Fallout 76 weapons/Comparison

Overview
All weapons in Fallout 76, ballistic, energy, explosive, melee, or unarmed have a randomly generated condition bar, the same weapon may have a different amount of condition and a different condition bar length. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the condition of found weapons.

Additionally, a weapon's level determines the base damage output and condition of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher build and repair costs.

Perks that affect weapons
1 - requires power armor

Other weapon perks include:


 * Covert Operative (AG) and Ninja (AG): Increased sneak attack critical multiplier with ranged and melee weapons respectively.
 * Luck of the Draw (LK): Chance for weapon to repair itself when hitting an enemy.
 * Mister Sandman (AG): Up to +50% sneak attack damage at night with silenced weapons.
 * Quick Hands (LK): Chance for instantly reloading the weapon when the clip empties.
 * Sniper (PE): Reduces weapon scope sway.
 * Weapon Artisan (IN): Can repair any weapon up to 200% of its normal condition.

Crafting and durability are affected by the following perks, granting up to +50% durability and unlocking mod crafting.


 * Gunsmith (IN): Ballistic weapons.
 * Licensed Plumber (IN): Pipe guns.
 * Makeshift Warrior (IN): Melee weapons.
 * Science, Science Expert, Science Master (IN): Energy weapons.

Energy weapons
Energy damage did not benefit from anti-armor effects or armor reduction perks in the past. And it was considered as a bug which has been fixed in patch 13. So Energy damage can now benefit from anti-armor effects and armor reduction perks as well as ballistic weapon damage.

Laser
This Section Needs Work

Radiation weapons
All melee and unarmed weapons can become radiation weapons via the perk Overly Generous.

Heavy weapons
This Section Needs Work

One handed
This Section Needs Work

Two handed
This Section Needs Work

Unarmed
Unarmed weapons will benefit from most melee perks such as Martial Artist, Incisor, Ninja, etc. However, damage perks are restricted to the Iron Fist perk instead of the melee perks. This Section Needs Work

Other Melee
Other melee weapons are not known to be modified by any current perk cards, and thus scale solely with your strength stat.

Optics
These weapons do not deal any damage directly and are solely used for scouting long distances.

Cameras
These weapons do not deal damage directly and are solely used to take pictures.

In Fallout 76

 * Fallout 76 ammunition

In the rest of the Fallout series

 * Fallout weapons
 * Fallout 2 weapons
 * Fallout 3 weapons
 * Fallout: New Vegas weapons
 * Fallout 4 weapons
 * Fallout Tactics weapons
 * Fallout: Brotherhood of Steel weapons

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