Assault Carbine

The Assault Carbine is a weapon $$

Gameplay
The Assault Carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game and can be effectively used in close and medium range combat. In V.A.T.S. mode, it will shoot a 5 round burst for a cost of 20 Action Points.

The Assault Carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only Power Armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds (all effects as of patch 1.3.0.452). The 5mm ammunition is available in large quantities, but the assault carbine suffers from a low base damage of 13, the second lowest of any rifle in the game.

The Assault Carbine can be equipped with an Extended Magazine, identical to that used on the regular Marksman Carbine except with a black rather than aluminum finish.

Durability
The Assault Carbine can fire a total of about 3,745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking.

Modifications

 * Assault Carbine Extended Magazines - Increases the ammunition capacity by +6.

Variants

 * Assault Carbine (GRA) - Capable of supporting more modifications.
 * Lily's Assault Carbine - A unique non-playable Assault Carbine used by Lily. It only differs from the standard Assault Carbine in its use of Magical Companion Ammo and an added suppressor.

Locations

 * Gun Runners - In the back room (straight ahead as one enters) on the first and center workbench. It can also be bought from the Vendortron at the kiosk right in front of the gate.
 * Vault 34 - Two in poor condition are located in the armory.
 * Nellis Air Force Base - In the Nellis Array, on a dead Boomer.
 * NCR Ranger Safehouse - Located on a shelf to the right of the reloading bench.
 * Super Mutants, specifically super mutant brutes at Black Mountain, may carry this weapon.
 * One is also carried by Nero in the Gomorrah casino, and can be taken after helping Cachino in the quest How Little We Know.
 * One can be found inside Gomorrah, in the basement, inside one of the footlockers.
 * One is found on the respawning corpse of a super mutant brute in the water of the lowest level of Ruby Hill Mine.
 * May be found on one of the Nightkin in Black Rock Cave.
 * During Unfriendly Persuasion, the mercenary Norton will carry one.
 * Can be found on some NCR Veteran Rangers later in the game.
 * Can be found on some of the NCR Troopers that are defending Hoover Dam.
 * The Arms Merchant at the 188 Trading Post occasionally sells them in average condition.
 * If the player character is Vilified by the Legion, assassins will be sent to kill them. One of the legionary assassins may carry an Assault Carbine.
 * Daniel Contreras will have two or three in stock sometimes.
 * Occasionally carried by Marked Men.

Behind the scenes
According to Joshua Sawyer, the marksman and assault carbines are present "in part due to New Vegas' proximity to Nellis AFB."

Bugs

 * The weapon may turn invisible while aiming down the sight.
 * When dropped with the Extended Magazine modification applied, it appears it has normal mags.