Damage Resistance

Damage Resistance (DR) is a derived statistic in the SPECIAL character system.

Any Damage taken is reduced by this percentage (that is to say, a piece of armor with 10 dr will reduce dmg taken by 10%). damage resistance can be increased by wearing armor, taking certain Perks, or having a high Endurance.

Note, however, the difference from Armor Class, which helps dodge the attack, and Damage Threshold, which reduces damage before the damage resistance.

Initial level: 0


 * The Toughness perk increases normal DR by 10% per rank.
 * The Dermal Impact Armor implants increase normal and explosive DR by 5%.
 * The Dermal Impact Assault Enhancement implants increase normal and explosive DR by 10%.
 * The Phoenix Armor Implants increase laser, fire, and plasma DR by 5%.
 * The Phoenix Assault Enhancement implants increase laser, fire, and plasma DR by 10%.

Note that Damage Resistance is capped at 90%.

Fallout 3
Permanently increasing Damage Resistance
 * The Cyborg perk gives +10% damage resistance.
 * The Toughness perk gives +10% damage resistance.
 * The Barkskin perk gives +5% damage resistance.
 * The Survivor perk gives up to +6% damage resistance.
 * The Pitt Fighter perk gives +3% damage resistance.

Temporary increasing Damage Resistance
 * The Nerd Rage perk gives +50% Damage resistance, but only if your Health is below 20%.
 * The Med-X drug gives +25% Damage resistance.

The maximum Damage Resistance is 85%, regardless whether this value is obtained by armor, perks, drugs or a combination of these. This makes the effects of Nerd Rage and Med-X somewhat questionable, as even without Power Armor, the vault dweller can permanently gain up to 79% Damage Resistance through armor and passive perks.

Please Review the aboe statement: my grounds for this request is as follows: Ranger battle armour 39, ranger battle helmet 6, ghoul mask 3, cyborg 10, toughness 10, barksin 5, survival guru 6, pitt fighter 3 all comes to 82% IMO power armour is redundant for this reason also with ranger battle armour u gain luck incrasing critcal chance, and action points. Of course if you don't have pitt dhc then yes it's 79% I'd stongly recommend you try this combo before commiting to the idea of power armour. Note also greater movement speed to close into close for those with the uber deathclaw gauntlet and perks [paralysing palm, iron fist 1,2 and3 and better criticals. This combo of equipment is very good all rounder with emphasis on closing with the enemy... or running away. Due to the luck and action point bonus highly recommended for snipers, obviously take the sniper perk too. NOTE : one player reported sniper perk giving him a bonus whilst using unarmed weapons, and VATS. Unvarified.

Damage Resistance is also a Lionheart Perk.

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