Destabilizer (Mothership Zeta)

The  is an energy rifle of alien origin which is added to Fallout 3 with the Mothership Zeta. It is the unique version of the Alien Disintegrator.

Characteristics

 * The Destabilizer is fully automatic, instead of semi-automatic like the Disintegrator.
 * Despite the fact that the weapon is automatic, it fires single-shot within V.A.T.S.


 * The Destabilizer has the highest base damage out of all the Energy Weapons in the game. The base damage can be increased an additional 20% with the Xenotech Expert Perk.


 * The Destabilizer is slightly less accurate than the Disintegrator. (i.e. the shots spread farther apart)


 * The Destabilizer has a slightly longer reload animation than the Disintegrator. However, due to the very large (100 shot) clip, this is rarely an issue in combat. (This is actually a bug with the animation of the Disintegrator, it uses the jam animation for its reload animation, the destabiliser has the correct reload animation.)


 * The Weapon Does less damage to shielded enemies than the Disintegrator

Obtaining
This unique weapon is found toward the end of the Weapons Lab, sitting on a shelf next to the teleporter exit that is easily missed because the shelf is very low and directly to the right when walking through the doorway.

Appearances
The appears in the Mothership Zeta add-on for Fallout 3.

Bugs
Its reloading animation is not that of the normal Alien Disintegrator, and looks like the animation for the normal Plasma Pistol. (This is actually the correct animation, the Disintegrator clearly uses its jam animation instead of its reload animation).