NiOWriSf.msg

Dialogue file for Orville Wrights safe:

{100}{}{You see a combination safe set securely into the wall. It is closed.} {101}{}{You see a combination safe set securely into the wall. It is open.} {120}{}{Just as you are about to begin lockpicking the safe, you notice a fuse running into the wall just beneath the safe. Looks like this sucker's trapped.} {121}{}{The safe is still trapped.} {150}{}{There is a KER-KLANK as the safe unlocks.} {160}{}{You are spinning the dial randomly, when suddenly the dial catches on a number... there is a KER-KLANK, and the safe unlocks.} {170}{}{You turn the dial slowly for several minutes, but you can't make out anything.} {171}{}{You spin the dial for several minutes, and nothing happens.} {180}{}{You find a trap on the safe and successfully disarm it.} {181}{}{You successfully disarm the trap on the safe.} {190}{}{You find a trap on the safe, but fail to disarm it.} {200}{}{Doesn't look like there's a trap on the safe.} {201}{}{You fail to disarm the trap on the safe.} {220}{}{It probably would be best to re-arm the safe with plastic explosives or dynamite first.} {230}{}{The combination on the safe has successfully been changed... heh heh heh...} {231}{}{The combination on the safe has successfully been changed... again.} {240}{}{You don't have the skills to change the combination.} {241}{}{ doesn't have the skills to change the combination.} {250}{}{The safe needs to be closed.} {260}{}{There appears to be a trap already on the safe.} {270}{}{You fail to trap the safe.} {271}{}{ fails to trap the safe.} {280}{}{The trap on the safe has successfully been re-armed.} {300}{}{You hear a muffled boom upstairs.} {400}{}{You pry up a small panel on the bottom of the safe. You don't think you would have found it if Mrs. Bishop hadn't told you about it. Inside is an odd-looking pip boy attachment.} {290}{}{While searching the safe for a trap, you set off an explosion.} {291}{}{You pulled the wrong wire while disarming the trap.}
 * 1) 0.  LOOK, CLOSED (WTG)
 * 1) 1.  LOOK, OPEN (WTG)
 * 1) LOCKPICKING
 * 2) trapped
 * 1) successfull unlock
 * 1) lucky unlock
 * 1) failed unlocks
 * 1) TRAPS
 * 2) disarm
 * 1) find trap
 * 1) fail
 * 1) fail critical
 * 1) CHANGING COMBO ON SAFE
 * 2) trap needs re-arming
 * 1) changed combination
 * 1) no skills
 * 1) it's open
 * 1) REARMING TRAP
 * 1) trap_boom
 * 1) critical fail