Come Fly With Me

 is a quest in Fallout: New Vegas.

Quick walkthrough
1. Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. (START)

2. Enter the facility and discover the source of ghouls.

3. Head upstairs to meet with the owner of the voice from the intercom.

4. Speak with Jason Bright, the leader of the REPCONN ghouls.

5. Get rid of the Nightkin in the basement. It is not necessary to kill them if you complete the optional quest for the Nightkin Davison. However this can only be done if you first complete the ghoul Harland's optional quest as sneaking past Harland (even with a Stealth Boy and full Sneak) will turn him hostile. Also, should you kill the Nightkin Davison will attack you no matter what.

6. (Optional) Find Harland's friend, who has been imprisoned by the Nightkin. Head out of the room and follow the corridor to the end then round, follow the steps down and turn right. Head to the end and through the door on your right. Head over the pathway and take the Right door that leads downstairs. Inside the first room on the left you will find his friend.

6.2. (Optional) Return to Harland and let him know the bad news.

7.(Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. The shipment information is found in the large room where the ghoul is defending his territory. If you go upstairs the ghoul will turn hostile regardless of your stealth. (See point 5) It is possible to complete point 5 first to reach the info without Harland becoming hostile. To get to his friend's corpse you will need a jail key, one of which is on the jailer, and the other is in a desk in a small room on the upper level of the room with the jailer.

8. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility.

9. Report to Jason Bright that the Nightkin are gone.

10. Head to the REPCONN basement and talk to Jason Bright about what comes next.

11. Speak to Chris Haversam about fixing the rockets. With a Speech(50) check, you can convince him that he is human. If you want him to take revenge, he will ask you for 3 Sugar Bombs to sabotage the engines, in addition to the parts. Also, a female character with the Black Widow perk can convince Haversam to sabotage the engines, regardless of whether he believes himself a ghoul. Sugar Bombs are usually for sale at the Dino Bite Gift Shop.

12. Find parts to fix the rockets' thrust controllers. The thrust controllers are found at the Gibson Scrap Yard. You can buy them from Old Lady Gibson for 500 caps, kill/pickpocket her and get them from a metal box on a shelf near her bed, or with a lockpicking skill of at least 50 pick the lock on the same box. With a successful Barter (50) or Speech (50) check, the parts will cost 250 caps. Using the Lady Killer perk you can get the part for free.

13. Find atomic fuel for the rockets. The atomic fuel is found just north of Clark Field. A corpse wearing a yellow Rad Suit has some. Alternatively, you can use the rocket souvenirs (5 of them needed) found in Novac's Dino-Bite Gift Shop. You can buy the key to the slightly irradiated store room for only 10 caps with a successful Barter (30) check. Inside, you'll find 160 of the rockets (49 in a crate, the rest scattered all about the room). While you're in the storage room, look to the right on the 3rd shelf and take That Gun (specialty collector pistol).

14. Return to the Rocket Facility and give the parts to Chris Haversam.

15. Talk to Chris Haversam to begin preparations for the rocket launch.

16. Walk back over to the building and make your way up to the research wing on the 3rd floor. Take the back hallway and exit out the metal door to the viewing deck (balcony). Complete the launch sequence, by pressing the button on the control panel. If you have Science skill above 55 you can alter the navigation co-ordinates. Watch the cut scene as the rockets take off from the opened launch hanger.(END)

Detailed walkthrough
You can improve the rocket's navigation by examining the navigation console next to the launch button (science level must be 55). Improving the navigation improves your karma. You may also set the rockets to crash, resulting in a loss of karma. When you hit the launch button, your radio station will be changed to the launch music. The music is from Richard Wagner's opera "Der Ring Des Nibelungen." It is the famous and easily recognized Ride of the Valkyries.

Before launch, you can ask Jason Bright for more details about Chris Haversam. After he tells you the obvious (that Chris isn't a ghoul) he then tells you that Chris will not be able to go with the ghouls on the journey because he will be unable to handle the extreme amounts of radiation. Next talk to Chris and ask him if he knows he is not going on the trip. With a speech of 50 or more you can finally convince him of this. He will get very angry and talk about sabotaging the rocket launch. If you encourage him to go through with his evil plan he will ask for 3 boxes of Sugar Bombs. Bring those to him when you bring the other items for the launch (you will still need those whether you want him to blow up the ship or not) and he will use them to sabotage the rocket fuel. The launch will go forward as usual and after the ships launch they will immediately crash into each other. Surprisingly you will still gain karma and reputation due to the city of Novac being unhappy with the Ghoul population.

Behind the scenes
The name of this quest is a reference to a song by Frank Sinatra titled Come Fly With Me.

Bugs

 * Picking up the Space suit in this quest CAN, but not always, corrupt save files on the 360. Does not occur on the PS3 or PC.


 * Using sneak or a Stealth Boy to sneak past Harland and use the terminal will complete Davison's optional objective, but will cause Harland to become hostile the next time he sees you, even though he shouldn't know you snuck past him.


 * Davison Glitch: Sometimes Davison will become hostile when you go to tell him about the Stealth Boys after dealing with Harland. If this happens, go to speak with Davison alone (make sure all companions are waiting somewhere really far away) and when he turns hostile, RUN AWAY until you are far enough to wait. Wait 24 hours. After that, Davison will be standing next to you and will be friendly as he should be, allowing you to continue the quest as normal. (Contributed by jon chaos)