Console commands (Fallout: New Vegas)/Inventory

An overview of console commands relating to inventory and items

Overview
The console is a debugging tool in the PC version of Fallout: New Vegas. It is used for altering content while in-game. In order to access the console, you will need to use the key appropriate for your language. See full list here.

Inventory and item manipulation

 * – sets currently equipped weapon's health. For example, would fully repair the currently equipped weapon.
 * – get the indicated amount of the selected item.
 * Example: - adds 200 caps to the player money/inventory.
 * It is also possible to exclude the zeroes before the item's formID in the command line and it would register as the item's ID assuming it is not from outside of the base game.
 * Example: - adds 300 9mm round to the player inventory.
 * – remove the indicated amount of the selected item.
 * – add indicated note.
 * – remove the indicated note. If it is a physical note (such as written texts), the note is deleted permanently unless added via console again.
 * – add item to your inventory, with a specified condition. Quality should be given in decimal form where 1.0 = 100%.
 * Example: will add 99 Vault 3 utility jumpsuits at 1% to the player's inventory.


 * – make the item owned by an actor's form id (or player if unspecified) by mouse left-click on item and typing (for instance, a cabinet or a bed; already owned property will still deduct Karma)
 * - make the item unowned
 * – unlock doors, safes, terminals or any other locked containers. You can get the unique ID of an item by clicking on it while you have the console open, causing it to print out on the command line, preferably after you type "unlock " and a space. Please note that the "unlock" command may not work on a very limited number of locks, safes and/or terminals. However, it will open anything that is meant to be opened directly from the door/safe/container, and some more that are game breaking, like the elevator behind Benny's room leads to a vault, and the doors that are not meant to be opened will lead to bottomless gray pits. If you jump into the pit, it drops you to the stairs under the Vault 21 gift shop.
 * – lock doors, safes, terminals or any other unlocked containers. Adding a number after lock sets the difficulty. For example, would create a very easy lock,  an easy lock, and  a very hard lock.  will make the item unpick-able (Requires Key).
 * - doors, switches, radios and other objects that have multiple states can have their state changed by a specified form id, either numeric or player.
 * – Self-repair of items up to your current repair skill. Note that you can't repair all items in one command ('A' on PC) if the total cost of the repair is more caps than you currently have, forcing you to do repair individual items until the total amount needed to repair all items in a single command is less than your total caps on hand. Regardless of the method, all caps "spent" on repairs are paid to you, netting a total cost of zero. This is particularly handy before you sell items, raising their value considerably.
 * – make power armor wearable. If you can already wear power armor and type 0 instead of 1, you will no longer be able to wear it.
 * shows player inventory and item ID's of all player inventory items.
 * resets the inventory of the selected container.

Searching for items and objects

 * – search for a specific item or object containing said query. The variable will determine what kind of things the console returns.
 * will show all results that include the words 'service rifle' in the console.
 * will show only perks that include the word 'gun,' such as Run n' Gun and Shotgun Surgeon, in the console. Replacing 'perk' with 'weap' would return all weapons that include the string 'gun.'
 * will show all results for objects and items including the word 'primm' in their name.