Silenced 10mm Pistol

The silenced 10mm pistol is a single-handed Fallout 3 weapon that uses the Small Guns skill. The silenced 10mm pistol, is one of the few weapons in Fallout 3 without a unique variant (Although it is, itself a variation of a 10mm, The Infiltrator is also a variant of the assault rifle but has a unique variant).

Characteristics
An N99 10mm pistol equipped with a suppressor. The benefit of the suppressor is that when one fires at an enemy and kills them with the first shot, no nearby enemies will be alerted. The downside is the slightly decreased damage compared to a regular 10mm pistol. If you do not kill your target in the first few shots, they will likely alert nearby enemies. It is a great weapon for stealthy characters, as a good Sneak and Small Guns skill will give you an advantage while using this weapon. It counts as a silent weapon for sneaking purposes, and shooting it will not increase your chances of being detected. Also, if you have a high enough Small Guns skill, the silenced 10mm pistol makes a good close-quarter weapon in locations such as the Bethesda Ruins, the Museum of History, and other office building type settings. It's a handy weapon to carry as it weighs only 3 pounds and is ideal for snuffing out weaker enemies like radroaches, mole rats, and sometimes even raiders without alerting other (stronger) enemies.

The only other ranged silent weapons are: the dart gun, which is a custom-built weapon; the Infiltrator, and its unique variant, the Perforator; and the Red Ryder BB gun.

A fully-repaired silenced 10mm can fire 330 rounds, or 27 and a half magazines, before breaking.

Locations

 * Wielded by Mr. Burke in Megaton or Tenpenny Tower.
 * In Marigold Metro Station, which is part of the quest Those!.
 * In the entrance to Vault 108, near some blood and mole rats.
 * The hotel occupied by the Brotherhood of Steel next to Pennsylvania Avenue Northwest.
 * In the caves under Oasis.
 * In the armory of the Ground Floor of the Germantown Police HQ
 * On the counter of Lock and Load in Paradise Falls. (must be stolen)
 * Underwater by a sunken car at the docks near Arefu.
 * Given at the beginning of the Operation: Anchorage simulation. (though it cannot be taken out of the simulation)
 * Under the bridge that crosses the Potomac, in the raider camp.
 * Often sold by Lucky Harith after you invest in his caravan.
 * Often sold at Lock and Load in Paradise Falls after you help Pronto improve his inventory.
 * The House of Wares, only accessible through the DLC Point Lookout.
 * Flak & Shrapnel, Rivet City.
 * Chance to be in a safe in the upstairs bedroom of the Gibson House, located in the Minefield. The house requires either lockpicking 100, or a key from Arkansas. (the sniper)