Tenpenny Tower

Tenpenny Tower is located southwest from Megaton. This old luxury hotel is now the refuge of Allistair Tenpenny who allows people in for the right price - Ghouls need not apply.

A suite becomes available to The Lone Wanderer if he/she assists Mr. Burke in detonating the atomic bomb at the center of Megaton. Mr. Burke is situated in the penthouse suite which is accessible via the elevator behind the help desk in the main lobby.

When you first arrive you'll likely see a ghoul, Roy Phillips, outside asking over the intercom to get in. He will eventually give up and leave, allowing you to talk to the security guard. After being rudely greeted, due to the guard thinking you are Roy, you may gain entrance to Tenpenny Tower either by successfully completing the speech challenge, paying caps, or rigging the bomb to explode in Megaton. Once in you may be given the Tenpenny Tower Quest by Gustavo.

Notable Loot

 * Tales of a Junktown Jerky Vendor next to the Love Letter in the first room on the left upstairs (Up 2 sets of stairs, on the floor labeled Tenpenny Suites; Must be Stolen).
 * Lying, Congressional Style in Tenpenny's room on a desk (top floor). The book respawns after helping the ghouls get into the Tower. (Must also be stolen)
 * Duck and Cover! outside in a destroyed house directly West of Tenpenny Tower. It should be the first destroyed house you encounter, on a bookshelf.


 * Tales of a Junktown Jerky Vendor inside Willy's Grocer located directly east of the front entrance to Tenpenny Tower located on the counter with the cash registers.


 * Tumblers Today and a Scoped .44 Magnum can be found south east of Tenpenny Tower on the second floor in a ruined office building/skyscraper. The building is clearly visible outside the front gate of Tenpenny Tower.
 * About 2000 caps scattered around the first and second floor, mainly in the safes and the cash registers of the shops.


 * Inside of Herbert Dashwood's safe, there is a Mini Nuke, Stealth Boy, Stimpaks, Mentats, schematics for a Bottlecap Mine and various ammunition.
 * On the second floor in the vending machine there is a chance for a Nuka-Cola Quantum

Related quests

 * The Power of the Atom
 * Tenpenny Tower
 * Strictly Business
 * You Gotta Shoot 'Em in the Head


 * If, for some reason, you started You Gotta Shoot 'Em in the Head before you start tenpenny tower, and subsequently kill Tenpenny, and, since all Tenpennys guards become hostile towards you and you kill gustavo, the only way to finish tenpenny tower is to go to the basement terminal and open the containment door. This will trigger the Ghoul invasion and Roy will tell you to meet him round the front, where you will gain the Ghoul Mask and may join the invasion through the front entrance.
 * ATTENTION do not try to allow the ghouls to live in the tower and kill Roy right after he gives you the Ghoul mask, it is found to both eradicate both ghouls and humans from the tower, only leaving the ones outside, leaving you an abandoned tower except for shakey. All safes wont have owners to kill for the keys and even Allistair disappears.


 * If you return to Tenpenny Tower some time after completing the quest "Tenpenny Tower" in favor of the ghouls, you will notice that all the occupants are now ghouls. When you question Roy and his people about this, you will find out that they killed all of the human tenants because of a "misunderstanding". Roy additionally claims that they all had it coming and that no one is innocent in the wasteland. Michael Masters also tells the player to ignore the smell coming from the basement. In the basement the player will find a feral ghoul amongst the dead bodies of the former residents, robbed of their clothing and possessions.


 * Regarding the above, going down to the basement to check on the bodies gives another dialogue option to ask the named ghouls about the massacre. While Bessie plays dumb, Michael Masters indicates that Roy basically just killed everyone without justification. Roy himself will tell you his actions are not subject to scrutiny by smoothskins. If you kill the ghouls in retaliation for their killing the humans, you will receive negative karma.


 * For those who let Roy and his army in through the basement, Roy will tell you to meet him out front of Tenpenny Tower to get something from him (the Ghoul Mask) and will then enter through the front door. If you follow him through the door, you will be in the center of the ghoul attack, but you will also be attacked if the ghoul mask is not equipped.


 * Following Roy into Tenpenny Tower after equipping the ghoul mask will allow the player to see the wrecked version of the tower as well as feral ghouls attacking the humans. While this is happening you can take items such as food, alcohol, clothing etc from the stores with no karma hit. Only the safes and cash registers will be red.


 * Using Speech, it is also possible to convince some human tenants to accept the presence of the ghouls and to force the bigoted tenants to leave. Roy Phillips and the other ghouls will then move into the tower; however, Roy Phillips kills all of the human tenants and tells you they got themselves evicted.


 * If you chose to let the ghouls take over the Tenpenny Tower, the generic ghoul residents will sometimes say something along the lines of "You better not cause trouble or your gonna have to deal with Chief Gustavo" despite the fact he was killed when the ghouls invaded.


 * Going up on to the balcony with Tenpenny on it, if you go behind his chair you can see a crater from a bomb outside the map boundaries, behind Lucky's.


 * Whilst the occupants seem to despise ghouls, they seem to have no problem with Charon (a ghoul companion) entering Tenpenny Tower.


 * If you live in Tenpenny Tower, the generator/metro access inside the tower, can be used as a storage for all trophies or weapons if you no longer have room in your suite. There are, unfortunately, no containers, but there are many shelfs and your items will not disappear if stored in this area.


 * If you live in Tenpenny Tower and would like to arm your guards, you can reverse pickpocket them and give them better weapons and armor.


 * If you look up from the ground at Tenpenny's balcony you can see him pacing back and forth, firing his sniper rifle into the wasteland. He can be damaged and even killed from the ground with steady aim.


 * If you complete the mission to destroy Megaton, go into your suite, and come right out again. There you will find Allistair Tenpenny shooting his sniper rifle at random objects. You can kill him and take his weapon and key with no karma lost.


 * After completing Broken Steel, raiders outside Tempenny Tower will try to ambush BoS soldiers transporting water(one has a Gatling laser). They will respawn every 3 days giving a good supply of BoS equipment if you decide not to help them.
 * If you decide to kill all the humans in the tower so that the Ghouls can get in, there is an incredible amount of aid in the bar (located to the right-side when you walk in the building). Not only that, but if you check the bodies of the people you kill, you will find that there is alot of ammo for the Chinese Assualt Rifle and the Combat Shotgun (you can also find ammo for these guns located to your left as soon as you walk out of the building's door, which is located in ammo crates).
 * After killing all the humans in Tenpenny Tower, it is also quite easy to kill all the Ghouls in the building, allowing you to pillage more of the loot.

Shops
Boutique Le Chic: Run by Lydia Montenegro and sells a variety of goods including misc. and apparel. She will also sell you items for your suite if you blew up Megaton. She also sells a schematic for the Dart Gun. If you rob the store safe, she will say that she is leaving due to the theft. At this point it will be impossible to buy the special items to decorate your tower suite. The store inventory is in a 'key only' container, and you must kill the shop owner to get it. After you let the Ghouls move in they will slaughter all humans (if they haven't already been killed) and the new store owner will be Michael Masters. A safe has 300 caps in it.

New Urban Apparel: Run by Anthony Ling and primarily sells clothing and armor. After you let the ghouls move in, the store will be run by Bessie Lynn. If you convince Anthony Ling to leave Tenpenny Tower he will pass by the Robco Facility and may be mauled by two Deathclaws waiting by the southern wall of the building. The shop has a safe in it with a Very Hard lock, but it can be unlocked by a terminal that is only Average; it has 300 caps in it, if you don't mind negative Karma. The key that Ling carries unlocks his inventory box which has another 273 caps and assorted apparel which you can go into the lobby and sell to Gustavo.

If you hack either terminal and remove all the caps out of either safe, the owners become discouraged and move out, leaving the store unattended. If you then follow them as they leave the tower you can then kill them as long as you are well away from the tower and loot the keys for the "key only" chests next to them as well. Stealing will close the shops for good. This is a great way to get the stubborn tenants to move out during the Tenpenny Tower (quest).

Cafe Beau Monde: Run by Margaret Primrose and sells food, drink, and Stimpak. If Margaret Primrose is killed, the Cafe Beau will have no new owner.

The Federalist Lounge: The bar is run by Shakes, who only sells liquor and Stimpaks. The Federalist Lounge can be a great place to sell unwanted items if you successfully hack the computer terminal next to Shakes and get the 50% VIP discount. Also, if you do both the 10% and 50% discounts, you can buy stimpacks for the base 25 caps. If you disable his combat inhibitor you can kill him and take the cabinet key without any of the guards attacking you. You can then steal whiskey, among other drinks, from the cabinet.

Chief Gustavo will sell you ammunition and weapons after you take the quest to "take care of" the ghouls. He is one of the best ammunition vendors in the wastes, and the best place for .308 ammunition for the sniper rifle and it's variants.

Appearances
Tenpenny Tower appears only in Fallout 3.

Trivia

 * According to a recent interview in 1UP magazine Emil Pagliarulo confirmed that Tenpenny Tower was slightly inspired by Fiddler's Green, the skyscraper in George Romero's Land of the Dead.

Bugs

 * The bodies of all the residents may not be found in the basement or anywhere after they are dead, even though entering the basement to look is enough to give The Wanderer the necessary dialogue options with the ghoulish tenants regarding the bodies in the basement. (Confirmed on XBox 360, PC, and PS3 versions of the game)
 * Occasionally, upon completion of the Tenpenny Tower Quest on the Ghoul side, Roy Phillips will appear in the middle of Tenpenny Tower's lobby, dead, alongside the still-living Bessie. His body is lootable, and it takes a long time to disappear. Occasionally his dead body teleports across the floor somehow upon entering Tenpenny Tower's lobby. (PS3)
 * If you enslave the guards that let you in then the game will freeze if you try to open the gate. You will need to jump the fence. (unconfirmed)
 * After downloading Broken Steel, the game regularly freezes when accessing Tenpenny Tower owned room, making it quite a pain to even attempt to enter (or exit) (XBox 360).
 * When you enter or exit Tenpenny Tower's main entrance the loading screen randomly can freeze. So save the game regularly at Tenpenny Tower. (confirmed XBox 360)
 * If you have a Ghoul follower nobody seems to notice.
 * When trying to go into the suite elevator, the game may freeze, causing you to never be able to enter your suite. (confirmed XBox 360) As of yet there is no fix. Loading previous saves does not seem to work.
 * When approaching Tenpenny Tower, Roy may be hostile. (unconfirmed)
 * If you kill Roy, kill Gustavo, take Gustavo's key to the basement, and -then- try to open the door to the basement, the game will freeze when you try to open the basement door via the terminal. (unconfirmed)
 * After you blow up the generators or hack the computer nearby, the game may quit when you try to exit the basement. If this happens then loading the last saved game may also end with a crash. Deleting the appropriate saved games (made after destroying the generators) helps. (unconfirmed)
 * It's possible to destroy the generators through a wall with the Fat Man. This will make the quest stuck, as Roy Phillips will not understand that the door is open. Later, Roy Phillips appears in the Tenpenny Lounge, and the guards don't seem to mind. (unconfirmed)
 * After killing Tenpenny, no one in the tower seems to notice, still speaking of his elegance and Gustavo gossiping about him. However, Mr. Crowley acknowledges his death. (Xbox 360)
 * It's possible to get the front gate of Tenpenny Tower to remain open indefinitely by fast-traveling away while it's in the process of opening. This helps save a few seconds on subsequent visits to the location. (confirmed Xbox 360)
 * None of the Allistair Tenpenny's Suite Keys found can open the suite (one on Tenpenny himself, one on a desk near a pistol, one on a guard; tried also with console command * player.additem 000747d4 1 * This 8 digit number changes upon game updates &amp; DLC's so check with the game editor Geck directory under keys).
 * If Gustavo is killed from outside the wall before opening the gate (i.e., with grenades), he still speaks through the intercom and can be bribed to let you in. (Though from a players point of view, this is probably preferable to getting locked out of the tower forever.)
 * Randomly certain characters from Tenpenny Tower will leave and can be seen wandering around the Wasteland. (Xbox360 Confirmed, PS3 confirmed) Xbox360 confirmed — If you tell Millicent W. about her husbands affair (find letter in same floor apartment from EW to mistress, show Millicent the letter) she will kill her husband, kill the mistress then wander off into the wastes talking about how "She loved that man and now that he's gone, she's lost."&#160;IMO&#160;maybe she shouldn't have killed him, then.
 * When fast traveling to Tenpenny Tower, you might find the entrance gates open and all guards and residents missing. Loading saved games does not seem to work. (Might be triggered either by: finding Argyle, or finishing the quest You Gotta' Shoot 'Em in the Head by taking the T-51b Power Armor)(Xbox 360 Confirmed, PC Confirmed)
 * There is an area along the west side of the wall of Tenpenny Tower that you can jump over the wall, making so you never have to bribe yourself inside. You can talk to Gustavo as though he had let you inside, you can then take the Tenpenny Tower quest. When you return, he won't know who you are, you will either have to jump the wall again or pay the bribe. (PS3 Confirmed)
 * If you have a house in Megaton, and you get onto the balcony before finishing the Gotta Shoot 'em in the Head quest you can circle around the balcony until you find the doorway to the Tenpenny Suite, and you can go in, sleep and get the 'well rested'. You can not however go in through the regular way, you must go through the balcony door.