Super stimpak (Fallout)

The super stimpak is a more advanced version of the regular stimpak. While it heals more severe wounds, it also has unpleasant side effects, causing minor damage sometime after use.

The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the limb.

Characteristics
The super version comes in a hypodermic, but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the limb. When injected, a super stimpak heals 75 HP immediately, but the powerful nature of drugs used in the process will cause an adverse reaction from the organism, resulting in draining 9 HP after two minutes. The super stimpak is a rare sight in the wasteland, usually only available from high tech settlements, such as Vault City or San Francisco.

Crafting
Occasionally, a chemistry genius has been known to whip up a "super stimpak." A player character who is medically-inclined ( i.e.: 76% Doctor skill or more ) or Myron can create one from the following recipe: One stimpak, one Nuka-Cola, and one fruit.

Fallout

 * Super stimpaks can be purchased from Mitch in the Downtown of The Hub, and from Vance in Oldtown.
 * Four can be found in one of the lockers in the northwest corner of second stronghold level of the Mariposa Military Base.
 * Five are found inside of an ice chest located in the room where Dr. Wu is located in The Cathedral's interior. This ice chest is locked, however, and must be lock picked in order to open it. In the higher levels of The Cathedral, Morpheus possesses one super stimpak.
 * Dr. Lorri in Lost Hills carries four super stimpaks, while her assistant carries two.

Fallout 2

 * One of the clues of the Magic 8-ball is the code to activate the first terminal in Vault 8; it will give a super stimpak.
 * Harold will give the Chosen One 3 super stimpaks for helping solve the Gecko powerplant problem, by asking what he does and about the Vault Dweller. (Note that this cannot be done if having got into Lenny's thread about the G.E.C.K. ("Vault 13 owes us one").
 * Myron will have some items the first time he is either recruited, attacked, or told to give up all his stuff, among which are 3 super stimpaks.
 * Cal sells a few.
 * Mr. Chemmie would have been able to make an unlimited supply of these.