Perception/Fallout Tactics

Perception is one of the seven primary statistics in the SPECIAL system.

Background
In Fallout Tactics, the statistic modifies Sequence, ranged combat distance modifiers and the First Aid, Doctor, Lockpick, Traps and Pilot skills. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away they start from hostilities in random encounters.

A combination of the Traps skill and Perception is used to detect traps on the ground. The Perception skill is used to determine the range at which sneaking characters get detected.