Skill book

Some books can be used to increase a character's skill in specific areas of study. After a book is used, it is removed from your inventory.

In Fallout, Fallout 2 and Fallout Tactics, the amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can increased by books is up to 91%. Other books are used in quests.

In Fallout 3, the amount of skill points gained is 1, (or 2 if you choose the Comprehension perk).

Quest items

 * Fallout 1
 * Chemistry Journals
 * Fallout 2
 * Cat's Paw Magazine
 * "The Lavender Flower"
 * Fallout 3
 * Pre-War Book

Fallout 1 and 2: Maximizing skill point gain from reading books
Difficulty setting and Chem effects on base stat bonus Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values. It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use Buffout or Monument Chunks, then wait. To lose intelligence, use Mentats and wait, or Psycho. To lose Perception, drink Beer, Booze, Rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.