NCR Ranger Safehouse

The  is a place in the Mojave Wasteland located east of Junction 15 Railway Station. It is hidden in a rock face, and requires a key to enter. You receive the key from James Hsu after you complete a series of missions; marked and unmarked, gaining high reputation with the NCR at Camp McCarran. However the region around the Safe House is heavily infested by Deathclaws and Radscorpions. It is possible to use the safehouse as your own house. A NCR ranger named Gomez visits the safehouse occasionally, and the player can request a small amount of a specific ammo type (regular, energy, or explosive) from her every few days.

The safehouse contains 7 usable beds, 7 footlockers, 2 lockers, several racks of shelves, a water fountain (zero rads), and a reloading bench. The location is also quite central on the map, making it a useful stash.

Location
The safehouse is located just north west of black mountain and South East of Junction 15 Railway Station. Almost directly south of Repconn Headquarters. If you're just north of Black Mountain, down below it facing up the hill, it'll be in the ravine below, in a gully to the right. There are 3 rooms: a dining room, the bedroom and a generator room for the electricity.

Appearances
appears in Fallout: New Vegas.

Bugs

 * When James Hsu gives the key to the courier a map marker is not added. You must go there so it is discovered like any other location, thus becoming marked on the map.[fixed in 1.02 patch]


 * ED-E can get stuck in the low doorways inside the safehouse. Players should be careful when walking into the rooms with ED-E in tow. Nudging ED-E out by walking into him will not work due to the solid doorframe he's stuck on. The room also becomes inaccessible due to this. In Casual mode, shooting ED-E free by knocking it unconscious and then picking him up and moving him works. The best way to detect this bug is to always check if ED-E is following after leaving the safehouse. If not, the player should reload a save.


 * Weapons and armor sometimes do not appear inside the safehouse at all.[Fixed in 1.02 patch]