The Waters of Life

 is a Fallout 3 quest. It is also a Xbox 360/PC achievement and a PlayStation 3 Trophy.

Summary
The quest centers around the reactivation of the abandoned Project Purity, a water filtering facility set up 19 years before at the Jefferson Memorial in an attempt to bring large quantities of clean water to the Capital Wastes.

Go to the Rivet City Science Lab / Join the Scientists at Project Purity
James will make his way to Rivet City; the player can choose to follow him there or leave him on his own, either way, he will eventually reach the Rivet City Science Lab and wait for the player to meet him there.

Upon the player's arrival, James convinces Dr. Li to reactivate Project Purity. After a short conversation, he asks the player to meet him and the scientists at the Jefferson Memorial. It is highly advised to stock up and prepare for a battle, as well as free up as much inventory space as possible.

Characters
Named characters who relocate to the Jefferson Memorial:
 * Dr. Madison Li
 * James
 * Anna Holt
 * Janice Kaplinski
 * Daniel Agincourt
 * Alex Dargon
 * Garza
 * Col. Augustus Autumn

Clear Project Purity of any remaining Mutant Threat
Dr. Li, James, and the rest of the science team will be waiting for the player at the entrance to the Gift Shop. James informs the player that he or she must clear the Memorial of the remaining Super Mutant threat before they can proceed. The player should have killed most of the Super Mutants in the Gift Shop area during the Scientific Pursuits quest, leaving the Super Mutants in the basement to be exterminated. The Memorial Sub-basement consists of short narrow corridors with an occasional room, so Melee Weapons, and Unarmed characters will feel right at home. Users of ranged weapons will need to be more cunning. Mines work well in these tight quarters, as the various hallways create chokepoints.

If the player has already cleared out the Jefferson Memorial, James and the team will go straight to the Rotunda, bypassing the preliminary pep-talk.

Routine Maintenance


Once James arrives at the control room, he asks the player to carry out some maintenance tasks to bring the project back online.


 * Turn on Flood Control Pump Power - The Flood Control Pump is located in the room to the left of the bunk bed area. The switch is beside an Intercom and is illumnated by a floodlight.
 * Get the Fuses from Dad / Replace Damaged Fuses - Return to James to get new fuses. The fuse box is at the end of the basement area: there are signs on the wall ('Fuse Access A1') to direct the player to the fuse box.
 * Boot up the mainframe / Speak with Dad over intercom - The door to the mainframe is located on the 'upper level' of the basement, before the stairs down to the bunk bed room. After the fuses are installed, a large green light beside the door will turn on. The player must enter the door and throw the switch on the mainframe, and then speak to James. He will tell the player to return, then change his mind and tell the player to clear out a blockage in an intake pipe.

Drain the Intake Pipes
The entrance to the pipes is directly ahead from the entrance to the Gift Shop. Once inside, the player has to run through the pipe to the end, and turn the control. On the right is the valve to activate the draining. As soon as the valve is activated, the player will witness the arrival of Enclave soldiers in a Vertibird. The opposite gate unlocks, and the player is allowed through to the next area.

Return to the Control Room
Now, the player must battle his or her way back to the Rotunda, dispatching any power-armored Enclave soldiers in your path to reach your father. Upon arriving at the control room, Dr. Li is locked out of the main area, while Janice Kaplinski, James, Colonel Autumn and two Enclave soldiers are locked in. Colonel Autumn confronts James and orders him forfeit the Memorial and assist the Enclave with making the water purifier operational. James refuses, stating that the Enclave has no control over such a private project, and asks the Colonel to leave. Autumn eventually puts a bullet through Janice Kaplinski's abdomen, prompting James to concede with the Colonel's demands to avoid more violence. James instead overloads the purifier, flooding the locked chamber with deadly levels of radiation. Col. Autumn quickly injects himself with a mysterious solution (most likely the Enclave's version of Rad-X) and keels over, unconscious. James, having no such medicine, drags himself over to the emergency bulkhead and tells his son or daughter to run, before slumping to the ground, dead.

"It is rumor that James might be STILL be alive and may be in upcoming DLC or the next fallout game. The Enclave troops may have seen James body and attempted to save him, as the BrotherHood of steel did for the vault dweller, maybe. This is debated due to the mention after his dead through some speech dialog, but also interferance with the dramatic storyline."

Escort Doctor Li to the evacuation point & Taft Tunnel
A stunned Dr. Li informs the player that the only way to escape the Memorial is through a series of underground tunnels that lead to the Brotherhood of Steel stronghold, the Citadel. She will run to a manhole in the floor not far from the rotunda door, and the player must follow. Once underground she will tell the player that they must keep moving to avoid detection by the Enclave. Daniel Agincourt can be given a light weapon, but this is of doubtful use to the player, because he may charge headlong into battle and get himself killed.

A high Perception is very handy in the tunnels, as the place is populated with deadly Enclave troops, and the player is towing several soft targets. It would not do well to be surprised by enemies with the scientists in tow. As soon as a red bar appears on the compass, the player should tell the the scientists to wait, and then deal with the threat. Melee and Unarmed characters will need to switch to a ranged weapon, as some Enclave troops are on inaccessible catwalks. The free inventory space can be used to collect various pieces of Enclave technology, such as Advanced Power Armor Mk II, Tesla Power Armor and Laser/Plasma rifles. The first area with catwalks houses a table with various Chinese items: most notably a Chinese Army: Special Ops Training Manual, a Chinese Assault Rifle, a Dirty Chinese Jumpsuit and a rare Chinese Commando Hat. Also past the table is another table with a rolling pin like the one found in Tranquility Lane.

Once in the second section of the tunnels (called Taft Tunnel), Garza will turn to Dr. Li and mumble something about his heart. Dr. Li will explain that they need to stop: Garza's heart condition has gone critical, and will not make it to the Citadel alive if first aid is not administered quickly. The player has a few options at this point:


 * Give up five Stimpaks to alleviate his condition until he can see professional medical care.
 * Convince Dr. Li to leave Garza behind.
 * Convince Dr. Li to give Garza three bottles of Buffout instead, to drug him and keep him moving.
 * Murder Garza.

If the player doesn't want to leave or kill Garza, but hasn't the Stimpaks nor Buffout, he or she can continue along the corridors and try to find Stimpaks. They are in two locations, the first is an abandoned operating theater which is to the left when the corridor forks off not long after Garza has to stop. The second location is at the very end of the corridors, directly behind the Brotherhood of Steel barricade, in a first aid container.

After dealing with the Garza situation, the player can continue the same routine of checking for danger, telling the scientists to wait, then returning to the scientists once their path is secure. Eventually, the player must enter a room with a catwalk above the entrance. This can be a tricky battle, since the Enclave troops have the high ground. Grenades work well: they can damage the Enclave troops even when they try to retreat farther back into the catwalk. The player should stick with V.A.T.S. grenade tosses if their freehand skills aren't up to snuff, lest the grenade come bouncing back. Watch out for companions, particularly Charon, as they seem to have a death wish that directs them to stand in the middle of the room firing at the Enclave. Also, one of the scientists has a strange urge to charge into the room, and making a mistake with a grenade might kill him. Again, melee player will have to ditch their standard weapons to reach these troops. In the housed area to the back of the room is a desk with an Eyebot Helmet.

Farther down the passage, the opposition will turn into Feral Ghouls; a welcome alternative to armor-clad troopers. Eventually, the terrain will become a sewer tunnel with a Brotherhood of Steel checkpoint at the end. The soldier isn't too happy to see civilians running through his checkpoint. Once past the sandbags, it is advised to keep running until the rest of the science team is well away from the sandbags, for a horde of Feral Ghouls will pour from a near door. The Brotherhood of Steel is armed with a Flamer for this exact reason, and will pour flame into his attackers while an overhead turret helps out. They seem to handle the horde well, but the player can help out if need be. If the player noticed the door before reaching the checkpoint, it is possible to pick the Hard lock on the door and kill the Ghouls before they can pour out en masse, and collect some minor loot. At the start of this tunnel on bench is a Nuka-Cola Quantum and a copy of Nikola Tesla and You. Once topside, an exasperated Dr. Li will argue with Paladin Bael for entrance into the Citadel to no avail. She then runs to the intercom and yells at Owyn Lyons to open the godforsaken door at once. The door - quite comically - immediately opens.

Once inside, Owyn Lyons will confront Dr. Li and the surviving science team. Owyn Lyons questions Li for a few minutes on what transpired at the Memorial, and Li breathlessly tells him about James's plan and the Enclave's intervention.

Notable Loot
The following loot can be found in Taft Tunnel. Please see the specific page for additional info.


 * Plentiful Enclave equipment, including plasma weapons and power armor.
 * Eyebot Helmet
 * Nuka-Cola Quantum
 * Nikola Tesla and You
 * Chinese Army: Special Ops Training Manual
 * Dirty Chinese Jumpsuit
 * Chinese Commando Hat

Bugs

 * There appears to be a bug where upon trying to exit the Rotunda after your father dies, the game freezes making it impossible to finish the quest. After downloading the patch and trying the quest again, it froze earlier, on the way back to the rotunda after seeing the Enclave arrive. (confirmed XBox 360)


 * There appears to be a bug in the Xbox 360 and PS3 version, where if Dr. Li goes into the basement area of the Jefferson Memorial and you follow in after her, if she goes back into the main area, and if you try to follow her again, the game will freeze up as you load through. It virtually makes your quest impossible. (This happened with the Fallout 3 game data installed on the Xbox 360 hardware, it is untested when reading from the disc) (Tested 4 Jan 2008) Does not happen on disc read. (also tested 7 Jan 2008 with game not installed to disc and freeze still occurs)


 * Near the end of the quest where you leave the tunnels to approach the Citadel, there is a bug that can cause the game to crash. This occurs when you fast travel to another part of the Wasteland before Dr. Li requests the gates of the Citadel be opened. When you return to the Citadel, Dr. Li and the other survivors will be walking around the perimeters of the Citadel aimlessly and will not approach the intercom. Without Dr. Li to request the gates be opened, entrance to the Citadel cannot be achieved, hence making it impossible to continue with the main story. Can be fixed by reloading the game at the autosave created after leaving Taft Tunnels (confirmed Xbox 360 version and PS3 version).


 * There appears to be a bug in the Xbox 360 version where if there is a dead super mutant in the Jefferson Memorial doorway, the entire team will enter the building except for James/Dad, who stand in front of the Project Purity entrance in the wasteland and tells the player they need to go to Project Purity. This bug stops the quest and game from being able to be completed. Beating him there and moving the body out of the way appears to resolve the issue.


 * On the way to the memorial, Dad may tell you to check for super mutants. When you clear out the place and come back, he may be stuck in the air unable to talk to you. The quest can still be completed and this Dad may still be alive during the Take It Back! quest, but he will be unable to talk to you. (Xbox 360 Version)


 * Followers who are not currently accompanying the PC might appear in the second area of the Taft tunnels (where Garza needs to be healed), as though told to wait there. (PC, PS3, and 360 version)


 * There appears to be a bug (only tested on Xbox 360) just outside the "catwalk room" where you fight off the Enclave while Dr. Li opens the door. After the threat is cleared and the door opened Alex and Daniel continue to wait endlessly on either side of the doorway. Dr. Li and Garza still follow the player normally. Alex and Daniel remain in the same place even if the player goes to a different area and returns (the trick that will return 'lost' travelling companions). This is confirmed on PC, too. Furthermore when the NPCs were teleported to the Citadel using the console they immediately started moving back to that spot by the door in the Taft tunnels. Even the kill-resurrect-disable-enable sequence wouldn't deter them.


 * Before coming to the problem with Garza's heart condition (In Taft Tunnel), where you head up some stairs and two Enclave soldiers shoot at you (one who is carrying a set of Tesla Power Armor and a Plasma Rifle, this is maybe the first Tesla soldier you will find in the game) It is entirely possible to use the power generator and its light to jump up onto some metal bars, (many may have attempted this to get up and loot the bodies) you can get stuck inbetween the light and the wall. Much like the getting stuck in some rocks glitch, you get jammed in a gap by falling off of the light incorrectly. (Unconfirmed Xbox 360 version)


 * On the PC version, after you open up the drainage valve and see the Enclave soldiers land on the catwalks, if you use the MovetoQT command in the console, you appear inside the airlock in the control room. you can then knock Colonel Autumn unconscious (via gunshot, melee, etc.) and close the airlock before the general begins his speech. You can then activate the purifier console, with the #s 2-1-6, press enter, and you will go through the cutsene that normally comes after the quest "Take It Back." you will get the 40 GamerScore for completing Take It Back, and if you have downloaded Broken Steel, you will wake up in the Citadel.


 * Sometimes when entering the Rotunda after returning from the pipes, the airlock doors may fail to close long enough for you to enter the control chamber. However, when the doors close you will be stuck in there, forcing you to reload a save. You may be able to do something similar to then bug above (Unconfirmed Xbox 360).
 * After finishing Waters of Life and fast traveling to Megaton Home and resting for 12 hours, received message that Dogmeat has returned to Vault 101. He was waiting in the Megaton house along with Charon and RL-3, going downstairs i find that all 3 companions were gone. RL-3 is not at Canterbury Commons and Charon is not in Underworld. Waited 3 game days to see if additional Companion return messages appeared but they did not so far.


 * If the player tells Doctor Li to lead the way, she may get stuck at a certain point and not move, making it impossible to finish the quest. (Xbox 360)
 * Once you get out of the Tunnels to go to the Citadel and Docter Li demands entrance, the door would open and this players character shot up in the air very high, and died after falling down. I was up front and very close to the door when it shot me up. (Happened on my PS3)
 * After seeing the Enclave arrive and entering the Sub-Basement on the PC version the game auto saves as normal. However, after entering the Museum/Gift Shop the auto save message appears again as normal but the games does not actually save and the game no longer auto saves when it is meant to. Quick save is disabled as well but saving from the pause menu works fine and if you don't save from the menu the last save is always listed as the auto save upon entering the Memorial Sub-Basement. Also, when you try to start a new game after picking the sex, name, race, face and hair the game crashes and does not auto or quick save on any different profiles.


 * If you leave your follower(s) waiting in the Rotunda's inner control chamber with Dad, they will spontaneously die (with a "has died!" message) a few seconds after you open the drainage valve, while the Enclave vertibirds are landing on the catwalks. Their bodies can later be seen inside the control chamber as the Colonel Autumn confrontation begins, out of reach. Followers left waiting in the Rotunda will not die if they are outside the control chamber (having been completely ignored by the invading Enclave, apparently). (Confirmed on PC, needs confirmation on other platforms)
 * I was in a situation (PC) where I ran through the tunnels without the scientists (attacking one of them, but that may be irrelevant). When I exited the tunnels I realized I needed to find the scientists. I went back, waited for them, but when Dr. Li emerged she insisted that we had to go into the tunnel and began walking back towards the Memorial. I couldn't get around this, and had to reset the quest. On a second play through I figured out that if you don't talk to Dr. Li as soon as you drop down the tunnel the quest objectives. will not update
 * If you use the command 'movetoqt' at all when in the memorial, you may find that when you encounter Colonel Autumn for the first time the 'situation' between Dad and The Colonel will not happen. They will just stand idle.

YouTube Videos
Quest Waters of LifeThumb|Left|The Waters of Life Quest Part 1 of 3 Thumb|Right|The Waters of Life Quest Part 2 of 3 Thumb|Left|The Waters of Life Quest Part 3 of 3