SatCom Array NN-03d

SatCom NN-03d is a satellite communications array, part of the SatCom Array in the northwest of the Capital Wasteland. It is located between Fort Constantine and the MDPL-21 Power Station. You can see it from Oasis. NN-03d has three arrays and is a Raider hangout (though there aren't too many and they aren't too heavily armed).

The Raiders occupying the SatCom array respawn after 72 hours, making this a good location for farming Raider gear or acquiring slaves via the Mesmetron.

Array NN-03d-A and C can be entered from the ground level; B's front door is boarded up. A's entry point has a heavy population of raiders. C requires a terminal hack to get in. Arrays A and B are connected by a bridge on top of the dishes - avoid holes - watch out for the raiders on the outsides of arrays B and C. Arrays B and C are connected by a basement. Array C is locked, but can be opened with the nearby terminal (very easy). The view on top of C is breathtaking, but don't miss the two Mini Nukes on the arms of the "scarecrow" setup on the edge of the satellite dish.

To 'discover' this Satcom Array on your world map head to the Southern most tower's entrance.

The Brotherhood Outcasts have a small outpost in a corrugated steel shack just to the west of the SatCom array. This outpost is occupied by two Brotherhood Outcasts armed with Laser Rifles.

SatCom Array NN-03d-C

 * Pugilism Illustrated;
 * Located atop a toilet on the eastern wall on the first level.
 * 2 Mini Nukes; The Capital Wasteland, SatCom Array NN-03d


 * Located atop a shooting target. Enter SatCom Array NN-03-C, and traverse up the ladder to the dish. This is where you will find the shooting target


 * To get into SatCom Array NN-03-C you must pick a hard lock. (unless you go in building A, go up to the top of the dish, walk across a wooden plank to B, go through there to the bottom killing Raiders along the way, and go through the doors to D and C. Also, in a room with what seems to be a chem lab there are 4 Teddybears.)

The Capital Wasteland (surrounding area)

 * 1 Schematics - Shishkebab; The Capital Wasteland; south-west of SatCom Array NN-03d
 * Located atop a table inside a make-shift shack occupied by Brotherhood Outcasts.
 * 1 Nuka-Cola Quantum; The Capital Wasteland; south-west of SatCom Array NN-03d
 * Located atop a make-shift shack occupied by Brotherhood Outcasts. It is clearly visible, and can snatched by shooting it off or jumping and attempting to grab it while in mid-air. Be careful shooting it off the roof. There is a rock that isn't "there". Stand at the corner of the shed, below where the Quantum was, face 3 ticks (on the compass) towards SW from S. There are 3 rocks in a row, the third one away from you can almost completely hide the bottle!! (PS3)


 * See: Abandoned Tent

SatCom Array NN-03d-B

 * Inside you will find 4 Teddy Bear's ontop of a counter along with some meds.

Appearances
The SatCom Array NN-03d only appears in Fallout 3.

Bugs

 * If you have Charon, Star Paladin Cross, Fawkes or Dogmeat following you, they will not follow you any further than the top of Array 'a'. When you go to walk across the bridge between the top of Array 'a' and 'b', instead of following you they will go back down into the hatch and wait for you there. However, once you reach 'c' and hack the Very Easy terminal at the end to open the Very Hard locked door, they will appear immediately after you unlock it and can follow you, except on the tops of the dishes.
 * When fast walking here from other locations, enemies will sometimes respawn on the catwalks. It is particularly amusing to observe Deathclaws and Yao Guai appearing high up on the towers but unable to do any damage because they only have melee attacks at their disposal. This was observed on the XBox360 version.
 * With careful jumping on one of the suspended cages on the two smaller towers, you can access a hatch that will only say open/close but nothing will happen.

Станция сети СатКом NN-03d