Trig

Trig is a Cipher inventor living in Mesa Verde in 2253.

Background
Trig is in her late 20's, skilled and smart, but tends to overestimate her own abilities. She runs a store from her workshop and has lots of electronic goods on sale, such as infrared goggles and Geiger counters as well as stimpaks and other basic adventuring supplies acquired from passing traders.

Trig is imaginative and occasionally ambitious, but mostly lacks the practical skill to carry out her plans. Isaac Gant has been teaching her about constructing electronics, and while she certainly has potential, she was the first Cipher to be able to build working radios, her inventions have a tendency to not work as intended. Her latest major project, a laser cannon to defend the Ciphers, is not functional yet, but success is in reaching distance with the right parts.

Daily schedule
From morning to evening she can found her workshop working on various projects. As night falls she retires to one of the dwellings.

Quests

 * Deal with the Vipers: If the Prisoner can fix Trig's laser cannon it will be more than adequate for dealing with the Viper threat.
 * Forge an alliance between the BoS and the Ciphers: The Prisoner can prove the Ciphers are worthy allies by bringing some broken Brotherhood of Steel tech to Trig, her success will be enough to convince them.
 * Enter Legitimate Mission Control Launch Codes: If the Prisoner has not by this point realized the clamps need to be released for Hermes-XIII to successfully launch, and not potentially explode where it stands, this is his final chance. He will need to track down Symm, which Trig can help with, and acquire the necessary schematics to construct a docking clamp chip.
 * Use the PA KLaxon to Get Rid of the Dogs: Trig can build a device capable of driving off animals, in particular dogs. Its ultrasonic frequency can be played through the Denver klaxons to drive off the packs of dogs.
 * Build an alarm for Trig: Trig is building an electronic alarm for the path leading to the village, but can't quite get it working. The Prisoner can finish it for her or show her how to make a primitive but equally effective one.

Other interactions

 * If the Prisoner has low Intelligence he will be unable to properly explain what the laser cannon needs to work, in which case he will have to track down some capacitors without help from Trig.
 * If the Prisoner isn't skilled in Mechanics, he can bring Trig uncommon parts he finds in the wasteland to see if she can do anything with it. With the parts (and Isaac's help), Trig can put together some rare stuff which she'll trade to the Prisoner once she's done building it.
 * If the Prisoner forges an alliance between the Ciphers and the Brotherhood Trig will have lots of Brotherhood technology lying around her workshop. The Prisoner could steal it if inclined but with a high enough Persuasion could also convince her some of it is irreparable and obtain it that way.
 * One of Trig's side projects is a miniature death ray, but it has too little power to be any more than a laser pointer. Nonetheless the Prisoner can purchase it from her if he wishes.

Appearances
Trig was to appear only in Van Buren.