Joe Cobb

Joe Cobb is the leader of a small Powder Gangers group in 2281.

Background
A career criminal, Cobb has been running with some of the toughest gangs the wasteland has seen. However, nothing lasts forever and ultimately he was incarcerated for robbery, arson, and murder. Placed in the NCRCF on a work-release program, he took his freedom when Samuel Cooke triggered the prison break. Salvaging armor from dead guards, he and his men started to haunt the stretch of Long 15 between Sloan and Primm. His recent string of successes was marred when a Crimson Caravan trader going by the name of Ringo decided that combat was the better part of valor and started shooting during a shake down.

Cobb and his fellow gangers took down the caravan, but Ringo managed to escape and hole up in Goodsprings. The denizens of the city took him in and gave him shelter, infuriating Cobb. As of October 19th, 2281, he is busy tearing the place up, trying to intimidate the townsfolk into giving him up.

Quests

 * Run Goodsprings Run: Joe Cobb is leading a group of convicts to raze Goodsprings to the ground. He employs the Courier to help.
 * Ghost Town Gunfight: The Courier must kill Joe Cobb during the Powder Ganger assault on Goodsprings to complete the quest.

Appearances
Joe Cobb appears only in Fallout: New Vegas.

Behind the scenes
Audio in the files for Fallout: New Vegas suggests that Gregory Alan Williams was at some point going to voice Cobb, as there are many of Cobb's lines recorded in his voice.