Clover

Clover is a possible companion in Fallout 3.

Location
Clover is a female slave bodyguard working for Eulogy Jones, the leader of the slavers in Paradise Falls. If the Vault Dweller's karma is evil enough, a dialogue option with Eulogy becomes available to inform him that the player is in the market for a bodyguard. Eulogy suggests Clover, insisting that she's "the craziest girl he's ever seen" and that she'll do anything for whoever holds her leash. He offers to sell her to the player for 1000 caps (or 500 caps with 60 in Barter skill).

Even though the player must be evil to obtain Clover as a follower, she will remain loyal, though bored, regardless of subsequent changes to karma.

If fired, Clover returns to Eulogy's Pad in Paradise Falls, even if the player has killed Eulogy and abolished slavery by wiping out everyone in Paradise Falls. She can be re-hired at any time, regardless of karma, without having to pay an additional fee.

Equipment
Clover's default equipment includes a Dirty Pre-war Spring Outfit, a Sawed-Off Shotgun with unlimited ammo and a Chinese Officer's Sword. Like with all other human NPCs, her default weapons and armor are not accessible to the player.

Clover can wear Power Armor, and is proficient with all weapons. However, she will not use a weapon with a lower damage rating than her default weapons. Because of this, and her low energy weapon rating, she will not use Hunting Rifles, 10mm Pistols, or basic Laser Pistols but she will use more powerful weapons.

She will pick up and equip weapons on her own, including a Fatman if she sees one. In this case, it would be wise for the player to "trade" with her and take it away before she finds ammunition for it, otherwise she might end up killing herself and the player with it. Be advised that even giving her a Fatman will not quench her thirst for 'a better gun.'

She loves the Shishkebab and Scoped .44 Magnum. If equipped with the Shishkebab, she will use it exclusively, regardless of more effective weaponry in her inventory. The player must supply her with Magnum ammunition.

Clover can carry a total of 194.5 pounds.

Quotes

 * "Bottlecap for your thoughts."
 * "Can I do anything for you? Or ... to you?"
 * "Can I have a better gun?"
 * "I wonder what Eulogy is doing."
 * "This place sucks."
 * "I'm bored."
 * "Aww. Aren't you cute?"
 * "Holy shit!" (If a grenade lands close to her)
 * "Good riddance."
 * "Glad that's over."

Statistics

 * Health: 240 &rarr; 335
 * SPECIAL: 6ST, 4PE, 4EN, 6CH, 4IN, 6AG, 5LK


 * Skills
 * Barter: 32 &rarr; 100
 * Big Guns: 13
 * Energy Weapons: 13
 * Explosives: 13
 * Lockpick: 13
 * Medicine: 13
 * Melee Weapons: 32 &rarr; 100
 * Repair: 13
 * Science: 13
 * Small Guns: 32 &rarr; 100
 * Sneak: 17
 * Speech: 17
 * Unarmed: 13

Trivia

 * Crimson and Clover is a song by Tommy James and the Shondells, and this may be a reference.
 * Crimson and Clover are also mentioned in a song by Jimmy Eat World (A Praise Chorus).

Bugs

 * If you kill her while exterminating the slavers in Paradise Falls (before you recruit her) you will be unable to pick up the Chinese Officer's Sword she carries when you try to loot her corpse.


 * Many people experience a glitch in the game where Clover will never use any weapon but her sword regardless of modifications to her tactics. This can sometimes be remedied by telling her to switch to a melee weapon, then telling her to switch back to ranged weapons.


 * She may drop the weapon she has equipped and switch to another. Although you can pick up her dropped weapon and give it back to her, it can be easy to miss; it would be wise not to trust her with any rare weapons. (This likely happens when a weapon breaks; keep an eye on her weapon condition to prevent this).


 * If you finish the Rescue from Paradise quest (before you recruit her) you will be unable to recruit her. But this possible bug still needs to be confirmed for all platforms. (Confirmed for PC). On Xbox 360 this did not happen 9 out of 10 times.


 * At one point during the game after obtaining her as a follower, everytime I went through a door she fell to the floor as if she had died. The option to search her was given, although she was still alive and her eyes were moving/blinking.