Fallout 2 Perks

In Fallout 2, Perks are selected every 3 levels (or every 4 levels if you have the Skilled trait).

By name

 * Action Boy
 * Adrenaline Rush
 * Awareness
 * Better Criticals
 * Bonus HtH Attacks
 * Bonus HtH Damage
 * Bonus Move
 * Bonus Ranged Damage
 * Bonus Rate of Fire
 * Cautious Nature
 * Comprehension
 * Cult of Personality
 * Demolition Expert
 * Dermal Impact Armor
 * Dermal Impact Assault Enhancement
 * Dodger
 * Earlier Sequence
 * Educated
 * Empathy
 * Expert Excrement Expeditor
 * Explorer
 * Faster Healing
 * Fortune Finder
 * Gain (Statistic)
 * Gambler
 * Gecko Skinning
 * Ghost
 * Harmless
 * Healer
 * Heave Ho!
 * Here and Now
 * HtH Evade
 * Kama Sutra Master
 * Karma Beacon
 * Lifegiver
 * Light Step
 * Living Anatomy
 * Magnetic Personality
 * Master Thief
 * Master Trader
 * Medic
 * More Criticals
 * Mr. Fixit
 * Mutate!
 * Mysterious Stranger
 * Negotiator
 * Night Vision
 * Pack Rat
 * Pathfinder
 * Phoenix Armor Implants
 * Phoenix Assault Enhancement
 * Pickpocket
 * Presence
 * Pyromaniac
 * Quick Pockets
 * Quick Recovery
 * Rad Resistance
 * Ranger
 * Salesman
 * Scout
 * Sharpshooter
 * Silent Death
 * Silent Running
 * Slayer
 * Smooth Talker
 * Snakeater
 * Sniper
 * Speaker
 * Stonewall
 * Strong Back
 * Survivalist
 * Swift Learner
 * Tag!
 * Thief
 * Toughness
 * Vault City Inoculations
 * Vault City Training
 * Weapon Handling