Medicine (Fallout: New Vegas)

Medicine is a skill in Fallout: New Vegas, replacing the First Aid and Doctor skills from Fallout, Fallout 2 and Fallout Tactics.

This skill determines the effectiveness of stimpaks, super stimpaks, Rad-X and RadAway.

Initial level

 * $$\text{Initial level}=2+(2\times\text{Intelligence})+\left\lceil\frac{\text{Luck}}{2}\right\rceil$$

Example: A starting Intelligence of 5 and Luck of 5.


 * $$2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15$$

The higher one's Medicine skill, the more Hit Points they will replenish when using a stimpak and the more effective they are at using any other medicinal item such as Rad-X or RadAway.

The exact effect of the Medicine skill on such items is determined by the formula:


 * $$\text{Effect} =\text{Base} \times (1 + \frac{Medicine}{50})$$

In basic terms, medical items become twice as effective with a Medicine skill of 50, and three times as effective with a Medicine skill of 100. This progression is linear, meaning at a skill level of 75 medical items are 2.5x as effective.

Ways to increase Medicine

 * Permanent
 * Leveling up (up to +15 or +17 with Educated)
 * D.C. Journal of Internal Medicine (+3 or +4 with Comprehension)
 * Good Natured (+5)
 * Skilled (+5)
 * Temporary
 * Wasteland doctor fatigues (+5)
 * Today's Physician (+10 or +20 with Comprehension)
 * Followers lab coat (+10)
 * Daniel's outfit (+5)

Characters

 * Elizabeth Kieran (98)
 * Lady Jane (98)
 * Julie Farkas (98)