Sheepsquatch staff

The Sheepsquatch staff is a melee weapon

Gameplay
A long staff with a road sign pole attached to a Sheepsquatch skull and horns.

Crafting

 * -|Level 50=


 * -|Level 40=


 * -|Level 30=


 * -|Level 20=


 * -|Level 10=

Locations
Rarely rewarded as a plan on completion of the Free Range event, with a higher chance of dropping if all three brahmin successfully survive.

Behind the scenes
The Sheepsquatch staff and club were created by Connor McCampbell, based on a concept by Jacob Raymor. He used Ian Olsen's character model for the Sheepsquatch as a starting point, and art director Jonathan Rush provided a real sheep skull for reference.