Raider armor (Fallout 76)

Raider armor is an armor set

Characteristics
Raider armor consists of five separate pieces: the chest, both arms and both legs. Like with all other armor pieces, each can be worn over clothing to combine the stat bonuses, however certain outfits may occupy some or all of the armor slots.

This armor set is fashioned from small metal plates, bars, wires and is formed into a frame around the body by rivets, welding and straps.

Armor parts
 IDs

Stats
 * -|Level 45=


 * -|Level 35=


 * -|Level 25=


 * -|Level 15=


 * -|Level 5=

Crafting
Items can be crafted, scrapped, modified or repaired using the armor workbench.

Arms

 * -|Level 45=


 * -|Level 35=


 * -|Level 25=


 * -|Level 15=


 * -|Level 5=

Chest

 * -|Level 45=


 * -|Level 35=


 * -|Level 25=


 * -|Level 15=


 * -|Level 5=

Legs

 * -|Level 45=


 * -|Level 35=


 * -|Level 25=


 * -|Level 15=


 * -|Level 5=

Scrapping
Scrapping raider armor pieces provides small amount of cloth and steel. Higher Intelligence provides more materials. Adding modifications to armor will add materials when scrapped. Level and class of armor don't change amount and type of junk received.

Repairing
Raider armor pieces can be repaired when durability bar is not fully filled and can be repaired to more than 100% with Fix It Good perk. They can be repaired using repair kits or using junk at armor workbench. 

Arms
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID Cloth x1 Steel x1 Cloth x1 Steel x2 Cloth x1 Steel x4 Cloth x1 Steel x5
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Known by default.
 * rowspan="5" |Welded
 * 45
 * +9
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Welded
 * 45
 * +9
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Known by default.
 * rowspan="5" |
 * 35
 * +7
 * +3
 * 25
 * +5
 * +2
 * 15
 * +3
 * +2
 * 5
 * +1
 * +1
 * rowspan="5" |Tempered
 * 45
 * +10
 * +5
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Tempered
 * 45
 * +10
 * +5
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Learned by scrapping raider armor (0.75%)
 * rowspan="5" |
 * 35
 * +8
 * +4
 * 25
 * +6
 * +3
 * 15
 * +4
 * +3
 * 5
 * +2
 * +2
 * rowspan="5" |Hardened
 * 45
 * +11
 * +6
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Hardened
 * 45
 * +11
 * +6
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Learned by scrapping raider armor (0.75%)
 * rowspan="5" |
 * 35
 * +9
 * +5
 * 25
 * +7
 * +4
 * 15
 * +5
 * +4
 * 5
 * +3
 * +3
 * rowspan="5" |Buttressed
 * 45
 * +12
 * +7
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Buttressed
 * 45
 * +12
 * +7
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Learned by scrapping raider armor (0.75%)
 * rowspan="5" |
 * 35
 * +10
 * +6
 * 25
 * +8
 * +5
 * 15
 * +6
 * +5
 * 5
 * +4
 * +4
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 5
 * +4
 * +4
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Miscellaneous=
 * -|Paint=

Chest
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID Cloth x1 Steel x1 Cloth x1 Steel x7 Cloth x1 Leather x2 Oil x1 Steel x10 Cloth x1 Steel x12
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Known by default.
 * rowspan="5" |Welded
 * 45
 * +11
 * +5
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Welded
 * 45
 * +11
 * +5
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Known by default.
 * rowspan="5" |
 * 35
 * +9
 * +4
 * 25
 * +7
 * +3
 * 15
 * +5
 * +2
 * 5
 * +3
 * +1
 * rowspan="5" |Tempered
 * 45
 * +14
 * +13
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Tempered
 * 45
 * +14
 * +13
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Learned by scrapping raider armor (0.75%)
 * rowspan="5" |
 * 35
 * +12
 * +11
 * 25
 * +9
 * +8
 * 15
 * +7
 * +5
 * 5
 * +4
 * +3
 * rowspan="5" |Hardened
 * 45
 * +18
 * +9
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Hardened
 * 45
 * +18
 * +9
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Learned by scrapping raider armor (0.75%)
 * rowspan="5" |
 * 35
 * +15
 * +7
 * 25
 * +12
 * +6
 * 15
 * +9
 * +5
 * 5
 * +6
 * +3
 * rowspan="5" |Buttressed
 * 45
 * +23
 * +11
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x2
 * rowspan="5" |Buttressed
 * 45
 * +23
 * +11
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x2
 * rowspan="5" |Adhesive x2
 * rowspan="5" |Learned by scrapping raider armor (0.75%)
 * rowspan="5" |
 * 35
 * +19
 * +9
 * 25
 * +15
 * +7
 * 15
 * +11
 * +6
 * 5
 * +7
 * +4
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 5
 * +7
 * +4
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Miscellaneous=
 * -|Paint=

Legs
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID Cloth x1 Steel x1 Cloth x1 Steel x2 Cloth x1 Steel x4 Cloth x1 Steel x5
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Known by default.
 * rowspan="5" |Welded
 * 45
 * +9
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Welded
 * 45
 * +9
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Known by default.
 * rowspan="5" |
 * 35
 * +7
 * +3
 * 25
 * +5
 * +2
 * 15
 * +3
 * +2
 * 5
 * +1
 * +1
 * rowspan="5" |Tempered
 * 45
 * +10
 * +5
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Tempered
 * 45
 * +10
 * +5
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Learned by scrapping raider armor (0.75%)
 * rowspan="5" |
 * 35
 * +8
 * +4
 * 25
 * +6
 * +3
 * 15
 * +4
 * +3
 * 5
 * +2
 * +2
 * rowspan="5" |Hardened
 * 45
 * +11
 * +6
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Hardened
 * 45
 * +11
 * +6
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Learned by scrapping raider armor (0.75%)
 * rowspan="5" |
 * 35
 * +9
 * +5
 * 25
 * +7
 * +4
 * 15
 * +5
 * +4
 * 5
 * +3
 * +3
 * rowspan="5" |Buttressed
 * 45
 * +12
 * +7
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Buttressed
 * 45
 * +12
 * +7
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Adhesive x1
 * rowspan="5" |Learned by scrapping raider armor (0.75%)
 * rowspan="5" |
 * 35
 * +10
 * +6
 * 25
 * +8
 * +5
 * 15
 * +6
 * +5
 * 5
 * +4
 * +4
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 5
 * +4
 * +4
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Miscellaneous=
 * -|Paint=

Plans
Plans for the light, sturdy and heavy raider armor pieces have a very low chance of dropping from quests and events in Savage Divide region and during Signal Strength main quest.

Locations

 * Raider armor pieces can drop from events in Savage Divide region.
 * A full set of raider armor is rewarded during Key to the Past main quest.
 * A raider chest piece is rewarded during Seeker of Mysteries side quest.
 * Sold by Raf, Ae-Ri, Vendor bot Raider, Vendor bot Resin, Raiders vendor.
 * Worn by Free Radicals and raiders in Appalachia (unobtainable).
 * Can be crafted.

Bugs

 * Modding light armor A1 with buttressed or hardened mod will change it into light model A6. It's the only light raider chest that is not changed into heavy model when modded with buttressed or hardened mod. This bug is caused by missing addon index number 1.
 * Heavy raider chest is using buttressed/hardened version of light armor instead of unique heavy armor model that is now unused. It was removed from the game at one point in the past. This bug is caused by using a wrong addon index.