Fallout Tactics races

There are 6 playable races in Fallout Tactics: Brotherhood of Steel. Each race has access has different minimum and maximum SPECIAL statistics, perks (although most are shared), traits, and in-game abilities.

Human

 * The race of all humans in the Brotherhood of Steel. Enemy 'humans' such as Raiders, Tribals and the like, are actually internally represented by a seperate race, although the statistics and traits are the same.
 * Perk rate: 3

Ghoul

 * Ghoul Traits: Glowing One, Tech Wizard, Fear the Reaper
 * Forbidden Traits: Fast Metabolism, Bruiser, Heavy Handed
 * Ghoul perks: Cancerous Growth, Bonsai, Rad Child
 * Perk rate: 4
 * Ghouls can wear only Ghoul Armour, Superior Ghoul Armour, Environmental Armour, Environmental Armour Mark II, Power Armour and Advanced Power Armour.

Super Mutant

 * Super Mutant traits: Vat Skin, Ham Fisted
 * Forbidden traits: Finesse, Small Frame
 * Super Mutant perks: Steady Arm, Tough Hide, Psychotic
 * Perk rate: 4
 * Extra hit points, resistances, and 6% bonus damage.
 * Cannot weild Small Guns or Human armor, but have Mutant Armor instead.

Deathclaw

 * Deathclaw traits: Rabid, Domesticated
 * Forbidden traits: Fast Shot, Good Natured
 * Deathclaw perks: Brutish Hulk, Talon of Fear, Hide of Scars, Death Sense
 * Perk rate: 4
 * Extra hit points, resistances, and 3% bonus damage.
 * Cannot use guns, melee weapons, traps, or medical kits. However, they can disarm traps, throw grenades, use lockpicks, and heal themselves by holding a medical kit and using the First Aid or Doctor skills.

Humanoid Robot

 * Humanoid Robot traits: Tight Nuts, EMP Shielding, Targeting Computer, Beta Software
 * Forbidden traits: Fast Metabolism, Good Natured, Chem Reliant, Chem Resistant, Night Person, Skilled, Gifted
 * Humanoid Robots cannot gain perks
 * Very high damage resistances and damage thresholds
 * Cannot use Human armor

Dog

 * Same traits as a Human, and unable to use most items similar to a Deathclaw
 * Perk rate: 2