Fallout 3 companions

This page lists the available companions or joinable non-player characters in Fallout 3.

Unlike previous Fallout games, the followers don't gain experience independently but are scaled to the level of the player; the player receives a debatable amount of experience while dealing damage alongside a party member. In the Xbox360 version the player earns full xp if able to do the majority of the damage that kills an opponent (you get zero xp for a kill unless you manage to do at least 51% of the dmg).

Combat
Companions will come with some standard weapons and armor and will use these, depending on what role you ask them to play (melee vs. ranged), until you give them something better. For example, Star Paladin Cross comes standard with Brotherhood Power Armor, a Laser Pistol, and a Super Sledge. If you gave her a helmet, she'd put it on. If you gave her Tesla Armor, she'd replace the Brotherhood Power Armor for it. If she's set on 'ranged' and you give her a Combat Shotgun, she'll use that instead of her default Laser Pistol.

Companions have unlimited ammo for their standard weapon but you'll have to supply them the appropriate ammo for any upgraded ranged weapons.

Standard weapons never degrade but companions will wear out non-standard weapons and use up ammo just like you do. You'll have to take their weapons from them and get them repaired from time to time.

Companions will wear any armor they are given that is superior to their standard armor. All humanoid companions (Star Paladin Cross, Butch DeLoria, Charon, Clover, and Jericho) are capable of wearing Power Armor. Armor worn by companions never degrades with use.

Some/all companions (except Dogmeat (Fallout 3)) will use grenades if you give them to them.

You can have them carry ranged weapons for you without fear of them using them by simply not giving them ammo for the weapons you don't want them to use, but it is possible the companion will find and pick up ammo for the weapon in containers/ground/bodies thus allowing him/her to use the weapon.

Companions have significantly more health than "normal" NPCs; i.e. even wearing their standard armor (i.e. Clover's pink dress or Butch's leather jacket) they can survive several high-power rifle headshots before dying. Give them Power Armor, and they can withstand a LOT of punishment in combat.

Temporary followers
Temporary followers are followers that will join you during a quest. You may have them follow you indefinitely by not completing the quest. Unlike permanent followers, they do not heal automatically at the end of a battle.


 * Red
 * Shorty
 * Sticky
 * Sydney
 * Initiate Pek and Hoss
 * Cherry
 * James

An important note about the temporary followers however - you CAN give them armor and weapons. They will equip them, and they will follow you into battle so long as you don't finish thier quest. Temp followers are also very happy to carry your stuff for you!! There doesn't seem to be a weight limit for them either. Important to note that while they will be packmules for you, what they have on them is thiers when you get them where they need to go. So if you don't want Red to keep your epic weapons get them from her before you get her home.

I.E. Red can't go back to Big Town or you lose her.

I dressed every follower I could in full Outcast Power armor, and gave them all top notch melee weapons before returning them home as a way of thanking them for thier help as my packmules :)

Multiple Permanent Companion Glitches

 * Normally it is only possible to have Dogmeat and one other follower, but there are ways to get around this, as follows.

'The following are possible only in unpatched versions of the game. The following may not work for all platforms.'


 * It is possible to exploit a bug in the game by having a player with good Karma acquire Charon as a follower, then advance in the Main Quest to the point where Star Paladin Cross offers to join you. Furthermore, this exploit is somewhat of a game-breaker, since for all but the hardest enemies the player can simply sit back and allow his companions to do all of the fighting, provided they are well-supplied with Stimpaks.


 * A player who first buys Sergeant RL-3 while neutral can also have Star Paladin Cross join, giving a party of three.


 * It has been noted as well, that after acquiring Fawkes, you can add Charon as a companion as well in most scenarios.


 * It is also possible to acquire two followers if you are evil: first obtain Jericho then go buy Clover.


 * It is also possible to have four permanent followers (including Dogmeat) at the same time by getting one of any followers first (except Clover and Sergeant RL-3). Charon is a good choice as he has no karma requirements. After getting the first follower, bring him to Paradise Falls. Find Eulogy and fire the current follower. Talk to Eulogy and buy Clover. At this point, do not talk to Clover but ask the fired follower to join back before he walks away. Now you can have two permanent followers. After this, you can go to RobCo Factory. Fire one of your followers and talk to Tinker Joe and buy Sergeant RL-3. Again, do not talk to Sergeant RL-3 and ask the fired follower back. You can get Dogmeat any time you want as it won't affect the followers cap. By doing this, you can have four permanent followers at the same time. If you want to change any of your followers, just fire him/her and ask the new one to join. But do not fire two followers at the same time as this will decrease the followers cap back to one only. This does not work on the PS3.


 * It is possible to get Jericho then Clover and Dogmeat then kill Dogmeat and hire Charon giving you three humanoid followers.


 * Fawkes will join you even if you already have another follower, you just need to pick up another character before speaking to her (tested with Charon and Star Paladin Cross).


 * The general rule is that it you can get any (or almost any) character to bypass the companion limit of 1 (giving you 2) the first time they offer to join, at least on the unpatched PC version. You may first need to speak to their owners while keeping a free "slot". This seems to be related to an expanded limit for temporary quest-related followers.


 * It is possible to get 4 companions, not including Dogmeat, in this way:
 * Get Charon->Clover/Sergeant RL-3/Dogmeat.
 * After getting all these, get Dogmeat killed.
 * Get Jericho.
 * In this way, you can have 4 companions with guns, making nearly every fight a "wait till all the enemies are dead" kind of deal.
 * It SHOULD be possible to get 5, by getting Jericho first, then the other 4 and getting Dogmeat killed, and then getting Butch. (untested, but theoretically SHOULD be possible.)

After Raven Rock
''--Attention XBOX 360 Users--

'''If you intend to use the multiple party member tricks, remember that near the end of your main quest line you are forced to drop all party members when you are kidnapped. At this point you will no longer be able to get 4 members back again.'''

If you wait till you are at the last step of the main quest line, you can get all 5 companions ((including Dogmeat)) if you wait until you exit from Raven Rock. The best order for achieving all 5 party members are as follows...

1) Get to the last step of the main quest line ((so you don't lose all your members when you get kidnapped by the Enclave))

2) As soon as you exit the Raven Rock facility use your fast travel to pop over to the Museum of history and grab Charon

3) Fast travel back to Raven Rock and let Fawkes talk to you, he will join you even with Charon in the group

4) Head to Tenpenny tower and wreck havoc until you are neutral ((Don't kill Herbert Dashwood, or Chief Gustavo because they are needed for a quest))

5) Go to the RobCo Facility and find Tinker Joe.

6) While standing next to Tinker Joe, Fire Charon.

7) Talk to Tinker Joe, and purchase RL-3.

8) Re-hire Charon before RL-3 starts his dialogue with you

9) Head back to Tenpenny tower and get your karma to evil

10) Head to Paradise falls, go to Eulogy's Pad

11) While standing next to Eulogy Jones, fire Charon again.

12) Talk to Eulogy, purchase Clover from him.

Once you have done the above steps you can mix and match your party at will. NEVER remove more then one member from your party at a time because you will lose that extra party member slot.

Once you set Liberty Prime loose, you will no longer be able to recruit Star Paladin Cross, so be mindful if you want her in your party to save before you hail the Lyons lady the 2nd time. Also, once you set Liberty Prime loose all functions in The Citadel seem to cease. You can no longer shop there, or have any other real dialogue. All they say is "The Purifier is as good as ours!" .. lame I know!
 * Note

((Thank you in advance to the people who will be adding those hypertext transfers where they are needed, I have no idea how to do it for myself - marcmorr6@bresnan.net))