CZ57 Avenger

The  or Avenger minigun is a unique weapon in Fallout: New Vegas.

Characteristics
The minigun is a unique version of the regular minigun. In comparison it deals slightly more damage per shot than the regular counterpart, this is further augmented by a vastly greater rate of fire, giving it the highest damage-per-second of any weapon in Fallout: New Vegas. Additionally, the weapons spread is reduced to just over half of that of the normal minigun, giving it better accuracy over longer distances. However, the standard minigun holds twice as much ammunition in a belt than the, giving the only 4 seconds of continuous fire before needing to reload, but this does reduce the overall weight of the weapon from 25 pounds to 18 pounds. The ammo pack for the Avenger is smaller than the ammo pack for the regular minigun. The name and model of the Avenger is also printed on the side of the ammo pack.

Like most unique weapons, weapon modifications cannot be used on. However by default, it comes with the high-speed motor and damped subframe modifications already added.

Variant

 * Minigun, a standard minigun found in limited places throughout the Mojave Wasteland.

Location
The can be found in The Devil's Throat, next to the body of a dead prospector, inside a blue truck located in the center.

Bugs

 * Picking up the weapon or having it in your inventory can cause the game to hang on a black screen and subsequently freeze the system.
 * It's possible that the Avenger or the prospector may not spawn correctly and not be in the truck at all. Before giving up because of this, be sure to check companion's inventories.
 * After repeatedly rotating the barrels, firing few bullets and rotating the barrels again, the sound might become totally unsynchronized with it.
 * After firing the weapon, the sound of the weapon firing will continuously play, even if the gun is used by a companion, holstered or the game is paused. This can be fixed by un-equipping and then re-equipping the weapon.
 * If you quickly tap the Fire button, the sound of the gun spinning up and firing 5-10 rounds will still play regardless of whether a single round was even fired.
 * The sound of the weapon firing glitches no matter what action. Firing small burst the sound runs longer. Firing till the gun is empty the sound will cut in and out. After firing the sound will not stop, you must unequip or equip a new gun to stop sound.
 * After the 1.3 update, accessing the dead prospector's inventory (or either of the metal boxes nearby) will freeze the console.
 * It's not counting in "Click" challenge.