Fallout quests

=Vault 13=
 * Calm rebel faction.
 * Find the Water Thief.
 * Find the Water Chip.
 * Unlock the Armory.
 * Obtain more equipment.
 * Research important information.
 * Destroy the Mutant leader.
 * Destroy the source of the Mutants.

=Shady Sands=
 * Talk to Katrina.
 * Improve Shady Sands' Agriculture.
 * Recruit Ian.
 * Stop the Radscorpions.
 * Make Poison Antidote.
 * Cure Jarvis of Radscorpion Poison.
 * Rescue Tandi from the Raiders.

=Raiders=
 * Free the Slaves
 * Join the Khans

=Junktown=
 * Save Killian's Life
 * Get Gizmo's confession.
 * Kill Killian.
 * Take Revenge on Gizmo.
 * Save Sinthia.
 * Solve Phil's Canine Conundrum
 * Recruit Tycho
 * Save Trish.
 * Help Saul.
 * Steal Neal's Urn.
 * Kill Neal
 * Bust the Skulz.

=Necropolis=
 * Destroy the Super Mutants at the Watershed.
 * Fix the Necropolis water pump.
 * Free Ghoul prisoner.

=Hub=
 * Blackmail Iguana Bob.
 * Dispose of merchant.
 * Dispose of Jain.
 * Steal necklace from the Merchants.
 * Find the missing caravans.
 * Help Irwin.
 * Caravan Guard missions.
 * Get a girlfriend.
 * Clean out the Loan Shark.
 * Buying drugs.

=Brotherhood=
 * {771}{}{Become an Initiate.}
 * {772}{}{Rescue Initiate from the Hub.}

=Glow=
 * {791}{}{Disarm Traps for the Facility.}
 * {792}{}{Turn on power for the Glow.}

=Boneyard=
 * {801}{}{Become a Blade.}
 * {802}{}{Deliver Locket for Romero.}
 * {803}{}{Deliver package from the Gun Runners.}
 * {804}{}{Find Children spy in the Followers.}
 * {805}{}{Fix the hydroponic farms in Adytum.}
 * {806}{}{Rescue Jason Zimmerman.}
 * {807}{}{Stop the Gangs from attacking Adytum.}