Obadiah Blackhall/Dialogue

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Conversation	GOODBYE	FormID 0100B047	0	DLC04FF02_GOODBYE_0000B047_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GOODBYE_0000B047_1.mp3	File Not Found		I have to go now. --	Don't get yourself killed. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Conversation	HELLO	FormID 0100F935	0	DLC04FF02_HELLO_0000F935_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_HELLO_0000F935_1.mp3	File Not Found		HELLO	--	Ug-Qualtoth is returned. Be afraid, worms. Neutral 50	elderly, to himself. --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Conversation	HELLO	FormID 0100E20F	0	DLC04FF02_HELLO_0000E20F_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_HELLO_0000E20F_1.mp3	File Not Found		HELLO	--	You are not welcome in this place. Neutral 50	elderly, affronted --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Conversation	HELLO	FormID 0100E210	0	DLC04FF02_HELLO_0000E210_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_HELLO_0000E210_1.mp3	File Not Found		HELLO	--	Our business is at an end. Leave this place. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Conversation	HELLO	FormID 0100FBE7	0	DLC04FF02_HELLO_0000FBE7_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_HELLO_0000FBE7_1.mp3	File Not Found		HELLO	--	Would it have killed you to wipe your feet? Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Conversation	HELLO	FormID 0100E2FB	0	DLC04FF02_HELLO_0000E2FB_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_HELLO_0000E2FB_1.mp3	File Not Found		HELLO	--	Try not to get the filth on you while you're out there. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Conversation	HELLO	FormID 0100F936	0	DLC04FF02_HELLO_0000F936_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_HELLO_0000F936_1.mp3	File Not Found		HELLO	--	You should have seen this place thirty years ago. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaBlackHall00TopLvl	FormID 01010AA1	0	DLC04FF02_DLC04ObaBlackHal_00010AA1_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaBlackHal_00010AA1_1.mp3	File Not Found		Tell me about Blackhall Manor. --	I don't suppose there's any harm indulging you. What interests you? Neutral 50	Elderly - Player has appealed to his vanity --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaBlackHallArchitecture	FormID 01010A94	0	DLC04FF02_DLC04ObaBlackHal_00010A94_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaBlackHal_00010A94_1.mp3	File Not Found		How old is this place? --	Hundreds of years, and still standing strong. You're within a fine example of Victorian architecture, my friend. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaBlackHallFamily	FormID 01010A95	0	DLC04FF02_DLC04ObaBlackHal_00010A95_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaBlackHal_00010A95_1.mp3	File Not Found		Your family is named after this place? --	Just as much as it's named after us, I suppose. We took the Blackhall name when we arrived on these shores, generations before the Great War. Neutral 50	elderly, preachy. --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaBlackHallFamily	FormID 01010A95	1	DLC04FF02_DLC04ObaBlackHal_00010A95_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaBlackHal_00010A95_2.mp3	File Not Found		Your family is named after this place? --	We do well to remember history, particularly in this dark time. Neutral 50	elderly. preachy. --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaCellarQuery01	FormID 0100E209	0	DLC04FF02_DLC04ObaCellarQu_0000E209_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaCellarQu_0000E209_1.mp3	File Not Found		I usually hide my bodies in the river, but this is nice, too. --	We are nothing alike. More so than you could ever comprehend. Go now, and never return. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaCellarQuery02	FormID 0100E211	0	DLC04FF02_DLC04ObaCellarQu_0000E211_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaCellarQu_0000E211_1.mp3	File Not Found		I thought this occult nonsense was below you. --	Don't play at what you misunderstand, troglodyte. Get out. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaCellarQuery03	FormID 0100E20B	0	DLC04FF02_DLC04ObaCellarQu_0000E20B_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaCellarQu_0000E20B_1.mp3	File Not Found		Shouldn't be here. Roger that, I'm out of here. --	So leave, then. Anger 50	elderly, dismissive --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahBookReply01	FormID 0100313D	0	DLC04FF02g_DLC04ObadiahBoo_0000313D_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahBoo_0000313D_1.mp3	File Not Found		The Krvibi had it, I took it, and now she's dead. --	You have it? God help us; you do. That damned book is back, and this time it'll be the death of me. Fear 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahBookReply02	FormID 0100313F	0	DLC04FF02g_DLC04ObadiahBoo_0000313F_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahBoo_0000313F_1.mp3	File Not Found			--	I'll be bloody well damned. She was right. It's back. Fear 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahBookReply03	FormID 01003145	0	DLC04FF02g_DLC04ObadiahBoo_00003145_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahBoo_00003145_1.mp3	File Not Found		I'm sorry, Obadiah, but it's true. The book is here, with me. --	I... I see. Friend, this book is the bane of my Family. Now it seems it will be the death of us, too. Pained 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahDestroyBook01	FormID 01003146	0	DLC04FF02g_DLC04ObadiahDes_00003146_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahDes_00003146_1.mp3	File Not Found		There must be something we can do. We have the book. --	I fear the Blackhalls are lost. The only thing left to do is to destroy this evil book, and spare the world further harm. Pained 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahDestroyBook01	FormID 01003146	1	DLC04FF02g_DLC04ObadiahDes_00003146_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahDes_00003146_2.mp3	File Not Found		There must be something we can do. We have the book. --	I've got to do what Constance should have done in the first place. There's a way to destroy the damned thing, though I will not survive it. Sad 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahDestroyBook01a	FormID 0100A562	0	DLC04FF02g_DLC04ObadiahDes_0000A562_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahDes_0000A562_1.mp3	File Not Found		Wait, what? You're going to kill yourself? --	I... I can't explain it, but I know what I must do. I'm the last Blackhall. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahDestroyBook02	FormID 0100313E	0	DLC04FF02g_DLC04ObadiahDes_0000313E_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahDes_0000313E_1.mp3	File Not Found		That can't be the only way to destroy it. --	There is... another option. I could never make the journey myself, though. North, far to the north. Neutral 50	almost speaking to himself. Thinking out loud. --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahDestroyBook02	FormID 0100313E	1	DLC04FF02g_DLC04ObadiahDes_0000313E_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahDes_0000313E_2.mp3	File Not Found		That can't be the only way to destroy it. --	Constance had a brother, Richard Dunwich. He was a wealthy businessman outside of the city to the north, had a company building there. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahDestroyBook02	FormID 0100313E	2	DLC04FF02g_DLC04ObadiahDes_0000313E_3	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahDes_0000313E_3.mp3	File Not Found		That can't be the only way to destroy it. --	His obsession with the occult was as great as her own, and there's an object of great evil in that building. The book has been drawn to it before. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahDestroyBook02	FormID 0100313E	3	DLC04FF02g_DLC04ObadiahDes_0000313E_4	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahDes_0000313E_4.mp3	File Not Found		That can't be the only way to destroy it. --	To take the book there would destroy it. You would have to take that journey, though, and you must not fail if you attempt it. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahEvilBookMarcellaDead	FormID 01003142	0	DLC04FF02g_DLC04ObadiahEvi_00003142_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahEvi_00003142_1.mp3	File Not Found		DLC04ObadiahMarcellaDeath	They killed her, Obadiah. I'm sorry. Marcella? Why? She's done nothing to them! Surprise 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahEvilBookMarcellaDead	FormID 0100924A	0	DLC04FF02g_DLC04ObadiahEvi_0000924A_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahEvi_0000924A_1.mp3	File Not Found		DLC04ObadiahMarcellaDeath	Marcella said something about the Krivbeknih. I'm supposed to go look for it. I see. Do what Marcella asks, and pray she's wrong about this. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahEvilBookMarcellaDead	FormID 01003143	0	DLC04FF02g_DLC04ObadiahEvi_00003143_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahEvi_00003143_1.mp3	File Not Found		DLC04ObadiahMarcellaDeath	I haven't seen her yet. What good are you, then? Take her that letter; she's the only person who might know how to help me. Anger 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahEvilBookn01	FormID 01003140	0	DLC04FF02g_DLC04ObadiahEvi_00003140_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahEvi_00003140_1.mp3	File Not Found		She asked me to steal the Krivbeknih. When I returned, she was dead. --	Impossible! That book's been lost to us for generations. You two must have been mistaken. Surprise 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahEvilBookn02	FormID 01009B43	0	DLC04FF02g_DLC04ObadiahEvi_00009B43_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahEvi_00009B43_1.mp3	File Not Found		They may have killed her twice. It was pretty messy. --	Spare me the details, you goon. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahExplainSacrifice	FormID 01003141	0	DLC04FF02g_DLC04ObadiahExp_00003141_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahExp_00003141_1.mp3	File Not Found		What are you talking about? --	This isn't some ordinary book we can toss in a fire and be done with. I can destroy it here and now, but the ritual requires a sacrifice. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahExplainSacrifice	FormID 01003141	1	DLC04FF02g_DLC04ObadiahExp_00003141_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahExp_00003141_2.mp3	File Not Found		What are you talking about? --	They'll kill me anyway. Now that they've possessed the book, they'll do anything to get it back. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahRitualAccept	FormID 0100313B	0	DLC04FF02g_DLC04ObadiahRit_0000313B_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahRit_0000313B_1.mp3	File Not Found		I'll do it, Obadiah. There's no reason for you to die. --	My friend! This is a truly noble thing you do. You mustn't fail, that book brings nothing but misery and madness to the world. Surprise 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	DLC04ObadiahRitualRefuse	FormID 0100313C	0	DLC04FF02g_DLC04ObadiahRit_0000313C_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_DLC04ObadiahRit_0000313C_1.mp3	File Not Found		I'm sorry, I think you have to do this on your own. --	Yes, yes. You're right, of course. I... I guess I should begin right away. Pained 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaFolk00Toplvl	FormID 0100FBE1	0	DLC04FF02_DLC04ObaFolk00To_0000FBE1_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaFolk00To_0000FBE1_1.mp3	File Not Found		You really seem to hate the swampfolk. --	I suppose larceny isn't enough reason to hate? Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaFolk01	FormID 01002EFA	0	DLC04FF02_DLC04ObaFolk01_00002EFA_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaFolk01_00002EFA_1.mp3	File Not Found		Are they dangerous? --	You must be new here if you don't know the answer to that by now. Neutral 50	elderly. Sarcastic --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaFolk01	FormID 01002EFA	1	DLC04FF02_DLC04ObaFolk01_00002EFA_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaFolk01_00002EFA_2.mp3	File Not Found		Are they dangerous? --	Yes, they're dangerous. They shoot at, smash or try to eat anything that isn't them, and half the time they shoot at each other. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaFolk01	FormID 01002EFA	2	DLC04FF02_DLC04ObaFolk01_00002EFA_3	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaFolk01_00002EFA_3.mp3	File Not Found		Are they dangerous? --	They may have been men once, but no more. Neutral 50	elderly. Disapproving --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaFolk02	FormID 01002EF4	0	DLC04FF02_DLC04ObaFolk02_00002EF4_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaFolk02_00002EF4_1.mp3	File Not Found		Do you mean those people living in the old Cathedral? --	No, not them. That lot wants for brains, but they're at least somewhat civilized. The swampfolk have no creed, no morals. Disgust 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaFolk03	FormID 01002EF9	0	DLC04FF02_DLC04ObaFolk03_00002EF9_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaFolk03_00002EF9_1.mp3	File Not Found		Why did they take your book? --	They think the book has a kind of occult power. Superstition and nonsense, of course. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaIntroA01	FormID 01002EFC	0	DLC04FF02_DLC04ObaIntroA01_00002EFC_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaIntroA01_00002EFC_1.mp3	File Not Found		The house looked abandoned, I just wandered in. --	Well, Blackhall Manor isn't abandoned; not yet. At least have the grace to come speak with her owner properly. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaIntroA02	FormID 01002EFD	0	DLC04FF02_DLC04ObaIntroA02_00002EFD_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaIntroA02_00002EFD_1.mp3	File Not Found		I was just admiring the architecture. I didn't mean any offense. I was just admiring the architecture. I didn't mean any offense. You're in Blackhall Manor. This isn't a tourist attraction, but I appreciate your good taste. Come, let's talk. Surprise 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaIntroA03	FormID 0100885F	0	DLC04FF02_DLC04ObaIntroA03_0000885F_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaIntroA03_0000885F_1.mp3	File Not Found		Nice curtains. Could you try not to bleed on them when I kill you? --	Tough, are you? Good, I might have use for that. Come, let's talk. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaIntroB01	FormID 0100F933	0	DLC04FF02_DLC04ObaIntroB01_0000F933_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaIntroB01_0000F933_1.mp3	File Not Found		I couldn't agree more. --	I'm glad you think so. Conversation is but one of the virtues that separates us from cretins like those swampfolk. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaIntroB01	FormID 0100F933	1	DLC04FF02_DLC04ObaIntroB01_0000F933_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaIntroB01_0000F933_2.mp3	File Not Found		I couldn't agree more. --	Swampfolk who, I should mention, absconded with a book, a precious family heirloom. I wanted to ask you, friend; will you get it back? Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaIntroB02	FormID 0100F931	0	DLC04FF02_DLC04ObaIntroB02_0000F931_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaIntroB02_0000F931_1.mp3	File Not Found		Not really, I usually bludgeon first and ask questions never. --	Ha! Spoken like a true roughneck. That's good. I could use a person of mettle like yourself. You see, a family heirloom of mine has been stolen. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaIntroB02	FormID 0100F931	1	DLC04FF02_DLC04ObaIntroB02_0000F931_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaIntroB02_0000F931_2.mp3	File Not Found		Not really, I usually bludgeon first and ask questions never. --	This heirloom - a book - has been stolen by those swampfolk cretins. Smash some heads, bring it back, get paid. What do you say? Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaKrivGiveBook	FormID 0100FBE9	0	DLC04FF02_DLC04ObaKrivGive_0000FBE9_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaKrivGive_0000FBE9_1.mp3	File Not Found		You have the caps, you get the book. --	Yes, yes, of course. Here's your errand fee. Now, give it to me! Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaKrivKeepBook	FormID 0100FBE2	0	DLC04FF02_DLC04ObaKrivKeep_0000FBE2_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaKrivKeep_0000FBE2_1.mp3	File Not Found		I haven't decided what I'm going to do with it yet. --	Surely you're not considering giving it to Marcella? Come now, the woman can't rub two caps together. Give it to me and be paid. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaKrivKeepBook	FormID 0100E20C	0	DLC04FF02_DLC04ObaKrivKeep_0000E20C_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaKrivKeep_0000E20C_1.mp3	File Not Found		I haven't decided what I'm going to do with it yet. --	There's no reason in your keeping that book - my book! Talk to me again when you've come to your senses. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaMarcellaDied01	FormID 0100E208	0	DLC04FF02_DLC04ObaMarcella_0000E208_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaMarcella_0000E208_1.mp3	File Not Found		Marcella's dead, actually. I figured you had something to do with that. --	Can't say that I did, but that's all the more reason you should give the book to me. Surprise 50	elderly. surprised but not remorseful --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaMarcellaDied02	FormID 0100E20A	0	DLC04FF02_DLC04ObaMarcella_0000E20A_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaMarcella_0000E20A_1.mp3	File Not Found		Marcella's dead, you callous prick. --	Forgive my indiscretion. Still, with her death I see no reason for you to keep hold of that book. For all you know, the same fate may befall you. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaMarcellaTopic	FormID 0100FBF1	0	DLC04FF02_DLC04ObaMarcella_0000FBF1_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaMarcella_0000FBF1_1.mp3	File Not Found		A woman named Marcella told me to bring her the book. --	Ah, Marcella. A religious fanatic in her own right. Don't believe anything the woman says; her mind is as addled as those inbred swampfolk. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaQuest00TopLvl	FormID 01010AA2	0	DLC04FF02_DLC04ObaQuest00T_00010AA2_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaQuest00T_00010AA2_1.mp3	File Not Found		What should I be doing? So, you wanted help getting your book back? Yes, a task for which I think you'll be superlatively qualified. Do you accept? Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaQuest00TopLvl	FormID 01010AA3	0	DLC04FF02_DLC04ObaQuest00T_00010AA3_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaQuest00T_00010AA3_1.mp3	File Not Found		What should I be doing? --	Don't be daft. You agreed to retrieve my book. With more haste than this, I would have thought. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaQuest00TopLvl	FormID 01010AA3	1	DLC04FF02_DLC04ObaQuest00T_00010AA3_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaQuest00T_00010AA3_2.mp3	File Not Found		What should I be doing? --	You need to head for the ritual site east of the boardwalk, and expect a fight. Neutral 50	elderly, pushy. --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaQuestAccept	FormID 01002EF8	0	DLC04FF02_DLC04ObaQuestAcc_00002EF8_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaQuestAcc_00002EF8_1.mp3	File Not Found		Okay. I'll get your book. --	Good. The fools who stole it believe it has powers, so the thing is probably well-guarded. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaQuestAccept	FormID 01002EF8	1	DLC04FF02_DLC04ObaQuestAcc_00002EF8_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaQuestAcc_00002EF8_2.mp3	File Not Found		Okay. I'll get your book. --	There's a ritual site east of the boardwalk, in the basement of a ruined house. I think you'll find it there. Bring it back to me, and be paid. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaQuestReject	FormID 01002EED	0	DLC04FF02_DLC04ObaQuestRej_00002EED_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaQuestRej_00002EED_1.mp3	File Not Found		Not interested. --	The offer stands for now, though I won't abstain from soliciting other help. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04ObaQuestWhatPayment	FormID 0100F932	0	DLC04FF02_DLC04ObaQuestWha_0000F932_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04ObaQuestWha_0000F932_1.mp3	File Not Found		What do I get in the bargain? --	Cash, plain and simple. Return with the book and I'll pay you a thousand caps. No questions asked. Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	DLC04TalkSomethingElse	FormID 01002EEE	0	DLC04FF02_DLC04TalkSomethi_00002EEE_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_DLC04TalkSomethi_00002EEE_1.mp3	File Not Found		Let's talk about something else. --	What else do you want to discuss? Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	GREETING	FormID 0100E20D	0	DLC04FF02_GREETING_0000E20D_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GREETING_0000E20D_1.mp3	File Not Found			--	You shouldn't be here. Get out of my home. Anger 50	elderly. Seriously angry. --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	GREETING	FormID 0100FBEB	0	DLC04FF02_GREETING_0000FBEB_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GREETING_0000FBEB_1.mp3	File Not Found			--	You were paid for your errand. Leave my home. Now. Disgust 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	GREETING	FormID 01002EF0	0	DLC04FF02_GREETING_00002EF0_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GREETING_00002EF0_1.mp3	File Not Found			--	Keep your distance. What are you doing in my house? Anger 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	GREETING	FormID 0100F934	0	DLC04FF02_GREETING_0000F934_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GREETING_0000F934_1.mp3	File Not Found			--	Good, good. People should be able to sit and have a conversation, especially in times like these. Neutral 50	elderly, attempting to manipulate player --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	GREETING	FormID 0100F934	1	DLC04FF02_GREETING_0000F934_2	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GREETING_0000F934_2.mp3	File Not Found			--	Civil discourse; the greatest of our lost arts. Wouldn't you agree? Neutral 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	GREETING	FormID 0100FBEC	0	DLC04FF02_GREETING_0000FBEC_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GREETING_0000FBEC_1.mp3	File Not Found			--	The book. You've found it. Quickly, give it to me. Surprise 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	GREETING	FormID 0100E20E	0	DLC04FF02_GREETING_0000E20E_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GREETING_0000E20E_1.mp3	File Not Found			--	We had a bargain, roughneck. Hand the book over and collect your fee. Surprise 50 --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	GREETING	FormID 0100FBEE	0	DLC04FF02_GREETING_0000FBEE_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GREETING_0000FBEE_1.mp3	File Not Found			--	Shouldn't you be halfway to the ritual site by now? Disgust 50	elderly, a little annoyed. --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02	Topic	GREETING	FormID 01002EF2	0	DLC04FF02_GREETING_00002EF2_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02_GREETING_00002EF2_1.mp3	File Not Found			--	Well, what can I do for you now? Neutral 50	elderly, a bit impatient --	--	GetIsID == 1	DLC04MaleNormal	DLC04FF02graveyard	Topic	GREETING	FormID 01003144	0	DLC04FF02g_GREETING_00003144_1	Data\Sound\Voice\PointLookout.esm\DLC04MaleNormal\DLC04FF02g_GREETING_00003144_1.mp3	File Not Found			--	Have you seen Marcella? What did she have to say? Neutral 50