Wastelander (Fallout 3)

Wastelanders is a general term used for human and ghoul inhabitants of the Wasteland -- as opposed to people living in the more civilized post-War settlements -- in 2277.

Background
Some will not want to open dialog and tend to be rude, while others are pleasant and friendly toward the Lone Wanderer. They may be found as captives of super mutants or even as escaped slaves. Some can also be outright hostile, either before initiating conversation or immediately after ending conversation. Some of them may also sell you goods or repair items.

Daily schedule
Althought the vast majority of wastelanders appear in random encounters, some can be found in fixed locations such as:


 * A Wastelander being chased by a Raider with a flamethrower will appear just outside the Calverton chapel.
 * A Wastelander wired with a bomb will appear outside the canyon leading to Evergreen Mills after the completion of The Waters of Life if Broken Steel is installed.
 * 2 hostile Ghoul Wastelanders live inside the Pylon Shack.
 * 3 hostile Ghoul Wastelanders occupy the Ghoul Outpost.
 * 4 hostile Ghoul Wastelanders occupy the Wasteland Gypsy Village.
 * One wastelander is the unlucky target of the claw aboard Mothership Zeta.

Wastelanders generally do not respawn if killed.

Additionally, many Scavengers can be found occupying lone dwellings scattered across the Capital Wasteland (See the Scavenger article for further details).

Notable quotes

 * "Let me be blunt. Go away."
 * "I can see you can't take a hint, get out of my face!"

Appearances
Wastelanders appear in Fallout 3, and in Fallout New Vegas, although the word wastelander is used in Fallout 2, and characters that can be considered wastelanders appear throughout the series.