Daily Ops



Daily Ops are a gameplay feature in Fallout 76, introduced in the One Wasteland For All update. Using the game's instancing technology, Daily Ops aim to provide challenging, randomized, and repeatable dungeon-clearing missions for experienced players.

Uplink was the first and is currently the only Daily Op to be released.

Details
Each Daily Op takes place in an instanced dungeon, with variable objectives depending on the Daily Op mode. If the objective is successfully completed and enemies within the location are defeated, the player character will be rewarded with loot, XP, and in-game currency. Daily Ops can be completed solo or with teams of up to four. They can also be completed as much as one wishes, though certain rewards may only be available once per day.

Daily Op locations, enemies, and enemy mutations are randomized each day. Enemy mutations are unique effects applied to hostiles in Daily Ops that can affect gameplay. Five are currently in-game:
 * Piercing Gaze: Enemies have greatly enhanced perception of players.
 * Volatile: Enemies will explode on death. Human enemies, such as Blood Eagles or Super Mutants, will burst apart into gibs similar to the Confetti Mess effect from a Lunchbox or the Bloody Mess perk.
 * Active Camouflage: Enemies will be cloaked when not attacking.
 * Resilient: Enemies can only be killed by a melee attack. Once down to their last hit point, they will glow orange to represent only a melee attack can finish them off.
 * Freezing Touch: Enemy attacks will freeze players, slowing them down considerably if enough damage accumulates.

Tier system
Daily Ops will provide greater rewards if they are completed within certain time limits. There are three tiers for each level of rewards: To attain Elder Tier, teaming up with other players is recommended, though not a requirement, and it is possible to solo a Daily Op and achieve Elder Tier. Each rank can only be achieved once per day.
 * Initiate Tier: 16 minutes or less (low chance of rare reward, additional XP)
 * Paladin Tier: 12 minutes or less (better chance of rare reward, additional legendary item)
 * Elder Tier: 8 minutes or less (best chance of rare reward, additional currency)

Once a Daily Op is completed, an after-action Operation Report is provided, showing how fast the mission was completed, as well as which rewards were granted, and the possibility of a rare reward. If no rare reward is received, even after attaining Elder Tier, no additional opportunities are available until the next day when it resets.


 * Rewards
 * Note that attaining a higher tier will reward items from lists of all previous tiers provided those tiers weren't already earned. For example, earning "Elder" rank will reward Elder, Paladin, and Initiate rewards, if those tiers haven't already been earned.

Possible locations

 * The Burrows
 * The Burning Mine
 * Valley Galleria
 * Vault 94

Possible enemies

 * Blood Eagles
 * Robots
 * Assaultron Intimidator
 * Super mutants

Behind the scenes
Steve Massey, a lead level designer on Fallout 76, led the development of Daily Ops alongside lead UX designer Don Etgeton.