Matt


 * Characters:
 * Matt (Vault 13), a captive of the intelligent deathclaws in Vault 13, in Fallout 2.
 * Ocmatt.msg, dialogue for Matt in Fallout 2.
 * Matthew (Fallout 2), known as Matt in-game, the Brotherhood of Steel agent staffing the San Francisco Brotherhood Outpost in Fallout 2.
 * FCFMATT.MSG, dialogue for Matthew in Fallout 2.
 * Matt Peabody, a ghoul residing at the Peabody house in Fallout 4.
 * MattPeabody.txt, dialogue for Matt Peabody in Fallout 4.
 * Matt (Fallout 76), a survivor of the Great War who worked with Chris Fatur, mentioned in Fallout 76.


 * Real-life people:
 * Matt Kaupa, a developer who worked at Interplay Entertainment as a tester for the PC version of Fallout.
 * Matt Norton, a developer who worked at Interplay Entertainment as a lead designer on Fallout 2 who was responsible for writing the official Fallout 2 Official Strategies & Secrets guide.
 * Matt Spahlinger, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 3.
 * Matt Grandstaff, a community manager at Bethesda Softworks involved in community relations for Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
 * Matt Killmon, a developer who worked at ZeniMax Media as a video producer on Fallout 3 and Fallout: New Vegas.
 * Matt Weil, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Shelter.
 * Matt MacLean, a developer who worked at Obsidian Entertainment as a designer on Fallout: New Vegas.
 * Matt Singh, a developer who worked at Obsidian Entertainment as a producer on Fallout: New Vegas.
 * Matt Rorie, a developer who worked at Obsidian Entertainment in additional production on Fallout: New Vegas.
 * Matt Campbell, a developer who worked at Obsidian Entertainment as a quality assurance tester on Fallout: New Vegas.
 * Matt Brauer, a developer who worked at Obsidian Entertainment as a quality assurance tester on Fallout: New Vegas.
 * Matt Kelley, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout: New Vegas.
 * Matt Daniels, a developer who worked at Bethesda Softworks as a quest designer and writer on Fallout 4, Fallout 76, Fallout Shelter and Fallout: The Board Game.
 * Matt Butler, a developer who worked at Bethesda Softworks as an additional graphics programmer on Fallout 76.
 * Matt Cesario, a developer who worked at Bethesda Softworks as a quality assurance tester and systems designer on Fallout 76.
 * Matt Farkas, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
 * Matt Leva, a developer who worked at Bethesda Softworks as a backend service engineer on Fallout 76.
 * Matt Michler, a developer who worked at id Software as an additional programmer on Fallout 76.
 * Matt Gruber, a musical artist who composed additional ambient music for the Fallout: Brotherhood of Steel soundtrack.