Camp Guardian

The  is a place in the Mojave Wasteland, southeast of Ranger Station Bravo and near the waters of Lake Mead, and is one of the furthest NCR outposts east. The camp hasn't been heard from for several days, and on approaching the camp, the Courier picks up a Camp Guardian Distress Call on his pip-boy.

Background
A group of New California Republic soldiers were sent by an NCR survey team to clear the old hiking trails and establish a base of observation. The soldiers were under the command of Sergeant Banner who efficiently led the reclamation of the area. By eighth day of this effort, scouts began to report strange noises in the darkness. In their rock blasting to create the trails, they uncovered a cave which led straight into the mountain. The sergeant was not informed of any caves by the survey team and a team was sent in to explore the caves and blamed them for not catching this in the initial survey.

Exterior
The area surrounding Camp Guardian is populated by 10-15 Radscorpions of various types inhabiting the nearby area and 5-8 Giant rats scavenging through the abandoned food stores of the camp. An NCR field tent with several sleeping mats can be found near the "peak" entrance to Guardian Peak as well as a campfire.

Notable loot

 * Sunset Sarsaparilla star bottle cap by the campfire.
 * 18 Camp Guardian Notes scattered throughout the area.
 * The Schematics for the "Dog tag fist" are given once the player finds Private Halford in the caves on top of Guardians Peak

Appearances
appears in Fallout: New Vegas.

Bugs
• A glitch may appear where its pitch black, no matter a pip boy light or gun fire, if you walk a little deeper into the cave then the lighting problem fixes itself (Confirmed 360)(Confirmed PS3)(Confirmed PC).

•It should be noted that when approaching the exit to the peak, the screen becomes washed out at about the same rate that the screen brightens upon entering the cave, so these may be effects intended by the designers to simulate one's eyes adjusting to the darkness or light as they enter or exit a dark area.

• If you convince Halford to follow you and help clear out the caves, but then find a cave exit, he will start a conversation saying how he's going to leave you anyway. However, after this instead of running outside, he will make his way towards the very bottom of the caves, like towards the underwater exit and promptly get himself killed.