Old Olney



Old Olney is a decaying and derelict town in the Capital Wasteland, inhabited only by vicious deathclaws.

There is no known history about Old Olney, other than its status as another casualty of the Great War. Sometime after the war, it was occupied by mercenaries who built fortifications, although it eventually became a breeding ground for deathclaws. In the Broken Steel add-on, the Lone Wanderer must enter Old Olney in search of a Tesla coil to be utilized in defense of the Citadel, following the destruction of Liberty Prime. Here, they may come across two ghouls, Kidd and Wint who, based on dialog choice, may reveal that ghouls had earlier attempted to make a living in Old Olney.

Layout
Old Olney is located just east of Vault 92 and northeast of Greener Pastures Disposal Site. It is noticeable on the Pip-Boy 3000, as it is located within a lighter rectangle along with Vault 92.

The town itself is about a 500 by 500 foot square. It doesn't seem to be a residential town, but there is what looks to be apartments in the southeast corner. There is a main street that runs east-west and usually has three deathclaws wandering around. To the north is a large parking lot with derelict cars scattered about. Deathclaws are found throughout the town, especially on the eastern outskirts near the town hall.

There are two entrances to the Olney sewers. One is a circular sewer manhole located between two ruined buildings in the southwest corner of town. The second is a grate "trap-door", located in the northeast corner of Old Olney, two blocks north of the fire station. It is not obvious, but it is possible to climb out of the trap by using one of the sides as a ladder. The unique prototype medic power armor is located in these sewers on the dead body of a Brotherhood of Steel initiate, near the corpses of a mercenary and a wastelander. Members of the Brotherhood of Steel say that they did not go to recover the armor because of the deathclaws.

Inhabitants
Old Olney is infested by deathclaws. There appear to be a total of 7 of them roaming the town, although the actual number will vary at times. There are several deathclaws occupying the Old Olney sewer as well. The deathclaws eventually respawn, so it is impossible to "clear" the town permanently. If Election Day is completed and Dave loses, he will move to Old Olney and declare the New Republic of Dave. If Broken Steel is installed, there are two non-hostile ghouls and several dead ghouls in the Old Olney underground.

Related quests

 * The Nuka-Cola Challenge
 * Shock Value
 * Election Day

Appearances
Old Olney appears only in Fallout 3.

Behind the scenes
Old Olney is named after Olney, Maryland. Olney is 6–7 miles northeast of Rockville, MD, where Bethesda Softworks is currently residing.

Bugs

 * A dead mercenary's body lies on the doorstep of a building on the east edge of Old Olney. He possesses two laser rifles; one in the game world next to his corpse and one in his inventory. This is presumably a goof. There may be a laser rifle and a stimpak next to a pool of blood.
 * If walking towards Vault 92, there is a dead-end with several blocks and other rubble. It is possible to jump onto these rocks and walk on air, around that building.
 * Sometimes ALL of the deathclaws will be found down in the sewer, making for a difficult fight.
 * Occasionally, Deathclaws will spawn outside of the fence separating Old Olney from the Capital Wasteland.

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