Fallout 76 quests

Quest system
The quests in Fallout 76 are akin to found-world quests. They are largely received through holotapes, terminals, and notes although a few robot NPCs exist in the world which can also give quests. Quests may be completed as a team, but each player character has their own unique quest items to pick up and objectives to complete. Multiple identical quest items may be located in the same container when each member of the team is required to pick it up for the purposes of the quests.

The game includes event quests that spawn around the world and are only available to be completed for a limited amount of time before they despawn and go back on cooldown. Any player character can participate in these event quests, regardless of level, and some event quests encourage player characters to team up to complete the objective.

Fallout 76 has also implemented limited-edition quests that were only available for a short period of time (e.g. two weeks). It is unclear as to whether these quests will return in the future.

Main quests
These quests are displayed under the section "MAIN" of the Pip-Boy. While these are listed in the sequence of occurrence, many can be started without having completed all quests prior to them.

Miscellaneous quests
These quests are displayed under "Miscellaneous" in the "MAIN" section of the Pip-Boy and start other main quests.

Side quests
These quests are displayed under the section "SIDE" of the Pip-Boy.

Secondary quests
These are non-affiliated secondary quests.

Miscellaneous quests
These quests are displayed under "Miscellaneous" in the "SIDE" section of the Pip-Boy and start other side quests.

Daily quests
These quests are displayed under the section "DAILY" of the Pip-Boy. They can be repeated every 24 hours. 

Miscellaneous quests
These quests are displayed under "Miscellaneous" in the "DAILY" section of the Pip-Boy and start other daily quests.

Event quests
These quests are displayed under the section "EVENT" of the Pip-Boy. Events are triggered by any player character approaching an event's location. Each event has a time limit to complete. Any player characters can participate by traveling to the location or refuse to by avoiding or leaving the area. These quests can be repeated every 1 hour and 12 minutes. 

Miscellaneous quests
These quests are displayed under "Miscellaneous" in the "EVENTS" section of the Pip-Boy and start other event quests.

Wild Appalachia
These quests were added as part of the Wild Appalachia add-on. 

Nuclear Winter
These quests were added as part of the Nuclear Winter add-on. 

Wastelanders
These quests were added as part of the Wastelanders add-on. 

Settlers
(If you choose Raiders for the Vault 79 raid then only the first 3 quests can be obtained)

Raiders
(If you choose Settlers for the Vault 79 raid then only the first 3 quests can be obtained)

Commander Daguerre
These are the framing quests. The second one remains active until the player completes the storyline quests for Daguerre.

The following are storyline quests, which use a single master quest while changing the locations and variables. These advance her story.

The following are radiant quests, which do not advance her story and simply act as an endless stream of tasks to complete.

Beckett
These are the framing quests. The second one remains active until the player completes the storyline quests for Beckett.

The following are tasks that advance Beckett's storyline.

These are generic radiant quests given by Beckett.

Raider punk
These are generic radiant quests given by the raider punk every oen to two days.

Settler forager
These are generic radiant quests given by the settler forager.

Settler wanderer
These are generic radiant quests given by the settler wanderer.