Actor Value List

The following is a list of most of the actor values in use by the engine.

About
They are listed by their code number in decimal, as these are the values that will usually be plugged into  If you are editing the Hex Code of a subrecord directly, you will need to convert these numbers to Hex.

Actor Value List
0	Aggression 1	Confidence 2	Energy 3	Responsibility 4	Mood

5	Strength 6	Perception 7	Endurance 8	Charisma 9	Intelligence 10	Agility 11	Luck

12	Action Points 13	Carry Weight 14	Crit Chance 15	Heal Rate 16	Health 17	Melee Damage 18	Damage Resistance 19	Poison Resistance 20	Rad Resistance 21	Speed Multiplier - Requires NPC/player to reevaluate current speed (e.g. by holstering their weapon) to work. 22	Fatigue 23	Karma 24	XP

25	Head Condition 26	Torso Condition 27	Left Arm Condition 28	Right Arm Condition 29	Left Leg Condition 30	Right Leg Condition 31	Brain Condition --- used by anything that frenzies

32	Barter 33	Big Guns 34	Energy Weapons 35	Explosives 36	Lockpick 37	Medicine 38	Melee Weapons 39	Repair 40	Science 41	Small Guns 42	Sneak 43	Speech 44	Throwing (unused) 45	Unarmed

46	Inventory Weight 47	Paralysis 48	Invisibility 49	PC Opacity/Chameleon 50	Night Eye 51	Detect Life Range ?? 52	Fire Resistance 53	Water Breathing 54	Rad Level 55	Bloody Mess 56	Unarmed Damage 57	Assistance ??

60	Energy Resistance 61	EMP/Pulse Resistance ?? 62	Var 1 Medical ??

72 ??	Ignore Crippled Limbs (see MorphineEffect MGEF)