New Reno

 is the capital of sin in the Core Region around 2241. It is prominently known for its casinos, such as the Shark Club and the Desperado.

New Reno is home to, among many other things, the Golden Globes studio, the Jungle Gym and the Cat's Paw brothel. There is also a substantial weapons outfit dubbed New Reno Arms. The town is currently run by four different families, the Mordinos, the Bishops, the Wrights, and the Salvatores, all of which are willing to make the Chosen One a Made Man - in exchange for a little help.

Location
New Reno can be found fifteen squares east and sixteen squares south of Arroyo.

History
Reno was spared the atomic fire of the Great War, but with the destruction of the rest of the United States, law and order broke down as mobster families ascended to power. To this day, New Reno has no official government or police force. However, aside from their internecine conflicts, the families generally keep order and make the city safe for tourists from the wastes, sending any troublemakers who disrupt the tourist trade to Golgotha, a burial site near New Reno.

The tourists are eager to partake in the gambling, prostitution, and drug usage (particularly Jet, which was developed near New Reno in the Stables by boy-genius Myron) offered by the city's mobsters. Jet is distributed from family supported dealers and independent people alike such as Jagged Jimmy J. New Reno, lead by the Mordino family, is scheming to take over Redding, primarily by addicting Redding's miners to Jet en masse. New Reno also acts as a major trading partner in the Big Circle trading Brahmin, as well as trading routes between The Den for slaves and chemicals from Vault City caravans. Both these trades are overseen by the head of the Slavers Guild, Metzger.

After the Chosen One left the Bishop family in control, New Reno became part of the NCR and one of its main tourist attractions. Conflict between the different crime families still continues, and recent years have seen an upsurge in violence as the Van Graffs have expanded into New Reno to increase its sales empire, butting heads with the Wright family.

Fallout 2 Restoration Project
Like many other locations, New Reno contains unfinished content present in the game files for Fallout 2, but not present in the final game:


 * New characters:
 * Three Card Monte and his bodyguard Rico.
 * The Barking Man - connected to the EPA.
 * Nikki - a more involved quest to find Lloyd.
 * The ability to tell jokes as a male or dance as a female at the Shark Club.
 * An extended way of getting into the Stables as a woman - before, if player went to the Stables as a hooker, she would just be dropped off at the main gate and nothing really new happened.
 * Unlocked voice dialogue for Myron regarding the location of the EPA.

Appearances
New Reno appears only in Fallout 2. However, whilst not appearing in-game, New Reno is mentioned by several characters in Fallout: New Vegas.

Behind the scenes

 * New Reno is mentioned in passing by the Courier in conversation with Bruce Isaac, a former singer from the Shark Club by 2281.
 * Cass also has a dislike of New Reno, and will mention sometimes when on the Strip that New Reno tried to emulate New Vegas.
 * New Reno is an important location for trade of the Happy Trails Caravan Company in 2281.
 * Etienne the trader in the Westside Co-Op mentioned him starting there

Nowe Reno Нью-Рино