Lead (Fallout 76)

Lead is a crafting component in Fallout 76.

Characteristics
An uncommon component used for boosting radiation resistance in armor and apparel. It is primarily used for making ammo at a tinker's workbench.

Gyms (junk)
Green Country Lodge to the north of Flatwoods has a gym area on the ground floor (6 weights, ~35 lead). Charleston Fire Department has a gym area on the ground floor (14 weights, ~85 lead). Vault-Tec University has two gyms, one located near the start of the building (6 weights, ~25 lead) and one in the simulation vault (5 weights, ~25 lead). Palace of the Winding Path (6 weights, ~30 lead) Hornwright Estate (7 weights, ~30 lead) Eastern Regional Penitentiary The opening areas of Site Alpha, Site Bravo, and Site Charlie have a gym, though security will be alerted and activated until a biometric ID has been created. Entrance to these sites requires a military ID. monorail elevator has 305 pounds of weights and dumbbells on the third floor, at the end of the train. The Sludge Works (7 weights, ~50 lead)
 * Ground floor, right behind the lobby.
 * Straight through the main entrance, through the door, to the right.
 * From the main entrance, take one right, door on the left at the end of the hall.
 * In the simulation vault, go to the main floor, it's by the exercise bikes and dining tables.
 * If you come in from the north-side entrance, head up the stairs and look to your left for a set of double doors. Through the doors follow this long hallway south until you reach some green lockers on each side of a set of stairs heading down.
 * Exit elevator, turn left up stairs, door south of pool table.
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 * West side, by a tinker's workbench.

Workshops

 * Lakeside Cabins
 * Grafton Steel yard
 * Poseidon Energy Plant yard
 * Converted munitions factory
 * Berkeley Springs West

Ore Processing

 * Lucky Hole Mine (ca. 300 with Excavator power armor)