Lobotomite

"All lobotomites, Please stop milling about. Really."

- Dr.Klein

Lobotomites are surgically-altered humans found in the Big MT in 2281.

Background
Lobotomites are hapless victims of medical experiments performed in the Big MT, reduced to savage, gibbering monsters. After, they are used to clean the Big MT after experiments, as assistants without conscience. As their name suggests, they are lobotomized humans, their brain have been replaced with advanced Tesla coils, allowing them to perform simple tasks (use doors, walk), fight hand-to-hand, use firearms, their head cannot be crippled, have a better chem addiction resistance and shock from bodily damage, but they are unable to talk (the only noises that they make are short grunts) or have a normal conscience. It also appears that the Tesla coils allows them to have a relatively long life, since a lobotomite called Test Subject 1, probably the first lobotomite created in Big MT, is still alive in 2281.

Dr. Dala calls them "skinvelopes". Her observations reports that 43% of the time, when two lobotomites are left together, they will either fight for dominance, or "excrete bodily fluids into each others' orifices". It can be assumed that since the other 57% is the behavior players are actually exposed to. Typically, they have a torn patient hood with a respirator, some headphones, a pair of high-tec goggles and straps to attach them all. The lobotomites are spread across all the Big MT, but they have a particular "home", a cave called The Cuckoo's Nest, where they apparently worship toasters and their "leader" Test Subject 1 lives there as well.

Characteristics
Lobotomites wear clothing that confer very little protection against damage. Most of the time they will wear the Lobotomite jumpsuit or a Patient gown. This makes lobotomites not very resilient against damage, and should prove rather easy to defeat, although their medium to high amount of health helps their survival and somewhat counterbalances this lack of protective armor.

Variants

 * Test subject 1- A tougher and well equipped lobotomite, with a Protonic inversal axe located at The Cuckoo's Nest.

Appearances
Lobotomites appeared in the Fallout: New Vegas add-on Old World Blues, on a loading screen of Fallout and they were to appear in Fallout 2.

Behind the scenes
Lobotomites were to appear in Fallout 2, but were cut early on, and appeared only in a Fallout loading screen. At one point in the game, the Chosen One was supposed to be ambushed by a group of these monsters, wherein the Renegade Brotherhood soldier comes to his aid.

Gallery
Лоботомит