NIMRBSF.MSG

{100}{}{You see a safe set securely into the wall. It is closed.} {150}{}{You see a safe set securely into the wall. It is open.} {200}{}{(There is a little door in the wall. A very, very small perhsun must live inside! There is a doorknob with numbers on it in the middle of the door.)} {000}{}{(You examine the wall safe. It looks securely fastened into the wall and has a combination dial on the outside.)} {000}{}{Knock on door} {000}{}{Turn the knob} {000}{}{Wander off} {000}{}{[JBJBJB]} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial randomly.} {000}{}{Examine the safe for the trap Mrs. Bishop mentioned.} {000}{}{Examine the safe for traps.} {000}{}{Leave the safe alone.} {220}{}{(There is a KER-KLANK, and the safe opens.)} {000}{}{(The safe is open.)} {000}{}{(The door swings open. Th' inside of the tiny house is reeeally dark. And small.)} {000}{}{(The door is open! Th' inside is reeeally dark. And small.)} {000}{}{Search the house for people} {000}{}{Wander off} {000}{}{Loot the safe.} {000}{}{Leave the safe alone.} {230}{}{(Close inspection reveals a small cube of plastic explosive set into the wall just beneath the safe, primed to go off if the user enters the wrong combination. It was covered with a thin layer of plaster to disguise it.)} {000}{}{Try and disarm the trap.} {000}{}{Reset the trap to work with a different combination.} {000}{}{Leave the safe alone.} {240}{}{(You turn the dial slowly for several minutes, but you can't make out anything.)} {000}{}{[JBJBJB]} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial randomly.} {000}{}{Leave the safe alone.} {250}{}{(You don't find any traps on the safe.)} {000}{}{[JBJBJB]} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial randomly.} {000}{}{Examine the safe for traps again.} {000}{}{Leave the safe alone.} {260}{}{(You are turning the knob...when suddenly there is a KER-KLANK, and the door opens!)} {000}{}{(You are spinning the dial randomly, when suddenly the dial catches on a number...there is a KER-KLANK, and the safe pops open!)} {000}{}{Hullo? Hulllooo? Anbody hoome?} {000}{}{Yeah, *I* got the touch...} {270}{}{(You turn the knob, but the tiny door won't open!)} {000}{}{(You spin the dial for several minutes, and nothing happens.)} {000}{}{Knock on door} {000}{}{Keep turning the knob} {000}{}{Wander off} {000}{}{[JBJBJB]} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Spin the dial, listen for clicking noises.} {000}{}{Keep spinning the dial randomly.} {000}{}{Leave the safe alone.} {290}{}{(You don't hear anybody, and you can't see a doorbell. Maybe nobody's home.)} {000}{}{(Nobody comes to the door.)} {000}{}{(Your hand is starting to hurt.)} {000}{}{(If anybody's home, they aren't answering the door.)} {000}{}{Knock on door again} {000}{}{Turn the knob} {000}{}{Wander off} {300}{}{(With surgical precision, you disarm the fuse and pull the plastic explosive from the wall. The trap is now disarmed.)} {000}{}{Now to crack this safe...} {000}{}{Leave the safe alone.} {310}{}{(With surgical precision, you open the primer and adjust the tumbler combination trigger. The owner of this safe will be in for a surprise when he tries to open it again.)} {000}{}{Now to crack this safe...} {000}{}{Leave the safe alone.}
 * 1) 0. LOOK, CLOSED (WTG)
 * 1) 1.  LOOK, OPEN (WTG)
 * 1) 2.  EXAMINE SAFE, CLOSED (WTG, 10, 11)
 * 1) 3.  SAFE IS OPEN (WTG, 2, 5, 6, 7, 8)
 * 1) 4.  TRAPS, SUCCESS . . . ? (2, 6)
 * 1) 5.  CLICKING (2, 5, 6, 8)
 * 1) 6.  TRAPS . . . ? (2, 6)
 * 1) 7.  SPIN RANDOM, SUCCEED (2, 5, 6, 8, 9)
 * 1) 8.  SPIN RANDOM, FAIL (2, 5, 6, 8, 9)
 * 1) 9.  HELLO? (2, 8, 9)
 * 1) 10.  TRAP DISARMED . . . ? (4)
 * 1) 11.  TRAP DISARMED . . . ? (4)