Remnants Bunker

The Remnants' Bunker is a small vertibird refueling Enclave outpost in the Mojave Wasteland. It is located west of Ranger Station Foxtrot, and almost due east of Jacobstown. The entrance is a trap door at the entrance of a cave. Note: The indicator arrow on the compass for this location shows up at Red Rock Drug Lab if you face to the north, however, it is not accessible from there. The road leading to Jacobstown is the easiest path.

Layout
As the Courier enters the bunker, he/she must go down a flight of stairs to reach the hangar, where there is an Enclave VB-02 Vertibird that is flown by Daisy Whitman during the final battle for Hoover Dam.

Also in the hangar are several suits of Remnants Power Armor although not all of them are worn by the Remnants themselves and some equipment. Doctor Henry and Judah Kreger wear an Enclave Scientist Outfit and an Enclave Officer Uniform, respectively.

Notable Loot
Upon completing For Auld Lang Syne you are rewarded with a suit of Remnants Power Armor and Power Armor Training perk.

Bugs

 * It's possible to get locked in the command room but the door key can be pickpocketed from Orion Moreno.


 * You should save your game before ending For Auld Lang Syne because Orion Moreno won't always be in the control room to save you if you get locked in the command room. Orion Moreno might come back in the control room if you're lucky and if you wait enough real-time minutes.


 * Arcade Gannon will just stand there and not open the door no matter how many dialog options you go through.


 * When you complete the mission it will say talk to Daisy Whitman, she will give you Remnants Power Armor, but if you check your inventory you will not have it.


 * Sometimes, if you have a follower and tell them you wish to part ways, they will stand near to the terminal at the entrance. When you try to recruit them again, they will just stand there. Confirmed for Craig Boone


 * When the player exits the control room, it is possible for a follower to fall out of the sky and dying/KO-ing. This is due to the nature of the Room being roofless and so the follower resprawns very high up. Leading to the follower falling and then dying/KO-ing from damage sustained.