Traps

Traps is a Fallout, Fallout 2, and Fallout Tactics skill. It was called Find Traps/Secret Doors in Lionheart. In Fallout 3, it was merged with Throwing into Explosives.

The finding and removal of traps. Also the setting of explosives for demolition purposes.

Initial Level: Starting Traps skill is equal to 20% + (1% x the average of your Perception and Agility). Average characters will have a 25% skill.

Trips
The trips of traps, or the things that set off the traps. Below is a list of trips and even farther down traps Fallout 3), please add to it...


 * Trip wire: a wire that is tied to two posts. This trip is very hard to see in combat. Can be disabled.


 * Stepping: A common way to set off mines and bear traps. Can be disabled. Can be avoided by having the Light Step perk.

Traps
The Traps, or the things that cause the damge...


 * Mines:. A common explosive that are set off by Stepping.

set off by Stepping.
 * Bear traps: A trap that snaps shut on the your foot, it can cripple your leg.


 * Pitching machine: A pre-war pitching machine that is rigged to shoot baseballs that cause damge. Caused by a pressure plate or a trip wire.


 * Swing object: An object that swings down and hurts anyone who it hits. Set off by by trip wire.


 * Baby bomb: An explosive trap that consists of a Baby Carriage containing a toy baby with a bomb strapped to it. Upon approcaching the carriage, the toy will emit a crying sound and the whole thing will explode, causing some hefty damage and a fairly scary moment.


 * Shotgun trap: A Combat Shotgun that is rigged to shoot anything that gets in it's way. Set off by a pressure plate or trip wire.

Feel Free to add to this list...Shadow of the Dave 23:32, 16 November 2008 (UTC) Fixed some of your grammar and made the entry sound better overall. -Random frequenter of the site