Strength in Numbers

Strength in Numbers is a main quest in the Fallout 76 add-on Wastelanders.

Walkthrough

 * After speaking to Duchess, tune in to the Transmitter Signal radio station. A marker will be placed on Gauley Mine.
 * Near the mine's exit will be the scene of a battle. With Scorched corpses and ash piles scattered around what looks to be an assaultron arm. Upon searching the Scorched corpses for clues, one of them will have the Gauley mine production log on their body, read it to continue the quest.
 * Head inside the mine through the entrance, and be ready to fight leveled Scorched appropriate to the player character's level. Upon entering the mine and past the second bend, at the tunnel entrance will be a wounded man, speak to him.
 * After talking to Sol, he will start to make his way back to the Wayward. With one guard found alive, next is to find the other missing guard, continue deeper into the mine, until one reaches the mine's end with a large cavern room with water, and an overturned mine cart with a robot head on top.
 * The robot head will yell at the player character to come closer, wishing to speak to them. Speak to the assaultron head.
 * Polly will suggest that the player character uses her head laser to wipe out the Scorched. Polly's head will auto-equip as a weapon. Three waves of Scorched will arrive, and must be defeated to progress. With fifty worn fusion cells, use Polly's head to defeat the Scorched. A boss type Scorched foreman will arrive in the last wave. Defeat all remaining Scorched in the room to continue.
 * Exit Gauley mine, and return to the Wayward inn.
 * Equip (or Draw), Polly's Assaultron Head using your Pip-Boy.
 * Polly will need a temporary replacement for a body, place her head on the moonshine jug on the bar.
 * Duchess and Polly will then ask and plead the player character to help them find a new body for Polly, with Sol knowing where to find a new pristine assaultron body. The player character will have to accept the crew's request to continue. Speak to Duchess to accept.
 * After speaking to Duchess and accepting the new objective, travel to Summersville along the main road towards the end of town, and enter Duncan & Duncan Robotics through the green door which is hardly blocked. Blood Eagles inhabit the town now, and may attempt to stop the player character if they are detected.
 * Once inside the Duncan & Duncan Robotics building, speak to Skinner at the front desk.
 * Skinner will mention the pristine robots on display are all spoken for, the player character will need to convince Skinner to let them access the showrooms. Through persuasion or a price of buying an access card. Notably, if the player character has achieved the rank of General in the Whitespring bunker, a new dialogue option appears to bypass the need to buy an access card or sneak through the showrooms, allowing easy access to the assaultron showroom. Whereas regardless laser grids surround the pristine robot models among laser turrets. Skinner may yell at the player character that the showrooms are for paying customers only, but he won't stop the player character.
 * Climbing up to the attic through a hole in the Mr. Handy Showroom wall, will allow the player to find an apologetic note, mentioning an address, and a holotape of the ranting of the mad former proprietor, who mentions his brother set the passcode to a certain address. This number (88888) can be used on the keypad to access the Assaultron Showroom.
 * Select a pristine robot body to interact with. The choices are a protectron, a Mr. Handy, or an assaultron body. The player character may need to sneak around the showrooms as to not trigger the laser grids, or to alert the laser turrets, and to open the Picklock locked doors to navigate the area easier. A small hallway behind the assaultron body is available to safely plant the transmitter signal through a hole in the back wall, without needing to enter combat.
 * Once a pristine robot body has been selected, return to the Wayward once more. Polly will want to know what kind of body she has to look forward to, as will Duchess.
 * When the player character arrives at the Wayward inn, speak to Polly. Tell her the good or bad news about her new body. Duchess will then remark it's time to talk about Crane.
 * Speak to Duchess again, she will ask that the player character follows her upstairs. Sol will be at the top of the stairs, seemingly minding his own business. The quest will complete once Duchess walks upstairs, follow her to learn the truth about Crane.