Commander Jabsco

Commander Jabsco is the leader of the Talon Company mercenary organization in 2277.

Background
Leader of the Talon Company Mercenaries, Jabsco says he has proved his worth in the combat zone countless times, although his troops haven't seen evidence of this. Nor are they likely to; Jabsco plans attacks on all foes from a bunker deep within Fort Bannister. Face him with considerable force, and you may see why his critics have dubbed him "Jetting Jabsco" for his tendency to flee combat.

Commander Jabsco operates out of Fort Bannister, from the CO bunker, and is protected by Talon Company mercenaries. Unlike other Talon Company mercenaries, he wears metal armor and a Talon Company combat helmet, a unique piece of armor. For protection, he uses a missile launcher in combat, falling back to a Chinese pistol sidearm and his Occam's Razor, a unique combat knife for close combat.

Other interactions
Commander Jabsco is a hostile non-player character. Fighting him is the only interaction possible.

Upon encountering Commander Jabsco, two to three Talon Mercenaries will spawn to assist him. They are comparatively short non-player characters, and almost resemble children in size.

At the beginning of the fight he will run to a terminal and activate a Mister Gutsy to assist him. He is supported by a pair of automated turrets in his lair, however, the targeting parameters of these turrets can be reset to fire on him by using the terminal on the wall right before you enter his lair.

Jabsco has good armor and a very large amount of health (with more hit points than a deathclaw, or most non-player character companions), which seems to make him a "boss" character.

Appearances
Commander Jabsco appears only in Fallout 3.

Bugs

 * If you leave the building before you loot his body, his body may disappear if you return later.