Explosives

Explosives is a Fallout 3 skill, replacing the Traps and Throwing skills from previous games.

S.P.E.C.I.A.L. Statistic: Perception

The Explosives skill is used to successfully set or disarm Mines. When setting a Mine (Frag, Pulse, Plasma, or Bottlecap varieties), the higher your skill, the more you automatically "overload" the explosive and increase its damage output. For disarming purposes, whenever you approach an armed Mine, a "countdown beep" increases in speed until the Mine explodes. The higher your explosives skill, the more time you have to disarm it before detonation.

Explosives are those weapons that can either be thrown or planted, usually appearing in the form of grenades or dynamite. Grenades are almost always thrown, though they can be planted. Dynamite, and other such charges, consists of a timer which must be set by the character and then planted.

In Fallout, Fallout 2 and Fallout Tactics, the character’s ability to throw a grenade is directly related to the Throwing skill. The character’s ability to set or disarm an explosive is related to the Traps skill.