Animal Friend

Animal Friend is a Fallout, Fallout 3 and Fallout: New Vegas perk.

Fallout
With this Perk, animals will not attack the player character, unless the animal is threatened or attacked first.

Fallout 3
With the first rank of this perk, animals simply won’t attack the player character. With the second rank, these creatures will come to the character's aid in combat, but never against other animals.

This perk affects:
 * Mad brahmin
 * Mole rats
 * Vicious dogs
 * Yao guai

Additional Dialogue

 * A new dialogue option becomes available when speaking to Tree Father Birch in Oasis. He will then explain to the Lone Wanderer why there aren't any animals in Oasis, though this doesn't have any benefits other than a little backstory of Oasis.

Fallout: New Vegas
With the first rank of this perk, animals won’t attack the player character. With the second rank, these creatures will come to the character's aid in combat, but not against other animals.

This perk affects:
 * Bighorner
 * Brahmin
 * Coyote
 * Dog
 * Fiend guard dog
 * Gecko (except fire gecko)
 * Giant rat
 * Mole rat
 * Legion mongrel
 * NCR guard dog
 * Night stalker
 * Gojira

Additional Dialogue

 * In The Fort, this perk makes it possible to bypass the fight with Antony's dogs to get back Sergeant Teddy by telling him that animals are friendly so the dogs won't attack. He'll remark he thought there was something wrong with his dogs, as they usually have to be pulled off new visitors to the Fort, and since the fight wouldn't be fun, he'll just give up the bear.
 * After Borous has been given Gabe's bowl and told that Gabe has been put down, this perk gives the option to express understanding of his feelings for the cyberdog.

Honest Hearts-specific

 * Unlike the yao guai in Fallout 3, yao guai in Honest Hearts are not affected by this perk.
 * With the 2nd rank of this perk, animals won't come to a character's aid who is fighting members of the Dead Horses.

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