SatCom Array NW-07c

SatCom array NW-07c is a communications satellite which is part of the SatCom arrays in the far northwest of the Capital Wasteland in 2277. It is due west from the deathclaw sanctuary and northwest of the abandoned car fort.

Layout
The exterior of the SatCom array is secured by two to three Enclave soldiers, an Enclave officer, and on higher levels, an Enclave sentry bot. The interior, however, contains no significant threat; three to four fleeing Enclave scientists will be encountered, and a pile of ghoul wastelander corpses will be directly in front of a furnace to the left of the entrance. Up the first ladder will be one more Enclave soldier on the scaffolding, while climbing the second ladder onto the dish will initiate a sequence where two Enclave vertibirds fly harmlessly overhead.

Note that if the main questline hasn't advanced far enough yet, there will only be a single Enclave soldier outside the facility, who may not appear until after exiting onto the exterior scaffolding. The inside will be unoccupied (though an Enclave communications array will still be located inside), and no vertibirds will fly overhead.

Notable loot

 * A copy of Pugilism Illustrated is located on the highway east of the tower in an internment truck. It contains various other loot as well.
 * There is a copy of Duck and Cover! to the northeast, halfway to SatCom Array NW-05a. On the world map, search between the two riverbed paths where the lower line curves south and intersects the grid line, look under the hand of a skeleton by three ammunition boxes laying near four overlapping wrecked cars.
 * Internment orders, a holotape found near the entrance to the nearby internment truck's trailer.

Appearances
SatCom Array NW-07c appears only in Fallout 3.

Bugs

 * It may be possible for an Enclave soldier to teleport from the ground and onto the scaffolding, then become invisible.
 * The wastelanders may spawn alive. They will be friendly to the player and attack any Enclave left in the area. If they speak, they'll use a normal human voice and "speech" instead of the usual ghoul rough voice.
 * The lone Enclave soldier's body (encountered before Waters of Life) may disappear on death.