Satchel Charge

Satchel charge is a placed explosive in the Fallout: New Vegas add-on Lonesome Road.

Characteristics
The satchel charge is a proximity-based placed explosive, similar to a powder charge but not as crude. It functions like any other proximity-based explosive. When the charge is activated and placed on the ground, it will detonate whenever a creature or character who is hostile to whoever placed the charge approaches it.

The satchel charge can be crafted at a workbench. It requires an Explosives skill of 25 to craft it.

Ingredients

 * 25 lead
 * 25 powder, pistol
 * 1 scrap electronics
 * 1 sensor module

Locations

 * Can be crafted at any workbench once Lonesome Road is installed.
 * Can be crafted via a dialogue option with Veronica
 * Can be created by ED-E after the player gains rank 2 of Camarader-E and passes an Explosives skill check.
 * Found in various containers labeled "Satchel Charge Box", throughout the Divide.
 * Active satchel charges are placed in various locations in the Divide. These can be deactivated and collected by the player.

Behind the Scenes

 * The satchel charge was supposed to be weaker, with a longer fuse. According to Joshua Sawyer, the damage was doubled and the fuse shortened in the last week of development.