Fallout 3 exploits


 * Exploits are "holes" in the game programming which allow a player to do something which the developers did not intend, and alter the play balance in a way which cannot be rectified.

Be able to move bigger objects, like cars
There is a very simple way of moving big objects like cars, all you need is a smaller objects. Best choice is a Barrel.


 * First get the barrel vertical
 * Move the barrel into a bigger object, so that its vertical side is laying down against the bigger object.
 * Now push the barrel into the bigger objects, with some good aiming. The bigger objects will move without a problem.

This might get handy in breaking into Rivet City, the most secure town. Or of course break into any other town.. Notes : This will move every bigger object and every small object you can at least Grab.


 * This also might injure other NPC's (Confirmed 360)

Friendly Talon Company / Regulator Hitmen.
This makes all the Mercs that spawn outside buildings and Metros not friendly to the player and actually quite handy if a fight is going on because they will always stay where they are if not killed.

As far as tested this only works if the player has not been confronted by hitmen yet.


 * First get Very Evil or Very Good karma.
 * Go to a building where the Hitmen spawn often (Lucky's is a good one)
 * Save while in there and walk outside. If your lucky you'll hear the sound of guns being drawn. You have to quickly go into your pipboy menu and fast travel somewhere random in the wasteland. It has to be somewhere far enough away so the Hitmen dont follow to talk, the nearby metro is too close.
 * Fast travel to the metro next to Lucky's and run to Lucky's.
 * The hitmen will walk towards you as you get close and will say something like "And now its time for you to die" or "surprise" but will remain unhostile.

This may have to be repeated before it works.

Companion exploits

 * Using these exploits while having multiple followers will make the game unstable.
 * Be aware that having more companions will increase the processing load on your system. You may experience low frame-rates, stuttering, freezing, graphic glitches, corrupt save games, (and most likely) system instability. (PS3 Confirmed)

Multiple Permanent Companions (all versions)
The following are possible in every version and patch level of the game.

1) Dogmeat has a reserved companion slot, meaning you will be able to get him no matter if you already have a companion. However, his death frees that slot. By killing him you'll be able to get two companions.

2) When you first meet Star Paladin Cross, she will join you initially (the first time you meet her) as long as you have good karma, regardless if you already have Dogmeat or other followers.
 * NOTE: In the conversation you will come to a point where you have 2 conversation options, and you must pick the second of the two choices:
 * "I want you to come with me."
 * "I don't suppose I could stop you."

3) When you meet Fawkes in the entrance of Raven Rock, he'll initially join you even if you have other followers. However, you will need to act quickly. Save immediately as you walk out of the large metal door of Raven Rock, before doing this. Before he speaks to you as you exit Raven Rock, you'll need to fast travel away from the location, pickup all other companions and then fast travel back. Fawkes may attempt to follow the Enclave soldiers that run away, and disappear (or be very hard to find), forcing you to reload and try again.

4) Clover and Sergeant RL-3 can be acquired initially, even if you already have a follower, by abusing the "fire/rehire" glitch. This consists of firing your current companion, hiring Clover/Sergeant RL-3 and rehiring your previous companion before the recently 'bought' one starts conversation with you.

How to get Jericho, Clover, and Star Paladin Cross as followers at the same time

(You need access to the Citadel to get Star Paladin Cross)

(This explanation assumes you have not blown up Megaton)

(Also assumes you have not talked to Star Paladin Cross ever)

Found this out through experimenting:

Get evil karma (if you don't feel like burning a city to the ground and killing everyone in it, you can go to an owned terminal, such as the one in Craterside Supply in Megaton, and repeatedly hack it while hidden, but when it asks you to guess a password, exit and repeat. Do this until you have 'evil' karma. After this, you will need to get 2000 caps. After you have at least 1000, talk to Jericho in Megaton. Pay him his fee, and he will follow you. Walk or fast travel to Paradise Falls. Locate Eulogy Jones. As soon as you find him, fire Jericho; Jericho should now start walking away. Talk to Eulogy, and say that you want to hire a bodyguard. He will say that he will sell Clover for 1000 caps. Buy Clover from Eulogy. As soon as you have bought her, run over to Jericho and re-hire him, then allow Clover to walk up to you. She will say "I hear you're the new man in my life." You now have two followers. After you have Jericho and Clover, head over to Megaton and get 5 purified waters from your butler. You will want more than 5, but you will have to locate them another way (find them in Medical kits, get Aqua Pura from Broken Steel, buy from merchants or doctors). Once you have around 10 (depending on your karma), head outside of Megaton and give all of the water to the man outside who is dying of thirst. Every time you do, you gain karma. If he is dead, there are also thirsty people outside of Rivet City and Tenpenny Tower. After you have given the thirsty people enough water to have Good karma, go to the Citadel. Star Paladin Cross should be in the Lab area, but sometimes can be found in other areas. When you talk to her, she will mention that she knew your father. Choose the option 'I loved him very much'. She will ask if she can join you. Say 'I don't suppose I could stop you'. She will laugh at your joke. Then choose the [Karma] option to let her join you. Congratulations: You now have 3 followers. A few things to note: All 3 of them can sneak, and since all 3 are humans, they can all wear any variant of Power Armor.

Equipment Effect Stacking
After a follower equips armor, headwear or glasses that has some effect that increases an attribute or skill, its effect will stack every time you enter the trade window with the follower. You don't actually need to trade anything, just tell him or her you need to trade equipment then exit. Leaving the conversation entirely before entering the trade window again is unnecessary.
 * Damage Resistance is unaffected, and does not stack. The accumulated effects will stay with the follower even after you save and reload. Removing the item giving the effect will remove all accumulated effects from that item and put the follower back to normal.

This makes it possible for a follower to maximize skills or attributes they normally wouldn't be able to. As an example, Charon could get over 100 in Big Guns by applying this trick if he equips Torcher's Mask or similar gear. Be careful if you do this with a piece of equipment that lowers an attribute, since negative effects will stack as well (for instance, Button's Wig will lower Perception).

This is probably most useful when a follower equips a single piece of equipment that increases Luck (Lucky Shades, Ranger Battle Armor, Three Dog's Head Wrap) and applied until they reach Luck 10 which gives them a 10% Critical Chance. Doing it further is pointless, since Luck will not provide bonuses beyond 10 points, thus capping Critical Chance will cap at 10%.

Another nice combination is to apply the trick after equipping the follower with Poplar's Hood in combination with Enclave Power Armor and Lucky Shades. This will maximize the follower's Strength and keep Agility untouched (since the Agility loss from the Power Armor is negated by the Agility gain from the hood). The follower will also maximize his or her critical chance from the added Luck from the glasses. This makes for a really strong melee character, perfect for Clover, as long as you don't mind her looking ridiculous.

On the PC version of the game, to see if this actually works, you can open the console and target the follower: for example, to target Charon. Look at the follower's Wiki article to find their exact id number. After you've targeted the follower, you can use the command to make queries about their skills and attributes (,, ,  etc.)

Multiple Temporary Companions
Including Dogmeat and a permanent follower, it is possible to have a maximum of ten people following you without running into massive errors. Red, Shorty, Sticky, Sydney, Cherry, Initiate Pek, Paladin Hoss, and Paladin Hoss's anonymous co-paladin can all follow you around the Falls Church area after rescuing Initiate Pek. However, after five game days, Cherry will return to Dukov's Place, and it's best to directly or indirectly kill Paladin Hoss, Initiate Pek, and their tag-along Brotherhood Paladin before leaving Falls Church, or you'll encounter some interesting game issues (360, PS3 unpatched). Because of this, the easiest sustainable number of followers is actually 6: Dogmeat, the permanent follower, Sydney, and the 3 Big Towners. This is the largest known following attainable resorting to game exploits, not glitches or coding errors.

Unlimited Companions (Broken Steel only)
If you have the Broken Steel DLC you can use the Puppies! perk (requires level 22) to get every companion without much hassle. Just keep killing the new Dogmeat puppy and hire companions in their slot.

1) Get Dogmeat. Kill him and pick up his new puppy. (This does not seem to work if you have the original Dogmeat.)

2) Get another follower to fill your companion slot.

3) Kill Dogmeat in the same area as the next companion you want to hire (you can't enter and load into a place or the new puppy will spawn). An easy way to kill Dogmeat is to tell him to go to Vault 101, and then pickpocket a live grenade onto him as he walks away.

4) Hire the companion, he or she will fill the open slot.

5) Enter a room or area other than Vault 101, and get the message that Dogmeat's puppy is waiting for you. Then pick up the puppy, he has created a new companion slot.

6) Repeat steps 3-5 until you have every possible follower.
 * By use of this glitch it is possible to have a lot of followers both before and after the events of Finding the Garden of Eden and The American Dream. This also allows you to complete the Fallout 3 add-ons without fear of breaking your follower glitches (keep in mind, however, that you will have to redo the entire setup, but this glitch never breaks, so feel free). This glitch makes the Puppies! perk one of the most useful perks in the game.
 * Dogmeat's puppy may spawn at Vault 101 and act frozen while remaining interactive via the usual talk prompts. If you order the puppy to follow you, it will be unable to do so. Tell Dogmeat's puppy to go wait at Vault 101, then "rehire" him a second time and he should be able to follow normally.
 * Killing your dog will occasionally get people around you to become hostile, so carry around Stealth Boys just in case before all hell breaks loose. Reverse-pocketing a grenade usually prevents this issue.

(Confirmed on PS3 & Xbox 360)

'WARNING: This glitch can make the game freeze more often. If you get all of the main companions, then when going out a door or fast traveling, you can get stuck in the ground. It can also make everyone an enemy, but only the companions can kill them, and making you and your companions untouchable to the enemy. Sometimes, rare occasions, it can make doors inoperable.'

Unlimited Companions (All platforms)
With this glitch, you can get as many companions as you want, how many times you want. This means you can do this glitch prior to Raven Rock, then after it, without a problem. It is rather slow, so patience is necessary.

1) Hire Sergeant RL-3.

2) Go to the companion you want to hire, and tell Sergeant RL-3 to wait. Then talk to him again, and choose the second option("not just yet, I want to talk about something"). Then, fire him, wait for him to leave the room, and hire the other companion.

3) Wait 7-8 days, on an inside location (being outside voids this, for some reason). You should receive a "Sergeant RL-3 has returned to Canterbury Commons" message. This opens a companion slot.

4) Go hire him again.

5) Repeat steps 2-4 until you have all companions.


 * NOTE: As RL-3 requires neutral Karma, you may need more or less karma to acquire other followers. A quick way to lower karma is to hack a computer multiple times. A quick way to raise karma is by donating to Confessor Cromwell or by giving away purified water.
 * NOTE: In Canterbury Commons, it is possible that a spawning glitch may occur right where RL3 waits for your return. Many times, they are high level enemies, like multiple giant Radscorpions or Yao guai. It is advised to save before firing RL3, as the spawning enemies can kill him rather quickly(not to mention any caravans) without Broken Steel's leveling up. After firing him and waiting, have a long-ranged weapon, like a Sniper Rifle, and fast-travel to the Robot Repair Center(the Mechanist's Hideout) and run to the edge of the hill and pick off whatever enemies you can. That can save RL3.

(Confirmed on PS3 & Xbox360)

Unlimited Companions (PC version only)

 * Using the console you are able to hire ALL companions that meet your karma requirements. You will need Dogmeat to do this, because when you first meet Dogmeat there isn't a check for a free companion slot. If you then kill Dogmeat there will be a free slot, which can be used for another companion. Using console you have to resurrect Dogmeat, resetquest 943ed which will reset Dogmeat's dialogue, then hire Dogmeat, kill Dogmeat, and now you have another free companion slot. You can do this as many times as you need.

1. Open the console by hitting tilde key "~"

2. Kill Dogmeat: click on Dogmeat or type "prid 6a775", hit enter, then type "kill" exit console and hire desired humanoid companion or Sergeant RL-3.

3. Resurrect Dogmeat: type "prid 6a775", hit enter, then type "resurrect" hit enter, type "resetquest 943ed" and hit enter, exit console and hire Dogmeat
 * NOTE: This is not possible if Dogmeat is immortal (setessential command). After you killed him he will fall unconscious and you aren't able to hire ANY other companion. After a while he will stand up and live again.
 * (to fix this just type ~ : setessential &lt;id&gt; 0 : enter)

7 Companions (including Dogmeat alive)

 * To get 7 companions, you must not have used any fire/rehire glitch prior from your escape from Raven Rock.

1) When you escape from Raven Rock, you will be in a short tunnel, just before reaching the hatch, you will get the "You have found Raven Rock" message. Don't move any further, just stay inside the tunnel. This will also allow you to re-enter Raven Rock. You will see 3-4 hostiles and 1 friendly in your radar. The friendly who is fighting the 3-4 enclave soldiers is Fawkes and is here to rescue you. WAIT for him to kill all hostiles. He will then walk towards you or stop moving. Fast travel to Underworld and hire Charon. Because you will need to change your karma back and forth, Charon is easiest to work with since he has no karma restriction.

2) Get positive Karma and Fast travel back to Raven Rock. Fawkes will run up and initiate dialog. Let him join you. You might want to double check that the Raven Rock hatch is still open and that no invisible barrier is blocking you from going into the short tunnel and using the entrance door to Raven Rock.

3) Get karma to evil, go to Eulogy in Paradise Falls. Fire Charon, quickly talk to Eulogy and buy Clover. Before Clover initiates dialog with you, rehire Charon. Clover will join you now. Since you are evil now, you might want to fire either Fawkes or Clover and hire Jericho. Depends on whether you want a more powerful party or a party that can all wear power armor. Do not fire more than 1 companion at any time, or you will permanently lose 1 companion slot.

4) Get karma to neutral, go to Tinker Joe outside Robco building. Fire Charon, quickly talk to Tinker Joe and buy Sergeant RL-3. Before the Sergeant initiates dialog with you, rehire Charon.

5) Complete Trouble On the Homefront with the Vault opening, and recruit Butch. He joins even if you have other companions, but only if you have neutral karma.

6) Get karma to good, go to Star Paladin Cross in the Citadel. She'll tell you that Elder Lyons is looking for you and won't say anything else. Just look for elder Lyons and let the cutscene play out. When Sarah asks if you are ready, tell her you need a minute. Now look for Cross again and speak with her. Select the lines that talks about your dad. When you reach the part where you can ask her to join you or say "I don't suppose I can stop you", select the latter. She will then ask to join you out of her own accord, now you can accept. If you had asked her to join you instead of the other way around, you will get a "Only 1 follower allowed" message.

7) Go get Dogmeat to join you. This can be done at anytime since he ignores the follower limit. However, he does create 1 if you kill him. So if you really want to, you can kill Dogmeat and get the remaining companion (Jericho) in your party.

Unlimited Companion Clones in the Game (PC Version Only)

 * To get an unlimited number of companion clones do the following:

1) Hire the companion you want to clone

2) Enter the code in the console: player.placeatme (enter base id of follower) 1 1

3) All done!

All the caps you'll ever need (All platforms)
1) See if a vendor has two identical weapons or apparel type or if they have just one and you have one, sell it to them.

2) Select the one in the vendors inventory that is in the worst state of repair, the worse state the more money you make.

3) Buy it. then sell it back again. repeat until the item is in your inventory at 100% repair. (should only take 2 sell/buy cycles to do it.)

4) Then sell the 100% repaired one, it will be back in the vendors inventory at the bad state of repair value and the cost will be significantly lower than what you sold it for.

5) Buy it back, sell it again and so on, until you have all the vendors money.

Flamers and missile launchers for eg, make you approx 200 - 250 caps every time you buy and sell back, if the vendors one is in a bad state of repair.

It's also good for getting weapons/apparel up to 100% repaired, even if your repair skill is really low.

This won't work if, at the start, the vendor has no items that you wish to use and you have two. The vendor must have at least one to start with.