Mojave Outpost

The Mojave Outpost is an NCR outpost in the Mojave Wasteland. It is near two large statues which "symbolize unity", specifically commemorating the historic merging of the two "Ranger" groups of the area under the cause of the New California Republic. The troops here welcome most travelers, offering them shelter in the nearby barracks, if they don't have a bad standing with the Republic.

Background
In the year 2271, the Desert Rangers of Nevada and the rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Under this treaty, the Desert Rangers agreed to be absorbed into the NCR in exchange for the NCR's protection of Hoover Dam, New Vegas, and southern Nevada against the forces of Caesar's Legion. The Outpost was then established in 2272.

This base is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there and supplies from local caravans are often distributed there, though with decreasing frequency after a series of attacks on caravans in the local area.

Layout
The outpost consists of two buildings on a hill saddle, one of which is the administrative area (HQ), the other being the barracks. There is a fence enclosing the two buildings on all sides, and several piles of sandbags for defense. It is part of what was once a highway toll station. The northern end of the valley is overshadowed by two large statues and the southern is enclosed by rock walls.

The gate to the southwest continues along the I-15, however it is locked and requires a key to open. There is however not much of interest here - a few remnants of structures and a few power lines can be found, complete with collision data.

Inhabitants

 * Ranger Ghost, NCR sniper.
 * Ranger Jackson, NCR commander.
 * Rose of Sharon Cassidy, former caravaneer and potential companion.
 * Major Knight, NCR officer, offers repairs.
 * Sgt. Kilborn.
 * Lacey, merchant/bartender, plays Caravan.
 * Various NCR troopers.
 * Various NCR rangers.
 * Traveling merchants.

Notable loot

 * All notable loot is detailed in the Mojave Outpost barracks article, but is summarized here for reference:
 * Duck and Cover.
 * 2 Nuka-Cola Quartz.
 * 3 ice cold Nuka-Cola.
 * Sunset Sarsaparilla star bottle cap.

Appearances
Mojave Outpost appears only in Fallout: New Vegas.

Bugs

 * The caravan trader stationed here is bugged. If one tries to buy the Queen of Spades from him, the game will freeze up. This bug becomes less noticeable and almost non existent the further east or down the slope the merchant is when one meets him to get goods.
 * Every now and again, when you fast travel to the Mojave Outpost, there will be one to three giant radscorpions inside the encampment area.
 * If Ranger Ghost is missing from the roof she can sometimes be found to the right of the Headquarters building door around the corner. She still comments that she could hear you coming up the ramp.
 * Sometimes NPC's will be walking in place or standing on top of desks in the HQ. Leaving and returning to the cell sometimes solves this problem.
 * Golden gecko's may spawn if you fast travel to the outpost
 * A deathclaw may spawn behind the main building when fast traveling to the Outpost.
 * Eventually, one of the NCR troopers will drink one of the Nuka-Cola Quartz and since it gives Low-Light Vision, you will also be given Low-Light Vision until you exit the building.

Gallery
Аванпост Мохаве Przyczółek Mojave