Anti-Materiel Rifle (GRA)



The anti-materiel rifle (GRA)  is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics
The anti-materiel rifle is a magazine-fed, bolt-action .50 caliber rifle that is designed for use against military targets and equipment (or "materiel" in military jargon). The GRA variant is similar in design principle to that of a sniper rifle, delivering a high-powered shot at long distances with great accuracy. It is specially chambered with a larger caliber for hardened targets, and as such has extremely high damage and low weapons spread, and is scoped with a magnification level 3.13x. The damage benefits of the rifle are offset by the fact that it is bolt-action, greatly lowering the rate of fire and resulting in a low damage-per-second; the weapon itself without modifications weighs in at 20 pounds, making it one of the heaviest shoulder-fired weapons in the game. The gun's recoil is extreme, causing the shot to push the player back a few inches.

The Gun Runners' Arsenal variant differs from the standard anti-materiel rifle, in that it was specially constructed by the Gun Runners to accept weapon modifications.

Durability
The anti-materiel rifle (GRA) can fire a total of about 470 standard rounds, the equivalent of 59 reloads, from full condition before breaking.

Modifications

 * Anti-materiel rifle custom bolt - Increases rate of fire by 20%.
 * Anti-materiel rifle suppressor - Reduces noise made by the weapon, but does not silence it.
 * Anti-materiel rifle carbon fiber parts - Reduces weight by 7 pounds.

Variants

 * Anti-materiel rifle - the common variant found in the Mojave.


 * Oliver anti-materiel rifle

Locations

 * Gun Runners, sold by Vendortron.
 * Hidden Valley, sold by Torres.
 * Various merchants around the Mojave Wasteland.

Behind the scenes
The anti-materiel rifle was influenced by the PGM Hécate II.

Bugs

 * When attempting to purchase the gun from the Gun Runner's Vendortron no matter the amount of caps in your inventory, it may gray out the purchase price of the rifle as if you don't have enough.
 * Sometimes, when dropped with all modifications, the rifle will appear as if no modifications were added.
 * Sometimes, even if you have the mods, you will not be allowed to put them on the gun.
 * Sometimes, when you zoom in the scope bugs out and prevents you from sniping with the scope. Turning off the system and reloading save file will fix this.
 * On occasion if the player puts the rifle in a companion's inventory, then takes it back, the rifle will be repaired beyond maximum, rendering it essentially unbreakable.