Power to the People (Vault-Tec Workshop)

Power to the People is a quest in the Fallout 4 add-on Vault-Tec Workshop.

Detailed walkthrough
Clem must be outfitted in a Vault suit. There are several available in a crate, and one can be equipped to him by interacting as with any settler.

After speaking to Valery Barstow again, she instructs you to build a Power Cycle 1000 prototype, which was developed to use a "waste of time and energy" such as exercise, for the greater productivity of the vault. Build the Power Cycle with the workshop and connect a terminal to it to set the parameters to one of three options: electro-shock administration, Buffout administration, or peaceful environmental simulation. Once the parameter is set, it locks in and you cannot change it. The negative options may earn a Dislike from companions, if present.

After the hour is up, there will be a spectacular electrical discharge and Clem will be sent flying, and you will have to repair the equipment.

Barstow will then tell you the results, which mirror the notes made by the R&D team in each parameter description. Clem's demeanor is also affected; if you chose to administer drugs to him, he will express a desire to go back to cycling in later experiments.

After completing the quest the bike can be mass produced. It's located under Resources ->Vault. The stats of the bike depend on the experiment option that chosen.

Selecting the first experiment option makes the bike produce more power.

Bugs

 * After Clem has used the power cycle for one hour and the discharge occurs, the reactor that is pre-placed near the entrance of the vault will be damaged and unable to be repaired, thus leaving a permanently broken settlement object that you can't fix or scrap. However, for your amusement, if you press the supply line button it will say "this person cannot be assigned to a supply line."
 * After leaving the area and/or reloading a save, the generator started working as usual, with no long-term effects related to that issue. Not a bug? Possible fix?
 * If you have build any other generator prior to quest it will be broken also, but fixing your generator also fixes prebuild one.
 * Instead of having the experimental version of the Power Cycle 1000 in the Special tab in the workshop, you can end up with only the settlement happiness items that are meant to be unlocked after the quest, making you unable to complete the segment where you need to hook up a terminal and adjust the experiment parameters. Solution: find the terminal's baseid with, then move it to the player with to access the terminal and complete the quest.