Temple of Trials

The Temple of Trials is a building just outside the tribal village of Arroyo.

Layout
Before the war, the building was a church or a museum. The Temple of Trials possesses very little pre-War technology apart from a chunk of plastic explosives.

It requires players to use a variety of their skills to complete, though many fans of the series didn't like being forced through a tutorial section each time they started a new game. The game's developers have stated it was a decision forced on them by Interplay to have a compulsory tutorial section.

The temple is infested with giant ants and radscorpions, and contains a few treasures including healing powder, an antidote and a spear, though the player already has one. Getting through the temple, as its name implies, requires the usage of several of the players skills:
 * Obviously, a test of the player's combat skills
 * One door must be Lockpicked.
 * Another door must be blown apart with explosives, use with the Traps skill.
 * Several traps can be found and disarmed, or if triggered, can be avoided.
 * The player cannot rest and must heal through usage of First Aid and Doctor.
 * The player can Sneak past some enemies.

In the temple's final room is the tribesman Cameron, who challenges the player to a battle as their final challenge. However, bear in mind that he can be bypassed in other ways depending on the player's skills:
 * With a high Speech skill Cameron can be talked out of fighting.
 * You can steal the key to the door off of him.

When the temple is completed, the player will earn 300 XP (probably enough to level up if you have not already done so), and will emerge outside clothed in the familiar Vault jumpsuit, ready to start their quest.

Appearances
The Temple of Trials is the first area of Fallout 2, and was designed as a tutorial location.

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