Victor (Fallout: New Vegas)

"I like you, friend. Have I mentioned that?"

- Victor

Victor is a friendly but mysterious PDQ-88b Securitron living in Goodsprings in 2281.

Background
Victor has been a resident of Goodsprings since long before Mr. House's Securitrons rolled out onto the old Las Vegas Strip. By his own account, he has lived in the town since 2266, but any memories from before then appear to have been wiped out. According to the older residents, Victor's owner used to live in the shack with the Old World flag hanging outside on the south side of town, but nobody has lived there since at least 2274, when Trudy arrived in town.

Whether his programming allows him to realize it or not, there are things that Victor has been keeping from the townsfolk. For example, when House finally found the Platinum Chip in the ruins of Sunnyvale, Victor was tasked with returning it to the Lucky 38. To achieve this, he hired seven couriers from the Mojave Express in Primm. There were to be seven packages - six decoys, and one containing the Chip, which was to be carried by Ulysses. After Ulysses mysteriously refused the job, the task fell to the Courier, who was intercepted by Benny, Jessup and McMurphy in Goodsprings cemetery.

The Chip was taken and the Courier was shot in the head, and left for dead, buried in a shallow grave. The Courier was dug up by Victor and taken to Goodsprings, to be nursed back to health by Doc Mitchell.

Quests

 * They Went That-a-Way: After coming out of Doc Mitchell's, you will see Victor wheeling around Goodsprings. He can be questioned about what happened to you and where the men who shot you went.
 * The House Always Wins: Upon entering the New Vegas Strip, Victor will be in front of the Lucky 38. He lets you in and gets you to the Penthouse via elevator.
 * We Must Stop Meeting Like This: Victor will tail you throughout your search for the men who shot you. He will show up in the perimeter surrounding Goodsprings, Novac, Boulder City and the Strip.
 * We Must Stop Beating Like This: After going on the main road, you may get attacked by some unwanted critters. Luckily, Victor is right behind you to help fight them off.

Effects of player actions

 * After killing or disabling Mr. House, Victor will seemingly disappear; he can be found in Goodsprings at his shack, permanently disabled.

Other interactions

 * If the Courier heads out of Goodsprings, north on the road nearing the Makeshift Great Khan Camp without speaking to Sunny Smiles Victor will rush to the Courier's defense against cazadores.
 * Victor plays down his role in the Courier's rescue, saying that he discovered the body when he was on a stroll. He is evasive and unhelpful, but his help can be requested against the Powder Gangers, during Ghost Town Gunfight. He fails to show up to the battle, however, and a Science check of 25 reveals that he was remotely deactivated, with Victor claiming that it was a command he'd never heard of before.

Appearances
Victor appears only in Fallout: New Vegas.

Behind the scenes

 * Victor's name and the face displayed on his screen are both references to Vegas Vic.

Bugs

 * If Victor is somehow killed, this may result in V.A.T.S. glitching, and showing him in a random place, such as a building, or other objects.
 * Victor's marker will sometimes be located at a location northwest of the Great Khan encampment. He is not, however, actually there.
 * Victor can sometimes show up inside of the Dead Money add-on in Solida Del Sol.
 * Talking to Victor to change floors at the Lucky 38 will play the "click" sound effect as if you didn't interact with anything, but you will still talk to him.
 * Killing Victor in the Lucky 38 will cause him to disappear upon his death.
 * When taking the elevator Victor might sometimes appear in the Cocktail Lounge.
 * If Victor finds you at the Gun Runners and is killed with a plasma weapon and turned to goo, looting him will open the companion interface.

Gallery
ru:Виктор (Fallout: New Vegas)