Black Mountain

Black Mountain is a location in the Mojave Wasteland that serves as a radio station for the State of Utobitha. It can be located on the main map easily by spotting the winding road roughly east of Goodsprings and Sloan. Neil's shack is situated at the bottom of the mountain and marks the start of the road.

Background
Black Mountain, a dominant feature of the area, was unoccupied for over a century after the Great War. The victim of a direct strike, most of Black Mountain’s radar arrays were knocked out immediately. Even though there were valuable materials inside the buildings that surrounded the arrays, the area was so irradiated that no one could survive longer than an hour or so. After the fall of the Master, many of the first generation super mutants headed east. At Black Mountain, they were able to find a place to set up a camp where they could avoid most the world. It took some time for the super mutants to settle in and repair the equipment at the array, but they were finally able to enlist the help of some ghouls in order to make the array operational.

Over time, nightkin and the more thuggish second generation super mutants trickled into Black Mountain and this eventually caused problems. The de facto leader of the community was Marcus, from Broken Hills. Due to the influx of mentally unstable super mutants, including one particular nightkin named Tabitha, Marcus was pushed out of the group at Black Mountain. He left with a small group of (mostly first generation) super mutants, ghouls, and friendly humans who went on to found Jacobstown. This left the nightkin and second generation super mutants to fend for themselves. Within weeks Tabitha progressively turned the satellite array into a fortress against any and all outsiders. She hallucinates regularly and has convinced the other super mutants (especially the less intelligent second generation) that only she can see the threats against them, due to her “magic eyes” (which are actually a pair of oversized child sunglasses which, of course, she won’t let anyone else touch).

Layout
On the road to Black Mountain, there is an overturned satellite dish that is used as a makeshift camp. It contains several trunks, two of which contain several hundred caps. There is also a transceiver where you can pass a 75 Speech check to get Tabitha to declare death to all 'Dumb-Dumbs', after which the transceiver will stop working.

As you enter the radio facility via the road, the prison building is the closest to you. Inside there will be an imprisoned ghoul mechanic named Raul Tejada who is also a potential companion. As the door to his room is locked, the player must either have a Science skill of 100 to hack the nearby terminal, a key to open the door or by accessing the second terminal near the building's entrance and reading Entry 6. This gives you the password, which is 123456789, to unlock the door without hacking the terminal.

The storage building is located between the prison building and the broadcast building, and it contains several random items, a Nuka-Cola vending machine, locked chests, a note written by Tabitha and a broken Mister Handy robot by the name of Rhonda (requires 60 Science to fix).

The broadcast building is at the far end of the property and is identifiable from the single satellite dish on the roof. The building is two floors high and has two doors on the ground floor, one of which is inaccessible from the outside. Once you enter the building, you can access the other door and it leads to a stair case which then leads to Tabitha's room. You need Tabitha's room key, which is located under the staircase, in order to access her room.

Appearances
Black Mountain appears only in Fallout: New Vegas.

Behind the scenes

 * Black Mountain is an actual location south of Las Vegas and near Henderson, Nevada.
 * The ambiance that plays at Black Mountain is the same ambiance that plays at Necropolis from Fallout.

Bugs

 * When using the terminal in the prison building, the screen may become blurred but not bring up the monitor interface for the computer. This will fix itself by leaving the building and re-entering but using scoped weapons will now show the image of the computer terminal.
 * When climbing back down the mountain after reuniting Tabitha with Rhonda, it is possible that attacking any nightkin or centaur will cause Rhonda and Tabitha to join the fight and attack you. After the original attackers are dead they will disappear altogether. Fast traveling to Jacobstown will show that Tabitha is still hostile to the player.
 * When fast traveling or climbing the mountain normally, random non-player character's will spawn at Tabitha's compound or in the crater area. They will be non-hostile to both the super mutants/nightkin and to the player. If the player starts a fight with the mutants/nightkin, they will not join regardless of faction reputation.
 * When meeting Neil for the mission that begins with him, you may be given the optional task to meet him by the overturned satellite dish. Meeting him there, he will ask if you are ready. No matter what reply you give him ("Let's go" or the equivalent of "No not yet. There's some things I have to do first"), he will always respond to the latter. A possible fix for this is telling Neil you're ready to go BEFORE you talk to the super mutant on the radio.
 * A variety of non-player characters may spawn on the roads on your way to the summit including, Sunny Smiles, an NCR trooper, a Powder Ganger, some Boomers, and a Great Khan. Surprisingly, they won't be attacked by the super mutants if you're around them, they will go straight to you and completely disregard the other non-player characters.
 * Sometimes the nightkin sniper will not spawn, making it impossible to get Annabelle.
 * The back door to the ground floor of the broadcast building can be entered from outside the fence.
 * Sometimes a deathclaw may spawn in the crater at Black Mountain.
 * If you drop an item here, it will become marked as owned and must be stolen.