Aba Daba Honeymoon



Aba Daba Honeymoon is a side quest in Fallout: New Vegas.

Detailed walkthrough
Inside Red Rock Canyon, a path leads north to a group of resting campers; this is the Red Rock Drug Lab. This location includes Jack, a drug dealer who might be using his own chems, and his partner Diane. Speak with Diane about their line of work to begin the quest. She mentions that Anders hasn't reported back. Agree to find him.

Note: If Motor-Runner is dead, the quest can be started but will instantly fail.

Find Anders
Anders was last seen at Cottonwood Cove. The Legion has crucified him just outside the settlement. Three options are available:
 * 1) Talk to him to confirm he's Anders, and then cut him down. (This will not cause  infamy with Caesar's legion.)
 * 2) Talk to him to confirm he's Anders, and leave him (this will delay progress in the quest).
 * 3) Kill him, with or without talking to him first. This will not cause infamy with the Great Khans but yields no reward from Diane. Cutting him down and then killing him will not necessarily end the quest but will lead to infamy with the Great Khans.

After freeing or killing Anders, go back to Diane. Depending on which of the previous options was chosen, Diane will either provide 250 caps or nothing. Freeing Anders allows the choice to earn either 250 caps or a turbo recipe from Jack. In any event, Diane will mention that she is short-handed and needs a volunteer to deliver a "package" to the Crimson Caravan Company. Accepting yields a "mildly suspicious package."

Meet with Hostetler
Travel to the Crimson Caravan Company and go inside to the Crimson Caravan main office to find the buyer, Don Hostetler. Tell him about the package that Diane sent for him; he takes it and says to leave. Take the payment back to Diane to gain Great Khan fame and 150 caps.

OR Travel to Don Hostetler's home at night, which is just south from New Vegas Medical Clinic (just follow the street). This may be the best option for those not in good standing with Crimson Caravan Company.

If he refuses to talk, it is possible to go back to Diane and ask her for more work and receive the job to go to Vault 3; this yields payment for that task but makes completing the quest impossible.

Meet Motor-Runner
Diane then goes on to mention her next task: a delivery of some Jet and Psycho to Motor-Runner in Vault 3. The fiends outside will attack, but wearing the Great Khan simple armor that Diane provides (or any other Great Khan faction armor) will make the ones on the inside a bit more friendly. Inside the entrance to Vault 3 is a Fiend; wearing Great Khan armor or passing a Speech check of 64 will get her to reveal where her boss is. After navigating to Motor-Runner, start a conversation with him and tell him about his delivery.

The Courier can sell him drugs from their own supply (Jet, Psycho, etc.) for 20 caps (or 22 caps with a Barter check of 65) by passing the Speech check at the entrance of Vault 3 with the Fiend at the door. 22 caps is the most that it is possible to receive from selling the drugs, which are valued at 20, with the exception of one instance involving Ricky.

After that, return to Diane to continue the quest. This nets Great Khan fame and 300 caps.

NOTE: If the Fiends are hostile: Failing the initial speech test and not wearing Khan armor upon entering the vault will turn all the Fiends hostile. Even though Motor-Runner and his dogs will then show he is hostile, the quest can still be completed by talking to him, but this requires that all other hostile Fiends in the area be either out of range or dead. It is possible to kill everyone in the vault besides Motor-Runner and his dogs without failing the quest.

Create chems
Meeting the following requirements will make it possible to teach Jack recipes for chems:
 * Science 50- Party Time Mentats
 * Science 50- rocket
 * Science 50- slasher

Passing a Speech check of 66 with Jack, or a Barter check of 50 with Diane, will convince them to expand their business and start making more medicinal chems. This opens up two more recipes to teach Jack:
 * Science 50- super stimpak
 * Survival 75- hydra

Passing each individual skill check results in 50 XP as well as Great Khan fame. Additional rewards of either 50 caps or 2 chems are offered. Declining the rewards will instead yield positive Karma each time.

Quest completion
After finishing all parts of the quest by fulfilling Diane's requests and passing Jack's conversation skill checks, the Courier can learn a special Unarmed move called the Khan Trick.

Behind the scenes

 * Aba Daba Honeymoon was a popular song that was written and published by Arthur Fields and Walter Donovan in 1914.

Bugs

 * If you have started Still in the Dark and you have already came and got the Reverse Pulse Cleaner from Vault 3 without making the Fiends or Motor-Runner enemies, then Motor-Runner will give only normal Fiend greetings instead of the greeting for the package.
 * If you killed Don Hostetler's wife, or she has died through other means, then you will be unable to deliver the Mildly Suspicious Package to him for Diane. Rather than starting dialog, he will merely say "I should kill you, right here, for what you've done".
 * Player (console commands) workaround here
 * If you talk to Jack first, you can immediately teach him all the recipes, this however will result in the quest being stuck. Teaching Jack the first 3 recipes before speaking to Diane does not bug the quest.
 * For unknown reasons, the dialogue option to cut down Anders from the crucifix won't show. PC users can fix this by entering into the console, then talking to him again. This is possibly due to not starting the side quest Oh My Papa, where you need to return Anders as proof.
 * Having I Put a Spell on You active at the same time as Aba Daba Honeymoon may cause the Fiends to disallow all entrance to the vault. This occurred after trying to enter and avoiding the speech check and then activating Aba Daba Honeymoon while I Put a Spell on You was also active. The Fiends just inside the door have no dialog options, display as hostile, yet will not attack until the player tries to walk by them. It is preceded by the Khans becoming hostile for no apparent reason unless wearing their uniform (regardless of reputation they are still hostile without the outfit but display as friendly).
 * After delivering the drugs to Don Hostetler, Diane will not inquire about the delivery the first time you engage her(saying goodbye and talking to her a second time should fix this).
 * If you enter Vault 3 before starting the quest and sell Motor-Runner chems from your own supply and have told Colonel Hsu that you will kill Motor-Runner then begin the quest, Motor-Runner will not open a dialogue box preventing you from selling the highly suspicious package rendering the quest incapable of being completed.
 * Starting this quest after starting the unmarked quest to kill Motor-Runner makes it impossible to complete. No dialogue is possible with Motor-Runner after getting the note to kill him from Hsu, making it impossible to sell the suspicious package. You must do this quest first before ever talking to Hsu.
 * If the mission Still in The Dark was completed and you just went on a rampage in the Vault 3 and left, then attempted this mission the radar indicates Jack is hostile but you can still talk to him as if he isn't. The dialogue received is "I was just leaving now" and the mission ends.
 * If you exhaust all dialog options before approaching him for the Aba Daba Honeymoon he may have no dialog and simply respond like any other Fiend in the vault rendering the quest unable to be completed.
 * If you enter the vault before starting Aba Daba Honeymoon, do not pass the speech check, and exit the vault, the Fiend by the vault entrance will not engage in dialog with you, even if you are wearing Great Khan faction armor. This will make it impossible for the Fiend by the vault entrance to tell the other Fiends to not attack you, and you will have to fight your way to Motor-Runner.
 * It is possible Great Khans gang members may spawn with you when fast traveling to Crimson Caravan Company during the Aba Daba Honeymoon quest. Fighting and possibly killing non-player characters like Blake inside the camp.
 * If you enter Vault 3 without having started the Aba Daba Honeymoon quest, kill all the Fiends, engage Motor-Runner in conversation, and then leave. Returning when attempting the quest, will result in Motor-Runner having no dialog options to complete the quest. Killing Motor-Runner will remove the mildly suspicious package from your inventory.
 * If, for whatever reason, Motor-Runner simply responds with 'what are you doing here' and has no helpful dialog options, there is a player (console commands) workaround - . This will advance the quest to completion, but you can still go to Diane, accept your reward, learn the Khan Trick, and complete the quest as normal.
 * Occasionally, if you fail the quest, the package (which ever one you have) will stay with you being an irremovable quest item.
 * Sometimes, killing Motor-Runner before ending the quest may result in your reputation with the Great Khans is lowered. This can be fixed by reloading a previous save.

Медовый месяц в Аба-Даба