Crashed Anomaly

The Crash Site is what appears to be the remains of an alien craft called "Recon Craft Theta" that has crashed through a house and come to rest in a cliff side. It is not clear why the craft crashed, but it was not related to The Great War. An Area 51 marking on the hull can be seen on it. It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the Capital Wasteland's radio signals.

Locating the Site
The crash site is just west of the Greener Pastures Disposal Site valley, straight north of MDPL-13 Power Station. Even after discovery, it does not register on the map.

The crash itself was through a house on the slope overlooking Greener Pastures Disposal Site. The MDPL-13 Power Station and Old Olney is also visible from this place.

As with many other important landmarks (such as Megaton) there is a flock of birds flying in circles directly overhead the spacecraft itself. This should make it easier to find.

When within 50 meters of the crash site, a radio signal is found by the Pip-Boy. This signal, the Recon Craft Theta Beacon, is an unintelligible language interrupted by bursts of static. The signal is on a loop, like an automated distress beacon. Thanks in large part to its limited range, a player can easily track the signal to its source.


 * If that really doesn't help and you still have a hard time looking for the aircraft, you may want to use the console and enter . This spawns you in front of the craft (the ID is the alien).

Low-level radiation surrounds the crash site, so as the player draws near, the Geiger counter will begin registering very low activity, typically in the 1 Rad/sec range. Walking through the adjacent house will typically register Geiger counter activity, making the counter the last needed tool to hone in on the crash site. Since exploration of the area takes very little time and the rad levels are very low, radiation precautions are not typically necessary.

The easiest way to locate the Alien Craft is to do the following: Head to the MDPL-13 Power Station, and find the power lines heading north. Follow the power lines until you pick up the radio signal. Turn to face East (to the right) and keep following the power lines for one or two more stanchions. Once you start to take radiation, you should be able to see the Alien Craft just slightly down the hill in a pile of rocks. This is easier done during the day than at night.

Typically, a number of leveled creatures will be loitering near the crash site; Radscorpions, Yao Guai and Deathclaws have been reported around the wreckage.

Because of the power of the Alien Blaster found at this site, it is suggested that this be the first trip taken from Megaton. Since you will not have the above-mentioned landmarks to go by, here is how to find it: If you look due North of Vault 101, the third grid square from the top and the second square to the right, you will see what is pictured in the map in this article. By going early in the game, you will run into very few hostiles -- some dogs and a bloat fly at most. If you see something like a giant Radscorpion early, it will probably not be hostile, so check before shooting.

The Wreck and Its Loot
Roughly twenty meters behind the house lies the wrecked spacecraft. It is badly damaged and leaking an unspecified yet slightly radioactive liquid. No access points are available to the spacecraft's interior. The only point of interest is at the front of the ship, the side opposite the ruined house.

At the front of the vessel, the cockpit dome has shattered. The pilot's body lies outside against a pile of rocks, although it doesn't behave like other corpses in the game - at the right angle it might say search protectron. When grabbed, it behaves almost weightless. In the cadaver's hand is a unique weapon, the Alien Blaster. This one-handed pistol is one of Fallout 3's most powerful weapons.

The ammunition for the weapon is also nearby, scattered about the body. Called Alien Power Cells, these small power packs are extremely rare and can only be found in a handful of locations in the world: the crash site, in a derelict military convoy east of Fort Bannister and in Olney Powerworks, inside an ammo crate inside a locked armory at Fort Independence and in the rare random encounter that also spawns the Firelance, a named Alien Energy Pistol weapon.

In addition, you can get another Alien Blaster, along with some ammo for it, in Broken Steel, but it is difficult to get. Search carefully in the armory inside the Mobile Base Crawler. In order to break into the armory, you'll likely need a Stealth Boy and the highest Stealth stat you can possibly get. The switch to shut off the barrier will blow up if you shoot the turret above it, and the Sentry Bot sometimes destroys it before you can get to it. You MUST reach the switch before anything can happen to it.

Due to the small size of the cells, they can be difficult to find. The cells are luminous, however, and can be located more easily at night using their glow. Additional information about another crash can be found at the Brotherhood of Steel Citadel, in the library to the very left of the left room there is a terminal called "Pentagon Library Terminal". On this terminal there is what appears to be secret military files, the first of which is entitled "Report on U.F.O Codenamed 'Paladine'". The report concerns a possible alien spacecraft crashing in the area, but the wreckage has not been located.

Appearances
The Alien Crash Site appears in Fallout 3. However, crashed alien spacecraft are not new to the Fallout series. A crashed flying saucer appears in Fallout 1 as a special encounter. In the original encounter, it is clear that the spacecraft had been at least known to Earth, as it bore a "Property of Area 51" sticker. Like the Fallout 3 encounter, it was also the source for the unique Alien Blaster.

In Fallout 2, the Alien Blaster can be bought off a random encounter merchant provided the player has a high enough luck stat. No flying saucers or alien crash sites are part of the Fallout 2 game world, however a crashed spacecraft of a sort does exist as the Federation Crash Site special encounter.

On close examination of the ship's cockpit, there appears to be three seats, there could have been more aliens that survived.

In the upcoming Mothership Zeta add-on, the distress beacon of the Recon Craft is answered by an Alien Mothership. The Aliens have returned, and they are not very pleased.

Influences

 * The alien ship's name, "Recon Craft Theta," is an English interpretation of its unknown alien-language name. As Theta is the eighth letter in the Greek alphabet, it is implied that there were or are more alien ships exploring space. The explosion during the Firelance event is likely from another alien ship also scouting out Earth after hearing the distress signal and could have crashed because of an engine malfunction or possibly surface-to-air weapons, although this is unlikely, because there are no scorch marks or impact marks on the alien ship's hull.


 * Close proximity of high tension lines may also be a subtle nod to the Disney film "Flight of the Navigator", in which an alien vessel is disabled and crashes after colliding with a high-tension tower.


 * When the message is slowed down and played backwards, it sounds like "The alien is never alive" which is a general reference to pop culture and how crashed aliens in movies are never found alive. Another segment vagely sounds like "Can anyone hear me?"


 * The alien, Alien Blaster and alien saucer are based on stereotypical 1950's ideas about aliens, mainly because fallout pokes fun at 50's culture.


 * The name of the ship maybe a reference to the game Area 51, in which the final boss is called the "Theta".


 * The alien transmission also sounds very much like the Imperial Probe Droid on Hoth at the beginning of the movie "Star Wars Episode V: The Empire Strikes Back".

YouTube Video
UFO location VJmkfidkFY0

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