DLC02ConvOutcast.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	GREETING	FormID 01008297	0	DLC02ConvOutcast_GREETING_00008297_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GREETING_00008297_1.mp3	File Not Found		GREETING	--	Nothing to report. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	GREETING	FormID 0100C38F	0	DLC02ConvOutcast_GREETING_0000C38F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GREETING_0000C38F_1.mp3	File Not Found		GREETING	--	Carry on. I've got this in hand. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	GREETING	FormID 0100C390	0	DLC02ConvOutcast_GREETING_0000C390_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GREETING_0000C390_1.mp3	File Not Found		GREETING	--	Kind of busy, here. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	GREETING	FormID 0100C391	0	DLC02ConvOutcast_GREETING_0000C391_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GREETING_0000C391_1.mp3	File Not Found		GREETING	--	If you're here to help, then help. If not... back off. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	GREETING	FormID 01008298	0	DLC02ConvOutcast_GREETING_00008298_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GREETING_00008298_1.mp3	File Not Found		GREETING	--	If you didn't notice, I'm busy. Get lost. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	GREETING	FormID 01008299	0	DLC02ConvOutcast_GREETING_00008299_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GREETING_00008299_1.mp3	File Not Found		GREETING	--	Find someone else to bother, local. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERDESTROYOBJECT	FormID 0100BD7B	0	DLC02ConvO_PLAYERDESTROYOB_0000BD7B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERDESTROYOB_0000BD7B_1.mp3	File Not Found		PLAYER DESTROY OBJECT	--	...the hell do you think you're doing? Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERDESTROYOBJECT	FormID 0100BD7C	0	DLC02ConvO_PLAYERDESTROYOB_0000BD7C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERDESTROYOB_0000BD7C_1.mp3	File Not Found		PLAYER DESTROY OBJECT	--	...the hell do you think you're doing? Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERFIREWEAPON	FormID 0100BD8B	0	DLC02ConvO_PLAYERFIREWEAPO_0000BD8B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERFIREWEAPO_0000BD8B_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Keep your weapon holstered! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERFIREWEAPON	FormID 0100BD8C	0	DLC02ConvO_PLAYERFIREWEAPO_0000BD8C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERFIREWEAPO_0000BD8C_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Holster that thing immediately! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERFIREWEAPON	FormID 0100BD8D	0	DLC02ConvO_PLAYERFIREWEAPO_0000BD8D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERFIREWEAPO_0000BD8D_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	No weapons fire in here, dammit! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERINIRONSITES	FormID 0100BD7D	0	DLC02ConvO_PLAYERINIRONSIT_0000BD7D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERINIRONSIT_0000BD7D_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Don't even think about it. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERINIRONSITES	FormID 0100BD7E	0	DLC02ConvO_PLAYERINIRONSIT_0000BD7E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERINIRONSIT_0000BD7E_1.mp3	File Not Found		PLAYER IN IRON SITES	--	You do that, and it'll be the last move you ever make. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERINIRONSITES	FormID 0100BD7F	0	DLC02ConvO_PLAYERINIRONSIT_0000BD7F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERINIRONSIT_0000BD7F_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Bad idea. Really bad idea. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0100BD82	0	DLC02ConvO_PLAYERKNOCKOVER_0000BD82_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERKNOCKOVER_0000BD82_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Hey, watch it. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0100BD83	0	DLC02ConvO_PLAYERKNOCKOVER_0000BD83_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERKNOCKOVER_0000BD83_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Clumsy local... Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0100BD84	0	DLC02ConvO_PLAYERKNOCKOVER_0000BD84_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERKNOCKOVER_0000BD84_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Be more careful. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERLOCKEDOBJECT	FormID 0100BD8E	0	DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8E_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Don't even think about it. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERLOCKEDOBJECT	FormID 0100BD8F	0	DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8F_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	That's locked. For a reason. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERLOCKEDOBJECT	FormID 0100BD90	0	DLC02ConvO_PLAYERLOCKEDOBJ_0000BD90_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERLOCKEDOBJ_0000BD90_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Keep your mitts off that. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERPICKPOCKET	FormID 0100BD85	0	DLC02ConvO_PLAYERPICKPOCKE_0000BD85_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERPICKPOCKE_0000BD85_1.mp3	File Not Found		PLAYER PICKPOCKET	--	What the hell do you think you're doing? Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERZKEYOBJECT	FormID 0100BD89	0	DLC02ConvO_PLAYERZKEYOBJEC_0000BD89_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERZKEYOBJEC_0000BD89_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Put that down. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Topic	PLAYERZKEYOBJECT	FormID 0100BD8A	0	DLC02ConvO_PLAYERZKEYOBJEC_0000BD8A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_PLAYERZKEYOBJEC_0000BD8A_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Knock it off. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBA	0	DLC02ConvO_OutcastTalk1_00002DBA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk1_00002DBA_1.mp3	File Not Found		OutcastTalk1	--	What? What is it? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBB	0	DLC02ConvO_OutcastTalk1_00002DBB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk1_00002DBB_1.mp3	File Not Found		OutcastTalk1	--	What's on your mind? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBC	0	DLC02ConvO_OutcastTalk1_00002DBC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk1_00002DBC_1.mp3	File Not Found		OutcastTalk1	--	Spit it out, soldier. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBD	0	DLC02ConvO_OutcastTalk1_00002DBD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk1_00002DBD_1.mp3	File Not Found		OutcastTalk1	--	You got somethin' to say, say it. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBE	0	DLC02ConvO_OutcastTalk1_00002DBE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk1_00002DBE_1.mp3	File Not Found		OutcastTalk1	--	I'm listening... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBF	0	DLC02ConvO_OutcastTalk1_00002DBF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk1_00002DBF_1.mp3	File Not Found		OutcastTalk1	--	Come on, I don't have all day. What's up? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE2	0	DLC02ConvO_OutcastTalk2_00002DE2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk2_00002DE2_1.mp3	File Not Found		OutcastTalk2	--	Don't you get the feeling that this is all just a waste of time? I mean, how do we REALLY know that simulation gives access to the tech? Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE3	0	DLC02ConvO_OutcastTalk2_00002DE3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk2_00002DE3_1.mp3	File Not Found		OutcastTalk2	--	It's just... I don't know, I feel kind of bad about that Gary guy. Not his fault the Pip-Boy didn't work. Did we really need to... you know. Sad 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE4	0	DLC02ConvO_OutcastTalk2_00002DE4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk2_00002DE4_1.mp3	File Not Found		OutcastTalk2	--	Look, we've been dropping like Bloatflies lately. How long can we keep those Frankensteins at bay? One more focused attack, and we're all dead. Fear 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE5	0	DLC02ConvO_OutcastTalk2_00002DE5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk2_00002DE5_1.mp3	File Not Found		OutcastTalk2	--	Just... If Casdin were in charge, we would have had the tech and been back at Fort Independence yesterday. Protector McGraw is in over his head. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE6	0	DLC02ConvO_OutcastTalk2_00002DE6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk2_00002DE6_1.mp3	File Not Found		OutcastTalk2	--	You ever wonder what they're doing? You know, back at the Citadel? I mean, sure, Lyons went off-mission... but it wasn't a bad life, was it? Sad 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE7	0	DLC02ConvO_OutcastTalk2_00002DE7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk2_00002DE7_1.mp3	File Not Found		OutcastTalk2	--	This is such a wild goose chase. Lost tech? Please. Only thing we're going to find in this tomb is canned peaches and moldy blankets. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE8	0	DLC02ConvO_OutcastTalk2_00002DE8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk2_00002DE8_1.mp3	File Not Found		OutcastTalk2	--	Let's say we DO find some really high-grade tech. Seems to me, a group of enterprising grunts could strike off on their own. Go... independent. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE9	0	DLC02ConvO_OutcastTalk2_00002DE9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk2_00002DE9_1.mp3	File Not Found		OutcastTalk2	--	Just hear me out. I've been thinking… imagine what a group like Talon Company could do with the two of us. Huh? You and me, goin' merc... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DEA	0	DLC02ConvO_OutcastTalk2_00002DEA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk2_00002DEA_1.mp3	File Not Found		OutcastTalk2	--	Well. I, um... Listen, when all this is over, I... I think I might go back. Not to the Citadel! I mean, all the way back. You know, back west. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD3	0	DLC02ConvO_OutcastTalk3_00002DD3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk3_00002DD3_1.mp3	File Not Found		OutcastTalk3	--	What? You cannot be serious. Just... stop talking. You're going to get us both killed. Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD4	0	DLC02ConvO_OutcastTalk3_00002DD4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk3_00002DD4_1.mp3	File Not Found		OutcastTalk3	--	Have you lost your mind? If the Protector hears you talking like that... Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD5	0	DLC02ConvO_OutcastTalk3_00002DD5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk3_00002DD5_1.mp3	File Not Found		OutcastTalk3	--	Troop, you are having a serious malfunction... Would you listen to yourself? That's treason! Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD6	0	DLC02ConvO_OutcastTalk3_00002DD6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk3_00002DD6_1.mp3	File Not Found		OutcastTalk3	--	Huh? What are you TALKING about? Look, would you just... just get back to your assignment. I'm not listening to this. Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD7	0	DLC02ConvO_OutcastTalk3_00002DD7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk3_00002DD7_1.mp3	File Not Found		OutcastTalk3	--	I don't know where this is coming from soldier, but I've heard enough. Button it, or I'll report you myself. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD8	0	DLC02ConvO_OutcastTalk3_00002DD8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk3_00002DD8_1.mp3	File Not Found		OutcastTalk3	--	No! No, no, no no. You want to talk crazy, do it someplace else. I'm keeping my mouth shut and following orders. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD9	0	DLC02ConvO_OutcastTalk3_00002DD9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk3_00002DD9_1.mp3	File Not Found		OutcastTalk3	--	Oh, not again! You've got to shake this stuff off. Get your head clear. You're an Outcast, now, just like the rest of us. Deal with it already. Okay? Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDA	0	DLC02ConvO_OutcastTalk4_00002DDA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk4_00002DDA_1.mp3	File Not Found		OutcastTalk4	--	I know, I know... It's just... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDB	0	DLC02ConvO_OutcastTalk4_00002DDB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk4_00002DDB_1.mp3	File Not Found		OutcastTalk4	--	Oh, get off your high horse! You see what's happening around here. We've been falling apart since we left the Citadel. I'm sick of it! Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDC	0	DLC02ConvO_OutcastTalk4_00002DDC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk4_00002DDC_1.mp3	File Not Found		OutcastTalk4	--	Yeah, but... I mean... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDD	0	DLC02ConvO_OutcastTalk4_00002DDD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk4_00002DDD_1.mp3	File Not Found		OutcastTalk4	--	Come on, you know I'm right! I overheard what you said yesterday. Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDE	0	DLC02ConvO_OutcastTalk4_00002DDE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk4_00002DDE_1.mp3	File Not Found		OutcastTalk4	--	Oh. But I just thought... You know... Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDF	0	DLC02ConvO_OutcastTalk4_00002DDF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk4_00002DDF_1.mp3	File Not Found		OutcastTalk4	--	Wait, wait! What I MEANT to say, was that, um... Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DE0	0	DLC02ConvO_OutcastTalk4_00002DE0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk4_00002DE0_1.mp3	File Not Found		OutcastTalk4	--	Right, like you're the model of well adjustment. I see the way you eye McGraw. You'd cut and run if the opportunity presented itself. Admit it. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DE1	0	DLC02ConvO_OutcastTalk4_00002DE1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk4_00002DE1_1.mp3	File Not Found		OutcastTalk4	--	I thought you'd understand. You of all people. I guess I was wrong. Sad 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC0	0	DLC02ConvO_OutcastTalk5_00002DC0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk5_00002DC0_1.mp3	File Not Found		OutcastTalk5	--	This conversation's over. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC1	0	DLC02ConvO_OutcastTalk5_00002DC1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk5_00002DC1_1.mp3	File Not Found		OutcastTalk5	--	Do us both a favor and walk away, and forget this conversation ever took place. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC2	0	DLC02ConvO_OutcastTalk5_00002DC2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk5_00002DC2_1.mp3	File Not Found		OutcastTalk5	--	Get away from me, moron. And pray I don't report you. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC3	0	DLC02ConvO_OutcastTalk5_00002DC3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk5_00002DC3_1.mp3	File Not Found		OutcastTalk5	--	Ugh! No more. Just... no more. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC4	0	DLC02ConvO_OutcastTalk5_00002DC4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk5_00002DC4_1.mp3	File Not Found		OutcastTalk5	--	You still here? Cause some of us have orders to follow. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC5	0	DLC02ConvO_OutcastTalk5_00002DC5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk5_00002DC5_1.mp3	File Not Found		OutcastTalk5	--	Dismissed, soldier. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC6	0	DLC02ConvO_OutcastTalk5_00002DC6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk5_00002DC6_1.mp3	File Not Found		OutcastTalk5	--	Treason. That's the word, soldier. Think about it while you're getting the hell away from me. Now shoo. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC7	0	DLC02ConvO_OutcastTalk5_00002DC7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk5_00002DC7_1.mp3	File Not Found		OutcastTalk5	--	Enough! Okay? You go down, I ain't letting you drag me down with you. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC8	0	DLC02ConvO_OutcastTalk5_00002DC8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_OutcastTalk5_00002DC8_1.mp3	File Not Found		OutcastTalk5	--	Back off, troop, or I WILL report your sorry ass. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DC9	0	DLC02ConvOutcast_GOODBYE_00002DC9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DC9_1.mp3	File Not Found		I have to go now. --	Look, I'm sorry if I upset you. Okay? I'll just... get back to my duties now. No problem. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCA	0	DLC02ConvOutcast_GOODBYE_00002DCA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DCA_1.mp3	File Not Found		I have to go now. --	Well that was a waste of time... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCB	0	DLC02ConvOutcast_GOODBYE_00002DCB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DCB_1.mp3	File Not Found		I have to go now. --	Think about what I said. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCC	0	DLC02ConvOutcast_GOODBYE_00002DCC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DCC_1.mp3	File Not Found		I have to go now. --	Fine. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCD	0	DLC02ConvOutcast_GOODBYE_00002DCD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DCD_1.mp3	File Not Found		I have to go now. --	*Sigh.* Whatever. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCE	0	DLC02ConvOutcast_GOODBYE_00002DCE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DCE_1.mp3	File Not Found		I have to go now. --	Okay, okay. I'm going. But I'm right. You know I'm right. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCF	0	DLC02ConvOutcast_GOODBYE_00002DCF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DCF_1.mp3	File Not Found		I have to go now. --	Pfft. All right. I'll leave you alone, so you can pretend everything is fine. But you're kidding yourself, you know that. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DD0	0	DLC02ConvOutcast_GOODBYE_00002DD0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DD0_1.mp3	File Not Found		I have to go now. --	I'm leaving, already! Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DD1	0	DLC02ConvOutcast_GOODBYE_00002DD1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DD1_1.mp3	File Not Found		I have to go now. --	All right, all right. Forget I said anything. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DD2	0	DLC02ConvOutcast_GOODBYE_00002DD2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_GOODBYE_00002DD2_1.mp3	File Not Found		I have to go now. --	Wow, okay, I'm sorry. I was just... kidding... Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C311	0	DLC02ConvOutcast_HELLO_0000C311_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C311_1.mp3	File Not Found		HELLO	--	Nothing to report, soldier. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C312	0	DLC02ConvOutcast_HELLO_0000C312_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C312_1.mp3	File Not Found		HELLO	--	Glad you could join the party! Happy 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C313	0	DLC02ConvOutcast_HELLO_0000C313_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C313_1.mp3	File Not Found		HELLO	--	Nice to see a friendly faceplate. Happy 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C314	0	DLC02ConvOutcast_HELLO_0000C314_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C314_1.mp3	File Not Found		HELLO	--	All clear, sir.	Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C315	0	DLC02ConvOutcast_HELLO_0000C315_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C315_1.mp3	File Not Found		HELLO	--	Good to have reinforcements. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C316	0	DLC02ConvOutcast_HELLO_0000C316_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C316_1.mp3	File Not Found		HELLO	--	Don't think I recognize your unit. Must be a new convert from old man Lyons. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C317	0	DLC02ConvOutcast_HELLO_0000C317_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C317_1.mp3	File Not Found		HELLO	--	Watch it, local. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C318	0	DLC02ConvOutcast_HELLO_0000C318_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C318_1.mp3	File Not Found		HELLO	--	If you're here to help, fine. Otherwise, out of my way. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C319	0	DLC02ConvOutcast_HELLO_0000C319_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C319_1.mp3	File Not Found		HELLO	--	Shouldn't you be huddling in a cave somewhere? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31A	0	DLC02ConvOutcast_HELLO_0000C31A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C31A_1.mp3	File Not Found		HELLO	--	What're you doing here? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31B	0	DLC02ConvOutcast_HELLO_0000C31B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C31B_1.mp3	File Not Found		HELLO	--	Great, another local. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31C	0	DLC02ConvOutcast_HELLO_0000C31C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_0000C31C_1.mp3	File Not Found		HELLO	--	Keep your distance, mutt. No knowing what you've got breeding on you. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DEB	0	DLC02ConvOutcast_HELLO_00002DEB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_00002DEB_1.mp3	File Not Found		HELLO	--	Want to get your take on something... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DEC	0	DLC02ConvOutcast_HELLO_00002DEC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_00002DEC_1.mp3	File Not Found		HELLO	--	Hey... Um... Ah, nevermind... It's nothing... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DED	0	DLC02ConvOutcast_HELLO_00002DED_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_00002DED_1.mp3	File Not Found		HELLO	--	So, um... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DEE	0	DLC02ConvOutcast_HELLO_00002DEE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_00002DEE_1.mp3	File Not Found		HELLO	--	You know, I've been thinking... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DEF	0	DLC02ConvOutcast_HELLO_00002DEF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_00002DEF_1.mp3	File Not Found		HELLO	--	Got a second? I just... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric1	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DF0	0	DLC02ConvOutcast_HELLO_00002DF0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_HELLO_00002DF0_1.mp3	File Not Found		HELLO	--	I need to talk to you... Two minutes of your time, that's all I'm asking... Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	AcceptYield	FormID 0100BD80	0	DLC02ConvO_AcceptYield_0000BD80_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_AcceptYield_0000BD80_1.mp3	File Not Found		AcceptYield	--	That's about the smartest decision you ever made. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	AcceptYield	FormID 0100BD81	0	DLC02ConvO_AcceptYield_0000BD81_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_AcceptYield_0000BD81_1.mp3	File Not Found		AcceptYield	--	Think long and hard before doing that again. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Attack	FormID 01009EF3	0	DLC02ConvOutcast_Attack_00009EF3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Attack_00009EF3_1.mp3	File Not Found		Attack	--	Light 'em up! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Attack	FormID 01009EF4	0	DLC02ConvOutcast_Attack_00009EF4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Attack_00009EF4_1.mp3	File Not Found		Attack	--	Suppress! Suppress! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Attack	FormID 01009EF5	0	DLC02ConvOutcast_Attack_00009EF5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Attack_00009EF5_1.mp3	File Not Found		Attack	--	Outcasts! On me! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Attack	FormID 01009EF6	0	DLC02ConvOutcast_Attack_00009EF6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Attack_00009EF6_1.mp3	File Not Found		Attack	--	Aggressor targeted! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Attack	FormID 01009EF7	0	DLC02ConvOutcast_Attack_00009EF7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Attack_00009EF7_1.mp3	File Not Found		Attack	--	Engaging! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Attack	FormID 01009EF8	0	DLC02ConvOutcast_Attack_00009EF8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Attack_00009EF8_1.mp3	File Not Found		Attack	--	Defend our assets at all costs! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Attack	FormID 01009EF9	0	DLC02ConvOutcast_Attack_00009EF9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Attack_00009EF9_1.mp3	File Not Found		Attack	--	Eliminating hostiles! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Attack	FormID 01009EFA	0	DLC02ConvOutcast_Attack_00009EFA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Attack_00009EFA_1.mp3	File Not Found		Attack	--	On my target, Outcasts! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	DeathResponse	FormID 01009EF2	0	DLC02ConvO_DeathResponse_00009EF2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_DeathResponse_00009EF2_1.mp3	File Not Found		DeathResponse	--	Man down, man down! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	DeathResponse	FormID 0100BEBA	0	DLC02ConvO_DeathResponse_0000BEBA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvO_DeathResponse_0000BEBA_1.mp3	File Not Found		DeathResponse	--	Bastard! You'll pay for that! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Flee	FormID 01009EEF	0	DLC02ConvOutcast_Flee_00009EEF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Flee_00009EEF_1.mp3	File Not Found		Flee	--	Retreating! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Flee	FormID 01009EF0	0	DLC02ConvOutcast_Flee_00009EF0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Flee_00009EF0_1.mp3	File Not Found		Flee	--	Pulling back! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvOutcast	Combat	Flee	FormID 01009EF1	0	DLC02ConvOutcast_Flee_00009EF1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvOutcast_Flee_00009EF1_1.mp3	File Not Found		Flee	--	Fall back! Fall back, dammit! Neutral 50