Eulogy Jones

 is the head slaver of Paradise Falls. Eulogy is normally seen inside his headquarters or roaming around Paradise Falls. He seldom meddles in the affairs of others, and appears to be solely concerned with only situations that benefit him. When the Vault 101 Dweller prods Eulogy about Little Lamplight, he opines that although the children are extremely valuable, they are still too "tenacious" for his liking. If you have enough negative karma, Eulogy can also sell you his slave bodyguard, Clover, who can join your party for 1000 caps. If you agree to kidnap a child from Little Lamplight and change your mind at the last minute by blasting the Child Slaver, all of Paradise Falls will be hostile to you.

If you have joined the Slavers, you can receive a minor quest from Eulogy to kidnap one of the residents of Little Lamplight.

Ending Eulogy's life will increase your Karma.

He wears Eulogy Jones' Suit but Eulogy Jones' Hat can be found in Eulogy's Pad. He also wields a Scoped .44 Magnum in unusually good condition, and carries a lot of ammo for it (more than a few dozen .44 magnum rounds). Eulogy has more hit points than the average Wasteland citizen or combatant, but he's still rather easy to kill since his silk pimp suit is hardly good armor.

Eulogy is always followed around by his two slaves/bodyguards, Clover and Crimson. Eulogy and Crimson are fairly standard opponents, but Clover has extremely high durability (due to being a Joinable NPC Companion) and can take a lot of punishment to kill if you pick a fight with Eulogy and the rest of Paradise Falls.

Appearances
 only appears in Fallout 3.

Bugs
If you agree to lure a kid out of Little Lamplight, it may cause Eulogy Jones to disappear from Paradise Falls. In PC version you can recover him by following this guide. He has also been known to dissappear with both of his slaves for no reason at all.

Note: Sometimes he goes in to Cutter's and other buildings, in some occasions he and his slaves will get stuck in a space, so search around the whole area first and in the buildings.