Living Quarters

The  is a location on board Mothership Zeta. Player must travel through this location as the part of This Galaxy Ain't Big Enough... quest.

About
The is composed by three main room and hallways linking them. The first room is a small atrium with side balconies blocked by force fields, so in order to go further the player must drop down from the balcony to the ground level (a one-way trip). Alternatively, the player can destroy the barricades with a well-placed grenade, a shot from an explosive weapon, or shots from a conventional weapon. In the atrium, the player must fight with one Abomination and possibly several robots. There are very few points of interest; most of the rooms are empty (they have Stasis Chambers, probably used by Aliens as a bed). Going further, the player will enter a hallway crossing. To the left is a dead end with disabled teleporter, from which aliens come. To the right is a hallway to next room. This room appears to be a diner. There are also aliens that will attack the player. In the diner, alien food or loot from containers in the right, smaller room can be found. Returning to the hallway, the player will enter last room, where several Abominations. From there the player can head straight to The Bridge and to end the last quest.

Notable loot
No special loot found, available loot are the same as in the rest of Mothership Zeta.

Appearances
only appears in the Fallout 3 add-on Mothership Zeta.