Saugus Ironworks

The Saugus Ironworks is a location in the Commonwealth in Fallout 4.

Layout
The location is a large ironworks factory, consisting of multiple levels.

The building has many vats of molten metal, which do heavy damage (if made contact with) and emit light. The factory consists of metal floors and platforms.

Mid/level is a room containing both a weapon and an armor workbench. There also will be a terminal nearby with which to waken a protectron robot that, in its personality role of law enforcement, musters a very effective projectile weapon (somewhat unusual) and will fight against the forged or at least can act as a decoy.

On the top level, behind an MK III gun turret will be the entrance to the furnace where both Jake, the farmer's son, and Slag, the boss enemy will wait. Opposite that door will be a power armor station and the exit to the roof outside.

A shortcut can be taken to reach the building's roof and entering near the boss-fight by walking up a steep pipe on the southern side of the building which otherwise would be the way down and out. The entrance to the boss fight is locked with an expert lock. There will be three forged guarding the roof and unless the gunners (with the Fatman and a missile launcher) on the nearby overpass have been taken care of, sneaking is recommended. Two frag mines on the way.

Notable loot

 * The power-armored mini boss Slag at the end of the building drops the Shishkebab.
 * Picket Fences magazine and Explosives bobblehead are located in same room as Slag, both on the platform where he is located. The magazine is on the floor of the steel walkway and the bobblehead is on top of the control panel on the wall.
 * Dampening coil in the southeastern corner of the same room as Slag, follow the catwalk to the right and down and they are adjacent to the smelter, needed for the quest Here There Be Monsters.
 * Overdue book in the southwest corner on the ground level. It's in the knocked over smelting pot that's directly down the short stairs adjacent to the gun-trapped bathroom. In the pot with the book are a skeleton, a shopping basket and a bottle of Day Tripper.
 * Vault-Tec lunchbox top floor of first room just north of the far south wall in an office nook.

Note

 * You can drag corpses (press and hold 'pick up button') to any vats of molten metal and drop them inside to burn them, but they will not melt nor disintegrate. Instead, the whole body will just be on fire. You can then drag the burning corpses out as a light source if, for some reason, you do not wish to use your pip-boy light.
 * A swift death will be rewarded to anyone who manages to fall into the column of liquid metal on the roof.
 * Slag's terminal on the wall near his platform will have notes about other raider strongholds that have been cleared by the player.
 * It's possible upon defeating Slag for him to fall into the molten steel, making his loot and the shishkebab impossible to retrieve. You can enter the molten steel taking minimal damage, while in Power Armor.
 * It's possible upon defeating Slag, for him to fall on top of the Picket Fences Magazine in such a way, that the option to pick it up isn't available. Due to the weight of his power armor frame, his body cannot be dragged to uncover the magazine. Shooting his corpse/ throwing grenades/ Running into his corpse, doesn't seem to help (Tested).

Appearances
The Saugus Ironworks only appears in Fallout 4.

Bugs

 * Reloading a save near the forge may cause the player character to take fire damage.
 * After causing Slag to leave his Power Armor, it may remain owned ("Steal" shown instead of "Enter") indefinitely, even past his death and first use of it. [This is true of any Power Armor you force someone out of, by blowing up the fusion core.]
 * After the battle with Slag, character became covered in bright orange molten metal during conversations and in third person view. It appears to be permanent as sleeping, fast traveling, swimming in water, and healing with stimpacks have not reversed this effect.
 * Surviving an encounter with a container of molten metal may cause the game to equip your character with a permanent, unnamed gore item intended for NPCs killed in this fashion. Because the molten metal is intended to be a definitive death, the game immediately flags your character as dead and equips them with this default "molten death" appearance regardless of whether you survive or not. Essentially, you have a "death mesh" inside your character mesh which clips through in 3rd person view and obstructs the center of the screen when activating sneak mode.This can be solved via the console by using.

Gallery
Siderúrgica Saugus Согас Айронворкс