Disarm Traps for the Facility

Disarm traps for the Facility is a cut side quest in Fallout.

Walkthrough
This quest pops up in your Pip-Boy 2000 after getting ZAX to deactivate the robots in the Glow.

Although electrified elevator doors can be disabled and this appears to trigger several traps on the lower level (both scripted and physical explosive/gas/laser traps much like the mayhem recorded in the fallen Brotherhood soldier's holodisk) there seems to be no way to complete this quest.

Note

 * Reactivating security will remove this quest from your Pip-Boy 2000.