First Aid (skill)

First Aid is a Fallout, Fallout 2, Fallout Tactics and Fallout: Brotherhood of Steel skill. In Fallout 3, First Aid was merged with Doctor into the Medicine skill.

Fallout, Fallout 2 and Fallout Tactics
General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of first aid can heal more hit points over time than the rest. Using first aid too much can cause your character strain or become addicted to the drug or food.

Initial Level: Starting First Aid skill is equal to 30% + (1% x the average of your Perception + Intelligence). Average characters will have a 35% skill.

In Fallout Tactics multiplayer games first aid allows you the ability to get your almost-dead warriors back to full health in one or two turns. This implies that you take one doctor in your squad with more than mediocre healing skills. Moreover, the healing via first-aid-kits is more cost effective than relying on stimpacks. The downside is that you mustn't move your healer and the healee, otherwise the process will be terminated (which means that you've wasted Action Points, which you don't want). Especially useful in conjunction with high hitpoint characters like brutish-hulkish Deathclaws.

Fallout: Brotherhood of Steel
In Fallout: Brotherhood of Steel, First Aid was modified to suit the games different skill system, in which skills function as perks do in the other games.

Each level of this skill increases +20% (up to a maximum +100) to care for all health items.

Points requirements

 * 1 Rank : 2 Points
 * 2 Rank : 4 Points
 * 3 Rank : 8 Points
 * 4 Rank : 16 Points
 * 5 Rank : 32 Points

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