Swampfolk

Swampfolk are hostile NPCs encountered in the Fallout 3 add-on: Point Lookout. Their physical deformities are most likely the result of inbreeding and the New Plague. Another reason for their hideous appearance could be due to the inevitable nuclear fallout from the Great War. Although the bombs never fell at Point Lookout, radioactive particles would eventually circulate throughout the atmosphere and eventually travel back down to earth. Irradiation would soon follow. They are typically equipped with Axes, Shovels, Lever-Action Rifles and Double-Barrel Shotguns.

Swampfolk all act and sound like stereotypical "hicks" from the odd ways they walk, to what they say such as "There you is!" and "I gonna kill you!". They are very territorial and hate everyone who doesn't look like a being native to Point Lookout. Areas in which they live are all decorated with ritualistic bones, dolls and manequin heads (scavenged from the Pilgrim's Landing). These decorations serves as both warnings to outsiders and as part of their own religion, which is based on worshipping unknown dieties. There is a Ritual Site which serves as place for their bloody rituals. The Krivbeknih, a book believed to posses an occult power, is kept here as a holy artifact.

Behavior
They attack in usually groups of 2-4 but are more territorial than other enemies the Player has faced before. If they detect you, they'll be on guard, however if you're within their space (or physically attack them in any way) then they'll attack. Frighteningly, their tactics and strength is far greater than one would think. Usually groups will consist of one close combat Swampfolk, and two other swampfolk with firearms. While the melee one charges at you, the other two will fire at you, and even while a far distance away, they can still hit you with shotguns.

Swampfolk, just like tribals, do an additional 35 damage (unresistable) to the player with all of the weapons they normally use due to an object enchantment in the DLC's data files. This makes them much more dangerous than most enemies in the game. Even on lower levels of difficulty, they still prove to be a formidable opponent. Long range or high-rate-of-fire weapons are best used to prevent lethal and/or fatal injury.

They can set a trap for players while looting the basement of the Trapper's Shack. The trap consists of mines surrounding the entrance to the basement and a number of hidden swampfolk.

Varieties
There are 5 basic variants of Swampfolk which 3 different archetypes when it comes to appearance. Scrappers and Creepers are the smallest, Brawlers are medium-sized and Trackers as well as Bruiser are the largest.

Scrapper
Scrappers are the smallest Swampfolk, skinny with distended bellies and only wearing pants. Depending on their preference, they either carry Baseball Bats or BB Guns and Hunting Rifles.

Creeper
Despite sharing the same body structure, Creepers are stronger and have more health than Scrappers, have blonde hair and blood on their hands, chest, mouth and trousers. Melee-oriented Creepers attack with Shovels, Tire Irons or Axes whereas the ranged combatants prefer Lever-Action Rifles and Double-Barrel Shotguns.

Brawler
Brawlers are big, but not as big as Trackers and Bruisers, and wear clothes that actually fit them. Coming in both ranged and melee variants, they either use Combat Knives and Baseball Bats or Lever-Action Rifles and Double-Barrel Shotguns.

Tracker
Trackers are very large swampfolk who use Axes to attack strangers in close combat. They run with an interesting hop to their step, and are very strong. Like the Bruiser, even when unequipped with a melee weapon at all, they can still inflict extreme amounts of damage with only their fists. Trackers also seem to be immune to the Dart Gun, as once they are hit they will still run at normal speed.

Bruiser
Bruisers are stronger and have more health than Trackers and, like Creepers, are covered in blood. Their jacket is a different color, being dark blue instead of dark green. Like their "smaller" cousins, the Trackers, they engage only in melee combat and use Axes. Like the Tracker, even when unequipped with a melee weapon at all, they can still inflict extreme amounts of damage with only their fists.

Characters associated with Swampfolk
There are a few characters in the Point Lookout who, while technically not regular Swampfolk, have some ties to them.
 * Kenny - this boy was born to Swampfolk parents, but lacked their deformities and thus became an outcast.
 * Marguerite - the moonshine-making woman who lives in the bog with the Swampfolk. While she lacks severe deformities, she is still considered to be a local by others. They probably tolerate her because of her moonshine still.
 * Obadiah Blackhall - the Blackhall family shares some traditions and religion with the Swampfolk, but Obadiah nevertheless keeps his distance from them.
 * Haley - while Haley is not one of the Swampfolk, he is believed to be a local and does some trading with them. He may be tolerated because he's a trader and has access to some goods the Swampfolk lack or couldn't find.
 * Madame Panada - while there is no actual evidence of her trading with the Swampfolk, she has an inventory full of local stuff and apparently there are not many people around to trade with except the Swampfolk.

Appearances
Swampfolk appear in Point Lookout add-on for Fallout 3.

Trivia

 * The Trackers and Bruisers' appearance seem to be a reference to Lotney "Sloth" Fratelli from the movie: The Goonies.