Fallout 4 Companions

Permanent companions
The base game has 13 companions:

Temporary companions
The game has a number of temporary companions that will only be available during certain quests.

Interests
Companion affinity is gained and lost with two varying degrees for both. Here is how the table below represents those changes: {{Legend }}
 * symbol1 =YesYes
 * desc1   =Actions that are loved.
 * symbol2 =Yes
 * desc2   =Actions that are liked.
 * symbol3 =No
 * desc3   =Actions that are disliked.
 * symbol4 =NoNo
 * desc4   =Actions that are hated.

Bugs

 * A companion may become stuck in a reference pose position, flying around unanimated about 1-2 feet off the ground following the player character. The companion can be spoken with and interacted with in a normal manner, however the companion will not fight. Even loading a new area by going through a door will not fix this behavior.
 * One potential fix is to fast travel to another location.
 * Another fix is to dismiss the companion. The companion can be re-recruited back.
 * Certain sound effects can get "stuck" to companions and continue to play after said companion quit performing the respective action. Known examples include the sound of wielding a Ripper, firing a Gauss rifle and using the weapon bench's drill. When the bug occurs it follows the companion around, waxing and waning depending on their distance, and can neither be stopped by fast-traveling, reloading or taking the weapon away from them. It can, however, be fixed by closing and restarting the game. It is currently unknown what exactly causes the bug.
 * Should the Ripper sound be playing over and over, having the companion use the weapon again may fix the bug.
 * If a companion has the drilling-sound glitch from an armor workbench or weapon workbenches, allowing them to re-use the corresponding workbench from where the glitched sound is and let them end its use by themselves without interruptions, the sound glitch should stop and be fixed.