NCR Emergency Radio

NCR Emergency Radio is a miscellaneous item in Fallout: New Vegas.

Location
The NCR Emergency Radio is acquired when the player has earned a minimum of an (Accepted) reputation with the NCR. If you move to the first stage of bad reputation you will not get the radio, this can be as simple as killing the merc in Camp Mccaran for beating you in Caravan or completing Cass's mission hostile towards the Crimson Caravan company. The player will be randomly interrupted by an unnamed NCR Ranger and will be given the radio.

Characteristics
In the Aid tab of your Pip-Boy 3000 you may select the NCR Emergency Radio. You will see a menu with options to: Call for NCR Supply Support, Call for NCR Trooper Support, Call for NCR Ranger Support, or Cancel [No Support]. This option is only available in certain NCR approved areas.

Calling for Supply Support will start the quest Emergency Radio, and drop an NCR Supply Crate with random ammo, and/or armor.

Calling for Trooper Support will cause an unnamed NCR Trooper to run to your location. They cannot be controlled by the companion wheel but they will follow you until their death and fight hostiles. They will follow you while fast traveling.The Trooper is always equipped with NCR Trooper Armor and a Service Rifle. He has 50 Hit Points and a guns skill of 46.

Calling for NCR Ranger Support will cause an unnamed NCR Ranger to run to your location. They cannot be controlled by the companion wheel but they will follow you until their death and fight hostiles. They will follow you while fast traveling. The Ranger will always be equipped with NCR Ranger Patrol Armor and a Cowboy Repeater. She has 220 Hit Points and a guns and unarmed skill of 100. The Ranger can only be called upon once.

The radio can be used every 24 hours. A message saying 'Your follower has died!" will appear when the Ranger or Trooper is killed.

If you lose your reputation with the NCR, you will no longer be able to call in support until you once again raise your reputation. You will also lose this ability if the NCR finds out you're doing missions for their enemies (like Mr. House); however, you get warned about this during the game.

Bugs

 * Calling for support in the Mojave Outpost (to the east, close to the edge of the outpost) may result in either the Trooper or Ranger dying.


 * It has been found that for some users the radio will never recharge after use and many aspects of the radio seem to function poorly.


 * Calling for a supply drop in certain areas may lead to the cache not spawning at all, or spawning underground or in non-accessible areas, leading to never being able to get supply drops again. On the PC this can be resolved by using the command code 'CompleteQuest 0015FB7C'.


 * If you have an NCR Trooper or Ranger following you, they will be shot at by the Securitrons guarding the gate to the Strip, as they most likely do not have clearance to enter. Note: this does not cause the Securitrons to be hostile towards you.


 * On some occasions the ranger support can't be called.


 * Ranger or trooper may stop following you.


 * If the player has a bad reputation with the Gun Runners, and goes to the Gun Runners shop, the Ranger or Trooper following becomes hostile and reputation with NCR is lost if the follower is killed even if not by the player.


 * Sometimes if called for support, the reputation with both the NCR and the Legion will reset to Neutral. They will still attack the player if he/she has done bad deeds for the faction.


 * Player may lose all rep with the NCR when having a trooper following and doing certain missions such as "Booted".


 * If you have two companions with you and use the radio, the NCR ranger sometimes gets wedged in a door when going inside. Going back through will fix it.


 * After the NCR ranger dies, returning to the location several days later, the player can find that the Ranger is alive again, and upon speaking to her, she will follow the player again. (I achieved this by having her killed by the raiders near Horowitz Farmstead, and when I returned, she was alive being attacked by the raiders again. - Also happened with me, I had her killed by Deathclaws as she would turn on me whenever I wanted to steal items from any NCR owned lockers. Fast travelled back to Sloan and she was alive and well and started following me when I spoke to her, although she ran and hid every time I went to kill a Deathclaw.


 * Upon eating all aid items quickly, by rapidly pressing A, sometimes the Radio is eaten and dissapears from the inventory.


 * While stealing any NCR owned items, she may turn on your, or lose NCR reputation.