Into The Pitt

 is a Fallout 3 quest and achievement that is added to the game in The Pitt downloadable content pack.

Objectives and walkthrough
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave named Werhner, who informs the Lone Wanderer that he needs help in retrieving a cure for mutations developed by The Pitt's raider boss, Ashur. Werhner gives you the option of choosing to sneak in wearing slave clothes or find you own way in. If you choose to sneak in he will direct you to the west to optain an outfit from nearby slavers. In order to successfully reach Ashur however, the PC will have to give up their gear temporarily. The area to reach The Pitt will be in the north-west corner of the map, to start playing the DLC you will have to activate a hand operated train car to reach the outskirts of the Pitt. When entered, a sentry will talk with Werhner, which he kills afterwards, and will need your help to kill the remaining guards.

Werhner will take you to the gate but you must make your way to the bridge leading into The Pitt alone. You may be ambushed by " Wildmen " just to the left of the bridge in a crumbling building. Make your way across, killing or avoiding Vicious Dogs and the occasional guards. Also be sure to watch for Frag Mines. When you see the Slaves trying to escape after reaching the end switch to the slave clothes, holster your weapon. You're about to enter Downtown.

If you have killed the gate guards and have not switched to slave clothes, upon entering Downtown you will be stopped by an additional guard detail, who will then render you unconscious and remove your items except for a 32 cal pistol and slave clothes. The removed items will become available after the fights in The Hole.

Glitches

 * When you get your gear taken at the gate, if you don't have any gear on you he still goes through the motions to take it.