Chinese Assault Rifle (Fallout 3)

The Type 93 Chinese assault rifle is a small guns weapon in Fallout 3.

Characteristics
The Type 93 Chinese assault rifle is a second-tier, general purpose automatic firearm. Chambered with the same 5.56mm ammo as the assault rifle, it is the most powerful of the generic assault rifles in base damage and DPS. It has the same ammo capacity, AP cost, and spread statistic as other assault rifles. However, it is the third least durable 5.56mm weapon, due to its high damage per shot (the least durable is the Perforator, the second is the unique Xuanlong assault rifle). Regardless, it remains a formidable automatic weapon for any small guns character for the entire game.

A fully repaired Chinese assault rifle can fire 1210 rounds, about 51 magazines, before breaking.

In the first add-on, Operation: Anchorage, certain weapons were re-skinned to make them look like actual pre-War weapons. The Chinese assault rifle is among the small group that was chosen for use in the add-on.

The new looks include brown-colored hand and fore grips, and the outer plating is a darker black with fewer scratches than the post-War version. The stats and name are exactly the same, but the durability (as with every in-simulation item) is infinite, making the weapon (almost) impervious to damage and frequent use.

Variants

 * Xuanlong assault rifle - The Xuanlong is available by completing the unmarked quest Jiggs' Loot. It has a 36 round box magazine and the highest damage of any automatic small gun.
 * Jericho's Chinese assault rifle is only obtainable via console command.
 * Sim version (Operation: Anchorage add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading).


 * High damage - An additional variant with 1000 damage can also be found in Operation: Anchorage, used in the  and cannot be obtained under normal circumstances.
 * Dragoon - A variant named Chinese Dragoon assault rifle can be found in the data files for Operation: Anchorage. It uses the Anchorage-specific texture for the weapon, but aside from name and appearance is identical to the standard Chinese assault rifle. It is likely the weapon was intended to be placed in the armory with other "wasteland" versions of weapons found in the Anchorage sim, most of which were cut from the final version of the add-on; as such the weapon can only be accessed through the use of console commands.

Locations

 * Lucas Simms carries a rifle.
 * The Chinese assault rifle can be obtained early in game if you choose that Lucas Simms will die in the quest The Power of the Atom at Moriarty's Saloon. If he dies you can pick up the weapon from him recieving no negative karma.
 * Can be found in the Megaton armory.
 * Many Talon Company mercs carry this weapon.
 * Several Chinese assault rifles can be found on dead Talon mercenaries in Metro Central.
 * Almost every Chinese Remnant soldier in Mama Dolce's carries one.
 * Super mutant masters often use this weapon.
 * 7 can be obtained at the Point Lookout Chinese Bunker.
 * There may be one or two sold at Flak 'N Shrapnel's that restocks every couple days or so.
 * There are some in the apartment building in The Pitt.
 * Regulators will carry these at medium levels.
 * You can find one in Hallowed Moors Cemetery, north of Big Town. It also contains one of the Keller Family transcripts.
 * Three can be found in the Citadel Armory.
 * Three can be found on a cart front of Hubris Comics surrounded by super mutants.
 * Paradise Falls slavers can sometimes carry a large number of these guns.
 * Several can be found in Old Olney underground (Broken Steel add on).
 * Three may be found in the Republic of Dave. One on Dave, one on Bob, and another in the Museum of Dave. All are owned and attaining requires acts invoking Bad Karma.
 * There is one on a shelf in Bryan Wilks house in Grayditch.
 * One can be found on Harkness in Rivet City.

Related quests
Pronto, in Paradise Falls, wants 20 of these guns to expand his store inventory.

Bugs

 * In close quarters conditions, the rifle can clip targets or level geometry. This causes all shots to miss the target or be absorbed by geometry, even when the muzzle protrudes beyond the obstruction.