Syringer (Fallout 4)

The Syringer is a weapon in Fallout 4.

Characteristics
The Syringer is a weapon that uses air pressure to propel custom-made syringes at a target. Rather than dealing direct damage, the Syringer is used to weaken the target with various effects. This weapon supports a wide variety of injectable ammo, all of which can be crafted at chemistry stations.

Perks
The Syringer is inconsistently affected by perks. Quick Hands will not quicken reload time, but Sniper Rank 1 and 3, which will double the amount of time the Sole Surviror can hold their breath and increase V.A.T.S accuracy. The Syringer does not benefit from Rifleman, Mister Sandman, Bloody Mess, and Ninja, despite being a candidate for said perks.

Locations

 * Slim, a ghoul chem dealer near the D.B. Technical High School will sell this.
 * Reward for completion of the quest Hole in the Wall, given by Dr. Jacob Forsythe after Austin has been given the cure.
 * Basement of the Greater Mass blood clinic.
 * Inside the Advanced locked room of the Milton General Hospital on the second floor.
 * In the Mass Bay medical center, near the Chemistry Station.
 * Inside the locked room of Sandy Coves Convalescent Home to the left of the reception desk.
 * On top of a steamer trunk in the operating theatre in Medford Memorial hospital.
 * One found inside Kendall Hospital in upper area accessed via elevator, leaning to the wall near a yellow explosive crate and red barrel.
 * Can be bought from Doctor Sun in Diamond City.
 * Parsons State Insane Asylum in the last room on the left at the end of the block of cells in the basement (before reaching Lorenzo by dropping down through a square hole full of exposed rebar in the floor).
 * In Plumber's Secret, a nondescript two story building in a somewhat concealed location northeast of Kendall Hospital at the edge of Cambridge. In the larger of the two rooms, there is a trail of plungers going up the wall and across the ceiling to the middle, where the trail stops. Beneath the boards where the trail stops the rifle and a caps stash are slightly visible, and they will fall to the floor if you shoot the boards down.