Light Step

Light Step is a perk in Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 2d20 and Fallout Tactics.

Fallout 2 and Fallout Tactics
This perk is relatively broken in Fallout 2. It doesn't affect every mine in the game, just the ones in Redding and outside the Sierra Army Depot.

Fallout 3 and Fallout: New Vegas
Traps can still be set off by companions (including "floating" companions such as Sergeant RL-3 or ED-E), possibly resulting in the player character taking damage as well. Only the companions will take damage from rigged shotguns (unless one is in between) and bear traps. Other traps, such as explosive baby carriages, still go off if approached, and grenade bouquets triggered by a floor trap will still go off by making contact with the grenades, or by shooting them.

Floor-based traps include:
 * Land mines (excluding the concealed mines found in the REPCONN test site basement)
 * Trip wires
 * Pressure plates
 * Bear traps

Note that mines have a high value to weight ratio. With this perk, they can be harvested for resale with no difficulty, making this one of the more profitable perks to have.

Fallout 2d20
When rolling to generate any complications on an Agility-based skill test, may ignore one complication for every 1 AP spent.

In addition, may re-roll 1d20 on any Agility + Athletics test to avoid traps triggered by pressure plates or similar mechanisms.

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