Wicked Shipping Fleet Lockup

The Wicked Shipping Fleet Lockup is a location in the Commonwealth in Fallout 4.

Background
This place was founded by Blake and Tim Flynn before the Great War. The brothers were out on a delivery when the bombs were launched. It also seems they had dealings with the crime boss Edward Winter, according to a recording found inside.

Layout
This is a compound outside Abernathy farm containing 2 distinct buildings (a warehouse and a shop) and abandoned transporter containers; 2 of which contain items to collect. The compound is surrounded by a dilapidated chain link fence which can be breached to the rear of the compound through a gap, or the compound can be accessed through the open front gate.

There is a feral ghoul in each of the buildings with another one in the yard outside the buildings.

In the warehouse building, there is a chemistry station, armor workbench and a protectron waiting to be activated next to the front entrance. Also, there is some loot in the "upper floor" of the warehouse, which is a small ledge above the entrance, reachable via the wooden stairs in the back of the warehouse, and then via a small walkway back to the front. Among other things, a 10mm pistol can be found here, next to the skeleton of a woman, as if to suggest she might have directed the gun against herself.

In the office attached to the west side there is:
 * A key next to the terminal, which unlocks the truck outside of the main warehouse. This key also unlocks a trailer due south from the Drumlin Diner with a reasonable amount of ammo and some upgraded weapons.
 * Reading the cargo manifests on the terminal provides map locations for General Atomics factory, Corvega assembly plant, and Mass Fusion building.

Inside of the container between the two buildings there is a a Novice locked safe.

In the shop building (the most southern building) there is a power armor station.

Notable loot

 * Wicked business holotape - In the terminal in the office building, or on a cabinet in the southernmost building.
 * Grognak the Barbarian issue #1 (+5% unarmed or melee critical damage) - In the small office attached to the northern building.
 * A significant quantity of pre-War money (23-43) can be found on top of the southern building, in a duffle bag next to a skeleton. The roof can be reached by walking up a tree leaning on it from outside the fence to the west of the building, or by a series of reasonably simple jumps up the assorted containers and crates along the building's northern face. Another option is to use the jet pack mod available to power armor users.
 * Flux sensor - in steamer trunk inside locked trailer. This will only appear when this location is assigned during the Quartermastery radiant quest.

Appearances
The Wicked Shipping Fleet Lockup only appears in Fallout 4.