Ghost Town Gunfight

 is a side quest in Fallout: New Vegas.

Overview
This quest is first available after you complete Back in the Saddle. Sunny Smiles will suggest that you pay a visit to the saloon in Goodsprings. There you learn that the town is under threat from a gang of escaped convicts. Choosing to help the town will begin this quest. Choosing to help the convicts will instead begin Run Goodsprings Run.

Quick walkthrough

 * Enter the Prospector Saloon and witness Joe Cobb threatening Trudy.
 * Learn about Ringo and his hiding place from conversations with Trudy and the other townsfolk.
 * Visit Ringo at the gas station.
 * Talk to Sunny Smiles about Joe Cobb.
 * (Optional) Convince the townsfolk to give their support in the fight.
 * Return to Ringo in the gas station to trigger the arrival of the Powder Gangers.
 * Help Ringo fight the Powder Gangers.

Detailed walkthrough

 * After completing or canceling the tutorial quests given by Sunny Smiles, she will suggest that you visit the saloon in Goodsprings.
 * Enter the Prospector Saloon, where you will find Trudy arguing with Joe Cobb about the whereabouts of Ringo, a trader who is hiding out in the town. Once Cobb leaves, you can question Trudy about the argument and get more information about the Powder Gangers. You should now have access to the previously locked gas station on the edge of town where Ringo is waiting.
 * You can also start this quest by talking to Doc Mitchell, who will mention that there is trouble in town if you speak to him.
 * Head up to the gas station, to the right of Mitchell's house. Ringo will challenge you when you enter, but talking to him will give the option to offer your help dealing with Joe Cobb. He will request that you attempt to enlist more help from the townsfolk. You can do this by simply asking Sunny Smiles, who will instantly pledge to join you in the fight. She provides you with optional objectives to rally more support.
 * Completing the optional objectives will require convincing the Goodsprings inhabitants in question, through skill checks in dialog. If the player lacks the necessary skills to pass skill checks, there are many Skill magazines that can help scattered around town.
 * Skill magazines can be found randomly in mailboxes around Goodsprings and elsewhere, such as nearby Primm. Many merchants sell them on a random basis as well.
 * Convincing Chet to help out requires passing a Barter check of 25, or paying 1000 caps. He'll give the player a leather armor in ~50% condition, and promises to offer his stock to the town as well (equipping the generic Goodsprings settlers in sets of leather armor).
 * Both Chet and Trudy sell Salesman Weekly, which boosts the Barter skill by 10 (or 20 with Comprehension).
 * There is a Salesman Weekly in the Goodsprings Schoolhouse, under the wooden shelves at the back.
 * Convincing Easy Pete to help out requires passing an Explosives check of 25. The player will receive 5 dynamite from Sunny Smiles after reporting back to Ringo.
 * A Patriot's Cookbook, which increases the Explosives skill temporarily by 10 (or 20 with Comprehension), can be found in the NCR Correctional Facility, Cell Block A, in the back cell.
 * Convincing Trudy to join in requires passing either a Speech check of 25 or a Sneak check of 25. She'll cause an additional Goodsprings settler or two to join the gunfight.
 * Both Chet and Trudy sell Meeting People, which boosts the Speech skill by 10 (or 20 with Comprehension).
 * North of town, behind the Goodsprings general store, is a white caravan next to a house. There is a Meeting People on the floor under the shelf inside.
 * A Stealth boy (+100 Sneak) can be used to pass the Sneak check with Trudy. One can usually be found in the Goodsprings schoolhouse inside the locked safe (Lockpick 25).
 * Doc Mitchell will give the player 3 stimpaks when asked for help. Passing a Medicine check of 30 nets 2 Doctor's Bags in addition.
 * A copy of Today's Physician, which boosts the Medicine skill by 10 (or 20 with Comprehension), can be found inside Mitchell's house, on a desk with a typewriter where the game begins.
 * You can also enlist Victor to join your side in the fight, but he fails to show up. Asking him about this later, you will find that he was shut down by an unknown person to keep him from fighting (25 Science required).
 * A Programmer's Digest, which boosts the Science skill by 10 (or 20 with Comprehension), can be located in Goodsprings Schoolhouse near the computer terminal, and there is a second copy on the shelf beside the overturned desks.
 * Even if you don't recruit Easy Pete or Trudy, they will still probably help out in the fight. As will Chet, even though you don't have the option to recruit him. Make sure Sunny Smiles doesn't die during the fight, as it will make it impossible to carry on the quest - see the Bugs section below for more information.
 * Once you've enlisted all the assistance you wish to, return to Ringo in the gas station and speak to him to start the fight. Sunny Smiles will show up once you commit to being ready. Follow Sunny and Ringo to the scene of the gun fight. Joe Cobb and the other Powder Gangers will approach the Prospector Saloon from the main road. Once all the Powder Gangers are dead, the quest is complete. It is, however, possible for any (or all) of the Goodsprings residents to die in the fight.

Bugs

 * Sunny may end up dead before you talk to her, thus rendering the quest impossible to finish.
 * When returning to the gas station after talking to the townspeople, the door may be locked, requiring a key to open. However, this key does not appear to be obtainable until the mission is over.
 * It is possible that the quest may not show up as active in the pip boy, and it will be impossible to progress in it (the NPC dialog will not show up).
 * After completing the quest, the inhabitants of the town who assist in the quest disappear. Using the player.moveto console command finds them in the goodsprings home nearest the schoolhouse.
 * When doing the optional quest to recruit the help of the Goodsprings Locals, Easy Pete may be at Black Mountain for no apparent reason.
 * When the player kills all the Powder Gangers, the quest does not complete, making the quest impossible to finish. This can be fixed by spawning a Powder Ganger with console commands and killing him.
 * After the player talks to Ringo, Sunny may be in Hidden Valley for no apparent reason.
 * Domesticated Bighorners from town may appear inside buildings when the quest is initiated.
 * It is possible after killing every Powder Ganger the quest will show up as failed, even if none of the townspeople or Ringo died. Ringo will still approach the player and have the same dialogue as he would if the quest was passed normally, and so will all the other citizens.

Стрельба в призрачном городе