Ruined Store (Fallout: New Vegas)

The  is a destroyed building in West Freeside. It is located near Cerulean Robotics.

Layout
The only entrance is locked and requires a key to open. During the G.I. Blues quest there will be 2 NCR Troopers standing outside the entrance. In order to enter the building to talk to Elizabeth Kieran you must pass a Speech check of 60 (or 30) from one of the troopers, you can pickpocket a key to the store, or you can obtain the password from the Missionary after answering his three questions to convince him you are an NCR citizen. Inside you will find Squatters receiving free food and drinks from Elizabeth Kieran. During the G.I. Blues quest, you may take all the food and stimpaks without retaliation, even though it says steal instead of take on the items. You do still lose Karma when taking the items, though. There is also a duffel bag in the back room with a Beret and NCR Trooper Armor inside.

Finding the store is not easy if you rely on the Pip-Boy. To get there from the Silver Rush: looking out from the Silver Rush doors, face North, cross the street and enter the building where Bill Ronte (the one drugged out on whiskey for the High Times quest) is sitting on the floor. Take the door located on the ground floor. On the other side, head North, and then turn left under the motorway bridge pillars. As you reach the burnt out car (next to the train tracks), turn left and follow the road heading South West, parallel to more motorway bridge pillars. The building is on the left hand side.

If you're having trouble, follow the train tracks towards the building with the barred up blue doors. The NCR building is opposite the South Eastern corner of this building, over that bit of rubble.

Appearances
appears in Fallout: New Vegas.

Bugs
There is a rare bug whereby the player is prevented from exiting the store. With the Xbox save before entering just incase. For the PC title, this can be solved by accessing the game console (opened by pressing the tilde key, '~') during gameplay, by which you should be able to select the door and hereby input the command 'unlock', you can use the command 'movetoqt' too (don't will need script knowledge).

There is a bug where the player cannot answer all three questions for the Missionary, even though you choose the correct answers. The NPC will say, "Ooh, I'm sorry, it looks like you've got some of your facts mixed up..." even after you answer all questions correctly.