Super mutant master

Super Mutant Masters are the top tier of the regular-sized Super Mutant enemy class in vanilla (No DLC's) Fallout 3. They are discernible by their fighter pilot headgear and vest with tubes running the girth of their lower torso.

These are the second toughest super mutants in the game, Only the Super Mutant Overlord is tougher, (Excluding Super Mutant Behemoth's, though they never spawn unless in a scripted event) Super Mutant Masters are rarely alone and generally have brutes or regular super mutants nearby. They tend to hang around old Slaver Camps or Abandoned Towns, and they are rarely out in the open. Some reports suggest they may also be found at abandoned Enclave facilities.

Masters usually carry one of the following weapons:

A Chinese Assault Rifle, a Minigun, a Missile Launcher, or a Super Sledge. (Note: if they carry a super sledge they may also carry a couple of Frag Grenades.)

Masters, apart from having the strongest weapons of the Super Mutants, are also the strongest and hardest to kill. At lower levels, it is difficult to take out a Master without explosives such as the Missile Launcher or Frag Grenades.

Tactics that work with the Super Mutant Master are to try and get them alone (this can be done by luring them out of the area they occupy or taking out any surrounding enemies) and try to pick them off at a distance using rocks or trees as possible cover, because most of the time they use Miniguns. Good weapons for taking these beasts out are Missile Launchers, the Fat Man, Chinese Assault Rifles, Sniper Rifles, Combat Shotguns, or even a Minigun as a taste of their own medicine. Having a follower with you like Jericho or Charon is useful as well.

Note that the Fat Man can be extremely effective, as Masters are often surrounded by their entourage of lesser Super Mutants, and you can take out an entire opposing force in a single well-placed shot.

Super Mutant Masters should not be confused with The Master.

Appearances
Super Mutant Masters appear only in Fallout 3.