Energy Weapons

Energy Weapons is a skill in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout: The Roleplaying Game and Fallout Tactics. This skill determines the player's combat effectiveness with energy-based weapons.

Fallout, Fallout 2 and Fallout Tactics

 * Fallout:
 * $$\text{Initial level}\%=10+\text{Agility}$$


 * Fallout 2 and Fallout Tactics:
 * $$\text{Initial level}\%=2\times\text{Agility}$$

Ways to increase Energy Weapons skill

 * Fallout
 * Talk to Larry, he may then give one a laser pistol, as well as some info about Energy Weapons that gives you a +5% bonus.
 * Thomas would have been able to teach the Vault Dweller about energy weapons resulting in a +5% bonus to the skill, however this was never implemented into the game.


 * Fallout 2
 * Join Family Salvatore in New Reno. Mason, one of Salvatore's men, can teach you how to use the lightbringers. Increases Energy Weapons by 5%.
 * Get the Cat's Paw issue no.5 from Miss Kitty in New Reno. Increases Energy Weapons by 10%.

Affected weapons

 * Fallout

Fallout Energy Weapons skill weapons, 2


 * Fallout 2

Fallout 2 Energy Weapons skill weapons, 2


 * Fallout Tactics

Fallout Tactics Energy Weapons skill weapons, 2

Fallout 3

 * $$\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil$$

Example: A starting Perception of 5 and Luck of 5.
 * $$2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15$$

Ways to increase Energy Weapons

 * Permanent
 * Leveling up (10 + INT + 3 with Educated perk)
 * Bobblehead - Energy Weapons (+10)
 * Nikola Tesla and You (+1 or 2 with Comprehension perk)
 * Cyborg (+10)
 * Tag! (+15)
 * Temporary
 * Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit.)
 * Armored Vault 101 jumpsuit (+5)
 * Colonel Autumn's uniform (+5)
 * Enclave officer uniform (+5)
 * Enclave officer hat (+5)
 * Tesla armor (+10)
 * Metal Master armor (+10)

Affected weapons
Fallout 3 Energy Weapons skill weapons, 2

Fallout: New Vegas

 * $$\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil$$

Example: A starting Perception of 5 and Luck of 5.
 * $$2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15$$


 * In Fallout: New Vegas, energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.

Ways to increase Energy Weapons

 * Permanent
 * Leveling up (10 + half of INT + 2 with Educated perk)
 * Nikola Tesla and You (+3 or 4 with Comprehension perk)
 * Optics Enhancer implant (+2 depending on Perception, a perfect Perception of 10 will see no benefit.)
 * Tag! (+15)
 * Skilled (+5)
 * Temporary
 * Future Weapons Today (+10 or 20 with Comprehension perk)
 * Absinthe (up to +6 with 100 Survival, a perfect Perception of 10 will see no benefit, 8-9 will see reduced benefit.)
 * Enclave officer uniform (+10)
 * Gannon family Tesla armor (+10)
 * Remnants Tesla armor (+10)

Affected weapons
Fallout: New Vegas Energy Weapons skill weapons, 2

Fallout: The Roleplaying Game
Energy Weapons is paired by default with the Perception attribute. However, depending on the context of the action, use of Intelligence or Agility is also permitted, such as using intellect to improve an energy weapon, or using agile maneuvers to disarm energy traps.

Fallout

 * Lieutenant (92%), high commander of the Mutant Army and right hand of the Master.
 * Vincent (99%), guardian of LA Vault's scientists and in charge of psykers in LA Vault.

Fallout 2

 * Frank Horrigan (185%), secret service agent of the Enclave and president bodyguard.
 * Mason (95%), right-hand of Louis Salvatore.

Fallout 3

 * Fawkes, an intelligent super mutant and possible companion of the Lone Wanderer.
 * Cross (50), a star paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.

Fallout: New Vegas

 * Arcade Gannon (50→100), Follower of the Apocalypse and possible companion of the Courier.
 * Christine Royce (53→100), former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
 * Father Elijah (37→100), former elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
 * Jean-Baptiste Cutting (117), second-in-command of the Mojave branch of the Van Graffs.
 * Veronica Santangelo (46→100), active Brotherhood of Steel member and possible companion of the Courier.
 * Orion Moreno (100), a retired Enclave soldier living in the outskirts of New Vegas.

Energiewaffen Armes à énergie Broń energetyczna Armas de Energia Энергетическое оружие Енергетична зброя 能量武器