Rad Absorption (Broken Steel)

 is a perk added to Fallout 3 with the Broken Steel add-on. It makes a reappearance in Fallout: New Vegas.

Fallout 3
With this perk, your radiation level will decrease by 1 rad every 20 seconds (only if the player is not receiving new rads by standing in water, etc). Waiting one hour will heal 60 rads, meaning that waiting 17 hours will reduce your rad count to zero from any amount. The rate also applies to fast travel, sleeping and using the wait function itself.

This perk is useful in preventing rad build up and combined with a high radiation resistance can reduce incidences of serious radiation poisoning to few and far between. It synchronizes well with Solar Powered for healing minor health damage and minor radiation poisoning during daylight hours.

This perk makes most radiation gained from consumables entirely negligible, allowing even the potent slop served in The Pitt to be a useful alternative to stimpaks.

However, it is a very slow way of clearing large amounts of radiation after reaching level 30 (when the player rarely sleeps, as Well Rested is no longer needed).

Fallout : New Vegas
This perk behaves the same as it did in Fallout 3, however it is somewhat more useful now as Rad Away is less common, and less effective without high Medicine. Similarly rads removed with food are far less effective without the use of high Survival.


 * This perk makes most radiation gained from Fallout: New Vegas consumables entirely negligible, allowing even the potent Human flesh to be used as a deterrent to starvation on Hardcore mode.


 * Other methods of clearing radiation.
 * Using Rad Away
 * Paying 75 to 100 bottle caps to a doctor to clear your radiation.
 * Eating cave fungus, or a Caravan lunch.

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