The Sink

The Sink is a part of the Big MT in the Fallout: New Vegas add-on Old World Blues. Located at the top of the Big MT dome, it provides housing to the Courier.

Background
Originally owned by Mobius, The Sink served as a test bed for several personality subroutines. When it was abandoned by its owner he removed the personality chips, disabling many of the various functions of its modules.

Layout
The Sink consists of five rooms connected to a central hub containing the Sink Central Intelligence Unit, Book Chute and the Sink Auto-Doc. It contains a workbench and a reloading bench with a crate beside it, and locker above each of them. The main entrance foyer contains both a Nuka-Cola vending machine and a Sunset Sarsaparilla vending machine along with exits to The Think Tank and Big MT. A small agricultural room contains an Electric hot plate along with the Biological research station and space for growing plants. A large living room consists of a couch and table overlooking a large screen displaying a loop of the Old World Blues opening slideshow. Toaster sits on a table in the corner alongside Light Switch 01. The bedroom is equipped with a queen sized bed, a set of lockers, chest, footlocker, safe, and several shelves. Additionally, Muggy's original spawn location is in the corner and Light Switch 02 is located here next to the left of the door leading to the living room. Behind a door, initially locked at the beginning of Old World Blues, the player's brain, spine, and heart can be seen if they are currently removed from the courier's body.

Upgrades
The Sink can be upgraded by finding back-up personality holotapes scattered around the Big MT. Many appliances are available for reactivation and upgrading, including:

Sink Auto-Doc
The Auto-Doc in the Sink is a far superior model to other Auto-Docs, because of its multiple functions. It is the only object that offers cosmetic surgery to the Courier and offers several, although pricey, implants after finding them in the Big MT. The Auto-Doc can also heal you fully, including removing all radiation and addictions. It can also restyle your hair, being the only other NPC that can apart from Sergio.

Biological research station
The Biological research station is the mojo mac-daddy of all things agricultural. It has the ability to clone any dried plants found in Seed Bags in the Big Empty, and also can process other plant matter into salient green, the green goo that can create most plants when accessed at a campfire or hotplate.

Blind Diode Jefferson
The music-less jukebox in the Sink is the upgrade hub of all things pertaining to the sonic emitter. After finding holotapes with certain frequencies in the Big Empty, Jefferson can tune any sonic emitter Pistol to that frequency giving the pistol different and unique properties.

Book Chute
The Book Chute is a Communist-hating destroyer of knowledge. It plans to destroy all things that resemble knowledge, and all things which might aid in independent thought, such as pencils. After its upgrades it can break down any pre-War book, clean or destroyed, into blank books. It can also break pencils into lead and scrap metal, as well as clipboards into duct tape and scrap metal.

Light Switch 01
Light Switch 01 is found in the room next to the Toaster, and has a more laid back personality than Light Switch 02. It's second upgrade provides the option for lighting that raises Intelligence, Science and Repair skills for 12 hours after exposure.

Light Switch 02
Light Switch 02 is located in the Bedroom area and possesses an expressed hatred towards Light Switch 01 for its professed superiority of larger processors. Its upgrade provides the option for lighting that raises Charisma, Barter, and Speech for 12 hours after exposure.

Muggy
The miniature Securitron has an addiction for all things relating to dishware, cups, and especially mugs. Its second upgrade allows it to create a small supply of energy cells, scrap electronics and other things once every day.

Sink
The actual, water basin-associated sink in the Sink is a germiphobe that acts as a source of clean water, and after being upgraded, can fill up any empty bottle (Empty Nuka-Cola bottle, Milk bottle, etc.) with water turning it into purified water.

Sink Central Intelligence Unit
The Central Intelligence Unit acts as the hub for all the appliances in the Sink. It can turn on or off the personalities in the area, leaving them to function in a quieter state. It also acts as the snobbish merchant and repairer of goods and sells certain mods for weapons after their holotapes are found. It does restock items like other merchants, although only after 3 days inside the Big MT.

Toaster
An evil toaster with aspirations of a second Armageddon which can turn plain Saturnite fists into the Saturnite fist super-heated. It can also rip apart other small appliances, such as cameras, irons, hot plates, and even other toasters, into their basic components, acting as a source of energy cells and scrap materials for the work bench or reloading bench.

Appearances
The Sink appears only in the Fallout: New Vegas add-on Old World Blues.

Bugs

 * The game may crash upon ending the initial conversation with the Sink Central Intelligence Unit, making it impossible to begin the quest All My Friends Have Off Switches.
 * The force field on the balcony is not present even at the beginning of the add-on.
 * When entering the Sink, the two white horsenettle plants can be seen falling from the ceiling down through the planter and through the floor over and over. Also, the plants can only be harvested once. The plants may be harvestable again after completing Old World Blues, returning to the Mojave, and then returning to Big MT.
 * The CIU in the sink does not always give you the caps for the items that you sell. It is recommended that the player save before any transactions so that they do not lose the items to the CIU.
 * In the bedroom, on the right side of the bed, if you drop an item such as a cup, it will roll 'into' the ground and re-emerge in between the workbench and the exit to the observation area.
 * When throwing a proton throwing axe or a proton inversal throwing axe anywhere in the Sink, sparks appear out of the wall right behind the workbench.

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