Mod:DUST Survival Simulator/Survivor Camp (Crimson Caravan)

The Crimson Caravan (Marked as "Survivor Camp" on the World Map) is a settlement in the Mojave wasteland. Was originally the NCR's hub of trade throughout the Mojave before The Fall.

Overview
Prior to The Fall, the Crimson Caravan Company was a well-known trading company that served alongside the Gun Runners as the cornerstone of the NCR's economy; being one of the companies instrumental in establishing the Bottle Cap as the de-facto currency throughout California. The events surrounding the Crimson Caravan after the Second Battle of Hoover Dam are a mystery, but its proximity to The Strip most likely saw it devastated by the dust storms and the Cloud that came with them.

At some point after The Fall, a band of survivors took up residence within the Company and turned it into a settlement. Conflict arose between the leaders of this band whether or not to scavenge Freeside and look into the final fate of The Strip. One of the leaders, Blake, was convinced The Strip was a dead ruin whose investigation was a fool's errand. However, he chose not to speak up and the collective soon voted to man a scouting party into Freeside. One of the leaders was killed during the attempt, dragged away by Ghouls. The fate of the others is unknown.

Tactical Considerations
There's only two ways into the Camp and both of them will draw prying eyes immediately upon entry. Survivors shouldn't expect any gimmicks or traps but should definitely gear up for a prolonged firefight against a well-armed swarm of persistent foes. Grenade Rifles and Explosives may prove useful for breathing room. Liberal use of the nearby buildings for cover is advised.

A fair amount of ammo can be scrounged from gunned-down Survivors and bits of junk can be salvaged from what was originally Blake's merchant stand. However, the area has no plunder (or encounters) of interest that warrants a full invasion and Survivors may waste more ammunition than they'll find trying to clear the place. Only the very well-off or the very curious should bother coming here.

Areas of Interest

 * The computer in the Survivor Camp HQ contains a bit of lore.
 * The Barracks contain a number of usable beds, random loot in unlockable Footlockers and even an issue of La Fantoma! on the desk near the back door; unmoved from its original location.
 * The Guard Barracks are boarded-up and cannot be entered, leaving the other set of Barracks and the HQ as the only explorable places.

Trivia

 * The Brahmin pen has been completely repopulated by a group of neutral Dogs. The Dogs will not react to the presence of the Survivor or the deaths of their handlers.