Toxic caves

The toxic caves are north of Klamath. Before the War, it was a military warehouse of some sort. Now, it's a radioactive cave inhabited by geckos (little and gold, though mostly gold). Smiley, the trapper from Klamath, is waiting at the end of the second level for someone to save him.

Layout
Every step in the green sludge inflicts damage, unless rubber boots are in your inventory. Party members will also require boots in their inventory. Boots can be found on the first level in the caves, and in Trapper Town, and will eventually melt after crossing a few hundred hexes through the sludge. At higher levels (significantly above the levels which the quest was designed for), boots may be completely unnecessary, as you and your party will have enough resistance to shrug off the damage, or take none at all. Wearing power armor will also negate the sludge's effects. If the Chosen One takes enough unprotected steps in the sludge, they may grow two extra toes a month later.

Some excellent equipment can be found here provided that one has a set of electronic lock picks and high repair skills, though the electronic lock pick Mk II sometimes doesn't work on some locks. On the third level, there is a security robot in the caves that will attack immediately after you take the elevator to the 3rd level. Loot includes a Bozar, a Glock 86 plasma pistol, and a combat armor Mk II.

Notable loot

 * Guns and Bullets - In a desk inside the storage bunker.

Appearances
The toxic caves appear only in Fallout 2

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