Fallout 76 patch 1.5.3.10

Update Version 1.5.3.10

 * PC (Steam): 3.20 GB

Art & Graphics

 * Apparel: The Brotherhood of Steel Infantry Uniform no longer clips through the Super Mutant Outfit.
 * Apparel: Underarmors no longer clip through the West Virginia Drifter Outfit.
 * Headwear: The Pip-Boy light now shines in the correct direction while wearing the Brotherhood Tactical Ops Mask.
 * Lights: Street Lamps now play the correct visual effects when destroyed.
 * Lights: Light from Street Lamps now correctly shines in all directions.
 * Power Armor: Adjusted Raider Marauder Power Armor so that it no longer obstructs part of the player’s view in first-person.
 * Power Armor: The Yukon Five logo now displays correctly on the Commissioner Chaos Power Armor Torso after leaving the Modify menu.
 * Power Armor: Arm and hip plates now animate correctly when entering Warhead Power Armor.
 * Statues: The Brotherhood Infantry Statue now plays the correct visual effects when destroyed.
 * Wall Décor: Spaces on the Framed Cold Steel Gameboard are now blank, instead of displaying placeholder icons.
 * Weapons: The Gold Handmade Rifle Paint no longer appears stretched when applied to an attached Suppressor Mod.

C.A.M.P. & Workshops

 * Exploit: Addressed a Blueprint exploit related to C.A.M.P. Slots.
 * Exploit: Fixed an item duplication exploit.
 * Floor Décor: Slightly increased the crafting requirements for Area Rugs, which were lower than intended. Crafting now requires 3 Cloth and 2 Rubber.
 * Generators: The Downed Plane Generator can now be built by players who own it after learning the Large Generator Plan or the Windmill Generator Plan, instead of just the Windmill Generator.
 * Structures:The “Repair All Structures” option no longer appears greyed out if a player’s Beehive has been destroyed.

Combat

 * VATS: Successful VATS attacks now correctly deal damage to other players during PvP combat.

Daily Ops

 * Objectives: Fixed an issue that could cause objective markers from other quests to appear in Daily Ops instances.

Enemies

 * Spawning: Fixed an issue that prevented enemies from respawning correctly.

Items

 * Armor: Paints can now be correctly applied to pieces of Scout Armor.

Quests & Events

 * Cheating Death: The quest will now correctly progress past the first stage for players who pick up Lou's note early.
 * Disarming Discovery: Players will no longer lose 300 Caps when logging in at a certain stage of the quest.
 * Over and Out: The elevator door at the entrance to the Enclave Research Facility now opens correctly.

Sound

 * Refrigerators: Sound effects no longer play twice when opening a Refrigerator.
 * Weapons: Heavy weapons that have an attached Tri-Barrel Mod no longer play unintended sound effects after the player has stopped firing.

User Interface

 * Controls: Fixed an issue that could cause controls to become unresponsive after attempting to enter a set of Power Armor that had naturally spawned in the world.
 * Emotes: When equipped, the “Laughing” Emote now appears in the “Misc.” section of the Emote Wheel instead of “Trade.”
 * Map: The Map now retains the player’s most recent zoom level when reopened.
 * Map: “Select Respawn Location” now correctly appears at the top of the Map while attempting to respawn.
 * Nukes: Fixed an issue that prevented the Protected Zone from being marked on the map while using the Targeting Computer.
 * Scoreboard: The Rank 100 reward on the Season 4 Scoreboard no longer has any empty preview images.
 * Social: Addressed an issue that could prevent a player from scrolling the friends list.
 * Tag for Search: The magnifying glass icon is no longer obstructed by item names when a component those items contain has been tagged for search.
 * Vending Machines: Apparel now appears in its own category, separate from Armor, when previewing another player’s Vending M