Hand Loader

Hand Loader is a perk $$

Effects
This perk allows you to craft 6 more types of ammunition at a reloading bench (plus 1 more with the Honest Hearts add-on, and another 6 with the Gun Runners' Arsenal add-on), each requiring slightly more supplies to create than the standard form. The perk also doubles the chance of recovering a shell/casing whenever you fire off most rounds. With Gun Runners' Arsenal installed, it also adds a more efficient recipe for making Powder Charges. This perk is favorable for players who prefer saving cartridges and casings and making their own at a reloading bench rather than spend the Caps to get them from a vendor, and those who prefer the Guns skill over most other weapon skills. This saves money and, when utilized to its full potential, can prove to be a very lethal proposition when choosing this perk.

Notes on ammunition terms

 * JHP - Jacketed Hollow Point: JHP rounds provide significantly more damage potential and half the normal DT penetration (the target's DT is doubled).
 * JSP - Jacketed Soft Point: JSP rounds deal more damage overall per round but wear down the weapon firing them 50% faster than normal.
 * JFP - Jacketed Flat Point: JFP round provides improved damage, Damage Threshold negation, and spread control.
 * SWC - Semi-Wadcutter: The chief benefit of match hand load rounds is significantly reduced spread along with a minor improvement in damage potential.
 * Super - A super round provides better damage and Damage Threshold negation but wears down the weapon at 2.5 times the normal rate.

Behind the scenes
The name of the perk refers to the practice of handloading, in which firearm cartridges are individually loaded by hand.