Amata

Amata Almodovar is a resident of Vault 101. She is the only child of Overseer Alphonse Almodovar and a childhood friend of the Lone Wanderer.

Background
Amata's mother died when she was two. Amata and the Lone Wanderer were brought together by the shared experience of not knowing their mothers.

Growing up in the vault, she yearns for a day when their society does not have to remain inside it, and wishes to convince her father, whom she loves dearly, to see the value in trying to live on the surface again. As a teenager, Amata became self-conscious about her weight.

James writes in her medical file that she is concerned that her father doesn't trust her and that his insistence on being present precludes any possibility of doctor-patient confidentiality. James, however, believes that Amata can be trusted to avoid making bad decisions.

When Amata completes the G.O.A.T., she is informed by her teacher Mr. Brotch that she is on a supervisory track.

Quests

 * Growing Up Fast: On July 13, 2268, Amata decorates the cafeteria in anticipation of the Lone Wanderer's tenth birthday party. As a gift, Amata gives them an intact copy of the 14th issue of Grognak the Barbarian.
 * Future Imperfect: On August 3, 2274, Amata is harassed by the Tunnel Snakes gang near the classroom. The Lone Wanderer can help Amata, help the Tunnel Snakes or leave Amata with the Tunnel Snakes.
 * Escape!: Amata awakens the Lone Wanderer with news of James' escape from the vault. She offers a gun and outlines a plan for the Lone Wanderer's own escape. Toward the end of the quest, she will be interrogated by her father and Officer Mack. If she was told to keep the gun, she will pull it out, kill Officer Mack and run into another room. It is possible to intervene before she kills Officer Mack, in which case she will express her gratitude when next spoken to, saying she does not know what she might have done.
 * Trouble on the Homefront: After The Waters of Life, there is a new radio signal in the vicinity of Vault 101, the Vault 101 distress signal from Amata. She gives a brief explanation on the events leading up to that day and provides the password to open the vault door. Amata will mention the vault is in trouble and that she needs help to stop the overseer.

Effects of player character's actions
Amata's Fate: Completing Trouble on the Homefront by destroying the vault's reactor enables a random encounter involving Amata and an Enclave officer leading a pair of Enclave soldiers. They will ask her for the location of Vault 101, which she will give to them. Afterward, the soldiers will open fire and kill her, unless they are killed first. If she lives, she will walk away, and scold the Lone Wanderer; saying to stay away from her - it is all the Lone Wanderer's fault.

Inventory

 * Only if she was told to keep the pistol during "Escape!"

Appearances
Amata Almodovar appears in Fallout 3 and in Fallout Shelter.

Behind the scenes

 * Completing the Trouble on the Homefront quest by killing the overseer and convincing her it was the only option will result in her saying, "I'm sorry. You're a hero... and you have to leave." Vault 13 overseer says the same line to the Vault Dweller at the end of Fallout.
 * In promotional content for Fallout 76, a teammate with the nickname "AAlmadovar" can be seen.