Quest for Knowledge

Quest For Knowledge is a scenario for Fallout: Wasteland Warfare.

Story Introduction
The Diamond City School needs new reading material! Fortunately for them, they've heard you were heading out to Quincy, and they have tasked you with looking for books at the Suffolk County Charter School. Easier said than done! Your opponent has a settlement built there, and enough of a problem with fending off feral ghouls – something the school board hadn't considered...

Battlefield

 * Battlefield size: 3 feet x 3 feet (90 cm x 90 cm).
 * Terrain: Walls and doors.

The Defender sets up the battlefield with wall terrain or similar, so that most of it the central area represents walls, doors, etc. It should be assumed that every piece blocks Line of Sight. Next, the players should take it in turns (starting with the Attacker) to place 5 Searchable Markers within the school, at least Yellow apart. These will represent books. Defenders then deploy within the confines of the school, after which the Attacker deploys Survivors anywhere within Yellow from the edge of the battlefield.

Scenario rules
Game Duration: Until victory is declared for one of the participants.

Objectives
The Defender's objective is to obliterate the invading survivors. The Attacker, on the other hand, has to take as many books as possible and escape the school.

Additional rules

 * The Attackers (Survivors) start with 20% extra Caps when building their forces,
 * As an Action, a Survivor unit can take one of the books while in base contact with a Searchable Marker. If a unit that is carrying a book dies, place the Searchable Marker back where the model died,
 * The Survivors need to reach any board edge while carrying books to retrieve them.