Industrial Hand

The industrial hand is a weapon in the Fallout: New Vegas add-on Lonesome Road.

Background
The industrial hand was a tool in the Divide consisting of a mechanical glove with a circular saw blade mounted on the back, self-automated by an unknown power supply. It was used in industrial work for cutting materials such as metal or plastics, now repurposed for use as a powerful unarmed weapon.

Characteristics
The blade extends forward when the weapon is used. Unlike other unarmed weapons, holding down the attack button when wielding the industrial hand will cause continuous damage to targets that come in contact with the blade. The blade's continuous cutting action penetrates defenses, so the weapon ignores both Damage Resistance and Damage Threshold.

Durability
The industrial hand can successfully strike about 7,995 times from full condition before breaking.

Variants

 * Power fist - The common variant found in the Mojave Wasteland.
 * Power fist (GRA) - A variant added with Gun Runners' Arsenal that accepts modifications.
 * Greased Lightning - A unique variant added by Gun Runners' Arsenal.
 * Salt-Upon-Wounds' power fist - A unique power fist carried by Salt-Upon-Wounds.
 * Saturnite fist - The common variant found in the Big MT.
 * Saturnite fist super-heated - The variant that underwent the process of overheating in the Sink.

Locations

 * Ashton silo control station, in a footlocker on a shelf outside, to the right when facing the entrance to the silo lift.
 * Ulysses' Temple, maintenance and storage, in a footlocker in the room with three eyebot charging stations. The door is opened with the nearby terminal.
 * Ulysses' Temple, in a footlocker next to some small stairs leading to a lot of useless consoles.
 * Between the Boxwood Hotel roof and Ulysses' Temple, found in a footlocker at a campsite in the center of the area.

Bugs

 * Selecting V.A.T.S. special moves (i.e. cross, uppercut) will cause the player to stand in place and continuously punch during the sequence, without contacting the target enemy. Possibly fixed by repeatedly trying to access the Pip-Boy.
 * This weapon's sound will fail to play if the attack button is held and released continuously.