Anti-Materiel Rifle (Fallout: New Vegas)

"Have you seen what an anti-materiel rifle can do to a Deathclaw? That's not a firearm; it's a fucking scoped hand cannon!"

- Mojave traveler

The anti-materiel rifle is a weapon in Fallout: New Vegas.

Characteristics
The anti-materiel rifle is a bolt-action .50 caliber rifle that uses box magazines.

The rifle has a slow rate of fire resulting in a DPS of 49. Offsetting this low DPS is its high damage and very low spread. Even at high levels the rifle's high damage makes it possible to kill most enemies up to super mutants with a single round, without a sneak or critical bonus.

A strength of 8 (Or 6 with the Weapon Handling perk) and a guns skill of 100 is required to use this rifle with optimal performance. This weapon has no weapon mods available and is commonly obtainable from Gun Runners after level 16.

The weapon itself is considered to be the strongest Non-Unique rifle in the game used from mid to long range. Contrary to common belief, this weapon cannot be repaired by standard sniper rifles, even when the Jury Rigging perk is active, and must be repaired by other bolt/lever action weapons. The anti-materiel rifle is so powerful that it can actually knock characters down with a single round.

Locations

 * The anti-materiel rifle can be bought from most of the gun dealers found in the Mojave, specifically the Gun Runners.
 * The Gun Runner's kiosk has several rifles on display, including an anti-materiel rifle. However, its sealed walls prevents the player from pilfering them, and they are not guaranteed to appear in the sales inventory. Note: The displays are fake models.
 * NCR Ranger Veterans will use these when the player reaches a medium-high level. Usually the conditions of the anti-materiel rifle that are obtained from Veteran NCR Rangers are broken - very bad condition.
 * During the battle of Hoover Dam, many of Caesar's Legion use these rifles.
 * If given permission by Elder McNamara (playing through the Brotherhood of Steel quests), the rifle can be purchased from Knight Torres at the Brotherhood of Steel armory located inside their Hidden Valley bunker. The condition of the gun will be low/poor, and repairing it to full condition with Paladin Sato (Brotherhood Safehouse) will cost more than buying it at full condition from Gun Runners (unless you use Weapon repair kits).

Bugs

 * When you have incendiary rounds for your anti-material rifle, a strange glitch occurs; when you go into V.A.T.S mode on a NPC, and get out of it, the target will become on fire. The fire actually hurts the NPC, and if you do this glitch a lot, you can kill anyone and anything without losing any reputation, or turning the faction hostile towards you. You don't even have to fire your anti-material rifle once! Just make sure you have incendiary rounds equipped or else this won't work! (Glitch confirmed on Xbox 360).

Appearances

 * The anti-materiel rifle only appears in Fallout: New Vegas.