Gun Runners

"It's amazing what passes for a firearm around here. You'd be better off throwing rocks."

The Gun Runners are a "gang" operating out of a fortified factory in the north-eastern part of the Los Angeles Boneyard.

Background
Originally, they were a normal gang, like the Skulz, Blades etc., which had come to the Boneyard from the Hub in hopes of securing their own territory in the city. Shortly after arriving, approximately thirty years before Fallout takes place, they decided to start a gunrunning business, having settled themselves in an abandoned factory with functioning manufacturing equipment which they used to assemble high-tech weapons and ammunition. The factory/fortress itself is surrounded by a pool of highly toxic waste, and the only way across is a single wooden plank, connecting the two sides of the moat.

Up until roughly ten years before Fallout takes place, they had been using their own supplies of scrap metal in their manufacturing process, but since running out they have had to rely on trade with Adytum to support their business. Once the Regulators began running Adytum, trade between the two groups became far less fair with respect to the Gun Runners, and they began to grow desperate in search of another location which they could use to supply themselves. However, the Deathclaws, which had taken up residence in the Boneyard, made such a difficult move impossible. This is where the Vault Dweller stepped in.

In 2162, their leader is Gabriel, a charismatic man, equipped with a Winchester P94 and combat armor. His right hand man is a dwarf named Zack, who sells the weapons the Gun Runners manufacture. When the Vault Dweller cleaned out the warehouse of Deathclaws, the Gun Runners were free to begin a regular trading route with the other groups in the LA Boneyard. This activity was impossible before, due to the Deathclaws. Their first move was to give arms and armor to the Blades, who then went on to free Adytum of the Regulators' oppression, creating New Adytum in its place.

The quality of their merchandise (thanks to pre-War military schematics they recovered) as well as dedication to its customers made them a natural choice for the New California Republic when it came to picking a supplier of weapons, armour and ammunition. Their influence grew substantially in the years following Boneyard's incorporation by the NCR and by 2281 they are the biggest military ordnance merchant in the Core Region and the envy of Crimson Caravan and the Van Graff merchant houses.

They also operate numerous local weapons factories away from the Boneyard, including one on the outskirts of New Vegas. Each merchant shipment is also rigged to explode should anyone be foolish enough to attack their caravan and lucky enough to defeat the guards.

The 10 of Hearts card in the Fallout: New Vegas Collector's Edition Caravan deck represents the Gun Runners with two vice grips and many casings.

Appearances
The Gun Runners appear in Fallout and Fallout: New Vegas.