Double-Barrel Shotgun (Point Lookout)

The double-barrel shotgun is a small gun added to Fallout 3 with the Point Lookout add-on.

Characteristics
Unlike the sawed-off shotgun, which has existed in the game since release, the double-barrel has both its barrel and stock intact. Even badly damaged it does more damage than a combat shotgun but it also fires both barrels at once, which forces you to reload immediately after each shot. However, with its speedy reload time of 0.8 seconds, you won't be empty for very long. The drawback to this is ammo consumption, as again, each trigger squeeze expends two shells.

Because the weapon discharges two shells per pull of the trigger the weapon deteriorates twice as fast. Starting from a fully repaired gun, it will:
 * 1: Begin to jam after 50 pulls of the trigger, almost halfway through the guns health. Where as The Terrible Shotgun doesn't do this until 120 pulls of the trigger.
 * 2: Break after 118 discharges, where as The Terrible Shotgun breaks after 146 discharges.

This means that while the Terrible Shotgun has only two chances to jam after a full spent magazine, the double-barrel shotgun has 57. Adding to its already long reload time after each pull of the trigger.

Locations
One may be found relatively early in the add-on inside the Naval Recruitment Center. You can also find one in the Wrecked Sea Tub in a surfaced wooden boat containing a skeleton, shotgun shells, and pre-War Money.

It is also obtainable at the Homestead Motel, in the main lobby behind the counter and in Room 1G.

The tribals that invade Calvert Mansion during the The Local Flavor quest also carry this weapon, along with various swampfolk to carry on the stereotype.

Appearances
This double-barrel shotgun only appears in the Fallout 3 add-on Point Lookout.

Bugs
The shells from the double-barrel are never actually "ejected". The barrel is shoved past the player's viewpoint in first person mode, giving the illusion that the shells have been ejected and have fallen somewhere behind you, but the third person reload animation shows that the shells are simply cleared from the barrel, and no actual shell is ejected.