Trappers (Far Harbor)

The trappers are a hostile faction operating in Far Harbor in 2287.

Background
The trappers came to the island in search of rare animal skins and pelts. While some still hunt the rare animals, most have left the island or have been driven insane by the fog, as shown by the cannibal trappers in The Arrival who ate the synth trying to find his way to Acadia.

Gameplay attributes
Although the reason for their insanity may be different, trappers are for all intents and purposes the Island's equivalent of raiders and behave virtually the same once combat is initiated. Just like the Commonwealth's highwaymen, trappers will attack on sight and their strongholds should be approached with caution.

What sets them apart to some extent is their lack of drug-addled taunting, something Commonwealth raiders are very fond of doing even when faced with impossible odds. Trappers also do not seem to care much about each other, given that they express no emotion whatsoever when they witness members of their group being killed.

In order to have a chance at surviving the Island's hostile environment, trappers protect themselves with trapper armor or coastal armor, supplemented by an abundance of leather armor and metal armor pieces. For offense they utilize standard raider gear, ranging from pipe guns over hunting rifles and combat rifles to exclusive Far Harbor equipment like lever-action rifles and the dangerous harpoon gun. The occasional melee weapon may also be employed, often taking the form of meat hooks or, more rarely, pole hooks. Trappers make no use of energy weapons or irradiated gear, so having good ballistic damage resistance is enough to mitigate most of their threat potential.

Notable members

 * Douglas

Bases

 * Brooke's Head Lighthouse
 * MS Azalea
 * Northwood Ridge Quarry
 * Oceanarium
 * Old Pond House
 * Rayburn Point
 * Zephyr Ridge Camp

Aside from the named locations mentioned above, numerous unmarked trapper camps are scattered all over the Island. They are usually occupied by two or three levelled trappers and can prove themselves a nasty surprise for the unwary explorer, given that some of the camps are hard to spot until one is already standing right in the middle of them.

Appearances
The trappers appear in Fallout 4.