Auto Axe (The Pitt)

The auto axe is a melee weapon that is featured in The Pitt add-on.

Background
The auto axe appears to be a modified industrial tool, strongly resembling a concrete saw or chainsaw. The original blade seems to have been removed and replaced with a blade of a different kind. When Marco first gives you an auto axe he explains that he has been making them from industrial materials and scrap metal from the bridge, mostly parts of various cars and vehicles.

Characteristics
The axe inflicts large amounts of damage with its sharp rotating blades. It functions just like the ripper, not like an actual axe. It can also be repaired using rippers, including the Jack the ripper. The damage that is done by this weapon can be increased with the Auto Axpert perk which is available with The Pitt, after collecting 10 steel ingots from the Steelyard.

Variants
The auto axe comes in four different strength levels, ordered from weakest to strongest:


 * 1) Steel Saw
 * 2) Auto Axe
 * 3) Man Opener*
 * 4) The Mauler

= plus Auto Axpert perk. *Ignores armor.
 * The Man Opener actually does the same amount of raw damage as the regular auto axe, but ignores armor. Because of this, the Man Opener has the potential to be more damaging than The Mauler.
 * Comparisons

Bugs

 * Sometimes this weapon will disappear from first person perspective, but still function perfectly. If you then bring up the Pip-Boy while the weapon is equipped, the Pip-Boy will have disappeared from your arm also. This bug can be temporarily remedied by switching weapons or re-equipping the auto axe. You can also fix it by saving and loading the game. Making an attack with V.A.T.S. can also restore the weapon.
 * Sometimes, out of V.A.T.S, the weapon may buckle, and instead of functioning with repeated damage (like the ripper), it may function like a normal melee weapon and repeatedly hit only once, before pulling back and hitting again. This is easily fixable by simply stopping.