Mod:Fallout: The Frontier/Loading screens

This page lists all the loading screen quotes from Fallout: New Vegas: The Frontier.

(At the moment, due to no actual names being present, loading screens are sorted by Editor ID than by name)

TFTGLoadScreen01
The Frontier is a harsh and unforgiving place. Make sure you're properly equipped for any situation.

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Sandlot, a settlement built into the Portland Stadium, was once the largest settlement in the region, and is considered a predecessor to Junkflea.

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Keep your eyes open for hidden items. There's always loot to be found in unlikely places. Especially ones that require some clever jumping.

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Ammo is rare, so plan your firefights accordingly. Stock up on lots of types to be prepared for any situation!

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General Blackthorne is a well respected leader amongst his men, even considering his desertion from the NCR. His loyalty to the protection of his men is second to none.

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The Hanged Man is a mystery to all. Rumors say he is a protector of the innocent, others labelling him a vicious vigilante. His origins are as of yet unknown...

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The fringes of the city are often just as, if not more, populated than the center.

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"Scavengers" is a collective term for any Frontier inhabitants who scavenge the ruins of Portland; whether they're friendly or hostile depends on who you meet.

TFTGLoadScreen10
Ostia is a Pre-War museum turned fort, which is being used as a training ground and main centre of command for the Legion in the Frontier.

TFNazoLoad1
Legends of the Hanged Man date back to before the arrival of the NCR Exiles. It is said that the Hanged Man was a serial killer in Sandlot who was hanged in the Gallows. For his crimes he was denied the peace of death, and now his ghost walks the wasteland, delivering retribution onto wrongdoers.

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The Frontier was once controlled by four powerful tribes: The Snowblind, the Bleeders, The Branded, and the Scavengers. Now, only the Scavs remain.

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Junkflea is a center of trade in The Frontier and is the latest in a long line of large Scav settlements.

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Many Scavs dislike the NCR Exiles for their part in the "Bright Town Massacre".

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Portland was a staging area for the Anchorage conflict. Because of this, it has a larger stockpile of gas, guns and armored vehicles than any other explored area of the wasteland.

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It is commonly believed that the majority of Ghouls in the Frontier are part of the Church of Eternal Life, an isolationist cult located somewhere near the Bright Town ruins. In truth, they make up only a vocal minority.

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The Lawmen were once a powerful force in the Frontier. Now, barely anyone remembers them.

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Although most Scavs in the Frontier are indifferent to the Legion, slave traders are in constant conflict with the group due to the Legion stealing their business.

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The Netwrk [sic] is a network of eyebots and informants that maintains a healthy gray market of information. The "group" is led by the enigmatic Tenth Eye. Nothing is known about him besides his name.

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The Frontier once possessed a sizable number of Brotherhood cells, but they were all wiped out under mysterious circumstances.

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Thanks to their experiences in the Brotherhood War, the NCR Exiles hold an almost fanatical hatred of anything involving the Brotherhood of Steel.

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The Northern Legion is larger than its Mojave counterpart, but suffers from a lack of discipline thanks to lowered recruitment standards.

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Legate Valerius was once a doctor and member of the Followers. Why he left that group and joined the Legion is unknown.

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Rumors persist of a settlement in the Frontier comprised entirely of robots.

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A large portion of the Northern Legion are made up of former Snowblind and Bleeder Tribals.

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Legate Valerius handles high value military decisions and administrative work for the Northern Legion. Day to day operations are left to his head Frumentarii: Callidus.

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Slavery has been a fact of life in the Frontier for generations. The stigma seen in the south towards the practice comes as a shock to most Scavs.

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In the south, water serves as the backing for currency. In the Frontier, salt serves as the backing for caps due to its ability to remove ice and its necessity for day to day living.

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The Hunters Lodge is a highly exclusive gathering of like-minded, wealthy individuals. What exactly goes on within the Lodge and its vast hunting ground is a mystery to the majority of Scavs.

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The Master never considered the Frontier during his rise to power. Because of this, the Frontier is devoid of super mutants.

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Did you have the chance to ride a vertibird yet? Ask around the NCR Airport and maybe you'll get to do just that...Did you have the chance to ride a vertibird yet? Ask around the NCR Airport and maybe you'll get to do just that...

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Take care of your vehicles! They don't respawn.

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Northern Bighorners are much stronger than their Mojave equivalents. Their strong back and thick fur makes them the go to pack animal for Frontier caravans. It also makes them excellent war mounts.

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The Wolfpack have over 70 collective confirmed kills, and are regarded as the NCR Exiles' most elite soldiers.

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Elias Blackthorne was a general in the NCR before deserting with his men to the Frontier. He is currently wanted for sedition, desertion, and high treason.

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The Northern Legion answers to the main force and Caesar, but is mostly an independent group thanks to its distance from the Fort. In spite of this, Legate Valerius is considered Legate Lanius' subordinate.

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Over the years many Scavs have disappeared without a trace. The NCR and Legion are eager to point fingers at each other, but both deny that they are responsible for the disappearances.

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The first major battle between the Northern Legion and the NCR Exiles was at Outpost Gresham. The NCR lost, setting the tone for the war to come.

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Salt Town is the source of 90% of the Frontier's salt. It is neutral territory for all factions, as attacking it would cut off any future dealings with the town.

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Because of the value salt holds in the Frontier, the Salt Town caravans are extremely well protected. Their caravan routes rival the Legion's in terms of safety.

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The Wasted Angel is a popular destination for the Frontier's drunk and destitute.

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P-Town Radio has been off the air for hundreds of years. In its place, the Breach Outreach and NCR radio have become the dominant radio stations in the Frontier.

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Portland was the birthplace of the Pre-War TV show "Ralphie", and its ill-fated spinoff "The New Adventures of Brain Borg". Both were produced by Star-Born Studios.

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There are no Mirelurks in the Frontier due to the cold temperatures. Instead, the Frontier has Chitlurks. Those are much worse.

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I        I I I I       I _

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In the post-nuclear world, communication is strained. Your reputation with the NCR back in the Mojave won't matter. The Legion on the other hand...

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The Junkflea guards once punished crimes immediately and decisively. Over time they've grown lazy, and are no longer as dangerous.

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The Crusaders are an enigmatic group of power armored individuals operating out of RobCo Tower.

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The leader of the Crusaders is Tasha Weaver. However, she delegates leadership duties to a roundtable of her peers.

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Snowblind Point, as the name implies, was once the home of the Snowblind. The settlement was abandoned following the NCR's massacre. Since then, a few enterprising Scavs have turned Snowblind Point into a tourist trap.

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I wonder if anyone is reading this...

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Be careful approaching faction bases in the Frontier. If you've made that base's faction your enemy, you likely won't survive.

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People are a lot more attentive up north than they are in the south. Disguises are almost always useless in the Frontier.

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The stadium in Portland was once home to a settlement known as Sandlot. It has since become a major Legion stronghold in the Frontier.

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Looking for a good time? You can find it at the Green Fairy or White Rabbit Hole. Just make sure you have plenty of caps.

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In the north, Legion arms and armor are a combination of scavenged supplies and functional medieval arms. Both can be found in their base: Ostia.

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The Carter Mercenary Company manages and protects most mercenaries in the Frontier in exchange for a sizable cut of the individual mercenary's profits.

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Vault 6 contains a great deal of pre-war treasure. If you can get past all the ghouls, that is.

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SKITTERS LIVES.

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Salt Town's guards are a mix between the ghoulish "Old Guard", and human mercenaries hired by the Foreman. The Old Guard has steadily been phased out in favor of new blood over the last few years.

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No, you can't join the Enclave.

TFVoidLoad01wendigo
Wendigos are feral ghouls that have become frozen solid after hundreds of years. You won't get far shooting their chest, you'll need to shoot off their fragile limbs.

TFVoidLoad02werewolf
There are rumors about wolf monsters meaner than a Deathclaw showing up around Portland. Probably just some junkie scared by an alpha wolf... right?...

TFZuLoad01
Somewhere out there, there is a cave inhabited by living, hostile plants.

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Save often while traversing the areas surrounding the NCR Airport. It's a very memory-intensive zone.

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Somewhere out there, there is an ice cave with a unique piece of treasure lying around in one of its icy pools...

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Somewhere out there, there is a well - one locked with many keys and holding a unique treasure in its depths...

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Some of the vaults were built in the strangest of places. Such as deep inside a metro station...

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Always have a supply of food to keep you going! Otherwise you and your boys might find yourself at 2 AM looking for BEANS.

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Somewhere out there, an all-female group of former slaves tries to help other slaves break free from their terrible fate.

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RobCo Tower is the base of operations of the enigmatic Crusaders.