Fallout 76 weapons/Comparison

Pistols/Rifles
Weapons that can be configured as either rifles or pistols, depending on the grip/stock modification.

Shotguns
All shotguns fire 8 projectiles. Each pellet does 1/8th of the damage listed in the pipboy.

Bows
All bows are silenced and benefit from Mister Sandman.

Explosive launchers
Heavy weapons that are marked as explosives. They are affected by both Bear Arms and Ordnance Express, but they are not affected by Heavy Gunner.

One-handed
+5% per Strength

Two-handed
+5% per Strength

Unarmed
+10% per Strength

Grenades
All thrown grenades deal 1 damage on a direct hit, separate from their main explosion damage.

Mines
All thrown mines deal 1 damage on a direct hit, separate from their main explosion damage.

Throwing knives
All throwing knives are modified by legendary damage bonuses provided by the equipped weapon.

Traps
All thrown traps deal 1 damage on a direct hit, separate from their main snare damage.

Binoculars
These utility weapons are used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.

Cameras
These utility weapons are used for taking pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.

Chainsaw
This weapon is technically just a weapon. It does not scale with any weapon class-specific perks, like the Camera or Binoculars.