MQ09EnclaveOfficer.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	SpeechChallengeFailure	FormID 0002A44F	0	MQ09_SpeechChallengeFailur_0002A44F_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_SpeechChallengeFailur_0002A44F_1.mp3	File Not Found		SpeechChallengeFailure	--	I'm not listening to anything you have to say, prisoner! Stand down at once! Neutral 50	shaky, scared, trying to sound tough --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertIdle	FormID 00088D7F	0	GenericEnclave_AlertIdle_00088D7F_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AlertIdle_00088D7F_1.mp3	File Not Found		AlertIdle	--	Possible target in vicinity. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertIdle	FormID 00088D80	0	GenericEnclave_AlertIdle_00088D80_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AlertIdle_00088D80_1.mp3	File Not Found		AlertIdle	--	May have a contact here. Checking. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertIdle	FormID 00088D81	0	GenericEnclave_AlertIdle_00088D81_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AlertIdle_00088D81_1.mp3	File Not Found		AlertIdle	--	Target may be in range. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertIdle	FormID 00088D82	0	GenericEnclave_AlertIdle_00088D82_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AlertIdle_00088D82_1.mp3	File Not Found		AlertIdle	--	Yellow alert. Keep sharp. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertIdle	FormID 00088D83	0	GenericEnclave_AlertIdle_00088D83_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AlertIdle_00088D83_1.mp3	File Not Found		AlertIdle	--	Possible threat detected. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertIdle	FormID 00088D84	0	GenericEnclave_AlertIdle_00088D84_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AlertIdle_00088D84_1.mp3	File Not Found		AlertIdle	--	Area may be compromised. Searching. Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	AlertIdle	FormID 0002FBEE	0	Generic_AlertIdle_0002FBEE_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_AlertIdle_0002FBEE_1.mp3	File Not Found		AlertIdle	--	Hello? Who's there? Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToCombat	FormID 00088DBC	0	GenericEnc_AlertToCombat_00088DBC_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToCombat_00088DBC_1.mp3	File Not Found		AlertToCombat	--	Target locked! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToCombat	FormID 00088DBD	0	GenericEnc_AlertToCombat_00088DBD_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToCombat_00088DBD_1.mp3	File Not Found		AlertToCombat	--	Tango spotted... open fire! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToCombat	FormID 00088DBE	0	GenericEnc_AlertToCombat_00088DBE_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToCombat_00088DBE_1.mp3	File Not Found		AlertToCombat	--	Enemy reacquired! Code red! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToCombat	FormID 00088DBF	0	GenericEnc_AlertToCombat_00088DBF_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToCombat_00088DBF_1.mp3	File Not Found		AlertToCombat	--	I have positive ID on target. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToCombat	FormID 00088DC0	0	GenericEnc_AlertToCombat_00088DC0_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToCombat_00088DC0_1.mp3	File Not Found		AlertToCombat	--	Target locked! Go weapons hot! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToCombat	FormID 00088DC1	0	GenericEnc_AlertToCombat_00088DC1_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToCombat_00088DC1_1.mp3	File Not Found		AlertToCombat	--	Enemy located! Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	AlertToCombat	FormID 0002FBF2	0	Generic_AlertToCombat_0002FBF2_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_AlertToCombat_0002FBF2_1.mp3	File Not Found		AlertToCombat	--	Aha! There you are! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToNormal	FormID 00088DA4	0	GenericEnc_AlertToNormal_00088DA4_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToNormal_00088DA4_1.mp3	File Not Found		AlertToNormal	--	Target trace lost. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToNormal	FormID 00088DA5	0	GenericEnc_AlertToNormal_00088DA5_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToNormal_00088DA5_1.mp3	File Not Found		AlertToNormal	--	Got nothing here. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToNormal	FormID 00088DA6	0	GenericEnc_AlertToNormal_00088DA6_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToNormal_00088DA6_1.mp3	File Not Found		AlertToNormal	--	Cancel alert. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToNormal	FormID 00088DA7	0	GenericEnc_AlertToNormal_00088DA7_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToNormal_00088DA7_1.mp3	File Not Found		AlertToNormal	--	Standing down from alert. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToNormal	FormID 00088DA8	0	GenericEnc_AlertToNormal_00088DA8_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToNormal_00088DA8_1.mp3	File Not Found		AlertToNormal	--	Resume standard patrol procedures. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	AlertToNormal	FormID 00088DA9	0	GenericEnc_AlertToNormal_00088DA9_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_AlertToNormal_00088DA9_1.mp3	File Not Found		AlertToNormal	--	Scope's clean. There's no one here. Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	AlertToNormal	FormID 0002FBD2	0	Generic_AlertToNormal_0002FBD2_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_AlertToNormal_0002FBD2_1.mp3	File Not Found		AlertToNormal	--	I guess it was nothing. Neutral 50 --	--	--	MaleGroupEnclave	MQ05	Combat	Attack	FormID 000AFC00	0	MQ05_Attack_000AFC00_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ05_Attack_000AFC00_1.mp3	File Not Found		Attack	--	Contact -- another civilian. Take him down! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DD7	0	GenericEnclave_Attack_00088DD7_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DD7_1.mp3	File Not Found		Attack	--	Firing! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DD8	0	GenericEnclave_Attack_00088DD8_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DD8_1.mp3	File Not Found		Attack	--	Engaging! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DD9	0	GenericEnclave_Attack_00088DD9_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DD9_1.mp3	File Not Found		Attack	--	For the President! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DDA	0	GenericEnclave_Attack_00088DDA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DDA_1.mp3	File Not Found		Attack	--	Attacking! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DDB	0	GenericEnclave_Attack_00088DDB_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DDB_1.mp3	File Not Found		Attack	--	Assaulting! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DDC	0	GenericEnclave_Attack_00088DDC_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DDC_1.mp3	File Not Found		Attack	--	Charge! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DDD	0	GenericEnclave_Attack_00088DDD_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DDD_1.mp3	File Not Found		Attack	--	Target locked! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DDE	0	GenericEnclave_Attack_00088DDE_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DDE_1.mp3	File Not Found		Attack	--	Weapons hot! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DDF	0	GenericEnclave_Attack_00088DDF_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DDF_1.mp3	File Not Found		Attack	--	Returning fire! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE0	0	GenericEnclave_Attack_00088DE0_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE0_1.mp3	File Not Found		Attack	--	Eliminate target! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE1	0	GenericEnclave_Attack_00088DE1_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE1_1.mp3	File Not Found		Attack	--	Go for kill shot! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE2	0	GenericEnclave_Attack_00088DE2_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE2_1.mp3	File Not Found		Attack	--	Maintaining fire! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE3	0	GenericEnclave_Attack_00088DE3_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE3_1.mp3	File Not Found		Attack	--	Attack! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE4	0	GenericEnclave_Attack_00088DE4_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE4_1.mp3	File Not Found		Attack	--	Attack pattern beta! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE5	0	GenericEnclave_Attack_00088DE5_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE5_1.mp3	File Not Found		Attack	--	Attack pattern alpha! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE6	0	GenericEnclave_Attack_00088DE6_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE6_1.mp3	File Not Found		Attack	--	Attack pattern gamma! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE7	0	GenericEnclave_Attack_00088DE7_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE7_1.mp3	File Not Found		Attack	--	Fire! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE8	0	GenericEnclave_Attack_00088DE8_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE8_1.mp3	File Not Found		Attack	--	Go go go! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DE9	0	GenericEnclave_Attack_00088DE9_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DE9_1.mp3	File Not Found		Attack	--	Lethal force authorized! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Attack	FormID 00088DEA	0	GenericEnclave_Attack_00088DEA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Attack_00088DEA_1.mp3	File Not Found		Attack	--	Dropping hostile! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	AvoidThreat	FormID 00088DD1	0	GenericEnclave_AvoidThreat_00088DD1_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AvoidThreat_00088DD1_1.mp3	File Not Found		AvoidThreat	--	Incoming! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	AvoidThreat	FormID 00088DD2	0	GenericEnclave_AvoidThreat_00088DD2_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AvoidThreat_00088DD2_1.mp3	File Not Found		AvoidThreat	--	Watch it! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	AvoidThreat	FormID 00088DD3	0	GenericEnclave_AvoidThreat_00088DD3_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AvoidThreat_00088DD3_1.mp3	File Not Found		AvoidThreat	--	Watch yourself! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	AvoidThreat	FormID 00088DD4	0	GenericEnclave_AvoidThreat_00088DD4_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AvoidThreat_00088DD4_1.mp3	File Not Found		AvoidThreat	--	Explosives! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	AvoidThreat	FormID 00088DD5	0	GenericEnclave_AvoidThreat_00088DD5_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AvoidThreat_00088DD5_1.mp3	File Not Found		AvoidThreat	--	Take cover! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	AvoidThreat	FormID 00088DD6	0	GenericEnclave_AvoidThreat_00088DD6_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_AvoidThreat_00088DD6_1.mp3	File Not Found		AvoidThreat	--	Impact imminent! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToLost	FormID 00088DF5	0	GenericEnc_CombatToLost_00088DF5_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToLost_00088DF5_1.mp3	File Not Found		CombatToLost	--	Lost target tracking! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToLost	FormID 00088DF6	0	GenericEnc_CombatToLost_00088DF6_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToLost_00088DF6_1.mp3	File Not Found		CombatToLost	--	Target lost! Attempting to reacquire. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToLost	FormID 00088DF7	0	GenericEnc_CombatToLost_00088DF7_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToLost_00088DF7_1.mp3	File Not Found		CombatToLost	--	Enemy out of visual range. Commence sweep. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToLost	FormID 00088DF8	0	GenericEnc_CombatToLost_00088DF8_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToLost_00088DF8_1.mp3	File Not Found		CombatToLost	--	Negative visual on tango. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToLost	FormID 00088DF9	0	GenericEnc_CombatToLost_00088DF9_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToLost_00088DF9_1.mp3	File Not Found		CombatToLost	--	Enemy has disengaged and is no longer in sight. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToLost	FormID 00088DFA	0	GenericEnc_CombatToLost_00088DFA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToLost_00088DFA_1.mp3	File Not Found		CombatToLost	--	Reporting target has evaded detection. Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	CombatToLost	FormID 0002FBE9	0	Generic_CombatToLost_0002FBE9_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_CombatToLost_0002FBE9_1.mp3	File Not Found		CombatToLost	--	Where'd you go? Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToNormal	FormID 00088DC8	0	GenericEnc_CombatToNormal_00088DC8_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToNormal_00088DC8_1.mp3	File Not Found		CombatToNormal	--	Target eliminated. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToNormal	FormID 00088DC9	0	GenericEnc_CombatToNormal_00088DC9_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToNormal_00088DC9_1.mp3	File Not Found		CombatToNormal	--	Target destroyed. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToNormal	FormID 00088DCA	0	GenericEnc_CombatToNormal_00088DCA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToNormal_00088DCA_1.mp3	File Not Found		CombatToNormal	--	Area clear. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToNormal	FormID 00088DCB	0	GenericEnc_CombatToNormal_00088DCB_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToNormal_00088DCB_1.mp3	File Not Found		CombatToNormal	--	Resuming standard patrol procedures. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToNormal	FormID 00088DCC	0	GenericEnc_CombatToNormal_00088DCC_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToNormal_00088DCC_1.mp3	File Not Found		CombatToNormal	--	Enemy eliminated. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	CombatToNormal	FormID 00088DCD	0	GenericEnc_CombatToNormal_00088DCD_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_CombatToNormal_00088DCD_1.mp3	File Not Found		CombatToNormal	--	Situation resolved. Status green. Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	CombatToNormal	FormID 0002FBFE	0	Generic_CombatToNormal_0002FBFE_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_CombatToNormal_0002FBFE_1.mp3	File Not Found		CombatToNormal	--	Phew. I'm glad that's over. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Death	FormID 00088D88	0	GenericEnclave_Death_00088D88_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Death_00088D88_1.mp3	File Not Found		Death	--	I've... failed. Pained 100	dying gasp --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Death	FormID 00088D89	0	GenericEnclave_Death_00088D89_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Death_00088D89_1.mp3	File Not Found		Death	--	 	Neutral 50	dying gasp --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Death	FormID 00088D8B	0	GenericEnclave_Death_00088D8B_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Death_00088D8B_1.mp3	File Not Found		Death	--	For... Eden. Pained 100 --	--	--	MaleGroupEnclave	Generic	Combat	Death	FormID 000208D3	0	Generic_Death_000208D3_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Death_000208D3_1.mp3	File Not Found		Death	--	Gaaah! Pained 100	death scream --	--	--	MaleGroupEnclave	Generic	Combat	Death	FormID 0001FB58	0	Generic_Death_0001FB58_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Death_0001FB58_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleGroupEnclave	Generic	Combat	Death	FormID 000208D4	0	Generic_Death_000208D4_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Death_000208D4_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleGroupEnclave	Generic	Combat	Death	FormID 0001FB59	0	Generic_Death_0001FB59_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Death_0001FB59_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleGroupEnclave	Generic	Combat	Death	FormID 000208D5	0	Generic_Death_000208D5_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Death_000208D5_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleGroupEnclave	Generic	Combat	Death	FormID 0001FB5A	0	Generic_Death_0001FB5A_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Death_0001FB5A_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleGroupEnclave	Generic	Combat	Death	FormID 000208D6	0	Generic_Death_000208D6_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Death_000208D6_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleGroupEnclave	Generic	Combat	Death	FormID 00020712	0	Generic_Death_00020712_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Death_00020712_1.mp3	File Not Found		Death	--	Agggghhh! Pained 100	death scream --	--	--	MaleGroupEnclave	Generic	Combat	Death	FormID 00020713	0	Generic_Death_00020713_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Death_00020713_1.mp3	File Not Found		Death	--	Ooohhhh! Pained 100	death scream --	--	--	MaleGroupEnclave	GenericEnclave	Combat	DeathResponse	FormID 00088DFB	0	GenericEnc_DeathResponse_00088DFB_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_DeathResponse_00088DFB_1.mp3	File Not Found		DeathResponse	--	Man down! Man down! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	DeathResponse	FormID 00088DFC	0	GenericEnc_DeathResponse_00088DFC_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_DeathResponse_00088DFC_1.mp3	File Not Found		DeathResponse	--	Unit down! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	DeathResponse	FormID 00088DFD	0	GenericEnc_DeathResponse_00088DFD_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_DeathResponse_00088DFD_1.mp3	File Not Found		DeathResponse	--	Rest easy, soldier! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	DeathResponse	FormID 00088DFE	0	GenericEnc_DeathResponse_00088DFE_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_DeathResponse_00088DFE_1.mp3	File Not Found		DeathResponse	--	Reporting in... we're down a man. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	DeathResponse	FormID 00088DFF	0	GenericEnc_DeathResponse_00088DFF_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_DeathResponse_00088DFF_1.mp3	File Not Found		DeathResponse	--	We have a casualty! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	DeathResponse	FormID 00088E00	0	GenericEnc_DeathResponse_00088E00_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_DeathResponse_00088E00_1.mp3	File Not Found		DeathResponse	--	You've done your deed for God and country. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	FireExplosive	FormID 00088D85	0	GenericEnc_FireExplosive_00088D85_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_FireExplosive_00088D85_1.mp3	File Not Found		FireExplosive	--	Fire in the hole! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	FireExplosive	FormID 00088D86	0	GenericEnc_FireExplosive_00088D86_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_FireExplosive_00088D86_1.mp3	File Not Found		FireExplosive	--	Firing! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	FireExplosive	FormID 00088D87	0	GenericEnc_FireExplosive_00088D87_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_FireExplosive_00088D87_1.mp3	File Not Found		FireExplosive	--	Discharging ordnance! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Flee	FormID 00088DAA	0	GenericEnclave_Flee_00088DAA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Flee_00088DAA_1.mp3	File Not Found		Flee	--	Fall back! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Flee	FormID 00088DAB	0	GenericEnclave_Flee_00088DAB_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Flee_00088DAB_1.mp3	File Not Found		Flee	--	Fall back to regroup! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Flee	FormID 00088DAF	0	GenericEnclave_Flee_00088DAF_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Flee_00088DAF_1.mp3	File Not Found		Flee	--	Retreating! Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerBribeAttempt	FormID 00051460	0	MQ09_MQ09OfficerBribeAttem_00051460_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerBribeAttem_00051460_1.mp3	File Not Found		500 caps says you never saw me. Understand? --	Are you bribing me? Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerBribeGoGetSPEECH	FormID 0005145D	0	MQ09_MQ09OfficerBribeGoGet_0005145D_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerBribeGoGet_0005145D_1.mp3	File Not Found		Sure. You stay here while I get the caps. I'll be right back. --	Right here? Okay... Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerBribeGoGetSPEECH	FormID 0005145D	1	MQ09_MQ09OfficerBribeGoGet_0005145D_2	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerBribeGoGet_0005145D_2.mp3	File Not Found		Sure. You stay here while I get the caps. I'll be right back. --	Don't take too long. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerBribeNevermind	FormID 00051461	0	MQ09_MQ09OfficerBribeNever_00051461_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerBribeNever_00051461_1.mp3	File Not Found		On second thought, you're not worth the caps. --	GUARDS! Anger 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerBribeRightHere	FormID 0005145E	0	MQ09_MQ09OfficerBribeRight_0005145E_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerBribeRight_0005145E_1.mp3	File Not Found		Look, here are the caps. Let's just pretend we never saw each other. --	Well, okay. Hand 'em over. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerCHA	FormID 0005145F	0	MQ09_MQ09OfficerCHA_0005145F_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerCHA_0005145F_1.mp3	File Not Found		I'm on my way up to see the President. How about I put in a good word for you? --	I, uhh... You are? I mean, you would? Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerCHA	FormID 0005145F	1	MQ09_MQ09OfficerCHA_0005145F_2	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerCHA_0005145F_2.mp3	File Not Found		I'm on my way up to see the President. How about I put in a good word for you? --	Just make sure he knows I was real strict with you, okay? And that I didn't have my uniform on backwards this time. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Conversation	MQ09OfficerConv	FormID 0003962D	0	MQ09_MQ09OfficerConv_0003962D_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerConv_0003962D_1.mp3	File Not Found		MQ09OfficerConv	--	Yes, sir.	Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Conversation	MQ09OfficerConv	FormID 0003962F	0	MQ09_MQ09OfficerConv_0003962F_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerConv_0003962F_1.mp3	File Not Found		MQ09OfficerConv	--	I understand sir. Again, I apologize for the interruption. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Conversation	MQ09OfficerConv	FormID 00039631	0	MQ09_MQ09OfficerConv_00039631_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerConv_00039631_1.mp3	File Not Found		MQ09OfficerConv	--	Yes, sir. I'm sorry about that. I just... it just seemed out of the ordinary. I apologize. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Conversation	MQ09OfficerConv	FormID 00039633	0	MQ09_MQ09OfficerConv_00039633_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerConv_00039633_1.mp3	File Not Found		MQ09OfficerConv	--	Mr. President, I'm sorry to bother you. This is Lieutenant Williams. I have an unauthorized individual here who says he's supposed to speak with you. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerFailureKill	FormID 00050FAA	0	MQ09_MQ09OfficerFailureKil_00050FAA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerFailureKil_00050FAA_1.mp3	File Not Found		Well then, I guess I'll just have to kill you. --	That's it. GUARDS! Anger 80 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerGoingtoLeaveNow	FormID 000BCE3F	0	MQ09_MQ09OfficerGoingtoLea_000BCE3F_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerGoingtoLea_000BCE3F_1.mp3	File Not Found		Okay, I'm just going to slowly walk away now... --	You're not going anywhere! GUARDS! Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerGreetSPEECH	FormID 0003962A	0	MQ09_MQ09OfficerGreetSPEEC_0003962A_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerGreetSPEEC_0003962A_1.mp3	File Not Found		Whoa, whoa. Let's calm down. I'm supposed to be here. --	On who's authority? I have no records of that. You're supposed to be in a holding cell. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerKillYou	FormID 0003C17F	0	MQ09_MQ09OfficerKillYou_0003C17F_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerKillYou_0003C17F_1.mp3	File Not Found		10 caps says I can kill you before the guards get here. --	That's it. GUARDS! Anger 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerOutOfMyWay	FormID 0003A176	0	MQ09_MQ09OfficerOutOfMyWay_0003A176_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerOutOfMyWay_0003A176_1.mp3	File Not Found		Get out of my way. --	You will stand down and return to your cell at once. That's an order! Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerPresidentChump	FormID 00050FA9	0	MQ09_MQ09OfficerPresidentC_00050FA9_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerPresidentC_00050FA9_1.mp3	File Not Found		Your boss. So you'd better let me past before you get in trouble. --	Colonel Autumn is the only one authorized to see the President. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerPresidentChump	FormID 00050FA9	1	MQ09_MQ09OfficerPresidentC_00050FA9_2	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerPresidentC_00050FA9_2.mp3	File Not Found		Your boss. So you'd better let me past before you get in trouble. --	Don't move. I'm going to find out what's going on here. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerPresidentSaysSo	FormID 0003962C	0	MQ09_MQ09OfficerPresidentS_0003962C_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerPresidentS_0003962C_1.mp3	File Not Found		The President wants to speak to me in his office. --	What? No one sees the President except Colonel Autumn. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerPresidentSaysSo	FormID 0003962C	1	MQ09_MQ09OfficerPresidentS_0003962C_2	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerPresidentS_0003962C_2.mp3	File Not Found		The President wants to speak to me in his office. --	Stand right there while I check this out. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerTakeAHikeSPEECH	FormID 00039F66	0	MQ09_MQ09OfficerTakeAHikeS_00039F66_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerTakeAHikeS_00039F66_1.mp3	File Not Found		Take a hike, before you get squashed. --	I, uhh... I have somewhere else to be. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	MQ09OfficerWhoAreYou	FormID 00039F67	0	MQ09_MQ09OfficerWhoAreYou_00039F67_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_MQ09OfficerWhoAreYou_00039F67_1.mp3	File Not Found		Who the hell are you? --	Lieutenant Williams. I'm ordering you to stand down at once. Neutral 50	shaky, scared --	--	--	MaleGroupEnclave	GenericEnclave	Detection	StartCombatResponse	FormID 00088D9E	0	GenericEnc_StartCombatResp_00088D9E_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_StartCombatResp_00088D9E_1.mp3	File Not Found		StartCombatResponse	--	Affirmative! Engaging! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	StartCombatResponse	FormID 00088D9F	0	GenericEnc_StartCombatResp_00088D9F_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_StartCombatResp_00088D9F_1.mp3	File Not Found		StartCombatResponse	--	Ten-four! Going weapons hot! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	StartCombatResponse	FormID 00088DA0	0	GenericEnc_StartCombatResp_00088DA0_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_StartCombatResp_00088DA0_1.mp3	File Not Found		StartCombatResponse	--	Roger that! Firing! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	StartCombatResponse	FormID 00088DA1	0	GenericEnc_StartCombatResp_00088DA1_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_StartCombatResp_00088DA1_1.mp3	File Not Found		StartCombatResponse	--	Go go go! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	StartCombatResponse	FormID 00088DA2	0	GenericEnc_StartCombatResp_00088DA2_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_StartCombatResp_00088DA2_1.mp3	File Not Found		StartCombatResponse	--	Commencing attack! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	StartCombatResponse	FormID 00088DA3	0	GenericEnc_StartCombatResp_00088DA3_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_StartCombatResp_00088DA3_1.mp3	File Not Found		StartCombatResponse	--	Target locked! Attack! Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Conversation	GOODBYE	FormID 0003C17E	0	MQ09_GOODBYE_0003C17E_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_GOODBYE_0003C17E_1.mp3	File Not Found		I have to go now. --	No way. Not on my watch. GUARDS! Anger 50 --	--	--	MaleGroupEnclave	Generic	Conversation	GOODBYE	FormID 00049E16	0	Generic_GOODBYE_00049E16_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_GOODBYE_00049E16_1.mp3	File Not Found		I have to go now. See you later. Bye. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	GREETING	FormID 000BF7CE	0	MQ09_GREETING_000BF7CE_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_GREETING_000BF7CE_1.mp3	File Not Found		GREETING	--	I guess you'd better be on your way... Sorry for the uhh, for the interruption. Neutral 50 --	--	--	MaleGroupEnclave	MQ09	Topic	GREETING	FormID 0004B141	0	MQ09_GREETING_0004B141_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_GREETING_0004B141_1.mp3	File Not Found		GREETING	--	If you're supposed to be meeting the President, then go do it. Get away from me. Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	GREETING	FormID 0003962B	0	MQ09_GREETING_0003962B_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_GREETING_0003962B_1.mp3	File Not Found		GREETING	--	Hold it right there! Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	GREETING	FormID 0003962B	1	MQ09_GREETING_0003962B_2	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_GREETING_0003962B_2.mp3	File Not Found		GREETING	--	You're supposed to be in that holding cell. You're not going anywhere! Neutral 50 --	--	GetIsID == 1	MaleGroupEnclave	MQ09	Topic	GREETING	FormID 0003962B	2	MQ09_GREETING_0003962B_3	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\MQ09_GREETING_0003962B_3.mp3	File Not Found		GREETING	--	There's a full complement of guards in the next room. As soon as I get them, you're going back to your cell. In a body bag, if necessary. Neutral 50 --	--	--	MaleGroupEnclave	Generic	Topic	GREETING	FormID 000038C2	0	Generic_GREETING_000038C2_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_GREETING_000038C2_1.mp3	File Not Found		GREETING	--	Yeah? Neutral 50 --	--	--	MaleGroupEnclave	Generic	Topic	GREETING	FormID 0004C18B	0	Generic_GREETING_0004C18B_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_GREETING_0004C18B_1.mp3	File Not Found		GREETING	--	Hey there. Neutral 50 --	--	--	MaleGroupEnclave	Generic	Conversation	HELLO	FormID 00020435	0	Generic_HELLO_00020435_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_HELLO_00020435_1.mp3	File Not Found		HELLO	--	Hello. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Hit	FormID 00088E04	0	GenericEnclave_Hit_00088E04_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Hit_00088E04_1.mp3	File Not Found		Hit	--	My leg! Pained 100 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Hit	FormID 00088E06	0	GenericEnclave_Hit_00088E06_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Hit_00088E06_1.mp3	File Not Found		Hit	--	My arm! Pained 100 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Hit	FormID 00088E08	0	GenericEnclave_Hit_00088E08_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Hit_00088E08_1.mp3	File Not Found		Hit	--	My eyes! Pained 100 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Hit	FormID 00088E0A	0	GenericEnclave_Hit_00088E0A_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Hit_00088E0A_1.mp3	File Not Found		Hit	--	I'm hit! Pained 100 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Hit	FormID 00088E0B	0	GenericEnclave_Hit_00088E0B_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Hit_00088E0B_1.mp3	File Not Found		Hit	--	Medic! Pained 100 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Hit	FormID 00088E0C	0	GenericEnclave_Hit_00088E0C_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Hit_00088E0C_1.mp3	File Not Found		Hit	--	Taking fire! Pained 100 --	--	--	MaleGroupEnclave	GenericEnclave	Combat	Hit	FormID 00088E0D	0	GenericEnclave_Hit_00088E0D_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_Hit_00088E0D_1.mp3	File Not Found		Hit	--	Medic! Pained 100 --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 00015122	0	Generic_Hit_00015122_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_00015122_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 000208D8	0	Generic_Hit_000208D8_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_000208D8_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 00015123	0	Generic_Hit_00015123_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_00015123_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 000208DA	0	Generic_Hit_000208DA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_000208DA_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 00015124	0	Generic_Hit_00015124_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_00015124_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 000208DC	0	Generic_Hit_000208DC_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_000208DC_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 00015125	0	Generic_Hit_00015125_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_00015125_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 000208DE	0	Generic_Hit_000208DE_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_000208DE_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 00015126	0	Generic_Hit_00015126_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_00015126_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 000208E0	0	Generic_Hit_000208E0_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_000208E0_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 000208E1	0	Generic_Hit_000208E1_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_000208E1_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 00015127	0	Generic_Hit_00015127_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_00015127_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 000208E2	0	Generic_Hit_000208E2_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_000208E2_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleGroupEnclave	Generic	Combat	Hit	FormID 000208E3	0	Generic_Hit_000208E3_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_Hit_000208E3_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleGroupEnclave	Generic	Conversation	IdleChatter	FormID 000459CA	0	Generic_IdleChatter_000459CA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_IdleChatter_000459CA_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	Muttering to yourself while dreaming --	--	--	MaleGroupEnclave	Generic	Conversation	IdleChatter	FormID 000459CB	0	Generic_IdleChatter_000459CB_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_IdleChatter_000459CB_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleGroupEnclave	Generic	Conversation	IdleChatter	FormID 00049036	0	Generic_IdleChatter_00049036_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_IdleChatter_00049036_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostIdle	FormID 00088D92	0	GenericEnclave_LostIdle_00088D92_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_LostIdle_00088D92_1.mp3	File Not Found		LostIdle	--	Expanding search pattern. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostIdle	FormID 00088D93	0	GenericEnclave_LostIdle_00088D93_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_LostIdle_00088D93_1.mp3	File Not Found		LostIdle	--	Switching to pattern zeta-seven-four. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostIdle	FormID 00088D94	0	GenericEnclave_LostIdle_00088D94_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_LostIdle_00088D94_1.mp3	File Not Found		LostIdle	--	Still no go on targets. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostIdle	FormID 00088D95	0	GenericEnclave_LostIdle_00088D95_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_LostIdle_00088D95_1.mp3	File Not Found		LostIdle	--	Still no sign of target. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostIdle	FormID 00088D96	0	GenericEnclave_LostIdle_00088D96_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_LostIdle_00088D96_1.mp3	File Not Found		LostIdle	--	Scope still negative. No tangos. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostIdle	FormID 00088D97	0	GenericEnclave_LostIdle_00088D97_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnclave_LostIdle_00088D97_1.mp3	File Not Found		LostIdle	--	Zero targets detected. Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	LostIdle	FormID 0002FC20	0	Generic_LostIdle_0002FC20_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_LostIdle_0002FC20_1.mp3	File Not Found		LostIdle	--	Come out, come out, wherever you are! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToCombat	FormID 00088DC2	0	GenericEnc_LostToCombat_00088DC2_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToCombat_00088DC2_1.mp3	File Not Found		LostToCombat	--	Tango reacquired! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToCombat	FormID 00088DC3	0	GenericEnc_LostToCombat_00088DC3_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToCombat_00088DC3_1.mp3	File Not Found		LostToCombat	--	Positive ID on lost target acquired! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToCombat	FormID 00088DC4	0	GenericEnc_LostToCombat_00088DC4_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToCombat_00088DC4_1.mp3	File Not Found		LostToCombat	--	Reengaging target! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToCombat	FormID 00088DC5	0	GenericEnc_LostToCombat_00088DC5_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToCombat_00088DC5_1.mp3	File Not Found		LostToCombat	--	Target found! Firing! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToCombat	FormID 00088DC6	0	GenericEnc_LostToCombat_00088DC6_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToCombat_00088DC6_1.mp3	File Not Found		LostToCombat	--	We've got the target! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToCombat	FormID 00088DC7	0	GenericEnc_LostToCombat_00088DC7_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToCombat_00088DC7_1.mp3	File Not Found		LostToCombat	--	Target relocated! Engaging! Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	LostToCombat	FormID 0002FC18	0	Generic_LostToCombat_0002FC18_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_LostToCombat_0002FC18_1.mp3	File Not Found		LostToCombat	--	There you are! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToNormal	FormID 00088D8C	0	GenericEnc_LostToNormal_00088D8C_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToNormal_00088D8C_1.mp3	File Not Found		LostToNormal	--	Reporting enemy has escaped. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToNormal	FormID 00088D8D	0	GenericEnc_LostToNormal_00088D8D_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToNormal_00088D8D_1.mp3	File Not Found		LostToNormal	--	Cancel alarm. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToNormal	FormID 00088D8E	0	GenericEnc_LostToNormal_00088D8E_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToNormal_00088D8E_1.mp3	File Not Found		LostToNormal	--	Target has escaped. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToNormal	FormID 00088D8F	0	GenericEnc_LostToNormal_00088D8F_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToNormal_00088D8F_1.mp3	File Not Found		LostToNormal	--	Resume normal procedures. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToNormal	FormID 00088D90	0	GenericEnc_LostToNormal_00088D90_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToNormal_00088D90_1.mp3	File Not Found		LostToNormal	--	Enemy has evaded detection. Standing down. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	LostToNormal	FormID 00088D91	0	GenericEnc_LostToNormal_00088D91_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_LostToNormal_00088D91_1.mp3	File Not Found		LostToNormal	--	Contact with tango lost. Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	LostToNormal	FormID 00052051	0	Generic_LostToNormal_00052051_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_LostToNormal_00052051_1.mp3	File Not Found		LostToNormal	--	Nobody here anymore. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToAlert	FormID 00088DB6	0	GenericEnc_NormalToAlert_00088DB6_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToAlert_00088DB6_1.mp3	File Not Found		NormalToAlert	--	Target possibility. Standby. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToAlert	FormID 00088DB7	0	GenericEnc_NormalToAlert_00088DB7_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToAlert_00088DB7_1.mp3	File Not Found		NormalToAlert	--	We may have a breach. Searching. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToAlert	FormID 00088DB8	0	GenericEnc_NormalToAlert_00088DB8_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToAlert_00088DB8_1.mp3	File Not Found		NormalToAlert	--	Position may be compromised. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToAlert	FormID 00088DB9	0	GenericEnc_NormalToAlert_00088DB9_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToAlert_00088DB9_1.mp3	File Not Found		NormalToAlert	--	Investigating possible target. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToAlert	FormID 00088DBA	0	GenericEnc_NormalToAlert_00088DBA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToAlert_00088DBA_1.mp3	File Not Found		NormalToAlert	--	Danger. Possible threat. Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToAlert	FormID 00088DBB	0	GenericEnc_NormalToAlert_00088DBB_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToAlert_00088DBB_1.mp3	File Not Found		NormalToAlert	--	Enemy target may be in vicinity. Checking. Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	NormalToAlert	FormID 0002FC23	0	Generic_NormalToAlert_0002FC23_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_NormalToAlert_0002FC23_1.mp3	File Not Found		NormalToAlert	--	What was that? Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToCombat	FormID 00088D98	0	GenericEnc_NormalToCombat_00088D98_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToCombat_00088D98_1.mp3	File Not Found		StartCombat	--	Engaging hostile! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToCombat	FormID 00088D99	0	GenericEnc_NormalToCombat_00088D99_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToCombat_00088D99_1.mp3	File Not Found		StartCombat	--	Positive ID on target! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToCombat	FormID 00088D9A	0	GenericEnc_NormalToCombat_00088D9A_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToCombat_00088D9A_1.mp3	File Not Found		StartCombat	--	Commencing attack! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToCombat	FormID 00088D9B	0	GenericEnc_NormalToCombat_00088D9B_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToCombat_00088D9B_1.mp3	File Not Found		StartCombat	--	Tango spotted! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToCombat	FormID 00088D9C	0	GenericEnc_NormalToCombat_00088D9C_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToCombat_00088D9C_1.mp3	File Not Found		StartCombat	--	Security breach! Neutral 50 --	--	--	MaleGroupEnclave	GenericEnclave	Detection	NormalToCombat	FormID 00088D9D	0	GenericEnc_NormalToCombat_00088D9D_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\GenericEnc_NormalToCombat_00088D9D_1.mp3	File Not Found		StartCombat	--	Threat engaged! Neutral 50 --	--	--	MaleGroupEnclave	Generic	Detection	NormalToCombat	FormID 000208E5	0	Generic_NormalToCombat_000208E5_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_NormalToCombat_000208E5_1.mp3	File Not Found		StartCombat	--	Over here! Neutral 50 --	--	--	MaleGroupEnclave	Generic	Combat	PowerAttack	FormID 00022AAF	0	Generic_PowerAttack_00022AAF_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_PowerAttack_00022AAF_1.mp3	File Not Found		PowerAttack	--	Huurrraghh! Neutral 50 --	--	--	MaleGroupEnclave	Generic	Combat	PowerAttack	FormID 00022AB1	0	Generic_PowerAttack_00022AB1_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_PowerAttack_00022AB1_1.mp3	File Not Found		PowerAttack	--	Rrrraaahhh! Neutral 50 --	--	--	MaleGroupEnclave	Generic	Combat	PowerAttack	FormID 00051FFA	0	Generic_PowerAttack_00051FFA_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_PowerAttack_00051FFA_1.mp3	File Not Found		PowerAttack	--	Yaargh! Neutral 50 --	--	--	MaleGroupEnclave	Generic	Combat	PowerAttack	FormID 00051FFB	0	Generic_PowerAttack_00051FFB_1	Data\Sound\Voice\Fallout3.esm\MaleGroupEnclave\Generic_PowerAttack_00051FFB_1.mp3	File Not Found		PowerAttack	--	Grrrraah! Anger 50