It's a Trap

Event: It's a Trap is an event $$

Quick walkthrough
The scorchbeast detector has gone off, reporting an attack. The Dwellers need to lure the scorchbeast to the marked location and trap it so that it is grounded, at least for a while.

The event requires Dwellers to first activate the lure, trapping the scorchbeast to make it easy to take down.

Detailed walkthrough
When the quest appears on the map, head to the location where a scorchbeast lure was set up by the Free States. Activate the lure, and a scorchbeast in the vicinity is drawn to it and will be forced to land near it. It is then left at the mercy of the Vault Dwellers for several minutes, while the batteries on the lure last for as long as they can. If the scorchbeast is killed before the timer expires, the quest is completed. If the timer expires, the batteries on the lure run out of power, and the scorchbeast escapes by going airborne again, failing the quest in the process.

As with all scorchbeasts, Scorched human infantry will attempt to protect it from any threat, thus they will also be attracted to the lure.

Locations
Forest: Toxic Valley: Ash Heap: Savage Divide: The Mire: Cranberry Bog:
 * Holdingford homestead
 * Huntsman's Glade
 * Hemlock Holes
 * Old Pete's End
 * Dusty Heap
 * Slurry Run
 * Devil's Alley
 * Jaggy's Crag
 * Cliffwalk Track
 * Harrison Heights
 * Giese Berry Bog
 * Soggy Bottom

Rewards

 * Mire quest rewards
 * Scorchbeast junk parts

Bugs

 * After being activated at one location, the scorchbeast lure can no longer be activated at any of the other possible locations until the server closes.
 * The event will never start at Holdingford homestead, Huntsman's Glade, Hemlock Holes, Old Pete's End or Dusty Heap.