Silver Rush

The  is a location in Fallout: New Vegas, and is the largest retailer of energy weapons in the Mojave Wasteland. It's located in Freeside along with the Atomic Wrangler Casino.

Layout
This building serves as the headquarters of the Van Graff family's operations, and as a hub of energy weapon supply. The main room is what remains of the gutted Silver Rush casino, enclave style barricades restrict movement of customers to the advantage of security. Down a short hallway in the back of the accessible part of the store is a disheveled bathroom. The cashier's room is barricaded and locked, past the locked door there are some safes, a locked computer, and a stairway to the living quarters.

The upper floor of the building (directly behind the sign) can be accessed from the second floor of the building on it's right. The Courier may hop up the debris piles (companions can sometimes follow) to reach a semi-secret bedroom, complete with mattress and a small dining table that overlooks the street below. It lacks any type of storage however, reducing it's appeal as player housing.

Appearances
appears in Fallout: New Vegas.

Bugs

 * When the player enters the Silver Rush for the first time, the scripted event involving the executed prisoner might not play out properly, meaning the guards will still stand at their posts indefinitely and the player will be unable to use the services the store offers. This may be resolved by loading the Autosave made when entering.
 * When the player enters the Silver Rush for the first time all guards may become hostile if your being followed by a companion(Tested with Boone, ED-E and Lily). The man which would have normally been executed also becomes hostile and remains there afterward as an unarmed unarmored guard.
 * After getting the event bug above, a game-ending glitch is more likely to happen when the outside guard takes your gear.
 * After the first side-mission for guard duty, going back outside and stealing the Van Graff armor makes it a permanent item in your inventory that cannot be dropped as it is considered a "Quest Item" this can be useful as this armour is weightless while still providing a good amount of damage threshold and it does not degrade. After completing Birds of a Feather and retrieving another set of the armor (which stacks) the quest item tag will be removed and it can be dropped or sold.


 * When a player enters the building after depositing weapons to guard outside for the first time, all the guards inside may become hostile almost instantly and a quest is failed right after they start shooting. It is possible to escape from the situation completely (while under fire from 6 or 7 highly upgraded energy weapons), but when the player is spotted by the outside guard later, he will start opening fire once again and his friends will again come outside to help.
 * After convincing Cass to travel with you for the quest "Birds of a Feather", many of the weapons on the tables may be in very high condition (example: Multiplas rifle at full condition). However, taking them will cause any attempt at lock-picking, hacking a computer, or looking through a scope to become a blank computer screen obscuring your view. You can still function however, but attempting to do any of the three things will obviously be extremely difficult. The only solution found so far is to reload to your last save before you took the weapon(s) and make sure they are not in a "to good to be true" condition when and if you try and take them again.
 * If the first time you enter the Silver Rush with Cass as a companion, all the guards inside will become hostile forever, meaning that you can not buy and sell in their shop. Upon leaving, the guard at the door will also become hostile, and you must take out your weapons from the crate by yourself. (Confirmed PS3).

Behind the scenes
The Silver Rush's sign appears to be based on that of the Golden Nugget, a real life Fremont Street Casino.