Adapted Biogel (Fallout 3)

The adapted biogel is an consumable added to Fallout 3 in the Mothership Zeta add-on.

Effects
The adapted biogel restores a minimum of 80 to a maximum of 150 HP based on the Medicine skill (180 with Fast Metabolism).

Biochemical Anomaly
Both the alien and adapted biogel may cause one of ten random effects. There is a 50% chance that an effect is applied and each effect lasts 30 seconds. Using more than one biogel at once can cause more than one effect to be present at a time although it is not possible to be affected by the same effect multiple times at once (for example, you can suffer from -1 PER, +2 AGL, -1 INT all at the same time, but not multiple -1 INT etc.).

The ten "Biochemical Anomaly" effects are as follows:
 * Intelligence -1
 * Perception -1
 * Endurance -1
 * Agility -1
 * Radiation +5 per second (can be reduced with Rad Resistance)
 * Radiation -10 per second
 * HP +5 per second
 * Action Points +10
 * Strength +2
 * Agility +2

This makes the adapted biogel by far the best healing item in the game. It surpasses stimpaks in healing as well as a 25% chance for a temporary positive side effect (50% chance for a side effect, and a 50% chance that effect is positive- 0.5*0.5=0.25). Even if a negative side effect is acquired, the radiation and deductions are barely noticeable. Lowered Intelligence does not reduce skill points when you level, nor does reduced Endurance lower your HP (it just reduces resistance).

Obtaining
Adapted biogel can only be obtained from Elliot Tercorien by asking him to convert any alien biogel you have. This option is available from your first encounter with him onwards, including after completing This Galaxy Ain't Big Enough.... Because of this, and because one of the random items Sally can give the player (when asked if she's found anything on the ship) is alien biogel, the potential supply of adapted biogel is effectively unlimited.