Brotherhood Outcasts

The Brotherhood Outcasts are a faction in the Capital Wasteland in 2277.

History
The Brotherhood Outcasts are a contingent of Brotherhood of Steel soldiers who split from Elder Lyons' group at the Citadel (stealing technology and weapons in the process). The reason for the split? They felt like Elder Lyons had "gone native," and concerned himself too much with the needs of the locals. Yes, he was supposed to discover the breeding ground of the Super Mutants, but not to the exclusion of the original, "greater" mission—the acquisition of technology. In their eyes, Lyons is a joke, possibly even a traitor. He hasn't even bothered to get his giant robot working, let alone continue the search for technology. In their eyes, they are the true Brotherhood of Steel, carrying on the mission of the main West Coast contingent. They proudly wear the name "Outcast"; anything to further disassociate them from Lyons. It's also important to note that the Brotherhood's concentration on acquiring advanced technology means they have their obsessions—including the procurement of alien weapons from anywhere in the Capital Wasteland—including possible crashed U.F.O. and pre-war government installations.

Organization
Brotherhood Outcasts wear T-45d power armor repainted black and red. To compensate for their reduced numbers, the Outcasts have supplemented their forces with a number of reprogrammed robobrains, sentry bots, and protectrons painted with the same colors.

In addition to procuring and stockpiling technology from the Capital Wasteland's many ruins, the Outcasts analyze and reverse-engineer them, leaving logs at their bases that record their work.

Their main base in the Washington, D.C. area is Fort Independence, though there is at least one other known Outcast Outpost. While the Brotherhood of Steel patrols the D.C. ruins, Brotherhood Outcast patrols are common in the Capital Wasteland. Outcast patrols typically involve three Brotherhood Outcasts (often comprised of one armed with a ranged weapon, one armed with a melee weapon, and one armed with a heavy weapon) or, more commonly, 1-2 outcasts and an Outcast protectron or robobrain. There are three "ranks" of Brotherhood Outcast, which appear according to the player's level, with higher-level Outcasts possessing more hit points and better weapons. Outcast patrols are neutral if not quite friendly towards the player, and will fight against hostile enemies such as raiders, Enclave, creatures, and rogue robots.

Relations with the outside
The Brotherhood of Steel Outcasts show great disdain towards wastelanders. While not hostile, they will constantly insult and berate the player. Though the player can make a deal with them at Fort Independence, it is not possible to join their faction. If the player is caught trying to enter their base or killing Protector Henry Casdin, the Outcasts will become hostile, unless the player has delivered enough technology to them to be considered a friend. Even if you're considered a friend, the Outcasts will still berate you for your assumed technological backwardness unless the PC is wearing Outcast Power Armor in which the Outcasts will treat you as if you are one of them.

Access to Fort Independence is never "given" but after supplying Protector Casdin with enough scrap metal, energy weapons, and/or Power Armors, the dialog option "So are we good? Do you trust me enough now?" appears when speaking to Protector Casdin. This is usually when it becomes safe to pick the locked door to Fort Independence, providing the player does not pick the lock with an Outcast watching.

Protector Casdin does engage in nearby firefights and can sometimes be found dead at Fort Independence making the free form quest to deliver materials impossible. Searching his corpse reveals a door key, but using it will still turn the Outcasts hostile upon entering Fort Independence.

Outcast members are scripted as evil characters (despite being more gray in outlook than black). Thus, fingers can be taken off their corpses if the player character takes the Lawbringer perk. Interestingly, Protector Casdin, Defender Rockfowl, and Defender Morgan drop ears but your karma is not affected.

Technology
Outcasts are formidable opponents. They have superior protection, weaponry, and skills to virtually every faction encountered in the Capital Wasteland, including raiders, Talon Company mercenaries, and most indigenous fauna the Wasteland has to offer. Outcasts generally, though not always, operate in patrols of 3 units(a typical patrol consists of two soldiers and one robot, or three men, one melee attacker, one mid-ranged, one heavy weapon user), making them a bit more dangerous as all of them can open fire the second a hostile appears. Outcast patrols are generally weaker than Enclave kill-teams, however, and frequently lose to them in direct combat unless the Outcast squad is making use of heavy weapons. Fortunately for the player, Outcasts are usually not hostile (but gruff and rude) when encountered, making their appearance often helpful. Outcasts will fight any of the more hostile indigenous factions and creatures, saving you ammunition, time, and energy, and their fallen can be looted for Outcast power armor and advanced weapons. Many players have taken to eliminating Outcast teams in the field specifically for the gear they drop, as it can provide considerable income.

Outcast Patrols generally use the following weapons:

Also any weapon salvaged from other enemies (If you see an Outcast carrying, say, a plasma rifle, combat shotgun, sniper rifle, or Chinese assault rifle, this is, more likely than not, the reason)

In addition to having human members, the Outcasts make extensive use of protectrons, sentry bots and robobrains. A few squads will even make use of particularly powerful sentry bots, equipped with Gatling lasers. All of the above can be easily spotted by their red-and-black-flecked paint job, mimicking those of their Outcast masters. While the protectron is hardly a wonderful combatant, the robobrain can prove a challenge, and the sentry bot is outright deadly. Particularly strong squads have a higher concentration of better gear.

Interactions with the player character
The Lone Wanderer can talk with Protector Casdin at Fort Independence, who can arrange a deal between the Outcasts and the Lone Wanderer to trade various technological items for useful supplies.

The Outcasts play a major role in Operation: Anchorage, in which a group of Outcasts in the Outcast Outpost under the command of Protector McGraw is trying to acquire advanced military tools, and the only way to enter the locked room containing these relics is by completing a military simulation only accessible by someone wearing a Pip-Boy (i.e., the player).

Appearances
Brotherhood Outcasts appear in Fallout 3 and the add-on  Anchorage, and are mentioned in Fallout: New Vegas.

Gallery
Proscritos de la Hermandad Wygnańcy z Bractwa Stali Изгои Братства