Canterbury Commons

Canterbury Commons is a town in the Capital Wasteland located on the eastern edge of the map, north of the DC Area. It is a little north of Vault 108 and southeast of the Temple of the Union. Reference ID is 38a52. A proclaimed "trading hub" with few inhabitants that has, to their discontent, become the battleground of two self-claimed "superheroes": the AntAgonizer and the Mechanist.

The town is built on top of a high hill, and consists of a couple surviving pre-war buildings amidst the ruins of several other buildings. It is primarily made up of a single main street, containing Dot's Diner (where most of the townsfolk hang out) and Uncle Roe's house (an old, semi-collapsed apartment building where Roe and Derek live). Dominic and Machete's house and a Brahmin pen can be found off to the side of the main street near the rear northern entrance to the town.

Merchant Caravans regularly appear at the town's front entrance to the east around a large circular cul-de-sac.

Inhabitants
Canterbury Commons was initially founded by Uncle Roe as a trading hub/home base for the Merchant Caravans. The town has a total population of 5: 2 guards, a food vendor, a young boy, and the town's professed leader Uncle Roe.


 * Uncle Roe - Founder of the town.
 * Joe Porter - Bartender/Vendor that runs the gutted Dot's Diner.
 * Dominic D'Ellsadro - A retired Mercenary and the town's "security force".
 * Machete - Dominic's wife and fellow guard.
 * Derek Pacion - Uncle Roe's young son.

Sergeant RL-3 a possible companion, if purchased and later dismissed from your party, can be found patrolling the Merchants circle at the eastern entrance to Canterbury Commons.

The Mechanist was a former inhabitant of Canterbury Commons named Scot Wollinski. A skilled mechanic who went mildly insane after The AntAgonizer's ants destroyed his "girl" Protectron robot.

Merchant Empire
Canterbury Commons, being the self proclaimed "trading hub" of the Wasteland, is one of the places where the Caravan Merchants will stop, immediately east of the actual town area. As such, an unmarked quest involving the Merchants called Merchant Empire can be undertaken for specific rewards as well as permanently increasing the stock, barter caps, and repair skills of each separate merchant.

When talking with Uncle Roe, (who initially gives you "The Superhuman Gambit" quest), you can ask him about organizing the Caravan Merchants, which will give you an opportunity through dialogue to invest in the four different trade caravans found across the wasteland. Once a first investment has been made, Roe will provide you with a map showing each stop the caravans make, and the paths they take to get there.


 * Crow - Armor
 * Crazy Wolfgang - Various (High Repair Skill)
 * Doc Hoff - Chems/Meds
 * Lucky Harith - Weapons/Ammo

Loot

 * Grognak the Barbarian - Carried by Derek Pacion (pickpocket required).
 * Dean's Electronics - Inside Dominic and Machete's House on a desk in the room to the right as you walk in.
 * Highwayman's Friend - Unique tire iron, inside Dominic and Machete's house (shouldn't count as theft if taken).
 * Bottlecap Mine - Inside Dominic and Machete's house on a workbench shelf in a large room also containing beds and gun cabinets.

Related quests

 * The Superhuman Gambit

Appearances
Canterbury Commons appears only in Fallout 3.