Shock Baton

The shock baton is a melee weapon of alien origin which is added to Fallout 3 in the Mothership Zeta add-on.

Characteristics
Handles, and upon impact sounds very similarly to the police baton with a shock damage bonus. Occasionally will turn defeated enemies into an ash pile.

Variants

 * Electro-Suppressor - A unique variant that deals more base damage than the shock baton. Though it lacks shock damage, a critical hit will knock the target down.
 * Two additional, identical versions of the weapon are present in the DLC's code. Examined in the G.E.C.K. they differ only by their IDs,  and .  They are otherwise identical to normal shock batons and are even affected by the Xenotech Expert perk, but cannot be used to repair shock batons or their variants.  Though not placed anywhere in the DLC, these weapons have been known to show up on occasion for reasons unknown.

Locations
The shock baton is carried by many aliens on board Mothership Zeta and can also be found on alien shelves or in alien containers and is used by the first two aliens you encounter in the holding cell, making it the first alien weapon you will be able to pick up. This weapon is also used by the alien prison guards to torture the captives into making the recordings, heard as the "zaps" in the tapes.

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Электрошокер