Pete (Fallout: New Vegas)

Pete is the Keeper of the Story at the Boomer museum inside Nellis Air Force Base in 2281.

Background
The young Pete used to be the apprentice to Don, the old Keeper of the Story until a couple months ago. His promotion to the post of current Keeper came suddenly when Don learned the hard way that whiskey and land mines do not go together well. Despite his young age, Pete takes his job seriously and treats the history of the Boomers with respect and expects others to do the same.

Quests

 * Volare!: Pete is a source for the Courier to gain reputation among the Boomers. The Courier can listen to Pete to learn about the Boomers' history to gain Fame, or ask Pete if there is any help needed at Nellis. He'll then direct the Courier to Loyal.
 * I Could Make You Care: With Veronica as the active companion, listen to the history of the Boomers from Pete, but don't interrupt him. Once Pete is finished with the history, and the Courier has talked to him about the Boomers, wait for Veronica to make a comment, then initiate dialogue with her.

Other interactions

 * After listened to the whole story, one has the option to ask questions about the Boomer people's history. The following question and answer (check) options appear, giving the option to gain 230 experience and Boomer fame. If one can't meet the requirement, it's still possible to gain Fame (but not experience) by choosing the positive dialog option.
 * Why did your ancestors leave the safety of a vault?
 * Yeah, any detonation with a yield of less than half-ton of TNT is boring. (Explosives 40) + 40xp
 * I'm surprised Nellis was empty when your people found it.
 * Whereas your people had brought Geiger counters with them from the vault. (Science 35) + 35xp
 * How do you survive, totally cut off from the world?
 * You must cultivate soy or legumes for protein, in addition to grains. (Survival 40) + 40xp
 * What are howitzers doing at an Air Force Base?
 * That howitzer battery is a monument to the grit and resolve of your people. (Speech 40) + 40xp
 * How has Nellis taught your people to fly?
 * Oh, to slip the surly bonds of Earth and dance amid the soaring birds... (Speech 55) + 55xp
 * How did you learn where to find an old bomber?
 * You could attach ballast to the plane and then haul it here for repairs... (Repair 40) + 40xp

Appearances
Pete appears only in Fallout: New Vegas.

Behind the scenes

 * The concept of a tribe member preserving the history of the tribe orally is commonly encountered in real life and fiction. Examples include Mad Max: Beyond Thunderdome and The Giver, a science fiction novel. Note that it is not stated if Pete carries the memory on in just an oral fashion.
 * The line about "Slipping the surly bonds of earth" is similar to a similar line in High Flight by John Gillespie Magee, Jr.

Bugs

 * Pete may stop telling his story after the first part, wait a few times to get him restart the story and hopefully go on. On the PC, one can use console code, then him again. This will reset him. On Xbox360 and PS3, bumping into him to move him out of his spot will make him move back to the place where he starts the story and begin again.
 * Pete may glitch after telling the first phrase in his story, and his head will vibrate. He will not tell the rest of the story, or be able to be interacted with. Pushing Pete from his place results in Pete walking back to his spot and vibrating. Loading an earlier save (the auto-save through the door) or walking out and in again can correct the bug.
 * Pete may not retell the story when prompted to. Walking out and in again may fix this.
 * Pete may just repeat the same part despite retrying the above solutions but with no success. While he is still talking, continue to push him towards the door and cease when he starts to move back. There seems to be some kind of distance traveled requirement before he will go through the proper talk. Just nudging Pete doesn't seem to be enough.