Ranger Compound

The Ranger compound is the headquarters of Reilly's Rangers in the year 2277, featured in Fallout 3.

Layout
It's probably easiest to reach by entering Anacostia Metro Station at Anacostia Crossing (just north of Rivet City) and exiting at Seward Square (straight east, don't go down to the tracks). From the exit of the metro, head north past the Cornucopia grocery store and take the first alley to the east. Follow it around and, after it hooks north, take the east passage and it will be on your left.

The compound is within a partially destroyed building and is guarded by a camera and a computer terminal. Once the player meets Reilly or saves the Rangers in the quest Reilly's Rangers, a simple interaction with the terminal unlocks the doors to the Ranger compound.

All of the items in the compound can be taken without incurring any negative karma. There is also a usable bed and some safe lockers. If the player turns left after entering the compound, and then goes straight ahead, they'll enter the bed room/mess hall. There is a mattress on the floor on the right which you can use, and the locker against the wall on the right is safe to store gear in. The Compound makes an effective safehouse.

Characters
All of the members of Reilly's Rangers whom you managed to save from the quest will be present in the Ranger Compound at all times:

Notable loot

 * A Dean's Electronics skill book can be found on the generator in the pantry. The book may have fallen off the generator and gotten stuck inside/underneath. A grenade may get it out.
 * A scoped .44 magnum can be found on a shelf.

Appearances

 * The Ranger compound appears only in Fallout 3.

Bugs

 * Sometimes the skill book Dean's Electronics can be stuck partially under the generator, making it nearly impossible to get. If this glitch manifests, the player should reload the auto-save.

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