Tenpenny Tower suite

The Tenpenny Tower Suite is located in Tenpenny Tower. Tenpenny tower is owned by Allistair Tenpenny.

The suite becomes available to the The Lone Wanderer if the player assists Mr. Burke in eradicating the town of Megaton and its residents.

Amenities
The suite has its own Mr. Handy named Godfrey that is able to tell jokes, give Purified Water and change your hairstyle. The suite has a wardrobe, a safe, a desk and a footlocker to store items in. It also has a Bobblehead stand where you can store all of the bobbleheads you have found. If you choose the Vault theme, you also get an additional storage locker.

You can also access the Tenpenny Tower balcony from the suite. It can be used to fast travel to other locations.

Sleeping in the bed grants the player the "Well Rested" effect (+10% xp) for 12 hours.

Home Improvements
You can enhance your suite with a variety of improvements which you can buy from either Lydia Montenegro or Michael Masters (depending on the outcome of the Tenpenny Tower quest) in the Tenpenny Tower lobby shop. If you kill either (or both for that matter) Lydia and Michael, you will not be able to upgrade your suite.

These include an infirmary, jukebox, laboratory, Nuka-Cola machine and workbench, all of which add additional functionality to your home.

It is also possible to change the decor to one of the following themes: Raider, Wasteland Explorer, Vault, Science, Pre-War and Love Machine (try to find the song "Love Shack" on the jukebox if you have the Love Machine scenery).

Bugs

 * There is a bug (Xbox360) that for an unknown reason causes the game to freeze in the loading screen when you enter the suite. There are no known fixes other than loading up an old save.
 * On unpatched versions, you can also access the room from the balcony without blowing up Megaton giving you a free room though you will not be able to decorate it.
 * If you wait for a very long time before reaching Tenpenny Tower (level 10 in my case), Burke may not be present at the Tower and therefore you may be unable to get the key to the suite. You will still be able to blow up Megaton by activating the detonator.
 * On the PC, PS3 and Xbox 360 version, if you agree to help Roy Phillips take over Tenpenny Tower, your room may be permanently inaccessible.
 * Not really a bug but if you have all the Theme items in your inventory(eg, by grabbing them from the Testqaitems room), it will will cause ALL the themes to be applied to your room. This causes multiple objects to be placed on top of each other. Usually, you will only be able to have one at a time but this causes all themes to be applied.
 * One bug I encountered (Xbox360) is after I told Dogmeat to wait in my suite I came back about 5-7 game days later and found him in the same location but rendered unresponsive. Reloading old saves, leaving the building and coming back and waiting didn't solve the problem (though waiting did result in Dogmeat spawning in an awkward jumping/running position). It's very sad because now he's useless in my game. Suggest if you want to leave him somewhere safe leave him on the balcony instead of the suite itself.
 * Solution to previous glitch does not fix the problem, it instead creates a new one. I left Dogmeat on the balcony instead, but after 3-4 game days it said he returned to Vault 101. I then returned to Vault 101 but found he wasn't there. I then fast traveled back to Tenpenny Tower and found he wasn't there either. I travelled back to Vault 101 on foot, hoping I might run across him on the way there. I then arrived at Vault 101 and found Dogmeat dead, at the base of the hill leading up to the vault, even though the game never stated he had died. Reloading a previous save fixed the problem, and it hasn't happened since.
 * After disarming the bomb in Megaton (not detonating it), and finishing the Tenpenny Tower quest in the way that puts it entirely under Ghoul control, the suite was accessible via the tower balcony but not from the interior of the tower, and the suite was somehow marked as belonging to my character; the bed was useable and Godfrey was open to conversation, and the contents of the safe were available without any karma penalty.

Related quests

 * The Power of the Atom
 * Tenpenny Tower