Goodsprings

 is a town in the western Mojave Desert and appears in Fallout: New Vegas. It supposedly holds the world's oldest saloon. Dr. Mitchell takes the Courier here after a friendly robot named Victor finds you buried.

The town struggles with two major problems: the geckos and the Powder Gang led by Joe Cobb. The disgruntled gangers are looking to blast the town into the Stone Age, and the geckos are always trying to drink their fill of the local water supply.

The town of Goodsprings can be destroyed by the Courier later in the game, if the player works with Joe Cobb.

Layout
Goodsprings contains a schoolhouse that is used as a dungeon and a place to store loot. There is Doc Mitchell's house to the west, which you can use for storage until you get your own. The saloon and general store is to the north. Several settlers live in the town as well, in the houses around Goodsprings, all of which you are able to access.

In one house, due south of the Saloon and fast travel point, everything is free for looting and appears to be empty during the day, but Easy Pete and a settler sleep there at night. The beds are not technically "owned," so you can sleep there if you are playing Hardcore Mode.

Goodsprings Cave is located to the southeast and is filled with coyotes and two dead wastelanders. Goodsprings Source is to the south. It is said that there is a Deathclaw lair about 5 minutes to the west of Goodsprings.

To the NE is Goodsprings Cemetery, and a Snowglobe as well. The Snowglobe is located at the head of a grave in front of a graver marker in the North-North Eastern section of the graveyard.

Plus, there is the Victor shack, wich can be used as a unnoficial house.

Inhabitants

 * Doctor Mitchell
 * Victor the robot.
 * Easy Pete, The local prospector.
 * Sunny Smiles, a local ranger.
 * Cheyenne, Sunny's dog.
 * Trudi, The town Mayor.
 * Chet, The local shopkeeper.
 * Ringo, a man who wronged the local Powder Gang.

Appearances
appears in Fallout: New Vegas.

Notable Loot

 * Check the mailboxes -- almost all of them have a magazine that can be taken without penalty.
 * Goodsprings Schoolhouse
 * In Sunny Smiles and Trudy's house, on a bookshelf, you can find a Chinese Army: Special Ops and Training skill book.
 * In Doc Mitchell's house, there is a 9mm SMG with the repair skill of 25 you can take without a karma penalty. There is also a chemistry set here. You can use it to create drugs or x5 Stimpaks with 25 Medicine. There are also several more stimpaks lying on the shelf near the Vit-o-Matic. Both the gun and chemistry set can be used prior to picking tag skills, if the character has Intelligence 10.
 * There is a workbench and ammo bench in between the Saloon and the General Store.

Behind the scenes
Goodsprings is an actual location in real life. It has a population of 242, and it's about 30 miles from Las Vegas. And is located a few miles north of Primm.

Related Locations

 * Primm
 * Goodsprings Cemetery
 * Goodsprings Source

Bugs

 * You can walk right through the brown, thick part of the fence outside of Easy Pete's trailer.