Silus Treatment

 is an unmarked quest in Fallout: New Vegas.

Quick walkthrough
Travel to Camp McCarran and enter the terminal. Go to the second floor. Go to the west end. In a room to the north is Carrie Boyd.

Speak to Carrie Boyd and agree to help her interrogate the prisoner.

Interrogate the prisoner and get him to tell about Caesar and the spy at the Camp.

Detailed walkthrough
Silus is held captive in Camp McCarran, and the NCR is attempting to interrogate him. He will not give information to the NCR, and interrogator Carrie Boyd is looking for help. She informs the player that the NCR does not allow torture of prisoners. The player can suggest a truth serum, beating the prisoner, or calling him names.

If the player has a high enough reputation with the NCR, Lieutenant Boyd will allow the player to go in and speak with the Centurion. The player will go in unarmed, unless the player's sneak skill is high enough to bring in holdout weapons.

The Courier can either break Silus or help Silus escape.

Break Silus
The Courier can speak with Silus or attack him outright. Should the player speak with Silus, a high enough speech skill will result in the legionary attacking. If your intelligence is at 8 then you can persuade him into thinking that you are working with the Legion and are here to assassinate him, this will result in him telling you all of his plans. After a brief fight, Lt. Boyd will come in again and ask Silus if he wants more. When the legionary refuses, the player will briefly speak to him again, and begin attacking once more. After a second round of fighting, Silus will talk, letting the player know that Caesar is sick and that there is a legionary posing as a member of the NCR at Camp McCarran.
 * Alternatively, through a series of either Speech or Intelligence checks, you can get him to reveal the same info without shedding any blood.

After the information is gained from Silus, you can no longer interact with him, and Lieutenant Boyd will pay you for your troubles.

If you leave the room after the first time you talk to Silus, you can not get back in, and further interaction with Lt. Boyd only result in her saying "Let's talk after we finish this up." and ending the conversation abruptly. There doesn't appear to be any way into the room at this point...

Help Silus Escape
If you have already been invited to Ceasar's camp at The Fort you can begin by talking to him about how your with the legion without lying. By doing this you can fake a fight and get him his weapon that he tells you is in the locker in the next room. After the fight when your sent back out get the weapon which is a silenced .22 pistol and when you go back in for the second round of interigation she will take all your weapons except the pistol. You will talk to him and give him said pistol and he will fake being uncouncious. Carrie Boyd will come back in and say it looks like he is all tuckered out and you and her will leave. On the way out she will tell the corporal to go clean him up and he will go in and tell Silus to get up. If you watch Silus will blow the Corporals head off and dress in his cloths. He will then sneak out and none of the NCR will know. You will not lose any rep. with the NCR because they won't know about it.

Note: After Silus is dressed as an NCR corporal he will not speak to you while he leaves.

Rewards

 * NCR Fame


 * 300 Caps


 * 325 XP

Bugs
A way to avoid this is to tell him to wait outside before you enter the interrogation room.
 * While ED-E is a companion, during the phase of the interrogation where Lt. Boyd speaks to Silus and ask if he wants more. ED-E may enter the room and start to attack Silus when he gets aggressive. When the quest is complete and you leave the room, ED-E will still be inside and will not be able to escape.
 * If the player is wearing Boxing gloves (Fallout: New Vegas) before Carrie Boyd takes your weapons from you then they will stay on your fists and remain so for the rest of the game. It grants the same effectiveness as regular unarmed blows and other weapons can still be equipped.