Drifter (Fallout 3)

The  is a hostile wastelander who can be found in Dickerson Tabernacle Chapel, in 2277.

Background
Being an exile from the Treeminders at Oasis, he was faced with an existence hunting mutated wildlife in the wastes. The drifter has wisely chosen a high ground to snipe from, while he remembers better times with Harold and his friends.

Daily Schedule
Drifter spends his days standing guard on the chapel's top floor.

Interactions with the player character
The Drifter is on the top floor of the chapel and is always hostile. He also might be right outside of the chapel, and fighting some creature, such as a deathclaw or radscorpion. If he is in the chapel, he should either be killed in a way that makes his corpse (or parts of it) fall down to the floor, or in such a way that he dies on the planks directly above the doorway to the chapel. In the latter case, stand in the doorway of the chapel and jump while looking straight up - for a moment the Drifter's corpse will be highlighted, and can be looted with precise timing. The concussion of a frag grenade detonating on the ground under the planks can also knock the Drifter's body down. If you shoot the Reservist's Rifle out of his hands, he uses some explosive weapon, either a missile launcher or a fat man.

Appearances
appears only in Fallout 3.

Bugs
If under him using V.A.T.S, the game may freeze if you have the mysterious stranger perk, because of the lack of area to stand on. It is recommended to save as soon as you reach the church.