Strength

Strength is one of the seven primary statistics in the SPECIAL system.

By game

 * Fallout
 * Fallout 2
 * Fallout Tactics
 * Fallout 3
 * Fallout: New Vegas
 * Fallout 76

Fallout 4
300px Modifies: Melee Damage, Carry Weight

The mechanics of Strength differ slightly from previous titles. In terms of game mechanics, it only directly affects Melee/Unarmed Damage and Carry Weight.


 * $$CarryWeight = 200 + (Strength \times 10)$$


 * $$DamageMultiplier = 1 + (Strength \times .1)$$

In otherwords, each point of strength gives you an extra +10 carry capacity and 10% melee (and unarmed) damage.

Strength, like other SPECIAL stats in Fallout 4, also has a set of perks that fall under it.

Strength-based perks

 * Level 01: Iron Fist
 * Channel your chi to unleash devastating fury! If you're the pugilistic sort and favor unarmed weaponry to inflict pain and suffering to an ever-more impressive degree, this is the perk for you! Let's not dwell on the slight shortfall of the difficulty in fighting multiple opponents at once; this focuses all of your muscle on one hapless fool.


 * Level 02: Big Leagues
 * Swing for the fences! If you design a bludgeoning or bladed method of bringing an end to your foes, this is the perk to take. Though difficult to battle against multiple enemies in the same space, close combat is much more impressive when your damage is increased. 


 * Level 03: Armorer
 * Protect yourself from the dangers of the wasteland. If you're the sort to tinker at an armor workbench and want to craft some impressively protective gear for yourself or your companions, choose this perk.


 * Level 04: Blacksmith
 * Fire up the forge! If you enjoy swinging a melee weapon into the skulls of your adversaries, it pays to craft modified variants at a weapons workbench.


 * Level 05: Heavy Gunner
 * Thanks to practice and conditioning, you're able to utilize the weightiest of weapons with an extra degree of precision. 


 * Level 06: Strong Back
 * What are you? Part pack mule? Though those favouring heavier weapons and armor are likely to take this perk on general principle, it's also hugely beneficial to scavengers; spend more time in the wilderness gathering loot to sell or trade or carry a greater complement of killing equipment.


 * Level 07: Steady Aim
 * Stay on target! If you enjoy the benefits of gun-play without entering V.A.T.S to accomplish your violent goal, then increase the accuracy of any projectile weapon with this perk. This allows you a little more leeway when manually firing at foes, and also without aiming down iron-sights or scopes.


 * Level 08: Basher
 * Get up close and personal! The amount of time you use the butt of your gun to inflict a bloody nose (or worse) at close quarters reflects how important you deem this perk to be. But it does increase the flexibility of more complex combat situations where you may not wish to switch between a favored firearm and a different weapons type.


 * Level 09: Rooted
 * You're part tree! Though ostensibly used when you're standing there trading close quarter blows with a hapless idiot, this can also be used when you're sneaking behind a foe, stopping, and delivering a killing blow.


 * Level 10: Pain Train
 * Choo-Choo! All Aboard! Turning Power Armor into an offensive weapon! What an exceptional idea! As long as you have the Action points to complete a sprint before switching to your favorite weapon and you're focusing on Power Armor as a main source of protection, this can prove an excellent deterrent at any time during combat.

Ways to increase Strength

 * Permanent
 * Strength Training (+1)
 * Strength bobblehead (+1)
 * You're SPECIAL! book (+1)


 * Temporary
 * Armor and clothing
 * Champion left arm (+1)
 * Black Ops chest piece (+1)
 * Army fatigues (+1)
 * Baseball uniform (+1)
 * Dirty army fatigues (+1)
 * Furry undergarments (+1)
 * Patchwork sweater & furry pants (+1)
 * Mason's outfit (+1)
 * Grognak costume (+2)
 * Wildman rags (+2)
 * Power armor frame Strength set to 11. Note that this can exceed the normal SPECIAL limit of 10 to potentially going as high as 14 with Military paint job (+1) and motion-assist servos (+2).
 * Legendary armor effects
 * Fortifying (+1)
 * Rad Powered (Up to +7)
 * Consumables
 * Food
 * Grilled hermit crab (+2)
 * Alcohol (Effects do not stack)
 * Beer (+1)
 * Bobrov's Best moonshine (+1)
 * Bourbon (+1)
 * Gwinnett Ale (+1)
 * Gwinnett Brew (+1)
 * Gwinnett Lager (+1)
 * Gwinnett pale (+1)
 * Gwinnett pilsner (+1)
 * Gwinnett Stout (+1)
 * Ice Cold Beer (+1)
 * Ice Cold Gwinnett Ale (+1)
 * Ice Cold Gwinnett Brew (+1)
 * Ice Cold Gwinnett Lager (+1)
 * Ice Cold Gwinnett Pale (+1)
 * Ice Cold Gwinnett Pilsner (+1)
 * Ice Cold Gwinnett Stout (+1)
 * Ice Cold Nuka-Bombdrop (+1)
 * Ice Cold Nuka-Cola Dark (+1)
 * Nuka-Bombdrop (+1)
 * Nuka-Cola Dark (+1)
 * Poisoned wine (+1)
 * Rum (+1)
 * Vodka (+1)
 * Wine (+1)
 * Whiskey (+2)
 * Dirty Wastelander (+3)
 * Chems
 * X-cell (+2)
 * Buffout (+2)
 * Buffjet (+3)
 * Bufftats (+3)
 * Psychobuff (+3)
 * Mysterious serum (+5)
 * Strong sludge cocktail (+1 - +5 based on rads)
 * Perks
 * Solar Powered (+2)
 * SCAV! - Motivationally Moneyless (+1 - +3 based on caps possessed)
 * Settlement objects
 * Weight bench (+1)

Fallout Shelter
Strength affects how efficient a dweller is while working in the power generator and nuclear reactor facilities. It can be increased on different dwellers by assigning them to the weight room.

Fallout: The Roleplaying Game
Agility defines a character's Melee Damage as well as the character's max Carry Weight. Strength is also used as the default for skill tests involving Athletics, Melee Weapons, and Unarmed Damage.

Fallout: The Board Game
Unlike other games, Strength is not treated as a variable ranging from 1 to 10, but instead as a token that can be obtained at the start or when leveling up. A player character with the Strength token gets free rerolls during certain tests, as well as during fights if equipped with a Strength-based weapon.

The super mutant player character always begins the game with Strength and any player character wearing T-60e power armor is treated as having Strength. During any Strength test or fight, Buffout can be used to gain one free hit.

Strength-based perks

 * Armorer

Strength-based weapons

 * Minigun
 * Pipe wrench
 * Ripper
 * Shishkebab
 * Super sledge (x2)
 * Tire iron