Salida del Sol



Salida del Sol is a location in the Sierra Madre found in the add-on Dead Money. The main entrance to this area is east of the Villa.

Background
Before the Great War, it was the home of the church and homes of many of the casino staff.

Layout
Salida del Sol is the eastern section of the Villa. It is split into Salida del Sol South and Salida del Sol North. Traps are littered across the area, with some hidden within the Cloud. A number of ghost people inhabit the area.

Salida del Sol south
Upon entering from the Villa gate one arrives at the "southern" half of Salida del Sol, although much of the forward progress through this section will seem to be to the east and south, since at the very first intersection one encounters two blocked gates - one permanently blocked, and the other, to the Salida del Sol courtyard, locked until reached from the other side.

A battle with two to three ghost people will quickly ensue when one initially approaches the first intersection, and a total of about six populate the region when it is first entered.

A hole in the wall on the right just after the Villa gate provides rooftop access, which can be useful in this area for circumnavigating the two main areas of toxic cloud (although upon reaching the switching station one can use the terminal outside to remove most of the toxic cloud from the area, considerably easing navigation).

The second courtyard can be reached either by traveling south along the main street and then west (i.e. right and then right) from the first intersection, or on the rooftops by cutting through the first hole in the wall encountered when traversing around to the right. This area is effectively a dead end, but provides access to several buildings with miscellaneous loot.

The third area, a smaller courtyard, is reached either by following the rooftops around to the right or by continuing around in the street to the south until one reaches a fork with a vending machine and the graffiti "Cloud kills fast or slow", and then heading right. If one is on the rooftops then the very last hole in the wall on the right contains one of Dean's Secret Stashes. From this point one has two main options to reach the switching station:
 * To avoid passing through cloud, one must take the stairs up to the room with a terminal which lets you shut off some speakers in the area (and if one is playing in hardcore mode features the unusual sight of all the ingredients for a caravan lunch sitting in one place next to an electric hot plate). From the balcony on the other side, one can jump down and hug the wall to the right until it terminates in the courtyard with the switching station, now on your left. If one wishes to avoid cloud when bringing Dog to the switching station, it may be necessary to travel this way, turn off the cloud with the terminal, and then return for Dog via the direct tunnel below, as Dog's pathing leaves a bit to be desired.
 * Alternatively, behind the staircase in the small vending machine courtyard, through the archway hidden at the far south end one can pass through a moderate-sized section of cloud and reach the station directly (and incidentally a turn-off on the right side of this tunnel along the way leads quickly to another of Dean's Secret Stashes).

Once the toxic cloud is cleared using the terminal at the switching station, it becomes much easier to make progress toward the east and north.

Returning now to the intersection with the vending machine, one can proceed east down the main street through an area initially shrouded in toxic cloud but hopefully now turned off with the ventilation system. Two shootable speakers cover this area of the street - one up and behind the archway as you enter and one above the archway at the far end. Between these two speakers, be sure to nip into the small cloud-filled shop with the Cosmic Knife sign to pick up the third of Dean's Secret Stashes in this area.

Then, by continuing to travel down the main street one reaches a dead end with another vending machine and the Salida del Sol door leading to the northern half of Salida del Sol.

Salida switching station
The Salida switching station is located in the southwest corner of the area, and is where Dog must be brought for the quest Fires in the Sky.

There is also a hidden terminal to bring power to the ventilation system and rid the area of the toxic cloud.

Salida del Sol north


Although situated in the north, this second area of Salida del Sol is first entered through a door marked "Salida del Sol house", at the far eastern end of the southern section.

Although extremely convoluted, navigating Salida del Sol north is made easier by the graffiti on the walls: numerous tags saying things such as "Run, run, run!" have been spread across the area, and can help guide one's way back to the Villa. The tags are generally oriented so that, if the player character is facing one, then they are facing away from the bell tower, and toward the Villa. Therefore, if one sees a tag in front of them, it is guaranteed that they are continuing along the route toward the Villa. Turning around will lead more or less towards the bell tower.

Upon debouching from the house that begins the area, one can:
 * 1) Look to the left (west) and see the other end of the permanently blocked gate one encountered upon entering Salida del Sol south.
 * 2) Looking straight ahead (north) from the house doorway, the unlocked gate shrouded in toxic cloud is perhaps best avoided initially as it is also covered by a speaker more easily reached by traveling east first.
 * 3) Finally, turn right (east), where following a battle with a ghost seeker and harvester, progress forward can be made.

A hologram vendor is located in the area.

There are a total of four of Dean's secret stashes in this area.

Salida del Sol courtyard
West of the north entrance's map marker is the Salida del Sol courtyard. The courtyard area is recognizable by what at first glance seems to be a toxic death trap filled with the Cloud, and the only area with standing water in the Villa. Most of the courtyard is filled with the Cloud, as the only safe areas to stand happen to be the awnings above the courtyard and the area right by the gate. The only exit is a locked gate which leads back to Salida del Sol south. Once fallen into, the only way out of the courtyard is to find the Salida del Sol courtyard key, located next to a skeleton and a toolbox in the southeast corner of the courtyard.

Campanas del Sol
Campanas del Sol is situated in the very north of Salida del Sol north and consists of a building which houses a large number of ghost people.

Related quests

 * Fires in the Sky
 * Trigger the Gala Event

Appearances
Salida del Sol appears only in the Fallout: New Vegas add-on, Dead Money.

Behind the scenes

 * "Salida del sol" is Spanish for "sunrise."
 * With Wild Wasteland, in the basement area on the way to the bell tower, graffiti saying "I am not your mummy" is seen on a pillar in the center. This is a reference to the Doctor Who episodes "The Empty Child" and "The Doctor Dances", in which a set of nanomachines infect victims of the Blitz in London, turning them into gas mask-wearing zombies who can only ask "Are you my mummy?".

Gallery
Салида-дель-Соль Salida del Sol