Fallout quests

General information
Quests are numbered in order with the Pip-Boy. Quests that aren't numbered are alternate quests that still give experience.italics = side quest(half of the other quests are side quests).

Hub

 * 1) Dispose of merchant.
 * 2) Dispose of Jain.
 * 3) Find the missing caravans.
 * 4) Steal necklace from the Merchants.
 * Blackmail Iguana Bob.
 * Help Irwin.
 * Caravan Guard missions.
 * Clean out the Loan Shark.
 * Take down Decker
 * Rescue the Initiate from the Hub.

Necropolis

 * 1) Destroy the Super Mutants at the Watershed.
 * 2) Fix the Necropolis water pump.

Glow

 * 1) Disarm Traps for the Facility.
 * 2) Turn on power for the Glow.
 * 3) Kill Dougherty

Brotherhood

 * 1) Become an Initiate.
 * 2) Rescue Initiate from the Hub.

Boneyard

 * 1) Find Children spy in the Followers.
 * 2) Fix the hydroponic farms in Adytum.
 * Kill Razor.
 * Get weapons for the Blades.
 * Exterminate the deathclaws.
 * Free Adytum from the Regulators.

Unused:
 * Become a Blade.
 * Deliver Locket for Romero.
 * Deliver package from the Gun Runners.
 * Rescue Jason Zimmerman.
 * Stop the Gangs from attacking Adytum.

Burrows (cut)

 * The Search for the Glow
 * The Wood Cutter's Wife
 * To Catch a Wisp
 * The Trade Line