Run Goodsprings Run

Run Goodsprings Run is a side quest in Fallout: New Vegas.

Walkthrough

 * Find Joe Cobb leaning up against a small house at the southeastern edge of Goodsprings. He will ask the player to kill Ringo, a Crimson Caravan merchant who has fled to Goodsprings to escape the Powder Gangers.
 * Follow the marker to the Goodsprings gas station and kill Ringo, then return to Joe.
 * Joe will tell the player to get supplies from Doc Mitchell or Chet.
 * Chet can be convinced to supply the Powder Gangers with leather armor with a successful Speech or Barter skill of 25.
 * Doc Mitchell can be lied to, then he must be convinced with a Medicine skill check of 25 to provide aid for a "hurt traveler down by the highway".
 * If lacking in the appropriate skills, the player can always buy the supplies, pickpocket the doctor, or simply kill the doctor and take the supplies.
 * Head over to Joe Cobb and give him the supplies, and help the Powder Gangers invade Goodsprings. Most non-player characters in town will become hostile, but the player will receive assistance from several Powder Gangers.
 * Once the residents of Goodsprings are dead, the player can talk to Joe and claim the reward.

Behind the scenes
Two small dialogue options were cut from the quest, pointing to an additional task Joe would have asked you to perform: freeing the town's bighorners. While Joe's responses are not present, presumably this would have been intended to create chaos in town. The option was likely removed owing to the presence of free-roaming bighorners in Goodsprings in the final release of the game.

Bugs

 * When you kill Ringo and inform Joe Cobb, he will ask you to get supplies from Chet and Doc Mitchell. Before you get supplies you can kill Joe and fail the quest, but Chet and Doc Mitchell will still be locked in the 'Help the Powder Gangers' dialog speech, and you can get infinite experience, leather armor about 1/2 repaired, 30 9mm rounds, and Powder Ganger fame. (See Fallout: New Vegas exploits.)
 * If you kill Ringo before talking to Joe Cobb, he will still ask to kill him and Ringo will come back to life.
 * There is an occasional bug that may prevent (or delay) your completion of this mission. After the initial gunfight, and after the militia has been killed, Joe Cobb will report that there are still people to kill. On further inspection, one or more Goodsprings characters will be 'stuck' zoning in and out of their respective houses. You can try to fix this by saving and reloading, or just attempt to attack the zoning character. A melee attack will generally dislodge the character from their spawn waypoint, fixing the bug and allowing you to complete the mission.
 * Sometimes, the mission will mess up. Even through killing EVERY citizen in Goodsprings, Joe Cobb will still say that there are people to kill. When attempting to talk to Chet, he will simply say, "Can't talk now, there's a gunfight!". The mission is stuck in this limbo forever. Starting a new character will not resolve this issue. (This issue can happen cause Doc Mitchell stuck in his house. You will have to go there and kill him yourself to complete the quest).

Текли ручьи...