Fallout 76 challenges

In Fallout 76, the player character can complete certain tasks, known as challenges. These challenges function much like in Fallout: New Vegas: the player character can complete a specific task for rewards, usually Atoms. Atoms can be spent on in-game cosmetics in the Atomic Shop. With Season 1, "The Legendary Run," daily and weekly challenges currently award S.C.O.R.E. points instead.

Daily
Every 24 hours in real time, a number of daily challenges are selected from the list below. These challenges are the same for all players each day. The following daily challenges - "Gold star: complete a daily challenge (5)" and "Level up!" are consistent each day. In addition to a Nuclear Winter mode-specific daily challenge. The S.C.O.R.E. daily challenges function the same way as the Atom daily challenges.

From July 23 until the end of Season 1, "The Legendary Run", an additional two daily S.C.O.R.E. challenges were available each day, with a total of nine daily challenges instead of seven. From July 23 to July 27, double S.C.O.R.E. points were awarded for completing daily S.C.O.R.E. challenges. With the successful completion of Project Alpha, a second time-frame for double daily S.C.O.R.E. points was made available from August 20 to August 24. As an additional milestone from the Fortifying ATLAS event, a bonus number of daily S.C.O.R.E. challenges was made available from August 25 to August 31, increasing the total number of daily S.C.O.R.E. challenges available from nine to eleven. Double S.C.O.R.E. points were made available again on September 1 until the end of Season 1, September 8.

With the introduction of Season 2: Armor Ace, a new daily challenge was added, "Complete a Daily Operation!" and is consistent each day. From October 1 to October 5, double S.C.O.R.E. points were awarded for completing daily S.C.O.R.E. challenges.

As part of the Bombs Drop community event, double daily S.C.O.R.E. points were available from October 22 to October 26. Show/Hide table

Weekly
These challenges are repeatable every 7 real days. The "level up (3)" weekly challenge and "repeatable: gain XP" weekly challenge are consistent each week since debut.

As an additional milestone from the Fortifying ATLAS event, a bonus number of weekly S.C.O.R.E. challenges was made available from August 25 to August 31, increasing the total number of weekly challenges available from eight to eleven. The total number of weekly challenges including the repeatable "gain XP" weekly challenge. Double S.C.O.R.E. points were made available again on September 1 until the end of Season 1, September 8.

With the introduction of Season 2: Armor Ace, a new weekly challenge was added, "Complete daily operations daily challenges!" and is consistent each week.

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Daily
Every 24 hours in real time, five daily challenges are selected from the list below. These challenges are the same for all players each day. With Seasons, daily Atom challenges are currently unavailable. Show/Hide table

Weekly
These challenges are repeatable every 7 real days. With Seasons, weekly Atom challenges are currently unavailable.

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Combat

 * * Improvised weapons challenge choices include: golf club, lead pipe, baseball bat, pool cue, rolling pin, shepherd's crook, walking cane, war drum, Grognak's axe, pitchfork, pole hook, spear.

Bugs

 * Daily challenge: Taking a camera picture of a Mothman while in an asylum uniform and hat - Equipping the weathered hat variant will allow the challenge to complete. Other variants sometimes do not register to complete the challenge.
 * Weekly challenge: Collecting silo code pieces (3) of any silo code piece does not update the progress counter, making the challenge impossible to complete.
 * Combat challenge: Kill Different Kinds of Tough Enemies. The objective of killing a Scorchbeast Queen does not check off even if a Scorchbeast Queen is killed with a player's help. Some have mentioned a special case of the bug, where the objective apparently checks off, but then reverts to unchecked upon restarting the game.
 * World challenge: Possum: Archaeologist. Bones collected while wearing a crumpled fedora do not count because this item does not have the ClothingTypeFedora keyword.

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