Pickpocket

Pickpocket is a perk in Fallout, Fallout 2, Fallout 4 and Fallout Tactics.

Fallout, Fallout 2 and Fallout Tactics
You are much more adept at stealing than the normal crook. You can Steal with the best of them, because with this perk, you ignore size and facing modifiers, when stealing from a person.

Fallout 2d20
At rank 1, may ignore the first complication you roll when you make an Agility + Sneak test to steal an object from someone else’s person or to plant something on them. At rank 2, can re-roll 1d20 in your dice pool when attempting to pick someone’s pocket. At rank 3, reduce the difficulty of attempts to pick someone’s pocket by 1.

Each time you take this perk, the level requirement increases by 3.

Pickin' Pockets
Stealing an item carried by someone else, or secreting an item upon their person, is a surprisingly valuable survival trick in the wasteland, and it’s useful to have some sense of how easy or difficult a given theft is likely to be.

Picking pockets is an AGI + Sneak test, with a base difficulty of 1. Success allows you to take an item weighing 1lb or less from another character’s pockets, belt pouches, etc., or to place an item of that size into a pocket, etc., without being detected. Failure means your attempt was noticed.

If the item you’re stealing/planting weighs more than 1 lb., then the difficulty increases by 1. If it weighs more than 10 lbs., then the difficulty increases by 2 instead. Similarly, especially talented pickpockets can remove small items a person is wearing—such as stealing a wristwatch during a handshake—this test is also at +1 difficulty.

Picking pockets can become an opposed test if the target is wary or suspicious.