Paladin Danse



M7-97, also known as Paladin Danse, is a Brotherhood of Steel soldier living in The Commonwealth in 2287. He is a possible companion in Fallout 4.

Background
Before he joined the Brotherhood of Steel, Danse was an orphan growing up in the Capital Wasteland. With nobody to care for him the boy was forced to make a dangerous living by scavenging the D.C. ruins. When he was older and had saved up some caps Danse moved to Rivet City and opened his own junk stand. It was around that time he befriended a man named Cutler, and together the two scraped by as business partners.

Life as traders proved difficult, so when the Brotherhood of Steel began a recruitment campaign Danse and Cutler agreed it was "the best way out of [their] nowhere lives". They joined the order and enjoyed many successes, but a year after being posted to the Prydwen Cutler disappeared on assignment. Danse personally spearheaded a three week search for the missing squad. Ultimately the trail led to a super mutant hive where it was revealed the entirety of Cutler's team had been killed, and Cutler himself had been exposed to the Forced Evolutionary Virus. Danse, saddened to discover his friend had been turned into an abomination, put the super mutant Cutler down. The experience incited an intense hatred in Danse of most non-humans, including super mutants, ghouls, and synths.

By the year 2287 Danse had achieved the rank of paladin in the Brotherhood and had risen to become one of Arthur Maxson's most trusted subordinates. He was put in charge of a reconnaissance team and dispatched to the Commonwealth to investigate The Institute. However, events reduced the recon team to just three men. Unable to proceed on their own, Paladin Danse enlists the aid of the Sole Survivor to investigate some nearby ruins for signs of dangerous technology. After clearing the synth-infested building Danse offers the Survivor the rank of Initiate in the Brotherhood of Steel, should they wish to join.

After the Survivor breeches The Institute and conducts a scan of their network it is revealed that Paladin Danse is actually a synth with the unit designation M7-97. Elder Maxon orders the Sole Survivor to execute their former mentor, saying the existence of a such a creature is intolerable.

The Survivor tracks Danse down to Listening Post Bravo. If given the opportunity to explain himself, Danse will swear that he did not know he was a synth. Danse then encourages the Survivor to carry out their orders to kill him, insisting that he "must be the example, not the exception." The Survivor must then choose to either execute Danse or convince him to flee the Commonwealth. If Danse survives the events of Blind Betrayal he will thank the Survivor and, with Maxon's promise not to have him hunted down, remains in the Commonwealth to aid the Survivor in their quest.

Other interactions
Danse has the authority to grant the Sole Survivor membership into the Brotherhood of Steel.

Quests

 * Call to Arms: The Sole Survivor explores ArcJet Systems with Paladin Danse, which is overrun with Institute synths.
 * Semper Invicta: The Sole Survivor has to help Scribe Haylen and Knight Rhys.
 * Shadow of Steel: The Sole Survivor and Paladin Danse board the The Prydwen.
 * The Lost Patrol: The Sole Survivor is asked to find what happened to the last Brotherhood recon team.
 * Blind Betrayal: Danse is revealed to be an Institute Synth. Elder Maxson orders the Sole Survivor to find and execute him. The Sole Survivor is given the choice to either execute him or keep him alive and in exile.
 * Airship Down: If Blind Betrayal has not been completed, and Paladin Danse is still alive, he will make the last stand with the Brotherhood of Steel. He is killed by the player character, the synths or by the crashing airship.

Effects of player's actions

 * Maxed approval with Danse grants the Know Your Enemy perk, which grants +20% more damage against ghouls, super mutants and synths. It is impossible to max out the relationship with Danse before completing Blind Betrayal.
 * Being made an enemy of the Brotherhood makes him permanently hostile, removing him as a companion.
 * If Blind Betrayal has been completed, he will instead ignore the Sole Survivor and will only become hostile if hostile towards him. This still removes him as a companion, even if having romanced him, but will not remove his perk.

Approval

 * He likes it whenever the player character enters power armor.
 * He likes it whenever the player character boards a vertibird they have called in.
 * He likes it when the player character offers to help settlers for the Minutemen.
 * He likes it when the player character chooses the 'reasonable' dialogue options.
 * During Emogene Takes a Lover, he likes it when the player character threatens Brother Thomas (of the Pillars of the Community) with "One way or another, I'm going to see her", when asking about Emogene Cabot, after passing a hard Charisma check.
 * He loves it when the player character spares him during the quest Blind Betrayal.
 * He loves it when the Sole Survivor does anything negative towards super mutants, such as convincing Virgil he needs to die.
 * He loves when the Sole Survivor shows any kind of dedication to the Brotherhood of Steel in dialogue.
 * He loves it when weapons, armor, or power armor upgrades are crafted.
 * He loves it when convincing Paladin Brandis to return to the Brotherhood in The Lost Patrol.
 * He loves it when the Sole Survivor says they will kill (not eradicate) all the ghouls after confronting Clarke.
 * He loves it when asking for caps after completing Boston After Dark.

Disapproval

 * He dislikes when the Sole Survivor gives Virgil the serum.
 * He often dislikes positive conversations with ghouls.
 * He dislikes when the Sole Survivor uses drugs.
 * He dislikes it when the Sole Survivor cannibalizes a corpse.
 * He dislikes it when the player character says neutral things about synths.
 * He dislikes it when the player character says good or bad things about synths after Blind Betrayal.
 * He dislikes it if the player character attacks non-hostiles.
 * He dislikes it if the player character builds Artillery for the Minutemen at The Castle.
 * He dislikes it if the player character picks an owned lock.
 * He dislikes if the player character frees Lorenzo Cabot.
 * He dislikes it if the player character gives chems to Mama Murphy.
 * He dislikes it if the player character digs out Shem Drowne.
 * He dislikes if telling Billy his parents are probably long dead.
 * He hates it when the player character says positive things about synths.
 * He hates it if the player kills Initiate Clarke in the quest Duty or Dishonor, even if Clarke attacks first during conversation.
 * He hates it when the player character returns the deathclaw egg to the nest.
 * He hates it if the player character gives the Vault-Tec rep a new home.
 * He hates it if the player character accept Pickmen's gift.
 * He hates it if the player character killed non-hostiles.
 * He hates it if the player aids x6-88 in the quest Synth Retention.
 * He hates it if the player flirts with other characters, while they are in a romance with him and traveling together.

Appearances
Danse appears only in Fallout 4.

Bugs

 * When other power armor parts are equipped for Danse, they will count upon his carry weight, and lessen how much he is able to carry. Additionally if any of those power armor parts are unequipped, Danse won't get get back his old armor, but rather the power armor frame will be visible. It seems this has also in some way decreased his total carry weight drastically, to the point where he for some reason can only carry a bit over 10 pounds, even after emptying out his entire inventory. It is advised to let Danse keep his power armor on, as there doesn't yet seem to be a fix to this issue. (This is likely due to his own power armor pieces still being in his inventory, and taking up carrying capacity, albeit still being invisible, much like follower weapons).
 * One way to fix this is with console commands. Use the console command to get the IDs of his power armor pieces, then use  to get Danse to put his armor back on. After doing so,  should show that all of his power armor is now equipped.
 * When talking to Deacon for the first time commenting "the Institute is the enemy" will cause Danse to hate it.

Gallery
Паладин Дэнс