Fallout 4 Raider Groups

Raiders are members of gangs found all throughout the Commonwealth $$

Background
Raiders are described as "plentiful, ruthless, and extremely aggressive." They group together under a leader and have access to gear such as leather, combat, and metal armor. They are comprised of ghouls and humans, and use attack dogs and pipe weapons. The groups are loosely organized and follow a hierarchy.

Some gangs are more technologically advanced than others. The Forged have reactivated Saugus Ironworks and a detachment was sent to Dunwich Borers began to scavenge the pre-War quarry, subsequently shipping the products back to the Forged. A mechanically savvy gang called the Rust Devils utilize redecorated robots for their raids. What parts they cannot use to repair robots with they fashion into scrap, traps, and suits of armor. Raider leaders have managed to restore functionality to scavenged suits of power armor.

Ack-Ack's gang
Ack-Ack's gang based itself in USAF Satellite Station Olivia, and harasses nearby farms, such as Abernathy farm, for food.

Boomer's gang
Boomer's gang settled Outpost Zimonja, growing tatos, digging a well, and fortifying the pathway from the road.

Bosco's gang
Almost certainly the largest raider group in the Commonwealth, Bosco's gang is based out of D.B. Technical High School but controls almost the entirety of Boston proper. The last two holdouts in the city were the Shamrock Taphouse and Back Street Apparel, leaving only Hyde Park when Scutter refused to submit.

The gang took the Shamrock Taphouse by having a member sneak in and jam the locks on the doors, trapping their rivals inside when they released their attack dogs. Those that survived submitted to Bosco's rule. The other Commonwealth raiders fear Bosco, knowing full well that they couldn't defeat him when he comes for them. He chooses to not attempt to take Libertalia, believing that his force couldn't adapt to the terrain. Still, Bosco has slowly gone insane due to an infection, being bitten by his own dogs.

Their economy likely revolves around the overwhelming amount of scavenging and supplies available in the Boston ruins, including, obviously, the raiding of the trade between Goodneighbor, Diamond City, and the rest of the Commonwealth.

Chancer's gang
Chancer has established her gang within the expansive Andrew Station metro tunnels and they keep mostly to themselves. South Boston is rife with rival raider gangs and super mutants, so staying underground until they need to head elsewhere for supplies suits them well.

Cinder's gang
Cinder has also gone underground with her gang, taking Revere Beach station. The gang is mostly isolated to the peninsula they are on, with Gunners blocking movement to the north, and super mutants blocking movement to the northwest. Still, they can come out occasionally to raid Nordhagen Beach, a meager gourd farm.

Combat Zone gang
Various raiders hang out at the Combat Zone bar, watching cage matches between various contenders, including Cait. Unlike other locations, there is no gang leader here as it is an entertainment venue instead of a usual raider base. However, Tommy Lonegan runs the theatre, organizing liquor and matches to keep the bloodthirsty clientele happy.

Cutty's gang
Cutty lords over the Poseidon Energy plant on the coastal waters of Boston. The gang is having issues with the robotic security systems still active in the facility, as well as the mirelurks shuffling in its sublevels, so the gang mainly stays in the upper levels for this reason. The only nearby settlement to raid is the Warwick homestead seeing as advancement west is hindered by the Gunner presence in Quincy.

Demo's gang
Demo and his crew lie in wait in the backroom of Hardware Town and use a gang member disguised as a wastelander to lure unsuspecting victims into an ambush. They have already duped several wastelanders inside, murdered them, and dumped their corpses in the basement.

Disciples
The Disciples are a gang of bloodthirsty killers led solely by Nisha and one of the three main gangs controlling Nuka-World, easily distinguished by helmets that cover their faces. Since Nisha became their leader and named them the Disciples, they follow what they see as the natural way of the world: Kill or be killed. Their base in Fizztop Mountain is filled with gore and dismembered corpses.

Griswold's gang
Griswold's gang has secured the Monsignor Plaza shopping center in the heart of Boston. Aside from the standard murder, kidnapping, and extortion, Griswold also has a creative side which he injects into his collection of raider-centric poetry.

Helter Skelter's gang
Like some other raider groups, Helter Skelter's gang has settled in the metro tunnels of Malden Center where they are surrounded by super mutants and feral ghouls above ground. However, the metro certainly does not protect the gang when a platoon of Institute synths storm the place and attempt to slaughter everyone inside. Helter Skelter and some of his best men have holed up in the terminus of the tunnel, and are making their last stand against the synthetic menace.

Jared's gang
Jared's gang decided to take over Lexington, first securing the Corvega assembly plant as their base of operations. To do so they needed to clear the town of the feral ghouls. Once that was done they built up their defenses, but left a gap in security in their basement exit. This decision was a good one for them, as caravans pass by the town three times a month.

Jared's main goal was to harness the power of "the Sight." This ability to see the future was activated by the use of chems, as in the case of Mama Murphy. However, one has to have the Sight first, something Jared learned the hard way. Though this was not a complete loss for him, as the rumors of his gang getting "free" chems bolstered their numbers. One day, after months of traveling, the survivors of the Quincy Massacre passed through this gang's territory. Jared instantly recognized Mama Murphy as the fortune teller who told him his fate, sending Gristle with a detachment of his raiders to Concord to go after her and her caravan. Meanwhile, another of his lieutenants, Lonnie, took some men to clear out the straggling ferals in the Lexington apartments.

Word travels around when the Sole Survivor wipes out another raider gang. When Jared hears of the slaughter of the gang at Beantown Brewery, he decided that it would be best to post more guards around the facility. When he hears of Bosco's gang's slaughter, he is both relieved that the lunatics are dead and scared, sending scouts out to try to figure out where the killer will strike next.

Lefty's gang
Lefty and his crew have broken through the defenses of the Cabot family and are trying to release the patriarch from his prison beneath Parsons State Insane Asylum. Of course, they do not understand the gravity of the situation nor what would happen should Lorenzo be freed.

Mahkra Fishpacking
A small band of raiders set up camp in and around the Mahkra Fishpacking plant but were recently slaughtered by Institute synths. Nothing remains besides a few tents and a few raider corpses.

Operators
The Operators are one of the three gangs of raiders controlling Nuka-World, led by the siblings Mags Black & William Black, both of whom originated from Diamond City's wealthy family. The pair were troublemakers, and after their actions lead to the death of a woman, they were exiled from the city and denied their inheritance by their parents. Unlike any other gang of raiders, they sport functional outfits, stylish hairstyles and sunglasses and a have more approachable and reasonable demeanor compared to the outlandish garb of their counterparts. The Operators can be easily classified as an organized crime group or syndicate, with their main motivation being profit.

Rags' gang
The survivors of the crew of the FMS Northern Star have made their beached cargo vessel their home since they ran aground in 2077. They were once Norwegian refugees, but now they are ghoulified raiders led by a man named Rags, who will attack anyone who wanders on to their vessel.

Red Tourette's gang
Red Tourette took control of the federal ration stockpile outside the main city in order to secure a stable food supply. However, when Tower Tom's gang took the Beantown Brewery, they failed to secure the food they had hoped for. In an act of desperation, Tom attacked Red's encampment hoping to gather some food, but instead took Red Tourette's sister (Lily) hostage, ransoming her safety for shipments of food, which unbeknownst to him were urinated upon by Red's dogs. Lily, however, was killed trying to escape and Tom had to keep her sister in the dark to keep the food shipments coming. Being suspicious, Red sent an infiltrator to join Tom's gang and after searching, found no trace of Lily. When Tom's gang is wiped out she expresses hope to finding her sister, believing that she was moved prior to the crew getting slaughtered.

Ricca's gang
Prior to its extermination by being overrun by feral ghouls, this group fortified College Square. They used it as a base not only for the usual raider antics, but also an extortion racket, charging travelers safe passage (from themselves) through their territory for a set fee. However, if the ghouls had not wiped out the raiders at College Square, a mutiny against Ricca would have been inevitable since her tolls weren't sustainable, and drove traders to take other routes.

Rust Devils
The Rust Devils secured a base at the Fort Hagen satellite array and the hangar below. While some gangs have guard dogs, these raiders have guard robots; rather than merely raiding settlements and extorting travelers, they have the technological know-how to raid warehouse and stores for robotics and create their own death machines.

Scutter's gang
A small vicious raider band in Hyde Park, led by Scutter, they are particularly noted for skinning and wearing their victims. They are also noted to have refused to submit to Bosco's gang.

Sinjin's gang
Led by a ghoul named Sinjin, this gang takes residence in the Milton General Hospital. They are notorious for harassing Goodneighbor and for particularly causing havoc for Kent Connolly, who sent the Sole Survivor, dressed as the Silver Shroud, to take them down. Unlike other raider leaders, Sinjin has the drive, tenacity, and vision that characterize true warlords. In time, he could form an army to rock the very foundations of the Commonwealth, which is why Hancock has a vested interest in eliminating him before he becomes a real problem.

Sinner's gang
Sinner and his raiders did not have a set base of operation and roamed the wasteland as nomadic bandits until they swooped in and claimed the Sole Survivor's newly erected raider settlement during Home Sweet Home. Decked out in power armor, the small gang is a formidable force.

Slab's crew
Led by Slab, this raider outfit has been repeatedly targeted by the serial killer artist Pickman. Seeking revenge and attempting to put an end to their losses, they are currently assaulting Pickman's hideout, the Pickman Gallery, to find and kill the killer.

Slough's gang
Slough and his gang of ghouls inhabit the radioactive pit of Quincy Quarries. They do not butt heads with other raider gangs, but the Gunners have encroached on the quarries plenty of times. The gang also recently uncovered the entrance to Vault 88, and have been trying their best to get inside to loot it.

Sully Mathis' gang
Sully Mathis intends to drain the currently-flooded Thicket Excavations under the pretense of collecting scrap. However, he is the head of a gang that intends to use the place as a base of operations to terrorize the region, using the added benefit of farming the mirelurks that once called the flooded pit home.

The Forged
The Forged are a fanatical gang headed by Slag, a man with a mean streak and an affinity for burning weaklings and dissenters in the crucibles of the Saugus Ironworks. With little in the way of food and supplies in the ironworks, they mostly resort to raiding nearby farms, especially Finch farm.

The Pack
The Pack is one of the three raider gangs controlling Nuka-World, with a hierarchy based on wolf packs. With their leader being referred to as the "Alpha," they follow the rule of 'survival of the fittest'. As with certain other animals, (e.g. peacocks), they use their colorful and outlandish looks to boast. It is common for Pack members to challenge the reigning Alpha to win the title. The current Alpha is Mason.

Tower Tom's gang
Tower Tom took control of the Beantown Brewery, and although beer was plentiful, the food was scarce. He sent Sparta to the BADTFL regional office to scrounge up any food to stave off the inevitable desertion of his crew. In desperation, he led an attack on the federal ration stockpile to secure any foodstuffs, but Red Tourette's gang was well established and supplied. The raid force was slaughtered, but they were able to take several hostages, one of which was Lily, Red Tourette's sister. Using this as leverage, Tom blackmailed his way into securing supplies, although unbeknownst to him, they were purposely urinated on by Red's dogs. However, his gang failed to properly tie Lily up, and in her attempt to escape she was accidentally killed. Tom in an act of desperation kept up the appearance of her still being in his possession to continue the food supplies.

Walter's gang
Operating out of the Walden Pond gift shop basement and cave, they pillage, blackmail, and murder at their discretion. Ironically, they are completely oblivious of who Henry David Thoreau was and what Transcendentalism is.

West Everett Estates
A gang of raiders drove the original survivors of the suburb out shortly after the Great War. It is unknown how many times power changed hands at this location over the centuries, but a raider gang was wiped out when a tribe of Super Mutants led by Hammer swept through the settlement and claimed it as their own.

Wire's gang
A band of former Minutemen, led by James Wire, these desperate, disillusioned souls fell into raiding. Originally settling the remains of Libertalia, they quickly began to offer their services as mercenaries. However, when the merchants they were hired by began to stiff them on their deals, they began to attack the very caravans they once protected. This led to an impromptu extortion deal between Bunker Hill and Libertalia, with the merchants they previously employed bribing them far more money to just be left alone. Word would spread and they found themselves with new recruits, ones arriving with word of a new gang in the bay.

Zeller's Army
Judge Zeller and his gang, "Zeller's Army," have made their home in the East Boston Preparatory School, and make their living harassing trade caravans on their way to and from Bunker Hill, despite the protection money that the merchant settlement offers to gangs to allow them to operate. They are known for brainwashing victims into joining their gang; torturing them mentally and physically until they submit.

Leaders

 * Ack-Ack (USAF Satellite Station Olivia)
 * Boomer (Outpost Zimonja)
 * Bosco (D.B. Technical High School)
 * Chancer (Andrew station)
 * Cinder (Revere Beach station)
 * Colter (leader of the Nuka-World raiders, Nuka-World)
 * Cutty (Poseidon Energy)
 * Demo (Hardware Town)
 * Gaff (The Shamrock Taphouse)
 * Griswold (Monsignor Plaza)
 * Helter Skelter (Malden Center)
 * Ivey (leader of the Rust Devils, Fort Hagen hangar)
 * James Wire (Libertalia)
 * Jared (Corvega assembly factory)
 * Judge Zeller (leader of Zeller's Army, East Boston Preparatory School)
 * Lefty (Parsons State Insane Asylum)
 * Mags Black (leader of the Operators, the Parlor)
 * Mason (leader of the Pack, Bradberton Amphitheater)
 * Nisha (leader of the Disciples, Fizztop Mountain)
 * Rags (Wreck of the FMS Northern Star)
 * Red Tourette (Federal ration stockpile)
 * Ricca (deceased, College Square)
 * Scutter (Hyde Park)
 * Sinjin (attempting to take Goodneighbor, Milton General Hospital)
 * Sinner (attacking a Nuka-World raiders settlement during Home Sweet Home)
 * Slab (Pickman Gallery)
 * Slag (leader of the Forged, Saugus Ironworks)
 * Slough (Quincy Quarries)
 * Sully Mathis (Thicket Excavations)
 * Tower Tom (Beantown Brewery)

Appearances
Raiders appear in Fallout 4 and its add-ons Automatron and Nuka-World.