Rivet City Security Force

The Rivet City Security Force serves as the security and police force of Rivet City. It is led by Chief Harkness and second in command is Commander Lana Danvers.

Background
The force is made of Rivet City citizens in good standing who know how to handle firearms and were payed with free food. More security guards than police, the members of force guard key points within the city, such as the bridge into the city and the market, as well as patrolling the ship's corridors for troublemakers.

Prior to the victory of Lyons' Brotherhood of Steel in their war with the Enclave in 2277 the main threats to the city included the mirelurk, super mutants, Slavers and raiders. The former being a constant threat that the force would have continuous teams try to keep the lower decks clear of the mutants. The latter threes increased activity in the downtown Washington, D.C. are prompts the force to resume combat training. If there was physical conflict between the residents of the city they would intervene, and would fine those whom were caught stealing. Although their enforcement was lackluster.

They seem to have a rather laid-back attitude towards their job, informing the player character that if "someone steals something from you, take it back. If someone shoots at you, shoot back" and stating that they will only intervene against crimes they personally witness. They do, however, become hostile towards and hunt down anyone seen committing acts of violence against Rivet City inhabitants (e.g. the player character). All of the Rivet City security guards carry a "hangar key" to the marketplace. If killed, generic security guards will eventually respawn after 72 hours.

Combat
The 10mm SMG is the standard-issue firearm for all Rivet City security officers. They have excellent training with small guns however, therefore they will often appropriate a better weapon from Flak 'N Shrapnel's or a dead foe. Officers sent on caravan duty are also issued grenades.

Broken Steel
In Broken Steel, Rivet City security can be seen acting as guards for the Water Caravans transporting Aqua Pura from Project Purity to the rest of the Capital Wasteland. Each water caravan is usually accompanied by 2 Rivet City security guards armed with 10mm SMGs. If spoken to, these guards often express concern over water caravan duty, stating that it is a suicide mission. Indeed, these caravans often fall victim to attacks by super mutants, Enclave, wildlife, raiders, and the Wasteland's various other hostile inhabitants. The security guards will also have a water crate key in their inventory along with the hangar key.

Water caravans also sometimes have Brotherhood of Steel Initiates or Knights instead of Rivet City security as guards. These heavier-armed caravans tend to perform better when ambushed by hostiles.

Bugs

 * Occasionally Rivet City guards can be found elsewhere in the wasteland wandering aimlessly around. The Super-Duper Mart, a common spawn point for many a non-player character, supports this spawn point for Rivet City guards for unspecified reasons.
 * When you are fully hidden, and kill a Rivet City Officer when no one is around, other security officers will become hostile to you, until you return 24 hours later.
 * Sometimes when you save at the top of the Washington Monument, then fast travel to Rivet City, kill the guard at the entrance, reload your save and fast travel to Rivet City again, the guard will be hostile as if you attacked them. Killing the guard again and then reloading the save should take care of this problem.