Mod:Creation Kit/Weather Script

Mod:Creation Kit/Category:Scripting Mod:Creation Kit/Category:Papyrus Mod:Creation Kit/Category:Script Objects Mod:Creation Kit/Category:WorldData Extends: Mod:Creation Kit/Form Script

Editor: Mod:Creation Kit/Weather

Script for the manipulation of the weather.

Properties
None

Global Functions

 * Function EnableAmbientParticles(bool abEnable)
 * Enables/disables ambient weather particles in the game
 * Weather Function FindWeather(int auiType)
 * Finds a weather from the currently occupied region or climate by the specified type.
 * Weather Function GetCurrentWeather
 * Gets the current weather.
 * float Function GetCurrentWeatherTransition
 * Returns a value from 0.0 to 1.0 describing how far in the current weather has transitioned.
 * Weather Function GetOutgoingWeather
 * Gets the weather which is currently transitioning out.
 * int Function GetSkyMode
 * Gets a code representing the mode the sky is currently in.
 * Function ReleaseOverride
 * Tells the sky to release its overriding weather.

Member Functions

 * Function ForceActive(bool abOverride)
 * Forces this to be the active weather immediately, without transition.
 * int function GetClassification
 * Gets the classification code for this weather object.
 * Function SetActive(bool abOverride, bool abAccelerate)
 * Sets the active weather on the sky to be this weather.