Fortification Hill

 is a Caesar's Legion base where the slavers keep an eye on the Hoover Dam. This is also the location where the Platinum chip is used to install the upgrades to the Securitrons. The Fort is built above Mr. House's secret bunker (see second note) The Fort can be reached by taking the barge at Cottonwood Cove. The barge itself might appear at first to be just a part of the dock (you might not think anything's there). It's actually a flat raft roped up alongside the dock. This barge can be used whether the Legion soldiers at the cove are friendly, enemies, or even dead. However, you can not take the barge until certain point of game (you can not click on it). You must either be invited (after player finishes speaking with Robert House for the first time Vulpes Inculta will be waiting outside The Tops casino with Mark of Caesar and thus your invitation), or you have to progress For the Republic, Part 2 to the part where you report to Colonel Moore that you have dealt with the Great Khans. Afterward you get bunch of of Caesar-related quests failing notifications. If you have not yet been invited, the guards at the Fort may be hostile. If you travel to Cottonwood Cove with Boone, he will immediately attack all legionaries on sight, causing them to turn on you. This will happen even if you have been invited.

The Arena
Speak to Otho (who is standing to the right of the arena gate) in order to participate in arena matches. When you enter a contest (which will grow harder as you progress through the ranks) your weapons and equipment will be confiscated. There is an easy trick around this by simply dropping the desired weapons and ammo for them in the arena before the fight starts (the arena is open for access when there are no battles).

Battling in the arena will give you fame with Caesar's Legion, allowing you to become Idolized by fighting all opponents and doing only 1 additional quest (of your liking) that gives fame.

All arena opponents (as well as yourself) will be either unarmed or equipped with machetes. Read the trick above if you want to bring your own goodies.

The battles you fight in the arena are as follows:


 * 1) A fight against two slaves with machetes.
 * 2) A fight against a captured male NCR trooper armed with a machete.
 * 3) A fight against a captured female NCR Ranger.
 * 4) A fight against Benny armed with a machete (optional if you didn't kill him at the Tops).
 * 5) A fight with 4 of Antony's strongest dogs. In a quest given to you by a girl named Melody if you pass a speech check.

If you are a female character, Otho will say "Know your place woman... only men are allowed to fight in the arena," and you will not be allowed to fight. This is contradicted by the fact that you can fight a female NCR Ranger, and you can fight Benny.

You may choose to fight Benny to the death in the Arena. Both of you will receive machetes, he will have Maria on him when he is dead.

Layout
The area is mostly residential and probably where Caesars Legion members spend most of their time on-base. On either side of the entrance are sleeping tents. To the north of the entrance past the tents there is a small bar. In the center of the camp are the Arena and Caesars Tent. To the Southwest, there are more tents, another bar, and the Weather Observation Station, which includes Mr. House's Secret Bunker.

Notable Loot
Loot if Benny is Still Alive
 * 2000 caps in the very hard locked footlocker in Caesar's room.
 * A displacer glove wielded by Caesar.
 * Several Ballistic fists wielded by the Praetorian Guards.
 * Lupa's Brain (used during Nothin' But a Hound Dog). You must kill Lupa for her brain. You may speak to Antony, who is standing beside her, to arrange an arena fight with Lupa.  Alternatively, you may attack Lupa where she stands, but it will turn everyone at the camp hostile.  Lupa's Brain increases Rex's health from 350 to 55
 * Caesar's Armor
 * Benny's Suit, if you let him escape and you decide to kill him.
 * Maria, Benny's gun if you let him escape and you decide to kill him or pickpocket him.

Bugs

 * When you enter the fort, sometimes you will see excessive tearing of the screen everywhere.
 * Most companions will glitch between Cottonwood Cove and the Fort, thus making it impossible to go into Caesar's tent. This may be possible to solve by having your companions wait in Cottonwood before taking the barge.  Once there, fast travel back, have them follow you, then fast travel to the fort.
 * You may not regain all your weapons upon leaving the fort, so make sure you save before you attempt to leave.
 * Boone may not warn you prior to leaving Cottonwood Cove that he will murder everyone in sight once you reach The Fort.
 * Sometimes Cursor Lucullus may disappear making it impossible to leave the fort since fast travel isn't allowed.
 * If the player decides to slaughter everyone inside the Fort (the area where Caesar's Tent is), exiting and re-entering will cause the corpses' clothing to disappear and it will re-spawn all loot on the body infinitely, making it a great way to earn caps.
 * If you save before going in to the fort the file may become corrupted and cannot load again and if you die inside the fort and you load your save game in entering before the fort the game loading screen will freeze thus the game become corrupted.
 * Upon entering, all items may be floating, including the Slave Ledger required to win Great Khan sympathy, so make sure to check the air.
 * If at any time you decide to fight in the arena, there seems to be a chance that your inventory will glitch after you win your fight, raising the weight you're carrying by anywhere from 80-100 pounds, even though you're not carrying anything new after you get all of your items back.
 * Sometimes, if you have Boone waiting outside Fortification Hill, the guard outside Caesar's tent, the dog near him and everybody inside Caesar's tent except Caesar himself will be hostile. To prevent this, you must have previously kicked Boone from your party.
 * There will be a time where upon entering the arena, the game will immediately glitch right after you arm yourself with the machete.
 * If you leave the fort after having the platinum chip returned to you by Caesar, the guard will take the chip. If you return to the Lucky 38 and kill Mr. House(not sure if it matters, but the demonstration of the Securitron upgrades had not be initiated), the platinum chip will be added back to your inventory. Fast traveling back to the fort will initiate the same dialogue as trying to leave with the platinum chip. Choose the option to stay and they will not confiscate any of your items, leaving you fully equipped.
 * Sometimes you will be randomly killed by the guards when you walk up to the tent
 * Sometimes the Praetorian Guards in Caesars tent will randomly attack even if you have the Mark of Caesar.
 * When you try to leave the fort clicking on the gate won't trigger Cursor Lucullus to talk to you about if you are ready to leave.
 * When attempting to interact with the crucified trooper near the entrance of the Fort the screen will zoom in as if to initiate dialogue but return to normal without any.

Appearances
appears in Fallout: New Vegas.