DiBones.msg

{100}{}{You see some bones.}
 * 1)  Message File: diBones.msg                                #
 * 2)  Note: Characters within curly braces (like line 100)     #
 * 3)        will be read in as a message string. Caution       #
 * 4)        should be used when making comments. All comments  #
 * 5)        should be prepended with a pound symbol for        #
 * 6)        visual ease. This does not comment out the line    #
 * 7)        though.                                            #
 * 8)  Purpose: This message file contains the dialog for a     #
 * 9)           new character from which is used by the         #
 * 10)           design tool. It will be updated using the       #
 * 11)           the tool. This is just a tool file, and not     #
 * 12)           meant to be used in the game.                   #
 * 13)  Log: Please note any changes that have been made to this #
 * 14)       file and comment which lines have changed.          #
 * 15)  Created: January 15, 1998                                #
 * 16)  Updated:                                                 #
 * 1)  Log: Please note any changes that have been made to this #
 * 2)       file and comment which lines have changed.          #
 * 3)  Created: January 15, 1998                                #
 * 4)  Updated:                                                 #
 * 1)  Updated:                                                 #
 * 1)  Updated:                                                 #
 * 1)  The following lines are for describing the item when     #
 * 2)  glanced and and examined.                                #
 * 1)  glanced and and examined.                                #