Raiders

Raiders, sometimes referred to as bandits, are any group of wastelanders who pillage, plunder, murder, or otherwise ruin the day of anyone unfortunate enough to cross their path. Raiders tend to organize into loose confederations of gangs in the post-apocalyptic wasteland and are a constant problem. They typically prey upon lone travelers and small towns, leaving larger groups and more populous settlements alone, though in great enough numbers they can pose a major threat to the security of a region.

Raider groups can be found nearly everywhere in the wasteland. Most are short-lived and loosely-organized gangs barely scraping out a living, typically without any real driving purpose beyond basic survival or psychotic thrills. Some, however, such as the Khans and the 80s, last long enough to form tribal connections and a unique culture based on raiding.

Fallout

 * The Jackals: The first clan, the Jackals, are a typical group of crazies. They have no morals, and only one goal: survival. They use group tactics to overpower their enemies. They band together in their hideaway and fight over the spoils.
 * The Vipers: The second clan, the Vipers, are mysterious followers of ancient religion. They usually only come out at night to hunt for food or to conduct raids. They are ruthless in combat and prefer stealth to strength. They usually carry bone knives dipped in Pit Viper venom, which, when in the bloodstream, paralyzes the victim. Most victims captured in this way are taken back to their hideout.
 * The Khans: The last clan, the Khans, are probably the most dangerous and resourceful of the three Raider clans. They raid towns, burn what they cannot take and capture the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength. They are eager in combat to prove their worthiness to the clan by engaging in hand-to-hand combat with fists or clubs. The Khans carry very few firearms. Anyone showing superior strength is worthy of their respect.

Fallout 2

 * Bishop's mercenaries: Operating out of a cave north of Broken Hills, protected by raised plates, falling traps and barbed wire-walls with locked and trapped doors. They were not true raiders, but mercenaries hired by the Bishop family of New Reno with arms supplied by the New California Republic. They merely posed as raiders to pressure Vault City to accept annexation by the NCR. They reside in the mercenaries' cave.
 * The New Khans: Reappearing in the second game, they are led by the only survivor of the original group. They are hiding out inside the secretive corridors of the ruined Vault 15, protected by squatters. Their leader Darion is paranoid and ridden with survivor's guilt about being the sole survivor of the original Khans who were wiped out by the Vault Dweller. As a result, they carry out many attacks on caravans and towns and, under Darion's orders, are extra fierce against the NCR.

Fallout Tactics
There are many raider gangs throughout the territory of Chicago. The majority of these raiders are well organized, because of a need to become one faction: the presence of Brotherhood of Steel, super mutants and Calculator's robots. They are cruel, sadistic people who are usually found near the eastern part of the region, far from super mutants and robots. There are several notable groups present.
 * The Main Faction: The faction was formed after four major raider leaders of the region (Luke Daniels, Bo Duffy, Daisy-May Gomer, and Jesse Gomer) forged an alliance to become stronger in order to fight their overpowering enemies. Their main base where the leaders hold their meetings is Rock Falls. They were all annihilated there by the Brotherhood.
 * Gang of Devil's Graveyard: Powerful gang of raiders led by a man known as Gargantua. Their base is a place called Devil's Graveyard.
 * Gang of Macomb: A gang which was formed to assault strangers around Macomb, a town suffering because of famine. These raiders are looking for food and use roofs as cover.
 * Ghoul-haters: Dedicated to the extermination of ghouls. They took over Springfield because the mayor claimed that ghouls are equal to normal, smoothskin people.

Fallout 3



 * Raiders
 * Sudden-Death Overtime
 * Slavers
 * Split Jack's Bandits
 * Pitt raiders

Fallout 4
In the Commonwealth, raiders are more organized than seen previously. Raiders are now more technologically advanced and can utilize machine gun turrets and automatic spotlights - some raider leaders have even re-purposed power armor for themselves. However, raiders in the Commonwealth do not have a centralized organization and are split into several groups. According to terminals and dialogue, some of these groups antagonize each other, while some stay out of each other's way. For example, Red Tourette's group has constant skirmishes against Tower Tom's crew.

These raiding groups rarely have set names and are mostly referred to by their leaders, with some exceptions like the Forged and the L&L Gang, a loose alliance of raider gangs. Raiders seem to follow an unspoken chain of command, though not as structured as the Gunners.

The Nuka-World raiders consist of the Operators, the Disciples, and the Pack]. All three gangs follow an overall leader or "overboss." The current overboss is [[Colter.

In Fallout 4, raiders can be heard conversing with each other, sometimes telling stories or joking with each other. The members also seem to have close bonds with one another as they often get enraged when some of their comrades are killed. Notes and terminals also show that raiders care more about each other (e.g. Intervention note) though they still possess the same bloodthirstiness that raiders have in Fallout 3.

Raiders, like many factions, do not treat synths and the Railroad favorably. The most notable example is the L&L Gang, which has a reputation for seeking out and committing violence against synths.

Raiders earn protection money from Bunker Hill caravans in exchange for not raiding the settlement or its caravans, and spend money in places like the Combat Zone, a raider-only bar, show house, and wrestling ring.

Fallout 76
Prior to 2102, there were five major raider gangs in Appalachia. These gangs were descended primarily from those trapped in ski resorts in the Savage Divide region. The rich tourists and staff first waited for rescue from the government, but when they realized help would not arrive, they turned to raiding any nearby survivors for supplies.

Each of the gangs focused on different aspects of raiding to survive, but each group ultimately met their end. The Blackwater Bandits specialized in stealth and theft but either died or became ghouls when one of their members damaged some machinery in the uranium mine they resided in, releasing dangerous levels of radiation. The Gourmands turned to cannibalism, but this eventually proved to be their undoing - some members began to eat the others in the group, and these members became wendigos. The Trappers favored using traps to ensnare their victims but were assaulted by the super mutants who captured many and forced to others to flee the region. The Diehards were the most pacifist of the groups, preferring to avoid killing except in self-defense, however, this philosophy proved difficult in the wasteland and eventually drove their leader to suicide. Finally, the Cutthroats, who were known for their fierceness and willingness to go to extreme lengths to get revenge on those who opposed them, were wiped out primarily due to the Scorched Plague.

By 2103, three large raider gangs returned to Appalachia. Other smaller gangs are also seen, though only during certain quests.

One large raider gang is made up of former members of the original five gangs, and they are led by a former Diehard. Their main base is at the Crater but they do control some territory along the Ohio River. Either these raiders, or their rivals at Foundation, must be sided with to break into Vault 79.

Another large gang is the Free Radicals, who occupy an old lumber mill. Their members include the ex-cons and the former head guard of a prison in Maryland. They came to Appalachia looking for treasure, and can be either fought or sided with.

The final large gang is the Blood Eagles. They are led by a triumvirate of leaders - the Blood, the Eye, and the Claw, though they rarely live long and can be replaced by another member of the gang, as long as they proved their loyalty and power. They are almost all addicted to a spiked version of Buffout, making them crazed so that they will attack anyone who is not part of the gang on sight. A former member, Beckett, is dedicated to eliminating the gang, and the Vault Dweller can assist him in doing so.

Two smaller gangs are seen in Appalachia - one, a group led by Edwin (and later his niece Ronny) who often fight with the Blood Eagles and two, a group led by Sargento which runs a fighting arena in the Watoga Civic Center.

Although they do not operate in Appalachia, one unnamed group of raiders is mentioned during the Steel Dawn questline. Originating from west of the region, this traveling group of raiders stopped in Ohio before visiting the Crater, and they traded off Hellstorm missile launchers to the inhabitants of Crater. The raiders also claimed to have acquired this equipment, as well as a power armor helmet in battle with the Brotherhood of Steel. However, the amount of raiders that the Brotherhood First Expeditionary Force encountered on their way to Appalachia makes Knight Daniel Shin act as if he is unsure of whether or not they actually met this group of raiders. In reality, these raiders were the group that attacked a settlement in the Midwest, when the Brotherhood attempted to defend the townspeople. The raiders killed nearly every settler, except for two (Marcia and Maximo Leone), and Knight Alan Connors fell in battle as well. They took Knight Connors' helmet as a trophy and escaped with the Hellstorm missile launchers.

Members
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Fallout 3

 * Centre Dubois
 * Winger Gervais
 * Junders Plunkett
 * Goalie Ledoux
 * Lug-Nut
 * Lag-Bolt (Talon Company)
 * Madame
 * Winger Mercier
 * Rocksalt
 * Ryan Brigg
 * Sam Warrick
 * Smiling Jack
 * Split Jack
 * Tara Fields
 * Torcher
 * A Wanderer
 * Bethesda ruins raider boss
 * Springvale school raider leader
 * Springvale school raider miniboss
 * Northern Shack Raider
 * Northern Shack Raider (partner)
 * Southern shack raider


 * The Pitt
 * Lord Ishmael Ashur
 * Everett
 * Bingo
 * Bone
 * Duke
 * Faydra
 * Friday
 * Gruber
 * Hammer
 * Harris
 * Jackson
 * Krenshaw
 * Lulu
 * Mex
 * Mona
 * O-Dog
 * Phantom
 * Reddup
 * Spook
 * Squill
 * Trouble Man
 * Vikia

Fallout: New Vegas

 * Motor-Runner
 * Cook-Cook
 * Daniel
 * Duke
 * Driver Nephi
 * Violet
 * Vault 3 fiend boss
 * Vault 3 Fiend guard
 * Violetta (Fiend dog)
 * BoneGnash (Fiend dog)
 * GhashBone (Fiend dog)
 * Queenie (Fiend brahmin)
 * Yvette
 * Roller
 * Greasy Johnny
 * Viper leaders
 * Jackal gang leaders
 * NHPS Jackal gang leader
 * Prospector's Den Jackal gang leader
 * Nipton Road pit stop Jackal gang leader
 * Papa Khan
 * Regis
 * Jessup
 * McMurphy
 * Anders
 * Diane
 * Jack
 * Jerry the Punk
 * Melissa
 * Oscar Velasco
 * Great Khan armorer

Fallout 4

 * Ack-Ack
 * Avery
 * Bear
 * Bedlam
 * Big Maude
 * Boomer
 * Bosco
 * Bull
 * Carl Everett
 * Chancer
 * Cinder
 * Clutch
 * Cutty
 * Demo
 * Eager Ernie (Triggermen)
 * Erris
 * Gabriel
 * Gaff
 * Gouger
 * Gristle
 * Gruel
 * Hadrian
 * Helter Skelter
 * Hugo
 * Jack
 * James Wire
 * Jared
 * Johnny T. Walters
 * Kath
 * Ken Standish
 * Kendra
 * Lefty
 * Lucky Tatum
 * Luke Silverhand
 * Northy
 * Rags
 * Red Tourette
 * Regi Blattaria
 * Ricca
 * Captain Sally
 * Scutter
 * Simon
 * Simone
 * Sinjin
 * Skrap Rat
 * Slab
 * Slag
 * Slough
 * Smiling Kate
 * Sparta
 * Stevie Buchanan
 * Sully Mathis
 * Tad
 * Tammy Mac
 * Tanya Standish
 * The Bruiser
 * Tower Tom
 * Tweez
 * Walter
 * Wayne Delancy
 * Whiplash
 * Wolfgang
 * Judge Zeller
 * Ivey
 * Ahab (Rust Devils sentry bot)


 * Trappers
 * Bilge
 * Braun Husky
 * Bray Husky
 * Douglas
 * Luke Husky
 * Malcolm
 * Rowan Husky


 * Nuka-World
 * Corin
 * Ian
 * Sykes
 * Sabine
 * Sinner
 * Wretch
 * Overboss Colter
 * Porter Gage
 * Shank
 * Mags Black
 * William Black
 * Lizzie Wyath
 * Nisha
 * Dixie
 * Savoy
 * Mason
 * Weylan


 * Creation Club
 * Artis
 * Burner
 * Connor
 * Mercy
 * Pyro
 * Scabby
 * Silas
 * Zane

Fallout 76

 * Rose
 * Vendor Bot Raider
 * Vendor Bot Resin
 * Mr. Bosley
 * Carol Sweeney
 * Edie Stevens
 * Mr. Henrick
 * Jim
 * Kerry
 * Margie McClintock
 * Milo
 * Reggie
 * Rosalynn Jeffries
 * Various Appalachian raiders
 * Walter Griswold
 * Raiders vendor
 * Ace the Raider


 * Wastelanders
 * Meg Groberg
 * Ae-Ri
 * Aldridge
 * Axel
 * Batter
 * Barb
 * Blackeye
 * Bruiser
 * Caleb Fisher
 * Creed
 * Davey
 * Deathklaus
 * Fishbones
 * Fritz
 * Gail
 * Glenn
 * Gnash
 * Hal Gleeson
 * Hijack
 * Jacky
 * Johnny Weston
 * Kiyomi
 * Kogan
 * Lev
 * Lucky Lou
 * Maximum Maddie
 * Molly
 * Mortimer
 * Munch
 * Nuclear Don
 * Punk
 * Ra-Ra
 * Raf
 * Registration guard
 * Rocksy
 * Ronny
 * Roper
 * Sargento
 * Surge
 * Weasel
 * Wren


 * Steel Dawn
 * Brotherhood Barnaby
 * Brotherhood Barry
 * Brotherhood Buck
 * Burke
 * Pierce
 * Sheena
 * Marcia Leone (optional)


 * Blood Eagles
 * The Blood
 * The Eye
 * The Claw
 * Dillo
 * Eightball
 * Frank the Butcher
 * Jessi the Hook
 * Dagger
 * Dagger's Lieutenant
 * Needles
 * Tally Lang
 * Star

Fallout Shelter

 * Beef Slam Bednarski
 * Big Wes
 * Boss McScrooge
 * Coach
 * Cruddy Bonez
 * Frank the Tank
 * Hatchet O'Houlihan
 * Khan Killian
 * Marcus Hammer
 * Mastiff Muldoon
 * Paula Plumbkin
 * Regina Rage
 * Road Rash
 * Rubarb
 * Sally Switchblade
 * Slugger

Former raiders
}}
 * Beckett
 * Bronx
 * Caleb Smith
 * David Thorpe
 * Freddie Lang
 * Jaime Palabras
 * Jericho
 * Mercy
 * Morris Stevens
 * Rowdy
 * Wernher

Appearances
Raiders appear in all Fallout games and are mentioned in the Fallout Bible.