Vault-Tec Workshop

Vault-Tec Workshop is the fifth add-on, and third workshop add-on for Fallout 4. It triggers automatically once level 20 is reached and the player character is outside the Institute. It will also trigger upon travelling to Quincy Quarries, which is south of Jamaica Plain.

Release and availability
Vault-Tec Workshop was released on July 26th, 2016 on all platforms.

Locations

 * Vault 88
 * University Point Pharmacy

Characters

 * Security Chief Andersen
 * Overseer Barstow
 * Clem
 * Julian

Armor and clothing

 * Vault 88 jumpsuit
 * Legend of Vault 88 (Vault 88 jumpsuit with legendary modifier)

Miscellaneous items

 * Vault 88 Pip-Boy
 * Vault-Tec control board

Settlement objects
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Special

 * Vault 88 overseer's desk
 * Power Cycle 1000 prototype
 * Soda fountain prototype
 * Phoropter prototype
 * Slot machine prototype

Structures

 * Vault
 * Domestic
 * Domestic - Hallway (x3)
 * Domestic - Transition to utility
 * Domestic - Hallway w/ window
 * Domestic - Hallway w/ windows
 * Domestic - 3 way
 * Domestic - 4 way
 * Domestic - Corner
 * Domestic - Hall to doorway
 * Domestic - Hallway & doorway
 * Domestic - 4 way w/ doorways
 * Domestic - Stairs
 * Domestic - Stairwell (x2)
 * Domestic - Prefab wall
 * Domestic - Prefab window
 * Domestic - Prefab doorway
 * Domestic - Prefab corner (x2)
 * Domestic - Prefab mid
 * Domestic - Wall endcap
 * Domestic - Doorway endcap
 * Utility
 * Utility - Hallway (x3)
 * Utility - Transition to domestic
 * Utility - Hallway w/ window
 * Utility - Hallway w/ windows
 * Utility - 3 way
 * Utility - 4 way
 * Utility - Corner
 * Utility - Hall to doorway
 * Utility - Hallway & doorway
 * Utility - Hallway & doorways
 * Utility - Stairs
 * Utility - Stairwell (x2)
 * Utility - Prefab wall
 * Utility - Prefab window
 * Utility - Prefab doorway
 * Utility - Prefab corner (x2)
 * Utility - Prefab mid
 * Utility - Wall endcap
 * Utility - Doorway endcap
 * Wide halls
 * Wide hall
 * Wide hall - 3 way
 * Wide hall - 4 way
 * Wide hall - Doorway (x2)
 * Wide hall - Corner
 * Wide hall - End (x2)
 * Rooms
 * Common
 * Common room - Wall
 * Common room - Wall doorway
 * Common room - Window
 * Common room - Mid
 * Common room - Corner (x2)
 * Common room - Corner doorway (x2)
 * Cafeteria
 * Cafeteria - Wall (x3)
 * Cafeteria - Wall doorway
 * Cafeteria - Window
 * Cafeteria - Mid
 * Cafeteria - Corner (x2)
 * Cafeteria - Corner doorway (x2)
 * Clinic
 * Clinic - Wall
 * Clinic - Wall doorway
 * Clinic - Window
 * Clinic - Mid
 * Clinic - Corner (x2)
 * Clinic - Corner doorway (x2)
 * Nursery
 * Nursery - Wall
 * Nursery - Wall doorway
 * Nursery - Window
 * Nursery - Mid
 * Nursery - Corner (x2)
 * Nursery - Corner doorway (x2)
 * Overseer
 * Overseer - Wall (x2)
 * Overseer - Wall doorway
 * Overseer - Window (x2)
 * Overseer - Mid
 * Overseer - Column
 * Overseer - Corner (x2)
 * Overseer - Corner doorway (x2)
 * Quarters
 * Quarters - Wall
 * Quarters - Wall doorway
 * Quarters - Window
 * Quarters - Mid
 * Quarters - Corner (x2)
 * Quarters - Corner doorway (x2)
 * Security
 * Security - Wall
 * Security - Wall doorway
 * Security - Window
 * Security - Mid
 * Security - Corner (x2)
 * Security - Corner doorway (x2)
 * Atrium
 * Atrium - Prefab end (x2)
 * Atrium - End (x2)
 * Atrium - Ceiling (x2)
 * Atrium - Floor
 * Atrium - Wall bottom
 * Atrium - Window bottom
 * Atrium - Doorway bottom
 * Atrium - Column bottom
 * Atrium - Corner bottom
 * Atrium - Inner corner bottom
 * Atrium - Column (x2)
 * Atrium - Wall mid
 * Atrium - Window mid
 * Atrium - Overseer window
 * Atrium - Doorway mid
 * Atrium - Column mid
 * Atrium - Corner mid
 * Atrium - Inner corner mid
 * Atrium - Wall top
 * Atrium - Window top
 * Atrium - Doorway top
 * Atrium - Corner top
 * Atrium - Inner corner top
 * Atrium - Column top
 * Atrium - Hanging floor
 * Atrium - Hanging floor corner (x2)
 * Atrium - Ceiling & floor
 * Trim
 * Atrium - Prefab wall (x2)
 * Atrium - Prefab doorway
 * Atrium - Prefab window
 * Atrium - Prefab corner
 * Atrium - Prefab inner corner
 * Atrium - Prefab column
 * Doors
 * Door
 * Window (x3)
 * Railings & stairs
 * Stairs
 * Bridge (x4)
 * Railing (x11)
 * Supports
 * Supports (x6)

Furniture

 * Beds
 * Bed (clean)
 * Chairs
 * Chair (7 different chairs, 9 color variants)
 * Bench (4 variants)
 * Table
 * Ottoman (two color variants)
 * Couch (three variants)
 * Stool
 * Containers
 * Vault trunk (clean or dirty)
 * Desk
 * Dresser (two variants)
 * Locker
 * Hamper
 * File cabinet (two sizes and two color variants)
 * Shelves
 * Shelf (two different styles, 8 total pieces)
 * Tables
 * Overseer's desk (generic, clean)
 * Table (7 variants)
 * Side table
 * Counter (three variants)
 * Desk (two variants)
 * Desk addition (two variants for each desk)
 * Kitchen table (three variants)
 * Cabinet (two variants)
 * Coffee table (two variants)
 * End table (two variants)


 * Miscellaneous
 * Cart
 * Night stand
 * Sink (clean)
 * Toilet (clean)
 * Water fountain (clean)
 * Dispenser
 * Institute dispenser
 * Pommel horse
 * Weight bench
 * Counter
 * Ottoman
 * Projector
 * Television (three variants, clean)

Decorations

 * Floor coverings
 * Floor mat (1x1, 2x2 and 4x4)
 * Floor mat (one 2x2 and three 4x4 variants)
 * Wall decorations
 * Signs
 * Construction-themed signs (10 variants)
 * Miscellaneous
 * Eat-o-tronic (clean)
 * Vault
 * Statues
 * Vault-Girl statue
 * Vault-Boy statue
 * Posters
 * Vault-themed posters (clean)
 * Vault-themed posters (dirty)
 * Signs
 * Room name (door)
 * Room name (wall)
 * Vault - arrow (left or right)
 * Miscellaneous
 * Console (three variants)
 * Crate (small, 5 color variants)
 * Crate (tall, 5 color variants)
 * Crate (wide, 5 color variants)
 * Crate (big, 5 color variants)
 * Tree (Christmas themed, two variants)
 * Miscellaneous
 * Jukebox (clean)
 * Ashtray (clean)
 * Radio (clean, tuned to Classical Radio)
 * Speaker (tuned to Classical Radio)
 * Stereo (holodisk recorder/player, clean)
 * The Sicilian Espresso Machine (clean)
 * Trash can (clean)

Power

 * Generators
 * Vault-Tec reactor
 * Vault-Tec super-reactor
 * Connectors & switches
 * Vault power conduit
 * Power conduit (three variants, vault themed)
 * Lights
 * Wall light (white, red and green)
 * Fluorescent ceiling light (5 variants)
 * Fluorescent wall light (two variants)
 * Miscellaneous
 * Vault-Tec Population Management System

Defense

 * Guard posts
 * Control post
 * Security desk
 * Guard post

Resources
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 * Water
 * Vault-Tec water pump
 * Vault
 * Power Cycle 1000
 * Phoropter
 * Soda fountain
 * Slot machine
 * Miscellaneous
 * Barber chair
 * Surgery chair

Behind the scenes
This add-on bears a number of similarities to the mobile game Fallout Shelter, such as constructing a vault and maintaining a community within it. Vault dwellers in the DLC will also occasionally say lines that previously appeared in Fallout Shelter, such as, "Who do you think would win in a fight, a lumberjack with tentacle arms or a shark riding a unicycle?"

Bugs
A bug can occur in the DLC wherein a supply line appears between Vault 88 and another random settlement. The trigger for this is unknown, but it can occur at any point after the initial quest is given, even before gaining access to the Vault 88 workshop.
 * It can be resolved using a Vault-Tec Population Management System in the connected settlement.