Power armor station (Fallout 4)

The power armor station is a crafting station in Fallout 4. The Sole Survivor can use the station to attach, detach and repair armor mods from a power armor frame.

Using the station

 * Exit armor near, but not backed into, the station.
 * Broken segments are transferred to inventory however they will display in the list of segments when the station is in use.
 * Repairing a broken segment will increase its weight from 0 back to the full weight of the piece.
 * Use the "Equip" option to place an armor segment on a frame. Segments can come from any set of armor.
 * If the station is near a Workbench repairs and modifications will draw from the Workbench inventory as well as player inventory. Freestanding stations will draw from the player's inventory alone.

Modifications
To apply a mod, the Sole Survivor needs the power armor parts, as well as the corresponding perk, Armorer.

Materials

 * Explosive shielding - Increases Explosion Resistance
 * Lead plating - Increases Radiation Resistance

Paint
Each part of the power armor can be painted separately. Painting does not require any materials.

Default schemes
 * Vault-Tec - Increases Agility
 * Atom Cat paint - Increases Agility
 * Military paint - Increases Strength
 * Winterized paint - increase Energy resistance

Alignment schemes
 * Minuteman Paint (Requires alignment with the Minuteman Faction) Charisma +1
 * 'Brotherhood Of Steel
 * BOS Knight paint - Increases Strength
 * BOS Paladin paint - Increases Strength
 * BOS Sentinel paint - Increases Strength
 * Railroad paint - Increases Perception
 * Institute paint - Increases Intelligence

Hot Rodder magazine schemes There are three Hot Rodder magazine paint jobs; all three grant a +1 Agility bonus when painted on a full set of power armor:
 * Flames - Red base with black flames
 * Hot Pink - Pink base with white scallops
 * Shark - Olive base with red edges, and eyes with a shark mouth on the torso

Other Modifications

 * Headlamps

World locations
These are available to the player character at any time. Using these stations draws on the Player's inventory and what may be stored in the station itself.
 * Lexington, behind a Red Rocket gas station.
 * Cambridge Police Station.
 * Railroad HQ.
 * Diamond City market, by the Home Plate entrance.
 * Wicked Shipping Fleet Lockup.
 * South of Greater Mass blood clinic there are four power armor stations.
 * Hub City Auto Wreckers.
 * Nahant, beside a Red Rocket gas station.
 * Corvega factory
 * Saugus Ironworks interior, near roof exit.
 * The Prydwen, 4 stations can be found in the workshop area.
 * Hesters Consumer Robotics
 * D.B. Technical High School
 * Irish Pride Industries shipyard
 * Parking lot between Back Street Apparel and Police Precinct 8
 * WNW of Mass Fusion building
 * Federal surveillance center K-21B, on the bottom floor.
 * O'Neill Family Manufacturing
 * Boathouse due west of Revere Beach station
 * Nahant Oceanological Society lab

Settlement locations
These are available to the player character when they are aligned with the settlement. Using them draws on the inventory of the settlement Workbench
 * Sanctuary Hills, in the yellow house across from The House of Tomorrow.
 * Red Rocket Truck Stop.
 * Jamaica Plain
 * Spectacle Island

With the Local Leader rank 2 and the Armorer rank 1 perks the player character can build power armor stations within settlements.

Bugs

 * When the Sole Survivor uses power armor station and leaves, they will have additional carried weight equal to that of the weight of the heaviest power armor part (e.g If power armor left hand weighs 17.2 lbs, they will have additional 17.2 weight of carried items). It can be fixed easily by reequipping any part of clothing, though the permament solution doesn't exist.
 * NPCs have a chance to stop at a power armor station and plug a cable into a suit of armor as if they are wearing a Pip-Boy
 * Commanding a Companion and then hovering the crosshair over a power armor station will display "Sit Power Armor Station"