Brotherhood Outcasts

The Outcasts are a group of former members of the Capital Wasteland Brotherhood of Steel that believed that by abandoning the Brotherhood of Steel’s primary mission of acquiring new technologies, Elder Owyn Lyons had abandoned the very values that defined the order itself. They left the Citadel, and have re-dedicated their lives to what they consider the Brotherhood of Steel’s only mission – the acquisition of new technologies. They usually wear power armor that has been repainted black and blood red in color and also use Robobrains and Protectrons that are also repainted black and blood red with them.

In addition to procuring and stockpiling technologies, the Outcasts analyze and reverse engineer them, increasing their already substantial understanding of them. Logs can be found in their base that are accounts of their work.

Their main base in the Washington D.C area is Fort Independence. The Lone Wanderer can talk with Protector Casdin, who can arrange a deal between the Outcasts and the Lone Wanderer to trade various technological items for useful supplies (see The Outcast Collection Agent).

History
Some time after the destruction of the Enclave, the Brotherhood of Steel ruling council, based in the Lost Hills bunker in South California, decided to send a contingent of soldiers to the East Coast, to recover any and all advanced technology from Washington, DC and to investigate the reports of super mutant activity in the area. When the group reached the East Coast, they found the Pentagon largely destroyed, but they found there a technological marvel that, if restored, could help the Brotherhood rebuild a strength and reputation that had been declining steadily for years. After the discovery, Paladin Owyn Lyons, the leader of the expedition, was promoted to Elder. A permanent base known as the Citadel was built into and beneath the ruins of the Pentagon. Lyons and his soldiers also found the super mutants in the urban ruins of downtown D.C. and helped stop the mutant tide from overtaking the entire region, by at least keeping them at bay.

Eventually, Lyons decided to make protection of innocent inhabitants of Capital Wasteland from super mutants his main priority. In response, the Lost Hills elders cut off all support to the East Coast faction, while still recognizing him as a leader of the Brotherhood of Steel, and the Citadel as their D.C. headquarters. Most of Elder Lyons’ soldiers supported his dedication to the people of the Capital Wasteland, and were proud of their leader’s commitment to honor and heroism. But there were those who voiced their opposition – loudly, and aggressively. They believed that by abandoning the Brotherhood of Steel’s primary mission of acquiring new technologies, Elder Lyons had abandoned the very values that defined the order itself.

One night, the dissenters departed from the Citadel, absconding with weapons, Power Armor, and other pieces of technology and equipment. This was, without question, Owyn Lyons’ darkest hour. He had become a man of compassion and understanding, and couldn’t help but sympathize with those who had left: he had abandoned the Brotherhood’s primary mission. He recognized that, and took full responsibility. Some of the Knights and Paladins who left had been his battle brothers for years. Together, they had shared victory and loss, pain and elation. But to those soldiers loyal to Elder Lyons, this dereliction of duty and theft of technology was an act of cowardice and treason. Lyons was left with little choice: he branded the dissenters “Outcasts,” traitors to the Brotherhood of Steel – it was a name they would ultimately wear like a badge of honor, proud of the distance it put between themselves and Lyons’ “soldier sycophants.”

Known members

 * Protector Casdin
 * Defender Morgan
 * Defender Rockfowl
 * Branchtender Linden
 * T.T. Bowser
 * J.J. Browne
 * J.T. Benning
 * R.R. Rasting
 * L.J. Rogers

Attitude towards wastelanders
The BoS Outcasts show great disdain towards wastelanders. While not hostile, they will constantly insult and berate the player. Though the player can make a deal with them at Fort Independence, it is not possible to join their group. If the player is caught trying to enter their base, the Outcasts will become hostile, unless the player has delivered enough technology to them to be considered a friend.

Addition: Access is never "given" but after supplying Protector Casdin with enough scrap metal, energy weapons, and/or Power Armors, the dialog option "So are we good? Do you trust me enough now?" appears when speaking to Protector Casdin. This is usually when it becomes safe to lock pick the door to Fort Independence.

Protector Casdin does engage in nearby firefights and can sometimes be found dead at Fort Independence making the free form quest to deliver materials impossible. Searching his corpse reveals a door key, but using it will still turn the Outcasts hostile upon entering Fort Independence.

Outcast members are scripted as evil characters (despite them being more gray than black). Thus, fingers can be taken off their corpses if the player character takes the Lawbringer perk.

Trivia

 * Ambush spot: Just west of Fort Independence, on the main road up the hill, is an explodable car that an outcast patrol will frequently pass. If you drop a few mines underneath the car, wait until the outcast patrol is next to it and shoot the mines (Sniper rifle helps a lot here), the resulting explosion will kill both outcasts and their robot, and the other outcasts will not be hostile to the player.  At higher levels, one of the outcast patrol members will have traded up his  Minigun for a  Gatling Laser


 * Killing BoS Outcast patrols won't give you Bad Karma but if you kill their Robobrain (if they have one) it will give you bad Karma.


 * BoS Outcasts make good soldiers, so its a good idea to follow them, and wait for the ineveitable Raiders, Enclave Soldiers, and Super Mutants. They don't stand a chance against Yao Guai and Deathclaws even if they have a Robobrain and two people armed with Laser Rifles.


 * If you have a good weapons skill and a good weapon you can murder Outcasts. If you kill one Outcast patrol, the other patrols won't notice because they didn't see it happen. This gives fingers if you have the Lawbringer perk and good equipment.


 * As long as the patrol is relatively far from Fort Independence and out of sight of other Outcast members when you kill them, other Outcast members won't be hostile. Of course, if you are spotted by another group of Outcasts, killing anyone that saw will keep you on good terms with the rest of the Outcasts.