Mod:Washington's Malevolence/The Great Bank, Part I

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"The Great Bank, Part I" is the fourth quest in the main quest line of Washington's Malevolence. This quest and The Brig are bridged by an unnamed quest with the editor ID of "ZDISMQ04to05Bridge" that sets up an important part of the mod's story line.

The Story
The player and their party arrive in Clearbank, and manage to locate an entrance to the sewers that give access to the front entrance of the Rocky Cape Bank. They find that the access tunnel to the bank is blocked by a massive sewer grate that is powered by a backup generator directly underneath the bank. Upon repairing the generator and opening the grate, the party manage to gain access to the lobby of the bank. When they attempt to head to the upper levels, they are ambushed by Sterling and two unnamed raiders. The player falls unconscious, but not before hearing the location that their traveling party is taken to.

Objectives

 * 1) Locate an entrance to the sewers of Clearbank.
 * 2) Re-activate the power relay directly underneath the bank that drives the grate blocking access to the bank from the sewers.
 * 3) Enter the Rocky Cape Bank and attempt to make your way upstairs.

Trivia

 * The lobby cell of the Rocky Cape Bank used to travel downstairs rather than upstairs, resulting in the player's knock out occurring in a lower level of the bank rather than the main access to the upper levels.
 * This quest originally had the player travelling to North Maddox Island to activate a switch on top of an extinct volcano that was in a state of permanent snowfall. Since North Maddox Island (then called North Novia Island) was cut from the map, this part of the quest was re-written.