Point Lookout bugs

Bugs and glitches/exploits in the Fallout 3 add-on Point Lookout.

All platforms

 * During the quest, The Dark Heart of Blackhall, if you opt to take the book to the Dunwich Building, your quest marker may point to Springvale instead of Dunwich. Even 2 markers may appear near Springvale; one on the cliffside, other in one ruined house.
 * Selecting a different active quest and then switching back may fix this.


 * During the same quest, when the player is in the Dunwich Building, the quest markers leading back to Point Lookout and to the obelisk will not be placed at the doors, but outside the building map.


 * Both Haley and Panada have dialogue offering Repair services but neither of them have "repair" ticked in their AI Data unlike every other NPC that offers repair in the game. In the case of Haley this mistake results in a glitch due to his Handyman Jumpsuit which increases his repair skill with 5. On every reload of his interior space his repair skill is stacked an additional +5 from his base of 11 and many people are finding that repeatedly leaving and returning to his shack results in Haley acquiring 100 skill in repair, higher than any other vendor in the game. Because Panada wears a Merc Adventurer Outfit she is not affected by the glitch and her repair skill remains 5, one of the lowest in the game.


 * Even if you have killed Professor Calvert during A Meeting of the Minds, sometimes the message "The Brain is unconsious" may appear on the screen. The cause for this bug is explained here.


 * Once you've earned the Superior Defender perk you may notice all of your automatic weapons report vastly increased damage. The +5 damage bonus from the perk is being added to each projectile rather than each attack, which, because it seems overpowered in weapons with high rate of fire such the Minigun and Gatling Laser, is probably a mistake.

PC

 * Game crashes to desktop after using the Cot on the boat. Cannot even arrive in Point Lookout.
 * This can be fixed by loading a (very) old save.


 * When meeting Jackson, some of his sentences does not match the subtitles at all. This has no further (harmful) effect on the game.


 * There is a missing water texture in the Ritual Chamber.


 * During the quest The Velvet Curtain, if the terminal in the bunker is activated (triggering the radiation traps), before speaking to the Protectron, the Protectron continues to tell the user to leave the area. If the codeword is given to the Protectron, it returns to the terminal area.


 * If the Robotics Expert perk is used to deactivate the Protectron inside the bunker, the deactivated robot sometimes appears standing on top of the hatch leading to the bunker.


 * The game may crash to the desktop upon entering The Sacred Bog.
 * The crash is linked to certain areas in the Sacred Bog. It may be able to bypass those areas using the console command TCL (toggle clipping). You don't even need to go through the rocks, disabling clipping is enough.


 * Panada seems to grow a head taller than the player when she leans back against the counter. It's especially noticeable when she finally stands up and shrinks back to normal size. This is because her leaning Idle Markers are misplaced well above the ground. See Image


 * If you return directly to Obadiah with The Krivbeknih without first visiting Marcella the dialogue will assume you discovered her fate even though you couldn't possibly know.
 * Marcela holotape from Disaster Relief Oupost, has the same bug like Holy Water Pamphlet from Broken Steel. Possible that this bug may not appear if Broken Steel isn't active by the user of PC.
 * Having Chinese Stealth Armor and Shovel/Axe & the unique version of this weapons, beeing on crouch, this melee weapons appear again on the back of the player but much larger and bigger, half-of screen. Don't know if using Stealth-boy will do the same bug.

Xbox 360

 * Some players may not be able to complete the quest 'The Velvet Curtain', as the bunker will not open despite the correct code being entered.


 * After coming back to the Capital Wasteland, it may not be possible to re-hire any of your followers. A message will appear, stating; "You may only have one follower.", despite the fact that no one is following you.


 * When in V.A.T.S. and you only have 1 Shotgun Shell left the game does not say you have "no ammo", it just fires with a clicking noise but repeatadly. This will end after about 30 seconds.


 * The water may become discolored due to a dithering glitch. This can happen both inside Point Lookout and in the Capital Wasteland.


 * The Ol' Painless may disappear from your inventory when reaching Point Lookout.


 * Once Point Lookout is visited, the game appears much more prone to freezing, this is very common in the pc release also.


 * If you are standing on the bridge to or on the Duchess Gambit, you may notice your feet sink into them. It is possible to fall into them, sometimes you simply are underwater, while sometimes you are trapped "below" the water and must reload a previous save to escape.


 * After you see Mister Break blow up the Megaton Bomb (During the Punga Hallucinations), the game amy freeze right after the loading screen. You will have to start at your last save.


 * Using the Flamer on large natural gas swamp area may cause the game to crash. Small swamp areas may not cause any crashes.


 * Once you've killed the Tribals in the Calvert Mansion Desmond Lockheart may freeze, stopping you from playing on. He says "Help me take out these bastards, whilst I figure out a plan." But all of the enemies are dead, and you cannot proceed. Reloading to a point either before entering the mansion or the auto-save after entering the mansion fixes this.


 * When Desmond asks you to help him defend against the last wave of Tribals, the Tribals may never come.


 * When entering and exiting a building a two minute or longer load time may occur.


 * Tobar the Ferryman may not appear by on the Duchess Gambit, leaving you unable to go to Point Lookout.


 * During The Velvet Curtain, after initiating the self-destruct protocol in the Chinese submarine and exiting the game may freeze.


 * After Talking to Marcella and retrieving the book for the "Dark Heart of Blackhall" qQuest, the holotape and the message on the wall of her tent may not appear, and she is nowhere to be found. She may have been killed on the way back to her tent.


 * Holotape in lighthouse may not register as received, and thus no message can be activated.


 * When deciding to either kill Desmond or the Brain, if you chose to kill Desmond and the Brain sends his robots on you, sometimes they will not move or attack you, and it may be hard to tell the difference between the enemies and the inactive ones.


 * When you first enter the mansion and kill the Tribals and then talk to Desmond, he will just stand and stare at the TV's in the back room (supply room), when you try to speak to him he says something like "You take out the rest of the Tribals while I watch the security cameras" and doesn't allow you to go into a dialogue sequence or continue the quest with him opening the west door where the Tribals blow through the wall. To solve this, simply reload the last save.


 * There is a small boat East-Northeast of the Coastal Grotto. If you fall into the broken window you can become stuck.
 * It is possible to fast travel to another location to fix this.


 * In Point Lookout, framerate issues (not freezing) may occur. The only known way of fixing this is to save the game, exit to the dashboard and reload the game.


 * The framerate may slow down around The Ark & Dove Cathedral.


 * The game may crash when activating the locker in the bank.


 * After visiting Point Lookout and returning to the Capital Wasteland, all soil, and grass may not load, causing objects to fall through it, and causing the player to "bounce", making you unable to inflict damage unless you stand still for 3+ seconds. This may also happen in Point Lookout.


 * While walking in and around the Broadwalk area (area with the pier, Ferris wheel, motel etc), the framerate begins to suffer badly, and occasionally the game will freeze temporarily. Especially noticeable after applying the jamming device to the Ferris Wheel, when the game spawns an ambush of Tribals; from then on the game may become nearly unplayable in that area. These performance issues seem to lessen the further away from the broadwalk area you go, to the point where normal gameplay is possible lag-free in the northernmost area of Point Lookout.


 * When going to The Homestead Motel you can glitch into the fence right before the parking lot. Fix this by trying to get back out the way you got or by fast traveling to another location.


 * During Walking with Spirits, the game is prone to freezing after activating the Mother Punga and the hallucinations begin.


 * The Dismemberer, if equiped during the Megaton Explosion will increase to 400321 Damage. Everytime you try to attack with it the game will crash.


 * After completing Point Lookout and returning to your home, if you found one of the giant Teddy Bears and left them on display, they may return to the size of a normal teddy bear. Even more interestingly, the once giant teddy bear floats in midair, until picked up or bumped into.


 * During the side quest Plik's Safari, when trying to fend off the ghouls, they may just stop coming and you're stuck there with no way out. The only solution is to load a save previous to going in. It is also possible that some ghouls fell off and landed in the water below the platforms. If you kill them, the game should move on.


 * After killing Desmond or Professor Calvert, you may be unable to leave the room where you need the Alpha Security Badge. This makes the game unplayable as you are unable to leave the underground lab, even after reloading a saved game.


 * When using weapons that are silenced (dart gun, Perforator, Infiltrator, Silenced 10mm) the enemies head straight for the player while they are in [caution].


 * When using mines, the enemies will head straight for the player, even if the player is out of range/sight.