Super Mutant (Fallout 4)

Super mutants are creatures found all over the Wasteland in 2287.

Background
This strain of super mutants is totally unrelated to the West Coast and Vault 87 breeds, but they are seen caging up prey and bagging up their organs and limbs, similar to Vault 87 mutants. The Super Mutants encountered in the Commonwealth are in fact failed FEV experiments created and disposed of by The Institute, much like Synths. The existence of behemoths suggests a link with the Vault 87 mutants, as they are the only super mutants known to continue growing with age. However, their green-brown coloration is closer to that of Mariposa super mutants, specifically resembling those seen in Fallout: New Vegas.

Biology
Their mouths are depicted as being closed, unlike the Vault 87 super mutants which carry a permanent snarl. Furthermore, in regards to previous appearances, specifically the Vault 87 super mutants, these super mutants have a darker tone and appear more scrawny and with less pronounced muscles.

Gameplay attributes
They can be encountered throughout the Commonwealth in small groups, usually in a raiding party or in the various buildings all over the wastes. The telltale sign of their presence is the twisted metal and mutilated bags of gore unique to them. They utilize Super Mutant Hounds as attack dogs, these usually are encountered in groups of 1-3. They are consistently armed with hunting and pipe rifles but can appear with heavier weapons such as miniguns, and rocket launchers. They will often use boards as melee weapons, with high leveled ones using spiked boards

Super mutant suicider
A super mutant that will run at the Sole Survivor with a mini nuke explosive device and subsequently detonate, effectively killing both it and any surrounding creatures in a fiery explosion. Shooting the arm with the bomb in hand will cause the mutant to detonate prematurely, killing it instantly, therefore shooting the hand carrying the bomb from afar will work best. Another effective strategy is to let your companion bait the explosion since your companions cannot die in Fallout 4. The Suicider can be detected before it is seen by listening for the beeping of its bomb. If the player manages to kill the Suicider before it reaches detonation range, you can loot a Mini nuke from its corpse. Utilizing the Blitz perk, it is possible to kill the suicider in V.A.T.S. with a melee weapon before he explodes, even if it takes several hits.

Super mutant skirmisher
Super mutant skirmishers are significantly tougher than regular Super Mutants, taking more damage and usually carrying more powerful weapons. Skirmishers will appear more frequently once the player character reaches level 10/11.

Super mutant brute
Super mutant brutes are a step up from skirmishers. Brutes, much like their namesake, take even more damage to put down and are far stronger than their lower-levelled brothers.

"Normal"
The Commonwealth variant of the behemoth is not nearly the size as the Capital Wasteland variant. It also lacks the necklace made of human skulls and car door shield.

Behemoths in Fallout 4 respawn, unlike Fallout 3, where they were limited.

Epic
{{Stats creature FO4|row }}
 * name      =Super mutant epic behemoth
 * base id   ={{ID|0012b97b}}
 * level     =80
 * perception =6
 * hp        =1600
 * dt        =0
 * dr        =0
 * aggression =0
 * confidence =0
 * assistance =0
 * attack1   =Melee (187 {{icon|damage}})
 * attack2   =Throw boulder (112 {{icon|damage}})
 * items     =}

Notable quotes

 * "You humans made us - now *pay* for *your* arrogance!"
 * "Here, human human human... I have a treat for you!"
 * "Brother, nooooo!"
 * "Only one of us survives this, and it won't be you!" (usually when they are about to die)
 * ''"A NOISE! what is it?!"(Caution status)

Appearances
Super mutants appear in Fallout 4.

Gallery
Супермутант (Fallout 4)