Jacobstown

Jacobstown is a settlement in the Mojave Wasteland in 2281.

Background
Post-Great War, the area was of little interest to travelers and scavengers due to its remote location and lack of salvageable material. It was not until the past twenty years that it became a permanent settlement for any group. Marcus, the mild-mannered super mutant sheriff of Broken Hills, took it upon himself to find a refuge for the "broken-minded" of his kind. It proved to be more difficult than holding on to Broken Hills, but he eventually discovered Mount Charleston and decided it was a good spot to set up a community.

Unfortunately for Marcus, not all of the super mutants and nightkin were content to live under his rules. Davison and Tabitha broke off on their own, eventually winding up with their own dysfunctional super mutant communities. Though Marcus is disappointed at how things turned out, he does the best he can to take care of Lily and the other super mutants and nightkin at Jacobstown.

Jacobstown is named after Jacob, a Brotherhood of Steel Paladin and past traveling companion of Marcus, who together previously founded the town of Broken Hills. It was in remembrance of his old friend, who had died long ago, that Marcus renamed the old resort.

Layout
Given the snowy climate and the look of the town itself, it appears to be a ski lodge resort with certain modified or fortified parts, located in the nearby Mount Charleston area north-west of New Vegas. The entrance features a giant sign on a tower that says "Jacobstown". Left of the entrance is a pen full of bighorners. The large building to the rear is the Jacobstown Lodge.

At the entrance of Jacobstown, where you meet Marcus for the first time in this game, there are two super mutants standing guard either side. Near to the one on the right there is a hollowed-out rock which has a small heart painted on it.

You will also find Lily and Keene in the town for the quest Guess Who I Saw Today, and Doctor Henry for the quest Nothin' But a Hound Dog and For Auld Lang Syne.

Buildings

 * Jacobstown Lodge
 * Jacobstown bungalow

Notable loot

 * Nuka-Cola Victory in a door-less fridge in the eastern most accessible bungalow.
 * Grognak the Barbarian on the kitchen floor of the same bungalow as the Nuka-Cola Victory, to the right of the doorless fridge. There is also sometimes a wasteland omelet in the oven.
 * Sunset Sarsaparilla star bottle cap located in the bungalow behind the front row of bungalows(N-NE) on the table where a card game went horribly wrong.


 * Jacobstown Lodge


 * Stealth Boy in a safe in one of the rooms closest to the top of the left staircase.
 * Snow Globe - Mt Charleston on the front desk of the Jacobstown Lodge.
 * Weapon Repair Kit in one of the rooms upstairs, adjacent to the room with the Boxing Times.
 * A stash of Empty Syringes, which can be taken without theft penalty. Look in the Jacobstown Lodge upstairs, in a northwest room near the men's room, on the dresser and bed.
 * Sometimes a power fist can be found upstairs on the South-West side. Its in a footlocker in the first bedroom on the right

Appearances
Jacobstown appears only in Fallout: New Vegas.

Behind the scenes

 * Jacobstown sits at the same general location as the pre-War settlement of Mount Charleston, a small alpine community high in the mountains west of the Las Vegas Valley.

Bugs

 * Sometimes one of the mutants inside Jacobstown might become hostile as you enter the town, turning the entire town to become hostile to you. This can be solved by loading a prior save. The save should be before talking to Marcus and discovering Jacobstown.
 * At higher levels, cazadors will often spawn near the front gate to Jacobstown. Attacking any mutants (including Marcus)
 * There are some random spawning encounters in random places near Jacobstown and the highway to Jacobstown. Cazadors, aggressive Big Horners, or some non-player characters (such as legionnaires, which aren't supposed to spawn in the area) may spawn and start attacking player and the mutants.
 * Sometimes he may just say, "Keep your head down - there could be snipers around". This makes any communication with him impossible. There is no known fix for this bug, however it may work to disable, enable, kill and resurrect him using console commands.

Gallery
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