Mod:Creation Kit/IsEnabled - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Checks to see if this object is currently enabled. (The opposite of IsDisabled)

Syntax
bool Function IsEnabled

Parameters
None.

Return Value
If this object is currently enabled.

Examples
if (ShieldProperty.IsEnabled) Debug.Trace("The shield is up!") endIf
 * Is the shield enabled?

Note

 * This is basically isDisabled under the hood. So it's faster to call that instead.