Oasis

For the quest with the same name, see: Oasis (quest).

The Oasis is a place somewhere in the Capital Wasteland that is unusually full of trees and other green plants.

Location
Oasis is situated almost at the top center of the map. It is surrounded by steep cliffs, and can only be entered through a small gorge from the west. This gorge can be hard to find but is characterised by the following landmarks: - One square directly NW of the Clifftop Shacks - It is 9 squares to the east, in the northernmost row of squares on the World Map - There are several green shrubs on the ground and these are followed by small plants as you walk up the tiny gorge - There is a broken elevated railway/monorail line to the west - A random encounter can appear here

It is possible to get the coordinates of the Oasis by killing the Drifter at Dickerson Tabernacle Chapel. There are also a pair of wandering wastelanders who will disclose the location, before attempting to kill the player, as well as a dying Wasteland Merchant.

There is a lone wandering merchant who speaks like a man possessed who can give away the coordinates before collapsing and dying. He appears to be a random character and has appeared in the farmhouse northwest of Vault 101, in front of the building directly across from the Arlington Library, in front of the Robot Repair Center by Canterbury Commons, across from Wilma's Warf near some office buildings, and various other locations.

History
Harold, a special FEV mutant with a tree on his head which he called Bob (and now calls Herbert because, "Bob hates it"), eventually found himself overwhelmed by it and became rooted to the ground during his travels in the Capital Wasteland region. Here he was discovered by several people who began to worship him as a god, and a small and exclusive cult known as the Treeminders began to form in secrecy. Bob began to blossom (which he apparently finds embarrassing) and many plants grew in this area, which became green with life, a stark contrast to the outer wasteland.

A Vault 101 Dweller arrived and was urged to talk to Harold. Harold revealed his true identity, and begged for mercy; after being stuck in the same position for decades he was eager for death. The other dwellers of "Oasis" ignored Harold's wishes so far, and asked the Vault 101 Dweller to instead either suppress or expand Harold/Bob's fertility.

Characters

 * Harold
 * Tree Father Birch
 * Leaf Mother Laurel
 * Bloomseer Poplar
 * Branchtender Cypress
 * Branchtender Linden
 * Branchtender Maple
 * Sapling Yew

Appearances
The Oasis appears only in Fallout 3. However, the character Harold is in all 3 games.

Quest

 * Oasis (quest)

Sunken Chambers

 * Silenced 10mm Pistol, Pre-War Book, D.C. Journal of Internal Medicine (in a box on the ground, under a Baseball Glove), Stealth Boy (Right next to the Silenced 10mm Pistol on the table) immediately to the left (west) after the door
 * Mini Nuke on the bottom of a pond in the north
 * 4 (?) Missiles and a Stealth Boy next to a skeleton, northeastern chamber
 * Missile at a skeleton in a cavern in the northeast corner of the same chamber

Damp Cave
(In back of great tree, Entrance is under water)

To the left as you emerge from the water.

Left side of caves about halfway down, next to Ammo box
 * Buffout
 * 10mm pistol
 * 10mm round
 * Nuka-Cola
 * Nuka-Cola Quantum


 * 2 Nuka-Cola
 * 1 Stimpak
 * 1 Combat Knife
 * 1 Blood pack
 * 1 Sniper Rifle

Trivia

 * Harold's inconsistent naming of his tree is inherited from Fallout 2 where he jokingly refer to the tree as both Herbert and Bob. The reason he finds calling Bob "Herbert" amusing is probably the name containing the word "herb". Coincidentally, there is an administrator on UESP (the Elder Scrolls wiki) named Rob Herbert, who tends to be somewhat inflexible and thick skinned.