Mr. House

Robert Edwin House is the master of the city of New Vegas in the Mojave Wasteland in the year 2281. House is responsible for the creation of Mr. New Vegas.

Background
Born June 25th 2020, Mr House was orphaned at an early age when his parents died in a freak accident including lightning and an autogyro. Although he was cheated of his inheritance, he attended the Massachusetts Institute of Technology and founded RobCo Industries at the age of 22, which soon became one of the most profitable corporations in the world, owing to his technical genius and economical acumen.

By 2066 he became convinced that in the next 15 years the world would be destroyed by nuclear war and indeed, every projection he ran returned the same result - end of the world. As such, he endeavoured to ensure that his beloved Las Vegas would survive the holocaust and that he would live to see the world after the war. To protect Vegas, he used multiple linked mainframes and an array of high powered laser cannons installed on the roof of the Lucky 38. To preserve himself, he took drastic steps. His body was permanently connected to an extremely sophisticated life support device, which would take care of his physiological needs, while his brain was wired to a giant computer. Essentially, he became a special humanoid brain bot, except with the Lucky 38 and an army of Securitrons for body.

An integral element of his plan was the platinum chip, which in reality was a combination access card and high capacity data storage device, containing a massive OS upgrade for his Securitrons and the laser defence network. The chip was to be delivered in the afternoon of October 23rd, 2077. Unfortunately, c.a. 20 hours before it could be delivered, the Great War happened. The chip was lost and was rediscovered over 200 years later by House's men. Forced to work with an inferior version of the OS, he has suffered numerous system crashes and was even forced into a coma by one of the failures, before being able to reboot an earlier, stable version.

Biding his time, he entered the world stage once again in 2274, when Securitrons under his command emerged from Lucky 38. This action was prompted by the arrival of New California Republic scouts at Hoover Dam. In order to estabilish his rule, he enlisted the help of tribes living in Vegas (later known as the Three Families) and rebuilt the city just in time to welcome the arrival of the New California Republic army advance forces. In exchange for help with the Hoover Dam and permission to use the McCarran Airport as headquarters, House signed the New Vegas treaty, ensuring cooperation from NCR and, for a time, protecting the Strip from annexation.

He lives in the Lucky 38 and is in charge of the Securitrons that roam New Vegas. At some point after emerging from stasis, House won the leadership of Vault 21 in a bet, stripped it of all useful technology, and then planned to permanently seal the Vault away by filling it with cement. At the pleadings of Sarah Weintraub he left the top section of Vault 21 as it used to be, and she converted it into a hotel (all the casino equipment was already there from the vault experiment).

Robert is also extremely interested in the collectible snow globes found in the game, and he will pay greatly for each. The snow globes can be given to Jane to exchange them for 2000 caps each. Once the Courier has sold a snow globe to Jane it is placed on display(on a mantle) in the Lucky 38 Presidential Suite.

Mr. House is extremely physically decrepit and can only live inside a self-contained life support unit. The Courier later has the opportunity to break through his security and see his true form. However, opening his isolation chamber, even for a second, means that Mr. House will die within a year from exposure to outside contaminants.

Interactions with the player character
Mr. House hires the Courier to eliminate local New California Republic activity in order to maximize his influence over the strip.

Mr. House can be killed. When facing the screen on which he appears, turn left. Access the computer terminal and open the door. (This will make all of Mr. House's robots hostile). Go through the door and access the next terminal to unlock the elevator. This will take you to Mr. House himself. If you refuse to give Mr. House the platinum chip later in the game these terminals can be accessed without a Science skill check. Access the next terminal and open the case he is preserved in. You then can talk to him in person. You can leave him there (but he will no longer have control over anything), or you can kill him, which will automatically fail all of Mr. House's quests. Make note that killing Mr. House or leaving him totally helpless is an act of evil, making the player lose Karma.

Appearances
appears in Fallout: New Vegas.

Behind the scenes

 * In casino parlance, the house refers generally to the gambler's opponent, the casino itself, as in the idiom, "The house always wins."
 * "He's very much inspired by Howard Hughes," says J.E. Sawyer in the Game Informer Fallout: New Vegas preview article May 2010.
 * Jane, House's computer companion, is likely an allusion to the filmstar Jane Russell, who was under contract to Howard Hughes and also his lover for a time.
 * The appearance of Mister House in Lucky 38 Penthouse is a reference to the Wizard of Oz.

Bug

 * Talking to Mr. House on the start of the quest "The House Always Wins" you're given the option "Who exactly are you, Mr. House?" He will tell you his background some what and then the option for "You appear to be a computer, not a man," will open, if your medicine is high enough (35) you can choose the option "The lifespan you're claiming is impossible, except for ghouls and super mutants." Passing this will give you +35 xp. You can repeat this step as many times as necessary to level up.


 * A barter check of 50 can be accessed as many times as you want, giving you 50XP every time you do so.