Fallout 76 combat

Fallout 76 gameplay and combat. This page is under construction.

Body part multipliers
Each body part has a different limb health bar, chance to be hit in V.A.T.S. and a passive damage multiplier.

 All creatures and robots are made up of various body parts, each with their own unique variables, such as the base chance to hit in VATS or limb durability. Crippling most body parts will inflict serious debuffs on a target, such as a reduced mobility or even initiating a self-destruct sequence. Hitting any body part modifies the incoming damage with what we refer to as a body part multiplier. Similar to a sneak attack, the damage dealt to a target is multiplied by this number. For most body parts, this value is 1.0, which means the damage is not modified (100%; or standard damage). Below is a list of each baddie with weak and tough spots, along with their corresponding body part multipliers.

Note: NPCs that are omitted from this table do not have any weak or tough spots (100% against all limbs). 

Bugs

 * Sneak attacks will not apply bonus damage if the target is currently aggro'd ( [Danger] ) against another player. The sneak damage will be reflected by floating damage numbers, but will not be applied.
 * The message box text "Sneak attack critical" will only display if a sneak attack is dealt while [Hidden] . Sneak damage is applied whether attacking from [Hidden] or [Caution].
 * Damage dealt by hitscan weapons (e.g. handmade rifle) in VATS may not apply damage against moving targets. The intended damage will be reflected by floating damage numbers, but will not be applied.