Nipton

Nipton is a town in the southern Mojave Wasteland inhabited by Caesar's Legion. Vulpes Inculta is the leader of the members here in Nipton. Before Vulpes came in, the town was full of gamblers, thieves, and prostitutes. Vulpes had the brilliant idea to have a lottery to "save" them. One winner is spared, second placed is crippled, third place winners become slaves, and the rest are crucified. .

Upon arrival the player is greeted by the ex Powder Ganger who won the lottery to save his life. Venturing through the settlement the player will see multiple crosses holding the losers of the lottery. The rest of the town is in ruin and burning as you walk the streets.

Layout

 * Nipton Hall - Outside of the hall is a crucifix along with skulls on a post and pile of junk on fire. Vulpes Inculta meets the player outside of the hall and tells them to spread the word of Caesar's Legion. After speaking to him the player is granted the quest Cold, Cold Heart.
 * Nipton Road Service Station
 * Nipton General Store has Boxcars inside and an easy locked door. There is also a Salesman Weekly on the counter.
 * Nipton Hotel is a small establishment with several NCR Trooper corpses dumped unceremoniously inside.

Appearances
appears in Fallout: New Vegas.

Behind the Scenes

 * Nipton is an unincorparated town in California that started off as a settlement for the gold miners in the area to reside in the early 1900s, but was quickly forgotten when the town of Primm was founded due to Primm being closer to Vegas. It has a population of about 35 ,it is located southeast of Primm, Goodsprings, and Las Vegas.


 * Near the eastern entrance in front of a destroyed building, you can find the skeletal remains of two people named Owen and Beru. These were the names of Luke Skywalker's uncle and aunt in the Star Wars films. They were also incinerated and found by Luke as skeletal remains.

Bugs
If the player attempts to talk to the crucified victims the game will present a message claiming that they are nearly dead and that if they were removed from the cross they would surely die. This message doesn't seem to fit because the player simply wanted to talk to the crucified victims and never was prompted as to whether or not to remove them from the crosses.