Spacesuit (Mothership Zeta)

The Gemini-Era  is a piece of clothing which is added to Fallout 3 in the Mothership Zeta add-on.

It provides a damage resistance of 1 and has a very high item health (10 million HP). Radiation Suits and Advanced Radiation Suits can be used to repair it.

Obtaining
When you complete the quest Not of This World you will unfreeze people from different time periods. One of them, Colonel Hartigan, died from the thawing, allowing you to loot his spacesuit. It is in the pod to the far right.

Appearances
The appears in the Mothership Zeta add-on for Fallout 3.

Trivia

 * When the Player Character is doing his or her spacewalk, you can hear breathing sounds.
 * It is unknown how the Lone Wanderer survives so long during the spacewalk, due to the fact there is no visible oxygen supply. It is possible that the aliens embedded some of their technology in it, or that it is simply following the 1950's science stereotypes that much of the game follows.
 * Strangely, if you take off the spacesuit during the spacewalk (killing yourself in the process, obviously) a message will pop up saying you've lost karma if the player has high karma or that you've gained karma if the player has low karma. (You kill yourself; which means you killed a good or evil character, and lost or gained karma, respectively, for doing so).
 * During the spacewalk, the player is unable to use their Pip-Boy due to it being inaccessible inside the sleeve. However, your Pip-Boy is still visible in 3rd person. In real life this would render the suit completely useless by breaking the pressurized seal. This may be an oversight by the developers.
 * The Shishkebab replaces the right-hand glove with the oven mitt.
 * On the PC version of the game, the suit cannot be hotkeyed.
 * Strangely enough, the space suit does not allow you to breathe underwater even though it allows you to breath perfectly well in a vacuum. The gaskets on a spacesuit are positioned such that they are sealed when the pressure inside the spacesuit is greater than outside, so it makes sense.
 * When highlighted in the Pip-Boy, "Equip" isn't lit, though the PC can still equip it. (confirmed, 360)
 * If the depressurization is activated without the suit on, the player's head explodes. Again, this may be following the 1950's stereotype, or imagining some Alien method of depressurization that would cause this.
 * Like the Winterized T-51b Power Armor from the Operation: Anchorage add-on, the spacesuit has extremely high durability. This is probably because the developers wanted to make sure the suit wouldn't break before the player can begin the spacewalk.
 * After returning to the Wasteland, the spacesuit can be given to a companion. Oddly, despite the extremely low damage resistance, when given the choice, NPC's like Charon and Star Paladin Cross will wear the spacesuit instead of their default armor or other pieces of armor (even Power Armor).
 * Comedicly, you may also find the display case for a spacesuit in the museum of Technology near the final terminal in the Jiggs' Loot unmarked quest. Weather or not this is foreshadowing is unknown.

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