Mod:Creation Kit/Tutorials

{|style="color:black;" width="100%" border="0" cellpadding="5" valign="top" Welcome to the Creation Kit tutorial hub. Get started with the Creation Kit and browse topics here. The Skyrim Creation Kit Tutorials also have information useful for modding Fallout 4. Notice, that there are some changes to the new Mod:Creation Kit/Creation Kit for Fallout 4. Be sure to check out the Mod:Creation Kit/New Editor Features and Mod:Creation Kit/Differences from Skyrim to Fallout 4.
 * valign="top"|

Tips

 * You can use Ctrl to align to a Mod:Creation Kit/Reference's position. You can also use Ctrl to align to its rotation.
 * Alt will clear your current snap Mod:Creation Kit/Reference.
 * Pressing Mouse Click while moving/rotating a Mod:Creation Kit/Reference will slow the translation down, allowing for fine movements.
 * Alt will enable Local Rotation mode, which allows you to move on the world's axis and rotate on the last selected Mod:Creation Kit/Reference's local axis.
 * You can Double Mouse Click a Mod:Creation Kit/Layer to hide/show it.
 * You can Alt a Mod:Creation Kit/Layer to freeze it.
 * You can Ctrl a Mod:Creation Kit/Layer to make it the active Mod:Creation Kit/Layer.
 * You can rotate a group of Mod:Creation Kit/Objects around their local axis by being in Local Mode (G) and holding the control key while rotating the Mod:Creation Kit/References.
 * To make a Static Collection, select the Mod:Creation Kit/References and press Alt. Alt will break them back out into their individual statics.
 * You can use Ctrlto group the selected Mod:Creation Kit/References. Ctrl will ungroup them. You can select a specific Mod:Creation Kit/Reference in a group while holding the alt key.
 * To link one Mod:Creation Kit/Reference to another, you can use Ctrl and click the Mod:Creation Kit/Reference you'd like to link to, then hit Enter.
 * Alt will hide all unselected Mod:Creation Kit/References, which "isolates" the selected Mod:Creation Kit/References. Alt will unhide everything.
 * You can now use 1 to hide selected triangles while in navmesh mode. Alt will unhide all hidden triangles.
 * You can change the colors of Mod:Creation Kit/Objects and categories in the Mod:Creation Kit/Object Window by modifying their layout. You can even hide them! Go to.
 * You can create a Pack-In of Mod:Creation Kit/References (a saved copy of them) by selecting the Mod:Creation Kit/References, right clicking, and selecting "Create Pack-In".
 * Ctrl will duplicate the selected Mod:Creation Kit/Reference, and LinkRef the old Mod:Creation Kit/Reference to the newly created one. Quick way to make a patrol, or LinkRef chain.
 * While holding Z, X, or C to rotate/move a Mod:Creation Kit/Reference on a specific axis you can manipulate the selected Mod:Creation Kit/References without actually having your cursor over them.
 * Holding S while clicking and dragging will scale a spline's thickness. Holding Ctrl will adjust its tension.
 * If performing operations in the Mod:Creation Kit/Render Window feels sluggish, and there are a lot of loaded Mod:Creation Kit/References, try checking the "Filtered Only" checkbox in the Mod:Creation Kit/Cell View Window.
 * Shift will Show/Hide Roombounds and Portals.
 * Ctrl will export data from most lists in the editor to a  file.
 * Ctrl will de-select any selected Mod:Creation Kit/Reference.
 * The Layer Window now has a Filter Box.
 * There is a "Recent Cells" list that displays your most recently visited Mod:Creation Kit/Cells. You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the Mod:Creation Kit/Cell View Window.
 * Double  on an item in most drop-down menus will open that item.
 * If you want to stay in the "Recent Cells" Worldspace upon loading a Mod:Creation Kit/Cell then set  under   in your CreationKitCustom.ini
 * You can now rename multiple Forms in the Mod:Creation Kit/Object Window by selecting them, right clicking, and selecting "Rename".
 * The "Out of Date Dialogue" button allows you to record all your dialog quickly.
 * In the Scene View, "Dialog Only" allows you to quickly edit dialog.
 * In Scene View, Ctrl adds a new PC Response.
 * In Scene View, Ctrl adds a new Dialog Action.
 * In Scene View, Ctrl adds a new NPC Response Action.
 * If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog.


 * style="color:black;" width="30%" border="0" cellpadding="5" valign="top"|

Creation Kit

 * Getting Started
 * Mod:Creation Kit/New Editor Features
 * Mod:Creation Kit/Differences from Skyrim to Fallout 4
 * Mod:Creation Kit/Configurations

Papyrus

 * Mod:Creation Kit/Scripting Guides

Resources

 * Mod:Creation Kit/Video Tutorials
 * Mod:Creation Kit/Cheat Sheets
 * Mod:Creation Kit/Glossary


 * colspan=2|
 * }
 * }