Jason Anderson

Jason D. Anderson has worked in the computer game industry for the past 6 years. He started as a contract artist for Interplay working on USCF Chess. In September of 1994, he was hired at Interplay as the first artist to be assigned to the yet unnamed Fallout. Working closely with Tim Cain, he helped design the isometric engine, game world and interface used in Fallout. He also assisted in designing the box layout and artwork for Fallout. Earning the title of technical art director and designer, Jason worked on Fallout throughout its entire development cycle. In addition to Fallout, Jason assisted as an artist on Stonekeep and Light & Darkness. After helping to complete the initial design for Fallout 2, he left Interplay along with Tim and Leonard Boyarsky to form Troika Games. (from mobygames.com)

Fallout (1997)
Senior artist