Paralyzing Palm (Fallout 3)

Paralyzing Palm is a Fallout 3 and a ''Fallout: New Vegas Perk.

With Paralyzing Palm, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be using bare hands or an Unarmed class weapon such as the deathclaw gauntlet, spiked knuckles, power fist, etc. The chance of paralysis is 30%.

Strategy

 * The Paralyzing Palm is a chance event that may occur during a V.A.T.S. sequence. It will replace one of the player's Unarmed strikes in V.A.T.S. with a Paralyzing Palm. The V.A.T.S. sequence is not interrupted, and the player will continue to attack the paralyzed enemy if there are more attacks queued. It does not cost any AP, or do any more or less damage than what it would have done if it were a normal strike. It has a unique look when the player is actually unarmed (the "striking" hand is an open palm with curled fingers while the other hand is held open) but appears as a normal strike with unarmed weapons.

Bugs

 * You can use Paralyzing Palm to pick-pocket human NPCs. To do this without upsetting factions, save and attack the desired target in V.A.T.S. with an unarmed weapon, reloading until you paralyze them. When you do, quickly holster your fists. Items can now be taken out of their inventory without fear of getting caught. This can be combined with reverse-pickpocketing techniques, like stealing ammo to get NPCs to put weapons into their inventory, or giving them superior armor, making their former attire pickpocket ready.
 * Attacking a paralyzed enemy with an Unarmed weapon can be difficult at times. The hitbox that determines where the target can be attacked for damage can sometimes disappear altogether. Attacking such a bugged creature will result in specks of dust coming off it with a dull thud sound, as if the player were attacking a wall.
 * If you paralyze an enemy, shoot it with the Gauss rifle, let paralysis wear off, and then finally paralyze the enemy a second time, the enemy sprite will appear to melt onto the ground until the effects wear off. If you then shoot the enemy in V.A.T.S. while in this state, there is a chance the enemy with reform and fly off into the distance from the knock back of the Gauss rifle.

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