Gun Runners (Fallout: New Vegas)

Gun Runners is a location in the Mojave Wasteland. It is located just south of Freeside and is run by a trade group called the Gun Runners, who have specialized themselves in the manufacturing and selling of firearms.

Exterior
Vendortron and Isaac are outside the compound. A reloading bench is set up next to the kiosk.

Concerning the guards there, there are two guards outside the complex withing the fenced in area. They patrol the fenced in area in a clockwise fashion. They like to linger on the platform in the northeast corner of the fenced in area for a bit then continue their patrol.

Entering the Gun Runners complex is trespassing, and causes the guards on the premises (excluding Vendortron) to turn hostile.

Interior
The Gun Runners' building is a single story building that consists of a main lobby and a handful of other rooms. From the entrance directly ahead is a workshop on the opposite side of the lobby. Within the workshop is a computer terminal containing the manufacturing specifications, which will be needed by the Crimson Caravan's Alice McLafferty for the quest, You Can Depend on Me. A "living quarters" section of the building is located to the left upon entering the lobby. This portion of the Gun Runner Headquarters is made up of a kitchen, off of which are a bathroom and bedroom.

Within the building is a single Gun Runner guard and three gunsmiths. The guard remains stationary in the kitchen in combat armor, armed with a hunting rifle. Should the player enter during the day, they will move from the bedroom to the workshop a few moments after entering the building. They will be sleeping at night.

It should be noted that although all the guards and gunsmiths attack you on sight when around and inside the building, all items found are not owned and thus can be taken without any Karma penalty. Vendortron outside will continue to serve players despite any hostile actions they or the player might have had in the headquarters (although the Vendortron will temporarily refuse to serve the player while the guards are in battle mode).

Notable loot

 * Sunset Sarsaparilla star bottle cap in the little basket next to the metal table in the lobby
 * Today's Physician magazine on the floor under the first closed toilet stall
 * Patriot's Cookbook magazine at the second toilet stall
 * Future Weapons Today magazine in the wooden cabinet next to the door inside the toilet room

Appearances
This Gun Runners location only appears in Fallout and Fallout: New Vegas

Bugs

 * The Vendortron in front of the Gun Runners' main gate has a bug in which purchased items are fully repaired after the point-of-sale. This is obviously exploitable, as it allows players to sell old used gear for expected prices, re-buy the same gear at the expected markup, and receive a full (and free) repair in the process. It is important to note that this bug will not reveal itself until after conversation with the Vendortron is fully terminated, after which time the player will discover the item to be fully repaired. After reselling the newly repaired item back to the Vendortron (for a substantial profit), the player may discover that the Vendortron's inventory now contains two copies of the same item: One which is fully repaired, and a second which will have the same repair level as the original item, making it possible to exploit the same piece of gear repeatedly. Note: This bug does not occur reliably - see Talk page for details.
 * If Vendortron's caps exceed around 30,000 it will not go below this, no matter how much you sell to him. This is not exploitable as everything you sell will not award you the designated value and will simply give the weapons over to Vendortron (this does not always happen and can be easily avoided)
 * The store may not update when the gate to the Gun Runners' base is opened.
 * It is possible to be super-bounced into the air in front of the Gun Runners store, after trading inventory with a companion and turning around to face the Vendortron. This leads to the player character dying from the fall, unless the player is able to land on the roof of Vendortron's kiosk, then fall to the ground
 * When you exhaust the Vendortron's caps, save the game and exit to Xbox dashboard. When you play game and load your save, the Vendortron's caps will be replenished.
 * If you try to attack Vendortron through the glass of the store and then enter the building, it will then appear in the Gun Runners building, and there is no way to defeat it as it seems to be invincible.
 * The Vendortron sometimes spawns outside of the store.
 * If you attempt to attack the Vendortron through the glass, (most likely with a unarmed or melee weapon) you may end up killing it. He usually contains some microfusion cells and scrap metal or scrap electronics.
 * If the guards do respawn, they will be hostile. It is unknown why, as they may have been "resurrected" by the game and due to former hostilities, will shoot you on sight.
 * The three gunsmiths may not attack you when you are shooting them. Instead, they will continue to work and watch you, as if you are doing nothing wrong.
 * If you sell a modded weapon to Vendortron, buying it back will cause all of the weapon's mods to vanish.
 * The Gun Runner Guards might never respawn again.
 * Sometimes upon visiting the Gun Runners store for the first time at a lower level, the Vendortron's weapon inventory may have all of the guns that are normally available at a later level, bypassing the level requirements for the Vendortron to stock those items.
 * Upon fast-traveling, the player might hear a slow ticking kind of noise, and when the Vendortron is spoken to once, he will say "the store is currently closed due to unforeseen circumstances. Please try again later." After visiting a second time, everything goes back to normal.
 * On very rare occasions, Issac will oddly disappear even when you're seeing him. He will not reappear no matter how long you wait.
 * There are a few energy cells on a workbench in the Gun Runners building. When the player picks one up, the others fall through the bench to the floor, usually becoming unobtainable.