Mod:Creation Kit/OnCommandModeCompleteCommand - Actor

Member of: Mod:Creation Kit/Actor Script

Event called when the actor in command mode with player finishes his current command

Syntax
Event OnCommandModeCompleteCommand(int aeCommandType, ObjectReference akTarget)

Parameters

 * aeCommandType: Type of Command that is finished, which is one of the following:
 * 0 - None
 * 1 - Call
 * 2 - Follow
 * 3 - Move
 * 4 - Attack
 * 5 - Inspect
 * 6 - Retrieve
 * 7 - Stay
 * 8 - Release
 * 9 - Heal
 * akTarget: The ObjectReference that was the target of the command.

Examples
Event OnCommandModeCompleteCommand(int aeCommandType, ObjectReference akTarget) if aeCommandType == 4 Debug.Trace("We've finished attacking, can we have a doggie biscuit now?") endIf endEvent