Night of the Moth

Night of the Moth is the tenth major update for Fallout 76, following Fallout Worlds. It features The Mothman Equinox seasonal event, Pip-Boy color settings, legendary loot sharing, and area looting.

Features

 * Season 7: Zorbo's Revenge
 * Seasonal event: The Mothman Equinox
 * Pip-Boy color slider settings
 * Legendary loot sharing
 * Local/Area looting
 * Dead, unlooted enemies highlighted
 * Public event tweaks
 * Contextual ammo in random containers
 * Daily Atomic Shop freebies expansion: Ammunition, components and Legendary shards

Characters

 * Interpreter Clarence
 * Observer Errol
 * Observer Johanna
 * Observer Marlon
 * Wise Charles the Forewarned
 * The Emissary
 * Cosmic Colonel
 * Galactic General
 * Moon Major
 * Partygoer
 * Allies
 * Katherine Swan
 * Xerxo

Creatures

 * Alien
 * Cultist high priest
 * Enclave laser turret
 * Enclave machinegun turret
 * Enclave missile turret
 * Enclave shotgun turret

Factions

 * The Wise Mothman's Enlightened

Locations

 * TNT Dome #01
 * The Lantern

Items

 * 4-star Legendary effects


 * Melee weapons
 * Accelerating: Temporarily increased attack speed after killing an enemy (+10%, 30 seconds)
 * Blood Healer's: Killing an enemy heals your teammates
 * Cheerleader's: Killing an enemy restores your teammates AP
 * Critical Healer's: Landing Critical Hits restores your health.
 * Heavy Hitter's: Power Attacks have a 50% chance to cause an explosion.
 * Scavenger's: 60% chance to extra components when you search Containers and Corpses. (x2)
 * Warmonger's: +150% damage on the next hit within 15 seconds of a kill.


 * Ranged weapons
 * Blood Healer's: Killing an enemy heals your teammates
 * Bruiser's: +15% damage and +25 Damage Resist after bashing an enemy.
 * Cheerleader's: Killing an enemy restores your teammates AP
 * Critical Healer's: Landing Critical Hits restores your health.
 * Head Hunter's: Zero ammo cost for 10 seconds after a headshot kill.
 * Scavenger's: 60% chance to extra components when you search Containers and Corpses. (x2)
 * Warmonger's: +150% damage on the next hit within 15 seconds of a kill.


 * Armor
 * Collector's: Magazine and Bobblehead effects last 20% longer
 * Daredevil's: Reduces AP cost for sprinting by 10% while in combat.
 * Elemental: Every 5 minutes, adds 20 resistance for a random element.
 * Elusive: Increases jump height, reduces sprint AP cost, and replenishes some AP at low health.
 * Enervating: Reduces nearby enemy resistances (-10 elemental)
 * Guardian's: Increases nearby allies' elemental resistances by 10.
 * Hauler's: +10 Carry Weight
 * Invigorating: Increased AP Regeneration for self and teammates.
 * Persisting: +15 Max Action Points


 * Power armor
 * Collector's: Magazine and Bobblehead effects last 20% longer
 * Daredevil's: Reduces AP cost for sprinting by 10% while in combat.
 * Elemental: +20 to random resistance (switches every 5 minutes)
 * Elusive: Increases jump height, reduces sprint AP cost, and replenishes some AP at low health.
 * Enervating: Reduces nearby enemy resistances (-10 elemental)
 * Guardian's: Increases nearby allies' elemental resistances by 10.
 * Hauler's: +10 Carry Weight
 * Invigorating: Increased AP Regeneration for self and teammates.
 * Persisting: +15 Max Action Points

Armor and clothing

 * Apparel
 * Cultist adept clothes
 * Cultist adept helmet
 * Cultist elder clothes
 * Cultist elder helmet
 * Cultist enlightened hood
 * Cultist enlightened robe
 * Cultist high priest hood
 * Cultist high priest robe
 * Cultist incarnate helmet
 * Cultist neophyte clothes
 * Cultist neophyte helmet

Weapons

 * Zorbo's Revenge (alien blaster)

Consumables

 * Aid
 * Spooky treat bag


 * Food and drink
 * Perfect Mothman egg
 * Mystery candy
 * Popcorn

Miscellaneous items

 * Albino radstag blood
 * Legendary shard
 * Blood Healer legendary shard
 * Cheer Leader legendary shard
 * Elemental legendary shard
 * Hauler's legendary shard
 * Persisting legendary shard
 * Reader's legendary shard
 * Spooked legendary shard


 * Plans and recipes
 * Plan: Barbed wire fences
 * Plan: Behemoth boss plushie
 * Plan: Cultist backpack
 * Plan: Daphne
 * Plan: F.E.T.C.H. Collectron
 * Plan: Maul
 * Plan: Mothman Equinox souvenir beer stein
 * Plan: Nuka Girl area rug
 * Plan: Red Rocket gas pump wall light
 * Plan: Red Rocket gas station lamp
 * Plan: Tattered curtains
 * Plan: Wall mounted fan
 * Plan: Wise Mothman throne


 * Notes


 * Catechism of Hilary
 * Sayings of Alicia
 * Exodus
 * Observations, vol. XXVII
 * On the Thesis of Wallace
 * False Gods of Appalachia


 * Keys and passwords
 * Mysterious Key (Dropped by the Emissary, used for ID card reader at TNT Dome #01)

World objects

 * Blood trough
 * Cultist totem
 * P.R.O.B.E.
 * Ritual pyre
 * Vine barricade

Workshop objects

 * Wise Mothman throne

Random encounters

 * Assault
 * Zetans Vs Appalachia
 * Camp
 * Zetan Ambushed Camp
 * Zetan Party Crashers
 * Zetan Sandbox Camp
 * Object
 * Dead Mysterious Man
 * Monkey Mind Probing
 * Zetans Inspecting Corpse
 * Scene
 * Distant Theremin
 * Men in Black
 * Zetan Sandbox Scene
 * Travel
 * Conspiracy Theorist Chase
 * Flatwoods Monster Patrol
 * Fleeing Brahmin
 * Fleeing Zetans

Other

 * Buffs
 * True Wisdom of the Mothman (+15% XP for 60 minutes)
 * Radios
 * Pirate Radio
 * Weather
 * Mothman