Reilly's Rangers (quest)



Reilly's Rangers is a side quest in Fallout 3. It is also an Xbox 360 and PC achievement as well as a PS3 trophy.

Obtaining the quest
This quest can be started by:
 * Finding Reilly in Underworld, the ghoul city situated in the Museum of History in D.C. (near the Washington Monument). She is lying unconscious in the Underworld hospital, The Chop Shop. One must either convince Doctor Barrows to wake her (Speech 78), or do so oneself (Medicine 60). Reilly explains that she was wounded by super mutants while trying to ex-filtrate and get help for her team, who are stranded on the roof of the Statesman Hotel. (Speaking to Reilly is the only way to learn about the optional quest involving Theo's ammunition cache since she is the only one who knows the code to unlock it.)
 * Picking up the Ranger emergency frequency, an automated distress call from Rangers stranded on the roof of the Statesman Hotel. The signal can be picked up while exploring near the National Archives building at the Mall Northeast map marker, but also on Pennsylvania Avenue and Vernon Square near the Statesman Hotel.
 * Traveling to the top of the Statesman Hotel and talking to Butcher there.
 * Visiting the Rangers' hideout and reading in Reilly's computer that they all went to the Statesman Hotel.

The Rangers
Reilly's Rangers are a mercenary group operating in the Capital Wasteland. Their current missions are the ongoing eradication of super mutants and mapping the Wasteland. The five members of Reilly's Rangers are:
 * Reilly: leader of the Rangers.
 * Donovan: the Rangers' Engineer.
 * Brick: the Rangers' heavy weapons specialist, who uses a unique minigun named Eugene.
 * Butcher: the Rangers' Medic.
 * Theo: the Rangers' Quartermaster, who was carrying most of the Rangers' ammunition when he was killed in action.

Detailed walkthrough

 * 1) Pre-quest preparations:
 * 2) Take at least one fission battery.
 * 3) Travel to Underworld to get the ammunition cache code from Reilly.
 * 4) Locate the Our Lady of Hope Hospital in Vernon Square. Note that contrary to what Reilly says, the dry sewer cannot be reached from Dupont Station, but rather from Dupont Circle East.
 * 5) Getting to the Statesman Hotel:
 * 6) One needs to make their way through the hospital and up to the second floor. This will require fighting or sneaking past the super mutants and one of the game's several centaurs. There is at least one pressure plate and several tripwire-activated grenade bouquets, set by the Rangers.
 * 7) Cross over to the Statesman Hotel by walking across the toppled crane. Drop down into the hotel.
 * 8) Meeting up with the surviving Rangers on the roof:
 * 9) In the first stairwell one will find the body of the Rangers' quartermaster, Theo, and a locked ammunition box which can only be opened with a code received from Reilly (see #1.2).
 * 10) At an intermediate floor, one must go up to the restaurant level. If the player's Repair skill is high enough, one can fix the elevator at the center of the map by interacting with its control panel. If not, one can also use the stairs through the doorway at the building's northeast corner.
 * 11) On the restaurant level, one will need to pick an average lock or (to avoid it) one can detour around the lounge, down a collapsed floor into a lower level, up another collapsed floor, through the kitchen, and into the lounge proper (the room with the bar, pool table, and jukebox). In the southwest corner of the lounge there is a small room with a downed maintenance protectron. This is the only available fission battery if one did not bring one with them (see #1.1). In the lounge (the big room) go up at right to the balcony where one will find the door to the roof.
 * 12) Repairing the elevator to the ground floor:
 * 13) As one arrives on the roof, a final round of explosions will take out the latest wave of super mutants. Butcher will then wave the player in, but admits the player's stuck there with them unless the elevator can be repaired by Donovan.
 * 14) One may speak to each team member and, if one wishes, offer them ammunition (Brick takes 150 5mm rounds, Butcher takes 50 10mm rounds, Donovan takes 50 5.56 rounds).
 * 15) Ask Donovan about the elevator and he will tell the player that he needs a fission battery and will mention the broken protectron in the restaurant below if one doesn't have one with them.
 * 16) Give the battery to Donovan and he will repair the elevator or ...
 * 17) If the player has a Repair skill of 75 or higher one can fix the elevator oneself by accessing its control panel with the fission battery in the player's inventory. (This will not use it up.)
 * 18) WARNING: If the fission battery is somehow lost, the elevator becomes irreparable and the PC will be unable to exit the hotel. Check the notes section on the Statesman Hotel article for an escape method. The fission battery can be very difficult for some to find. The last large room before one reaches the roof has a bar area, some pool tables, and a jukebox. This is the same room with the Grognak the Barbarian. In the southwest corner of that room (not the entire floor, just the room), there is a door under the stairway. That door goes into a small room with the broken protectron. There is where one will find the fission battery.
 * 19) Returning to the Ranger HQ in Seward Square:
 * 20) One will need to fight their way out of the Statesman Hotel lobby. Butcher (if he survives) will tell the player to drop by Ranger HQ, where one will find Reilly and the surviving team members.
 * 21) At the Ranger compound one can obtain a secondary quest from Reilly, where she will pay the player for mapping locations throughout the Wasteland.

WARNING: If all the stranded rangers die for any reason, it will have serious consequences on the outcome of the quest. See the Notes section for more information.

Official quest reward
The official quest reward is either a suit of Ranger battle armor or the unique minigun, Eugene, and the Lone Wanderer also becomes a member of Reilly's Rangers.

Geomapper module
Note: if all the Rangers die during this quest, one will not be able to start Geomapping with Reilly. Attempting to initiate dialogue with her will fail.

After rescuing Reilly's Rangers, if one offers to help Reilly with the Rangers' mapping duties, she will give the player a geomapper module. As long as one has the module in their inventory, it will record every new location one discovers. Return to the compound periodically and speak to Reilly again to receive 30 caps per location. One can speak to her right away after first receiving the module and get paid for locations the player has already discovered.

There may be a minor glitch upon talking to Reilly about the geomapping. She may say that all the locations one has mapped before receiving the module were already found, and that one needs to find "new" locations to receive any payment. This can be avoided by not trying to 'cash in' right away; leave the compound and discover at least one location, then return to Reilly, and one will be paid for every location on their map.

It is not enough to simply have the locations on ones Pip-Boy map (as can be gained from the Explorer perk or from Karen Schenzy after the Blood Ties quest). To gain the caps these locations have to be "discovered" by actually visiting them.

Ranger services
Two of the Rangers (provided they survive) also offer services:
 * Butcher will treat the player character's wounds for free, but cannot cure radiation poisoning or clear addictions.
 * Donovan offers to repair the player character's weapons and armor for a smaller fee than other wasteland characters but his repair ability is actually very low.