Vault lamp

The  is a type of lamp, or light, used in Vault-Tec Vaults for illumination. The lamp is a fluorescent mounted to a ceiling or a wall. Some residents complain of eyestrain caused by the bright light of the lamps.

Model #1
This is a lamp enclosed within a white opaque plastic housing bolted to a metal base. The plastic housing is contained within and protected by a metal wire cage. These lamps are positioned at the topmost portion of the wall panels in a corridor or on the ceilings of a room. The average number of lamps per a room is four. Larger rooms, for example the Cafeteria, have eight or more lamps. These lamps can be turned off.

Model #2
This is two long slender lamps placed unprotected within a rectangular metal base. The base is positioned either on the walls or ceilings of rooms in the Reactor Level.

Vault 101
In 2259, the Lone Wanderer's father reassures his young child that they will grow accustom to the bright light of the lamps in Vault 101.

On July 13, 2268, the lamps in the Cafeteria are turned off in anticipation of the Lone Wanderer's arrival at a surprise tenth birthday party. When the Lone Wanderer walks into the darkened room, they are momentarily blinded when the lights are turn on by Stanley Armstrong. Officer Herman Gomez jokingly teases Mr. Armstrong that he may have blinded the child. The Lone Wanderer regains their vision to see a room decked out in birthday party decorations.

In the early 2270's, Stanley speculates openly to his physician during diagnosis that his headaches may be connected to eyestrain caused by the lighting in his apartment. Though James agrees that the eyestrain may be adding to Stanley's headaches, the physician feels that overworking and exhaustion are more likely contributors to his patient's headaches.