Goodsprings

Goodsprings is a town in the Mojave Wasteland in 2281. This is where the Courier recovers from being shot in the head, after being rescued by Victor and "patched up" at Doc Mitchell's house.

Background
Before the Great War, Goodsprings was a "living ghost town", an old mining community from the early days of the United States of America. The town was resettled relatively recently by citizens looking to stay out of the way of big world troubles and to remain separate from the NCR. In addition, the freshwater springs just south of town provide a safe, clean drinking water source, essential in the post-War environment. Doc Mitchell makes reference to this fact in his early dialogue with the Courier.

Other than a recent lack of trade, Goodsprings struggles with two major problems. First, the Powder Gangers, led by Joe Cobb, are a group of convicts who recently escaped from the nearby NCR Correctional Facility. The disgruntled "Gangers" are attempting to locate and kill a Crimson Caravan merchant named Ringo, and are willing to ransack the entire town to find him. Second, geckos and other wildlife are constantly finding their way into town, dipping from its water supply and occasionally attacking residents and bighorners, which provide the town's main source of income.

Layout
Doc Mitchell's House is located in the west. It will be the first house you'll come out of when you start the game. The Prospector Saloon and Goodsprings general store with a Mojave Express dropbox located outside are to the north. Several settlers live in the town's houses, and farm bighorners.

There are three locations in Goodsprings which can be used for safe storage. Everything in Doc Mitchell's house is considered unowned, except the bed. Victor's shack is also considered unowned, but has few storage containers. The house due south of the Saloon is the most convenient, as it is the closest to the fast travel point. It has open beds and safe containers. Easy Pete sleeps there nightly, and a settler may wander in, but one bed is usually free.

Goodsprings contains an abandoned schoolhouse with some loot. An abandoned gas station west of Doc Mitchell's home contains some minor loot and can be used as a safehouse, as it contains a bed and safe storage, but it is locked until the Courier goes there to meet Ringo.

Notable loot

 * Chinese Army: Special Ops Training Manual: The house where Trudy and Sunny Smiles sleep contains a copy of the skill book on a small book shelf opposite the front entrance. (Must be stolen)
 * Sunset Sarsaparilla star bottle cap: Can be found in the above-mentioned house on the kitchen counter, next to a few Sunset Sarsaparilla bottles.
 * Sunset Sarsaparilla star bottle cap: West of the General Store is a white house with a vegetable garden outside. The bottle cap is inside, on the table in the bedroom; next to a chessboard and an empty Sunset Sarsaparilla bottle.
 * A copy of Lad's Life can be found in the storage room of the same house, on the step-ladder right before the room with the star bottle cap. (Must be stolen)
 * A doctor's bag and a copy of Boxing Times can be found in the gas station to the right of Mitchell's house. The Boxing Times is on a shelf, and the doctor's bag on the floor against the back wall.
 * A Stealth Boy: In the Goodsprings schoolhouse inside a locked safe. The safe can be opened with a Lockpick skill of 25, or by hacking the nearby terminal (Science 25).
 * Meeting People: A copy can be found in the Prospector Saloon, on a crate near the side door closest to the entrance. (Must be stolen) A second copy can be found under a shelf in a camper north of Prospector Saloon. A third copy can be found in the Goodsprings schoolhouse, on the floor near the safe by the ruined school desk.
 * 24 5.56mm rounds: South of the Prospector Saloon is a water tower with a large tank. The ammunition is on the pile of rubble in the adjacent ruined house frame, on the West side.
 * A single shotgun and some 20 gauge shotgun shells inside Sunny Smiles and Trudy's house.
 * A copy of Fixin' Things is on the bathroom sink of the first house Southeast of Mitchell's house
 * Programmer's Digest and 1 Salesman Weekly in the school house. One by the broken terminal and the other lying on the floor in the corner by broken shelves.
 * 1 Programmer's Digest lying on the counter next to the lockers in the School House.
 * Random skill magazines can be found in the various mailboxes in the town, although most will contain miscellaneous items or be empty.

Appearances
Goodsprings appears only in Fallout: New Vegas

Behind the scenes

 * Goodsprings is based on the real-life location of the same name. Several landmarks, such as the saloon, store, schoolhouse and windmill are all present in real-life and reproduced with a decent degree of accuracy in-game.
 * The real-life town of Goodsprings is named after a man, Joseph Goodsprings, who founded the settlement in 1913. Doc Mitchell claims the town is named after the "good springs" in the area. This is most likely due to the fact that after the war when people settled Goodsprings they saw the springs with fresh water and the name on the town sighn and just figured that the water was the reason for the towns name.

Gallery
 Fallout-New-Vegas 2010 03-06-10 04.jpg|Fallout: New Vegas pre-release screenshot. Goodsprings_aerial_view.jpg|Aerial view. Run Goodsprings Run.jpg|Powder Gangers in Goodsprings. Prospector Saloon.jpg|The Prospector Saloon.