Super stimpak

Super Stimpak is a chem in Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel. A superior version of the regular Stimpak.

An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to the powerful nature of the chemicals used.

Super Stimpacks heal 75 points of damage. Within two minutes of using them, they inflict nine points of damage. This damage can be healed as normal.

They differ from regular Stimpacks not only in effectiveness, but are also more costly. Each weighs one pound, where stimpacks are weightless. Where stimpacks are pictured as similar to a hypodermic, Super Stimpacks are larger and of sturdier construction, featuring a belt to fasten them around the arm while the chems are being injected. They are considerably less common than stimpacks, particularly as loot, but are sold in shops from Vault City southwest to San Francisco.

Myron can make these for you using 1 stimpak, 1 Nuka-cola and 1 fruit. Ask him about chems; your Science skill must be 76% or higher.

Superstims also have a nefarious purpose. They can be used to assassinate friendly NPC's in populated areas, because no one would suspect you of killing the person with stimpacks, because they heal people. Having the Awareness perk helps, as you can see how much health the target has. Simply divide his or her current health by 9 then round up. The number you reach is how many Super Stims you should use to take your victim out. After juicing them (stick the Stims in one of your weapon slots to make this easier) wait 2 minutes and they should keel over.

Roger Westin in NCR has an additional code that makes him susceptible to even a single stimpack.