Fallout 4 armor

Overview
In Fallout 4, the wardrobe system changes from previous games, allowing the Sole Survivor to set up their clothing from different pieces divided into: left leg, right leg, chest, left arm, right arm, base layer (clothing) and head (divided into up to three parts: upper head, eyes, mouth).

With the new wardrobe system you now have 3 layers of armor:
 * Base and head clothing
 * Armor - Made up of up to 5 parts
 * Power armor - Made up of 6 parts

All Layers can offer bonuses and resistances, allowing for more complicated character armor builds.

To get out of power armor, one must hit and hold the same button hit to get into it, so "A" (Xbox One), "X" (PS4) or "E" (PC).

Unlike previous installments, in Fallout 4, armor fall under three classifications, Normal, Legendary, and Unique. Normal armors have no special statistics on them what so ever. Legendary armors come with random bonuses applied to them, and are only dropped by Legendary Enemies. Unique armors are armors that are already named and will retain the same special bonus. Uniques are typically either bought off of merchants, or are quest rewards. Normal and Legendary armors will change their name when mods are applied. Unique armors will not.

Left arm
===Right arm===

Outfits
''These count as both clothing and body armor. Most will take up all armor slots, but some will allow additional armor.''

Unique apparel are highlighted with a darker background

Full headwear
These count as both hats, eyewear and masks.

Unique apparel are highlighted with a darker background

Hats
Unique apparel are highlighted with a darker background

Eyewear
Welding goggles are equip-able on Dogmeat.

Masks
All bandanas are equip-able on both NPCs and Dogmeat as a cosmetic item.