Karma

Karma is a measurement of your good or bad deeds in the wasteland. It was first introduced in Fallout 2 as a replacement for reputation in Fallout 1, not to be confused with the reputation system in Fallout 2 that kept track of each town's opinion on your character.

Karma is present in Fallout 2 and Fallout Tactics.

There are positive and negative karma-classifications depending on your actions.

Wanderer
You start off with the status of a 'wanderer' with 0 karma points. This Status can therefore also be called Neutral. You stay a wanderer until you either reach +250 or -250 karma points.

Defender
If your positive karma reaches 250 you gain the status of the 'Defender'.

Shield of Hope
If your positive karma reaches 481 you gain the status of the 'Shield of Hope'.

Guardian of the Wastes
If your positive karma reaches 751 you gain the status of the 'Guardian of the Wastes'.

Savior of the Damned
If your positive karma reaches 1001 you gain the status of the 'Savior of the Damned'.

Betrayer
If your positive karma reaches -250 you gain the status of the 'Betrayer'.

Sword of Dispair
If your positive karma reaches -481 you gain the status of the 'Sword of Dispair'.

Scourge of the Wastes
If your positive karma reaches -751 you gain the status of the 'Scourge of the Wastes'.

Demon Spawn
If your positive karma reaches -1001 you gain the status of the 'Demon Spawn'.