Turbo

Turbo is an consumable item in Fallout: New Vegas. It grants +1 to turbo upon consumption. The effect of turbo is a brief slowdown of the surroundings, including everything from your enemies' movements to projectile speed - also your own projectiles' speed. However, you are not slowed down yourself - your own movement speed and fire rate remains intact.

You have the option of receiving the recipe for Turbo from Diane of the Great Khans on the first leg of the Aba Daba Honeymoon quest. It requires 2 Broc Flowers, 1 Cazador Poison Gland, 1 Jet, and 3 Turpentine per dose of Turbo.

Characteristics
Turbo causes a brief 'bullet time' effect that dramatically slows the passing of in-game time, which in turn has many effects on the enviroment around the player. Turbo will not slow player collison physics, movement, or actions. NPCs will experience an opposite effect and suffer heavy speed penalties to the aforementioned stats for the duration of turbo, as well as object physics. However, projectile speed from guns or thrown items will be slowed for both the player and NPCs since bullets, grenades, or thrown melee skill weapons are under the effect of game physics once shot or thrown. This same physics effect applies to other objects as well such as lootable items or other objects that can be moved with collision effects.

Periodic status effects have longer delays between each tick or application of the effect and a longer over-all duration as a result while in Turbo. A poison that would normally inflict 6 damage every 3 seconds would have a longer delay between periodic applications of damage and would have a coorespondingly longer duration. The duration extension of status effects also applies to non-periodic status effects such as the duration of a stealth boy if one were to compare its duration while in a constant period of turbo to the duration it would have outside of turbo, the stealthboy worn in turbo would last longer. This does not mean that activating a single turbo would vastly extend status effects from jet, med-x, etc. The game simply matches the duration of the effect and (if it has one) the periodic timer of the effect to the slowed 'turbo clock'.

Moving objects under the influence of the game's physics system are also slowed. If the player grabbed a book from a shelf and dropped it while the Turbo effect was active, it would fall to the ground at a far slower speed than it normally would. If the player attempted to turn at the fastest speed they could without dropping the book in normal time and then attempted the exact same thing while Turbo was active, the book would probably drop because the item could not keep up with the player's 'accelerated' turn rate. Note that the slow fall effect does not apply to the player's collision and will provide no additional protection against fall damage or even give the appearance of a slowed fall.

Challenges
Fast Times: Use Turbo 20 times.
 * Reward: Fast Times perk which increases the duration of the Turbo effect.