Fallout 76 combat

The following lists information for Fallout 76 gameplay and combat.

Body part multipliers
Each body part has a different limb health bar, chance to be hit in V.A.T.S. and a passive damage multiplier.

 All creatures and robots are made up of various body parts, each with their own unique variables, such as the base chance to hit in VATS or limb durability. Crippling most body parts will inflict serious debuffs on a target, such as a reduced mobility or even initiating a self-destruct sequence. Hitting any body part modifies the incoming damage with what we refer to as a body part multiplier. Similar to a sneak attack, the damage dealt to a target is multiplied by this number. For most body parts, this value is 1.0, which means the damage is not modified (100%; or standard damage). Below is a list of each baddie with weak and tough spots, along with their corresponding body part multipliers.

Note: NPCs that are omitted from this table do not have any weak or tough spots (100% against all limbs). 

Compass Markers
As part of the HUD, the compass can be used to orient the player, as well as display the location of nearby elements, represented with different markers. Such markers can be:
 * Actor markers: represents either non-player characters or player characters. By default, the marker is colored yellow if the actor is not aggressive towards the player, or red if they are. These markers can have an arrow above or below them, which indicates that the actor is above or below the player's elevation.
 * Non-player characters: represented with a circle.
 * Player characters: represented with a square.
 * Map markers: represents a location that can be fast traveled to using the map. By default only the silhouette is visible until the player has discovered the location.
 * Event markers: used to indicate the location of an active event.
 * Normal events: represented with a yellow hexagon with a black outline on the inside.
 * Public events: uses the same icon as a normal event, with a black exclamation mark on the inside.
 * Custom markers: represents the custom marker a player or a teammate can place on the map, it is shaped like an inverted tear drop with a circle in the middle. When nearing the location pinpointed on the map, the remaining distance will appear as a number above the marker.
 * Quest markers: used to represent the location of quest objectives, such as objects, NPCs or areas. They are divided into three markers:
 * Main quest markers: represented with a square with an inner black outline pin marker. Used when the quest is classified as a main quest.
 * Side quest markers: represented with a diamond with an inner black outline pin marker. Used in side quests, daily quests and events once the player has joined them.
 * Area quest markers: used to represent a circular area where the player will find the next objective. When outside the area it is represented as a circle pin marker. Once inside the designated area, the marker will be replaced by a circle on the bottom rim of the compass, indicating that the player is inside the area.

Bugs

 * Sneak attacks will not apply bonus damage if the target is currently aggro'd ( [Danger] ) against another player. The sneak damage will be reflected by floating damage numbers, but will not be applied.
 * The message box text "Sneak attack critical" will only display if a sneak attack is dealt while [Hidden] . Sneak damage is applied whether attacking from [Hidden] or [Caution].
 * Damage dealt by hitscan weapons (e.g. handmade rifle) in VATS may not apply damage against moving targets. The intended damage will be reflected by floating damage numbers, but will not be applied.