Captain's Sidearm

The Captain's sidearm is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique, cleaner, shinier alien blaster used by the alien captain.

Characteristics
Unlike the alien blaster, the Captain's sidearm uses alien power modules instead of alien power cells. It has a silver finish to it, unlike the rusted alien blaster you find in the Capital Wasteland, and actually shoots out a spread of energy like a shotgun. Shooting the Sidearm into the air will show the spread of the energy. Each time you fire it, it uses 3 rounds and sends 6 energy projectiles. Like the Metal Blaster, it will do significantly more damage outside of V.A.T.S. due to multiple critical hits. Although it looks like a pristine alien blaster, it can only be repaired by alien atomizers, alien epoxy, or vendors.

Durability
The Captain's sidearm can fire a total of about 714 times, the equivalent of 24 reloads, from full condition before breaking.

Variants

 * Alien blaster - The common variant in Fallout 3.
 * Firelance - Harder to obtain, yet slightly weaker than the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.

Location
The Captain's sidearm can be obtained after defeating the alien captain in the bridge of Mothership Zeta.

Bugs

 * If you have less than 3 alien power modules and attempt fire in V.A.T.S., the game will freeze in a continuous screen of the enemy in slow motion.
 * If you kill the alien captain before he can draw his weapon, sometimes this weapon will not appear. Simply reload the game from the last autosave and wait for him to redraw it

Sounds
Пушка капитана