Nipton

Nipton is a town in the southern Mojave Wasteland inhabited by Caesar's Legion. Vulpes Inculta is the leader of the members here in Nipton. Before Vulpes came in, the town was full of gamblers, thieves, and prostitutes. Vulpes had the brilliant idea to have a lottery to "save" them. One winner is spared, second place were crippled, third place winners became slaves, and the rest are crucified or decapitated. The player also can't get the crucified people down or they will die.

Upon arrival the player is greeted by Oliver Swanick, the ex-Powder Ganger who won the lottery to save his life. Alternatively, if the player stumbles upon the town hall first, Vulpes Inculta greets you. Venturing through the settlement the player will see multiple crosses holding the losers of the lottery. The rest of the town is in ruins and burning as you walk the streets.

Nipton serves as a pit-stop for the player on their way to Novac for the main quest They Went That-a-Way

Layout

 * Nipton Hall - Outside of the hall is a crucifix along with skulls on a post and pile of junk on fire. Vulpes Inculta meets the player outside of the hall and tells them to spread the word of Caesar's Legion. After speaking to him the player is granted the quest Cold, Cold Heart. Inside the hall itself you will find many Caesar's Legion Mongrels that depending on your reputation with the Legion may attack you.
 * Nipton road service station
 * Nipton General Store has a man named Boxcars (an injured powder ganger, you can give him Med-X to get him to tell you what happened) inside and an easy locked door. There is also a Salesman Weekly on the counter. Even though Boxcars is crippled from the "lottery", he will still get up and chase you if you attack him.
 * Nipton Hotel is a small establishment with several NCR Trooper corpses dumped unceremoniously inside.
 * The house with the sand bags in front of it is heavily booby trapped; Frag mine in the corner of the living room, kitchen and the bathroom, both those doors have shotgun traps on them. There is a cage with 3 Bark scorpion in it which seems to be triggered to release when you go into the bathroom (Easy - Locked Safe) with a Grenade rifle in it.  The Average-Locked cabinet in the kitchen just has some provisions in it.

Notable Loot

 * Worn Key - Upon entering Nipton Town Hall, directly to the right, behind the counter. Beware of the mine behind the counter near the key. This key unlocks the first door on the right down the hall. Included in the room is an explosives crate, gun case, and various ammo and health items.
 * Big Book of Science and Programmer's Digest - Sitting on the Mayor's desk on the 3rd floor of the Nipton Town Hall.
 * Future Weapons Today - Behind the desk in the mayor's office in the shattered cabinet.
 * Laser pistol (Fallout: New Vegas) - Behind the desk in the mayor's office in the shattered cabinet and a second in the scientist's house near the town hall.
 * .44 Magnum Ammo - On the assembly level near the dead wastelander, watch out for a mine near the corpse.
 * Nuka-Cola Victory - In the average locked door behind the Mayor's desk.
 * Various Ammo and 10mm Pistol - Behind average locked door in Mayor's Office
 * Today's Physician - In the house to the right of Nipton Hall, with a brahmin skull on the mailbox.
 * Note titled Declaration Of Vital Essence - In the Nipton home directly east of Nipton General Store "Trading Post", with sandbags lined up in front of it. This house is heavily booby trapped.
 * Sunset Sarsaparilla Star Bottle Cap - On the main road to the east of Nipton, across the train tracks, inside a wrecked truck with a Sunset Sarsaparilla case. The star bottlecap is laying on top.
 * Sunset Sarsaparilla Star Bottle Cap - In the wooden house directly south of Nipton Trading Post, on the dresser in the bedroom.
 * Laser Rifle - In the trailer park opposite the town hall next to an ash pile from a legion soldier as well as another in the gun cabinet in the Mayor's office.
 * Plasma pistol - under the workbench in the house where you find Mr Gutsy near the Town Hall
 * Laser Rifle - in the bath tub of the house where the mister gusty is
 * Laser pistol- Inside Average Locked safe, in house wehre Mister Gutsy is.
 * Grenade rifle in the Easy-Locked Safe in the booby trapped house
 * Legion recruit armor will be on a dead legionary recruit in the house with the sand bags in front.

Appearances
Nipton appears in Fallout: New Vegas.

Behind the Scenes

 * The real Nipton is an unincorporated town in California with a population of 20, and is located just east of the California/Nevada state line. Founded in 1900 by local gold miners, Nipton experienced something of a boom in the mid-1980s, as its state lottery office was the closest in California to Nevada, which lacked a lottery of its own. However, Nipton's popularity plummeted sharply in 1996 with the opening of a second lottery office - the only road to which ran through the newly-founded, casino-rich town of Primm, Nevada.
 * There are two signs on the road directly southwest of Nipton: one, facing west, welcomes travelers to Nevada; the other facing east, welcomes them to California. This is a reference to the real Nipton's immediate proximity to the border between the two states.
 * The Legion's sacking of Nipton could be an allusion to Shirley Jackson's short story "The Lottery", in that the winner of the lottery is murdered by the other townsfolk. This is mentioned by the Caesar's Legion patrol and in Mayor Steyen's office, there is also an abundance of lottery tickets strewn across town hall. There are also strong parallels between Jackson's story and the social machinations of experiment conducted in Vault 11.
 * If you have the Wild Wasteland trait and look around in front of a destroyed building near the eastern entrance of the town, you can find the charred skeletal remains of two people named, respectively, Owen and Beru. This is a reference to a famous scene the film "Star Wars", in which Luke Skywalker returns home to find that his uncle and aunt of the same names have been incinerated in a similar fashion by Storm Troopers.
 * The note "Declaration of Vital Essence" may be a tongue-in-cheek reference to the film "Dr. Strangelove", in which the character of Gen. Jack Ripper is highly and vocally paranoid about guarding his "precious bodily fluids".

Bugs

 * Up the road past the Nevada border, the guards will sometimes walk in the air when they spot you. They are perched on the hills as you come up.
 * Note on above bug: If you reach the overturned caravan on the road (near the orange cone/land mine) and attempt to climb the hill on the left (where one guy is perched on top), you will get stuck on the mountain, right before reaching the top. There is nothing visible in the way but it is as if you are in quicksand.
 * On a shelf in the room behind the Mayor's office, there is a 10mm pistol with a value of 749. When this gun is collected while another 10mm pistol is in your inventory, it may become listed as only one pistol, but you can drop the new pistol and your previous pistol separately.
 * 10/22/10 post patch bug occurs here. If a player loads up a save in Nipton after installing the patch, the game crashes while using V.A.T.S or fast-travel. One solution is to delete the patch, save somewhere other than Nipton, re-update and reload.
 * You can kill Vulpes Inculta, and the 4 guards that accompany him, upon meeting them, with a glitch that lets you enter the Nipton Town Hall and somehow doesn't let them all follow you. The glitch happens on successive re-loads after dying trying to fight them all off inside the town hall building. The game will reload and all or some of the enemies outside won't come into the building. There is a clunking noise, but they will stay outside for some reason. You can kill the hounds inside and recover AP, then go out the door and VATS the legs of the legionares, or whatever, again and again.
 * There's a glitch which prevents you from being able to speak with Vulpes Inculta, even when he triggers the conversation. The camera will zoom in on him like it would usually do when initiating conversation, but will then quickly retract, bringing the player back into control. Reloading doesn't seem to fix this issue.
 * On rare occasions, the player may be approached by Oliver Swanick exclaiming he won the lottery, despite having already been to Nipton and hearing his ramble (experienced after fast traveling to Nipton).