Dogmeat (Fallout 3)

Dogmeat is a possible companion of the Lone Wanderer in 2277.

Background
His name is a homage to the Dogmeat from Fallout, and according to the developers, he is a descendant of the Vault Dweller's original canine companion that died in a horrible accident involving a force field. His master, a scavenger, was killed while in combat with Raiders in the Scrapyard.

Effects of player actions

 * Dogmeat is found in the Scrapyard (south of Minefield), fighting several raiders. Regardless of any other companion in your party or your Karma level, you can recruit Dogmeat to reach the maximum number of companions at once. Shooting Dogmeat in the initial encounter without talking to him will make it impossible for the player to recruit him.

Other interactions

 * Dogmeat can be used to fetch supplies, such as ammunition, chems, food or weapons.

Bugs

 * Dogmeat's level scaling in Broken Steel is beefed up, causing him to gain 500 HP per level. This only occurs if Broken Steel is installed prior to meeting Dogmeat, otherwise Dogmeat's level does not scale and his health is fixed at 500. Even if you uninstall Broken Steel after meeting dogmeat he will continue to level.
 * If you tell Dogmeat to search for items prior to leaving for a DLC location where he cannot follow (Point Lookout, Mothership Zeta, or The Pitt) he will not be at Vault 101 when you return. In very rare cases, he may re-appear after several fast-travel trips and/or days of waiting, but most of the time the only way to recover him is to use console commands to bring him to you.
 * Once recovered, Dogmeat may abruptly stop following you if he found an item but hadn't yet brought it to you when you left for the DLC location. To fix this, simply talk to Dogmeat, at which point he will give you the found item and resume normal behavior.
 * When exiting conversation, Dogmeat will cock his head and be silent, but subtitle text will appear saying: "Come back if you need something."
 * In Little Lamplight, if Dogmeat is following you, and you go into the testing chamber to explore, Dogmeat may appear dead while exiting. Then while leaving a room or house, Dogmeat's dead body will spawn outside next to where you entered. This bug does not mention to you that Dogmeat has been killed resulting in Dogmeat's body still taking up a companion slot.
 * When exiting the Dunwich Building, sometimes Dogmeat will not exit with you. He will still be inside if you go back in, but will not exit with you. Simply telling Dogmeat to meet you at Vault 101, and exiting, will allow you to reunite with him.
 * Upon asking Dogmeat to look for a weapon, he will run up to you and initiate conversation instead or he may just run around in circles.
 * Despite being automatically sent back to Vault 101, Dogmeat may appear in Point Lookout days after you arrive there, allowing you to have him as a follower.
 * The game might crash if you try to talk to Dogmeat while the battle is still ongoing in the Scrapyard.
 * With the Puppies! perk, Dogmeat's Puppy will sometimes spawn at the location of his death.
 * Through use of the Paralyzing Palm perk (or any weapon with a knockdown affect), Dogmeat can store items whose weight total exceeds 10,000 lbs. However, asking him to fetch you an item at any time after he recovers will return all stored items.
 * It is possible for Dogmeat to clip through the ground into the outlook in front of Vault 101. Should this happen, he will be stuck. To fix this, simply enter the cavern to Vault 101.
 * Dogmeat has also been found at Relay Tower KX-B8-11, circling Megaton, outside Alexandria Arms, and in Jury Street Metro Station, as opposed to his normal encounter location.
 * Despite being told to 'stay' in a specific location or to 'wait at Vault 101', Dogmeat will randomly show up soon after or never to be seen again. This has even been observed in Vault 87 and inside Raven Rock.
 * Despite being sent back to Vault 101, Dogmeat has shown up inside of the West residence in Arefu. After going outside, Dogmeat does not follow.
 * During Aiding the Outcasts, when going into the Brotherhood Outcast Outpost and accessing the Anchorage VR Simulator; Dogmeat will die. His body is found on the ground level by the elevator or on the elevator.
 * In the quest "The Waters of Life" Dogmeat will show up behind you if you have him waiting somewhere else.
 * If he is told to wait at Vault 101, then get the puppies! Perk, he will be renamed/replaced by a puppy.

Appearances
Dogmeat appears in Fallout 3.

Behind the scenes

 * Before the release of Fallout 3, the process of how to recruit Dogmeat had only been shown as a small clip as the player holds something out to the wounded dog. The item is not revealed. Dogmeat was said to be found in a random encounter, which would appear in different places depending on where the player ventures to, but was meant to appear early on to help develop your bond with the dog. This was scrapped in the released game.
 * In the 1976 post-apocalyptic movie A Boy and His Dog, the main character calls the dog (named "Blood") "Dog Meat" once, at the start of the film.
 * Dogmeat is modeled after the dog in Mad Max 2 (aka The Road Warrior). The main character Max, played by Mel Gibson, had a dog that wandered with him. Dogmeat is the same breed as Max's dog, an Australian cattle dog.
 * There is a viral hoax that Dogmeat can use the wazer wifle. See wazer wifle hoax.

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