Fallout: New Vegas

Fallout: New Vegas is a role playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and the same style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set in, and around, post-apocalyptic Las Vegas (New Vegas).

The game was released on October 19, 2010 in North America, October 22, 2010 in Europe, and November 4, 2010 in Asia. It is available on the PC, Xbox 360, and PlayStation 3.

Development history
Fallout: New Vegas was announced on April 20, 2009 at Bethesda's London showcase. The first official information was released in the February 2010 issue of PC Gamer. A cinematic teaser trailer and a gameplay trailer have been released, which can be seen below.

Setting
The game is set in a post-apocalyptic retro-futuristic Las Vegas, following the Great War between the U.S., China as a conventional and nuclear war that occurred on October 22 - October 23, 2077, and lasted less than two hours, despite causing immense damage and destruction. Before the Great War was the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed. The city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings being left intact as a result. The Hoover Dam supplies free electricity and water to those who control it.

Story
The story has taken some parts from the Fallout and Fallout 2 stories, and is for the most part unrelated to its predecessor, Fallout 3.

Fallout: New Vegas takes place in 2281, four years after the events of "Fallout 3", and thirty-nine years after Fallout 2. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.

The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. However, the Courier is intercepted by the Great Khans and Benny, who shoots him and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest, Ain't That a Kick in the Head, begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3.

Endings for Fallout: New Vegas, are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.

Gameplay
The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to make it feel more like a first person shooter, including the ability to use weapon iron sights.

Hardcore mode
Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration (which can be avoided by using the Vault 13 canteen), and non-instantaneous healing. If you choose against playing the gamemode, it can be turned back on mid-game. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode, however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings.

Character system
The SPECIAL system returns, and directly influences speech options and quests. Unlike Fallout 3, traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered "Courier"'s.

Combat
The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game, just like in Fallout 3. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in V.A.T.S. cost action points, and the player can target specific body areas for attacks to inflict specific injuries. During real time combat you can now look down the iron sights of weapons rather than the zoom in Fallout 3. Unlike Fallout 3, melee weapons now have special moves in V.A.T.S., such as "Fore!" for golf clubs. Another feature being added, is that if an enemy has a high damage threshold, some weapons may be ineffective. This is shown by a red shield near the enemy's health bar when attacking it, in and out of V.A.T.S. The damage threshold will be due to high armor or a built in mechanic to that character, and will require the Courier to retreat, or attack with a more powerful weapon. Players take more damage in V.A.T.S. than in Fallout 3, which makes dying during V.A.T.S. a real possibility. Another new feature is the presence of a dynamic 'Kill Cam' which shows the killing bullet in slow motion, permitting players who prefer to play in real-time to experience the same cinematic feel of V.A.T.S., this can be enabled/disabled at will and is only shown on killing the last enemy out of a group.

Karma and Reputation
Karma is back, but now incorporated alongside a reputation system, similar to Fallout 2. Reputation is a form of tracking relationships within the factions and towns of Fallout: New Vegas, such as the NCR or Goodsprings, a high reputation with a faction or town may give certain benefits, such as gifts from the people of that town, while a low reputation may lead to hits being taken out against you. Karma in New Vegas will have very little effect compared to Fallout 3 as reputation will decide how people will react to you.

Weapon Modding
This modding feature allows you to modify your gun by adding things like scopes, extended magazines, etc. You are able to have a weapon with no more than 3 mods attached to it. These mods will be permanently attached to that weapon. There will be unique weapons (as introduced in Fallout 3), and these will have unique textures and some may have unique models; although unique weapons can not be modified.

As it has been mentioned by Chris Avellone directly, Obsidian implemented this feature as a direct response to the popularity of the Weapon Mod Kits mod for Fallout 3.

Companion wheel
A new companion wheel has been added to easily give companions commands such as 'Talk', 'Use Ranged Weapons' and 'Wait Here'. It also makes it easier to swap health and equipment. The companions also have their likes and dislikes; giving a sniper companion a shotgun will result in a nasty remark and decreased effectiveness.

Gambling
The city of New Vegas as well as other smaller settlements in the game still have a variety of colorful casinos or other forms of gambling to explore. In Fallout: New Vegas gambling mini games have been added to experience gambling in a post apocalyptic world. Games like blackjack, roulette, slots, and caravan (not played in casinos) can be played. Luck is a considerable factor when it comes to gambling. You get money for winning, and floor managers will congratulate you with food or drink and maybe a VIP stay at the hotel. Unfortunately there is a term for "too good" in the casinos, as winning too much money will make the managers come down, give you the customary "Tap on the shoulder," and tell you to leave the casino on suspicions of cheating. This however will not remove your current chips, even though they would likely confiscate them as being "Unfairly won," in a real casino.

Developers
Fallout: New Vegas was developed by Obsidian Entertainment, a company founded by Feargus Urquhart and Chris Avellone, two of the makers of Fallout 2 (originally at Black Isle Studios). The project is led by J.E. Sawyer, one of the lead designers of Van Buren, the canceled Fallout 3 project by Black Isle Studios. John R. Gonzalez is the lead creative designer, while Obsidian founder Chris Avellone, who worked on Fallout 2 and Van Buren is a senior designer. Joe Sanabria is the lead artist.

Collector's Edition
The Collector's Edition of Fallout: New Vegas includes Fallout: New Vegas; "Lucky 7" poker chips, replicas from the ones found in the game; a deck of Fallout: New Vegas themed playing cards; a replica of the "Lucky 38" poker chip (The Platinum Chip) from the game; “All Roads”, a graphic novel about the history of Fallout: New Vegas written by Chris Avellone; and a "The Making of Fallout: New Vegas" DVD. The entire package comes in a collectible Fallout: New Vegas box. The Collector's Edition was also available for pre-order.

Add-ons
So far, three add-ons, Dead Money, Honest Hearts, Old World Blues have been released, with at least one more, Lonesome Road in the pipeline.

Fallout: New Vegas had 4 different pre-order bonuses, the Classic Pack, Caravan Pack, Tribal Pack, and Mercenary Pack. Each one had a unique suit of armor and a unique weapon not found in-game, along with a few other items that are available within the game.

Controversies and censorship

 * In the German version, there is no gore. German players that want the full Fallout experience can - as with Fallout 3 - buy the Austrian version which basically features the uncut PEGI version with German speech and text.
 * Just like in Fallout 3, the Fat Man weapon is once again renamed to the "Nuka Launcher" in the Japanese version of Fallout: New Vegas. The Little Boy mod however, has not.
 * The game was banned in the United Arab Emirates for content against Muslim rules.

Back Cover
This is what the back cover reads. Bold writing indicates a new heading on the cover.

'''Welcome To Vegas. New Vegas.''' As you battle your way across the heat-blasted Mojave wastelands to the neon drenched Vegas Strip, you'll be introduced to a colorful cast of characters, factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" in this follow-up to the 2008 video game of the year, Fallout 3.

Enjoy Your Stay. -Feel the Heat in New Vegas! Experience the Great Southwest as could only be imagined in Fallout. -Up the Ante! New features, weapons, factions and foes await you in Sin City. -Let it Ride! In a huge open world you can explore, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it's all in how you play the game. '