Pain Train (Fallout 4)

Pain Train is a perk in Fallout 4.

Effects
The effects of this perk at max rank will frequently kill low level enemies, such as basic raiders, and will knockdown deathclaws and radscorpions. Each knockdown requires a small amount of AP.

Hitting enemies with Pain Train rank 1 or 2 will give them a buff that makes them immune to Pain Train for 6 seconds.

Hitting enemies with Pain Train rank 3 will give them a buff that makes them immune to Pain Train for 12 seconds.

Tips

 * The length one can charge for is based on how far the player character can sprint. Having a high Endurance stat and the optimized vent (reduces Action Point cost for sprinting) for the power armor legs can increase sprint length.
 * Damage from impact landing can be further increased by modding the legs of the power armor with explosive vents (increases damage radius for impact landings).
 * The speed at which one can sprint in power armor can be increased by modding the legs with overdrive servos (increases Sprint speed at additional Action Point cost).
 * The Tesla coils mod (deals energy damage to nearby enemies) for the power armor torso can help deal additional damage during and after charging.
 * Moving Target can help reduce incoming damage when sprinting/charging.

Bugs
This perk can stop working without reason, preventing enemies from being damaged, staggered or knocked down, as though the Perk was never taken.
 * This bug can be fixed by entering the following into the console:

Gallery
gallery widths=220> FO4 Pain Train Perk loading screen.png|Loading screen slide

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