DLC03Tristan.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanAlone	FormID 01008C8F	0	DLC03BS3_DLC03BS3TLTristan_00008C8F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_00008C8F_1.mp3	File Not Found		I've got to ask... why am I going through the Presidential Metro alone? --	We need to send you in one way, and the bulk of our guys in another. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanAlone	FormID 01008C8F	1	DLC03BS3_DLC03BS3TLTristan_00008C8F_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_00008C8F_2.mp3	File Not Found		I've got to ask... why am I going through the Presidential Metro alone? --	Elder Lyons wants the Enclave to fall for the distraction and look the other way. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanAlone	FormID 01008C8F	2	DLC03BS3_DLC03BS3TLTristan_00008C8F_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_00008C8F_3.mp3	File Not Found		I've got to ask... why am I going through the Presidential Metro alone? --	Unless I miss my guess, the Enclave will have a sizable force at the airbase and you'll need all the covering fire you can get. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanPlans	FormID 01008C8E	0	DLC03BS3_DLC03BS3TLTristan_00008C8E_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_00008C8E_3.mp3	File Not Found		Sounds like I'm walking into the airbase blind. --	Don't worry about it. I wouldn't send you on some sort of suicide mission without some intelligence to back it up. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanPlans	FormID 01008C8E	1	DLC03BS3_DLC03BS3TLTristan_00008C8E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_00008C8E_1.mp3	File Not Found		Sounds like I'm walking into the airbase blind. --	Just find the Resupply Crate. By then, we'll have scouted the place and can give you more detailed instructions. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanPlans	FormID 01008C8E	2	DLC03BS3_DLC03BS3TLTristan_00008C8E_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_00008C8E_2.mp3	File Not Found		Sounds like I'm walking into the airbase blind. --	Hey, just be ready when you make your way topside... I'm sure you'll find plenty of action in the airbase. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanPMetro	FormID 01008C8D	0	DLC03BS3_DLC03BS3TLTristan_00008C8D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_00008C8D_1.mp3	File Not Found		What can I expect to find in the Presidential Metro? --	The best information we have is that the place still has an active automated security contingent. You should watch yourself. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanPMetro	FormID 01008C8D	1	DLC03BS3_DLC03BS3TLTristan_00008C8D_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_00008C8D_2.mp3	File Not Found		What can I expect to find in the Presidential Metro? --	I'm not sure if the Enclave has a foothold in there or not, but I do know the metro tunnel should dump you right inside Adams Air Force Base. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBlood	FormID 0100A0F4	0	DLC03PostQ_DLC03PQTLBlood_0000A0F4_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBlood_0000A0F4_1.mp3	File Not Found		I've got blood samples to turn in. --	Good job. I'll inform Lyons of your progress. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBlood	FormID 0100A0F5	0	DLC03PostQ_DLC03PQTLBlood_0000A0F5_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBlood_0000A0F5_1.mp3	File Not Found		I've got blood samples to turn in. --	Fantastic. I'll get the Scribes to record your kills. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBlood	FormID 0100A0F6	0	DLC03PostQ_DLC03PQTLBlood_0000A0F6_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBlood_0000A0F6_1.mp3	File Not Found		I've got blood samples to turn in. --	Nice work. Come back when you have more. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBlood	FormID 0100A0F7	0	DLC03PostQ_DLC03PQTLBlood_0000A0F7_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBlood_0000A0F7_1.mp3	File Not Found		I've got blood samples to turn in. --	Great! Keep them coming. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	AlertToCombat	FormID 00027414	0	DialogueCi_AlertToCombat_00027414_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_AlertToCombat_00027414_1.mp3	File Not Found		AlertToCombat	--	To arms! Brothers! To arms! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	AlertToCombat	FormID 00027415	0	DialogueCi_AlertToCombat_00027415_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_AlertToCombat_00027415_1.mp3	File Not Found		AlertToCombat	--	Combat alert! Alarm! Alarm! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	AlertToCombat	FormID 00027416	0	DialogueCi_AlertToCombat_00027416_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_AlertToCombat_00027416_1.mp3	File Not Found		AlertToCombat	--	To your guns, Brothers! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	AlertToCombat	FormID 00027417	0	DialogueCi_AlertToCombat_00027417_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_AlertToCombat_00027417_1.mp3	File Not Found		AlertToCombat	--	Defend the Citadel! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	AlertToCombat	FormID 00027418	0	DialogueCi_AlertToCombat_00027418_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_AlertToCombat_00027418_1.mp3	File Not Found		AlertToCombat	--	Hostile in the Bailey! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	AlertToCombat	FormID 00027419	0	DialogueCi_AlertToCombat_00027419_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_AlertToCombat_00027419_1.mp3	File Not Found		AlertToCombat	--	We've got a hostile in the Lab! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	AlertToCombat	FormID 0002741C	0	DialogueCi_AlertToCombat_0002741C_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_AlertToCombat_0002741C_1.mp3	File Not Found		AlertToCombat	--	Hostile contact in A Ring! Calling for backup! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	AlertToCombat	FormID 0002741D	0	DialogueCi_AlertToCombat_0002741D_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_AlertToCombat_0002741D_1.mp3	File Not Found		AlertToCombat	--	Hostile contact in B Ring! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	Assault	FormID 00027409	0	DialogueCitadel_Assault_00027409_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_Assault_00027409_1.mp3	File Not Found		Assault	--	Do you have any idea who you're dealing with? Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	Assault	FormID 0002740A	0	DialogueCitadel_Assault_0002740A_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_Assault_0002740A_1.mp3	File Not Found		Assault	--	You dare assault a Brother of Steel? Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	Attack	FormID 00027447	0	DialogueCitadel_Attack_00027447_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_Attack_00027447_1.mp3	File Not Found		Attack	--	For the Citadel! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	Attack	FormID 00027448	0	DialogueCitadel_Attack_00027448_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_Attack_00027448_1.mp3	File Not Found		Attack	--	You will die here! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	Attack	FormID 00027449	0	DialogueCitadel_Attack_00027449_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_Attack_00027449_1.mp3	File Not Found		Attack	--	You dare spill blood on this sacred ground? Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	Attack	FormID 0002744A	0	DialogueCitadel_Attack_0002744A_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_Attack_0002744A_1.mp3	File Not Found		Attack	--	For Elder Lyons! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	Attack	FormID 00027450	0	DialogueCitadel_Attack_00027450_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_Attack_00027450_1.mp3	File Not Found		Attack	--	You're no better than that mutie scum... Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkHail	FormID 000C84D2	0	ConvCitadel_CitTalkHail_000C84D2_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_CitTalkHail_000C84D2_1.mp3	File Not Found		CitTalkHail. --	As you were. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkHail	FormID 000C9559	0	ConvCitadel_CitTalkHail_000C9559_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_CitTalkHail_000C9559_1.mp3	File Not Found		CitTalkHail. --	Hail. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkKnightDuskResponse1	FormID 00032FF0	0	ConvCitade_CitTalkKnightDu_00032FF0_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkKnightDu_00032FF0_1.mp3	File Not Found		CitTalkKnightCaptainDuskResponse1	--	Hail. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA731	0	ConvCitade_CitTalkShortGen_000BA731_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkShortGen_000BA731_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA732	0	ConvCitade_CitTalkShortGen_000BA732_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkShortGen_000BA732_1.mp3	File Not Found		CitTalkShortGeneric	--	Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA733	0	ConvCitade_CitTalkShortGen_000BA733_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkShortGen_000BA733_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA734	0	ConvCitade_CitTalkShortGen_000BA734_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkShortGen_000BA734_1.mp3	File Not Found		CitTalkShortGeneric	--	There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA735	0	ConvCitade_CitTalkShortGen_000BA735_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkShortGen_000BA735_1.mp3	File Not Found		CitTalkShortGeneric	--	It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA736	0	ConvCitade_CitTalkShortGen_000BA736_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkShortGen_000BA736_1.mp3	File Not Found		CitTalkShortGeneric2	--	Hmm... All right, thanks for the information. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA737	0	ConvCitade_CitTalkShortGen_000BA737_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkShortGen_000BA737_1.mp3	File Not Found		CitTalkShortGeneric2	--	I thought as much. Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA738	0	ConvCitade_CitTalkShortGen_000BA738_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkShortGen_000BA738_1.mp3	File Not Found		CitTalkShortGeneric2	--	I see... Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA739	0	ConvCitade_CitTalkShortGen_000BA739_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitade_CitTalkShortGen_000BA739_1.mp3	File Not Found		CitTalkShortGeneric2	--	Very well. Thank you for the update. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	CitTownCitadelEND	FormID 0003883F	0	DialogueCi_CitTownCitadelE_0003883F_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_CitTownCitadelE_0003883F_1.mp3	File Not Found		That's all I needed. --	If you say so. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	CombatToLost	FormID 0002743D	0	DialogueCi_CombatToLost_0002743D_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_CombatToLost_0002743D_1.mp3	File Not Found		CombatToLost	--	Dammit, lost them. Check back in B Ring. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	CombatToLost	FormID 0002743E	0	DialogueCi_CombatToLost_0002743E_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_CombatToLost_0002743E_1.mp3	File Not Found		CombatToLost	--	Zero contact, no kill. Send a team to the Lab. Protect the robot! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	CombatToLost	FormID 0002743F	0	DialogueCi_CombatToLost_0002743F_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_CombatToLost_0002743F_1.mp3	File Not Found		CombatToLost	--	Where'd they go? Check inside! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	CombatToLost	FormID 00027441	0	DialogueCi_CombatToLost_00027441_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_CombatToLost_00027441_1.mp3	File Not Found		CombatToLost	--	Damn. Contact lost. Repeat, contact lost. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	CombatToLost	FormID 00027442	0	DialogueCi_CombatToLost_00027442_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_CombatToLost_00027442_1.mp3	File Not Found		CombatToLost	--	Stay alert, Brothers. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	Death	FormID 0002742F	0	DialogueCitadel_Death_0002742F_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_Death_0002742F_1.mp3	File Not Found		Death	--	Nooo... Pained 100	dying gasp --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	Death	FormID 00027430	0	DialogueCitadel_Death_00027430_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_Death_00027430_1.mp3	File Not Found		Death	--	Brothers... Pained 100	dying gasp --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	DeathResponse	FormID 0002740C	0	DialogueCi_DeathResponse_0002740C_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_DeathResponse_0002740C_1.mp3	File Not Found		DeathResponse	--	A Brother has fallen! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	DeathResponse	FormID 0002740D	0	DialogueCi_DeathResponse_0002740D_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_DeathResponse_0002740D_1.mp3	File Not Found		DeathResponse	--	You dare take the life of a Brother of Steel! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	DeathResponse	FormID 0002740E	0	DialogueCi_DeathResponse_0002740E_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_DeathResponse_0002740E_1.mp3	File Not Found		DeathResponse	--	His was a good death. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	DeathResponse	FormID 0002740F	0	DialogueCi_DeathResponse_0002740F_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_DeathResponse_0002740F_1.mp3	File Not Found		DeathResponse	--	Focus, Brothers. Focus on the enemy! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Combat	DeathResponse	FormID 00027410	0	DialogueCi_DeathResponse_00027410_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_DeathResponse_00027410_1.mp3	File Not Found		DeathResponse	--	Let his death not be in vain! Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03AudioHolotapes	Topic	DLC03AudioBoSOrders	FormID 0100A674	0	DLC03Audio_DLC03AudioBoSOr_0000A674_6	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03Audio_DLC03AudioBoSOr_0000A674_6.mp3	File Not Found		DLC03AudioBoSOrders	--	This is Paladin Tristan. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03AudioHolotapes	Topic	DLC03AudioBoSOrders	FormID 0100A674	1	DLC03Audio_DLC03AudioBoSOr_0000A674_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03Audio_DLC03AudioBoSOr_0000A674_1.mp3	File Not Found		DLC03AudioBoSOrders	--	If you're listening to this, then you've made it through the Presidential Metro and Adams Air Force Base is all that stands in your way. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03AudioHolotapes	Topic	DLC03AudioBoSOrders	FormID 0100A674	2	DLC03Audio_DLC03AudioBoSOr_0000A674_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03Audio_DLC03AudioBoSOr_0000A674_2.mp3	File Not Found		DLC03AudioBoSOrders	--	Our scouts report that the fire controls for the orbital missile satellite are located in the main tower of the Enclave Mobile Platform. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03AudioHolotapes	Topic	DLC03AudioBoSOrders	FormID 0100A674	3	DLC03Audio_DLC03AudioBoSOr_0000A674_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03Audio_DLC03AudioBoSOr_0000A674_3.mp3	File Not Found		DLC03AudioBoSOrders	--	The only way into the platform is by way of a ramp that lowers from a watch post the Enclave set up in the old air traffic control tower. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03AudioHolotapes	Topic	DLC03AudioBoSOrders	FormID 0100A674	4	DLC03Audio_DLC03AudioBoSOr_0000A674_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03Audio_DLC03AudioBoSOr_0000A674_4.mp3	File Not Found		DLC03AudioBoSOrders	--	When you opened the crate it triggered a beacon. We'll pick up the signal and start the assault to cover your entry. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03AudioHolotapes	Topic	DLC03AudioBoSOrders	FormID 0100A674	5	DLC03Audio_DLC03AudioBoSOr_0000A674_5	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03Audio_DLC03AudioBoSOr_0000A674_5.mp3	File Not Found		DLC03AudioBoSOrders	--	Good luck, and Godspeed. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	DLC03BS1PrimeDestroyedLines	FormID 0100320B	0	DLC03BS1_DLC03BS1PrimeDest_0000320B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1PrimeDest_0000320B_1.mp3	File Not Found		DLC03BS1PrimeDestroyedLines	--	What is that?? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	DLC03BS1PrimeDestroyedLines	FormID 0100320C	0	DLC03BS1_DLC03BS1PrimeDest_0000320C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1PrimeDest_0000320C_1.mp3	File Not Found		DLC03BS1PrimeDestroyedLines	--	What the hell is going on? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QDone	FormID 01002DB7	0	DLC03BS1_DLC03BS1Tristan1Q_00002DB7_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DB7_1.mp3	File Not Found		That's it. --	Okay. It's about time to move out. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QEnclavePutUpFight	FormID 01002DBD	0	DLC03BS1_DLC03BS1Tristan1Q_00002DBD_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DBD_1.mp3	File Not Found		Has the Enclave been putting up much of a fight? --	Not like they did at the purifier, no.	Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QEnclavePutUpFight	FormID 01002DBD	1	DLC03BS1_DLC03BS1Tristan1Q_00002DBD_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DBD_2.mp3	File Not Found		Has the Enclave been putting up much of a fight? --	We got the sense that after you took care of their headquarters, they didn't have anyone to give orders. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QEnclavePutUpFight	FormID 01002DBD	2	DLC03BS1_DLC03BS1Tristan1Q_00002DBD_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DBD_3.mp3	File Not Found		Has the Enclave been putting up much of a fight? --	So they haven't been as coordinated. Some surrendered, some tried to hold out... it's all ended the same. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QEnclavePutUpFight	FormID 01002DBD	3	DLC03BS1_DLC03BS1Tristan1Q_00002DBD_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DBD_4.mp3	File Not Found		Has the Enclave been putting up much of a fight? --	But don't let that fool you. If we can keep the pressure on them, we win. If not, we give them a chance to re-organize... Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QEnclavePutUpFight	FormID 01002DBD	4	DLC03BS1_DLC03BS1Tristan1Q_00002DBD_5	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DBD_5.mp3	File Not Found		Has the Enclave been putting up much of a fight? --	Well, we don't want that to happen, do we? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QEnclavePutUpFight	FormID 0100943D	0	DLC03BS1_DLC03BS1Tristan1Q_0000943D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_0000943D_1.mp3	File Not Found		Has the Enclave been putting up much of a fight? --	Not like they did at the purifier, no.	Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QEnclavePutUpFight	FormID 0100943D	1	DLC03BS1_DLC03BS1Tristan1Q_0000943D_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_0000943D_2.mp3	File Not Found		Has the Enclave been putting up much of a fight? --	After we secured Project Purity, Liberty Prime was unleashed on their headquarters. It was a quick fight. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QEnclavePutUpFight	FormID 0100943D	2	DLC03BS1_DLC03BS1Tristan1Q_0000943D_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_0000943D_3.mp3	File Not Found		Has the Enclave been putting up much of a fight? --	Since then, their operations have been severely disrupted. We're trying to use that to our advantage -- we keep hitting them while they're down. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QEnclavePutUpFight	FormID 0100943D	3	DLC03BS1_DLC03BS1Tristan1Q_0000943D_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_0000943D_4.mp3	File Not Found		Has the Enclave been putting up much of a fight? --	We can't give them a moment to breathe safely, or else they might pose more of a threat to us in the long run. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1Questions	FormID 01002DB6	0	DLC03BS1_DLC03BS1Tristan1Q_00002DB6_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DB6_1.mp3	File Not Found		I've got a few questions for you. --	Well, we've got a bit of time. What's on your mind? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QWhatHappenedPurifer	FormID 01002DB1	0	DLC03BS1_DLC03BS1Tristan1Q_00002DB1_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DB1_3.mp3	File Not Found		What happened back at the purifier? --	Well, you saw most of the fighting outside. The robot paved the way for us, we just mopped up the opposition while you and Sarah headed inside. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QWhatHappenedPurifer	FormID 01002DB1	1	DLC03BS1_DLC03BS1Tristan1Q_00002DB1_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DB1_1.mp3	File Not Found		What happened back at the purifier? --	After that... Hell if I know. Once we'd locked down the perimeter, and gotten word that the purifier was running, we headed in to look for you. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QWhatHappenedPurifer	FormID 01002DB1	2	DLC03BS1_DLC03BS1Tristan1Q_00002DB1_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DB1_2.mp3	File Not Found		What happened back at the purifier? --	Found you and Sarah both unconscious, and got you back to the Citadel fast as we could. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QWhatsNext	FormID 01002DB0	0	DLC03BS1_DLC03BS1Tristan1Q_00002DB0_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DB0_1.mp3	File Not Found		So what's next after this? --	We'll strip the place for any usable tech, like always. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QWhatsNext	FormID 01002DB0	1	DLC03BS1_DLC03BS1Tristan1Q_00002DB0_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DB0_2.mp3	File Not Found		So what's next after this? --	Anything after that depends on what we find in there. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QWhatsNext	FormID 01002DB0	2	DLC03BS1_DLC03BS1Tristan1Q_00002DB0_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DB0_3.mp3	File Not Found		So what's next after this? --	If there's any information about other Enclave positions, we'll send that back to the Citadel and come up with a plan. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1QWhatsNext	FormID 01002DB0	3	DLC03BS1_DLC03BS1Tristan1Q_00002DB0_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1Q_00002DB0_4.mp3	File Not Found		So what's next after this? --	But like I said, we're pretty sure this is the last big holdout. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1ReadyToGo	FormID 01003207	0	DLC03BS1_DLC03BS1Tristan1R_00003207_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1R_00003207_1.mp3	File Not Found		Okay, I'm ready to go. --	All right. You stay back with me and keep safe. Once we've reached the facility, we'll talk about who does what. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1ReadyToGo	FormID 01003207	1	DLC03BS1_DLC03BS1Tristan1R_00003207_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1R_00003207_2.mp3	File Not Found		Okay, I'm ready to go. --	Until then, we do this by the numbers. Same strategy has worked just fine for the last two weeks. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1ReadyToGo	FormID 01003207	2	DLC03BS1_DLC03BS1Tristan1R_00003207_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1R_00003207_4.mp3	File Not Found		Okay, I'm ready to go. --	Let's get moving. Things should be underway by now. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1WhatDoIDo	FormID 01002DB5	0	DLC03BS1_DLC03BS1Tristan1W_00002DB5_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1W_00002DB5_1.mp3	File Not Found		What do you need me to do? --	I need you to keep your head on straight. No heroics, okay? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1WhatDoIDo	FormID 01002DB5	1	DLC03BS1_DLC03BS1Tristan1W_00002DB5_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1W_00002DB5_2.mp3	File Not Found		What do you need me to do? --	Liberty Prime was called in to assist with the initial assault. Once we've cleared ourselves a nice staging area, we'll re-assess the situation. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1Tristan1WhatDoIDo	FormID 01002DB5	2	DLC03BS1_DLC03BS1Tristan1W_00002DB5_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1Tristan1W_00002DB5_3.mp3	File Not Found		What do you need me to do? --	Come on. Things should be underway by now. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet1	FormID 01002DB3	0	DLC03BS1_DLC03BS1TristanGr_00002DB3_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DB3_1.mp3	File Not Found		Good to see you, too. I'm here to help. --	Is that so? Well, it'll be good to have another soldier we can count on. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet1	FormID 01002DB3	1	DLC03BS1_DLC03BS1TristanGr_00002DB3_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DB3_2.mp3	File Not Found		Good to see you, too. I'm here to help. --	Basic rule of thumb on these operations: keep your head down and let the robot do most of the heavy lifting. He can take it better than you can. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet2	FormID 01002DAF	0	DLC03BS1_DLC03BS1TristanGr_00002DAF_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DAF_1.mp3	File Not Found		How about we skip the pleasantries and get to work. --	Well... All business now, are we? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet2	FormID 01002DAF	1	DLC03BS1_DLC03BS1TristanGr_00002DAF_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DAF_2.mp3	File Not Found		How about we skip the pleasantries and get to work. --	Fine. Word has it the Enclave has a base on the other side of this tunnel operating as a communications hub, so we're here to burn 'em out. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet2	FormID 01002DAF	2	DLC03BS1_DLC03BS1TristanGr_00002DAF_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DAF_3.mp3	File Not Found		How about we skip the pleasantries and get to work. --	We break them here, they might just give up for good. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet2	FormID 01002DAF	3	DLC03BS1_DLC03BS1TristanGr_00002DAF_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DAF_4.mp3	File Not Found		How about we skip the pleasantries and get to work. --	So as soon as I give the word, we move out. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet3	FormID 01002DB2	0	DLC03BS1_DLC03BS1TristanGr_00002DB2_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DB2_1.mp3	File Not Found		Elder Lyons said you needed help, so here I am. --	Fair enough. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet3	FormID 01002DB2	1	DLC03BS1_DLC03BS1TristanGr_00002DB2_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DB2_2.mp3	File Not Found		Elder Lyons said you needed help, so here I am. --	Intel says the base on the other side of this tunnel is some kind of communications hub for the Enclave. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet3	FormID 01002DB2	2	DLC03BS1_DLC03BS1TristanGr_00002DB2_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DB2_3.mp3	File Not Found		Elder Lyons said you needed help, so here I am. --	The hope is that if we can crush them here, we can finally break their spirit. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet4	FormID 01002DBE	0	DLC03BS1_DLC03BS1TristanGr_00002DBE_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DBE_1.mp3	File Not Found		So you're in charge now, huh? --	Until Sarah gets back on her feet, I'm running the Pride. It's just temporary. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet4	FormID 01002DBE	1	DLC03BS1_DLC03BS1TristanGr_00002DBE_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DBE_2.mp3	File Not Found		So you're in charge now, huh? --	But for now, I'm calling the shots. We were just about to mobilize, since everything's in place. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet4	FormID 01002DBF	0	DLC03BS1_DLC03BS1TristanGr_00002DBF_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DBF_1.mp3	File Not Found		So you're in charge now, huh? --	With Sarah gone, someone had to step up and take charge. Believe me, I'd rather have her doing it. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanGreet4	FormID 01002DBF	1	DLC03BS1_DLC03BS1TristanGr_00002DBF_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanGr_00002DBF_2.mp3	File Not Found		So you're in charge now, huh? --	But yeah, I'm calling the shots for now. We're just about to move out, once everyone's in position. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	DLC03BS1TristanLines	FormID 010020B7	0	DLC03BS1_DLC03BS1TristanLi_000020B7_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanLi_000020B7_1.mp3	File Not Found		DLC03BS1VargasLines	--	There's more of them than I expected. They're really entrenched here. Something must be up... Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	DLC03BS1TristanLines	FormID 010020B8	0	DLC03BS1_DLC03BS1TristanLi_000020B8_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanLi_000020B8_1.mp3	File Not Found		DLC03BS1VargasLines	--	We're thinking if it's active, we can find out who they're talking to, and get the last of the locations nailed down. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	DLC03BS1TristanLines	FormID 010020B9	0	DLC03BS1_DLC03BS1TristanLi_000020B9_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanLi_000020B9_1.mp3	File Not Found		DLC03BS1VargasLines	--	Scribes pulled information about this place day before yesterday. Some communications facility. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	DLC03BS1TristanLines	FormID 010020BA	0	DLC03BS1_DLC03BS1TristanLi_000020BA_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanLi_000020BA_1.mp3	File Not Found		DLC03BS1VargasLines	--	The tin can does most of the work, honestly. I can't complain, it keeps our casualties down. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	DLC03BS1TristanLines	FormID 010020BB	0	DLC03BS1_DLC03BS1TristanLi_000020BB_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanLi_000020BB_1.mp3	File Not Found		DLC03BS1VargasLines	--	It's been pretty standard for the last week or so. We get intel on positions, go in and burn 'em out. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage30Bye	FormID 01003882	0	DLC03BS1_DLC03BS1TristanSt_00003882_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_00003882_1.mp3	File Not Found		Okay, I'm going. --	Be careful in there. Who knows what else they're going to throw at us. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage30Q1	FormID 01003883	0	DLC03BS1_DLC03BS1TristanSt_00003883_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_00003883_1.mp3	File Not Found		What am I looking for? --	I don't know, I don't know! Terminals, data, anything that can help us figure out what just happened, and where it came from. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage30Q2	FormID 0100388D	0	DLC03BS1_DLC03BS1TristanSt_0000388D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_0000388D_1.mp3	File Not Found		Hey, wait! You said you didn't need my help! --	Yeah, well that was before they blew up our one advantage. Consider it a field promotion. Now get going! Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage30Q3	FormID 01003887	0	DLC03BS1_DLC03BS1TristanSt_00003887_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_00003887_1.mp3	File Not Found		This isn't what I signed up for. --	At this point, this isn't what ANY of us signed up for. We can't let them get the advantage now. Get moving! Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage40A	FormID 0100388E	0	DLC03BS1_DLC03BS1TristanSt_0000388E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_0000388E_1.mp3	File Not Found		I found some encrypted data on one of their terminals. --	Let's hope the Scribes can make sense of it. Get it back to the Citadel and get it to Rothchild as fast as you can. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage40A	FormID 0100388E	1	DLC03BS1_DLC03BS1TristanSt_0000388E_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_0000388E_2.mp3	File Not Found		I found some encrypted data on one of their terminals. --	We've got to try and stay a step ahead of the Enclave. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage40B	FormID 01003886	0	DLC03BS1_DLC03BS1TristanSt_00003886_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_00003886_1.mp3	File Not Found		I found something, but I'm not sure what. --	Don't worry about that. The Scribes can figure it out; it's their damn job. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage40B	FormID 01003886	1	DLC03BS1_DLC03BS1TristanSt_00003886_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_00003886_2.mp3	File Not Found		I found something, but I'm not sure what. --	I'll try and clean up this mess here. You get moving; the faster that can be analyzed, the faster we can counter whatever the Enclave does next. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage40C	FormID 0100388F	0	DLC03BS1_DLC03BS1TristanSt_0000388F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_0000388F_1.mp3	File Not Found		I'm on my way back to the Citadel now. --	Good. Let's hope the Scribes can do something useful with it before the Enclave pulls another fast one on us. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	DLC03BS1TristanStage40C	FormID 0100388F	1	DLC03BS1_DLC03BS1TristanSt_0000388F_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_DLC03BS1TristanSt_0000388F_2.mp3	File Not Found		I'm on my way back to the Citadel now. --	We'll mop up here, and see if there's anything worth salvaging. Get that to the Citadel as soon as you can. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TLTristanExtraHelp	FormID 01007B52	0	DLC03BS2_DLC03BS2TLTristan_00007B52_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TLTristan_00007B52_1.mp3	File Not Found		Old Olney is a dangerous place. Is there anything I could have to help me? --	Check with Scribe Vallincourt. She's been researching some of the Enclave technology we've recovered. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TLTristanExtraHelp	FormID 01007B52	1	DLC03BS2_DLC03BS2TLTristan_00007B52_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TLTristan_00007B52_2.mp3	File Not Found		Old Olney is a dangerous place. Is there anything I could have to help me? --	From what I understand, she may have come up with something. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetA	FormID 01005676	0	DLC03BS2_DLC03BS2TristanGr_00005676_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_00005676_1.mp3	File Not Found		I'm ready for more. What do you need? --	With the setbacks the Brotherhood has suffered, we find ourselves in a difficult position. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetA	FormID 01005676	1	DLC03BS2_DLC03BS2TristanGr_00005676_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_00005676_2.mp3	File Not Found		I'm ready for more. What do you need? --	All our available resources need to be positioned for the inevitable counter-attack from the Enclave. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetA	FormID 01005676	2	DLC03BS2_DLC03BS2TristanGr_00005676_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_00005676_3.mp3	File Not Found		I'm ready for more. What do you need? --	At the same time, we believe we may have developed a tool to help our chances of victory. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetA	FormID 01005676	3	DLC03BS2_DLC03BS2TristanGr_00005676_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_00005676_4.mp3	File Not Found		I'm ready for more. What do you need? --	But with everyone needed to help defend against the Enclave, we have no one to send on a recovery mission. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetA	FormID 01005676	4	DLC03BS2_DLC03BS2TristanGr_00005676_5	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_00005676_5.mp3	File Not Found		I'm ready for more. What do you need? --	So I'm going to have you travel to the Olney Powerworks to secure some tech for us. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetB	FormID 0100567B	0	DLC03BS2_DLC03BS2TristanGr_0000567B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_0000567B_1.mp3	File Not Found		Any job you've got, I can do. --	I hope that's true. With all of the Brotherhood's resources committed to protecting against an Enclave attack, we're spread thin. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetB	FormID 0100567B	1	DLC03BS2_DLC03BS2TristanGr_0000567B_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_0000567B_2.mp3	File Not Found		Any job you've got, I can do. --	So thin that we can't spare anyone to research a new weapon that might help us against the Enclave's vertibirds. At least, until now. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetB	FormID 0100567B	2	DLC03BS2_DLC03BS2TristanGr_0000567B_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_0000567B_3.mp3	File Not Found		Any job you've got, I can do. --	From information we've gathered, it seems what we need may be located in the Olney Powerworks, north of that city. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetC	FormID 01005671	0	DLC03BS2_DLC03BS2TristanGr_00005671_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_00005671_1.mp3	File Not Found		Do I get paid for it? --	Paid? No. Perhaps there's been some misunderstanding about how this all works. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetC	FormID 01005671	1	DLC03BS2_DLC03BS2TristanGr_00005671_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_00005671_2.mp3	File Not Found		Do I get paid for it? --	You are not a mercenary. You are serving the Brotherhood of Steel to ensure our way of life, to help advance the lives of everyone in the Wasteland. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanGreetC	FormID 01005671	2	DLC03BS2_DLC03BS2TristanGr_00005671_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanGr_00005671_3.mp3	File Not Found		Do I get paid for it? --	Our continued survival should be payment enough. If that is insufficient, you would do well to reconsider your involvement here. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyA	FormID 01005675	0	DLC03BS2_DLC03BS2TristanOl_00005675_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_00005675_1.mp3	File Not Found		Olney Powerworks? What's there? --	Hopefully you'll be able to find a Tesla Coil, an experimental device from before the war. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyA	FormID 01005675	1	DLC03BS2_DLC03BS2TristanOl_00005675_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_00005675_2.mp3	File Not Found		Olney Powerworks? What's there? --	Our scribes need it to complete a little surprise they've been preparing for the Enclave. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyA	FormID 01005675	2	DLC03BS2_DLC03BS2TristanOl_00005675_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_00005675_3.mp3	File Not Found		Olney Powerworks? What's there? --	Get there, get the coil, and get back as safely and quickly as possible. Any questions? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyB	FormID 01005677	0	DLC03BS2_DLC03BS2TristanOl_00005677_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_00005677_1.mp3	File Not Found		You want me to go all the way to Olney? --	I need you to go there, and quickly. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyB	FormID 01005677	1	DLC03BS2_DLC03BS2TristanOl_00005677_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_00005677_2.mp3	File Not Found		You want me to go all the way to Olney? --	That's the best chance to locate a key piece of experimental equipment, called a Tesla Coil. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyB	FormID 01005677	2	DLC03BS2_DLC03BS2TristanOl_00005677_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_00005677_3.mp3	File Not Found		You want me to go all the way to Olney? --	Information we've gathered suggests it's the best place to look for one, and for what the Scribes are cooking up, it's absolutely essential. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyB	FormID 01005677	3	DLC03BS2_DLC03BS2TristanOl_00005677_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_00005677_4.mp3	File Not Found		You want me to go all the way to Olney? --	If you can find one, get it back here right away. We don't have much time. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyC	FormID 0100567A	0	DLC03BS2_DLC03BS2TristanOl_0000567A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_0000567A_1.mp3	File Not Found		Olney? No, I don't think so. --	I'm sorry, perhaps there was a misunderstanding. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyC	FormID 0100567A	1	DLC03BS2_DLC03BS2TristanOl_0000567A_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_0000567A_2.mp3	File Not Found		Olney? No, I don't think so. --	I'm not asking you to go. I am, as your superior officer, ORDERING you to go. This is your assignment. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyC	FormID 0100567A	2	DLC03BS2_DLC03BS2TristanOl_0000567A_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_0000567A_3.mp3	File Not Found		Olney? No, I don't think so. --	You are to proceed to the Olney Powerworks. Once there, you are to locate and acquire a Tesla Coil, and return to the Citadel with it. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanOlneyC	FormID 0100567A	3	DLC03BS2_DLC03BS2TristanOl_0000567A_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanOl_0000567A_4.mp3	File Not Found		Olney? No, I don't think so. --	Now get moving. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanPaidA	FormID 01005672	0	DLC03BS2_DLC03BS2TristanPa_00005672_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanPa_00005672_1.mp3	File Not Found		Sorry, it was just a joke. --	I see. You'll forgive my lack of humor, given that we face annihilation on a daily basis. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanPaidB	FormID 0100567C	0	DLC03BS2_DLC03BS2TristanPa_0000567C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanPa_0000567C_1.mp3	File Not Found		You don't have much of a sense of humor, do you? --	I have yet to find a sense of humor to be essential to my survival. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanPaidB	FormID 0100567C	1	DLC03BS2_DLC03BS2TristanPa_0000567C_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanPa_0000567C_2.mp3	File Not Found		You don't have much of a sense of humor, do you? --	Should that change, I shall be sure to seek you out for advice. Neutral 50	sarcastic --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanPaidB	FormID 0100567C	2	DLC03BS2_DLC03BS2TristanPa_0000567C_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanPa_0000567C_3.mp3	File Not Found		You don't have much of a sense of humor, do you? --	In the meantime, I need someone willing to scout out and potentially retrieve valuable technology from the ruins of Old Olney. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanPaidB	FormID 0100567C	3	DLC03BS2_DLC03BS2TristanPa_0000567C_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanPa_0000567C_4.mp3	File Not Found		You don't have much of a sense of humor, do you? --	We're looking for something that I believe can be found in the Olney Powerworks. Are you up to it? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanPaidC	FormID 01005680	0	DLC03BS2_DLC03BS2TristanPa_00005680_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanPa_00005680_1.mp3	File Not Found		I don't get paid? At all? This gig sucks. --	I cannot imagine how you've come this far being under such a delusion. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanPaidC	FormID 01005680	1	DLC03BS2_DLC03BS2TristanPa_00005680_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanPa_00005680_2.mp3	File Not Found		I don't get paid? At all? This gig sucks. --	I need someone I can count on. If you're not that person, turn around and walk away now. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanPaidC	FormID 01005680	2	DLC03BS2_DLC03BS2TristanPa_00005680_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanPa_00005680_3.mp3	File Not Found		I don't get paid? At all? This gig sucks. --	If you are, I need you to stop stalling and immediately head for the Olney Powerworks in Old Olney, north of the city. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanStage40A	FormID 0100567F	0	DLC03BS2_DLC03BS2TristanSt_0000567F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanSt_0000567F_1.mp3	File Not Found		I'm good to go. What's next? --	Based on the data you brought us from the relay station, we've identified where the Enclave is basing their operation. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanStage40A	FormID 0100567F	1	DLC03BS2_DLC03BS2TristanSt_0000567F_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanSt_0000567F_2.mp3	File Not Found		I'm good to go. What's next? --	It seems they have a second base of operations at Adams Air Force base, outside of DC. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanStage40A	FormID 0100567F	2	DLC03BS2_DLC03BS2TristanSt_0000567F_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanSt_0000567F_3.mp3	File Not Found		I'm good to go. What's next? --	The only safe way to get there is through the Presidential Metro used by the government before the war. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanStage40A	FormID 0100567F	3	DLC03BS2_DLC03BS2TristanSt_0000567F_5	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanSt_0000567F_5.mp3	File Not Found		I'm good to go. What's next? --	You're going to be on your own again for now; the rest of the Brotherhood will be providing a distraction so you can slip in undetected. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanStage40A	FormID 0100567F	4	DLC03BS2_DLC03BS2TristanSt_0000567F_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanSt_0000567F_4.mp3	File Not Found		I'm good to go. What's next? --	Once you breach the Presidential Metro and get to Adams Air Force Base, look for the Resupply Crate. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanStage40A	FormID 0100567F	5	DLC03BS2_DLC03BS2TristanSt_0000567F_6	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanSt_0000567F_6.mp3	File Not Found		I'm good to go. What's next? --	Inside, you'll find your new orders and hopefully we can put a working Tesla Cannon into your hands. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanStage40B	FormID 010068B4	0	DLC03BS2_DLC03BS2TristanSt_000068B4_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanSt_000068B4_1.mp3	File Not Found		I need a break. Olney was tougher than I thought. --	Time is running out. If we don't take the fight to the Enclave soon, they're going to bring it to us, and that won't end well. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanStage40B	FormID 010068B4	1	DLC03BS2_DLC03BS2TristanSt_000068B4_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanSt_000068B4_2.mp3	File Not Found		I need a break. Olney was tougher than I thought. --	Pull yourself together, and do it fast. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	DLC03BS2TristanStage40B	FormID 01005679	0	DLC03BS2_DLC03BS2TristanSt_00005679_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_DLC03BS2TristanSt_00005679_1.mp3	File Not Found		I need a break. Olney was tougher than I thought. --	All right, get yourself ready and report back to me. I'll be waiting. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanDirections	FormID 0100944C	0	DLC03BS3_DLC03BS3TLTristan_0000944C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_0000944C_1.mp3	File Not Found		Directions to the Presidential Metro would be helpful, Tristan. --	Yeah, it's a bit tricky to find, but you'll manage. Happy 80 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanDirections	FormID 0100944C	1	DLC03BS3_DLC03BS3TLTristan_0000944C_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_0000944C_2.mp3	File Not Found		Directions to the Presidential Metro would be helpful, Tristan. --	You want to head into downtown D.C. and find the plaza in front of the ruins of the old White House building. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	DLC03BS3TLTristanDirections	FormID 0100944C	2	DLC03BS3_DLC03BS3TLTristan_0000944C_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_DLC03BS3TLTristan_0000944C_3.mp3	File Not Found		Directions to the Presidential Metro would be helpful, Tristan. --	Enter the utility sewer nearby and you'll find some connecting tunnels that should take you right into the heart of the Presidential Metro. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 01009F92	0	DLC03PostQ_DLC03PQTLBoSJob_00009F92_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBoSJob_00009F92_1.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	Well, yes actually. If you're still up for it, I could always use a hand with my next assignment. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 01009F92	1	DLC03PostQ_DLC03PQTLBoSJob_00009F92_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBoSJob_00009F92_2.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	The Super Mutants are still a major problem in the Capital Wasteland and one of our primary missions is to cleanse this place of their stink. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 01009F92	2	DLC03PostQ_DLC03PQTLBoSJob_00009F92_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBoSJob_00009F92_3.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	All I need you to do is to thin their numbers. You see one, you put a bullet into its head. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 01009F92	3	DLC03PostQ_DLC03PQTLBoSJob_00009F92_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBoSJob_00009F92_4.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	I'm outfitting your Pip-Boy with the same blood sampling device we usually give our Scouts. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 01009F92	4	DLC03PostQ_DLC03PQTLBoSJob_00009F92_5	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBoSJob_00009F92_5.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	After you kill a Mutant, grab a sample from its corpse and bring it here. I'll see you're properly compensated for your ammo expenditure. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 01009F93	0	DLC03PostQ_DLC03PQTLBoSJob_00009F93_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBoSJob_00009F93_1.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	Just keep wiping out those Super Mutants and you'll be helping plenty. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBrotherhood	FormID 01009F90	0	DLC03PostQ_DLC03PQTLBrothe_00009F90_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBrothe_00009F90_1.mp3	File Not Found		So, what happens to the Brotherhood now? --	Well, the Enclave might not be a threat anymore, but we're not done by a long shot. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBrotherhood	FormID 01009F90	1	DLC03PostQ_DLC03PQTLBrothe_00009F90_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBrothe_00009F90_2.mp3	File Not Found		So, what happens to the Brotherhood now? --	We've still got Muties crawling all over the ruins like rats and they're multiplying every day. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLBrotherhood	FormID 01009F90	2	DLC03PostQ_DLC03PQTLBrothe_00009F90_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLBrothe_00009F90_3.mp3	File Not Found		So, what happens to the Brotherhood now? --	It's no picnic keeping their numbers down, but that's our job. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLEnclave	FormID 0100AE6E	0	DLC03PostQ_DLC03PQTLEnclav_0000AE6E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLEnclav_0000AE6E_1.mp3	File Not Found		So, have we totally wiped out the Enclave? --	Nah. There'll be stragglers and patrols still wandering the Wasteland. They won't know what happened at Adams probably for months. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	DLC03PQTLEnclave	FormID 0100AE6E	1	DLC03PostQ_DLC03PQTLEnclav_0000AE6E_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQ_DLC03PQTLEnclav_0000AE6E_2.mp3	File Not Found		So, have we totally wiped out the Enclave? --	One thing I can tell you is they'll still shoot you on sight... so watch yourself. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS00	Topic	DLC03TransitionTopic	FormID 01008B21	0	DLC03BS00_DLC03TransitionT_00008B21_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS00_DLC03TransitionT_00008B21_1.mp3	File Not Found		DLC03TransitionTopic	--	What the hell happened in here... Oh, man... We've got people down in here! You, check that equipment! The two of you, over here - help me get them.. Neutral 50 --	--	--	DLC03MaleUniqueTristan	FreeformDC	Topic	FFDCDogtagsFound1	FormID 0002E01B	0	FreeformDC_FFDCDogtagsFoun_0002E01B_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\FreeformDC_FFDCDogtagsFoun_0002E01B_1.mp3	File Not Found		Where can I find Scribe Jameson? --	She spends most of her time in the Archives. You'll find them in A Ring, near the great hall. Neutral 50 --	--	--	DLC03MaleUniqueTristan	FreeformDC	Topic	FFDCDogtagsFound2	FormID 0002E023	0	FreeformDC_FFDCDogtagsFoun_0002E023_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\FreeformDC_FFDCDogtagsFoun_0002E023_1.mp3	File Not Found		All right then. --	Glad to be of help. Neutral 50 --	--	--	DLC03MaleUniqueTristan	FreeformPowerArmor	Topic	FFPAWho	FormID 000612B7	0	FreeformPowerArmor_FFPAWho_000612B7_2	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\FreeformPowerArmor_FFPAWho_000612B7_2.mp3	File Not Found		Can someone in the Citadel train me to wear Power Armor? --	I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab. Neutral 50 --	--	--	DLC03MaleUniqueTristan	FreeformPowerArmor	Topic	FFPAWho	FormID 000612D4	0	FreeformPowerArmor_FFPAWho_000612D4_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\FreeformPowerArmor_FFPAWho_000612D4_1.mp3	File Not Found		Can someone in the Citadel train me to wear Power Armor? --	Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DialogueRivetCity	Topic	RCTopicPaulieAddict	FormID 00095A92	0	DialogueRi_RCTopicPaulieAd_00095A92_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueRi_RCTopicPaulieAd_00095A92_1.mp3	File Not Found		Did you know that Paulie Cantelli is an addict? --	He's totally strung out. It's going to kill him one of these days. Sad 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Conversation	GOODBYE	FormID 01008C91	0	DLC03BS3_GOODBYE_00008C91_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_GOODBYE_00008C91_1.mp3	File Not Found		I have to go now. --	This is it... let's make this one count. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Conversation	GOODBYE	FormID 01008C92	0	DLC03BS3_GOODBYE_00008C92_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_GOODBYE_00008C92_1.mp3	File Not Found		I have to go now. --	We're all with you. Stay safe. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Conversation	GOODBYE	FormID 01008C93	0	DLC03BS3_GOODBYE_00008C93_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_GOODBYE_00008C93_1.mp3	File Not Found		I have to go now. --	Good luck. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	GOODBYE	FormID 0100BD58	0	DLC03BS1_GOODBYE_0000BD58_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GOODBYE_0000BD58_1.mp3	File Not Found		I have to go now. --	Get that data! Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	GOODBYE	FormID 0100BD59	0	DLC03BS1_GOODBYE_0000BD59_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GOODBYE_0000BD59_1.mp3	File Not Found		I have to go now. --	Watch yourself. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	GOODBYE	FormID 0100BD5A	0	DLC03BS1_GOODBYE_0000BD5A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GOODBYE_0000BD5A_1.mp3	File Not Found		I have to go now. --	Be careful. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Conversation	GOODBYE	FormID 0100BD56	0	DLC03BS2_GOODBYE_0000BD56_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GOODBYE_0000BD56_1.mp3	File Not Found		I have to go now. --	I'll be waiting for that Tesla coil, if you can find one. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Conversation	GOODBYE	FormID 0100AE6C	0	DLC03PostQuest_GOODBYE_0000AE6C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQuest_GOODBYE_0000AE6C_1.mp3	File Not Found		I have to go now. --	All right, we'll see you later. Keep your eyes peeled for Muties. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DialogueCitadel	Conversation	GOODBYE	FormID 0002415D	0	DialogueCitadel_GOODBYE_0002415D_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GOODBYE_0002415D_1.mp3	File Not Found		I have to go now. --	Of course. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Conversation	GOODBYE	FormID 0001E558	0	DialogueCitadel_GOODBYE_0001E558_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GOODBYE_0001E558_1.mp3	File Not Found		I have to go now. --	Steel be with you. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS3	Topic	GREETING	FormID 01008C90	0	DLC03BS3_GREETING_00008C90_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS3_GREETING_00008C90_1.mp3	File Not Found		GREETING	--	Any last minute questions? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01001FC8	0	DLC03BS1_GREETING_00001FC8_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00001FC8_1.mp3	File Not Found		GREETING	--	Well, well. Look who's back amongst the living. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01001FC8	1	DLC03BS1_GREETING_00001FC8_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00001FC8_2.mp3	File Not Found		GREETING	--	Some of us were starting to wonder if you and Sarah were going to pull through. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01002DB8	0	DLC03BS1_GREETING_00002DB8_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00002DB8_1.mp3	File Not Found		GREETING	--	Well, well. Look who's back amongst the living. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01002DB8	1	DLC03BS1_GREETING_00002DB8_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00002DB8_2.mp3	File Not Found		GREETING	--	Didn't expect to see you. After dragging your ass back to the Citadel, I thought you might be comatose forever. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01002DB8	2	DLC03BS1_GREETING_00002DB8_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00002DB8_3.mp3	File Not Found		GREETING	--	Kind of surprising that you managed to survive, but with all her training, Sarah didn't.	Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01003208	0	DLC03BS1_GREETING_00003208_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00003208_1.mp3	File Not Found		GREETING	--	Tell me you've got something, anything we can use. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 0100388A	0	DLC03BS1_GREETING_0000388A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_0000388A_1.mp3	File Not Found		GREETING	--	Unless you've got something, get inside there and get me some information! We need to know what the hell they just pulled on us! Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01003209	0	DLC03BS1_GREETING_00003209_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00003209_1.mp3	File Not Found		GREETING	--	We need to find out what the hell just happened. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01003209	1	DLC03BS1_GREETING_00003209_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00003209_2.mp3	File Not Found		GREETING	--	There's no time to talk - get your ass inside that base, and help the troops locate the source of their transmission. Now solider, NOW! Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 0100320A	0	DLC03BS1_GREETING_0000320A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_0000320A_1.mp3	File Not Found		GREETING	--	What the hell... Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01009805	0	DLC03BS1_GREETING_00009805_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00009805_1.mp3	File Not Found		GREETING	--	Okay, let's keep this tin can rolling. Fire support, people! Stay on it! Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01009806	0	DLC03BS1_GREETING_00009806_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00009806_1.mp3	File Not Found		GREETING	--	Keep your eyes on the robot! Take out anything it doesn't!	Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 01009807	0	DLC03BS1_GREETING_00009807_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_00009807_1.mp3	File Not Found		GREETING	--	Prime will do most of the heavy work. Just don't get in his way. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Topic	GREETING	FormID 0100BD5E	0	DLC03BS1_GREETING_0000BD5E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_GREETING_0000BD5E_1.mp3	File Not Found		GREETING	--	Don't interrupt my flow here. Just pay attention. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 01005681	0	DLC03BS2_GREETING_00005681_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_00005681_1.mp3	File Not Found		GREETING	--	I hope you're ready for your next assignment. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 010068B5	0	DLC03BS2_GREETING_000068B5_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_000068B5_1.mp3	File Not Found		GREETING	--	You found a Tesla Coil? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 010068B5	1	DLC03BS2_GREETING_000068B5_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_000068B5_2.mp3	File Not Found		GREETING	--	Excellent. I'll see to it that this reaches the scribes immediately. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 010068B5	2	DLC03BS2_GREETING_000068B5_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_000068B5_3.mp3	File Not Found		GREETING	--	You've done good work, soldier. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 010068B5	3	DLC03BS2_GREETING_000068B5_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_000068B5_4.mp3	File Not Found		GREETING	--	Are you ready for your next assignment? We don't have time to spare. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 0100B17D	0	DLC03BS2_GREETING_0000B17D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_0000B17D_1.mp3	File Not Found		GREETING	--	If we're going to have any chance of taking down their vertibirds, we need a Tesla Coil. Report back immediately if you locate one. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 01005682	0	DLC03BS2_GREETING_00005682_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_00005682_3.mp3	File Not Found		GREETING	--	Nice work back there. Let's hope the scribes can do something useful with the information you retrieved. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 01005682	1	DLC03BS2_GREETING_00005682_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_00005682_1.mp3	File Not Found		GREETING	--	Unfortunately, we don't have time to sit around and wait for the analysis. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 01005682	2	DLC03BS2_GREETING_00005682_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_00005682_2.mp3	File Not Found		GREETING	--	Based on what I've seen of you so far, there's an assignment I believe you're well suited for. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 01005683	0	DLC03BS2_GREETING_00005683_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_00005683_3.mp3	File Not Found		GREETING	--	In the interest of time, we'll skip the congratulations and get to work. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 01005683	1	DLC03BS2_GREETING_00005683_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_00005683_1.mp3	File Not Found		GREETING	--	You've gotten yourself through some pretty rough spots before, and I'm hoping you can do it again. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 01005683	2	DLC03BS2_GREETING_00005683_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_00005683_2.mp3	File Not Found		GREETING	--	I requested you specifically for this assignment. I think you're well suited for it, and I need someone I can count on. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS2	Topic	GREETING	FormID 0100BD5D	0	DLC03BS2_GREETING_0000BD5D_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS2_GREETING_0000BD5D_1.mp3	File Not Found		GREETING	--	If we're going to have any chance of taking down their vertibirds, we need a Tesla Coil. Report back immediately if you locate one. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03WQ	Topic	GREETING	FormID 0100380F	0	DLC03WQ_GREETING_0000380F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03WQ_GREETING_0000380F_1.mp3	File Not Found		GREETING	--	If it's not one thing, it's another. Well, got to run. Disgust 50	mildly sarcastic --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03WQ	Topic	GREETING	FormID 01003810	0	DLC03WQ_GREETING_00003810_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03WQ_GREETING_00003810_1.mp3	File Not Found		GREETING	--	This water delivery business is a complex affair. Surprise 50	mildly sarcastic --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03WQ	Topic	GREETING	FormID 01003811	0	DLC03WQ_GREETING_00003811_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03WQ_GREETING_00003811_1.mp3	File Not Found		GREETING	--	So much to do, so little time to do it. Surprise 50	mildly sarcastic --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03WQ	Topic	GREETING	FormID 01003813	0	DLC03WQ_GREETING_00003813_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03WQ_GREETING_00003813_1.mp3	File Not Found		GREETING	--	I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is. Disgust 50	sarcastic --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03WQ	Topic	GREETING	FormID 01003814	0	DLC03WQ_GREETING_00003814_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03WQ_GREETING_00003814_1.mp3	File Not Found		GREETING	--	I'd stay away from the boss. He's in one of his moods again. Surprise 50	mildly sarcastic --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	GREETING	FormID 0100A670	0	DLC03PostQuest_GREETING_0000A670_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQuest_GREETING_0000A670_1.mp3	File Not Found		GREETING	--	Ha! I told those bastards you could do it! Surprise 100 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	GREETING	FormID 0100A670	1	DLC03PostQuest_GREETING_0000A670_2	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQuest_GREETING_0000A670_2.mp3	File Not Found		GREETING	--	Oh, there were doubters inside the Citadel to be certain, but Lyons was behind you all the way and that was good enough for me. Happy 100 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	GREETING	FormID 0100A670	2	DLC03PostQuest_GREETING_0000A670_3	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQuest_GREETING_0000A670_3.mp3	File Not Found		GREETING	--	I can't think of a better compliment but to simply say the Brotherhood would be almost nothing without you. Happy 100 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	GREETING	FormID 0100A670	3	DLC03PostQuest_GREETING_0000A670_4	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQuest_GREETING_0000A670_4.mp3	File Not Found		GREETING	--	Thank you, from all of us. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Topic	GREETING	FormID 0100A671	0	DLC03PostQuest_GREETING_0000A671_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQuest_GREETING_0000A671_1.mp3	File Not Found		GREETING	--	Something else on your mind? Neutral 50 --	--	--	DLC03MaleUniqueTristan	DLC03DialogueCitadel	Topic	GREETING	FormID 010097F9	0	DLC03Dialo_GREETING_000097F9_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03Dialo_GREETING_000097F9_1.mp3	File Not Found		GREETING	--	What do you need? Neutral 50 --	--	--	DLC03MaleUniqueTristan	DLC03DialogueCitadel	Topic	GREETING	FormID 0100BB9B	0	DLC03Dialo_GREETING_0000BB9B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03Dialo_GREETING_0000BB9B_1.mp3	File Not Found		GREETING	--	Did you need something? Neutral 50 --	--	--	DLC03MaleUniqueTristan	DLC03DialogueCitadel	Topic	GREETING	FormID 0100BB9C	0	DLC03Dialo_GREETING_0000BB9C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03Dialo_GREETING_0000BB9C_1.mp3	File Not Found		GREETING	--	Good to see you. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	GREETING	FormID 000BCC04	0	DialogueCitadel_GREETING_000BCC04_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GREETING_000BCC04_1.mp3	File Not Found		GREETING	--	For Elder Lyons! Happy 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	GREETING	FormID 000BCC05	0	DialogueCitadel_GREETING_000BCC05_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GREETING_000BCC05_1.mp3	File Not Found		GREETING	--	Good luck! Happy 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	GREETING	FormID 000BCC06	0	DialogueCitadel_GREETING_000BCC06_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GREETING_000BCC06_1.mp3	File Not Found		GREETING	--	Project Purity is as good as ours! Happy 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	GREETING	FormID 000BCC08	0	DialogueCitadel_GREETING_000BCC08_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GREETING_000BCC08_1.mp3	File Not Found		GREETING	--	Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	GREETING	FormID 000BCC09	0	DialogueCitadel_GREETING_000BCC09_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GREETING_000BCC09_1.mp3	File Not Found		GREETING	--	You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	GREETING	FormID 000BCC0A	0	DialogueCitadel_GREETING_000BCC0A_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GREETING_000BCC0A_1.mp3	File Not Found		GREETING	--	It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	GREETING	FormID 000BCC0B	0	DialogueCitadel_GREETING_000BCC0B_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GREETING_000BCC0B_1.mp3	File Not Found		GREETING	--	Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	GREETING	FormID 000BCC0C	0	DialogueCitadel_GREETING_000BCC0C_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GREETING_000BCC0C_1.mp3	File Not Found		GREETING	--	You need to report to Elder Lyons A.S.A.P. He's over by the robot. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Topic	GREETING	FormID 00024133	0	DialogueCitadel_GREETING_00024133_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_GREETING_00024133_1.mp3	File Not Found		GREETING	--	What aid can I offer you, outsider? Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	HELLO	FormID 01009439	0	DLC03BS1_HELLO_00009439_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_HELLO_00009439_1.mp3	File Not Found		HELLO	--	Let's do this just like the last time. Nobody needs to try and prove anything out there. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	HELLO	FormID 0100943A	0	DLC03BS1_HELLO_0000943A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_HELLO_0000943A_1.mp3	File Not Found		HELLO	--	Everybody goes home after this, you understand? I don't want any screw-ups out there. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03BS1	Conversation	HELLO	FormID 0100943B	0	DLC03BS1_HELLO_0000943B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03BS1_HELLO_0000943B_1.mp3	File Not Found		HELLO	--	Everything should be in place by now. Even if they know we're coming, it won't matter. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Conversation	HELLO	FormID 0100AE79	0	DLC03PostQuest_HELLO_0000AE79_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQuest_HELLO_0000AE79_1.mp3	File Not Found		HELLO	--	Well, I'll be a son-of-a-bitch. You actually pulled it off. Happy 100 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Conversation	HELLO	FormID 0100AE7A	0	DLC03PostQuest_HELLO_0000AE7A_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQuest_HELLO_0000AE7A_1.mp3	File Not Found		HELLO	--	Back, huh? Hope you've been Mutie killing. Happy 100 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DLC03PostQuest	Conversation	HELLO	FormID 0100AE7B	0	DLC03PostQuest_HELLO_0000AE7B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03MaleUniqueTristan\DLC03PostQuest_HELLO_0000AE7B_1.mp3	File Not Found		HELLO	--	Hey, good to see you back. Happy 100 --	--	GetIsID == 1	DLC03MaleUniqueTristan	DialogueCitadel	Conversation	HELLO	FormID 00024144	0	DialogueCitadel_HELLO_00024144_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCitadel_HELLO_00024144_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 00025507	0	ConvCitadel_HELLO_00025507_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_00025507_1.mp3	File Not Found		HELLO	--	Elder Lyons... Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 0002550C	0	ConvCitadel_HELLO_0002550C_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_0002550C_1.mp3	File Not Found		HELLO	--	Damn robot. Worst bedside manner ever. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 000B416B	0	ConvCitadel_HELLO_000B416B_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_000B416B_1.mp3	File Not Found		HELLO	--	Welcome. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 000B416C	0	ConvCitadel_HELLO_000B416C_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_000B416C_1.mp3	File Not Found		HELLO	--	The Brotherhood is at your service. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 000B416D	0	ConvCitadel_HELLO_000B416D_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_000B416D_1.mp3	File Not Found		HELLO	--	You honor us with your presence here. Neutral 50 --	--	GetIsID == 1	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 000B416E	0	ConvCitadel_HELLO_000B416E_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_000B416E_1.mp3	File Not Found		HELLO	--	Need something, friend? Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 00025B05	0	ConvCitadel_HELLO_00025B05_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_00025B05_1.mp3	File Not Found		HELLO	--	So what's the latest report? Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 000BA73A	0	ConvCitadel_HELLO_000BA73A_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_000BA73A_1.mp3	File Not Found		HELLO	--	What was the result of the latest scan? Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 000BA73B	0	ConvCitadel_HELLO_000BA73B_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_000BA73B_1.mp3	File Not Found		HELLO	--	What's the situation? Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 000BA73C	0	ConvCitadel_HELLO_000BA73C_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_000BA73C_1.mp3	File Not Found		HELLO	--	Well? What's your tactical appraisal of our situation? Neutral 50 --	--	--	DLC03MaleUniqueTristan	ConvCitadel	Conversation	HELLO	FormID 000B416F	0	ConvCitadel_HELLO_000B416F_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\ConvCitadel_HELLO_000B416F_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 0002741F	0	DialogueCi_LostToCombat_0002741F_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_0002741F_1.mp3	File Not Found		LostToCombat	--	I guess we lost- wait! Contact! Contact! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 00027420	0	DialogueCi_LostToCombat_00027420_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_00027420_1.mp3	File Not Found		LostToCombat	--	I have contact. Weapons hot. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 00027422	0	DialogueCi_LostToCombat_00027422_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_00027422_1.mp3	File Not Found		LostToCombat	--	Positive contact. Firing. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 00027423	0	DialogueCi_LostToCombat_00027423_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_00027423_1.mp3	File Not Found		LostToCombat	--	There you are, outsider! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 00027424	0	DialogueCi_LostToCombat_00027424_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_00027424_1.mp3	File Not Found		LostToCombat	--	There is no shelter from the Brotherhood. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 00027425	0	DialogueCi_LostToCombat_00027425_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_00027425_1.mp3	File Not Found		LostToCombat	--	The Brotherhood sees all. Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 00027426	0	DialogueCi_LostToCombat_00027426_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_00027426_1.mp3	File Not Found		LostToCombat	--	Hostile located in the lab! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 00027427	0	DialogueCi_LostToCombat_00027427_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_00027427_1.mp3	File Not Found		LostToCombat	--	Found him! In the lab! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 00027428	0	DialogueCi_LostToCombat_00027428_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_00027428_1.mp3	File Not Found		LostToCombat	--	Found her! In the lab! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 00027429	0	DialogueCi_LostToCombat_00027429_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_00027429_1.mp3	File Not Found		LostToCombat	--	Contact in A Ring! Repeat, I have found the intruder in A Ring! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	LostToCombat	FormID 0002742A	0	DialogueCi_LostToCombat_0002742A_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_LostToCombat_0002742A_1.mp3	File Not Found		LostToCombat	--	Positive contact near the Archives! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	NormalToCombat	FormID 00027451	0	DialogueCi_NormalToCombat_00027451_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_NormalToCombat_00027451_1.mp3	File Not Found		StartCombat	--	To arms, Brothers! To arms! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	NormalToCombat	FormID 00027452	0	DialogueCi_NormalToCombat_00027452_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_NormalToCombat_00027452_1.mp3	File Not Found		StartCombat	--	Combat alert! Alarm! Alarm! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	NormalToCombat	FormID 00027454	0	DialogueCi_NormalToCombat_00027454_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_NormalToCombat_00027454_1.mp3	File Not Found		StartCombat	--	Defend the Citadel! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	NormalToCombat	FormID 00027455	0	DialogueCi_NormalToCombat_00027455_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_NormalToCombat_00027455_1.mp3	File Not Found		StartCombat	--	Hostile in the Bailey! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	NormalToCombat	FormID 00027457	0	DialogueCi_NormalToCombat_00027457_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_NormalToCombat_00027457_1.mp3	File Not Found		StartCombat	--	Backup! Hostile in the lab! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	NormalToCombat	FormID 00027458	0	DialogueCi_NormalToCombat_00027458_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_NormalToCombat_00027458_1.mp3	File Not Found		StartCombat	--	Hostile contact in A Ring! Neutral 50 --	--	--	DLC03MaleUniqueTristan	DialogueCitadel	Detection	NormalToCombat	FormID 0002745A	0	DialogueCi_NormalToCombat_0002745A_1	Data\Sound\Voice\Fallout3.esm\DLC03MaleUniqueTristan\DialogueCi_NormalToCombat_0002745A_1.mp3	File Not Found		StartCombat	--	Hostile contact in B Ring! Neutral 50