Mod:Creation Kit/SplineTranslateToRefNode - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Makes the object translate to a node on the passed reference's 3D (matching position and rotation) at the given speed using a spline.

Syntax
Function SplineTranslateToRefNode(ObjectReference arTarget, string arNodeName, float afTangentMagnitude, float afSpeed, \ float afMaxRotationSpeed = 0.0) native

Parameters

 * arTarget: The target containing the node
 * arNodeName: The name of the node to match
 * afTangentMagnitude: Magnitude of the spline tangents
 * afSpeed: Movement Speed.
 * afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
 * Default: 0

Return Value
None.

Examples
Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0) Bird.SplineTranslateToRefNode(Rock, "landing", 1.0, 1.0, 10)
 * Translate the bird ref to the rock landing node with a low spline magnitude and speed
 * Translate the bird ref to the rock landing node with a low spline magnitude and speed, and low rotation speed