Star Paladin Cross

Star Paladin Cross is a possible companion NPC in Fallout 3.

Star Paladin Cross is a member of the Brotherhood of Steel who answers directly to Elder Lyons. Formerly, she was directed to protect the player's father, James, on his missions, and because of this, desires to fight alongside the player.

Location
The player first meets Star Paladin Cross after The Waters of Life quest, and she will join so long as the player has good karma and speaks respectfully when conversing with her. Note however that she will leave and return to the The Citadel if the player's karma drops too far for her liking.

She will refuse to join the player if Fawkes is already a companion, claiming that traveling with a super mutant would be hypocritical to the core values of the Brotherhood of Steel. (On PC Version it is possible !!)

Star Paladin Cross must be recruited before ending Take it Back!, the battle alongside Liberty Prime. Once that battle commences all functions in the Citadel cease.

Equipment
Cross' default equipment consists of a Super Sledge, Laser Pistol and the Brotherhood of Steel Power Armor.

Cross can be given a variety of weapons. Considering her Brotherhood training, she will switch between weapons to fit the situation, and is effective with most weapons, including the Plasma Rifle, Missile Launcher, and Flamer. She will wear any armor better than her own - the only sets of which seem to be Enclave Power Armor, T-51b Power Armor(And its winterized version) and Tesla Power Armor.

Being a member of the Brotherhood, logically Cross is always following the organization's main agenda: searching out new weapons and technology. She will sometimes loot certain bodies before the player can get to them, especially if they carry energy weapons or other advanced technology. Like any companion, she may lose her weapon due to enemy sniping and not recover it, so it is important to monitor her carefully if she is given a unique weapon, such as Vengeance. Also note that any weapon provided by the player must have ammo, unlike her default weapon, which has infinite ammunition.

Cross's maximum carrying capacity is 198 pounds. Note that in her case, the default Super Sledge and Power Armor count against her total carry weight, which makes actual total carry weight less than her maximum.

Combat

 * With default equipment, Cross prefers close combat.


 * Even though she regenerates her health after a battle, Cross can apply stimpaks on her own during combat if they are given to her via reverse pickpocketing.


 * With her high health and Power Armor, Cross is extremely tough. She can even take several direct missile hits before dying in combat. If given exceptionally well-maintained armor, she rivals Fawkes in staying power. Furthermore, unlike Fawkes, Star Paladin Cross sneaks when the player does, making her useful for stealth-based characters. Still, though strong, Cross can be overwhelmed by large, multiple enemies, such as giant radscorpions.

Quotes

 * "There is a foul stench on the wind. Let us not tarry for long." -- Random
 * "Helping the people of the Wasteland is of the utmost to the Lyons Doctrine." -- Random
 * "Vigilance is advised." -- When spoken to.
 * "I shall reflect on battles past and battles to come until your return." - When told to wait.
 * Come on out and let's fight face to face!" -- When searching for an enemy.
 * "Continuing sweep" -- When searching for an enemy.
 * "This is a coward's game!" -- When searching for an enemy.
 * "Engaging!" -- When engaging an enemy.
 * "I've got a present for you, Frankenstein!" -- When engaging a Super Mutant.

Statistics

 * Health: 445 &rarr; 520
 * SPECIAL: 7ST, 7PE, 6EN, 4CH, 3IN, 4AG, 4LK


 * Skills
 * Barter: 12
 * Big Guns: 48 &rarr; 100
 * Energy Weapons: 50 &rarr; 100
 * Explosives: 18
 * Lockpick: 18
 * Medicine: 10
 * Melee Weapons: 14
 * Repair: 10
 * Science: 10
 * Small Guns: 48 &rarr; 100
 * Sneak: 16
 * Speech: 12
 * Unarmed: 16

Bugs

 * It has been reported that when fast traveling to Arefu, Cross can suddenly go berserk and kill the town´s sheriff. If you did not complete the Blood Ties quest, it will automatically fail when she does that.
 * When trading items with Cross, if Biker Goggles are placed in her inventory, the game may crash.
 * When you first meet Star Paladin Cross, she will join you (as long as you have good karma) even if you already have Dogmeat and another permanent follower. In the conversation, you will come to a point where you have 2 conversation options:
 * 1) "I want you to come with me."
 * 2)"I don't suppose I could stop you."
 * You must choose the 2nd option in order to have Cross follow you even if you already have a humanoid companion. Apparently, she's only willing to overlook that if you play hard to get. NOTE: This only works during Cross's introductory dialog, and only by choosing the second option. If you ask Cross to join you any other way she will refuse.