Fallout 76 weapons

Overview
Almost every weapon in Fallout 76 is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change. The most desirable of these mods are legendary effects. These mods cannot be crafted onto or removed from a weapon, but grant significant bonuses.

All weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Weapons of the same type may have a different almount of current condition and a different condition bar length. Weapon modifications may influence the length of the condition bar. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the current condition of found weapons.

Additionally, a weapon's level determines the base damage output and maximum condition bar of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher craft and repair costs.

Ranged
Weapons that can be configured as either pistols or rifles, depending on the grip/stock modification.

Damage dealt is increased by the Gunslinger or Guerrilla perks.

Damage dealt is increased by the Rifleman or Commando perks.

Damage dealt is increased by the Shotgunner perks. All shotguns fire 8 projectiles, and each pellet deals 1/8th of the damage listed in the Pipboy.

Damage dealt is increased by the Archer perks.

Damage dealt is increased by the Heavy Gunner perks.

Damage dealt is increased by the Demolition Expert perk.

Melee
Damage dealt is increased by +5% per Strength and by the Gladiator perks.

Damage dealt is increased by +5% per Strength and by the Slugger perks.

Damage dealt is increased by +10% per Strength and by the Iron Fist perk.

Thrown
Grenades: Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.

Mines: Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.

Throwing knives: Damage dealt is modified by legendary effects provided by the equipped weapon.

Traps: Direct hits deal 1 damage, separate from their main snare damage. Snares will apply a stagger and limb damage.

Other
Chainsaw: It is bugged and will not scale with any weapon class-specific perks, only benefitting from Bloody Mess.

Binoculars: Utility weapons used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.

Cameras: Utility weapons used to take pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.

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