Milton General Hospital

The Milton General Hospital is a location in the Commonwealth in Fallout 4.

You need to kill Sinjin who kidnapped Kent Connolly in the quest The Silver Shroud, they are located in the basement and to get there you need to use a few elevators.

Layout
Entering the hospital places one inside the main lobby. To the right and back is a door leading to a single raider and a women's restroom. The last stall in the women's restroom has a hole leading to the men's restroom where two 1st aid kits can be found.

Returning to the lobby, there is another door to the left side of the entrance. Standing near it one can overhear a conversation between two raiders overhead. Inside the door is the main elevator room with two raiders. The roof is collapsed, exposing the second floor. There is one working elevator to the right and one room with some minor loot.

The elevator takes one down a level into a hallway with an advanced locked door to the right and a staircase down to the left. In the locked room there is an expert locked safe and a tool case. Proceed left down the staircase, being wary of mines. At the end of the staircase the hallway splits. Around the right corner are two more raiders and a hostile Mr. Handy named Nurse Handy. To the left is a hole in the wall with a container and some pre-war money.

Following the hallway leads to a room with a broken terminal and a 1st aid kit. Moving on to the right, one enters the morgue, a two-story, open room. To the right as one enters the morgue is a turret. Upstairs are two raiders, at least one of which will be alerted by destroying the turret. Going up the stairs will attract the 2nd raider. At the top of the stairs and to the left is a broken terminal with a Nuka Cola Quantum behind it. To the right are some stairs then an elevator.

This elevator leads to the 2nd floor. When the doors open there will be a turret and a raider at the far end of the room. After the broken elevators there is a room to the left with a 1st aid kit and a suitcase. On the other side of the elevator room is another room with a couple of suitcases and a hole in the wall on the far right side. Entering the hole in the wall leads to a room with a collapsed floor. On the floor below is a raider. Jump down to the floor below and exit this room into a hallway. To the right are 2 turrets and another raider. In the hallway there are two rooms on the left with junk items and one room on the right with an advanced locked door. As soon as the locked door is opened there is a booby-trapped scale on the floor and a makeshift bomb on the wall to the left. Inside this room is a short syringer, a 1st aid kit and a chemistry station.

Progressing forward, there will be a door on the left which leads to the elevator room with the collapsed floor, acting as a shortcut for exiting the building, and an opening to the right leading to a hallway with 2 raiders. This hallway opens into a room with an ice machine that may hold a fusion core, a Nuka Cola machine with a random Nuka Cola product and the final elevator.

The elevator leads to the basement and opens into a large room and the final encounter with Sinjin and some raiders. Upstairs is some minor loot and behind the platform is some more random loot and junk. Return to the elevator to go up and backtrack to the door leading to the collapsed floor elevator room. Jump down to quickly return to the lobby and the exit.

Notable loot

 * Overdue book, ground floor, on a small table next to the reception desk.
 * Nuka Cola Quantum, basement, next to a broken terminal, in a narrow computer-filled room just above the morgue. There is a Nuka Cherry in the Nuka Cola Machine in this same room.
 * Another Nuka Cola Quantum right after the second elevator, in the Nuka Cola vending machine.
 * Syringer in the operating theatre, in an advanced locked room (there will be two turrets in the hallway where the door is). Watch out for a trap activated by a platform right at the entrance to this room.

Appearances
The Milton General Hospital only appears in Fallout 4.

Bugs

 * If the player character uses Fast Travel to arrive at this set location, it is possible to be killed as soon as the game loads. The Fast travel marker is situated in between three separate super mutant suiciders.


 * While travelling through the hospital with Piper, other companions flavour dialogue will be played instead of Pipers.