Fallout 3 Perks

In Fallout 3, you will gain perks every level, as opposed to every three levels like in previous games. Also, unlike previous games, traits that gave you both bonuses and penalties at the same time are no longer in the game. Instead, some of them (like Bloody Mess) were changed into perks.

This is the list of currently known perks in Fallout 3 - perks gained from leveling are all listed, but possible perks gained from other sources, such as quest rewards, are still largely unknown.

In Fallout 3 a Perk's S.P.E.C.I.A.L. requirements will not be met by equipping items, or using drugs.

Regular perks
These perks are taken on level-up. there are over 60 different perks including regular perks.

Important Note: Codes can be used by opening the console in the PC version and using the following commands: player.removeperk [perk code] player.addperk [perk code] Replace [perk code] with the code listed for the desired perk. For ranked perks, repeat the process until the desired rank is reached. codes in parenthesis "" are for girls, if the character already has the perk, adding the code will show nothing on the console.

Quest perks
You can get these perks as a reward for quests.

Important note about quest perk codes: Trying to add them before doing the quest required may cause game to crash or corrupt.

Note on perk selection: Consider what kind of character you want. Think ahead. Some perks work great when combined others can only be picked with certain skill levels or stats. Also: skill max is 100 so watch out. You do NOT get bonusses above 100 and perks won't add anything either!

Subjective view on some perks. When looking at some perks, one can only come to the coclusion that they're useless. Listed below:

-animal friend- Animals are not everywhere, most of the though locations like downtown D.C. don't have a lot of animals. When your character gets around lvl 7-8 he or she should have NO problems wasting anything from radroach to Yao Guai. With higher levels some just run-a-way. In short: there are much better perks available.

-bloody mess- Other than pure fun, this perk offers little. You get 5% extra damage but with most weapons not doing more than 50-55, you get + 2-3 dmg. -wow- This does not go for explosives and heavy weapons...but still..getting 5% xtra on something that already rocks...your call.

-computer whiz- Unless you want to play "hardcore" and don't want to quicksave before hacking...why bother? Same goes for the "infiltrator" perk.

-entomologist- As stated above there's not a single insect except the giant rad scorp. that you can't kill with your little pinky once you're about 7-8

-fortune finder- I'm currently lvl 20, and up until now I've found about a gazillion assault rifles, averaging 100-180 a pop. You'll find plenty'o'money...trust me. Same goes for the "scrounger" perk. Lot's of ammo. Everywhere.

-here and now- You actually LOSE a perk. You gain a level, yes, but you don't get a perk for the current level and MAX level is 20. Which you will get to eventually! "swift learner" is quite the same...Believe me, tha LAST thing you want to do is getting to lvl 20 fast, so take it easy, wastelander!

-lead belly- Drink nuka cola, bottled dirty water or purified eat yao guai meat or use stimpacks... There are dozens of ways to gain health, all of them readily available. Rad-away is plentiful as well, so don't even try and consider this one.

-life giver- Hmm. This one is a maybe. IF you have low endurance and a close-combat character...? Otherwise: c'mon..once your up at about 12-15 you should already have around 300 hp.. at max level that will be 400+.. Do you REALLY need those 30 hp? I didn't.

-light step- Traps ARE around but not a lot, and once you step on one mine you know there's more. And when you get some hours in, there will be less and less traps untill the perk is dead and has no use anymore. Unlike OTHER perks!

-master trader- YOU WILL FIND PLENTY OF MONEY! -sigh-

-nerd rage- Well, in certain conditions... But when health drops below 20% U should be RUNNING with a STIMPACK in your ASS!! By the way, your DR will be high enough pretty early in the game.

The ones that ROCK!:

-action boy/girl- A must have! Especially in combination with grim reaper sprint, some nuka quantum...   This will enable more shots in V.A.T.S and when combined with the reaper allows for endless bullet time when used right!

-adamantium skeleton- I've tried this and it appears I very rarely get a critical, serious dmg in general or crippled limbs. It litteraly takes a deathclaw to take me down! I laugh at muties HAHAHA!

-better criticals- This IS worth it, 50% dmg added! YEAH!

-commando- This one, as with other perks that increase chance to hit: gunslinger, concentrated fire, finesse and sniper, If you get them ALL, like me, oh man, let me tell you: enemies WILL fall heh heh. It gets even better with high agility and action boy!

-cyborg- Try this one with the adamantium skeleton. Make that wolverine body haha!

-educated- This perk will generate 48 xtra skill points! That beats all the regular +5 to 2 skill perks and tag! Get it at level 4!

-intense training- This perk is a great way to jack-up low attributes. Oh, by the way, unlike fallout 1 and 2, lUCK covers chance to hit in V.A.T.S., NOT perception...!

-iron fist- The way of the samurai can be great when you have this. Try combo's with: adamantium skeleton, cyborg, ninja, paralyzing palm and silent running..FUN!

Well, there's my beef... hope it's useful...oh, and finally: max your skills at about 94-96 plenty of books out there it'll be 100 someday! ciao -marcus-