Hidden Valley Bunker

The  is a place in the Mojave Wasteland. It is located east of Goodsprings in Hidden Valley and is the home of the Brotherhood of Steel. The bunker is one of many in the valley; the Brotherhood's is located in the Northwest on the opposite side from the exit to Scorpion Gulch and has a tree stump on the top of it. The bunker is a part of the quest The House Always Wins; you are tasked with destroying the bunker and its inhabitants. The Brotherhood of Steel inhabitants are mostly all wearing T-51b power armor, a select few are armed with powerful Gauss Rifles.

The Brotherhood is trying to keep this bunker a secret from the NCR, believing that they are a threat. They later learn from the data you collect from scouts that the NCR is not as big of a threat as they once thought.

Background
The Hidden Valley bunker was originally intended as a shelter for VIPs that would form a new government in case a nuclear attack on the United States took place, but apparently the complex was already abandoned before the War in 2077.

While the bunker was already built deep underground and protected by layers of reinforced material which could withstand anything other than a bunker penetrating warhead of significant strength, Hidden Valley was also protected by two other defensive mechanisms should US enemies gain the technology to make such an earlier mentioned weapon.

First is the DERVISH system. Huge fans on the surface could stir up clouds of loose soil that contains silicate bits that had been spread all over the terrain prior, functioning similar to chaff.

The Black Mountain array nearby contains sophisticated radar countermeasures that protect Hidden Valley.

Both these systems would theoretically provide both visual cover and prevent radar lock on by enemy missiles.

Layout
The Hidden Valley bunker used by the Brotherhood of Steel Mojave chapter uses the same graphic style as the Raven Rock facility on the East Coast.

The facility is divided in two main levels with the first floor containing personnel quarters, a shooting range, armory, medical bay, and a school/educational room where initiates are trained.

The second floor contains the command room with living quarters for the Elder and head Paladin located next to it, an archive/computer room for the Scribes, a workshop for the Knights to repair and manufacture equipment, and a room containing VR chambers which seem to have been placed around the bunker's main reactor.

Security turrets have been placed throughout the corridors of the first floor.

After turning right down the 2nd set of stairs into the bunker, turn left then right and there are two sets of Knight dorm rooms located one above the other with a set of descending stairs for the lower room. Each bed has a footlocker with a combination of a mid-condition Laser Pistol, Energy Cells and/or Micro Fusion Cells.

Notable Loot

 * If you are looking for a free set of the Brotherhood's armor, one of the three rooms right next to the elder's room contains a set of old T-45d power armor (with helmet) along with a Super Sledge, plasma rifle, and plasma pistol. These are illegal to take and the armor cannot be worn by the courier without training.  The armor you steal in Hidden Valley is not faction-specific, though (as opposed to armor found on dead BoS soldiers), and most permanent humanoid companions can wear it by default.


 * Knight Torres, at the shooting range, has the key for the door that is on the sub level of the shop-counter. Use a Stealth Boy to pickpocket the key, as you cannot get behind her.  With the key, you can access the shop from the door below, stealing four perfect sets of T-45d power armor and three T-45d power helmets, as well a few rifles and ammo; the total value of these items is over 20,000 caps.


 * In the shooting range outside the quartermaster's office it is possible to find two gauss rifles lying on the ground in the left-most partition.


 * In the white plastic bin by the desk in Schuler's office. Bunker L1, west of the central hub corridor junction a Nikola Tesla and You can be found.


 * One of the brotherhood initiates has a Zap glove you can pickpocket.

Appearances
appears in Fallout: New Vegas.

Related Quests

 * Still in the Dark
 * Eyesight to the Blind
 * Tend to Your Business
 * Render Unto Caesar
 * Wild Card: Side Bets

Unmarked Quests

 * Hidden Valley computer virus
 * Missing Laser Pistol

Bugs

 * A group of three Great Khans appear in the main area of the Brotherhood bunker and remain completely unnoticed by the Brotherhood. This may happen after you try to complete the "Oh my Papa" quest if you can't find Melissa (another glitch if you do meet Melissa and finish her quest before beginning the Great Khan quest). This may be the reason behind the glitch.
 * If you access the Brotherhood bunker with companions, but they're too far behind when you enter the bunker, they may spawn inside the bunker past the locked door rather than beside you. This can cause a blocking problem if you have Veronica Santangelo as a companion and the user is unable to use the intercom because of a scripted sequence. Because she spawned behind the locked door, the sequence never completes, and so the player can never get in.
 * Possible workaround: Use the console commands where x is the ID of your companion, and then  place the NPC next to the player.
 * Workaround: Exit the bunker and have your companions respawn next to you, and then re-enter. May require Patch 1.1.1.


 * At the start of Still in the Dark, Elder McNamara may stop dead in his tracks in the main hall (with the BoS banner in-between the two laser turrets) if you step outside whilst he's on his way to the command room.


 * You can also get unlimited energy weapons ammo if you just go out and inside the base as many times as you want and making sure you check the black box containing the ammo each time your in the bunker, the ammo varies from micro-fusion cells, energy cells, or electron charge pack *verified*


 * It is possible for humanoid companions to get stuck between the door and the counter next to Torres when purchasing items


 * If you have the emergency NCR radio, exiting the bunker will sometimes cause a NCR trooper to appear.


 * The paladin sitting at the shooting range may go missing. His reference ID is: 0010A6FF - use the console command "prid 0010A6FF" followed by "moveto player" He then returns WITH his helmet on, wonder what he's been up to ??


 * It's possible that if the paladin is not sitting at the shooting range he's in one of the downstairs bunkers sleeping. It takes some hunting around to find him (he'll have his helmet on, that should help). Be careful if you try "player.moveto" on the PC as it will land you stuck on his bed, although obviously you can use "tcl" to get out of it.


 * When using the 3 BoS leader's key cards, the password authorization terminal for the self destruct sequence sometimes will not work properly and freeze.


 * Upon setting the base to self-destruct, sometimes when you use the scope on any scoped weapon, no matter what it is, you will get a Terminal screen that doesn't pause the game when you do so.