NCR Correctional Facility

Description
The  is an apparent prison East of Goodsprings. There is only one entrance, and it is guarded by a Powder Ganger named Dawes. Snipers form an effective perimeter around the facility. The Powder Gang is an inherently hostile faction, so it is highly recommended to wear a Powder Gang outfit before approaching. Should you approach Dawes in disguise, he will notice that you are not an actual Powder Ganger, and tell you so. However, he will continue in casual dialogue. He can unlock the door for you at the price of 100 caps, or you can just use a stealth boy and pickpocket him to save caps. You dont need to use a stealthboy i have about an 18 level sneak skill and i just duck right next to the door that he wont let you into to it will say your hidden and you will be able to pickpocket him. Note: just because it says your hidden that doesnt mean you cant get caugth pick pocketing by someone, but on dawes it should work.

Upon entering the facility, you will find yourself in a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a Sunset Sarsaparilla vending machine, and a Nuka-Cola vending machine. There will also be a Powder Ganger wearing a guard uniform standing by the door. During the same scenario as above, it is confirmed that he will propose a truce to you, in which you stay away from the gang outposts and the gang leaves you alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.

There will be a man sitting at one of the tables named Meyers. He is a mild-mannered ex-sheriff who will engage in conversation with you. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. He will not attack you if you kill any of the Powder Gangers.

Layout
There is only one entrance. This entrance is preceded by a small outdoor area, similar to a hallway, with a mechanical gate. Shortly after is the door to the lounge area. The main facility can only be accessed through the lounge. In total there are 3 buildings. There are also 6 watchtowers that will rotate snipers. The facility is completely enclosed by tall, chainlink fences and barbwire.

Inhabitants

 * Dawes the entrance guard
 * Meyers
 * Eddie the leader of the remaining Powder Gangers, located in the Warden's office
 * Hannigan the "Doctor"

Notable Loot

 * There is a single Sunset Sarsaparilla Star Bottle Cap on the reception desk in the visitor's center.
 * Lying, Congressional Style in file room on 2nd floor of Admin. Building. Must be stolen.
 * A powder charge schematic can be found behind the locked door in Cell Block B
 * "Lucky" is a decorated .357 magnum revolver that does some serious damage.

Appearances
appears in Fallout: New Vegas.