Brewer's Beer Bootlegging

The  is a small shack, leading to an old underground bootlegging establishment in the Mojave Wasteland.

Layout
Upon entering the shack ahead lies an average locked door to an underground section. Next to the locked door is a shelf with the key on top next to some bottle caps. However, It is possible for the key to fall through the shelf and become unobtainable if you pick up other objects on the shelf first. The rest of the shack contains miscellaneous drugs and such.

The underground section contains an average locked Explosive Chest with a generous amount of explosives. There is also a hard locked Gun Cabinet that can be opened with a key found next to the chemistry equipment in the opposite room. Straight ahead when at the bottom of the stairs is a shelf with an unlocked rusty Ammunition Box.

Exterior Layout
If you head west after leaving Brewer's Beer Bootlegging, you will eventually come to a large group of Cazadores. After defeating them, you should find a skeleton with a duffle bag. Inside the duffle bag, there is randomly generated loot.


 * There have been cases when upon exiting the shack, you are ambushed by a few Cazadors that spawn next to you. Be wary of this if you are hurt or wearing light armor. This may also occur when fast traveling to this location.

Notable Loot

 * Big Book of Science located underground, in the back room next to a chemistry set.
 * A Sunset Sarsaparilla Star Bottle Cap is located on top of the small bookcase with other caps and a key to the cellar, just left of the door to the cellar.
 * A Locked (hard) gun cabinet located underground, containing a small supply of high end ammunition, and 0 - 2 randomly generated guns (generated upon entering the building.) There is a key for this cabinet in the same room. [NOTE] These weapons will not regenerate on a basis they will be gone after the first time they are taken.[NOTE]The weapons in the cabinet might be randomly generated based on your level. Save before enter the house, you might load several times before getting a satisfied weapon.
 * There is a first aid box to the left of the Gun Cabinet.
 * Note - A key to the locked Gun Cabinet (hard) is found under the Big Book of Science.
 * An explosives crate with an average lock.
 * West of Brewer's Beer Bootlegging, halfway to the Ranger Station Foxtrot, a bunch of Cazadors are guarding a duffle bag containing a Combat Armor Reinforced Mk.2 with helmet, a patriots cookbook and a lot of ammunition. (possibly the rest of the loot is random, but the armor is always there)

Appearances
appears in Fallout: New Vegas.

Bugs

 * If ED-E, Rex, Veronica, Cass or Boone is your companion, it is possible they will get stuck in the cellar. It may be a good idea to command them to wait outside the building until you're done, just make sure the cazadors outside are dead, or too far to reach them. A easy fix is to go outside the shack then fast travel to another location. Your companion will be with you at your fast travel location.


 * Near the bottom area are two barrels. You can get stuck behind them if you try to jump on them to get on top of the nearby box.


 * When reloading (after getting stuck behind the barrels--see above) I spawned in the confined space leading down into the area with the barrels and loot. I could not rotate my character, but could move forward and back.  Had to reload from a save before I entered the building. (confirmed: XBox 360 and PS3)


 * If your companion(s) get stuck dismiss both and require ED-E first exit the basement and dismiss him your second companion should spawn in after that.(Hope this helps you guys spent an hour getting ED-E and Veronica out)


 * You may be able to coax them out one at a time by waiting in the cellar until they are at the door with you, and once you get one out, have them wait, then repeat for the other.It may take several attempts.Once they are both out, have them rejoin you.


 * After loading the auto save in the cellar it is possible for right joystick to not work at all (360 & PS3)


 * It is possible if your companion goes unconscious outside the shack, they may automatically awake in the shack when you enter. Shortly afterward, they may randomly go unconscious again. Simply waiting for an hour or 2 seems to fix this.


 * If you do not manage to kill all the Cazadors and you go inside the shack then come back out, A cazador may turn invisible and not cause any damage. Your followers will shoot at it as if something is there. You cannot target it in VATS, but you can shoot or punch blindly and you can kill it. You cannot loot its body.


 * If Rex is your companion, when entering the shack he may start immediatly losing health and eventually die. Leaving the shack and telling him to wait outside will make his hp eventually return.


 * It is possible when fast traveling to the location some days after a previous visit for the recently slain Gourd to have miraculously returned back to life. Considering the local Cazador population, his second chance is not likely to last long, but if he does survive he may exhibit all manner of glitchy behaviors.

Behind the Scenes

 * The Strategic Nuclear Moose may be a reference to real life beer Tactical Nuclear Penguin, a 32% ABV Imperial Stout beer made by Brewdog.