Growing Up Fast

Growing Up Fast is a Fallout 3 quest. As part of this quest, you gain the Vault 101 Citizenship Award which is an achievement for the Xbox 360 and PC, and a bronze trophy on the PlayStation 3 and is guaranteed to be your first achievement in the game.

Have a present
This quest begins immediately after the Baby Steps quest, though it occurs in 2268, at the player character's 10th birthday party. The player will be congratulated and be given a Pip-Boy 3000.

Enjoy your party

 * Goals:
 * Talk with Amata
 * Receive: Grognak the Barbarian issue #14
 * Talk with Old Lady Palmer
 * Receive: sweetroll
 * Optional:
 * Talk with Stanley
 * Text Choice: Any throughout conversation.
 * Receive: kid's baseball cap
 * Talk with Beatrice
 * Text Choice: Any throughout conversation.
 * Receive: A birthday poem (viewable in the Notes section of your Pip-Boy 3000)

The player is to speak with the guests to advance the plot. There are really only two that must be spoken with, however. Amata will more than likely be the first to speak with the player, with three different dialogue options. Regardless of which option is picked, she will give the player the comic "Grognak the Barbarian issue #14." Old Lady Palmer will give the player a sweetroll. Optionally, Stanley, the one responsible for setting the player up with the Pip-Boy 3000, is also to be spoken to. If asked if the Pip-Boy is the only present, he will give the player a kid's baseball cap.

After Old Lady Palmer has been spoken with, Andy, a Mister Handy robot, will try to cut the cake, but will accidentally destroy it instead. This will agitate Butch DeLoria, and he will demand the player's sweetroll. Various dialogue options exist at this point. Most of the time, Butch will end up attacking the player (although you can't fight back), particularly if the sweetroll is not given. Officer Gomez will eventually break up the fight. The situation may be explained to him if this happens. One scenario to note: if the sweetroll was eaten, and the player calmly explains this to him, he will just sit back down. Also, if the sweetroll was dropped, Butch will sit back down and you can get the sweetroll from where you left it. Regardless of what goes down, Amata will approach the player to see what Butch's outburst was about, and Dad will also ask what happened if he is spoken to.

Shortly after this, Dad will get up and go to the intercom, where he converses with someone over it. He will at this point direct the player to go down to the reactor room for a surprise he and Jonas have been working on.

Armed and In Charge

 * Goals
 * Go down to reactor room
 * Shoot the 3 targets
 * Kill the radroach

The latest objective is to meet Jonas in the reactor room. Head out the door Dad just opened and turn right; Beatrice will more than likely speak with the player on the way there. She'll give the player a poem which can be read in the "Notes" section of the Pip-Boy 3000.

Turn left at the "reactor" sign head down the hall and turn right. Go down the stairs and enter the room. Talk to Jonas, and he'll direct you to see Dad, who is just coming down the stairs. When he speaks to you, he'll give you a BB gun. A new objective pops up at this point. Head through the nearby door, and shoot all three targets with the BB gun.

After each target has been shot once, a radroach will come wandering into the area. The player is tasked to kill it with their new BB gun. After this, Dad wants to capture the moment, and asks Jonas to take a picture. Simply stand next to him at this point to complete the quest. After the "Six Years Later" transition, you are tossed into the Future Imperfect quest.

Transition quotes

 * "These experiments are a waste of time!" - The Overseer
 * "Don't be a damn fool, we experiment to prepare. We prepare to survive." - Dad
 * "Oh look it's the teacher's pet. Gonna cry? Awwwww" - Butch

Bugs

 * It is possible that you will receive the Pip-Boy yet not the Vault 101 Citizenship Award trophy.
 * After shooting the three targets, when the radroach appears the game may crash while James is speaking to you. This can be fixed by restoring the action mapping to its default keys.

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