Victoria Watts

Victoria Watts is a NPC in Fallout 3. She is involved in The Replicated Man quest.

Ms. Watts is involved in an organization called The Railroad which, like it's namesake, works to protect escaped slaves, mainly androids. She has traveled to Rivet City to protect the identity of Harkness. After you are asked to hunt him down by The Institute, she will request that you feign his death using an Android Component that she gives you. If you assist her in saving Harkness, she will later ask you to not speak to her again (for their safety). If you somehow view Victoria Watts' full inventory (after she has died), you will see that she has at least one Android Component even after she gives one to the Lone Wanderer. Some argue that this indicates that she is an android herself, although the presence of an additional component simply could be due to her involvement in the Railroad

Appearances
Victoria Watts only appears in Fallout 3. When you have started The Replicated Man, she sometimes appears when you go outside. If the quest is triggered outside Rivet City, perhaps in Big Town and followed up on in Megaton, she may confront you before you leave Megaton.

Aside from her travels to seek you out, she can be found on the upper balcony of the Rivet City Marketplace, near the pool table.

She also appears under the water when leaving from Pinkerton (if you leave from the bottom exit) and she waves a knife in her hand and just stands there underwater. When she appears in the water, her head will spin upside down while speaking. This is most likely a glitch but its pretty funny. She can also be seen just swimming in this hallway, without weapons.

Also her appearances may be random as she has been known to be encountered almost anywhere regarding the The Replicated Man quest.

She can appear almost anywhere, including inside Little Lamplight, which of course makes no sense.

She has been known to be encountered randomly to supplement the quest. For instance outside of the Fairfax Ruins.

Appearance Triggers
Rather than being a random encounter, Victoria Watts seems to home in on you. Once triggered, she starts running towards you from Rivet City. Thus, the time and place of the encounter depend on where you were when you triggered her and where you happen to be by the time she's covered the distance to you. As such, you can potentially meet her anywhere, including in rather incongruous locations and situations (such as inside of Arlington Library.) She also seems to be able to go through locked doors as she has been reported to turn up in your Tenpenny Tower Suite.

The actual trigger for Victoria's homing instinct appears to be using dialogue options with other NPCs to ask about the android. This is because when Victoria appears, she confronts you about asking these questions, giving you the impression that she's ready to fight. The availability of these android-related NPC dialogue options, in turn, seems to depend either on getting the quest from the main source in Rivet City, or by finding at least 2 holotapes or other notes about the android in other locations. If you have not been to Rivet City, therefore, but just innocently use the android-related dialogue options, your subsequent encounter with Victoria can be somewhat surprising, especially if it happens during a firefight (see below).

Victoria's purpose is to present the player with an ethical choice in this quest. As such, she is immortal until she delivers her message to the player. This can cause problems if the player is currently in combat. Victoria fast-travels to the player's general vicinity and then enters the 3D world at the farthest creature-appearance distance from the player. From this point, she runs toward the player. Because she is friendly to the player at this point, creatures hostile to the player will attack her. She completely ignores them (she's after you and only has a knife anyway) and they can't kill her. As a result, Victoria can easily run up to the player closely pursued by a whole train of enemies. This can lead to combat being interrupted by her speech, and to her being hit by stray bullets.

Loot
After she delivers the message to you, it is possible for Victoria to die. In the event of her death, she is holding a regular Combat Knife, a Wasteland Settler Outfit, and, strangely, Zimmer's Key. Zimmer's Key unlocks his room on the upper deck of Rivet City. Killing her does not result in negative karma. Rivet City Security doesn't seem to mind if you redecorate the walls with her grey matter, and nearby citizens will remark "Good riddance."

Bugs

 * Victoria can sometimes fail to recognize the completion of the The Replicated Man quest. If you agree to help her, then subsequently resolve the quest otherwise, she will continue to goad you to turn the component over to Dr. Zimmer and tell him Harkness is dead.
 * This occurs if you restore Harkness' memories, get his permission to kill Dr. Zimmer, reveal Harkness to Dr. Zimmer, then kill Dr. Zimmer immediately after you receive the Wired Reflexes perk from him. Harkness acknowledges you killed him (and ignores that you turned him over), but Victoria does not acknowledge any of this.