Herbert "Daring" Dashwood

Herbert Dashwood, nicknamed "Daring", is a retired adventurer residing in Tenpenny Tower.

Background Story
His adventures earned him great prestige and acclaim, to the extent that Galaxy News Radio constantly hosts radio dramas based on his exploits, these often being told in a manner not unlike 'The Green Hornet' with Dashwood being little more than a mouth while his 'stalwart Ghoul manservant' Argyle does all the work and fighting.

It is hinted that although Argyle really did save his life more times than Dashwood did his (Dashwood himself admits this in his journals), Dashwood was still a capable fighter and adventurer. Their adventures ended when Dashwood was seduced by Penelope Chase into leading her to a secret underground society only Dashwood and Argyle knew of. Despite Argyle's warnings, Dashwood took her there where she revealed she was a double agent for the Slavers of Paradise Falls, Argyle quickly ripped her heart out before she could kill Dashwood but it was unfortunately too late to stop the Slavers from attacking the underground society. In the confusion, Dashwood and Argyle were separated. Dashwood never saw Argyle again but refuses to believe he died, believing he's 'still out there somewhere'.

All episodes of The Adventures of Herbert "Daring" Dashwood and his Stalwart Ghoul Manservant, Argyle, can be heard here.

Location
Now, Dashwood is retired, living in a suite in Tenpenny Tower, on the second floor. Though retired, he still carries either a combat shotgun or a hunting rifle. His suite is easy to find because it has a mailbox outside, and is filled with what appear to be souvenirs.

Life at Tenpenny
By following Dashwood around, the player can discover that he is somewhat restless in his retirement. He apparently likes to sneak into the Chengs' suite to play a practical joke on "Comrade" Cheng by messing with his computer terminal. He has also recently taken a mistress, Tenpenny's own Susan Lancaster, and can be heard teasing her about their shared "stealthy hunts". Unlike the other rich people there, he likes Ghouls and thinks they're being discriminated against is a travesty but does not speak up about it because Tenpenny Tower is the only real place he can retire and live in peace. Despite his views on ghouls if the player lets the Ghouls into the tower, Dashwood's body can be found with the other resident's bodies in the basement.

Related Quests

 * Dashwood holds one of the keys to Tenpenny Tower's maintenance tunnels, which the player can choose to open in the Tenpenny Tower (quest).
 * A Manhandled Manservant
 * If you are doing The Replicated Man quest, Dashwood will have one of the many Holodisks relating to the quest in his room and when talked to will give information pertaining to the quest, it seems he wishes to help the escaped Android.

Loot
Should the player find Rockopolis, location of the Unarmed Bobblehead, they will encounter Argyle's corpse. The player may then relay information of Argyle's death to Dashwood, who will present them with a key to his safe. Inside are a few minor items and, more importantly, a copy of the bottlecap mine schematic.

After you receive the safe code, you can loot everything in it EXCEPT the caps. Removing the caps will make Dashwood turn hostile on you. This is not a bug. This is similar to Dave's safe in The Republic of Dave.

Terminal Information
See Herbert Dashwood's terminal.

Trivia

 * Daring was elected "Honorary Ghoul" of Underworld.
 * He claims the slaver incident at Rockopolis was an "honest mistake".

Appearances
Herbert Dashwood appears only in Fallout 3.

Bugs

 * Sometimes Herbert continues dialog thanking the PC for helping the ghouls and opening the minds of the Tenpenny residents, even if the ghouls are killed. Further dialog options to gain access to the safe are still not available however.


 * If the ghouls are allowed to take over, Dashwood and sometimes others may survive the attack and resume life in the Ghoul occupied tower. (Observed on Xbox 360)


 * If Dashwood is attacked, he may only be hostile for a short time. If the PC does not holster their weapon, Dashwood may simply cease his attack and resume walking around. He will permanently sustain any injuries and health loss you give him.