ChiefGustavo.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement	FormID 00017135	0	MS12_MS12Basement_00017135_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement_00017135_3.mp3	File Not Found		MS12Basement	What can you tell me about the basement of Tenpenny Tower? You mean the generator room? What the hell do you need to know about that for? That area is strictly off limits. Anger 50	threatening --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement	FormID 00017138	0	MS12_MS12Basement_00017138_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement_00017138_1.mp3	File Not Found		MS12Basement	What can you tell me about the basement of Tenpenny Tower? You stay away from the generator room! Anger 100	angry he has to keep repeating himself --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhouls	FormID 000202FC	0	MS12_MS12ResidentsGhouls_000202FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhouls_000202FC_1.mp3	File Not Found		About these Ghouls... How's that Ghoul situation coming along? That damn Roy Phillips won't take no for an answer. Keeps showing up, looking for a handout. He and his kind aren't wanted. End of story. Anger 75	hardened mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhouls	FormID 000202FC	1	MS12_MS12ResidentsGhouls_000202FC_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhouls_000202FC_2.mp3	File Not Found		About these Ghouls... How's that Ghoul situation coming along? If I were a betting man, I'd place a stack of caps on him trying something violent soon. Disgust 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhouls	FormID 000202FC	2	MS12_MS12ResidentsGhouls_000202FC_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhouls_000202FC_4.mp3	File Not Found		About these Ghouls... How's that Ghoul situation coming along? And that would make Tenpenny nervous. I don't like it when Tenpenny gets nervous. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhouls	FormID 000202FC	3	MS12_MS12ResidentsGhouls_000202FC_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhouls_000202FC_3.mp3	File Not Found		About these Ghouls... How's that Ghoul situation coming along? But I can't spare the manpower to go hunt down Roy Phillips and his band of misfits, or I'd gladly end this thing once and for all. Anger 50	angry --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 0005FA47	0	MS12_MS12ResidentsGhoulsHe_0005FA47_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_0005FA47_1.mp3	File Not Found		MS12ResidentsGhoulsHelp	I'm still working on getting rid of Roy Phillips and his pack of Ghouls. Like I tell my men: Don't bother reporting in, unless it's to tell me you got the job done. Neutral 50	gruff and dismissive --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 000202FB	0	MS12_MS12ResidentsGhoulsHe_000202FB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FB_1.mp3	File Not Found		MS12ResidentsGhoulsHelp	I can help with your Ghoul problem. Where are they hiding out? Really? You? You're welcome to give it a try. But don't come crying to me when you get hurt. Surprise 100	surprised the player has courage --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 000202FB	1	MS12_MS12ResidentsGhoulsHe_000202FB_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FB_4.mp3	File Not Found		MS12ResidentsGhoulsHelp	I can help with your Ghoul problem. Where are they hiding out? They've holed up in the nearby metro tunnels. They're living with packs of Feral Ghouls. Be careful, Roy seems damn close to turning zombie himself. Neutral 50	gruff mercenary giving mission details --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 000202FB	2	MS12_MS12ResidentsGhoulsHe_000202FB_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FB_3.mp3	File Not Found		MS12ResidentsGhoulsHelp	I can help with your Ghoul problem. Where are they hiding out? I suppose you won't be doing this out of the kindness of your heart, huh? Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelp	FormID 000202FB	3	MS12_MS12ResidentsGhoulsHe_000202FB_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FB_2.mp3	File Not Found		MS12ResidentsGhoulsHelp	I can help with your Ghoul problem. Where are they hiding out? How's 500 bottlecaps sound? Payable upon termination of that damn Ghoul, Roy Phillips, and all his followers. Neutral 50	extending a contract to a fellow mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpPeaceful	FormID 0007C62B	0	MS12_MS12ResidentsGhoulsHe_0007C62B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_0007C62B_1.mp3	File Not Found		I'm going to find a non-violent solution to your Ghoul problem. --	That's a laugh. Roy Phillips can't be reasoned with. Trust me. But go ahead and try to talk some sense into him. It's your funeral. Surprise 50	mocking --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpPeaceful	FormID 0007C62B	1	MS12_MS12ResidentsGhoulsHe_0007C62B_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_0007C62B_2.mp3	File Not Found		I'm going to find a non-violent solution to your Ghoul problem. --	They've holed up in the nearby metro tunnels. They're living with packs of Feral Ghouls. They've barred the main entrance. Go through the train yard. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpPeaceful	FormID 0007C62B	2	MS12_MS12ResidentsGhoulsHe_0007C62B_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_0007C62B_3.mp3	File Not Found		I'm going to find a non-violent solution to your Ghoul problem. --	Good luck, kid. You're gonna need it. Disgust 50	mocking and fatalistic --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighbors	FormID 000204FB	0	MS12_MS12ResidentsNeighbor_000204FB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204FB_1.mp3	File Not Found		How would you feel about having a few Ghoul neighbors? --	HELL NO! Tenpenny won't allow it. And I take my orders from him. Anger 100	angry mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighbors	FormID 000204FC	0	MS12_MS12ResidentsNeighbor_000204FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204FC_1.mp3	File Not Found		How would you feel about having a few Ghoul neighbors? --	After Tenpenny died, I assumed full command. And since I hate Ghouls, I guess the answer to that question is pretty damn clear. Anger 50	angry mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighbors	FormID 000204FC	1	MS12_MS12ResidentsNeighbor_000204FC_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204FC_2.mp3	File Not Found		How would you feel about having a few Ghoul neighbors? --	Those Ghouls can live here over my goddamn body! Anger 100	angry mercenary putting a nosey civilian in place. --	--	--	MaleAdult02	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C272	0	GenericAdult_TimeToGo_0004C272_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_TimeToGo_0004C272_1.mp3	File Not Found		TimeToGo	--	It's time for you to leave. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C273	0	GenericAdult_TimeToGo_0004C273_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_TimeToGo_0004C273_1.mp3	File Not Found		TimeToGo	--	You've got to leave now so I can lock up. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C275	0	GenericAdult_TimeToGo_0004C275_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_TimeToGo_0004C275_1.mp3	File Not Found		TimeToGo	--	I'm locking up, so you'll need to leave. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsBranch	FormID 0002031B	0	MS12_MS12ResidentsBranch_0002031B_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsBranch_0002031B_2.mp3	File Not Found		What's it like living at Tenpenny Tower? --	Tenpenny is always on time with the money. And we get fairly comfortable digs with side benefits. Happy 50	seasoned mercenary happy with current assignment --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommBurke	FormID 0001F49F	0	DialogueTe_TPIntercommBurk_0001F49F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommBurk_0001F49F_1.mp3	File Not Found		I'm here to see Mister Burke. --	He's expecting you? Why didn't you say so right away? Just a moment... Neutral 50	barking orders at a civilian through an intercomm --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommBurke	FormID 0001F49F	1	DialogueTe_TPIntercommBurk_0001F49F_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommBurk_0001F49F_2.mp3	File Not Found		I'm here to see Mister Burke. --	Alright. Come on in. But I warn you. We're watching you. Neutral 50	barking orders at a civilian through an intercomm --	--	--	MaleAdult02	GenericAdult	Combat	AcceptYield	FormID 00052042	0	GenericAdult_AcceptYield_00052042_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AcceptYield_00052042_1.mp3	File Not Found		AcceptYield	--	Better not try that again. Disgust 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBEB	0	GenericAdult_AlertIdle_0002FBEB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBEB_1.mp3	File Not Found		AlertIdle	--	Hmm. I was sure I heard something. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBEC	0	GenericAdult_AlertIdle_0002FBEC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBEC_1.mp3	File Not Found		AlertIdle	--	Huh? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBED	0	GenericAdult_AlertIdle_0002FBED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBED_1.mp3	File Not Found		AlertIdle	--	What was that? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBEF	0	GenericAdult_AlertIdle_0002FBEF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBEF_1.mp3	File Not Found		AlertIdle	--	Maybe I'm just jumpy. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBF1	0	GenericAdult_AlertIdle_0002FBF1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBF1_1.mp3	File Not Found		AlertIdle	--	Anybody there? Neutral 50 --	--	--	MaleAdult02	Generic	Detection	AlertIdle	FormID 0002FBEE	0	Generic_AlertIdle_0002FBEE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_AlertIdle_0002FBEE_1.mp3	File Not Found		AlertIdle	--	Hello? Who's there? Neutral 50 --	--	--	MaleAdult02	MS12	Detection	AlertToCombat	FormID 00018E15	0	MS12_AlertToCombat_00018E15_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToCombat_00018E15_1.mp3	File Not Found		AlertToCombat	--	There! Another goddamn zombie! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	AlertToCombat	FormID 00018E16	0	MS12_AlertToCombat_00018E16_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToCombat_00018E16_1.mp3	File Not Found		AlertToCombat	--	Zombie! Over here! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	AlertToCombat	FormID 00018E17	0	MS12_AlertToCombat_00018E17_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToCombat_00018E17_1.mp3	File Not Found		AlertToCombat	--	Got him! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	AlertToCombat	FormID 00018BA6	0	DialogueTe_AlertToCombat_00018BA6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_AlertToCombat_00018BA6_1.mp3	File Not Found		AlertToCombat	--	Engaging! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	AlertToCombat	FormID 00018BA9	0	DialogueTe_AlertToCombat_00018BA9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_AlertToCombat_00018BA9_1.mp3	File Not Found		AlertToCombat	--	Target acquired. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	AlertToCombat	FormID 00018BAE	0	DialogueTe_AlertToCombat_00018BAE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_AlertToCombat_00018BAE_1.mp3	File Not Found		AlertToCombat	--	On me! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	AlertToCombat	FormID 00018BD9	0	DialogueTe_AlertToCombat_00018BD9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_AlertToCombat_00018BD9_1.mp3	File Not Found		AlertToCombat	--	Spotted, over there! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 0002FBF3	0	GenericAdult_AlertToCombat_0002FBF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_0002FBF3_1.mp3	File Not Found		AlertToCombat	--	Look what we have here. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 0002FBF4	0	GenericAdult_AlertToCombat_0002FBF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_0002FBF4_1.mp3	File Not Found		AlertToCombat	--	Found you! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 0005200F	0	GenericAdult_AlertToCombat_0005200F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_0005200F_1.mp3	File Not Found		AlertToCombat	--	Aha! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 00052010	0	GenericAdult_AlertToCombat_00052010_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_00052010_1.mp3	File Not Found		AlertToCombat	--	Thought I heard something. Happy 25	emphasis on Thought --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 00052011	0	GenericAdult_AlertToCombat_00052011_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_00052011_1.mp3	File Not Found		AlertToCombat	--	Hey! Surprise 50 --	--	--	MaleAdult02	Generic	Detection	AlertToCombat	FormID 0002FBF2	0	Generic_AlertToCombat_0002FBF2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_AlertToCombat_0002FBF2_1.mp3	File Not Found		AlertToCombat	--	Aha! There you are! Neutral 50 --	--	--	MaleAdult02	MS12	Detection	AlertToNormal	FormID 000187E9	0	MS12_AlertToNormal_000187E9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToNormal_000187E9_1.mp3	File Not Found		AlertToNormal	--	Is that all of them? Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	AlertToNormal	FormID 0001887B	0	MS12_AlertToNormal_0001887B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_AlertToNormal_0001887B_1.mp3	File Not Found		AlertToNormal	--	They're gone... for now. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	AlertToNormal	FormID 0001863B	0	DialogueTe_AlertToNormal_0001863B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_AlertToNormal_0001863B_1.mp3	File Not Found		AlertToNormal	--	Where the hell? Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 0002FBDA	0	GenericAdult_AlertToNormal_0002FBDA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_0002FBDA_1.mp3	File Not Found		AlertToNormal	--	Ah, just getting jumpy I guess. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 0002FBE4	0	GenericAdult_AlertToNormal_0002FBE4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_0002FBE4_1.mp3	File Not Found		AlertToNormal	--	Whatever it was, I guess it's gone now. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 00052049	0	GenericAdult_AlertToNormal_00052049_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_00052049_1.mp3	File Not Found		AlertToNormal	--	Hmm. Nothing here after all. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 0005204A	0	GenericAdult_AlertToNormal_0005204A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_0005204A_1.mp3	File Not Found		AlertToNormal	--	There's nothing here. Disgust 50	disgusted --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 0005204B	0	GenericAdult_AlertToNormal_0005204B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_0005204B_1.mp3	File Not Found		AlertToNormal	--	Whatever. I've got better things to do. Disgust 50	disgusted --	--	--	MaleAdult02	Generic	Detection	AlertToNormal	FormID 0002FBD2	0	Generic_AlertToNormal_0002FBD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_AlertToNormal_0002FBD2_1.mp3	File Not Found		AlertToNormal	--	I guess it was nothing. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Assault	FormID 00052035	0	GenericAdult_Assault_00052035_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Assault_00052035_1.mp3	File Not Found		Assault	--	Now there was no call for that! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Assault	FormID 00052036	0	GenericAdult_Assault_00052036_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Assault_00052036_1.mp3	File Not Found		Assault	--	Assault! Assault! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Assault	FormID 00052037	0	GenericAdult_Assault_00052037_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Assault_00052037_1.mp3	File Not Found		Assault	--	You dirty coward! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Assault	FormID 00052038	0	GenericAdult_Assault_00052038_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Assault_00052038_1.mp3	File Not Found		Assault	--	What the hell?! Anger 50 --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 000179B4	0	MS12_Attack_000179B4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_000179B4_1.mp3	File Not Found		Attack	--	Ghouls! On me! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 000179B5	0	MS12_Attack_000179B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_000179B5_1.mp3	File Not Found		Attack	--	They're everywhere! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 000179B6	0	MS12_Attack_000179B6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_000179B6_1.mp3	File Not Found		Attack	--	Die zombie! Die! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 000179C1	0	MS12_Attack_000179C1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_000179C1_1.mp3	File Not Found		Attack	--	You got to shoot them in the head! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 00017A24	0	MS12_Attack_00017A24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_00017A24_1.mp3	File Not Found		Attack	--	How the hell did they get in here? Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 00017A26	0	MS12_Attack_00017A26_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_00017A26_1.mp3	File Not Found		Attack	--	Goddamn zombies everywhere! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	Attack	FormID 00017A27	0	MS12_Attack_00017A27_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_Attack_00017A27_1.mp3	File Not Found		Attack	--	Someone flank that one! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Combat	Attack	FormID 00017450	0	DialogueTenpenny_Attack_00017450_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_Attack_00017450_1.mp3	File Not Found		Attack	--	Damn it, would you die already! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Combat	Attack	FormID 00017598	0	DialogueTenpenny_Attack_00017598_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_Attack_00017598_1.mp3	File Not Found		Attack	--	Oh yeah? You like that, huh! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Combat	Attack	FormID 00017599	0	DialogueTenpenny_Attack_00017599_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_Attack_00017599_1.mp3	File Not Found		Attack	--	Come here and get some! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Combat	Attack	FormID 0001759A	0	DialogueTenpenny_Attack_0001759A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_Attack_0001759A_1.mp3	File Not Found		Attack	--	You're messin' with the best, asshole! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00029316	0	GenericAdult_Attack_00029316_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00029316_1.mp3	File Not Found		Attack	--	Keep firing! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001511B	0	GenericAdult_Attack_0001511B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001511B_1.mp3	File Not Found		Attack	--	Take him out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001511D	0	GenericAdult_Attack_0001511D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001511D_1.mp3	File Not Found		Attack	--	Light him up! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015055	0	GenericAdult_Attack_00015055_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015055_1.mp3	File Not Found		Attack	--	Need some help with this one! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D593	0	GenericAdult_Attack_0004D593_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D593_1.mp3	File Not Found		Attack	--	Did I hit him? Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015057	0	GenericAdult_Attack_00015057_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015057_1.mp3	File Not Found		Attack	--	Take him down! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015058	0	GenericAdult_Attack_00015058_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015058_1.mp3	File Not Found		Attack	--	Keep them pinned! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001511E	0	GenericAdult_Attack_0001511E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001511E_1.mp3	File Not Found		Attack	--	Yeah?! Yeah?! You want some of this? Neutral 50	angry, shooting at someone --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001505A	0	GenericAdult_Attack_0001505A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001505A_1.mp3	File Not Found		Attack	--	Batter up! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001511F	0	GenericAdult_Attack_0001511F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001511F_1.mp3	File Not Found		Attack	--	Huargh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015120	0	GenericAdult_Attack_00015120_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015120_1.mp3	File Not Found		Attack	--	Ggrrrr! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015121	0	GenericAdult_Attack_00015121_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015121_1.mp3	File Not Found		Attack	--	Arrggh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00029263	0	GenericAdult_Attack_00029263_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00029263_1.mp3	File Not Found		Attack	--	You like that? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0002925D	0	GenericAdult_Attack_0002925D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0002925D_1.mp3	File Not Found		Attack	--	That's it, that's it. Neutral 50	urgently talking to self during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58A	0	GenericAdult_Attack_0004D58A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58A_1.mp3	File Not Found		Attack	--	What's the matter, huh? Can't stand the sight of your own blood? Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58B	0	GenericAdult_Attack_0004D58B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58B_1.mp3	File Not Found		Attack	--	Damn it! Anger 50	cursing at the situation --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58C	0	GenericAdult_Attack_0004D58C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58C_1.mp3	File Not Found		Attack	--	There's more where that came from. Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58D	0	GenericAdult_Attack_0004D58D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58D_1.mp3	File Not Found		Attack	--	Yeah! Yeah! Anger 50	angry yelling --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58E	0	GenericAdult_Attack_0004D58E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58E_1.mp3	File Not Found		Attack	--	Bring it! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58F	0	GenericAdult_Attack_0004D58F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58F_1.mp3	File Not Found		Attack	--	Had enough? Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D590	0	GenericAdult_Attack_0004D590_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D590_1.mp3	File Not Found		Attack	--	Yeah! Anger 50	shouting at enemy during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D591	0	GenericAdult_Attack_0004D591_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D591_1.mp3	File Not Found		Attack	--	You like that, you bastard? Anger 50	shouting at enemy during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D592	0	GenericAdult_Attack_0004D592_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D592_1.mp3	File Not Found		Attack	--	Want some more? Anger 50	shouting at enemy during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D594	0	GenericAdult_Attack_0004D594_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D594_1.mp3	File Not Found		Attack	--	Steady! Anger 50	shouting encouragement at friends during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D595	0	GenericAdult_Attack_0004D595_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D595_1.mp3	File Not Found		Attack	--	Don't let them get away! Anger 50	shouting encouragement at friends during combat --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 0001FB61	0	GenericAdult_AvoidThreat_0001FB61_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_0001FB61_1.mp3	File Not Found		AvoidThreat	--	Look out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 0001FB62	0	GenericAdult_AvoidThreat_0001FB62_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_0001FB62_1.mp3	File Not Found		AvoidThreat	--	It's gonna blow! Fear 50 --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 00022A8F	0	GenericAdult_AvoidThreat_00022A8F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_00022A8F_1.mp3	File Not Found		AvoidThreat	--	Holy shit! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 00022A91	0	GenericAdult_AvoidThreat_00022A91_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_00022A91_1.mp3	File Not Found		AvoidThreat	--	Be careful! Fear 50 --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 00022A92	0	GenericAdult_AvoidThreat_00022A92_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_00022A92_1.mp3	File Not Found		AvoidThreat	--	Watch out! Fear 50 --	--	--	MaleAdult02	GenericAdult	Service	BarterExit	FormID 0004C17F	0	GenericAdult_BarterExit_0004C17F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_BarterExit_0004C17F_1.mp3	File Not Found		BarterExit	--	A pleasure doing business with you. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Service	BarterExit	FormID 0004C181	0	GenericAdult_BarterExit_0004C181_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_BarterExit_0004C181_1.mp3	File Not Found		BarterExit	--	Another satisfied customer. Happy 25 --	--	--	MaleAdult02	GenericAdult	Service	BarterExit	FormID 0004C182	0	GenericAdult_BarterExit_0004C182_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_BarterExit_0004C182_1.mp3	File Not Found		BarterExit	--	Give me a shout if you need anything else. Happy 25 --	--	--	MaleAdult02	GenericAdult	Service	BarterExit	FormID 0004C183	0	GenericAdult_BarterExit_0004C183_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_BarterExit_0004C183_1.mp3	File Not Found		BarterExit	--	Thanks. Happy 25 --	--	--	MaleAdult02	MS12	Detection	CombatToLost	FormID 00017D7F	0	MS12_CombatToLost_00017D7F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToLost_00017D7F_1.mp3	File Not Found		CombatToLost	--	Damn it, where'd it go? Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToLost	FormID 00017D9F	0	MS12_CombatToLost_00017D9F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToLost_00017D9F_1.mp3	File Not Found		CombatToLost	--	Sneaky fuckers, aren't they? Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToLost	FormID 00017DA7	0	MS12_CombatToLost_00017DA7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToLost_00017DA7_1.mp3	File Not Found		CombatToLost	--	It's got to be here somewhere. Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	CombatToLost	FormID 00017D01	0	DialogueTe_CombatToLost_00017D01_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_CombatToLost_00017D01_1.mp3	File Not Found		CombatToLost	--	Lost sight of target. Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 000604D9	0	GenericAdult_CombatToLost_000604D9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_000604D9_1.mp3	File Not Found		CombatToLost	--	Holy shit! A Stealth Boy! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 000604DA	0	GenericAdult_CombatToLost_000604DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_000604DA_1.mp3	File Not Found		CombatToLost	--	A Stealth Boy! Damn it! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 0002FBE8	0	GenericAdult_CombatToLost_0002FBE8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_0002FBE8_1.mp3	File Not Found		CombatToLost	--	Damn it. Where'd he go? Neutral 50	deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 0002FBEA	0	GenericAdult_CombatToLost_0002FBEA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_0002FBEA_1.mp3	File Not Found		CombatToLost	--	Let me go take a look around. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 00052020	0	GenericAdult_CombatToLost_00052020_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_00052020_1.mp3	File Not Found		CombatToLost	--	I bet I know where you went. Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 00052021	0	GenericAdult_CombatToLost_00052021_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_00052021_1.mp3	File Not Found		CombatToLost	--	Anybody see anything? Surprise 50	shouting to friends --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 00052022	0	GenericAdult_CombatToLost_00052022_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_00052022_1.mp3	File Not Found		CombatToLost	--	Split up and search the area. Anger 25	shouting to friends --	--	--	MaleAdult02	Generic	Detection	CombatToLost	FormID 0002FBE9	0	Generic_CombatToLost_0002FBE9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_CombatToLost_0002FBE9_1.mp3	File Not Found		CombatToLost	--	Where'd you go? Neutral 50 --	--	--	MaleAdult02	MS12	Detection	CombatToNormal	FormID 00017ABF	0	MS12_CombatToNormal_00017ABF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToNormal_00017ABF_1.mp3	File Not Found		CombatToNormal	--	Is that the last of them? Neutral 50	professional mercenaries won against overwhelming odds --	--	--	MaleAdult02	MS12	Detection	CombatToNormal	FormID 00017BE7	0	MS12_CombatToNormal_00017BE7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToNormal_00017BE7_1.mp3	File Not Found		CombatToNormal	--	Holy shit, I thought we were zombie toast back there. Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToNormal	FormID 00017C88	0	MS12_CombatToNormal_00017C88_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToNormal_00017C88_1.mp3	File Not Found		CombatToNormal	--	No way. We did it? There's no more of them? Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	CombatToNormal	FormID 00017C89	0	MS12_CombatToNormal_00017C89_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_CombatToNormal_00017C89_1.mp3	File Not Found		CombatToNormal	--	Ha ha! You zombies can kiss my ass! Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0002FBF5	0	GenericAdu_CombatToNormal_0002FBF5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0002FBF5_1.mp3	File Not Found		CombatToNormal	--	That takes care of that. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0002FBF7	0	GenericAdu_CombatToNormal_0002FBF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0002FBF7_1.mp3	File Not Found		CombatToNormal	--	Teach you to mess with me. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0005202A	0	GenericAdu_CombatToNormal_0005202A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0005202A_1.mp3	File Not Found		CombatToNormal	--	Good enough. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0005202B	0	GenericAdu_CombatToNormal_0005202B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0005202B_1.mp3	File Not Found		CombatToNormal	--	Well, that's the end of that. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0005202C	0	GenericAdu_CombatToNormal_0005202C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0005202C_1.mp3	File Not Found		CombatToNormal	--	Glad that's over. Anger 25 --	--	--	MaleAdult02	Generic	Detection	CombatToNormal	FormID 0002FBFE	0	Generic_CombatToNormal_0002FBFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_CombatToNormal_0002FBFE_1.mp3	File Not Found		CombatToNormal	--	Phew. I'm glad that's over. Neutral 50 --	--	--	MaleAdult02	Generic	Combat	Death	FormID 000208D3	0	Generic_Death_000208D3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_000208D3_1.mp3	File Not Found		Death	--	Gaaah! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 0001FB58	0	Generic_Death_0001FB58_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_0001FB58_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 000208D4	0	Generic_Death_000208D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_000208D4_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 0001FB59	0	Generic_Death_0001FB59_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_0001FB59_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 000208D5	0	Generic_Death_000208D5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_000208D5_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 0001FB5A	0	Generic_Death_0001FB5A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_0001FB5A_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 000208D6	0	Generic_Death_000208D6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_000208D6_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 00020712	0	Generic_Death_00020712_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_00020712_1.mp3	File Not Found		Death	--	Agggghhh! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 00020713	0	Generic_Death_00020713_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_00020713_1.mp3	File Not Found		Death	--	Ooohhhh! Pained 100	death scream --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F02	0	MS12_DeathResponse_00016F02_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F02_1.mp3	File Not Found		DeathResponse	--	That zombie's a real corpse now! Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F03	0	MS12_DeathResponse_00016F03_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F03_1.mp3	File Not Found		DeathResponse	--	One less of those things to deal with. Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F04	0	MS12_DeathResponse_00016F04_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F04_1.mp3	File Not Found		DeathResponse	--	Damn it. I kill one and three more show up! Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F05	0	MS12_DeathResponse_00016F05_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F05_1.mp3	File Not Found		DeathResponse	--	How many of these things do we have to kill? Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Combat	DeathResponse	FormID 00016F06	0	MS12_DeathResponse_00016F06_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_DeathResponse_00016F06_1.mp3	File Not Found		DeathResponse	--	He's down! Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Combat	DeathResponse	FormID 00016EFF	0	DialogueTe_DeathResponse_00016EFF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DeathResponse_00016EFF_1.mp3	File Not Found		DeathResponse	--	Hell yeah! How do you like me now! Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Combat	DeathResponse	FormID 00016F00	0	DialogueTe_DeathResponse_00016F00_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DeathResponse_00016F00_1.mp3	File Not Found		DeathResponse	--	Thought you could take me, did you? Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Combat	DeathResponse	FormID 00016F01	0	DialogueTe_DeathResponse_00016F01_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DeathResponse_00016F01_1.mp3	File Not Found		DeathResponse	--	Dead! Neutral 50	(killed a monster) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Combat	DeathResponse	FormID 0001FB5F	0	GenericAdult_DeathResponse_0001FB5F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_DeathResponse_0001FB5F_1.mp3	File Not Found		DeathResponse	--	They killed him! Anger 100 --	--	--	MaleAdult02	GenericAdult	Combat	DeathResponse	FormID 0001FB60	0	GenericAdult_DeathResponse_0001FB60_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_DeathResponse_0001FB60_1.mp3	File Not Found		DeathResponse	--	They killed her! Anger 100 --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045780	0	DialogueTe_DialogueTenpenn_00045780_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045780_1.mp3	File Not Found		DialogueTenpennyConv00	--	That's right. And the safety's off. Back off. Anger 100	threatening a man who just hit on him --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045781	0	DialogueTe_DialogueTenpenn_00045781_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045781_1.mp3	File Not Found		DialogueTenpennyConv00	--	Same old shit. See something big and ugly moving in the distance. Shoot the hell out of it. Go an' check to make sure it's dead. Rinse and repeat. Anger 25	gruffly explaining his daily routine as security chief --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045782	0	DialogueTe_DialogueTenpenn_00045782_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045782_1.mp3	File Not Found		DialogueTenpennyConv00	--	I can assure you, Mr. Wellington, we're not just sunning ourselves out there all day. That's for damn sure! Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045783	0	DialogueTe_DialogueTenpenn_00045783_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045783_1.mp3	File Not Found		DialogueTenpennyConv00	--	Hah! I'm fine with the same old shit all the time. The day something "interesting" happens in the Wasteland, it's time to retire! Neutral 50	joking with a friend about the hard life of being security chief --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045785	0	DialogueTe_DialogueTenpenn_00045785_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045785_1.mp3	File Not Found		DialogueTenpennyConv00	--	Everything is under control, Ms. Montenegro. Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045786	0	DialogueTe_DialogueTenpenn_00045786_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045786_1.mp3	File Not Found		DialogueTenpennyConv00	--	They don't deserve it. But... oh, what the hell. Go ahead Ms. Primrose. If it'll make you happy, send them whatever you like. Neutral 50	gruff, but then accepting the kindness --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045787	0	DialogueTe_DialogueTenpenn_00045787_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045787_1.mp3	File Not Found		DialogueTenpennyConv00	--	You're pressing your luck, Hawthorne. Anger 50	gruff and annoyed --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045788	0	DialogueTe_DialogueTenpenn_00045788_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045788_1.mp3	File Not Found		DialogueTenpennyConv00	--	I'll be sure to discuss it with them Mrs. Wellington. Anger 25	gruff (and annoyed) --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 00045789	0	DialogueTe_DialogueTenpenn_00045789_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045789_1.mp3	File Not Found		DialogueTenpennyConv00	--	Hello Ms. Lancaster. Happy 50	gruff but flattered --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv00	FormID 0004578A	0	DialogueTe_DialogueTenpenn_0004578A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004578A_1.mp3	File Not Found		DialogueTenpennyConv00	--	I'm afraid not, Ms. Cheng. Happy 100	extremely amused by what she asked --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 0004532D	0	DialogueTe_DialogueTenpenn_0004532D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004532D_1.mp3	File Not Found		DialogueTenpennyConv01	--	I'm sorry? What?! Anger 25	caught off guard, and covering it with gruff anger --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 0004532E	0	DialogueTe_DialogueTenpenn_0004532E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004532E_1.mp3	File Not Found		DialogueTenpennyConv01	--	Thank you for your concern, Doctor. But things've been tense is all, and my men are just blowing off steam. Don't worry. They'll be fine. Surprise 10	gruffly dismissing his concerns --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045330	0	DialogueTe_DialogueTenpenn_00045330_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045330_1.mp3	File Not Found		DialogueTenpennyConv01	--	And I envy your retirement, Dashwood. Though it's true. There's something satisfying about bagging a Rad-Scorpian at 100 yards with a single shot. Happy 50	chatting with someone he respects --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045331	0	DialogueTe_DialogueTenpenn_00045331_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045331_1.mp3	File Not Found		DialogueTenpennyConv01	--	Cheng. Damn it. Call me "Chief." Chief Gustavo! All that "comrade" nonsense is really getting on my nerves. Anger 50	gruff and annoyed that this guy calls him "Comrade Gustavo" all the time --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045334	0	DialogueTe_DialogueTenpenn_00045334_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045334_1.mp3	File Not Found		DialogueTenpennyConv01	--	That's kind of you, Ms. Primrose. But it's better if they don't cozy up with the residents. Helps retain discipline and remind them why they're here. Happy 75	gruff but appreciative --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045335	0	DialogueTe_DialogueTenpenn_00045335_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045335_1.mp3	File Not Found		DialogueTenpennyConv01	--	I'm on duty. You alright Hawthorne? Don't want a repeat of that little stunt you pulled. Anger 50	gruffly rebuking an offer to share a drink with a drunkard --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045336	0	DialogueTe_DialogueTenpenn_00045336_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045336_1.mp3	File Not Found		DialogueTenpennyConv01	--	It was very... thorough, Mrs. Wellington. Do the other residents know you have catalogued all their habits and daily routines like that? Happy 50	(gruff) trying to be polite, but thinking she's a bit crazy --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045337	0	DialogueTe_DialogueTenpenn_00045337_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045337_1.mp3	File Not Found		DialogueTenpennyConv01	--	Ms. Lancaster. Happy 50	gruff but warm --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045338	0	DialogueTe_DialogueTenpenn_00045338_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00045338_1.mp3	File Not Found		DialogueTenpennyConv01	--	I'd have to say that would be extremely unlikely, Mrs. Cheng. Happy 50	amused --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConv03	FormID 00047561	0	DialogueTe_DialogueTenpenn_00047561_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00047561_1.mp3	File Not Found		DialogueTenpennyConv03	--	You're wasting your time. I don't want to have to tell you again. This gun is loaded. I'd hate for it to accidentally go off in your direction. Anger 100	(angry) telling off a man who hit on him --	--	--	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D3	0	DialogueTe_DialogueTenpenn_0004B9D3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004B9D3_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	Good to see you! Happy 25	a greeting in passing, not meant to initiate conversation --	--	--	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D4	0	DialogueTe_DialogueTenpenn_0004B9D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004B9D4_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	Hello. Happy 25	a greeting in passing, not meant to initiate conversation --	--	--	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D5	0	DialogueTe_DialogueTenpenn_0004B9D5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004B9D5_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	See you later. Happy 25	a greeting in passing, not meant to initiate conversation --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyEatStartTopic	FormID 00027398	0	DialogueTe_DialogueTenpenn_00027398_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_00027398_1.mp3	File Not Found		DialogueTenpennyEatStartTopic	--	Time to take five. Neutral 50	hungry and on his way to get food --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennySleepStartTopic	FormID 0002738B	0	DialogueTe_DialogueTenpenn_0002738B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0002738B_1.mp3	File Not Found		DialogueTenpennySleepStartTopic	--	Well, there's another day done. Disgust 50	tired and heading off to bed --	--	--	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755C	0	DialogueTe_DialogueTenpenn_0004755C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004755C_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Thank you! Happy 50	genuine appreciation --	--	--	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755D	0	DialogueTe_DialogueTenpenn_0004755D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004755D_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Excellent! Happy 50	genuine appreciation --	--	--	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755E	0	DialogueTe_DialogueTenpenn_0004755E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004755E_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Wonderful. Thank you, dear. Happy 50	genuine appreciation --	--	--	MaleAdult02	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755F	0	DialogueTe_DialogueTenpenn_0004755F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_DialogueTenpenn_0004755F_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Thanks! Happy 50	genuine appreciation DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	0	DLC03Audio_DLC03AudioHolot_00003B2F_2	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_2.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Hi, I'm Split Jack. I'm recording this 'cause I figure half you idiots can't read for shit. But you best don't lay this tape around just anywhere! Anger 10	"Split Jack" is his name, deadly serious - leaving a message for new recruits DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	1	DLC03Audio_DLC03AudioHolot_00003B2F_3	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_3.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	If you're listening to this, it's 'cause one of my boys thinks he can trust ya. If he's wrong, you're dead. If he's right, then you're gonna be rich! Anger 10	deadly serious - leaving a message for new recruits DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	2	DLC03Audio_DLC03AudioHolot_00003B2F_8	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_8.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Got us a plan, see. We hit the water mules with the Brotherhood busy fighting the Enclave. Soon they'll wanna give up the whole delivery thing. Neutral 50 DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	3	DLC03Audio_DLC03AudioHolot_00003B2F_9	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_9.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Then we offer our "protection services." Wasteland's dangerous and all. We charge 'em steep. On top of it, we SELL the water to who ever we want. Happy 50	describing a cunning plan DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	4	DLC03Audio_DLC03AudioHolot_00003B2F_4	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_4.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	If you want in, ride out with the next ambush. Stash the water when its done, the regulars will show you where, and then get up to Grandma Sparkle's.	Anger 10	deadly serious - leaving a message for new recruits DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	5	DLC03Audio_DLC03AudioHolot_00003B2F_5	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_5.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Grandma loves visitors and keeps her mouth shut. That and she cooks a mean stew. So that's where we meet. Anger 10	deadly serious - leaving a message for new recruits DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	6	DLC03Audio_DLC03AudioHolot_00003B2F_7	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_7.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Wilhelm's Wharf. It's on the river. Don't get lost. Neutral 50 DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	7	DLC03Audio_DLC03AudioHolot_00003B2F_6	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_6.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Oh, and memorize the pass phrase. It's: "Mirelurk Stew." If you forget it, don't bother coming 'round. You'll get shot. No kidding. Anger 50	deadly serious - leaving a message for new recruits --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA2	0	GenericAdult_FireExplosive_00022AA2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA2_1.mp3	File Not Found		FireExplosive	--	Incoming! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA3	0	GenericAdult_FireExplosive_00022AA3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA3_1.mp3	File Not Found		FireExplosive	--	Duck! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA4	0	GenericAdult_FireExplosive_00022AA4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA4_1.mp3	File Not Found		FireExplosive	--	Fire in the hole! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA5	0	GenericAdult_FireExplosive_00022AA5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA5_1.mp3	File Not Found		FireExplosive	--	Get down! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA6	0	GenericAdult_FireExplosive_00022AA6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA6_1.mp3	File Not Found		FireExplosive	--	Look out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 00022A76	0	GenericAdult_Flee_00022A76_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_00022A76_1.mp3	File Not Found		Flee	--	Help! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 0004D556	0	GenericAdult_Flee_0004D556_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_0004D556_1.mp3	File Not Found		Flee	--	Run for it! Fear 50 --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 0004D558	0	GenericAdult_Flee_0004D558_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_0004D558_1.mp3	File Not Found		Flee	--	We're outnumbered! Fear 50 --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 0004D559	0	GenericAdult_Flee_0004D559_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_0004D559_1.mp3	File Not Found		Flee	--	This is hopeless! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 0004D55B	0	GenericAdult_Flee_0004D55B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_0004D55B_1.mp3	File Not Found		Flee	--	I'm out of here! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 00022A78	0	GenericAdult_Flee_00022A78_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_00022A78_1.mp3	File Not Found		Flee	--	Let's get out of here! Fear 50 --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Conversation	MS12ArgumentTopic	FormID 000170B8	0	DialogueTe_MS12ArgumentTop_000170B8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_MS12ArgumentTop_000170B8_1.mp3	File Not Found		MS12ArgumentTopic	--	How many times do we have to go through this? You're not getting in! Anger 100	yelling at a obstinate enemy on the other end of an intercom --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Conversation	MS12ArgumentTopic	FormID 000170BA	0	DialogueTe_MS12ArgumentTop_000170BA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_MS12ArgumentTop_000170BA_1.mp3	File Not Found		MS12ArgumentTopic	--	I've already told you Tenpenny won't allow zombies to live here! Anger 100	yelling at a obstinate enemy on the other end of an intercom --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Conversation	MS12ArgumentTopic	FormID 000170BD	0	DialogueTe_MS12ArgumentTop_000170BD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_MS12ArgumentTop_000170BD_1.mp3	File Not Found		MS12ArgumentTopic	--	You're definitely not human, that's for damn sure. For the last time: NO ZOMBIES ALLOWED! Anger 100	yelling at a obstinate enemy on the other end of an intercom --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement1	FormID 000629DC	0	MS12_MS12Basement1_000629DC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement1_000629DC_1.mp3	File Not Found		MS12Basement1	Just curious. There's an emergency entrance to the tunnels, you know for when the bombs fell. We siphon power from the Metro grid to keep our generators running. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement2	FormID 000629D8	0	MS12_MS12Basement2_000629D8_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement2_000629D8_3.mp3	File Not Found		MS12Basement2	Touchy subject, huh? What the matter, hiding some kind of big secret? There's no secret. It's just a sensitive area we don't need idiots and assholes screwing around in. Neutral 50	gruff, and getting upset --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement2	FormID 000629D8	1	MS12_MS12Basement2_000629D8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement2_000629D8_1.mp3	File Not Found		MS12Basement2	Touchy subject, huh? What the matter, hiding some kind of big secret? There's an emergency entrance to the tunnels, you know for when the bombs fell. We siphon power from the Metro grid to keep our generators running. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement2	FormID 000629D8	2	MS12_MS12Basement2_000629D8_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement2_000629D8_2.mp3	File Not Found		MS12Basement2	Touchy subject, huh? What the matter, hiding some kind of big secret? But I've got better things to do than play tour guide, so unless there's some kind of emergency, this conversation's over. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12Basement3	FormID 000629DB	0	MS12_MS12Basement3_000629DB_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12Basement3_000629DB_3.mp3	File Not Found		MS12Basement3	Never mind. Forget I asked. But I've got better things to do than play tour guide, so unless there's some kind of emergency, this conversation's over. Disgust 20	gruff and annoyed --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12BasementKey1	FormID 00016EE8	0	MS12_MS12BasementKey1_00016EE8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12BasementKey1_00016EE8_1.mp3	File Not Found		MS12BasementKey	If I promise not to touch anything, will you let me in? I've got the only key, and I ain't lending it to you. I lost it once and had to make a new one. Tenpenny practically bit my head off. So forget it. Anger 75	angry --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12BasementKey2	FormID 000170EA	0	MS12_MS12BasementKey2_000170EA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12BasementKey2_000170EA_1.mp3	File Not Found		MS12BasementKey2	Look, I'm not an idiot. I won't break anything. I don't care who you think you are. You're not getting in down there. Anger 75	angry --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12BasementKey2	FormID 000170EA	1	MS12_MS12BasementKey2_000170EA_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12BasementKey2_000170EA_4.mp3	File Not Found		MS12BasementKey2	Look, I'm not an idiot. I won't break anything. I've got the only key, and I ain't lending it to you. I lost it once and had to make a new one. Tenpenny practically bit my head off. So forget it. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12BasementKey3	FormID 000629DA	0	MS12_MS12BasementKey3_000629DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12BasementKey3_000629DA_1.mp3	File Not Found		MS12BasementKey3	Sorry for bothering you. Right. Disgust 50	dismissive --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12GustavoGhoulsArentBad	FormID 00080ACA	0	MS12_MS12GustavoGhoulsAren_00080ACA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12GustavoGhoulsAren_00080ACA_1.mp3	File Not Found		I've met them. Roy Phillips and those other Ghouls don't seem all that bad. --	Look kid. I don't care what you think about them. Unless Tenpenny says otherwise. They aren't allowed in here. End of story. Quit wasting my time. Anger 50	annoyed --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpAccept	FormID 000202F4	0	MS12_MS12ResidentsGhoulsHe_000202F4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202F4_1.mp3	File Not Found		Sure, sounds good. I would have done it for free. --	Yeah right. Good luck soldier. I'm not coming after you to rescue your ass if you get in trouble. You're on your own. Happy 100	("Yeah right" said skeptically) but happy to find such a good recruit --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpAccept	FormID 000202F4	1	MS12_MS12ResidentsGhoulsHe_000202F4_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202F4_2.mp3	File Not Found		Sure, sounds good. I would have done it for free. --	Roy Phillips and his gang are somewhere in Warrington Station Metro tunnels. They've barred the main entrance. Try going through the train yard. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpExtra	FormID 000202FA	0	MS12_MS12ResidentsGhoulsHe_000202FA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FA_1.mp3	File Not Found		I'll take it. And any other help you can offer. --	Here, you can take this rifle and ammo. But don't waste it shooting at shadows. Neutral 50	bitter mercenary accepting a volunteer --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpExtra	FormID 000202FA	1	MS12_MS12ResidentsGhoulsHe_000202FA_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202FA_2.mp3	File Not Found		I'll take it. And any other help you can offer. --	Roy Phillips and his gang are somewhere in Warrington Station Metro tunnels. They've barred the main entrance. Try going through the train yard. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpSpeech	FormID 000202ED	0	MS12_MS12ResidentsGhoulsHe_000202ED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202ED_1.mp3	File Not Found		You want this problem resolved or not? You can spare more than that... --	Well... maybe you're right. It was something I was going to have to do eventually anyway. How about another 200 caps? Neutral 50	grudingly accepting a higher fee --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpSpeech	FormID 000202ED	1	MS12_MS12ResidentsGhoulsHe_000202ED_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202ED_2.mp3	File Not Found		You want this problem resolved or not? You can spare more than that... --	And here. You can take this rifle and ammo. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpSpeech	FormID 000202ED	2	MS12_MS12ResidentsGhoulsHe_000202ED_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202ED_3.mp3	File Not Found		You want this problem resolved or not? You can spare more than that... --	But you better not screw this up! Anger 50	angry warning --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsHelpSpeech	FormID 000202ED	3	MS12_MS12ResidentsGhoulsHe_000202ED_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsHe_000202ED_4.mp3	File Not Found		You want this problem resolved or not? You can spare more than that... --	Roy Phillips and his gang are somewhere in Warrington Station Metro tunnels. They've barred the main entrance. Try going through the train yard. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsPersuade	FormID 0002031C	0	MS12_MS12ResidentsGhoulsPe_0002031C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsPe_0002031C_1.mp3	File Not Found		Perhaps the residents could be "persuaded" to let the Ghouls live here. --	You're out of line. Those filthy bitches can stay living in those metro tunnels. They'll move in here over my dead body. Anger 100	angry --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsPersuadeBad	FormID 000202F6	0	MS12_MS12ResidentsGhoulsPe_000202F6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsPe_000202F6_1.mp3	File Not Found		I was just kidding. Ghouls are filthy creatures that should be slaughtered. --	Quite right! You're not such a moron after all. Happy 50	amused and coming around to like the player --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsPersuadeGood	FormID 000202F8	0	MS12_MS12ResidentsGhoulsPe_000202F8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsPe_000202F8_1.mp3	File Not Found		That can be arranged. You don't look like much. --	Are you threatening me? You're obviously an idiot, so I'll let that one slide. But I'm warning you, I won't hesitate to kill you if I have to. Neutral 50	deadly serious --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsPersuadeNeutral	FormID 000202F5	0	MS12_MS12ResidentsGhoulsPe_000202F5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsPe_000202F5_1.mp3	File Not Found		We'll see. --	Whatever. Disgust 50	dismissing an annoying person --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalk	FormID 000202EE	0	MS12_MS12ResidentsGhoulsTa_000202EE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202EE_1.mp3	File Not Found		Have you even tried talking to the Ghouls? I bet you can work something out. --	Tenpenny doesn't care how big their pile of bottlecaps is. He won't let Ghouls live here. Those Ghouls need to give up and go bother someone else. Anger 50	annoyed mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkBad	FormID 000202F1	0	MS12_MS12ResidentsGhoulsTa_000202F1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202F1_1.mp3	File Not Found		Yeah, Ghouls are too much trouble. --	That's right. You never know when they'll go zombie on your ass. Perhaps you're smarter than you look. Happy 50	grudging respect --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkGood	FormID 000202EF	0	MS12_MS12ResidentsGhoulsTa_000202EF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202EF_1.mp3	File Not Found		You're all bigots. --	Your bleeding heart is liable to get you in a lot of trouble one day. Neutral 50	bitter mercenary telling it like it is --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkGood	FormID 000202EF	1	MS12_MS12ResidentsGhoulsTa_000202EF_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202EF_2.mp3	File Not Found		You're all bigots. --	Look kid, eventually all Ghouls go zombie on your ass. It's only a matter of time. Neutral 50	bitter mercenary telling it like it is --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkGood	FormID 000202EF	2	MS12_MS12ResidentsGhoulsTa_000202EF_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202EF_3.mp3	File Not Found		You're all bigots. --	Kill them when you find them. It's a win-win. You put them out of their misery, and save someone else from getting torn apart. Disgust 5	bitter mercenary telling it like it is --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsGhoulsTalkNeutral	FormID 000202F0	0	MS12_MS12ResidentsGhoulsTa_000202F0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsGhoulsTa_000202F0_1.mp3	File Not Found		Whatever. It's not really any of my business. --	No, but perhaps it might be. Neutral 50	suggesting player could help --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12REsidentsGhoulsWhat	FormID 0007C62A	0	MS12_MS12REsidentsGhoulsWh_0007C62A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12REsidentsGhoulsWh_0007C62A_1.mp3	File Not Found		MS12WhatIsGhoul	What the hell's a Ghoul anyway? Some kind of diseased human? You serious? You don't know what a Ghoul is? Surprise 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12REsidentsGhoulsWhat	FormID 0007C62A	1	MS12_MS12REsidentsGhoulsWh_0007C62A_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12REsidentsGhoulsWh_0007C62A_2.mp3	File Not Found		MS12WhatIsGhoul	What the hell's a Ghoul anyway? Some kind of diseased human? A goddamn disaster waiting to happen that's what they are. Anger 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12REsidentsGhoulsWhat	FormID 0007C62A	2	MS12_MS12REsidentsGhoulsWh_0007C62A_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12REsidentsGhoulsWh_0007C62A_3.mp3	File Not Found		MS12WhatIsGhoul	What the hell's a Ghoul anyway? Some kind of diseased human? Sure, maybe you can get over the fact they look like someone took a cheese grater to their face. But it's what you don't see that's the problem. Disgust 50	talking about loathsome creature --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12REsidentsGhoulsWhat	FormID 0007C62A	3	MS12_MS12REsidentsGhoulsWh_0007C62A_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12REsidentsGhoulsWh_0007C62A_4.mp3	File Not Found		MS12WhatIsGhoul	What the hell's a Ghoul anyway? Some kind of diseased human? The radiation slowly eats away their brain, then they go zombie on you. It's better for everyone to kill them before all that, if you ask me. Disgust 75	angrily talking about killing a disgusting creature before it gets even more dangerous --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighborsBad	FormID 000204DE	0	MS12_MS12ResidentsNeighbor_000204DE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204DE_1.mp3	File Not Found		MS12ResidentsNeighborsBad	Yeah, Ghouls don't belong here. So why the hell would you even suggest such a retarded idea? Are you done wasting my time? Anger 50	angry mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighborsGood	FormID 000204EC	0	MS12_MS12ResidentsNeighbor_000204EC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204EC_1.mp3	File Not Found		MS12ResidentsNeighborsGood	What if Tenpenny will let Ghouls live here? He'd be out of his goddamn mind... but like I said. Ultimately I work for him, so whatever he says, goes. But I wouldn't like it. Anger 50	angry mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	MS12ResidentsNeighborsNeutral	FormID 000204C8	0	MS12_MS12ResidentsNeighbor_000204C8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_MS12ResidentsNeighbor_000204C8_1.mp3	File Not Found		MS12ResidentsNeighborsNeutral	Whatever. Are you done wasting my time? Anger 50	gruff mercenary AllenMack	--	GetIsID == 1	MaleAdult02	RadioVault101PA	Radio	MS16EmergencyBroadcast	FormID 000C21F1	0	RadioVault_MS16EmergencyBr_000C21F1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\RadioVault_MS16EmergencyBr_000C21F1_1.mp3	File Not Found		MS16EmergencyBroadcast	--	Any vault resident seen associating with the so-called "Rebels" will be detained, questioned, and disciplined appropriately. Anger 50 AllenMack	--	GetIsID == 1	MaleAdult02	RadioVault101PA	Radio	MS16EmergencyBroadcast	FormID 000C21F2	0	RadioVault_MS16EmergencyBr_000C21F2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\RadioVault_MS16EmergencyBr_000C21F2_1.mp3	File Not Found		MS16EmergencyBroadcast	--	Order WILL be restored. Discipline WILL be restored. Vault security personnel have been authorized to use deadly force if necessary. Anger 75 AllenMack	--	GetIsID == 1	MaleAdult02	RadioVault101PA	Radio	MS16EmergencyBroadcast	FormID 000C21F3	0	RadioVault_MS16EmergencyBr_000C21F3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\RadioVault_MS16EmergencyBr_000C21F3_1.mp3	File Not Found		MS16EmergencyBroadcast	--	Don't let it come to that. This vault will be one big, happy family again. One way or another. Sad 50	Menacing --	--	GetIsID == 1	MaleAdult02	DialogueRivetCity	Topic	RCTopicPaulieAddict	FormID 00095A92	0	DialogueRi_RCTopicPaulieAd_00095A92_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueRi_RCTopicPaulieAd_00095A92_1.mp3	File Not Found		Did you know that Paulie Cantelli is an addict? --	He's totally strung out. It's going to kill him one of these days. Sad 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DBB	0	GenericAdu_StartCombatResp_00080DBB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DBB_1.mp3	File Not Found		StartCombatResponse	--	Flank 'em! Anger 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DBC	0	GenericAdu_StartCombatResp_00080DBC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DBC_1.mp3	File Not Found		StartCombatResponse	--	I've got your back! Anger 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DBE	0	GenericAdu_StartCombatResp_00080DBE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DBE_1.mp3	File Not Found		StartCombatResponse	--	We'll get 'em. Anger 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DBF	0	GenericAdu_StartCombatResp_00080DBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DBF_1.mp3	File Not Found		StartCombatResponse	--	Look out! Anger 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DC0	0	GenericAdu_StartCombatResp_00080DC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DC0_1.mp3	File Not Found		StartCombatResponse	--	Where? Anger 50 --	--	--	MaleAdult02	DialogueTenpenny	Topic	TenpennyAllistairTenpenny	FormID 000192A8	0	DialogueTe_TenpennyAllista_000192A8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyAllista_000192A8_1.mp3	File Not Found		Tell me about Allistair Tenpenny. --	He owns this building. We get our caps from him, and don't you forget it. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	TenpennyGustavoGreetPlayer	FormID 00016ECF	0	DialogueTe_TenpennyGustavo_00016ECF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyGustavo_00016ECF_1.mp3	File Not Found		TenpennyGustavoGreetPlayer	--	Welcome to Tenpenny Tower! Don't do anything stupid. Anger 10	gruff mercenary giving a warning to be on best behavior --	--	--	MaleAdult02	DialogueTenpenny	Topic	TenpennyOpenGate	FormID 00022144	0	DialogueTe_TenpennyOpenGat_00022144_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyOpenGat_00022144_1.mp3	File Not Found		I need to leave. Can you open the gate? --	Follow me. Neutral 50	a gruff mercenary agreeing to do something a civilian asks. --	--	--	MaleAdult02	DialogueTenpenny	Topic	TenpennyOpenGate	FormID 00022145	0	DialogueTe_TenpennyOpenGat_00022145_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyOpenGat_00022145_1.mp3	File Not Found		I need to leave. Can you open the gate? --	Sure. Neutral 50	a gruff mercenary agreeing to do something a civilian asks. --	--	--	MaleAdult02	DialogueTenpenny	Topic	TenpennyOpenGate	FormID 00022146	0	DialogueTe_TenpennyOpenGat_00022146_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyOpenGat_00022146_1.mp3	File Not Found		I need to leave. Can you open the gate? --	Alright. One moment. Neutral 50	a gruff mercenary agreeing to do something a civilian asks. --	--	--	MaleAdult02	DialogueTenpenny	Topic	TenpennyOpenGate	FormID 00022147	0	DialogueTe_TenpennyOpenGat_00022147_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyOpenGat_00022147_1.mp3	File Not Found		I need to leave. Can you open the gate? --	Yes sir. Neutral 50	a gruff mercenary agreeing to do something a civilian asks. --	--	--	MaleAdult02	DialogueTenpenny	Topic	TenpennyOpenGate	FormID 00022148	0	DialogueTe_TenpennyOpenGat_00022148_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyOpenGat_00022148_1.mp3	File Not Found		I need to leave. Can you open the gate? --	Yes ma'am. Neutral 50	a gruff mercenary agreeing to do something a civilian asks. --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	TenpennyVendor	FormID 000CADF3	0	DialogueTe_TenpennyVendor_000CADF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyVendor_000CADF3_1.mp3	File Not Found		I'd like to do business with you. You got an armament supply? Want to do some trade? I guess we could do a little trading. Here's what I got. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	TenpennyVendor	FormID 000CADF4	0	DialogueTe_TenpennyVendor_000CADF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TenpennyVendor_000CADF4_1.mp3	File Not Found		I'd like to do business with you. You got an armament supply? Want to do some trade? Here's what I got. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul	FormID 00016EEA	0	DialogueTe_TPIntercomGhoul_00016EEA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EEA_1.mp3	File Not Found		I can help take care of that little Ghoul problem for you. --	Is that so? And why should I believe that? You ever kill a Ghoul before? Surprise 10	gruff mercenary testing a civilian's mettle --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul1	FormID 00016EE5	0	DialogueTe_TPIntercomGhoul_00016EE5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EE5_1.mp3	File Not Found		I've killed so many Ghouls, I've stopped counting. --	Is that so? Then I'm sure you can handle yourself out there in the Wasteland just fine. Are you done wasting my time? Neutral 50	gruff mercenary belittling a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul2	FormID 00016EE1	0	DialogueTe_TPIntercomGhoul_00016EE1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EE1_1.mp3	File Not Found		I kill Ghouls and rent-a-cops with attitudes who ask too many questions. --	Oh ho! Looks like we got a live one here! I think we better leave this one outside. Good bye, kid. Try not to get eaten by anything out there. Neutral 50	gruff mercenary laughing with his buddies about a punk kid --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul3	FormID 00016EDE	0	DialogueTe_TPIntercomGhoul_00016EDE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EDE_1.mp3	File Not Found		You going to let me in or not? --	Listen. Like I've told those Ghouls a thousand times, I can't just let in every drifter that lands at the gate. Neutral 50	gruff mercenary barking at a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomGhoul3	FormID 00016EDE	1	DialogueTe_TPIntercomGhoul_00016EDE_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomGhoul_00016EDE_2.mp3	File Not Found		You going to let me in or not? --	You got a reason to be here, or what? Anger 50	gruff mercenary barking at a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA81	0	DialogueTe_TPIntercomLastT_0005FA81_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA81_1.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	You're poor, and stupid. Count your damn purse before you go offering people gifts. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA81	1	DialogueTe_TPIntercomLastT_0005FA81_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA81_2.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Tell you what. You manage to scrape together 100 caps, and I'll let you in to look around a little. Anger 50	gruff, and skeptical --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA81	2	DialogueTe_TPIntercomLastT_0005FA81_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA81_3.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Good luck. Try not to die out there. Neutral 50	gruff (and sarcastic) --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA82	0	DialogueTe_TPIntercomLastT_0005FA82_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA82_1.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Man you're dumb. Find someone who can teach you how to count to 100, then bring me 100 caps and we'll talk. Surprise 10	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA82	1	DialogueTe_TPIntercomLastT_0005FA82_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA82_2.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Moron. Disgust 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA83	0	DialogueTe_TPIntercomLastT_0005FA83_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA83_1.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	You ain't got 100 caps. You ain't getting in. Surprise 10	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA84	0	DialogueTe_TPIntercomLastT_0005FA84_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA84_1.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Perhaps you'll fit in around here better than I thought. Alright. I'll take your money. But don't press your luck. I got my eye on you. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry1	FormID 0005FA84	1	DialogueTe_TPIntercomLastT_0005FA84_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA84_2.mp3	File Not Found		Maybe you'd accept this 100 caps as "insurance" of my good behavior? --	Don't bother Tenpenny or the other residents. If you so much as sneeze in the wrong direction... I'll gut you! Anger 50	threatening. --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2	FormID 0005FA07	0	DialogueTe_TPIntercomLastT_0005FA07_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA07_1.mp3	File Not Found		Ah come on. Let me in. Pretty please, with sugar on top? --	Ummm. No. Unless by "sugar" you meant to sweeten my day with, say, a gift of 100 caps. Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0D	0	DialogueTe_TPIntercomLastT_0005FA0D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0D_1.mp3	File Not Found		TPIntercomLastTry2A	I'm a little low on caps at the moment. This ain't a goddamn soup kitchen. Sorry, kid. Go find a ditch to crawl into and stop bothering me. Surprise 10	gruff mercenary trying to get rid of a pestering vagrant --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0D	1	DialogueTe_TPIntercomLastT_0005FA0D_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0D_2.mp3	File Not Found		TPIntercomLastTry2A	I'm a little low on caps at the moment. But, if you manage to scrape together 100 caps, I might let you in to look around a little. Anger 50	gruff, and skeptical --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0D	2	DialogueTe_TPIntercomLastT_0005FA0D_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0D_3.mp3	File Not Found		TPIntercomLastTry2A	I'm a little low on caps at the moment. Good luck. Try not to die out there. Neutral 50	gruff (and sarcastic) --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0E	0	DialogueTe_TPIntercomLastT_0005FA0E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0E_1.mp3	File Not Found		TPIntercomLastTry2A	Open up the door! I have your 100 caps. Maybe you'll fit in around here better than I thought. All right. I'll take your money. But don't press your luck. I got my eye on you. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2A	FormID 0005FA0E	1	DialogueTe_TPIntercomLastT_0005FA0E_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0E_2.mp3	File Not Found		TPIntercomLastTry2A	Open up the door! I have your 100 caps. And don't bother Tenpenny or the other residents. If you so much as sneeze in the wrong direction... I'll gut you! Anger 50	threatening. --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry2B	FormID 0005FA0C	0	DialogueTe_TPIntercomLastT_0005FA0C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA0C_1.mp3	File Not Found		You won't be getting a bribe from me. --	Then you won't be getting past this gate. Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLastTry3	FormID 0005FA06	0	DialogueTe_TPIntercomLastT_0005FA06_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLastT_0005FA06_1.mp3	File Not Found		Let me in asshole! --	Goodbye. Disgust 50	gruffly dismissive --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomLook	FormID 00016EE4	0	DialogueTe_TPIntercomLook_00016EE4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomLook_00016EE4_1.mp3	File Not Found		I just want to look around a little. Come on. I won't hurt anybody. --	This ain't a theme park, kid. And even if it was, you wouldn't be able to afford the admission. Now bugger off! Anger 10	gruff mercenary trying to get rid of an annoying kid --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook1	FormID 00016EFE	0	DialogueTe_TpIntercomLook1_00016EFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook1_00016EFE_1.mp3	File Not Found		That's where you're mistaken. Does 100 caps sound about right? --	You're poor, and stupid. Count your damn purse before you go offering people gifts. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook1	FormID 00016EFE	1	DialogueTe_TpIntercomLook1_00016EFE_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook1_00016EFE_2.mp3	File Not Found		That's where you're mistaken. Does 100 caps sound about right? --	Tell you what. You manage to scrape together 100 caps, and I'll let you in to look around a little. Anger 50	gruff, and skeptical --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook1	FormID 0005FA12	0	DialogueTe_TpIntercomLook1_0005FA12_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook1_0005FA12_1.mp3	File Not Found		That's where you're mistaken. Does 100 caps sound about right? --	Perhaps you'll fit in around here better than I thought. Alright. I'll take your money. But don't press your luck. I got my eye on you. Surprise 10	gruff mercenary accepting a bribe --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook1	FormID 0005FA12	1	DialogueTe_TpIntercomLook1_0005FA12_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook1_0005FA12_2.mp3	File Not Found		That's where you're mistaken. Does 100 caps sound about right? --	Don't bother Tenpenny or the other residents. If you so much as sneeze in the wrong direction... I'll gut you! Anger 50	threatening. --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook2	FormID 00016ED5	0	DialogueTe_TpIntercomLook2_00016ED5_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook2_00016ED5_2.mp3	File Not Found		Come on, let me in. Just for a little while. I won't cause any trouble. --	You're not getting in. Stop trying. It's not working. I'm done talking to you. Disgust 10	gruff mercenary trying to get rid of an annoying person trying to get in --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook2	FormID 00016ED5	1	DialogueTe_TpIntercomLook2_00016ED5_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook2_00016ED5_3.mp3	File Not Found		Come on, let me in. Just for a little while. I won't cause any trouble. --	Good luck out there! Happy 10	sarcastically sending someone into harms way --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook3	FormID 00016EE2	0	DialogueTe_TpIntercomLook3_00016EE2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook3_00016EE2_1.mp3	File Not Found		Open the damn gate! I'm done being interrogated by you! --	You're really not in a position to be threatening me. I'm safe on the other side of this wall, and you are out there, exposed and unsafe. Surprise 10	sarcastic --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TpIntercomLook3	FormID 00016EE2	1	DialogueTe_TpIntercomLook3_00016EE2_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TpIntercomLook3_00016EE2_2.mp3	File Not Found		Open the damn gate! I'm done being interrogated by you! --	You have a lot to learn, kid. I think I'll let the Wasteland teach it to you. Try not to die out there! Anger 10	sarcastic --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING1	FormID 00016EED	0	DialogueTe_TPIntercommGREE_00016EED_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016EED_3.mp3	File Not Found		Is that how you treat all your guests? --	What? No, just those damn Ghouls. Sorry, thought you were one of them. Anger 50	angry mercenary calming down --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING1	FormID 00016EED	1	DialogueTe_TPIntercommGREE_00016EED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016EED_1.mp3	File Not Found		Is that how you treat all your guests? --	Ghoul or not, I must inform you that you are trespassing on Allistair Tenpenny's private property. Renters and official business only. Neutral 50	barking orders at a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING2	FormID 00016ED4	0	DialogueTe_TPIntercommGREE_00016ED4_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016ED4_3.mp3	File Not Found		Do you kiss your mother with that mouth? --	What? Oh. Sorry 'bout that. I thought you were one of those damned Ghouls looking for a handout. Surprise 25	gruff mercenary caught off guard --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING2	FormID 00016ED4	1	DialogueTe_TPIntercommGREE_00016ED4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016ED4_1.mp3	File Not Found		Do you kiss your mother with that mouth? --	You are currently trespassing on Allistair Tenpenny's private property. You have some reason to be here? Neutral 50	gruff mercenary questioning a civilian --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING3	FormID 00016EE7	0	DialogueTe_TPIntercommGREE_00016EE7_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016EE7_3.mp3	File Not Found		I don't think you're talking to the person you think you are. --	Oh? Thought you were that damn Ghoul. Well then. Back to business as usual. Ahem... Surprise 10	gruff mercenary caught off guard recomposing himself (mildly sarcastic) --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercommGREETING3	FormID 00016EE7	1	DialogueTe_TPIntercommGREE_00016EE7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercommGREE_00016EE7_1.mp3	File Not Found		I don't think you're talking to the person you think you are. --	You are trespassing on Allistair Tenpenny's private property. Renters and official business only. Neutral 50	gruff mercenary lazily reciting his checkpoint message --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny	FormID 00016EFD	0	DialogueTe_TPIntercomTenpe_00016EFD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EFD_1.mp3	File Not Found		I'm here to see Tenpenny. --	Hahaha! That's rich. What would a man like Tenpenny want to do with a Waste-rat like you? Neutral 50	gruff mercenary laughing at a ridiculous notion --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny1	FormID 00016EE3	0	DialogueTe_TPIntercomTenpe_00016EE3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EE3_1.mp3	File Not Found		I have a lucrative offer for Tenpenny. Let me in, or you'll come to regret it. --	Just a minute. Let's not be hasty. If Tenpenny is interested in what you have to say, I suppose you should get your chance. Neutral 50	gruff mercenary reluctantly letting in someone past his check point --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny1	FormID 00016EE3	1	DialogueTe_TPIntercomTenpe_00016EE3_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EE3_2.mp3	File Not Found		I have a lucrative offer for Tenpenny. Let me in, or you'll come to regret it. --	Though, he normally conducts all his business through Mister Burke. If Tenpenny doesn't want to talk to you, then you best leave him alone. Neutral 50	gruff mercenary reluctantly letting in someone past his check point --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny1	FormID 00016EE3	2	DialogueTe_TPIntercomTenpe_00016EE3_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EE3_3.mp3	File Not Found		I have a lucrative offer for Tenpenny. Let me in, or you'll come to regret it. --	If you bother Mister Tenpenny or any of his residents, I will be very glad to forcibly show you out. Do we understand each other? Good. Anger 10	gruff mercenary with a barely veiled threat --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny2	FormID 00016EEB	0	DialogueTe_TPIntercomTenpe_00016EEB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EEB_1.mp3	File Not Found		Tenpenny is expecting me. I'm a new tenant. 	--	Nice try kid! I know everyone who lives here, even the new ones. It's my job, and I take my job very seriously. Surprise 50	gruff mercenary amused at the audacity of the player to lie to him --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny2	FormID 00016EEB	1	DialogueTe_TPIntercomTenpe_00016EEB_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_00016EEB_2.mp3	File Not Found		Tenpenny is expecting me. I'm a new tenant. 	--	It's also my job to deal with anyone I consider a threat to Mister Tenpenny or his property. Feel free to stand there all day. I don't care. Anger 50	gruff mercenary threatening a lowlife lying scum bag --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	TPIntercomTenpenny3	FormID 0001740B	0	DialogueTe_TPIntercomTenpe_0001740B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_TPIntercomTenpe_0001740B_1.mp3	File Not Found		Just let me in already! --	Nope. Now get the hell out of here. Anger 10	gruff mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	GOODBYE	FormID 000BE9FB	0	MS12_GOODBYE_000BE9FB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GOODBYE_000BE9FB_1.mp3	File Not Found		I have to go now. --	Watch your back. And don't trust that Roy Phillips for a second. Anger 10	giving advice, and reminding the player he is making a dangerous choice --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	GOODBYE	FormID 000BE9FC	0	MS12_GOODBYE_000BE9FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GOODBYE_000BE9FC_1.mp3	File Not Found		I have to go now. --	It's dark in those tunnels. Shoot first, and ask questions later. Anger 10	giving advice, and reminding the player he is making a dangerous choice --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	GOODBYE	FormID 000183BB	0	DialogueTenpenny_GOODBYE_000183BB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GOODBYE_000183BB_1.mp3	File Not Found		I have to go now. --	I still got my eye on you. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	GOODBYE	FormID 000183BC	0	DialogueTenpenny_GOODBYE_000183BC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GOODBYE_000183BC_1.mp3	File Not Found		I have to go now. --	Watch yourself. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	GOODBYE	FormID 000184AF	0	DialogueTenpenny_GOODBYE_000184AF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GOODBYE_000184AF_1.mp3	File Not Found		I have to go now. --	Don't do anything stupid. Neutral 50	gruff mercenary --	--	GetIsID == 1	MaleAdult02	GenericAdult	Conversation	GOODBYE	FormID 0001D5E5	0	GenericAdult_GOODBYE_0001D5E5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GOODBYE_0001D5E5_1.mp3	File Not Found		I have to go now. --	Yeah. See you. Neutral 50	Default backup bottom of the stack no condition failsafe goodbye. --	--	GetIsID == 1	MaleAdult02	GenericAdult	Conversation	GOODBYE	FormID 0004E5DD	0	GenericAdult_GOODBYE_0004E5DD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GOODBYE_0004E5DD_1.mp3	File Not Found		I have to go now. Goodbye. Whatever. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	GOODBYE	FormID 0004E5E3	0	GenericAdult_GOODBYE_0004E5E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GOODBYE_0004E5E3_1.mp3	File Not Found		I have to go now. I need to get going. Bye. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	GOODBYE	FormID 00049E19	0	GenericAdult_GOODBYE_00049E19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GOODBYE_00049E19_1.mp3	File Not Found		I have to go now. Time for me to go. Later. Neutral 50 --	--	--	MaleAdult02	Generic	Conversation	GOODBYE	FormID 00049E16	0	Generic_GOODBYE_00049E16_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_GOODBYE_00049E16_1.mp3	File Not Found		I have to go now. See you later. Bye. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DLC03WQ	Topic	GREETING	FormID 0100380F	0	DLC03WQ_GREETING_0000380F_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03WQ_GREETING_0000380F_1.mp3	File Not Found		GREETING	--	If it's not one thing, it's another. Well, got to run. Disgust 50	mildly sarcastic --	--	GetIsID == 1	MaleAdult02	DLC03WQ	Topic	GREETING	FormID 01003810	0	DLC03WQ_GREETING_00003810_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03WQ_GREETING_00003810_1.mp3	File Not Found		GREETING	--	This water delivery business is a complex affair. Surprise 50	mildly sarcastic --	--	GetIsID == 1	MaleAdult02	DLC03WQ	Topic	GREETING	FormID 01003811	0	DLC03WQ_GREETING_00003811_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03WQ_GREETING_00003811_1.mp3	File Not Found		GREETING	--	So much to do, so little time to do it. Surprise 50	mildly sarcastic --	--	GetIsID == 1	MaleAdult02	DLC03WQ	Topic	GREETING	FormID 01003813	0	DLC03WQ_GREETING_00003813_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03WQ_GREETING_00003813_1.mp3	File Not Found		GREETING	--	I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is. Disgust 50	sarcastic --	--	GetIsID == 1	MaleAdult02	DLC03WQ	Topic	GREETING	FormID 01003814	0	DLC03WQ_GREETING_00003814_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03WQ_GREETING_00003814_1.mp3	File Not Found		GREETING	--	I'd stay away from the boss. He's in one of his moods again. Surprise 50	mildly sarcastic --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	GREETING	FormID 0001F4A0	0	DialogueTe_GREETING_0001F4A0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_GREETING_0001F4A0_1.mp3	File Not Found		GREETING	--	I thought I told you to get the hell out of here!?! Tenpenny doesn't want your goddamn caps, and I don't want the goddamn headache. Anger 100	angry mercenary yelling at lowlife scum who keeps trying to get in the gate --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	GREETING	FormID 0001F4A0	1	DialogueTe_GREETING_0001F4A0_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_GREETING_0001F4A0_2.mp3	File Not Found		GREETING	--	For the last time... Get your rotting, ugly, goddamn Ghoul ass off Mister Tenpenny's private property! Anger 100	angry mercenary yelling at lowlife scum who keeps trying to get in the gate --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyIntercom	Topic	GREETING	FormID 00017376	0	DialogueTe_GREETING_00017376_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_GREETING_00017376_1.mp3	File Not Found		GREETING	--	You again? I thought I told you to get lost? Anger 100	angry mercenary yelling at lowlife scum who keeps trying to get in the gate --	--	--	MaleAdult02	DialogueTenpennyIntercom	Topic	GREETING	FormID 00003102	0	DialogueTe_GREETING_00003102_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_GREETING_00003102_1.mp3	File Not Found		GREETING	--	Give me a second. Keep your panties on! Neutral 50	barking orders to a civilian through intercom --	--	--	MaleAdult02	DialogueTenpennyIntercom	Topic	GREETING	FormID 0001F5F8	0	DialogueTe_GREETING_0001F5F8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_GREETING_0001F5F8_1.mp3	File Not Found		GREETING	--	Just a moment! Neutral 50	barking orders to a civilian through intercom --	--	--	MaleAdult02	MS12	Topic	GREETING	FormID 000B1473	0	MS12_GREETING_000B1473_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000B1473_1.mp3	File Not Found		GREETING	--	Die zombie! Anger 50	in the middle of an attack against his town --	--	--	MaleAdult02	MS12	Topic	GREETING	FormID 000B1477	0	MS12_GREETING_000B1477_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000B1477_1.mp3	File Not Found		GREETING	--	Goddamn it! This is no time to talk! Anger 50	in the middle of an attack against his town --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000629E2	0	MS12_GREETING_000629E2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000629E2_1.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. You take care of those Ghouls yet? Neutral 0	hardened mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000629E3	0	MS12_GREETING_000629E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000629E3_1.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. You having trouble with those Ghouls? Disgust 10	hardened mercenary (a bit annoyed) --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000031DA	0	MS12_GREETING_000031DA_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000031DA_3.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. Hmph. Didn't think you had it in you. Guess you proved me wrong. Good job. Knowing those Ghouls are gone takes a load off my mind. Thanks. Surprise 50	gruff mercenary offering begrudging gratitude --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000031DA	1	MS12_GREETING_000031DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000031DA_1.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. You'll be wanting the reward now, won't you. I suppose you've earned it. Surprise 75	hardened mercenary --	--	GetIsID == 1	MaleAdult02	MS12	Topic	GREETING	FormID 000031DA	2	MS12_GREETING_000031DA_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_GREETING_000031DA_2.mp3	File Not Found		GREETING	The Ghouls trying to get in are all dead. There's your caps. Contract fulfilled, debt paid. This don't mean we're buddies, alright? Now get going. Neutral 50	gruff mercenary offering begrudging gratitude --	--	GetIsID == 1	MaleAdult02	MS12Fin	Topic	GREETING	FormID 0001D7D2	0	MS12Fin_GREETING_0001D7D2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12Fin_GREETING_0001D7D2_1.mp3	File Not Found		GREETING	--	Must admit, you did good soldier. I'm glad to have you around. Happy 100	gruff mercenary begrudging respect to an underling --	--	GetIsID == 1	MaleAdult02	MS12Fin	Topic	GREETING	FormID 0001D7D3	0	MS12Fin_GREETING_0001D7D3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12Fin_GREETING_0001D7D3_1.mp3	File Not Found		GREETING	--	Don't know how you did it. I'd never allow those zombies room and board. But as long as Tenpenny keeps paying me I'll stay. Anger 10	gruff mercenary begrudging respect to an adversary --	--	GetIsID == 1	MaleAdult02	MS12Fin	Topic	GREETING	FormID 0001D7D4	0	MS12Fin_GREETING_0001D7D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12Fin_GREETING_0001D7D4_1.mp3	File Not Found		GREETING	--	What? Anger 50	gruff impatient mercenary captain --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	GREETING	FormID 000171B8	0	DialogueTenpenny_GREETING_000171B8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GREETING_000171B8_1.mp3	File Not Found		GREETING	--	This better be important. Anger 50	gruff mercenary saying hello --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	GREETING	FormID 000171B9	0	DialogueTenpenny_GREETING_000171B9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GREETING_000171B9_1.mp3	File Not Found		GREETING	--	What? Anger 50	gruff mercenary saying hello --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Topic	GREETING	FormID 000171BF	0	DialogueTenpenny_GREETING_000171BF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_GREETING_000171BF_1.mp3	File Not Found		GREETING	--	You got something to say? Anger 50	gruff mercenary saying hello --	--	--	MaleAdult02	GenericAdult	Topic	GREETING	FormID 000038C8	0	GenericAdult_GREETING_000038C8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GREETING_000038C8_1.mp3	File Not Found		GREETING	--	What do you need? Anger 25 --	--	--	MaleAdult02	Generic	Topic	GREETING	FormID 000038C2	0	Generic_GREETING_000038C2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_GREETING_000038C2_1.mp3	File Not Found		GREETING	--	Yeah? Neutral 50 --	--	--	MaleAdult02	Generic	Topic	GREETING	FormID 0004C18B	0	Generic_GREETING_0004C18B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_GREETING_0004C18B_1.mp3	File Not Found		GREETING	--	Hey there. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00022A93	0	GenericAdult_GuardTrespass_00022A93_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00022A93_1.mp3	File Not Found		GuardTrespass	--	You! Get out of here! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00017194	0	GenericAdult_GuardTrespass_00017194_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00017194_1.mp3	File Not Found		GuardTrespass	--	Back off! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00050FFE	0	GenericAdult_GuardTrespass_00050FFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00050FFE_1.mp3	File Not Found		GuardTrespass	--	I'm not warning you again. Leave now. Anger 60 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00051000	0	GenericAdult_GuardTrespass_00051000_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00051000_1.mp3	File Not Found		GuardTrespass	--	Last warning. Get out of here. Anger 60 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00051001	0	GenericAdult_GuardTrespass_00051001_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00051001_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here. Anger 40 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00051003	0	GenericAdult_GuardTrespass_00051003_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00051003_1.mp3	File Not Found		GuardTrespass	--	I told you to leave. You'd better listen. Anger 40 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00051008	0	GenericAdult_GuardTrespass_00051008_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00051008_1.mp3	File Not Found		GuardTrespass	--	You don't belong here. Anger 20 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00022A96	0	GenericAdult_GuardTrespass_00022A96_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00022A96_1.mp3	File Not Found		GuardTrespass	--	Keep moving. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00017193	0	GenericAdult_GuardTrespass_00017193_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00017193_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here if you know what's good for you. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	HELLO	FormID 000BEA0F	0	MS12_HELLO_000BEA0F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_HELLO_000BEA0F_1.mp3	File Not Found		HELLO	--	I can smell the stink of Ghoul on you. Disgust 50	gruff mercenary giving a hard time to a moron who thinks there is a peaceful solution to a bloody conflict --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	HELLO	FormID 000BEA10	0	MS12_HELLO_000BEA10_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_HELLO_000BEA10_1.mp3	File Not Found		HELLO	--	Well? What's the status on Roy Phillips and his gang? Anger 50	annoyed its taking so long to see progress --	--	GetIsID == 1	MaleAdult02	MS12	Conversation	HELLO	FormID 000BEA11	0	MS12_HELLO_000BEA11_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_HELLO_000BEA11_1.mp3	File Not Found		HELLO	--	Not ready to take on those Ghouls after all? Huh? Disgust 50	gruff mercenary giving a hard time to a moron who thinks he's better --	--	--	MaleAdult02	DialogueCrimeKarma	Conversation	HELLO	FormID 00080C8E	0	DialogueCrimeKarma_HELLO_00080C8E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCrimeKarma_HELLO_00080C8E_1.mp3	File Not Found		HELLO	--	You watch yourself. You cause any more trouble and you'll be dead. Anger 50	security guard calmly intimidating a trouble maker --	--	--	MaleAdult02	DialogueCrimeKarma	Conversation	HELLO	FormID 00080C8F	0	DialogueCrimeKarma_HELLO_00080C8F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCrimeKarma_HELLO_00080C8F_1.mp3	File Not Found		HELLO	--	Any more funny business and we'll kill you. Anger 50	security guard calmly intimidating a trouble maker --	--	--	MaleAdult02	DialogueCrimeKarma	Conversation	HELLO	FormID 00080C90	0	DialogueCrimeKarma_HELLO_00080C90_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCrimeKarma_HELLO_00080C90_1.mp3	File Not Found		HELLO	--	Watch yourself. I don't want to have to kill you, but I will if I have to. Anger 50	security guard calmly intimidating a trouble maker --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyDashwoodSneak	Conversation	HELLO	FormID 0004758B	0	DialogueTe_HELLO_0004758B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_HELLO_0004758B_1.mp3	File Not Found		HELLO	--	Ahem. Dashwood. Don't do anything stupid. Surprise 50	gruff and slightly suspicious --	--	GetIsID == 1	MaleAdult02	DialogueTenpennyDashwoodSneak	Conversation	HELLO	FormID 0004758C	0	DialogueTe_HELLO_0004758C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_HELLO_0004758C_1.mp3	File Not Found		HELLO	--	Ahem. Dashwood. Don't do anything stupid. Surprise 50	gruff and slightly suspicious --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431A9	0	DialogueTenpenny_HELLO_000431A9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431A9_1.mp3	File Not Found		HELLO	--	You got anything to report, Ling? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431AB	0	DialogueTenpenny_HELLO_000431AB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431AB_1.mp3	File Not Found		HELLO	--	Doctor. I trust everything's okay? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431AD	0	DialogueTenpenny_HELLO_000431AD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431AD_1.mp3	File Not Found		HELLO	--	Wellington. You and your wife getting along alright? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431AF	0	DialogueTenpenny_HELLO_000431AF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431AF_1.mp3	File Not Found		HELLO	--	Dashwood. You're staying out of trouble, I hope? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B1	0	DialogueTenpenny_HELLO_000431B1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B1_1.mp3	File Not Found		HELLO	--	Cheng. Sorry I keep missing your Neighborhood Watch committee meetings. Keep up the good work, though. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B3	0	DialogueTenpenny_HELLO_000431B3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B3_1.mp3	File Not Found		HELLO	--	Ms. Montenegro. How are things? Any suspicious activity you'd like to report? Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B5	0	DialogueTenpenny_HELLO_000431B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B5_1.mp3	File Not Found		HELLO	--	Ms. Primrose. The next shipment of food stuffs might be delayed. I was chatting with the caravan guard. Seems the Raiders have gotten rather bold. Neutral 50	gruff --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B7	0	DialogueTenpenny_HELLO_000431B7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B7_1.mp3	File Not Found		HELLO	--	Hawthorne. We've gotten a few complaints. Having trouble sleeping recently? Neutral 50	gruffly (but trying to remain polite) questioning a drunk whose caused some disturbances. --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431B9	0	DialogueTenpenny_HELLO_000431B9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431B9_1.mp3	File Not Found		HELLO	--	Mrs. Wellington. Neutral 50	a gruff hello --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431BB	0	DialogueTenpenny_HELLO_000431BB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431BB_1.mp3	File Not Found		HELLO	--	Ms. Lancaster. How is the tower's favorite resident? Neutral 50	gruff, and trying to be sociable and possibly even flirting --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 000431BD	0	DialogueTenpenny_HELLO_000431BD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_000431BD_1.mp3	File Not Found		HELLO	--	Ms. Cheng. How are you today? Neutral 50	gruff trying to be polite --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D6	0	DialogueTenpenny_HELLO_0004B9D6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_0004B9D6_1.mp3	File Not Found		HELLO	--	Hello. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	--	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D7	0	DialogueTenpenny_HELLO_0004B9D7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_0004B9D7_1.mp3	File Not Found		HELLO	--	Hello, dear. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D8	0	DialogueTenpenny_HELLO_0004B9D8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_0004B9D8_1.mp3	File Not Found		HELLO	--	Hi. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	GetIsID == 1	MaleAdult02	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D9	0	DialogueTenpenny_HELLO_0004B9D9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTenpenny_HELLO_0004B9D9_1.mp3	File Not Found		HELLO	--	Hey. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	GetIsID == 1	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 00070D00	0	GenericAdult_HELLO_00070D00_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_00070D00_1.mp3	File Not Found		HELLO	--	Hey there. Neutral 50 --	--	GetIsID == 1	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004D586	0	GenericAdult_HELLO_0004D586_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004D586_1.mp3	File Not Found		HELLO	--	Yes? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004E5FA	0	GenericAdult_HELLO_0004E5FA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004E5FA_1.mp3	File Not Found		HELLO	--	Good to see you. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004E5FC	0	GenericAdult_HELLO_0004E5FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004E5FC_1.mp3	File Not Found		HELLO	--	Hey. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004E5FE	0	GenericAdult_HELLO_0004E5FE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004E5FE_1.mp3	File Not Found		HELLO	--	Morning. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004E600	0	GenericAdult_HELLO_0004E600_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004E600_1.mp3	File Not Found		HELLO	--	Evening. Neutral 50	abbreviated "Good evening" greeting --	--	--	MaleAdult02	Generic	Conversation	HELLO	FormID 00020435	0	Generic_HELLO_00020435_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_HELLO_00020435_1.mp3	File Not Found		HELLO	--	Hello. Neutral 50 --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B3	0	GenericFriendlyFire_Hit_000345B3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B3_1.mp3	File Not Found		Hit	--	This is your last warning before I kill you. Anger 50	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B4	0	GenericFriendlyFire_Hit_000345B4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B4_1.mp3	File Not Found		Hit	--	Once more and I'm going to have to kill you. Anger 50	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B5	0	GenericFriendlyFire_Hit_000345B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B5_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B6	0	GenericFriendlyFire_Hit_000345B6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B6_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B7	0	GenericFriendlyFire_Hit_000345B7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B7_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B8	0	GenericFriendlyFire_Hit_000345B8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B8_1.mp3	File Not Found		Hit	--	Cut that out! Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B9	0	GenericFriendlyFire_Hit_000345B9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B9_1.mp3	File Not Found		Hit	--	I'm on your side! Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345BA	0	GenericFriendlyFire_Hit_000345BA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345BA_1.mp3	File Not Found		Hit	--	What do you think you're doing? Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345BB	0	GenericFriendlyFire_Hit_000345BB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345BB_1.mp3	File Not Found		Hit	--	Careful with that! Surprise 100	friendly fire --	--	--	MaleAdult02	GenericAdult	Combat	Hit	FormID 00015128	0	GenericAdult_Hit_00015128_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Hit_00015128_1.mp3	File Not Found		Hit	--	I'm hit! Pained 100 --	--	--	MaleAdult02	GenericAdult	Combat	Hit	FormID 000208E4	0	GenericAdult_Hit_000208E4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Hit_000208E4_1.mp3	File Not Found		Hit	--	Damn! Anger 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015122	0	Generic_Hit_00015122_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015122_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208D8	0	Generic_Hit_000208D8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208D8_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015123	0	Generic_Hit_00015123_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015123_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208DA	0	Generic_Hit_000208DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208DA_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015124	0	Generic_Hit_00015124_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015124_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208DC	0	Generic_Hit_000208DC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208DC_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015125	0	Generic_Hit_00015125_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015125_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208DE	0	Generic_Hit_000208DE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208DE_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015126	0	Generic_Hit_00015126_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015126_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208E0	0	Generic_Hit_000208E0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208E0_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208E1	0	Generic_Hit_000208E1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208E1_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015127	0	Generic_Hit_00015127_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015127_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208E2	0	Generic_Hit_000208E2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208E2_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208E3	0	Generic_Hit_000208E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208E3_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult02	Generic	Conversation	IdleChatter	FormID 000459CA	0	Generic_IdleChatter_000459CA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_IdleChatter_000459CA_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	Muttering to yourself while dreaming --	--	--	MaleAdult02	Generic	Conversation	IdleChatter	FormID 000459CB	0	Generic_IdleChatter_000459CB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_IdleChatter_000459CB_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleAdult02	Generic	Conversation	IdleChatter	FormID 00049036	0	Generic_IdleChatter_00049036_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_IdleChatter_00049036_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC1B	0	GenericAdult_LostIdle_0002FC1B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC1B_1.mp3	File Not Found		LostIdle	--	I'm going to find you. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC1D	0	GenericAdult_LostIdle_0002FC1D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC1D_1.mp3	File Not Found		LostIdle	--	You can't hide from me forever. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC1E	0	GenericAdult_LostIdle_0002FC1E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC1E_1.mp3	File Not Found		LostIdle	--	Nothing yet. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC21	0	GenericAdult_LostIdle_0002FC21_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC21_1.mp3	File Not Found		LostIdle	--	Where did you go? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC22	0	GenericAdult_LostIdle_0002FC22_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC22_1.mp3	File Not Found		LostIdle	--	I've got something for you... Neutral 50 --	--	--	MaleAdult02	Generic	Detection	LostIdle	FormID 0002FC20	0	Generic_LostIdle_0002FC20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_LostIdle_0002FC20_1.mp3	File Not Found		LostIdle	--	Come out, come out, wherever you are! Neutral 50 --	--	--	MaleAdult02	MS12	Detection	LostToCombat	FormID 00018F9F	0	MS12_LostToCombat_00018F9F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_LostToCombat_00018F9F_1.mp3	File Not Found		LostToCombat	--	Got him! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	LostToCombat	FormID 00018E60	0	DialogueTe_LostToCombat_00018E60_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_LostToCombat_00018E60_1.mp3	File Not Found		LostToCombat	--	Engaging! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	LostToCombat	FormID 00018EA3	0	DialogueTe_LostToCombat_00018EA3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_LostToCombat_00018EA3_1.mp3	File Not Found		LostToCombat	--	Target acquired, going for a quick kill. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	LostToCombat	FormID 00018EB6	0	DialogueTe_LostToCombat_00018EB6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_LostToCombat_00018EB6_1.mp3	File Not Found		LostToCombat	--	Couldn't hide forever. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	LostToCombat	FormID 00018EB7	0	DialogueTe_LostToCombat_00018EB7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_LostToCombat_00018EB7_1.mp3	File Not Found		LostToCombat	--	On me! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	LostToCombat	FormID 00018EBE	0	DialogueTe_LostToCombat_00018EBE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_LostToCombat_00018EBE_1.mp3	File Not Found		LostToCombat	--	Spotted, over there! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Detection	LostToCombat	FormID 0002FC1A	0	GenericAdult_LostToCombat_0002FC1A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToCombat_0002FC1A_1.mp3	File Not Found		LostToCombat	--	Thought hiding would save you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToCombat	FormID 0005202F	0	GenericAdult_LostToCombat_0005202F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToCombat_0005202F_1.mp3	File Not Found		LostToCombat	--	Aha! Surprise 25 --	--	--	MaleAdult02	GenericAdult	Detection	LostToCombat	FormID 00052030	0	GenericAdult_LostToCombat_00052030_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToCombat_00052030_1.mp3	File Not Found		LostToCombat	--	You can't hide from me. Happy 25 --	--	--	MaleAdult02	GenericAdult	Detection	LostToCombat	FormID 0002FC19	0	GenericAdult_LostToCombat_0002FC19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToCombat_0002FC19_1.mp3	File Not Found		LostToCombat	--	Over here! Neutral 50 --	--	--	MaleAdult02	Generic	Detection	LostToCombat	FormID 0002FC18	0	Generic_LostToCombat_0002FC18_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_LostToCombat_0002FC18_1.mp3	File Not Found		LostToCombat	--	There you are! Neutral 50 --	--	--	MaleAdult02	MS12	Detection	LostToNormal	FormID 000170DB	0	MS12_LostToNormal_000170DB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_LostToNormal_000170DB_1.mp3	File Not Found		LostToNormal	--	That zombie will be back. I just know it. Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	LostToNormal	FormID 000170C5	0	DialogueTe_LostToNormal_000170C5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_LostToNormal_000170C5_1.mp3	File Not Found		LostToNormal	--	Must've given up. Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	LostToNormal	FormID 000170C6	0	DialogueTe_LostToNormal_000170C6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_LostToNormal_000170C6_1.mp3	File Not Found		LostToNormal	--	That's right! Don't mess with me! Neutral 50	(lost his target) professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 0002FBE5	0	GenericAdult_LostToNormal_0002FBE5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_0002FBE5_1.mp3	File Not Found		LostToNormal	--	Must have bugged out. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 0002FBE6	0	GenericAdult_LostToNormal_0002FBE6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_0002FBE6_1.mp3	File Not Found		LostToNormal	--	Hmm. Oh well. Neutral 50	puzzled, but relieved. --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 00052052	0	GenericAdult_LostToNormal_00052052_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_00052052_1.mp3	File Not Found		LostToNormal	--	I can't find anything. Neutral 50	with decision -- "must not be anybody here" --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 0002FBE7	0	GenericAdult_LostToNormal_0002FBE7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_0002FBE7_1.mp3	File Not Found		LostToNormal	--	Cleared out, I guess. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 00052053	0	GenericAdult_LostToNormal_00052053_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_00052053_1.mp3	File Not Found		LostToNormal	--	Stand down. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 00052054	0	GenericAdult_LostToNormal_00052054_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_00052054_1.mp3	File Not Found		LostToNormal	--	I guess we ran 'em off. Happy 50 --	--	--	MaleAdult02	Generic	Detection	LostToNormal	FormID 00052051	0	Generic_LostToNormal_00052051_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_LostToNormal_00052051_1.mp3	File Not Found		LostToNormal	--	Nobody here anymore. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7B	0	GenericAdult_Murder_00022A7B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7B_1.mp3	File Not Found		Murder	--	What have you done? Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7C	0	GenericAdult_Murder_00022A7C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7C_1.mp3	File Not Found		Murder	--	Oh my God! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7D	0	GenericAdult_Murder_00022A7D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7D_1.mp3	File Not Found		Murder	--	Murderer! Disgust 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7E	0	GenericAdult_Murder_00022A7E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7E_1.mp3	File Not Found		Murder	--	You killed him! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7F	0	GenericAdult_Murder_00022A7F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7F_1.mp3	File Not Found		Murder	--	You killed her! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A80	0	GenericAdult_Murder_00022A80_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A80_1.mp3	File Not Found		Murder	--	No! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00050FF3	0	GenericAdult_Murder_00050FF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00050FF3_1.mp3	File Not Found		Murder	--	You're going to pay for that! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00050FF7	0	GenericAdult_Murder_00050FF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00050FF7_1.mp3	File Not Found		Murder	--	Murdering scum! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	MurderNoCrime	FormID 00022A9E	0	GenericAdult_MurderNoCrime_00022A9E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_MurderNoCrime_00022A9E_1.mp3	File Not Found		MurderNoCrime	--	Good riddance. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	MurderNoCrime	FormID 00051017	0	GenericAdult_MurderNoCrime_00051017_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_MurderNoCrime_00051017_1.mp3	File Not Found		MurderNoCrime	--	Better him than me. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	MurderNoCrime	FormID 00051018	0	GenericAdult_MurderNoCrime_00051018_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_MurderNoCrime_00051018_1.mp3	File Not Found		MurderNoCrime	--	Better her than me. Neutral 50 --	--	--	MaleAdult02	MS12	Detection	NormalToAlert	FormID 000170AA	0	MS12_NormalToAlert_000170AA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToAlert_000170AA_1.mp3	File Not Found		NormalToAlert	--	I hear a zombie scratching around over there. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	NormalToAlert	FormID 000170AC	0	MS12_NormalToAlert_000170AC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToAlert_000170AC_1.mp3	File Not Found		NormalToAlert	--	What's that? It's a fucking zombie, isn't it. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	NormalToAlert	FormID 00016F07	0	DialogueTe_NormalToAlert_00016F07_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_NormalToAlert_00016F07_1.mp3	File Not Found		NormalToAlert	--	Shit, I hear something! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	NormalToAlert	FormID 00016F6A	0	DialogueTe_NormalToAlert_00016F6A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_NormalToAlert_00016F6A_1.mp3	File Not Found		NormalToAlert	--	You like playing hide and seek, eh? You won't like it when I find you! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	NormalToAlert	FormID 00017087	0	DialogueTe_NormalToAlert_00017087_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_NormalToAlert_00017087_1.mp3	File Not Found		NormalToAlert	--	You can't hide forever. I'll get you sooner or later. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0002FC24	0	GenericAdult_NormalToAlert_0002FC24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0002FC24_1.mp3	File Not Found		NormalToAlert	--	Hello? Who's there? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0005200A	0	GenericAdult_NormalToAlert_0005200A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0005200A_1.mp3	File Not Found		NormalToAlert	--	Huh? Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0005200B	0	GenericAdult_NormalToAlert_0005200B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0005200B_1.mp3	File Not Found		NormalToAlert	--	Hello? Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0005200C	0	GenericAdult_NormalToAlert_0005200C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0005200C_1.mp3	File Not Found		NormalToAlert	--	Did you hear something? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0002FC25	0	GenericAdult_NormalToAlert_0002FC25_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0002FC25_1.mp3	File Not Found		NormalToAlert	--	I'm going to go check it out. Neutral 50 --	--	--	MaleAdult02	Generic	Detection	NormalToAlert	FormID 0002FC23	0	Generic_NormalToAlert_0002FC23_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_NormalToAlert_0002FC23_1.mp3	File Not Found		NormalToAlert	--	What was that? Neutral 50 --	--	--	MaleAdult02	MS12	Detection	NormalToCombat	FormID 00018568	0	MS12_NormalToCombat_00018568_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToCombat_00018568_1.mp3	File Not Found		StartCombat	--	ZOMBIE! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	NormalToCombat	FormID 00018636	0	MS12_NormalToCombat_00018636_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToCombat_00018636_1.mp3	File Not Found		StartCombat	--	Damn that thing's ugly as hell! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	MS12	Detection	NormalToCombat	FormID 00018637	0	MS12_NormalToCombat_00018637_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_NormalToCombat_00018637_1.mp3	File Not Found		StartCombat	--	How many of those things are in here? Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	NormalToCombat	FormID 0001854E	0	DialogueTe_NormalToCombat_0001854E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_NormalToCombat_0001854E_1.mp3	File Not Found		StartCombat	--	Got the jump on me. Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	NormalToCombat	FormID 0001854F	0	DialogueTe_NormalToCombat_0001854F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_NormalToCombat_0001854F_1.mp3	File Not Found		StartCombat	--	You want a piece of this? Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	DialogueTenpenny	Detection	NormalToCombat	FormID 00018551	0	DialogueTe_NormalToCombat_00018551_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueTe_NormalToCombat_00018551_1.mp3	File Not Found		StartCombat	--	Bring it! Neutral 50	professional mercenaries fighting an overwhelming force --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0001FB67	0	GenericAdu_NormalToCombat_0001FB67_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0001FB67_1.mp3	File Not Found		StartCombat	--	Help me! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0001FB68	0	GenericAdu_NormalToCombat_0001FB68_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0001FB68_1.mp3	File Not Found		StartCombat	--	I've got one! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0005201D	0	GenericAdu_NormalToCombat_0005201D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0005201D_1.mp3	File Not Found		StartCombat	--	Hey! Surprise 100 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0001FB69	0	GenericAdu_NormalToCombat_0001FB69_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0001FB69_1.mp3	File Not Found		StartCombat	--	Opening fire! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0001511C	0	GenericAdu_NormalToCombat_0001511C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0001511C_1.mp3	File Not Found		StartCombat	--	Open fire! Neutral 50 --	--	--	MaleAdult02	Generic	Detection	NormalToCombat	FormID 000208E5	0	Generic_NormalToCombat_000208E5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_NormalToCombat_000208E5_1.mp3	File Not Found		StartCombat	--	Over here! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C256	0	GenericAdult_ObserveCombat_0004C256_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C256_1.mp3	File Not Found		ObserveCombat	--	Watch out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C257	0	GenericAdult_ObserveCombat_0004C257_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C257_1.mp3	File Not Found		ObserveCombat	--	Whoa! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C258	0	GenericAdult_ObserveCombat_0004C258_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C258_1.mp3	File Not Found		ObserveCombat	--	Look out! Fear 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25A	0	GenericAdult_ObserveCombat_0004C25A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C25A_1.mp3	File Not Found		ObserveCombat	--	Damn, it's a fight! Fear 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25B	0	GenericAdult_ObserveCombat_0004C25B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C25B_1.mp3	File Not Found		ObserveCombat	--	Ain't none of my business! Fear 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AA8	0	GenericAdult_Pickpocket_00022AA8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AA8_1.mp3	File Not Found		Pickpocket	--	Thief! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AA9	0	GenericAdult_Pickpocket_00022AA9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AA9_1.mp3	File Not Found		Pickpocket	--	A pickpocket! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AAB	0	GenericAdult_Pickpocket_00022AAB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AAB_1.mp3	File Not Found		Pickpocket	--	Stop! Thief! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AAC	0	GenericAdult_Pickpocket_00022AAC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AAC_1.mp3	File Not Found		Pickpocket	--	You can't do that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AAD	0	GenericAdult_Pickpocket_00022AAD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AAD_1.mp3	File Not Found		Pickpocket	--	You stole that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCD	0	GenericAdu_PLAYERFIREWEAPO_00022CCD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_00022CCD_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Whoa, whoa! Careful! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCE	0	GenericAdu_PLAYERFIREWEAPO_00022CCE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_00022CCE_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Hey, knock it off! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCF	0	GenericAdu_PLAYERFIREWEAPO_00022CCF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_00022CCF_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Watch it! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A6	0	GenericAdu_PLAYERFIREWEAPO_0004C1A6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_0004C1A6_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Not so close! Anger 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A7	0	GenericAdu_PLAYERFIREWEAPO_0004C1A7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_0004C1A7_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	I hope you know what you're doing. Disgust 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A8	0	GenericAdu_PLAYERFIREWEAPO_0004C1A8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_0004C1A8_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Cut it out, will you? Anger 25 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD0	0	GenericAdu_PLAYERINIRONSIT_00022CD0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_00022CD0_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Don't point that thing at me. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD1	0	GenericAdu_PLAYERINIRONSIT_00022CD1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_00022CD1_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Hey, knock it off. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD3	0	GenericAdu_PLAYERINIRONSIT_00022CD3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_00022CD3_1.mp3	File Not Found		PLAYER IN IRON SITES	--	What do you think you're doing? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD2	0	GenericAdu_PLAYERINIRONSIT_00022CD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_00022CD2_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Be careful with that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16E	0	GenericAdu_PLAYERINIRONSIT_0004C16E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_0004C16E_1.mp3	File Not Found		PLAYER IN IRON SITES	--	That's not a good idea. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16F	0	GenericAdu_PLAYERINIRONSIT_0004C16F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_0004C16F_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Easy there. Neutral 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCA	0	GenericAdu_PLAYERKNOCKOVER_00022CCA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_00022CCA_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Watch it, will you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCB	0	GenericAdu_PLAYERKNOCKOVER_00022CCB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_00022CCB_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Oh come on. Pay more attention to what you're doing. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCC	0	GenericAdu_PLAYERKNOCKOVER_00022CCC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_00022CCC_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Cut it out. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CC9	0	GenericAdu_PLAYERKNOCKOVER_00022CC9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_00022CC9_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Hey, be more careful! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C163	0	GenericAdu_PLAYERKNOCKOVER_0004C163_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_0004C163_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Why don't you look where you're going? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C164	0	GenericAdu_PLAYERKNOCKOVER_0004C164_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_0004C164_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	What's the big idea? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBC	0	GenericAdult_PLAYERLAYMINE_00022CBC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_00022CBC_1.mp3	File Not Found		PLAYER LAY MINE	--	You know what you're doing there? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBD	0	GenericAdult_PLAYERLAYMINE_00022CBD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_00022CBD_1.mp3	File Not Found		PLAYER LAY MINE	--	Whoa now. Be careful with that thing. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBE	0	GenericAdult_PLAYERLAYMINE_00022CBE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_00022CBE_1.mp3	File Not Found		PLAYER LAY MINE	--	Don't blow yourself up, okay? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15E	0	GenericAdult_PLAYERLAYMINE_0004C15E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_0004C15E_1.mp3	File Not Found		PLAYER LAY MINE	--	You sure that's a good idea? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15F	0	GenericAdult_PLAYERLAYMINE_0004C15F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_0004C15F_1.mp3	File Not Found		PLAYER LAY MINE	--	I hope you know what you're doing. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54C	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Tamper with that, and we're going to have a problem. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54D	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	I really hope you're not thinking of breaking into there. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54E	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	It's locked for a reason. Don't get any ideas. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54F	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Yes, that's locked. And yes, I can see you eyeing it... Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D550	0	GenericAdu_PLAYERLOCKEDOBJ_0004D550_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D550_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Don't even think of breaking into that. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D551	0	GenericAdu_PLAYERLOCKEDOBJ_0004D551_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D551_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	That's secure for a reason. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D562	0	GenericAdu_PLAYERPICKPOCKE_0004D562_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D562_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Don't even think about it. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D563	0	GenericAdu_PLAYERPICKPOCKE_0004D563_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D563_1.mp3	File Not Found		PLAYER PICKPOCKET	--	What do you think you're doing? Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D564	0	GenericAdu_PLAYERPICKPOCKE_0004D564_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D564_1.mp3	File Not Found		PLAYER PICKPOCKET	--	I'm watching you. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D565	0	GenericAdu_PLAYERPICKPOCKE_0004D565_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D565_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Keep your hands to yourself. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D566	0	GenericAdu_PLAYERPICKPOCKE_0004D566_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D566_1.mp3	File Not Found		PLAYER PICKPOCKET	--	You won't get away with that. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D567	0	GenericAdu_PLAYERPICKPOCKE_0004D567_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D567_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Not a good idea. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC6	0	GenericAdu_PLAYERSWINGMELE_00022CC6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_00022CC6_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Watch where you're swinging that, will you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC8	0	GenericAdu_PLAYERSWINGMELE_00022CC8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_00022CC8_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Is that really necessary? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC7	0	GenericAdu_PLAYERSWINGMELE_00022CC7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_00022CC7_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Hey, knock it off. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C168	0	GenericAdu_PLAYERSWINGMELE_0004C168_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_0004C168_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Why don't you go swing that somewhere else? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C169	0	GenericAdu_PLAYERSWINGMELE_0004C169_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_0004C169_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Careful with that. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C16A	0	GenericAdu_PLAYERSWINGMELE_0004C16A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_0004C16A_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Stop doing that so close to me. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC0	0	GenericAdu_PLAYERTHROWGREN_00022CC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_00022CC0_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Take cover! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC1	0	GenericAdu_PLAYERTHROWGREN_00022CC1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_00022CC1_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Watch out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CBF	0	GenericAdu_PLAYERTHROWGREN_00022CBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_00022CBF_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Look out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C174	0	GenericAdu_PLAYERTHROWGREN_0004C174_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_0004C174_1.mp3	File Not Found		PLAYER THROW GRENADE	--	What are you doing? Surprise 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C175	0	GenericAdu_PLAYERTHROWGREN_0004C175_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_0004C175_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Grenade! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CB9	0	GenericAdu_PLAYERZKEYOBJEC_00022CB9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_00022CB9_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Oh come on. Cut it out. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBA	0	GenericAdu_PLAYERZKEYOBJEC_00022CBA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_00022CBA_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Put that down, will you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBB	0	GenericAdu_PLAYERZKEYOBJEC_00022CBB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_00022CBB_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Give it a rest, will you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C157	0	GenericAdu_PLAYERZKEYOBJEC_0004C157_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_0004C157_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Is that really necessary? Disgust 15 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C158	0	GenericAdu_PLAYERZKEYOBJEC_0004C158_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_0004C158_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Are you having fun with that? Disgust 15 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C159	0	GenericAdu_PLAYERZKEYOBJEC_0004C159_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_0004C159_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	You're easily amused, eh? Surprise 15 --	--	--	MaleAdult02	Generic	Combat	PowerAttack	FormID 00022AAF	0	Generic_PowerAttack_00022AAF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_PowerAttack_00022AAF_1.mp3	File Not Found		PowerAttack	--	Huurrraghh! Neutral 50 --	--	--	MaleAdult02	Generic	Combat	PowerAttack	FormID 00022AB1	0	Generic_PowerAttack_00022AB1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_PowerAttack_00022AB1_1.mp3	File Not Found		PowerAttack	--	Rrrraaahhh! Neutral 50 --	--	--	MaleAdult02	Generic	Combat	PowerAttack	FormID 00051FFA	0	Generic_PowerAttack_00051FFA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_PowerAttack_00051FFA_1.mp3	File Not Found		PowerAttack	--	Yaargh! Neutral 50 --	--	--	MaleAdult02	Generic	Combat	PowerAttack	FormID 00051FFB	0	Generic_PowerAttack_00051FFB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_PowerAttack_00051FFB_1.mp3	File Not Found		PowerAttack	--	Grrrraah! Anger 50 AllenMack	--	GetIsID == 1	MaleAdult02	RadioVault101PA	Radio	RadioHello	FormID 00071734	0	RadioVault101PA_RadioHello_00071734_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\RadioVault101PA_RadioHello_00071734_1.mp3	File Not Found		RadioHello	--	This is the Overseer. Neutral 50 --	--	GetIsID == 1	MaleAdult02	MS12	Topic	SpeechChallengeFailure	FormID 0002030B	0	MS12_SpeechChallengeFailur_0002030B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_SpeechChallengeFailur_0002030B_1.mp3	File Not Found		SpeechChallengeFailure	--	Listen up good. I'm running the show here, not you. Now get out hell out of here! Anger 100	scoffing at someone offering to help --	--	GetIsID == 1	MaleAdult02	MS12	Topic	SpeechChallengeFailure	FormID 0002030C	0	MS12_SpeechChallengeFailur_0002030C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_SpeechChallengeFailur_0002030C_1.mp3	File Not Found		SpeechChallengeFailure	--	I'm in charge here. Not you. Now get out of my face! Anger 100	scoffing at someone offering to help --	--	GetIsID == 1	MaleAdult02	MS12	Topic	SpeechChallengeFailure	FormID 0002030D	0	MS12_SpeechChallengeFailur_0002030D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_SpeechChallengeFailur_0002030D_1.mp3	File Not Found		SpeechChallengeFailure	--	Last time I checked, I was the man in charge around here. Now get out of my face. I have things to do. Anger 100	scoffing at someone offering to help --	--	GetIsID == 1	MaleAdult02	MS12	Topic	SpeechChallengeFailure	FormID 0002030E	0	MS12_SpeechChallengeFailur_0002030E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\MS12_SpeechChallengeFailur_0002030E_1.mp3	File Not Found		SpeechChallengeFailure	--	I'm in charge here! Anger 100	scoffing at someone offering to help --	--	--	MaleAdult02	GenericAdult	Topic	SpeechChallengeFailure	FormID 00067566	0	GenericAdu_SpeechChallenge_00067566_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_SpeechChallenge_00067566_1.mp3	File Not Found		SpeechChallengeFailure	--	That's not going to work on me. Disgust 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB2	0	GenericAdult_Steal_00022AB2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB2_1.mp3	File Not Found		Steal	--	Thief! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB3	0	GenericAdult_Steal_00022AB3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB3_1.mp3	File Not Found		Steal	--	You stole that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB4	0	GenericAdult_Steal_00022AB4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB4_1.mp3	File Not Found		Steal	--	Stop! Thief! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB6	0	GenericAdult_Steal_00022AB6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB6_1.mp3	File Not Found		Steal	--	You can't just take that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB7	0	GenericAdult_Steal_00022AB7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB7_1.mp3	File Not Found		Steal	--	That doesn't belong to you! Neutral 50