Forged

The Forged are a faction in the Commonwealth $$

Background
A group of raiders that established themselves within the Commonwealth a few months ago, the Forged are obsessed with fire and inhabit Saugus Ironworks. They are incredibly tough and feared, due to the brutal initiation rituals they undergo. Burns are a common feature distinguishing them from other raiders.

At first they had trouble with finding local recruits, as they would break under the pressure of the initiation rather than emerging stronger, which Slag referred to as "honing to an edge." Slag initially thought that he would have to abandon operations in the Commonwealth due to this lack of adequate recruits. This changed when he met their neighbors, the Gunners from the nearby Hub City Auto Wreckers, who were stronger and sharper than the average Commonwealth raiders. He convinced a few to attempt the trials, which they passed angering their Gunner leaders. The Gunners and the Forged initially fought over this dispute, but eventually negotiations were started. Once word spread of a raider gang that could hold their own against the Gunners, more recruits wished to join.

Gameplay
The Forged are affiliated with at least one raider company as seen by the presence of Bedlam in the Dunwich Borers. The terminal in the area where she can be found contains her writings, commenting on the raiders' failed metal production for the Forged to their displeasure, and her regard for them as subordinates.

Depending on the Sole Survivor's choices in handling other raider gangs in the Commonwealth before encountering the Forged, Slag will comment on these choices via his terminal. If Libertalia is destroyed, he will remark that it is not a great feat to destroy those who are weak and would like to see those individuals face the Forged. If Bosco is killed, he will comment that someone killed the lunatic and that the Commonwealth people are stronger than he thought. If the Corvega assembly plant is cleared, Slag will write that he doubts that the location's leader Jared was even sober enough to enjoy the fight.

A terminal lists a number of individuals who "failed the forge" either during or after the initiation trials, including Arsenic, Chamber, Damage, Duke, Hood, Havoc, Rampart, Rife, Riptide and Viper. Candidates must pass several trials and change their name to prove their worth before becoming one of the Forged. One candidate, Yancey, was killed for refusing to change their name.

Mutilation, branding, and death are used as punishment. For example, crying out in pain is punished with amputation and exile, while allowing enemies to flee results in branding and exile. Sleeping during one's watch results in blinding and exile. Death as punishment results from fleeing from enemies, cheating or crying during the trials, stealing rations or giving any form of support to the enemy. Retribution for refusal to follow orders includes executing the offender's family along with exile.

Related quests

 * Out of the Fire: Speaking with Abraham Finch at Finch farm reveals that he and his family have been having problems with the Forged. Abraham will then share that his son, Jake, recently ran off to join them, and took the family's pre-War sword with him. The quest involves retrieving the sword, and if possible, saving Jake.

Appearances
The Forged appear $$