Reilly's Rangers (quest)

Reilly's Rangers is a Fallout 3 quest. It is also an Xbox 360 and PC achievement and a PS3 trophy.

Obtaining the Quest
This quest can be started by:


 * Picking up the Ranger Emergency Frequency, an automated distress call from Rangers stranded on the roof of the Statesman Hotel. The signal can be picked up while exploring near the National Archives building at the Mall Northeast map marker, but also on Pennsylvania Avenue and Vernon Square near the Statesman Hotel.


 * Finding Reilly in Underworld, the Ghoul City situated in the Museum of History in D.C. (near the Washington Monument). She is lying unconscious in the Underworld hospital, The Chop Shop. You must either convince Doctor Barrows to wake her (Speech skill), or do so yourself (60 Medicine skill). Reilly explains that she was wounded by Super Mutants while trying to exfiltrate and get help for her team, who are stranded on the roof of the Statesman Hotel. (Speaking to Reilly is the only way to learn about Theo's ammo cache and obtain the code to unlock it.)


 * Traveling to the top of the Statesman Hotel and talking to Butcher there.


 * Visiting the rangers hideout and reading in Reilly's computer that they all went to Statesman Hotel.

The Rangers
Reilly's Rangers are a mercenary group operating in the Capital Wasteland. Their current missions are the ongoing eradication of Super Mutants, and mapping the Wasteland. The five members of Reilly's Rangers are:


 * Reilly: Leader of the Rangers.
 * Donovan: The Rangers' Engineer.
 * Brick: The Rangers' heavy weapons specialist, who uses a unique Minigun named Eugene.
 * Butcher: The Rangers' Medic.
 * Theo: The Rangers' Quartermaster, who was carrying most of the Rangers' ammo when he was killed in action.

Objectives &amp; Walkthrough

 * 1) Locate the Our Lady of Hope Hospital in Vernon Square.
 * 2) One of the quickest ways is to fast travel to Chevy Chase East (a metro station north of GNR Studios), enter it, and keep following the arrow until you reach the Vernon Square door. The hospital is to your right. If you have already been to Vernon Square, just fast travel there and head down the road to the South East.
 * 3) Enter the hospital and cross over to the upper floors of the Statesman Hotel.
 * 4) Make your way through the hospital, fighting or sneaking past the Super Mutants and Centaurs. First Aid Supply boxes are plentiful, as are medical braces and surgical tubing. Be on the lookout for traps; there is at least one pressure plate and several tripwire-activated grenade bouquets, set by the Rangers.
 * 5) Cross over to the Statesman Hotel by walking across the toppled crane, and drop down into the hotel.
 * 6) Make your way to the roof and meet up with the surviving Rangers.
 * 7) Proceed through the ruined hotel. There are a few items scattered about, but one is linked to another quest. The holotape labeled, A Note from Little Moonbeam's Father, is very important to Sydney, the relic hunter from the Stealing Independence Quest, it is next to a bed in a room with a fallen wall (see A Note from Little Moonbeam's Father). A Nuka-Cola Quantum and a Grognak the Barbarian are in the bar of the Alfresco Lounge.
 * 8) In the first stairwell you will find the body of Theo, the Rangers' quartermaster, and a locked ammo box (if you received the quest from Reilly, you will have the code needed to open it).
 * 9) At intermediate floor, you must go up to the Restaurant level. If you have high enough repair skill you can go via elevetor at the center of the map: use repairing on the panel. Or you can go up using the doorway at the North-East corner.
 * 10) At the Restaurant level to get to the Rangers, you will need to pick an Average lock or, to avoid the lock, turn right, a detour must be taken around the lounge itself, down a collapsed floor into a lower level, up another collapsed floor, through the kitchen and into the lounge itself. In the lounge (the big room) go up at right to the balcony where you find the door to the roof.
 * 11) Repair the elevator to the ground floor.
 * 12) As you arrive on the roof, you will hear a final round of explosives taking out the latest wave of Super Mutants. Butcher waves you in, but admits you're stuck there with them unless the elevator can be repaired by Donovan.
 * 13) You may speak to each team member and, if you wish, offer them ammo (Brick takes 150 5mm rounds, Butcher takes 50 10mm rounds, Donovan takes 50 5.56 rounds), then ask Donovan about the elevator. He will tell you that he needs a fission battery; if you aren't carrying one, Butcher mentions that he saw a broken Protectron in the restaurant below. Once you give the battery to Donovan, he will repair the elevator and the Rangers will leave the roof.
 * 14) Or you can repair the elevator panel with the battery yourself, with a Repair Skill of 75. (However, this does not remove the battery from your inventory.)
 * 15) Exfiltrate with the Rangers and return to the Ranger HQ in Seward Square.
 * 16) Fight your way out of the Statesman Hotel lobby. Butcher (if he survives) will tell you to drop by Ranger HQ, where you will find Reilly and the surviving team members. If you are unable to fast travel to Ranger HQ, it's likely that Seward Square will be swarming with Super Mutant Brutes, Masters and Centaurs.(with the&#160;DLC you might incounter a&#160;Super Mutant Overlord).&#160;when you exit the Dry Sewers, with a sprinkling of Talon Mercs or Regulators (depending on your Karma), so be prepared.
 * 17) At the Ranger compound you can obtain a secondary quest from Reilly, where she will pay you for mapping locations throughout the wasteland.
 * 18) As a reward you will be offered Ranger Battle Armor or one of Brick's minigun, Eugene (see Rewards section).

Official Quest Reward
The official quest reward is either a suit of Ranger Battle Armor or Brick's unique minigun, Eugene. However, players have come up with several creative ways to get their hands on both rewards. (See discussion page.)  And you know you want both.

Geomapper Module
After rescuing Reilly's Rangers, if you offer to help Reilly with the Rangers' mapping duties, she will give you a Geomapper Module. As long as you have the module in your inventory, it will record every new location you discover. Return to the Compound periodically and speak to Reilly again to receive 30 caps per location. Given the number of locations in the game, this is a great source of income. You can speak to her right away after first receiving the Module and get paid for locations you've already discovered.

Some players have reported a minor glitch upon talking to Reilly about the Geomapping. She may say that all the locations you mapped before receiving the module were already found, and that you need to find "new" locations to receive any payment. This can be avoided by not trying to 'cash in' right away; leave the Compound and discover at least one location, then return to Reilly, and you will be paid for every location on your map.

Even if Reilly says you need to find "new" locations, you can still receive back payment for all your previous locations after you find one new location. Just go back to Reilly afterward and tell her you have map data to receive your payment.

Ranger Services
Two of the Rangers (provided they survive) also offer services:


 * Butcher will treat your wounds for free, but cannot cure radiation poisoning or clear addictions.
 * Donovan offers to repair your weapons and armor for a fee, but despite Reilly's glowing recommendation his repair ability is actually very low.
 * Donovan ends up in random encounters throughout the wasteland and tells you Reilly sent him to "give you this", "this" being a mini nuke. This encounter can also occur when going back to the ranger compound. (Confirmed on Playstation 3, PC, and X360 version- female character & after saving all Rangers on the roof) for Playstation 3, PC, male character + saved the Rangers on the roof in X360)

Bugs

 * There is a minor bug near the conclusion of this quest. You are tasked with retrieving a Fission Battery to repair the elevator (any Fission Battery will do). If you have a Fission Battery in your inventory, do not select a conversation topic to give it to Donovan and select to repair the elevator yourself, you will still have a quest objective to give the battery to Donovan until you end the quest by debriefing Reilly. This does not seem to have any effect on the quest itself, just a quest objective that does not update properly.


 * The same broken Protectron can be found stuck in the floor after initially going to the rooftop and looking for the fission battery after speaking to the rangers. The Protectron will fall halfway through the floor and will make the noise of metal falling onto the floor repeatedly. If this happens just run towards the noise (You'll recognize how close or how far away you are) and then just proceed normally once obtaining it. (PS3 and PC Versions)


 * There have been bugs reported regarding how the quest is started. These involve not activating the quest though the radio signal or by reviving Reilly and may result in glitched endings, dead Rangers, or even making the Rangers hostile.


 * If you loot Donovan's Wrench off his dead body after he has repaired the elevator, there is no way to drop it, as it is flagged as a quest item. Its only purpose is to repair the elevator panel should you have neither the skill or battery to do it yourself.


 * If the Rangers go hostile due to seeing Fawkes or Charon or Dogmeat with you, a quickload from before they went hostile may solve the issue.
 * This can be fixed by PC players, using the commands to kill and resurrect all the remaining hostile Rangers, even if you have Charon or Fawkes with you. Simply open the console with ~ and type 'prid' followed by the ID for each Ranger (i.e., 0002a9fc for Reilly - click on them for their ID) then Enter. Then type 'kill' then 'resurrect'. This will kill, then resurrect each individual and reset them, no longer hostile!


 * Occasionally, a rare bug can occur upon first meeting the stranded rangers on the roof-top, causing them to become hostile towards the player without explanation. This can be rectified by either making use of the auto-save feature, or saving inside the hotel before leaving for a more firm reassurance.


 * There may be a glitch when you talk to Reilly for the first time. The marker on the compass will stay on her. Don't worry though, use this site to look for the Our Lady of Hope Hospital and make your way to the roof. You will come out and a fallen piece of metal will make a bridge over to the Statesman Hotel. Jump down and go through the door. Fight your way through the halls and eventually a new objective will pop up leading you to the Rangers and therefore finishing the quest.


 * A bug on the PS3 version, where talking to Reilly in the Rangers HQ will result it the game crashing, and exiting out to the main menu.
 * A bug on the PS3 version, which affects the audio of all of the Rangers' voices, will cause dialogue to proceed exceedingly quick making text impossible to read, and audio dialogue will not play at all, leaving the player to respond to dialogue he/she has not been able to ponder. Although the quest can be completed regardless, it is still bothersome, and can hamper understanding of how to proceed.  It is unconfirmed whether saving prior and reloading can fix the issue, though attempts have been unsuccessful.


 * A bug on the Xbox 360 version may cause the rangers to randomly become hostile to you when you return to their HQ.


 * A bug on the Xbox 360 version may cause the Col. Autumn's Laser Pistol to disappear upon completion of the Quest. Suggest leaving the unique laser pistol home, or doing the Reilly's Rangers quest before completing the Scientific Pursuits quest.

Videos
Reilly's Rangers Part 1Thumb|Left|Reilly's Rangers Part 1 Thumb|Right|Reilly's Rangers Part 6