Defender Sibley

Defender Sibley is a member of the Brotherhood of Steel Outcasts located at the Outcast Outpost in Bailey's Crossroads, in the year 2277.

Background
A rather morose and suspicious man, Sibley is concerned only with furthering Outcast technological findings. He seeks to share this wealth only with those in the service of the Brotherhood Outcasts. Sibley instantly views anyone entering the Outcasts' domain as a threat, and he doesn't trust McGraw's motives. He thinks the Protector is weak-willed and gives in too easily to those who might steal Outcast bounty.

Sibley comes off as harsh in your first encounter, and stays that way throughout your stay with the Outcasts. He is the one in charge of the mutiny at the end of the simulation.

Quests
Aiding the Outcasts: he takes the player to Olin and the VR pod when he's told to do so.

Effects of player's actions
Once the player completes the Anchorage Reclamation simulation and opens the locked door to the armory, Sibley will attempt a coup d'état with his men against Protector McGraw, feeling that the player doesn't deserve any of the technology within the armory.

Other interactions

 * If you enter the Outcast Outpost wearing Outcast power armor, found on many of the Outcast reinforcements outside of the base who are killed, he will mistake you for one of them, and will take you to McGraw thinking this. On the way, many of the other Outcasts will assume your unit was one that recently left Lyons and the Brotherhood.
 * If your player is a female, and you have the Black Widow perk, a unique dialogue option will appear when you enter the base and speak to Sibley. He will lead you to Protecter McGraw without the aggression. He still turns on you at the end, though.

Appearances
Defender Sibley appears only in the Fallout 3 add-on Operation: Anchorage.

Behind the scenes
Outcast members Sibley, Olin, McGraw and Morrill, all of whom appear in the Operation: Anchorage add-on for Fallout 3, appear to be named after buildings on the campus of Cornell University, including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.

Bugs
If one initiates conversation with him, but does not follow instructions to go meet the leader, Sibley will follow the player anywhere across the wasteland to repeat the instructions, albeit at a walking pace. He speaks as if still in the outpost, and can suddenly appear anywhere (such as the Super Duper Mart or even in DLC locations such as Point Lookout), will engage with hostiles (such as Raiders), and can be killed (have not completed the simulation to know what effect his death will have on the mutiny).