Agility

Agility is one of the seven primary statistics in the SPECIAL system.

Fallout, Fallout 2 and Fallout Tactics
Action point allocation is based on the AG stat. Therefore, a character that wishes to keep an enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. Additionally, it allows the character to dodge better. It is a critical stat for anyone interested in more mobile and visceral skills, such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment.

Ways to increase Agility

 * In Fallout, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Agility by 1, assuming the player can afford it.
 * In Fallout and Fallout 2, Agility can be raised by using Psycho which gives a temporary +3, and by using Buffout which gives a temporary +2.
 * Agility can be raised in Fallout 2 by using monument chunk which gives a temporary +3.
 * In Fallout 2, taking the Gain Agility perk also raises Agility by 1.

Fallout 3
Modifies: Action Points available for V.A.T.S., and the Small Guns and Sneak skills.

Agility determines the number of Action Points available for use in V.A.T.S. (base AP determined by 65 + Agility*2, and can be raised by perks and some items).

Ways to increase Agility

 * Permanent
 * Bobblehead - Agility (+1)
 * Intense Training perk (+1)
 * No Weaknesses perk (will raise base to 5 if below 5)
 * Almost Perfect perk (will raise base to 9 if below 9)
 * Temporary
 * Armor and clothing
 * The AntAgonizer's costume, Brahmin-skin outfit, Maple's garb, wasteland settler outfit, wasteland wanderer outfit (+1)
 * Poplar's hood (+1)
 * Most variants of pre-War outfits, including dirty variants (+1)
 * Laborer outfit, tattered slave outfit, worn slave outfit (+1)
 * Fire ant nectar (+4)

Fallout: New Vegas
Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, and the Guns and Sneak skills.

Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).

The holster/reload time is modified in percentage by 10*(1+Agility)% from 100% base value. Agility below 5 makes reloading slower.

$$reload\,time\,in\,seconds = \frac{WeaponReloadTime}{((0.5+Agility*0.1)*modifier)}$$

Modifier Rapid Reload = 1.25

Ways to increase Agility

 * Permanent
 * Agility Implant available at the New Vegas medical clinic (+1)
 * Small Frame trait (+1)
 * Intense Training perk (+1)
 * Completing the quest The Apocalypse or The End will allow raising any one primary statistic by 1.
 * Temporary
 * Armor and clothing
 * Brahmin-skin outfit, Gladiator armor, wasteland legend outfit, wasteland settler outfit, wasteland wanderer outfit (+1)
 * Most variants of pre-War outfits (+1)
 * Stealth Suit Mk II (+1)
 * Courier duster, Riot Gear, marked scout armor (+1)
 * Chems
 * Coyote tobacco chew (+1)
 * Fire ant nectar (+4)
 * Traits
 * Claustrophobia (+1 while outdoors, but -1 indoors)
 * Early Bird (+2 between 6am and 12pm, but -1 between 6pm and 6am)

Ways to decrease Agility

 * Armor and clothing
 * Metal armor (reinforced), Lightweight metal armor (-1)
 * T-45d power armor, Brotherhood T-45d power armor, NCR Salvaged Power Armor (-2)
 * Gecko-backed metal armor (reinforced) (-1)

Fallout 4
300px

Each point of Agility yields 10 additional action points:
 * $$MaxAP = 60 + (10 \times Agility)$$

Game settings for action points:
 * fAVDActionPointsBase = 60
 * fAVDActionPointsMult = 10

Each point adds 1% directly to the pickpocketing chance.

Ways to increase Agility

 * Permanent
 * Level (+1)
 * Agility bobblehead (+1)
 * You're SPECIAL! book (+1)


 * Temporary

Fallout 76
Modifies: Action Points, ability to sneak

Agility is the stat that influences sneak and maximum Action Points (AP), which is consumed while using V.A.T.S., sprint, power attacks or the Dodgy perk. As with other Fallout 76 SPECIAL attributes, Agility has a maximum base stat of 15.

At an Agility of 1, the maximum AP available is 105. Each additional level of Agility increases the total amount of AP by 10. At an Agility of 15, the maximum AP available is 245.

Similarly, at an Agility of 1, the sneak rating bonus is 5. Each additional level of Agility increases this amount by 5. At an Agility of 15, the sneak rating bonus is 75.

Ways to increase Agility
Note that all stat boosts in Fallout 76 are temporary.
 * Bobblehead: Agility (+2 for 1 hour or 2 hours with Curator)
 * Armor and Clothing:
 * "Raider" underarmor with a treated lining mod (+1)
 * "Raider" underarmor with a resistant lining mod (+2)
 * "Raider" underarmor with a protective lining mod (+2)
 * "Raider" underarmor with a shielded lining mod (+3)
 * Legendary Effects:
 * Agility (+1)
 * Unyielding (+3)
 * Magazines:
 * U.S. Covert Operations Manual 10: (+1)
 * Mutations:
 * Bird Bones (+4)
 * Herd Mentality (+2 if grouped, -2 if solo)
 * Consumables:
 * Food:
 * Cat meat steak (+2)
 * Crispy squirrel bits (+2)
 * Fox jerky (+2)
 * Ground mole rat (+3)
 * Scorchbeast mixed meat stew (+1)
 * Smoked scorchbeast lung (+3)
 * Squirrel on a stick (+3)
 * Drinks:
 * Mutfruit juice (+1)
 * Rum (+1)
 * Steeped melon blossom chai (+2)
 * Syrup (+1)
 * Chems:
 * Calmex (+3)
 * X-cell (+2)

Fallout: The Roleplaying Game
Agility defines a character's Defense, or their ability to avoid damage. Agility is also added with Perception to determine a character's Initiative. Agility is also used as the default for skill tests involving Small Guns, Sneak, and Throwing.

Fallout Shelter
Agility affects how efficient a dweller is while working in the diner and garden facilities. It can be increased on different dwellers by assigning them to the athletics room.

While on quests, Agility also increases how fast (how many times) a dweller attacks/ fires their weapon per round.

Fallout: The Board Game
Unlike other games, Agility is not treated as a variable ranging from 1 to 10, but instead as a token that can be obtained at the start or when leveling up. A player character with the Agility token gets free rerolls during certain tests, as well as during fights if equipped with an Agility-based weapon.

The wastelander player character always begins the game with Agility. Any player character wearing the singed duster gains one hit during an Agility test. However, a player character cannot gain any rerolls from Agility while wearing metal armor. During any Agility test, Calmex can be used to gain one free hit.

Agility-based perks

 * Action Boy/Action Girl
 * Sneak

Agility-based weapons
Agilité