Fallout quests

Quests are numbered in order with the Pip-Boy. Quests that aren't numbered are alternate quests that still give experience.

Vault 13

 * 1) Find the Water Chip


 * Calm rebel faction
 * Find the Water Thief
 * Destroy the Mutant leader
 * Destroy the source of the Mutants

Shady Sands

 * 1) Rescue Tandi from the Raiders.
 * 2) Stop the Radscorpions.
 * Talk to Katrina.
 * Improve Shady Sands' Agriculture.
 * Recruit Ian.
 * Make Poison Antidote.
 * Cure Jarvis of Radscorpion Poison.

Raiders

 * Free the Slaves
 * Join the Khans

Junktown

 * 1) Save Sinthia.
 * 2) Take Revenge on Gizmo.
 * 3) Bust the Skulz.
 * Save Killian's Life
 * Get Gizmo's confession.
 * Kill Killian.
 * Solve Phil's Canine Conundrum
 * Recruit Tycho
 * Save Trish.
 * Help Saul.
 * Steal Neal's Urn.
 * Kill Neal

Hub

 * 1) Dispose of merchant.
 * 2) Dispose of Jain.
 * 3) Find the missing caravans.
 * 4) Steal necklace from the Merchants.
 * Blackmail Iguana Bob.
 * Help Irwin.
 * Caravan Guard missions.
 * Clean out the Loan Shark.
 * Take down Decker
 * Rescue the Initiate from the Hub.

Necropolis

 * 1) Destroy the Super Mutants at the Watershed.
 * 2) Fix the Necropolis water pump.

Glow

 * 1) Disarm Traps for the Facility.
 * 2) Turn on power for the Glow.
 * 3) Kill Dougherty
 * 4) After you go into the main chamber, you will find a stash of 24 mini nukes, 2 assault rifles and a handful of grenaded.

Brotherhood

 * 1) Become an Initiate.
 * 2) Rescue Initiate from the Hub.

Boneyard

 * 1) Find Children spy in the Followers.
 * 2) Fix the hydroponic farms in Adytum.
 * Kill Razor.
 * Get weapons for the Blades.
 * Exterminate the deathclaws.
 * Free Adytum from the Regulators.

Unused:
 * Become a Blade.
 * Deliver Locket for Romero.
 * Deliver package from the Gun Runners.
 * Rescue Jason Zimmerman.
 * Stop the Gangs from attacking Adytum.