Mod:Creation Kit/Push - SoundCategorySnapshot

Member of: Mod:Creation Kit/SoundCategorySnapshot Script

Pushes this snapshot to the global category snapshot stack, causing it to become active if it's the highest priority item on the stack (using the priority specified on the snapshot form). Pushed snapshots remain on the stack until removed with Remove

Syntax
Function Push(float afTransitionSecs = 1.0) native

Parameters

 * afTransitionSecs: How long the fade should take when transitioning to this snapshot.
 * Default: 1.0

Return Value
None.

Examples
NoPlayerFeet.Push
 * Mute player footsteps