Resource:Creating a weapon mod from scratch for Fallout 4

Creating a weapon mod from scratch for Fallout 4 is a series focused on teaching how to make a weapon mod for Fallout 4, written by Adam "TheRizzler1" Ridsdale.

About
Adam Ridsdale introduces you to a 16 part series consisting of 27 videos detailing each step for making a weapon mod from scratch. It covers 3D modeling (from high-poly to low-poly), UV Unwrapping, texturing, rigging, animation (including Power Armor animations), sounds, subgraphs and further Creation Kit implementation and basic level design.

Introduction

 * FO4 Weapon Modding Tutorial - Introduction

Part 1 - Setting Up

 * FO4 Weapon Modding Tutorial - Part 1 - Setting Up

Part 2 - Blocking Out The Weapon

 * FO4 Weapon Modding Tutorial - Part 2 - Blocking Out The Weapon

Part 3 - Creation Kit Initial Setup

 * FO4 Weapon Modding Tutorial - Part 3 - Creation Kit Initial Setup

Part 4 - Testing the Blockout Ingame

 * FO4 Weapon Modding Tutorial - Part 4 - Testing the Blockout Ingame

Part 5 - Modelling the High Poly

 * FO4 Weapon Modding Tutorial - Part 5 - Modelling the High Poly

Part 5.1 - Finalising the High Poly

 * FO4 Weapon Modding Tutorial - Part 5.1 - Finalising the High Poly

Part 6 - Modelling the Low Poly

 * FO4 Weapon Modding Tutorial - Part 6 - Modelling the Low Poly

Part 6.1 - UV Unwrapping and Test Bake

 * FO4 Weapon Modding Tutorial - Part 6.1 - UV Unwrapping and Test Bake

Part 6.2 - UV Unwrapping (Realtime)

 * FO4 Weapon Modding Tutorial - Part 6.2 - UV Unwrapping (Realtime)

Part 7 - Baking With Marmoset

 * FO4 Weapon Modding Tutorial - Part 7 - Baking With Marmoset

Part 8a - The Nifskope Method

 * FO4 Weapon Modding Tutorial - Part 8a - The Nifskope Method

Part 8b - The 3ds max 2013 Method

 * FO4 Weapon Modding Tutorial - Part 8b - The 3ds max 2013 Method

Part 8b - The 3ds max 2013 Method (Part 2)

 * FO4 Weapon Modding Tutorial - Part 8b - The 3ds max 2013 Method (Part 2)

Part 8b - The 3ds max 2013 Method (Part 3 - Collision)

 * FO4 Weapon Modding Tutorial - Part 8b - The 3ds max 2013 Method (Part 3 - Collision)

Part 9 - Starting Texturing and Custom Cubemaps

 * FO4 Weapon Modding Tutorial - Part 9 - Starting Texturing and Custom Cubemaps

Part 9.1 - Glossiness Squared

 * FO4 Weapon Modding Tutorial - Part 9.1 - Glossiness Squared

Part 10 - Further Creation Kit Setup

 * FO4 Weapon Modding Tutorial - Part 10 - Further Creation Kit Setup

Part 11 - Weapon Audio

 * FO4 Weapon Modding Tutorial - Part 11 - Weapon Audio

Part 12 - Subgraphs

 * FO4 Weapon Modding Tutorial - Part 12 - Subgraphs

Part 13 - Animation

 * FO4 Weapon Modding Tutorial - Part 13 - Animation

Part 13 - Animation (Part 2)

 * FO4 Weapon Modding Tutorial - Part 13 - Animation (Part 2)

Part 13.2 - Animating For Third Person

 * FO4 Weapon Modding Tutorial - Part 13.2 - Animating For Third Person

Part 13.3 - Power Armour Animations 1st Person

 * FO4 Weapon Modding Tutorial - Part 13.3 - Power Armour Animations 1st Person

Part 14 - Cell Editing and Leveled Lists

 * FO4 Weapon Modding Tutorial - Part 14 - Cell Editing and Leveled Lists

Part 15 - Mod Cleanup with xEdit

 * FO4 Weapon Modding Tutorial - Part 15 - Mod Cleanup with xEdit

Part 16 FINAL - Uploading your Mod (Conclusion)

 * FO4 Weapon Modding Tutorial - Part 16 FINAL - Uploading your Mod (Conclusion)