Camp Golf

 is an NCR military base, located on the north shore of Lake Las Vegas and east of Grub n' Gulp Rest Stop.

Background
Camp Golf was once on the frontlines of the NCR's fight against Caesar's Legion, but the base is now miles behind the frontline, although the soldiers still live in fear of a surprise attack on the base.

According to many of the soldiers on base, the camp is essentially where all under performing personnel are sent. Most of the soldiers are either recruits or lazy troopers that are not of use in significant battles, but not incompetent enough to be discharged from the army. It's name comes from where it is built, the camp is based on the golf course for the House Resort and contains signs detailing where the hole is, and the par for that hole.

Layout
The camp is composed of a few rows of tents on the golf course of a Pre-war resort. Its perimeter is guarded by several guard towers. Behind the camp is the resort itself, which is used to house NCR Rangers, much to the NCR regular soldiers' chagrin. Camp Golf is the current home of the NCR outfit known as the Misfits.

Notable loot

 * House Resort
 * Five Nuka-Cola Quartz can be found on the shelves in the kitchen.
 * Boxing Times, Meeting People, 2 Fixin' Things, Programmer's Digest, Future Weapons Today, Lad's Life, and Locksmith's Reader are found on the 1st floor.
 * Three Sunset Sarsaparilla Star Bottle Caps on the dressers in the first bedroom off the North stairs. (2 on the left and the other one to the right). Tales of Chivalrie and Locksmith's Reader also on floor in same room as bottle caps.
 * Lucky 38 VIP keycard on a desk in the small room left of vending machines (ground floor, straight as you enter).
 * Combat Armor and Combat Helmet in fairly good condition in Ranger bunk room. Also Metal Armor and Metal Helmets in various footlockers as well as ammo. Combat Knife on one of the cabinets. 2 Power Fist also can be found in the footlockers here.
 * Around 23 Empty syringes, 2 Steady, 3 Buffout, 2 Rebound, 3 Fixer, 3 Jet, and a Psycho are in a room in the back hallway upstairs. All must be stolen. If there happens to be a ranger in the room, simply carry all you want to steal into the bathroom, sneak and you'll be able to steal all the chems undetected.


 * Misfits' tent
 * Patriot's Cookbook magazine.
 * Future Weapons Today magazine in the box to the right of the entrance.


 * Outside
 * Lad's Life magazine in a small trailer to the southeast along the lake shore in a picnic area.


 * Command tent
 * Lad's Life magazine located on the middle desk to the right of the entrance (Sometimes doesnt spawn).
 * Programmer's Digest magazine on the desk behind the above.

Related quests

 * Flags of Our Foul-Ups
 * Return to Sender
 * No, Not Much

Appearances
appears in Fallout: New Vegas.

Bugs

 * There is a bug with the NPC Razz where as long as you don't finish the quest Flags of Our Foul-Ups, you can re-use the speech option on his opinion about his squad-mates to infinitely gain experience.
 * A random Cazador, (usually a young one) may spawn in middle of the tent area, possibly killing a trooper there. The Cazador is usually quickly killed by the NCR forces among the tents, especially if the player helps, as the fast travel destination to Camp Golf is right in front of where the Cazador spawns.
 * A group of Legion or Great Khan soldiers may spawn on the balcony where Chief Hanlon resides during the day, and they will make quick work of him. Alternatively they may spawn in the main camp golf tent, killing all the NCR troopers inside.
 * Much of the ground is missing, rendering all of the tents inaccessible as attempting to walk on the missing ground will cause you to fall under the map into +1 Rad/sec water. Can be fixed by quitting and reloading the game. You may have to enter into a building and load a save from inside, and possibly turn the 360 off.
 * Camp Golf's occupants are registered as respawning NPCs and will respawn every couple of days even if the whole camp has been massacred. This includes the Misfits and Veteran Rangers, but not the standard Rangers or Chief Hanlon.
 * When approaching Camp Golf from the west, coming from the direction of the Follower's Outpost, if you hop over the sandbags near the south-west Camp Golf guard tower, your companions won't jump over and will need to run down to the end of the guard rail to get to you. When they do try to meet you near the tower, they get stuck in the rocks right next to the tower and can't move or follow you.
 * NCR Troopers sometimes perform as though they are typing on a typewriter/computer while seated in the dining tent even though there is no keyboard present (scripting issue)
 * If you jump on the broken terminal in the South side of the building on the second floor, you can see through the walls of the building and can see various other structures of the building but everything else will be white.

Лагерь Гольф