Robotics Disposal Ground

The Robotics Disposal Ground is a location in the Commonwealth in Fallout 4.

Layout
The disposal ground is located east of Vault 111 and west of USAF Satellite Station Olivia, on the shore of the lake in Sanctuary. It consists of a small scrapyard with one building and a bunch of rusty cars, there is also a non functioning sentry bot in the scrapyard.

Notable loot

 * Combat sentry proto MK IV holotape – On the terminal inside the main building. Can be initiated directly from the terminal, or downloaded to your Pip-Boy.
 * Flame Job! Hot Rodder magazine – On a desk inside the main building.
 * Makeshift battery - Underneath the Weapons Bench inside the main building.
 * Fat Man – In the northwest corner of the lot, in between some car wrecks.
 * Fusion core - In the military supply trunk/crate next to the sentry bot.
 * Mini nuke - At the front gate on the east side behind a pile of tires.
 * Flamer fuel (Fallout 4) - On the ground near the single lamp post, beside the sentry bot.

Appearances
The Robotics Disposal Ground only appears in Fallout 4.

Bugs

 * Leaving the zone or saving and loading before activating the robot will cause it to disappear or stop working.
 * When approaching the area (loading the cell) or reloading a game in the general area, Robot can appear without collision prior to activating. Upon activation, Robot regains collision but does not move.  If Robot is assigned to defend an area in this state, it will remain immobile and will disappear upon departing area, fast travelling away, or reloading game. If this occurs, leaving the cell and waiting/sleeping for an extended period of time will restore the robot with full mobility as if it had returned from its defence assignment.
 * If the robot is stuck in a 'deactivated' animation after he has been remotely powered up via the junkyard computer, hitting the robot in the head with a melee attack may solve the issue. That will enable him to move and use melee attacks aswell. Strangely enough, he will not use his main weapons and he will not initiate the self-destruct sequence.
 * At times the robot can randomly respawn in different locations. This has resulted in it exploding upon impact and becoming the above mentioned pile of components.
 * After issuing an order the robot might remain motionless. Opening the console then clicking on the robot and first typing "disable" and then "enable" will fix the issue.
 * "Disable" and "enable" commands might fix other issues related to this robot, including inability to target it.
 * If you used the Robotics Expert perk to make the Sentry Bot self-destruct, you will be unable to loot the ash pile left by the explosion.
 * You may be unable to obtain the Mini nuke behind the pile of tires. Saving and reloading by the Mini nuke does not fix this problem; and may cause the Mini nuke to disappear completely. It can be dislodged by gunfire or jumping on it.
 * At times, it is possible to activate the Sentry Bot, only to have it freeze in place in its standard "disabled" stance. The bot can then be ordered to travel somewhere, and will state that it is going, but not move. The bot will remain neutral at this point, but immobile. Ordering it to self destruct will typically not produce any effect.  However should the player move a distance away and shoot the robot, it will suddenly turn hostile and teleport to the player, while at the same time initiating the self destruct sequence.

Кладбище старых роботов