DECKER.MSG

{100}{}{Decker has no wish to talk to you any more.} {101}{}{You see Decker.} {102}{}{Decker is too busy to speak to you. Do your job and come back later.} {103}{DECK_1}{ So. You're looking for a job. How fortunate. I have one that needs doing. Ahh, but where are my manners? What's your name?} {104}{}{I am } {105}{}{.} {106}{}{What business is it of yours?} {107}{DECK_2}{ Well, the pleasantries are now concluded. Do you wish to hear about the job?} {108}{}{That's why I'm here.} {109}{}{Not particularly.} {110}{DECK_3}{ Background: There's a certain merchant who's. . . how to phrase this. . . not cooperating fully with the Underground.} {111}{}{And the job?} {112}{DECK_4}{ Quite simple. Hunt down the merchant and his wife and exterminate them. } {113}{}{You mean kill them?} {114}{}{How much for the job?} {115}{}{I can't do that!} {116}{DECK_5}{ All a matter of semantics, but yes. Kill them. Will you take the job?} {117}{}{Umm, sure -- why not?} {118}{}{No! That would be wrong!} {119}{}{How much?} {120}{DECK_6}{ Oh, excellent. The standard pay is 500 Scripts to open, and another 2500. . . to close.} {121}{}{Where can I find this merchant?} {122}{DECK_7}{ They live in the Heights, on Barter Street and Thunder Avenue. Complete the job and return.} {123}{}{Okay, I will.} {124}{}{How will you know I killed them?} {125}{}{I don't think so.} {126}{DECK_8}{ Quite excellent. My assistant will renumerate you on the way out. Please, close the door behind you.} {127}{deck_9}{Trust me. I'll know.} {128}{}{Okay, I'll do it.} {129}{}{Pass.} {130}{DECK_10}{ I must confess feeling a bit. . . disappointed in you. But these things happen. You will remember this is confidential. Good day.} {131}{DECK_11}{ It's standard pay. 500 caps to start, another 2500 when the job is done. Will you do it?} {132}{}{No, thanks.} {133}{}{Yeah, I'll do it.} {134}{DECK_12}{ Very nice. The merchant lives in the Heights, on Barter Street and Thunder Avenue. Your initial pay will be handed to you on your way out.} {135}{DECK_13}{ Everything is my business in the Hub. Either tell me, or you may leave.} {136}{}{My name is } {137}{}{.} {138}{}{I'm not telling you anything.} {139}{DECK_14}{ I see. . . My assistant will show you to the door.} {140}{DECK_15}{ I'm very proud of you. You're ruthless, an attribute I admire. Kane will give you your payment. I hope you're available in the future.} {141}{}{Can I ask you a few questions?} {142}{}{Thanks.} {143}{DECK_16}{ Under the circumstances, yes.} {144}{}{What's in the Hub?} {145}{}{Heard any rumors?} {146}{}{Nevermind.} {147}{Deck_16b}{Keep it brief, please.} {148}{DECK_17}{ The Merchant Market is in the center of town, surrounded by a number of establishments. You have the Heights to the west, and Old Town to the east.} {149}{}{What kind of establishments?} {150}{}{Thanks for the information. Can I ask you a few more questions?} {151}{DECK_18}{ You're in the Maltese Falcon. There's also the All in One Store, the Armory, the Friendly Lending Company, the police and, unfortunately, the Children of the Cathedral hospital.} {152}{}{Doesn't sound like you're a fan of the Children. What's up?} {153}{}{Thanks. Can I ask you some more questions?} {154}{DECK_19}{ They. . . encroach. Let's leave it at that, shall we?} {155}{}{Okay. Can I ask you a few more questions?} {156}{DECK_20}{ I'm not a tour guide. Go see for yourself.} {157}{}{Can I ask some more questions?} {158}{}{True. Tour guides would be much nicer.} {159}{DECK_21}{ No. Please get your payment and leave.} {160}{DECK_22}{ Pardon me? } {161}{}{You heard me.} {162}{}{Nothing. Can I ask you some more questions?} {163}{DECK_23}{ You are arrogant. My assistant will show you through. . . I mean. . . to the door.} {164}{deck_24}{No.} {165}{}{Well, can I ask you something else?} {166}{}{You're a cranky guy.} {167}{DECK_25}{ Someone appears to be stealing whole caravans from the Far Go Traders. And the Thieves' Circle is causing their normal minor difficulties.} {168}{}{} {169}{}{Sure.} {170}{}{No way in Hell!} {171}{DECK_27}{ Excellent. You see, the last job I gave you was a test and you did exceedingly well. Now comes a job of importance.} {172}{}{Which is?} {173}{}{Sounds scary. I don't think I'm interested.} {174}{DECK_28}{ As you may know, the Children of the Cathedral have been gaining influence in this town, and frankly, I won't stand for it.} {175}{}{So what do you want me to do?} {176}{DECK_29}{ A small matter. Kill the High Priestess, Jain. Once she's gone, this little nuisance will be ended. Interested?} {177}{}{Absolutely.} {178}{}{But that would be immoral!} {179}{DECK_30}{ I believe I'm beginning to like you. The pay is 1000 up front and 4000 upon completion. And trust me, I'll know when it's done.} {180}{}{Okay.} {181}{DECK_31}{ Talk to Kane on your way out. He'll provide you with details.} {182}{DECK_32}{ And killing the merchant wasn't?} {183}{}{Well, all right, I'll do it.} {184}{}{I don't care. I won't do it.} {185}{DECK_33}{ The pay is 1000 in advance and 4000 upon. . . execution. And trust me, I'll know when it's over.} {186}{}{Okay.} {187}{}{} {188}{DECK_35}{ What a pity. Are you certain you won't even hear what the job is?} {189}{}{Yep, I'm not gonna do it.} {190}{}{Okay, what is it?} {191}{DECK_36}{Then we have nothing more to discuss.} {192}{DECK_37}{Exceptional job. I believe the religious faction shall not interfere anymore. Speak with Kane for your reward. My thanks -- and I will certainly keep you in mind in the future.} {193}{DECK_38}{Put that down.} {194}{DECK_39}{I am quite a patient man, but even I have limits. Kane, teach this simpleton a lesson.} {195}{DECK_40}{Stop that.} {196}{DECK_42}{Talk to Kane about that. He can tell you more.} {197}{DECK_43}{As I said. . .} {198}{DECK_44}{Like I said. . .} {199}{DECK_45}{I already told you. . .} {200}{DECK_46}{Weren't you listening to me? I said. . .} {201}{DECK_47}{Be advised: I am unaccustomed to repeating myself.} {202}{DECK_48}{I will not say that again.} {203}{DECK_49}{You have no need to know anything else about me.} {204}{DECK_50}{Most people do not bandy the name of my organization around lightly. We control the Hub.} {205}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.} {206}{DECK_52}{They steal from the merchants and give to the poor, or some such nonsense. They are inconsequential to me. That old mutant, Harold would know more.} {207}{DECK_53}{He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father; now there was a loyal man.} {208}{DECK_54}{Harold's been around for some time. He's over in Old Town. A good source for certain types of information.} {209}{DECK_55}{They control the water. Go to the south end of the Merchant Market, you'll find them there.} {210}{DECK_56}{He's the head of the Water Merchants.} {211}{DECK_57}{They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You will find them at the northwest end of the Merchant Market.} {212}{DECK_58}{He's the head of the Crimson Caravan.} {213}{DECK_59}{They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.} {214}{DECK_60}{Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.} {215}{DECK_61}{She's in charge of the Weapons Store.} {216}{DECK_62}{Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business.} {217}{Deck_63}{It's in the center of town.} {218}{DECK_64}{Myths and legends. The Death Claw is supposedly a ghost or something.} {219}{DECK_65}{Old Town takes up the entire east side. The skags live there.} {220}{DECK_66}{Most merchants live there. Simply go west from here.} {221}{DECK_67}{An annoying organization. Soon they may need a demonstration in the management of power.} {222}{DECK_68}{Morpheus is the head of the Children of the Cathedral. He resides down in the Boneyard.} {223}{DECK_69}{She's presently the head of the Children of the Cathedral in the Hub. I've reason to believe that may change soon.} {224}{DECK_70}{One of the fabrications of the Children. He's supposedly some minor deity, or something.} {225}{DECK_71}{It's a small place that sells. . . fair weapons. Over by the Far Go Traders.} {226}{DECK_72}{Just out the door and to the north. You can't miss it.} {227}{DECK_73}{That's not important.} {228}{DECK_74}{What? That isn't important now.} {229}{DECK_75}{Really. Now why would I want to do that?} {230}{}{I see you have disposed of my Second. I will have to take care of you myself.} {231}{}{How good to see you Sheriff Greene! I see you've come to say your goodbyes.} # # {232}{DECK_26}{Good day again, my friend. I have another job for you. Are you interested?} {233}{DECK_26}{Good day again, my friend. I have another job for you. Are you interested?} {234}{DECK_34}{And I had such hopes for you! But I can't have you warning the Children. Kane, remove our friend here and pass along some instructions on silence.} {235}{DECK_34}{And I had such hopes for you! But I can't have you warning the Children. Kane, remove our friend here and pass along some instructions on silence.} {980}{DECK_73}{That's not important.} {981}{DECK_74}{What? That isn't important now.} # # {1000}{}{Decker} {1001}{}{Underground} {1002}{}{Maltese} {1003}{}{Thieves} {1004}{}{Justin} {1005}{}{Harold} {1006}{}{Merchants} {1007}{}{Daren} {1008}{}{Crimson} {1009}{}{Demetre} {1010}{}{Far} {1011}{}{Butch} {1012}{}{Beth} {1013}{}{Missing} {1014}{}{Market} {1015}{}{Claw} {1016}{}{Town} {1017}{}{Heights} {1018}{}{Cathedral} {1019}{}{Morpheus} {1020}{}{Jain} {1021}{}{Master} {1022}{}{Store} {1023}{}{All-In-One} {1024}{}{Falcon} {1025}{}{Nightclub} {1026}{}{Greene} {1027}{}{Hightower} {1028}{}{Caravans} {1029}{}{Romara} {1030}{}{Go} {1031}{}{Trader} {1032}{}{Harris} {1033}{}{Death} {1034}{}{Deathclaw} {1035}{}{Old} {1036}{}{Oldtown} {1037}{}{Children} {1038}{}{All} {1100}{DECK_49}{You have no need to know anything else about me.} {1101}{DECK_50}{Most people do not bandy the name of my organization around lightly. We control the Hub.} {1102}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.} {1103}{DECK_52}{They steal from the merchants and give to the poor, or some such nonsense. They are inconsequential to me. That old mutant, Harold would know more.} {1104}{DECK_53}{He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man.} {1105}{DECK_54}{Harold's been around for some time. He's over in Old Town. A good source for certain types of information.} {1106}{DECK_55}{They control the water. Go to the south end of the Merchant Market, you'll find them there.} {1107}{DECK_56}{He's the head of the Water Merchants.} {1108}{DECK_57}{They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You will find them at the northwest end of the Merchant Market.} {1109}{DECK_58}{He's the head of the Crimson Caravan.} {1110}{DECK_59}{They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.} {1111}{DECK_60}{Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.} {1112}{DECK_61}{She's in charge of the Weapons Store.} {1113}{DECK_62}{Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business.} {1114}{Deck_63}{It's in the center of town.} {1115}{DECK_64}{Myths and legends. The Death Claw is supposedly a ghost or something.} {1116}{DECK_65}{Old Town takes up the entire east side. The skags live there.} {1117}{DECK_66}{Most merchants live there. Simply go west from here.} {1118}{DECK_67}{An annoying organization. Soon they may need a demonstration in the management of power.} {1119}{DECK_68}{Morpheus is the head of the Children of the Cathedral. He resides down in the Boneyard.} {1120}{DECK_69}{She's presently the head of the Children of the Cathedral in the Hub. I've reason to believe that may change soon.} {1121}{DECK_70}{One of the fabrications of the Children. He's supposedly some minor diety, or something.} {1122}{DECK_71}{It's a small place that sells. . . fair weapons. Over by the Far Go Traders.} {1123}{DECK_72}{Just out the door and to the north. You can't miss it.} {1124}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.} {1125}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.} {1126}{DECK_53}{He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man.} {1127}{DECK_56}{He's the head of the Water Merchants.} {1128}{DECK_62}{Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business.} {1129}{DECK_58}{He's the head of the Crimson Caravan.} {1130}{DECK_59}{They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.} {1131}{DECK_59}{They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.} {1132}{DECK_60}{Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.} {1133}{DECK_64}{Myths and legends. The Death Claw is supposedly a ghost or something.} {1134}{DECK_64}{Myths and legends. The Death Claw is supposedly a ghost or something.} {1135}{DECK_65}{Old Town takes up the entire east side. The skags live there.} {1136}{DECK_65}{Old Town takes up the entire east side. The skags live there.} {1137}{DECK_67}{An annoying organization. Soon they may need a demonstration in the management of power.} {1138}{DECK_72}{Just out the door and to the north. You can't miss it.}
 * 1) Line 168 has been changed due to gender issues. See lines 232-233.
 * 1) Line 187 has been changed due to gender issues. See 234-235.
 * 1) TRANSLATION NOTE: The following groups of  lines are identical in English,
 * 2) but they differ in foreign translations. The first line is for the case of the
 * 3) player-character masculine ("my friend" will be masculine); the second line is
 * 4) for the case of the player-character feminine ("my friend" will be feminine).
 * 1) Decker Tell-Me-Abouts generic responses
 * 1) Decker Tell-Me-Abouts

DECKER.MSG