Cultist (Fallout 76)

Cultists are enemies found in Appalachia.

Background
Cultists are those who worship the Mothman, hostile to all outsiders intruding on their "holy land."

They perform various animations depending on their location. Many of them can be seen praying before a totem, icon, or visiting Mothman, while others can be seen using binoculars or performing standard NPC behaviors. A Cultist inside the Lucky Hole Mine mine pours over scripture while glancing up at a totem, and another can be seen leaning over the pulpit and looking down at the congregation. Some Cultists may be encountered lying by a bonfire in pain (though will still attack when approached), or may be encountered already dead.

Any Cultist in the game may spontaneously die while idle at night. When night falls at the Kanawha Church, ten Cultists gather and pray around ten empty glasses and Rat Poison (under the watch of an eleventh who oversees from the pulpit), and several of them will die simultaneously before the group leaves at sunrise.

Cultists have a unique skin texture across their entire bodies giving them a damaged, disheveled appearance. One of the Cultist NPC designs has a unique facial tattoo of roots. Many wear pastor's vestments, ritual bindings, flannels, and long johns. Some wear incomplete wood armor over their clothing.

Cultist prophet

 * Boss of the Cultist Daily Ops variation. Wields a unique gamma gun which fires Mothman sonic blasts.
 * Appears during the The Mothman Equinox seasonal event wielding a radium rifle.

Cultist high priest
The Cultist high priest is exclusive to The Mothman Equinox community event. These Cultists have the ability to bend the will of all nearby enemies, similar to the Flatwoods monster. Their minions are marked with a pinkish outline with tiny spectral moths fluttering about.

The high priests may randomly replace most enemies found in exteriors around Appalachia, similar to the Hunt for the Treasure Hunter community event. They are always legendary enemies and defeating them will yield a cultist high priest pack.


 * High priests have a 55% chance to be ★, a 40% chance to be ★★, and a 5% chance to be ★★★ legendary enemies.
 * Cultist high priests always deal 25% less damage.

Appearances
Cultists appear only $$