Hit Points

Hit Points (or HP) are a game mechanic used to measure the health of a character. During combat, wounded characters lose HP. When a character gains a new level, additional HP is awarded. Should a character be reduced to 0 HP, the character dies. Needless to say, HP is an important character statistic to be monitored during play. HP can be restored using various medical items/food items such as Stimpaks and Wasteland Omelette's.

Initial level: Starting maximum HP is 15 + ST + (2 * EN).

Maximum HP increase per level is (EN / 2) + 2.


 * The Lifegiver perk gives you an additional 4 maximum HP per rank every time you gain a level.
 * The Alcohol Raised Hit Points and Autodoc Raised Hit Points perks each increase your maximum HP by 2.
 * The Alcohol Raised Hit Points II and Autodoc Raised Hit Points II perks each increase your maximum HP by 4.
 * The Alcohol Lowered Hit Points and Autodoc Lowered Hit Points perks each decrease your maximum HP by 2.
 * The Alcohol Lowered Hit Points II and Autodoc Lowered Hit Points II perks each decrease your maximum HP by 4.

Fallout 3
In Fallout 3, a character's starting HP at level is equal to 100 + Endurance*20. Each level up also provides an additional 10 HP, regardless of the character's endurance score. Due to this formula, HP gain from endurance is entirely retroactive, and so endurance can be boosted early or later on with the same effect.

Punkty Wytrzymałości Здоровье