The Local Flavor

 is a Fallout 3 quest and achievement that is added to the game with the Point Lookout add-on. It is the first quest of the DLC's main quest line.

Walkthrough
To begin this quest, a note will appear once you have started the game that says that the Dutchess Gambit, the name of the boat used to go to Point Lookout, has arrived and is ready to carry passengers to Point Lookout. When you arrive at the dock with the boat, a woman will automatically walk up to you and start talking to you about her daughter Nadine. Nadine left on the Dutchess Gambit after she ran away from home, and hasn't been seen since. Her mother wants for you to try and find her and either convince her to return or give her the note that the mother gives you. After talking with her, walk up to the man leaning against the door of the boat and he will also automatically begin talking to you. He will talk to you about Point Lookout for a while, and then will give you the option to look at what he has to sell. To go to Point Lookout, buy one of the tickets in his stock inventory, and then walk to the front of the boat and look for something called a Passenger Cot or Passenger Bed and try to use it. It will ask you if your sure you want to go to Point Lookout and if you do, you will say yes.

When arriving at Point Lookout, it will be foggy, and you will walk out of the boat to an abandoned little town with a Ferris Wheel. Head East from their and follow your marker to the Mansion( This marker was given by the Tobar the ferryman when you talk to him about Point Lookout AFTER arriving). Once in the Mansion, the action begins. Humans called Tribals, will be attacking a Ghoul named Desmond and his two Viscious Dogs who are both friendly. Once defeating the Tribals, walk up to Desmond and he will begin to tell you that another attack is coming. Follow him into the room on the right, and kill the Tribals that come out of the whole to the bathroom. Once defeating them, Desmond will tell you to find out how the Tribals are getting inside and find a way to keep them from doing so. So, walk into the dining room and you will immediatley be attack by around 3 to 4 Tribals who can be wielding either Combat Knives, Lever-Action Rifles, or Double Barreled Shotguns. Take them out and continue up the stairs.

As you walk through the building Tribals will bust through doors and attack you in groups of about 3 or 4. You will also find ammunition boxes and grenade boxes along the way in various rooms. The first part of this ends when you hear Desmond talking to you over an intercom. He asks you to find a way to block the holes that the Tribals are using to get in. You can do this by either throwing a grenade in the bathroom with the red colored pipe-thing, or by shooting the red pipe causing it to explode, making the roof cave in and blocking the hole. You will repeat this same sort of thing on the East side of the building and then return to Desmond to defeat the final wave of Tribals. They will bust out of different doors, and will trip the mines if you set them as Desmond told you to. They attack in groups of 4 or 5 this time, and come out of 3 doors in waves. Once defeating the last group which comes out of the front door talk to Desmond and he will hire you to find out why the Tribals want to kill him. He suggests that you do this by becoming a Tribal, finding their leader, and finding out why they want him dead.

From here, leave and head directley straight in front of you, cross the river, and head up to the church on the hill. You will have to speak into the intercom at the front gate to enter. The intercom tells you that you must first pass the test to gain entry to the church of "transendence". The test is collecting Fruit from the "Mother" Punga plant which lies in the bog West of the church. The fruit is at the very West edge of the map. Once you enter the bog, you will find all sorts of creatures. Swamp Ghouls, Smugglers, Creepers, Hillfolk, and Brawlers. If you find the first band of Smugglers near the beginning of the bog, and head directley towards the direction of your marker, you will find a Burial Mound, and if you open it you will find all sorts of supplies amongst which is a Lever-Action Rifle and some Ammo.