Mama Murphy

Mama Murphy is a chem-addicted fortune teller, traveling with Preston Garvey and his group of settlers in the Commonwealth in 2287.

Background
"Mama" Murphy is an elderly seer that specializes in the "Sight", a supernatural power that she claims, is sourced from chems. She takes the drugs in order to utilize her powers to predict the future. She is most likely a Psyker, as her visions do in fact, come true. Hailing from Quincy, she left the town with Preston Garvey and the 20 remaining settlers when it was assaulted by mercenaries. She and the refugees were holed up in the Museum of Freedom when they were ambushed by raiders as they passed through Concord.

According to her, she was once a strong and ruthless fighter, very muscular and specialized in unarmed combat. She claims that once ripped the head of a raider with her bare hands, earning her the nickname "Murphy the Madwoman."

Mama Murphy uses chems to induce a trance-like state in which she claims to see "things that were, things that will be, and even some things that are, right now." She uses her power out of a desire to protect the people she cares for, providing warnings of danger and advice on which courses of action to take.

Other interactions

 * During When Freedom Calls if talked to she will be the one to reveal Dogmeat's name, and if passing a speech check, she will foresee a deathclaw attack, which upon completion of the quest, may comment on how she killed a deathclaw with a single shot, without any "fancy power armor or minigun" back in her youth.
 * Upon completing When Freedom Calls quest, Mama Murphy commends the Sole Survivor's success and reports the player character's son is alive, somewhere in the Commonwealth.
 * The Sight - In exchange of drugs, Mama Murphy will use her gift to reveal some parts of the Sole Survivor's future.
 * After the main quest is completed, Mama Murphy can be given chems to provide insight into the ending the player chose, provided she hasn't been convinced to give up chems.

Appearances
Mama Murphy appears only in Fallout 4.

Bugs

 * If one does not craft Mama Murphy's chair properly, she will be stuck sitting in the chair in the ceiling of the house in Sanctuary that has the main workbench attached. She will be above the kitchen with (usually) only her feet showing. One must shoot her feet until she falls out of the chair, then go into "edit" mode and bring the chair out of the ceiling and on the floor. She will then spawn back in normally and sit in her chair as normal.
 * She may become nonassignable like Sturges.
 * She might refuse to get in her chair just standing next to it. When the player tries to speak to her she will tell the player that she needs to sit down, no other interactions can be made with her. There are two possible ways to fix this:
 * Scrapping and rebuilding the chair may fix this bug. Once scrapped, the chair will become available to rebuild after waiting or sleeping for an hour.
 * By opening the console, selecting Murphy and typing.
 * When killed via drugs other settlers will accumulate near her corpse, and may even get through doors and other small barriers, this stops after a few in game days or so.

Gallery
Матушка Мёрфи Mamá Murphy