Fallout 2 companions

Permanent companions
Permanent companions require a few requisites to be met for them to join the player's party. For a few NPC's, there is more than one possible way to have them join your party. The possible conditions that must be met for each companion are listed below their names. Their locations are listed next to their names.


 * Davin (Modoc)
 * Player marries him after having sex, gender regardless


 * Dogmeat (Cafe of Broken Dreams)
 * Player shows Dogmeat the Vault 13 suit in the Cafe encounter


 * Goris (Vault 13)
 * Player asks him to join


 * K-9 (Navarro)
 * Player kills Schreber and repairs K-9


 * Lenny (Gecko)
 * Player fixes the Gecko nuclear reactor


 * Marcus (Broken Hills)
 * Player asks him to join


 * Miria (Modoc)
 * Player marries her after having sex, gender regardless


 * Myron (Stables)
 * Player asks him to join


 * Pariah Dog (Pariahs)
 * Player fails a LK check on the encounter map


 * Robodog (New California Republic)
 * Player tests Dr. Henry's mutagen


 * Skynet (Sierra Army Depot)
 * Player is willing to build Skynet himself; requires Bio Med Gel, a Motor, and a Cybernetic Brain


 * Sulik (Klamath)
 * Player pays his $350 debt


 * Vic (Den)
 * Player gives Metzger Vic's radio and pays $1000

Companion Controls
Once an NPC becomes the player's companion, their dialogue menu changes to a list of tactical and combat-oriented options. New from Fallout is a "Combat Control" button in dialogue, which lets you automatically change an NPC's armor, weapon, distance, and tactics.

Temporary companions
Like permanent companions, there are a few conditions that must be met to have temporary companions join the player's party.


 * Bess (Modoc)
 * Player must use the Doctor skill to fix her crippled leg


 * Laddie (Modoc)
 * Player must accept the Jonny is missing quest


 * Smiley (Toxic Caves)
 * Player offers to rescue him


 * Smoke (Arroyo)
 * Player offers to rescue him


 * Xarn (Navarro)
 * Player offers to rescue him

Companion Controls
Temporary companions cannot be controlled in any way.