Mod:DUST Survival Simulator/Notable changes in DUST

This page tries to provide a lore and story spoiler free summary of all notable changes in game mechanics, that Fallout: DUST applies to Fallout: New Vegas.

General
See Fallout: DUST Sanity for more.
 * NPC ticks on compass disabled
 * Fast-travel disabled
 * Cell respawn time lowered to 24. (Leaving an area of the game for more than 24 game-time hours will respawn all NPCs, creatures, container contents and other objects marked to do so).
 * Karma replaced by Sanity

Crafting
See Fallout: DUST Crafting and Crafting Kit for more.
 * Portable Workbench
 * New recipes
 * Modified recipes (e.g. Weapon Repair Kit)

Leveling / Perks / Traits
See Fallout: DUST Level, Perks and Traits for more.
 * Perk every level, most perks changed
 * Slowed XP gain (no quests), doubled XP req'd per level
 * Most Traits changed

Hardcore and SPECIAL
See Fallout: DUST Hardcore Mode, SPECIAL, Ingestibles and Ingestibles Category for more.
 * Carry weight decrease (20 + 5 * STR)
 * HP lowered (95 + (5 * END) + (5 * level))
 * Food and Drink scarce. Many changes: irradiation increased, Food gives HP, booze can hydrate, ...
 * Almost no harvestable crops
 * Hardcore needs tickers up: FOD +1/6s, H20 +1/5s, SLP +1/10s (1 hour nap = SLP -150)
 * Timescale change to 15

Player and NPC damage

 * Player/NPC Torso damage is multiplied by 5, legs are multiplied by 2.5, arms are multiplied by 3x, head is multiplied by 10x (Verified on GECK)
 * Damage to Ghouls is multiplied by 0.01, with damage to their heads being multiplied by 30
 * Dogs torso damage multiplied by 5, head multiplied by 10, limbs by 2
 * Nightstalkers torso damage multiplied by 4, limbs and head multiplied by 2
 * Spore Carriers torso damage multiplied by 2, head multiplied by 4
 * Tunneler head damage is multiplied by 4, torso is multiplied by 2
 * Leg damage from falling tripled

Quests

 * Almost all quest triggers in the game were removed with exception of the Escape The Mojave quest
 * Remaining quests can be considered to be an oversight, and will have no influence on the new main quest

Weapons
See Fallout: DUST Weapons of DUST and the Weapon Category for more.
 * Weapon wear rate increase (0.2 to 0.5)
 * Spread is a function of condition now, Skill has a much bigger influence on spread
 * Almost all weapons from Fallout: New Vegas available (some renamed)
 * Some have changed spread, health, weight, damage and STR
 * Skill requirements adjusted
 * New weapons added, some craftable
 * Lootable weapon modifications

Ammo
See Fallout: DUST Tips and Tricks and Crafting for more.
 * Scarce, junk rounds predominant (generally +50% wear, -25% damage). Hint: Always loot guns from opponents for the ammo in the leftover magazine.
 * Some new craftable ammo

Armor
See Apparel of DUST and the Apparel Category for more.
 * Damage to Armor % increase (35% to 70%)
 * Almost all armor from Fallout: New Vegas available (some renamed)
 * Changes to health, weight, DT and effects of armor
 * New armor added
 * No Power Armor training available

Vendors and other NPCs
See People known to reside in the Mojave wasteland, 2281-2301.
 * DUST vastly reduces the number of vendors, and those left are non-essential, do not respawn and do not regenerate health.
 * Almost all friendly NPCs were removed, turned hostile or changed beyond recognition

Visual changes
Climate and weather have been changed.
 * Climate of the Wastelands was changed to the red/orange Divide climate
 * Zion is now largely covered in greenish fog
 * Nights can be pitch black