Deathclaw (Fallout)

Deathclaws are mutated creatures in Fallout and Fallout 2. They are a large, agile, and strong species of mutant horned Jackson's Chameleon.

Gameplay attributes
In Fallout, a deathclaw first appeared in a mission to find missing caravans: while the deathclaw was not responsible for the caravan disappearances, as some had believed, evidence in its lair did lead to the correct solution. Deathclaws had also established a nest in the abandoned warehouse district of the Boneyard, obstructing traffic between the Gun Runners and potential trading partners and making any scavenging in the area very hazardous and deadly.


 * Fallout
 * Deathclaws are not affected by the Animal Friend perk.
 * The deathclaw located in the Deathclaw's Lair has 250 HP and grants 1000 XP.
 * The Mother deathclaw located in the basement of the Deathclaw Warehouse in the Boneyard has 320 HP and grants 1500 XP.

There are two varieties of deathclaw in Fallout 2. One is the regular variety, like those found in Fallout. These are found in random encounters across the wasteland, often in groups of two to five, sometimes including young and baby deathclaws.
 * Fallout 2

The other variety of deathclaw are the intelligent deathclaws occupying Vault 13, the experiments of the Enclave, mentioned above. Goris, the son of the Vault 13 pack leader Gruthar, is also a recruitable companion.

Deathclaw


A regular, adult deathclaw. In Fallout, a group needs to be exterminated in the Boneyard.

Deathclaw spawn


Baby deathclaws, found with the mother deathclaw.

Mother deathclaw


One of the toughest deathclaws, the mother deathclaw raises the deathclaw spawn. In Fallout, one must be killed to stop the deathclaws from respawning.

Appearances
The deathclaw appears in both Fallout and Fallout 2. The tough deathclaw version appears only in Fallout 2.