Jamaica Plain

Jamaica Plain is a location and settlement in the Commonwealth in 2287.

Layout
Jamaica Plain is located directly southwest of University Point and northwest of Quincy, mostly surrounded by walls with a variety of partially intact buildings within. The town has a contingent of feral ghouls within the boundaries. Once the main story has been completed the Children of Atom carrying gamma guns can be found here, that wander around hunting said ghouls.

One of the more notable buildings, an old church, is found in the southern center portion of the plain which has its doors chained. One can access it by entering the house next to it and climbing on the roof, where there is a platform which leads straight to the hole in the church's roof, or by going through the windows of the church, which are large enough to jump through without difficulty.

The most sought after place in Jamaica Plain is its town hall, found across from the church, the basement the home of the Jamaica Plain treasures exhibit, which has lured treasure hunters in hopes of finding what lies within. Of these treasure hunters, one group in particular can be found dead and scattered throughout the town, including:
 * Sal - ex-Gunner, heavy weapons specialist, leader of the group. Found in the Mayor's office.
 * Luke Silverhand - Gearhead/tech guy. Found in the church.
 * Carl Everett - Fixer. Found east of the town hall near some concrete barriers and a trashcan fire.
 * Ken Standish - Found on the second floor of a blue house northeast of the town hall.
 * Tanya Standish - with Ken.

The basement used to be a janitor's area but it was changed into a pre-War cache, two months before the Great War. The exhibit itself features many unique pre-War items deemed as treasures by its former inhabitants.

Salvage in Jamaica Plain is rather sparse compared to other sites, but its location as one of the few southeastern settlements make it a good location for a Minutemen artillery piece. The area of Jamaica Plain that can be used to build is only a small portion of the overall ruined town. However, it's a rare settlement that is an actual town with architecture, not a place to build crude wooden shacks. There is no deep water, so simple water pumps must suffice. There are many line-of-sight breaks and natural walls, which combined with the smallish area, should prove easily defensible with some choice turret locations.

Notable loot

 * Jamaica Plain mayor's password and Sal's holotape - On the body of Sal in the upstairs area of the ruined town hall building. The password gives access to the mayor's terminal and the treasures access terminal.
 * Jamaica Plain mayor's ID and Silverhand's note - On Luke Silverhand, in the church opposite of the Town Hall basement.
 * Jamaica Plain town hall key and Carl's log - On the body of Carl Everett, found against a concrete barrier in the center east part of town. Opens Town Hall basement.
 * Jamaica Plain archives key - On Ken Standish's body. Another copy in the basement itself on a desk. Unlocks master locked door inside Town Hall basement.
 * A Vault-Tec lunchbox - Directly next to the south side of the town hall on a picnic table.
 * Bottlecap mine - On a shelf in the destroyed house with a power armor station and workshop, which is west of the church and south of town hall.
 * Power armor - Northwest of Jamaica Plain, behind the "Treasures of Jamaica Plain" billboard, at an unmarked military checkpoint.

Town Hall basement

 * See Town Hall basement

Related quests

 * Taking Point
 * Find the Treasures of Jamaica Plain

Appearances
Jamaica Plain only appears in Fallout 4.

Bugs

 * The protectrons may not respond to terminal commands of activation (they are activated if you hack the Treasures access terminal).
 * AI path finding suffers severely in this area, not recognizing the stairs leading to the main plaza, making settlers go around the whole settlement area.

Gallery
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