt, but while invisible it can still be interacted with.

Quotes

 * It's time to kick some ass
 * Gear up soldier
 * Let'em eat lead!
 * Medic Power Armor reporting for duty, sir!
 * It's just pain soldier. Take some of this and tough it out.
 * Pansy! Take a shot of vitamin M and keep fighting!
 * You're a soldier, not a civie! Have some juice and suck it up!

Acquisition
Approaching Old Olney from the top right on your map in your Pip-boy you will see a muncipal/church building, be careful when trying to obtain this armor as Old Olney is full of deathclaws. To right of this building is an entrance into Old Olney; near the front right is a grate that will collapse when stood upon. This is one of the two entrances into the Old Olney Sewers. Take note that is only an entrance, it is impossible to get out of the pit you fall into other than fast travelling away. From this entrance point, the Sewers are a very linear progression, you will go into maintenance room with a Protectron. Grab the employee ID near the skeleton and once activated the Protectron will accept you as a valid employee. You exit into a downward sloped shaft, make a right. To the left is the exit ladder. Continue until you come to a door on your right. Behind this door is the initiate and several other bodies.

Appearances
It appears only in Fallout 3 on a dead Brotherhood of Steel Initiate in Old Olney Sewers.

Videos
Obtaining Prototype Medic Power Armor V7gvjNUx_Vs