Mod:Tale of Two Wastelands/Perks

This page lists all perks added or changed by Tale of Two Wastelands.

General changes
As of Tale of Two Wastelands version 3.3, the rate of which the player gains perks is based on Hardcore mode status.
 * If Hardcore Mode is disabled, the player gains one perk every level, like in Fallout 3.
 * If Hardcore Mode is enabled, the player gains one perk every two levels, like in Fallout: New Vegas.

New companion perks are introduced for the Fallout 3 companions to make them more in-line with how Fallout: New Vegas companions work.

Some perks from Fallout 3 were changed to give special effects rather than increase stats, and the effects of all bobbleheads have been changed to instead grant "mini perks."

Changes to Fallout: New Vegas perks
(Should put Fallout 3 perks that were cut from New Vegas in the Returning Fallout 3 perks section below.)

Returning Fallout 3 perks
(Should list perks from Fallout 3 here even if they are identical in Tale of Two Wastelands. They're new in New Vegas context.)

Companion perks
Companions in Fallout 3 do not grant perks to the player, so Tale of Two Wastelands introduces new ones for them.

Bobblehead perks
Tale of Two Wastelands changes bobbleheads to grant perks instead of buffs to SPECIAL attributes and skills.