Cryo Lab

The  is a location on board Mothership Zeta.

About
The Cryo Lab is a location on the ship involving the mission Among The Stars and it's sole purpose is mainly is to house frozen Humans, Super Mutants, Feral Ghouls and Raiders; it's other purpose is to destroy one of the generators located deep within the lab it's self. Discretion and caution is necessary as all the spawns are leveled.

Upon entering the second chamber of the lab you'll find a few electrical generators but they're just for show, on the top right and left parts of this room respectively will be two containers on either side with some loot for you to grab.

On both sides of the corridors to your left and right will be 2 Healing Archways for you to tinker with should you feel the need to, you may need them if you hadn't stocked up on Stimpaks before getting on the ship and after recovering your gear earlier, depending on which room you tackled first.

The next largest chamber has blue tubes upon its top-level walkway and pushing the switches nearby will send cryogenic housings upwards. Each is immediately replaced by another. Presumably they are moving to the top part of the ship, but these too seem just for show. On your left and right bottom sides will be some Super Mutants or, if your level is high enough and depending on if you have loaded Broken Steel, Super Mutant Overlords. They're in stasis however until you decide to thaw them out. This is a good way to gain XP as they'll all be unarmed and the lay-out of the room provides good opportunity to lay down mines at the stairwells and/or snipe the Muties as they defrost.

In the room to the very back will be the generator and a teleportation matrix to get out of the room once you've destroyed the generators, feel free to gather any loot you might have missed or un-thaw those mutants for some experience or just for fun; the teleporter will take you back to the very first room before actually entering the main part of the Cryo Lab containing the Generator.

(Possible Glitch) This may be a glitch involving some unknown actions once you enter the Cryo Lab but upon destroying the generator you may not be able to leave as the doors leading out, where you find the 3 Wastelanders and the Aliens, will be locked and will need a key to get out. How they get locked is a mystery and there is no associated key to open them. Only way out is with the teleporter by the generator.

Notable loot
There are a few alien crystals you'll be able to find scattered on tables and some gel for your health. Beside the room with the frozen Wastelanders is a door you can open with the apparatus located beside it. Inside are some ammo boxes, various loot and interestingly enough a tiny Intact Garden Gnome.

Trivia
In the large room with the frozen Super Mutants, you can launch tubes upwards with a nearby switch. If you push the button then immediately run towards the tube, you will be temporarily paralyzed and fall down unable to move for a few seconds.

Appearances
only appears in the Fallout 3 add-on Mothership Zeta.