Doctor Mobius

Doctor Mobius is a think tank operating in the Big MT $$ He is the leader of the robo-scorpion army and nemesis of Dr. Klein and the team to which he belonged.

Background
Doctor Mobius was one of the Big MT "Think Tank" executives before the Great War. Sometime after the War, he became a think tank in order to continue his work at Big MT. Like the others, he forgot a part of his personality and his real name, due to the recursion loop in their new perception programming.

After the escape of the cazadores and night stalkers, Mobius became disillusioned with the methods of the other think tanks. He grew tired of the endless and horrible experimentation and was deeply afraid of the damage the amoral and psychosis-ridden think tanks would wreak upon the fragile, post-apocalyptic world in the name of science. He erected a radar fence, a kind of radar-guided repulsive field, around the perimeter of Big MT to prevent the disembodied brains from escaping into the wasteland.

After a severe dispute with Klein, Mobius removed all the chips of all personalities of The Sink; his room and personal laboratory, and against their will, hacked the data banks of his colleagues, reprogramming their chronometers, geometers and cartography programs, making them lose their sense of history, time and the world beyond Big MT to the point that they now believe Big MT is the world and nothing exists beyond its mountainous boundary. He also actively fostered the false notions that robo-scorpions are somehow able to consume intelligence from brains, fueling the Think Tanks' fear of leaving Big MT's central dome. In the process of making these alterations, though, he also damaged some of their memories and knowledge, leaving only mangled, disjointed versions behind. Disgusted to have done this to his friends, he also erased some sections of his own memory, like this event and his pre-War creation, the robo-scorpion, before exiling himself.

Afterward, Mobius moved to the X-42 robo-warfare facility (which he renamed the "Forbidden Zone") and began to "recreate" the robo-scorpion, inspired by radscorpions that had wandered into Big MT. These new versions included all features of the pre-War model, such as an energy bolt blaster in the tail, highly sensitive robotic eyes, and communication systems connected directly to his stronghold. Now in possession of a proper army, Mobius decided that without something to distract the other think tanks, the radar fence would eventually become insufficient to contain them. He began to send repetitive, threatening broadcasts, designed to instill fear and prompt the think tanks to focus on retrieving technologies with which to defend themselves. With the remaining think tanks trapped in the central dome by their exaggerated fear of Mobius, the Big MT fell mostly silent.

Although not originally aggressive in his intentions, Mobius' own behavior seems to have degraded over the years, likely in part due to an increasingly serious addiction to Mentats and Psycho. By 2281, he had not only lost the functionality of his right "eye" monitor but also began to suffer from short term memory loss, hallucinations and obsessive-compulsive behavior. Although his plan had been mostly successful, the recent arrival of Father Elijah, Christine and Ulysses from the Mojave has caused the curiosity of the think tanks to begin pushing beyond the boundaries he had set for them.

The arrival of the Courier, and the subsequent survival of their lobotomy proved to be the last straw. Mobius unleashed a fresh wave of robo-scorpions and announced his false intention to finish the other think tanks off once and for all, while subliminally suggesting to them that various technologies around the Big MT would help them against him. These technologies, a Sonic Emitter, an X-2 antenna, and a Stealth Suit Mk II are actually all the components required to rehouse a brain inside a body. Eventually, the Courier defeats the X-42 giant robo-scorpion, enters the Forbidden Dome and confronts Mobius.

Quests

 * Old World Blues: The player character is to go to Mobius' lair and either kill him or reason with him.

Other interactions

 * If the player character has a repair skill of 75, this allows them to repair the "ghosting" in Mobius optical sensors. This will open up the conversation to leave him be without having to kill Mobius.
 * If the player character cannot perform the 75 repair check, they will be forced to kill Mobius, as the conversation can only end with "enough, I came here to kill you."
 * He will offer the Courier a tin of Mentats upon interacting with him through dialogue, once per 24 hours.
 * If one has consumed alcohol and Mobius asks them if they would like a Mentat, they may turn it down saying that they would rather avoid mixing it with alcohol.
 * If one is already addicted to a drug when he asks them if they want some Mentats, they can refuse, stating that they are tripping as it is already.

Fighting Mobius

 * If the player character says that they think they're going to kill him, Mobius claims he's never been killed before (obviously true), and that he's eager to see how it goes. He will still fight back and summon his robo-scorpion army, though.
 * Once combat is entered, Mobius will activate a Stealth Boy, this making it impossible to target him in V.A.T.S.
 * Dr. Mobius has significantly more health than the other Think Tank members, and along with Doctor Klein is the only Think Tank that levels with the player character.
 * The player character cannot yield to Mobius. The decision to assault him is final.

Appearances
Mobius appears only in the Fallout: New Vegas add-on Old World Blues.

Behind the scenes

 * Dr. Mobius was partially inspired by the antagonist of Forbidden Planet, Dr. Edward Morbius.
 * If the player character has taken the Wild Wasteland trait, Mobius will mention keeping several "Plan 9s in place" which is a reference to the film Plan 9 From Outer Space.
 * Frank L. Baum's book, The Wizard of Oz, is referenced by both a line of dialogue and a script note in Mobius' dialogue.