Chemical and gas grenade

Chemical and gas grenades are thrown weapons that appear throughout of the Fallout games.

Background
Chemical gas grenades deliver or disperse a chemical or biological agent to incapacitate or kill. The area affected will remain active for a short time, damaging those nearby, until it dissipates.

Bio-Gas Canister


This grenade releases highly-flammable bio-gas vapors upon hitting the ground.

Cryo(genic) Grenade


Cryo Grenades release frigid liquid nitrogen upon detonating, slowing or freezing any opponents caught in the blast.

Mirelurk Bait Grenade


Mirelurk Bait Grenades were to be in Fallout 3, but have since been unused in the game. They would've been used to draw mirelurks to the point where they detonated. This allowed you to either distract them or to lure them into a trap.

Gas grenade


A grenade unused $$

Acid grenade


Acid grenades spray a sticky, corrosive substance upon detonation, dissolving anything caught in its blast.

Boom bug


Boom bugs are mutant ladybugs that are used as improvised toxic grenades. When thrown, upon impact, they explode, releasing a cloud of poison gas in the immediate area.

Chemical grenade


A grenade unused in Fallout Tactics.

HalluciGen gas grenade
Drives nearby individuals into a violent frenzy.

Powder bag


Powder bags are improvised thrown weapons that act as stun grenades. They are small bags filled with a chemical powder that can stun the target when the powder is released through the cloth of the bag.

Tangle grenade


Cut from Fallout Tactics.

Toxic Grenade


This grenade does very little damage initially but releases a cloud of poisonous vapors upon detonation, inflicting Poison Damage over time to anyone caught in its blast.

Incendiary Grenade


The Incendiary Grenades that appear in the Mojave Wasteland, release a blast of burning material on detonation.

Smoke grenade


Cut from Fallout Tactics and Fallout 3.

Bio grenade


Planned for inclusion in Van Buren.

BITE-ME tear gas
Planned for inclusion in Van Buren.