Rad Child (Fallout: New Vegas)

Rad Child is a Fallout: New Vegas, Fallout Tactics and J.E. Sawyer's Fallout Role-Playing Game perk and Fallout: Brotherhood of Steel skill (skills in this game work like perks do in other Fallout games).

You do not take immediate damage from radiation. In fact you gain extra healing while being exposed to it! However, radiation continues to build up in your system as normal.

Fallout: New Vegas
Healing bonuses only apply from different levels of radiation:


 * Minor Radiation Poisoning - HP +2 every second
 * Advanced Radiation Poisoning - HP +4 every second
 * Critical radiation poisoning - HP +6 every second
 * Deadly radiation poisoning  - HP +8 every second

You will still die when you reach 1000 rads.

This perk is often overlooked due to the high requirements (70 survival and radiation sickness), but the effect is very potent, especially for close-combat characters.

Consider using it with the critical or deadly level of radiation, which reduces SPECIAL significantly (-3 END, -2 AGL, -1 STR for critical rad poisoning) (-3 END, -2 AGL, -2 STR for deadly), but provides an amazing +6HP or +8HP per second. This is 60-80 times more effective than the very expensive Monocyte Breeder implant, which provides only +1HP every ten seconds. Keep lots of radaway handy to reduce your RAD poisoning level and try to stay close to the edge of critical and deadly.

Keep in mind you will still need doctor's bags to heal limb damage and crippled limbs on hardcore, so you can very easily end up with many crippled limbs and full health during lengthy melee fights.

If you plan on using it with higher levels of radiation, be extremely cautious when fighting enemies that irradiate you (glowing ones, golden gecko), as they can quickly push you into the final level of radiation: instant death.

Fallout: Brotherhood of Steel
With this skill, Cain restores HP whenever he takes radiation damage.