Pip-Boy 2000 Mark VI

The Pip-Boy 2000 Mark VI is a pre-War Personal Information Processor (PIP) in Fallout 76 manufactured by RobCo Industries and updated version of the Pip-Boy 2000; which acts as a database for the wearer's personal information and inventory. Unlike its cousin model, the Mark VI is wrist mounted and its controls are to the right side of the screen. However, as with the Pip-Boy 2000, it has the older RobCo Vault Boy mascot on the device's nameplate.

In the special edition of Fallout 76, a build your own Pip-Boy Mark VI is included.

Background
The Pip-Boy 2000 Mark VI is heavily based upon the Pip-Boy 2000, found in vaults scattered across New California. With a similar design of color scheme, vacuum tubes and exposed wiring, the only real noticeable difference is the re-location of some of the features, added knobs and the fact that the entire device is now wrist mounted, unlike the Pip-Boy 2000. The Pip-Boy 2000 Mark VI is only known to have been issued to vault dwellers in Vault 76, with most other vaults either receiving older variants of the 2000 or the newer 3000 models.

Functions
The Pip-Boy 2000 Mark VI has a radio, Geiger counter and holodisk slot as standard; however, it lacks the inbuilt digital map seen in the 3000 series. It is capable of keeping track of and sorting the wearers inventory, quests and found notes, ranging from clothing and food, to weapons and ammunition. The Pip-Boy 2000 Mark VI, similarly to the Pip-Boy 3000 and the Pip-Boy 3000 Mark IV can read and output sound from holotapes. Unlike the Pip-Boy 3000 Mark IV, where holotapes are inserted above the display, on the Pip Boy 2000 Mark VI, holotapes are instead inserted below the display.

As with the Pip-Boy 2000, the Pip-Boy 2000 Mark VI does not have digital map, like the Pip-Boy 3000 and the Pip-Boy 3000 Mark IV does.

On the main display are four primary sections, each with specific subsections.

STATS
STATS is an overview of the play character's general health, physical well-being and capabilities. The information in this section is broken down into three subsections.

Displays the user's current health, compared to the user's total health, the user's name, the user's level, damage output on their current weapon and damage resistance from their current armor. Health bars for each limb of the user are also displayed, to show how healthy or damaged a limb may be. The Vault Boy on the screen will change depending on whether the user has crippled limbs.
 * STATUS

Displays the current effects that the user are succumbed to and/or benefiting from.
 * EFFECTS

Displays the user's S.P.E.C.I.A.L. attributes.
 * SPECIAL

ITEM
ITEM is an overview of the player characters inventory. At the very bottom of the screen, while in any section, the wearer's Carry Weight and amount of caps will be shown, in addition to showing the damage output of the wearer's current weapon and the Damage Resistance of the armor they are currently wearing. Unlike the Pip-Boy 3000 Mark IV, the "ITEMS" section of the Pip-Boy splits holotapes and notes into their own sub-category, instead of being grouped together in the miscellaneous section, allowing easier access to such items.

In all sections the weight and value of items is listed when the item is selected.

Displays the weapons that a user has.
 * WEAPONS

If the user has a ranged weapon selected, the Pip-Boy will display, where appropriate to the weapon: *1 - Excluding throwing weapons
 * Level required to use the weapon[1]
 * Condition (CND)[1]
 * Damage output
 * Ammunition required and how much of said ammunition the user possesses[2]
 * Speed[3]
 * Fire rate[4]
 * Range[4]
 * Accuracy[4]
 * Weight
 * Value

*2 - Firearms only

*3 - Melee only

*4 - Excluding melee weapons

Displays the apparel and clothing in the wearers inventory. Apparel data is listed in the following order:
 * APPAREL
 * Level required
 * Damage Resistance (if said apparel has any)
 * Weight
 * Value

Displays the different medical supplies, chems, food and water that the user has. Each item will display it's relative effects below, which can include:
 * AID
 * Health gain/loss
 * Radiation gain/loss
 * Hunger satisfaction
 * Hydration satisfaction
 * Chance of disease
 * Unique effects

Displays the miscellaneous items carried.
 * MISC

Displays the holotapes carried.
 * HOLO

Displays the notes carried.
 * NOTES

Displays the junk items carried.
 * JUNK

DATA
DATA displays the quests that the user has. Each quest can be activated/deactivated, with completed quests shown in a darker hue below, separated from the current quests the user has. Each tab displays a description of the current objective of the quest and the actual current objective below the quest title.

Displays main quests.
 * MAIN

Displays side quests.
 * SIDE

Displays daily quests.
 * DAILY

Displays event quests in the nearby area.
 * EVENT

RADIO
Displays the radio stations in range of the Pip-Boy, allowing the player character to tune into a radio station from the list displayed.

Behind the scenes

 * The Pip-Boy 2000 Mark VI is heavily based upon the Pip-Boy 2000, from vaults scattered across New California in both Fallout and Fallout 2.
 * A real life version of the Pip-Boy 2000 Mark VI is being sold by ThinkGeek. It is a model kit, where the owner has to build the Pip-Boy 2000 Mark VI, with over 150 parts, but no electronic functionality.

Gallery
Pip-Boy 2000 Mark VI Pip-Boy 2000 Mark VI Пип-Бой 2000 Марк VI Піп-Бой 2000 тип VI