ED-E (Lonesome Road)

ED-E (pronounced "Eddie") is a companion found in the Divide in 2281.

Background
This ED-E is a copy of the original ED-E Duraframe eyebot, manufactured by the Hopeville missile silo bunker's automatic engineering facilities. The necessary information was obtained by remote scanning the eyebot.

At first glance the Courier mistakes the robot for ED-E, who plays music from the TV show "Ralphie." With an Intelligence of 6, the Courier deciphers the beeps and garble and realizes that the silo has "pretty advanced engineering capabilities," since it was able to remote-scan ED-E from the Mojave Wasteland and create copies within the Divide. If one does not pass this check, the Courier will still observe this, asking ED-E "So, you're like a robot clone?"

Upon joining the Courier's party, ED-E starts playing a log from Dr. Whitley, and continues doing so at certain "checkpoints" during their trip through the Divide. Ulysses will also use ED-E to communicate to you throughout the Divide. ED-E will also show through certain dialogue choices that it misses Dr. Whitley and that it wants to be like Ralphie.

Quests

 * The Silo: ED-E is first released from his pod and used to unlock commissaries.
 * The Courier: Rescue ED-E from the robot maintenance room... or don't.
 * The End: ED-E can be asked to abort the missile launches.

Appearances
This copy of ED-E appears only in the Fallout: New Vegas add-on Lonesome Road.

Behind the scenes
Chris Avellone comments on ED-E's role in the events of the Divide.

Bugs

 * ED-E can be used multiple times in a row to repair weapons by exiting The Divide and entering it again but eventually he will stop repairing weapons for a while - even waiting for 24 hours doesn't help.
 * ED-E may not wait when told to, at first it may stay in place for awhile but will suddenly appear without warning, following again.
 * On rare occasions ED-E will not follow the player character when they release him from the repair chamber.
 * To fix this activate a door needed to pass and wait twice, ED-E will open the door, but not follow. At this point, reload the last save and ED-E should act as normal.
 * Sometimes talking to ED-E will give the repair weapon option, even if the players weapon condition is above 20%. Selecting this option will bring the weapon down to 20%.
 * Asking ED-E to repair a weapon may cause him to stop following you. This is caused by an engine bug relating to script variables in dialogues, as one of the variables used to repair weapons will overwrite the variable which tracks his waiting/following state.
 * ED-E can be restored to full functionality by entering the console command
 * ED-E's pod will not open upon activating the open pod command on the nearby terminal thus rendering one unable to continue the add-on.
 * Sometimes if the player leaves the Divide directly after finding ED-E for the first time, he may follow them out and into the Mojave. A simple fix is to go back to the Divide and then leave again, but strangely enough, the player can have 3 companions at once during this glitch.
 * Attack ED-E just outside the entrance to the Divide long enough to knock him unconscious, then exit the Divide. Re-entering the Divide, possibly after an extended period, causes you to lose ED-E as a companion permanently. However, the game will still recognize ED-E as a "companion" and the player still receives the "Enhanced Sensors" perk. This causes the scripted encounter after the Cave of the Abaddon to break the game, rendering the entire Lonesome Road add-on unresolvable.