Republic of Dave

The Republic of Dave is a small farming settlement in the far northeastern corner of the Capital Wasteland, that is considered by its close-knit inhabitants to be a sovereign nation-state $$

Background
In earlier years it was known as the Kingdom of Tom before being taken over by its current ruler, Dave. Over the past two centuries, this tiny plot of land has been known as the Kingdom of Larry, the Republic of Stevie-Ray, Billsylvania, the New Republic of Stevie-Ray, and most recently the Kingdom of Tom, after Dave's father.

In his earlier days, Dave was exiled from the Kingdom of Tom and wandered the Wastes, gaining experience and maturing into a deadly mercenary. He returned, instigating a rebellion that eventually overthrew his father Tom, and renamed the Kingdom the "Republic of Dave." Despite its small size, the Republic's economy seems to prosper due to increasing trading with the caravans. Shawna, teacher and curator of the Museum of Dave, will purchase items if one has high enough Speech.

Layout
The Republic of Dave is located in the northeast corner of the Capital Wasteland, nearly in the top-right corner of the map, east of Old Olney. The Republic of Dave is a remote, single, albeit extended, family community located far to the northeast corner of the Capital Wasteland map. The compound is comprised of four primary buildings, an outhouse, and two brahmin.

The Tourism Office answers any questions an "Ambassador of the Wasteland" is likely to ask upon arriving. The Lone Wanderer cannot become a citizen of the Republic, but to earn the right to stay temporarily, they can first tell Dave that they are looking for asylum. Or for "special asylum," the Lone Wanderer can become a "refugee" within the country; although, this incurs an "unwanted immigrant tax" (250 caps or a hunting rifle).

Other parts of the republic include the Army of Dave, consisting of Dave as commander and Bob as the second commander, the Bureau of Dave-like Activities, a museum, school, Capitol building, and residences. Everyone must refer to Dave as "Mr. President" and treat him with the utmost respect, or else they will have 24 hours to leave or they will be executed.

Loot

 * Ol' Painless - In a safe in the Republic of Dave capitol building or on Dave's person.
 * A Nuka-Cola Quantum - On top of the safe in the capitol building. Taking it counts as theft.
 * The Bobblehead - Perception - In the Museum of Dave.
 * Two pre-War books - In the museum. Taking them counts as theft.
 * There is an oversized hot plate - On one of the shelves in the Museum of Dave.
 * Dave's special key - In Dave's inventory.

Related quests

 * You Gotta Shoot 'Em in the Head
 * Election Day: When the Lone Wanderer finds this small fenced compound, Dave is 'president', but the player character can try to change this in the quest. If Dave loses the elections, he informs the Lone Wanderer that he is heading to Old Olney to make "The New Republic of Dave." For the new republic to establish, the player character must go to Old Olney to clear out all the deathclaws in the area. Dave later arrives at the ruined city and sits in the area where the wastelander bodies are found. When spoken to, Dave informs the player character that they are in the New Republic of Dave, and he orders that the Lone Wanderer is to leave at once. Speaking to him twice more makes him turn hostile.

Appearances
The Republic of Dave appears only in Fallout 3. It is also mentioned as a question in the Fallout Shelter weekly quest Game Show Gauntlet.

Behind the scenes
In an interview with 1UP.com, Emil Pagliarulo stated that the Republic of Dave was not inspired by anything in particular; it simply struck them as a funny idea for a location to visit.

Bugs

 * If you have either Fawkes, Sergeant RL-3, Jericho, or Star Paladin Cross as a companion, it may be best to have them wait outside as there have been cases of either companion becoming hostile to and killing all the adult non-player characters in the Republic of Dave unprovoked.
 * Sometimes Rosie, Jessica, or Bob will not vote if they are standing in front of the ballot box, even if they have already agreed to vote. This results in the quest being broken and the only way of fixing this problem on PS3 and Xbox 360 is to load a save before activating the quest. On the PC version, using the console to kill and then resurrect the broken character will resolve the issue.
 * On approach to the camp for the first time, a random creature can spawn outside the gates causing a resident (usually Bob) to go outside and fight it. If they die no one else in the camp will be the wiser. After telling all of the remaining residents to go vote one has to tell Dave "the results are in" to get him to go the ballot box and finish the quest. If anyone is dead he'll simply repeat "* insert dead resident*  hasn't voted yet..." and the quest will be broken. The solution is to load a save before activating the quest or before the non-player character was killed.