Maltese Falcon

The Maltese Falcon is the Hub's local bar and flop house. It is run by Decker, the head of a criminal organization named the Underground.

Background
The business used to be legit but when the former owner refused to sell to Decker they disappeared. Now the bar is a cover for his operations in the area.

After Decker's death is the knell of the Underground - his absolutist control of all criminal activities within the city basically means that there is no one to succeed him; the Hub Police can easily pick off any criminal elements without fear of retribution and the Maltese Falcon was the owned by the Hub Police.

Gambling
Having all services can be found in a bar, The Maltese Falcon has also a gambling area similar to a casino.


 * The Maltese Falcon offers Roulette and Slots.
 * See the Gambling page for more general information on gambling.

Tips

 * In the Maltese Falcon, the Vault Dweller has several choices. They can do favours for Decker or they can gather evidence for the police. Decker's quests are both assassination missions in the Hub. Helping the cops leads to a large gunfight in his hideout under the bar. This is another instance, like Junktown, where you can be the cold blooded killer or the goodie two shoes.
 * The most profitable way to exploit this situation by not afraid of losing karma is to play both sides against the middle. To begin, you do Decker's two assassinations which are quite simple with an NPC and a half decent weapon. Then you turn Decker into the police (must pass speech check) and wipe out his gang. Fighting Decker is much harder because his right hand man, Kane uses brass knuckles to deadly efficiency and has lots of action points. So kill him first ! Your end bonus is several thousand caps and a lot of experience points.

Appearances in games
The Maltese Falcon itself appears only in the first Fallout, although it also appears in Fallout 2 as the Cafe of Broken Dreams special encounter.