Holdout weapons

Holdout weapons is a term used to describe weapons which can be brought into certain "weapon-free" areas — primarily the three Strip casinos (Gomorrah, The Tops, and Ultra-Luxe)— without being taken from the Courier. What weapons are classified as "holdouts" depends on the Courier's Sneak skill, with one list for all player characters regardless of skill level, and another for player characters with a skill level of 50 or above. Internally these lists are referred to as "Holdout Weapons" and "Improved Holdout Weapons", respectively.

Overview
At certain points in the course of the game, the Courier may have their weapons confiscated from them. In some of these situations the player character will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text " ". Selecting this option will allow retaining a small subset of their weapons; what weapons are retained depends on the player character's Sneak skill.

The most common locations where the "holdout" option is offered are the Strip's three functioning casinos, but a number of other locations will offer the option when entered. The complete list of locations is:
 * Gomorrah
 * The Tops
 * The Ultra-Luxe
 * Fortification Hill
 * Camp McCarran interrogation room (when interrogating Silus)

Holdout weapons

 * See also: Category:Fallout: New Vegas holdout weapons

These weapons are always concealable and brought into "weapon-free" areas, regardless of Sneak skill. Many of these weapons can be purchased from the merchant Mister Holdout, who can be found near the entrance of the Gomorrah casino.
 * Note: Unique weapons are highlighted with a darker background.
 * ''Note: Melee Weapons and Unarmed damage is doubled in V.A.T.S.

Improved Holdout weapons

 * See also: Category:Fallout: New Vegas improved holdout weapons

These weapons can be brought into "weapon-free" areas if the Courier has a Sneak skill of 50 or above. Bonuses from temporary effects, such as ¡La Fantoma! or Stealth Boys, are counted when determining the PC's skill level.

Note that this list does not replace the "standard" list of holdout weapons; weapons from the "standard" holdout weapons list can always be brought into "weapon-free" areas, regardless of skill.


 * Note: Unique weapons are highlighted with a darker background.
 * ''Note: Melee Weapons and Unarmed damage is doubled in V.A.T.S.

Bugs

 * The companion-specific versions of some improved holdout weapons are not included in these lists, and will be confiscated when these companions enter casinos. This includes melee weapons such as Cass's combat knife and Raul's lead pipe, which differ from the normal versions only in that they cannot be taken by the player character.
 * {{Platforms|ps3|xbox360}|pc}} ED-E's integrated weapons can be brought into weapons-free areas as holdout weapons, but only if the Courier's Sneak skill is below 50. This is caused by ED-E's weapons being included on the holdout weapons list but not the improved holdout weapons list.
 * Rex's Bite "weapon" is not classified as a holdout weapon and will be confiscated.
 * Occasionally, weapons carried by companions will not be returned after exiting a casino. Therefore it is advisable to safely store any unique weapons before entering any casino.

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