Protector Casdin

Protector Henry Casdin is the leader of the Brotherhood of Steel Outcasts in the Capital Wasteland. According to Elder Owyn Lyons, he was one of the best fighters in the Capital Wasteland Brotherhood of Steel before he took other Brotherhood members and formed the Outcasts in order to continue the original mission. He trades the Lone Wanderer for technology that is acquired across the Wasteland and in return gives out useful supplies that the Outcasts' possess in abundance (see The Outcast Collection Agent).

If asked about the Outcasts, he will comment on how he fought side by side with Elder Lyon's in the scourge of the Pitt. He recalls how the Brotherhood were forced to watch after small towns instead of gathering technology. This ultimately led to the the split of the Brotherhood, and Protector Casdin becoming Outcast leader (at Least to the Outcasts of Fort Independence)

Protector Casdin can be found standing at the entrance to Fort Independence, the Brotherhood Outcasts headquarters. He holds the key to Fort Independence. The player can unlock the side quest of scavenging for technology by first speaking with Defender Morgan.

Casdin is armed with a Ripper, and will never switch to another weapon unless you give him ammunition for that weapon (this includes the Alien Blaster, who's Alien Power Cells can also be traded in). As a result, he tends to charge directly at any random enemies that wander near Fort Independence. Other than his Power Armor, Casdin's durability is strictly average, so this can get him killed.

Repeatable quest: The Outcast Collection Agent

 * Main page: The Outcast Collection Agent

You can trade some pieces of power armor, some energy weapons, sensor modules, and scrap metal to Casdin. In return he'll give you your choice of the following, in quantities according to the perceived value of the item:
 * 5.56mm ammunition
 * Frag grenades
 * Rad Away
 * Stimpaks

Once the Lone Wanderer has gained 50 "points" (see table on the quest's main page), they are told that they are considered friendly by the Outcasts. This allows for infiltration of Fort Independence without encountering the hostility of the residents (see Getting In).

If you own Outcast Power Armor before encountering Protector Casdin for the first time, he will confiscate it, even if you are wearing it.

Appearances
only appears in Fallout 3.

Exploit

 * If you have the paralyzing palm perk you can use that on him and take back whatever you traded without loss of karma (note, if you hit him to many times in one sitting he will turn hostile)
 * All of the items you give to Casdin can be recovered by picking his pockets except for armor and weapons he equips (Casdin will equip alien blaster, see above on how to recover it).
 * It is safe to say that Casdin can provide more than enough stimpacks, 5.56mm ammo, frag grenades and rad-away to last the average player through the game. 5.56mm ammo and stimpacks can be carried in lieu of currency because they weigh nothing.
 * Casdin can be difficult to steal from but a sneak skill of 70 should be sufficient, if used at night
 * Alien Power Cells, when stolen and resubmitted to Casdin, may be the fastest way to exploit Casdin's The Outcast Collection Agent quest.

Bugs

 * If Casdin sees you pick the lock on the door, the next time the player exits their base, he may be hostile. Killing him will cause negative Karma and hostility from the Outcasts. However if a follower is to kill Casdin without the player's intervention, there is no consequence and all items given to Casdin can be recovered. If other Outcasts such as Anne Marie Morgan are around while Casdin goes hostile via this condition, they too will target and kill Casdin.


 * If you enter the fort before talking to him outside, he will offer 2 dialogue options and get hostile for a little bit. But if he goes outside, you can talk to him about turning in items.


 * In rare cases, Casdin may be found in an incorrect location. Casdin's body has allegedly been found in the Fairfax Ruins, lying dead at the bottom of the ramp leading up to the raider base.