Fallout 4 SPECIAL

General
In Fallout 4, the player starts with 1 skill point in every attribute and receives an additional 21 points to add to these attributes. The amount of points in them directly affect what perks the player can take in a linear fashion.

The total amount of starting points is 28, which is considerably lower than in previous games. However they can be increased through spending points on level up, much like the Intense Training perk from Fallout 3 and Fallout: New Vegas, in Fallout 4 each level up allows the player an option to increase a single SPECIAL stat instead of choosing a perk.

Primary statistics
S.P.E.C.I.A.L. stands for:
 * Strength
 * Perception
 * Endurance
 * Charisma
 * Intelligence
 * Agility
 * Luck

Perks
Perks are Integral elements of the level up system which grant special effects and improve abilities as a replacement to Skills in previous games. In Fallout 4, a choice of one perk/perk rank or improvement of one SPECIAL stat is granted at every level. Perk availability is dependent on your SPECIAL stats which is shown on an In-game Perk Chart, the higher the SPECIAL stat, the more perks are available to choose from. Each SPECIAL has 10 perks attributed to it, reflecting the ten levels of a SPECIAL Stat. For example: the Lone Wanderer perk requires a Charisma of at least 3. Some perks also grant special bonuses; for example the Bloody Mess perk grants a chance to have enemies explode into gut strewn paste.

For a list of perks, please see Fallout 4 perks.

Videos
Fallout 4 SPECIAL Fallout 4 S.P.E.C.I.A.L.