Vic



Vic is a Fallout 2 joinable NPC.

Vic the Trader is a character you're originally dispatched to find in Fallout 2. He resides in Klamath, but naturally things aren't going to be easy if you want to talk to him. You catch up with him later on down the line in The Den.

Metzger, the Slaver leader, has taken Vic prisoner and is holding him in their compound. You may either buy him or bust him out. Once freed, he tells you what he knows and then offers to join you on your quest.

Primary Statistics

 * Strength: 05
 * Perception: 06
 * Endurance: 04
 * Charisma: 06
 * Intelligence: 07
 * Agility: 06
 * Luck: 05

Secondary Statistics

 * Hit Points: 78
 * Armor Class: 6
 * Action Points: 8
 * Carry Weight: 150
 * Melee Damage: 1
 * Damage Resistance: 0%
 * Poison Resistance: 20%
 * Radiation Resistance: 8%
 * Sequence: 12
 * Healing Rate: 1
 * Critical Chance: 7%

Skills

 * Small Guns: 65%
 * Big Guns: 12%
 * Energy Weapons: 25%
 * Unarmed: 52%
 * Melee Weapons: 42%
 * Throwing: 35%
 * First Aid: 26%
 * Doctor: 18%
 * Sneak: 23%
 * Lockpick: 55%
 * Steal: 18%
 * Traps: 22%
 * Science: 28%
 * Repair: 75% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 25%
 * Outdoorsman: 22%

Primary Statistics

 * Strength: 05
 * Perception: 07
 * Endurance: 04
 * Charisma: 06
 * Intelligence: 08
 * Agility: 06
 * Luck: 05

Secondary Statistics

 * Hit Points: 78
 * Armor Class: 6
 * Action Points: 9
 * Carry Weight: 150
 * Melee Damage: 4
 * Damage Resistance: 0%
 * Poison Resistance: 20%
 * Radiation Resistance: 8%
 * Sequence: 14
 * Healing Rate: 1
 * Critical Chance: 9%

Skills

 * Small Guns: 75%
 * Big Guns: 12%
 * Energy Weapons: 35%
 * Unarmed: 52%
 * Melee Weapons: 42%
 * Throwing: 40%
 * First Aid: 30%
 * Doctor: 20%
 * Sneak: 23%
 * Lockpick: 65%
 * Steal: 18%
 * Traps: 23%
 * Science: 32%
 * Repair: 90% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 25%
 * Outdoorsman: 24%

Primary Statistics

 * Strength: 05
 * Perception: 07
 * Endurance: 05
 * Charisma: 06
 * Intelligence: 08
 * Agility: 06
 * Luck: 05

Secondary Statistics

 * Hit Points: 102
 * Armor Class: 6
 * Action Points: 9
 * Carry Weight: 150
 * Melee Damage: 5
 * Damage Resistance: 0%
 * Poison Resistance: 25%
 * Radiation Resistance: 10%
 * Sequence: 14
 * Healing Rate: 1
 * Critical Chance: 12%

Skills

 * Small Guns: 90%
 * Big Guns: 12%
 * Energy Weapons: 65%
 * Unarmed: 52%
 * Melee Weapons: 42%
 * Throwing: 45%
 * First Aid: 30%
 * Doctor: 20%
 * Sneak: 23%
 * Lockpick: 75%
 * Steal: 18%
 * Traps: 23%
 * Science: 32%
 * Repair: 95% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 30%
 * Outdoorsman: 26%

Primary Statistics

 * Strength: 06
 * Perception: 07
 * Endurance: 05
 * Charisma: 06
 * Intelligence: 08
 * Agility: 07
 * Luck: 06

Secondary Statistics

 * Hit Points: 111
 * Armor Class: 7
 * Action Points: 10
 * Carry Weight: 175
 * Melee Damage: 7
 * Damage Resistance: 0%
 * Poison Resistance: 25%
 * Radiation Resistance: 10%
 * Sequence: 14
 * Healing Rate: 1
 * Critical Chance: 16%

Skills

 * Small Guns: 115%
 * Big Guns: 14%
 * Energy Weapons: 100%
 * Unarmed: 56%
 * Melee Weapons: 46%
 * Throwing: 50%
 * First Aid: 30%
 * Doctor: 20%
 * Sneak: 26%
 * Lockpick: 85%
 * Steal: 21%
 * Traps: 24%
 * Science: 32%
 * Repair: 105% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 30%
 * Outdoorsman: 26%

Primary Statistics

 * Strength: 07
 * Perception: 08
 * Endurance: 05
 * Charisma: 06
 * Intelligence: 08
 * Agility: 07
 * Luck: 07

Secondary Statistics

 * Hit Points: 117
 * Armor Class: 7
 * Action Points: 10
 * Carry Weight: 200
 * Melee Damage: 8
 * Damage Resistance: 0%
 * Poison Resistance: 25%
 * Radiation Resistance: 10%
 * Sequence: 16
 * Healing Rate: 1
 * Critical Chance: 19%

Skills

 * Small Guns: 130%
 * Big Guns: 14%
 * Energy Weapons: 115%
 * Unarmed: 58%
 * Melee Weapons: 48%
 * Throwing: 60%
 * First Aid: 32%
 * Doctor: 21%
 * Sneak: 26%
 * Lockpick: 95%
 * Steal: 21%
 * Traps: 25%
 * Science: 32%
 * Repair: 112% (Tagged)
 * Speech: 30%
 * Barter: 24%
 * Gambling: 35%
 * Outdoorsman: 26%

Primary Statistics

 * Strength: 07
 * Perception: 08
 * Endurance: 05
 * Charisma: 05
 * Intelligence: 08
 * Agility: 08
 * Luck: 08

Secondary Statistics

 * Hit Points: 132
 * Armor Class: 8
 * Action Points: 12
 * Carry Weight: 200
 * Melee Damage: 12
 * Damage Resistance: 0%
 * Poison Resistance: 25%
 * Radiation Resistance: 10%
 * Sequence: 16
 * Healing Rate: 1
 * Critical Chance: 22%

Skills

 * Small Guns: 135%
 * Big Guns: 16%
 * Energy Weapons: 145%
 * Unarmed: 60%
 * Melee Weapons: 50%
 * Throwing: 65%
 * First Aid: 32%
 * Doctor: 21%
 * Sneak: 29%
 * Lockpick: 100%
 * Steal: 24%
 * Traps: 26%
 * Science: 32%
 * Repair: 130% (Tagged)
 * Speech: 25%
 * Barter: 20%
 * Gambling: 40%
 * Outdoorsman: 26%