Khans

The Khans are a raider tribe located in California.

Fallout
Khans operated under Garl Death-Hand, a violent man who killed his own father to secure his position. The group raided smaller settlements and communities while trading with larger towns like Junktown and the Hub. The group raids Shady Sands, shooting people and stealing food. Ian mentions that they hate the other two groups that attack the settlement, the Vipers and the Khans.

Fallout 2
When the group kidnapped Tandi, the Vault Dweller came into the settlement and fought the group during her rescue. Darion, son of Garl Death-Hand, escaped the conflict and rebuilt the Khans, known as the New Khans.

Darion established his gang's base in the ruins of Vault 15. He misled a group of squatters living outside of the vault into believing he was repairing the vault for them in exchange for their help in repelling anyone who comes near, especially members of the NCR. Darion also managed to plant Feargus as a spy in the NCR congress. The Chosen One can approach Zeke, a member of the squatters in an effort to broker a deal between the two groups, with the squatters requesting help getting rid of Darion and the Khans.

Leaders

 * Garl Death-Hand's father
 * Garl Death-Hand
 * Darion

Members

 * Gwen
 * Karla
 * Phil
 * Vault Dweller (optional)

Appearances
The Khans appear in Fallout and Fallout 2, and are mentioned in Fallout: New Vegas.

Behind the scenes

 * The Khans are mentioned in the Fallout Bible.
 * According to Scott Campbell, the Khans were inspired by the real-world Mongols biker gang.
 * The group is also described in the Fallout 2 Official Strategies & Secrets guide.