Fallout Bible

In 2002, Chris Avellone started putting out on a semi-regular basis what he called a Fallout Bible. The idea, initially elaborated by community veteran Dan Wood, was to create a document that would serve as a total guide to Fallout: the history of the setting, the elements that compose it, the things that define it and the rules that guide it. It would also serve to tie off loose ends left by the games and to generally do some clearing up of things. It was certainly a good idea, especially as the prospect of someone who wasn't Black Isle making Fallout games grew ever more real. The problem, however, is that it really didn't work out that way.

Instead of being a definitive, unambiguous guide to Fallout, Avellone's FOB became a sort of long question and answer session with fans emailing reams of queries to him and getting answers. Avellone would also usually toss in interesting bits of information about the games. This was all right, really, as it was still an interesting read for the fans and provided all kinds of information about the game world, but the problem was that Avellone would keep contradicting himself, mostly because fans would often correct his shaky logic, and also that the whole project was cut short when Avellone had to leave Black Isle because things there were getting silly. We never really got our complete guide to Fallout. Our wiki attempts to remedy that problem.

There were 9 main installments of the Fallout Bible and Fallout Bible 0, a compilation of the first 3, including various corrections.

Related links

 * The Fallout Bibles can be viewed here on Duck and Cover.