Fallout Tactics

Fallout Tactics: Brotherhood of Steel (truncated as Fallout Tactics) is a tactical computer role-playing game developed by Micro Forté and 14° East and published by Interplay Entertainment. Released March 15, 2001, it is the third video game to be set in the Fallout universe and the first spin-off in the series.

Gameplay
Fallout Tactics is the first non-standard CRPG and the first to feature a multiplayer mode in the series. The gameplay is similar to real-time strategy games, focusing on squad-based combat and introducing a continuous turn-based play style.

General
Unlike the previous two games in the Fallout series, Fallout Tactics emphasizes tactical combat and strategy, not roleplaying. Players are not able to respond to non-player characters, but they can still trade and gamble. Instead of towns, Fallout Tactics centers around Brotherhood bunkers and missions. The bunkers serve as a central point for the Brotherhood, and players can obtain the services of quartermasters, mechanics, personnel yeomen, and medics. Characters from completed missions occasionally visit the bunkers.

After receiving a mission briefing from the general in charge of the bunker, the player's squad can then move to the area where the mission will take place. Among these locations are towns, factories, military encampments, or even a vault. There, the player is given a map of the area marked with objectives and notes.

Combat
Unlike the previous two Fallout games, which feature an individual turn-based system, and more recent ones that feature a real-time gameplay system, combat in Fallout Tactics operates differently. Fallout Tactics features three modes of combat: Continuous Turn-Based (CTB), Individual Turn-Based (ITB), and Squad Turn-Based (STB). In CTB, everyone can act at the same time, and action points are regenerated at a rate based on the Agility stat. ITB is the system used in the original games. STB is a variation of that wherein each turn is given to a squad. Other changes include the ability to change stance, modifiers for height, and setting sentry modes, which let characters shoot automatically in CTB upon encountering an enemy.

Character Creation
Despite not being a traditional RPG, Fallout Tactics uses the SPECIAL character system.

Skills
Fallout Tactics largely uses the same skills as Fallout and Fallout 2. The only exception is the removal of Speech and the addition of Pilot.

Traits and perks
Fallout Tactics features the same traits as the original Fallout with a few race-specific additions. The arsenal of available perks is expanded.

Races
Although the main character in the single-player campaign has to be human, recruits from the Brotherhood and characters in multiplayer matches can be of any of the six races featured in the game. These are as follows:


 * Humans: Humans are the most common race in the wastelands. Their strength is versatility, able to specialize in the widest range of abilities, though lacking exceptional strength in any one area. Humans gain perks every three levels.
 * Super mutants: Modified by the Forced Evolutionary Virus, super mutants are hulking beasts that are excellent at combat but lacking in intelligence and agility. Unfortunately, they can't use Small Weapons such as pistols or rifles. Super mutants gain perks every four levels.
 * Ghouls: Ghouls are humans who have mutated due to the radiation of the wastes and have extremely long lifespans. Although not as strong as humans, ghouls are luckier and more perceptive. They gain perks every four levels.
 * Deathclaws: Deathclaws are massive beasts that use their size and strength to tear their enemies apart. Unfortunately, they can't use most items or wear armor and can only use Melee Weapons (brass knuckles, etc.). Although lacking in intelligence and charisma, the bodies of deathclaws are far more durable than humans. They gain a perk every four levels.
 * Dogs: Dogs are canines that have adapted to life in the Wastelands. Their main strengths are perception and agility, but they cannot use weapons or other tools. Dogs gain perks every two levels.
 * Humanoid robots: Robots are machines created to fight. Although they always have an average amount of luck and no Charisma, robots are strong and tough, resistant to most attacks, and immune to poison and radiation. Robots never gain perks.

Multiplayer
Fallout Tactics has a multiplayer option of creating a squad and or person based on a value of how many points you can put into your person or squad. The game can be played on Gamespy Arcade. It can also be played online via Steam with its multiplayer option, using Steam's very own servers.

Options
It should be noted that the game difficulty setting does not affect how much experience characters will receive. However, when creating a character, there is a Tough Guy setting which awards 30% more experience at the cost of being unable to save while on a mission. (This is increased to a 100% increase in experience points with Patch 1.27) The game may still be saved inside Brotherhood bunkers.

Music
The game soundtrack for Fallout Tactics was composed by Inon Zur, which contains only Fallout style background music and is the only Fallout game that has no ambient music from the 1940s and 1950s.

Behind the scenes

 * Emil Pagliarulo stated that elements of Fallout, Fallout 2, and Fallout Tactics have been included in subsequent works.
 * Bethesda Softworks' Todd Howard commented that for the purposes of Fallout 3 development, Fallout Tactics content was not taken into account.