Hub City Auto Wreckers

The Hub City Auto Wreckers is a location in the Commonwealth in 2287.

Background
Before the Great War, Hub City Auto was an automobile junkyard that received several citations for improper storage and disposal of radioactive waste.

By 2287, the remains of the junkyard and the adjacent elevated freeway have been turned into a Gunners outpost.

Layout
Hub City Auto Wreckers is a small fortified area controlled by the Gunners. In the back there is a crane that can be lowered to access the upper overpass via a terminal in the central elevated shack. There is a power armor station in the shed next to the crane, although the entrance is boobytrapped. There are two beds in the central shack and there is a sleeping bag in the bus on the northeastern side of the makeshift fortification.

On the southern end of the highway, there is a shack with a weapons workbench and a mattress. On the northern end of the broken highway, Captain Bridget guards a shed containing a terminal, a bed and a trunk.

Notable loot

 * Fat Man on Captain Bridget, a named Gunner on the northern side of the broken highway.
 * Power armor, on an unnamed Gunner commander that replaces Bridget if she is dead.
 * Missile launcher, in the train coach south of the map. There are two doors to get on the coach, one of which has a trap.

Related quests

 * Kidnapping - A group of Gunners can take up residence in this location after they have kidnapped a settler. The Sole Survivor is required to come here and free the settler.
 * Quartermastery - Possible location given by Scribe Haylen. The flux sensor is located in a truck at the far end of the overpass, next to a bed and a radio.
 * Early Retirement

Appearances
The Hub City Auto Wreckers only appears in Fallout 4.

Bugs
In the barn, one of the Nuka-Cola's in the Nuka-Cola vending machine is unobtainable.