Vault 94

Vault 94 is a Vault-Tec vault located on the border of the Savage Divide and the Mire regions of Appalachia in 2102.

After the release of Nuclear Winter Patch 12, the player character was able to visit Vault 94 during vault raids, in groups of up to four. It was closed indefinitely with the release of Wastelanders.

Vault 94 will be brought back as part of the Daily Ops feature in One Wasteland For All. Outside of Daily Ops, the vault will also be unlocked in the world and will be able to be explored at will.

Background
Vault 94 was designed to test the adaptability of non-violent ideological groups when presented with post-apocalyptic societies. The vault's core values consisted of faith, nonviolence, communal life, and ecological harmony. The residents, endorsed by Antonio Salavar, belonged to an agricultural religious community, led by his ex-wife Gabriella Salavar, and were to reinforce their values during the shelter period of one year. In place of an overseer, the vault was governed by a council system where all residents could participate in voting for the community.

Living quarters were compacted, creating communal residential spaces instead of individual quarters. The vault was also given an abundance of high-value resources but wasn't provided with any weapons, armor, or other defenses. Residents were encouraged to open the vault to other survivors who would likely be armed and desperate, requiring the community to quickly adapt and modify their belief system to survive.

Tyrone Hayes, the sole Vault-Tec employee, was assigned to report Vault 94's progress as its "special" overseer. To reduce interference with the experiment, Hayes was to avoid contact with the residents and maintain his identity as a Vault-Tec maintenance engineer. As the vault was self-governing, he had no authority and was instructed to avoid any role in the council's decision-making process.

As multiple mass extinction events were anticipated after the Great War, the primary mission assigned to Vault 94's residents was to monitor and preserve the local ecosystem while assisting other survivors with their needs. The vault included a complete agricultural facility with a massive seed bank containing all known plants suitable for edible or medicinal use. It was also provided with a Garden of Eden Creation Kit in a secure wing of the vault, with access requiring a council vote to prevent misuse.

The vault's G.E.C.K. wing completed construction in March 2077 and, by June, the unit was fully installed. On October 21, two days prior to the Great War, Vault-Tec issued orders for staff to finish their assignments and return to Vault-Tec University, with the exception of Tyrone Hayes being ordered to stay behind. On October 23, when the signal came in, Hayes contacted Salavar and the vault's first residents arrived around noon. As radiation began to intensify, Tyrone attempted to stall the door for the rest of the congregation before the failsafe tripped and automatically sealed around 1:30. The second bus arrived at the vault at 3:00, but the door was hardwired to prevent opening until the end of the shelter period, locking the residents outside.

While remaining in a state of shock, the residents adjusted to the vault's environment without conflict or outbursts. Salavar continued to be disdainful toward Hayes, blaming him for the second half of her congregation being locked out. Over time, Tyrone began to integrate into the community against the vault's directive, attending community council meetings, morning services, and even proposing to Angelique, the pastor's daughter.

As the year-long shelter period drew to an end, Salavar proposed an ambassador program to the council, sending residents out to search for survivors and invite them back to the vault. Knowing the community wasn't capable of adapting to the wasteland, Hayes strongly advised against the motion and eventually revealed his role as overseer, presenting Vault-Tec's original instructions. After the motion passed, Tyrone attempted to prepare the residents, unsuccessfully proposing various security measures to the council.

Vault 94 reopened on October 23, 2078, a year after the Great War. As per the pastor's initiative, ambassadors were given access codes to open the vault door in place of the standard Pip-Boy interface and were sent into the wasteland to invite survivors back to the vault. One vault dweller, Maria Collins, also established a garden outside the vault to test the contaminated soil. Many vault ambassadors, however, were tortured or outright killed by raiders and hung as decorations.

In November, a vault ambassador arrived at Harpers Ferry, claiming that the vault had enough supplies to establish a farm to feed the town. The mayor of Harpers Ferry, Miranda Vox, sent a group of survivors back to the vault to investigate the ambassador's claims. On November 20, the group arrived at the vault and demanded to know who was in charge. Mike Ramirez sent the survivors to the community council, with the group failing to stop at the weapons check. At 12:04 PM, suspicious of the community's hospitality and certain they were walking into a trap, the survivor group interrupted the council's meeting. Insisting that the vault's welcoming nature was a shameless trap to lure in trusting wastelanders, the group massacred the council.

The wastelanders eventually gained access to the G.E.C.K. wing with little resistance from the pacifist vault dwellers. At 5:51 PM, assuming the G.E.C.K. was some sort of mind-control machine, the survivors shot the device with a minigun. This triggered a meltdown of the device's fusion generator, resulting in a massive level-6 nuclear explosion with a radiation surge of 7800 rad/s. Significant mutations were expected for any surviving organisms within the affected area, an estimated 5.5 km. A thick fog poured from the vault’s entrance, rapidly intensifying the area’s swampy environment and mutating the region's dense foliage.

In 2102, the Vault 94 door remained sealed. The entrance required a vault access code, which only ambassadors carried. While the corpses of many vault ambassadors are found scattered across Appalachia, none still carry their access codes. With various states of emergency, residents can access the vault as "emergency response teams" and maintenance engineers.

Vault 63, 96 and 94 are associated with vault raids, challenging team-based quests where an emergency in the vault must be fixed. Player characters are notified through an emergency radio beacon. These are instanced dungeons, where groups of up to four can enter and attempt to complete the raid for the chance at unique rewards.

Layout
The exterior of the vault features a small experimental garden that had been set up by Vault 94 resident Maria Collins to test what crops could still grow in the post-War environment. There is a shallow pool of water near the garden, along with some derelict vehicles, shacks, and crates. A cave leads into the Vault 94 entrance. There is a waist-deep pool of water in the cave, which is covered from wall to wall with mutated vegetation endemic to the Mire.

Occupants
All of Vault 94's residents are deceased by 2102. The corpses of 12 unnamed vault dwellers wearing Vault 94 jumpsuits can be found scattered throughout Appalachia. These are the corpses of the ambassadors that had been sent out by Gabriella Salavar.

Notable loot

 * Antonio's holotape - Holotape.
 * Pump Alpha shutdown code - Note, obtainable during Vault Mission: Washout. Shuts down pump Alpha.
 * Pump Beta shutdown code - Note, obtainable during Vault Mission: Washout. Shuts down pump Beta.
 * Pump Delta shutdown code - Note, obtainable during Vault Mission: Washout. Shuts down pump Delta.
 * Pump Gamma shutdown code - Note, obtainable during Vault Mission: Washout. Shuts down pump Gamma.
 * Reactor interlock control key - Key, obtainable during Vault Mission: Washout. Opens reactor interlock panels.
 * Tyrone Hayes' password - Holotape, obtainable during Vault Mission: Dead in the Water and Vault Mission: Meltdown. Accesses Tyrone Hayes' terminal and utility room terminal.
 * Utility interlock key - Key, obtainable during Vault Mission: Meltdown and Vault Mission: Washout. Accesses utility interlock panel.
 * Vault 94 access code - Holotape.
 * Vault 94 G.E.C.K. recording - Holotape, added to the player character's inventory upon first reading the G.E.C.K. wing terminal.
 * Vault 94 community council recording - Holotape, added to the player character's inventory upon first reading the community council terminal.
 * Vault 94 requisition holotapes - Series of five holotapes, obtainable during Vault Mission: Meltdown.
 * Vault 94 pump restart codes - Note, obtainable during Vault Mission: Dead in the Water.
 * Vault 94 reactor reset codes - Note, obtainable during Vault Mission: Dead in the Water.
 * Vault 94 water pressure regulation - Note, obtainable during Vault Mission: Meltdown.
 * Vault 94 community council recording key - Key, obtainable during Vault Mission: Dead in the Water. Opens sliding door to Community council chamber.
 * Vault 94 ID card - Key, obtainable during Vault Mission: Meltdown. Accesses Vault 94 voting stations.
 * Vault 94 maintenance engineer's ID card - Key, obtainable during Vault Mission: Dead in the Water. Accesses ID card reader to Maintenance engineer's room.
 * Vault 94 maintenance key - Key, obtainable during Vault Mission: Meltdown. Opens sliding door.
 * Vault 94 nursery key - Key, obtainable during Vault Mission: Dead in the Water and Vault Mission: Meltdown. Opens sliding door to nursery.
 * Vault 94 security ID card - Key, obtainable during Vault Mission: Meltdown and Vault Mission: Washout. Accesses ID card reader.
 * Vault 94 storage room key - Key, obtainable during Vault Mission: Meltdown. Opens sliding door to storage room.
 * Vault 94 workroom key - Key, obtainable during Vault Mission: Dead in the Water and Vault Mission: Meltdown. Opens sliding door to workroom.

Appearances
Vault 94 appears in Fallout 76 and is expanded upon in the Nuclear Winter and One Wasteland For All updates.