Villa Police Station

The Villa Police Station is a location in the Villa in Sierra Madre.

Background
Before the Great War, the building was the headquarters for the Sierra Madre Casino's police and security personnel. The terminal entries on the police chief's personal terminal prove that corruption was present among either all or part of the casino's security detail.

Layout
The station contains all that a once-bustling police station in a high end area would need: several cells for individual prisoners and a larger cell for people who have committed less dangerous infractions. The larger cell contains Dog. The police station is also one of the most difficult to traverse, as several radios can be found throughout the police station, and even several will be found in one room. The police station does boast some amenities, such as a usable bed in this location and a reloading bench that can be found in the third room to the right of Dog's cage.

The Contraband room is located immediately left of the main entrance to the police station, but to access the room, the Police Chief's terminal (hard difficulty) must be hacked. Reading the "Prohibited Items" entry on the terminal will count towards the History's Sake challenge. Inside the Contraband room are various weapons, ammunition and other miscellaneous items.

The basement consists of five rooms. There are various containers and lockers with random miscellaneous loot in each, including Sierra Madre chips. The first room has a terminal with some background information and a step ladder that allows you to reach ammunition and Fixer on top of the tall wooden boxes. A janitor's closet, to your right as you enter the second room, has some liquor and a bottle of Buffout in open containers, and a copy of Grognak the Barbarian is lying on the floor. The final room contains the Dog command tape.

Related quests

 * Find Collar 8: "Dog"

Appearances
The Villa Police Station only appears in the Fallout: New Vegas add-on, Dead Money.