Fallout 3 Unused Content

Fallout 3 cut content refers to content in Fallout 3 which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by the use of console commands.

Add-on cut content
For cut content related to add-ons, refer to Fallout 3 add-on cut content.

Cut quests

 * Infiltration
 * Escape! - In the game files, there's a stage in the game where you have to talk to Stanley and inquire about re-activating the reactor and turn the power to the vault back on, activating the door to the exit.
 * Last Rites - According to its numbering, it was supposed to take place after Take it Back!.
 * Wasteland Survival Guide - At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at Hubris Comics and return them to Moira (who at this point was apparently still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its editor ID, the mirelurk bait grenade was also intended to be part of this quest. It was most likely to be used for the mission at Anchorage Memorial.
 * MS07 - A quest involving Sarah Lyons that was completely cut from the game, with the exception of a strange disk.

Cut radio

 * Tenpenny Tower radio

Cut creatures

 * Clancy, a centaur
 * Manowar tendril floater, variant of floaters
 * Needle tooth floater, variant of floaters
 * Lamprey floater, variant of floaters
 * Mister Mulberry, a Mister Handy
 * Catfish mirelurks, a giant mutated humanoid catfish.
 * Mutant wanamingos, a giant variation of wanamingos. Note that "normal" wanamingos do not appear in Fallout 3.

Cut image notes

 * Arlington Library photo
 * Bloody sketch found in Dunwich Building
 * Leo Stahl (note)
 * Megaton's atomic bomb
 * Minefield playground
 * Mirelurk spawning pod
 * Tenpenny Tower

Weapons

 * There are also the cut weapons Mason jar mines and Piggy bank grenades that appear only in The Art of Fallout 3. There is no hint of what they might have done or what damage they might have caused, as there is only concept art about them.

Consumables

 * Super stimpak

Miscellaneous

 * Ant resin
 * The Great House of Lod

Aid/miscellaneous items

 * There are unreadable text notes attached to every book item, due to Fallout 3 using a modified Oblivion engine (where books functioned more like Fallout 3's notes). The text for each book is either the book's name, "This is a book", or "I am the schematics for the Bottlecap Mine."

Throwing skill
Throwing is a skill from the first two Fallout games, which in Fallout 3 was consolidated into the Explosives skill to simplify gameplay. There are Pip-Boy images in the game's texture file which reveal that it was planned to return at some point before ultimately being cut.

The image intended for use as its skill icon was later used in Fallout: New Vegas for the Heave, Ho! perk.

Cut projectiles
Though not unused, the projectiles for all bullet-firing weapons use a model labeled 7.62mm, a caliber not used in the game. Similarly, the shell casing's filename is common in real life (but non-existent in Fallout 3) .45 caliber.