The Shocker

The Shocker or FSGv118-b model Shocker glove is an Unarmed weapon in Fallout 3. It is a unique variant of the power fist which deals added electric damage to robots.

Characteristics
The Shocker is a sort of civilian device, as noted by the shocker glove holotape, but what it was meant to do or be is never explained. It is especially effective in combat against robotic enemies, dealing nearly double bonus damage, and causing a visual electrical effect similar to that left by pulse grenades or pulse mines, or other weapons that deal electrical damage.

Durability
The Shocker can successfully strike about 400 times from full condition before breaking.

Variants

 * Power fist - The common variant in Fallout 3.
 * Fisto! - A more powerful version of the power fist, it deals the most raw damage of any unarmed weapon.
 * Sim version (Operation: Anchorage add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading).

Location
The Shocker is found (complete with holotaped instructions) inside the flooded metro west of Arlington Library; however, it is located much closer to the Mason District South entrance than the flooded metro entrance, and entering there avoids the majority of the metro's mirelurk population.

From Mason District South, follow the path till one reaches the metal staircase. Go down two flights, through the door on the east side and follow the tunnel down and to the north. (There are two doors near the staircase leading to similar-looking tunnels. The incorrect tunnel will lead the Wanderer to a room filled with mirelurk egg clutches. The correct tunnel will be booby-trapped with frag mines.)

The room containing The Shocker is trapped with a rigged shotgun and tripwire in the doorway.

Video
Video walkthrough for finding The Shocker:

Der Schocker El malhechor Шокер