Once in a Blue Moon

Once in a Blue Moon is the 16th major update for Fallout 76, following Mutation Invasion. It released on June 20, 2023, alongside Season 13 Shoot for the Stars.

Features
The update introduces two new Cryptids, Public Events, Side Quests, Rewards, a Daily Ops Mutation, and the start of Season 13: Shoot for the Stars. The PTS began on April 21, 2023.

New Public Events
Every 20 minutes, one of the following Public Events appeared on the map:
 * Safe and Sound: Blue Ridge has renovated the Middle Mountain Cabins to be their latest and greatest Brahmin pitstop, but they just can't seem to keep the local critters at bay. The Repeller Speaker system they use to repel the creatures and keep their Brahmin safe has been damaged. To retake the pitstop and create a safe haven for their Brahmin to rest, they will need your help! Clear out the creatures, defend the Repeller, and the Blue Ridge Caravan will reward you handsomely for your assistance!


 * Beasts of Burden: After a trade deal goes wrong, Luca Costa finds himself in need of some help. A group of local Cultists has stolen his Brahmin and cargo of makeshift explosives. His Uncle Vinny will not be happy if he catches wind of it. Be extra careful not to disturb the local wildlife, however, as Cultists have recently noticed strange rumblings in the woods nearby.

New Cryptids
The update introduces the Blue Devil, a massive dog-like creature, and the Ogua, an aquatic and armored enemy.

Daily Quests
Costa Business Daily Quests: Resident grouch and taskmaster, Vinny Costa, hasn't been happy with the performance of his employees lately, and he'd be happy to throw some caps at anyone willing to solve the problem. Players can learn all about what has the caravanners' boots stuck in the mud, and collect some unique rewards along the way, in this series of one-off daily quests. The series of 7 quests can only be completed once. Each of the quests had a unique Blue Ridge themed reward, which ranges from CAMP items to outfits.

Daily Ops
A new enemy mutation, Danger Cloud, affects maximum AP and its regeneration rate.

Design Changes

 * Expeditions no longer require the completion of fuel quests, the Ultracell Charge currency has been removed.
 * Option to display additional information for weapons and armor.

Weapons

 * Blue Ridge Branding Iron (Shishkebab mod)
 * Cryptid Jawbone Knife (Combat Knife mod)
 * Cultist Executioner
 * Cultist Piercer (Pickaxe mod)
 * Elder's Mark (Submachine gun mod)
 * Holy Fire (Flamer mod)
 * Ogua Gauntlet (Bear Arm mod)
 * The Kabloom a.k.a. Tillberg's Tornado (Pump Action Shotgun mod)

Update May 1, 2023

 * Enemies
 * Ogua: The Ogua now enters his shell from any point, not just after 50% health.
 * Blue Devil: The Blue Devil now howls when at any health level, and that howl fears the player.


 * Items
 * Crafting: Crafted items that have random Legendary mods now state that when crafting.
 * Mods: The Weightless Legendary mod now applies to the entire item weight.
 * Mods: The Sheepsquatch Burning mod now deals fire damage over time.
 * Mods: The following items and mods now correctly deal fire damage instead of energy damage: Perfect Storm, Burning Love
 * Mods: Fixes to some mods not showing the “Automatic” description.
 * Mods: Changed the formatting of some mod descriptions based off PTS player feedback.
 * Mods: The Legendary mod Anti-Armor now works correctly. (This was observed in the PTS only.)
 * Paints: The Tricentennial Paint for the Hatchet no longer increases the items weight.
 * View: The capacity of a weapons magazine now shows on the Item stats.
 * View: The firing mode of a weapon now shows in the Item stats when crafting/inspecting.
 * View: We’ve removed the descriptions from throwing weapons that do not apply to them.
 * View: The Garb of Mysteries and Blade of Bastet have updated descriptions when the Eye of Ra is worn.

Update May 9, 2023
Here is a high-level list of today’s build updates.
 * Weapon Modifications


 * The format of some mod properties, like Recoil, has been changed based on feedback.
 * The Cryo mods on the Bow and Crossbow now add Cryo Damage
 * Added missing mods properties to the “Gyro Compensating Mod” on the Ultracite Laser Pistol
 * The Endangerol mod for the Syringer now works correctly.
 * Weapons now display their damage per projectile damage times the number of projectiles.
 * Show differences for Values being removed from armor while modding.
 * Blue Moon Unique Weapons now allow for modding and Re-Rolling legendaries. They cannot have their paint changed. (Note The Branding Iron and Cultist Piercer have not received this change yet but will in a later update.)