Tribal Village

The  is found just north of Goodsprings.

Enemies
The camp is overrun by Cazadores when the Courier awakens in the Mojave Wasteland, this outcome was predicted by McMurphy in the graphic novel, as he comments that they need to bury Chance and get out of the place before the creatures show up. There are also some dead fiends and a Khan corpse despite the fact none of the five Khans who joined the battle in the graphic novel had died.

Characteristics
It is five tents with a Campfire in the center and is featured prominently in the graphic novel All Roads, as the scene of Chance's counter rampage against maruading Fiends. It is also the site where Chance overdoses on "Vegas" (Psycho) after Benny recounts the story of the Singer to him.

Prior to these events it had been a tribal village, which was then overrun by drugged up Fiends (their leader using a Flamer, which accounts for the burnt corpses), rampaging in the area while high on Psycho. They are killed by the Great Khans and Benny after Chance, suffering from shellshock and drug withdrawals, charges into battle after seeing the flames and charred bodies reminding him of the Bitter Springs Massacre.

Notable Loot

 * Fire axe on one or more of the fiends.
 * A toolbox can contain various crafting ingredients.
 * The armor case here can contain randomized items.
 * Psycho and Jet lying around the campfire, remnants of the party thrown by the drugged up Fiends following their massacre of the residents.
 * Stimpaks lying on a shelf inside one of the tents, along with a medical kit that can be looted.
 * Cazador Poison Glands are used to create ALL poisons.
 * Chance's grave on a hill overlooking the village, it contains Chance's knife and Great Khan simple armor.
 * Great Khan corpse amongst those of the fiends, which may have Great Khan soldier armor.
 * Heading out of the village to your left will be a hollowed-out rock with random loot inside.

Appearances
appears in All Roads and Fallout: New Vegas.

Bugs

 * The bodies and cazadores may disappear, however reloading a save and revisiting the camp later may cause them to reappear (along with any ravens that were killed). Similarly all of the fiends will be alive, and fighting the cazadores upon arrival.
 * Occasionally the burned bodies may actually be alive. They will attack the Courier on sight with either their fists as weapons or have invisible axes and sledgehammers, or be in a fleeing state due to damage received by the enemies mentioned in the bug above as they can occur simultaneously. They display as having 0 HP with the Living Anatomy perk, and thus die to any hit (granting good karma upon being killed by the Courier), but can be a threat when fast travelling to the site, particularly if the other enemies respawn as well.