Radscorpion

Radscorpions are giant mutated versions of the Emperor scorpion, which was prolific in pet stores at the time of the bombing. Contrary to some expectations, their poison grew more potent when they mutated rather than becoming diluted. Though considered nocturnal and sensitive to light, radscorpions have nonetheless been spotted on the East Coast during the daytime. Samples of poison from their tails can be used to make antidotes. Apart from their size, they look pretty much like normal scorpions, with shell color ranging from red to black.

Small Radscorpion
These creatures are either children or just a smaller variant of Radscorpion. The Mojave wasteland small radscorpions are the smallest known variety of radscorpion, while on the West Coast, young, small radscorpions could be seen near their adult relatives.

Radscorpion
These normal radscorpions are a common sight in the wasteland. These poisonous hunters possess different speeds, but they are always deadly in groups. In Chicago, their stings sometimes have a green, glowing radioactive aura. The poison of a standard Capital Wasteland radscorpion deals 15 damage over 5 seconds.

Bark Scorpion
Scorpions commonly found around the Hidden Valley area. They are small, brown, and weaker strain of Radscorpions.

Bark Scorpion Hunter
Among the Bark Scorpions, these are the most dangerous, as their sole purpose is to find food, which means preying on anyone who comes nearby.

Giant Radscorpion
Simply a much larger radscorpion with a highly poisonous stinger that will deal 40 damage over 5 seconds. 4 radscorpion poison glands are found upon death, as opposed to the usual 1 in a regular Radscorpion. Radscorpions seem to be particularly vulnerable to Armor-Piercing ammo. These creatures are encountered in Capital Wasteland and Mojave desert.

Albino Radscorpion
The albino Radscorpion is a variety in the Broken Steel add-on of Fallout 3  and are much stronger than giant Radscorpions. It is an unique mutation of Radscorpion, with pale white skin and reddish eyes. They are the toughest insect to beat in Fallout 3.

Radscorpion Queen
A very rare and special kind of Radscorpions. Only two are known to exist, both in Mojave desert near New Vegas. These Radscorpions have become gigantic, ferocious, and very deadly.

Professor's Radscorpion
This is an unique, genetically engineered intelligent Radscorpion. It was modified so much that now possess an ability to talk, and is an avid chess player. The professor's Radscorpion only appears in Fallout 2.

Glowing Radscorpion

 * [[Image:Glowing Radscorpions.gif|200px|]]

These creatures are native to the radioactive crater near the town of Carbon. They managed to spread around the Texas and also could be found in the Secret Vault's lower, radioactive, mutant-infested levels. Similar to normal radscorpions, glowing radscorpions are a bit more ferocious and much more radioactive. They're so radioactive that they glow (naturally). That means that just getting near these creatures will cause you some damage, and their claws will cause damage by radiation as well as their tail stinger.

Spitting Radscorpion

 * [[Image:Spitting Radscorpions.gif|200px|]]

Spitting radscorpions are a step sideways on the evolutionary ladder from normal radscorpions. They are native to the crater near the town of Carbon, but have spread all around Texas. They also could be found in the Secret Vault's lower, radioactive levels. Much like the glowing radscorpions, they are the result of prolonged radiation exposure. They have developed the ability to spit radioactive venom at distant targets. As a result, their claws are severely under-developed, used only for protecting the spitting radscorpion's head. Spitting radscorpions are usually yellow in color with a bright red coloring on their back and legs. They are heavily irradiated, surpassing even glowing radscorpions.

Unique Giant Radscorpion

 * [[Image:Unique Giant Radscorpions.gif|200px|]]

These creatures are rumored to live near the irradiated crater of Carbon. High radiation levels of the crater caused them to mutate to enormous size and develop some traits uncommon to their kind. They are the biggest of all radscorpions, rivaling a big truck in size, have a pair of claws that they use as both weapons and shields, and a big reddish eye in the center of their head. Being fast and strong, they still have one known weakspot: the limbs on which their giant claws are. These limbs could be damaged and ripped off their body, leaving them to rely only on their deadly tail.

Fallout 3
Radscorpions take normal damage when shot in the torso, stinger, or claws, and reduced damage when shot in the legs. Unlike most other creatures, they do not have a head or other "weak point" that can be targeted for extra damage (although some shoot for the tail, as to avoid being stung).

Related quests

 * Kill Warehouse Radscorpions (FO:BOS)
 * Stop the Radscorpions (FO)

Bugs

 * If viewing a radscorpion in V.A.T.S from a distance on the side of a hill, the radscorpion will sink into the ground and become unreachable and will also not be able to hit you.
 * The radscorpions of Fallout 3 (that is, radscorpion, giant radscorpion, and albino radscorpion,) sometimes have strange collisionary glitchs that cause them to partially sink into the ground. This can leave them at strange angles when running, or even get them permanently stuck on a glitched area of the map.

Appearances in games
Radscorpions can be encountered in all Fallout games.

Radskorpion Радскорпион