Tribe



Tribals are members of groups whose identity is determined by culture and lineage rather than by geography. Joshua Graham describes tribes as ‘families of families’. Tribes, for the most part, avoid living in pre-war ruins and instead settle in small villages or rural areas. Pre-war cities and settlements are usually, but not always, avoided and are often treated as taboo. They usually have a religious or mythologized worldview, in contrast to the more cynical and scientific views held by city-dwellers. As a result they often venerate places like Zion Canyon or Vault 13 that are significant to their history. This mystical worldview and their disconnect from the pre-war world have led to often accurate stereotypes of tribals as backwards, uneducated and primitive. Members of tribes such as the Boomers and New Canaanites that do not fit the stereotype are often not regarded as tribals at all.

West Coast

 * Khans
 * Vipers (obliterated, Brotherhood of Steel)
 * Jackals
 * Arroyo (Partly)
 * Sulik's Tribe
 * Cannibals

Midwest

 * Dirt Haven
 * Brahmin Wood
 * Peoria
 * Beastlords

East Coast

 * Treeminders
 * Crow's tribe
 * Point Lookout Tribals

Mojave

 * Boomers
 * Caesar's Legion
 * Chairmen (formerly known as the Boot Riders)
 * Omertas (formerly known as the Slither Kin)
 * White Glove Society (formerly and unnamed cannibal tribe.)
 * The Kings (formerly)
 * Great Khans
 * 80s

Southwest

 * Hangdogs
 * Blackfoot
 * Twisted Hairs (obliterated, Caesar's Legion)
 * Ciphers
 * Caesar's Legion
 * Hidebarks
 * Hounds of Hecate and Daughters of Hecate
 * Iron Lines
 * Twin Mothers
 * White Legs
 * Sorrows
 * Dead Horses
 * New Canaanites

Fallout
No tribals per se appear in the first Fallout, set in southern California. Although it is possible that the Khans can be considered tribalistic. This is true for two of the other groups of Raiders at the time: notably the Vipers shamanistic nature and the Jackals tribalistic nature. All three raider groups originated from Vault 15 and are culturally based upon early human cultures.

Fallout 2
In Fallout 2, the Chosen One begins his quest in the village of Arroyo as a tribal descendant of the original Vault Dweller from Fallout. The Arroyo area corresponds to the real world area of southern Oregon. The NPC and potential party member Sulik is a tribal seeking his sister, Kurisu, captured by slavers; his people live on the coast, and indeed there are tribal groups can be seen as random encounters while traveling through the coast area. The Arroyo tribe featured in a possible outcome of events, Tribals Arise, in which descendants of the Chosen One became powerful and influential enough to assume control of New Reno, whose gang bosses' power has weakened.

In Fallout 2, it is possible to go on slaver runs and enslave tribals.

Fallout 3

 * There are no tribal settlements in the Capital Wasteland, but at least one NPC, Crow, is said to be of tribal birth. One belief of Crow's tribe is revealed when he gives you his unique Eyebot helmet, claiming it to be made from the hide of one of the wisest wind spirits.


 * Treeminders exhibit some tribal characteristics although they are more organized, and do not yet have an established tradition.


 * The Brotherhood Outcasts apparently believe that many of the people of the Wasteland are tribals.


 * There is a cult of tribals living in the swamplands and the Ark & Dove Cathedral in Point Lookout in the add-on of the same name.

Fallout: New Vegas

 * The Boomers are a group of Tribals originating from Vault 34 and living in Nellis Air Force Base as of 2281. They revere explosions and the discharge of weapons.


 * The White Glove Society, Omertas, and the Chairmen were all formerly Tribals. Mr. House made them more civilized, and gave each of them control of different areas of New Vegas.


 * The Kings were also originally tribals before moving to Freeside.


 * An abandoned Tribal village can be found north of Goodsprings.


 * The add-on Honest Hearts introduces four tribes from Zion Canyon and the surrounding area: the New Canaanites, the Sorrows, the Dead Horses and the White Legs. A territorial raiding tribe known as the 80s are also mentioned in the ending slideshow of the add-on.

Fallout Tactics
There are also many groups of tribals living in Midwest region of former United States. Tribals of Midwest are usually friendly folk. Three missions in Fallout Tactics involve visiting a tribal village: Dirt Haven (only Demo version), Peoria, and Brahmin Wood. Also, one of enemy factions that player has to defeat, called Beastlords, are tribal people who have an unique mutation, allowing them to take control over animals.