Canterbury Commons

Canterbury Commons is a town in the Capital Wasteland. To the discontent of its inhabitants, it has became the battleground of two self-claimed "superheroes": the AntAgonizer and the Mechanist.

The town is built on top of a high hill, and consists of a couple surviving pre-war buildings amidst the ruins of several other buildings. It mostly consists of a single main street, containing Dot's Diner (where most of the townsfolk hang out) and Uncle Roe's house (an old, semi-collapsed apartment building where Roe and Derek live). Dominic and Machete's house and a Brahmin pen can be found off to the side of the main street near the rear entrance to the town.

Merchant Caravans regularly appear at the town's front entrance.

Appearances
Canterbury Commons appears only in Fallout 3.

Location
Canterbury Commons is located on the eastern edge of the map, north of the DC Area. It is a little north of Vault 108, southeast of the Temple of the Union. Reference ID is 38a52.

Inhabitants
Canterbury Commons was started as a trading hub/home base for the Merchant Caravans. The town has a population of 5: a food vendor, 2 guards, a kid, and the town's founder Uncle Roe.


 * Uncle Roe - Founder of the town.
 * Joe Porter - Bartender that runs Dot's Diner.
 * Dominic D'Ellsadro - A retired Mercenary and the town's "security force".
 * Machete - Dominic's wife and fellow guard.
 * Derek Pacion - Uncle Roe's young son.


 * Sergeant RL-3 can be found patrolling the entrance to Canterbury Commons (where the Caravan Merchants camp out) if you purchase him, then later dismiss him from your party.
 * The Mechanist, aka Scot Wollinski, is a former inhabitant of Canterbury Commons: a skilled mechanic who went insane after The AntAgonizer's ants destroyed his Protectron robot.

Related quests

 * The Superhuman Gambit

Loot

 * There's a Dean's Electronics inside Dominic and Machete's House on a desk in the room to the right as you walk in.
 * Derek Pacion carries a Grognak the Barbarian
 * The unique tire iron, Highwayman's Friend, is inside Machete's house. It shouldn't count as a theft if you take it.
 * A door in Dominic's house leads to a large room with beds, gun cabinets, and a workbench that you can use. On the shelf of the workbench is a Bottlecap Mine.

Trading
Canterbury Commons is one of the places where the Caravan Merchants stop, just outside of town.

When talking with Uncle Roe, (the character who gave you "The Superhuman Gambit" quest), you can talk him into organizing the Caravan Merchants, which gives you the opportunity to invest in the four different trade caravans found across the wasteland. He will also provide you with a map showing each stop the caravans make, and the paths they take to get there.

When asking about the traders locations, if any traders are dead, he will inform you. He will say Lucky Harith fell off the map, or more likely burnt a hole in it.

If you invest twice into a caravan (200 caps, then 500 caps) you will be rewarded a specific item depending on the type of the caravan. Also, the merchant will gain an increased repair skill (meaning they will be able to repair things to a higher condition than Moira Brown in Megaton), will sell better loot (the armor merchant had power armor) and will also have more caps to spend when selling him items. You can invest in each caravan twice, so it will cost 2800 caps to upgrade all the traders (note that with the Master Trader perk, the cost is halved for each upgrade.)

The reward items are:
 * Doc Hoff - 7 Stimpaks
 * Crow - Crow's Eyebot Helmet
 * Crazy Wolfgang - 6 Stealth Boys
 * Lucky Harith - A Mini Nuke

Plus, as mentioned before, there is the economic reward of having 4 financially sound merchants expand their bankrolls and start refreshing every 72hrs with 1000-2500 caps-on-hand.

Caravan Merchants
Lucky Harith: Weapons & Ammo

Crow: Armor

Doc Hoff: Chems & Meds

Crazy Wolfgang: Misc. & Repairs (Repairment skill 75)