Mod:DUST Survival Simulator/Freeside

Freeside was the former slum of New Vegas, home to many of the city's residents as well as factions such as the Van Graffs, Kings, and Mojave branch of the Followers of the Apocalypse. Prior to the Fall, it was the site of much of the fighting between the New California Republic and New Vegas Rebels. The Fall reduced the district to a feral ghoul-infested ruin with heavy pockets of the cloud.

Overview
Freeside is only accessible by the North Gate- the East Gate was sealed off by the NCR during the Fall and is home to the skeletons of several NCR troopers and Rangers.

To the left of the North Gate, in the alley behind hat was one Genaro's stand, is a camp of Hostile Cannibals.

The Old Mormon Fort has been occupied by thew surviving members of the NCR expedition to New Vegas from Camp Golf, composed of several NCR troopers and researchers armed with heavy weaponry, including Arc Welders. Palyers trackign the explosives stash mentioned in notes at Camp Golf should use extreme caution- the stash is located in the upper floor of Julie Farkas' old office, but is rigged with gas bombs and mines, which will cause a chain reaction that will inevitably prove lethal.

The streets of Freeside are overrun by its former inhabitants, transformed into Feral Ghouls by intense radiation and the Cloud. Heavy contrentrations of the cloud can be encounter in the southern street from the East Gate, the street leading to the old train station, as well as both side alleys of inner Freeside.

Mick and Ralph's is located near the sealed East Gate, and is occupied by several Feral Ghouls.

The King's School of Impersonation is also overrun by a large number of Feral Ghouls.

The Silver Rush Casino contains a massive cache of energy weapons and ammo established by the New Vegas rebels, but can only be accessed through a average-lock storm door on the roof. The skeletons Gloria Van Graff, Jean-Baptiste Cutting, and their mercenaries may be found within, having been untouched since being killed by the Courier. The main floor of the Casino is rigged with Plasma Mines, which in addition to potentially killed the player may scatter the cache.

Within the Atomic Wrangler the unique pistol Gambler's Pal can be found on the skeleton of James Garret; there is also a note on his skeleton stating that you should kill all NCR, which can lead one to conclude the NCR had wrong the Garrets at one point.

There is also the Survivors' Hole which has two radaway and other goodies, but you may have to kill three of the survivors. The whole group is armed, though they are neutral when you enter, which means stealth is likely a good option, and then the final one: The King's School of Impersonation.

You should not enter this place unless you feel confident in whatever your primary combat skill is. There isn't much in the way of items and it's chock-full of ghouls; although some ghouls may have a chance to have rad-x on them, along with other potentially useful items such as RadAway and bobby pins, Glowing Ghouls may spawn in the School as well, making for an especially dangerous location.

Once you have looted Freeside for whatever you can, you should leave Freeside, as there is nothing left for anyone there.