Herbert "Daring" Dashwood

Herbert "Daring" Dashwood is a retired adventurer residing in Tenpenny Tower $$

Background
Herbert Dashwood spent his younger days as a traveler and adventurer, and amassed a large enough fortune to buy his way into Tenpenny Tower. He first met Argyle in 2241, when the adventurer stole his girlfriend. However, despite the misunderstanding, they became good friends. Somewhere in their adventures together he became Dashwood's manservant, or as Dashwood comments, the "guy who saves my sorry skin on a regular occasion."

The two visited many places during their exploration of the wasteland. In the summer of 2248, Dashwood and Argyle were given permission to take shelter inside Rockopolis by King Crag. But when Dashwood had an "incident" with Crag's daughter, the two were exiled. They often went to the Blue Destiny Brothel, which Dashwood renowned as the "best whorehouse in the Capital Wasteland". He may have had relationship beyond the professional with its madam, Destiny Chao; although as Dashwood notes, the place was shut down in 2249, when most of its occupants died of a cholera outbreak. He also made frequent visits to Megaton and Underworld, where in 2251 he was named an "Honorary Ghoul."

Rockopolis
According to the Galaxy News Radio drama, Argyle and Dashwood's final adventure together started when he and Dashwood were captured by the Paradise Falls slavers. Managing to escape their slave collars, Dashwood insisted on trying to rescue the mysterious woman who was locked in "The Box." They subdued the guard and unlocked the Pulowski Preservation shelter to find that it was empty. Another guard found them and at gunpoint demanded they surrender, only for the mystery woman to appear behind him with a metal object. She hit the guard from behind and introduced herself as Penelope Chase, fortune hunter, claiming that she freed herself when she noticed their predicament. Argyle was hesitant to trust her, but Dashwood was enthralled and, after a brief introduction, the trio made their escape.

After dispatching the last of the slavers chasing them, they continued forward while conversing further. In the process of questioning Miss Chase, they were again held up - this time by super mutants. While the other two were being defiant, Argyle snuck around the mutants and placed live grenades on their persons. After the trio took cover, when the literal smoke cleared, Argyle fondly reminisced on his times with the "Shady Sands Shuffle" and asked about the other two's well-being. Miss Chase was impressed with Argyle's skills and Dashwood commented on how he did not know how he got by without Argyle. Argyle reminded him that he did not get by, with Dashwood immediately trying to change the subject. They then heard the sound of a child screaming in the nearby ruins, rushing off to investigate the commotion.

Some time later, while the trio were being chased by super mutants, Miss Chase noticed that they were near the hills where the hidden village of Rockopolis was located. When she lamented not knowing where it was, Dashwood immediately cut her off, and in an attempt to impress her, started bragging about how he and Argyle were old friends of the settlement, further revealing that they knew the secret knock and more. Argyle showed his displeasure in so readily trusting the woman with such privileged information. Dashwood cut off Argyle, assuring him that Miss Chase would not violate the secrets of Rockopolis, and furthermore, they needed a place to hide from the mutants.

Moving through the boulder entrance with the secret knock, they entered Rockopolis, after which Argyle interrupted a flirtatious Dashwood and Miss Chase. Argyle again pointed out that they were in Rockopolis, one of the safest places in the wasteland, and they had just given its secrets to a stranger. Dashwood attempted to dissuade his companion's outburst to Miss Chase, only for her to reveal herself. Pulling a gun on the pair, she claimed that her slaver associates would be right behind them. They then realized who she really was - not Penelope Chase, "fortune hunter," but instead the "Black Widow," leader of the slavers. She boasted about how the slavers could never have found the inhabitants of Rockopolis without Argyle and Dashwood. As she was demanding no trouble from Argyle, he used a move called the "Eagle Claw" to rip out her heart, killing her instantly.

While Argyle made a pun and Dashwood congratulated him, King Crag arrived at the scene. Crag was both despondent at seeing Dashwood and shocked at the dead woman in front of them. When Dashwood informed him of the impending slaver attack, Crag became so furious that he ordered his people to kill the duo. They immediately took off running into the cave system and came to a cliff. Dashwood went first and almost fell, barely clinging on as Argyle rushed to help. The village was taken by the slavers, who captured as many as they could and sold them north to the Pitt.

Retirement
Dashwood last saw Argyle in Rockopolis, decades prior to 2277, and never lost hope of seeing him again, believing that Argyle would outlive him by at least one hundred years. This, however, was not to be, as he died there on their last adventure together.

Both his and Argyle's legacy live on, preserved in the Galaxy News Radio play The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle. Produced by Three Dog a few years prior to 2277, it was created in the style of the radio plays from before the Great War. Unlike the pre-War plays, these stories are all true, according to Dashwood.

Currently, Herbert will walk around Tenpenny Tower and occasionally play a joke on Cheng by messing with his terminal. He occasionally visits the Federalist Lounge on the first floor, and can otherwise be found in his room where he sits beside his radio.

Quests

 * A Manhandled Manservant: If Argyle's body has been found, Dashwood can be informed of his fate to receive a key to his safe, which contains bottlecap mine schematics.
 * The Replicated Man: Dashwood is in possession of a Replicated Man holotape.
 * Tenpenny Tower: While looking for the key to the generator room, he implies the Lone Wanderer should steal it from him as a game. If the player character is caught stealing it, he will turn hostile in the usual way. Asking him to give up the key will provoke a response stating the Lone Wanderer is "no fun."

Appearances
Herbert Dashwood appears only in Fallout 3.

Bugs
Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key," which will not work on his safe. Thus, if the player character does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe.