Mod:Creation Kit/Archive File

File Extension:,  ,

An Mod:Creation Kit/Archive File stores other Game Files such as Mod:Creation Kit/Interface Files, Mod:Creation Kit/Material Files, Mod:Creation Kit/Model Files, Mod:Creation Kit/Script Files, Mod:Creation Kit/Sound Files, String Files, Mod:Creation Kit/Texture Files, and others to load during runtime. Archive files require a Mod:Creation Kit/Data File of the same name to be activated or the archived content will be ignored.

BSA
.bsa stores files for The Elder Scrolls V: Skyrim and TESV: Skyrim Special Edition.

BA2
.ba2 stores files for Fallout 4.

Example

 * myTestPlugin.esp - your Mod:Creation Kit/Data File
 * myTestPlugin - Main.BA2 - holds any files other than Mod:Creation Kit/Texture Files.
 * myTestPlugin - Textures.BA2 - holds only Mod:Creation Kit/Texture Files.

ACHLIST
.achlist files are JSON text files that can be opened and edited with a text editor, such as Mod:Creation Kit/Notepad++. They contain all files to be stored.

Example
files cannot be archived. When uploading to Bethesda.net, an Initialization File with the same name as the plugin will automatically upload.
 * files cannot be archived. Bink Video cannot be uploaded to Bethesda.net.