Agility/Fallout: New Vegas

Agility is one of the seven primary statistics in the SPECIAL system.

Modifies
Action Points available for V.A.T.S., draw and holster speed, reload speed, and the Guns and Sneak skills.

Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).

The holster/reload time is modified in percentage by 10*(1+Agility)% from 100% base value. Agility below 5 makes reloading slower.

$$reload\,time\,in\,seconds = \frac{WeaponReloadTime}{((0.5+Agility*0.1)*modifier)}$$

Modifier Rapid Reload = 1.25

Permanent

 * Agility Implant available at the New Vegas medical clinic (+1)
 * Small Frame trait (+1)
 * Intense Training perk (+1)
 * Completing the quest The Apocalypse or The End will allow raising any one primary statistic by 1.

Temporary

 * Armor and clothing
 * Brahmin-skin outfit, Gladiator armor, wasteland legend outfit, wasteland settler outfit, wasteland wanderer outfit (+1)
 * Most variants of pre-War outfits (+1)
 * Stealth Suit Mk II (+1)
 * Courier duster, Riot Gear, Marked Scout Armor (+1)
 * Chems
 * Coyote tobacco chew (+1)
 * Fire ant nectar (+4)
 * Traits
 * Claustrophobia (+1 while outdoors, but -1 indoors)
 * Early Bird (+2 between 6am and 12pm, but -1 between 6pm and 6am)

Decrease Agility

 * Armor and clothing
 * Metal armor (reinforced), Lightweight Metal Armor (-1)
 * T-45d power armor, Brotherhood T-45d Power Armor, NCR Salvaged Power Armor (-2)
 * Gecko-backed metal armor (reinforced) (-1)