.50 MG

.50 MG is a type of ammunition in Fallout: New Vegas.

Characteristics
This is the largest, most expensive and heaviest Guns ammunition in the game. The only weapons using it are the anti-materiel rifle and the GRA anti-materiel rifle. It has a weight of 0.25 pounds in Hardcore mode, the same weight as a 25mm grenade.

Weapons using this ammunition

 * Anti-materiel rifle
 * GRA anti-materiel rifle

Ingredients
Standard .50 rounds can be crafted at a reloading bench once the player has a Repair skill of 75. A single round requires the following ingredients:
 * 1 Case, .50 MG
 * 70 Lead
 * 22 Powder, rifle
 * 1 Primer, .50 MG

Breakdown
Breaking down a .50 round requires 75 Repair, and yields:
 * 1 Case, .50 MG
 * 64 Lead
 * 20 Powder, rifle
 * 1 Primer, .50 MG

.50 MG, armor piercing
Armor-piercing rounds are designed for punching through armor plating; for this purpose, they have a greatly strengthened case with a specially hardened and shaped nose. Due to the high muzzle velocity and penetrative properties of the round, damage to the target is slightly reduced. These bullets are best used against creatures with high Damage Threshold, such as deathclaws and giant radscorpions.

.50 MG, match (hand load)
Match rounds are high quality rounds that fly farther and straighter than regular rounds. Match rounds will always be more effective than AP if weapon damage is more than 75. When the anti-materiel rifle is utilizing this round it has the lowest spread of any weapon in the game other than the alien blaster and Elijah's jury-rigged Tesla cannon.

Ingredients
.50 match rounds can be crafted at a reloading bench once the player has a Repair skill of 100, as well as the Hand Loader perk. A single round requires the following ingredients:
 * 1 Case, .50 MG
 * 75 Lead
 * 25 Powder, rifle
 * 1 Primer, .50 MG

.50 MG, incendiary
Incendiary rounds are designed for igniting targets and are usually used for equipment disposal at extreme ranges. They effectively replace hollow points for .50 MG weapons as they are more effective on un-armored or lightly armored targets due to the added incendiary effect. .50 MG incendiary rounds are the most expensive round available in the game and the damage over time is affected by the Pyromaniac perk, however due to the pricing these munitions must be used with discretion.

.50 MG, explosive
These rounds are designed to create a secondary explosion upon impact with it's target. These are particularly useful against hard armoured targets. The explosion created by the round has splash damage, can knock down targets and is useful for taking out or damaging small groups of enemies. The explosion also makes them very powerful, making them quite useful against creatures such as deathclaws.

Locations

 * Can be bought from the Vendortron at the Gun Runners
 * Alexander occasionally sells them.
 * Great Khan armorer also sells them.
 * Quartermaster Bardon will sell them in large quantities.
 * Mick in Freeside sells them at higher levels.
 * Over 1000 AP rounds can be found in The Couriers Mile (Lonesome Road (add-on) required

Bugs

 * If you aim at an NPC in V.A.T.S. with incendiary rounds, it will set them on fire. This can be useful if you wish to kill NPC's without loosing karma or reputation with that faction. (patched)

Патрон кал. 50 MG