Huntersville

Huntersville is a town in the Savage Divide region of Appalachia in 2102.

Background
Huntersville is ground zero for the super mutants of Appalachia, with West Tek testing a strain of FEV by releasing it into the town's water supply before the Great War.

Designated Field Test Site 3 A, the initial strain released into Huntersville was designed to act over a longer period of time than other strains, and the area was quarantined by the U.S. Army to better observe the results and remove promising subjects.

After the war, the super mutants used Huntersville as their base of operations. They started raiding nearby settlements, including the raiders, to the point of kidnapping the leader of the Trappers leaving his booby trapped body at the town center.

The mutants were nearly wiped out by joint forces of the Brotherhood of Steel and Responders, giving the region some time to recover. After the Scorched wiped out both organisations the super mutants once again took shelter in the town.

Layout

 * The playground at the east end of town contains the Tac Ops terminal.
 * The first trailer northeast of the town's north gate has a chemistry station.
 * Behind the shed northeast of the above trailer is a power armor station.
 * The first house northwest of the town's north gate contains Gail Meyer's terminal.

Notable loot

 * Fusion core - in a generator near the water tower in the east part of town.
 * Nina Benchley's note - on the top floor in the house next to the playground.
 * Vault-Tec bobblehead - The hardware store, on a floorboard sticking out of the second level
 * Crazed ramblings
 * Graveyard note - Two notes, at the graveyard.
 * The Huntersville Incident
 * Trappers key fragment - Holotape, obtained during Key to the Past.

Appearances
Huntersville appears only in Fallout 76.

Behind the scenes
Huntersville is a real-life census-designated place in West Virginia with a population of 73.