Ol' Painless (Fallout 3)

Ol' Painless is a unique weapon $$

Gameplay
Ol' Painless is a unique variant of the Hunting Rifle. It deals slightly more damage per shot and has a higher rate of fire than the standard variant, but is less durable. Ol' Painless has zero weapon spread, meaning with a 100 Small Guns skill, non-V.A.T.S. shots go exactly where they are aimed.

Durability
Ol' Painless can fire a total of about 556 rounds, the equivalent of 112 reloads, from full condition before breaking.

Variants

 * Hunting Rifle - The standard variant.
 * Lincoln's Repeater - While strictly a Lever-Action Rifle that uses .44 Magnum Rounds, Lincoln's Repeater is only repairable with hunting rifles. It is very powerful and accurate.

Location
Even though Dave claims he lost his Hunting Rifle while stalking Mirelurks, Ol' Painless is located in his safe right next to his chair. Dave's special key is required to open the safe and is carried by Dave. One can complete the Election Day unmarked quest to get it, or they can get it through dialogue options and Speech checks during the quest You Gotta Shoot 'Em in the Head. Taking the rifle will cost Karma in any event and residents will see it as stealing, even if the key was given to the player character.

Related quests

 * You Gotta Shoot 'Em in the Head
 * Election Day

Bugs

 * Even when given permission to access Dave's safe, it will still be marked "red" as private property. Therefore, if one drops Ol' Painless, it will be marked as an owned item. Non-player characters will not turn hostile and one will not lose Karma when it is taken.
 * Be careful storing this weapon because any unowned item may disappear from one's storage.
 * If one gets caught pickpocketing Pronto, Smiling Jack, Knick Knack, or Moira, they will take Ol' Painless like any stolen item, then have it for sale in their store.
 * To avoid, just "fence" the item by selling it and buying it back.
 * Sometimes, Ol' Painless will disappear from one's inventory, even when equipped. This happens when exiting buildings, fast traveling etc. It could happen in an in-game day, week or immediately after leaving the building.