Ryan


 * Characters:
 * Ryan, a head-shaven punk cut from Fallout 2.
 * Fcryan.msg, dialogue for Ryan in Fallout 2.
 * Ryan Brigg, a wasteland scientist masquerading as a raider in the Jury Street Metro station in Fallout 3.
 * Ryan Brigg's Wonder Meat, an unmarked and repeatable quest in Fallout 3.
 * Ryan (Compound), a doctor in the Compound, mentioned in Fallout 4.
 * Ryan (Gunner), a lieutenant of the Gunners, mentioned in Fallout 4.
 * Ryan O'Brien, a child who was scheduled to live in Vault 114, mentioned in Fallout 4.
 * Ryan Ainsley, the lead architect of the Springhill remodeling project at the Whitespring golf club, mentioned in Fallout 76.
 * Ryan T. Zelnack, a chem expert in the Responders, mentioned in Fallout 76.
 * Ryan Mitchell, a murderer, rapist and thief working as a driver for the Jericho water plant in Van Buren.


 * Real-life people:
 * Ryan Ashford, a developer who worked at Bethesda Softworks as an additional programmer of Fallout 3 and as a gameplay programmer of Fallout 4 and Fallout 76.
 * Ryan Lea, a developer who worked at Bethesda Softworks as an additional programmer of Fallout 3 and as a systems programmer of Fallout 4 and Fallout 76.
 * Ryan Salvatore, a developer who worked at Bethesda Softworks as an additional world artist and quality assurance tester for Fallout 3 and as a world artist for Fallout 4 and Fallout 76.
 * Ryan Sears, a developer who worked at Bethesda Softworks as a world artist for Fallout 3, Fallout 4 and Fallout 76.
 * Ryan Redetzke, a developer who worked at Bethesda Softworks as an additional level designer for Fallout 3.
 * Mike Ryan, a developer who worked at Bethesda Softworks as an additional level designer for Fallout 3.
 * Ryan Fickes, a developer who worked at Bethesda Softworks as a quality assurance tester for Fallout: New Vegas.
 * Ryan Zingler, a developer who worked at Obsidian Entertainment as a design intern on the add-ons of Fallout: New Vegas.
 * Ryan Alosio, an actor who voiced Deacon and H2-22 in Fallout 4.
 * Ryan Jenkins, a developer who worked at Bethesda Softworks as a level designer on Fallout 4.
 * Ryan Holliday, a developer who worked at Bethesda Softworks as an additional gameplay programmer on Fallout 76.
 * Ryan Keating, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
 * Ryan Wachowiak, a developer who worked at Bethesda Softworks as a user interface programmer on Fallout 76.
 * Pat Ryan, a developer who worked at Interplay Entertainment as a dialogue editor for Fallout: Brotherhood of Steel.

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