YCS 186

The  is a weapon in Fallout: New Vegas.

Characteristics
The YCS/186 is a unique version of the Gauss Rifle. Although it seems to be rather decrepit, it does have a sandy texture along the barrel and stock which can be beneficial in the Mojave Wasteland. Additionally, the reticle (crosshairs) is amber in color instead of the green color found inside the Gauss Rifle's scope. Also, it has 4 more coils around the barrel, possibly explaining the greater damage (11 coils around default Gauss Rifle, 15 on YCS/186). This weapon uses 4 Microfusion Cells per shot, instead of 5 like the Gauss Rifle. This weapon benefits from the meltdown perk.

The real DPS of this gun is calculated incorrectly like all other weapons, but is in a case like this far from reality. Since the ingame DPS does not calculate in reloading times this weapon takes a massive DPS hit when actually used. This is because the weapon has to reload each and every single shot and it doesn't reload that fast. When changing the gun to a single clip rifle and taking reload into account you get a mere 52 DPS without Rapid Reload. Note that all weapons in the game have a different actual DPS when taking reloading into account! It's just that the difference is huge in some of the weapons because of constant reloading such as this.

The proper calculation is 140 damage divided by 0.333 seconds shot animation delay + 2.333 seconds reload delay, 140/2.666 = 52.513 DPS.

Instead of the game calculating the ability to fire the gun every 0.333 seconds, 140/0.333 = 420.420 DPS.

Locations
The YCS/186 Gauss rifle is found at the Mercenary camp east of Brooks Tumbleweed Ranch. A Mercenary with Combat Armor is carrying this weapon. You need to either pick-pocket him or kill him to get it. If the player has the Wild Wasteland trait, the mercenaries are replaced with Aliens, making the YCS/186 unobtainable.

Appearances
The appears in Fallout: New Vegas.

Bugs

 * Sometimes a projectile is fired, but no hit is detected although the projectile can clearly be seen to travel through the target. On the Xbox360, this occurs primarily at short range and most frequently against Deathclaws.
 * The impact power of the gun is very high, resulting in the enemies being knocked into mountains, rocks, or through the gameworld (falling beneath it) making retrieval of their bodies and any goods impossible.
 * The predicted damage in vats is frequently far greater then the actual damage done. This is similar to the glitch with the Gauss rifle (Fallout 3) in Fallout 3 where in vats the headshots and critical hits would not do extra damage but vats would list headshots as doing more damage. Therefore this weapon is best used out of vats.

Behind the Scenes
The is a reference to the "Your Console Sucks" section of the Something Awful Forums. Additionally, 186 is the forum ID number of YCS.

Videos
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