Mod:Creation Kit/Debug Script

All functions in this script are debug only and will be compiled out of release archives.

Collection of debug-related global functions

Definition
ScriptName Debug Native DebugOnly Hidden

Properties
None

Global Functions

 * Function CenterOnCell(string asCellName)
 * Teleports the player to the specified cell.
 * float Function CenterOnCellAndWait(string asCellName)
 * Teleports the player to the specified cell and doesn't return until he gets there.
 * float Function PlayerMoveToAndWait(string asDestRef)
 * Teleports the player to the specified reference and doesn't return until he gets there.
 * Function CloseUserLog(string asLogName)
 * Closes the specified user log
 * Function DumpAliasData(Quest akQuest)
 * Dumps all alias fill information to the alias dump log.
 * Function DumpEventRegistrations(ScriptObject akScript)
 * Dumps all events the passed-in script is registered for to the script log
 * Function EnableAI(bool abEnable)
 * Enable/disable game AI processing.
 * Function EnableCollisions(bool abEnable)
 * Enable/disable collision in the game.
 * Function EnableDetection(bool abEnable)
 * Enable/disable AI detection in the game.
 * Function EnableMenus(bool abEnable)
 * Enable/disable menu rendering.
 * string Function GetConfigName
 * Obtains the build configuration name
 * string Function GetPlatformName
 * Obtains the current platform name
 * string Function GetVersionNumber
 * Obtains the current version number
 * Function MessageBox(string asMessageBoxText)
 * Displays an OK message box with the specified text
 * Function Notification(string asNotificationText)
 * Displays an in-game notification message (on the top-left corner)
 * bool Function OpenUserLog(string asLogName)
 * Opens the specified user log (fails if already open)
 * Function QuitGame
 * Quits the game
 * Function SetFootIK(bool abFootIK)
 * Turns foot IK on and off
 * Function SetGodMode(bool abGodMode)
 * Turns god mode on and off
 * Function StartScriptProfiling(string asScriptName)
 * Starts profiling a specific Papyrus script
 * Function StartStackProfiling
 * Starts profiling the calling stack
 * Function StartStackRootProfiling(string asScriptName, ScriptObject akObj)
 * Starts profiling all stacks that start in the specified script and object
 * Function StopScriptProfiling(string asScriptName)
 * Stops profiling a specific Papyrus script
 * Function StopStackProfiling
 * Stops profiling the calling stack
 * Function StopStackRootProfiling(string asScriptName, ScriptObject akObj)
 * Stops profiling all stacks that start in the specified script and object
 * Function Trace(string asTextToPrint, int aiSeverity)
 * Outputs the string to the Papyrus log and debug text page
 * Function TraceAndBox(string asTextToPrint, int aiSeverity)
 * Outputs the string to the log and puts up a message box
 * Function TraceConditional(string TextToPrint, bool ShowTrace, int Severity)
 * Outputs the string to the Papyrus log, but only if the condition is true
 * Function TraceConditionalGlobal(string TextToPrint, GlobalVariable ShowTrace)
 * Outputs the string to the Papyrus log, but only if the global is true
 * Function TraceFunction(string asTextToPrint, int aiSeverity)
 * Outputs the string to the Papyrus log and debug text page, along with all available information about the calling function. Institute Only
 * Function TraceSelf(ScriptObject CallingScript, string FunctionName, string StringToTrace)
 * Pretty-prints a string to the Papyrus log with the script and function name requested
 * Function TraceStack(string asTextToPrint, int aiSeverity)
 * Outputs the string to the Papyrus log and debug text page, along with a full call stack
 * bool Function TraceUser(string asUserLog, string asTextToPrint, int aiSeverity)
 * Outputs the string to the specified user log (and debug text page)

Member Functions
None

Events
None