Somah

 is a non-player character in the Fallout 3 add-on Mothership Zeta.

About
Somah is an African American dressed in a Merc Cruiser Outfit. She is initially unarmed, but after the quest Not of this World she is armed with a Combat Shotgun. She was also abducted from the Capital Wasteland while investigating the distress call from the Alien Crash Site.

She is located in the same cell you are in when you wake up after the aliens abduct you. She can't tell you much, but does have a plan to escape. She suggests that the aliens want all the humans alive so all the Lone Wanderer and her need to do is to fake a fight, making it look like someone will die, causing the aliens to rush in and stop the Lone Wanderer and Somah, giving the Lone Wanderer and Somah a chance to escape. After they start spar fighting two aliens will come to the cell door and that's when she becomes a friendly AI again and she and the player beat down the aliens.

You first meet her when you wake up in your cell, and she informs you about the aliens, as well as her plan to break out of the cell. After getting to the Engineering Core and finishing Not of This World, she can repair your items (she has a Repair skill of 100, making her the only NPC that can fully repair your weapons), but insists you pay her for her services. During the final battle, Somah may be knocked to the ground after the ship receives enemy fire. If the player is fast enough, you can loot Somah of all the money paid for repairs. After the final quest, she leaves the ship. It is unknown if you can find her in the Wasteland afterwards, but she says it is unlikely she will ever see the Lone Wanderer again.

Appearances
appears only in the Fallout 3 add-on Mothership Zeta.

Bugs
Somah, like many other characters, has the tendency to hold combat shotgun upside down and at a weird angle from her hands. This seems to have no effect on the game.