Fort Defiance

Fort Defiance, formerly known as Allegheny Asylum, is a location in the Cranberry Bog region of Appalachia in 2102. It is located west of Watoga and east of the monorail elevator, on the edge of the boundary with the Savage Divide.

Background
Originally built in the mid-19th century to provide treatment for the region's mentally ill, based on the theories of Thomas Story Kirkbride. The Kirkbride Plan maintained that the environment which provided natural light and circulation was essential to the healing of the mind, and so adopted a unique, "bat wing" floor plan with wings sprawling outward from the central building and used to house the patients. The building was intended to care for under three hundred patients, but even exemplary planning and performance by the staff was insufficient with occupant numbers closer to three thousand by 2061. The resulting horrible conditions in the hospital were amplified by neglect on part of the personnel and caused undue suffering for the patients.

The truth of the conditions at the Asylum was revealed in an expose by Eleanor Tarquin of the Charleston Herald, who volunteered to go undercover and learn the truth - following the trail blazed by Nellie Bly with her landmark investigation of the Women's Lunatic Asylum of Blackwell's Island. A month spent in the facility revealed horrific mistreatment: Many of the asylum patients may have been misdiagnosed and institutionalized without a significant presence of mental health issues. She reported that patients were kept restrained for long periods of time in tight confines with other patients. They had breaks from this imprisonment only for treatment, meals, and sleep. Treatment was largely forcing patients to be immersed in ice cold water. Basic needs were fulfilled at the lowest possible criteria, with no process for patients to request humane accommodations for things like vegetarian meal plans or additional blankets.

Before she could commit her experiences to paper, she still had to be released from the Asylum. In Bly's case, it was a relatively simple matter organized by her paper. However, Tarquin's editor had to file multiple times for her release from the institution into his care. Apart from putting the daring journalist through unnecessary misery, it also indicated that family members who were willing or able to care for relatives in the facility were left in the cold because they were unable to pay for fees associated with the release procedure. The intent of Miss Eleanor's assignment was to remain in the facility for ten days, but even with aggressively documented and funded attempts to release her, she remained in the facility for a month - all the while any interested individual could pay the hospital for a guided tour of the facility. Ostensibly this was intended for doctors and health professionals, but this was not always the case: Family members were not allowed to visit patients unless they could pay for this expensive and secretive "Lunatic Tourism" offering, and there was no guarantee that they would be able to see their family member without paying additional fees.

Once the article was released, the revelation of the Asylum being used by its management as a money-making scheme and the abuses perpetrated in the name of "healing" forced its closure. However, although the Asylum closed down on March 17, 2061, the effect on the patients' welfare was marginal. Patients who didn't qualify for a move to Watoga's facilities were discharged en masse with only a perfunctory attempt to contact their living relatives. Hospitals and doctors throughout the region were suddenly overwhelmed with all of the cases that they had quietly swept away over the years, and unsurprisingly some just swept them away again. This caused a massive swell in the region's homeless population, resulting in a public health crisis - swept under the rug by Watoga and the rich as a problem that did not affect them.

As for the people responsible for these heinous acts, like Doctor Kessle and the rest of the hospital administration? No charges were pressed against them, even as the already high population of homeless, itinerant workers in the region swelled. The stigmatized mental patients were further victimized by the endless media coverage about the threat that they posed to the region.

The Great War saw the closed-down Asylum gain a new lease at life for a few months, as a field trip organized by Clara Duran, the history teacher from Watoga High School, became the new tenants. The Asylum was still fully furnished, with numerous facilities to ensure its self-sufficiency, including a water treatment plant, dairy, and of course, strong walls with intact windows providing shelter from the deadly Appalachian winter. By January, having survived the winter, the former Watogans were looking at a brighter future thanks to intense training, a dairy cow captured the previous year, and even some chickens. They were even starting to make forays into other survivor communities to trade the chem stock found at the Asylum for essential supplies. Barring domestic issues, things were looking good.

Their luck ran out in March 2078. The fledgling collective was attacked by a group of raiders from the bog town north of Watoga, killing the dairy cow and all the chickens for meat, then taking off. The Allegheny survivors split into two groups in the aftermath. One half left for Monongah, unwilling to continue working with Watogans. The other half, uniting behind Duran, decided to make a break for Harpers Ferry and beyond to look for survivors there.

The Asylum lay abandoned for several years, until the Appalachian Brotherhood of Steel moved in to secure the premises, in order to use the building as headquarters for their expanding organization. Renamed Fort Defiance, it served as headquarters for the newly-established Appalachian branch of the Brotherhood of Steel. It continued to thrive, eventually becoming part of the front line established to contain the scorchbeasts. However, Defiance has fallen, not due to a lack of martial prowess, but due to the Brotherhood's reluctance to work together with the Responders and Free States. Isolated from the rest of Appalachia, Fort Defiance fell in a daring last stand on August 18, 2095. Its bounty would lay undisturbed until 2102 and the emergence of Vault 76 dwellers.

Exterior
The outer courtyard contains a large fortification surrounding an automated surface to air missile and a sonic generator which must be defended during Line in the Sand. The guardhouse at the gates contains a fixed hunting rifle spawn, while the dead paladins within will typically carry weapons and have another weapon spawn by them. The entire area is filled with feral ghouls and Scorched.

Interior
Fort Defiance's interior consists of four floors with the fourth one only accessible through an elevator protected by a laser grid which is unlocked by completing Recruitment Blues and obtaining a military ID card. The right wing is infested with feral ghouls and is mostly in disarray because the Brotherhood never decided to repair and clear out that section. A wendigo spawns in the room with the breaker panel.

The main entrance leads to the hallway flanked by two offices for the staff (and the Brotherhood after the takeover). Until the player gains access to the Brotherhood areas, they can only explore the derelict southern wing of the Asylum.

The southern wing encompasses three floors filled with the remnants of the asylum's dark past and the survivors who tried to make it their home. Among the derelict cells is a power switch that activates the doors leading into the northern wing of the facility, which was used by the Brotherhood of Steel as headquarters. The three floors include numerous storage rooms, personal rooms, and workbenches.

However, the top floor, where Paladin Taggerdy's office is located, is inaccessible until the player becomes a member of the Brotherhood of Steel during Recruitment Blues. The final room, containing the Paladin's chambers, does not become available until the player locates Taggerdy's ID in glassed cavern during Belly of the Beast.

Scorched occupy the outside of the building while feral ghouls occupy most of the first and second floors while the third floor is infested by multiple radroaches and a few ants as well as multiple bloodbugs and possibly bloatflies and mole rats. The real danger of this area is the upper floors which are patrolled by a wendigo that can sometimes stray to the bottom floors.

Holotapes and notes

 * BoS archive: ARP background - Holotape, found in the bedroom next to the kitchen on the fourth floor.
 * Clara Duran's notes 11/77 - Can be found on a metal table in the third floor's eastern hallway.
 * Clara Duran's notes 12/77 - Can be found on a desk in a room of the third floor's eastern hallway.
 * Clara Duran's notes 1/78 - Can be found in a third floor room near a collapsed section of the floor in the eastern end of the building.
 * Clara Duran's notes 3/78 - Can be found in a bedroom on the second floor to the right of the eastern stairway.
 * De Silva's recon report - Holotape, on a desk in the first room to the left of the front entrance.
 * Elder Maxson's final conversation - Holotape, found on the fourth floor. It's in the room of Elizabeth Taggerdy on her desk.
 * Final stand - Note, pinned to a bulletin just off the front entryway on the first floor (cannot be taken).
 * Gate guard primer - Note, pinned to the wall of the gatehouse on the southwestern edge of the location.
 * Hospital report: Staff incident - Holotape, found on a desk in the first room to the right of the front entrance.
 * Hospital report: Violent incident - Holotape, can be found on a desk in a room in an isolated part of the first floor that can be reached by a collapsed part of the second floor at the eastern end of the building.
 * I am a knight - Note, found in the bedroom across from the elevator on the fourth floor.
 * Last of the Thunder - Note, can be found on the fourth floor in one of the rooms.
 * Mission 099-01 orders - A folder that can be found on a dresser in the bedroom next to the kitchen on the fourth floor during Heart of the Enemy.
 * No more satellites - Note, can be found in a bunkroom on the third floor near the elevator, on a lower metal shelf.
 * No way out - Note, on a shelf in a bunkroom on the third floor.
 * Operation Watoga - Note, near the tinker's workbench on the third floor.
 * Overseer's log - Allegheny - Holotape, close to the third floor elevator.
 * Overseer's log - Fort Defiance - Holotape, close to the fourth floor elevator.
 * Preservation of technology - Holotape, found on the third floor near the elevator.
 * Squire Evelyn's journal - page 16 - Note, can be found in a bunkroom on the third floor, on a metal shelf (cannot be taken).
 * Sensor module specs - Holotape, found in the power armor station room on the fourth floor.
 * Scribe Grant's plea - Holotape, found near a bulletin board just off the front entryway (near the Final stand note).
 * The Nuclear Option - Holotape, found on the fourth floor in Paladin Taggerdy's room.
 * Pool table rules - Note, in the break room, pinned to a wall.
 * Notice of expulsion - Four notes, scattered near the front gates and the 'South 107' sign.


 * Other loot
 * Camp Venture storage room key - Key, on a small shelf in the corner of the side office to the left, just inside the front entrance. Opens storage room at Camp Venture.
 * Camp Venture weapons room key - Key, on the fourth floor, on the bottom row of a surgical cart in the southwest room.
 * Fasnacht Man mask - In the second left room in the hallway to the right through the double doors on the second floor.
 * Power armor chassis with T-series armor pieces - On the fourth floor at one of the two power armor stations.
 * Three mini nukes:
 * On the third floor, on the bottom row of a metal shelf with a footlocker above, in the locked armory room near the overseer's cache.
 * Two on the fourth floor, in the locked armory near the overseer's cache, on the middle row of a metal shelf.
 * Fusion core - Can be found inside the locked armory on the third floor.
 * Stealth Boy - Inside the locked armory on the fourth floor, on the first metal shelf on the right, at the bottom row.
 * Potential Vault-Tec bobblehead - Inside Paladin Taggerdy's room, on a desk, located behind the laser grid on the fourth floor.
 * Potential magazine - On the top floor of the Brotherhood base of operations, in the game room with the pool table to the right of the laser grid, on the ornate side cabinet.
 * Brotherhood recon rifle plans can be downloaded from the terminal beside the entrance.
 * Ultracite power armor plans can be learned from Paladin Taggerdy's terminal, located behind the laser grid on the fourth floor.
 * Plan: Artillery - On Paladin Taggerdy's desk, located behind the laser grid on the fourth floor.
 * Potential plan - On the large tool chest on the third floor with the crafting stations.
 * Two potential recipes:
 * On a table with a coffee maker inside the mess hall just inside the sealed Brotherhood of Steel section on the first floor.
 * On the fourth floor, on a table in the middle of the kitchen.
 * Missile launcher - On the fourth floor, in the same room as the power armor station, on a table with a couple of missiles.
 * An armory full of level-dependent weapon spawns is right next to the third floor elevator door, requiring either lockpicking or hacking a level 2 lock/terminal.
 * Potential armor mod - On the fourth floor, in the same room as the power armor station, on a cabinet with a large toolbox.
 * Potential weapon mod - To the left of the weapons workbench on the third floor, on a shelf.
 * Large quantities of aluminum and ballistic fiber.

Appearances
Fort Defiance appears only in Fallout 76.

Behind the scenes

 * Fort Defiance is based on the Trans-Allegheny Lunatic Asylum, also known as Weston State Hospital, in the town of Weston, West Virginia. In 2007, the building was sold for $1.5 million and was made into a museum about the history of the mental institution.
 * The sonic generator at Fort Defiance was created by art intern Cole Larson, who was in charge of designing, modeling and texturing all variants of it in 3ds Max and Substance Painter.