User:Piber/FNV Recipes Wip

Overview
Crafting is used for building a large range of things, which means items have a lot more practical value than in Fallout 3. Crafting covers the creation of custom ammunition with the Repair skill, custom weapons with the Science skill, and the creation of food and medicinal items with the Survival skill.

Campfire




Electric hot plates craft the same items Campfires can craft.

Sierra Madre vending machine
Sierra Madre vending machines are pre-War devices developed at the Big MT, which dispense and redeem numerous items in exchange for Sierra Madre chips. They can be found throughout the Sierra Madre, and one is found in Elijah's quarters in the abandoned Brotherhood of Steel bunker.

Recycling

 * ¹ Due to Vigilant Recycler having Science 70 as a prerequisite, efficient recycling can not be accomplished at the skill levels listed in the workbench.

Conversion (variant)

 * ¹ Due to Vigilant Recycler having Science 70 as a prerequisite, none of the optimized recipes can be made at the skill listed in the workbench.

Skill books
All skill book recipes are created at Workbenches, under the Misc subcategory. The holotapes for these recipes can be found throughout Big MT.

Ammunition

 * ¹ Due to Hand Loader having Repair 70 as a prerequisite, these hand load rounds can not be crafted at the skill levels listed in the reloading bench.
 * ² Because this recipe only becomes visible after Southern Passage is discovered, this means the recipe becomes immediately available after entering Zion Canyon for the first time.

Poisons
All poison recipes are created at Campfires, under the Aid subcategory. Poisons are used to coat melee or thrown weapons and can have massive effects on enemies. Note that one dose of poison is enough for one application to an enemy.

Food

 * ¹ Only available in the casino area of the Sierra Madre.

No crafting station
These recipes do not specify a Category in their record, meaning they have no defined crafting station. This makes these recipes never show up to the player, without needing defined Visibility Requirements.