Kingsport Lighthouse

Kingsport Lighthouse is a location and possible settlement in the Commonwealth in 2287.

Background
A landmark once serving the proud city of Kingsport, the lighthouse has been appropriated by extremists of Atom in recent years. The cultists from the crater house have sent some to this lighthouse to shine its light onto the crater, to guide pilgrims and to feed unwary travelers to their glowing one. Once the lighthouse has been rid of these cultists, the site could prove to be useful for the Commonwealth Minutemen.

Settlement information
The construction zone of this settlement extends from the house in the west down to the dock and boathouse in the east. The main house is already mostly intact, but additional structures can also be built around it. The junk around the locale provides decent amounts of steel, wood, concrete and rubber for construction, but anything more may require a supply line.

The sandy area surrounding the house is prime for crop production and the beach has open water which allows for large scale water purification. Even though the area is accessible from three directions, in a dangerous region, and prone to raids, the lighthouse is an easily defensible building.

Layout
Kingsport Lighthouse features a medium-sized building area. There is a workshop and weapons workbench present in the lighthouse behind the house. The house itself is two floors high, with a half-destroyed roof and an Advanced level safe located on the first floor. Behind the house, there is a lighthouse, with an isolated glowing one behind a barred door at the top.

Behind the lighthouse, there is a small bay with a boat to the right side and a small house and dock on the left. The road up to the lighthouse is littered by a few powerful mines and a tripwire rigged up to a nuclear trap. The yellow barrels at the end of the dock are highly radioactive. They can be scrapped for materials in workshop mode, which will get rid of the radiation permanently.

The settlement's buildable area includes the house, the tower, the docks, and the boat. The hole in the roof must be covered for settlers to consider it a roofed area. The hostile Children of Atom and the glowing one atop the lighthouse must also be cleared out first. Because of impassable rock ledges bordering most of its landward approaches, attackers usually approach from either the shoreline south from the pier or directly up the driveway.

The site's main house consists of two stories, with the living area on the first floor and the bedrooms on the second. Behind the house is the lighthouse, containing the workshop of the settlement as well as a weapons workbench; up the four stories is the top of the barred lantern and lens, which houses a glowing one, as well as a steamer trunk. Behind the lighthouse is a small pier and boathouse, as well as a tugboat still docked there. At the end of the pier is a collection of severely radioactive barrels, which peak at 30 rads per second.

Notable loot
A mini nuke can be found at the top of the lighthouse behind the barred door.

Related quests

 * Taking Point: Minutemen scouts have found a promising site for a new settlement, but it's overrun with hostiles. Preston Garvey asks the Sole Survivor to clear it out so a beacon can be set up to attract new settlers in need of a home.
 * Clearing the Way: A settler tells the Sole Survivor that they are concerned about dangerous enemies in a nearby area and asks them for help in clearing it out.

Appearances
The Kingsport Lighthouse appears only in Fallout 4.

Behind the scenes
Like the Pickman Gallery and Dunwich Borers, the lighthouse may be a reference to the works of H.P. Lovecraft. Kingsport was a fictional Massachusetts town created by Lovecraft, and the setting for several of his stories, and residents included a cult performing strange rites, which the Children of Atom may be a reference to.