Virgil's Cure

Virgil's Cure is a miscellaneous quest in Fallout 4.

Detailed walkthrough
Virgil's Cure automatically starts when talking to Brian Virgil in the main story quest "The Glowing Sea". In the conversation the Sole Survivor first has with him, he requests serum in exchange for his information about The Institute. From here, the quest cannot be advanced until the player makes their way to The Institute later in the game.

When in The Institute, find the FEV lab, an old locked area of the Bioscience lab. There's a back entrance with a master lock in the main room of the Bioscience lab leading directly to the room the serum is in, and also the main entrance to it found at the end of some seemingly abandoned storage halls and rooms. Once in the FEV lab, travel through it to the end room, where the serum is located. The lab will be defended by several turrets and also an assaultron, but is otherwise uninhabited. The serum is in the final room in a lab machine on top of a desk.

Bring the serum back to Virgil. The player character has two options:
 * You can simply give Virgil the serum, and certain companions will react differently to this choice. For example, John Hancock, Piper, Nick Valentine, Codsworth and Curie like the player's choice to cure Virgil, but Danse won't like it at all; this is due to his teachings by the Brotherhood. Strong also won't like it as he prefers being a Super Mutant and is angry with the doctor's ambitions to cure the others.
 * You can also lie to Virgil through sequence of three speech check, claiming that serum wasn't there. Checks difficulty increases with each one. After first two checks player character still have the option to give serum to Virgil through breaking and reinitiating dialog with him. After third speech check Virgil requests the player character to kill him and "Virgil's Cure" will fail.

After giving the serum to Virgil, wait three days and go back to him when he'll have transformed back into a human. Speak with him again and he'll offer you his lab for use, which will make all items available for looting.

Bugs

 * Virgil may become hostile while wearing a X-01 power armor suit or a power armor helmet with the targeting mod installed.
 * The miscellaneous quest may not be given but if you return the cure without the quest anyway, it may continue anyway even though a marker was not given.

The miscellaneous quest Virgils' Cure did not appear or show up until after I went back to talk to him, verifying that I got into the Institute. So Virgil's Cure starts when you go back and tell him the teleporter worked.