Mod:Washington's Malevolence/An Apropos Proposal

"""An Apropos Proposal" is the first quest in the main quest line of Washington's Malevolence.

The Story
Upon completion of Fallout 3: Broken Steel, the player will come across a note at the Citadel entrance that directs them to a makeshift shack near the western end of the ship that houses Rivet City. Upon the player's arrival to the shack, they are approached by Paladin Noah Newman flanked by two unnamed Brotherhood of Steel Outcasts. After a brief interrogation, they leave the area. The player finds a note in a cash register box, this time with a second location to visit south of Paradise Falls. The player arrives and enters the shack, to be greeted with Eyes standing in the center of the room, flanked by Tank and Chains. Eyes talks the player into joining them on their quest to find the Rocky Cape Bank, and directs them back to the boat dock, where they are accosted by an Enclave detachment led by Commander Steven Newman, only to be chased away by Eyes and his lucky shot to the head of one of the grunts following Newman.

Objectives

 * 1) Head to the shack on the west side of Rivet City.
 * 2) Speak to Paladin Newman.
 * 3) Travel to the fallback shack on the south side of Paradise Falls.

Trivia

 * An Apropos Proposal originally had a completely different sequence of events that involved the player speaking with Sam outside Springvale near the Red Rocket gas station to receive an offer to join his crew. If the player refused, this began a series of collections that had the player traveling to Agatha's house, Vault 92, Old Olney, and the water processing plant in Megaton to collect holotapes, ending with a choice between approaching a pile of cash southwest of the Duchess Gambit (and subsequently having their head bashed in by Tank rather than an Enclave soldier as in the final version) and refusing to go near it (ending with the player's parents dying a rather gruesome death right in front of them as punishment). Alternately, if the player accepted the offer to join Sam's crew, they were immediately directed to a pile of cash near Fairfax Ruins that set up a trigger similar to the Duchess Gambit trigger. If the player refused at this trigger, a nuke was set off on top of Little Lamplight, and the player was subsequently berated. All refusals ended in the player being dumped off at Vault 101 for them to go back to the cash pile they activated and accept the quest to send them to Maddox Island. In very early dev builds (pre-June 2014) this sequence took place near the Duchess Gambit, and involved Sam offering the player a better quest to partake in.