Baby Steps

 is the very first Fallout 3 quest. Throughout this quest you can talk "baby talk" by pressing the talk button.

Walk to Dad

 * Goals:
 * Walk to Dad

This quest starts after you finish choosing your character's name and appearance. It is intended to teach the player how to navigate around the world. The first objective is simple: walk to Dad.

The Great Escape

 * Goals:
 * Open the Playpen Gate

After the PC's father speaks for a little while, he will lock him/her in the playpen and leave. A new objective is given at this point: open the playpen's gate. Walk up to the gate and press the action button. The gate will swing open, and the next part will start.

YOU'RE S.P.E.C.I.A.L.

 * Goals:
 * Read the 'You're S.P.E.C.I.A.L.' Book
 * Choose your primary stats

The next objective is to find the "You're SPECIAL!" book. It is lying right in front of the toy box. Once examined, you are prompted to decide what your character's initial S.P.E.C.I.A.L. statistics should be. The book gives a description of what each attribute does on each page. The last page allows for all to be adjusted from one location.


 * Things to remember:
 * No primary stat can be raised above 10
 * Stats can be "invisibly" raised above 10. It won't affect the stat in any way, but if it somehow suffers a reduction, it can be offset by these boosts. For example, if you have a 10 in Agility, get the Bobblehead, and equip Metal Armor (which gives -1 AGL), the loss will be effectively nullified.
 * There is a Bobblehead for each primary stat to raise it by 1 point, but not above 10.
 * Various items may be equipped or received to affect stats. In particular, many pieces of basic equipment can give a +1 to Agility, and/or +1 to Endurance. Some Power Armors give Strength boosts, albeit at the cost of weight. Lots of headwear can give a +1 Perception boost. Lucky Shades can give a +1 to Luck, as does Ranger Battle Armor and the quest reward Lucky 8 Ball.
 * Chems can be used to affect your stats temporarily.

Follow Dad

 * Goals:
 * Follow your Dad out of the room

James will come back into the room, perfectly aware of the player character's escape (even if he returns to the pen and closes the door). He reads his wife's favorite Bible verse, Revelation 21:6, to the player. He then tells the player to follow him to see if his friend Amata wants to play. After entering into the hallway, the game skips forward nine years to the PC's tenth birthday party, starting the "Growing Up Fast" quest.

Bugs

 * When killed your limbs may suddenly expand to immensely thin and disproportionate dimensions (Xbox 360).
 * Possible level design inconsistency: Although it is safe to assume this is the same room, which you wake up in after taking the G.O.A.T. when you Follow Dad, the hall layout outside of the room is drastically different.

Easter Eggs

 * On a subsequent playthrough, the music coming from the baby mobile will sound familiar: It is a portion of the Tranquility Lane music.