Bottlecap Mine (Fallout 3)

A bottlecap mine is a craftable landmine that does five times the damage of a standard frag mine.

Characteristics
Bottlecap mines are constructable by the player, using the Schematics - bottlecap mine. Building it requires a lunchbox (container), 10 caps (shrapnel), a sensor module (firing device), and a cherry bomb (explosive). Locating additional schematics allows you to build more bottlecap mines at a time. Like other landmines, they need to be armed and placed to be used. Unlike other mines, they are larger, have a bigger warning, and make a much larger explosion. They also, accordingly, take a bit longer to arm and drop. Their explosive power is such that one will kill almost any normal NPC in the game, including deathclaws.

Like normal frag mines, the bottlecap mine can be reverse-pickpocketed onto an enemy to kill them, though it is perhaps an unwise and unnecessary idea considering their explosive radius.

Locations

 * A single bottlecap mine can be found on nearly every workbench in the game with a few exceptions. This applies to the purchaseable workbench for your Megaton house. In shops and other NPC-owned locations, taking it will usually be considered stealing.
 * Three can be found in the Super-Duper Mart.
 * One can be found at the workbench in the Rivet City Market.
 * All of the parts can also be found in Pinkerton's room under Rivet City, including a pile of caps.

Behind the scenes

 * The Vault Tec lunchbox that the mine is made from is identical to the metal lunchbox you receive with the Collector's Edition of Fallout 3.

Bugs

 * Occasionally, the bottlecap mine schematic will disappear from your build options at the workbench. Cause unknown.
 * It is possible to duplicate bottlecap mines (see bugs section of frag grenade.)
 * When you place (arm) a pile of bottlecap mines and take one back, the entire pile will disappear and you will only have one bottlecap mine in your Pip-Boy 3000 (verified while in Broken Steel in the Mobile Base Crawler)

Крышко-мина