Microfusion cell

Microfusion cell is an ammunition item in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics, used primarily by two-handed energy weapons. It is described as a medium sized energy production unit, a self-contained fusion plant.

Fallout and Fallout 2
It can also be used as fuel for the Highwayman. One cell gives a 50% charge (or 1% per remaining charge, in the case of partially spent cell.)Fundamentally the same size as a 6 volt battery.

Weapons using this ammunition

 * P94 plasma rifle
 * Wattz 2000 laser rifle
 * Laser rifle (Ext. Cap.)
 * Turbo plasma rifle
 * L30 Gatling laser
 * YK42B pulse rifle

Sources of Ammunition

 * Merchants usually sell this ammo type.
 * Enclave, Brotherhood of Steel, and Brotherhood Outcasts usually use either a plasma rifle or a AER9 laser rifle and carry ammo for it.
 * Flak 'n' Shrapnel's in Rivet City is a very reliable source of this ammo. They restock a large amount every 3 days, so you can use the wait function to gain a large amount of microfusion cells. This may be a bit expensive, though.

Weapons using this ammunition

 * AER9 laser rifle
 * Wazer wifle
 * Plasma rifle
 * A3-21's plasma rifle
 * Gauss rifle - only available in Operation: Anchorage
 * Metal blaster - only available in The Pitt
 * Tri-beam laser rifle - only available in Broken Steel
 * Microwave emitter - only available in Point Lookout

Variants
Microfusion cell Over Charge

Microfusion cell Max Charge

Microfusion cellBulk

Used in

 * Plasma caster
 * Plasma Rifle (2 microfusion cells per shot)
 * Q-35 Matter Modulator (Unique Plasma Rifle, only uses 1 cell per shot)
 * Multiplas rifle (6 microfusion cells per shot)
 * Laser rifle
 * Gauss Rifle (5 microfusion cells per shot)
 * YCS/186 Gauss rifle (Unique Gauss Rifle, only uses 4 microfusion cells per shot)
 * AER14 prototype (Unique Laser Rifle with a green laser, uses 2 MFCs per shot)

Fallout Tactics
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