Mister Crowley

Mister Crowley is a resident of the Underworld and a quest-giver.

Mister Crowley can usually be found in The Ninth Circle, although he rents a bed and sleeps at Carol's Place.

Biography
Tasked by Allistair Tenpenny to retrieve a rare weapon, he along with four other mercenaries--Dave, Jeff Strayer, Dukov, and Tara--set off to Fort Constantine to accomplish this mission. He was locked in a room full of feral ghouls by Dukov so the commission would not have to be shared. Crowley survived and harbors hatred toward those who left him behind.

Related quests

 * You Gotta Shoot 'Em in the Head

Trivia

 * Mr. Crowley is possibly named after Aleister Crowley, a famous British writer and occultist.
 * Aleister Crowley's first name is often misspelled Alistair or Allistair, as in Allistair Tenpenny, the arch-nemesis of Underworld's Mr. Crowley.


 * The quest title "You Gotta Shoot 'Em in the Head" refers to the rule in zombie fiction that the only way to dispatch a zombie is to destroy the brain.

Glitches

 * Sometimes Crowley will begin stalking (see Notes) the player but remain friendly. If Crowley enters My Megaton House in this state, he will not leave. He can be talked to and pickpocketed. Wadsworth will actually greet him with "Good morning, sir." To get rid of this "roommate," start a fight with him and then exit the house. He will follow and can be killed outside with no karma loss.
 * Crowley may fall 'through' the Potomac River Bridge about two-thirds of the way across, probably due to a glitch in the programming (PC). The player can also fall through this spot. Crowley will continue his journey after his fall.
 * Sometimes, if shot by the player but not killed, Crowley will just stop moving. He will still appear hostile but will not attack the player or any other enemies in the area. (Possibly could be fixed with PC console Enable/Disable command- needs testing)
 * Occasionally, Crowley will go into a bout of slow motion sprinting, running at nearly half speed but with full striding animation. He will resume normal movement upon his next combat encounter.
 * If Crowley starts his trek after "The Waters of Life" quest is completed, he can sometimes get stuck in the water outside the Jefferson Memorial. He will swim up and down the river going nowhere. There seems to be no way to fix this.
 * If the player gives Crowley the Fort Constantine keys after "Aiding the Outcasts" (Operation: Anchorage DLC) is completed, Crowley may come back from Fort Constantine with only the T-51b Power Armor Helmet, and it may be in his inventory instead of worn. In this case the T-51b Power Armor suit should still be inside Fort Constantine.
 * The barman in Underworld may turn hostile after Crowley's death, even if the player killed Crowley outside of Underworld. Any companions will attack the hostile barman on sight, which will turn all of Underworld hostile.
 * After Operation: Anchorage is completed, Crowley may become hostile because of the power armor the player receives at the end of the DLC.

Appearances
only appears in Fallout 3.