Gary (clone)

Gary was one of the original inhabitants of Vault 108, and clones of him are the only people left in the vault by 2277.

Background
A holodisc found in the Vault 108 cloning lab, named "Cloning Log", explains that every time Gary was cloned, it immediately became hostile to non-clones, with each one becoming more violent. When the Vault 108 monkeys started running out of room to store the clones, they planned to destroy some of them to make room for additional subjects. Apparently, the clones escaped, and killed the rest of the Vault's inhabitants. It seems most of the Garys were either eaten or killed, as the Vault door is found open upon discovery, and Gary 23 is located far away from the vault.

The clones only call out to each other, asking Gary? when searching. All of the Gary clones wear Vault 108 Jumpsuits and appear alike, as they are all cloned from the same person. All are either unarmed or equipped with melee weapons, with the exception of Gary 1, who carries an N99 10mm Pistol, although they will pick up better weapons from their surroundings. Gary 47 may spawn with a Scoped .44 Magnum, although it is uncommon.

In the Outcast Outpost (from the Operation: Anchorage add-on), a savage (Gary 23) can be found wearing a Vault 108 jumpsuit in the locked room across from Protector McGraw. The room has an extremely hard lock lock. Gary 23 has nothing on him and his jumpsuit cannot be removed. His left arm has been cut off, and there are a bunch of medical tools nearby (ie: 2 bonesaws, knife, scissors). It seems that the Outcasts tried to remove his Pip-Boy 3000 through removal of the arm; Specialist Olin comments on how it wasn't her fault "what happened to the first guy". Curiously, none of the other Gary Clones wear a Pip-Boy 3000, making one wonder why the twenty-third Gary was given this valuable piece of technology. You can exploit Gary for an inventory glitch to retain whatever you acquired during the simulation. See Operation: Anchorage bugs to find out how this is done.

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Effects of player actions
No interaction other than combat is possible as the clones attack on sight.

Appearances
The Gary clones only appear in Fallout 3.

Gary 23 appears in the Fallout 3 add-on Operation: Anchorage.

Gary (klon) Гэри (клон)