Mod:Fallout: The Frontier/Fallout: The Frontier



Fallout New Vegas: The Frontier, also known simply as Fallout: The Frontier, is a free fan-made modification for the 2010 action role-playing video game Fallout: New Vegas. It was initially developed by Maybenexttime and JoshBadWriter, later led by Tgspy, along with many members of the Fallout modding community and Frontier development team.

It is important to note that The Frontier is a highly expansive and ambitious mod for New Vegas; it is not simply akin to being like one of the four DLCs of New Vegas which could be completed in 5 hours. The Frontier features a large map that rivals the Mojave, over 100 quests, three main campaigns, hundreds of characters and thousands of lines of voice acting. Players can easily sink dozens of hours into The Frontier and its scale could be considered its own game, albeit within another game.

The first version of the mod was released in January 2021. This is called the "legacy" version because an updated version based on player feedback is in the works. The legacy version will still be available to download for those curious, and to prevent peoples' efforts from going to waste; however, the legacy version will not receive further updates or technical fixes so that all focus can be put onto the new version.

Setting and story


As the Courier, you start a new adventure centered around a conflict, an ongoing war, between the NCR Exiles and the Northern Legion in the snow blasted remains of Portland, Oregon. The NCR Exiles is led by Elias Blackthorne and the Legion is led by Marcus Valerius. Additionally, a group of Mormons known as the Crusaders led by a woman named Tasha Weaver have been caught in the conflict.

Another "group" of people are known as Scavengers ("Scavs") which essentially refers to everyone who has not taken a side with these three factions. Scavs include both hostile raider enemies, as well as the generally friendly populace.

The mod also currently contains violent content (i.e. gore) in order to show the story's dark themes.

Gameplay


To begin the mod, a character will approach the Mojave Desert after waiting a couple days. After some discussion, the Courier will go on a truck to the Frontier. The mod also checks to see if the Courier has been involved with the base game's DLCs (Dead Money, Lonesome Road, etc) which will unlock some new dialogue options.

The mod features a map around the size of the base Mojave Desert map. It also features hundreds of interior locations.

Features



 * Climbable ladders
 * Vehicles
 * In order to humanize the NPCs, they animate using a lot more body language, such as crying, gesturing (waving goodbye), etc
 * Multiple companions who can follow the Courier at the same time (there does not appear to be a limit so the Courier could have 10 people following them at once)
 * New items, weapons, armors and enemies, including giant spiders

Development

 * See also: Development and development team

The mod has been in development since around May 2014 when "maybenexttime" started development and gathered various modders. It has had over 30 developers. Tgspy become lead developer after 2017. Voice actors were recruited on the site Casting Call Club.



It has been stated that there was infighting and steamrolling among the developers before the launch, resulting in controversy, with accusations of uncompromising attitudes that had hurt the creative vision of the mod. It has been said that a developer by the username "Devilswish182" had high creative control of the NCR questline, and that he was very protective of others wanting to change or adjust it. Developer Nazenthedark said, "Every time an issue was brought up he would threaten to leave. If he left, that would mean that all of the content the former project lead showed off in the trailers would be unfinished, and then there's be a whole different controversy." A developer also said, "The NCR Questline was basically his little fiefdom and he refused to share or change anything for anyone. He also went out of his way to not interact with the team." and "Devil was always way more interested in the coding and visual side of development than the writing, he was also dead set on making something he liked regardless of whether or not it would appeal to anyone else (which of course, it didn't)."

Tgspy mentioned, "A lot of the problems with the NCR Main quest in particular stem from a combination of the chapters being made completely out of order and as such having different levels of writing competency, poor game design and overwhelming difficulty and tedium stemming from said poor game design. The first chapter of the NCR, the tank escort and Hardcase rescue, was written back in late 2015-2016, when there was very different plans on what the Frontier would be. What came after that, was the third chapter, the space station. This was written in a weird position where there was no actual story to back it up yet, and it was only made because of a desire at the time to have a space station segment, and as such it borrowed/plagiarized some scenes from other games. Yikes."

Apart from steamrolling, it has also been said that one of the core issues was, simply put, a lack of planning and communication between many of the team members. For example, one developer may have added, modified or deleted something without letting anyone else know about it. This can be partially attributed to the fact that the mod is an online project where the members live all around the world, as opposed to a studio where everyone works in the same office and can easily bounce their opinions back and forth with the whole team so that these types of situations can be prevented.

Launch
The Frontier released on Nexus Mods on January 15, 2021. An easy-to-install Steam version was also planned, but it has been currently been put on hold.

The Frontier was soon met with some negative reception and controversy in early 2021, with some content creators making long video essays on why the mod is "garbage" and warned other Fallout fans to stay away. This was a very dark period for many of the developers and it took a high toll on their emotional being and mental health, especially when some players felt that they "wasted" years of their lives working on it. Some developers were also subjected to online harassment and trolling. The reaction left many disheartened developers to leave the project, either by choice or due to a community consensus that they should no longer be involved, so much so that the development team of the rework is almost a completely different team.

During these trying times, instead of leaving angered and insulting responses, some players and developers of other Fallout mods had a sympathetic response and decided to reach out and offered their condolences to The Frontier team; while not necessarily condoning the controversial content, they told the team to be strong and they also expressed the sentiment that the actions of a few developers should not speak for everyone who has ever contributed to the project.

A few patches were released to delete some of the content players found cringey and iffy. Some of the mod's contributors and voice actors requested their submissions to be removed, which is why there are some characters in the game who have no voices. A statement was released from the team in which they apologized and mentioned that some of the content in the initial release mod was poorly thought out or unacceptable.

Rework project
In May 2021, the Frontier Team addressed criticisms. They announced their intention to rework the mod "from the ground up", namely the NCR campaign. The development team shifted to such a degree that the majority of those working on it are almost a completely different team. These developers are currently trying to rework the mod and help turnaround its reception so that it can meet the standards of the Fallout community and give the mod a chance for a better send-off, hoping it will be redeemed to some degree like how many players have warmed up to Fallout 76. With this announcement, they also began recruiting new writers, artists and developers for the project. Project lead Tgspy stated in a blogpost "we hope that this new story will do better justice to the characters, and to the Frontier as a whole".

Some things confirmed that will be changed:
 * The character of Elias Blackthorne is being rewritten in an attempt to make him a more complex and compelling character.
 * The character of Tiberius Rancor is being reinvented into a new character called Conrad.
 * You are no longer automatically enlisted into the NCR before arriving in the Frontier. Instead you go to the Frontier as a "nobody" with no set affiliation to the factions there.
 * A common complaint was that the "legendary" Courier had a lot of worship by other characters, to the degree that dialogue seemed to ego-stroke the player. The "Courier worship" by others will be toned down, as well as some of Elias' decisions.
 * There will be more realistic interactions between the factions. The player will see the NCR fighting a war outside the main quest.
 * There are five or six Scav tribes who have "territory" around the Frontier.
 * Legion and Crusaders will see some level of adjustment to prevent lore conflicts or quality concerns.
 * Sandlot will be a new settlement similar to Diamond City from Fallout 4.
 * Salt Town will be reworked because some people feel the quests had an anti-union message.
 * Irvington will be reworked because some people feel the quests lack quantity.
 * The space station Archimedes II will remain, since removing it is too much due to how ingrained it is in the engine, but the NCR questline will be gutted out from it, and it will be re-named and made lore-friendly.
 * The skyline of Portland has been modified to have less buildings in the downtown area, in an attempt to make it so that the player can more easily tell what buildings they can enter.

In 2022, the team announced that because some developers were in Ukraine's conflict zone, this would halt some progress on the mod.

Reception
The legacy version of the mod received generally mixed to negative reception at launch. On the negative side, many players found that some of the game's attempts at humor (particularly the adult jokes and sexual humor) felt awkward, saying the tone struggled with being able to balance its lighthearted and serious moments. Players were unsure what to make of some lines; for example, America complained briefly about how her feet were smelly after wandering around the wasteland; players were unsure if this was simply an innocuous line meant to be humorous and nothing more, or a dogwhistle to appeal for foot fetishists; one of the developers claimed it was the former, and joked that only foot fetishists would seriously interpret it as such. One representative claimed about some of the lines: "We recognize that these topics were not handled tactfully, however, there was never any malicious intent behind the writing of the lines."

One of the major issues players had was the game's NCR questline, which drew criticism due to many players feeling it was linear, overly fantastical (e.g. a trip into outer space), poorly written and too much like Call of Duty and Dead Space. The Archimedes II quest in space proved controversial, although it still had some enjoyers who found it technically and graphically impressive, even if the horror tone was unusual.

Despite the negative reception, the mod has received some defenders who have genuinely enjoyed playing the mod, and feel if the player can tolerate some questionable writing here and there, occasional crashes and bugginess, and recognize that The Frontier is a free fan project at the end of the day, then there is still enjoyment to be had. They praise the large and expansive environment of Portland, with some preferring Portland over the Mojave Desert. Defenders also encourage others to not just listen to vocal critics, but to give the mod a chance, download it and try it for themselves, while also keeping an eye on the future rework project. They also feel some of the criticism has been overblown, especially by those who act like every single quest and character in the game is poorly written. The music has been well-received as well. In addition to this wiki which has grown to over 1,000 articles, a subreddit for the mod has also grown to over 2,500 members.

Trivia

 * The Frontier has been criticized for being "edgy" at times, with sexual humor and random references (e.g. receiving 666 caps as part of a quest). This was an attempt to appeal to New Vegas fans which has been also viewed as on the "edgy" side by some Fallout and Bethesda fans (e.g. there is a hooker in the strip with only tape covering her nipples, Fisto which can be seen as an anal sex joke, etc). The developers of the rework intend to tone this aspect down in order for the story to come across as more serious.
 * There used to be a species of talking lizard people called the Trochili in the mod similar to the talking deathclaws from Fallout 2, though they were patched out (with the exception of Tarna) due to players finding them too silly. Some called them lore-breaking, although there is an explanation for their creation (they were created by the mad scientist Frederick Voss who was experimenting with creating biological creatures, and he had an obsession with sci-fi movies).
 * There was once the ability to have sex with a deathclaw in The Frontier; this was only meant for players with Wild Wasteland enabled. This was only meant to be a goofy and silly thing instead of seriously promoting bestiality; no actual sex is seen and silly lines like "I'm a sick fuck, I like a quick fuck" and "any hole is a goal" were options. This was patched out because some players found the monster sex too iffy.
 * There were plans of a body temperature system where players would lose health if they stayed in the cold too long, but this was scrapped.
 * One member of the Legion mentions "Tandi K. Aradesh" from the first Fallout has become a ghoul and is still alive.
 * The Frontier features dozens of ghouls, much more than New Vegas.
 * Ray Chase, the voice actor of Noctis Caelum of Final Fantasy XV, voices Tiberius Rancor (warning: major story spoilers on this character article). However, the character is going to be dropped in the rework (due to the character's voice lines being unsalvagable in the new story) and Ray Chase has not been confirmed to return. According to the team, it was Ray Chase who asked to be a voice actor in the project first instead of the other way around, due to him being a Fallout fan.
 * The following locations have a basis in reality:
 * Arlington Heights
 * Goose Hollow
 * Hillside
 * Hosford-Abernathy street
 * Irvington
 * Kings Heights
 * Lincoln Park Elementary School
 * Lloyd Center
 * Oregon convention centre
 * Pearl district
 * Providence park
 * Slab Town
 * Sunnyside street
 * Burnside and Marquam Bridges