Sticky

 was a former resident of Little Lamplight but, in 2277, he was forced to leave, as all children of Little Lamplight must eventually do once they reach a certain age. Now that he's older, he calls himself Jack.

Background
Sticky "Hands" was born in either 2259 or 2261.

Daily schedule
Before the quest, A Sticky Situation, he can be found in Little Lamplight. Upon successful completion of the quest, he will reside in Big Town.

Effects of player actions
The player has the opportunity to escort Sticky to Big Town, which is where most of the evicted teenagers from Little Lamplight eventually end up. Sticky will follow the player and the player can equip him with armor and weapons. Sticky has a bad habit of talking a lot during his escort, often coming up with repetitive stories. The player can tell him to shut up if he becomes too annoying, with a very difficult speech check.

If the Lone Wanderer fires Sticky he will remain in the area you fired him in until the next time the Lone Wanderer enters that map cell. Once the Lone Wanderer enters the cell Sticky is scripted to have his head explode as if he was killed in the wastes. This occurs, however, wherever you fire him, even if it is Tenpenny Tower.

Bugs

 * It is possible to take Sticky to Point Lookout, tell him to wait in the ships basement and then travel to Point Lookout, go back in the ships basement and he will be there.
 * If you complete the Big Trouble in Big Town quest and teach the town how to shoot before you first visit Little Lamplight, Sticky won't even talk to you and will just say he's ready to learn, meaning you can't make him your follower.
 * When you give Sticky equipment, you may give him power armor. (Regardless of the need for power armor training)

Appearances
Sticky only appears in Fallout 3.