Drinkin Buddy

Buddy, also called Drinkin' Buddy is a modified protectron located in the basement of The Shamrock Taphouse in 2287.

Background
Buddy is the result of Patrick Merryweather's attempt to create a robot to dispense cold alchoholic beverages prior to the Great War. Buddy was made by heavily modifying a RobCo protectron, removing the body of the chassis and replacing it with miniaturized brewing equipment capable of flash fermenting mash and producing alcohol quickly. Patrick also cracked a Gwinnett recipe holotape, allowing Buddy to produce Gwinnet pale ale by default as Rexford Hotel, the customer it was made for, was under contractual obligations to only serve Gwinnet beer.

The terminal used for activating it from its pod gives several warnings it was using hardware unauthorized by RobCo, so the warranty was void.

Other interactions
He can be given holotapes containing alcohol recipes and makes them to store in his inventory. He can also change regular beers and soft drinks into their ice cold variants granting 35 AP over the usual STR/CHR +1, INT -1; this is done by following the dialog option to request a beer, but instead placing drinks into his inventory. Alternatively, the recipes may also be removed just by trying to talk to him.
 * Gwinnett Ale brewing subroutines - behind the bar of the Colonial Taphouse
 * Gwinnett stout recipe - on the roof of the Gwinnett brewery
 * Gwinnett brew recipe - on Tower Tom's desk in the Beantown Brewery
 * Gwinnett lager recipe - behind the bar counter under the collapsed floor of The Shamrock Taphouse
 * Gwinnett pilsner recipe - behind the bar of The Third Rail

Effects of player's actions
Buddy is found in the basement of The Shamrock Taphouse. The Sole Survivor can choose to keep him or send him to the Hotel Rexford at the request of Rufus.

Appearances
Buddy appears only in Fallout 4.

Bugs

 * When sending Buddy on his way to the Hotel he may get stuck and not make it. One can actually travel to him and see that he is not getting rendered properly.
 * One can fix this by going to the hotel and using the console type and then.
 * If you decide to keep him, and then proceed to kill Rufus, the quest will fail, but the dialog option "I've Sold You" will remain and he will then proceed to the hotel in Goodneighbor as if you completed the quest. But having killed Rufus, you will not get the rewards and experience.

Бадди