Dukov's Place

Dukov's Place is a Pre-War hotel/estate now used as a party headquarters. It relates to few side quests.

Location
Dukov's Place is a squat, square hotel with the same exterior texture as Tenpenny Tower. The front entrance is surrounded by wooden barricades painted with the poorly written warning "Keep Your Weapons Holstered or Get Shot."

Find it on the east side of the Potomac, visible from the Anchorage War Memorial. The nearest Fast Travel location is the Tepid Sewer. Following Moira's quests for the Wasteland Survival Guide will take early-game players close to Dukov's pad on two separate occasions.

To the south lies a small Raider camp that will spawn about 3 low-level Raiders. There are 4 Ammunition Boxes (One locked Very Hard with Microfusion Cells and Stealth Boys), 1 First Aid Kit, food and some alcoholic drinks. One notable piece of loot is a Duck and Cover! Book. Beyond this is the treacherous route to the Jefferson Memorial and Rivet City, with several Super Mutant camps and Centaur patrols.

To the north lies a small Super Mutant camp with one captive. In this tent a Keller Family Transcript can be found. Beyond that is a Raider/Super mutant respawn point, where they will shoot at each other from across the river.

Farragut West Station stands a few dozen yards further up; it is guarded by a leveled, respawning Super Mutant, who may carry the R91 Assault Rifle, Chinese Assault Rifle, or Minigun. Beyond this point is the northern fringe of the D.C. Ruins, contested by a variety of Raiders, Mutants, Robots, and critters.

Behind Dukov's place, the Enclave will establish an outpost. The outpost initially consists of only an Enclave Officer and an occupied Deathclaw cage. If the officer is killed, a Vertibird will drop off 3 Enclave soldiers (including a Tesla Armor soldier) to investigate. The 3 Enclave Soldiers become permanently attached to the outpost, and will respawn if killed.

Hazards
Anchorage Memorial includes a random encounter location which may spawn a wide variety of encounters. The shallow waters between the Memorial and the shore are also a Mirelurk breeding ground. The mirelurks respawn every 72 hours, and level up to Mirelurk Kings. The east bank is initially patrolled by one or two Centaurs from the nearby camp which also respawn.

Radroaches do respawn on the east bank.

After the Enclave make their presence known, be careful when fast traveling to Dukov's place, as the local outpost includes a Deathclaw cage. They may be in instant aggravation range for Dogmeat or other companions. The Deathclaw may be friendly to you, and even will attack any radroaches or aggressive creatures or people around, including the enclave officer. In this case, even if you shoot it many times, it won't not be hostile toward you. It may keep going in and out of its cage showing the same animation used when opening the cage door, it may become hostile eventually. Also, if you kill the Deathclaw, then come back by fast travel, the deathclaw will respawn. Also, a Vertibird may land nearby. It's possible that a Deathclaw will spawn inside Dukov's place after you enter (confirmed, 360, PC, and PS3), and it's definitely hostile, concentrating its attack on the player while the NPCs cower.

Inhabitants

 * Cherry
 * Dukov
 * Fantasia

Notable loot

 * There is a copy of Pugilism Illustrated and a Nuka-Cola Quantum in the upstairs bedroom.
 * A BB gun on the railing upstairs, near the bedroom..
 * 15 bundles of Pre-War Money on the pool table downstairs.

Related quests

 * You Gotta Shoot 'Em in the Head

Behind the scenes

 * Dukov's Place is probably a pun on Duke's Place, a 60's jazz song by Duke Ellington, being much in a mood with the jazz theme of the game. This is further supported by Dukov's overall party-loving nature, very much in tune with song lyrics (although in a bit twisted way).
 * Dukov's Place is likely supposed to be the same location as the former Soviet/Russian Embassy. They are at almost identical places in capital geography.

Bugs

 * Sometimes when entering Dukov's Place, a Mirelurk or Deathclaw will find its way inside, causing the girls and sometimes Dukov to flee/die. It is recommend to save before entering. (confirmed all platforms)

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