RadAway

RadAway is an intravenous chemical solution that bonds with radiation particles and passes them through your system. It takes time to work, and is also a potent diuretic. It cannot be used to keep away radiation when entering radioactive areas like Rad-X, but instead is used after receiving radiation to rid yourself of some of it.

It has several adverse effects, most notably headaches and stomach pains.

Fallout, Fallout 2 and Fallout Tactics
In Fallout, Fallout 2 and Fallout Tactics, interestingly RadAway can be addictive. It takes full effect only after 4 hours.

RadAway is also one of these games' higher-value items, and since you'll find far more than you'll ever realistically use, it is very good for making money.

Fallout

 * Vance in the Hub
 * Inside Ice Chest in the Followers of the Apocalypse library

Fallout 2

 * Sajag in Klamath
 * Toxic Caves

Related quests

 * RadAway is needed for the Help Charlie unmarked quest in Fallout 2

Fallout 3
In Fallout 3, RadAway is no longer addictive. This item looks a bit like a blood pack. It can be found in almost every medical or science facility and can often be found in first aid kits that hang on walls or are kept on shelves. It can also be bought from a variety of doctors in the Capital Wasteland. The effectiveness of RadAway is controlled by the medicine skill, meaning that the higher the player's medicine skill, the more Rads are removed.

Locations

 * Ranger Station Echo Contains 3 RadAway inside a Tent on a Table.
 * Techatticup Mine Contains 1 RadAway inside an Average Locked Fence in the Southern Most end of the map.
 * Dead Wind Cavern Contains 1 RadAway inside a Duffle Bag in a Natural stone cage to the east of entrance. (Caution) This Cavern is full of Deathclaws Including a Mother Deathclaw and a Legendary Deathclaw.
 * Prospector's Den Contains 1 RadAway on the corpse of a Prospector beside a Bloody picnic table.

Appearances
RadAway appears in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.

Anty Rad Антирадин