New Vegas Medical Clinic

The New Vegas medical clinic is a Followers of the Apocalypse medical facility outside of New Vegas run by Doctor Usanagi. It is located east and right next of Crimson Caravan Company and somewhat southwest of the Mole Rat Ranch.

Background
Dr. Usanagi oversees the day-to-day operation of this facility. Being a clinic run and operated by the Followers of the Apocalypse, everything is funded by the Followers as well. However, the Followers can't pay for everything and rely on charity to provide a lot of their low-cost services. Besides clinical care, the Followers here also offer implant surgery to any well off denizen for a steep price.

Layout
There is a waiting room in the clinic's entrance in which guests wait to be accommodated by Dr. Usanagi. Further into the clinic is a surgery room, a small classroom for medical students, and a toilet.

Loot
Seven syringes of Med-X can be stolen from the surgery room, on the middle rack of the left supply cart.

Related quests

 * I Don't Hurt Anymore
 * Et Tumor, Brute?
 * Harder, Better, Faster, Stronger

Appearances
The New Vegas medical clinic appears only $$

Behind the scenes

 * The New Vegas medical clinic is situated in the same geographical location as the Operation Hope Medical Clinic within the CARE Complex, a non-profit free medical and dental clinic in Las Vegas, Nevada.
 * The window to the right of the outside doors has a smiley face with an "X" below it. This sign is similar to the symbol used in "hobo code" to indicate that "the doctor at this office will treat hobos free of charge," which is consistent with the humanitarian mission of the Followers.

Bugs

 * If you have two companions with you and get the health regeneration implant, both of your companions will disappear upon leaving the clinic.
 * Dr. Usanagi will sometimes lose the conversation option to heal injuries. She will still cure radiation poisoning and offer implants and supplies.
 * After asking for the charisma implant, the entrance to the clinic becomes locked. The only way to exit is to have an average or higher Lockpick skill.