Captain Parker

Captain  is an NCR ranger who helps run the Aerotech Office Park.

Background
Parker, along with Bert Gunnarsson, help run the refugee settlement in Aerotech Office Park.

Interactions with the player character

 * Speaking with Captain Parker and asking about the missing people will start the quest The Coyotes.


 * Captain Parker also offers a second unmarked quest concerning drug dealer and crooked Caravan player Keith. Proof of either Keith's dealing or cheating can be found in Aerotech Suite 200 and brought back to Captain Parker for a small reward. He will then go to arrest Keith, who will unwisely taunt the Captain by mentioning his failed marriage.


 * Killing Captain Parker in response to his cold-blooded murder of Keith still results in a negative reaction with the NCR.

Bugs

 * After accepting the proof of Keith's cheating at cards, Captain Parker offers the chance to come with him and arrest Keith. When the dialog is finished, sometimes Parker will stand by the fountain and not move. Further dialog with him is impossible. This may not happen when you buy drugs from Keith and bring that back as evidence instead. ( How to fix this: Simply press T, wait one hour and he will move towards the room to confront Keith. Another method for the pc version would be to enter the console and left click on Parker, enter prid and then the code for him and then walk into the building, once inside open up the console again and using the prid reference use the command "moveto player". Parker should then carry on walking towards Keith. )
 * Sometimes if Keith is asleep when Captain Parker comes into the crackhouse, Parker turns right around and goes back to the fountain without waking him up or finishing the quest. Again, further dialog with him is impossible.
 * Also, if you talk to Keith in the middle of Captain Parker's "Halt in the name of the law" speech, it will interrupt the scripted actions. Your most recent autosave from entering the building will be bugged such that Parker will still walk in, but the scripted scene will not trigger. He and Keith simply do the "Hello." "Seeya" generic NPC dialog and go their separate ways again.
 * After agreeing to backup Parker as he goes to arrest Keith, if you enter Aerotech Suite 200 before Parker does Keith may turn hostile before he gets there. Ironically, the junkies in the suite will quickly kill him.
 * If you pickpocket Parker's ammunition before he confronts Keith, instead of attacking, the conversation will simply end and he'll continue to stand there doing nothing.

If you have completed both the Keith cheating at cards quest and the missing refugees quests without turning in, you will get the option to complete missing refugees quest, then you get the option for the Keith quest. The doctor will freak out on your companions (or vice versa) which ends up in a shootout. If you leave the area and enter the building where Keith is, you will hear shots outside (your companions scrapping with the doctor and Captain Parker) and when you get outside your companions will probably be unconscious and the doctor dead. Then you can complete the quest with Mr. Parker who will murder the card cheat instead of arresting him.

Just for fun reloaded and turned in the refugees quest first and then talked to Keith to complete that quest. Did not take up Parker's offer to help with the arrest. Parker on his own did not arrest Keith (the coward) and I was able to get the Keith quest and note from him over and over. I could also talk to Keith repeatedly and get a quest XP reward by asking if he had drugs for sale (speech check).

Appearances
appears in Fallout: New Vegas.