Temple of Trials

The Temple of Trials is the first area of Fallout 2, and was designed as a tutorial location. Before the war, the building was a church or a museum. The Temple of Trials possesses very little prewar tech excluding a chunk of plastic explosives. It requires players to use a variety of their skills to complete, though many fans of the series didn't like being forced through a tutorial section each time they started a new game. The game's developers have said it was a decision forced on them by Interplay to have a compulsory tutorial section.

Certain potential player designs of their character's starting stats can be excluded by this requirement, particularly by the requirement of getting past Cameron. Bearing in mind that he can be bypassed in three ways opens up a lot more character types, though.


 * With Speech tagged and Intelligence as low as four, Cameron can be talked out of fighting.
 * You can punch him for 3 AP and still get far enough away from him so that he can't hit you, if you are -very- careful about your choice of pathing (at least moving in a square path, if not a pentagonal or hexagonal path), with 9 agility. Unless a player is purposely keeping action points low, every character is going to want at least 9 agility, if not 10. An extra point can be gained from the Gain Agility perk.
 * You can steal the key to the door off of him.