Fallout Perks

There are 53 Perks in the first Fallout:

By name

 * Action Boy
 * Animal Friend
 * Awareness
 * Better Criticals
 * Bonus HtH Attacks
 * Bonus HtH Damage
 * Bonus Move
 * Bonus Ranged Damage
 * Bonus Rate of Fire
 * Cult of Personality
 * Dodger
 * Earlier Sequence
 * Educated
 * Empathy
 * Explorer
 * Faster Healing
 * Flower Child
 * Fortune Finder
 * Friendly Foe
 * Ghost
 * Healer
 * Heave Ho!
 * Lifegiver
 * Master Thief
 * Master Trader
 * Medic
 * Mental Block
 * More Criticals
 * Mr. Fixit
 * Mutate!
 * Mysterious Stranger
 * Night Vision
 * Pathfinder
 * Pickpocket
 * Presence
 * Quick Pockets
 * Rad Resistance
 * Ranger
 * Scout
 * Scrounger
 * Strong Back
 * Sharpshooter
 * Silent Death
 * Silent Running
 * Slayer
 * Smooth Talker
 * Snakeater
 * Sniper
 * Speaker
 * Survivalist
 * Swift Learner
 * Tag!
 * Toughness

Level 3

 * Awareness
 * Bonus HtH Damage
 * Earlier Sequence
 * Faster Healing
 * Healer
 * Night Vision
 * Presence
 * Quick Pockets
 * Scout
 * Smooth Talker
 * Strong Back
 * Survivalist
 * Swift Learner
 * Toughness

Level 6

 * Bonus HtH Attacks
 * Bonus Move
 * Bonus Ranged Damage
 * Educated
 * Empathy
 * Fortune Finder
 * Friendly Foe
 * Ghost
 * Heave Ho!
 * More Criticals
 * Mysterious Stranger
 * Pathfinder
 * Rad Resistance
 * Ranger
 * Sharpshooter
 * Silent Running
 * Snakeater

Level 9

 * Animal Friend
 * Better Criticals
 * Bonus Rate of Fire
 * Dodger
 * Explorer
 * Flower Child
 * Master Trader
 * Mutate!
 * Pickpocket
 * Scrounger

Level 12

 * Action Boy
 * Cult of Personality
 * Lifegiver
 * Master Thief
 * Medic
 * Mr. Fixit
 * Speaker
 * Tag!

Level 15

 * Mental Block

Level 18

 * Silent Death
 * Slayer
 * Sniper