Cargo Hold

The  is a large area on board Mothership Zeta.

Background
The Cargo Hold is accessible through a door on the East side of the Engineering Core just east of the door to the Hangar The Cargo Hold is an area of the ship which the player character does not have to visit in order to complete the storyline of Mothership Zeta, but due to the wide variety of items housed on its floors and shelves, is a worthwhile visit. A unique and potent variant of the Plasma Pistol, the MPLX Novasurge, is obtained here. The Cargo Hold appears to be where the aliens store and catalog technology abducted from the Earth, from Empty Soda Bottles to Missile Launchers. This huge cache of familiar tech, weaponry, and clutter from the game proper is guarded by Guardian Drones and Alien Turrets.

Layout
It consists of a large conveyor belt, walkways, and a disposal area.

Notable loot
The cargo hold is a huge cache full of treasure: both valuable and not-so-valuable.

Southwest area

 * 5 Buffout
 * 2 Rad-X
 * 4 Mentats
 * 3 RadAway
 * 3 Med-X
 * 3 Scotch
 * 4 Nuka-Colas
 * 3 Pork N' Beans
 * 4 Salisbury steaks
 * 4 BlamCo Mac & Cheese
 * 5 Instamash
 * 3 Beer
 * 4 Abraxo cleaner
 * 2 Pre-War money
 * 2 Lunchboxes
 * 2 Bottlecap Mines
 * 2 Missile Launcher, very poor condition
 * 3 10mm Pistols, very poor conditions
 * 1 Hunting Rifle, very poor condition
 * 1 Scoped .44 magnum, very poor condition
 * 2 Laser Pistols, very poor condition
 * 1 Plasma Rifle, average condition
 * 1 Assault Rifle, poor condition
 * 1 BB Gun, poor condition
 * 150 flamer Fuel
 * 19 Ammunition Boxes


 * Reid Underwood's Terminal, which unlocks Underwood's Safe near the waste disposal hole.

First area on the right

 * 5 Scrap Metal
 * 7 Tin Cans
 * 5 Irons
 * 5 Empty Soda Bottles
 * 6 Teddy Bears
 * 13 Hula Girls (not an item, but worth a look)

Second area on the right
(Note that this area is only accessible from the catwalk)

All items found here are in perfect condition
 * Sexy Sleepwear
 * 4 Party Hats
 * 3 Pre-war Hats
 * Pre-war Parkstroller Outfit - may be invisible, on shelf to the left of pre-war hats
 * Pre-war Casualwear - on the shelf under pre-war hats, may be invisible too
 * Grimy Pre-War Businesswear - invisibility possible too, on the shelf over parkstroller outfit

Conveyor belt

 * 5 Frag Mines
 * 7 Frag Grenades
 * 3 Plasma Grenades
 * 1 Missile Launcher, poor condition
 * 1 Sniper Rifle, poor condition
 * 1 Flamer, average condition
 * 1 Minigun, poor condition
 * 2 Nail Boards, very poor condition
 * 1 Chinese Assault Rifle, average condition
 * 2 Ammunition Boxes
 * 1 Mini Nuke
 * 120 Railway Spikes
 * 8 Shotgun Shells
 * 300 BBs
 * 100 5mm Rounds
 * 6 Missiles
 * 1 Psycho
 * 1 Rad-X
 * 2 Jet
 * 9 Stimpaks
 * 2 Raider Armors, average condition
 * 1 Combat Helmet, average condition
 * 1 Combat Armor, average condition
 * 2 Power Helmets, good condition
 * 1 Power Armor, good condition
 * 1 Intact Garden Gnome

Waste disposal
Not to be confused with the named sub-level of the Maintenance Level, Waste Disposal, this corner of the Cargo Hold is where the aliens discard examined material by disintegrating it in an electrified chute. East of the chute is Underwood's Safe, unlockable via Reid Underwood's Terminal (see above).

Bugs

 * Sometimes Reid Underwood's terminal does not unlock his safe, making it impossible to get the MPLX Novasurge.

Appearances
This location is only accessible in the Fallout 3 add-on Mothership Zeta.