Paladin Todd

Paladin Todd is a Brotherhood of Steel paladin living in the Mojave Wasteland

Background
Paladin Todd is an envoy sent by the Brotherhood of Steel to sign a truce with the New California Republic. He can be found talking with Colonel Moore at Hoover Dam during For the Republic, Part 2.

Effects of player's actions
If the Courier offers a truce to solving the NCR-BoS conflict during For the Republic, Part 2, Paladin Todd will appear the next time the player character enters the Hoover Dam power plant.

Other interactions
The Courier will encounter Paladin Todd arguing with Colonel Cassandra Moore over the NCR's continued use of NCR Salvaged Power Armor. If one as a Speech skill of 40 or higher they can convince Todd to allow the NCR to continue using the armor during the Hoover Dam battle. Alternatively, the player character can convince Moore to voluntarily give up the armor with a Speech skill of 60 or greater, or simply leave the immediate area, which will cause Moore to give an order to "shut Todd up."

Appearances
Paladin Todd appears

Bugs
Sometimes the player cannot initiate a dialogue with Paladin Todd and receives no speech option with Colonel Moore to convince her to give up the armor, even if the player has a Speech skill of 100.