Sticky

Sticky was a former resident of Little Lamplight but when he turned 16 years old, he was forced to leave, as all children must eventually do. The player has the opportunity to escort Sticky to Big Town, which is where most of the evicted teenagers from Little Lamplight eventually end up. Sticky will follow the player and the player can equip him with armor and weapons. Sticky has a bad habit of talking a lot during his escort, often coming up with repetitive stories. The player can tell him to shut up if he becomes too annoying, with a very difficult Speech check.



Sticky as a Follower
Some players may choose to keep Sticky as a follower, and never set foot in Big Town. Although best used as a pack mule, Sticky can defend himself adequately if properly equipped. Despite this his usefulness in combat is still very limited compared to a "real" party member like Charon or Clover. Due to his low HP and lack of healing, he will eventually die, or at least be crippled in all possible places.


 * Sticky will use aid items (stimpaks) if given any, but only during combat. He will not, however, automatically heal after combat, and he doesn't like to use his stimpaks, so be careful. Fighting weak enemies like Radroaches may help to get him heal himself safely.
 * Strong for his age, Sticky can carry almost 250lbs of equipment, including what he has equipped.
 * Sticky has power armor training.
 * Sticky can use all weapons. Despite his enthusiasm for Big Guns in dialogue, he is not at all skilled in them, or energy weapons, and will do minimum damage (although "minimum damage" from a Gatling Laser is still pretty good damage). He is skilled in Small Guns (max 76 with Ranger Armor and Agility/Luck headgear) and unarmed combat.
 * Sticky is REALLY trigger happy. It's best to give him slow firing weapons like a 10mm Pistol or Dart Gun if you wish to conserve your ammunition. Ol' Painless is a very good choice later in the game, when you are likely to have an excess of unused .32 ammo, as is Sydney's 10mm "Ultra" SMG for the same reason.
 * Sticky seems to be more useful with specialty weapons like the Dart Gun or a Railway Rifle. The latter gives him incredible DPS, though with speed he fires it, you'll soon be out of spikes (he can fire 2 loads, which is 16 spikes, and reload a third before you or a standard follower can empty an SMG and start to reload). The dart gun is especially useful on him; all your targets will have crippled legs, and with the high number of darts verses the slow firing speed of the weapon, it'll take him a long time to burn through all your darts. Further, you won't need to use your own dart gun, because he'll already be fulfilling this role, and strong melee enemies will not as easily reach and kill him before you can intervene.
 * Unlike other weapons, equipping any Sniper Rifle will cause him to stay behind you and fire from cover. He is also quite strong with it, if you can spare the ammo. The Reservist's Rifle is the most economical choice, while the regular one gives him higher DPS.
 * Due to his skill, Sticky will favor most unarmed weapons over energy weapons, or low damage small arms such as the above mentioned Dart Gun. Be mindful of this when handing him things to hold.
 * If you try to sneak, he will be enthusiastic about it, but keep babbling anyway. This will still attract enemies from far away (as he does all the time). In fact, he can make a great distraction for you to line up some sneak attack criticals if you don't mind using him as a bait.
 * Even if you get him to shut up, his sneak skill is very low. You can give him Poplar's Hood and a Recon Armor to make up for this, but generally sneaking with him is not a good plan.

Statistics
Sticky will level with the player up to level 8. At this point, his combat skills are:


 * Big Guns: 12
 * Energy Weapons: 14
 * Explosives: 14
 * Melee Weapons: 16
 * Small Guns: 63
 * Sneak: 16
 * Unarmed: 59

Trivia

 * Some folks surmise that Sticky is the Fallout 3 version of Oblivion's Adoring Fan (for better or worse). Basically a freebie character that can tag along with the rest of your group, acting mostly as a pack-mule, since they usually require more protection than they provide.


 * You can find another hat like Sticky's in Lock n' Load in Paradise Falls. A skeleton is wearing it a cage but you can't pick it up.

Bugs

 * There have been many complaints about Sticky failing to appear in the game at all. Even when using the console commands it is not possible to ever find him. Although the console commands appear to have worked, Sticky is never visible and you are unable to ever see or talk to him.


 * Sticky sets off the mines the residents of Big Town set up (inside the town walls of all places).


 * If you enter Vault 87 with Sticky as follower then (assuming you don't go out again) after you have escaped from Raven Rock he will come to your rescue instead of Fawkes, very hilarious. This however makes it impossible to receive Fawkes (perhaps he can be spawned with console).


 * For some users, after escaping Raven Rock, both Sticky and Fawkes come to the rescue and you still have the ability to ally with Fawkes


 * It's possible for sticky to get stuck in oasis. If you go there with him and do the mission while he waits, he will be unable to leave once you ask him to rejoin you.  He will still follow you to the main door but will not exit.

Appearances

 * Fallout 3