Wilson Atomatoys Factory

The Wilson Atomatoys factory is a location in the Commonwealth in 2287.

Background
Prior to the Great War, this factory was a relatively new facility built in 2075, centered around producing the Wilson Atomatoys' Giddyup Buttercup line of toys. In late 2077, the factory had begun being secretly converted into a production line for mines to aid in the war effort. Since the War, the facility has been taken over by a group of super mutants.

Layout
The location is a two-story factory with a large amount of Giddyup Buttercup parts (whole as well as pieces). It contains several legendary super mutants including a unique super mutant named Big Mack.

Notable loot

 * Fusion core - in a generator found by the south wall outside the building.
 * Wilson Atomatoys ID card for the locked door will be in a random super mutant's inventory or in Arlen Glass' inventory located in The Slog. One can also be found behind the desk in the room at the top of the stairs with the hole in the floor.
 * A Vault-Tec lunchbox can be found on the east side of the building outside next to a skeleton by the yellow dumpster.
 * Super mutant light body armor on the roof of the building, up a very short flight of stairs.
 * A super mutant aviator cap can be found on the second-floor interior at the top of the stairs, next to a steamer trunk and a lit lantern.
 * There are five Giddyup Buttercups, eight Giddyup Buttercup bodies, 11 Giddyup Buttercup heads, 13 Giddyup Buttercup back legs and 10 Giddyup Buttercup front legs scattered throughout the interior. A box of Giddyup Buttercup toy parts can also be found inside the locked room on the ground floor, which is needed for the quest Giddyup 'n Go.

Related quests

 * Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
 * Hypothesis: To aid in one of his experiments, Doctor Holdren of the Institute's BioScience division asks the Sole Survivor to obtain a tissue sample from a particularly tough super mutant and return it to him.
 * Cleansing the Commonwealth: Knight Rhys gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the Brotherhood of Steel.
 * Greenskins: A group of super mutants has been terrorizing a group of settlers who are unable to defend themselves. The Sole Survivor is called on to make sure they'll never be a threat to anyone else again.
 * Reclamation: The Sole Survivor learns from Dr. Secord that a synth was kidnapped by raiders. They can help with the planned retrieval mission by placing a tracking beacon on the synth and reporting back to the Synth Retention Bureau.
 * Leading by Example: Lancer Captain Kells requests the Sole Survivor's help in training a Brotherhood squire by allowing him to accompany them on a mission.
 * Giddyup 'n Go
 * Under the Collar

Appearances
The Wilson Atomatoys factory appears only in Fallout 4.