Fallout 76 Perks

General information
Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. Each perk card costs points in its SPECIAL attribute to equip. Cards that are higher rank cost additional points after they are created by combining 2 identical cards of lower rank. Higher rank cards have greater effects. Players can equip multiple cards within a SPECIAL attribute so long as the total point cost of the cards does not exceed the attribute level, the maximum being 15 for each and 56 across all SPECIALs (7 from starting with each at 1, and 49 from leveling up). Players can swap cards at anytime, which can be especially useful when switching between solo and group play.

After each level up, players can choose 1 SPECIAL attribute to increase along with a perk card from any attribute (use navigation buttons to filter through different card types), including cards already acquired through leveling up. Players will also receive perk card packs at level 4, 6, 8, and 10, and then every 5th level. After level 50, players will continue to level up and receive card packs but cannot increase any SPECIAL attribute. Each pack contains 4 cards, some of which may be level locked. These perk cards require a minimum player character level to be equipped and will display a padlock and the level needed to equip it. After level 50, at each level up users may choose a new perk card or to reallocate a previously allocated SPECIAL point to a new category.

Beside perks that have group effects, perks can be selected to be shared amongst team members. Each player can only choose one perk to be shared at a time, and the selected perk can be changed at any time during gameplay. However, the player must have a Charisma point level that is at least 3 times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to.

Some crafting plans require specific perks to be used.

There are 205 unique perk cards in the launch version of the game.

To unlock every perk and maximize them, the player must reach at least level 543.

Nuclear Winter
There is a separate collection of perk cards when playing Nuclear Winter. Some cards are just upgraded versions of the ones found in Adventure/ Survival mode, while some are brand new and exclusive to the Nuclear Winter mode. All perk cards still have a SPECIAL point requirement so you will need points in certain SPECIAL stats in order to equip the perk cards you want. Unfortunately there is no way to change your SPECIAL point allocations while playing in Nuclear Winter Mode at this time so you will have to do it the old fashion way from Adventure/ Survival Mode.

If you play Nuclear Winter with your Adventure/ Survival mode character, you retain all of your special stat allocations but lose all of the passive stats that go along with them.

You only have the ability to pick 7 perk cards for the round of Nuclear Winter that you are playing but you have the opportunity to change them prior to the round start while you are able to run around in Vault 51. You are not able to change your perk card selections during the match.

Strength
Each point of strength adds 5 lbs of carry capacity, starting with 155 lbs at Strength 1.

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Extras de Fallout 76 Aptitudes de Fallout 76 Способности Fallout 76 Здібності Fallout 76