Tunneler

Tunnelers are creatures found in the Divide in 2281.

Background
Tunnelers were the pre-War inhabitants of Hopeville who have taken refuge underground during the Great War. After, they were heavily mutated by radiation of the Divide with a particular mutation adapted for underground life. They are predators, making their nests and living beneath the ground in the Divide. They lived underground all the time and had no knowledge of the surface world, until atomic warheads detonated when the Courier unintentionally brought a package from Navarro containing a copy of ED-E, that activated several of the nuclear warheads that were still underground in their silos since the Great War, causing great earthquakes and storms, and split open the ground, revealing the world to them. Despite that, they don't like natural light and try to keep beyond the reach of the sun by staying in tunnels and low brightness areas.

By 2281, the tunnelers may pose a threat to the wasteland and the Mojave wasteland in the near future, they can spread across the wasteland by underground tunnels, and form nests in years. Tunnelers reproduce quickly and hunt in large packs, enough to become a threat far greater than any other creature. When they are in packs, they can easily tear apart a deathclaw.

Biology
The tunneler appear to be humanoid lizard-like creatures with dark, scaly skin, large bio-luminescent eyes and chitinous spikes protruding from their shoulders and heads. Tunnelers are found underground, as their name implies, and are noted to be afraid of bright lights and loud noises. Every now and then they will flee from combat and head back underground. This can be seen easily by throwing a flash bang or firing a flare gun at a tunneler. Their over-large eyes appear to be an adaptation to the conditions of their preferred habitat and may be sensitive to light, which would explain their extreme aversion to weapons like flash bangs and flare guns.

Gameplay attributes
Scared of: flash bangs- needs to be super close to them (use V.A.T.S.)

flare guns- the flare gun states it only scares them if you hit them, but if you miss and the shot lands at there feet there less likely to run away but they still will average about 2/5

flamers- direct hit only incinerators- direct hit not necessary fire bombs- direct hit only (not incendiary grenades or any other types of fire thrown weapons) codex camera (no idea why just took a picture of the queen for fun just messing around and once the shutter clicked they all ran away) any other bright fire based weapons

there eyes are adapted for night-vision bright lights temporarily blinding them, flamers blasted directly at there heads usually causes. them to run off on fire into a burrow.

Note: pip boy light usually causes a small sneak penalty if its on well if your near them sneaking past with a stealth boy and you have 100 sneak- the second you turn it on they all turn and become Cautious and start walking towards you until they bump into you causing them to attack (any change of light level in there caves immediately triggers an aggressive response.)

Not really capable of killing death claws, its a pretty even fight- the first one you see kill a death claw was a programmed script, not a combat script- the death claw couldn't win.

Hulking tunneler
If a hulking tunneler hits you, there is a good chance you will be knocked down.

Venomous tunneler
As their name suggests, they are venomous.

Appearances
Tunnelers appear in the Fallout: New Vegas add-on Lonesome Road.