Fallout 4 Settlements

In Fallout 4, the player character, the Sole Survivor, can build and manage their own settlements at sites around the game world. The new workshop interface is used to place and connect pre-fabricated structures, letting the player construct their own home base as they desire.

Once built, these settlements can be customized with furniture and decorations, while outside the player can plant food and tend to the defensive needs of their new settlement, setting up various traps and turrets to fend off raider and animal attacks. To find resources for their settlements, the player can scrap nearly any object in the world for parts - even entire previously built structures.

Once a settlement reaches a certain size and/or the player obtains necessary perks, they can invite others to set up shop at their base by building unique resources such as the trading post, which adds a vendor NPC stocking some of the best items in the game. It is also possible to run brahmin caravans between player settlements.

Settlement sites

 * Abernathy farm
 * Boston Airport
 * Bunker Hill
 * The Castle
 * Coastal cottage
 * County crossing
 * Covenant
 * Croup manor
 * Egret Tours Marina
 * Finch farm
 * Graygarden
 * Greentop Nursery
 * Hangman's Alley
 * Home Plate
 * Jamaica Plain
 * Kingsport Lighthouse
 * Murkwater construction site
 * Nordhagen beach
 * Oberland station
 * Outpost Zimonja
 * Red Rocket Truck Stop
 * Sanctuary Hills
 * The Slog
 * Somerville Place
 * Spectacle Island
 * Starlight Drive In
 * Sunshine Tidings co-op
 * Taffington boathouse
 * Tenpines Bluff
 * Warwick homestead

Necessities and dependencies
These stats need to be maintained to sustain or stagnate the growth of a settlement. Each Necessity would also act as a dependency on other necessities; i.e. people need water, food, beds and happiness to keep increasing.
 * People
 * The population of your settlement. People are required to collect from resource units and man objects you build. Each settlement has a default max population of 10 settlers plus each point of charisma your character has, totaling to a maximum of 20 settlers.
 * Dependencies: Water, Food, Beds, Happy


 * Food
 * How much food your settlement is producing. Increased by placing food resources.
 * Dependencies: Water, People


 * Water
 * How much water your settlement has.
 * Dependencies: People, Power


 * Power
 * How much power is available for your settlement to use.
 * Dependencies: n/a


 * Defense
 * Measures how defensible your settlement is, based on traps and other defenses you have added.
 * Dependencies: People, Power


 * Beds
 * How many available beds your settlement has.
 * Dependencies: n/a


 * Happy
 * Morale of the settlement; High is good increases growth
 * Dependencies: Beds, Power


 * Size
 * Shows the amount of objects that have been placed by the player within the settlement, as well as the maximum amount of objects that can be placed through the Settlement interface.
 * Dependencies: n/a

Related perks

 * Gun Nut
 * Hacker
 * Local Leader
 * Science!

Budget Settlement
Build supports 20 settlers, minimum 7. Minimum Cost Alternately, you can build x7 Water Pumps, at a cost of: The disadvantage of Water Pumps vs Water Purifiers is that the Purifier will add Purified water to the Workshop inventory, a benefit to player health.
 * People - x1 Recruitment Radio Beacon
 * Beds - x20 Sleeping Bag
 * Food - x20 Muitfruit (requires 4 settlers)
 * Water - x2 Water Purifier
 * Power - x1 Medium Generator
 * Defense - x10 Guard Post (requires 3 settlers)
 * 7 Settlers (supports 20)
 * 100 Wood
 * 64 Cloth
 * 77 Steel
 * 20 Mutfruit Plant
 * 16 Copper
 * 14 Rubber
 * 8 Ceramic
 * 4 Oil
 * 3 Screw
 * 3 Gear
 * 2 Circuitry
 * 2 Crystal
 * 28 Steel
 * 7 Concrete
 * 7 Gear