Charleston Fire Department terminal entries

Charleston Fire Department terminal entries are terminal entries found on terminals at the Charleston Fire Department in Fallout 76.

Fire Breathers master terminal
{{Transcript|text= FIRE BREATHERS MASTER TERMINAL

{{ {{ USER ACCESS {{ DENIED! {{ {{ Contact {{ Melody Larkin {{ or {{ Hank Madigan {{ for clearance {{ {{ MAIN MENU }} --- Captain on Duty: Melody Larkin

Station Lieutenant: Hank Madigan --- }}

Register New Fire Breather
This header is conditional on the completion of the Fire Breathers' final exam. {{Transcript|text= {{ ... user data collection active. {{ ... registration complete! {{ ... {{ ... granting basic user clearance. {{ ... Schematic Archive unlocked. {{ ... Messages Archive unlocked. {{ ... {{ ... Checking active operations file. {{ ... {{ ... There is (1) priority message! {{ ... {{ ... Please report to dispatch room. }}

Muster Point - The Rusty Pick
{{Transcript|text= {{ ATTN: All Active Fire Breathers {{ SUBJ: Muster Point - The Rusty Pick --- All right, ladies and gents. Word has come down from on high - we've got exactly no more time to wait for Madigan to show. So we're going to have to do this without him.

We move on Big Bend tomorrow. Muster point is The Rusty Pick. You're to be in gear and ready to move by 0700.

Sleep well, tonight. Because tomorrow, we're saving Appalachia.

|| Melody || }}

Range Temporarily Closed
{{Transcript|text= {{ ATTN: All Active Fire Breathers {{ SUBJ: Range Temporarily Close --- Heads up, gang. Firing range is closed until further notice while the explosives for the tunnel job are on-site.

I'll send out a message once it's cleared for us again. Until then, you're going to have to find healthier way to express your anger.

|| Melody || }}

Stopping the Scorched
{{Transcript|text= {{ ATTN: All Active Fire Breathers {{ SUBJ: Stopping the Scorched --- Attention all Fire Breathers.

Meeting at 1800 today in the exam room. No exceptions.

We've got a plan to deal with the Scorched.

You want to save Appalachia, you make sure your cheeks are in a seat by 6:00 PM.

|| Melody || }}

Excavator Armor
{{Transcript|text= {{ ATTN: All Active Fire Breathers {{ SUBJ: Excavator Power Armor --- Check-in from Madigan's latest "field trip" yielded a tip on some new gear.

Rumor is that Garrahan Mining's "Excavator Armor," while maybe not the mining method of the future, was actually a seriously rugged hunk of machinery. Smoke/fire/gas-resistant. And apparently the Garrahans kept all the tech to make them in their very own basement.

Any Fire Breathers that find themselves in the vicinity of Bramwell should pop into the old Garrahan HQ, see if they can find any old suits lying around.

}}
 * Melody ||

Scouts for AMS HQ
{{Transcript|text= {{ ATTN: All Active Fire Breathers {{ SUBJ: Scouts for AMS HQ --- We've got a good lead on some tech that should make blowing holes in the Scorched easier, and we're looking for volunteers to go collect.

The crew will be cutting a route across the mountains to get there, since Big Bend's still in the hands of the freaks, then heading into the heart of Watoga, which has apparently gone haywire without proper adult supervision.

For this reason, any volunteers will be outfitted with only the finest in firepower. All interested, please speak to Lieutenant Madigan.

}}
 * Melody ||

Big Bend Off Limits
{{Transcript|text= {{ ATTN: All Active Fire Breathers {{ SUBJ: Big Bend Off Limits --- As many of you've heard by now, we've traced the influx of Scorched to a single source - Big Bend Tunnel. Initial reports suggest the parties we've run across so far are only the beginning. Now, we're not going to sit on our thumbs while these things make their way into the Heap, but we're not about to waste lives by rushing in without a plan.

So until further notice, all patrols and scouting parties should steer clear of Big Bend Tunnel and the surrounding area. And no one leaves the station without a firearm.

}}
 * Melody ||

Anti-Scorched Mods: Standard Issue
{{Transcript|text= {{ {{ BALLISTIC MOD {{ SCHEMATICS {{ ISSUED! {{ {{ ::10mm:: {{ ::10mm SMG:: {{ ::Assault Rifle:: {{ }}

Anti-Scorched Mods: Support
If the player character does not have Allemane's code: {{Transcript|text= {{ {{ USER ACCESS {{ DENIED! {{  {{ Contact {{ Sgt. Allemane {{ for access. {{ {{ CURRENT DUTY {{ Big Bend Tunnel {{ }} If the player character has Allemane's code: {{Transcript|text= {{ {{ BALLISTIC MOD {{ SCHEMATICS {{ ISSUED! {{ {{ ::Handmade Guns:: {{ ::Pipe Guns:: {{ ::Submachine Gun:: {{ }}

Anti-Scorched Mods: Shotguns
If the player character does not have Cominsky's code: {{Transcript|text= {{ {{ USER ACCESS {{ DENIED! {{  {{ Contact {{ Sgt. Cominsky {{ for access. {{ {{ CURRENT DUTY {{ Big Bend Tunnel {{ }} If the player character has Cominsky's code: {{Transcript|text= {{ {{ BALLISTIC MOD {{ SCHEMATICS {{ ISSUED! {{ {{ ::Combat Shotgun:: {{ ::Double-Barrel Shotgun:: {{ ::Pump Action Shotgun:: {{ }}

Anti-Scorched Mods: Rifles
If the player character does not have Holstein's code: {{Transcript|text= {{ {{ USER ACCESS {{ DENIED! {{  {{ Contact {{ Sgt. Holstein {{ for access. {{ {{ CURRENT DUTY {{ Big Bend Tunnel {{ }}

If the player character has Holstein's code: {{Transcript|text= {{ {{ BALLISTIC MOD {{ SCHEMATICS {{ ISSUED! {{ {{ ::Combat Rifle:: {{ ::Hunting Rifle:: {{ ::Level Action Rifle:: {{ }}

Fire Breathers training system
{{Transcript|text= {{ FIRE BREATHERS TRAINING SYSTEM }}

{{ FIRE BREATHERS {{ TRAINING {{ PROGRAM {{ {{ New applicants {{ select "Knowledge Exam" {{ to begin {{ }}

View Results

 * Passing


 * Failing

Physical Exam
This header is conditional on having completed the Fire Breathers' Knowledge Exam.

Before completing the Fire Breathers' Physical Exam:

After completing the Fire Breathers' Physical Exam:

Final Exam
This header is conditional on having completed the Fire Breathers' Physical Exam.

Entrées de terminal de la Caserne de Charleston