Medicine Stick (GRA)

The Medicine Stick is a Guns skill weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics
The Medicine Stick is a unique brush gun. It has an increased ammunition capacity and less intrusive rear sight than the regular brush gun. It also has a new action, and it is much cleaner in appearance. The Medicine Stick also features a unique stock with a tribal symbol composed of beads and string with two bird feathers attached to the symbol.

Due to the gun having a tubular magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed.

Variants

 * Brush gun - the standard, non-unique variant with slightly less damage, a smaller ammunition capacity, a slightly slower rate of fire, and a weaker condition.

Locations

 * Sold by the Vendortron at the Gun Runners.

Behind the scenes
Medicine sticks are also called spirit sticks by some Native American tribes. They are decorated with beads and feathers from spirit animals such as the eagle. Spirit sticks are used for rituals pertaining to the spirit world, thus implying the Medicine Stick can take away 'bad spirits' and send them to the spirit world.

Bugs

 * When reloading, double-tap the hot-key for changing ammunition types; the magazine should be completely reloaded.
 * When firing from long ranges it appears that the sights aren't completely aligned; this means you'll have to aim slightly to the left of an enemy for a direct hit.
 * Sometimes the lever may remain downward after running while reloading. It is purely aesthetic and will return to its original position when you stop moving or holster the weapon.
 * Sometimes while reloading in third person view, you may not see the usual lever action after reloading.
 * There is a unique bug that occurs in third person; walking at a snail's pace with the weapon drawn will sometimes cause your player to hold the weapon with his/her right hand, he/she will only be holding the weapon by it's trigger while the other is positioned as if he/she isn't holding anything. This will on persist if you continue to walk at a snail's pace; once you begin to run or completely stop you will hold your gun as normal with two hands.