Fallout 76 player choices

This page lists all player choices

Dialogue choices

 * Players can choose to make Paige very angry and lose reputation with the Foundation Settlers.


 * Daily: The Importance of Communication - tell Wren about your repair job for increased rewards and faction reputation (Intelligence 10+)

Wastelanders

 * Wayward Souls - decide Batter's fate
 * The New Arrivals - choose one of three names for the Scorched Plague vaccine (Nuka-Cola Scorched, Nuka-Cola Vaccinated, or Nuka-Cola My Blood's In It)
 * Siding with Crater or Siding with Foundation - determines which faction the player will raid Vault 79 with.

Crater Raiders
 * Strange Bedfellows - decide Aldridge's fate and whether to tell Meg about it.
 * From Russia With Lev - decide Lev's fate
 * Fun and Games - whether to have Ra-Ra open the room containing the Steel mill T-51 helmet
 * Buried Treasure - decide Johnny Weston's fate
 * Buried Treasure - decide Johnny Weston's cut of the gold bullion
 * Secrets Revealed - decide Digger's fate
 * Secrets Revealed - decide how to split the gold bullion between the factions

Foundation Settlers
 * Here to Stay - decide Aubrey's fate and whether tell Paige about it

Steel Dawn and Steel Reign

 * Forging Trust
 * Mother of Invention
 * Field Testing - decide to recruit either Colin or Marty Putnam
 * Disarming Discovery
 * Property Rights
 * Supplying Demands - decide Mike Tiller's fate
 * Over and Out - decide whether or not to destroy the transmitter.
 * A Knight's Penance
 * Missing Persons
 * Out of the Blue
 * A Satisfied Conscience
 * The Catalyst - decide the fate of the Vault 96 scientists; choose between either Knight Shin or Paladin Rahmani; decide the fate of Knight Shin or Paladin Rahmani

Side quests

 * Overseer's Mission - choose to return the Holotapes to the Overseer or to keep them.
 * Something Sentimental - decide whether to tell Maggie the truth about her father (Earle Williams); decide to return Earle's pocket watch.

Other quests

 * Daily: Pass the Buck - choose to clean up the barrels or sink them into the lake.
 * Daily: Photo Opportunity - decide whether to photograph either Crater or Foundation; decide whether to hand the photographs over to Davenport, Kiyomi, or Ward
 * Daily: Retirement Plan - decide the fate of the former raider
 * Daily: Thrill of the Grill - choose whether or not to add extra ingredients
 * Daily: Vital Equipment - decide the fate of the raider thief; decide whether the stolen equipment is returned, paid for, or kept