Alexandria Arms

 is a rather exclusive two-story hotel and conference center that has limited structural damage. It is ja medium-sized building with only one interior cell. The building is occupied by Raiders.

Exterior
Immediately to the southwest of the hotel (and due west of Arlington Library) there is a bombed-out building that serves as a post for two or three additional Raiders. Several mines cover the area leading to the side entrance, and the interior of the building is laced with such traps as tripwires (one of which sets off a rigged shotgun), bear traps, mines, a girder on a chain, pitching machines, and on the top level, a turret. On the third floor are four crackable safes (one each of very easy, easy, average and hard) and one footlocker (very easy), a workbench, a bed, a chem lab, and a raider sniper, and some .308 ammo. When you leave and come back, one raider sniper will usually take residence on the top floor. The lab table is set on top of two safes, one very easy and one that is open.

It is advisable to take extreme care when approaching this building from the east, as a half dozen explodable automobiles may make this parking lot area somewhat combustible if spotted.

After completing The Waters of Life, a scripted scene will occur when approaching the building, in which a VB-02 Vertibird lands and drops off three Tesla Armor Enclave Soldiers who will engage the nearby raider.

Hotel
One enters into an imposing grand lobby that includes two non-functioning grand fountains and a dozen pillars reaching skyward to the twenty-five foot high ceiling. Imposing also are the remains of victims of Raiders hanging from said ceiling and found elsewhere in the hotel. Upstairs there is another large lobby/meeting room and a set of six well-furnished suites.

A handful of Raiders has made the once posh hotel their den. In addition, one may encounter Talon Company Mercs and Enclave Soldiers.

The courtyard is a possible random encounter location.

Upstairs directly in front of the entrance and then through the double doors is a large room, to the left is a terminal (average) which opens a locked (average) door. Inside are some minor goodies and a Nuka-Cola Quantum. There is also a 10% chance to receive a Nuka-Cola Quantum inside a Nuka-Cola Vending Machine in the large room just to the right of the door. On the table in front of the locked door there is a copy of Guns and Bullets. Down the stairs and through the double doors beside the pool table, there is a copy of Duck and Cover! in the bookcase to the right. The southwest guest room (the one nearest the middle of the building) also has an easy safe (hidden behind a bookcase) containing ammo, Jet, and caps.

Notable loot

 * Duck and Cover! On ground floor, southern-most part of the building on a bookshelf next to a fire hose box.
 * Guns and Bullets On a counter on the second floor, next to a terminal (Average) that opens an adjacent locked door (Average).
 * Pre-War Book Same counter as the Guns and Bullets.
 * Nuka-Cola Quantum Behind the locked door, next to the terminal above, in the large room with Guns and Bullets.

Appearances
appears only in Fallout 3.

Оружейные склады Александрии