Melee Damage

Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, and Fallout Tactics.

Fallout, Fallout 2, Fallout Tactics
This skill modifies the amount of bonus damage your character does in hand-to-hand combat.


 * $$\text{Initial level}=\text{Strength}-5\geqslant1$$


 * Minimum value can be no less than 1.
 * Melee damage is only added to the maximum damage of a melee attack.
 * Average characters will have a melee damage of 1.
 * The Heavy Handed trait increases melee damage by 4 points.
 * The Bonus HtH Damage perk increases melee damage by 2 per rank.
 * The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.

Fallout 3, Fallout: New Vegas
In Fallout 3 and Fallout: New Vegas, Melee Damage only affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage.


 * $$\text{Initial level}=\text{Strength}\times0.5$$

Example: A starting Strength of 5.


 * $$5\times0.5=2.5$$