Vault 108

Vault 108 is one of the Vault-Tec Vaults in the Capital Wasteland, located southeast of Canterbury Commons and northeast of Corvega Factory.

Inhabitants
The Vault 108 Entrance area is inhabited by a colony of mole rats. The Vault 108 Living Quarters and Vault 108 Cloning Lab are inhabited by a dozen hostile clones named Gary.

With the exception of Gary 1 and three other random Garys, all other clones initially use melee weapons. Their AI, however, may direct them to pick up stronger weapons.

Experiment
On the Vault-Tec computer in the Citadel, the premise of the experiment was explained to study conflict for leadership and power in a Vault. The Vault Overseer was known to have a genetic predisposition for a rare form of cancer that was expected to kill him within 40 months of the experiment's inception, and positions of authority in the Vault went undesignated and discretion was given to the Overseer. The main power supply was also scheduled to malfunction after 240 months (20 years while the vault was planned to be sealed for 38), and the back-up power supply was intentionally insufficient to meet the Vault's needs. On top of all this, the Vault was given three times the normal armory stock and no entertainment recordings.

It is possible that there never was a deviation from the Vault Experiment at any time. With the cloning lab providing the vault with residents who were exactly alike in every way, how would the Gary clones organize themselves, when no one had traits to distinguish themselves from the rest and become a leader?

There is a holodisk found in the Cloning Lab (A on map) (located near a body near one of the examination tables, this room also has a Very Easy safe in it as well as Gary 12 and 36) that hints about the fate of Vault 108. Every time Gary was cloned, it immediately became hostile to non-clones, with each one becoming more violent. After the 53rd was no different, the staff began to wonder what to do with all of the clones, as the Vault's observation rooms were becoming full. The other entry in the holodisk says that Gary 54 was the same way, having injured Doctor Peterson during an examination.

The entry also states that they will be destroying some of the clones, to make room for "many more tests." What happened next is not clear. What is clear is that the only survivors are the Gary clones.

Entrance

 * A stealth boy is between two terminals in the northwest corner of the room with the door to the living quarters.
 * A Silenced 10mm pistol is on the floor between two skeletons in front of the entrance to the living quarters.
 * A Nuka-Cola Quantum is behind shipping crates in the narrow room east of the door to the cloning labs.
 * A Tumblers Today is under the same stepladder the Nuka-Cola Quantum is sitting on. It can't be picked up with perspective tricks or fancy footwork but it can be taken. See the bugs section of the Tumblers Today page for how it's done.

Living quarters

 * There is a Pugilism Illustrated in the Living Quarters, on the counter in the cafeteria.


 * On the second level of the living quarters common area, across the walkway, and in the room on the right is a safe that can possibly contain a Stealth boy.

Cloning lab

 * Bobblehead - Charisma - Located in the Vault Cloning Lab on a table in the observation room (located in the center of the map), which looks into the main operating room. If you get lost, go to the black operating tables (one should have a skeleton on it) and look through the glass into the observation room (or the room with four beds). There you will see the bobblehead on a table beside a microscope.
 * In the Cloning Lab, on a different table in the same room as the Bobblehead - Charisma is a Lying, Congressional Style.
 * The holodisk in the cloning lab ("Cloning Log") that slightly explains the events of Vault 108 is in the room where there's a black cube safe that can be lockpicked. Look for a skeleton on the floor next to an examination table; the holodisk is close by.

Bugs

 * The Vault door may be found in the open position. There is a possibility that it may not be able to be closed. Pressing on the actual vault door will make it close and open.
 * If you bring Fawkes in to Vault 108 he may get stuck in the door, but he will get unstuck if you move a certain distance.
 * When first entering Vault 108 there may be a wastelander stuck in the top of the cave.
 * If you are in sneak mode with a gun(like the silenced 10mm pistol), sneak up to a "Gary" and aim at him undetected. He will proceed with a reaction as if he were a non-hostile NPC(such as "Hey, put that thing away!" or "Hey, be careful with that!").

Appearances
Vault 108 appears only in Fallout 3.