Fixer

Fixer is a consumable item in Fallout: New Vegas.

Background
This less recognized product was created by Med-Tek, for temporarily curing addictions. Like their main products Mentats, they were sold in both cardboard and tin packages, the latter a bit more likely to survive the nuclear holocaust.

Despite the ability to combat addictions, the attempt to temporary flush out the effects of addiction causes a side-effect of nausea as seen on the characteristics below.

Characteristics
Fixer semi-permanently clears any addiction; the addiction is in fact removed, but it can be re-acquired by continued use of the drug that caused it. It also causes the player character to "feel woozy," which produces a visual and audio effect similar to being poisoned that lasts for a certain amount of time. Every 15-30 seconds or so, the vision will blur and a loud static noise will play, which can make it a hindrance in combat if the player is not prepared for it, but it will pass eventually. Waiting can be used to skip the side-effects of fixer. An alternative solution is to take Antivenom. After taking one dose a prompt will appear "poison removed" as if the player was stung by a poisonous animal.

The Chemist perk will double the length of time that the wooziness affects you, and provides no actual benefits to using Fixer.

Locations

 * Dr. Ada Straus in Novac sometimes sells Fixer and other assorted chems.
 * A few can be bought from Dixon in Freeside, near the east gate.
 * 3 Can be found on top of a dresser at Camp Golf, inside the House resort on the second floor.
 * 1 can be found at Allied Technologies Offices inside the offices, on a desk in the room to the east.
 * 2 can be found at Camp McCarran, in both medical tents.
 * Entering the Camp McCarren front gate, head directly east to the first row of tents. The tent on your left, (or second tent from the left), will have a number of containers containing power fist and ammo. One of the duffle bags has 3 fixers. (random)
 * 3 Can be found on top of a dresser in Jacobstown, inside Jacobstown Lodge on the second floor. (This room looks almost exactly the same as the one at Camp Golf.) Another one can be found inside a dresser that's laying down on the same floor but in the east corner. (Possibly random loot)
 * After completing the quest High Times you can get 1 from Julie Farkas at the Old Mormon Fort in Freeside once every 24 hours. (To complete the quest you will need 12 fixer or do a speech- or science-check.)
 * 1 can be found on the floor in the Great Khan Hideout in Boulder City.
 * 1 can be found at a Fiend encampment just west of Vault 3. (Violet's camp.) It's in the small camper to the south-west.
 * 3 can be found inside Aerotech Suite 200 at Aerotech Office Park. One is under a book on top of the bookcase next to the caravan shotgun. The other one is on the floor behind the bookcase. The third one is in the room to the left as you enter, on a desk.
 * 1 can be bought from Calamity in the lodge in Jacobstown.
 * A randomized amount may be purchased from the bartender in Brimstone, Gomorrah's bar/strip club.
 * 3 inside separate safes on the casino level of the Lucky 38, with various other chems. - XBOX 360
 * 2 inside separate safes on the casino level of the Lucky 38, with various other chems. - PS3
 * 1 can be found in the Red Rock Drug Lab in a footlocker in the closest trailer to the rest of the camp.
 * The 188 Trading Post also has multiple Fixers available
 * In the El Rey Motel, second floor, 1 fixer can be found inside a easy locked room, on a crazed chem addict.(In front of camp McCarran)
 * 2 fixers can be found inside dressers in the Vault 21's guest rooms.

Quests - Fallout: New Vegas
Fixer is needed for the side quest High Times.
 * To help Bill Ronte kick his addiction, the character will need a Speech level of 50 - or a Science level of 50 and fixer (2), and whiskey (1). If the character's speech and science levels are too low, then radaway (1) will been needed as well as the fixer (2), and whiskey (1).
 * To help Jacob Hoff kick his addiction, the character will need a speech level of 50 - or a science level of 50 and fixer (1), psycho (1), and buffout (1). If the character's speech and science levels are too low fixer (10) will be needed.

Appearances
only appears in Fallout: New Vegas.