Metal armor (Fallout 76)

Metal armor is an armor set

Characteristics
Metal armor consists of a helmet and five separate body pieces in three distinct sections: chest, arms and legs. As with all other armor pieces, each can be worn under clothing. The metal helmet appears as a simple metal helmet with no inside lining and an adjustable leather strap around the brim.

Armor parts
 IDs

Stats
 * -|Level 50=


 * -|Level 40=


 * -|Level 30=


 * -|Level 20=


 * -|Level 10=


 * -|No Level=

Arms

 * -|Level 50=


 * -|Level 40=


 * -|Level 30=


 * -|Level 20=


 * -|Level 10=

Chest

 * -|Level 50=


 * -|Level 40=


 * -|Level 30=


 * -|Level 20=


 * -|Level 10=

Legs

 * -|Level 50=


 * -|Level 40=


 * -|Level 30=


 * -|Level 20=


 * -|Level 10=

Scrapping
Scrapping metal armor pieces provides a small amount of components. Higher Intelligence results in more components received. Adding modifications to armor will add components when scrapped. Level and class of armor do not change the amount and type of components received.

Repairing
Metal armor pieces can be repaired when the durability bar is not fully filled, with the Fix It Good perk even past 100%. They can be repaired by using junk or components at an armor workbench or by using repair kits.

Modifications
This item has the following modification slots: Material and Misc. Modifications can be either crafted from components or applied via a loose mod. Most modifications can be learned from scrapping any piece of armor from this family (level, weight, body part is irrelevant). Some modifications can only be learned via plans; those are detailed under the requirements column. Some modifications are restricted behind Perks which is also detailed under requirements.

Material mods cannot be swapped between arms and legs, even though they cost the same and provide the same bonuses.

Arms
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID Rubber x1 Steel x2
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Known by default.
 * rowspan="5" |Painted Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x2
 * rowspan="5" |Known by default.
 * rowspan="5" |
 * 40
 * +8
 * +1
 * 30
 * +6
 * +1
 * 20
 * +5
 * +1
 * 10
 * +3
 * +1
 * rowspan="5" |Enameled Metal
 * 50
 * +13
 * +2
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x4
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +10
 * +1
 * 30
 * +8
 * +1
 * 20
 * +6
 * +1
 * 10
 * +4
 * +1
 * rowspan="5" |Shadowed Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x1
 * 40
 * +10
 * +1
 * 30
 * +8
 * +1
 * 20
 * +6
 * +1
 * 10
 * +4
 * +1
 * rowspan="5" |Shadowed Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x1
 * rowspan="5" |Shadowed Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x1
 * rowspan="5" |Adhesive x1 Cloth x1
 * rowspan="5" |Plan: Shadowed metal armor arms
 * rowspan="5" |
 * 40
 * +8
 * +1
 * 30
 * +6
 * +1
 * 20
 * +5
 * +1
 * 10
 * +3
 * +1
 * rowspan="5" |Alloyed Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x5
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Polished Metal
 * 50
 * +20
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x6
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +16
 * +3
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x6
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +16
 * +3
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Miscellaneous=
 * -|Paint=

Chest
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID Rubber x4 Steel x9
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="5" |Painted Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1 Cloth x2 Steel x7
 * rowspan="5" |Known by default.
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Enameled Metal
 * 50
 * +20
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1 Cloth x2 Steel x10
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +17
 * +3
 * 30
 * +14
 * +2
 * 20
 * +11
 * +2
 * 10
 * +8
 * +1
 * rowspan="5" |Shadowed Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x2
 * 40
 * +17
 * +3
 * 30
 * +14
 * +2
 * 20
 * +11
 * +2
 * 10
 * +8
 * +1
 * rowspan="5" |Shadowed Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x2
 * rowspan="5" |Shadowed Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x2
 * rowspan="5" |Adhesive x1 Cloth x2
 * rowspan="5" |Plan: Shadowed metal armor chest
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Alloyed Metal
 * 50
 * +25
 * +20
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1 Cloth x2 Steel x12
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +21
 * +16
 * 30
 * +17
 * +13
 * 20
 * +13
 * +9
 * 10
 * +10
 * +6
 * rowspan="5" |Polished Metal
 * 50
 * +30
 * +6
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x2 Cloth x2 Steel x15
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +25
 * +5
 * 30
 * +21
 * +4
 * 20
 * +16
 * +3
 * 10
 * +12
 * +2
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x2 Cloth x2 Steel x15
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +25
 * +5
 * 30
 * +21
 * +4
 * 20
 * +16
 * +3
 * 10
 * +12
 * +2
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 10
 * +12
 * +2
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Miscellaneous=
 * -|Paint=

Legs
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID Rubber x1 Steel x2
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="5" |Painted Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x2
 * rowspan="5" |Known by default.
 * rowspan="5" |
 * 40
 * +8
 * +1
 * 30
 * +6
 * +1
 * 20
 * +5
 * +1
 * 10
 * +3
 * +1
 * rowspan="5" |Enameled Metal
 * 50
 * +13
 * +2
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x4
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +10
 * +1
 * 30
 * +8
 * +1
 * 20
 * +6
 * +1
 * 10
 * +4
 * +1
 * rowspan="5" |Shadowed Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x1
 * 40
 * +10
 * +1
 * 30
 * +8
 * +1
 * 20
 * +6
 * +1
 * 10
 * +4
 * +1
 * rowspan="5" |Shadowed Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x1
 * rowspan="5" |Shadowed Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x1
 * rowspan="5" |Adhesive x1 Cloth x1
 * rowspan="5" |Plan: Shadowed metal armor legs
 * rowspan="5" |
 * 40
 * +8
 * +1
 * 30
 * +6
 * +1
 * 20
 * +5
 * +1
 * 10
 * +3
 * +1
 * rowspan="5" |Alloyed Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x5
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Polished Metal
 * 50
 * +20
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x6
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +16
 * +3
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x6
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +16
 * +3
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Miscellaneous=
 * -|Paint=

Variant

 * Trail Warden

Legendary effects
Metal armor body pieces can be obtained with legendary effects. The player has to be at least level 10 to get metal armor pieces. Although sturdy and heavy armor pieces can be crafted at level 10, legendary sturdy armor can't be obtained at levels lower than 20 and heavy armor can't be obtained at levels lower than 30. Legendary metal armor can be bought with legendary scrip from Purveyor Murmrgh or can be awarded as drop from events.

Plans

 * Plan: Light metal torso is a guaranteed reward after completing Bureau of Tourism main quest.
 * Plan: Light metal arms is a guaranteed reward after completing Falsely Accused side quest.
 * Plan: Light metal legs is a guaranteed reward after completing Cold Case side quest.
 * Plan: Sturdy metal torso, Plan: Sturdy metal arms. Plan: Sturdy metal legs, Plan: Heavy metal torso, Plan: Heavy metal arms and Plan: Heavy metal legs have a chance to be awarded from:
 * Seasonal content
 * 2019 Holiday Gifts
 * ATLAS donor's provisions
 * Personal Matters
 * Daily and repeatable quests and events in the Ash Heap, Toxic Valley and Savage Divide regions.

Locations

 * Metal armor pieces can be crafted at armor workbench.
 * Three random metal armor pieces are sold by Cunningham.
 * One chest piece and both legs can be found at Poseidon Energy Plant WV-06.
 * One random light metal piece is awarded after completing "Discover the Toxic Valley Region" lifetime challenge.
 * Metal chest piece and metal helmet can be found at WV Lumber Co.
 * A metal helmet can be found on a skeleton to the south of Riverside Manor, propped against a motorcycle on the side of the road. There are two mannequins on the opposite side of the road.
 * Metal armor pieces can be awarded for completing events.

Bugs

 * Sturdy metal right arm, chest and left leg with brawling modification are using wrong material file. There is no model for sturdy metal right leg with brawling modification.
 * Once metal armor legs or chest are modified with any material modification, it's not possible to mod them back to standard modification.
 * The metal armor shadowed arm mod box can be used to paint metal armor with Vault-Tec paint without using other components.