Gunners

The Gunners are a gang that operates in the Commonwealth and Nuka-World in Fallout 4.

Background
 They serve as mercenaries, described as better equipped than raiders. Robert MacCready states that their motivation is money, and protecting their bottom line. Piper Wright describes them as having equivalent training as the Brotherhood of Steel. They are well equipped and utilize combat robots.Fallout 4 Vault Dweller's Survival Guide Collector's Edition p. 36: "GUNNERS Gunners claim to be soldiers for hire, but throughout the Commonwealth, they have a well-earned reputation as being a highly militarized gang of thugs. Aggressive and fiercely territorial, Gunners are guaranteed to attack anyone who wanders into an area they have claimed as their own. They’re well equipped and well organized, and a group of Gunners almost always includes at least one combat-ready robot. Gunners can be found in Mass Bay Medical Center, Hub City Auto Wreckers, and many other locations throughout the Commonwealth. Gunner Humans ''Low-ranking Gunners are usually limited to the protection offered by simple clothing, accessories, and the occasional piece of leather armor. Gunners who have reached the rank of Private sport a few pieces of combat armor. Further promotions grant Gunners better-quality pieces of combat armor. Gunners also enjoy a vast arsenal of weapons. Combat rifles and laser rifles are popular choices—and no Gunner would ever be caught relying on a handmade pipe gun—but virtually any projectile weapon weapon has a chance of appearing in a Gunner’s hands. Even valuable plasma weapons can be found on high-level Gunners. Batons and rippers are sometimes used, as are fragmentation grenades, Molotov cocktails, and a variety of heavy guns.'' Gunner Robots ''With the exception of custom paint jobs, Gunner robots are identical to their standard counterparts. When fighting a Mr. Gutsy, check its arms to estimate its offensive capabilities, then attack its eyes and torso. It’s often best to slow an Assaultron by crippling its leg. Simply using your most powerful weapons against a Sentry Bot is usually your best option."'' (Fallout 4 Vault Dweller's Survival Guide/Groups, Gangs, and Factions) The Gunners perpetrated the Quincy Massacre, attacking the settlement protected by the Commonwealth Minutemen. The town fell, with only twenty individuals escaping. Deacon states that no one knows who is pulling the Gunners' strings, and Piper notes that their efforts are not coordinated. 

Gunner ranks range from recruits to brigadier and have tattoos on their foreheads of their blood type, which Danse describes as making for "a nice bullseye." Gunners utilize radio to organize and command initiatives and build fortifications on highway bridges and overpasses. They accept contracts from the wealthy residents of Diamond City, bounties, as well as missions involving tech salvage.

They do not take prisoners, and Danse mentions they cannot be reasoned with and do not surrender. In some areas, Gunners will not immediately fire on the Sole Survivor, but will appear hostile on the radar. They will instead warn them to leave and if the Sole Survivor ignores them and approaches, the Gunners will become hostile and attack.

Locations
Gunners locations, 3

Members
Gunners characters, 3

Appearances
The Gunners appear only in Fallout 4 and its add-on Nuka-World.