Mod:Creation Kit/Collision Layer

Type:  Papyrus: None

A Collision Layer is a geometric primitive which represents the games types of collision and their interactions. The Collision Layer object is found within the Object Window under the Miscellaneous Category.

Editor Dialog

 * This affects the collision primitive's color.
 * Collides with...: The collision layers which will obstruct this Collision Layer.
 * Available Layers: The available collision layers this Collision Layer may collide with.
 * <-- Add: Adds a collision layer to Collides with....
 * Remove -->: Removes a collision layer from Collides with....
 * Sensor:
 * Trigger Volume: Whether this Collision Layer's primitive should act as a Trigger Volume. A Trigger Volume will invoke Papyrus events such as OnTriggerEnter and OnTriggerLeave.
 * Navmesh Obstacle: Whether this Collision Layer should dynamically cut NavMesh. Used only for specific collision layers such as L_NAVCUT.
 * Available Layers: The available collision layers this Collision Layer may collide with.
 * <-- Add: Adds a collision layer to Collides with....
 * Remove -->: Removes a collision layer from Collides with....
 * Sensor:
 * Trigger Volume: Whether this Collision Layer's primitive should act as a Trigger Volume. A Trigger Volume will invoke Papyrus events such as OnTriggerEnter and OnTriggerLeave.
 * Navmesh Obstacle: Whether this Collision Layer should dynamically cut NavMesh. Used only for specific collision layers such as L_NAVCUT.