Simple

Simple is a game system used in J.E. Sawyer's Fallout RPG. It is a simplified version of the SPECIAL system used in the Fallout series.

Concept
Simple is designed to be easy to get into, but have long term flexibility for players. It is not intended to be as flexible as GURPS or as detailed as D&D 3.5. Though the mechanics for high technology and high skills can become more complex, the basics are simple. There are no rules on aging penalties, rolling for the weather, or how to create bigger and better versions of equipment. It uses levels and Hit Points for ease, but does not use things like alignment or class.

System
Characters are statistically defined through primary attributes, derived attributes, skills, perks, and traits. The system lacks the Luck attribute from SPECIAL.

Playing
The Simple rule system requires the use of three types of dice: six-sided (d6), eight-sided (d8), and ten-sided (d10). These dice are used to calculate weapon damage. Skill checks make frequent use of two ten-sided dice, which are sometimes referred to as "percentile" with one die representing the tens digit and the other die representing the singles digit (d100).

Fallout PnP wiki

 * Simple at Fallout PnP wiki
 * Simple: Primary Attributes
 * J.E. Sawyer's Fallout RPG derived statistics
 * J.E. Sawyer's Fallout RPG perks
 * J.E. Sawyer's Fallout RPG skills
 * J.E. Sawyer's Fallout RPG traits

Simple Simple