Bunker 01.txt

//============================================================================== // Mini-map Information //============================================================================== B01_MiniMap_01 = { Briefing Room - Speak to the General to receive your mission briefings. } B01_MiniMap_02 = { Equipment Store - Talk to the Quartermaster to trade for equipment and supplies. } B01_MiniMap_03 = { Recruits Pool - Speak to the Recruits Master to add or remove members from your squad. } B01_MiniMap_04 = { Infirmary - You can trade with the Medical Officer for healing items. } B01_MiniMap_05 = { Vehicle Depot - Visit the depot to access vehicles that you have salvaged from the wastes. } B01_MiniMap_06 = { Exit - Move your entire squad here to exit the bunker and continue your campaign. } //==============================================================================//============================================================================== // Speech File for Bunker 01 //Version 1.4 // The format for the speech file is explained in the README.txt file in the // speech file directory. // //============================================================================== //****************************************************************************** //****************************************************************************** // FIXTURES OF THE BUNKER //****************************************************************************** //****************************************************************************** //============================================================================== // Name: General Barnaky. // Role: General of the Brotherhood, Commander to the player. // Background: General Barnaky is the solid presence that has guided the player // through his/her earlier missions. He is an experienced warrior and a shrewd // strategist. He has a knack for spotting talent among the raw recruits, and // the ability to nurture them into proud warriors. // // Location: Briefing Room // Appears: 01 // Removed: End 09 //============================================================================== name_CORE_Barnaky = { General Barnaky } //============================================================================== // Situation A00: Floating text //-- B01_Barnaky_A00 = { Remember, what separates us from them is discipline and knowledge. } B01_Barnaky_A01 = { I never met a mutate... that was fit to breathe the same air as a pure blood. } // TOO LONG. CAN YOU SHORTEN IT? B01_Barnaky_A02 = { That armor could use a little polish. } B01_Barnaky_A03 = { Be careful when dealing with mutations. } B01_Barnaky_A04 = { Remind me to introduce you to my wife, Maria. } B01_Barnaky_A05 = { The Brotherhood is a mountain of stability in this sea of chaos.} //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Name: Paladin Octavius. // Role: Quarter-Master of the Initiates. // Background: Octavius is a rather chubby man in his thirties. He is the // Quarter-Master for the Initiates of the Brotherhood. He hands out equipment // that the player might need or want. // // Location: Equipment Room // Appears: 01 // Removed: N/A //============================================================================== //============================================================================== // Situation A00: Octavius will introduce himself when he speaks with the // player for the first time. Speaking to him will initiate the equipment // screen for the Quarter-Master. //-- B01_Octavius_A00_W = { At ease, warrior. I am Octavius. I oversee your equipment. You will sign these forms, in return for all equipment issued. You will not leave until I am satisfied with your full compliance to regulations. Is that understood? Good.\n\n Now that you know the drill, let's get down to business. } //============================================================================== //============================================================================== // Situation A01: If the player has already met Octavius, he will use a // different line to initiate the Quarter-Master equipment selection screen. //-- B01_Octavius_A01_W = { Back again, are we? Excellent. I trust that you've taken good care of your equipment.\n\n Let's see what you have. } //============================================================================== //============================================================================== // Situation A02: If the player has already met Octavius twice, he will use a // a very short line to initiate the Quarter-Master equipment selection screen. //-- B01_Octavius_A02 = { What can I do for you? } //============================================================================== //============================================================================== // Situation B: Octavius has some random lines of his own. //-- B01_Octavius_B00 = { Hmm. Weapons. Check. } B01_Octavius_B01 = { Armor. Check. } B01_Octavius_B02 = { Wait a minute. Don't need two of those. } B01_Octavius_B03 = { See? The safety sticks in the "off" position.} B01_Octavius_B04 = { That needs polishing. } B01_Octavius_B05 = { This helmet is cracked. } //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Name: Smith. // Role: Mechanic. // Background: Smith is one of the five mechanics working in the bunkers. Smith // is a silvery haired man who smokes a cigar and loves it when a plan comes // together. // // Location: Vehicle Depot // Appears: 01 // Removed: N/A //============================================================================== //============================================================================== // Situation A00: Smith has his initial greeting. After this, he will // switch to one of the random lines in Situation B. //-- B01_Smith_A00 = { Hey, the name's Smith. Not Elder Smith, not Paladin Smith, not Initiate Smith, just Smith. Now, what can I do for you? } //============================================================================== //============================================================================== // Situation B: Smith's random greetings after the initial greeting. These // lines are selected at random everytime the player needs to talk to the // mechanic. //-- B01_Smith_B00 = { What are you after? } B01_Smith_B01 = { Semi or Automatic? } B01_Smith_B02 = { What do you need me for? } B01_Smith_B03 = { I'm here to help. } B01_Smith_B04 = { Are you a registered pilot? } B01_Smith_B05 = { What can I do you for? } //============================================================================== //============================================================================== // Situation C: Smith's random lines. He is mostly concerned with his work. //-- B01_Smith_C00 = { I'm going to need a lot of duct tape. } B01_Smith_C01 = { Where's that quarter-inch spanner? } B01_Smith_C02 = { Better check the coolant. } B01_Smith_C03 = { How did they blow ALL the shocks? } B01_Smith_C04 = { Yep. It's burning oil alright. } B01_Smith_C05 = { Who was in the back seat over here? God damnit! } //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Name: Celsius // Role: Medical Officer in the Brotherhood. // Background: Celsius is simply the medic inside the bunker. The player can // visit him whenever healing is needed. He will be busy tending to the wounds // of the injured soldiers. // // Celsius is dressed in robes, he is considered one of the Elders. He is a // master surgeon and a scholar. Celsius has a deep voice and a confident air // about him. He never betrays any hint that he is uncertain of his skills. // // I would picture him as having white, graying hair. He might even look a // little like the Diablo II Necromancer. // // Celsius will follow the player from bunker to bunker until Bunker 03. // Once the player has moved to Bunker 02, the other replacement medic, // Timothy, will take over. // // Location: Infirmary // Appears: 01 // Removed: End 03 //============================================================================== //============================================================================== // Situation A00: Celsius' introduction. Celsius will introduce himself the // first time the player talks to him. He will explain that they can return // anytime for healing. After talking, the player has a chance to either // barter for medicine, or exit the conversation. Either way may allow Celsius // to heal the player's party completely. //-- B01_Celsius_A00_W = { Greetings, warrior. I am Celsius, Healer and Scribe.\n\n You may return to the bunker for healing anytime you wish for as long as our resources hold out. But try to stay out of here if you can.\n\n The less we see of each other, the better. } //============================================================================== //============================================================================== // Situation A01: Celsius' repeats. On subsequenty revisits, Celsius will // come straight to the point. //-- B01_Celsius_A01 = { Let's check you out then. } //============================================================================== //============================================================================== // Situation B: Celsius' random lines. These assume he has one or two patients // in the infirmary. These must float by themselves, not when clicked on. //-- B01_Celsius_B00 = { Hmmm ... sucking chest wound. } B01_Celsius_B01 = { I'm afraid I'm out of anaesthetic... } B01_Celsius_B02 = { I'm afraid we'll have to amputate. } B01_Celsius_B03 = { Hmmm. } B01_Celsius_B04 = { Very interesting. } B01_Celsius_B05 = { Any allergies? } //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Name: Scribe Timothy // Role: Replacement Healer. // Background: Timothy is Celsius' student. He will take over from Celsius // once Celsius has moved on. Timothy isn't quite as skilled as Celsius which // is incentive for the player to stick to the current stage. // // Location: Infirmary // Appears: End 03 // Removed: N/A //============================================================================== //============================================================================== // Situation A00: Timothy has no text. He quietly tends to the character's // wounds. Timothy isn't as experienced as Celsius and he shouldn't sell any // medical supplies. He might not be able to heal to maximum health or he // might not be able to help remove radiation contamination. He will sound like a squeaky // voiced teenager who's over his head. //-- B01_Timothy_A00_W = { Hi warrior, I'm Timmy, the intern medic.\n\n Hey give me one second to check your injuries. I just dropped all these sterilized needles on the floor, need to get more from storage again. Ha.\n\n I, uh, will try to help as best I can. } //============================================================================== //============================================================================== // Situation B00: Timothy has no text. He quietly tends to the character's // wounds. Timothy isn't as experienced as Celsius and he shouldn't sell any // medical supplies. He might not be able to heal to maximum health or he // might not be able to help remove radiation contamination. //-- B01_Timothy_B00 = { I'm not sure, but I'll take a look. } //============================================================================== //============================================================================== // Situation C: Timothy's random text. //-- B01_Timothy_C00 = { Oooh. That looks painful. } B01_Timothy_C01 = { What side is the appendix on? I can't remember. } B01_Timothy_C02 = { I hate those gloves. Irritate my skin. } B01_Timothy_C03 = { Hmm. Never seen that before. } B01_Timothy_C04 = { Yuck! That's the grossest thing I've ever seen. } B01_Timothy_C05 = { Whoa! They didn't cover that in my two-week training. } //============================================================================== //****************************************************************************** //****************************************************************************** // ENVIRONMENTAL CHARACTERS //****************************************************************************** //****************************************************************************** //============================================================================== // Name: Tiduk // Role: Tribal who wants to join the Brotherhood. // Background: Tiduk is one of the tribals of Brahmin Woods. He is nineteen // years of age. He is dressed in traditional fashion and carries a spear. // He has dark hair, tanned skin, and a stern, proud, look on his face. // // He is waiting around as a young hopeful to join the Brotherhood. // Tiduk will only turn up after mission 02 is completed. // // Once the encounter is played, the tribals will be gone by the next return // to base. // // Location: Main Corridor // Appears: End 02 // Removed: Start 06 //============================================================================== //============================================================================== // Situation A00: Tiduk stands around, waiting. He will be the tribal in front // of the other tribals. Tiduk will explain what is going on if the player // speaks to him. //-- B01_Tiduk_A00_W = { I am Tiduk. My fellow tribesmen and I have journeyed from Brahmin Woods to join your Brotherhood. All except my sister Shauri, who will be returning home with the next merchant wagon.\n\n } //============================================================================== //============================================================================== // Situation A01: If the player continues to talk to Tiduk, he will excuse // himself with his good-bye line. //-- B01_Tiduk_A01 = { Farewell heroes! } //============================================================================== //============================================================================== // Situation B: As Tiduk stands around, he has several random remarks. //-- B01_Tiduk_B00 = { The Brahmin God of Battle follows you. } B01_Tiduk_B01 = { I will join your squad one day. } B01_Tiduk_B02 = { Please, let us join the Brotherhood. } B01_Tiduk_B03 = { Do not let my sister join... she's pregnant. } B01_Tiduk_B04 = { Charon sends his good wishes. } B01_Tiduk_B05 = { We want to be part of the Brotherhood. } //============================================================================== //============================================================================== // Situation C: Tiduk has some remarks to Shauri's random comments. //-- // Tiduk's response to: B01_Shauri_B00 = { Why can't I join the Brotherhood? } B01_Tiduk_C00 = { Because, you're a girl. Now shut up. } // Tiduk's response to: B01_Shauri_B01 = { Women -CAN- join the Brotherhood. } B01_Tiduk_C01 = { Then they'd call it the Sisterhood. Go home and cook. } // Tiduk's response to: B01_Shauri_B02 = { Why are you being so cruel? } B01_Tiduk_C02 = { Because... you're prettier than me. } // Tiduk's response to: B01_Shauri_B03 = { Wait till Mom finds out. } B01_Tiduk_C03 = { Go ahead. She's not my mom. } // Tiduk's response to: B01_Shauri_B04 = { I'm so excited. } B01_Tiduk_C04 = { Why? } // Tiduk's response to: B01_Shauri_B05 = { This place looks so clean. } B01_Tiduk_C05 = { Take a good, long, look then, Shauri, because you're still going home. } //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Name: Shauri // Role: Sister of Tiduk. // Background: Shauri is Tiduk's sister. She is a year younger than Tiduk, // being eighteen years old. She is a dark haired girl of breathtaking beauty. // She has dark, thoughtful eyes, a slender form, and hair that she wears down // to her waist. She is dressed in the simple clothes that women wear in her // village. // // Like her brother, Shauri is also waiting around to join the Brotherhood. // Shauri will only turn up after mission 02 is completed. // // Once the encounter is played, the tribals will be gone by the next return // to base. // // Location: Main Corridor // Appears: End 02 // Removed: Start 06 //============================================================================== //============================================================================== // Situation A00: Shauri stands a little distance from Tiduk. She will talk // to the player if addressed. //-- B01_Shauri_A00_W = { Hello, my name is Shauri.\n\n Tiduk over there, my brother. We're here to join your Brotherhood. We have both been very inspired by your deeds. } //============================================================================== //============================================================================== // Situation A01: If the player talks to her again, she will ask if the player // thinks it's okay for her to join. //-- B01_Shauri_A01_W = { My brother thinks that I should not join the Brotherhood because 'Brotherhood' suggests only having brothers. I believe that both men and women are allowed in the Brotherhood.\n\n I am -NOT- returning home with the next merchant wagon. } //============================================================================== //============================================================================== // Situation A02: If the player talks to her again, she will excuse herself // with her good-bye line. //-- B01_Shauri_A02 = { It was good to see you again. } //============================================================================== //============================================================================== // Situation B: As Shauri stands around, she will have some random remarks. // Note that Tiduk has rebuttals to her random remarks. This will simulate // a brother-sister argument. //-- B01_Shauri_B00 = { Why can't I join the Brotherhood? } B01_Shauri_B01 = { Women can join the Brotherhood. } B01_Shauri_B02 = { Why are you being so cruel? } B01_Shauri_B03 = { Wait till Mom finds out. } B01_Shauri_B04 = { I'm so excited. } B01_Shauri_B05 = { This place looks so clean. } //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Tribal Hopefuls: // These are the tribal hopefuls standing behind Tiduk. There are roughly // three to four of them. They are fairly chatty for tribals. All of them are // male. // // Note: These guys will turn up only after mission 02 is completed. // Once the encounter is played, the tribals will be gone by the next return // to base. // // Location: Main Corridor // Appears: End 02 // Removed: 06 //============================================================================== //============================================================================== // Situation A: This is what the Tribals may say (randomly) if the player // tries to talk to them. //-- B01_Tribal01_A00 = { Holy Brahmin! They spoke to me! } B01_Tribal01_A01 = { We'll be fighting alongside, soon.} B01_Tribal01_A02 = { You look like a tribal in armor! } B01_Tribal01_A03 = { Do I call you sir? } B01_Tribal02_A00 = { Thanks for saving me! } B01_Tribal02_A01 = { I'm speechless. } B01_Tribal02_A02 = { I don't know what to say. } B01_Tribal02_A03 = { Hail, mighty heroes. } B01_Tribal03_A00 = { Can I touch your armor? } B01_Tribal03_A01 = { Wow. You're the heroes! } B01_Tribal03_A02 = { Amazing. You're really here. } B01_Tribal03_A03 = { I am honored that you spoke to me. } B01_Tribal04_A00 = { You fight like a Brahmin stud that's in season. } B01_Tribal04_A01 = { Did you loot my hut? } B01_Tribal04_A02 = { Holy Brahmin of Benevolence! } B01_Tribal04_A03 = { May your child be born with a cloven hoof. } //============================================================================== //============================================================================== // Situation B: This is what the Tribals may say (randomly) on their own. //-- B01_Tribal01_B00 = { This place is so ... clean. } B01_Tribal01_B01 = { Where's all the dirt? } B01_Tribal01_B02 = { Hmm. I'm so bored. } B01_Tribal01_B03 = { I can't wait to join the Brotherhood. } B01_Tribal02_B00 = { You get big meals here? } B01_Tribal02_B01 = { This place is so clean. } B01_Tribal02_B02 = { How do lights work? } B01_Tribal02_B03 = { What is that? } B01_Tribal03_B00 = { I fight for Brahmin Wood. } B01_Tribal03_B01 = { When do we get to fight? } B01_Tribal03_B02 = { *sigh* } B01_Tribal03_B03 = { I'll risk my life for freedom. } B01_Tribal04_B00 = { I wanted to be a farmer. } B01_Tribal04_B01 = { When do we get weapons? } B01_Tribal04_B02 = { How can crops grow underground? } B01_Tribal04_B03 = { Do you have elders, too? } //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Brotherhood Guards: // There are two of them standing outside the bunker. // // Location: Bunker Entrance // Appears: 01 // Removed: N/A //============================================================================== //============================================================================== // Situation A: This is what the guards may say if addressed by the player. //-- B01_Guard01_A00 = { Hail, warrior. } B01_Guard01_A01 = { You're looking a little tired. } B01_Guard01_A02 = { Didn't you bunk next to me? } B01_Guard01_A03 = { Well met, warrior. } B01_Guard01_A04 = { Don't eat the stew... trust me. } B01_Guard01_A05 = { How goes it? } B01_Guard02_A00 = { Hey! Look who it is! } B01_Guard02_A01 = { Haven't seen much action here, warrior. } B01_Guard02_A02 = { General Barnaky is tough, but fair. } B01_Guard02_A03 = { Just follow orders and you'll be fine. } B01_Guard02_A04 = { Good luck on your next mission. } B01_Guard02_A05 = { Don't forget to equip yourself, warrior. } //============================================================================== //============================================================================== // Situation B: This is what the guards may say on their own before the tribals // arrive. //-- B01_Guard01_B00 = { Only a few more hours before the shift change. } B01_Guard01_B01 = { *sigh* } B01_Guard01_B02 = { That food was nasty earlier. } B01_Guard01_B03 = { Time keeps on ticking ... } B01_Guard01_B04 = { *yawn* } B01_Guard01_B05 = { Boring. } B01_Guard02_B00 = { All's quiet. } B01_Guard02_B01 = { See this scar... Deathclaw. } B01_Guard02_B02 = { I'd like to get at those raiders myself. } B01_Guard02_B03 = { Pssst, see any good deals? } B01_Guard02_B04 = { Someday, I'll be part of Dagger Squad. } B01_Guard02_B05 = { It's time for some new recruits. } //============================================================================== //============================================================================== // Situation C: This is what the guards may say on their own after the tribals // arrive. They'll move back to situation B when the tribals move on. //-- B01_Guard01_C00 = { God, look at these primitives. } B01_Guard01_C01 = { *sigh* } B01_Guard01_C02 = { See how scared those tribals are? } B01_Guard01_C03 = { Why are we saving their sorry asses again? } B01_Guard01_C04 = { *yawn* } B01_Guard01_C05 = { I doubt they'll pass the Initiate Tests. } B01_Guard02_C00 = { Do you think he'll trade that bracelet for something shiny? } B01_Guard02_C01 = { Watch this... Hey tribal! Get in line and shut up! Hah ha. } B01_Guard02_C02 = { Keep it down, back there! } B01_Guard02_C03 = { *sigh* } B01_Guard02_C04 = { They are going to LOVE basic training! } B01_Guard02_C05 = { You see that one tribal chick? Wow! } //============================================================================== //============================================================================== // Situation D: This is what the guards may say if addressed by the player // after the player has gone to Bunker 02. //-- B01_Guard01_D00 = { Hail, warrior. } B01_Guard01_D01 = { How's the new bunker? } B01_Guard01_D02 = { They have you standing any watch?} B01_Guard01_D03 = { Take care, warrior. } B01_Guard01_D04 = { How many kills you have now? } B01_Guard01_D05 = { How goes it? } B01_Guard02_D00 = { How's Dagger Squad doing these days? } B01_Guard02_D01 = { You got the time? } B01_Guard02_D02 = { I hear things are heating up.} B01_Guard02_D03 = { Which squad are you from? } B01_Guard02_D04 = { Good luck on your next mission. } B01_Guard02_D05 = { You're doing fine for a newbie. } //============================================================================== //============================================================================== // Situation E: This is what the guards may say randomly after the player has // gone to Bunker 02. //-- B01_Guard01_E00 = { Remember that cute tribal chick? She got fat quick. } B01_Guard01_E01 = { *sigh* } B01_Guard01_E02 = { Is that who I think it is? } B01_Guard01_E03 = { Haven't seen your squad for quite a while. } B01_Guard01_E04 = { *yawn* } B01_Guard01_E05 = { Taking a rest from the action, warrior? } B01_Guard02_E00 = { Can I be any more bored...nope. } B01_Guard02_E01 = { I don't care! Raider kids count as a kill. } B01_Guard02_E02 = { Some people say they join for the looting, but I joined to see people die. } B01_Guard02_E03 = { Which bunker has the worst food? } B01_Guard02_E04 = { Can you imagine what life would be like without our technology? } B01_Guard02_E05 = { What news from the front? } //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Brotherhood Soldiers: // These soldiers are the guys that wander around the base, sleeping and // eating. // They are mostly asleep because if they're in base, they're not on duty. We // have six varieties of warriors, some male, some female. The text is not // gender specific. // // Location: Barracks and Other // Appears: 01 // Removed: N/A //============================================================================== //============================================================================== // Situation A: These are the sounds made by the warriors when they are asleep. //-- B01_Brother01_A00 = { Zzzz.. } B01_Brother01_A01 = { Zzzt.. } B01_Brother01_A02 = { Zz.. zzz... } B01_Brother02_A00 = { *Burp* } B01_Brother02_A01 = { Zz... zzz... } B01_Brother02_A02 = { Zzzz. } B01_Brother03_A00 = { Why are you watching me? } B01_Brother03_A01 = { Zz... zzz... } B01_Brother03_A02 = { Zz... zzz... } B01_Brother04_A00 = { *sniff* } B01_Brother04_A01 = { Zzzt.. *belch* } B01_Brother04_A02 = { Zz... zzz... } B01_Brother05_A00 = { Zz... zzz... } B01_Brother05_A01 = { *scratch* } B01_Brother05_A02 = { Zz... zzz... } B01_Brother06_A00 = { Zzzz.. } B01_Brother06_A01 = { *mumble* } B01_Brother06_A02 = { Zz.. zzz... } //============================================================================== //============================================================================== // Situation B: These are what the injured warriors will say while they're in // the infirmary. //-- B01_Brother01_B00 = { Damn raider shot me in the back. } B01_Brother01_B01 = { Can I have his pain killers please? } B01_Brother01_B02 = { Can I get some pain killers here? } B01_Brother02_B00 = { (whine!) } B01_Brother02_B01 = { At least I killed the fucker! } B01_Brother02_B02 = { It hurts. } B01_Brother03_B00 = { ...second time those scorpions poisoned my ass. } B01_Brother03_B01 = { Aaahh. } B01_Brother03_B02 = { My ass... } B01_Brother04_B00 = { Arrgh. } B01_Brother04_B01 = { What am I going to do when they amputate my leg? } B01_Brother04_B02 = { My leg! } B01_Brother05_B00 = { What's up? } B01_Brother05_B01 = { The blast shut down both my kidneys. } B01_Brother05_B02 = { Doc said I'd be fixed up real soon. } B01_Brother06_B00 = { Look at this mess! } B01_Brother06_B01 = { Hey doc! My catheter fell out again! } B01_Brother06_B02 = { Damn gutshot, shouldn't have leaned out... } //============================================================================== //============================================================================== // Situation C: These are the random lines spoken by the warriors when they // are awake. If the player tries to talk to them, they'll say the same things. //-- B01_Brother01_C00 = { Not now! I'm late for inspection. } B01_Brother01_C01 = { I should have been on watch ten minutes ago. } B01_Brother01_C02 = { I'll have to grab some food when I have time. } B01_Brother02_C00 = { Another day of saving humanity!} B01_Brother02_C01 = { When's my next patrol? } B01_Brother02_C02 = { Better check that with the Sarge. } B01_Brother03_C00 = { I hope I'm worthy. } B01_Brother03_C01 = { Was I snoring? } B01_Brother03_C02 = { That's it. . . what? } B01_Brother04_C00 = { I'm bored. } B01_Brother04_C01 = { I wonder what time it is. } B01_Brother04_C02 = { Anyone up for poker? } B01_Brother05_C00 = { Man, I'm beat. } B01_Brother05_C01 = { That was a long march. } B01_Brother05_C02 = { *sigh* I better check my gear. } B01_Brother06_C00 = { Screw guard duty! } B01_Brother06_C01 = { *grumble* } B01_Brother06_C02 = { I hope I get to see action soon. } //============================================================================== //============================================================================== // Situation D: These are the random lines spoken by the warriors when they // are awake and after the player has gone to Bunker 02. //-- B01_Brother01_D00 = { Ah. The heroes are back. } B01_Brother01_D01 = { Nice to see you again. } B01_Brother01_D02 = { *sigh* } B01_Brother02_D00 = { Don't you owe me money? } B01_Brother02_D01 = { Someday I'll join a real squad. } B01_Brother02_D02 = { I hope I'm up for promotion soon. } B01_Brother03_D00 = { I hope I make Paladin someday.} B01_Brother03_D01 = { If I find out who was snoring... } B01_Brother03_D02 = { How goes the war? } B01_Brother04_D00 = { Things are quieter here. } B01_Brother04_D01 = { I'm glad I'm not at the front. } B01_Brother04_D02 = { Who's up for a quick round of poker? } B01_Brother05_D00 = { Man, I'm beat. } B01_Brother05_D01 = { You're back. } B01_Brother05_D02 = { Are you going to be here long? } B01_Brother06_D00 = { You have that hard look in your eyes now. } B01_Brother06_D01 = { Any hotties at your bunker? } B01_Brother06_D02 = { I hope I get to see more action. } //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Name: Nanuk. // From: Mission 03 // Role: A good-looking prisoner. // Background: An unfortunate tribal prisoner who is kept as an unwilling sex // slave for Daisy-May. Nanuk has developed a nasty rash and a burning // sensation while he urinates. He longs for release. // // Location: Infirmary // Appears: End 03 // Removed: N/A //============================================================================== //============================================================================== // Situation A00: //-- M03_Nanuk_A00_W = { Brotherhood Shaman is bad as Daisy! He give Nanuk "invasive swab test" that really hurt! Nanuk no take Brotherhood Shaman's pills to get rid of rash! No trust man who caused Nanuk great pain. I will dip "Little Tribal" in oil and chase away the evil spirits with fire! } //============================================================================== //============================================================================== // Situation B00: Floating text for Nanuk. This will float by itself or when clicked. //-- M03_Nanuk_B00 = { Must...not...make...water! } M03_Nanuk_B01 = { Nanuk hate Brotherhood Medicine Man! } M03_Nanuk_B02 = { Can you take curse off "Little Tribal?" } M03_Nanuk_B03 = { Nanuk no know what to do. } //============================================================================== //****************************************************************************** //****************************************************************************** //============================================================================== // Name: Pilot Wilson. // From: Mission 04 // Role: Original pilot of the APC. // Background: Wilson, better known as Pilot Wilson, is the warrior who has // been cut-off from the rest of his unit. He is tired, hungry, and unshaven. // His job in this mission is to guide the player to the APC and run away. // // Location: Vehicle Depot // Appears: End 03 // Removed: N/A //============================================================================== //============================================================================== // Situation A00: Before the mission (actually have him disappear one mission before     // that. DL) //-- M04_Pilot_A00 = { I've never been assigned a mission I haven't finished and there ain't nobody better behind the wheel. } //============================================================================== //============================================================================== // Situation B00: After he was relieved by the player and made it back to base. //-- M04_Pilot_B00 = { Hey, you're back! I heard command sent out some squads to clean out that dirty rat's nest. Better them then us, right Brother? } //============================================================================== //************************************************************************* // Situation Z00: Time to Move to the Next Bunker //-- B01_Barnaky_Z00_W = { Our work in this region is complete, warrior. The time has come to expand.\n\n We'll be shifting the focus of our operations to the new bunker in the south. Take your squad and rendezvous with us there. } //============================================================================== //============================================================================== // Name: Recruits Master // Role: Recruits Master of the Initiates. //============================================================================== //============================================================================== // Situation A00: Recruits Master will speak, then open the Recruits window. //-- B01_Recruits_A00_W = { Welcome, warrior. I am the Personnel Yeoman for the Brotherhood. If you want to put together a squad, you talk to me. So, what can I do for you? } //============================================================================== //============================================================================== // Situation B00: Recruits Master will speak, then open the Recruits window. //-- B01_Recruits_B00 = { Just try to bring 'em back in one piece. } //==============================================================================