Remnants Power Armor

Remnants power armor is a set of power armor in Fallout: New Vegas.

Background
The remnants power armor has lower item HP than any other type of power armor in-game, and its condition will deteriorate far faster than even the primitive T-45d if incoming attacks exceed its Damage Threshold. This is balanced by the fact that it has the highest DT of any obtainable armor in the game.

Variants

 * Remnants Tesla armor which was cut from the final version of the game.


 * Gannon family Tesla armor, a variant of the Remnants Tesla armor.

Locations

 * Deathclaw promontory - Body piece (only the armor, no helmet) can be found in the unmarked location, which is found across the river due east of cliffside prospector camp. The armor is located in the southeast corner of the area, at the bottom of the hill in some brush, on one of two armor-clad dead prospectors found lying near one another.
 * Silver Peak Mine - Helmet can be found in the northwest corner, on the upper level. It is behind a gate, next to a skeleton.
 * A full set will be rewarded along with Power Armor Training at the Remnants bunker by doing one of the following: killing Orion Moreno and taking it, convincing him to stay and gaining it from Daisy, or by taking Cannibal Johnson's when he storms out during For Auld Lang Syne.
 * During the final conflict at Hoover Dam, only after completing For Auld Lang Syne and having the Enclave remnants help the New California Republic, Cannibal Johnson will appear in the armor while armed with a minigun and will follow the Courier to fight Legate Lanius. If he dies, one can take his armor and use it in the final battle versus Lanius. Orion Moreno also wears this armor while armed with a Gatling laser.

Behind the scenes

 * Joshua Sawyer mentions that the armor was designed based on the Fallout 2 Enclave power armor. He also mentioned that the Remnants power armor has a built in ventilation/cooling system.
 * At one point in development, Joshua Sawyer considered an effect that made all characters in the game become hostile to the Courier, like the Auditore cape from Assassin's Creed II, but removed it to prevent ruining the gameplay experience.

Bugs

 * Obtaining the Remnants power helmet will make the bodies at the deathclaw promontory reappear with the Remnants power armor (note: you must be wearing the helmet before you get to the bodies in order for it to work). You can also fast travel away from the promontory and come back. The bodies should appear. Saving the game and loading it back will make them reappear. Be aware that this will make the deathclaws reappear.
 * If you have already collected the armor from the deathclaw promontory, and it is in your inventory when you attempt to collect the armor from Daisy, Daisy's armor will be added to your inventory on top of your other set of armor, appearing to be one set. The sets can be separated by equipping one set or putting one set into a container, but the armor sets will recombine if you pick the set back up or take it off. If the player is not carrying the first set when he/she receives the second set, the armors can both be carried without a problem. This glitch applies to both the helmet and armor.
 * To solve the above bug, simply drop a set of the Remnants power armor and the original set will be in your inventory while the second set will be on the floor when you exit the Pip-Boy. This bug can also occur after obtaining the helmet from the Silver Peak Mine.
 * Occasionally the bodies are not present. The reason is that corpses spawn on a cycle similar to that of creatures. This can be fixed by leaving the map cell and returning or waiting several hours in-game. Restarting the system will clear the game's active memory which can allow the spawn cycle to reset.