Sonic Emitter (weapon)

The sonic emitter is a pistol-grip energy weapon developed at the Big Mountain Research and Development Center. It has five distinct models, each with different characteristics:

Characteristics
All variants are improved holdout weapons and are effected by the Professional perk. They can be repaired with any other variant of the Sonic Emitter, and any energy pistol with the Jury Rigging perk.

Creation
Once Blind Diode Jefferson has been activated in The Sink, he can be given holotapes recovered throughout the facility to upgrade the Sonic Emitter. He can then play back the frequency necessary to reprogram any model of the sonic emitter to any other model. After the conclusion of the quest Sonic Emitter Upgrade, Jefferson can upgrade the Sonic Emitter to disable the Big MT Facility's many force-fields.

Sonic emitter - Gabriel's bark


This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect, knocking enemies down on critical strikes.

Sonic emitter - opera singer


This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike dismemberment" effect, crippling the target's limbs.

Sonic emitter - revelation


This is an Energy Weapons pistol with bonus damage against robots and power armor wearers, and a unique "critical strike paralysis" effect, temporarily knocking down smaller robots

Sonic emitter - robo-scorpion


The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect.

Sonic emitter - tarantula


The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit.