Piper Wright

Piper Wright is a reporter living in Diamond City in 2287 and possible companion of the Sole Survivor. She runs her own newspaper called Publick Occurrences, which she operates with her younger sister, Nat.

Background
Piper grew up in a small community on the outskirts of the Commonwealth with Nat and their father, a member of the local militia. After her father was found dead under suspicious circumstances, Piper learned that he had discovered a raider plot to sack the town. His superior, Captain Mayburn, arranged to leave the main gate open and unguarded one night to allow raiders access in exchange for a cut of the loot and had Piper's father murdered to keep him silent.

The local authorities did not believe her claims and refused to investigate. Piper then created and circulated wanted posters featuring the captain and a list of his crimes. The settlers, outraged by the story, exiled Mayburn. When the raiders eventually showed up expecting the gate to be wide open, they instead encountered prepared defenses by alerted townsfolk and were driven away.

Eventually Piper and Nat saved enough money to relocate to Diamond City, where she began her career as an investigative journalist. Her fervor for discovering the truth made her popular for a while, but eventually public opinion turned against her because her articles were seen as being "too negative". Piper's work yields results often at the expense of her own safety, for example in the Sole Survivor's first encounter with Piper, she has gotten herself locked out of Diamond City on the orders of McDonough, the city's mayor, after Piper published an article suggesting (correctly) the mayor was in fact a synth.

Furthermore, Piper was responsible for exposing a caravan cartel for driving up food prices in Diamond City. The cartel retaliated by poisoning her drink at the Dugout Inn, but she managed to purge the poison by drinking moonshine and had several members of the cartel arrested. Her investigation into irradiated drinking water at Bunker Hill led her to discover that the culprits were Children of Atom cultists. Threatened with execution, Piper tricked the cultists into believing she had a vision from Atom. After the cult inducted her as a member, she managed to sneak away and send Bunker Hill security to deal with the cultists.

Despite multiple death threats, assassination attempts and a near-execution, finding herself in sticky situations is a point of pride for Piper, who feels getting into trouble is just part of chasing the truth.

Quests

 * Jewel of the Commonwealth
 * The Enemy of My Enemy

Effects of player's actions

 * When the Sole Survivor first encounters Piper she is on the verge of exile from Diamond City for writing an article suggesting that Mayor McDonough is a synth. While arguing with the gate guard to be let back in, she asks for the Survivor's assistance in bluffing past security. Once inside, Piper gets into an argument with the mayor who accuses her of spreading lies. When the dialogue is complete Piper asks the Sole Survivor to stop by her office. Completing an interview with her leads to Piper offering to travel with the player character and watch their back as they adjust to life in the wasteland.
 * At maximum affinity Piper awards the Gift of Gab perk, which doubles experience from persuasion successes and finding new locations.
 * Piper is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.
 * Piper can be caught talking to Nick Valentine about "one of his clients" as Nick refers to you, as after hearing this conversation, Piper will say, "Speak of the devil him/herself." This will only occur if the Sole Survivor is romanced to somebody besides Piper.

Other interactions

 * If the Sole Survivor has found Nick Valentine before traveling to Diamond City the gate will already be open and the mayor will be interacting with Piper inside.
 * Paladin Danse has a line of unique dialogue during the introduction with the mayor at Diamond City gate, despite his normally being unavailable as a companion until later in the Main Quest. If the Sole Survivor states that they believe in Freedom of the Press, Danse will comment, "I believe the press often manipulates the truth in order to deliver their agenda."
 * Diamond City security will tell the player character to be careful about having her as a companion because of the trouble between her and the mayor.
 * If the Sole Survivor hasn't done her interview yet, then exits Diamond City and enters again later, Piper can be found in Mayor McDonough's office accusing his secretary of sleeping with him.
 * As the Sole Survivor's companion, she will often offer aid in the form of "sweet" food and drink (bubblegum, gumdrops, Nuka-Cola, Sugar Bombs or sweet rolls). This is similar to Strong who offers food as well, but in the form of meats.
 * Bringing Piper back to Diamond City may cause Nat to run up to her and relate a story about being given detention at school. Piper may then tell her she is grounded, much to Nat's chagrin; however, another conversation has Piper congratulate Nat on getting detention (due to punching a boy who was annoying her), telling her never to change.
 * She also has an interaction with the Sole Survivor about how she believes Nat idolizes her too much, hoping that time apart will prevent Nat from growing up to be like her. The Sole Survivor can choose to offer advice on how to deal with the situation.
 * Occasionally, when passing Takahashi, Piper will tell the Sole Survivor she wants to introduce them to her informant. She will jokingly interrogate Takahashi, finishing by saying that Takahashi 'spilled the beans, I bet your name isn't even really Blue.'
 * Visiting the upper levels with Piper will cause Wellingham to pretend to loudly throw her out, while secretly sharing a bit of gossip and intrigue with her.
 * If the player character ends the main quest by siding with the Institute and then talks to Piper, she might be distraught and angry at the player character for the world thus created, though the player character can still have her travel with them as a companion. However, if the player character's affinity with Piper is high enough (or grows high enough), she will write an article titled Fear the Future? where she is revealed to be more optimistic, though still wary, of the future.
 * If the player character ends the main quest by siding with the Railroad, the Brotherhood of Steel or the Minutemen and talks to Piper afterwards, she will express relief that the Institute is gone, and will write an article titled The Boogeyman banished?.

Fallout: The Board Game
Piper can be found randomly when taking a card from the loot deck. While Piper is the active companion, the player character can exhaust her to explore an adjacent tile.

When the player character performs the camp action, she will become unexhausted. However, if the player character does not have the Vilified trait, she must be discarded.

Appearances
Piper appears in Fallout 4, Fallout Shelter, and Fallout: The Board Game.

Behind the scenes
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 * In the Creation Kit, the road goggles have the editor ID ClothesPiperGoggles. This indicates that she may have been meant to wear the goggles with the rest of her outfit. Some concept art supports this, although she is only ever seen wearing them pushed up on her forehead.
 * In her concept art it appears Piper would have had shorter hair. She also would have worn a fedora rather than her reporter cap. One other concept design shows her with what appears to be an aviator's cap and camera equipment on her.
 * "Blue" (Piper's nickname for the Sole Survivor) may also be a subtle baseball reference. "Blue" is a slang term for the umpire.
 * The inspiration for Piper's name may come from a play-on-words of "paper write".