Mod:Fallout: New California/Yetti Hail

Yetti Hail is a retired Wasteland Scout in Vault 18 $$

Background
Yetti Hail is feared by many of the vault's inhabitants. Despite his outwardly jovial and kind appearance, the man is a highly-skilled Wasteland Scout and warrior who has killed countless raiders and other enemies of Vault 18. Despite this, he deeply cares for the vault's residents and his family. He is close friends with his fellow Wasteland Scouts Kevin Rossman, Dale Norman, and Paul Evanson, and was devastated by the death of Miyaki Kyoto.

He also maintained close ties to his mother, Jil Hail, who lived at Black Bear Lodge as a forward scout. Yetti's actions have made him a top-tier fugitive of the NCR, notably a mission in which he crashed a Brotherhood of Steel airship into a reconstruction effort on a nuclear reactor in San Francisco. This leveled part of the city and caused thousands of deaths, and also killed Dean Rogers, the airship's captain, a previous friend of the Scouts who had helped them out many times.

Gameplay
During the initial Patriot revolution, the Hail family, much like their Star neighbors, are directly under the sabotaged transformers, and their apartment is nearly destroyed by the triggered collapse. Kathrin, Jimmi, and Kimmi are immediately killed by rubble and Jenn is knocked unconscious. Distraught at the apparent deaths of his entire family, Yetti made his way through the vault's reactor exhaust tunnels to the surface, leaving the way open for Kira Mann.

Quests

 * I've Got A Feeling...: Yetti will only be encountered on the Path of the Warrior if the player has taken up Jenn Hail's offer to meet at her apartment. He will confront them as they open the apartment door and question their intentions - without Wild Wasteland, the conversation will be serious in tone, but with Wild Wasteland he will instead act as a "patronizing" father questioning a prospective girl/boyfriend. Replying rudely or failing any SPECIAL checks, in either case, will lock the player out of the apartment and fail the quest.

In either case, at the end of the quest Yetti is spoken to to end the quest, offering some of his suspicions but telling the player to go to bed and leave it to the Wasteland Scouts to handle.