Strength

Strength is a Primary Statistic in the SPECIAL system.

Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.

Fallout, Fallout 2, and Fallout Tactics
Modifies: Hit Points, Melee Damage, and Carry Weight

Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the Minimum Strength requirements on weapons. You gain 25 lbs. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon.

Strength can be permanently increased by 6 points throughout both Fallout and 2.

Buffout and Jet can also temporarily modify Strength.

Fallout 3
Modifies: Melee Weapons skill, Carry Weight, melee damage bonus.

Note:* Does NOT affect unarmed damage in any way (see discussion page).

Fallout 1 & 2

 * Wearing T-51b Power Armor increases Strength by 3. Advanced Power Armor increases Strength by 4.
 * The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming the player can afford it (Fallout 1) or has found the appropriate module chip (Fallout 2).
 * Buffout temporarily increases Strength by 2.
 * Several Perks increase Strength. Adrenaline Rush raises Strength by 1 when the player has less than 50% health. Gain (Statistic) Perk can be used to boost Strength by 1. Some Perks raise Strength when checking for modifiers. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Weapon Handling boosts raises Strength by 3 for purposes of checking the minimum Strength needed to use a weapon.
 * The Bruiser Trait raises Strength by 2 but lowers the player's AP.

Fallout 3

 * The Strength Bobblehead can be found inside Lucas Simms' house in Megaton.
 * Strength can also be permanently increased by the Ant Might perk obtained as one of the reward from completing quest Those!.
 * Nerd Rage!, the perk, gives you 10 strength along with other bonuses (When health is below 20%).
 * The Intense Training perk will allow you to increase your Strength (or any other S.P.E.C.I.A.L. stat) once for each time that you take it.
 * The Enclave Power Armor gives +1 Strength; however, there may be a net loss in the amount you can carry because Power Armor weighs more than some other armors.
 * The Brotherhood Power Armor, Outcast Power Armor, and ordinary Power Armor gives +2 Strength.
 * Buffout also gives a short +2 boost.
 * Beer (in the Aid list) gives a short +1 boost. (So does booze and wine, but beer is cheaper.) This equates, for example, to a boost from being able to carry 210 pounds to 220 while the +2 for Buffout amounts to +20 pounds (in this example). Taking additional beers or Buffouts will not add more capacity for carrying, but beer and Buffout can be combined for +30 total. This can be enough to get some extra gear home when fast travelling and perhaps make two trips if you hurry.
 * Also there is a special Ant nectar that gives you additional +1, so combined with Buffout and Alcohol, you can pretty much carry 40+ extra weight. But be advised, killing the ants that hold the nectar is troublesome and you will end up spending a lot on replenishing your ammo and health after dealing with a few of these. But it's pretty handy for extended exploring, and usually helps out in those situations where you just need that extra boost for weight.

Strength-based Perks

 * Little Leaguer requires 4
 * Iron Fist requires 4
 * Strong Back requires 5

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