Assault Rifle (Fallout 3)

The R91 assault rifle is a two handed small gun in Fallout 3.

Background
The R Series of combat assault rifles was used reliably following the discontinuation of the M Series in the early 21st century. The R series, produced by civilian manufacturer Stent Security Solutions, was made in many models and variations. The variation most common to the DC Wasteland is the R91 full-auto urban assault rifle.

This rifle was issued in the United States Armed Forces during the urban pacification operations and combat. Since the National Guard had been fully deployed around the DC area during the time of the war, the R91 is readily available for those willing to search. Although nearly two centuries of scavenging has reduced the numbers of working units, the R91 remains a favorite of slavers, raiders, and mercenaries. This rifle can often be obtained from legitimate traders and arms dealers.

Like any firearm, the R91's effectiveness and accuracy can suffer without regular maintenance.

Characteristics
The R91 is a general purpose automatic firearm, effective from short to medium range. However, the high spread and low damage per shot greatly reduce its effectiveness against targets at great range, or hard targets like giant radscorpions. Nevertheless, it remains a light-weight, hard-hitting weapon for low to mid-level Small Guns users.

Condition degrades at a moderate rate. Poor condition assault rifles are sold by many vendors across the Wasteland, and are found in raider-occupied camps, buildings, and Metro tunnels.

The basic assault rifle differs from the Chinese assault rifle: the latter does more damage (88 DPS compared to the R91 assault rifle's 64 DPS), but is also scarce and less durable. Spread and magazine capacity are identical.

A fully repaired R91 can fire off 1247 rounds, about 52 magazines, before breaking.

This weapon, along with the Chinese assault rifle, appears in the Operation: Anchorage combat simulator with a pristine look as opposed to the Wasteland's weathered and beaten finish. Two versions are present in the DLC: a high-health (essentially non-degrading) version given to the player in the simulation, and one which differs only from the standard assault rifle in appearance with the name Alloy Steel Assault Rifle.

Variants

 * Infiltrator (The Pitt add-on) - A scoped, silenced and stockless version of the R91 assault rifle, it functions similarly to the silenced 10mm pistol in that, while not as loud, it deals less damage than its roaring cousin.
 * Perforator (The Pitt add-on) - A unique version of the Infiltrator, it has the slowest rate of fire of any assault weapon.


 * Wanda - A unique R91 assault rifle that was cut from the final game.

Locations

 * There are some locations in which 4-7 assault rifles can be found, all in (very) bad condition but can be used to repair to full if you have 100 to repair skill:
 * The National Guard Armory.
 * The National Guard Training Wing.
 * The Fort Constantine bomb storage inside a very hard locked door.
 * The assault rifle is the weapon of choice for super mutant brute spawns.
 * Raiders carry them very often.
 * There is also a truck and barricade with some ammo as well as a 10mm pistol in addition to the R91 to the slight north-west of Fairfax. It is guarded by a Mr. Gutsy. The rifle is in poor condition when found.

Appearances
The R91 assault rifle only appears in Fallout 3.

Bugs

 * The assault rifle can clip through targets or level geometry in V.A.T.S. This results in all shots missing or being absorbed by geometry, even when the muzzle protrudes past the obstruction. Against point-blank targets in V.A.T.S., the rifle sometimes inflicts minimal damage.

Karabin R91