Wheaton Armory

An old army armory, consisting of an underground bunker and a bombed out building across from the bunker. A number of Raiders have occupied the building and the Armory grounds, including a Raider boss armed with a Missile Launcher.

After the conclusion of The Waters of Life quest, an Enclave patrol (consisting of 2 Enclave soldiers) will usually appear at the north entrance to the Armory area. The Enclave soldiers will typically kill the Raider sentry, then hang out at the north gate instead of actually going into the Armory grounds to fight the rest of the Raiders. For giggles, after killing everyone you can drag the bodies of the Enclave soldiers into the armory grounds, so that after 72 hours both the Enclave soldiers and the Raiders will respawn within line-of-sight of each other, prompting a large firefight between the two groups.

The armory itself is a very radioactive bunker and seems to include a missile silo (now empty). Although there are no enemies inside, the place is filled with radioactive toxic waste. Your radiation can rise quite quickly while adventuring in here and, if you are not careful, you may end up with radiation poisoning or getting killed. Be sure to pack some Rad Away, Rad-X, and a Radiation Suit, just in case. You may encounter a single Glowing One inside the armory as well.

In the back of the bunker is a Very Hard Door guarded by a Mark V turret. This Terminal is very strange in that the text on it is pink. Outside the door may be a Raider with a pink mohawk. Unlocking the door activates a siren. Behind the door is a small armory containing the following loot:


 * Minigun
 * 2 Missile Launchers
 * 2 Sniper Rifles
 * 3 Frag Mines
 * 4 Assault Rifles
 * 3 Combat Knives
 * 3 Plasma Grenades
 * 6 Rad-X
 * 4 Rad Away
 * 3 Pulse Mines
 * 2 Radiation Suits
 * 12 Ammunition boxes, 5 locked easy, 1 locked average
 * U.S. Army: 30 Handy Flamethrower Recipes skill book

Other scattered loot outside the armory room includes Laser Rifle, Hunting Rifle.

There is a random house, north of Wheaton Armory. If you have the Lawbringer Perk, this will become active as the Regulator HQ.

North by Northwest of Wheaton Armory is an abandoned house/barn with a small windmill nearby. The abandoned house/barn requires a key for entry. At this time the source of the key is unknown.