User:MeatServo/Max Speech Challenges Theory

Things to consider:
 * Bugged/repeatable checks are to be run only once (chet bug, etc)
 * Some are not possible in vanilla play at all (Child At Heart) and have been removed.
 * Many of these checks advance quest objectives so deriving a maximal list will be complex
 * Some of these may also be behind other checks that are not Speech Challenges OR have other requirements
 * Character build and Aid/buffs will matter
 * Some checks duplicate across different skills - like the same check for lady killer and cherchez la femme
 * Some only exist for one build and not another (you can cherchez lafemme the gomorrah receptionist but there's nothing there for male PCs)
 * Many checks will be separated in such a way that routing will contain back-tracking that would need to be optimized
 * Some checks are bugged but still possible (Emily Ortal, Arcade, Keller, etc)

Thresholds with no value are set as skill checks but the dialog has no conditional that checks a skill

Threshold conditionals that have an asterisk denote that the check erroneously runs against the NPC, not the player.

Phillipe and Silus have "chained" checks that recheck the same skill threshold but show a [?] in the dialogue

NPC/quest should be discernable from context, but EDID can be used to confirm if needed