Mod:DUST Survival Simulator/Tribals

Tribals are a major faction in Fallout: Dust, consisting of the surviving remnants of Caesar's Legion, the Great Khans, Fiends, and other Mojave tribes that have split into smaller groups. Tribals, like Survivors, are not always hostile, and will usually only attack a Survivor if they enter their territory.

Equipment
Tribals are among the worst equipped human factions in the Mojave, armed with makeshift melee weapons and usually lacking any ranged weaponry or explosives. Most Tribals are very lightly armored, wearing simple loincloths or other crude clothing. Tribals descended from the Legion tend to be significantly better armed and armored, preferring heavy armor and powerful melee weapons. Tribals are mostly dangerous due to their large numbers and preference for melee combat, often attempting to swarm the player at close range where ranged weapons are less effective. Many tribes additionally use Guard Dogs or other trained animals to defend their settlements.

Though numerous Tribes across the Mojave practice Cannibalism, they are not part of the Cannibal faction and are hostile to any Cannibals they encounter.

Mojave Wasteland

 * Aurelia (Overlaps with Cannibal Faction)


 * Red Rocks
 * Blind Dogs
 * Prophets
 * Burned Bulls
 * Three Crosses
 * Cult of Mo-Tel (Overlaps with Cannibal Faction)
 * Bitter Springs
 * Kai-sar Cult
 * Dust Devils (Mentioned only)
 * Green Feet (Mentioned only)

The Divide

 * Dust Walkers
 * Deep Wells
 * Stone Wolves
 * Mole Herders
 * Sun Children

The Sierra Madre

 * Dead Bears/Cloud Walkers (Mentioned only)

Defunct

 * Fiends
 * Great Khans
 * Vipers
 * Jackals
 * Caesar's Legion
 * White Legs
 * Dead Horses
 * Sorrows