Outcast outpost

The  is an Outcast settlement, it's very small and is inhabited by outcasts and 1 dead Gary (clone), And it only has one interior.

Background
The Outcasts have set up in the remains of the VSS Facility, a pre-war compound of Virtual Strategic Solutions, Inc. to get the gear in the VSS Armory and whatever else they can get their hands on.

Exterior
A small plaza with a elevator leading in.

Interior
Most of the outcasts are down here with a dead gary clone in a locked off room, a generator room with nothing of interest, a research room with a password locked called the VSS Research Terminal, and the VSS armory with all the loot mentioned below.

Inhabitants

 * Protector McGraw
 * Specialist Olin
 * Defender Sibley
 * Defender Morrill
 * Dead Gary (clone)

Notable Loot

 * Gauss Rifle
 * Jingwei's Shock Sword
 * Chinese Stealth Armor
 * Winterized T-51b Power Armor
 * Mini Nuke
 * Plasma Mine
 * Plasma Grenade
 * Trench Knife
 * Missile Launcher

Related Quests
Aiding the Outcasts

Trivia
The Sim Pod and the several descriptions of how it works is a possible reference to the Star Trek Voyager Episode: The Thaw. In which several protagonists are trapped in stasis pods and were mentally linked by a computer creating a mental landscape. This went horribly wrong when an accidentally created manifestation of their fears started terrorizing them. When two of them were killed by the manifestation, they died of cardiac arrest (heart attack) in the real world. This is similar to what happened to Gary 23 and the stasis pods and the Sim Pod look almost identical.

Appearances
appears in the Fallout 3 add-on Operation: Anchorage.

Bugs

 * The Gary clone 23 is randomly generated, and may not resemble the normal Gary population.
 * If you leave the outpost after completion of the simulation, you may be unable to reenter to outpost at a later time to retrieve the armor. You can hit the switch go up to the surface and try again it might help fix this. (PC/360).
 * A way to bypass the glitch on 360 works as follows: do not hit the switch, but activate the elevator. Then, in the tunnel, activate the switch. You should go up now, taking you back outside. Then do not hit the switch, but the elevator again which should work normally now. Hitting the switch outside results in getting stuck. (Confirmed Xbox 360)
 * On 360, it is possible when you return to the Outpost, the Outcasts will be strangely hostile and attack you. You do not lose karma for killing them.
 * After entering the Outpost your follower may die randomly. (PC & 360 version)
 * If you quickly take all of the contents of the Armory, then equip the stealth armor and take Defender Sibley's ammo (via pickpocketing) it is possible to avoid the confrontation between Protector McGraw and the other Outcasts. But if you attempt to pickpocket the other Outcasts and get caught, or if you attempt to re-pickpocket Defender Sibley and get caught, all of the Outcasts become hostile toward you. Make sure you save before attempting this. (Xbox 360)
 * If you remain hidden once the conversation between McGraw and Sibley is done, The Outcasts will not attack Protector McGraw and they will not be hostile towards you.
 * (PC)After completing the quest, when the brotherhood outcasts turn against Protector McGraw, if you shoot at Sibley's head using a gauss rifle, on rare cases, he bounces around the rooms like a deflated rubber balloon even after he dies(happened to me twice). Looks really funny though.
 * it is possible to bring Charon to the elevator that takes you to the interior of the outcast outpost and if you have multiple followers it may auto-fire them but charon may be waiting for you near the elevator instead of being fired and going to underworld.(needs to be confirmed xbox 360)

Videos
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