Cait

Cait is a possible companion in Fallout 4. She is a chem-addicted Irish pit fighter and can be found in the Combat Zone. She is able to pick locks up to and including Master rating.

Background
Cait's parents were abusive and distant, eventually selling her into slavery once she turned eighteen. She spent five years of enslavement pickpocketing her owners to obtain enough caps to buy her freedom. After doing so, she chose to track down and murder her parents in lieu of rebuilding her life. She began using Psycho after the murder and found herself in the Combat Zone, fighting there for three years until the Sole Survivor kills the nearby raiders and is given Cait's contract.

Due to her upbringing and time spent in the Combat Zone, Cait is slow to trust and finds it hard to believe anybody would be nice to her without expecting anything in return. Over time she comes to trust the Sole Survivor, telling them about her addiction to Psycho and desire to be cured of it. Her addiction is too strong to be handled by a doctor so she mentions rumors of a cure in Vault 95 and requests the Sole Survivor take her there.

Skills
Cait is proficient at picking locks. In order to pick a lock however she has to have a Bobby pin in her inventory.

Effects of player's actions
Maxed approval with Cait grants the Sole Survivor the Trigger Rush perk, which increases Action Point regeneration when the player character's health is below 25%.

Approval

 * Cait approves of the player character successfully picking locks.
 * Cait approves of chem usage until the completion of her personal quest.
 * Cait approves of alcohol usage (excluding beer) until the completion of her personal quest. Upon completion of her quest, alcohol no longer affects her approval.
 * Cait approves of using addictol after doing her personal quest.
 * Cait approves of threats, violence, and being mean.
 * Cait approves of the player character being naked.
 * Cait approves of selfish action such as asking for, or trying to increase, rewards.
 * Cait approves of criminal behavior such as pickpocketing.
 * Cait approves of helping the Brotherhood of Steel.
 * Cait approves of stopping the Institute.
 * Cait approves of destroying the Railroad.
 * Cait approves of persuading Mama Murphy to stop using chems after the completion of her personal quest.
 * Cait approves of the player convincing Darla to turn on Skinny Malone during the quest Unlikely Valentine.
 * Cait loves when the player character keeps Buddy as part of the quest Trouble Brewin'.
 * Cait loves when the player character tells Wolfgang to lower his weapon at the Drumlin Diner.
 * Cait loves when the player character jokes about the blood of their enemies when the Vault-Tec rep asks how they stayed alive for so long.

Disapproval

 * Cait disapproves of the use of chems after her personal quest.
 * Cait disapproves of speech options that avoid fighting.
 * Cait disapproves of helping the Minutemen.
 * Cait disapproves of helping the Railroad.
 * Cait disapproves of helping the homeless, such as Sheffield.
 * Cait disapproves of the Sole Survivor calling Hancock a junkie in Goodneighbor before finishing her quest.
 * Cait disapproves of cannibalism.
 * Cait disapproves of the player convincing Skinny Malone to let them go without violence during the quest Unlikely Valentine.
 * Cait disapproves of the player character giving the Vault-Tec rep a new home to cheer him up.
 * Cait disapproves of persuading Mama Murphy to stop using chems before her personal quest.
 * Cait disapproves of the player character telling Cabot that they, too, believe in alien life.
 * Cait hates the player character flirting with other characters if she's traveling with the Sole Survivor and they are in a romance with her.
 * Cait hates the player character telling Miss Edna that children need love to learn.

Appearances
Cait appears only in Fallout 4.

Bugs

 * Cait's quest might not trigger after her confession about her addiction, thus making it undoable.
 * If needing to raise Cait's affection, one can do so by exploiting a terminal that controls a safe. The player character can unlock the safe, which will boost Cait's affection, lock the safe again via the terminal, quicksave, and load. This method will bypass the "refractory period" on Cait's affection and allow them to boost her affection in a relatively short period of time. One such location is Fiddler's Green Trailer Estates, which is along the western edge of the map, south of Sanctuary.
 * At the entrance of Vault 81 Cait can be commanded to open the locked door leading to Curie's room, however the door can only be unlocked from the other side using a terminal. She says she is unable to unlock it, but the door opens.
 * Between Somerville Place and Vault 95 there is a small military building that houses a Legendary Sentry Bot. Ordering Cait to unlock the main door will cause her to walk away from the building or simply stand there. Ordering her to go stand in front of the door and then giving an order to unlock it will cause her to walk away.
 * Cait will talk about wanting to "lower the dosage" if she thinks she is being followed in combat after Vault 95.
 * If you give her Psychos, she will use them during combat.

Gallery
Кейт (Fallout 4)