Springvale

The ruins of the town of Springvale are located west of Washington, D.C. in Virginia. This town is bounded on the north by the Potomac. In the hills west of the town, Vault 101 is located. South of Springvale, past the Red Rocket gas station, there is the settlement of Megaton.

History
In the 21st century, Springvale is a quiet rural town. The Post Office Department collected and delivered mail to houses in this town. Cars were limited to 25 mph in this town, and could be refueled at the Red Rocket gas station. Working off a regular schedule, a City Liner bus would pick up and drop off passengers at a bus stop located across the street from the gas station.

In the 2060's, Vault-Tec begins construction on a Vault, later named Vault 101, in the hills west of this town. In the days leading to the Great War of 2077, families in Springvale petition for spots in the Vault. At least one family, the Gomezes, are accepted. The families who failed in their petitions would later beg unsuccessfully for entrance into the Vault after the nuclear holocaust occurs.

The few remaining survivors, from Springvale and nearby towns, begin work on a settlement south of the town. This settlement forms around the crater of an unexploded atomic bomb. The residents, who named their settlement Megaton after the bomb, construct their buildings and walls from recycled materials recovered from the site and from an airport south of the settlement. Directional signs for Megaton are erected in Springvale.

In 2241, Vault 101 sends a expedition into the Capital Wasteland. The scout leader notes that Springvale is deserted save for giant ants. In the same report, she notes that the roads are heavily destroyed. This expedition successfully establishes contact with the citizens of Megaton.

Over the next thirty years, people are either traveling through this town on their way to the Vault, or on their way to Megaton. These travelers are escaping from their past lives. Other travelers, with more nefarious motives, establish themselves in a nearby school where they can prey on caravans and Wastelanders. In 2277, the Lone Wanderer, after escaping from Vault 101, travels through this town to Megaton looking for information on his/her father.

After the battle between forces of the Enclave and the Brotherhood of Steel at the Jefferson Memorial, the Apostles of the Holy Light establish Holy Light Monastery in Springvale. This monastery is located in the cellar of one of the houses. This house is south-west of the Red Rocket gas station. (This cellar is not accessible before the battle.)

Layout
The ruins of Springvale consist of:
 * 11 houses (six are of interest); 1 is occupied; see page for Small Ranch
 * a bus stop
 * a children's playground
 * a gas station
 * a school (see page on Springvale School)

House #1
This is a south-facing two-story house north of the 'Megaton' road. A blue mail dropbox is west of the house. In front of the house, there is a standing mailbox. Inside the house, next to a chimney, there is a cabinet.

House #2
Diagonally from House #1, there is a north-facing two-story house. A 25 mph speed limit sign is in front of the house. Lying on its side next to the porch, there is a mailbox. Inside this house, there is a footlocker lying close to a chimney and a refrigerator.

House #3
Diagonally from House #2, there is a south-facing two-story house. In front of this house, there is a derelict blue car. Its mailbox is standing. Inside the house, there is a safe with a very easy lock.

House #4
Across from House #3, there is a north-facing two-story house. A pedestrian crossing sign is in front of this house. West of the house, a destroyed car sits. Its mailbox is standing. A standing and a prone suitcase are on the porch. Inside the house, there is a cellar door which requires a key.

Children's Playground
A children's playground is east of House #3. There is a garbage can in a corner of the playground. To the north-west of the playground, there is a trash bin.

Gas Station
East of the playground, across from the road, there is a west-facing Red Rocket gas station. The station has a Vending Machine and a garbage can. Behind the station, there are two trash bins.

Bus Stop
This bus stop has a bench and a garbage can.

House #5
North of the bus stop, there is a west-facing two-story house. In front of the house, there is a Fire Hydrant. Inside the house, there is a cabinet with a very easy lock. To the side of the house, there is a second blue mailbox drop.

House #6 (Gomez Residence)
North-east of House #5, there is a south-facing two-story house. Its mailbox is standing.

Inhabitants
Initially, the town is deserted save for the Enclave Eyebot, the occasional giant ant, and the caravan traders from Canterbury Commons. In the Small Ranch, Silver, a former employee of Moriarty's Saloon, resides here and can be either friendly or hostile to the Lone Wanderer dependent on his/her choices. However, like most of the Capital Wasteland, hostile factions begin appearing in the town over time. Members of these factions are not picky in what they fight, and have been known to attack, besides the Lone Wanderer, the caravans that travel through the town.

One of these factions is the Enclave. When the Enclave forces forceably present themselves in the Capital Wasteland after acquiring the GECK, a squad of Enclave soldiers is delivered by a Vertibird to a landing zone north-west of Springvale. These soldiers establish a small base camp. They are ordered by their superiors to kill what is considered inferior, such as Ghouls and Wastelanders, and will attack the Lone Wanderer.

Another hostile faction in Springvale is the gang of Raiders. This faction arrived in Springvale very shortly before the Lone Wanderer leaves the Vault. They had establish a base camp in the school. These hostiles are more interested in defending the school, than in chasing off any intruders.

Eventually, when conditions are conducive for peaceful transitions in the Wasteland, former members of the local cult Children of Atom, who call themselves the Apostles of the Light, migrate to Springvale where they establish a monastery. The monastery is home to humans and Ghouls. Ghouls are former humans of the cult who volunteered for this metamorphosis by irradiating themselves. Guards are positioned near the entrance.

Outside the ruins of Springvale, in the open areas, the Lone Wanderer will encounter a variety of hostile animals and robots. These include Mole Rats, Radscorpions, and Protectrons. If not attacking the Lone Wanderer, these hostiles will attack each other. It's not surprising to see a Mole Rat attacking a Radscorpion.

Aids

 * Bobby Pin - Located in a cabinet in House #1 and House #5.
 * Jet - Located in a mail dropbox next to House #1.
 * Psycho - Located in a mail dropbox next to House #1.
 * Whiskey - Located in a cabinet in House #1 and House #5.
 * Wine - Located in a cabinet in House #1 and House #5.

Containers
''For the nature and number of containers in Springvale, see Layout. It's always a good idea to check them.''

Custom Weapon Components

 * Tin Can - Numerous tin cans are scattered about the roads of Springvale along with Empty Soda Bottles and Bent Tin Cans.

Skill Book

 * Pugilism Illustrated - This book is in a mailbox in front of House #3.

Weapons
Occasionally, a Chinese Pistol or a Scoped .44 Magnum, may appear in one of the containers.
 * Frag Grenade - Located in a mail dropbox next to House #1. 3 grenades in total.

Related Quests

 * 300 Pieces of Silver
 * Following in His Footsteps
 * Holy Water

Appearances
Springvale appears only in Fallout 3.

Tips
Unlike either of the two possible player homes, (which require the player to pass through multiple loading-screens), Springvale offers a map spawning point directly in front of storage (a mailbox). The mailbox won't erase your items or run out of room. Decorating it is also an option, this also makes it easier to find.

Silver's home to the right can also be used as a potential "farming" spot for enemies, particularly any nearby Enclave patrols. If they are chasing you and you go inside Silver's house, they will follow you in there and can be killed inside the home, and will respawn in 72 hours inside the house.

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