Fallout: The Board Game quests

Welcome to Far Harbor
{| class="va-table va-table-full va-table-top" ! style="width: 18%;" | Name ! style="width: 18%;" | Location(s) ! style="width: 18%;" | Given by ! style="width: 36%;" | Reward ! style="width: 8%;" | Card ID


 * Welcome to Far Harbor
 * Crossroads Camp
 * N/A
 * 2 Loot 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
 * style="text-align: center;" | 029
 * style="text-align: center;" | 029


 * Stranger Machines
 * Crossroads Camp
 * N/A
 * 2 XP
 * style="text-align: center;" | 030
 * style="text-align: center;" | 030


 * Embrace The Glow
 * any radioactive tile
 * N/A
 * 3 XP 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
 * style="text-align: center;" | 032
 * style="text-align: center;" | 032


 * The Last Bastion
 * any settlement or ruin
 * N/A
 * 2 XP 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
 * style="text-align: center;" | 033
 * style="text-align: center;" | 033


 * Choking Fog
 * Far Harbor
 * N/A
 * 3 XP 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
 * style="text-align: center;" | 034
 * style="text-align: center;" | 034


 * Initiation
 * anywhere
 * N/A
 * 3 XP 2 Far Harbor Faction Power OR 1 Children of Atom Faction Power
 * style="text-align: center;" | 035
 * style="text-align: center;" | 035


 * Infiltration (Fallout: The Board Game)
 * anywhere
 * N/A
 * 3 XP 1 Far Harbor Faction Power OR 2 Children of Atom Faction Power
 * style="text-align: center;" | 036
 * style="text-align: center;" | 036


 * Acadia in Need
 * anywhere
 * N/A
 * 1 Agenda Card OR 5 Caps
 * style="text-align: center;" | 037
 * style="text-align: center;" | 037


 * Converts To The Church
 * The Nucleus
 * N/A
 * 2 Far Harbor Faction Power OR 2 Children of Atom Faction Power
 * style="text-align: center;" | 039
 * style="text-align: center;" | 039


 * Rebuild
 * The Nucleus
 * N/A
 * 2 Far Harbor Faction Power OR 2 Children of Atom Faction Power
 * style="text-align: center;" | 040
 * style="text-align: center;" | 040


 * Pulling The Strings
 * anywhere
 * N/A
 * 2 Far Harbor Faction Power OR 2 Children of Atom Faction Power
 * style="text-align: center;" | 041
 * style="text-align: center;" | 041


 * The Last Defense
 * The Nucleus, Acadia
 * N/A
 * 1 Far Harbor Faction Power OR 3 Children of Atom Faction Power
 * style="text-align: center;" | 042
 * style="text-align: center;" | 042


 * Embrace This!
 * RobCo factory, The Nucleus
 * N/A
 * 3 Far Harbor Faction Power OR 1 Children of Atom Faction Power
 * style="text-align: center;" | 043
 * style="text-align: center;" | 043