Powered Armor (Fallout)

T-51b powered Infantry armor or power armor represented the peak of armored infantry technology before the Great War. Now, only the most technologically advanced factions with ties to the pre-War American military or federal government, such as the Brotherhood of Steel or the Enclave, have access to this type of power armor.

Background
A pre-War product of West Tek in conjunction with the United States government, T-51 power armor is made of a poly-laminate composite, shielding the user from radiation and damage while providing increased strength.

Variants
Hardened power armor: A suit of that has undergone a special chemical hardening process. A hardened suit retains the original's bonuses: +3 Strength and +30 Radiation Resistance. To the right, resistance statistics between normal and hardened are displayed.
 * In Fallout, can be hardened in the Boneyard by Miles (one suit of power armor and chemistry journals required).
 * In Fallout 2, can be hardened by Crockett in San Francisco at the Hubologists' HQ (up to two suits).

Fallout
Note: After the first lockpick attempt all nearby Brotherhood members turn hostile. Senior paladins and senior scribes do not come out of the storeroom, so the second attempt is impossible (when closing in on the door, the battle starts). The only possible way to lockpick the storeroom during combat is to use an electronic lock pick.
 * The initiate is in the Old Town section of the Hub. He will be located in the building directly below the entry point. He can be freed by killing his guards.
 * Will require a Repair check to complete the suit.