Covert scout armor

The covert scout armor is an armor set

Characteristics
The lightweight scout armor was manufactured by the Enclave following the Great War, adapted from military combat armor. It was utilized by the Appalachian Enclave's covert forces until their demise in 2086.

Each piece of the covert armor comes with an integrated sneak bonus, the only exception is the mask.

Armor parts
 IDs

Stats
 * -|Level 50=


 * -|Level 40=
 * -|No Level=

Crafting
Plans for crafting covert scout armor can only be obtained from Daily Ops. They are considered a rare reward and it is not possible to drop them for or trade them with another player.

Arms

 * -|Level 50=


 * -|Level 40=

Chest

 * -|Level 50=


 * -|Level 40=

Legs

 * -|Level 50=


 * -|Level 40=

Modifications
Modifications for the covert scout armor cannot be crafted. Instead, loose mods are available for purchase from the MODUS armory terminal inside the Whitespring bunker, if Officer on Deck has been completed. They are applied to armor pieces via a workbench.

Arms
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="2" |Reinforced
 * 50
 * +12
 * +5
 * rowspan="2" |Improves Damage Resistance and Energy Resistance.
 * rowspan="2" |-4
 * rowspan="2" |+10%
 * rowspan="2" |+10%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +10
 * +4
 * rowspan="2" |Shadowed
 * 50
 * +12
 * +5
 * rowspan="2" |Improves stealth in dark areas.
 * rowspan="2" |-10
 * rowspan="2" |+30%
 * rowspan="2" |+80%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +10
 * +4
 * rowspan="2" |Fiberglass
 * 50
 * +16
 * +8
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-6
 * rowspan="2" |+15%
 * rowspan="2" |+30%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +13
 * +6
 * rowspan="2" |Polymer
 * 50
 * +20
 * +10
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +16
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 40
 * +13
 * +6
 * rowspan="2" |Polymer
 * 50
 * +20
 * +10
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +16
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Paint=

Chest
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="2" |Reinforced
 * 50
 * +15
 * +7
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-4
 * rowspan="2" |+10%
 * rowspan="2" |+10%
 * rowspan="2" |-
 * rowspan="2" |
 * rowspan="2" |
 * 40
 * +12
 * +5
 * rowspan="2" |Shadowed
 * 50
 * +15
 * +7
 * rowspan="2" |Improves stealth in dark areas.
 * rowspan="2" |-10
 * rowspan="2" |+30%
 * rowspan="2" |+80%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +13
 * +5
 * rowspan="2" |Fiberglass
 * 50
 * +20
 * +10
 * rowspan="2" |Improves Damage Resistance and Energy Resistance.
 * rowspan="2" |-6
 * rowspan="2" |+15%
 * rowspan="2" |+30%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +17
 * +8
 * rowspan="2" |Polymer
 * 50
 * +25
 * +15
 * rowspan="2" |Improves Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +21
 * +12
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 40
 * +17
 * +8
 * rowspan="2" |Polymer
 * 50
 * +25
 * +15
 * rowspan="2" |Improves Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +21
 * +12
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * +12
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Paint=

Legs
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="2" |Reinforced
 * 50
 * +12
 * +5
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-4
 * rowspan="2" |+10%
 * rowspan="2" |+10%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +10
 * +4
 * rowspan="2" |Shadowed
 * 50
 * +12
 * +5
 * rowspan="2" |Improves stealth in dark areas.
 * rowspan="2" |-10
 * rowspan="2" |+30%
 * rowspan="2" |+80%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +10
 * +4
 * rowspan="2" |Fiberglass
 * 50
 * +16
 * +8
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-6
 * rowspan="2" |+15%
 * rowspan="2" |+30%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +13
 * +6
 * rowspan="2" |Polymer
 * 50
 * +20
 * +10
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +16
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 40
 * +13
 * +6
 * rowspan="2" |Polymer
 * 50
 * +20
 * +10
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +16
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Paint=

Variants
Covert scout armor uses the same model as urban scout armor, forest scout armor, solar armor and thorn armor.

Legendary effects
Covert scout armor can drop with legendary effects only after learning its plans. All armor pieces can be crafted at level 40, but legendary effects can drop only on parts that are level 50. It cannot drop from legendary enemies. All events and Purveyor Murmrgh can award legendary covert armor. The mask cannot be legendary.

Locations

 * Can be crafted at any armor workbench with the correct materials after learning the plans.
 * After learning the plans, legendary variants have a chance to be obtained from Purveyor Murmrgh and as event rewards.

Bugs

 * Red Viper paint and Atomic Camo paint cannot be applied to any scout armor except for mask.
 * Fixed in patch 27.
 * Scout armor pieces modified with any material can't be changed back to standard.