Hazmat suit (Old World Blues)

The hazmat suit and the matching hazmat darklight cowl are pieces of clothing in the Fallout: New Vegas add-on Old World Blues.

Background
The hazmat suit and the hazmat darkligh cowl were created at Big MT and worn by the construction crews of the Sierra Madre Villa before the Great War, who later mutated into Ghost People and began to wander into the Sierra Madre. The suit found in the Hazmat Testing Ground appears to be in rather poor condition, showing age similar to that on the suits that the ghost people in the Sierra Madre wear. Described as a "experiment within an experiment", the hazmat suits were issued to Villa workers when The Cloud, a toxin also originating from Big MT, became a major problem for construction crews and to general health. The hazmat suit was known to be bulky and would grow stiff with use. It also had locks that were not protected from corrosion, and when exposed to The Cloud, the hazmat suit had to be opened with extremely sharp items (like the cosmic knife).

The hazmat darklight cowl has an integrated night-vision setting which makes the vision of the wearer lighter and green-colored. When the night-vision is on the are glow a bright green. The helmet is also known to create difficulty when speaking, and despite its quality and its high protection against poison, the hazmat suit was not protective against the poisonous gas cloud of the Sierra Madre Villa which later became The Cloud.

Characteristics
Wearing the helmet will give you a night-vision effect. Unlike night-vision scopes, it does not turn off during the day. The effect is similar to ghost sight.

Locations

 * Hazmat Testing Ground, they can be found in a pod. You must either find the Hazmat Pod Security Code in order to unlock the pod or shoot it with a sonic emitter.

Appearances
The hazmat suit appears in the Fallout: New Vegas add-on Old World Blues. It is worn by the Ghost People but it was unavailable for the player in Dead Money.