Workshop (Fallout 76)

Workshops are part of the building system in Fallout 76.

Characteristics
Public workshops function similarly to the C.A.M.P. building system. In order to build at a public workshop, a Claim Workshop Event quest must be completed that requires the player character to clear enemies before claiming the workshop. A sum of 20-100+ caps must also be invested depending on how many non-default structures are present in the workshop.

Once the workshop is under the player's ownership, the player character can freely fast travel to the area. Additionally, one fast travel mat can be built at a workshop, allowing a custom fast travel point. It is not possible to fast travel to a previously discovered workshop if it is not currently claimed by the player character.

All workshops are considered to be PvP zones by the game, despite certain limitations. Any player character within the workshop zone has consented to PvP by being there. There is no limit to the number of Workshops the player character can claim.

PvE
Periodically, Defend Workshop events will trigger where the player character must defend the location from small waves of enemies. If the event is failed, a retake event is triggered and the area must be cleared of hostiles. The first Defend event usually triggers within a few minutes of claiming the workshop. No reward is given if the player character fails to engage enemies during a Defend event. While a defend workshop event is active, any player character can fast travel to the workshop via the event marker on the map.

If the player character fails ignores a Defend Workshop event for a duration, the quest will fail and a Reclaim Workshop event will take its place. The reclaim workshop event will only spawn one wave of enemies, and will not feature an event marker on the map. While the reclaim workshop event is active, the owner will not be able to enter build mode to create new objects.

PvP
Additionally, player characters can initiate an Attack on Workshop event and attempt to usurp ownership of a workshop from the current owner. This will trigger PvP combat for the both the owner (if present) and the attacker. While both parties are within the zone, the capture bar will not progress. The defender is able to respawn at the workshop as long as the workshop is not progress to neutral. If the attacker spends too much time outside of the zone, the progress bar will revert to 100% and they will have to pay another capture fee in order to resume their attack.

If the player character attempts to claim an unowned workshop while another player character (who is not on their team) lingers within the zone, the capture bar will not progress. The player character needs to attack the other once to properly tag them for PvP, which occurs without normal consent. Once the other player character has been removed from the zone, the capture bar will progress. If that other player character is in pacifist mode, they will not impede the workshop capture bar. This is the only protection granted by Pacifist mode. Any attacking player character is considered hostile by turrets.

Claim of a workshop is removed upon leaving the server. Ownership is transferred to a team member if the player character is in a group. Workshops built upon in private worlds can still be claimed by others, and the resources or materials used to build are not saved. Stored objects are saved, and structures have to be stored piece by piece in order to be saved. Built items remain on the server for up to a week for other player characters to scrap or build upon.

Enemies
Enemy spawns for Claim and Defend events randomize at each workshop location and include, but are not limited to, mole rats, mongrels, Liberators, super mutants, scorched, anglers, feral ghouls, mole miners, and sometimes even scorchbeast.

Extractors
Each workshop area has mineral extractors available to build that will produce resources hourly for as long as the workshop is claimed and the player character is still on the server. Extractors must be connected to a power generator or any other power source, such as the power boxes from power plants and their substations.

Resources
Each public workshop comes with a number of site materials for building that can only be used within the claimed workshop. While in build mode, the workshop materials are displayed in green, while the player character's resources are displayed in white.

Unique workshops

 * Poseidon Energy Plant WV-06: In addition to using normal power generators, power can also be harnessed by completing the Powering Up Poseidon event quest.
 * Sunshine Meadows industrial farm: The only workshop that produces packaged foods. The generator inside provides 100 power if the Poseidon power plant has been repaired.
 * Converted munitions factory: The only workshop that produces ammunition. The generator inside provides 100 power if the Monongah power plant has been repaired through the Powering Up Monongah quest.
 * Mount Blair: Site requires four ignition cores rather than an excavator for mining random assortments of ore as part of the Earth Mover event.

Gallery
Мастерская (Fallout 76)