Mod:Creation Kit/GetOpenState - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Obtains this object's current "open state".

Syntax
int Function GetOpenState native

Parameters
None

Return Value
The current "open state" of the object. Will be one of the following:
 * 0: None (object can't be opened or closed)
 * 1: Open
 * 2: Opening
 * 3: Closed
 * 4: Closing

Examples
int openState = JailDoor.GetOpenState if (openState == 1 || openState == 2) ; Open or opening Debug.Trace("Door is open!") endIf
 * Is this door open or opening?