Outcast outpost

The Outcast outpost (also VSS Facility or VSS Outpost ) is a small Brotherhood Outcast compound located in a relatively pristine pre-War military bunker in the Capital Wasteland The building itself was under construction, with only the superstructure, elevator, and the VSS Bunker completed. It is the primary location for the Fallout 3 add-on Operation: Anchorage.

Background
The Outcasts have set up in the remains of the facility, a pre-War compound of Virtual Strategic Solutions, with the goal of accessing the armory. A dead Gary clone (numbered 23) is found in an easy locked room on the left just before the doorway of the room with the simulation pod. His arm is dismembered.

Layout
The exterior of the outpost is a underground parking/delivery area at the base of a half-made structure that has three Outcast guards stationed on it. The surface elevator leads to a small collapsed chamber with a door to a two story utility room guarded by Mk. VII turrets, to the side of the room is a tiny side chamber behind a door that is entirely collapsed and has a bin filled with Abraxo Cleaner. Underneath the Abraxo Cleaner, the white container is full of jet and Buffouts.

Through the main doorway, a T-shaped hallway links to a nuclear generator room with nothing of interest, a research room with lots of storage and a password-protected terminal called the VSS research terminal, a medical room with Gary 23, a staircase leading to a bedroom with one bed and a gun cabinet, and the VSS armory with all the loot mentioned below.

Inhabitants

 * Defender Morrill
 * Defender Sibley
 * Protector McGraw
 * Specialist Olin
 * Brotherhood Outcasts
 * Gary 23

Related quests

 * Aiding the Outcasts

Appearances
Outcast outpost appears only in the Fallout 3 add-on Operation: Anchorage.

Bugs

 * The elevator occasionally starts at the bottom of the shaft, with the door closed, if you should get stuck in the bottom of the shaft, activate the switch. You should go up now, taking you back outside.
 * Pressing the switch while leaving the outpost and running out of the elevator will lock the player character in the outpost. One can see the elevator going up while doing so, then it stops with the outline of a clear door closed, along with the elevator gate closed. To avoid this, press the button while inside the elevator to travel back to the surface. If the player gets stuck, the only way to leave is to revert to a previous save.
 * Occasionally, when going up and then immediately back down, the elevator will start and then do nothing. If this happens, the player character will be locked inside. Waiting one in-game hour seems to fix this.