White Legs

The White Legs are a tribe in Zion Valley in 2281.

Overview
The White Legs are a tribe operating mainly in the area surrounding Salt Lake City and parts of Nevada under the order of the Caesar's Legion. They are hostile to all who are not White Legs or Caesar's Legion, and are also known for scalping their enemies. They are a nomadic tribe, having never developed self-sufficiency, and survive only by raiding caravans, settlements and other tribes for food, medicine, and technology.

The White Legs are composed overwhelmingly of very light-skinned individuals of Caucasian descent, and tribe members cover their bodies in a chalk-like white powder as war paint. They have a unique dreadlocked hair style, as well as white-and-red war paint covering their faces. The dreadlock style of hair originates from the White Legs' worship of Ulysses, who taught them most of their combat skills, amongst other things.

The White Legs use a variety of weapons; mainly simple, home-made melee weapons such as mantis gauntlets, Shishkebabs, tomahawks, and fire bombs, but have recently taken to using "storm drums" raided from an armory near Spanish Fork. They can also be found with very high-end weapons such as grenade launchers, brush guns, riot shotguns, anti-materiel rifles, 12.7mm submachine guns, and their favored .45 Auto submachine guns at higher levels. They are often accompanied by Legion mongrels.

Like most tribes in the region, they speak a creole language.

History
Like many other tribes, the White Legs are the descendants of the survivors of the Great War. Living around Great Salt Lake, their ancestors were not sealed in a Vault or turned into ghouls.

The White Legs used to raid northeast of a small town called Caliente and on Highway 93 some time before 2271. When the Ranger Unification Treaty was signed and the Desert Rangers moved from Highway 98 to NCR territory, the White Legs were given the entire stretches of the Long 15 to raid. To keep the NCR, whom they saw as a threat, from ever returning to the area, the White legs burned the bridges over the Virgin River, thus blocking the NCR's access to the Long 15 via that route.

By 2277, the White Legs had heard of Caesar's Legion. Viewing Caesar, and somewhat Lanius, as gods, the White Legs would petition to join the legion. This would, however, join them in the politics of the Mojave Wasteland, and thus roll them in to the NCR-Legion War. After his defeat at the First Battle of Hoover Dam, Caesar would take notice of the White Legs and would agree to let them join the Legion on the term that they kill all of the New Canaanites. Caesar, however, truly did this only out of the hope that the White Legs would manage to kill Joshua Graham as well.

To aid them with this task, Caesar would send Ulysses, a courier and Frumentarius, to aid them. Ulysses would help them break in to the Spanish Fork and get the weapons they called "storm-drums" and trained them in their use. They would proceed to use these weapons to ravage large portions of Utah, wiping out tribes such as the Tar Walkers and Crazy Horns in the process, and go on to sack New Canaan. Their savagery at the attack included burning the Temple and salting the earth, as well as massacring the numbers of the New Canaanites. The White-Legs would very quickly learn, however, that at least a small quarter of the new Canaanites still survived and had fled to the Zion Canyon.

Chasing them there, the White Legs would be opposed by the Sorrows and the Dead Horses, rallied by Joshua Graham against Caesar. The Dead Horses and the White Legs are just about powerful enough to prevent one tribe from becoming dominant over the other, but the arrival of the Courier in the region finally tips the balance of power.

Language
After the war the tourists and inhabitants of Res formed their own language. It was English mixed with languages spoken by the other tourists and inhabitants.

Military
White Legs warbands are composed of 4 different types of warriors, each specializing in a different aspect of combat.
 * White Legs storm-drummer: Specializing in Guns, their signature weapon is the White Legs' "storm drum" (.45 Auto submachine gun). They also sometimes carry a random two-handed rifle, ranging (based on level) from the varmint rifle to the anti-materiel rifle. They also carry a random melee weapon as a backup weapon.
 * White Legs light-bringer: Specializing in Explosives, they typically carry fire bombs or grenades, with a random pistol or submachine gun as a backup weapon.
 * White Legs pain-maker: Specializing in Melee Weapons, they carry either a poisoned bladed weapon, or a Shishkebab. They also carry several throwing tomahawks for ranged combat.
 * White Legs bone-breaker: Specializing in Unarmed combat, they have slightly more health than other White Legs warriors and are armed with a random unarmed weapon, ranging (depending on level) from brass knuckles to the mantis gauntlet. They also have an innate +3 bonus to DT.

Relations with the outside
Due to their hostility, the White Legs have little to no relations with any of the tribes of Zion. Their relations with the outside resemble that of the Powder Gangers. Since they are an independent part of the Caesar's Legion wanting to be assimilated, they maintain excellent relationship with them and supplied by them with equipment and Legion mongrels. However this does not mean they will recognize allies of Caesar's legion and they attack any outsiders on sight regardless of their affiliation.

Technology
Their weaponry is very advanced due to their raid of an armory near Spanish Fork and because they receive supplies from Caesar's Legion. This is evidenced by their use of automatic weapons, long range rifles, different types of explosives, and fuel powered weapons. This gives an advantage over tribes such as the Sorrows' primitive weaponry.

Appearances
The White Legs appear only in the Fallout: New Vegas add-on, Honest Hearts. They are mentioned by Ulysses in the Fallout: New Vegas add-on, Lonesome Road.

Bugs

 * Sometimes, when they are holding weapons, the weapon will be invisible.