Fallout 4 Random Encounters

While traveling through the many landmarks of The Commonwealth, the Sole Survivor can experience some random encounters.

Deathclaw brawl: There is a chance that two Deathclaws will spawn and begin fighting one another until one of their health runs low and the losing Deathclaw retreats. Be careful, because, once the fight ends, both Deathclaws will turn hostile and attack.

Art vs Art: Two identical-looking men, both named Art, one on his knees with the other holding him hostage with a shotgun. If spoken to, both will claim to be the real Art and state the other is an Institute synth sent to kill him and take his place. The player can attack the Art with the shotgun to save the one on his knees, or encourage the Art with the shotgun to execute the Art on their knees. Alternatively, if the player passes a difficult speech check, the Synth Art will believe the player is an Institute member, confess to being a Synth infiltrator, and ask for assistance in killing the real Art. The Synth Art will have a Synth component on their body, indicating whether or not the player has chosen correctly. If the standoff is interrupted by any random enemy, the two Arts will immediately start shooting at each other, turning into a normal combat.

Preston Garvey impersonator: While wandering, you may come across a smooth talking man claiming to be Preston Garvey. Depending on how you proceed, the dialog tree will return different results:


 * Sarcastic - You identifying yourself as the General of the Minuteman causes him to assume you're joking and try to get a "donation of 100 caps" from you for "The Minutemen". Once realizing you really are the General, he will attempt to flee.


 * You Know Preston - You inform the smooth talker you know the real Preston and he's not him. Once realizing you are telling the truth, he will attempt to flee.

A Girl and Her Robot: "You stumble upon child merchant Kat and her Sentry Bot Gus; you can trade if you want." This encounter is possibly a reference to the Little Sisters and their protectors the Big Daddies from the Bioshock series. As of patch 1.1.30 Beta, Kat cannot be spoken to.

Malfunctioning Robots: The Sole Survivor can sometimes happen across a few Assaultrons spouting random nonsense. Upon noticing the Sole Survivor, they will all charge, screaming "WHAT A PRETTY BOY".

Named Feral Ghouls: The Sole Survivor can sometimes stumble across a pack of Feral Ghouls who all have unique names. They are either involved in a fight with another group of enemies, or will simply spot the Sole Survivor and attack them.

Farmer and Three Dogs: A farmer being attacked by 3 dogs. If the Sole Survivor kills the dogs in time to save the farmer, he will reward the Sole Survivor with 250 caps then walk away. This encounter can occur multiple times.

Injured Mongrel: An injured, non-hostile Mongrel hanging around in a stationary spot. It can be identified by targeting it in VATS; it will show up as green (non-hostile) rather than red. If spoken to, the Sole Survivor can tend to its wounds, then give it a name. It will not follow the player, nor can it be sent to a settlement, and it will disappear once the player leaves the area. It will however help fight any enemies that approach it.

Duke: A member of the Atom Cats wearing a full suit of power armor, scouring a wrecked car for parts. If spoken to he will helpfully mark the Atom Cats garage on the Sole Survivor's map, then walk off. Absalom: A hostile sniper wearing full combat armor, he will attack anyone he comes across, including the player, similar to Sam Warrick from Fallout 3.

Gene and his Dog: While traversing the wasteland you may encounter a man named Gene. He will ask if you want to buy his dog for 250 caps but then is hesitant. Convince him with 6+ charisma to buy the dog then it can be sent to a settlement, granting that settlement +5 to Defense. Gene can be encountered multiple times, and a new dog can be purchased from him each time.

Kelly and her Brahmin: A woman named Kelly can be found traveling the wasteland with a Brahmin. She will offer to sell the Brahmin to you for 100 caps. It can be sent to a settlement to improve the efficiency of farming at that settlement. If asked whether the Brahmin is stolen, Kelly will become evasive, with her tone ambiguous as to whether she's feeling guilty or merely thinks it's a stupid question.

Advertising Eyebot: while wondering the commonwealth the Sole Survivor may come across a eye bot who advertises Cambridge Polymer Labs. once checking it out you are locked in a lab with 2 options complete an experiment or escape by activating an emergency protocol.