Great Khans

The  are a new incarnation of the Khans raider gang, active in the Mojave Wasteland around 2281.

History
After the Khans were nearly eraddicated in 2161, some traveled to the Mojave Wasteland and formed the Great Khans at the town known as Bitter Springs. A number of New California Republic soldiers and 1st Recon snipers were ordered to seize the town of Bitter Springs, but faulty intel made them unaware of the presence of noncombatants such as women and children, resulting in a disaster. The survivors of the attack were driven back to Red Rock Canyon where they plan to destroy the NCR for what they have done.

Society
The Khans live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans, above all else, respect physical strength. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. They prefer melee weapons over ranged weapons, although higher-ups carry a few small arms.

Interactions with the player character
The player can choose to save The Great Khans in Boulder City by convincing the Lieutenant to disobey NCR command, this will grant acceptance on a faction basis. They can then later be found in Red Rock Canyon, but have other small camps placed accross the wasteland.

When traveling with Boone in your party and talking with 'normal' Great Khans, they will remark that the player is traveling with a "fucking murderer", due to the NCR slaughter of Khan women and children during the Bitter Springs Massacre.

The player can help the Great Khan Melissa at the Great Khan Encampent northwest of Quarry Junction for the quest Don't Make a Beggar of Me.

The player can complete a side quest for Jack and Diane at the Red Rock Drug Lab and teach Jack to make additional drugs including medicine.

The player can become the leader of the Great Khans by having sufficient reputation and completing We Are Legion. Speaking to Papa Khan after this will have him make the player his heir, then the player must kill Papa Khan and speak with Regis. A dialogue option will allow the player to decide the future of the Khans.

The Great Khan Armorer is located in the Great Khan Armory which can be accessed via a cellar door behind the destroyed house at the mouth of Red Rock Canyon. This NPC will sell the player various weapons and armor, occasionally including the Mantis gauntlet.

Appearances
appear in Fallout: New Vegas and All Roads.