Settlement Ambush Kit

Settlement Ambush Kit is a Creation Club creation

About
Tired of being taken unawares by the Commonwealth deadliest foes? Now you can turn the tables, with the Settlement Ambush Kit! By setting up specific radio beacons or "bait" at your settlements, you can lure enemies in and have your automated defenses cut them to ribbons! And, best of all, you can watch the action unfold remotely, utilizing a brand new security camera system.

Mechanics
The creation is designed around manually triggering "Endless Raids," a series of settlement attack waves by a particular type of enemy.

When a given type of raid lure is activated, an Endless Raid is triggered. This raid will be of a single faction of enemy (raiders, Gunners, super mutants, wildlife). Each Wave is broken up into 10 rounds, with a small window between each round. Each round is complete when all enemies are killed. Each round more enemies spawn, and each wave higher level enemies spawn. At the end of every wave (10 Rounds), a unique named enemy spawns as a boss battle. The flag for each wave is awarded when this unique enemy is killed.

A morale mechanic is present. Based on the time to defeat each round and settlers downed. Should it get low enough, it can cause a defeat whereupon a portion of the settlements resources are lost. Quickly defeating rounds can improve morale, while protracted battles will decrease it.

The raid can be ended by the lure being deactivated through activating the lure itself or by loss of its power supply. This does not cause enemies already present to despawn. Enemies spawn at the regular enemy spawn points present in each settlement, any given round may spawn at any given spawn point.

Quest
<!-- Quest-stuff: cckgjfo4001-bastion.esl	01000958	ccKGJFO4001_RaidMoraleFailed cckgjfo4001-bastion.esl	01000957	ccKGJFO4001_RaidMoraleImproving cckgjfo4001-bastion.esl	01000956	ccKGJFO4001_RaidMoraleFalling cckgjfo4001-bastion.esl	01000955	ccKGJFO4001_RaidMoraleLow cckgjfo4001-bastion.esl	01000954	ccKGJFO4001_RaidMoraleFailed_NoSettlers cckgjfo4001-bastion.esl	01000953	ccKGJFO4001_VictoryFlag_FeatureMessage_Gunners cckgjfo4001-bastion.esl	01000952	ccKGJFO4001_RaidDeviceTurnedOff cckgjfo4001-bastion.esl	01000A29	ccKGJFO4001_VictoryFlag_FeatureMessage_Raiders cckgjfo4001-bastion.esl	01000A28	ccKGJFO4001_VictoryFlag_FeatureMessage_Raiders_Round10 cckgjfo4001-bastion.esl	01000A27	ccKGJFO4001_VictoryFlag_FeatureMessage_Raiders_Round20 cckgjfo4001-bastion.esl	01000A26	ccKGJFO4001_VictoryFlag_FeatureMessage_Raiders_Round30 cckgjfo4001-bastion.esl	01000A25	ccKGJFO4001_VictoryFlag_FeatureMessage_Raiders_Round40 cckgjfo4001-bastion.esl	01000A24	ccKGJFO4001_VictoryFlag_FeatureMessage_Raiders_Round50 cckgjfo4001-bastion.esl	01000A23	ccKGJFO4001_VictoryFlag_FeatureMessage_Creatures cckgjfo4001-bastion.esl	01000A22	ccKGJFO4001_VictoryFlag_FeatureMessage_Creatures_Round10 cckgjfo4001-bastion.esl	01000A21	ccKGJFO4001_VictoryFlag_FeatureMessage_Creatures_Round20 cckgjfo4001-bastion.esl	01000A20	ccKGJFO4001_VictoryFlag_FeatureMessage_Creatures_Round30 cckgjfo4001-bastion.esl	01000A1F	ccKGJFO4001_VictoryFlag_FeatureMessage_Creatures_Round40 cckgjfo4001-bastion.esl	01000A1E	ccKGJFO4001_VictoryFlag_FeatureMessage_Creatures_Round50 cckgjfo4001-bastion.esl	010009E0	ccKGJFO4001_VictoryFlag_FeatureMessage_Supermutants_Round50 cckgjfo4001-bastion.esl	010009DF	ccKGJFO4001_VictoryFlag_FeatureMessage_Supermutants_Round40 cckgjfo4001-bastion.esl	010009DE	ccKGJFO4001_VictoryFlag_FeatureMessage_Supermutants_Round30 cckgjfo4001-bastion.esl	010009DD	ccKGJFO4001_VictoryFlag_FeatureMessage_Supermutants_Round20 cckgjfo4001-bastion.esl	010009DC	ccKGJFO4001_VictoryFlag_FeatureMessage_Supermutants_Round10 cckgjfo4001-bastion.esl	010009DB	ccKGJFO4001_VictoryFlag_FeatureMessage_Supermutants cckgjfo4001-bastion.esl	010009A5	ccKGJFO4001_VictoryFlag_FeatureMessage_Gunners_Round50 cckgjfo4001-bastion.esl	010009A4	ccKGJFO4001_VictoryFlag_FeatureMessage_Gunners_Round40 cckgjfo4001-bastion.esl	010009A3	ccKGJFO4001_VictoryFlag_FeatureMessage_Gunners_Round30 cckgjfo4001-bastion.esl	010009A2	ccKGJFO4001_VictoryFlag_FeatureMessage_Gunners_Round20 cckgjfo4001-bastion.esl	010009A1	ccKGJFO4001_VictoryFlag_FeatureMessage_Gunners_Round10 cckgjfo4001-bastion.esl	01000996	ccKGJFO4001_RaidRecordPopup cckgjfo4001-bastion.esl	0100088E	ccKGJFO4001_NoCamerasFound cckgjfo4001-bastion.esl	0100088D	ccKGJFO4001_RaidIncoming_Humanoids cckgjfo4001-bastion.esl	0100088C	ccKGJFO4001_RaidBreak cckgjfo4001-bastion.esl	0100088B	ccKGJFO4001_RaidInProgress cckgjfo4001-bastion.esl	0100088A	ccKGJFO4001_CameraSelectConfirm cckgjfo4001-bastion.esl	01000889	ccKGJFO4001_LackProperBait cckgjfo4001-bastion.esl	01000888	ccKGJFO4001_RaidIncoming_Creatures cckgjfo4001-bastion.esl	01000B1F	ccKGJFO4001_RaidLost cckgjfo4001-bastion.esl	01000B1E	ccKGJFO4001_RaidLostDueToDistance -->
 * The Endless War

Characters
At the end of every wave (10 rounds) a unique named enemy spawns. The unique enemies are random for each type of attacks.
 * Creatures
 * Gunners
 * Raiders
 * Super Mutants