Mod:DUST Survival Simulator/Starting Locations

This page tries to cover the possible starting locations provided by Fallout: DUST, and as such will contain spoilers.

Fallout: DUST 2.0 provides a choice of nine starting locations with each of them putting the player into an initially safe interior location, differing in readily available loot and first and foremost threats encountered upon exiting said locations and entering the wasteland.

Choice of starting locations is provided after chosing SPECIAL stats, traits and the physical representation of the Survivor (all of which are final, no refinement is possible) by the player being able to enter gameplay through named doors.

As noted in the Fallout: DUST Tips and Tricks page, saving your game proir to finally chosing a starting location is advised.

Starting locations are listed clockwise, with the player assumed to face the radio, starting on the right. The names given are those displayed in-game.

Shack
Will put the player in the former Lucky Jim mine house.

Black Rock Cavern
Actually Black Rock cave.

Hidden Armory
This will start the game in the former, unmarked Great Khan armory at the south entrance of Red Rock Canyon.

Safehouse
The former Follower Safehouse.

Shack
The former Brotherhood of Steel Safehouse.

Safehouse
The former Caesar's Legion Safehouse.

Shack
This will relocate the player to Jeans Sky Diving, the door being located in the same room as as the doors to Abandoned Warehouse and Abandoned Home. This starting location will provide for basic survival needs on a continous basis, as it is close to Ghost Town (formerly known as Good Springs).

Abandoned Warehouse
This will relocate the player to an abandoned warehouse near Camp McCarran. The Fallout: DUST Tips and Tricks does point to this location being a more forgiving, easier to tackle entry point by providing players with some viable loot.

Often overlooked, one of the more positive aspects of this starting location is, that players will be able to exploit the inherent hostility between NCR and Tribals to their advantage.

Abandoned Home
This will relocate the player to the inside of an abandoned home west of the strip, with a rigged mailbox right outside the front door.

Playtesting showed, that this starting location is bugged, despite being scripted to the contrary. You will allmost inevitably die right after stepping out of the front door for the second time, since the rigged mailbox bomb trap does not account for repeated approaches unless the game is restarted.

Also, Tribals are supposed to put a Frag Mine right in front of the door, after you stepped out once. As with the rigged mailbox, the Frag Mines behaviour seems to be bugged.

This starting location, while putting the player into an intense part of the map of Fallout: DUST, and thus would be highly recommended, is not advised as a starting location due to the inherent, oftentimes randomly occuring bugs.