Fallout: New Vegas Apparel

=Legend=
 * Name: The name of the gear in question; usually what appears on your Pip-Boy.
 * DT: This is the value of the Damage Threshold of the gear. It is the amount of damage you can expect the armor to absorb before the user suffers hit point loss.
 * Weight: How heavy the item is, adding to your Carry weight.
 * Value: How much you can expect to sell the gear for, before any Barter bonuses are added.
 * Health: This is the hit points of the gear when in full condition. It shows how tough it is.
 * Quest: Whether the Gear is a crucial part of a main or side quest.
 * Power Armor: Whether or not the gear is Power armor or not; and therefore whether it requires the Power Armor Training Perk to equip.
 * Unique: Whether there's only one, or in a few cases, very few of this particular item.
 * Effect: How stats are altered when the gear is equipped.
 * Base ID:

=Armor=

Heavy
=Clothes= Will finish tomorrow. Deadly Lemming 05:32, October 27, 2010 (UTC) =Headgear=

Hats
Will finish tomorrow. Deadly Lemming 05:31, October 27, 2010 (UTC)

Other
=Armor and Helmets=