Mod:Creation Kit/GetNoBleedoutRecovery - Actor

Member of: Mod:Creation Kit/Actor Script

Gets this whether this actor is allowed to recover from bleedout. (If not, they will stay in bleed out when knocked there)

Syntax
bool Function GetNoBleedoutRecovery native

Parameters
None.

Return Value
True if they are not allowed to recover from bleed out.

Examples
if ImportantPerson.GetNoBleedoutRecovery Debug.Trace("Important person is not allowed to recover from bleedout") endIf
 * Get whether the important person is allowed to recover from bleedout