K9000 Cyberdog Gun

The K9000 cyberdog gun is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics
This weapon is actually a peculiar form of cyberdog, except instead of a robotic body in the image of a canine companion, a living dog's brain has been provided with a machine gun frame utilizing .357 magnum ammunition. Its "canine" features include two metallic "ears" mounted on top of the weapon that move like a real dog's and a sniffer mounted on the jar containing its preserved brain, allowing the gun to sense its surroundings. The metal ears also seem to move up and down faster if you're pointing in the direction of an enemy.

It will growl when the player has it equipped and comes into contact with enemies, whine (mournfully) when they un-equip it and will bark when equipped. It also has, atypically for a machine gun, a telescopic sight which allows an accurate aiming point and excellent precision in firing. When fired, the barrels move forward and back, rather than the spinning like that of the minigun.

It causes certain distress in Doctor Klein, as he is afraid that the cyberdog gun may attempt to hump his chassis.

From full condition it can fire 2496 regular .357 magnum rounds before breaking, roughly 50 full magazines.

Weapon modifications

 * K9000 mod - mentat chow - Increases rate of fire by 40%
 * K9000 mod - resla roil - Increases weapon DAM by 2.

Variants

 * FIDO

Locations

 * Big Empty, the player receives it from the think tanks after passing a Guns check of 50.
 * Without the necessary Guns skill one can be found in X-12 on a Y-17 master trauma harness (upgraded sonic emitter required).

Bugs

 * The game will sometimes freeze when looking down the scope.
 * The Y-17 master trauma harness may glitch through the force field.
 * While running in 3rd person, the ammo pack on your back may become detached and appear to float.
 * When dropping the gun in The Sink or other places (latter untested), the gun may disappear when it is sitting still. If moved it will reappear then disappear again once still.
 * When moving to third person and then aiming the gun, it will fall out of your hands and lay on the ground. You will still be able to fire it, with the bullets appearing to come from wherever it it sitting on the ground, looking like a turret. If you go back to first person view it appears to be in your hands.