Sally (Mothership Zeta)

Sally is a non-player character in the Fallout 3 add-on Mothership Zeta.

Background
Sally is a child abducted along with her sister by aliens. Her parents were killed in the Great War, and her sister was killed by the Aliens, but the Aliens left her alive for unknown reasons. The fact that Sally was abducted during the Great War makes her at least 200 years old. Sally is extremely knowledgeable about the Alien ship, having escaped from her holding cell multiple times to explore different areas. Her small stature proves to be her main asset, as she is able to crawl into small holes and vents. She is even able to manipulate the doors through the wiring system that she has learned to tamper with over time. She will assist the Lone Wanderer throughout the Mothership Zeta quests by using her skills to open doors or to provide intel as you move through the ship. After completion of the Mothership Zeta quests, Sally stays aboard the alien starship and scrounges for materials. The Lone Wanderer can return to the starship at any point and ask if she's found anything, and if she has she will give the items to the Lone Wanderer.

Scrounged Materials
Every few hours, Sally will have items to give to the Lone Wanderer after exploring the ship. This is one of the main reasons that the Lone Wanderer should continue to regularly revisit the mothership if the Player plans on making full use of alien weapons or other unique alien items.

NOTE: If you want to exclusively get a certain item from her, you can manipulate what you recieve the same way you can manipulate random encounters.


 * 1 to 3 Alien Epoxy(s)
 * 1 to 3 Alien Biogel(s)
 * 40 +/- Alien Power Modules
 * Various alien weapons (either Alien Atomizers, Alien Disintegrators, or Shock Batons), sometimes more than one at a time


 * Items gained from her will give you free alien power modules of the amount shown above each time you talk to Sally for recent findings.

Appearances
Sally appears only in the Fallout 3 add-on Mothership Zeta.

Trivia

 * She can not be pickpocketed. When attempted, you just talk to her.
 * Sally's line, "Cows, we've got cows!" is a reference to a similar line spoken in the movie Twister. It's also a referance to the myth that cows are abducted by aliens
 * When talking to her in the maintenance area you can say "What an incredible smell you discovered," which could be a reference to a line from Star Wars Episode IV: A New Hope.
 * Sally's use of the air vents to move around the alien ship incognito is reminiscent of the character "Newt" from Aliens.
 * Her way of opening doors is very similar to the way Little Sisters open doors in Bioshock.
 * Script DLC05SallyScript sets Sally as a ghost, making her immune to all weapons and making it impossible to pickpocket her.
 * It is actually possible for Sally to die. While in the waste disposal area, she can actually get crushed by one of those giant crushing hammers. You can loot her body like any other normal NPC. (unconfirmed)

Bugs
After completing This Galaxy Ain't Big Enough..., Sally may become stuck behind the inoperable door in the captain's quarters. (Confirmed Xbox 360) Although it is impossible to get her out without the use of console commands, there is still a way to communicate with her and receive any items she has found on the ship. While near the door, press and hold the button/key which shifts the camera view. While holding it, move the camera around until the option to speak with Sally is available, and the problem is solved. Sometimes this may not always work, so try moving to the left and right. For a video walkthrough click here.

During the Mothership Zeta add-on Sally will crawl through a series of vents to open doors from the other side. While Sally is crawling through the vents, if you attempt to pick pocket her she will pop out of the vent and you will begin to talk to her. Therefor glitching the game and not allowing you to make further progress. Confirmed on Xbox 360.