Mod:Creation Kit/WorldSpace

Type:  Papyrus: WorldSpace Script

A WorldSpace is simply an entire world, with its own landscape, sky and weather. All exterior cells belong to a worldspace. Most of the exterior is in the Commonwealth worldspace, but there are other worldspaces used in Fallout 4. Worldspaces can share landscape with a Parent worldspace or they can use an entirely different landscape. WorldSpace Objects can be viewed and edited from the main toolbar by navigating to.

Editor Dialog

 * The Editor ID is displayed on the World Space list.
 * Parent Worldspace: If you select NONE, the worldspace will have its own, editable landscape. Otherwise, this worldspace will use the landscape of its parent.
 * Use Sky Cell: Uses the sky cell of the parent worldspace. This will allow flying creatures to enter the worldspace from the parent space.
 * Output Cell Ref Counts: Outputs information to a TSV Text File. The information will provide the number of References within each Cell associated with this WorldSpace. This may be useful for analysis or debugging.
 * Sharable Data: The following fields are only available if this object has a Parent Worldspace.
 * Use LOD Data: If checked, LOD Data is enabled for this WorldSpace.
 * LOD Water Height: Elevation that LOD water appears.
 * LOD Water Type: The WaterType to use.
 * Use Water Data: If checked, specified IS data will be enabled for this WorldSpace.
 * Water: The WaterType to use.
 * Use Climate Data: If checked, the specified climate data will be enabled for this WorldSpace.
 * Climate: The Climate to use.
 * Use Map Data: The world map Texture File for this WorldSpace.
 * Map Image: Select the DDS file to use.
 * Usable Dimensions: Set the limits of the playable area of this WorldSpace. The area is defined from the North West corner, to South East corner.
 * X: The North West corner dimension.
 * Y: The South East corner dimension.
 * Cell Coordinates:
 * NW Cell X:
 * NW Cell Y:
 * SE Cell X:
 * SE Cell Y:
 * Use Land Data: If checked, land data will be enabled for this WorldSpace.
 * Default Land Height: Specifies land elevation value.
 * Default Water Height: Specifies default water elevation value.
 * Distant LOD Multiplier:
 * Canopy Shadow:
 * No LOD Water: Disable LOD water for WorldSpaces where there is no water or where the view is restricted.
 * No Landscape: Disables landscape in this WorldSpace.
 * No Sky: Disables the sky for WorldSpaces that are interiors.
 * No Grass: Disables grass in the WorldSpace.
 * Can't Fast Travel From Here: No Fast Travel is allowed from this WorldSpace.
 * Can't Wait: No Waiting is allowed from this WorldSpace.
 * Player Followers Can't Warp Here: Follower Actors will not be allowed to Warp into this WorldSpace when following the player.
 * Music: The default Music Type used in this WorldSpace.
 * Encounter Zone: Specify an Encounter Zone for the entire WorldSpace.
 * Location: Specify a Location for the entire WorldSpace.
 * Interior Lighting: The lighting template to apply to this WorldSpace.
 * HD LOD Diffuse: A DDS Texture File to use as the LOD Diffuse Map.
 * HD LOD Normal: A DDS Texture File to use as the LOD Normal Map.
 * Small World: Mark this as a small WorldSpace. This speeds up certain processing for smaller WorldSpaces.
 * Fixed Dimensions: Limits the size of the WorldSpace.
 * Center Cell:
 * X:
 * Y:
 * World Map Offset Data: The offset of the location for the Parent's world map. These are used to line up the map marker with where the WorldSpace would be on the world map.
 * Hide Map Markers:
 * Cell X Offset:
 * Cell Y Offset:
 * Cell Z Offset:
 * World Map Scale:
 * World Default Level Data:
 * Import:
 * Export:
 * Export:

Context Menu

 * New: Creates a new WorldSpace. Enter an ID for this new Form.
 * Duplicate: Duplicates the selected WorldSpace.
 * Delete: Marks the selected WorldSpace for deletion. See also the Data Window.