Camp McCarran

 is a location in the Mojave Desert which serves as the New California Republic's base in Fallout: New Vegas. It is located in the pre-War McCarran International Airport outside of New Vegas. The NCR soldiers operating here have only limited contact with the NCR at Hoover Dam. Camp McCarran is the largest NCR base in the area and serves as the headquarters of NCR military in the Mojave and New Vegas region. The site was chosen because of its close proximity to the Strip and its easily defensible location. The camp has several companies of soldiers stationed there, and covers the most area. The base can be found directly south of The Strip North Gate and south-west from NCR Sharecropper Farms.

Layout
The airport is basically intact, and the NCR has converted several of the guard posts into sniper nests. The arena in the center has been converted into campgrounds, with many tents set up. The Camp McCarran Terminal Building is very large, and houses more barracks, another kitchen, offices, and leads to the concourse. The Concourse still has intact planes, but they appear to be non-functional. The outer wall has sniper towers and the control tower. The pre-war monorail is still functional and allows quick and safe transport between the camp and the New Vegas Strip.

Quests

 * Dealing with Contreras
 * I Don't Hurt Anymore
 * Three-Card Bounty
 * I Put a Spell On You

Appearances
only appears in Fallout: New Vegas.

Notable Loot

 * La Longue Carabine: A unique version of the Cowboy Repeater can be found in Camp McCarran, carried by Corporal Sterling: Killing him for the rifle will forfeit I Don't Hurt Anymore.
 * Sniper Rifle: On top of one of beds in sniper's tent.
 * This Machine: a unique rifle, can be obtained as a reward for the unmarked quest Dealing with Contreras.
 * Skill magazines in some of the tents, but taking them is a loss of karma.
 * Cram Opener: A unique bladed gauntlet, carried by Little Buster.

Behind the scenes
McCarran Airport is a real airport in Las Vegas.

Bugs
In the room inside the Terminal where Silus is being interrogated, if you have Rex or Ed-e as a companion he may get locked in the room when you leave. However he will appear with you again after some time.