Creature taming

Creature taming is a gameplay mechanic in Fallout 76.

Introduction
Creature taming allows player characters to tame a single specific creature, and then use it as a means to defend their C.A.M.P. as a defensive alternative to traps and turrets. It is important to distinguish taming from pacifying. While most creatures can be pacified (temporarily rendered friendly to the player), only select creatures can be tamed.

Unlike previous iterations of taming, the creature in question cannot be controlled or directed like a traditional companion; once located at the player character's camp, it will simply patrol and defend against hostile entities within a certain radius.

Requirements
The following are required to tame a creature:
 * The Animal Friend perk (see list of creatures below for perk level requirement).
 * A deployed C.A.M.P..
 * Player character must be at least twice the level of the tamable creature.
 * Note: Tamed animals do not require unallocated budget.

Methodology
Only creatures encountered in special Random Encounter events can be tamed. These creatures are easily identified by their passive nature. While most creatures in the wild will be hostile by default, tamable creatures will not.

Taming is a simple process. The player can walk up to the creature and activate the Tame option. Alternatively, a creature can be tamed at range. For taming at range, a firearm with either iron sights or a reflex sight is required - any firearm with a scope that has a zoom magnification will not work, nor will melee weapons. With the appropriate firearm, simply aim at the creature and activate the Tame option from a distance.

Once tamed, and an additional prompt will appear to allow the player to direct the newly tamed creature back to their C.A.M.P. Once confirmed, the creature will immediately make its way to the player's C.A.M.P. It is advisable to wait for the creature to arrive rather than escort it, as the creature can engage every hostile on the way, potentially causing its death.

Once arrived at the camp, the creature will patrol and defend against any hostiles it detects, acting as a C.A.M.P. defense, similar to a turret.

Tamable creatures
The following creatures can be tamed using the Animal Friend perk specified. Note: These are minimum levels (i.e. all creatures listed under Animal Friend 1 can be tamed by Animal Friend 1 or Animal Friend 2; Animal Friend 3 can tame all creatures listed under Animal Friend 1 and 2):

Animal Friend 1
 * Beaver
 * Brahmin
 * Cat
 * Chicken (Fallout 76)
 * Dog
 * Mirelurk
 * Mole rat
 * Opossum
 * Rabbit
 * Radrat pup
 * Radstag
 * Wolf

Animal Friend 2
 * Mirelurk hunter
 * Mirelurk king
 * Radtoad
 * Snallygaster
 * Yao guai

Animal Friend 3
 * Deathclaw
 * Mega sloth

Bugs

 * Tamed creatures may suddenly disappear.
 * Relocating one's C.A.M.P. may cause tamed creatures to disappear.
 * Sometimes after login, tamed creatures may permanently spawn as a completely different creature type.
 * Sometimes tamed creatures may spawn into C.A.M.P. foundations.
 * Tamed creatures will spawn in before all structures and furnishings and may become stuck.
 * Prior to patch 1.0.6.0, tamed creatures that had been killed would continue to permanently consume C.A.M.P. budget.
 * Prior to patch 1.1.2.9, tamed creatures would attack C.A.M.P. objects such as generators.
 * Prior to patch 1.1.2.9, tamed creatures would become aggressive if the player character had the Plague Walker mutation.