Operation: Anchorage! (quest)



Operation: Anchorage! is a Fallout 3 quest that is added to the game by the Operation: Anchorage add-on.

Detailed walkthrough
The quest begins automatically after Paving the Way.

Preperations: Getting your Guns
You will be told to form a strike squad and choose a weapon set with the computers in the corner, do so, It is highly suggested you choose a sniper pack as there is alot of Chinese sniper's throughout the game, there is a trick to get two weapon loadouts. After acquiring your first set from the Quarter master ask if you can switch weapons and he says to get another form from the terminal you used to pick your first set. Go get your new form but before speaking with the quarter master drop the weapons and ammo you already have on the ground as when he give you your new guns he will take the old ones and there ammo, dropping your guns will stop this.

After getting your weapons there is a source of unlimited ammo in the tent behind the quarter master. Drop all your ammo then use the ammo dispenser, drop this ammo and use the dispenser again, you can keep repeating this until you are satisfied with your ammo quantities, this works with all ammo dispensers.

Listening post
along the way to the listening post you must navigate through the abandoned mining town, in the second section of the town there are several snipers with a stealth field, using V.A.T.S. will locate them then kill them with a sniper of your own if you picked the sniper loadout. Once in the listening outpost fight your way through, near the end is a small compact room with four stealth snipers, continue through and kill the Crimson Dragoons in the final room and a Chinese Technician. Even though you have now cleared the outpost you must continue out this door even though your compass tells you otherwise, once out the door enter the pillbox to your immediate right and two Crimson Dragoons will deactivate there stealth fields, once these two are dead the simulation will respawn you in the Command Tent.

After destroying the Chimera fuel tanks and clearing the Listening Post of Chinese presence, the player can now enter the heart of the map in order to disable the Pulse Field barring American power armored soldiers from attacking the Chinese base of operations.

Disable the Pulse Field
This time the player has to make do without the assistance of their squad. Instead, Sergeant Montgomery alone accompanies the player. The first line of the enemies' defense includes scattered mortar fire followed by deep trenches. Once down in the Trenches the player is confronted with various stealth units and snipers. After a while, the player arrives at the final line of Chinese defense, the Pulse Field. As demonstrated by American power armored soldiers, soldiers wearing power armor are not able to enter the field safely, which is why it's the player's job to head to the building on the far right and disarm it.

Enter the Chinese compound
With the last defensive barrier fallen, it is time for the assault on the Chinese compound, an occupied refinery. Once the field is disarmed the power armored soldiers begin their attack on the Chinese compound turrets, and eventually destroy the front gates revealing the door to the final confrontation with General Jingwei. Cross the field and enter the building.

Kill General Jingwei
Upon entering the refinery the player's character will freeze as Chinese soldiers and American Soldiers (with Benjamin Montgomery) begin to fight. Amongst this fighting the player will witness General Jingwei, commanding officer of the Chinese troops at Anchorage, calmly executing an American captive with his infamous shock sword.

In the following dialogue the player can convince him that the battle is lost through a Speech challenge, resulting in Jingwei committing seppuku with his sword to presumably "preserve his honor". If the player does not pass the Speech challenge, then the General will attack the player's character. He has unusually high HP, and is the strongest non-player character in the game, so make sure to come prepared. His shock sword also deals a considerable amount of damage.

Report to General Chase and leave the simulation
Once Jingwei is defeated, all non-player character's are frozen in place and General Chase appears right in the middle of the final battle and tells the player that the simulation is over. He also rewards the player with the Covert Ops perk if one have obtained all Intel suitcases. The player then leaves the virtual reality and return to the VSS facility.

Gain access to the VSS armory and take what you want
Back in the simulation pod at the Outcast Outpost, the player can now proceed to the terminal at the opposite end of the floor (where the Outcasts are already waiting) and open the armory. Inside the player will find assorted weaponry, ammunition and other supplies including some unique items; refer to "Reward" below for a detailed listing.

Upon completion of the simulation, Defender Sibley and Protector McGraw start a dispute. Sibley does not want to share any of the unlocked equipment with the player whereas McGraw insists that "a deal is a deal". The disagreement results in a revolt by the Defender and most of the unnamed Outcasts against the Protector and Specialist Olin, with the player's character ending up as a target for the mutineers as well. If the player protects McGraw from Sibley's attack he will only reward the player with some friendly dialog. If Olin survives she offers the player her ability to repair their equipment, however her Repair skill is only equal to the regular Brotherhood scribes at 51%.

Reward
Upon completion of Operation: Anchorage the player acquires the Power Armor Training perk if they don't have it already. In addition, the player is granted access to an armory within the Outcast Outpost.

This room contains several unique weapons and armors:
 * Winterized T-51b power armor
 * Winterized T-51b power helmet
 * Chinese stealth armor
 * Jingwei's shocksword
 * Trench knife
 * Gauss rifle

Along with other more common items, such as:
 * Chinese assault rifle
 * Frag grenade
 * Frag mine
 * Pulse grenade
 * Pulse mine
 * Plasma grenade
 * Plasma mine
 * 5.56mm rounds
 * Microfusion cells (7)
 * Electron charge pack (7)
 * Mini nuke
 * Missile launcher
 * Missiles
 * First aid box
 * Flamer

Intel suitcases
The last 2 of the 10 Intel suitcases required for gaining the Covert Ops perk can be found during this mission. Please refer to the main article for their locations.

It's also possible to return to the areas to get the cases from Paving the Way, if they were missed.

Behind the scenes
After you complete the first mission, the war correspondent asks several troops to strike a heroic pose. This pose is identical to that of the Anchorage Memorial. He also tells the troops that maybe someone will make a statue from the picture.

Bugs

 * At times, after exiting the simulation your Geiger counter will continue to click. Reverting to a previous save anytime in the simulation will not fix it nor will moving to a different area or quitting to the main menu and reloading. You will need to restart your console to fix. Leaving the Outpost via the elevator will also fix this bug.
 * On occasion, if you convince Jingwei to commit suicide, he will attempt to stab at himself, but he will miss, and still die. This can make some humorous results.
 * If you enter the Chinese Compound at the same time as one of the power armor soldiers, sometimes you will be locked in the cinematic mode and will not be able to experience the dialog with Jingwei. Neither of you will be able to move and you must wait for one of the soldiers to kill him or quit the game and reload from the main menu. If you load from the menu, Jingwei's dialog should commence.
 * Sometimes, if you load an autosave of the Chinese HQ with Jingwei, you will be stuck in cinematic mode and the game will not continue. To fix this issue, load a different save file, or kill him using console commands if playing in the PC.
 * If you choose to fight Jingwei, after a fairly short period of time the T 51-b soldiers may turn hostile. Whether this is a bug or due to over sensitivity to friendly fire is unknown.
 * The Covert Ops perk may not appear in your Pip-Boy Perks after collecting all ten Intel suitcases.
 * It is actually possible, using the same jump glitch trick used to obtain the smoke grenade, to skip straight to the fight with Jingwei that ends the Anchorage simulation. This can allow you to skip the Paving the Way quest, as well as the Operation: Anchorage! quest up until the final showdown with Jingwei. Once you've gotten outside the normal map boundary area, simply walk along the top of the long white pipe, following it all the way across the map to the Chinese Occupied Factory. The missile barrage will not strike you if you do this. It would be a wise idea to sneak once you near the end, as the two turrets located on the guard walls of the factory will spot you and fire at you. Once all the way across, drop down to the right of the pipe. The drop is significant, but if executed right, you will not lose any health. Once on the ground, you will be inside of the guard walls, but the factory is simply the uncompleted version that you see from the outside, meant only as background imagery (i.e. buildings can be walked through, and have clear walls once inside). However, if you walk toward the front doors of the compound, it prompts you to enter. Once you click to enter the doors, it starts the final battle, where Jingwei assassinates a member of the army. You must defeat Jingwei, as you normally would, and the simulation will end. Defeating Jingwei may be harder than it normally would be, but this is not confirmed. It is important to note, however, that if you choose to do this, "Paving the Way" is still listed as a quest in your PipBoy, and it will remain there for the rest of the game, and you will be unable to complete it.
 * When in the hallway of the listening post you can somehow complete picking up the trail by talking to Montgomery without ever being close to the caves.

Gallery
Операция Анкоридж (квест)