Starlight Drive In

The Starlight Drive In is a location and possible settlement in the Commonwealth in 2287.

Layout
As the name implies, this location is a Drive-In movie lot with a large 3-story screen and a parking lot filled with the rusted hulls of destroyed cars. There are three major structures: the screen, the shack that houses the workshop, and the diner attached to the projector tower.

In the middle of the lot is a large water-filled crater that is extremely radioactive (+23 or more). To remove the radiation and enable the construction of water purifiers in the crater, all of the radioactive barrels must be removed from the crater as well as the rusted cars. Once this has been done the water will no longer be radioactive and water purifiers may be built. Just one will do the trick, provided everything is moved out of the water. With careful precision, three industrial water purifiers can be placed in the crater. The diner is booby trapped in two places. A booby trap on the door detonates when opened. This trap is avoided by entering from the second floor via the collapsed roof and disarming it. The other trap is an active bottlecap mine set in the left-hand window, which can prove lethal to an unarmored survivor; it is advisable to disarm it from outside while crouched.

The top of the screen is accessible by way of the stairs inside the screen, though caution should be taken to safely detonate or remove the land mines on the landings. A handful of locked rooms behind the screen contains useful supplies and building materials, and can also be used to shelter beds for settlers prior to constructing more centrally located housing.

Notable loot

 * Fusion core - located in the locked room behind the screen.
 * Nuka-Cola Quantum - in the same room as the fusion core.
 * Nuka Cherry - in the diner on the shelf.
 * Back storage key - in a footlocker, on top of the movie screen

Appearances
The Starlight Drive In only appears in Fallout 4.

Behind the scenes

 * Starlight Drive In may be a reference to the animated series Jem, which features an abandoned drive in of the same name used as a hiding place for advanced technology.
 * There is a modern day drive-in theater in Atlanta, GA named Starlight Six Drive In. There is also another in Wichita, KS and Litchfield, MN that goes by the same name, but with "Starlite" instead of "Starlight". There is no proof that the in-game theater is a reference to either of the real-life theaters. In fact, the name with either spelling was very popular among Drive-In theaters at the peak of their popularity, and may have just been chosen for its name recognition.
 * The snack bar/projection building is constructed in the shape of a large Jetliner tail section, with the horizontal tail fins providing overhang to the drive-in's entrance and the projector booth being located up in the vertical tail fin.

Bugs

 * During Taking Point: Starlight Drive In, one may be unable to clear all of the hostiles even though they have been removed. Possible causes range from clearing the drive-in prior to be assigned the mission to clipping issues with the hostiles (mole rats) not coming above ground. Both systems have a reported fix. On PC, by using the console command "killall" it will end the mission as all enemy targets will be dead. On Xbox One, the player character can simply remove their weapons and use their bare fists to punch the hole with the marker over it. If bare fists do not work, try throwing a frag grenade at a car which might bring the mole rats above ground.
 * A possible fix on the PS4 is a combination of blowing up the cars and hitting the ground with a tire iron on spots that are indicated after blowing up cars.
 * Sometimes the settlers enter the screen stairs and are unable to exit the stairs, even by commanding them with the workshop menu. The Sole Survivor can fix this by fast traveling somewhere or by waiting or sleeping for a few hours. It is a good idea to block off the entrance to the stairwell to wall off entry.
 * Settlers will sometimes crowd around the main water source and will not move. There is no fix for this bug.
 * all npc's become "unassigned" and food and defence drop to zero. Settlers cannot be re-assigned

Gallery
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