Storage Building

The  is located in the Black Mountain area.

Layout
is exactly that, a storage building. There are several shelves filled with random items, a Nuka-Cola machine, several locked chests, and a broken Mr. Handy robot (requires 60 in Science to fix). It also houses a treasure hunt note by Tabitha.

Notable Loot
On the target dummy, as you enter, there is a note listing items hidden within the compound.

Those items are: Missile x3, C-4 plastic explosive x3, Frag grenade x5, Missile launcher, Super stimpak, and some ammo.

Here's how to find the items(going clockwise from the door): Starting in the corner with the Garden Gnome, in a cinder block is the first missile. On the shelving unit next to missile one is the second missile(under a damaged gnome on the third shelf up). Further along the wall behind the desk with the trunk is the first C-4. Near the C-4 in an immovable bin high on a shelving rack are 2 out of 5 of the frag grenades. The third missile is under the construction cone just before the missile launcher on the bottom shelf in the far right hand corner of the room.

Go towards the tricycle to find the missile launcher. Next to the desk with the broken Mr. Handy, on the floor to the left, is the 2nd C-4. On top of the light fixture above the Mr. Handy is the 3rd frag grenade. Head now to the Nuka-Cola Machine, on top of it is the final C-4. Then on the shelves in another immovable bin are the final 2 frag grenades. Go back to the door face away from it and on the right shelves under some pots is the Super Stimpak.

Also within the compound:


 * Sunset Sarsaparilla star bottle cap on the bottom shelf, between the two bottle crates, just behind and left of the super mutant dummy.


 * Nuka-Cola Victory next to the Reloading Bench.


 * 5.56 mm, 9mm, 10mm ammo found in a pot, a crate and a permanent bin.


 * A Baseball Bat at the bottom of the cinder blocks.


 * Pre-War Money

Bugs

 * When trying to exit after talking to Tabitha (if the player fixes the Mr. Handy before the quest is given), the door may be impossible to interact with, even though the "Open door" option appears. This is fixed only by reloading a save made before entering the building. This problem can also be solved simply by killing Ronda.

Appearances
appears in Fallout: New Vegas.