The Pitt (add-on)



The Pitt is the second Fallout 3 downloadable content pack, and was released on March 24, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points. On the Pitt's first release, the game was broken and was rendered un-playable due to missing textures and freezes. It was re-released onto the Xbox Live Marketplace on March 25th, and is now available for purchase. If you purchased and downloaded the original corrupted file you must first delete that file and download the new one, there is no new charge as Xbox Live lets you re-download files that you've already purchased with your account.

Overview
In this DLC pack, the player journeys to the industrial raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt involves a more traditional questline with several morally-ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the Raider boss of The Pitt has discovered a cure for mutations. The expansion features 4-5 hours of additional gameplay.

The First Message
Once you load the game a message will pop up saying:

'Into The Pitt'

''There are reports of a new radio message being broadcast across the Capital Wasteland. The transmission appears to be some sort of distress call, and gives little information exceprt the location and name of the man making the plea...''

Background
Although Pittsburgh, Pennsylvania was not hit directly by atomic bombs during the Great War, the water from the nearby Allegheny, Monongahela, and Ohio rivers still became irradiated, and altered the area's inhabitants in mysterious ways over the following decades.

Some 20 years before the events of Fallout 3, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through The Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum", an event chronicled as "the Scourge". As they cut through the raiders, the Brotherhood also saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of The Pitt's adult inhabitants.

Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for mutations developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the player has to give up their gear temporarily. The player then is able to familiarize themselves with the new weapon, the Auto Axe, and compete in a fighting arena, The Hole. The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area, an abandoned steel yard and a settlement which is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and you are able to return.

Locations
Capital Wasteland: The Pitt:
 * Radio Tower
 * Train Tunnel
 * Trainyard
 * Bridge
 * Downtown
 * Midea's Quarters
 * The Mill
 * Abandoned Area
 * The Hole
 * Steelyard
 * Supply Plant
 * Wernher's Hideout
 * Uptown
 * Abandoned Apartments
 * Haven
 * Pitt Underground

Weapons

 * Auto Axe
 * The Infiltrator
 * Man Opener
 * The Mauler
 * Perforator
 * Metal Blaster
 * Steel Knuckles
 * Steel Saw
 * Wild Bill's Sidearm

Armor

 * Ashur's Power Armor
 * Bombshell Armor
 * Filtration Helmet
 * Gamma Shield Armor
 * Hat of the People
 * Laborer Outfit
 * Leather Rebel
 * Metal Master Armor
 * Raider Iconoclast Armor
 * Raider Commando Armor
 * Raider Throwdown Armor
 * Raider Ordinance Armor
 * Raider Paingiver Armor
 * Supervisor Helmet
 * Tattered Slave Outfit
 * Tribal Power Armor
 * Worn Slave Outfit
 * Welder's Mask

Perks

 * Booster Shot
 * Pitt Fighter
 * Auto Axpert

Enemies

 * Trog
 * Wildmen
 * Pitt Raider
 * Slave Fighter

PC Version

 * Many players game freeze on the "circle of the death" when approaching the slavers camp and aren't able to get the slaves outfits, and therefore are unable to get to The Pitt.
 * Quarn, at the BethSoft forum has solved this problem. This issue can be resolved by installing the following file.


 * Has a run time-error when exiting the game.
 * Some players may notice that any morse code radio station (including the alien spacecraft signal) may be corrupted and will bring up an error message asking you to reinstall whenever you tune in.
 * When in the first and third person view with the Auto Axe equipped the Auto Axe is invisible for some players, or sometimes, the Auto Axe's Blade disappears.
 * Sometimes you will experience corrupt Radio signals when you Return BACK from the Pitt into the Wasteland. The corruption occasionally clears itself up, but everytime you tune in to a Radio station through your PIP-Boy, it sounds like a bunch of garbled signals. I have found that Turning the same station off and on alot really fast and leaving it alone, the garbled station tends to clear itself.
 * If, after your third fight in the hole, you do not retrieve your gear, but instead talk to Ashur, it might lock you in to Haven and you will be stuck.
 * When you get your equipment back after the arena fight and use the "Take All" option you will only get some of your ammo back and almost none of your "Aid" items. If you select them one at a time, there seems to be no issue.

Xbox 360 version
An updated version of The Pitt DLC pack was made available on Xbox Live Marketplace on March 25, 2009, following the release of the original, corrupted, version on March 24 (you would know if you had this earlier version, as it made it impossible to visit Downtown in the Pitt, and there is a giant wall of exclamation marks visible near the trainyard).

There has now also been another version uploaded to Xbox LIVE as of April 2nd, 2009. It is vital that you delete your old version of The Pitt using manual deletion via the Memory Settings. As this is a new version, failure to delete the old one will NOT solve your problem (whatever it may be, consult the Bugs section for more info). The Xbox recognizes each Pitt download as something separate, thus failure to delete old versions will simply result in the same problems.

NOTE: All bugs found in the latest version of The Pitt DLC pack should be added in this section, not in the section for bugs in the corrupted iteration.


 * Major bug, sometimes after your last fight in the hole and you immediately go to Haven and interrupt the raider talking to Ashur, the game will freeze and you will not be able to continue.
 * Major bug, after finishing the fights in the Hole you may retrieve all of your items back except your ammo, healing items, and bottle caps. Make sure to leave all of your ammo, healing items, and bottle caps at your house.


 * Sometimes after downloading The Pitt Wernher's radio signal won't show up at all. Thus, you won't be able to start Into the Pitt, and this effect may be permanent even if you do delete and re-download it.


 * If you have the Elder Lyons' Robe with you when your items are taken away, it will disappear and will not be in the chest after finishing the ring of death.


 * For players having the spawning point glitch, The Pitt has been re-released and is now playable by the unfortunate who couldn't the first and second times around.
 * For some players the game may freeze while approaching the area where you are supposed to acquire a slave outfit. This glitch makes it impossible to play The Pitt or even leave the Capital Wasteland. It is unknown if a patch will be released to fix this game breaking glitch. This seems to be caused by 4 spawning points deleted by the DLC which causes the game to glitch and freeze.


 * For some people, if, after the third fight in The Hole, you don't retrieve your gear, then complete all three quests, it is no longer in the footlocker.


 * After finding all steel ingots and completing all quests in the Pitt, it may freeze whenever one tries to enter the Mill (There is only one confirmed instance of this happening).


 * In the tunnel at the start, Wernher tells you that you have to leave your companion behind, even if your companion is not with you. If you left Fawkes in Megaton, for example, you get a message saying that he has returned to the Museum of History. Apparently, the game checks to see if you have a companion but does not check to see if you have left him somewhere. Also confirmed with Jericho as it states he's "returned to Megaton" even if that's where he was left "waiting".


 * NPCs will still talk about the up-coming revolt even after all quests have been completed.


 * NPCs will move lips but not speak if "A" is pressed in front of them rather than give random talk.


 * There may be an image bug with the filtration helmet and can be fixed by rebooting the Xbox.


 * If, after your third fight in the hole, you do not retrieve your gear, but instead talk to Ashur, it will lock you in to Haven and you will be stuck.


 * Freezing after removal of inventory.


 * Still some areas in the Steelyard that contain errors where the smokestacks/pipes that will spray fire up do not appear.


 * Some players have noted floating grass in mid air upon first entering the bridge to The Pitt.


 * Some players have encountered a bug in uptown where a raider will be walking on thin air. The raider can still be killed and will fall to the ground once killed.


 * A few players have encountered a major sound bug in the tunnel to The Pitt, this emits an extremely loud noise for around 30 seconds and then causes the game to lose its sound, this can be fixed by rebooting the console.


 * Being hasty while talking to Ashur (I.E if you try to jump ahead by directly talking to Sandra) repeatedly can cause him to enter a loop in which he does not move and only repeats the phrase "Don't let me keep you" over and over again. He will say another random quote when you try to talk to him, but will not move for anything, and will simply keep saying "Don't let me keep you" until kingdom come. You cannot talk to Sandra during this time, and your only options are to kill him (raiders turn hostile, and you have to kill Sandra to get baby), or leave. It is unknown whether or not leaving after he enters the glitch will cause further problems. Also, while the glitch has yet to be linked to a specific action, it is best for you to just play the scene through as naturally as possible, and if you are doing the scene for the second time, to not try to do it faster. Just go with the flow, and the glitch shouldn't happen.


 * Before Ashur gives his speech, leaving Midea's room causes red exclamation marks to appear and the game to hang.


 * After Ashur makes his speech about opening the Arena, saves can become "corrupted" and will say so when trying to load from the save. This happens most frequently with the "auto-save" feature. Sometimes, the game may hang in the black loading screen when entering a new area, also consequently corrupting the auto-save data. Fixed by trying again after loading a previous save. The lesson is to save often and not to rely on auto-saves. Seems to be most experienced autosaving leaving Midea's house to enter Downtown.


 * During the speech by Ashur opening the arena, he stops speaking but the game does not continue and player control is not released. Typically the Xbox hangs soon after. This can be fixed by rebooting and reloading a previous save and attempting the area again.


 * During Ashur's speech, he stops speaking and does not finish... hence finding yourself stuck in this area. This seemed to be caused by talking to Milly about Billy's disappearance before hearing the speech.


 * In some areas (Downtown appears to be the worst offender) there can be significant lag/stuttering in the graphics, and entering V.A.T.S. mode can cause a momentary freeze where sound "stacks" and plays all at once.


 * Sometimes if you kill Wernher in his lair in the Steelyard, his corpse will appear by the handcart in The Pitt.


 * When given the task to retrieve your equipments and armor, Wernher can actually fall off the map and result in the loss of all of your equipment. Due to the fact it resides within his inventory, he spawns outside of the map or does not communicate with you and will not transfer items.
 * Either Wernher runs away continually in a corner of his lair and will not talk to you or return your equipment.
 * Or, you are given his location and he has fallen through the floor where he was standing before.


 * Sometimes raiders will start to float and will be walking on air.


 * Walking over the bridge will sometimes cause the player to walk at crouching speed even when standing.


 * Just after downloading the DLC, one might experience near-immediate freezes on your game after loading it and running for about ten seconds. This has only been reported to happen just south of Fort Constantine.


 * Unable to talk to Ashur in the Haven Building and can only continue after killing everyone in the building and stealing the the cure.


 * Just after downloading the DLC, if one follows the quest arrow to Wernher and encounter some Raiders, the game might freeze when you enter VATS. If you then turn the console on and off, it'll say that it can't locate the hard drive. After reinserting the hard drive and unplugging the console, the problem is fixed.


 * For some reason, after shutting off the floodlights and fighting your way through Uptown, upon reaching Downtown, Wernher and the slaves might turn aggresive towards you. After fighting back, the shot in VATS that was to kill Wernher instead replenished his HP. Shorty thereafter, the game froze.


 * It may be possible that you can not give your ingots to Everett. If you side with the slaves, Everett will be replaced. It may then be possible that your ingots can be given to his replacement. (Tested and there has been no effect if you take the slaves side, he continues normal as if nothing has happened. Even if Ashur is killed, Everett is still available for giving ingots to.)


 * Not sure if it's a bug (however extremely handy to a good karma player). Anytime you steal from the Pitt Raiders, there is no karma hit. This goes for the Slavers outside of the Train Yard as well. Also confirmed with reverse pickpocketing for the Supervisor Helmet.


 * When attempting to return to Ashur (evil choice) through the Pitt underground, there is no way to open the door that exits the underground (just after the protectron room).


 * Ashur's corpse is still considered alive upon returning to his room in Haven and will continue to shoot you with his combat shotgun. "Killing" his corpse again will cause him to go unconscious for a small amount of time. When he regains consciousness, he stands up straight with his head floating around his feet (I assume this is only because I blew his head off). After this bug happens, I've been unable to kill him and retrieve his power armor. Invisible Ashur appears in V.A.T.S. when inside the Haven building.


 * Upon completing the Pitt by helping the slaves, if you leave the Downtown area back to the Bridge part and an evil Wernher might be waiting at the door to Downtown. Killing him had no effect on the Pitt at all, and the old Wernher was still friendly. "Evil" Wernher was equipped with a .44 Magnum and had a large amount of life.


 * While taking radiation through the air, the kind that is composed of greenish-yellow particles, you can "pause" this by looking through a scoped weapon.


 * The bridge may become very highly irradiated (500 rads / sec) and stay this way for the duration of the game. The only way to cross this bridge, if you have previously visited the Pitt, is to use quick transport.


 * There is a way to go out beyond the level boundaries if you are in the Steelyard. First go up the blast furnace (the tall metal structure in the back of the Steelyard). Until you get to the first catwalk platform that has another flight of stairs going up to the next platform. Jump over the side of the railing onto the ledge of the tall wall that surrounds the first platform. Now, jump to the roof of the nearest factory building on the map's edges. While doing this you'll take a lot of damage. If you survive, you can follow the roofs of the factories around, make your way around to the lowest roof, and all the way over on the side of the Steelyard where the collapsed train tunnel is. There should be a large collapsed antennae structure that you can jump inside of and just walk down to the exterior ground. Not much is out there other than offset ground, buildings, and randomness you weren't supposed to see.


 * If you use the ammo exploitation found in Operation Anchorage you can get a high amount of ammo, after the third fight in The Hole, your 5.56 ammo may not show up.


 * After downloading The Pitt (after downloading and completing Operation Anchorage) it deleted Operation Anchorage and all items,NPC's,and locations associated with it. The reason seems to be that loading your game before receiving the latest patch will cause it.


 * ¨This applies for both Operation: Anchorage, and The Pitt. If you download them, then wipe your drive after playing and then redownload the patches, you will not be able to get either quests. This is a gamebreaking issue for me, not sure if anyone else has the same problem.


 * When my items where taken away I still had Col. Autumn's Laser Pistol in my inventory.


 * Game froze up when siding with ashur and going to the mill


 * When thorwing Frag Grenades using V.A.T.S, grenades might cause no damage at all despite a direct hit (Xbox 360, needs confirmation.)