Wilson Atomatoys Corporate HQ

The Wilson Atomatoys corporate HQ is a location in the Back Bay neighborhood of Boston

Background
The derelict remains of one of the most notable pre-War toy manufacturers, overlooking the highway passing through Boston. Before the Great War, the facility was commandeered by the military as part of the SCYTHE Program, and traces of this takeover still remain.

Layout
The entire building has a confined, labyrinthian layout.

Basement
The building entrance opens into a hallway in the basement. A door ahead that can only be opened using an Atomatoys ID provides the most direct access to the Expert-locked mainframe access terminal, a Master-locked door to the right leads to a stairwell, and an open doorway to the left leads to the generator room. Beyond the generator room lies an open shaft rising through the two floors above; the nearby elevators are seen to be out of order. To the south is a room with two cages, followed by a storeroom for Giddyup Buttercups.

First and second floors
Climbing the stairwell near the basement entrance leads to the ruined reception area on the first floor. A security office just to the right contains an Advanced-locked terminal. The room opposite features a ramp leading up. The second floor contains several rooms, including a conference room, a development lab with a Master-level safe and a terminal, the president's office with a high-level super mutant and Advanced-locked safe, and an exit to the exterior balcony.

Loot

 * Twelve Giddyup Buttercups and their various parts - In the basement storage room. These will disappear after telling Arlen Glass about them, if not first taken by the player character.
 * Two fusion cores - One is in a generator in the basement, to the left at the end of the first hallway. Another is in the small storage room behind the basement security door opened by the mainframe access terminal.
 * Three Wilson Atomatoys ID cards - One is inside a file cabinet in the security office on the first floor. Another is on the desk next to the secretary's terminal on the first floor. A third is on the ground in the corner near the president's desk on the second floor. However, the key card isn't necessary to open the locked basement door, as other routes through the basement may be used to circumvent the door.
 * Three Wilson Atomatoys HQ keys - One is on top of the terminal in the security office on the first floor. Another is under a chair in the conference room on the second floor. A third is inside the president's desk on the second floor.
 * Atomatoys security office password - Next to a file cabinet on a box in the security office on the first floor.
 * Atomatoys developer's password: Marlene - Obtained by reading the 'Security Logs' entry (10/21/77) on the security office terminal on the first floor, by reading the 'Office note,' or by reading the 'Reminder.'
 * Office note - A note next to the reception terminal on the first floor.
 * Vault-Tec lunchbox - In a compartment of the receptionist's desk on the first floor, to the right of the reception terminal.
 * Super mutant cowl armor - In a larger room to the northwest next to the small room with the secretary's terminal on the first floor, behind a desk on the ground.
 * Buttercup sales - A note on a desk beside the secretary's terminal on the first floor.
 * Marc's warning - A holotape on a desk beside the operations terminal on the first floor, in the same room as the secretary's terminal.
 * Nuka-Cola Quantum - Under a chair in the conference room on the second floor.
 * Reminder - A note on a desk next to the development office terminal on the second floor.
 * Marlene's holotape - Removed from the development lab terminal behind the security doors on the second floor.
 * Warning - A note next to the president's terminal on the second floor.
 * Resignation letter - A note inside the president's desk on the second floor.
 * Arlen's manifesto - A holotape inside the wire trash can next to the president's desk on the second floor.
 * Super mutant shoulder rags - Next to a chair in the president's office on the second floor.
 * Horse power armor - In a power armor frame near the downstairs entrance.

Companion comments

 * When at this location companions make comments, which are activated at two locations: the foyer display and in Arlen Glass' office.

Appearances
The Wilson Atomatoys corporate HQ appears only in Fallout 4.

Behind the scenes

 * Several terminal entries in the building reference the television show My Little Pony: Friendship is Magic. The three development logs on the development terminal make reference to specific My Little Pony episodes.
 * The first log using the line "I just don't know what went wrong", a notable quote from the character of Muffins, who also breaks a floor in the same scene.
 * The second log refers to the climax of "Too Many Pinkie Pies," where in order to deduce who amongst a group of clones is the original, the group are forced to watch paint dry to test their devotion.
 * The third log refers to the events of "Lesson Zero," where a character struggling to meet an important deadline frequently repeats the word "tardy", along with the line "Clock is ticking, Twilight, Clock. is. ticking!".
 * The development office terminals contain emails referring to ideas to increase product sales. References to unique body and hair color variants, Unicorn and Pegasus lines of horses, and a Princess line of horses refer to those common elements of the My Little Pony franchise. Among the references is the idea of giving each Buttercup an "identifying mark," referring to My Little Pony's "Cutie Marks".

Bugs
In the development office, two desks appear to be occupying the same space. They have separate inventories, and can both be interacted with. This requires delicate mouse movement to spot.