Quincy (Fallout Tactics)

Quincy is what remains of the pre-war Quincy, Illinois, known as the Gem City. The town is home to both humans and ghouls, which sometimes leads to racial tensions.

Around 2197, the township of Quincy petitioned the Eastern Brotherhood of Steel for protection from a large group of tribals called Beastlords. This threat was unique, because their raiding parties include various monsters from the Wasteland; most notably, the deadly Deathclaws.

These Beastlords, under the leadership of Duff, took over certain parts of Quincy and were using hostages to ensure they have control over the rest of the town. Among those captured was Hillary Eastwood, the mayor. A Brotherhood squad was sent to rescue the mayor and assist in dealing with the Beastlords.

Other prominent citizens of Quincy at that time included Felix Stiles, the town's "war hero", Evita Eastwood, the mayor's daughter and Elliot Nesting, the self-appointed leader of the ghouls.

Some time later, the Brotherhood was been betrayed by a group of criminals from Quincy. The group of rogues poisoned a group of Brotherhood paladins as they stood vigil over the town. In their weakened state, the guards could barely defend themselves, and the thieves looted (taking even their precious power armors) the unconscious Brothers and stole away in a Brotherhood vehicle, leaving to the town of Cold Water, where they easily took control.

After aBrotherhood squad defeated the bandits, their bodies were displayed in crucifixion outside the town of Quincy, along with the guards that were on watch. The Brotherhood Inquisitors also rounded up known friends and family of the criminals to an internment camp.

Fallout Tactics mission
Here are many objectives, but only two is crucial: rescuing the major and her daughter. Than the exit grid will be avaiable. But do not leave yet!

Fior this mission you will need 3 sneakers for the perfect solution, and again you can use those HP bullets. The enemy will be beastlords with their pet-deathclaws and many syrens.

First talk to the woman at the starting point. Than climb on the ladders with your sneakers, to make a surprise for the raiders. Talk with the major many times. She gives you a key, but you will need the other on the ground, just before her. Go down. Inside shoot the babydeathclaws, outside tickle with the 2 raider on the terace. Go back to the top, open the door of the syrene, than use the switch. Do not destroy the syrene!

Get back to the informant at the starting point, and talk to her last time.

In this mission it is strongly suggested trying to use the not-so obvious ways, and handle 1 building at 1 time. So go north. This will be the hardest subquest. Go down. Hide. Turn off the lights. Save. Try to kill the raiders, saving every civilian around and do NOT hurt the machines. Oh, and you have only 1 minute before the mines in front of the machinery will set off and explode. So disarm them after shooting.

Go back. On this side of the rails will be a long building. Climb on it. Stay southside. Kill the deathclaw below and his master too. Come down. Get ready your rifles AND your shotguns. Go inside the ghoul tent and talk with the leader. With your whole group go out on the south side of it. Stand in a row, and start shooting. First the dogs, than the humans, later on the deathclaw famlily (one parent only). Run inside the building they had come out, and shoot the remaining beastlords. If you managed to save the captured ghoul you will get karma, and new recruits. If you skipped this whole thing the BoS will like you more.

Go north on the west side. No fight needed. Enter the cemetry, but go around the mortuary. When you reached the backside you can safely shoot the deathclaws inside. Get in and get the metal armour mark II.

Go cautiously toward the big ominous rock. There hides 2 deathclaw and their commander. Shoot them. Sneak toward the brothel. Use every possibility for covering. Place one sneaker to the western enterance, and another to the windows south. If you skip this the prostitute will be attacked and killed by 2. Do not use burst mode or shotguns here, as the p's are too weak. If you manage to win here with minimal (or hopefully none) causalities you will get a karma boost, if you skip the whole thing the BoS will like you more.

Go to the townhall. Here is the daughter kept. Use the front door to enter, as there is a deathclaw inside, and so you will need the room to handle it. Go to the girl. Try talking with her. Sneak in the backroom. You can kill all three sleeper simultanously, if positioned well your men. Here is a ladder. Go down. If you feel, go along the wall to kill one-by one the men behind the paravans. If not, throw some granades.

Go up. Kill the beastlord inside. You can kill the bl standing still the northern enterance with a pump-action shotgun. You can even shoot the walking-around guard and his babydeathclaw, using the south windows. If you go outside no matter your skills you will be spotted and the town-hero might be shooted, so go up. But before that use the switch inside, and get the combat shotgun from the chest in one of the cells. Your worst sneaker should stand behind the sleaping bl. The best should crouth behind the two at the sandbags. The last sneaker should climb the closest tower. When he/she reach up turn to agressive. If luck all enemy dies, no signal. Kill the remaining bl in the other tower and the bl-leader. If the hero is still alive talk to him. From the tower you climbed you will be able to kill most of the remaining ones down.

For finishing this mission go back to the elder (you can meet her again later in base gamma), and talk to her.

Other things to mention: It is easy to miss a corpse what worse to loot in a house near the enterance filled with dead small cockroaches.

Appearances in games
Quincy appears only in Fallout Tactics.