The Big Dig

The Big Dig is a side quest in Fallout 4.

Detailed walkthrough
The player character receives the quest after talking to a woman named Bobbi No-Nose in a backstreet at Goodneighbor. She says that she's planning a job that requires discretion, not sharing many details at first. The player character needs to go down in The Dig, a tunnel starting at Bobbi's house basement and help diggers fight mirelurks. After, she asks the player character to meet her in Diamond City, where she reveals her plan to break into the Diamond City strongroom under the mayor's office and wants help in freeing an old associate, Mel, from the security office.

There are several ways to free Mel: pickpocket a key, steal a key from the nearby office, hack the nearby protectron to kill the guards, or bribe the guard nearest him or passing a medium or hard persuasion check. (It may be difficult to find the right guard as there are no distinguishing characteristics.) Crimes will of course result in security becoming hostile (as well as your active companion, possibly), but using dialogue will not turn them hostile (even if the threaten check fails). To the left of the cell is the office, inside steal the key from the desk, then sneak to the right side of the cell. When the guards are not looking unlock the cell with the key and meet Mel outside. If the guards spot you they will become hostile. Tell Mel about the job and meet him at The Dig.

Gathered at the dig site, Mel has prepared an eyebot named Sonya to blow through soft walls in the tunnel with sonic resonance. The group begins traveling through old metro stations and basements filled with feral ghouls and more mirelurks. At one point it is possible to blow open the wrong path, leading to a dead end with a mirelurk king as well as a leveled set of power armor. Mel will frequently express his doubts about the tunnel actually leading to Diamond City, that the team is heading too far south. After they make it to a cavity underneath the strongroom and blow the ceiling with the sacrifice of Sonya, it is revealed that it's not Diamond City's strongroom but a secluded storage room at NH&M Freight Depot owned by John Hancock, Goodneighbor's mayor.

The room is filled with the mayor's henchmen. The player character should be subsequently given the choice to persuade Bobbi to leave and surrender, kill all the guards and stay with Bobbi, or betray Bobbi and kill her for the mayor instead; if the player character enters the room wearing headwear incorporating a targeting hud, Fahrenheit and her man will be automatically hostile, forcing the PC to kill them to continue. If you still have the headwear on after finishing the quest by getting paid, Bobbi will also immediately turn hostile and attack.

If the player character persuades Bobbi to leave or betrays her, Fahrenheit will reward them with a legendary minigun with incendiary bullets (+15 fire damage); Ashmaker. Additionally, John Hancock will become available as a follower.

Even if the player character kills Fahrenheit and sides with Bobbi, Ashmaker can be looted from her corpse and John Hancock will still be available as a follower after finishing Hancock's follow up quest of killing Bobbi.

Behind the scenes

 * The quest name is a reference to The Big Dig, a massive public works infrastructure project in Boston that involved the building of various highway tunnels under the Downtown area. The project was famous for its record breaking cost overruns and the death of a commuter shortly after one of the tunnels fully opened to traffic.  Some of the soil removed during construction was deposited on Spectacle Island
 * Four wooden blocks spelling the name "Gary" in reference to Vault 108's infamous Gary clones are found in the subway car at the metro station. Peanuts😊

Bugs
Раскопки (квест)