Endurance

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Endurance is one of the seven Primary Statistics in SPECIAL. It represents stamina and physical toughness. A character with a high Endurance will survive where others may not.

Fallout, Fallout 2, Fallout Tactics
Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional hit points per level.

Endurance can be raised by 3 in Fallout and Fallout 2 by using Buffout.

Fallout 3
Modifies: Hit Points, Poison Resistance, Radiation Resistance (but not damage resistance) and the Big Guns and Unarmed Skill. Endurance also determines the speed your oxygen counter counts down when you are holding your breath underwater.

Ways to increase Endurance

 * The Endurance Bobblehead can be found in the Implantsaw Sanctuary]], on a small platform under the rotting brahmin corpse.
 * Some clothing, such as the common Wasteland Wanderer Outfit and the Mechanist's Costume increase Endurance.
 * The Intense Training perk will allow you to increase your Endurance (or any other S.P.E.C.I.A.L. stat) once for each time that you take it.
 * The perk No Weaknesses sets any S.P.E.C.I.A.L. stats to 5 unless they're already higher.
 * The Almost Perfect perk, added in Broken Steel, sets all S.P.E.C.I.A.L. stats to 9 unless they're already 9 or 10.

Fallout: New Vegas
Endurance determines your initial health and how much health you gain each level. It also determines your starting survival and unarmed skills. However survival is currently bugged on some systems, instead being determined by Intelligence.

Endurance also plays a role in deciding how many implants the player is allowed to get. You can get one implant for each point of endurance you have. The endurance implant (or Buffout) does not allow you to get an extra implant. However, the Intense Training perk does allow you to get an additional implant. There are 9 implants available.

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