Big Guns

Big Guns is a Fallout, Fallout 2, Fallout Tactics, and Fallout 3 skill.

S.P.E.C.I.A.L. Statistic: Endurance

The Big Guns skill determines your combat effectiveness with all oversized weapons, specifically the Flamer, Gatling Laser, Minigun, Fat Man, Missile Launcher, Rock-it Launcher, and any unique variants of these weapons. As this skill increases, so does your accuracy and damage with all of these weapons, both in and out of V.A.T.S. mode.

The operation and maintenance of really big guns. Miniguns, Rocket Launchers, Flamethrowers and such. Usually you wont find a big gun until around New Reno. The strength requirements of most big guns, combined with the weight of the guns themselves and the large amounts ammo they require make investing into strength points at character creation a prudent choice for players planning to use these weapons as their mainstays. Most, if not all big guns in Fallout are burst weapons exclusively, meaning that players cannot make targeted attacks with them. This makes taking the Fast Shot trait a much more viable option for big gun enthusiasts, as they enjoy the benefits of the trait without the drawback.

Big guns include all variants of the minigun (aside from the laser minigun), the rocket launcher, and the Flamer.

Initial Level:
 * Fallout: 10% + (1% x Agility). Average characters have a 15% skill.
 * Fallout 2 and Fallout Tactics: 2% x Agility. Average characters have a 10% skill.

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