Little Lamplight

Little Lamplight is a large underground settlement in Fallout 3 run entirely by children under the age of 16.

Background

 * See also: Journal of Carrie Delaney, My Diary, by Jason Grant and January 26, 2077 -- Little Lamplight!

On October 23rd, 2077, 82 students from the Early Dawn school went on a field trip to Lamplight Caverns with a couple of teachers (including the fourth grade teacher, Carrie Delaney) and a few parent chaperones. There the group spent many hours touring the deep caverns. Just as they were packing up to leave, the caverns began to shake. The kids began to scream as the lights went out, and one man from the group went out to see what was going on. Upon his return he informed those within that the entire Washington D.C. area was covered in mushroom clouds.

The adults slowly died off, some from leaving the cavern, others from accidents within. Eventually Miss Delaney, last of the adult survivors, decided to go on a scavenger run and never returned, leaving the kids to fend for themselves. One of the older kids, Jason Grant, assumed power after no others would step forward. Within the next month of exploring the caves the children came upon Vault 87, where they would pound on the door for hours pleading for assistance.

Finally, when one of the adults inside Vault 87 told the children to go away (saying that they were "already dead"), the kids turned against all "Mungos" kicking out residents once they turned 16.

Layout
Little Lamplight is an extensive underground cave made up of two interior sections.

Lamplight Caverns
A small cave descends to the town's entrance area protected by a fence with a large front gate. Beyond the fence a small area with the Lamplight Office Building, the town's medical office and school, opens into two small corridors. The first corridor leads to the restaurant "Spelunkers", situated in a cave with pools of water, and the Great Chamber beyond. The second tunnel leads to a medium cave which contains Lamplight Restrooms and the Souvenir Shop, the town's shop. Another access to the Great Chamber can be found here as well as a small path to the town's back gate, leading to Murder Pass.

The Great Chamber
The Great chamber area is a huge cavern, with wooden walkways connecting various suspended rooms. It serves as the main living area for the Little Lamplighters and as such contains a number of beds. The floor of the cave is partially filled with rubble and slightly irradiated water. Besides the two exits leading to Lamplight Caverns there are two cavities in the chamber's wall, one of which contains a workbench and the other an entrance to Vault 87's Reactor Chamber.

Buildings

 * Lamplight Restrooms
 * Little Lamplight Office Building
 * Souvenir Shop

Notable loot

 * Schematics - Bottlecap Mine - in Souvenir Shop.

Related quests

 * Rescue from Paradise
 * Picking up the Trail
 * A Sticky Situation
 * Biwwy's Wazer Wifle
 * Bully the Bully
 * Fungus Deal
 * Tales of the Wastes
 * The Kid-Kidnapper
 * Zip's Nuka Fix

Appearances
Little Lamplight only appears in Fallout 3.

Trivia

 * The inspiration for Little Lamplight may have come from Vault 29, which was due to star in Van Buren. They share similar qualities, such as sending the residents out to the wasteland once they mature and having no adults.
 * According to a recent interview in 1UP Emil Pagliarulo revealed that Little Lamplight location was loosely based on Luray Caverns in Virginia.
 * The Little Lamplight settlement may be an homage to the children's colony that Max encounters in Mad Max Beyond Thunderdome.
 * All of the children of Little Lamplight appear to be the same age as the player during his/her 10th birthday party. Sticky appears to be between 13 and 15. There are no others in the caverns that match his age, so it is unexplained how they reproduce, as they are kicked out during or before their pubic states.

Bugs
warning, but seeing as they are uniquely clothed NPC's, this may be intentional.
 * The door of the Souvenir Shop is sometimes locked (difficulty Easy) with the shop Merchant, Knick Knack, stuck inside. None of the kids appears to have the key nor be able to open the door so you'll have to pick it yourself, which will make you lose some Karma and may cause hostility. Hence, you should try to be prudent and stealthy.
 * You can enter Vault 87 and start Finding the Garden of Eden virtually the minute you enter Little Lamplight, before all other quests.
 * Sometimes in Spelunkers (The food court) NPC's will randomly fall in the water.