Fallout 4 Unused Content

Fallout 4 cut content refers to content in Fallout 4 which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of console commands.

Armor and clothing

 * Vault 101 jumpsuit (ID: )
 * Vault 101 jumpsuit new
 * BOS lab coat: Appears as an armor add-on fitting on the BOS uniform. Most likely replaced by the Science scribe's armor in the final build of the game.
 * Kells' coat: Appears as an armor add-on fitting on the BOS uniform, based on a reskinned version of Piper's Red leather trench coat. In the final build of the game Captain Kells wears a unique variant of the Brotherhood fatigues.
 * Maxson's cape: Appears as an armor add-on fitting on the BOS uniform. In the final build of the game Elder Maxson wears a unique coat, the mesh of which includes the BOS officer uniform.
 * Light, medium and heavy variations of the metal helmet consisting of Wraparound goggles, goggles plus helmet and goggles, helmet plus scarf combinations. While the goggles and the helmet are still in the game (as separate objects), the scarf was cut entirely, though it may have been replaced in concept by the different bandanas.
 * Cait's Bandolier (ID: ): Although this armor add-on will appear when equipped, it has no world model and should not be dropped.

Weapons

 * Harpoon gun: A roughly textured model similar to the Syringer and using parts of the assault rifle for the magazine, irons sights and bolt. Originally intended for underwater combat and likely related to the cut quest 20 Leagues Under the Sea.
 * Chinese assault rifle: An untextured, high-poly model that resembles the Chinese assault rifle featured in Fallout 3.
 * Pipe shotgun: An untextured shotgun receiver for the pipe weapons.
 * Ball-peen hammer: An alternate mesh of the hammer, intended for use as a weapon.

Weapon mods

 * A recon scope mesh for the assault rifle that matches the style used on other weapons.
 * Short and long fluted barrels for the combat rifle, along with a small magazine and a drum magazine.
 * A large magazine for the combat shotgun, based on the mesh used for the combat rifle's large magazine.
 * A number of alternate sights for the combat rifle and combat shotgun.
 * An alternate version of the front part of the electronic trigger used on the Broadsider, along with multiple variants of explosive cannon balls.
 * A targeting computer for the Fat Man that would function similar to the one used for the missile launcher.
 * A muzzle mod for the gamma gun that would split the projectile into multiple ones, similar to the beam splitter mod for other weapons.
 * A version of the marksman's stock used for the hunting rifle, with the shoulder section of the stock removed. The model for this features the incorrect textures, along with no barrel, like the other meshes for the hunting rifle stocks have Additionally, there's a loading screen showing the marksman's stock with a bipod, but the bipod isn't obtainable ingame.
 * A version of the reflex sight used on the 10mm pistol, with a hexagon shape as opposed to a dot or a circle. Additionally, there are textures for other reflex sight shapes, featuring the rounded corners of a square. There are also red versions of some of these shapes intended for use on the gatling laser. The Institute pistol has meshes for the reflex sight with a circle shape as well, but the circle shape doesn't show up ingame.
 * A version of the extra flame jets mod for the Shishkebab that only adds two flame jets, as opposed to the four the non-cut mod provides.
 * An untextured version of a stun pack for the sledgehammer, similar to the one used for the super sledge.

Armor mods

 * BOS officer paint and BOS standard paint for T-60 power armor.

Items

 * La Coiffe issues 3, 4, and 5.
 * Pristine deathclaw egg, a miscellaneous item (ID ) version of the later implemented consumable.

Mechanics

 * Cryo Damage and its respective resistance on armor (changed to energy)
 * Fire Damage and its respective resistance on armor (changed to energy)

Brotherhood of Steel

 * Initiate: Take 10% less damage from feral ghouls, super mutants and synths.
 * Knight. Smaller fusion core explosion.
 * Paladin: Recover health while wearing power armor.

The Railroad

 * In the Blood: +5 radiation resistance but -5 to maximum health.
 * Secret Agent: Stealth Boy effects last 10 seconds longer.
 * Station Master: Get a 5% bonus on selling items.
 * The Heavy: Do 10% extra damage to synths and Institute foes.

Quests

 * 20 Leagues Under the Sea (MS03): Side quest. The Sole Survivor has to go to underwater exploration and likely was related to the cut harpoon gun.
 * Off the Grid (MQ301): Main quest situated just before The Nuclear Option (MQ302). Diamond City lost its power supply.
 * That's the Spirit (MS12)
 * Bullet (MS18)
 * The Enemy of my Enemy (MQ201): Main quest after Reunions (MQ106) and before Dangerous Minds (MQ202)
 * MS06, MS08 and MS15

NPCs

 * Patches (00098056 CZ_Patches): A human male raider in the Combat Zone that is a weapons merchant.