Hit Points

Hit Points (or HP) are a game mechanic used to measure the health of a character. During combat, wounded characters lose HP. When a character gains a new level, additional HP is awarded. Should a character be reduced to 0 HP, the character dies. Needless to say, HP is an important character statistic to be monitored during play. HP can be restored using various medical items/food items such as Stimpaks and Wasteland Omelettes. HP can also be restored by sleeping or paying a doctor (both these methods heal crippled limbs).

Fallout, Fallout 2
Initial level: Starting maximum HP is 15 + ST + (2 * EN).

Maximum HP increase per level is (EN / 2) + 2.


 * The Lifegiver perk gives you an additional 4 maximum HP per rank every time you gain a level.
 * The Alcohol Raised Hit Points and Autodoc Raised Hit Points perks each increase your maximum HP by 2.
 * The Alcohol Raised Hit Points II and Autodoc Raised Hit Points II perks each increase your maximum HP by 4.
 * The Alcohol Lowered Hit Points and Autodoc Lowered Hit Points perks each decrease your maximum HP by 2.
 * The Alcohol Lowered Hit Points II and Autodoc Lowered Hit Points II perks each decrease your maximum HP by 4.

Fallout Tactics
Initial level: Starting maximum HP is 15 + ST + (2 * EN).

Maximum HP increase per level is (EN / 2) + 3.


 * The Lifegiver perk gives you an additional 4 maximum HP per rank every time you gain a level.

Fallout 3
In Fallout 3, a character's HP is 100 + (EN x 20) + ((level-1) x 10). With this formula, HP gain from endurance is entirely retroactive, and so endurance can be boosted early or later on with the same effect.


 * The Life Giver perk can add an additional 30 HP
 * The sound of a heart beat can be heard when the player is on low health, the sound gets louder the lower health the player is on.

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