Fallout 3 weapons

This page constitutes a comprehensive reference to attributes of a vast majority of Fallout 3 weaponry. All values are accurate with a predominate ±1 margin of error unless otherwise defined with an approximation (≈) prefix. All values reflect that weapon is of 100% condition, and its user has capped all appropriate weapon category modifiers. Details on such value controls are provided underneath each table for review.

Unarmed

 * (All data based on 100% condition and 100 Unarmed skill), (≈ Approximate value.), (†This is the item code given in the G.E.C.K.)

Melee Weapons

 * (100% CND, 100 Melee Weapons Skill, and 10 Str.), (≈ Approximate value.), ( Damage calculated under Pyromaniac perk (1 Rank). ).

Small Guns

 * Small Guns include:
 * Pistols
 * Submachine Guns
 * Assault Rifles
 * Rifles
 * Shotguns

Pistols

 * Damage based on 100% condition and Small Guns capped at 100.
 * ≈ Approximate value.

Others

 * Damage based on 100% condition and Small Guns capped at 100.
 * ≈ Approximate value.

Submachine Guns

 * Damage based on 100% condition and Small Guns capped at 100.
 * Damage on all SMGs is damage per 4 round burst.
 * ≈ Approximate value.
 * Submachine Guns can be affected by Gunslinger.

Assault Rifles

 * Damage based on 100% condition and Small Guns capped at 100.
 * Damage on all assault rifles is damage per 6 rounds. (Yes, 6, not 3, see TALK page for info)
 * All assault rifles fire in 3-round bursts in VATS.
 * ≈ Approximate value.

Rifles

 * Damage based on 100% condition and Small Guns capped at 100.
 * ≈ Approximate value.
 * NOTE That the listed methods of getting the weapons is far from the only way of aquiring some of them.
 * * Victory Rifle: Knocks down an enemy (upon critical strike)

Shotguns

 * Damage based on 100% condition and Small Guns capped at 100.
 * ≈ Approximate value.
 * Two-Handed Shotguns can be affected by Commando perk.
 * One-Handed Shotguns can be affected by Gunslinger perk.
 * Shotguns can be affected by Sniper perk.

Big Guns

 * Damage based on 100% condition and Big Guns capped at 100.
 * ≈ Approximate value.
 *  Damage calculated under Pyromaniac perk (1 Rank). 
 * ¹ Damage is unaffected by Pyromaniac perk.
 * * Rock-it Launcher: Damage based on weight of chosen Junk; up to 50.
 * ** Ammo based upon junk type and amount inserted.
 * Minigun damage calculated from 8 round burst in VATS.
 * Flamer damage calculated from 3 round burst in VATS.
 * Gatling Laser damage calculated from 8 round burst in VATS.

Pistols

 * Damage based on 100% condition and Energy Weapons capped at 100.
 * ≈ Approximate value.
 *  Damage calculated under Pyromaniac perk (1 Rank). .
 * Energy Pistols can be affected by Gunslinger.
 * * +2 Fire(5s)

Rifles

 * Damage based on 100% condition and Energy Weapons capped at 100.
 * ≈ Approximate value.
 * Energy Rifles are affected by Commando.

Other

 * ≈ Approximate value.
 * Another energy weapon called Cryolator was removed from the final version of the game.

Explosives

 * Damage based on 100% condition and Explosives capped at 100.
 * ≈ Approximate value.
 *  Damage listed under influence by Demolition Expert (3 Ranks). 
 * † Damage is unaffected by Demolition Expert perk.

Ammunition

 * After certain requirements (usually quests) are met

Custom Built Weapons

 * Damage based on 100% condition, Skills category capped at 100, and S.P.E.C.I.A.L category capped at 10 where applicable.
 * ≈ Approximate value.
 * ¹ Damage is unaffected by Demolition Expert perk.
 * These weapons are made from various components through the use of Schematics.
 * Obtaining a single schematic yields an initial product condition equal to 80% of user's Repair skill.‡
 * Obtaining a second schematic yields an initial product condition equal to 110% of user's Repair skill.‡
 * Obtaining a third schematic yields an initial product condition equal to 120% of user's Repair skill.‡
 * ‡ Does not include Bottlecap Mine and Nuka Grenade.
 * Additional Schematics for Bottlecap Mine and Nuka Grenade increases produced quantity by one to maximum of three.
 * The Cryolator was also a custom-built weapon but was removed from the final version of the game.
 * Schematic CODE.

DLC-only weapons
These weapons will appear in the upcoming Fallout 3 downloadable content.

Cheat-only weapons

 * These weapons are only available through console commands.