Mixed Signals

 is a quest in the Fallout: New Vegas add-on Dead Money.

This quest starts after you complete the quests: Find Collar 8: "Dog", Find Collar 12: Christine and Find Collar 14: Dean Domino, and have gathered your team at the Fountain in the center of the Villa. The objective of this quest is to escort Christine to the Puesta del Sol switching station. Once there, she can use her computer skills to reroute the Villa's power as part of Father Elijah's plan to activate the Gala event, which in turn will open the doors of the Sierra Madre Casino.
 * This is one of three quests where you place your team members in specific areas of the Villa. The quests can be done in any order.

Quick walkthrough

 * There is a room Christine has to be lead to with a fuse box, a locked door and a radio behind said door. In order to open the door, you need to find the fuses. One can be found in a toolbox in the same room. Another can be found in a toolbox on the roof where Father Elijah's radio signal can be picked up. Another seems to be above a door to the service route (which requires a key), placed behind a gate with a Hard lock on it. The gate is in the middle of a gas field. You can also find one outside of the Station in the cloud, it is located to the right in a toolbox on the ground.
 * The fuse box can also be put back into working condition with Repair 60, thereby bypassing the need for the three fuses. Also, watch out for the various shielded speakers around the main room. They can be turned off with terminals near them.

Detailed walkthrough

 * Pick up Christine, then head west, following the signs for Puesta del Sol. Follow your mission marker to the switch station, fighting Ghost People and avoiding the poison clouds.
 * Once inside the switch station you will need to repair the switch box on your immediate left. You can either rig it (Repair 60) or you can go back into the streets to locate 3 fuses. There is a Fixin' Things on top of the large metal box to the left of the metal door.
 * If you require 3 fuses you can find one in a tool box in the switch station, one on the rooftop of a nearby house, and the final one inside a toolbox in a settlement that can only be reached by climbing across the 'balcony' style edging on the houses.
 * Additional Information on the 3 fuses locations:
 * In the room with the locked door in a toolbox on the floor. Alternatively, you can just go outside the radio station, turn right while going forward, into the cloud. There should be an unmarked toolbox on the floor.
 * Go back out the door you came in, and just a few metres to the right is another. It is in the toxic gas so be careful.
 * From that very same door follow these directions; turn immediately left, go down the large stairway and turn left under an archway, keep following left. Keep going until you can turn right. You should see an opening to a building that's well lit. Go into here and proceed up to the top floor. From there you can follow out onto a balcony. Here there is a toolbox with the third fuse.
 * Once you have supplied power to the door, step through and destroy the speaker on the right, then follow the walkway down until you reach the main area.
 * On this walk you will encounter several more speakers on the walls. They can easily be located and destroyed by paying attention to the graffiti that someone has sprayed around the place. However, it is easy to run past these sections thanks to Christine's perk.
 * In this main room follow the walkway around until you reach a section that hangs above a pipe. Jump onto the pipe then run to the end and jump off again. Once you land on the floor make a quick dash for the stairs ahead of you to avoid damage from the poison.
 * Follow the stairs up, then turn left and you will come to a door (if your collar starts to beep you've gone the wrong way). Go straight through to the next room (stopping to read the terminal messages if you're doing the History's Sake challenge) and activate the ventilation system to remove some of the gas outside and all the gas on the basement of the switch station.
 * Note that if you go right here you will encounter an indestructible speaker. However, if you continue on around you get to the control room where you can hack a terminal to disable it (watch out for the tripwire immediately before the terminal, although in normal mode it's already disabled). With Christine's blocking ability you can easily make it. There is a raider that can be looted here and a copy of Dean's Electronics.
 * There's also a Chinese Army: Special Ops Training Manual on the left-side catwalk of the center/eastern machine area that requires jumping to reach.
 * You can now go back to the basement. If you want you can now safely explore the previous room for a few spare Sierra Madre Chips and a skill magazine, some ammo in about the middle of the room, two Stimpaks atop the two big metal boxes next to the ammo and toolbox, and a corpse with the See you in hell asshole note at the base of the stairs you originally came down.
 * If you can pick the very hard lock on the locker to your left, you can get a password for the console in the next room. Alternatively, you can find the key on a desk with a working terminal in far right corner (as you enter the room).
 * Now go through the door, ignore the beeping, and destroy the turret that attacks you. Follow the walkway around jumping over the pipe and go the console.
 * If you have the password you can access the remote maintenance terminal and allow Christine to control the power from the terminal.
 * If not you will have to force her to take the elevator into the basement.
 * You can take the elevator up to easily exit the station. A Fixin' Things skill magazine will be on the desk to your left as you come out of the elevator.
 * Vending Machine Code: Hologram Rifle reinf. components is found on the computer/shelf behind the remote terminal