Silenced 10mm Pistol

The silenced N99 10mm pistol is a silenced, single-handed small gun in Fallout 3.

Characteristics
An N99 10mm pistol equipped with a suppressor. The benefit of the suppressor is that when the player fires at an enemy and kills them with the first shot, no nearby enemies will be alerted. The downside is the slightly decreased damage compared to a regular 10mm pistol. If you do not kill your target in the first few shots, they will likely alert nearby enemies.

It is a great weapon for stealthy characters, as a good Sneak and Small Guns skill will give you an advantage while using this weapon. It counts as a silent weapon for sneaking purposes, and shooting it will not increase your chances of being detected. Also, if you have a high enough Small Guns skill, the silenced 10mm pistol makes a good close-quarter weapon in locations such as the Bethesda Ruins, the Museum of History, and other office building type settings. It's a handy weapon to carry as it weighs only 3 pounds and is ideal for snuffing out weaker enemies like radroaches, mole rats, and sometimes even raiders without alerting other (stronger) enemies.

The only other ranged silent weapons are: the dart gun, which is a custom-built weapon; the Infiltrator, and its unique variant, the Perforator; and the BB gun.

Durability
A fully-repaired silenced 10mm pistol can fire 330 rounds, the equivalent of 28 reloads, before breaking. This is around 220 rounds less than the standard 10mm pistol.

Variants

 * 10mm pistol - Standard version of the 10mm pistol
 * Colonel Autumn's 10mm pistol - Carried by Enclave High Commander Augustus Autumn, the Colonel's 10mm pistol is nearly twice as powerful as the regular version.
 * Sim version (Operation: Anchorage add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading) and appearance. It appears grayish-black, has what appears to be a wood grip, and looks less worn out and old than normal silenced 10mm pistols do.


 * Silenced 10mm alloy steel pistol (Operation: Anchorage add-on) - A normal health version of the sim version that was cut from the final release of the add-on.

Locations

 * Fort Bannister Ground Zero - in a safe stuck in the ground near a dead wastelander.
 * Germantown Police HQ - in the armory of the Ground Floor of the station.
 * Megaton - can be purchased from Moira Brown, in Craterside Supply on rare occasions.
 * Megaton - can be obtained by killing Mr. Burke before or after he kills Lucas Simms
 * Paradise Falls - on the counter of Lock and Load. (Must be stolen, no karma change)
 * Rivet City - can be purchased from Flak 'N Shrapnel's in the Rivet City Marketplace.
 * Tenpenny Tower - can be purchased from Michael Masters, if ghouls were allowed to live there.
 * Vault 108 - in the entrance near some mole rats.
 * Wielded by Mr. Burke in Megaton or Tenpenny Tower.
 * In Marigold Metro Station.
 * The hotel occupied by the Brotherhood of Steel next to Pennsylvania Avenue Northwest.
 * In the caves under Oasis.
 * Underwater by a sunken car at the docks near Arefu.
 * Given at the beginning of the Anchorage Reclamation simulation.
 * Calvert Mansion - in Desmond's armory area, in Point Lookout.
 * House of Wares - can be purchased from Panada, in Point Lookout