Mysterious Stranger

Mysterious Stranger is a Fallout, Fallout 2, and Fallout 3 Perk.

Fallout and Fallout 2

 * Requirements:
 * Fallout: Level 6, LK 7
 * Fallout 2: Level 9, LK 4
 * Ranks: 1
 * Benefit: When you select this Perk, there is a chance (30% + (2x Luck)) that your character will gain a temporary ally, but only in random encounters.

Details depend on the player's level:
 * 9-14: 50 HP, leather armour. (52 HP if stranger is female)
 * 15-18: 70 HP, combat leather jacket.
 * 19-22: 90 HP, metal armour mk II.
 * 23-26: 110 HP, combat armour mk II.
 * 27-99: 130 HP, power armour.


 * 9-13: Hunting Rifle or FN FAL.
 * 14-19: Assault Rifle or Combat Shotgun.
 * 20-26: Laser Rifle or H&K CAWS.
 * 27-99: H&K G11.

Fallout 3

 * Requirements: Level 10, LK 6
 * Ranks: 1
 * Benefit: You've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency.

If you can get an opponent down to 150 health or less in V.A.T.S, there is a 10% chance the stranger will show up and finish them off with his perfectly accurate magnum, regardless of whether you can still see them or if you hit.