Kansas City

Before the Great War, Kansas City was a major nuclear launch site. After the city was hit by the bombs, the silo staff survived, but was turned into ghouls, who formed a town called Gravestone in the ruins of the city.

The ghouls formed a cult worshipping the only nuclear bomb left intact in the silo, which they called "Plutonius". The ghoul in charge of both the town and the ghouls' weird religion was called the Bishop and his name was Defcon, the second, son of T-Minus.

Around 2198, Gammorin's super mutant army established a base in another area of Kansas, and tried to assault Gravestone in order to get the atom bomb worshipped by the ghouls. The ghouls were eventually aided by the Eastern Brotherhood of Steel, who killed most of the attacking mutants.

In exchange for their aid the BoS demanded the ghouls to give them "Plutonius", which was later used to defeat the Calculator.

Mission walkthrough
This mission is a highlight of the game. Some seconds after you arrive the ghoul town will be ambushed from three directions; north, west, and south. You can talk with the Bishop three times to get some antiradiation stuff, but as radiation is only an issue toward the end of the mission, this can wait till you've cleared out the mutants.

You have three objectives for this mission. First, defend the town against the waves of supermutant attacks with less than five ghoul causalities. Second, assassinate the three supermutant commanders. Third, kill all the remaining supermutants in the area.

To defend the cathedral you most likely want at least 5 partymember. A good shooter should go north possibly with some granades to throw. Two small-gunner - one with perfect small guns skill and one with a good bursting weapon - should go to the south. The sniper should concentrate on the heavily armoured mutants, who are carrying more than just a pipe. The rest of your crew must go to the eastern gate. A well rounded shooter with the Caws and someone with big guns skill and rocket launcher are perfect solution. The mutants appears from nowhere, and at the south gate they come in waves.

North gate This gate bears the least of the brunt of the mutant assault. It is already defended with landmines and five ghouls. The ghouls however, only take occasional pot-shots at the mutants. However, since only about six mutants attack this gate, it can be defended with a single member of the party. Send someone like Farsight with a sniper rifle and a shotgun. Note that it is possible to leave this gate unmanned by a team member, or at least remove them after the first few mutants.

West gate This gate is more heavily attacked, but mainly by mutants with melee weapons. There are a couple of mutant snipers on the towers, however. The attacks come in waves, about three total, separated by a little time, so don't think that the attack on this gate is over after the first couple of waves. Place two team members here, such as a sniper and a gunner, or two machine gunners. It is possible to trap the area in front of this barricade with landmines, but your time is probably better spent placing your other team members.

The later part of this mission requires sneaking - did I mentioned it is strongly advised coming here at nighttime? - with the Caws in the hand, peeking on the enemy what amunition shall we load in (depends on armour), than sneaking tent to tent in the mutant camp. But beware: do not touch the bull horns: this time you do not break them instead activate.

Appearances in games
Kansas City appears only in Fallout Tactics.