Police Pistol

The police pistol is a weapon in the Fallout: New Vegas add-on Dead Money.

Background
The police pistol is a double-action .357 revolver with a swing-out cylinder similar to that of a .44 magnum revolver instead of a loading gate like the .357 magnum revolver. Though it is a double-action, it is fired by the Courier in single-action form with the hammer being cocked back after each shot to increase accuracy. In comparison to the .357 magnum, it features a shorter barrel and a worn matte black finish. It also lacks rear sights and has a shorter hammer with a flat, textured spur as opposed to the smooth, rounded spur of the .357 magnum revolver.

Performance
The police pistol outclasses the .357 revolver in three key performance areas. It produces a much higher damage output with critical hits (it inflicts even more damage than the .44 magnum revolver with such a hit) especially so with the better criticals perk, has a faster fire rate, and due to its swing-out cylinder, can fully reload almost a full second faster. Additionally, it is considered a holdout weapon, and can be concealed and taken into weapon-free locations regardless of the Courier's Sneak skill.

The police pistol can fire 1121 regular .357 rounds or about 186 cylinders before breaking.

Locations

 * Puesta del Sol north - located on the terrace overlooking a small courtyard, in the hands of a skeleton.
 * Villa - next to a suit case inside a ruined shop at the far east end.
 * Salida del Sol - in the hands of a skeleton, behind the counter of a store with a Sierra Madre vending machine located in front of the counter.
 * Sierra Madre Casino - one can be found in the Executive Suites, The Tampico, and the lobby.
 * Villa Police Station - several will randomly spawn inside containers.
 * Dean's secret stashes - may also spawn police pistols.

Behind the scenes

 * It is loosely based on the Colt Police Positive.

Bugs

 * Despite being a revolver, the police pistol is not affected by the Cowboy or The Professional perks.
 * When entering V.A.T.S. with the revolver, it may be invisible during V.A.T.S. but will return to normal once V.A.T.S. is exited.
 * Sometimes in V.A.T.S., if firing multiple shots into the same limb or target, the player character will fire all the shots in exactly the same place, even if the target has moved after the first shot.
 * The police pistol lacks vertical aim in V.A.T.S. so you will be aiming as if nothing was wrong then move to the default forward facing position when firing.
 * If loading a saved game from the main menu in which you have police pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.
 * When equipping the pistol or hot key equip, instead of the pistol click sound it has a rifle shunt sound.