Sunset Sarsaparilla Headquarters

 is a location in Fallout: New Vegas. It is the headquarters of the company Sunset Sarsaparilla. It is located northwest of El Rey Motel and directly west of NCR Sharecropper Farms.

It is an important location as it contains a large number of Sunset Sarsaparilla bottles hidden away in crates (most of them on the assembly line) as well as at least eight hundred and seventy-six Empty Sunset Sarsaparilla bottles.

As you enter the factory to your left is the famed Festus cowboy who asks for your Sunset Sarsaparilla star bottle caps. Asking him "Star Info" reveals the contest and triggers the quest The Legend of the Star.

Another great find here is a terminal that activates a maintenance robot, Mr. Janitor, who collects Bottle caps around the factory, and then disposes them in a garbage can by the maintenance office he is found in. He gathers a total of over 550 Bottle caps.

As we learn from one of the logs inside, the building damage is due to moisture as well as attackers.

On the Ground Floor, there is a Very Hard Locked Door. Access requires you to go up one staircase and down another. Within that room is some scrap metal, miscellaneous tool box items, and a terminal with some cryptic log messages regarding plant production line damage. There is also a miniature Empty Sunset Sarsaparilla bottle on the shelf behind/inside of the barrel. Oddly, there is a 2nd Very Hard locked door down here, but the door is clearly swung open and would have otherwise lead to a room of rubble. Opening it earns exp but nothing else.

In the shipping room, there is an average locked terminal. Activating the terminal reveals a discussion regarding an experimental delivery robot that was reportedly single-handedly running all the distribution in the Vegas area.

In the bottling room, there is a lone surviving bottling robot. When talking to him, he first talks to you as you would be his master, but after realizing you're not he becomes hostile and attacks you. If your companion discovers him first, he will instantly become hostile. Just like with most Mr. Handy models, upon looting him you will be able to recover all of his spare flamer fuel.

The furthest room in the back on the 2nd level factory floor has a safe, an average locked terminal, and a hole in the floor leading to door. But a key is required to unlock it.

Notable Loot

 * Pew Pew next to the dead body of Allen Marks, in the room you go to during the quest A Valuable Lesson. There are about 100+ caps in each of the crates in this room. Estimated caps value close to 1000 caps.


 * In the Shipping room it is possible to find an empty bottle of Nuka-Cola a possible reference to the myth that Pepsi employees are not allowed to drink Coca-Cola.


 * Programmer's Digest on the table to the right as soon as you enter (via the over-sized Sarsaparilla bottle)


 * Meeting People found outside on a picnic table on the west side of the building


 * First Aid Boxes containing randomized medical supplies located in the bathrooms throughout the building.


 * A Sunset Sarsaparilla star bottle cap in an average-locked wall safe in the office with a hole in the floor.


 * Sunset Sarsaparilla bottles. There are about 43 (50-60 verify?)full bottles in crates behind the active bottling robot, and about 10 more bottles outside the headquarters on the right hand side of the building behind some trucks.

Update: a total of 87 bottles have been collected inside (and around) the Sunset Sarsaparilla Headquaters, need confirmation.


 * After entering the headquarters through the front door, go straight through the double doors and there are 80-150 Bottle Caps in the bathroom in an ash pile, along with some various chems, also about 4 more Sunset Sarsaparilla bottles in a vending machine


 * There are about 450 caps in a trash can in one of the hallways on the upper level. (Not Verified)


 * There is a trash can however on the first floor containing 550 caps. Take the hallway right through door from the reception area that leads to the loading dock and cafeteria. On the right, between a table with a coffee maker, and the locked door with the maintenance bot, directly under a Sunset Sarsaparilla sign is the trash can. However, you must first activate 'Mr. Janitor' (requires 50 science, or some means to temporarily raise your science skill to 50 - See above for location of Mr. Janitor), who will collect these bottle caps and put them in the garbage can described.

Update: I've collected 855 empty bottles inside the facility and from the trucks around it.
 * At least 653 Empty Sunset Sarsaparilla Bottles scattered throughout the facility, at 2 caps apiece with 100 Barter, netting a hefty profit. However, you WILL become over encumbered, unless you are toggling God Mode on the PC.

Trivia

 * On a computer terminal on the second floor there is an email from one Marcus Brody, who shares the name of Indiana Jones' close friend in the Indiana Jones movies.
 * On a computer terminal on the ground floor, there is an "Annual Sales Report" which references games in the Fallout series by what area they are set in: "Northeast continues to be a tough nut to crack" (Fallout 3). "Things are shaping up in the North and Midwest" (Fallout Tactics).  "As usual, performance in the Southwest is strong" (Fallout 1, 2 and New Vegas).

Quests

 * Pressing Matters
 * The Legend of the Star
 * A Valuable Lesson
 * Classic Inspiration

Appearances
appears in Fallout: New Vegas.

Bugs

 * In the factory there are many Empty Sunset Sarsaparilla Bottles on the floor that will disappear when looked at directly and reappear when viewed at an angle. However, you can still pick them up if you aim at them as though they were they were visible. Occasionally the same happens to the security robots destroyed by the player and some other objects.
 * (Unconfirmed) In the storage area where there are lots of crates and shelves it is possible to get stuck in one of these shelves If you jump or fall in, causing you to have to reload a save as it is not possible to exit.
 * (Unconfirmed) due to the crates in the shelves be merged slightly to fit into the shelf, if grabbed, it is possible that they will shake violently, shoot out or down and trap you between objects or push you out of the map.