Fallout: New Vegas weapons/Gallery

Pistols

 * Unique weapons are highlighted with a darker background
 * ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
 * ² Improved holdout weapon: May be concealed if Sneak ≥ 50

Rifles

 * Unique weapons are highlighted with a darker background
 * ¹ Scoped by default.

SMGs

 * Unique weapons are highlighted with a darker background
 * ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

Shotguns

 * Unique weapons are highlighted with a darker background
 * ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

Heavy weapons

 * Unique weapons are highlighted with a darker background
 * ¹ Scoped by default

Energy pistols

 * Unique weapons are highlighted with a darker background
 * ¹ May only be acquired if one has chosen the Wild Wasteland trait.
 * ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
 * ³ Frightens abominations.
 * ⁴ Does bonus damage to robots and power armored foes.

Energy rifles

 * Unique weapons are highlighted with a darker background
 * ¹ May only be acquired if one has not chosen the Wild Wasteland trait.
 * ² Scoped by default.

Energy heavy weapons

 * Unique weapons are highlighted with a darker background
 * ¹ Does bonus damage to robots and power armored foes.

Projectile

 * Unique weapons are highlighted with a darker background
 * ¹ Scoped by default.

Thrown

 * Unique weapons are highlighted with a darker background
 * ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
 * ² Improved holdout weapon: May be concealed if Sneak ≥ 50
 * ³ May only be acquired if one has chosen the Wild Wasteland trait.
 * ⁴ Does bonus damage to robots and power armored foes.

Placed

 * ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
 * ² Custom-built weapon
 * ³ Does bonus damage to robots and power armored foes.

Bladed

 * Unique weapons are highlighted with a darker background
 * ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
 * ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
 * ³ Ignores DR/DT.
 * ⁴ Includes double normal weapon damage in V.A.T.S.
 * ⁵ Does bonus damage to robots and power armored foes.

Blunt

 * Unique weapons are highlighted with a darker background
 * ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
 * ² Includes double normal weapon damage in V.A.T.S.
 * ³ Does bonus damage to robots and power armored foes.

Thrown

 * ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
 * ² Does bonus damage to robots and power armored foes.

Unarmed

 * Unique weapons are highlighted with a darker background
 * ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
 * ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
 * ³ Includes double normal weapon damage in V.A.T.S.
 * ⁴ Does bonus damage to robots and power armored foes.
 * ⁵ Ignores DR/DT.

Other
Despite being in the weapons category on the Pip-Boy 3000, these items are not used offensively.


 * Quest items are highlighted with a darker background

Cut content

 * ¹ Available in all add-ons except Courier's Stash.