Fallout 76 armor and clothing

Overview
In Fallout 76 the wardrobe system allows the player character to piece together their outfit from a variety of clothing and armor choices. The system is broken up into 9 slots, and 4 layers:
 * Base layer
 * Underarmor (vault jumpsuits, eg.)
 * Hat (Baseball caps, combat armor helmet, fedoras, etc.)
 * Eye (glasses and goggles)
 * Mouth (bandanas)
 * Armor - These are worn on top of the base layer.
 * Chest
 * Right arm
 * Left arm
 * Right leg
 * Left leg
 * Outfit - These are worn over and cover armor pieces.
 * Power armor - These can only be equipped when in a power armor frame, nullifying any lower layers.

Armor condition returned in Fallout 76 so each armor piece or outfit has a condition. When the condition of any piece deteriorates to 0, it breaks and will offer no protection. Broken armor and clothing can be repaired using scrap at any armor workbench.

Many of the armor and clothing also have level requirements before they can equipped, including power armor parts. Power armor chassis are not leveled, so removing higher level parts will allow entry.

Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. However, wearing power armor nullifies all bonuses provided by the lower layers.

Scout armor
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Raider armor
Raider armor can be seen as a tier 1 armor type. It is usually the most common armor type, providing the least Damage and Energy Resistance out of all armor types.

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Leather armor
Leather armor, along with the metal armor below, can be seen as tier 2 armor types, serving as counterparts to each other. Leather provides superior Energy Resistance but inferior Damage Resistance when compared to metal armor. The standard and sturdy variants of leather armor have inferior DR and ER compared to the tier 3 combat armor, but heavy leather, and sturdy legs, have slightly superior ER at the expense of considerably weaker DR. Sturdy and heavy pieces are available at vendor bots of Sutton station and Charleston station.

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Metal armor
Metal armor, along with the leather armor above, can be seen as tier 2 armor types, serving as counterparts to each other. Metal provides superior Damage Resistance but inferior Energy Resistance when compared to leather armor. The standard variant of metal armor has inferior DR and ER compared to the tier 3 combat armor, but the sturdy and heavy variants of metal have slightly superior DR at the expense of considerably weaker ER.

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Combat armor
Combat armor can be seen as a tier 3 armor type, providing the best of both from the tier 2 armor types leather and metal. The standard variant has superior Damage and Energy Resistance to both leater and metal. Although heavy leather armor has superior ER and heavy metal armor has superior DR, combat armor has better DR than leather and better ER than metal. It is a strong medium between leather and metal armor, one can find the plans for combat armor arms at Knife Edge, east of the wrecked space station.

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Robot armor
Robot armor can be seen as a tier 3 armor type. It is an advanced equivalent of metal armor, being heavier but having proportionately more Damage Resistance and a similar weakness to energy based weapons.

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Marine armor
Marine armor can be seen as a tier 4 armor type. It is an advanced form of combat armor and provides greater Damage and Energy Resistance.

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Wood armor
Wood armor can be considered a tier 1 armor type. It consists of scrapped wooden planks, bark and sticks, wrapped together for some makeshift protection.

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Trapper armor
Trapper armor can be considered a tier 2 armor type. It can be made after acquiring plans scattered throughout Appalachia. The base variants are considered sturdy armor, with the lowest level initially craftable being level 15.

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Unique body armor parts
When killing Legendary or boss creatures (The enemies with the "legendary" name and/or stars next to their name) there's a chance they'll drop unique armor, that cannot be scrapped. These can have perks like "-15% Damage taken from ghouls"

Underarmor
Underarmor that can be worn under body armor parts and outfits. Underarmor can be modded to provide additional protection (i.e. Damage, Energy and Radiation Resistance) and increase certain S.P.E.C.I.A.L. points (though the S.P.E.C.I.A.L. points provided from underarmor does not affect the player character's base S.P.E.C.I.A.L., which determines the amount of perk cards they can equip).


 * Unique apparel are highlighted with a darker background.

Outfits
Outfits can be worn over clothing and over armor pieces. Many of them are "skins," meaning they will just hide what's worn under them. Exceptions such as the hazmat suit and the Garb of Mysteries will unequip any armor. The hazmat suit counts as armor for the chameleon mutation and therefore will not make the player character invisible. On the other hand, the Garb of Mysteries will still incur the invisibility buff while stationary and in combat despite granting Damage Resistance.


 * Unique apparel is highlighted with a darker background.

Full headwear
These count as hats, eyewear, and masks.


 * Unique apparel are highlighted with a darker background.

Hats

 * Unique apparel is highlighted with a darker background.

Power armor parts

 * All pieces of power armor must be attached to a power armor chassis.

Each part has a level requirement, meaning player characters cannot enter a power armor chassis with parts higher than their own level. Power armor chassis have no level requirement, so removing leveled parts will allow entry.

Power armors available under level 50 have multiple level versions. See pages for those armors for values at higher levels.

To get out of a power armor frame, one must press and hold the same button pressed to get into it, so "E" (PC), "X" (PS4) or "A" (Xbox One).

Other
Includes apparel that can be on the player character's fingers, arms, neck, etc.