John Cassidy

...or rather Cassidy Mc Rae is a Fallout 2 joinable NPC. Cassidy was named by his father after a vampire in Garth Ennis' Preacher comics ("Said he was a mean sonuvabitch").

He is an elderly man with deep wrinkles along his face. Cassidy is the owner of The Spitoon, a bar on the outskirts of Vault City. When Chosen One arrives he complains about problems with Vault City guards.

If Chosen One has the Slaver or Childkiller perks, or a karma of -101 or below, Cassidy will not join him. He won't leave if Chosen One gain these perks or lower his karma after Cassidy has joined, though. Quote: "Naw, I don't travel with slavers. They have a nasty habit o' selling you when they get low on cash. No offense."

Talking about his chronic heart disease

 * it is rhythm and conduction disorder - some kind of block; Cassidy said he needs "cardio booster shots to keep heart beating"; he needs cardiostimulator in fact,
 * he is exposed on a heart attack, when treated with psycho, buffout or jet, so steroids and amphetamine derivates are particularly harmful for him (it is unknown what psycho consists); quote: "What th--?! No, my heart! I...*hrrrkkk*",

Cassidy thinks, that he needs real medical care and Vault City is the only place to get it. Unfortunatelly, as the any other outworlder, he is not allowed to receive it. Of course, like everybody he can pay for ancient and partially damaged Auto-Doc services at Courtyard clinic, but basic treatment (wounds healing) isnt't enough and more advanced procedures are very expensive (eg. implants are possible).

Chosen One can convince him to leave Vault City and then the only problem is Cassidy's drugs intolerance. Cassidy experesses some doubts, when Chosen One treats him with other drugs also, but it seems that it is not harmful ("*Hic* Heh-heh. Nothing like some good ol' firewater to get the blood pumping").

Least but not least he complains that "living in Vault City was giving him an ulcer" and of "goddamn arthritis" :).

Talking about his skills
He declares, that is skilled with shotguns and rifles mostly (personal preference, he is equipped with sawed-off shotgun), ain't a bad shot with pistols, neither. He can use brass knuckles also. He used to hunt with a spera pretty good, however he is ashamed bit about this tribal thing. He's an evil shot, especially if you equip him with the Gauss Rifle later on.

Primary Statistics

 * Strength: 06
 * Perception: 07
 * Endurance: 04
 * Charisma: 05
 * Intelligence: 04
 * Agility: 06
 * Luck: 09

Secondary Statistics

 * Hit Points: 92
 * Armor Class: 6
 * Action Points: 8
 * Carry Weight: 175
 * Melee Damage: 1
 * Damage Resistance: 0%
 * Poison Resistance: 20%
 * Radiation Resistance: 8%
 * Sequence: 14
 * Healing Rate: 1
 * Critical Chance: 21%

Skills

 * Small Guns: 105% (Tagged)
 * Big Guns: 12%
 * Energy Weapons: 90%
 * Unarmed: 100%
 * Melee Weapons: 100%
 * Throwing: 70%
 * First Aid: 30%
 * Doctor: 16%
 * Sneak: 25%
 * Lockpick: 25%
 * Steal: 18%
 * Traps: 25%
 * Science: 16%
 * Repair: 12%
 * Speech: 25%
 * Barter: 80%
 * Gambling: 80%
 * Outdoorsman: 40%

Primary Statistics

 * Strength: 06
 * Perception: 07
 * Endurance: 04
 * Charisma: 05
 * Intelligence: 04
 * Agility: 06
 * Luck: 09

Secondary Statistics

 * Hit Points: 104
 * Armor Class: 6
 * Action Points: 9
 * Carry Weight: 175
 * Melee Damage: 1
 * Damage Resistance: 0%
 * Poison Resistance: 20%
 * Radiation Resistance: 8%
 * Sequence: 14
 * Healing Rate: 1
 * Critical Chance: 26%

Skills

 * Small Guns: 125% (Tagged)
 * Big Guns: 12%
 * Energy Weapons: 100%
 * Unarmed: 120%
 * Melee Weapons: 120%
 * Throwing: 80%
 * First Aid: 35%
 * Doctor: 16%
 * Sneak: 25%
 * Lockpick: 25%
 * Steal: 18%
 * Traps: 23%
 * Science: 16%
 * Repair: 12%
 * Speech: 25%
 * Barter: 80%
 * Gambling: 80%
 * Outdoorsman: 45%

Primary Statistics

 * Strength: 06
 * Perception: 08
 * Endurance: 04
 * Charisma: 05
 * Intelligence: 04
 * Agility: 07
 * Luck: 09

Secondary Statistics

 * Hit Points: 116
 * Armor Class: 7
 * Action Points: 9
 * Carry Weight: 175
 * Melee Damage: 1
 * Damage Resistance: 0%
 * Poison Resistance: 20%
 * Radiation Resistance: 8%
 * Sequence: 17
 * Healing Rate: 1
 * Critical Chance: 31%

Skills

 * Small Guns: 140% (Tagged)
 * Big Guns: 14%
 * Energy Weapons: 120%
 * Unarmed: 130%
 * Melee Weapons: 125%
 * Throwing: 90%
 * First Aid: 40%
 * Doctor: 17%
 * Sneak: 26%
 * Lockpick: 25%
 * Steal: 21%
 * Traps: 25%
 * Science: 16%
 * Repair: 12%
 * Speech: 25%
 * Barter: 80%
 * Gambling: 80%
 * Outdoorsman: 50%

Primary Statistics

 * Strength: 06
 * Perception: 08
 * Endurance: 04
 * Charisma: 05
 * Intelligence: 04
 * Agility: 07
 * Luck: 09

Secondary Statistics

 * Hit Points: 128
 * Armor Class: 7
 * Action Points: 10
 * Carry Weight: 175
 * Melee Damage: 1
 * Damage Resistance: 0%
 * Poison Resistance: 20%
 * Radiation Resistance: 8%
 * Sequence: 18
 * Healing Rate: 1
 * Critical Chance: 36%

Skills

 * Small Guns: 160% (Tagged)
 * Big Guns: 14%
 * Energy Weapons: 130%
 * Unarmed: 140%
 * Melee Weapons: 130%
 * Throwing: 100%
 * First Aid: 45%
 * Doctor: 17%
 * Sneak: 26%
 * Lockpick: 25%
 * Steal: 21%
 * Traps: 25%
 * Science: 16%
 * Repair: 12%
 * Speech: 25%
 * Barter: 80%
 * Gambling: 80%
 * Outdoorsman: 55%