Mod:DUST Survival Simulator/Another Survivor

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Characteristics
This build has a very strong focus on survival by means of quickly maximizing the value provided by food and drink, and being able to sleep off RADs, health and limb damage, while at the same time being an acceptable gun combatant early on with a maximum of Skill Points available for distribution.

It is, however, flimsy, and requires even more attention to inventory management and combat tacticts.

While aimed at players interested in an extended stay in Fallout: DUSTs world, this build also provides a solid base for players following DUSTs one and only quest: Escape the Mojave.

You might want to check the Fallout: DUST Hardcore and SPECIAL articles before reading on.

Mods used
The following mods were used during playing this build:
 * Fallout DUST Tunneler Detection Fix
 * Fallout DUST GRA Ammo Fix
 * Missing Ammo Recipes

Starting location
You will be able to survive starting at any location DUST provides, but the recommended starting location for your first experience with this build is one of the Shacks, more specifically the one whose door is located in the same room as the Abandoned Warehouse and the Abandoned Home.

Tag Skills

 * Guns
 * Lockpick
 * Survival

Traits

 * Skilled
 * Trigger Discipline

Progression
The Survivor can sleep off damage and radiation, can repair gear with allmost any other remotely similar gear, can cook any meal, gets the most out of any food and drink, lockpick up to Average difficulty locks and is pretty good shot.

Example load out at level 12
Total Carry Weight capacity: 85 lbs, 37,5 lbs used for basic gear.
 * Weapons (15.5 lbs w/o ammo)
 * 9mm Pistol with Scope and Extended Magazine
 * Makeshift Crossbow with Homemade Crossbow Scope
 * Marksman Carbine
 * Weathered 10mm Pistol with Silencer and Laser Pointer
 * Apparel (9 lbs)
 * Backpack Medium
 * Hunter's Duster
 * Masked Hood
 * Bedroll Kit (10 lbs.)
 * Crafting Kit (1 lb)
 * Hot Plate (2 lbs)