Armored Personnel Carrier (Fallout 4)

The military infantry fighting vehicle, commonly referred to as just an armored personnel carrier (APC) was an armored fighting vehicle of the United States Armed Forces before the Great War.

Background
Deployed routinely across the United States during the Sino-American War, the APC was used for crowd control and to transport troops to key hotspots in the safety of its armored shell. Despite being as heavily armed as it was armored, making it an infantry fighting vehicle, it was most commonly referred to as an armored personnel carrier.

Characteristics
The APC is a six-wheeled vehicle designed for supporting infantry operations and transporting soldiers through the battlefield. It is a fairly tall design, with a forward driver's position, sitting over the primary engine, in a compartment isolated from the troop section. The vehicle can carry six soldiers and two power armor units in reasonable comfort in this section, with a note that power armor units must stand for transportation. For defense, it is provided with a 105mm gun in an autonomous dorsal turret and a pair of ball-mounted 76mm guns to the sides of the driver's cabin, giving it its distinctive whiskers.

The APC could be used for a variety of purposes, such as transportation or, if fitted with a gurney and other necessary equipment, a medical evacuation vehicle. Due to its shielding, it could also be used to transport radioactive waste, for example, in decontamination operations.

There are three variants found in Appalachia and the Commonwealth. The first is missing the back entrance door, the second is accessible with the door open serving as a ramp, and the third has the back entrance sealed. Some loot can usually be found in or around these vehicles including stimpaks and level-dependent weapons.

Fallout 4

 * During War Never Changes, the vehicle can be seen on the street of Sanctuary Hills while soldiers direct the residents towards Vault 111 just before the nuclear bombs hit the Greater Boston area. It is removed sometime before the Sole Survivor leaves Vault 111.
 * One can be found carrying several barrels of nuclear waste. It is located on a small island in Misty Lake west of Sanctuary Hills after the Sole Survivor has left Vault 111.
 * One can be found just south of the rotten landfill on the road adjacent to the freeway.
 * One can be found at a military checkpoint near Mass Gravel & Sand and Wattz Consumer Electronics. This unnamed armored vehicle contains a crate with some loot. There is a power armor without a helmet in an advanced storage box at the same location.
 * Two can be found on the barge behind the wreck of the USS Riptide.
 * An abandoned armored vehicle rammed into a mound of dirt with several armed frag mines around it and an army skeleton inside with a box of three fragmentation mines, two food items, a silver locket, a weapon (depending on the one's level), and a duffle bag with around 32 stacks pre-war money can be found north, northeast of relay tower 0BB-915.
 * Another can be found at a military checkpoint just south of Big John's Salvage.
 * One can be found in the southwestern edge of Boston Common. It contains some loot and the name "Swann" is written on it.
 * One can be found at the Wilson Atomatoys factory, and when fast traveled to after the landing of the Prydwen brotherhood members can be seen walking out of it, suggesting that they may have used it.
 * Two can be found to the east of Breakheart Banks. Part of a crashed military convoy, one is still on the back of a flatbed semi, and another has fallen off. The location is guarded by leveled military robots.
 * One can be found on the road out the front of the Weston water treatment plant.
 * Two can be found immediately south of West Everett Estates as part of a convoy patrolled by a utility Protectron alongside the wreckage of a Stingray Deluxe.
 * Two can be found on a barge to the northwest of Nahant Sherrif's Department on the land bridge.
 * Three can be found northwest of Neponset Park, with one half-sunken into a pond and a nearby suit of leveled power armor.
 * Three can be found on a barge north of the Old North Church by a crashed vertibird.
 * Three can be found west of Finch farm, two behind a wrecked trailer, and one in front of it.
 * One can be found behind the bunker at the South Boston military checkpoint.
 * Two in the military convoy slightly southwest of Dry Rock Gulch.
 * Two in the military convoy south of the Hubologist's camp.

Fallout 76
In Appalachia there are 46 APC vehicles total, including 14 door-less, seven open, and 25 sealed variants. Below are examples of locations for the three types.
 * Open
 * Several outside of Morgantown.
 * At Morgantown Airport.
 * Door-less
 * Two outside of Beckley.
 * At Camp McClintock.
 * Three are just outside Vault 76 near its military checkpoint to the west.
 * Upon leaving the overseer's camp one can be seen in a convoy near Flatwoods.
 * Five outside of Poseidon Energy Plant WV-06.
 * At Fort Atlas.
 * At Morgantown Airport.
 * One is outside the Watoga Civic Center.
 * At Thunder Mountain power plant yard.
 * At Monongah power plant.
 * One is near the gates of Wade Airport.
 * Sealed
 * Mountainside Bed & Breakfast
 * Outside of Poseidon Energy Plant WV-06.
 * Converted munitions factory
 * West Tek research facility
 * Monongah power plant
 * Bolton Greens
 * One is near the gates of Wade Airport.
 * At Thunder Mountain power plant yard.
 * Forward Station Delta

Appearances
The APC appears in Fallout 4 and Fallout 76.

Behind the scenes

 * The vehicle is actually an infantry fighting vehicle, rather than an armored personnel carrier. The difference is in armaments: Armored personnel carriers are designed to safely transport infantry inside and are either unarmed or provided with self-defense weapons to deter minor attacks. Infantry fighting vehicles can not only transport and protect infantry, but also provide fire support and actively participate in combat. The "APC"'s high caliber gun place it squarely in the IFV category.
 * The APC contains a design flaw with the frontal turrets known as a shot trap. Rather than being deflected, shots striking the indented zones from the front may be guided into the turret socket, potentially disabling it.
 * The APC was modeled by Istvan Pely.

Gallery

 * Fallout 4