Behemoth (mutant)



A Super Mutant Behemoth is a giant, 30-foot tall super mutant living in the ruins of Washington, DC. There are five in total, and they do not respawn after you kill them. On the Xbox 360 and Windows versions of the game, there is an achievement entitled "The Bigger They Are..." obtained by destroying all five.

Locations

 * The Behemoth right outside the entrance to the GNR Building is the easiest to find and is actually impossible to miss if you attempt Galaxy News Radio (quest). You will have ten Brotherhood of Steel members to back you up, though they are not invincible and most will likely be killed quickly. One of the Brotherhood members is in possession of a Fat Man weapon and will die quickly, before having a chance to use it.  If you have trouble defeating this behemoth it’s possible just to run to door of the GNR building. There is a back exit to this building so you will not have to face him on the way out. Also when you quick travel back to this location you will be placed behind the sandbags pretty much out of harms way near the door.


 * In Evergreen Mills, the Raider-controlled train yard, a behemoth is trapped by an electric fence. The generator can be destroyed from a distance which will allow the behemoth to begin attacking any nearby raiders.  Alternatively, the Behemoth can be attacked by a ranged weapon through the mesh gate while the generator is still active. The nearby train car offers a clear view of his.  However, it is possible that the behemoth may escape during the player's shootout with the Raiders, forcing the player to deal with him in the tight confines of the camp.  Another alternative is to  jump between the carriages to get to the other side of the carriages.  The behemoth will try to get through but cant and eventually will run off.  Just jump back over and it comes back, repeat until the behemoth dies. Normally the behemoth wont attack any followers with this method.

Note: On PC version Behemoth might bug out of his cage if he spots the player or Dogmeat; as Dogmeat tends to attract enemy attention from a great distance, he is most likely to agitate the Behemoth before you do.


 * A Behemoth can be found in the Capitol Building fighting Talon Company mercenaries at the west entrance. When you go in turn left and follow that around. After a bit you'll find the room under the dome and that is where the Behemoth is waiting.


 * A Behemoth is to the west of the Jury Street Metro Station, which is located due west of Vault 101. Keep going west from Vault 101 until you find the town. Head further west down the town until you find a bunch of wrecked train cars, among which there should be one train car containing a shopping cart with a teddy bear in it. Simply take the teddy bear out, and the behemoth will be there (be careful! The behemoth will charge at you almost straight away!). (stay in the train car where you found the teddy, the behemoth cant hit you when your in there)


 * A behemoth is located north of the Takoma Industrial Factory to the east of the Galaxy News Radio building at the end of the map. There is a truck near a water tower a few feet away. Over it you can see a dead mercenary and a switch that activates some artillery that makes the fight a lot easier. Take the Vernon Square East metro to Takoma Park.

Appearances
The Behemoth appears only in Fallout 3. A robot also named Behemoth can be found in Fallout Tactics.

Physical Appearance and Equipment
Behemoths are, as mentioned, roughly 30 feet tall Super Mutants. They have short, stubby necks and extremely large build. The Behemoths carry fire hydrants which can easily damage the player and swiftly kill any living being in their radius. The shopping carts on their back may provide some form of primitive protection to cover their thick and bulky hides, unlike other Super Mutants which have their own, albeit still basic armour. The shopping carts are also used to store live captives, but this does not appear in the game. Another point to consider would be the skulls linked together by a chain to form a necklace of victims, yet another intimidating feature to these already terrifying creatures.

Strategies

 * Never stay still as Behemoths are highly effective close combatants and will do significant damage from melee range. Moving backwards while firing is particularly effective.


 * Due to their large size behemoths cannot enter hallways or get under low hanging rubble and have difficulty getting around any large obstruction. The player can use terrain to their advantage to keep themselves out of melee range while gradually taking the behemoth down at a safe distance.


 * Behemoths are usually supported by normal super mutants. Give the guards priority, but keep moving to avoid being hit by the Behemoth.


 * An all purpose strategy for any ranged player is the Dart Gun which will cripple the behemoth's legs with a single shot regardless of the player's Small Guns skill. With the behemoth's mobility reduced practically any ranged weapon can be used to finish if off.  Care should be taken, a crippled behemoth can still deal massive damage if allowed to get back into melee range.


 * Big Guns specialists with a rank of 100 will find a perfectly repaired Fat Man does 1674 damage per shot and has a potential to knock the behemoth down. Using one mini-nuke and following up with the Minigun while the behemoth is staggering is a quick and effective strategy.


 * Small Guns specialists will find the Victory Rifle is also efficient and capable of knocking a behemoth down.


 * Laying land mines and luring the Behemoth through them is an effective tactic


 * If Dogmeat is still traveling with you, order him to stay in a safe place. Dogmeat's only attacks are close range melee and he can be damaged quickly by the Behemoth.  This can be dealt with somewhat with the dialogue option to use a Stimpak, which is available even during combat, but keeping Dogmeat out of melee range is safer.