Robot Repair Center

The Robot Repair Center (ID=5ec84) appears to be a major repair center, primarily for Protectrons located slightly southwest of Canterbury Commons. It is divided into an office area, the Mechanist's Forge (there is an elevator leading here with a hard lock and will result in no fighting) and two repair sectors, Sector A and Sector B. Each sector is defended by, at minimum, a Sentry Bot (Fallout 3) and a MK-II Turret. Loot includes 6 Pulse Grenades in a locked box under a desk (which are mentioned by a note on a terminal), numerous pieces of Scrap Metal, Sensor Modules, Energy Cells and other items you would expect to find in a robotics facilty, many on the numerous inactive Protectrons scattered throughout the site. There is a Nikola Tesla and You book near the conveyor belts on the first floor. In the mechanists forge, there is also a Nuka Grenade, a Workbench and a bed. This is the hideout of the Mechanist, from the quest The Superhuman Gambit.

Located opposite one of the turret arrays, on a high platform, is a security console, which allows the player to trigger an 'Emergency Pulse', essentially a massive EMP blast which will immediately shut down any and all robots nearby. In order to use this pulse, the encryption key must be looted from the nearby Easy locked safe.

Notable Loot

 * Nikola Tesla and You book in the west room on the first floor just north of the door to the Mechanist's Forge. It is near conveyor belts.    It is on a counter next to a tool box and hidden by a wrench.
 * A Stealth Boy can be found in an ammunition box on the same counter as the Nikola Tesla and You book. (Not confirmed, must be a random ammo drop.)
 * A second Stealth Boy can be found in an easy locked safe in a control room just before the door to the Mechanist's Forge area.
 * Lying, Congressional Style in the Mechanist's Forge, on a desk. Note that you'll have to traverse your way through the center and enter from the door to the West in order to find it.  You can not open the door to his room if you enter via the elevator.
 * Some 20 pieces of scrap metal can be found, as long as you search all the robots and all the containers. This can be traded to Walter in megaton for Experience and Caps or Karma.
 * A Nuka-Cola Quantum in a vending machine in the southeast corner of the small office rooms right left after you enter the center. (Not confirmed, must be a random Quantum. See article there.)
 * A locked metal box (average) in the same room in the last cubicle on the left side contains 6 Pulse Grenades, (they key is located behind the terminal which can be found out by reading the activ terminal in a note to "Frank's" Friend)., which come in handy when dealing with robots

Enclave
After the quest "Waters of Life" a small Enclave outpost will appear just south of this position guarded by one Enclave officer and four turrets. The officer holds a key card that if held by the player, will stop the turrets from targeting the player. There is a terminal in the center of the outpost that has information on why the camp is there.

Random event
sometimes possibly on the first time you go towards the facility you will encounter a group of three people dressed in shabby clothing, you will hear them having an arguement and if you enquire as to why they will tell you of a place called oasis. they will then tell you that you need to die so you don't get the treasure, kill them and you get a map marker and reasonable loot.

Related quests

 * The Superhuman Gambit

Appearances
appears only in Fallout 3.