Hazmat suit (Old World Blues)

The hazmat suit and the matching hazmat darklight cowl are pieces of clothing in the Fallout: New Vegas add-on Old World Blues.

Background
It's the hazmat suit and the hazmat helmet created in the Big Empty and worn by the construction crews of the Sierra Madre Villa before the Great War, that later mutate into ghost people and wandered into the Sierra Madre. The hazmat suit is known to be bulky and grew stiff with use. It also has locks not protected against corrosion to the point where the hazmat suit should be opened with extremely sharp items (like cosmic knife).

The hazmat helmet have an integrated night-vision setting. Off, the eyepiece are pale yellow and operating, they are glowing green and make the vision of the wearer lighter and green colored. It also known to create difficulty to speak properly. Despite its quality and its high protection against poison, the hazmat suit was not enough protective against the poisonous gas cloud of the Sierra Madre Villa which later became The Cloud.

Characteristics
Wearing the helmet will give you a night vision effect. Unlike night vision scopes, it does not turn off during the day. The effect is similar to ghost sight.

Locations

 * Hazmat Testing Ground, they can be found in a pod. You must find the Hazmat Pod Security Code in order to unlock the pod or you can shoot it with a sonic emitter.

Appearances
The hazmat suit appears in the Fallout: New Vegas add-on Old World Blues. It's worn by the ghost people but it unavailable for the player in Dead Money.