Old Olney

WARNING: This town is overrun by 7 or more Deathclaws and if you find this town at a level under 10, you will likely be killed.

Old Olney (Reference Id=7e8bf) is a run-down and derelict town in the Capital Wasteland, the town on first sight is completely overrun by Deathclaws.


 * If you came here in search of Nuka-Cola Quantum, you will find a note next to the skeleton of Carl Wallace, in front of the Fire House (in the southeast corner of town), giving a report that the driver of the truck shipment has crashed just east of the town, next to a gas station. Traveling east, in the direction of Chaste Acres Dairy Farm you will spot the crashed truck not far from the town and several Nuka-Cola Quantums.


 * You should be wary of fast-traveling to Old Olney, as doing so deposits you right in the middle of town, where you are likely to immediately be swarmed and killed by Deathclaws (at least 2 Deathclaws patrol the alley which you appear in if you fast travel to Old Olney).

Location
Old Olney is located just north-east of Vault 92; it is noticeable on the Pip-Boy 3000; as it is located within a white square along with Vault 92.

You can gain information on the location of Old Olney from the Nuka-Cola Factory located on one of the final terminals. Upon access you will obtain a note called the Quantum Distribution Details; your Pip-Boy 3000 will thereupon be updated with several locations, one being Old Olney.

History
No apparent history is known of Old Olney other than its status as another casualty of the Nuclear Holocaust; however it does appear that the town did have some inhabitants, but due to the Deathclaw invasion all citizens accounted for are dead.

Inhabitants
 is infested by Deathclaws. There appear to be a total of 7 of them roaming the town, although results may vary from player to player. There are also several Deathclaws occupying the Old Olney Sewers as well. The Deathclaws eventually respawn over time, so it is impossible to "clear" the town permanently. (The Deathclaw respawning seems to be triggered by fast-traveling to Old Olney, as I accompanied Dave from the Republic of Dave to Old Olney, and found the place quite empty with the Deathclaws still dead.)



Olney Sewers

 * In a room in the north, not far from the entrance from the "trap", is a terminal that activates a Protectron for a "Maintenance Routine". The Protectron will detect "critter of unusual size" and run an "extermination program". There is also a Utility Worker ID in this room (next to a skeleton), so that the robot keeps being friendly to you. The usefulness of the Protectron is something to wish for though.
 * If you have fallen into the "trap", remember that you are still outside and can fast-travel to free yourself.

Notable Loot in Olney Sewers

 * Nuka Cola Quantum along with a handy Missile Launcher and Fat Man in a room just east of the southern entrance (A). Also has a chance to contain two Stealth Boy in two of the Safes. Watch out for a Deathclaw.


 * In the room next to (southwest of) this, a Scoped .44 Magnum (in very good condition) and a Bottlecap Mine (and a Workbench).


 * Dead Brotherhood of Steel Initiate with a Prototype Medic Power Armor in a partly collapsed tunnel (B). (Note: This same initiate sometimes appears above ground lying dead on a side street.)


 * In the end of the southern caverns, a Duck and Cover! under/next to a skeleton who appears to be digging his tunnel with a spoon. (C).


 * A Mini Nuke in a Very Hard locked closet (D).

Note

 * Dave from the Republic of Dave will travel to Old Olney should he lose the Election of Dave. With the Deathclaw infestation, he almost certainly dies unless otherwise assisted by the player.


 * If Dave actually survives the trip, he will camp out in the middle of the town, next to some trash bins and dead raiders (this is right on the spot in the middle of town in which you appear if you fast-travel to Old Olney). Dave will threaten you to leave "The New Republic of Dave" if you attempt to talk to him; if you do this three times he will open fire on you. Killing him makes the remaining citizens of the Republic of Dave hostile against you and you will not incur karma loss for killing them.


 * I raided Old Olney at level 6, and if you stick to jumping on rocks, the Deathclaws will mostly avoid you even if you shoot at them. This makes raiding the town much easier than a head-on assault.

Bugs
If you approach the truck with the Nuka-Cola Quantums from the North, there is a chance that you will come across wastelanders fighting a Deathclaw. If you save them, they will immediatly start to pilliage the Nuka Cola truck. There will be no quantums or Colas, but instead empty bottles. The easiest way to fix this is to let the wastelanders die, then kill the Deathclaw and take the Cola.

Trivia
Old Olney is likely named after Olney, Maryland. Olney is 6-7 miles northeast of Rockville, MD, where Bethesda Softworks is located.

The "critter of unusual size" thing could be a reference to the book and movie The Princess Bride, wherein R.O.U.S. (Rodents of Unusual Size) are prominently featured.

Appearances
Old Olney appears only in Fallout 3.

Related quests

 * The Nuka-Cola Challenge