Mod:Fallout: The Frontier/Dreaming of Bright Town

Dreaming of Bright Town is an NCR sidequest given by Jackson in Camp Phoenix. His old C.O., Parker Mace, has gone missing.

Quick walkthrough

 * Talk to Jackson
 * Head to the barracks and find Parker's note
 * Find Parker
 * Gather items for Bright Town memorial
 * Decide Parker's fate
 * Report back to Jackson

Detailed walkthrough
Jackson will send you to the nearby barracks to investigate what's happened to Parker. Search his bunk and you'll find something suspiciously similar to a suicide note, indicating Parker's gone off to Bright Town. Time to follow.

You'll find Parker near the town, planning to build a memorial to what happened there. He'll ask you to retrieve three things from the town: an Old Teddy Bear, Callidus' Helmet, and Joseph's Sniper Rifle. Just be aware: Bright Town is infested with feral ghouls and wendigoes, and the building the helmet's in has two rad wraiths.

Once you hand them over to Parker, he'll attempt to kill himself. You can let him, or you can try to stop him. A Speech 80 check or an Intelligence 9 check (worth 90 XP, hidden under "It wasn't your fault") will let you instead convince Parker to:
 * Return to the NCR and face likely jailtime
 * Leave the Frontier in an attempt to move on

Regardless, wrap things up by informing Jackson of Parker's ultimate fate. You can lie about what happened, if you like.

Rewards

 * 400 XP
 * NCR Exiles fame
 * "Jackson will remember this."