Emergent Behavior

Emergent Behavior is a companion quest in Fallout 4.

Detailed walkthrough
The Sole Survivor is required to have completed the quest Dangerous Minds in order to finish this quest.

After gaining 250 Affinity points with Curie, she asks the player character if they have a moment to speak. She claims that her robotic nature, and lack of "Human Inspiration" prevents her from progressing any further in her research, and asks the player character to help her become more human. If the Quest Dangerous Minds has been completed, then the player character can suggest asking Doctor Amari, memory specialist at the Memory Den. After dialog with Doctor Amari it seems that this kind of transfer is possible if using a synth body. Doctor Amari tells the player character that she has performed risky memory-wiping procedures on willing synths desperate to escape the Institute, and that some of those whose procedures have failed are now in a persistent vegetative state as a result and Curie can use one of these synths. After waiting a day for the caretaker of said synth to bring her to the Memory Den, the player character can then initiate the process in the basement of the Memory Den, and Curie becomes a Generation 3 synth, experiencing human feelings.

Bugs

 * Upon completion of the quest one can get 2 instances of experience being awarded.
 * Sometimes upon successfully transferring her to her new body she will have a glitched smoking animation while idle with no weapon equipped. No work-around has been identified yet. Possible fix: Reload an old save and travel to the Railroad. Glory will then be the caretaker of Curie's synth, and Curie will not smoke.
 * If the Miss Nanny version of Curie has been flagged as Protected somehow, the script will fail to kill the Miss Nanny. If you speak to it, it will speak lines from the stage of the quest where Curie waits with Doctor Amari.

Gallery
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