Traveling Merchant (Fallout: New Vegas)

s, wander the Mojave Wasteland buying and selling goods. They do not enter The Strip.

Characteristics
They usually have a companion mercenary as a bodyguard, who are armed with decent firepower. They also usually have at least one brahmin per merchant along with them to carry their baggage and inventory. Occasionally two traveling merchants will travel together, each with his own merc and pack brahmin. Heavily trafficked areas for traveling merchants include by Freeside's North Gate and near the Crimson Caravan Company.

Appearances
Traveling merchants appear in Fallout: New Vegas.

Bugs

 * A merchant that has been killed by a plasma weapon turns into a goo pile that can be used to initiate a conversation once the merchant has respawned. The merchant can be quite a distance away but the conversation zooms in and initiates anyways.


 * A single traveling merchant can be initially encountered just outside Boulder City, armed with a cowboy repeater and lacking a mercenary escort. This merchant will buy and sell goods, but his stock consists only of what he is carrying and does not change periodically, as with a normal merchant.  Furthermore he will travel from Boulder City to Novac only once, and will remain in Novac for the rest of the game.


 * At least two traveling merchants' inventories are not set to change periodically (or "update") as they should be: the merchant found outside the Mojave Outpost, and a merchant located near the Strip. These merchants will still buy and sell goods, but aside from changes due to sales their inventories will remain the same over the course of the game.  This is true even if they are killed and later respawn.


 * One of the traveling merchants who wanders between Crimson Caravan Company and Novac, upon exiting her trade menu, will make your system freeze. This also happens after trying to exit the trade menu with the trader at the Mojave Outpost.

Appearances
Traveling merchants appear in Fallout: New Vegas