Dogmeat (Fallout 3)

Dogmeat is the dog companion of the Lone Wanderer.

Background
His name is an homage to the Dogmeat from the first Fallout and, according to the developers, he's the descendant of Vault Dweller's original canine companion that died in a horrible accident involving a force field.

Recruiting Dogmeat
Dogmeat is found in the Scrapyard south of Minefield. He is found attacking and killing several raiders, but approaches the player peacefully and will join him if asked.

If the player reaches the Scrapyard and does not enter it, or somehow manages to pass by and trigger the event without speaking to Dogmeat, it is still possible to encounter him later in a random encounter. He will sometimes come to your aid when you are facing overwhelming odds, such as a larger group of Talon Company Mercs in the wasteland, or the Enclave, such as at the Mobile Base Crawler. If during your travels you see the words "Dogmeat is unconscious" appear at the top of the screen, it means he is nearby somewhere and is likely being attacked. Dogmeat cannot die before you have recruited him.

Shooting Dogmeat in the initial encounter without talking to him will make it impossible for the player to recruit him. He will appear outside Vault 101, but cannot be engaged in dialogue.

Retrieving items
Dogmeat can also be used to fetch supplies, such as ammunition, chems, food or weapons (he is able to bypass locked containers to get them). He can even enter Vault 101 if asked to search for something. It's probably a good idea to save before you tell him to go and get things, as he is prone to running off into the wasteland and not returning for hours, or even forever.

The player can order Dogmeat to stay in his current location, heal him with Stimpaks, or send him to Vault 101's entrance or outside the Lone Wanderer's Megaton home for safety. Dogmeat's health can be checked by aiming at him or targeting him in V.A.T.S.. Like other characters, Dogmeat can be wounded by missed V.A.T.S. shots that were aimed at an enemy.

Combat
If enemies are nearby, Dogmeat will growl.

Since he's coded to be a higher priority target than the player's character, Dogmeat will draw attackers' attention away from the player character.

Dogmeat may not be a very good companion for a stealthy character. He can detect enemies in adjoining rooms or on floors above and below the player, just as the player can with Perception. When he notices a target, he growls. While the growling does not appear to alert enemies, it does make it harder to hear enemies. He will also initiate combat on his own, even if the player is not yet detected. He can even open doors on his own to attack. There is not an option to prevent Dogmeat from attacking any enemies he sees.The best way to counter this feat is to have dogmeat wait in a safe location, such as your house in Megaton, or hotel room in Rivet city. However a message stating that dogmeat is waiting outside Vault 101 will appear every 30 days.(game time) It is quite easy to retrieve Dogmeat, you can tell him to follow you and leave inside your safe location once again. Keep in mind, however, that if Dogmeat sees an enemy while waiting, he will still attack.

Dogmeat has 500 hp, so finding him early in the game may be a good idea for beginners. In addition, like other companions, Dogmeat's health is restored to full when there are no enemies nearby.

Dogmeat will sometimes retreat if he is being shot by enemies he cannot reach, but not always, so he is particularly vulnerable to turrets.

Dogmeat has a faster running speed than most humans and can run them down if they're fleeing.

Dogmeat can set off traps.

Dogmeat and other followers
If the player has Dogmeat then he can still have another follower. Dogmeat appears to have a reserved spot as a companion, so if he dies, the player can recruit two of the other followers at once.

If Dogmeat is killed by the player while having Jericho, Charon, or possibly another follower in their party, they will turn hostile and attack the player. Also, if Dogmeat is killed by the player while in Paradise Falls, the slavers turn hostile and attack you.

If the user opts for the Puppies! perk then after his death Dogmeat's Puppy spawns at the location of his death and/or in front of Vault 101. Exploitation of this perk is probably the easiest way to get multiple followers.

Statistics

 * Health: 500 (if you get the Puppies! perk, Dogmeat's Puppies will have 1000 Health) (around 18,000 with Broken Steel)
 * SPECIAL: 7ST, 8PE, 7EN, 6CH, 2IN, 8AG, 3LK


 * Skills
 * Combat Skill: 60


 * Dog stats
 * Attack Damage: 5
 * Attack Reach: 48
 * Turning Speed: 90
 * Foot Weight: 1.0
 * Base Scale: 1.0
 * Fatigue: 50
 * Speed Mult %: 100

Behind the scenes

 * Before the release of Fallout 3, the process of how to recruit Dogmeat had only been shown as a small clip as the player holds something out to the wounded dog. The item is not revealed. Dogmeat was said to be found in a random encounter, which would appear in different places depending on where the player ventures to, but was meant to appear early on to help develop your bond with the dog. This was scrapped in the released game.
 * In the the 1976 post-apocalyptic movie "A Boy and His Dog" the main character calls his dog "dog meat" when angry with him.
 * Dogmeat is modeled after the dog in the movie Mad Max 2. The main character Max, played by Mel Gibson, had a dog that wandered with him. Dogmeat is the same breed as Max's dog, an Australian cattle dog.

Bugs

 * Although it may not be a glitch, Dogmeat has trouble with stairs, and will make large, unnecessary leaps to get up and down staircases. If watching closely he may appear to float for a moment. (Confirmed XBox 360, PC and PS3)


 * If the player leaves Dogmeat in his/her home during a quest Dogmeat might bug out of the house and might be encountered randomly during your current quest, or the message "Dogmeat is waiting outside of Vault 101" will appear. If the latter occurs the player will later have to retrieve him. (Confirmed) This can be particularly problematic if encountered in quests in which the PC is in an area of high danger or an area that one cannot return to after completing the quest and the player does not notice Dogmeat. Dogmeat will continue to wait in the area in which he bugged into.


 * Sometimes when sending Dogmeat to find ammo or chems, he wouldn't come back for many days, and when he does randomly re-appear he has no items for you. (Confirmed)
 * When this happens he may appear in point lookout or any other area companions are not allowed.


 * In the PC version, if Dogmeat dies, you can resurrect him via console. However, the game says you can speak to him, but you can't, even if Dogmeat was in your party before his death.


 * It is possible, albeit rare, for a player to enter the scrapyard, see Dogmeat fighting the raiders, and all the raiders suddenly drop down dead. Occasionally, when this happens, all of the raider's limbs explode as well. (confirmed PS3 and Xbox 360)


 * When the player travels through a portal (door or otherwise) Dogmeat can appear lying sideways, panting. He is also search able. In this state he is non responsive, and if the player travels through more portals, Dogmeat will appear dead, without the "DOGMEAT HAS DIED" warning. He can sometimes also be killed via the Shady Sands Shuffle. When Dogmeat becomes stuck, he will often resurrect himself after falling a considerable distance or tumbling (down a hill). (Bug Confirmed Xbox 360, PS3)


 * With Broken Steel add-on, Dogmeat levels with the player, but instead of leveling like a human follower, his health and attack multiply each level, which renders him nearly invincible.


 * When killing Dogmeat in Megaton, Jericho will sometimes turn hostile for no apparent reason. (Confirmed Xbox 360, PC and PS3)


 * Dogmeat's puppy has also been found to ressurect himself without the message [Dogmeat's Puppy is waiting etc] and when travelling to Vault 101, will not be there, but stuck inside one of the walls or under the ground of the interior of Springvale School or National Guard Depo. (Confirmed PS3)


 * When in dialogue with Dogmeat (Assumed that this is only after getting one of the expansion packs), the speech tree completely changes, and is very annoying and disturbing. Instead of saying, "Let's go, Dogmeat", the player says "I have to go now" and Dogmeat responds not with a hearty "Woof" or "Bark", but with "Come back if you need something", but remains silent as the caption is on the screen. Most likely nobody's going anywhere if you are telling Dogmeat to come along with you.


 * Dogmeat may not spawn in Scrapyard. He has been known to spawn in The Republic of Dave, Old Olney, and Agatha’s house. (Unconfirmed)


 * In the Scrapyard, Dogmeat may run underneath a car hanging over some other junk and send the car flying about 50 feet into the air (Xbox 360)


 * If the player misses the Dogmeat encounter in the Scrapyard, later on a message might appear saying, "Dogmeat is unconscious!" This happens if he is fighting someone it the same cell as the player.


 * If you left Dogmeat at home (Megaton or Tenpenny Tower) while escorting Doctor Li and her team to the evacuation point & Taft Tunnel, Dogmeat makes an appearance, behind a door. He won't hurt you, even be friendly in your radar, but you wont be able to talk to him. And he will attack Doctor_Li and her team.
 * Dogmeat rocks quickly forward and backward as though his physics are off when standing idle. This seems to be triggered when loading a save where Dogmeat is set to the "Stay" command.


 * It is possible that Dogmeat can be used to hold player items, like other companions. The easiest way to do this is to use a weapon similar to the Victory rifle or Gauss Rifle to score a critical knockdown. Run over and talk to him, and instead you will be presented with an inventory that you can add items to and remove them from.

Hoax

 * There is a viral hoax that Dogmeat can use weapons, or in particular Wazer Wifle. See Wazer Wifle hoax.