Securitron

, or RobCo security model 2060-B, is a pre-war robot produced by RobCo Industries. In Fallout: New Vegas, they are encountered mostly in and around the New Vegas Strip.

Characteristics
The PDQ-88b is a fairly large, monowheel robot with a titanium alloy housing, resistant to explosives' shrapnel and small arms fire. Its form is vaguely humanoid, with two flexible arms and claw-like pincers for hands. On the front side is a screen displaying an image of a face, indicating the unit's purpose and alert status. When killed, the screen will freeze in whatever position it was in when it was destroyed.

The Securitron is a heavily-armed platform. Its left arm contains its primary weapon, an X-25 Gatling laser for medium range engagements. For close-range suppression and crowd control, the Securitron mounts an 9mm SMG in its right arm. As well, its shoulders contain M-235 Missile Launchers for long range and surface-to-air engagements, and a rapid-fire G-28 grenade launching system for close range engagements. The robots also have onboard auto-repair systems to repair any damage sustained from combat. Thus armed, a Securitron can handle nearly any combat situation.

The PDQ-88b supports two operating systems: Mark I and Mark II.

Mark I
The standard Mark I operating system lacks drivers for the auto-repair systems and shoulder-mounted weapons, limiting the robots' arsenal to the Gatling laser and submachine gun. The unit's face is that of a policeman.

Statistics
* Possibly due to developer oversight, the Securitron Mk I's on the Strip have a DT of 0. The Securitrons in Freeside and inside the Lucky 38 have the normal DT of 20.

Mark II
Through the use of the Platinum Chip, the Courier may upgrade Securitrons at The Fort and around The Strip to the Mark II operating system. The Mark II Operating System enables the shoulder-mounted weapons, grenade launchers, and the auto-repair system, increases the strength of its armor, and the unit's face becomes that of an American Army infantryman. Mr. House and Yes Man estimate that Mark II Securitrons are 235% more effective per unit in combat than Mark I units. The Mark II also appears in the DLC, Old World Blues.

Statistics
New Vegas Strip:

Battle of Hoover Dam:

Other interactions
PDQ-88b units are the hands and eyes of Mr. House. Notably, they patrol the Strip and guard its north entrance. Like all robots, Securitrons cannot be pick-pocketed. The player may upgrade the units to the Mark II operating system. Victor, Yes Man, and Jane are named units.

Notable securitrons

 * Jane
 * Marilyn
 * Victor
 * Yes Man
 * Muggy
 * 010011110110111001100101

Frequent quotes

 * "Please, do not stand in the fountains."
 * "Strip secure."
 * "Move along."
 * "Self-control is a virtue."
 * "Please obey all weapon laws."
 * "Thank you for visiting New Vegas."
 * "Enjoy the casinos."
 * "No violence is permitted on the strip."
 * "No loitering."

Behind the scenes

 * If the courier has taken the Trait Wild Wasteland, Securitrons may say "Your move, creep!" This is a reference to RoboCop, who uses the same line. Likewise, if the player chooses to frame Heck Gunderson for his son's murder during the "Beyond the Beef" Quest, the Securitron will say "Dead or alive, you're coming with me" before shooting him dead.
 * When in combat, Securitrons will occasionally say "Exterminate!" This is a reference to the Daleks from Doctor Who.

Appearances
The PDQ-88b Securitron Mk I and Mk II appear in Fallout: New Vegas and the add-on Old World Blues.

Bugs

 * While inside The Strip if you kill a Securitron with a head shot, destroying the TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed.
 * One of the Securitron Gatekeepers (top right) will be missing from his post when fast traveling or just heading regularly to the Strip Gate. He can be found in an alleyway to the East of the gate, seemingly stuck between a light post, a dumpster, and the wall of the building to the North. Pushing it from this spot will cause him to roll back to his post. What causes this is unknown but it may be that the robot spawns in the position.
 * The Securitrons may sometimes keep swapping weapons without even attacking the enemy.
 * The Securitrons' (Mk I and II) pathfinding skills and ability to engage the enemy is so that they often get stuck in their location or refuse to move and shoot at hostile targets.
 * Sometimes companions will attempt to talk with a Securitron, except that Securitrons have no greeting dialogue. For example, it will reply: "Please, do not stand in the fountains." when greeted hello (or similar). Occasionally your companion will stay there indefinitely until you talk to the Securitron AND your companion.
 * When passing the science check with the Securitron Gatekeeper, and you talk with it again saying goodbye. The Securitrons might turn hostile while attempting to enter the Strip.

Gallery
Секьюритрон