Sheepsquatch club

The Sheepsquatch club is a melee weapon

Gameplay
The club is a Sheepsquatch skull, mounted to a wooden handle with rope. It has a high amount of base damage for a one-handed melee weapon.

Locations
Rarely rewarded as a plan on completion of the Free Range event, with a higher chance of dropping if all three brahmin successfully survive.

Behind the scenes
The sheepsquatch club and staff were created by Connor McCampbell, based on a concept by Jacob Raymor. He used Ian Olsen's character model for the Sheepsquatch as a starting point, and art director Jonathan Rush provided a real sheep skull for reference.