Khans

The  are a band of brutally vicious and semi-organized raiders with a high survivalist-lifestyle thinking and have adopted a "the strongest rights over the weak" philosophy. They are probably the most dangerous of the three raider groups that originated from Vault 15, the other ones being the Vipers and the Jackals. The Great Khans were viewed by most wastelanders as the founders of the drug trade. They are believed to make Jet, Psycho, and any other addiction causing drugs. Their main base in 2161 was located southeast of Shady Sands. At least twice the Khans have suffered brutal, near-defeat, but like 'a Phoenix', the group has always managed to rise again from its ashes.

Characteristics
The Khans live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. The Khans prefer melee weapons to firearms, although higher-ups carry a few small arms. Some of them are said to have worn tire armor.

The Khans
In 2161, during Fallout 1, the Khans set up camp in and around an open house to the southeast of Shady Sands, with tents around for lesser raiders. The leader of the Khans at that time was Garl who was ultimately killed when the Vault Dweller came to rescue Tandi, who had been kidnapped by the raiders. The Vault Dweller also killed most of Garl's companions at the Khan base, except for one young fellow called Darion. Despite the menacing attitude they portrayed, Ian summed them up pretty well; a "crummy" band of raiders, mostly due to their low numbers.

New Khans
Darion became paranoid and obsessed with revenge against the Vault Dweller and Tandi, who later became President of the New California Republic. He was riddled with guilt because he had lived, while the rest of his gang had been slaughtered. He organized a raider gang called the New Khans who occupied Vault 15, the same Vault from which the original Khans came. In an ironic twist of fate, Darion, now an old man, was killed in 2242 by the Chosen One, the grandchild of the Vault Dweller who had killed his companions 80 years earlier.

Great Khans
After the Khans were nearly eradicated in California, the remnants were led by Papa Khan who took them to the Mojave Wasteland and formed the Great Khans. After being driven out of the northern Mojave by Mr. House and the local tribes allied with him, the Great Khans settled at the town known as Bitter Springs. The Great Khans soon took to raiding the NCR settlers, whom they saw as intruders. After NCR soldiers began coming into the Mojave Wasteland, the Khans began raiding NCR settlements. After so many disputes between the two factions, NCR tasked to track down the hideout from which the Khans were attacking. New California Republic soldiers were ordered to seize the town of Bitter Springs, but in the process accidentally killed many civilians. The officers who ordered the attack believed that Bitter Springs was only a gang hideout, not the Khans home. The survivors of the attack were driven back to Red Rock Canyon, a place with hardly any resources for survival.

After the massacre at Bitter Springs, the Followers of the Apocalypse offered their services for medical aid and support once the Great Khan's reached Red Rock Canyon. They also taught the Great Khans how to make their own chems as a way of survival, but the Great Khans resorted to making addictive chems instead of the intended medicinal ones; The Fiends were their biggest customers in the resulting Drugs trade set up by the Great Khans.

To this day, the Great Khan leader, Papa Khan, blames their close demise on the NCR, rightfully so. However, he seems to be the only Great Khan higher-up that keeps an ongoing grudge against the NCR, and won't even consider the possibility that the massacre was due to a miscommunication. Because of this, he is deliberating on whether the Great Khan's should help Caesars Legion fight the NCR at Hoover Dam, to the opposition of some of his tribe.

Behind the Scenes
Their name is a reference to Genghis Khan a infamous Mongolian warrior.

Appearances
The Khans are the only one of the three raider-groups planned for the original Fallout (Vipers and Jackals being the others) to appear in the game as a faction. They also appear in Fallout 2 and Fallout: New Vegas.

Gallery
Chanowie Ханы