Gibson's Shack

Gibson's Shack is a location in the Mojave Wasteland.

Background
According to Veronica, the terminal contained in the shack was used by Father Elijah to pass technological information to her.

Location
The shack is just west of Gibson Scrap Yard, past the power lines.

Layout
A small, destitute shack with a Campfire and several empty whiskey bottles surrounding a skeleton on a bed. There are also a few chems scattered around and a finger impaled on a machete driven into the wall next to the skeleton.

There is also a Comm Station terminal, used in the quest I Could Make You Care.

Notable loot

 * Unique Finger near skeleton
 * Machete stabbed in the Finger
 * Psycho x2
 * Med-X x7, 2 on the bottom of the wood shelf, 3 on top (one is under a book), and 2 on the metal shelf
 * Mentats x3
 * Rebound x2
 * Steady
 * Jet x4
 * Six bottles of whiskey and three bottles of vodka
 * Twelve empty whiskey bottles

Appearances
Gibson's shack appears in Fallout: New Vegas.

Bugs

 * It's possible that, after downloading the notes, you will get into an infinite loop of dialogue with Veronica when you speak to her. It does not give you an option to exit the dialogue. You will be forced to quit and load the most recent save. This bug was found in a game in which Helios One had already been activated, the notes for the vegetation technology had already been found, and the pulse gun had already been discovered.
 * After fighting a few troublesome Brotherhood Knights outside the door of the Hidden Valley Bunker, Veronica freezes and will not follow you, after the completion of I Could Make You Care. She will talk to you and listen to commands, but will not follow. The only fix after this happens is to visit Gibson's Shack, go to the terminal, and download the notes. Veronica will then reappear inside of the shack, where you can open dialogue manually with Veronica, and this is where the infinite dialogue loop bug will happen. Unfortunately it's not much of a fix for many people, because if you get to the infinite dialogue, then you can't continue. In addition, if you leave the shack, then she will stay where she is and won't follow you, and there will be no option to even get into the dialogue. You'll have to go back to before the part of I Could Make You Care where she speaks to the elder after you retrieved the notes, and tell her you want her to leave (don't give her the option to stay, and don't allow her to choose for herself), after her speech about wanting to stay or leave because the elder would not listen about the vegetation notes.
 * It's possible that entering the shack will cause the game to lock up and the player will have to load their last save.

Хижина Гибсон