Vim! Pop factory

The '''Vim! Pop factory''' is a location on the Island. In 2287, it is overrun with super mutants and mutant hounds.

Background
In 2077, it was the main production and distribution center for Vim! Pop Incorporated.

Layout
The building is divided into two sections: Vim Corporate Headquarters and the Vim factory.

Vim! Corporate Headquarters
The Vim! Corporate HQ consists of a two-story building. The lobby on the first floor contains a receptionist desk, a large foyer with a fountain, and the Vim! gift shop. The gift shop has a terminal with tour information, as well as double doors leading into the factory area.

The upper floor contains office space, a conference room and a small employee lounge. Several bottles of Vim! can usually be found in the lounge. One of the office cubicles contains a safe which can be unlocked with the terminal on the desk. There is a marketing terminal in the conference room, and the CEO's terminal can be found behind a locked (Advanced) door. The double doors in the CEO's office lead to the roof of the building.

Vim! factory
The factory itself consists of three sections: the mixing area, the bottling area, and the shipping area.

The mixing area is a large three-story room with brewing vats surrounded by catwalks and small utility rooms. Several super mutants can be found inside, along with a boss and leveled loot chest on the top floor. The room containing the chest also has an armor workbench, as well as the pump regulator for Ablutions (sitting on a desk near the door). The room on the other side has a terminal which can open the locked security gate and provides details on Erickson's time at the factory. On the bottom floor of the mixing area is a terminal and elevator leading to DiMA's secret medical facility.

The middle section - the bottling area - is a large warehouse full of tanks containing Vim! soda. Above the area is the Ambassador room, which has the red Vim! power armor as well as a terminal where you can learn both Vim! paint jobs.

The shipping area is a large open warehouse full of debris and ruined trucks, with ramps leading to large doors. Above the shipping area are more catwalks and the taste testing area, a cafeteria-like room where tour visitors were given free samples of Vim! soda. This section also contains a communications room with a weapons workbench.

All three areas can lead down to a sub-level which is flooded and may contain mole rats. This area also contains a terminal to open the large red doors - Heavy Storage - that Erickson imprisoned Grun behind. In fact, Grun's heavy footsteps can be heard throughout the factory.

Vim! basement
Taking the elevator down from the mixing area of the factory floor leads to DiMA's secret medical facility. Immediately after entering the ruined basement area, there is a patch of dirt in the first room. Underneath is the evidence needed for The Way Life Should Be. Entering the room with the computers will activate the facility's A.I., a program named KYE 1.1. Passing a difficult speech check will convince Kye to open the doors, otherwise he can be question about approved users and give an objective to bring Nick.

Vim! Corporate Headquarters

 * Vim CEO password, gives access to the CEO's terminal.
 * An enormously oversized bottle of Vim, on the fountain in front of the gift shop.

Vim! factory

 * A T-51 power armor, painted in the red Vim! livery, is located on the platform above the reception area after entering from to the parking garage.
 * CEO's master password - Gives access to a security terminal for The Way Life Should Be.
 * December's Child, a unique combat rifle.
 * Red Vim! power armor and green Vim! Refresh paint jobs, on a terminal near the power armor.
 * Schematics of Vim and all its variants, on a terminal in the brewing room control center on the roof. The control center has no direct access point from within the factory and can only be reached by a system of catwalks outside of the building.

Vim! basement

 * What's Done is Done - a holotape found during The Way Life Should Be.

Outside

 * On top of the building after walking up a series of catwalks you will come to an area where there is a couple of chemistry stations and a couple bottles of Vim and Vim Captain's Blends. There is a terminal in the corner that you can get the Vim Recipes to craft for yourself at any cooking Station.
 * A fusion core can be found in a generator at the docks across the water due south of the factory premises.
 * On the very top of the Vim factory (the front building) are some mischievous garden gnomes near a glass dome.

Related quests

 * Best Left Forgotten
 * Randolph Safehouse - This is a possible location to clear the area of hostiles for the Railroad.
 * Ablutions

Appearances
The Vim! Pop factory appears only in the Fallout 4 add-on, Far Harbor.

Gallery
Фабрика лимонада «Вим!»