Friendly Fire

Friendly Fire is a Charisma-based perk

Effects
Striking teammates with fire-based weapons (excluding Molotovs) will restore a portion of their maximum HP. Striking friendly or neutral NPCs with a Molotov will restore a portion of their maximum HP.

Interactions

 * Healing
 * Rank 1: 4% HP for 2 seconds (8% HP total)
 * Rank 2: 8% HP for 2 seconds (16% HP total)
 * Rank 3: 12% HP for 2 seconds (24% HP total)


 * Behavior
 * Attacking allied teammates with fire damage via melee or ranged attacks will proc the heal effect.
 * Allied NPCs and player characters outside of a team can also receive the effect. However, only Molotovs will apply it.

Friendly Fire only procs for equipped melee and ranged weapons with the WeaponTypeFireDamage keyword:
 * Affected weapons
 * Flamer
 * Shishkebab
 * Baseball bat with Heated coil, Heated rocket, or Searing rocket mods.
 * Bow and Compound Bow with Flaming arrows mod.
 * Chainsaw with Flamer mod.
 * Crossbow with Flaming frame mod.
 * Crusader pistol with Pyro receiver mod.
 * Hellstorm missile launcher with Napalm payload mod.
 * Paddle ball with fire ball mod.
 * Pitchfork with Flamer or Barbed flaming mods.
 * Plasma cutter and War glaive with Flaming blade mod.
 * Power fist and Super Sledge with Heating coil mod.
 * Sheepsquatch club and staff with Burning or Burning barbed mods.
 * Sledgehammer with heavy searing sharp rocket mod.
 * Molotov cocktail (see bugs)

Behind the scenes
Prior to update 25, Friendly Fire could only be activated by swinging a shishkebab or bashing with a flamer.

Bugs

 * Friendly Fire is supposed to have a HUD notification Vault Boy popup, but it is flagged to be hidden.
 * The Hellstorm missile launcher with Napalm payload mod will not proc the effect, despite dealing fire damage.
 * Fixed in update 33.
 * Molotov cocktails are currently the only weapon which may apply the heal effect to NPCs. The thrown item must strike them prior to exploding; the fire hazard or explosion will not proc the effect.