Wasteland captive

Wasteland captives are prisoners found at Super Mutant encampments $$

Background
Held by super mutants against their will, the captives are wastelanders awaiting their destiny. Shorty, a captive from Big Town, is held in the basement of the Germantown police HQ, where he is supposed to be eaten by a super mutant. Captives are also used in experiments and attempts to create more super mutants.

Locations

 * A captive is located north of the Anchorage Memorial, in a tent behind the trucks, guarded by a leveled super mutant and two Centaurs. If escorting the captive after freeing them, they will run to the northwest of the map near Fort Constantine and will keep running beyond the northern map limit, remaining at a rock formation.
 * One is halfway between the Jefferson Memorial and Rivet City, on a boardwalk at super mutant bonfire. Three to six super mutants may be present. The mutant at the top holding a Minigun stands next to the captive. Once freed, this captive runs up the Jefferson Memorial catwalk past the irradiated metro across the bridge, then past the Citadel, follows the road past Alexandria Arms, and stops next to a bus opposite the raider camp next to the flooded metro. After a while, they will disappear.
 * One is at the Hallowed Moors Cemetery. Up to six super mutants and traps are found surrounding the captive.
 * A captive is at Mason Dixon Salvage surrounded by about eight super mutants.
 * There is a captive between Mason District South and Hubris Comics guarded by six super mutants.
 * A captive located at the eastern highway entering the city, accessible by progressing from Friendship Heights to Farragut West Metro station, enclosed in the city walls. The captive is guarded by a super mutant and centaur.
 * There are two captives at clifftop shacks which is north of Minefield and west of Vault 92. This area is also the site of a 'Type B' random encounter, which may lead to a battle between the spawned encounter and the super mutants, potentially resulting in harm to the captives.
 * There are two captives in the Roosevelt Academy escape tunnels and maintenance section.
 * There is a random encounter in which two super mutants are holding a captive that can be rescued. The encounter may spawn at 'Type A' encounter sites near either Vault 87 or outside the Germantown police HQ.

Appearances
Wasteland captives appear $$

Bugs
A captive may, at times, not have ropes around their wrists while still acting as if they do.