Mod:Creation Kit/DefaultEnableDisableTrigScript

NOTE: Place a DefaultEnableDisableTrigger to make use of this script.

Default script used for checking if a ref/alias/faction entered this trigger, which will enable/disable this triggers linked ref.

Required Properties
Bool PlayerTriggerOnly {If set to TRUE (DEFAULT) the Linked Ref will Enable/Disable if Triggered ONLY by the player. If set to FALSE, and all arrays are empty, then the Linked Ref will Enable/Disable if Triggered by anybody. (If you want to trigger based on the Player AND something else then add the toe the TriggeredByReferences array)}

Bool bEnableLinkedRef {If set to TRUE (DEFAULT) then this triggers LinkedRef will be enabled. If FALSE then it will be disabled.}

Optional Properties
ObjectReference[] TriggeredByReferences {OPTIONAL: LinkedRef will Enable/Disable if Triggered by any of these references. If ALL arrays are empty then Enable/Disable happens if Triggered by anybody.}

ReferenceAlias[] TriggeredByAliases {OPTIONAL: LinkedRef will Enable/Disable if Triggered by any of these aliases. If ALL arrays are empty then Enable/Disable happens if Triggered by anybody.}

Faction[] TriggeredByFactions {OPTIONAL: LinkedRef will Enable/Disable if Triggered by any of these factions. If ALL arrays are empty then Enable/Disable happens if Triggered by anybody.}

Debug Properties
Bool ShowTraces {Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}