Small Guns

Small Guns is a Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel skill.

The use, care and general knowledge of small firearms. Pistols, SMGs and rifles. Initial Level: Starting Small Guns skill is equal to 35% + (1% x Agility). Average characters will have a 40%.

Small Guns are the staple weapons choice of the post apocoliptic nuclear war survivor. Namely, you. Although small guns lack the wide devistation possible with big guns (rocket launcher) and energy weapons (gratling lazer) they are more then capable of holding their own in a fight. Small guns, unlike big guns or energy weapons, can be quickly trained with books and is naturally high to begin with. Ammo is also plentiful and can usually be bought or looted when you run low which is seldom.

The small guns character can easily exploit these advantages by building a gunfighter or sniper character. There are several perks available that direcly increase this skill the most powerful being "sniper" at level 21 (F1) or 24 (F2). Also, some of the most unique and powerful weapons (read: Red Rider LE BB Gun) are available for those who specilize in small guns.

The Bottom line: At the end of Fallout 2, a character who carefully developed this skill with books and perks can do almost 200 dammage with the Red Rider against power armour !!!