No, Not Much

No, Not Much is a side quest in Fallout: New Vegas.

Quick walkthrough
This quest is started by talking to Captain Gilles at Bitter Springs (north). Bitter Springs is a refugee camp that's in awful shape. To get things back on track you are asked (in no certain order) to:
 * Talk to medical officer Lt. Markland who needs medical supplies.
 * Find three Great Khan supply crates from nearby supply caves.
 * Talk to Camp Golf for reinforcements.
 * Talk to Camp Forlorn Hope for reinforcements.
 * Talk to Camp McCarran for reinforcements.

Lt. Markland's quest is easily achieved. Lt. Markland wants three doctor's bags and two medical books. The books and bags are easily bought from Blake at the Crimson Caravan Company, or if you have Arcade Gannon as an companion there is an option for him to teach Lt. Markland instead.

For the supplies, check the nearby mountains. There are two Great Khan Supply Caves which have supplies crates in them and a third with an irradiated crate that can be filtered with a science skill of 25. You can also return the radioactive supplies, and lie saying they should be 'helpful', resulting in bad karma and failing the quest.

The reinforcements are harder. Each camp struggles with its own problems which need to be sorted out before they will help you, unless you have high enough NCR reputation.
 * Camp Golf: Complete the Quest Flags of Our Foul-Ups.
 * Camp Forlorn Hope: Complete the Quest Restoring Hope or have a high enough reputation for him to send the troops immediately. After getting Polatli to send troops (using high reputation), he can be killed for We Are Legion without failing this quest.
 * Camp McCarran: Complete the Quest I Put a Spell on You or any unmarked quests given by Hsu such as Silus Treatment and Bounty Killer.

Detailed walkthrough
The No, Not Much quest begins in Bitter Springs, east of Vault 34. This quest is made up of 5 different tasks, and takes a while to complete. Speak with Captain Gilles at the north part of town. She has three requests, which can be completed in any order.

Lt. Markland
Her first request is that you talk with Lt. Markland about medical supplies. He is in the tent south of her location. Speaking with Lt. Markland begins the quest Bitter Springs Infirmary Blues, and he asks for these supplies: Bringing the supplies to Lt. Markland completes the quest Bitter Springs Infirmary Blues, as well as the first part of No, Not Much. For the other part(s) of the quest, you have to travel to other camps and ask them to send troops to Bitter Springs. Before they will do so, you must help each camp with their own individual problems.
 * Book on psychological treatment "Stress and the Modern Refugee:A Primer" and Pediatric medicine "Tiny, Tiny Babies: All You Need to Know about Pediatric medicine". Both of these can be bought from Blake at the Crimson Caravan Company for 28 caps each (total of 56). (Alternatively, if you have Arcade Gannon as your follower, you can have him teach Lt. Markland rather than buying the books.)
 * 3 doctor's bags can be bought from any doctor throughout the Mojave. (One can also be found on a tray in the Bitter Springs Infirmary.)

Camp Golf
Travel to Camp Golf, southeast of Vault 34. Once you arrive in Camp Golf head to the north tent in front of the large mansion and speak with McCredie, who is reluctant to send any troops due to the fact they need much improvement. Tell him you will help with the problem and the Quest: Flags of Our Foul-Ups begins. You need to speak with all 4 misfits to complete this quest (in no certain order):
 * Mags: Mags tells you that she believes they need better weapon and explosive training to be well prepared. In order to accomplish this your Explosive skill needs to be at 45, as does your Guns Skill.
 * Razz: Razz believes the team will benefit from taking psycho and tells you about a dealer in Red Rock Canyon.
 * Poindexter: Poindexter suggests you cheat by hacking the terminal in the House Lodge, and making it appear that things have improved.
 * O'Hanrahan: O'Hanrahan thinks that teamwork and getting along is the most important. You will have to speak to each misfit, Mags, Razz and Poindexter, ask what they think of the team/or themselves, and pass a speech challenge of 40 to convince them to work as a team.

No matter whose idea you choose, after completion return to the tent with McCredie and he will evaluate how the team is doing based on which Misfit you sided with. This completes the quest Flags of Our Foul-Ups, at which point you can ask him to send troops to Bitter Springs, and he will do so. This completes the second part of No, Not Much.

With a high enough reputation with the NCR, you can convince McCredie to send some troops without having to complete the Misfits quest, although you can still complete it.

Camp Forlorn Hope
The third part of this quest sends you to Camp Forlorn Hope located North of Nelson, due east of HELIOS One. When you first enter the camp, your destination is the Command Center, northeast of the camp. Speak with Major Polatli, and he will tell you of the camp's problems, beginning the quest Restoring Hope.

Leave the tent and speak with Quartermaster Mayes, who is standing inside his tent during the day time, directly left of the Command Center over the tiny bridge. He explains about the supplies and the people he sent to HELIOS One. Tell him you will help and he will also offer you caps for bringing back NCR Dog Tags.

Travel to HELIOS One and speak with Lt. Haggerty. She explains that they came and left and gives you their location on your map which is not far from where you are.

Follow the marker to the destination to find his men dead and a large metal case containing the supplies. Open the case and take the supplies. Travel back to Camp Forlorn Hope, speak with Quartermaster Mayes, and give him the supplies. Now you need to return to Major Polatli a second time. Speak with him and he is still not quite ready to send any troops to Bitter Springs. He tells you to go meet with Dr. Richards to see how you can help. Exit the tent and head straight ahead to the Medical Center tent on the left side of the path and enter.

You must first have your medical skill up to [20] to answer his question; if not he hands you a Medical Report to turn into Major Polatli. If your skill is [20] and you accept to treat the 3 patients, there are still varying factors that can effect how well you do with the patients After successfully treating all patients speak with Dr. Richards again who will send you back to Major Polatli.
 * 1) To the left of the door is the first patient. To treat him properly you must have a medical skill of [35] If not you can use the Medical Equipment option if you have Med-X, bottle of whiskey and some Surgical tubing.
 * 2) To the right, up against the wall is the second patient. To treat you need a very high medicine skill of [75] If not you can use the Medical Equipment option if you have Tweezers, Med-X and a super stimpak.
 * 3) The third and final patient is to the right of the one against the wall a Medical skill of [50] is needed to treat him. If not you can use the Medical Equipment option if you have a Medical Brace, Med-X and a Bonesaw.

On returning to Major Polatli, he says he is still not ready to send any troops to Bitter Springs. The Legion's presence at Nelson is proving too much for them and Major Polatli asks for your help yet again. Prepare yourself, then set your course for the newly added marker to speak with Sergeant Cooper. On your way to the marker you may find the mutilated bodies of NCR Troopers. Be very careful, for the bodies have frag mines underneath them, most likely placed by the Legion Troopers at Nelson. Once you make it to your destination, speak with Cooper and tell him when you are ready. He asks where you want to attack from and neither choice affects the final outcome of the quest. He then informs you of several NCR hostages being held in the city and your main objective of killing the Legion's Leader Dead Sea. Along either of the trails you choose, make sure you watch out for frag mines. When you reach the middle of town you will find three NCR hostages crucified on the Legion's cross. At this point you can choose to release them or just leave them on the cross. The battles here are not as tough as others the game has thrown at you thus far. To help keep from becoming vilified in the Legion, you can let the NCR Troopers do most of the fighting, they will do well here on their own. After the fighting calms down, enter the barracks near the three crosses. Inside will be Dead Sea with two more Legion minions. After killing Dead Sea, it's time to return back to Camp Forlorn Hope and speak with Major Polatli again. After speaking with him about Nelson, ask again for the reinforcements to Bitter Springs and he (finally) agrees. (If you are Liked with the NCR Polatli with give reinforcements without the completion of Restoring Hope)

Camp McCarran
The fourth part of the quest begins at Camp McCarran, located southwest of the NCR Sharecropper Farms. Speak with Captain Curtis on the first floor of the building. If Captain Curtis died during I Put a Spell on You, then talk to Colonel Hsu on the ground floor and he will agree to the reinforcements if you are liked by NCR or have completed a sufficient number of Camp McCarran NCR Quests.

Finding the Supplies
You must retrieve three Great Khan supply caches from three different Great Khan supply caves.
 * The first cave is located northwest of the NCR encampment at the north side of Bitter Springs. The entrance can be seen from the flagpole. This cave is full of Soldier and Worker ants, both of the normal and giant varieties. The cave is also radioactive, giving +1 rad per second in most areas, and +3 rads per second while standing directly next several spilled waste barrels. In the northeast area of the cave is a locked gate (not locked on patched player), which may be picked (easy) or alternatively can be unlocked using the key if you have received it from Oscar Velasco already. The first Great Khan supply cache is located on a shelf inside. This cache is radioactive and can be fixed with a science skill of 25 upon returning it to Captain Gilles.
 * The second cave is located above the first one on the mountain, and can be found by following a path almost directly north out of the encampment. Inside are six young night stalkers. Follow the only path in a cave to another locked gate. Inside is the second Great Khan supply cache
 * The third and final Great Khan supply cache is located northwest of Bitter Springs, but can not be reached by traveling directly northwest from the refugee camp itself. It is easiest to reach the unmarked Great Khan supply cave by fast traveling to the Bloodborne Cave, which is part of the unrelated quest Bleed Me Dry. Travel north from there to the final cave. You can also locate the cave easier by activating the quest Climb Ev'ry Mountain. When you venture into the cave you will be spoken to by Oscar Velasco. **If Boone is with you Oscar Velasco will attack on sight. You can, however, tell Boone to wait outside and speak to Oscar Velasco normally.** After dealing with him as you see fit, the final Great Khan supply cache is located behind another locked gate immediately to the Courier's left. Be careful of the two mines located under the gate.
 * After obtaining all three Great Khan supply caches, return to Captain Gilles at Bitter Springs.

Bugs
Alternately using the console Id for Captain Gilles and typing "0133044 enable" will bring the captain back on screen and allow you to finish the mission as well.
 * If you get the troops sent to the camp, Captain Gilles does not acknowledge that you have succeeded, but it does close out that section of the quest.
 * In one of the caves that hold the Great Khan Supply Cache's there will be Night Stalkers that seem to be running around aimlessly and will not attack you even though on your compass it shows that they are hostile.
 * If you found the supply stashes "before" you talk to Captain Giles to activate the quest, even though she will take the stashes, it will still say that you need to find them, thus never be able to turn the quest in.
 * Captain Gilles can disappear randomly, and you won't be able to finish the quest in that case.
 * It is strongly advisable to complete this quest before doing Boone's personal quest, as the Legion attack on the Bitter Springs camp can often result in Lieutenant Markland being killed.
 * Possible bug regarding reinforcements from Camp McCarran. If you complete the quest for Hsu and allow the monorail to blow up, he will refuse to send reinforcements to Bitter Springs.
 * NOTE: Give the game some time, complete another quest or two if having this issue and then come back to the quest. Do EVERYTHING for this quest before you try and get reinforcements from Camp McCarran. When all other objectives are complete return to McCarran and you will receive the help you need. Then return to Bitter Springs to turn in the quest.
 * NOTE: If you are liked (not just accepted) by the NCR, Colonel Hsu will appreciate your help, and send troops.
 * NOTE: Try changing your armor, for example, wearing NCR Ranger combat armor will cause your NCR status to be Neutral, simply change to un-affiliated armor and if you have done a sufficient amount of NCR quests you will be Liked, and then speak with him again.
 * NOTE: (This just occurred in my game) - Get your reputation with the NCR to be Idolized, then Colonel Hsu will be happy to oblige to whatever the player's requests may be for the situation.
 * Possible bug resulting in the quest becoming impossible to complete. Prior to visiting Bitter Springs, if you gather all three supply caches and present them to Captain Gilles, the objective to locate supplies for Bitter Springs does not become completed.
 * Activating ARCHIMEDES I before completing the reinforcement requirement for No, Not Much will kill every NCR trooper within the solar panel area. However Haggerty goes missing. Either dead or a game bug. Also Legion takes over HELIOS One shortly after.
 * Completing the "Flags of Our Foul-Ups" mission before activating this one appears to make it impossible to complete this quest: when you try talking to the Sergeant at Camp Golf, you will be unable to open a conversation with him and he will answer you just like any other NCR trooper.
 * had no problem finish "Flags of Our Foul-Ups" still i got the quest and able finish it.
 * confirmed on PC (answer is just as you don't fulfilled all requirement for completion)
 * could not complete as had done "Flags of Our Foul-Ups" until i changed into NCR Facewrap, then sergeant would open dialogue.
 * NCR Facewrap Armor console command: "player.additem 000ee690 1"; equipping this item resolves issue.
 * No problem completing this quest after having already completed Flags of Our Foul-Ups. (Patch 1.2).
 * Captain Gilles can disappear for absolutely no reason between handing in each part of the mission, making it literally impossible to complete the quest. It is recommended that you save often in multiple slots while doing this quest, in case she vanishes. You can fix this by using the console command and then  - this will move Gilles to your position allowing you to finish the quest.
 * When helping Dr. Richards with his patients, attempting to diagnose the patients by pressing (A) on them, did nothing at all. (This is caused by activating the "We Are Legion" quest, using console commands to reset it will fix this bug).
 * While the Great Khan supply cache appears as a normal briefcase in your inventory, the Radioactive Supply Cache shows the image of a G.E.C.K..

Behind the scenes

 * "No, Not Much" is a popular song published in 1955, and written by Robert Allen and Al Stillman. The Four Lads recorded and released it in 1956.

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