Sanctuary Hills

Sanctuary Hills (known simply as Sanctuary after the Great War) is a location in the Commonwealth of Fallout 4. Here, the Sole Survivor and their family used to live in The House of Tomorrow before the Great War. After the war, it becomes one of the places the player character may choose to build a settlement in.

History
Before the Great War, Sanctuary Hills was a friendly suburb, where many townsfolk lived. It is the area where the Sole Survivor lived with their partner, child, and Codsworth, their robot butler. Like many places on Earth, Sanctuary Hills was destroyed by an atomic bomb; any citizens that were selected by Vault-Tec went to Vault 111 for safety.

After the war, Sanctuary Hills was reduced to ruins, with its only residents being radroaches, bloatflies and Codsworth. Fortunately, the town has some basis to become a good settlement, for very few critters pass by the area, with the exception of the odd Raider or Super mutant, who have a chance to appear when you further develop the area.

Layout
Sanctuary Hills is accessible via a bridge from Vault 111 and a larger bridge which crosses the nearby river and leads via a road to Concord. The village itself is a road which ends in a slope as well as several houses in various states of decay.

Before scrapping and rebuilding everything, the player can loot some good stuff. Starting from the bridge, there is a floorsafe (advanced) hidden under a dresser in the blue house to the right. To the left in the second house, there is terminal (novice) and a safe (novice) with on top of it a makeshift bomb. In the third house is a Nuka Cherry in the fridge, first aid in the shower and a locked suitcase (novice) in the bedroom. In the fifth house the player can find the Grogank the Barbarian on the table and the You're SPECIAL! under the dresser in Shaun's room. Inside the sixth house is a safe (advanced) an behind the seventh house the player can enter a root cellar that contains some goodies and a locked safe (advanced). The last house has a floorsafe hidden under the baby bed.

Inhabitants

 * Preston Garvey (if When Freedom Calls is completed)
 * Mama Murphy (if When Freedom Calls is completed)
 * Sturges (if When Freedom Calls is completed)
 * Jun Long (if When Freedom Calls is completed)
 * Marcy Long (if When Freedom Calls is completed)
 * Codsworth (lives in The House of Tomorrow)
 * Vault-Tec rep (if convinced via Charisma check)
 * DiPietro (pre-War inhabitant)
 * Baker (pre-War inhabitant)
 * Rosa (female) (pre-War inhabitant)
 * Rosa son (male) (pre-War inhabitant)
 * Jahani (pre-War inhabitant)
 * Russell (pre-War inhabitant)
 * Sole Survivor (pre-War inhabitant and optional mayor)
 * Mr. Whitfield (pre-War inhabitant)
 * Mrs. Whitfield (pre-War inhabitant)
 * Mr. Able (pre-War inhabitant)
 * Mrs. Able (pre-War inhabitant)

Notable loot

 * Grognak the Barbarian, inside The House of Tomorrow.
 * You're SPECIAL!, in Shaun's room, under the dresser. Grants +1 to the stat of your choice.
 * There is a small handful of gold bars (usually 3) in the root cellar at the rear of the second blue house north of The House of Tomorrow. There's also an advanced safe, a bed and plenty of food in here. Once the Sole Survivor exits the root cellar, there is a fallen tree that leads to the roof of the house, the tree can be walked up and on the roof there is a duffel bag of supplies next to the chimney.
 * A Nuka Cherry can be found inside the little "office" just outside the lift, after the Sole Survivor exits Vault 111.
 * There is a loot cache returning from Springvale in Fallout 3, where, just before the bridge, there is a bin containing Psycho and three frag grenades.
 * There is a root cellar behind the blue house which has a fallen tree on top of it. The cellar contains three gold bars, a bed, and random loot
 * If you go to the blue house with the cellar there will be a fallen tree that is leaning on the roof. It is possible to climb the tree and access a ammo bag with 10mm round ammo in it.

Related quests

 * War Never Changes: But life does.
 * Out of Time: Things have changed in old Sanctuary Hills.
 * When Freedom Calls: Once Preston Garvey and other people are safe, they can travel to Sanctuary Hills.
 * Sanctuary: Sturges asks the Sole Survivor to provide the people with basic needs: water, food, defence and shelter.
 * The Molecular Level

Appearances
Sanctuary Hills appears only in Fallout 4.

Bugs

 * Upon fast travel to the settlement, the post-war residents can appear on the roofs of some buildings, making dialogue hard/impossible. You can resolve this by either; fast travelling again (sometimes 2 or 3 times to resolve), waiting for them to walk and fall off the roof or by building stairs up to the roof via the workshop and climbing up.
 * Every once in a while upon fast traveling to Sanctuary Hills, a lone Vertibird will appear over the settlement hovering for a moment then will suddenly lose control and crash, you will take damage if too close to the crash.
 * Using the Recruitment beacon at Sanctuary Hills can result in some bugged quests that will be impossible to complete from recruited settlers (unnamed settlers only, not from named settlers).
 * There have been cases where upon finishing any potential Minutemen quest at the end of which you are asked to report to Preston Garvey, you will find that all the settlers including Preston Garvey and Mama Murphy have between returned to the Museum of Freedom without any option of returning them to Sanctuary. Any companions residing in Sanctuary do not appear to leave however.
 * When having trading stands, eventually all the settlers will stay wherever your stands are permanently until the stands are destroyed. They just stay there day and night and fast traveling doesn't fix it. (Console Only)

Concept art
Sanctuary Сэнкчуари-Хиллз Sanctuary Hills