Chuck (Fallout)

"We all need something, don't we? And you wouldn't have talked to me if you didn't want something, whether information, conversation, or perhaps guidance."

Chuck is a fortune teller in Adytum around 2161.

Background
He condones the Regulators' control over his fellow citizens' lives. He can be found in his own tent, with a red shirt, and is extremely opinionated and vocal about his beliefs.

Other interactions

 * Talking to Chuck and asking for his advice leads to him doing a Tarot reading for the player. By getting various "fortunes", Chuck will place markers on the world map for the locations.


 * He'll give the player between one and three readings for locations: the Brotherhood (if the player never had anyone mark it), the military base (if the player has not been there or found its location in the Cathedral vault), and finally the Cathedral (always).


 * Next time after that he'll draw the Fool card and the player's Luck will go up permanently by 1.


 * Mocking his fortunetelling will result in him getting offended and refusing to serve the player another.

Appearances
Chuck appears only in Fallout.

Bugs

 * There's a way to get 2 points of Luck from Chuck. When the player first talks to him, he has to choose the last line and get a reading. When getting the rest of the readings, he should just ask for advice without querying him about his occupation. After receiving the luck increase, the player can talk to him again and still have the option to ask what he does and receive another reading (and another bonus).