Silver Rush

"Silver Rush. Feel the rush of a warm laser in your hand."

The  is a location in Fallout: New Vegas, and is the largest retailer of energy weapons in the Mojave Wasteland. It's located in Freeside along with the Atomic Wrangler Casino.

Background
Before belonging to the Van Graff family, the Silver Rush was the casino which rivaled the Atomic Wrangler in Freeside. For unknown reasons, the Silver Rush attracted the ire of the Van Graffs who killed its former occupants and then set up shop.

Layout
This building serves as the headquarters of the Van Graff family's operations and as a hub of energy weapon supply in the Mojave Wasteland.

The main room is what remains of the gutted Silver Rush casino, military barricades restrict movement of customers to the advantage of security. Down a short hallway in the back of the accessible part of the store is a disheveled bathroom. The cashier's room is barricaded and locked, past the locked door there are some safes, a locked computer, and a stairway to the living quarters.

The upper floor of the building (directly behind the sign) can be accessed from the second floor of the building on it's right. The Courier may hop up the debris piles (companions can sometimes follow) to reach a semi-secret bedroom, complete with mattress and a small dining table that overlooks the street below. It lacks any type of storage however, reducing it's appeal as player housing.

Releated Quests

 * Birds of a Feather
 * Heartache by the Number

Appearances
appears in Fallout: New Vegas.

Bugs

 * Gloria Van Graff's inventory does not level with the player and will not stock many of the weapons seen in the store. She frequently has less than 500 caps and by mid-game is completely outclassed by the Gun Runners vendor.
 * When the player enters the Silver Rush for the first time, the scripted event involving the executed prisoner might not play out properly, meaning the guards will still stand at their posts indefinitely and the player will be unable to use the services the store offers. This may be resolved by loading the Autosave made when entering.
 * When the player enters the Silver Rush for the first time all guards may become hostile if your being followed by a companion(Tested with Boone, ED-E and Lily). The man which would have normally been executed also becomes hostile and remains there afterward as an unarmed unarmored guard.
 * After the first side-mission for guard duty, going back outside and stealing the Van Graff armor makes it a permanent item in your inventory that cannot be dropped as it is considered a "Quest Item" this can be useful as this armour is weightless while still providing a good amount of damage threshold and it does not degrade. After completing Birds of a Feather and retrieving another set of the armor (which stacks) the quest item tag will be removed and it can be dropped or sold.


 * When a player enters the building after depositing weapons to guard outside for the first time, all the guards inside may become hostile almost instantly and a quest is failed right after they start shooting. It is possible to escape from the situation completely (while under fire from 6 or 7 highly upgraded energy weapons), but when the player is spotted by the outside guard later, he will start opening fire once again and his friends will again come outside to help.
 * After convincing Cass to travel with you for the quest "Birds of a Feather", many of the weapons on the tables may be in very high condition (example: Multiplas rifle at full condition). However, taking them will cause any attempt at lock-picking, hacking a computer, or looking through a scope to become a blank computer screen obscuring your view. You can still function however, but attempting to do any of the three things will obviously be extremely difficult. The only solution found so far is to reload to your last save before you took the weapon(s) and make sure they are not in a "to good to be true" condition when and if you try and take them again.
 * If the first time you enter the Silver Rush with Cass as a companion, all the guards inside will become hostile forever, meaning that you can not buy and sell in their shop. Upon leaving, the guard at the door will also become hostile, and you must take out your weapons from the crate by yourself.
 * The hard locked terminal behind the hard locked door on the first floor appears to be unhackable, no matter which option you select it will always say that only one of ten letters is correct.
 * After being allowed to enter the Silver Rush with weapons, it is possible to steal all items in the store without them becoming hostile or losing karma by aiming at the desired item and picking it up with the right joystick toggle, and walking to the front door with it. Upon reaching the door walk as close to the door as possible while still keeping the "Steal item" option on. double tap the "X" or "A" button stealing the item and immediately walking out the door. If done correctly the item will be in your inventory and the guard outside will not be hostile. You can go back inside and repeat a number of times and this glitch works with ANY of the items on display, however, sometimes after repeating this glitch a number of times the glitch will stop working and the guards will become hostile.

Behind the scenes
The Silver Rush's sign appears to be based on that of the Golden Nugget, a real life Fremont Street Casino.