Brewer's Beer Bootlegging

Brewer's beer bootlegging is a small shack in the Mojave Wasteland that has fallen into disuse by the year 2281. The shack's interior leads to an underground bootlegging establishment just due west of the Sunset Sarsaparilla headquarters.

Background
The man who lived here, Gourd, planned to market his own alcoholic beverage called Strategic Nuclear Moose. Unfortunately, the cazadores outside killed him before he could get the business off the ground.

Layout
Many cazadores and cazador nests are located around the shack. Upon entering the shack, directly ahead lies an Average locked door to an underground section of the shack. In the center of the first room is a campfire which can be used for making Survival items. Next to the locked door is a shelf with the key on top next to some bottle caps and one star cap.

The underground section is accessed through the Average locked door in the entrance of the shack, and contains an Average locked explosive chest with a generous amount of explosives. There is also a Hard locked gun cabinet that can be opened with a key found next to the chemistry equipment under a Big Book of Science in the opposite room. Straight ahead, when at the bottom of the stairs, there is a shelf with an unlocked rusty ammunition box. In this section of the room, there is a sign for "Strategic Nuclear Moose" advertised as a type of beer, with several beer bottles on a table near the sign.

Notable loot

 * A Sunset Sarsaparilla star bottle cap - on top of the small bookcase with other bottle caps as well as a key to the cellar, just left of the door.
 * A Big Book of Science - located underground, in the back room next to a chemistry set.
 * There are various ammo types and a sniper rifle (or Gauss rifle at higher levels) in a gun cabinet in the basement with a key on the shelf.

Appearances
Brewer's beer bootlegging appears only in Fallout: New Vegas.

Behind the scenes
"Strategic Nuclear Moose" is a reference to the real-life beer "Tactical Nuclear Penguin" made by BrewDog.

Bugs

 * There is a bug involving picking a locked door then loading the autosave from entering that door in which your right analog stick will become unresponsive. Several methods have been found to remedy this bug. This bug was present in Fallout 3 as well, making it likely this is a bug with the engine itself rather than the specific game.
 * Loading a hard save from before you entered the locked door.
 * Killing or knocking unconscious a companion in V.A.T.S. can fix the bug.
 * Finding another locked door and picking it usually fixes the bug.
 * Opening several containers and taking their contents has had some success.
 * Sometimes the first key does not even appear. Even if you go to the shelf and not pick anything up, there is still no evidence that the key is there.
 * There is a bug that might prevent companions from leaving the basement. This problem can be gotten around by telling companions to wait outside before entering.
 * If you send your companions home then tell one of them to rejoin you can lead them out. The trick is one at a time, do it quickly, and crouch in the far right corner of the upstairs, and wait 10 sec.

Gallery
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