Dogmeat (Fallout 3)/Dialogue

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatScold	FormID 0009D261	0	Followers_DogmeatScold_0009D261_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatScold_0009D261_1.mp3	File Not Found		DogmeatScold	Bad puppy! Very bad! Sad 75	Hurt whining --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatScold	FormID 0100626C	0	Followers_DogmeatScold_0000626C_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\Followers_DogmeatScold_0000626C_1.mp3	File Not Found		DogmeatScold	Bad, Dogmeat! Very bad! Sad 75	Hurt whining --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatSearchStart	FormID 0009E8A9	0	Followers_DogmeatSearchSta_0009E8A9_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatSearchSta_0009E8A9_1.mp3	File Not Found		Dogmeat, I need you to find something for me. Stop searching, pup. Happy 50	Affirmative bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatSearchStart	FormID 01006267	0	Followers_DogmeatSearchSta_00006267_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\Followers_DogmeatSearchSta_00006267_1.mp3	File Not Found		Dogmeat, I need you to find something for me. Stop searching, Dogmeat. Happy 50	Affirmative bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatSearchStart	FormID 0009E8A6	0	Followers_DogmeatSearchSta_0009E8A6_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatSearchSta_0009E8A6_1.mp3	File Not Found		Dogmeat, I need you to find something for me. Hey pup, I need you to find something for me. Happy 50	Affirmative bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatSearchStart	FormID 01006268	0	Followers_DogmeatSearchSta_00006268_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\Followers_DogmeatSearchSta_00006268_1.mp3	File Not Found		Dogmeat, I need you to find something for me. --	 	Happy 50	Affirmative bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatWait	FormID 00096B7F	0	Followers_DogmeatWait_00096B7F_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatWait_00096B7F_1.mp3	File Not Found		Stay here, boy. Don't move until I come back! --	 	Sad 50	Sad whining --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersFired	FormID 000BD072	0	Followers_FollowersFired_000BD072_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_FollowersFired_000BD072_1.mp3	File Not Found			It's too dangerous here, pup. Go wait for me at Vault 101. 	Sad 50	The dog is confused. --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersFired	FormID 0100626D	0	Followers_FollowersFired_0000626D_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\Followers_FollowersFired_0000626D_1.mp3	File Not Found			It's too dangerous here, Dogmeat. Go wait for me at Vault 101. 	Sad 50	The dog is confused. --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersPPurity	FormID 00070F9F	0	Followers_FollowersPPurity_00070F9F_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_FollowersPPurity_00070F9F_1.mp3	File Not Found		FollowersPPurity	I think it's time for us to say goodbye, old buddy. Take care of yourself, okay? Neutral 50 --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatHeal	FormID 0009D25E	0	Followers_DogmeatHeal_0009D25E_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatHeal_0009D25E_1.mp3	File Not Found		DogmeatHeal	Hold still, boy. This Stimpak should have you feeling better soon. 	Neutral 50	Grateful bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatHeal	FormID 00096B71	0	Followers_DogmeatHeal_00096B71_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatHeal_00096B71_1.mp3	File Not Found		DogmeatHeal	Sorry, pup. I don't have any Stimpaks for you right now. Happy 25	Sad whimper --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatHeal	FormID 01006266	0	Followers_DogmeatHeal_00006266_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\Followers_DogmeatHeal_00006266_1.mp3	File Not Found		DogmeatHeal	Sorry, Dogmeat. I don't have any Stimpaks for you right now. Happy 25	Sad whimper --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	DogmeatDad1A	FormID 0009D25D	0	FollowersH_DogmeatDad1A_0009D25D_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_DogmeatDad1A_0009D25D_1.mp3	File Not Found		I know how you feel. I lost my Dad. --	 	Neutral 50	A sad, sympathetic whimper --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	DogmeatDad2A	FormID 0009D259	0	FollowersH_DogmeatDad2A_0009D259_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_DogmeatDad2A_0009D259_1.mp3	File Not Found		Want to come with me? It's dangerous out here all alone. --	 	Neutral 50	happy panting --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	DogmeatDad2B	FormID 0009D258	0	FollowersH_DogmeatDad2B_0009D258_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_DogmeatDad2B_0009D258_1.mp3	File Not Found		Don't worry, boy. You get used to losing people out here. --	 	Sad 50 --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatSearchAmmo	FormID 0009E8A8	0	Followers_DogmeatSearchAmm_0009E8A8_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatSearchAmm_0009E8A8_1.mp3	File Not Found		Find ammo, boy! --		Happy 50	Affirmative, energetic bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatSearchChems	FormID 0009E8EB	0	Followers_DogmeatSearchChe_0009E8EB_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatSearchChe_0009E8EB_1.mp3	File Not Found		Find chems, boy! --		Happy 50	Affirmative, energetic bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatSearchExit	FormID 0009E8A7	0	Followers_DogmeatSearchExi_0009E8A7_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatSearchExi_0009E8A7_1.mp3	File Not Found		Never mind. --		Surprise 50	Confused dog noise --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatSearchFood	FormID 0009E8ED	0	Followers_DogmeatSearchFoo_0009E8ED_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatSearchFoo_0009E8ED_1.mp3	File Not Found		Find some food, boy! Find some food, boy! 	Happy 50 --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	DogmeatSearchWeapons	FormID 0009E8EC	0	Followers_DogmeatSearchWea_0009E8EC_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_DogmeatSearchWea_0009E8EC_1.mp3	File Not Found		Find me a weapon, boy! --		Happy 50	Affirmative, energetic bark --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	EatDogmeat1A	FormID 0009D25B	0	FollowersH_EatDogmeat1A_0009D25B_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_EatDogmeat1A_0009D25B_1.mp3	File Not Found		Mutts that don't shut up get eaten. See if I'm kidding. --	 	Anger 50	Angry growling --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	EatDogmeat2A	FormID 0009D25F	0	FollowersH_EatDogmeat2A_0009D25F_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_EatDogmeat2A_0009D25F_1.mp3	File Not Found		Been a while since I tasted dog meat. Now, play dead. Forever. --		Anger 50	Violent dog growl --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	EatDogmeat2B	FormID 0009D254	0	FollowersH_EatDogmeat2B_0009D254_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_EatDogmeat2B_0009D254_1.mp3	File Not Found		Looks like you've got some fight left in you, yet. That's a good sign. --		Neutral 50	friendly bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersFiredNo	FormID 000BD057	0	Followers_FollowersFiredNo_000BD057_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_FollowersFiredNo_000BD057_1.mp3	File Not Found		FollowersFiredNo	On second thought, stay with me. Neutral 50 --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersFiredYes	FormID 000942AB	0	Followers_FollowersFiredYe_000942AB_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_FollowersFiredYe_000942AB_1.mp3	File Not Found		FollowersFiredYes	You heard me. Get out of here. Sad 50	Sad dog whimpering, as if you had kicked it. --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersHired	FormID 00096B8B	0	Followers_FollowersHired_00096B8B_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_FollowersHired_00096B8B_1.mp3	File Not Found			Come on, pup. Let's go! 	Happy 50	excited, playful bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersHired	FormID 01006269	0	Followers_FollowersHired_00006269_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\Followers_FollowersHired_00006269_1.mp3	File Not Found			Come on, Dogmeat. Let's go! 	Happy 50	excited, playful bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersLetsGo	FormID 00096BA5	0	Followers_FollowersLetsGo_00096BA5_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_FollowersLetsGo_00096BA5_1.mp3	File Not Found		Let's get going. Come on, boy! 	Happy 25 --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersLetsGoNotYet1	FormID 00096BA2	0	Followers_FollowersLetsGoN_00096BA2_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_FollowersLetsGoN_00096BA2_1.mp3	File Not Found		Not just yet. I wanted to talk to you about something. Hold on, boy. 	Anger 10	The sound of a curious dog --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersLetsGoNotYet1	FormID 0100626A	0	Followers_FollowersLetsGoN_0000626A_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\Followers_FollowersLetsGoN_0000626A_1.mp3	File Not Found		Not just yet. I wanted to talk to you about something. Hold on, Dogmeat. 	Anger 10	The sound of a curious dog --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	FollowersLetsGoNotYet2	FormID 00096B6A	0	Followers_FollowersLetsGoN_00096B6A_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_FollowersLetsGoN_00096B6A_1.mp3	File Not Found		I just wanted to make sure you were still here. Goodbye. Stay. Stay! Anger 25	irritated and mildly threatening dog growl --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	LeaveDogmeat1	FormID 0009DB7E	0	FollowersH_LeaveDogmeat1_0009DB7E_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_LeaveDogmeat1_0009DB7E_1.mp3	File Not Found		Shoo, dog. Get out of here. --		Surprise 50	Confused dog noise --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	LeaveDogmeat2A	FormID 0009DB7F	0	FollowersH_LeaveDogmeat2A_0009DB7F_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_LeaveDogmeat2A_0009DB7F_1.mp3	File Not Found		Fine, be that way. --	<bark!> <bark!>	Happy 50 --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	LeaveDogmeat2B	FormID 0009DB82	0	FollowersH_LeaveDogmeat2B_0009DB82_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_LeaveDogmeat2B_0009DB82_1.mp3	File Not Found		Okay, I'll leave. You stay here. --	 	Sad 50	Sad dog whimper --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	LeaveDogmeat2C	FormID 0009DB80	0	FollowersH_LeaveDogmeat2C_0009DB80_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_LeaveDogmeat2C_0009DB80_1.mp3	File Not Found		In that case, just die. --	<growl!>	Anger 50	Violent dog growl --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	TakeDogmeat2A	FormID 0009D260	0	FollowersH_TakeDogmeat2A_0009D260_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_TakeDogmeat2A_0009D260_1.mp3	File Not Found		You're pretty friendly, aren't you, boy? --	<bark!> <bark!>	Happy 50	Excited, happy barking --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	TakeDogmeat2B	FormID 0009D256	0	FollowersH_TakeDogmeat2B_0009D256_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_TakeDogmeat2B_0009D256_1.mp3	File Not Found		I guess your old master must have taken pretty good care of you. --	 	Neutral 50	friendly panting --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	TakeDogmeat2C	FormID 0009D257	0	FollowersH_TakeDogmeat2C_0009D257_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_TakeDogmeat2C_0009D257_1.mp3	File Not Found		Good teeth, strong claws. You're a fighting dog, aren't you? --	 <bark!>	Neutral 50	friendly, energetic barks. Mildly menacing. --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	TakeDogmeat3A	FormID 00096E59	0	FollowersH_TakeDogmeat3A_00096E59_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_TakeDogmeat3A_00096E59_1.mp3	File Not Found		I can be your new master. Would you like that, boy? --	<bark!> <bark!> <bark!>	Happy 50	Friendly, happy barking --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	TakeDogmeat3B	FormID 00096E6D	0	FollowersH_TakeDogmeat3B_00096E6D_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_TakeDogmeat3B_00096E6D_1.mp3	File Not Found		Come with me, dog. It'll be good to have some company out here. --	 <bark!>	Happy 50	Friendly barking --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	TakeDogmeat3C	FormID 00096E6A	0	FollowersH_TakeDogmeat3C_00096E6A_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_TakeDogmeat3C_00096E6A_1.mp3	File Not Found		I could use a pet like you. Let's go find something to eat, mutt. --	<growl!>	Anger 50	Aggressive, violent growl. --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	TakeDogmeat3D	FormID 000A18EC	0	FollowersH_TakeDogmeat3D_000A18EC_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_TakeDogmeat3D_000A18EC_1.mp3	File Not Found		Stay here. Maybe I'll come back for you. --	 	Sad 50 --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Conversation	GOODBYE	FormID 000A53F1	0	Followers_GOODBYE_000A53F1_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GOODBYE_000A53F1_1.mp3	File Not Found		I have to go now. Goodbye, pup. <bark!>	Happy 50	Eager dog bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Conversation	GOODBYE	FormID 00096E65	0	Followers_GOODBYE_00096E65_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GOODBYE_00096E65_1.mp3	File Not Found		I have to go now. Goodbye, Dogmeat. <bark!>	Happy 50	Eager dog bark --	--	--	CreatureUniqueDogmeat	Followers	Conversation	GOODBYE	FormID 000A53F4	0	Followers_GOODBYE_000A53F4_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GOODBYE_000A53F4_1.mp3	File Not Found		I have to go now. --	Come back if you need something. Neutral 50 --	--	GetIsID == 1	CreatureUniqueDogmeat	DLC03WQ	Topic	GREETING	FormID 0100380F	0	DLC03WQ_GREETING_0000380F_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\DLC03WQ_GREETING_0000380F_1.mp3	File Not Found		GREETING	--	If it's not one thing, it's another. Well, got to run. Disgust 50	mildly sarcastic --	--	GetIsID == 1	CreatureUniqueDogmeat	DLC03WQ	Topic	GREETING	FormID 01003810	0	DLC03WQ_GREETING_00003810_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\DLC03WQ_GREETING_00003810_1.mp3	File Not Found		GREETING	--	This water delivery business is a complex affair. Surprise 50	mildly sarcastic --	--	GetIsID == 1	CreatureUniqueDogmeat	DLC03WQ	Topic	GREETING	FormID 01003811	0	DLC03WQ_GREETING_00003811_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\DLC03WQ_GREETING_00003811_1.mp3	File Not Found		GREETING	--	So much to do, so little time to do it. Surprise 50	mildly sarcastic --	--	GetIsID == 1	CreatureUniqueDogmeat	DLC03WQ	Topic	GREETING	FormID 01003813	0	DLC03WQ_GREETING_00003813_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\DLC03WQ_GREETING_00003813_1.mp3	File Not Found		GREETING	--	I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is. Disgust 50	sarcastic --	--	GetIsID == 1	CreatureUniqueDogmeat	DLC03WQ	Topic	GREETING	FormID 01003814	0	DLC03WQ_GREETING_00003814_1	Data\Sound\Voice\BrokenSteel.esm\CreatureUniqueDogmeat\DLC03WQ_GREETING_00003814_1.mp3	File Not Found		GREETING	--	I'd stay away from the boss. He's in one of his moods again. Surprise 50	mildly sarcastic --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	GREETING	FormID 00096BB4	0	Followers_GREETING_00096BB4_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GREETING_00096BB4_1.mp3	File Not Found		GREETING	--	<growl!>	Happy 50	Angry, vicious growl --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	GREETING	FormID 00096BB5	0	Followers_GREETING_00096BB5_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GREETING_00096BB5_1.mp3	File Not Found		GREETING	--	 	Happy 50	Panting, eager dog noises --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	GREETING	FormID 000A18EE	0	Followers_GREETING_000A18EE_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GREETING_000A18EE_1.mp3	File Not Found		GREETING	--	 	Happy 50	Panting, eager dog noises --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	GREETING	FormID 0009E8EE	0	Followers_GREETING_0009E8EE_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GREETING_0009E8EE_1.mp3	File Not Found		GREETING	--	 	Neutral 50	Slightly muffled bark, as if he's holding something in his mouth --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	GREETING	FormID 0009E8B7	0	Followers_GREETING_0009E8B7_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GREETING_0009E8B7_1.mp3	File Not Found		GREETING	--	<bark!>	Happy 50	Cheerful dog bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	GREETING	FormID 00096BB7	0	Followers_GREETING_00096BB7_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GREETING_00096BB7_1.mp3	File Not Found		GREETING	--	 	Happy 50	general dog bark --	--	GetIsID == 1	CreatureUniqueDogmeat	Followers	Topic	GREETING	FormID 00096BB8	0	Followers_GREETING_00096BB8_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\Followers_GREETING_00096BB8_1.mp3	File Not Found		GREETING	--	 <bark!>	Happy 50	Two quick dog barks --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	GREETING	FormID 00096E61	0	FollowersH_GREETING_00096E61_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_GREETING_00096E61_1.mp3	File Not Found		GREETING	--	 	Sad 50	Sad whining, as if mourning a dead master --	--	GetIsID == 1	CreatureUniqueDogmeat	FollowersHireDogmeat	Topic	GREETING	FormID 000A18ED	0	FollowersH_GREETING_000A18ED_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\FollowersH_GREETING_000A18ED_1.mp3	File Not Found		GREETING	--	<bark!>	Happy 50	Happy dog bark --	--	--	CreatureUniqueDogmeat	CreatureHits	Combat	Hit	FormID 0007E248	0	CreatureHits_Hit_0007E248_1	Data\Sound\Voice\Fallout3.esm\CreatureUniqueDogmeat\CreatureHits_Hit_0007E248_1.mp3	File Not Found		Hit	--	 	Neutral 50	Dog hits