Fallout Tactics Score

The Fallout Tactics score was composed by Inon Zur for Fallout Tactics. The soundtrack was never given an official release.

Background
Inon Zur was responsible for composing the game's score and cited that different styles of primitive folk music were used as inspiration. Both Adam Levenson and Charles Deenen were receptive of his ideas for Fallout Tactics, allowing him to create a score focused around "being very weird" and composing in unconventional ways. As opposed to synthesizers and electronic instruments, Inon employed the use of non-musical instruments as instruments, as well as instruments played through unconventional means. According to Zur, the vision for the game's score was: "Forget what you know about music. This is after the [nuclear war], everything is flattened. People are just starting to leave vaults. There are no musical instruments, there’s nothing."

To create music that was "organic and tribal in a dark and chaotic environment," the voices, shouts, whispers, laughs and cries of people were used to create organic sounds. He stated that he had people "screaming and shouting in [his] studio" and "banging on chairs, the floor, all kinds of really weird things" for the score, creating a sound that was harsh to listen to on its own, but paired well within the game itself. He describes the music of Fallout as being "mood driven" rather than "thematic or rhythmically driven," with him adding that he "fell in love" with this musical concept.

Inon Zur stated that his score on the game was the "birthplace of the modern Fallout sound" in many ways, adding that he "cannot imagine any of the new Fallout scores that have not in some way been influenced" by his work on Fallout Tactics. He attributes Fallout Tactics as the "turning point" in the way he thought about music in gaming, stating that "[his] composition world is one before Fallout Tactics, and one after."

Menu Theme I
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Menu Theme II
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World Map I
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World Map II
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Environment - Brotherhood of Steel I
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Environment - Brotherhood of Steel II
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Environment - Urban I
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Environment - Urban II
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Environment - Cheyenne Mountain I
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Environment - Cheyenne Mountain II
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Environment - Desert I
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Environment - Desert II
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Environment - Manufacturing Plant I
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Environment - Manufacturing Plant II
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Environment - Calculator I
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Environment - Calculator II
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Battle - Generic
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Battle - Critters
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Battle - Raiders
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Battle - Tribals
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Battle - Supermutants
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Battle - Ghouls
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Battle - Reavers
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Battle - Robots
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Battle - Final
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Battle End - Victory
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Battle End - Death
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Battle End - INC
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