Mod:Creation Kit/Actor


 * Type:
 * Papyrus: Mod:Creation Kit/ActorBase Script, Mod:Creation Kit/Actor Script

An Actor is a type of object that runs AI routines. Actors move in the world, can engage in combat, and can interact with other objects such as Mod:Creation Kit/Doors, Mod:Creation Kit/Containers, Mod:Creation Kit/Activators, and other actors.

Editor Dialog

 * Alt Activation Text:
 * Flags
 * Is CharGen Face Preset: If checked, the face created for this actor is available for the player to choose in Character Gen. There is a misconception that this flag will also prevent CK from editing the NPC's Face Data, and some mods have used this heavily on their NPC's resulting in a heavily populated Character Gen menu. Do not use unless you wish this face to be an available Preset for the Player.
 * Essential: Essential actors cannot be killed. When they reach 0 health, they go into a special "bleedout" state and recover over time.
 * Protected: Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor.
 * Respawn: References of this actor in the world will resurrect and reset when their cell is reset.
 * Unique: Only one reference of this actor is allowed to exist. Unique actors mainly exist so that the Mod:Creation Kit/Story Manager can find them even when they are not currently persisting.
 * Doesn't affect stealth meter: When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as animals and critters.
 * Diffuse alpha test:
 * Summonable: This actor can be associated with a Summon Actor magic effect.
 * Is Ghost: This actor is immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events.
 * Invulnerable: This actor is immune to all damage, although weapons and projectiles appear to hit them normally.
 * Doesn't Bleed: When the actor is struck by a weapon, blood effects are disabled.
 * Simple Actor: Disables face animations and morphing. Also disables the Mod:Creation Kit/Story Manager's Death and Assault events.
 * No Activation/Hellos:
 * Dialogue:
 * Forced Ref Loc Type:
 * Native Terminal: For Protectrons and Turrets. This an external terminal that is displayed on the nearby terminal that a pod or a Turret is linked to.}
 * Templated From:

Traits
The traits tab sets the actor's basic race and voice data.
 * Race:
 * Skin:
 * Female:
 * Opposite Gender Anims:
 * Height
 * Min:
 * Max:
 * Voice Type:
 * Far Away Model
 * Skin:
 * Distance:
 * Alignment:
 * Death Item:
 * Disposition Base:
 * Attach Parent Slots:
 * Collect From 3D:
 * Object Template:
 * Weight
 * Random:
 * Thin:
 * Muscular:
 * Fat:
 * Body Morph Region Values
 * Head:
 * Upper Torso:
 * Arms:
 * Lower Torso:
 * Legs:
 * Reset to Defaults:

Stats
The stats tab lets you specify an actor's attributes, skills, level, and class.
 * Leveling Data
 * Level:
 * PC Level Mult:
 * Calc Min:
 * Calc Max:
 * Auto calc stats:
 * Base Health:
 * Calculated Health:
 * Base AP:
 * Calculated AP:
 * XP Value Offset:
 * Base XP Value:
 * Calculated XP Value:
 * Bleedout Override:
 * Class: The Mod:Creation Kit/Class to use.
 * Base Actor Values:
 * Actor Value:
 * Amount:
 * Actor Value Report:

Templates
The templates tab.
 * Default Template:
 * Legendary Template:
 * Legendary Chance:
 * Template Form:
 * Template Flags
 * Use Traits:
 * Use Stats:
 * Use Script:
 * Use Factions:
 * Use AI Data:
 * Use AI Packages:
 * Use Def Pack List:
 * Use Attack Data:
 * Use SpellList:
 * Use Inventory:
 * Use Base Data:
 * Use Keywords:
 * Calc For Each Template:

Factions
The actor factions tab displays the factions that an actor belongs to, and their rank within the faction.
 * Factions and Ranks
 * Rank:
 * Faction:
 * Assigned Crime Faction:

Relationships
The relationships tab lets you specify that an actor has a relationship with another actor.
 * List
 * Relationship NPC:
 * Rank:
 * Type:

Keywords
The keywords tab.

AI Data
The AI Data tab determines the actor's basic approach to combat.
 * AI Attributes
 * Aggression:
 * Confidence:
 * Assistance:
 * Mood:
 * Energy:
 * Morality:
 * Aggro Radius Behavior:
 * Warn:
 * Warn/Attack:
 * Attack:
 * No Slow Approach:
 * Combat Style:
 * Gift Filter:

AI Packages
The AI Packages tab lists all of the actor's base packages.
 * AI Package List:
 * Default Package List:
 * Spectator Override Package List:
 * Observe Dead Body Override Package:
 * Guard Warn Override Package List:
 * Combat Override Package List:
 * Follower Command Package List:
 * Follower Elevator Package List:

Inventory
The Inventory tab lists all of the items that the actor is carrying or wearing by default.
 * Default Outfit:
 * Sleep Outfit:
 * Geared Up Weapons:
 * Outfit Objects:
 * Power Armor Furniture:
 * Inventory
 * Object: The selected inventory object within the inventory list.
 * Search Filter: Text entered here will filter the object list to only matching objects.
 * Count: The amount of an object within the inventory list.
 * Health:
 * Owner
 * NPC:
 * Global Variable:
 * Faction:
 * Required Rank:
 * Preview Calculated Results:
 * Preview Level:

SpellList
The spell list tab.
 * Spells:
 * Perks:

Sounds
The sounds tab.
 * Sound Level:
 * Inherits Sounds From:
 * Stop Conscious Loop When Unconscious:
 * Actor Sound Data:

Animation
The animation tab lists all of the animations available to the actor.
 * Havok Anim:
 * Preview Controls:
 * Allow Movement:
 * Animation Speed:
 * Resume:

Attack Data
The Actor Attack Data tab displays the raw properties associated with animation attack events, and allows you to manually override their default values if desired.
 * Override from Behavior Graph:
 * Attacks:
 * Event:
 * Damage Mult:
 * Attack Chance:
 * Stagger Offset:
 * Recovery Time:
 * Action Pts Mult:
 * Attack Spell:
 * Attack Type:
 * Weapon Slot:
 * Required Slot:
 * Description:
 * Attack Angle:
 * Strike Angle:
 * Knockdown:
 * Power Attack:
 * Ignore Weapon:
 * Bash Attack:
 * Rotating Attack:
 * Charge Attack:
 * Continuous Attack: Specifies whether the attack is continuous or not. The word "continuous" is misspelled as "continous" within the creation kit.
 * Override Data:

Character Gen Parts
When working with a non-templated humanoid actor, the Character Gen Parts tab allows you to adjust their appearance.
 * Face Complexion:
 * Hair Color:
 * Facial Hair Color:
 * Facial Morph Intensity:
 * Import:
 * Face Tinting Layers:
 * Face Tinting Color:
 * Value:
 * Reset:
 * Preset:
 * Select Color:
 * R:
 * G:
 * B:
 * Base Head Parts:
 * Additional Head Parts:

Character Gen Morphs
The Character Gen Morphs tab.
 * Collapse All:
 * Morph Transform:
 * Position:
 * X:
 * Y:
 * Z:
 * Rotation:
 * X:
 * Y:
 * Z:
 * Scale:
 * S:
 * Eyes:
 * Preset:
 * Eyes Upper Lid:
 * Eyes Hood:
 * Eyes Low Lid:
 * Eyes Low:
 * Forehead:
 * Preset:
 * Nose:
 * Preset:
 * Ears:
 * Preset:
 * Cheeks:
 * Preset:
 * Mouth:
 * Preset:
 * Underbite:
 * Chin:
 * Preset:
 * Neck:
 * Preset:

Known Issues

 * Mod:Creation Kit/Actor/Dark Face Bug

Render Panel

 * Preview Allows you to view a preview of the Actor in the Preview panel on the right side of the Actor form.
 * Full: Allows you to preview changes to the Actor's body.
 * Head: Allows you to preview changes to the Actor's face morphs.