Science (Fallout: New Vegas)

Science is a skill $$ It determines the chance to hack computers, get extra info from terminals, talk to specific persons, get more dialogue options.

Initial level

 * $$\begin{matrix}\text{Initial}\\\text{level}\end{matrix}=2+(2\times\text{Intelligence})+\left\lceil\frac{\text{Luck}}{2}\right\rceil$$

Example: A starting Intelligence of 5 and Luck of 5.
 * $$2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15$$

Description
Like in Fallout 3, one's Science skill relative to the difficulty rating affects how hard the mini game is. At Science 100, even Hard terminals will have very few words to choose from. This can possibly be as low as 5 possible passwords which, combined with the Computer Whiz perk, means an 80% chance of getting most terminals off the bat without even having to look at the words.

Unlike Fallout 3, one's Science skill is used for more than dialogue checks and hacking. Many workbench crafting recipes, and some campfire recipes, rely on Science, specifically ones involving Energy Weapons ammunition and chem crafting.

Ways to increase Science

 * Permanent
 * Leveling up (up to +15 or +17 with Educated)
 * Big Book of Science (+3 or +4 with Comprehension)
 * Logic Co-Processor (+2 depending on Intelligence, a perfect Intelligence of 10 will see no benefit.)
 * Good Natured (+5)
 * Skilled (+5)
 * Temporary
 * Programmer's Digest (+10 or +20 with Comprehension)
 * Night Person (+2-4 at night depending on Intelligence, a perfect Intelligence of 10 will see no benefit.)
 * Mentats (+2-4 depending on Intelligence, a perfect Intelligence of 10 will see no benefit.)
 * Party Time Mentats (+2-4 depending on Intelligence, a perfect Intelligence of 10 will see no benefit.)
 * All-Purpose Science Suit (+5)
 * Scientist outfit (+5)
 * Followers lab coat (+10)
 * Followers doctor coat (+5)
 * Dr. Klein's scrubs (+10 up to +14 depending on current Intelligence)
 * Dr. Mobius' scrubs (+15 up to +19 depending on current Intelligence)
 * Light Switch 01 Upgrade: "Smart Lights" (+5-9 (depending on current Intelligence) for 12 hours or until the player uses the Light Switch 02 Upgrade: "Mood Lights")
 * Black coffee (+2 to +4 depending on Intelligence; an Intelligence of 10 will see no benefit, Survival can increase the bonus by up to +12 at 100%)

Characters

 * Elizabeth Kieran (98)
 * Lady Jane (98)