CZ57 Avenger

The CZ57 Avenger or Avenger minigun is a unique weapon in Fallout: New Vegas.

Characteristics
The CZ57 Avenger minigun is a unique version of the regular minigun. In comparison, it deals slightly more damage per shot than the regular counterpart. This is further augmented by a vastly greater rate of fire, giving it the highest damage-per-second of any weapon in Fallout: New Vegas. Additionally, the Weapon Spread is reduced to just over half of that of the normal minigun, giving it better accuracy over longer distances.

The standard minigun holds twice as much ammunition in a belt than the CZ57 Avenger, giving the CZ57 Avenger only 4 seconds of continuous fire before needing to reload, but this does reduce the overall weight of the weapon from 25 pounds to 18 pounds. The name and model of the Avenger is also printed on the side of the ammunition pack.

Like most unique weapons, weapon modifications cannot be used on the CZ57 Avenger. By default, it comes with the high-speed motor modification already added. It may do damage to the player character if dropped.

Durability
The CZ57 Avenger can fire a total of about 7995 standard rounds, the equivalent of 67 reloads, from full condition before breaking. This is 2000 more rounds than the standard version.

Variant

 * Minigun - The standard minigun found in limited places throughout the Mojave Wasteland.

Location
The CZ57 Avenger can be found in the Devil's Throat, next to the body of a dead prospector, inside a blue truck located in the center.

Behind the scenes
Joshua Sawyer stated that the CZ57 Avenger is the Avenger minigun from Fallout 2, but looks different due to animation requirements.

Bugs

 * There is a series of sound queuing issues with this weapon, from sounding out of sync with the animation to no sound at all.
 * After the 1.3 update, accessing the dead prospector's inventory (or either of the metal boxes nearby) may freeze the console.
 * Rounds fired from the CZ57 do not count for the "Click" challenge.
 * Like most big weapons in the game, if given to a companion and they use it, it might result in getting it shot off their hands dropping it and losing it.
 * - Occasionally, the Avenger will not initiate spin-up sound and immediately start losing ammo before actually shooting.
 * Sometimes, if put in a companion's inventory, the CZ57 Avenger will be removed from the game entirely.