Sydney's 10mm "Ultra" SMG

Sydney's 10mm "ultra" SMG is a unique small gun in Fallout 3.

Characteristics
Sydney's ultra SMG is more powerful than regular SMG's, doing 9 damage per discharge rather than 7. It also holds an extra 20 rounds per magazine. This puts it in the same basic place as the MP9 10mm SMG in Fallout and Fallout 2; Sydney's Ultra makes the N99 10mm pistol obsolete.

Technically, Sydney has two versions of this weapon. According to the GECK, she carries a non-playable version, and a playable version is spawned on her person when she is killed, as a "deathitem". (As a companion, she will use up ammo for any non-companion weapon, so the non-playable version exists to prevent this.) Thus, if she dies and you take her weapon, you may notice that she appears to still be holding it in her hand.

The ultra SMG can fire 923 rounds before breaking.

Variants

 * 10mm SMG - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single magazine, and deals more damage than the standard SMG.
 * Sim version (Operation: Anchorage add-on) - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points, essentially preventing the gun from ever degrading. The weapon is not accessible outside of the simulation without the use of the Gary 23 exploit or console commands.


 * 10mm Alloy Steel Submachinegun (Operation: Anchorage add-on) - Another version of the weapon was cut from the DLC. Called the 10mm Alloy Steel Submachinegun, it is otherwise identical to the standard 10mm SMG.

Location
Sydney the relic hunter carries this weapon. It can be obtained by either killing her, letting her die (this could happen during the quest Stealing Independence), or finishing this quest and afterwards giving her "A note from Little Moonbeam's father".

Appearances
only appears in Fallout 3.

Videos
Video:Fallout 3 Sydney's 10mm Ultra SMG &amp; quest

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