Lockpick

Lockpick is a Fallout, Fallout 2, Fallout Tactics, and Fallout 3 skill. It is the skill of opening locks without the proper key.

Fallout, Fallout 2 and Fallout Tactics
The use of lockpicks or the Expanded Lock Pick Set for mechanical locks, the electronic lockpicks or the Electronic Lock Pick MK II for electronic locks will greatly enhance this skill.

Initial Level: Starting Lockpick skill is equal to 20% + (1% x the average of your Perception and Agility). Average characters will have a 25% skill. The first time a lock is picked there is a chance it will jam.

Fallout 3
Initial Level: Starting Lockpick skill is equal to 2 + (Perception x 2) + (Luck/2) (rounded up)

In Fallout 3, your Lockpick skill determines which locks the game will allow you to attempt to pick. Your skill must be at least the lock rating to try, and locks are rated at 25% increments: 25%, 50%, 75% and 100%. Thus, there is little reason to invest more points in this skill beyond the level of lock you want to have access to. If you have the prerequisite skill, picking a lock takes the form of a mini game. See Lock for details.

You can increase your Lockpick skill by finding the Bobblehead - Lockpick and reading Tumblers Today.

In the 360 version, there is a slight bug where all Very Easy locks are always opened when the bobby pin points up, unlike in the PC where it can be up, left, or right.

Dialogue choices
It is unknown whether there are any additional dialogue options granted by the lockpick skill.

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