The Railroad



The Railroad is a faction that makes a short appearance in Fallout 3 and plays a major role in Fallout 4 in which they can be joined.

The Railroad is an underground movement, working to free sentient androids from their creators, The Institute. They also assist runaway human slaves.

Fallout 3
There is little available information about either the Railroad or the Institute, but the Lone Wanderer becomes involved in their conflict during the quest The Replicated Man in Rivet City, where a scientist named Dr. Zimmer requests aid in capturing a runaway android, and Railroad agent Victoria Watts pleads with the character to take pity on the android and fake its/his death.

The Railroad's methods for aiding in escape can be extreme, going so far as to find doctors to perform full facial reconstruction on escapees. They are known to operate in the Capital Wasteland and at least as far north as the Commonwealth.

Dr. Zimmer, Ms. Watts, and the android give very logical and convincing arguments for their point of view, and the player character must make an ethical choice based on the limited information he or she gains from each of them. There are multiple "good Karma" solutions.

Fallout 4
The Railroad is a joinable faction situated in the Commonwealth who assist runaway synths. Their main base is located in Old North Church in the city formerly known as Boston. They maintain a network of safehouses and clandestine contacts reminiscent of their namesake, the 19th century Underground Railroad which helped slaves escape and reach free areas. Their main mission is to assist synths who wish to escape The Institute who use them as manual labor and slaves.

The Sole Survivor can learn about the Railroad through a few media. You can investigate the area around Park Street Station, speak with Doctor Amari at the beginning of The Molecular Level who indicates that the Railroad would be helpful to your cause, or overhear people in the Diamond City Market, the Dugout Inn, or guards in Goodneighbor discussing the elusive Railroad. All of these will result in the Sole Survivor getting the quest Road to Freedom. Piper also makes comments about them after the The Glowing Sea quest starts.

The Railroad is joinable through the Fallout 4 quest, Road to Freedom.

Membership in the Railroad may negatively affect relations with other main factions. The more quests the Sole Survivor does for the Railroad, the more the Institute and the Brotherhood of Steel will disapprove of their actions. Relations with the Minutemen are not affected by joining the Railroad. However, when completing the Minutemen version of The Nuclear Option the optional mission must be completed or the Railroad (including Deacon if he is your companion) will become hostile when the player next speaks to Desdemona. If the Sole Survivor sides with the Brotherhood of Steel, they are sent to exterminate The Railroad, believing that they will try to stop the Brotherhood of Steel. The same happens if Sole Survivor joins The Institute.

Related quests

 * Road to Freedom
 * Tradecraft
 * Underground Undercover
 * Operation Ticonderoga
 * Precipice of War
 * Rockets' Red Glare
 * The Nuclear Option (Railroad)
 * Burning Cover
 * Boston After Dark
 * Memory Interrupted
 * Butcher's Bill
 * Mercer Safehouse
 * Jackpot missions
 * Concierge
 * Weathervane Missions
 * Randolph Safehouse Missions
 * Variable Removal
 * To the Matresses
 * Lost Soul
 * A Clean Equation
 * High Ground

Appearances
The Railroad appears in Fallout 3 and Fallout 4.

Behind the scenes
The Railroad is modeled after the "Underground Railroad", an organization in America in the nineteenth century who dedicated themselves to helping African-American slaves escape to the north.

Железная дорога Railroad