Duty or Dishonor

Duty or Dishonor is a side quest in Fallout 4.

Quick walkthrough

 * 1) Speak to Knight Sergeant Gavil.
 * 2) Speak to Initiate Clarke.
 * 3) Speak to Knight Lucia.
 * 4) Convince Lucia with a speech check to tell you more.
 * 5) OR search for evidence on the Prydwen, more specifically Knight Lucia's log.
 * 6) Shadow Initiate Clarke.
 * 7) Confront Initiate Clarke.
 * 8) Convince Clarke to turn himself in.
 * 9) OR convince Clarke to leave the Brotherhood.
 * 10) OR kill Clarke.
 * 11) (Optional) Exterminate the Ghouls.
 * 12) Report to Lancer Captain Kells.

Detailed walkthrough

 * When heading to the Logistics area to begin the investigation, if you bring Danse with you he will provide some unique comments.

Shadowing Clarke will lead you to the Boston Airport Ruins. Upon entering the ruins, you are tasked with finding Clarke. Go to the right from the elevators that requires an ID card, open the door and down the stairs and through a tunnel. In a room to the left is the body of Knight Rylan. Killing ghouls on the way to Clarke is OK. Further down the tunnel you'll be tasked with the optional quest to exterminate the ghouls. At the end where the tunnel is flooded, go up the ramp and through the stairwell/tunnel until you get to an underground parking garage. Traverse the underground parking garage until you get to a subway tunnel. Take the subway tunnel until you get to the next platform, this will lead you to a luggage terminal.

Upon entering, take the stairs down, follow this tunnel until you get to a room that Clarke is in, that`s above the generator room with a bunch of ghouls. If you open the generator room and kill the ghouls Clarke will automatically become hostile forcing you to kill him. Also, if you go into the next room adjacent to the room Clarke is in without talking to him, Clarke will automatically become hostile.

The ID card is on the desk that has the [expert] terminal. You need this to open the doors and use the elevators. Another ID card is available from Clarke. If you did NOT kill the ghouls and have settled on confronting Clarke directly, you now have three options:


 * Convincing Clarke to turn himself in grants a piece of armor upon quest completion (T-60C torso with 10% AP costs in VATS reduced as well as leveled options). The optional quest objective of killing the ghouls is also automatically completed.
 * You can convince Clarke to leave the Brotherhood of Steel, after which you can either lie to Kells about the missing food or blame it on Clarke. Kells will be doubtful of your words at first, but he will be convinced after you continue with the lie. This option grants 50 caps and some experience.
 * You can outright kill Clarke, but this will yield no armor or weapon rewards, just 100 caps.

Upon completion Kells will give you one of several rewards depending on your what you did with Clarke. Only by convincing him to turn himself in will Kells give you the Exemplar's T-60c Torso.

After the mission is complete, you can speak with Kells. Even though he states that a patrol team was sent in to clear out the ghouls, the room at the bottom of the ruins will still be populated by them. You can enter, kill, and loot to your heart's content (if Clarke turned himself in).

Bugs

 * If Clarke spots you he may get stuck in an infinite loop of going inside and back outside again. If you have a follower, this can be fixed by ordering him/her to wait elsewhere, which should trigger Clarke to run.
 * If you kill Clarke by placing a live grenade in his inventory after you promise not to turn him in it may cause the game to register that he is not dead forcing you to reload past save date.
 * If you enter the underground Boston Airport Ruins for the first time while wearing power armor equipped with the Targeting HUD mod or use Berry Mentats while inside, the quest will glitch. Clarke will not initiate conversation as he is supposed to and will always be hostile. Reloading to a previous save and entering without the Targeting HUD equipped prevents this issue. However, equipping the mod or using Berry Mentats will reactivate the bug.
 * If the quest Outside The Wire is not complete, Kells will tell you to continue to complete it and not finish Duty or Dishonor.