Fort Constantine

Fort Constantine is a rather large outpost and Fort Constantine ICBM launch facility in the north west of Capital Wasteland, between the SatCom Array NW-05a and SatCom Array NW-03d. It is heavily guarded by Sentry Bots, Mister Gutsys, Robobrains and Protectrons.

The area contains three buildings:
 * the CO Quarters hut in the northwest,
 * the Personnel Offices building to the west,
 * and the Bomb Storage building in the north.

The doors to the Bomb Storage (Warhead Storage) are both locked (Very Hard), but the Bomb Storage basement can be alternatively accessed through a underground path in the cellar of the CO Quarters. Unfortunately, the Fort Constantine Bunker Door in there can only be opened with Ted Strayer's Special Key and can NOT be lockpicked. Also, the only access to the T-51b Power Armor is through this pathway, as you can't open the door from the other side in the Bomb Storage because Tara holds the key. However, the cellar grants access to the Launch Control Bunker, eventually leading to basement of the Bomb Storage. The door to the Bomb Storage requires Dukov's Special Key. In here are Tara's corpse, (which holds the Warhead Storage Key), two Very Hard locked doors, and a door (can only be accessed with Dave's special key) on the opposite which finally leads to a room with the T-51b Power Armor.

The Personnel Offices building serves no relevant purpose, except some minor loot and an edition of Grognak the Barbarian.

History
Not much is known about Fort Constantine, except Alistair Tenpenny hired 5 mercs, Mister Crowley, Dave, Dukov, Ted Strayer Sr., and Tara. They were told to get a weapon in the Fort, but it is unknown what. In the Bunker, Tara died, supposedly of Panic attack, and Crowley was locked in a room filled with Feral Ghouls, where he supposedly later found the T-51b Power Armor, and caused his obsession of getting his hands on it and making a fortune. The rest, knowing Tara was dead and thought of Crowley as Feral Ghoul Food, went their ways from each other.

Years later, Mr. Crowley, now in the Ninth Circle in the Underworld(unknowing how he escaped Fort Constantine), asked the Lone Wanderer from Vault 101 to find All the other surviving Mercs(Except for Ted Strayer, who's son, Ted Strayer, holds the key required by Crowley), and Shoot them in the Head, and then return the Keys. It can then Play out a couple of ways in game: Then after:
 * The Vault Dweller Kills the Mercs, Ted Strayer, and Alistair Tenpenny.
 * The Vault Dweller Does not Kill the mercs, Ted Strayer, and either kill or not kill Alistair Tenpenny.
 * The Vault Dweller goes to Fort Constantine, Takes the T-51b, and then goes to Crowley, who then stalks the Dweller until he is killed by the Dweller
 * The Dweller gives Crowley the Keys. Crowley then heads to the Fort, and comes back wearing the T-51b(Minus Helmet).
 * The Dweller gives Crowley the keys, then Kills Crowley, the takes the Keys, heads to the Fort, and Finds the T-51b.

CO Quarters

 * Vault Boy Bobblehead of Big Guns in the basement in a safe
 * Chinese Army: Special Ops Training Manual right near the safe in the basement
 * Pre-War Book on a shelf near the entrance
 * Pre-War Book on a table in the living room
 * Stealth Boy right near the safe in the basement
 * Nuka-Cola Quantum in the kitchen in the broken refrigerator
 * Guns and Bullets on the queen sized bed as you enter the bedroom

Personnel Offices

 * Grognak the Barbarian on the ground floor in a locked (hard) room, near the back entrance

Launch Control Bunker

 * Duck and Cover! in the office on a desk near the Fort Constantine Launch Control Terminal
 * Big Book of Science in the office on a desk near a broken terminal
 * Pre-War Book on a desk in the living quarter

One flight down from the control room, there are two Stealth Boys -- one on the desk in front of a radio and the other in a footlocker.

Bomb Storage (Basement)

 * T-51b Power Armor (can only be accessed with Dave's special key)
 * Fat Man and some Mini Nukes (can only be accessed with Dave's special key)
 * D.C. Journal of Internal Medicine (can only be accessed with Dave's special key)
 * Several Ammunition Boxes behind the left Very Hard locked door
 * Guns and Bullets along with several Assault Rifles, 10mm SMGs and some Ammunition behind the right Very Hard locked door

Related Quests

 * You Gotta Shoot 'Em in the Head

Appearances
 only appears in Fallout 3.