Fallout 76 legendary mods

In Fallout 76, legendary weapons and legendary armor, collectively known as legendary items, are items with special, permanent modifiers applied.

Characteristics
Legendary items have one to three special modifiers, affecting combat or character status. They may only be found with random effects, being earned as quest or Daily Ops rewards, looted from legendary enemies, or bought from Purveyor Murmrgh.

Normal enemies may occasionally spawn as legendary enemies. When killed, legendary enemies will drop at least one legendary item with at least one effect. For each legendary "star " an enemy has, a dropped legendary item may have up to that amount of effects.

The specific type of effects a legendary item will be randomly generated from the options in the relevant tables below. The number and type of effects generated are not affected by any SPECIAL traits such as Luck. Legendary effects may only be generated randomly and cannot be obtained elsewhere. The player character cannot craft or apply legendary effects to existing items. Legendary modifiers are not found as loose mods like standard modifications for weapons or armor. Legendary items in Fallout 76 cannot be scrapped, but they can be modified, dropped, traded to other players, and sold to vendors for caps or to the legendary exchange machine for Legendary scrip. The durability and normal statistics of legendary items remain the same as non-legendary weapons and armor.

Modifiers
Three tiers of legendary modifiers exist for both weapons and armor. A tier 1 modifier appears on all legendary items, taking up the first "star." The modifier will be added to legendary weapon's dynamic naming as a prefix. Tier 2 modifiers comprise the second star of a legendary item and tier 3 modifiers comprise the third. In general, tier 2 and tier 3 modifiers don't affect a legendary item's name. Legendary weapons and armor use different sets of modifiers and cannot use modifiers from the other's item type.

Although additional legendary modifier slots exist (Tier 4 and Tier 5 modifiers, respectively), 4 and 5-star legendary items are disabled. However, the Tier 4 and Tier 5 legendary effects are used in many of the quest-specific unique legendary weapons and armors, such as Perfect Storm or All Rise.

Legendary items can have a maximum of one modifier per category, based on the number of stars:
 * A 1-star legendary will have a tier 1 modifier.
 * A 2-star legendary will have a tier 1 modifier and a tier 2 modifier.
 * A 3-star legendary will have a tier 1 modifier, a tier 2 modifier, and a tier 3 modifier.

Special event modifiers
Currently, only the Cursed effect is available for the harpoon gun, pickaxe, and shovel and only from the A Colossal Problem event added in the Wastelanders update. Special event modifiers are in addition other effects and can be a fourth effect on a three-star legendary. This special modifier also supersedes the all above modifier names, i.e. a harpoon gun will have both the executioner's and cursed modifiers and will be named a Cursed Harpoon Gun.

Tier 3 modifiers

 * Item adds modifier name as prefix

Set bonus modifiers
Set bonus modifiers are effects that only take effect once a full set of the respective armor is equipped. Set bonus modifiers are in addition other effects and can be a forth effect on a three-star legendary.

Excluded
A majority of the weapons in Fallout 76 can be obtained as legendary items. The following list contains items that cannot appear as legendary items.


 * Weapons


 * ¹Only obtainable as unique items

Plans required
Some items cannot be obtained as legendary versions without knowing the relevant plan. These items cannot drop from legendary enemies, but can still be obtained via crafting, Purveyor, Daily Ops rewards or rewarded by Scorched Earth and season events, such as Fasnacht. The following lists contain items that may only appear as legendary items after learning the prerequisite plan.


 * Weapons


 * Armor

Weapons

 * Explosive: Patch 1.0.5.10 reduced the damage bonus from +100% to +20% of base weapon damage, with explosive radius damage.
 * Two Shot: Patch 1.0.5.10 reduced the damage bonus from +100% to +25% of base weapon damage.

Armor

 * Assassin: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
 * Cavalier: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
 * Sentinel: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.