Victor (Fallout: New Vegas)

Victor is a friendly, but mysterious, PDQ-88b RobCo security model 2060-B Securitron found in Goodsprings, Novac, Boulder City, and The Strip during 2281.

Background
Victor has been in Goodsprings since long before Mr. House's Securitrons rolled out onto the old Las Vegas Strip. By his own account he has been in the town for about ten or fifteen years, but claims not to recall anything from before that time. According to Trudy and the town's other residents, Victor's old owner used to live in the shack on the south side of town (identified by the Old World flag hanging outside), but nobody has lived there since at least 2274 when Trudy first arrived in town.

Whether his programming allows him to realize it or not, there are things that Victor has been keeping from the townsfolk. For example, when Mr. House finally found the platinum chip in the ruins of Sunnyvale, Victor was tasked with returning it to the Lucky 38. To achieve this, he hired seven couriers from the Mojave Express in Primm. There were to be seven packages - six decoys (a pair of fuzzy dice, a knight chess piece, etc.), and one containing the real platinum chip, which was to be carried by Ulysses.

After Ulysses mysteriously refused the job, the task fell to the Courier, who was intercepted by Benny, Jessup, and McMurphy to be eventually taken to Goodsprings Cemetery.

The chip was taken by Benny, and the Courier was shot in the head and left for dead. After being buried in a shallow grave (dug by the two Great Khans as seen in the intro), the Courier was dug up by Victor and taken to Goodsprings where he/she received brain surgery from Doc Mitchell and was nursed back to health.

Quests

 * They Went That-a-Way: After coming out of Doc Mitchell's house, you will see Victor wheeling around Goodsprings. He can be questioned about what happened to you and where the men who shot you went.
 * The House Always Wins: Upon entering the New Vegas Strip, Victor will be in front of the Lucky 38. He lets you in and gets you to the Penthouse via elevator.
 * We Must Stop Meeting Like This: Victor will tail you throughout your search for the men who shot you. He will show up in the perimeter surrounding Goodsprings, Novac, Boulder City and the Strip.
 * We Must Stop Beating Like This: After going on the main road, you may get attacked by some cazadores. Victor is right behind you to help fight them off.

Effects of player's actions

 * After killing or disabling Mr. House, Victor will seemingly disappear. He can then be found in Goodsprings at his shack, permanently disabled.

Other interactions

 * If the Courier heads out of Goodsprings north on the road nearing the makeshift Great Khan camp without speaking to Sunny Smiles, Victor will rush to the Courier's defense against the cazadores blocking the road.
 * Likewise, at the early stages of the game, should the Courier be close to death when fighting an enemy around Goodsprings, Victor may appear to save the player and later issue a warning.
 * Victor may aid the Courier in combat against Barton Thorn by launching grenades from a distance. This only occurs if the player's health is low, and as a result the grenades may end up killing the Courier as well as or instead of Barton.
 * Victor downplays his role in the Courier's rescue, saying that he discovered his/her body when he was out for a stroll. He is a bit evasive and yet always eager to be helpful, but if the Courier requests Victor's help against the Powder Gangers during the quest Ghost Town Gunfight, Victor fails to show up to the battle, despite agreeing to do so. Afterwards, a Science check of 25 reveals that he was remotely deactivated, with Victor claiming that it was a command he'd never heard of before.
 * If the Courier wanders into Powder Ganger territory, there is a rare occasion in which Victor is in fighting mode with the Powder Gangers. There are two outcomes in this interaction: You can help Victor fight, or he can handle it himself. Either way, Victor can overcome the Powder Gangers, or Victor will "die" and can be searched upon his death.

Appearances
Victor appears only in Fallout: New Vegas.

Behind the scenes
Victor's name and the face displayed on his screen are both references to Vegas Vic, a neon sign on the outside of The Pioneer Club in Las Vegas. Although now no longer moving or speaking, Vic's arm had at once waved, his cigarette moved, and the sign played a recording of 'Howdy Pardner!' every 15 minutes.

Bugs

 * Victor can sometimes show up inside of Salida del Sol, from the Dead Money add-on.
 * Victor can sometimes show up inside the Hidden Valley bunker.
 * Possibly triggered by waiting a few hours, tested by waiting inside the room Knight Torres has a shop.
 * Killing Victor in the Lucky 38 will cause him to disappear upon his death. After doing this, it is possible he may still be found in Victor's shack, deactivated.
 * A fairly recent update may cause Victor to appear next to you every time you load your game (i.e. entering/exiting a building or fast-traveling). This can cause you to get stuck sometimes, such as in the mountain above Bitter Springs during the Climb Ev'ry Mountain quest. He will still appear in locations, like outside Boulder City and Lucky 38, but as a duplicate.  One temporary solution if he blocks your path is to progress with his story to the point of Boulder City, after which he will agree to meet you at the Lucky 38 and leave.  If you get to this point in dialogue options with him and no further he will always have those dialogue options where you can talk to him and he will leave afterwards, often waiting will get him to disappear.
 * Sometimes Victor may not be able to communicate with you and you can not use him or the elevator to go to Mr. House or the suite.
 * Victor can be found dead at the entrance of the gate in front of the Dino Dee-lite front desk, even if he didn't die.
 * If you head straight to the Strip without tracking down Benny first, Victor will not tail you to Novac or Boulder City.
 * If you don't meet Victor in Novac before starting Come Fly With Me he might show up inside REPCONN test site after entering or exiting the basement. His dialogue is the same as if you meet him in Novac. If you missed meeting him in Boulder City his dialogue is from there and he skips over the Novac one.