Mod:Creation Kit/TryToKill - ReferenceAlias

Member of: Mod:Creation Kit/ReferenceAlias Script

This is a convenient way to kill an actor in an alias without calling GetActorReference on it. It's mostly useful in cases where you have lots of aliases that may or may not be filled and you want to call Kill on them without having to test for an actor being present first.

Syntax
bool Function TryToKill

Parameters
None

Return Value
True if the actor was killed, false if no actor was there to be killed

Examples
if BanditAlias.TryToKill Debug.Trace("Bandit killed!") else Debug.Trace("No banded to kill...") endIf
 * Try to kill the bandit