Tag skill



Tag skills are the skill specializations of a character. At the start of every Fallout game prior to Fallout 4, the player can choose three Tag skills to be the character's specialties throughout the game. The Tag! perk allows one to pick an additional, fourth tag skill later in the game.

Background
In Fallout, Fallout 2 and Fallout Tactics, tagged skills increase at double the rate of an untagged skill (i.e. One skill point translates to a 2% increase in the skill). In Fallout 3 and Fallout: New Vegas however, a tagged skill only gives a 15 point boost.

In Fallout: The Roleplaying Game , a tagged skill increases the chosen skill by 2 ranks. More importantly, however, the tagged skills in question can receive critical successes by rolling under the skill ranks, e.g. rolling a 3 when the skill's rank is 6 means two successes. Only tagged skills benefit from this, while all other skills require rolling a 1 to earn a critical success. Tag skills dictate what type of character one will play. A fighter will tag combat skills whereas a diplomat may choose speech, barter and science.

Bonus equipment
Tagging skills also provides an immediate benefit to one's starting equipment in Fallout, Fallout Tactics, Fallout: New Vegas, and Fallout: The Roleplaying Game.

Fallout

 * Tagging both Lockpick and Steal results in only one bonus set of lock picks.

Tagging Big Guns, Energy Weapons, Melee Weapons, Sneak, Traps, Speech, Barter, or Gambling skills award no additional bonus equipment.

Fallout Tactics starting equipment

 * 1x MP5 H&K
 * 48x 9mm ball
 * 1x Happy Pie
 * 1x Classic Nuka-Cola
 * 1x stimpaks
 * 1x Midwest Brotherhood leather armor

Fallout: New Vegas starting equipment
After completing the tutorial, every character gets:
 * 4 stimpaks
 * 18 caps
 * 6 bobby pins
 * possibly one ranged weapon (9mm pistol is default if no weapon skills are selected) or one hand-to-hand weapon.

Fallout: The Roleplaying Game starting equipment

 * Equivalent to 5 common scrap