Project Purity

 refers to a water purification project in Fallout 3 ' s Capital Wasteland.

History
Project Purity began before the beginning of the Fallout 3 story line. It was originally supported by the Brotherhood of Steel, although they eventually abandoned the project due to lack of results, especially after the newborn Lone Wanderer's father James left. In Rivet City, Doctor Li will tell the Lone Wanderer that James left Vault 101 to seek her out and restart Project Purity. Doctor Li refused and James moved on. Project Purity is what motivates him to eventually leave the Vault in search of a G.E.C.K. in the hope of completing the project.

After finding James, it is revealed Project Purity was briefly rekindled at the Jefferson Memorial, but the location was captured by super mutants. After enlisting the assistance of Doctor Li and her staff from Rivet City, the location is cleared before the project finally resumes progress. However, the Enclave seizes the Jefferson Memorial and attempts to persuade James to cede control to them. James refuses, and kills both himself and the Enclave soldiers with lethal doses of radiation. The player is forced to escort the remaining staff to the relative safety of the Citadel, contending with Feral Ghouls and even more Enclave soldiers.

Though the Enclave managed to capture the Jefferson Memorial, a crucial component, the G.E.C.K., is still required to bring the project to fruition. Once the Lone Wanderer does obtain the G.E.C.K., they are incapacitated by the Enclave and taken to Raven Rock. President John Henry Eden asks that the Lone Wanderer install the modified FEV virus when they reach the Project Purity control room, which will purge the Capital Wasteland of any beings "tainted" with radiation, regardless of severity. The Lone Wanderer battles his or her way to the control room, where a final decision is posed. The Lone Wanderer will either choose to insert the modified FEV virus, fulfill the original intent of Project Purity, or allow Sentinel Lyons to execute the latter. In the original game, as a result of James's actions, the Lone Wanderer ultimately dies if they choose to enter the control room. However, in the DLC (downloadable content) pack Broken Steel the Lone Wanderer will survive and the decision made at the purifier will have repercussions across the wasteland.

After the decision is made, the water of the Wastelands is purified at last, and life begins anew in the Capital Wasteland. The Lone Wanderer can also, if he/she chooses, simply not do anything, allowing the purifier to self destruct, thus sacrificing the lives of everyone in the facility for no reason. The ending that follows is shorter than the normal ending.

In Broken Steel the purifier is activated, and the Brotherhood of Steel (along with the security team from Rivet City) begins distributing Aqua Pura (purified water) to the various regions of the Capital Wasteland. In addition, the small body of water directly in front of the Jefferson Memorial (the area before the bridge) known as the Tidal Basin is free of radiation. Any water beyond the bridge is still irradiated as Project Purity will take some time to purify all the water in the Potomac River. If the Modified FEV was inserted into the purifier, then the Aqua Cura will be infected with it.

Quotes

 * The plan was to build a facility that could purify all the water in the Tidal Basin at once. No radiation, no muck, just clean water. - Doctor Li
 * Revelation 21:6: I am Alpha and Omega, the beginning and end. I shall give unto him who is athirst the fountain of the waters of life freely. - The Bible quote that was effectively the inspiration, motto and password for the whole project.

Related quests
The project is tied to Following in His Footsteps, The Waters of Life, Holy Water, Protecting the Water Way and The Amazing Aqua Cura!, as well as the Jefferson Memorial location.

Bugs
Occasionally, (after activating Project Purity) the tidal basin water will still be irradiated, even though it is supposedly "clean".

The door to the rotunda sometimes may re-lock from the inside, long after the "Take It Back" Quest, locking the player in permanentally.