Cait

Cait is a cage fighter and a possible companion living in the Combat Zone $$

Background
Cait grew up in an abusive household, attempting to run away twice. When she turned 18, her parents sold her into slavery. For five years she endured abuse, slowly stealing money until she was able to buy her own freedom. Cait then returned to her former home, kicked down the door, and shot her parents to death.

For three years, Cait fought in Combat Zone arena, taking Psycho to maintain the physically demanding lifestyle. She had a love interest named Stratton who was likewise abusive, leading Cait to close off to others and remain skeptical of debts. Cait continued to fight in the arena after raiders took over the establishment. If the Sole Survivor defeats the raiders in the Combat Zone, Tommy Lonegan offers the Sole Survivor Cait's contract. Lonegan refers to her as "little bird" and expresses his concerns with her chem use and continued self destructive behavior.

Effects of player's actions

 * Maxed approval with Cait grants the Sole Survivor the Trigger Rush perk, which increases Action Point regeneration when the player character's health is below 25%.
 * Cait is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.
 * She can be asked to pick locks of any tier. To do so only guide her to the nearest lock. She needs to have bobby pins in her inventory to do so.

Appearances
Cait appears in Fallout 4, Fallout: The Board Game, Fallout Shelter Online and Fallout: Wasteland Warfare.

Bugs

 * Cait's quest might not trigger after her confession about her addiction. Taking another companion, sending her back to a settlement, and then talking with her should trigger the quest (it may have to do with her being flagged as a companion). For more info about this bug, read Benign Intervention.
 * Cait will talk about wanting to "lower the dosage" if she thinks she is being followed in combat after Vault 95.
 * During Cait's companion quest, Cait may begin to randomly collapse as if incapacitated during the dialogue. This will continue following completion of the quest.
 * Ordering Cait to pick a floor safe when there is an object between the safe and Cait may sometimes cause her to pace aimlessly around the area.