Super Mutant (Fallout: New Vegas)

Super mutants are creatures living in the Mojave Wasteland in 2281.

Background
Marcus was a super mutant from Broken Hills that founded a settlement at Black Mountain in 2277, using the radiation at the site as a natural deterrent to humans. However, a rift gradually developed between him and Tabitha, a nightkin officer from Unity. When Rhonda, her robot companion broke down, her mental condition deteriorated. She gradually began to ignore his leadership. In 2279, things came to an end. With no prospects for cooperation and clashes between nightkin and first-generation mutants becoming more and more commonplace, Marcus left Black Mountain to establish Jacobstown.

Super mutants found difficulty forming communities, even when choosing isolated locations. Jacobstown became a haven for first-generation super mutants with a significant nightkin population led by Davison and Keene, enticed by the research and development efforts of Dr. Henry, working on a cure for nightkin mental illnesses caused by their Stealth Boy use. Davison's group of nightkin eventually left Jacobstown and attacked the Bright Brotherhood in their quest to find Stealth Boys.

Black Mountain became the center of State of Utobitha, home to a very hostile group of nightkin and second-generation super mutants under the command of Tabitha. The nightkin harassed travelers and merchants on the I-15 for supplies and food. Although the victims reported the matter to the NCR Rangers, they were unable to divert men and resources to take care of the problem. Some mutants elsewhere were subject to attack, capture and torture. Some politicians even began campaigning on an anti-mutant platform to gain votes.

Characteristics
Super mutants often use heavy guns and melee weapons such as heavy incinerators and super sledges. The melee variants rush the player after throwing their frag grenades and the ranged mutants will shoot at the player from a distance while they slowly advance, relying on their armor for protection. Some super mutants will have centaurs to aid them. All regular super mutants wear armor which gives them a Damage Threshold of 15, equal to a suit of combat armor. Nightkin do not have any armor but benefit from an innate 30% Damage Resistance.

Super mutant
The weakest of the three basic types of super mutants. These mutants attack by rushing the player if utilizing a melee weapon or standing in place shooting the player with a hunting rifle, relying on their superior health and armor for protection from attacks. Standard super mutants appear at lower levels and will be replaced with brutes and masters at higher levels.

Super mutant brute
Brutes are the mainstay powerhouses of the super mutant forces. They are typically armed with assault carbines or incinerators for ranged combat, or sledgehammers and frag grenades for melee combat. They can be distinguished by their helmets and crude metal armor. A dead one can be found in the Ruby Hill Mine carrying various loot such as a multiplas rifle. Brutes appear at medium levels, and will be replaced by Masters at high player levels.

Super mutant master
The strongest mutant players will encounter. They use light machine guns or miniguns for long-range combat and super sledges for close range. They are distinguished from the other two types because of their high amount of health. However, the masters located in Jacobstown wear a black suit of full body armor and eyepiece. Masters appear at high levels wherever super mutants normally appear. Masters in Jacobstown speak clearly and are non-hostile.

Nightkin


Blue mutants made from the most untainted humans, these dangerous creatures utilize Stealth Boys to sneak up on their victims. They often prefer melee weapons such as the super sledge, rebar clubs or the bumper sword though some can be seen using firearms. Their skin tone is deep purplish-blue in color.

Nightkin jailer
This nightkin jailer guards the makeshift jail area of REPCONN test site. The only prisoner is a dead ghoul, a friend of Harland.

Nightkin master
Stronger than a regular nightkin, these mutants have more health and utilize better equipment. Nightkin masters appear at a medium and high level - unlike common super mutants, they do not have a brute variant. These masters usually carry around heavy weapons like light machine guns and miniguns.

Nightkin sniper
A unique nightkin found patrolling a radio tower outside Tabitha's station carrying a hunting rifle. Upon death it will user and drop the unique missile launcher, Annabelle.

Locations

 * The main super mutant stronghold in the Mojave Wasteland is Black Mountain, where several super mutants and nightkin can be encountered along with Tabitha. The Courier will also encounter Neil, a friendly super mutant, at the base of the mountain.
 * Jacobstown is an isolated settlement of peaceful super mutants as well as a squad of nightkin, led by Marcus.
 * Mean Sonofabitch, a friendly super mutant, can be found patrolling the streets of Westside.
 * An encampment of up to four super mutants can be found northeast of Ranger Station Bravo and northwest of The Devil's Throat. These enemies respawn after three days.
 * A pair of super mutants along with several centaurs can be found at Jack Rabbit Springs. These enemies sometimes wander north to the Prospector's Den. They respawn after three days.
 * Several nightkin can be found occupying the basement of the REPCONN test site, led by Davison. They are part of the quest Come Fly With Me.
 * A group of up to four nightkin can be found inside Black Rock cave. These nightkin are members of the Black Mountain faction and will be friendly if Crazy, Crazy, Crazy is resolved peacefully.
 * An invisible leveled nightkin can be found behind a rock next to the McBride house in Novac as part of the unmarked quest The Screams of Brahmin.
 * Another invisible nightkin can be found at Brooks Tumbleweed Ranch and will try to sell "wind brahmin" to the Courier.

Appearances
Super mutants appear in Fallout: New Vegas.

Bugs

 * Super mutants might not respawn after the quest Crazy, Crazy, Crazy. To avoid this, save in Black Mountain, restart your game then wait for 1–12 hours. This might be because of the map cells needing refreshing.
 * There may be only nightkin around Black Mountain while trying to complete Crazy, Crazy, Crazy.