Auto Axe (The Pitt)

The auto axe is a melee weapon that is featured in Fallout 3 The Pitt add-on.

Background
When Marco first gives you an auto axe, he explains that he has been making them from industrial materials and scrap metal from the bridge; mostly parts of various cars and vehicles.

Characteristics
The auto axe appears to be a modified industrial tool, strongly resembling a concrete saw or industrial grinder. The original blade seems to have been modified or replaced with a blade of a different kind, one with four roughly circular holes at the edges which creates four individual blades resembling axe blades. The auto axe inflicts large amounts of damage with its sharp rotating blades, and functions like the Ripper. It can also be repaired using Rippers, including the unique Ripper Jack. Damage done by this weapon can be increased with the Auto Axpert perk which is available within The Pitt, after collecting 10 steel ingots from the Steelyard.

Variants

 * Steel saw : A weaker version of the auto-axe that can be found on certain slaves.
 * Man Opener : A stronger variant that ignores armor(power armor included).
 * The Mauler : The strongest variant of auto-axe.

Bugs

 * Sometimes this weapon will disappear from first person perspective, but still function perfectly. If you then bring up the Pip-Boy while the weapon is equipped, the Pip-Boy will have disappeared from your arm also. This bug can be temporarily remedied by switching weapons or re-equipping the auto axe. You can also fix it by saving and loading the game. Making an attack with V.A.T.S. can also restore the weapon.
 * Sometimes, out of V.A.T.S, the weapon may buckle, and instead of functioning with repeated damage (like the Ripper), it may function like a normal melee weapon and repeatedly hit only once, before pulling back and hitting again. This is easily fixable by simply stopping.
 * Sometimes the auto axe rotary blade will stop spinning in 1st person and will start spinning again in 3rd person.

Sounds
Автопила