Fallout Unused Content

A page outlining cut content from Fallout.

Background
A few backgrounds can still be found in the game files, but are inaccessible within the game itself.

Cut character interaction

 * Abel - According to his dialogue file, the Vault Dweller was able to taunt him into lowering the force field in Mariposa Military Bases living quarters.
 * Viola - Many lines that cannot be accessed.

Cut factions

 * Jackals
 * Thinker nightkin
 * Vipers
 * The Rippers

Cut quests
Additional unnamed cut quests include:
 * A Brotherhood mini-quest to deliver pulse grenades to Sophia. Also more extended dialogue with Michael, and being able to con a Laser Pistol out of him.
 * A Brotherhood spy quest.
 * A quest to deliver (perhaps unwittingly) a bomb to a Follower named Jake (one can ask Nicole about him).
 * A mini-quest involving Billy and Dan in the Hub, which has been fully scripted but does not work.

Cut creatures

 * Pit viper
 * S'Lanter

Shady Sands

 * Agatha, the storyteller.

Junktown

 * Hernandez, a man of mucho gusto, a gambler with a foolproof system.
 * Vasquez Villanova Hernandez Ortega, a mercenary desperado.
 * Bob, who owes many caps at Gizmo's Casino.

The Hub

 * Avery
 * Hubbian
 * P.T. Barnum
 * Richie, one could pose as a Hub vault inspector when confronting him.
 * Rufus, playing "Cyberhood, Prince of the Matrix."
 * Troy

Boneyard
The following are post mutant invasion:

Blades
The following are mentioned in Dolgan, Dragon, Snake, Beca and Jade's dialogue files.

Cathedral
Most cathedral NPCs give you only a small part of their dialogue. A good example is Viola, who has many lines that cannot be accessed. So it's hard to tell if actually any NPCs were completely removed.
 * Dumar
 * Zack Barstow
 * Surf
 * Barracus

Cut psykers:
 * Dominic - "A strange energy flares from his eyes."
 * Wiggup - "Small sparks of energy flow over his body," likely Wiggum.

Super mutants
It is unknown if the super mutants were slated for the Mariposa Military Base or the Master's Lair.
 * Uthern, leader of the super mutants.
 * Rae, might join in the fight against the Master.

Random encounters
There are some MSG files for a type of random encounter that was never fully implemented: people from a nearby location who had significant amounts of dialogue, depending on one's rep there, could give news or lead to their base.
 * Lance, one of the guards from Shady Sands' long-range patrols.
 * A lone raider
 * Sean

Cut locations

 * Viper Camp
 * Brotherhood Ruins
 * Burrows
 * Irvine

Boneyard

 * A gang war in the Boneyard, with the Blades as a regular gang instead of a bunch of wimps and Tangler as a big bad boss of the Rippers (you can hear about them in some tell-me-abouts). Related quests to join the Blades, stop the gangs from attacking Adytum, and rescue Zimmerman's son (Jason, not Josh) from the Rippers.

Glow
The body has this description "This body might be some kind of genetic experiment."

Other:
 * GLOWCAGE.MSG - "It appears as though this cage contained lab animals for testing. Somehow, the bars have been torn off."
 * GLWBOX.MSG - "This looks to be the footlocker of some guards."
 * GLOWDESK.MSG - a locked desk of papers
 * GLOWTABL.MSG - a table in a mess

Vault 15

 * Finding a key in Vault 15 meant for... who knows what.

Other location

 * Finding the remains of an ambushed caravan along with the corpse of a Vault 13 scout named Sean, who turned super mutant.

Cut addiction

 * Alcohol addiction

Other

 * Happy endings for the Followers of the Apocalypse (with a picture showing an unbroken wall) and the Hub (with a picture showing Iguana Bob Frazier), and mutant invasion endings for Junktown and the Brotherhood of Steel (with a picture showing a super mutant).
 * In-game effects of mutant invasions of the Followers, Hub, Brotherhood, Junktown, and Shady Sands.
 * A clue index, mostly serving as reminders of known information, and a function to store video clips in the Pip-Boy.
 * An unused "fire dance" death animation for children and midgets.