MS06Slaver01.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleAdult01Default	MS06	Conversation	MS06GateWarning	FormID 0005876B	0	MS06_MS06GateWarning_0005876B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06GateWarning_0005876B_1.mp3	File Not Found		MS06GateWarning	--	Stay away from the steps. They have orders to shoot first and loot the body afterward. Anger 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	GREETING	FormID 00028ED3	0	MS06_GREETING_00028ED3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_GREETING_00028ED3_1.mp3	File Not Found		GREETING	--	That's close enough. What the hell are you doing wandering around here? Neutral 50	Suspicious --	--	--	MaleAdult01Default	MS06	Topic	GREETING	FormID 000292E7	0	MS06_GREETING_000292E7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_GREETING_000292E7_1.mp3	File Not Found		GREETING	--	Keep moving. Mister Walker is waiting. Disgust 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	GREETING	FormID 000292E6	0	MS06_GREETING_000292E6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_GREETING_000292E6_1.mp3	File Not Found		GREETING	--	Oh. You again. Surprise 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	GREETING	FormID 000292E6	1	MS06_GREETING_000292E6_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_GREETING_000292E6_2.mp3	File Not Found		GREETING	--	What do you want? Neutral 50 --	--	--	MaleAdult01Default	MS06	Topic	GREETING	FormID 000292E8	0	MS06_GREETING_000292E8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_GREETING_000292E8_1.mp3	File Not Found		GREETING	--	I heard you're going to help us get those runaways. Happy 50 --	--	--	MaleAdult01Default	MS06	Topic	GREETING	FormID 000292E9	0	MS06_GREETING_000292E9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_GREETING_000292E9_1.mp3	File Not Found		GREETING	--	Make it quick. I'm busy. Disgust 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06DeadSupermutants	FormID 0005F6FD	0	MS06_MS06DeadSupermutants_0005F6FD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06DeadSupermutants_0005F6FD_1.mp3	File Not Found		What happened to those Super Mutants? --	When they get too close, we have to kill them. Disgust 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06DeadSupermutants	FormID 0005F6FD	1	MS06_MS06DeadSupermutants_0005F6FD_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06DeadSupermutants_0005F6FD_2.mp3	File Not Found		What happened to those Super Mutants? --	It's good target practice. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06Memorial	FormID 0002849F	0	MS06_MS06Memorial_0002849F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06Memorial_0002849F_1.mp3	File Not Found		So this is the Lincoln Memorial? --	Not for long. Disgust 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06Memorial	FormID 0002849F	1	MS06_MS06Memorial_0002849F_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06Memorial_0002849F_2.mp3	File Not Found		So this is the Lincoln Memorial? --	I can't wait to see the Great Emancipator turn into a smoking pile of rubble	Happy 50	say "Great Emancipator" with exaggerated sarcasm. --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06MyMistake	FormID 00028EC4	0	MS06_MS06MyMistake_00028EC4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06MyMistake_00028EC4_1.mp3	File Not Found		My mistake. I'll just be going. --	Smart move. We shoot anyone that tries to get into the Memorial. Disgust 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06Peaceful	FormID 00028EC2	0	MS06_MS06Peaceful_00028EC2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06Peaceful_00028EC2_1.mp3	File Not Found		I'm just looking for a place to rest, and maybe do some trading. Easy now. I'm just curious about this place. I'm not looking for trouble. Curiosity can get a wastelander killed. I'm going to let you through, but you'll have to talk to Mr. Walker first. Follow me. Surprise 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06Peaceful	FormID 00028EC2	1	MS06_MS06Peaceful_00028EC2_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06Peaceful_00028EC2_2.mp3	File Not Found		I'm just looking for a place to rest, and maybe do some trading. Easy now. I'm just curious about this place. I'm not looking for trouble. Oh, and stay off the Memorial steps. They have orders to shoot anyone that gets too close. The dirt path is safe. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06ToughGuy	FormID 0005CBB9	0	MS06_MS06ToughGuy_0005CBB9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06ToughGuy_0005CBB9_1.mp3	File Not Found		I want something to drink, kill and steal. Not necessarily in that order. --	Ha, ha! Don't we all. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06ToughGuy	FormID 0005CBB9	1	MS06_MS06ToughGuy_0005CBB9_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06ToughGuy_0005CBB9_2.mp3	File Not Found		I want something to drink, kill and steal. Not necessarily in that order. --	Let's go see Mister Walker. He's in charge of the killing around here. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS06	Topic	MS06ToughGuy	FormID 0005CBB9	2	MS06_MS06ToughGuy_0005CBB9_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS06_MS06ToughGuy_0005CBB9_3.mp3	File Not Found		I want something to drink, kill and steal. Not necessarily in that order. --	And stay away from the Memorial. We have orders to shoot first and loot the bodies after. Anger 50