Wilson Atomatoys Corporate HQ

The Wilson Atomatoys corporate HQ is a location in the Commonwealth in 2287.

Background
The derelict remains of one of the most notable pre-War toy manufacturers, overlooking the highway passing through Boston. Before the War, the facility was commandeered by the military as part of SCYTHE Program and traces of this takeover still remain...

Layout
The entire building has a confined layout, best described as a labyrinth:

Basement
Leading into the engine room, the Sole Survivor can gain access to the building's mainframe through the basement, which can only be accessed with the use of an employee ID, while a door to the right has a Master-level lock which leads to a stairwell. Beyond the generator room lies the central shaft the building is built around, where the elevators are seen to be out of order, restricting travel to a connected room with cages, and then a storeroom for Giddyup Buttercups.

Just past the stairwell is a floor housing the offices and administrative rooms, one of which contains the note, Marc's warning. Back in the basement, a hole in the admin room leads further into the building, although this area is heavily patrolled by residing super mutants.

Upper floors
Emerging into the ruined foyer, a security office just to the right contains a terminal that can be hacked. The room opposite contains the ramp further up, the next floor containing:
 * The cinema, which contains the Wilson Atomatoys HQ key.
 * The development lab, still in pristine condition and containing a Master-level safe, along with a terminal, the paper note Reminder, and Marlene's holotape.
 * The president's secretary's office, with an exit to the upper terrace.
 * The president's office, with a high level super mutant, safe, and the notes Warning and resignation letter.

Notable loot

 * 12 Giddyup Buttercups and their various parts scattered about, disappearing after telling Arlen Glass about them.
 * A fusion core, located in a generator in the basement at the end of the first hallway when entering from the southeastern side of the building, with the second core in one of the elevator shafts.
 * A Wilson Atomatoys HQ key and Nuka-Cola Quantum, both under separate chairs in the conference room, 2nd floor, near the collapsed lobby, with a copy of the key in the president's desk.
 * Warning, a note found on the second floor next to the president's terminal, and the resignation letter found inside of the desk. Inside of a wire trash can next to the same desk, Arlen's manifesto can be found.
 * To open the ID card room, the Wilson Atomatoys ID card is required. One is located upstairs near the president's desk, in the corner on the ground. This is needed for the Giddyup 'n Go miscellaneous quest to help Arlen Glass at The Slog build a working Giddyup Buttercup. Another ID card can be found on the secretary's desk, as well as in the reception area's security office, in a file cabinet.
 * The horse power armor can be found in a power armor frame, near the downstairs entrance.
 * The Buttercup sales note can be found on a desk beside a terminal on the second floor, close to the previously mentioned ID card.
 * Marc's warning, a holotape, can be found on a desk in the same room as the above note.
 * The Atomatoys security office password can be found in the reception area's security office, next to a file cabinet on a box.
 * Marlene's password can be obtained by reading the 'Security Logs' entry (10/21/77) on a terminal in the security office, which unlocks the development lab terminals.
 * An office note can be found next to the reception terminal, in the 2nd-floor room with a Giddyup Buttercup statue.
 * Reminder, a note found on a desk on the third floor, on the south side of the building, and next to the development office terminal.
 * Marlene's holotape, which can be taken out of a terminal in the next room behind a set of security doors.

Appearances
The Wilson Atomatoys corporate HQ appears only in Fallout 4.

Behind the scenes

 * Several terminal entries in the building reference the television show My Little Pony: Friendship is Magic. The three development logs make reference to the episodes "The Last RoundUp," "Too Many Pinkie Pies," and "Lesson Zero" respectively; the first and third logs directly quote the episodes, while the second log references the climax of the episode where various Pinkie Pie clones were forced to watch paint dry.
 * The development office terminals contain emails referring to ideas to increase product sales, including marketing to boys with a special line of toys consisting of unicorn and Pegasus variants, a "Princess" line with specially colored shodding, and body and hair color variants with "identifying marks," ostensibly referring to the cutie marks in My Little Pony.

Bugs
In the development office, there appear to be two desks occupying the same space. They have separate inventories, and can both be interacted with. Requires delicate mouse movement to spot.