Memory Den

The Memory Den is a location within Goodneighbor in 2287.

Layout
Upon entering, there is a large hall filled with memory loungers, some of which are in use. These loungers are used to access the past memories of the occupant. There is an entrance hall, main room and basement. To the side of the main hall is Kent Connolly's living quarters. His room is filled with Silver Shroud paraphanilia. This is where the Sole Survivor can receive The Silver Shroud quest.

Inhabitants

 * Irma
 * Amari
 * Kent Connolly
 * Drifters (occasional)

Notable loot

 * A copy of RobCo Fun with the Grognak & the Ruby Ruins mini-game holotape, in the basement room on a metal desk, against one of the brick walls. The door to the room is inaccessible until the Dangerous Minds quest starts.
 * Irma's terminal password - on the floor next to a dresser in Irma's bedroom upstairs. Gives access to her terminal.
 * Memory Den key - in Irma's possession.
 * Goodbye from H2-22 holotape found in the basement during the quest Memory Interrupted.

Related quests

 * The Memory Den
 * Dangerous Minds
 * Emergent Behavior
 * Memory Interrupted
 * The Silver Shroud

Appearances
Memory Den appears only in Fallout 4.

Behind the scenes
undefined The Memory Den's façade and marquee are modeled after those of Gordon's Scollay Square Olympia Theatre, a cinema that opened in 1913, but like most of real-life Scollay Square, it was demolished in the 1960s. end

Bugs
When taking supplies from the bottom floor, the "take" option will switch to the "steal" option for a split second. Despite this, none of the residents will try stopping you, and you will not earn any disappointment from companions.
 * Apparently, if the above bug is activated the player will be flagged as "in combat" even though nobody in the cell is hostile. This is evidenced by the message "You cannot do this while in combat" received if the player tries to use a chair. This can prevent the player from initiating the quest "The Silver Shroud".
 * Sometimes most of the items will be marked in red and show "steal", and taking them will indeed make Amari hostile and disappoint companions. This seems to happen when loading a save inside the Den. Leaving the Memory Den and re-entering will frequently fix this.

Gallery
Memory Den Дом воспоминаний