Sislvdor.msg

Interface strings for doors and lockpick skill uses.

{100}{}{You see a wooden door.} {101}{}{You see a metal door.} {102}{}{You see a study door with a lock which can be picked with lockpicks and a highly explosive trap in the doorframe, which you may be able to pry open.} {103}{}{You see a sturdy door with a lock on it and a highly explosive trap in the doorframe, which you may be able to pry open.} {104}{}{You see a sturdy door with no apparent locking device and a highly explosive trap in the doorframe, which you may be able to pry open.} {105}{}{You see a sturdy door with an old, rusty lock and a highly explosive trap in the doorframe, which you may be able to pry open.} {106}{}{You see a study door with a lock which can be picked with lockpicks and a trap in the doorframe, which you may be able to pry open.} {107}{}{You see a sturdy door with a lock on it and a trap in the doorframe, which you may be able to pry open.} {108}{}{You see a sturdy door with no apparent locking device and a trap in the doorframe, which you may be able to pry open.} {109}{}{You see a sturdy door with an old, rusty lock and a trap in the doorframe, which you may be able to pry open.} {110}{}{You see a study door with a lock which can be picked with lockpicks and a cut wire in the doorframe, which you may be able to pry open.} {111}{}{You see a sturdy door with a lock on it and a severed wire in the doorframe, which you may be able to pry open.} {112}{}{You see a sturdy door with no apparent locking device and a severed wire in the doorframe, which you may be able to pry open.} {113}{}{You see a sturdy door with an old, rusty lock and a cut wire in the doorframe, which you may be able to pry open.} {114}{}{You see a study door with a lock which can be picked with lockpicks, which you may be able to pry open.} {115}{}{You see a sturdy door with a lock on it, which you may be able to pry open.} {116}{}{You see a sturdy door with no apparent locking device, which you may be able to pry open.} {117}{}{You see a sturdy door with an old, rusty lock, which you may be able to pry open.} {118}{}{You see a study door with a lock which can be picked with lockpicks and a highly explosive trap in the doorframe.} {119}{}{You see a sturdy door with a lock on it and a highly explosive trap in the doorframe.} {120}{}{You see a sturdy door with no apparent locking device and a highly explosive trap in the doorframe.} {121}{}{You see a sturdy door with an old, rusty lock and a highly explosive trap in the doorframe.} {122}{}{You see a study door with a lock which can be picked with lockpicks and a trap in the doorframe.} {123}{}{You see a sturdy door with a lock on it and a trap in the doorframe.} {124}{}{You see a sturdy door with no apparent locking device and a trap in the doorframe.} {125}{}{You see a sturdy door with an old, rusty lock and a trap in the doorframe.} {126}{}{You see a study door with a lock which can be picked with lockpicks and a cut wire in the doorframe.} {127}{}{You see a sturdy door with a lock on it and a severed wire in the doorframe.} {128}{}{You see a sturdy door with no apparent locking device and a severed wire in the doorframe.} {129}{}{You see a sturdy door with an old, rusty lock and a cut wire in the doorframe.} {130}{}{You see a study door with a lock which can be picked with lockpicks.} {131}{}{You see a sturdy door with a lock on it.} {132}{}{You see a sturdy door with no apparent locking device.} {133}{}{You see a sturdy door with an old, rusty lock.} {134}{}{You see a damaged door with a lock which can be picked with lockpicks and a highly explosive trap in the doorframe.} {135}{}{You see a damaged door with a lock on it and a highly explosive trap in the doorframe.} {136}{}{You see a damaged door with no apparent locking device and a highly explosive trap in the doorframe.} {137}{}{You see a damaged door with an old, rusty lock and a highly explosive trap in the doorframe.} {138}{}{You see a damaged door with a lock which can be picked with lockpicks and a trap in the doorframe.} {139}{}{You see a damaged door with a lock on it and a trap in the doorframe.} {140}{}{You see a damaged door with no apparent locking device and a trap in the doorframe.} {141}{}{You see a damaged door with an old, rusty lock and a trap in the doorframe.} {142}{}{You see a damaged door with a lock which can be picked with lockpicks and a cut wire in the doorframe.} {143}{}{You see a damaged door with a lock on it and a severed wire in the doorframe.} {144}{}{You see a damaged door with no apparent locking device and a severed wire in the doorframe.} {145}{}{You see a damaged door with an old, rusty lock and a cut wire in the doorframe.} {146}{}{You see a damaged door with a lock which can be picked with lockpicks.} {147}{}{You see a damaged door with a lock on it.} {148}{}{You see a damaged door with no apparent locking device.} {149}{}{You see a damaged door with an old, rusty lock.} {150}{}{You see an old door with a lock which can be picked with lockpicks and a highly explosive trap in the doorframe.} {151}{}{You see an old door with a lock on it and a highly explosive trap in the doorframe.} {152}{}{You see an old door with no apparent locking device and a highly explosive trap in the doorframe.} {153}{}{You see an old door with an old, rusty lock and a highly explosive trap in the doorframe.} {154}{}{You see an old door with a lock which can be picked with lockpicks and a trap in the doorframe.} {155}{}{You see an old door with a lock on it and a trap in the doorframe.} {156}{}{You see an old door with no apparent locking device and a trap in the doorframe.} {157}{}{You see an old door with an old, rusty lock and a trap in the doorframe.} {158}{}{You see an old door with a lock which can be picked with lockpicks and a cut wire in the doorframe.} {159}{}{You see an old door with a lock on it and a severed wire in the doorframe.} {160}{}{You see an old door with no apparent locking device and a severed wire in the doorframe.} {161}{}{You see an old door with an old, rusty lock and a cut wire in the doorframe.} {162}{}{You see an old door with a lock which can be picked with lockpicks.} {163}{}{You see an old door with a lock on it.} {164}{}{You see an old door with no apparent locking device.} {165}{}{You see an old door with an old, rusty lock.} {166}{}{You set off the trap and were hit for } {167}{}{ points of damage.} {168}{}{ sets off the trap and was hit for } {169}{}{ points of damage.} {170}{}{You deftly pick the lock on the door.} {171}{}{Your lack of skill has jammed the lock on this door.} {172}{}{You fail to pick the lock on this door.} {189}{}{You deftly lock the door.} {190}{}{You fail to lock the door.} {194}{}{You find a trap on the door.} {195}{}{You fail to find any traps on the door.} {196}{}{You skillfully disarm the trap.} {198}{}{You fail to disarm the trap.} {173}{}{ deftly picks the lock on the door.} {174}{}{'s lack of skill has jammed the lock on this door.} {175}{}{ failed to pick the lock on this door.} {191}{}{ deftly locks the door.} {192}{}{ failed to lock the door.} {199}{}{ finds a trap on the door.} {200}{}{ fails to find any traps on the door.} {201}{}{ skillfully disarms the trap.} {202}{}{ fails to disarm the trap.} {176}{}{You bust the lock off the door.} {177}{}{You strain your back while trying to bust the lock and take a point of damage.} {178}{}{You strain your back while trying to bust the lock and take } {179}{}{ points of damage.} {180}{}{You are too weak to bust the lock.} {181}{}{ busts the lock off the door.} {182}{}{ strains his back while trying to bust the lock and takes a point of damage.} {183}{}{ strains his back while trying to bust the lock and takes } {184}{}{ points of damage.} {185}{}{ is too weak to bust the lock.} {186}{}{ strains her back while trying to bust the lock and takes a point of damage.} {187}{}{ strains her back while trying to bust the lock and takes } {188}{}{ points of damage.} {193}{}{The explosives don't even put a scratch on the door.} {203}{}{The door appears to be locked.} {204}{}{You notice a trap in the door jam.} {205}{}{ notices a trap in the door jam.} {206}{}{You are unable to place a trap on this door, because the door is open.} {207}{}{ is unable to place a trap on this door, because the door is open.} {208}{}{You skillfully set a trap in the door frame.} {209}{}{You fail to properly set the trap in the door frame.} {210}{}{ skillfully sets a trap in the door frame.} {211}{}{ fails to properly set the trap in the door frame.} {212}{}{This door does not unlock here.} {213}{}{The door won't budge.}
 * 1)  Message File: Door.msg                                   #
 * 2)  Note: Characters within curly braces (like line 100)     #
 * 3)        will be read in as a message string. Caution       #
 * 4)        should be used when making comments. All comments  #
 * 5)        should be prepended with a pound symbol for        #
 * 6)        visual ease. This does not comment out the line    #
 * 7)        though.                                            #
 * 8)  Purpose: This message file contains the information      #
 * 9)           concerning doors in a locked state, trapped     #
 * 10)           state, locked and trapped state.                #
 * 11)  Log: Please note any changes that have been made to this #
 * 12)       file and comment which lines have changed.          #
 * 13)  Created: September 26, 1997                              #
 * 14)  Updated:                                                 #
 * 1)  Log: Please note any changes that have been made to this #
 * 2)       file and comment which lines have changed.          #
 * 3)  Created: September 26, 1997                              #
 * 4)  Updated:                                                 #
 * 1)  Updated:                                                 #
 * 1)  Updated:                                                 #
 * 1)  The following lines are for description of the door. The #
 * 2)  first lines, line 100-1, are for the look_at_proc. The   #
 * 3)  remainder until the next block are for description_proc  #
 * 4)  based one skill and perception success.                  #
 * 1)  based one skill and perception success.                  #
 * 1) look_at_proc
 * 1) description_proc
 * 1) Perception Check Critical Success
 * 1) Perception Check Success
 * 1) Perception Check Critical Failure
 * 1) Perception Check Failure
 * 1)  The following lines are for damage done to the player or #
 * 2)  critter who tried to open the door, or failed a traps    #
 * 3)  roll.                                                    #
 * 1)  roll.                                                    #
 * 1) The following sets of lines are to be translated as:
 * 2) You set off the trap and were hit for [x] points of damage.
 * 3) NPC sets of the trap and was hit for [x] points of damage.
 * 1) Player sets off the trap
 * 1) NPC sets off the trap
 * 1)  The following lines are for when the player uses skills  #
 * 2)  on the door.                                             #
 * 1)  on the door.                                             #
 * 1) Player uses a skill on the door
 * 2) Unlock Door
 * 1) Lock Door
 * 1) Find Trap on the Door
 * 1) Disarm the Trap on the Door
 * 1) NPC uses a skill on the door
 * 2) The following lines are prepended by the NPC's name
 * 1) Unlock Door
 * 1) Lock Door
 * 1) Find Trap on the Door
 * 1) Disarm the Trap on the Door
 * 1)  The following lines are for when the player tries to     #
 * 2)  use items on the door which are not lockpicks.           #
 * 1)  use items on the door which are not lockpicks.           #
 * 1) Player uses an item on the door
 * 1) The following set of lines is to be translated as:
 * 2) You strain your back while trying to bust the lock and
 * 3) take [x] points of damage.
 * 1) NPC uses an item on the door
 * 2) The following lines are prepended by the NPC's name
 * 1) The following line set of lines is to be translated as:
 * 2) NPC strains his back while trying to bust the lock and
 * 3) takes [x] points of damage
 * 1) The following line set of lines is to be translated as:
 * 2) NPC strains her back while trying to bust the lock and
 * 3) takes [x] points of damage
 * 1)  Damage done to the door due to explosives.               #
 * 1)  Damage done to the door due to explosives.               #
 * 1)  Reporting Door Status should it be used.                 #
 * 1)  Reporting Door Status should it be used.                 #
 * 1) NPC finds trap
 * 2) The following line is to be translated as:
 * 3) NPC notices a trap in the door jam.
 * 1)  Setting traps on a door and whether the door is open or  #
 * 2)  closed to set the trap.                                  #
 * 1)  closed to set the trap.                                  #
 * 1) Player tries to set a trap on an open door
 * 1) NPC tries to set a trap on an open door
 * 1) Player tries to set a trap on a closed door
 * 1) NPC tries to set a trap on a closed door
 * 1) This is used specificly for this door