Stimpak

Stimpaks are a popular healing chem. When injected, the chem provides immediate healing of minor wounds.

Superior versions of this chem (but with some drawbacks) are Super Stimpak and Ultra Stimpak.

Fallout, Fallout 2 and Fallout Tactics
In Fallout, Fallout 2 and Fallout Tactics, stimpaks can only restore Hit Points, but cannot heal crippled limbs.

In Fallout 2, Myron can make these if you give him the proper ingredients:
 * Empty Hypodermic
 * Xander Root
 * Broc Flower

Fallout 3

 * Unlike previous games, in Fallout 3 they can also be used on crippled limbs to heal them.

Stimpack regeneration is based on Medicine and can be calculated with 30 + (Medicine x .6)


 * When used on a limb it heals most of the damage on the limb but very little on the whole body's HP, and when used on the whole body, the whole body's HP is healed, but limbs are healed very little. Because of this, the use of stimpak is fairly tactical. The alternative ways of healing limb damage are: Sleeping in a bed, Clinics, and the Rad Regeneration limb healing perk from the Wasteland Survival Guide quest.
 * Stimpack regeneration is based on Medicine skill. They have a base of +30 HP and up to +90 HP at 100 Medicine
 * The Fast Metabolism perk increases stimpack regeneration by +20% allowing the maximum to be +108 HP
 * Normally, each level of Medicine provides +.6 HP bonus for stimpacks, or with the above perk +.72 HP

Appearances
Stimpaks appear in all Fallout games. Super Stimpaks appear in Fallout, Fallout 2, Fallout Tactics and Fallout: Brotherhood of Steel, while Ultra Stimpaks appear only in Fallout Tactics.

Stimpacks also appear in Star Craft and can be used by Terran infantery. Although, it's only the name that is the same as the effect is both the opposite to Fallout stimpacks and more like psycho. It exchanges 10 hp to do additional damage for a short period of time instead.

Стимулятор