Destabilizer (Mothership Zeta)

The  is an energy rifle of alien origin which is added to Fallout 3 with the Mothership Zeta. It is the unique version of the Alien Disintegrator.

Characteristics

 * The Destabilizer is fully automatic, instead of semi-automatic like the Disintegrator.


 * Despite the fact that the weapon is automatic, it fires single-shot within V.A.T.S..


 * The Destabilizer has the highest base damage out of all the Energy Weapons in the game. The base damage can be increased an additional 20% with the Xenotech Expert Perk.


 * The Destabilizer is slightly less accurate than the Disintegrator. (i.e. the shots spread farther apart)


 * The Destabilizer has a slightly longer reload animation than the Disintegrator. The animation is very similar to the reload animation for the plasma pistol. However, due to the very large (100 shot) mag, this is rarely an issue in combat. (This is actually a bug with the animation of the Disintegrator, it uses the jam animation for its reload animation, the destabiliser has the correct reload animation.)


 * The weapon does less damage to shielded enemies than the Disintegrator.

the side says its damage is 162 this is wrong, the true damage is 127 without perk

Obtaining
This weapon is found in the shooting range. As soon as you enter look to the right of the door for a low shelf, next to the teleporter leading to the end of the shooting range. The Destabilizer should be resting on it

Appearances
The appears in the Mothership Zeta add-on for Fallout 3.