Fallout 76 removed content

Removed content, or legacy content, refers to content in Fallout 76 which was previously present or legitimately obtainable in the game world but has since been removed via patching. It may also refer to one-time-only content offered via the Atomic Shop, Scoreboard or challenges.

Characteristics
Removed content may also be referred to as "legacy content." It should not be confused with limited-time content that is only offered via cycling events, such as Meat Week or Fasnacht Day.

Most removed items remain in player character inventories and retain their original functionality. Such removed items can still be obtained via trading or player vending.

Armor and apparel

 * Dog helmet
 * Prototype hazmat suit level higher than 1.


 * Armor modifications
 * Jet pack
 * Raider power armor arms, legs and helmet
 * Ultracite power armor arms, legs and helmet

Weapons

 * 2 and 3 star legendary cultist blade (1 star only available from Monster Mash)
 * 2 and 3 star legendary The Dragon (1 star only available from Monster Mash)
 * 2 and 3 star legendary Ripper (1 star only available from Monster Mash)
 * Bottlecap mine
 * Red fireworks mine
 * The Gutter (without Settler paint)


 * Survival mode challenges


 * Weapon modifications
 * Bayonetted (The Dragon)
 * Charging lob barrel (Tesla rifle)
 * Gilded (Minigun)
 * Nuclear Winter medium scope (laser gun)

Legendary effects

 * Double prefix
 * (all ranged weapons)
 * Quad prefix
 * Quad crossbow
 * Explosive major

Perks
These perk cards were removed from perk card packs, this change made animated versions of them impossible to get.

Objects

 * CAMP objects
 * Beer keg


 * World objects
 * Atomic Shop access point

Quests

 * Events
 * The Battle that Never Was (Versus)
 * Vault raids
 * Vault Mission: Dead in the Water
 * Vault Mission: Meltdown
 * Vault Mission: Washout

Radio stations

 * Brotherhood broadcast
 * Vault 94 emergency broadcast

Gameplay
Player characters need food and water to properly function. Depriving any of these needs will result in negative effects, while adequately satisfying them grants temporary positive effects.
 * Hunger and Thirst
 * Food


 * Water