Sticky

 Hands  is a resident of Little Lamplight in 2277.

Background
Sticky was born in either 2259 or 2261. Sticky states that this age is 18. Everybody else says it is 16. Now that he's older and still childish, he calls himself Jack. In 2277, he is forced to leave, as all children of Little Lamplight must eventually do once they reach the age of 16.

Relationships
Sticky is friends with Red in Big Town. He refers to her as his girlfriend, though she may not agree.

Daily schedule
Before the quest A Sticky Situation, he can be found in Little Lamplight. Upon successful completion of the quest, he will reside in Big Town.

Other interactions

 * If Sticky is wearing his party hat when you initiate conversation, he will have the dialogue option "What's with the party hat?" Choosing this option will cause him to give you the hat.
 * If you take him to Big Town after completing Big Trouble in Big Town with the "Small Guns" option (teaching the townsfolk to defend themselves), then he will eventually comment that Big Town seemed like a bad place to live, but the fact that you helped the townsfolk means it's getting better.
 * If you escort him to Big Town but haven't done Big Trouble in Big Town yet, the other residents will tell you that Red has been kidnapped by super mutants, but Sticky is not to be told because it will upset him.

Quests

 * A Sticky Situation: Sticky needs to get to Bigtown but needs an escort to get him there safely.
 * Big Trouble in Big Town: If you escorted Sticky to Bigtown before solving Bigtowns' super mutant problems, he will help fend off the super mutant raid.

Effects of player actions
You will lose Sticky once he dies or if you ever take him to Big Town so try not to do either. He is a valuable asset as an extra companion and pack-mule. He will use the most powerful weapon provided to him so make sure it's something you have plenty of ammo on, the mini-gun seems to be his weapon of choice when loaded down with multiple other weapons.
 * If the Lone Wanderer fires Sticky he will remain in the area you fired him in until the next time the Lone Wanderer enters that map cell, at which point he dies.
 * If you kill him while he is saying good bye in Lamp Light Caverns, the other kids will comment that they thought he was annoying.
 * Sticky can also be used as a companion. Load him up with armor and any gun and it will allow you to have a second follower, even a third if you have dogmeat. The main companion will some times step in front of Sticky as you all are fighting causing sticky to get killed by someone like Jerico or Charon.  There are times he will run for cover or duck, know when to have him wait.  The best feature of Sticky as another companion is that makes for a great pack-mule and can hold a lot of items as you find them out in the wasteland. Keep saving the game Sticky has the life of any typical wastelander.

Appearances
Sticky appears in Fallout 3.

Behind the scenes

 * Sticky has been featured on several YouTube videos published by Machinima as "The Annoying Man". His videos were inspired due to his stories (Super Dupe Dave, the robot) when the Lone Wanderer pauses anywhere in Capital Wasteland.

Bugs

 * It is possible to take Sticky to Point Lookout, tell him to wait in the ships engine room and then travel to Point Lookout, go back in the ships engine room and he will be there.
 * It is also possible to take him to The Pitt. If he is following you when you left, you may find him by the trainyard by the Pitt's entrance when you want to leave again. (This may be the same for all DLC's except Operation Anchorage).
 * Sticky can sometimes be found dead floating in the water near Clair's Cafe. His body is searchable and will be carrying a party hat and a Wasteland Settler Outfit.
 * It is possible to use Sticky as a companion throughout the game and bring him to two of the DLCs and can be kept alive by giving him Stimpacks and good armor, albeit Ranger or Power. However, unlike a companion, if you give him a unique weapon, he is liable to have his weapon shot from his hand, and if you don't notice, it is possible to lose track of a weapon.