Papa Khan

Papa Khan is the leader of the Great Khans living in Red Rock Canyon in 2281.

Background
Papa Khan is the patriarch and chieftain of the Great Khans. Once a disciple of Darion in the New Khans, he led those who survived the destruction of the New Khans in California to the Mojave Wasteland. He then continued the tradition of the Khans, raiding many of the surrounding tribes, soon becoming the major force of the Mojave while creating an image of ruthlessness and ferocity that couldn’t be matched. In the not too distant future, Mr. House recruited the surrounding tribes, giving them money, weapons, and supplies. He then drove the Khans out of New Vegas. Realizing Mr. House was an army all his own, Papa Khan decided the risk was too great for an assault and the benefits too few for a powerless rundown city when plenty of caravans and settlements were still open for raiding. Then when NCR expanded in the Mojave, Papa Khan naturally lashed out at the settlers and soldiers that began to pour in, considering the history of hatred between them. Though Papa Khan knew that the NCR was no pushover, soon large war parties of Khans began attacking and pillaging NCR settlements and outposts. Armed with the knowledge that Mr. House would never give up his precious city, the Great Khans under his leadership began to push harder and harder against the NCR, expecting Mr. House to take up arms against them. Thus, when Mr. House signed a treaty with the NCR and restored the city’s power, NCR retaliated harshly with the massacre of Bitter Springs. Papa Khan was leading a war party against an NCR outpost and feels heavy guilt and responsibility for not being there when his people needed him most and holds a dangerous grudge against NCR to this day.

He can be found inside the Great Khan longhouse in Red Rock Canyon. The Longhouse is the only concrete building in the village and is located to the right as you enter the Canyon. At night, he can be found sleeping behind the locked door.

Quests

 * Oh My Papa: Papa Khan can't see that his alliance with Caesar's Legion is a bad idea. He needs to be convinced that no matter what.
 * For the Republic, Part 2: When approaching him for his help in the upcoming battle, it is impossible to merely talk him into an alliance with the NCR. Instead, you are given the options of either assassinating him, or convincing his lieutenants to speak out against him.
 * Why Can't We Be Friends?: Samuel Cooke sends you to the Red Rock Canyon to meet with the Great Khans, where you have to convince Papa Khan to join forces with the Powder Gangers in Vault 19.

Effects of player's actions

 * If you succeed at the quest We Are Legion, thus slaughtering the NCR soldiers at Camp Forlorn Hope, Papa Khan will name you his heir, and offer you to rule the Great Khans after his death. Karl, at his left, will also greet you for your success. After quietly killing Papa Khan the player can then speak to Regis to gain more Khan fame, leadership and Karl will leave Red Rock Canyon entirely. Caesar does not have special dialogue by choosing this option.

Appearances
Papa Khan appears only in Fallout: New Vegas.

Bugs

 * Sometimes, when you enter the Great Khan longhouse, you will find Papa Khan sitting beside his chair and will not be able to interact with him. If you exit the longhouse and re-enter, this bug will be fixed.
 * Occasionally, when asleep, Papa Khan floats in mid-air over the side of the bed. Initiating conversation can cause him to become stuck in the bed or the floor when he is awoken. This is not a major issue, as you can still talk to him. This bug can be fixed by leaving the building, waiting, and returning.
 * When entering the longhouse, Papa Khan may become hostile, which will in turn force all of the Khans in the longhouse to become hostile. There is no known way to fix this bug, and can be a problem during quests such as For the Republic, Part 2, as it will force the player to ignore the Great Khans or destroy them entirely, with no opportunity for a truce.

Папа Хан