9mm Pistol (Fallout: New Vegas)

The M&A 9mm pistol is a weapon in Fallout: New Vegas.

Characteristics
The M&A 9mm pistol is one of the most common guns to be found early on in the game. It is very cheap to buy, utilizes very common ammunition, has no guns skill requirement, and has a very low Strength requirement in order to be handled effectively. It has three-dot luminescent front and rear iron-sights for better low-light fighting, and a minor idle sway.

It can be modified with a short range scope and an extended magazine to further improve its performance. Furthermore, it is considered an improved holdout weapon, and can therefore be concealed with a Sneak skill of 50 or greater.

Durability
The 9mm pistol can fire about 745 standard rounds, the equivalent of 58 reloads, or 38 reloads when modded with extended magazines, from full condition before breaking.

Modifications

 * 9mm pistol extended mags - +7 rounds per magazine.
 * 9mm pistol scope - adds a 2x20mm short range scope with 1.6x magnification.

Variants

 * Maria, a unique version of the 9mm pistol used by Benny.
 * Dean's 9mm pistol, a unique non-playable 9mm pistol used by Dean Domino. It only differs from the standard pistol in its use of companion ammunition. There are also five other versions that have an increased linear scale of damage.


 * Debug megapistol, a developmental tool that has a tremendous damage of 9999.


 * Deliverer - The Deliverer Pistol from Fallout 4's Tradecraft Quest is a cosmetic variant of the 9mm pistol from Fallout: New Vegas that was either made or modified (to 10mm bore) by Tinker Tom when he restored it after its recovery.

Locations

 * Black Mountain - many can be found in the trunks in the storage room.
 * Camp Guardian caves - laying on the floor in the passage leading down to the main cave.
 * Freeside - on top of an ammunition box on the second level of the ruined building opposite of Mick & Ralph's.
 * Goodsprings - Doc Mitchell gives the Courier a 9mm pistol during Ain't That a Kick in the Head; however, having a higher Energy Weapons skill will make him provide a laser pistol instead.
 * Goodsprings General Store - Chet also sells them at earlier levels.
 * Great Khans may carry these as well.
 * Gun Runners - Vendortron sells them in near-perfect condition from early levels onwards.
 * Jackal gang members carry these.
 * Legionary assassins may carry them at lower levels.
 * Lucky 38 - a fully repaired one can be found on the table in the Lucky 38 basement.
 * Powder Gangers commonly carry them.
 * Primm - escaped convicts normally carry these, along with a melee weapon such as a tire iron or police baton.
 * Primm - inside Bison Steve Hotel on a shelf of an open cabinet, and on almost all of the convicts inside.
 * Sloan - some can be found on Quarry workers.
 * The Fort - random encounters in footlockers. Recruit legionaries will carry these.
 * It is the standard sidearm of the New California Republic Army
 * Viper gunslingers carry these.

Behind the scenes
The M&A 9mm pistol model is based on the real-world Browning Hi-Power pistol.

Bugs

 * Sometimes when aiming through the 9mm pistol scope in first person, it will show the scope crosshairs, but oddly will have the pistol model in front of the crosshairs, as if aiming down the iron sights. It does not affect firing, but makes it difficult to aim.
 * If loading a saved game from the main menu in which the 9mm pistol is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.