Fallout 76 weapons/Comparison

Overview
All weapons in Fallout 76, ballistic, energy, explosive, melee, or unarmed have a randomly generated condition bar, the same weapon may have a different amount of condition and a different condition bar length. Player characters with higher Intelligence can craft weapons with larger durability bars. While Luck can influence the condition of found weapons.

Also a players level can determine the damage output of weapons. The easiest seen example is pipe weapons. A level 1 pipe pistol versus a level 20 pipe pistol have different durability bars and damage ratings. Meaning just cause you got lucky with that "recoil compensated perforated magazine pipe auto rifle" at level 5, won't be as good as a level 20 version with the same upgrades. Though the higher level comes with some disadvantages like increased carry weight and repair/build costs.

Radiation weapons
All melee and unarmed weapons can become radiation weapons via the perk Overly Generous.

Poison weapons
Poison weapons utilize the poison damage type to deal ongoing damage to targets.

Unarmed
Unarmed weapons will benefit from most melee perks such as Martial Artist, Incisor, Ninja, etc. However, damage is restricted to the Iron Fist perk instead of the melee perks.

In Fallout 76

 * Fallout 76 ammunition

In the rest of the Fallout series

 * Fallout weapons
 * Fallout 2 weapons
 * Fallout Tactics weapons
 * Fallout 3 weapons
 * Fallout: New Vegas weapons
 * Fallout 4 weapons

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