Community:Speedrunning/Fallout 3

Speedrunning is the act of beating a video game, or segment of a game, as quickly as possible while adhering to a set of rules which have been established by the game's individual community. Information regarding speedrunning in Fallout 3 is found below.

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Movement tech
Speedcripple - By quickloading as the players legs are crippled, the cripple movement speed gets added onto the normal movement speed(48.5 units) to get a speed of 73.7 units. This glitch carries through saves but is removed upon exiting to the main menu or crashing.

This glitch is done in 2 main ways:

Cliff cripple - By climbing the rocks to the right of vault 101, you have enough height to cripple your legs. This version should only be done in high level runs as it is incredibly precise, difficult and not 100% consistent.

Missile Cripple - Run towards Megaton and wait until Lucky Harith appears. He is sometimes bugged and a game restart or new save may be required for him to show up. Buy a missile launcher and missiles from him, while it is not a guaranteed spawn it does have a high chance.

Find flat ground, usually just outside Megaton's doors then look straight down and make a quick save.

Fire the missile and quickload before the missile has fully exploded. Walk forward to see if you have the extra movement speed, quick load and try again if not.

Once the extra speed from either method, is obtained make sure to do an additional quick load after as it will sometimes break and need retrying. This is known as 'temp/fake cripple'.

Additionally, the player sometimes has the cripple speed subtracted from the normal movement speed leaving you with 'reverse cripple' which can be removed by loading the save again. Furthermore, this glitch is entirely dependant on your pc, meaning it will act entirely different than anyone else's.

It is important to note that you should restart your game after 10 attempts, otherwise you will likely not get speedcripple.

Stop Hopping - By flicking your camera as you jump you gain more speed than normal. To chain these together, you have to release your forward movement key just before you land, then jump and flick your camera while holding forward. It is a difficult timing to master, but is one of the most useful glitches in all of fallout 3 and new vegas.

Block Boosting - By blocking as the player jumps while using a gamepad, the player can propel themselves forward in a similar style to stop hopping but it is much easier than stophopping on a gamepad.

Quick save/ Quick load Glitches
While these glitches can be done using the default F5-F9 keys it is recommened to rebind them to LMB and RMB or any easy to reach combination.

Clipping - By repeatedly pressing quick save and quick load, known as qsql while walking into an object, the player can go inside of an object. When done on doors it allows the player to pass completely through it. This glitch is incredibly useful as it allows the player to reach end game locations far faster than normal.

Dialogue skipping - While an NPC is talking, quick save quick load and that current line of dialogue will be skipped. This allows for much faster cutscenes such as dad talking you at the beginning of the game. This glitch should be used with caution as if done too many times or during specifics lines of dialogue, the player can be softlocked and will have to reload an older save to try again.

No Fall Damage - By quick save quickloading just before you hit the ground, the player will take no damage from falling. This allows the player to jump off Tenpenny Tower without taking any damage.

Item Duplication
Standard Duping - To do this exploit, the player character must interact with a container and have an item with weight, and have more than 6 of the item they want to duplicate. Move the stack of 6 or more to the other container and press take all almost immediately afterwards, if done correctly the "How many?" box will appear but the stacked item will move to the other side of the inventory. On pressing take all again, the player character will now take however many of the stacked they had of the item. E.g. If one has 10 empty bottles and a cap the player character will get 10 caps from it.

This glitch is complex as it requires precise timing, but it also doesn't work on all items. For Duplication to work, the item you want must naturally spawn in a container.

Ghost Duping - By using Item duplicating within a merchant one can get infinite store credit and buy almost anything from a merchant for nothing. To do this, pick two item from a merchant's inventory: one of them needs to have over 6 copies of it (such as 6 units of ammo) and the other item needs to be something expensive. When both of these are in one's inventory, click on the ammo and then press take all shortly after. If done correctly, the ammo will go into the player's inventory and the take all screen will still be there. Upon pressing the take all again it will appear as though everything is back to normal, in reality the player character has store credit when they should not and therefore, the game does not recognize it until the player character takes something from their inventory. By this method one can buy an entire merchant's inventory without spending any caps. It is worth noting that the duplicated item is a 'ghost' and will not actually be in the inventory. Guide

Time Stop
The main way to timestop, is to quickly tap the 'open Pip-Boy' button and the 'set marker' button. This results in the place map marker menu appearing and the Pip-boy closing. The player can now freely move and look around but not interact. To end the glitch simply press either options on the map marker menu. This glitch is useful to avoid triggers, run away from enemies or to keep an animation, but it can cause bugs when used in quest areas. It is important to note that the glitch will not work immediately after loading a save or fast travelling, meaning the Pip-boy will have to be opened before attempting. Additionally, the player cannot walk too far while time stopped or the game will force the player to reload which can have catastrophic consequences to your save.

An additional way to replicate this glitch is by having any menu appear over the Pip-boy, such as disconnecting a controller as you open the Pip-boy.

Alternative Time stop - To do the alternative timestop(Console Timestop) open the console and then close it while holding the left shift key. This is very different from the standard timestop as you can walk indefinitely as well as interact with objects, including opening doors. This leads to weird NPC behaviour as they will not fully load upon cell change.

Note: This only works on the pc version of the game as the console is required.

General Exploits
Inventory Manipulation - By making a save prior to entering a cell for the first time, you can keep reloading the cell and all containers within it, will be randomised. This is often used to get a Nuka-Cola Quantum to spawn at the Super-Duper Mart

Item Hopping - By dropping an object on the ground and walking ontop of it, you can jump and grab the item in a specific timing to be able to jump indefinitely. This is uncommon in speedruns due to its immense difficult.

Level Skipping - Level skipping is an exploit which allows the player to reach any level with relative ease. As one levels up go through a door and when the level up screen appears go to the menu and reload the save, then go through the door again and when the level up screen pops up again reload the save. After doing this many times one will slowly gain levels. A downside of this glitch is that one can actually only level up skills on the final level hence why its level skipping. Tutorial