Jericho (Fallout 3)

Jericho is a companion NPC in Fallout 3, and is found in the town of Megaton. He reveals that he has left the life of a raider in the Wasteland behind him, tired of the killing and violence.

Jericho can become a companion with the Vault 101 Dweller, hiring him requires that the Vault 101 Dweller has a negative Karma and pay him 1000 caps for supplies.

If you choose to fire him he will return to Moriarty's Saloon until required again. Jericho does not seem to care if your Karma goes to good after you hire him. However, if you choose to fire him and re-hire him with a good karma he will tell you to pick up some bad habits before he joins you again.

If you choose to destroy Megaton in the The Power of the Atom quest then Jericho will still wait there if you fire him. If you join back up with him he may complain about the radiation around the newly destroyed Megaton.

If you talk to him some more (and give him 20 caps) he reveals that Moriarty hides his daily profits from his saloon in a footlocker at his bed, and that he wears the key around his neck. He is also known as one of the NPCs that fall to their death from high places in Megaton, if you want to bring him back after this see here for how to do so.

Equipment
Jericho's default equipment is a Chinese Assault Rifle with unlimited Ammo, a Nail Board and Leather Armor. Other equipment can be traded to him that he will in turn equip. Jericho will not use a weapon you give him if it has poor durability. Jericho knows how to use Power Armor, even if you don't, if you get a suit of Power Armor before you can wear it give it to Jericho. When in Power Armor he can withstand a lot of damage. Like other Followers Jericho will change weapon automatically based on range, E.g If an Enemy is at long range then Jericho may switch to his Chinese Assault Rifle, when at moderate range he may switch to a Combat Shotgun (Meaning you already gave him the gun and the ammo), and when at Close range Jericho may switch to whatever melee weapon he's holding. However, he seems to favor the Fat Man at any range, so be careful.

He can use stimpaks in combat.

Statistics

 * Health: 235 &rarr; 315
 * SPECIAL
 * Strength: 6
 * Perception: 5
 * Endurance: 4
 * Charisma: 3
 * Intelligence: 3
 * Agility: 6
 * Luck: 5


 * Skills
 * Barter: 11
 * Big Guns: 45 &rarr; 100
 * Energy Weapons: 15
 * Explosives: 15
 * Lockpick: 15
 * Medicine: 11
 * Melee Weapons: 49 &rarr; 100
 * Repair: 11
 * Science: 11
 * Small Guns: 49 &rarr; 100
 * Sneak: 17
 * Speech: 11
 * Unarmed: 13