Mod:DUST Survival Simulator/Ingestibles

Ingestibles are consumables in DUST.

Food
The radiation dose received from food has generally been increased by up to 20 RADs, all other properties have largely been unchanged. The number of harvestable plants in the wasteland has been greatly reduced, making it harder to craft more complex, higher value food.

In Hardcore Mode, effects scale with the Survival skill as per the following formula:


 * $$\text{Effect} =\text{Base} \times (1 + \left\lceil\frac{Survival}{50}\right\rceil)$$

While cooking / crafting might yield more than one item of a given type, all values starting with the Effect(s) column are given for a single item.

Legend
The table covers food items, which have been modified or added by DUST.
 * Name: Name of the ingestible as it appears in-game
 * Ingredients: Ingredients used for crafting, if any
 * Effect: HP provided by the ingestible at Survival 1, this is roughly tripled at Survival 100
 * Hardcore: Additional effect(s) in Hardcore Mode Survival 1, this is roughly tripled at Survival 100.
 * Other: SPECIAL penalties / bonuses and other effects, again assuming a survival skill of 1, with values roughly tripled at Survival 100 Visit the Hardcore Mode page for details on Timescale, and the Insanity page for more information on Sanity (SAN) damage
 * R: The radiation dose received
 * W: Weight of this ingestible
 * BaseID: The Form ID of the ingestible, with:
 * xx denoting the position of DUST in the load order
 * lr denoting the position of the Lonesome Road add-on in the load order
 * dm denoting the position of the Dead Money add-on in the load order

Unprepared
Food eaten as found or bought 1Despite the two items sharing their in-game name, they do have different effects

Crafted (Crafting Kit)
Please refer to the Crafting article for food crafted using the crafting kit, including those requiring a hot plate.

Crafted (Campfire)
Keep in mind, that this table only lists the vanilla recipes changed in DUST, as well as the new recipes introduced by DUST. 1This yields a Mole Rat Steak, not a Mole Rat Stew, despite its name

Drink
DUST introduces a variety of changes to drinkables, ranging from reducing instead of increasing dehydration to reducing Rads. Also, some drinkables will restore a small amount of Sanity.

Drinking the Survivor into a sane mental state while at the same time curing radiation poisoning is entirely possible, alas at the risk of becoming addicted.

Legend: The table covers drink items, which have been modified or added by DUST. 1This item is potentially addictive, but has a 0 percent chance of addition 2In DUST, this item is affected by the Old World Gourmet perk.
 * Name: Name of the ingestible as it appears in-game
 * Effect: HP provided by the ingestible at Survival 1, this is roughly tripled at Survival 100
 * Hardcore: Additional effect(s) in Hardcore Mode at Survival 1, this is roughly tripled at Survival 100.
 * Other: SPECIAL penalties / bonuses and other effects, again assuming a survival skill of 1, with values roughly tripled at Survival 100 Visit the Hardcore Mode page for details on Timescale, and the Insanity page for more information on Sanity (SAN) damage.
 * R: The radiation dose received
 * W: Weight of this ingestible
 * FormID: The Form ID of the ingestible, with:
 * xx denoting the position of DUST in the load order
 * lr denoting the position of the Lonesome Road add-on in the load order
 * dm denoting the position of the Dead Money add-on in the load order