ED-E

Eyebot Duraframe Subject E, more commonly known as ED-E (pronounced "Eddie" by some and "Ede" by others) is a Duraframe eyebot and possible companion in Fallout: New Vegas.

Background
ED-E is an Enclave eyebot from the East Coast. It was built by Whitley at Adams Air Force Base. As a prototype "duraframe" model, ED-E has been enhanced for regular combat as opposed to the original model, which functions primarily as a mobile radio transmitter. However, since the war of 2277, with the Capital Wasteland Brotherhood of Steel necessitated increased production of the Enclave's Hellfire armor, eyebot production was stopped, and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to Navarro, past Rockville, Hagerstown, The Pitt, Denver, Nephi, Zion Canyon, Caliente, the Hub, Necropolis, Lost Hills, and San Francisco.

ED-E's first stop was a hidden Enclave outpost in Chicago for upgrades and repairs. It then traveled across the Mojave Wasteland where it was shot twice by an unidentified sniper, dealing a large amount of damage. This eventually left it deactivated near Primm, where it was found and taken in by a courier of the Mojave Express and delivered to Johnson Nash. Unable to repair it himself, Nash left ED-E to languish on Primm's branch office counter, where it remained while Primm was taken over by escaped convicts. When the Courier arrives in Primm, he/she is able to repair ED-E, allowing the eyebot to join the Courier's quest as a companion.

Although ED-E still retains all of its data and understanding of its mission, its internal positioning hardware is badly damaged. The only reason it has not been seized by interested parties is because ED-E has not communicated its special mission to anyone.

Quests

 * ED-E My Love: Once ED-E's logs are discovered, the Brotherhood of Steel and the Followers of the Apocalypse both express interest in it, offering upgrades in exchange for its data.
 * Lonesome Road add-on: A copied, mass-produced version of the original ED-E, still retaining all its memories of the Courier and its own mission, is found in the Divide and is needed to advance through almost all the quests there.

Other interactions
When first found in the Nash Residence at Primm, ED-E is broken and lying on a counter. To fix it requires one of the following:
 * Repair skill of 65
 * Repair skill of 35 and a Science skill of 55
 * 3 pieces of scrap metal, 2 sensor modules and 1 scrap electronics

With the Lonesome Road add-on installed, ED-E can be used to create items as if it were a workbench or reloading bench, through dialogue. This option is available in the Mojave before Lonesome Road is begun. In addition, ED-E can be upgraded by finding 5 circuit boards in the add-on:
 * Rank 1 - Weapon Maintenance Function: Access to a daily dialogue option allowing ED-E to instantly restore your currently equipped weapon's condition by 25%.
 * Rank 2 - Energy/Microfusion Cell Production: Access to a daily dialogue option allowing ED-E to produce a number of Energy/Microfusion Cells for you. Also, through dialogue and skill checks, ED-E can be made to produce flamer fuel or satchel charges (which share the same once per day cooldown as the energy and microfusion cells).
 * Rank 3 - Increased DT: +2 DT for both the Courier and ED-E.
 * Rank 4 - Beam Damage Bonus: +5 to beam weapon damage; affects the same list of weapons affected by the Laser Commander perk.
 * Rank 5 - V.A.T.S. Accuracy Bonus: Chance to hit targets in V.A.T.S. increased by 5%.

Appearances
ED-E appears in Fallout: New Vegas, and on the cover of All Roads. A duplicate of ED-E also appears in Lonesome Road as a companion.

Behind the scenes

 * ED-E's character arc was designed by Alik Hooper.

Bugs

 * If you travel to Big MT without completing ED-E My Love, the Followers option may never appear.
 * When exiting Bloodborne Cave and Vault 22, ED-E may get stuck in the opening of the cave. In the latest patch, ED-E will instead show up as a marker, but can't be found in the surroundings or in the cave.
 * When at Black Mountain, it is possible that ED-E will disappear after the player is attacked by super mutants in the small pass with the bear traps and the large boulder. It can also happen in the entrance of Vault 22. This might be fixed by going to Sierra Madre (and starting the Dead Money add-on) or by using one of the companion dismissal terminals loaded by the patch released just before the release of Old World Blues. When dismissed via the terminal, there will be a message saying that ED-E has returned to Primm.
 * After upgrading ED-E's armor, its inventory weight goes up from 1 to 2. Traveling to the Fort and back with ED-E as a companion permanently adds an additional 2 to its weight EACH time you go there, eventually making it impossible to place items in its inventory. There is no known way to remove this invisible item weight, and the only way to prevent it is by dismissing ED-E before traveling there. Telling it to wait elsewhere before going to the Fort still adds the extra phantom weight. Apparently, its laser is being duplicated each time your weapons are forcibly removed at the Fort. Even if you enter the Fort without invitation, or the enter with proper Legion reputation (i.e. bad rep, not giving weapons), this may happen.
 * After upgrading ED-E's weapon system, if it is destroyed, the dialogue and text about losing its perk after its death will not appear at all. You can lose ED-E without noticing its death in battles or if it strays too far from the player by its own way being in [DANGER] mode because of the hostiles around it. A related bug exists where if ED-E is destroyed, its perk still remains in the player's Pip-Boy and still fully working. This can be fixed by using console commands where "ref_id" is set for specific ED-E type.
 * ED-E delivers a message from the Brotherhood after enough trigger words are activated. During the last paragraph of this speech, the speaker's dialect changes to that of a Hispanic male (possibly from one of the developers of New Vegas), and the player is stuck without being able to bring up the Pip-Boy or move. The following speech made by the Followers of the Apocalypse will not play. In Xbox, quitting to dashboard and reloading does not fix this bug. On PC, entering via console seems to fix the problem. You may also try telling ED-E to wait in a place prior to receiving the message and retrieving it later.
 * The upgraded weapon system from the Followers of the Apocalypse upgrade can be lost at random, particularly in casinos or in Caesar's Fort. It is actually two different weapons: Energy Zap(00166B94) and Electrical Zap(001694DF), and can be restored with after targeting ED-E. They require energy cell ammunition (00078CC2), but don't actually consume it.
 * It is possible for ED-E (after the armor upgrade) to not use its weapons and not even move. If you fast-travel or use the wait command, it will rejoin you.
 * Sometimes while speaking to ED-E, a gunfire sound will trigger instead of the regular beeping noise.
 * ED-E may occasionally lose the dialogue option for his daily repair, even after waiting 24 hours. To fix this, travel to The Divide and back and the option should reappear.
 * Sometimes, without having finished ED-E My Love, he will sometimes use his upgrade (from the Followers) even though he hasn't been upgraded yet. He appears to switch between his original and upgraded gun. There is no known fix.
 * If ED-E is carrying inventory items when it is given up temporarily for upgrades during the quest ED-E My Love, ED-E's inventory items may vanish upon returning to Primm.
 * When ED-E is given armor of any faction, a message saying "Your Companion is unable to wear this faction armor" will pop up. The faction armor will automatically be dropped.
 * Upon entering the Camp Forlorn Hope medical tent, ED-E's mechanical parts may float above or below it.