Marcus

Marcus is the elderly super mutant sheriff of Broken Hills. A survivor of the Master's army, his once fervent dedication to the Master's cause has since softened into a more tolerant attitude. Recently, he led a haven for Super Mutants in the Mojave at Black Mountain. After a rift formed in that community, Marcus and some of the Super Mutants left to found Jacobstown as yet another refuge in the mountains west of New Vegas.

Background
After the Master's defeat, Marcus wandered aimlessly looking for fellow super mutants, then in the year 2185, at high noon, he encountered a Brotherhood of Steel knight in power armor named Jacob who had pledged himself to the extermination of all mutants. Marcus and Jacob fought for a day or two, but they soon realized the futility of their battle and became friends (though Marcus always thought that Jacob would have been improved by a dip in the FEV vats, while Jacob disagreed, which was always a bone of contention between the two). As they wandered through the wastes, they attracted a following of other refugees from the war, who believed that the combined might of the pair gave them the closest thing available to safety. Eventually, Marcus and Jacob lead the refugees to settling in Broken Hills to exploit the uranium mine there.

After the Chosen One helped him to settle some problems in Broken Hills, he joined the Chosen One on their quest to find the Garden of Eden Creation Kit, and eventually to save the people of Arroyo (and the rest of the world) from the Enclave. When the Enclave was destroyed, Marcus followed the example set by the Chosen One and traveled across the great mountains to the east, to search for other refugees from the Master's army. He doesn't know what became of the Chosen One, or "A Tribal from Arroyo" as he called them. But he has a feeling "They came good in the end."

Marcus founded Black Mountain as a peaceful safe haven for mutants, but following a coup by Tabitha, Marcus left Black Mountain to start a new settlement.

By 2281, Marcus had settled Jacobstown in the Mojave Wasteland naming it in honor of his old friend. He founded Jacobstown to help Nightkin overcome their mental problems - namely schizophrenia, induced by excessive, and prolonged use of Stealth Boys - with the help of a former Enclave scientist, Doctor Henry, and his ghoul assistant, Calamity. .

Fallout 2
He can join you after the mine purifier has been fixed. He is skilled with big guns and large energy weapons. However, sometimes his use of burst weapons are as devastating to the Chosen One and his/her party as to enemies. Also, because of his size, he is incapable of wearing armor, which leaves him somewhat vulnerable. Marcus has innate armor statistics that increase as he gains in abilities. At his highest level, he has the equivalent of a suit of combat armor. Also, the ammunition for his big guns can be hard to come by and expensive to purchase.

Appearances
Marcus appears in Fallout 2 and Fallout: New Vegas. He is a talking head voiced by Michael Dorn and a joinable NPC in Fallout 2. He is voiced by Michael Dorn again in Fallout: New Vegas.

Behind the scenes

 * While Marcus says that he is no longer sterile, Chris Avellone, who wrote that dialogue, confirmed that Marcus was only joking and that super mutants remain entirely sterile.


 * During combat, if Marcus is hit by an enemy weapon, he may occasionally cry out: "I am NOT a merry Mutant!" This is a nod to Michael Dorn's role as the Klingon, Worf on Star Trek: The Next Generation as his character said a very similar line.