Fallout 76 settlements

Workshop mode allows players to creatively construct C.A.M.P.s and to improve and customize Workshops.



C.A.M.P.
A C.A.M.P. (Construction and Assembly Mobile Platform) is a player's personal home base, which can be relocated to almost any location on the map. Setting up a C.A.M.P. costs a small number of bottle caps and cannot be placed too closely to certain existing structures or other C.A.M.P.s.

If one connects to a server where their C.A.M.P. site has been occupied by another player's C.A.M.P., the returning player will have the option to try to find a different server where their C.A.M.P. can be placed, or to stay and have their C.A.M.P. objects and structures automatically stored in their C.A.M.P. inventory allowing for re-establishment at another location. Portions of a player's C.A.M.P. may be saved as blueprints to be used later or to quickly make multiple copies of complex structures.


 * CAMPS are visible to your teammates, and CAMPS with powered vendors that contain items for sale will be visible to all players on the server.
 * Private teammates may build non-Atomic Shop items in your CAMP.

C.A.M.P. slots

 * Multiple CAMPs per character
 * Unactivated CAMPS are greyed out on the map, hidden from the overworld
 * Activated CAMPS are yellow, loaded into the overworld
 * Manage CAMPS on the main menu (d-pad left or hovering over)
 * Rename CAMP: type in a custom name for your creation
 * Public Map Icon: toggle the icon to be displayed on other players' maps. CAMPS set to ON will have an animated "beacon" UI element.
 * Change Icon: choose from a selection of map markers to customize your CAMP. Give other players an impression of what to expect before they visit.
 * Additional user interface improvements:
 * Build budget bar is shown when selected
 * Classic green vendor icon: shown if a powered Vendor with items is present
 * Red radioactive icon: shown if a Shelter is built in the CAMP.

Shelters

 * Customizable, instanced interiors that are tied to your CAMP.
 * One is unlocked via quest, and others are unlocked through the Atomic Shop.
 * Some buildmode restrictions are lifted, such as snapping requirements.
 * Blueprints, allies, collectrons, food/water/extractors, displays and vendors are unavailable.


 * Displays and Vendors will be enabled in the Locked and Loaded update.

Workshop
Players can also build structures and decorate at any Workshop which they have claimed. Claiming a Workshop grants access to a bank of resources to be used in building up the workshop. Workshops also have resources which can be harvested by using a extractor. After claiming a workshop, the character is advised to build defenses before waves of enemies attack during an event.

Players may also need to defend their Workshops against other players who may contest their ownership of a Workshop. According to the Bethesda FAQ, "If a player attempts to contest a Workshop you own, or you attempt to contest another player's Workshop, you will be open to taking full damage from their attacks."

Plans
Additional objects may be unlocked for crafting.