Fallout 76 legendary mods

In Fallout 76, legendary weapons and legendary armor, collectively known as legendary items, are items with special, permanent modifiers applied.

Legendary items have one to three special modifiers, affecting combat or character status. They may only be found with random effects, being earned as quest rewards, looted from legendary enemies, or bought from the Purveyor.

Normal enemies may occasionally spawn as legendary enemies. When killed, legendary enemies will drop at least one legendary item with at least one effect. For each legendary "star" an enemy has, a dropped legendary item may have up to that amount of effects. Legendary enemies may drop multiple legendary items.

The specific type of effects a legendary item will be randomly generated from the options in the relevant tables below. The number and type of effects generated are not affected by any SPECIAL traits such as Luck. Legendary effects may only be generated randomly and cannot be obtained elsewhere. The player character cannot craft or apply legendary effects to existing items. Legendary modifiers are not found as loose mods like standard modifications for weapons or armor. Legendary items in Fallout 76 cannot be scrapped, but they can be modified, dropped, traded to other players, and sold to vendors. The durability and normal statistics of legendary items remain the same as non-legendary weapons and armor.

Characteristics
Three types of legendary modifiers exist: prefix, major, and minor modifiers. A prefix modifier appears on all legendary items, taking up the first "star." The name of a legendary weapon will include the prefix modifier's name. Major modifiers comprise the second star of a legendary item and minor modifiers comprise the third. In general, major and minor modifiers don't affect a legendary item's name. Legendary weapons and armor use different sets of modifiers and cannot use modifiers from the other's item type.

Legendary items can have a maximum of one modifier per category, based on the number of stars:
 * A 1-star legendary will have a prefix modifier.
 * A 2-star legendary will have a prefix modifier and a major modifier.
 * A 3-star legendary will have a prefix modifier, a major modifier, and a minor modifier.

Special event modifiers
Currently, only the Cursed effect is available for the harpoon gun, Pickaxe, and shovel and only from the A Colossal Problem event added in the Wastelanders update. Special event modifiers are in addition other effects and can be a forth effect on a three-star legendary. This special modifier also supersedes the all above modifier names, i.e. a with both the executioner's and cursed modifiers will be called a Cursed Harpoon Gun by default.

Minor modifiers

 * Item adds modifier name as prefix

Excluded
A majority of the weapons in Fallout 76 can be obtained as legendary items. The following list contains items that cannot appear as legendary items. Some items may have been previously available, but can no longer be obtained, such as The Dragon.


 * Ranged/melee weapons

Plans required
Some items cannot be obtained as legendary versions without knowing the relevant plan. The following lists contain items that may only appear as legendary items after learning such plan.


 * Ranged/melee weapons


 * Armor
 * Secret Service chest
 * Secret Service left arm
 * Secret Service left leg
 * Secret Service right arm
 * Secret Service right leg

Weapons

 * Explosive: Patch 1.0.5.10 reduced the damage bonus from +100% to +20% of base weapon damage, with explosive radius damage.
 * Two Shot: Patch 1.0.5.10 reduced the damage bonus from +100% to +25% of base weapon damage.

Armor

 * Assassin: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
 * Cavalier: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
 * Sentinel: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.