La Longue Carabine

La Longue Carabine is a unique weapon in Fallout: New Vegas.

Background
La Longue Carabine is the customized personal weapon of Corporal Sterling of the New California Republic's (NCR) elite 1st Recon sniper division.

Characteristics
A unique variant of the cowboy repeater, it has a scope which was mounted on the rifle by Corporal Sterling, produces slightly more damage, and reloads faster as it does not load through the loading gate (it lacks one), but through the front of the magazine tube (similar to Lincoln's repeater). Also, the La Longue Carabine is more accurate than a regular cowboy repeater. This spread has been reduced greatly as a result of the patch 1.3.0.452, and it is now slightly more than that of the Marksman carbine. It is one of the weapons boosted by the Cowboy perk.

Like most unique weapons, weapon modifications cannot be used on La Longue Carabine. However, by default, it comes with aforementioned scope modification and the extended feeder magazine already attached, although judging by the appearance of the rifle, the magazine tube on La Longue Carabine is smaller than that on a cowboy repeater with an extended magazine.

Durability
La Longue Carabine can fire a total of about 745 standard rounds, the equivalent of 68 reloads, from full condition before breaking.

Variants

 * Cowboy repeater - The standard variant found in the wasteland.

Locations

 * It is carried by Corporal Sterling, a member of NCR's 1st Recon, in Camp McCarran.
 * If the quest Three-Card Bounty has been completed, he and 1st Recon will move to Camp Forlorn Hope.

Behind the scenes

 * "La Longue Carabine" is a French phrase meaning "The Long Carbine"; it is a reference to the James Fenimore Cooper novel The Last of the Mohicans, in which the main character, Hawkeye, is nicknamed La Longue Carabine by the Delaware tribe for his famed marksmanship.
 * Paul Fish modeled and textured the rifle.

Bugs
Though perhaps not limited to the La Longue Carabine, sometimes it will be impossible to switch ammunition types, even when a particular ammunition type has been exhausted. This is resolvable by dropping, or storing the weapon on a companion, and then reequipping it. Though it may still not be possible to switch ammunition types while equipped.