Fallout 3 player character housing

Fallout 3 player housing lists all ownable and non-ownable player housing in Fallout 3.

Non-ownable housing
Houses below are not technically ownable, but you can live at these sites.

Requirements

 * Bed
 * Enclosed area (At least one wall) *Optional
 * At least one crate (Includes metal boxes, lockers, etc.)
 * Preferably a place that isn't a respawn point for enemies.
 * Stared locations below are potentially dangerous, but livable respawn points.

Pros & Cons

 * Area is populated by Talon Company Mercs. (Unless your trigger finger has something to say about that.)
 * Has a workbench.
 * Scenic overlook of the irradiated northwest through the holes in the dish at the top.
 * Extremely easy to find due to it being such an eyesore.

Pros & Cons

 * Covered with sentry bots, roborains, and wimpy protectrons.
 * Two houses (Unconfirmed), the first house is that little crap-shack you saw on your way in. The second is the CO Quarters.

Pros & Cons

 * The location of the High Plains Drifter and his sniper.
 * The bed is makeshift and sloppy.

Pros & Cons

 * Often attacked by raiders, but provides some experience and raider gear.
 * Extra storage boxes on the military truck near the entrance.
 * Military truck is some-what considered a good "bomb" to detonate (shooting it)to defeat spawning raiders.
 * If you kill the scavenger without the dog noticing, you'll get yourself a free watchdog!

Abandoned House
Found in the Northeast corner of the Fairfax Ruins directly across from a playground.

Pros & Cons

 * Mines at entrance and in back room
 * There is a raider armed with a rocket lanucher and a defence turrett on the second floor of the building.
 * Sometimes passed by small enclave patrols after The Waters of Life is completed.
 * Good defendable position with second floor and narrow stairwell
 * Back door for escape or easy movement
 * Multiple Storage Containers