Vault 108

Vault 108 is one of the Vault-Tec Vaults in the Capital Wasteland, located southeast of Canterbury Commons and northeast of Corvega Factory.

Inhabitants
The Vault 108 Entrance area is inhabited by a colony of several Mole Rats. The Vault 108 Living Quarters and Vault 108 Cloning Lab are inhabited by a dozen hostile clones named Gary.

With the exception of Gary 1 and three other random Garys, all other clones initially use melee weapons. Their AI, however, may direct them to pick up stronger weapons.

Experiment
In the Citadel Vault-Tec computer, the premise of the experiment was explained to study conflict for leadership and power in a vault. The Vault Overseer was known to have a genetic predisposition for a rare form of cancer that was expected to kill him within 40 months of the experiment's inception, and positions of authority in the Vault went undesignated and discretion was given to the Overseer. The main power supply was also scheduled to malfunction after 240 months (20 years while the vault was planned to be sealed for 30), and the back-up power supply was intentionally insufficient to meet the Vault's needs. On top of all this, the Vault was given three times the normal armory stock and no entertainment recordings.

As part of the Vault Experiment, the vault houses a cloning lab. It is full of hostile clones, all named Gary.

There is a Holodisk found in the Cloning Lab (A on map) (located near a body near one of the examination tables, this room also has a Very Easy Safe in it as well as Gary 12 and 36) that slightly explains the fate of Vault 108. Every time Gary was cloned, it immediately became hostile to non-clones, with each one becoming more violent. After the 53rd was no different, they began to wonder what to do with all of the clones, as the Vault's observation rooms were becoming full. The other entry in the holodisk says that Gary 54 was the same way, having injured a Doctor Peterson during an examination.

The entry also states that they will be destroying some of the clones, to make room for "many more tests." What happened next is not clear. What is clear is that the only current survivors are the Gary clones.

Entrance

 * A Stealth Boy can be found in the entrance, between two terminals that are just to the right of the door to the Living Quarters (to the right, if you are facing the door). It is located in the northwest corner of the room.
 * A Silenced 10mm Pistol can found in the entrance, on the floor in front of the door to the living quarters
 * A Nuka-Cola Quantum can be found behind some crates in a narrow room in the Entrance area, to the east of the door to the cloning labs.
 * An apparently inaccessible Tumblers Today can be seen on the floor below a step ladder behind some crates near the SE corner of the entrance level. This is a glitch of the physics engine. It's in the same room/location of the Nuka-Cola Quantum. It possibly can be made accessible through the extensive use of explosives.

Living quarters

 * There is a Pugilism Illustrated in the Living Quarters, on the counter in the cafeteria.

Cloning lab

 * Bobblehead - Charisma - Located in the Vault Cloning Lab on a table in the observation room (located in the center of the map), which looks into the main operating room. If you get lost, go to the black operating tables (one should have a skeleton on it) and look through the glass into the observation room (or the room with four beds). There you will see the bobblehead on a table beside a microscope.
 * In the Cloning Lab, on a different table in the same room as the Bobblehead - Charisma is a Lying, Congressional Style.
 * There is a set of random armor in one of the lockers in the top right room of the Cloning Labs and another set of random armor in another locker in the same room
 * The Holodisc in the cloning lab ("Cloning Log") that slightly explains the events of Vault 108 is in the room where there's a black cube safe that can be lockpicked. Look for a skeleton on the floor next to an examination table; the holodisc is close by.

Bugs

 * The vault door may be found in the open position. There is a possibility that it may not be able to be closed. (confirmed all platforms) Pressing on the actual vault door will make it close and open.
 * Two Garys can be found having normal conversation dialog, if in sneak mode, and left unnoticed.
 * If you bring Fawkes in to Vault 108 he may get stuck in the door, but he will get unstuck if you move a certain distance away or fast travel.

Behind the scenes

 * This may be a reference to Being John Malkovich in which John Malkovich encounters clones who can say only "Malkovich."

Appearances
This Vault appears only in Fallout 3.