Alien Atomizer (Mothership Zeta)

The Alien Atomizer is an energy weapon $$

Gameplay
Of alien origin, the Alien Atomizer is a standard sidearm that is carried by many onboard Mothership Zeta.

It has an average rate of fire and does relatively high damage when compared to other sidearms found throughout the Capital Wasteland. With 0 spread it is also dead-on accurate, making shots fire exactly on the crosshair for a 100 energy weapons skill user. It has a very high item HP, and its ray will ignite explosive gas it travels through. This weapon has a high value-to-weight ratio (250 caps per pound at full repair).

Durability
An Alien Atomizer can fire a total of about 714 times, the equivalent of 36 reloads, from full condition before breaking.

Variants

 * Atomic Pulverizer - Although only slightly more powerful than the Alien Atomizer, the Pulverizer uses only 12 AP to fire a shot.


 * Two additional, identical versions of this weapon are present in the add-on's code. Examined in the G.E.C.K. they differ only by their IDs, and . They are otherwise identical to normal Alien Atomizers and are even affected by the Xenotech Expert perk, but cannot be used to repair Alien Atomizers or their variants. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion.

Locations

 * Used by regular Aliens
 * Five in the weapons lab
 * Two in the Hangar
 * One in the Death Ray Hub
 * One in the Hangar

Bugs

 * Sometimes, this weapon is not able to be equipped. Dropping all Alien Atomizers and picking them up again can fix this.
 * Sometimes, the weapon cannot be unequipped. It cannot be removed from the player's inventory and after loading a game it will always be in his/her hand, even if another weapon had previously been equipped.
 * Sometimes, the weapon will be held in front of the player, as if looking down its "iron sights".