Fallout 76 Reputation

Overview
Reputation is a system that measures approval with the two major Wastelanders factions: Settlers and Raiders. At its worst, the faction will be hostile, attacking on sight if encountered. At its best, the faction will be friendly and fully trusting, always amicable when interacted with.

Characteristics
Upon first encountering the faction, they will be hesitant to include a newcomer in their affairs. The more that is done to help a faction, be it by offering information, taking down their enemies, and completing quests, the more trust will be gained, and reputation with that faction will increase.

Whenever reputation is gained, there will be a notification that shows how much reputation was earned. The amount of reputation earned also depends on what was done to earn it. Completing a story quest, for example, will net a large amount of reputation, while finishing a faction daily quest or making certain choices during conversations offer additional ways to gain reputation, though at a smaller scale.

The ability to see current standing with both factions is available by opening the social menu. An icon for each faction indicating the current reputation rank will appear at the top of the social menu near the account name. This can be clicked to open a reputation pop-up that shows rank and progress towards the next rank.

As reputation ranks with the Raiders and Settlers increase, people at the Crater and Foundation will treat one with more warmth during interactions, and the faction’s vendors will sell a wider range of goods.

Ranks
There are seven reputation ranks. From least approval to most, the cumulative amount of reputation points is as follows.
 * Hostile (-2000)
 * Cautious (-1000)
 * Neutral (0)
 * Cooperative (1000)
 * Friendly (3000)
 * Neighborly (6000)
 * Ally (12000)

Quests
The player character may complete certain quests and events in order to increase reputation with each faction. The quests are either locked to once per day or are part of the main story. The events require a random encounter to trigger with the faction in question.

Settlers

 * Main story before siding with a faction (Trade Secrets, Invisible Ties, Duty Calls) - Complete each quest (+500)
 * Main story after siding with the Settlers (Division of Wealth, All That Glitters) - Complete each quest (+750)
 * Final main story quest Secrets Revealed after siding with the Settlers - Split gold with the Settlers (+1000) or keep the gold for yourself (-500) or split the gold with both factions (+300)
 * Final main story quest Secrets Revealed after siding with the Raiders - Split the gold with both factions (+900)
 * Daily: Vital Equipment - Complete the quest and either accept the reward (+200) or donate the reward to Foundation (+250)
 * Daily: Retirement Plan - During the Raider quest, tell the former Raider to move to Foundation with a Charisma 8 check (+25)
 * Daily: Photo Opportunity - Take the photos to Ward and decline the reward (+75)
 * Encounter: Faction Vs Creature - Keep the Settlers alive (+10)
 * Encounter: Faction Vs Faction - Do not fire upon the Settlers and keep them alive (+25)

Raiders
The Raider quests can only be done after they are no longer hostile, which requires the player character to progress to a certain point in the main quest.
 * Main story before siding with a faction (Cheating Death, Fun and Games, The Ol' Weston Shuffle) - Complete each quest (+500)
 * Main story after siding with the Raiders - Complete From Russia With Lev (+500). Complete Buried Treasure (+750)
 * Final main story quest Secrets Revealed after siding with the Raiders - Split gold with the Raiders (+1000) or keep the gold for yourself (-500) or split the gold with both factions (+300)
 * Final main story quest Secrets Revealed after siding with the Settlers - Split the gold with both factions (+900)
 * Daily: Vital Equipment - During the Settler quest, find the Raider still alive and let them keep the item. This will result in reputation loss for the settlers (-10) and reputation gain for the raiders (+10)
 * Daily: Retirement Plan - Complete the quest normally (+200) or tell the Raider to return to Crater (+210) or kill the Raider and choose "Appalachia has a new corpse" (+225)
 * Daily: The Importance of Communication - Complete the quest and either accept the reward (+200) or decline the reward (+225)
 * Daily: Photo Opportunity - Take the photos to Kiyomi and decline the reward (+75)
 * Unmarked: Ohio River Adventures - Talk to Fishbones and defend the Purifier (+10)
 * Unmarked: Ohio River Adventures - Talk to Blackeye. Give Mirelurk meat (+10) or Queen mirelurk meat (+25)
 * Encounter: Faction vs Creature - Keep the Raiders alive (+10)
 * Encounter: Faction vs Faction - Do not fire upon the Raiders and keep them alive (+25)

Rewards
At certain reputation ranks, new plans will become available for purchase with gold bullion from either Samuel (Settlers) or Mortimer (Raiders). Molly at the Crater will also sell various food recipes for caps. Each faction sells a separate set of plans.

Cautious

 * Plan: Flare (50 bullion)
 * Plan: Cattle prod (250 bullion)

Friendly

 * Plan: Farmable dirt tiles (500 bullion)
 * Plan: Gauntlet (250 bullion)
 * Plan: Gauntlet shock pads (50 bullion)
 * Plan: Grocer's backpack mod (350 bullion)

Neighborly

 * Plan: Chinese stealth armor (4000 bullion)
 * Plan: Chinese stealth helmet (1650 bullion)
 * Plan: Water well (750 bullion)

Ally

 * Plan: Gauss shotgun (500 bullion)
 * Plan: Gauss shotgun aligned stock (200 bullion)
 * Plan: Gauss shotgun extended barrel (150 bullion)
 * Plan: Gauss shotgun extended magazine (100 bullion)
 * Plan: Gauss shotgun forceful stock (200 bullion)
 * Plan: Gauss shotgun hardened receiver (200 bullion)
 * Plan: Gauss shotgun perforating magazine (100 bullion)
 * Plan: Gauss shotgun precise stock (100 bullion)
 * Plan: Gauss shotgun refined receiver (200 bullion)
 * Plan: Gauss shotgun shielded barrel (150 bullion)
 * Plan: Gauss shotgun short scope (50 bullion)
 * Plan: Gauss shotgun vicious receiver (200 bullion)
 * Plan: Prime Gauss shotgun receiver (200 bullion)
 * Plan: Turbo-Fert fertilizer (750 bullion)

Cautious

 * Plan: Dynamite (100 bullion)
 * Plan: Dynamite bundle (200 bullion)

Friendly

 * Plan: Chemist's backpack mod (350 bullion)
 * Plan: Floater flamer grenade (150 bullion)
 * Plan: Floater freezer grenade (150 bullion)
 * Plan: Floater gnasher grenade (150 bullion)

Neighborly

 * Recipe: Pepperoni roll (Sold by Molly)
 * Recipe: Smoked mirelurk fillets (Sold by Molly)

Ally

 * Plan: ArmCo ammunition construction appliance (750 bullion)
 * Plan: Gauss minigun (750 bullion)
 * Plan: Gauss minigun gunner sights (50 bullion)
 * Plan: Gauss minigun penta barrel (150 bullion)
 * Plan: Gauss minigun prime capacitor (200 bullion)
 * Plan: Gauss minigun Tesla dynamo (100 bullion)
 * Plan: Gauss minigun Tesla capacitor (100 bullion)
 * Plan: Gauss minigun triple barrel (150 bullion)

Both factions
After achieving certain reputation ranks with either faction, new plans will become available for purchase with caps at Ae-Ri (Raiders) and General Sunny (Settlers).

Cautious

 * Plan: Bow

Friendly

 * Plan: Bow cryo arrows
 * Plan: Bow explosive arrows
 * Plan: Bow flaming arrows
 * Plan: Bow glow sights
 * Plan: Bow plasma arrows
 * Plan: Bow poison arrows
 * Plan: Bow ultracite arrows
 * Plan: Cryo crossbow frame
 * Plan: Explosive crossbow frame
 * Plan: Heated crossbow frame
 * Plan: Plasma crossbow frame
 * Plan: Poisoned crossbow frame

Ally

 * Plan: Compound bow
 * Plan: Compound bow cryo arrows
 * Plan: Compound bow explosive arrows
 * Plan: Compound bow flaming arrows
 * Plan: Compound bow glow sights
 * Plan: Compound bow plasma arrows
 * Plan: Compound bow poisoned arrows
 * Plan: Compound bow ultracite arrows