Fallout 4 armor mods

Usage
In Fallout 4, armor can be modified using junk components. Anyone can create new base-level modifications, remove any existing modifications from armor, and apply any player character-owned modifications to armor. The Armorer perk is required for creating new modifications of level 1 and above.

Power armor
One can add and remove mods from the power armor frame at a power armor station. Modding the armor can increase its Damage Resistance, change paint materials, improve core efficiency, or add bonus stats and effects.

Helmet
Rad scrubbers Sensor array VATS matrix overlay Internal database Recon sensors Targeting HUD Headlamp
 * Removes radiation from consumed food and water.
 * Requires Science! 2
 * Increases Perception.
 * Requires Science! 3
 * Increases VATS hit chance.
 * Requires Science! 2
 * Increases Intelligence.
 * Requires Science! 2
 * Sighted aiming marks enemies with a compass pip.
 * Requires Science! 2
 * Visor highlights living targets.
 * Requires Science! 3
 * Standard:
 * Adds a standard headlamp.
 * Blue:
 * Adds a blue headlamp.
 * Requires Science! 1
 * Bright:
 * Adds a bright - almost blinding - headlamp.
 * Requires Science! 1
 * Purple:
 * Adds a purple headlamp.
 * Requires Science! 1
 * Red Tactical:
 * Adds a red tactical headlamp.
 * Requires Science! 1
 * Vault Boy:
 * Adds a Vault Boy headlamp.
 * Requires Science! 1

Torso
Core assembly Blood cleanser Emergency protocols Motion-assist servos Kinetic dynamo Medic pump Medic pump X+ (Seems only availble for T-60, difference with the 'regular' Medic Pump is not clear yet as with the T-60 both 'Medic pump' and 'Medic pump X+' are listed as different mods) Reactive plates Stealth Boy Tesla coils Jet pack
 * Increases Action Point refresh speed.
 * Requires Science! 3
 * Reduces chance for addiction from drugs.
 * Requires Science! 1
 * Below 20% health, speed increases 25% and incoming damage is reduced 50%.
 * Requires Science! 4
 * Increased Strength.
 * Requires Science! 3
 * Taking damage recharges Action Points.
 * Requires Science! 4
 * Detects hits during combat and automatically uses a stimpak when health is low.
 * Requires Science! 4
 * * Detects hits during combat and automatically uses a stimpak when health is low.
 * Reflects 50% of melee damage back on attacker.
 * Requires Armorer 4
 * Activates stealth field while crouched.
 * Requires Science! 4
 * Deals Energy damage to nearby enemies.
 * Requires Science! 3
 * Enables jet-assisted boost while jumping.
 * Requires Science! 4, Armorer 4

Arms
Rusty knuckles Hydraulic bracers Optimized bracers Tesla bracers
 * Unarmed attacks cause bleeding damage.
 * Requires Blacksmith 2
 * Increased Unarmed Damage.
 * Requires Blacksmith 3
 * Reduces Action Point cost for power attacks.
 * Requires Blacksmith 1
 * Adds Energy damage to Unarmed attacks.
 * Requires Blacksmith 3, Science! 1

Legs
Calibrated shocks Optimized servos Overdrive servos Kinetic servos Explosive vent
 * Increases Carry Weight capacity.
 * Requires Science! 2
 * Reduces Action Point cost for sprinting.
 * Requires Science! 3
 * Increases Sprint speed at additional Action Point cost.
 * Requires Science! 3
 * Increases Action Point refresh speed while moving.
 * Requires Science! 2
 * Increases damage radius for Impact Landing.
 * Requires Science! 3

Shielding & Paint
Note: Not all paint jobs are available on all parts.

Each part of the power armor can be painted or shielded separately. Paint jobs however only have an effect when the entire armor is painted in the same scheme, while shield coatings are effective per seperate armor part and don't require a full set. As a general rule: paint, besides modifying the statistics of your armor, also adds a cosmetic effect to the power armor. While shield coatings on the other hand leave the appearance of an armor unchanged (winterised coating being the exception in this)

Certain paint schemes and shields are limited to specific power armor models, while others are available for all power armors. Raider power armor cannot be painted or shielded at all. Painting does not require any materials with the exception of Vault-Tec paint and Militairy paint.

Shielding/Coating/Plating
Titanium plating Lead plating Photovoltaic coating Winterized coating Prism shielding Explosive shielding X-01 EMP shielding Thermal coating
 * Increases Armor Health.
 * Requires Armorer 3
 * Requires: Adhesive 6, Aluminum 8, Steel 4
 * Increases Radiation Resistance.
 * Requires Armorer 1
 * Requires: Adhesive 5, Aluminum 4, Circuitry 2, Fiber optics 4, Lead 4
 * Increases Energy Resistance.
 * Requires Science! 2
 * Requires: Adhesive 4, Aluminum 2, Crystal 4, Gold 2, Nuclear material 4
 * Increases Energy Resistance.
 * Requires: N/A
 * Increases Energy Resistance.
 * Requires Science! 2
 * Requires: Adhesive 4, Aluminum 2, Nuclear material 4, Rubber 4
 * Reduces Damage from explosions.
 * Requires Science! 1
 * Requires: Adhesive 6, Aluminum 4, Ceramic 6
 * Increases Energy Resistance.
 * Requires: Adhesive 6, Aluminum 8, Rubber 8
 * Increases Energy Resistance.
 * Requires: Adhesive 8, Aluminum 8, Crystal 6

Paint schemes
Atom Cats paint BOS Knight paint BOS Paladin paint BOS Sentinel paint Minuteman paint Hot Rod Flames paint Hot Rod Hot Pink paint Hot Rod Shark paint Institute paint Military paint Vault-Tec paint Railroad paint Vim! paint job Vim! Refresh paint job Sugar Bombs paint job Abraxo paint job Nuka-Cola paint job Nuka-Cola Quantum paint job
 * Decreases action point cost for sprinting and increases Charisma with all pieces painted
 * Requires: None
 * Can be bought from Rowdy at the Atom Cats garage
 * Increases Strength with all pieces painted.
 * Requires: None
 * Complete mission Shadow of Steel
 * Increases Strength with all pieces painted.
 * Requires: None
 * Complete mission Blind Betrayal
 * Increases Strength with all pieces painted.
 * Requires: None
 * Complete mission A New Dawn
 * Increases Charisma with all pieces painted.
 * Requires: None
 * Joining the Commonwealth Minutemen will unlock this paint
 * Increases Agility with all pieces painted.
 * Requires: None
 * Obtaining the Hot Rodder Magazine will unlock this paint
 * Increases Agility with all pieces painted.
 * Requires: None
 * Obtaining the Hot Rodder Magazine will unlock this paint
 * Increases Agility with all pieces painted.
 * Requires: None
 * Obtaining the Hot Rodder Magazine will unlock this paint
 * Increases Intelligence with all pieces painted.
 * Requires: None
 * Finishing the game with the Institute will unlock this paint
 * Increases Strength with all pieces painted.
 * Requires: Adhesive 4, Aluminum 6, Nuclear material 2
 * Increases Charisma with all pieces painted.
 * Requires: Adhesive 2, Aluminum 4, Plastic 2
 * Increases Perception with all six pieces painted.
 * Requires: None
 * Complete Tradecraft to unlock
 * Increases Strength with all pieces painted.
 * Requires: None
 * Can be obtained from terminal in Vim! Pop factory.
 * Increases Agility with all pieces painted.
 * Requires: None
 * Can be obtained from terminal in Vim! Pop factory.
 * Requires: None
 * Can be obtained from Contraptions Workshop.
 * Can be obtained from Contraptions Workshop.
 * Requires: None
 * Can be obtained from Contraptions Workshop.
 * Can be obtained from Contraptions Workshop.
 * Requires: None
 * This paint job is only accessible to the Nuka T-51 power armor
 * This paint job is only accessible to the Nuka T-51 power armor
 * Requires: None
 * This paint job is only accessible to the Quantum X-01 Mk.V power armor
 * This paint job is only accessible to the Quantum X-01 Mk.V power armor

Armored clothing
Many articles of clothing can have damage and energy resistance added at an Armor workbench. See ballistic weave for details.