Turret (Fallout 76)

Turrets are robots found in Appalachia.

Gameplay
Turrets can be free-standing, wall-mounted, or ceiling-mounted. Each turret has three different modes that can be indicated by the color of its light. When a turret is passive its light will be green. If a turret is on alert, searching for a potential target, its light will turn yellow. When a turret finds a target, its light turns red and it becomes hostile.

These turrets have a body, barrel, and motors. Turrets will actively track targets and may become aware of an enemy from a few rooms away. Some turrets are linked to terminals and may be shut down. Not all turrets connected to terminals will be affected. Turrets mounted on walls and ceilings are immune to all forms of damage when inactive. A hatch on the dome will open and expose the barrel and combat inhibitor when tracking a target.

Variants
There are three main types of turrets in Appalachia. There are the ceiling and wall-mounted bubble turrets that can be found in pre-War locations around the wasteland. The second type is the turrets that are floor mounted and were/are used by different hostile groups such as raiders and super mutants. The third type is settlement turrets that the player character can build to defend their C.A.M.P.

C.A.M.P.
These turrets can be built by the player character to defend the C.A.M.P. Each one provides a defense to a C.A.M.P. and will assist when attacked. Machinegun and heavy machinegun turrets are self-powered. Laser, heavy laser, shotgun, and missile turrets must be powered by a generator and stop working if the generator is knocked out. Enemies will target generators when attacking. Prior to patch 1.1.0.8, turrets used much more of the camp budget than were used by other items. That patch greatly reduces the budget cost for turrets and limits total turrets in a C.A.M.P. to 10.

Locations

 * Harpers Ferry has four machine gun turrets in the city proper, six inside the buildings at Harpers Ferry Armory and several more in the Burrows.
 * Sugar Grove has a machine gun turret overlooking the lobby and three ceiling-mounted laser turrets on the lower levels inside.
 * There are ceiling-mounted turrets throughout the missile silos at Site Alpha, Site Bravo, and Site Charlie.
 * Crimson Prospect has six machine gun turrets - four guarding the perimeter and two on the superstructure.
 * The relay towers 0BB-915, 0DB-521, 0MC-810, 0SC-527, 1DL-109 and EM-B1-27 are guarded by 2 or 3 wall-mounted laser turrets each.
 * The third floor and up of AMS corporate headquarters has six machine gun turrets - four in the executive area at the top and two on the way up from the elevator.

Appearances
Turrets appear in Fallout 76.

Bugs
Turrets built at the C.A.M.P. may target a building fixture and fire at it non-stop, even after attempting to relocate the turret.