Alien blaster (Fallout 76)

The alien blaster is a ranged weapon $$

Gameplay
The alien blaster is a energy weapon with decent damage output but is impractical for regular use due to the rarity of alien blaster rounds. A fusion magazine mod will convert the weapon to shoot the more common fusion cells but will also reduce the damage output and ammo capacity.

The weapon is made of a combination of a steel-like metal, orange and red plastic-like furnishings, with highlights of blue pulsing energy. On the side is a button that opens a blue ringed cap. When the cap is open, the player character will load alien blaster rounds into it. The two pronged sights are also lined up through a hole with no recognizable front sight or barrel.

Weapon modifications

 * -|Barrel=


 * -|Grip=


 * -|Mag=


 * -|Sights=


 * -|Appearance=

Variants

 * The V.A.T.S. Unknown
 * Zorbo's Revenge

Location

 * Toxic pond and wreckage - (northwest of the butterfly on the map) inside a broken safe submerged in a toxic pond.
 * The Rusty Pick - despite being omitted from her randomized inventories, an unobtainable version of the alien blaster may be found among Purveyor Murmrgh's decorative inventory.
 * Dropped by aliens during Event: Invaders from Beyond.

Changelog

 * Prior to One Wasteland For All, the alien blaster provided the damages of 15, 19, 22 and 25 at levels 20, 30, 40, and 50; respectively.
 * Prior to patch 30, alien blaster rounds would not drop as contextual ammo from Daily Ops while using the standard magazine.
 * As of patch 30, both the crafting plan and short night vision scope modification were officially unused in the game.