Dynamite (Fallout: New Vegas)

Dynamite is a thrown explosive appearing as a weapon

Background
Dynamite was typically used by rail crews consisting of inmates from the NCR Correctional Facility in Nevada, and was also used during the uprising that resulted in them taking over the facility and forming the "Powder Gangers. True to their name, they have an ample supply of dynamite from their chain-gang days. 

Gameplay
Dynamite comes with a three-second fuse and is tossed in an arc when lit. It requires 1 Strength to be used and bears a pair of Stars and Stripes printed on the waxed paper, each bearing 50 stars. It also qualifies as an improved holdout weapon.

Variants

 * Long-fuse dynamite: A standard stick of dynamite with a longer wait time.
 * No-drop dynamite: A variant found within the files of the game. The only difference to standard dynamite is that it cannot be dropped.

Locations

 * With an Explosives skill of 25, Easy Pete can be convinced to give some dynamite to the Courier during the Ghost Town Gunfight.
 * Can be obtained by killing Powder Gangers. With a good reputation with them, it can be obtained every three in-game days from Eddie at the NCR Correctional Facility.
 * Some convicts carry dynamite.
 * Decanus Severus will give the Courier dynamite for three NCR dogtags if asked by Aurelius of Phoenix.
 * 15 can be found in the Coyote Mines.
 * 12 sticks are located inside the Searchlight North gold mine.
 * Six inside the Mess Hall & Munitions Storage at Nellis Air Force Base.
 * Three at Powder Ganger camp west.
 * Two at Powder Ganger camp south.

Bugs

 * Somewhere along the way you may pick up a dynamite stick with 0 durability. This will always be the very last stick of dynamite you use in your stack. If you attempt to use this last stick, the game will crash. Placing the dynamite in a storage container and re-looting it fixes the problem.
 * If you get knocked down when holding dynamite, the dynamite may fly away. When you then return to the first-person view, the dynamite model may have disappeared from your hand (still looks like you are holding invisible dynamite), you can still throw that dynamite and the next one you'll pick up will be visible.
 * Damage is not increased by Demolitions Expert perk. Confirmed for the Long-Fuse variant. Appears to be the case for all dynamite-based weapons (i.e. powder charge, etc.), though this has not been thoroughly tested. (Fixed with Patch 1.4)
 * When igniting the dynamite, the screen will suddenly move upwards by a small amount jerkily and offset your aim. This does not affect the trajectory of your current throw and may cause some confusion as to where your dynamite is going to land, a fix is unknown at this time.
 * If there are 2 enemies engaging the Courier in combat, selecting 1 of the 2 targets in V.A.T.S with the dynamite equipped, the unselected enemy(s) will move normally and as if not in V.A.T.S, even though the throwing animation and target are in slow-motion.
 * If you throw five or more dynamite very quickly, it will crash the game.