I Put a Spell on You

 is a quest in Fallout: New Vegas: it turns out a spy in Camp McCarran has been feeding information to the Legion about NCR troop movements. You need to root them out and put an end to the problem!

Quick walkthrough
Follow the markers on your compass to where you need to go. Speaking to some local NCR named troops as necessary to gain information.

Once you've got information adequate to hunting down the spy in the tower, head out that way. Around midnight-2am he'll wander over calmly. He's armed with a 9mm pistol in good condition. Bringing a buddy never hurts.

Strip the spy of his possessions, or at least the disarming codes. Head to Col. Hsu, and report the incident to him. Head upstairs directly over Col. Hsu's room, and run for that monorail. Depending on who you talk to, the train will either leave before you can board it, or you will be able to successfully defuse the bomb. This is not a bug or a glitch. If you do stop the train even though you aren't supposed to, the quest glitches. You can stop it if you follow the steps below.

Detailed walkthrough
At some point, you will be asked to speak with Captain Ronald Curtis, who is located on the first floor of the terminal at Camp McCarran. He will then ask you to speak to Boyd and Contreras. Talk to Boyd, and then ask her about break ins. She will say that there have been break-ins at the control tower every night. Ask her for an access key.

At this point, DO NOT go talk to Curtis. Go out to the control tower, and wait there until roughly 1:30AM. It is helpful to create a save. You'll notice Curtis walking towards the tower at this point. It is very important that you remain hidden, otherwise he will confront you and ask why you're there. If you end the dialog successfully, he will then walk back into the base and you will need to wait until the next day.

If he doesn't see you, he will walk into the tower. Follow him inside, and stay hidden while you listen to him talking on the radio. The quest will update and tell you to disarm the monorail. Despite Curtis saying it will blow in minutes, there is actually no timer. If you have a high explosives skill (70 with a magazine or 80), you can choose to go directly to the monorail. Otherwise, you will have to pickpocket/retrieve an Activation Code item off of Curtis. The fastest route will be to walk back outside the tower, and fast travel to McCarren. The door to the monorail is inside the terminal on the second floor (around where Boyd's office is).

Walk inside the monorail, and turn left. The bomb will be inside an air vent. Disarm the explosives using Science (>45), Explosives (>35) (magazines and/or Mentats are handy here) or the codes you "borrowed" from the spy's pockets. Once the bomb is defused, head back to Col. Hsu and inform him of the situation. You may end up being transported to The Strip by the monorail - if that's the case just hop on and head back to McCarran. Head downstairs and talk to Hsu: he'll reward you with some caps and a reputation boost. All done!

Behind the Scenes
The name of the quest could be a reference to the 1956 Screamin Jay Hawkins song of the same name.

Journal entries

 * Talk to Captain Curtis.
 * Ask around about suspicious activity at Camp McCarran.
 * Investigate the late-night break-ins at the Camp McCarran control tower.
 * Eavesdrop on the radio transmission.
 * Find and defuse the bomb on the McCarran monorail before it leaves the terminal.
 * Report to Colonel Hsu.

Glitches: In the PS3 and Xbox 360 versions of the game after you investigate the late-night break-in, the game is not going to let you eavesdrop the conversation, and after a time, the spy will discover you.

Fixes
If you've killed the spy and already spoken to Hsu about it, but don't want the monorail to blow up, you can follow the steps here to create a mini-mod which would allow you to stop the explosion and complete the quest.