MrBrotch.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleUniqueBrotch	CG00	Topic	CGTransitionTopic	FormID 000BCE18	0	CG00_CGTransitionTopic_000BCE18_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\CG00_CGTransitionTopic_000BCE18_1.mp3	File Not Found		CGTransitionTopic	--	No, Mister DeLoria, that is not correct. The Battle of Hastings was 1066. 2077 was the end of the world. Tell me. Are you really that stupid? Neutral 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Topic	MS16GeneralAboutStatusQuo	FormID 000BF76F	0	MS16_MS16GeneralAboutStatu_000BF76F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16GeneralAboutStatu_000BF76F_1.mp3	File Not Found		Tell me about the Rebels. --	Most of them are just kids who're caught up in the idea of seeing the world. But I know we've got to actually open the Vault if we want to survive. Neutral 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Topic	MS16GeneralAboutStatusQuo	FormID 000BF76F	1	MS16_MS16GeneralAboutStatu_000BF76F_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16GeneralAboutStatu_000BF76F_2.mp3	File Not Found		Tell me about the Rebels. --	Otherwise, we're just going to dwindle away down here, until it's all too late. Sad 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Topic	MS16GeneralNightQuestion	FormID 000BF76A	0	MS16_MS16GeneralNightQuest_000BF76A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16GeneralNightQuest_000BF76A_1.mp3	File Not Found		What happened down here? --	It was pretty rough, I'll tell you. I know a lot of folks blame your dad, but I know he didn't mean to cause all that. Don't blame him, or yourself. Sad 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Topic	MS16RaidInfo	FormID 000C2F03	0	MS16_MS16RaidInfo_000C2F03_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16RaidInfo_000C2F03_1.mp3	File Not Found		What did you hear from the guards? --	I heard one of the guards talking about some sort of plan to raid Amata and the rest of us. Fear 15 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Topic	MS16RaidInfo	FormID 000C2F03	1	MS16_MS16RaidInfo_000C2F03_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16RaidInfo_000C2F03_2.mp3	File Not Found		What did you hear from the guards? --	I didn't hear anything else, but I think he read it on the security terminal, so maybe you can find more there. I'm sure it's bad news for us all. Fear 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance1	FormID 00059395	0	MS16_MS16Resistance1_00059395_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance1_00059395_1.mp3	File Not Found		MS16Resistance1	--	Hold on. The walls have ears. Anger 10 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance1	FormID 0005706A	0	MS16_MS16Resistance1_0005706A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance1_0005706A_1.mp3	File Not Found		MS16Resistance1	--	Looks like I made it through another day, for what that's worth. But I don't see much changing yet. Neutral 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance1	FormID 00059396	0	MS16_MS16Resistance1_00059396_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance1_00059396_1.mp3	File Not Found		MS16Resistance1	--	I wasn't taken away in the night, for what that's worth. That's about the best news I've got to report. Happy 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance1	FormID 00059397	0	MS16_MS16Resistance1_00059397_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance1_00059397_1.mp3	File Not Found		MS16Resistance1	--	I survived the night, but I get the feeling there's change in the air. Don't know if it's good or bad, though. Fear 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance1	FormID 00059398	0	MS16_MS16Resistance1_00059398_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance1_00059398_1.mp3	File Not Found		MS16Resistance1	--	I'm still alive, but I don't know how long that luck'll last. Seems like something big's about to transpire. Fear 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance1	FormID 00059399	0	MS16_MS16Resistance1_00059399_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance1_00059399_1.mp3	File Not Found		MS16Resistance1	--	First time in your life you're a rebel with a cause, boy. Any luck convincing your friends to join you in it? Neutral 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance1	FormID 0005939A	0	MS16_MS16Resistance1_0005939A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance1_0005939A_1.mp3	File Not Found		MS16Resistance1	--	You've got to take this seriously, boy. Any luck getting anyone else to join us? Neutral 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance2	FormID 00059341	0	MS16_MS16Resistance2_00059341_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance2_00059341_1.mp3	File Not Found		MS16Resistance2	--	They're still scared: enough to stay quiet, but not enough to risk doing anything. Disgust 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance2	FormID 00059342	0	MS16_MS16Resistance2_00059342_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance2_00059342_1.mp3	File Not Found		MS16Resistance2	--	No development. They're still quiet and scared. We won't be getting any of them to make a stand anytime soon. Disgust 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance3	FormID 00059356	0	MS16_MS16Resistance3_00059356_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance3_00059356_1.mp3	File Not Found		MS16Resistance3	--	Will do, Amata. You watch out for yourself, too. Neutral 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance3	FormID 00059357	0	MS16_MS16Resistance3_00059357_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance3_00059357_1.mp3	File Not Found		MS16Resistance3	--	You don't need to tell me. Just keep an eye on your father, all right? Neutral 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance3	FormID 00059358	0	MS16_MS16Resistance3_00059358_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance3_00059358_1.mp3	File Not Found		MS16Resistance3	--	That's a damned shame, but maybe they'll come around in time. Keep working at it. Sad 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16Resistance3	FormID 00059359	0	MS16_MS16Resistance3_00059359_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16Resistance3_00059359_1.mp3	File Not Found		MS16Resistance3	--	Hard to lead your Tunnel Snakes when they're afraid of getting stepped on, huh? Well, keep at it. Happy 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	MS16SecurityCheck	FormID 00051542	0	MS16_MS16SecurityCheck_00051542_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_MS16SecurityCheck_00051542_1.mp3	File Not Found		MS16SecurityCheck	--	Don't you have anything better to do? Anger 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	GOODBYE	FormID 00059373	0	MS16_GOODBYE_00059373_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_GOODBYE_00059373_1.mp3	File Not Found		I have to go now. --	Watch yourself down here. Neutral 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	GOODBYE	FormID 00059382	0	MS16_GOODBYE_00059382_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_GOODBYE_00059382_1.mp3	File Not Found		I have to go now. --	Sure you will, Butch. Sure you will. Happy 25	Patronizing and amused --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	GOODBYE	FormID 00059383	0	MS16_GOODBYE_00059383_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_GOODBYE_00059383_1.mp3	File Not Found		I have to go now. --	I'll keep myself safe if you do the same, Amata. Neutral 25 --	--	--	MaleUniqueBrotch	MS16fin	Topic	GREETING	FormID 000C20C3	0	MS16fin_GREETING_000C20C3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16fin_GREETING_000C20C3_1.mp3	File Not Found		GREETING	--	What have you done? The Vault is done for! Fear 75 --	--	--	MaleUniqueBrotch	MS16fin	Topic	GREETING	FormID 000C20C4	0	MS16fin_GREETING_000C20C4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16fin_GREETING_000C20C4_1.mp3	File Not Found		GREETING	--	What are we going to do now? You've ruined everything! Anger 75 --	--	--	MaleUniqueBrotch	MS16fin	Topic	GREETING	FormID 000C20C5	0	MS16fin_GREETING_000C20C5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16fin_GREETING_000C20C5_1.mp3	File Not Found		GREETING	--	This is all your fault! You've ruined the Vault! You'll pay! Disgust 75 --	--	--	MaleUniqueBrotch	MS16	Topic	GREETING	FormID 000613BE	0	MS16_GREETING_000613BE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_GREETING_000613BE_1.mp3	File Not Found		GREETING	--	Goodbye. We'll miss you. Sad 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Topic	GREETING	FormID 000C09D1	0	MS16_GREETING_000C09D1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_GREETING_000C09D1_1.mp3	File Not Found		GREETING	--	It's been a while, kid. I guess the G.O.A.T. couldn't have predicted how you'd turn out, could it? Happy 25	Grumpily friendly --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Topic	GREETING	FormID 000C09D1	1	MS16_GREETING_000C09D1_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_GREETING_000C09D1_2.mp3	File Not Found		GREETING	--	Remind me to add a question about rescuing your teacher from the Vault jail. If the Vault ever goes back to normal, that is... Happy 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Topic	GREETING	FormID 000C09D1	2	MS16_GREETING_000C09D1_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_GREETING_000C09D1_3.mp3	File Not Found		GREETING	--	By the way, while I was in there, I heard some worrying things from the guards. Neutral 50 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Topic	GREETING	FormID 000C2F00	0	MS16_GREETING_000C2F00_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_GREETING_000C2F00_1.mp3	File Not Found		GREETING	--	Well, if it isn't my star pupil. Happy 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16fin	Conversation	HELLO	FormID 000C20C0	0	MS16fin_HELLO_000C20C0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16fin_HELLO_000C20C0_1.mp3	File Not Found		HELLO	--	Leave us alone! Anger 75 --	--	GetIsID == 1	MaleUniqueBrotch	MS16fin	Conversation	HELLO	FormID 000C20C1	0	MS16fin_HELLO_000C20C1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16fin_HELLO_000C20C1_1.mp3	File Not Found		HELLO	--	Get out! Anger 75 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	HELLO	FormID 00057077	0	MS16_HELLO_00057077_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_HELLO_00057077_1.mp3	File Not Found		HELLO	--	Is the place secure? Can we talk freely? Fear 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	HELLO	FormID 000593A3	0	MS16_HELLO_000593A3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_HELLO_000593A3_1.mp3	File Not Found		HELLO	--	Good to see you here. Please keep quiet, you never know who's listening. Fear 25 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	HELLO	FormID 000BEA9B	0	MS16_HELLO_000BEA9B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_HELLO_000BEA9B_1.mp3	File Not Found		HELLO	--	You've got to change the Overseer's mind. Fear 10 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	HELLO	FormID 000BEA9D	0	MS16_HELLO_000BEA9D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_HELLO_000BEA9D_1.mp3	File Not Found		HELLO	--	Are you sure you won't stay and help? Happy 65 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	HELLO	FormID 000BEAA0	0	MS16_HELLO_000BEAA0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_HELLO_000BEAA0_1.mp3	File Not Found		HELLO	--	Sorry to see you go. Sad 10 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	HELLO	FormID 000BEAA1	0	MS16_HELLO_000BEAA1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_HELLO_000BEAA1_1.mp3	File Not Found		HELLO	--	You did it! Happy 65 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	HELLO	FormID 000BEAA2	0	MS16_HELLO_000BEAA2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_HELLO_000BEAA2_1.mp3	File Not Found		HELLO	--	What have you done? Fear 65 --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	HELLO	FormID 000BEAA3	0	MS16_HELLO_000BEAA3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_HELLO_000BEAA3_1.mp3	File Not Found		HELLO	--	I never thought you'd be back. Surprise 25	Surprise and a bit of awe --	--	GetIsID == 1	MaleUniqueBrotch	MS16	Conversation	HELLO	FormID 000BEAA4	0	MS16_HELLO_000BEAA4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\MS16_HELLO_000BEAA4_1.mp3	File Not Found		HELLO	--	It's good to see you again. Happy 50 --	--	--	MaleUniqueBrotch	UniqueFriendlyFire	Combat	Hit	FormID 00077780	0	UniqueFriendlyFire_Hit_00077780_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\UniqueFriendlyFire_Hit_00077780_1.mp3	File Not Found		Hit	--	Hey, cut it out! Surprise 50 --	--	--	MaleUniqueBrotch	UniqueFriendlyFire	Combat	Hit	FormID 00077781	0	UniqueFriendlyFire_Hit_00077781_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\UniqueFriendlyFire_Hit_00077781_1.mp3	File Not Found		Hit	--	Ow! That hurts, you know! Surprise 50 --	--	--	MaleUniqueBrotch	UniqueFriendlyFire	Combat	Hit	FormID 00077782	0	UniqueFriendlyFire_Hit_00077782_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\UniqueFriendlyFire_Hit_00077782_1.mp3	File Not Found		Hit	--	That wasn't very nice. Surprise 50 --	--	--	MaleUniqueBrotch	UniqueFriendlyFire	Combat	Hit	FormID 00077783	0	UniqueFriendlyFire_Hit_00077783_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueBrotch\UniqueFriendlyFire_Hit_00077783_1.mp3	File Not Found		Hit	--	Come on, stop that. Anger 15