Goodsprings

Goodsprings is a town in the Mojave Wasteland in 2281. This is where the Courier recovers from being shot in the head, after being rescued by Victor and "patched up" at Doc Mitchell's house.

Background
Goodsprings is a small, barely active town that has been a mining community since the early days of Nevada. Most recently, it was settled under a grant from NCR to develop a low-risk mining environment near a reliable source of potable water. Even so, there are only a dozen or so people in the town due to trade along the Long 15 drying up. Signs along the highway direct people to Goodsprings, but they do the town no good if no one is on the highway to read them.

The residents of the town come to your aid after a Securitron named Victor witnessed your shooting and burial over by the Cemetery. There are few people in Goodsprings. It has never been that populous, and the troubles with Deathclaws, Raiders, and Powder Gangers hasn’t made it any more appealing. A few folks have holed up here to wait things out, but overall it is quite “sleepy”; almost a Ghost Town if there weren’t the odd settler, attempting to eke out an existence among the ruined ranch homes. Local activities include going to the spring (Goodsprings Source), hunting geckos, mole rats, and coyotes, and loafing around in the Prospector Saloon.

Layout
Doc Mitchell's House is located in the west. It will be the first house you'll come out of when you start the game. The Prospector Saloon and Goodsprings general store with a Mojave Express dropbox located outside are to the north. Several settlers live in the town's houses, and farm bighorners.

There are three locations in Goodsprings which can be used for safe storage. Everything in Doc Mitchell's house is considered unowned, except the bed. Victor's shack is also considered unowned, but has few storage containers. The house due south of the saloon is the most convenient, as it is the closest to the fast travel point. It has open beds and safe containers. Easy Pete sleeps there nightly, and a settler may wander in, but one bed is usually free.

Goodsprings contains an abandoned schoolhouse with some low level loot. An abandoned gas station west of Doc Mitchell's home contains some minor loot and can be used as a safehouse if needed, as it contains a bed and some safe storage. The gas station is locked until the Courier is sent there to meet with Ringo.

Notable loot

 * Chinese Army: Special Ops Training Manual: The house where Trudy and Sunny Smiles sleep (White, L-shaped house, directly East of the Goodsprings Schoolhouse) contains a copy of the skill book on a small book shelf opposite the front entrance. (Must be stolen)
 * Sunset Sarsaparilla star bottle cap: Two, one can be found in the above-mentioned house on the kitchen counter, next to a few Sunset Sarsaparilla bottles. The other is in a white house west of the General Store with a vegetable garden outside, on the table in the bedroom.
 * A Stealth Boy: In the Goodsprings schoolhouse inside a locked safe. The safe can be opened with a Lockpick skill of 25, or by hacking the nearby terminal (Science 25).

Appearances
Goodsprings appears only in Fallout: New Vegas

Behind the scenes
Goodsprings is based on the real-life location of the same name. Several landmarks, such as the saloon, store, schoolhouse and windmill are all present in real-life and reproduced with a decent degree of accuracy in-game.