Gecko (Fallout 2)

Geckos are creatures found in the Core Region of 2241.

Background
Before the Great War, they could be found in warm climates throughout the world, ranging from 1.6 cm to 60 cm in size, with the particularity among other lizards to make chirping sounds in social interactions with other. After the Great War, they've mutated, causing them to grow to giant size. Some of them evolved due to their exposure to the mutated FEV in the air coming from the West Tek Research Facility, and some emergued due to other toxic conditions like massive radiation spills.

Gameplay attributes
Little geckos have horrible detection AI, and it is often possible for the player to walk right in front of them and not be noticed. This makes it easy to get inside attack range without being caught. While it has been suggested that little geckos attack only when provoked, this is not true.

Little gecko
The little/normal geckos are the weakest type of gecko and appear quite early in the game (already in Rescue Nagor's dog, Smoke, from the wilds, where they roam the Arroyo Hunting Grounds). They have horrible detection AI, and it is often possible for the player to walk right in front of them and not be noticed.

Golden gecko
The golden gecko is the more beautiful, but also more deadly kind of gecko. As stated by Smiley, the Trapper from the Quest Rescue Smiley the Trapper, they can be found near toxic waste, which they seem to lick up. Though it's not said explicitly, obviously there seems to be a connection between the toxic/radioactive waste and the golden geckos.

Fire gecko
The fire gecko is the most deadly kind of gecko in Fallout 2. They appear mostly in late game and, as indicated by their name, can breathe fire and are quite hard to kill and as opposed to both other forms can not be skinned, as their hides are far too mangy and burnt to be worth anything. Not surprisingly, they are immune to fire damage.

Appearances
Geckos appear in Fallout 2 and Fallout: New Vegas.

Gallery
Ognisty gekon