Porter Gage

Porter Gage is a raider and possible companion for the Sole Survivor in 2287.

Background
Porter Gage grew up in a small farming settlement with his parents, watching them give in to raider demands without a fight. When he was 12, they were raided once again, he used this chance to run away from his home to avoid following in his parents' footsteps.

The next few years, Gage survived by taking odd jobs, doing what he could to earn caps. Later, he turned to caravan and mercenary work; however, he still saw people giving in to raiders, and realized something about the raider way of life: he wanted to be one of them. After the raid of a settlement he had been residing in, he joined the raiders when he was 16 years old.

The first gang he joined was a decent size and had a lot of strength, but wasn't using it wisely. Being young and naive, he attempted to suggest different ways the gang could be improved and streamlined. Eventually, he was approached by his boss, Connor "The Harvester" (a name Gage thought was laughable), who actually listened to Gage, much to the latter's surprise. After this, Connor would return to Gage for advice and opinion on his plans, telling him how much he trusted him which, in turn, went straight to Gage's head.

After a year of working alongside Connor's gang, Gage and Connor decided to try and make peace with another nearby gang. Meeting on neutral ground, they worked out who would do the negotiating and what would happen if things should go wrong. Gage volunteered to take point for the negotiation with three of their biggest crew mates backing him up, and he was chosen.

An hour into the negotiation, the rivals began to come around, saying the truce was in their best interest. However, before Gage knew it, there was gunfire and explosions. He began to panic, thinking that Connor would have to come and bail them out. He soon realized that Connor had set him up for death. Connor, in Gage's mind, must have begun to fear him, thinking he had "pumped" out all of the good information and that Gage would usurp Connor's role. Connor had used Gage as a distraction so he and his men could ambush both Gage and the rival gang. Gage survived the encounter and escaped on his own.

Gage debated going back to his former boss and his gang with guns blazing and revenge in mind, but he knew that that would lead to certain death. Instead, he moved on, vowing he would never be so stupid, or so trusting, again. Gage has said that he has been in many gangs and has witnessed each one destroy itself from stupidity, laziness and chem usage, stating that he bolted before their end occurred.

Gage's raider career eventually led him to the outskirts of the Commonwealth, where he became involved with the Disciples, the Operators and the Pack. Though he had no desire to become leader himself, he helped convince the three gangs to unite in a loose alliance behind veteran raider, Colter. On his advice, Colter led the gangs to storm Nuka-World, enslaving, killing or driving out the settlers who had taken residence there.

Afterward, Gage continued to serve as an advisor and right-hand man to Colter, who had been dubbed Nuka-World's "overboss." However, Gage and the gangs soon became dissatisfied with their leader's complacency and incompetence and began plotting to replace him. Their chance came when the Sole Survivor made their way through the Gauntlet.

Effect of player's actions

 * Once Gage idolizes the Sole Survivor, he will give them the Lessons in Blood perk, granting +5% more XP per kill and +10 Damage Resistance.
 * Gage can be romanced.

Appearances
Porter Gage appears only in the Fallout 4 add-on Nuka-World.

Bugs

 * If you enter combat during Gage's final affinity conversation, you will not unlock the perk Lessons in Blood and will not be able to re-initiate the conversation without reloading a previous save. A workaround on PC if playing Survival difficulty, (where no console commands or unlimited saving are allowed,) is to gain affinity with Gage by upgrading a cheap weapon at a weapons workbench, sleeping for 48 hours, upgrading the weapon again, etc, until max affinity is reached. While tedious, this allows Lessons in Blood to be learned without the possibility of combat triggering the glitch. Three saves are available in Survival; each 24 hour period spent resting uses a save, resulting in two save slots being needed for a "cycle" of using the weapons workbench to gain affinity. Due to a glitch, improving the weapon may not result in an affinity boost. In this case, reload the third and oldest save (where affinity gain was successful,) save once to overwrite the bugged saves, and continue until the final affinity dialogue triggers and Lessons in Blood is gained. While using this workaround, it may also become necessary to dismiss Gage and immediately tell him to travel with the Sole Survivor again to get the last affinity dialogue to trigger.
 * With affinity over 1000, you can fix it using the console command with Gage selected.
 * You can fix the problem by doing things he dislikes, such as drinking vodka until you have an addiction, then continue drinking, waiting two hours, and drinking again, over and over. He will eventually deliver an affinity dialogue, rather than a breakup dialogue.
 * When entering Nuka-Galaxy, Gage might fall off a platform resulting in him being downed. No stimpak option is available, and normal dialogue is all he offers.
 * Having Porter Gage as a companion when attempting to turn in three Nuka-World radiant quests may cause the player to be unable to complete the quests by speaking to the raider bosses until Porter Gage is dismissed.
 * If you romance Porter Gage and then kill him, sleeping in a bed near his body will still give you the Lover's Embrace perk.
 * After Open Season, Gage may keep respawning his armor even if you already have it.
 * If one equips eyewear to Gage and then removes it, the eyewear will disappear and cannot be retrieved.

Gallery
Porter Gage Porter Gage Портер Гейдж Портер Гейдж