Infiltrator (The Pitt)

The Infiltrator is a scoped, silenced assault rifle that appears in The Pitt DLC for Fallout 3

Locations
The player must fight six combatants in order to gain audience with Ashur, but must kill each before succumbing to radiation poisoning. After completing the third and final battle, Gruber, the last enemy, drops an Infiltrator, and the player recieves a new perk which raises Radiation Resistance and Damage Resistance, by 3 points each. This also completes a quest, gaining an achievement and experience points. See the article on The Hole for specific details on the fights.
 * It is dropped by the last enemy the player must fight in the fighting arena of The Pitt, The Hole.


 * At the entrance into The Pitt, after The Pitt Bridge, there are two Pitt Raiders and the chief guardian called Mex. All these NPCs have this weapon.


 * If You Shoot Your Way Into The Pitt You Will Find That Mex and 2 Raiders Have The Infiltrator as well careful as they have a high chance of killing you because you don't have your gear. Maybe You Can Shoot Him before Engaging Dialog with him

Characteristics

 * It is repairable with standard Assault Rifle.


 * It functions like the Silenced 10mm Pistol in that the player can shoot at enemies without alerting others. As for the type of scope, it has about the same level of zoom as the scope on the Scoped .44 Magnum. The new trailer for The Pitt showed off the weapon for the first time being used against Trogs.


 * Despite this weapon's scope, it still suffers from the typical inaccuracy of an assault rifle. Combined with the fact that each bullet doesn't hit particularly hard, this weapon is not viable for long distance fighting. On higher difficulties, the Infiltrator's low damage outweighs its firing volume benefits. However, due to the silenced nature of the gun, one can get several critical hits on a group before they know what hit them.