Mod:Fallout: The Frontier/L'Absinthe

L'Absinthe is a side quest in Fallout: The Frontier.

In order to start the quest the player needs to have a perception of 7 and a speech skill of 50. The player will receive negative karma when the quest is started.

Quick walkthrough

 * Investigate what happened to Smokes associates at Analgesis Pharmaceutical;
 * Find out what killed Smokes associates;
 * Deal with Moe;
 * Return to Smokes.

Detailed walkthrough
After Smokes Armstrong explains his business model to the player, in which he uses his patented absinthe to drug out his visitors and letting the girls rob them, he asks to check in on his "associates" that have gone missing. Moe directs the player to their supply point, the old Analgenis Pharmaceutical Plant. Armstrong needs them for next month's drug supply to stay in business and give the player a cut of the profits.

Inside the Analgenis Pharmaceutical Plant the player can find the corpses of Susan, Pauli and Chuck. After interacting with the corpse of Chuck the player notices that "these men were ambushed and shot from closed range. From the grisly wounds on this man's limbs, it appears something has chewed on him while he was still alive".

The player is then tasked to find out what killed Smokes associates. Further investigation of the plant reveals the presence of Moe Sanford and his dogs Razor and Bullet. The player is confronted by a aggressive Moe that is upset over loosing money in the The Green Fairy.

The player can either:


 * Making a snide remark about his aggressive gesture which will lead to a fire fight. Moe and his dogs will become hostile and will try to kill the player. When the player has killed Moe, Razor and Bullet the quest continues on getting back to Armstrong.


 * Playing the chill card will continue the conversation with Moe.

Moe asks the player if he has something to do with Armstrong and The Green Fairy.

The player can either:


 * Tell Moe that he is there on his behalf. Moe and his dogs will become hostile and will try to kill the player. When the player has killed Moe, Razor and Bullet the quest continues on getting back to Armstrong.


 * Lie about knowing Armstrong and continuing the conversation.

Moe will tell the player that he will never spend 500 caps at The Green Fairy and that he has been waiting days for his goons to show up to blow them up with his traps.

The player can either:


 * Choose to team up with Moe to get payback on Armstrong


 * Decide to attack Moe. Moe and his dogs will become hostile and will try try to kill the player. When the player has killed Moe, Razor and Bullet the quest continues on getting back to Armstrong.

If the player chooses to team up with Moe the quest automatically fails and the quest Goodbye Fairyland is started.

When the player returns after killing Moe, regardless of when this is done during the quest, the player can tell Armstrong that a vengeful costumer has killed his associates. Smokes will thank the player and ends the conversation to continue with his work.

If the player asks Smokes about his reward, the player is confronted with a Armstrong that does not care.

The player has five options on how to react:


 * Using strength 6
 * Using guns 50
 * Using melee weapons 25

This will result in Moe becoming relaxed and and give the key to the safe that is under the bar. This will finish the quest giving the player 546 experience points but the player will also receiving negative karma for his action(s).


 * Use the option to attack

Smokes becomes hostile and will try to kill the player. After killing Smokes the quest will be completed and the player can pick up the key to his safe together with the Barracuda from his corpse. The player will receive negative karma for his action(s).


 * Using the option to demand your pay will result in Smokes staying silent and forcing the player to choose between one of the other options.

Bugs

 * If the player chooses to kill Smokes the Snake Charmer quest will start in which the player has to ask Armstrong about a problem at The Green Fairy.
 * After starting the quest, the option to drink the L'Absinthe from the dialogue menu becomes unavailable.