Nick Valentine



Nick Valentine is a synth character and companion appearing in Fallout 4.

Background
An unusual robotic detective, Nick Valentine operates a small agency inside of Diamond City. Complementing his detective skills, Nick is also experienced at hacking computers, and adept at both ranged and melee combat. Valentine believes himself to be a prototype between second generation synths and the latest generation of synths, explaining why he is not hostile towards people. Despite being a Synth, he is generally well respected throughout Diamond City.

Although Diamond City holds a hatred towards the Institute and their synths, Nick gained their respect by saving the daughter of Diamond City's former mayor, when she ran away with a caravan trader. The caravan trader and his companions were actually kidnappers that took the mayor's daughter hostage. Nick stumbled upon the kidnappers when he was wandering in the Commonwealth wasteland and scared them away by pretending he had a bomb inside him and started to beep (true to Fallout-style humor, Nick claims that he literally just said the word "beep" repeatedly.)

When the daughter told Nick what happened he returned her to the mayor who gave him a house in Diamond City as compensation, to the locals' dismay and objections. Nick began to gain their respect as Diamond City's handyman, however. His detective skills were then noticed when he helped to find a wife who ran away with her lover. People eventually stopped asking Nick to fix things and he became Diamond City's private investigator.

Upon building a positive relationship with Nick, he reveals that his personality and memories are those of a pre-war detective who volunteered to have his memories encoded into an early synth model by the Institute, at the time still known as the Commonwealth Institute of Technology. Upon his synth body waking after the war years later, Nick, having these memories, described his experience to be confusing and disorienting as he attempted to navigate the Commonwealth.

As synths and their associated technology were largely unknown at that time, most wastelanders regarded Nick with equal parts fear and awe, however, he was eventually accepted into a small local community in which a mechanic offered to repair the damage he had sustained in his travels for free. During this time, Nick befriended a child whom he believed was named "Jim" and the pair formed a strong relationship. Nick eventually left this settlement and, upon visiting years later, found that it had been pillaged by raiders, and the fate of its populace left unknown.

Other interactions

 * Valentine can be used to hack terminals of any tier by guiding him to the nearest terminal. This will take some time, depending on the difficulty. However, he might fail and be locked out forever. This chance increases with each tier. If he fails and locks himself out of the terminal, you may still hack it.
 * Valentine cannot be romanced.
 * Valentine will not hack terminals that strictly belong to someone else.

Effects of player's actions

 * Achieving maximum relationship with Nick Valentine gives the Survivor the Close to Metal perk which allows one extra attempt when hacking and a 50% reduced lockout time upon failing a hack. His personal quest Long Time Coming must be completed before the perk can be obtained. The quest Dangerous Minds must be completed to trigger quest Long Time Coming if maximum relationship already achieved.


 * He will comment on your decisions after completing the main questline. He responds negatively to choosing the Institute.

Notable quotes
{{notable content }}
 * {{Inline quote|You'd be shocked how many people I've managed to convince I'm just a really sick Ghoul.}}
 * {{Inline quote|Who do you think actually won the war? No one, I guess.}}
 * {{Inline quote|I'm gonna run some diagnostics while you're tinkering. Take your time.}}
 * {{Inline quote|There's always another case to close.}}
 * {{Inline quote|It’s synth detective, jackass.}}
 * {{Inline quote|I told them I was rigged to explode and started going 'beep, beep, beep.}}
 * When a Brotherhood of Steel Scribe comments on Nick: {{Inline quote|No machine should have free will.}} He replies: {{Inline quote|Why? You're jealous you had to turn yours in?}}
 * {{Inline quote|And that's how they put Nick back together again.}} (When stimpaked) A clear reference to Humpty Dumpty, the nursery rhyme
 * {{Inline quote|That was him! The Stranger! He was right there! Where'd he go?}} (Upon a Mysterious Stranger visit)
 * {{Inline quote|If you find any pieces of my legs, could you pick them up for me?}} (When caught in a explosion)
 * {{Inline quote|I can't tell if your aim is spectacular or horrendous. Either way, knock it off.}} (When the player is shooting at nothing)
 * {{Inline quote|More stairs? Who build this damn Vault, a fitness instructor?}} (During Unlikely Valentine)
 * {{Inline quote|So much for Skinny Malone. Think he's lighter or heavier with all those holes in him? Bullets probably add a few ounces...}} (After killing Skinny Malone during Unlikely Valentine)
 * {{Inline quote|So, you gonna spill the beans?}} (After agreeing to help Paladin Danse)
 * {{Inline quote|So, pharaohs set up franchise way out here?}} (When arriving at the Sentinel site)
 * {{Inline quote|What kind of monster could think this is art?}} (When inside Pickman Gallery)
 * {{Inline quote|Good god. You catch the plates on that one? No way anyone survived that. Though I guess we ought to make sure...}} (After seeing a UFO fall out of the sky)
 * {{Inline quote|Flying around in 200 old aircraft? What could go wrong?}} (When inside a Vertibird)
 * {{Inline quote|There really is no way to ride a seesaw with dignity.}} (After passing Children's play equipment)
 * {{Inline quote|It's not easy to do the right thing for something that seems so evil, but everyone deserves their fair chance.}} (After returning the Pristine deathclaw egg to its nest during The Devil's Due)
 * {{Inline quote|I don't know what I find more disturbing...the fact that there's a ship lodged in that building, or that there's still a ship lodged in that building.}} (When on board the USS Constitution)
 * {{Inline quote|Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight.}} (Upon entering Vault 81)
 * {{Inline quote|Deep into that darkness peering. Long I stood there, wondering, fearing.}} {After witnessing The Prydwen entering The Commonwealth)
 * When a Brotherhood of Steel Knight calls Nick an {{Inline quote|Abomination}}, he replies: {{Inline quote|Well, good day to you, too.}}

Appearances
Nick Valentine appears only in Fallout 4.

Behind the scenes

 * Nick appears to be influenced by the character Rick Deckard from the novel Do Androids Dream of Electric Sheep? and the movie Blade Runner. Their first names are similar, Nick Valentine used to be a cop while Deckard is one, they share similar clothing, both follow a noir aesthetic, and they both deal with androids impersonating humans.
 * Nick Valentine's name is similar to Dashiell Hammett's Sam Spade: Spade is the name of a suit of playing cards while a "Valentine," often given on Valentine's Day, is also associated with a heart-shape (another suit of cards.) And, of course, Nick is inspired by the classic noir detective of which Sam Spade is the archetype. His costume, facial appearance, and voice are also similar to those of Humphrey Bogart, who was famous for his roles as a hard-boiled detective in various films noir, most notably as Sam Spade in The Maltese Falcon.
 * Nick could also be influenced by the character Pero from the 2001 Metropolis movie as they both have similar appearances, outfits, jobs and even injuries (Nick looks like Pero post fatal gunshot wound.)
 * He shares some characteristics with Odo of Star Trek: Deep Space Nine. Both struggle to fit in with humanity, were abandoned by their creators, and both serve as law officers (Nick being a detective and Odo being a security officer) with strong crime noir influences.
 * Nick Valentine also bares a remarkable resemblance to the character known as Q the noir styled mysterious fighter from the game Street Fighter III: 3rd Strike (1999, Tomoshi Sadamoto, Capcom.) From the trench coat and tie to those glowing yellow eyes, although Q is actually a human and Nick is a prototype of the advanced synth model, in a sense the representation of him shows that Nick is visually more human than synth therefore relaying on their uncanny visual comparisons, both sharing mysteries in their past that is shrouded, and as players in both games we're merely given a glimpse into the whole story of either character. Within Q's backstory slides we are shown that he is linked to many murders and unsolved mysteries similarly to that of Nicks detective job which entails many a crime to be solved. Although this comparison is more speculation than fact, so it is yet to be confirmed by a legitimate source.
 * Nick Valentine's voice sounds very much like the voice of George Valentine from the radio serial of the same name.

Bugs

 * Nick may vanish sometimes to an unknown location. Check Piper's office in Diamond City.
 * Nick may become invisible after freeing him from his cell, and choosing to attack instead of stealth. The player character is unable to converse with him while he's invisible, although his quest marker remains above his head, as well as still being able to attack.
 * If Nick is given power armor before entering the Memory Den during Dangerous Minds the armor will count as stolen if the player character tries to enter it. Nick can still be told to enter it himself.
 * If Nick is in power armor and one trades items with him, "Take All" will remove his hat. It does not show up in the player character's inventory, but returns upon telling Nick to exit his power armor suit.
 * Nick can be given the quest reward faded trench coat and it can be equipped, but doing so makes both of his hands synthetic, rather than one synthetic, one metal.
 * During the quest Dangerous Minds after talking to Doctor Amari and discussing Kellogg's brain, Nick will just stand there and if the Sole Survivor interacts with him it will just say this individual is busy.
 * After breaking into the room in which Nick is held during the Unlikely Valentine quest and telling him you'll follow him out of the vault, Nick may walk to the door of the room and stop, and/or walk face first into the edges of the doorway and not be able to turn around. This can be fixed by physically pushing him out of the way, or running several feet away from him and then running back to him.
 * Nick may vanish after Dangerous Minds, if you don't take him as a companion.
 * If Nick is severely wounded during a fight, he may remain in the "sitting" position indefinitely. Possible fixes include giving a stimpak, fast traveling away from the area, or loading an earlier save.

Gallery
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