Fallout Pen and Paper d20

Fallout Pen and Paper d20 was a cancelled pen and paper role-playing game based on the Fallout computer games developed by Glutton Creeper Games. Because Bethesda threatened Glutton Creeper with legal action, they were forced to change the game into a generic post-apocalyptic RPG called Exodus.

Project history
On June 10, 2006 GCG finished contract negotiations with Interplay for a license to create a d20 Modern OGL setting for Fallout. The products announced by Glutton Creeper were the Player's Guide, the Campaign Guide and the Organization Companion Guide. On May 8th, 2007 ZeniMax Media/Bethesda threatened to file an injunction against GCG for damages, should they not cease and desist production of Fallout PnP d20 products. They stated that Interplay never had the rights to license a Pen and Paper to GCG under their license of Fallout from 2004 before the purchase of the IP, and claimed that it may damage the Fallout brand and forecoming Fallout 3 release by linking the two. The Fallout d20 page on GCG website was removed.

On June 19th, 2007 GCG finished the conversion of the Fallout d20 project to another Post-Apocalyptic PnP setting that encompasses the South-West of the United States (to include New Mexico, Arizona, California, Northern Mexico, Utah, Nevada. They made it generic enough to use in any setting, but have added a new storyline that is based off events that started in 1939, altering the history of the world ever so slightly until 2012, when the mother of all wars began, and man was forced to retreat from his own destruction.

On July 23, 2007 it was announced that the game was renamed to Exodus and, in addition to humans, will still feature races similar to ghouls and super mutants, and most of the art, including the cover, will remain the same or only slightly modified.

Developers
The founder of Glutton Creeper Games was John Wyatt and the Fallout d20 designers were CJ Hurtt, Cary Martin, Jason Mical and Grzegorz Ocetek. The artists were Derek Hand, Aleksandar Vjestica, Craig Petersen, Sam Santos.

Mechanics
The Player's Guide was to detail Humans, Ghouls, and Super Mutants for starting races with background options. It was using a dual classless system. There were two classless option to choose from (aggressive and non-aggressive) that determines Base Attack, Save bonuses, Hit Die, and so on. Backgrounds, Occupations, Race and Tag Skills determined class skills. All characters got a background and could choose to take a occupation. Traits were present with all of the classics from Fallout, as well as many more new options.

Samples
Two samples of the Player's Guide were presented by Glutton Creeper. One of them consisted of background info, and the other of description of Traits. Both were criticized by inconsistency with Fallout canon. Due to criticism, the initial cover design presented by GCG was redone to make it more consistant with the Fallout setting.