Fallout 2 Perks

General information
In Fallout 2, perks are selected every 3rd level (or 4th with the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".

Chems can be taken (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; this allows gaining perks that normally would be unavailable. Perks taken under drug influence remain permanent, even when the stats fall under the requirements after the chems wear out.

Weapon perks
These are hidden perks that apply whenever the user has a particular weapon equipped, providing additional bonuses.

Armor perks
These are hidden perks that apply whenever the user wears a particular armor, providing additional bonuses.

Cut or legacy perks
Some Perks where either cut from the game, or where left over as legacy content from Fallout and thus still can be found in the game files.


 * Animal Friend
 * Flower Child
 * Friendly Foe
 * Mental Block