Sierra Madre

The Sierra Madre is a pre-War location consisting of a city and casino resort. It is surrounded by a poisonous cloud. Prospectors have sought out the legendary city after hearing a pre-War radio broadcast but did not return. The Courier is lured to the Sierra Madre by the broadcast advertising the gala grand opening.

Background
The Villa and adjoining Casino & Resort were designed and financed by Frederick Sinclair, his last venture a few years before the Great War. The Sierra Madre was intended as a place for guests to reverse their fortunes and "begin again." During its construction until the end, it remained a reclusive area. All conveniences were supplied to the inhabitants by unique vending machines, which provided a number of commercial and non-commercial services, and allowed the residents to live in self-sufficiency, even when cut off from the outside world. The goal of the entire enterprise was not only to create a great casino - it was to create the perfect shelter from the nuclear holocaust. Every element of Sierra Madre's functions is designed to protect its inhabitants.

In preparation for the opening Gala Event, Sinclair strengthened its frequency emissions, normally reserved for emergency broadcast signals before the war. The kitchens of the Sierra Madre aimed for a 5-star rating, and sought to bring in the best chefs from around the world. In order to meet deadlines and budgets, the construction of the Sierra Madre was handled by two different companies: a well-performing company for the casino, and a cheaper, slacking, corrupt company for the Villa, resulting in numerous incidents during the construction of the Villa.

Due to the isolated location of the Sierra Madre and his personal fears of nuclear war, Frederick Sinclair created the Sierra Madre Security to guard the casino, headquartered in the villa. Hiring former police officers from other locations the security team was a small but well equipped force, although many questioned why Sinclair needed a human security force when he already had holograms.

When Sinclair ordered a prohibition on outside alcohol and chems among the villa construction teams, it fell to security to enforce it. While they did occasionally conduct raids on Puesta del Sol construction offices, most of the security was in on the smuggling or stole confiscated items from the evidence locker, with the villa police chief receiving smuggled alcohol from Mr. Yesterday personally.

Soon after this, Sinclair decided that it was a "villa matter" and that so long as construction continued and there were no fights between workers that they could keep their contraband items. In addition, the security team oversaw the installation of the Sierra Madre vending machines by M&M Construction, the company building the main casino.

In return for the technologies supplied by Big MT, Sinclair agreed to have the casino and the villa act as proving grounds for various experimental technologies such as the saturnite alloy, hazmat suits, and prototype matter recombinators. After the war, the result of this was the formation of the Cloud, a strange toxin created in the laboratories of Big MT.

Appearances
The Sierra Madre appears in the Fallout: New Vegas add-on Dead Money, and is mentioned in Fallout: New Vegas and Old World Blues.

Behind the scenes
The Sierra Madre setting was created by Joe Sanabria and implemented by James Garcia.