Alien turret

Alien turrets (simply called turret in-game) are the alien equivalent of automated turrets, encountered on board Mothership Zeta.

Specifications
In contrast to automated turrets, only ceiling-mounted versions of this turret exist. They shoot energy beams similar to the alien atomizer and disintegrator but on rapid succession. The pulses individually aren't highly damaging, but can take a chunk out of the players health if they get caught out in the open.

Gameplay attributes
While they cannot be shut down or frenzied via terminal, it is possible to remotely detonate them using nearby switches aboard the Mothership. They explode in a blast of green plasma, similar to a plasma grenade, when detonated via switch and can be frenzied if their targeting chip is shot. They are unable to shoot directly below them, so if you wish to avoid them, stand direly underneath them.

Alien turret
Standard turret found aboard Mothership Zeta, able to shoot pulses instead of bullets unlike automated turrets. Unable to shoot directly beneath itself, to the players advantage.

Appearances
Alien turrets appear in the Fallout 3 add-on, Mothership zeta.

Bugs

 * It's possible that the turrets get glitched and appear with a permanent 0% hit chance in V.A.T.S., making it almost impossible to frenzy or kill them through V.A.T.S.

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