Fallout 4 Apparel

A variety of clothing can be utilized using the wardrobe system in Fallout 4.

Overview
The system is divided into nine slots and two layers. The armor layer is worn on top of the base layer.

Gameplay
Many items in the wardrobe take up several spots, including armor spots, restricting the other pieces with which they can be combined. Each item in each layer can offer bonuses, such as different types of damage resistance. All these items and their unique bonuses will be explained below. In addition, armor mods can be applied to certain items, which can provide additional bonuses.

Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. Wearing power armor nullifies all bonuses provided by the lower layers.

Each piece of armor falls under one of these classifications: Normal, Legendary or unique. Normal armors have no special bonuses applied to them. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards.

Clothing
Clothing that can be worn under body armor parts. Unless the ballistic weave armor mod has been unlocked, the only clothing pieces that can be upgraded on an armor workbench are the vault jumpsuits.

Outfits
Count as both clothing and body armor. Most will take up all armor slots, but some will allow additional armor.

Full
These items count as hats, eyewear, and masks.

Hats

 * ''The bowler hat and the Triggerman bowler are equippable by Mister Handy or Miss Nanny robots.

Eyewear

 * Welding goggles are equippable on Dogmeat.
 * Robotic bits may not appear in the inventory, nor are equipable with the player.equipitem command.


 * Masks
 * All bandanas are equippable on both NPCs and dogs as a cosmetic item.