Hangman's Alley

Hangman's Alley is a location in the Commonwealth in 2287. It is a possible settlement becoming available after clearing out a small group of raiders.

Background
This small area comes with several pre-existing defenses, such as a guard tower, and can be built vertically to access additional areas for constructing new defenses. It is good at limiting areas of attack as it is only accessible from three directions (if one unchains the door up the ladder) and is close to Diamond City, with easy to build on flat surfaces.

This settlement will need a power source and a recruitment radio beacon if it is to be expanded.

Layout
As this is the location for a settlement, there is a workshop, weapons workbench and cooking station. The majority of the structures present can be scrapped, excluding the elevated shack.

Unlike most settlements, it has a very limited build height, which prevents the Sole Survivor from adding any structure vertically past the buildings that surround the alley. However, if done right, most of the vertical space can be used to compensate for the lack of overall space near the ground.

Appearances
Hangman's Alley only appears in Fallout 4.

Bugs

 * During the quest Taking Point: Hangman's Alley, a radio beacon and power generator can be constructed outside of the accessible area. The generator will still count towards your total power, but you will not be able to connect wires to it. If this happens, one would either have to build a second generator, or use the console command to disable clipping to exit the map and access them.
 * During attacks on this settlement it is possible for attackers to spawn inside of the buildings surrounding the settlement. If this happens you cannot execute the last attacker, and will be forced to fail the quest. This will still cause death or destruction to the settlement, regardless of defenses or blockades. Nonetheless, if game difficulty is not set to Survival, this can be easily fixed with the help of the command. Just activate it, go through the wall, and kill the remaining attacker.
 * Raiders can spawn in the tunnel, which can cause the settlers to bug out and start walking towards a wall with their gun out.
 * NPCs may not walk anywhere in the overall area of the section nearest the northern/riverside and eastern entrances, whether they've been assigned to a row of crops, a bed, a guard post, or a store (the cut-off point appears to be the default position of the guard tower. Considering the shape of Hangman's Alley to be an "L," this space would be the short part). This is caused by the default sandbox area of the NPC did not cover all of the settlement area. If assigned to something within that space they will simply remain idle in the "main square" of the alley near the un-scrapable shack and cooking station. Therefore, it is best to use this space for the player's own use, such as for weapon and armor workbenches, and objects that do not require NPC assignment such as water pumps.
 * Solution(Unofficial): expand the sandbox area by using mods like | Hangman's Alley Patch
 * Placing the fast travel mat does not change the settlement's fast travel point. You will still arrive by the east entrance regardless of where you place the mat within the Settlement.
 * The raiders that are killed to capture the settlement often respawn when the cell is reset.

Gallery
Hangman's Alley Переулок висельника