Mod:Creation Kit/AddTextReplacementData - ObjectReference

Member of: ObjectReference Script

Adds an association between the given string and the given form for text replacement usage.

Parameters

 * asTokenLabel: Label for token to be replaced
 * akForm: Form to use to replace token [NOTE: this does NOT work for references]

Return Value
None

Details
There is a standard text replacement system that utilizes Aliases and Globals attached to Quests (and some common things like time of day spans) to do text replacement for things like books, letters, etc.. You DO NOT need to use any scripting (such as this function) in order to do basic text replacement.

To replace text you have a token and label pair. For example  If QuestGiver was a male that tag would be replaced with "he" if female "she." (Here "Alias" is the token and "QuestGiver" is the label.

See: Text Replacement for general overview of how that works.

Using this script function basically allows you to create your own token label for use with a generic token.

For instance if you wanted to display the name of an Activator named "Widget of Doom" you could make an Activator property named "MyObject" and use that in the AddTextReplacementData call, specifying a lable of "MyObjectLabel"

Activator Property MyObject auto Event OnInit myTerminal.AddTextReplacementData("MyObjectLabel", MyObject) EndEvent

Then in that terminal's display text you can use the generic token with the specified label "MyObjectLabel": Control terminal for :

Which would print to the terminal screen: "Control terminal for Widget of Doom"