Mod:Creation Kit/HasEffectKeyword - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Checks to see if the specified keyword is attached to a magic effect that belongs to an active effect currently on this reference.

Syntax
bool Function HasEffectKeyword(Keyword akKeyword) native

Parameters

 * akKeyword: The Keyword to query for.

Return Value
Returns if this reference has an active effect coming from a magic effect with the specified keyword attached.

Examples
if Game.GetPlayer.HasEffectKeyword(FireKeyword) Debug.Trace("It burns!") endIf
 * Check to see if we have a fire attached on the player