The Whitespring Resort

The Whitespring Resort is a location in the Savage Divide region of Appalachia, the main building in the larger area known as the Whitespring.

Background
Built in 1858, named after a natural sulphur spring on the grounds, the Whitespring Resort offered a wide array of shops, dining, recreation, and “exciting sporting opportunities for distinguished ladies and gentlemen." Even after the Great War, Vault Dwellers in Appalachia can use several amenities provided by the resort, such as the various vendor robots.

Layout
The grounds that surround the resort are inhabited by robots and feral ghouls, with the Springhill Golf Course serving as a buffer zone to nearby locations. The south side of the resort building contains the service entrance and the resort provides access to the Whitespring bunker.

Every floor has several employee areas that have robot pods and miscellaneous storage. The doors are unlocked and one will not incur consequences for taking their contents. Robots walk throughout the hallways, serving as vendors, security, housekeepers, and concierge. Damaging one robot will cause all to turn hostile.

First floor
When walking in the front entrance, going down the stairs will lead to the lower lobby. Walking forward will lead to the general manager's office. To the left of the lower lobby are the security station, concierge, and registration. Going down the hallway there will lead to the theater, and further down will lead to a small lobby, two elevators, and a stairwell. Back to the lower lobby, to the opposite side of the room is the bell stand and a long hallway with shops.

The shops line the left and right sides of the hallway and at the end is a small lobby, the north entrance, the unoccupied Candy Shoppe, and two elevators. The retail shops contain vendors from every faction in Appalachia. In the Artisan's corner, there are workbenches, a punch card machine and two stash boxes. Workbenches include two weapons, two chemistry, two power armor, one brewing station, four cooking, two armor, and four tinker's workbenches.

Second floor
Upstairs from the front entrance, where there will be an upper lobby. To the right will be a series of rooms, including the soda fountain and lobby bar. To the left is the dining room. Going down the hall, near the bar and soda fountain is a foyer. Past the foyer is a parlor with two elevators leading to back to the Candy Shoppe. In the upper lobby, on the opposite side, is the dining room.

Going down the hallway near the dining room will lead to the ballrooms. There are four ballrooms, three of which are locked. The West Virginia Room is the first, followed by the unlocked Summit Room, and lastly the Allegheny Room and Governor's Hall. At the end of the hallway will be elevators and stairs leading up to the third floor.

Third floor
The third floor is accessible by elevator or by climbing the stairs directly in front of the Governor's Hall. Once turning left, there is a hand scanner on the wall which reveals a hidden hall leading into the Whitespring bunker. This hand scanner is only accessible once the player character has completed the One of Us quest.

Loot

 * Joyce's message - Holotape, next to the Candy Shoppe office terminal.
 * Bridge club recording - Holotape, on a table in an alcove near the ballrooms on the second floor.
 * Everything changes - Holotape, on a table next to a bust on the second floor.
 * The Whitespring staff meeting, 12.27.79 - Holotape, in the locked general manager's office, on the table.
 * One last toast - Holotape, in a mezzanine dining area just past the Summit Room.
 * Termination notice - Note, inside the general manager's office, on a bookshelf beneath a wall safe.

Related quests

 * One of Us
 * Officer on Deck
 * I Am Become Death
 * Hide and Seek and Destroy
 * Forging a Legend

Appearances
The Whitespring Resort appears only $$

Behind the scenes

 * The Whitespring Resort is based on the real-world location of The Greenbrier, a luxury resort located near White Sulphur Springs, West Virginia.
 * The Whitespring Resort's appearance was the passion project of a level designer who went to the real-world Greenbrier every year as a kid.