Wolf (Fallout 76)

Wolves are creatures found in Appalachia in 2102.

Biology
Unlike most other creatures in the wasteland, wolves do not have any visible mutations. They are one of the few creatures seemingly unaffected by the radiation, maintaining consistent coats of fur. Despite the lack of external mutations, wolves still harness pointed teeth and sharp claws that, when paired with fierce green eyes, preserve their ferocious nature.

Gameplay attributes
Wolves usually travel in packs and charge hastily at enemies to attack. They can prove to be tough opponents when together, easily being able to overpower lone player characters in close quarters.

Glowing wolf
Glowing wolves represent an upper-tier subtype of their species and deal additional radiation damage on hit. Like all glowing creature variants, they boast significantly higher resistances and damage output than their weaker cousins. Their threat level should therefore not be underestimated.

Scorched wolf
A charred, fleshy wolf infected with the Scorched Plague. All regular wolf variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.

Wolf pack leader
A single-star legendary variant encountered during the Leader of the Pack event quest. It appears to have almost no fur with a skinned burned look.

Wolf
A basic variant encountered during the seasonal Primal Cuts event quest.

Prime wolf
A prime variant, encountered during the seasonal Primal Cuts event quest.

Locations

 * A couple can be found on the unmarked BoS cemetery outside Huntersville's southeast entrance.
 * Three can be found reliably northwest of Widow's Perch.
 * Numerous can be found in packs during the Leader of the Pack event, with each of the three packs lead by a wolf pack leader.

Notable wolves

 * The Beast of Beckley
 * Pup of the Beast

Appearances
Wolves appear in Fallout 76.