Shady Sands (Fallout)

Shady Sands is a town founded in 2142 by one of the groups that left Vault 15, led by the father of Aradesh. It's located between Vault 13 to the west and Vault 15 to the east, 4-6 days to the northeast of Junktown.

In 2161 it was small but self-sufficient farming community (they had their own irrigation system used to grow their own food), led by Aradesh. They had trouble with radscorpions and the three groups of raiders formed by other Vault 15 residents - Khans, Vipers and Jackals. They were eventually helped by a stranger called the Vault Dweller, who rescued Tandi, Aradesh's daughter when she was kidnapped by the Khans.

Shady Sands is a very peaceful town, shown by a Pillar in the city center with the shape of an Obelisk, written on it are the Words "In Remind of Hope and Peace"

Aside from Aradesh and Tandi, Razlo, Curtis, Seth, Jarvis and Ian also lived in Shady Sands at that time. Many Shady Sands citizens are followers of Dharma.

By 2241, Shady Sands has become one of the major towns in the Core Region and the capital of the New California Republic led by Aradesh's daughter, Tandi, and was most often referred to as "NCR" itself.

Appearances in games
The town is typically the first settlement after Vault 13's caves that a player visits. This is due to its close proximity and location that's in the path between Vault 13 and Vault 15, the vault the player is advised to travel to at the start of Fallout 1.

Two of Fallout 1's "talking head" characters, Tandi and her father Aradesh, are from here.

It appears in Fallout 2 as "New California Republic".

In Fallout 3, Shady Sands are mentioned in GNR radio broadcast where the radioplay character Argyle refers to a trick known as the "Shady Sands Shuffle", which is using one's skill at picking pockets to deposit a live hand grenade in the victim's back pocket.

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