Goodsprings

 is a town in the western Mojave Desert and appears in Fallout: New Vegas. It supposedly holds the world's oldest saloon. Dr. Mitchell takes the Courier here after a friendly robot named Victor finds you buried.

The town struggles with two major problems: the geckos and the Powder Gang led by Joe Cobb. The disgruntled gangers are looking to blast the town into the Stone Age, and the geckos are always trying to drink their fill of the local water supply.

The town of Goodsprings can be destroyed by the Courier later in the game, if the player works with Joe Cobb.

Layout
There is Doc Mitchell's house to the west, which you can use for storage until you get your own. The saloon and general store is to the north. Several settlers live in the town as well, in the houses around Goodsprings, all of which you are able to access.

In one house, due south of the Saloon and fast travel point, everything is free for looting and appears to be empty during the day, but Easy Pete and a settler sleep there at night. The beds are not technically "owned," so you can sleep there if you are playing Hardcore Mode.

Goodsprings contains an abandoned schoolhouse with various loot. (See Notable Loot, below.) An abandoned gas station west of Doc Mitchell's house contains some minor loot and can be used as a safehouse, as it contains a bed and safe storage, but it is locked until the courier goes there to meet Ringo.

To the NE, up on a hill, is Goodsprings Cemetery with various loot. (See Notable Loot, below.) The courier must visit the cemetery as part of one training mission.

Goodsprings Cave is located to the southeast and is filled with coyotes and two dead wastelanders. Goodsprings Source is to the south. It is said that there is a Deathclaw lair about 5 minutes to the west of Goodsprings.

When taking the southeast road out of Goodsprings, the courier is approached by a man named Barton Thorn who asks for help saving his wife.

Inhabitants

 * Doctor Mitchell, the local doctor who removed the bullet from your head.
 * Victor, the robot who pulled you out of your grave and took you to the Doc.
 * Easy Pete, A local prospector.
 * Sunny Smiles, A local ranger.
 * Cheyenne, Sunny's dog.
 * Trudy, The town mayor.
 * Chet, A local shopkeeper.
 * Ringo, Crimson Caravan member. His caravan was raided by the Powder Gangers.

Appearances
appears in Fallout: New Vegas.

Notable Loot

 * Check the mailboxes, almost all of them have a magazine that can be taken without penalty. They will also respawn new items occasionally. At least a dozen magazines (for temporary +10 increases in various Skills or traits) are around town, not counting those which count as stealing.
 * The Goodsprings Schoolhouse has several temporary skill magazines, a safe, a computer/terminal, desks and lockers (the desks and lockers spawn new items every 24-48 hours). XP can be maximized by hacking the computer, but not using it to unlock the safe, then cracking the safe separately for a total of 60 XP instead of just 30.
 * In Sunny Smiles and Trudy's house (this house is called "Goodsprings Home" and is the southernmost enterable home in Goodsprings except for Victor's Shack. It's a large white building with boarded-up windows and a broken windmill on its easternmost side), on a bookshelf buried under burned books, you can find a Chinese Army: Special Ops Training Manual. (This is a book, not a magazine, so it is good for a permanent increase of +3 to Sneak.) It's on the second shelf of the bookshelves directly across from the northernmost entrance to the building. Taking this item is stealing if you are on good terms with Goodsprings.
 * In Doc Mitchell's house, there is a 9mm SMG with the repair skill of 25 you can take without a karma penalty. There is also a chemistry set which can be used to create drugs or x5 Stimpaks with 25 Science. There are also several more stimpaks lying on the shelf near the Vit-o-Matic. Both the gun and chemistry set can be used prior to picking tag skills, if the character has Intelligence 10. Before leaving the house the first time a Speech check may also be passed for additional rewards.
 * There is a workbench and ammo bench in between the Saloon and the General Store.
 * Sunset Sarsaparilla star bottle cap in Sunny Smile's House east of the Goodsprings Schoolhouse in the kitchen on the counter closest to the oven. There's a pair of Sarsaparilla bottles next to it. Another star bottle cap is in the white house next door to the general store. It is in the bedroom next to a chessboard and two bottles of sarsaprilla. While all other items in these houses are marked red for stealing, the bottle caps are can be freely taken without loss of karma or reputation.
 * Lad's Life issue in the large white house west of the Goodsprings General Store on top of a short stepladder. This is considered stealing if the courier is on good terms with Goodsprings.
 * Lad's Life and Meeting People located in a trailer behind the Goodsprings General Store.
 * There is a Weapon repair kit inside of Victor's shack, along with several ammunition boxes.
 * A hard locked, randomized safe is located in the Prospector Saloon. A nearby easy computer terminal can allow access in the absence of 75 lockpicking. These are marked red - stealing.
 * A BB Gun can be found among four large barrels beside a house on the Northern Edge of the town, close to the Road heading north through the hills.
 * The cemetary has a Snowglobe on one of the graves. Three graves have fresh-looking dirt on them, including one which is fenced in (jump the fence); they can be opened and looted if you have purchased a shovel from the general store.
 * The general store has a Salesman Weekly for sale in it's inventory for 30 caps, or can be stolen off shelf to left of entrance, aswell as a Varmint Rifle Night Scope attachment valued at 185 caps.
 * Caravan (game) playing cards for sale at general store for 3 caps each
 * Stash toolbox can be found in the back off a pickup truck next to a caravan in the SE
 * 5 bottles of moonshine can be found in the red shack connected to the back of the Prospector Saloon
 * Fixin' Things, Meeting People, Salesman Weekly, .357 magnum revolver and a hard locked safe found in Prospector Saloon. All are considered stealing.

Reputation
These missions or activities will raise your reputation/infamy within Goodsprings.


 * Positive Reputation
 * Back in the Saddle - Speak to the Goodsprings settler that was being attacked by geckos at the third watering hole. She will reward you with reputation and x3 purified water, if she survives.
 * Ghost Town Gunfight - Side with Goodsprings (Ringo) during the quest.
 * Repairing Trudy's Radio.
 * Negative Reputation
 * Theft: Getting caught in the act of stealing.
 * Murder: Killing a town member outside of Sneak.
 * Run Goodsprings Run - Side with Joe Cobb and the Powder gangers.

Behind the scenes
Goodsprings is an actual location in real life. It has a population of 242, and it's about 30 miles from Las Vegas. And is located a few miles north of Primm.

Further, the Goodsprings General Store and the saloon are actual businesses (and next door to each other). You can see the real ones here.

Related Locations

 * Primm
 * Goodsprings Cemetery
 * Goodsprings Source

Bugs

 * Trudy sometimes disappears.
 * You can walk right through the brown, thick part of the fence outside of Easy Pete's trailer.