Grenade (Pulse)

 is a Throwing weapon in Fallout, Fallout 2, Fallout 3 and Fallout Tactics. It is a device designed to damage or disable common robots and sentry turrets with a short range electromagnetic pulse. It is significantly less effective against humans, mutants and animals.

Fallout and Fallout 2
An electromagnetic pulse grenade, discharging a strong EMP blast that doesn't affect biological creatures. Contact fuse.

Location
Found in Sierra Army Depot, and the basement of New Reno Arms, among other places. Rare.

Fallout 3
In Fallout 3, a Pulse Grenade does only minor damage to biological creatures unless delivered via a Shady Sands Shuffle, which always results in a grisly death. Against robots, however, the Pulse Grenade is devastating. In addition to the major damage, most robots are disabled for a few seconds by the EMP burst, leaving them open to attack. Upon exploding, Pulse Grenades create both an electromagnetic field and an explosive field strong enough to toss nearby objects about.

Random Locations

 * Talon Company mercenaries sometimes carry Pulse Grenades with them.
 * Grenade Boxes have a chance to contain a Pulse Grenade.

Known Locations

 * In Vault 92: Pulse Grenades (3) in the Living Quarters section, in the room next to Data Storage.
 * In the Robot Repair Center (near Canterbury Commons): Pulse Grenades (6) in Frank's Safe in the offices to the left on the first floor.
 * South of Wheaton Armory: Pulse Grenades (4) in an unlocked Grenade Box in the L-shaped raised hut near the Armory gate.
 * Operation Anchorage: One Pulse Grenade can be found in the technology cache.
 * One can be found in the Preservation Shelter outside the Flooded Metro
 * In the Museum of Technology: Pulse Grenades (2) in the locked gun locker near the planetarium. Can be obtained through the Jiggs' Loot unmarked quest.
 * One Pulse Grenade can be stolen from the Capitol Preservation Society - it is sitting next to the doghouse with a Frag Grenade. Fetch?
 * In Evergreen Mills Bazaar there is a bar to the immediate right of the enterence with two side-by-side refridgerators. Jump up on the shelves to look behind the refrigerators and find Pulse Grenades (4) in a small crate.

Brotherhood Outcast Research Data
Found in Fort Independence:

Fallout Tactics
Description: An electromagnetic pulse grenade, discharging a strong EMP blast that doesn't affect biological creatures. Contact fuse.

Note
Very effective against robots, and therefore penultimate end-game weapon for grenadier character. It`s not exactly abundant, but there is enough available between loot pickups and quartermasters to have a steady supply of robot-killing power in all missions past Newton recovery.

Weapon Lists
Granat EMP