Egret Tours Marina

The Egret Tours Marina is a location in the Commonwealth in 2287. It is also a possible settlement location.

To unlock the settlement one can do any of the following:
 * Access Phyllis' personal logs in her terminal and confront her about Samuel (or through a persuade conversation option); or kill her.
 * Choose any of the 4 options in the end of the dialogue: 2 will make her leave, 2 will make her stay (asking to join the Commonwealth Minutemen requires a speech check).

Layout
There is a decently sized, almost roofless building where Phyllis resides, docks with a small store/kiosk with pre-War food, a boathouse, and a fishing boat shed. There are a few mines and tripwires around and inside the marina when it is first encountered. The marina should prove easily defensible as there are few vectors of approach, with attackers mostly approaching from the small cliff next to the boathouse. This will happen often due to the random encounter spawn point on the bridge to the north. The presence of deep water allows for water purifiers, and there is sufficient dirt for crops.

It will be a fairly useful settlement for the new Survival mode. It is fairly close to the Edge of the Glowing Sea and comes with both a weapons workbench and a cooking station in Phyllis's house.

Notable loot

 * Nuka-Cola Quantum on the floor of the coolant station at the end of the pier.
 * Wasteland Survival Guide issue #3 on the counter of the coolant station at the end of the pier, above the brain fungus.
 * Teddy bear that is much larger than normal in the bus on the nearby bridge.

Appearances
The Egret Tours Marina only appears in Fallout 4.

Gallery
Egret Tours Marina Причал «Эгрет-турс»