Endurance

Endurance is one of the seven Primary Statistics in SPECIAL.

Fallout, Fallout 2, Fallout Tactics
Modifies: Hit Points, Poison & Radiation resistance, Healing rate, and the additional hit points per level.

Endurance can be raised by 3 in Fallout and Fallout 2 by using Buffout.

Fallout 3
Modifies: Hit Points, Poison & Radiation resistance (but not damage resistance) and the Big Guns and Unarmed Skill. Endurance also determines the speed your oxygen counter counts down when you are holding your breath underwater.

Ways to increase Endurance

 * The Endurance Bobblehead can be found in the Deathclaw Sanctuary, on a small platform under the rotting brahmin corpse.
 * Some clothing, such as the common wasteland wanderer outfit and the Mechanist's Costume increase Endurance.
 * The Intense Training perk will allow you to increase your Endurance (or any other S.P.E.C.I.A.L. stat) once for each time that you take it.
 * The perk No Weaknesses sets any S.P.E.C.I.A.L. stats to 5 unless they're already higher.
 * The Almost Perfect perk, added in Broken Steel, sets all S.P.E.C.I.A.L. stats to 9 unless they're already 9 or 10.

Fallout: New Vegas
Endurance determines a character's environmental resistances (poison, radiation) and Hit Points, as well as the starting levels of the Unarmed and Survival skills. It also determines the number of implants allowed.

Ways to increase Endurance

 * The Endurance Implant raises END by 1, as well as the 6 other implants related to S.P.E.C.I.A.L. attributes offer by Dr. Usanagi in the New Vegas medical clinic for a fee of 4.000 Caps each.
 * Some clothing, such as the common wasteland wanderer outfit increase Endurance.
 * The Intense Training perk will allow you to increase your Endurance (or any other S.P.E.C.I.A.L. stat) once for each time that you take it up to a max of 10 ranks altogether.
 * Ending the Lonesome Road add-on will give you a choice to raise one attribute one point.

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