Cryo Lab

The  is a location on the ship involving the mission Among The Stars and its sole purpose is mainly is to house frozen Humans, Super Mutants, Feral Ghouls and Raiders. The player's objective is to destroy one of the generators located deep within the lab itself. Discretion and caution is necessary as all the cyrogenically-frosted spawns are leveled.

Cryo-Lab
On the lower-level by the entrance there is a small room containing a Healing Arch, 3 containers and various loot. The teleporter to the far right is used as an exit when you destroy the generator.

In the middle of the map is a large room full of cryo-tubes, Aliens and a turret. The player can defrost all of these at once by pushing the button on the console below the window facing the area. This results in an AI battle between Ghouls, Raiders and Aliens. Generally the turret is the only one left alive after the skirmish and is easily dispatched. On the bottom level is a cornucopia of Capital Wasteland items.

In the room before the dead Wastelanders(Who turn out to be the medics squadmates if you take him with you), right before the door to Cryo Storage, the player can sneak up and push the button in the middle of the console and freeze the Aliens. One will pound on the window in desperation while the others will panic, but they all will eventually fall down encased in ice. A couple of seconds later they will all simultaneously scream and scare the bejeebies out of the player. It's interesting to note that none of them will run out the open door right beside the player, but that may have to do with the bug described below.

Cryo-Lab Storage
This area is really just one big room with the generator at the northern end. Upon entering there will be corridors to your left and right with 2 Healing Archways. You may need them if you hadn't stocked up on Stimpaks before getting on the ship and after recovering your gear earlier, depending on which room you tackled first. The player can take either hallway as they both lead to separated sections of a larger chamber infested with many Aliens.

The chamber has blue tubes upon its top-level walkway and pushing the switches nearby will send cryogenic housings upwards. Each is immediately replaced by another. Presumably they are moving to the top part of the ship, but these too seem just for show. These will be in the middle, beside these tubes as opposed to the defrosting switches that will be beside railings. On your left and right bottom sides will be some Super Mutants or, if your level is high enough and depending on if you have loaded Broken Steel, Super Mutant Overlords. They're in stasis however until you decide to thaw them out with the switches on the top-level at the further end of each room. This is a good way to gain XP as they'll all be unarmed and the lay-out of the room provides good opportunity to lay down mines at the stairwells and/or snipe the Muties as they defrost. Another good strategy is to quickly run in, hit the switches, and have the Aliens quickly fall under their might.

In the room to the north, past twisting hallways, will be the generator and a teleportation matrix to get out of the room once you've destroyed the generators. Feel free to gather any loot you might have missed or un-thaw those Mutants for some experience or just for fun. The teleporter will take you back to the very first room before actually entering the main part of the Cryo Lab containing the Generator.

Notable loot
In the much larger room with the Ghouls and Raiders you can defrost, there are three sections of shelving on the lower level on the North and South walls with 1 and 2 respectively. These are packed to the gills with various loot, armours, ammo and weapons. The Raiders you defrost are very likely to run down here and arm themselves, making them a much more dangerous combatant. The Aliens themselves don't bother.

A tiny Intact Garden Gnome in the southern room before the dead Wastelanders.

Trivia
In the large room with the frozen Super Mutants, you can launch tubes upwards with a nearby switch. If you push the button then immediately run towards the tube, you will be temporarily paralyzed and fall down unable to move for a few seconds. This also works on aliens standing near the tube.

Bugs
When you enter the room with the dead Wastelanders on tables, right before the Storage entrance, the door you enter will close and lock. You need a key to open this for which there is apparently none. This may be to prevent the aliens from running out while dying but it is unknown.

Appearances
only appears in the Fallout 3 add-on Mothership Zeta.