Recharger Pistol

The recharger pistol is a weapon in Fallout: New Vegas.

Background
The recharger pistol is the second version of a self-charging weapon with effectivelly limitless ammunition. It's a more advanced and compact version of the recharger rifle. It fitted with a microfusion breeder that provides it a virtually limitless power supply limited to 20 shots. Recharging time takes 1 second to recharge 1 shot, and a fully discharged recharger pistol takes 20 seconds to charge fully. Additionally, it will only recharge while equipped and does not start out charged when equipping it, resulting in having to wait for it to charge before firing.

Locations

 * Can be bought at the Silver Rush in Freeside. Alternatively, one is also on display that can be stolen.
 * It can be bought from Blake at the Crimson Caravan Company on occasion.
 * It can be bought from Chet in Goodsprings at higher levels.
 * It can also be bought from Traveling Merchants on occasion.
 * It can also be found on dead Bright Brotherhood Followers, as early as level 8.
 * Often can be found as a random loot on Ghoul corpses when entering REPCONN Test Site.
 * Stella carries one at the beginning of the Honest Hearts add-on.
 * There's another recharger pistol in Fallen Rock Cave of the Honest Hearts add-on.

Bugs

 * Companions who are given this weapon will not properly utilize it, due to the fact that the weapon only generates ammunition when it is equipped by the Courier. The Microfusion Breeder ammunition when given to companions will behave as a "single ammo" or a "single bullet", and once the ammo supply is exhausted they will switch to another weapon.
 * There are issues with the iron sight not aligning properly and the laser is emitted to the right, where the beam would appear when not aiming. The sights can be corrected by (roughly) aiming through the slit in the lit-up coil on right of the gun.
 * This bug was supposedly fixed in the V1.4 patch (or non-PC equivilant). The weapon will properly function in 1st person with iron sights.  However, in third person, the weapon will not fire anywhere but straight ahead; there are no elevation animations.