Rock-It Launcher

The Rock-It Launcher is a Fallout 3 weapon. It is a big gun that allows you to shoot a wide variety of items, from tin cans to teddy bears, at your enemies.

It can be constructed from Schematics - Rock-It Launcher.

Building
See Schematics - Rock-It Launcher.

Characteristics

 * Heavier objects will arc more in flight outside of V.A.T.S. targeting; given the rate of fire (3.3/s) and high Action Point cost (32) it may be important to aim freehand more often. Since objects are launched with Havok Physics, the shape of the object has as much influence as the weight in how it flies; e.g.: a Butter Knife, weight 1, will fly straighter than a Baseball, also weight 1. A Hammer, weight 2, will arc less than the weight 1 Plunger, because the plunger isn't oriented lengthwise in flight as the hammer is.
 * Most ammo is not weightless
 * The main feature of the Rock-It Launcher is its versatility with ammunition, nearly any piece of junk can be used as ammo.
 * Limited range
 * Ammunition can be recovered and reused after a fight.

Tips

 * Throughout the course of the game, it is best to steal all light junk and hoard it for this weapon. Stuff that is very light, like clutter, cutlery, or even teddy bears, makes for ideal Rock-It Launcher ammunition. You can have a lot of ammo and not have to waste valuable inventory space. Billiards are particularly good ammo, as they are easy to spot and roll predictably.


 * Items that have been fired from the Rock-It Launcher can be picked up and loaded back in, thus ensuring that you will never run out of ammo as long as you remember to pick up every item the weapon fired. However, this is easier said than done because Rock-It Launcher ammo, regardless of its weight, tends to bounce off in unpredictable directions when it hits something. Sometimes it drops down to the floor after hitting an enemy, sometimes it flies to one side, and sometimes it bounces back towards you (though it will not hurt you or any NPC). Even large objects such as Garden Gnomes can be hard to find after a battle, especially in places with a lot of rubble or slopes.


 * Pre-War Money and alien crystals (Mothership Zeta DLC), are weightless and abundant, allowing them to be used as weightless ammo. The biggest downside is that both Pre - war Money and the Alien Crystals can be sold for a large amount of caps.


 * When loading for non-V.A.T.S. firing, you may want to select similar shapes and weights for a consistent trajectory.


 * Any object that is not picked up in a couple minutes after being fired will evaporate. Firing an object from the Launcher and then observing it, provides a different type of pick up message. In the PC Version, any item shot from the Launcher can be picked up - but without the identifying item description on your cursor prior to pressing E. Any item left in the world this way will poof for good if not picked up within minutes of firing.


 * In general, the better items for this weapon (Based on the Havoc Physics) which won't lose you too much money are regular-shaped objects such as Soda Bottles and Tin Cans. These items are generally quite accurate due to their shape, and the Soda Bottles are easy to locate after as they contrast sharply with the generally brown ground.


 * Brailee Ewers in Arefu can be a very useful source for ammo because after completing "Blood Ties"; she will bake you infinite "cookies", which happen to be (bent) tin cans.
 * This is one of the earliest availible big guns, (schematics, components and ammo can all be bought from Moira Brown) it is one of the best weapons for low level big gun users before other big guns (and their appropriate ammo) can be obtained.

Appearances
The Rock-it Launcher only appears in Fallout 3.

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