Energy cell

Small energy cell, energy cell, or simply small energy is an item of ammunition in Fallout, Fallout 2, Fallout 3, Fallout Tactics, Fallout: Brotherhood of Steel, and Fallout: New Vegas. It is a small, self-contained energy storage unit often associated with one-handed energy weapons and acts essentially as a very powerful battery or capacitor.

There is a more powerful version of this ammo called heavy energy cell.

Fallout and Fallout 2
In Fallout 2, a small energy cell can also be used to fuel the Highwayman.

Weapons using this ammunition

 * Super cattle prod
 * Power fist
 * Mega power fist
 * Cattle prod
 * Plasma pistol
 * Plasma pistol (Ext. Cap.
 * Laser pistol
 * Magneto-laser pistol
 * Alien blaster
 * Ripper
 * YK32 pulse pistol

Fallout 3
Small energy cells in Fallout 3 bear a striking resemblance to 3 regular AA batteries taped together.

Energy cells are most common on robots, but merchants also sell them in large amounts. Unfortunately, they sell them for at least 2 caps each, making them quite pricey. If you have a lot of these, you can sell them for large amounts of caps. If you don't use laser or plasma pistols, then you can sell these without regret.

Weapons using this ammunition

 * AEP7 laser pistol
 * Colonel Autumn's laser pistol
 * Plasma pistol
 * MPLX Novasurge
 * Protectron's Gaze
 * Smuggler's End

Fallout: New Vegas
Unlike in Fallout 3, Drained Energy Cells can be retained and recycled at a Workbench, or the player can pool charges from good cells together to make Overcharged or Max Charge cells, which improve Energy Weapon damage, but also burn out weapon components faster. Overcharge and Max Charge cells should be used sparingly, to prevent unnecessary wear on one's weapons.

Variants
Energy Cell, Overcharge - Players with 30 points or more in Science can pool the charge from 3 Energy Cells into making 2 Overcharge Energy Cells at a Workbench.
 * Weapon Damage - x1.25
 * Weapon CND - x1.5

Energy Cell, Max Charge - With Science 70 or better, players can pool together 5 standard Energy Cells at a Workbench to make 2 Max Charge Energy Cells.
 * Weapon Damage - x1.75
 * Weapon CND - x2.5

Used in

 * Gauss rifle
 * YCS/186 Gauss rifle
 * Q-35 Matter Modulator
 * AER14 Prototype

Fallout Tactics
Description: A small, self-contained energy storage unit.

Fallout: Brotherhood of Steel
Małe ogniwo energetyczne