Mr. House

Robert Edwin House is the self-styled president, CEO and sole proprietor of the New Vegas Strip in the Mojave Wasteland in the year 2281. House is foremost responsible for founding RobCo Industries and civilizing the New Vegas casino tribes.

Biography
Born on June 25, 2020 (261 years old) to a wealthy Nevada tool magnate, Robert Edwin House was orphaned at an early age when his parents died in a freak accident involving an autogyro and a lightning strike. Cheated out of his inheritance by his half-brother, Anthony, he nevertheless attended the Commonwealth Institute of Technology, and later went on to found RobCo Industries in his hometown of Las Vegas at the age of 22. It would soon become one of the most profitable corporations in the world, owing mostly to House's considerable technical genius and business acumen. He used the wealth and power to gain controlling interests in myriad other businesses. These included REPCONN Aerospace, the Lucky 38 Hotel & Casino on Las Vegas Boulevard, and perhaps, most personally, the H&H Tool Company - the family business usurped by his greedy half-brother (although curiously, the factory on the outskirts of Vegas was still under his brother's control in 2077).

A staunch pragmatist by nature, Mr. House would regularly design and run mathematical simulations based on global political and socio-economic conditions in an effort to predict future events. By 2065, these projections led him to the inexorable conclusion that the world would be engulfed in a nuclear war within fifteen years. Worse still, his contacts within the military informed him that seventy-seven Chinese warheads were aimed at his beloved Las Vegas. Armed with this knowledge and his projections, House went to work on a secret plan to ensure the city would survive this apocalypse and that he would live to see the world after the war. He programmed multiple mainframes with satellite links meant to disable the vast majority of the Chinese missiles while in flight, then designed an array of high powered laser cannons, which he had installed on the roof of the Lucky 38, to deal with any missile his program had missed. To preserve himself, he took equally drastic steps: his body was permanently connected to an extremely sophisticated life support device named a "hibernation chamber" to take care of his physiological needs, while his brain was wired directly into his vast information network via an enormous supercomputer. Essentially, he became a one-of-a-kind humanoid brain bot, with the Lucky 38 and an army of securitrons serving as his "body."

An integral element of his plan was the platinum chip, which in reality was a combination access card and high capacity data storage device, containing a massive OS upgrade for his Securitrons and the laser defense network. The chip was to be delivered in the afternoon of October 23, 2077. Unfortunately, about 20 hours before delivery, the Great War began. The chip was lost and was rediscovered over 200 years later in Sunnyvale by some of the multiple scavengers hired by House. Forced to work with an inferior version of the OS, he has suffered numerous system crashes and was even forced into a coma by one of the failures before being able to reboot an earlier, stable version.

House regained consciousness in 2138. Biding his time, he entered the world stage once again in 2274, when Securitrons under his command emerged from the Lucky 38. This action was prompted by the arrival of New California Republic scouts at Hoover Dam. In order to establish his rule, he enlisted the help of tribes living in New Vegas (later known as the Three Families) and rebuilt the city just in time to welcome the arrival of the New California Republic Army's advance forces. In exchange for help with Hoover Dam and permission to use the McCarran Airport as its headquarters, House signed the New Vegas treaty, ensuring cooperation from NCR and, for a time, protecting the Strip from annexation.

Post-war status
House lives in the Lucky 38 and is in charge of the securitrons that roam New Vegas. At some point after emerging from stasis, House won the leadership of Vault 21 in a bet, stripped it of all useful technology, and then planned to permanently seal the Vault away by filling it with cement. At the pleadings of Sarah Weintraub he left the top section of Vault 21 as it used to be, and she converted it into a hotel (all the casino equipment was already there from the vault experiment).

Mr. House is also extremely interested in the collectible snow globes and he will pay handsomely for each. The snow globes can be given to Jane in exchange for 2,000 caps each. Snow globes found in Sierra Madre (Dead Money), Big MT (Old World Blues), Zion National Park (Honest Hearts) and the Divide (Lonesome Road) will automatically be removed from the player character's inventory and replaced with 2,000 caps (except for snow globe - Sierra Madre Casino, it adds 2,000 Sierra Madre chips.) Once the Courier has sold a snow globe to Jane it is placed on display (on a mantle) in the Lucky 38 presidential suite. However, if you kill Mr. House the snow globes will stay in your inventory and Jane will disappear.

Health
Mr. House is extremely physically decrepit and can only live inside a self-contained life support unit. The Courier has the opportunity to break through his security and see his true form. However, opening his isolation chamber, even for a second, means that Mr. House will not live more than a year due to exposure to outside contaminants.

Personality
Mr. House is a very reclusive individual, although this is largely due to his own machinations and technical ingenuity, allowing himself to be sealed in his own Lucky 38 control room. His inability to allow all his life's work be ruined by what he sees as the wrath and folly of a jingoistic and increasingly unstable world has cemented, in his mind, the fate of democracy and humanity itself. His contempt for most post-apocalyptic institutions is a result of what he sees as humanities inability to learn from the past, instead putting blind faith that reckless expansionism and excessive warfare to bring back the past. His own strategies and decisions are largely based on mathematical calculations, giving him a high sense of confidence and self inportance in carrying out his plans. He sees himself as an autocrat, viewing New Vegas as his rightful property with the various factions in, or trying to gain, control as irrelevant or at worst, insidious. He vews the NCR as a group of treacherous politicans ruling over a herd of citizens in their aimless prospects of fortune and glory, something he has no problem with providing, as long as they pay. Failure or unknown variables tend to frustrate him greatly, not so much as the fear of losing power, but with the attitude of a employer having to deal with unfaithful employees.

Although ambitious and fairly ruthless, he is not sadistic and takes no pleasure in ordering extermination of his enemies, merely viewing their deaths or otherwise neutralization as a contract pending completion. He holds little genuine hatred of NCR or even the tribals inhabiting New Vegas, tolerating the existance of those he otherwise sees as no threat or a boon to his tourist economy, even allowing NCR and Legion currency to be used at casino's, and allowing shady business practices as long as they reside within the remit of his business contracts. He takes little interest in monitoring or controlling the lives of others beyond established rules and generally allows the casino's to run themselves and is largely reliant on the few information networks at his disposal and his Securitron patrols to exert order. He takes great pride in his technical achievements, seeing himself as a visionary and sees his own life as the embodiment of great leadership. He takes great interest in the Courier, although they share largely a business relationship, he nevertheless sees him as an agent that could successully aid him in overcoming obstacles normally too much for the average Securitron, and entrusts him with a great deal of information and responsibility; eventually seeing him as more of a lieutenant than a mere employee, even becoming proud of himself for his selection should his takeover be successful.

Ideology
Mr. House, having lived a long and successful life, sees it as his mission to return New Vegas to its former pre-War glory as a crown jewel of technological innovation and the bright neon paradise of business and fortune. Having lived in the New Vegas Strip prior to the Great War, he was was taken in by what he saw as the unstoppable technological progress and an economic boom unimpeded by the problems and unrest that plagued much of pre-War America. Being the founder and CEO of RobCo Industries, he used his vast wealth and resources as well as economic pragmatism to invest in and gain control of all of his immediate business competitors in and around central and suburban Vegas which would act as the epicenter of his vision to transform the city into an archetype of the future.

He spent his next years running mathematical diagnostics and calculations of world events in an attempt to predict the propability of future outcomes. After coming to the conclusion that his beloved Vegas would inevitably be targeted for nuclear annihilation as a result of the Resource Wars, he spent his remaining years prior to the Great War investing the vast resources of his business empire into constructing defenses and rebuilding his home into a fortress that would survive the breakout of war. After redeveloping the Lucky 38 into a personal castle, he would emerge from hybernation and re-establish himself as "chief executive" and autocrat of New Vegas, repurposing his vision from mere business into rebuilding the known world.

His vision of autocracy and disillusionment with democratic society stems from his resentment towards the attitudes and actions of the increasingly desperate and jingoistic pre-War United States, whose decline was precipitated by the failure to adequately research and invest in alternative technologies, with the result of much of the economy relying almost entirely on the steady supply on the rapidly dwindling deposits of crude oil well into the 21st century. This reliable supply was threatened when in 2052 rising oil prices caused a major economic crisis as many small nations entered bankruptcy, which prompted military action as the world powers scrambled for the last remaining oil deposits, initiating the Resource Wars and escalating into the much closer to home Sino-American War. This would, in line with Mr. Houses' calculations, almost certainly spell doom for the city he had invested so much into as well as America as a whole.

In retrospect, he views humanity's capacity for destruction as an obstacle for any sort of attempt at stability and future success, and sees democracy as an expired idea championed by the ignorant who fail to recognize his achievements in preserving not only the last place untouched by the devastation of the Great War, but also the rail in which human civilization can be transported into a new scientific era. Using his technical and scientific expertise, he spends much of his time perusing and analyzing his internal databases to conjure grand plans for developing and commercializing newer technologies, such as space travel and even plans for constructing colonial shipping to be used for the purpose of establishing human colonies on other planets. A brand of techno-futurism he wishes to sell through his personal Securitron army, alongside intricately planned and calculated treaties and alliances with other factions vying for the Mojave, selectively terminating those deemed a threat.

Relations with other factions
Mr. House is a rather solitary and reclusive individual with no immediate interest in the outer skirts of Vegas or the Mojave as a whole. His main wish is to continue his venture of recreating civilization under his watchful eye within the controlled and orderly confines of the Strip with the Lucky 38 casino acting as his personal fortress and general base of operations.

Three Families
His direct relations with the Three Families that operate on the Strip is that of a business contract for mutual gain, rather than any kind of ideological endeavor. Recruitment attempts towards various nomadic tribes as part of a larger scheme by Mr. House which, along with his small force of Securitron police units, to act as a buffer army to force the approaching NCR to the negotiation table. This ultimatum was only accepted by three tribes; the Slither Kin, the Boot Riders and the tribe that would become known only as the White Glove Society.

Mr. House recruited the Omertas from a particularly vicious tribe that prided itself on deception, infamous for luring unsuspecting travelers into their camps before drugging them, then either murdering or enslaving them. They would sometimes construct strongholds for the purpose of putting these slaves to work and gathering more people to enslave or kill, sometimes living a nomadic lifestyle to organize the next big score. This lifestyle appealed to Mr. House, reminding him of a particular criminal element that once dominmated Las Vegas prior to the Great War. As part of his efforts to rebuild the New Vegas Strip, he renovated the casino that would become famously known as Gomorrah and allowed them to use it as their place of business as part of their contract, in exchange for simply abiding by the rules set out by him. Largely unknown to Mr. House, the current leadership (a duo known as Nero and Big Sal) have adapted to the mobster lifestyle more quickly and enthusiastically than otherwise contractually obliged and have tired of Mr. Houses' rules, wanting to return to more direct ways of conducting business by taking over the Strip and forcing the other tribes out of business, with plans to challenge his rule. Intending to ally with Caesar's Legion and launch violent attacks on Securitrons as well as the NCR Embassy, in exchange for complete dominance over New Vegas at the behest of Caesar. The Courier can either aid, thwart or massacre the Omertas while they plan their operations; leading to Mr. House to either consider the threat neutralized, remain largely ignorant or station his Securitrons in front of Gomorrah in preparation for their next encounter when the Second Battle of Hoover Dam breaks out.
 * The Omertas

Mr. House recruited the Chairmen from a warrior tribe, known for its traditions based around a postive notion of interaction between members and how they interact with their leaders, creating a sort of "tribal affinity." Mr. House envisioned that they would be an embodiment of the "cool" aesthetic that dominated the pre-War Strip and renovated The Tops casino particularly for this effort, giving it them as part of their business contract. Nevertheless, some of the Chairmen, such as their leader Bingo, took exception to their new lifestyle and wanted to remain nomadic. Bingo's leadership was challenged by Benny, an ambitious tribesman who saw the potential of integrating with the Strip. Bingo was killed by Benny in a knife fight and Benny subsequently accepted Mr. Houses' offer, swiftly purging any who defied him; even an old friend with a Psycho overdose. Although successfully integrated, Benny, who had not yet lost his speciality for deception and betrayal, set out secret plans to overthrow Mr. House and exert himself as the new overlord of the New Vegas Strip and, by extension, the entirety of New Vegas itself. With the help of a member of the Followers of the Apocalypse, Benny was able to pacify and capture a Securitron and have it reprogrammed into what would become Yes Man, without Mr. House being alerted. By extension, he was able to gain access to databanks previously only for the eyes of Mr. House and learned of the existence of a platinum chip and the person in charge of delivering it. After enlisting members of the Great Khans for this mission, he ambushed the Courier and shot them before burying them in an unmarked grave, setting off a cascade of events that would change the Mojave Wasteland forever. Mr. House quickly becomes aware of Benny's betrayal after the Securitron Victor digs up the Courier to be revived. Once the Courier is awakened, they can set out on their mission to find Benny, even being enlisted personally by Mr. House himself to finally retrieve the Platinum chip and enact vengeance on Benny if they choose to do so.
 * The Chairmen

Mr. House recruited the White Glove Society from a mysterious tribe known only for their former practice of Cannibalism. He renovated the Ultra-Luxe casino and gave it to them as their place of business and dining. Under their current leadership, the White Glove Society has gone to great lengths to conceal their past, transforming itself into the high society bastion of fine dining found throughout the Mojave Wasteland. Even though the tribe has flourished and became associated with the delicious food found at The Gourmand, members such as Mortimer wish to return the tribe to cannibalism and began abducting wastlelanders he considered forgettable, and secretly keeping them hostage with the help of the head chef Philippe, who cooks them to be served. One such abduction has incurred the wrath of Heck Gunderson, who intends to find the ones responsible, the Courier can offer Heck their services to begin an investigation where they can eventually discover Mortimer's efforts to return the Society to cannibalism and silence those who dissent. The Courier can aid, thwart or massacre the White Glove Society with the last two option being open if Mr. House is notified of Mortimer's treachery.
 * White Glove Society

Freeside
Mr. House takes no immediate interest in the area surrounding the New Vegas Strip, instead stationing Securitrons at The Strip North Gate that are programmed to check for passports and issue newcomers a "credit check" of 2,000 caps, with orders to open fire on trespassers.

Much like most of Freeside, Mr. House has largely ignored the existance of the Kings. His reaction to them is mostly resultant of the path they take following the Courier's actions in either pacifying their relations with the NCR soldiers and tourists inhabiting Freeside or letting it escalate into an all out war. If the former is achieved, then if Mr. House retains power, he will accuse the Kings of lying with a foreign invader and demands they leave, slaughtering those who defy him. If the latter is achieved, Mr. House will be impressed by their apparent display of loyalty and decide to leave them independant.
 * The Kings

Mr. House has little interest in the activities of the Followers of the Apocalypse, despite one of their members, Emily Ortal, attempting to recruit the Courier for a secret mission to bug Mr. Houses' mainframe. If notified, Mr. House will simply comment that he noticed and removed the bug in 39.735 seconds.
 * Followers of the Apocalypse

New California Republic
His relations are purely a pragmatic strategy to harness their economic capacity through tourism as he plans his own strategy for the incoming conflict at Hoover Dam. Recognizing NCR tourists as an economic factor in the Strip's continuing success and stability, while seeing the soldiers as cannon fodder to both distract NCR military power away from the Strip and a suitable layer of defense against the approaching forces of the Legion while he prepares his own army of Securitrons, enlisting the help of the Courier to retrieve the Platinum chip which would prove crucial in preserving order in the event of the Second Battle of Hoover Dam. His strategy would be to use the upgraded Securitron MK II army to launch a coup against the war exhausted NCR once the Legion has been driven out of the Mojave and secure the Dam, thus depriving the NCR of a major moral point and intending Aaron Kimball to be the scapegoat for this loss; avoiding the breakout of a full-scale war between New Vegas and the NCR.

Caesar's Legion
His relations with Caesar's Legion is that of defensive hostility, while no open conflict has yet been fought between Caesar's Legion or that of either Mr. House or the Three Families, Mr. House recognises the peril Caesar presents to both his own regime and the general wellbeing of all of humanity. Even aiding the NCR through his upgraded Securitron army before turning on them in the event of a Legion defeat.

Brotherhood of Steel
Mr. House displays open contempt for the Brotherhood of Steel, viewing them as nothing more than a militant cell of fanatical terrorists who loot and plunder the technology of the wasteland, while murdering those that resist in an attempt to increase their offensive capabilities. He makes no hesitation in marking them for destruction should the Courier offer his services.

The Boomers
Mr. House displays no real concern for the Boomers as a tribe, seeing them as an isolationist and reclusive people that only attack those who venture too far towards their base. His only concern is that the Boomers represent an unknown quantity and fears that they may sign a treaty with either the NCR or Caesar's Legion and use their formidable artillery in the aid of either of these two should the Second Battle of Hoover Dam break out. He decides to send the Courier to enlist their support or to preserve their neutrality, choosing to leave them alone should either of these efforts succeed.

Great Khans
Despite some members of the Great Khans playing a role in Benny's plan to ambush and kill the Courier, Mr. House takes no interest in their activities or even their existence. Any threat they may have posed to him seem to have disintegrated the moment Benny betrayed them.

Quests

 * The House Always Wins: Mr. House gives the player character the quest, which leads to one of the final quests, All or Nothing. In this case, the player character communicates with House only through the computer terminal in his office.
 * For the Republic, Part 2, Wild Card: Change in Management, Render Unto Caesar: However, if the player character decides to side with NCR, Caesar or fight for an independent New Vegas, Mr. House has to be killed or disabled.
 * The Moon Comes Over the Tower: Emily Ortal asks the player character to bug one of House's terminals for important medical information.

Other interactions

 * Mr. House plays a major role in the game. The Courier hears a lot about him while traveling, but upon reaching New Vegas they are invited by House, himself, to visit him in the Lucky 38. There, House gives the Courier vital information about Benny and the platinum chip. Also, he allows the Courier and their companions to use the Lucky 38's presidential suite as a safehouse.

Appearances
Robert House appears only in Fallout: New Vegas and is mentioned in Fallout 4.

Behind the scenes

 * Mr. House was written by John Gonzalez.
 * The challenge "A Slave Obeys" requires the player character to kill Mr. House with the 9 iron or Nephi's Golf Driver. This is a reference to the game BioShock, in which the player character beats the game's main antagonist, Andrew Ryan, to death with a 9 iron while he repeats the words "A man chooses, a slave obeys." Both characters were based in part on Howard Hughes.
 * In casino parlance, "the house" refers generally to the gambler's opponent, the casino itself, as in the idiom, "The house always wins."
 * Mr. House's personality is based on that of Howard Hughes. His obsession with snow globes is a reference to another work of fiction, Orson Welles' Citizen Kane, itself based on the life of William Randolph Hearst. A snow globe falls from the hands of the dying 'Hearst' in the beginning of the film as he utters the famously cryptic line "Rosebud."
 * Jane, House's securitron companion, is an allusion to the filmstar Jane Russell, who was under contract to Howard Hughes and also his lover for a time.


 * Mr. House had another female programmed securitron named Marilyn (based on Marilyn Monroe) that was cut. However, she appears alongside with Jane in a card from the deck of cards of the collector version, the texture file for her "face" is still in the game's files and there's a reference to her in the G.E.C.K. Also, after meeting Mr. House, Veronica will say she's "surprised he only had the two robot sex slaves." This was likely meant to reference Jane and the absent Marilyn, but the line was never removed or changed.

Bugs

 * A medicine check of 35, gaining XP each time, can be accessed as many times as you want.
 * Activating Mr. House fails to start dialogue, rendering him useless (the mainframe). This might be the result of resetting ally status of Securitrons when they are hostile due to a faction error with vault 11 robots. To fix this, enter the following commands into the console:, , , , ,.
 * The dialogue ending "at Fortification Hill" may cause a crash once he's finished talking.
 * The stasis version of Mr. House will sometimes break, turning invisible.