Big Guns



Big Guns is a Fallout, Fallout 2, Fallout 3, and Fallout Tactics skill.

In Fallout: New Vegas, Big Guns was merged into a more general Guns skill with Small Guns. Van Buren, the canceled Fallout 3, would have done the same, though under the name of Firearms.

It determines your combat effectiveness with over-sized weapons such as the flamer, minigun, missile launcher, Fat Man, etc.

Fallout, Fallout 2 and Fallout Tactics
The strength requirements of most big guns, combined with the weight of the guns themselves and the large amounts of ammo they require make investing into strength points at character creation a prudent choice for players planning to use these weapons as their mainstays. Most, if not all, big guns in Fallout are burst weapons exclusively, meaning that players cannot make targeted attacks with them. This makes taking the Fast Shot trait a much more viable option for big gun enthusiasts, as they enjoy the benefits of the trait without the drawback.

Initial Level:
 * Fallout: 10% + (1% x Agility). Average characters have a 15% skill.
 * Fallout 2 and Fallout Tactics: 2% x Agility. Average characters have a 10% skill.

Fallout 3
S.P.E.C.I.A.L. Statistic: Endurance

Initial Level: Starting Big Guns skill is equal to 2 + (2 x Endurance) + Luck/2 (rounded up). Average starting characters (End 5, Lck 5) will have a Big Guns skill of 15%.

Weapons specifically affected by this skill are the flamer, Gatling laser, minigun, Fat Man, missile launcher, Rock-It Launcher, Heavy Incinerator (Broken Steel only), Drone Cannon (Mothership Zeta only), and any unique variants of these weapons. As this skill increases, so does your accuracy and damage with all of these weapons, both in and out of V.A.T.S. mode.

Ways to increase Big Guns

 * Bobblehead - Big Guns (permanent +10)
 * U.S. Army: 30 Handy Flamethrower Recipes (permanent +1 or +2 with Comprehension, unlimited skill book)
 * Size Matters (permanent +15 with each rank)
 * Tag! (permanent +15)
 * Buffout (temporary +2-6 depending on endurance, a perfect endurance of 10 will see no benefit.)
 * Ranger battle armor (temporary +10)
 * Linden's Outcast power armor (temporary +5)
 * Torcher's mask (temporary +5)
 * Raider blastmaster helmet (temporary +5)
 * Bombshell armor (temporary +10, requires The Pitt)
 * Lag-Bolt's Combat Armor (temporary +10, requires Broken Steel)

Big Guns related Perks
Perks that improve V.A.T.S. accuracy:
 * Sniper improves your chance to hit an enemies head in VATS by 25%.
 * Wired Reflexes improves VATS accuracy for all weapons by 10%.
 * Concentrated Fire increases VATS accuracy against a body part by +5% each time it is targeted.

Perks that improve damage:
 * Black Widow improves damage by 10% vs. male humans/ghouls.
 * Lady Killer improves damage by 10% vs. female humans/ghouls.
 * Entomologist improves damage by 50% vs. insects.
 * Robotics Expert improves damage by 25% vs. robots.
 * Bloody Mess improves damage by 5% against all targets.
 * Finesse increases the chance of getting a critical hit by 5%.
 * Better Criticals increases the damage of critical hits by 50%.
 * Survival Expert increases the chance of a critical hit by 1, 2 or 3%.
 * Ghoul Ecology improves damage by +5 against ghouls (bugged and effects all targets).
 * Superior Defender improves damage by +5 when standing still.

Consumables that improve damage:
 * Yao Guai meat improves damage by 10%.
 * Psycho improves damage by 25%.

Fallout 3 ' s big guns
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