Community:Speedrunning/Fallout New Vegas

Speedrunning is the act of beating a video game, or segment of a game, as quickly as possible while adhering to a set of rules which have been established by the game's individual community. Information regarding speedrunning in Fallout: New Vegas is found below.

Almost all glitches that work in New Vegas will also work in Fallout 3.

Categories
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Main Quest - Complete the game siding with any faction

Single Segment / "Glitchless" - Complete the game without utilizing any glitches, loading any saves is prohibited - Stophopping is allowed

All DLCs - Complete all DLCs, not including the base game

Max Quests - Complete all 96 base game marked quests or 155 with DLCs

All Achievements - Complete all 75 Steam/GOG achievements

All Sleeping Partners - Sleep with all partners in the game once - Requires a glitch to change gender mid run

All Unique Weapons - Collect all unique weapons in the base game - Technically not all unique weapons due to different interpretations of the rules

Caravan Master World Tour - Beat all of the 14 caravan players in the game including DLCs (Jed Masterson)

Globe Trotter - Collect all Snowglobes in the base game

Reload Dashing
It is possible to get a movement speed boost by purchasing a .357 Magnum revolver or any other weapon which is single reload and one bullet each of two types of ammunition (it can also be done by reloading the weapon but this requires ammo to be wasted). Equip the weapon, swap ammo, press attack, then open the Pip-Boy during the animation. In the Pip-Boy, unequip the weapon. Upon closing, the Courier is propelled forward at a high speed. During a dash, the player can be launched into the sky, due to hitting an object, to survive falling from this height, use the fall damage glitch in the quick save quick load section. Guide

Infinite Dashing
There is another variant of Reload dashing called an Infinite Dash in which one can cripple themselves while doing the setup for a reload dash. This causes the player to be stuck in the dash animation and can fly across the map. This requires constant quick save quick loads to properly function. The speed fluctuates widely but on average is around 1600 units. Guide

Holstered Infinite Dash
By reload dashing into a trigger that forces your weapons to be put away or through the use of "disableplayercontrols 0" the player gets stuck in an animation similar to normal infinite dash, but is far faster at 2800 units. Guide

Timestop dash
The last variant of Reload dashing is a mix between timestop and reload dashing. By combining the two the player character can achieve a temporary dash which allows them to effectively infinite dash around the boarding cells. After going too far the game will automatically close the menu and stop the dash. Guide

Stop Hopping
This is an exploit which allows the player to move around at 75.8 compared to 48 units units by jumping in a specific pattern. To do this, the player jumps forward and flicks their mouse just before they land let go of forward and when they jump again flick their mouse and jump forward. Guide

Block Boosting
By blocking as one jumps using a gamepad, the player character can propel themselves forward in a similar style to stop hopping but it is much easier than stophopping on a gamepad. Guide

Speedcripple
This exploit involves the player character quick loading on or about the frame of them crippling their legs. It makes the player character go 73.7 units which is 25 units faster than base movement speed and it can even be transferred through saves. It happens on a seemingly random basis even when doing things correctly. Having two handed weapons out removes the effect temporarily as it changes the animation. Guide

Quick save/ Quick load Glitches
While these glitches can be done using the default F5-F9 keys it is recommended to rebind them to LMB and RMB or any easy to reach combination.

Clipping - By repeatedly pressing quick save and quick load, known as qsql while walking into an object, the player can go inside of an object. When done on doors it allows the player to pass completely through it. This glitch is incredibly useful as it allows the player to reach end game locations far faster than normal.

Dialogue skipping - While an NPC is talking, quick save quick load and that current line of dialogue will be skipped. This allows for much faster cutscenes such as Doc Mitchell talking you at the beginning of the game. This glitch should be used with caution as if done too many times or during specifics lines of dialogue, the player can be softlocked and will have to reload an older save to try again.

No Fall Damage - By quick save quickloading just before you hit the ground, the player will take no damage from falling. This allows the player to survive reload dashes.

Item Duplication
Standard Duping - To do this exploit, the player character must interact with a container and have an item with weight, and have more than 6 of the item they want to duplicate. Move the stack of 6 or more to the other container and press take all almost immediately afterwards, if done correctly the "How many?" box will appear but the stacked item will move to the other side of the inventory. On pressing take all again, the player character will now take however many of the stacked they had of the item. E.g. If one has 10 empty bottles and a cap the player character will get 10 caps from it.

This glitch is complex as it requires precise timing, but it also doesn't work on all items. For Duplication to work, the item you want must naturally spawn in a container.

Since ammo has weight in hardcore mode, it is common to turn it on just to duplicate items. This makes duping far easier in New Vegas since ammo is abundant meaning duping can be done at any time. In longer runs, you may see runners check Doc Mitchell's house for stimpaks which sorts out healing for the entire run.

Ghost Duping - By using Item duplicating within a merchant one can get infinite store credit and buy almost anything from a merchant for nothing. To do this, pick two item from a merchant's inventory: one of them needs to have over 6 copies of it (such as 6 units of ammo) and the other item needs to be something expensive. When both of these are in one's inventory, click on the ammo and then press take all shortly after. If done correctly, the ammo will go into the player's inventory and the take all screen will still be there. Upon pressing the take all again it will appear as though everything is back to normal, in reality the player character has store credit when they should not and therefore, the game does not recognize it until the player character takes something from their inventory. By this method one can buy an entire merchant's inventory without spending any caps. It is worth noting that the duplicated item is a 'ghost' and will not actually be in the inventory. Guide

Time Stop
The main way to timestop, is to quickly tap the 'open Pip-Boy' button and the 'set marker' button. This results in the place map marker menu appearing and the Pip-boy closing. The player can now freely move and look around but not interact. To end the glitch simply press either options on the map marker menu. This glitch is useful to avoid triggers, run away from enemies or to keep an animation, but it can cause bugs when used in quest areas. It is important to note that the glitch will not work immediately after loading a save or fast travelling, meaning the Pip-boy will have to be opened before attempting. Additionally, the player cannot walk too far while time stopped or the game will force the player to reload which can have catastrophic consequences to your save.

An additional way to replicate this glitch is by having any menu appear over the Pip-boy, such as disconnecting a controller as you open the Pip-boy.

Alternative Time stop - To do the alternative timestop(Console Timestop) open the console and then close it while holding the left shift key. This is very different from the standard timestop as you can walk indefinitely as well as interact with objects, including opening doors. This leads to weird NPC behaviour as they will not fully load upon cell change.

Note: This only works on the pc version of the game as the console is required.

General Exploits
Inventory Manipulation - By making a save prior to entering a cell for the first time, you can keep reloading the cell and all containers within it, will be randomised. This is often used to get stimpaks in Doc Mitchell's House

Item Hopping - By dropping an object on the ground and walking onto of it, you can jump and grab the item in a specific timing to be able to jump indefinitely. This is uncommon in speedruns due to its immense difficult.

Level Skipping - Level skipping is an exploit which allows the player to reach any level with relative ease. As one levels up go through a door and when the level up screen appears go to the menu and reload the save, then go through the door again and when the level up screen pops up again reload the save. After doing this many times one will slowly gain levels. A downside of this glitch is that one can actually only level up skills on the final level hence why its level skipping. Guide

Third Person Interaction - By entering third person, the player can interact with objects through walls. Guide

Center on cell - When clipping out of bounds, the player often hits a COC plane which teleports the player, to a specific location within the cell, often the exit.

Old World Blues
Giga Skip of hell - This glitch allows the entirety of the DLCs to be skipped by going out of bounds and interaction cancelling the door. This activates the door script allowing the player to equip their weapons while in the Think Tank. This means Dr. Klein and the other robots can be killed which ends the DLC. It is important to note that Klein cannot be killed first or the game will softlock.