Paladin Danse

M7-97, also known as Paladin Danse is a Brotherhood of Steel soldier living in The Commonwealth in 2287. He is a possible companion in Fallout 4.

Background
Danse is a member of the Brotherhood of Steel, an experienced tactician, and a powerful warrior. Danse also lets outsiders join the Brotherhood, if they prove themselves worthy through trials. He grew up in the Capital Wasteland alone, picking and selling scraps. When he was older, he moved to Rivet City and opened a junk stand. There he met a man named Cutler and they became friends. He and Cutler were then recruited by the Brotherhood of Steel during one of their recruiting runs as both men felt like it was "the best way out of our nowhere lives". About a year after being posted to the Prydwen, Cutler disappeared on a scouting operation. Danse persuaded his CO to assemble a squad and let him search for Cutler. After about three weeks, Cutler's team was tracked down to a super mutant hive. The super mutants had killed all of Cutler's team save for Cutler himself. They then proceeded to use the Forced Evolutionary Virus to turn Cutler into a super mutant, who was then killed by Danse.

Other interactions
Danse has the power and authority to grant the Sole Survivor membership into the Brotherhood of Steel.

Quests

 * Call to Arms: The Sole Survivor has to go to some ruins, with Paladin Danse. Trouble is, the ruins are populated by synth.
 * Semper Invicta: The Sole Survivor has to help Scribe Haylen and Knight Rhys.
 * Shadow of Steel: The Sole Survivor and Paladin Danse board the The Prydwen.
 * The Lost Patrol: The Sole Survivor is asked to find what happened to the last Brotherhood recon team.
 * Blind Betrayal: Danse is revealed to be an Institute Synth. Elder Maxson orders the Sole Survivor to find and execute him. The Sole Survivor is given the choice to either execute him or keep him alive and in exile.
 * Airship Down: If Blind Betrayal has not been completed, and Paladin Danse is still alive, he will make the last stand with the Brotherhood of Steel. He is killed by the player character, the synths or by the crashing airship.

Effects of player's actions
Maxed approval with Danse grants the Know Your Enemy perk, which grants +20% more damage against ghouls, super mutants and synths.
 * Being made an enemy of the Brotherhood makes him permanently hostile, removing him as a companion.
 * If Blind Betrayal has been completed, he will instead ignore the Sole Survivor and will only become hostile if hostile towards him. This still removes him as a companion, even if having romanced him, but will not remove his perk.

Approval

 * He likes it whenever the player character enters power armor.
 * He likes it whenever the player character boards a vertibird they are called in.
 * He likes it when the player character offer to help settlers for the Minutemen.
 * He likes it when the player character chooses the 'reasonable' dialogue options.
 * He loves it when the player character spares him during the quest Blind Betrayal.
 * He loves it when the Sole Survivor does anything negative towards super mutants, such as convincing Virgil he needs to die.
 * He loves when the Sole Survivor shows any kind of dedication to the Brotherhood of Steel in dialogue.
 * He loves it when weapons, armor, or power armor upgrades are crafted.
 * He loves it when you convince Paladin Brandis to return to the Brotherhood in The Lost Patrol.
 * He loves it when the Sole Survivor says they will kill (not eradicate) all the ghouls after confronting Clarke.

Disapproval

 * He dislikes when the Sole Survivor gives Virgil the serum.
 * He often dislikes positive conversations with ghouls.
 * He dislikes when the Sole Survivor uses drugs.
 * He dislikes it when the player character says neutral about synths.
 * He dislikes it when the player character says good or bad things about synths after Blind Betrayal.
 * He dislikes it if the player character attacks non-hostiles.
 * He dislikes it if the player character builds Artillery for the Minutemen at The Castle.
 * He dislikes it if the player character picks an owned lock.
 * He dislikes if the player character frees Lorenzo Cabot.
 * He dislikes it if the player character gives chems to Mama Murphy.
 * He dislikes it if the player digs out Shem Drowne.
 * He hates it when the player character says positive things about synths.
 * He hates it when the player character returns the deathclaw egg to the nest.
 * He hates it if the player character gives the Vault-Tec rep a new home.
 * He hates it if the player character accept Pickmen's gift.
 * He hates it if the player character killed non-hostiles.

Appearances
Danse appears only in Fallout 4.

Bugs

 * When other power armor parts are equipped for Danse, they will count upon his carry weight, and lessen how much he is able to carry. Additionally if any of those power armor parts are unequipped, Danse won't get get back his old armor, but rather the power armor frame will be visible. It seems this has also in some way decreased his total carry weight drastically, to the point where he for some reason can only carry a bit over 10 pounds, even after emptying out his entire inventory. It is advised to let Danse keep his power armor on, as there doesn't yet seem to be a fix to this issue. (This is likely due to his own power armor pieces still being in his inventory, and taking up carrying capacity, albeit still being invisible, much like follower weapons). One way to fix this is with console commands. Use the console command "0005de4d.showinventory" to get the IDs of his power armor pieces, then use "0005de4d.equipitem [ID of armor piece]" to get Danse to put his armor back on. After doing so, "0005de4d.showinventory" should show that all of his power armor is now equipped.
 * After joining the Brotherhood, if the player character takes Danse as a companion, he will gain affinity for the player character when entering any power armor with Brotherhood of Steel paint. The player character can quickly build Danse's affinity by entering the power armor, stepping out, quicksaving, loading and repeating the process.

Паладин Дэнс