Tenpenny Tower suite

The Tenpenny Tower suite is a location in Tenpenny Tower.

The suite becomes available to the Lone Wanderer if they assist Mr. Burke in destroying the town of Megaton and its residents.

Layout
It is a comfortable, roughly square-shaped room, with a king-sized bed on the left from the entrance and a large bookcase shelf to the right. There is also a bobblehead collector's stand and a door that leads to a balcony with a very nice view that adjoins with Mr. Tenpenny's own balcony.

Amenities
The suite has its own Mister Handy unit named Godfrey that is able to tell jokes, dispense purified water, and change hairstyles. The suite has a wardrobe, a safe, a desk and a footlocker to store items in. An additional storage locker comes with the Vault theme.

The Tenpenny Tower balcony can also be accessed from the suite. It can be used to fast travel to other locations.

Sleeping in the bed grants the "Well Rested" effect (+10% xp) for 12 hours.

Home improvements
The suite can be enhanced with a variety of improvements, which can be bought from either Lydia Montenegro or Michael Masters (depending on the outcome of the Tenpenny Tower quest). If either Lydia or Michael (or both of them) are dead, the suite cannot be upgraded.

These improvements include an infirmary, a jukebox, a laboratory, a Nuka-Cola machine and a workbench, all of which add additional functionality to the suite.

It is also possible to change the decor to one of the following themes: Raider, Wasteland Explorer, Vault, Science, pre-War and Love Machine.

Loot

 * Lying, Congressional Style - On a desk, only available with the Love machine theme.

Related quests

 * The Power of the Atom
 * Tenpenny Tower

Appearances
The Tenpenny Tower suite appears only in Fallout 3.

Bugs

 * Agreeing to help Roy Phillips take over Tenpenny Tower may cause the suite to be permanently inaccessible despite killing all human residents and waiting over forty-eight hours outside (one might be able to access it through exiting Tenpenny's Balcony and going around.) One may access it by using the console command Activate.
 * There is a bug that for an unknown reason causes the game to freeze in the loading screen when entering the suite. There are no known fixes other than loading up an old save.
 * If Dogmeat is told to wait in the suite for several days, he may become unresponsive. On console versions this can be fixed with Broken Steel, as the Puppies! perk allows the Lone Wanderer to kill the unresponsive Dogmeat and get a new one with more health. Alternatively, one can reload an earlier save. On the PC version one can open the console and select Dogmeat by clicking on him (or typing ) and then typing the following commands on separate lines in sequential order:, , , , . This makes the game think the player character haven't spoken to Dogmeat, allowing them to recruit him again.
 * After completing the Tenpenny Tower quest in the favor of helping Roy Phillips take over the tower, leaving after all the residents are killed on all three floors and not talking to him beforehand, when returning later the dialogue option to obtain a suite in the tower is missing.
 * Even with patch 1.7, it may be possible to access the suite even after completing The Power of the Atom by disarming the bomb, even though it doesn't officially reward with a suite. While the front door will be locked, the back door leading out to the balcony at the top may be unlocked, and the apartment functions as if having unlocked it; Godfrey will even greet the player character like normal. The only way in and out of the suite is through the back door leading out to the balcony.