REPCONN Headquarters

REPCONN Headquarters was the headquarters of REPCONN, a a company based in Nevada that specialized in rocket manufacture.

The building contains many hacking and lockpicking tasks. The main purpose of lockpicking and science in this location is to obtain security clearance so that the many defensive robots do not become hostile. There are several safes as well, most of which can be opened with either Science or Lockpicking. The hardest of which are two very hard hacking terminals and one very hard locked door. The first very hard locked door and very hard terminal can be bypassed by playing your way through the entire building carefully. Behind them lays the unique weapon Q-35 Matter Modulator.

Exterior
Outside the building, there are 4-5 friendly Maintenance Robots.

First floor
Upon entering the building, the player will find 4-5 Fiend corpses and a number of Maintenance Robots. The area has several locked doors and safes. The most notable is the Very Hard-Locked door that leads to the unique Plasma Rifle.

Second floor
You may gain semi-free access to the second floor by passing an Intelligence challenge at one of the Mobile Facial Recognation Scanners. This challenge requires 7 intelligence to be successful, Mentats may help you if your intelligence isn't high enough. You also have the option of quickly finding a Very Easy hackable computer on this floor to add your facial data to the database.

A REPCONN Second Floor Security Card can be found in one of the rooms on this floor, this is required to get past the Maintenance Robots who will request that you vacate the floor, even if you're visiting between the hours of 10AM and 5PM.

There is a door that leads to a room "REPCONN Office Main Floor" that requires a key card to access. Inside there is a hole in the floor that will lead to the unique Plasma Rifle, allowing players to get the Plasma Rifle with little effort.

Third floor
In order to remain protected from the robots, you must possess a 7 or higher luck which allows you to guess the password (which is Ice Cream). The printed off third floor security badge and third floor pass key in the BoS suitcase do NOT work. You may find that by carefully killing of the Mobile Facial Recognation Scanners the alarm won't set off and you're free to loot this floor.


 * You also visit during the quest Still in the Dark for the BoS to find the missing patrol. The missing patrol can be found dead on the third floor; you are free to loot their T-51b Power Armor. Very nearby lies a skeleton and Piers Isley's Briefcase; it contains 200 Pre-war Money and a pass key which can be used to access the very-hard door downstairs that leads to the Q-35 Matter Modulator... allowing those with lower lockpick skill access to this unique plasma rifle.

Notable loot

 * The Q-35 Matter Modulator, a unique plasma rifle. It's levitating in an orange cylinder that lies behind a Very Hard locked door on the first floor, near the Shipping sign.  The Very Hard terminal outside this door also unlocks the door, as does a keycard that's found on the third floor.
 * 2 copies of Nikola Tesla and You: One is on top of the safe in the same room as the Q-35 Matter Modulator. The other is on the second floor, next to a locked terminal on a desk.
 * Sunset Sarsaparilla star bottle caps on desks on the second and third floors.
 * Big Book of Science, first floor gift shop, in a hard locked room.
 * There is an unlocked door leading south from the solar system display. Up the stairs Jenny Millet's Security Keycard can be found on a console by a skeleton. The card unlocks the door on the right as soon as the player enters the building. It also allows the player to pass the Mobile Facial Recognition Scanner security check (greeting you as Mrs. Millet). Interestingly, it makes the same sound as caps when picked up.
 * A large amount of Microfusion Cells on the first floor behind a locked door.

Related quests

 * Still in the Dark
 * ED-E My Love

Appearances
REPCONN Headquarters appears only in Fallout: New Vegas.

Bugs
The safe on the first floor after entering can be opened twice. Open first on the door (pre-war money and a couple caps) then exit the safe and try to open the safe by aiming cross-hairs on the top panel of the safe and you can pick it again to find more caps. Confirmed.

Sometimes you will be unable to pick up the Q-35 Matter Modulator as it will be stuck due to glitch. Try throwing grenades or dynamite around it until you can pick it up. You can also try switching into 3rd person view and moving your cursor around the chamber holding the weapon. Most notably, pointing at the base of the chamber while crouching seems to allow you to pick it up.

Also, occasionally Facial Recognition Modules will follow you from the top floor to the second floor, and stay on that floor, forcing you to either flee the second floor until your luck is 7, or to fight the Sentry Robots. Presumably they can also follow you to the main floor.

There is a terminal on the first floor in pristine condition that is turned off however the green light emitted by on operational terminal is still seen around the terminal.

If you activate the terminal on the top floor that deactivates the Robots after you have killed all of them. The Robots no matter how you killed them have the option of being spoken to. Instead of talking to them shoot them and earn additional exp.

In the room containing the terminal that prints security badges on the second floor, there is an invisible First Aid Box on the wall behind the terminal, directly across from the door.

Behind the scenes
The lucky password of "Ice Cream" is a reference to Michael Larson; a contestant on the game show "Press Your Luck" who won over $100,000. He was an Ice Cream Truck driver. The irony is that Larson wasn't lucky at all; he'd memorized the computer's supposedly random number generation pattern.