DLC02DefenderSibley.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Attack	FormID 01009EF3	0	DLC02ConvOutcast_Attack_00009EF3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Attack_00009EF3_1.mp3	File Not Found		Attack	--	Light 'em up! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Attack	FormID 01009EF4	0	DLC02ConvOutcast_Attack_00009EF4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Attack_00009EF4_1.mp3	File Not Found		Attack	--	Suppress! Suppress! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Attack	FormID 01009EF5	0	DLC02ConvOutcast_Attack_00009EF5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Attack_00009EF5_1.mp3	File Not Found		Attack	--	Outcasts! On me! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Attack	FormID 01009EF6	0	DLC02ConvOutcast_Attack_00009EF6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Attack_00009EF6_1.mp3	File Not Found		Attack	--	Aggressor targeted! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Attack	FormID 01009EF7	0	DLC02ConvOutcast_Attack_00009EF7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Attack_00009EF7_1.mp3	File Not Found		Attack	--	Engaging! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Attack	FormID 01009EF8	0	DLC02ConvOutcast_Attack_00009EF8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Attack_00009EF8_1.mp3	File Not Found		Attack	--	Defend our assets at all costs! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Attack	FormID 01009EF9	0	DLC02ConvOutcast_Attack_00009EF9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Attack_00009EF9_1.mp3	File Not Found		Attack	--	Eliminating hostiles! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Attack	FormID 01009EFA	0	DLC02ConvOutcast_Attack_00009EFA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Attack_00009EFA_1.mp3	File Not Found		Attack	--	On my target, Outcasts! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	DeathResponse	FormID 01009EF2	0	DLC02ConvO_DeathResponse_00009EF2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_DeathResponse_00009EF2_1.mp3	File Not Found		DeathResponse	--	Man down, man down! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	DeathResponse	FormID 0100BEBA	0	DLC02ConvO_DeathResponse_0000BEBA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_DeathResponse_0000BEBA_1.mp3	File Not Found		DeathResponse	--	Bastard! You'll pay for that! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Flee	FormID 01009EEF	0	DLC02ConvOutcast_Flee_00009EEF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Flee_00009EEF_1.mp3	File Not Found		Flee	--	Retreating! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Flee	FormID 01009EF0	0	DLC02ConvOutcast_Flee_00009EF0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Flee_00009EF0_1.mp3	File Not Found		Flee	--	Pulling back! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Combat	Flee	FormID 01009EF1	0	DLC02ConvOutcast_Flee_00009EF1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_Flee_00009EF1_1.mp3	File Not Found		Flee	--	Fall back! Fall back, dammit! Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OAFin	Conversation	DLC02FinSibleyMcGrawEndConv	FormID 0100C507	0	DLC02OAFin_DLC02FinSibleyM_0000C507_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OAFin_DLC02FinSibleyM_0000C507_1.mp3	File Not Found		DLC02FinSibleyMcGrawEndConv	--	I'll see you there... Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OAFin	Conversation	DLC02FinSibleyMcGrawEndConv	FormID 0100C509	0	DLC02OAFin_DLC02FinSibleyM_0000C509_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OAFin_DLC02FinSibleyM_0000C509_1.mp3	File Not Found		DLC02FinSibleyMcGrawEndConv	--	No, you're not going to get away with giving up the tech we risked our asses for. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OAFin	Conversation	DLC02FinSibleyMcGrawEndConv	FormID 0100C50B	0	DLC02OAFin_DLC02FinSibleyM_0000C50B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OAFin_DLC02FinSibleyM_0000C50B_1.mp3	File Not Found		DLC02FinSibleyMcGrawEndConv	--	Sorry, sir, but it IS my call now. I'm not taking orders from you anymore. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OAFin	Conversation	DLC02FinSibleyMcGrawEndConv	FormID 0100C50D	0	DLC02OAFin_DLC02FinSibleyM_0000C50D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OAFin_DLC02FinSibleyM_0000C50D_1.mp3	File Not Found		DLC02FinSibleyMcGrawEndConv	--	No, sir. Now IS the time. There's no way in hell I'm letting this... local... walk out with anything. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OAFin	Conversation	DLC02FinSibleyMcGrawEndConv	FormID 0100C50F	0	DLC02OAFin_DLC02FinSibleyM_0000C50F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OAFin_DLC02FinSibleyM_0000C50F_1.mp3	File Not Found		DLC02FinSibleyMcGrawEndConv	--	All right, McGraw. This has gone on long enough. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1ElevatorConv2	FormID 01004DC3	0	DLC02OA1_DLC02OA1ElevatorC_00004DC3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1ElevatorC_00004DC3_1.mp3	File Not Found		DLC02OA1ElevatorConv2	--	McGraw gave orders. It's that simple. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1ElevatorConv2	FormID 010056E1	0	DLC02OA1_DLC02OA1ElevatorC_000056E1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1ElevatorC_000056E1_1.mp3	File Not Found		DLC02OA1ElevatorConv2	--	No idea. Stay sharp, but don't open fire without my order. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1ElevatorConv4	FormID 01004DC2	0	DLC02OA1_DLC02OA1ElevatorC_00004DC2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1ElevatorC_00004DC2_1.mp3	File Not Found		DLC02OA1ElevatorConv4	--	That's enough. McGraw's in charge, so we follow his orders, no matter how much we don't like it. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C6	0	DLC02OA1_DLC02OA1FightInto_0000C4C6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1FightInto_0000C4C6_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Yes, sir! Proceeding. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C7	0	DLC02OA1_DLC02OA1FightInto_0000C4C7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1FightInto_0000C4C7_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Yessir. Heading uphill, wiping out some green. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C8	0	DLC02OA1_DLC02OA1FightInto_0000C4C8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1FightInto_0000C4C8_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Let's move, people. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4CE	0	DLC02OA1_DLC02OA1FightToBa_0000C4CE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1FightToBa_0000C4CE_1.mp3	File Not Found		DLC02OA1FightToBase	--	Area clear. Returning to base. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4CF	0	DLC02OA1_DLC02OA1FightToBa_0000C4CF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1FightToBa_0000C4CF_1.mp3	File Not Found		DLC02OA1FightToBase	--	Done here. Back to base. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4D0	0	DLC02OA1_DLC02OA1FightToBa_0000C4D0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1FightToBa_0000C4D0_1.mp3	File Not Found		DLC02OA1FightToBase	--	That's the last of them. Moving to base. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CA	0	DLC02OA1_DLC02OA1FightToRu_0000C4CA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1FightToRu_0000C4CA_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Ready. Let's hit the ruins. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CB	0	DLC02OA1_DLC02OA1FightToRu_0000C4CB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1FightToRu_0000C4CB_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Entering the ruins. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CC	0	DLC02OA1_DLC02OA1FightToRu_0000C4CC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1FightToRu_0000C4CC_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Pushing into the ruined building. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056D5	0	DLC02OA1_DLC02OA1SibleyMcG_000056D5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMcG_000056D5_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Yessir. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056D7	0	DLC02OA1_DLC02OA1SibleyMcG_000056D7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMcG_000056D7_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Sir, I'm going to say again that I don't like this idea. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056D9	0	DLC02OA1_DLC02OA1SibleyMcG_000056D9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMcG_000056D9_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Here she is, Protector. Like you asked. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056DA	0	DLC02OA1_DLC02OA1SibleyMcG_000056DA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMcG_000056DA_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Here he is, Protector. Like you asked. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056DC	0	DLC02OA1_DLC02OA1SibleyMcG_000056DC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMcG_000056DC_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Yeah, like I said, sorry Sir. Not my fault he ran in here. Listen, I still don't think this is a good idea. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056DD	0	DLC02OA1_DLC02OA1SibleyMcG_000056DD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMcG_000056DD_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Yeah, like I said, sorry Sir. Not my fault she ran in here. Listen, I still don't think this is a good idea. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056DF	0	DLC02OA1_DLC02OA1SibleyMcG_000056DF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMcG_000056DF_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Sorry, sir. Here he is, like you asked. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyMcGraw1	FormID 010056E0	0	DLC02OA1_DLC02OA1SibleyMcG_000056E0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMcG_000056E0_1.mp3	File Not Found		DLC02OA1SibleyMcGraw1	--	Sorry, sir. Here she is, like you asked. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyOlinConv	FormID 0100B576	0	DLC02OA1_DLC02OA1SibleyOli_0000B576_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyOli_0000B576_1.mp3	File Not Found		DLC02OA1SibleyOlinConv	--	Sure, whatever. Just make some progress, okay? We're all looking to get out of here. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyOlinConv	FormID 0100B578	0	DLC02OA1_DLC02OA1SibleyOli_0000B578_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyOli_0000B578_1.mp3	File Not Found		DLC02OA1SibleyOlinConv	--	Yep. Let's hope you treat this one better than the last guy, huh? Heh heh. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	DLC02OA1SibleyOlinConv	FormID 0100B57A	0	DLC02OA1_DLC02OA1SibleyOli_0000B57A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyOli_0000B57A_1.mp3	File Not Found		DLC02OA1SibleyOlinConv	--	Knock knock, Olin. Got a new best friend for you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA4	Conversation	DLC02OA4EndTalk	FormID 01008CB3	0	DLC02OA4_DLC02OA4EndTalk_00008CB3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA4_DLC02OA4EndTalk_00008CB3_1.mp3	File Not Found		DLC02OA4EndTalk	--	Well, it's about goddamned time. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA4	Conversation	HELLO	FormID 0100C4D3	0	DLC02OA4_HELLO_0000C4D3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA4_HELLO_0000C4D3_1.mp3	File Not Found		HELLO	--	Nice work in there, soldier. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA4	Conversation	HELLO	FormID 0100C4D4	0	DLC02OA4_HELLO_0000C4D4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA4_HELLO_0000C4D4_1.mp3	File Not Found		HELLO	--	Old games are no match for us Outcasts, huh? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA4	Conversation	HELLO	FormID 0100C4D5	0	DLC02OA4_HELLO_0000C4D5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA4_HELLO_0000C4D5_1.mp3	File Not Found		HELLO	--	You did us proud in there. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA4	Conversation	HELLO	FormID 0100C4D6	0	DLC02OA4_HELLO_0000C4D6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA4_HELLO_0000C4D6_1.mp3	File Not Found		HELLO	--	Good work, for a local. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA4	Conversation	HELLO	FormID 0100C4D7	0	DLC02OA4_HELLO_0000C4D7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA4_HELLO_0000C4D7_1.mp3	File Not Found		HELLO	--	Never would have thought a savage could do it. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA4	Conversation	HELLO	FormID 0100C4D8	0	DLC02OA4_HELLO_0000C4D8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA4_HELLO_0000C4D8_1.mp3	File Not Found		HELLO	--	Thanks, I guess. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	HELLO	FormID 01004AAC	0	DLC02OA1_HELLO_00004AAC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_HELLO_00004AAC_1.mp3	File Not Found		HELLO	--	Oh, great. Just what we need. Neutral 50	sarcastic, annoyed. --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Conversation	HELLO	FormID 01004AAD	0	DLC02OA1_HELLO_00004AAD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_HELLO_00004AAD_1.mp3	File Not Found		HELLO	--	Keep moving, local. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C311	0	DLC02ConvOutcast_HELLO_0000C311_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C311_1.mp3	File Not Found		HELLO	--	Nothing to report, soldier. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C312	0	DLC02ConvOutcast_HELLO_0000C312_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C312_1.mp3	File Not Found		HELLO	--	Glad you could join the party! Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C313	0	DLC02ConvOutcast_HELLO_0000C313_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C313_1.mp3	File Not Found		HELLO	--	Nice to see a friendly faceplate. Happy 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C314	0	DLC02ConvOutcast_HELLO_0000C314_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C314_1.mp3	File Not Found		HELLO	--	All clear, sir.	Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C315	0	DLC02ConvOutcast_HELLO_0000C315_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C315_1.mp3	File Not Found		HELLO	--	Good to have reinforcements. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C316	0	DLC02ConvOutcast_HELLO_0000C316_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C316_1.mp3	File Not Found		HELLO	--	Don't think I recognize your unit. Must be a new convert from old man Lyons. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C317	0	DLC02ConvOutcast_HELLO_0000C317_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C317_1.mp3	File Not Found		HELLO	--	Watch it, local. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C318	0	DLC02ConvOutcast_HELLO_0000C318_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C318_1.mp3	File Not Found		HELLO	--	If you're here to help, fine. Otherwise, out of my way. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C319	0	DLC02ConvOutcast_HELLO_0000C319_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C319_1.mp3	File Not Found		HELLO	--	Shouldn't you be huddling in a cave somewhere? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31A	0	DLC02ConvOutcast_HELLO_0000C31A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C31A_1.mp3	File Not Found		HELLO	--	What're you doing here? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31B	0	DLC02ConvOutcast_HELLO_0000C31B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C31B_1.mp3	File Not Found		HELLO	--	Great, another local. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31C	0	DLC02ConvOutcast_HELLO_0000C31C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_HELLO_0000C31C_1.mp3	File Not Found		HELLO	--	Keep your distance, mutt. No knowing what you've got breeding on you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1OutcastStory	FormID 01004384	0	DLC02OA1_DLC02OA1OutcastSt_00004384_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1OutcastSt_00004384_1.mp3	File Not Found		What's your story? --	Are you kidding me? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1OutcastStory	FormID 01004384	1	DLC02OA1_DLC02OA1OutcastSt_00004384_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1OutcastSt_00004384_2.mp3	File Not Found		What's your story? --	Listen, chump. You're here because McGraw says we need you. You're not here to make small talk. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1OutcastStory	FormID 01004384	2	DLC02OA1_DLC02OA1OutcastSt_00004384_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1OutcastSt_00004384_3.mp3	File Not Found		What's your story? --	You're sure as hell not here to get anything out of me, so quit trying. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyGotProblem	FormID 01004386	0	DLC02OA1_DLC02OA1SibleyGot_00004386_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyGot_00004386_1.mp3	File Not Found		You got a problem? --	I got loads of problems, chump. You don't want to become one, so shut up and get in the... the simulator thing there. Move it! Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyGreet1	FormID 0100B9FB	0	DLC02OA1_DLC02OA1SibleyGre_0000B9FB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyGre_0000B9FB_1.mp3	File Not Found		Listen, sweetie. I'm kind of lost. Can I talk to whomever's in charge? --	Uhh, sure. Sure thing, miss. I'll take you to Protector McGraw right now. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyGreet2	FormID 0100B9FF	0	DLC02OA1_DLC02OA1SibleyGre_0000B9FF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyGre_0000B9FF_1.mp3	File Not Found		Whoops, this isn't the Vault. Silly me, must've made a wrong turn. --	You a wiseass, or just stupid? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyGreet2	FormID 0100B9FF	1	DLC02OA1_DLC02OA1SibleyGre_0000B9FF_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyGre_0000B9FF_2.mp3	File Not Found		Whoops, this isn't the Vault. Silly me, must've made a wrong turn. --	Okay, stupid, let's go see the boss. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyGreet3	FormID 0100B9FE	0	DLC02OA1_DLC02OA1SibleyGre_0000B9FE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyGre_0000B9FE_1.mp3	File Not Found		Nice place you've got here. Mind if I look around? --	Matter of fact, I do mind. I mind enough to put a few rounds in you. Get me? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyGreet3	FormID 0100B9FE	1	DLC02OA1_DLC02OA1SibleyGre_0000B9FE_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyGre_0000B9FE_2.mp3	File Not Found		Nice place you've got here. Mind if I look around? --	You and me, we're going to see the boss, so he can decide what to do with you. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyGreet4	FormID 0100B9FD	0	DLC02OA1_DLC02OA1SibleyGre_0000B9FD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyGre_0000B9FD_1.mp3	File Not Found		Wow, what is this place? --	Someplace you locals ain't supposed to be. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyGreet4	FormID 0100B9FD	1	DLC02OA1_DLC02OA1SibleyGre_0000B9FD_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyGre_0000B9FD_2.mp3	File Not Found		Wow, what is this place? --	But, ah... Since you're down here, let's go have a chat with the boss. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyMoreInfoSPEECH	FormID 0100437B	0	DLC02OA1_DLC02OA1SibleyMor_0000437B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMor_0000437B_1.mp3	File Not Found		Hey, sorry. I'm just trying to figure out what's going on here. --	What's going on is this whole mission is one big rat-fuck. We've been stuck here for way too long with no results. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyMoreInfoSPEECH	FormID 0100437B	1	DLC02OA1_DLC02OA1SibleyMor_0000437B_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyMor_0000437B_2.mp3	File Not Found		Hey, sorry. I'm just trying to figure out what's going on here. --	McGraw won't give up, so we've stooped to using chumps like you to try and get something out of this place. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleySorryForAsking	FormID 0100437E	0	DLC02OA1_DLC02OA1SibleySor_0000437E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleySor_0000437E_1.mp3	File Not Found		Sorry for asking. Forget I said anything. --	Yeah, yeah. Whatever. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	DLC02OA1SibleyWhyHostile	FormID 0100437C	0	DLC02OA1_DLC02OA1SibleyWhy_0000437C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_DLC02OA1SibleyWhy_0000437C_1.mp3	File Not Found		Why are you so hostile? --	Look, we ain't gonna be friends when this is all over, so the less talking we do now the happier I am, got it? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA4	Topic	GREETING	FormID 01002F45	0	DLC02OA4_GREETING_00002F45_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA4_GREETING_00002F45_1.mp3	File Not Found		GREETING	--	Everything okay? Nothing's changed out here, so you can't be done... Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA4	Topic	GREETING	FormID 0100BA02	0	DLC02OA4_GREETING_0000BA02_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA4_GREETING_0000BA02_1.mp3	File Not Found		GREETING	--	There better be somethin' good behind that door... Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 01005026	0	DLC02OA1_GREETING_00005026_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_00005026_1.mp3	File Not Found		GREETING	--	Ah, thank you for responding to our distress call. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 01005026	1	DLC02OA1_GREETING_00005026_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_00005026_2.mp3	File Not Found		GREETING	--	All right, follow me. I'll take you to Protector McGraw. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100C392	0	DLC02OA1_GREETING_0000C392_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000C392_1.mp3	File Not Found		GREETING	--	You're the backup? Great. Just great. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100C392	1	DLC02OA1_GREETING_0000C392_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000C392_2.mp3	File Not Found		GREETING	--	All right, follow me. I'll take you to Protector McGraw. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100BF5F	0	DLC02OA1_GREETING_0000BF5F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000BF5F_1.mp3	File Not Found		GREETING	--	You're the backup? Great. Just great. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100BF5F	1	DLC02OA1_GREETING_0000BF5F_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000BF5F_2.mp3	File Not Found		GREETING	--	All right, follow me. I'll take you to Protector McGraw. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 010056D1	0	DLC02OA1_GREETING_000056D1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_000056D1_1.mp3	File Not Found		GREETING	--	Please, come this way. And be careful what you touch - some of this equipment is rather delicate. Neutral 50	grudgingly deferential --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100C393	0	DLC02OA1_GREETING_0000C393_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000C393_1.mp3	File Not Found		GREETING	--	All right, you. Keep your weapons holstered, your hands to yourself, and your mouth shut. Follow me. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 010056D2	0	DLC02OA1_GREETING_000056D2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_000056D2_1.mp3	File Not Found		GREETING	--	Who the hell are you, and what do you think you're doing? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 01002EEE	0	DLC02OA1_GREETING_00002EEE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_00002EEE_1.mp3	File Not Found		GREETING	--	So this thing is some kind of training sim, near as we can figure. Guess you can tell us more when you come out. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 010056D3	0	DLC02OA1_GREETING_000056D3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_000056D3_1.mp3	File Not Found		GREETING	--	Come on, let's move it. I ain't got all day. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 01004382	0	DLC02OA1_GREETING_00004382_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_00004382_1.mp3	File Not Found		GREETING	--	You getting in there, or what? Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 010039FF	0	DLC02OA1_GREETING_000039FF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_000039FF_1.mp3	File Not Found		GREETING	--	Come on. I'll show you to the command room. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100C512	0	DLC02OA1_GREETING_0000C512_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000C512_1.mp3	File Not Found		GREETING	--	Morrill will explain at the base. Focus on those mutants for now! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100C513	0	DLC02OA1_GREETING_0000C513_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000C513_1.mp3	File Not Found		GREETING	--	Stick with us until we make it through to the base! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100C514	0	DLC02OA1_GREETING_0000C514_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000C514_1.mp3	File Not Found		GREETING	--	Take that elevator and report in to Defender Sibley. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100C515	0	DLC02OA1_GREETING_0000C515_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000C515_1.mp3	File Not Found		GREETING	--	I think Defender Sibley's going to want to talk with you. Take that elevator down into the base. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02OA1	Topic	GREETING	FormID 0100C516	0	DLC02OA1_GREETING_0000C516_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_GREETING_0000C516_1.mp3	File Not Found		GREETING	--	Defender Morrill's going to want to talk with you. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	GREETING	FormID 01008297	0	DLC02ConvOutcast_GREETING_00008297_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_GREETING_00008297_1.mp3	File Not Found		GREETING	--	Nothing to report. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	GREETING	FormID 0100C38F	0	DLC02ConvOutcast_GREETING_0000C38F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_GREETING_0000C38F_1.mp3	File Not Found		GREETING	--	Carry on. I've got this in hand. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	GREETING	FormID 0100C390	0	DLC02ConvOutcast_GREETING_0000C390_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_GREETING_0000C390_1.mp3	File Not Found		GREETING	--	Kind of busy, here. Neutral 50	a little testy, but respectful --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	GREETING	FormID 0100C391	0	DLC02ConvOutcast_GREETING_0000C391_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_GREETING_0000C391_1.mp3	File Not Found		GREETING	--	If you're here to help, then help. If not... back off. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	GREETING	FormID 01008298	0	DLC02ConvOutcast_GREETING_00008298_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_GREETING_00008298_1.mp3	File Not Found		GREETING	--	If you didn't notice, I'm busy. Get lost. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	GREETING	FormID 01008299	0	DLC02ConvOutcast_GREETING_00008299_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvOutcast_GREETING_00008299_1.mp3	File Not Found		GREETING	--	Find someone else to bother, local. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERDESTROYOBJECT	FormID 0100BD7B	0	DLC02ConvO_PLAYERDESTROYOB_0000BD7B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERDESTROYOB_0000BD7B_1.mp3	File Not Found		PLAYER DESTROY OBJECT	--	...the hell do you think you're doing? Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERDESTROYOBJECT	FormID 0100BD7C	0	DLC02ConvO_PLAYERDESTROYOB_0000BD7C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERDESTROYOB_0000BD7C_1.mp3	File Not Found		PLAYER DESTROY OBJECT	--	...the hell do you think you're doing? Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERFIREWEAPON	FormID 0100BD8B	0	DLC02ConvO_PLAYERFIREWEAPO_0000BD8B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERFIREWEAPO_0000BD8B_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Keep your weapon holstered! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERFIREWEAPON	FormID 0100BD8C	0	DLC02ConvO_PLAYERFIREWEAPO_0000BD8C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERFIREWEAPO_0000BD8C_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Holster that thing immediately! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERFIREWEAPON	FormID 0100BD8D	0	DLC02ConvO_PLAYERFIREWEAPO_0000BD8D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERFIREWEAPO_0000BD8D_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	No weapons fire in here, dammit! Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERINIRONSITES	FormID 0100BD7D	0	DLC02ConvO_PLAYERINIRONSIT_0000BD7D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERINIRONSIT_0000BD7D_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Don't even think about it. Neutral 50	threatening --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERINIRONSITES	FormID 0100BD7E	0	DLC02ConvO_PLAYERINIRONSIT_0000BD7E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERINIRONSIT_0000BD7E_1.mp3	File Not Found		PLAYER IN IRON SITES	--	You do that, and it'll be the last move you ever make. Neutral 50	threatening --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERINIRONSITES	FormID 0100BD7F	0	DLC02ConvO_PLAYERINIRONSIT_0000BD7F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERINIRONSIT_0000BD7F_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Bad idea. Really bad idea. Neutral 50	threatening --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0100BD82	0	DLC02ConvO_PLAYERKNOCKOVER_0000BD82_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERKNOCKOVER_0000BD82_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Hey, watch it. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0100BD83	0	DLC02ConvO_PLAYERKNOCKOVER_0000BD83_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERKNOCKOVER_0000BD83_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Clumsy local... Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0100BD84	0	DLC02ConvO_PLAYERKNOCKOVER_0000BD84_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERKNOCKOVER_0000BD84_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Be more careful. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERLOCKEDOBJECT	FormID 0100BD8E	0	DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8E_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Don't even think about it. Neutral 50	threatening --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERLOCKEDOBJECT	FormID 0100BD8F	0	DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8F_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	That's locked. For a reason. Neutral 50	threatening --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERLOCKEDOBJECT	FormID 0100BD90	0	DLC02ConvO_PLAYERLOCKEDOBJ_0000BD90_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERLOCKEDOBJ_0000BD90_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Keep your mitts off that. Neutral 50	threatening --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERPICKPOCKET	FormID 0100BD85	0	DLC02ConvO_PLAYERPICKPOCKE_0000BD85_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERPICKPOCKE_0000BD85_1.mp3	File Not Found		PLAYER PICKPOCKET	--	What the hell do you think you're doing? Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERZKEYOBJECT	FormID 0100BD89	0	DLC02ConvO_PLAYERZKEYOBJEC_0000BD89_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERZKEYOBJEC_0000BD89_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Put that down. Neutral 50 --	--	--	DLC02MaleUniqueSibley	DLC02ConvOutcast	Topic	PLAYERZKEYOBJECT	FormID 0100BD8A	0	DLC02ConvO_PLAYERZKEYOBJEC_0000BD8A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02ConvO_PLAYERZKEYOBJEC_0000BD8A_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Knock it off. Neutral 50 --	--	GetIsID == 1	DLC02MaleUniqueSibley	DLC02OA1	Topic	SpeechChallengeFailure	FormID 0100BE26	0	DLC02OA1_SpeechChallengeFa_0000BE26_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleUniqueSibley\DLC02OA1_SpeechChallengeFa_0000BE26_1.mp3	File Not Found		SpeechChallengeFailure	--	You know what you need to know. Don't push your luck. Neutral 50