TORN

TORN was a canceled fantasy cRPG developed by Black Isle Studios, and using the SPECIAL character system.

Skills
There are twenty skills divided into four skill categories: Combat, Magic, Rogue, and Other. These skills allow the game to determine a character's chance of success or the extent of their ability in various actions such as attacking, picking a lock, and so on.

The Combat Skills include Unarmed Combat, Slashing Weapons, Crushing Weapons, Piercing Weapons, Projectile Weapons, and Fortitude. The first five are used during combat to determine how skilled a character is with a given weapon or style of combat. As the skill increases the character will hit more often and for more damage, and will learn (or become eligible to learn) various special attacks and abilities. Fortitude increases a character's Hit Points, enabling him or her to take more damage before dying.

The Magic Skills include Order, Chaos, Alchemy, Summoning, and Mana Focus. The first four represent a character's knowledge of and skill with the art of one of the four realms of magic. The higher a character's skill is, the more complex the spells he or she will be able to cast and the more potent those spells will be. Mana Focus increases a character's Mana Points, allowing him or her to expend more magical power - casting spells, summoning creatures, activating enchanted items and so on - before having to rest.

The Rogue skills are the hallmark of the scout or sneaky, "skulduggery"-type character, and include Stealth, Locks & Traps, and Thievery.

Lastly, the Other skills fit no trade in particular but are handy to adventurers of all sorts. They include Artisan, Diplomacy, Haggle, Healing, Lore, and Outdoorsman.

When a character is created its statistics will define the initial values in each skill. In addition, the player will be able to Tag a skill category that the character will be especially proficient in. From that point, each time the character passes a level it will gain Skill Points (SP) in each of the four categories (i.e. four separate sets of SP). These SP are spent to raise the skills within the relevant category. The number of SP gained each level depends upon a different set of related statistics for each skill category.

Traits

 * Brutal
 * Infamous Mercenary
 * Unidextrous
 * Lone Wolf
 * Impetous

Perks

 * Master Chronomancer
 * Looking For Trouble
 * Musician
 * Sneaky Bastard
 * Feign Death