Operation: Anchorage

Operation: Anchorage is the first add-on for Fallout 3, developed and published by Bethesda Softworks.

Release and availability
Operation: Anchorage was initially released exclusively as downloadable content on Xbox Live and Games for Windows Live on January 27, 2009. It was made available for PlayStation Store on October 1, 2009. For Xbox 360, download codes for Xbox Live are also available in retail.

For PC and Xbox 360, Operation: Anchorage is available as a disc version as part of the first Fallout 3 Game Add-on Pack, released on May 26, 2009. The pack also includes The Pitt as well as a Vault Boy poster.

Like all add-ons, Operation: Anchorage is included in the Fallout 3: Game of the Year Edition, released on October 13, 2009 for all platforms.

For Steam users, Operation: Anchorage, along with all the other Fallout 3 add-ons, are available, released on July 16, 2010.

Plot


In this add-on, the Brotherhood of Steel Outcasts are trying to acquire advanced military tools, and the only way to enter the vault containing these relics is by completing a military virtual reality simulation. However, none of the Outcasts have the correct computer interface (the Pip-Boy 3000) to enter the simulation, so it comes down to the Lone Wanderer to go inside and complete a simulation of the greatest battle of the Fallout universe: the liberation of Anchorage, Alaska from occupying Red Chinese troops. The simulation is set during the Anchorage campaign, which occurred between June 2076, when the T-51b power armor was first introduced, and January 2077, when Chinese forces were completely driven out of Alaska.

Once the add-on is downloaded, the quest objective for Operation: Anchorage will be activated by a radio broadcast stating, "This is Defender Morrill. Any Outcasts listening on this frequency report to sector 7-B, Bailey's Crossroads. This is a high-priority message; backup is needed at our location. Any personnel listening on this frequency, please report at once." A marker will be shown on the world map near the Red Racer Factory.

The add-on can be played at any time after the player exits Vault 101 at the beginning of the game. After completing the simulation, the player is free to unlock the armory via the terminal, and also receives Power Armor Training. Also, all of the equipment inside is free for the taking without a karma penalty.

In the simulation, the player is stripped of any equipment and weapons (excluding quest items) and forced to utilize the resources supplied throughout the simulation's environment. The Chinese Red Army is everywhere, and the player first has to secure the surrounding mountainside and then fight their way into the Chinese base. The player has to use a lot of their standard combat skills, along with several new tools that are only available in the add-on. These include interactive strike teams under the player's command as well as unique armor, weapons, and other exotic gadgets. Throughout the simulation, various pieces of intel are also hidden that yield the Covert Ops perk when all are collected.

The player is also introduced to a new healing system in the simulation: rather than stimpaks, you have health dispensers that will completely replenish your health. ammo dispensers can also be found in many places. Corpses cannot be looted, however; all bodies disappear in a blue-static animation a few seconds after death. (If you are quick, however, you can devour them with the Cannibal perk.) There is no need for looting, however: weapons and armor have extremely high HP values and do not degrade. You are also unable to pick up clutter or open containers; you can only interact with objects that are blinking red and emitting a humming noise. After exiting the simulation, you are allowed into the armory and can grab anything you want.

Opening the armory door spurs a heated discussion between Defender Sibley and Protector McGraw, which culminates in Sibley and most of the other Outcasts starting a mutiny against McGraw and Olin.

Simulation-only items
Items which do not appear outside the simulation without the use of glitches or console commands:

Cut content

 * Beta Gauss rifle
 * Smoke grenades
 * The Peepers
 * Signal flare

Perks
If you don't already have it, after completing and exiting the simulation you will receive the Power Armor Training perk.

Bugs, glitches and exploits

 * If the player goes to the pulse field and is directed to turn it off, the player will freeze if he tries to go back to the Listening Post or Chimera Depot (e.g. to collect intel they missed)
 * Whenever your selecting your load-out from inside commander Chase's tent you can get every load-out instead of just one. After you talk to the quartermaster for your items just tell him you want to change your load-out then go back into the commanders tent and pick a new load-out. Head back to the quartermaster and drop all the weapons that he gave you before and then ask him for the new load-out and he says he'll take all the equipment that he gave you before and give you the new stuff, but since you dropped all the equipment on the ground he doesn't actually take anything. Do this for every load-out and you will be more than ready to take on the missions for this DLC.
 * In the PS3 version the quartermaster states that you may only change your gear load out once. Dropping gear however will allow you to have another gear load out e.g. Infantry and heavy weapons.
 * Freezing and a slow frame rate is very common occurance after guns of anchorage quest. Shutting down and re booting should temporarily rectify this. These glitches are noticeable immediately after leaving the generals command tent and are usually preceded by an unusually long loading time. Shutting down during loading may corrupt data so it is best to wait until loading completes and autosaves. It will then be safe to reboot.

Videos
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 * Trailer at official site

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