Flags of Our Foul-Ups

 is a quest in Fallout: New Vegas.

Quick walkthrough
If you talk to Sgt. McCredie, you will learn that Camp Golf is home to a group of NCR soldiers called the misfits, the worst group NCR has. Each member of the group will provide the player with separate solutions to the problem.

Detailed walkthrough
There are four different ways to complete this quest.

1) Talk to O'Harahan about talking to the whole troop about improving teamwork and strengthening their relationships. You'll need Speech level 40 to convince Poindexter, Mags, and Razz. You will gain experience for each party member that is convinced.

It's worth noting here that the new dialogue options are buried in conversation paths that you've already taken. You will have to repeat some dialogue with Poindexter, Mags, and Razz in order to obtain the new speech options.

You will receive 40 XP for each of the members you convince and then 200 XP once complete (Total XP = 40 + 40 + 40 + 200), positive fame with the NCR, additionally the team looks to be working well together. If you choose this option Mags will eventually be promoted and the rest of the team will go on to serve with distinction in the epilogue.

2) Follow Mags advice, and teach the squad. You'll need Guns level 45 and Explosives level 45 to get the squad to pass the firing and grenade range. You will need to pass a guns check of 25, 35, and 45 respectively for this choice.  The "Milsurp Review" will add 10 points to your guns statistic if you need it. You also will need to pass an explosives check of 25, 35, and 45 respectively.  The "Patriot's Cookbook" will add 10 points to your explosives statistic if needed.  Remember that the 10 points gained from the magazines (20 points with Comprehension perk) are only temporary and can only be used one at a time. You will still complete the quest even if you only pass one of the two range tests.

You will receive 200 XP and additional (31+43+55)*2=258 XP (with 10% gain) while teaching the squad and positive fame with the NCR, additionally the team looks to be working well together.

3) Suggest to Poindexter that you could cheat the system. He'll advise you hack the terminal in the House Lodge so that the squad doesn't have to do any work.

There are two computers you can hack. The one in the lobby requires no science skill, but you need to access it when nobody is looking. The other one needs a science skill of 75 but you can access it in peace.

You get NCR infamy and lose karma when you alter the records, but upon completion of the quest you will receive 200 XP and positive fame with NCR.

4) Listen to Razz, who will have the squad take Psycho. You'll have to talk to Jack in Red Rock Canyon to get the drugs.


 * In the epilogue, this path will lead to the squad fending off the Legion while on Psycho, but they will ultimately start attacking caravans to acquire more and will be executed by the NCR.

5) You can partially complete several of the above tasks before picking the "final" one. For example, if your Guns and Speech are both at 40, you can pass the first two Guns checks from Mags before completing O'Harahan's approach, netting 60xp more than doing the latter alone.

Bugs
Mags may become unresponsive at the gun range. Simply push her out of place and let her return to her position to talk to her. This may also be caused by some of the squad getting stuck in place and not lining up. Loading an autosave gets them moving and you can talk to Mags when everyone is lined up.

If, for whatever reason, you decide to murder all of the misfits, coming back later to the camp will resurrect all of them.