Scrname.msg (Fallout 2)


 * 1)  Message File: Door.msg                                   #
 * 2)  Note: Characters within curly braces (like line 100)     #
 * 3)        will be read in as a message string. Caution       #
 * 4)        should be used when making comments. All comments  #
 * 5)        should be prepended with a pound symbol for        #
 * 6)        visual ease. This does not comment out the line    #
 * 7)        though.                                            #
 * 8)  Purpose: This message file contains the name which will  #
 * 9)           be displayed for critter or items when they     #
 * 10)           get hit. Each script from scripts.lst should    #
 * 11)           have a name associated with it.                 #
 * 12)  Created: October 06, 1997                                #
 * 1)           get hit. Each script from scripts.lst should    #
 * 2)           have a name associated with it.                 #
 * 3)  Created: October 06, 1997                                #
 * 1)  Created: October 06, 1997                                #

{101}{}{}                              # obj_dude.int    ; Player script. {102}{}{Script Test 0}                 # Test0.int       ; Used to Test Scripts {103}{}{Script Test 1}                 # Test1.int       ; Used to Test Scripts {104}{}{Script Test 2}                 # Test2.int       ; Used to Test Scripts {105}{}{Script Test 3}                 # Test3.int       ; Used to Test Scripts {106}{}{Script Test 4}                 # Test4.int       ; Used to Test Scripts {107}{}{Script Test 5}                 # Test5.int       ; Used to Test Scripts {108}{}{Arroyo Warrior}                # ACWarior.int    ; Generic Warrior in Arroyo {109}{}{Arroyo Villager}               # ACVillgr.int    ; Generic Villager of Arroyo {110}{}{Mynoc}                         # ACMynoc.int     ; Mynoc, Bridge Guard of Arroyo {111}{}{Arroyo Elder}                  # AHElder.int     ; Elder of Arroyo {112}{}{Hakunin}                       # AHHakun.int     ; Hakunin, Shaman of Arroyo {113}{}{Door}                          # Door.int        ; generic locked and trapped door {114}{}{Generic}                       # Generic.int     ; Generic dialog for scripts {115}{}{Chest}                         # AILkBox.int     ; Locked box in Arroyo Elder's room {116}{}{Lockbox}                       # Containr.int    ; Generic locked and trapped container {117}{}{Brahmin}                       # ACBrahmn.int    ; Brahmin for pen in Arroyo {118}{}{Spore Plant}                   # ACSporPl.int    ; Spore plants in Arroyo {119}{}{}                              # ZClRat.int      ; Generic lesser rat {120}{}{Lesser Scorpion}               # ZClScorp.int    ; Generic lesser scorpion {121}{}{Lesser Mantis}                 # ZClManti.int    ; Generic lesser mantis {122}{}{Lesser Deathclaw}              # ZClDthCL.int    ; Generic lesser death claw {123}{}{Vase}                          # AIVase.int      ; Vase in Arroyo Villager's Hut {124}{}{Chest}                         # AIChest.int     ; Chest in Arroyo Shaman's Hut {125}{}{Arroyo Caves}                  # ArCaves.int     ; Map Script for Arroyo Caves {126}{}{Wooden Door}                   # DoorL100.int    ; Generic Locked Door (+100%) (Wood) {127}{}{Arroyo Village}                # ArVillag.int    ; Map Script for Arroyo Village {128}{}{Arroyo Bridge}                 # ArBridge.int    ; Map Script for Arroyo Bridge {129}{}{Old Door}                      # AICavDor.int    ; Locked wooden door in Arroyo Caves (0/-20) {130}{}{Floor Plate}                   # SprTrp0.int     ; Generic spear Trap (0) {131}{}{Floor Plate}                   # SprTrp50.int    ; Arroyo Spear Trap for Caves (50) {132}{}{Floor Plate}                   # SprTrp51.int    ; Arroyo Spear Trap for Caves (50) {133}{}{Floor Plate}                   # SprTrp52.int    ; Arroyo Spear Trap for Caves (50) {134}{}{Floor Plate}                   # SprTrp53.int    ; Arroyo Spear Trap for Caves (50) {135}{}{Door}                          # AIBkDor.int     ; Door w/out a handle In Arroyo Caves {136}{}{Reliant}                        # DCAddict.int    ; Addict from the Den {137}{}{Guard}                         # DCG2Grd.int     ; Gang 2 Guard from the Den {138}{}{Townsperson}                   # DCCustmr.int    ; Generic Customer in the Den {139}{}{Thug}                          # DCCustmr.int    ; Thug in the Den {140}{}{Orphan}                        # DCOrphan.int    ; Thieving Orphan in the Den {141}{}{Joey}                          # DCJoey.int      ; Special thug in the Den {142}{}{Flick}                         # DCFlick.int     ; Kwik N Save store owner in the Den {143}{}{Guard}                         # DCG2Grd.int     ; Gang 2 Guard in the Den {144}{}{Petey}                         # DCPetey.int     ; Petey, the alley addict in the Den {145}{}{Smitty}                        # DCSmitty.int    ; Smitty the junkyard guy in the Den {146}{}{Metzger}                       # dcMetzge.int    ; Metzger the Slaver in the Den {147}{}{Slaver}                        # DCSlaver.int    ; Regular Slaver in the Den {148}{}{Tubby}                         # DCTubby.int     ; Tubby the store owner in the Den {149}{}{Anna}                          # DCAnna.int      ; Anna the Ghost in the Den {150}{}{Vic}                           # DCVic.int       ; Trader Vic in the Den, can be a party member {151}{}{Frankie}                       # DCFranki.int    ; Frankie, owner of the Hole in the Den {152}{}{Rebecca}                       # DCRebecc.int    ; Rebecca in the Den {153}{}{Billy}                         # DCBilly.int     ; One-tooth Billy in the Hole in the Den {154}{}{Sheila}                        # DCSheila.int    ; Sheila, the prostitute in the Hole in the Den {155}{}{Mom}                           # DCMom.int       ; Mom, who run's Mom's in the Den {156}{}{Villager}                      # DCSlvRun.int    ; Generic People for Slave Runs {157}{}{Slave Run}                     # DNSlvRun.int    ; Map Script for Den Slave Runs {158}{}{Slave Cart}                    # DISlvCrt.int    ; Slave Cart to take the Player to Den {159}{}{Den Business Area}             # DenBus1.int     ; Map Script for Den business area 1 {160}{}{Den Business Area}             # DenBus2.int     ; Map Script for Den business area 2 {161}{}{Den Residential Area}          # DenRes1.int     ; Map Script for Den residential area {162}{}{Grave}                         # diAnnGrv.int    ; Grave of Anna the ghost in the Den {163}{}{Grave}                         # diDadGrv.int    ; Grave of Anna the ghost's Dad in the Den {164}{}{Grave}                         # diMomGrv.int    ; Grave of Anna the ghost's Mom in the Den {165}{}{Bones}                         # diBones.int     ; Bones of Anna the ghost in the Den {166}{}{Diary}                         # diDiary.int     ; Diary of Anna the ghost in the Den {167}{}{Locket}                        # diLocket.int    ; Locket of Anna the ghost in the Den {168}{}{Still}                         # diStill.int     ; Still that Maggie has in the basement in the Den {169}{}{Grave}                         # ziGenGrv.int    ; Generic grave {170}{}{Black Jack}                    # ziBlkJck.int    ; Generic black jack table {171}{}{Slave}                         # zcSlave.int     ; Generic slave {172}{}{Black Jack}                    # dcBlkJck.int    ; Den black jack table from Maggie's place {173}{}{Door}                          # diChcDor.int    ; Church door from the Den {174}{}{Whiskey Bob}                   # KCBob.int       ; Whiskey Bob from Klamath {175}{}{Craps}                         # dcCraps.int     ; Maggie Craps dealer in the den {176}{}{Aldo}                          # KCAldo.int      ; Aldo from Klamath {177}{}{Ardin}                         # KCArdin.int     ; Ardin from Klamath {178}{}{Child}                         # KChild.int      ; Child from Klamath {179}{}{Citizen}                       # KCitizen.int    ; Citizen from Klamath {180}{}{Maida}                         # KCMaida.int     ; Maida from Klamath {181}{}{Sajag}                         # KCSajag.int     ; Sajag from Klamath {182}{}{Sally}                         # KCSally.int     ; Sally from Klamath {183}{}{Smiley}                        # KCSmiley.int    ; Smiley from Klamath {184}{}{Jenny}                         # KCJenny.int     ; Jenny from Klamath {185}{}{Slim}                          # KCSlim.int      ; Slim from Klamath {186}{}{Torr}                          # KCTorr.int      ; Torr from Klamath {187}{}{Dunton}                        # KCDunton.int    ; Dunton from Klamath {188}{}{Citizen}                       # VCCrtCit.int    ; Vault City Courtyard Citizen {189}{}{Traveller}                     # VCCrtOut.int    ; Vault City Courtyard Outsider {190}{}{Vault City Guard}              # VCCrtGrd.int    ; Vault City Courtyard Guard {191}{}{Vault City Guard}              # VCInGrd.int     ; Vault City Inner Guard {192}{}{Steve}                         # VCSteve.int     ; Steve from Vault City {193}{}{Andrew}                        # VCAndy.int      ; Andy the Medic in the Central Vault City {194}{}{Vault City Guard}              # VCGatGrd.int    ; Vault City Main Gate Guard {195}{}{Dr. Troy}                      # VCDrTroy.int    ; Vault City Dr. Troy in the Vault {196}{}{Yellow Dog}                    # KCYellow.int    ; Yellow Dog in Klamath {197}{}{Balthas}                       # mcBaltha.int    ; Balthas in Modoc {198}{}{Cornelius}                     # mcCornel.int    ; Cornelius in Modoc {199}{}{Davin}                         # mcDavin.int     ; Davin in Modoc {200}{}{Farrel}                        # mcFarrel.int    ; Farrel in Modoc {201}{}{Grisham}                       # mcGrisha.int    ; Grisham in Modoc {202}{}{Jo}                            # mcJo.int        ; Jo in Modoc {203}{}{Jonny}                         # mcJonny.int     ; Jonny in Modoc {204}{}{Karl}                          # mcKarl.int      ; Karl in Modoc {205}{}{Laddie}                        # mcLaddie.int    ; Laddie in Modoc {206}{}{Miria}                         # mcMiria.int     ; Miria in Modoc {207}{}{Protector}                     # mcProtec.int    ; Protector in Modoc {208}{}{Rose}                          # mcRose.int      ; Rose in Modoc {209}{}{Vegeir}                        # mcVegeir.int    ; Vegeir in Modoc {210}{}{Ed}                            # VCEd.int        ; Ed the Brahma dealer in Vault City {211}{}{Harry}                         # VCHarry.int     ; Happy Harry the store keep in Vault City {212}{}{Mrs. Smith}                    # VCFSmith.int    ; Mrs. Smith from Vault City (Farmer) {213}{}{Melinda}                       # VCMelind.int    ; Town Greeter Melinda, Vault City {214}{}{Trapper}                       # KCTrapr.int     ; Generic trapper in Klamath {215}{}{Mr. Smith}                     # VCMSmith.int    ; Mr. Smith from Vault City (Farmer) {216}{}{Skeeve}                        # VCSkeeve.int    ; Skeeve, sells fake passes to Vault City {217}{}{Proconsul Gregory}             # VCGreg.int      ; Proconsul Gregory of Vault City {218}{}{Nurse Nancy}                   # VCNancy.int     ; Nurse Nancy in Vault City {219}{}{Randal}                        # VCRandal.int    ; Chief Admenities Officer of Vault City {220}{}{Goo}                           # KTGoo.int       ; Toxic Goo in the rat caves (Klamath) {221}{}{Barkus}                        # VCBarkus.int    ; Barkus, Vault City Service Coordinator {222}{}{Villager}                      # VCGenVil.int    ; Generic Villager around Vault City {223}{}{Stark}                         # VCStark.int     ; Vault City Sargent Stark {224}{}{Vault Gate Guard}              # VCVltGrd.int    ; Guard for entrance into the Vault of VC {225}{}{Old Joe}                        # VCOldJoe.int    ; Crazy Old Joe (Vault City) {226}{}{Connar}                        # VCConnar.int    ; Connar from Vault City {227}{}{Wallace}                       # VCWalace.int    ; Wallace the Customs Official (Vault City) {228}{}{Lynette}                       # VCLynett.int    ; First Citizen Lynette of Vault City {229}{}{McClure}                       # VCMClure.int    ; Senior Council Member MCclure (Vault City) {230}{}{Mutated Rat}                   # GCBrain.int     ; Intelligent rat in Gecko {231}{}{Festus}                        # GCFestus.int    ; Festering ghoul in Gecko {232}{}{Gordon}                        # GCGordon.int    ; Ghoul with economic data in Gecko {233}{}{Hank}                          # GCHank.int      ; Ghoul that monitors the reactor in Gecko {234}{}{Jeremy}                        # GCJerem.int     ; Ghoul in charge of supply cabinet in Gecko {235}{}{Lumpy}                         # GCLumpy.int     ; Watches the Brahmin and helps Skeeter {236}{}{Skeeter}                       # GCSkeetr.int    ; Gadgeteer in Gecko {237}{}{Zomak}                         # GCZomak.int     ; Muscle man for the Brain {238}{}{Wooz}                          # GCWooz.int      ; Bar owner and Tragic player {239}{}{Lenny}                         # GCLenny.int     ; Stuttering ghoul that can join party {240}{}{Ghoul Guard}                   # GGCRDesk.int    ; Reactor Desk guard {241}{}{Ghoul Worker}                  # GCRWorkr.int    ; Reactor worker {242}{}{Glowing Worker}                # GCRGlow.int     ; Reactor glowing one {243}{}{Ghoul Guard}                   # GCRGuard.int    ; Reactor guard {244}{}{Robot}                         # GCRRobot.int    ; Reactor robot {245}{}{Ghoul Citizen}                 # GCFolk.int      ; Townsfolk in Gecko {246}{}{Map Script}                    # DepoLv1.int     ; Map script for Sierra Army Depot, Level 1 {247}{}{Map Script}                    # DepoLvA.int     ; Map script for Sierra Army Depot Undergound {248}{}{Map Script}                    # DepoLvB.int     ; Map script for Sierra. Underground B {249}{}{Security Robot}                # WCSecBot.int    ; Sierra Base, Security Robot (generic) {250}{}{Repair Robot}                  # WCRepBot.int    ; Sierra Base, Repair Robot (generic) {251}{}{Holodisk}                      # WIEvcDsk.int    ; Sierra Base, Evacution Holodisk {252}{}{Holodisk}                      # WIMedDsk.int    ; Sierra Base, Medical Log 1 Holodisk {253}{}{Holodisk}                      # WIExpDsk.int    ; Sierra Base, Experiment Log Holodisk {254}{}{Terminal}                      # WSTerm1A.int    ; Security Computer, Level 1 -- Sierra Base {255}{}{Terminal}                      # WSTerm1B.int    ; Security Systems, Level 1 -- Sierra Base {256}{}{Terminal}                      # WSTerm2A.int    ; Security Computer, Level 2 -- Sierra Base {257}{}{Terminal}                      # WSTerm2B.int    ; Security Systems, Level 2 -- Sierra Base {258}{}{Terminal}                      # WSTerm2C.int    ; Auto Repair System, Level 2 -- Sierra Base {259}{}{Terminal}                      # WSTerm3A.int    ; Security Computer, Level 3 -- Sierra Base {260}{}{Terminal}                      # WSTerm3B.int    ; Skynet Terminal, Level 3 -- Sierra Base {261}{}{Terminal}                      # WSTerm3C.int    ; Robobrain Activator, Level 3 -- Sierra Base {262}{}{Terminal}                      # WSTerm4A.int    ; Security Computer, Level 4 -- Sierra Base {263}{}{Terminal}                      # WSTerm4B.int    ; Organ Extractor, Level 4 -- Sierra Base {264}{}{Terminal}                      # WSTerm4C.int    ; BioStorage Computer, Level 4 -- Sierra Base {265}{}{Paper}                         # WIPaswrd.int    ; Piece of paper with the password on it {266}{}{Private Dobbs}                  # WCDobbs.int     ; Private Dobbs, Sierra Army Depot {267}{}{Brain Bot}                     # WCBrnBot.int    ; Brain Bot in the Army Depot {268}{}{Elevator}                      # ZSElev01.int    ; Generic Elevator {269}{}{Elevator}                      # ZSElev02.int    ; Generic Elevator {270}{}{Lockbox}                       # DITubBox.int    ; Tubby's box of inventory {271}{}{Lockbox}                       # DIFlkBox.int    ; Flick's box of inventory {272}{}{Tandi}                         # SHTandi.int     ; Tandi the talking head in the NCR2 area {273}{}{Spear Trap}                    # ATSrTrp0.int    ; Arroyo Spear Trap for Caves (50) {274}{}{Spear Trap}                    # ATSrTrp1.int    ; Arroyo Spear Trap for Caves (50) {275}{}{Spear Trap}                    # ATSrTrp2.int    ; Arroyo Spear Trap for Caves (50) {276}{}{Spear Trap}                    # ATSrTrp3.int    ; Arroyo Spear Trap for Caves (50) {277}{}{Spear Trap}                    # ATSrTrp4.int    ; Arroyo Spear Trap for Caves (50) {278}{}{Spear Trap}                    # ATSrTrp5.int    ; Arroyo Spear Trap for Caves (50) {279}{}{Spear Trap}                    # ATSrTrp6.int    ; Arroyo Spear Trap for Caves (50) {280}{}{Spear Trap}                    # ATSrTrp7.int    ; Arroyo Spear Trap for Caves (50) {281}{}{Spear Trap}                    # ATSrTrp8.int    ; Arroyo Spear Trap for Caves (50) {282}{}{Spear Trap}                    # ATSrTrp9.int    ; Arroyo Spear Trap for Caves (50) {283}{}{Spear Trap}                    # ATSrTrpA.int    ; Arroyo Spear Trap for Caves (50) {284}{}{Spear Trap}                    # ATSrTrpB.int    ; Arroyo Spear Trap for Caves (50) {285}{}{Spear Trap}                    # ATSrTrpC.int    ; Arroyo Spear Trap for Caves (50) {286}{}{Spear Trap}                    # ATSrTrpD.int    ; Arroyo Spear Trap for Caves (50) {287}{}{Spear Trap}                    # ATSrTrpE.int    ; Arroyo Spear Trap for Caves (50) {288}{}{Spear Trap}                    # ATSrTrpF.int    ; Arroyo Spear Trap for Caves (50) {289}{}{Ghost Cave One}                # GstCav1.int     ; Modoc Ghost Cave 1 {290}{}{Ghost Cave Two}                # GstCav2.int     ; Modoc Ghost Cave 2 {291}{}{Ghost Farm}                    # GstFarm.int     ; Modoc Ghost Farm {292}{}{Modoc Brahmin Field}           # ModBrah.int     ; Modoc Brahmin Field {293}{}{Modoc Garden}                  # ModGard.int     ; Modoc Garden {294}{}{Modoc Inn}                     # ModInn.int      ; Modoc Inn {295}{}{Modoc Main}                    # ModMain.int     ; Modoc Main {296}{}{Modoc Shit}                    # ModShit.int     ; Modoc under the shitter {297}{}{Mod Well}                      # ModWell.int     ; Modoc Well {298}{}{Ncr Area 2}                    # ncr2.int        ; NCR area 2 {299}{}{Arroyo Gardens}                # ArGarden.int    ; Arroyo Gardens map script {300}{}{Gecko}                         # ACGecko.int     ; generic Gecko creature {301}{}{Broc Flower}                   # AIBroc.int      ; Arroyo Broc Flower {302}{}{Xander Root}                   # AIXander.int    ; Arroyo Xander Root {303}{}{Brahmin}                       # ZCBrahmn.int    ; Generic Brahmin {304}{}{Balthas Wife}                  # mcBalWif.int    ; Modoc Balthas wife {305}{}{Brahmin}                       # mcBrahmn.int    ; Modoc brahmin {306}{}{Wild Dog}                      # mcAtkDog.int    ; Modoc Attack Dog {307}{}{Rocks}                         # miDclRks.int    ; Modoc Rocks in front of the death claw cage {308}{}{Rocks}                         # miShtRks.int    ; Modoc Rocks under the shitter {309}{}{Wall Safe}                     # miWalSfe.int    ; Modoc Farrel's wall safe {310}{}{Coin Bag}                      # miCoinBg.int    ; Modoc Coin bags at the bottom of the well {311}{}{Toilet}                        # miToilet.int    ; ; Modoc Toliet {312}{}{Box}                           # miLstFnd.int    ; Modoc Lost and Found at Rose's {313}{}{Jordan}                         # ACJordan.int    ; Jordan. Trains player in Melee {314}{}{Aunt Morlis}                   # ACMorlis.int    ; Aunt Morlis. Has flint to give player {315}{}{Lucas}                 # ACFist.int      ; Standing Fist. Trains player in Unarmed {316}{}{Feargus}                       # ACEric.int      ; Whiny person asking to fix the well {317}{}{Well}                          # ASWell.int      ; Arroyo Well. It's broken. Fix w/ Repair {318}{}{Gruthar}                       # OCGrutha.int    ; Vault 13 Gruthar Deathclaw leader {319}{}{Map Script}                    # Kladwtwn.int    ; Map script for Klamath Downtown {320}{}{Skeeter}                       # SCSkeete.int    ; Skeeter dialog script for NCR Entrance area {321}{}{Nagor}                         # ACNagor.int     ; You cousin who has lost his dog {322}{}{Smoke}                         # ACDog.int       ; Nagor's dog Smoke {323}{}{Ncr Area 1}                    # Ncr1.int        ; Ncr area 1 map {324}{}{Ncr Area 3}                    # Ncr3.int        ; Ncr area 3 map {325}{}{Ncr Area 4}                    # Ncr4.int        ; Ncr area 4 map {326}{}{Ncr Area Entrance}             # Ncrent.int      ; Ncr area Entrance map {327}{}{Mikey}                         # SCMikey.int     ; NCR Lizard Dealer {328}{}{Mikey's box}                   # SIMbox.int      ' NCR Mikey's inventory box. (off Screen) {329}{}{Emitter}                       # WSEmit1a.int    ; Emitter, Level 1, Section A   (Sierra Base) {330}{}{Emitter}                       # WSEmit1b.int    ; Emitter, Level 1, Section B   (Sierra Base) {331}{}{Emitter}                       # WSEmit1c.int    ; Emitter, Level 1, Section C   (Sierra Base) {332}{}{Emitter}                       # WSEmit1d.int    ; Emitter, Level 1, Section D   (Sierra Base) {333}{}{Emitter}                       # WSEmit1e.int    ; Emitter, Level 1, Section E   (Sierra Base) {334}{}{Emitter}                       # WSEmit2a.int    ; Emitter, Level 2, Section A   (Sierra Base) {335}{}{Emitter}                       # WSEmit2b.int    ; Emitter, Level 2, Section B   (Sierra Base) {336}{}{Emitter}                       # WSEmit2c.int    ; Emitter, Level 2, Section C   (Sierra Base) {337}{}{Emitter}                       # WSEmit2d.int    ; Emitter, Level 2, Section D   (Sierra Base) {338}{}{Emitter}                       # WSEmit3a.int    ; Emitter, Level 3, Section A   (Sierra Base) {339}{}{Emitter}                       # WSEmit3b.int    ; Emitter, Level 3, Section B   (Sierra Base) {340}{}{Force Field}                   # WSFeld1a.int    ; F. Field, Level 1, Section A   (Sierra Base) {341}{}{Force Field}                   # WSFeld1b.int    ; F. Field, Level 1, Section B   (Sierra Base) {342}{}{Force Field}                   # WSFeld1c.int    ; F. Field, Level 1, Section C   (Sierra Base) {343}{}{Force Field}                   # WSFeld1d.int    ; F. Field, Level 1, Section D   (Sierra Base) {344}{}{Force Field}                   # WSFeld1e.int    ; F. Field, Level 1, Section E   (Sierra Base) {345}{}{Force Field}                   # WSFeld2a.int    ; F. Field, Level 2, Section A   (Sierra Base) {346}{}{Force Field}                   # WSFeld2b.int    ; F. Field, Level 2, Section B   (Sierra Base) {347}{}{Force Field}                   # WSFeld2c.int    ; F. Field, Level 2, Section C   (Sierra Base) {348}{}{Force Field}                   # WSFeld2d.int    ; F. Field, Level 2, Section D   (Sierra Base) {349}{}{Force Field}                   # WSFeld3a.int    ; F. Field, Level 3, Section A   (Sierra Base) {350}{}{Force Field}                   # WSFeld3b.int    ; F. Field, Level 3, Section B   (Sierra Base) {351}{}{Klaxon}                        # WSKlaxon.int    ; Changes lights to Flashing w/ Sierra on Alert {352}{}{Buster}                        # SCBuster.int    ; Buster gun dealer at NCR entrance {353}{}{Bookshelf}                     # SIShelf1.int    ; Busters shelves where items are kept {354}{}{Bookshelf}                     # SIShelf2.int    ; Busters shelves where items are kept {355}{}{Bookshelf}                     # SIShelf3.int    ; Busters shelves where items are kept {356}{}{Raider}                        # ECRaider.int    ; Random Encounter Raider {357}{}{Peasant}                       # ECPeasnt.int    ; Random Encounter Peasant {358}{}{Merchant}                      # ECMrchnt.int    ; Random Encounter Merchant {359}{}{Guard}                         # ECGuard.int     ; Random Encounter Gaurd {360}{}{Rawhide Patron}                # SCRawpat.int    ; Rawhide patron in NCR Entrance {361}{}{Floor}                         # WTElFlr2.int    ; Electric Floor on Level 2 Sierra Base {362}{}{Plasma Trap}                   # WTPlTrp0.int    ; Plasma Trap for Sierra Base(-30) {363}{}{Plasma Trap}                   # WTPlTrp1.int    ; Plasma Trap for Sierra Base(-30) {364}{}{Terminal}                      # WSPwrDwn.int    ; Power Switch for the Sierra Base {365}{}{Bulletin Board}                # KSBboard.int    ; Klamath bulletin board {366}{}{Gate}                          # ASCrlDr.int     ; Arroyo Corral Gate {367}{}{Goo}                           # ATGoo.int       ; Goo in the Garden Map {368}{}{Door}                          # KSCVDoor.int    ; Door in Klamath Rat Caves {369}{}{Door}                          # KSMalldr.int    ; Door in Klamall..get key from Slim or Dog {370}{}{}                              # ZCGecko.int     ; Generic gecko {371}{}{}                              # ZCLGecko.int    ; Generic Golden Gecko {372}{}{Map Script}                    # 2ndSt.int       ; 2nd Street Map Script {373}{}{Map Script}                    # ChopShop.int    ; Chop Shop Map Script {374}{}{Map Script}                    # GeckPwpl.int    ; Gecko Power Plant Map Script {375}{}{Map Script}                    # GeckTunl.int    ; Gecko Tunnels Map Script {376}{}{Map Script}                    # KlaCnyn.int     ; Klamath Canyon Map Script {377}{}{Map Script}                    # MBase12.int     ; Military Base Level 1,2 Map Script {378}{}{Map Script}                    # MBase34.int     ; Military Base Level 3,4 Map Script {379}{}{Map Script}                    # MBClose.int     ; Military Base Closed Map Script {380}{}{Map Script}                    # ModShit.int     ; Map Script for Modoc Shitter {381}{}{Map Script}                    # NCR1.int        ; Map Script for NCR1 {382}{}{Map Script}                    # NCR2.int        ; Map Script for NCR2 {383}{}{Map Script}                    # NCR3.int        ; Map Script for NCR3 {384}{}{Map Script}                    # NCR4.int        ; Map Script for NCR4 {385}{}{Map Script}                    # NCREx.int       ; Map Script for NCR Exit {386}{}{Map Script}                    # Stable.int      ; Map Script for Stables {387}{}{Map Script}                    # V13_Orig.int    ; Map Script for Original Vault 13 {388}{}{Map Script}                    # V13Ent.int      ; Map Script for Vault 13 Entrance {389}{}{Map Script}                    # V15_Orig.int    ; Map Script for Original Vault 15 {390}{}{Map Script}                    # V15Ent.int      ; Map Script for Vault 15 Entrance {391}{}{Map Script}                    # Vault13.int     ; Map Script for Vault 13 {392}{}{Map Script}                    # Vault15.int     ; Map Script for Vault 15 {393}{}{Map Script}                    # VaultNec.int    ; Map Script for Necropolis Vault {394}{}{Map Script}                    # VCtyVlt.int     ; Map Script for Vault City Vault {395}{}{Map Script}                    # Virgin.int      ; Map Script for Virgin (these still exist?) {396}{}{Still}                         # Kstill.int      ; Script for still in Klamath {397}{}{Bar Customer}                  # Kcggcust.int    ; Script for Klamath golden gecko customer {398}{}{Bar Customer}                  # Kcbhcust.int    ; Script for Klamath buckner house customer {399}{}{Vortis}                        # SCVortis.int    ; Script for Vortis slave pen dude in NCR entrance {400}{}{Bath Attendant}                # Kcbgirl.int     ; Script for Klamath bath girl {401}{}{Slaves}                        # SCSlaves.int    ; Script for NCR Entrance slaves {402}{}{Scorpion}                      # Kcscorp.int     ; Script for Klamath scorpions on the graze map {403}{}{Brahmin}                       # Kcbrahmn.int    ; Script for Klamath brahmin on the graze map {404}{}{Car}                           # ZSDrvCar.int    ; Drivable Car for the player {405}{}{Table}                         # diVicTbl.int    ; Den, table that Vic works at {406}{}{Map Script}                     # Klagraz.int     ; Map Script for Klamath graze map {407}{}{Map Script}                    # CarDesrt.int    ; Car Out of Gas Desert Map {408}{}{Map Script}                    # GeckSetl.int    ; Map Script for Gecko Settlememt {409}{}{Map Script}                    # VCtyCtyd.int    ; Map Script for Vault City Courtyard {410}{}{Corvega}                       # Kscorveg.int    ; Klamath broken car with fuel injection {411}{}{Map Script}                    # KlaToxCv.int    ; Klamath Toxic Caves  Map Script {412}{}{Metal Door}                    # SISlvdor.int    ; Slave pen door in NCR Entrance {413}{}{Map Script}                    # RndDsrt.int     ; Random Encounter Desert Map Script {414}{}{Map Script}                    # RndCoast.int    ; Random Encounter Coast Map Script {415}{}{Map Script}                    # RndMnt.int      ; Random Encounter Mountain Map Script {416}{}{Lockbox}                       # Kidbox.int      ; Klamath dunton inventory box {417}{}{Lockbox}                       # Kibbox.int      ; Klamath buckner inventory box {418}{}{Lockbox}                       # Kisbox.int      ; Klamath sajag inventory box {419}{}{Ratch}                         # SCRatch.int     ; Ncr entrance JUNK dealer {420}{}{Boxer}                         # ncBoxer.int     ; New Reno Generic Boxer {421}{}{Pete McKneely}                 # ncMcKnee.int    ; New Reno Mike McKneely {422}{}{Evan Hollyfeld}                # ncHollyf.int    ; New Reno Evan Hollyfeld {423}{}{Masticator}                    # ncTyson.int     ; New Reno Mike Tyson {424}{}{Scientist}                     # ncScient.int    ; New Reno Generic Scientist {425}{}{Merk}                          # SCMerk.int      ; Merk an NCR mob type guy {426}{}{Fan}                           # ncBoxFan.int    ; New Reno Boxing Fan {427}{}{Drug Dealer}                   # ncDrgDlr.int    ; New Reno Drug Dealer {428}{}{Casino Patron}                 # ncCasPat.int    ; New Reno Casino Patron {429}{}{Pimp}                          # ncPimp.int      ; New Reno Generic Pimp {430}{}{Junkie}                        # ncJunkie.int    ; New Reno Generic Junkie {431}{}{Furniture}                     # stuff.int       ; signals critters on steal attempt {432}{}{Floor}                         # trespass.int    ; same as stuff only for an area {433}{}{Ground}                        # ATDeath.int     ; Spatial telling the player about Nagor dead {434}{}{Holodisk}                      # SIFakhlo.int    ; Fake holodisk you get from Merk in NCR. {435}{}{Lenny}                         # SCLenny.int     ; Lenny a guy in NCR Entrance {436}{}{Box}                           # SCPtbox.int     ; Players temp box to hold his stuff for the fight with lenny {437}{}{Prostitute}                    # ncProsti.int    ; New Reno Prostitute with billions of messages {438}{}{Slave}                         # ncSlave.int     ; New Reno Slaves {439}{}{Rico}                          # ncRico.int      ; New Reno Rico, Monte's thug {440}{}{Porn Actress}                  # ncActres.int    ; New Reno Porn Actress {441}{}{Fluffer}                       # ncFluffe.int    ; New Reno Porn Fluffer/Extra {442}{}{Map Script}                    # Klacanyn.int    ; Map script for Klamath Canyon {443}{}{Wolf}                          # ECWlfPck.int    ; Military Base Wolf Pack {444}{}{Generator}                     # ESPwrGen.int    ; Military Base Power Generator {445}{}{Door}                          # ESLkDor.int     ; Military Base Locked Door (-30) {446}{}{Super Mutant}                  # ECGenMut.int    ; Military Base Generic Mutant {447}{}{Salvatore's Man}               # ncSalMen.int    ; New Reno Salvatore's Men {448}{}{Bishop's Man}                  # ncBisMen.int    ; New Reno Bishop's Men {449}{}{Mordino's Man}                 # ncMorMen.int    ; New Reno Mordino's Men {450}{}{Wright's Child}                # ncWriTee.int    ; New Reno Wright's Sons & Daughters {451}{}{Casino Bouncer}                # ncCasBou.int    ; New Reno Generic Casino Bouncer {452}{}{Mira}                          # SCMira.int      ; NCR entrance bartender {453}{}{New Reno Virgin Street}        # NewR1.int       ; New Reno Map Virgin Street {454}{}{New Reno 2nd Street}           # NewR2.int       ; New Reno Map 2nd Street {455}{}{New Reno Commercial Row}       # NewR3.int       ; New Reno Map Commercial Row {456}{}{New Reno East Side}            # NewR4.int       ; New Reno Map East Side {457}{}{New Reno Stables}              # NewRSt.int      ; New Reno Map Stables {458}{}{New Reno Chop Shop}            # NewRCS.int      ; New Reno Map Chop Shop {459}{}{New Reno Gologtha}             # NewRGo.int      ; New Reno Map Gologtha {460}{}{New Reno Bishop Basement}      # NewRBa.int      ; New Reno Map Bishop Basement {461}{}{Holodisk}                      # EIOutDsk.int    ; Military Base Holodisk (Outside) {462}{}{Holodisk}                      # EILv1Dsk.int    ; Military Base Holodisk (Level 1) {463}{}{Holodisk}                      # EILv2Dsk.int    ; Military Base Holodisk (Level 2) {464}{}{Holodisk}                      # EILv3Dsk.int    ; Military Base Holodisk (Level 3) {465}{}{Holodisk}                      # EILv4Dsk.int    ; Military Base Holodisk (Level 4) {466}{}{Guard}                         # SCGteGrd.int    ; Ncr gate guard {467}{}{Mine Cart}                     # ESMinCrt.int    ; Military Base Mine Cart to explode on door {468}{}{Melchior}                      # ECMelchr.int    ; Melchoir the Magnificent (psuedo-mage) {469}{}{Mutated Beast}                 # ECMutRat.int    ; Mutated Rats in Military Base {470}{}{FEV Goo}                       # ETGoo.int       ; FEV Goo in the Military Base {471}{}{Guard Captain}                 # SCGGCap.int     ; NCR Entrance Gate guard captain {472}{}{Slave Overseer}                # SCslvovr.int    ; NCR Entrance slave overseer {473}{}{Melchior's Pet}                # ECMelPet.int    ; Melchior's Pets {474}{}{Slaver Guard}                  # SCslvgrd.int    ; Slaver Guard in NCR Entrance {475}{}{Door}                          # SIclsdor.int    ; Closing door {476}{}{Terminal}                      # SITerm.int      ; Slave pen terminals NCR Entrance {477}{}{Slot Machine}                  # ziSlots.int     ; Generic Slot Machine {478}{}{Child}                         # ncWriChi.int    ; New Wright children {479}{}{Sheb}                          # ncSheb.int      ; New Reno Sheb {480}{}{Guard}                         # SCMrkGrd.int    ; Merk's guards NCR Entrance and council {481}{}{Emitter}                       # SIEmtr.int      ; Emitter in NCR Entrance {482}{}{Force Field}                   # SIFField.int    ; Force field in NCR Entrance {483}{}{Sulik}                         # Kcsulik.int     ; Sulik from Klamath {484}{}{Dr. Henry}                     # SCHenry.int     ; Henry NCR Entrance {485}{}{Guard}                         # SCCarGrd.int    ; Carlson's guards NCR2 {486}{}{Carlson Guards Attack}         # STCaratk.int    ; Carlson's guards attack spatial {487}{}{Carlson's Gate Guards}         # SCcgtgrd.int    ; Carlson's gate Guards {488}{}{Prisoner}                      # VCOutPrs.int    ; Vault City Outsider Prisoner (Generic) {489}{}{Prisoner}                      # VCCitPrs.int    ; Vault City Citizen Prisoner (Generic) {490}{}{Citizen}                       # VCGenFam.int    ; Vault City Generic Family {491}{}{Amenities Aid}                 # VCAmAid.int     ; Vault City Amenities Aid {492}{}{Desk Guard}                    # GCRDesk.int     ; Gecko Reactor Desk Guard {493}{}{Ghoul Worker}                  # GCRGhoul.int    ; Gecko Reactor Ghoul Worker {494}{}{Glowing One}                   # GCRGlow.int     ; Gecko Glowing One {495}{}{Ghoul Guard}                   # GCRGuard.int    ; Gecko Red Door Guard {496}{}{Robot}                         # GCRobot.int     ; Gecko Reactor Robot {497}{}{Ghoul}                         # GCFolk.int      ; Gecko Townsfolk {498}{}{Worshipper}                    # GCWorshp.int    ; Gecko Worshippers {499}{}{Harold}                        # GCHarold.int    ; Harold in Gecko {500}{}{Officer}                       # GCPACOff.int    ; Gecko Powered Armor Com Officer {501}{}{Toto}                          # SCToto.int      ; Toto hlper bot in NCR 1 {502}{}{Dorothy}                       # SCDoroth.int    ; Dorothy Repair chick in NCR 1 {503}{}{Townsperson}                   # ncPerson.int    ; New Reno Generic Townsperson/Citizen {504}{}{Ghoul Guard}                   # GCYGuard.int    ; Gecko Yellow Door Guard {505}{}{Ghoul Guard}                   # GCGuard.int     ; Gecko Generic Guard {506}{}{Gond}                          # SCGond.int      ; Ranger Guard, NCR 1 {507}{}{Duppo}                         # SCDuppo.int     ; Stockman's yard store owner {508}{}{Stuff}                         # SIdtbl.int      ; Duppo's tables in shop {509}{}{Bob}                           # SCsalbob.int    ; Salt Beef Bob NCR 3 {510}{}{Casino Girl}                   # ziDceGrl.int    ; Generic Casino Girl with Dice Game {511}{}{Casino Girl}                   # niDceGrl.int    ; New Reno Casino Girl with Dice Game {512}{}{Magic Eight Ball}              # zi8Ball.int     ; EPA Magic 8 Ball {513}{}{Brahmin}                       # ncAngBra.int    ; New Reno Angry Brahmin {514}{}{Slot Machine}                  # niMcGSlt.int    ; New Reno McGee's Slot Machine {515}{}{Old Man McGee}                 # ncMcGee.int     ; New Reno Old Man (Bobby) McGee {516}{}{Three Card Monte}              # nc3Monte.int    ; New Reno Three Card Monte {517}{}{Algernon}                      # ncAlgern.int    ; New Reno Algernon {518}{}{Bill}                          # ncBill .int     ; New Reno Bill (Trees Lounge) {519}{}{Bodyguard}                     # ncBisGrd.int    ; New Reno Bishop's Bodyguards {520}{}{John Bishop}                   # ncBishop.int    ; New Reno John Bishop {521}{}{Casino Machine}                # niCasMac.int    ; New Reno Casino Machine {522}{}{Chop Shop Boy}                 # ncChpBoy.int    ; New Reno Chop Shop Boys {523}{}{Chris Wright}                  # ncChrWri.int    ; New Reno Chris Wright {524}{}{Cody}                          # ncCody .int     ; New Reno Cody {525}{}{Corsican Bother}               # ncCorBro.int    ; New Reno Corsican Bothers {526}{}{Eldridge}                      # ncEldrid.int    ; New Reno Eldridge {527}{}{Ethyl Wright}                  # ncEthWri.int    ; New Reno Ethyl Wright {528}{}{Father Tully}                  # ncFTully.int    ; New Reno Father Tully {529}{}{HumperdumperDIDO}              # ncHumper.int    ; New Reno HumperdumperDIDO {530}{}{Lil' Jesus Mordino}            # ncLilJes.int    ; New Reno Lil' Jesus Mordino {531}{}{Jagged Jimmy J}                # ncJimmyJ.int    ; New Reno Jagged Jimmy J {532}{}{Keith Wright}                   # ncKeiWri.int    ; New Reno Keith Wright {533}{}{Lee Anne Bishop}               # ncLABish.int    ; New Reno Lee Anne Bishop {534}{}{Pretty Boy Lloyd}              # ncLloyd.int     ; New Reno Pretty Boy Lloyd {535}{}{Mason}                         # ncMason.int     ; New Reno Mason {536}{}{Guard}                         # ncMyrGrd.int    ; New Reno Myron's Guards {537}{}{Myron}                         # nhMyron.int     ; New Reno Myron (Talking Head) {538}{}{Nikki}                         # ncNikki.int     ; New Reno Darlin' Nikki {539}{}{Orville Wright}                # ncOrvill.int    ; New Reno Orville Wright {540}{}{Pit Boss}                      # ncPitBos.int    ; New Reno Generic Pit Boss {541}{}{Renesco the Rocket-Man}        # ncRenesc.int    ; New Reno Renesco the Rocket-Man {542}{}{Researcher}                    # ncResear.int    ; New Reno Stables Researcher {543}{}{Boss Salvatore}                # ncSalvat.int    ; New Reno Boss Salvatore {544}{}{Stuart Little}                 # ncStuLit.int    ; New Reno Stuart Little (Agent) {545}{}{T-Ray}                         # ncTRay .int     ; New Reno T-Ray {546}{}{Bitch}                         # ncBitch.int     ; New Reno Corsican Brothers Bitches {547}{}{Wright Child}                  # ncWriPly.int    ; New Reno Wright Children Playing {548}{}{NCR Police}                    # SCCop.int       ; NCR cop {549}{}{Oswald}                        # SCOswald.int    ; Raider Oswald captive NCR 1 {550}{}{Dusty}                         # SCDusty.int     ; Dusty bartender in NCR 1 {551}{}{Jules}                         # ncJules.int     ; New Reno Jules {552}{}{Miss Kitty}                    # ncKitty.int     ; New Reno Miss Kitty {553}{}{Bartender}                     # ncBarten.int    ; New Reno Bartender {554}{}{Deputy Karl}                   # SCKarl.int      ; NCR Deputy {555}{}{Cell Door}                     # SIKdoor.int     ; NCR Cell door {556}{}{Big Jesus Mordino}             # ncBigJes.int    ; New Reno Big Jesus Mordino {557}{}{Hoss}                          # SCHoss.int      ; Hoss, bully NCR 1 map {558}{}{Mutagenic Serum}               # SIMserum.int    ; Mutagenic Serum {559}{}{Box}                           # niSalBox.int    ; New Reno Salvatore Bartender Shop Inventory {560}{}{Box}                           # niMorBox.int    ; New Reno Mordino Bartender Shop Inventory {561}{}{Box}                           # niBisBox.int    ; New Reno Bishop Bartender Shop Inventory {562}{}{Box}                           # niTmpBox.int    ; New Reno Personal Inventory Swap Box {563}{}{Doctor Jubilee}                # SCDocJub.int    ; Doctor Jubilee NCR Map 1 {564}{}{Door}                          # GSYDoor.int     ; Yellow Door in Gecko Reactor {565}{}{Door}                          # GSRDoor.int     ; Red Door in Gecko Reactor {566}{}{Bookcase}                      # SIdshelf.int    ; Bookshelf for the Doc NCR 1 {567}{}{Sheriff Dumont}                # SCsherif.int    ; Sheriff in NCR map 1 {568}{}{Elise}                         # SCElise.int     ; Elise in NCR map 1 ranger leader chick {569}{}{Ranch Hand}                    # SCwrHand.int    ; Westin Ranch Hand NCR 3 {570}{}{Felix}                         # SCFelix.int     ; Westin's forman on NCR 3 {571}{}{Westin}                        # SCWestin.int    ; Westin big dude on NCR 3 {572}{}{Rondo}                         # SCRondo.int     ; Rondo Ranger NCR 1 {573}{}{Robodog}                       # SCRobo.int      ; Robodog NCR 1 {574}{}{Stairs}                        # NIBissta.int    ; New Reno Bishop's stairs {575}{}{Hal}                           # SCHal.int       ; Hal, Drive Leader {576}{}{Gunther}                       # SCGunthr.int    ; Gunther Tandi's assistant NCR 2 {577}{}{Brahmin}                       # ECCrtBra.int    ; Random Encounter Brahmin for carts {578}{}{Caravan Master}                # ECCvnMst.int    ; Random Encounter Caravan Master {579}{}{Caravan Driver}                # ECCvnDrv.int    ; Random Encounter Caravan Driver {580}{}{Caravan Guard}                 # ECCvnGrd.int    ; Random Encounter Caravan Guard {581}{}{Raider}                        # ECRadLdr.int    ; Random Encounter Raider Leader {582}{}{Mobster}                       # ECMobstr.int    ; Random Encounter Mobster (Outside New Reno) {583}{}{Hunter}                        # ECHntLdr.int    ; Random Encoutner Hunting Party Leader {584}{}{Hunter}                        # ECHunter.int    ; Random Encounter Hunting Party {585}{}{Ranger}                        # ECRanger.int    ; Random Encounter NCR Rangers (Patrol) {586}{}{Mercenary}                     # ECMercs.int     ; Random Encounter Mercenaries {587}{}{Mercenary}                     # ECMrcLdr.int    ; Random Encounter Mercenary Leader {588}{}{Raider}                        # ECRadGrp.int    ; Random Encounter Raider Party {589}{}{Caravan Driver}                # ECRndDrv.int    ; Random Encounter Other Caravan Driver {590}{}{Caravan Guard}                 # ECRndGrd.int    ; Random Encounter Other Caravan Guard {591}{}{Patrol Guard}                  # ECVltPat.int    ; Random Encounter Vault City Patrols {592}{}{Patrol Captain}                # ECVltCpt.int    ; Random Encounter Vault City Patrol Capt. {593}{}{Farmer}                         # ECFarmer.int    ; Random Encounter Farmer {594}{}{Brahmin}                       # ECBraHrd.int    ; Random Encounter Brahmin Herd {595}{}{Brahmin}                       # ECLedBra.int    ; Random Encounter Lead Brahmin {596}{}{Traveler}                      # ECTrvlr.int     ; Random Encounter Traveler {597}{}{Patrol Guard}                  # ECGhlPat.int    ; Random Encounter Ghoul Patrol {598}{}{Patrol Captain}                # ECGhlCpt.int    ; Random Encounter Ghoul Patrol Capt. {599}{}{Patrol Guard}                   # ECMutPat.int    ; Random Encounter Mutant Patrol {600}{}{Patrol Captain}                # ECMutCpt.int    ; Random Encounter Mutant Patrol Capt. {601}{}{Brahmin Driver}                 # ECBraDrv.int    ; Random Encounter Brahmin Driver {602}{}{Rustler}                       # ECBraRst.int    ; Random Encounter Brahmin Rustler {603}{}{Squatter}                      # ECSquatr.int    ; Random Encounter Squatters {604}{}{Abolitionist}                  # ECAbolst.int    ; Random Encounter Abolitionist {605}{}{Bootlegger}                    # ECMonShn.int    ; Random Encounter Moonshine Runner {606}{}{Super Mutant}                  # ECRogMut.int    ; Random Encounter Rogue Super Mutants {607}{}{Fisherman}                     # ECFshrmn.int    ; Random Encounter Fisherman {608}{}{Slaver}                        # ECSlaver.int    ; Random Encounter Slaver {609}{}{Trapper}                       # ECTrappr.int    ; Random Encounter Trapper {610}{}{Carlson's Kid}                 # SCCarkid.int    ; Carlson's kid NCR map 2 {611}{}{Carlson}                       # SCCarlsn.int    ; Carlson NCR 2 {612}{}{}                              # Animfrv.int     ; Animate forever {613}{}{Officer Jack}                  # SCOfjack.int    ; Officer Jack NCR 1 {614}{}{The Enlightened One}           # SCEnlOne.int    ; The Enlightened One NCR 1 {615}{}{Door}                          # diDoor.int      ; Den Auto Closing Door {616}{}{Computer}                      # GsTerm.int      ; Gecko robot control terminal {617}{}{Brahmn}                        # SCBrahmn.int    ; NCR Map 4 Brahmin. {618}{}{Deathclaw}                     # SCDthcla.int    ; NCR Map 4 Deathclaw. {619}{}{Exit Grid}                     # SIExit.int      ; NCR Map 4 Exit Grid control {620}{}{Computer}                      # SSComp.int      ; NCR Map 1 computer terminal that blows up {621}{}{Feargus}                        # SCFergus.int    ; NCR Map 2 {622}{}{Ariel}                         # OCAriel.int     ; Vault 13 Ariel {623}{}{Fannie Mae}                    # RCFannie.int    ; Fannie Mae the hooker in Redding {624}{}{Computer Terminal}             # OCComptr.int    ; Computer terminal in Vault 13 {625}{}{Dalia}                         # OCDalia.int     ; Dalia in Vault 13 {626}{}{Dar}                           # OCDar.int       ; Dar Deathclaw guard Vault 13 {627}{}{Dave}                          # OCDave.int      ; Dave NPC in Vault 13 {628}{}{Gordon}                        # OCGordon.int    ; Gordon the shrine temple dude {629}{}{Out of Business Sign}          # ziClosed.int    ; Generic "Out of Business" signs {630}{}{Reactor Control Machinery}     # gsReactr.int    ; Script to animate reactor {631}{}{Jimmy}                         # OCJimmy.int     ; Jimmy guy in computer room Vault 13 {632}{}{Joseph}                        # OCJoseph.int    ; The Doctor in Vault 13 {633}{}{Matt}                          # OCMatt.int      ; Matt prisonner in Vault 13 {634}{}{}                              # RCFitRat.int    ; Redding Fighting Molerats {635}{}{Map Script}                    # RedMEnt.int     ; Redding Mine Entrance Map Script {636}{}{V13 map script}                # vault13.int     ; Vault13 map script {637}{}{Sandy}                         # OCSandy.int     ; Sandy Vault 13 child. {638}{}{Box}                           # ziTmpBox.int    ; Generic Temporary swap box {639}{}{Thearn}                        # OCThearn.int    ; Vault 13 Guard Thearn. {640}{}{Box}                           # miGriBox.int    ; Modoc Grisham Merchant box {641}{}{Box}                           # miJoBox.int     ; Modoc Jo Merchant box {642}{}{Valdis}                        # OCValdis.int    ; Valdis guard in Vault 13 {643}{}{Computer Terminal}             # OSvdrcmp.int    ; Door computer vault 13 entrance {644}{}{Metal Locker}                  # OILocker.int    ; Metal locker in Vault 13 {645}{}{Footlocker}                    # OIftlkr.int     ; Footlocker in Vault 13 {646}{}{Deathclaw Guard}               # OCgrunt.int     ; Generic Vault 13 Deathclaw guard {647}{}{Goris}                         # OCGoris.int     ; Goris possible party NPC vault 13 {648}{}{Box}                           # miBalBox.int    ; Modoc Balthas Merchant box {649}{}{Metal Locker}                  # siLocker.int    ; Guard's lockers in NCR 1 {650}{}{Cheater}                       # Cheater.int     ; Cheater Character {651}{}{V15 map Script}                # vault15.int     ; Vault 15 map script {652}{}{Phil}                          # bcPhil.int      ; Phil the secret vault 15 entrance guard {653}{}{Bill}                          # bcBill.int      ; Bill in Vault 15 Entrance {654}{}{Butcher}                       # mcButchr.int    ; Slaughter house guys in Modoc {655}{}{Dalia}                         # bcDalia.int     ; Guard who guards a trail and shows up in v13 {656}{}{John}                          # bcJohn.int      ; Vault 15 guy entrance {657}{}{Jones}                         # BCJones.int     ; Vault 15 doctor {658}{}{Karla}                         # BCKarla.int     ; Karla Vault 15 guard. {659}{}{V15 Secrect entrance map}      # V15sent.int     ; Vault 15 secret entrance map {660}{}{Rebecca}                       # BCRebecc.int    ; Vault 15 Rebecca {661}{}{Door}                          # miDoor.int      ; Modoc Doors {662}{}{Death Claw}                    # mcDthClw.int    ; Modoc Rose's "Chicken" {663}{}{Roberta}                       # bcRobert.int    ; Roberta Vault 15 Entrace {664}{}{Sara}                          # bcSara.int      ; Sara vault 15 Entrance {665}{}{Zeke}                          # bcZeke.int      ; Zeke vault 15 Entrance mayor dude {666}{}{Brahmin}                       # bcBrahmn.int    ; Generic Brahmin in Vault15 Entrance {667}{}{Wood Door}                     # BiEntDr.int     ; Trapped Vault15 entrance door {668}{}{Chrissy}                       # BCCrissy.int    ; Crissy, Rebecca's daughter {669}{}{Darion}                        # BCDarion.int    ; Big bad dude in Vault 15 {670}{}{Darion's Guard}                # BCDargrd.int    ; Darion's guard in Vault 15 {671}{}{Darion's Dog}                  # BCDardog.int    ; Darion's dog in Vault 15 {672}{}{Cassidy}                       # VCCasidy.int    ; Cassidy the  bar person in Vault City {673}{}{Well}                          # miWell.int      ; Modoc Well {674}{}{Mole Rat}                      # mcMolRat.int    ; Modoc Shitter Mole Rat {675}{}{Brahmin Chunk}                 # miBraMea.int    ; Modoc Brahmin Chunks {676}{}{Brahmin}                       # mcKilBra.int    ; Modoc Slaughterhouse brahmin {677}{}{Elevator Door}                 # bsElev.int      ; Elevator door in V15sent {678}{}{Dog}                           # mcKilDog.int    ; Modoc Dog that hangs out at the slaughter house {679}{}{Rat}                           # mcRat.int       ; Modoc Garden Rat {680}{}{Sun Spot}                      # ziSunSpt.int    ; Generic Sun Spot {681}{}{Bess}                          # mcBess.int      ; Modoc Bess the Brahmin {682}{}{Box}                           # miJkyBox.int    ; Modoc Jerky box {683}{}{Craps Dealer}                  # zcCrpDel.int    ; Craps Dealer {684}{}{Vault 15 Guard}                # bcGenGrd.int    ; Vault 15 Khan Guard {685}{}{Slag}                          # mcSlag.int      ; Modoc Generic Slag {686}{}{Rug}                           # mtRug.int       ; Modoc Spacial Script for Rug {687}{}{Child}                         # mcChild.int     ; Modoc Child {688}{}{Aileen}                        # hcAileen.int    ; Aileen in Broken Hills {689}{}{Guard}                         # hcBnkGrd.int    ; Bank Guard in Broken Hills {690}{}{Doc Holiday}                   # hcDoc.int       ; Doc in Broken Hills {691}{}{Henchman}                      # hcencha.int     ; Henchman A in Broken Hills {692}{}{Henchman}                      # hcenchb.int     ; Henchman B in Broken Hills {693}{}{Woman}                         # hcfemale.int    ; Female in Broken Hills {694}{}{Francis}                       # hcFranci.int    ; Francis in Broken Hills {695}{}{Frank}                         # hcFrank.int     ; Frank in Broken Hills {696}{}{Ghoul}                         # hcGhoul.int     ; Ghoul in Broken Hills {697}{}{Liz}                           # hcLiz.int       ; Liz in Broken Hills {698}{}{Man}                           # hcmale.int      ; Male in Broken Hills {699}{}{Manson}                        # hcManson.int    ; Manson in Broken Hills {700}{}{Marcus}                        # hcMarcus.int    ; Marcus in Broken Hills {701}{}{Miner}                         # hcMiners.int    ; Miners in Broken Hills {702}{}{Mutant}                        # hcMutant.int    ; Mutant in Broken Hills {703}{}{Bill}                          # hcOutfit.int    ; Outfitter in Broken Hills {704}{}{Phil}                          # hcPhil.int      ; Phil the bartender in Broken Hills {705}{}{Steve}                         # hcSteve.int     ; Steve in Broken Hills {706}{}{Supervisor}                    # hcSuper.int     ; Supervisor in Broken Hills {707}{}{Zaius}                         # hcZaius.int     ; Zaius in Broken Hills {708}{}{Jacob}                         # hcJacob.int     ; Jacob in Broken Hills {709}{}{Chemistry Set}                 # hchems.int      ; Chemistry Set in Broken Hills {710}{}{Prop}                          # miGstPrp.int    ; Modoc Ghost Farm Prop {711}{}{Door}                          # bssdor1.int     ; Shack doors on V15sEnt map {712}{}{Computer}                      # BSComp1.int     ; Library Computer Vault 15 {713}{}{Chad}                          # hcchad.int      ; Chad from Broken Hills {714}{}{Spore Plant}                   # ECPlant.int     ; Random Encounter Spore Plant {715}{}{Gecko}                         # ECGecko.int     ; Random Encounter Gecko {716}{}{Radscorpion}                   # ECScorp.int     ; Random Encounter Scorpions {717}{}{}                              # ECRat.int       ; Random Encounter Rats {718}{}{Warrior}                       # ECWarPty.int    ; Random Encounter War Party {719}{}{Cannibal}                      # ECCanibl.int    ; Random Encounter Cannibals {720}{}{Outcast}                       # ECOutCst.int    ; Random Encounter Outcasts {721}{}{Holy Person}                   # ECHlyPpl.int    ; Random Encounter Holy People {722}{}{Nomad}                         # ECNomad.int     ; Random Encounter Nomads {723}{}{Homeless Person}               # ECHomles.int    ; Random Encounter Homeless {724}{}{Bandit}                        # ECBandit.int    ; Random Encounter Bandit {725}{}{Robber}                        # ECRobber.int    ; Random Encounter Robber {726}{}{Highwayman}                    # ECHiwymn.int    ; Random Encounter Highwaymen {727}{}{Slaver}                        # ECSlvRun.int    ; Random Encounter Slavers on a Slave Run {728}{}{Slave}                         # ECSlave.int     ; Random Encounter Slaves {729}{}{Partier}                       # ECRavPty.int    ; Random Encounter Rave Party {730}{}{Mantis}                        # ECMantis.int    ; Random Encounter Mantis {731}{}{Brahmin}                       # ECBrahmn.int    ; Random Encounter Brahmin {732}{}{Dog}                           # ECWldDog.int    ; Random Encounter Wild Dogs {733}{}{Computer}                      # BSComp2.int     ; Darion's computer terminal Vault15 {734}{}{Computer}                      # BSComp3.int     ; Force field computer terminal {735}{}{Computer Terminal}             # BSComp4.int     ; Force Field control computer by entrance Vault 15 {736}{}{Computer}                      # BSComp5.int     ; Computer at the Power area. Vault 15 {737}{}{Power Generator}               # BSPower.int     ; Power Generator in Vault 15 {738}{}{Force Field}                   # BSField.int     ; Force Field in Vault 15 {739}{}{Peasant}                       # mcPeasan.int    ; Modoc Peasant Person {740}{}{Emitter}                       # bsEmtr.int      ; Emitter in Vault 15 {741}{}{Vault Door}                    # osv13dr.int     ; Vault 13 Door {742}{}{Security Door}                 # osDoor1.int     ; Vault 13 Door that shows deathclaws {743}{}{Bess Encounter}                # rndBess.int     ; Random Encounter for Bess outside of modoc {744}{}{Bess}                          # ECBess.int      ; Bess in Bess's Encounter (she's dead jim) {745}{}{Brahmin}                       # ECBesCow.int    ; One of the Brahmin in Bess's herd {746}{}{Angela Bishop}                 # ncAngBis.int    ; New Reno Angela Bishop {747}{}{Tommy "The Balls"}             # ncTommy.int     ; New Reno Tommy the Balls (YEAH! OUR HERO) {748}{}{Safe}                          # niABisSf.int    ; New Reno Angela Bishop's Safe {749}{}{Safe}                          # niMrBSf.int     ; New Reno Mr. Bishop's Safe {750}{}{Safe}                          # niMrsBSf.int    ; New Reno Mrs. Bishop's Safe {751}{}{Safe}                          # niOWriSf.int    ; New Reno Orville Wright's Safe {752}{}{Grave}                         # niPriGrv.int    ; New Reno Pritchard's Grave {753}{}{Dresser}                       # niWridrs.int    ; New Reno Richard Wright's Dresser {754}{}{Grave}                         # niWriGrv.int    ; New Reno Righard Wright's Grave {755}{}{Still}                         # niWriSti.int    ; New Reno Wright Stills {756}{}{Ramirez}                       # ncRamire.int    ; New Reno Ramirez {757}{}{Cave 1 Random Encounter Map}   # cave01.int      ; Cave 1 Random Encounter Map {758}{}{Box}                           # niRenBox.int    ; New Reno Renesco Box {759}{}{Door}                          # niDoor.int      ; New Reno Door {760}{}{Cave 2 Random Encounter Map}   # cave02.int      ; Cave 2 Random Encounter Map {761}{}{Cave 3 Random Encounter Map}   # cave03.int      ; Cave 3 Random Encounter Map {762}{}{Cave 4 Random Encounter Map}   # cave04.int      ; Cave 4 Random Encounter Map {763}{}{Cave 2 Random Encounter Map}   # cave02.int      ; Cave 2 Random Encounter Map {764}{}{Door}                          # VIEntDor.int    ; Vault City Entrance Door {765}{}{Map Script}                    # VCtyDwtn.int    ; Vault City Downtown Map script {766}{}{Trap Door}                     # miTrpDor.int    ; Modoc Ghost Farm Trap Door {767}{}{Lockbox}                       # Hilbox.int      ; Broken Hills Liz inventory box {768}{}{Room}                          # ntLydRom.int    ; New Reno Lloyd Room {769}{}{Thomas Moore}                  # VCMoore.int     ; Thomas Moore from Vault City {770}{}{Door}                          # ZILckDor.int    ; Generic Locked Door (-20) {771}{}{Locker}                        # niLydBox.int    ; New Reno Lloyd's Loot Box {772}{}{Manhole}                       # niManhol.int    ; New Reno Manhole to Lloyd's Loot {773}{}{Grave}                         # niLydGrv.int    ; New Reno Lloyd's Loot Grave {774}{}{Supply Guard}                  # VCSupGrd.int    ; Vault City Supply Guard Martin {775}{}{Map Script}                    # broken1.int     ; Map Script for Broken Hills Map 1 {776}{}{Map Script}                    # rndexcow.int    ; Map Script for Low Luck encounter {777}{}{Mad Brahmin}                   # eccowbmb.int    ; The cows that blow {778}{}{Hakeswill}                     # RCHakes.int     ; Hakeswill from Redding {779}{}{Redding Downtown}              # REDDown.int     ; Redding Downtown map script {780}{}{Map Script}                    # BHRndDst.int    ; Broken Hills Caravan Desert Map {781}{}{Map Script}                    # BHRndMtn.int    ; Broken Hills Caravan Mountain Map {782}{}{Lou}                           # RCLou.int       ; Lou from Redding {783}{}{Arthur}                        # ECArthur.int    ; Arthur the leader of the Special Encounter knights {784}{}{Robin}                         # ECRobin.int     ; Robin one of the Knights with Arthur {785}{}{Bedemir}                       # ECBedemi.int    ; Bedemir one of the Knights with Arthur {786}{}{Sir Launcelot}                 # ECSirLau.int    ; Sir Launcelot one of the Knights with Arthur {787}{}{Galahad}                       # ECGalaha.int    ; Galahad one of the knights iwth Arthur {788}{}{Ben Wade}                      # RCWade.int      ; Ben Wade from Radding {789}{}{Athabaska Dick}                # RCDick.int      ; Athabaska Dick from Redding {790}{}{Widow Rooney}                  # RCRooney.int    ; Widow Rooney from Redding {791}{}{Townsperson}                   # RCGenPes.int    ; Generic Townsperson in Redding {792}{}{Stanwell}                      # RCStanwl.int    ; Stannwell from Redding {793}{}{Savinelli}                     # RCSavine.int    ; Savinelli from Redding {794}{}{Marge}                         # RCMarge.int     ; Marge LeBarge from Redding {795}{}{Madam Modjeska}                # RCModjes.int    ; Madam Modjeska from Redding {796}{}{James Hoffy}                   # RCHoffy.int     ; James Hoffy, Caravan Master for Redding {797}{}{Map Script}                    # Rndholy1.int    ; Random Encounter Holy Knights 1 map {798}{}{Patsy}                         # ECPatsy.int     ; Arthur's horse HOLY 1 encounter {799}{}{Concorde}                      # ECConcor.int    ; Concord Launcelot's horse. {800}{}{Eric}                          # ECEric.int      ; Robin's horse {801}{}{John}                          # ECJohn.int      ; Bedemir's horse {802}{}{Joshua}                        # ECJoshua.int    ; Joshua Robin's minstrel {803}{}{Ladder}                        # miLadder.int    ; Modoc Shitter Ladder {804}{}{Big Head}                      # ecBHead.int     ; Big Head special encounter {805}{}{Black Hero}                    # ecBlkHro.int    ; Black Hero model {806}{}{Red Heroine}                   # ecRedHro.int    ; Red Heroine model {807}{}{Set}                           # ecSet.int       ; Set in Cafe of Broken Dreams {808}{}{Tandi}                         # ecTandi.int     ; Tandi in Cafe of " " {809}{}{White Hero}                    # ecWhro1.int     ; White Hero Model 1 " " " {810}{}{White Hero}                     # ecWhro2.int     ; White Hero Model 2 " " " {811}{}{White Heroine}                 # ecWheon1.int    ; White Heroine Model 1 {812}{}{Box}                           # NiJulBox.int    ; New Reno Jules Shop Inventory Box {813}{}{Box}                           # niEldBox.int    ; New Reno Eldridge Shop Box {814}{}{Box}                           # niEldBx2.int    ; New Reno Eldridge Shop Box (For Made Men) {815}{}{Map Script}                    # rndholy2.int    ; Hi-Luck random Holy knight encounter 2 {816}{}{Vorpal Rat}                    # ECVorRat.int    ; Vorpal Rat for Holy Knight 2 {817}{}{Dog}                           # ECPDog.int      ; Pariah Dog... not good to have following you around {818}{}{Drill Seargant}                # CCDrill.int     ; Drill Seargant in Colusa/Nevarro {819}{}{Guard}                         # CCGuard.int     ; Guard in Colusa/Nevarro {820}{}{Technician}                    # CCTech.int      ; Technician in Colusa/Nevarro {821}{}{Commander}                     # CCMandr.int     ; Commander in Colusa Nevarro {822}{}{Chris}                         # CCChris.int     ; Chris the gas station attendant in Colusa {823}{}{Quarter Master}                # CCMaster.int    ; Quarter Master in Colusa/Nevarro {824}{}{Guard}                         # CCGGuard.int    ; Gate Guard in Colusa/Nevarro {825}{}{Grave}                         # ntLydGrv.int    ; New Reno Lloyd's Loot Grave (Spacial Script) {826}{}{Car}                           # ntCar1.int      ; New Reno Stolen Car Seed Spacial 1 {827}{}{Car}                           # ntCar2.int      ; New Reno Stolen Car Seed Spacial 2 {828}{}{Grave}                         # niMorGrv.int    ; New Reno Mordino Stash Grave {829}{}{Robed Figure}                  # EcBridge.int    ; Bridge guy special encounter {830}{}{Cattle Buyer}                  # SCdrvpay.int    ; Cattle drive from NCR to redding. {831}{}{Map Script}                    # RndBridg.int    ; Random Bridge encounter {832}{}{Mysterious Stranger}           # ECMstStr.int    ; Mysterious Stranger {833}{}{Mad Brahmn}                    # ECgcwbmb.int    ; Generic Cow bomb {834}{}{}                              # ECYakuza.int    ; Random Encounter Yakuza {835}{}{}                              # ECWilder.int    ; Random Encounter Wilder {836}{}{Dog}                           # ncWriDog.int    ; New Reno Wright Dog {837}{}{Box}                           # niRamBox.int    ; New Reno Box to be delivered to Ramirez {838}{}{}                              # ECUniPat.int    ; Unity Patrol Random Encounter {839}{}{}                              # ECTravlr.int    ; Random Encounter Travler {840}{}{Smoke}                         # KtSmoke.int     ; displays message about smoke smell in Duntons {841}{}{Trader}                        # ECTrader.int    ; Random Encounter Trader {842}{}{Scavenger}                     # ECScaven.int    ; Random Encounter Scavenger {843}{}{Merchant}                      # FCMercha.int    ; San Fran Air bag merchant {844}{}{Peasant}                       # FCBadPea.int    ; San Fran Bad Peasants {845}{}{Arroyo Temple}                 # ARTemple.int    ; Arroyo Temple map script {846}{}{Dock Worker}                   # FCDokWrk.int    ; San Fran Dock Worker {847}{}{Peasant}                       # FCGudPea.int    ; San Fran Good Peasants {848}{}{Shi Guard}                     # FCShiGrd.int    ; San Fran Shi Guard {849}{}{Warrior}                       # ACTemVil.int    ; Temple challenge person {850}{}{Door}                          # AITemDor.int    ; Temple doors that lock at the challenge {851}{}{Klint}                         # ACKlint.int     ; Klint the guardian of the temple exit {852}{}{Crops}                         # AICrops.int     ; Crops that die after a period of time {853}{}{Shi Lab Tech}                  # FCslabte.int    ; San Fran Shi Lab techs {854}{}{Child}                         # FCSkids.int     ; San Fran Shi Kids {855}{}{Ghoul}                         # GCWander.int    ; wandering ghouls in Gecko {856}{}{Dr Fung}                       # FCDrFung.int    ; San Fran Dr Fung {857}{}{Jul}                           # OCJul.int       ; Vault 13 Denmother Guard {858}{}{Kerith}                        # OCKerith.int    ; Vault 13 Den Mother {859}{}{Chest}                         # AITemCst.int    ; Temple Chest to hold the players things {860}{}{Ghoul}                         # GCRGhul.int     ; Reactor ghoul that doesn't move {861}{}{}                              # ECRaiBow.int    ; Random Encounter Gays {862}{}{}                              # ECMstAmy.int    ; Random Encounter Master's Army {863}{}{Prospector}                    # ECProspe.int    ; Random Encounter Prospector {864}{}{}                              # ECPrsGng.int    ; Random Encounter Press Gang {865}{}{Nomad Chief}                   # ECNomChf.int    ; Random Encounter Nomad Chief {866}{}{Hubologist}                    # ECElRon.int     ; Hubologist Patrol {867}{}{Crazy}                         # ECCrazy.int     ; Crazies from Random Encounter {868}{}{Claim Jumper}                  # ECClmJmp.int    ; Random Encounter Claim Jumpers {869}{}{Cannibal}                      # ECCanbal.int    ; Random Encounter Cannibals {870}{}{Nomad Shamon}                  # ECNomSha.int    ; Random Encounter Nomad Shamon {871}{}{Marauder}                      # ECMaradr.int    ; Random Encounter Marauder {872}{}{Rogue}                         # ECRogue.int     ; Random Encounter Rogue {873}{}{Hermit}                        # ECHermit.int    ; Random Encounter Hermit {874}{}{}                              # ECGangs.int     ; Random Encounter Gangs {875}{}{Caravan Master}                # ECMstKla.int    ; Random Encounter Klamath Caravan Master {876}{}{Caravan Master}                # ECMstDen.int    ; Random Encounter Den Caravan Master {877}{}{Caravan Master}                # ECMstNew.int    ; Random Encounter New Reno Caravan Master {878}{}{Caravan Master}                # ECMstRed.int    ; Random Encounter Redding Caravan Master {879}{}{Caravan Master}                # ECMstBro.int    ; Random Encounter Broken Hills Caravan Master {880}{}{Caravan Master}                # ECMstGec.int    ; Random Encounter Gecko Caravan Master {881}{}{Caravan Master}                # ECMstSan.int    ; Random Encounter San Fran Caravan Master {882}{}{Caravan Master}                # ECMstNCR.int    ; Random Encounter NCR Caravan Master {883}{}{Caravan Master}                # ECMstV15.int    ; Random Encounter Vault 15 Caravan Master {884}{}{Farmer's Wife}                 # ECFrmWfe.int    ; Random Encounter Farmer's wife {885}{}{Farmer's Kid}                  # ECFrmKid.int    ; Random Encounter Farmer's Kid {886}{}{Homesteader}                   # ECHomest.int    ; Random Encounter Homesteader {887}{}{Homesteader's Wife}            # ECHomwfe.int    ; Random Encounter Homesteader's Wife {888}{}{Homesteader's Kid}             # ECHomKid.int    ; Random Encounter Homesteader's Kid {889}{}{Caravan Master}                # ECMstVC.int     ; Random Encounter Vault City Caravan Master {890}{}{}                              # ECAlien.int     ; Random Encounter Alien {891}{}{}                              # ECDthclw.int    ; Random Encounter Deathclaws {892}{}{}                              # ECFloatr.int    ; Random Encounter Floater {893}{}{}                              # ECCentur.int    ; Random Encounter Centaurs {894}{}{Enclave Patrolman}             # ECElvPat.int    ; Random Encounter Enclave Patrol {895}{}{Merc Captain}                  # icMrcCpt.int    ; Raiders Merc Captain {896}{}{Merc Raider}                   # icMerc.int      ; Raiders Merc {897}{}{"Shadow-Who-Walks"}            # icScout.int     ; Raiders Scout {898}{}{Safe}                          # iiSafe.int      ; Raiders Safe {899}{}{}                              # raiders1.int    ; Raiders 1 Enterance {900}{}{}                              # raiders2.int    ; Raiders 2 Caves {901}{}{}                              # HSCellDr.int    ; Broken Hills bank/jail door {902}{}{Box}                           # niTRyBox.int    ; New Reno Chop Shop T-Ray Box {903}{}{President Richardson}          # qhPrzRch.int    ; Enclave President Richardson talking head. {904}{}{Howitzer}                      # WIHowitz.int    ; Howitzer in the Sierra Base {905}{}{Door}                          # WIEntDor.int    ; Entrance to Sierra Base Door {906}{}{Baby Deathclaw}                # OCBabDth.int    ; Baby Deathclaws in Vault 13 {907}{}{Dangerous Dan}                 # RCMcGrew.int    ; Dangerous Dan McGrew from redding {908}{}{Doc Johnson}                   # RCDrJohn.int    ; Painless Doc Johnson (breaks Jet) {909}{}{Sheriff Marion}                # RCMarion.int    ; Sheriff Earl Marion {910}{}{Mayor Ascorti}                 # RCAscort.int    ; Mayor Ascorti of Redding {911}{}{Nording}                       # RCNord.int      ; Nording, the payoff man for Stanwell {912}{}{Velani}                        # RCVelani.int    ; Velani, the payoff man for Savinelli {913}{}{Ferndown}                      # RCFern.int      ; Ferndown, the payoff man for Wade {914}{}{The Dragon}                    # FCDragon.int    ; The Dragon, San Fran {915}{}{Stable Boy}                    # mcSblBoy.int    ; Modoc Stable Boy {916}{}{Trader}                        # mcTrader.int    ; Modoc Trader {917}{}{Townsperson}                   # mcPerson.int    ; Modoc Townspeople {918}{}{Slag}                          # mcSlgExt.int    ; Ghost Farm Slag Exit Guard {919}{}{Slag}                          # mcSlgGrd.int    ; Ghost Farm Slag Enterance Guard {920}{}{Lo Pan}                        # FCLoPan.int     ; Lo Pan in San Fran. {921}{}{Badger}                        # FCBadger.int    ; Badger in San Fran. {922}{}{Josh}                          # RCJosh.int      ; Josh Laurance of Redding {923}{}{Caminetto}                     # RCCamint.int    ; Caminetto in bar fight in redding {924}{}{Bette}                         # RCBette.int     ; Blasphemous Bette in bar fight in redding {925}{}{Gun Merchant}                  # FCGunmer.int    ; San Fran's gun Merchant {926}{}{Door}                          # ZIWodDor.int    ; Generic Wooden Door {927}{}{Door}                          # ZIMtlDor.int    ; Generic Metal Door {928}{}{Emitter}                       # SSEmtN2.int     ; Emitter in NCR area 2 {929}{}{Rat God}                       # ZCRatGod.int    ; Rat God in Klamath {930}{}{}                              # ECBox.int       ; Random box that has stuff in it. {931}{}{Kaga}                          # ECKaga1.int     ; Random Encounter Kaga 1 {932}{}{Kaga}                          # ECKaga2.int     ; Random Encounter Kaga 2 {933}{}{Kaga}                          # ECKaga3.int     ; Random Encounter Kaga 3 {934}{}{Kaga}                          # ECKaga4.int     ; Random Encounter Kaga 4 {935}{}{Kaga}                          # ECKaga5.int     ; Random Encounter Kaga 5 {936}{}{Bounty Hunter}                 # ECBHunter.int   ; Random Encounter Bounty Hunter {937}{}{Computer}                      # VIMedCom.int    ; Vault City Medical Computer {938}{}{Computer}                      # VICenCom.int    ; Vault City Central Computer {939}{}{Computer}                      # VIAloCom.int    ; Vault City Allocation Computer {940}{}{Darrow}                        # VCDarrow.int    ; Vault City Sub-Amenities Officer Darrow {941}{}{Farrell}                       # VCFarrel.int    ; Vault City Sub-Amenities Officer Farrell {942}{}{Bar Patron}                    # VCBarPat.int    ; Vault City Bar Patron {943}{}{Vault Citizen}                 # VCWrkCit.int    ; Vault City Working Citizen {944}{}{Vault Servant}                 # VCSlave.int     ; Vault City Slave {945}{}{Ventilation Shaft}             # VIShft2b.int    ; Vault City Ventilation Shaft 2B {946}{}{Charlie}                       # VCCharli.int    ; Vault City Puking Charlie {947}{}{Coolant Control Panel}         # GSValve.int     ; Gecko Coolant Control Panel {948}{}{Poo}                           # ziBraPoo.int    ; Generic BRAHMIN SHIT!!! YES YES YES {949}{}{Grant}                         # scWesGrd.int    ; Westin's Force Field Guard {950}{}{Emitter}                       # SSEmiWes.int    ; Westin's Force Field Emitter {951}{}{Emitter}                       # SSEmiWe1.int    ; Westin's force field on the other map. {952}{}{Computer Terminal}             # SICmpWes.int    ; Westin's computer terminal for the field. {953}{}{Emperor Terminal v8.8}         # FSEmpTer.int    ; Computer Terminal in San Fran {954}{}{Vice President Bird}           # QCBird.int      ; Enclave, Vice President Bird {955}{}{Martin}                        # QCMartin.int    ; Enclave, Martin Frobishner, V13 spokesman {956}{}{Ken Lee}                       # FCKenLee.int    ; Ken Lee in San Francisco {957}{}{Sgt. Granite}                  # QCGranit.int    ; Sgt. Granite of the Enclave Patrol {958}{}{Frank Horrigan}                # QCFrank.int     ; Secret Service Agent Frank (End Boss) {959}{}{Map Script}                    # GeckJunk.int    ; Map Script for Gecko Junkyard {960}{}{Map Script}                    # GeckTunl.int    ; Map Script for Gecko Tunnels {961}{}{Door}                          # SSFrgDor.int    ; Fergus's Door script {962}{}{Door}                          # SSGunDor.int    ; Gunther's Door script to Tandi {963}{}{Door}                          # SSFlxDor.int    ; Felix's Door script {964}{}{Rope}                          # SSRope.int      ; Rope.. for you to climb {965}{}{Emitter}                       # SSEmiEnt.int    ; Emitter in Ncr Entrance {966}{}{Dr. Curling}                   # QCCurlng.int    ; Dr. Charles Curling, Chem Corps. {967}{}{Bulletin Board}                # SSSign.int      ; Sign in NCR Entrance {968}{}{Mole Rat}                      # mcMolRat.int    ; Ghost Farm Mole Rat {969}{}{President's Secretary}         # QCPrsSec.int    ; President's personal intern (uh sectertary) {970}{}{Tom Murray}                    # QCMurray.int    ; Tom Murray, head of AEC {971}{}{Sturdy Door}                   # SSCrpDor.int    ; Craps table door in NCR {972}{}{Townsperson}                   # mcPeasan.int    ; Modoc Peasant, they attack the farm {973}{}{Vault City Council Area}       # VCtyCocl.int    ; Map Script Vault City Council Area {974}{}{Air Purifier}                  # HSPurify.int    ; Air Purifier for Broken Hills {975}{}{Rocks}                         # esEntRks.int    ; Military Base Enterance Rocks {976}{}{Gambler}                       # RCGamble.int    ; Redding Generic Gamblers {977}{}{Spatial Script}                # HtCorpse.int    ; Spatial Script for Corpses {978}{}{SCCheat}                       # SCCheat.int     ; Cheat Character for NCR {979}{}{Prisoner}                      # QCGenPrs.int    ; Enclave Generic Prisoner {980}{}{Citizen}                       # QCGenCit.int    ; Enclave Generic Citizens {981}{}{Guard}                         # QCGenGrd.int    ; Enclave Generic Guards {982}{}{Scientist}                     # QCGenSci.int    ; Enclave Generic Scientist {983}{}{Terminal}                      # QIPzlTrm.int    ; Enclave terminal in the Puzzle Level {984}{}{}                              # etEnter.int     ; Military Base Enterance Spacial Message {985}{}{}                              # etBattle.int    ; Military Base Battle Area Spacial Message {986}{}{Emitter}                       # SSEmiEn1.int    ; Ncr emitters for ncr entrance on map 1 {987}{}{Blast Door}                    # QIBstDr1.int    ; Blast Door for Reactor Off to remain closed {988}{}{Blast Door}                    # QIBstDr2.int    ; Blast Door for Reactor On to remain closed {989}{}{Darrow's Stock}                # VIDarBox.int    ; Vault City Darrow Shop Inventory {990}{}{Door}                          # HSCrlDr.int     ; Jail cell door for Broken Hills {991}{}{Super Duper Mutant}            # ecTlkMut.int    ; Military Base Conversation Mutants {992}{}{Chemist}                       # fcChemst.int    ; Chemist in San Francisco {993}{}{Grundel}                       # ecGrunde.int    ; Military Base Mouse Hunter {994}{}{Kid}                           # ecMelKid.int    ; Some Town USA, Melchior's Kid {995}{}{Retinal Scanner}               # WIRetScn.int    ; Retinal Scanner in the Sieera Base {996}{}{Elevator Door}                 # WIElvDor.int    ; Elevator Door in the Seirra Base {997}{}{Cybernetic Receptical}         # WIBrkBrn.int    ; Broken Brain Bot in the Sierra Base {998}{}{Wall}                          # WIScrtDr.int    ; Sierra Base Secert Door {999}{}{Map Script}                    # broken2.int     ; Map Script for Broken Hills Map 2 {1000}{}{Farrell's Stock}              # VIFarBox.int    ; Vault City Farrell Shop Inventory {1001}{}{Harry's Stock}                # VIHarBox.int    ; Vault City Harry Shop Inventory {1002}{}{Box}                          # VICtyBox.int    ; Vault City Courtyard Temp Inventory Box {1003}{}{Box}                          # VIDwtBox.int    ; Vault City Downtown Temp Inventory Box {1004}{}{Derek}                        # dcDerek.int     ; Derek in the Den {1005}{}{Tubby's Friend}               # dcTubFri.int    ; Tubby's Junkie Friends in the Den {1006}{}{Gambler}                      # dcGamble.int    ; Gamblers in the Den {1007}{}{Slave}                        # dcSlave.int     ; Pen Slaves in the Den {1008}{}{Guard}                        # dcMetRom.int    ; Metzger Room Guard in the Den {1009}{}{Slaver}                       # dcPenGrd.int    ; Slaver Pen Guard in the Den {1010}{}{Lara}                         # dcLara.int      ; Lara in the Den {1011}{}{Tyler}                        # dcTyler.int     ; Tyler in the Den {1012}{}{Marc}                         # dcMarc.int      ; Marc in the Den {1013}{}{Bulletin Board}               # diBulBrd.int    ; Bulletin Board in the Den {1014}{}{Slaver}                       # dcVicGrd.int    ; Vic Guard in the Den {1015}{}{Slaver}                       # dcSlvGrt.int    ; Slaver Greeter in the Den {1016}{}{Fred}                         # dcFred.int      ; Fred in the Den {1017}{}{Box}                          # diFliBox.int    ; Flick Box in the Den {1018}{}{Box}                          # diMomBox.int    ; Mom Box in the Den {1019}{}{Box}                          # diSmiBox.int    ; Smitty Box in the Den {1020}{}{Car Trunk}                    # ZICrTrnk.int    ; generic script for Car Trunk {1021}{}{Security Door}                # QIPzlDor.int    ; Door for the puzzle room in the Enclave {1022}{}{Computer Terminal}            # FSPhySta.int    ; Physics computer station in San Fran {1023}{}{Computer Terminal}            # FSBioSta.int    ; Biology computer station in San Fran {1024}{}{Computer Terminal}            # FSCheSta.int    ; Chemistry computer station in San Fran {1025}{}{Lao Chou}                     # FCLaoCho.int    ; Merchant in San Fran {1026}{}{}                             # FIPaper.int     ; Scrap Papers that combine should only be put on one of the peaces. {1027}{}{}                             # CSVent.int      ; Ventilation shaft for Navarro {1028}{}{Map Script}                   # EncTrp.int      ; Map Script for Enclave Trap Rooms {1029}{}{Dead Body}                    # HtBody.int      ; Script for dead bodies in Broken Hills {1030}{}{Exposed wires}                # QIWires.int     ; Wires on the ground in the trap room {1031}{}{Box}                          # diMetBox.int    ; Metzger Box from Slave Crap {1032}{}{Slave}                        # dcRunSlv.int    ; Den Slave Run Fleeing Slaves {1033}{}{Slave}                        # dcAtkSlv.int    ; Den Slave Run Hostile Slaves {1034}{}{Slaver}                       # dcRnSlvr.int    ; Den Slave Run Slavers {1035}{}{Chip}                         # FCChip.int      ; Chip in San Fran no splean {1036}{}{Reactor}                      # QIReactr.int    ; Reactor in the Enclave {1037}{}{Reactor Computer}             # QIRctrCm.int    ; Reactor Computer in the Enclave {1038}{}{Cash Tender}                  # RCCshTnd.int    ; Redding Cash Tender in the Casino {1039}{}{Cash Box}                     # RICshBox        ; Cash Box for the Cash Tender {1040}{}{Wanamingo}                    # RCWanami.int    ; Wanamingo {1041}{}{Bar Patron}                   # dcStory1.int    ; Story Teller 1 in the Den {1042}{}{Bar Patron}                   # dcStory2.int    ; Story Teller 2 in the Den {1043}{}{Jail Door}                    # RIJalDor.int    ; Jail Door in Redding {1044}{}{Suze}                         # FCSuze.int      ; Suze in San Fran {1045}{}{Captain Ron Meyers}           # FCRonMey.int    ; Captain Ron Meyers {1046}{}{Pen Door}                     # diPenDor.int    ; Slave Pen Door in the Den {1047}{}{Wanamingo Mine}               # RedWan1.int     ; Map Script for Wanamingo Mine {1048}{}{Wanamingo Mine Entrance}      # RedWane.int     ; Map Script for Wanamingo Mine Entrance {1049}{}{Frog Morton}                  # RCFrog.int      ; Frog Morton {1050}{}{Dave H.}                      # FCDaveh.int     ; Dave Handy in San Fran {1051}{}{Door}                         # diVicDor.int    ; Vic's Room Door in the Den {1052}{}{Door}                         # diRomDor.int    ; Metzger's Room Door in the Den {1053}{}{Puking Charlie}               # vccharly.int    ; Puking Charlie in Vault Courtyard {1054}{}{Painting}                     # SIPaint.int     ; Revales Vault 13 on examination. {1055}{}{Map Script}                   # SFChina.int     ; San Fran China Map {1056}{}{Bartender}                    # VCCouBar.int    ; Vault City Council Area Bartender {1057}{}{Box}                          # VIBarBox.int    ; Vault City Slave Sale Inventory Dump {1058}{}{Auto-Doc}                     # VIAutDoc.int    ; Vault City Courtyard Auto-Doc {1059}{}{}                             # RIMinEnt.int    ; Entrance Back to the Mines {1060}{}{Mining Tunnel}                # RedMTun.int     ; Map Script for Mining Tunnel {1061}{}{Robot}                        # KCRob.int       ; Robot on Klamath Canyon {1062}{}{}                             # FiGunTbl.int    ; Gun Merchant table in San fran {1063}{}{Map Script}                   # KlaMall.int     ; Map Script for Klamath Mall area {1064}{}{Map Script}                   # KlaTrap.int     ; Map Script for Klamath Still area {1065}{}{Lydia}                        # VCDwnBar.int    ; Vault City Downtown Bartender {1066}{}{}                             # RedDTun.int     ; Redding Downtown Tunnels {1067}{}{Rocketman}                    # FCRocMan.int    ; Rocket man in San Fran {1068}{}{AHS-7}                        # FCOz7.int       ; Oz 7 in San Fran {1069}{}{Crockett}                     # FCCrocke.int    ; Crockett in San Fran {1070}{}{Amanda}                       # VCAmanda.int    ; Vault City Coutryard Amanda, Joshua's Wife {1071}{}{Joshua}                       # VCJoshua.int    ; Vault City Courtyard Joshua, Slave {1072}{}{Valerie}                      # VCMainWk.int    ; Valerie, Vic's Daughter and Maintence Worker {1073}{}{Teaching System}              # VITeach.int     ; Vault City Teaching System {1074}{}{Crate}                        # diCrate.int     ; Den Crate in Church {1075}{}{Peeing Guy}                   # VCUrine.int     ; Peeing Guy in Vault City Council Area {1076}{}{Curtis}                       # VCCurtis.int    ; Curtis, Amanda and Joshua's Son {1077}{}{Marc}                         # FCMarc.int      ; Marc, Punk in San Fran {1078}{}{Computer}                     # FSElComp.int    ; Hubologists computer {1079}{}{AHS-9}                        # FCOz9.int       ; Hubologist main dude {1080}{}{Guard}                        # FCElGrd.int     ; Hubologist's guards {1081}{}{Pile of rocks}                # VIRocks.int     ; Pile of Rocks w/ Hidden Wrench {1082}{}{Door}                         # VIVltDor.int    ; Vault City 2nd floor doors {1083}{}{Guard}                        # dcRebGrd.int    ; Den Rebecca Guard {1084}{}{Guard}                        # dcRebDor.int    ; Den Rebecca Door Guard {1085}{}{Door}                         # diRebDor.int    ; Den Rebecca Door {1086}{}{Wanted Sign}                  # ZSWsign.int     ; Generic Wanted Sign {1087}{}{Dr. Wong}                     # FCDrWong.int    ; Dr. Wong in San Fran area {1088}{}{Table}                        # FIlaotbl.int    ; Lao Cho's stock tables in san Fran {1089}{}{Door}                         # WILv1Dor.int    ; Locked Door on Level 1 Entrance               # local_vars=8 {1090}{}{Punk}                         # FCFemPnk.int    ; San Fran Female punk {1091}{}{Punk}                         # FCMalPnk.int    ; San Fran Male Punk {1092}{}{Ryan}                         # FCRyan.int      ; San Fran Punk Ryan {1093}{}{Box}                          # HIBh1Box.int    ; Broken Hills Temp Inventory Box {1094}{}{}                             # FCJuavki.int    ; Juan and Vikkin in San Fran Elron Camp {1095}{}{Manhole}                      # HIManHol.int    ; Manhole to Basement in Liz's Store {1096}{}{Map Script}                   # SFElronb.int    ; Elron Base map Script {1097}{}{Ladder}                       # HILadder.int    ; Ladder up to Liz's Store {1098}{}{Punching Bag}                 # WIPnchBg.int    ; Punching Bag in the Sierra Depot {1099}{}{Door}                         # WIBayDor.int    ; Sierra Base Repair Bay Door {1100}{}{Alarm}                        # GSAlarm.int     ; Gecko Reactor alarm {1101}{}{Floor Plate}                  # WIPlTrp2.int    ; Plasma Floor Trap Level 2 of Seirra {1102}{}{Floor Plate}                  # WIPlTrp3.int    ; Plasma Floor Trap Level 2 of Seirra {1103}{}{Floor Plate}                  # WIPlTrp4.int    ; Plasma Floor Trap Level 2 of Seirra {1104}{}{Floor Plate}                  # WIPlTrp5.int    ; Plasma Floor Trap Level 2 of Seirra {1105}{}{Floor Plate}                  # WIPlTrp6.int    ; Plasma Floor Trap Level 2 of Seirra {1106}{}{Floor Plate}                  # WIPlTrp7.int    ; Plasma Floor Trap Level 2 of Seirra {1107}{}{Floor Plate}                  # WIPlTrp8.int    ; Plasma Floor Trap Level 2 of Seirra {1108}{}{Floor Plate}                  # WIPlTrp9.int    ; Plasma Floor Trap Level 2 of Seirra {1109}{}{Floor Plate}                  # WIPlTrpA.int    ; Plasma Floor Trap Level 2 of Seirra {1110}{}{Floor Plate}                  # WIPlTrpB.int    ; Plasma Floor Trap Level 2 of Seirra {1111}{}{Floor Plate}                  # WIPlTrpC.int    ; Plasma Floor Trap Level 2 of Seirra {1112}{}{Floor Plate}                  # WIPlTrpD.int    ; Plasma Floor Trap Level 2 of Seirra {1113}{}{Floor Plate}                  # WIPlTrpE.int    ; Plasma Floor Trap Level 2 of Seirra {1114}{}{Floor Plate}                  # WIPlTrpF.int    ; Plasma Floor Trap Level 2 of Seirra {1115}{}{Emitter}                      # WSEmit4a.int    ; Emitter, Level 4 in Sierra Base {1116}{}{Emitter}                      # WSEmit4b.int    ; Emitter, Level 4 in Sierra Base {1117}{}{Emitter}                      # WSEmit4c.int    ; Emitter, Level 4 in Sierra Base {1118}{}{Force Field}                  # WSFeld4a.int    ; Force Field, Level 4 in Sierra Base {1119}{}{Force Field}                  # WSFeld4b.int    ; Force Field, Level 4 in Sierra Base {1120}{}{Force Field}                  # WSFeld4c.int    ; Force Field, Level 4 in Sierra Base {1121}{}{Hubologist}                   # FCElrInd.int    ; Elron Indoctrinee {1122}{}{Computer}                     # FStnkCmp.int    ; Posiden Tanker Computer {1123}{}{Bunker Door}                  # WIBnkDor.int    ; Bunker Door for the Sierra Depot {1124}{}{Gate}                         # miGate.int      ; Modoc Gate {1125}{}{Box}                          # WITrpBx1.int    ; Sierra Base Trapped Box {1126}{}{Morton Brother}               # RCMorBrs.int    ; Morton Brothers, Inc. {1127}{}{Emitter}                       # FSEmt1.int      ; Force Field emitter 1 in San Fran {1128}{}{Emitter}                      # FSEmt2.int      ; Force Field emitter 2 in San Fran {1129}{}{Emitter}                      # FSEmt3.int      ; Force Field emitter 3 in San Fran {1130}{}{Map Script}                   # Cave6.int       ; Fake Vault 13 Cave map {1131}{}{Chet}                         # VCChet.int      ; Illicit Allocations Officer Chet {1132}{}{Map Script}                   # NewRVB.int      ; New Reno Helicopter Script Map {1133}{}{Vertibird}                    # nsVertib.int    ; New Reno Helicopter Script Vertibird {1134}{}{Salvatore Guard}              # ncHSSal1.int    ; New Reno Helicopter Script Salvatore 1 {1135}{}{Salvatore Guard}              # ncHSSal2.int    ; New Reno Helicopter Script Salvatroe 2 {1136}{}{Soldiers}                     # ncHSPow1.int    ; New Reno Helicopter Script Power Armor 1 {1137}{}{Soldiers}                     # ncHSPow2.int    ; New Reno Helicopter Script Power Armor 2 {1138}{}{Crate}                        # niHSCrat.int    ; New Reno Helicopter Script Crate {1139}{}{Mr. Handy}                    # ncHSHand.int    ; New Reno Helicopter Script Handy {1140}{}{Salvatore Guard}              # ncHSGSal.int    ; New Reno Helicopter Script Salvatore Guard {1141}{}{Spacial Script}               # ntHSGrd.int     ; New Reno Helicopter Script Guarding Spacial {1142}{}{Door}                         # niEldDor.int    ; New Reno Elderidge Door {1143}{}{Door}                         # niSalDor.int    ; New Reno Salvatore Door {1144}{}{Door}                         # niMyrDor.int    ; New Reno Myron Door {1145}{}{}                             # FcMonst.int     ; Monster in the PMS Tanker {1146}{}{Map Script}                   # SFTanker.int    ; San Fran Tanker map {1147}{}{Slave}                        # VCSlav2.int     ; Vault City Prisoner Slaves {1148}{}{Vault Citizen}                # VCBarCit.int    ; Vault City Bar Patron {1149}{}{Door}                         # niBasDor.int    ; New Reno Locking Doors {1150}{}{Boxer}                        # ncFightr.int    ; New Reno Boxer Actually Fighting {1151}{}{Vault Door}                   # RIVltDor.int    ; Locked Vault Door in Redding {1152}{}{Xarn}                         # CcXarn.int      ; Xarn in Navarro {1153}{}{Raul}                         # CcRaul.int      ; Raul in Navarro {1154}{}{Quincy}                       # CcQuincy.int    ; Quincy in Navarro {1155}{}{Quartermaster}                # CcQmstr.int     ; Quartermaster in Navarro {1156}{}{Guard}                        # CcMedGrd.int    ; Med Lab Guard in Navarro {1157}{}{Cybernetic Dog}               # CcK9.int        ; K9 in Navarro {1158}{}{Doctor}                       # CcDoctor.int    ; Dr Shreber in Navarro {1159}{}{Technician}                   # CcATech.int     ; Air Tech in Navarro {1160}{}{Technician}                   # CcACon.int      ; Air Control in Navarro {1161}{}{Guard}                        # CcDrGrd.int     ; Door Guard in Navarro {1162}{}{Guard}                        # Ccggbak.int     ; Gate Guard Backup in Navarro {1163}{}{Guard}                        # CcGrdca.int     ; Guard (combat armor) in Navarro {1164}{}{Guard}                        # CcGrdpa.int     ; Guard (power armor) in Navarro {1165}{}{Technician}                   # CcTech1.int     ; Com Tech1 in Navarro {1166}{}{Technician}                   # CcTech2.int     ; Com Tech2 in Navarro {1167}{}{Technician}                   # CcComp1.int     ; Computer Tech1 in Navarro {1168}{}{Technician}                   # CcComp2.int     ; Computer Tech2 in Navarro {1169}{}{Cave In}                      # HICaveIn.int    ; Broken Hills Caved-In mine {1170}{}{Enclave Patroler}             # QCEPSqad.int    ; Enclave EP Squad (joins player in fighting {1171}{}{Blast Door}                    # QIEndDor.int    ; Doors at the End Fight Area {1172}{}{Map Script}                    # EncDet.int      ; Map Script for Enclave Detention Center {1173}{}{Map Script}                    # EncDock.int     ; Map Script for Enclave Dock {1174}{}{Map Script}                    # EncGd.int       ; Map Script for Enclave Guard Barracks {1175}{}{Map Script}                    # EncPres.int     ; Map Script for Enclave Presidential Area {1176}{}{Map Script}                    # EncRetr.int     ; Map Script for Enclave Reactor Area {1177}{}{Map Script}                    # EncFite.int     ; Map Script for Enclave Fight Area {1178}{}{Security Robot}                # QCSecBot.int    ; Enclave Security Robot {1179}{}{Poor Box}                      # niTulBox.int    ; New Reno Poor Box {1180}{}{Body}                         # hiDead.int      ; Dead body in Broken Hills Tunnels {1181}{}{Box}                          # HiJacBox.int    ; Broken Hills Jacob inventory box {1182}{}{Box}                          # HiDocBox.int    ; Broken Hills Doc Holliday Inventory box {1183}{}{Box}                          # HiOutBox.int    ; Broken Hills Outfitter inventory box {1184}{}{Caravan Guard}                # RCCvnGrd.int    ; Generic Caravan Guard {1185}{}{Caravan Driver}               # RCCvnDrv.int    ; Generic Caravan Driver {1186}{}{Ring Announcer}               # ncAnounc.int    ; New Reno Boxing Anouncer {1187}{}{Ring Girl}                    # ncRngGrl.int    ; New Reno Ring Grrrl {1188}{}{Boxer}                        # ncPrzFtr.int    ; New Reno Prize Fighter {1189}{}{Door}                         # VIVltDr2.int    ; Vault Doors in Vault 8 {1190}{}{Cheat Character}              # ncCheat.int     ; New Reno Cheat Character {1191}{}{Holodisk}                     # WIGNNDsk.int    ; Sierra Base GNN Transscript {1192}{}{Holodisk}                     # WIMisDsk.int    ; Sierra Base Mission Statement Disk {1193}{}{Holodisk}                     # FIElrDsk.int    ; Hubologist Holodisk {1194}{}{Note}                         # HINote.int      ; Script for Francis/Zaius Note {1195}{}{Dogmeat}                      # ECDogMet.int    ; Dog Meat from Special random encounter {1196}{}{Cat's Paw Magazine #5}        # niCatPw5.int    ; New Reno Cat's Paw magazine 5 {1197}{}{Raiders Map}                  # niRaiMap.int    ; New Reno Raiders Map in Bishop's Safe {1198}{}{Pariah Dog}                   # ECPariah.int    ; Pariah Dog in Low Luck encounter {1199}{}{Klaxon}                       # QIKlaxon.int    ; Klaxon Lights for Enclave when under alert {1200}{}{Mine}                         # IIMine.int      ; Mines in Raiders Cave {1201}{}{Pit}                          # IIPit.int       ; Pits in the Raiders Cave {1202}{}{Tanker Merchant}              # FCTnkGmr.int    ; Tanker Gun Merchant San Fran {1203}{}{Tanker Bartender}             # FCTnkBar.int    ; Tanker Bar Tender {1204}{}{Tanker Merchant}              # FCTnkMer.int    ; Tanker Merchant {1205}{}{}                             # FITGunTb.int    ; Tanker Gun Mer's table {1206}{}{}                             # FITMerTb.int    ; Tanker Merchant's Table {1207}{}{Emitter}                      # FSPemtr1.int    ; Palace Emitter 1 {1208}{}{Emitter}                      # FSPemtr2.int    ; Palace Emitter 2 {1209}{}{Emitter}                      # FSPemtr3.int    ; Palace Emitter 3 {1210}{}{Emitter}                      # FSEmpEmt.int    ; Emporor Computer's Force Field {1211}{}{Fallout 2 Hintbook}           # niF2Hint.int    ; New Reno Fallout 2 Hintbook {1212}{}{}                             # csTouch.int     ; Script to signal if dude touches container objects (in Navarro) {1213}{}{}                             # csArea.int      ; Script to signal if dude enters an area (in Navarro) {1214}{}{Guard}                        # RCAscGrd.int    ; Generic Guard for Ascorti's Bar {1215}{}{Prospector}                   # ECLdPros.int    ; Random Encounter Lead Prospector {1216}{}{Bootleggers}                  # ECLdBoot.int    ; Random Encounter Lead Bootlegger {1217}{}{}                             # csOpen.int      ; Script to signal if dude uses door w/o permision (in Navarro) {1218}{}{Dan}                          # hcDan.int       ; Dan, Spouse of murdered conspirator. {1219}{}{Shitty Comedian}              # ncComedi.int    ; New Reno Comedian {1220}{}{Trashcan Singer}              # ncBand.int      ; New Reno Trashcan Band {1221}{}{Map Script}                   # ARDead.int      ; Destroyed Arroyo Bridge map script {1222}{}{}                             # csGate.int      ; Script to signal if dude uses gate w/o permision (in Navarro) {1223}{}{Grave}                        # niWilGrv.int    ; New Reno Coffin Willie's Grave {1224}{}{Coffin Willie}                # ncWillie.int    ; New Reno Coffin Willie {1225}{}{Keyless entry computer}       # FSFobTer.int    ; Fob Terminal {1226}{}{Keyless entry Door}           # FSFobDor.int    ; Fob Door {1227}{}{Computer}                     # ccNComp.int     ; Navarro Computer {1228}{}{Kohl}                         # vcKohl.int      ; Vault City Info Officer Kohl {1229}{}{Child}                        # ECChild.int     ; Random Encounter Children {1230}{}{Cook}                         # ccCook.int      ; Navarro Cook {1231}{}{Turret}                       # ccTurret.int    ; Navarro Turret {1232}{}{Brian}                        # hcBrian.int     ; Brian, the Power Technician {1233}{}{Generator}                    # hiPower.int     ; Power Generator for Broken Hills {1234}{}{Console}                      # hiConsole.int   ; Power Station Console in Broken Hills {1235}{}{Giant Ant}                    # hcAnt1.int      ; Standard Broken Hills Ant {1236}{}{Giant Ant}                    # hcAnt2.int      ; Broken Hills Ant - Missing Person Quest {1237}{}{Door}                         # csXDoor.int     ; Another lousy door script -signals xarn to leave {1238}{}{}                             # htSecret.int    ; Spatial for secret area of Broken Hills Mine {1239}{}{Box}                          # niEthBox.int    ; New Reno Ethyl Wright Shop Box {1240}{}{Eric}                         # hcEric.int      ; Eric the Smelly Boy, Broken Hills {1241}{}{}                             # htFlies.int     ; Spatial Flies script for Broken Hills {1242}{}{Box}                          # viRanBox.int    ; Randal's Stock Box in Vault City {1243}{}{Giant Scorpion}               # iiScorp.int     ; Raiders Scorpions 2X poison {1244}{}{Jane}                         # RCJane.int      ; Redding Jackpot Jane {1245}{}{}                             # VTAloMrk.int    ; Spatial Script for Allocation Computer VCity {1246}{}{Map Script}                   # Cave7.int       ; Fake Vault 13 map {1247}{}{Dermal Pip Boy}               # niDermal.int    ; New Reno Dermal Pip Boy {1248}{}{Pooch}                        # ncEldDog.int    ; New Reno Eldridge Dogs {1249}{}{Rattray}                      # RCRatray.int    ; Rattray, Doc Johnson's assistant {1250}{}{Spouse}                       # HCHusWif.int    ; Mutant Husband/Wife Broken Hills {1251}{}{LoPan Guard}                  # FCLoGrd.int     ; LoPan Guard in San Fran {1252}{}{Map Script}                   # Navarro.int     ; Map script for Navarro {1253}{}{Door}                         # VIVltDr3.int    ; Vault Door in Vault 8 - Martin {1254}{}{Cybernetic Dog}               # CcFak9.int      ; Fake K-9 Scenery obj {1255}{}{Luke}                         # FCNLuke.int     ; Luke in NCR {1256}{}{Joshua}                       # FCDJosh.int     ; Joshua BOS in the Den {1257}{}{Gate}                         # iiLockDr.int    ; Gates in Raiders area {1258}{}{Matt}                         # FCFmatt.int     ; Matt in San Fran BOS {1259}{}{Door}                         # FSBroDor.int    ; Brotherhood Door {1260}{}{Guard}                        # hcGrd2.int      ; Bank Guard 2 in Broken Hills {1261}{}{Door}                         # QIGeckDr.int    ; Door Requiring the player to use the geck {1262}{}{Computer}                     # FSFace.int      ; Ace Computer system in San Fran {1263}{}{Terminal}                     # QITurTrm.int    ; Generic Enclave Turret Terminal {1264}{}{Turret}                       # QCTurret.int    ; Enclave Turrets {1265}{}{Chuck Stodgers}               # hcChuck.int     ; Chuck Stodgers, Broken Hills {1266}{}{}                             # htChuck.int     ; Spatial Script for waking up Chuck {1267}{}{Terminal}                     # viTerm.int      ; Vault City Vault Terminal {1268}{}{Gang Thug}                    # RCMotGng.int    ; Frog Morton's gang {1269}{}{Cheater}                      # ccCheat.int     ; Cheat character in Navarro {1270}{}{}                             # FSTnkrdr.int    ; Tanker Doors in San Fran {1271}{}{Peasant}                      # OCPeaon.int     ; NCR peaons {1272}{}{The Lavender Flower}          # diRebBok.int    ; Den Becky's Book {1273}{}{Radscorpion}                  # hcScorp.int     ; Broken Hills Scorpion {1274}{}{Professor}                    # hcProf.int      ; Broken Hills Professor {1275}{}{Box}                          # hiPrfBx1.int    ; Professor's Box in Broken Hills {1276}{}{Box}                          # hiPrfBx2.int    ; Professor's Box in Broken Hills {1277}{}{Seymour}                      # hcSeymore.int   ; Seymour the talking Plant/Broken Hills {1278}{}{John Sullivan}                # hcSulvan.int    ; John Sullivan - Broken Hills {1279}{}{Lumpy}                        # hcLumpy.int     ; Lumpy the car accident victim - Broken Hills {1280}{}{}                             # BISpyHol.int    ; Spy Holodisk for NCR {1281}{}{}                             # SIHisHol.int    ; NCR History Holodisk {1282}{}{}                             # SIWesHol.int    ; Westin Holodisk {1283}{}{Guard}                        # SCBGrd.int      ; Buster's Guard {1284}{}{}                             # SIElnObj.int    ; Elise Notify Object {1285}{}{}                             # SIGcaObj.int    ; NCR Guard Captain notify obj {1286}{}{Typhon}                       # hcTyphon.int    ; Typhon, Son of Set - Broken Hills {1287}{}{Bodyguard}                    # ECBdyGrd.int    ; BodyGuard in Vignette {1288}{}{Map Script}                   # GamMovie.int    ; Game Movie map {1289}{}{Locker}                       # ziLocker.int    ; Generic Locker Script {1290}{}{Well}                         # hiWell.int      ; Broken Hills Well {1291}{}{Micky}                        # hcMicky.int     ; Mickey the Dwarf - Broken Hills {1292}{}{Turret}                       # WCTurret.int    ; Turret for Sierra Depot {1293}{}{Old Ghoul}                    # hcOldGhl.int    ; Ghouls in Old-Folks Home - Broken Hills {1294}{}{Henchman}                     # hcHench.int     ; Broken Hills Outfitter Henchmen {1295}{}{Elmo}                         # hcElmo.int      ; Elmo - Broken Hills {1296}{}{Toilet}                       # niToilet.int    ; Toilet - Contains Grenades - New Reno {1297}{}{Cross}                        # niCross.int     ; Cross - Golgotha - Buried Cash {1298}{}{Plow}                         # viPlow1.int     ; Plow - Vault City {1299}{}{Plow}                         # viPlow2.int     ; Plow - Vault City {1300}{}{Scorpion}                     # kcScorpa.int    ; Attacking scorpion in klamath {1301}{}{Generator}                    # kcGnratr.int    ; Generator player repairs in toxic caves {1302}{}{Door}                         # kcLvatr.int     ; Elevator door in toxic caves {1303}{}{Door}                         # SIVDor.int      ; Vortis Slave Door {1304}{}{Medical Pip Boy}              # niMedica.int    ; New Reno "Doctor Skill" Upgrade {1305}{}{Locker}                       # niPrstLk.int    ; New Reno Prostitute"Locker" {1306}{}{Locker}                       # niBigJLk.int    ; New Reno Big Jesus "Locker" {1307}{}{Locker}                       # niMor1Lk.int    ; New Reno Mordino No Lock/No Ignore "Locker" {1308}{}{Locker}                       # niBoxrLk.int    ; New Reno Boxer "Locker" {1309}{}{Locker}                       # niBis1Lk.int    ; New Reno Bishop Family OK "Locker" {1310}{}{Locker}                       # niPornLk.int    ; New Reno Porn Actress "Locker" {1311}{}{Locker}                       # niBtchLk.int    ; New Reno Bitch "Locker" {1312}{}{Locker}                       # niBis2Lk.int    ; New Reno Bishop Family NO IGNORE "Locker" {1313}{}{Locker}                       # niEldrLk.int    ; New Reno Eldridge "Locker" {1314}{}{Locker}                       # niWrT1Lk.int    ; New Reno Wright Teen NO IGNORE "Locker" {1315}{}{Locker}                       # niOWriLk.int    ; New Reno Orville Wright "Locker" {1316}{}{Locker}                       # niWrT2Lk.int    ; New Reno Wright Teen FAMILY IGNORE "Locker" {1317}{}{Locker}                       # niMor1Lk.int    ; New Reno Mordino FAMILY IGNORE "Locker" {1318}{}{Locker}                       # niMyGdLk.int    ; New Reno Myron Guard "Locker" {1319}{}{Locker}                       # niMor2Lk.int    ; New Reno Mordino NO IGNORE "Locker" {1320}{}{Locker}                       # niMyrnLk.int    ; New Reno Myron "Locker" {1321}{}{Locker}                       # niChp1Lk.int    ; New Reno Chop Shop Boy LOCKED "Locker" {1322}{}{Locker}                       # niChp2Lk.int    ; New Reno Chop Shop Boy NO-LOCK "Locker" {1323}{}{Locker}                       # niTryLk.int     ; New Reno Tray "Locker" {1324}{}{Locker}                       # niMor3Lk.int    ; New Reno Mordino locker, no warning {1325}{}{Map Script}                   # rndtoxic.int    ; Random Toxic Map {1326}{}{You can't see me}             # ecirrad.int     ; critter that irradates {1327}{}{Tin Woodsman}                 # ecTinWod.int    ; Tin Woodsman {1328}{}{Map Script}                   # rndTinWd.int    ; Tin Woodsman Map Script {1329}{}{Stone Formation}              # ecGrdFrv.int    ; Guardian of Forever {1330}{}{}                             # rndForvr.int    ; Guardian of Forever Rnd Enct Map Script {1331}{}{Terminal}                     # ecGrdTrm.int    ; Guardian of Forever Water Chip Terminal {1332}{}{Locker}                       # niEld2Lk.int    ; New Reno Eldridge "Locker" HARD LOCK {1333}{}{}                             # SiRagobj.int    ; Uhh box that Rondo cares {1334}{}{Map Script}                   # SFCHINA2.int    ; China 2 map {1335}{}{Security Bot}                 # WCDedBot.int    ; Fighting Bot that does nothing {1336}{}{Security Bot}                 # KCWupass.int    ; Klamath Guard Robot under Toxic Caves {1337}{}{Locker}                       # viHarWch.int    ; VCty - Harry Watch Script {1338}{}{Locker}                       # viEdWch.int     ; VCty - Ed Watch Script {1339}{}{Locker}                       # viAndWch.int    ; VCty - Doc Andrew Watch Script {1340}{}{Locker}                       # viLynWch.int    ; VCty - Lynette Watch Script {1341}{}{Locker}                       # viGrgWch.int    ; VCty - Gregory Watch Script {1342}{}{Locker}                       # viCGWch1.int    ; VCty - Prison Door Watch Script {1343}{}{Locker}                       # viCGWch2.int    ; VCty - Greeting Watch Script {1344}{}{Locker}                       # viRNWch1.int    ; VCty - Randal1 Watch Script {1345}{}{Locker}                       # viRNWch2.int    ; VCty - Randal2 Watch Script {1346}{}{Locker}                       # viStkWch.int    ; VCty - Stark Watch Script {1347}{}{Locker}                       # viBarWch.int    ; VCty - Barkus Watch Script {1348}{}{Locker}                       # viVLWch1.int    ; VCty - Valerie1 Watch Script {1349}{}{Locker}                       # viVLWch2.int    ; VCty - Valerie2 Watch Script {1350}{}{Locker}                       # viWalWch.int    ; VCty - Wallace Watch Script {1351}{}{Locker}                       # viSkvWch.int    ; VCty - Greeting Watch Script {1352}{}{Locker}                       # viInWch1.int    ; VCty - InGrd Watch Script {1353}{}{Locker}                       # viInWch2.int    ; VCty - InGrd Watch Script {1354}{}{Locker}                       # viInWch3.int    ; VCty - InGrd Watch Script {1355}{}{Locker}                       # viFamWch.int    ; VCty - GenFam Watch Script {1356}{}{Locker}                       # viCsWch1.int    ; VCty - Cassidy Watch Script {1357}{}{Dock Squatter}                # FCDocSqa.int    ; San Fran - Doc Squatter {1358}{}{Dock Kid}                     # FCDocKid.int    ; San Fran - Doc Kids {1359}{}{Map Script}                   # RndWhale.int    ; Random Whale Script {1360}{}{Percy Crump}                  # gcPercy.int     ; Percy Crump, Gecko Merchant {1361}{}{Box}                          # giPerBox.int    ; Percy's Stock Box {1362}{}{Box}                          # giJnkBox.int    ; Gecko Junkyard Temp Inventory Box {1363}{}{Door}                         # niWriDor.int    ; New Reno Wright Room Door {1364}{}{The Great Ananias}            # dcAnan.int      ; The Great Ananias, Mummy Master {1365}{}{Map Script}                   # RndUVilg.int    ; Unwashed Villager map {1366}{}{Unwashed Villager}            # ECWash.int      ; Unwashed Villagers... Ug You figure out where they go. {1367}{}{Spammer}                      # ECSpammr.int    ; Spammer in Unwashed Encounter {1368}{}{Map}                          # eiSanMap.int    ; Military Base San Francisco Map {1369}{}{Map Script}                   # RndShutl.int    ; Random Shuttle Map {1370}{}{Map Script}                   # rndParih.int    ; Random Pariah Map Script {1371}{}{Map Script}                   # rndBHead.int    ; Random Big Head map {1372}{}{Map Script}                   # rndcafe.int     ; Random Cafe Map {1373}{}{Nuka-Cola Machine}            # ZINuke.int      ; Nuka-Cola Machine {1374}{}{Dock}                         # sfdock.int      ; map script for San Fran Dock {1375}{}{Door}                         # ciCrisDr.int    ; Chris's Door {1376}{}{Land Mine}                    # rtlndmin.int    ; Redding Land Mines {1377}{}{Land Mine}                    # wtlndmin.int    ; Sierra Depot Land Mines {1378}{}{Your Ex}                      # ncExSpou.int    ; New Reno Ex-Spouse script {1379}{}{Mel}                          # ECMel.int       ; Mel that Dogmeat Creates. {1380}{}{Vent}                         # ciVent.int      ; Vent into Navarro {1381}{}{Kevin}                        # ccKevin.int     ; Kevin in Navarro {1382}{}{Alarm}                        # csAlarm.int     ; Navarro base on alert lights {1383}{}{Locker}                       # ciQunWch.int    ; Quincy Locker watch script {1384}{}{Locker}                       # ciRulWch.int    ; Raul Locker Watch Script {1385}{}{Locker}                       # ciCmdWch.int    ; Commanded Locker Watch Script {1386}{}{}                             # SSSign.int      ; NCR Statue {1387}{}{}                             # ctFob.int       ; Fob EXP Spatial Script {1388}{}{}                             # ctPlans.int     ; Vertibird EXP Spatial Script {1389}{}{}                             # ctK9Part.int    ; K9 Part EXP Spatial Script {1390}{}{}                             # csArea2.int     ; Script to signal if dude enters an area {1391}{}{}                             # csOpen2.int      ; Script to signal if dude uses door w/o permision (in Navarro) {1392}{}{}                             # ctSound.int     ; Soundproof Room Spatial Script {1393}{}{}                             # csOpen3.int     ; Script to signal if dude uses door w/o permis {1394}{}{Bootlegger}                   # ECTlkMon.int    ; Talking Moonshiners {1395}{}{}                             # ziWeakLk.int    ; Generic Weak Lock Watch Script {1396}{}{}                             # ziMedmLk.int    ; Generic Medium Lock Watch Script {1397}{}{Carny Kid}                    # dcCarnKd.int    ; Carny Kid - The Den {1398}{}{}                             # ciDocWch.int    ; Raul Locker Watch Script {1399}{}{}                             # ziHardLk.int    ; Generic Hard Lock Watch Script {1400}{}{Mine}                         # CIMine.int      ; Mines in Raiders Cave {1401}{}{Locker}                       # niBisHLk.int    ; New Reno Bishop Hard Locker {1402}{}{Door}                         # niBisHDr.int    ; New Reno Bishop Hard Locked Door {1403}{}{}                             # ntRicRom.int    ; New Reno Richard Wright Room Spacial