Fallout: The Roleplaying Game SPECIAL



This page lists all primary and derived statistics making up the SPECIAL system in Fallout: The Roleplaying Game.

Primary statistics
The minimum for each primary statistic is 4 and the maximum is 10. These boundaries can never be broken (with exceptions for super mutant origin). Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic, but depending on the context of the action, all skills can go with a primary statistic. Some perks require certain minimum attribute values as well.

List

Alternative
An alternative to the primary statistics system is used by certain NPC creatures in Fallout: The Roleplaying Game and its associated expansions.

Derived statistics
Derived statistics are attributes of a character which are based on (or derived from) the character's primary statistics or attributes which the player cannot influence directly, as followed.

List