Dukov

Dukov is an drunken, womanizing Russian. He is one of the three surviving mercenaries hired by Allistair Tenpenny for an expedition into Fort Constantine, and is now retired to his estate (Dukov's Place) along the east bank of the Potomac in the D.C ruins. He spends his days with his two women, drinking lots of alcohol, and taking Jet. On the pool table near his bed there is alot of old-war money and empty whisky bottles. The war money is worth 10 caps each and there is over 10 packs of the money and easy to steal. He also has a 10mm pistol that is almost worthless and sunglasses worth 2 caps on the pool table and an assualt rifle on a nearby table.

Dukov is armed with a 10mm submachinegun and wears the male version of sexy sleepwear. His women claim he is a quick and deadly shot, though as he wears no armor, Dukov is a relatively easy kill.

Dukov doesn't seem to care about the player's karma at all, and will offer the player alcohol.

You Gotta Shoot 'Em in the Head
During the You Gotta Shoot 'Em in the Head quest in a dialogue with the Lone Wanderer, Dukov states he is no bigot as Mister Crowley claims and even had a Ghoul party girl once.

Killing Dukov
If you inform him that you are "going to put a bullet in his head" he will rise to the challenge - the only difference is that you have VATS. Splatter his head at point blank and his party girls will not flee.

You can execute him outright, without provoking him, but his party girls will flee and not talk to you. Followers have a high risk of killing the (innocent?) party girls if this happens.

Non-violent solution
Talk with Cherry, she will pick pocket the key if you pass a speech check. In return she wants you to escort her to Rivet City for a karma bonus.

Appearances
Dukov appears only in Fallout 3.

Glitch
There is a bug where a mirelurk will come through the front door and kill Dukov.

Even though Dukov always talks about drinks - and that you should serve yourself - if you steal more than two bottles he will become hostile and attack you. The girls will be marked hostile as well. However, this can be avoided if you take drinks from the cabinet in the bedroom upstairs.

Related quests

 * You Gotta Shoot 'Em in the Head