Source Text

A source text is a text (sometimes oral) from which information or ideas are derived. Applied to the Fallout series, the term refers to raw ingame material or design documents which provide information on the Fallout world. Not all source texts are considered canon; their canonicity is derived from the game they appear in.

The pages listed here aim to provide information on all of the source texts in the various Fallout games and other source information (like game manuals or developer interviews).

Fallout

 * Fallout cutscenes
 * Fallout design documents
 * Fallout dialogue files
 * Fallout demo dialogue files
 * Fallout game files
 * Fallout holodisks and notes
 * Vault Dweller's Survival Guide

Fallout 2

 * Fallout 2 cutscenes
 * Fallout 2 design documents
 * Fallout 2 dialogue files
 * Fallout 2 game files
 * Fallout 2 holodisks and notes
 * Fallout 2 manual
 * Vault Dweller's memoirs

Fallout 3

 * Fallout 3 cutscenes
 * Fallout 3 holodisks and notes
 * Fallout 3 terminal entries
 * Vault Dweller's Survival Guide: Pocket Reference Edition

Fallout: New Vegas

 * Fallout: New Vegas cutscenes
 * Fallout: New Vegas holodisks and notes
 * Fallout: New Vegas terminal entries

Fallout Tactics

 * Fallout Tactics cutscenes
 * Fallout Tactics holodisks and notes
 * Fallout Tactics text files
 * Fallout: Warfare background

Fallout: Brotherhood of Steel

 * Fallout: Brotherhood of Steel background
 * Fallout: Brotherhood of Steel cutscenes

Fallout: Brotherhood of Steel 2

 * Fallout: Brotherhood of Steel 2 design document

Van Buren

 * Van Buren cutscenes
 * Van Buren design documents
 * Van Buren dialogue files
 * Van Buren demo dialogue files
 * Van Buren Pip-Boy entries
 * Van Buren holodisks

Out-of-game

 * Fallout Bible
 * Chris Taylor interview for Vault13.net