Anti-personnel mine

Anti-personnel mines are explosive devices found in Fallout 3, Fallout: New Vegas and Fallout Tactics. Used to primarily target personnel, they can wound by dispersing lethal fragments, dispensing chemical agents or gasses and by releasing searing hot plasma. Anti-personnel mines are proximity fused, and can typically be deactivated and retrieved if not exploded.

Cryo mine


Cryo mines are a specialized variation of normal proximity mines which can be obtained in the Mothership Zeta add-on. While the mine itself does very little damage, it releases a spray of chilling liquid nitrogen, freezing its hapless victim (or victims) in place for several seconds.

Gas bomb


The gas bomb is an improvised weapon found in the Dead Money add-on. It causes explosion and fire damage to enemies. Unlike other placed mines, it is thrown a short distance when used.

Puffer


Puffers are not really a mine, strictly speaking, but the Beastlords use them in a similar fashion. This variety of fungus releases a cloud of highly-toxic spores when compressed, making it function in more or less the same way.

T86 acid sprayer


Designed to maim personnel and damage machinery, the acid sprayer does good damage to small targets and great damage to robots. It releases a caustic agent upon detonation, spray acid in the effected area.

Bottlecap mine


Bottlecap mines are powerful improvised explosives which can be found in Fallout 3 and Fallout: New Vegas. The player can also construct this weapon themselves at a workbench if they find the necessary schematics and materials to do so.

Frag mine


Frag mines are standard military-issue anti-personnel proximity explosives. These mines have no special function or noteworthy features, and simply deal explosive damage upon detonation.

Powder charge


It works very much like a frag mine, in that it is deployed by placing it on a surface and will explode (after an audible warning beep) if a character who is hostile to whoever placed the charge approaches it.

T13 antipersonnel mine


T13 antipersonnel mines are an explosive trap found in Fallout Tactics. These small proximity bombs are designed primarily to take out human-sized targets, and lack the explosive power to effectively destroy larger objects, such as vehicles.

Plasma mine


Plasma mines are an uncommon, yet powerful proximity explosive, carried predominantly by soldiers of the Enclave. As their name would suggest, these magnetically-sealed devices release high-energy plasma upon detonation, inflicting a fair deal more damage than a standard frag mine.

MFC cluster


The MFC cluster is an improvised weapon found in the Gun Runners' Arsenal add-on, which uses microfusion cells as explosives. When thrown, several small mines are scattered around the target area.