DLC01Adan.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	--	DLC01SlaveMale01VoiceType	DLC01Quest02	Conversation	DLC01SpeechAnnouncement	FormID 010068A4	0	DLC01Quest_DLC01SpeechAnno_000068A4_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Quest_DLC01SpeechAnno_000068A4_1.mp3	File Not Found		DLC01SpeechAnnouncement	--	All workers report to the Square. All workers report to the Square. Neutral 50 --	--	--	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Conversation	HELLO	FormID 0100459F	0	DLC01DialogDowntown_HELLO_0000459F_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01DialogDowntown_HELLO_0000459F_1.mp3	File Not Found		HELLO	--	 	Neutral 50	Silence. --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Conversation	HELLO	FormID 010051C1	0	DLC01DialogDowntown_HELLO_000051C1_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01DialogDowntown_HELLO_000051C1_1.mp3	File Not Found		HELLO	--	You seem so anxious. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Conversation	HELLO	FormID 010051C2	0	DLC01DialogDowntown_HELLO_000051C2_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01DialogDowntown_HELLO_000051C2_1.mp3	File Not Found		HELLO	--	Relax. Good will come in its time. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Conversation	HELLO	FormID 010051C3	0	DLC01DialogDowntown_HELLO_000051C3_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01DialogDowntown_HELLO_000051C3_1.mp3	File Not Found		HELLO	--	I don't have much time. Ask me what you will. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Conversation	HELLO	FormID 01004591	0	DLC01DialogDowntown_HELLO_00004591_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01DialogDowntown_HELLO_00004591_1.mp3	File Not Found		HELLO	--	Remain calm and you will achieve your goals. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting01	FormID 0100458B	0	DLC01Dialo_DLC01AdanGreeti_0000458B_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_0000458B_1.mp3	File Not Found		Family? You're all slaves. You're not family. --	We are what we wish to be. I found this book once, over by the library. Midea read part of it to me. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting01	FormID 0100458B	1	DLC01Dialo_DLC01AdanGreeti_0000458B_2	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_0000458B_2.mp3	File Not Found		Family? You're all slaves. You're not family. --	It said: "A good traveler has no fixed plan and is not intent on arriving." Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting01a	FormID 01004588	0	DLC01Dialo_DLC01AdanGreeti_00004588_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_00004588_1.mp3	File Not Found		What does that even mean? --	It means that I'd like to be free, but I'm not. And the harder I cling to that desire, the more miserable I'll be that I'm stuck here. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting01a	FormID 01004588	1	DLC01Dialo_DLC01AdanGreeti_00004588_2	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_00004588_2.mp3	File Not Found		What does that even mean? --	And this work is hard enough without extra misery. Speaking of which, I should get back to it. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting01b	FormID 0100458D	0	DLC01Dialo_DLC01AdanGreeti_0000458D_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_0000458D_1.mp3	File Not Found		So you're just happy to be where you are? --	I'd like to be free, but I'm not. And the harder I cling to that idea, the more miserable I'll be that I'm stuck here. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting01b	FormID 0100458D	1	DLC01Dialo_DLC01AdanGreeti_0000458D_2	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_0000458D_2.mp3	File Not Found		So you're just happy to be where you are? --	And this work is hard enough without extra misery. Speaking of which, I should get back to it. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting02	FormID 0100458F	0	DLC01Dialo_DLC01AdanGreeti_0000458F_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_0000458F_1.mp3	File Not Found		Why are you so cheery? --	I'm not cheery, really. I've just accepted my role here. I found a book once. Midea read part of it to me. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting02	FormID 0100458F	1	DLC01Dialo_DLC01AdanGreeti_0000458F_2	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_0000458F_2.mp3	File Not Found		Why are you so cheery? --	It said: "The Master doesn't try to be powerful; he is powerful. An ordinary man keeps reaching for power and thus never has enough." Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting02a	FormID 01004589	0	DLC01Dialo_DLC01AdanGreeti_00004589_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_00004589_1.mp3	File Not Found		What does that even mean? --	It means that I'd like to be free, but I'm not. And the harder I cling to that desire, the more miserable I'll be that I'm stuck here. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting02a	FormID 01004589	1	DLC01Dialo_DLC01AdanGreeti_00004589_2	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_00004589_2.mp3	File Not Found		What does that even mean? --	And this work is hard enough without extra misery. Speaking of which, I should get back to it. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting02b	FormID 0100458E	0	DLC01Dialo_DLC01AdanGreeti_0000458E_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_0000458E_1.mp3	File Not Found		So you're just happy to be where you are? --	I'd like to be free, but I'm not. And the harder I cling to that idea, the more miserable I'll be that I'm stuck here. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01AdanGreeting02b	FormID 0100458E	1	DLC01Dialo_DLC01AdanGreeti_0000458E_2	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01AdanGreeti_0000458E_2.mp3	File Not Found		So you're just happy to be where you are? --	And this work is hard enough without extra misery. Speaking of which, I should get back to it. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01Marco1a	FormID 01006533	0	DLC01Dialo_DLC01Marco1a_00006533_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01Marco1a_00006533_1.mp3	File Not Found		Yeah. Where is he? --	He's in the Mill. He tried to keep out of sight of the bosses, so look around where they can't see. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	DLC01Marco1b	FormID 01006537	0	DLC01Dialo_DLC01Marco1b_00006537_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_DLC01Marco1b_00006537_1.mp3	File Not Found		I've already found him. No worries. --	Very well, then. Good luck on your path. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	GREETING	FormID 010045AD	0	DLC01Dialo_GREETING_000045AD_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_GREETING_000045AD_1.mp3	File Not Found		GREETING	--	Hey there! Welcome to the family! Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	GREETING	FormID 010045AE	0	DLC01Dialo_GREETING_000045AE_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_GREETING_000045AE_1.mp3	File Not Found		GREETING	--	I'm told that you might be looking for Marco. Am I right? Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	GREETING	FormID 01006538	0	DLC01Dialo_GREETING_00006538_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_GREETING_00006538_1.mp3	File Not Found		GREETING	--	And thanks to you, our path to freedom is somewhat closer. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	GREETING	FormID 0100B1F0	0	DLC01Dialo_GREETING_0000B1F0_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_GREETING_0000B1F0_1.mp3	File Not Found		GREETING	--	It's a shame that violence is the only thing that could solve this. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	GREETING	FormID 0100B1F1	0	DLC01Dialo_GREETING_0000B1F1_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_GREETING_0000B1F1_1.mp3	File Not Found		GREETING	--	All of this will pass, I assure you. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	GREETING	FormID 0100B1F2	0	DLC01Dialo_GREETING_0000B1F2_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_GREETING_0000B1F2_1.mp3	File Not Found		GREETING	--	Don't try to achieve your goal, and your goal will be achieved. Neutral 50 --	--	GetIsID == 1	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	GREETING	FormID 010045AF	0	DLC01Dialo_GREETING_000045AF_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_GREETING_000045AF_1.mp3	File Not Found		GREETING	--	Calming philosophy aside, being beaten kind of hurts. Neutral 50 --	--	--	DLC01SlaveMale01VoiceType	DLC01DialogDowntown	Topic	GREETING	FormID 0100B68E	0	DLC01Dialo_GREETING_0000B68E_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01Dialo_GREETING_0000B68E_1.mp3	File Not Found		GREETING	--	Go away. Anger 50 --	--	--	DLC01SlaveMale01VoiceType	DLC01GenericSlave	Topic	GREETING	FormID 010032A9	0	DLC01GenericSlave_GREETING_000032A9_1	Data\Sound\Voice\ThePitt.esm\DLC01SlaveMale01VoiceType\DLC01GenericSlave_GREETING_000032A9_1.mp3	File Not Found		GREETING	--	Go away! They'll see us! Neutral 50