Prototype Medic Power Armor

The Prototype Medic Power Armor, also known as the MP-47/A Medic Power Armor or Medic Armor, is a unique variant of the Power Armor.

Background
 The MP-47/A Medic Power Armor was in prototype phase and was designed to protect soldiers in the field by acting as an automated medic. It has the ability to inject Med-X, though support for other injectables such as Stimpaks, were slated for inclusion in the production unit. The armor is able to detect the limb condition of its wearer, injecting Med-X as needed. The armor is also installed with verbal feedback systems, making it so that "even a child" could use it.

The armor had the ability to report command level data to field officers and had a "special self-destruct" that could deliver a lethal injection to deserters, though these functions remain offline. 

Gameplay
The Prototype Medic Power Armor has the ability to administer Med-X to the wearer, which it will do if their health drops below 33% or if a limb condition drops below 25%. Med-X will be dispensed every 2.5 (in-game) hours. Unlike standard Med-X injections, this process carries no risk of addiction, though it draws from the wearer's supply of Med-X, necessitating the user to have a steady supply. Its appearance is nearly identical to the Power Armor, apart from the shoulder guards, which have U.S. military roundels on them, rather than Brotherhood of Steel insignia.

In addition to the Med-X dispensing system, the armor features an onboard voice that resembles a Mister Gutsy. The voice will alert the user if it detects an enemy presence, which can aid the user if enemies don't appear on the compass.

Location

 * The armor is found on a dead Brotherhood of Steel initiate inside the Olney sewers, stuck in a culvert with a wastelander and mercenary, also dead. Enter through either of the entrances to the sewer, and make the way to the narrow hallway. The door leading to the room is located on the outward side of the hallway, the entrance is usually guarded by a deathclaw.

Bugs

 * The armor may disappear if the player character enters the sewer with a companion but does not collect the armor while inside for the first time. Why this happens is unknown. The conditions vary.
 * If the PMPA is broken, attempting to equip it and then exiting the Pip-Boy still initializes the aforementioned quote regarding equipping the armor.
 * In the Italian version of the game, the armor might not talk at all.