Operation: Anchorage bugs

Infinite unarmed skill
To do this glitch you need to have 2 hockey masks (or any hat or glasses - not helmets - that you can get two of) and the Chinese Stealth Armor.


 * 1) Play through the sim get the stealth suit then put it on.
 * 2) Put on a hockey mask.
 * 3) Select the second hockey mask while the first one is still on. Every time you try to select it your unarmed skill goes up by 5 points.


 * Warning: game lags and freezes frequently with really high skill (30000+).
 * It may not work if the two head gears have the exact DR.
 * The effect disappears when you remove the headgear.

"Gary 23 exploit" - bringing simulation items back to the Wasteland
In brief, bring a body into the pod with you and position yourself so that you are looking at the body. When you return from the simulation, activate the body before the game has fully loaded the real world again. You will be able to transfer your simulation inventory to the body. Once you exit the body-container screen, the game will finish loading and giving you back your real-world inventory. The body will keep the simulation inventory, which you are now free to loot.


 * Save often when attempting this exploit. It's tricky, and you may have to start over several times.
 * Also note that the player should not have started the simulation already. This exploit requires setup prior to entering the simulation. Also note: the player can just simply delete the Operation: Anchorage add-on, load your save, quit, reinstall, and you will be able to repeat the quest.
 * The exploit will work with any dead body. Gary 23's body is just the one at hand.

Note: All wepons and Armor from the simmulation have extremely high health and thus seem to never degrade.
 * 1) After you equip the Neural Interface Suit, open the simulation pod but do not sit down on it yet.
 * 2) Go into the locked room where Gary 23 is (the room is across located next to the simulation room) and then drag his body back into the pod room. Position him in the pod such that you can interact with him while sitting on the chair.
 * 3) * It is most important here to be looking at the body when the simulation starts - as if you were going to search it. The option to search it will be unavailable at this time.
 * 4) Play through the quest. At the end, General Chase will send you out of the simulation back to the Outcast Outpost.
 * 5) During the loading screen, keep tapping the activate button with your view pointed down. If it works, you will have activated the body like a container, and your simulation inventory is now transferable to the body. If you were too late, your real-world inventory will appear, and you will have to try again.

Obtain all requisition weapons
This glitch allows you to get all of the weapons that you requisition from the Quartermaster.


 * 1) Get one of the tapes for a set of weapons, and get the weapons from the Quartermaster.
 * 2) Go back to the command tent and get another tape.
 * 3) Go outside again, drop your guns and talk to the Quartermaster again. He will give you the new set of weapons that you ask for. A message will then appear saying your other set of weapons were removed, but they will still be where you dropped them earlier.
 * 4) Keep repeating until you get the desired packages/weapons.


 * Talking to any NPC will reset your inventory and interrupt the exploit.

Unlimited ammunition


It is possible to drop your ammo, replenish, and then pick your original ammunition up again, bypassing the simulation's built in ammo cap. This allows for infinite ammo.


 * The actual maximum number of ammo you can pick up at once is 32,768. (Binary code is based on powers of 2 and 32,768 is 215 power. The ammo was set up as a 16 bit signed integer, where the high bit (216) controls if the number is positive or negative. So once you reach 216, the game interprets it as -(215).)
 * By dropping ammo in bundles less than 32,768 (and leaving that same amount or higher in your inventory), you can repeat this glitch over and over again.
 * This can be useful with the Gary 23 glitch as you can take back all the ammo and use or sell it. If you have The Pitt installed you can take the ammo to the ammo press and get whatever ammo you want, e.g. 30,000 .308 caliber rounds and change them into 30,000 .44 magnum ammo, or to 450,000 5mm rounds which sell for around 1 cap each.

During the fight with Jingwei
You can get over 1000 XP per minute of "Very Hard" difficulty.

During the fight with Jingwei in the courtyard, there is a Chinese sniper on some very large metal crates. At the back of those crates are 4 barrels, two of which are close to the crates. Jump on the barrels then onto the corner of the lower crate. The location will shield you on all sides except the side facing a door out of which continually spawn Chinese commandos.

Stay in position and shoot unlimited enemies to receive unlimited xp.

Killing your own robot teammates

 * 1) First, you will need to recruit a Strike Team that has only one robot in it. (Benjamin Montgomery will be in your team by default, but do not assign any other NPCs to your squad while attempting this glitch because they will make it more difficult.)
 * 2) Hide behind Benjamin Montgomery, and then sneak attack the robot.
 * 3) Once the robot is destroyed you can request another from Benjamin Montgomery. Within seconds, another will appear nearby. Repeat.

Xbox 360 only
Disconnecting from Xbox Live causes all items and quest progress specific to Anchorage to be deleted. After you complete Anchorage, simply disconnect, reconnect, and replay. Rinse and repeat for as much exp as you want.

General bugs

 * You can listen to Wernher's Distress Signal and Recon Craft Theta Beacon while still completing the Anchorage simulation.
 * You might not receive the Covert Ops perk even after you collect all ten intel cases.
 * Raiders will yell lines from the American soldiers when attacking, such as "Get out of my country commie"! after the Anchorage simulation is completed.
 * Power Armor Soldiers will attack you during the fight with Jingwei.
 * Looking into the G.E.C.K. reveals that the Power Armor Soldiers being hostile is due to the 'PlayerFaction' faction being a friend of the Chinese DLC02ChineseEndBattleFaction while having no relation set (neutral) to the American DLC02AmericanEndBattleFaction faction for the ending sequence. Thus, because the American soldiers are hostile to the Chinese, they also consider the neutral Player, who is friendly with the Chinese, to be hostile.
 * If you enter V.A.T.S. after killing Jingwei and try to shoot anyone while leaving the simulation, you will become stuck in the Simulation Pod with half the screen showing the Simulation Pod and the other half showing the battlefield, you must reload your last save to get out of this problem.
 * If you leave the Outpost during the objective 'Follow Sibley into the simulator room', Sibley seems to leave and roam the wastes. However, the objective can still be completed by talking to Specialist Olin.
 * If you have started the wasteland survival guide and have gotten to the chapter where you are required to test the repellent stick on some mole rats, if you don't finish that chapter and go into the Anchorage simulation you will still have it in your inventory. (this also works on mothership zeta.)

Mapping bugs
To the left of the guard tower directly outside of the Chimera compound, you can walk through the rock (enabling you to see behind it). The same bug can also be found in numerous places on this map. One being the bend along the same wall as before, but earlier in the path.
 * In the building full of Super mutants, before you enter the Outcast Outpost. You can enter the second floor and exit the game area. After you cross two makeshift wooden bridges turn left toward the staircase, before the stairs on the left side there is a bookshelf and a vacuum. You will need to stack some books on top of the shelf to get the height needed to access the second floor. Then go to the North-West corner and jump down through the broken wall. You can reenter the area through Bailey's Crossroads Metro Station.
 * Before you cross the bridge to reach the second "Field Storage", head up the stairs and jump onto the rocks nearby. If you follow them along you will find footholds in the cliff for jumping higher up it. After climbing for a short time you will reach a hole in the cliff allowing you to go behind the stone.
 * You can climb onto the top of the mountains by jumping up to the left of the second "Field Storage" door and then making your way up and right, passing over the Field Storage door, though it is difficult. From here you can reach most of the geometry in the cliffs part of the level, including the distant plain and mountains and the bottom of the ravine. If you walk all the way back to start of the level on the top of the mountains on the other side of the ravine, you can see your parachute stuck in some trees on top of the mountain above the level start. There is no know way of getting there; it is the highest mountain in the level and all of the approaches to the peak are apparently too steep to scale. Also there is a "Chinese Radio Beacon" radio station centered in some trees near where the ravine meets the outer plain, but nothing has been found there.
 * After crossing the bridge to reach the Chinese bunker, if you turn directly right and start climbing the cliffs it is simple to reach the top with basic jumping.
 * After reaching the U.S. Army Field Headquarters at the beginning of second section of the operation, it is possible to get behind the force field and walk freely around the open landscape. You are able to walk on almost all ground. It is also possible to complete the second section of the operation without firing your weapon by simply walking along the pipeline all the way to the Chinese HQ and activating the door from the inside. Doing this will bypass the other mission objectives so you will not receive the "Paving the Way" achievement, but you will receive the other three.
 * Upon entering the Chimera compound, the wall to the right hand side is climbable through a series of jumps and by sticking as close to the wall as possible. Once you reach the top you can walk through the force field and explore freely.
 * If after exiting the first Chinese cave outpost in the beginning of the sim you jump off the cliff and fade to blue before you die you will be teleported back inside the cave and the door to the hall that leads out of the cave will be closed and can't be interacted with and there isn't a load at the exit of the cave so if you haven't saved in the sim at all you will be forced to restart it.

Object bugs

 * When wearing the Chinese stealth Armor you are able to equip multiple hats or helmets. You do not get the DR bonuses for more than one hat/helmet, except for the metal helmet stacked with other helmets/hats, but you do get the other bonuses such as extra points to skills and stats. You can also first put on the Chinese stealth armor, equip multiple head gear, then change your armor and still wear multiple head gear.

Misc bugs

 * Follower death. Leave followers behind at your house before starting this quest or they could be killed, as the game does not permit followers inside the Outcast Outpost. Also, sometimes all of the items a follower was carrying disappear after exiting the Outcasts' bunker upon completion of the simulation.
 * When in the simulation, placing a marker on the new 'world map' may in fact cause your compass to direct you to a different, unrelated location. When opening your map again, you will see yourself moving away from the marker you placed, despite the on screen compass suggesting you are approaching it.
 * Attempting to sit in any of the chairs present in the simulation, such as the one inside the locked room with the chronological 3rd or 4th intel case (depending on which inside the Chinese Artillery Outpost the player may or may not have collected first) and a terminal or those present at the U.S. Army Field Headquarters will leave the player stuck standing up unable to do anything other than load a previous save. Attempting to move slightly after the sitting animation would normally have completed will return the player to a first-person viewpoint whenceupon the player can save the game and immediately reload it to become unstuck.
 * There will be two Winterized T-51b Power Armor soldiers wielding a Fat Man. When they blow up the wall leading to General Jingwei there will be radiation from the explosion. If you are being radiated when entering the base, the radiation sound will keep playing even when you are outside the the simulation. If this happens reload your save right before the base. Note that if this does not fix the problem, leaving the Outcast Outpost will.
 * When trying to re-enter the Outcast Outpost after having completed the DLC Quests, the lift/elevator can freeze with no way of exiting. If this happens to you, try turning around and hitting the switch on the lift. When this works, you'll see the elevator doors close (on the already closed elevator doors, no less), and the lift will rise, sending you back out to Bailey's Crossroads. (You may have to reload the autosave for this to work, though.)
 * If you have the Cannibal perk, it is possible to feed on the fallen Chinese troops and Stealth Dragoons if you can get to them before they disappear from the simulation. Eating the Dragoons may cause the game to crash, so it's advisable not to consume them.
 * After completing the simulation and obtaining the Winterized T-51b Power Armor, if you have not yet completed You Gotta Shoot 'Em in the Head and are currently doing that quest you will automatically complete it and receive the Xbox 360 or PC achievement. Since the quest is complete, you can not continue or finish it. If you have not picked up any keys from the targets, then the keys may no longer be attainable. Video here. You can reset the quest using the resetquest command. You will have to speak to Crowley to re-add the quest.
 * The loading screen while leaving the Outcast Outpost lift may freeze forcing you to restart you console. This normally only happens to people running the game from the hard drive.
 * If you get a requisition holotape but don't use it after the simulation it will be in your miscellaneous inventory.
 * (Xbox 360, PC for Italian and German) The weapons choice terminal in the General's tent doesn't work properly, because you can actually choose only the "Assault Pack", the "Close Assault Pack" and the "Heavy Pack". When you try to get the "Sniper Pack", a message tells you that "You're using this pack" ("Stai usando questo pacchetto"). Furthermore, all the terminal's selectable items seem to have something wrong: for example there are only descriptions for "Heavy Pack" and "Sniper Pack" available and – when you click on "Sniper Pack" to choose it – the description for the "Close Assault Pack" will appear.
 * If you kill the Quartermaster, his body remains and is lootable instead of just disappearing.
 * If you've downloaded The Pitt and received both the distress signals, when you choose to play Operation: Anchorage instead and enter the simulation, all of your radio stations on your Pip-Boy are removed except two: the Vault 101 PA System, which cannot be accessed or heard, and Wernher's Distress signal, which can.
 * If you've downloaded The Pitt and are playing both DLCs on a PC, sometimes the game can "restart" the DLCs, and take all the DLC items/perks away, and make you go through the quests again; be wary of this, and reload your game ASAP.
 * On the way to the Chimera mission, the player passes 4 Chinese soldiers on their knees about to be executed. The player is able to pre-preemptively execute the prisoners by shooting them from close to the base before the event triggers (or if they are fast enough, even if the event does trigger). The player will get experience for each kill and the soldier that was to do the executions will fire randomly into the air where he would have normally fired at the back of the Chinese prisoner.
 * Alternatively, if the player runs up to the to-be executed Chinese prisoners, the player can talk to them. If you talk to the one on the all the way right (last one to get executed) a blank text box will open, which will disappear in a second. After this, the player gets double their requistion pack, with both guns and bullets.
 * After downloading Point Lookout, when on the quest "The Guns of Anchorage" you may not able to place an explosive charge on any of the cannons, thus not allowing you to progress any further in the DLC.
 * After the completing The Guns of Anchorage quest, Charon and Dogmeat appeared in the command tent and followed like normal.
 * If you have played through Broken Steel and then downloaded Operation: Anchorage, upon exiting the simulation, certain things may be reset to before Broken Steel (Enclave radio was back, even though Raven Rock was gone (although it just seems to loop the speech about defending Project Purity against the Brotherhood of Steel, though this may just be a coincidental bug). The water outside Project Purity that is supposed to be pure is, once again, radioactive. The Project Purity map marker, once again, says 'Jefferson Memorial'.
 * While completing the quest "Trouble on the Homefront" Sergeant Benjamin Montgomery will appear and become hostile to you.
 * The Chimera tanks can sometimes regain health extremely quickly, making it almost impossible to kill them.
 * Deathclaws sometimes spawn in the Chinese held refinery, but neither of the factions seem to attack it.
 * If you have started the quest Picking up the Trail but have not finished it by the time you start Operation: Anchorage, then the quest may show up as completed when you report to General Chase after securing the Listening Post. The achievement is unlocked, the XP granted, and the quest shown as completed with the next quest, Finding the Garden of Eden started, even though you may not have even found Little Lamplight yet.
 * If you go to the Mining Town, encounter the Chinese but return to the American Camp without attacking them, there is a chance that the Quartermaster, the soldiers outside the tents and even the grease monkeys will head to the Mining Town and attack the Chinese, often killing them. After the Chinese are dead, they will all return to the American Camp (with exception to your strike team) and resume what they were doing before they left the Mining Town.
 * Due to the complex landscape of the DLC territories, the Mysterious Stranger falling bug will happen more often than in the basic game, and instead of the help you'll only get the "Mysterious Stranger is unconscious" message.