Cass

"I don't mind trailblazing as long as we've got the ammo... and the whiskey."

- Cass

Rose of Sharon Cassidy (nicknamed Cass), is a water merchant and owner of Cassidy Caravans in the Mojave Wasteland in 2281.

Background
Born in 2244, Cass is the daughter of John Cassidy, a companion of the Chosen One in Fallout 2, and a tribal woman he met on his travels. Her father upped and left to once more wander the wastes while she was still young - leaving her only a name, a pendant, his shooting skills and propensity for hard drinking.

Worn down by years of hard luck and a recent rash of terrible misfortunes, Cass is a despondent merchant who's about to get out of the caravan business. She's smart, tough, and steady with a gun, but hasn't been savvy enough to survive the ruthless caravan wars that have flared up in Nevada since the NCR's expansion. Though she's quick to join up with the player for some easy money, she's still interested in finding out if she's been suffering from bad luck or something more sinister.

Recently, NCR paperwork has kept her trapped at the Mojave Outpost, so she had to send her caravan to trade with out leading them herself. This would prove to disasturus consiquinces, as reports came back from NCR Rangers that her caravan has been "burned to ash." This put an even bigger burden on her shoulders. However, the NCR have kept her in the Mojave Outpost, despite the fact that she no longer has a caravan.

Like her father, she inherited the same heart condition, seen when the Courier is under the effect of chems as she shows her disgust for them.

Quests

 * Heartache by the Number: The player recruits Cass as a companion, then investigates her sacked caravan and helps exact revenge on the perpetrators.
 * Successfully completing Cass' companion quest will give her one of two perks:
 * Calm Heart, which raises her health by 50 points.
 * Hand of Vengeance, which grants a 15% bonus to the damage Cass inflicts with Guns-skill weapons.
 * You Can Depend on Me: The player is sent by Alice McLafferty to convince Cass to sell her caravan.
 * Birds of a Feather: The player is sent by Jean-Baptiste Cutting to either kill Cass or lure her to the Silver Rush to be killed.
 * Beyond the Beef: The player can offer Cass, or any other human companion, as a substitute to Mortimer for the banquet.

Moonshine

 * Once she joins the courier as a companion, Rose of Sharon Cassidy will give the player the Recipe for Cass' Moonshine which is craftable by the player at campfires.
 * If the Courier has all of the ingredients on hand, she can also craft Moonshine for the courier without needing a campfire.

Flirtation

 * If the player has the Lady Killer perk, he can accuse Cass of flirting with him, saying, "Miss Cassidy... are you flirting with me?" a reference to The Graduate. Doing so will result in Cass making it clear that nothing is ever going to happen between the two and he better respect that, as she "knows his type", implying the Courier is a "player".
 * If the player has a high enough speech and the Lady Killer perk she'll say she "knows his look" and knows he says all the right things to leave a trail of broken hearts across the Mojave.
 * If the player has the Confirmed Bachelor perk, he can respond to Cass's flirting by saying they should not be anything more than friends. Cass states that he must have a "Legion" point of view, implying that he is not interested in women.
 * If the player has the Black Widow perk, she can respond to Cass's comment about not liking "soft men" by saying that they're rarely a problem for the player.
 * If the player has the Cherchez La Femme perk, she can respond to Cass's comment about not liking "soft men" by saying that they're rarely an issue for the player, wherein Cass will respond by nervously saying that when she's had enough to drink, she doesn't care who she ends up in bed with.
 * If the player has already has the max amount of companions and asks Cass to join, she may respond by saying "Not in the mood for a threesome. {Under her breath} Today."

Low Karma

 * After Cass has joined you, opening a conversation with her when you have negative karma (-100) will cause her to complain about your behavior. With a Speech check (65) you can convince her that you are trying to improve, or you can just acknowledge her discontent and continue the conversation.
 * If you talk to her again with even more negative karma (-150) she will confront you a second time. You can again make a Speech check (65) and promise improvement or just go on with the conversation.
 * After the second confrontation, Cass won't complain anymore as long as the Courier stays neutral (karma -249 or higher). Talking to her again with evil karma (-250 or less) will result in her leaving your party, with no way of convincing her to stay. Thus talking to her with evil Karma should be avoided, as you can talk to her no more than twice before she leaves the party. The only way to avoid this is to improve one's karma.
 * Making an offensive comment about her dead parents causes Cass to become hostile.

Endings

 * If Cass makes her way back west, despite the destruction of Cassidy Caravans, she lives for 30 more years. She passes away in a small shack outside of Vault City, the rose pendant still around her neck.
 * If she exacts violent vengeance on them, the slaughter of the Van Graffs and the Crimson Caravan causes no end of trouble for the NCR back West. Already struggling, the NCR's supply lines suffer further as the two caravans withdraw support until the "massacre in the East" is resolved.
 * If she exacts peaceful vengeance on them, in the years following the destruction of Cassidy Caravans the NCR uses evidence of the plot to blackmail the Crimson Caravan and the Van Graffs. The NCR enacts strict trade laws with little resistance, strengthening their supply lines and position in the Mojave.
 * If Cass survives to see the NCR flag flying over Hoover Dam, she thinks for a moment... this is what a hero must feel like. She was about to tell the Courier not to get too proud of themselves, then figured they knew that already.
 * If the Courier is a straight male and helped her get revenge on the Crimson Caravan and the Van Graffs, that night, Cass kicks in the door of his room to celebrate, only to find the man on the bed is an NCR soldier whose barracks had been destroyed. He is cute, though, so after having her way with him she gets the hell out, leaving an empty whiskey bottle and a note. As she walks along the Dam in the night, she feels drunk, content, and happy to be alive. Which to her is the whole point of it all.
 * If the Courier is gay, female, or did not help Cass get revenge on the Crimson Caravan and the Van Graffs, she laughs, says "Fuck it all", and raises a bottle to the Dam and the ones who had fought for it. As far as she is concerned, the whole thing is proof that playing out a bad hand can pay off in the end... as long as someone like the Courier is holding the cards.
 * If House maintains control of Vegas, Cass lives to see Hoover Dam in all its Old World glory, humming with power the likes of which the Mojave had never seen. Vegas burns brighter than ever, Securitrons fill the streets, and Cass's heart skips... just a little. Her last words are to the Dam - and to herself. "We were going full speed ahead... but facing backwards the whole time."
 * If New Vegas achieves independence, Cass lives to see the Courier bring down three armies, and by her count that was three more than she'd expected. She kept quiet about that, though.
 * If Cass lives to see the mark of the Legion on Hoover Dam, she remains silent, uncertain of what lies next for the West. As the Legion march West, she finds it difficult to see the Dam as anything more than a gravestone for the Mojave - and everyone in it.
 * If Cass dies, it is as her caravan died, in an unmarked grave, another victim of the Mojave.

Notable quotes

 * "Well, fine, whatever, they can be shaking each other's dicks, wouldn't change the Mojave now."

Appearances
only appears in Fallout: New Vegas.

Bugs

 * Awhile after the Van Graffs kill Cass you may get the pop up that cass has returned to the Mojave Outpost or the Lucky 38.
 * Cass' karma-based drop out of the party can be abused to get a second humanoid companion, as her final breaking line with evil karma will even be shown when she is not currently in the party. When she leaves or attacks, the game will assume your current humanoid companion has left the party, and you can add another one. After dismissing both of them, the counter resets and you are again limited to only one humanoid companion.
 * If you kill the Van Graffs before recruiting her she will talk to you about her quest. You can still recruit Cass if you do the first part in Alice McLafferty's set of requests. To be able to finish Cass's quest, you MUST kill Alice McLafferty and then speak to Cass.
 * If she was sent to Lucky 38 before starting sub-quest from the Van Graff's brother, quest mark will indicate that she is located close to the Mojave Outpost, but player won't be able to actually see her there. Then quest mark will guide the Courier to the Silver Rush where player can tell Jean-Baptiste that she is dead. She seems to disappear from the game at this point.
 * After recruiting her as a follower the screen will get a blue tint to it then when you exit the building the tint will disappear and your screen will flash as if a chem had just worn off. Sometimes this glitch will occur after clicking on her as if to drag an item, without having recruited her at all.
 * Sometimes when sent to the Lucky 38 she can be seen walking around the Casino floor.
 * After fast traveling to a location she will occasionally start running away as quick as she can for no reason. To correct this either enter a building (That makes your game load a new area) or fast travel to another location.
 * If you work for the Crimson Caravan Company before you talk to Cass or the Van Graffs, it will say to talk to Alice McLafferty. If that happens talk to the Van Graffs.
 * Weapons placed in Cass' inventory may become fully repaired after being taken out of her inventory.
 * If Cass's perk giving quests are completed before ever meeting her (as in killing the Van Graffs and Alice McLafferty); upon meeting her, the game will initiate dialogue as if you have met before with seemingly no prompts available to carry the conversation into the recruitment phase. It seems that after this the option of having Cass as a companion is lost forever.
 * After delivering her and letting her be killed by Jean-Baptiste, quips by certain NPC's in the game (such as the "she aims for the crotch" comment) will still be played as if Cass is still your companion. Fiends in Vault 3 will also make the comments "I'll hit that" and "Does she put out?".
 * NOTE: Executing the glitch with Cass (and Veronica) that gets them to take off their head gear, and not put back on has a high chance to permanantly glitch the players save files. The glitched files will not load. The game will start normaly, but every time the player loads a glitched file it will freeze the console.
 * If you wish to replace ED-E with Cass, after terminating ED-E's companion mode Cass will still say you have too many followers and will not join the Courier.

Behind the scenes

 * Rose of Sharon is a common name that applies to several different species of flowering plants that are highly valued throughout the world and originates in the Bible. She is named after the character of the same name in John Steinbeck's novel The Grapes of Wrath, which she describes as "some Old World book about dirt pilgrims."
 * The playing cards that come with the Collectors Edition of Fallout: New Vegas depict Cass as a blonde. This was probably one of the earlier concepts of her; in the game she has red hair.

Gallery
Cass Кэсс