Mod:Creation Kit/GetEquippedWeapon - Actor

Member of: Mod:Creation Kit/Actor Script

Gets the actor's currently equipped weapon.

Syntax
Weapon Function GetEquippedWeapon(int aiEquipIndex = 0) native

Parameters

 * aiEquipIndex : The equip index to get the equipped weapon for
 * Default: 0 - The default will use the actors default equip slot

Return Value
The Weapon the actor currently has equipped.

Examples
if (Game.GetPlayer.GetEquippedWeapon == UberDagger) Debug.Trace("Player has uber-dagger equipped in their first equip slot") endIf if (Game.GetPlayer.GetEquippedWeapon(1) == WimpyDagger) Debug.Trace("Player has wimpy sword in their second equip slot") endIf
 * Does the player have the uber dagger equipped in their first equip slot?
 * Does the player have the wimpy sword equipped in their second equip slot?