Combat Armor, Reinforced

The Combat armor, reinforced and matching Combat helmet reinforced are pieces of armor in Fallout: New Vegas.

Characteristics
In this more advanced and expensive pre-War model, the torso is covered by the primary armor assembly, including a split breastplate, pauldrons, gorget, and abdominal ring. The sleeves of the body suit are full sleeves, and include armor plate protection for the upper and lower arms. The lower body is protected by woven trousers and incorporate no hard armor, save armored boots. In the interests of comfort and maneuverability, the armor encasing the foot and lower leg is articulated, not sealed. While this permits longer wear times and more comfortable and sure footing, it compromises the armor integrity. Consequently, water and other liquids can enter the armor and affect the user.

The helmet is a ballistic assembly, designed to protect the wearer from projectile and energy weapon impacts, bladed weapons, blunt trauma, and concussion. An integrated polarized visor protects the user's eyes from the ordinary battlefield hazards of grit and dust, but also laser blindness and fragments. Helmets also incorporate a combination camera/laser rangefinder unit built into the helmet's right side, just above the ear. Those suits of combat armor surviving in the wasteland still have the housing for that equipment, but no suit has been documented as having working hardware.

Locations

 * One can be found in Walking Box Cavern inside a duffle bag.
 * A suit in perfect condition is found in the Followers Safehouse, along with a matching helmet.
 * Sold by the Gun Runners.
 * A suit in good condition is awarded after winning more than 6,750 chips in the Gomorrah casino.
 * A suit in poor condition along with a party hat and authority glasses can be found in an abandoned truck in the Devil's Throat near the CZ57 Avenger minigun, on a dead prospector.
 * The mercenary carrying the YCS/186 at the camp east of Brooks Tumbleweed Ranch is wearing a suit and helmet that are both in good condition. Note that this group is replaced by aliens by the Wild Wasteland trait.