Springvale Elementary School

 is a bombed-out elementary school in Fallout 3. It is now used as a base of operations by a 10-man group of raiders. is easily found by following the road from Vault 101 a few miles NE through Springvale until you see the giant school sign that reads "Springvale Elementary". The raiders there were raiding caravans, but switched tracks after a botched raid on Megaton. They then attempted to dig a tunnel to break into and pillage Vault 101, but their plans were foiled by a giant ant nest.

There are quite a few custom weapon components scattered on the premises, as well as some minor loot. There are three floors, and two main locked doors with keys on the Raiders: one to the library (top floor), and one to the tunnel (basement). The leader of the Raiders holds the key to the tunnel, and is found on the top floor with his or her dog. The Library Key may be found on a Raider directly adjacent to that door, which may be open already.

There is a small fenced area behind the building containing several radioactive waste barrels (max 8 rads/sec). Picking the very easy lock on the gate gives access to a Hunting Rifle and a First Aid Box. They may be difficult to see, but are directly in front of the gate. On the top of one of the barrels lies a Rad Away.

The Tunnel
Located behind a very hard locked door is the tunnel the group were using to try and break into Vault 101. The Raider leader possesses this key. As her Terminal records show, the diggers inadvertently found a Giant Ant nest, the inhabitants of which soon ate most of the workers.

The entrance to the tunnel is not marked on the local map of the lower level, but is on the east side of the basement. The tunnel itself is full of ants. There are two dead Wastelanders at the end of the main tunnel near the main clutch of eggs. If approached, about four or five ants will spawn from two small tunnels; one at 12 o'clock, and one at 5 o'clock.

Ruined Building
Walk behind the school and head in a northeast direction. You will come across a derelict building on the water. If you have done the The Waters of Life quest then there will be an Enclave base set up of with at least two soldiers and an officer. They seem to have been doing research as their terminal reports mainly on Mirelurks and Radroaches. If you go to the building in the center there is a crater which seems to glow and gives off at least 3 rads per second, there is nothing notable here apart from two Rad Away.

Notable Loot

 * Assault Rifle - in the tunnel by the giant ant nest. There are two dead Wastelanders and dozens of Ant Egg Clutches adjacent to the rifle.
 * Chinese Army: Special Ops Training Manual - near the rifle in the ant tunnel. Move the Wastelanders bodies if you can not see it or pick it up.
 * Duck and Cover! - to the left of the Raider leader's terminal. The terminal is on the second floor of the school, in a hall with doors to the library.
 * Sheet Music Book - in the south-eastern most room on the first floor (the room opposite the letters ABCDEFG on the wall). The Sheet Music Book is resting on the "backplate" of flipped Teacher's desk.
 * Nuka-Cola Quantum - Top of the cage as you enter school from the main entrance, on the south side of the school: jump down onto the cage from the second floor, or shoot the bottle off of the cage.

Beginner's Strategy
Springvale Elementary is a great first place to start killing. Tactically, a good way to approach this building is by sneaking up to the south side of the school with the main entrance, two wooden doors. Its easy to remain hidden if you approach from the southeast. At the southwest corner of the partially destroyed west wall, beware the two raiders who roam the area. There is also a raider inside the ruins to the north, on the second floor.

If you are decent in unarmed combat, the southwest corner is a good place to sucker a raider into approaching you around the edge. Be careful you do not expose yourself to the raider on the second floor. Alternately, you can use a gun in V.A.T.S. as they round the corner. Repeat as necessary. It is possible that two raiders could come at you at once, so be aware.

Once the grounds are clear, the easiest way to dispatch the second floor is from a distance. Just south of the school, the land rises to Springvale. This makes for a good sniper blind, as they patrol back and forth. If correctly positioned they will never see you. Kill them with a hunting rifle if you have one - it may take several shots. If you only have a pistol, you will have to fight at closer range - you might want to avoid this fight until you have a hunting rifle or an assault rifle. Alternately, you could approach from the north side of the building and lob a few grenades.

Once clear, you can enter the blasted-out wall on the west side of the school unmolested. There probably is still one raider on the exterior of the building roaming what was the basement floor of the school. If you sneak you should not be detected. Avoid descending, and stick to the first floor to the left as you enter the school from the southwest corner. Having the advantage of height they should be an easy kill. At this point the exterior of the school is free of raiders - loot at will.

The interior of the school is accessible by three routes. The second floor door in the ruins, the basement door in the ruins, and the front door. Due to a collapsed staircase inside the second floor is only accessible from the basement, or the ruins. It's best to clear top-down, so enter the basement door in the ruins and start heading up. The door to the top floor is down a narrow corridor inside, to the left.

The interior has no traps. Crouched, approach the corners and the doors cautiously. Try and sucker one of the raiders into coming after you at a time. Hang back just around the corner and wait for them to expose themselves, at which point you can use VATS. Always try to avoid two raiders coming at you at once unless you don't mind getting hurt. Work your way through the basement level, then the second floor, then the main floor. When you are done killing all the raiders, you can loot their bodies and gather any items from the metal boxes, lockers and anything just laying around. Mattresses are available at several places throughout the building to sleep on and heal. If you find yourself overburdened, you can place non-essential items in a container (or even corpse) for later retrieval - just don't wait too long.

The tunnel in the basement itself is well lit and rather short. Shortly after descending the tunnel it splits. An ant could be roaming in the right tunnel, and may sneak up on you. The ants you encounter along the main tunnel to the left will come at you singly or in twos. Be warned, they are deceptively fast. Note also that shooting an ant in the antenna will cause it to "frenzy" and turn on anything in its vicinity. A good strategy is to draw ants toward the tunnel entrance and then shoot one in the antenna; it will then turn back and fight nearby ants. Be careful, as it is easy to get caught in a blind corner with no escape, and the ants will swarm you. Inside there are several spoil heaps, good sources for finding Ant Nectar.

Easter Eggs
If you approach on the side with the door opening into "Springvale Elementary" and continue on and around the broken wall, follow the path that leads downward. As you reach the bottom, look to your right. There should be a poster there with a turtle and a bomb. On the bottom part of the picture, it will show the turtle in its shell with the bomb exploding next to it. This is a reference to the famous propaganda film Duck and Cover, which tells you that in the event of a nuclear attack, you should duck and cover your head, using a cartoon turtle to illustrate the point. This same "turtle and bomb" poster can be found in Hannibal Hamlin's "house" on the second floor at the Temple of the Union.

Glitches
On the Xbox 360 version, the ground in front of the school is occasionally glitched, so the player can see the bottom, similar to the noclip console command for PC. The school may also have unusual triangular spikes jutting through the walls.

Appearances
 only appears in Fallout 3.