Marked Men Base

The Marked men base is a location in the Divide in the Fallout: New Vegas add-on Lonesome Road.

Layout
As you progress from the Hopesville Missle Base's Headquarters, make sure to check the the outside upper level balconies for loot. From the roof of the Headquarters, jump to the roofs of the steel barracks-type buildings to find more loot.

The Armory has a Medical healing station, as well as a Commissary. As you continue through the area, the Barracks has three Marked Men in it, and another Commissary.

Continuing from the Barracks you will find a locked chain link gate that leads you down toward the Marked Men Supply Depot, with upended train cars and 3 more Marked Men. This area is completely walled in between high stone walls, factory walls, broken concrete walls, piled up cars, and an army truck with a nuclear warhead in it. Though it seems like you should be able to jump up from around the army truck, there is an invisible wall that will not let you pass toward the detonator from this area.

After exploring this lower area containing the Marked Men Supply Depot, you must back track back up the hill to the upper area containing the Armory. From the front of the Armory, go behind the building and to the right, into the corner of the high stone walls. Climb/jump up the rubble and to the right (it takes some persistence). You will find your self walking along the top of a red fire truck.

Stop at the edge of the firetruck and look at the building directly across from you. You will be attacked by a Marked Man at the top of that building, with a rocket launcher. He will not appear nor show as a red blip on you Pip Boy, until you jump down to the street. Ed-E also will not follow you up the rubble to the firetruck, but he will appear once you jump down. Be ready for a barrage of rockets as soon as you jump down!

His rooftop contains the nuke detonator, 2 rocket launchers, and 26 rockets.

Appearances
The Marked men base appears only in the Fallout: New Vegas add-on Lonesome Road.

Glitches

 * Both of the commissary terminals in the armory and the barracks occasionally restore their caps to the maximum 6000 without waiting 4 days. If you sell enough loot to bring the Commissary's caps to zero, then exit out, look at your own inventory for a second, then enter right back into the commissary, it will frequently have 6000 caps again.  If you exit the Commissary while it still has some caps, it will not reload.