Mod:Creation Kit/MenuData Struct - UI

Member of: UI Script

The MenuData structure is used to register a custom menu. The values used will determine how the menu will be initialized when opened. This includes things like pausing the game, preventing the game from being saved, blurring the game, and more.

Members

 * MenuFlags:
 * Default Flags: 0x801849D
 * PauseGame: Pauses the game world behind the menu.
 * DoNotDeleteOnClose:
 * ShowCursor: Shows the mouse cursor.
 * EnableMenuControl:
 * ShaderdWorld:
 * Open:
 * DoNotPreventGameSave: Allows the game to be saved. Without this flag the save button is greyed out.
 * ApplyDropDownFilter:
 * BlurBackground: Blurs the game world behind the menu.
 * MovieFlags:
 * Default Flags: 3
 * ExtendedFlags: These bit flags are implemented by F4SE.
 * Default Flags: 3
 * InheritColors: Enables color scheme matching.
 * CheckForGamepad: Auto-detects any connected gamepad and disables the mouse cursor.
 * Depth:
 * Default: 6
 * InheritColors: Enables color scheme matching.
 * CheckForGamepad: Auto-detects any connected gamepad and disables the mouse cursor.
 * Depth:
 * Default: 6