The Pitt (add-on)



The Pitt is the second Fallout 3 downloadable content pack, and was released on March 24, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points. On the Pitt's first release, the game was broken and was rendered un-playable due to missing textures and freezes. It was re-released onto the Xbox Live Marketplace on March 25th, and is now available for purchase. If you purchased and downloaded the original corrupted file you must first delete that file and download the new one, there is no new charge as Xbox Live lets you re-download files that you've already purchased with your account.

Overview
In this DLC pack, the player journies to the industrial raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt involves a more traditional questline with several morally-ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the Raider boss of The Pitt has discovered a cure for mutations. The expansion features 4-5 hours of additional gameplay.

Background
Although Pittsburgh, Pennsylvania was not hit directly by atomic bombs during the Great War, the water from the nearby Allegheny, Monongahela, and Ohio rivers still became irradiated, and altered the area's inhabitants in mysterious ways over the following decades.

Some 30 years before the events of Fallout 3, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through The Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum," an event chronicled as "the Scourge." As they cut through the raiders, the Brotherhood also saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of The Pitt's adult inhabitants.

Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Werhner, who informs the Lone Wanderer that he needs help in retrieving a cure for mutations developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the player has to give up their gear temporarily. The player then is able to familiarize themselves with the new weapon, the AutoAxe, and compete in a fighting arena, The Hole. The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area, an abandoned steel yard and a settlement which is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and you are able to return.

Locations

 * Capital Wasteland
 * Radio Tower
 * Train Tunnel
 * The Pitt
 * Train Yard
 * Bridge
 * Downtown
 * The Mill
 * The Hole
 * The Abandoned Area
 * Steel Yard
 * Pitt Underground
 * Uptown
 * Haven
 * Abandoned Apartments

Weapons

 * AutoAxe
 * The Infiltrator
 * Man Opener
 * The Mauler
 * Perforator
 * Metal Blaster
 * Steel Knuckles
 * Steel Saw
 * Wild Bill's Sidearm

Armor

 * Ashur's Power Armor
 * Bombshell Armor
 * Filtration Helmet
 * Gamma Shield Armor
 * Hat of the People
 * Laborer Outfit
 * Leather Rebel
 * Metal Master Armor
 * Raider Iconoclast Armor
 * Raider Commando Armor
 * Raider Throwdown Armor
 * Raider Ordinance Armor
 * Raider Paingiver Armor
 * Supervisor Helmet
 * Tattered Slave Outfit
 * Tribal Power Armor
 * Worn Slave Outfit
 * Welder's Mask

Perks

 * Booster Shot
 * Pitt Fighter
 * Auto Axpert

Enemies

 * Trog
 * Wildmen
 * Pitt raider
 * Slave Fighter

Slaves

 * Prosper

Afterwards
After the completion of Free Labor, you can trade in Teddy Bears to either Sandra or Midea for 30 caps each. You are also granted access to the Ammo Press within the mill. The ammo press produces projectile ammunitions using scrap metal or other ammos. Ammo includes: (These can be used as materials or made into ammunition) Unconfirmed if Repair skill has anything to do with the amount made, but it doesn't seem to be the case.
 * 5.56mm 4-10 per scrap metal
 * 5mm 10-15 per scrap metal
 * 10mm 4-10 per scrap metal
 * .308 less than 3 per scrap metal
 * .32 4-10 per scrap metal
 * .44 Round, Magnum less than 3 per scrap metal
 * Shotgun Shells 4-10 per scrap metal

PC Version

 * Many players game freeze on the "circle of the death" when approaching the slavers camp and aren't able to get the slaves outfits, and therefore are unable to get to The Pitt.
 * Quarn, at the BethSoft forum has solved this problem. This issue can be resolved by installing the following file


 * Has a run time-error when exiting the game.
 * Random freezing and crashing.
 * Some players may notice that any morse code radio station (including the alien spacecraft signal) may be corrupted and will bring up an error message asking you to reinstall whenever you tune in.
 * When in the first and third person view with the AutoAxe equipped the AutoAxe is invisible for some players, or sometimes, the AutoAxe's Blade disappears.
 * Sometimes will corrupt Radio signals when you Return BACK from the Pitt into the Wasteland.The corruption occasioannly clears itself up, but everytime you tune in to a Radio station through your PIP-Boy, it sounds like a bunch of garbled signals. I have found that Turning the same station off and on alot really fast and leaving it alone, the garbled station tends to clear itself.
 * If, after your third fight in the hole, you do not retrieve your gear, but instead talk to Ashur, it will lock you in to Haven and you will be stuck.

Updated Xbox 360 version
An updated yet still corrupted version of The Pitt DLC pack was made available on Xbox Live Marketplace on March 25, 2009, following the release of the original, corrupted, version on March 24.

NOTE: All bugs found in the latest version of The Pitt DLC pack should be added in this section, not in the section for bugs in the corrupted iteration.


 * For players having the spawning point glitch, The Pitt has been re-released and is now playable by the unfortunate who couldnt the first and second times around.
 * For some players the game may freeze while approaching the area where you are supposed to acquire a slave outfit. This glitch makes it impossible to play The Pitt or even leave the Capital Wasteland. It is unknown if a patch will be released to fix this game breaking glitch. This seems to be caused by 4 spawning points deleted by the DLC which causes the game to glitch and freeze


 * If, after the third fight in The Hole, you don't retrieve your gear, then complete all three quests, it is no longer in the footlocker.


 * After finding all steel ingots and completing all quests in the Pitt: it freezes whenever trying to enter the Mill ( I appear to be the only case for this bug).


 * In the tunnel at the start, Wernher tells you that you have to leave your companion behind, even if your companion is not with you. If you left Fawkes in Megaton, for example, you get a message saying that he has returned to the Museum of History. Apparently, the game checks to see if you have a companion but does not check to see if you have left him somewhere. Also confirmed with Jericho as it states he's "returned to Megaton" even if that's where he was left "waiting".


 * NPCs will still talk about the up-coming revolt even after all quests have been completed.


 * NPCs will move lips but not speak if "A" is pressed in front of them rather than give random talk.


 * There may be an image bug with the filtration helmet and can be fixed by rebooting the X-box.


 * If, after your third fight in the hole, you do not retrieve your gear, but instead talk to Ashur, it will lock you in to Haven and you will be stuck.


 * Freezing after removal of inventory.


 * Still some areas in the Steelyard that contain errors where the smokestacks/pipes that will spray fire up do not appear.


 * Some players have noted floating grass in mid air upon first entering the bridge to The Pitt


 * Some players have encountered a bug in uptown where a raider will be walking on thin air. The raider can still be killed and will fall to the ground once killed.


 * A few players have encountered a major sound bug in the tunnel to The Pitt, this emits an extremely loud noise for around 30 seconds and then causes the game to lose its sound, this can be fixed by rebooting the console


 * Being hasty while talking to Ashur (I.E if you try to jump ahead by directly talking to Sandra)repeatedly can cause him to enter a loop in which he does not move and only repeats the phrase "Don't let me keep you" over and over again. He will say another random quote when you try to talk to him, but will not move for anything, and will simply keep saying "Don't let me keep you" until kingdom come. You cannot talk to Sandra during this time, and your only options are to kill him (raiders turn hostile, and you have to kill Sandra to get baby), or leave. It is unknown whether or not leaving after he enters the glitch will cause further problems. Also, why the glitch has yet to be linked to a specific action, it is best for you to just play the scene through as naturally as possible, and if you are doing the scene for the second time, to do not try to do it faster. Just go with the flow, and the glitch shouldn't happen.


 * Before Ashur gives his speech, leaving Midea's room causes red exclamation marks to appear and the game to hang.


 * After Ashur makes his speech about opening the Arena, saves can become "corrupted" and will say so when trying to load from the save. This happens most frequently with the "auto-save" feature for me. Sometimes, the game may hang in the black loading screen when entering a new area, also consequently corrupting the auto-save data. Fixed by trying again after loading a previous save. The lesson is to save often and not to rely on auto-savesSeems to be most experienced autosaving leaving Midea's house to enter Downtown.


 * During the speech by Ashur opening the arena, he stops speaking but the game does not continue and player control is not released. Typically the Xbox hangs soon after.  This can be fixed by rebooting and reloading a previous save and attempting the area again.


 * In some areas (Downtown appears to be the worst offender) there can be significant lag/stuttering in the graphics, and entering VATS mode can cause a momentary freeze where sound "stacks" and plays all at once.


 * Sometimes if you kill Wernher in his lair in the Steelyard, his corpse will appear by the handcart in The Pitt.


 * When given the task to retrieve your equipments and armor, Wernher can actually fall off the map and result in the loss of all of your equipment. Due to the fact it resides within his inventory, he spawns outside of the map or does not communicate with you and will not transfer items.
 * Either Wernher runs away continually in a corner of his lair and will not talk to you or return your equipment.
 * Or, you are given his location and he has fallen through the floor where he was standing before.


 * Sometimes raiders will start to float and will be walking on air.


 * Invisible Ashur appears in v.a.t.s when inside the Haven building.


 * Walking over the bridge will sometimes cause the player to walk at crouching speed even when standing.


 * Just after downloading the DLC, I experience near-immediate freezes on my game after loading it and running for about ten seconds. I'm just south of Fort Constantine whenever it occurs.


 * Unable to talk to Ashur in the Haven Building and can only continue after killing everyone in the building and stealing the baby.


 * Just after downloading the DLC, I followed the quest arrow to Wernher and encountered some Raiders. The game froze when I entered VATS and when I turned the console off, then back on again my 360 could not locate the hard drive. Reinserting the hard drive and unplugging the console fixed this issue.


 * For some reason, after shutting off the floodlights and fighting my way through Uptown, when I reached Downtown Wernher and the slaves aggro'd on me. Not understanding what was happening, I fought back, assuming some plot twist.  On the V.A.T.S. shot that should have killed Wernher, he instead regained all his HP. The game froze shortly thereafter.


 * It may be possible that you can not give your ingots to Everett. If you side with the slaves, Everett will be replaced. It may then be possible that your ingots can be given to his replacement. (Tested and there has been no effect if you take the slaves side, he continues normal as if nothing has happened. Even if Ashur is killed, Everett is still available for giving ingots to.)


 * Not sure if it's a bug (however extremely handy to a good karma player) Anytime you steal from the Pitt Raider's; there is no karma hit. This goes for the Slaver's outside of the Train Yard as well. Also confirmed with reverse pickpocketing for the Supervisor Helmet.


 * When attempting to return to Ashur (evil choice) through the Pitt underground, there is no way to open the door that exits the underground (just after the protectron room).


 * Ashur's Power Armor will have a Raider Iconoclast Armor Emblem next to it when the item is viewed in the inventory.


 * Ashur's corpse is still considered alive upon returning to his room in Haven and will continue to shoot you with his combat shotgun. "Killing" his corpse again will cause him to go unconscious for a small amount of time. When he regains consciousness, he stands up straight with his head floating around his feet. (I assume this is only because I blew his head off.) After this bug happens, I've been unable to kill him and retrieve his power armor.


 * After completing the Pitt by helping the slaves, I left the Downtown area back to the Bridge part and an evil Wernher was waiting at the door to Downtown. He was hostile so I killed him. This had no effect on the Pitt at all and the old Wernher was still friendly with me. "Evil" Wernher was equipped with a 44 Magnum and had a large amount of life.


 * I've discovered that when taking exposure to air-toxin, only the green particle kind, radiation (haven't tested walking through water); you can simply look through a scoped weapon (ex: "Infiltrator") it will cease/pause the exposure counter. This can aide you when trekking through irradiated zones.


 * I don't know why but the brige will also get highly radiaded and it slay like that for the rest of the game.