Star Paladin Cross

Star Paladin Cross is a possible companion found at the Citadel in the Capital Wasteland $$

Background
Star Paladin Cross serves as the "seneschal" or advisor for Elder Lyons, being the highest ranking soldier in the Brotherhood of Steel. She also mentions being the "Keeper of the ARM." While she was still an Initiate, she was trained "in all weapons," though states that she is "most comfortable" with melee weapons. On a field mission protecting Elder Lyons, Cross was critically injured. In an effort to save her life, she was cybernetically augmented by Scribe Rothchild. Due to this procedure, Cross no longer requires food or sleep.

Star Paladin Cross was responsible for protecting Project Purity against Super Mutant attacks during its initial inception. The project and the Brotherhood suffered from the increased frequency of such attacks, as well as a perceived "lack of concrete results." Following the birth of the Lone Wanderer and the death of Catherine, Cross escorted the player and the player's father, James, to Megaton.

As a star paladin, she states that she answers "only to Elder Lyons." She feels that escorting James across the wasteland was "the best [she] could contribute to his efforts to restore fresh water to the people." She describes James as being a 'noble man,' believing that dying to protect "those closest to [him]" is an honorable death. She states that helping the people of the Capital Wasteland is "the utmost to the Lyons Doctrine." On Elder Lyons' personal terminal, he mentions sending Cross to Rivet City to "peruse the shops" in anticipation for Sarah Lyons' birthday.

Appearances
Star Paladin Cross appears in Fallout 3, Fallout Shelter, and Fallout Shelter Online.

Bugs

 * Sometimes, if Cross dies in battle, the player character will receive a message many in-game weeks later, stating that "Star Paladin Cross has returned to the Citadel."
 * If one tells Cross to wait, then reopen dialogue with her later, she will act as if the player character had not told her to wait and have normal dialogue, but she will still remain in that spot indefinitely. Firing her and re-hiring her can fix this.
 * On PC, this can be fixed by opening up the console and typing, and then, with her selected in the console - , then.
 * If the player character turns Cross hostile towards them (after she has been made a companion) she will not have a unique line when spoken to, but instead talk as if she is still a follower. If the player character tell her to switch to a new weapon, she will attack them with it upon exiting the conversation.
 * If the player character give Star Paladin Cross items to carry for them, she will fail to move. The only way to get her to move again is to take the items back, dismiss her, and then ask her to again become a follower. This can happen when she is asked to wait; the solution is the same, but the problem will reoccur whenever she is asked to wait.
 * Sometimes while entering areas such as Vault 87 Paladin Cross' hands will grow to humongous lengths, similar to that of a deathclaw, yet she can still use her weapons, waiting or entering and leaving an area seems to fix this.
 * Sometimes, if the player character kills Dogmeat while having a companion (usually Fawkes), and hire Star Paladin Cross, through a series of actions she may cause the whole town of Megaton to randomly become hostile to them. First, one has to take her there. Bring her into your house in Megaton, and tell her to wait. If the glitch where she acts like she was never waiting but waits anyway occurs and Dogmeat's puppy is not waiting at Vault 101 (or Fawkes is not fired) the player character can still fire and re-hire her. Taking her outside, however, causes the entire town to be hostile. Be wary of this, because if one does not have a recent save prior to re-hiring her the player character may have to retrace a lot of ground, or simply kill all of Megaton.
 * Sometimes, if the teleportation matrix in Mothership Zeta is used, Cross will die as soon as one enters the new area and the autosave is complete.
 * After entering the Museum of History with Star Paladin Cross, she will not follow the player character, although they will still be able to run the ordinary dialogues with her. This bug occurs even in cases one asks her to wait outside. The only way to fix this is to dismiss her and either catch Star Paladin Cross on her way or rejoin her in The Citadel.