Minigun (Fallout 3)

The Minigun is a big gun in Fallout 3.

Characteristics
Due to the minigun being available in large numbers, it is comparatively easy to repair. It is carried by super mutant brutes, Brotherhood of Steel units, Brotherhood Outcast units, Enclave soldiers, and sometimes also by raiders and slavers. The minigun effectively fires 20 rounds per second.

Durability
The minigun can fire a total of about 3333 rounds, the equivalent of 14 reloads, from full condition before breaking.

Variants

 * Eugene - A unique minigun that is available as a reward for completing the Reilly's Rangers quest with better firepower and durability.
 * - A version of the minigun that has extremely high HP. It can only be pickpocketed from the T-51b soldiers dropped by the vertibird as the pulse field is approached.

Locations

 * National Guard depot - One can be found in the armory storage.
 * Wheaton armory - Behind the Very Hard locked door.
 * Hubris Comics- Wielded by Mad Johnny Wes.
 * The Roach King uses this as their primary weapon.
 * A fully repaired minigun can be found in Fort Independence.
 * Can be found on some Brotherhood of Steel members.
 * Several super mutant brutes use the minigun, including the one by the Mall, near the Capitol Building.

Bugs

 * Very rarely the minigun can actually jam while firing. The barrel will quickly move left and right as if the gun is repeatedly warming up but no bullets will fire.
 * If the player fires and crouches at the same time, the minigun will not fire but will still consume ammunition.