Murkwater construction site

The Murkwater construction site is a location and settlement in the Commonwealth $$

Background
Despite the abundance of marshland south of Hyde Park, construction had begun on the outskirts of this area before the Great War. With the construction at a standstill, the marsh has become the habitat of a mirelurk queen. If made safe, this could be an excellent settlement location.

Layout
The default state of the construction site is a medium-sized section of swampland with two notable buildings. One of them is an unfinished wooden frame for a shack, where a workshop can be found next to a metal table and toolbox. Next to the structure is a partly sunken excavator that cannot be scrapped through workshop mode. Within a few feet of the shack frame is another destroyed building with a couch inside. The site is littered with two destroyed vehicles, fallen trees, cattails, and water.

Loot

 * Power armor spawn point just west of the site, at a crashed vertibird guarded by a leveled Mister Gutsy.

Related quests

 * Clearing the Way: A settler tells the Sole Survivor that they are concerned about dangerous enemies in a nearby area and asks them for help in clearing it out.
 * Mercer Safehouse: The Murkwater construction site is one of the locations PAM can specify for establishing a new Railroad safehouse.
 * Taking Point: Minutemen scouts have found a promising site for a new settlement, but it is overrun with hostiles. Preston Garvey asks the Sole Survivor to clear it out so a beacon can be set up to attract new settlers in need of a home.

Appearances
The Murkwater construction site appears only in Fallout 4.