Repair (Fallout 2)

Repair is a skill in Fallout 2.

Initial level

 * Initial level% = 0 + [3× Intelligence]

Example: A starting Intelligence of 5.
 * 0+(3×5)=15%

Uses

 * Fix the well in Arroyo
 * Fix the generator in Toxic caves (55%)
 * Fix the car without Smitty (110%)
 * Fix the Auto-Doc in Vault City courtyard clinic
 * Fix the rattling vent in Vault 8
 * Fix the Gecko reactor manually
 * Install the K-9 motivator
 * Reset combination on Bishop's safe to assassinate him (76%)
 * Destroy the stills in New Reno
 * Disable forcefields in Sierra Army Depot
 * Disable entrance forcefield in NCR
 * Fix the generator in NCR if Jack blows up
 * Fix the generator in Vault 15
 * Fix the generator in Mariposa Military Base
 * Disable forcefields in San Francisco
 * Disable the electrified floor in the Enclave Oil Rig maze
 * Get the super secret Easter egg in the above maze

Ways to increase

 * Dean's Electronics: permanent increase up to 91%
 * Tool: +20% when used
 * Super tool kit: +40% when used

Skilled non-player characters

 * Vic, pre-War trader, and possible companion of the Chosen One.