Scrap Palace

The Scrap Palace is a location in the Commonwealth in 2287.

Layout
The Scrap Palace is a junkyard patrolled by super mutants with the standard fare of wrecked vehicles and freight cars from trains. Upon entering the area, there is a small shack containing a weapons workbench, an advanced lock floor safe and very little else. Nearby is a pre-War white portable trailer resting on its side that is inaccessible to the player character. If the Sole Survivor is allied with the Brotherhood of Steel, a team of knights may raid the facility upon arrival. There is also a chance for Rust Devils to patrol nearby if the Automatron add-on is installed.

The main building holds little of note on the ground floor, except a tool chest, several meat bags and a few other assorted loot storage containers. On the second floor, however, there is an Expert safe and a steamer trunk on the end near the top of the stairs. Crossing the platform to the other side with the male mannequin reveals a Novice-locked wooden crate and an armor workbench. The rest of the scrapyard is quite small with nothing more of value.

Notable loot

 * Super mutant shoulder rags - Upstairs in the large building, next to an Expert-locked safe.
 * Super mutant leg guards - In the small shack outside with the weapons workbench.

Related quests

 * Kidnapping - A group of super mutants can take up residence in this location after they have kidnapped a settler. The Sole Survivor is required to come here and free the settler.
 * Hypothesis - Clayton requires tissue samples.
 * Quartermastery - This is one of the locations the Sole Survivor may search for lost pre-War tech.
 * Greenskins - This is a possible location to be cleared of super mutants for the Minutemen.
 * Leading by Example & Cleansing the Commonwealth - This is a possible location to be cleared of super mutants for the Brotherhood of Steel.

Appearances
The Scrap Palace only appears in Fallout 4.

Bugs

 * Although the overturned trailer outside the main building is in theory inaccessible, it's relatively easy to fall in through a window on the upper side. The interior contains some 10mm ammo and a couple of mattresses, neither of which can be slept on. The only way to exit is be fast travelling elsewhere.

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