10mm Submachine Gun (Fallout 3)

The 10mm submachine gun (SMG) is a small gun in Fallout 3.

Characteristics
With a fully automatic rate of fire and a 30-round magazine, the SMG is effective against wildlife and unarmored humans. 10mm ammo for the weapon is one of the most plentiful in the game. It is not accurate due a high spread. The 10mm SMG can fire a total of about 1190 times, the equivalent of 40 reloads, from full condition before breaking.

Variants

 * Sydney's 10mm "Ultra" SMG - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single magazine, and deals more damage than the standard SMG.
 * Sim version - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points, which essentially prevents the gun from ever degrading, well over 1500 rounds of ammunition can be fired without it degrading 1%. It can be obtained in the sim through certain equipment packs on the equipment terminal.
 * 10mm Alloy Steel Submachinegun - Another version of the weapon was cut from the Operation: Anchorage add-on. Called the 10mm Alloy Steel Submachinegun, it is otherwise identical to the standard 10mm SMG.

Locations

 * There are many SMGs in the National Guard depot in low condition.
 * Several SMGs can be found inside the L.O.B. Enterprises building in low condition. There's one in the main floor's cafeteria, one on a box in the East Wing, and several in the Archives section.
 * Rivet City guards exclusively carry 10mm SMGs.
 * Occasionally carried by Brotherhood paladins and knights, as well as Brotherhood Outcasts.
 * Many slavers carry this weapon. They can be found at the Lincoln Memorial or Paradise Falls.
 * Raiders may sometimes be armed with an SMG (especially at higher levels).
 * Doc Hoff, Dukov, the child slaver, Michael Masters, Murphy and Robert all carry a 10mm SMG.