Heavy Handed

Heavy Handed (called Brutal in TORN) is a Fallout, Fallout 2, Fallout: New Vegas, Fallout Tactics, Lionheart, and TORN trait.

You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical hit, but you always do more melee damage.

Fallout, Fallout 2, TORN
You get +4 points of melee damage, but your critical hits have a -30% modifier to the critical hit tables.

Fallout: New Vegas
Your melee and unarmed attacks do more damage, but less critical hit damage.

More specifically, your Melee and Unarmed damage is increased by 20%, but your Critical Hit damage is reduced by 60%, but only for those two weapon types. Since you inflict more damage consistently with Heavy Handed though, Critical Hits are less of an issue, unless the player relies on Sneak Attack Criticals as a major source of damage or if the character criticals often due to perks, luck, and high weapon modifier (certain perk/weapon combinations give you a guaranteed chance to critically hit).

Assuming a Critical Hit chance of 7.5% (Base 5%, multiplied by a Machete's +1.5% Critical Hit Chance), a player will Critical Hit once out of 13 to 14 swings, on average. So, a Machete's damage with and without Heavy Handed should work out to this:


 * Without Heavy Handed: 13 swings * 11 damage + 1 crit (+11 damage) = 154 damage
 * With Heavy Handed: 13 swings * 13.2 damage + 1 crit (+4.5 damage) = 175 damage


 * Weapons most useful with Heavy Handed
 * Thermic lance: No critical hit damage.
 * Chainsaw: No critical hit damage.
 * Ripper: No critical hit damage.
 * Throwing spear: Nearly identical damage with Heavy Handed on a critical hit or sneak attack critical versus Better Criticals (0.8 and 1.6 less damage). It inflicts greater regular, critical and sneak attack damage when using both the trait and perk together rather than seperately.
 * Rebar club: Extremely low critical hit chance (maximum temporary chance of 27%).
 * Nailboard: x0 critical hit multiplier.
 * Pool cue: x0 critical hit multiplier.
 * Rolling pin: x0 critical hit multiplier.
 * Cattle prod: When combined with Better Criticals it inflicts greater regular, critical and sneak attack damage than when using one or the other alone.

Heavy Handed with Better Criticals

 * $$\text{Base crit} - \text{Heavy handed} + \text{Better crits} = \text{Crit damage}$$

Example: Using a Throwing spear.


 * $$7-60\%+50\%=4.2$$


 * See Also
 * Critical chance

Fallout Tactics
You get +4 points of melee damage, but your critical hits have a -20% modifier to the critical hit tables.

Lionheart
You do +2 points of damage in melee combat (hand-to-hand or non-ranged weapons). Your critical hits have a -30 modifier to critical chance. This trait cannot be selected with Finesse.

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