General Atomics factory

The General Atomics factory is a location in the Commonwealth in Fallout 4.

Notable loot

 * Tesla Science Magazine on a desk in the southernmost room on the second floor. From the entrance, go straight ahead to the staircase, and it's in the office at the back of this room, directly above the building entrance.
 * General Atomics ID Card, needed for the galleria, is on a desk in an office on the second floor underneath a battered clipboard. From the entrance, go up the staircase and the office is the first door on the right.
 * Fusion cores in a safe unlocked after completed Ms. Nanny training rooms.

Miss Nanny/Mister Handy training rooms
There are 3 rooms that when completed reward you by unlocking a safe at the end of the corridor which has fusion cores inside. To complete the training you must enter and complete tasks in 3 different rooms, unlocked by completing the one before it. The first will open after the robots voice introduces you to the training.


 * In the first room, you must punish the child by turning off the radio. This will complete the first training room.
 * In the second room, you must stop the baby from crying by dragging the empty baby bottle into the crib. Alternatively, place the empty baby bottle into the teddy bear's inventory. This will complete the second training room.
 * In the third room, you must remove all dangerous objects from the child's reach by picking up the machete in the fridge, Abraxo cleaner from under the nightstand, and adjustable wrench from under the footrest in the center of the room. This should complete all of the rooms and unlock the safe for you.

Appearances
The General Atomics factory only appears in Fallout 4.

Bugs
Quality Assurance Wing
 * First room - The testing program asks you to punish "Timmy"; turning off the radio is supposed to be the correct option; but no other criteria seems to match-up between game files. This may be that each save file requires a different approach or that the objectives are bugged.
 * Second room - If you leave before completing the second room or destroy/loot the item required, the criteria cannot be met, and spawning the item does not meet the conditions. (Forced fix: The baby crying noise happened every time a building was entered, console command used to disable the speaker that was spouting the noise.)
 * Third room - The Abraxo Cleaner and the Machete are picked up but the criteria is not met. (Workaround: Try going into the inventory, and drop the Machete and Abraxo Cleaner on the ground again.)
 * There is a bug, that a later queststage (45) is completed before entering the first room, so that the quest targets cant be fulfilled normally. In that case the quest can by completed by setting the queststages via console commands, e.g.