DLC05Sally.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeElliotDown	FormID 01007031	0	DLC05Bridg_DLC05BridgeElli_00007031_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeElli_00007031_1.mp3	File Not Found		DLC05BridgeElliotDown	--	They just took out our shields! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeEmpHit	FormID 01007030	0	DLC05Bridg_DLC05BridgeEmpH_00007030_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeEmpH_00007030_1.mp3	File Not Found		DLC05BridgeEmpHit	--	Lights out! They must have hit something and now nothing is working! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeEMPHitAlt	FormID 0100A928	0	DLC05Bridg_DLC05BridgeEMPH_0000A928_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeEMPH_0000A928_1.mp3	File Not Found		DLC05BridgeEMPHitAlt	--	Lights out, they killed our power! Maybe there's some buttons or something around here to restart this hunk of junk. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeEMPHitAlt	FormID 0100A92A	0	DLC05Bridg_DLC05BridgeEMPH_0000A92A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeEMPH_0000A92A_1.mp3	File Not Found		DLC05BridgeEMPHitAlt	--	Things are flashing again! We got flashing things! You must be doing something right. Keep it up! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicDeathRay	FormID 01005AEB	0	DLC05Bridg_DLC05BridgeTopi_00005AEB_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00005AEB_1.mp3	File Not Found		DLC05BridgeTopicDeathRay	--	I got it! The deathray is working and will be fully charged in 30 seconds! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicDeathRay	FormID 01005AEC	0	DLC05Bridg_DLC05BridgeTopi_00005AEC_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00005AEC_1.mp3	File Not Found		DLC05BridgeTopicDeathRay	--	All right, it's all ready to fire! Push your big blue button and lets end this. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicIntro	FormID 0100A887	0	DLC05Bridg_DLC05BridgeTopi_0000A887_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A887_1.mp3	File Not Found		DLC05BridgeTopicSallyIntro	--	And I'll go over here. I can be Stella Skyfire! She was Captain Cosmos' weapons specialist, back in season 2. This is great! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicIntro	FormID 0100A888	0	DLC05Bridg_DLC05BridgeTopi_0000A888_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A888_1.mp3	File Not Found		DLC05BridgeTopicSallyIntro	--	Look, that must be the Captain's chair! You should sit there -- you can be Captain Cosmos! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicIntro	FormID 0100A889	0	DLC05Bridg_DLC05BridgeTopi_0000A889_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A889_1.mp3	File Not Found		DLC05BridgeTopicSallyIntro	--	Wow, look at this place! It looks like the ship in Captain Cosmos! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicMainScreen	FormID 0100AB39	0	DLC05Bridg_DLC05BridgeTopi_0000AB39_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000AB39_1.mp3	File Not Found		DLC05BridgeTopicMainScreen	--	 	Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicMainScreen	FormID 0100AB3A	0	DLC05Bridg_DLC05BridgeTopi_0000AB3A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000AB3A_1.mp3	File Not Found		DLC05BridgeTopicMainScreen	--	 	Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicMainScreen	FormID 010054B3	0	DLC05Bridg_DLC05BridgeTopi_000054B3_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_000054B3_1.mp3	File Not Found		DLC05BridgeTopicMainScreen	--	 	Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyCommands	FormID 0100A8C4	0	DLC05Bridg_DLC05BridgeTopi_0000A8C4_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A8C4_1.mp3	File Not Found		DLC05BridgeTopicSallyCommands	--	Wow! This looks just like the bridge on Captain Cosmos! I know what to do! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyCommands	FormID 0100A996	0	DLC05Bridg_DLC05BridgeTopi_0000A996_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A996_1.mp3	File Not Found		DLC05BridgeTopicSallyCommands	--	Somah, you go stand over there... Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyCommands	FormID 0100A8C6	0	DLC05Bridg_DLC05BridgeTopi_0000A8C6_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A8C6_1.mp3	File Not Found		DLC05BridgeTopicSallyCommands	--	Mr. Elliott, you're there... Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyCommands	FormID 0100A8C7	0	DLC05Bridg_DLC05BridgeTopi_0000A8C7_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A8C7_1.mp3	File Not Found		DLC05BridgeTopicSallyCommands	--	Paulson... you can be Jangles the Moon Monkey... Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyCommands	FormID 0100A8C8	0	DLC05Bridg_DLC05BridgeTopi_0000A8C8_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A8C8_1.mp3	File Not Found		DLC05BridgeTopicSallyCommands	--	and I get to aim the Death Ray! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyHelp	FormID 0100704D	0	DLC05Bridg_DLC05BridgeTopi_0000704D_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000704D_1.mp3	File Not Found		DLC05BridgeTopicSallyHelp	--	Try hitting some buttons, one of them has to do something. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyHelp	FormID 0100704F	0	DLC05Bridg_DLC05BridgeTopi_0000704F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000704F_1.mp3	File Not Found		DLC05BridgeTopicSallyHelp	--	Try hitting that button down there. It's flashing, it probably does something good. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyRandom	FormID 0100A993	0	DLC05Bridg_DLC05BridgeTopi_0000A993_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A993_1.mp3	File Not Found		DLC05BridgeTopicSallyRandom	--	I never thought I'd get to do something like this! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyRandom	FormID 0100A994	0	DLC05Bridg_DLC05BridgeTopi_0000A994_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A994_1.mp3	File Not Found		DLC05BridgeTopicSallyRandom	--	Yeah, teach them a lesson! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyRandom	FormID 0100A995	0	DLC05Bridg_DLC05BridgeTopi_0000A995_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000A995_1.mp3	File Not Found		DLC05BridgeTopicSallyRandom	--	This is like playing a holo-game, only better! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyShipHelp	FormID 0100AB41	0	DLC05Bridg_DLC05BridgeTopi_0000AB41_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000AB41_1.mp3	File Not Found		DLC05BridgeTopicSallyShipHelp	--	I've got a lock on their ship, fire when ready! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyShipHelp	FormID 0100AB42	0	DLC05Bridg_DLC05BridgeTopi_0000AB42_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000AB42_1.mp3	File Not Found		DLC05BridgeTopicSallyShipHelp	--	The squiggles around their ship are going away, but there's more appearing by their gun. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyShipHelp	FormID 0100AB43	0	DLC05Bridg_DLC05BridgeTopi_0000AB43_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000AB43_1.mp3	File Not Found		DLC05BridgeTopicSallyShipHelp	--	Their shields are at full. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicSallyShipHelp	FormID 0100AB44	0	DLC05Bridg_DLC05BridgeTopi_0000AB44_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000AB44_1.mp3	File Not Found		DLC05BridgeTopicSallyShipHelp	--	The enemies shields are down! Fire! Fire! Shoot 'em! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicShipHealth	FormID 01007041	0	DLC05Bridg_DLC05BridgeTopi_00007041_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00007041_1.mp3	File Not Found		DLC05BridgeTopicShipHealth	--	We're at about 70%. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicShipHealth	FormID 01007043	0	DLC05Bridg_DLC05BridgeTopi_00007043_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00007043_1.mp3	File Not Found		DLC05BridgeTopicShipHealth	--	Ship's at 50%, we can't take much more of this. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicShipHealth	FormID 01007046	0	DLC05Bridg_DLC05BridgeTopi_00007046_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00007046_1.mp3	File Not Found		DLC05BridgeTopicShipHealth	--	20%. I hope you've got a plan. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicShipHealth	FormID 0100703F	0	DLC05Bridg_DLC05BridgeTopi_0000703F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_0000703F_1.mp3	File Not Found		DLC05BridgeTopicShipHealth	--	Looks like they're doing a number on the ship, hull is at 90% and falling. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicShipHealth	FormID 01007040	0	DLC05Bridg_DLC05BridgeTopi_00007040_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00007040_1.mp3	File Not Found		DLC05BridgeTopicShipHealth	--	80%, you should try one of these consoles, it might be shields or something. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicShipHealth	FormID 01007042	0	DLC05Bridg_DLC05BridgeTopi_00007042_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00007042_1.mp3	File Not Found		DLC05BridgeTopicShipHealth	--	At about 60%. Do something. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicShipHealth	FormID 01007044	0	DLC05Bridg_DLC05BridgeTopi_00007044_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00007044_1.mp3	File Not Found		DLC05BridgeTopicShipHealth	--	The ship's at 40%, we're goners. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicShipHealth	FormID 01007045	0	DLC05Bridg_DLC05BridgeTopi_00007045_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00007045_1.mp3	File Not Found		DLC05BridgeTopicShipHealth	--	30%. This is not good. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Conversation	DLC05BridgeTopicShipHealth	FormID 01007047	0	DLC05Bridg_DLC05BridgeTopi_00007047_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_00007047_1.mp3	File Not Found		DLC05BridgeTopicShipHealth	--	10% and the ship's failing! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyAltResponsesLevel01	FormID 01005407	0	DLC05Conve_DLC05ConvSallyA_00005407_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyA_00005407_1.mp3	File Not Found		DLC05ConvSallyAltResponsesLevel01	--	Sure, what did ya want? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyAltResponsesLevel01	FormID 01005408	0	DLC05Conve_DLC05ConvSallyA_00005408_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyA_00005408_1.mp3	File Not Found		DLC05ConvSallyAltResponsesLevel01	--	Naw. Just me and my sister. I dunno what happened to my parents. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyAltResponsesLevel02	FormID 0100540C	0	DLC05Conve_DLC05ConvSallyA_0000540C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyA_0000540C_1.mp3	File Not Found		DLC05ConvSallyAltResponsesLevel02	--	Yeah. My sister. I think she's on this ship somewhere. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyAltResponsesLevel02	FormID 0100540D	0	DLC05Conve_DLC05ConvSallyA_0000540D_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyA_0000540D_1.mp3	File Not Found		DLC05ConvSallyAltResponsesLevel02	--	Well, I saw her once. When I first woke up on this ship, but I haven't seen her since. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyAltResponsesLevel03	FormID 01005406	0	DLC05Conve_DLC05ConvSallyA_00005406_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyA_00005406_1.mp3	File Not Found		DLC05ConvSallyAltResponsesLevel03	--	We were together when the aliens took us from home. I saw her on the table next to mine when I woke up on this ship. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyGenWalkthruTopic	FormID 0100A6F0	0	DLC05Conve_DLC05ConvSallyG_0000A6F0_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyG_0000A6F0_1.mp3	File Not Found		DLC05ConvSallyGenWalkthruTopic	--	Then you stand WAY back, because it gets really hot and goes 'kaboom'! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyGenWalkthruTopic	FormID 0100A6F1	0	DLC05Conve_DLC05ConvSallyG_0000A6F1_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyG_0000A6F1_1.mp3	File Not Found		DLC05ConvSallyGenWalkthruTopic	--	Then, you push down these other things here. See? The ones that keep it cool. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyGenWalkthruTopic	FormID 0100A6F2	0	DLC05Conve_DLC05ConvSallyG_0000A6F2_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyG_0000A6F2_1.mp3	File Not Found		DLC05ConvSallyGenWalkthruTopic	--	First, you push the button to make the generator come up from the floor. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyGenWalkthruTopic	FormID 0100A6F3	0	DLC05Conve_DLC05ConvSallyG_0000A6F3_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyG_0000A6F3_1.mp3	File Not Found		DLC05ConvSallyGenWalkthruTopic	--	I've seen the aliens use these a bunch of times, so I'm an expert. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyGenWalkthruTopic	FormID 0100A6F4	0	DLC05Conve_DLC05ConvSallyG_0000A6F4_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyG_0000A6F4_1.mp3	File Not Found		DLC05ConvSallyGenWalkthruTopic	--	Okay, here it is. Neat, huh? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyResponsesLevel01	FormID 010053FB	0	DLC05Conve_DLC05ConvSallyR_000053FB_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyR_000053FB_1.mp3	File Not Found		DLC05ConvSallyResponsesLevel01	--	Wow! So you got to ride horses? Real, living horses? I've never even seen a real living horse. What are they like? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyResponsesLevel01	FormID 010053FC	0	DLC05Conve_DLC05ConvSallyR_000053FC_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyR_000053FC_1.mp3	File Not Found		DLC05ConvSallyResponsesLevel01	--	Yeah. I mean, everything was all blown up and really dirty. There were lotsa sick people everywhere too, and lotsa people crying. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyResponsesLevel01	FormID 010053FD	0	DLC05Conve_DLC05ConvSallyR_000053FD_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyR_000053FD_1.mp3	File Not Found		DLC05ConvSallyResponsesLevel01	--	How come people still die then after they get hurt even when a doctor is around? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyResponsesLevel02	FormID 0100541E	0	DLC05Conve_DLC05ConvSallyR_0000541E_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyR_0000541E_1.mp3	File Not Found		DLC05ConvSallyResponsesLevel02	--	That's funny, sounds like the way people can be too! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyResponsesLevel02	FormID 0100541F	0	DLC05Conve_DLC05ConvSallyR_0000541F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyR_0000541F_1.mp3	File Not Found		DLC05ConvSallyResponsesLevel02	--	Sigh. I wish that they could fix that. I hated being down there. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyResponsesLevel02	FormID 01005420	0	DLC05Conve_DLC05ConvSallyR_00005420_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyR_00005420_1.mp3	File Not Found		DLC05ConvSallyResponsesLevel02	--	So if I get hurt, will I die? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyResponsesLevel03	FormID 010053F3	0	DLC05Conve_DLC05ConvSallyR_000053F3_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyR_000053F3_1.mp3	File Not Found		DLC05ConvSallyResponsesLevel03	--	Aw, don't worry. I always pick good friends. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyResponsesLevel03	FormID 010053F4	0	DLC05Conve_DLC05ConvSallyR_000053F4_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyR_000053F4_1.mp3	File Not Found		DLC05ConvSallyResponsesLevel03	--	Maybe we should just stay up here then! I hated when it was like that! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	DLC05ConvSallyResponsesLevel03	FormID 010053F5	0	DLC05Conve_DLC05ConvSallyR_000053F5_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvSallyR_000053F5_1.mp3	File Not Found		DLC05ConvSallyResponsesLevel03	--	So you promise to fix me if I get hurt? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Conversation	DLC05FF01xcartAliensLookout	FormID 01007453	0	DLC05FF01_DLC05FF01xcartAl_00007453_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xcartAl_00007453_1.mp3	File Not Found		DLC05FF01aliensLookout	--	Aliens! Look out! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Conversation	DLC05FF01xcartCows	FormID 01007454	0	DLC05FF01_DLC05FF01xcartCo_00007454_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xcartCo_00007454_1.mp3	File Not Found		DLC0FF01cows	--	Cows? We got cows! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Conversation	DLC05FF01xcartFirstComment	FormID 01007EBB	0	DLC05FF01_DLC05FF01xcartFi_00007EBB_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xcartFi_00007EBB_1.mp3	File Not Found		DLC05FF01xcartFirstComment	--	Oh, I get it! We're in one of their trash cans that move around the ship. I always wondered where these things go... Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Conversation	DLC05FF01xcartGetGoing	FormID 01007452	0	DLC05FF01_DLC05FF01xcartGe_00007452_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xcartGe_00007452_1.mp3	File Not Found		DLC05FF01xcartGetGoing	--	Hey, we're moving... Cool! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Conversation	DLC05FF01xcartGettingOut	FormID 0100A899	0	DLC05FF01_DLC05FF01xcartGe_0000A899_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xcartGe_0000A899_1.mp3	File Not Found		DLC05xcartGettingOut	--	We're stuck. Let me see if I can figure something out. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Conversation	DLC05FF01xcartSawUs	FormID 01007EB4	0	DLC05FF01_DLC05FF01xcartSa_00007EB4_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xcartSa_00007EB4_1.mp3	File Not Found		DLC05FF01xcartSawUs	--	Do you think we were noticed? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	DLC05MZ1GeneratorConversation	FormID 0100B40E	0	DLC05MZ1_DLC05MZ1Generator_0000B40E_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1Generator_0000B40E_1.mp3	File Not Found		DLC05MZ1GeneratorConversation	--	Well, not really shut it off... More like blow it up. If you turn off the coolant, it'll get really hot and then explode, so be careful, okay? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	DLC05MZ1GeneratorConversation	FormID 0100B40F	0	DLC05MZ1_DLC05MZ1Generator_0000B40F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1Generator_0000B40F_1.mp3	File Not Found		DLC05MZ1GeneratorConversation	--	You have to shut that off to open the door here. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	DLC05MZ1SallyRelease	FormID 0100330A	0	DLC05MZ1_DLC05MZ1SallyRele_0000330A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyRele_0000330A_1.mp3	File Not Found		DLC05MZ1SallyRelease	--	Hello? Hi! Hi there! Listen, can you let me out of here? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	DLC05MZ1SallyRelease	FormID 01009A10	0	DLC05MZ1_DLC05MZ1SallyRele_00009A10_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyRele_00009A10_1.mp3	File Not Found		DLC05MZ1SallyRelease	--	Please let me out. I can help, honest! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	DLC05MZ1SallyRelease	FormID 01009A11	0	DLC05MZ1_DLC05MZ1SallyRele_00009A11_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyRele_00009A11_1.mp3	File Not Found		DLC05MZ1SallyRelease	--	Can you let me out of here? Please? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Conversation	DLC05MZ3ExLabSceneLines	FormID 010058A7	0	DLC05MZ3_DLC05MZ3ExLabScen_000058A7_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3ExLabScen_000058A7_1.mp3	File Not Found		DLC05MZ3ExLabSceneLines	--	Sorry, I should get the door. Hang on, okay? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Conversation	DLC05MZ3ExLabSceneLines	FormID 010058A9	0	DLC05MZ3_DLC05MZ3ExLabScen_000058A9_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3ExLabScen_000058A9_1.mp3	File Not Found		DLC05MZ3ExLabSceneLines	--	It's so pretty, isn't it? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Conversation	DLC05MZ3ExLabSceneOpeningLine	FormID 01005743	0	DLC05MZ3_DLC05MZ3ExLabScen_00005743_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3ExLabScen_00005743_1.mp3	File Not Found		DLC05MZ3ExLabSceneOpeningLine	--	Wow! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Conversation	DLC05MZ3SallyLabTriggerTopic	FormID 01003CA4	0	DLC05MZ3_DLC05MZ3SallyLabT_00003CA4_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyLabT_00003CA4_1.mp3	File Not Found		DLC05MZ3SallyLabTriggerTopic	--	Looks like this door's locked, too. Hang on, I'll see if I can get it from the other side. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Conversation	DLC05MZ3SallyLabTriggerTopic	FormID 0100573C	0	DLC05MZ3_DLC05MZ3SallyLabT_0000573C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyLabT_0000573C_1.mp3	File Not Found		DLC05MZ3SallyLabTriggerTopic	--	I'll get the door! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	DLC05SallyVentSay	FormID 0100ACF9	0	DLC05MZ2_DLC05SallyVentSay_0000ACF9_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05SallyVentSay_0000ACF9_1.mp3	File Not Found		DLC05SallyVentSay	--	Okay! That should do it! I'll be back out in a minute! Neutral 50	from inside wall vent --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SamuraiScenes	Conversation	DLC05SamuraiScenesBridgeTopic	FormID 01008291	0	DLC05Samur_DLC05SamuraiSce_00008291_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Samur_DLC05SamuraiSce_00008291_1.mp3	File Not Found		DLC05SamuraiScenesBridgeTopic	--	Wait, did anyone hear that? Fear 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SamuraiScenes	Conversation	DLC05SamuraiScenesBridgeTopic	FormID 01008292	0	DLC05Samur_DLC05SamuraiSce_00008292_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Samur_DLC05SamuraiSce_00008292_1.mp3	File Not Found		DLC05SamuraiScenesBridgeTopic	--	Wait, did you hear that? Fear 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SamuraiScenes	Conversation	DLC05SamuraiScenesBridgeTopic	FormID 01008296	0	DLC05Samur_DLC05SamuraiSce_00008296_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Samur_DLC05SamuraiSce_00008296_1.mp3	File Not Found		DLC05SamuraiScenesBridgeTopic	--	There it is again. Is that an Alien? Fear 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SamuraiScenes	Conversation	DLC05SamuraiScenesBridgeTopic	FormID 01008298	0	DLC05Samur_DLC05SamuraiSce_00008298_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Samur_DLC05SamuraiSce_00008298_1.mp3	File Not Found		DLC05SamuraiScenesBridgeTopic	--	Oh, it's the Samurai! We should let him in! Happy 100	excited --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SamuraiScenes	Conversation	DLC05SamuraiScenesBridgeTopic	FormID 0100829A	0	DLC05Samur_DLC05SamuraiSce_0000829A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Samur_DLC05SamuraiSce_0000829A_1.mp3	File Not Found		DLC05SamuraiScenesBridgeTopic	--	Actually, I think he's from Japan. Surprise 100	correcting a prejudiced error --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SamuraiScenes	Conversation	DLC05SamuraiScenesBridgeTopic	FormID 0100829C	0	DLC05Samur_DLC05SamuraiSce_0000829C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Samur_DLC05SamuraiSce_0000829C_1.mp3	File Not Found		DLC05SamuraiScenesBridgeTopic	--	Hello Samurai! Glad you're still alive. Happy 100	upbeat despite chaos around her DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyComment	FormID 01007032	0	DLC05Steam_DLC05SteamSally_00007032_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007032_1.mp3	File Not Found		DLC05SteamSallyComment	--	Nice one! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyComment	FormID 01007033	0	DLC05Steam_DLC05SteamSally_00007033_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007033_1.mp3	File Not Found		DLC05SteamSallyComment	--	Good job! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyComment	FormID 01007034	0	DLC05Steam_DLC05SteamSally_00007034_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007034_1.mp3	File Not Found		DLC05SteamSallyComment	--	Wow, you must really hate them. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyComment	FormID 01007035	0	DLC05Steam_DLC05SteamSally_00007035_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007035_1.mp3	File Not Found		DLC05SteamSallyComment	--	Over this way! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyComment	FormID 01007036	0	DLC05Steam_DLC05SteamSally_00007036_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007036_1.mp3	File Not Found		DLC05SteamSallyComment	--	Yay! We made it. That wasn't so bad, was it? Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyDoor	FormID 01004984	0	DLC05Steam_DLC05SteamSally_00004984_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004984_1.mp3	File Not Found		DLC05SteamSallyDoor	--	Wait! I think there are more coming down the hall. Just stay here, and I'll try and get this door open for you. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyDoor	FormID 01004985	0	DLC05Steam_DLC05SteamSally_00004985_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004985_1.mp3	File Not Found		DLC05SteamSallyDoor	--	Hmm, maybe it's this other wire... Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyDoor	FormID 01004986	0	DLC05Steam_DLC05SteamSally_00004986_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004986_1.mp3	File Not Found		DLC05SteamSallyDoor	--	There it is! Go on, get in! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyDoor	FormID 01004987	0	DLC05Steam_DLC05SteamSally_00004987_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004987_1.mp3	File Not Found		DLC05SteamSallyDoor	--	Whew, that was a close one. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyDoor	FormID 01004988	0	DLC05Steam_DLC05SteamSally_00004988_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004988_1.mp3	File Not Found		DLC05SteamSallyDoor	--	Be careful when you come out, there are still a few to your right. If you can, sneak through the door on your left. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyEncourage	FormID 01009C5C	0	DLC05Steam_DLC05SteamSally_00009C5C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00009C5C_1.mp3	File Not Found		DLC05SteamSallyEncourage	--	Okay, you're doing good! Just keep going. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyEncourage	FormID 01009C5D	0	DLC05Steam_DLC05SteamSally_00009C5D_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00009C5D_1.mp3	File Not Found		DLC05SteamSallyEncourage	--	We'll be at the engineering core in no time! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyFinal	FormID 01004982	0	DLC05Steam_DLC05SteamSally_00004982_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004982_1.mp3	File Not Found		DLC05SteamSallyFinal	--	Hi, I'm back again! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyFinal	FormID 01007278	0	DLC05Steam_DLC05SteamSally_00007278_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007278_1.mp3	File Not Found		DLC05SteamSallyFinal	--	I'll catch up once it's safe, okay? Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyFinal	FormID 01004983	0	DLC05Steam_DLC05SteamSally_00004983_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004983_1.mp3	File Not Found		DLC05SteamSallyFinal	--	Hurry up, we're almost there! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyFinal	FormID 01007279	0	DLC05Steam_DLC05SteamSally_00007279_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007279_1.mp3	File Not Found		DLC05SteamSallyFinal	--	You go ahead. I'll wait here until it's a little safer. I don't want to get hurt. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyGuide	FormID 0100497D	0	DLC05Steam_DLC05SteamSally_0000497D_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000497D_1.mp3	File Not Found		DLC05SteamSallyGuide	--	Wait here for a second... There's more of them coming. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyGuide	FormID 0100497F	0	DLC05Steam_DLC05SteamSally_0000497F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000497F_1.mp3	File Not Found		DLC05SteamSallyGuide	--	Thanks! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyGuide	FormID 01004980	0	DLC05Steam_DLC05SteamSally_00004980_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004980_1.mp3	File Not Found		DLC05SteamSallyGuide	--	Okay, go get their attention. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyGuide	FormID 01004981	0	DLC05Steam_DLC05SteamSally_00004981_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004981_1.mp3	File Not Found		DLC05SteamSallyGuide	--	BOOM! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyGunTut	FormID 01007277	0	DLC05Steam_DLC05SteamSally_00007277_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007277_1.mp3	File Not Found		DLC05SteamSallyGunTut	--	I've seen them use those arch things to heal themselves. I don't know if it'll work for you, but you could try it. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyGunTut	FormID 01007049	0	DLC05Steam_DLC05SteamSally_00007049_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007049_1.mp3	File Not Found		DLC05SteamSallyGunTut	--	Those are some of their guns over there. You should get one. Or even a bunch of them, just in case. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyGunTut	FormID 0100704C	0	DLC05Steam_DLC05SteamSally_0000704C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000704C_1.mp3	File Not Found		DLC05SteamSallyGunTut	--	There's some alien goo tubes on that table over there. I've seen them use it to fix guns and stuff. I bet it'll work for you too. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyIgnored	FormID 01007037	0	DLC05Steam_DLC05SteamSally_00007037_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007037_1.mp3	File Not Found		DLC05SteamSallyIgnored	--	You know, I could have done that for you. I'm only trying to help! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyIgnored	FormID 01007038	0	DLC05Steam_DLC05SteamSally_00007038_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007038_1.mp3	File Not Found		DLC05SteamSallyIgnored	--	Or don't.	Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyIgnored	FormID 01007039	0	DLC05Steam_DLC05SteamSally_00007039_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007039_1.mp3	File Not Found		DLC05SteamSallyIgnored	--	Fine, be that way. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyIgnored	FormID 0100703A	0	DLC05Steam_DLC05SteamSally_0000703A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000703A_1.mp3	File Not Found		DLC05SteamSallyIgnored	--	I'm just trying to make your life easier, but whatever. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyIgnored	FormID 0100703B	0	DLC05Steam_DLC05SteamSally_0000703B_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000703B_1.mp3	File Not Found		DLC05SteamSallyIgnored	--	No, your other left! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyWorks	FormID 01004978	0	DLC05Steam_DLC05SteamSally_00004978_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004978_1.mp3	File Not Found		DLC05SteamSallyWorks	--	Oops! I didn't see those two. There's a door on the left I can open though. You should try and go that way. Sorry! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyWorks	FormID 01004979	0	DLC05Steam_DLC05SteamSally_00004979_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00004979_1.mp3	File Not Found		DLC05SteamSallyWorks	--	Wait here for just a second. I can do something to distract them. When you hear the noise, go to your left, okay? Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyWorks	FormID 01005E79	0	DLC05Steam_DLC05SteamSally_00005E79_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00005E79_1.mp3	File Not Found		DLC05SteamSallyWorks	--	Go go go! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyWorks	FormID 0100497A	0	DLC05Steam_DLC05SteamSally_0000497A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000497A_1.mp3	File Not Found		DLC05SteamSallyWorks	--	Use that door on the left! Hurry! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyWorks	FormID 0100497B	0	DLC05Steam_DLC05SteamSally_0000497B_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000497B_1.mp3	File Not Found		DLC05SteamSallyWorks	--	They're not looking. Run down the stairs and out the door at the bottom. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyWorks	FormID 0100A6D2	0	DLC05Steam_DLC05SteamSally_0000A6D2_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000A6D2_1.mp3	File Not Found		DLC05SteamSallyWorks	--	Don't worry about those aliens, they won't hurt you. You should just leave them alone, okay? No reason to be mean to them. Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyWorks	FormID 0100497C	0	DLC05Steam_DLC05SteamSally_0000497C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000497C_1.mp3	File Not Found		DLC05SteamSallyWorks	--	This vent goes a different way, so you'll be by yourself for a while. Don't worry, I'll catch up! Be careful! Neutral 50 DLC05Sally	--	--	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	DLC05SteamSallyWorks	FormID 0100A6D3	0	DLC05Steam_DLC05SteamSally_0000A6D3_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_0000A6D3_1.mp3	File Not Found		DLC05SteamSallyWorks	--	I can't believe you killed him, he has it just as bad as us. I'll see you later. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Conversation	GOODBYE	FormID 0100AB95	0	DLC05Post_GOODBYE_0000AB95_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GOODBYE_0000AB95_1.mp3	File Not Found		I have to go now. --	Sir, yes sir!	Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Conversation	GOODBYE	FormID 0100AB65	0	DLC05Post_GOODBYE_0000AB65_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GOODBYE_0000AB65_1.mp3	File Not Found		I have to go now. --	Okay! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Conversation	GOODBYE	FormID 0100AB66	0	DLC05Post_GOODBYE_0000AB66_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GOODBYE_0000AB66_1.mp3	File Not Found		I have to go now. --	See you later! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Conversation	GOODBYE	FormID 0100AB67	0	DLC05Post_GOODBYE_0000AB67_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GOODBYE_0000AB67_1.mp3	File Not Found		I have to go now. --	I'll keep an eye on the ship for you! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	GOODBYE	FormID 01007B9C	0	DLC05MZ1_GOODBYE_00007B9C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GOODBYE_00007B9C_1.mp3	File Not Found		I have to go now. Let's keep moving. I'll stay right with you! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	GOODBYE	FormID 01007E5D	0	DLC05MZ1_GOODBYE_00007E5D_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GOODBYE_00007E5D_1.mp3	File Not Found		I have to go now. Let's keep moving. Okay, come on! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Conversation	GOODBYE	FormID 01007E20	0	DLC05MZ3_GOODBYE_00007E20_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GOODBYE_00007E20_1.mp3	File Not Found		I have to go now. --	Be careful! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Conversation	GOODBYE	FormID 0100A727	0	DLC05MZ3_GOODBYE_0000A727_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GOODBYE_0000A727_1.mp3	File Not Found		I have to go now. --	You're doing a great job. Really. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	GOODBYE	FormID 01003988	0	DLC05MZ2_GOODBYE_00003988_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GOODBYE_00003988_1.mp3	File Not Found		I have to go now. --	Remember to wear the spacesuit before you go outside or you could die! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	GOODBYE	FormID 0100A632	0	DLC05MZ2_GOODBYE_0000A632_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GOODBYE_0000A632_1.mp3	File Not Found		I have to go now. --	Don't go alone... those generators are in scary places. Take one of the grown-ups with you! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	GOODBYE	FormID 01003986	0	DLC05MZ2_GOODBYE_00003986_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GOODBYE_00003986_1.mp3	File Not Found		I have to go now. --	Don't worry, I'll be safe with these guys. They seem pretty neat. Fear 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	GOODBYE	FormID 0100A633	0	DLC05MZ2_GOODBYE_0000A633_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GOODBYE_0000A633_1.mp3	File Not Found		I have to go now. --	Oh, I hope we can find my sister somewhere. Fear 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	GOODBYE	FormID 0100A634	0	DLC05MZ2_GOODBYE_0000A634_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GOODBYE_0000A634_1.mp3	File Not Found		I have to go now. --	Be careful, lady. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	GOODBYE	FormID 01003987	0	DLC05MZ2_GOODBYE_00003987_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GOODBYE_00003987_1.mp3	File Not Found		I have to go now. --	Be careful, mister.	Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	GOODBYE	FormID 01005428	0	DLC05Conversations_GOODBYE_00005428_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conversations_GOODBYE_00005428_1.mp3	File Not Found		I have to go now. --	Aw, thanks Somah! You're the best! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	GOODBYE	FormID 01005429	0	DLC05Conversations_GOODBYE_00005429_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conversations_GOODBYE_00005429_1.mp3	File Not Found		I have to go now. --	Thanks, Mr. Tercorien. I knew you'd help. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	HELLO	FormID 0100AC14	0	DLC05SteamworksLD_HELLO_0000AC14_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05SteamworksLD_HELLO_0000AC14_1.mp3	File Not Found		HELLO	--	Almost there! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Conversation	HELLO	FormID 0100AC15	0	DLC05SteamworksLD_HELLO_0000AC15_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05SteamworksLD_HELLO_0000AC15_1.mp3	File Not Found		HELLO	--	Is it safe yet? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Conversation	HELLO	FormID 0100AB4F	0	DLC05Post_HELLO_0000AB4F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_HELLO_0000AB4F_1.mp3	File Not Found		HELLO	--	Captain on the bridge! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Conversation	HELLO	FormID 0100AB50	0	DLC05Post_HELLO_0000AB50_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_HELLO_0000AB50_1.mp3	File Not Found		HELLO	--	All systems normal, Captain! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Conversation	HELLO	FormID 0100AB51	0	DLC05Post_HELLO_0000AB51_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_HELLO_0000AB51_1.mp3	File Not Found		HELLO	--	Hi there! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Conversation	HELLO	FormID 0100AB52	0	DLC05Post_HELLO_0000AB52_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_HELLO_0000AB52_1.mp3	File Not Found		HELLO	--	Welcome home, Captain! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Conversation	HELLO	FormID 0100AB53	0	DLC05Post_HELLO_0000AB53_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_HELLO_0000AB53_1.mp3	File Not Found		HELLO	--	Astronaut Sally, at your service! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	HELLO	FormID 0100AC03	0	DLC05MZ1_HELLO_0000AC03_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_HELLO_0000AC03_1.mp3	File Not Found		HELLO	--	Thanks for letting me out! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	HELLO	FormID 01007E5A	0	DLC05MZ1_HELLO_00007E5A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_HELLO_00007E5A_1.mp3	File Not Found		HELLO	--	This is exciting, isn't it! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	HELLO	FormID 01007E5B	0	DLC05MZ1_HELLO_00007E5B_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_HELLO_00007E5B_1.mp3	File Not Found		HELLO	--	Be careful, okay? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Conversation	HELLO	FormID 01007E5C	0	DLC05MZ1_HELLO_00007E5C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_HELLO_00007E5C_1.mp3	File Not Found		HELLO	--	I sure hope we don't get caught! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Conversation	HELLO	FormID 0100A725	0	DLC05MZ3_HELLO_0000A725_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_HELLO_0000A725_1.mp3	File Not Found		HELLO	--	I think we're getting closer. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Conversation	HELLO	FormID 0100A726	0	DLC05MZ3_HELLO_0000A726_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_HELLO_0000A726_1.mp3	File Not Found		HELLO	--	Is everything okay? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	HELLO	FormID 01005EFD	0	DLC05MZ2_HELLO_00005EFD_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_HELLO_00005EFD_1.mp3	File Not Found		HELLO	--	You did it! You did it! Whoohoo! Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	HELLO	FormID 01008ADC	0	DLC05MZ2_HELLO_00008ADC_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_HELLO_00008ADC_1.mp3	File Not Found		HELLO	--	Only one more of those generators to go! Wow! Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	HELLO	FormID 01008ADD	0	DLC05MZ2_HELLO_00008ADD_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_HELLO_00008ADD_1.mp3	File Not Found		HELLO	--	You blew up one of the generators! We might actually get out of here! Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	HELLO	FormID 0100560E	0	DLC05MZ2_HELLO_0000560E_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_HELLO_0000560E_1.mp3	File Not Found		HELLO	--	Hiya, Mister.	Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Conversation	HELLO	FormID 0100560F	0	DLC05MZ2_HELLO_0000560F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_HELLO_0000560F_1.mp3	File Not Found		HELLO	--	Hiya, Lady. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	HELLO	FormID 01005418	0	DLC05Conversations_HELLO_00005418_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conversations_HELLO_00005418_1.mp3	File Not Found		HELLO	--	Did you have to help a lot of people who were hurt when you were in the war? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	HELLO	FormID 01005419	0	DLC05Conversations_HELLO_00005419_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conversations_HELLO_00005419_1.mp3	File Not Found		HELLO	--	Somah, what's it like down there? Is it still the same? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Conversation	HELLO	FormID 0100541A	0	DLC05Conversations_HELLO_0000541A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conversations_HELLO_0000541A_1.mp3	File Not Found		HELLO	--	Hey, mister? Are you a real cowboy? Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Topic	DLC05BridgeInterDoNothing	FormID 01004E72	0	DLC05Bridg_DLC05BridgeInte_00004E72_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeInte_00004E72_1.mp3	File Not Found		Get a move on it! --	Aye aye! Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Topic	DLC05BridgeTopicSallyInitial	FormID 010054B1	0	DLC05Bridg_DLC05BridgeTopi_000054B1_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BridgeTopi_000054B1_1.mp3	File Not Found		Can we hit that thing with our death ray? --	I think I have that ship targeted, but you'll have to find the firing control. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Topic	DLC05BrigeTopicSallyDeathRayPrep	FormID 010055CB	0	DLC05Bridg_DLC05BrigeTopic_000055CB_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BrigeTopic_000055CB_1.mp3	File Not Found		How you holding up Sergeant? --	I have these buttons pointing at that big blob, I think that's right. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Topic	DLC05BrigeTopicSallyDeathRayPrep	FormID 01005AF2	0	DLC05Bridg_DLC05BrigeTopic_00005AF2_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Bridg_DLC05BrigeTopic_00005AF2_1.mp3	File Not Found		How you holding up Sergeant? --	I was scared for a while, but this is awesome! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo08	FormID 0100A981	0	DLC05Gener_DLC05CaptiveHol_0000A981_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000A981_1.mp3	File Not Found		DLC05CaptiveHolo08	--	Where am I? Where's my sister? Neutral 50	very scared --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo08	FormID 0100A981	1	DLC05Gener_DLC05CaptiveHol_0000A981_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000A981_2.mp3	File Not Found		DLC05CaptiveHolo08	--	 	Neutral 50	ALIEN --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo08	FormID 0100A981	2	DLC05Gener_DLC05CaptiveHol_0000A981_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000A981_3.mp3	File Not Found		DLC05CaptiveHolo08	--	I can hear some weird noises, but I can't see you. Why is it so dark in here? What's this machine? Please... someone talk to me! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo08	FormID 0100A981	3	DLC05Gener_DLC05CaptiveHol_0000A981_4	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000A981_4.mp3	File Not Found		DLC05CaptiveHolo08	--	 	Neutral 50	ALIEN --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo08	FormID 0100A981	4	DLC05Gener_DLC05CaptiveHol_0000A981_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000A981_5.mp3	File Not Found		DLC05CaptiveHolo08	--	I want to go home! Please! Where's my mommy and daddy?! I just want to go home! Neutral 50	crying --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo08	FormID 0100A981	5	DLC05Gener_DLC05CaptiveHol_0000A981_6	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000A981_6.mp3	File Not Found		DLC05CaptiveHolo08	--	 	Neutral 50	ALIEN --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo08	FormID 0100A981	6	DLC05Gener_DLC05CaptiveHol_0000A981_7	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000A981_7.mp3	File Not Found		DLC05CaptiveHolo08	--	OW! That's bright! Ugh... wait... what... OH MY GOD! NOOOOOO! Stay away from me! GET AWAY! Neutral 50	Lights came on and seeing aliens for first time (scared). --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo17	FormID 0100ABC4	0	DLC05Gener_DLC05CaptiveHol_0000ABC4_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000ABC4_1.mp3	File Not Found		DLC05CaptiveHolo17	--	Hello, Mr. Alien. Yeah, I know... I'll talk into the thing. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo17	FormID 0100ABC4	1	DLC05Gener_DLC05CaptiveHol_0000ABC4_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000ABC4_2.mp3	File Not Found		DLC05CaptiveHolo17	--	I don't know why you brought me back here. We've done this a whole bunch of.... Hey! Giddyup Buttercup! Wow! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo17	FormID 0100ABC4	2	DLC05Gener_DLC05CaptiveHol_0000ABC4_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000ABC4_3.mp3	File Not Found		DLC05CaptiveHolo17	--	I always wanted one of those!... Why do you have one? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Generic	Topic	DLC05CaptiveHolo17	FormID 0100ABC4	3	DLC05Gener_DLC05CaptiveHol_0000ABC4_4	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Gener_DLC05CaptiveHol_0000ABC4_4.mp3	File Not Found		DLC05CaptiveHolo17	--	I don't understand... What do you want? It's a toy. A TOY. Why are you so excited? You're weird. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Topic	DLC05ConvTLSallyGenerator	FormID 0100A6F6	0	DLC05Conve_DLC05ConvTLSall_0000A6F6_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvTLSall_0000A6F6_1.mp3	File Not Found		So what are these generators? How do they work? --	Oh, you'll know them when you see them. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Topic	DLC05ConvTLSallyGenerator	FormID 0100A6F6	1	DLC05Conve_DLC05ConvTLSall_0000A6F6_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvTLSall_0000A6F6_2.mp3	File Not Found		So what are these generators? How do they work? --	You push this button, and then this big thing is like WOOOSH and it comes out of the floor... Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Topic	DLC05ConvTLSallyGenerator	FormID 0100A6F6	2	DLC05Conve_DLC05ConvTLSall_0000A6F6_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_DLC05ConvTLSall_0000A6F6_3.mp3	File Not Found		So what are these generators? How do they work? --	...and then there are these things you press down and it goes SHHHHHHH and then you'd better get out of the way. You'll see. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01GOODBYE	FormID 01007EB1	0	DLC05FF01_DLC05FF01GOODBYE_00007EB1_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01GOODBYE_00007EB1_1.mp3	File Not Found		Let's get back to the core. --	Sure, there's a teleporter nearby that I found. Race ya! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01GOODBYE	FormID 01007EB2	0	DLC05FF01_DLC05FF01GOODBYE_00007EB2_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01GOODBYE_00007EB2_1.mp3	File Not Found		Let's get back to the core. I guess we should split up. Okay, I'll try and find a way to help you get out of there. Otherwise, see you back at the core. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01retrospective	FormID 01007EAF	0	DLC05FF01_DLC05FF01retrosp_00007EAF_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01retrosp_00007EAF_1.mp3	File Not Found		Thanks for nothing, Sally. --	Hey, it's not like this was a wasted trip. Check out the storage closet I found here. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01whatNow	FormID 01007EB7	0	DLC05FF01_DLC05FF01whatNow_00007EB7_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01whatNow_00007EB7_1.mp3	File Not Found		Well, that was... fun. What now? --	Let's get back to the core and never speak of this again. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01xBackUp	FormID 01007EB6	0	DLC05FF01_DLC05FF01xBackUp_00007EB6_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xBackUp_00007EB6_1.mp3	File Not Found		Let's go back the way we came. --	You really must have hit your head. Unless you're Captain Cosmos and have a rocket pack we can use, that's not happening. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01xIamFine	FormID 01007EBC	0	DLC05FF01_DLC05FF01xIamFin_00007EBC_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xIamFin_00007EBC_1.mp3	File Not Found		I'm fine. No thanks to you. --	I'm sorry, okay!? How was I supposed to know this would happen? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01xIamFineNice	FormID 01007EB0	0	DLC05FF01_DLC05FF01xIamFin_00007EB0_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xIamFin_00007EB0_1.mp3	File Not Found		I'm all right. How about you? --	I think I'm okay. You don't look so good, though. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01xwhereWeLanded	FormID 01007EB3	0	DLC05FF01_DLC05FF01xwhereW_00007EB3_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01xwhereW_00007EB3_1.mp3	File Not Found		What did you get us into this time? --	I think we're in the trash section of the ship. Yucky! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01yGetOuttaHere	FormID 0100AAC6	0	DLC05FF01_DLC05FF01yGetOut_0000AAC6_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01yGetOut_0000AAC6_1.mp3	File Not Found		Let's just get out of here. --	Yeah, you're probably right. Wait, did you feel that? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01yLost	FormID 0100AAC4	0	DLC05FF01_DLC05FF01yLost_0000AAC4_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01yLost_0000AAC4_1.mp3	File Not Found		We're lost, aren't we? --	No way! Well, maybe a little. I bet we can find something neat, though! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	DLC05FF01ySmellsHere	FormID 0100AAC7	0	DLC05FF01_DLC05FF01ySmells_0000AAC7_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_DLC05FF01ySmells_0000AAC7_1.mp3	File Not Found		What an incredible smell you've discovered... --	Yeah, it is kinda stinky in here... Did you cut the cheese? Neutral 50	it IS kinda stinky... --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyCryoTubes1	FormID 0100A719	0	DLC05MZ1_DLC05MZ1SallyCryo_0000A719_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyCryo_0000A719_1.mp3	File Not Found		What are these things? --	I've seen these all over. They put people in them, and the people go to sleep. They stay asleep for a really long time, too. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyCryoTubes1	FormID 0100A719	1	DLC05MZ1_DLC05MZ1SallyCryo_0000A719_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyCryo_0000A719_2.mp3	File Not Found		What are these things? --	Be careful if you touch them, though. They're really cold. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyCryoTubes2	FormID 0100A71A	0	DLC05MZ1_DLC05MZ1SallyCryo_0000A71A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyCryo_0000A71A_1.mp3	File Not Found		Who are these people? --	I don't know. I've never talked to them. Sometimes I'd come and look at them, and wonder why they're dressed like that. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyCryoTubes2	FormID 0100A71A	1	DLC05MZ1_DLC05MZ1SallyCryo_0000A71A_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyCryo_0000A71A_2.mp3	File Not Found		Who are these people? --	You see that one guy? He has this really neat suit on... like armor or something! Surprise 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyCryoTubes2	FormID 0100A71A	2	DLC05MZ1_DLC05MZ1SallyCryo_0000A71A_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyCryo_0000A71A_3.mp3	File Not Found		Who are these people? --	And that other guy? He looks just like a cowboy! I saw pictures of cowboys in books. I never saw a real one, though. Happy 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyCryoTubes3	FormID 0100A716	0	DLC05MZ1_DLC05MZ1SallyCryo_0000A716_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyCryo_0000A716_1.mp3	File Not Found		Why do we need a 'spaceman' to help us? --	Well, because he's got a spacesuit! Can't go out in space without one. And if we're going to escape, we need to go outside. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyCryoTubes3	FormID 0100A716	1	DLC05MZ1_DLC05MZ1SallyCryo_0000A716_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyCryo_0000A716_2.mp3	File Not Found		Why do we need a 'spaceman' to help us? --	If they turned off the elevator things, that's the only other way to go. So we need a suit. See? Simple! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyCryoTubesGoodbye	FormID 0100A718	0	DLC05MZ1_DLC05MZ1SallyCryo_0000A718_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyCryo_0000A718_1.mp3	File Not Found		Okay, let's talk to the astronaut. --	This is going to be so neat! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreet1	FormID 010036DE	0	DLC05MZ1_DLC05MZ1SallyGree_000036DE_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_000036DE_1.mp3	File Not Found		Okay, kid. Lead the way. --	Great! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreet2	FormID 01004E58	0	DLC05MZ1_DLC05MZ1SallyGree_00004E58_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00004E58_1.mp3	File Not Found		You should wait here. It's too dangerous for a little girl. --	No it's not. They almost never catch me. You'll see. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreet3	FormID 01004E56	0	DLC05MZ1_DLC05MZ1SallyGree_00004E56_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00004E56_1.mp3	File Not Found		I think I've got this under control. --	I can help, honest! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetB1	FormID 01004E55	0	DLC05MZ1_DLC05MZ1SallyGree_00004E55_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00004E55_1.mp3	File Not Found		How exactly are you going to help? --	Watch, you'll see. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetB2	FormID 01004E54	0	DLC05MZ1_DLC05MZ1SallyGree_00004E54_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00004E54_1.mp3	File Not Found		Sorry for doubting you. Can you help now? --	Sure! Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetC1	FormID 01006DE0	0	DLC05MZ1_DLC05MZ1SallyGree_00006DE0_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00006DE0_1.mp3	File Not Found		Thanks, kid. We're getting out of here -- you want to come with us? --	Sure! I love exploring, and it's been a while since I've been out and about. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetC1	FormID 01006DE0	1	DLC05MZ1_DLC05MZ1SallyGree_00006DE0_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00006DE0_2.mp3	File Not Found		Thanks, kid. We're getting out of here -- you want to come with us? --	We'll have to be careful, because they'll be mad that we're out. But it's okay, I know how to get through the steamworks. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetC1	FormID 01006DE0	2	DLC05MZ1_DLC05MZ1SallyGree_00006DE0_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00006DE0_3.mp3	File Not Found		Thanks, kid. We're getting out of here -- you want to come with us? --	We need to get to the big engine room, so I can show you the rest of the ship. Let's go! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetC2	FormID 01006DDF	0	DLC05MZ1_DLC05MZ1SallyGree_00006DDF_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00006DDF_1.mp3	File Not Found		How did you do that? --	There's wires and stuff inside the wall there. A while ago I learned which ones to put together to make the doors work. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetC2	FormID 01006DDF	1	DLC05MZ1_DLC05MZ1SallyGree_00006DDF_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00006DDF_2.mp3	File Not Found		How did you do that? --	There's all kinds of stuff in the walls, but I guess you're too big to see. But that's okay, I can get to it just fine. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetC2	FormID 01006DDF	2	DLC05MZ1_DLC05MZ1SallyGree_00006DDF_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00006DDF_3.mp3	File Not Found		How did you do that? --	Come on, we need to get to the big engine room so I can show you the rest of this place. I can help you even more! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetC3	FormID 01006DE1	0	DLC05MZ1_DLC05MZ1SallyGree_00006DE1_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00006DE1_1.mp3	File Not Found		Listen, we're all in danger if we stay here. --	Oh, I know. They're always mad when they find out I've been out of my cell. They're gonna be REALLY mad when they see what you did. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetC3	FormID 01006DE1	1	DLC05MZ1_DLC05MZ1SallyGree_00006DE1_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00006DE1_2.mp3	File Not Found		Listen, we're all in danger if we stay here. --	But it's okay. I'll go with you! I can show you around some. I've seen a whole bunch of this place already. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyGreetC3	FormID 01006DE1	2	DLC05MZ1_DLC05MZ1SallyGree_00006DE1_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyGree_00006DE1_3.mp3	File Not Found		Listen, we're all in danger if we stay here. --	We need to go through the Steamworks to the big engine room. From there we can see all sorts of places. Come on, I'll help you get there. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyTLHowKnowSoMuch	FormID 010076B8	0	DLC05MZ1_DLC05MZ1SallyTLHo_000076B8_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyTLHo_000076B8_1.mp3	File Not Found		How do you know so much about this place? --	Oh, I've been here a while. A long while. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyTLHowKnowSoMuch	FormID 010076B8	1	DLC05MZ1_DLC05MZ1SallyTLHo_000076B8_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyTLHo_000076B8_2.mp3	File Not Found		How do you know so much about this place? --	Sometimes I can sneak out of my cell and go explore. I've seen a bunch of the ship. It's pretty neat, but they always catch me and put me back here. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyTLWhyAlone	FormID 010076B1	0	DLC05MZ1_DLC05MZ1SallyTLWh_000076B1_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyTLWh_000076B1_1.mp3	File Not Found		Are you all alone? Where's your family? --	I don't have any family anymore. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyTLWhyAlone	FormID 010076B1	1	DLC05MZ1_DLC05MZ1SallyTLWh_000076B1_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyTLWh_000076B1_2.mp3	File Not Found		Are you all alone? Where's your family? --	My mom and dad died a while ago, before I ended up here. Y'know, back when all the bombs dropped on everything? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1SallyTLWhyAlone	FormID 010076B1	2	DLC05MZ1_DLC05MZ1SallyTLWh_000076B1_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1SallyTLWh_000076B1_3.mp3	File Not Found		Are you all alone? Where's your family? --	Yeah, it was right after that. And then me and my sister, we got pulled up here... Except I haven't seen her in a long time. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1TLSallyWhereNow	FormID 010076B7	0	DLC05MZ1_DLC05MZ1TLSallyWh_000076B7_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1TLSallyWh_000076B7_1.mp3	File Not Found		Do you know where we're going? --	Sure! Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1TLSallyWhereNow	FormID 010076B7	1	DLC05MZ1_DLC05MZ1TLSallyWh_000076B7_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1TLSallyWh_000076B7_2.mp3	File Not Found		Do you know where we're going? --	We need to go to the big engine thing, and then from there we can go up to the top of the ship. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1TLSallyWhereNow	FormID 010076B7	2	DLC05MZ1_DLC05MZ1TLSallyWh_000076B7_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1TLSallyWh_000076B7_3.mp3	File Not Found		Do you know where we're going? --	That's where the guy in charge is. I've only seen him once or twice, but he's extra mean. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	DLC05MZ1TLSallyWhereNow	FormID 010076B7	3	DLC05MZ1_DLC05MZ1TLSallyWh_000076B7_4	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_DLC05MZ1TLSallyWh_000076B7_4.mp3	File Not Found		Do you know where we're going? --	I guess you'll probably have to kill him or something, huh? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	DLC05MZ2TLLevelKnow	FormID 01003973	0	DLC05MZ2_DLC05MZ2TLLevelKn_00003973_4	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05MZ2TLLevelKn_00003973_4.mp3	File Not Found		Do you know anything helpful about the other sections of the ship? --	It's a pretty big place, and I've only seen some of it. They always catch me before I can see the whole thing. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	DLC05MZ2TLLevelKnow	FormID 01003973	1	DLC05MZ2_DLC05MZ2TLLevelKn_00003973_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05MZ2TLLevelKn_00003973_1.mp3	File Not Found		Do you know anything helpful about the other sections of the ship? --	I've seen the Cryo Lab... that's where they freeze people and cut them up and stuff. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	DLC05MZ2TLLevelKnow	FormID 01003973	2	DLC05MZ2_DLC05MZ2TLLevelKn_00003973_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05MZ2TLLevelKn_00003973_2.mp3	File Not Found		Do you know anything helpful about the other sections of the ship? --	And the Hangar... That has the aliens's flying ships and all the stuff they need to fly them. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	DLC05MZ2TLLevelKnow	FormID 01003973	3	DLC05MZ2_DLC05MZ2TLLevelKn_00003973_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05MZ2TLLevelKn_00003973_3.mp3	File Not Found		Do you know anything helpful about the other sections of the ship? --	And the Robot Assembly is where they build the big metal robots they use. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	DLC05MZ2TLLevelKnow	FormID 01003973	4	DLC05MZ2_DLC05MZ2TLLevelKn_00003973_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05MZ2TLLevelKn_00003973_5.mp3	File Not Found		Do you know anything helpful about the other sections of the ship? --	But the real important stuff is on the top of the ship. I've never been there. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	DLC05MZ2TLSallyCAHStash	FormID 0100AB93	0	DLC05MZ2_DLC05MZ2TLSallyCA_0000AB93_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05MZ2TLSallyCA_0000AB93_1.mp3	File Not Found		Hey, you've been all over -- do you have any stuff hidden around here? --	Sure I do! I found a secret place they've never noticed. You want some of the stuff I have? Come on, I'll show you! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	DLC05MZ2TLSallyDoorUnlock	FormID 0100ACF8	0	DLC05MZ2_DLC05MZ2TLSallyDo_0000ACF8_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05MZ2TLSallyDo_0000ACF8_1.mp3	File Not Found		Why can't you do your vent trick and open the door to the decompression chamber? --	Hey! If I could I would! Some of the vents are so small in there, even I can't crawl through them. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	DLC05MZ2TLSallyDoorUnlock	FormID 0100ACF8	1	DLC05MZ2_DLC05MZ2TLSallyDo_0000ACF8_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05MZ2TLSallyDo_0000ACF8_2.mp3	File Not Found		Why can't you do your vent trick and open the door to the decompression chamber? --	Sorry, you'll just have to blow up those generators and get the door open yourself. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	DLC05MZ2TLSamurai	FormID 01007A69	0	DLC05MZ2_DLC05MZ2TLSamurai_00007A69_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_DLC05MZ2TLSamurai_00007A69_1.mp3	File Not Found		What do you know about this Toshiro Kago guy? --	Ummm, I think he's from the earth's past. There are people frozen all over the ship that the aliens grabbed wearing funny old time clothes and stuff. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyLabTeleporter1	FormID 0100A73D	0	DLC05MZ3_DLC05MZ3SallyLabT_0000A73D_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyLabT_0000A73D_1.mp3	File Not Found		So we're here. Now what? --	Well, it looks like they're still keeping some of these turned off. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyLabTeleporter1	FormID 0100A73D	1	DLC05MZ3_DLC05MZ3SallyLabT_0000A73D_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyLabT_0000A73D_2.mp3	File Not Found		So we're here. Now what? --	But there's one that's on, so I guess that's the way we go! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyLabTeleporter1	FormID 0100A73D	2	DLC05MZ3_DLC05MZ3SallyLabT_0000A73D_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyLabT_0000A73D_3.mp3	File Not Found		So we're here. Now what? --	You should probably go through first, in case there's something bad on the other side. And then I can go through after. Okay? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyLabTeleporter2	FormID 0100A747	0	DLC05MZ3_DLC05MZ3SallyLabT_0000A747_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyLabT_0000A747_1.mp3	File Not Found		There's a teleporter to the bridge, but it doesn't work. --	Yeah, I think they're trying to keep us from getting there. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyLabTeleporter2	FormID 0100A747	1	DLC05MZ3_DLC05MZ3SallyLabT_0000A747_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyLabT_0000A747_2.mp3	File Not Found		There's a teleporter to the bridge, but it doesn't work. --	Well, we should look for another way to go. There's one more here that works... Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyLabTeleporter2	FormID 0100A747	2	DLC05MZ3_DLC05MZ3SallyLabT_0000A747_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyLabT_0000A747_3.mp3	File Not Found		There's a teleporter to the bridge, but it doesn't work. --	You go through first, and make sure it's safe, and I'll be right behind you, okay? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyLabTeleporter3	FormID 0100A73C	0	DLC05MZ3_DLC05MZ3SallyLabT_0000A73C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyLabT_0000A73C_1.mp3	File Not Found		How are you holding up? --	Pretty good, I guess. This is scary, but it's also kind of fun. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyTeleporter1	FormID 01007E1F	0	DLC05MZ3_DLC05MZ3SallyTele_00007E1F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyTele_00007E1F_1.mp3	File Not Found		Okay, you wait here. I'll see if I can find the controls. --	Good luck! We'll stay right here and wait for you. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyTeleporter2	FormID 01007E1D	0	DLC05MZ3_DLC05MZ3SallyTele_00007E1D_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyTele_00007E1D_1.mp3	File Not Found		Forget the teleporter. Let's just go. --	That doesn't seem like a very good idea. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyTeleporter2	FormID 01007E1D	1	DLC05MZ3_DLC05MZ3SallyTele_00007E1D_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyTele_00007E1D_2.mp3	File Not Found		Forget the teleporter. Let's just go. --	If they turned it off, that means they know we're here, and they're probably waiting on the other side of that door. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyTeleporter2	FormID 01007E1D	2	DLC05MZ3_DLC05MZ3SallyTele_00007E1D_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyTele_00007E1D_3.mp3	File Not Found		Forget the teleporter. Let's just go. --	It'd be smarter if just one person went and checked it out. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyTeleporter2	FormID 01007E1D	3	DLC05MZ3_DLC05MZ3SallyTele_00007E1D_4	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyTele_00007E1D_4.mp3	File Not Found		Forget the teleporter. Let's just go. --	Don't worry, we'll be safe right here. Good luck! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	DLC05MZ3SallyTeleporter3	FormID 01007E1E	0	DLC05MZ3_DLC05MZ3SallyTele_00007E1E_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_DLC05MZ3SallyTele_00007E1E_1.mp3	File Not Found		You sure this is a good idea? --	I think so. Seems like they're getting even more angry at us. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PostGreet1	FormID 0100A74C	0	DLC05Post_DLC05PostGreet1_0000A74C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PostGreet1_0000A74C_1.mp3	File Not Found		Thanks for your help. Couldn't have done it without you. --	I know. And you're very welcome. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PostGreet2	FormID 0100A74E	0	DLC05Post_DLC05PostGreet2_0000A74E_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PostGreet2_0000A74E_1.mp3	File Not Found		What will you do now? --	I think I'm going to stay here for a while. I don't think I'd like it much down there anymore, and there's still a bunch of the ship I haven't seen. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PostGreet2	FormID 0100A74E	1	DLC05Post_DLC05PostGreet2_0000A74E_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PostGreet2_0000A74E_2.mp3	File Not Found		What will you do now? --	I'll tell you what. If I find anything really neat, I'll bring it to you, okay? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLReport	FormID 0100AB5E	0	DLC05Post_DLC05PQTLReport_0000AB5E_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLReport_0000AB5E_1.mp3	File Not Found		Anything to report? --	Nope, I'll go back out and look for more stuff soon. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLReport	FormID 0100AB5F	0	DLC05Post_DLC05PQTLReport_0000AB5F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLReport_0000AB5F_1.mp3	File Not Found		Anything to report? --	No, sir! Nothing new! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLReport	FormID 0100AB60	0	DLC05Post_DLC05PQTLReport_0000AB60_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLReport_0000AB60_1.mp3	File Not Found		Anything to report? --	Nuh-uh. If I find anything else, I'll let you know! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLReport	FormID 0100AB61	0	DLC05Post_DLC05PQTLReport_0000AB61_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLReport_0000AB61_1.mp3	File Not Found		Anything to report? --	Oh, yeah! Here, you can have this stuff. I found it when I was looking around the rest of the ship. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLReport	FormID 0100AB62	0	DLC05Post_DLC05PQTLReport_0000AB62_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLReport_0000AB62_1.mp3	File Not Found		Anything to report? --	Yep, I was able to scrounge up some more stuff for you. Here you go, Captain! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLReport	FormID 0100AB63	0	DLC05Post_DLC05PQTLReport_0000AB63_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLReport_0000AB63_1.mp3	File Not Found		Anything to report? --	Sir, yes sir! I found some more supplies for you, sir!	Neutral 50	giggling --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLSallyWhatsUp	FormID 0100AB4A	0	DLC05Post_DLC05PQTLSallyWh_0000AB4A_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLSallyWh_0000AB4A_1.mp3	File Not Found		How's life in space? --	Pretty neat. I'm still exploring some of the rest of the ship using the vents. There's a bunch of places I never saw before. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLSallyWhatsUp	FormID 0100AB4B	0	DLC05Post_DLC05PQTLSallyWh_0000AB4B_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLSallyWh_0000AB4B_1.mp3	File Not Found		How's life in space? --	I saw a shooting star out the window! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLSallyWhatsUp	FormID 0100AB4C	0	DLC05Post_DLC05PQTLSallyWh_0000AB4C_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLSallyWh_0000AB4C_1.mp3	File Not Found		How's life in space? --	I'm okay. It's fun to just sit and look at the earth sometimes. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLSallyWhatsUp	FormID 0100AB4D	0	DLC05Post_DLC05PQTLSallyWh_0000AB4D_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLSallyWh_0000AB4D_1.mp3	File Not Found		How's life in space? --	I told Mr. Elliott this really funny joke earlier, but he didn't get it. He's weird. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLWherePaulson	FormID 0100ABF5	0	DLC05Post_DLC05PQTLWherePa_0000ABF5_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLWherePa_0000ABF5_1.mp3	File Not Found		Where's Paulson? --	Oh. He left. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLWherePaulson	FormID 0100ABF5	1	DLC05Post_DLC05PQTLWherePa_0000ABF5_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLWherePa_0000ABF5_2.mp3	File Not Found		Where's Paulson? --	He used the teleporter after you did. Said he didn't have any reason to stay... but I don't know where he was going to go. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05PQTLWherePaulson	FormID 0100ABF5	2	DLC05Post_DLC05PQTLWherePa_0000ABF5_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05PQTLWherePa_0000ABF5_3.mp3	File Not Found		Where's Paulson? --	I'm going to miss him. He was quiet, but I think it's because he was really sad. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	DLC05SteamSallyTopicGoodbye	FormID 01007B92	0	DLC05Steam_DLC05SteamSally_00007B92_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007B92_1.mp3	File Not Found		Don't worry about it. --	Oookay... Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	DLC05SteamSallyTopicGoodbye	FormID 01007B92	1	DLC05Steam_DLC05SteamSally_00007B92_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007B92_2.mp3	File Not Found		Don't worry about it. --	Well good luck. I'm going to get out of sight. Don't worry, I'll stay nearby and help you when I can. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	DLC05SteamSallyTopicGrenadeFrag	FormID 01007B94	0	DLC05Steam_DLC05SteamSally_00007B94_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007B94_1.mp3	File Not Found		Take this Frag Grenade. --	Cool! Happy 100 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	DLC05SteamSallyTopicGrenadeFrag	FormID 01007B94	1	DLC05Steam_DLC05SteamSally_00007B94_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007B94_2.mp3	File Not Found		Take this Frag Grenade. --	Give me just a second to get behind them... Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	DLC05SteamSallyTopicGrenadeIdea	FormID 01007B93	0	DLC05Steam_DLC05SteamSally_00007B93_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007B93_1.mp3	File Not Found		How about I distract them, and you hit them from behind with a grenade? --	Wow, really? Happy 75 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	DLC05SteamSallyTopicGrenadeIdea	FormID 01007B93	1	DLC05Steam_DLC05SteamSally_00007B93_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007B93_2.mp3	File Not Found		How about I distract them, and you hit them from behind with a grenade? --	I get to use a grenade? Neat! Happy 100 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	DLC05SteamSallyTopicGrenadePlasma	FormID 01007B91	0	DLC05Steam_DLC05SteamSally_00007B91_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007B91_1.mp3	File Not Found		Take this Plasma Grenade. --	Got it! Give me a minute to sneak around them. Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	DLC05SteamSallyTopicPlayerHandle	FormID 01007B90	0	DLC05Steam_DLC05SteamSally_00007B90_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Steam_DLC05SteamSally_00007B90_1.mp3	File Not Found		I'll handle this. --	But I can help! Sad 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05TLBridgeDoor	FormID 0100ABF2	0	DLC05Post_DLC05TLBridgeDoo_0000ABF2_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05TLBridgeDoo_0000ABF2_1.mp3	File Not Found		Why can't I use the door to get off the bridge? --	Well, we were just in a really big space battle with a UFO... the ship is probably pretty damaged. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	DLC05TLBridgeDoor	FormID 0100ABF2	1	DLC05Post_DLC05TLBridgeDoo_0000ABF2_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_DLC05TLBridgeDoo_0000ABF2_2.mp3	File Not Found		Why can't I use the door to get off the bridge? --	But that's okay, we can just stay on the bridge. And I can try and explore through the vents to see if there's anywhere else to go. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	GREETING	FormID 01007B95	0	DLC05SteamworksLD_GREETING_00007B95_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05SteamworksLD_GREETING_00007B95_1.mp3	File Not Found		GREETING	--	I guess they're already looking for us... I can sneak past them in the vents, but you're too big to fit. We'll have to figure out how to get around. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	GREETING	FormID 0100AC16	0	DLC05SteamworksLD_GREETING_0000AC16_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05SteamworksLD_GREETING_0000AC16_1.mp3	File Not Found		GREETING	--	I'll stay here until it's safe, okay? Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05SteamworksLD	Topic	GREETING	FormID 01007B96	0	DLC05SteamworksLD_GREETING_00007B96_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05SteamworksLD_GREETING_00007B96_1.mp3	File Not Found		GREETING	--	Shh! We don't want them to hear us! Anger 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Topic	GREETING	FormID 010054B0	0	DLC05BridgeLD_GREETING_000054B0_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05BridgeLD_GREETING_000054B0_1.mp3	File Not Found		GREETING	--	The kid's right... this kind of does look a bit like that TV show. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Topic	GREETING	FormID 010054B0	1	DLC05BridgeLD_GREETING_000054B0_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05BridgeLD_GREETING_000054B0_2.mp3	File Not Found		GREETING	--	I mean, not that I watched it a lot or anything. Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Topic	GREETING	FormID 010054B0	2	DLC05BridgeLD_GREETING_000054B0_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05BridgeLD_GREETING_000054B0_3.mp3	File Not Found		GREETING	--	Anyway, uhh, sorry. What should I do? Neutral 50 DLC05Sally	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05BridgeLD	Topic	GREETING	FormID 0100A886	0	DLC05BridgeLD_GREETING_0000A886_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05BridgeLD_GREETING_0000A886_1.mp3	File Not Found		GREETING	--	Stella Skyfire reporting for duty! She's Captain Cosmos' second in command, at least for the first few episodes... Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100A989	0	DLC05Post_GREETING_0000A989_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000A989_1.mp3	File Not Found		GREETING	--	Hey, guess what? You can go home! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100A989	1	DLC05Post_GREETING_0000A989_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000A989_2.mp3	File Not Found		GREETING	--	I was looking at the controls on the bridge here, and most of it doesn't make any sense to me because it's in that weird alien language. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100A989	2	DLC05Post_GREETING_0000A989_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000A989_3.mp3	File Not Found		GREETING	--	But there's this one thing I saw, and I think maybe I accidentally pushed a button while we were fighting that big ship. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100A989	3	DLC05Post_GREETING_0000A989_4	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000A989_4.mp3	File Not Found		GREETING	--	And I think maybe the button I pushed sent some kind of a thing back down to earth. I didn't mean to, honest. But this is a good thing! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100A989	4	DLC05Post_GREETING_0000A989_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000A989_5.mp3	File Not Found		GREETING	--	I think now you can use the teleporter in the Captain's quarters to get back to earth. Pretty great, isn't it? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100A989	5	DLC05Post_GREETING_0000A989_6	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000A989_6.mp3	File Not Found		GREETING	--	Anyway, I just thought I should tell you. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100ABAA	0	DLC05Post_GREETING_0000ABAA_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000ABAA_1.mp3	File Not Found		GREETING	--	Yay! We won! I knew we could do it, I knew we could beat them! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100ABAA	1	DLC05Post_GREETING_0000ABAA_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000ABAA_2.mp3	File Not Found		GREETING	--	You're even better than Captain Cosmos! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100ABA7	0	DLC05Post_GREETING_0000ABA7_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000ABA7_1.mp3	File Not Found		GREETING	--	Hello there, Captain! What can I do for you? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100ABA8	0	DLC05Post_GREETING_0000ABA8_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000ABA8_1.mp3	File Not Found		GREETING	--	What's going on? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Post	Topic	GREETING	FormID 0100ABA9	0	DLC05Post_GREETING_0000ABA9_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Post_GREETING_0000ABA9_1.mp3	File Not Found		GREETING	--	Hi there! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007060	0	DLC05MZ1_GREETING_00007060_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007060_1.mp3	File Not Found		GREETING	--	So, this is it. Pretty neat, huh? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007060	1	DLC05MZ1_GREETING_00007060_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007060_2.mp3	File Not Found		GREETING	--	I never had the courage to wake them up, but I think you're going to need to. The spaceman has a suit, and we need him to use it. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007061	0	DLC05MZ1_GREETING_00007061_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007061_1.mp3	File Not Found		GREETING	--	Aw, nuts. Sad 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007061	1	DLC05MZ1_GREETING_00007061_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007061_2.mp3	File Not Found		GREETING	--	They turned it off! Last time I was here, I used this to get to the top of the ship. Sad 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007061	2	DLC05MZ1_GREETING_00007061_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007061_5.mp3	File Not Found		GREETING	--	It's kind of like an elevator, only it doesn't just go up and down. Feels sort of tingly, too. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007061	3	DLC05MZ1_GREETING_00007061_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007061_3.mp3	File Not Found		GREETING	--	They must be pretty angry that we're exploring... Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007061	4	DLC05MZ1_GREETING_00007061_4	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007061_4.mp3	File Not Found		GREETING	--	Oh, I know! Come on, I know another way up! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007062	0	DLC05MZ1_GREETING_00007062_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007062_1.mp3	File Not Found		GREETING	--	Over here! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007063	0	DLC05MZ1_GREETING_00007063_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007063_1.mp3	File Not Found		GREETING	--	Okay, I'll show you what I found. If you want to get out of here, I think it'll help. Come on, follow me! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01007064	0	DLC05MZ1_GREETING_00007064_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00007064_1.mp3	File Not Found		GREETING	--	Come on, we're almost there! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 010076C2	0	DLC05MZ1_GREETING_000076C2_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_000076C2_1.mp3	File Not Found		GREETING	--	You want to get to the control room, right? Well, then you need to see the engine room first. I know how to get there. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01006DE3	0	DLC05MZ1_GREETING_00006DE3_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00006DE3_1.mp3	File Not Found		GREETING	--	See? I told you I could help! Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01003417	0	DLC05MZ1_GREETING_00003417_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00003417_1.mp3	File Not Found		GREETING	--	Thanks! Are you escaping? Do you want to see the rest of this place? I've seen a bunch. I can show you if you want. Happy 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01004E57	0	DLC05MZ1_GREETING_00004E57_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00004E57_1.mp3	File Not Found		GREETING	--	You need my help to get out of here, right? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ1	Topic	GREETING	FormID 01004E57	1	DLC05MZ1_GREETING_00004E57_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ1_GREETING_00004E57_2.mp3	File Not Found		GREETING	--	I told you I can help. I'm super good at helping. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	GREETING	FormID 0100AAC5	0	DLC05FF01_GREETING_0000AAC5_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_GREETING_0000AAC5_1.mp3	File Not Found		GREETING	--	Hey, I didn't know you were exploring, too! You don't know where we are, do you? Neutral 50	she is completely lost --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	GREETING	FormID 01007EB8	0	DLC05FF01_GREETING_00007EB8_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_GREETING_00007EB8_1.mp3	File Not Found		GREETING	--	Okay, let's get out of this place! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	GREETING	FormID 01007EB9	0	DLC05FF01_GREETING_00007EB9_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_GREETING_00007EB9_1.mp3	File Not Found		GREETING	--	Hey! Hey, are you okay? Skinned knee or anything like that? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05FF01	Topic	GREETING	FormID 01007EBA	0	DLC05FF01_GREETING_00007EBA_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05FF01_GREETING_00007EBA_1.mp3	File Not Found		GREETING	--	Let's talk later, okay? We should be careful around here. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 0100573F	0	DLC05MZ3_GREETING_0000573F_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_0000573F_1.mp3	File Not Found		GREETING	--	You're really good at this. I hope it wasn't too scary... Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 0100A746	0	DLC05MZ3_GREETING_0000A746_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_0000A746_1.mp3	File Not Found		GREETING	--	Oh no, they turned this one off too! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 0100A746	1	DLC05MZ3_GREETING_0000A746_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_0000A746_2.mp3	File Not Found		GREETING	--	You're going to have to find the other end and turn it back on. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 01007E23	0	DLC05MZ3_GREETING_00007E23_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_00007E23_1.mp3	File Not Found		GREETING	--	Did you see that? Did you see that big gun they just fired? Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 01007E23	1	DLC05MZ3_GREETING_00007E23_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_00007E23_2.mp3	File Not Found		GREETING	--	We need to turn off that big Death Ray thing before they blow up the whole Earth! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 01005740	0	DLC05MZ3_GREETING_00005740_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_00005740_1.mp3	File Not Found		GREETING	--	I knew you'd get it. Good job! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 01005740	1	DLC05MZ3_GREETING_00005740_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_00005740_2.mp3	File Not Found		GREETING	--	Now we have to get to the bridge, where their leader is. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 01005740	2	DLC05MZ3_GREETING_00005740_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_00005740_3.mp3	File Not Found		GREETING	--	Wait here. I'll get the door! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 01007E49	0	DLC05MZ3_GREETING_00007E49_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_00007E49_1.mp3	File Not Found		GREETING	--	I'm not quite sure where to go, but I think if we keep going this way we'll find what we're looking for. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 01007E25	0	DLC05MZ3_GREETING_00007E25_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_00007E25_1.mp3	File Not Found		GREETING	--	This is kind of exciting, isn't it? I've never seen this part of the ship before! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ3	Topic	GREETING	FormID 01007E26	0	DLC05MZ3_GREETING_00007E26_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ3_GREETING_00007E26_1.mp3	File Not Found		GREETING	--	I sure hope they don't figure out where we are. This time I don't think they're going to put me back in the cell... Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01005F01	0	DLC05MZ2_GREETING_00005F01_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00005F01_5.mp3	File Not Found		GREETING	--	Wow, you did it! Surprise 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01005F01	1	DLC05MZ2_GREETING_00005F01_6	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00005F01_6.mp3	File Not Found		GREETING	--	Now you're gonna have to go outside of the ship. I know it looks scary, but that's the only way to the top. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01005F01	2	DLC05MZ2_GREETING_00005F01_7	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00005F01_7.mp3	File Not Found		GREETING	--	Oh! Make sure you wear a spacesuit before you go out there or you could die! Don't forget! Fear 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01008AC5	0	DLC05MZ2_GREETING_00008AC5_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00008AC5_5.mp3	File Not Found		GREETING	--	Yay! Only one more of those generators is all you need to take care of and we can get to the bridge and kick some alien butt! Surprise 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01008AC6	0	DLC05MZ2_GREETING_00008AC6_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00008AC6_5.mp3	File Not Found		GREETING	--	I knew it! I knew it! Surprise 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01008AC6	1	DLC05MZ2_GREETING_00008AC6_6	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00008AC6_6.mp3	File Not Found		GREETING	--	The lights went out for a few seconds and I just KNEW you took out one of those generators. All you have to do is two more and we can leave. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 0100397F	0	DLC05MZ2_GREETING_0000397F_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_0000397F_5.mp3	File Not Found		GREETING	--	Here it is! This is the stuff I hid in here. You can have all of it, okay? Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 0100AB9F	0	DLC05MZ2_GREETING_0000AB9F_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_0000AB9F_5.mp3	File Not Found		GREETING	--	Come on, I'll show you where the stuff is! Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 0100ABA0	0	DLC05MZ2_GREETING_0000ABA0_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_0000ABA0_5.mp3	File Not Found		GREETING	--	Didja need something? Happy 100 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01005F02	0	DLC05MZ2_GREETING_00005F02_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00005F02_5.mp3	File Not Found		GREETING	--	Whatcha want? Happy 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 0100ACFA	0	DLC05MZ2_GREETING_0000ACFA_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_0000ACFA_1.mp3	File Not Found		GREETING	--	Hang on, hang on! I can't get the doors unlocked THAT fast. Sheesh! Anger 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01003980	0	DLC05MZ2_GREETING_00003980_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00003980_1.mp3	File Not Found		GREETING	--	Oh no! That poor astronaut! Those freezers are so dangerous... sometimes people don't wake up. Sad 90 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01003980	1	DLC05MZ2_GREETING_00003980_2	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00003980_2.mp3	File Not Found		GREETING	--	I guess you'd better take his suit. You're going to have to go if he can't. But first you have to get to the door to the outside. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01003980	2	DLC05MZ2_GREETING_00003980_3	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00003980_3.mp3	File Not Found		GREETING	--	They'll be waiting for you, but you can suck out all the air in part of the ship so they won't get in your way. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01003980	3	DLC05MZ2_GREETING_00003980_4	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00003980_4.mp3	File Not Found		GREETING	--	They have these generator things that power parts of the ship and make sure it has air. You'll have to turn some of them off. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01003980	4	DLC05MZ2_GREETING_00003980_6	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00003980_6.mp3	File Not Found		GREETING	--	There's one in the Cryo Lab, one in the Hangar Bay and one where they make the robots... the Robot Assembly area. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01003980	5	DLC05MZ2_GREETING_00003980_5	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00003980_5.mp3	File Not Found		GREETING	--	Once they're all broken, you can get through that door to the outside. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01003980	6	DLC05MZ2_GREETING_00003980_7	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00003980_7.mp3	File Not Found		GREETING	--	And then once you get to the top of the ship, you can turn the teleporter thing back on, and I can catch up to you! Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01003980	7	DLC05MZ2_GREETING_00003980_8	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00003980_8.mp3	File Not Found		GREETING	--	I guess it's time for me to get those doors unlocked for you now. This is fun! Happy 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05MZ2	Topic	GREETING	FormID 01003981	0	DLC05MZ2_GREETING_00003981_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05MZ2_GREETING_00003981_1.mp3	File Not Found		GREETING	--	You need to wake up the spaceman there. We can't get up to the top of the ship unless he uses his space suit. Neutral 50 --	--	GetIsID == 1	DLC05NPCUniqueSally	DLC05Conversations	Topic	GREETING	FormID 0100A6F5	0	DLC05Conve_GREETING_0000A6F5_1	Data\Sound\Voice\Zeta.esm\DLC05NPCUniqueSally\DLC05Conve_GREETING_0000A6F5_1.mp3	File Not Found		GREETING	--	Come on, follow me! I'll show you what the generators do. Neutral 50