Sub-human

This page is for all things that relate to the topic of Sub-human.

Variations

 * Beastlords, humans who developed an ability to exert psychic control over animals.
 * Cyborgs, humans who have been modified with robotic components to gain enhanced abilities.
 * Dwarves, whose only difference from normal humans is their reduced stature.
 * Human psyker, humans who possess a certain psychic power.
 * Slags, humans whose physiology adapted to prolonged seclusion underground, possessing, for example, perfect dark-light vision but their eyes are sensitive to bright light.
 * Radiation immune humans, an adaptation of the human species from several centuries worth of radiation exposure.
 * Ghouls, humans that have been subjected to heavy radiation poisoning which is lethal in most cases, but for these dubiously "lucky" individuals have instead given them a degenerated, zombie-like appearance as well as indefinite lifespans.
 * Super mutants, former humans subjected to forced evolution. They are much taller, bulkier and more muscular than humans, have mostly green, gray, or yellowish skin, are immune to disease and radiation
 * Nightkin, super mutants that have become blue-ish in coloration and developed further eccentricity, including schizophrenia, from overuse of Stealth Boys.
 * Vault 87 super mutant The east coast Super mutants
 * Institute super mutants, beings created by the Institute's own FEV program and released into the Commonwealth. While just as aggressive as the Vault 87 strain, they are capable of some intelligence, as they forge armor for themselves and gather in large groups to raid human settlements.
 * Feral ghouls are ghouls whose physical deterioration has also extended to their neurological systems, causing them to lose their ability to reason and become hostile towards all non-ghouls. Their body is also more skeletal than normal ghouls and their eyes are completely white.
 * Glowing ones, ghouls who have absorbed an unusually high amount of radiation into their bloodstream and muscle tissue.
 * Lobotomites, humans who were surgically-altered with the Big MT medical experiments which turned them into mindless savages. Their brains have been replaced with advanced Tesla coils.
 * Trogs, humans who have entered the terminal stage of the Troglodyte Degeneration Contagion. They are completely mindless monsters that dwell in darkness and fear the light.
 * Swampfolk, humans who have developed extreme deformities as a result of combined New Plague infection, inbreeding, and ionizing radiation.
 * Centaurs, a mix of humans, dogs, cats, and other types of animals created by the Master.
 * Scorched, humans who have been infested with the Scorched Plague, which has erased their individual consciousnesses and linked them to a primitive hive mind.
 * Mole miners, humans that mutated within their miner suits leading to shorter stature and aggression in most cases, with exceptions such as Purveyor Murmrgh.
 * Wendigos, humans that mutated into violent cannibalistic monsters.
 * Grafton monsters, humans that were test subjects during FEV experimentation and have transformed into large, gray creatures with non-distinct heads.

BY Game

 * Fallout: Ghouls, Feral Ghouls, Super Mutant, Cyborg, NightKin, Centaurs.
 * Fallout 2: Ghouls, Feral Ghouls, Beastfolks, Super Mutant, Night Kin, Centaurs, Pysker.
 * Fallout Tactics: