Fallout: New Vegas Weapons

Legend

 * DMG/SHOT: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.


 * DPS: This stands for damage per second, although it shows damage done in half of second. Note: the G.E.C.K.'s DPS calculations are misleading, Vault administration is in the process of replacing them with hand calculations verified by in-game stopwatch trials.


 * SPRD: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.


 * CRIT %MULT: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your Minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 = 10% chance to critically hit. For automatic weapons (assault rifles, SMGs, Miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done.


 * CRITDMG: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.


 * MDPS: This is the modified damage per second number that takes critical hits into account. It assumes a non-V.A.T.S. attack, a luck of 5, no perks (Finesse, Survival Expert, etc.), 100 skill and 100 weapon condition.


 * AMMO: The type of ammunition used by the weapon.


 * MAG: The magazine capacity of the firearm. Basically, how much ammo it can hold.


 * WG: The weight of the weapon.


 * VALUE: The value of the weapon.


 * V:W: Value to Weight ratio.


 * AP: The amount of Action Points used per shot in V.A.T.S.


 * DMG/AP:


 * HP: This is the Health stat from the G.E.C.K. It determines how fast a weapon breaks down. The more HP, the slower the rate of decay.


 * LIMIT:


 * ATT REQ: Required attribute and attribute value required to weild the weapon optimally.

Guns

 * Pistols
 * .357 magnum revolver
 * .357 magnum revolver long barrel
 * .357 HD cylinder
 * .44 magnum revolver (Fallout: New Vegas)
 * .44 revolver scope
 * .44 revolver heavy frame
 * 10mm pistol (Fallout: New Vegas)
 * 10mm pistol silencer
 * 10mm pistol extended mags
 * 10mm pistol laser sight
 * 9mm pistol (Fallout: New Vegas)
 * 9mm pistol extended mags
 * 9mm pistol scope
 * 9mm pistol hail mary
 * Rifles
 * Cowboy repeater
 * Custom Brass Plating
 * Cby. Rep. maple stock
 * Extended Magazine
 * Hunting rifle (Fallout: New Vegas)
 * Hunting rifle extended mag
 * Hunting rifle scope
 * Hunting rifle custom action
 * Service rifle
 * Svc. Rifle Forged Receiver
 * Svc. Rifle Upgraded Springs
 * Varmint rifle
 * Varmint rifle extended mags
 * Varmint rifle night scope
 * Varmint rifle silencer
 * Sniper rifles
 * Sniper rifle (Fallout: New Vegas)
 * Sniper rifle Suppressor
 * Sniper rifle Carbon Fiber Parts
 * SMGs
 * 10mm submachine gun
 * 10mm smg extended mags
 * 10mm smg recoil comp
 * 9mm submachine gun
 * Drum Magazines
 * Shotguns
 * Hunting Shotgun
 * Hunting shotgun longtube
 * Hunting Shotgun Choke
 * Heavy
 * Minigun (Fallout: New Vegas)
 * Minigun Damped Subframe

Energy Weapons

 * Pistols
 * Recharger pistol
 * Rifles
 * Laser Rifle(Fallout: New Vegas)
 * Laser Rifle Focus Optics
 * Laser Rifle Beam Splitter
 * Laser Rifle Scope
 * Plasma Rifle
 * Plasma rifle mag accelerator
 * Heavy
 * Plasma caster
 * Plasma Caster HS Electrode

Explosives

 * Grenade
 * Grenade Rifle
 * Grenade Rifle Long Barrel - Increases range (+100%)]