Automatron robot mods

A guide to Automatron robot mods in Fallout 4.

Usage
With the Automatron add-on installed, the Sole Survivor can create and install a variety of robot modifications to Codsworth, Curie (before becoming a synth during Emergent Behavior), Ada, or any number of new automatrons created from scratch.

This can be done at any robot workbench, which can be built at any friendly settlements after completing the Mechanical Menace quest, and receiving the robot workbench schematics. The Nuka-World add-on included 15 new parts for more customization options.

Unstable modifications
Certain modifications may appear with the phrase "Unstable: may break when used" next to them. These items generally trade off reliability for raw power, as they may randomly break during combat, though the chance is low. Upon the event an unstable item breaks, they will be repaired as soon as the Automatron leaves combat.

Special mods
These are only required during the main questline.

Head mods
These do not apply when using the Mr. Handy torso.

Hands
The listed hand groups are used for determining which hand armor is available.

Hand armors
Consult hands section for information on hand groups.

Thruster arm mods
These only apply when using both the Mr. Handy torso and the Mr. Handy thruster. Only the left and middle thruster arm hands can be modded with ranged weapons, and only if no regular arms are attached to the torso.

Thruster arms
The first Mr. Handy arm will add +7/+7 standard damage, while if there is another arm present, will bonus the second attack by +15.

Voice mods

 * Assaultron Voice
 * Bleep Bright
 * Bleep Click
 * Bleep Dark
 * Female processed
 * Female
 * Male processed
 * Male
 * Sentry Voice

Paint mods

 * Aqua
 * Black
 * Blue
 * Brown
 * Dark Blue
 * Dark Gray
 * Dark Green
 * Gray
 * Light Blue
 * Manila
 * Olive Green
 * Orange
 * Pink
 * Red
 * White
 * Yellow