Mister Handy (Fallout: New Vegas)

The Mister Handy is a variant of robot found in the Mojave Wasteland in 2281.

Mister Handy
Regular Mister Handy robots are not as common in Fallout: New Vegas as in Fallout 3. Only two appear in the game, one in the Securitron vault and one in the X-8 research center. There's also a broken, unique version of the Mister Handy in the storage building of Black Mountain, called Rhonda, which can be repaired.

Crazed Mister Handy
The crazed Mister Handy is a variant of the Mister Handy found in numerous places such as Hell's Motel, H&H Tools Factory, New Vegas Steel, and the Saturnite alloy research facility. It will attack the player as soon as they make contact. This is most likely due to the fact that their combat inhibitor is ripped out for some unknown reason.

In Hell's Motel, it is assumed that a crazed Mister Handy caused Doctor Rotson's death, who is presumed to be the hotel's owner. In New Vegas Steel, the crazed Mister Handys may have been participants in the factory automation test, which has been running for 204 years. As a result, the Steel Mills still continue to function. This type of Mister Handy is the hardest one to sneak up and deactivate, and once detected, they will keep looking for the player even though his/her status is hidden.

Maintenance robot
Maintenance robots are light green-painted, smaller versions of Mister Handy found in REPCONN Headquarters. Attacking one and failing to destroy it within 3 seconds will trigger an alarm, summoning sentry bots. The maintenance robots may engage in conversation between themselves, or the Mobile facial scanners. This occurs when the player is hidden, or the player is authorized to access all floors.

Mobile facial recognition scanner
A smaller variant of the Mister Handy, the Mobile Facial Recognition Scanners patrol the hallways of REPCONN Headquarters to keep any, and all unauthorized personnel out of restricted areas. Upon finding an unauthorized person or group, they will address the person, or the leader of the group, and request that they verify their access, or leave the premises. Failure to verify will result in an admonition to leave within 30 seconds, after which an alarm will sound, and sentry bots are summoned. The Mobile Facial Recognition Scanners can be killed or deactivated to prevent the alarm as long as the kill is not witnessed by a another maintenance robot, or Mobile Facial Recogniton Scanner, and they haven't already told the Courier to leave the floor. You can find the facial database terminal on each floor, which means you'll need to authorize 3 times to avoid setting off the alarm.

Bottling robot
In one of the two factory floors in Sunset Sarsaparilla Headquarters there's one bottling robot who appears to be friendly at first. However, when it discovers the player is not a Sunset Sarsaparilla employee, it will turn hostile. On the floor, several broken bottling robots can be looted for some flamer fuel. For unknown reasons, the Bottling robot will still turn hostile towards the player if they attempt to sneak past it.

Broken custodial robot
Broken custodial robots can be found in the Sunset Sarsaparilla Headquarters, by heading up the stairs on the factory floor. There are two broken custodial robots in the factory, found near the two shipping workers, and bottling robot, and they are the only Mister Handy robots that can be looted for some bottle caps as well as flamer fuel and scrap metal.

Broken personal assistant
One unique named Mister Handy, a broken personal assistant, can be found on the same floor as the two broken bottling robots, at the end of the hallway in a room. Like the name suggest, it probably once belonged to an executive of the Sunset Sarsaparilla Headquarters. This seems even more likely considering his inventory consists of a pencil, clipboard, shot glass, and various service-related items.

Damaged Mister Handy
The damaged Mister Handy was cut from the final version of Fallout: New Vegas.

Notable Mister Handys

 * Mr. Janitor
 * Python
 * Rhonda

Appearances
Mister Handy appears in Fallout: New Vegas.