Far Harbor (location)

Far Harbor is a harbor town on the Island. It is home to the harbormen and women, a settlement well defended against the Island's wild creatures and one of the last not consumed by the Fog.

Background
It is implied by many residents that the town of Far Harbor had been a prominent settlement for many, many years, with the Fog only recently having become a problem. Most of the people live at the docks as harbormen and women, with their primary defensive capabilities being meat hooks, harpoon guns and lever-action rifles. The settlement was originally inhabited by, and technically is "owned" by the Mariner.

At first, there were not many people to speak of on the docks. But, as the Fog became more dangerous, it forced many people off their own lands and into the town of Far Harbor, increasing the population, and dissent among the residents. In 2287, Far Harbor is led by Captain Avery, a stubborn, strong-willed woman.

Layout
The docks make up this settlement. The marketplace consists of three merchants, Allen Lee, the gunsmith; Brooks, the general merchant and a synth; and Teddy Wright, the physician. The Last Plank is at the very end of the town, and serves as its only bar. Just outside the Last Plank is what appears to be a very large boiling pot containing a deceased mirelurk. This is presumably the settlement’s main source of food.

The town is enclosed by the Hull, a wall maintained by the Mariner, an inhabitant of the settlement. The hull can be upgraded through the optional missions for the Mariner by providing her with power tools, securing the hull of the MS Azalea, and obtaining three mirelurk carapaces. The town's water supply comes from a trio of water purifiers in a pond south of the town.

Buildings

 * The Last Plank
 * Bar Harbor Souvenirs
 * Bar Harbor Information

Notable loot

 * Last note from mom - On the sleeping bag behind Tony.
 * Old letter - On the top floor of the roof wired house, visible when arriving.
 * Consultation note - Located on Teddy Wright's desk within the Bait Shop.
 * Report from PV - Under the counter in Allen's shop.
 * Recon marine helmet - Sold by Brooks.
 * Admiral's Friend and The Fish Catcher - Sold by Allen Lee.
 * Defender's Harpoon Gun - Given by The Mariner for completing Hull Breach 3.
 * Bloodletter - Given by Cassie Dalton for completing Blood Tide.
 * The Captain's Hat and The Captain's Feast - Both given by Teddy Wright for completing Rite of Passage.
 * Rescue diver suit - Given by Captain Avery for completing The Changing Tide.
 * Legend of the Harbor - Given by The Mariner for completing The Great Hunt.
 * Lucky Eddy - Given by Allen Lee for completing The Way Life Should Be by informing Far Harbor of DiMA's secret.

Related quests

 * Far From Home - Once arrived at Far Harbor the quest will be marked as completed.
 * Walk in the Park
 * Living on the Edge
 * Safe Passage
 * Blood Tide
 * Hull Breach - Through this series of 3 quests the Sole Survivor can help the Mariner to upgrade the wall protecting Far Harbor from land attacks.
 * Rite of Passage - After having helped a couple harbormen the Sole Survivor will have the opportunity to go through an ancient ritual and become the new captain of the harbormen.

Appearances
Far Harbor appears only in the Fallout 4 add-on Far Harbor.

Behind the scenes
Far Harbor is based on the town of Bar Harbor, Maine on Mount Desert Island, the largest island off the coast of Maine. This can also be seen by examining, the billboard saying "Welcome to Far Harbor", which should read "Welcome to Bar Harbor," but part of the billboard is worn away, making the "B" appear as an "F" instead, as well as in terminals found at various points of the Island such as Beaver Creek Lanes where the town's real name is displayed. This is similar to Novac (No vacancies) in Fallout: New Vegas and Arefu (careful) in Fallout 3. Additionally, pre-War signs around the town also refer to the location as "Bar Harbor."

Gallery
Far Harbor (Ort) Far Harbor (lugar) Far Harbor (location) Фар-Харбор Фар-Харбор