Agility

Agility is one of the seven primary statistics in the SPECIAL system.

Fallout, Fallout 2 and Fallout Tactics
Action point allocation is based on the AG stat. Therefore, a character that wishes to keep his enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment. In Fallout Tactics, the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the character's AG stat.

Ways to increase Agility

 * In Fallout 1, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Agility by 1, assuming the player can afford it.
 * In Fallout 1 and Fallout 2, Agility can be raised by using psycho which gives a temporary +3 and by using Buffout which gives a temporary +2.
 * Agility can be raised in Fallout 2 by using Monument chunk which gives a temporary +3.

Fallout 3
Modifies: Action points available for V.A.T.S., Small Guns Skill and Sneak Skill

Agility determines the number of Action points available for use in V.A.T.S. (base AP determined by 65 + Agility*2, and can be raised by perks and some items). Expert FPS players may wish to skip the use of V.A.T.S., but you should be familiar with V.A.T.S. mechanics before you decide to do this, because V.A.T.S. not only increases your reaction speed and allows for more precision shooting, but also greatly reduces damage taken while it is active.

Ways to increase Agility

 * Permanent
 * Bobblehead - Agility (+1)
 * Intense Training perk (+1)
 * No Weaknesses perk (will raise base to 5, if below 5)
 * Almost Perfect perk (will raise base to 9, if below 9)
 * Temporary
 * Armor and clothing
 * AntAgonizer's costume, Brahmin-skin outfit, Maple's garb, Wasteland settler outfit, Wasteland wanderer outfit (+1)
 * Poplar's hood (+1)
 * Most variants of pre-War outfits, including dirty variants. (+1)
 * Tattered slave outfit (+1)
 * Fire ant nectar (+4)

Fallout: New Vegas
Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, Guns Skill and Sneak Skill.

Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).

The holster/reload time is modified in percentage by +10(5-Agility)%, or by multiplier 0.1(5-Agility)+1. Agility below 5 makes reloading slower.

Ways to increase Agility

 * Permanent
 * Agility Implant (+1)
 * Small Frame trait (+1)
 * Intense Training perk (+1)
 * Completing the quests, The Apocalypse or The End, will allow you to raise a primary statistic by 1.
 * Temporary
 * Armor and clothing
 * Brahmin-skin outfit, Gladiator armor, Wasteland legend outfit, Wasteland settler outfit, Wasteland wanderer outfit (+1)
 * Most variants of pre-War outfits (+1)
 * Stealth suit Mk II (+1)
 * Courier duster, Riot gear, Marked scout armor (+1)
 * Coyote tobacco chew (+1)
 * Fire ant nectar (+4)