Sutton

Sutton is a town in the Forest region of Appalachia.

Background
The town's downtown burned to the ground after Confederate soldiers put it to the torch on December 29, 1861. Although it slowly rebuilt, it did not experience a major rebuilt until the local timber industry expanded. It remained a small-time town after the boom petered out, lasting well into the 21st century. The lack of development and remote location allowed Sutton to weather the destruction of the Great War remarkably well.

In the years that followed, Sutton was claimed as a stronghold by the Pleasant Valley raiders, who fortified the downtown, establishing a major stronghold using existing buildings and makeshift fortifications as a basis. A raider led a cult in Sutton's church. Its membership was comprised of the desperate surviving residents. He convinced them to give up their worldly possessions before killing the followers in a mass poisoning at the church. By 2102, the city is a ghost town, with the raiders wiped out.

Layout
Sutton is a small town located east of Flatwoods. It is the second stop in the Personal Matters quest, in which the childhood home of the Vault 76 overseer is discovered. There are three roads that run through Sutton, including 3rd Street, Main Street, and one unnamed street.

3rd Street has a boarded-up house with a garage, and a Red Rocket gas station with a tinker's workbench and a stash box. There is a tripwire trap next to the tinker's workbench at the Red Rocket.

The downtown is blocked off by a raider wall that encloses several of the storefronts. Inside the downtown, accessible through the adjacent buildings, are numerous loot spawn points, a weapons and an armor crafting station, a steamer trunk, and a bobblehead and a magazine spawn point in the liquor and clothes store respectively.

Main Street has a mix of homes and businesses including a farm and feed store, bookstore, pharmacy, church, barbershop, liquor store, clothing store, and delicatessen. Part of Main Street is blockaded, but can be accessed through several buildings, and has a weapons workbench and an armor workbench next to the barbershop. Up the hill, there is a raider camp which has been overrun by Scorched and a railroad station. The unnamed street has little to offer but open space.

There is a chemistry station in the mobile home, a second tinker's workbench in the overseer's old home, and a cooking stove outside the liquor store.

There are four safes in Sutton including a level 0 safe in the overseer's old house, a level 1 safe on the roof of the pharmacy and another in the mobile home, and a level 2 safe on the second floor of the liquor store.

Holotapes and notes

 * Overseer's journal, entry 2 - Holotape, in the overseer's family home to the north, on the second floor.
 * Leader's journal - Note, in the back of the church at the south end of Sutton.
 * End of the world party flier - Note, on the porch of a house at the very southern end of Sutton, before reaching Sutton Station, on the left.
 * Clara's note to mom - Note, in a red doghouse in the backyard of the red house opposite the overseer's old home.
 * Shopping list - Note, sitting in a red lawn chair to the left of the trailer home, under the parasol.
 * Body shop note - Note, in a garage with a destroyed off-road vehicle at the entrance, beside a white house near the Red Rocket stop. The note will be sitting on top of the yellow drum.
 * List of parts - Note, in the small hangar with the blue biplane, sitting on top of the left cabinet at the back of the shop.
 * Live-fire training exercise - Holotape, inside the liquor store on the second-floor table. It is only available while Final Departure is active and has not yet been completed.

Collectibles

 * Three potential Vault-Tec bobbleheads:
 * In the overseer's family home to the north, on the second floor.
 * On the north side of town, inside the Overseer’s childhood home, in the basement, on a bottom shelf near the "You've got Vim!" poster.
 * On the roof of the liquor store, behind two barrels on the roof of the liquor store.
 * Two potential magazines:
 * Due north of the church, on the roof of the pharmacy building with the tree-trunk bridge, under the faded blue-and-white-striped tent tarp, on the console.
 * On the north side of town, inside the Overseer’s childhood home, in the basement, wedged halfway under the baseboard between the sink and toilet.

Other loot

 * Nuka-Cola locker key - In a wooden crate inside a doghouse. The crate is opened with key to Clara's box. Opens a locker lying on the floor at the end of the hall in "Snackability Research and Development" in the Kanawha Nuka-Cola plant. The locker contains the TNT dome key 3.
 * Three potential plans:
 * In a cubby to the left of the cash register behind the counter of the liquor store (armor plan).
 * In the basement of the overseer's family home, on a metal shelf (tinker's workbench plan).
 * On top of a cabinet inside the same building as a wingless biplane.
 * Two potential recipes:
 * On a bookcase outside a trailer next to the liquor store.
 * In the kitchen of the overseer's family home at the northern end of Main Street.
 * Potential weapon mod - On some metal shelves next to the weapons workbench.
 * Potential armor mod - On machinery to the left of the armor workbench.
 * VTU baseball cap - Inside the overseer's family home to the north, on the second floor. It will be floating in mid-air due to a placing error.
 * Pastor's vestments - In the church, in the back, together with a pair of patrolman's glasses.

Appearances
Sutton appears only in Fallout 76.

Behind the scenes

 * Sutton is based on the real world location of Sutton, West Virginia.
 * Prior to the release of Wastelanders, inside of the church steeple was the GPU benchmark activator, which could be seen and possibly interacted with via glitching or careful angling. It displayed a menu showing four options that could be toggled as part of a developer tool. However, they did not have any effect on the game world and could not be used in any way.