Processing Levels

High
Equivalent to all actors in the currently loaded interior cell or set of exterior cells adjacent to (and including) the player's current cell, excluding the player ref itself.

Middle-High
Equivalent to all actors in cells that are not currently loaded, but which have recently been visited by the player and are still buffered in memory.

Middle-Low
Always empty.

Low
Equivalent to all actors in cells that are neither currently loaded nor buffered in memory. Note that this includes the vast majority of actors in the game and can number in the thousands.

Usage
Actors in these processing levels can be ontained as an Actor array with the Lighthouse Papyrus Extender through the GetActorsByProcessingLevel function.


 * Attribution