Covenant

Covenant is a location and possible settlement in the Commonwealth in 2287.

Background
A small village boasting pre-War architecture founded by a group of settlers, who've made the site their home. The friendly inhabitants of the settlement are responsible for the overall pristine condition of the town's infrastructure. They attempt to attract traders to the settlement to keep it running and allow it to grow.

Sometime following the Broken Mask incident, Doctor Roslyn Chambers and her scientific team arrived at Covenant, with the intention to turn the settlement into a refuge for people who have suffered at the hands of the Institute's synths. She and her personnel subsequently set up shop inside a sanitation area in the sewers, locally known as the Compound. From there, Chambers and her scientists attempt to discover and flush out the secret Institute agents widely feared and despised by the inhabitants of the Commonwealth.

Following the doctor's arrival, the town of Covenant developed a strong anti-synth sentiment and supports the Compound's mission of validating a psychological assessment that is meant to identify synths. This assessment is called the SAFE test and it is the focus of a continuous experiment whereby visitors to Covenant are screened using the SAFE test and are possibly later kidnapped, interrogated and killed in order to discover how effective the SAFE test is at identifying synths. Those who the SAFE test designates "probable synths" are also subject to interrogation and torture in an attempt to further refine their assessment. There is an entry on Chambers' terminal that says that anything of value that the kidnapped visitors have, she will sell or give to Penny to sell in her shop, but nobody is buying because it is too overpriced. In a note found in the shop, Penny also says that the town is 250 caps behind.

The doctor has recruited the people of Covenant to assist her in her experiments on human beings. In fact, Chambers had made the village a trap, specifically designed to lure visitors, both human and synth, for the sole purpose of kidnapping suspected synths to use as sacrificial testing subjects to validate and refine the SAFE test.

Layout
Covenant is a small settlement inhabited by ten people, a Mister Handy named Deezer and a house cat named Dora. There is a large wall surrounding the whole settlement with multiple heavy machine gun turrets on small wooden platforms. Inside the wall are four houses and a small garden. The houses look incredibly intact, as if they had not been touched by the Great War at all. The Sole Survivor may comment on this by saying that all the buildings look almost pre-War.

There is a workbench in a shack near the garden. Many of the buildings may be locked at first, but the inhabitants will occasionally go in and out the doors of every building and they can then be followed without needing to resort to lockpicking. Be aware that they don't leave the room while you're inside, they may still close the door behind them and lock you in.

Notable loot

 * Justice, a unique combat shotgun can be bought from Penny Fitzgerald.
 * Destroyer's helmet, also sold by Penny.
 * Penny's ledger - a note on the safe on Penny Fitzgerald's shop.
 * Covenant shop key - Carried by Penny Fitzgerald and Patricia Montgomery, and inside Penny's cash register.
 * The SAFE report can be found on the desk inside the office building.
 * Covenant office key - Carried by Jacob Orden and Brian Fitzgerald, and in a desk inside the office.
 * Raider report and another copy of the SAFE report in a wall/floor safe hidden behind a crate in the office building along with 10 fusion cores.
 * The Covenant reminder note, in the first house on left, will prompt the Sole Survivor to make a comment.
 * Covenant house key - Carried by most inhabitants, and on Jacob's nightstand next to his bed.
 * Jacob's password - a note in his house, on the night stand next to his bed. Gives access to his office terminal.
 * Map to Compound is carried by Ted Huntley.
 * A Join the Railroad holotape can be found in the trash can next to the door, in the house with the 3 beds and a radio.
 * Caravan details - Given to the player by Honest Dan during Human Error.
 * An overdue book is located in a toilet behind the shop.
 * A leveled suit of power armor can be found northwest of Covenant in the lake near the tail of the crashed Vertibird.
 * West-northwest of Covenant on the shore of the lake is a patch of mirelurk eggs guarded only by a single mirelurk.

Appearances
Covenant only appears in Fallout 4.

Gallery
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