Creature taming

Creature taming is a gameplay mechanic $$

Introduction
Creature taming allows player characters to tame a specific creature, and subsequently, use it as a means to defend their C.A.M.P. as an alternative to traps and turrets. Unlike previous iterations of taming, the creature in question cannot be controlled or directed like a traditional companion. At one's C.A.M.P., the creature will patrol and defend against any hostiles it detects, acting as defense, similar to a turret.

Only creatures encountered in the "Scene" category of special random encounters can be tamed. These creatures are easily identified by their passive nature. While most creatures in the wild will be hostile by default, tamable creatures will not.

Requirements
The following are required to tame a creature:
 * The Animal Friend perk equipped (see list of creatures below for perk level requirement).
 * A deployed C.A.M.P. (must be placed on the current server)
 * The player character's level must be at least the same as the tamable creature.
 * Note: Tamed animals do not require available budget.

Methodology
Tameable creatures may only spawn as part of a scene-encounter (marked in red on the map). These encounters may only occur if the player has the Animal Friend perk equipped upon triggering the encounter. The creatures will always spawn alone and unaggressive.

In order to tame a creature, one can approach it and select the "tame" prompt. Alternatively, a creature can be tamed at range by aiming-down-sights with either an iron or reflex sight. A firearm with a scope that has a zoom magnification will not work.

Once tamed, an additional prompt will appear to direct the newly tamed creature back to the C.A.M.P. Once confirmed, the creature will immediately traverse there and does not require an escort. Escorting the creature can result in it engaging hostiles along the way, potentially causing its death.

Tamable creatures
The following creatures can be tamed using the Animal Friend perk. Listed below are minimum levels (i.e. all creatures listed under Animal Friend 1 can be tamed by Animal Friend 1 or Animal Friend 2 and Animal Friend 3 can tame all creatures listed under Animal Friend 1 and 2:

Changelog

 * Prior to patch 1.1.4.3, deathclaws, mega sloths, mirelurks, and scorchbeasts could be pacified with Animal Friend, and mutant hounds could not.

Bugs

 * Tamed creatures will not properly despawn when a C.A.M.P. loadout is disabled. They will remain in the area until the player leaves the server or the creature is killed. If a different C.A.M.P. is enabled, the creature will manually travel to the second location.
 * Tamed creatures may suddenly disappear.
 * Relocating one's C.A.M.P. may cause tamed creatures to disappear.
 * Sometimes after login, tamed creatures may permanently spawn as a completely different creature type.
 * Tamed creatures will spawn in before all structures and furnishings and may become stuck.
 * Prior to patch 1.0.6.0, tamed creatures that had been killed would continue to permanently consume C.A.M.P. budget.
 * Prior to patch 1.1.2.9, tamed creatures would attack C.A.M.P. objects such as generators.
 * Prior to patch 1.1.2.9, tamed creatures would become aggressive if the player character had the Plague Walker mutation.