Speaker (Dead Money)

The Dead Money speaker is a world object in the Fallout: New Vegas add-on Dead Money.

In Dead Money, speakers (like radios) take on a new and threatening role: by interfering with the signal to the Dead Money collar, they can cause the collar to detonate, killing the Courier.

The Courier has approximately 10 seconds from when the collar starts beeping to find and disable the speaker or back away out of range. Speakers have a range of 12 yards, whereas radios reach only 8 yards.

Overview
Originally before the war, while the casino was under construction, the surrounding area of the town had numerous speakers installed in which to broadcast music. Some of the tourists took to vandalizing them which led to Frederick Sinclair having the speakers shielded to prevent further vandalism attempts. By 2281, the speakers continue to play music because an excited security guard who turned them all on in anticipation of the Gala Event; according to Father Elijah, over the 200 years of being on and broadcasting, the signal to the speakers and radios has decayed so drastically that the frequency changed to garbled static.

Disabling and avoiding speakers

 * Speakers showing a red light are shielded and cannot be damaged with weapons. They must be avoided or switched off from terminals.
 * Speakers showing a blue light can be damaged from a distance with ranged weapons.
 * Difficult-to-find speakers can often be disabled with grenades and other explosives, as they are extremely sensitive to damage, as long as they are not the shielded red-light type of speakers.
 * Some speakers can simply be bypassed by moving quickly past them.
 * Having Christine Royce as a companion will extend the time the Courier can remain near a speaker without detonating the Dead Money collar.

Locations

 * Throughout the Sierra Madre.