G.I. Blues

 is a quest in Fallout: New Vegas.

Quest Summary
In this quest the player is asked by The King to hire Orris, a bodyguard for hire in Freeside, who has been receiving a lot of business lately. The player must follow Orris from the North Gate to the South Gate, noting any suspicious activity en-route.

The first time you follow Orris, The King will give you the 200 caps needed to hire him. Upon nearing the South Gate, Orris will turn to the player and say that 'he doesn't like the look of some of those guys up ahead'. Orris will then turn left down a side street and run far ahead of the player to kill a thug. When questioned as to how he knew the thug would be there, Orris tells the player it was his instinct. At this point, the player can interrogate Orris further by means of a speech check if they have an Intelligence score of at least 6. If the player does not have the required Intelligence level, Orrin will leave, suggesting that the player hires him again next time. If the speech check is successful, the player can then barter to get his original caps back and a small bonus. Orris will run off leaving the player to return to the king. If the barter challenge fails, the player will have to kill Orris and his thugs, who were simply acting to make Orris appear to be a better bodyguard.

Be aware, if you pass both the intelligence challenge and the barter challenge. Orris will run off to his original location. Once this happens Orris is removed from the game and the player cannot attack him/loot him in any way.

If the speech check failed, the player must return to The King and tell him that Orris appears to be legitimate. The King will not be satisfied with this, and orders the player to hire him again. The 200 caps will not be provided this time. Upon re-hiring Orris, he will initially be friendly towards the player, but near the South Gate he turns to the player and says that he saw you talking to The King, and that he 'hates losing customers'. He will then turn hostile and try to kill you, and several of his thugs will join him. To complete the quest, Orris and his thugs must be killed.

If the player is a low level, or is not wearing sufficient armor, Orris will quickly kill them with his Hunting Revolver. As such, an easier way to kill Orris is to reverse pickpocket him immediately after hiring him the second time, and placing a Frag Grenade in his inventory (resulting in a small Karma loss). Orris will die and the player will be free to take his Metal Armor and Hunting Revolver, among other miscellaneous items.

Optionally, you can talk to Julie Farkas about the aid service there

NCR is doing suspicious activity at the east of Freeside. The locals are rumouring about free water and food. You get inside the building where they are giving the supplies, and find out that they're just giving food to NCR residents. (If you did the optional part, it turns out that they wanted to talk about things with The King, but the commissary were beaten up.) If you did the optional part, The King will mention that he is willing to strike a deal with the NCR.

Pacer sets up a fight with the NCR, and The King advises you to try and halt the NCR by letting them know he had no part in the beating of the messenger originally sent to strike the aforementioned deal. As you approach the quarrel, you will pass Pacer hiding out in a bus stop while the NCR is unloading on him. You must carefully approach the NCR without holding a weapon (or else they will turn on you) and allow the deal to be considered. Return, then, to The King and reap the reward. In this case, you can get a favor from him: 1. Entrance into the Strip without the credit check, 2. his suit, and induction into the Kings, or 3. 1000 bottle caps.