Mod:Creation Kit/Atom

Atom is a completely free, open-source, highly-extensible text editor based on Chromium and Node.js. It was created and is being actively developed by the GitHub team. It can be downloaded from the official Atom site. Atom's interface and functionality is very similar to Sublime Text, so it's a fairly painless transition if you have experience with it. Atom has an extremely flexible package system that allows customization of virtually everything about the editor.

Install Atom

 * 1) Go to the Atom website, download the setup file, and run it.

Install Packages
Syntax highlighting and snippets are provided by the language-papyrus package. Compilation is provided by the build and build-papyrus packages.
 * 1) In Atom, open the settings tab (File -> Settings, or Ctrl + Comma)
 * 2) Select the Install tab on the side
 * 3) Search for, then click install on the package when the results appear
 * 4) Repeat the previous step for  and
 * 5) To see compiler errors inline with your code, also install the  package

If your Papyrus Compiler isn't in the default location, then you must set it in the build-papyrus package settings:
 * 1) In Atom, open the settings tab (File -> Settings, or Ctrl + Comma)
 * 2) Select the Packages tab on the side
 * 3) Search for  or find it in the list, and click on Settings
 * 4) Change the compiler path setting to your appropriate path

Snippets
Snippets are nearly identical to the Sublime Text plugin's snippets.

Compilation
There are two methods to configure compilation of your scripts; using a Papyrus project file, or manually configuring the build-papyrus settings. Using a project file is highly recommended, as it can handle compiling entire folders at the same time, and will always compile all of your scripts when building. Manual configuration will only compile the file you currently have open. In either case, you can use Ctrl-Alt-B or F9 to trigger the build.

If you are keeping your mod's folder outside of the game folder, the project/configuration file should be placed in your mod's folder. If you are keeping your scripts inside the game folder, it should be placed in. These are also the folders you should have open in Atom. You should only have one project/configuration file in any folder, as build-papyrus only uses the first one it locates in a folder. Upon adding or removing a project/configuration file, make sure you run the  command in the palette (Ctrl-Shift-P).

Project file
Make sure your Papyrus project file is in the base folder that you have open in Atom. No additional configuration is necessary.

Manual configuration
Place the below text into a file called  in the base folder you have open in Atom: game: fallout4 imports: - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\DLC01 - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\Base output: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\ optimize: true release: false final: false If your mod's scripts are outside of the game's scripts directory, make sure you add it to the `imports` setting, and change the `output` directory.

Recommended packages
To further enhance your experience with Atom, there are thousands of packages for Atom available. You can browse them within the editor itself, or on the official packages site. Here are a few worth taking a look at:
 * minimap - Adds a minimap preview of your source code like Sublime Text does
 * minimap-find-and-replace - Highlights all found text on the minimap when finding/replacing code
 * minimap-selection - Highlights your text selection on the minimap
 * highlight-selected - Highlights all occurrences of your text selection
 * minimap-highlight-selected - Highlights all occurrences of your text selection on the minimap
 * project-manager - Lets you save your Atom workspace as a project, and easily reopen them
 * clipboard-plus - Keeps your clipboard history