Mod:Creation Kit/SetActive - Quest

Member of: Mod:Creation Kit/Quest Script

Flags this quest as active or not (tracked by the player).

Syntax
Function SetActive(bool abActive = true) native

Parameters

 * abActive: Whether the quest should be active or not.
 * Default: True

Return Value
None.

Examples
MainQuestProperty.SetActive MainQuestProperty.SetActive(false)
 * Flag the main quest as active
 * Turn off the active status of the main quest