Fallout 76 challenges

In Fallout 76, the player character can complete certain tasks, known as challenges. These challenges function much like in Fallout: New Vegas: the player character can complete a specific task for rewards, usually Atoms. Atoms can be spent on in-game cosmetics in the Atomic Shop. With Seasons, daily and weekly challenges currently award S.C.O.R.E. points instead.

Daily
Every 24 hours in real time, a number of daily challenges are selected from the list below. These challenges are the same for all players each day. The following daily challenges - "Gold star: complete a daily challenge (5)" and "Level up!" are consistent each day. In addition to a Nuclear Winter mode-specific daily challenge available on most days. A final countdown of "Survive for X minutes" is active each day until September 8, when Nuclear Winter shuts down. As of Season 5, "unlimited" Score ranks past rank 100 are now active for daily challenges. The S.C.O.R.E. daily challenges function the same way as the Atom daily challenges.

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Weekly
These challenges are repeatable every 7 real days. These challenges are the same for all players each week. The "level up (3)" weekly challenge and "repeatable under rank 100: gain XP" weekly challenge are consistent each week since debut. As of Season 5, "unlimited" Score ranks past rank 100 are now active for weekly challenges. Whereas the repeatable gain XP weekly challenge is only active while under rank 100. The S.C.O.R.E. weekly challenges function the same way as the Atom weekly challenges.

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Daily
Every 24 hours in real time, five daily challenges were selected from the list below. These challenges were the same for all players each day. With Seasons, daily Atom challenges are currently unavailable.

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Weekly
These challenges were repeatable every 7 real days. These challenges were the same for all players each week. With Seasons, weekly Atom challenges are currently unavailable.

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Combat

 * * Improvised weapons challenge choices include: golf club, lead pipe, Bear Arm, Sheepsquatch club, Protest sign, baseball bat, Drill, Ancient blade, pool cue, rolling pin, shepherd's crook, walking cane, war drum, Grognak's axe, pitchfork, pole hook, ski sword, spear.
 * * The Handmade rifle counts as an Assault rifle for the "Destroy Robots with an Assault Rifle" challenge.

Bugs

 * Daily challenge: Take a camera picture of a Mothman while in an asylum uniform and hat - Equipping the weathered hat variant will allow the challenge to complete. Other variants sometimes do not register to complete the challenge.
 * Daily challenge: Kill a cryptid (3) - Anglers erroneously count towards this daily challenge.
 * Weekly challenge: Find silo code pieces (3) - Any silo code piece collected does not update the progress counter, making the challenge impossible to complete.
 * Weekly challenge: Collect purified water (20) - Boiled water erroneously counts towards this weekly challenge.
 * Weekly challenge: Complete a gold star daily challenge! (2) - Completing a daily gold star challenge using a Nuclear Winter-themed daily challenge does not update the progress counter for this weekly challenge.
 * Character challenge: NW: Reach overseer rank 102 - Erroneously titled as "NW: Reach overseer rank 101.
 * Combat challenge: Kill Different Kinds of Tough Enemies - The objective of killing a Scorchbeast Queen does not check off even if a Scorchbeast Queen is killed with another player character's help. Some have mentioned a special case of the bug, where the objective apparently checks off, but then reverts to unchecked upon restarting the game.
 * World challenge: Tadpole: Archer. Additional crossbow bolts crafted with the Ammosmith perk do not update the counter progress.
 * World challenge: Possum: Archaeologist. Bones collected while wearing a crumpled fedora or dirty fedora do not count because they do not have the ClothingTypeFedora keyword.

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