Doc Mitchell

 is a surgeon living in Goodsprings in 2281.

Background
Mitchell was born in Vault 21, where he was known by the nickname "Mole Butt" by the younger residents. He left at some point after it was opened, becoming a traveling doctor to help the people of the wasteland. As Mitchell got older, he returned to New Vegas and married his childhood sweetheart. Some time afterward, he retired to Goodsprings, serving as the town doctor.

His wife died at some point, but he doesn't dwell on the past. If you have visited Vault 21 and come back to see Mitchell, he will explain that he was going to California with his wife. Due to the weak immune system she had from living in a vault her whole life, she passed in Goodsprings, causing Mitchell to settle down there so he could always remain close to her.

Quests

 * Ain't That a Kick in the Head: After removing the bullet from the Courier's skull, Mitchell runs a series of tests on the him/her and helps get him/her back on his/her feet.
 * Ghost Town Gunfight: Mitchell provides the defending residents with stimpaks and/or 2 doctor's bags to help defend against the Powder gangers.
 * Run Goodsprings Run: The player can persuade Mitchell to give him/her stimpaks to help the Powder gangers with Medicine 25.

Other interactions
Mitchell revives the player after being found by Victor, and sets the characters stats for the game with help of the Vit-o-Matic. He then gives the player a set of weapons (depending on your tagged skills), a Vault 21 jumpsuit (either his own or his late wife's, depending on your gender), and his old Pip-Boy 3000. If you have one of the pre-order packs installed he will give you the items that come with the pack in addition to the standard items you would normally receive.

Inside Mitchell's house, you can find many medical supplies, a laser pistol, and items that can be sold for some spare caps. The house also features a large number of Pre-War books, as well as a broken 9mm submachine gun laying on top of a Sunset Sarsaparilla crate to the right of the bed you wake up in at the beginning of the game by a broken computer and a chemistry set, which can be used with a high enough science skill to produce useful chems or Stimpacks by the Courier. The broken 9mm submachine gun can be fixed with a repair skill of 25 or more. Prior to leaving the house for the first time, the player can also gain an additional 3 stimpaks by passing a Speech check (30). An additional Medicine check (30) can be completed after this first speech check to gain 3 additional doctor's bag, again this must be done before leaving the house the first time.

Vit-o-matic comments
Mitchell's dialog is influenced by the Courier's choice of SPECIAL attributes.

He will only comment on one of your attributes, and only the one at the largest extreme. For example if your highest attribute is Strength at 8 and your lowest is Charisma at 1, he will comment on your lack of charisma. If you have several attributes at one extreme, he will still only comment on one of them. For example, with Strength and Intelligence at 10, he will comment on Intelligence.

Appearances
appears only in Fallout: New Vegas.

Mitchell