Console commands (Fallout: New Vegas)

The console is a debugging tool in the PC version of Fallout: New Vegas. It is used to alter content while in-game and work around bugs.

Access
Use the backquote key while in-game (Unpaused). The backquote key shifts to tilde on U.S. keyboards, and the not symbol (') on UK keyboards. Other keyboards with different layouts will differ, but the key is usually to the left of or just under the Escape key. The key is the top left key under escape, on non-U.S. keyboards. (Example:, or  on Nordic (Danish, Finnish, Norwegian, Swedish) keyboards, circumflex  on German keyboards,  on French keyboards,  or  on Italian keyboards, ` on Brazilian keyboards,  on Turkish keyboards). The HUD will disappear and you will get a prompt in the lower left corner of the screen where you can input codes. You may have to change settings over to mouse if you are using a computer-compatible Xbox controller before you can use console commands. When command entry mode is enabled, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout_default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view.

Enter help for the list of all console commands.

Note: The help command does not display all of the commands listed below; it displays a few extra debugging commands.

Player reputation and faction

 * – adds player reputation with faction; the value will max out at its normal maximum value of 100. The variable will determine if the amount is added to the player's fame (1) or infamy (0) with the faction.
 * – removes player reputation with faction; the value will max out at its normal minimum value of 0. The variable will determine if the amount is subtracted from the player's fame (1) or infamy (0) with the faction.
 * – sets player reputation with faction; the value will max out at its normal minimum and maximum values of 0 and 100. The variable will determine if the amount is set for the player's fame (1) or infamy (0) with the faction.
 * Examples:
 * – adds 5 fame to the Boomers faction.
 * – removes 5 infamy from the Boomers faction.
 * – sets player's fame with the Boomers faction to 5.
 * Note: If a player wishes to obtain an idolized reputation with any faction, they must both increase fame value to 90 and reduce infamy value to below 4.
 * Note If you increase your reputation with Caesar's Legion, while having Boone as a companion, you will cause him to question the Courier, or just leave.
 * Note you can only edit the Reputation in intervalls of 0-5, because you cannot skip ranks (and you would go from neutral to Idiolized/Villifed if you add 100, the game can't handle that so its limited to a maximum of 5points per command)


 * – removes the Courier from all factions. Also removes them from the 'Player' faction. Use to fix. Remember to also re-add the DLC player factions:  for Honest Hearts,  for Old World Blues, and  for Lonesome Road.
 * – sets factions allied status with each other. The variable will determine the status of each faction to the other: 0=friend, 1=ally.
 * – sets factions enemy status with each other. The variable will determine the status of each faction to the other: 0=enemy, 1=neutral.
 * Example:
 * – Will set Boomers allied status for BoS to allies, and BoS allied status for Boomers to friends.

Quest

 * – Gives the given quest, removing it from the quest log. Beware: often, this may force you to redo other quests to receive it once more.
 * – Moves the player to the current quest target.
 * – Shows the quest log which includes everything the player has encountered and done.
 * – Checks if the current quest is complete. Returns 1 for true and 0 for false. Receiving 1.00 means the quest is complete; 0.00 means it is not.
 * – Generates a list of current quest targets.
 * – Completes the given quest.
 * – Completes all stages of all quests, even quests you have not taken on, basically completely wiping out all quests of the game and completing the game without ending the game.
 * – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed.
 * – Sets which objective is displayed, in progress, in your quest log. After typing the stage number type 1 (to display) or 0 (to remove)

Inventory and item manipulation

 * – sets currently equipped weapon's health. For example, would fully repair the currently equipped weapon.
 * – get the indicated amount of the selected item.
 * Example: - adds 200 caps to the player money/inventory.
 * It is also possible to exclude the zeroes before the item's formID in the command line and it would register as the item's ID assuming it is not from outside of the base game.
 * Example: - adds 300 9mm round to the player inventory.
 * – remove the indicated amount of the selected item.
 * – add indicated note.
 * – remove the indicated note. If it is a physical note (such as written texts), the note is deleted permanently unless added via console again.
 * – add item to your inventory, with a specified condition. Quality should be given in decimal form where 1.0 = 100%.
 * Example: will add 99 Vault 3 utility jumpsuits at 1% to the player's inventory.


 * – make the item owned by an actor's form id (or player if unspecified) by mouse left-click on item and typing (for instance, a cabinet or a bed; already owned property will still deduct Karma)
 * - make the item unowned
 * – unlock doors, safes, terminals or any other locked containers. You can get the unique ID of an item by clicking on it while you have the console open, causing it to print out on the command line, preferably after you type "unlock " and a space. Please note that the "unlock" command may not work on a very limited number of locks, safes and/or terminals. However, it will open anything that is meant to be opened directly from the door/safe/container, and some more that are game breaking, like the elevator behind Benny's room leads to a vault, and the doors that are not meant to be opened will lead to bottomless gray pits. If you jump into the pit, it drops you to the stairs under the Vault 21 gift shop.
 * – lock doors, safes, terminals or any other unlocked containers. Adding a number after lock sets the difficulty. For example, would create a very easy lock,  an easy lock, and  a very hard lock.  will make the item unpick-able (Requires Key).
 * - doors, switches, radios and other objects that have multiple states can have their state changed by a specified form id, either numeric or player.
 * – Self-repair of items up to your current repair skill. Note that you can't repair all items in one command ('A' on PC) if the total cost of the repair is more caps than you currently have, forcing you to do repair individual items until the total amount needed to repair all items in a single command is less than your total caps on hand. Regardless of the method, all caps "spent" on repairs are paid to you, netting a total cost of zero. This is particularly handy before you sell items, raising their value considerably.
 * – make power armor wearable. If you can already wear power armor and type 0 instead of 1, you will no longer be able to wear it.
 * shows player inventory and item ID's of all player inventory items.
 * resets the inventory of the selected container.

Player manipulation

 * - rewards specified amount of Karma (Use negative numbers to reduce Karma)
 * – 1 is default, 0.1 is tiny, 10 is gigantic (not recommended for indoor use - and note that this does not change fall damage).
 * – Get the current value of Skills, S.P.E.C.I.A.L. or Karma amount. See Fallout 3 console commands for the list. These can be modified with the modav command.
 * – Add or subtract from Skills or S.P.E.C.I.A.L. amount. (Example: +25 to Energy Weapons)
 * - Increases the stat by a specified value until it reaches maximum allowed.
 * - Reduces the stat by a specified value until it reaches minimum.
 * – Set precise value of Skill or S.P.E.C.I.A.L. level. A = Skill or S.P.E.C.I.A.L. name; X = amount - Skill range from (1-100), S.P.E.C.I.A.L. from (1-10) (Example: sets medicine level on 50)
 * – Levels the player up by one level, but does not add the Experience Points. While you gain all level perks, etc, you will not level again until you have made up all the points for the levels gained by this command and the experience required for the next level.
 * – adds 15000 exp. Any levels gained will be granted immediately, one after the other. (You cannot subtract experience using player.rewardxp -n. Attempting player.modav xp -n displays the message "Actor value 'XP' cannot be modified in scripts or the console.")
 * – Allows race editing, whenever.
 * – Allows hair editing.
 * – Allows renaming.
 * - Allows face editing.
 * - Opens the sleep/wait menu.
 * - Opens the crafting menu from specified category. Campfire: 0013B2C0, Workbench: 0013B2C1, Reloading bench: 00153621, Sierra Madre vending machine: 010103A0
 * – give player selected perk or trait. For list of perks, click the list of items here.
 * – removes the selected perk.
 * - changes the sex of your character.
 * - changes movement speed by percentage. Example: player.setav speedmult 50 cuts movement in half, while player.setav speedmult 150 increases movement by half.
 * – Allows the player to re-pick their traits.
 * – Allows the player to set their level
 * - restore NPC's health.
 * - 1 is default, 0.1 is ultimately microscopic, 10 is gigantic (not recommended for indoor use).
 * - As long as the race has properly defined child and elder sub-races, this will change them accordingly. -1 is child, 1 is adult, 2 is elder.
 * 1 activates hardcore mode, 0 disables it.

Actor manipulation
"Actor" refers to a class in which non-player characters, Creatures, and "Talking Activators" belong. These work on creatures and non-player characters.

Alternatively, you can use 'placeatme' instead to spawn things at the selected object location instead of the player location. (useful if spawning several monsters and you don't want to be at hit distance from them)
 * – Select an NPC and type ; this example would give the selected NPC Light Step.
 * - Revives non-player character and renews their inventory. This command will not undo the failure of quests.
 * – Revives non-player character without renewing their inventory. This command will not enable the completion of failed quests.
 * - May cause a game crash.
 * – Kills non-player character. Killing quest-related NPCs may lead to failed quests.
 * – Kills all non-invincible NPCs in the nearby area. Use with caution, as some quest-essential NPCs you can't see directly may also be killed. Also affects companions (rendering them "unconscious" in Casual mode but actually killing them in Hardcore).
 * - Toggles AI player detection (Causes player to always be hidden).
 * – resets all the dialog trees of all actors. The last resort for bugged dialogue; can help in bugged quests or break them if used incorrectly. (i.e. choosing an answer, then resetting and choosing a different one may or may not break the quest based on such answers) Use with caution.
 * – Spawns Creature/Non-player character, static objects, and containers. They will spawn on top of you, so make sure you are in an open area if you spawn a lot.
 * – Makes selected non-player character a member of a specific faction. Replace X with "1" to make the non-player character an ally of the faction or "0" to simply make him/her friendly with it. Be sure to click on each character you want to add to the faction before entering the command. So, for example, to add a non-player character to your own character's faction as a friend, you would first click on them and then enter . Remember you will then need to use the function right afterward if the non-player character was already attacking.
 * – Removes non-player character from a specific faction. For example:
 * will remove NPC from your own Player Character's faction. These previous two commands are useful when you need to turn a hostile non-player character friendly in order to talk to them/begin a quest related to them that you otherwise couldn't start. Add them to your faction, talk to them and complete their quest. Then remove them from your faction and they will return to being hostile.
 * – Toggle all non-player character combat AI (non-player character doesn't fight)
 * – Toggle all or selected non-player character AI (disables AI processing)
 * – Will open their inventory, as though they were a companion, for the transfer of inventory items.
 * – Will cause an actor to stand in place, not engaging in combat or carrying out AI packages.
 * – Plays an idle, where X is the idle's EditorID string (not the FormID). The number of EditorIDs are too numerous to list here.
 * – Causes another actor (variable X, an Actor reference formID) to go into a ragdoll state and gets propelled away at a force of Y, away from the calling reference (selectable by clicking on a ref in console mode or by using the 'prid' command)
 * - like player.setscale but works on NPCs instead.
 * - like player.agerace but works on NPCs instead.
 * - changes the currently selected npc's race to the specified form ID belonging to another NPC.
 * - prints a reference's EditorID, useful for commands that require Form ID without having to refer to a wiki to find it.

Display manipulation and debugging

 * – Toggle Free Camera (where X is an optional variable in which a value of 1 will freeze all in the scene except any running scripts)
 * - Sets the viewmodel FOV to the maximum, allowing for full view of any weapon while in First Person perspective.
 * - Set Field of View. - narrow,  - wide angle lens.  is the default value.
 * – Set global time speed, where X is the multiplier (IE: normal: 1, half speed: 0.5)
 * – Set UFO cam movement speed (IE: freecam speed), where X is a multiplier
 * – Toggle Light Brite (disables lighting and shadowing; all materials at full brightness; normal bump shading won't function)
 * – No clipping mode, allows for free movement, ideal when being stuck
 * – Show/hide all map markers (additionally: 'tmm 1 0 1' will show all map markers without discovering them and without being able to fast travel to them.)
 * – Toggle debug display
 * – Toggle leaves
 * – Toggle grass
 * – Toggle view of projectiles and spawns
 * – Toggle fog of war on local map
 * – Toggle god mode (infinite health, unlimited ammunition, no need to reload, able to carry unlimited items)
 * – Toggle demigod mode (infinite health, limited ammunition, need to reload, able to carry unlimited items)
 * – Enables player controls (when disabled by quasi-cutscenes)
 * – Removes the selected object from the game (can be undone by typing "enable" while the object is still selected. Great for removing glitching objects.
 * – Used for enabling previously disabled objects. (Object still needs to be selected, as you cannot reselect an object that no longer exists.)
 * - Flags the object for deletion. On next cell loading the object will be removed.
 * - Immediately deletes an object from the game.
 * – Instantly shifts you to the quest target or next optional quest spot.
 * – Force fast travel to town/area (Example: coc Jacobstown)
 * – Toggle Collision Geometry Visibility, useful for locating items that were lost or dropped by accident
 * – Toggle Wireframe
 * – Toggle HUD
 * - Toggle VATS lights

Searching for items and objects

 * – search for a specific item or object containing said query. The variable will determine what kind of things the console returns.


 * Examples:
 * will show all results that include the words 'service rifle' in the console.
 * will show only perks that include the word 'gun,' such as Run n' Gun and Shotgun Surgeon, in the console. Replacing 'perk' with 'weap' would return all weapons that include the string 'gun.'
 * will show all results for objects and items including the word 'primm' in their name.

Miscellaneous

 * - Increments the current value of a challenge by 1, does not work with all challenges. See Fallout: New Vegas challenges for challenge form IDs.

Bugs

 * Sometimes, when changing your reputation while disguised and *after* having attacked a certain faction, they may be hostile even though your reputation with them has changed from bad to good. However, this is a continuance error and maybe rectified after spending enough time away from said faction while out of combat. (Test in 21 different ways).
 * If you cannot pull up the console, check Control Panel – Device Manager – Keyboards for Microsoft home MCIR devices. These interfere with the Tilde (console) key. Remove these devices and restart Fallout: New Vegas. You should now be able to enter console mode. Also works for Fallout 3.
 * The coc command, when used for certain locations, will drop you into a black pit. Can be fixed by reloading the game or fast traveling somewhere else. Also using the tcl command to leave.
 * Sometimes, when using the console command, your followers' apparel or weapons will reset to their original state, therefore losing the "special" equipped items. The inventory will not be changed if the follower was not wearing or using the item.
 * When returning to your player view after using the 'tfc' command, the 1st Person model of weapons will be farther out than usual i.e. you may be able to see the stock of the weapon. This can be fixed by completely exiting the game (not just reloading the save), then restarting it.
 * When using the 'movetoqt' or 'coc' command from inside a Strip casino, you may lose the weapons you had taken from you. This can be fixed by returning to an earlier save.
 * If you use the 'movetoqt' or 'coc' command from inside a Strip casino and lose your weapons, upon returning to the casino, you may not be able to move. This can only be fixed by exiting and restarting the game.
 * Another option may be to enter the command "enableplayercontrols" so that you can move and also have weapons returned upon exiting the casino.