Honest Hearts

Honest Hearts is the second add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Plot
Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.

Ammunition

 * .45 Auto

Crafting
Honest Hearts adds a large number of crafting recipes to the game when installed using the survival skill. Unlike recipes added by the previous add-on, Dead Money, most recipes added by Honest Hearts do not require add-on-specific items or perks. Most recipes are available from the start of the game, provided the player has the necessary skill level and ingredients.

Notable recipes include a method of turning one fission battery and 5 drained energy cells into 25 energy cells, as well as methods of making both Nuka-Cola and Sunset Sarsaparilla using the appropriate bottle (Nevada agave fruit and either Barrel cactus fruit for Nuka-Cola, xander root for Sunset Sarsaparilla).

The add-on has also introduced two new ways of crafting scrap metal. You can create 1 scrap metal at a workbench by either smelting a metal cooking pan, metal cooking pot and an ordinary pot together or by smelting a butter knife, a metal spoon, a fork and a tin plate. The recipes are listed in the crafting menu as "Cookery-for-metal" and "Meals-for-metal" respectively.

World objects

 * Clay pot
 * Hollow log
 * Workbench crate
 * Campfire sack
 * Survivalist hidden cache

Quests
XP rewarded for quests is variable based upon your level when you first enter Zion. The total XP split between the main storyline quests is approximately 3000 XP at levels 1-4 and 22000 XP at levels 45-50, the secondary quest XP ranges from 75 XP per quest to 550 XP per quest.

NOTE: Some of the "optional" quests are set up for an either-or solution for player morality purposes. Proceeding through these quests through either the peaceful solution or aggressive solution will complete the quest.

Bugs

 * The Honest Hearts add-on does not show in the starting screen menu. The radio signal does not come up either and the Northern Passage is still blocked. The game may not be recognizing that the add-on was installed. This could be caused by file corruption from PSN outages.
 * Has been discovered that the bonus pack add-ons have been disrupting the installation.
 * Uninstall the Classic Pack and download/reinstall the Canadian version (which says French but is actually in English). The file is called "Fallout: New Vegas - (CA)". Honest Hearts will appear as well as everything else that may have disappeared (i.e, Dead Money).
 * Uninstall Classic Pack, Dead Money and Honest Hearts. Download both add-on's but do not install. Disconnect from internet (either software upgrade or, on-line trophies may be interfering). Install Classic Pack, then Dead Money. Run game with at least one save. Quit game and install Honest Hearts. Honest Hearts must appear on starting screen menu. Save game after receiving radio signal. Reconnect to internet.


 * A possible glitch can occur when you leave the Angel Cave after talking with Joshua for the first time. When going back through the water the way you came and reaching the initial entrance, Chalk may suddenly disband as your companion and you automatically fail all three quests given to you at that point. Was remedied with a reload from the last autosave.The latest patch:(1.5) fixes this bug


 * If you are currently facing the Companion Glitch (losing your companion and being unable to successfully find him/her/it) you will not be able to begin the Honest Hearts campaign. This is because your companions are not allowed to join the Happy Trails Caravan and so you must dismiss them in order to continue. Without being able to locate your companion(s) it will be impossible to talk with them and thus dismiss them. A remedy has yet to be found. (traveling to Sierra Madre in the Dead Money add-on fixes glitch, also entering the Penthouse of the Lucky 38 automatically places companions in Wait mode and leaves them in the Casino)


 * When crafting .45 Super ammo at the ammo bench crafting 100 rounds at once may cause the game to freeze. (Needs confirmation on other 360s)


 * The medical supplies picked up in the deliverer of sorrows quest still appear in inventory following the quest completion. As with all quest items they cannot be removed and don't contribute to your weight (regardless of them having a listed weight of 10lbs) making them a neat but pointless souvenir from Zion.


 * When returning to Zion national park after traveling back to the Mojave Wasteland, the game will become stuck in a permanent loading screen, leaving the previous autosave glitched.


 * If you have not found all of the locations in Zion Canyon and leave, the tick marks on your compass indicating undiscovered locations may disappear when you move close to them upon returning to Zion. You can still discover these locations, however tick marks on your compass for these locations will not be visible even after discovering them.


 * All special weapons that are found may disappear.


 * Saving inside Zion National Park, quitting the game and trying to reload from that save will cause the game to get stuck at the loading screen. Loading a save from before you entered Zion and then loading the save from within Zion will allow you to bypass this problem.


 * Completing the add-on may cause the NCR or Legion to be hostile towards the PC regardless of reputation with the respective faction. Wearing faction armor can negate this, but no long term solution has been found.


 * Completing the add-on may stop your xp going up totally after you return to Mojave.


 * Some rocks may let you walk/fall through them.


 * It seems that every time you fast travel, creatures such as cazadors or yao guai will appear instantly in front of you after about 5 seconds.


 * If you are playing through Dead Money when you download and install Honest Hearts, you will not hear that radio transmission during Dead Money, or after you finish Dead Money and are back in the wasteland. Basically the game will not at all recognize that Honest Hearts has been installed.


 * Upon completing the main quest and evacuating Zion, Two Sorrows may still be on the road to Pine Creek after the quest is finished.


 * The map marker for Red Gate will not show up until you actually climb onto Red Gate. Other map markers may not show up in one location, but will from another.


 * The Mantis leg glitch that was patched in normal gameplay works in Honest Hearts.

Behind the scenes

 * Honest Hearts was first hinted at via in-game graffiti, sparking speculation that it would be the next add-on. This speculation was seemingly confirmed when ZeniMax registered "Honest Hearts" as a trademark . The graffiti hinting at Honest Hearts refers to Joshua Graham, and New Canaan, which were originally to appear in Van Buren, Black Isle's canceled Fallout 3 project.


 * Honest Hearts was again hinted at in the game files of the Dead Money add-on, with the inclusion of an unused snowglobe for Zion National Park, and further suggesting it would be the next DLC in line for release after Dead Money.
 * J.E. Sawyer has indicated that the title of this add-on is a reference to Brigham Young's aphorism, "Honest hearts produce honest actions".
 * All titles for Honest Hearts achievements are taken from Psalm 126 and Psalm 137 in the Bible.

Videos
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