Cazador

es are creatures found in the Mojave Wasteland.

Characteristics
While there are dozens of species of mutated insects in the Wasteland, few are as aggressive, invasive, or as dangerous as the Cazador - a mutant strain of Tarantula Hawk Wasp. Cazadores are large with distinctive orange wings, a blue-black carapace, and a high flight speed. The word "cazador" is Spanish for "hunter."

Cazadores are common in mountainous regions in the Mojave region, and mimicking several species of paper wasp, they create large, paper nests from chewing on wood fiber and molding them into paper pulp with which they create large, basket-shaped nests. There is one larger and deadlier version known as the Legendary Cazador.

Whilst the Young Cazador's sting isn't hugely damaging, the sting of an adult deals notably more damage. They are very fast and hard to escape from without crippling their wings. They appear in large packs, and possess a very powerful poison. Higher levels of Endurance can give a higher chance of resisting the poison. The only other way to deal with the venom is with an Antivenom.

Cazador eggs and Cazador poison glands are crafting items, the latter being important for ALL poisons.

An obvious location of Cazador's would be the Cazador Nest, just west of Ranger Station Delta. But Cazadors appear throughout the Mojave Wasteland.

Combat tactics
One of the most visible and easiest to hit points are the wings. If crippled, the Cazador is significantly slower. If their antennae are crippled, they will become frenzied and attack each other. Cazadores have a high perception, however they constantly move about, appearing to communicate the same way bees do (through body movements), which gives them a highly recognizable movement pattern when viewed on the player's radar.

Another cazador weakness is its lack of armor, which makes it vulnerable to fast-firing automatic weapons, such as SMGs.

Statistics
Cazador poison: -5 HP/second, -25 AP, lasts 30 seconds. Note that the action point reduction is once per application, and affects your maximum action points, rather than -25/second affecting your current AP total.

Bugs

 * It is impossible to target the head of a Cazador in V.A.T.S. on PS3/360 unless it is striking forward with its stinger, the Courier is right on top of the enemy or the Cazador is moving on a slope towards the player. Without meeting these conditions the head can never be cycled to as an option in V.A.T.S. (only the antennae).
 * It is possible that they get stuck in the air close to the ground. They will still move and can clearly be seen and be targeted in V.A.T.S., but your shots will always miss.
 * At Callville Bay, if a Cazador goes in the water it may be unable to get out.
 * Poison does not appear to wear off companions in the 1.2 patch after combat. Dismissing the companion and re-hiring them at their home location or Lucky 38 seems to bypass this. It will wear off after a longer period of time, administering Stimpacks to companions will cause them to die. (PS3) Verified for 360 post-1.2, making Cazadores effectively impossible to defeat without companions dying.
 * Fixed, trading an antivenom along with 3 stimpacks cures the companion. After cured you can remove the antivenom from their inventory.
 * Sometimes (or all the time, if your system is affected), if Cazadores are in the area, even if you can't see them, you will hear the poison hissing sound loud and close as if you had been poisoned by them. Essentially, you will hear the sound when a Cazador anywhere in your active cell poisons something - the attack might not be on the Courier or a companion, since even a distant Cazador battle will trigger the sound.

Appearances
es appear in Fallout: New Vegas, they are only mentioned in the graphic novel All Roads.