Mod:Fallout: The Frontier/Unsafe Harbor

Unsafe Harbor is a side quest in Fallout: The Frontier. It must be enabled via an optional download from Nexus. Unsafe Harbor is a long side quest that takes a few hours long. The player will be forced to live in a warehouse for a week and will be unable to leave until the quest is over.

Warning: '''This quest is notoriously buggy and the player will be unable to exit Slave's Harbor for hours. It is not advised to attempt this quest without a backup save before the quest, as the Unsafe Harbor questline may softlock your save due to crashes.'''

Quick walkthrough

 * TBC

Detailed Walkthrough

 * You may want to begin Save Our Ranger before initiating this quest.
 * Find the Traveling Merchant (Brooks) northeast of the Portland Poseidon electricity factory, southeast of the Portland water treatment north, northwest of the Northwest indurstrial, agreed to help him and follow him.
 * After getting knocked out during Help Thy Merchant, you will wake up in the Main Hangar by Henry.  Henry will then inform you that you have been enslaved.
 * Go to the arena and listen to Leland’s speech.
 * Return to the cell.  Back at the cell Henry will give you the rundown of life in the hanger and inform you of his breakout plan.  Henry will tell you that while almost every slaver has cell door keys, only Isaac and Brooks have keys to the hangars.
 * Brooks will then interrupt and tell you and Henry to fight in the arena.
 * Choose to either kill or spare Henry.  Note that if you spare Henry Leland will order Brooks to activate Henry’s collar and he will die anyway.
 * Return back to the cell, and go to bed.
 * After this day you will be able to move around the hanger and have three different options to finish this quest.
 * Option 1: Escape
 * Option 2: Win the tournament
 * Option 3: Fight or stage a coup against the slavers.

Escaping
There are three requirements to successfully escape. You will need the key to the slave cell, the key to the hangar doors, and to have deactivated your collar. IF you try to leave w/o deactivating your collar, it will detonate.
 * Get the cell door key from Henry’s corpse.  (Slave Cell Key). You could also steal this key from any slaver.  Additionally you could find the key in one of the hangar rooms (on the floor next to a stove and sink).
 * Acquire the Hangar door key. Note that if you try to steal the hangar door key from Isaac you will always fail.  Therefore you will need to steal this key from Brooks.
 * The hangar door key can also be pickpocketed from Thomas if you reject his team up offer.
 * You will need to acquire the three tools (screwdriver, fuse, and wrench) in order to deactivate the explosives collar. You will also need an Explosives skill of at least 70.
 * These three parts are located in the storage room.
 * Isaac will take you in that room in one of the work sessions.
 * One can also find a bobby pin and unlock it with a lockpick of 100. You can find a singular lockpick on the upper level through a junk door.
 * The key to the hanger is also next to a toolbox on the first floor on the other side of the building
 * The screwdriver is on the table, open cell door to find that the fuse is on top of a box and the wrench is on the shelf.
 * Once done you can sneak out. It is advised to take the stealth boy from Henry's stash due to the numerous slavers outside.

Winning the Tournament

 * Upon waking up Isaac will inform you that it is time to get to work.
 * Follow Isaac to the Hangar room where you are instructed to move the body parts (using command z) upstairs
 * Optional:  The Slave on the second floor is called Ronnie and sells Jet with some speech checks.
 * Return to the cell
 * Brooks will inform you that you are to fight in the arena again.  Fight and kill the Snowman tribal.
 * Next day you will go back to the Hangar room where you will move more body parts up the stairs. Your next fight will be with the Junkie that you can optionally give some jet to.
 * Next day you will be tasked with moving tools from room A to room B.  Unless you have nothing on your person, it is advised to use command z instead of picking them up.
 * Next day you will go back to the Hangar room where you will move more body parts up the stairs.
 * Eventually your last fight with the Super Mutant will occur.  Once you defeat him you will be knocked out again and find yourself on a truck to Ostia.
 * The truck to Ostia will then shut down, and a legendary Werebeast will attack, allowing for your escape.
 * Return to Slave’s Harbor and fight your way back inside.
 * Clean out the hanger of slavers and you can find Leland hiding in his room in the locked bathroom stall. The key to the bathroom stall is in the desk to the left.
 * Deal with Leland and retrieve your stuff from a cache in his room.

Return of the Boss

 * Depending on your interactions, you may be woken up in the middle of the night after the fight with the junkie with a proposition from Leland's recently enslaved older brother. If you say yes then you and The Boss can overthrow the rest of the slavers.
 * The next day finish the task with moving tools from room A to room B. While you can optionally remove your collar from the three items in the warehouse, The Boss will not mention it and will still run the script of deactivating your collar.  He will then task you with opening the slave cells for the rebellion to begin.
 * Once you open the slave cells every slaver will then begin hostile and you will need to kill them.
 * Eventually Brooks will be the last slaver standing. After a brief conversation between him and The Boss, The Boss will task you with what to do with Brooks, similar to when Caesar asks how you would like to deal with Benny in the main game.
 * After you have dealt with Brooks, you may watch The Boss deal with his younger brother. Once done you can retrieve the Gear Key from Leland and recover your gear.
 * If you did not deactivate your collar you will discover that The Boss did not actually deactivate it and you are still enslaved. You can then opt to earn your freedom and the quest Market Regulation will begin.

Bugs

 * Upon leaving Slave's Harbor the slave collar will sometimes not be removed. To remedy use the player.removeitem command.  The slave collar id is