Dead Money

Dead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Synopsis
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that would have been the greatest casino in the west, had it ever been opened. The bombs fell before the grand opening gala event, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years, the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the ghost people survived to call the city home, trapped inside what is hazmat suits, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud. The Sierra Madre attempted to send out a distress signal on the day of the War, but the system did not broadcast an alert signal, having been hooked up to the gala event to broadcast adverts for the casino, so help never came.

And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the wasteland where all the treasures of the Old World were rumored to be held.

The Sierra Madre is a place in the wastes, with travelers risking their lives to find it. After the fall of HELIOS One, Father Elijah, formerly an elder of the Mojave Brotherhood of Steel, set out to find new weapons to eradicate the NCR, and in the process, he discovered the Sierra Madre. In doing so, he lured others, including the Courier, to the resort, forcing them to navigate the hazards of the Madre and play the pawns in his game to crack open the casino's vault, long since lost to time. If the Courier wished to escape this hellish place, they would have to be clever, and use their new allies as Father Elijah did.

Characters

 * Christine Royce
 * Dean Domino
 * Dog and God
 * Father Elijah

Mentioned-only
Dead Money mentioned-only characters, 3

Creatures

 * Ghost people
 * Radroach

Robots
Dead Money robots and computers, 2

Armor and clothing
Dead Money armor and clothing, 3

Consumables
Dead Money consumables, 3

Weapons
Dead Money weapons, 3

Cut weapons
Dead Money cut weapons, 1

Weapon mods
Dead Money weapon mods, 3

World objects
Dead Money world objects, 3

Other items
Dead Money miscellaneous items, 3

Behind the scenes

 * According to Jason Fader, Chris Avellone tasked the team with watching films that were "relevant to the story/design" of the add-on, including Lifeboat, The Treasure of the Sierra Madre, Cube and Battle Royale. Avellone added that Cube played a "key part" in the add-on's design.
 * Chris Avellone wrote a blog detailing the thought process behind design decisions that went into the game.
 * When asked if Dead Man's Hand was the original title for Dead Money, Chris Avellone stated that it was, adding that Bethesda "assured" they could obtain the name before informing them they "couldn't get it." As a result, the name Dead Money was chosen instead.
 * A challenge named Dead Man's Hand is present in the add-on, requiring the player to collect two Sierra Madre Ace of Spades and 8 of Clubs cards, as well as one Queen of Clubs card. This card combination is a real life poker hand of the same name.

Official trailer
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