Primm

 is one of the towns in the western Mojave Wasteland, and appears in Fallout: New Vegas. According to the citizens of New Vegas, the only reason to go there is the Bison Steve hotel. The Courier was supposed to deliver the package from Primm's Mojave Express building to the New Vegas Strip, but was nearly killed in the process and package was stolen. Primm serves as the primary point for the player to travel to after finishing with Goodsprings. Part of the main quest revolves around saving Deputy Beagle and finding a new sheriff.

Layout
There is a roller coaster in Primm which goes above and around the Bison Steve hotel; there are convicts on and around it. In the center of Primm lays a barricade that has split the town in half. The barricade is held by the NCR. When approaching Primm, you will be greeted by an NCR member saying that the town is off limits. In Primm there is Bison Steve's, a hotel where the Deputy Beagle is being held by escaped convicts. There is the Vikki and Vance Casino where you will find the non-hostile citizens of Primm. In the southeast end of Primm there are 4 white houses. Across the street from the Vikki and Vance Casino and the Bison Steve hotel is Johnson Nash's house, and in it, ED-E, outside the House lays the remains of the fourth courier along with the fourth courier holonote. When crossing the bridge in Primm there are a couple of frag mines laying on or near the wooden boards that connects the bridge.

Related Quests

 * My Kind of Town
 * They Went That-a-Way
 * I Fought the Law
 * ED-E My Love

Notable locations

 * Bison Steve's
 * Vikki and Vance Casino
 * Mojave Express building. ED-E that needs repairs is inside. The player can fix it (with/without parts) using repair/science skills.

Citizens

 * Johnson Nash
 * Ruby Nash
 * Primm Slim
 * Deputy Beagle

Notable Loot

 * Blue star cap in a house south of town. On top of a bookcase.
 * Two Sunset Sarsaparilla star bottle caps outside of town (NCR Side) at the Sunset drive-in just in front of the demolished building. On the ground between the building and the railing, one is towards the left and the other in front of the entrance among other caps and empty bottles.
 * Face the Bison Steve hotel and go up the rollercoaster on the left leading up to the ledge in front of the hotel and you will find a pair of Binoculars, a Pack of cigarettes, Vodka, Psycho andn Jet x2.
 * An unlocked safe full of gear can be found embedded in the ground in the first bombed out building on the right as the courier enters the NCR area of Primm
 * The same area as the above safe, walk northwest, towards the rubble, there's a first aid box.
 * After taking the items in the first aid box, walk up the slope, and turn left, (which is the west side of the NCR camp, and you'll be in a playground. Beside the campfire, Lad's Life, and on one of the table, True Police Stories.
 * If you proceed northwest, there will be an overturned bus, which is just in front of the 2 piled up cars, there's 3 crates in the bus.
 * Service rifle, 9mm SMG, Caravan shotgun or 9mm Pistol up the ridge to the west of Primm, inside of a coyote den on a dead NCR Trooper with two ammunition boxes (he may not always be here)
 * After this, proceed up the slope, and there will be a few coyotes and to your right, will be 2 graves.
 * Another unlocked safe full of gear facing upwards in the rubble behind the Nash Residence. Its most easily seen from the road just to the east
 * A safe can be found in the last house on the right in the street with the Primm Residences. It's mostly hidden behind a low bookcase in the first room to the right. Needs Lockpick 50
 * Sunset Sarsaparilla Star Cap on a desk inside the Bison Steve hotel first floor, in the room with the elevator and next to the mini-mart room.
 * An easy locked gun case in Deputy Beagle's Residence
 * A Cowboy Repeater is under the bed in the Sheriff's shack, another one is next to the Reloading bench
 * In the Sheriff's shack, there is a Sheriff's duster and a Sheriff's hat near the foot of the bed
 * You can buy Skill Magazines from Johnson Nash in the store. He has at least 5 at a time. These may restock (not confirmed)
 * Lucky a special .357 revolver is in a hard-lock safe in the Bison Steve Hotel. Along with a Tales of a Junktown Jerky Vendor laying on the safe
 * Immediately to the south of Primm is a short east-west street with four houses on each side; there are several Skill Magazines in the mail boxes
 * Inside the Vikki and Vance Casino are several safes which can be opened and two which are already unlocked. There is also a Combat knife stuck into a roulette table in the small room near the bar
 * With a Lockpick Skill of 65 (55 with Comprehension perk) and reading a Skill Magazine, you have enough time to crack the Hard safe in Bison Steve and then run across to Vikki Vance and pick the second Hard safe there before your time ends. Ensure that you run and come back to pick up the items after you have cracked both safes. (Picking the lock at Vikki Vance will have a negative effect on you karma).

Bugs

 * If you have not updated your game, (see bottom if you have) there is an incredibly useful glitch that will make you rich but could ruin the game's fun. Once you have found a sheriff for the town, wait a few days and enter the Vicky and Vance. A group of gang members/raiders will walk in after you. Attack them and kill them, or with a high enough speech, talk them into leaving (for non violent resolution). Then leave Primm and wait a few more days. Go back to the Vicky and Vance and talk to the cashier/chip exchanger. This glitch makes it so whenever you exchange your chips for money, the lady will not take your chips but will give you the money. Ask to exchange caps for chips (1000) and re-exchange them without exiting dialogue. Buy a thousand more chips and exchange them for caps. This time you'll get 2000. It'll increase pay out for each 1000 chips you buy and the chips will not go away. For Xbox 360, you can get rid of the update by clearing the systems Cache NOTE! This will not delete any DLC because it just deletes all patches for games, but in the process of removing the patches it makes DLC impossible to run. This glitch is fixed by the latest patches on all systems.


 * After returning to Primm, the NCR deserters may suddenly appear in one of the NCR tents on the other side of Primm after you have entered, as if you had entered the casino instead. They may all bunch up/spawn at the door resulting in the hideous sight of several frozen heads or limbs poking through the female deserter's body as she talks to you. She will also speak the same lines of dialogue as she would have in the casino, including mention of how they are trying to flee the NCR, despite the fact that there is an NCR officer standing right next to them in the tent they just entered.


 * A fatal error may occur when returning to Primm, freezing the game during Fast-Travel or travel on foot. (Undergoing further testing.)

Related Locations

 * Goodsprings

Appearances
appears in Fallout: New Vegas.

Behind the scenes

 * Primm is a real town in Nevada, located right on the Nevada/California border. The town is located a few miles south of Las Vegas on Interstate 15, and has a population of roughly 1,100. Formerly a loose collection of homes and gambling parlors along the border, Primm was officially founded in 1996 and named for local casino owner Ernest Jay Primm. The town's economy centers mainly around its three casinos: Buffalo Bill's - home to the Desperado roller coaster, (and represented in-game by the Bison Steve hotel); Whiskey Pete's - the former showplace of the Bonnie and Clyde death car, (and represented in-game by the Vikki and Vance Casino); and Terrible's Primm Valley Casino Resort - the current showplace to said death car (which has no obvious in-game surrogate). Primm is also highly popular place for Clark County residents to buy California State Lottery tickets.