Finish Temple of Trials

 is the first quest in Fallout 2.

Background
Since you don't have a Pip-Boy at this stage of the game, no log is made of this quest, but the only way forward is through the Temple of Trials. The quest, and the temple, are located in Arroyo.

You can earn experience points by fighting the ants and the radscorpions which inhabit the temple, and by disarming the floor traps which shoot Sharpened Poles. There is also a locked door that requires the use of the Lockpick skill once.

The quest itself can be seen as a training quest, as it forces the player to use a wide variety of skills to pass, concluding with either fighting, sneaking, or talking your way past Cameron.

Walkthrough
Enter the temple and you find yourself in a hallway. Kill the ants and press forward, exploring the side rooms and corridors. Open the second door using whatever puny Lockpick skill you may have. Kill everything, loot the chests, pots and bones.

On the second map your character will probably start spotting floor traps. If he or she doesn't, you can walk to and fro to make it happen, unless you have a woefully low PE. Should you have the patience, disarm the traps for 25 xp each. If you're reckless and set off a trap, you can pick up the Sharpened Pole which nearly lodged in your chest (or maybe did). To avoid the traps altogether, keep to the right-hand wall. At one point you're required to set an explosive charge (found in a tall pot nearby) in front of a door, which shouldn't be too difficult. Beware of the trap on the doorstep.

At the entrance to the inner sanctum you find Cameron, who represents your final test. There are three ways to get past him:


 * Fight him unarmed after a conversation (and without access to your Healing Powder) or 300 xp.
 * Steal his key and unlock the door behind his back for 600 xp.
 * Talk him out of fighting (IN 4 required and Speech must be tagged) for 600 xp.

Reward

 * 600 or 300 experience points
 * +15 karma
 * Vault Suit
 * Pip-Boy

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