Nadine

 is one of the inhabitants of Point Lookout in the year 2277.

Background
She stowed away on the Duchess Gambit to see the world and find her fortune but ended up joining the Point Lookout Tribals.

Relationships
She is the daughter of Catherine.

Interactions with the player character
She is the one who gives the key to find Jackson and removes the Lone Wanderer's scar, which restores their hair. After she leaves the church she can be seen on the Duchess Gambit, having exacted revenge on Tobar and claimed the ship as her own, and will take the Lone Wanderer back and forth for free.

Inventory
* Should Nadine become captain of the Duchess Gambit, she will change clothes.

Behind the scenes

 * Nadine is considered a plot-essential NPC and cannot be killed, merely knocked unconscious. This remains true even after the completion of the Point Lookout main questline, as she is still needed to drive the ferry between Point Lookout and the Capital Wasteland.


 * A minor easter egg relating to Nadine is when she says, "There are still some bits of my memory, where all I can recall is a white light, and a jumble of voices. Crazy huh?" This is a reference to the beginning of the game, when as you skip ahead one/nine years all you see is a white light and a jumble of voices, and her Mom is named Catherine (Fallout 3), but her mom doesn't die ending the similarities.


 * Nadine is the French form of the Russian "Nadia", which is derived from the Russian word Nadezhda, meaning "hope" in Russian and a few other languages. This is fitting for Nadine's personality: hopeful and adventurous.

Appearances
appears only in the Fallout 3 add-on Point Lookout.