Mod:Creation Kit/Furniture

Papyrus: Mod:Creation Kit/Furniture Script, Mod:Creation Kit/ObjectReference Script

All furniture objects can be used by actors. In general, this means objects like chairs and beds.

Editor Dialog

 * Edit: Chooses the model.
 * Marker Model: In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
 * Edit: Chooses the model.
 * Flags
 * Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
 * Child Can Use: Can be used by child NPCs.
 * Is Marker: Determines whether or not the 3D for the object is loaded in game.
 * Disables Activation:
 * Use Static Avoid Node:
 * Must Exit To Talk: NPC cannot talk from this object and will leave it when greeted by player.
 * Is Perch: Can be used as a perch marker for dragons.
 * Ignored By Sandbox: NPCs on sandbox packages will not use this furniture.
 * Play Anim When Full:
 * Allow Awake Sound:
 * Workbench Data
 * Bench Type: The type of crafting menu to open.
 * Uses Skill: The type of skill used in the crafting.
 * Native Terminal:
 * Active Markers
 * Marker:
 * Marker Keyword:
 * Marker Position/Orientation
 * X:
 * Y:
 * Z:
 * Rot:
 * Marker Available Entry Types
 * Front:
 * Rear:
 * Right:
 * Left:
 * Other:
 * Mod Data
 * Attach Parent Slots:
 * Collect From 3D:
 * Object Template:
 * Idles:
 * Anim Event:
 * Enter With Weapon Drawn:
 * Actor Values
 * Amount:
 * Has Container:
 * Associated Form:
 * Drinking Water Type:
 * Forced Loc Ref Type:
 * Activate Text Override:
 * Actor Values
 * Amount:
 * Has Container:
 * Associated Form:
 * Drinking Water Type:
 * Forced Loc Ref Type:
 * Activate Text Override:
 * Activate Text Override: