Sanctuary Hills

Sanctuary Hills, often just referred to as Sanctuary, is a location and possible settlement in the Commonwealth in 2287.

Background
A suburb of Concord, located on a small island accessible only by a wooden bridge. Before the Great War, Sanctuary Hills was the home of the Sole Survivor, who lived in the House of Tomorrow with their spouse, their son Shaun, and their robot butler Codsworth.

On Saturday, October 23, 2077, many families were just beginning their weekend routines when their radios and television sets began reporting nuclear detonations in New York and Pennsylvania. At 9:47 AM, Boston was hit and select citizens that had spaces reserved fled to Vault 111, just through the woods surrounding the community to escape.

After the war, Sanctuary Hills was left to decay, with several of the original homes collapsing and others falling into various states of disrepair. Codsworth and the Vault-Tec rep remained, with the rep leaving after a year.

Layout
Sanctuary Hills is accessible by a small footbridge from Vault 111 and original main road over the Old North Bridge leading to Concord, past the Red Rocket truck stop. The village itself is built along a single road, which ends in a cul-de-sac.

There are multiple safes and lootable items to be found in Sanctuary. Starting from the bridge leading out of the community, there is a floor safe (Advanced) hidden under a dresser in the blue house to the north of the road. In the yellow house at the curve of the street, there is a terminal (Novice) and a safe (Novice) with a makeshift bomb on the top and tension trigger affixed to the lefthand side.

In the blue house next to the yellow one are a Nuka-Cherry in the fridge, a first aid box in the bathroom, and a locked suitcase (Novice) in the bedroom. In the Sole Survivor's house, the player character can find an issue of Grognak the Barbarian on the kitchen table and the You're SPECIAL! book under the dresser in Shaun's room. There is a safe (Novice) in the house and a root cellar around the back of the following house down the street; just before the roundabout. The house south of the roundabout has a floor safe (Novice) hidden under the baby bed.

The root cellar is a shelter built under a neighboring property, two houses up from the House of Tomorrow in 2287. It appears that the owner was not able to reserve a space in a Vault and so made his own shelter. The door can be found at the back of the house, just before the cul-de-sac in the northeast of Sanctuary Hills. It is next to a bush of wild mutfruit plants. There is a duffle bag containing leveled loot on the roof of the same house, accessible via the fallen tree to the rear of the house.

The ruins of the development is a prospective settlement for the survivors of the Quincy Massacre, led by Preston Garvey, who are trapped in the nearby Museum of Freedom in Concord. After the quest When Freedom Calls, Sanctuary Hills can become the first new Commonwealth Minutemen settlement after their destruction at Quincy.

The settlement is equipped with the pre-existing crafting stations:

Inhabitants
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In 2287

 * Codsworth (lives in the House of Tomorrow)
 * Jun Long (if When Freedom Calls is completed)
 * Mama Murphy (if When Freedom Calls is completed)
 * Marcy Long (if When Freedom Calls is completed)
 * Preston Garvey (if When Freedom Calls is completed)
 * Settlers (if recruitment radio beacon is installed or if sent there during random encounters)
 * Sturges (if When Freedom Calls is completed)
 * Vault-Tec rep (if convinced via Charisma check)
 * }

Notable loot

 * Grognak the Barbarian issue #3 – On the kitchen counter.
 * You're SPECIAL! – In Shaun's bedroom, under the dresser. Grants +1 to the selected SPECIAL stat.
 * Three gold bars can be found around and on the safe in the root cellar.

Related quests

 * War Never Changes
 * Out of Time
 * When Freedom Calls
 * Sanctuary
 * The Molecular Level (optional)

Appearances
Sanctuary Hills appears in Fallout 4.

Bugs

 * Upon fast travel to the settlement, the residents may appear on the roofs of some buildings—especially the one with the workshop — making dialogue difficult or even impossible. This can be resolved this by either fast traveling again (sometimes 2 or 3 times to resolve), waiting for them to walk and fall off the roof, by building stairs up to the roof via the workshop and climbing up or, if the player character already reached level 41, jetpack onto the roof with a modified power armor.
 * Occasionally, upon fast traveling to Sanctuary Hills, a lone vertibird will appear over the settlement hovering for a moment. It will then suddenly lose control and crash, inflicting damage to the Sole Survivor if they are too close to the area of impact.
 * Checking the settlement stats on the player's Pip-Boy for Sanctuary Hills may display erroneous stats, such as 0 defense, 0 beds and/or 0 water. This does not affect the settlement in any way, and the stats should reset to normal by fast traveling back to Sanctuary Hills, except for the happiness level which may drop (especially if the Sole Survivor is away for a long time without noticing the glitch on the Pip-Boy). That stat will take some time to re-establish.
 * There is an invisible maple tree for scrapping in the northern corner behind the yellow house that is next door north of the blue house with the cellar. It can't be seen normally, but in construction mode, the outline is highlighted in yellow. It can be scrapped for wood.
 * Sometimes upon fast traveling to Sanctuary Hills, the settlers may become hostile. Simply reloading a save seems to fix this.
 * Sometimes upon fast traveling to Sanctuary Hills, Trashcan Carla's Brahmin may be stuck inside the house that contains the workshop, weapons workbench, and power armor station. Her merchant services will not be affected, however.