Eulogy Jones

Eulogy Jones is the head slaver of Paradise Falls in 2277.

Background
Born in 2232, Eulogy Jones is a unique 45-year-old individual. He dresses as smoothly as possible for a wasteland dweller and leads by persuasion and intelligence, getting others to do his dirty work. Eulogy got to where he is exactly as expected: by being the craziest thug in a town full of crazy thugs. He says that he did it the old-fashioned way: hard work. In truth, he used his slaves as prostitutes, and consequently, Eulogy knew nearly every secret in the camp. Eventually, he killed the former leader and took over. Every plot against his life has failed, and every slaver in the camp has learned to back off when Eulogy loses his temper. Eulogy rules by fear.

Daily schedule
Eulogy is normally seen inside Eulogy's Pad or roaming around Paradise Falls talking to other slavers about affairs. Occasionally he can be found in Cutter's Clinic talking to Cutter. He also makes a daily trip to the slave pens, to 'check the livestock' (Eulogy will always react the same way when he inspects the pens, even if the slaves aren't present).

Quests

 * The Kid-Kidnapper: Jones asks the Lone Wanderer to kidnap a kid from Little Lamplight, Bumble. If completed, they will get the Boogeyman's hood as a reward.
 * Rescue from Paradise: Save the kids by buying them from Eulogy for 2000 caps (1200 with a speech/Barter check) or free them by obtaining the slave pen key (either by stealing it from Eulogy's pad, or by taking it off the corpse of Eulogy or Forty).
 * Those!: When finding Bryan Wilks a place to stay, he can be sold to Eulogy for 100 caps (300, with a successful speech check). This will, however, result in significant negative karma.

Other interactions

 * With enough negative Karma and 1000 caps (500 with 50 in Barter), Eulogy can sell the Lone Wanderer his bodyguard Clover, as a companion.

Appearances
Eulogy Jones appears only in Fallout 3.

Bugs

 * If you agree to lure a kid out of Little Lamplight, it may cause Eulogy Jones to disappear from his home.
 * If world objects are used to kill Eulogy, Crimson may ignore Eulogy's death entirely. Crimson and Eulogy will continue conversing with each other as normal, with the sound of Eulogy's voice clearly emanating from his corpse despite any lack of movement. Crimson will stand in place and converse with him indefinitely, even after leaving the area and/or waiting. When this happens the PC cannot speak with Eulogy and can only loot his corpse.