Memory Den

The Memory Den is an unmarked location in Goodneighbor $$

Background
The Memory Den is a recreational establishment offering the experience of VR through the use of memory loungers, providing clients the opportunity to relive their own lives or the lives of others. Based on Doctor Amari's scientific acumen and Irma's business sense, the Den caters to a select clientele who can not only front the caps necessary for indulging in the Den's services, including promiscuous adventures, but who can also cope with the trauma of reliving the past. Irma prefers to avoid potential problems before engaging in a business relationship, first ensuring her clients are either completely trustworthy or are in desperate need of help.

Layout
The first floor features a central large room with three memory loungers, some of which are in use. West of the large room is Kent Connolly's room, filled with Silver Shroud memorabilia. Irma's bedroom is upstairs on the second floor, while the basement room is inaccessible until the main quest Dangerous Minds is active.

Inhabitants

 * Doctor Amari
 * Irma
 * Kent Connolly
 * Drifters (optional)

Notable loot

 * Irma's terminal password - Carried by Irma, with another copy on the second floor on the ground next to a dresser. Provides access to her Novice-locked terminal.
 * Memory Den key - Carried by Irma.
 * Feathered dress - Worn by Irma.
 * Goodbye from H2-22 holotape - On the first floor, on a table near Irma during Memory Interrupted.
 * Silver Shroud armor and Silver submachine gun - Given by Kent Connolly upon bringing him the Silver Shroud costume and Silver submachine gun prop.
 * A copy of RobCo Fun with the Grognak & the Ruby Ruins mini-game holotape - In the basement, on a metal desk against one of the brick walls. Cannot be accessed until Dangerous Minds.

Appearances
The Memory Den only appears in Fallout 4.

Behind the scenes
The Memory Den's façade and marquee are modeled after those of the real-world Gordon's Olympia Theatre, near Boylston Street, demolished in 1996.

Bugs

 * When taking supplies from the basement, the "take" option will switch to the "steal" option for a split second. Despite this, none of the residents will turn hostile if you take the items, and you will not earn any disapproval from companions.
 * If this bug occurs, the player character will be flagged as "in combat," even though nobody in the cell is hostile. This is evidenced by the message "You cannot do this while in combat" received if the player character tries to use a memory lounger. This can prevent the player from initiating the quest "The Memory Den".
 * Sometimes most of the items will be marked in red and show the "steal" option, and taking them will make Doctor Amari hostile and earn companion disapproval. This seems to happen when loading a save inside the Den. Leaving and reentering the Den will sometimes fix this.