Mod:Creation Kit/Collision Layer

Type:  Papyrus: None

A Mod:Creation Kit/Mod:Creation Kit/Collision Layer is a geometric primitive which represents the games types of collision and their interactions. The Mod:Creation Kit/Mod:Creation Kit/Collision Layer object is found within the Mod:Creation Kit/Mod:Creation Kit/Object Window under the Miscellaneous Category.

Editor Dialog

 * This affects the collision primitive's color.
 * Collides with...: The collision layers which will obstruct this Mod:Creation Kit/Mod:Creation Kit/Collision Layer.
 * Available Layers: The available collision layers this Mod:Creation Kit/Mod:Creation Kit/Collision Layer may collide with.
 * <-- Add: Adds a collision layer to Collides with....
 * Remove -->: Removes a collision layer from Collides with....
 * Sensor:
 * Trigger Volume: Whether this Mod:Creation Kit/Mod:Creation Kit/Collision Layer's primitive should act as a Trigger Volume. A Trigger Volume will invoke Papyrus events such as OnTriggerEnter and OnTriggerLeave.
 * Navmesh Obstacle: Whether this Mod:Creation Kit/Mod:Creation Kit/Collision Layer should dynamically cut Mod:Creation Kit/Mod:Creation Kit/NavMesh. Used only for specific collision layers such as L_NAVCUT.
 * Available Layers: The available collision layers this Mod:Creation Kit/Mod:Creation Kit/Collision Layer may collide with.
 * <-- Add: Adds a collision layer to Collides with....
 * Remove -->: Removes a collision layer from Collides with....
 * Sensor:
 * Trigger Volume: Whether this Mod:Creation Kit/Mod:Creation Kit/Collision Layer's primitive should act as a Trigger Volume. A Trigger Volume will invoke Papyrus events such as OnTriggerEnter and OnTriggerLeave.
 * Navmesh Obstacle: Whether this Mod:Creation Kit/Mod:Creation Kit/Collision Layer should dynamically cut Mod:Creation Kit/Mod:Creation Kit/NavMesh. Used only for specific collision layers such as L_NAVCUT.