Fallout 3 patch 1.1

Fallout 3 patch version 1.1.0.35 was released on 15 December 2008 for the PlayStation 3 and on 13 January 2009 for the Xbox 360 and PC.

New features

 * Trophy support. (Playstation 3)

Bug fixes

 * Friends notification no longer causes the game to pause. (Playstation 3)
 * Fixed occasional crashes during loading and waiting.
 * Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.
 * Fixed issue where certain NPCs would occasionally disappear from the game.
 * Fixed issue where dead NPCs would occasionally come back to life.
 * Fixed rendering issue with the Gatling Laser gun's tracers.
 * Fixed issue where the haircut menu would occasionally not appear properly.
 * Added ability to remap your VATS and pip boy buttons.
 * Fixed rare load/save issues that would cause NPCs to behave incorrectly.
 * Fixed issue where quest objectives would occasionally not update properly due to talking activators, intercoms and conversations.
 * Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.
 * Player no longer gets stuck in level up menu if their skills are maxed out.
 * Fixed issue where multiple followers would occasionally not load into an interior.
 * Fixed rare issue with getting stuck in VATS mode.
 * Fixed rare crash with fighting NPCs with corrupted data.
 * In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)
 * While using a 360 controller, the lockpick menu now rumbles properly. (PC)
 * Fixed rare crashes while loading and saving games.
 * Fixed rare issue where player would fall through the floor while in VATS.
 * Fixed issue where SLI mode was not properly detected with nvidia graphics cards. (PC)
 * The Mister Sandman perk no longer works with any children in the game.
 * Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.
 * Prevent NPCs from inadvertently dying from falling.
 * Fixed occasional issue where the controller would stop working properly.
 * Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.

Quest fixes

 * Fixed several instances where quest item stayed in inventory permanently after completing quests.
 * Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.
 * In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.
 * For the Big Trouble in Big Town quest, the broken protectrons in Big Town become active at the proper time.
 * In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.
 * Fixed infinite caps exploit in Strictly Business quest.
 * Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.
 * Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of Raven Rock, while in combat with a follower.
 * Fixed several XP speech exploits with certain NPCs.
 * Fixed XP exploit with a robot in Fort Bannister.
 * Fixed issue where player's controls can become locked permanently during The American Dream.

Issues with the patch
Although the patch includes minor fixes, it introduces new issues, at least on PlayStation 3. After applying the patch, savegames will omit several items -including and not limited to keys on your keyring- on random occasions. Furthermore, the game will have an increased chance of freezing after loading an area. Also, there seems to be a problem with using old save files before the patch (This issue only occurs with certain PS3 users, but it is not specified). The old save files before the patch will not allow the player to save nor auto-save with the new patch installed. The problem is that the start screen after the patch has the word "Save" darkened, which makes it impossible to save with the old save files. It seems to be that the old save files before the patch are not compatible with the 1.10 patch. There is no known fix but to delete the patch in "Game Data Utility" and start the game without installing the patch. Some users have reported corrected the issues by performing the following actions:

1. Delete Game Data

2. Load previous save pre-patch

3. Create a new save over the save used to load

4. Create another new save

5. Create a new autosave

6. Reinstall patch

On the Xbox 360 version, Old Olney Sewer no longer has the Prototype Medic Armor. Instead of the two raiders and the BOS member there are only three skeletons. This seems to be only in certain cases, as some people have reported that the Prototype Medic Armor is still there, even after the patch. Also on the 360, the patch did not fix freezes while loading certain areas (i.e. Springvale Elementary) in save games that had these problems before the patch. In other words, the patch will not fix old loading problems. This still needs to be confirmed by another person.

Though not noted in the patch notes, accuracy in VATS mode has been nerfed, and percentages are much lower. For example, the player must now be nearly point blank range to achieve 95% head shot percentage even with 100 weapon skill and perks (ie sniper, commando, etc.) with weapons such as Lincoln's Repeater or the Blackhawk. Ranges that previously resulted in minimum distance to achieve 95% now result in 70 - 80%. This has made combat using VATS less advantageous. Sneaking combat has also become more difficult as the player must move in much closer to enemies for sure hits.

On the PC version, the mouse acceleration in the main menus, as well as all in-game menus, has become considerably increased. Horizontal mouse acceleration has been irreversibly increased.

- on 15 January 2009 a fix for the mouse acceleration has been posted at the official Fallout 3 Forums: * Step 1: Open the Fallout.ini in the My Games/Fallout 3 folder (Don't forget to make a backup!) * Step 2: Add the following lines to the [Controls] section: fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0 * Increase the value of fForegroundMouseMult= if you want cursor acceleration e.g. 2.0 or 3.7 etc