Alien worker

Alien workers are the backbone of Mothership Zeta in 2277.

Background
Alien workers are the working force of the Mothership. Sally tells the Lone Wanderer not to hurt them because they are harmless.

Other interactions

 * Although displayed as hostile, they will never attack the player, instead they will flee or cower in fear.
 * Killing an alien worker will result in some loss of karma and 1 XP.

Appearances
Alien workers appear only in the Fallout 3 add-on Mothership Zeta.

Bugs

 * Sometimes, when the workers appear to cower in fear in front of you, they may clip into the floor.
 * The alien workers can cause scripting issues throughout the game. Your colleagues react differently if one is near, often disrupting scripts. Thus, for example, if there are alien workers in the observation bay area when you first enter, when Sally ports through, she may well port straight out again, without opening the doors. If scripting errors occur, it may be advisable to reload to a previous save and kill all the alien workers before trying to trigger a script. This can have a significant impact on your karma, although a karma loss can be avoided if another non-player character kills them for you, such as a friendly drone or abominations.