Camp McCarran



Camp McCarran is a location in the Mojave Wasteland which serves as a major New California Republic (NCR) military base in the Mojave Wasteland. It is considered only a close second to Hoover Dam in its strategic importance. It is located south of The Strip North Gate and southwest from NCR Sharecropper Farms.

Background
It is located in the pre-War McCarran International Airport outside of New Vegas. Camp McCarran is the largest New California Republic base in the New Vegas area and serves as the headquarters for NCR military operations in the Mojave region. The site was chosen because of the monorail to the Strip, for being an easily defensible location, and having easily utilized technology as well as fortifications that were built before the Great War. Mr. House agreed that NCR could establish a major military presence there under the New Vegas treaty. The camp has several companies of soldiers stationed there, and covers the most area of all other NCR military installations. Major problems that commanders at Camp McCarran are currently suffering from include frequent attacks from the band of raiders known as the Fiends, as well as regularly having to uncover legion spies that may have infiltrated the base.

Layout
The airport is mostly intact, having only suffered damage from lack of repair. The NCR has converted several of the guard posts into sniper nests, and the parking lot in the center into a barracks with sleeping, medical, supply storage, office, mess hall and recreation tents set up as well as firing ranges. Near the cargo terminal gates is a truck repair depot.

There are also several NCR supply trucks parked around the barracks tents and passenger airplanes near the control tower. The tents closest to the camp entrance are occupied by the NCR 1st Recon, while the rest of the tents are used by regular NCR soldiers. Some beds, such as those used by 1st Recon, may be used by the Courier without penalty.

There's usually an NCR trooper or Ranger standing outside the camp's entrance if you have enough positive reputation to use the NCR emergency radio. Speaking to the trooper or Ranger will cause him/her to say "Trooper, ready to fight!" or "Ranger at the Ready!" and become part of the party; if they die, a message is displayed on the screen, informing that they have died.

Camp McCarran terminal building
The Camp McCarran terminal building is very large, housing a science lab, an interrogation room, jail, and supply rooms as well as quarters and office space for senior NCR officers.

Notable loot

 * La Longue Carabine: a unique version of the cowboy repeater can be found in Camp McCarran, carried by Corporal Sterling, who moves to Camp Forlorn Hope after Three-Card Bounty along with the rest of 1st Recon. Killing him for the rifle will forfeit the quests I Don't Hurt Anymore and Old School Ghoul. To gain this rifle without losing Karma, you can pickpocket the ammunition from him (it is all he carries) then fast travel to a different location, then return to find the rifle in his inventory.
 * Cram Opener: a unique bladed gauntlet, carried by Little Buster, who leaves McCarran after the completion of Three-Card Bounty.
 * This Machine: a unique battle rifle, which can be obtained as a reward for the unmarked quest Dealing with Contreras.
 * 227 bottle caps, spread throughout the terminal building and the concourse.
 * Two Ice cold Nuka-Colas; both inside a chest refrigerator on the second floor of the terminal building near the jail cells.

Appearances
Camp McCarran appears only in Fallout: New Vegas.

Behind the scenes

 * McCarran International Airport was originally called Alamo Airport when it was constructed in 1942.
 * On December 20, 1948 the airport was renamed McCarran Field, after Pat McCarran, a U.S. Senator, who was native to Nevada, and authored the Civil Aeronautics Act.
 * The aircraft around the terminal have folding wings. This is unusual, as normally only Navy carrier qualified aircraft have this feature, to save space on deck.

Bugs

 * For some reason, sometimes your companion may not follow you to the main area of the Camp, even if you didn't tell them to wait. To fix, just enter the terminal building, fast travel, or exit the camp.
 * Game corrupts save while saving at Camp McCarran, during the quest to kill Motor-Runner. Saving in front of it can corrupt saves and the same rule applies to any other save file made after the ones in the Camp.
 * NCR Troopers sometimes perform as though they are typing on a typewriter/computer (including typing sound effects) while seated in the dining tent, even though there is no keyboard present, since the tables have been given the wrong "idle marker".
 * If you acquire Corporal White's journal in Corporal White's locker in the Camp McCarran Concourse before receiving the optional task "search Corporal White's personal locker" in The White Wash, the quest cannot be completed. This might lead to a save game issue where the loading screen dialog tells you that the memory device is no longer present due to inaccessible DLC objects. The game will then restart upon loading dialog confirmation. This repeats with the next loading attempt, rendering the save game useless.
 * Sometimes when you enter the main terminal building all NCR troopers will become hostile if you are detected.
 * After playing the game for a long time (at least an hour consecutively), Camp McCarran may cause extreme framerate drop. This happens in both the outside area and within the concourse. Quitting the game and restarting should fix the problem.
 * On occasion, when moving to the second floor of the terminal building, NCR troopers can become hostile. This also sometimes happens when exiting Camp McCarran. A quick fast-travel to another location and back can fix this.
 * When outside of Camp McCarran, if you stand directly under some of the guard towers, the platforms where the NCR Trooper stands may turn invisible

Gallery
Лагерь Маккарран Camp McCarran