Captain Parker

Captain Parker is an NCR officer who helps run the Aerotech Office Park in 2281.

Background
As the head of the refugee camp, it is up to Captain Parker and Doctor Bert Gunnarsson to ensure that people down on their luck have somewhere to go to. Although he is seemingly perpetually short on people and supplies, he tries his best to make the park livable. The biggest problems in recent times include disappearances among the refugees and exploitation of people under his care by unscrupulous folks like Keith.

The uphill struggle makes him more than a little high-strung. Parker is particularly haunted by the memory of a blonde girl with a stuffed bear. She did not speak much, but he remembered her when she and her family suddenly disappeared. As a result, while he tries to keep it together, there is a rage lurking beneath the calm exterior. Parker is usually in control of his anger but particularly vile criminals can set it off, and one of the most reliable ways to trigger it is to mention his ex-wife.

Quests

 * The Coyotes: Parker will inform the player character about missing refugees.
 * Keith's Caravan Charade: Keith is a crooked Caravan player. Proof of either Keith's dealing chems or cheating can be found in Aerotech suite 200 and brought back to Captain Parker for a small reward. He will then go to arrest Keith, who will unwisely taunt the Captain by mentioning his failed marriage.

Appearances
Captain Parker appears only in Fallout: New Vegas.

Bugs

 * Sometimes, if obtains the evidence of Keith's cheating or dealing and show it to Parker, he will ask if they want to come prosecute him. Accepting makes Parker walk out the tent but will be nowhere to be seen. He will have returned to sleep and Keith will be dead on the mattress without any contact from Parker.
 * Sometimes, if the sequence where one follows Parker to arrest Keith occurs at night, when entering the Aerotech 200 suite where Keith is, Parker will glitch and stop walking, making the quest impossible to finish. One can still talk to Parker, however. If the player character waits until morning, Parker will return to his patrol like nothing happened.
 * Sometimes Captain Parker will open fire on Keith's already dead corpse after one speaks with him about the death. If one opens dialogue with him again, he will again fire on the corpse. This can be repeated over and over - talking to Captain Parker and he then firing another magazine into Keith's corpse. Sometimes he'll even switch magazines to continue firing.
 * If, while Parker is en route to confront Keith, one can talk with him about Keith, the quest will restart but one will not be able to gather the evidence again from Keith. This makes completing the quest impossible.