Mod:DUST Survival Simulator/Abandoned Home

 is a starting location in DUST Survival Simulator.

Abandoned Home
Abandoned home west of the strip, with the sign of Montecarlo Suites flashing on the well-maintained building nearby. This starting location contains a usable bed.

Loot

 * Crafting Kit
 * Lever-Action Shotgun
 * Cosmic Knife
 * 3 x 20 Gauge Round
 * 1 x Jet
 * 1 x Empty Jet Inhaler
 * 2 x Pork N'Beans
 * 1 x Salisbury Steak
 * 1 x Strange Meat Pie
 * Chance of additional ammo and armor
 * Chance of additional food and liquor

Immediate Surroundings
There is a rigged mailbox right in front of the door. Due to a bug in Fallout: New Vegas, the proximity activated timer on the mailbox will only reset, if players exit and restart the game. Reloading a savegame without exiting and restarting the game will not reset the timer.

Also, a Frag Mine that is supposed to be planted right in front of the door does not always seem to be present.

Up to three hostiles may take notice of the Survivor after exiting the front door, and can follow inside. This provides for a good looting opportunity, if the Survivor manages to neutralize them and is not killed be either the rigged mailbox or the Frag Mine. Nearby Ghouls may be attracted as a distraction, but will not follow inside.

Gameplay
The nearby building with a Survivor sitting outside should flag your interest. This denote a nest of survivors.

But no chance of talking since they opened fire on sight. A simple clean-up operation with loots and equipments at the end. Simple, because you have short corridors and plenty of corners, with sudden escape to the door to get out should the bullets flying too much.

The loots inside should provide enough, random containers allowed, to clean that cosmic knife, and making some 20 gauge slugs for the Lever Action Shotgun, if you can keep it working. There is some foods, one or two bottles of water, and some alcohols which is nice. Northward, to the Westside! The Cloud Victims there are lightly armored thus suitable for starting characters. Lots of foods, and drinks in this area. Plus, we really need to find a couple of hammer and wrench. The entire Westside area's buildings only have toilets with irradiated water (18rad) and the sole exception is North Cistern's trough of dirty water (8rad).

Westside society of Cloud Victims are a mixed of hostiles and nonhostiles, even the dogs. However, in the Sewer is another matter: Cannibals with environment very much irradiated. New starter dont have enough radiation protection to venture here, profitably speaking.

Northward of Westside is not very profitably scavenging, with Ghosts around HH Tool Factory blocking the straight route. Going around them the long way can allow explore the northern side, ranging from Winns hideout to Underpass Ranching House, with dangers dot the flat landscape. The Northern Passage Cave is interesting, storywise, and the quick trek into Zion land is same, but loots are sparse.

The easy way after Westside would be southward toward Sunset Sarparilla HQ, with its robot undertakers. The place has, other than numerous empty SS bottles, some dirty toilet water tank (rad 8-). And while robots are uneconomical to kill with bullets, they are few enough that a melee fighter can try their hand at breaking them down one by one. Importantly, this building guarantee at least a pair of hammer and wrench due to placement and not random containers.

Cannibals and Tribals can wander around SS HQ and the abandoned warehouse, and the flat land mean sneaking, even at night, can be a tough tactic.