Escaped slave (character)

 can refer to various NPCs around the Capital Wasteland, mostly appearing in random encounters. Depending on the player's actions involving the Head of State quest, there are a few different types of encounters to be had with escaped slaves. The PC may encounter escaped slaves wearing slave collars, and initiating dialogue with them causes them to ask you to remove the collar. Be careful when attempting this. Success will grant positive karma, but failure will cause the collar to explode and the player to receive negative karma. There is no neutral karma outcome. Another possible encounter is a group of several escaped slaves carrying mostly melee weapons. This group of slaves has only been encountered only after completing the Head of State quest in favor of the escaped slaves (XBox 360 confirmed). Upon initiating dialogue with one of the slaves, he or she will tell you about how they're trying to find the Temple of the Union. The player will have the option of misleading them with a lie or informing them of the location of the Temple of the Union. The latter results in positive Karma, but no other reward. Yet another possible encounter is a single escaped slave fighting a remaining Wasteland Settler. The fight started out as 2 Wasteland Settlers versus 2 escaped slaves, but one of each lie dead on the ground. You can also catch them in their preceding argument, where two Wanderers and two escaped slaves stand in a circle around a refrigerator. The fight is for this refrigerator filled with 10 purified waters. After the fight you can talk to the slave and either demand the water, use your speech skill to persuade the slave to share it, or to say she can keep it. If the Wasteland Wanderer wins, you can start a conversation with him and demand the water from him, or say that its none of your bussiness and walk away. If you then open the refrigirator anyway, prepare for a fight till death.