Sticky

Sticky was a former resident of Little Lamplight but when he turned 16 years old, he was forced to leave, as all children must eventually do. The player has the opportunity to escort Sticky to Big Town, which is where most of the evicted teenagers from Little Lamplight eventually end up. Sticky will follow the player and the player can equip him with armor and weapons. Sticky has a bad habit of talking a lot during his escort, often coming up with repetitive stories. The player can tell him to shut up if he becomes too annoying, with a very difficult Speech check.

If you outright refuse to escort him, he (presumably) commits suicide. The next time you pass through a load screen and come back, he instantly frags. If you do wish to escort him, do not change zones before asking him to wait. Avoiding speaking with him entirely is possible, but this may prove very difficult. He is scripted to run to and home in on you, even while hidden.

Sticky is friends with Red in Big Town. If you haven't done Big Trouble in Big Town quest yet and once the player escorts him to Big Town, the other residents will tell you that Red has been kidnapped by Super Mutants, but Sticky is not to be told because it will upset him.



Sticky as a Follower
The following are notes if you choose to keep Sticky as a follower (and never set foot in Big Town):


 * Sticky has power armor training.
 * Sticky will use aid items (stimpaks) during combat, if given any. He will not, however, automatically heal after combat, and he doesn't like to use his stimpaks, so be careful.
 * Sticky can carry almost 250lbs of equipment, including what he has equipped.
 * Sticky is REALLY trigger happy, but not all that powerful, or accurate, with his weapons. It's best to give him slow firing weapons like a 10mm Pistol or Dart Gun if you wish to conserve your ammunition.
 * Sticky seems to be more useful with specialty weapons like the Dart Gun or a Railway Rifle, though with speed he fires the latter, you'll soon be out of spikes (he can fire 2 clips, which is 16 spikes, and reload a third clip before you or a standard follower can empty an SMG and start to reload). The dart gun is especially useful on him; all your targets will have crippled legs, and with the high number of darts verses the slow firing speed of the weapon, it'll take him a long time to burn through all your darts. Further, you won't need to use your own dart gun, because he'll already be fulfilling this role.
 * Sticky will favor most melee weapons over energy weapons, or low damage small arms such as the above mentioned Dart Gun or a 10mm Pistol. Be mindful of this when handing him things to hold.

Trivia

 * Some folks surmise that Sticky is the Fallout 3 version of Oblivion's Adoring Fan (for better or worse). Basically a freebie character that can tag along with the rest of your group, acting mostly as a pack-mule, since they usually require more protection than they provide. In honor of this, he is frequently nicknamed the "Annoying Man" and there are presently many videos in circulation that show creative ways to kill him, just as there are of Oblivion's Adoring Fan.
 * Whether a bug or intentional, Sticky shut up for good once I told him to wait at my house in Megaton. He hasn't said one word since and I never ordered him with the speech dialogue. He hasn't spoken two words to me outside of the dialogue menu. Thankfully, he has stopped with his stories.

Bugs

 * There have been many complaints about Sticky failing to appear in the game at all. Even when using the console commands it is not possible to ever find him. Although the console commands appear to have worked, Sticky is never visible and you are unable to ever see or talk to him.


 * The first time I found Sticky he wouldn't say anything unless I talked to him. No stories for me or anything. I reloaded the game and he began talking again. This was on the Xbox 360.

Appearances

 * Fallout 3