Vault-Tec Workshop settlement objects

Settlement objects

 * Building Pieces/Structures
 * Doors
 * Vault Door
 * Vault
 * Domestic
 * Utility
 * Wide Halls
 * Rooms
 * Atrium
 * Doors
 * Railings and Stairs
 * Supports
 * Decorations
 * Floor Coverings
 * Floor mat (7 variants)
 * Wall Decorations
 * Signs
 * Safety sign (10 variants)
 * Miscellaneous
 * Eat'o'tronic (Clean)
 * Vault
 * Statues
 * Vault-Girl Statue
 * Vault-Boy Statue
 * Posters
 * Vault poster (New) (12 variants)
 * Vault Poster (Old) (12 variants)
 * Signs
 * Vault - Residential (2 variants)
 * Vault - Maintenance (2 variants)
 * Vault - Lavatory (2 variants)
 * Vault - Clinic (2 variants)
 * Vault - Cafeteria (2 variants)
 * Vault - Reactor (2 variants)
 * Vault - Class Room (2 variants)
 * Vault - Barber (2 variants)
 * Vault - Hydroponics (2 variants)
 * Vault - Commissary (2 variants)
 * Vault - Security (2 variants)
 * Vault - Overseer (2 variants)
 * Vault - Atrium (2 variants)
 * Vault - Exit Zone (2 variants)
 * Vault - Research (2 variants)
 * Vault - Screening (2 variants)
 * Vault-Left Arrow
 * Vault-Right Arrow
 * Miscellaneous
 * Console (3 variants)
 * Crate (small) (5 variants)
 * Crate (tall) (5 variants)
 * Crate (long) (5 variants)
 * Crate (large) (5 variants)
 * Tree (2 variants)
 * Miscellaneous
 * Jukebox (new)
 * Ashtray (new)
 * Radio (classical) (new)
 * Speaker
 * Stereo
 * The Sicilian Espresso Machine
 * Trash Can (new)
 * Furniture
 * Beds
 * Bed (vault)
 * Chairs
 * Chair (desk) (new) (2 variants)
 * Bench (small) (vault) (new)
 * Bench (long) (vault) (new)
 * Table (picknick) (vault) (new)
 * Bench (diner)
 * Bench (w/table) (diner)
 * Chair (colored) (10 variants)
 * Chair (prewar, new w/cushions) (5 variants)
 * Ottoman (prewar, new w/cushions) (2 variants)
 * Couch (prewar, new w/cushions) (5 variants)
 * Stool (clean)
 * Containers
 * Vault Trunk (New)
 * Vault Trunk (Old)
 * Desk (vault) (1 variants)
 * Dresser (vault) (2 variants)
 * Locker
 * Hamper
 * File Cabinet (small) (prewar, new) (w/shelves) (2 variants)
 * File Cabinet (tall) (prewar, new) (w/shelves) (2 variants)
 * Shelves
 * Shelf (vault) (4 variants)
 * Shelf (prewar) (tall) (2 variants)
 * Shelf (prewar) (small) (2 variants)
 * Tables
 * Overseer Desk
 * Table (8 variants)
 * Side Table
 * Counter (3 variants)
 * Desk (2 variants)
 * Desk Addition (4 variants)
 * Kitchen Table (3 variants)
 * Cabinet (2 variants)
 * Coffee Table (Clean) (2 variants)
 * End Table (2 variants)
 * Miscellaneous
 * Cart
 * Nightstand
 * Sink
 * Toilet (New)
 * Water Fountain
 * Dispenser (2 variants)
 * Pommel Horse
 * Weight Bench
 * Counter (new)
 * Ottoman (new)
 * Projector
 * Television (new) (3 variants)
 * Power sources
 * Generators
 * Vault-Tec reactor
 * Vault-Tec super reactor
 * Connectors and Switches
 * Vault power conduit
 * Power conduit (Ceiling)
 * Power Conduit (Floor)
 * Power Conduit (Wall)
 * Lights
 * Wall light - White
 * Wall Light - Red
 * Wall Light - Green
 * Fluorescent ceiling light (5 variants)
 * Fluorescent wall light (2 variants)
 * Miscellaneous
 * Vault-Tec Population Management System
 * Defense
 * Guard Posts
 * Control post
 * Security desk
 * Guard post
 * Resources
 * Vault
 * Power Cycle 1000
 * Phoropter
 * Soda fountain
 * Slot machine
 * Miscellaneous
 * Barber chair
 * Surgery chair

Bugs

 * The stairwells at "Structures > Vault > Domestic > Domestic - Stairwell" or "Structures > Vault > Utility > Utility - Stairwell" (the ones that go from one floor to another but changes direction inbetween) seems to be "broken", where the player can easily go up and down, but no NPCs are able to use it, simply ignoring that it's there. Generic settlers and even Overseer Barstow will often group at some random spot or simply stop at the beginning of the stairwell instead of using it. If they work at a level and their beds are located on a different level, where the only access is through that specific stair, they will often group all at the same spot and stay there when it's time for them to sleep, unless you fast-travel or "wait" on a chair or bed, making them teleport to their beds and get "trapped" on that floor.