Assault Carbine

The assault carbine is a weapon in Fallout: New Vegas.

Characteristics
The assault carbine sports a very compact size compared to the R91 assault rifle, which was the United States primary combat rifle before the Great War. The assault carbine can be equipped with an extended magazine which is identical to that used on the regular marksman carbine, except that it has a black rather than aluminum finish. It has a high automatic rate of fire and a rather low spread, which is best employed at close to medium range combat though it is one of the most accurate automatic weapons in the game especially with Trigger Discipline and can be effectively used in at long range. Furthermore, in V.A.T.S mode, the weapon will shoot a 5 round burst for a cost of 20 action points.

While it uses 5mm rounds, which are not as powerful as 5.56mm rounds or .308 rounds, 5mm rounds now have an armor piercing effect of -10 DT, while 5mm AP rounds have a -25 DT effect, making the Assault Carbine highly effective against medium armored or heavily armored targets due to only Power armor possessing more than 25 DT (as of patch 1.3.0.452), with the 'Grunt' perk it will boast quite high dps due to its extreme armor penetrating and good accuracy. These rounds are also found in larger quantities due to them being used for the minigun as well.

A fully repaired Assault carbine can fire 3750 standard rounds, which is 156 1/4 magazines, or 125 extended mags, before breaking.

The assault carbine can be repaired with any two-handed automatic rifle with the Jury Rigging perk.

Modifications

 * Assault carbine extended mags - increases ammunition capacity by +6.

Variant

 * Lily's assault carbine: A unique non-playable assault carbine used by Lily. It only differs from the standard assault carbine in its use of companion ammunition and an added suppressor.

Locations

 * Gun Runners - in the back room (straight ahead as you enter) on the back workbench. Also, can be bought from the Vendortron at the kiosk right in front of the gate.
 * Vault 34 - two located in the armory.
 * Nellis Air Force Base - in the Nellis array, on a dead Boomer, and most Boomers carry them.
 * NCR Ranger safehouse - located on a shelf to the right of the reloading bench.
 * Super mutants in Black Mountain may sometimes carry this weapon.
 * One is also carried by Nero in the Gomorrah casino, and can be taken after helping Cachino in the quest How Little We Know.
 * One can be found inside Gomorrah, in the basement inside one of the crates.
 * One is found on the corpse of a super mutant brute in the water of the lowest level of Ruby Hill Mine.
 * May be found on one of the Nightkin in Black Rock Cavern.
 * During Unfriendly Persuasion, the mercenary Norton will carry one.
 * Can be found on some New California Republic veteran rangers later in the game.
 * The Arms merchant at the 188 trading post occasionally sells them in average condition, along with Assault carbine extended magazines.
 * One of the Legionary assassins carries an assault carbine.
 * Daniel Contreras will have 2-3 in stock at times.

Bugs

 * The weapon may turn invisible while aiming down the sight.

Sounds
Карабин