Victor (Fallout: New Vegas)

Victor is a friendly, but mysterious, PDQ-88b RobCo security model 2060-B securitron found in Goodsprings, Novac, Boulder City and The Strip during 2281. He has a unique cowboy persona which sets him apart from fellow securitrons.

Background
Victor has been in Goodsprings since long before Mr. House's securitrons rolled out onto the old Las Vegas Strip. By his own account, he has been in the town since 2266 but claims not to recall anything from before that time. According to Trudy and the town's other residents, Victor's old owner used to live in the shack on the south side of town (identified by the Old World flag hanging outside), but nobody has lived there since at least 2274 when Trudy first arrived in town. Trudy is also suspicious of the "'cheerful cowboy' act"; Victor never helped anyone before the Courier and mostly rolled around town every once in while.

Whether his programming allows him to realize it or not, there are things that Victor has been keeping from the townsfolk. For example, when Mr. House finally found the platinum chip in the ruins of Sunnyvale, Victor was tasked with returning it to the Lucky 38. To achieve this, he hired seven couriers from the Mojave Express in Primm. There were to be seven packages - six decoys, and one containing the real platinum chip, which was to be carried by Ulysses.

After Ulysses mysteriously refused the job, the task fell to the Courier, who was intercepted by Benny, Jessup and McMurphy to be eventually taken to Goodsprings cemetery. Benny took the chip, shot the Courier in the head, and left them for dead. Unable to intervene due to unreliable data transfer from Mr. House and overriding combat algorithms, Victor stayed out of the altercation until after Benny and the Great Khans left. After the graveyard was vacant, the Courier was dug up and taken to Goodsprings by Victor where they received brain surgery from Doc Mitchell and were nursed back to health.

Quests

 * They Went That-a-Way: After coming out of Doc Mitchell's house, Victor can be seen wheeling around Goodsprings. He can be questioned about what happened to the player character and where the men who shot them went.
 * The House Always Wins: Upon entering the New Vegas Strip, Victor will be in front of the Lucky 38. He lets the Courier in and grants access to the Penthouse via elevator.
 * We Must Stop Meeting Like This: Victor will tail the player character throughout their search for the men who shot them. He will show up in the perimeter surrounding Goodsprings, Novac, Boulder City, and the Strip.
 * We Must Stop Beating Like This: After going on the main road, one may get attacked by some cazadores. Victor will appear to help fight them off.

Effects of player's actions

 * If the Courier kills or disables Mr. House, Victor will seemingly disappear. He can then be found in Goodsprings at his shack, permanently disabled.
 * If the Courier sides with Mr. House, Victor continues to serve Mr. House and operates the elevator in the Lucky 38 Casino.


 * After destroying the securitron vault, upon entering the Lucky 38 casino floor, Victor, along with two securitrons, would have engaged in combat with the player character, yelling "You low-down snake! I wish I'd have left you in the ground to rot!" This encounter was cut from the game. (Though he can spawn outside Lucky 38 when leaving if you enter it but don't kill Mr. House. He is hostile and the player will be forced to kill him.

Other interactions

 * If the Courier heads out of Goodsprings north on the road nearing the makeshift Great Khan camp without speaking to Sunny Smiles, Victor will rush to the Courier's defense against the cazadores blocking the road.
 * Likewise, at the early stages of the game, should the Courier be close to death when fighting an enemy around Goodsprings, Victor may appear to save the player character and later issue a warning.
 * Victor may aid the Courier in combat against Barton Thorn by launching grenades from a distance. This only occurs if the player character's health is low, and as a result, the grenades may end up killing the Courier as well as or instead of Barton.
 * Victor downplays his role in the Courier's rescue, saying that he discovered their body when he was out for a stroll. He is a bit evasive and yet always eager to be helpful, but if the Courier requests Victor's help against the Powder Gangers during the quest Ghost Town Gunfight, Victor fails to show up to the battle, despite agreeing to do so. Afterward, a Science check of 25 reveals that he was remotely deactivated, with Victor claiming that it was a command he'd never heard of before.
 * If the Courier wanders into Powder Ganger territory, there is a rare occasion in which Victor is in fighting mode with the Powder Gangers. There are two outcomes in this interaction: Help Victor fight, or let him handle it himself. Either way, Victor can overcome the Powder Gangers, or Victor will "die" and can be searched upon his death.

Appearances
Victor appears only in Fallout: New Vegas.

Behind the scenes
Victor's name and the face displayed on his screen are both references to Vegas Vic, a neon sign on the outside of the Pioneer Club on Fremont Street in Las Vegas. Although now no longer moving or speaking, Vic's arm had at once waved, his cigarette moved, and the sign played a recording of 'Howdy Pardner!' every 15 minutes.

Bugs

 * Victor can sometimes show up inside of Salida del Sol from the Dead Money add-on.
 * Victor can sometimes show up inside the Hidden Valley bunker.
 * Possibly triggered by waiting a few hours, tested by waiting inside the room Knight Torres has a shop.
 * Killing Victor in the Lucky 38 will cause him to disappear upon his death. After doing this, it is possible he may still be found in Victor's shack, deactivated.
 * Victor may appear next to the Courier every time the game is loaded (i.e. entering/exiting a building or fast-traveling). This can cause the player character to get stuck sometimes, such as in the mountain above Bitter Springs during the Climb Ev'ry Mountain quest. He will still appear in locations, like outside Boulder City and Lucky 38, but as a duplicate. One temporary solution if he blocks one's path is to progress with his story to the point of Boulder City, after which he will agree to meet the Courier at the Lucky 38 and leave. If one gets to this point in dialogue options with him and no further, he will always have those dialogue options where one can talk to him and he will leave afterward. Waiting will often get him to disappear.
 * Sometimes Victor may not be able to communicate with the Courier, making it impossible to control the elevator to go to Mr. House or the suite.
 * A potential continuation exists for PC players to continue the House quest line using player.move and coc, while using coc to enter House's suite is effectively impossible as the restricted area ends up sending you to a broken version of floor with a NPC stand-in for House. By using player.move 00116952 the player can transport their character directly to Mr. House's female robot companion thus safely entering space, then simply leave using another player.move or coc command to escape the location. should work for players able to enter and exit directly to and from casino floor-> <- their room suite, otherwise replace with other address that is accessible like the casino.
 * Victor can be found dead at the entrance of the gate in front of the Dino Dee-lite front desk, even if he didn't die.
 * If one heads straight to the Strip without tracking down Benny first, Victor will not tail the Courier to Novac or Boulder City.
 * If the Courier doesn't meet Victor in Novac before starting Come Fly With Me, he might show up inside the REPCONN test site after entering or exiting the basement. His dialogue is the same as if one met him in Novac. If one missed meeting him in Boulder City, his dialogue is from there and he skips over the Novac one.