Mass Bay Medical Center

The Mass Bay Medical Center is a location in the Commonwealth in Fallout 4.

Background
According to a holotape made by one of the nurses of the hospital, the Mass Bay medical center survived the initial nuclear attack that devastated the Greater Boston area. According to the same holotape, the medical center was then commandeered by the military and continued to treat patients for some time. The situation quickly deteriorated and the medical staff could do nothing but try to make the patients comfortable.

Notable loot

 * Flamer fuel and a flamer behind an expertly locked door on the 2nd floor.
 * Addictol in a room behind a novice-level locked door on the 2nd floor.
 * Vault-Tec lunchbox, on a couch on the 3rd floor in a waiting area, next to a baby stroller.
 * Syringer on a countertop in the medical area on the 3rd floor.
 * There's an elevator that leads up to the 7th floor, which has a suit of power armor that a Gunner Commander will get into if you don't get to it fast enough. The Gunner who uses it is directly behind it sometimes, but look to the right of the power armor before you move out of the elevator. Be ready to shoot fast! Freezeing weapon recommended to make this much easier.
 * Bonnie's holotape, in the control room for the MRI scanner on the 7th floor.
 * High-powered magnet, two of them inside the compartment of the MRI machine on the 7th floor.
 * Brotherhood of Steel holotag, 7th floor on the corpse of a Brotherhood of Steel's scribe initiate, in a locked (Novice) holding cell.

Appearances
The Mass Bay medical center only appears in Fallout 4.

Behind the scenes
The location is likely inspired by the real world Tufts Medical Center which is located in the same position and shares some architectural similarities.

Bugs
Sometimes, when one enters the elevator to the roof and presses the elevator button, the elevator will close but then run forever, seemingly passing unlimited floors without end. This may be related to the positioning of the player and their companion when starting the elevator. Having your companion get in first and move to the back of the elevator, and then issuing the stay command, will normally prevent the bug from occurring. The elevator should pass about four floors on a regular trip - if yours goes beyond 5 or 6, you've likely encountered the bug. Jumping around inside the elevator might cause it to become "unstuck".