Dukov's Place

Dukov is a Russian man who lives with two scantily-clad women (Cherry and Fantasia) at his river-front estate. The women provide sexual favors in exchange for safety and an unending supply of alcohol. Whores, or survivors, depending on your viewpoint. Dukov readily offers your character drinks (no HP affect). This dialogue may refer to an unlocked cabinet full of liquor on the upper story of the house, which can be taken freely. Both women warn that Dukov will attack you if you have a drawn weapon in front of him, and that he is a very good gunman, though fighting him reveals these warnings to be exaggerated. Their references to his "gun" are probably not literal, if you catch my meaning.

Killing and looting him will turn up a 10mm Submachine gun, ammo, and "Dukov's Special Key," among other things. "Dukov's Special Key" is sought by Crowley in the quest You Gotta Shoot 'Em in the Head. The key can be pickpocketed without killing Dukov.

Rarely, a hostile creature may spawn upon entering the building and kill Dukov. The women flee as usual and you can loot his corpse, but you will not be able to start the escort quest for Cherry.

Should Dukov die, the women flee for their part, though they return if they end up outside. Eventually they calm down, and are either glad or depressed about their revised situation. They wonder who will take care of them, well aware of their limited skill set. Any hope of usurping Dukov's position ends with limited conversation options. You can get a minor quest, Cherry's Freedom, by talking to Cherry. For evil-minded players, both women can be enslaved with the Mesmetron and sold as slaves.

If you have the Lady Killer Perk, you can convince Fantasia to steal Dukov's key for the You Gotta Shoot 'Em in the Head. After you talk to her come back after a few hours or wait, and she should give it to you.

If you have the Black Widow Perk, you can get "Dukov's Special Key" for free, just by "talking" to him.

Also, for players looking to decrease their karma, there are enough glass bottles and beer in this house to lower your karma by quite a bit. Also, there's a lot of Jet.

Luring a couple of mirelurks into dukov's place,then killing them, will make other mirelurks spawn INSIDE the building when you return after leaving for a few days. when this happens, it is advisable to enter with a weapon drawn.

There is also a copy of Pugilism Illustrated in the bedroom as well as a Nuka-Cola Quantum

After the Enclave make their presence known, be careful when fast traveling to Dukov's place, as there may be an Enclave position nearby with a Deathclaw cage. They may be in instant aggravation range for Dogmeat or other companions. The Deathclaw may be friendly to you, though you can not interact with it at all, but it will not be hostile and even will attack any radroaches or aggressive creatures or people around, including the enclave officer. Even if you shoot it many times, it will not be hostile toward you. It may keep going in and out of its cage showing the same animation used when opening the cage door, it may become hostile eventually.

A little ways south down the road from Dukov's Place is a small Raider camp that will spawn about 3 low-level Raiders. There are 4 Ammunition Boxes (One locked Very Hard with Microfusion Cells and Stealth Boys), 1 First Aid Kit, and some alcoholic drinks. One notable piece of loot is a Duck and Cover Book.

Related quests

 * You Gotta Shoot 'Em in the Head
 * Cherry's Freedom