Great Khans

The  are a new incarnation of the Khans raider gang, active in the Mojave Wasteland around 2281.

History
After the Khans were nearly eradicated in 2161, some traveled to the Mojave Wasteland and formed the Great Khans at the town known as Bitter Springs. A number of New California Republic soldiers and 1st Recon snipers were ordered to seize the town of Bitter Springs by killing all of its residents, even the women and children. The survivors of the attack were driven back to Red Rock Canyon, a place with hardly any resources for survival.

After the massacre at Bitter Springs, the Followers of the Apocalypse offered their services for medical aid and support once the Great Khan's reached Red Rock Canyon. They also taught the Great Khans how to make their own chems as a way of survival, but the Great Khans resorted to making addicting chems instead of the intended medicinal ones; The Fiends being their biggest customer.

To this day, the Great Khan leader, Papa Khan, blames their close demise on the NCR, rightfully so. However, he seems to be the only Great Khan higher-up that keeps an ongoing grudge against the NCR, and won't even consider the possibility that the massacre was due to a miscommunication. Because of this, he is deliberating on whether the Great Khan's should help Caesars Legion fight the NCR at Hoover Dam, to the opposition of some of his tribe.

Society
The Great Khans live the lifestyles of Mongol warriors, raiding towns and burning what they cannot take. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Great Khans, above all else, respect physical strength. They are eager in combat to prove their worthiness to the tribe by engaging in hand to hand combat with fists or clubs. They prefer melee weapons over ranged weapons, although higher-ups carry a few small arms.

Interactions with the Player

 * The player can choose to save The Great Khans in Boulder City by convincing the Lieutenant to disobey NCR command, this will grant acceptance on a faction basis. They can then later be found in Red Rock Canyon, but have other small camps placed across the wasteland.


 * The player can terminate the treaty held between the Great Khans and Caesars Legion during the quest Oh My Papa. By showing Papa Khan proof that Caesar is double-crossing them, and gaining the support of the other higher-ups within the Great Khans, Papa Khan will finally realize siding with Caesars Legion isn't the correct path to take.


 * The player can become the leader of the Great Khans by having sufficient reputation and completing We Are Legion. Speaking to Papa Khan after this will have him make the player his heir, then the player must kill Papa Khan and speak with Regis. A dialogue option will allow the player to decide the future of the Great Khans.


 * When traveling with Boone in your party and talking with 'normal' Great Khans, they will remark that the player is traveling with a "fucking murderer", due to the NCR slaughter of Khan women and children during the Bitter Springs Massacre.


 * The player can help the Great Khan Melissa at the Great Khan Encampment northwest of Quarry Junction for the quest Don't Make a Beggar of Me.


 * The player can complete a side quest for Jack and Diane at the Red Rock Drug Lab and teach Jack to make additional drugs including medicine.


 * The Great Khan Armorer is located in the Great Khan armory which can be accessed via a cellar door behind the destroyed house, at the mouth of Red Rock Canyon. This NPC will sell the player various weapons and armor, occasionally including the Mantis Gauntlet.


 * After completing the Khan quest "Aba Daba Honeymoon", Diane will teach the player the "Khan Trick" unarmed fightning technique which makes you drop to the ground, pick up dirt, and throw it in your opponants' face temporarily stunning the target.

Appearances
appear in Fallout: New Vegas and All Roads.