My Kind of Town

My Kind of Town is a side quest in Fallout: New Vegas.

Walkthrough
It is given to the player by Deputy Beagle who has been tied up in Bison Steve Hotel by convicts who escaped from the NCRCF and who have overrun the town of Primm. Alternatively, if the player enters Vikki and Vance before speaking to Beagle, Johnson Nash will give the quest to the player. The player must help the deputy, who becomes controllable with the Companion wheel after accepting the quest, in getting rid of the convicts in Primm.
 * If you choose to have the New California Republic militarize Primm, you have to travel to the Mojave Outpost to the southwest and either possess 20 Barter to convince Major Knight to send support or do a few quests to gain their favor. Completion will result in an increase on prices in the Mojave Express shop due to taxes; however Nash's inventory will be dramatically increased. If this option is chosen, Beagle gets fired from his deputy position.
 * If you choose to hire Meyers instead, you have to travel to the New California Republic Correctional Facility and speak to Meyers. In order to ask the NCR to pardon Meyers for his crimes so that he can become sheriff, you will need to possess 200 caps or 30 Speech. The location for the pardon is with Major Knight at the Mojave Outpost. Meyers is found behind the Vikki and Vance casino in Primm waiting for your return. Completion will result in a discount on prices in the Mojave Express shop. If this option is chosen, Beagle gets fired from his deputy position.
 * Primm Slim is the most convenient option as it will quickly clear out the casino (Slim included), allowing you to freely steal all of the items inside without risk of being seen. Once again if this option is chosen, Beagle quits his deputy position.

Once this quest is completed, the casino will reopen after an interaction with Layla. See Vikki and Vance Casino for more details.

Rescuing Deputy Beagle
After speaking with Johnson Nash in the Vikki and Vance, you will learn that their Deputy is being held captive by the convicts in the town at the Bison Steve Hotel. Enter the hotel and dispatch all of the convicts within and outside of it (there are 2-3 convicts on the roller coaster). When you reach the kitchen and Deputy Beagle is still alive, you can:
 * Release him (if you have already completed They Went That-a-Way by taking the short cut)
 * After releasing him, selecting the "take a weapon" dialogue option will allow you to take his journal (as well as a small amount of other supplies) with no penalty
 * Attempt to pass a speech check (40) and get Deputy Beagle to tell you everything he knows about Benny and the men with him and where they went.
 * Pick Deputy Beagle's pocket and steal his journal to get the information.
 * Kill Deputy Beagle and/or steal his journal resulting in negative karma for killing him.

Once you have released Deputy Beagle, you have the option of simply releasing him and allowing him to leave the hotel, or passing a speech check (25) to get him to assist you in clearing the remainder of the Hotel. You can give him a more powerful weapon and take his journal after telling him "Beagle, take a weapon." If Deputy Beagle dies in battle, you will not receive negative karma for his death and it is very likely he will die in battle in the hotel unless you stay with him. Alternatively, leave Deputy Beagle where he is until all the gang members have been dealt with and then return to Beagle to free him thus ensuring his safety.

After the hotel is cleared, regardless of whether or not Deputy Beagle survived, return to Johnson Nash and he will inform you that although the convicts are gone, the town will need a new Sheriff.

Note: You don't actually have to clear the entire hotel. Upon completing the quest, any convicts still left in the Bison Steve will be dead the next time you enter.

NCR
The NCR is an option to take control of Primm. To request assistance from them, speak with Hayes in the NCR camp on the western edge of town. He will become sheriff if there was an additional squad assigned to Primm, and refer you to Major Knight.

The Mojave Outpost is to the southwest of Primm along the road and up a hill. On the way to the outpost, you can take the route following the road, in which you will encounter two convicts walking towards the Nipton Road Reststop. As you pass Nevada Highway Patrol station, you may be attacked by some of the Jackals gang members that have claimed the station as a base. You can also cut across, which results in encounters with a few feral ghouls and many radscorpions, especially three or four giant radscorpions if you aren't careful.

With a Barter skill of 20, you can convince Major Knight to assign an additional squad to Primm, to help ensure the trade route will function normally. If you do not meet the skill check, you can complete the quest Can You Find it in Your Heart? in order to convince Knight to send reinforcements. When you return to Hayes, he will state that the squad is ready and that the NCR is ready to accept ownership of Primm. This results in slightly higher taxes and has the residents register as NCR citizens. However, Johnson Nash's inventory will be dramatically increased with much more ammunition, guns, and aid items, due to the NCR bringing more supplies in.

If you haven't disarmed or removed the mines on the overpass bridge, the new sheriff sent by Hayes, Sergeant McGee, will walk on top of them to his doom.

Meyers
The NCRCF is to the north of Primm, on the east side of a mountain that is adjacent to the highway. Unless the player is on friendly terms with the Powder Gangers, they will all be hostile by default. To bypass this obstacle, the player have a few options:
 * If the player have not killed any Powder Gangers yet, they can snipe Dawes with a silenced weapon and loot his key and simply go in.
 * The player can disguise themselves with a Powder Ganger's outfit in order to speak to the Gangers peacefully. They will then have to convince or pay Dawes in order for him to open the door. If they have neutral reputation with the Powder Gangers, they can pay the entrance fee to the facility and enter without faction attire.
 * They can use Sneak (especially with a Stealth Boy) to pickpocket Dawes and open the door. If they get into a firefight with Dawes and kill him, they can loot the key from his corpse.
 * They can go in, guns blazing and kill Dawes, and any other Gangers that engage them, in order to obtain the key from his corpse. If the player chooses this path, make sure to either flee and come back later with a Ganger outfit or continue onwards into the facility, exercising extreme caution so as to avoid hitting Meyers. He is neutral by default but will turn hostile if hit with any attacks. If he is turned hostile, the player can fast travel and he will again be neutral.
 * If the player gets the key and use a Stealth Boy before entering, they can come across to a hallway on the opposite side of the room without being detected. Take a free head shot at one of the Gangers to kill him, then back into the hallway and use V.A.T.S. on each Ganger as they come around the corner into the hall.

After getting into the Facility by whatever means, talk to Meyers, saying Primm needs a new sheriff. He will head back to Primm, but not sheriff the town, as he needs a pardon letter from the NCR. The pardon can be granted by Major Knight at the Mojave Outpost with a Speech of 30, paying 200 caps, or being on good terms with the NCR. Upon getting the pardon letter, Meyers will become the new sheriff of Primm and the quest will become completed.

Primm Slim
Reprograming may be the easiest option, especially considering a skill magazine can be found in the Nash residence. If you choose to fix Primm Slim with parts, the REPCONN Test Site has at least 20 conductors and 10 fission batteries inside.
 * Speak to Johnson Nash or Deputy Beagle and ask if Primm Slim could be the Sheriff. He tells the player that Slim could be the Sheriff if the player reprogrammed him.
 * Speak to Primm Slim, the player will have two options as to how to reprogram him
 * Passing a science check (30)
 * Using 3 fission batteries and 4 conductors

Bugs

 * After completing the quest, some of the Primm townspeople, possibly including Ruby Nash turn hostile and begin attacking you. They may be killed without incurring a karma penalty.
 * Even though the Courier convinces Meyers to be the town sheriff, people across the Mojave (including citizens of Primm) will mention a disgust in Primm's militarization by the NCR, stating "Primm wimped out and accepted NCR rule, some people will do anything to feel safe."
 * A similar problem can occur if you put the town under NCR rule, but they will comment about the new sheriff instead of the NCR.
 * Meyers may become hostile if the Courier enters the prison violently, regardless of whether or not Meyers gets attacked.
 * Powder Gangers may not attack you around NCRCF even if you are not wearing a gang uniform and are hostile towards them.
 * If you're vilified with the Gangers and you bribe Dawes, he and the other Gangers in the area may still be hostile to you.
 * If the Courier has completed the quest "I Fought the Law" by helping the NCR take over the facility, Meyers will be locked in a permanent "Goodbye" conversation loop, talking as if the NCR is still invading, even if they killed everything and the quest is completed, thus preventing the Courier from asking him to become active Sheriff of Primm. Sometimes no dialog options are available.
 * Major Knight will not have any option for filling out a form of "Pardon" for Meyers. You may only be able to discuss NCR control with Knight. (possible solution: avoid all NCR discussion)
 * Primm Slim won't talk to you.
 * Even if the Powder Gangers are a hostile faction you will not be attacked when approaching the NCRCF, with or without a powder ganger outfit. You can then proceed quietly into the building after paying the fee and talk to Meyers without a single bullet ever being fired.
 * If you have ED-E with you when you go talk to Beagle after freeing him, after asking about where to find a new sherriff, everyone in the Vikki and Vance Casino will start attacking ED-E, though they won't become hostile toward you unless you shoot them.
 * Meyers will sometimes get stuck and become invisible on the way to Primm out of the NCRCF facility, delaying the quest's completion. Putting him in V.A.T.S seems to snap him out of it.
 * Following the quest and waiting three days, when gambling at the Vikki and Vance Casino and exchanging chips for caps, you will receive the caps and still have the same amount of chips. This can be repeated if desired.
 * After completing the quest, nobody but Beagle will leave the casino, so nobody will patrol the area outside and you won't be able to buy or sell to Johnson Nash because he will tell you to wait until he get back to his shop. Also everybody will thank you for getting law in town so the game seems to realize that you finished the quest, but they still stay in the casino. Variation of this is you can still trade to Johnson Nash in the casino.
 * Sometimes Meyers goes to Black Mountain instead and gets himself killed.

Behind the scenes
"My Kind of Town (Chicago Is)" is a popular song composed by Jimmy Van Heusen, with lyrics by Sammy Cahn. It was originally part of the musical score for Robin and the 7 Hoods, a 1964 musical film starring several members of the Rat Pack. Frank Sinatra regularly performed the song live, and included the song on four of his records.

A cut speech exists with in the game's files, meant to be delivered by Meyers to a small group of inmates close to Meyers should you recruit him to be the Primm's new Sheriff. In it, Meyers calls upon the other inmates to join him in forming a new police force in Primm, calling them "honorable and looking for redemption" despite not having "experience with law enforcement... at least not on the enforcement side."

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