Assault Carbine (GRA)

The assault carbine (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Durability
The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 156 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 166 reloads when modified with both the forged receiver and extended magazines.

Modifications

 * Assault carbine extended magazines - Increases ammunition capacity by 6.
 * Assault carbine forged receiver - Increases condition by 33%.
 * Assault carbine light bolt - Increases rate of fire by 20%.

Variants

 * Assault carbine - the common variant found in the Mojave Wasteland.

Comparison
While the assault carbine and its equivalent Gun Runners' Arsenal version are identical in base stats, only the regular version qualifies for the Grunt perk while only the GRA version has the light bolt and forged receiver weapon mods available. The following table compares the regular assault carbine with the Grunt perk vs. the assault carbine (GRA) with the light bolt and forged receiver mods affixed.

Locations

 * Gun Runners, sold by Vendortron.
 * Various merchants around the Mojave Wasteland.

Bugs

 * Applying the forged receiver modification will cause the iron sights to lose some zoom magnification, and shoot less accurately.
 * When aiming, it appears that the couriers pinky finger is colliding into the grip of the weapon.
 * Applying all the modifications to this weapon may cause it to disappear when aiming down sights in first-person view.