DLC02SgtMontgomery.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Assault	FormID 010089E9	0	DLC02Voices_Assault_000089E9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Assault_000089E9_1.mp3	File Not Found		Assault	--	Watch where you point that thing! Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Assault	FormID 010089EA	0	DLC02Voices_Assault_000089EA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Assault_000089EA_1.mp3	File Not Found		Assault	--	Check your fire! Check your fire! Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Assault	FormID 010089EB	0	DLC02Voices_Assault_000089EB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Assault_000089EB_1.mp3	File Not Found		Assault	--	Hey, careful with that! Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Attack	FormID 0100765A	0	DLC02Voices_Attack_0000765A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Attack_0000765A_1.mp3	File Not Found		Attack	--	Over there, over there! Get 'em! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Attack	FormID 0100765B	0	DLC02Voices_Attack_0000765B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Attack_0000765B_1.mp3	File Not Found		Attack	--	I'm on this one! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Attack	FormID 010089EE	0	DLC02Voices_Attack_000089EE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Attack_000089EE_1.mp3	File Not Found		Attack	--	Got a present for ya, Commie! Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Attack	FormID 010089EF	0	DLC02Voices_Attack_000089EF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Attack_000089EF_1.mp3	File Not Found		Attack	--	Plenty more where this came from! Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Attack	FormID 010089F0	0	DLC02Voices_Attack_000089F0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Attack_000089F0_1.mp3	File Not Found		Attack	--	Firing! Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	AvoidThreat	FormID 01007667	0	DLC02Voices_AvoidThreat_00007667_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_AvoidThreat_00007667_1.mp3	File Not Found		AvoidThreat	--	Stop and drop! Fear 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	AvoidThreat	FormID 01007668	0	DLC02Voices_AvoidThreat_00007668_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_AvoidThreat_00007668_1.mp3	File Not Found		AvoidThreat	--	Incoming! Fear 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	AvoidThreat	FormID 01007669	0	DLC02Voices_AvoidThreat_00007669_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_AvoidThreat_00007669_1.mp3	File Not Found		AvoidThreat	--	Grenade! Fear 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	FireExplosive	FormID 010089EC	0	DLC02Voices_FireExplosive_000089EC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_FireExplosive_000089EC_1.mp3	File Not Found		FireExplosive	--	Fire in the hole! Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	FireExplosive	FormID 010089ED	0	DLC02Voices_FireExplosive_000089ED_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_FireExplosive_000089ED_1.mp3	File Not Found		FireExplosive	--	Frag out! Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Hit	FormID 0100765F	0	DLC02Voices_Hit_0000765F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Hit_0000765F_1.mp3	File Not Found		Hit	--	Ugh... taking fire! Pained 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Hit	FormID 01007660	0	DLC02Voices_Hit_00007660_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Hit_00007660_1.mp3	File Not Found		Hit	--	Agh! Commie bastards! Pained 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Hit	FormID 01007661	0	DLC02Voices_Hit_00007661_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Hit_00007661_1.mp3	File Not Found		Hit	--	I'm hit! I'm hit! Pained 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Hit	FormID 01007662	0	DLC02Voices_Hit_00007662_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Hit_00007662_1.mp3	File Not Found		Hit	--	Uuurgh! Pained 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Hit	FormID 01007663	0	DLC02Voices_Hit_00007663_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Hit_00007663_1.mp3	File Not Found		Hit	--	Dammit! Pained 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Hit	FormID 01007664	0	DLC02Voices_Hit_00007664_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Hit_00007664_1.mp3	File Not Found		Hit	--	Taking fire over here! Pained 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Hit	FormID 01007665	0	DLC02Voices_Hit_00007665_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Hit_00007665_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Hit	FormID 01007666	0	DLC02Voices_Hit_00007666_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Hit_00007666_1.mp3	File Not Found		Hit	--	Agh! Pained 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Pickpocket	FormID 0100765C	0	DLC02Voices_Pickpocket_0000765C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Pickpocket_0000765C_1.mp3	File Not Found		Pickpocket	--	Keep your hands to yourself. Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Pickpocket	FormID 0100765D	0	DLC02Voices_Pickpocket_0000765D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Pickpocket_0000765D_1.mp3	File Not Found		Pickpocket	--	You got a problem? Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Combat	Pickpocket	FormID 0100765E	0	DLC02Voices_Pickpocket_0000765E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_Pickpocket_0000765E_1.mp3	File Not Found		Pickpocket	--	Looking for something? Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontBoomSay01	FormID 010058A2	0	DLC02OA2_DLC02MontBoomSay0_000058A2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontBoomSay0_000058A2_1.mp3	File Not Found		DLC02MontBoomSay01	--	Hell yeah! Take that you Red bastards! Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontBoomSay02	FormID 010058AC	0	DLC02OA2_DLC02MontBoomSay0_000058AC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontBoomSay0_000058AC_1.mp3	File Not Found		DLC02MontBoomSay02	--	That's two. Let's finish the job. Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontBoomSay03	FormID 010058A9	0	DLC02OA2_DLC02MontBoomSay0_000058A9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontBoomSay0_000058A9_1.mp3	File Not Found		DLC02MontBoomSay03	--	Ha ha! And they all come tumbling down! Yeah! Sad 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger01	FormID 010056F3	0	DLC02OA2_DLC02MontTrigger0_000056F3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger0_000056F3_1.mp3	File Not Found		DLC02MontTrigger01	--	Woah... watch your step near those ledges. That is a HELL of a long fall. Fear 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger02	FormID 010056F0	0	DLC02OA2_DLC02MontTrigger0_000056F0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger0_000056F0_1.mp3	File Not Found		DLC02MontTrigger02	--	Eyes on, we got company up ahead! Anger 70 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger03	FormID 010056F1	0	DLC02OA2_DLC02MontTrigger0_000056F1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger0_000056F1_1.mp3	File Not Found		DLC02MontTrigger03	--	We're crossing that pipe? And here I thought I was the one with the death wish. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger04	FormID 010056F4	0	DLC02OA2_DLC02MontTrigger0_000056F4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger0_000056F4_1.mp3	File Not Found		DLC02MontTrigger04	--	If I live just one more day without seeing another catwalk, I'll die a happy man. Happy 70 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger05	FormID 010056F2	0	DLC02OA2_DLC02MontTrigger0_000056F2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger0_000056F2_1.mp3	File Not Found		DLC02MontTrigger05	--	Through this next structure is the entrance to the Artillery Base. I dunno what they got waiting for us, so keep a sharp watch. Disgust 70 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger06	FormID 010058AB	0	DLC02OA2_DLC02MontTrigger0_000058AB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger0_000058AB_1.mp3	File Not Found		DLC02MontTrigger06	--	Here's the entrance. Place is probably swarming with Reds. Disgust 70 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger07	FormID 010058A4	0	DLC02OA2_DLC02MontTrigger0_000058A4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger0_000058A4_1.mp3	File Not Found		DLC02MontTrigger07	--	Holy shit... Surprise 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger08	FormID 010058A8	0	DLC02OA2_DLC02MontTrigger0_000058A8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger0_000058A8_1.mp3	File Not Found		DLC02MontTrigger08	--	There! See 'em down there? That's their damn Chimera tanks. Don't worry, they're well out of range. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger09	FormID 010058A1	0	DLC02OA2_DLC02MontTrigger0_000058A1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger0_000058A1_1.mp3	File Not Found		DLC02MontTrigger09	--	Hmm. Looks like the Commies are getting low on ammo for the big guns. Maybe we didn't even need to come up here. Anger 70 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger10	FormID 010058A6	0	DLC02OA2_DLC02MontTrigger1_000058A6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger1_000058A6_1.mp3	File Not Found		DLC02MontTrigger10	--	Yeah, yeah.... so I was wrong. Let's keep moving. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger11	FormID 010058AA	0	DLC02OA2_DLC02MontTrigger1_000058AA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger1_000058AA_1.mp3	File Not Found		DLC02MontTrigger11	--	That's the Front down there. These guns are pounding on our guys. Let's take 'em out! Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger12	FormID 010058A3	0	DLC02OA2_DLC02MontTrigger1_000058A3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger1_000058A3_1.mp3	File Not Found		DLC02MontTrigger12	--	Alrighty chief... we got three of those things to take down. You lead the way. Disgust 80 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger13	FormID 010058A7	0	DLC02OA2_DLC02MontTrigger1_000058A7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger1_000058A7_1.mp3	File Not Found		DLC02MontTrigger12	--	Plant that thing and let's go! Anger 80 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger14	FormID 010058A0	0	DLC02OA2_DLC02MontTrigger1_000058A0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger1_000058A0_1.mp3	File Not Found		DLC02MontTrigger14	--	Let's blow this beast apart! Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02MontTrigger15	FormID 010058A5	0	DLC02OA2_DLC02MontTrigger1_000058A5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02MontTrigger1_000058A5_1.mp3	File Not Found		DLC02MontTrigger15	--	Last gun! Blow that thing off the map! Anger 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02OA2MontTalk01	FormID 01004361	0	DLC02OA2_DLC02OA2MontTalk0_00004361_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2MontTalk0_00004361_1.mp3	File Not Found		DLC02OA2MontTalk01	--	That was a hell of a nasty fall you took. When your chute bunched up like that I thought you were a goner. I hope the other guys made it... Fear 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02OA2MontTalk03	FormID 01004360	0	DLC02OA2_DLC02OA2MontTalk0_00004360_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2MontTalk0_00004360_1.mp3	File Not Found		DLC02OA2MontTalk03	--	I don't think their patrols spotted us coming in, so at least we still have the jump on 'em. Happy 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02OA2MontTalk04	FormID 01004364	0	DLC02OA2_DLC02OA2MontTalk0_00004364_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2MontTalk0_00004364_1.mp3	File Not Found		DLC02OA2MontTalk04	--	You still have your gear, so I'm gonna let you make the call. You can go in quiet or guns blazing. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02OA2MontTalk06	FormID 01004362	0	DLC02OA2_DLC02OA2MontTalk0_00004362_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2MontTalk0_00004362_1.mp3	File Not Found		DLC02OA2MontTalk06	--	We'll still meet at the rendezvous point inside as planned then we'll blow those artillery guns to hell. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	DLC02OA2MontTalk07	FormID 01004365	0	DLC02OA2_DLC02OA2MontTalk0_00004365_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2MontTalk0_00004365_1.mp3	File Not Found		DLC02OA2MontTalk07	--	Just watch yourself. The Reds up here don't take prisoners. Good luck! Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA4	Conversation	DLC02OA4MontgomerySay	FormID 0100CB95	0	DLC02OA4_DLC02OA4Montgomer_0000CB95_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA4_DLC02OA4Montgomer_0000CB95_1.mp3	File Not Found		DLC02OA4MontgomerySay	--	This is Montgomery to Field H.Q. We are go for the attack! Send in the tin cans! I repeat, we are go for the attack! Surprise 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Conversation	GOODBYE	FormID 0100720B	0	DLC02StrikeTeam_GOODBYE_0000720B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GOODBYE_0000720B_1.mp3	File Not Found		I have to go now. As you were. Roger that. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Conversation	GOODBYE	FormID 0100720C	0	DLC02StrikeTeam_GOODBYE_0000720C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GOODBYE_0000720C_1.mp3	File Not Found		I have to go now. As you were. Yessir. Neutral 50 --	--	--	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Conversation	GOODBYE	FormID 01007554	0	DLC02StrikeTeam_GOODBYE_00007554_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GOODBYE_00007554_1.mp3	File Not Found		I have to go now. As you were. Yes sir.	Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Conversation	HELLO	FormID 010018BC	0	DLC02OA2_HELLO_000018BC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_HELLO_000018BC_1.mp3	File Not Found		HELLO	--	Hey... hey! Wake up. Come on... snap out of it. Fear 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	CombatToNormal	FormID 010089F4	0	DLC02Voices_CombatToNormal_000089F4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_CombatToNormal_000089F4_1.mp3	File Not Found		CombatToNormal	--	That'll teach them to mess with us. Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	CombatToNormal	FormID 010089F5	0	DLC02Voices_CombatToNormal_000089F5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_CombatToNormal_000089F5_1.mp3	File Not Found		CombatToNormal	--	Area cleared... let's move out. Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	CombatToNormal	FormID 010089F6	0	DLC02Voices_CombatToNormal_000089F6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_CombatToNormal_000089F6_1.mp3	File Not Found		CombatToNormal	--	Only good Commie's a dead one. Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	CombatToNormal	FormID 010089F7	0	DLC02Voices_CombatToNormal_000089F7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_CombatToNormal_000089F7_1.mp3	File Not Found		CombatToNormal	--	Aw, come on. Is that all you got? Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	CombatToNormal	FormID 010089F8	0	DLC02Voices_CombatToNormal_000089F8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_CombatToNormal_000089F8_1.mp3	File Not Found		CombatToNormal	--	Don't mess with the U.S.! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	CombatToNormal	FormID 010089F9	0	DLC02Voices_CombatToNormal_000089F9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_CombatToNormal_000089F9_1.mp3	File Not Found		CombatToNormal	--	Hostiles vaporized. Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	CombatToNormal	FormID 010089FA	0	DLC02Voices_CombatToNormal_000089FA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_CombatToNormal_000089FA_1.mp3	File Not Found		CombatToNormal	--	And THAT'S how we do things in the Corps! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	CombatToNormal	FormID 010089FB	0	DLC02Voices_CombatToNormal_000089FB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_CombatToNormal_000089FB_1.mp3	File Not Found		CombatToNormal	--	All targets eliminated. Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	NormalToCombat	FormID 01007655	0	DLC02Voices_NormalToCombat_00007655_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_NormalToCombat_00007655_1.mp3	File Not Found		StartCombat	--	Get out of my country, Commie! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	NormalToCombat	FormID 010089F1	0	DLC02Voices_NormalToCombat_000089F1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_NormalToCombat_000089F1_1.mp3	File Not Found		StartCombat	--	Here's a little something from Uncle Sam! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	NormalToCombat	FormID 01007656	0	DLC02Voices_NormalToCombat_00007656_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_NormalToCombat_00007656_1.mp3	File Not Found		StartCombat	--	Over there, over there! Get 'em! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	NormalToCombat	FormID 01007657	0	DLC02Voices_NormalToCombat_00007657_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_NormalToCombat_00007657_1.mp3	File Not Found		StartCombat	--	Don't let one of those Commies get away! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	NormalToCombat	FormID 01007658	0	DLC02Voices_NormalToCombat_00007658_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_NormalToCombat_00007658_1.mp3	File Not Found		StartCombat	--	Wake up...Ole' Benji's got something for ya! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	NormalToCombat	FormID 01007659	0	DLC02Voices_NormalToCombat_00007659_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_NormalToCombat_00007659_1.mp3	File Not Found		StartCombat	--	Come on you Red bastards! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	NormalToCombat	FormID 010089F2	0	DLC02Voices_NormalToCombat_000089F2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_NormalToCombat_000089F2_1.mp3	File Not Found		StartCombat	--	I'm gonna push you bastards right back to the Great Wall if I have to! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02Voices	Detection	NormalToCombat	FormID 010089F3	0	DLC02Voices_NormalToCombat_000089F3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Voices_NormalToCombat_000089F3_1.mp3	File Not Found		StartCombat	--	Targets spotted! Engaging! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns01	FormID 010020CB	0	DLC02OA2_DLC02OA2Montgomer_000020CB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020CB_1.mp3	File Not Found		Glad to see you made it in one piece. --	Yeah, I almost bought it out on the cliffs. Didn't know the Reds were so handy with a Sniper Rifle. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns01	FormID 010020CB	1	DLC02OA2_DLC02OA2Montgomer_000020CB_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020CB_2.mp3	File Not Found		Glad to see you made it in one piece. --	So, what's the situation? We clear to blow the hell out of this place? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns02	FormID 010020D0	0	DLC02OA2_DLC02OA2Montgomer_000020D0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020D0_1.mp3	File Not Found		Let's cut the chatter... we've got some guns to destroy. --	Roger that. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns02	FormID 010020D0	1	DLC02OA2_DLC02OA2Montgomer_000020D0_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020D0_2.mp3	File Not Found		Let's cut the chatter... we've got some guns to destroy. --	So, what's the situation? We clear to blow the hell out of this place? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns03	FormID 010020CE	0	DLC02OA2_DLC02OA2Montgomer_000020CE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020CE_1.mp3	File Not Found		What took you so damn long? --	Yeah, yeah. Don't break your arm patting yourself on the back, rookie. You took the easy way in. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns03	FormID 010020CE	1	DLC02OA2_DLC02OA2Montgomer_000020CE_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020CE_2.mp3	File Not Found		What took you so damn long? --	So, what's the situation? We clear to blow the hell out of this place? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns04	FormID 010020CF	0	DLC02OA2_DLC02OA2Montgomer_000020CF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020CF_1.mp3	File Not Found		Yep. Let's go. --	I got your six. Happy 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns05	FormID 010020CC	0	DLC02OA2_DLC02OA2Montgomer_000020CC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020CC_1.mp3	File Not Found		Hang on a second. Do you have any spare ammo? --	Yeah, I can spare a few rounds. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns05	FormID 010020CD	0	DLC02OA2_DLC02OA2Montgomer_000020CD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020CD_1.mp3	File Not Found		Hang on a second. Do you have any spare ammo? That's not enough ammo. You got any more? And I'm supposed to kill the Chinese with what? Snowballs? Sorry, that's all I can give ya. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	DLC02OA2MontgomeryReturns06	FormID 010020D5	0	DLC02OA2_DLC02OA2Montgomer_000020D5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_DLC02OA2Montgomer_000020D5_1.mp3	File Not Found		Hell yeah. See if you can keep up. --	No sweat. You're on point, rookie. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart01	FormID 0100301A	0	DLC02OA3_DLC02OA3Montgomer_0000301A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000301A_1.mp3	File Not Found		That's not necessary, Benji. --	Hell, saluting is the least I can do. Do you have any idea how many of our guys you saved by taking out those guns? Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart01Intelligence	FormID 0100BA46	0	DLC02OA3_DLC02OA3Montgomer_0000BA46_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA46_1.mp3	File Not Found		Enough! There has to be a way to halt this simulation. A passcode or something. --	Simulation? What the hell are you talking about? This is as real as it gets, G.I.	Surprise 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart01Intelligence	FormID 0100BA46	1	DLC02OA3_DLC02OA3Montgomer_0000BA46_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA46_2.mp3	File Not Found		Enough! There has to be a way to halt this simulation. A passcode or something. --	And thanks to you, a lot of guys are still vertical. Those artillery guns were pounding the crap out of our soldiers! Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart02	FormID 01003018	0	DLC02OA3_DLC02OA3Montgomer_00003018_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_00003018_1.mp3	File Not Found		Thanks for the compliments, Sergeant. --	You deserve it, sir.	Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart02	FormID 01003018	1	DLC02OA3_DLC02OA3Montgomer_00003018_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_00003018_2.mp3	File Not Found		Thanks for the compliments, Sergeant. --	You have no idea how many lives you saved by destroying those guns. Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart03	FormID 01003017	0	DLC02OA3_DLC02OA3Montgomer_00003017_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_00003017_1.mp3	File Not Found		There's no time for chit chat, Sergeant. --	Yes, sir. Sorry, sir.	Sad 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart04	FormID 0100BA43	0	DLC02OA3_DLC02OA3Montgomer_0000BA43_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA43_1.mp3	File Not Found		Yeah, I guess I did kind of save the day. --	Oh ho! Listen to this guy! Surprise 100	sarcasm --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart04	FormID 0100BA43	1	DLC02OA3_DLC02OA3Montgomer_0000BA43_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA43_2.mp3	File Not Found		Yeah, I guess I did kind of save the day. --	What kind of a role model do you expect to be for your men with that kind of hot air coming out of you? Happy 100	said in a friendly, needling way --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart05	FormID 0100BA47	0	DLC02OA3_DLC02OA3Montgomer_0000BA47_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA47_1.mp3	File Not Found		All in a day's work, Benji. --	All in a day's work he says. Yeah sure... every day I wake up and single-handedly infiltrate a Commie infested base on a suicide mission. Neutral 50	first line to self aloud/friendly sarcasm --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart05	FormID 0100BA47	1	DLC02OA3_DLC02OA3Montgomer_0000BA47_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA47_2.mp3	File Not Found		All in a day's work, Benji. --	With a role model like you, our boys are gonna turn into killing machines! Happy 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart06	FormID 0100BA3D	0	DLC02OA3_DLC02OA3Montgomer_0000BA3D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA3D_1.mp3	File Not Found		You save some, you lose others. Who cares as long as the job gets done? --	Who cares? Surprise 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart06	FormID 0100BA3D	1	DLC02OA3_DLC02OA3Montgomer_0000BA3D_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA3D_2.mp3	File Not Found		You save some, you lose others. Who cares as long as the job gets done? --	Lemme take a close look at you. Hmmm. Nope, I don't see any tin plating. You don't look like a robot. Disgust 90	As if examining you. --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart06	FormID 0100BA3D	2	DLC02OA3_DLC02OA3Montgomer_0000BA3D_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA3D_3.mp3	File Not Found		You save some, you lose others. Who cares as long as the job gets done? --	Come on. You have no idea what kind of a role model you are for these boys. They look up to you now. You need to set an example. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart07	FormID 0100BA3F	0	DLC02OA3_DLC02OA3Montgomer_0000BA3F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA3F_1.mp3	File Not Found		Don't worry, Benji. I'll make officers out of all of 'em. --	That's the spirit, buddy! Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart07	FormID 0100BA3F	1	DLC02OA3_DLC02OA3Montgomer_0000BA3F_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA3F_2.mp3	File Not Found		Don't worry, Benji. I'll make officers out of all of 'em. --	Now onto bigger and better things, eh? Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart08	FormID 0100BA40	0	DLC02OA3_DLC02OA3Montgomer_0000BA40_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA40_1.mp3	File Not Found		I never asked to be a role model. I just want to get through this. --	We all want to get through this. None of us asked to be here. We ALL left things behind when this shit started. Sad 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart08	FormID 0100BA40	1	DLC02OA3_DLC02OA3Montgomer_0000BA40_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA40_2.mp3	File Not Found		I never asked to be a role model. I just want to get through this. --	Some of the guys out here are falling apart. We need guys like you to keep them focused; make them think they're going to get home one day. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart09	FormID 0100BA42	0	DLC02OA3_DLC02OA3Montgomer_0000BA42_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA42_1.mp3	File Not Found		These soldiers aren't even real. This is all a sham. --	Wow, this place must really be getting to you. Surprise 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart09	FormID 0100BA42	1	DLC02OA3_DLC02OA3Montgomer_0000BA42_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA42_2.mp3	File Not Found		These soldiers aren't even real. This is all a sham. --	Look... we all want to get through this. None of us asked to be here. We ALL left things behind when this shit started. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart09	FormID 0100BA42	2	DLC02OA3_DLC02OA3Montgomer_0000BA42_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA42_3.mp3	File Not Found		These soldiers aren't even real. This is all a sham. --	Some of the guys out here are falling apart. We need guys like you to keep them focused; make them think they're going to get home one day. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart09Science	FormID 0100BA45	0	DLC02OA3_DLC02OA3Montgomer_0000BA45_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA45_1.mp3	File Not Found		I wouldn't even presume to argue with this simulation's A.I. subroutines. --	Subroutines? This is an Army gig, not the Navy. You sure those artillery guns going off didn't shake something loose up there? Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart09Science	FormID 0100BA45	1	DLC02OA3_DLC02OA3Montgomer_0000BA45_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA45_3.mp3	File Not Found		I wouldn't even presume to argue with this simulation's A.I. subroutines. --	Look... we all want to get through this. None of us asked to be here. We ALL left things behind when this shit started. Sad 70 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart09Science	FormID 0100BA45	2	DLC02OA3_DLC02OA3Montgomer_0000BA45_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA45_4.mp3	File Not Found		I wouldn't even presume to argue with this simulation's A.I. subroutines. --	Some of the guys out here are falling apart. We need guys like you to keep them focused; make them think they're going to get home one day. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart10	FormID 0100BA44	0	DLC02OA3_DLC02OA3Montgomer_0000BA44_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA44_1.mp3	File Not Found		Yeah, you're right. Sorry Benji! --	That's the spirit, buddy! Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart10	FormID 0100BA44	1	DLC02OA3_DLC02OA3Montgomer_0000BA44_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA44_2.mp3	File Not Found		Yeah, you're right. Sorry Benji! --	Now onto bigger and better things, eh? Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart11	FormID 0100BA41	0	DLC02OA3_DLC02OA3Montgomer_0000BA41_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA41_1.mp3	File Not Found		I suppose. Let's just get through this. --	Don't worry. We WILL get through this. I'll be there every step of the way to give you a hand. Happy 70 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStart12	FormID 0100BA3E	0	DLC02OA3_DLC02OA3Montgomer_0000BA3E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000BA3E_1.mp3	File Not Found		Let's just drop the whole thing, okay? --	Fine. I guess we have a job to do, so let's get to it. Disgust 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStartGo01	FormID 0100496C	0	DLC02OA3_DLC02OA3Montgomer_0000496C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000496C_1.mp3	File Not Found		So, where do we stand with the Strike Team? --	Everyone's ready to go kick some Commie ass... sir.	Happy 80 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStartGo01	FormID 0100496C	1	DLC02OA3_DLC02OA3Montgomer_0000496C_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000496C_2.mp3	File Not Found		So, where do we stand with the Strike Team? --	What are your orders? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStartGo02	FormID 01004976	0	DLC02OA3_DLC02OA3Montgomer_00004976_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_00004976_1.mp3	File Not Found		Let's get the Strike Team moving, Sergeant. --	Yes sir. What are your orders? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	DLC02OA3MontgomeryStartGo03	FormID 0100496F	0	DLC02OA3_DLC02OA3Montgomer_0000496F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_DLC02OA3Montgomer_0000496F_1.mp3	File Not Found		Let's do this smooth and by the numbers. Follow my lead. --	Yes sir. What are your orders? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryOrdersReplenish	FormID 0100496B	0	DLC02Strik_DLC02STTLMontgo_0000496B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_0000496B_1.mp3	File Not Found		Radio to base that we need replacements. --	Can do. What unit should we request? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryOrdersReplenish01	FormID 01004FF8	0	DLC02Strik_DLC02STTLMontgo_00004FF8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004FF8_1.mp3	File Not Found		Have them send us an Infantryman. --	You got it, sir.	Happy 70 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryOrdersReplenish02	FormID 01004FF6	0	DLC02Strik_DLC02STTLMontgo_00004FF6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004FF6_1.mp3	File Not Found		Have them send us a Grenadier. --	No problem, they should arrive shortly. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryOrdersReplenish03	FormID 01004FF7	0	DLC02Strik_DLC02STTLMontgo_00004FF7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004FF7_1.mp3	File Not Found		Have them send us a Missile Unit. --	Missile Unit on its way, sir.	Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryOrdersReplenish04	FormID 01004FF5	0	DLC02Strik_DLC02STTLMontgo_00004FF5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004FF5_1.mp3	File Not Found		Have them send us a Sniper. --	They'll be here momentarily, sir.	Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryOrdersReplenish05	FormID 01004FF9	0	DLC02Strik_DLC02STTLMontgo_00004FF9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004FF9_1.mp3	File Not Found		Have them send us a Mister Gutsy. --	Command will send it right out to us, sir.	Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryOrdersReplenish06	FormID 01004FF4	0	DLC02Strik_DLC02STTLMontgo_00004FF4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004FF4_1.mp3	File Not Found		Have them send us a Sentry Bot. --	It's on its way from the motor pool as we speak, sir.	Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryOrdersReplenish07	FormID 01004FFA	0	DLC02Strik_DLC02STTLMontgo_00004FFA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004FFA_1.mp3	File Not Found		Actually, cancel that order. --	No problem, sir.	Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyAttack	FormID 01007203	0	DLC02Strik_DLC02STTLMontgo_00007203_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007203_1.mp3	File Not Found		DLC02STTLMontgomeryRallyAttack	Attack the enemy in the Mines. Yes sir. We'll attack the enemy at the Mining Town. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyAttack	FormID 01007419	0	DLC02Strik_DLC02STTLMontgo_00007419_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007419_1.mp3	File Not Found		DLC02STTLMontgomeryRallyAttack	Attack the enemy in the Listening Post. Yes sir. We'll attack the enemy at the Listening Post. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyAttack	FormID 0100741A	0	DLC02Strik_DLC02STTLMontgo_0000741A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_0000741A_1.mp3	File Not Found		DLC02STTLMontgomeryRallyAttack	Attack the enemy in the Ice Camp. Yes sir. We'll attack the enemy at the Ice Camp. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyAttack	FormID 0100741B	0	DLC02Strik_DLC02STTLMontgo_0000741B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_0000741B_1.mp3	File Not Found		DLC02STTLMontgomeryRallyAttack	Attack the enemy in the Chimera Depot. Yes sir. We'll attack the enemy at the Chimera Depot. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyGoToCamp	FormID 01007415	0	DLC02Strik_DLC02STTLMontgo_00007415_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007415_1.mp3	File Not Found		Send Team to Rally Point: Ice Camp. Wait for me outside the Chinese Ice Camp on the way to the Chimera Depot. Yes sir. On our way. We'll wait for you by the Ice Camp. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyGoToChimera	FormID 01007413	0	DLC02Strik_DLC02STTLMontgo_00007413_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007413_1.mp3	File Not Found		Done with Ice Camp. Send Team to Rally Point: Chimera. Now that the Ice Camp is out of the way, head up to the Chimera Depot. Yes sir. On our way. We'll wait for you by the Chimera Depot. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyGoToListen	FormID 01007414	0	DLC02Strik_DLC02STTLMontgo_00007414_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007414_1.mp3	File Not Found		Done with Mines. Send Team to Rally Point: Listening Post. Now that we've dealt with the Mining Town, head to the Listening Post. Yes sir. On our way. We'll wait for you by the Listening Post. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyGoToMines	FormID 01007201	0	DLC02Strik_DLC02STTLMontgo_00007201_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007201_1.mp3	File Not Found		Send Team to Rally Point: Mines. Wait for me just outside the Mining Town on the way to the Listening Post. Yes sir. On our way. We'll wait for you by the Mining Town. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyWait	FormID 01007202	0	DLC02Strik_DLC02STTLMontgo_00007202_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007202_1.mp3	File Not Found		DLC02STTLMontgomeryRallyWait	I'll scope out the enemy at the Mining Town. Have the team wait here. Yes sir. We'll wait here. Let us know when you want us to attack the enemy at that location. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyWait	FormID 01007416	0	DLC02Strik_DLC02STTLMontgo_00007416_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007416_1.mp3	File Not Found		DLC02STTLMontgomeryRallyWait	I'll scope out the enemy at the Listening Post. Have the team wait here. Yes sir. We'll wait here. Let us know when you want us to attack the enemy at that location. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyWait	FormID 01007417	0	DLC02Strik_DLC02STTLMontgo_00007417_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007417_1.mp3	File Not Found		DLC02STTLMontgomeryRallyWait	I'll scope out the enemy at the Ice Camp. Have the team wait here. Yes sir. We'll wait here. Let us know when you want us to attack the enemy at that location. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryRallyWait	FormID 01007418	0	DLC02Strik_DLC02STTLMontgo_00007418_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00007418_1.mp3	File Not Found		DLC02STTLMontgomeryRallyWait	I'll scope out the enemy at the Chimera Depot. Have the team wait here. Yes sir. We'll wait here. Let us know when you want us to attack the enemy at that location. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryStatus	FormID 01004970	0	DLC02Strik_DLC02STTLMontgo_00004970_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004970_1.mp3	File Not Found		What's our current status on the targets? --	As soon as we take out the Pulse Field, I'll radio Chase to send in the shock troops. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryStatus	FormID 01004970	1	DLC02Strik_DLC02STTLMontgo_00004970_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004970_2.mp3	File Not Found		What's our current status on the targets? --	They're wearing the T-51b Power Armor. We'll see how well the Reds handle all of us charging into their headquarters. Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryStatus	FormID 01004971	0	DLC02Strik_DLC02STTLMontgo_00004971_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004971_1.mp3	File Not Found		What's our current status on the targets? --	The fuel tanks at the Chimera Depot need to be destroyed. Then we can move on to deactivating the Pulse Field. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryStatus	FormID 01004972	0	DLC02Strik_DLC02STTLMontgo_00004972_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004972_1.mp3	File Not Found		What's our current status on the targets? --	The Listening Post still needs to be secured, and then the Pulse Field needs to be deactivated. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryStatus	FormID 01004973	0	DLC02Strik_DLC02STTLMontgo_00004973_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004973_2.mp3	File Not Found		What's our current status on the targets? --	Well, they're pretty much untouched. The Listening Post needs to be secured and the fuel tanks at the Chimera Depot need to be destroyed. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	DLC02STTLMontgomeryStatus	FormID 01004973	1	DLC02Strik_DLC02STTLMontgo_00004973_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02Strik_DLC02STTLMontgo_00004973_1.mp3	File Not Found		What's our current status on the targets? --	Of course, after all that's done, the Pulse Field still needs to be deactivated. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA4	Topic	GREETING	FormID 0100CB96	0	DLC02OA4_GREETING_0000CB96_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA4_GREETING_0000CB96_1.mp3	File Not Found		GREETING	--	It's been an honor working with you. I don't think I've ever seen bravery like that on any battlefield. Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA4	Topic	GREETING	FormID 0100CB96	1	DLC02OA4_GREETING_0000CB96_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA4_GREETING_0000CB96_2.mp3	File Not Found		GREETING	--	Hopefully, after we mop up the mess in Anchorage, we can get together and have a couple of beers. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA4	Topic	GREETING	FormID 0100CB96	2	DLC02OA4_GREETING_0000CB96_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA4_GREETING_0000CB96_3.mp3	File Not Found		GREETING	--	Stay safe, soldier. Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA4	Topic	GREETING	FormID 0100CB97	0	DLC02OA4_GREETING_0000CB97_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA4_GREETING_0000CB97_3.mp3	File Not Found		GREETING	--	It's been a pleasure, soldier. Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA4	Topic	GREETING	FormID 0100CB98	0	DLC02OA4_GREETING_0000CB98_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA4_GREETING_0000CB98_3.mp3	File Not Found		GREETING	--	Stay safe, soldier. Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA4	Topic	GREETING	FormID 0100CB99	0	DLC02OA4_GREETING_0000CB99_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA4_GREETING_0000CB99_1.mp3	File Not Found		GREETING	--	All that's left is General Jingwei. We take him out, and we've won Anchorage. Let's do it! Anger 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA4	Topic	GREETING	FormID 0100CB9A	0	DLC02OA4_GREETING_0000CB9A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA4_GREETING_0000CB9A_1.mp3	File Not Found		GREETING	--	This is it! Throw that switch and we can send in the T-51b's.	Surprise 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA4	Topic	GREETING	FormID 0100CB9B	0	DLC02OA4_GREETING_0000CB9B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA4_GREETING_0000CB9B_1.mp3	File Not Found		GREETING	--	All right, now it's just you and me. Let's go take down the Pulse Field! Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 01007204	0	DLC02StrikeTeam_GREETING_00007204_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_00007204_1.mp3	File Not Found		GREETING	--	Attack on the Mining Town is in progress, sir. I'll give you a new update when the objective is complete. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 01007205	0	DLC02StrikeTeam_GREETING_00007205_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_00007205_1.mp3	File Not Found		GREETING	--	The Mining Town is crawling with Commie forces, sir. We're holding up here for the moment. Disgust 80 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 01007205	1	DLC02StrikeTeam_GREETING_00007205_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_00007205_2.mp3	File Not Found		GREETING	--	What are your orders? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 01007206	0	DLC02StrikeTeam_GREETING_00007206_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_00007206_1.mp3	File Not Found		GREETING	--	The Mining Town is now secured, sir. Awaiting your new orders. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 0100741C	0	DLC02StrikeTeam_GREETING_0000741C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_0000741C_1.mp3	File Not Found		GREETING	--	Attacking the Listening Post as ordered, sir. I'll give you a new update when the objective is complete. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 0100741D	0	DLC02StrikeTeam_GREETING_0000741D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_0000741D_1.mp3	File Not Found		GREETING	--	The Listening Post is up ahead, sir. I can smell the Reds from here. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 0100741D	1	DLC02StrikeTeam_GREETING_0000741D_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_0000741D_2.mp3	File Not Found		GREETING	--	What are your orders? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 0100741E	0	DLC02StrikeTeam_GREETING_0000741E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_0000741E_1.mp3	File Not Found		GREETING	--	Listening Post secured, sir. Awaiting new orders. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 01007207	0	DLC02StrikeTeam_GREETING_00007207_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_00007207_1.mp3	File Not Found		GREETING	--	Attacking the Ice Camp as ordered, sir. I'll update you once the objective is completed. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 01007208	0	DLC02StrikeTeam_GREETING_00007208_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_00007208_1.mp3	File Not Found		GREETING	--	Ice Camp's right around the bend, sir. We're holding up here for the moment. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 01007208	1	DLC02StrikeTeam_GREETING_00007208_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_00007208_2.mp3	File Not Found		GREETING	--	What are your orders? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 01007209	0	DLC02StrikeTeam_GREETING_00007209_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_00007209_1.mp3	File Not Found		GREETING	--	Ice Camp secured, sir. Awaiting further orders. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 0100720A	0	DLC02StrikeTeam_GREETING_0000720A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_0000720A_1.mp3	File Not Found		GREETING	--	What are your orders for the Strike Team, sir?	Neutral 50 --	--	--	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 0100BD73	0	DLC02StrikeTeam_GREETING_0000BD73_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_0000BD73_1.mp3	File Not Found		GREETING	--	I'm on my way out, sir.	Neutral 50	a relieved soldier on his way back to HQ --	--	--	DLC02MaleUniqueMontgomery	DLC02StrikeTeam	Topic	GREETING	FormID 01007555	0	DLC02StrikeTeam_GREETING_00007555_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02StrikeTeam_GREETING_00007555_1.mp3	File Not Found		GREETING	--	Sir. Neutral 50	order signaling he is ready to receive his assignment --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	GREETING	FormID 0100B4E5	0	DLC02OA3_GREETING_0000B4E5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_GREETING_0000B4E5_1.mp3	File Not Found		GREETING	--	That should be the last of them, and the last of the bombing runs on our guys, thanks to you. Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	GREETING	FormID 0100B4E5	1	DLC02OA3_GREETING_0000B4E5_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_GREETING_0000B4E5_2.mp3	File Not Found		GREETING	--	I'm going to order our men back to the Field H.Q. See you there. Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	GREETING	FormID 0100B645	0	DLC02OA3_GREETING_0000B645_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_GREETING_0000B645_1.mp3	File Not Found		GREETING	--	Nice work. They've been rolling those Chimeras all over us for months... good to see 'em out of commission for a while. Happy 100 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	GREETING	FormID 0100B645	1	DLC02OA3_GREETING_0000B645_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_GREETING_0000B645_2.mp3	File Not Found		GREETING	--	I'm going to order the Strike Team back to the Field H.Q. See you there. Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	GREETING	FormID 0100301B	0	DLC02OA3_GREETING_0000301B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_GREETING_0000301B_1.mp3	File Not Found		GREETING	--	Well, looks like we're working together again, sir. General Chase assigned me to the Strike Team. Happy 70 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	GREETING	FormID 0100301B	1	DLC02OA3_GREETING_0000301B_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_GREETING_0000301B_2.mp3	File Not Found		GREETING	--	And thanks to your promotion, I guess I'll be saluting you from now on. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA3	Topic	GREETING	FormID 0100301C	0	DLC02OA3_GREETING_0000301C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA3_GREETING_0000301C_1.mp3	File Not Found		GREETING	--	What are your orders, sir?	Happy 60 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	GREETING	FormID 010020D1	0	DLC02OA2_GREETING_000020D1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_GREETING_000020D1_1.mp3	File Not Found		GREETING	--	Stow the chit-chat and let's take out those guns. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	GREETING	FormID 010020D2	0	DLC02OA2_GREETING_000020D2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_GREETING_000020D2_1.mp3	File Not Found		GREETING	--	Keep your eyes peeled for Commies. They're around, I can smell 'em. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	GREETING	FormID 010020D3	0	DLC02OA2_GREETING_000020D3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_GREETING_000020D3_1.mp3	File Not Found		GREETING	--	What is this, a break? Keep moving. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	GREETING	FormID 010020D4	0	DLC02OA2_GREETING_000020D4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_GREETING_000020D4_1.mp3	File Not Found		GREETING	--	Goddamn this place is swarming with Reds. I almost didn't make it. Disgust 90 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	GREETING	FormID 010018C6	0	DLC02OA2_GREETING_000018C6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_GREETING_000018C6_1.mp3	File Not Found		GREETING	--	We don't have time for this... just get inside the base and meet me at the rendezvous. Disgust 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	GREETING	FormID 010018C7	0	DLC02OA2_GREETING_000018C7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_GREETING_000018C7_1.mp3	File Not Found		GREETING	--	No time for talk. Get inside that base and meet me at the rendezvous. Disgust 50 --	--	GetIsID == 1	DLC02MaleUniqueMontgomery	DLC02OA2	Topic	GREETING	FormID 010018C8	0	DLC02OA2_GREETING_000018C8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueMontgomery\DLC02OA2_GREETING_000018C8_1.mp3	File Not Found		GREETING	--	I'll meet you at the rendezvous. Now go! Disgust 70