Jury Rigging

"You possess the amazing ability to repair any item using a roughly similar item. Fix a trail carbine with a hunting rifle, a plasma defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows…except you."

- Explanation of perk from Vault-Tec

 is a perk in Fallout: New Vegas.

Effects
The perk allows you to repair items based on category instead of type. For example, you can repair the rare Ranger Sequoia with the common .357 magnum revolver. Same goes for armor and clothing as well.

So far, there are at least 10 categories of weapons that the perk will enable repairing each other within category; Unarmed, One handed melee, Two handed melee, small inexpensive guns, high-end guns, energy weapons, heavy weapons, explosive throwers. Likewise, clothings can be used to repair each other within their category (Light, Medium, Heavy). Headwears are even less restricted; entire headwears - including apparels like eyeglasses - can be used to repair each other.

Guns are not strictly categorized by similarity, but by price. For example, a 12.7mm submachine gun cannot be repaired by other submachine guns, but by sniper rifles, automatic weapons and carbines. A short list of items that can be repaired with other, similar items, includes, but is not limited to:

Repair Categories
Each weapon and armor falls under a specific category in which all weapons/armors repair each other. If you find a weapon outside of, or not included in a category here, feel free to fix/add it.

One handed melee
Ripper; Hatchet; combat knife; lead pipe; police baton; knife; switch blade; straight razor

Two handed melee
Chainsaw; Baseball Bat; golf club; rebar club; shovel; super sledge; sledge hammer

Energy Weapons (Rifles)
Laser RCW; Plasma Rifle; Laser Rifle

Energy Weapons (Pistols)
Plasma Defender; Laser pistol; Plasma pistol

Energy Weapons (Heavy)
Plasma Caster; Incinerator; Flamer

One handed guns
9mm pistol; 9mm Submachine Gun; 10mm pistol; .357 Magnum Revolver; .44 Magnum Revolver; Weathered 10mm pistol; 10mm Submachine gun; Maria; Ranger Sequoia; Sawed-off Shotgun; Silenced .22 Pistol

Two handed guns
12.7mm Submachine Gun; All-American; Assault Carbine; Gobi Campaign Scout Rifle; Riot Shotgun; Service Rifle; Silenced .22 SMG; Sniper Rifle

Bolt/lever action guns
Anti-Material Rifle; Brush Gun; Caravan Shotgun; Cowboy Repeater; Hunting Shotgun; Hunting Rifle; Lever-action Shotgun; Single Shotgun; Trail Carbine; Varmint Rifle

Armor
Power Armor - Metal Armor (Heavy Armor)

Any headgear (T-51b Helmet, ect.) - Glasses (Headwear)