Hakunin

Hakunin is the kind, if addled, village shaman living in Arroyo in 2241. He has psychic abilities which allow him to contact the Chosen One through dreams.

Background
His appearance is alarming, and his elocution is languid yet exquisite. He phrases everything as some sort of riddle, and will heal the player whenever they are hurt.

Other interactions
Humorously, due to his eccentric choice in words, the player can choose to respond with comments on the way he talks, but he doesn't seem to notice. Either everyone criticizes him for this or he just doesn't notice or care.

Hakunin requests the Chosen One to kill the 'plants of dark soul' infesting his garden, initiating the Destroy the Evil Plants quest. The player gets 100 quest XP for killing the plants, and the quest is crossed out on the Pip-boy whether or not Hakunin requested it yet. He then gifts the player two healing powders.

Effects of player's Actions
After you complete the quest, he will make healing powder; if you brought a broc flower and a Xander root, that is. "Beware," he says, "for they fog the mind as they cleanse the body", and as usual, is right on target, despite his apparently permanent trance state; each healing powder reduces perception by one, for six hours.

While Myron is in your party, he can be tasked to make stimpaks out of the same ingredients as Hakunin uses to make healing powder, plus an empty hypodermic (hypodermics have no other use). The player may prefer to get access to the Stables and add Myron to party (at least long enough for him to create stims) rather than traveling all the way up to Arroyo, where everyone assumes the player is just slacking and asks the Chosen why s/he isn't looking for the G.E.C.K. This is especially true of broc flowers acquired from one of the Chinatown/oil tanker merchants. Or the chiding of Arroyo villagers may seem like a small price to pay for not having to deal with the morally challenged Myron.

Visions
Hakunin will appear to you in several visions you have when dreaming, telling you about the dying village and the Enclave attack, suggesting Hakunin has some manner of psychic abilities.

There are four dream sequences scripted in the game code to occur on the 23rd of October 2241, 21st of January 2242, 21st of April 2242, and 20th of July 2242. The last is also scripted to occur as the player leaves Vault 13; any remaining scripts are then nullified and those visions will not be seen.

After this last dream, if the player returns again to Arroyo, the bridge map is changed, Arroyo becomes inaccessible, and Hakunin is seen in a separate talking head sequence (where he is laying on the ground with most of his tribal headgear smashed and he is covered in blood and talks in a rasping voice.), telling the Chosen One to go south, which is the general direction of Navarro. (See also: Timeline)

Appearances
Hakunin appears only in Fallout 2 as a talking head.

Gallery
Hakunin