G.I. Blues

 is a quest in Fallout: New Vegas.

Quest Summary
In this quest the player is asked to perform several tests of loyalty to The Kings.

Orris
The first request from The King is to hire a Freesider bodyguard, Orris, and see why he's so popular with the local tourists. The player must hire and follow Orris from the North Gate to the South Gate, noting any suspicious activity en-route.
 * The first time the player follows Orris, The King will supply the 200 caps needed to hire him. At this point you can keep the caps and simply go kill him. Since he wont be aggressive you can lay mines to lure him into or setup a sneak attack critical headshot.
 * Upon nearing the South Gate, Orris will say to the player and that he "doesn't like the look of some of those guys up ahead". He will then turn left down a side street and run far ahead of the player to kill a "thug". When questioned as to how he knew of the thug's presence, Orris tells the player it was instinct.
 * At this point, the player must catch Orris lying about the "thugs":
 * The player can interrogate Orris further by means of an intelligence check (6), followed by a barter check (50). Doing so results in caps from Orris.
 * Passing a medicine check (30), the player can examine the "dead thugs" to determine they are phony.
 * Attacking one of the "dead thugs" will cause them to get up and fight back, noting that they are not being paid enough for this. Orris will also attack the player.
 * The player can choose to kill Orris (difficult for a low level character)
 * If the player cannot catch Orris any way, he will have to be hired again before the quest will advance.
 * Note that pickpocketing Orris' ammo will break this task - when he goes to "shoot" his thugs, he'll be stuck in the firing position, but won't shoot, preventing the quest from advancing. Reverse pickpocketing even a single round onto him will correct this, as he'll reload and pretend to shoot his thugs.  Curiously, this doesn't actually consume any ammunition, and you can steal his ammo [back] afterwards to make killing him much easier, especially if you stole his combat knife already.
 * If successful, the player is told to report back to The King.
 * If the speech check fails, the player must return to The King and tell him that Orris appears to be legitimate.
 * The King will not be satisfied with this, and orders the player to hire him again. The 200 caps will not be provided this time.
 * Upon re-hiring Orris, he will initially be friendly towards the player, but near the South Gate he turns to the player and say he saw them talking to The King, and that he "hates losing customers". He will then turn hostile, and several of his thugs will join him in combat.
 * To complete the quest after this point, Orris and his thugs must be killed.
 * Alternatively, the player may kill Orris without talking to him, and then report to The King without having to deal with Orris's thugs.

Old Mormon Fort

 * Return to the King. A new request is given to the player.
 * You must talk to a few roughed up Freesiders in the Old Mormon Fort. When you discover that off duty NCR troops roughed up some of the Kings loyal natives, go back and tell the King. He's disappointed with the lawlessness of off duty troops and asks you to probe a bit deeper. Evidently, there is a history of squabbling retaliations between The Kings and NCR.

NCR humanitarian convoy
The second to last part of this quests requires the player to discover who's getting free NCR meals and water in Freeside.


 * You must talk to Julie Farkas in the Old Mormon Fort.
 * She will send you to talk to Elizabeth Kieran at the Ruined Store (note: finding the store is hard for some players, click the ruined store link for a detailed description) to discover that an unknown member of the Kings (most likely Pacer) thwarted her initial plans of setting up a food bank for all of Freeside's inhabitants.
 * If you want to remain on level terms with the NCR, not having to kill them, you must do this optional objective. *You also find out more details: when her NCR humanitarian convoy was jumped by some Kings (on the way to ask The King for local, humanitarian support) the NCR pulled out and refused to work with such lawless gangs. Thus, the historic rivalry between the Kings and NCR began. It appears the King is a little out of touch with his crews nefarious activities. Pacer, being the hot head he is, lead a few nameless Kings to jump the NCR warming party sent for the King.
 * When you return to tell the Kings this, Pacer will immediately approach you as you walk in the Kings home base. He claims to be in a hurry (starting a fight with NCR), and asks you to keep hush about his involvement.
 * For your troubles, he'll give you 200 caps (or 300 with a Barter check of 50).
 * You can also take the caps and tell the truth to the King if you so choose.
 * The King advises you to squash the squabble with NCR by letting them know he had no part in the beating of the messenger originally sent.
 * Immediately after this conversation ends, a member pops up and tells you two of the battle near the train station. *Leave the King and head over to the station for the final confrontation.
 * As you approach the quarrel, you will see Pacer cowering in a bus stop covering while the NCR is unloading on him and his fallen Kings.
 * If wish to resolve the situation with speech, you must holster your weapons and put your hands down (hit R after disarming) to allow the deal to be considered by NCR. You can do this by pressing the Reload button while not holding any weapons in your hands. Talk to Elizabeth Kieran to get the NCR to cease fire.
 * If you would rather fight NCR, approach them and start fighting (Euclid's C-Finder will incinerate the entire fort with no survivors).
 * Return to The King. He will give you a reward of XP and a favor of your choosing. In this case, you can get:
 * Entrance into the Strip without the credit check (According to the wiki page about the Passport it can be purchased for 500, so accepting 1000 caps and spend half on the passport sounds more logical than asking The King to get you in)
 * A Kings jacket and induction into the Kings
 * 1000 bottle caps.
 * You can also use the favor on the Kings' Gambit quest. Using the favor will allow you to stop the violence against the NCR, but no other favors can be chosen, as the King will claim that this makes you even.

Alternative Solution
Rotface, a beggar near Mick and Ralph's can be paid to reveal the information for around 250 caps, or less after passing a speech check.

If you have Boone with you and you kill the NCR, Boone will bring up a conversation in which he may leave you if you choose the wrong option.

Bugs

 * Sometimes the NCR will shoot you regardless of what you do, even if your weapon is holstered or unequipped. (You have to put your fists away as well, because the NCR also considers them a weapon.) This happens if you don't talk to Julia Farkis about getting more information when talking with Elizabeth Kieran.  If you do get the extra information from Elizabeth Kieran, The King will tell you negotiate with the NCR instead of killing them.
 * After being told to hire Orris, he may refuse to initiate dialogue with you saying that he needs to wait for new customers. This can be fixed by traveling to another town and waiting 24 hours. Travel back to Orris and he should allow you to progress further in the quest. (Or just kill him, quest will proceed just fine if you go that route.)
 * Sometimes when taking the missionaries quiz you cannot answer the 3rd question correctly (2 headed bear), you'll choose the correct answer but the missionary will say it is the wrong answer. This isn't a must for finishing the quest however so just skip this step if so and talk to Elizabeth Keiran instead. (This may only happen if you pick 'Kimball' on the first question, ensure to select 'Tandi'.)
 * When asked to investigate the presence of NCR soldiers in Freeside, if the player doesn't ask Julia Farkas about the NCR before talking to Elizabeth Kieran, you may encounter a bug when asked to back up Pacer in the shootout with the NCR, where Pacer simply runs continuously into a wall, with no dialogue options avaliable (Xbox 360)
 * After talking down the NCR from shooting at Pacer, one of the random NCR solders will still be asking you for the password. He is one of the doormen from the storefront, and still has the old dialogue options.