Clem (Fallout 4)

Clem is a test subject in Vault 88 in 2287.

Background
Clem arrives at the Vault eager and happy to help with anything that needs doing. He is not very bright and is liable to blame himself for certain experiments "going wrong" until being reassured he did them just fine.

Quests

 * Power to the People: The Sole Survivor must meet Clem, get him dressed for his new life as a Vault resident, and use Clem to test the Power Cycle.
 * The Watering Hole: Clem must be assigned a job as a Soda machine vendor.
 * Vision of the Future: Clem must be assigned as an optometrist.
 * Lady Luck:Clem helps test the final experiment, Overseer Barstow's own design.

Effects of Player Actions
Depending on the experiments chosen during the 4 quests, Clem will make many different comments, with some having more lasting consequences than others.
 * If the Shocking experiment is chosen for the Power Cycle, Clem will think it is broken at first, and will be fatigued and alarmed when the experiment is over.
 * If the Buffout experiment is chosen for the Power Cycle, Clem will become addicted to the Cycle, and will continuously want to go back to the cycle for the rest of the questline, and his general dialogue will change as well.
 * If the Essential Oils experiment is chosen for the Power Cycle, Clem will feel relaxed, and note that his clothes smell funny after the experiment.
 * If the Appetite Suppressant experiment is chosen for the Soda Machine, Clem will express concern for his fellow Vault dwellers, and offer them a drink, oblivious to the fact he is causing the problem. His general dialogue will change as well, with Clem expressing doubt he can eat a single bean as a meal.
 * If the Mood Enhancer experiment is chosen for the Soda Machine, Clem's speech will become slurred and confused, and it will be clear he has been drugged just as much as the other residents.
 * If the Regular Soda experiment is chosen for the Soda Machine, Clem will remark how delicious the soda is.
 * If the Vault Monitoring experiment is chosen for the Phoropter, Clem will become alarmed and say the machine isn't working.
 * If the (Forgot what this was) experiment is chosen for the Phoropter, Clem will start panicking as the machine burns the Settler's face, saying he doesnt know how to turn it off.
 * If the Eye Care experiment is chosen for the Phoropter, Clem will prescribe eye drops for the Settler's minor eye infection.
 * If the Exploitation experiment is chosen for the Slot Machine, then Clem will become addicted to the Slot machine, forever convinced he is just about to win, and asks you for more Pre-War money repeatedly.
 * If the Customer Profiling experiment is chosen for the Slot Machine, Clem will be confused at the slot machine flashing, and ask if it called him a "degenerate".
 * If the Regular Luck experiment is chosen for the Slot Machine, Clem will love playing the machine, but not become addicted.

Inventory

 * (*must be given to him during Power to the People)

Appearances
Clem appears only in the Fallout 4 add-on Vault-Tec Workshop.

Bugs
When given a vault jumpsuit to wear, he may not equip it.