Great Khans

 is a new incarnation of the Khans raider gang, active in the Mojave Wasteland around 2281.

Background
The Khans are a band of brutally vicious and semi-organized raiders with a high survivalist-lifestyle thinking and have adopted a "the strongest rights over the weak" philosophy. They are probably the most dangerous of the three raider groups that originated from Vault 15, the other ones being the Vipers and the Jackals. They were nearly eradicated in 2161 and reformed again as New Khans. The Great Khans are yet another incarnation of this band, which seems to rise like phoenix from the ashes (Bitter Springs Massacre) each time it is seemingly destroyed.

The Khans live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. They prefer melee weapons over ranged weapons, although higher-ups carry a few small arms.

Depending on player choices, after the second Battle of Hoover Dam, the Great Khans will move north and east, rejoining another sub-faction of the Khans. They would go on to form a large empire spanning the midwest plains.

Interactions with the player character
The player can choose to save The Great Khans in Boulder City by convincing the Luitenant to disobey NCR command, this will grant acceptance on a faction basis. they can then later be found in Red Rock Canyon, but have other small camps placed accross the wasteland.

Appearances
appear in Fallout: New Vegas and All Roads.