Pulse Mine (Fallout 3)

The pulse mine consists of a proximity fuse and miniaturized EMP device enclosed in a gray metal casing screwed to the base. Armed status is indicated by four red diodes situated on top of the cover.

Characteristics
The pulse mine will begin beeping when a target comes within a short distance to it until it is disarmed or it detonates. The time until detonation depends on the Explosives skill of the person setting it off. Both soft and armored/robot targets will activate the fuse.

On detonation, the pulse mine creates an electromagnetic field affecting any functioning robots and turrets. The blast deals little damage to non- robot targets in close proximity to the detonating device.

The pulse mine can be disarmed with a high enough Explosives skill or simply avoided with the Perk: "Light Step".

The pulse mine will become live and likely to cause instant death after it's dropped into a non-player character's pants (inventory) via theft.

Locations

 * Talon Company mercenaries may carry some pulse mines with them.
 * Enclave soldiers and officers are often supplied with one.
 * They are also almost never found in the Wasteland, at least armed. A single live one can be found in the National Archives Rotunda.

Boxes with pulse mines
One plasma mine guaranteed, 75% chance of 2 to 6 mines:
 * Two in the National Archives Secure Wing East.

Gallery
Импульсная мина (Fallout 3) Impulsmine Mina Electromagnética ( Fallout 3)