Fallout 76 Reputation

Overview
Reputation is a system that measures approval with the two major Wastelanders factions: Settlers and Raiders. At its worst, the faction will be hostile, attacking on sight if encountered. At its best, the faction will be friendly and fully trusting, always amicable when interacted with.

Upon first encountering the faction, they will be hesitant to include a newcomer in their affairs. The more that is done to help a faction, be it by offering information, taking down their enemies, and completing quests, the more trust will be gained, and reputation with that faction will increase.

Whenever reputation is gained, there will be a notification that shows how much reputation was earned. The amount of reputation earned also depends on what was done to earn it. Completing a story quest, for example, will net a large amount of reputation, while finishing a faction daily quest or making certain choices during conversations offer additional ways to gain reputation, though at a smaller scale.

The ability to see current standing with both factions is available by opening the social menu. An icon for each faction indicating the current reputation rank will appear at the top of the social menu near the account name. This can be clicked to open a reputation pop-up that shows rank and progress towards the next rank.

As reputation ranks with the Raiders and Settlers increase, people at the Crater and Foundation will treat one with more warmth during interactions, and the faction’s vendors will sell a wider range of goods.

Ranks
There are seven reputation ranks. From least approval to most, the cumulative amount of reputation points is as follows.
 * Hostile (-2000)
 * Cautious (-1000)
 * Neutral (0)
 * Cooperative (1000)
 * Friendly (3000)
 * Neighborly (6000)
 * Ally (12000)

Quests
The player may complete certain quests and events in order to increase reputation with each faction. The quests are either locked to once per day or are part of the main story, the events require a random encounter to trigger with the faction in question.

Settlers

 * Daily: Vital Equipment
 * Daily: Retirement Plan - During the Raider quest, tell the former raider to move to Foundation
 * Daily: Photo Opportunity - Take photos to Ward
 * Encounter: Faction Vs Creature - Keep faction * alive (+10)
 * Encounter: Faction Vs Faction - Points for whichever faction you do not fire upon & survives (+25)

Raiders
The Raider quests can only be done after they are no longer hostile, which requires the player progress to a certain point in the main quest.
 * Daily: Vital Equipment = During the Settler quest, find the Raider still alive and let them keep the item. This will result in reputation loss for the settlers. (-10)
 * Daily: Retirement Plan
 * Daily: Photo Opportunity - Take photos to Kiyomi
 * Unmarked: Ohio River Adventures -- Defend Purifier (talk to Fishbones)
 * Unmarked: Ohio River Adventures -- Give Mirelurk Meat (talk to Blackeye)
 * Encounter: Faction Vs Creature - Keep faction * alive (+10)
 * Encounter: Faction Vs Faction - Points for whichever faction you do not fire upon & survives (+25)

Rewards
At certain reputation ranks, new plans will become available for purchase with gold bullion from either Samuel (Settlers) or Mortimer (Raiders). Each faction sells a separate set of plans, restricting certain items based on which allied faction is chosen.

Cautious

 * Plan: Flare (50 bullion)
 * Plan: Cattle prod (250 bullion)

Friendly

 * Plan: Farmable dirt tiles (500 bullion)
 * Plan: Gauntlet (250 bullion)
 * Plan: Gauntlet shock pads (50 bullion)
 * Plan: Grocer's backpack mod (350 bullion)

Neighborly

 * Plan: Chinese stealth armor (4000 bullion)
 * Plan: Chinese stealth helmet (1650 bullion)
 * Plan: Water well (750 bullion)

Ally

 * Plan: Gauss shotgun (500 bullion)
 * Plan: Gauss shotgun aligned stock (200 bullion)
 * Plan: Gauss shotgun extended barrel (150 bullion)
 * Plan: Gauss shotgun extended magazine (100 bullion)
 * Plan: Gauss shotgun forceful stock (200 bullion)
 * Plan: Gauss shotgun hardened receiver (200 bullion)
 * Plan: Gauss shotgun perforating magazine (100 bullion)
 * Plan: Gauss shotgun precise stock (100 bullion)
 * Plan: Gauss shotgun refined receiver (200 bullion)
 * Plan: Gauss shotgun shielded barrel (150 bullion)
 * Plan: Gauss shotgun short scope (50 bullion)
 * Plan: Gauss shotgun vicious receiver (200 bullion)
 * Plan: Prime Gauss shotgun receiver (200 bullion)
 * Plan: Turbo-Fert fertilizer (750 bullion)

Cautious

 * Plan: Dynamite (100 bullion)
 * Plan: Dynamite bundle (200 bullion)

Friendly

 * Plan: Chemist's backpack mod (350 bullion)
 * Plan: Floater flamer grenade (150 bullion)
 * Plan: Floater freezer grenade (150 bullion)
 * Plan: Floater gnasher grenade (150 bullion)

Ally

 * Plan: ArmCo ammunition construction appliance (750 bullion)
 * Plan: Gauss minigun (750 bullion)
 * Plan: Gauss minigun gunner sights (50 bullion)
 * Plan: Gauss minigun penta barrel (150 bullion)
 * Plan: Gauss minigun prime capacitor (200 bullion)
 * Plan: Gauss minigun Tesla dynamo (100 bullion)
 * Plan: Gauss minigun Tesla capacitor (100 bullion)
 * Plan: Gauss minigun triple barrel (150 bullion)

Both factions
After achieving certain reputation ranks with either faction, new plans will become available for purchase with caps at Ae-Ri (Raiders) and General Sunny (Settlers).

Cautious

 * Plan: Bow

Friendly

 * Plan: Bow cryo arrows
 * Plan: Bow explosive arrows
 * Plan: Bow flaming arrows
 * Plan: Bow glow sights
 * Plan: Bow plasma arrows
 * Plan: Bow poison arrows
 * Plan: Bow ultracite arrows
 * Plan: Cryo crossbow frame
 * Plan: Explosive crossbow frame
 * Plan: Heated crossbow frame
 * Plan: Plasma crossbow frame
 * Plan: Poisoned crossbow frame

Ally

 * Plan: Compound bow
 * Plan: Compound bow cryo arrows
 * Plan: Compound bow explosive arrows
 * Plan: Compound bow flaming arrows
 * Plan: Compound bow glow sights
 * Plan: Compound bow plasma arrows
 * Plan: Compound bow poisoned arrows
 * Plan: Compound bow ultracite arrows