Fallout 76 weapons

Overview
Nearly every weapon in Fallout 76 may be modified by attaching various weapon Mods at a weapons workbench. While each modification will impact performance, many cosmetically alter parts of the weapon. The most desirable of these mods are Legendary Mods. These are represented by stars (star) and their number indicates how many are attached to the weapon. Although Legendary Mods cannot be removed, the Legendary Crafting system allows players to re-roll the set of effects at a weapons workbench. Legendary weapons may also be acquired by completing Quests, looting Legendary Enemies, or trading Legendary Scrips with Purveyor Murmrgh.

Dealing damage with a weapon will cause its condition bar to slowly drain. Once it is fully depleted, the weapon will break and will be unequipped automatically. Damaged or broken weapons may be repaired at a weapons workbench in exchange for various components. Alternatively, players in the field may choose to use a Repair Kit directly from their inventory by inspecting the weapon. This will repair the weapon up to a fixed amount and will remove the kit.

Weapons of the same type will not always have the same amount of durability, represented by their total condition bar lengths. There are several factors that may influence the total length of the bar, however, the base durability value for a weapon is randomly selected and cannot be changed. As an exception, the base durability of a crafted weapon is influenced by the current Intelligence stat of the player. While the Luck stat will influence the fill on the condition bars of weapons that are looted, it does not impact the overall base durability. Any mods that are attached to the weapon may either increase or decrease the length of the bar.

Like other equipment, weapons are leveled and cannot be equipped by players under the given level. This level cannot be modified, however, it is used to determine the maximum durability as well as the base damage output. As the level of a weapon increases, so too do its craft and repair costs. The levels at which an item can be will vary between weapon types. For example, the 10mm Pistol can be anywhere between level 1 and 45 but the Ripper may only

Any unwanted weapons may be broken down into components at a crafting station as long as they do not have any attached Legendary Mods. Those that do may instead be deposited in a Legendary Exchange Machine for some Legendary Scrips. Most weapons require reading a prerequisite Plan before they can be crafted at a weapons workbench. While some weapon mods can only be crafted after reading their associated plans, the rest may be learned at random by scrapping that particular weapon. Certain weapons, like the Fixer, share modifications with their standard counterparts. In this case, any modification which can be applied to the Combat Rifle may be attached to the Fixer.

Comparison tables
→ Switch to level-specific stat comparison view

Pistols
Damage dealt is increased by the Gunslinger or Guerrilla perks.

Rifles
Damage dealt is increased by the Rifleman or Commando perks.

Shotguns
Damage dealt is increased by the Shotgunner perks. All shotguns fire 8 projectiles, and each pellet deals 1/8th of the damage listed in the Pipboy.

Bows
Damage dealt is increased by the Archer perks.

Heavy guns
Damage dealt is increased by the Heavy Gunner perks.

Explosive
Damage dealt is increased by the Demolition Expert perk.

Unarmed
Cannot be equipped while in power armor.

Grenades
Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.

Mines
Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.

Other weapons
Certain weapons are not meant for combat but serve other purposes, such as taking photographs or scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.

Bugs
Most weapons released in the time since the launch of Fallout 76 cannot be dropped by Legendary Enemies, even if the prerequisite plan is learned.