Birds of a Feather

 is a quest in Fallout: New Vegas.

Quick walkthrough
This quest can be activated after completing several jobs for the Van Graffs in Freeside. To start it talk to Gloria inside behind the counter. She will say Jean-Baptiste has a job for you. Speak to him and he will task you with bringing Rose of Sharon Cassidy to him.

She will be down at Mojave Outpost unless you have already gotten her as a companion via another quest. To get her to follow you, you will have had to complete the quest 'Heartache by the Number'. When you bring her back to him he will reveal his purpose is to kill her. From here you can choose to let him kill her, or become hostile by saying "Shoot her and you'll be sorry" If you choose this method you will have to kill all the guards inside the Silver Rush. Alternatively you can let her die and you will be paid 350 caps. Or, if you have the Terrifying Presence, you can convince Jean-Baptiste to hold on.

It is possible to kill Jean-Baptise and get away with it if you have already started this quest and want to purposfully fail it to save Cass. You will fail the quest but if you want to save Cass and NOT fight the guards you will need to use the Stealth Boy, sneak up and pickpocket Jean and place a grenade and let him explode. You will have to back up in the nearest corner or space available to not get detected by the guards but it is fully possible to escape from there without fighting everyone.

Detailed walkthrough
1. First you will have to guard the front door. A series of 4 NPCs will come up to you, and you must remember to allow no drunks and everyone must be searched before going in. Passing a speech check on the third customer results in being paid a bonus on top of the job's normal pay (65 Speech). The fourth NPC will be carrying a bomb. If you choose to let him in, he will blow up the entire store (and any items inside of the store as well), failing the quest.

2. You will need to deliver a package to a man a bit east of New Vegas. With a high speech check you can get 200 caps from the man.

3. You will need to bring back Rose of Sharon Cassidy to the Silver Rush to be killed. If you bring her to Jean-Baptise and allow her to die while in dialogue, you will lose her as a companion and fail her companion quest if you have not already completed it. However you will succeed at this quest and get a large sum of caps as a reward. (If you have a companion with you at this time you will need to split with him/her to allow Cass to follow you.)

You can also choose to resist her death. This results in a fairly difficult gunfight, especially if you're low level. There are numerous guards, and one will either pick up or already equip a plasma caster, which will do tremendous amounts of damage to you. If you isolate Jean-Baptiste you can focus him down first, but he has very high DTS. All the guards and his sister do not have as much, so you might need to kill them before moving on to him. Doing this will result in you failing this quest and no EXP reward, however you will be able to complete Cassidy's quest for that reward. Or, you could complete her quest first and then lead her here to her death and complete both.

Normally you are forced to either let Cassidy die or fight the Van Graffs as soon as you initiate dialogue with Jean-Baptise, but if you have the Terrifying Presence perk, you can exit the dialogue and take more time before coming to a final decision on how to handle the situation.

4. If you choose to just let Jean-Baptiste kill Cass, then Gloria will ask you to help her with one more thing. The reward for helping her is 1000 caps and the Van Graff Combat armor. What you actually have to do is kill Caesar's troops in the Abandoned Warehouse.

(5. Code workaround). If you want to finish this quest, without letting Cassidy be killed by Jean-Baptise. Enter in the console "setstage 124123 100" This will complete the "Birds of a Feather" quest, resulting in 1000Caps and NCR and Freeside fame. Jean-Baptise still wants to kill Cassidy, so don't talk to him with her as companion.

Bugs

 * It is possible to steal from the footlocker next to Simon, the guard outside. Besides finding some decent ammo and weapons, you can also get the Van Graff Armor. However, once you steal it, it becomes stuck in your inventory, marked as a quest item. Even when Simon gives you another Van Graff armor as part of the quest to guard the door, the armor stays stuck in your inventory. Because the armour is a quest item it doesn't actually weigh anything even though it says it weighs 25. However if you complete this quest and receive another set of the armor they will stack, removing the quest item tag from the original stolen armor and giving it back it's weight.


 * There is a bug in the game when you try to pick up Cass. After you receive the quest to pick her up and travels to the outpost, there will be no dialogue options to let her follow you back to Van Graff. This happend before i did any of her quest. <-- This is because you need to do some crimson caravan quests first.


 * If you choose to guard the door with Simon there is a potential bug. After 4 npcs, there will be a special NPC who will chat with Simon.  If you aim your weapon at him he will stop talking to Simon but permanently stand outside of the Silver Rush.  If you enter the Silver Rush, you can take the next quest to deliver a package, but once you leave the outside post, Simon will attack you as a theif of the Van graff weapons and and armor.  This bug is compounded by the autosave, and can permanently deny you relation with the Van Graff.


 * When guarding the door if you talk to a customer before they talk to you the customer will talk to you again right after. (allowing for double xp on the speech chat options


 * Also during the door guard section of the quest, if the Courier denies the fourth customer entry he will turn hostile. If the Courier deals the finishing blow in the resulting fight, Simon may freeze in place. He is supposed to walk over to the corpse, but will instead stay next to the door with his weapon out and become unresponsive to dialogue. He will stand there staring at the Courier, and will never speak the dialogue that triggers the fifth customer. He will, however, become hostile if you go far away from the Silver Rush, like normal. The easiest way to avoid this is to let Simon kill the fourth customer by himself - he's more than capable.


 * Jean-Baptiste's body can't be looted, nor when his body is a pile of goo.This problem occurred after you refuse to gun down Cass with him (after the package quest from Gloria). This is really troublesome since he holds the key to unlock the door of the Silver Shop staff's private area's. This can be solved by pickpocketing the key from him. Or you can dismember the body and his inventory should open up.


 * Even upon killing Jean-Baptiste, the other guards and Gloria have to key to access the locked area of Silver Rush. Alternatively, if you don't want to fight the Van Graffs, you can lockpick your way into the next room with a decent Sneak or by using a Stealth Boy so you don't caught picking the lock.
 * It may happen that both of Cass' related quests fail when you refuse to shoot Cassidy and kill Van Graff's instead.


 * If the 4th customer's body is not vaporised, Simon may ask you to help him move it. This can result in Simon, the Silver Rush crier and 5 Van Graff Guards becoming hostile outside, and the Van Graffs inside becoming hostile.


 * After convincing Cass to travel with you, many of the weapons on the tables may be in very high condition (example: Multiplas rifle at full condition). However, taking the multiplas rifle (or any other gun as far as I know) will cause any attempt at lock-picking, hacking a computer, or looking through a scope to become a blank computer screen obscuring your view. You can still function however, but attempting to do any of the three things will obviously be extremely difficult. The only solution found so far is to reload to your last save before you took the weapon(s) and make sure they are not in a "too good to be true" condition when and if you try and take them again. <--- After fighting with the Van Graffs and letting them pick up weapons then loading an save well is not in the inventory the weapon appears to have execellent condition. Possible that npcs that pick it up before restore it to full.


 * In the final leg of this quest, in the warehouse with the Legion buyers, NCR troopers will rush in to help the Courier. Killing even one of these troopers seems to give a massive amount of NCR infamy.


 * If you kill the man receiving the package from Gloria, Jean-Baptiste will refuse to talk to you. He will only talk to you again if Cass is with you but if you tell him to kill her he will just shoot her once and cause you to be permanently stuck.


 * If you have an NCR trooper following you (by using the NCR emergency broadcast) he or she will shoot the "Strange Man" you deliver the package to in the second leg of the quest. This is due to the man being a part of Caesar's Legion.


 * In the second leg of the quest when approaching the strange man, sometimes he will start fleeing when no enemy is present (for me he ran east after a while we ran into an area full of young deathclaws and blind deathclaws which killed him and ended the quest). - One person has found that by unequipping all armour and weapons, and 'holstering' the fists, he will not flee, although it is unknown what makes him run


 * If you have an NCR trooper following you (by using the NCR emergency broadcast) then the Caesar's Legion will attack him and Gloria won't give you the "signal" meaning you will be permanently stuck in the warehouse, unable to move.


 * In the Abandoned Warehouse when Caesar's Legion are attacked the game will freeze after the last enemy is left (happened over 10 times).


 * You will not gain any Infamy with Caesar's Legion as long as you let the NCR and Van Graffs kill everyone and fire no shots at Legion soldiers in the Abandoned Warehouse. But you are free to kill the three unconscious Legion soldiers with no Infamy gained.


 * There's a chance that after you get the guard job and you exit the store, your companion will stand between you and Simon (in front of the door). As soon as you move to your post, you can't move again until Simon gives you the gear. However, if your companion stands between Simon and you, Simon will get stuck. You won't be able to move to get your companion to follow you. You'll have to reload.