Big Town

Big Town is a medium sized settlement of nine inept Wastelanders, located far north of Vault 101, near the river bend, and southeast of the Moonbeam Outdoor Cinema.

Background
The population of Big Town comprises former residents of Little Lamplight, who were ushered into the town following either their 16th or 18th birthday (depending on who you talk to in Little Lamplight and Big Town.)

Big Town was glorified by those of high authority in Little Lamplight, and was made out to be a safe, comfortable area. In fact, Big Town is constantly besieged by slavers and super mutants, whilst the demoralized residents can do little to repel the invasions. When the Lone Wanderer arrives in the settlement for the first time, he/she is informed that some residents were kidnapped by super mutants and taken to the old police station in Germantown. Upon arrival, every resident is seemingly depressed.

Layout
Big Town is a small town which apparently used to be a sprawl of suburban housing before the Great War. It has since been transformed into a makeshift fortress, with walls made of cars, debris and rubble. The dilapidated homes are fortified with barbed wire and sandbags. The town is accessible by using a bridge (located at the the North end) as the town is surrounded by barricades.

Aftermath
After you complete, Big Trouble in Big Town, and after you show them how to defend themselves, mutant attacks will cease on Big Town and the area turns into a place to do trading and talking.

Problems

 * When you have not started the quest, Big Trouble in Big Town, for more than four game weeks, you will get a notification that Red and Shorty have died. When you go to Big Town, you will fail Big Trouble in Big Town before you have even started it. It is advised to complete Big Trouble in Big Town as soon as you can defeat super mutants, brutes, and masters; overlords as well, if you have Broken Steel. Sometimes you are unable to teach the people in Big Town how to defend themselves and you never see the town being attacked by super mutants.
 * With Broken Steel installed it is very common to travel overland to Big Town at higher levels and find one or more citizens dead and a wandering albino radscorpion just outside of town. There is no way to adequately protect Big Town from this occurence due to the citizens low hitpoints, and combat abilities even when given better armor and weapons through reverse pickpocketing and using the "robotic" solution to Big Trouble in Big Town which adds a sentry bot.

Buildings

 * Red's Clinic
 * Common House
 * Clubhouse
 * Town Hall

Inhabitants

 * Red
 * Shorty
 * Dusty
 * Flash
 * Bittercup
 * Pappy
 * Timebomb
 * Kimba
 * Sticky (after completing A Sticky Situation)
 * Scavenger (After randomly encountering the scavenger who is heading for Big Town, he will remain there indefinitely.)

Notable loot

 * D.C. Journal of Internal Medicine- Red's Clinic, lying on her kitchen table.
 * Lucky 8 Ball- can be obtained from Timebomb here, assuming the player meets the requirements before, during, and after Big Trouble in Big Town.

Related quests

 * Big Trouble in Big Town
 * A Sticky Situation
 * Strictly Business
 * Replicated Man

Appearances
only appears in Fallout 3.

Behind the scenes

 * "Big Town" is the name of a song by Roy Brown, whose songs Butcher Pete and Mighty, Mighty Man are included on the Fallout 3 soundtrack and are heard in-game on GNR.

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