Mod:Washington's Malevolence/The Great Bank, Part I

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"The Great Bank, Part I" is the fourth quest in the main quest line of Washington's Malevolence. This quest and The Brig are bridged by an unnamed quest with the editor ID of "ZDISMQ04to05Bridge" that sets up an important part of the mod's story line.

The Story
The player and the party arrive back at Jimmy's shack, where the player informs Jimmy of the fate of Flackland. Jimmy is shocked to hear of Flackland; however, he indicates that he already has a suspicion of who was responsible. Jimmy directs the player to find a transit manifest that indicates when boats to and from the jail island are running. The player agrees to find this manifest, which leads them to a place called Pirates' Landing on the south side of Clearbank. Upon arriving there, Sam splits off from the main group to search a smaller building; the rest search a larger barracks area, where the player locates the manifest in question; picking up the manifest triggers a hidden trap line, dropping a pulse grenade in the player's face, knocking them out. Two unnamed Pirates lambast the player for falling for such an easy trap, until Sterling pops around the corner and tells them to knock it off and prep them for transit. Sterling approaches the downed player and takes the manifest back before the player slips into total unconsciousness.

Objectives

 * 1) Go to Pirates' Landing.
 * 2) Locate the transit manifest.

Trivia

 * (2.x) The lobby cell of the Rocky Cape Bank used to travel downstairs rather than upstairs, resulting in the player's knock out occurring in a lower level of the bank rather than the main access to the upper levels.
 * This quest originally had the player travelling to North Maddox Island to activate a switch on top of an extinct volcano that was in a state of permanent snowfall. Since North Maddox Island (then called North Novia Island) was cut from the map, this part of the quest was re-written.
 * This quest was part of a complete re-write for 3.x that was focused on re-pacing the entire second act of the story.