Sleeping bag (Fallout 4)

The sleeping bag is a constructible settlement and world object in Fallout 4.

Characteristics
An ochre colored sleeping bag, with a zip along the side. They can be found in settlements, pre-War buildings and in makeshift shelters throughout the Commonwealth. They can be used to rest in order to wait for time to pass and/or recover health. It can also be placed by the Sole Survivor in settlements for settlers to sleep on.

Survival mode
In Survival mode, the sleeping bag can not be slept on for more than three hours at a time, nor can it reduce an existing sleep-related fatigue state below "Weary". It can prevent increases in the sleep fatigue state, but only if used before the increased state occurs (14 game hours since last sleeping). Any attempt to sleep beyond the three-hour limit is prevented by the game. Like any sleeping in Survival Mode, there will be a check for the contraction of an illness. This check is made in the first hour of sleeping and is not increased further by sleeping for longer. Multiple sleep sessions will, however, increase the chance of contracting a disease, though only because additional checks will be made (one per session).

Crafting
The sleeping bag is located under Furniture &#8594; Beds in the workshop.

Locations

 * Two at the Dartmouth Professional Building.
 * One at Bedford Station in a blue train wagon behind the broken down engine car.
 * One in the randomly-encountered bunker with a scavenger who detonates the hatch.
 * One directly west of Sunshine Tidings co-op (alternatively, follow the pipeline east from the map edge to find the hatch).
 * One in the northeast octagonal bunker at the National Guard Training Yard
 * One inside a toilet block north of Longneck Lukowski's Cannery, south of a Pulowski shelter and a bus stop.
 * Several at the Crater of Atom. These cannot usually be used due to taking constant radiation damage.
 * One in the barricaded house in the northwest of Fairline Hill Estates. It is positioned on what appears to be a mattress but it acts only as a sleeping bag. It may be necessary to kill the adjacent ghouls before using it.
 * Two on the upper floor of Quincy police station.
 * One in a makeshift shelter in a gully between Dalton Farm and Aldersea Day Spa.
 * One in Briney's Bait and Tackle.
 * One upstairs at Rayburn Point.
 * One in the utility pole rope bridge small complex.