Mothership Zeta bugs

Bugs and glitches/exploits in the Fallout 3 add-on Mothership Zeta.

Possible Glitch with Sally

If your cursor goes over her she automatically speaks to you, it can be annoying (Xbox 360)

Door shield wont go down after you destroy power source.

There's a bug in the cryo-lab where when you go through the operating room and go into cryo-storage when you exit to exit back to the operating room the 2 doors leading to the operating room will be locked and will require a key however there is no key to be found making you have to load a previous save.

Sometimes teleporters will cease to work even when they should be working. Just turning off and on seems to help.

It may be prudent to leave excess equipment at home before entering the DLC area. As your equipment is taken and put in a container it seems that it has an item limit and keyrings are broken up into all your individual keys (and since you cant drop your keyring, your extra junk may become fodder). It caused my armor, most of my ammo, and all of my meds to completely vanish. Travel lightly Wanderers!

When destroying the generators, if the player enters the Engine Room, and kills all the enemies there, before destroying the last generator, the game will not register the deaths of the aliens, and red cursors will appear, and footsteps can be heard, the player will also be attacked even though the alien corpses are clearly visible. The only way to fix this is by going around and shooting all the corpses of the already dead aliens.(confirmed, Xbox 360)

I found a bug I killed a guardian drone I went to get his drone cannon and it says pipOS error -26 the drone cannon does 145 DMG and is worth 1,000 caps. Actually it says that for all drone cannons.

There is also a problem that occurs after the moonwalk sequence and when the player activates a teleporter to let your companions through to the next area they may never appear and the player will have to start a previous save.