.45 Auto Pistol

The .45 Auto pistol is a weapon in the Fallout: New Vegas add-on Honest Hearts.

Characteristics
The .45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes .45 Auto ammunition. While the .45 AP improved sights modification was cut from the game, the sights are still present on the weapon's default model (pre- and post-modified versions). This gives the .45 Auto pistol luminescent sights, and as such, it is very effective in caves and dark areas.

Furthermore, it is considered an improved holdout weapon and can be taken into weapon-free locations with a Sneak skill of 50 or greater. It also has the highest base damage of any silenced holdout weapon once the AP silencer mod has been added.

Durability
The .45 Auto pistol can fire a total of about 745 standard rounds, the equivalent of 107 reloads, from full condition before breaking. When modded with the heavy duty slide, it can fire a total of about 1,120 standard rounds, the equivalent of 160 reloads, from full condition before breaking.

Modifications

 * .45 Auto pistol heavy duty slide – Increases weapon's condition by 50%.
 * .45 Auto pistol silencer – Silences the weapon.


 * .45 Auto pistol improved sights – It appears as though there may have been an "upgraded iron-sight" mod available for this weapon but it was cut from the final release, and the weapon's default model uses them instead.

Variants

 * A Light Shining in Darkness - A unique, customized pistol used by Joshua Graham.
 * Joshua's Pistol Whippin' .45 - A unique non-playable variant used by Joshua Graham. It differs from A Light Shining in Darkness by being used as a melee weapon.
 * Follows-Chalk's .45 Auto pistol - A unique version is used by Follows-Chalk. It only differs from the standard pistol in its use of companion ammunition and possession of unmodified iron-sights.

Locations

 * It can be purchased from the Gun Runners, Great Khans, Chet in the Goodsprings general store after returning to the Mojave Wasteland. The Gun Runners will have a 98% condition gun every three in-game days, also Gun Runners will restock attachments for .45 Auto pistol every three in-game days.
 * It can be purchased from Joshua Graham. Two or three of them will reappear in his inventory after he arrives at the Sorrows' camp.
 * Although Graham is seen inspecting countless amounts of these pistols when talking with the Courier for the first time, only four in poor condition can be stolen from Joshua Graham's desk in Angel cave.
 * Some of these are used by tribals in Zion.
 * There is one in good condition in a footlocker behind Joshua Graham in Angel Cave.
 * One is given as a reward in perfect condition by completing the quest Bighorners of the Eastern Virgin.

Behind the scenes

 * The .45 Auto pistol is based on the Colt M1911, though it is not a perfect replica thereof. Joshua refers to the pistol as a right of passage of his tribe. This is likely a reference to the M1911 being the official pistol of the state of Utah, which has a high population of Mormons, on which the New Caananites are loosely based.
 * The pistol's firepower was improved to make it more in line with player expectations, rather than reality.
 * Joshua indirectly refers to John Browning as the designer of the pistol, but .45 auto pistol isn't the only gun designed by John Browning being used in Fallout: New Vegas. The others being the Cowboy repeater, 9mm pistol, and the Automatic rifle from Dead Money.

Bugs

 * If both mods are attached and you use a weapon repair kit on it, the weapon stops degrading from use and can continue to be repaired past 100% increasing its value and condition.
 * Sometimes, when both modifications are attached to the .45 Auto pistol, it will not show in first person or third person view while in the Mojave Wasteland.
 * If loading a saved game from the main menu in which you have the .45 Auto pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by switching to another weapon, then back again.
 * Sometimes when aiming down the sight while in the first-person view, the gun will disappear entirely. Switching to another weapon, then back seems to fix the issue.
 * Sometimes, when ED-E repairs the weapon with both modifications, the condition will actually degrade instead of improving.