Decompression Chamber

The decompression chamber is a location on board Mothership Zeta.

Background
This is the area used by the player to get to the upper section of the spacecraft, following the destruction of the three generators. The entrance to it is next to the work bench of the engineering core and will be locked until all three generators have been blown up. There is a large button in the middle of the room that starts decompression. Note that the astronaut's spacesuit must be worn before depressurization to avoid explosive-decompression and the death of the player. Dead alien bodies may be found scattered around after leaving the first chamber (presumably killed by the depressurisation process). The decompression chamber acts as an airlock between the spaceship and the space environment to lessen the strong vacuum effects when the air pressure disperses into space, and is a relatively small area compared to some of the other areas on the spaceship.

Notable loot

 * Several alien atomizers, disintegrators, and power modules, on the alien bodies.

Appearances
Decompression chamber only appears in the Fallout 3 add-on Mothership Zeta.