Victor (Fallout: New Vegas)

"I like you, friend. Have I mentioned that?"

- Victor

Victor is a friendly but mysterious RobCo security model 2060-B living in Goodsprings in 2281.

Background
Victor has been a resident of Goodsprings since long before House's securitrons rolled out onto the old Las Vegas Strip. By his own account, he has lived in the town since 2266, but any memories from before then appear to have been wiped. According to the older residents, Victor's owner used to live in the shack with the Old World flag hanging outside on the south side of town, but nobody has lived there since at least 2274, when Trudy arrived in town.

Whether his programming allows him to realize it or not, there are things that Victor has been keeping from the townsfolk. For example, when House finally found the Platinum Chip in the ruins of Sunnyvale, Victor was tasked with returning it to the Lucky 38. To achieve this, he hired seven couriers from the Mojave Express in Primm. There were to be seven packages - six decoys, and one containing the Chip, which was to be carried by Ulysses. After Ulysses mysteriously refused the job, the task fell to the Courier, who carried the Chip to Goodsprings cemetery where they were intercepted by Benny, Jessup and McMurphy.

The Chip was taken and the Courier was shot in the head, and left for dead, buried in a shallow grave. Victor dug the body up, and took the Courier to Goodsprings, to be nursed back to health by Doc Mitchell, beginning the events of Fallout: New Vegas.

Quests

 * They Went That-a-Way: After coming out of Doc Mitchell's, you will see Victor wheeling around Goodsprings. He can be questioned about what happened to you and where the men who shot you went.
 * The House Always Wins: Upon entering the New Vegas Strip, Victor will be in front of the Lucky 38. He lets you in and gets you to the Penthouse via elevator.
 * We Must Stop Meeting Like This: Victor will tail you throughout your search for the men who shot you. He will show up in the perimeter surrounding Goodsprings, Novac, Boulder City and the Strip.
 * We Must Stop Beating Like This: After going on the main road, you may get attacked by some unwanted critters. Luckily, Victor is right behind you to help fight them off.

Effects of player actions

 * After killing or disabling Mr. House, Victor will seemingly disappear; he can be found in Goodsprings at his shack, permanently disabled.

Other interactions

 * If the Courier heads out of Goodsprings, north on the road nearing the Makeshift Great Khan Camp without speaking to Sunny Smiles Victor will rush to the Courier's defense against Cazadors.
 * Victor plays down his role in the Courier's rescue, saying that he discovered the body when he was on a stroll. He is evasive and unhelpful, but his help can be requested against the Powder Gangers, during Ghost Town Gunfight. He fails to show up to the battle, however, and a Science check of 25 reveals that he was remotely deactivated, with Victor claiming that it was a command he'd never heard of before.

Bugs

 * Victor's marker will will sometimes be located at a location northwest of the Great Khan encampment. He is not, however, actually there.
 * Victor may sometimes become unresponsive during play. If this happens while you are inside the Lucky 38 you may be stuck there(simply talk to a companion and the floor selection will show up).
 * Victor's companion marker will sometimes appear in the Honest Hearts add-on, on the side of an inaccessible mountain side.
 * Victor can sometimes show up inside of the Dead Money add-on in Solida Del Sol.
 * Talking to Victor to change floors at the Lucky 38 will play the "click" sound effect as if you didn't interact with anything, but you will still talk to him.

Appearances
Victor appears in Fallout: New Vegas.

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