Star Paladin Cross

Star Paladin Cross is a possible companion NPC in Fallout 3. She is a member of the Brotherhood of Steel and answers directly to Elder Lyons. She used to protect James on his missions, so she is more than willing to fight aside the player. However, she will only join you if you have positive Karma and will leave you and return to the Citadel if your Karma drops too far for her liking.

When you first meet Star Paladin Cross after The Waters of Life quest, she will join your party regardless of the number of followers you already have, as long as you have good karma and speak like a "good guy" when talking to her. This allows you to go over the game's normal "1 follower + Dogmeat" limit, and works even in the latest patched version of the game. However, it does not work in the PC version with Charon and Dogmeat as followers in at least one instance.

You must recruit her before starting The Battle with Liberty Prime. Once that battle commences all functions in The Citadel ceases.

Equipment
Cross' default equipment includes a Super Sledge, Laser Pistol and the Brotherhood of Steel Power Armor. Like all other human companions, those pieces are not tradeable. Since her default equipment does not include headgear, she will wear any helmet given to her by the player.

Cross can be given a variety of weapons and given her Brotherhood training she will switch between weapons to fit the situation. She is effective with most weapons (Plasma Rifle, Missile Launcher, Flamer) and she will wear any armor better than her own (thus far the only armor better than hers seems to be Enclave Power Armor, T-51b Power Armor and Tesla Power Armor).

Even though she is your companion Cross is always following the Brotherhood's main agenda and looking for new weapons and technology. She will sometimes loot certain bodies before you can get to them (Usually ones with energy weapons or 'advanced technology'.) Her starting weapon is a Super Sledge and a Laser Pistol with infinite ammo. Like many companions, she may have weapons shot from her hand and not recover them, so it is important to monitor her carefully if she is given a named weapon. Also note that Star Paladin Cross will not use a Plasma Pistol unless given Energy Cells as well. Her default weapon has infinite ammo, but she does not actually have infinite Energy Cells. Giving her Vengeance along with lots of Electron Charge packs can be extremely helpful and useful. Vengeance can be found in the Deathclaw Sanctuary along with a very decent amount of EC packs.

Total carrying capacity: WG 198. Note that Cross' default Super Sledge and Power Armor count against her total carry weight, which makes her real total carry weight more like 160 or so. This is why she can carry somewhat less than other NPC companions, despite her high Strength score.

Combat
With default equipment, she prefers close combat.

She can apply stimpaks on her own during combat. Even though she regenerates to full health after every fight, in the thick of a tough battle she will use stimpaks if needed.

With her high health and Power Armor, Cross is extremely tough. She can even take several missile hits before dying in combat.

Appearances
Star Paladin Cross appears in Fallout 3. She can be found in (or near) the Citadel Laboratory.

Quotes

 * "There is a foul stench on the wind. Let us not tarry for long." -- Random (see Bugs)
 * "Helping the people of the Wasteland is of the utmost to the Lyons Doctrine." -- Random
 * "Vigilance is advised." -- When spoken to.
 * "I shall reflect on battles past and battles to come until your return." - When told to wait.
 * Come on out and let's fight face to face!" -- When searching for an enemy.
 * "Continuing sweep" -- When searching for an enemy.
 * "This is a coward's game!" -- When searching for an enemy.

Statistics

 * Health: 445 &rarr; 520


 * SPECIAL
 * Strength: 7
 * Perception: 7
 * Endurance: 6
 * Charisma: 4
 * Intelligence: 3
 * Agility: 4
 * Luck: 4


 * Skills
 * Barter: 12
 * Big Guns: 48 &rarr; 100
 * Energy Weapons: 50 &rarr; 100
 * Explosives: 18
 * Lockpick: 18
 * Medicine: 10
 * Melee Weapons: 14
 * Repair: 10
 * Science: 10
 * Small Guns: 48 &rarr; 100
 * Sneak: 16
 * Speech: 12
 * Unarmed: 16

Bugs

 * If Cross is with when you are captured by the Enclave and sent to Raven Rock, there has been several instances in which she can not be found again after you escape.
 * One of Cross's common lines is "There is a foul stench on the wind. Let us not tarry for long", which she seems to say regardless of where she is. For instance, even her home base of The Citadel seems to have an unacceptable odor. This is most likely a metaphorical quote and not to be taken literally (opinion) or just bad programming, as most companions have lines either spoken or in their conversation menu where they express their displeasure of their currently location.
 * On the 360 version I've noted several times where I find the crashed Alien space ship and start walking to pick up the gun only to have Cross run past me and take it for herself, I couldn't find it in her inventory afterwords but she never equipped it.
 * When fast traveling to Arefu, Cross can suddenly go berserk and kill the town´s sheriff. If you did not complete the Blood Ties quest, it will automatically fail when she does that.
 * When trading items with Cross, if Bikers Goggles are placed in her inventory, the game may crash.