Addiction (Fallout Tactics)

Addictions are a type of negative condition $$

Gameplay
Chems do not have an addiction delay, instead immediately applying the effect after the chem's duration has expired. The Psychotic perk reduces the withdrawal effects from Psycho, while the Chem Resistant and Chem Reliant traits behave as they do in the previous games.

Alcohol addiction is present in Tactics, but is completely cut: all beverages that could provide it instead have zero addiction chance and no penalties set up, instead giving an unseen Drunk status for 1 minute. Happy Pies were also set up to be addictive, however the effect was left disabled in the game with a chance of 0%. While Mutie has an addiction, it will not indicate the player is currently addicted outside of the stat detriment due to no indicator flags being set up for it.