Vim! Pop factory

The '''Vim! Pop factory''' is a location on Mount Desert Island. In 2287, it is overrun with super mutants and mutant hounds.

Background
In 2077, it was the main production and distribution center for Vim! Pop Incorporated.

Layout
The building is divided into two sections: Vim Corporate Headquarters and the Vim factory.

Vim! Corporate Headquarters
The Vim! Corporate HQ consists of a two-story building. The lobby on the first floor contains a receptionist desk, a large foyer with a fountain, and the Vim! gift shop. The gift shop has a terminal with tour information, as well as double doors leading into the factory area.

The upper floor contains office space, a conference room and a small employee lounge. Several bottles of Vim! can usually be found in the lounge. One of the office cubicles contains a safe which can be unlocked with the terminal on the desk. There is a marketing terminal in the conference room, and the CEO's terminal can be found behind a locked (Advanced) door. The double doors in the CEO's office lead to the roof of the building.

Vim! factory
The factory itself consists of three sections - the mixing area, the bottling area, and the shipping area.

The mixing area is a large 3-story room with brewing vats, surrounded by catwalks & small utility rooms. Several super mutants can be found inside, along with a boss and leveled loot chest on the top floor. The room containing the chest also has an armor workbench, as well as the pump regulator for Ablutions (sitting on a desk near the door). The room on the other side has a terminal which can open the locked security gate and provides details on Erickson's time at the factory. On the bottom floor of the mixing area is a terminal & elevator leading to DiMA's secret facility (for the quest The Way Life Should Be).

The middle section - the bottling area - is a large warehouse full of tanks containing Vim! soda. Above the area is the Ambassador room, which has the red Vim! power armor as well as a terminal where you can learn both Vim! paint jobs.

The shipping area is a large open warehouse full of debris and ruined trucks, with ramps leading to large doors. Above the shipping area are more catwalks and the taste testing area, which is a cafeteria-like room where tour visitors were given free samples of Vim! soda. This section also contains a communications room with a weapons workbench.

All three areas can lead down to a sub-level which is flooded and may contain mole rats. This area also contains a terminal to open the large red doors - Heavy Storage - that Erickson imprisoned Grun behind. In fact, you can hear Grun's heavy footsteps throughout the factory.

Vim! basement
Taking the elevator down from the mixing area of the factory floor, you'll enter DiMA's secret medical facility. A ruined basement area, you'll immediately see a patch of dirt in the first room. Digging there will give you the evidence needed for The Way Life Should Be. Entering the room with the computers will activate the facility's A.I., a program named KYE 1.1. Passing a difficult speech check will convince Kye to open the doors, otherwise you can question him about approved users and get an objective to bring Nick.

Vim! Corporate Headquarters

 * Vim CEO password, gives access to the CEO's terminal.
 * An enormously oversized bottle of Vim, on the fountain in front of the gift shop.

Vim! factory

 * A T-51 power armor, painted in the red Vim! livery, is located on the platform above after entering through receiving next to the parking garage.
 * CEO's master password - Gives access to a security terminal for The Way Life Should Be
 * December's Child, a unique combat rifle.
 * Red Vim! power armor and green Vim! Refresh paint jobs, on a terminal near the power armor.
 * Schematics of Vim and all its variants. on a terminal in Vim brewing room control center.

Vim! basement

 * What's Done is Done - a holotape found during The Way Life Should Be.

Outside

 * On top of the building after walking up a series of catwalks you will come to an area where there is a couple of chemistry stations and a couple bottles of Vim and Vim Captain's Blends. There is a terminal in the corner that you can get the Vim Recipes to craft for yourself at any cooking Station.
 * A fusion core can be found in a generator at the docks across the water due south of the factory premises.
 * On the very top of the Vim factory (the front building) are some mischievous Garden gnome(s) near a glass dome, skill jump possible with item boost (Ex exit power armor stand on roof railing, jump on power armor, then on roof) or just use a jet pack.
 * Caps stash and skeleton on a horizontal grey pipe, near catwalks.

Related quests

 * Best Left Forgotten
 * Randolph Safehouse This is a possible location to clear the area of hostiles for the Railroad.
 * Ablutions

Appearances
The Vim! Pop factory appears only in the Fallout 4 add-on Far Harbor.