Bridge (Mothership Zeta)

The Bridge is a relatively small room on board Mothership Zeta.

Layout
Mothership Zeta's Bridge consists of a viewport, the Captain's chair and assorted controls to regulate the spaceship's various functions such as energy distribution. Toward the back is the Captain's Quarters with a workbench, a Healing Arch, and a teleporter back to the Capital Wasteland.

There is a door on the left hand side after you first walk through the doorway into the bridge. It is through this door that Toshiro Kago will enter if he's still alive.

Notable loot

 * Captain's Sidearm

Related quest: This Galaxy Ain't Big Enough...
The bridge is the last level in the Mothership, where the player fights the Alien Captain and a hostile Alien Ship.

Appearances
The Bridge appears in the Fallout 3 add-on Mothership Zeta.

Bugs

 * After completing the Zeta quests, going to the Bridge can cause the game to crash upon loading (like the Shalebridge loading glitch).
 * Once you reach the bridge and all of the other characters teleport there, Elliot Tercorien may have his forehead/sideburns gone (invisible).
 * The alien corpses might move towards the left of the ship and even if trying to pick them up, they will twitch and continue to move (this has no effect on gameplay).
 * When going to the bridge after completing "This Galaxy Ain't Big Enough", you sometimes will not be able to go back to the Capital Wasteland.
 * After completing the main quest and traveling from the Bridge to the Engineering Core, the teleport matrix to get you back to the bridge will not work, instead it will click like the power is off.
 * Sometimes, Toshiro Kago spawns in the little room where he's supposed to, but Sally won't open the door.
 * The Pipboy cannot be accessed while battling the Alien Captain.