Consumable

Consumables, or Aid, are items which, when ingested or consumed by the player character, provide various effects. Aid items such as poisons, skill magazines, Stealth Boys and repair kits are not edible, but they are treated as consumables in terms of gameplay mechanics.

Types

 * Chems
 * Drinks
 * Food
 * Pre-War packaged food
 * Magazines
 * Poisons
 * Skill books

By Game

 * Fallout
 * Fallout 2
 * Fallout Tactics
 * Fallout: Brotherhood of Steel
 * Fallout 3
 * Fallout: New Vegas
 * Fallout 4
 * Creation Club
 * Fallout 76