Daniel Littlehorn

 is the enigmatic head of Littlehorn & Associates in 2277.

Background
An elderly man in his late 70s, Daniel Littlehorn has run his organization as far as anyone can remember. He is a commanding but unseen presence in the Capital Wasteland. If good men falter and innocents are slain, it is very likely Littlehorn and Associates are behind it.

Relationships
Daniel Littlehorn and his associates are the enemies of the Regulators.

Other interactions

 * If the player has the Contract Killer perk any good character you kill will have an ear on their corpse. This ear can then be sold to Daniel Littlehorn, located in the Scrapyard Office, for 15 caps and some xp per ear. He does not reveal why he has contracted the player or why he requires ears.

Appearances
Daniel Littlehorn appears only in Fallout 3.

Behind the scenes
(What are the Regulators all about?) "We live to cleanse the Wasteland of the scum and evil that pollute it. We're the only thing that represents any sort of law out here. We hunt down the worst criminals imaginable and deliver the only justice we have: a bullet. So, what do you say?" (I don't care about your cause. I'm here for the money.) "Fair enough. We'll still take the help where we can get it. So, the deal is this: there are a lot of evil assholes out there. Take 'em down, bring us their fingers as proof and we'll pay you for each. We'll be watching you until we know you can be trusted, so don't try anything stupid."
 * Littlehorn may have been originally planned to be the leader of the Regulators:
 * According to the GECK, Littlehorn has an (unused) dialogue that is basically a mirror copy of Sonora's recruitment dialogue for the Lawbringer perk. The dialogue is as follows:
 * He is also listed in the GECK as Good Karma, suggesting even more that he was the originally planned leader.
 * Daniel Littlehorn's name may be a reference to the prophecy found in the book of Daniel, regarding the anti-christ, who manifests in Daniel's prophecy as a 'little horn'

Bugs

 * It is possible to render him unconscious and pickpocket him to find an Ear, which you can sell to him for caps. The process is repeatable for even more caps.