Hazmat suit (Old World Blues)

The hazmat suit and the matching hazmat darklight cowl are pieces of clothing in the Fallout: New Vegas add-on Old World Blues.

Background
It's the hazmat suit and the hazmat helmet created in the Big MT and worn by the construction crews of the Sierra Madre Villa before the Great War, who later mutate into Ghost People and wander into the Sierra Madre. The hazmat suit was known to be bulky and would grow stiff with use. It also had locks that were not protected from corrosion so that the hazmat suit had to be opened with extremely sharp items (like cosmic knife).

The hazmat helmet has an integrated night-vision setting. When the night-vision is on, the eyepieces are pale yellow but when night-vision is operating, they are glowing green and make the vision of the wearer lighter and green-colored. It also known to create difficulty when speaking. Despite its quality and its high protection against poison, the hazmat suit was not protective against the poisonous gas cloud of the Sierra Madre Villa which later became The Cloud.

Characteristics
Wearing the helmet will give you a night-vision effect. Unlike night-vision scopes, it does not turn off during the day. The effect is similar to ghost sight.

Locations

 * Hazmat Testing Ground, they can be found in a pod. You must either find the Hazmat Pod Security Code in order to unlock the pod or shoot it with a sonic emitter.

Appearances
The hazmat suit appears in the Fallout: New Vegas add-on Old World Blues. It's worn by the Ghost People but it unavailable for the player in Dead Money.