Mick (Fallout: New Vegas)

Mick is a merchant living in Freeside in 2281.

Background
He is, together with Ralph, co-owner of Mick and Ralph's. He sells weapons while his partner sells consumables.

Effects of player actions

 * Mick's specialty is weapons, and if convinced that he can trust the player with a Speech check of 30, he will start selling more lethal and rare weapons.
 * Mick will reward the Courier with the Pimp-Boy 3 Billion after completing the quest How Little We Know and making sure that the Omertas buy weapons again from Mick & Ralph's.

Merchant inventory
Mick is a known source of a number of hard-to-find weapons in the Mojave Wasteland, particularly for explosives. However, most of these items are only accessible after passing the necessary Speech check to get access to his "special inventory". His standard merchant inventory consists of the following:


 * Various Guns and Explosives ammunition:
 * 56 .22LR rounds
 * 37 .308 rounds
 * 43 10mm rounds
 * 27 12 gauge shotgun shells
 * Additional ammo from up to 4 different calibers


 * 1 police baton at 53% condition


 * 10 of any combination of:
 * 10mm pistol with ammo
 * Hunting rifle with ammo
 * Sawed-off shotgun with ammo
 * 10mm submachine gun with ammo (Level 6 and up)


 * Up to 10 Melee and Unarmed weapons, with a small chance starting at Level 8 of some rare weapons such as mantis gauntlets, ballistic fists, chainsaws, and thermic lances.


 * 3 Explosives items, with a small chance starting at Level 5 of rare items such as grenade machineguns or a Fat Man.

Once the Courier has passed the necessary Speech check to unlock his "secret inventory", Mick's inventory is complimented by the following items:


 * Several weapons in fixed amounts and conditions:
 * 1 brass knuckles at 56% condition
 * 4 units of C-4 plastic explosive at full condition
 * 3 police batons at 45% condition
 * 3 sawed-off shotguns at 70% condition
 * 1 silenced .22 pistol at 76% condition
 * 1 spiked knuckles at 68% condition
 * 1 straight razor at 67% condition
 * 1 switchblade at 55% condition
 * 1 tire iron at 76% condition
 * 15 throwing knives at 65% condition


 * Additional weapons at varying levels of condition:
 * 3 silenced .22 pistols
 * 2 grenade machineguns
 * 2 power fists
 * 1 ripper


 * Up to 5 sticks of dynamite or long-fuse dynamite
 * Up to 3 plasma grenades
 * Up to 4 pulse grenades

Appearances
Mick only appears in Fallout: New Vegas.

Bugs

 * Mick's secret inventory is only added to his available items when initially unlocked. Once his inventory refreshes he will no longer carry the additional items.
 * His store inventory may never refresh, even after accessing his expanded inventory.
 * A possible fix is performed by entering his store, then without interacting with either person, save and quit the game. Then use continue to load. Mick/Ralph will have restocked. This applies to all other vendors as well.
 * Sometimes, when you ask to buy from him, you will not be able to buy from him. He will simply say, "take a look" and then will go right back to dialogue.
 * For some unknown reason, when selling things to Mick, he doesn't pay the full value of the object. As a matter of fact he often doesn't pay anything at all. This happened after dealing a big amount of objects and caps. Due to the use of his repair services, he has over 39000 caps.
 * He may not appear inside of Mick and Ralph's store. Reloading the auto save upon entering will correct this.
 * He may not give you the Pimp-Boy 3 Billion, even after doing everything required for it.

Behind the scenes

 * Mick's secret stash of weapons includes Fallout 3 guns like the Infiltrator, railway rifle and the Chinese pistol, however they cannot be obtained. However, the hats in the secret room can be stolen.
 * Mick says "Like I always say, a polite society is an armed society" when the player convinces him to sell better weapons. This is a reference to a quote from Robert A. Heinlein.

Мик