Small Guns

Small Guns is a Fallout, Fallout 2, Fallout Tactics, and Fallout 3 skill. In Van Buren it was merged into a more general Firearms skill.

The use, care and general knowledge of small firearms. Pistols, SMGs, shotguns, and rifles. Initial Level:
 * Fallout: 35% + (1% x Agility). Average characters will have a 40%.
 * Fallout 2 and Fallout Tactics: 5% + (4% x Agility). Average characters will have a 25%.

Small Guns are the staple weapons choice of the post apocolyptic nuclear war survivor. Namely, you. Although small guns lack the wide devastation possible with big guns (Rocket Launcher) and energy weapons (Gatling Laser) they are more than capable of holding their own in a fight. Small guns, unlike big guns or energy weapons, can be quickly trained with books and is naturally high to begin with. Ammo is also plentiful and can usually be bought or looted when you run low which is seldom.

The small guns character can easily exploit these advantages by building a gunfighter or sniper character. There are several perks available that direcly increase this skill, the most powerful being "Sniper" at level 21 (F1) or 24 (F2).

Also, some of the most unique and powerful weapons (read: Red Ryder LE BB Gun, not available in Fallout 3) are available for those who specilize in small guns. The Bottom line: At the end of Fallout 2, a character who carefully developed this skill with books and perks can do almost 200 damage with the Red Ryder against power armor.

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