Demolition Charge

The demolition charge is a weapon in the Fallout: New Vegas add-on, Dead Money.

Background
Unlike the normal mines, this explosive was supposed to be for construction instead of combat. It was brought to the Sierra Madre in 2073, 4 years before the Great War, during the construction of the resort. It was used to aid in building the Villa because rocks and caves prevented building houses in the Villa. The charge helped construction workers build the Residential District and the corridors. After construction was completed the remaining demolition charges were deemed too dangerous and harmful to store in an explosives cache, and were slated for disposal.

Characteristics
The demolition charge appears similar to a normal frag mine but has a yellow striped case and a bright yellow light rather than a small red one.

In terms of damage the demolition charge is almost identical to the standard frag mine, inflicting one additional point of damage. It also has no skill requirement, compared to the frag mine's minimum Explosives skill requirement of 25. However, these advantages are dramatically offset by the item's weight: each demolition charge weighs 1.5 pounds, compared to the half-pound weight of a frag mine. Nonetheless, demolition charges are one of the only two proximity-detonated explosives available in the Sierra Madre, and the one most damaging to ghost people.

Variants

 * Frag mine

Locations

 * Can be purchased from the Sierra Madre vending machines once the appropriate holotape has been added to the player's inventory. The demolition charge code can be found on a terminal next to some construction hats in the Puesta del Sol Service Route.

Bugs

 * Once armed and placed, picking up the item will add a frag mine to the player's inventory, instead of a demolition charge.

Demolition charge