Sonic Emitter - Robo-Scorpion

The sonic emitter - robo-scorpion is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics
The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. The projectile fired from this modulation travels noticeably slower than other modulations and it uses 3 energy cells per shot as opposed to 1 or 2 with the other variations. This sonic emitter modulation has a yellow oscilloscope. It also has a slight firing delay.

As a one-handed Energy Weapon, the sonic emitter - robo-scorpion is affected by The Professional perk, and counts as an improved holdout weapon.

When scoring a Critical Hit, a large explosion occurs.

Variants

 * Sonic emitter - Gabriel's bark
 * Sonic emitter - opera singer
 * Sonic emitter - revelation
 * Sonic emitter - tarantula

Locations
The holodisk for this weapon is found adjacent to the door leading to Doctor Mobius on a table.

Bugs

 * After the player obtains the holotape for the robo-scorpion sonic emitter, this modulation may be not be available upon returning to Blind Diode Jefferson. Fix- Select "I found a soundwave file for you" then "I want to recalibrate the Sonic Emitter."