Come Fly With Me

 is a quest in Fallout: New Vegas.

Quick Walkthrough
You can improve the rocket's navigation by examining the navigation console next to the launch button (science level must be 55). Improving the navigation improves your karma. You may also set the rockets to crash, resulting in a loss of karma. When you hit the launch button, you will initiate a cut sequence of the rocket launch. The launch facility in the distance opens to reveal the rockets and music begins to play. The music is from Richard Wagner's opera "Der Ring Der Nibelungen." It is the famous and easily recognized Ride of the Valkyries. When the rockets launch, 1 of the 3 appears to veer off course, towards the REPCONN facility. If you return to the REPCONN lab, at the top of the facility, you will note that the music is louder and the ceiling is now cracked, with sunlight streaming through. This perhaps indicates that one of the rockets malfunctioned and crashed on the roof.

Before launch, you can ask Jason Bright for more details about Chris Haversam. After he tells you the obvious (that Chris isn't a ghoul) he then tells you that Chris will not be able to go with the ghouls on the journey because he will be unable to handle the extreme amounts of radiation. Next talk to Chris and ask him if he knows he is not going on the trip. With a speech of 50 or more you can finally convince him of this. He will get very angry and talk about sabotaging the rocket launch. You can talk him out of it with the Black Widow perk and he will proceed to launch the rockets according to plan. However, if you encourage him to go through with his evil plan he will ask for 3 boxes of Sugar Bombs. Bring those to him when you bring the other items for the launch (you will still need those whether you want him to blow up the ship or not) and he will use them to sabotage the rocket fuel. The launch will go forward as usual and after the ships launch they will immediately crash into each other. Surprisingly you will still gain karma and reputation due to the city of Novac being unhappy with the Ghoul population. Returning to Novac and speaking with Manny about the ghouls will net additional reputation in Novac on top of the reputation received for completing the quest.

Detailed walkthrough
1. Head to the REPCONN Test Site.

2. Enter the facility and discover the source of ghouls.

3. Head upstairs to meet with the owner of the voice from the intercom.

4. Speak with Jason Bright, the leader of the REPCONN ghouls.

5. You can get rid of the Nightkin in the basement, but it is not necessary to kill them if you complete the optional quest for the Nightkin Davison. However this can only be done if you first complete the ghoul Harland's optional quest as sneaking past Harland (even with a Stealth Boy and full Sneak) will turn him hostile as you look upstairs for the shipment. Also, if you kill the Nightkin BEFORE meeting Davison, he will attack you no matter what. It is perfectly fine if you kill any Nightkin after you receive the optional part of the quest.

6. (Optional) Find Harland's friend, who has been imprisoned by the Nightkin. Head out of the room and follow the corridor to the end then round, follow the steps down and turn right. Head to the end and through the door on your right. Head over the pathway and take the Right door that leads downstairs. You will need the jailers key. You can get one without killing any Nightkin by finding the key in the same room as the jailer, in a desk in a small room on the upper level. Or, you can kill the Jailer and be able to return to Davison with no penalties. Inside the first room on the left you will find his friend dead.

6.2.(Optional) Return to Harland and let him know the bad news. Harland will leave the basement and you are now free to look upstairs without him turning hostile. Beware traps!

7.(Optional) Search the room that Harland is in for the Stealth Boy shipment the Nightkin are looking for. The shipment information is found in the large room where the ghoul was defending his territory, at an upstairs terminal with many boxes next to it. As you read, It will state that the shipment had been shipped back to RobCo.

8. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility.

9. Report to Jason Bright that the Nightkin are gone.

10. Head to the REPCONN basement and talk to Jason Bright about what comes next. You will find the Space Suit and Space Helmet on a shelf in the room where this happens.

11. Speak to Chris Haversam about fixing the rockets. With a Speech(50) check, you can convince him that he is human. If you want him to take revenge, he will ask you for 3 Sugar Bombs to sabotage the engines, in addition to the parts. Also, a female character with the Black Widow perk can convince Haversam to sabotage the engines, regardless of whether he believes himself a ghoul. Seven Sugar Bombs are usually for sale at the Dino Bite Gift Shop in Novac.

12. Find parts to fix the rockets' thrust controllers. The thrust controllers are found at the Gibson Scrap Yard. You can buy them from Old Lady Gibson for 500 caps, kill/pickpocket her and get them from a metal box on a shelf near her bed, or with a lockpicking skill of at least 50 pick the lock on the same box. With a successful Barter (50) or Speech (50) check, the parts will cost 250 caps. Using the Lady Killer perk you can get the part for free.

13. Find atomic fuel for the rockets. The atomic fuel is found just north of Clark Field. A corpse wearing a yellow Rad Suit has some. Alternatively, you can use the rocket souvenirs (5 of them needed) found in Novac's Dino Bite Gift Shop] or in the [[REPCONN Headquarters Gift Shop. Seven boxes of sugar bombs can be purchased from Cliff (Dino-Bite Gift Shop) if you want to help Chris take revenge on Jason Bright and his followers. You can buy the key to the slightly irradiated store room (1 Rad/sec) for only 14 caps with a successful Barter (30) check. Inside, you'll find 160 of the rockets (49 in a crate, the rest scattered all about the room). While you're in the storage room, look to the right on the 3rd shelf and take That Gun (specialty collector pistol).

14. Return to the REPCONN Test Site and give the parts to Chris Haversam.

15. Talk to Chris Haversam to begin preparations for the rocket launch.

16. Stay in the building and make your way up from the basement to the research wing on the 3rd floor. (If you have trouble finding the door to the viewing deck, follow your quest marker carefully. The door can be tricky to find, as there are a lot of hallways and levels in the Rocket Facility.) Take the back hallway and exit out the metal door to the viewing deck (balcony). Complete the launch sequence, by pressing the button on the control panel. If you have Science skill above 55 you can alter the navigation co-ordinates, it is possible to earn 55XP extra by upgrading the trajectory. Watch the cut scene as the rockets take off from the opened launch hanger.(END)

Bugs

 * Picking up the Space suit in this quest CAN, but not always, corrupt save files.


 * The recent patch (unconfirmed if it's caused by the patch), entering the Repconn basement the 2nd time to talk to Jason after talking to him upstairs might corrupt all subsequent saved files.


 * Sometimes a save file from inside the room where you launch the rockets will become corrupt and crash the game if you try to load it.


 * Using sneak or a Stealth Boy to sneak past Harland and use the terminal will complete Davison's optional objective, but will cause Harland to become hostile the next time he sees you, even though he shouldn't know you snuck past him.


 * Davison Glitch: Sometimes Davison will become hostile when you go to tell him about the Stealth Boys after dealing with Harland. If this happens, go to speak with Davison alone (make sure all companions are waiting somewhere really far away) and when he turns hostile, RUN AWAY until you are far enough to wait. Wait 24 hours. After that, Davison will be standing next to you and will be friendly as he should be, allowing you to continue the quest as normal. Note that Davison will follow you through several doors, and he is much quicker than you, so it is best to cripple a leg before running away.


 * There is a glitch in the basement of the building where you will see a tunnel which should lead underground (You can also see it on the map) however the tunnel itself is inaccessible. Note: This is not required to complete the quest, therefore it is only a minor bug.


 * Chris Haversam Glitch: After you complete the quest, if you go back down to talk to Chris Haversam (if you have convinced him to take revenge on Jason Bright) he will ask what caused the rockets to go wrong. If you tell him it was a technical malfunction he will remain neutral to you. If you tell him you did it (when you had him place the sugar bombs in the fuel) he will briefly turn red and then proceed to run away.


 * Chris Haversam / Cut Scene Glitch: After handing over the 2nd item and telling Haversam to start, Jason Bright will start his speech but stop after one or 2 sentences. You will see all ghouls lined up but one, who is wandering around the hangar. If you go up to the launch pad and press the button, cut scene music will start but no video of the rockets or the dome opening. You get the exp and karma for the quest, though. If you go back down again, Haversam will still tell you the journey is about to begin, with no other options left to pick. Rockets will be gone but all ghouls are still down in the hangar. Workaround: after handing over the 2nd item, pick option 2 ("give me some minutes"), leave the area and fast travel to a area far away. Fast travel back and talk to Haversam again, initiating the start sequence. Brights speech should run through now and you can talk to Haversam afterwards as usual (send him to town, for example). Cut scene at launch pad will work now as expected, although one ghoul may be left behind if you go check.


 * If you cause the rockets to fail, either through science or by convincing Chris Haversam to take revenge, there might be a rocket that fails and "crashes" on the launch pad (while the other two explode in midair). When this happens there might be one Bright Follower left standing beside it, looking forlorn, in their space suit.


 * A glitch occurs where Old Lady Gibson is fried by the Helios self defense system. The marker ends up in the Helios yard with the reflectors, but no body can be seen to loot.


 * There appears to be a bug where Chris Haversam will start fleeing and run outside when you return with the Thrust Controllers . The quest marker will lock near the room overlooking the rockets and a friendly 'blip' will sometimes appear on your compass. Sleeping or leaving the area does not restore Chris. To fix this in the PC version open up the console and type "prid 840c8" then type "enable". Chris should respawn. For some reason Jason Bright appears hostile in the launching platform. When being with a companion, if he/she/it is set to aggressive it will make Chris start fleeing, possibly because Jason appears hostile. '


 * It seems if you convince Haversam that he is human (in this case through the Black Widow perk) and that he should settle in Novac, and continue looking for the parts he needs, Haversam may end up in Novac and no longer accept the items necessary for the launch.


 * Annoying bug where if you can get the fuel from the guy at clark field in the radiation suit, but the script engine will not acknowledge it, even when it is in your inventory. When you go back to Chris Haversam he will not see that you have it.  Going to the Dino-Dee Lite store and getting the rockets in the backroom does not seem to work either.  Basically the quest is not completable.


 * If you complete the quest, and the rockets fly succesfully, sometimes Chris Haversam will just stand there and tell you that the great journey will soon begin. He will, after constant asking ask you for more sugar bombs. There is also a lone Ghoul walking around on the platform. (Version 1.0.0.240 at least). Addition: This Bug occurs mostly when you use the Rocket Souvenir instead of the proper Isotope Canister. There also seems to be a relation to a Crash when you try to enter the Basement through the Door after the Quest is finished.


 * Upon completion of the quest, the cut scene may not initiate correctly. The dome won't open and the rockets will not launch but the screen will shake. If this happens, try exiting the control room, save your game, quit, and then try to launch the pods again.


 * The dome and large dish visible on the mountain are inaccessible to the player. A large invisible wall or blocking volume was added by the developers, perhaps to prevent characters from getting stuck.


 * After telling Harland about his friend, you return to the launch site where Chris is and Harland is inside the dome killing all the other ghouls with his gun and looks up and shoots Chris and kills him.


 * Harland Glitch: If you kill all Nightkin in the basement and tell Chris that the "Demons" are dead, before entering the room where Harland is, he will have disappeared and you can´t do his optional quest.


 * After leaving the 2nd floor and picking to kill the Nightkin, or convince them to leave, the door to the 2nd floor will be locked, and will need a key to open.


 * Occasionally the music that plays during the launch will loop continuously despite the rockets launching, should you leave the entire building the static from the music should go away.

Behind the scenes

 * The song that plays quietly in the background during and after launching the rockets is The Ride of the Valkyries.
 * The name of this quest is a reference to a song by Frank Sinatra titled Come Fly With Me.
 * The names of the fighting ghoul and nightkin, Harland and Davison, could be a reference to Harley Davidson.

Video Walkthrough
Part 1 http://www.youtube.com/watch?v=B43ovgQFEns Part 2 http://www.youtube.com/watch?v=6fsv1vupVMU&feature=mfu_in_order&playnext=1&videos=HIdrpZB1Zcc Part 3 http://www.youtube.com/watch?v=lvGDGPA7vfo Part 4 http://www.youtube.com/watch?v=ECtjasn7pIY