Mod:Creation Kit/IdleMarker

Type:  Papyrus: None

An Mod:Creation Kit/IdleMarker allows you to specify how an Mod:Creation Kit/Actor should behave when they reach a specific area. These Mod:Creation Kit/IdleMarkers can represent specific animations such as SweepIdleMarker or CounterLeanMarker, or allow the Mod:Creation Kit/Actor to choose randomly from among a set of potential animations such as PatrolIdleMarker, which includes a set of ten animations like shifting weight or swatting flies. Actors will ignore any animations they can't use. The Mod:Creation Kit/IdleMarker object is found within the Mod:Creation Kit/Object Window under the Miscellaneous Category.

Editor Dialog

 * Child Can Use: Whether a child Mod:Creation Kit/Actor should be allowed to use this Idle Marker. As usual, if they don't have the appropriate animation, they won't use it anyway.
 * Ignored by Sandbox: If checked, Actors will never find this Idle Marker when wandering as part of a Mod:Creation Kit/Sandbox Package. Only Actors specifically linked to it will use it.
 * This replaces the default blue 'I' marker in the Creation Kit.
 * Filter:
 * Idle Info: A list that displays the EditorID of each Mod:Creation Kit/Idle and its associated event name.
 * Random: Idles to be used will be picked randomly from among all Idles in the list.
 * Run In Sequence: Each Mod:Creation Kit/Idle in the list will be run in sequence.
 * Do Once: Each Mod:Creation Kit/Idle that is run will be run only once.
 * Idle Timer Setting: How long to wait before picking a new idle. For Run In Sequence, the timer will run in between each sequence. For Random, the timer runs between each Mod:Creation Kit/Idle.
 * AnimArchType:
 * FlavorAnim:
 * FlavorAnim: