The Waters of Life

 is a Fallout 3 quest. It is also a Xbox 360/PC achievement and a PlayStation 3 Trophy.

The quest centers around the reactivation of the abandoned Project Purity, a water filtering facility set up 19 years before at the Jefferson Memorial in an attempt to bring large quantities of clean water to the Capital Wastes. James and Dr. Li were unsuccessful originally, but after meeting with Stanislaus Braun in Vault 112 (Tranquility Lane), he believes he has the solution.

Go to the Rivet City Science Lab / Join the Scientists at Project Purity
Your father is going back to Rivet City; you can choose to follow him or let him go on his own and meet him later. Either way, he'll run there while you're close to him and walk while you aren't, but will get there eventually.

When you arrive at the Rivet City Science Lab, your father convinces Dr. Li to reactivate Project Purity. After talking to him, he asks you to meet him and the scientists there.

Clear Project Purity of any remaining Mutant Threat
Your Dad instructs you to first clear out the project area. You should have killed most of the Super Mutants in the Gift Shop area during the Scientific Pursuits quest, however you must also go to the basement and clear out the Mutants there. Your objectives will update when all have been killed.

Return to your Dad, and escort him and the scientists into the control room.

If you've already cleared out the Jefferson Memorial completely, your father and the team will go straight to the Rotunda, bypassing the preliminary pep-talk.

Routine Maintenance
Once your father arrives at the control room, he asks you to carry out some routine maintenance missions to bring the project back online.
 * Turn on Flood Control Pump Power - Simply activate the control in the basement.
 * Get the Fuses from Dad / Replace Damaged Fuses - Return to your father to get new fuses, and then return to the basement and activate the fuse box to replace the fuses.
 * Boot up the mainframe / Speak with Dad over intercom - Activate the Mainframe, then talk though one of the intercoms--your father will send you off to remove some blockages in a pipe.

Drain the Intake Pipes
Once inside the pipe, you arrive at a section where a locked door prevents you from going further. On the right is the valve to activate. As soon as you activate the valve, you will witness the arrival of Enclave soldiers in a Vertibird.

Return to the Control Room
Fight your way back to the control room, dispatching any power-armored Enclave soldiers in your path to reach your father. When you arrive at the control room, Dr. Li is locked out of the main area, while Janice Kaplinski, James, Colonel Autumn and two Enclave soldiers are locked in. You are forced to watch Autumn execute Janice to get James to give up control of the project and help Enclave scientists get it online. James admits defeat and heads over to the controls, apparently obeying Autumn's orders. Instead, he uses the controls to flood the area with radiation, killing the Enclave soldiers and incapacitating Colonel Autumn. You see your father one last time at the glass, before he says "run...." and collapses dead. You can get into the locked area before the emergency door closes, but you will be stuck inside and the conversation will stop if you interact with James or Col. Autumn.

Escort Doctor Li to the evacuation point & Taft Tunnel
You must then escort Dr. Li and the remaining scientists (they do not have to survive) through the sewers via an emergency secret exit. Inside you will face feral ghouls and plenty of Enclave soldiers. In the entrance of the second section of the tunnels (Taft Tunnel), Li will stop and demand medical aid for Garza, who has a heart condition. You can give her 5 stimpacks to help him, or try to convince her to leave him behind. There is also the option to convince Dr. Li to use 3 units of Buffout, which she will use to drug Garza to keep him moving. You can also simply murder Garza; talk to a disgusted Li afterwards to get her to move again.

If you don't wish to leave or kill Garza or you don't have Buffout or high speech craft, it is possible to continue along the corridors by yourself and procure 5 Stimpacks. They are in 2 locations, the first is an abandoned operating theater which is to the left when the corridor forks off not long after Garza has to stop. The second location is at the very end of the corridors, directly behind the Brotherhood of Steel barricade, in a first aid container.

Of course, if Garza didn't survive to escape with you, this is bypassed entirely.

Daniel Agincourt can be given a pistol if you ask him to help.

At the end of the tunnel, you arrive at the Brotherhood of Steel Citadel, completing the quest and leading immediately into Picking up the Trail. If you gave Agincourt a pistol, it's likely he'll hang back to shoot and get himself killed at this point.

If you kill the Brotherhood of Steel soldier behind the last door, the soldiers on the surface will be hostile.

Notable Loot
The following loot can be found in Taft Tunnel. Please see the specific page for additional info.


 * (possible) Tesla Power Armor
 * (possible) Tesla Helmet
 * Laser Rifles and Plasma Rifles, and their corresponding pistols
 * Chinese Army: Special Ops Training Manual
 * Nuka-Cola Quantum
 * Eyebot Helmet
 * Nikola Tesla and You

Bugs

 * There appears to be a bug where Dogmeat and Charon, and possibly other companions, will appear during the scene where Dr. Li demands medical aid for Garza. Dogmeat will be located in the hallway, from whence the player came, next to the entrance of Taft Tunnel's second section.  The companions seem to only appear in Taft Tunnel if the player had requested the companion/s to stay in the player's Megaton house or Vault 101 before undertaking this quest. Charon seems to appear also if he had been told to wait anywhere, or after Tranquility Lane. Dogmeat may return to Vault 101, and Charon is lost if you do not tell him to follow you.
 * There appears to be a bug in some of the Xbox 360 and PC versions of the game that will not allow this quest to continue. The bug seems to be that when instructed to kill all of the Super Mutants from the Jefferson Memorial, even after killing all of them your father won't recognize it; meaning the quest can't continue. (This is not true, you just have to look very hard for the last one, problably at the end near the flood control, maybe the turret needs to be taken out also, but this is not confirmed.)