Vault 12

A Vault-Tec nuclear shelter, Vault 12 was located under the town of Bakersfield, California, and designed to house a thousand people. Its goal was to study the effects of radiation on the selected population by not closing the door. This resulted in the ghoul-town of Necropolis.

Pre-war advertising

 * Source: Vault locations v34.129 holodisk

Layout
Vault 12 is essentially identical in layout to the other vaults encountered by the Vault Dweller. The first level contains the medical lab and entrance, the second is entirely living quarters, and the third houses the recreation area, armory, and command center. The command center notably lacks the space for an Overseer which appears in other vaults - this is potentially because the vault was never intended to be inhabited for a long period. Indeed, as the vault was never entirely sealed, it is very dirty and weathered through 85 years of exposure and lack of maintenance. Only a handful of doors, computers and the elevators remain operable.

A number of glowing ones still inhabit the vault. They can be evaded fairly easily by sneaking past, though they will attack the Vault Dweller if the water chip is removed, if the water pump has not been repaired. This is one of the few occasions in which glowing ones demonstrate that they retain their full mental faculties. Additionally, if the water pump has been repaired, the glowing ones will not attack at all so long as the Vault Dweller does not attempt to loot. Considering the small number of items, this is not an undue burden on the Vault Dweller.

The water chip is located in the command center. It is easily spotted as it is attached to the only operational computer.

If the first glowing one that one would encounter is left alive, and the water chip taken with out repairing the water pump, he will remain even after the other ghouls have died of dehydration, and comment on this fact.

Sewer entrance (Fallout)
This area can be accessed going down through a hole in the watershed sewers. Previously a ladder had to be descended and was situated at the right of the ghoul prisoner cell. Two glowing ones are located here. At the end of the corridor on the left is an elevator.

Living quarters
The 2nd level. Six glowing ones are located here. Level 3 can be accessed using the elevator.

Command center
The final or 3rd level. Again, there are six glowing ones but also one dead body. A computer with red and blue lights is located in the eastern part, interacting with that computer will yield the water chip.

Appearances
Vault 12 appears in Fallout and also is mentioned in the Fallout Bible.

Vault 12 Убежище 12 Vault 12 Abri 12