Mod:DUST Survival Simulator/Sanity

Sanity is a measure of the Survivor's mental health in Fallout: DUST.

Overview
Mainly governed by the Survivor's actions in the wastes, but also influenced by several substances, the level of Sanity can have a substantial influence on how the environment is perceived at times, and provide for advantages as well as disadvantages in the continuous struggle for staying alive in the wastes of DUST.

Survivors are advised, that once they turned Insane, they will not be able to completely rid themselves of the effects of insanity.

Sanity levels
Note: A Survivor's initial Sanity level is: "Good/Sane", with 500 points in Sanity.

Legend
 * Sanity level: Name of level of Sanity as displayed in the Pip-Boy
 * Sanity point range: Sanity is internally measured in points. As with Karma points in Fallout: New Vegas, this number can only be obtained by the use of console commands.
 * Effect(s): Effects, if any.

Influences
Stealing generally has no effect on Sanity, despite the status image displayed signalling otherwise.

Decrease
Killing other characters bears the risk of decreasing Sanity, especially, but not limited to killing non-hostile characters.

Temporary due to addiction for the duration of withdrawal One time reduction per consumption

Insanity required
A character suffering from insanity gains access to several unique perks. These perks will only be in effect as long as the character is insane.

Connected to Sanity
Other perks don't require the player character to be insane, but are connected to their sanity level.

Behind the Scenes

 * DUST reuses the Karma system of Fallout: New Vegas with slight modifications for its Sanity system.
 * Consequently, Karma related console commands will continue working.