Fallout 3 companions

This page lists the available companions or joinable non-player characters in Fallout 3.

Unlike previous Fallout games, the followers don't gain experience independently but are scaled to the level of the player; the player receives a debatable amount of experience while dealing damage alongside a party member.

Also when you are captured by the enclave, you lose your followers. But I think that if you let them wait in lets say megaton or any other town, they will be waiting for you when you come back. Anyway im working on that now.

Two Party Members
Normally it is only possible to have one follower, the exceptions being detailed below.

It is possible to have two followers if one is Dogmeat.

It is also possible to exploit a bug in the game by having a player with good Karma acquire Charon as a follower, then advance in the Main Quest to the point where Star Paladin Cross offers to join you. Using this technique it is possible to have the two most powerful companions in the game at the same time until captured by the Enclave (true?). Furthermore, this exploit is somewhat of a game-breaker, since for all but the hardest enemies the player can simply sit back and allow his companions to do all of the fighting, provided they are well-supplied with Stimpaks.

A player who first buys RL-3 while neutral can also have Star Paladin Cross join, giving a party of 3: Dogmeat, RL-3, and Star Paladin Cross.

It is also possible to acquire two followers if you are evil: first obtain Jericho then go buy Clover.

It also should be possible to get more than one follower by having a follower with you, then recruiting and killing Dogmeat. Afterwards you should be able to get another follower.

Permanent followers

 * Butch DeLoria (neutral)
 * Charon
 * Clover (evil)
 * Dogmeat
 * Fawkes (good)
 * Jericho (evil)
 * Sergeant RL-3 (neutral)
 * Star Paladin Cross (good)

Temporary followers

 * Red
 * Shorty
 * Sticky
 * Sydney
 * Initiate Pek and Hoss