Mod:Creation Kit/Explosion

Type:  Papyrus: Mod:Creation Kit/Explosion Script

The Mod:Creation Kit/Explosion object is found within the Mod:Creation Kit/Object Window under the SpecialEffect Category.

Editor Dialog

 * Force: The amount of force applied to havok enabled objects. Force will also affect ragdolled Mod:Creation Kit/Actors.
 * Damage: The amount of damage applied by this explosion.
 * Inner Radius: Defines the radius of this explosion's effects which include the Mod:Creation Kit/Light, Mod:Creation Kit/Impact Data Set, and Mod:Creation Kit/Sounds.
 * Outer Radius: Defines the radius of damage caused, Mod:Creation Kit/Enchantment effects, and objects affected by the explosion's force.
 * IS Radius: Defines the radius in which an Mod:Creation Kit/Imagespace Modifier is applied.
 * Vertical Offset Mult:
 * Placed Object AutoFade Delay:
 * Flags
 * Chain:
 * Always Uses World Orientation: Explosion effects are oriented upward.
 * Ignore LOS Check:
 * Push Explosion Source Ref Only:
 * Ignore Imagespace Swap:
 * No Controller Vibration:
 * Placed Object Persists:
 * Skip Underwater Test:
 * Knock Down Living Actors
 * Always:
 * By Formula:
 * NPCs only:
 * Never:
 * Art File: The Mod:Creation Kit/Model File file to be used.
 * Stagger: The stagger type to apply to an Mod:Creation Kit/Actor.
 * Small
 * Medium
 * Large
 * Extra Large
 * Light: The Mod:Creation Kit/Light to use.
 * Enchantment: The Mod:Creation Kit/Enchantment to use.
 * Sound 1:
 * Sound 2:
 * IS Mod:
 * Impact Data Set:
 * Sound Level:
 * Placed Object: Optional object to be placed at the explosion's impact location. Note! Objects of type Mod:Creation Kit/Hazard (HRZD) seems to not run the attached spell when the hazard is placed this way. The solution is to first place an explosion object that places the hazard. The reason for this behavior is unknown.
 * Spawn
 * Projectile: The Projectile to use.
 * Vector
 * X:
 * Y:
 * Z:
 * Spread Degrees:
 * Count:
 * Spread Degrees:
 * Count: