Fallout map

The Fallout map is the way of navigating the game world $$

Background
The world map is a top-down view of the landscape, divided into a matrix of square-shaped, equally sized sectors. The world map's primary function is to enable navigation for the player character's travels. When they leave a location with intent to travel to another one, they are presented with the world map.

Gameplay
When stationary, the player character's location is marked by an icon in an inverse pyramid, clicking on which takes them to the location they are currently at, which does not have to be a specially designated location - the player character can make stops anywhere on the map to perform actions such as exchanging or selling equipment, changing or reloading weapons, or administering drugs to themself or one of their companions.

To move the player character across the map, they have to click at any area they not currently at. The player character's location is marked by a red cross icon, and the path is traced by line strokes. The length of these lines indicate the player character's speed - the longer they are, the more time it takes them to travel through that particular sector.

When stepping on the exit grid in any map, one will enter the world map. If one wants to get anywhere at all, fast traveling is required. Moving across the vast desert takes a varied amount of time based on the terrain; mountains cause slower travel, while deserts are easier to get through.

Fast Travel
About every 24 hours of travel, the game "rolls" a check for random encounters. If the roll is successful, the player character gets forced to leave the world map screen to face the situation. A common feature on the world map screen are the indicators for current time, date, and year, as well as a list of special locations already visited, clicking on which automatically changes the player character's course to that location.

In the beginning of each game, the world map starts completely black except for the starting sector. As the player character travels, the sectors visited appear bright, while the sectors in the immediate vicinity of the ones visited appear dark. Traveling across a "beach" sector reveals all "ocean" sectors to the left of it. There is no special prize or bonus for exploring all sectors.