Herbert "Daring" Dashwood

Herbert Dashwood, nicknamed "Daring", is a retired adventurer residing in Tenpenny Tower.

Background Story
His adventures earned him great prestige and acclaim, to the extent that Galaxy News Radio constantly hosts radio dramas based on his exploits, these often being told in a manner not unlike 'The Green Hornet' with Dashwood being little more than a mouth while his 'stalwart Ghoul manservant' Argyle does all the work and fighting.

It is hinted that although Argyle really did save his life more times than Dashwood did his (Dashwood himself admits this in his journals), Dashwood was still a capable fighter and adventurer. Their adventures ended when Dashwood was seduced by Penelope Chase into leading her to a secret underground society only Dashwood and Argyle knew of. Despite Argyle's warnings, Dashwood took her there where she revealed she was a double agent for the Slavers of Paradise Falls, Argyle quickly ripped her heart out before she could kill Dashwood but it was unfortunately too late to stop the Slavers from attacking the underground society. In the confusion, Dashwood and Argyle were separated. Dashwood never saw Argyle again but refuses to believe he died, believing he's 'still out there somewhere'.

Location
Now, Dashwood is retired, living in a suite in Tenpenny Tower. Unlike the other rich people there, he likes Ghouls and thinks they're being discriminated against is a travesty but does not speak up about it because Tenpenny Tower is the only real place he can retire and live in peace. Despite his views on ghouls if the player lets the Ghouls into the tower, Dashwood's body can be found with the other residents bodies in the basement.

Life at Tenpenny
By following Dashwood around, the player can discover that he is somewhat restless in his retirement. He apparently likes to sneak into the Chengs' suite to play a practical joke on "Comrade" Cheng by messing with his computer terminal. He has also recently taken a mistress, Tenpenny's own Susan Lancaster, and can be heard teasing her about their shared "stealthy hunts".

Related Quests

 * Dashwood holds one of the keys to Tenpenny Tower's maintenance tunnels, which the player can choose to open in the Tenpenny Tower (quest).
 * A Manhandled Manservant

Loot
Should the player find Rockopolis, location of the Unarmed Bobblehead, they will encounter Argyle's corpse. The player may then relay information of Argyle's death to Dashwood, who will present them with a key to his safe. Inside are a few minor items and, more importantly, a copy of the bottlecap mine schematic. (Note: Despite giving you the key and telling you to help yourself, opening the safe in his presence is classified as theft and he'll attack you. Wait until he has left his room, also the safe appears to be bugged as you will lose some karma for taking anything from it regardless of what you do. Also note that in some games, the body of Dashwood isn't in the basement after helping the ghouls move in, so complete the Argyle mini-quest first)

If you don't side with the Ghouls during the quest he won't talk to you about Argyle and thus you can never get the safe key from him as you can't pickpocket it. Alternately you can sneak into his room and wait for him to go to bed, if you close the door, hide, and blow his head off in 1-shot you won't incur the wrath of Tenpenny Tower guards (but you will gain negative karma). The Sandman perk could also be useful here.

Terminal Information
See Herbert Dashwood's terminal.

Trivia

 * Daring was elected "Honorary Ghoul" of Underworld.
 * He claims the slaver incident at Rockopolis an "honest mistake".

Appearances
Herb appears only in Fallout 3.

Bugs
Sometimes after Herbert offers you to take the items in his safe, you will still receive negative karma even though he has given you permission, if he sees you take the items, he will take them back. A possible fix for PC players is to activate the console, select the safe and type "setownership" then hit enter and the safe becomes yours.

Sometimes Herbert continues dialog thanking you for helping the ghouls and opening the minds of the Tenpenny residents, even when you killed the ghouls. Further dialog options to gain access to the safe are still not available however.