OasisTreeFatherBirch.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	--	MaleOld01	GenericAdult	Combat	AcceptYield	FormID 00052042	0	GenericAdult_AcceptYield_00052042_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AcceptYield_00052042_1.mp3	File Not Found		AcceptYield	--	Better not try that again. Disgust 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertIdle	FormID 0002FBEB	0	GenericAdult_AlertIdle_0002FBEB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertIdle_0002FBEB_1.mp3	File Not Found		AlertIdle	--	Hmm. I was sure I heard something. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertIdle	FormID 0002FBEC	0	GenericAdult_AlertIdle_0002FBEC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertIdle_0002FBEC_1.mp3	File Not Found		AlertIdle	--	Huh? Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertIdle	FormID 0002FBED	0	GenericAdult_AlertIdle_0002FBED_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertIdle_0002FBED_1.mp3	File Not Found		AlertIdle	--	What was that? Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertIdle	FormID 0002FBEF	0	GenericAdult_AlertIdle_0002FBEF_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertIdle_0002FBEF_1.mp3	File Not Found		AlertIdle	--	Maybe I'm just jumpy. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertIdle	FormID 0002FBF1	0	GenericAdult_AlertIdle_0002FBF1_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertIdle_0002FBF1_1.mp3	File Not Found		AlertIdle	--	Anybody there? Neutral 50 --	--	--	MaleOld01	Generic	Detection	AlertIdle	FormID 0002FBEE	0	Generic_AlertIdle_0002FBEE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_AlertIdle_0002FBEE_1.mp3	File Not Found		AlertIdle	--	Hello? Who's there? Neutral 50 --	--	--	MaleOld01	DialogueOasis	Detection	AlertToCombat	FormID 00058688	0	DialogueOa_AlertToCombat_00058688_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_AlertToCombat_00058688_1.mp3	File Not Found		AlertToCombat	--	Death to all defilers of Oasis! Anger 100 --	--	--	MaleOld01	DialogueOasis	Detection	AlertToCombat	FormID 00058689	0	DialogueOa_AlertToCombat_00058689_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_AlertToCombat_00058689_1.mp3	File Not Found		AlertToCombat	--	Prepare for your last moments! Anger 100 --	--	--	MaleOld01	DialogueOasis	Detection	AlertToCombat	FormID 0005868A	0	DialogueOa_AlertToCombat_0005868A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_AlertToCombat_0005868A_1.mp3	File Not Found		AlertToCombat	--	You will be destroyed, Outsider! Anger 100 --	--	--	MaleOld01	GenericAdult	Detection	AlertToCombat	FormID 0002FBF3	0	GenericAdult_AlertToCombat_0002FBF3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToCombat_0002FBF3_1.mp3	File Not Found		AlertToCombat	--	Look what we have here. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertToCombat	FormID 0002FBF4	0	GenericAdult_AlertToCombat_0002FBF4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToCombat_0002FBF4_1.mp3	File Not Found		AlertToCombat	--	Found you! Surprise 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertToCombat	FormID 0005200F	0	GenericAdult_AlertToCombat_0005200F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToCombat_0005200F_1.mp3	File Not Found		AlertToCombat	--	Aha! Surprise 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertToCombat	FormID 00052010	0	GenericAdult_AlertToCombat_00052010_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToCombat_00052010_1.mp3	File Not Found		AlertToCombat	--	Thought I heard something. Happy 25	emphasis on Thought --	--	--	MaleOld01	GenericAdult	Detection	AlertToCombat	FormID 00052011	0	GenericAdult_AlertToCombat_00052011_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToCombat_00052011_1.mp3	File Not Found		AlertToCombat	--	Hey! Surprise 50 --	--	--	MaleOld01	Generic	Detection	AlertToCombat	FormID 0002FBF2	0	Generic_AlertToCombat_0002FBF2_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_AlertToCombat_0002FBF2_1.mp3	File Not Found		AlertToCombat	--	Aha! There you are! Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertToNormal	FormID 0002FBDA	0	GenericAdult_AlertToNormal_0002FBDA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToNormal_0002FBDA_1.mp3	File Not Found		AlertToNormal	--	Ah, just getting jumpy I guess. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertToNormal	FormID 0002FBE4	0	GenericAdult_AlertToNormal_0002FBE4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToNormal_0002FBE4_1.mp3	File Not Found		AlertToNormal	--	Whatever it was, I guess it's gone now. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertToNormal	FormID 00052049	0	GenericAdult_AlertToNormal_00052049_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToNormal_00052049_1.mp3	File Not Found		AlertToNormal	--	Hmm. Nothing here after all. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	AlertToNormal	FormID 0005204A	0	GenericAdult_AlertToNormal_0005204A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToNormal_0005204A_1.mp3	File Not Found		AlertToNormal	--	There's nothing here. Disgust 50	disgusted --	--	--	MaleOld01	GenericAdult	Detection	AlertToNormal	FormID 0005204B	0	GenericAdult_AlertToNormal_0005204B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AlertToNormal_0005204B_1.mp3	File Not Found		AlertToNormal	--	Whatever. I've got better things to do. Disgust 50	disgusted --	--	--	MaleOld01	Generic	Detection	AlertToNormal	FormID 0002FBD2	0	Generic_AlertToNormal_0002FBD2_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_AlertToNormal_0002FBD2_1.mp3	File Not Found		AlertToNormal	--	I guess it was nothing. Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Assault	FormID 00052035	0	GenericAdult_Assault_00052035_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Assault_00052035_1.mp3	File Not Found		Assault	--	Now there was no call for that! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Assault	FormID 00052036	0	GenericAdult_Assault_00052036_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Assault_00052036_1.mp3	File Not Found		Assault	--	Assault! Assault! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Assault	FormID 00052037	0	GenericAdult_Assault_00052037_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Assault_00052037_1.mp3	File Not Found		Assault	--	You dirty coward! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Assault	FormID 00052038	0	GenericAdult_Assault_00052038_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Assault_00052038_1.mp3	File Not Found		Assault	--	What the hell?! Anger 50 --	--	--	MaleOld01	DialogueOasis	Combat	Attack	FormID 00058744	0	DialogueOasis_Attack_00058744_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_Attack_00058744_1.mp3	File Not Found		Attack	--	Foul thing! Anger 100 --	--	--	MaleOld01	DialogueOasis	Combat	Attack	FormID 00058745	0	DialogueOasis_Attack_00058745_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_Attack_00058745_1.mp3	File Not Found		Attack	--	I'll turn you into fertilizer! Anger 100 --	--	--	MaleOld01	DialogueOasis	Combat	Attack	FormID 00058746	0	DialogueOasis_Attack_00058746_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_Attack_00058746_1.mp3	File Not Found		Attack	--	How dare you! Anger 100 --	--	--	MaleOld01	DialogueOasis	Combat	Attack	FormID 00058747	0	DialogueOasis_Attack_00058747_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_Attack_00058747_1.mp3	File Not Found		Attack	--	You're mine, Outsider! Anger 100 --	--	--	MaleOld01	DialogueOasis	Combat	Attack	FormID 00058748	0	DialogueOasis_Attack_00058748_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_Attack_00058748_1.mp3	File Not Found		Attack	--	Foolish is he who seeks to deceive! Anger 100 --	--	--	MaleOld01	DialogueOasis	Combat	Attack	FormID 00058749	0	DialogueOasis_Attack_00058749_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_Attack_00058749_1.mp3	File Not Found		Attack	--	Die, betrayer! Anger 100 --	--	--	MaleOld01	DialogueOasis	Combat	Attack	FormID 0005874A	0	DialogueOasis_Attack_0005874A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_Attack_0005874A_1.mp3	File Not Found		Attack	--	His wrath upon you! Anger 100 --	--	--	MaleOld01	DialogueOasis	Combat	Attack	FormID 0005874B	0	DialogueOasis_Attack_0005874B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_Attack_0005874B_1.mp3	File Not Found		Attack	--	May He smite you! Anger 100 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 00029316	0	GenericAdult_Attack_00029316_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_00029316_1.mp3	File Not Found		Attack	--	Keep firing! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0001511B	0	GenericAdult_Attack_0001511B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0001511B_1.mp3	File Not Found		Attack	--	Take him out! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0001511D	0	GenericAdult_Attack_0001511D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0001511D_1.mp3	File Not Found		Attack	--	Light him up! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 00015055	0	GenericAdult_Attack_00015055_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_00015055_1.mp3	File Not Found		Attack	--	Need some help with this one! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D593	0	GenericAdult_Attack_0004D593_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D593_1.mp3	File Not Found		Attack	--	Did I hit him? Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 00015057	0	GenericAdult_Attack_00015057_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_00015057_1.mp3	File Not Found		Attack	--	Take him down! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 00015058	0	GenericAdult_Attack_00015058_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_00015058_1.mp3	File Not Found		Attack	--	Keep them pinned! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0001511E	0	GenericAdult_Attack_0001511E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0001511E_1.mp3	File Not Found		Attack	--	Yeah?! Yeah?! You want some of this? Neutral 50	angry, shooting at someone --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0001505A	0	GenericAdult_Attack_0001505A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0001505A_1.mp3	File Not Found		Attack	--	Batter up! Neutral 50	hitting someone with a baseball bat --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0001511F	0	GenericAdult_Attack_0001511F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0001511F_1.mp3	File Not Found		Attack	--	Huargh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 00015120	0	GenericAdult_Attack_00015120_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_00015120_1.mp3	File Not Found		Attack	--	Ggrrrr! Neutral 50	hitting someone with a baseball bat --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 00015121	0	GenericAdult_Attack_00015121_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_00015121_1.mp3	File Not Found		Attack	--	Arrggh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 00029263	0	GenericAdult_Attack_00029263_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_00029263_1.mp3	File Not Found		Attack	--	You like that? Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0002925D	0	GenericAdult_Attack_0002925D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0002925D_1.mp3	File Not Found		Attack	--	That's it, that's it. Neutral 50	urgently talking to self during combat --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D58A	0	GenericAdult_Attack_0004D58A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D58A_1.mp3	File Not Found		Attack	--	What's the matter, huh? Can't stand the sight of your own blood? Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D58B	0	GenericAdult_Attack_0004D58B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D58B_1.mp3	File Not Found		Attack	--	Damn it! Anger 50	cursing at the situation --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D58C	0	GenericAdult_Attack_0004D58C_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D58C_1.mp3	File Not Found		Attack	--	There's more where that came from. Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D58D	0	GenericAdult_Attack_0004D58D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D58D_1.mp3	File Not Found		Attack	--	Yeah! Yeah! Anger 50	angry yelling --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D58E	0	GenericAdult_Attack_0004D58E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D58E_1.mp3	File Not Found		Attack	--	Bring it! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D58F	0	GenericAdult_Attack_0004D58F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D58F_1.mp3	File Not Found		Attack	--	Had enough? Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D590	0	GenericAdult_Attack_0004D590_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D590_1.mp3	File Not Found		Attack	--	Yeah! Anger 50	shouting at enemy during combat --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D591	0	GenericAdult_Attack_0004D591_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D591_1.mp3	File Not Found		Attack	--	You like that, you bastard? Anger 50	shouting at enemy during combat --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D592	0	GenericAdult_Attack_0004D592_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D592_1.mp3	File Not Found		Attack	--	Want some more? Anger 50	shouting at enemy during combat --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D594	0	GenericAdult_Attack_0004D594_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D594_1.mp3	File Not Found		Attack	--	Steady! Anger 50	shouting encouragement at friends during combat --	--	--	MaleOld01	GenericAdult	Combat	Attack	FormID 0004D595	0	GenericAdult_Attack_0004D595_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Attack_0004D595_1.mp3	File Not Found		Attack	--	Don't let them get away! Anger 50	shouting encouragement at friends during combat --	--	--	MaleOld01	GenericAdult	Combat	AvoidThreat	FormID 0001FB61	0	GenericAdult_AvoidThreat_0001FB61_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AvoidThreat_0001FB61_1.mp3	File Not Found		AvoidThreat	--	Look out! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	AvoidThreat	FormID 0001FB62	0	GenericAdult_AvoidThreat_0001FB62_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AvoidThreat_0001FB62_1.mp3	File Not Found		AvoidThreat	--	It's gonna blow! Fear 50 --	--	--	MaleOld01	GenericAdult	Combat	AvoidThreat	FormID 00022A8F	0	GenericAdult_AvoidThreat_00022A8F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AvoidThreat_00022A8F_1.mp3	File Not Found		AvoidThreat	--	Holy shit! Surprise 50 --	--	--	MaleOld01	GenericAdult	Combat	AvoidThreat	FormID 00022A91	0	GenericAdult_AvoidThreat_00022A91_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AvoidThreat_00022A91_1.mp3	File Not Found		AvoidThreat	--	Be careful! Fear 50 --	--	--	MaleOld01	GenericAdult	Combat	AvoidThreat	FormID 00022A92	0	GenericAdult_AvoidThreat_00022A92_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_AvoidThreat_00022A92_1.mp3	File Not Found		AvoidThreat	--	Watch out! Fear 50 --	--	--	MaleOld01	GenericAdult	Service	BarterExit	FormID 0004C17F	0	GenericAdult_BarterExit_0004C17F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_BarterExit_0004C17F_1.mp3	File Not Found		BarterExit	--	A pleasure doing business with you. Neutral 50 --	--	--	MaleOld01	GenericAdult	Service	BarterExit	FormID 0004C181	0	GenericAdult_BarterExit_0004C181_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_BarterExit_0004C181_1.mp3	File Not Found		BarterExit	--	Another satisfied customer. Happy 25 --	--	--	MaleOld01	GenericAdult	Service	BarterExit	FormID 0004C182	0	GenericAdult_BarterExit_0004C182_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_BarterExit_0004C182_1.mp3	File Not Found		BarterExit	--	Give me a shout if you need anything else. Happy 25 --	--	--	MaleOld01	GenericAdult	Service	BarterExit	FormID 0004C183	0	GenericAdult_BarterExit_0004C183_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_BarterExit_0004C183_1.mp3	File Not Found		BarterExit	--	Thanks. Happy 25 --	--	--	MaleOld01	GenericAdult	Detection	CombatToLost	FormID 000604D9	0	GenericAdult_CombatToLost_000604D9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_CombatToLost_000604D9_1.mp3	File Not Found		CombatToLost	--	Holy shit! A Stealth Boy! Surprise 50 --	--	--	MaleOld01	GenericAdult	Detection	CombatToLost	FormID 000604DA	0	GenericAdult_CombatToLost_000604DA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_CombatToLost_000604DA_1.mp3	File Not Found		CombatToLost	--	A Stealth Boy! Damn it! Surprise 50 --	--	--	MaleOld01	GenericAdult	Detection	CombatToLost	FormID 0002FBE8	0	GenericAdult_CombatToLost_0002FBE8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_CombatToLost_0002FBE8_1.mp3	File Not Found		CombatToLost	--	Damn it. Where'd he go? Neutral 50	deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for --	--	--	MaleOld01	GenericAdult	Detection	CombatToLost	FormID 0002FBEA	0	GenericAdult_CombatToLost_0002FBEA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_CombatToLost_0002FBEA_1.mp3	File Not Found		CombatToLost	--	Let me go take a look around. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	CombatToLost	FormID 00052020	0	GenericAdult_CombatToLost_00052020_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_CombatToLost_00052020_1.mp3	File Not Found		CombatToLost	--	I bet I know where you went. Surprise 50 --	--	--	MaleOld01	GenericAdult	Detection	CombatToLost	FormID 00052021	0	GenericAdult_CombatToLost_00052021_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_CombatToLost_00052021_1.mp3	File Not Found		CombatToLost	--	Anybody see anything? Surprise 50	shouting to friends --	--	--	MaleOld01	GenericAdult	Detection	CombatToLost	FormID 00052022	0	GenericAdult_CombatToLost_00052022_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_CombatToLost_00052022_1.mp3	File Not Found		CombatToLost	--	Split up and search the area. Anger 25	shouting to friends --	--	--	MaleOld01	Generic	Detection	CombatToLost	FormID 0002FBE9	0	Generic_CombatToLost_0002FBE9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_CombatToLost_0002FBE9_1.mp3	File Not Found		CombatToLost	--	Where'd you go? Neutral 50 --	--	--	MaleOld01	DialogueOasis	Detection	CombatToNormal	FormID 00061557	0	DialogueOa_CombatToNormal_00061557_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_CombatToNormal_00061557_1.mp3	File Not Found		CombatToNormal	--	The Afterlife welcomes you, Outsider! Anger 70 --	--	--	MaleOld01	DialogueOasis	Detection	CombatToNormal	FormID 0006155D	0	DialogueOa_CombatToNormal_0006155D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_CombatToNormal_0006155D_1.mp3	File Not Found		CombatToNormal	--	And let us say "amen." Anger 70 --	--	--	MaleOld01	DialogueOasis	Detection	CombatToNormal	FormID 00061565	0	DialogueOa_CombatToNormal_00061565_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_CombatToNormal_00061565_1.mp3	File Not Found		CombatToNormal	--	And let those who seek to harm Him feel the cold sting of death. Anger 70 --	--	--	MaleOld01	GenericAdult	Detection	CombatToNormal	FormID 0002FBF5	0	GenericAdu_CombatToNormal_0002FBF5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_CombatToNormal_0002FBF5_1.mp3	File Not Found		CombatToNormal	--	That takes care of that. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	CombatToNormal	FormID 0002FBF7	0	GenericAdu_CombatToNormal_0002FBF7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_CombatToNormal_0002FBF7_1.mp3	File Not Found		CombatToNormal	--	Teach you to mess with me. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	CombatToNormal	FormID 0005202A	0	GenericAdu_CombatToNormal_0005202A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_CombatToNormal_0005202A_1.mp3	File Not Found		CombatToNormal	--	Good enough. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	CombatToNormal	FormID 0005202B	0	GenericAdu_CombatToNormal_0005202B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_CombatToNormal_0005202B_1.mp3	File Not Found		CombatToNormal	--	Well, that's the end of that. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	CombatToNormal	FormID 0005202C	0	GenericAdu_CombatToNormal_0005202C_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_CombatToNormal_0005202C_1.mp3	File Not Found		CombatToNormal	--	Glad that's over. Anger 25 --	--	--	MaleOld01	Generic	Detection	CombatToNormal	FormID 0002FBFE	0	Generic_CombatToNormal_0002FBFE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_CombatToNormal_0002FBFE_1.mp3	File Not Found		CombatToNormal	--	Phew. I'm glad that's over. Neutral 50 --	--	--	MaleOld01	Generic	Combat	Death	FormID 000208D3	0	Generic_Death_000208D3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Death_000208D3_1.mp3	File Not Found		Death	--	Gaaah! Pained 100	death scream --	--	--	MaleOld01	Generic	Combat	Death	FormID 0001FB58	0	Generic_Death_0001FB58_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Death_0001FB58_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleOld01	Generic	Combat	Death	FormID 000208D4	0	Generic_Death_000208D4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Death_000208D4_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleOld01	Generic	Combat	Death	FormID 0001FB59	0	Generic_Death_0001FB59_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Death_0001FB59_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleOld01	Generic	Combat	Death	FormID 000208D5	0	Generic_Death_000208D5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Death_000208D5_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleOld01	Generic	Combat	Death	FormID 0001FB5A	0	Generic_Death_0001FB5A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Death_0001FB5A_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleOld01	Generic	Combat	Death	FormID 000208D6	0	Generic_Death_000208D6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Death_000208D6_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleOld01	Generic	Combat	Death	FormID 00020712	0	Generic_Death_00020712_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Death_00020712_1.mp3	File Not Found		Death	--	Agggghhh! Pained 100	death scream --	--	--	MaleOld01	Generic	Combat	Death	FormID 00020713	0	Generic_Death_00020713_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Death_00020713_1.mp3	File Not Found		Death	--	Ooohhhh! Pained 100	death scream --	--	--	MaleOld01	GenericAdult	Combat	DeathResponse	FormID 0001FB5F	0	GenericAdult_DeathResponse_0001FB5F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_DeathResponse_0001FB5F_1.mp3	File Not Found		DeathResponse	--	They killed him! Anger 100 --	--	--	MaleOld01	GenericAdult	Combat	DeathResponse	FormID 0001FB60	0	GenericAdult_DeathResponse_0001FB60_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_DeathResponse_0001FB60_1.mp3	File Not Found		DeathResponse	--	They killed her! Anger 100 --	--	--	MaleOld01	GenericAdult	Combat	FireExplosive	FormID 00022AA2	0	GenericAdult_FireExplosive_00022AA2_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_FireExplosive_00022AA2_1.mp3	File Not Found		FireExplosive	--	Incoming! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	FireExplosive	FormID 00022AA3	0	GenericAdult_FireExplosive_00022AA3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_FireExplosive_00022AA3_1.mp3	File Not Found		FireExplosive	--	Duck! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	FireExplosive	FormID 00022AA4	0	GenericAdult_FireExplosive_00022AA4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_FireExplosive_00022AA4_1.mp3	File Not Found		FireExplosive	--	Fire in the hole! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	FireExplosive	FormID 00022AA5	0	GenericAdult_FireExplosive_00022AA5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_FireExplosive_00022AA5_1.mp3	File Not Found		FireExplosive	--	Get down! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	FireExplosive	FormID 00022AA6	0	GenericAdult_FireExplosive_00022AA6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_FireExplosive_00022AA6_1.mp3	File Not Found		FireExplosive	--	Look out! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Flee	FormID 00022A76	0	GenericAdult_Flee_00022A76_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Flee_00022A76_1.mp3	File Not Found		Flee	--	Help! Neutral 50	yelling in fear as you run for your life --	--	--	MaleOld01	GenericAdult	Combat	Flee	FormID 0004D556	0	GenericAdult_Flee_0004D556_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Flee_0004D556_1.mp3	File Not Found		Flee	--	Run for it! Fear 50 --	--	--	MaleOld01	GenericAdult	Combat	Flee	FormID 0004D558	0	GenericAdult_Flee_0004D558_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Flee_0004D558_1.mp3	File Not Found		Flee	--	We're outnumbered! Fear 50 --	--	--	MaleOld01	GenericAdult	Combat	Flee	FormID 0004D559	0	GenericAdult_Flee_0004D559_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Flee_0004D559_1.mp3	File Not Found		Flee	--	This is hopeless! Neutral 50	yelling in fear as you run for your life --	--	--	MaleOld01	GenericAdult	Combat	Flee	FormID 0004D55B	0	GenericAdult_Flee_0004D55B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Flee_0004D55B_1.mp3	File Not Found		Flee	--	I'm out of here! Neutral 50	yelling in fear as you run for your life --	--	--	MaleOld01	GenericAdult	Combat	Flee	FormID 00022A78	0	GenericAdult_Flee_00022A78_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Flee_00022A78_1.mp3	File Not Found		Flee	--	Let's get out of here! Fear 50 --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10Argue	FormID 0003E195	0	MS10_MS10Argue_0003E195_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10Argue_0003E195_1.mp3	File Not Found		MS10Argue	--	Agreed. Why else would the Outsider have been allowed into the Grove? Perhaps it's a test. Yes... that must be it! Anger 50	calming down from argument but still a bit annoyed --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10Argue	FormID 0003E19B	0	MS10_MS10Argue_0003E19B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10Argue_0003E19B_1.mp3	File Not Found		MS10Argue	--	If we allow the spread of this miracle to continue, we're putting Him in jeopardy. I can't allow that... I won't allow it! Anger 80 --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10Argue	FormID 0003E19D	0	MS10_MS10Argue_0003E19D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10Argue_0003E19D_1.mp3	File Not Found		MS10Argue	--	The Outsider is here to deliver us from our enemies! To keep this place safely locked away from the Wasteland! Not to exploit us! Anger 80 --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10BirchCeremonyDrinkSay	FormID 0002D3C2	0	MS10_MS10BirchCeremonyDrin_0002D3C2_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyDrin_0002D3C2_1.mp3	File Not Found		MS10BirchCeremonyDrinkSay	--	You must drink from the basin if you wish to meet Him. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10BirchCeremonyDrinkSay	FormID 0002D3C3	0	MS10_MS10BirchCeremonyDrin_0002D3C3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyDrin_0002D3C3_1.mp3	File Not Found		MS10BirchCeremonyDrinkSay	--	Drink of the sap from the basin, only then will He reveal Himself. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10BirchCeremonyDrinkSay	FormID 0002D3C4	0	MS10_MS10BirchCeremonyDrin_0002D3C4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyDrin_0002D3C4_1.mp3	File Not Found		MS10BirchCeremonyDrinkSay	--	Please, drink the sap from the basin. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10BirchCeremonyDrinkSay	FormID 0002D3C5	0	MS10_MS10BirchCeremonyDrin_0002D3C5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyDrin_0002D3C5_1.mp3	File Not Found		MS10BirchCeremonyDrinkSay	--	When you are ready, drink from the basin. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCeremonyInter01	FormID 0002AEF7	0	MS10_MS10BirchCeremonyInte_0002AEF7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyInte_0002AEF7_1.mp3	File Not Found		I'm sorry, I'm ready now. --	Then please, return to the basin and we will begin. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCeremonyInter02	FormID 0002AEF1	0	MS10_MS10BirchCeremonyInte_0002AEF1_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyInte_0002AEF1_1.mp3	File Not Found		I've changed my mind. I'm not quite ready. --	There's nothing to fear here. This is our tradition and our custom, as well as a measure of protection for Him. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCeremonyInter02	FormID 0002AEF1	1	MS10_MS10BirchCeremonyInte_0002AEF1_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyInte_0002AEF1_2.mp3	File Not Found		I've changed my mind. I'm not quite ready. --	If you need a bit of time to reflect, then please do so. All I ask is you return quickly. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCeremonyInter02	FormID 0002AEF1	2	MS10_MS10BirchCeremonyInte_0002AEF1_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyInte_0002AEF1_3.mp3	File Not Found		I've changed my mind. I'm not quite ready. --	When you're ready to undergo the ceremony, just ask. Happy 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCeremonyInter03	FormID 0002AEF4	0	MS10_MS10BirchCeremonyInte_0002AEF4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyInte_0002AEF4_1.mp3	File Not Found		I'm leaving. This is just crazy. --	Then you are free to go. He had requested to see you, but He said not to take you against your will. Anger 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCeremonyInter03	FormID 0002AEF4	1	MS10_MS10BirchCeremonyInte_0002AEF4_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyInte_0002AEF4_2.mp3	File Not Found		I'm leaving. This is just crazy. --	It saddens me greatly you don't wish to see Him, but you must follow your own path. Sad 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCeremonyInter03	FormID 0002AEF4	2	MS10_MS10BirchCeremonyInte_0002AEF4_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCeremonyInte_0002AEF4_3.mp3	File Not Found		I'm leaving. This is just crazy. --	If you change your mind, come speak to me and we'll begin again. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT01	FormID 0002A4A3	0	MS10_MS10BirchCT01_0002A4A3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT01_0002A4A3_1.mp3	File Not Found		I've never seen anyplace like this. --	No, I suppose you haven't. In fact, few who live outside of Oasis have. Happy 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT01	FormID 0002A4A3	1	MS10_MS10BirchCT01_0002A4A3_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT01_0002A4A3_2.mp3	File Not Found		I've never seen anyplace like this. --	Everything you see around you, from the tallest tree to the smallest blade of grass is a gift. A gift from Him. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT01aAnimalF	FormID 0005ACB9	0	MS10_MS10BirchCT01aAnimalF_0005ACB9_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT01aAnimalF_0005ACB9_2.mp3	File Not Found		Amazing, this place seems so abundant with animal life. --	The innocent creatures are drawn here by His gifts. They come from across the Wasteland to live in this sanctuary. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT01aAnimalF	FormID 0005ACB9	1	MS10_MS10BirchCT01aAnimalF_0005ACB9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT01aAnimalF_0005ACB9_1.mp3	File Not Found		Amazing, this place seems so abundant with animal life. --	This part of the world is healing, my friend, and it's all thanks to Him. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT01bLifegiver	FormID 0005ACB8	0	MS10_MS10BirchCT01bLifegiv_0005ACB8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT01bLifegiv_0005ACB8_1.mp3	File Not Found		I can't explain it, but I can feel this place just teeming with life. --	That's His power you feel, Outsider. With His outstretched limbs He shelters us and keep us safe. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT02	FormID 0002A4A5	0	MS10_MS10BirchCT02_0002A4A5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT02_0002A4A5_1.mp3	File Not Found		This place is weird. Where do you plug stuff in? --	Ha ha ha! We no longer use devices like that. We cast our technology away many years ago. Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT02	FormID 0002A4A5	1	MS10_MS10BirchCT02_0002A4A5_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT02_0002A4A5_2.mp3	File Not Found		This place is weird. Where do you plug stuff in? --	Everything you see around you, from the tallest tree to the smallest blade of grass is a gift. A gift from Him. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT03	FormID 0002A4A9	0	MS10_MS10BirchCT03_0002A4A9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT03_0002A4A9_1.mp3	File Not Found		This place scares me. It's so... different. --	What you call scared, I call humbled. This place is a blessing to all of us. Happy 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT03	FormID 0002A4A9	1	MS10_MS10BirchCT03_0002A4A9_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT03_0002A4A9_2.mp3	File Not Found		This place scares me. It's so... different. --	Everything you see around you, from the tallest tree to the smallest blade of grass is a gift. A gift from Him. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT04	FormID 0002A4A1	0	MS10_MS10BirchCT04_0002A4A1_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT04_0002A4A1_1.mp3	File Not Found		Who is it you keep referring to as "Him"? --	He is the One Who Grows, He is the One Who Gives and He is the One Who Guides. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT04	FormID 0002A4A1	1	MS10_MS10BirchCT04_0002A4A1_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT04_0002A4A1_2.mp3	File Not Found		Who is it you keep referring to as "Him"? --	No one speaks His name out of reverence for His majesty. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT04	FormID 0002A4A1	2	MS10_MS10BirchCT04_0002A4A1_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT04_0002A4A1_3.mp3	File Not Found		Who is it you keep referring to as "Him"? --	Thanks to Him, the Treeminders have a home. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT04aInt	FormID 0005ACB7	0	MS10_MS10BirchCT04aInt_0005ACB7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT04aInt_0005ACB7_1.mp3	File Not Found		The way you're saying "Him," I could swear you're referring to a god... --	He's no mere god, my friend. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT04aInt	FormID 0005ACB7	1	MS10_MS10BirchCT04aInt_0005ACB7_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT04aInt_0005ACB7_2.mp3	File Not Found		The way you're saying "Him," I could swear you're referring to a god... --	He is the One Who Grows, He is the One Who Gives and He is the One Who Guides. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT04aInt	FormID 0005ACB7	2	MS10_MS10BirchCT04aInt_0005ACB7_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT04aInt_0005ACB7_3.mp3	File Not Found		The way you're saying "Him," I could swear you're referring to a god... --	Thanks to Him, the Treeminders have a home. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT05	FormID 0002A4A6	0	MS10_MS10BirchCT05_0002A4A6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT05_0002A4A6_1.mp3	File Not Found		I wish you could just tell me who "He" is, already... --	He is the One Who Grows, He is the One Who Gives and He is the One Who Guides. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT05	FormID 0002A4A6	1	MS10_MS10BirchCT05_0002A4A6_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT05_0002A4A6_2.mp3	File Not Found		I wish you could just tell me who "He" is, already... --	No one speaks His name out of reverence for His majesty. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT05	FormID 0002A4A6	2	MS10_MS10BirchCT05_0002A4A6_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT05_0002A4A6_3.mp3	File Not Found		I wish you could just tell me who "He" is, already... --	Thanks to Him, the Treeminders have a home. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT06	FormID 0002A4AA	0	MS10_MS10BirchCT06_0002A4AA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT06_0002A4AA_1.mp3	File Not Found		Can you cut the "Him" crap already and just tell me who he is? --	He is the One Who Grows, He is the One Who Gives and He is the One Who Guides. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT06	FormID 0002A4AA	1	MS10_MS10BirchCT06_0002A4AA_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT06_0002A4AA_2.mp3	File Not Found		Can you cut the "Him" crap already and just tell me who he is? --	No one speaks His name out of reverence for His majesty. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT06	FormID 0002A4AA	2	MS10_MS10BirchCT06_0002A4AA_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT06_0002A4AA_3.mp3	File Not Found		Can you cut the "Him" crap already and just tell me who he is? --	Thanks to Him, the Treeminders have a home. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT07	FormID 0002AED1	0	MS10_MS10BirchCT07_0002AED1_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT07_0002AED1_1.mp3	File Not Found		Why do you call yourselves Treeminders? --	We care for this place and keep it safe from those who would seek to exploit it. Anger 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT07	FormID 0002AED1	1	MS10_MS10BirchCT07_0002AED1_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT07_0002AED1_2.mp3	File Not Found		Why do you call yourselves Treeminders? --	He gives to us, so we give back to Him. It's an arrangement that's worked well for almost two decades. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT07	FormID 0002AED1	2	MS10_MS10BirchCT07_0002AED1_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT07_0002AED1_3.mp3	File Not Found		Why do you call yourselves Treeminders? --	We shun technology and embrace nature. That's the life of a Treeminder. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT07SC	FormID 0007C62E	0	MS10_MS10BirchCT07SC_0007C62E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT07SC_0007C62E_1.mp3	File Not Found		I may be willing to help, but I need straight answers about who "He" is. --	I would have preferred that He made the introduction, but I understand your hesitation. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT07SC	FormID 0007C62E	1	MS10_MS10BirchCT07SC_0007C62E_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT07SC_0007C62E_2.mp3	File Not Found		I may be willing to help, but I need straight answers about who "He" is. --	The Great One is a god-tree. A living, breathing, speaking god-tree! Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT07SC	FormID 0007C62E	2	MS10_MS10BirchCT07SC_0007C62E_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT07SC_0007C62E_3.mp3	File Not Found		I may be willing to help, but I need straight answers about who "He" is. --	The Treeminders are blessed to have this being watch over us. Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT08	FormID 0002AEDC	0	MS10_MS10BirchCT08_0002AEDC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT08_0002AEDC_1.mp3	File Not Found		Treeminders, huh? That's a strange name. --	Is it so strange to care for one's home and keep it safe from those who would seek to exploit it? Anger 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT08	FormID 0002AEDC	1	MS10_MS10BirchCT08_0002AEDC_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT08_0002AEDC_2.mp3	File Not Found		Treeminders, huh? That's a strange name. --	He gives to us, so we give back to Him. It's an arrangement that's worked well for almost two decades. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT08	FormID 0002AEDC	2	MS10_MS10BirchCT08_0002AEDC_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT08_0002AEDC_3.mp3	File Not Found		Treeminders, huh? That's a strange name. --	We shun technology and embrace nature. That's the life of a Treeminder. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT09	FormID 0002AED4	0	MS10_MS10BirchCT09_0002AED4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT09_0002AED4_1.mp3	File Not Found		I think you're all a bunch of lunatics. --	Ha ha ha. I don't expect you to understand everything you see here. After all, you carry the taint of technology upon you. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT09	FormID 0002AED4	1	MS10_MS10BirchCT09_0002AED4_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT09_0002AED4_2.mp3	File Not Found		I think you're all a bunch of lunatics. --	Treeminders shun technology and embrace nature. All technology has brought the world is violence and death. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT10	FormID 0002AED6	0	MS10_MS10BirchCT10_0002AED6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT10_0002AED6_1.mp3	File Not Found		If you hate technology, why carry weapons? --	Sadly, the Wasteland is a hostile place and sometimes we're forced to defend ourselves against it. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT10	FormID 0002AED6	1	MS10_MS10BirchCT10_0002AED6_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT10_0002AED6_2.mp3	File Not Found		If you hate technology, why carry weapons? --	If that means fighting with manufactured weapons, then so be it. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT10	FormID 0002AED6	2	MS10_MS10BirchCT10_0002AED6_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT10_0002AED6_3.mp3	File Not Found		If you hate technology, why carry weapons? --	Had He not asked to see you, you never would have gotten this close to the gates. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT11	FormID 0002AED5	0	MS10_MS10BirchCT11_0002AED5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT11_0002AED5_1.mp3	File Not Found		Shun technology? How do you defend yourselves? --	The Wasteland is a hostile place and sometimes we're forced to defend ourselves against it. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT11	FormID 0002AED5	1	MS10_MS10BirchCT11_0002AED5_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT11_0002AED5_2.mp3	File Not Found		Shun technology? How do you defend yourselves? --	If that means fighting with manufactured weapons, then so be it. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT11	FormID 0002AED5	2	MS10_MS10BirchCT11_0002AED5_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT11_0002AED5_3.mp3	File Not Found		Shun technology? How do you defend yourselves? --	Had He not asked to see you, you never would have gotten this close to the gates. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT12	FormID 0002AED7	0	MS10_MS10BirchCT12_0002AED7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT12_0002AED7_1.mp3	File Not Found		Yeah, sure. I guess that's why Maple stuck a rifle in my face... --	Listen my friend, I will forgive your insolent tone because He has asked to see you. Disgust 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCT12	FormID 0002AED7	1	MS10_MS10BirchCT12_0002AED7_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCT12_0002AED7_2.mp3	File Not Found		Yeah, sure. I guess that's why Maple stuck a rifle in my face... --	But make no mistake. If you wish to cause trouble here, we have the means to defend ourselves. Disgust 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTCeremony01	FormID 0002AEEA	0	MS10_MS10BirchCTCeremony01_0002AEEA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTCeremony01_0002AEEA_1.mp3	File Not Found		Okay, let's begin the ceremony. --	Very good! Take your place in front of the basin and let's begin. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTCeremony02	FormID 0002AEE9	0	MS10_MS10BirchCTCeremony02_0002AEE9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTCeremony02_0002AEE9_1.mp3	File Not Found		Could we wait just a bit? I'm not quite ready. --	I understand, my friend. Preparing to meet Him takes much preparation and soul searching. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTCeremony02	FormID 0002AEE9	1	MS10_MS10BirchCTCeremony02_0002AEE9_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTCeremony02_0002AEE9_2.mp3	File Not Found		Could we wait just a bit? I'm not quite ready. --	You may walk about Oasis as you see fit, but please don't take too long. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTCeremony02	FormID 0002AEE9	2	MS10_MS10BirchCTCeremony02_0002AEE9_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTCeremony02_0002AEE9_3.mp3	File Not Found		Could we wait just a bit? I'm not quite ready. --	When you're ready to undergo the ceremony, just ask. Happy 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTCeremony03	FormID 0002AEE3	0	MS10_MS10BirchCTCeremony03_0002AEE3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTCeremony03_0002AEE3_1.mp3	File Not Found		Forget this whole thing. This is insane! --	Then you are free to go. He had requested to see you, but He said not to take you against your will. Anger 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTCeremony03	FormID 0002AEE3	1	MS10_MS10BirchCTCeremony03_0002AEE3_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTCeremony03_0002AEE3_2.mp3	File Not Found		Forget this whole thing. This is insane! --	It saddens me greatly you don't wish to see Him, but you must follow your own path. Sad 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTCeremony03	FormID 0002AEE3	2	MS10_MS10BirchCTCeremony03_0002AEE3_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTCeremony03_0002AEE3_3.mp3	File Not Found		Forget this whole thing. This is insane! --	If you change your mind, come speak to me and we'll begin again. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTDirect01	FormID 0002AEDA	0	MS10_MS10BirchCTDirect01_0002AEDA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTDirect01_0002AEDA_1.mp3	File Not Found		Which brings us to why I'm here, I suppose. --	Yes. Indeed it does. Sorry I don't speak to Outsiders very often and I tend to get lost in conversation. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTDirect01	FormID 0002AEDA	1	MS10_MS10BirchCTDirect01_0002AEDA_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTDirect01_0002AEDA_2.mp3	File Not Found		Which brings us to why I'm here, I suppose. --	As you approached Oasis, He said you were coming and I was sent out to meet you personally with a request. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTDirect01	FormID 0002AEDA	2	MS10_MS10BirchCTDirect01_0002AEDA_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTDirect01_0002AEDA_3.mp3	File Not Found		Which brings us to why I'm here, I suppose. --	He wishes to meet with you. You'd be the first Outsider to do so in a very long time. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTDirect02	FormID 0002AEDE	0	MS10_MS10BirchCTDirect02_0002AEDE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTDirect02_0002AEDE_1.mp3	File Not Found		So what was all this about meeting someone? --	Yes, my apologies. I don't speak to Outsiders very often and I tend to get lost in conversation. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTDirect02	FormID 0002AEDE	1	MS10_MS10BirchCTDirect02_0002AEDE_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTDirect02_0002AEDE_2.mp3	File Not Found		So what was all this about meeting someone? --	As you approached Oasis, He said you were coming and I was sent out to meet you personally with a request. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTDirect02	FormID 0002AEDE	2	MS10_MS10BirchCTDirect02_0002AEDE_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTDirect02_0002AEDE_3.mp3	File Not Found		So what was all this about meeting someone? --	He wishes to meet with you. You'd be the first Outsider to do so in a very long time. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTDirect03	FormID 0002AED9	0	MS10_MS10BirchCTDirect03_0002AED9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTDirect03_0002AED9_1.mp3	File Not Found		Fine, fine. Get to the point already. --	You have much to learn about patience, my friend. However, you are correct, I will get to the point. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTDirect03	FormID 0002AED9	1	MS10_MS10BirchCTDirect03_0002AED9_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTDirect03_0002AED9_2.mp3	File Not Found		Fine, fine. Get to the point already. --	As you approached Oasis, He said you were coming and I was sent out to meet you personally with a request. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTDirect03	FormID 0002AED9	2	MS10_MS10BirchCTDirect03_0002AED9_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTDirect03_0002AED9_3.mp3	File Not Found		Fine, fine. Get to the point already. --	He wishes to meet with you. You'd be the first Outsider to do so in a very long time. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest01	FormID 0002AED8	0	MS10_MS10BirchCTQuest01_0002AED8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest01_0002AED8_1.mp3	File Not Found		I would be honored to meet this person. --	Yes... person. Happy 50	Almost to yourself as if musing. --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest01	FormID 0002AED8	1	MS10_MS10BirchCTQuest01_0002AED8_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest01_0002AED8_2.mp3	File Not Found		I would be honored to meet this person. --	To meet Him, you must undergo the Ceremony of Purification. Once that's complete, you'll be able to speak to Him. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest01	FormID 0002AED8	2	MS10_MS10BirchCTQuest01_0002AED8_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest01_0002AED8_3.mp3	File Not Found		I would be honored to meet this person. --	Whenever you're ready, we may begin. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest02	FormID 0002AEDB	0	MS10_MS10BirchCTQuest02_0002AEDB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest02_0002AEDB_1.mp3	File Not Found		And where can I find this person? --	Yes... person. Happy 50	Almost to yourself as if musing. --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest02	FormID 0002AEDB	1	MS10_MS10BirchCTQuest02_0002AEDB_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest02_0002AEDB_2.mp3	File Not Found		And where can I find this person? --	To meet Him, you must undergo the Ceremony of Purification. Once that's complete, you'll be able to speak to Him. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest02	FormID 0002AEDB	2	MS10_MS10BirchCTQuest02_0002AEDB_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest02_0002AEDB_3.mp3	File Not Found		And where can I find this person? --	Whenever you're ready, we may begin. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest03	FormID 0002AEDD	0	MS10_MS10BirchCTQuest03_0002AEDD_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest03_0002AEDD_2.mp3	File Not Found		Okay already. Let's get this going. --	To meet Him, you must undergo the Ceremony of Purification. Once that's complete, you'll be able to speak to Him. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest03	FormID 0002AEDD	1	MS10_MS10BirchCTQuest03_0002AEDD_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest03_0002AEDD_3.mp3	File Not Found		Okay already. Let's get this going. --	Whenever you're ready, we may begin. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest04	FormID 0002AEDF	0	MS10_MS10BirchCTQuest04_0002AEDF_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest04_0002AEDF_1.mp3	File Not Found		Just a minute... What does this ceremony involve? --	It's simple really. You drink the Sap from the basin here in the Pavilion. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest04	FormID 0002AEDF	1	MS10_MS10BirchCTQuest04_0002AEDF_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest04_0002AEDF_2.mp3	File Not Found		Just a minute... What does this ceremony involve? --	The Sap will purify your mind and body of anything harmful that could possibly hurt Him. Happy 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest04	FormID 0002AEDF	2	MS10_MS10BirchCTQuest04_0002AEDF_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest04_0002AEDF_3.mp3	File Not Found		Just a minute... What does this ceremony involve? --	I assure you, nothing harmful will happen to you. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest05	FormID 0002AEE6	0	MS10_MS10BirchCTQuest05_0002AEE6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest05_0002AEE6_1.mp3	File Not Found		Hang on, you never said anything about a ceremony! --	There's no reason to be alarmed. Surprise 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest05	FormID 0002AEE6	1	MS10_MS10BirchCTQuest05_0002AEE6_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest05_0002AEE6_2.mp3	File Not Found		Hang on, you never said anything about a ceremony! --	All that must be done is you must drink the Sap from the basin here in the Pavilion. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest05	FormID 0002AEE6	2	MS10_MS10BirchCTQuest05_0002AEE6_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest05_0002AEE6_3.mp3	File Not Found		Hang on, you never said anything about a ceremony! --	The Sap will purify your mind and body of anything harmful that could possibly hurt Him. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest06	FormID 0002AEE7	0	MS10_MS10BirchCTQuest06_0002AEE7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest06_0002AEE7_1.mp3	File Not Found		Can't we skip all this nonsense? --	I'm afraid not. No one gets to see Him without first drinking the Sap from the basin here in the Pavilion. Disgust 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest06	FormID 0002AEE7	1	MS10_MS10BirchCTQuest06_0002AEE7_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest06_0002AEE7_2.mp3	File Not Found		Can't we skip all this nonsense? --	The Sap will purify your mind and body of anything harmful that could possibly hurt Him. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchCTQuest06	FormID 0002AEE7	2	MS10_MS10BirchCTQuest06_0002AEE7_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchCTQuest06_0002AEE7_3.mp3	File Not Found		Can't we skip all this nonsense? --	Other than that, there's nothing more to the ceremony. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchEndgame01	FormID 00054DFF	0	MS10_MS10BirchEndgame01_00054DFF_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchEndgame01_00054DFF_1.mp3	File Not Found		I was glad to do it. Oasis needs to be protected. --	In your short visit here I can see you've learned much. That's a rare gift in these turbulent times. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchEndgame01	FormID 00054DFF	1	MS10_MS10BirchEndgame01_00054DFF_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchEndgame01_00054DFF_2.mp3	File Not Found		I was glad to do it. Oasis needs to be protected. --	I believe there are a few Treeminders who wish to speak to you before you depart. I think you'll find their appreciation quite rewarding. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchEndgame01	FormID 00054DFF	2	MS10_MS10BirchEndgame01_00054DFF_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchEndgame01_00054DFF_3.mp3	File Not Found		I was glad to do it. Oasis needs to be protected. --	Good luck in all your journeys, my friend. I hope your time here has opened your heart as well as it opened your eyes. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchEndgame02	FormID 00054DFC	0	MS10_MS10BirchEndgame02_00054DFC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchEndgame02_00054DFC_1.mp3	File Not Found		Sure, I guess. --	Perhaps you haven't learned quite as much as I hoped from your visit here, but I'm glad to see you made the right choice in the end. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchEndgame02	FormID 00054DFC	1	MS10_MS10BirchEndgame02_00054DFC_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchEndgame02_00054DFC_2.mp3	File Not Found		Sure, I guess. --	I believe there are a few Treeminders who wish to speak to you before you depart. I think you'll find their appreciation quite rewarding. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchEndgame02	FormID 00054DFC	2	MS10_MS10BirchEndgame02_00054DFC_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchEndgame02_00054DFC_3.mp3	File Not Found		Sure, I guess. --	Good luck in all your journeys, my friend. I hope your time here has opened your heart as well as it opened your eyes. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchEndgame03	FormID 00054DFD	0	MS10_MS10BirchEndgame03_00054DFD_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchEndgame03_00054DFD_1.mp3	File Not Found		I could have used a pile of caps instead, but whatever. --	I'm saddened that worldly possessions and wealth still drive you, but I'm glad to see you made the right choice in the end. Sad 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchEndgame03	FormID 00054DFD	1	MS10_MS10BirchEndgame03_00054DFD_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchEndgame03_00054DFD_2.mp3	File Not Found		I could have used a pile of caps instead, but whatever. --	I believe there are a few Treeminders who wish to speak to you before you depart. I think you'll find their appreciation quite rewarding. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchEndgame03	FormID 00054DFD	2	MS10_MS10BirchEndgame03_00054DFD_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchEndgame03_00054DFD_3.mp3	File Not Found		I could have used a pile of caps instead, but whatever. --	Good luck in all your journeys, my friend. I hope your time here has opened your heart as well as it opened your eyes. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame01	FormID 00054F99	0	MS10_MS10BirchHDeadEndgame_00054F99_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F99_1.mp3	File Not Found		I have to say I'm surprised you aren't angrier with me. --	Before you reached His heart, He imparted his last words to me. He told me about his will to die and how I mistook this for some mystical sign. Sad 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame01	FormID 00054F99	1	MS10_MS10BirchHDeadEndgame_00054F99_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F99_2.mp3	File Not Found		I have to say I'm surprised you aren't angrier with me. --	How could I have been so blind? How could I have mislead all these people? Sad 100 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame01	FormID 00054F99	2	MS10_MS10BirchHDeadEndgame_00054F99_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F99_3.mp3	File Not Found		I have to say I'm surprised you aren't angrier with me. --	Perhaps if I would have spent more time getting to know Him, things would have turned out different. Sad 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame02	FormID 00054F8E	0	MS10_MS10BirchHDeadEndgame_00054F8E_4	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8E_4.mp3	File Not Found		And here I thought you'd be ready to kill me. --	No, Outsider, my anger lay not with you, but with myself. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame02	FormID 00054F8E	1	MS10_MS10BirchHDeadEndgame_00054F8E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8E_1.mp3	File Not Found		And here I thought you'd be ready to kill me. --	Before you reached His heart, He imparted his last words to me. He told me about his will to die and how I mistook this for some mystical sign. Sad 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame02	FormID 00054F8E	2	MS10_MS10BirchHDeadEndgame_00054F8E_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8E_2.mp3	File Not Found		And here I thought you'd be ready to kill me. --	How could I have been so blind? How could I have mislead all these people? Sad 100 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame02	FormID 00054F8E	3	MS10_MS10BirchHDeadEndgame_00054F8E_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8E_3.mp3	File Not Found		And here I thought you'd be ready to kill me. --	Perhaps if I would have spent more time getting to know Him, things would have turned out different. Sad 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame03	FormID 00054F90	0	MS10_MS10BirchHDeadEndgame_00054F90_4	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F90_4.mp3	File Not Found		Welcome back to the Wasteland, asshole. --	You're words sting, Outsider. Normally I'd have you cast from this place for such a statement, but my eyes have been opened. Disgust 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame03	FormID 00054F90	1	MS10_MS10BirchHDeadEndgame_00054F90_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F90_1.mp3	File Not Found		Welcome back to the Wasteland, asshole. --	Before you reached His heart, He imparted his last words to me. He told me about his will to die and how I mistook this for some mystical sign. Sad 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame03	FormID 00054F90	2	MS10_MS10BirchHDeadEndgame_00054F90_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F90_2.mp3	File Not Found		Welcome back to the Wasteland, asshole. --	How could I have been so blind? How could I have mislead all these people? Sad 100 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame03	FormID 00054F90	3	MS10_MS10BirchHDeadEndgame_00054F90_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F90_3.mp3	File Not Found		Welcome back to the Wasteland, asshole. --	Perhaps if I would have spent more time getting to know Him, things would have turned out different. Sad 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame04	FormID 00054F8D	0	MS10_MS10BirchHDeadEndgame_00054F8D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8D_1.mp3	File Not Found		What will become of Oasis? --	Even though the Great One has left us, our memories of Him will never die. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame04	FormID 00054F8D	1	MS10_MS10BirchHDeadEndgame_00054F8D_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8D_2.mp3	File Not Found		What will become of Oasis? --	With Bloomseer Poplar's help, I'm confident we can keep Oasis alive and carry on as Treeminders. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame04	FormID 00054F8D	2	MS10_MS10BirchHDeadEndgame_00054F8D_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8D_3.mp3	File Not Found		What will become of Oasis? --	Go now, Outsider. Go but never forget the gifts the Great One bestowed upon us. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame05	FormID 00054F8F	0	MS10_MS10BirchHDeadEndgame_00054F8F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8F_1.mp3	File Not Found		You'll make due. --	Even though the Great One has left us, our memories of Him will never die. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame05	FormID 00054F8F	1	MS10_MS10BirchHDeadEndgame_00054F8F_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8F_2.mp3	File Not Found		You'll make due. --	With Bloomseer Poplar's help, I'm confident we can keep Oasis alive and carry on as Treeminders. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame05	FormID 00054F8F	2	MS10_MS10BirchHDeadEndgame_00054F8F_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F8F_3.mp3	File Not Found		You'll make due. --	Go now, Outsider. Go but never forget the gifts the Great One bestowed upon us. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame06	FormID 00054F98	0	MS10_MS10BirchHDeadEndgame_00054F98_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F98_1.mp3	File Not Found		I could care less about your problems. I'm out of here. --	Your words carry no remorse, no caring. Sad 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame06	FormID 00054F98	1	MS10_MS10BirchHDeadEndgame_00054F98_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F98_2.mp3	File Not Found		I could care less about your problems. I'm out of here. --	I'm at a loss as to how this place failed to open your eyes, but more importantly, to open your heart. Sad 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchHDeadEndgame06	FormID 00054F98	2	MS10_MS10BirchHDeadEndgame_00054F98_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchHDeadEndgame_00054F98_3.mp3	File Not Found		I could care less about your problems. I'm out of here. --	Go now, Outsider. Go and never look back. Sad 100 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT01	FormID 0003E430	0	MS10_MS10BirchPostCT01_0003E430_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT01_0003E430_1.mp3	File Not Found		I'm afraid Harold isn't a god. He's just a human that had some bad luck. --	Oh, He's testing you now, just like He tested us! Surprise 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT01	FormID 0003E430	1	MS10_MS10BirchPostCT01_0003E430_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT01_0003E430_2.mp3	File Not Found		I'm afraid Harold isn't a god. He's just a human that had some bad luck. --	He wants to see if your faith is strong by spinning these incredible stories. Who else but a god could produce all of this? Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT01	FormID 0003E430	2	MS10_MS10BirchPostCT01_0003E430_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT01_0003E430_3.mp3	File Not Found		I'm afraid Harold isn't a god. He's just a human that had some bad luck. --	Don't worry, you'll soon see things as I do. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT02	FormID 0003E434	0	MS10_MS10BirchPostCT02_0003E434_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT02_0003E434_1.mp3	File Not Found		He's not a god, Birch. His name's Harold. --	Oh, He's testing you now, just like He tested us! Surprise 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT02	FormID 0003E434	1	MS10_MS10BirchPostCT02_0003E434_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT02_0003E434_2.mp3	File Not Found		He's not a god, Birch. His name's Harold. --	He wants to see if your faith is strong by spinning these incredible stories. Who else but a god could produce all of this? Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT02	FormID 0003E434	2	MS10_MS10BirchPostCT02_0003E434_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT02_0003E434_3.mp3	File Not Found		He's not a god, Birch. His name's Harold. --	Don't worry, you'll soon see things as I do. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT03	FormID 0003E507	0	MS10_MS10BirchPostCT03_0003E507_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT03_0003E507_1.mp3	File Not Found		Can we just dispense with all of the religious crap? His name's Harold! --	Oh, He's testing you now, just like He tested us! Surprise 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT03	FormID 0003E507	1	MS10_MS10BirchPostCT03_0003E507_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT03_0003E507_2.mp3	File Not Found		Can we just dispense with all of the religious crap? His name's Harold! --	He wants to see if your faith is strong by spinning these incredible stories. Who else but a god could produce all of this? Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT03	FormID 0003E507	2	MS10_MS10BirchPostCT03_0003E507_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT03_0003E507_3.mp3	File Not Found		Can we just dispense with all of the religious crap? His name's Harold! --	Don't worry, you'll soon see things as I do. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT04	FormID 0003E48F	0	MS10_MS10BirchPostCT04_0003E48F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT04_0003E48F_1.mp3	File Not Found		Did you know your god wants me to kill him? --	Yes, I've been pondering that riddle myself for some time now and I think I know what He's trying to tell us. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT04	FormID 0003E48F	1	MS10_MS10BirchPostCT04_0003E48F_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT04_0003E48F_2.mp3	File Not Found		Did you know your god wants me to kill him? --	The Great One's influence is growing and soon it will break free of the confines of this secluded vale. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT04	FormID 0003E48F	2	MS10_MS10BirchPostCT04_0003E48F_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT04_0003E48F_3.mp3	File Not Found		Did you know your god wants me to kill him? --	We can't allow Oasis to call attention to itself like that. It would be the end of Him. Fear 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT04a	FormID 000CB579	0	MS10_MS10BirchPostCT04a_000CB579_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT04a_000CB579_1.mp3	File Not Found		Harold makes unusual requests. --	The Great One does tend to speak in riddles, but if that is His way, then so be it. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT04a	FormID 000CB579	1	MS10_MS10BirchPostCT04a_000CB579_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT04a_000CB579_2.mp3	File Not Found		Harold makes unusual requests. --	My talks with Him have become quite puzzling of late. I think He's beginning to fear His future. Sad 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT04a	FormID 000CB579	2	MS10_MS10BirchPostCT04a_000CB579_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT04a_000CB579_3.mp3	File Not Found		Harold makes unusual requests. --	The Great One's influence is growing and soon it will break free of the confines of this secluded vale. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT04a	FormID 000CB579	3	MS10_MS10BirchPostCT04a_000CB579_4	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT04a_000CB579_4.mp3	File Not Found		Harold makes unusual requests. --	We can't allow Oasis to call attention to itself like that. It would be the end of Him. Fear 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT05	FormID 0003E45A	0	MS10_MS10BirchPostCT05_0003E45A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT05_0003E45A_1.mp3	File Not Found		Are you aware that Harold wants to die? --	Yes, I've been pondering that riddle myself for some time now and I think I know what He's trying to tell us. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT05	FormID 0003E45A	1	MS10_MS10BirchPostCT05_0003E45A_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT05_0003E45A_2.mp3	File Not Found		Are you aware that Harold wants to die? --	The Great One's influence is growing and soon it will break free of the confines of this secluded vale. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT05	FormID 0003E45A	2	MS10_MS10BirchPostCT05_0003E45A_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT05_0003E45A_3.mp3	File Not Found		Are you aware that Harold wants to die? --	We can't allow Oasis to call attention to itself like that. It would be the end of Him. Fear 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT06	FormID 0003E534	0	MS10_MS10BirchPostCT06_0003E534_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT06_0003E534_1.mp3	File Not Found		Did you know that crazy tree thing wants me to kill it? You don't scare me Birch, and neither does that overgrown weed you call a god. That's it! You are no longer welcome in Oasis! Get out IMMEDIATELY! Anger 100 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT06	FormID 0003E534	1	MS10_MS10BirchPostCT06_0003E534_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT06_0003E534_2.mp3	File Not Found		Did you know that crazy tree thing wants me to kill it? You don't scare me Birch, and neither does that overgrown weed you call a god. If you remain here against my wishes, we'll have no choice but to put you down! Disgust 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT06	FormID 0003E540	0	MS10_MS10BirchPostCT06_0003E540_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT06_0003E540_1.mp3	File Not Found		Did you know that crazy tree thing wants me to kill it? --	I've had enough of your blasphemy! Anger 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT06	FormID 0003E540	1	MS10_MS10BirchPostCT06_0003E540_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT06_0003E540_2.mp3	File Not Found		Did you know that crazy tree thing wants me to kill it? --	I've tolerated it this long because you're an Outsider, but no more. If you wish to test me again, you'll find yourself banished from Oasis! Disgust 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT07	FormID 0003E4A0	0	MS10_MS10BirchPostCT07_0003E4A0_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT07_0003E4A0_1.mp3	File Not Found		So what can I do to help? --	If the same sap that you drank to purify yourself could be applied to His heart, it should stop the spread. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT07	FormID 0003E4A0	1	MS10_MS10BirchPostCT07_0003E4A0_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT07_0003E4A0_2.mp3	File Not Found		So what can I do to help? --	I can promise you no harm would come to Him. That's all I ask of you, Outsider. Nothing more, nothing less. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT08	FormID 0003E45C	0	MS10_MS10BirchPostCT08_0003E45C_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT08_0003E45C_3.mp3	File Not Found		Killing him should stop his influence from spreading. --	You misinterpret His words, my friend. He wants you to extinguish that which seeks to make Him vulnerable. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT08	FormID 0003E45C	1	MS10_MS10BirchPostCT08_0003E45C_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT08_0003E45C_1.mp3	File Not Found		Killing him should stop his influence from spreading. --	If the same sap that you drank to purify yourself could be applied to His heart, it should stop the spread. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT08	FormID 0003E45C	2	MS10_MS10BirchPostCT08_0003E45C_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT08_0003E45C_2.mp3	File Not Found		Killing him should stop his influence from spreading. --	I can promise you no harm would come to Him. That's all I ask of you, Outsider. Nothing more, nothing less. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT09	FormID 0003E513	0	MS10_MS10BirchPostCT09_0003E513_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT09_0003E513_1.mp3	File Not Found		Good! Free firewood for all! You don't scare me Birch, and neither does that overgrown weed you call a god. That's it! You are no longer welcome in Oasis! Get out IMMEDIATELY! Anger 100 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT09	FormID 0003E513	1	MS10_MS10BirchPostCT09_0003E513_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT09_0003E513_2.mp3	File Not Found		Good! Free firewood for all! You don't scare me Birch, and neither does that overgrown weed you call a god. If you remain here against my wishes, we'll have no choice but to put you down! Disgust 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT09	FormID 0003E532	0	MS10_MS10BirchPostCT09_0003E532_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT09_0003E532_1.mp3	File Not Found		Good! Free firewood for all! --	I've had enough of your blasphemy! Anger 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchPostCT09	FormID 0003E532	1	MS10_MS10BirchPostCT09_0003E532_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchPostCT09_0003E532_2.mp3	File Not Found		Good! Free firewood for all! --	I've tolerated it this long because you're an Outsider, but no more. If you wish to test me again, you'll find yourself banished from Oasis! Disgust 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT01	FormID 0002A416	0	MS10_MS10BirchStartCT01_0002A416_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT01_0002A416_1.mp3	File Not Found		Just a minute. Who are you and what is this place? --	I'm sorry, in my excitement, I got ahead of myself. Sad 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT01	FormID 0002A416	1	MS10_MS10BirchStartCT01_0002A416_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT01_0002A416_2.mp3	File Not Found		Just a minute. Who are you and what is this place? --	I'm Tree Father Birch, and I have the great fortune of being leader of His people, the Treeminders. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT01	FormID 0002A416	2	MS10_MS10BirchStartCT01_0002A416_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT01_0002A416_3.mp3	File Not Found		Just a minute. Who are you and what is this place? --	Beyond that gate is our home, Oasis. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT02	FormID 0002A417	0	MS10_MS10BirchStartCT02_0002A417_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT02_0002A417_1.mp3	File Not Found		I'm not following anyone until I know what's going on here. --	I'm sorry, in my excitement, I got ahead of myself. Sad 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT02	FormID 0002A417	1	MS10_MS10BirchStartCT02_0002A417_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT02_0002A417_2.mp3	File Not Found		I'm not following anyone until I know what's going on here. --	I'm Tree Father Birch, and I have the great fortune of being leader of His people, the Treeminders. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT02	FormID 0002A417	2	MS10_MS10BirchStartCT02_0002A417_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT02_0002A417_3.mp3	File Not Found		I'm not following anyone until I know what's going on here. --	Beyond that gate is our home, Oasis. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT03	FormID 0002A41C	0	MS10_MS10BirchStartCT03_0002A41C_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT03_0002A41C_1.mp3	File Not Found		Ha ha ha! What the hell are you wearing? --	I am wearing the clothes of a Treeminder. We shed our Wasteland garments like the ones you're wearing long ago. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT04	FormID 0002A413	0	MS10_MS10BirchStartCT04_0002A413_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT04_0002A413_1.mp3	File Not Found		Whoa, whoa. Slow down, old man. What the hell are you babbling about? --	I'm sorry, in my excitement, I got ahead of myself. Sad 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT04	FormID 0002A413	1	MS10_MS10BirchStartCT04_0002A413_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT04_0002A413_2.mp3	File Not Found		Whoa, whoa. Slow down, old man. What the hell are you babbling about? --	I'm Tree Father Birch, and I have the great fortune of being leader of His people, the Treeminders. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT04	FormID 0002A413	2	MS10_MS10BirchStartCT04_0002A413_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT04_0002A413_3.mp3	File Not Found		Whoa, whoa. Slow down, old man. What the hell are you babbling about? --	Beyond that gate is our home, Oasis. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT05	FormID 0002A41A	0	MS10_MS10BirchStartCT05_0002A41A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT05_0002A41A_1.mp3	File Not Found		Sure, lead on. --	Excellent! Please, follow me. All will be explained soon. Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT06	FormID 0002A414	0	MS10_MS10BirchStartCT06_0002A414_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT06_0002A414_1.mp3	File Not Found		Who's waiting for me inside? --	Why, He is of course. Surprise 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT06	FormID 0002A414	1	MS10_MS10BirchStartCT06_0002A414_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT06_0002A414_2.mp3	File Not Found		Who's waiting for me inside? --	If you'll just follow me to the Pavilion, all will be explained. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT07	FormID 0002A41B	0	MS10_MS10BirchStartCT07_0002A41B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT07_0002A41B_1.mp3	File Not Found		The Treeminders? --	Yes, we're the Treeminders. We're His people. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT07	FormID 0002A41B	1	MS10_MS10BirchStartCT07_0002A41B_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT07_0002A41B_2.mp3	File Not Found		The Treeminders? --	If you'll just follow me inside to the Pavilion, all will be explained. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT08	FormID 0002A411	0	MS10_MS10BirchStartCT08_0002A411_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT08_0002A411_1.mp3	File Not Found		I'm not following anyone. I need to be on my way. --	I can promise you that if you leave, you'll be missing out on a great honor. Not many have even seen Him before, and yet he wants to speak to you. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT08	FormID 0002A411	1	MS10_MS10BirchStartCT08_0002A411_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT08_0002A411_2.mp3	File Not Found		I'm not following anyone. I need to be on my way. --	Please, I beg you. Don't make Him wait any longer. Follow me inside to the Pavilion, and I promise all will be explained! Sad 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT09	FormID 0002A419	0	MS10_MS10BirchStartCT09_0002A419_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT09_0002A419_1.mp3	File Not Found		Okay, I'll follow you. Lead on. --	Excellent! Please, follow me. All will be explained soon. Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT10	FormID 0002A412	0	MS10_MS10BirchStartCT10_0002A412_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT10_0002A412_1.mp3	File Not Found		No way! You're obviously out of your mind! --	I'm very saddened to hear that, a great opportunity like this may come only once in a lifetime. Sad 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT10	FormID 0002A412	1	MS10_MS10BirchStartCT10_0002A412_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT10_0002A412_2.mp3	File Not Found		No way! You're obviously out of your mind! --	If you wish to return and speak to me, talk to Branchtender Maple. She'll allow you to go inside. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT10	FormID 0002A412	2	MS10_MS10BirchStartCT10_0002A412_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT10_0002A412_3.mp3	File Not Found		No way! You're obviously out of your mind! --	All I ask is you keep our existence a secret. Too many out there in the Wasteland would seek to exploit Him. Farewell. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT10a	FormID 0002A418	0	MS10_MS10BirchStartCT10a_0002A418_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT10a_0002A418_1.mp3	File Not Found		Perhaps some other time. I have more urgent matters to attend to. --	I'm very saddened to hear that, a great opportunity like this may come only once in a lifetime. Sad 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT10a	FormID 0002A418	1	MS10_MS10BirchStartCT10a_0002A418_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT10a_0002A418_2.mp3	File Not Found		Perhaps some other time. I have more urgent matters to attend to. --	If you wish to return and speak to me, talk to Branchtender Maple. She'll allow you to go inside. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10BirchStartCT10a	FormID 0002A418	2	MS10_MS10BirchStartCT10a_0002A418_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10BirchStartCT10a_0002A418_3.mp3	File Not Found		Perhaps some other time. I have more urgent matters to attend to. --	All I ask is you keep our existence a secret. Too many out there in the Wasteland would seek to exploit Him. Farewell. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	MS10FinTLReward	FormID 00066C98	0	MS10Fin_MS10FinTLReward_00066C98_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_MS10FinTLReward_00066C98_1.mp3	File Not Found		Tree Father Birch said you may have a gift for me? You said someone had gifts for me? Yes, I believe Branchtender Maple, Branchtender Cypress and my little Yew mentioned they had some things for you as gifts. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	MS10FinTLReward	FormID 00066C98	1	MS10Fin_MS10FinTLReward_00066C98_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_MS10FinTLReward_00066C98_2.mp3	File Not Found		Tree Father Birch said you may have a gift for me? You said someone had gifts for me? Such is our tradition when honored guests are preparing to leave. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	MS10FinTLReward	FormID 00066C99	0	MS10Fin_MS10FinTLReward_00066C99_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_MS10FinTLReward_00066C99_1.mp3	File Not Found		Tree Father Birch said you may have a gift for me? You said someone had gifts for me? Yes, I believe Branchtender Maple and Branchtender Cypress mentioned they had some things for you as gifts. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	MS10FinTLReward	FormID 00066C99	1	MS10Fin_MS10FinTLReward_00066C99_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_MS10FinTLReward_00066C99_2.mp3	File Not Found		Tree Father Birch said you may have a gift for me? You said someone had gifts for me? Such is our tradition when honored guests are preparing to leave. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLCaves	FormID 0004DE11	0	MS10_MS10TLCaves_0004DE11_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLCaves_0004DE11_1.mp3	File Not Found		Any information you could give me on the caves below Oasis would be helpful. --	Just like a cancer would infest our bodies, the caves below us are infested with vermin. Disgust 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLCaves	FormID 0004DE11	1	MS10_MS10TLCaves_0004DE11_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLCaves_0004DE11_2.mp3	File Not Found		Any information you could give me on the caves below Oasis would be helpful. --	You'd do well to be cautious down there, we've lost a few Treeminders in the past. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLCeremony	FormID 0002AEF5	0	MS10_MS10TLCeremony_0002AEF5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLCeremony_0002AEF5_1.mp3	File Not Found		I'm ready to undertake the ceremony. --	Very good! Take your place in front of the basin and let's begin. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLCeremony	FormID 0002AEF6	0	MS10_MS10TLCeremony_0002AEF6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLCeremony_0002AEF6_1.mp3	File Not Found		I'm ready to undertake the ceremony. I'd like to start the ceremony again. Very good! Take your place in front of the basin and let's begin. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	MS10TLDoNow	FormID 0005A621	0	MS10Fin_MS10TLDoNow_0005A621_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_MS10TLDoNow_0005A621_1.mp3	File Not Found		What will you do now? --	I will do my best to honor the Great One's memory by tending this place until my dying day. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	MS10TLDoNow	FormID 0005A621	1	MS10Fin_MS10TLDoNow_0005A621_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_MS10TLDoNow_0005A621_2.mp3	File Not Found		What will you do now? --	If anything, this place will become a memorial to Him lest we may forget. Sad 50 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	MS10TLDoNow	FormID 0005A622	0	MS10Fin_MS10TLDoNow_0005A622_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_MS10TLDoNow_0005A622_1.mp3	File Not Found		What will you do now? --	Although his influence will spread through the Wasteland one day, that day is still a long way off. Fear 50 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	MS10TLDoNow	FormID 0005A622	1	MS10Fin_MS10TLDoNow_0005A622_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_MS10TLDoNow_0005A622_2.mp3	File Not Found		What will you do now? --	For now, we'll remain ever vigilant and watch the Wasteland for anything that could threaten this sanctuary. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	MS10TLDoNow	FormID 0005A623	0	MS10Fin_MS10TLDoNow_0005A623_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_MS10TLDoNow_0005A623_1.mp3	File Not Found		What will you do now? --	Now that Oasis is safe, we do what we always do. We remain ever vigilant and watch the Wasteland for anything that could threaten this sanctuary. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTaskTalk	FormID 0003E512	0	MS10_MS10TLTaskTalk_0003E512_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTaskTalk_0003E512_1.mp3	File Not Found		I have some questions about the task you gave me. --	By all means, ask away. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTaskTalk01	FormID 0003E509	0	MS10_MS10TLTaskTalk01_0003E509_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTaskTalk01_0003E509_1.mp3	File Not Found		Why don't you just travel to Harold's heart on your own? --	I would if I was able, but He will not allow us entry. His roots bar the door, and we have yet to earn the right to pass. Happy 60 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTaskTalk02	FormID 0003E443	0	MS10_MS10TLTaskTalk02_0003E443_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTaskTalk02_0003E443_1.mp3	File Not Found		Were you aware that Laurel gave me this Liniment? --	Of course I am. I know everything that goes on in Oasis. Laurel is free to pursue whatever path she chooses. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTaskTalk02	FormID 0003E443	1	MS10_MS10TLTaskTalk02_0003E443_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTaskTalk02_0003E443_2.mp3	File Not Found		Were you aware that Laurel gave me this Liniment? --	A long time ago, it was agreed that the Tree Father and the Leaf Mother hold equal say. I don't seek to change those customs. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTaskTalk02	FormID 0003E443	2	MS10_MS10TLTaskTalk02_0003E443_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTaskTalk02_0003E443_3.mp3	File Not Found		Were you aware that Laurel gave me this Liniment? --	I just hope that when the time comes, you'll make the right choice. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTaskTalk03	FormID 0003E542	0	MS10_MS10TLTaskTalk03_0003E542_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTaskTalk03_0003E542_1.mp3	File Not Found		Where did the sap come from? --	Bloomseer Poplar has a unique understanding of the innate power that lay dormant in the plants you see around you. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTaskTalk03	FormID 0003E542	1	MS10_MS10TLTaskTalk03_0003E542_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTaskTalk03_0003E542_2.mp3	File Not Found		Where did the sap come from? --	She created the sap with the knowledge she brought to us from the Wasteland. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTaskTalk04	FormID 0003E4EE	0	MS10_MS10TLTaskTalk04_0003E4EE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTaskTalk04_0003E4EE_1.mp3	File Not Found		Where is the entrance to the caves? --	You'll find the entrance in the southwestern part of Oasis. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder	FormID 00049FDC	0	MS10_MS10TLTreeminder_00049FDC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder_00049FDC_1.mp3	File Not Found		What did you have to do to become a Treeminder? May I ask you about the Treeminders? Of course. We're quite open about everything here. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder01	FormID 0004DE0C	0	MS10_MS10TLTreeminder01_0004DE0C_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder01_0004DE0C_1.mp3	File Not Found		How did the Treeminders begin? --	When I first beheld the glory of the Great One, I knew there'd be others who would seek to do Him harm. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder01	FormID 0004DE0C	1	MS10_MS10TLTreeminder01_0004DE0C_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder01_0004DE0C_2.mp3	File Not Found		How did the Treeminders begin? --	I also knew He would be calling others that he felt were pure of heart to protect Him. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder01	FormID 0004DE0C	2	MS10_MS10TLTreeminder01_0004DE0C_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder01_0004DE0C_3.mp3	File Not Found		How did the Treeminders begin? --	Right then and there I created the Treeminders... the Great One's last line of defense. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder02	FormID 0004DE53	0	MS10_MS10TLTreeminder02_0004DE53_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder02_0004DE53_1.mp3	File Not Found		How do the Treeminders normally handle other Outsiders? --	If the Outsider doesn't have His blessing, we simply deny him entry to our home. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder02	FormID 0004DE53	1	MS10_MS10TLTreeminder02_0004DE53_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder02_0004DE53_2.mp3	File Not Found		How do the Treeminders normally handle other Outsiders? --	If they persist on trying to gain entry, or display any hostile act that could potentially harm the Great One, we take action. Disgust 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder02	FormID 0004DE53	2	MS10_MS10TLTreeminder02_0004DE53_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder02_0004DE53_3.mp3	File Not Found		How do the Treeminders normally handle other Outsiders? --	If the Outsider were a Raider or some other nefarious type, we ensure they don't report our location back to their comrades. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder03	FormID 0004DE2B	0	MS10_MS10TLTreeminder03_0004DE2B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder03_0004DE2B_1.mp3	File Not Found		Could I become a Treeminder? --	Becoming a disciple of the Great One takes many years of dedication and the will to cast aside your reliance on technological conveniences. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder03	FormID 0004DE2B	1	MS10_MS10TLTreeminder03_0004DE2B_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder03_0004DE2B_2.mp3	File Not Found		Could I become a Treeminder? --	However, I feel you've been sent here for a higher purpose and could be more instrumental in our future than a mere Treeminder. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder04	FormID 0004DDFF	0	MS10_MS10TLTreeminder04_0004DDFF_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder04_0004DDFF_1.mp3	File Not Found		Your names are quite strange. What do they mean? --	The first part of our name represents our role in the Treeminders. The youngest are the Saplings, still learning what it means to live in Oasis. Happy 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder04	FormID 0004DDFF	1	MS10_MS10TLTreeminder04_0004DDFF_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder04_0004DDFF_2.mp3	File Not Found		Your names are quite strange. What do they mean? --	The Branchtenders are our guardians and keep our homes safe. Our healers and soothsayers are known as Bloomseers. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLTreeminder04	FormID 0004DDFF	2	MS10_MS10TLTreeminder04_0004DDFF_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLTreeminder04_0004DDFF_3.mp3	File Not Found		Your names are quite strange. What do they mean? --	Finally, the Tree Father and the Leaf Mother are the creators and the upholders of the Great One's laws. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLWater	FormID 000CB57B	0	MS10_MS10TLWater_000CB57B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLWater_000CB57B_1.mp3	File Not Found		If this place has living plants, does that mean the water is safe to drink? --	I'm afraid the water still bears the mark of man's greed. It's His reminder of what we once were. Sad 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TLWater	FormID 000CB57B	1	MS10_MS10TLWater_000CB57B_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TLWater_000CB57B_2.mp3	File Not Found		If this place has living plants, does that mean the water is safe to drink? --	Perhaps one day He will see fit to lift this punishment, but I fear we have yet to command His full respect. Sad 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	MS10TopicBailout	FormID 0003E4DA	0	MS10_MS10TopicBailout_0003E4DA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TopicBailout_0003E4DA_1.mp3	File Not Found		I'd like to ask about something else. --	Go on. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10TreemindersCeremonySay	FormID 0002DC2F	0	MS10_MS10TreemindersCeremo_0002DC2F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TreemindersCeremo_0002DC2F_1.mp3	File Not Found		MS10TreemindersCeremonySay	--	We will now recite the blessing to ward off any harm the Outsider may be carrying before he proceeds to the Grove. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10TreemindersCeremonySay	FormID 0002DC30	0	MS10_MS10TreemindersCeremo_0002DC30_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TreemindersCeremo_0002DC30_1.mp3	File Not Found		MS10TreemindersCeremonySay	--	Amen. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Conversation	MS10TreemindersCeremonySay	FormID 0002DC31	0	MS10_MS10TreemindersCeremo_0002DC31_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_MS10TreemindersCeremo_0002DC31_1.mp3	File Not Found		MS10TreemindersCeremonySay	--	Soon you will pass peacefully into sleep, Outsider. And when you awake, you will witness His glory first hand. Happy 70 --	--	--	MaleOld01	GenericAdult	Detection	StartCombatResponse	FormID 00080DBB	0	GenericAdu_StartCombatResp_00080DBB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_StartCombatResp_00080DBB_1.mp3	File Not Found		StartCombatResponse	--	Flank 'em! Anger 50 --	--	--	MaleOld01	GenericAdult	Detection	StartCombatResponse	FormID 00080DBC	0	GenericAdu_StartCombatResp_00080DBC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_StartCombatResp_00080DBC_1.mp3	File Not Found		StartCombatResponse	--	I've got your back! Anger 50 --	--	--	MaleOld01	GenericAdult	Detection	StartCombatResponse	FormID 00080DBE	0	GenericAdu_StartCombatResp_00080DBE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_StartCombatResp_00080DBE_1.mp3	File Not Found		StartCombatResponse	--	We'll get 'em. Anger 50 --	--	--	MaleOld01	GenericAdult	Detection	StartCombatResponse	FormID 00080DBF	0	GenericAdu_StartCombatResp_00080DBF_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_StartCombatResp_00080DBF_1.mp3	File Not Found		StartCombatResponse	--	Look out! Anger 50 --	--	--	MaleOld01	GenericAdult	Detection	StartCombatResponse	FormID 00080DC0	0	GenericAdu_StartCombatResp_00080DC0_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_StartCombatResp_00080DC0_1.mp3	File Not Found		StartCombatResponse	--	Where? Anger 50 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 000586CD	0	DialogueOasis_GOODBYE_000586CD_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_000586CD_1.mp3	File Not Found		I have to go now. --	Goodbye Outsider, and good luck. Happy 80 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 00066C95	0	DialogueOasis_GOODBYE_00066C95_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_00066C95_1.mp3	File Not Found		I have to go now. --	Have no fear, Outsider. I know you'll make a wise decision. Happy 80 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 000586CE	0	DialogueOasis_GOODBYE_000586CE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_000586CE_1.mp3	File Not Found		I have to go now. --	Speak to me when you are ready to be purified, but don't keep the Great One waiting. Happy 80 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 000586CF	0	DialogueOasis_GOODBYE_000586CF_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_000586CF_1.mp3	File Not Found		I have to go now. --	This way, Outsider. Come along now. Happy 80 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 0004C420	0	DialogueOasis_GOODBYE_0004C420_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_0004C420_1.mp3	File Not Found		I have to go now. --	Goodbye, Outsider. Happy 50 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 000586D0	0	DialogueOasis_GOODBYE_000586D0_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_000586D0_1.mp3	File Not Found		I have to go now. --	I trust we'll speak again, Outsider. Happy 50 --	--	--	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 000586D1	0	DialogueOasis_GOODBYE_000586D1_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_000586D1_1.mp3	File Not Found		I have to go now. --	May the Great One bless you. Happy 50	rote religious saying --	--	--	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 000586DA	0	DialogueOasis_GOODBYE_000586DA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_000586DA_1.mp3	File Not Found		I have to go now. --	May the sap of His wisdom sustain you. Happy 50	rote religious saying --	--	--	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 0004C422	0	DialogueOasis_GOODBYE_0004C422_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_0004C422_1.mp3	File Not Found		I have to go now. --	May your spirit rest in His branches. Happy 50	rote religious saying --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 000586E9	0	DialogueOasis_GOODBYE_000586E9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_000586E9_1.mp3	File Not Found		I have to go now. --	Farewell, Outsider. Happy 70 --	--	--	MaleOld01	DialogueOasis	Conversation	GOODBYE	FormID 0004C421	0	DialogueOasis_GOODBYE_0004C421_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_GOODBYE_0004C421_1.mp3	File Not Found		I have to go now. --	May you remain under the canopy of His protection. Happy 50	rote religious saying --	--	GetIsID == 1	MaleOld01	GenericAdult	Conversation	GOODBYE	FormID 0001D5E5	0	GenericAdult_GOODBYE_0001D5E5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GOODBYE_0001D5E5_1.mp3	File Not Found		I have to go now. --	Yeah. See you. Neutral 50	Default backup bottom of the stack no condition failsafe goodbye. --	--	GetIsID == 1	MaleOld01	GenericAdult	Conversation	GOODBYE	FormID 0004E5DD	0	GenericAdult_GOODBYE_0004E5DD_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GOODBYE_0004E5DD_1.mp3	File Not Found		I have to go now. Goodbye. Whatever. Neutral 50 --	--	--	MaleOld01	GenericAdult	Conversation	GOODBYE	FormID 0004E5E3	0	GenericAdult_GOODBYE_0004E5E3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GOODBYE_0004E5E3_1.mp3	File Not Found		I have to go now. I need to get going. Bye. Neutral 50 --	--	--	MaleOld01	GenericAdult	Conversation	GOODBYE	FormID 00049E19	0	GenericAdult_GOODBYE_00049E19_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GOODBYE_00049E19_1.mp3	File Not Found		I have to go now. Time for me to go. Later. Neutral 50 --	--	--	MaleOld01	Generic	Conversation	GOODBYE	FormID 00049E16	0	Generic_GOODBYE_00049E16_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_GOODBYE_00049E16_1.mp3	File Not Found		I have to go now. See you later. Bye. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0006AFB5	0	MS10_GREETING_0006AFB5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0006AFB5_1.mp3	File Not Found		GREETING	--	I thought I was quite clear. Leave or we will be forced to take action! Anger 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0003E4F2	0	MS10_GREETING_0003E4F2_3	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0003E4F2_3.mp3	File Not Found		GREETING	--	The Great One is dead. Slain by your hand. Don't worry, I hold no grudge towards you. Sad 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0003E4F2	1	MS10_GREETING_0003E4F2_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0003E4F2_1.mp3	File Not Found		GREETING	--	You'll have to forgive my people at a time like this, Outsider. They aren't used to being so lost. Sad 100 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0003E4F2	2	MS10_GREETING_0003E4F2_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0003E4F2_2.mp3	File Not Found		GREETING	--	And for once, I don't have the words to help them. Sad 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 00054FA0	0	MS10_GREETING_00054FA0_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_00054FA0_1.mp3	File Not Found		GREETING	--	The choice you made disturbs me, Outsider. Why you chose to side with my wife when it's quite clear Oasis would be in peril eludes me. Sad 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 00054FA0	1	MS10_GREETING_00054FA0_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_00054FA0_2.mp3	File Not Found		GREETING	--	No matter. What's done is done, and I'll still do the best that I can keeping Him safe from those that seek to harm Him. Sad 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 00054E0F	0	MS10_GREETING_00054E0F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_00054E0F_1.mp3	File Not Found		GREETING	--	You've done a great deed this day, my friend. You've ensured the safety of the Great One and the inhabitants of Oasis. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 00054E10	0	MS10_GREETING_00054E10_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_00054E10_1.mp3	File Not Found		GREETING	--	Yes, Outsider? What is it? Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0003E4FB	0	MS10_GREETING_0003E4FB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0003E4FB_1.mp3	File Not Found		GREETING	--	I know why you're here and despite what my wife thinks, I know you'll do what's best for Oasis. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0003E4FB	1	MS10_GREETING_0003E4FB_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0003E4FB_2.mp3	File Not Found		GREETING	--	After all, He chose you and He would never want to put us in harm's way. Neutral 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0003E506	0	MS10_GREETING_0003E506_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0003E506_1.mp3	File Not Found		GREETING	--	What's wrong? Why are you leaving? Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0002AEF9	0	MS10_GREETING_0002AEF9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0002AEF9_1.mp3	File Not Found		GREETING	--	As soon as the rest of the Treeminders are in place, we'll begin. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0002AEFC	0	MS10_GREETING_0002AEFC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0002AEFC_1.mp3	File Not Found		GREETING	--	What is it you wish to talk about, my friend? Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0002AEFD	0	MS10_GREETING_0002AEFD_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0002AEFD_1.mp3	File Not Found		GREETING	--	You have no idea how overjoyed I am to see you! Normally Outsiders are forbidden inside Oasis, but He has made an exception. Happy 80 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0002A2B4	0	MS10_GREETING_0002A2B4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0002A2B4_1.mp3	File Not Found		GREETING	--	We will speak once we've arrived in the Pavilion. Not to worry, all will be explained. Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0002A41E	0	MS10_GREETING_0002A41E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0002A41E_1.mp3	File Not Found		GREETING	--	I'm so glad you're here. It's been a while since anyone's visited us, and He's been waiting for someone like yourself to arrive. Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0002A41E	1	MS10_GREETING_0002A41E_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0002A41E_2.mp3	File Not Found		GREETING	--	If you wouldn't mind following me, I'll bring you right to Him. Happy 70 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0002A2B6	0	MS10_GREETING_0002A2B6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0002A2B6_1.mp3	File Not Found		GREETING	--	Outsider! You have arrived! Please, come closer... I have something of the utmost urgency to speak to you about! Happy 90 --	--	GetIsID == 1	MaleOld01	MS10	Topic	GREETING	FormID 0002A2B6	1	MS10_GREETING_0002A2B6_2	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_GREETING_0002A2B6_2.mp3	File Not Found		GREETING	--	Do hurry, He doesn't like to be kept waiting! Fear 50 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	GREETING	FormID 0005A6C7	0	MS10Fin_GREETING_0005A6C7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_GREETING_0005A6C7_1.mp3	File Not Found		GREETING	--	Yes, my friend? What can I do for you now? Happy 70 --	--	GetIsID == 1	MaleOld01	MS10Fin	Topic	GREETING	FormID 0005A6C8	0	MS10Fin_GREETING_0005A6C8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10Fin_GREETING_0005A6C8_1.mp3	File Not Found		GREETING	--	What is it, Outsider? Sad 50 --	--	--	MaleOld01	GenericAdult	Topic	GREETING	FormID 000038C8	0	GenericAdult_GREETING_000038C8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GREETING_000038C8_1.mp3	File Not Found		GREETING	--	What do you need? Anger 25 --	--	--	MaleOld01	Generic	Topic	GREETING	FormID 000038C2	0	Generic_GREETING_000038C2_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_GREETING_000038C2_1.mp3	File Not Found		GREETING	--	Yeah? Neutral 50 --	--	--	MaleOld01	Generic	Topic	GREETING	FormID 0004C18B	0	Generic_GREETING_0004C18B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_GREETING_0004C18B_1.mp3	File Not Found		GREETING	--	Hey there. Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	GuardTrespass	FormID 00022A93	0	GenericAdult_GuardTrespass_00022A93_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GuardTrespass_00022A93_1.mp3	File Not Found		GuardTrespass	--	You! Get out of here! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	GuardTrespass	FormID 00017194	0	GenericAdult_GuardTrespass_00017194_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GuardTrespass_00017194_1.mp3	File Not Found		GuardTrespass	--	Back off! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	GuardTrespass	FormID 00050FFE	0	GenericAdult_GuardTrespass_00050FFE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GuardTrespass_00050FFE_1.mp3	File Not Found		GuardTrespass	--	I'm not warning you again. Leave now. Anger 60 --	--	--	MaleOld01	GenericAdult	Combat	GuardTrespass	FormID 00051000	0	GenericAdult_GuardTrespass_00051000_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GuardTrespass_00051000_1.mp3	File Not Found		GuardTrespass	--	Last warning. Get out of here. Anger 60 --	--	--	MaleOld01	GenericAdult	Combat	GuardTrespass	FormID 00051001	0	GenericAdult_GuardTrespass_00051001_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GuardTrespass_00051001_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here. Anger 40 --	--	--	MaleOld01	GenericAdult	Combat	GuardTrespass	FormID 00051003	0	GenericAdult_GuardTrespass_00051003_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GuardTrespass_00051003_1.mp3	File Not Found		GuardTrespass	--	I told you to leave. You'd better listen. Anger 40 --	--	--	MaleOld01	GenericAdult	Combat	GuardTrespass	FormID 00051008	0	GenericAdult_GuardTrespass_00051008_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GuardTrespass_00051008_1.mp3	File Not Found		GuardTrespass	--	You don't belong here. Anger 20 --	--	--	MaleOld01	GenericAdult	Combat	GuardTrespass	FormID 00022A96	0	GenericAdult_GuardTrespass_00022A96_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GuardTrespass_00022A96_1.mp3	File Not Found		GuardTrespass	--	Keep moving. Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	GuardTrespass	FormID 00017193	0	GenericAdult_GuardTrespass_00017193_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_GuardTrespass_00017193_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here if you know what's good for you. Neutral 50 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	HELLO	FormID 0006AFA5	0	DialogueOasis_HELLO_0006AFA5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_HELLO_0006AFA5_1.mp3	File Not Found		HELLO	--	How can I help you, Outsider? Happy 70 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	HELLO	FormID 0005872D	0	DialogueOasis_HELLO_0005872D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_HELLO_0005872D_1.mp3	File Not Found		HELLO	--	Is something amiss? Fear 70 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	HELLO	FormID 0005872E	0	DialogueOasis_HELLO_0005872E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_HELLO_0005872E_1.mp3	File Not Found		HELLO	--	We'll begin as soon as the rest of the Treeminders have taken their places. Happy 100 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	HELLO	FormID 0005872F	0	DialogueOasis_HELLO_0005872F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_HELLO_0005872F_1.mp3	File Not Found		HELLO	--	Yes, Outsider? Happy 100 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	HELLO	FormID 00058730	0	DialogueOasis_HELLO_00058730_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_HELLO_00058730_1.mp3	File Not Found		HELLO	--	I can't believe you're here! Happy 100 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	HELLO	FormID 00058731	0	DialogueOasis_HELLO_00058731_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_HELLO_00058731_1.mp3	File Not Found		HELLO	--	All will be answered soon, my friend. Happy 100 --	--	GetIsID == 1	MaleOld01	DialogueOasis	Conversation	HELLO	FormID 00058732	0	DialogueOasis_HELLO_00058732_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_HELLO_00058732_1.mp3	File Not Found		HELLO	--	Welcome, Outsider... welcome to Oasis! Happy 100 --	--	GetIsID == 1	MaleOld01	GenericAdult	Conversation	HELLO	FormID 00070D00	0	GenericAdult_HELLO_00070D00_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_HELLO_00070D00_1.mp3	File Not Found		HELLO	--	Hey there. Neutral 50 --	--	GetIsID == 1	MaleOld01	GenericAdult	Conversation	HELLO	FormID 0004D586	0	GenericAdult_HELLO_0004D586_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_HELLO_0004D586_1.mp3	File Not Found		HELLO	--	Yes? Neutral 50 --	--	--	MaleOld01	GenericAdult	Conversation	HELLO	FormID 0004E5FA	0	GenericAdult_HELLO_0004E5FA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_HELLO_0004E5FA_1.mp3	File Not Found		HELLO	--	Good to see you. Neutral 50 --	--	--	MaleOld01	GenericAdult	Conversation	HELLO	FormID 0004E5FC	0	GenericAdult_HELLO_0004E5FC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_HELLO_0004E5FC_1.mp3	File Not Found		HELLO	--	Hey. Neutral 50 --	--	--	MaleOld01	GenericAdult	Conversation	HELLO	FormID 0004E5FE	0	GenericAdult_HELLO_0004E5FE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_HELLO_0004E5FE_1.mp3	File Not Found		HELLO	--	Morning. Neutral 50 --	--	--	MaleOld01	GenericAdult	Conversation	HELLO	FormID 0004E600	0	GenericAdult_HELLO_0004E600_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_HELLO_0004E600_1.mp3	File Not Found		HELLO	--	Evening. Neutral 50	abbreviated "Good evening" greeting --	--	--	MaleOld01	Generic	Conversation	HELLO	FormID 00020435	0	Generic_HELLO_00020435_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_HELLO_00020435_1.mp3	File Not Found		HELLO	--	Hello. Neutral 50 --	--	--	MaleOld01	GenericFriendlyFire	Combat	Hit	FormID 000345B3	0	GenericFriendlyFire_Hit_000345B3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericFriendlyFire_Hit_000345B3_1.mp3	File Not Found		Hit	--	This is your last warning before I kill you. Anger 50	friendly fire --	--	--	MaleOld01	GenericFriendlyFire	Combat	Hit	FormID 000345B4	0	GenericFriendlyFire_Hit_000345B4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericFriendlyFire_Hit_000345B4_1.mp3	File Not Found		Hit	--	Once more and I'm going to have to kill you. Anger 50	friendly fire --	--	--	MaleOld01	GenericFriendlyFire	Combat	Hit	FormID 000345B5	0	GenericFriendlyFire_Hit_000345B5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericFriendlyFire_Hit_000345B5_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleOld01	GenericFriendlyFire	Combat	Hit	FormID 000345B6	0	GenericFriendlyFire_Hit_000345B6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericFriendlyFire_Hit_000345B6_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleOld01	GenericFriendlyFire	Combat	Hit	FormID 000345B7	0	GenericFriendlyFire_Hit_000345B7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericFriendlyFire_Hit_000345B7_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	--	MaleOld01	GenericFriendlyFire	Combat	Hit	FormID 000345B8	0	GenericFriendlyFire_Hit_000345B8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericFriendlyFire_Hit_000345B8_1.mp3	File Not Found		Hit	--	Cut that out! Surprise 100	friendly fire --	--	--	MaleOld01	GenericFriendlyFire	Combat	Hit	FormID 000345B9	0	GenericFriendlyFire_Hit_000345B9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericFriendlyFire_Hit_000345B9_1.mp3	File Not Found		Hit	--	I'm on your side! Surprise 100	friendly fire --	--	--	MaleOld01	GenericFriendlyFire	Combat	Hit	FormID 000345BA	0	GenericFriendlyFire_Hit_000345BA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericFriendlyFire_Hit_000345BA_1.mp3	File Not Found		Hit	--	What do you think you're doing? Surprise 100	friendly fire --	--	--	MaleOld01	GenericFriendlyFire	Combat	Hit	FormID 000345BB	0	GenericFriendlyFire_Hit_000345BB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericFriendlyFire_Hit_000345BB_1.mp3	File Not Found		Hit	--	Careful with that! Surprise 100	friendly fire --	--	--	MaleOld01	GenericAdult	Combat	Hit	FormID 00015128	0	GenericAdult_Hit_00015128_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Hit_00015128_1.mp3	File Not Found		Hit	--	I'm hit! Pained 100 --	--	--	MaleOld01	GenericAdult	Combat	Hit	FormID 000208E4	0	GenericAdult_Hit_000208E4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Hit_000208E4_1.mp3	File Not Found		Hit	--	Damn! Anger 100 --	--	--	MaleOld01	Generic	Combat	Hit	FormID 00015122	0	Generic_Hit_00015122_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_00015122_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleOld01	Generic	Combat	Hit	FormID 000208D8	0	Generic_Hit_000208D8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_000208D8_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleOld01	Generic	Combat	Hit	FormID 00015123	0	Generic_Hit_00015123_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_00015123_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleOld01	Generic	Combat	Hit	FormID 000208DA	0	Generic_Hit_000208DA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_000208DA_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleOld01	Generic	Combat	Hit	FormID 00015124	0	Generic_Hit_00015124_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_00015124_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleOld01	Generic	Combat	Hit	FormID 000208DC	0	Generic_Hit_000208DC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_000208DC_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleOld01	Generic	Combat	Hit	FormID 00015125	0	Generic_Hit_00015125_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_00015125_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleOld01	Generic	Combat	Hit	FormID 000208DE	0	Generic_Hit_000208DE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_000208DE_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleOld01	Generic	Combat	Hit	FormID 00015126	0	Generic_Hit_00015126_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_00015126_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleOld01	Generic	Combat	Hit	FormID 000208E0	0	Generic_Hit_000208E0_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_000208E0_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleOld01	Generic	Combat	Hit	FormID 000208E1	0	Generic_Hit_000208E1_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_000208E1_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleOld01	Generic	Combat	Hit	FormID 00015127	0	Generic_Hit_00015127_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_00015127_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleOld01	Generic	Combat	Hit	FormID 000208E2	0	Generic_Hit_000208E2_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_000208E2_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleOld01	Generic	Combat	Hit	FormID 000208E3	0	Generic_Hit_000208E3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_Hit_000208E3_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleOld01	Generic	Conversation	IdleChatter	FormID 000459CA	0	Generic_IdleChatter_000459CA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_IdleChatter_000459CA_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	Muttering to yourself while dreaming --	--	--	MaleOld01	Generic	Conversation	IdleChatter	FormID 000459CB	0	Generic_IdleChatter_000459CB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_IdleChatter_000459CB_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleOld01	Generic	Conversation	IdleChatter	FormID 00049036	0	Generic_IdleChatter_00049036_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_IdleChatter_00049036_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleOld01	GenericAdult	Detection	LostIdle	FormID 0002FC1B	0	GenericAdult_LostIdle_0002FC1B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostIdle_0002FC1B_1.mp3	File Not Found		LostIdle	--	I'm going to find you. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	LostIdle	FormID 0002FC1D	0	GenericAdult_LostIdle_0002FC1D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostIdle_0002FC1D_1.mp3	File Not Found		LostIdle	--	You can't hide from me forever. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	LostIdle	FormID 0002FC1E	0	GenericAdult_LostIdle_0002FC1E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostIdle_0002FC1E_1.mp3	File Not Found		LostIdle	--	Nothing yet. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	LostIdle	FormID 0002FC21	0	GenericAdult_LostIdle_0002FC21_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostIdle_0002FC21_1.mp3	File Not Found		LostIdle	--	Where did you go? Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	LostIdle	FormID 0002FC22	0	GenericAdult_LostIdle_0002FC22_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostIdle_0002FC22_1.mp3	File Not Found		LostIdle	--	I've got something for you... Neutral 50 --	--	--	MaleOld01	Generic	Detection	LostIdle	FormID 0002FC20	0	Generic_LostIdle_0002FC20_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_LostIdle_0002FC20_1.mp3	File Not Found		LostIdle	--	Come out, come out, wherever you are! Neutral 50 --	--	--	MaleOld01	DialogueOasis	Detection	LostToCombat	FormID 00058685	0	DialogueOasis_LostToCombat_00058685_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_LostToCombat_00058685_1.mp3	File Not Found		LostToCombat	--	Death to all defilers of Oasis! Anger 100 --	--	--	MaleOld01	DialogueOasis	Detection	LostToCombat	FormID 00058686	0	DialogueOasis_LostToCombat_00058686_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_LostToCombat_00058686_1.mp3	File Not Found		LostToCombat	--	Prepare for your last moments! Anger 100 --	--	--	MaleOld01	DialogueOasis	Detection	LostToCombat	FormID 00058687	0	DialogueOasis_LostToCombat_00058687_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOasis_LostToCombat_00058687_1.mp3	File Not Found		LostToCombat	--	You will be destroyed, Outsider! Anger 100 --	--	--	MaleOld01	GenericAdult	Detection	LostToCombat	FormID 0002FC1A	0	GenericAdult_LostToCombat_0002FC1A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToCombat_0002FC1A_1.mp3	File Not Found		LostToCombat	--	Thought hiding would save you? Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	LostToCombat	FormID 0005202F	0	GenericAdult_LostToCombat_0005202F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToCombat_0005202F_1.mp3	File Not Found		LostToCombat	--	Aha! Surprise 25 --	--	--	MaleOld01	GenericAdult	Detection	LostToCombat	FormID 00052030	0	GenericAdult_LostToCombat_00052030_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToCombat_00052030_1.mp3	File Not Found		LostToCombat	--	You can't hide from me. Happy 25 --	--	--	MaleOld01	GenericAdult	Detection	LostToCombat	FormID 0002FC19	0	GenericAdult_LostToCombat_0002FC19_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToCombat_0002FC19_1.mp3	File Not Found		LostToCombat	--	Over here! Neutral 50 --	--	--	MaleOld01	Generic	Detection	LostToCombat	FormID 0002FC18	0	Generic_LostToCombat_0002FC18_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_LostToCombat_0002FC18_1.mp3	File Not Found		LostToCombat	--	There you are! Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	LostToNormal	FormID 0002FBE5	0	GenericAdult_LostToNormal_0002FBE5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToNormal_0002FBE5_1.mp3	File Not Found		LostToNormal	--	Must have bugged out. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	LostToNormal	FormID 0002FBE6	0	GenericAdult_LostToNormal_0002FBE6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToNormal_0002FBE6_1.mp3	File Not Found		LostToNormal	--	Hmm. Oh well. Neutral 50	puzzled, but relieved. --	--	--	MaleOld01	GenericAdult	Detection	LostToNormal	FormID 00052052	0	GenericAdult_LostToNormal_00052052_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToNormal_00052052_1.mp3	File Not Found		LostToNormal	--	I can't find anything. Neutral 50	with decision -- "must not be anybody here" --	--	--	MaleOld01	GenericAdult	Detection	LostToNormal	FormID 0002FBE7	0	GenericAdult_LostToNormal_0002FBE7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToNormal_0002FBE7_1.mp3	File Not Found		LostToNormal	--	Cleared out, I guess. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	LostToNormal	FormID 00052053	0	GenericAdult_LostToNormal_00052053_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToNormal_00052053_1.mp3	File Not Found		LostToNormal	--	Stand down. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	LostToNormal	FormID 00052054	0	GenericAdult_LostToNormal_00052054_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_LostToNormal_00052054_1.mp3	File Not Found		LostToNormal	--	I guess we ran 'em off. Happy 50 --	--	--	MaleOld01	Generic	Detection	LostToNormal	FormID 00052051	0	Generic_LostToNormal_00052051_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_LostToNormal_00052051_1.mp3	File Not Found		LostToNormal	--	Nobody here anymore. Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Murder	FormID 00022A7B	0	GenericAdult_Murder_00022A7B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Murder_00022A7B_1.mp3	File Not Found		Murder	--	What have you done? Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Murder	FormID 00022A7C	0	GenericAdult_Murder_00022A7C_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Murder_00022A7C_1.mp3	File Not Found		Murder	--	Oh my God! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Murder	FormID 00022A7D	0	GenericAdult_Murder_00022A7D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Murder_00022A7D_1.mp3	File Not Found		Murder	--	Murderer! Disgust 50 --	--	--	MaleOld01	GenericAdult	Combat	Murder	FormID 00022A7E	0	GenericAdult_Murder_00022A7E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Murder_00022A7E_1.mp3	File Not Found		Murder	--	You killed him! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Murder	FormID 00022A7F	0	GenericAdult_Murder_00022A7F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Murder_00022A7F_1.mp3	File Not Found		Murder	--	You killed her! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Murder	FormID 00022A80	0	GenericAdult_Murder_00022A80_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Murder_00022A80_1.mp3	File Not Found		Murder	--	No! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Murder	FormID 00050FF3	0	GenericAdult_Murder_00050FF3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Murder_00050FF3_1.mp3	File Not Found		Murder	--	You're going to pay for that! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	Murder	FormID 00050FF7	0	GenericAdult_Murder_00050FF7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Murder_00050FF7_1.mp3	File Not Found		Murder	--	Murdering scum! Anger 50 --	--	--	MaleOld01	GenericAdult	Combat	MurderNoCrime	FormID 00022A9E	0	GenericAdult_MurderNoCrime_00022A9E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_MurderNoCrime_00022A9E_1.mp3	File Not Found		MurderNoCrime	--	Good riddance. Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	MurderNoCrime	FormID 00051017	0	GenericAdult_MurderNoCrime_00051017_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_MurderNoCrime_00051017_1.mp3	File Not Found		MurderNoCrime	--	Better him than me. Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	MurderNoCrime	FormID 00051018	0	GenericAdult_MurderNoCrime_00051018_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_MurderNoCrime_00051018_1.mp3	File Not Found		MurderNoCrime	--	Better her than me. Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	NormalToAlert	FormID 0002FC24	0	GenericAdult_NormalToAlert_0002FC24_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_NormalToAlert_0002FC24_1.mp3	File Not Found		NormalToAlert	--	Hello? Who's there? Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	NormalToAlert	FormID 0005200A	0	GenericAdult_NormalToAlert_0005200A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_NormalToAlert_0005200A_1.mp3	File Not Found		NormalToAlert	--	Huh? Surprise 50 --	--	--	MaleOld01	GenericAdult	Detection	NormalToAlert	FormID 0005200B	0	GenericAdult_NormalToAlert_0005200B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_NormalToAlert_0005200B_1.mp3	File Not Found		NormalToAlert	--	Hello? Surprise 50 --	--	--	MaleOld01	GenericAdult	Detection	NormalToAlert	FormID 0005200C	0	GenericAdult_NormalToAlert_0005200C_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_NormalToAlert_0005200C_1.mp3	File Not Found		NormalToAlert	--	Did you hear something? Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	NormalToAlert	FormID 0002FC25	0	GenericAdult_NormalToAlert_0002FC25_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_NormalToAlert_0002FC25_1.mp3	File Not Found		NormalToAlert	--	I'm going to go check it out. Neutral 50 --	--	--	MaleOld01	Generic	Detection	NormalToAlert	FormID 0002FC23	0	Generic_NormalToAlert_0002FC23_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_NormalToAlert_0002FC23_1.mp3	File Not Found		NormalToAlert	--	What was that? Neutral 50 --	--	--	MaleOld01	DialogueOasis	Detection	NormalToCombat	FormID 00058690	0	DialogueOa_NormalToCombat_00058690_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_NormalToCombat_00058690_1.mp3	File Not Found		StartCombat	--	Your end draws near! Anger 100 --	--	--	MaleOld01	DialogueOasis	Detection	NormalToCombat	FormID 00058691	0	DialogueOa_NormalToCombat_00058691_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_NormalToCombat_00058691_1.mp3	File Not Found		StartCombat	--	May His enemies fall like the leaves! Anger 100 --	--	--	MaleOld01	DialogueOasis	Detection	NormalToCombat	FormID 00058692	0	DialogueOa_NormalToCombat_00058692_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_NormalToCombat_00058692_1.mp3	File Not Found		StartCombat	--	May He guide my aim and fell my enemies! Anger 100 --	--	--	MaleOld01	DialogueOasis	Detection	NormalToCombat	FormID 00058693	0	DialogueOa_NormalToCombat_00058693_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_NormalToCombat_00058693_1.mp3	File Not Found		StartCombat	--	Blessed be the defenders of Oasis, may we strike swift and true! Anger 100 --	--	--	MaleOld01	DialogueOasis	Detection	NormalToCombat	FormID 000586BB	0	DialogueOa_NormalToCombat_000586BB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_NormalToCombat_000586BB_1.mp3	File Not Found		StartCombat	--	Through His wrath, I will drive you from this earth! Anger 100 --	--	--	MaleOld01	DialogueOasis	Detection	NormalToCombat	FormID 000586CC	0	DialogueOa_NormalToCombat_000586CC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\DialogueOa_NormalToCombat_000586CC_1.mp3	File Not Found		StartCombat	--	I will smite you with His vengeance! Anger 100 --	--	--	MaleOld01	GenericAdult	Detection	NormalToCombat	FormID 0001FB67	0	GenericAdu_NormalToCombat_0001FB67_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_NormalToCombat_0001FB67_1.mp3	File Not Found		StartCombat	--	Help me! Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	NormalToCombat	FormID 0001FB68	0	GenericAdu_NormalToCombat_0001FB68_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_NormalToCombat_0001FB68_1.mp3	File Not Found		StartCombat	--	I've got one! Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	NormalToCombat	FormID 0005201D	0	GenericAdu_NormalToCombat_0005201D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_NormalToCombat_0005201D_1.mp3	File Not Found		StartCombat	--	Hey! Surprise 100 --	--	--	MaleOld01	GenericAdult	Detection	NormalToCombat	FormID 0001FB69	0	GenericAdu_NormalToCombat_0001FB69_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_NormalToCombat_0001FB69_1.mp3	File Not Found		StartCombat	--	Opening fire! Neutral 50 --	--	--	MaleOld01	GenericAdult	Detection	NormalToCombat	FormID 0001511C	0	GenericAdu_NormalToCombat_0001511C_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_NormalToCombat_0001511C_1.mp3	File Not Found		StartCombat	--	Open fire! Neutral 50 --	--	--	MaleOld01	Generic	Detection	NormalToCombat	FormID 000208E5	0	Generic_NormalToCombat_000208E5_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_NormalToCombat_000208E5_1.mp3	File Not Found		StartCombat	--	Over here! Neutral 50 --	--	--	MaleOld01	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C256	0	GenericAdult_ObserveCombat_0004C256_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_ObserveCombat_0004C256_1.mp3	File Not Found		ObserveCombat	--	Watch out! Neutral 50 --	--	--	MaleOld01	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C257	0	GenericAdult_ObserveCombat_0004C257_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_ObserveCombat_0004C257_1.mp3	File Not Found		ObserveCombat	--	Whoa! Surprise 50 --	--	--	MaleOld01	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C258	0	GenericAdult_ObserveCombat_0004C258_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_ObserveCombat_0004C258_1.mp3	File Not Found		ObserveCombat	--	Look out! Fear 50 --	--	--	MaleOld01	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25A	0	GenericAdult_ObserveCombat_0004C25A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_ObserveCombat_0004C25A_1.mp3	File Not Found		ObserveCombat	--	Damn, it's a fight! Fear 50 --	--	--	MaleOld01	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25B	0	GenericAdult_ObserveCombat_0004C25B_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_ObserveCombat_0004C25B_1.mp3	File Not Found		ObserveCombat	--	Ain't none of my business! Fear 50 --	--	--	MaleOld01	GenericAdult	Combat	Pickpocket	FormID 00022AA8	0	GenericAdult_Pickpocket_00022AA8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Pickpocket_00022AA8_1.mp3	File Not Found		Pickpocket	--	Thief! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Pickpocket	FormID 00022AA9	0	GenericAdult_Pickpocket_00022AA9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Pickpocket_00022AA9_1.mp3	File Not Found		Pickpocket	--	A pickpocket! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Pickpocket	FormID 00022AAB	0	GenericAdult_Pickpocket_00022AAB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Pickpocket_00022AAB_1.mp3	File Not Found		Pickpocket	--	Stop! Thief! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Pickpocket	FormID 00022AAC	0	GenericAdult_Pickpocket_00022AAC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Pickpocket_00022AAC_1.mp3	File Not Found		Pickpocket	--	You can't do that! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Pickpocket	FormID 00022AAD	0	GenericAdult_Pickpocket_00022AAD_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Pickpocket_00022AAD_1.mp3	File Not Found		Pickpocket	--	You stole that! Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCD	0	GenericAdu_PLAYERFIREWEAPO_00022CCD_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERFIREWEAPO_00022CCD_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Whoa, whoa! Careful! Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCE	0	GenericAdu_PLAYERFIREWEAPO_00022CCE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERFIREWEAPO_00022CCE_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Hey, knock it off! Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCF	0	GenericAdu_PLAYERFIREWEAPO_00022CCF_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERFIREWEAPO_00022CCF_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Watch it! Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A6	0	GenericAdu_PLAYERFIREWEAPO_0004C1A6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERFIREWEAPO_0004C1A6_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Not so close! Anger 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A7	0	GenericAdu_PLAYERFIREWEAPO_0004C1A7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERFIREWEAPO_0004C1A7_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	I hope you know what you're doing. Disgust 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A8	0	GenericAdu_PLAYERFIREWEAPO_0004C1A8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERFIREWEAPO_0004C1A8_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Cut it out, will you? Anger 25 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD0	0	GenericAdu_PLAYERINIRONSIT_00022CD0_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERINIRONSIT_00022CD0_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Don't point that thing at me. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD1	0	GenericAdu_PLAYERINIRONSIT_00022CD1_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERINIRONSIT_00022CD1_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Hey, knock it off. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD3	0	GenericAdu_PLAYERINIRONSIT_00022CD3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERINIRONSIT_00022CD3_1.mp3	File Not Found		PLAYER IN IRON SITES	--	What do you think you're doing? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD2	0	GenericAdu_PLAYERINIRONSIT_00022CD2_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERINIRONSIT_00022CD2_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Be careful with that! Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16E	0	GenericAdu_PLAYERINIRONSIT_0004C16E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERINIRONSIT_0004C16E_1.mp3	File Not Found		PLAYER IN IRON SITES	--	That's not a good idea. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16F	0	GenericAdu_PLAYERINIRONSIT_0004C16F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERINIRONSIT_0004C16F_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Easy there. Neutral 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCA	0	GenericAdu_PLAYERKNOCKOVER_00022CCA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERKNOCKOVER_00022CCA_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Watch it, will you? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCB	0	GenericAdu_PLAYERKNOCKOVER_00022CCB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERKNOCKOVER_00022CCB_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Oh come on. Pay more attention to what you're doing. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCC	0	GenericAdu_PLAYERKNOCKOVER_00022CCC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERKNOCKOVER_00022CCC_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Cut it out. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CC9	0	GenericAdu_PLAYERKNOCKOVER_00022CC9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERKNOCKOVER_00022CC9_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Hey, be more careful! Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C163	0	GenericAdu_PLAYERKNOCKOVER_0004C163_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERKNOCKOVER_0004C163_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Why don't you look where you're going? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C164	0	GenericAdu_PLAYERKNOCKOVER_0004C164_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERKNOCKOVER_0004C164_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	What's the big idea? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBC	0	GenericAdult_PLAYERLAYMINE_00022CBC_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_PLAYERLAYMINE_00022CBC_1.mp3	File Not Found		PLAYER LAY MINE	--	You know what you're doing there? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBD	0	GenericAdult_PLAYERLAYMINE_00022CBD_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_PLAYERLAYMINE_00022CBD_1.mp3	File Not Found		PLAYER LAY MINE	--	Whoa now. Be careful with that thing. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBE	0	GenericAdult_PLAYERLAYMINE_00022CBE_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_PLAYERLAYMINE_00022CBE_1.mp3	File Not Found		PLAYER LAY MINE	--	Don't blow yourself up, okay? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15E	0	GenericAdult_PLAYERLAYMINE_0004C15E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_PLAYERLAYMINE_0004C15E_1.mp3	File Not Found		PLAYER LAY MINE	--	You sure that's a good idea? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15F	0	GenericAdult_PLAYERLAYMINE_0004C15F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_PLAYERLAYMINE_0004C15F_1.mp3	File Not Found		PLAYER LAY MINE	--	I hope you know what you're doing. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54C	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Tamper with that, and we're going to have a problem. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54D	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	I really hope you're not thinking of breaking into there. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54E	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	It's locked for a reason. Don't get any ideas. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54F	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Yes, that's locked. And yes, I can see you eyeing it... Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D550	0	GenericAdu_PLAYERLOCKEDOBJ_0004D550_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERLOCKEDOBJ_0004D550_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Don't even think of breaking into that. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D551	0	GenericAdu_PLAYERLOCKEDOBJ_0004D551_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERLOCKEDOBJ_0004D551_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	That's secure for a reason. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D562	0	GenericAdu_PLAYERPICKPOCKE_0004D562_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERPICKPOCKE_0004D562_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Don't even think about it. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D563	0	GenericAdu_PLAYERPICKPOCKE_0004D563_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERPICKPOCKE_0004D563_1.mp3	File Not Found		PLAYER PICKPOCKET	--	What do you think you're doing? Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D564	0	GenericAdu_PLAYERPICKPOCKE_0004D564_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERPICKPOCKE_0004D564_1.mp3	File Not Found		PLAYER PICKPOCKET	--	I'm watching you. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D565	0	GenericAdu_PLAYERPICKPOCKE_0004D565_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERPICKPOCKE_0004D565_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Keep your hands to yourself. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D566	0	GenericAdu_PLAYERPICKPOCKE_0004D566_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERPICKPOCKE_0004D566_1.mp3	File Not Found		PLAYER PICKPOCKET	--	You won't get away with that. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D567	0	GenericAdu_PLAYERPICKPOCKE_0004D567_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERPICKPOCKE_0004D567_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Not a good idea. Anger 20 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC6	0	GenericAdu_PLAYERSWINGMELE_00022CC6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERSWINGMELE_00022CC6_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Watch where you're swinging that, will you? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC8	0	GenericAdu_PLAYERSWINGMELE_00022CC8_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERSWINGMELE_00022CC8_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Is that really necessary? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC7	0	GenericAdu_PLAYERSWINGMELE_00022CC7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERSWINGMELE_00022CC7_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Hey, knock it off. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C168	0	GenericAdu_PLAYERSWINGMELE_0004C168_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERSWINGMELE_0004C168_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Why don't you go swing that somewhere else? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C169	0	GenericAdu_PLAYERSWINGMELE_0004C169_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERSWINGMELE_0004C169_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Careful with that. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C16A	0	GenericAdu_PLAYERSWINGMELE_0004C16A_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERSWINGMELE_0004C16A_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Stop doing that so close to me. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC0	0	GenericAdu_PLAYERTHROWGREN_00022CC0_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERTHROWGREN_00022CC0_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Take cover! Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC1	0	GenericAdu_PLAYERTHROWGREN_00022CC1_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERTHROWGREN_00022CC1_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Watch out! Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CBF	0	GenericAdu_PLAYERTHROWGREN_00022CBF_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERTHROWGREN_00022CBF_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Look out! Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C174	0	GenericAdu_PLAYERTHROWGREN_0004C174_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERTHROWGREN_0004C174_1.mp3	File Not Found		PLAYER THROW GRENADE	--	What are you doing? Surprise 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C175	0	GenericAdu_PLAYERTHROWGREN_0004C175_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERTHROWGREN_0004C175_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Grenade! Surprise 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CB9	0	GenericAdu_PLAYERZKEYOBJEC_00022CB9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERZKEYOBJEC_00022CB9_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Oh come on. Cut it out. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBA	0	GenericAdu_PLAYERZKEYOBJEC_00022CBA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERZKEYOBJEC_00022CBA_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Put that down, will you? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBB	0	GenericAdu_PLAYERZKEYOBJEC_00022CBB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERZKEYOBJEC_00022CBB_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Give it a rest, will you? Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C157	0	GenericAdu_PLAYERZKEYOBJEC_0004C157_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERZKEYOBJEC_0004C157_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Is that really necessary? Disgust 15 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C158	0	GenericAdu_PLAYERZKEYOBJEC_0004C158_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERZKEYOBJEC_0004C158_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Are you having fun with that? Disgust 15 --	--	--	MaleOld01	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C159	0	GenericAdu_PLAYERZKEYOBJEC_0004C159_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_PLAYERZKEYOBJEC_0004C159_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	You're easily amused, eh? Surprise 15 --	--	--	MaleOld01	Generic	Combat	PowerAttack	FormID 00022AAF	0	Generic_PowerAttack_00022AAF_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_PowerAttack_00022AAF_1.mp3	File Not Found		PowerAttack	--	Huurrraghh! Neutral 50 --	--	--	MaleOld01	Generic	Combat	PowerAttack	FormID 00022AB1	0	Generic_PowerAttack_00022AB1_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_PowerAttack_00022AB1_1.mp3	File Not Found		PowerAttack	--	Rrrraaahhh! Neutral 50 --	--	--	MaleOld01	Generic	Combat	PowerAttack	FormID 00051FFA	0	Generic_PowerAttack_00051FFA_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_PowerAttack_00051FFA_1.mp3	File Not Found		PowerAttack	--	Yaargh! Neutral 50 --	--	--	MaleOld01	Generic	Combat	PowerAttack	FormID 00051FFB	0	Generic_PowerAttack_00051FFB_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\Generic_PowerAttack_00051FFB_1.mp3	File Not Found		PowerAttack	--	Grrrraah! Anger 50 --	--	GetIsID == 1	MaleOld01	MS10	Topic	SpeechChallengeFailure	FormID 0005C3D9	0	MS10_SpeechChallengeFailur_0005C3D9_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\MS10_SpeechChallengeFailur_0005C3D9_1.mp3	File Not Found		SpeechChallengeFailure	--	I understand your hesitation, but I can assure you that no harm will befall you. Neutral 50 --	--	--	MaleOld01	GenericAdult	Topic	SpeechChallengeFailure	FormID 00067566	0	GenericAdu_SpeechChallenge_00067566_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdu_SpeechChallenge_00067566_1.mp3	File Not Found		SpeechChallengeFailure	--	That's not going to work on me. Disgust 50 --	--	--	MaleOld01	GenericAdult	Combat	Steal	FormID 00022AB2	0	GenericAdult_Steal_00022AB2_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Steal_00022AB2_1.mp3	File Not Found		Steal	--	Thief! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Steal	FormID 00022AB3	0	GenericAdult_Steal_00022AB3_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Steal_00022AB3_1.mp3	File Not Found		Steal	--	You stole that! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Steal	FormID 00022AB4	0	GenericAdult_Steal_00022AB4_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Steal_00022AB4_1.mp3	File Not Found		Steal	--	Stop! Thief! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Steal	FormID 00022AB6	0	GenericAdult_Steal_00022AB6_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Steal_00022AB6_1.mp3	File Not Found		Steal	--	You can't just take that! Neutral 50 --	--	--	MaleOld01	GenericAdult	Combat	Steal	FormID 00022AB7	0	GenericAdult_Steal_00022AB7_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_Steal_00022AB7_1.mp3	File Not Found		Steal	--	That doesn't belong to you! Neutral 50 --	--	--	MaleOld01	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C272	0	GenericAdult_TimeToGo_0004C272_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_TimeToGo_0004C272_1.mp3	File Not Found		TimeToGo	--	It's time for you to leave. Neutral 50 --	--	--	MaleOld01	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C273	0	GenericAdult_TimeToGo_0004C273_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_TimeToGo_0004C273_1.mp3	File Not Found		TimeToGo	--	You've got to leave now so I can lock up. Neutral 50 --	--	--	MaleOld01	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C275	0	GenericAdult_TimeToGo_0004C275_1	Data\Sound\Voice\Fallout3.esm\MaleOld01\GenericAdult_TimeToGo_0004C275_1.mp3	File Not Found		TimeToGo	--	I'm locking up, so you'll need to leave. Neutral 50