Tribal (Point Lookout)

The Point Lookout Tribals are a group of tribals which inhabit Point Lookout in the Fallout 3 add-on Point Lookout.

About
Led by Jackson, the tribe cultivates, worships and consumes the Punga Fruit. What the Punga cannot provide, they acquire by trading it with outsiders like Tobar.

The tribe believes in leaving material things behind and concentrating on reaching astral planes of existence. As such, Jackson considers Calvert to have reached a far higher level of enlightenment as he has left his physical body behind completely. He obeys the Professor's every order, which is why the normally peaceful tribals have taken to assaulting Calvert Mansion. Should the Lone Wanderer choose to side with Desmond Lockheart during Thought Control, all unnamed tribe members become hostile and, unless they are killed unobserved, will be joined in hostility by any named members witnessing a fight with them. But, if you kill the unnamed tribals at The Ark & Dove Cathedral without killing any of the named tribals, you can leave the area and come back to not be attacked by the named tribals.

Their primary settlement is at the Ark & Dove Cathedral, entrance to which is only granted to those who pass an initiation ritual. It's also the only place where Refined Pungas can be found.

The tribe's initiation ritual involves travelling to the Sacred Bog to retrieve Punga Seeds from the Mother Punga. When taking these seeds, the contestant is subjected to a hallucinogenic substance by the plant. During this period, Tobar removes a portion of the contestant's brain, allegedly the part responsible for inhibitions. Sometimes this procedure results in the death of the potential tribe member or a loss of more brain functions than desired. Survivors who make it back to the cathedral are then accepted into the tribe.

Named members

 * Croatoa
 * Jackson
 * Jimson
 * Nadine (initially)
 * Woodrose

Unnamed members
Although the unnamed tribals encountered at the Ark & Dove Cathedral are (initially) not hostile, their brethren met at Calvert Mansion are not as peaceful.

Clad in Tribal Garb, unnamed tribals utilize Knives, Combat Knives and Axes in melee combat. The cultists who prefer to engage at range use Hunting Rifles, Lever-Action Rifles and Double-Barrel Shotguns.

They are much more dangerous than opponents in the Capital Wasteland because they do far more damage to the player due to an object effect in the DLC causing the aforementioned weapons, when wielded by tribals or swampfolk, to do an additional 35 points of unresistable damage per hit.

Tribals are surprisingly tough opponents; even the weakest of them are on par with a Brotherhood of Steel Paladin in terms of durability and combat skill, and the highest-level Tribals exceed even Super Mutant Brutes and Super Mutant Masters. Their tribal garb serves as mediocre, but still functional, armor.

In contrast, named Tribals, including their leader Jackson, are easily killed standard human NPCs.

Appearances
Point Lookout Tribals appear in the Fallout 3 add-on Point Lookout.