Think Tank

A think tank is a special type of brain bot. It consists of a robotic body housing a human brain with three monitors attached to the robot's chassis, allowing a person to continue living by using their brain as a power source.

Background
The "Think Tank Project" was a scientific project created in the Big Mountain Research and Development Center. The project's purpose was to preserve the six Big MT's directors. These now-robotic scientists are Klein, Mobius, Dala, 0, 8 and Borous.

Characteristics
The think tank uses the same principle of a robobrain: the brain is held inside a hardened glass container at the top of the robotic body, suspended in pressurized bio med gel (which can take many colors). The robotic body has three monitors protruding from the robot's chassis. Two of these monitors depict eyes and the other depicts a mouth. In addition to allowing a person to continue living by using their brain as a power source, it provides a container and mobile platform so the operating human brain may observe and approach various items.

They are able to communicate verbally due to a voice module which is integrated into the robotic chassis and connected to the brain. If damaged, the think tank can continue to communicate but only through radio waves. Despite not being designed for fighting, a self-guiding electric weapon at the back of the think tank can be used for limited self-defense against enemies.

Appearances
Think tanks appear in the Fallout: New Vegas add-on Old World Blues and were to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.

Behind the scenes

 * In Fallout Tactics, a similar brain bot appear named humanoid brain bot. The experience was used on Simon Barnaky by the humanoid robots of the Calculator. His brain was implanted into a large robotic suit and connected to a robotic program. But compared to the think thank, only its temperament and a part of the previous consciousness remains, the robotic programming is superior and the humanoid brain bot has trouble having human emotions and remembering its feelings and its personal life.