National Guard training yard

The National Guard training yard is a location in the Commonwealth in 2287.

Layout
The National Guard training yard is a multi-building compound that served as a training facility and armory for the Massachusetts National Guard before the war. There are few accessible buildings, and the facility is filled with feral ghouls and turrets.

Buildings

 * National Guard armory
 * National Guard barracks
 * National Guard recruitment office

Notable loot

 * National Guard officer's password - Upstairs in the recruitment office, in a desk. Unlocks terminal on the first floor and opens door to barracks and armory.
 * Stealth Boy - On the second floor of the barracks. At the top of the stairs, go straight to the end of the hallway and enter the room with a large hole in the floor on the left. The Stealth Boy is on the shelf to the left of the yellow wooden crate.
 * U.S. Covert Operations Manual issue #8 - On a table in the cafeteria of the barracks, near a cooler.
 * Two power armor suits
 * On the western outskirts of the yard is a pile of large shipping crates. Inside one of them is a leveled full suit of power armor behind an Expert locked security gate.
 * Inside the armory, behind the terminal-locked door. Leveled with a variable number of pieces.
 * Two Vault-Tec lunchboxes
 * Behind/inside the curved desk at the far end of the main room in the recruitment building.
 * Inside the National Guard armory in the power armor room on the far left wall on top of the cabinet near a toolbox.
 * Flight helmet - Next to a sleeping bag in the southwest corner of the main room in the National Guard recruitment office.

Related quests

 * The Silver Shroud
 * The Lost Patrol
 * Ghoul Problem
 * Randolph Safehouse
 * Traffic Jam
 * Quartermastery: Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.

Appearances
The National Guard training yard appears only in Fallout 4.

Bugs
Some of the feral ghouls inside of the buildings may be inexplicably non-hostile, even without rank 3 of the Ghoulish perk.