Drifter (Fallout 3)

The  is a hostile wastelander who can be found in Dickerson Tabernacle Chapel, in 2277.

Background
Being an exile from the Treeminders at Oasis, he was faced with an existence hunting mutated wildlife in the wastes. The Drifter has wisely chosen a high ground to snipe from, while he remembers better times with Harold and his friends.

Daily Schedule
The Drifter spends his days standing guard on the chapel's top floor.

Other interactions

 * The Drifter is on the top floor of the chapel and will attack the player once they reach the building. As he is on an unreachable ledge, he must be dispatched with a ranged weapon or grenades. Sometimes he might drop from the ledge to engage the player, allowing for more options to kill him. The real challenge is to kill him in a way that puts him in a lootable position as you cannot reach the planks he is on normally. However, even if the Drifter is killed in the rafters it is possible to jar him loose with a nearby explosion. Alternatively, if a limb is dangling over the edge of the rafters one can jump up directly underneath it to loot him, or use the Bloody Mess perk, which will almost certainly resulting in at least one giblet to fall to the ground, therefore being able to be looted. Also, if you do not have the Bloody Mess perk, you can shoot his body with a combat shotgun which typically results in a body part falling down, where you can loot his body easily. *Tip, hide in the trees about 300 yards away from the building when trying to snipe drifter.*

Appearances
The appears only in Fallout 3.