Old School Ghoul

 is a quest in Fallout: New Vegas.

Activating the Quest
Raul Tejada, the ghoul handyman found captive at Black Mountain, must be the player's active companion when the player initiates dialogue with Ranger Andy in Novac, Corporal Sterling in Camp McCarran (or Camp Forlorn Hope) and Loyal at Nellis Air Force Base. There is no set order to which NPC you approach first, but all three must be spoken to until their dialogue trees have been exhausted. At the end of each interaction, Raul will start a conversation with the player that revolves around both his observation of the characters and anecdotes about his history.

Please note: if you met Ranger Andy in Novac and learned his Ranger Takedown technique without Raul present, you will have missed the opportunity to complete Old School Ghoul. (This bug has been corrected with Patch. 1.02, Confirmed PC, PS3 and Xbox 360).

Quick walkthrough
The player must:
 * Be in neutral or higher reputation standing with the NCR or have an NCR disguise.
 * Speak with Ranger Andy in Novac
 * Let Raul speak to the player about Ranger Andy. (He speaks when you leave the house)
 * Travel to Camp McCarran or Camp Forlorn Hope and speak to Corporal Sterling.
 * Let Raul speak to the player about Sterling.
 * Travel to Nellis Air Force Base or Black Mountain and speak to Loyal.
 * Let Raul speak to the player about Loyal.

Note: after quest Volare! Loyal will travel to the vicinity of Black Mountain and can get stuck inside the mountains polygon mesh. PS3/X360 users should do this quest before completing Volare!, while PC players can help themselves with the console command

Note: If you are playing the PC version and have already learned the Ranger Takedown technique from Ranger Andy in Novac without Raul present, you can correct this by using the console and typing the following exactly:  This *must* be done in an indoor area. Transition to an outdoor area and Raul should initiate conversation. If that console command doesn't do the trick, try and pick his dialogue option about Ranger Andy.

Also, if you are not able to access Raul's story after speaking with Corporal Sterling, you can input a similar console command:. Again, if the previous console command doesn't help you can try and select the dialogue line about Sterling.

And, lastly, if Raul is making problems about not giving you the dialogue after meeting loyal, you can of course use the console to fix that as well... will open the 'spontaneous' dialogue, will give you the ability to talk to him - 'you wanted to say something about Loyal...'

Detailed walkthrough
After speaking with Ranger Andy and learning the takedown move, (Note: if you received the takedown move before Raul has joined your party, he will not speak to you upon exit of Ranger Andy's bungalow.) Raul will initiate a dialogue concerning the player's opinion of Ranger Andy's place as a crippled, older man in a harsh world. The choices made by the player will influence which way Raul decides to proceed at the end of the quest ultimately affecting the player's reward. The player has an opportunity to hear part of Raul's story but may skip this portion of the dialogue at no penalty.

The player must then travel to either Camp McCarran or Camp Forlorn Hope depending on the completion status of the quest Three-Card Bounty. The player must speak with Corporal Sterling, a 1st Recon NCR sniper stationed with the rest of his squad at Camp McCarran, defending the region against fiends. If the bounties have all already been turned in to Major Dhatri during the quest Three-Card Bounty, his squad will have been reassigned to Camp Forlorn Hope. After initiating and ending conversation with Sterling, Raul will initiate a dialogue similar to the one held after learning the takedown move from Ranger Andy.

Upon completion of the first conversation, the player must travel to Nellis Air Force Base and initiate a similar conversation with Loyal. He can typically be found in either his own house or the hangar housing the bomber. After ending the conversation, Raul will initiate a final conversation wherein he ties the stories of the three men the player has met thus far to his own story. He will decide to either return to his gun slinging vaquero ways or relegate himself to a quieter life of machine (and armament) maintenance. The decision at which he will arrive is influenced entirely by the player's dialogue responses during the progression of this quest. However, the player has the opportunity to sway him to the other alternative with a speech skill of 66.

After completing the final dialogue, Raul will receive an upgraded perk. Old Vaquero if the player convinced him to return to the ways of his gun slinging past increasing his fire rate by 33%, or Full Maintenance if the player urged him to contribute in other ways increasing the reduction in weapon degradation that he provides from 25% to 75%. If Raul upgrades to the Old Vaquero perk, he continues to provide the Regular Maintenance perk. His outfit will also change to the Vaquero outfit or the Armored Petró-Chico outfit appropriately.

Bugs

 * Some players have reported being unable to talk with Corporal Sterling. He only replies with a generic line without opening dialogue if he is stationed at Camp Forlorn Hope. This may be fixed by spawning Driver Nephi and letting the rangers kill him ("player.placeleveledactoratme 000f56ff").


 * For yet unknown reasons it is possible that talking to Ranger Andy in Novac does not trigger Raul to speak to the player. Making it impossible to start the quest even if you have not learned Ranger Takedown prior to having Raul with you. Note: this bug may be corrected on the PC version by using console commands. See the section marked "Quick Walkthrough" for details.


 * After talking with Ranger Andy, Loyal, or Corp. Sterling, Raul initiates his conversation, however it doesn't add the Quest to your log.


 * After Patch 1.02 it is now possible to initiate the quest by talking to Ranger Andy after learning the Ranger Takedown Move, though you must still have Raul as a companion at the time.
 * Experienced by some, Raul doesn't start the final conversation after talked to all 3 Characters and receiving all 3 regarding dialoges from Raul. Solution to this not known yet.