NCR Correctional Facility

The NCR Correctional Facility (NCRCF) is a former NCR prison located southeast of Goodsprings in 2281.

Background
The NCR Correctional Facility is a dominant location in the central Mojave Wasteland. Before the Great War, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. Eventually, prison guards consisting of NCR troopers were pulled away for Colorado River border patrol. With reduced guard staff, the prisoners opportunistically executed a successful riot and took control of the facility.

After establishing control, the Powder Gangers heavily fortified the prison and branched out, forming camps to the North, South, East and West. As the NCR must devote nearly all of its fighting force and resources to combat Caesar's Legion, it has not attempted to reclaim the prison.

Layout
The prison has one main entrance, which is guarded by a Powder Ganger named Dawes. Snipers form an effective perimeter around the facility. Whether or not the Courier has provoked Powder Gangers elsewhere, the Powder Gangers here are not hostile unless the player character has established a negative reputation with the faction overall. Should the player character approach Dawes in disguise, he will notice that they are not an actual Powder Ganger, and tell them so. However, he will continue in casual dialogue as long as one has a good reputation with the gang. He can unlock the door for a price of 100 caps. It is possible to pickpocket the key from him to avoid the fee. Unlike other items in his inventory, pickpocketing the key will never fail as long as the player character is hidden.

Two additional entrances are opened during the New California Republic assault at the end of the Powder Gangers' quest line. One such gap in the fence is situated between the lookout tower and the main entrance building and the other is located almost directly opposite it, along the eastern fence.

It is also possible to position the player character on the cliff at the southeast side of the facility and perform a running jump over the fence to avoid the entrance fee. Similar to this, one can "sit" in one of the outhouses in the southwest corner from outside the fence, effectively teleporting them inside the facility. In both of these cases, the entrance remains locked from the inside, however. To exit the facility one must jump over the fence again using the guard tower stairs, use fast travel, or pickpocket the key from Dawes through the fence.

Visitors center
Upon entering the facility through the front door, one will find themself in the visitor's center, a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a Sunset Sarsaparilla vending machine and a Nuka-Cola vending machine. A Powder Ganger wearing a guard uniform stands by the door. During the same scenario as above, it is confirmed that he will propose a truce, in which the player character stays away from the gang outposts and the gang leaves them alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.

There will be a man sitting at one of the tables named Meyers, who can play a part in the My Kind of Town questline. He is a mild-mannered ex-sheriff who will engage in conversation with the player character. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. Since he is not part of the Powder Ganger faction, he will not attack even if the Powder Gangers in the room become hostile.

Prison yard
Through the back door of the visitor's center one can enter the prison yard proper. A workbench can be found near the door along with an owned crate of explosives. Several Powder Gangers mill about in the yard, as well as the ones posted at the tops of the towers.

Five of the six towers have Powder Gangers posted at the top, and each contains minor stealable loot, mostly ammo and stimpaks.

Cell blocks

 * Cell block A contains two Powder Gangers and a few locked containers of explosives and uniforms.
 * Carter, a small time trader, has set up shop in cell block B. He sells chems and a few odds and ends. A locked cell contains his "stash," in which he stores his bottlecaps in an ammo container.

Administration building
Eddie, the leader of the remaining Powder Gangers, has set up his headquarters in the administration building. Speaking to him will initiate the I Fought the Law quest. Scrambler, Hannigan and four unnamed Powder Gangers can be found in the building as well.

Eddie holds the key to the medium-locked room, which contains a substantial stash of ammunition and explosives; one of the boxes also always produces a random skill magazine. The unlocked room next door has a copy of Lying, Congressional Style on the desk.

Inhabitants

 * Dawes, the entrance guard.
 * Meyers, ex-sheriff; Meyers can be made sheriff of Primm.
 * Eddie, the leader of the remaining Powder Gangers, located in the warden's office.
 * Scrambler, Eddie's bodyguard
 * Hannigan, the "doctor"
 * Carter, a small time trader in cell block B
 * Sergeant Lee, commands the prison guards if reclaimed for NCR
 * Unnamed NCR troopers, act as prison guards (if reclaimed for NCR)
 * Other unnamed Powder Gangers

Notable loot

 * A Sunset Sarsaparilla star bottle cap is on the reception desk in the visitors center. It must be stolen.
 * Schematics - powder charge can be found on a bed inside the (Easy) locked room of cell block B.
 * A copy of Lying, Congressional Style can be found in file room on 2nd floor of the administration building. It must be stolen.
 * An unusually large empty Nuka-Cola bottle can be found on a table in the guard tower along the eastern fence, due east from the visitors centers' eastern door.
 * 40 empty whiskey bottles lying around in the prison yard.

Related quests

 * I Fought the Law
 * My Kind of Town
 * Eddie's Emissary

Appearances
NCR Correctional Facility appears only in Fallout: New Vegas.

Behind the scenes
The NCR Correctional Facility is based on the real-life Southern Nevada Correctional Center, an abandoned prison in Jean, Nevada.