Milo (Fallout 3)

Milo, also known as Milo, shipping foreman is a Mister Handy at the Nuka-Cola plant in 2277. He is located at the bottom level of the factory floor near the upper door to the offices, awaiting new orders.

Background
Milo is a Mister Handy robot that was made before the Great War to keep an eye on production in the bottling area of the Nuka-Cola plant. As the latest in robotic bookkeeping and shipment launching, Milo continues to be a proud employee of the Nuka-Cola Corporation centuries after it went out of business. Currently, he is waiting for additional shipping instructions from a Nuka-Cola employee with proper ID.

A locked closet with four bodies can be found in the plant, with a note revealing that Milo left them to starve to death for minor infractions, such as leaving the toilet seat up in the unisex bathrooms or having a slightly longer lunch break than they were permitted.

Quests

 * The Nuka-Cola Challenge: Milo can be persuaded using Speech, Robotics Expert, or information from a note found in the factory into handing over the research department safe key and the password for the shipping terminal. The Lone Wanderer can convince Milo that they are John-Caleb Bradberton.
 * Just for the Taste of It: Milo holds the research department safe key, which is required to open the safe that holds the Nuka-Cola Clear formula.

Effects of player's actions
Failing the Speech checks to get the research department safe key results in demerits, and most of the remaining options will also produce the same effect. Upon receiving three demerits, Milo will become hostile, and the key can be looted from his body afterward.

Appearances
Milo, shipping foreman appears only in Fallout 3.

Bugs
An error can occur when the player character meets Milo and he will only say "What is it now, sir/ma'am?". The dialogue will automatically end and one cannot interact with him. He can still be destroyed and looted, however.