Chris


 * Characters:
 * Chris (Fallout), an intelligent nightkin thinker, cut from Fallout.
 * Chris Avellone (Fallout), the most feared bounty hunter in the Wastes in Fallout.
 * Chris (Fallout 2), an Enclave guard at the entrance to Navarro in Fallout 2.
 * CCCHRIS.MSG, dialogue for Chris in Fallout 2.
 * Chris Haversam, a mechanic living in the REPCONN test site in Fallout: New Vegas.
 * ChrisHaversam.txt, dialogue for Chris Haversam in Fallout: New Vegas.
 * Chris Avellone (Fallout Tactics), the mayor of Springfield in Fallout Tactics.


 * Real-life people:
 * Chris DeSalvo, a developer who worked at Interplay Entertainment as a programmer of Fallout.
 * Chris Benson, a developer who worked at Interplay Entertainment as a Mac assistant for Fallout.
 * Chris Taylor, a developer who worked at Interplay Entertainment as Lead Designer for Fallout and a producer of Fallout Tactics.
 * Chris Taylor interview for Vault13.net, an interview with Chris Taylor retrieved from the now defunct Vault13.net site.
 * Chris Borders, a developer who worked at Interplay Entertainment as a voice supervisor for Fallout, as a dialogue supervisor for Fallout 2, as the Voiceover Director/Supervisor for Fallout Tactics, as a voiceover caster for Fallout: Brotherhood of Steel and on voiceover casting and direction for Lionheart.
 * Chris Holland, a developer who worked at Interplay Entertainment as a programmer of Fallout 2.
 * Chris Avellone, a video games designer who has worked for Interplay Entertainment on Fallout 2, Black Isle Studios on Van Buren and currently at Obsidian Entertainment where he worked on Fallout: New Vegas (including the Fallout graphic novel All Roads) and the add-ons, Dead Money, Old World Blues and Lonesome Road. He also compiled the Fallout Bible.
 * Chris Esko, a developer who worked at Bethesda Softworks as a programmer of Fallout 3.
 * Chris Hynes, a developer who worked Bethesda Softworks as an additional programmer of Fallout 3.
 * Chris Innanen, a developer who worked Bethesda Softworks as an additional programmer of Fallout 3.
 * Chris Krietz, a developer who worked at Bethesda Softworks as a platform lead for Fallout 3.
 * Chris Steidel, a developer who worked at Bethesda Softworks as a quality assurance tester for Fallout 3 and Fallout: New Vegas.
 * Chris Andrew Ciulla, an American voice actor who voiced generic male ghouls and various other characters in Fallout: New Vegas.
 * Chris Candio, a developer who worked at Bethesda Softworks as a dialogue editor for Fallout: New Vegas.
 * Chris Jones (artist), a developer who worked at Black Isle Studios as an intern artist on Fallout 2
 * Chris Jones (programmer), a developer who worked at Interplay Entertainment as a lead programmer of Fallout, Fallout 2 and (at Black Isle Studios) Van Buren, and Chief Technology Officer at Obsidian Entertainment during the development of Fallout: New Vegas.
 * Chris Parker, Chief Development Officer and Senior Producer for Obsidian Entertainment.
 * Chris Tencati, a developer who worked at Obsidian Entertainment as a gameplay programmer of Fallout: New Vegas.
 * Chris Willis, a developer who worked at Obsidian Entertainment as an additional character artist for Fallout: New Vegas.
 * Chris Cummings, a developer who worked at Bethesda Softworks as a level designer on Fallout 4 and Fallout 76.
 * Chris Doyle, a developer who worked at Bethesda Softworks as an additional programmer on Fallout 4.
 * Chris Hite, a developer who worked at Bethesda Softworks as a sound designer on Fallout 76.
 * Chris Stark, a developer who worked at Bethesda Softworks as an additional graphics programmer on Fallout 76.
 * Chris Fisher, a developer who worked at Interplay Entertainment as a quality assurance tester for Fallout Tactics.
 * Chris Buskirk, a developer who worked at Interplay Entertainment as a quality assurance tester for Fallout Tactics.
 * Chris Pasetto, a developer who worked at Interplay Entertainment as Lead Designer for Fallout: Brotherhood of Steel.
 * Chris Marleau, a developer who worked at Black Isle Studios as an animator for Van Buren.
 * Chris Applehans, a developer who worked at Black Isle Studios as a concept artist for Van Buren.
 * Chris Heidari, a developer who worked at Interplay Entertainment as a scriptor for Van Buren.
 * Chris French, a developer who worked at Black Isle Studios as a scripter for Van Buren.