Dukov's Place

 is a pre-War hotel located near the Anchorage War Memorial and the Tepid Sewers, and is now used as a dwelling and a venue for wild sex and drugs parties by Dukov and his two female companions, Cherry and Fantasia.

Exterior
Dukov's Place is a squat, square hotel with a similar appearance to Tenpenny Tower and the Statesman Hotel. The front entrance is surrounded by wooden barricades, bearing the badly painted warning "Keep Your Weapons Holstered or Get Shot."

An outpost with an Enclave officer and a deathclaw in its cage can be found behind the building after The Waters of Life quest. After the officer is killed, a Vertibird will arrive at some point to drop off 2 or 3 Enclave Soldiers who will respawn in time after being killed.

The Anchorage War Memorial near the hotel presents the threat of mirelurks on top of the Enclave threat.

See Anchorage War Memorial for the other nearby points of interest.

Interior
The interior of Dukov's Place is a two story bachelor pad, with the same interesting light fixture included in the Love Machine theme for the official player houses, and an upstairs shooting range with a BB gun. Dukov will be friendly towards the player unless you anger him through dialogue or by disobeying a rule.

Inhabitants

 * Cherry
 * Dukov
 * Fantasia

Notable loot

 * There is a copy of Pugilism Illustrated and one Nuka-Cola Quantum in the upstairs bedroom on a shelf.
 * A BB gun on the railing upstairs, near the bedroom.
 * 15 bundles of pre-War money on the pool table downstairs and a large amount of Jet in the bathroom.
 * Behind the locked door (easy) on the left as you enter his place, there is a Sawed-off shotgun on a shelf.
 * There is a pair of Eyeglasses and Tortoiseshell Glasses on the brahmin heads. Note: the glasses can fall.
 * Large quantities of Jet and Whiskey littered throughout the premises.

Related quests

 * You Gotta Shoot 'Em in the Head

Appearances
only appears in Fallout 3.

Bugs

 * The deathclaw at the Enclave camp may be friendly to you, and may attack any aggressive creatures or people around, including the Enclave Officer. Even if you shoot it multiple times, it will not become hostile toward you.
 * When you try to bring Cherry to Rivet City, she may flee as soon as you get out of Dukov's Place, making it impossible to finish the quest. If she does flee, follow her until she stops. If she has come out of "fleeing" mode and is behaving normally, you can continue with her to Rivet City.
 * With the DLC The Pitt installed, there is a chance a Pitt Slave may appear wearing Recon Armor and a helmet with a Brotherhood of Steel holotag. Engaging dialogue with him/her will result in regular slave talk.
 * Sometimes the Mr. and Mrs. Brahminhead´s accessories will float out of place. This makes them hard to loot unless dislodged with explosives. The same problem occurs at Lucky's. Note: explosives blowing up in Dukov's face tends to make him hostile.
 * An Enclave soldier may be encountered inside well before the Enclave are present in the game, this can cause Dukov, Cherry and Fantasia to flee to the outside. There is no known cause yet.
 * when fast traveling to this location an Enclave deathclaw may appear and attack you on arrival (this will only affect players leveled 15).

Behind the scenes

 * Dukov's Place is probably a pun on Duke's Place, a '60s jazz song by Duke Ellington, being much in a mood with the jazz theme of the game. This is further supported by Dukov's overall party-loving nature, very much in tune with song lyrics (although in a slightly twisted way).
 * Dukov's Place is likely supposed to be the same location as the former Soviet/Russian Embassy. They are at almost identical places in capital geography. This is also reinforced by Dukov having a strong Slavic accent.

Gallery
Casa de Dukov Жилище Дукова