Talon Company Merc

s are members of the Talon Company, a faction of mercenaries in 2277.

Background
If you have good karma, a 1000 cap bounty will be placed on your head, and Talon Company mercs holding a private contract will periodically attempt to collect. Talon Company search parties operate in squads of different sizes dependent on your level.

Three Dog mentions that Talon Company mercs accept jobs that other mercenary companies won't do. Reilly of Reilly's Rangers notes her particular dislike of Talon Company, recalling a job they did which involved the killing of defenseless women and children and commenting that they give all mercenaries a bad name. If the player converses with her rudely, she will mention that the player sounds like a Talon Company merc.

Fort Bannister seems to be their main base of operations, seeing that it is exclusively populated by Talon mercenaries and contains an even larger underground base crawling with more high level mercs. Bannister is also where you will find Talon's powerful commander, Jabsco.

There are several random encounters in which the player can encounter a group of Talon Company mercs.

Effects of player actions
Whenever your karma is good or very good these mercs will appear in random encounters and attack you on sight.

Notable Quotes

 * "I want this one's head on a fucking platter! / plate!"
 * "Talon Company!"
 * "This ain't what I signed up for!"
 * "Another notch for my gun."
 * "There you are..."
 * "Fuck this, i'm out of here!"

Appearances
s appear only in Fallout 3.

Bugs

 * If you avoid triggering hostility with Talon Company by evading (to avoid dialogue with) several of their neutral patrols (fighting with already hostile Talon Company Mercs inside the D.C. area is OK), then a group of Talon Company Mercs will eventually teleport to your location if you wait or fast travel outside certain locations, such as Metro stations or Rivet City. These Talon Company Mercs will force dialogue with you, proclaiming that they have finally "caught you". However, they will not turn hostile and will remain marked as friendly on the HUD. They are also neutral towards Wastelanders and Merchant Caravans, will even assist the player in combat against anything that attacks the player (including player-provoked Wastelanders and Merchant Caravans). At this point, neutral Talon Company patrols will no longer turn hostile after speaking with the player.
 * Sometimes they appear out of nowhere and attack the Lone wanderer/Player even if you complete the Power of the atom quest by destroying Megaton

Наёмник компании Коготь