Fallout 3 Apparel

Movement speed
What you wear affects how fast you move. The heavier the clothes/armor, the slower you run. For example, wearing the Enclave Power Armor gives you good damage resistance but you move slower because it weighs more. Wearing a Lab Technician Outfit on the other hand, gives you very little protection but you have more mobility. It's a good idea to find a balance between speed and protection to help increase your chances during your travels through the wasteland.

Other armor
{| class="fallout-table sortable" style="text-align:center; width: 100%;" ! style="width: 20%;" | Name ! style="width: 7%;" | DR ! style="width: 7%;" | Weight ! style="width: 10%;" | Base ID ! style="width: 7%;" | Health ! style="width: 20%;" | Effects ! style="width: 7%;" | Value ! style="width: 10%;" | Limit ! style="width: 12%;" | Repair
 * Leather armor
 * 24
 * 15
 * 15


 * 150
 * None
 * 160
 * Leather armor
 * Wanderer's leather armor
 * 24
 * 15
 * 150
 * +10 Small Guns
 * 160
 * 1
 * Leather armor
 * Recon armor
 * 28
 * 20
 * 400
 * +5 Sneak
 * 105
 * Recon armor
 * Recon armor (Outcast version)
 * 28
 * 20
 * 400
 * +5 Sneak
 * 180
 * Unobtainable
 * Metal armor
 * 36
 * 30
 * 500
 * -1 Agility
 * 460
 * Metal armor
 * Unobtainable
 * Metal armor
 * 36
 * 30
 * 500
 * -1 Agility
 * 460
 * Metal armor
 * -1 Agility
 * 460
 * Metal armor
 * Metal armor

Full body clothing
No other armor may be used while wearing these.

Power helmets
These count as both eyewear and headwear.


 * -* Power Armor Helmets cannot be worn until the player has received appropriate training.
 * -* Power Armor Helmets cannot be worn until the player has received appropriate training.

Full headwear
Just like all power helmets, these count as both eyewear and headwear.


 * ‡ These are immune to damage, they don't deteriorate.

Eyewear

 * ‡ These are immune to damage, they don't deteriorate.

Add-on armor
These armor suits appear in Fallout 3 add-ons.