Fallout 76 armor and clothing

Overview
In Fallout 76 the wardrobe system allows the player character to piece together their outfit from a variety of clothing and armor choices. The system is broken up into 9 slots, and 4 layers:
 * Base layer
 * Underarmor (vault jumpsuits, eg.)
 * Hat (Baseball caps, combat armor helmet, fedoras, etc.)
 * Eye (glasses and goggles)
 * Mouth (bandanas)
 * Armor - These are worn on top of the base layer.
 * Chest
 * Right arm
 * Left arm
 * Right leg
 * Left leg
 * Outfit - These are worn over and cover armor pieces.
 * Power armor - These can only be equipped when in a power armor frame, nullifying any lower layers.

Armor condition returned in Fallout 76 so each armor piece or outfit has a condition. When the condition of any piece deteriorates to 0, it breaks and will offer no protection. Broken armor and clothing can be repaired using scrap at any armor workbench.

Many of the armor and clothing also have minimum level requirements before they can be equipped, including power armor parts. Power armor chassis are not leveled, so removing higher level parts will allow entry.

Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. However, wearing power armor nullifies all bonuses provided by the lower layers.

Body armor parts
All types of Body armor provide Damage and Energy Resistance in varying measures. Most can be modified with Lead lining to also provide some Radiation Resistance. Robot, Marine and Trapper armor provide Radiation Resistance without the need for additional modification.

Wood armor
Wood armor has been crudely constructed from large pieces of tree bark tied together with rope. Rusty tin cans are affixed to the armor as if to act as makeshift storage compartments. Clusters of dry lichen still remain on the bark used to make the exterior of the armor.

Wood armor is very light and provides some Damage Resistance and very little Energy Resistance. It can not be crafted. Its unique Shrouded mod makes it even lighter and adds various sneak-related bonuses.

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Raider armor
Raider armor is a commonly found armor, crudely crafted from various metal plates and bars. It provides good Damage Resistance and relatively weak Energy Resistance, with somewhat less Damage Resistance and slightly more Energy Resistance than Metal armor.

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Trapper armor
Trapper armor seems to be crafted mainly from old truck tires and various metal parts, held together by screws and straps. It can be made after acquiring plans scattered throughout Appalachia, with the lowest level initially craftable being level 15.

Trapper armor provides the highest Radiation Resistance of all body armor types, along with medium Damage Resistance and low Energy Resistance.

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Scout armor
Scout armor is the armor worn by the Enclave. It comes in two variants, Forest and Urban, which have the same stats. It cannot be crafted; the armor and its modifications can be acquired from MODUS and Enclave events. The Scout masks can not be acquired the same way, instead they are a rare drop from events in the Savage Divide.

Scout armor provides a balance between Damage and Energy Resistance with a slight emphasis on Damage Resistance. It is similar to, but provides somewhat less Energy Resistance than, similarly-leveled combat armor.

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Leather armor
Leather armor provides the highest Energy Resistance of all body armors, but has inferior Damage Resistance when compared to most other armor types. It appears to be crafted from various leather patches and straps.

Sturdy and heavy pieces are available from the vendor bots at Sutton station and Charleston station.

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Metal armor
Metal armor serves as the counterpart to Leather armor. Crafted from various metal parts, it provides the highest Damage Resistance of all body armors but has the lowest Energy Resistance.

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Combat armor
Combat armor is a strong armor set that provides balanced Damage Resistance and Energy Resistance. It requires at least level 20 to equip or craft. The helmet, like all headwear, provides no damage reduction.

One can find the plans for combat armor at Knife Edge east of the wrecked space station and at various vendors.

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Robot armor
Robot armor provides a balance of Damage and Energy Resistance with additional Radiation Resistance. It's a middle-of-the-road armor with less Damage and Energy Resistance than Combat armor and less Radiation Resistance than Trapper armor.

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Marine armor
Marine armor provides a balance of Damage, Energy and Radiation Resistance with an emphasis on Damage Resistance. It has better Damage and Energy Resistance but somewhat less Radiation Resistance than Trapper armor.

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Legendary body armor parts
When killing Legendary creatures (enemies with the "legendary" name and/or stars next to their name) there's a chance they'll drop a piece of Legendary armor of any of the types above. These cannot be scrapped and have one or more legendary effects.

Underarmor
Underarmor that can be worn under body armor parts and outfits. Underarmor can be modded to provide additional protection (i.e. Damage, Energy and Radiation Resistance) and increase certain S.P.E.C.I.A.L. points (though the S.P.E.C.I.A.L. points provided from underarmor does not affect the player character's base S.P.E.C.I.A.L., which determines the amount of perk cards they can equip).


 * Unique apparel are highlighted with a darker background.

Outfits
Outfits can be worn over clothing and over armor pieces. Many of them are "skins," meaning they will just hide what's worn under them. Exceptions such as the hazmat suit and the Garb of Mysteries will unequip any armor. The hazmat suit counts as armor for the chameleon mutation and therefore will not make the player character invisible. On the other hand, the Garb of Mysteries will still incur the invisibility buff while stationary and in combat despite granting Damage Resistance.


 * Unique apparel is highlighted with a darker background.

Full headwear
These count as hats, eyewear, and masks.


 * Unique apparel are highlighted with a darker background.

Hats

 * Unique apparel is highlighted with a darker background.

Masks

 * Despite not being listed all masks and bandanas perform the "Prevents damage and disease from airborne hazards" listed on gas masks, but do them without the -2 Perception.

Power armor parts

 * All pieces of power armor must be attached to a power armor chassis.

Each part has a level requirement, meaning player characters cannot enter a power armor chassis with parts higher than their own level. Power armor chassis have no level requirement, so removing leveled parts will allow entry.

Power armors available under level 50 have multiple level versions. See pages for those armors for values at higher levels.

To get out of a power armor frame, one must press and hold the same button pressed to get into it, so "E" (PC), "X" (PS4) or "A" (Xbox One).

Other
Includes apparel that can be on the player character's fingers, arms, neck, etc.