Brewer's Beer Bootlegging

 is a small shack, leading to an old underground bootlegging establishment in the Mojave Wasteland, located due west of the Sunset Sarsaparilla Headquarters.

Layout
Many cazador nests and cazadores are around the shack. Upon entering the shack ahead lies an average locked door to an underground section. In the center of the room is a campfire. Next to the locked door is a shelf with the key on top next to some bottle caps. However, It is possible for the key to fall through the shelf and become unobtainable if you pick up other objects on the shelf first.

The underground section contains an average locked explosive chest with a generous amount of explosives. There is also a hard locked Gun Cabinet that can be opened with a key found next to the chemistry equipment in the opposite room. Straight ahead when at the bottom of the stairs is a shelf with an unlocked rusty ammunition box. In the section is a sign for "Strategic Nuclear Moose" advertised as a type of Beer, several beer bottles are on a table near the sign.

Notable loot

 * A Sunset Sarsaparilla Star Bottle Cap is located on top of the small bookcase with other caps and a key to the cellar, just left of the door to the cellar.
 * Psycho x2 behind bookcase in northwest corner.
 * Big Book of Science located underground, in the back room next to a chemistry set.
 * West of Brewer's Beer Bootlegging, halfway to the Ranger Station Foxtrot, a group of cazadores are guarding a duffle bag containing a combat armor, reinforced mark 2 with helmet and other random loot.
 * BB gun in the basement under the table with the BBs
 * A random selection of weapons, depending on the players rank, including: An Assault carbine, a Gauss rifle, a Sniper Rifle, a 12.7mm Pistol, a Hunting Revolver, a Missile Launcher, a Tri-beam laser rifle and a Incendiary Grenade can be found in the gun cabinet in the basement, the key can be found under the Big Book of Science.

Appearances
appears in Fallout: New Vegas.

Behind the scenes
"Strategic Nuclear Moose" is likely a reference to the Real life beer "Tactical Nuclear Penguin" made by a Company called Brew Dog.

Bugs

 * If ED-E,Arcade Gannon, Rex, Veronica, Cass, Raul or Boone is your companion, it is possible for them to get stuck in the cellar. Either tell them to wait, dismiss them or fast travel away to fix. Recruiting that companion after such dismissal will sometimes causes that companion can't join you because the companion slot is occupied.
 * Near the bottom area are two barrels. You can get stuck behind them if you try to jump on them to get on top of the nearby box. When reloading after getting stuck behind the barrels, you may spawn in the confined space leading down into the area with the barrels and loot, unable to move. You will have to reload a save from before entering the building.
 * After loading the auto save in the cellar, it is possible for the right joystick to not work at all. Move forward to an object such as a toolbox, open it, take the contents, and your joystick should work again.
 * If your companion goes unconscious outside the shack, they may automatically awake in the shack when you enter. Shortly afterward, they may randomly go unconscious again. This could be due to the Cazador poison if your companions are attacked by the ones outside of the building.
 * If Boone is a follower and he was previously being attacked by cazadors before you enter, it is possible for him to keep pulling out a melee weapon and yelling, " All Mine!". If he has grenades in his inventory he may hold a primed grenade in his hand with the pin floating behind him. He seems to be stuck in the area if this glitch happens. You can knock him out yourself to fix it.
 * If you do not manage to kill all the Cazadors and you go inside the shack then come back out, a Cazador may turn invisible and not cause any damage. Your followers will shoot at it as if something was there. You cannot target it in VATS, but you can shoot or punch blindly and you can kill it. You cannot loot its body.
 * It is possible when fast traveling to the location some days after a previous visit, for the recently slain Gourd to have miraculously returned back to life. Considering the local Cazador population, his second chance is not likely to last long, but if he does survive he may exhibit all manner of glitchy behaviors.
 * It is possible to become stuck in the surrounding rock faces.
 * If you have ED-E is your companion, and you auto load and your right joystick doesn't work in the basement. Attack ED-E and make him go unconscious, the joystick should work.
 * It is possible when entering for the first time the left Analog stick well not be funtional, not allowing you to turn in any direction, not permitting you to leave, causing you to load your last save.

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