Ian (Fallout)

Ian is a former Crimson Caravan guard, now a Shady Sands guard and a possible companion who resides in Shady Sands in 2161.

Fallout
A no-nonsense man, he used to be a guard for the Crimson Caravan in the Hub, but was shot during a bandit raid and recovered in Shady Sands. Having a debt to them, he remained in Shady Sands and helps defend the village from raiders and occasionally visits the Hub and Junktown to do some trading. Overall, he is very self-reliant, tough, and rather overconfident.

When asked he says his home is now Shady Sands, but mentions his hometown and having "someone waiting for me back home".

Fallout 2
According to the Vault Dweller's memoirs, part of Fallout 2, Ian died while fighting super mutants in Necropolis with the Vault Dweller, having been burned to death by a flamer. However, in the special encounter "Café of Broken Dreams", Tandi mentions that Ian may be a part of the Abbey.

At one point in the planning for Fallout 2, Ian had survived and was living in Vault City under the name of Old Joe. According to his dialogue, Ian would mistake the Chosen One for the Vault Dweller and would reminisce about events from Fallout before realizing the mistaken identity. Commenting on the prejudiced nature of Vault City's citizens, he would give the Chosen One a gun, apparently his old Colt 6520 10mm pistol before sending them away, encouraging the Chosen One to "make proud" the memory of the Vault Dweller.

Abilities

 * Hit Points: 50
 * Action Points: 10
 * Sequence: 12
 * Armor Class: 15
 * Critical Chance: 15%

Quests

 * Recruit Ian: Self-explanatory; recruit Ian.

Other interactions

 * Ian is one of the possible companion NPCs in Fallout. As a companion, he is notorious for his problematic lack of discretion with automatic firearms. He will - more often than not - make burst shots, and accidentally hit the Vault Dweller let alone other non-hostiles, if they are in the same line of fire.
 * Because of his experience from being a former caravan guard, he can inform the Vault Dweller about the locations of several towns.
 * Ian will turn hostile if the people in Shady Sands are attacked without his company.

Fallout: New California
Ian can be acquired at the shop by any player character that has Charisma. Prior to starting a fight with him as the active companion, the player character can exhaust him in order lower the enemy's level by one, to a minimum of 1. However, he also damages the player character in the process, dealing two points of friendly fire.

When the player character performs the camp action, he will become unexhausted. However, if the player character does not have Luck at this time, he must be discarded.

Appearances
Ian appears in Fallout, Fallout 2, and the Fallout: The Board Game add-on Fallout: New California, and also is mentioned in the Fallout Bible.

Behind the scenes

 * Ian was a test case character designed to see if the engine could handle non-player-controlled followers who would move from map to map with the player's character. Though the initial implementation required some troubleshooting, it functioned well enough for the team to decide to implement more followers.
 * The character of Ian is roughly based upon Ian Dunteman, roommate of designer Jess Heinig. However, the developer found it hard to portray the real-life Ian's characteristics in just a few short lines of dialogue.
 * Chris Avellone first mentioned in the Fallout Bible that Ian was to appear in the Den after the Abbey was cut, but was later corrected when his dialogue file indicated he would be in Vault City.