Mod:Fallout Mod Central

Welcome to Fallout Mods!
A mod describes any modifications made to a game or its files. Mods are typically created by fans to customize the experience to their liking. While some mods focus on tweaks to the existing content, others may add new characters, items, or locations. There are many different types of mods. The changes they apply may range from small balancing changes to sprawling, DLC-sized world spaces which contain voice-acted questlines.

Popular mods
𝓦𝓸𝔀 𝓶𝓸𝓭𝓼!

Fallout

 * Fallout Fixt, a patch that includes high-resolution textures, engine updates, and a plethora of other compatibility improvements.

Fallout 2

 * Fallout 2 Unofficial Patch and Restoration Pack, a patch that addresses almost every bug in the game and restores a tremendous amount of cut, bugged, or otherwise unfinished content.

Resources
There are several official and unofficial tools for modifying the files of the various games.

Fallout 76
Although modifying the game files is typically safe for online play, Bethesda does not currently offer official support for modding Fallout 76. Their customer service cannot offer assistance with issues that occur as a result of modifying the game. Tampering with certain files may result in an account ban upon logging into Bethesda's servers.


 * Mod:Material Editor (official tool)
 * Mod:Nifskope
 * Mod:xEdit
 * Mod:xTranslator

Fallout 4
After the release of Fallout 4, Bethesda released the Creation Kit as the official tool for creating content within the Creation Engine. As part of the Creation Club program, skilled community modders were contracted to create official content for the game in collaboration with Bethesda's developers. These in-game microtransactions range from new quests and weapons to new game features.


 * Mod:Creation Kit (official tool)
 * Creation Kit Wiki - Bethesda's official wiki for the Creation Kit. It provides information on the Creation Engine and offers tutorials on the tools used to create content for Fallout 4.
 * Mod:Material Editor (official tool) - used to create and modify .bgsm and .bgem files.
 * xEdit
 * Mod:xTranslator

Fallout 3 and Fallout: New Vegas

 * GECK: In order to facilitate modding for Fallout 3 and Fallout: New Vegas, Bethesda released the G.E.C.K., a public version of their development tools. There are different versions of the tool specific to each game.
 * G.E.C.K. (official tool)
 * G.E.C.K. Wiki - Bethesda's official wiki for the G.E.C.K. It provides information on the Gamebryo engine and offers tutorials on the tools used to create content for Fallout 3 and Fallout New Vegas.
 * New Vegas Uncut: Spare Us the Cutter

Fallout Tactics
The game was released with official modding support and a complex game editor allowing for editing everything from item and character statistics, through maps, to creating entire campaigns.

Fallout and Fallout 2
Although not designed to support modding, the game's engine loads loose files found in the game's directory, allowing players to modify the game. Over the past two decades, both games have been reverse-engineered and accrued several modifications, including support for higher resolutions, engine upgrades, and of course, restoration of cut content.