Outpost Zimonja

Outpost Zimonja is a location and settlement in the Commonwealth in 2287.

Background
Outpost Zimonja was once a camp built by a group of settlers. They were all slaughtered when the raider Boomer and his gang showed up and took over the relay tower.

Layout
A series of makeshift structures are arranged in a box shape with two levels. It is patrolled by raiders, one named Boomer, wearing power armor and wielding a Fat Man. There are several unmarked landmarks nearby. A shack is outside the building area directly to the west and an outhouse is north of that by a pond. A single raider is living out of an abandoned cargo truck on the road leading into the outpost from the east, guarded by two turrets and dogs. There is a gate that opens onto the map border due north of the radio tower. The gate appears to be identical to a wire fence gate in all respects, but larger.

Notable loot

 * Astoundingly Awesome Tales - Located on the workshop.
 * Mini nuke - Between the tato plants and the generator (can fall through the first layer of dirt to the layer below it, clipping out of view).
 * Stag hunter's note - Note, in a ruined house.
 * Concentrated Nuka Quantum cookbook - Note, on the stag hunter.
 * Manwell carbine - Next to the stag hunter.

Related quests

 * Clearing the Way: A settler tells the Sole Survivor that they are concerned about dangerous enemies in a nearby area and asks them for help in clearing it out.
 * Raider Troubles: Troublesome raiders might take refuge at this location between two attacks on the Commonwealth settlers.
 * Taking Point: Minutemen scouts have found a promising site for a new settlement, but it's overrun with hostiles. Preston Garvey asks the Sole Survivor to clear it out so a beacon can be set up to attract new settlers in need of a home.
 * Mercer Safehouse
 * The Quantum Stag

Appearances
The Outpost Zimonja appears only in Fallout 4.

Bugs
Despite the player character settling this area, raiders may still respawn like in any other cell of the game. Rather than spawn as an attack, they spawn inside the settlement at their original positions and trigger on the next visit.