Vault 3

Vault 3 is one of the Vault-Tec Vaults. The vault is completely intact by 2281, occupied by the Fiends, who killed the vaults original occupants.

Location
It is located under a building in the South Vegas Ruins and is the base of operations for a gang known as the Fiends. Its location can be gained from the colonel at Camp McCarran after volunteering to help with the gang problem, from Elder Mcnamara of the Brotherhood of Steel during the quest Still in the Dark, or from Private Ortega in the Barracks at NCR Sharecropper Farms.

Gaining Entrance
You can infiltrate the Vault by passing a speak check or by wearing Great Khans outfit and telling them that you're shipping chems.

Background
Accessing the Overseer's terminal reveals that the residents of the vault decided to open the vault and start communicating with their nearby neighbours, after the Overseer won an election against his opponent named Michael (apperently one of the Vault's technicians)who had favored a more careful management of the opening to the outside. Unfortunately it appears that the Fiends were their neighbours at the time. To make things worse the Overseer had just recently decided to store all weapons in a flooded storage room, to prevent his opponent from starting a revolt, so the inhabitans were unable to defend themselves against the Raiders. So the Fiends killed every single one of them, but, ironically, were not able to access some locked down parts of the Vault, possibly due to their permanent use of drugs, that made them unable to pick a lock.

Layout

 * Vault 3 consists of 3 areas, Recreation Area, Living Quarters, and Maintenance Wing.
 * Anders is located in a locked room in the Recreation Area which can only be accessed through the Living Quarters. You'll know you are at the right door as it's protected by a grenade bouquet and several floor mines. Use the Doctor's bag to heal his wounds. Ranger Anders will give you the maintenance key to help kill Motor-Runner. The Terminal in the room with Anders will open a secret wall allowing access to the exit of Vault 3.
 * Motor-Runner is sitting on his throne in the Maintenance Wing.
 * Fiend Daniel is located in the South end of the Living Quarters and also has a Maintenance key.

Notable Loot

 * Sawed-off shotgun (Fallout: New Vegas)
 * Caravan shotgun
 * Flamer (Fallout: New Vegas)
 * 10mm SMG (Fallout: New Vegas)
 * 9mm SMG (Fallout: New Vegas)
 * Stimpak
 * Med-X
 * 9mm pistol (Fallout: New Vegas)
 * 10mm pistol (Fallout: New Vegas)
 * Silenced .22 SMG
 * Hatchet (Fallout: New Vegas)
 * Ripper (Fallout: New Vegas) x2
 * Ammunition
 * Various Chems
 * Doctor's bag located in the Recreation Area.
 * A Chinese Army: Special Ops Training Manual in the living quaters behind a locked average door. Its on a shelf to the right.
 * A Chainsaw carried by Motor-Runner in the Maintenance Wing.
 * Guns and ammunition are located in gun cabinets in the two flooded rooms.
 * Two magazines are located in the West flooded room.
 * On the bottom floor of the Atrium, behind a "very easy" locked door is Nuka-Cola Quartz, Nuka-Cola Victory, several Nuka-Cola, 24 Pool cue and other minor loot.

Appearances
Vault 3 appears in Fallout: New Vegas.

Enemies

 * Many Fiends
 * Motor-Runner in the Vault 3 - Maintenance Wing

Images
Krypta 3 Убежище 3