Radio (Dead Money)

The Dead Money radio is a world object in the Fallout: New Vegas add-on Dead Money.

Overview
In Dead Money, radios and speakers take on a new and threatening role: by interfering with the signal to the Dead Money collar, they can cause the collar to detonate, killing the Courier.

One has approximately 10 seconds from when the collar starts beeping to find and disable the radio or back away out of range. Radios have a signal range of roughly 8 yards.

Every radio found in the Sierra Madre, including Radiation King radios, ham radios, and the pictured luxury radios can detonate a collar.

Disabling and avoiding radios

 * Walking up to a radio and switching it off will end the danger.
 * The decayed frequency can be heard before the player character is close enough for the radio to detonate their collar.
 * Radios can be destroyed from a distance by shooting them with ranged weapons or by throwing Spears at them.
 * Difficult to find radios can often be disabled with grenades and other explosives, as they are extremely sensitive to damage.
 * Because all models of radio have dials that light up when the radio is switched on, a active radio can be spotted from a distance in poorly lit or cloud covered areas.
 * Some radios can simply be bypassed by moving quickly past them.
 * Christine Royces' companion perk, Signal Interference, will extend the time the Courier can remain near a radio without detonating the Dead Money collar.

Locations

 * The very first one is seen in the Abandoned Brotherhood of Steel bunker, on a table in the middle of the room.
 * Several spread around Puesta del Sol north and Salida del Sol north.
 * One in the Cantina Madrid
 * One in the Executive suites
 * One in the Villa police station
 * One in the Tampico
 * One in the Sierra Madre Casino