40mm Grenade (Fallout: New Vegas)

The 40mm grenade is a type of ammunition in Fallout: New Vegas.

Characteristics
It is a projectile that is fired from a 40mm grenade launcher. All varieties except the timed explode on impact; the timed has a fixed-length fuse about 5 seconds long and will not explode early, even if it hits something. These are much bigger than 25mm grenades, but that makes them heavier and harder to fire at great speed. They deal damage in a radius of 11.72 yards.

40mm grenade, incendiary
The 40mm incendiary grenade deals 25% less blast damage up front (but the same amount of impact damage from the grenade itself) and has a 40% smaller blast radius (7.03 yards) than the normal 40mm, but it also causes enemies to burst into flames, dealing 6 damage every second over a 15 second period. This damage is unresistible, so incendiary grenades generally work better on armored targets, or targets that can be easily kited.

40mm grenade, plasma
A sub-type added with the new add-on Gun Runners' Arsenal. Each grenade will carry the bonuses of your standard plasma grenade.

40mm grenade, pulse
A sub-type added with the new add-on Gun Runners' Arsenal. Each grenade will carry the bonuses of your standard pulse grenade.

40mm grenade, timed
A sub-type added with the new add-on Gun Runners' Arsenal. This type of grenade has a fixed-length fuse that detonates it about 5 seconds after launch, which means it can be used to bounce a grenade around corners.

Weapons using this ammunition

 * Grenade launcher
 * Grenade rifle
 * Mercy
 * Thump-Thump
 * Mercenary's grenade rifle Fnv-mercenarypack (1).jpg
 * Great Bear grenade rifle
 * Red Victory grenade rifle

Notable locations

 * Great Khan armory at Red Rock Canyon.
 * Arms merchant at the 188 trading post.
 * Johnson Nash in Primm is another good source, though not always having them in stock.
 * Found in Nellis Air Force Base, sold by a munitions trader in the Mess hall & munitions storage area.
 * There's six grenades and a grenade rifle in a safe at the rigged house in Nipton.
 * Quartermaster Bardon at Hoover Dam may sell over 200 at a time.
 * Various roving non-player character bands (Legionnaires, Vipers, Jackals) may spawn with grenade rifles or launchers, and associated ammunition. Unlike other weapons wielded by non-companion non-player characters, these use ammunition, so there may be none left unless they're killed before their supply is expended.
 * Every survivalist hidden cache in Honest Hearts is guaranteed to hold at least one 40mm grenade, and can hold up to seven per bag.