Q-35 Matter Modulator

The  is an upgraded and unique version of the plasma rifle.

Characteristics
It can be repaired using plasma rifles. Instead of using 2 Microfusion cells like the standard model, Q-35 Matter Modulator only uses 1. Also, rate of fire is about 2x faster than Plasma Rifles, and it degrades slower than a regular plasma rifle. It cannot be modded but it doesn't need to be since it's plasma bolts already have similar velocity to that of a regular Plasma Rifle upgraded with a magnetic accelerator. It also has a dark red and black color scheme as opposed to the normal grey.

Locations
REPCONN building, behind the very hard locked door at first floor. The very hard terminal next to the door can also be used.

Accessing the weapon without 100 in Science or 100 Lockpick:. Take the tour. The tour guide will open the room to the planetarium (average locked door if you do not like the Long tour or the robot is dead) and go to the room back in the left. Walk upstairs and there is a key card for the main floor. Go back to the entrance and enter the room at the right (4 dead fiends in front of it) and walk up. Go to Floor 2. In the room on the left is an easy terminal to add facial data recognition (optional if you have the key card). At the far end of the floor is a stairs which will guide you upstairs. There is a Mr. Handy who asks for the password, with luck 7 you can say Ice Cream. Otherwise you have 30 seconds to find the next key card mentioned below. Where the roof collapsed there are lying 2 Brotherhood Paladins (holotape for accessing Hidden Valley) and next to the collapsed roof at the other side (go all the way around) is a skeleton with a briefcase with 200 Prewar money and key card for Floor 3. Get to floor 2 again and find the door for floor 1 access (not the main door) you use the keycard and in the next room the floor has been collapsed, walk in to it and in the right corner you see the q-35 matter modulator! If you can't find the correct door on the second door, you can also unlock the very hard door on the main floor now with the key card to enter the same room.

If you do not meet some of the stat/skill requirement mentioned above, you can simple kill all the hostile robots.

Bugs
The gun may load incorrectly and become stuck in the floor. If this occurs, enter 3rd person mode, crouch (may or may not help, try both), point your reticule at the floor (straight down) and rotate your character until you see the take sign; press "take" and the gun should be in your inventory. It helps if you put your back against one of the walls adjacent to the orange container and then try and find a contact point for the weapon.

If you still cannot pick it up, back away, throw a grenade or dynamite near the area, then try again.

Appearances
The appears in Fallout: New Vegas.

Videos
300px|thumb|left|In this video you can see how to get the gun without 50 to 100 lockpick, 100 science or combat! The only thing you need is a luck of 6, 300 caps and a science of 25!

300px|thumb|left

Behind the Scenes

 * The name is a reference to Marvin the Martian's component that he requires to complete his planet destroying weapon in the 1948 Looney Tunes episode, "Haredevil Hare."