All-American

The  is a weapon found in Fallout: New Vegas. It is a unique variant of the Marksman carbine.

Characteristics
The All-American is a unique semi-automatic Marksman carbine with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive 82nd "All American" Airborne division badge.

It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility comes with the range of ammunition types it can use so players should make sure they stock up on different types of 5.56 rounds to use this weapon to its full potential.

When fully repaired, the All-American can fire 1995 standard rounds, roughly 83 magazines, before breaking.

The All-American can be repaired by the Marksman carbine or any semi/fully automatic rifle with the Jury Rigging perk.

Variant

 * Marksman carbine, a rare standard variant with slightly reduced damage, rate of fire and a smaller magazine.

Location
It is located in the Vault 34 armory, on an overturned table to the right side of the armory. If you have a human companion when you access the armory, they may pick up the All-American. Also, the ghouls can kick around the weapon, and explosions can send it flying (as well as damage it), so if the gun isn't on the table or in a companions inventory, make sure that you search the armory thoroughly.

Behind the scenes

 * Its name is a reference to the 82nd Airborne Division, nicknamed the "All American" division because upon activation in 1917 it was found to contain draftees from all forty-eight states.

Bugs

 * When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet.
 * When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this).
 * Switching ammunition types may make you unable to switch back to default 5.56mm ammunition. This can be corrected by dropping the gun and picking it back up.
 * Explosions in the armory, such as by grenade or dynamite, may cause the weapon to be 'blown through a wall' making it impossible to obtain by normal means. Likewise, explosions may cause all items to scatter, possibly causing them to land on the impossible to reach walkway above. There is no way to reach anything on the walkway.