Lockpick

Lockpick is a Fallout, Fallout 2, Fallout 3, Fallout Tactics and Fallout: New Vegas skill.

Fallout, Fallout 2 and Fallout Tactics
The use of lockpicks or the Expanded Lock Pick Set for mechanical locks, the electronic lockpicks or the Electronic Lock Pick MK II for electronic locks will significantly enhance this skill. In Fallout 2, this skill can also be used to lock doors, allowing the player to trap enemies in or lock them out of rooms.


 * $$\text{Initial level}=20\%+\frac{1\%\times(\text{Perception}+\text{Agility})}{2}$$

Example: A starting Perception of 5 and Agility of 5.


 * $$20\%+\frac{1\%\times(5+5)}{2}=25\%$$


 * The first time a lock is picked there is a chance it will jam.

Fallout 3

 * $$\text{Initial level}=2+(\text{Perception}\times2)+\left\lceil\frac{\text{Luck}}{2}\right\rceil$$

Example: A starting Perception of 5 and Luck of 5.


 * $$2+(5\times2)+\left\lceil\frac{5}{2}\right\rceil=15$$

In Fallout 3, your Lockpick skill determines which locks the game will allow you to attempt to pick. Your skill must be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. Thus, there is little reason to invest more points in this skill beyond the level of lock you want to have access to. If you have the prerequisite skill, picking a lock takes the form of a mini game. See Lock for details.

Ways To increase Lockpick

 * Bobblehead - Lockpick (permanent +10)
 * Tumblers Today (permanent +1 or +2 with Comprehension)
 * Thief (permanent +5 for each rank)
 * Tag! (permanent +15)
 * Covert Ops (permanent +3, requires Operation: Anchorage)
 * Vault 101 Utility Jumpsuit (temporary +5)
 * Dad's wasteland outfit (temporary +5)
 * Mentats (temporary +2-10 depending on perception, a perfect perception of 10 will see no benefit)
 * Lag-Bolt's Shades (temporary +3, requires Broken Steel)

Fallout: New Vegas
Lockpicking is primarily affected by Perception in Fallout: New Vegas, so anything that increases your perception will increase your lockpick skill by 2 points, so long as your perception is not already at 10. Luck, as with all skills, can help. Lockpicking is very useful and can lead to unique weapons such as the Gobi Campaign scout rifle which requires a Lockpick skill of 100 at the Sniper's nest.

Lockpick-based perks
There are 5 difficulty levels of locks to pick:

Ways to increase Lockpick

 * Tumblers Today (permanent +3 or +4 with Comprehension)
 * Locksmith's Reader (temporary +10 or +20 with Comprehension)
 * Mentats (temporary +4, if Perception is 8 or lower)
 * Any Per +1 hat (A conditional state while worn of +1 if Perception is 9 or lower)
 * Any glasses worn if using the Four Eyes trait(reduces Per permanently by 1, but provides a +2 Per bonus while wearing eye-wear thereafter).
 * Vault 3 Utility Jumpsuit (A conditional state while worn of +5 Lockpick and Repair)
 * Tag! (permanent +15)

Lockpick in quests and exploration

 * 35 Lockpick is needed to persuade God to follow you.
 * 100 Lockpick is required to persuade Elijah to come down to the Sierra Madra vault.

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