DLC01Midea.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01AshurMarketSpeech02	FormID 010068A7	0	DLC01Quest_DLC01AshurMarke_000068A7_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AshurMarke_000068A7_1.mp3	File Not Found		DLC01AshurMarketSpeech02	--	Right here! We have one! This woman here will fight in the Hole! Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01AshurMarketSpeech02	FormID 0100B748	0	DLC01Quest_DLC01AshurMarke_0000B748_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AshurMarke_0000B748_1.mp3	File Not Found		DLC01AshurMarketSpeech02	--	Right here! We have one! This man here will fight in the Hole! Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01AshurMarketSpeech02	FormID 010068A8	0	DLC01Quest_DLC01AshurMarke_000068A8_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AshurMarke_000068A8_1.mp3	File Not Found		DLC01AshurMarketSpeech02	--	C'mon, Ashur! Will you send someone to the Hole who actually stands a chance? Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01DowntownAmbushMideaHelpPlayer	FormID 0100A7DB	0	DLC01Quest_DLC01DowntownAm_0000A7DB_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01DowntownAm_0000A7DB_1.mp3	File Not Found		DLC01DowntownAmbushMideaHelpPlayer	--	Relax. They messed you up pretty bad. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01DowntownAmbushMideaHelpPlayer	FormID 0100A7DC	0	DLC01Quest_DLC01DowntownAm_0000A7DC_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01DowntownAm_0000A7DC_1.mp3	File Not Found		DLC01DowntownAmbushMideaHelpPlayer	--	Take it easy. Don't move too quickly. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01DowntownAmbushMideaHelpPlayer	FormID 0100A7DD	0	DLC01Quest_DLC01DowntownAm_0000A7DD_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01DowntownAm_0000A7DD_1.mp3	File Not Found		DLC01DowntownAmbushMideaHelpPlayer	--	Come on. Sit up now. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01JacksonMidea1	FormID 0100650D	0	DLC01Quest_DLC01JacksonMid_0000650D_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01JacksonMid_0000650D_1.mp3	File Not Found		DLC01JacksonMidea1	--	Uhm... nothing. Nothing... uh... sir. I was just telling this new worker about the job the Foreman posted. Fear 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01JacksonMidea3	FormID 01006510	0	DLC01Quest_DLC01JacksonMid_00006510_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01JacksonMid_00006510_1.mp3	File Not Found		DLC01JacksonMidea3	--	Yes sir. I told him what he needs to do. He knows. 10 ingots. As fast as he can. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01JacksonMidea3	FormID 01006511	0	DLC01Quest_DLC01JacksonMid_00006511_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01JacksonMid_00006511_1.mp3	File Not Found		DLC01JacksonMidea3	--	Yes sir. I told her what she needs to do. She knows. 10 ingots. As fast as she can. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Conversation	DLC01MideaGuidePLayer	FormID 0100A98D	0	DLC01Quest_DLC01MideaGuide_0000A98D_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaGuide_0000A98D_1.mp3	File Not Found		DLC01MideaGuidePLayer	--	You head down to the hole. Talk to Faydra. She sets up the fights. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Conversation	DLC01SandraDismissPlayer	FormID 0100A9BC	0	DLC01Quest_DLC01SandraDism_0000A9BC_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01SandraDism_0000A9BC_1.mp3	File Not Found		DLC01SandraDismissPlayer	--	Leave this bastard alone, boys. His fate's in Ashur's hands, now. Anger 50	Calling out a command to guards threatening the player --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Conversation	DLC01SandraDismissPlayer	FormID 0100A9BD	0	DLC01Quest_DLC01SandraDism_0000A9BD_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01SandraDism_0000A9BD_1.mp3	File Not Found		DLC01SandraDismissPlayer	--	Leave this bitch alone, boys. Her fate's in Ashur's hands, now. Anger 50	Calling out a command to guards threatening the player --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutMarie1	FormID 0100B39C	0	DLC01Quest_DLC01AboutMarie_0000B39C_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutMarie_0000B39C_1.mp3	File Not Found		How's Marie doing? If it's any consolation, Ashur says the cure will be shared with everyone. Oh sure, someday. Meanwhile, they keep bringing in more slaves to die. Anger 25 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutMarie1	FormID 0100B39C	1	DLC01Quest_DLC01AboutMarie_0000B39C_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutMarie_0000B39C_2.mp3	File Not Found		How's Marie doing? If it's any consolation, Ashur says the cure will be shared with everyone. Be obedient and subservient because someday the god-king's only child will make everything better? Who'd fall for that one? Disgust 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutMarie1	FormID 0100B39D	0	DLC01Quest_DLC01AboutMarie_0000B39D_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutMarie_0000B39D_1.mp3	File Not Found		How's Marie doing? How's the baby doing? She's a handful, is what she is. I mean, I'm glad she's healthy, and I take care of her like she's my own, but it's a full-time job. Sad 20	Worn-out --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutMarie1	FormID 0100B39D	1	DLC01Quest_DLC01AboutMarie_0000B39D_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutMarie_0000B39D_2.mp3	File Not Found		How's Marie doing? How's the baby doing? And I hardly have any time to work on finding a cure from her. People help out here and there, but she's just such a handful! Happy 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutPitt	FormID 0100B3A1	0	DLC01Quest_DLC01AboutPitt_0000B3A1_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutPitt_0000B3A1_1.mp3	File Not Found		Tell me about The Pitt. Have things gotten better? What the hell do you think? We're still brought here against our will, and we still have to work until we fall over. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutPitt	FormID 0100B3A1	1	DLC01Quest_DLC01AboutPitt_0000B3A1_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutPitt_0000B3A1_2.mp3	File Not Found		Tell me about The Pitt. Have things gotten better? Sure, maybe the guards don't shoot us for fun as often. And there's a slim chance that someday we'll stop getting sick and dying. Maybe. Anger 25	Angry sarcasm --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutPitt	FormID 0100B3A1	2	DLC01Quest_DLC01AboutPitt_0000B3A1_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutPitt_0000B3A1_3.mp3	File Not Found		Tell me about The Pitt. Have things gotten better? Whoop-tee-fucking-doo. Thank goodness you came here to save us. Disgust 75	Angry sarcasm --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutPitt	FormID 0100B3A2	0	DLC01Quest_DLC01AboutPitt_0000B3A2_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutPitt_0000B3A2_1.mp3	File Not Found		Tell me about The Pitt. Have things gotten better? You better believe it. No more beatings, no more forced work, no more slaves being brought here in chains. You did some good work. Happy 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutPitt	FormID 0100B3A2	1	DLC01Quest_DLC01AboutPitt_0000B3A2_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutPitt_0000B3A2_2.mp3	File Not Found		Tell me about The Pitt. Have things gotten better? Of course, we've got all new problems, now that Ashur and the taskmasters are gone. Not enough food getting brought in, for one thing. Anger 25 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutPitt	FormID 0100B3A2	2	DLC01Quest_DLC01AboutPitt_0000B3A2_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutPitt_0000B3A2_3.mp3	File Not Found		Tell me about The Pitt. Have things gotten better? Wernher said he'll organize scavenging parties, but I think he'd rather stay up in the bar than actually do any leading. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01AboutPitt	FormID 0100B3A2	3	DLC01Quest_DLC01AboutPitt_0000B3A2_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01AboutPitt_0000B3A2_4.mp3	File Not Found		Tell me about The Pitt. Have things gotten better? Whatever. We'll work it out, somehow. Disgust 15 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01BabyGift1	FormID 0100B3AA	0	DLC01Quest_DLC01BabyGift1_0000B3AA_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01BabyGift1_0000B3AA_1.mp3	File Not Found		Teddy bear delivery for Marie! Here you go. Would it help if I brought toys for Marie? That sure would help me out. Happier Marie is, the more likely I can get a full night's sleep for once in my life. Happy 25	Desperately happy for some help. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01BabyGift1	FormID 0100B3AA	1	DLC01Quest_DLC01BabyGift1_0000B3AA_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01BabyGift1_0000B3AA_2.mp3	File Not Found		Teddy bear delivery for Marie! Here you go. Would it help if I brought toys for Marie? She seems to really enjoy teddy bears. Creepy little things, but I guess she doesn't know any better. Neutral 25 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01BabyGift1	FormID 0100B3AA	2	DLC01Quest_DLC01BabyGift1_0000B3AA_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01BabyGift1_0000B3AA_3.mp3	File Not Found		Teddy bear delivery for Marie! Here you go. Would it help if I brought toys for Marie? Bring as many as you can, and you'll get paid plenty for it. I promise. Happy 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	DLC01BabyGift1	FormID 0100B3AB	0	DLC01Quest_DLC01BabyGift1_0000B3AB_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01BabyGift1_0000B3AB_1.mp3	File Not Found		Teddy bear delivery for Marie! Here you go. --	Thanks, you have no idea how much this will help. Here's your pay. Happy 50	Weary, but thankful. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathA01A	FormID 0100374D	0	DLC01Quest_DLC01MideaPathA_0000374D_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathA_0000374D_1.mp3	File Not Found		You didn't really expect me to steal a baby, did you? Sorry, but I just couldn't kidnap an innocent baby, even for your freedom. We're just supposed to live and die in slavery, and watch our children turn into monsters, all because you don't have the balls to do your job? Disgust 50	Disgusted at the player's weakness --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathA01A	FormID 0100374D	1	DLC01Quest_DLC01MideaPathA_0000374D_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathA_0000374D_2.mp3	File Not Found		You didn't really expect me to steal a baby, did you? Sorry, but I just couldn't kidnap an innocent baby, even for your freedom. Wake up, you simple-headed sap. That baby could do more good for us than all of his mongrel raider family ever did for us combined. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathA01A	FormID 01003091	0	DLC01Quest_DLC01MideaPathA_00003091_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathA_00003091_1.mp3	File Not Found		You didn't really expect me to steal a baby, did you? --	No, we expected you to steal the one thing that was both a cure for our children, and a hostage to earn our freedom. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathA01A	FormID 01003091	1	DLC01Quest_DLC01MideaPathA_00003091_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathA_00003091_2.mp3	File Not Found		You didn't really expect me to steal a baby, did you? --	But congratulations, your petty sentimentality has doomed us to continued slavery and pestilence. Thanks. Anger 50	Dripping with venom and sarcasm. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathA01B	FormID 01003749	0	DLC01Quest_DLC01MideaPathA_00003749_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathA_00003749_1.mp3	File Not Found		Did you know the cure is actually a baby? I joined with the winning side. Now shut your mouth, slave. Oh, now I see how it is! Think you're going to become Ashur's new lieutenant, do you? Maybe wait until you can take his throne? Happy 50	Nastily amused by the player's hubris --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathA01B	FormID 01003749	1	DLC01Quest_DLC01MideaPathA_00003749_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathA_00003749_2.mp3	File Not Found		Did you know the cure is actually a baby? I joined with the winning side. Now shut your mouth, slave. I've seen your type come and go, and they always leave town face down in the river. Disgust 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathA01B	FormID 01003749	2	DLC01Quest_DLC01MideaPathA_00003749_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathA_00003749_3.mp3	File Not Found		Did you know the cure is actually a baby? I joined with the winning side. Now shut your mouth, slave. So, fine. You picked your side, and you made your choice. See where that takes you. Disgust 50	Coldly dismissive. She is absolutely done with the player. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathA01B	FormID 0100308E	0	DLC01Quest_DLC01MideaPathA_0000308E_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathA_0000308E_1.mp3	File Not Found		Did you know the cure is actually a baby? --	Of course I knew, you dolt. I also know it's the only chance we had of finding a cure and ransoming our freedom. Disgust 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathA01B	FormID 0100308E	1	DLC01Quest_DLC01MideaPathA_0000308E_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathA_0000308E_2.mp3	File Not Found		Did you know the cure is actually a baby? --	If they ever find a cure, do you think they'll share it with us? Of course not. Why waste medicine on people you'll just work to death, anyway? Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB01A	FormID 01003745	0	DLC01Quest_DLC01MideaPathB_00003745_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00003745_1.mp3	File Not Found		I'm not so sure this was the right thing to do. I don't feel right about kidnapping. She's going to be safe, right? Of course, she'll be safe. We're just going to do our own research for the cure, and then ransom her back for our freedom. Happy 50	Comforting a skittish collaborator --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB01A	FormID 01003745	1	DLC01Quest_DLC01MideaPathB_00003745_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00003745_3.mp3	File Not Found		I'm not so sure this was the right thing to do. I don't feel right about kidnapping. She's going to be safe, right? You've seen how Ashur and his people treat us. It's far, far kinder than they deserve. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB01A	FormID 0100309D	0	DLC01Quest_DLC01MideaPathB_0000309D_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_0000309D_1.mp3	File Not Found		I'm not so sure this was the right thing to do. --	Don't get all sentimental on us now. This child will provide us a cure, and in exchange for our freedom, she can go back to her family. Neutral 50	Trying to comfort a skittish collaborator --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB01A	FormID 0100309D	1	DLC01Quest_DLC01MideaPathB_0000309D_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_0000309D_2.mp3	File Not Found		I'm not so sure this was the right thing to do. --	And if something happens to her family, I'm sure she'll grow up fine with us. She wouldn't even have to know the monsters her real parents were. Happy 15	A little cold about the child, and particularly venomous about her real parents. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB01B	FormID 0100309F	0	DLC01Quest_DLC01MideaPathB_0000309F_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_0000309F_1.mp3	File Not Found		Did you know the cure is actually a baby? Seems like an awful lot of fuss over one little baby. She's not just any baby. She holds the promise of a cure for our own children, and we can ransom her back for our freedom. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB01B	FormID 0100309F	1	DLC01Quest_DLC01MideaPathB_0000309F_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_0000309F_3.mp3	File Not Found		Did you know the cure is actually a baby? Seems like an awful lot of fuss over one little baby. Don't think I enjoy this any more than you. But it's the only way we can be free and healthy enough to leave. Anger 15 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB01B	FormID 01003753	0	DLC01Quest_DLC01MideaPathB_00003753_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00003753_1.mp3	File Not Found		Did you know the cure is actually a baby? --	Of course I knew, but you don't see me blubbering about it. That baby is our only chance of a cure and freedom from this hellhole. Disgust 25	Disgusted at the player for having second thoughts. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB01B	FormID 01003753	1	DLC01Quest_DLC01MideaPathB_00003753_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00003753_3.mp3	File Not Found		Did you know the cure is actually a baby? --	But if it makes you feel better, when we're done, she'll be back with her parents, and never needs to know any of this happened. So quit whining. Disgust 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB02A	FormID 01005FB7	0	DLC01Quest_DLC01MideaPathB_00005FB7_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00005FB7_3.mp3	File Not Found		As long as the kid's all right. Take her. --	She'll be all right - just not with me. Ashur's guards are always watching me. They'd find her right away. Anger 15 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB02A	FormID 01005FB7	1	DLC01Quest_DLC01MideaPathB_00005FB7_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00005FB7_2.mp3	File Not Found		As long as the kid's all right. Take her. --	Wernher sent me word that he's hiding out in the Steelyard. He's got everything there to take care of the cure. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB02A	FormID 01005FB7	2	DLC01Quest_DLC01MideaPathB_00005FB7_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00005FB7_4.mp3	File Not Found		As long as the kid's all right. Take her. --	Take it to him, and he'll handle the rest. Now get going! Happy 25 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB02B	FormID 01005FB8	0	DLC01Quest_DLC01MideaPathB_00005FB8_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00005FB8_3.mp3	File Not Found		Whatever. I've done my part, now where's my reward? --	Not yet, hotshot. Ashur's got people watching me, and I can't keep a baby hidden in this dump. Anger 15 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB02B	FormID 01005FB8	1	DLC01Quest_DLC01MideaPathB_00005FB8_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00005FB8_2.mp3	File Not Found		Whatever. I've done my part, now where's my reward? --	Wernher sent me word that he's hiding out in the Steelyard. He's got everything there to take care of the cure. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaPathB02B	FormID 01005FB8	2	DLC01Quest_DLC01MideaPathB_00005FB8_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaPathB_00005FB8_4.mp3	File Not Found		Whatever. I've done my part, now where's my reward? --	Take it to him, and he'll handle the rest. Now get going! Happy 25 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting1	FormID 010035A1	0	DLC01Quest_DLC01MideaSt100_000035A1_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035A1_1.mp3	File Not Found		Arena? Before I go anywhere, you're going to explain this plan to me. --	It's simple, really. From time to time, Ashur opens up the arena. Any slave who wants to can fight against the gladiators. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting1	FormID 010035A1	1	DLC01Quest_DLC01MideaSt100_000035A1_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035A1_2.mp3	File Not Found		Arena? Before I go anywhere, you're going to explain this plan to me. --	If you win, you get your freedom. More importantly: you get an audience with Ashur. It's the only way a slave will ever get to talk to him directly. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting1	FormID 010035A1	2	DLC01Quest_DLC01MideaSt100_000035A1_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035A1_3.mp3	File Not Found		Arena? Before I go anywhere, you're going to explain this plan to me. --	You fight. You win. And when you talk to Ashur, you take the cure. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting1a	FormID 010035B1	0	DLC01Quest_DLC01MideaSt100_000035B1_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035B1_1.mp3	File Not Found		And he'll just give it to me? --	Not exactly, no. Wernher has a... distraction planned. We haven't been making these weapons for nothing, you know. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting1a	FormID 010035B1	1	DLC01Quest_DLC01MideaSt100_000035B1_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035B1_2.mp3	File Not Found		And he'll just give it to me? --	But, when you're meeting with Ashur, you'll be close enough to grab the cure. Get it, and bring it to me. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting1a	FormID 010035B1	2	DLC01Quest_DLC01MideaSt100_000035B1_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035B1_3.mp3	File Not Found		And he'll just give it to me? --	Now let's get out there and listen to Ashur's speech. There'll be hell to pay if the guards catch us in here. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting1b	FormID 010035A5	0	DLC01Quest_DLC01MideaSt100_000035A5_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035A5_1.mp3	File Not Found		Do I have to kill him to get it? --	I wouldn't shed a tear, but no. Wernher has a... distraction planned. We haven't been making these weapons for nothing, you know. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting1b	FormID 010035A5	1	DLC01Quest_DLC01MideaSt100_000035A5_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035A5_2.mp3	File Not Found		Do I have to kill him to get it? --	But, when you're meeting with Ashur, you'll be close enough to grab the cure. Get it, and bring it to me. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting1b	FormID 010035A5	2	DLC01Quest_DLC01MideaSt100_000035A5_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035A5_3.mp3	File Not Found		Do I have to kill him to get it? --	Now let's get out there and listen to Ashur's speech. There'll be hell to pay if the guards catch us in here. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting2	FormID 010035C6	0	DLC01Quest_DLC01MideaSt100_000035C6_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035C6_1.mp3	File Not Found		An arena? Interesting. So, that's part of your plan? --	It's simple, really. From time to time, Ashur opens up the arena. We call it the Hole. Any slave who wants to can fight against the gladiators. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting2	FormID 010035C6	1	DLC01Quest_DLC01MideaSt100_000035C6_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035C6_2.mp3	File Not Found		An arena? Interesting. So, that's part of your plan? --	If you win, you get your freedom. More importantly: you get an audience with Ashur. It's the only way a slave will ever get to talk to him directly. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt100Greeting2	FormID 010035C6	2	DLC01Quest_DLC01MideaSt100_000035C6_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt100_000035C6_3.mp3	File Not Found		An arena? Interesting. So, that's part of your plan? --	You fight. You win. And when you talk to Ashur, you take the cure. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1	FormID 010035A8	0	DLC01Quest_DLC01MideaSt50G_000035A8_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A8_1.mp3	File Not Found		Whoa, whoa! Slow down! What's going on here? --	I don't know what you saw on the way in, but the guards don't really take kindly to workers just standing around. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1	FormID 010035A8	1	DLC01Quest_DLC01MideaSt50G_000035A8_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A8_2.mp3	File Not Found		Whoa, whoa! Slow down! What's going on here? --	You're going to need to look busy, or they'll sniff you out pretty quickly. And if they get too close, you don't look like you belong here. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a	FormID 0100359D	0	DLC01Quest_DLC01MideaSt50G_0000359D_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000359D_2.mp3	File Not Found		Sounds dangerous. What will I be doing? --	Outside of the mill, there are a bunch of old steel ingots just lying around. Every so often, the Foreman puts out a work order to collect them. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a	FormID 0100359D	1	DLC01Quest_DLC01MideaSt50G_0000359D_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000359D_3.mp3	File Not Found		Sounds dangerous. What will I be doing? --	It's practically a death sentence and they never assign it to anyone. They make us pick who's going to do it. Bastards. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1	FormID 0100650C	0	DLC01Quest_DLC01MideaSt50G_0000650C_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000650C_1.mp3	File Not Found		Actually, that doesn't sound very dangerous. --	Yeah? Well the area is full of Trogs. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1a	FormID 010035B2	0	DLC01Quest_DLC01MideaSt50G_000035B2_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035B2_1.mp3	File Not Found		What the hell is a Trog? --	They're what most of us hope we never become. The contamination gets to everyone to some degree. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1a	FormID 010035B2	1	DLC01Quest_DLC01MideaSt50G_000035B2_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035B2_2.mp3	File Not Found		What the hell is a Trog? --	For most people, it's some form of cancer. Sometimes harmless, sometimes not. For others, the contamination drives them insane. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1a	FormID 010035B2	2	DLC01Quest_DLC01MideaSt50G_000035B2_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035B2_3.mp3	File Not Found		What the hell is a Trog? --	If it doesn't kill them, it changes them. They become animals -- deformed and inhuman. It's not pretty. They're everywhere and they kill on sight. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1a1	FormID 0100359F	0	DLC01Quest_DLC01MideaSt50G_0000359F_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000359F_1.mp3	File Not Found		So where can I get some weapons? --	I can't really help you there. Ask around. Maybe check with Marco in the Mill. He's been making some of our tools into weapons. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1a1	FormID 0100359F	1	DLC01Quest_DLC01MideaSt50G_0000359F_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000359F_2.mp3	File Not Found		So where can I get some weapons? --	You might even be able to find a gun on one of the dead bosses out in the Steelyard. They- what was that? Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1a2	FormID 01006512	0	DLC01Quest_DLC01MideaSt50G_00006512_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_00006512_1.mp3	File Not Found		So, I'm just supposed to strangle them with my bare hands if I meet one? --	I can't really help you there. Ask around. Maybe check with Marco in the Mill. He's been making some of our tools into weapons. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1a2	FormID 01006512	1	DLC01Quest_DLC01MideaSt50G_00006512_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_00006512_2.mp3	File Not Found		So, I'm just supposed to strangle them with my bare hands if I meet one? --	You might even be able to find a gun on one of the dead bosses out in the Steelyard. They- what was that? Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1a3	FormID 0100A989	0	DLC01Quest_DLC01MideaSt50G_0000A989_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A989_1.mp3	File Not Found		I think I can handle it. --	If you need a weapon, check with Marco in the Mill. He's been making some of our tools into weapons. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1a3	FormID 0100A989	1	DLC01Quest_DLC01MideaSt50G_0000A989_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A989_2.mp3	File Not Found		I think I can handle it. --	You might even be able to find a gun on one of the dead bosses out in the Steelyard. They- what was that? Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1b	FormID 010035AA	0	DLC01Quest_DLC01MideaSt50G_000035AA_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035AA_4.mp3	File Not Found		What is that, some kind of fish? --	You're either an idiot or a smartass, either way I don't think it's funny. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1b	FormID 010035AA	1	DLC01Quest_DLC01MideaSt50G_000035AA_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035AA_1.mp3	File Not Found		What is that, some kind of fish? --	They're what most of us hope we never become but, the contamination gets to everyone. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1b	FormID 010035AA	2	DLC01Quest_DLC01MideaSt50G_000035AA_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035AA_2.mp3	File Not Found		What is that, some kind of fish? --	For most people, it's some form of cancer. Sometimes harmless, sometimes not. For others, the contamination drives them insane. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a1b	FormID 010035AA	3	DLC01Quest_DLC01MideaSt50G_000035AA_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035AA_3.mp3	File Not Found		What is that, some kind of fish? --	If it doesn't kill them, it changes them. They become animals -- deformed and inhuman. It's not pretty. They're everywhere and they kill on sight. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a2	FormID 010035B4	0	DLC01Quest_DLC01MideaSt50G_000035B4_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035B4_1.mp3	File Not Found		And let me guess: the area is full of Super Mutants? --	What in god's name is a Super Mutant? You know what, never mind. Whatever they are, you're wrong. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a2	FormID 010035B4	1	DLC01Quest_DLC01MideaSt50G_000035B4_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035B4_2.mp3	File Not Found		And let me guess: the area is full of Super Mutants? --	What it is full of are Trogs. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1a3	FormID 0100A987	0	DLC01Quest_DLC01MideaSt50G_0000A987_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A987_1.mp3	File Not Found		So, what's the catch? --	Well... the area is full of Trogs. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b	FormID 010035B3	0	DLC01Quest_DLC01MideaSt50G_000035B3_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035B3_1.mp3	File Not Found		I didn't come here to work, I came to save you all! --	Yeah, and right now, this is what you need to do to help us. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b	FormID 010035B3	1	DLC01Quest_DLC01MideaSt50G_000035B3_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035B3_2.mp3	File Not Found		I didn't come here to work, I came to save you all! --	You're not really going to be much use if the guards figure out who you are and stake you out for the Trogs, are you? Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b1	FormID 010035B0	0	DLC01Quest_DLC01MideaSt50G_000035B0_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035B0_2.mp3	File Not Found		I see your point. What do you need me to do? --	Outside of the mill, there are a bunch of steel ingots just laying around. Every so often, the Foreman puts out a work order to collect them. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b1	FormID 010035B0	1	DLC01Quest_DLC01MideaSt50G_000035B0_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035B0_3.mp3	File Not Found		I see your point. What do you need me to do? --	It's pretty much a death sentence, but they never assign it to anyone. They make us pick who's going to do it. Bastards. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b1a	FormID 010035A0	0	DLC01Quest_DLC01MideaSt50G_000035A0_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A0_1.mp3	File Not Found		That's not so bad. --	By itself, no. It isn't. But the area is full of Trogs. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b1b	FormID 010035A4	0	DLC01Quest_DLC01MideaSt50G_000035A4_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A4_1.mp3	File Not Found		Let me guess, the area is full of Super Mutants. --	What in god's name is a Super Mutant? You know what, never mind. Whatever they are, you're wrong. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b1b	FormID 010035A4	1	DLC01Quest_DLC01MideaSt50G_000035A4_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A4_2.mp3	File Not Found		Let me guess, the area is full of Super Mutants. --	What it is full of are Trogs. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b2	FormID 010035A7	0	DLC01Quest_DLC01MideaSt50G_000035A7_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A7_1.mp3	File Not Found		I'm not happy about it, but since I'm stuck here: whatever. --	I assure you, no one is more unhappy about being here than us. But right now, we need you to do a job we call "collecting the trash". Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b2	FormID 010035A7	1	DLC01Quest_DLC01MideaSt50G_000035A7_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A7_2.mp3	File Not Found		I'm not happy about it, but since I'm stuck here: whatever. --	Outside of the mill, there are a bunch of steel ingots just laying around. Every so often, the Foreman puts out a work order to collect them. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b2	FormID 010035A7	2	DLC01Quest_DLC01MideaSt50G_000035A7_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A7_3.mp3	File Not Found		I'm not happy about it, but since I'm stuck here: whatever. --	They never assign it to anyone. They make us pick who's going to do it. Bastards. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1b3	FormID 0100A98C	0	DLC01Quest_DLC01MideaSt50G_0000A98C_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A98C_1.mp3	File Not Found		So, what's the catch? --	Well... the area is full of Trogs. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1c	FormID 0100A985	0	DLC01Quest_DLC01MideaSt50G_0000A985_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A985_2.mp3	File Not Found		Whatever it is, I can handle it. So... what is it? --	Outside of the mill, there are a bunch of old steel ingots just lying around. Every so often, the Foreman puts out a work order to collect them. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1c	FormID 0100A985	1	DLC01Quest_DLC01MideaSt50G_0000A985_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A985_3.mp3	File Not Found		Whatever it is, I can handle it. So... what is it? --	It's practically a death sentence and they never assign it to anyone. They make us pick who's going to do it. Bastards. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1d	FormID 0100A98A	0	DLC01Quest_DLC01MideaSt50G_0000A98A_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A98A_4.mp3	File Not Found		The reward better be worth all of this. What do I need to do? --	Well, if you mess it up and get killed, you won't get any reward, now will you? Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1d	FormID 0100A98A	1	DLC01Quest_DLC01MideaSt50G_0000A98A_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A98A_2.mp3	File Not Found		The reward better be worth all of this. What do I need to do? --	Now, outside of the mill, there are a bunch of old steel ingots just lying around. Every so often, the Foreman puts out a work order to collect them. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting1d	FormID 0100A98A	2	DLC01Quest_DLC01MideaSt50G_0000A98A_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A98A_3.mp3	File Not Found		The reward better be worth all of this. What do I need to do? --	It's practically a death sentence and they never assign it to anyone. They make us pick who's going to do it. Bastards. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting2	FormID 010035A2	0	DLC01Quest_DLC01MideaSt50G_000035A2_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A2_1.mp3	File Not Found		You're right. What can I do so I don't stand out? --	I don't know what you saw on the way in, but the guards don't really take kindly to workers just standing around. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting2	FormID 010035A2	1	DLC01Quest_DLC01MideaSt50G_000035A2_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A2_2.mp3	File Not Found		You're right. What can I do so I don't stand out? --	You're going to need to look busy, or they'll sniff you out pretty quickly. And if they get too close, you don't look like you belong here. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting2	FormID 010035A2	2	DLC01Quest_DLC01MideaSt50G_000035A2_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_000035A2_3.mp3	File Not Found		You're right. What can I do so I don't stand out? --	So, I'm going to send you out to do a job that will keep you away from the guards. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting3	FormID 0100A986	0	DLC01Quest_DLC01MideaSt50G_0000A986_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A986_1.mp3	File Not Found		This place is a nightmare! --	Yes. It is. I don't know what you saw on the way in. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting3	FormID 0100A986	1	DLC01Quest_DLC01MideaSt50G_0000A986_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A986_2.mp3	File Not Found		This place is a nightmare! --	You're going to need to look busy, or the bosses will sniff you out pretty quickly. And if they look too close, you don't look like you belong here. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting3	FormID 0100A986	2	DLC01Quest_DLC01MideaSt50G_0000A986_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A986_3.mp3	File Not Found		This place is a nightmare! --	So, I'm going to send you out to do a job that will keep you away from the guards. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting4	FormID 0100A988	0	DLC01Quest_DLC01MideaSt50G_0000A988_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A988_1.mp3	File Not Found		Thanks for helping me out back there. --	Someone needed to. I'm sure you noticed that the guards don't take kindly to newcomers. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting4	FormID 0100A988	1	DLC01Quest_DLC01MideaSt50G_0000A988_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A988_2.mp3	File Not Found		Thanks for helping me out back there. --	You're going to need to look busy, or they'll sniff you out pretty quickly. And if they get too close, you don't look like you belong here. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaSt50Greeting4	FormID 0100A988	2	DLC01Quest_DLC01MideaSt50G_0000A988_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaSt50G_0000A988_3.mp3	File Not Found		Thanks for helping me out back there. --	So, I'm going to send you out to do a job that will keep you away from the guards. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaThreaten1A	FormID 01003094	0	DLC01Quest_DLC01MideaThrea_00003094_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaThrea_00003094_1.mp3	File Not Found		Tell me where Wernher is, or I'll kill each and every slave, right now. --	Just to find one man? You... you wouldn't dare! Fear 40	Trying to be resolute, but uncertain and getting scared --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaThreaten1B	FormID 0100B5A6	0	DLC01Quest_DLC01MideaThrea_0000B5A6_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaThrea_0000B5A6_1.mp3	File Not Found		I'll find out where he is, and then this is over. Just wait. --	Is this like when you said you'd free us slaves? Because I guess I'll be waiting a long time. Anger 40	Mocking and spiteful. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaThreaten2A	FormID 0100B5A7	0	DLC01Quest_DLC01MideaThrea_0000B5A7_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaThrea_0000B5A7_1.mp3	File Not Found		Yeah, because I've never solved my problems with violence. 	--	Dammit! Dammit, you monster! Fear 75	Caving into fear and pressure --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaThreaten2A	FormID 0100B5A7	1	DLC01Quest_DLC01MideaThrea_0000B5A7_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaThrea_0000B5A7_2.mp3	File Not Found		Yeah, because I've never solved my problems with violence. 	--	Wernher's in the steelyard! Here, take his damn message, hunt him down, whatever. Just leave my people alone, you bastard! Fear 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaThreaten2B	FormID 0100B5A5	0	DLC01Quest_DLC01MideaThrea_0000B5A5_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaThrea_0000B5A5_1.mp3	File Not Found		I don't want to do it, but it's the only way. You're forcing my hand, Midea. --	Don't you dare try to blame me for your actions, you bastard! I never made you turn your back on us, and I sure as hell never made you a murderer! Anger 75	Furious, and giving in to rage --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01MideaThreaten2B	FormID 0100B5A5	1	DLC01Quest_DLC01MideaThrea_0000B5A5_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaThrea_0000B5A5_2.mp3	File Not Found		I don't want to do it, but it's the only way. You're forcing my hand, Midea. --	But if this is what it's coming down to, I'm not going to let you hurt any more innocent people! Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicCure	FormID 0100359E	0	DLC01Quest_DLC01MideaTopic_0000359E_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_0000359E_1.mp3	File Not Found		Tell me about this cure. --	The cure is the key to healing the sickness around here. Look at us. We've all got it. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicCure	FormID 0100359E	1	DLC01Quest_DLC01MideaTopic_0000359E_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_0000359E_2.mp3	File Not Found		Tell me about this cure. --	And the more they force us to work in this mess, the worse it gets. People are going Trog faster than ever before. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicCure	FormID 0100359E	2	DLC01Quest_DLC01MideaTopic_0000359E_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_0000359E_3.mp3	File Not Found		Tell me about this cure. --	The cure is the first thing in this place that hasn't been infected. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicMidea	FormID 010035B5	0	DLC01Quest_DLC01MideaTopic_000035B5_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_000035B5_1.mp3	File Not Found		I want to talk about you. --	What about me? I was born here. I'll probably die here. I've lived my whole life under Ashur's boot heel. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicMidea	FormID 010035B5	1	DLC01Quest_DLC01MideaTopic_000035B5_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_000035B5_2.mp3	File Not Found		I want to talk about you. --	The only thing that keeps me alive is the thought that I might be able to turn the tables someday. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicPitt	FormID 010035A9	0	DLC01Quest_DLC01MideaTopic_000035A9_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_000035A9_1.mp3	File Not Found		I want to talk about The Pitt. --	I was born shortly after the Brotherhood Scourge. As bad as it is now, I can't imagine what it was like before Ashur. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicPitt	FormID 010035A9	1	DLC01Quest_DLC01MideaTopic_000035A9_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_000035A9_2.mp3	File Not Found		I want to talk about The Pitt. --	Some of the stories I heard when I was a little girl... about the Trogs and the Wildmen would scare the hell out of you. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicPitt	FormID 010035A9	2	DLC01Quest_DLC01MideaTopic_000035A9_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_000035A9_3.mp3	File Not Found		I want to talk about The Pitt. --	I don't care how tough you were. Honestly, I don't know how anything survived, let alone how Ashur managed to control any of those freaks. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicPitt	FormID 010035A9	3	DLC01Quest_DLC01MideaTopic_000035A9_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_000035A9_4.mp3	File Not Found		I want to talk about The Pitt. --	Sometimes... just sometimes, I think that maybe things are better with him here... Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	DLC01MideaTopicSlaves	FormID 010035AB	0	DLC01Quest_DLC01MideaTopic_000035AB_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01MideaTopic_000035AB_1.mp3	File Not Found		I want you to tell me about you and your people. --	We come from all over. Most were born here, but lately, the bosses have been bringing us in from all over. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01StopSlaveRiot	FormID 0100374A	0	DLC01Quest_DLC01StopSlaveR_0000374A_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01StopSlaveR_0000374A_1.mp3	File Not Found		Your riot isn't going to change anything. Except getting the slaves killed... --	They'd rather die for freedom than die working for the raiders. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01WernherLocation	FormID 01003093	0	DLC01Quest_DLC01WernherLoc_00003093_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01WernherLoc_00003093_1.mp3	File Not Found		If you want to live, you'll tell me where Wernher is hiding. I can't believe you were going to steal a baby from her loving parents. It's not like we were going to harm her. We just needed to kidnap her for our freedom. Look, sometimes, these things have to happen! Surprise 50	Increasingly defensive, slowly realizing that she was going to kidnap an innocent to get her own freedom, and understanding the horror of what she wa --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01WernherLocation	FormID 01003093	1	DLC01Quest_DLC01WernherLoc_00003093_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01WernherLoc_00003093_2.mp3	File Not Found		If you want to live, you'll tell me where Wernher is hiding. I can't believe you were going to steal a baby from her loving parents. Okay, okay! Wernher was the one who wanted to steal the baby. I just wanted our freedom. I didn't think about what it would take. Sad 50	Overwhelmed with guilt --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01WernherLocation	FormID 01003093	2	DLC01Quest_DLC01WernherLoc_00003093_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01WernherLoc_00003093_3.mp3	File Not Found		If you want to live, you'll tell me where Wernher is hiding. I can't believe you were going to steal a baby from her loving parents. Wernher's hiding in the steelyard. Look for a rooftop door in the southwest. There, are you happy? Go! Just stop looking at me like that! Anger 25	Overwhelmed with guilt --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01WernherLocation	FormID 01005FB6	0	DLC01Quest_DLC01WernherLoc_00005FB6_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01WernherLoc_00005FB6_1.mp3	File Not Found		If you want to live, you'll tell me where Wernher is hiding. --	Fine, if it'll get you out of the way, go check under the blast furnace in the steelyard. Disgust 50	Speech Challenge (1930454888) --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	DLC01WernherLocation	FormID 01005FB6	1	DLC01Quest_DLC01WernherLoc_00005FB6_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest_DLC01WernherLoc_00005FB6_2.mp3	File Not Found		If you want to live, you'll tell me where Wernher is hiding. --	Look for a rooftop door in the southwest. It's got a blue light, you can't miss it. But Wernher will put you in your place. Disgust 25	Speech Challenge (1930454888) --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 01003754	0	DLC01Quest03_GREETING_00003754_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_00003754_1.mp3	File Not Found		GREETING	--	So, I suppose you signed on with Ashur and his kind, did you? Sad 50	Disappointed in the player --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 01003754	1	DLC01Quest03_GREETING_00003754_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_00003754_2.mp3	File Not Found		GREETING	--	You're not the first to win their freedom and forget where they came from. Disgust 50	Disappointed and disgusted --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 01002E70	0	DLC01Quest03_GREETING_00002E70_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_00002E70_1.mp3	File Not Found		GREETING	--	You kicked the hornet's nest now, didn't you? I was lucky to get away even for a second. Happy 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 01002E70	1	DLC01Quest03_GREETING_00002E70_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_00002E70_2.mp3	File Not Found		GREETING	--	But more importantly, I hear you've stolen the cure. Mind if I see it? Happy 25 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 0100734F	0	DLC01Quest03_GREETING_0000734F_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_0000734F_1.mp3	File Not Found		GREETING	--	Sounds to me like you've stirred up a bit of a fuss with the raiders. Couldn't have happened to a nicer bunch of murderers. Happy 50	Quietly happy at their pain --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 0100734F	1	DLC01Quest03_GREETING_0000734F_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_0000734F_2.mp3	File Not Found		GREETING	--	But more importantly, I hear you've stolen the cure. Mind if I see it? Happy 25 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 01003755	0	DLC01Quest03_GREETING_00003755_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_00003755_1.mp3	File Not Found		GREETING	--	Go get to Wernher. We can't keep the guards occupied forever, you know. Anger 25 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 01003756	0	DLC01Quest03_GREETING_00003756_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_00003756_1.mp3	File Not Found		GREETING	--	What a waste you turned out to be. Anger 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 0100B5A8	0	DLC01Quest03_GREETING_0000B5A8_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_0000B5A8_1.mp3	File Not Found		GREETING	--	Here to scare me, are you? Disgust 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 01002E71	0	DLC01Quest03_GREETING_00002E71_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_00002E71_1.mp3	File Not Found		GREETING	--	Good work sticking it to those taskmasters. Happy 25 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 01002A0B	0	DLC01Quest03_GREETING_00002A0B_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_00002A0B_1.mp3	File Not Found		GREETING	--	I'm done with you. Disgust 50	Flatly refusing to talk, even if it means her death --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03	Topic	GREETING	FormID 01003759	0	DLC01Quest03_GREETING_00003759_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03_GREETING_00003759_1.mp3	File Not Found		GREETING	--	You can't make me talk. Disgust 50	Flatly refusing to talk, even if it means her death --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010032AA	0	DLC01Quest02_GREETING_000032AA_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000032AA_1.mp3	File Not Found		GREETING	--	Good work. You're one step away from Ashur... and our freedom. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035B6	0	DLC01Quest02_GREETING_000035B6_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035B6_1.mp3	File Not Found		GREETING	--	That fight was impressive. One more to go. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035B7	0	DLC01Quest02_GREETING_000035B7_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035B7_1.mp3	File Not Found		GREETING	--	Watch yourself in the arena. We can't do this without you. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035B8	0	DLC01Quest02_GREETING_000035B8_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035B8_1.mp3	File Not Found		GREETING	--	Good luck in your fight. We're all counting on you. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035B9	0	DLC01Quest02_GREETING_000035B9_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035B9_1.mp3	File Not Found		GREETING	--	Let's get outside. We can talk later. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035BA	0	DLC01Quest02_GREETING_000035BA_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035BA_1.mp3	File Not Found		GREETING	--	Let's go. I don't want the guards to catch us in here. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035BB	0	DLC01Quest02_GREETING_000035BB_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035BB_1.mp3	File Not Found		GREETING	--	Listen to this guy. He thinks he's some sort of king. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035BC	0	DLC01Quest02_GREETING_000035BC_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035BC_1.mp3	File Not Found		GREETING	--	Just listen to the speech. Your time will come. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035BD	0	DLC01Quest02_GREETING_000035BD_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035BD_1.mp3	File Not Found		GREETING	--	Good. Just in time. Ashur has ordered everyone into the square. Rumor has it that he's going to open up the arena. That's perfect for us. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010032D1	0	DLC01Quest02_GREETING_000032D1_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000032D1_1.mp3	File Not Found		GREETING	--	The longer we talk, the more the guards will know that something's going on. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035BE	0	DLC01Quest02_GREETING_000035BE_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035BE_1.mp3	File Not Found		GREETING	--	You're supposed to be blending in. Why are you here? Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035BF	0	DLC01Quest02_GREETING_000035BF_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035BF_1.mp3	File Not Found		GREETING	--	You should be out gathering those ingots. The guards won't put up with a lazy slave. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035C0	0	DLC01Quest02_GREETING_000035C0_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035C0_1.mp3	File Not Found		GREETING	--	Alright, we can talk now but we shouldn't take too long. They saw you come in here, so they'll come looking for you if you take too long. Fear 50	She is tough, but scared of being caught. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035C0	1	DLC01Quest02_GREETING_000035C0_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035C0_2.mp3	File Not Found		GREETING	--	I have a plan for getting you into Ashur's palace, but we need to wait. In the mean time, you're going to have to blend in. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035C1	0	DLC01Quest02_GREETING_000035C1_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035C1_1.mp3	File Not Found		GREETING	--	Not now! Later! In my house! Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035C2	0	DLC01Quest02_GREETING_000035C2_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035C2_1.mp3	File Not Found		GREETING	--	Not here! We'll talk in my house! Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035C3	0	DLC01Quest02_GREETING_000035C3_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035C3_1.mp3	File Not Found		GREETING	--	Get away from me! The guards can see us! We'll talk later! Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035C4	0	DLC01Quest02_GREETING_000035C4_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035C4_1.mp3	File Not Found		GREETING	--	What were you thinking trying to shoot your way in here like that? That's not going to help anyone. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035C4	1	DLC01Quest02_GREETING_000035C4_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035C4_3.mp3	File Not Found		GREETING	--	I thought Wernher said you were supposed to be clever. Whatever. It doesn't matter. You're here now, and you look like one of us. So that's good. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035C4	2	DLC01Quest02_GREETING_000035C4_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035C4_2.mp3	File Not Found		GREETING	--	But we can't talk out in the open like this. Meet me in my house as soon as you get yourself together. We'll talk there. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 0100A7F7	0	DLC01Quest02_GREETING_0000A7F7_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_0000A7F7_1.mp3	File Not Found		GREETING	--	What were you thinking trying to sneak in here like that? These guards are smarter than you think. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 0100A7F7	1	DLC01Quest02_GREETING_0000A7F7_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_0000A7F7_3.mp3	File Not Found		GREETING	--	I thought Wernher said you were supposed to be clever. Whatever. It doesn't matter. You're here now, and you look like one of us. So that's good. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 0100A7F7	2	DLC01Quest02_GREETING_0000A7F7_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_0000A7F7_2.mp3	File Not Found		GREETING	--	But we can't talk out in the open like this. Meet me in my house as soon as you get yourself together. We'll talk there. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 0100A7F8	0	DLC01Quest02_GREETING_0000A7F8_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_0000A7F8_1.mp3	File Not Found		GREETING	--	Wernher sent you, didn't he? Good. He finally found someone. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 0100A7F8	1	DLC01Quest02_GREETING_0000A7F8_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_0000A7F8_2.mp3	File Not Found		GREETING	--	We can't talk out in the open like this. Meet me in my house as soon as you can. We'll talk there. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest02	Topic	GREETING	FormID 010035C5	0	DLC01Quest02_GREETING_000035C5_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest02_GREETING_000035C5_1.mp3	File Not Found		GREETING	--	What do you need? Make it fast. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 0100734A	0	DLC01Quest03fin_GREETING_0000734A_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_0000734A_1.mp3	File Not Found		GREETING	--	Still deigning to talk to us scabs? Well, how nice of you. Disgust 50	Sarcastic and full of barely contained hate --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 01007382	0	DLC01Quest03fin_GREETING_00007382_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_00007382_1.mp3	File Not Found		GREETING	--	We're all indebted to you for setting us free from those bastards. You just don't know what a difference you've made. Happy 50	Sincere gratitude --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 01007382	1	DLC01Quest03fin_GREETING_00007382_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_00007382_2.mp3	File Not Found		GREETING	--	Now the rest is up to us. And I have to admit, it's pretty daunting. Happy 15	Less excited, and a little overwhelmed --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 01007382	2	DLC01Quest03fin_GREETING_00007382_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_00007382_3.mp3	File Not Found		GREETING	--	At least Wernher's taking care of organizing the city, so I can work on the cure. Neutral 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 0100B3BE	0	DLC01Quest03fin_GREETING_0000B3BE_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_0000B3BE_1.mp3	File Not Found		GREETING	--	We're all pretty busy getting this place back in shape. What do you want? Anger 15	A little harried --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 0100B3BF	0	DLC01Quest03fin_GREETING_0000B3BF_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_0000B3BF_1.mp3	File Not Found		GREETING	--	Argh! How am I supposed to take care of a kid while running delicate medical tests? Anger 25	Very frustrated --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 0100B3C0	0	DLC01Quest03fin_GREETING_0000B3C0_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_0000B3C0_1.mp3	File Not Found		GREETING	--	Make it quick. This kid is a handful. Anger 25	frustrated --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 01007384	0	DLC01Quest03fin_GREETING_00007384_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_00007384_1.mp3	File Not Found		GREETING	--	Nice trophy from Ashur you got there. You sure earned it. Happy 25	Grimly proud of the player --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 01007383	0	DLC01Quest03fin_GREETING_00007383_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_00007383_1.mp3	File Not Found		GREETING	--	Guess you replaced Ashur completely, huh? Meet the new boss, same as the old boss. Disgust 50 --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 01007385	0	DLC01Quest03fin_GREETING_00007385_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_00007385_1.mp3	File Not Found		GREETING	--	Oh, just who I wanted to talk to while being worked to death. Disgust 50	Very sarcastic and angry to the speaker. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 01007386	0	DLC01Quest03fin_GREETING_00007386_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_00007386_1.mp3	File Not Found		GREETING	--	Oh joy. Our hero. Disgust 50	Very sarcastic and angry to the speaker. --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 01007387	0	DLC01Quest03fin_GREETING_00007387_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_00007387_1.mp3	File Not Found		GREETING	--	It's not easy keeping these people from tearing each other apart. I don't know how Ashur did it. Anger 25	Frustrated with politics --	--	GetIsID == 1	DLC01UniqueMidea	DLC01Quest03fin	Topic	GREETING	FormID 01007388	0	DLC01Quest03fin_GREETING_00007388_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Quest03fin_GREETING_00007388_1.mp3	File Not Found		GREETING	--	Kind of busy trying to keep this place in one piece. And here I thought freedom would make things easier... Happy 15	Slightly frustrated --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051A6	0	DLC01Dialo_GREETING_000051A6_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051A6_1.mp3	File Not Found		GREETING	--	You're new here, aren't you? Just stay clear of the smelt. Neutral 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051A7	0	DLC01Dialo_GREETING_000051A7_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051A7_1.mp3	File Not Found		GREETING	--	Don't trust Brand. Neutral 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051A8	0	DLC01Dialo_GREETING_000051A8_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051A8_1.mp3	File Not Found		GREETING	--	The more we work, the less attention the bosses pay to what Marco is up to. Neutral 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051A9	0	DLC01Dialo_GREETING_000051A9_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051A9_1.mp3	File Not Found		GREETING	--	I'd rather be out in the yard breaking steel. Neutral 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051AA	0	DLC01Dialo_GREETING_000051AA_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051AA_1.mp3	File Not Found		GREETING	--	Christ, it's hot in here. Neutral 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051AB	0	DLC01Dialo_GREETING_000051AB_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051AB_1.mp3	File Not Found		GREETING	--	I wish they'd just kill me and get it over with. Neutral 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051AC	0	DLC01Dialo_GREETING_000051AC_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051AC_1.mp3	File Not Found		GREETING	--	I'm about to fall over... Neutral 50	Completely exhausted. --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051AD	0	DLC01Dialo_GREETING_000051AD_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051AD_1.mp3	File Not Found		GREETING	--	I just want a break... Neutral 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051AE	0	DLC01Dialo_GREETING_000051AE_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051AE_1.mp3	File Not Found		GREETING	--	What? Don't sneak up on me like that. I'm working here! Surprise 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051AF	0	DLC01Dialo_GREETING_000051AF_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051AF_1.mp3	File Not Found		GREETING	--	Watch yourself in here. It's dangerous. Neutral 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051B0	0	DLC01Dialo_GREETING_000051B0_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051B0_1.mp3	File Not Found		GREETING	--	Don't let them see us talking! Fear 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051B1	0	DLC01Dialo_GREETING_000051B1_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051B1_1.mp3	File Not Found		GREETING	--	Get back to your job! Fear 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051B2	0	DLC01Dialo_GREETING_000051B2_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051B2_1.mp3	File Not Found		GREETING	--	Why are you walking around? Don't you have an assignment? Fear 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051B3	0	DLC01Dialo_GREETING_000051B3_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051B3_1.mp3	File Not Found		GREETING	--	Eyes front! Do your work! Anger 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051B4	0	DLC01Dialo_GREETING_000051B4_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051B4_1.mp3	File Not Found		GREETING	--	We can't talk out in the open! You know that! Fear 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051B5	0	DLC01Dialo_GREETING_000051B5_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051B5_1.mp3	File Not Found		GREETING	--	Get away from me! Go back to work! Fear 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051B6	0	DLC01Dialo_GREETING_000051B6_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051B6_1.mp3	File Not Found		GREETING	--	What? No! Just get back to work! Fear 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 010051B7	0	DLC01Dialo_GREETING_000051B7_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_000051B7_1.mp3	File Not Found		GREETING	--	Are you crazy? Work! Don't talk. Fear 50 --	--	--	DLC01UniqueMidea	DLC01DialogDowntown	Topic	GREETING	FormID 0100B68E	0	DLC01Dialo_GREETING_0000B68E_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueMidea\DLC01Dialo_GREETING_0000B68E_1.mp3	File Not Found		GREETING	--	Go away. Anger 50