Stiggs

Stiggs is a repairman specializing in robotics, located at the Adams Air Force Base in the year 2277.

Background
A wastelander by birth, the Enclave found Stiggs in a malnourished condition, and brought him back to health from severe bouts of radiation poisoning. He was then put to work maintaining and creating the latest in flamethrower technologies for the Enclave; accomplishments he is troubled by.

Quests

 * Who Dares Wins: Stiggs approaches the Lone Wanderer on the lower level of the mobile platform and asks them if they are going to hurt him. If he is allowed to live, he can provide some information about the crawler. With the Robotics Expert perk, the Lone Wanderer can speculate what system the mainframe uses. Stiggs will compliment them as finally being someone who understands what he is talking about, and says they would be able to reprogram the robotic and turret systems inside the base so that they will target the Enclave.

Effects of player's actions

 * If he is left alive, he escapes the crawler and travels to the Adams storage facility with his sentry bot, Sparky, and his Mister Gutsy, Hoover. After the completion of Who Dares Wins, all three are disabled and disappear from the game.
 * If he is followed to the Adams storage facility, when he goes in, and if the center turret is still active, it will be hostile, making Stiggs and the two robots with him too.
 * If he is followed outside after his speech about leaving the Enclave, there will be officers shooting at the Lone Wanderer and Stiggs and his robots will immediately be passively hostile.
 * Stiggs and the two bots may vanish if the Lone Wanderer leaves the crawler before they have all left, and they may all "get stuck" on equipment in the Adams storage facility.

Appearances
Stiggs appears only in the Fallout 3 add-on Broken Steel.