Holorifle

The  is a weapon in the Fallout: New Vegas add on Dead Money

About
The holorifle is an energy weapon in the add on Dead Money. You recieve the gun upon entering Sierra Madre. It is a pump-action weapon that works very well against the Ghost People. It does a special "Holorifle Damage" effect. The Weapon uses Microfusion Cells as ammo. Loading takes place via an under-barrel tubular magazine, where up to 4 Microfusion Cells are loaded.

The gun appears to be an Energy weapon conversion of the Grenade Launcher.

Mods

 * Holorifle focus optics (Located in the bell tower) It increases the Holorifle's damage.
 * Holorifle adv. calibration (Located in Puesta Del Sol south: Enter the cafe, go up the stairs, then go through the door at the end of the hallway, once outside turn right, follow the shingles of the buildings that lead to the tower in the tower lies the mod along with some Microfusion Cells.) It reduces the Holorifle's spread.
 * Holorifle reinf. components (Located in Puesta del Sol Switching station: just before the elevator door on your way out) It improves the condition of the weapon by 50%. Costs 100 Sierra Madre Chips

Locations
It is given to you at the start of Dead Money.(Unique)

Bugs

 * The weapon will refuse to fire in VATS, and the player will be stuck watching enemies attack him unable to do anything.(confirmed on XBOX 360)


 * The weapon will enter a never ending reload cycle when switching ammo types. (This is also experienced occasionally with lever action rifles. I suspect that any weapon with ammunition that loads individually could experience this glitch. This has been confirmed)


 * The weapon will miss at contact range.


 * While carrying the weapon, the Courier's arms will cycle down below the screen, then appear above it and settle back into place. This is purely cosmetic, and neither causes crashes or interferes with firing the weapon.

Appearances
The appears in the Fallout: New Vegas Add-on Dead Money