Aba Daba Honeymoon

Aba Daba Honeymoon is a side quest in Fallout: New Vegas.

Quick walkthrough

 * Travel to the Red Rock Drug Lab and speak with Diane to begin the quest. You must have a positive or neutral reputation with the Great Khans to begin the quest.
 * Travel to Cottonwood Cove to find Anders, who is crucified on the side of the road. Untie him and travel back to Diane at the drug lab and receive your reward. Ask for more work to receive your next objective from Diane.
 * Travel to the Crimson Caravan Company and enter the Crimson Caravan main office. Talk to a man named Don Hostetler inside and give him the package you received from Diane.
 * Travel back to Diane at the lab and receive your reward, ask for more work, and receive your next objective.
 * Travel to Vault 3 wearing the Great Khan simple armor provided by Diane as to not be attacked by the Fiends. Give the package to Motor-Runner inside the vault and report back to Diane.
 * Once you are back at the Red Rock drug lab, Diane will have run out of jobs for you but you will be able to teach Jack new drug formulas. Each formula requires at least 50 in Science except for one requiring 75 in Survival. Each drug will then be sold by Jack. After completing all the objectives and passing several of the Science and Survival checks for Jack, a new unarmed skill will be unlocked called the Khan Trick. This is the conclusion of the quest.

Detailed walkthrough
Inside Red Rock Canyon a path leads northwest where you will find a group of rusting campers; this is Red Rock Drug Lab. Here you will find Jack, a drug dealer who might be using his own chems, and his partner Diane. Speak with Diane about their line of work to begin the quest. She tells you that Anders hasn't reported back. Agree to find him.

Note: If Motor-Runner is killed, the quest can be started but then will instantly fail.

Find Anders
Anders was seen at Cottonwood Cove. You will find that the Legion has crucified him just outside the settlement. From there you have 3 options:

1. Talk to him to confirm he's Anders, and then cut him down. (This will not cause you to lose fame with Caesar's legion.)

2. Talk to him to confirm he's Anders, and leave him (this will delay your progression in the quest).

3. Kill him (with or without talking to him first. This will not cause infamy with the Great Khans, but you will get no reward from Diane). If you cut him down and then kill him the quest will not necessarily be ended but you will gain infamy with the Great Khans.

After you've freed or killed Anders, go back to Diane. Depending on your decision with Anders you will either be rewarded with 250 caps or nothing. If you have freed Anders you can choose to earn 250 caps or a recipe for Turbo from Jack. No matter what you do, Diane will tell you she is short-handed and needs you to deliver a "package" to the Crimson Caravan Company. Accept and you will receive "mildly suspicious package."

Meet with Hostetler
Travel to the Crimson Caravan Company and go inside to the Crimson Caravan main office. There you will find the buyer, Don Hostetler. Tell him you have a package for him; he takes it off your hands and tells you to leave. Take the payment back to Diane to gain Great Khan fame and 150 caps.

OR Travel to Don Hostetler's home at night which is just south from New Vegas Medical Clinic (just follow the street) if you don't have good relationship with Crimson Caravan Company.

Meet Motor-Runner
Diane then goes on to tell you about her next shipment. She needs you to deliver some jet and psycho to Motor-Runner in Vault 3. Be careful; the fiends outside will attack you, but if you wear the Great Khan simple armor that Diane gives you, the ones on the inside will be a bit more friendly. When you arrive at the vault you can either go in guns blazing or sneak around to the entrance. Upon entrance to Vault 3 you will be approached by a Fiend; if you are wearing the Great Khan simple armor she will tell you, after some convincing, where her boss is. If you are not wearing the jacket you can pass with a Speech check of above 64. Once you have navigated your way to Motor-Runner, start a conversation with him telling him you have his delivery. After that, return to Diane to continue the quest. You will gain Great Khan fame and 300 caps.

NOTE: If the Fiends are hostile: If you can't pass the initial speech test, and you forget to put on the Khan armor before entering the vault the Fiends will all go hostile. Even though Motor-Runner and his dogs show he is hostile you can still do the quest and talk to him if no other Fiends are in the area. It appears that you can't talk to him unless all the other Fiends in the area that would go into attack mode if they see you are either out of range or dead. Killing everyone in the vault besides Motor-Runner and his dogs will not make you fail the quest. Just come to him when no other Fiends can see you and he will speak to you.

Create chems
You may talk to Jack and offer to teach him recipes for chems.


 * Science 50- Party Time Mentats


 * Science 50- Rocket


 * Science 50- Slasher

If you pass a Speech check of 66 with Jack, or a Barter check of 50 with Diane, you can convince them to expand their business and start making more medicinal chems. This will allow you to teach Jack two more recipes.


 * Science 50- Super stimpak

Passing each individual skill check results in 50XP as well as Great Khan fame. Additional rewards of either 50 caps or 2 chems are offered, but may affect how much reputation is earned (unverified). If you choose to decline the rewards, you will instead receive positive karma each time.
 * Survival 75- Hydra

Quest Completion
After finishing all parts of the quest, by fulfilling Diane's requests and passing Jack's conversation skill checks, the Courier will be taught a special Unarmed move called the Khan Trick.

Behind the scenes

 * Aba Daba Honeymoon was a popular song that was written and published by Arthur Fields and Walter Donovan in 1914.


 * Jack and Diane, a song by John Mellencamp, is the inspiration for the names of the main NPCs of this quest.

Bugs

 * If you killed Don Hostetler's wife, or she has died through other means, then you will be unable to deliver the Mildly Suspicious Package to him for Diane. Rather than starting dialog, he will merely say "I should kill you, right here, for what you've done".
 * PC (console commands) workaround here
 * If you talk to Jack first, you can immediately teach him the recipes, this however will result in the quest being stuck.
 * For unknown reasons, the dialogue option to cut down Anders from the crucifix won't show. PC users can fix this by entering into the console, then talking to him again. This is possibly due to not starting the side quest Oh My Papa, where you need to return Anders as proof.
 * Having I Put a Spell on You active at the same time as Aba Daba Honeymoon may cause the Fiends to disallow all entrance to the vault. This occurred after trying to enter and avoiding the speech check and then activating Aba Daba Honeymoon while I Put a Spell on You was also active. The Fiends just inside the door have no dialog options, display as hostile, yet will not attack until the player tries to walk by them. It is preceded by the Khans becoming hostile for no apparent reason unless wearing their uniform (regardless of reputation they are still hostile without the outfit but display as friendly).
 * After delivering the drugs to Don Hestetler, Diane will not inquire about the delivery the first time you engage her(saying goodbye and talking to to her a second time should fix this).
 * If you enter Vault 3 before starting the quest and sell Motor-Runner chems from your own supply and have told Colonel Hsu that you will kill Motor-Runner then begin the quest, Motor-Runner will not open a dialogue box preventing you from selling the highly suspicious package rendering the quest incapable of being completed.
 * (Above confirmed) Starting this quest after starting the unmarked quest to kill Motor-Runner makes it impossible to complete. No dialogue is possible with Motor-Runner after getting the note to kill him from Hsu, making it impossible to sell the suspicious package. You must do this quest first before ever talking to Hsu.
 * If the mission Still in The Dark was completed and you just went on a rampage in the Vault 3 and left, then attempted this mission the radar indicates Jack is hostile but you can still talk to him as if he isn't. The dialogue received is "I was just leaving now" and the mission ends. *Confirmed on PC latest patch 1.2.0314
 * If you exhaust all dialog options before approaching him for the Aba Daba Honeymoon he may have no dialog and simply respond like any other Fiend in the vault rendering the quest unable to be completed.
 * If you enter the vault before starting Aba Daba Honeymoon, do not pass the speech check, and exit the vault, the Fiend by the vault entrance will not engage in dialog with you, even if you are wearing Great Khan faction armour. This will make it impossible for the Fiend by the vault entrance to tell the other Fiends to not attack you, and you will have to fight your way to Motor-Runner.
 * It is possible Great Khans gang members may spawn with you when fast traveling to Crimson Caravan Company during the Aba Daba Honeymoon quest. Fighting and possibly killing NPCs like Blake inside the camp
 * If you enter Vault 3 without having started the Aba Daba Honeymoon quest, kill all the Fiends, engage Motor-Runner in conversation, and then leave. Returning when attempting the quest, will result in Motor-Runner having no dialog options to complete the quest. Killing Motor-Runner will remove the mildly suspicious package from your inventory.
 * Occasionally, if you fail the quest, the package (which ever one you have) will stay with you being an irremovable quest item.

Медовый месяц в Аба-Даба