The Pitt bugs

Bugs and glitches/exploits in the Fallout 3 add-on The Pitt.

PC Version

 * Many players game freeze on the "circle of the death" when approaching the slavers camp and aren't able to get the slaves outfits, and therefore are unable to get to The Pitt.
 * Quarn, at the BethSoft forum has solved this problem. This issue can be resolved by installing the following file.
 * A fixed version of The Pitt for PC has been uploaded, making Quarn's fix unnecessary for users who downloaded The Pitt after April 6, 2009. All users who bought The Pitt before April 6 can simply delete the add-on files using the Games for Windows - LIVE client and re-download the updated version using their regular account at no additional charge.


 * Has a run time-error when exiting the game. (Fixed with version 1.5)
 * Clock/Timer will repeat over the same two pictures back and forth until game is shut off. Must reload a few saves back to possibly fix this.
 * Some players may notice that any morse code radio station (including the alien spacecraft signal) may be corrupted and will bring up an error message asking you to reinstall whenever you tune in.
 * When in the first and third person view with the Auto Axe equipped the Auto Axe is invisible for some players, or sometimes, the Auto Axe's Blade disappears.
 * When in the first and third person view with the Auto Axe equipped the Auto Axe is visible but doesn't damage enemies.
 * Sometimes you will experience corrupt Radio signals when you Return BACK from the Pitt into the Wasteland. The corruption occasionally clears itself up, but everytime you tune in to a Radio station through your PIP-Boy, it sounds like a bunch of garbled signals. I have found that Turning the same station off and on alot really fast and leaving it alone, the garbled station tends to clear itself.
 * If, after your third fight in the hole, you do not retrieve your gear, but instead talk to Ashur, it might lock you in to Haven and you will be stuck.
 * When you get your equipment back after the arena fight and use the "Take All" option you will only get some of your ammo back and almost none of your "Aid" items. If you select them one at a time, there seems to be no issue.
 * When crossing The Pitt Bridge, certain Frag Mines will appear to be invisible, but will still explode on proximity, apparently causing no damage.
 * The game will occasionally crash to desktop, usually upon entering the Steel Mill, but this has also simply occurred at random while exploring the Steel Yard. In the particular Steel Yard incident, the character began to auto-run uncontrollably prior to the event.
 * Occasionally blue lines and blue shapes appear just before you get to the tunnel.
 * Can anybody confirm my possible bug of when entering The Pitt, and returning to the Capitol Wasteland, some perks such as the Animal Friend, Bloody Mess, etc seem to be disabled for the entire duration of the game?(xbox confirmed)
 * Faydra never unlocks gate, rubber bands to a nearby Pitt Slave.
 * After finishing the Pitt main quest all unnamed slaves just say go away. (Checked PC, slaves use a varity of dialoge along the same lines as just go away, but arnt limited to the one line)
 * Upon entering The Pitt through the tunnel both Enclave and GNR Stations disapear from the pipboy and never return. Also upon returning from The Pitt any radio of jukebox that plays either station no longer does so. As far as i'm aware there is no fix for this?
 * After fleeing from Ravon Rock the "Enclave Radio" disappears correctly. Afterwards, playing through "The Pitt" and returning to the wastelands it reappears in the radiolist and could be played. Eden broadcasted a message about the Brotherhood prepairing to attack the purifier also it was already in hands of the brotherhood. Seems like a bug to me.
 * After finishing The Pitt and returning to the Capital Wasteland most perks disappear completely, Does anyone else have this problem? (Unconfirmed)
 * While Ashur is giving his speech to the slaves, he can be heard giving a completely different speech at a normal volume. The best way to hear it is to no-clip next to him, although this is likely to break the sequence.

Xbox 360 version
An updated version of The Pitt DLC pack was made available on Xbox Live Marketplace on March 25, 2009, following the release of the original, corrupted, version on March 24 (you would know if you had this earlier version, as it made it impossible to visit Downtown in the Pitt, and there is a giant wall of exclamation marks visible near the trainyard).

There has now also been another version uploaded to Xbox LIVE as of April 2nd, 2009. It is vital that you delete your old version of The Pitt using manual deletion via the Memory Settings. As this is a new version, failure to delete the old one will NOT solve your problem (whatever it may be, consult the Bugs section for more info). The Xbox recognises each Pitt download as something separate, thus failure to delete old versions will simply result in the same problems.

NOTE: All bugs found in the latest version of The Pitt DLC pack should be added in this section, not in the section for bugs in the corrupted iteration.


 * Major bug, sometimes after your last fight in the hole and you immediately go to Haven and interrupt the raider talking to Ashur, the game will freeze and you will not be able to continue.


 * During the part where it says to stop Werhner you go to his hideout and he says only "go away"


 * Temporary followers such as Red, Shorty, Sidney, Sticky can appear in The Pitt when you use fast travel.


 * Sometimes after downloading The Pitt Wernher's radio signal won't show up at all. Thus, you won't be able to start Into the Pitt, and this effect may be permanent even if you do delete and re-download it.


 * Some items might not appear in the footlocker after completing the fights.


 * For some players the game may freeze while approaching the area where you are supposed to acquire a slave outfit. This glitch makes it impossible to play The Pitt or even leave the Capital Wasteland. (Fixed by new download/patch)


 * For some people, if, after the third fight in The Hole, you don't retrieve your gear, then complete all three quests, it is no longer in the footlocker.


 * After finding all steel ingots and completing all quests in the Pitt, it may freeze whenever one tries to enter the Mill (There is only one confirmed instance of this happening).


 * In the tunnel at the start, Wernher tells you that you have to leave your companion behind, even if your companion is not with you. If you left Fawkes in Megaton, for example, you get a message saying that he has returned to the Museum of History. Apparently, the game checks to see if you have a companion but does not check to see if you have left him somewhere. Also confirmed with Jericho as it states he's "returned to Megaton" even if that's where he was left "waiting".


 * NPCs will still talk about the up-coming revolt even after all quests have been completed.


 * Sometimes the autosave may be corrupted while waiting/traveling/switching cells in the Steelyard. Unconfirmed if anywhere else in the DLC.
 * NPCs will move lips but not speak if "A" is pressed in front of them rather than give random talk.


 * There may be an image bug with the filtration helmet and can be fixed by rebooting the Xbox.


 * If, after your third fight in the hole, you do not retrieve your gear, but instead talk to Ashur, it may lock you in to Haven and you will be stuck.


 * The game may freeze after the player's items are removed.


 * There are still some areas in the Steelyard that contain errors where the smokestacks/pipes that will spray fire up do not appear.


 * Some players have noted floating grass in mid air upon first entering the bridge to The Pitt.


 * Some players have encountered a bug in uptown where a raider will be walking on thin air. The raider can still be killed and will fall to the ground once killed.


 * A few players have encountered a major sound bug in the tunnel to The Pitt, this emits an extremely loud noise for around 30 seconds and then causes the game to lose its sound, this can be fixed by rebooting the console.


 * Being hasty while talking to Ashur (I.E if you try to jump ahead by directly talking to Sandra) repeatedly can cause him to enter a loop in which he does not move and only repeats the phrase "Don't let me keep you" over and over again. He will say another random quote when you try to talk to him, but will not move for anything, and will simply keep saying "Don't let me keep you" until kingdom come. You cannot talk to Sandra during this time, and your only options are to kill him (raiders turn hostile, and you have to kill Sandra to get baby), or leave. It is unknown whether or not leaving after he enters the glitch will cause further problems. Also, while the glitch has yet to be linked to a specific action, it is best for you to just play the scene through as naturally as possible, and if you are doing the scene for the second time, to not try to do it faster. Just go with the flow, and the glitch shouldn't happen.


 * Before Ashur gives his speech, leaving Midea's room may cause red exclamation marks to appear and the game to hang.


 * After Ashur makes his speech about opening the Arena, saves can become "corrupted" and will say so when trying to load from the save. This happens most frequently with the "auto-save" feature. Sometimes, the game may hang in the black loading screen when entering a new area, also consequently corrupting the auto-save data. Fixed by trying again after loading a previous save. The lesson is to save often and not to rely on auto-saves. Seems to be most experienced autosaving leaving Midea's house to enter Downtown.


 * During the speech by Ashur opening the arena, sometimes he stops speaking but the game does not continue and player control is not released. Typically the Xbox hangs soon after. This can be fixed by rebooting and reloading a previous save and attempting the area again.


 * In some areas (Downtown appears to be the worst offender) there can be significant lag/stuttering in the graphics, and entering V.A.T.S. mode can cause a momentary freeze where sound "stacks" and plays all at once.


 * Sometimes if you kill Wernher in his lair in the Steelyard, his corpse will appear by the handcart in The Pitt.


 * When given the task to retrieve your equipment's and armour, Wernher can actually fall off the map and result in the loss of all of your equipment. Due to the fact it resides within his inventory, he spawns outside of the map or does not communicate with you and will not transfer items.
 * Either Wernher runs away continually in a corner of his lair and will not talk to you or return your equipment.
 * Or you are given his location and he has fallen through the floor where he was standing before.


 * Walking over the bridge will sometimes cause the player to walk at crouching speed even when standing.


 * Just after downloading The Pitt, one might experience near-immediate freezes on your game after loading it and running for about ten seconds. This has only been reported to happen just south of Fort Constantine.


 * The player may become unable to talk to Ashur in the Haven Building and can only continue after stealing the the cure.


 * Just after downloading The Pitt, if one follows the quest arrow to Wernher and encounter some Raiders, the game might freeze when you enter VATS. If you then turn the console on and off, it'll say that it can't locate the hard drive. After reinserting the hard drive and unplugging the console, the problem is fixed.


 * For some reason, after shutting off the floodlights and fighting your way through Uptown, upon reaching Downtown, Wernher and the slaves might turn aggressive towards you and the game may freeze.


 * Upon completing the Pitt by helping the slaves, if you leave the Downtown area back to the Bridge part and an evil Wernher might be waiting at the door to Downtown. Killing him had no effect on the Pitt at all, and the old Wernher was still friendly. "Evil" Wernher was equipped with a .44 Magnum and had a large amount of life.


 * While taking radiation through the air, the kind that is composed of greenish-yellow particles, you can "pause" this by looking through a scoped weapon.


 * The bridge may become very highly irradiated (500 rads / sec) and stay this way for the duration of the game. The only way to cross this bridge, if you have previously visited the Pitt, is to use fast travel or use a lot of Rad Away


 * There is a way to go out beyond the level boundaries if you are in the Steelyard. First go up the blast furnace (the tall metal structure in the back of the Steelyard). Until you get to the first catwalk platform that has another flight of stairs going up to the next platform. Jump over the side of the railing onto the ledge of the tall wall that surrounds the first platform. Now, jump to the roof of the nearest factory building on the map's edges. While doing this you'll take a lot of damage. If you survive, you can follow the roofs of the factories around, make your way around to the lowest roof, and all the way over on the side of the Steelyard where the collapsed train tunnel is. There should be a large collapsed antennae structure that you can jump inside of and just walk down to the exterior ground. Not much is out there other than offset ground, buildings, and randomness you weren't supposed to see.


 * After downloading The Pitt (after downloading and completing Operation Anchorage) it deleted Operation Anchorage and all items,NPC's,and locations associated with it. The reason seems to be that loading your game before receiving the latest patch will cause it. This applies for both Operation: Anchorage, and The Pitt. If you download them, then wipe your drive after playing and then redownload the patches, you will not be able to get either quests.


 * Game froze up when siding with Ashur and going to the mill


 * After you steal the cure you have to go to Midea's quarters. When you go into her house, she is no where to be found. Upon further inspection, Midea glitched into the ceiling and got stuck on the second floor of her house. The second floor is inaccessible and the quest was unable to be finished. Loading from a previous save seemed to fix this problem.


 * Issue where after talking to Faydra about fighting, the gate behind her closes and is locked. She can get stuck in the gate, but the gate remains locked and unpickable.


 * When you enter the Steelyard at any point, the first dead slave you come across (right in front of you) has eyes which blink regularly.


 * In some instances 2 steel ingots do not appear disabling you from getting all 100 and the mill worker achievement.


 * As soon as you get to the part where you need to get a slave outfit. I killed the slavers and rescued the slaves when the one talks to me he talked about the slave that died on the bed. When I was done talking to him the dead slave was gone I restarted and the same thing happened I was lucky enough to shoot and kill one of the slaves and get there outfit.
 * After downloading Broken Steel and going to The Pitt and coming back to the Wasteland for about a week, it will say that all of the followers have gone back to were the came from (Butch returns to Rivet City, Dogmeat returns to Vault 101, etc.) and if you go to the places were they went to you can ask all of them to follow you and they ALL WILL say yes and follow you if you have the right karma level for each one.
 * If you have any of the Broken Steel content (Tri-Beam Laser Rifle, Tesla Cannon, etc.) in your inventory and you save in The Pitt when you try to load the save file it will freeze up and you have to turn off the Xbox 360 and turn it back on then load a different save file.


 * After completion of The Pitt if you kill Ashur and then go kill Werhner and get the power plant key to access the Haven Ashur will be alive in Haven but not be able to move correctly or be killed. you can only make him unconscious and you cannot talk to him although it gives you the option.


 * Collecting the steel ingots, when attempting to cross the roof above the Wildmen shack (the one right after you find Wild Bill's body) to hit all together 12 ingots when done, there is a glitch where the roof is visible but when walking over it, loses it's function and causes you to fall through the roof, therefore not allowing me to collect 12 ingots that are beyond that point. I haven't found any way around this. didn't. 10 minutes after this post, I restarted my console, and now everything seems to be fine with it, also I had just downloaded the Pitt last night so that could have been affecting some things also.
 * This seems to happen to players who have recently downloaded Point Lookout as well. Upon deleting Point Lookout, the problem with the roof is no longer present. Therefore, it is advised that you find all of the steel ingots before deciding to purchase Point Lookout. I just downloaded Point Lookout and then went back to collect the ingots and had this problem. But I saved right before I fell through and kept reloading until it worked. NOTE: this didn't completely fix it, though. It just made where I could walk 20 or 25 feet further.


 * After completing The Pitt and returning to my Megaton house all my items and cap saved in the lockers, desk etc have gone, I think this is due to the house theme being removed when entering The Pitt.


 * Possibly a glitch: enemies, such as wildmen and trogs, don't respawn after being killed in the steelyard.

Comment on this "Bug": This isn't a bug as the enemies in the Steelyard aren't supposed to respawn.
 * After completing The Pitt and doing the "good" ending, the slaves continue to work as if no revolution happened. Some slaves even start talking to one another about starting/planning a revolt. Slaves also say things like "don't hurt me," even though you have rescued them.
 * Adan can be found dead after the resolution of The Pitt, with all of his limbs torn off. Sometimes this results from his dead body falling from the sky (Xbox 360)


 * If you run ahead of Werhner before he confronts the pitt guard and shoots them, it can glitch and cause Werhner to not initiate conversation with him and thus trap you since he will not open the gate which requires a key to open.
 * The brick wall next to wild Bill you can walk right though.