Rescue from Paradise

 is a Fallout 3 quest. It is also an Xbox 360 and PC achievement.

Little Lamplight
To go through the Little Lamplight cavern, you have to speak with Mayor MacCready and agree to complete the quest Rescue from Paradise that he assigns you. Two residents of the town, Sammy and Squirrel, have been kidnapped by slavers from Paradise Falls, and MacCready demands their return.

Paradise Falls
If you don't visit Little Lamplight first, just walk into Paradise Falls and talk to Eulogy Jones. He will tell you he has children for sale as slaves. He will then tell you to walk over to the pens and browse for ones you want. Sammy will ask you to save his friend Squirrel and himself.

Pre-Requisite Quests
When you arrive at Paradise Falls, a man asks you to capture slaves in order to gain entrance to Paradise Falls. If you agree, he will give you the Mesmetron and directions and begin the Strictly Business quest. If your speech is high enough, you can talk your way into paying 500 caps for immediate access instead. Or if your karma is low enough you can be let in free of charge straight away. Or you can do it the old fashioned way, guns a blazing. You will have to fight the entire town. But between enclave soldiers, super mutants, and killer robots, a few slavers shouldn't be too much of a problem. The benefit of doing it this way is that you don't have to lose karma in fact by killing certain members of paradise falls you actually gain karma. However, doing the Strictly Business quest is an Xbox 360 and PC achievement.

Saving Sammy and Squirrel
When you get inside Paradise Falls you have to go to the slave cage at the back of the area and talk to the kids through the wire grate. They tell you that in order to rescue them, you must open the gate. To do this you can either tamper with a computer in Eulogy's Pad (requires 50 Science) or rewire a junction box near the bar (the area with the sign labeled Food) (requires Repair 40). Once this is completed, Squirrel tells you that the guard Forty needs to be distracted so they can make a run for it. Talk to Forty and convince him to walk away, or kill him.

Saving Penny
Once this is completed, Squirrel will tell you that their friend Penny won't leave until her friend Rory who has been put in the box is released. You can try to convince Sammy and Squirrel to leave her if your Speech is high enough. From here either lie to Penny and tell her Rory is safe, tell her that friends leave you sometimes, or find the key to the box. She says you can pickpocket Forty or find it in Eulogy's Pad. Once you retrieve the key, Penny will leave and meet you outside with Sammy and Squirrel. Once the kids have escaped, Sammy tells you to meet him South-West of here. Speak to them again and they say that they are returning to Lamplight Cavern. You can now enter the children's town!

Saving Rory
Once you open the box you will notice that Rory is not a child, and he won't fit in the sewer pipe like the children can. You'll need to sneak him out thru the front door. One way to get him out safely is to kill everyone in the city.

It's possible to evacuate Rory without turning the town hostile, as long as he does all the fighting. First, steal the ammunition (including grenades) from all the outdoor slavers, and collect all the melee weapons laying around. Next, you will have to give Rory a weapon and ammo. He is hopeless with energy weapons, but can handle a Combat Shotgun rather well. You will have to plant (reverse-pickpocket) it on him, and he will turn hostile if he catches you. He can use Stimpaks as well, so plant a couple on him. Don't give him anything too rare or expensive, as you will likely not be able to retrieve it.

Now, when you tell Rory to run, he will be armed and the slavers will not. This gives him a fighting chance, although he still tends to freeze up and get beaten to death. Once he reaches the door to the outside, he is home free; Grouse and the other outdoor guard will not attack him.

Bugs
There seems to be a bug where if you kill forty near the cages it doesn't count as him being distracted.