Croup Manor

Croup Manor is a location and potential settlement in the Commonwealth in 2287.

Background
The Croups were a wealthy family before the Great War, but a bad deal in the stock market wiped out their fortune. The apocalypse wiped out their debt, but the radiation from the bombs turned almost all of the family into feral ghouls. Theodore Croup alone among the entire family was spared as his brain did not rot alongside his body. He locked the surviving members of his family in the basement, being unwilling to kill them, regardless of how monstrous they had become.

Soon after the war, Theodore discovered that feral ghouls do not seem to attack intelligent ghouls, and spent over two hundred years trying to train his feral family members to no avail, believing that he would be able to rekindle the flames of the "Croup family dynasty."

Layout
The manor is a single building with three floors and a locked basement door leading to an interior area, all populated by many feral ghouls. The building is in a state of considerable disrepair.

The basement contains several leveled ghouls, Theodore's personal terminal and the corpse of Theodore Croup. The basement also houses a weapons workbench.

Notable loot

 * A mini nuke in the basement, sitting on the couch.
 * A Jangles the Moon Monkey in the basement behind the bookshelf.
 * The Croup basement key and Croup bedroom key can be found inside the manor: The bedroom key is in a locked (Novice) desk on the second floor. This key opens the third level bedroom, containing a leveled glowing one and the basement key.

Appearances
Croup Manor only appears in Fallout 4.

Behind the scenes
Croup is an archaic name for diseases that affect the throat such as strep throat, laryngitis, and bronchitis.

Bugs

 * Settlers at the Croup Manor may get stuck by falling off the cliff outside of the buildable area. The settlers can be returned to the area by fast traveling and then returning to the settlement.
 * The bodies of the ghouls present on the settlement, even if initially moved, will return to their original designations as if the player character first discovered the settlement. This can be attributed to the unsightly hanging man in the manor's dining room. Additionally, this may cause ghouls to continue to spawn here, even after it has become a settlement. This includes a ghoul that is not aggressive toward those within the settlement until attacked, which spawns just behind the garage area, as well as the glowing one on the top floor, which has the ability to revive ghoul corpses close to it.
 * If a lancer-initiate stands in front of the house, one cannot interact with them. Any shots fired at him will also have effect, nor will they garner a physical reaction on impact.