Plasma Caster (Fallout: New Vegas)

The Winchester P94 is a weapon in Fallout: New Vegas.

Characteristics
The plasma caster is a powerful energy weapon, having a rather low AP cost and high rate of fire. Its precision in V.A.T.S. suffers if a character cannot meet the steep Energy Weapons skill requirement (100) and at 20 pounds it was the heaviest energy weapon in the game prior to the advent of the GRA Cleansing Flame. It's rare and not very durable, so the Jury Rigging perk or weapon repair kits may be necessary for continuous use of this weapon.

Durability
The plasma caster can fire a total of about 395 times using standard packs, the equivalent of 40 reloads, from full condition before breaking.

Modifications

 * Plasma caster high-speed electrode - Increase the rate of fire of the plasma caster by 25%.

Locations

 * Silver Rush - one can be bought in very poor condition, or stolen for very poor/ perfect condition (See: Silver Rush bugs for more information on how to get the perfect condition one).
 * Orion Moreno sometimes uses it in the Second Battle of Hoover Dam if you completed the side quest For Auld Lang Syne without killing him.
 * Y-17 trauma override harness may carry them at higher levels, becoming the most apparent around 40-50, but it is still rare to see them carry one.
 * Sometimes carried by Marked Men in the Divide.
 * Carried by Colonel Royez and sometimes by his Irradiated NCR heavy troopers in the Long 15.
 * Sometimes carried by Legion Explorers in the Dry Wells.

Variants

 * The Smitty Special : a unique version of the plasma caster.

Behind the scenes

 * While the original idea to include the Winchester P94 in Fallout: New Vegas came from J.E. Sawyer, Paul Fish was responsible for modelling and texturing it.
 * The naming of this weapon "Plasma Caster" instead of "Plasma Rifle" like in the original games was both because Fallout 3 had already introduced a plasma rifle, and that the weapon does not look like a rifle

Bugs

 * The weapon fails to fire a projectile properly when used in third-person view. After equipping it when in third-person view it may not work even when switching to first-person view. Re-equipping it while in first-person view may solve this.
 * Sometimes after quick loading the weapon is held in one hand by the handle and moves with the players arm movement when holstered, or appears next to the players arm. This can be fixed by un-equipping and then re-equipping the plasma caster.
 * When using the weapon in V.A.T.S. the projectile will often not fire unless very close to the target, and if standing under a roof the projectile may collide with the structure.
 * While equipped, weapon may become stuck to player's hand when changing outfits. To fix this, simply un-equip, then re-equip.