Firelance

Firelance is a lightweight, yet powerful, weapon of "alien origin".

Tips
With the Pyromaniac perk, the maximum damage is raised to 120. However, since most hits are critical, it has a good chance to do a 200 points of damage per shot. Combine this with the Better Criticals perk, and your damage with this weapon is increased to 240 damage. (see discussion page)

With the right Perks and enough skill in Energy Weapons -- or at least a high number of Action Points -- the Firelance can reduce the usually difficult Super Mutant Behemoths to a smoking pile of dust in a single combat round in VATS.

Star Paladin Cross is likely to pick this weapon up, as she does with most energy weapons.

Appearances
The Firelance appears only in Fallout 3. It can only be obtained through the UFO random encounter.

The random event has a better chance of happening with a higher luck stat. You will hear and see something which looks mostly like an artillery strike, except it explodes in a green explosion before hitting the ground. Then something crashing and skittering across the ground will be heard, similar to knocking over a large object.The explosion looks similar to a plasma rifle shot impacting.


 * The explosion is a random encounter and can happen in a select few location of the game.

After the explosion, the immediate area will be strewn with Alien Power Cell ammo and the Firelance. Unfortunately, it is in no particular pattern, and the player will have to search the immediate area to find the ammo (there are 24 total) and the Firelance on their own.

The Firelance will need some careful searching for (best by daylight) as it is small and blends in with the surroundings. Dogmeat is incredibly useful for this situation, as he can be told to search for a weapon and he'll fetch the Firelance. Dogmeat can also search for ammo and retrieve the alien power cells. Alternatively, wait until night time and look for the ammo, which glows blue in the dark. It is important to note that if an NPC discovers the Firelance during a combat situation they will pick up and equip the weapon. Confirmed NPC's include Raiders, Enclave and wasteland scavengers.

The items can sometimes become stuck in the sky, you can turn off clipping (console command: ) to get them.

Unfortunately, the weapon is likely to get stuck on buildings like a water tower in the wasteland. Your best bet is to try and blast it off with explosives, ideally frag grenades.

The Firelance Event
(See the video section for demonstration)


 * The Firelance Event is a unique encounter limited to one and only one occurence per player-character.


 * Once a random encounter has occurred at a specific random encounter location, a different random encounter will not occur in the same location for the rest of the game. (See Fallout 3 random encounters for more details)


 * It is possible to miss the sound effects or visual clues to indicate that the Firelance has fallen. If you find yourself approaching a random encounter location, there are no creatures on radar, and your Geiger counter starts registering trace amounts of radiation, start looking for the power cells.

Finding the Firelance and power cells

 * Dogmeat is very helpful for locating both the Firelance and the alien power cells: simply ask him to scavenge for a weapon or ammo in the area where the event triggers. It may be a good idea to follow him closely, however.


 * Star Paladin Cross is helpful too, she can pick it up and you can just take it from her inventory.


 * If you do not find the weapon and all the ammo on PC, and do not have Dogmeat with you: and   console commands can help as some of the cells might be invisible because of their placement. Using  you can find and get those cells too.


 * Using tcl the moment you trigger the event also allows you to float up to the explosion, where there will be a compact area conveniently containing the Firelance and all 24 Cells.


 * The Firelance may be found on NPC's: it has been found on Enclave Soldiers, a Raider in front of Super-Duper Mart, a Raider at Farragut West Metro Station with no ammo, and in perfect condition on a Talon Company Mercenary at Fort Bannister, along with 1 Alien Power Cell. Be careful should this be the case; it could prove deadly should you be attacked, and even a 1-hit-kill if you're a low level (acutally this is typically not the case because a level 2 character can survie 2-3 shots of it, tested at Super-Duper Mart).


 * If by chance the event happens and Dogmeat is either dead or you have not found him yet, and you are having trouble finding the weapon, and you happen to be near a known raider area, or a village/camp/place with several NPCs (as an example, there is a random encounter near Tenpenny Tower), there is a lengthy, yet effective method that can be used. First, find an area where the ammo seems to be most abundant. Mark that spot on the map and save your game. Make any followers you have stand far away from this area, and then head for the raiders or village/camp/town/etc. Find someone who will chase you (i.e. shoot a guard, or approach a raider) and have them follow you back to the location of the ammo. Save again (on a new space) once you arrive. Make sure to kill off any other people who may have followed you leaving just one enemy and then, either attempt to shoot the weapon from their hand, or if you have it, use the Mesmetron and take all their guns. After letting them go they should proceed to try to strike you. Back away until they run off in search of a gun. With luck, the nearest weapon will be the Firelance. If they pick it up, remember EXACTLY where they picked it up, then load your first save (the one right after the event occurred). Go to the location where the enemy picked up the weapon and it should be there. While this may sound complicated, it is actualy fairly simple to accomplish and can save a lot of time.

Triggering the event
See the random encounter list for a complete list of static locations of these random events.


 * With luck, the Firelance can be discovered right after completing Escape!. Behind the entrance of Vault 101 is a small farm with a barn and a silo. The barn itself is a random encounter location and the Firelance can drop there. The benefit to obtaining the Firelance early is self evident, as it eliminates the risk that would be incurred by immediately traveling to Rivet city or the Deathclaw Sanctuary.

Bugs

 * It is possible that the spacecraft can glitch and leave 24 Power Cells and a Firelance stuck in the sky in addition to the regular 24 Power Cells and a Firelance on the ground.

YouTube Videos
Obtaining Firelance ipN2oa6V7ls

fallout3 how to get the firelance at start of the game

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 * If you don't feel like spending too much time, you can save at the NORTH end of the Memorial parking lot so the swimming is not needed.

Trivia
Both the firelance and alien blaster have a striking resemblance to the phoenix in Perfect Dark, as well as the ammo type, shot type, plus the fact that they both reload from the same side and that their of alien origin, only difference is the phoenix is full blue and the alien blaster and firelance are more gray