Fallout: The Board Game companions

A list of companions in Fallout: The Board Game.

List

 * Cait: Cait can be acquired at the shop by any player character that has the Vilified trait. When the player character has her as the active companion and performs a test that uses Perception, Agility, or Luck, she can be exhausted to gain one hit on the test. When the player character performs the camp action, she will become unexhausted. If the player character does not have at least one drug in their inventory, she must be discarded.
 * Codsworth: Codsworth can be found randomly when taking a card from the loot deck. While Codsworth is the active companion, the player character can exhaust him to trade with any other player character on the map. When the player character performs the camp action, he will become unexhausted. If the player character has the Vilified trait, he must be discarded.
 * Paladin Danse: Paladin Danse can be acquired at the shop by any player character that has Charisma. When he is the active companion and there is another player character within two spaces, the owner can exhaust him to move the target character one space in any direction. If the owner has the Idolized trait when they do this, they will lose it. When the player character performs the camp action, he will become unexhausted. If the player character does not have the Idolized trait, he must be discarded.
 * Dogmeat: While Dogmeat is the active companion, the player character can exhaust him before a fight in order to ignore all of the enemy's abilities. When the player character performs the camp action, he will become unexhausted. However, if the player character does not have an aid item in their inventory, he must be discarded.
 * Eyebot: Can be found randomly when taking a card from the loot deck. While eyebot is the active companion, the player character can exhaust it to perform any non-fighting actions in an adjacent space, such as exploring or quest actions. When the player character performs the camp action, it will become unexhausted. However, if the player character is not next to an unexplored tile at that time, it must be discarded.
 * John Hancock: Hancock can be found randomly when taking a card from the loot deck. While Hancock is the active companion, the player character can exhaust him to move one enemy to their space and fight it. If the player character fails to kill that enemy, he must be discarded. When the player character performs the camp action, he will become unexhausted. If the player character does not have Perception at that time, he must be discarded.
 * Loadlifter: Available through the shop by any player character that has Intelligence, this companion, while active, allows for the player character in control of it to hold two additional items in their inventory. Loadlifter can also be exhausted during a test or fight that uses Strength to gain one hit towards the test. When the player character performs the camp action, it will become unexhausted. If the player character does not have at least five items in their inventory at that time, it must be discarded instead.
 * Nick Valentine: Nick Valentine can be acquired at the shop by any player character that has Charisma. When the player character has him as the active companion and there is an enemy within two spaces, the player character can exhaust him to move the target enemy one space in any direction. When the player character performs the camp action, he will become unexhausted. If there are any active level 3 enemies on the map at that time, he must be discarded.
 * Piper Wright: Can be found randomly when taking a card from the loot deck. While Piper is the active companion, the player character can exhaust her to explore an adjacent tile. When the player character performs the camp action, she will become unexhausted. However, if the player character does not have the Vilified trait, she must be discarded.
 * Preston Garvey: Preston Garvey can be found randomly when taking a card from the loot deck. While Preston is the active companion, the player character can exhaust him to ignore the movement penalty of walking through difficult terrain. When the player character performs the camp action, he will become unexhausted. If there are any Vault 84 or Vault 109 quests currently active, he must be discarded.
 * Protectron: Protectron can be acquired at the shop by any player character that has Intelligence. When in a fight with it as the active companion, it can be exhausted in order for the player character to gain two armor for the rest of the fight. When the player character performs the camp action, it will become unexhausted. If there is no enemies within one space of the player character at this time, it must be discarded.
 * Robert MacCready: MacCready can be acquired at the shop by any player character that has Charisma. When shopping with him as the active companion, the player character can exhaust him in order to buy any items from the asset deck's discard pile. When the player character performs the camp action, he will be unexhausted. If the player character does not have eight or more bottle caps at this time, he must be discarded.