10mm Submachine Gun (Fallout 3)

The 10mm Submachine Gun is a small gun in Fallout 3.

Gameplay
With a fully automatic rate of fire and a 30-round magazine, the 10mm Submachine Gun is effective against wildlife and unarmored humans. 10mm ammo for the weapon is one of the most plentiful in the game. It is not accurate due a high spread. The 10mm Submachine Gun can fire a total of about 1190 times, the equivalent of 40 reloads, from full condition before breaking.

Variants

 * Sydney's 10mm "Ultra" SMG - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm Rounds in a single magazine, and deals more damage than the standard 10mm Submachine Gun.
 * Sim version - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points, which essentially prevents the gun from ever degrading, well over 1500 rounds of ammunition can be fired without it degrading 1%. It can be obtained in the sim through certain equipment packs on the equipment terminal.
 * 10mm Alloy Steel Submachine Gun - Another version of the weapon unused in the Operation: Anchorage add-on. Called the 10mm Alloy Steel Submachine Gun, it is otherwise identical to the standard 10mm Submachine Gun.

Locations

 * There are many 10mm Submachine Guns in the National Guard depot in low condition.
 * Several 10mm Submachine Guns can be found inside the L.O.B. Enterprises building in low condition. There's one in the main floor's cafeteria, one on a box in the East Wing, and several in the Archives section.
 * Rivet City guards exclusively carry 10mm Submachine Guns.
 * Occasionally carried by Brotherhood paladins and knights, as well as Brotherhood Outcasts.
 * Many slavers carry this weapon. They can be found at the Lincoln Memorial or Paradise Falls.
 * Raiders may sometimes be armed with a 10mm Submachine Gun (especially at higher levels).
 * Doc Hoff, Dukov, the child slaver, Michael Masters, Murphy and Robert all carry a 10mm Submachine Gun.