Vault-Tec Bobblehead

The Vault Boy bobblehead figures were promotional Vault-Tec items.

Twenty of them can be found in the Capital Wasteland.There is never any karma loss or risk of retaliation for taking a bobblehead. Once found, you can store the bobbleheads on a Bobblehead Collector's Stand in your house in Megaton or in your Tenpenny Tower Suite.

Two of the achievements/trophies involve collecting Vault Boy Bobbleheads. The first achievement or trophy is awarded for collecting 10 of them, and players earn the second for finding all 20 of them.

Effect
Each of the Vault Boy bobbleheads in Fallout 3 permanently increases one of the 7 SPECIAL statistics by one point or one of the 13 skills of the player character by 10 points. The bobbleheads will not increase a statistic beyond the maximum of 10 (stats) or 100 (skills). Keep that in mind when planning your character, or their bonus might be wasted i.e it is inadvisable to max out any of your SPECIAL stats before leaving the vault, as any subsequently collected bobbleheads and their associated effects will go to waste.

List
Every individual page includes a video for location.

Skills
{| border="1" cellpadding="2" cellspacing="0" class="fallout-table sortable" ! nowrap | Name !! Stats !! Location !! class="unsortable" | Quote !! ObjectID
 * - valign="top"
 * - valign="top"
 * nowrap | Bobblehead - Barter
 * Barter
 * Evergreen Mills - Market Bazaar - In a dark cave-nook, in the corner of the room to the right of Smiling Jack. Jump over the work bench, it's on the right-most shelves.
 * Never forget to walk away with more than you've brought.
 * 388F3
 * - valign="top"
 * nowrap | Bobblehead - Big Guns
 * Big Guns
 * Fort Constantine - CO Quarters (little bungalow) in the basement.
 * The best way to win an argument is to be the loudest.
 * 38906
 * - valign="top"
 * nowrap | Bobblehead - Energy Weapons
 * Energy Weapons
 * Raven Rock - On the right desk in Colonel Autumn's bedroom: after you pass the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the left one. Be sure to grab this before you leave the Enclave base, as you cannot return for it.(it would be best if gotten before you reach the president because once you enter that area you will need a key which does not exist in the 360/PS3 versions (verify?) to access the door leading to the 2nd floor.)
 * Arrive at peaceful resolutions by using superior firepower.
 * 3892F
 * - valign="top"
 * nowrap | Bobblehead - Explosives
 * Explosives
 * WKML Broadcast Station - Sealed Cistern, the sewer (manhole cover) behind the station. It is tucked into the rocks (see picture below).
 * The best way to solve a problem is to make it go away.
 * 38930
 * - valign="top"
 * nowrap | Bobblehead - Lockpick
 * Lockpick
 * Bethesda Ruins - Bethesda Offices East on a desk with an active lamp.
 * Always strive for the unobtainable.
 * 38931
 * - valign="top"
 * nowrap | Bobblehead - Medicine
 * Medicine
 * Vault 101 - Dad's medical desk. It can be obtained before you take your G.O.A.T., during your escape from the vault or during your brief (optional) return to Vault 101 . If taken this way, it is inside the clinic where you speak to Amata.
 * The smart man knows a bandage only hides his wounds.
 * 38950
 * - valign="top"
 * nowrap | Bobblehead - Melee Weapons
 * Melee Weapons
 * Dunwich Building - Virulent Underchambers, in the center of a room near the exit to Dunwich Building.
 * It's important to do business up close and personal.
 * 38951
 * - valign="top"
 * nowrap | Bobblehead - Repair
 * Repair
 * Arefu - Evan King's House (requires 50 Lockpick, no karma cost). As soon as you enter, look to your left. It is on the white table.
 * Why go down with the ship when you can try to fix it?
 * 38952
 * - valign="top"
 * nowrap | Bobblehead - Science
 * Science
 * Vault 106 - Living Quarters, on a shelf, in the east most room.
 * Always be prepared to explain the hows and whys.
 * 38953
 * - valign="top"
 * nowrap | Bobblehead - Small Guns
 * Small Guns
 * National Guard Depot - National Guard Armory, sitting on a shelf in the sealed storage room in the basement. The switch for the armory is found on the 3rd floor that can only be reached by going through the Depot Training Wing and Depot Offices.
 * Because it's easier to have courage from a safe distance away.
 * 38954
 * - valign="top"
 * nowrap | Bobblehead - Sneak
 * Sneak
 * Yao Guai Tunnels - Yao Guai Den, on top of a metal box north of the big pool of water.
 * The safest distance between two points is a shadowy line.
 * 38955
 * - valign="top"
 * nowrap | Bobblehead - Speech
 * Speech
 * Paradise Falls - Eulogy's Pad, on the table next to the terminal.
 * Let words be your weapon.
 * 38956
 * - valign="top"
 * nowrap | Bobblehead - Unarmed
 * Unarmed
 * Rockopolis - Due west of Smith Casey's Garage and due north of Girdershade. The entrance (a large boulder) is below a party banner. The bobblehead is next to Argyle's body.
 * When words fail, there's always fists.
 * 38958