Sandy Coves Convalescent Home

The Sandy Coves Convalescent Home is a location in the Commonwealth in Fallout 4.

Background
A pre-War retirement home. Although 200 years has passed, the home still feels lively because the Mr. Handys assigned to care for the elderly are still performing their duties, even though the residents have long since passed away.

Exterior
The Sandy Coves Convalescent home is facing the shore. The sign of the retirement home visible and lighted by a spotlight.

Interior
The front interior of the building is a reception area with Mr. Handy as a receptionist, another Mr.Handy can be found patroling the halls. In the reception desk is a terminal that will open a cabinet with Syringe Rifle and assortment of chems and stimpacks.

Next to the cabinet are retirement home resident's safes. Those safes are locked and can not be lock picked. Keys for the individual safes are hidden in each resident's room. The detailed lists of hidden places for each individual key are located in the receptionist terminal with details as follows:
 * Catherine, 205: By her cat bowls
 * Edward, 106: Behind his typewriter
 * Ethel, 203: Beneath her paintbrush
 * Margaret, 104: Under her fertilizer
 * Mortimer, 101: In his favorite boat model
 * Randall, 201: Under the mounted deer head

Inside those safes are assortment of medical items.

There is a specific note about Gladys activities and entering her room using her key will reveal that she seems to have gained her skills while serving in the military (combat knife, flag- folded and standing versions, uniform, helmet all in her room).

After venturing inside and back to reception, a group of Synths will enter guns blazing. The Mr. Handy will try to defend the facility but will likely be overwhelmed in the process unless protected by the player. Additionally, the synths will target and kill the "enemy presence" in the home which are the various cats (3-5 in number), again unless stopped by the player.

If you want to ensure the survival of the friendly Mr. Handy's maintaining the facility, a simple tactic can help:

When you enter the facility, pause and place 3 or 4 mines right inside the front door (I included a Cryo mine in my explosive little gift basket, on the theory that the cold damage may slow movement to ensure less evasion, and more damage). I have absolutely no idea if this is any real benefit. It seemed like a good idea at the time. I also placed mines on the stairway going up from the lobby. I'm unsure if it was a combat tactic, or an effort to ensure the demise of the feline residents; but one of the synth task force always attempts to go up to the second floor. When they enter, the Mr. Handy at the front desk always greets them, and the synth leader responds by apologizing for having to terminate him, and begins the attack. There is a convenient hole in the floor, in the front room on the second floor almost directly above the reception desk. If you're still upstairs when the synth attack triggers, intentionally fall through it - giving a quick means of getting to the ground floor when you hear the action start. Once there, you can stand between them and the friendly 'bots, ensuring their survival. After the mines, a pair of the synths were dead, and the survivors sufficiently softened that it was quick work to finish them off.

Notable loot

 * A Massachusetts Surgical Journal can be found behind a locked security door, behind and to the left of the front desk
 * A Syringer rifle can be found in the same location as above
 * Medical items in the resident's safes next to the locked security door
 * Overdue book in Margaret's room (room with pot plants) on top of the toilet
 * Three Overdue book's in Edward's room (room with typewriter) on the dresser, by the skeleton on the bed and by the foot of the bed
 * A Vault-Tec lunchbox can be found in the dining area
 * Another Vault-Tec lunchbox can be found in the smaller upstairs lounge area (room with the tv, 2 couches and bowling pins) in a small box between the entrances to the room.

Appearances
The Sandy Coves Convalescent Home only appears in Fallout 4.

Санаторий «Сэнди-Коувс»