Mama Murphy

Mama Murphy is a chem-addicted seer She is part of Preston Garvey's group of refugees.

Background
Mama Murphy is an elderly seer specializing in "The Sight," a supernatural power that she claims is sourced from chems. She takes the drugs to utilize psychic powers to predict the future. She left the town of Quincy with Preston Garvey and the 20 remaining settlers during a mercenary assault, when one minuteman in particular betrayed the rest. She and the refugees were holed up in the Museum of Freedom when they were ambushed by Jared's raiders from Lexington, led by Gristle, as they passed through Concord. She can be found with the last of the survivors on the upper floor of the museum.

Mama Murphy states that she used to be dubbed "Murphy the Madwoman", though is not much use in a fight anymore. She claims that she "used to be quite the adventurer" when she was younger, with a "pair of arms thicker than both your fists put together," and had "ripped a Raider's head clean off" once.

Mama Murphy uses chems to induce a trance-like state in which she claims to see "things that were, things that will be, and even some things that are, right now." She uses her power out of a desire to protect the people she cares for, providing warnings of danger and advice on which courses of action to take.

Appearances
Mama Murphy appears in Fallout 4 and Fallout: Wasteland Warfare. She is mentioned in Fallout Shelter.

Bugs

 * If one does not craft Mama Murphy's chair properly, she will be stuck sitting in the chair in the ceiling of the house in Sanctuary that has the main workbench attached. She will be above the kitchen with (usually) only her feet showing. One must shoot her feet until she falls out of the chair, then go into "edit" mode and bring the chair out of the ceiling and on the floor. She will then spawn back in normally and sit in her chair as normal. If the player fails to shoot her feet, they will need to find a way to press the action button to talk to her and convince her off drugs.
 * She may become non-assignable, like Sturges. On PC, a similar fix to solve the problem with Sturges can be used on her: Use the console command on her, fast travel far away, and after a while go back to Sanctuary. The "Command" option should be available on her after that in Workshop Mode.
 * She might refuse to get in her chair just standing next to it. When the player tries to speak to her she will tell the player that she needs to sit down, no other interactions can be made with her. There are two possible ways to fix this:
 * Scrapping and rebuilding the chair may fix this bug. Once scrapped, the chair will become available to rebuild after waiting or sleeping for an hour.
 * By opening the console, selecting Murphy and typing.
 * Sometimes the vision the player character gets from her is not about the current quest, but refers to some older one. For example, during Hunter/Hunted, she might give them a clue to get the key for Kellogg's Diamond City house which corresponds to the already finished Reunions.