Lucas Simms

 is the sheriff and mayor of Megaton in 2277.

Background
Simms was born in 2236. He grew up in Megaton and won his position by a unanimous vote of the town's citizens. He is fascinated by the stories of the Wild West and named his son, Harden, after John Wesley Hardin, an Old West outlaw. Simms is also a member of the Regulators.

He often contests the title of Mayor with Colin Moriarty. While Moriarty claims Megaton to be 'his city,' every resident comments on how Simms is the real Mayor. Simms warns the player of talking to Moriarty, saying the same to his son. Likewise, Moriarty despises Simms.

In 2277, Sheriff Simms foiled an ill-conceived raid on Megaton by a band of raiders headquartered at Springvale Elementary School. During the conflict, Simms shot and killed the raider's leader, Boppo.

Quests

 * The Power of the Atom: You can choose to disarm the bomb, in which case Simms rewards you, or you can choose to blow up the town for Mister Burke and Allistair Tenpenny. You can also choose to report Burke's intentions to Simms, which leads to a showdown between the two men in Moriarty's Saloon, in which the Lone Wanderer must kill Mister Burke or Burke will kill Simms.

Effects of player actions

 * If Simms is killed there are unique dialogue choices with Manya and Harden Simms.
 * If you choose to tell Lucas about Burke's plot, you can save Simms by killing Burke before he has a chance to shoot Simms. This also spawns a dialogue choice of Lucas commenting on how he "Must be getting slow."
 * If you choose to tell him that you plan on detonating the bomb, he will turn hostile along with every other Megaton settler.

Inventory

 * To acquire the Sheriff's Duster, just reverse pickpocket either combat armor or some type of power armor, then wait 24 hours, and he should have equipped the armor. You should save before attempting this, because if Simms catches you, he will become hostile.

Notable quotes

 * "These are my people. This is my town. You so much as breathe wrong and I'm gonna fuckin' end ya."
 * "I haven't killed a drifter in weeks!"
 * "Were you just kidding 'bout disarming that thing?"
 * "Glad to see you're staying out of trouble. Wouldn't want to waste good bullets on your sorry hide."
 * " I breath a lot easier knowing that thing is truly dead." (Referring to bomb)

Appearances
appears only in Fallout 3.

Bugs

 * Like all Fallout 3 NPCs, Simms may disappear or die. Check Recovering missing NPC in Fallout 3 for help.
 * When Simms is killed by Mister Burke, a floating blood splatter can some times be found walking the same path that Simms once did. It can cause the game to freeze and you will need to restart the console.
 * He will sometimes follow the Lone Wanderer across the Wasteland. The reason for this is that the Lone Wanderer talked to him before he could auto-talk to you as you enter Megaton for the first entrance. Therefore he will follow you till he can initiate conversation with you.
 * If you wait an hour during the time Lucas Simms confronts Mister Burke, you will see Lucas walk out the door when you come back and Burke will be gone. If you then walk outside, Burke will speak to you and say the same thing he says to you in the bar after you tell Lucas. However, if you go inside Lucas Simms house you will be able to find his corpse and you can loot his body as his house will always be open.

Behind the scenes

 * Simms' welcoming speech mirrors Marcus' first speech to the Chosen One in Fallout 2 when the player is wearing a vault suit.
 * Simms: I'll be damned, you're from that vault, Vault 101. *chuckles* I ain't seen one of those jumpsuits in a long time.
 * Marcus: Well, what the hell. I haven’t seen one of those outfits for a long, long time. Takes me back.