Evergreen Mills

Evergreen Mills is located just East of Casey's Garage, in the lower left quadrant of the map in the Capital Wasteland. It is populated by Raiders who, surprisingly, have managed to capture a Super Mutant Behemoth.

There is also a foundry in Evergreen Mills which hosts a bazaar where the Barter Bobblehead can be obtained, found behind the workbench in the area Smiling Jack is in. In the highest level of the bazaar, you will find a copy of Nikola Tesla and You in the holding cell. The Terrible Shotgun can be obtained from Smiling Jack.

Before leaving the foundry, when you get to the large room with the metal stairs, go upstairs and into the offices where a room has a radio playing. In a desk there is a key to another room which has ammo and a Fat Man, which can be used to easily take out the Behemoth. Each room also has a safe with a few goodies.

In the foundry there is also a copy of Duck and Cover! lying next to a dead body on the ledge above where the broken terminal is. To reach it go up the stairs and jump off onto the ledge below.

In order to free the slaves, you need to obtain the Evergreen Mills slave pen key from one of the raiders or from the guard house or simply just pick the lock. Be sure to clear out the mines at the entrance to Evergreen Mills if you want to keep the slaves alive. Sometimes loading a game that was saved in the area or leaving and coming back will cause the slaves to disappear and you cannot get the karma boost from freeing them.

Also to the south is a shack which contains a Missile Launcher, some first aid boxes and a Raider. You can also find a copy of U.S. Army: 30 Handy Flamethrower Recipes here.

It is far easier to deal with the Behemoth by shooting out the nearby generator and letting the Raiders deal with him. Alternatively, one can climb to a high area around the camp and fire missiles or mini nukes at him. If you're feeling particularly brave, he can be taken on head-on but this is highly risky, especially for Dogmeat if he's with you as he'll insist on fighting up close and personal. If the player takes out all the raiders first, it's also possible -- if not a particularly efficient use of ammo -- to use direct fire weapons to plink away at the Behemoth through the front gate of the fence. As long as the electrical generator nearby is not blown up, the Behemoth will not escape. Or, if you have a Fat Man, launch it over the fence, but be carefull and try not to hit the generator.

Not unlike Grayditch, Three Dog will continue to refer to this area as still in trouble in his broadcasts, even after you've killed the raiders and the Behemoth and rescued the slaves. As there is no quest involved, there is no "trigger" to indicate that he should change.

Appearances
appears only in Fallout 3.