The Hole (The Pitt)

The Hole is an area where a competitive, arena style fight against other slave combatants takes place in the Fallout 3 add-on The Pitt.

The player enters The Hole after starting the second half of the quest Unsafe Working Conditions. The fights are organized into three rounds where the Lone Wanderer must battle against up to three combatants. As soon as a fight begins, radioactive barrels are dropped into the arena. They act as obstacles, but more importantly, give off high amounts of radiation. The player must defeat his or her opponents and exit the arena before dying of radiation poisoning.

Rules
The rules are simple: the player is allowed to bring any weapons and items he or she has for the fight, and may not leave until defeating the opposing combatants or dying of radiation poisoning. Faydra tells the player that he or she may take whatever they want from a nearby locker. The items are very low-end: a low-caliber pistol and some common Melee Weapons.

At the end of each fight, Faydra will cleanse the Lone Wanderer of all of his or her radiation. Note that she will not heal the player; the player must find another way to restore HP. However, there is a convenient water fountain next to Faydra that can be used to restore HP. Although the fountain is irradiated, the radiation from the water is insignificant compared to the high radiation levels received from fighting in The Hole itself. Also, this fountain only gives 1 rad after fights. Once you're done fighting in the arena, the fountain will give 3 rads.

These are not honorable fights: the player may loot bodies as he or she pleases. After completing the fights, you are freed from your "slavery", and can grab your equipment from a footlocker outside The Hole.

Round One
The player faces two to three unnamed slaves armed with a variety of weapons. Generally, one slave will have a combat shotgun, which can be deadly to a character who has not got much in the way of armor. The other slave or slaves normally have Chinese assault rifles.

Round Two
The player must fight the Bear Brothers, Grudd and John Bear.
 * Grudd wields a flamer and wears raider iconoclast armor.
 * John wields a deathclaw gauntlet and frag grenades and wears gamma shield armor.

The Bear Brothers' armor is in exceptionally good condition (more than 90%), giving them significantly better than normal protection.

Round Three
The final round has the player fight against Gruber. He has gamma shield armor and a metal helmet, as well as an Infiltrator. He has a large amount of HP; combined with his heavy armor, this allows him to take quite a lot of punishment before dying.

Like the Bear Brothers, Gruber's armor is in exceptionally good condition (more than 90%), giving him significantly better than normal protection. The armor-piercing deathclaw gauntlet recently acquired from the Bear Brothers can be extremely helpful against him for high Unarmed skilled players, especially if they have the Paralyzing Palm perk.

After the fights the player is considered "free," and is given permission to meet Ashur in Haven.

Bugs

 * It is known that the gate to the arena closes while you are still outside the arena and will say "requires a key".