NCR Correctional Facility

Description
The  is an apparent prison East of Goodsprings. There is only one entrance, and it is guarded by a Powder Ganger named Dawes. Snipers form an effective perimeter around the facility. Unlike Powder Gang camps found elsewhere, the Powder Gangers here at not hostile towards the player unless he has established a negative reputation with them. Should you approach Dawes in disguise, he will notice that you are not an actual Powder Ganger, and tell you so. However, he will continue in casual dialogue. He can unlock the door for you at the price of 100 caps, or you can just use a stealth boy and pickpocket him to save caps.

Upon entering the facility, you will find yourself in a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a Sunset Sarsaparilla vending machine, and a Nuka-Cola vending machine. There will also be a Powder Ganger wearing a guard uniform standing by the door. During the same scenario as above, it is confirmed that he will propose a truce to you, in which you stay away from the gang outposts and the gang leaves you alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.

There will be a man sitting at one of the tables named Meyers. He is a mild-mannered ex-sheriff who will engage in conversation with you. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. He will not attack you if you kill any of the Powder Gangers.

Layout
There is only one entrance. This entrance is preceded by a small outdoor area, similar to a hallway, with a mechanical gate. Shortly after is the door to the lounge area. The main facility can only be accessed through the lounge. In total there are 3 buildings. There are also 6 watchtowers that will rotate snipers. The facility is completely enclosed by tall, chainlink fences and barbwire. Later in the game, you are given the chance to storm the base with the NCR, in that scene the walls are breached and Eddie the leader of the base is killed.

Inhabitants

 * Dawes the entrance guard
 * Meyers
 * Eddie the leader of the remaining Powder Gangers, located in the Warden's office
 * Scrambler, never leaves Eddie's side unless lured away.
 * Hannigan the "Doctor"

Notable Loot

 * There is a single Sunset Sarsaparilla star bottle cap on the reception desk in the visitor's center.
 * Lying, Congressional Style in file room on 2nd floor of Admin. Building. Must be stolen.
 * A powder charge schematic can be found behind the locked door in Cell Block B
 * There are two Stimpaks and a Super Stimpak located on a table in the far left guard tower.
 * Eddie carries a plasma pistol and some ammo for it.
 * A varmint rifle and 5.56 ammo is in the tower to the left of the admin building.

Bugs

 * If you bribe Dawes while wearing any type of Powder Ganger armor you will trigger a massive bug that will cause certain NPCs in the base to turn hostile upon approach (Eddie and his guards included). If the armor is taken off, the entire base will turn hostile. The only fix is to reload a previous save, otherwise you will never be able to safely enter.

Appearances
appears in Fallout: New Vegas.