Mod:Creation Kit/Activator

Papyrus: Mod:Creation Kit/Mod:Creation Kit/Activator Script

An activator is an object that can be used (or activated) by an Mod:Creation Kit/Mod:Creation Kit/Actor or another activator.

Editor Dialog

 * ID: The editor ID which is used by the Creation Kit.
 * Name: The name as it will appear in-game.
 * Model: The 3D model used by this object.
 * Sounds
 * Activate:
 * Looping:
 * NavMesh Generation Import Option
 * Collision Geometry:
 * Bounding Box:
 * Filter:
 * Ground:
 * Forced Loc Ref Type:
 * Activate Text Override:
 * Water Type: The Mod:Creation Kit/Mod:Creation Kit/WaterType this activator should use.
 * No Displacement:
 * Add Destruction Data:
 * Keywords: A list of Mod:Creation Kit/Mod:Creation Kit/keywords that signal information to other game systems.
 * Flags
 * Dangerous:
 * Obstacle:
 * On Local Map:
 * Non Occlurder:
 * Never Fades:
 * Is Marker: The activator will behave as a marker, thus wont render in game.
 * Heading Marker:
 * Headtrack Marker:
 * Random Anim Start:
 * Used As Platform:
 * Ignore Object Interaction:
 * Ignored By Sandbox:
 * Child Can Use:
 * Must Update Anims:
 * Pack-In Use Only:
 * Default Primitive Color:
 * Interaction Conditions: Specify conditions for which object(s) can and cannot activate/trigger this activator/trigger.
 * New:
 * Native Terminal: When used with most security doors, this is the terminal that displays the unlocking/locking/open/closing options.
 * Actor Values:
 * Actor Value:
 * Amount:
 * Papyrus Scripts: A list of Mod:Creation Kit/Mod:Creation Kit/Papyrus scripts attached to this object.
 * Add: Adds a papyrus script to this object.
 * Remove: Removes the selected papyrus script from this object.
 * Properties: Shows the papyrus property editor for the selected script.
 * Radio Receiver Data:
 * Is A Radio:
 * Starts Active:
 * No Signal Static:
 * Frequency:
 * Volume:
 * Output Model Override:
 * Preview Transform:
 * Output Model Override:
 * Preview Transform: