10mm Submachine Gun (Fallout 3)

The 10mm SMG is a small gun in Fallout 3.

Characteristics
The 10mm SMG is most effective at close-range by unleashing a hail of bullets. However, the SMG is next to useless at longer ranges unless assisted by the perk Concentrated Fire. The SMG simply has too much spread to be of much use beyond close-range combat. Another downfall of the SMG is its ammunition consumption; if ammunition is not properly managed, the SMG can eat through 10mm rounds at alarming speeds. With full automatic fire and a 30-round magazine, the SMG is a decent emergency sidearm when enemies start to get too close.

The 10mm SMG can fire 1186 rounds, or about 40 magazines, before breaking.

Variants

 * Sydney's 10mm "Ultra" SMG - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single magazine, and uses them to hit much harder than the regular SMG.

Locations

 * This weapon may be obtained in Dukov's Place if you kill Dukov.
 * Doc Hoff carries a 10mm SMG.
 * Many slavers carry this weapon. Find them at the Lincoln Memorial or Paradise Falls.
 * Raiders may sometimes be armed with a SMG (especially at higher levels).
 * There are many SMGs in the National Guard Depot. (Note that they are all in very bad condition.)
 * Rivet City guards exclusively carry 10mm SMGs.
 * Level 1 Outcasts and Brotherhood soldiers can carry either these SMGs, or assault rifles.

Appearances
This 10mm SMG only appears in Fallout 3.