Trinity Church

The Trinity Church is a church within Trinity in 2287.

Layout
The church consists of an entry foyer, a main room, some small rooms upstairs, and a basement. In the main room the floor has caved in, making it difficult to access the back of the church without jumping or taking an alternate path. A group of super mutants occupy the rear area of the church across the chasm on the main floor, and can easily spot the Sole Survivor upon entering the church. Several narrow stairwells link the upper and lower sections of the church together, offering several paths between the upper, lower, and main levels. There is a cellar door exit in the back of the church.

Notable loot

 * Astoundingly Awesome Tales #14 - On the lecturn, by the steamer trunk at the East side of the Trinity Church interior.
 * Flux sensor - in yellow steam trunk opposite of the podium on the ground floor. This is an item for one of the Quartermastery quests. This item does not appear until this location is specified in the quest.
 * Five overdue books – one down the stairs at the East end of the main room of Trinity Church, one on the shelves in the small dining/drinking area, one downstairs next to a broken computer terminal on a desk and one more in on the table in the room with the terminal. One on a shelf located in a small room that can be found going down the stairs close to the lecturn.
 * Super mutant wrist wraps behind an Expert lock at the very top of the church.
 * Vault-Tec lunchbox - in nursery opposite of podium on the basement level.

Appearances
The Trinity Church only appears in Fallout 4.

Behind the scenes
The location is identical to the real world Trinity Church, a notable Boston landmark considered to be one of the greatest works of American Architect Henry Hobson Richardson.

Gallery
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