Camp Golf

Camp Golf is an NCR military base, located on the north shore of Lake Las Vegas and east of Grub n' Gulp Rest Stop.

Background
Established in and around the House Resort and accompanying golf field that belonged to Robert House before the war, Camp Golf was the frontlines of the NCR's fight against Caesar's Legion during the First Battle of Hoover Dam in 2277. However, as its strategic value waned and it found itself miles behind the frontline, it became a dump of sorts for the NCR Army. Underperforming soldiers are sent to Camp Golf to be shaped up by its drill sergeants.

The matter is different for NCR Rangers. The actual resort building has been adopted as their regional headquarters, doubling as a communications and quartermastery hub. This causes some tension between Rangers and troopers, the latter having to camp in military tents on former golf fields, while the former enjoy all the luxuries a pre-War resort can provide.

Layout
The camp consists of a tents on the golf course west of the resort building, near which the command tent, infirmary, mess hall and shooting range are located. The perimeter is secured by several watchtowers manned by sentries at all times.

South of the resort the main pipeline providing water to New Vegas exits into Lake Mead.

Notable loot

 * House Resort
 * Five Nuka-Cola Quartz can be found on the shelves in the kitchen.
 * Boxing Times, Meeting People, 2 Fixin' Things, Programmer's Digest, Future Weapons Today, Lad's Life, and Locksmith's Reader are found upstairs.
 * Three Sunset Sarsaparilla star bottle caps on the dressers in the first bedroom off the North stairs. (2 on the left and the other one to the right). Tales of Chivalrie and Locksmith's Reader also on floor in same room as bottle caps.
 * Lucky 38 VIP keycard on a desk in the small room left of vending machines (ground floor, straight as you enter).
 * Possible combat and metal armor and/or helmets in footlockers in the bunks. Also, possible Stealth Boys.
 * Around 23 empty syringes, 2 Steady, 3 Buffout, 2 Rebound, 3 Fixer, 3 Jet, and a Psycho are in a room in the back hallway upstairs. All must be stolen. If there happens to be a ranger in the room, simply carry all you want to steal into the bathroom, sneak and you'll be able to steal all the chems undetected.


 * Misfits' tent
 * Patriot's Cookbook magazine.
 * Future Weapons Today magazine in the box to the right of the entrance.


 * Outside
 * Lad's Life magazine in a small trailer to the southeast along the lake shore in a picnic area.


 * Command tent
 * Lad's Life magazine located on the middle desk to the right of the entrance (it sometimes doesn't spawn).
 * Programmer's Digest magazine on the desk behind the above.


 * Tents
 * Power fist in the footlockers and duffel bags in several of the tents
 * Various ammos

Related quests

 * Flags of Our Foul-Ups
 * Return to Sender
 * No, Not Much

Appearances
Camp Golf appears in Fallout: New Vegas.

Bugs

 * There is a bug with the non-player character Razz where as long as you don't finish the quest Flags of Our Foul-Ups, you can re-use the speech option on his opinion about his squad-mates to infinitely gain experience.
 * A random cazador, (usually a young one) may spawn in middle of the tent area, possibly killing a trooper there. The cazador is usually quickly killed by the NCR forces among the tents, especially if the player helps, as the fast travel destination to Camp Golf is right in front of where the cazador spawns.
 * The cazador may spawn closer to the house resort, you may find the dead cazador next to a veteran ranger with diminished health.
 * A group of Legion or Great Khan soldiers may spawn on the balcony where Chief Hanlon resides during the day, and they will make quick work of him. Alternatively they may spawn in the main camp golf tent, killing all the NCR troopers inside.
 * Much of the ground is missing, rendering all of the tents inaccessible as attempting to walk on the missing ground will cause you to fall under the map into +1 Rad/Small energy cell water. Can be fixed by quitting and reloading the game. You may have to enter into a building and load a save from inside, and possibly turn the 360 off.
 * Camp Golf's occupants are registered as respawning non-player characters and will respawn every couple of days even if the whole camp has been massacred. This includes the Misfits and Veteran Rangers, but not the standard Rangers or Chief Hanlon. As of the most recent patch, the Misfits no longer respawn if killed, but the generic non-player characters will continue to do so.
 * When approaching Camp Golf from the west, coming from the direction of the Follower's Outpost, if you hop over the sandbags near the south-west Camp Golf guard tower, your companions won't jump over and will need to run down to the end of the guard rail to get to you. When they do try to meet you near the tower, they get stuck in the rocks right next to the tower and can't move or follow you.
 * NCR Troopers sometimes perform as though they are typing on a typewriter/computer while seated in the dining tent even though there is no keyboard present (scripting issue).
 * If you jump on the broken terminal in the South side of the building on the second floor, you can see through the walls of the building and can see various other structures of the building but everything else will be white.
 * When inside the house resort, there are a lot of frame rate issues. Saving and reloading does not fix this. This bug still remains even after all the patches.
 * As of the most recent patch, the Misfits will cluster together too closely during firearms training, causing them to accidentally kill each other.
 * There is a safe in an upstairs bedroom that might not be available to interact with but the metal box on top of it is.
 * When buying (not trading) medical supplies from Doc Sawbones his voice will turn strange while saying thanks.
 * For some reason taking tweezers doesn't count as stealing.