Broken Steel

Broken Steel is the third Fallout 3 downloadable content pack, released on May 5, 2009 for the Xbox 360 and May 5th, 2009 for Games for Windows Live. The DLC costs 800 Microsoft points. After difficulties with the initial download for PC users it was re-released for Games for Windows Live on May 7th, 2009.

Overview
In this DLC pack, the player will join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all.

In addition to amending the main quest to let players continue their adventures after the end of the main quest and raising the level cap to 30, Broken Steel's quest line is of the same length as the ones of Operation: Anchorage and The Pitt. In order to access the new story content from Broken Steel, the player has to have finished the main storyline from the base game. However, the level cap expansion will take effect upon installation of the DLC, so players previously stalled at level 20 will once again accumulate XP even if they haven't finished the main storyline.

Broken Steel also adds a couple of new side quests, most of which have to do with escorting freshly processed clean water across the Wasteland and protecting it from Raiders. Broken Steel takes about five hours to complete and side missions could take up to an hour to finish.

The third DLC for Fallout 3 adds new enemies including Albino Radscorpions, Feral Ghoul Reavers, Super Mutant Overlords and Enclave Hellfire Troopers. These are equipped with new armor and weaponry which the player can acquire. Broken Steel also adds several new perks to cover the additional 10 levels as well as new encounters.

The player's action throughout Fallout 3 is woven into some of the quests in Broken Steel. For example, if the player decides to infect Project Purity with the modified FEV, it will affect how the Capital Wasteland looks as well as the interactions with the local inhabitants.

Story
Broken Steel alters the ending of the original Fallout 3 to allow continued play after the end of the main quest line. This means that when it is time to go into the reactor at the end of Take it Back!, you can still go in yourself or you can send one of three side characters. However, even if you go yourself, you do not die. Instead, you survive the ordeal and wake up two weeks later at the Citadel. If you allow the Purifier to explode, the game will still end.

The new content starts about two weeks after the events of Fallout 3's main quest and begins when you regain consiousness inside the Citadel's clinic. The battle between the Brotherhood of Steel and the Enclave is still ongoing. You are then tasked with aiding a Brotherhood of Steel assault on a secret Enclave base located Southwest of the map. The attack goes horribly wrong as the Enclave use a devastating orbital strike, to great effect, in destroying the previously infallable Liberty Prime. Tasked by Paladin Tristan to find the origin of the attack, you find only an encrypted code. While the Scribes are puzzling over the code back at the Citadel, you must find a component to create the Tesla Cannon, a new, more powerful weapon for the Brotherhood. Once you have retrieved the Tesla Coil needed to create the Tesla Cannon from Olney Powerworks, an old power plant that was experimenting with alien technology before the war, you travel to Adams Air Force Base via the Presidential Metro. Upon assaulting the Air Force Base you find a massive Mobile Enclave Crawler. Boarding it, you fight through a number of Enclave soldiers to the center computer terminal. From there you will find several targets which have been primed for attack by orbital bombardment. Choosing the Citadel, you are deemed a traitor by the Brotherhood of Steel and they will attempt to kill you. Choosing the Mobile Crawler you are rescued by Lyons' Pride, in a captured Vertibird, and are returned to the Citadel to be heralded a hero of the Brotherhood of Steel.

Creatures

 * Albino Radscorpion
 * Feral Ghoul Reaver
 * Super Mutant Overlord

NPCs

 * Armory Master
 * Enclave Hellfire Trooper
 * Enclave Squad Sigma
 * Enclave Sigma Leader
 * Security Officer
 * Ghoul Guard

New Changes/Encounters

 * Jury Street Metro- Talon Company engaging a group of raiders. There are also raiders on roof of new building protecting stolen Aqua Pura Barrels.
 * Encounter west of Tenpenny Tower involving a water caravan approaching a non-hostile raider disguised as a wastelander dying of thirst. When the caravan is close enough, the raider becomes hostile, taking out a missile launcher and the caravan is ambushed by 4 more raiders.  The Brotherhood Knight kills all the raiders, but the merchant may die.
 * West of Arlington Library, there is a new building in front of the Talon Company outpost. In the middle of an alley way, there is an abandoned Aqua Cura barrel.  Upon approaching the barrel, Talon Company mercenaries ambush you.
 * Water caravans are seen traveling from Project Purity to Rivet City and vise-versa. The unnamed NPCs at Project Purity and Rivet City will respawn if killed by super mutants or the Enclave.  Unfortunately, enemies will respawn as well.
 * Encounter a little north of Big Town involving 4 slavers ambushing water caravan. Slavers are non hostile towards the player.
 * Evergreen Mills now has empty Aqua Pura crates in the front of the entrance with a sign that says "Free Water." There are several raiders ready for an ambush on the cliff above.
 * In front of Megaton a group of residents are trying to take the rest of a water shipment from a caravan bound for Big Town. If left alone, the Megaton residents will pull guns and be destroyed in short order by the Brothers of Steel.  As will Stockholm, Deputy Weld, and any other NPC in front of Megaton.  A successful speech challenge will avoid the bloodshed and provide Good Karma.
 * On the street north-northeast of the Nuka-Cola Plant there is a crate full of Aqua Pura barrels being fought over by Talon Company and a group of raiders.
 * Between Kaelyn's Bed & Breakfast and VAPL-58 Power Station three non-hostile, but not welcoming, female wastelanders wait around a small shack. On a table inside the shack is a Holotape labeled "Wastelander Holotape ." This holotape details their roll in ambushing caravans.
 * Talon Company camp outside the Capitol Building in Seward Square with 1 or more Talon Company mercenary depending upon the PCs level and a Holotape Talon Company Merc Log.
 * On the end of the catwalk in front of the Jefferson Memorial heading towards Rivet City, the player may find a Brotherhood Initiate burning mirelurk corpses. If spoken to, the Initiate will inform the player that all of the mirelurks in the basin are suddenly dying and he has been given the task of burning the 'floaters'. This shows up regardless if the player has or hasn't decided to contaminate the water supply with the Enclave FEV canister during Take It Back!. However, it doesn't mean that all of the mirelurks are dead or that there are no more Super Mutants in the DC area.
 * If the player had used the FEV canister to contaminate Project Purity, the water is no longer irradiated but it will now kill the Lone Wanderer after several sips. There is an onscreen note warning the player of this.

Armor

 * All-Nighter Nightwear
 * Composite Recon Helmet
 * Enclave Hellfire Armor
 * Lag-Bolt's Shades
 * Lag-Bolt's Combat Armor
 * Police Hat
 * Wig

Weapons

 * Callahan's Magnum
 * Heavy Incinerator
 * Precision Gatling Laser
 * Rapid-Torch Flamer
 * Slo-Burn Flamer
 * Tesla Cannon
 * Tri-Beam Laser Rifle
 * Discharge Hammer -- Cut Content

Other items

 * Aqua Cura
 * Aqua Pura
 * Deathclaw Control Scrambler
 * Holy Water
 * Main Fuse
 * Senate Employee ID
 * Super Mutant Blood Sample
 * Tesla Coil

Locations

 * Adams Air Force Base
 * Enclave Mobile Base
 * Holy Light Monastery
 * Museum Authority Building
 * Olney Powerworks
 * Old Olney Underground
 * Old Olney S. Wilson Building
 * Presidential Metro
 * Presidential Sub Level
 * Satellite Relay Station
 * Rockland Car Tunnel

Trailer
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 * Broken Steel Trailer
 * Trailer at official site