Fallout 4 Crafting

Characteristics
Crafting in Fallout 4 refers to multiple ways of creating objects and items in the game. In particular, these are the production of settlement objects, items and item modifications. Each crafting process consumes a certain amount of components, which can be acquired from scrapping junk items at a crafting table, or world objects such as trees or cars, at an allied settlement. They may be also be purchased from merchants. Crafting components are accessed and consumed either via a settlement's workshop, or directly from the player's inventory. Ways to obtain them are covered below.

Unlike in previous games, in order to craft or modify an item, it is not generally required to learn schematics, as the majority of craftable items is already known by default, with only a few having to be learned by alternate means, e.g. reading a terminal entry. In addition, certain crafting-related perks are mandatory. Some examples are Science! for energy weapons, Armorer for all but the most basic armor pieces, and Demolition Expert for anything more complex than a Molotov cocktail.

While in "workshop mode," objects outlined in yellow can only be scrapped (or left alone); items and objects outlined in green can be either scrapped or stored. None of these items will respawn after scrapping. Stored objects (which will always be craftable) can be placed elsewhere.

Settlement objects
These refer to all kinds of settlement objects. They range from objects covering basic survival needs (e.g. edible fruit and water pumps) to prefabricated housing modules, trash cans, windmills, machine gun turrets, or simple furniture like beds, desks and tables. They can only be crafted in an allied settlement, and each object crafted consumes a certain amount of the settlement's available budget.

Items
These refer to all sorts of craftable items, such as certain weapons and explosives, armor and clothing, as well as consumables and aid items, such as food or chems. Each of these items requires a specific crafting table or station, on which the item can be crafted, and consumes components and/or other items in the process.

Item modification
The only items that can be modded are weapons, armor and clothing on their respective crafting tables. This happens either by attaching a loose mod box, which can be found in the world or bought from a merchant, or by crafting and applying the modification to the item in question.

Crafting tables
Crafting tables are accessible by default in most locations, e.g. Diamond City market has all five basic types. Crafting tables linked to a workshop might require the associated settlement to be unlocked first. Except for the machinery stations added by the Contraptions Workshop add-on, all crafting tables in an allied settlement have their inventory connected via the workshop. Crafting tables and stations include:


 * Armor workbench: For scrapping, repairing and modifying armor and clothing.
 * Chemistry station: For crafting drugs, medicine, grenades, mines, Syringer ammo and cutting fluid.
 * Cooking station: For preparing scavenged edible items.
 * Power armor station: For repairing and modifying power armor.
 * Weapons workbench: For scrapping and building weapon mods using parts from a variety of weapons.
 * Workshop: For scrapping and building buildings, furniture and various equipment for settlements.
 * Robot workbench: Used to build and modify robot companions by equipping them with various robot mods, including Codsworth and Ada.
 * Ammunition plant
 * Armor forge
 * Auto-loom
 * Builder
 * Energy weapon forge
 * Explosives mill
 * Food processor
 * Heavy weapon forge
 * Pyrotechnics mill
 * Weapon forge
 * Nuka-mixer station: Used to mix Nuka-Cola drinks and create new flavors.