Jericho (Fallout 3)

Jericho is a possible companion NPC in Fallout 3 who reveals that he has left the life of a raider in the Wasteland behind him, tired of the killing and violence.

Background
Jericho was born in 2212.

Jericho, like several other companions, has most of his backstory revealed in a fashion that requires interpretation. Reading Moriarty's terminal suggests that Jericho either attempted to rape Jenny Stahl, or the two were caught in an attempt at a tryst. The language Moriarty uses suggests the former. When encouraging Jericho to join with the Lone Wanderer, he will become quite enthusiastic about 'getting back out there'. Upon being fired, he remarks something along the lines of "Oh, I see how it is, old man can't keep up. I'll be at Moriarty's when you change your mind." (or "I'm going to see if there is anything left of Megaton." if you blew up Megaton while he was a companion. The overall effect is that Jericho did not choose to retire from the life of raiding, but instead found that due to his aging body he could not go solo, and as it continued to age other raiders began to refuse him into their party. Thus his remarks about the horrors of the Wasteland may be self-justification for his retirement. The Wanderer's arrival, should the Wanderer be evil enough, rekindles that spirit within him, and after the Wanderer pays the thousand caps Jericho needs to prepare will join without hesitation.

Combat

 * At long range, Jericho will use his Chinese Assault Rifle; at moderate range he may switch to a Combat Shotgun if he has one, and when at close range Jericho will switch to whatever melee weapon he's holding. He may also switch to a Flamer. However, he seems to favor the Fat Man at any range, so take care.


 * As one of the few followers that achieves 100 skill in Big Guns Jericho can, under the right circumstances, be a strong follower. Putting a minigun like Eugene or a gatling laser like Vengeance in his hands invariably leads to absolute carnage. Unfortunately, compared to powerhouses like Fawkes or Star Paladin Cross, he can be pretty feeble without power armor and decent weapons. Furthermore, A.I. issues can hamper the proper use of heavy weaponry like the missile launcher, as enemies close the distance quickly as he swaps to it, and then he tends to die while attempting to swap back to a melee weapon for close range combat.


 * Jericho seems to give up altogether on using Frag Grenades at higher levels (16-20), even in situations where he would normally throw 2 or 3 at creatures that were not in line of sight. This may be because his explosives skills never kept up with his other weapon skills. He does use Nuka Grenades but doesn't seem to take their explosive radius into consideration, which can lead to multiple crippled limbs to both the player and himself.


 * He can use stimpaks in combat.

Bugs
See the discussion page for more bugs/exploits
 * There are occasions where items completely disappear from his inventory only to mysteriously re-appear days later.


 * Xbox 360: After other party members (such as Star Paladin Cross, Charon, and Fawkes) have all died, recruiting Jericho causes the messages for all these followers to come up mentioning that they have all returned to their "homes". (although they are never found)


 * Or, if Jericho has died and you recruit another follower a follower the status will come up saying "Jericho is waiting in Megaton." (Only happens if Jericho was a follower before recruiting anyone else.)


 * Going to certain places (Craterside Supply, Oasis, Underworld) will ,when spoken to, make Jericho ask for another 1000 caps for "Supplies" but will not join you even after you have paid him again. In rare cases if you pay and exit the dialogue Jericho will start to attack nearby NPC's.


 * Jericho may randomly stop when wandering the Wasteland.
 * Although Jericho will smoke unless wearing face-covering armor such as most power armor helmets (provided you supply him with cigarettes), he is somehow able to smoke through the Enclave Hellfire Helmet. This may be due to the three holes in the front of the helmet, or because of scripting issues.
 * If The Lone Wanderer gains Jericho as a companion before blowing up Megaton, and then gets rid of him, a message will say "Jericho is waiting in Megaton."
 * If you fire Jericho while inside the Gibson's House in Minefield he may randomly appear in the Rivet City Marketplace and will act as he would if you told him to wait bu you will not be able to talk to him. He will also sometimes appear outside the Regulator's HQ attacking the Brahmin. (unconfirmed)

See also Fallout 3 glitches and Recovering missing NPC in Fallout 3

Random

 * "Good to be out here again. Damn good."
 * "Man, am I out of smokes again?"
 * "*Coughs*...Dammit!"
 * "*Coughs*... Is that blood?"
 * "Goddamned cigarettes are getting harder to find!"
 * "Hey, I found the... Dammit, never mind, it wasn't anything"
 * "What the... did I step in something?
 * "I forgot how fucked up everything was out here"
 * "*Breathes heavily* Hang on... I just need to catch my breath.
 * "I think I've been here before."
 * "Goddamn collar on this armor is too tight."
 * "I'm glad to finally be out of Megaton."

Random / Outside

 * "Up there, that's a good fuckin' spot for a sniper. Keep an eye out."
 * "I forgot how fucked up everything was."
 * "I don't like it out here..too many open spaces."

Random / Inside

 * "I just hope this building stays standing long enough for us to leave."
 * "This floor don't look stable."

Random / Karma

 * "There's not a lot of cash in being good you know."
 * "What's going on here kid? I thought you were some sort of badass."
 * "I didn't sign on with you so we could be playing Santa Claus out here."

Dialogue

 * "Don't piss around, I don't want to be standing here with my thumb up my ass all day." - After being told to wait
 * "What the fuck man, I've been standing here forever." - After being told to wait and spoken to later.
 * "What the fu... You think that's funny?" - After being told "I just wanted to make sure you were still here. Goodbye."
 * "What? Are you serious?" - After being told that he is fired
 * "Yeah, very funny. Ha ha. Hilarious." After being told you were just kidding about firing him
 * "I see how it is: the old man cant keep up. Whatever. I'm gonna go see if there's anything left of Megaton." After firing, with Megaton destroyed
 * "Oh, I see how it is, old man can't keep up. I'll be at Moriarty's when you change your mind." After firing
 * "Thank Christ. I really didn't want to go back to Megaton after what happened to that place." - After asking him to join you again (Again you have to have blown up Megaton for this piece of dialog)
 * "Now that's what I like to hear! I'll be right behind you." - When rehiring, if you didn't blow up Megaton
 * "Thank Christ. I thought I was gonna grow a fourth arm sitting next to all this fucking radiation." - After asking him to join you again, with Megaton destroyed

Combat

 * "Are you fucking kidding me!"
 * "Two hits, kid! Two hits!"
 * "I'm gonna fuck your shit up kid."
 * "I'm gonna tear you a new asshole."
 * "It's good to be back."
 * "It's been a long time since I killed someone."
 * "Suck on this!" or "Eat this" - when using explosive big guns like a Missile Launcher
 * "Man I missed this shit."
 * "Godammit, I love violence."
 * "Are you afraid boy/girl? I can smell it!"
 * "Die! Die! Fucking die!"


 * "I can't wait to see you bleed out!"
 * "Aren't you fucking dead yet?"
 * "Fuck you!"
 * "Watch it!" - Taking friendly fire
 * "Oh, fuck, no. I don't take that shit from anyone! You're dead!" - After turning him hostile and attempting to begin conversation
 * "Just don't fuckin' do it again" - After holstering your weapon after you turn him hostile (He only forgives you one time)
 * "You fuck with me, you're fucked" - After finishing a fight
 * "Holy fucking shit he/she is strong!" - When he is badly hurt from a single attack.
 * "It's a fucking grenade!"
 * "Run! Grenade!"