Agatha

Agatha is an old woman living alone in a house in the Capital Wasteland. She is a talented violin player who broadcasts her music through her late husband's old radio gear. She wants the Vault 101 Dweller to find music paper for her, as well as her great-great-grandmother Hilda's Soil Stradivarius violin, which she believes is still in Vault 92. If you have high Speech, Charisma or the Lady Killer perk, you will get a special dialog option asking her for something to keep you safe. This dialog option will result in her giving you a key to the ammo crate under the table with the radio, which contains a good variety of different ammo.


 * Agatha's House is west of the Scrapyard, and east-north-east of Meresti Trainyard. It can be tricky to find - see Agatha's House's page.

After finishing the quest, the player can listen to Agatha playing violin music over the radio. Her station is one of three that can be heard anywhere in the Capital Wasteland, the other two being Enclave Radio and Galaxy News Radio, provided the player has fixed GNR's radio tower. If the player also brings Agatha music paper (which In-Game is called the Sheet Music Book), she will give him her husband's Blackhawk pistol, which is the unique variant of the Scoped .44 Magnum, and is one of the more powerful weapons in the game. Even though six locations provide music paper, only one is needed to obtain the bonus reward (note however that if you want to give her more than one, you have to give them to her together - after she receives one, she won't take any more). She dedicates her music mostly to the traders of the Capital Wasteland, her deceased husband, and the Lone Wanderer.

Appearances
Agatha appears only in Fallout 3.

Related quests

 * Agatha's Song

Bugs

 * Sometimes Agatha will be asleep and unable to wake up and the game will act as if she is not there. She will eventually wake up but floats through the ceiling.
 * Sometimes when you arrive at Agatha's home and try to enter the door will not let you into the home but will instead act like a regular door that you can open and close, but with no animation. No solution, that this writer knows of, exists at the moment and will prevent you from starting or completing this quest.