Initiative

Initiative is a derived statistic $$

Player
In Fallout: The Roleplaying Game, Initiative determines the order in which a player can act in a turn. Initiative can be modified by perks and is affected by over-encumberance. Initiative is calculated by adding Perception and Agility together.

With an Initiative score of 11, a player will act before anyone with a score less than or equal to 10 and after anyone with a score more than or equal to 12. If Carry Weight is exceeded, Initiative is reduced by 1 point, decreasing by an additional for every 50 pounds accrued. If twice the Carry Weight is exceeded, Initiative is reduced to 0.

Non-player
Initiative is calculated identically for NPCs. A Notable NPC gains an additional 2 points to their Initiative, while a Major NPC gains an additional 4 points to their Initiative. NPCs allied with the player do not use their own Initiative score and will act either before or after the allied player in a turn. Creature Initiative is calculated by adding their Mind and Body statistics.

Perks

 * Intense Training