Cryo Mine (Mothership Zeta)

The Cryo Mine is a weapon in Fallout 3 add-on Mothership Zeta.

Gameplay
The Cryo Mine deals a single point of damage to its target, but also freezes them solid for 3 seconds.

Locations
These mines can be obtained from Elliott Tercorien after releasing him from stasis and going through the Cryo Lab with him. He will pick up some cryogenic parts in the area where Beckett and Daniels are frozen which enables him to start making the mines upon return to the Engineering Core. He will give the Lone Wanderer three Cryo Grenades and three Cryo Mines after they wait an hour for him to make them. After that one must wait another 3 hours for him to make two more each time the Wanderer asks.

Bugs

 * If the player character is caught in the blast and is are paralyzed, the frost effect will not appear.
 * Picking up a placed Cryo Mine will give the player character a Frag Mine instead.
 * After the quest "This Galaxy Ain't Big Enough..." Elliott seems to lose the ability to create Cryo Grenades and mines for the player.
 * Cryo Mines that are dropped from the inventory, rather than armed and placed, may turn invisible.
 * Elliott's may simply stop making cryo weapons and only tells the player character that he is not ready and to check back later. However, regardless of time waited and number of times he is asked, he may never complete them. If this happens the only way to revert to a previous save.