Mojave Outpost

The Mojave Outpost is an NCR outpost in the Mojave Wasteland. It is near two large statues which "symbolize unity", specifically commemorating the historic merging of the two "Ranger" groups of the area under the cause of the New California Republic. The troops here welcome most travelers, offering them shelter in the nearby barracks, if they don't have a bad standing with the Republic.

Background
In the year 2271, the Desert Rangers of Nevada and the rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Under this treaty, the Desert Rangers agreed to be absorbed into the NCR in exchange for the NCR's protection of Hoover Dam, New Vegas, and southern Nevada against the forces of Caesar's Legion. The Outpost was then established in 2272.

This base is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there and supplies from local caravans are often distributed there, though with decreasing frequency after a series of attacks on caravans in the local area.

Layout
The outpost consists of two buildings on a hill saddle, one of which is the administrative area (HQ), the other being the barracks. There is a fence enclosing the two buildings on all sides, and several piles of sandbags for defense. It is part of what was once a highway toll station. The northern end of the valley is overshadowed by two large statues and the southern is enclosed by rock walls.

The gate to the southwest continues along the I-15, however it is locked and requires a key to open. There is however not much of interest here - a few remnants of structures and a few power lines can be found, complete with collision data.

Inhabitants

 * Ranger Ghost, NCR sniper.
 * Ranger Jackson, NCR commander.
 * Rose of Sharon Cassidy, former caravaneer and potential companion.
 * Major Knight, NCR officer, offers repairs.
 * Sgt. Kilborn.
 * Lacey, merchant/bartender, plays Caravan.
 * Various NCR troopers.
 * Various NCR Rangers.
 * Traveling merchants.

Notable loot

 * Duck and Cover! inside the Barracks, in the middle of the bottom shelf, below the bar counter. You might have to grab it and move away in order to take it undetected.
 * 3 Nuka-Cola Quartz on a shelf behind the bar. NOTE: these must be stolen and cannot be purchased from Lacey.
 * 3 ice cold Nuka-Cola on the upper shelf behind the bar (opposite side from the Nuka-Cola Quartz bottles).
 * Sunset Sarsaparilla star bottle cap on the counter on the backside of the bar

Appearances
Mojave Outpost appears only in Fallout: New Vegas.

Bugs

 * The caravan trader stationed here is bugged. If one tries to buy the Queen of Spades from him, the game will freeze up. This bug becomes less noticeable and almost non existent the further east or down the slope the merchant is when one meets him to get goods.
 * Every now and again, when you fast travel to the Mojave Outpost, there will be one to three giant radscorpions inside the encampment area.
 * When in the barracks near the Duck and Cover!, you will randomly gain low-light vision, almost as though you just took Cateye.
 * If Ranger Ghost is missing from the roof she can sometimes be found to the right of the Headquarters building door around the corner. She still comments that she could hear you coming up the ramp.
 * The Duck and Cover! inside the barracks may fall through the shelf making it impossible to pick up.
 * Sometimes NPC's will be walking in place or standing on top of desks in the HQ. Leaving and returning to the cell sometimes solves this problem.
 * A nightkin may randomly appear inside the barracks behind Lacey and attack her. It will start off invisible due to using a Stealth Boy, then make itself visible and attack Lacey only. Most of the soldiers inside the Barracks will not even react to this once Lacey is killed.
 * Golden gecko's may spawn if you fast travel to the outpost
 * A deathclaw may spawn behind the main building when fast traveling to the Outpost.

Gallery
Аванпост Мохаве Przyczółek Mojave