Melee Damage

Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3 and Fallout Tactics.

Fallout, Fallout 2, Fallout Tactics
This skill modifies the amount of bonus damage your character does in hand-to-hand combat.

Initial Level: Starting melee damage is equal to ST - 5, with a minimum of 1 point. Average characters will have a melee damage of 1.


 * The Heavy Handed trait increases melee damage by 4 points.
 * The Bonus HtH Damage perk increases melee damage by 2 per rank.
 * The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.

Fallout 3
In Fallout 3, Melee Damage (only) affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage. Melee Damage is governed by Strength, with each point of Strength adding 0.5 points of Melee Damage.

Obrażenia w walce wręcz Урон холодным оружием