The Professional

"Up close and personal, that's how you like it. Your Sneak Attack Criticals with pistols, revolvers, and submachine guns, whether Guns or Energy Weapons, all inflict an additional 20% damage."

- Fallout: New Vegas description

The Professional is a perk in Fallout: New Vegas.

Effects
The Professional adds an additional 20% to extra damage granted by critical hits when using any pistols, revolvers, or submachine guns from either the guns or energy weapons skills. This includes:


 * .357 magnum revolver
 * Lucky
 * .44 magnum revolver
 * Mysterious Magnum
 * .45 Auto pistol
 * A Light Shining in Darkness
 * .45 Auto submachine gun
 * 5.56mm pistol
 * 9mm pistol
 * Maria
 * 9mm submachine gun
 * Vance's 9mm submachine gun
 * 10mm pistol
 * 10mm submachine gun
 * Sleepytyme
 * 12.7mm pistol
 * Li'l Devil
 * 12.7mm submachine gun
 * 12.7mm submachine gun (GRA)
 * Alien blaster
 * Compliance Regulator
 * Hunting revolver
 * Hunting revolver (GRA)
 * Laser pistol
 * Laser pistol (GRA)
 * Pew Pew
 * Laser RCW
 * H&H Tools nail gun
 * Plasma Defender
 * Plasma Defender (GRA)
 * Plasma pistol
 * Plasma pistol (GRA)
 * Pulse gun
 * Ranger Sequoia
 * Recharger pistol
 * MF Hyperbreeder Alpha
 * Silenced .22 pistol
 * Silenced .22 SMG
 * Sonic emitter

Behind the scenes

 * The Professional is a reference to the French movie Léon, also known as 'The Professional' and 'Léon: The Professional'. In the movie, Léon remarks that 'rifles are for beginners' as they let you keep a distance from your target; a true professional gets up close. The plant next to the Vault Boy is also a reference to the movie. Also, the clothes, hat, glasses, and face stubble portrayed by Vault Boy are identical to the character played by Jean Reno in the movie.

Bugs

 * The portion of this perk meant to confine the bonus to apply only to sneak attack criticals is set up incorrectly: rather than checking if the target has detected the player, the perk mistakenly checks if the player has detected the player. Additionally, there is no check in place to ensure that the target has not been alerted without overt detection of the player, nor is there any check to ensure that the player is currently sneaking.  Due to these issues, the perk applies to all critical hits the player inflicts.

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