Little Lamplight

 is a settlement in the Capital Wasteland in Fallout 3.

History
On October 23rd, 2077, 82 students from the Early Dawn Elementary school went on a field trip to Lamplight Caverns with a couple of teachers (including the fourth grade teacher, Carrie Delaney) and a few parent chaperons. There they spent many hours touring the caverns. Just as they were packing up to leave, the caverns began to shake. The kids screamed as the lights went out, and one man from the group went out to see what was going on. Upon his return he informed those within that the entire DC area was covered in mushroom clouds.

The adults slowly died off, some from leaving the cavern, others from accidents. Eventually Miss Delaney, last of the adult survivors, decided to go on a scavenger run and never returned, leaving the kids to fend for themselves. One of the older kids, Jason Grant, decided to assume power after no others would step forward. Within the next month of exploring the caves the children came upon Vault 87, where they would pound on the door for hours pleading for assistance.

Finally, when one of the adults inside Vault 87 told the children to go away (saying that they were "already dead"), the kids turned against all "Mungos" and became a prepubescent society, kicking out residents once they turn 16.

Little Lamplight Today
consists of a group of shacks set up inside a cave, lit by a system of lamps. It is inhabited only by children, who made their own society in there based on the cultivation and trade of the radiation-absorbing fungus that grows in the cave. Upon their 16th birthday, the inhabitants must leave Little Lamplight, with no exceptions. Many of the inhabitants of Big Town actually migrated from Little Lamplight. They refer to adults as "Mungos". There are also several non-aggressive named dogs wandering the caverns.

To go through the cavern you have to speak with Mayor MacCready and agree to rescue two members of the town, Sammy and Squirrel, who have been kidnapped by slavers from Paradise Falls. Alternately if the players Speech skills are high enough, or the player has the "Child at Heart" perk, it is possible to smooth-talk MacCready to let you in. Naturally most residents will have dialogue options related to this perk here, and of special note is Biwwy who will give you the Wazer Wifle for free instead of charging you 500 caps for it. If you have a high enough Barter skill, you can get it for 250 caps.

When first entering Little Lamplight after the gate has been opened, a young man named Sticky who has just turned 16 is being turned out by the other kids. If you speak to him, he will say that he is going to Big Town. If you want, you can offer to accompany him there. You can go right away or ask him to wait for you outside. Once you're done with Little Lamplight, speak to him and he'll join you. Go outside and fast travel to Big Town. He'll join the rest of the people there and you'll get XP and karma.

Residents of Little Lamplight

 * Biwwy - Used to be on the scav team. Has the coveted Wazer Wifle for 500 caps (free with Child at Heart perk).
 * Bumble - Youngest resident and potential slave.
 * Eclair - Runs the "restaurant" called Spelunkers. Will trade Cave Fungus for Strange Meat.
 * Joseph - Oldest resident and teacher to Little Lamplight.
 * Knick Knack - Knock Knock's twin brother and miscellaneous item seller.
 * Knock Knock - Knick Knack's twin sister and "morale" officer.
 * Lucy - The town's doctor. Will trade Cave Fungus for Buffout.
 * Mayor MacCready - Foul-mouthed leader of Little Lamplight.
 * Princess - Bad-tempered guard for the back gate.
 * Sticky - The birthday boy who has to leave Little Lamplight. The Lone Wanderer can escort him to Big Town
 * Zip - Hyperactive Nuka Cola addict.

Slaves that can be rescued from Paradise Falls

 * Penny - Joseph's little sister.
 * Sammy - Another enslaved child.
 * Squirrel - Yet another enslaved child.

Bugs

 * For some unknown reason the door of the Souvenir Shop is sometimes locked ( difficulty Easy ) with the shop Merchant, Knick Knack, stuck inside. None of the kids appears to have the key nor be able to open the door so you'll have to pick it yourself, which will make you lose some Karma and may cause hostility, so be prudent and stealthy.
 * Sometimes, if you rescued Sammy and Squirrel before visiting Little Lamplight, they never arrive and you must smooth-talk MacCready to enter.
 * In the PC and 360 version, it is possible that all dialog options are exhausted with the Mayor and you still cannot get access to Vault 87 when the story requires you to go there.
 * In the 360 version and possibly for others, if you gain entry to Little Lamplight before speaking to Scribe Rothschild at the Citadel, you lose the ability to have the conversation with Rothchild that unveils the Vault 87 map marker and others. Speaking with Rothchild afterwards only allows you to ask how to get to vault 87 again, to which he will direct you to the map, but the map markers are not highlighted when you look at it.

Related quests

 * Rescue from Paradise
 * Picking up the Trail
 * A Sticky Situation
 * Biwwy's Wazer Wifle
 * Bully the Bully
 * Fungus Deal
 * Tales of the Wastes
 * The Kid-Kidnapper
 * Zip's Nuka Fix

Appearances
 only appears in Fallout 3.