Relay Tower KX-B8-11

Located on northeast of the Capital Wasteland, Relay Tower KX-B8-11, after turning its power source on, broadcasts Signal Oscar Zulu to the near vicinity.

To the south, you can find the Hilltop Farm Ruins which contain two more skillbooks.

Signal Oscar Zulu
The signal repeats a message from Bob Anderstein that says he has taken shelter in a nearby drainage culvert with his wife and his son. He also says that his son is very sick and needs medical attention, he pleads for anyone that finds the message to help.

If you walk just a bit to the South East of the relay tower near the bottom (SW facing edge) of one of the few rocky outcrops you will see a metal tube extending, what looks like a drainage pipe.

Enter this and at the end of the tunnel you will find two doors. The one to your right contains the long-dead bodies of Mr. Anderstein and his wife. There's a first aid kit and some other random supplies. To the opposite side of the tunnel behind the other door you will find the ham radio that is broadcasting the signal, you can either turn it off or leave it on. There is also a pre-war book and a medical skill book here. The son is likely to have suffered severe radation poisoning and possibly become a Ghoul as a result - hence the absence of his body anywhere in the sewer. However, since there is no radiation in the drainage chamber, the son may have wandered off after his parents died, presuming he got better. Another possibility is the parents' resort to cannibalism as they knew their son wouldn't live and supplies were running low.

You can activate the ham radio in this area, and Signal Oscar Zulu will cease broadcasting.

Notable loot

 * D.C. Journal of Internal Medicine in a drainage tunnel southeast of Relay Tower KX-B8-11. It is on a table behind the second door on the left.
 * Pre-War Book under the D.C. Journal of Internal Medicine
 * Mentats on a desk besides Pre-War Book and D.C. Journal of Internal Medicine

Note

 * There is a standard random encounter site on the east side of the relay tower between the fence and a nearby rock face.


 * Just north of the tower there may be a scripted sequence that begins with the appearance of an Enclave Eyebot and two Enclave Soldiers carrying Missile Launchers. They are tagged as friendlies. Follow them southwest where they will engage a sentry bot. At this time if you are hostile with Brotherhood Outcasts, three of them should arrive simultaneously to fight you as well as 4 Raiders and a Deathclaw. HF.


 * An amusing encounter at the Enclave camp north east of the tower shows an Enclave Officer and an Enclave Soldier both with very little health. Upon further inspection shows that the soldier is not wearing Enclave Armour. If you attack them they are both unarmed. Once you kill them and begin to loot their camp you are surprised by a Raider ambush! - One of the Raider is wearing the stolen Enclave Armor and an Eyebot Helmet. Once you kill all 3 of them you are free to loot the rest of the camp. AA.


 * If you stand on the gridline directly between Relay Tower KX-B8-11 and Grisly Diner and walk due north, you will come across a pile of cars stacked together to form a shelter over an outhouse and a bathtub. Next to the bathtub, in the radioactive goo, are a couple of locked ammo boxes (easy), and in the bathtub itself a Nuka-Cola Quantum.


 * Opposite side of the entrance, between the fence and rock formation, a possible random encounter might include two escaped slaves. These two might appear and kill two wastelanders (they appear to be ghouls). Then they will claim they found the refrigerator first and to stay back. Next to them is a refrigerator that holds 10 purified waters. There is an opportunity for speech check. If speech check is succesful, you may raid the refrigerator without any penalty.&#160;If you speak to the ghouls afterwards they will only reply "You've got what you've wanted". They won't&#160;become hostile. --Skandranon 20:26, 17&#160;July 2009.&#160;After the first conversation, they will not talk to you. If you go near them they threaten you. Killing them in sneak yields no karma loss. I can't confirm whether this affects a quest or not. If they were slaves, they could probably be mezzed and enslaved again. --SoCash 20:06, 18 June 2009 (UTC)