Assault Rifle (Fallout 3)

The R91 assault rifle is a two-handed small gun in Fallout 3.

Characteristics
The R-91 is a general-purpose automatic firearm, effective from short to medium range. However, the high spread and low damage per shot greatly reduce its effectiveness against targets at great range, or hard targets like giant radscorpions. Nevertheless, it remains a lightweight, hard-hitting weapon for low to midlevel Small Guns users. Condition degrades at a moderate rate. Poor-condition assault rifles are sold by many vendors across the Wasteland, and are found in raider-occupied camps, buildings, and Metro tunnels.

The basic assault rifle differs from the Chinese assault rifle: the latter does more damage (88 DPS compared to the R91 assault rifle's 64 DPS), but is also scarce and less durable. Spread and magazine capacity are identical.

An assault rifle at 100% condition can fire off 1247 rounds, about 52 magazines, before breaking.

Variants

 * Infiltrator - A scoped, silenced and stockless version of the R-91 assault rifle, it functions similarly to the silenced 10mm pistol in that, while not as loud, it deals less damage than its roaring cousin.
 * Perforator - A unique version of the Infiltrator, it has the slowest rate of fire of any assault weapon.
 * Sim version - A sim-only version of the weapon which differs only in health (essentially non-degrading). It features a cleaner, less-battered texture with fresh wooden and darker metal areas than it's wasteland counterpart.


 * Wanda - A unique R-91 assault rifle that was cut from the final game.
 * Alloy steel assault rifle - A variant named "alloy steel assault rifle" can be found in the data files for Operation: Anchorage. It uses the Anchorage-specific texture for the weapon, but aside from name and appearance is identical to the standard R-91 assault rifle. It is likely the weapon was intended to be placed in the armory with other "wasteland" versions of weapons found in the Anchorage sim, most of which were cut from the final version of the add-on; as such the weapon can only be accessed through the use of console commands.

Locations

 * Rivet City - 1-2 assault rifles can be bought from Flak 'N Shrapnel's shop.
 * Tenpenny Tower - they can sometimes be bought from Chief Gustavo.
 * Springvale School - an assault rifle in poor condition can be found early, inside the mining tunnels next to some dead wastelanders, 5.56 ammunition, and a Chinese Army: Special Ops Training Manual.
 * There are some locations in which 4-7 assault rifles can be found, all in (very) bad condition but can be used to repair to full if you have a repair skill of 100:
 * The National Guard Armory.
 * The National Guard Training Wing.
 * The Fort Constantine bomb storage inside a very hard locked door.
 * The assault rifle is the weapon of choice for super mutant brutes.
 * Raiders carry them very often, mostly at mid-levels.
 * Inside Evergreen Mills. The raiders that occupy the inside of the building use higher level weapons than the raiders on the outside, as they mainly utilize the N99 10mm pistol.
 * There is also a truck and barricade with some ammunition as well as a 10mm pistol in addition to the R91 to the slight northwest of Fairfax. It is guarded by a Mister Gutsy. The rifle is in poor condition when found.
 * There is 1 assault rifle at level 6 (confirmed) in Hamilton's hideaway with Three Dog's weapon cache key.
 * You can find 4 assault rifles in the locked armory of Wheaton Armory.
 * You might also find assault rifles on the raiders outside the armory as well.
 * One can be found in the equipment rooms, adjacent to the Tranquility loungers, but are locked by a computer that takes a science skill of 75 to unlock.

Bugs

 * The assault rifle can clip through targets or level geometry in V.A.T.S. This results in all shots missing or being absorbed by geometry, even when the muzzle protrudes past the obstruction. Against point-blank targets in V.A.T.S., the rifle sometimes inflicts minimal damage.

Sounds
Karabin R91 Штурмовая винтовка R91