Rescue from Paradise

 is a Fallout 3 quest. It is also an Xbox 360/PC achievement and a PlayStation 3 trophy.

Where To Receive the Quest
Note: If you manage to get into Little Lamplight with a high speech skill or the Child at Heart speech check before accepting the rescue quest, you will not be able to get the "Rescue from Paradise" quest from Little Lamplight. If you wish to initiate the quest here, use the non-speech dialogue option first, then immediately speak to MacCready again, taking the speech option to get in. You can also use speech to get into Little Lamplight and later rescue the kids from Paradise Falls, getting the trophy or achievement that way. You can also get the quest by talking to Sammy in front of Paradise Falls. You can do this before you have been to Little Lamplight or after you used the speech check to get in. It doesn't matter how you entered into Little Lamplight to speak to him.

Your alternative would be to force your way through Paradise Falls (just go in guns blazing, you won't lose any karma killing slavers and will actually gain some from killing a few) and find Sammy usually hiding between a couple of cars near the main door to Paradise Falls. Talking to him and agreeing to help will activate the "Rescue from Paradise" quest.

You can also just talk to Eulogy Jones and buy the kids. You can also use your speech to set the price of 2000 caps down to 1200 caps. When you have bought the kids, they are standing at the front gate. Get over to them and talk to the kid named Sammy. He has doubts about what you are doing, but can be convinced that you are saving them. Then get out of the front gate, talk to Sammy again to end the quest.

Little Lamplight
To go through the Little Lamplight cavern without the Child at Heart perk or a sufficiently high speech level, you have to speak with Mayor MacCready and agree to complete the Rescue from Paradise quest that he assigns you. Three residents of the town — Sammy, Squirrel and Penny — have been kidnapped by slavers from Paradise Falls and MacCready demands their return.

Paradise Falls
If you don't visit Little Lamplight first, you have the option to simply walk into Paradise Falls and talk to Eulogy Jones. He will tell you he has children for sale as slaves and that you should walk over to the pens and browse for ones you want. Upon doing so, Sammy will ask you to save his friend Squirrel and himself. Alternatively, if you decide to kill all of the slavers, the option to save the children in this quest becomes available as well. Interacting with one of the children gives you the quest. Alternatively, if you become hostile to Paradise Falls Sammy may run up to you outside and ask you to rescue his friends.

Much more simply, you can tell Eulogy you're looking to buy slaves, then mention the kids, and he'll offer all three for 2000 caps (you can speech check it down to 1200). Simply buy them, go back to the exit, talk to the kids (they'll be convinced you're no good, but it won't matter) then leave and talk to them again. They'll run off to Little Lamplight, you'll both obtain and complete the quest, get the achievement, and it will all be done hassle free.

Pre-Requisite Quests
When you arrive at Paradise Falls, Grouse (the gate guard) asks you to capture slaves in order to gain entrance to Paradise Falls. If you agree, he will give you the Mesmetron and the locations of four "VIP" slaves that he wants you to find -- beginning the Strictly Business quest. Instead, if your speech is high enough, you can simply talk your way into paying 500 caps for immediate access, or if your karma is low enough you can be let in free of charge. There is also the option of forcing your way in through superior firepower, but it should be noted that interacting with Grouse and completing the Strictly Business quest is an Xbox 360, PC achievement, and a PS3 trophy.

Saving Sammy and Squirrel
When you get inside Paradise Falls you have to go to the slave cage at the back of the area and talk to the kids through the wire gate. Squirrel tells you that you must get his computer terminal reconnected to the network so he can deactivate their slave collars and open the gates. This can be accomplished either by tampering with the terminal in Eulogy's Pad (requires 50 science) or rewiring a cable junction box near the bar (the area with the sign labeled Food) (requires Repair 40). Once this is completed, Squirrel tells you that the guard Forty needs to be distracted so they can make a run for it. The player has the option of talking to Forty and convincing him to walk away, or just killing him instead (which turns the entire camp hostile). You can also mez Forty causing the slave camp to turn against him but you being safe. Stuffing a grenade in his pants will turn the camp against you! Alternatively, you can talk to Crimson and either convince or pay her to seduce Forty. You can also convince Forty that he is not being paid enough through a speech challenge which will cause him to talk to Eulogy Jones and be away from the slave pen.

Saving Penny
Once this is completed, Squirrel will tell you that their friend Penny won't leave until her friend Rory is released from The Box. (Note that if you killedthe slavers to allow the kids to escape Rory will have died in the box and you won't get this speech option.) However, it is also possible to convince Sammy and Squirrel to abandon her if your speech is high enough. This act grants negative karma. You may meet the kids outside at this point and finish the quest for full XP (900) and positive karma. You may also make a speech check to tell Penny to leave without him (75% chance at speech skill 100). At this point, the player can lie to Penny and tell her Rory is safe, tell her that "friends leave you sometimes," or find the key to the box and save Rory. Penny says you can pickpocket Forty or find it in Eulogy's Pad. You can also try to pickpocket it from Eulogy Jones. Once you retrieve the key, you have to save Rory and tell her he made it or if he died you can tell her that he died with no karma loss. Once the kids have escaped, Sammy tells you to meet him southwest of here. Speak to them again and they say that they are returning to Lamplight Cavern and will make sure that MacCready allows the Lone Wanderer to pass through.

Saving Rory
Once you open the box, you will notice that Rory is not a child, and realize that he won't fit through the sewer pipe drainage grate like Penny, Sammy, and Squirrel. You'll need to sneak him out through the front door.

You don't have to get Rory out of the town. You can get him out of The Box, tell him to follow you, immediately go back to Penny and tell her you've rescued him. As he tries to escape he will die, but Penny is already rescued.

It's possible to "rescue" Rory without turning the town hostile, as long as he does all the fighting. First, steal the ammunition (including grenades) from all the outdoor slavers, and collect all the melee weapons laying around. Next, you will have to give Rory a weapon and ammo. He is hopeless with energy weapons, but can handle a combat shotgun rather well. You will have to plant (reverse-pickpocket) it on him, and he will turn hostile if he catches you. He can use stimpaks as well, so plant a couple on him. Don't give him anything too rare or expensive, as you will likely not be able to retrieve it. Now, when you tell Rory to run, he will be armed and the slavers will not. This gives him a fighting chance, although he still tends to freeze up and get beaten to death. Once he reaches the door to the outside, he is home free; Grouse and the other outdoor guard will not attack him. However you should be aware that Ymir and Jotun are armed with super sledges and can easily kill Rory. This is why it is recommended to sneak Rory out at night, so that many of the slavers will be asleep.

Another method is the running of the bulls strategy, where you get to Rory to follow you, and release the other 3 prisoners willing to escape from the pen simultaneously. With luck, You and Rory can make it to the gate while the other prisoners take the brunt of the enemy fire. This can be used in conjunction with looting of the slavers of their ammo.

If you're interested in actually saving Rory through cleansing the town, it is necessary to release him from the box before killing all of the slavers, or else, when you open The Box, he will be dead, though intact. The best method seems to be to free him at midnight from The Box, lead him to the far back corner of the now open childrens' pen once they have run away, and have him wait there while you decimate the slavers of Paradise Falls. (Even having him wait in the open Box seems to work fairly well.) Then, simply lead him to the gate. There will be about 10 slavers awake at that time of night, depending on the difficulty level, and this will obviously turn the city hostile towards the player. It does not appear to be necessary to kill the two guards at the entrance to Paradise falls, as Rory talks to you at the town exit, at the end of which you gain karma.

As an alternative to those strategies which require you to kill the slavers of Paradise Falls and to those strategies which just leave Rory there, there is a third option. Once you have opened the box and gone through the initial dialogue, simply tell him that he's "on his own" or something to that effect. He'll be upset and start running toward the exit on his own rather than following you there. Immediately bring up the "Wait" feature. Wait about an hour or two, and he'll be transported out of Paradise Falls. The slavers will still be acting as they were. The key to making sure this works is ensuring that you "Wait" before Rory can enter into any sort of combat. You miss out on the karma for personally escorting him to the door, but he will still show up at Moriarty's. This technique can also be used to assist the slaves you may have captured during Strictly Business without murdering the slavers, as well.

There is no reward besides karma for saving Rory. He gains no new dialogue in his new home in Moriarty's Saloon.

Buy Their Freedom
If you have enough bottle caps and a high enough speech skill, you can simply buy the children from Eulogy Jones. He demands 500 bottle caps each for Sammy and Penny, and 1000 bottle caps for Squirrel. However, with a successful speech challenge you can buy all three children for 1200 bottle caps total. You can then meet the children at the front gate to Paradise Falls and simply escort them outside. Speaking with Sammy will successfully end the quest.

Kill All the Slavers
Shooting all of the slavers will complete the quest. A rather messy way to do it, but it works. Note that if you kill the 3 guards standing in front (Grouse, the random slaver, and Forty) the first time you encounter Paradise Falls, Sammy will not go inside and return to the cage. You can still carry on and kill the remaining slavers inside, but to finish the quest, you can merely find Sammy where you first saw him, by the burnt-out car next to the gate.

Bugs

 * If you enslaved Arkansas, disarming his collar and freeing him will cause him to produce a sniper rifle out of thin air (even if you took it from him when you enslaved him) and say he's going to join the Temple of the Union.
 * There is a bug where if you kill Forty near the cages, it doesn't count as him being distracted. This can be fixed by dragging him away.
 * There is a bug that causes Rory to freeze upon exiting Paradise Falls and/or follow the user everywhere he goes. To solve this, stand by the Paradise Falls exit and simply wait for Rory to get out of sneak mode and talk to you. If successful, he will then wander off by himself.
 * There is a bug that occasionally prevents the player from interacting with Sammy. If you cannot talk to Sammy right away, wait a little bit then walk forward and try again.
 * Another bug is that after convincing Forty to talk to Eulogy about a raise, he will enter Eulogy's Pad, but Eulogy, as well as Crimson and Clover, may disappear entirely. They can be found in the back of Cutter's Clinic.
 * Sometimes, the special VIPs you rescue from Paradise stick with their "You saved me" speech, preventing you from speaking with them in the future.
 * Susan Lancaster will disappear from the game if you complete Tenpenny Tower (quest) by letting the ghouls in before rescuing her from her holding cell.
 * Sometimes when Sammy goes to retrieve Squirrel the trigger fails and they both just stand in the back of the cage.
 * If you leave Penny behind she says things she would say if she was back in Little Lamplight.