Lucky (Fallout: New Vegas)

Lucky is a unique .357 Magnum Revolver $$

Gameplay
Lucky is a unique version of the standard .357 Magnum Revolver. It deals moderate damage and has a high fire-rate and Critical Chance and uses a low amount of Action Points. The word "Lucky" is engraved on the side.

Like most unique weapons, weapon modifications cannot be used. However, it comes with the Long Barrel modification already added. It uses the least amount of AP of any revolver at 17 AP. Furthermore, it is considered an improved holdout weapon and can be concealed and taken into weapon-free locations as long as one's Sneak skill is 50 or greater.

Durability
Lucky can fire a total of about 1120 standard rounds, the equivalent of 187 reloads, from full condition before breaking.

Variants

 * .357 Magnum Revolver - The standard variant found throughout the Mojave Wasteland.
 * Police Pistol - A smaller revolver that can be repaired with .357 Magnum Revolvers.

Location
Lucky is found in a Hard locked floor safe (Lockpick 75) inside the Bison Steve Hotel in Primm. Enter the hotel through the main front entrance and proceed through the doorway ahead. Follow the corridor and enter the gift shop on the left. The safe is behind the cash register.

Bugs

 * When the player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation.
 * Giving Lucky to Cass, Raul or Boone causes a regular .357 model to be displayed on their persons, but giving Lucky to Veronica shows the correct texture of the revolver.
 * If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching weapons and then back again.
 * Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. It may be due to reloading and going into V.A.T.S. at the same time.
 * When reloading in 3rd person view, the loading gate (the little piece you flip open to load the rounds) can become stuck open. This is simply fixed by firing or holstering and redrawing the gun.