Overdosed

Overdosed is a condition of your character in Fallout Tactics.

Effects
Excess use of chems causes an overdose, which results in progressive damage until the status effect expires. Taking more chems while overdosed renews the overdosed effect.

Each chem has an overdose value assigned to it:

All other consumables have a value of zero. The amount of overdose before the status is applied is based off the Endurance stat:
 * $$50+(15\times\text{Endurance})$$

Overdosing will cause the target to go unconscious, and will occur each time a chem with an overdose value is applied to the overdosed target unless already unconscious. While not unconscious, overdosed targets will lose one Hit Point every six seconds.

A second threshold is checked if overdose exceeds a fatal amount, killing the target instantly:
 * $$100+(20\times\text{Endurance})$$

Bugs
Saving and reloading will reset the accumulated overdose value to zero, allowing players to bypass this system entirely.

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