Mod:Creation Kit/DefaultQuestRespawnScript

Simple script you attach to your quest to respawn Aliases that have the Mod:Creation Kit/DefaultAliasRespawnScript on them.

Respawn_Markers
ObjectReference[] RespawnMarkers {array of respawn markers - actors will randomly respawn at these out of player's LOS}

ObjectReference RespawnMarkerFailsafe {this is where I will respawn if player has LOS on other respawn points}

Quest_Stages
int startStage = 0 {Quest stage that needs to be set for respawning to start}

int doneStage = 0 {Respawning will stop if this stage is set}

Respawning_Values
int respawnTimeMin = 5 {min time between death and respawn in seconds}

int respawnTimeMax = 10 {max time between death and respawn in seconds}

int respawnPool = 0 {how many NPCs can be respawned? 0 = infinite }

Debug Properties
Bool ShowTraces {Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}