Canterbury Commons

Canterbury Commons is a trading post and town located on the eastern edge of the Capital Wasteland. It is inhabited by 5 wastelanders and can be found north of the Washington, D.C., north of Vault 108 and southeast of the Temple of the Union.

Location
The exact location of Canterbury Commons is 7 squares south and 1 square west from the Northeast corner of the map. Within the square, it is to the center east. The square it is located on is also lighter than the surrounding patches, making it easy to point it out.

Background
Canterbury Commons was initially founded by Uncle Roe and his sister Daisy as a trading hub for the Caravan Merchants.

Layout
The settlement is built into what appears to be the remains of a small Pre-War town, with the current inhabitants only using a small part of the buildings available. The town's only merchant, Joe Porter, lives in an old Dot's Diner. Adjacent to this building is an old garage which is now home to Dominic and Machete, and across the street is the old fire station, now Uncle Roe's House which Uncle Roe shares with his nephew Derek Pacion. Behind the old garage a small brahmin stable can be found.

In front of the town to the west is a large circular cul-de-sac where Caravan Merchants appear regularly.

Buildings

 * Uncle Roe's house
 * Porter's Cafe
 * Dominic and Machete's House

Inhabitants

 * Uncle Roe
 * Joe Porter
 * Dominic D'Ellsadro
 * Machete
 * Derek Pacion
 * Sergeant RL-3 (Only if dismissed)

Related quests

 * The Superhuman Gambit
 * Merchant Empire

Notable loot

 * Grognak the Barbarian - carried by Derek Pacion, must be pickpocketed.
 * Dean's Electronics - inside Dominic and Machete's House on a desk in the room to the right as you walk in.
 * Highwayman's Friend - unique Tire iron, inside Dominic and Machete's House, on a shelf right near the Dean's Electronics.

Nearby locations
Not far south west of Canterbury Commons is the Enclave outpost, Camp RHO (only after The Waters of Life.)

Appearances
Canterbury Commons appears only in Fallout 3.

Bugs

 * After the initial battle between The AntAgonizer and The Mechanist, some of their minions (Ants or Robots) might glitch and be left standing there forever. They do not attack unless provoked but no dialog will be available between them and the player.
 * If the Mechanist's robots are killed during the battle (either by the player, the ants, or random monsters), they will respawn after 72 hours at the location of their corpse and stand at that location forever. They are non-hostile towards the player and civilian NPCs, but will attack any hostile entities (such as Raiders or creatures) that approach Canterbury Commons.
 * During the initial battle between the AntAgonizer and The Mechanist, the AntAgonizer's ants will not have a label, and unusually low health. Once dead, they can not be searched.
 * The Mechanist may not appear in the Mechanist forge.
 * Very rarely, Raiders or creatures may spawn inside the town and kill some or all of the inhabitants. The bug that causes the Mechanist's robots to stay behind and defend the town can be useful for averting this.