Wildmen

Wildmen are hostile NPCs encountered in The Pitt, both in the area around The Pitt Bridge and the Steelyard. Origin is unkown, but Everret calls them 'crazies', so it is possible they have gone insane due to TDC.

Characteristics
Wildmen are similar to Raiders found in the Capital Wasteland in terms of behaviour and dialogue. They are typically equipped with low-level weaponry (melee weapons, pistols, and the occasional submachine gun) and wear Merc Outfits (although one or two Wildmen can be found wearing Gamma Shield Armor). They will often be found in groups of 2 or more.

Wildmen are inhabitants of the Pitt that have suffered mental degradation due to the Pitt's concentrated toxins but have not gone trog. In Sandra Kundanika's terminal she explains that a small percentage of the Pitt's citizens become crazy, Wildmen, and and even fewer percent become trogs.

Wildmen are on par with high-level Raiders or low-level Talon Company Mercs in terms of health and durability, but their combat skills are abysmally low.

Appearances
Wildmen appear in The Pitt add-on for Fallout 3.

3 Wildmen have a camp inside a ruined building just outside the bridge to the Pitt, and more than a dozen or so Wildmen can be found throughout the Steelyard area, often in combat against the Trogs that also occupy that area.