Feral ghoul (Fallout 76)

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Feral ghouls are creatures found in Appalachia.

Background
Feral ghouls are found all over Appalachia, and are hostile to the Vault Dweller. They wear distinguishable clothing such as work clothes, police uniforms, and professional wear rather than just indeterminate rags. Some feral ghouls have area-dependent apparel, such as feral ghouls wearing golf outfits at the Whitespring Resort. Unlike the Scorched, which have retained greater cerebral functions and motor skills, feral ghouls are unable to use weapons due to the loss of mental and motor functions associated with their feral state.

Gameplay
Feral ghouls were formerly Humans who suffered mutations due to radiation, including brain decay, resulting in complete loss of reason due to diminished mental functions. Sometimes a group of ghouls can be accompanied by a wendigo. The ghouls are friendly to the wendigos and show no sign of aggression towards them. Ghouls have a natural resilience to the Scorched Plague.

Gameplay attributes
They will attack charging and striking their opponents. Their attacks are always accompanied by radiation damage, with glowing ones inflicting increased radioactive damage. Withered, gangrenous and diseased feral ghouls will also deal poison damage. All ghouls have a flat 15% chance to transmit rad worms to the player character on-hit.


 * Unarmed: 7 - 180
 * Radiation: 3 - 110
 * Poison: 1 per second ( 5 sec)

Ghouls often prepare their attacks by advancing slowly towards their opponent before running very quickly (often faster than the player character) and throwing themselves at their target in an exaggerated lunge. When adjacent, ghouls will perform a single and multi slap attacks. If downed by a multi slap, the remaining slaps will execute them.

Feral ghoul
Always appears during the Heart of the Swamp public event where they are called as reinforcements for the strangler heart. Each regular non-glowing feral ghoul variant has a corresponding strangler variant with the same stats, abilities, and items.
 * Strangler feral ghoul

Feral ghoul officers were once high-ranking officers in the United States Armed Forces, responsible for carrying one of eight launch code keys needed to launch a nuke from Appalachia's nuclear missile silos. They can be identified by unique radio packs on their back, emitting both red light and a high pitched tone that sound off in a regular sequence. They may also carry a nuclear keycard. Each regular non-glowing feral ghoul variant has a corresponding officer variant with the same stats, abilities, and items.
 * Feral ghoul officer

Locations

 * Often found at random encounter hotspots.
 * Some feral ghouls occupy the camp areas of Flatwoods and the Red Rocket station.
 * Feral ghouls can be found inside of the Vault-Tec Agricultural Research Center to the west of Flatwoods.
 * Feral ghouls occupy the majority of Morgantown and connected buildings, such as Vault-Tec University and the Shadowbreeze Apartments.
 * Feral ghouls make up most of the enemies at the Whitespring Golf Club and surrounding areas.
 * Commonly found at Big B's Rest Stop.
 * Found in a group at Camp Venture, near the segment of the camp with the storage basement.
 * Fort Defiance, on the right side of the asylum.
 * Sometimes found at Red Rocket Mega Stop.
 * Sometimes found at Harpers Ferry.
 * Sometimes found at Appalachian Antiques.
 * The Burrows
 * Charleston Capitol Building, DMV section
 * Monongah power substation MZ-02
 * R & G Processing Services
 * Sal's Grinders

Named

 * J47 - A diseased feral ghoul summoned by interacting with the DMV number terminal at the Charleston Capitol Building and selecting "Boot up Department C." The loudspeaker will attract it and more feral ghouls into the DMV lobby upon activating.
 * Feral ghoul officers appear randomly throughout areas where feral ghouls reside. These are noteworthy however, due to the fact that they drop nuclear keycards containing Appalachian launch codes.
 * Harvey Tinley - a feral ghoul in Clarksburg.
 * Billy - A legendary feral ghoul in Vault Mission: Meltdown.
 * Cole - A legendary feral ghoul in Vault Mission: Meltdown.
 * Lucas - A legendary feral ghoul in Vault Mission: Meltdown.

Challenges

 * Kill feral ghouls in nuked regions (daily).
 * Kill feral ghouls with simple weapons (weekly).

Appearances
Feral ghouls appear in Fallout 76.