The Lost Initiate

The Lost Initiate is an unmarked quest in Fallout 3.

Detailed walkthrough
During a training exercise in Falls Church, Knight Church, Paladin Hoss, Initiate Pek and an unnamed paladin were separated during a Super Mutant attack. Knight Church was killed in the initial attack, and Initiate Pek became trapped in an office building, while Paladin Hoss and the other paladin were fighting nearby.

Paladin Hoss will inform the Lone Wanderer that Pek has barricaded himself inside a janitor's closet towards the back of the first floor, and request their assistance in reaching the office building where Pek is located. Once complete, the player character is asked to storm the building and rescue Pek, who is cowering in a corner due to a jammed gun. With sufficient Small Guns or Repair skills, Pek's gun can be fixed; regardless of weapon status, Pek will follow the Lone Wanderer until they exit the building and regroup outside with Paladin Hoss.

Rewards

 * If one helps Pek, they will be awarded with XP (between 250-350 XP).
 * If the player character asks Hoss for payment, they will receive 100 caps, but will not be awarded any positive Karma.
 * If payment is not requested, one will receive good Karma instead. Hoss and Pek will join the player character to help clear out the area.

Bugs

 * Paladin Hoss and Pek suffer from some significant AI bugs when following the player character around. Refer to their pages for more detailed information.
 * Hoss and the unnamed paladin incorrectly have the vault dweller class, which does not have energy weapons tagged. As a result, they deal little damage with energy weapons should they spawn with one.
 * If one enters Falls Church but does not start the quest, the two paladins will be dead the next time one returns to Falls Church, resulting in the quest becoming unobtainable.
 * This can be fixed by selecting Hoss and the other paladin, then using the, and  console commands.