Fallout 4 Crafting

Basics
It is possible to craft a variety of in-game items like consumables or grenades using workbenches located throughout The Commonwealth. As opposed to crafting in Fallout: New Vegas, it is not possible to craft your own ammunition or ammunition subtypes in Fallout 4 in the vanilla game, with the exception of grenades and syringer ammo for the Syringer rifle. Modding is carried out by applying pre-defined components to armor and weapons, like adding lead to armor parts for enhanced radiation resistance or equipping several types of barrels on firearms. Modding or crafting does not generally require schematics, but certain active player perks are affiliated with some types of modding, e.g. Science! for modding energy weapons or Armorer for armor.

The basis for all crafting and modding is the gathering of raw components listed below. Scrapping is commonly required to harvest these materials and can only be done while in "Workshop Mode". Some items will outline in yellow while other items will outline in green while in Workshop mode. This seems to only indicate whether the item is able to be moved and has no other purpose. Green items can be moved while yellow items are fixed in place. None of these items will respawn after scrapping.

Crafting stations include:


 * Chemistry station: For crafting drugs, medicine, grenades, mines, Syringer ammo, and cutting fluid.
 * Armor workbench: For scrapping, repairing, and modifying armor and clothing.
 * Power armor station: For repairing and modifying power armor.
 * Workshop: For scrapping and building buildings, furniture, and various equipment for settlements.
 * Cooking station: For preparing scavenged edible items.
 * Weapons workbench: For scrapping and building weapon mods using parts from a variety of weapons.