Fallout: New Vegas player character housing

This page lists all player character housing $$

Ownable housing

 * Dino Dee-lite motel room in Novac
 * If a reputation of Accepted is held with Novac, the key can be obtained for free from Jeannie May Crawford. If she is dead, Cliff Briscoe at the Dino Bite gift shop can provide it. If one's reputation is Neutral with Novac the key can be purchased for 100 caps.
 * Lucky 38 presidential suite and penthouse in the Lucky 38 casino
 * Given to the Courier by Mr. House after the first time they have spoken with him (if Benny was killed prior to speaking to Mr. House, it will be required to give him the Platinum Chip in order to receive the suite). This is the only place companions can be sent to specifically aside from their home locations.
 * It is also possible to sleep and safely store items in the penthouse, located on the top floor of the Lucky 38 where the Courier meets and speaks with Mr. House. The penthouse comes with a view and is much brighter and even more spacious than the presidential suite, but comes with fewer containers.
 * Apart from housing in the add-ons, this is the only home that one is able to upgrade. Offered within are two master wardrobes, two guest wardrobes, a refrigerator, workbench, two workbench chests, a Sunset Sarsaparilla machine, and two weapon lockers.
 * Presidential suite in the Tops
 * The quest Ring-a-Ding-Ding! needs to be completed to gain access to this suite.
 * There is also a high-roller suite available if one earns enough chips at the casino. Entering the room will complete the unmarked quest Big Winner, The Tops. Note that the Chairmen will barge into this room frequently and may pick up any food items left lying around.
 * One may also steal Benny's suite, located on the same floor as the high-roller suite. This room also comes with a small radio and a 'secret exit' to the sub-basement, which may not actually function. Unlike the High-Roller suite, the Chairmen will never enter this room.
 * Bon Vivant suite in the Ultra-Luxe
 * The Bon Vivant suite is won if one should win 11,250 chips at the Ultra-Luxe casino. The room is located among the other Ultra-Luxe hotel rooms and is similar to them in appearance. The room contains two beds, as well as two wardrobes and a suitcase for containers, a small bathroom, and a toilet and sink with zero rads. The containers will not reset, and are safe, but remain marked red for stealing, as do all items within the suite.
 * This is not to be confused with the Ultra-Luxe penthouse located in the short hallway behind the reception desk. Although the penthouse is considered very large and fancy, and although a key may be found from Mortimer, it is not possible to sleep there and all containers are marked as stealing. It is guarded by two men who may become hostile once seen. It is not possible to gain ownership of the penthouse except through modding or console commands.
 * Brotherhood of Steel safehouse
 * The current elder will award the key upon completion of Still in the Dark. It has a reloading bench, a workbench and a Brotherhood of Steel guard/repairman named Paladin Sato.
 * There is a bug where items left on shelves or anywhere in the room may fall through the floor and appear on the top floor.
 * Followers of the Apocalypse safehouse
 * The key will be awarded by Julie Farkas once the Courier has gained an Idolized reputation with the Followers of the Apocalypse and accepted her offer to join them. It holds one of the four copies of the D.C. Journal of Internal Medicine. The fridges are constantly restocked with food and thus not safe storage.
 * Caesar's Legion safehouse
 * The key is given by Lucius with a reputation of Liked with the Legion. It is visited by a Veteran Atticus who will occasionally give items related to stealth, like Stealth Boys. In addition, one may find on the three beds: centurion armor and a chainsaw, praetorian guard armor with two Time Bombs and the unique lucky shades. On the final bed is a sniper rifle with another set of Legion armor.
 * Atomic Wrangler corner room
 * The Courier needs to either complete the quest Debt Collector or kill Caleb McCaffery. The room has no safe storage containers regardless of how the key is obtained.
 * NCR Ranger safehouse
 * It is in the mountains southeast from Junction 15 Railway Station. Colonel Hsu at Camp McCarran awards the key after earning a reputation of Liked with the NCR. The safehouse contains NCR ranger combat armor at low condition, an assault carbine at low condition, and some surplus 5mm ammo. The containers in this location are not safe to store items.
 * The Sink
 * It is only available after beginning Old World Blues. Companions must be dismissed before it can be entered, but it can essentially be fast traveled to, even if over-encumbered. It contains a workbench, reloading bench, and electric hot plate, and once fully upgraded includes a functional Auto-Doc, a source of water, and various ways to break down junk. The Sink also functions as a merchant and can offer repair services.

Incidental housing
In addition to housing considered "owned," many locations can serve as viable safehouses. They will not confer the benefits of owned properties.