Fallout 4 Companions

Permanent companions
The game has 13 companions :

Personal Quests
Some companions have personal quests, usually given after reaching a certain amount of approval:


 * Cait: Benign Intervention
 * Curie: Emergent Behavior
 * Robert MacCready: Long Road Ahead
 * Nick Valentine: Long Time Coming
 * Paladin Danse: Blind Betrayal (Part of Brotherhood of Steel quest line)

Temporary companions
The game has a number of temporary companions that will only be available during certain missions.

Interests
Companion affinity is gained and lost with two varying degrees for both. Here is how the table below represents those changes: {{Legend }}
 * symbol1 =YesYes
 * desc1   =Actions that are loved.
 * symbol2 =Yes
 * desc2   =Actions that are liked.
 * symbol3 =No
 * desc3   =Actions that are disliked.
 * symbol4 =NoNo
 * desc4   =Actions that are hated.

Bugs

 * Should a companion be sent to a settlement and make them permanently hostile, with Danse and X6-88 being examples, they will remain in that settlement and are unable to be killed. Though they will not attack the settlers they will attack the Sole Survivor when approaching them. Currently, there are no patches or fixes to this bug.
 * On PC one can use console commands to change them to non-essential with "setessential (base_id) 0", then they can be killed.