Reloading Bench

 is a world object in Fallout: New Vegas. It allows the player to break ammo down and create different sizes of ammunition using recipes, similar to the ammo press in The Pitt.

Characteristics

 * At a reloading bench, you can hand-load your own rounds using raw materials. Note that the types of cartridges you can create depend on your Repair skill, ammunition specifications you have found, and whether or not you have the Hand Loader perk.


 * You can also disassemble cartridges in your possession in order to obtain materials. Note that the break-down process doesn't return exactly all of the materials a round was made of, so it is wise to avoid unnecessary ammo processing.


 * Additionally, you can use the bench to extract Lead from piles of Scrap Metal.


 * For information regarding round types, specifications, materials, recipes and profit, see Reloading.

Locations
Reloading benches can be found in almost all relatively large settlements. They can also be found around small encampments and outside stores.
 * One can be found in Goodsprings next to the General Store
 * One can be found in the Primm Sheriff's Office
 * One is located in the Nevada Highway Patrol station
 * One can be found in Nipton, in the house just east of city hall
 * One can be found in Novac, inside the Poseidon Gas Garage
 * One can be found in New California Republic Correctional Facility, just as you exit the Visitor's Center.
 * One can be found in the abandoned shack just north of Yangtze Memorial
 * One can be found in the basement of the REPCONN offices after you encounter Davison
 * One can be found in The Gray in The Strip
 * One is located in Cerulean Robotics in Freeside
 * One can be found right next to the Gun Runners stall.
 * One is found inside Harper's Shack to the left of the door.
 * One can be found in the Nellis Air Force Base Hangar.
 * Several are found in the Gun Runner's factory. It is advised you have high sneak and/or Stealth Boys before entering.

Bugs

 * While not necessarily a bug, the reloading bench has a very imprecise and poorly-made collision model. The collision model extends in a wedge shape above the surface of the bench (presumably to encompass the tall reloading press). It also runs straight down the bench in a rectangular shape, and does not curve under the bottom. As a result, objects can never be set on the bench's top surface, lower shelf, or slid underneath. This contrasts with the Workbench, whose collision model is much more detailed.