Wastelander (Fallout 3)

The anonymous civilians of the Capital Wasteland. Usually found dead, but some seems to randomly run around the Capital Wasteland until they run into a Raider or something else that kill them. Can be Ghouls, but usually Human.

Bomb
A (usually) female Wastelander will approach you and tell you bandits have strapped explosives to her. You have the option to attempt to disarm the explosives or leave her. If you fail to disarm the explosive (or just doesn't), she will start beeping and run away, then explode. After she explodes or the bomb is disarmed, the bandits will approach. One of these bandits always seem to have a Flamer.

Bugs

 * The bomb can't be disarmed following the conversation, not even with a skill of 100.
 * The bomb can be disarmed using tricks: Kill her, or get her hostile against a third party (say a Robot or Super Mutant); you will then have 5 seconds to disarm. Now the skill check is 75, which was probably the intended limit all along.
 * If you hurt any of the three raiders, she will turn hostile (probably bad grouping). Before or after saving her from the bomb. (Hurting one of the raiders before, and she will explode after 5 seconds.)
 * The best 'trick' to getting credit for disarming the bomb and saving her life: If you attack her once with the least amount of damage you can do (pistol, knife, etc...), she'll turn hostile and you'll be able to disarm the bomb (with 75+ explosives skill) and gain xp. But, if you holster your weapon immediately after disarming and allow her to hit you once or twice - she will turn non-hostile towards you again and you'll be a hero for saving her. 68.204.235.216 08:04, 22 November 2008 (UTC)

Mole rats
A male Wastelander will run past you, chased by four Mole Rats. He will thank you when you've killed the mole rats ("I thought I was a goner"), but not give you anything actually profitable.

For Underworld
Three ghouls around a burning barrel. They were on their way to Underworld, but couldn't because of all the Super Mutants. Talking to them will give you the map marker for Underworld.

For Tenpenny Tower
If the player completed the Tenpenny Tower quest and let the Ghouls live there, they may meet some Ghoul Wastelanders that are on their way to Tenpenny Tower. You can talk to them and their responses are very bigot-like, treating the player as other "smoothskins" treated them. If you tell them that they are wrong for thinking that, they will attack you and one of them will have a Ghoul Note from Roy Phillips inviting all Ghouls to Tenpenny Tower.

Hunters
A wastelander will be run past you, followed by hunters that you may have encountered before(the ones that sell 'strange meat' which is actually human meat) the hunters can be killed for good karma, or the wastelander for bad karma. If you chose to kill the wastelander, looting the body will cause the hunters to attack you.

Deathclaw
A Male wastelander will be found, or run by the PC. He will begin shooting at a Deathclaw. He carried a Hunting Rifle which did an unbelievablely large amount of damage. If you assist him in killing the Deathclaw, and he lives he thanks you, and gives you a map to a varied location saying he'd "lost the appetite for adventure" after that Deathclaw killed his friends. Possible location(s); Super-Duper Mart, Rock Creek Caverns

Other appearances
One mad Wastelander with lots of explosives with a hostage in Seward Square.