The Fort

"City of Lost Angels"

Fortification Hill (named The Fort in the Pip-Boy) is a vast and heavily fortified base for Caesar's Legion on the east bank of the Colorado River, which serves as Caesar's main base of operations during his war against the NCR. Here, the Legion prepares for its second assault on the NCR at Hoover Dam. This is also the location where the platinum chip is used to install the upgrades to the securitrons, as the Fort is built above Mr. House's secret bunker. Caesar himself is stationed here, along with his Praetorian guards and the bulk of the Legion's Mojave forces in preparation for the upcoming battle.

Layout
To reach the Fort, the Courier must use the barge at Cottonwood Cove. However, it cannot be taken until certain events take place in game. The Courier must either be invited when exiting The Tops after completing Ring-a-Ding-Ding!, Vulpes Inculta (or Alerio if they have already killed Vulpes, who will comment on this) will be waiting outside, or if For the Republic, Part 2 has been completed to the part one must report to Colonel Moore to inform her that the Great Khans have been dealt with. If you have not yet been invited, the guards at the Fort may be hostile. If the Courier travels to Cottonwood Cove with Boone, Boone will immediately attack all legionaries on sight, causing them to turn on the player character (unless a Legion disguise is worn).

On either side of the entrance are sleeping tents. To the north of the entrance past the tents is a small bar. In the center of the camp are the arena and Caesar's tent. To the southwest, there are more tents, another bar, and the weather monitoring station, which includes Mr. House's secret bunker. Standing on top of the hill near the entrance will allow a view of other tents and structures off in the distance that cannot be visited.

Legion arena
The Legion Arena is a small pit made of walls of scrap metal put together to form a post-apocalyptic Colosseum. Here the Courier, if male, can fight slaves and captured NCR soldiers to the death for the amusement of Caesar's legionaries. Females will be told they are not allowed to fight in the arena and will not have this option. The only exception is choosing to kill Benny (if he hadn't been dealt with at The Tops) by fighting him in the arena, as a part of the quest Render Unto Caesar.

Notable loot

 * When arriving at the Fort, towards the northeast there is a trench. After continuing along this trench until the end, 500 Surplus 5.56mm rounds can be found.
 * Lupa's brain (used during Nothin' But a Hound Dog). Lupa must be killed for her brain. Antony may be spoken to whilestanding beside her, to arrange an arena fight with Lupa. Alternatively, Lupa may be attacked where she stands, but it will turn everyone at the camp hostile. Lupa's brain increases Rex's DT by 10.
 * Caesar's armor, on Caesar
 * Assuming he hasn't yet been killed by the player character, Benny will have his suit and Maria, a unique 9mm pistol.

Appearances
The Fort appears only in Fallout: New Vegas.

Bugs

 * If Vulpes Inculta is killed after the mark is given, and then becoming vilified by the Legion before traveling to The Fort the first time, going there will result in random resets of the reputations with other factions in the game (at least on the map).
 * You may not regain all your weapons upon leaving the Fort, so make sure you save before you attempt to leave.
 * After leaving Caesar's tent, Cursor Lucullus may have completely disappeared, making it impossible to leave the fort or retrieve your equipment.
 * This can be fixed on PC by simply using "Prid [Ref ID]" and then "Moveto player"


 * Sometimes, if you have Boone waiting outside Fortification Hill, the guard outside Caesar's tent, the dog near him and everybody inside Caesar's tent except Caesar himself will be hostile. To prevent this, you must have previously kicked Boone from your party.
 * If you leave the Fort after having the platinum chip returned to you by Caesar, the guard will take the chip. If you return to the Lucky 38 and kill Mr. House (not sure if it matters, but the demonstration of the securitron upgrades had not be initiated), the platinum chip will be added back to your inventory. Fast traveling back to the fort will initiate the same dialogue as trying to leave with the platinum chip. Choose the option to stay and they will not confiscate any of your items, leaving you fully equipped.
 * Sometimes you will be randomly killed by the guards when you walk up to the tent.
 * Sometimes the Praetorian Guards in Caesar's tent will randomly attack even if you have the Mark of Caesar.
 * When you try to leave the Fort by clicking on the gate, it will not trigger Cursor Lucullus to ask you if you are ready to leave.
 * After following Benny to the Fort and choosing the option to crucify him, upon returning to the drawbridge it is possible to see two Bennys one on the cross and another standing by it, the one standing by it can be talked to and untied, if you untie him you gain good Karma.
 * There are a great many problems with corpses in the Fort. Any Ash Piles left in the Fort will respawn their inventories upon returning, as will some Non-Ash Pile corpses. Any normally killed soldiers may also spawn alive upon returning. Non-Ash Pile corpses also have a habit of vanishing not long after you've killed them, even if you don't leave the area.
 * When exiting the Fort with a companion, unique weapons that were confiscated may be duplicated in the companions inventory.
 * Occasionally, if you have a weapon drawn when you fast travel to the fort and you disarm when asked by the guard, your hands will remain in the position that they would be in for the weapon you had drawn, even though the weapon is absent. This can be fixed by pressing the reload button, which will bring up your fists. The conditions and specifics for this glitch are unknown.
 * Sometimes upon entering the fort after wiping them out, a powder ganger will appear at the draw bridge. He will be hostile and wll be wearing simple powder ganger armor with a stormchaser hat.
 * If you kill everyone in the fort (not counting slaves or children) every time you re-enter, the dead bodies will respawn, dead, in the same spot you killed them but with new items on their inventories.
 * The area in and around the Fort may be extremely choppy when you first arrive there.
 * You can drop any weapons or chems you don't want confiscated if you bring up your Pip-Boy as soon as the area is loaded. The guard will confiscate your equipment after you close your Pip-Boy. Then you can pick up the gear you dropped and use it in the fort.
 * It is possible to fast travel with the platinum chip in your inventory by defeating Lupa in the arena during the Rex companion quest.
 * After exiting Caesar's tent while Rex is in your party, Rex might disappear entirely, with only his icon on the map. The game will still act as if he's still following you, keeping his perk and not allowing you to replace him with a different companion.
 * Near the gate at the top of the hill, a random legionary can spawn out of bounds, presumably somewhere on the rocks that the player can't stand on. His tick marker will still appear on the compass, but you can't target him in V.A.T.S. since he is out of bounds. Upon spotting the legionary, assuming he's hostile, companions will frantically move between the areas behind and in front of the gate trying to find this legionary. If the player gives them enough time, companions can clip into the area where the legionary is, and assuming they don't die, will teleport back to the player after the legionary is dead.

Gallery
Das Fort El Fuerte The Fort Fort Fortification Hill Форт Форт