Stealing Independence

 is a Fallout 3 quest, a PC and Xbox 360 achievement and a PlayStation 3 trophy.

Abraham Washington in Rivet City wants you to retrieve the Declaration of Independence for him to display in the Capitol Preservation Society.

In brief

 * Encounter Sydney: Entering the main room in The National Archives will generate a new objective: defend the rotunda. Super mutants spawn and attack. Fending them off gives the option to get Sydney as a follower.
 * Proceed Downward: Make your way past super mutants and robots.
 * Speak with Button Gwinnett: Options:
 * Obtain the Ink Container in Arlington Library to forge a copy.
 * Pass a speech check to convince Gwinnett that you are Thomas Jefferson.
 * Kill Gwinnett (Negative Karma)
 * Grab the document.
 * Return to Washington and get paid.

Acquiring the quest
Talk to Abraham Washington in Rivet City or go directly to the National Archives and enter the rotunda on the first floor.

Encountering Sydney
When you get to The National Archives, you'll find Sydney in the rotunda on the first floor. She was also sent by Abraham Washington to get the Declaration of Independence but never returned.

If you help her by fending off the super mutants, you can take her on as a companion through the end of the quest.

If you decline to take her on as a companion, Sydney might appear later in a random encounter, "Seeking revenge for declining her offer."

Sydney can be completely avoided. By entering the backdoor of the The National Archives, one can bypass the rotunda and retrieve the Declaration of Independence. Upon returning to the Rotunda, Sydney will not be there. The mini quest to defend the Rotunda is still triggered however.

Sydney's shortcut
If you take Sydney with you, she will tell you that she has hacked a secret elevator that will get you very close to the Declaration's location. Interact with the computer terminal where you found her, which will trigger a secret elevator to appear in front of you. This will drop you into the Secure Wing of the The National Archives. Head north and you will have to fight/sneak past a number of robots. In the first room is a broken door that is automatically repaired with Science better than 67%. In this room is the power generator for the turrets guarding the various documents (Sydney will point this out to you if she is with you). There are several Hard and Very Hard Locked Doors and significant gas leaks.

The longer way in
If you don't take Sydney's help, or if you just want a longer quest, forget about the secret elevator and take the long way to the Declaration.

On the first floor of The National Archives there are booby traps and Super mutants. In one of the big rooms you'll find double wooden doors under an exit sign. That will be labeled as the Archives Stronghold and will actually be an elevator that will take you to the stronghold with a computer terminal and a bunch of robot containers and computer terminals next to them. You can use the computer terminal to unlock all the security doors.

Encountering Button Gwinnett
Regardless of which path you choose, There will be a bunch of Mr. Gutsy, Sentry, and Mark IV turrets below that are hostile. You'll eventually be approached by a robot that has been programmed as the second signer of the declaration Button Gwinnett. At this point you can either: If you choose to take the real Declaration of Independence by whichever means, Tales of a Junktown Jerky Vendor can be found on the counter to the left of the Declaration's safe.
 * Kill Gwinnett and have to fight off many more robots.
 * Agree to help Gwinnett by forging the Declaration of Independence with supplies from Arlington Public Library (aka "trick the Redcoats"). Once you give the ink to Gwinnett, he will create a forgery for you to give to Abraham Washington.
 * Convincing Gwinnett you are Thomas Jefferson through a speech challenge, which will allow you to simply grab the Declaration and leave without having to do anything more.
 * Order Gwinnett to shut down if you have the Robotics Expert perk.

Getaway
At this point you either have the real Declaration of Independence, a copy of it, or both.

To get out, you can...


 * Go back the way you came, perhaps using the secret elevator again.
 * Go through the Utility Door to the right of Button (which leads to a room with Protectron containers) and then to the main floor.
 * Fight your way back up the stairs. If you killed Button Gwinnett, there will be a bunch of robots trying to stop you.
 * On your way up you can find the The Bill of Rights on one of the floors in the fenced off area with a safe inside (next to a Lying, Congressional Style. You can also find the Magna Carta directly across from where you found The Bill of Rights. Both can be sold to Abraham Washington (100 caps for the The Bill of Rights, 75 for the Magna Carta).

Quest rewards

 * Schematics - Railway Rifle

Sydney's quest
On delivery of the Declaration of Independence to Abraham Washington talk to Sydney about "So, whatever happened to your father?". Previously this dialog path was closed as she did not trust you. Now she mentions her father and that he used to call her "Little Moonbeam". If you have found her father's body and holotape in the Statesman Hotel, the option to tell her about her father's message will be available. She will reward you with Sydney's 10mm "Ultra" SMG.

Bugs

 * For various reasons usually related to Sydney's death (or resurrection by use of console command) there will be no option to give Abraham Washington the Declaration of Independence. It is possible to complete this quest with Sydney alive or dead by entering a console command however the Declaration of Independence will remain in your inventory - you will be unable to sell it, drop it or remove it in any other way, as it is a quest item, and it will just weight you down. You can, however, remove it using the console command
 * Because of the rather nasty happenstance that there is extremely high probability that the game will freeze upon entering the Midship Deck at Rivet City (see Rivet City) this quest will often unable to be completed. After retrieving the decleration, Sydney will "stick to you like glue" until you kill her or she meets her demise some other way. See above for removing the decleration from the players inventory.