Harold.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisNames	FormID 000BEDD8	0	DialogueOa_DialogOasisName_000BEDD8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisName_000BEDD8_1.mp3	File Not Found		What's with all the names? Bob, Herbert and Harold? I don't get it. --	Okay, okay. Let me talk real careful for the slow folks. Disgust 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisNames	FormID 000BEDD8	1	DialogueOa_DialogOasisName_000BEDD8_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisName_000BEDD8_2.mp3	File Not Found		What's with all the names? Bob, Herbert and Harold? I don't get it. --	I was once a man a long time ago named Harold. Something in me changed and a weird little tree started growing right out of my head. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisNames	FormID 000BEDD8	2	DialogueOa_DialogOasisName_000BEDD8_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisName_000BEDD8_3.mp3	File Not Found		What's with all the names? Bob, Herbert and Harold? I don't get it. --	It kept getting bigger until I ended up stuck inside. When people would ask about it, I decided to name it Bob. You know, like a friend or something. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisNames	FormID 000BEDD8	3	DialogueOa_DialogOasisName_000BEDD8_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisName_000BEDD8_4.mp3	File Not Found		What's with all the names? Bob, Herbert and Harold? I don't get it. --	Sometimes I call him Herbert instead of Bob, because I get bored and I think it's funny. So long story short, call me Harold! Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldBailout	FormID 000C6172	0	DialogueOa_DialogOasisHaro_000C6172_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C6172_1.mp3	File Not Found		Let's talk about something else. --	Okay. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders	FormID 000C6173	0	DialogueOa_DialogOasisHaro_000C6173_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C6173_1.mp3	File Not Found		About those Treeminders... --	Oh, don't get me started on them. I'm liable to talk about them all day! It even drives poor old Bob crazy. Disgust 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders01	FormID 000C6178	0	DialogueOa_DialogOasisHaro_000C6178_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C6178_1.mp3	File Not Found		Did you ever ask one of them to kill you? Had you ever asked one of them to kill you before? They wouldn't listen to me at all! If I told them something simple, then it got done. Otherwise, Birch spent a week looking for a hidden meaning. Disgust 70 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders01	FormID 000C6178	1	DialogueOa_DialogOasisHaro_000C6178_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C6178_2.mp3	File Not Found		Did you ever ask one of them to kill you? Had you ever asked one of them to kill you before? Plus, he used to just pop in whenever he wanted and started chanting this nonsense. Disgust 70 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders01	FormID 000C6178	2	DialogueOa_DialogOasisHaro_000C6178_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C6178_3.mp3	File Not Found		Did you ever ask one of them to kill you? Had you ever asked one of them to kill you before? Sometimes I used to just sit there silently just to make him mad! That was fun for a while. Happy 80 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders01	FormID 000C6178	3	DialogueOa_DialogOasisHaro_000C6178_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C6178_4.mp3	File Not Found		Did you ever ask one of them to kill you? Had you ever asked one of them to kill you before? Hopefully this will all change now that things are different... thanks to you! Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders01	FormID 000C6179	0	DialogueOa_DialogOasisHaro_000C6179_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C6179_1.mp3	File Not Found		Did you ever ask one of them to kill you? --	They won't listen to me at all. If I tell them something simple, then it gets done. Otherwise, Birch spends a week looking for a hidden meaning. Disgust 70 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders01	FormID 000C6179	1	DialogueOa_DialogOasisHaro_000C6179_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C6179_2.mp3	File Not Found		Did you ever ask one of them to kill you? --	Plus, he just pops in whenever he wants and starts chanting this nonsense. Disgust 70 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders01	FormID 000C6179	2	DialogueOa_DialogOasisHaro_000C6179_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C6179_3.mp3	File Not Found		Did you ever ask one of them to kill you? --	Sometimes I just sit there silently just to make him mad. That was fun for a while, but even that's getting boring now. Happy 80 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders02	FormID 000C617B	0	DialogueOa_DialogOasisHaro_000C617B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C617B_1.mp3	File Not Found		How do the Treeminders normally handle other Outsiders? --	Oh, you wouldn't believe how they handle them. They make them drink this gunk that Poplar makes. Happy 70 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders02	FormID 000C617B	1	DialogueOa_DialogOasisHaro_000C617B_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C617B_2.mp3	File Not Found		How do the Treeminders normally handle other Outsiders? --	Sometimes they just go nuts and start running around, and sometimes when they wake up and see me they run for the hills! Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders02	FormID 000C617B	2	DialogueOa_DialogOasisHaro_000C617B_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C617B_3.mp3	File Not Found		How do the Treeminders normally handle other Outsiders? --	I'll tell you, Outsiders are almost as entertaining as the Treeminders! Happy 60 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders03	FormID 000C617C	0	DialogueOa_DialogOasisHaro_000C617C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C617C_1.mp3	File Not Found		Which Treeminder do you get along with the best? --	Actually, the kid is the nicest one of all. Yew's her name. She sneaks in here sometimes and just lets me talk about stuff I wanna talk about. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	DialogOasisHaroldTreeminders03	FormID 000C617C	1	DialogueOa_DialogOasisHaro_000C617C_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOa_DialogOasisHaro_000C617C_2.mp3	File Not Found		Which Treeminder do you get along with the best? --	Bob really likes her too, cause she makes me happy. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 0005A62C	0	DialogueOasis_GREETING_0005A62C_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_0005A62C_2.mp3	File Not Found		GREETING	--	Lemme guess... you said something dumb and now Birch wants you outta Oasis. Wonderful. Disgust 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 0005A62C	1	DialogueOasis_GREETING_0005A62C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_0005A62C_1.mp3	File Not Found		GREETING	--	You better get a move on before they really get mad and hunt you down. Fear 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 00052C33	0	DialogueOasis_GREETING_00052C33_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_00052C33_2.mp3	File Not Found		GREETING	--	Oh great. Now you got yourself kicked out of here. Sad 80 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 00052C33	1	DialogueOasis_GREETING_00052C33_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_00052C33_1.mp3	File Not Found		GREETING	--	Looks like I'll have to find someone else to help me. You better get outta here... these guys will get pretty cross if you stick around. Fear 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 00052C34	0	DialogueOasis_GREETING_00052C34_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_00052C34_2.mp3	File Not Found		GREETING	--	I can't believe you'd kill those innocent people like that. And I thought I was a monster! Anger 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 00052C34	1	DialogueOasis_GREETING_00052C34_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_00052C34_1.mp3	File Not Found		GREETING	--	If I could move, I would show you a thing or two, but Bob has me stuck here. Anger 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 0005A62D	0	DialogueOasis_GREETING_0005A62D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_0005A62D_1.mp3	File Not Found		GREETING	--	Those people you killed were some of the most peaceful people in the Wasteland! Anger 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 0005A62D	1	DialogueOasis_GREETING_0005A62D_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_0005A62D_2.mp3	File Not Found		GREETING	--	How could you do that to them? Anger 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 0005A62E	0	DialogueOasis_GREETING_0005A62E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_0005A62E_1.mp3	File Not Found		GREETING	--	Leave me alone! Me and Bob have better things to do than speak to a murderer! Anger 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 0005A62E	1	DialogueOasis_GREETING_0005A62E_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_0005A62E_2.mp3	File Not Found		GREETING	--	Now go away and never come back! Anger 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 0005A62F	0	DialogueOasis_GREETING_0005A62F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_0005A62F_1.mp3	File Not Found		GREETING	--	How dare you come into Oasis and shoot up the place! Anger 50 --	--	GetIsID == 1	MaleUniqueHarold	DialogueOasis	Topic	GREETING	FormID 0005A62F	1	DialogueOasis_GREETING_0005A62F_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\DialogueOasis_GREETING_0005A62F_2.mp3	File Not Found		GREETING	--	Even Bob is mad at you, and he never gets mad except when I don't stop calling him Herbert! Anger 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLGoodbye	FormID 00066C91	0	MS10_MS10TLGoodbye_00066C91_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLGoodbye_00066C91_1.mp3	File Not Found		I have to go now. --	Don't worry, Herbert, he'll be back. Ha! I love that one... gets me every time. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLGoodbye	FormID 00066C92	0	MS10_MS10TLGoodbye_00066C92_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLGoodbye_00066C92_1.mp3	File Not Found		I have to go now. --	Don't worry, Herbert, she'll be back. Ha! I love that one... gets me every time. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLGoodbye	FormID 00066C93	0	MS10_MS10TLGoodbye_00066C93_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLGoodbye_00066C93_1.mp3	File Not Found		I have to go now. --	See you later... well, maybe not if you do what I've asked. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLGoodbye	FormID 00066C94	0	MS10_MS10TLGoodbye_00066C94_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLGoodbye_00066C94_1.mp3	File Not Found		I have to go now. --	Oh okay... I guess me and Bob will see you again soon. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Conversation	MS10HaroldCantSee	FormID 00078C8F	0	MS10_MS10HaroldCantSee_00078C8F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCantSee_00078C8F_1.mp3	File Not Found		OasisHaroldCantSee	--	Please, I can't very well speak to you when you're back there. Neutral 50	can't see the person who is approaching --	--	GetIsID == 1	MaleUniqueHarold	MS10	Conversation	MS10HaroldCantSee	FormID 00078C90	0	MS10_MS10HaroldCantSee_00078C90_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCantSee_00078C90_1.mp3	File Not Found		OasisHaroldCantSee	--	Come around to where I can see you. Neutral 50	can't see the person who is approaching --	--	GetIsID == 1	MaleUniqueHarold	MS10	Conversation	MS10HaroldCantSee	FormID 00078C91	0	MS10_MS10HaroldCantSee_00078C91_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCantSee_00078C91_1.mp3	File Not Found		OasisHaroldCantSee	--	Stand where I can see you. Neutral 50	can't see the person who is approaching --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT01	FormID 0002EEF3	0	MS10_MS10HaroldCT01_0002EEF3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT01_0002EEF3_1.mp3	File Not Found		Um... I must be dreaming. --	 I wish I was too. Then me and Herbert could be the best of friends and live side by side. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT01	FormID 0002EEF3	1	MS10_MS10HaroldCT01_0002EEF3_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT01_0002EEF3_2.mp3	File Not Found		Um... I must be dreaming. --	He's the tree, you see. We're old pals... the best of buddies and we know each other inside and out; literally. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT01	FormID 0002EEF3	2	MS10_MS10HaroldCT01_0002EEF3_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT01_0002EEF3_3.mp3	File Not Found		Um... I must be dreaming. --	Well, his name's really Bob. I think it's funny to call him Herbert. But I don't think he thinks it's that funny. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT02	FormID 0002EEF1	0	MS10_MS10HaroldCT02_0002EEF1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT02_0002EEF1_1.mp3	File Not Found		I've never met a talking tree before. --	Neither have I. Well, I mean I talk to Herbert, but he never really says anything back. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT02	FormID 0002EEF1	1	MS10_MS10HaroldCT02_0002EEF1_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT02_0002EEF1_2.mp3	File Not Found		I've never met a talking tree before. --	He kept growing around me, maybe for calling him Herbert all the time. His name's really Bob. I think it's funny when I call him Herbert though. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT03	FormID 0002EEEF	0	MS10_MS10HaroldCT03_0002EEEF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT03_0002EEEF_1.mp3	File Not Found		Okay. What's the trick? I know there's a guy with a microphone somewhere. --	Where? You mean in here? Nah, it's just me and Herbert. He's the tree. Surprise 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT03	FormID 0002EEEF	1	MS10_MS10HaroldCT03_0002EEEF_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT03_0002EEEF_3.mp3	File Not Found		Okay. What's the trick? I know there's a guy with a microphone somewhere. --	We're old pals... the best of buddies and we know each other inside and out; literally. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT03	FormID 0002EEEF	2	MS10_MS10HaroldCT03_0002EEEF_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT03_0002EEEF_2.mp3	File Not Found		Okay. What's the trick? I know there's a guy with a microphone somewhere. --	Well, his name's really Bob. I think it's funny to call him Herbert. But I don't think he thinks it's that funny. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT04	FormID 0002EEF0	0	MS10_MS10HaroldCT04_0002EEF0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT04_0002EEF0_1.mp3	File Not Found		They're worshipping a tree? Ha ha ha! --	I know they mean well... and for awhile it was nice to be needed. But I'm not sure I want to be a giant tree anymore. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT04	FormID 0002EEF0	1	MS10_MS10HaroldCT04_0002EEF0_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT04_0002EEF0_2.mp3	File Not Found		They're worshipping a tree? Ha ha ha! --	Well, truth be told it's Herbert that's the tree. He sorta just took over, you know? Probably to get back at me for calling him Herbert all the time. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT04	FormID 0002EEF0	2	MS10_MS10HaroldCT04_0002EEF0_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT04_0002EEF0_3.mp3	File Not Found		They're worshipping a tree? Ha ha ha! --	His name's really Bob. I think it's funny when I call him Herbert though. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT05	FormID 0002FC56	0	MS10_MS10HaroldCT05_0002FC56_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT05_0002FC56_1.mp3	File Not Found		So you're trapped in there, inside this Herbert... I mean Bob... thing? --	Well, I suppose you could look at it that way. See, Bob used to ride around on top of my head, sunk his roots right in there, ya know? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT05	FormID 0002FC56	1	MS10_MS10HaroldCT05_0002FC56_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT05_0002FC56_2.mp3	File Not Found		So you're trapped in there, inside this Herbert... I mean Bob... thing? --	Well, eventually he got bigger than me, and then I pretty much ended up inside. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT06	FormID 0002FC59	0	MS10_MS10HaroldCT06_0002FC59_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT06_0002FC59_1.mp3	File Not Found		I'm beginning to suspect you weren't always this way. --	Well, you're quite clever. Surprise 70 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT06	FormID 0002FC59	1	MS10_MS10HaroldCT06_0002FC59_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT06_0002FC59_2.mp3	File Not Found		I'm beginning to suspect you weren't always this way. --	See, Bob used to ride around on top of my head, sunk his roots right in there, ya know? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT06	FormID 0002FC59	2	MS10_MS10HaroldCT06_0002FC59_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT06_0002FC59_3.mp3	File Not Found		I'm beginning to suspect you weren't always this way. --	Well, eventually he got bigger than me, and then I pretty much ended up inside. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT07	FormID 0002FC5C	0	MS10_MS10HaroldCT07_0002FC5C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT07_0002FC5C_1.mp3	File Not Found		What in the hell are you talking about? --	Not very bright, are you? Disgust 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT07	FormID 0002FC5C	1	MS10_MS10HaroldCT07_0002FC5C_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT07_0002FC5C_2.mp3	File Not Found		What in the hell are you talking about? --	Bob, that's the tree, used to ride around on top of my head, sunk his roots right in there, ya know? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT07	FormID 0002FC5C	2	MS10_MS10HaroldCT07_0002FC5C_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT07_0002FC5C_3.mp3	File Not Found		What in the hell are you talking about? --	Well, eventually he got bigger than me, and then I pretty much ended up inside. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT08	FormID 0002FC5E	0	MS10_MS10HaroldCT08_0002FC5E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT08_0002FC5E_1.mp3	File Not Found		How did a tree end up growing out of your head? --	It was a long time ago... I tend to lose track. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT08	FormID 0002FC5E	1	MS10_MS10HaroldCT08_0002FC5E_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT08_0002FC5E_2.mp3	File Not Found		How did a tree end up growing out of your head? --	I was exploring some sort of a military base with some other people... I think it was called Mariposa. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT08	FormID 0002FC5E	2	MS10_MS10HaroldCT08_0002FC5E_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT08_0002FC5E_3.mp3	File Not Found		How did a tree end up growing out of your head? --	We were pretty deep inside and we found some weird vats of this nasty green goo. Right when we were about to leave, I think we were attacked. Fear 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT08	FormID 0002FC5E	3	MS10_MS10HaroldCT08_0002FC5E_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT08_0002FC5E_4.mp3	File Not Found		How did a tree end up growing out of your head? --	Last thing I remember before blacking out was something knocking my friend into the stuff. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT08Science	FormID 0002FC57	0	MS10_MS10HaroldCT08Science_0002FC57_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT08Science_0002FC57_1.mp3	File Not Found		A genetic mutation of that magnitude could only be caused by F.E.V. --	Whoa-ho! Check out the brain on this guy! Surprise 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT08Science	FormID 0002FC57	1	MS10_MS10HaroldCT08Science_0002FC57_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT08Science_0002FC57_2.mp3	File Not Found		A genetic mutation of that magnitude could only be caused by F.E.V. --	It was a long time ago... I tend to lose track. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT08Science	FormID 0002FC57	2	MS10_MS10HaroldCT08Science_0002FC57_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT08Science_0002FC57_3.mp3	File Not Found		A genetic mutation of that magnitude could only be caused by F.E.V. --	I was exploring some sort of a military base with some other people... I think it was called Mariposa. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT08Science	FormID 0002FC57	3	MS10_MS10HaroldCT08Science_0002FC57_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT08Science_0002FC57_4.mp3	File Not Found		A genetic mutation of that magnitude could only be caused by F.E.V. --	We were pretty deep inside and we found some weird vats of this nasty green goo. Right when we were about to leave, I think we were attacked. Fear 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT08Science	FormID 0002FC57	4	MS10_MS10HaroldCT08Science_0002FC57_5	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT08Science_0002FC57_5.mp3	File Not Found		A genetic mutation of that magnitude could only be caused by F.E.V. --	Last thing I remember before blacking out was something knocking my friend into the stuff. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT09	FormID 0002FC60	0	MS10_MS10HaroldCT09_0002FC60_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT09_0002FC60_1.mp3	File Not Found		How on Earth did that happen? --	It was a long time ago... I tend to lose track. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT09	FormID 0002FC60	1	MS10_MS10HaroldCT09_0002FC60_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT09_0002FC60_2.mp3	File Not Found		How on Earth did that happen? --	I was exploring some sort of a military base with some other people... I think it was called Mariposa. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT09	FormID 0002FC60	2	MS10_MS10HaroldCT09_0002FC60_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT09_0002FC60_3.mp3	File Not Found		How on Earth did that happen? --	We were pretty deep inside and we found some weird vats of this nasty green goo. Right when we were about to leave, I think we were attacked. Fear 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT09	FormID 0002FC60	3	MS10_MS10HaroldCT09_0002FC60_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT09_0002FC60_4.mp3	File Not Found		How on Earth did that happen? --	Last thing I remember before blacking out was something knocking my friend into the stuff. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldCT10	FormID 0002FC61	0	MS10_MS10HaroldCT10_0002FC61_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldCT10_0002FC61_1.mp3	File Not Found		I still don't understand what the hell you're talking about. --	Yes, perhaps it doesn't even matter anyway. Forget I mentioned it. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldDirect01	FormID 0002FC5B	0	MS10_MS10HaroldDirect01_0002FC5B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldDirect01_0002FC5B_1.mp3	File Not Found		Well, hopefully your troubles will be over. I'm here to help. --	You have no idea how glad I am to hear that. Or, we're glad to hear that... me and Bob. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldDirect01	FormID 0002FC5B	1	MS10_MS10HaroldDirect01_0002FC5B_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldDirect01_0002FC5B_2.mp3	File Not Found		Well, hopefully your troubles will be over. I'm here to help. --	I had you brought in here to ask a very simple favor. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldDirect01	FormID 0002FC5B	2	MS10_MS10HaroldDirect01_0002FC5B_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldDirect01_0002FC5B_3.mp3	File Not Found		Well, hopefully your troubles will be over. I'm here to help. --	Would you please kill me? Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldDirect02	FormID 0002FC5F	0	MS10_MS10HaroldDirect02_0002FC5F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldDirect02_0002FC5F_1.mp3	File Not Found		So, the Treeminders said you needed my help? --	Yes, yes I do. Or I guess WE do... me and Bob that is. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldDirect02	FormID 0002FC5F	1	MS10_MS10HaroldDirect02_0002FC5F_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldDirect02_0002FC5F_2.mp3	File Not Found		So, the Treeminders said you needed my help? --	I had you brought in here to ask a very simple favor. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldDirect02	FormID 0002FC5F	2	MS10_MS10HaroldDirect02_0002FC5F_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldDirect02_0002FC5F_3.mp3	File Not Found		So, the Treeminders said you needed my help? --	Would you please kill me? Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldDirect03	FormID 0002FC58	0	MS10_MS10HaroldDirect03_0002FC58_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldDirect03_0002FC58_1.mp3	File Not Found		Look, let's cut the bullshit and get to the matter at hand. --	Yes, you're right of course, I completely agree. Or I guess WE completely agree... me and Bob that is. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldDirect03	FormID 0002FC58	1	MS10_MS10HaroldDirect03_0002FC58_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldDirect03_0002FC58_2.mp3	File Not Found		Look, let's cut the bullshit and get to the matter at hand. --	I had you brought in here to ask a very simple favor. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldDirect03	FormID 0002FC58	2	MS10_MS10HaroldDirect03_0002FC58_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldDirect03_0002FC58_3.mp3	File Not Found		Look, let's cut the bullshit and get to the matter at hand. --	Would you please kill me? Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame01	FormID 00054DFB	0	MS10_MS10HaroldEndgame01_00054DFB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame01_00054DFB_1.mp3	File Not Found		You've become an important part of their life. Without you, they're lost. --	So, they really need me that badly, huh? I guess I never thought of it that way. Awfully selfish of me. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame01	FormID 00054DFB	1	MS10_MS10HaroldEndgame01_00054DFB_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame01_00054DFB_2.mp3	File Not Found		You've become an important part of their life. Without you, they're lost. --	Should we give them another chance, Herbert? Happy 70 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame01	FormID 00054DFB	2	MS10_MS10HaroldEndgame01_00054DFB_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame01_00054DFB_3.mp3	File Not Found		You've become an important part of their life. Without you, they're lost. --	Fine, fine. I mean Bob. I still think it's funny when I call him Herbert. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame02	FormID 00054FA1	0	MS10_MS10HaroldEndgame02_00054FA1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame02_00054FA1_1.mp3	File Not Found		I'm not the killing type. --	No, I suppose you aren't. My mistake for making you do something you didn't want to do in the first place I guess. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame02	FormID 00054FA1	1	MS10_MS10HaroldEndgame02_00054FA1_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame02_00054FA1_4.mp3	File Not Found		I'm not the killing type. --	Still, maybe it's all for the best. I mean, I've been talking with Birch and they really seem to need me. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame02	FormID 00054FA1	2	MS10_MS10HaroldEndgame02_00054FA1_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame02_00054FA1_2.mp3	File Not Found		I'm not the killing type. --	What do you say Herbert, should I give them another chance? Happy 70 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame02	FormID 00054FA1	3	MS10_MS10HaroldEndgame02_00054FA1_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame02_00054FA1_3.mp3	File Not Found		I'm not the killing type. --	Fine, fine. I mean Bob. I still think it's funny when I call him Herbert. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame03	FormID 00054FA2	0	MS10_MS10HaroldEndgame03_00054FA2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame03_00054FA2_1.mp3	File Not Found		You're obviously crazier than they are. Why would I listen to you? --	I can't say I blame you. Its my mistake for making you do something you didn't want to do in the first place I guess. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame03	FormID 00054FA2	1	MS10_MS10HaroldEndgame03_00054FA2_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame03_00054FA2_4.mp3	File Not Found		You're obviously crazier than they are. Why would I listen to you? --	Still, maybe it's all for the best. I mean, I've been talking with Birch and they really seem to need me. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame03	FormID 00054FA2	2	MS10_MS10HaroldEndgame03_00054FA2_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame03_00054FA2_2.mp3	File Not Found		You're obviously crazier than they are. Why would I listen to you? --	What do you say Herbert, should I give them another chance? Happy 70 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldEndgame03	FormID 00054FA2	3	MS10_MS10HaroldEndgame03_00054FA2_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldEndgame03_00054FA2_3.mp3	File Not Found		You're obviously crazier than they are. Why would I listen to you? --	Fine, fine. I mean Bob. I still think it's funny when I call him Herbert. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldNameReveal01	FormID 00036B22	0	MS10_MS10HaroldNameReveal0_00036B22_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldNameReveal0_00036B22_1.mp3	File Not Found		Well, goodbye for now then, Herbert. Or was it Bob? --	No, no. Herbert is the tree... Bob is his real name, but I call him Herbert cause I think it's pretty funny. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldNameReveal01	FormID 00036B22	1	MS10_MS10HaroldNameReveal0_00036B22_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldNameReveal0_00036B22_2.mp3	File Not Found		Well, goodbye for now then, Herbert. Or was it Bob? --	But I'm still in here too, what's left of me. The name's Harold. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldNameReveal02	FormID 00036B1B	0	MS10_MS10HaroldNameReveal0_00036B1B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldNameReveal0_00036B1B_1.mp3	File Not Found		Okay. Goodbye, err... Tree. --	No, no. Herbert is the tree... Bob is his real name, but I call him Herbert cause I think it's pretty funny. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldNameReveal02	FormID 00036B1B	1	MS10_MS10HaroldNameReveal0_00036B1B_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldNameReveal0_00036B1B_2.mp3	File Not Found		Okay. Goodbye, err... Tree. --	But I'm still in here too, what's left of me. The name's Harold. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldNameReveal03	FormID 00036B29	0	MS10_MS10HaroldNameReveal0_00036B29_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldNameReveal0_00036B29_3.mp3	File Not Found		Fine. What the hell do I call you anyway? Herbert or Bob? --	No, no. Herbert is the tree... Bob is his real name, but I call him Herbert cause I think it's pretty funny. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldNameReveal03	FormID 00036B29	1	MS10_MS10HaroldNameReveal0_00036B29_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldNameReveal0_00036B29_2.mp3	File Not Found		Fine. What the hell do I call you anyway? Herbert or Bob? --	But I'm still in here too, what's left of me. The name's Harold. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest01	FormID 0002FC5D	0	MS10_MS10HaroldQuest01_0002FC5D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest01_0002FC5D_1.mp3	File Not Found		You want me to murder you? --	Oh no, no, no. It wouldn't be murder. You'd be doing me a favor. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest01	FormID 0002FC5D	1	MS10_MS10HaroldQuest01_0002FC5D_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest01_0002FC5D_2.mp3	File Not Found		You want me to murder you? --	You see, I've been stuck here for over two decades now... rooted right into the ground. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest01	FormID 0002FC5D	2	MS10_MS10HaroldQuest01_0002FC5D_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest01_0002FC5D_3.mp3	File Not Found		You want me to murder you? --	The only friends I've got are Bob and those weirdos out there who think I'm a god. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest02	FormID 0002FC55	0	MS10_MS10HaroldQuest02_0002FC55_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest02_0002FC55_1.mp3	File Not Found		Kill you? You can't be serious! --	Completely serious. You'd be doing me a favor. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest02	FormID 0002FC55	1	MS10_MS10HaroldQuest02_0002FC55_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest02_0002FC55_2.mp3	File Not Found		Kill you? You can't be serious! --	You see, I've been stuck here for over two decades now... rooted right into the ground. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest02	FormID 0002FC55	2	MS10_MS10HaroldQuest02_0002FC55_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest02_0002FC55_3.mp3	File Not Found		Kill you? You can't be serious! --	The only friends I've got are Bob and those weirdos out there who think I'm a god. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest03	FormID 0002FC5A	0	MS10_MS10HaroldQuest03_0002FC5A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest03_0002FC5A_1.mp3	File Not Found		Sure. Where do you want the bullet, head or gut? --	I wish it was that simple. No, no. There's only one way you're going to be able to do this for me. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest04	FormID 00036B1D	0	MS10_MS10HaroldQuest04_00036B1D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest04_00036B1D_1.mp3	File Not Found		How would I be able to kill you? You're a tree. --	How to put this? ...I've been feeling rather "spread out" lately. I think Bob's kinda shoved my insides around some. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest04	FormID 00036B1D	1	MS10_MS10HaroldQuest04_00036B1D_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest04_00036B1D_2.mp3	File Not Found		How would I be able to kill you? You're a tree. --	It's hard to tell where everything is, but it's always that way with one's insides, isn't it? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest04	FormID 00036B1D	2	MS10_MS10HaroldQuest04_00036B1D_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest04_00036B1D_3.mp3	File Not Found		How would I be able to kill you? You're a tree. --	Anyway, I believe Bob's carried some of my organs into his root system. I want you to go underground and destroy my heart. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest05	FormID 00036B2F	0	MS10_MS10HaroldQuest05_00036B2F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest05_00036B2F_1.mp3	File Not Found		If I kill you, every Treeminder will come after me. --	Oh no, don't worry about them. When you decide to go down there, I'll have a little chat with Birch and the rest of the gang. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest05	FormID 00036B2F	1	MS10_MS10HaroldQuest05_00036B2F_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest05_00036B2F_2.mp3	File Not Found		If I kill you, every Treeminder will come after me. --	They usually don't understand a word I say, but I'll make them come around. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest06	FormID 00036B23	0	MS10_MS10HaroldQuest06_00036B23_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest06_00036B23_1.mp3	File Not Found		Why don't you just kill yourself? --	Now how exactly am I supposed to do that? I can barely move anymore. Disgust 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest06	FormID 00036B23	1	MS10_MS10HaroldQuest06_00036B23_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest06_00036B23_2.mp3	File Not Found		Why don't you just kill yourself? --	Thanks to Bob, I'm obviously not going to be doing anything for a very long time. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest07	FormID 00036B2B	0	MS10_MS10HaroldQuest07_00036B2B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest07_00036B2B_1.mp3	File Not Found		Ok, I'll do it. --	You will? Oh! You've made us so happy! Isn't that right Bob? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest07	FormID 00036B2B	1	MS10_MS10HaroldQuest07_00036B2B_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest07_00036B2B_2.mp3	File Not Found		Ok, I'll do it. --	Just give me a little time to say goodbye to good old Bob and then I'll be ready. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest08	FormID 00036B25	0	MS10_MS10HaroldQuest08_00036B25_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest08_00036B25_1.mp3	File Not Found		Look, I really don't want to kill you... --	Of all the Wastelanders I had to bump into it has to be one with a conscience. Disgust 50	To self annoyed --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest08	FormID 00036B25	1	MS10_MS10HaroldQuest08_00036B25_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest08_00036B25_2.mp3	File Not Found		Look, I really don't want to kill you... --	Let's keep it an open invitation then. I don't want to wait until the next person visits, it could be years. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest08	FormID 00036B25	2	MS10_MS10HaroldQuest08_00036B25_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest08_00036B25_3.mp3	File Not Found		Look, I really don't want to kill you... --	Just think about it, okay? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest09	FormID 00036B27	0	MS10_MS10HaroldQuest09_00036B27_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest09_00036B27_1.mp3	File Not Found		Can I have some time to think about it? --	Of course. I know this is an unusual request, but hey, I'm an unusual tree. Well, Bob is anyway... Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest09	FormID 00036B27	1	MS10_MS10HaroldQuest09_00036B27_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest09_00036B27_2.mp3	File Not Found		Can I have some time to think about it? --	We'll just keep it an open invitation then. I don't want to wait until the next person visits, it could be years... you're all I've got. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest10	FormID 000BEDD6	0	MS10_MS10HaroldQuest10_000BEDD6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest10_000BEDD6_1.mp3	File Not Found		I'm not a charity. You want to die, cough up some caps. --	Well, I used to carry those pesky caps a long time ago, but I think my pockets are in those shrubs over yonder. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10HaroldQuest10	FormID 000BEDD6	1	MS10_MS10HaroldQuest10_000BEDD6_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10HaroldQuest10_000BEDD6_2.mp3	File Not Found		I'm not a charity. You want to die, cough up some caps. --	I'm pretty sure the caves below me are full of all kinds of nifty gizmos you could take on your way to my heart. Help yourself! Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLBurn	FormID 000BEDD9	0	MS10_MS10TLBurn_000BEDD9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLBurn_000BEDD9_1.mp3	File Not Found		You're mostly a tree, right? Can't I just burn you down? --	Oh, no no no no! Fire would be too painful for me and poor old Bob. Keep that stuff away from us! Fear 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLBurn	FormID 000BEDD9	1	MS10_MS10TLBurn_000BEDD9_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLBurn_000BEDD9_2.mp3	File Not Found		You're mostly a tree, right? Can't I just burn you down? --	The heart would be just fine... I won't feel a thing. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLCaves	FormID 0004DEFC	0	MS10_MS10TLCaves_0004DEFC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLCaves_0004DEFC_1.mp3	File Not Found		Any information you could give me on the caves below Oasis would be helpful. I have some quick questions about those caves. Leave it to good old Bob to get me stuck above some caves. Now my dang feet are cold! Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLCaves01	FormID 0004DF10	0	MS10_MS10TLCaves01_0004DF10_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLCaves01_0004DF10_2.mp3	File Not Found		How do I get into the caves? --	I think the best way for you to get down there would be to get the key from the one those loonies call "Cypress." Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLCaves01	FormID 0004DF10	1	MS10_MS10TLCaves01_0004DF10_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLCaves01_0004DF10_3.mp3	File Not Found		How do I get into the caves? --	There's supposed to be some old gate or something back in the other grove. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLCaves02	FormID 0004DEFB	0	MS10_MS10TLCaves02_0004DEFB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLCaves02_0004DEFB_1.mp3	File Not Found		Is there anything down there to look out for? --	Sometimes I feel stuff tickling me, but I think that's just Bob getting back at me for all the times I called him Herbert. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath	FormID 0004DF0E	0	MS10_MS10TLDeath_0004DF0E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath_0004DF0E_1.mp3	File Not Found		You don't actually seem that sad. Why do you want to die? --	I've been literally rooted to this spot thanks to Bob for maybe twenty or thirty years... I can't even remember anymore. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath	FormID 0004DF0E	1	MS10_MS10TLDeath_0004DF0E_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath_0004DF0E_2.mp3	File Not Found		You don't actually seem that sad. Why do you want to die? --	Can you imagine being stuck in one place for that long not being able to eat or to read or to sleep or anything? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath	FormID 0004DF0E	2	MS10_MS10TLDeath_0004DF0E_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath_0004DF0E_3.mp3	File Not Found		You don't actually seem that sad. Why do you want to die? --	In the meantime, I have these Treeminders bothering me every day about things I don't even care about. I can't stand it anymore. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath01	FormID 0004DF0F	0	MS10_MS10TLDeath01_0004DF0F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath01_0004DF0F_1.mp3	File Not Found		Hey, life is a gift. Even if it lasts a long time, be glad you have it! --	I've tried to stay happy, really I have. Bloomseer Poplar thinks I'll live for hundreds of years... maybe even more! Fear 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath01	FormID 0004DF0F	1	MS10_MS10TLDeath01_0004DF0F_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath01_0004DF0F_2.mp3	File Not Found		Hey, life is a gift. Even if it lasts a long time, be glad you have it! --	Can you imagine THAT? Stuck here for centuries? I can't do it, I just want to be alone. Just me and Bob until the end. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath01	FormID 0004DF0F	2	MS10_MS10TLDeath01_0004DF0F_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath01_0004DF0F_3.mp3	File Not Found		Hey, life is a gift. Even if it lasts a long time, be glad you have it! --	When I saw you coming towards Oasis, I thought I felt that you'd understand me. I guess I was wrong. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath02	FormID 0004DEFD	0	MS10_MS10TLDeath02_0004DEFD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath02_0004DEFD_1.mp3	File Not Found		I understand what you mean. --	I knew you would. That's why I picked you when I saw you coming. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath03	FormID 0004DF00	0	MS10_MS10TLDeath03_0004DF00_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath03_0004DF00_1.mp3	File Not Found		If people thought I was a god, I'd exploit it for all it's worth! --	Hey, I thought that too... at first. Surprise 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath03	FormID 0004DF00	1	MS10_MS10TLDeath03_0004DF00_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath03_0004DF00_2.mp3	File Not Found		If people thought I was a god, I'd exploit it for all it's worth! --	I had them sing me songs, I made them do stupid dances and things like that. Bob even told me to make Maple stand on his head for a whole day! Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath03	FormID 0004DF00	2	MS10_MS10TLDeath03_0004DF00_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath03_0004DF00_3.mp3	File Not Found		If people thought I was a god, I'd exploit it for all it's worth! --	After a while though, it just gets boring. Then it becomes a nuisance and now it's completely driving me nuts! Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath03	FormID 0004DF00	3	MS10_MS10TLDeath03_0004DF00_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath03_0004DF00_4.mp3	File Not Found		If people thought I was a god, I'd exploit it for all it's worth! --	When I saw you coming towards Oasis, I thought I felt that you'd understand me. I guess I was wrong. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath04	FormID 0004DEFE	0	MS10_MS10TLDeath04_0004DEFE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath04_0004DEFE_1.mp3	File Not Found		Seeing me approach Oasis is quite a feat for a living tree. --	Maybe I'm just losing my mind from all this boredom, but I swear if I try I can see all around me like my eyes are in every leaf on every tree. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath04	FormID 0004DEFE	1	MS10_MS10TLDeath04_0004DEFE_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath04_0004DEFE_2.mp3	File Not Found		Seeing me approach Oasis is quite a feat for a living tree. --	I think it's making Bob kind of jealous, cause he was the first tree in my life and all that. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath05	FormID 0004DF0C	0	MS10_MS10TLDeath05_0004DF0C_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath05_0004DF0C_3.mp3	File Not Found		See me coming? That's not possible. --	I'm telling you, it is possible, or maybe I'm just losing my mind from all this boredom. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath05	FormID 0004DF0C	1	MS10_MS10TLDeath05_0004DF0C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath05_0004DF0C_1.mp3	File Not Found		See me coming? That's not possible. --	I swear if I try real hard, I can see all around me like my eyes are in every leaf on every tree. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath05	FormID 0004DF0C	2	MS10_MS10TLDeath05_0004DF0C_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath05_0004DF0C_2.mp3	File Not Found		See me coming? That's not possible. --	I think it's making Bob kind of jealous, cause he was the first tree in my life and all that. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath06	FormID 0004DEF7	0	MS10_MS10TLDeath06_0004DEF7_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath06_0004DEF7_3.mp3	File Not Found		You say you saw me coming to Oasis. And you call the Treeminders crazy... --	You have a point there. Maybe I'm just losing my marbles from all this boredom. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath06	FormID 0004DEF7	1	MS10_MS10TLDeath06_0004DEF7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath06_0004DEF7_1.mp3	File Not Found		You say you saw me coming to Oasis. And you call the Treeminders crazy... --	I swear if I try real hard, I can see all around me like my eyes are in every leaf on every tree. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLDeath06	FormID 0004DEF7	2	MS10_MS10TLDeath06_0004DEF7_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLDeath06_0004DEF7_2.mp3	File Not Found		You say you saw me coming to Oasis. And you call the Treeminders crazy... --	I think it's making Bob kind of jealous, cause he was the first tree in my life and all that. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLGrow	FormID 00054F92	0	MS10_MS10TLGrow_00054F92_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLGrow_00054F92_1.mp3	File Not Found		How is it you're causing all of these things to grow around you? --	It's kind of embarrassing really. Once a year, Bob decides he's going to go ahead and start growing these weird pods filled with tiny seeds. Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLGrow	FormID 00054F92	1	MS10_MS10TLGrow_00054F92_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLGrow_00054F92_2.mp3	File Not Found		How is it you're causing all of these things to grow around you? --	Well, all it takes is a good wind and the seeds just fly everywhere. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TLGrow	FormID 00054F92	2	MS10_MS10TLGrow_00054F92_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TLGrow_00054F92_3.mp3	File Not Found		How is it you're causing all of these things to grow around you? --	I call them Herbert's Seeds. He hates that! Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	MS10TopicBailout	FormID 0004DF18	0	MS10_MS10TopicBailout_0004DF18_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_MS10TopicBailout_0004DF18_1.mp3	File Not Found		I'd like to ask about something else. --	Okay. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	GREETING	FormID 0002EEF2	0	MS10_GREETING_0002EEF2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_GREETING_0002EEF2_1.mp3	File Not Found		GREETING	--	So, it looks like you decided to do things their way. How come? Sad 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	GREETING	FormID 00066CC1	0	MS10_GREETING_00066CC1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_GREETING_00066CC1_1.mp3	File Not Found		GREETING	--	See Herbert? Now that's a nice person for you. Why can't you be more like that! Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	GREETING	FormID 00054E00	0	MS10_GREETING_00054E00_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_GREETING_00054E00_1.mp3	File Not Found		GREETING	--	Look, Herbert, he's back. I told you! Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	GREETING	FormID 00049FB0	0	MS10_GREETING_00049FB0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_GREETING_00049FB0_1.mp3	File Not Found		GREETING	--	Look, Herbert, she's back. I told you! Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	GREETING	FormID 00049FB1	0	MS10_GREETING_00049FB1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_GREETING_00049FB1_1.mp3	File Not Found		GREETING	--	Glad to see you're finally awake. I can't believe they made you do that stupid ceremony. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10	Topic	GREETING	FormID 00049FB1	1	MS10_GREETING_00049FB1_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10_GREETING_00049FB1_2.mp3	File Not Found		GREETING	--	They listen when I talk, but they don't hear... know what I mean? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss01	FormID 000C6174	1	MS10Fin_MS10FinEndgameDisc_000C6174_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C6174_2.mp3	File Not Found		You've become an important part of their life. Without you, they're lost. --	Should we give them another chance, Herbert? Happy 70 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss01	FormID 000C6174	2	MS10Fin_MS10FinEndgameDisc_000C6174_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C6174_3.mp3	File Not Found		You've become an important part of their life. Without you, they're lost. --	Fine, fine. I mean Bob. I still think it's funny when I call him Herbert. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss02	FormID 000C6171	0	MS10Fin_MS10FinEndgameDisc_000C6171_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C6171_1.mp3	File Not Found		I'm not the killing type. --	No, I suppose you aren't. My mistake for making you do something you didn't want to do in the first place I guess. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss02	FormID 000C6171	1	MS10Fin_MS10FinEndgameDisc_000C6171_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C6171_2.mp3	File Not Found		I'm not the killing type. --	Still, maybe it's all for the best. I mean, I've been talking with Birch and they really seem to need me. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss02	FormID 000C6171	2	MS10Fin_MS10FinEndgameDisc_000C6171_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C6171_3.mp3	File Not Found		I'm not the killing type. --	What do you say Herbert, should I give them another chance? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss02	FormID 000C6171	3	MS10Fin_MS10FinEndgameDisc_000C6171_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C6171_4.mp3	File Not Found		I'm not the killing type. --	Fine, fine. I mean Bob. I still think it's funny when I call him Herbert. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss03	FormID 000C617D	0	MS10Fin_MS10FinEndgameDisc_000C617D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C617D_1.mp3	File Not Found		You're obviously crazier than they are. Why would I listen to you? --	I can't say I blame you. Its my mistake for making you do something you didn't want to do in the first place I guess. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss03	FormID 000C617D	1	MS10Fin_MS10FinEndgameDisc_000C617D_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C617D_2.mp3	File Not Found		You're obviously crazier than they are. Why would I listen to you? --	Still, maybe it's all for the best. I mean, I've been talking with Birch and they really seem to need me. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss03	FormID 000C617D	2	MS10Fin_MS10FinEndgameDisc_000C617D_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C617D_3.mp3	File Not Found		You're obviously crazier than they are. Why would I listen to you? --	What do you say Herbert, should I give them another chance? Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinEndgameDiscuss03	FormID 000C617D	3	MS10Fin_MS10FinEndgameDisc_000C617D_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinEndgameDisc_000C617D_4.mp3	File Not Found		You're obviously crazier than they are. Why would I listen to you? --	Fine, fine. I mean Bob. I still think it's funny when I call him Herbert. Neutral 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinGoodbyes	FormID 000C6175	0	MS10Fin_MS10FinGoodbyes_000C6175_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinGoodbyes_000C6175_1.mp3	File Not Found		I've got to go now. --	Now don't get crazy on me and start wearing branches... Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinGoodbyes	FormID 000C6176	0	MS10Fin_MS10FinGoodbyes_000C6176_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinGoodbyes_000C6176_1.mp3	File Not Found		I've got to go now. --	Come back and visit me some time. Happy 50 --	--	GetIsID == 1	MaleUniqueHarold	MS10Fin	Topic	MS10FinGoodbyes	FormID 000C6177	0	MS10Fin_MS10FinGoodbyes_000C6177_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueHarold\MS10Fin_MS10FinGoodbyes_000C6177_1.mp3	File Not Found		I've got to go now. --	Okay! Wave bye-bye Bob! Oh come one, move a branch at least... sigh. Happy 50