Over and Out

Over and Out is a main quest in the Fallout 76 update Steel Dawn.

Background
With the Brotherhood establishing itself as a benevolent force in Appalachia, Scribe Valdez discovers a lead that allows it to fulfill its primary directive: Reestablishing contact with Lost Hills.

Walkthrough
The quest begins with a request to send Scribe Valdez up to meet Knight Shin and Paladin Rahmani, as they finally have the time to talk with her. Valdez will explain that she could never quite get a time slot, but will relish the opportunity. Upon meeting the Paladin in the command center, she will explain that she has found a lead to complete the primary directive and reestablish contact with Lost Hills and the Elder Council.

Rahmani will reprimand Valdez that she did not order such an operation, leading Valdez to apologize and explain she did it of her own initiative. Shin will confront Rahmani over her outright refusal to establish communications, to which she will reply that her priority was re-establishing the Brotherhood in Appalachia as a force of action. Shin will stop short of openly defying her authority. To appease him, the Paladin will order the player to investigate the signal and locate the transmitter.

Scribe Valdez will elaborate, explaining that the goal is a low-frequency transmitter that can send messages even through mountains and oceans (tech used before the War to contact submarines). While she agrees that the transmitter is quite likely severely damaged, she hopes to use the freshly reengineered ultracite cell recovered from Atlas' substructure to supercharge it and send a message to Elder Maxson. The player is sent to investigate the Enclave research facility underneath Transmission station 1AT-U03 in the Forest. The station has been heavily modified to accommodate Steel Dawn and now features a handprint scanner and an elevator to the facility.

Upon entering, the player character is greeted by a computer named SODUS. It will immediately enter dialogue once approached and welcome the visitor, while listing off tasks that are being completed. Explaining the goal of the visit will result in SODUS adding it to her long list of tasks, estimating 14 300 hours to completion. If the player completed Officer on Deck, they can invoke the general's privileges. SODUS will oblige, prioritizing the task and cutting the wait time to just under 6 600 hours. There's no other recourse than to explore the facility. The AI will list off tasks and invite the player to explore, starting with a decontamination arch that spews radiation. The goal lies on the other end of the biological research facility and it will become clear on the way that SODUS is not functioning well: It will "erroneously" open up holding cells containing test subjects left over from the Enclave's research projects, up to and uncluding a leveled deathclaw at the end, in the chamber where the Enclave was studying strangler plants. The door to the further reaches of the facility requires the holding cell card held by Wes, an Enclave scout slumped against the deathclaw's holding cell doorframe.

The living quarters of the facility are filled with unruly residents, as SODUS puts it: Unique scorched wearing the tattered remains of their Enclave uniforms. After fighting off three waves of them, with SODUS thinly veiling its desire to see the player character killed, the area is clear and can be freely explored. The announcement boards show the deteriorated state of SODUS, displaying commands from the AI, which boil down to HURT VISITOR.

As one explores the bunker, finding technology, SODUS will attempt to stop the intruder. After completing the objective, the player character will meet Paladin Rahmani and Knight Shin upon returning to the lobby. SODUS then reveals that she has uploaded herself to a sentry bot, which must be defeated. Upon killing the sentry bot, the player character is told to go and help put the ultracite battery in a console in a nearby room. Once this is finished, the player character is prompted to check on Paladin Rahmani and talk to her. There are three options in the following conversation with her. Option 1 is "I'm loyal to you, Paladin. Let's destroy the transmitter." Option 2 is "Knight Shin understands something you don't. I stand with him." The last option is "I'm not loyal to either of you." After choosing any of the three options, Paladin Rahmani will destroy the transmitter no matter what. The quest then concludes, leading to the next and final quest of Steel Dawn, The Best Defense.

Behind the scenes
The quest's name is a reference to the common phrase "over and out," an affirmative signalling the end of communication.