Mod:Fallout: The Frontier/All Eyes on You

All Eyes on You is a sidequest in Fallout: The Frontier.

Background
After interacting with one of the eyebots flying around different locations, the Courier speaks to a voice calling himself the Tenth Eye, responding to the Netwrk. He wants to gather information on the surrounding areas, so he sends the player in a mission to find 9 (nine) of his eyebots throughout the Frontier.

These eyebots — named First, Second, Third Eye etc. — will greet the player with a task to complete. After completing all nine, the player will now have to find the Netwrk's base of operations.

To initiate the quest the player must interact with any eyebot he finds, not necessarily in order. For the NCR playthrough, the player must complete the first chapter of the campaign. You will see a distressed Vault Boy face appear in the top left of the screen saying "The Netwrk is watching" when you're ready to initiate the quest. If at any moment the player joins the Crusaders the quest will fail.

Alternatively, the quest may be initiated by talking to Betsy at the Junkflea Scav Bar. Inquire about the Netwrk and the quest will be given.

Locations
The eyes are scattered around key places of the Frontier and can be interacted in any order so long the player meet the requirements. By passing a 90 speech check, however, all of their locations will be marked on your pip-boy. The locations are as follow:


 * First Eye can be found near Junkflea and will ask the player to tell him a secret only the Courier knows. Answering him is enough to complete the task.
 * Second Eye can be found near NCR radio. The eyebot will ask the player why his character became a courier. Answering him is enough to complete the task.
 * Third Eye can be found near the Apartment Complex, overlooking an injured legionnaire called Nero. The eyebot's task will be dealing with him, either by helping, killing or leaving him alone.
 * Fourth Eye can be found north of Goose Hollow, near where Lot is. The eye will task the player with completing Lot's quest to find his sister. Depending on the player's choice in this sidequest, the task may fail and prevent progressing any further.
 * Fifth Eye can be found in the vicinity of Goose Hollow. The eyebot overlooks Camp Phoenix and wants to gather information on the NCR's movements, strategies and plans. The player can ask around to complete the task or pass a 40 speech check in order to satisfy the Eye.
 * Sixth Eye can be found near the crashed vertibird where the Wolfpack got ambushed. The Eye will ask the player what to think of the destruction he witnessed and what relation it carries with the past and the future. Answering him is enough to complete the task.
 * Seventh Eye can be found near Skidmore Fountain, just around the metro substation. The task is to recover lost data from one of the Eyes that got shot down by scavs in the metro. The destroyed eyebot can be found in a jail cell to the side of a caravan crate.
 * Eighth Eye can be found just outside of the Abandoned Church, near Arlington Heights. The eyebot will task the player to find out the true name of a man in the vicinity called Kubo.
 * Ninth Eye can be found near RobCO. Tower where the Crusaders reside. The eyebot will ask the player about who rules the Mojave. Answering him is enough to complete the task.

Once all the Eyes are satisfied, speak with any of them and inquire the Tenth Eye about his location. He will reveal his bunker to the player and give him a code to unlock the door.

Final Act
By going to the place marked, the player gets an audience with the Tenth Eye, although he is not physically present but rather speaking through an eyebot. By talking to him, he asks one final task: to deal with the player's "shadow". This shadow is in fact an NCR agent who has been following the player's footsteps since he first contacted the Netwrk. The player now has to choose which way to deal with the agent, by eliminating her or teaming up against the Tenth Eye. Either way, the loot — including the unique plasma weapon LSR-44 and the Eyebot Radio signals — can be found in a case near the main terminal. It's possible to note, however, that the player can only have a good reputation with the Netwrk if he confronts the NCR agent.

Netwrk Ending
Choosing not to help agent Betsy, the player initiates combat and has to eliminate her. Doing so will grant you "Idolized" reputation with the Netwrk, access to the loot, use of the Eyebots Radios and the perk "Eye of the Beholder" that grants +3 DT against opponents of the Legion. The Courier fulfilled the contract with the Tenth Eye and now the Netwrk will grow its eyes through the entire wastes. Thanks to the improvement from the Courier's geo-spatial localization in his pip-boy, the Netwrk will reach farther and farther away in the world.

NCR Ending
Choosing to help Betsy instead will make the eyebots hostile and require the player to hack the mainframe and transfer the control over to Wei in Camp Phoenix. Once that is done and the Eyes have been defeated, the player will find the same loot inside the case and will additionally win "The World Blind" perk, which grants additional 15% damage against Legion members. The Courier used the Netwrk's power to the war efforts of the NCR. The Eyes will now be remotely controlled by soldiers in Camp Phoenix and will be used as assassins for the army. Because they carry espionage and intelligence info with them, the NCR and the player have better chances of defeating the Legion.

Additional Info
At last, there are two terminals accessible with information regarding the Netwrk's history and a note destined to the Courier. The terminals both tell different stories, and it's up to the player decide which one is true.

Bugs

 * Sometimes the Eyes will not initiate dialogue. This is likely due to the player not meeting one of the requirements for the quest. It is also possible that the Eyes won't spawn at all, but this can be fixed by spawning them yourself via console commands.
 * If the player killed the NCR agent Betsy, she might still appear in the Junkflea bar. Talking to her will reveal unintended dialogue.