Mod:Fallout Reference Edition

Fallout Reference Edition is a reverse-engineering project for the original Fallout, created by Alexander Batalov.

Background
The scope of the project was to turn the original game's executable back into functioning C code, restoring the source code as close as possible, including all of its imperfections. As Fallout and Fallout 2 were created on the same proprietary game engine, much of the code from Batalov's reverse-engineering project for Fallout 2, Fallout 2 Reference Edition, could be reused.

The game runs functionally identical to the original. While the original Fallout had DOS and macOS ports, they are out of scope for this project. Batalov later used the reverse-engineered code of both games to create Fallout Community Edition and Fallout 2 Community Edition, which serve as modern reimplementations of the original games, complete with quality of life changes and engine bugfixes.

Install

 * The original game must be owned in order to play, which can be obtained from platforms such as GOG or Steam.
 * Download latest build or build from source.
 * The serves as a drop-in replacement for, it must be copied over to the game's directory and then executed.

Attribution
''This article uses content under fair use. It uses material from the Github readme page for Fallout Reference Edition.''