Fallout: Brotherhood of Steel

Fallout: Brotherhood of Steel, abbreviated as FO:BoS or more appropriately FO:PoS (Fallout: Piece of Shit), is a Playstation 2 and X-Box only game, published and developed by Interplay, designed to mooch off the respect of the Fallout license. Chuck Ceuvas, the Lead Producer, had the unfortunate job of trying to sell the title to Fallout fans, and his name is now synonymous with the phrase, "What the fuck, Chuck?". Other variations for names include FO:E or Fallout: Enforcer. A reference to the 1st person action game "X-Com Enforcer" which was seen as the death of the X-Com series (an isometric, turn-based strategy game).

The game was a commercial failure, selling an embarassing 17,000 copies worldwide and at its release, it was being outsold by the original Fallout collection (Fallout 1 and 2 combined).

Not worth your time. Really. Just pretend it doesn't exist.

Story
Brotherhood of Steel followed one initiate in the Brotherhood beginning with his or her first mission: find several Brotherhood paladins believed to be in the town of Carbon. After clearing a warehouse of radscorpions, the player is told to look in a crater outside the town. At the bottom, it is revealed that Carbon's mayor sold the city to raiders. A battle between the initiate and the mayor ensues. After killing the mayor, the player returns to the town to find it under attack by raiders. The citizens, who are hiding in the recently cleared warehouse, ask the player to save them. This requires the player to purge the town of the bandits inside and kill the raider matron. With the help of the Vault Dweller, the protagonist of Fallout, the player heads to the city of Los. There, he or she looks for mutants. The search leads to the Church of the Lost, a cult based inside the city. A Brotherhood paladin, Rhombus, asks the player to kill the cult leader, Blake. Blake and the player fight, and, after recovering a key from the dead cult leader, the player escorts Rhombus to a church, where Rhombus is killed by kamikazd ghouls seconds after handing the player a key card. The player then finds a hidden vault containing the remains of the mutant army. During a battle with Attis, the mutant general, the player is knocked unconscious and left for dead. With help from the human residents of the vault, the initiate is revived and enters the ruins of the vault in a search for Attis. When the two meet again, Attis has mutated into a blob. The player fights through the blob in order to gain access to a computer terminal that can start the decontaminating of the vault. The initiate must then sprint to a monorail car in order to escape the self-destructing facility.

Quotes

 * Nothing in this game contradicts the events that occur in Fallout or Fallout 2. - Chuck Cuevas