SatCom Array NN-03d

SatCom Array NN-03d is a satellite communications array, part of the SatCom Array in the northwest of the Capital Wasteland. It is located between Fort Constantine and the MDPL-21 Power Station.

Layout
NN-03d has three arrays and is a raider hangout (though there aren't too many and they aren't too heavily armed), this place also seems to be the "trash heap" for the game's Easter eggs. The raiders occupying the SatCom array respawn after 72 hours, making this a good location for farming raider gear or acquiring slaves with the Mesmetron.

Array NN-03d-A and C can be entered from the ground level; B's front door is boarded up. A's entry point has a heavy population of raiders. C requires a terminal hack to get in. Arrays A and B are connected by a bridge on top of the dishes - avoid holes - watch out for the raiders on the outsides of arrays B and C. Arrays B and C are connected by a basement. Array C is locked, but can be opened with the nearby terminal (very easy). The view on top of C is breathtaking, but don't miss the two mini nukes on the arms of the "scarecrow" setup on the edge of the satellite dish.

To get to this SatCom Array on your world map head to the southern most tower's entrance. The Brotherhood Outcasts have a small outpost in a corrugated steel shack just to the west of the SatCom array. This outpost is occupied by two Brotherhood Outcasts armed with laser rifles.

NN-03d-B has a chessboard with miniature garden gnomes as the pawns and miniature bottles of alcohol and electron charge packs as the other pieces. On the board the game is two moves in. One player has moved a knight, the electron charge pack, and the other player has moved a miniature garden gnome, a pawn. See the Bugs section below, "Minor bug," for dealing with the chessboard pieces if you intend to keep them as player possessions.

Balanced on the railing of the walkway leading to the chessboard, you will find a carefully arranged array of sporks. They may spell out something if looked at from a certain angle. Taking or moving any of the sporks, or even walking too close to them, will cause the arrangement to crumble, with some falling onto the walkway and some all the way to the floor below. NN-03d-B contains the giant teddy bear behind the boarded up hall behind the chemistry set on the ground floor. The door behind the teddy bear doesn't lead anywhere.

To the northeast of the towers is a small doorway set into the rock. When opened, the door reveals a concrete wall with the words "FUCK YOU" written on it in big green letters. On top of that door are three missiles, which are, mysteriously, balancing on the very tip of the warheads. There is also two empty burial mounds outside one of the SatComs.

SatCom Array NN-03d-C
Located atop a toilet on the eastern wall on the first level.
 * Pugilism Illustrated;
 * 2 mini nukes, located atop a shooting target; The Capital Wasteland, SatCom Array NN-03d. Enter SatCom Array NN-03-C, and traverse up the ladder to the dish. This is where you will find the shooting target.
 * To get into SatCom Array NN-03-C you must pick a hard lock. (unless you go in building A, go up to the top of the dish, walk across a wooden plank to B, go through there to the bottom killing raiders along the way, and go through the doors to D and C. Also, in a room with what seems to be a chem lab there are 4 teddy bears.)

Surrounding area

 * Just south of the array is an abandoned tent in an open area. Inside the tent is a copy of Nikola Tesla and You and a Nuka-Cola Quantum in addition to a couple of ammunition boxes.
 * 1 Shishkebab schematics; You can find a set near a workbench in a red Brotherhood Outcast shack, to the south-west of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the Array is built on.
 * 1 Nuka-Cola Quantum; On top of the shack, just shoot it off the roof.

SatCom Array NN-03d-B

 * Inside you will find 4 teddy bears on top of a counter along with some chems.

Appearances
The SatCom Array NN-03d appears only in Fallout 3.

Bugs

 * Star Paladin may fall to her death while getting the mini nukes. It is advisable to have her wait.
 * If you have Charon, Star Paladin Cross, Fawkes, or Dogmeat following you, they will not follow you any further than the top of Array 'a'. When you go to walk across the bridge between the top of Array 'a' and 'b', instead of following you they will go back down into the hatch and wait for you there. However, once you reach 'c' and hack the Very Easy terminal at the end to open the Very Hard locked door, they will appear immediately after you unlock it and can follow you, except on the tops of the dishes.
 * When fast walking here from other locations, enemies will sometimes respawn on the catwalks. It is particularly amusing to observe deathclaws and yao guai appearing high up on the towers but unable to do any damage because they only have melee attacks at their disposal. This was observed on the Xbox 360 version.
 * With careful jumping on one of the suspended cages on the two smaller towers, you can access a hatch that will only say open/close but nothing will happen.
 * It is possible that one of the raiders within the building may be quite a bit smaller than an average non-player character. While this bug can happen anywhere, it happens here quite often.
 * After you take the two mini nukes in Array "c"'s dish, when you return to the hatch, looking at it while circling it may reveal the option "search radscorpion".
 * A minor bug with the chessboard pieces is that each tiny gnome still weighs 5 lbs. Dropping all of them together will result in stacked, full-size gnomes which cannot be returned to their original miniature state. Dropping them separately leaves all of them tiny looking except for the last one. They will, however, have the footprint of full-sized Intact Garden Gnomes. This prevents them from being placed back on a chessboard. The footprints can be converted back to the smaller size by reloading after they're dropped.

Gallery
Станция сети СатКом NN-03d