Vault 108

Vault 108 is one of the Vault-Tec Vaults, located south-southeast of Canterbury Commons and northeast of Corvega Factory. As part of the Vault Experiment, it houses a cloning lab. The vault is full of hostile clones, all named Gary. In the Citadel Vault-Tec computer, the premise of the experiment was explained to study conflict for leadership and power in a vault. The Vault Overseer was known to have terminal cancer and had a life expectancy of only a few years, and positions of authority in the Vault went undesignated and discretion given to the Overseer. The main power supply was also scheduled to burn out early, and the back-up power supply was intentionally insufficient to meet the Vault's needs. On top of all this, the Vault was given three times the normal armory stock and no entertainment recordings. How the Gary clones factored into this is unknown.

With the exception of Gary 1 and two other random Garys, all other clones use melee weapons - until their AI makes them pick up something better.

History
There is a Holodisk found in the Cloning Lab (A on map) (located near a body near one of the examination tables, this room also has a Very Easy Safe in it as well as Gary 12) that slightly explains the fate of Vault 108. Every time Gary was cloned, it immediately became hostile to non-clones, with each one becoming more violent. After the 53rd was no different, they began to wonder what to do with all of the clones, as the Vault's observation rooms were becoming full. The other entry in the holodisk says that Gary 54 was the same way, having injured a Doctor Peterson during an examination.

The entry also states that they will be destroying some of the clones, to make room for "many more tests." What happened next is not clear; possibly the Gary Clones overpowered those tasked with destroying them and slaughtered the rest of the Vault's citizens. Given the possible division of the vault citizens into factions after the death of the overseer, it is also possible the vault citizens were unable to provide a united response to counter an armed mob of insane clones.

Interesting Items

 * A Stealth Boy can be found in the entrance.(Between 2 computers)
 * A Silenced 10mm Pistol can found in the entrance, on the floor in front of the door to the living quarters
 * There is a Pugilism Illustrated in the Living Quarters, on the counter in the cafeteria.
 * In the Cloning Lab, on a table in the same room as the Bobblehead: Charisma is a Lying, Congressional Style.
 * The Holodisc in the cloning lab that slightly explains the events of Vault 108 is in the room where there's a black cube safe that can be lockpicked. Look for a skeleton on the floor next to an examination table; the holodisc is close by.
 * A Nuka-Cola Quantum can be found behind some crates in a narrow room in the Entrance area, to the left of the door to the cloning labs.
 * An apparently inaccessible Tumblers Today can be seen on the floor below a step ladder behind some crates near the SE corner of the entrance level. This is the same room/location of the Nuka-Cola Quantum. The Tumblers Today CAN be accessed if clipping is turned off. (enter console, type tcl to activate/deactivate clipping). It can also be accessed by jumping onto the crates. The book is unable to be retrieved via any method on the console versions of the game. However a very difficult way to do it on the console is to throw a frag grenade down and hope that the book flies out, be prepared to stay there awhile though.
 * A more reliable (albeit more expensive) way to obtain the book on a console is to simply pile Pulse Mines or Plasma Mines on the other side of the wall in the southeast corner of the room (to the left of the Cloning Lab door). Now, save your game and throw a pulse or plasma grenade at the mines you placed next to the door and take cover.  The enormous explosion should knock the Tumblers Today between the box and the side of the ladder where you can crouch and pick it up.  If it doesn't, load and retry.  This could take several attempts.
 * Note: I tried this using 10 Pulse Mines and a Plasma Grenade. This was done successfully with as few as 5 Pulse Mines and a Plasma Grenade.

Bobblehead Location

 * Bobblehead: Charisma - Located in the Vault Cloning Lab on a table in the observation room (located in the centre of the map), which looks into the main operating room. If you get lost, go to the black operating tables (one should have a skeleton on it) and look through the glass into the observation room (or the room with many beds).  There you will see the bobblehead on the table.


 * A suggested reason why this specific bobblehead is in Vault 108 is because the place is inhabited by Gary Clones who only speak one word (their name) making this bobblehead's location slightly humorous.

Note

 * There seems to be a lowercase lambda symbol painted across the number 108 on the Vault's main door, but in fact it's a graphical bug due to the bump and specular maps of the door's texture being misaligned. ( see discussion)


 * In the Citadel's computer system you learn that the primary power supply was set to malfunction after 240 months (20 years while the vault was planned to be sealed for 30), and there was triple the ordinary defensive weapons issued with no stock of standard entertainment. Also in the file lists that the Overseer had a genetic predisposition for a rare form of cancer that was expected to kill him within 40 months of the experiment's inception, going along with the fact that most major positions were left intentionally unfilled, to be decided on by the Overseer, all these facts combined to be the catalyst for the true experiment there.


 * The Garys may occasionally say things other than "Gary." Gary 27 has been known to say "Damn" or "I'm hit!" when hit with a melee weapon and others may yell "Nooo!" when you land the killing blow (or shot).Some also say "hahaha Gary" just before they attack you.


 * There are seven Vacuum Cleaners in the Living Quarters. This is exceeded only by the 14 found in L.O.B. Enterprises.


 * One can see what is typically the Overseer's office, in the main Vault atrium in the Living Quarters (second story, west end). It has a square window (not round, as is usual), and a door can be seen in the room. This room is not accessible. Turning clipping off shows that there is nothing in the room, and the door is marked as Inaccessible.


 * Strangely enough, the vault door of Vault 108 may be opened by activating any part of the door. You don't need to use the control panel (which is only on the outside) to open it.


 * Oddly, Gary 23 can be found in the Outcast Outpost in the new DLC, Operation: Anchorage. He is behind a locked, Very Easy, door and his left arm has been blown off. He has no loot but he has on a Vault 108 Jumpsuit. His arm is not just blown off, it is skinned and surrounded by medical supplies and a bonesaw. This is also the arm where he would have had a pip-boy. Combined with the dialogue it is possible to overhear before beginning the simulation about the outcasts' failed first attempt at the sim, this gary's fate likely had to do with being a guinea pig for the simulator.


 * Gary clones you will meet in the Living Quarters: 29, 33, 32 & 27. Not in any order.


 * Gary clones you will meet in the Cloning Labs: 17, 12, 43, 36, 47, 25, 1 & 41. Not in any order.

Appearances in games
This Vault appears in Fallout 3.