The Whitespring Resort

The Whitespring Resort is a location in the Forest region of Appalachia in 2102.

Background
Built in 1858, the Whitespring Resort offered a wide array of shops, dining, and “exciting sporting opportunities for distinguished Ladies and Gentlemen." Even after the Great War, explorers of Appalachia can still use several amenities provided by the resort, most notably the Ironclad Service security system and vendor robots.

In May of 2075, the Whitespring 2080 Initiative was announced. This major five-year renovation included The Homesteads, The Springhill, the Ironclad Service and Modern Heritage projects, as well as enhanced business class facilities and events. The Ironclad Service was replacing all security and groundskeeping staff, while the Modern Heritage renovations were responsible for locking down the hotel from January of 2079 until May of 2086. The resort's staff reacted negatively to the Ironclad Service, causing many to leave or plan to leave for new jobs. The Ironclad Service subsequently became a public relations nightmare in which the Charleston Herald depicted the resort's management as another big corporation's reliance on robots over a human workforce. Furthermore, the Homesteads project, which was a financial linchpin of the Initiative, failed to raise the desired revenue to prop up the capital improvement loans for the Initiative.

When the Great War began, nearly all of the staff and guests fled the resort. Only four staff, ninety-two guests and along with five hundred robots remained at the resort. Joyce Easton, a clerk who was manning the Candy Shoppe counter at the time, was chosen by the remaining staff to take charge of the resort, becoming the "Acting Assistant Manager." The survivors made it through the radioactive fallout and were stocked with supplies that would last for a decade. However, their stay was forcibly ended when the automated Modern Heritage renovations were activated in December 2078 and the resort's robots locked the survivors out from their rooms. After failing to override the renovations, nearly all the survivors realized that there was no point in staying and prepared to celebrate their last New Year's Gala at the resort before leaving for the outside world. A few of the survivors chose to try overpowering the robots at the Whitespring golf club rather than leave the resort. They succeeded but were eventually wiped out by feral ghouls which attacked the golf club.

Layout
The outside of the resort is surrounded by robots and feral ghouls. On the west side of the resort is The Whitespring golf club and the Whitespring lookout. On the east side lies The Whitespring station. The south side contains The Whitespring service entrance and The Whitespring bunker.

First floor
When walking in the front entrance, going down the stairs will lead to the lower lobby. Walking forward will lead to the general manager's office. To the left of the lower lobby is the security station, concierge and registration. Going down the hallway there will lead to the Whitespring Theater, and further down will lead to a small lobby, two elevators and a stairwell. Back to the lower lobby, to the opposite side of the lobby, is the bellstand and a long hallway with shops. The shops in order down the hallway are The Chemists, The Newsstand, Live Chic, Creekside Lodge, Bespoke, Captain Kids, Le Grand Gourmet, Black Powder, Elegance, The Whitespring Spa, Artisan' Corner, Aurum and Studio 58. At the end of the hallway is a small lobby with the north entrance, the unoccupied the Candy Shoppe, and two elevators.

Second floor
From the front entrance, go up the stairs, where there will be an "upper lobby." To the right will be a series of rooms. Going down the hall, there will be the lobby bar, a small lobby, the soda fountain and at the end a parlor with two elevators leading to the lobby with the Candy Shoppe. Back in the "upper lobby," on the opposite side, is the dining room. Going down the hallway near the dining room will lead to the ballrooms. At the end of the hallway will be elevators and stairs leading up to the third floor.

Third floor
Not much is found on the small third floor. As of now, the only notable object is a hand scanner on the wall which reveals a hidden hall leading into the Whitespring bunker. This hand scanner is only accessible once the player character has completed One of Us.

Notable loot

 * Springhill feedback - On a table in the first cabin on the left, from the entrance.
 * Joyce's message - Next to the candy shoppe office terminal.
 * Bridge club recording - On a table.
 * Everything changes - On a table next to a bust.
 * The Whitespring staff meeting, 12.27.79 - In the locked general manager's office, on the table.
 * One last toast - On a mezzanine dining area.
 * Presidential cottage password - In the presidential cottage, in the shower.
 * Termination notice - Inside the General Manager's office, on a bookshelf beneath a wall safe.
 * Whitespring guest requests - Note, obtainable during Room Service.
 * Whitespring room 201 card, room 202 card , room 203 card , room 204 card , room 205 card , room 206 card - Obtained at the front desk during Room Service.
 * Sulphur water fountain - Water fountain that cures any disease if you drink from it; located underneath a gazebo with a marble dome near the The Whitespring golf club

Related quests

 * Kill unruly golfer feral ghouls at Whitespring
 * Collect and hold Whitespring holotapes

Appearances
The Whitespring Resort appears only in Fallout 76.

Behind the scenes
The Whitespring Resort is based on the Greenbrier, a resort complex in White Sulphur Springs, WV. It is home to Project Greek Island, a government continuity program for the relocation of members of Congress in the event of a nuclear attack.
 * A shuttle bus can be found at Bolton Greens, indicating a connection between the locations.