Fallout 76 loading screens

This page is a list of loading screen hints and slides found in Fallout 76.

In Fallout 76, the loading screens show information regarding the various perks, magazines, events, creatures, factions, and locations of the game. It also displays helpful game hints.

General hints

 * Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus awards when they do.
 * Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is!
 * To survive in post-war Appalachia, it's important to make sure you're always stocked with food and water. Thirst and hunger can kill you just as sure as any Deathclaw.
 * Basic cooking recipes will unlock when you first pick up a new type of raw food.
 * Diseases spread by being attacked by creatures, eating raw food, swimming in or drinking dirty water, or spending too much time in a hazardous environment.
 * Raw meat and plant ingredients may satisfy hunger, but cooking them will increase their effectiveness and removes the risk of disease.
 * Natural water sources are irradiated and carry disease. Drink directly from rivers and streams at your peril. When in doubt, boil it out!
 * Pictures you take in Photomode will sometimes appear as personalized loading screens. Memories!

Multiplayer

 * Team Deathmatch is timed. The highest scoring team within the time limit, or the first team to score 50 points, wins.
 * Eliminate enemy players to score points and bring victory for your side in Team Deathmatch!
 * The arenas for Team Deathmatch are randomly picked from one of the many locations within Appalachia.
 * Each Quickplay PvE session features an Event that you and your team are tasked with completing.
 * Quickplay PvE matches you with other players, ready to face the challenges of Appalachia as a team.
 * Already grouped up with your friends? Quickplay PvE will match you all together.
 * Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest.

Miscellaneous armor

 * Wearing a Gas Mask or Hazmat Suit will eliminate the risk of Disease from sources like smoke inhalation and being submerged in water.

Crafting

 * You can craft remedies for diseases at a Cooking Station or Chemistry Station. Without a remedy, a disease will run its course and go away after enough time has passed.

Weapons

 * An exotic weapon, the Syringer is used to deliver a variety of ingenious and cruel chems to an opponent.
 * The Alien Blaster is a powerful energy beam weapon that can completely disintegrate enemies.
 * A hand-held catapult might not sound like an effective infantry weapon, but if that catapult launches miniature nuclear bombs? Now you're talking.
 * The tools of the past have now become the tools of the present. Chainsaws, fire axes, and even rolling pins serve as the arms of many a Wasteland combatant.
 * You might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the Broadsider would prove you wrong.
 * Easily modified, reliable, and packing decent stopping power, the 10mm pistol is one of the most trusted sidearms in the Wasteland for a reason.
 * A weaponized chainsaw the size of a large knife, the Ripper can tear into opponents, causing devastating melee damage.
 * A terrifyingly simple idea, the Deathclaw Gauntlet is built from the severed arm of its namesake.
 * The Minigun will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing.
 * What's more deadly than being hit by a sledgehammer? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the Super Sledge.
 * The Flamer deals sustained energy damage in a wide area directly in front of it.
 * The Gamma Gun deals Radiation damage, and as such is mainly effective against human opponents.
 * Black Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert.
 * Explosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the Missile Launcher.
 * Laser weapons, like the Laser Rifle and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash.
 * Pistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and Black Powder Pistol.
 * Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun.
 * Pipe weapons, such as the Pipe Revolver and Pipe Rifle, are crude, low-tech and highly modifiable.
 * Shotguns, like the pump-action and double-barreled, do more damage the closer you are to the target.
 * Heavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, Gatling Laser, and Minigun.
 * Laser weapons, like the Laser Rifle and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash.
 * Plasma weapons, like the Plasma Rifle and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo."
 * Non-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and Hunting Rifle.
 * Automatic weapons fire continuously as their trigger is pulled. They include the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.

Chems

 * Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst.

SPECIAL

 * Strength is a measure of your raw physical power. It affects how much you can carry, and determines the damage of all melee attacks.
 * Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S. and the distance that hostiles will show up on your compass.
 * Endurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease.
 * Charisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors.
 * Intelligence is a measure of your overall mental acuity. It affects the Condition and Durability of crafted items, the amount of material gained from Scrapping, and the difficulty of Hacking.
 * Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.
 * Luck is a measure of your general good fortune. It affects the recharge rate of Critical Hits and the Condition and Durability of items you loot.

The Forest

 * The region surrounding Vault 76 was known as "the Forest" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water.
 * Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties...
 * While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed.
 * Charleston was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights.
 * A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic.

Toxic Valley

 * The region known to survivors as the "Toxic Valley" is covered by industrial white powder and polluted water sources.
 * The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.
 * Grafton Steel Mill was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact.
 * The town of Grafton was built on the shores of the Tygart Valley River. It was a hub for shipping prior to the Great War, thanks to having both water and railroad access.
 * Built to provide power to the Steel Mill, the Grafton Dam is now filled with the polluted waters of the Toxic Valley.

Savage Divide

 * The region of Appalachia known to survivors as the "Savage Divide" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in.
 * Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists.
 * The Top of the World was originally an enormous ski lift station, complete with shops and restaurants at its peak.
 * Nestled in the mountains is a spiritual retreat center known as the Palace of the Winding Path. Its unique architecture stands in stark contrast to the rest of Appalachia.
 * Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime.

Whitespring

 * Built in 1858, The Whitespring was famous for its southern style and sulphur springs.
 * The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests.
 * Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots.

Ash Heap

 * Smoke and cinders constantly bellow up from the mines in the Ash Heap. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason.
 * In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike.
 * The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below...
 * Before the war, Mount Blair was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once.
 * The Garrahans and Hornwrights were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines.

The Mire

 * Known as the "Mire" by survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...
 * Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area.
 * The Dyer Chemical plant originally produced animal feed and other phosphates used for nearby farms.
 * Harpers Ferry was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors.
 * Camp Venture was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy.

Cranberry Bog

 * The colorful red florae of the Cranberry Bog were originally West Virginia's naturally occurring cranberry, pitcher, and sundew plants.
 * The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here.
 * Allegheny Asylum was originally built in the mid-1800s as a treatment facility for the mentally ill.
 * Watoga was built as a joint effort between the federal government, RobCo, and Atomic Mining Services to build a "city of the future."
 * All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots.

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