Pleasant Valley cabins

The Pleasant Valley cabins are a location in the Savage Divide region of Appalachia.

Background
These cabins, with the largest called Black Diamond lodge before the war, once housed the wealthy and the powerful who visited the luxurious Pleasant Valley resort. After the war, raiders repurposed them as arenas, housing, storage, and other elements necessary for the rising gang.

Layout
Pleasant Valley cabins are located north of Pleasant Valley Ski Resort. It is separated by a central road adjacent to a rock face. The lower area consists of large houses, an arena with a line of shanties each side of the entrance, and a group of small cabins. The upper area consists of large houses and a motel. Along the lower road, there are a series of small shanties on each side of the arena entrance. The shanties contain two armor workbenches, a weapons workbench, a chemistry station and two cooking stations.

Points of interest
The cabins stretch on the northern slope of the mountain, surrounding the meandering main road. The northwestern cluster is perhaps the richest in potential loot, as it contains two safes in the northwestern cabins, together with a magazine spawn point and a chemistry station just the opposite, together with remnants of the raiders' trading post and bar. There's also the arena, with a random raider power armor in the center, surrounded by raider bodies, with the adjacent chalet that served as a viewing station containing armor workbenches and another magazine spawn point. There are random plans by the workbenches themselves, on the shelves.

The northern cluster of cabins overlooking the valley below contains two cooking stations, a weapons workbench in the eastern cabin, and two magazine spawn points in the western and eastern cabins, respectively. The northeastern cabin and the restaurant/lodge in the northeast contain assorted loot and terminals. The lodge, in particular, has a custom terminal from Greene Custom Defense Systems, allowing for generating security keys.

The grand lodge in the center is partially collapsed but contains a lot of potential loot, including a steamer trunk, a magazine spawn point behind the podium, and two Vault-Tec bobbleheads in the central section. The looted shop in the northeastern part also contains a magazine spawn point. Up the hill is the playground, with minor assorted loot.

Loot

 * Holotapes and notes
 * Geraldine Fitzsimmon's holotape - Holotape, on a desk under the collapsed floor of the southernmost house.
 * Holden McMerrick's holotape - Holotape, on the upper floor of the house connected to the arena.
 * Rory's holotape - Holotape, on the bed in the small cabin with the red door.
 * Chauncy's note - Note, on the upper floor of the second house on the lower road with 'Keep Out' above the front door.
 * Trevor's note - Note, under the terminal in the bedroom in the large northeastern house at the end of the road.
 * Phyllis's note - Note, in the dinghy near the motel at the top of the hill.
 * Pleasant Valley intranet memo - Note, in a footlocker in Brody Torrance's room, found during Seeker of Mysteries.
 * Order of Mysteries - Cryptos holotape - Holotape, on Brody's terminal, found during Seeker of Mysteries.
 * Harvey's deal - Note, on a bookcase, found during Seeker of Mysteries.
 * Jake's note - Note, near a dumpster behind the tavern, found during Seeker of Mysteries.
 * Tony's orders - Note, on the second floor of a wrecked house next to a double bed, found during Seeker of Mysteries.
 * Lewisburg ambush - Note, on a dining table on the patio of the tavern, found during Seeker of Mysteries.
 * The assassins - Note, on an end table under the collapsed floor of the southernmost house, found during Seeker of Mysteries.
 * Unsent letter - Note, behind a painting in David Thorpe's room (Perception 4+), found during Strange Bedfellows.
 * Other loot
 * Brody's room key - In a duffel bag in a motel.
 * Generated one-time keycode for access to TNT dome #2 at Black Mountain Ordnance Works - On the rear porch of the large northernmost house at the end of the road, requires M. Greene access code.
 * TNT dome key 2 - In a hidden wall safe in the cliffside under the northernmost house. It is under the porch.
 * Potential Vault-Tec bobblehead - On the second floor of the site, near David's room, on top of a HAM radio.
 * Six potential magazines:
 * In the eastern ruined lodge structure near the bus stop and with wood planks onto the roof of the bus, on the headboard of the double-mattress bed.
 * On the southwest end of the upper lodge area, on the stone patio, on the lectern flanked by two red ornate chairs.
 * Inside the lodge attached to the raider arena, accessed via the exterior deck, near the room with three terminals and green carpet, on the mattress in the room with the rug.
 * On the deck of the southwestern, faded blue shiplap mansion, between two red bar stools on a low side table.
 * Inside the cabin with a yellow door and curtains, by the blue couch under the brahmin wall mount heads, on the coffee table with the two cafeteria trays.
 * In the northwest cabin with the red front door, next to the rusty yellow pickup, on the metal table below the raider corpse.
 * Six potential plans:
 * Three in the small shanties adjacent to the arena with the armor workbenches:
 * One in the northwestern shanty adjacent to the arena, to the right of an armor workbench, on a small metal table. (Armor plan)
 * One in the northwestern shanty adjacent to the arena, opposite of an armor workbench, on a small metal table. (Armor mod plan)
 * One in the southeastern shanty adjacent to the arena, to the left of an armor workbench, on a metal shelf. (Armor mod plan)
 * One in the eastern ruined lodge structure near the bus stop and with wood planks onto the roof of the bus, on a bookcase shelf, to the right. (Workshop plan)
 * One in the northwestern shanty with a weapons workbench, behind the makeshift counter. (Workshop plan)
 * Two potential armor mods:
 * In the southeastern shanty to the left adjacent to the arena, to the left of an armor workbench, on a small round metal table.
 * In the southeastern shanty to the right adjacent to the arena, on a metal shelf along the wall, on the middle row.
 * Five potential weapon mods:
 * Under the terminal in the bedroom in the large northeastern house at the end of the road, next to Trevor's note.
 * Inside the cabin with yellow doors and curtains, next to a weapons workbench, on a small table.
 * Near the arena, underneath a shack with two raider corpses, on a metal shelf, on the second row.
 * Near the arena, underneath the northwestern shanty with a weapons workbench, on a small metal table.
 * On the southwest end of the upper lodge area, on the stone patio, on the lectern flanked by two red ornate chairs.
 * Ten potential recipes:
 * Two outside the highest cabin in the outdoor seating area.
 * Two in the kitchen of the motel at the top of the hill.
 * Two near the fire pit surrounded by the three small cabins.
 * One on the kitchen bench in the small cabin with the yellow door.
 * One in the southeastern shanty with two fridges, on a small metal table with a cooler on top, on the second row.
 * One in the northwestern shanty with three metal shelves, on the lower metal shelf close to the broken railing.
 * One in the second house on the lower road with 'Keep Out' above the front door, in the kitchen, to the right of a sink.
 * Raider power armor - In the center of the arena.
 * Two Stealth Boys:
 * In the dinghy near the motel at the top of the hill.
 * On a metal shelf to the right of the cabin with yellow doors and curtains, on the second row.

Appearances
The Pleasant Valley cabins appear only in Fallout 76.