Mod:Creation Kit/ReferenceAlias Script

Extends: Mod:Creation Kit/Alias Script

Script for the manipulation of reference aliases.

Definition
ScriptName ReferenceAlias extends Alias Native Hidden

Properties
None

Global Functions
None

Member Functions

 * Function ApplyToRef(ObjectReference akRef)
 * Puts the data from this data alias onto the given ref without putting the ref into the alias on the quest.
 * Function Clear
 * Clears this alias from pointing at anything.
 * bool Function ForceRefIfEmpty(ObjectReference akNewRef)
 * Tries to force a reference into the alias, but only if it's already empty.
 * Function ForceRefTo(ObjectReference akNewRef)
 * Forces this alias to use the specified ObjectReference
 * Actor Function GetActorRef
 * Alias for GetActorReference.
 * Actor Function GetActorReference
 * Retrieves the alias's ObjectReference cast as an Actor.
 * ObjectReference Function GetRef
 * Alias for GetReference.
 * ObjectReference Function GetReference
 * Attempts to retrieve the ObjectReference that this alias is pointing at
 * Function RemoveFromRef(ObjectReference akRef)
 * Removes the data from this data alias from the given ref if the ref is not in the alias on the quest.
 * bool Function TryToAddToFaction(Faction FactionToAddTo)
 * Attempts to add the reference this alias points to to a faction
 * bool Function TryToClear
 * Attempts to clear this alias
 * bool Function TryToDisable
 * Attempts to disable the reference this alias points at
 * bool Function TryToDisableNoWait
 * Attempts to disable the reference this alias points at (the no-wait version)
 * bool Function TryToEnable
 * Attempts to enable the reference this alias points at
 * bool Function TryToEnableNoWait
 * Attempts to enable the reference this alias points at (no-wait version)
 * bool Function TryToEvaluatePackage
 * Attempts to get the actor this alias points at to re-evaluate his package stack
 * float Function TryToGetValue(ActorValue ActorValueToGet)
 * Attempts to get the value of an actor value (only works on actors)
 * bool Function TryToKill
 * Attempts to kill the actor this alias points at
 * bool Function TryToMoveTo(ObjectReference RefToMoveTo)
 * Attempts to move the reference this alias points to to the target reference
 * bool Function TryToRemoveFromFaction(Faction FactionToRemoveFrom)
 * Attempts to remove the reference this alias points to from a faction
 * bool Function TryToReset
 * Attempts to reset the reference this alias points at
 * bool Function TryToSetValue(ActorValue akAV, float afValue)
 * Attempts to set the value of an actor value (only works on actors)
 * bool Function TryToStopCombat
 * Attempts to remove the actor this alias points at from combat

Events
ReferenceAliases receive events from the ObjectReference they are pointing at.

ReferenceAliases may also receive additional events if they are pointing at an Actor.