Anti-Materiel Rifle (Fallout: New Vegas)

The anti-materiel rifle is a weapon in Fallout: New Vegas.

"Have you seen what an anti-materiel rifle can do to a Deathclaw? That's not a firearm; it's a fucking scoped hand cannon!"

- Mojave traveler

Characteristics
The anti-materiel rifle is a bolt-action .50 caliber rifle that uses box magazines. The rifle has a slow rate of fire resulting in a DPS of 49. Offsetting this low DPS is its high damage and very low spread. It has a decent sized magazine, very high power, and great accuracy. However, its ammo is uncommon, relatively expensive, and is heavy if carried in bulk on hardcore mode.

This weapon cannot be repaired by standard sniper rifles, even when the Jury Rigging perk is active, and must be repaired by other bolt/lever action weapons. The anti-materiel rifle can knock characters down with a single round. A strength of 8 (Or 6 with the Weapon Handling perk) and a guns skill of 100 is required to use this rifle with optimal performance. This weapon has no weapon mods available.

When fired the weapon will actually knock the player back if shot from the hip.

Locations

 * The anti-materiel rifle can be bought from most of the gun dealers found in the Mojave, specifically the Gun Runners.
 * NCR Ranger Veterans will use these when the player reaches a medium-high level. Usually the conditions of the anti-materiel rifle that are obtained from Veteran NCR Rangers are broken - very bad condition.
 * During the battle of Hoover Dam, many of Caesar's Legion use these rifles.
 * If given permission by Elder McNamara or Hardin (playing through the Brotherhood of Steel quests), the rifle can be purchased from Knight Torres at the Brotherhood of Steel armory located inside their Hidden Valley bunker. The condition of the gun will be low/poor, and repairing it to full condition with Paladin Sato (Brotherhood Safehouse) will cost more than buying it at full condition from Gun Runners (unless you use Weapon repair kits).