Baby Steps

 is the very first Fallout 3 quest. Throughout this quest you can talk "baby talk" by pressing the talk button.

Walk to Dad

 * Goals:
 * Walk to your dad

This quest starts after you finish choosing your character's name and appearance. It is intended to teach the player how to navigate around the world. The first objective is simple: walk to Dad.

The Great Escape

 * Goals:
 * Open the Playpen Gate

After the PC's father speaks for a little while, he will lock him/her in the playpen and leave. A new objective is given at this point: open the playpen's gate. Walk up to the gate and press the action button. The gate will swing open, and the next part will start.

YOU'RE S.P.E.C.I.A.L.

 * Goals:
 * Read the 'You're S.P.E.C.I.A.L.' Book
 * Choose your primary stats

The next objective is to find the "You're SPECIAL!" book. It is lying right in front of the toy box. Once examined, you are prompted to decide what your character's initial S.P.E.C.I.A.L. statistics should be. The book gives a description of what each attribute does on each page. The last page allows for all to be adjusted from one location.


 * Things to remember:
 * No primary stat can be raised above 10
 * Stats can be "invisibly" raised above 10. It won't affect the stat in any way, but if it somehow suffers a reduction, it can be offset by these boosts. For example, if you have a 10 in Agility, get the Bobblehead, and equip Metal Armor (which gives -1 AGL), the loss will be effectively nullified.
 * There is a Bobblehead for each primary stat to raise it by 1 point, but not above 10.
 * Various items may be equipped or received to affect stats. In particular, many pieces of basic equipment can give a +1 to Agility, and/or +1 to Endurance. Some Power Armors give Strength boosts, albeit at the cost of weight. Lots of headwear can give a +1 Perception boost. Lucky Shades can give a +1 to Luck, as does Ranger Battle Armor and the quest reward Lucky 8 Ball.
 * Chems can be used to affect your stats.

Follow Dad

 * Goals:
 * Follow your Dad out of the room

James will come back into the room, perfectly aware of the player character's escape (even if they go back into the pen). He reads his late wife's favorite Bible verse, Revelations 21:6, to the player: "I am the Alpha and Omega, the Beginning and the End. To him who is athirst of the water of the fountain of life I will give freely." Once this is done, he tells the player to follow them to see if their friend Amata wants to play. After entering into the hallway, the game skips forward 9 years to the PC's 10th birthday party, starting the Growing Up Fast quest.

Bugs

 * A glitch allows the player to escape the Vault into the Capital Wasteland during this quest. After the S.P.E.C.I.A.L. stats are chosen, move over to the door which James will come through, standing on the right side. Saving first is advised. When it opens, run and hop over it, mashing the Activate button, trying to make it close. If done right, the door will close before James enters. Now rush over to the next doorway (note that jumping is slower than just walking, and should be ceased as soon as the door closes). If it can be gotten through before James can open the door again, the player can crawl through a hallway, open a door, and enter a bluish-gray void. Once entered, the Escape! quest will be triggered, albeit with elements of it missing. The player will also be unable to go into third-person or attack. Note that if the second doorway is not entered in time, a second Very Hard locked door will spawn in it (giving the effect of an instantanious close), forcing a restart.
 * If the Vault is escaped after this, speaking with Lucas Simms in Megaton allows for normal control to be regained. However, this has the nasty effect of causing the Pip-Boy to clip through the player's face when brought up, making it impossible to see.
 * Although the Pip-Boy cannot be seen properly, it can still be used by blind trial and error.
 * The player will appear as a miniturized adult when this is done, viewable by sitting in a chair (though the ones in this mission won't work), or entering third-person view (which can be accessed after speaking to Lucas Simms). Their voice will also be that of an adult's. Despite the size and speed change, this will not allow the player to walk through small spaces.


 * Possible level design inconsistency: Although it is safe to assume this is the same room, which you wake up in after taking the G.O.A.T. when you Follow Dad, the hall layout outside of the room is drastically different.

Easter Eggs

 * On a subsequent playthrough, the music coming from the baby mobile will sound familiar: It is a portion of the Tranquility Lane music.