Wasteland Whisperer (Fallout 4)

Wasteland Whisperer is a perk in Fallout 4.

Effects
To use this perk, you must aim a ranged weapon at a wasteland creature and press your interact button (X on PS4, A on XBOX). This perk is NOT guaranteed to work, even on enemies with a significantly lower level than yours. Once an attempt is made, another is possible after waiting a short amount of time. If successful, a mini animation of the vault boy will pop up and the target will become friendly according to your HUD; however, it will become hostile if you holster your gun. Similarly, if you do an action that requires holstering your gun (e.g. exiting a suit of power armor) the creature will become hostile again.

Once intimidated, the individual appears to lose their faction allegiance, but will still react to crimes committed against them. For example, an intimidated enemy will not attack if their allies are wounded/killed. Note that damaging/killing one intimidated enemy will have no effects on other intimidated enemies, only that specific individual.

Confirmed pacifiable wasteland creatures:
 * Feral ghoul
 * Super mutant
 * Mirelurk
 * Radroach
 * Radscorpion
 * Deathclaw
 * Bloatfly
 * Bloodbug
 * Stingwing
 * Synth
 * Mongrel

Dialogue
The Sole Survivor will sometimes make species specific comments when pacifying and inciting targets.

Bugs

 * Wearing a power armor helmet with the Targeting HUD mod while using any rank of this ability will still display the vault boy animation when a successful pacification is made, however the enemy will remain hostile and unresponsive to being incited to attack, or given commands. Likewise, if that power armor helmet is equipped after the creature has been pacified, it will become hostile again. An easy solution is to unequip the power armor helmet before attempting any pacification.