Robot workbench

The robot workbench is a settlement object in the Fallout 4 add-on Automatron.

Gameplay
It is used to modify robot companions by equipping them with various robot mods, including Codsworth and Ada. It can only be crafted once the Mechanical Menace quest has been completed. The robot workbench is the largest crafting station in the game both in width and in height. To circumvent any issue with the workbench size or ability to access, they can be built outside.

Crafting
The robot workbench, unlike other workbenches, appears in the "Special" category of the workshop menu, and doesn't require Local Leader rank two to construct at a settlement.

Automatron construction
The automatron produced is a basic protectron with no armor. The new robot will be given a default name of the form "Automatron-XXX" with XXX being a randomly generated number, but they can be renamed like any weapon or piece of armor.

Core robot models and variants
Player characters can choose components from the following robot models and their Nuka-world variants:
 * Protectron (Nukatron, Galactron, N.I.R.A. )
 * Mister Handy
 * Assaultron (Novatron )
 * Robobrain
 * Sentry Bot (Space Sentry Bot )

Modification categories
Constructing an automatron encompasses choices in seven categories. An eighth category, "special mods," is only relevant for the Automatron questline and plays no role in the construction of generic robots.


 * ¹With Mr. Handy torso and thruster only
 * ²Not available with Nukatron

Appearances
The robot workbench appears in the Fallout 4 add-on Automatron and in Fallout: Wasteland Warfare.

Bugs

 * When building a robot and scrolling down during part selection, the prior selection above your cursor may be selected instead, as stated at the top of the screen as well as the tooltip. (Ex: voltaic armor instead of hydraulic armor, flamer hand instead of protectron laser hand, Resistance Field instead of Regenerator Field) Moving the cursor up a selection and back will fix the current instance. Sometimes the above fix does not work. In that case, one must uninstall the Automatron DLC, make a new save, and reinstall the Automatron DLC. This will reset all progress in the Automatron quests and remove any previously acquired Automatron DLC.
 * Building an automatron without hands (Ex: a Gatling laser in the hand slot is not a hand) will prevent them from hacking and lock picking.
 * Building an automatron and going up to the Mr. Handy thruster and then to different legs may cause the robot to float with the thruster, despite the fact that it doesn't have one.
 * Building a robot with an assaultron body and any other pair of legs may cause it to move at the speed of an assaultron instead of its original speed.