Paladin Danse

Paladin Danse, unit designation M7-97 is a Brotherhood of Steel soldier living in the Commonwealth in 2287. He is a possible companion in Fallout 4.

Background
Before he joined the Brotherhood of Steel, Danse was an orphan growing up in the Capital Wasteland. As a child, he made a dangerous living by scavenging the D.C. ruins until he could afford to open his own junk stand in Rivet City. It was around that time he befriended a man named Cutler, and together the two scraped by as traders.

When the Brotherhood of Steel began recruiting, Danse and Cutler agreed it was "the best way out of [their] nowhere lives". They joined the order, under the training of Paladin Krieg, and were successful soldiers, but roughly a year after being posted to the Prydwen, Cutler disappeared on assignment. Danse personally spearheaded a three-week search for the missing squad. Ultimately the trail led to a super mutant hive where it was revealed that Cutler's team had been killed, and Cutler himself had been exposed to the Forced Evolutionary Virus. Danse, saddened to discover his friend had been mutated, murdered Cutler. The experience incited an intense hatred in Danse of most non-humans, including super mutants, ghouls, and synths.

By the year 2287 Danse had achieved the rank of paladin and had risen to become one of Arthur Maxson's most trusted officers. He was assigned a reconnaissance team and dispatched to the Commonwealth to investigate signs of the Institute's activities. However, misfortune quickly reduced the recon team to only three members. When the Sole Survivor first encounters Paladin Danse, he and what's left of his team are holed up in Cambridge Police Station, unable to proceed with their mission. Paladin Danse enlists the aid of the Sole Survivor to help him retrieve an item from the nearby ArcJet Systems complex. After their task is completed, Danse offers the Survivor the rank of Initiate in the Brotherhood of Steel, should they wish to join.

Provided the Sole Survivor enlists in the order, Danse will become a full companion following the completion of Shadow of Steel. On their journeys Danse makes it clear he believes the Institute and its synths are too dangerous to let live, and both must be eradicated for the safety of mankind. However, after the Survivor breaches The Institute's mainframe, it is revealed that Paladin Danse himself is actually an escaped synth. Danse, or unit designation M7-97, goes AWOL shortly thereafter. Elder Maxson orders the Sole Survivor to find and execute their former mentor, saying the existence of a such a creature cannot be allowed.

When found at Listening Post Bravo Danse will swear that he did not know he was a synth. The disgraced paladin then encourages the Survivor to carry out their orders to kill him, insisting an example should be made and that he "must be the example, not the exception." The Survivor must then choose to either execute Danse or convince him to flee the Commonwealth. If Danse survives the events of Blind Betrayal he will thank the Survivor and, with Maxson's promise not to have him hunted down, remains in the Commonwealth to aid the Survivor in their mission.

Companion Uses

 * You can supply Paladin Danse with upgraded power armor by transferring it to his inventory an equipping it. With a fully upgraded set of X-01 power armor, this makes him a extremely powerful companion.
 * Equipping Danse with Calibrated power armor legs, if you have all three levels of Inspirational, can yield a carry weight of over 800 LBs in addition to his power armor.
 * Paladin Danse wears a full set of BOS T-60 power armor minus the helmet. Unlike other companions he cannot be commanded to leave his power armor and parts do not appear in his inventory.

Other interactions
Danse has the authority to grant the Sole Survivor membership into the Brotherhood of Steel.

Quests

 * Paladin Danse will become a full companion upon receiving the quest Tour of Duty.
 * Call to Arms: The Sole Survivor explores ArcJet Systems with Paladin Danse, which is overrun with Institute synths.
 * Semper Invicta: The Sole Survivor has to help Scribe Haylen and Knight Rhys.
 * Shadow of Steel: The Sole Survivor and Paladin Danse board the Prydwen. Danse becomes available as a companion after the completion of the quest.
 * The Lost Patrol: The Sole Survivor is asked to find what happened to the last Brotherhood recon team.
 * Blind Betrayal: Danse is revealed to be an Institute Synth. Elder Maxson orders the Sole Survivor to find and execute him. The Sole Survivor is given the choice to either execute him or keep him alive and in exile.
 * Airship Down: If Blind Betrayal has not been completed, and Paladin Danse is still alive, he will make the last stand with the Brotherhood of Steel. He can be killed by the player character, the synths or by the crashing airship.

Effects of player's actions

 * Maximum approval with Danse awards the Know Your Enemy perk, which grants +20% more damage against ghouls, super mutants and synths. It is impossible to max out the relationship with Danse before completing Blind Betrayal.
 * Siding against the Brotherhood faction before Blind Betrayal makes him permanently hostile, removing him as a companion.
 * If he is alive after Blind Betrayal then a bug may occur rendering him unable to react to the player.
 * If Blind Betrayal has been completed, he may instead ignore the Sole Survivor and will only turn hostile if attacked. This appears to be a bug since the player character can still open the trade menu with him. The issue effectively removes him as a companion, but will not remove his perk.
 * Danse is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.

Appearances
Danse appears only in Fallout 4.

Behind the scenes
Unused dialogue suggests that Paladin Danse and the Sole Survivor were originally able to challenge Maxson's authority as Elder through combat according to "the Litany". Through his defeat, it would have allowed Danse to regain his status as Paladin and grant the Sole Survivor the rank of Elder within the Brotherhood.

Bugs

 * When other power armor parts are equipped for Danse, they will count upon his carry weight, and lessen how much he is able to carry. Additionally if any of those power armor parts are unequipped, Danse won't get get back his old armor, but rather the power armor frame will be visible. It seems this has also in some way decreased his total carry weight drastically, to the point where he for some reason can only carry a bit over 10 pounds, even after emptying out his entire inventory. It is advised to let Danse keep his power armor on. (This is likely due to his own power armor pieces still being in his inventory, and taking up carrying capacity, albeit still being invisible, much like follower weapons.)
 * One way to fix this is with console commands. Use the console command to get the IDs of his power armor pieces, then use  to get Danse to put his armor back on. After doing so,  should show that all of his power armor is now equipped.
 * Put his gear in a container and command Danse then have him inspect the container as many times as there are items in container. Key being to stand back far enough from container when in companion command mode, otherwise you see contents of the container. Command and Trade to equip the gear.
 * Sometimes when sending Danse to Boston Airport, he will spawn in the Warehouse room that is inaccessible until further down the Brotherhood of Steel story-line. If this happens, on PC one can use the moveto console command to move Danse next to the player character. He will reappear after you complete the quest The Nuclear Option (Minutemen).
 * If you complete the main quest line, Danse can become bugged to where you can no longer initiate dialog with him,(thus unable to do his quests) despite being friendly with the BOS.
 * When stationed at Listening Post Bravo, the player may find Danse with all X-01 power armor despite a T-60 Helmet. When looking into his inventory he clearly does not have X-01 armor. This can be fixed by re-equipping the T-60 power armor that is listed equipped in his inventory.
 * If the player has assigned Danse in Boston Airport and completed the quest Blind Betrayal, he will go back to the airport, sometimes spawning in the middle of the warehouse. Since the Brotherhood of Steel members will attack him on sight, your settlers might join the firefight as well, triggering a massive firefight. Being essential NPCs, your settlers will overpower most of the BoS members stationed in the airport, save for the essential NPCs like Madison Li, Ingram, Gavil, and Lucia. Your only way of "fixing" this is letting Danse and your settlers clean the place up and when the essential BoS NPCs are down, talk to Danse immediately and ask him to join you. Now leave the airport and fast-travel to another location so you can safely re-assign him to another settlement.
 * In the quest Blind Betrayal, upon exiting Listening Post Bravo with Danse (having refused to kill him), the dialogue in which you have the option to either execute danse or persuade Elder Maxson to let him live may be skipped altogether, resulting in the immediate execution of Danse by Maxson.
 * When in a fight with a Brotherhood Knight or any variant with a Fusion core and a gatling laser in the inventory. when the knight is killed danse may take the gatling laser and the fusion core and gain unlimited ammo.(where the fusion core wont drain, this maybe caused by him equipping it into his power armor and the gun at the same time making him have unlimited ammo).
 * If Paladin Danse is convinced to exit his power armor, dismissed to Covenant and then left for a few days with a store or wall strategically placed between the houses on the left, some NPCs may be stuck on him, but when activated the player character will immediately ask him to remove the power armor. The armour does not show up in his inventory when worn, but his power armor's stats are displayed.

Gallery
Danse Danse Паладин Данс