Addiction

Addiction is a group of negative effects acquired from repeated substance use. It represents a dependency to a substance, or activity, means that one's body (or mind) is in need of a regular dose in order to avoid withdrawal symptoms.

Overview

 * Addiction can happen from using too many chems. An addict suffers withdrawal symptoms that can cause ill effects when a drug wears off. Many substances in the Fallout games are addictive. Each chem has a chance of addiction. One of the most addictive chems is Jet.
 * For Fallout 1 and Fallout 2, withdrawal effects occur after becoming addicted and going for some amount of time without using that chem. For non-Jet addictions, addiction lasts seven days from the onset of the withdrawal effects (nine days of non-use), while Jet addiction can only be cured with the Jet antidote.
 * Certain NPCs have addictions, not just the Lone Wanderer.

Types of addiction

 * ¹Only used in game files; possible bug.
 * ²Cut from the game; exists only in modded versions.

Fallout, Fallout 2, Fallout Tactics

 * In Fallout Tactics, the Psychotic perk reduces the withdrawal effects from Psycho.

Selecting the Chem Resistant perk or trait results in a 50% resistance to the addictive effect of individual chems. Chems which normally have a 10% addiction rate will be reduced to a 5% rate. If the trait is taken, however, chems will only last half as long.

Fallout 3
In Fallout 3, addiction is permanent. It can, however, be cured for a price in caps by visiting a doctor (like the one in Megaton). Owning a house in either Megaton or Tenpenny Tower enables no-cost addiction removal if the My First Laboratory house improvement is installed. Also, the healing archways in Mothership Zeta include removing addictions as part of their healing effects.

In addition to standard addiction chance, certain items have an additional tracker value which builds up with each subsequent use of a substance. Internally, this effect is referred to as the "Usage Monitor Effect," or "UMON." Each use of an item adds its UMON value to the total UMON value and remains a part of it until its specified time limit elapses, at which point it is removed from the current running total. The accumulated value of 75 seems to equate to an additional 1% chance (added on top of any existing addiction chance), whereas a value of 175 seems to be equivalent to a 100% chance.
 * Usage Monitor

Items not listed in this table are not addictive in Fallout 3; this includes Rad-X, RadAway, and some other substances. Risk is a base chance of addiction per use, and only applies to alcohol items in Fallout 3. UMON is an accumulating chance of addiction. See Usage Monitor for a detailed explanation. Duration is the length of time required to pass without consuming the drug for the accumulated UMON value to be reduced.


 * ¹Only applies to plain Mentats, the other variations (Berry Mentats, Orange Mentats, and Grape Mentats) are nonaddictive.
 * ²Only applies to plain ant nectar, the other variation (Fire ant nectar) is nonaddictive.

Fallout: New Vegas
New drugs and addiction-causing substances are found in the Mojave Wasteland. Addiction is permanent unless seen to by a doctor. Fixer will remove the player character's addictions permanently, the only drawback being the application of a temporary "nausea" debuff. With Old World Blues, the Sink Auto-Doc cures addictions for free as part of the basic physical exam. The Logan's Loophole trait prevents addiction entirely at the cost of limiting the Courier to level 30. Perks in Fallout: New Vegas such as Chem Resistant, Brainless and Old World Gourmet reduce addiction chance.

Bugs

 * Addictions in effect at the conclusion of the add-on Dead Money may become incurable.
 * Fixer can permanently remove addictions due to a scripting error.
 * Ant nectar addiction used to be incurable due to a bug, but this was fixed in Fallout: New Vegas patch 1.2.0.31x. The console command will immediately remove the addiction on the PC version.

Fallout 4
In Fallout 4, addictions can be viewed on the STAT page of the Pip-Boy by choosing Show Effects. After taking on average five of the same addictive item, the player character will become addicted to it.


 * Addiction can be cured either by visiting a doctor or by using certain consumables such as:
 * Addictol - Widely available from medics or merchants.
 * Radscorpion egg omelette - Craftable at a cooking station.
 * Refreshing beverage - Craftable at a chemistry station.
 * The Chem Resistant and Party Boy/Party Girl perks can render the player character immune to addictions.
 * The Junkie's legendary effect uses each addiction to increase the weapon's damage.
 * In addition to negative effects on the player character's stats, addiction will also cause some cosmetic effects, such as giving them a slightly emaciated appearance (though this is less pronounced if large or muscular body types were selected during character creation).


 * ¹Taking a mixed Chem will only cause addiction to the main Chem (e.g., taking Bufftats can only lead to becoming addicted to Buffout).
 * ²Beer, Bobrov's Best moonshine, bourbon, rum, vodka, whiskey, wine, Gwinnett ale, Gwinnett brew, Gwinnett lager, Gwinnett pale, Gwinnett pilsner, Gwinnett stout and all ice cold variations.