The Mechanist (Fallout 3)

The Mechanist (real name Scott "Bean" Wollinski) is a 40-year-old man who controls various robots. He is fighting his nemesis, the AntAgonizer, in the town of Canterbury Commons and is dressed in the Mechanist's costume, a robot styled suit.

Background
Scott "Bean" Wollinski was born to simple bean farmers, raised by his father until he was 15, who then sold him to a caravan merchant hoping he would have a better life. He traveled with the caravans for a few years working as an indentured servant. This is where he got the nickname "Bean" because his purchase was paid for with beans. He eventually bought his freedom and settled down in Canterbury Commons, where he lived a life of solitude, hiding in the electronics store, fiddling around with junk. After the AntAgonizer started showing up, he became the Mechanist to protect the town.

Quests

 * The Superhuman Gambit: The town of Canterbury Commons has become the battleground of a "supervillain"—the AntAgonizer and a "superhero"—the Mechanist. Its inhabitants are not very happy about it (save for Derek Pacion) and ask the Lone Wanderer if they can help them.

Effects of player's actions
He will attack the Lone Wanderer if he finds out that they work for the AntAgonizer (or if he suspects that they are working for her). If one convinces him they are not a secret agent, they can work with him. Not giving him the AntAgonizer's suit however will also cause him to attack the Wanderer. Alternately, he can be convinced to give up his life as the Mechanist, either through a Speech check or the Child at Heart perk, since he's causing the town more harm than good.

Inventory

 * * Only if convinced to stop being a superhero.

Appearances
Scott Wollinski, also known as the Mechanist, only appears in Fallout 3.

Bugs
If the player has the Chinese Stealth armor active when first greeted by The Mechanist and the dialog option "tired of you...time to die" is chosen, he will run to the workbench, grab the Nuka-Grenade and tell his Protectron to attack. If the player then pickpockets the Energy Cells from him, he will equip the Nuka-Grenade. Standing up near the Protectron may cause the Mechanist to throw multiple Nuka-Grenades, destroying the Protectron and killing the player. When the player reverts to a previous save the Protectron may still be dead. However, when the same dialog option is chosen, the Protectron will spring up off the floor and back to life.