Mod:Creation Kit/AddKeyIfNeeded - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Checks this object's inventory for a key used by the parameter ObjectWithNeededKey. If this object does not have the key, it creates it and adds it to its inventory.

Syntax
Function AddKeyIfNeeded(ObjectReference ObjectWithNeededKey)

Parameters

 * ObjectWithNeededKey: The reference that is locked with a key. It will create a key to this object and add it to the calling object if the calling object doesn't already have one.

Return Value
None.

Examples
BobRef.AddKeyIfNeeded(BobsDoorRef)
 * Creates a key to BobsDoorRef and puts it in BobRef's inventory if BobRef doesn't already have that key in his inventory.