Fallout 4 Patch 1.3

New Features

 * New ambient occlusion setting, HBAO+ (PC)
 * New weapon debris effects (PC NVIDIA cards)
 * Added status menu for settlers in your settlements
 * Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
 * Improved "ESDF" keys remapping support while in Workshop mode (PC)

Gameplay Fixes

 * General memory and stability improvements
 * Improved performance when looking through a scope
 * Fixed issue where player could warp to a different location when aiming
 * Companions can no longer get stuck with radiation poisoning
 * Fixed an issue where Vault 81 residents would not dismember correctly
 * Big Leagues perk now displays calculated damage correctly
 * Fixed issue with third person camera not displaying properly after exiting certain crafting stations
 * Fixed an issue where subtitles would occasionally not update properly
 * Effects will properly be removed on companions when items are unequipped
 * MacReady’s Killshot perk now calculates headshot percentages properly
 * Fixed an issue with NPCs getting stuck in Power Armor
 * Fixed a rare issue with companions getting stuck in down state
 * Second rank of Aquaboy now calculates properly
 * Fixed an issue with resistance not always lowering the damage correctly when added by mods
 * Enabled number of characters available when renaming an item (XB1)
 * Fixed issue with player becoming dismembered while still alive
 * Robotics expert is now usable in combat
 * Stimpaks can now be used on Curie after the transformation
 * Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

 * Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
 * Fixed an issue where invulnerable characters would get stuck in combat
 * Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
 * Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
 * Fixed an issue where killing a caravan would leave a quest open
 * Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
 * Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
 * Fixed an issue where the player could get stuck exiting the cryopod
 * Fixed an issue where the player could no longer get Preston as a companion
 * In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
 * Fixed an issue with Minutemen quests repeating improperly
 * Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
 * After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
 * Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
 * During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
 * In "Confidence Man," Bull and Gouger can now be killed
 * During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
 * In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
 * Fixed an issue with "Tactical Thinking" where leaving dialogue early with
 * Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

 * Fixed a bug that would cause settler counts to appear incorrectly
 * Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
 * Improvements to snapping pieces together while in Workshop mode
 * Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
 * Player can now build workbenches in their Diamond City house
 * Building wires no longer uses up copper
 * Fixed issue with certain settlement attacks not generating properly
 * Fixed an issue with settlement happiness calculations
 * Settlers assigned to weapons stand will now stand next to it
 * Diamond City house now shows provided power
 * Repairing items will now correctly consume resources
 * Fixed an issue where companion would ignore commands at workshop locations
 * Fixed an issue with crops appearing destroyed after saving and reloading