Addiction

Addiction to a substance, or activity, means your body (or your mind) is in need of a daily dose to avoid withdrawal symptoms.

Overview

 * You can get addicted when you use too many drugs. As an addict, you suffer withdrawal symptoms only when you run out of supplies. Many substances in the Fallout games are addictive. Each chem has a chance of addiction. One of the most addictive drugs is Jet.
 * For Fallout 1 & 2, withdrawal effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction lasts forever without the Jet Antidote.

Different kinds of Addictions:
 * Alcohol Addiction Fallout 1, 2 & 3
 * Ant Nectar Addiction Fallout 3
 * Buffout Addiction Fallout 1, 2 & 3
 * Jet Addiction Fallout 2 & 3
 * Med-X Addiction Fallout 3
 * Mentats Addiction Fallout 1, 2 & 3
 * Nuka Cola Addiction Fallout 1 & 2
 * Nuka-Cola Quantum Addiction Fallout 3
 * Psycho Addiction Fallout 1, 2 & 3
 * Rad Away Addiction Fallout 1 & 2
 * Tragic Addiction Fallout 2, though only in Modded versions
 * Ultrajet Addiction Fallout 3

Fallout, Fallout 2, Fallout Tactics

 * In Fallout Tactics you can gain the Psychotic perk which makes you suffer less withdrawal from Psycho.

Fallout 3

 * An easy way to avoid addiction is to save before consuming said substance. If you become addicted, simply load from the earlier save.


 * In Fallout 3, addiction can be cured for a price in caps by visiting a doctor (like the one in Megaton). If you own a house in either Megaton or Tenpenny Tower, the addiction can be cleared for free if you own a My First Laboratory house improvement.


 * Items not listed in this table are not addictive in Fallout 3; This includes Rad-X, RadAway, and some other substances.


 * Additionally, two properties associated with addiction are present; duration and magnitude. It is unknown at this time what these two values represent, though they probably amplify the chances of addiction somehow, as not all addictive substances have these two properties. I divided the duration into 60(hours) then 24(days) the long addictions are 7.5 days, similar to in fallout 1 and 2.


 * 1Note this only applies to plain mentats, the other variations (berry, orange, and grape) are non addictive.

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