The Silver Shroud

The Silver Shroud is a side quest in Fallout 4.

Detailed walkthrough
After listening to Silver Shroud Radio near Goodneighbor, the quest will be added. From here, go to the Memory Den and speak to Kent Connolly and agree to find the Silver Shroud costume. A Persuasion check can be passed to get some caps up front.

Head to Hubris Comics, upon reaching the second floor, a Silver Shroud photo can be found in a display case next to a baseball bat and ball, which can also be given to Kent as well as the Silver Shroud script on the third floor (next to the producer's terminal.) On the top floor, in the studio behind the backdrop, the Silver submachine gun prop can be found. Grab the Silver Shroud costume (which cannot be removed from inventory until the quest has been completed) from the studio and return to Kent, he will give the Sole Survivor the agreed reward, plus a little extra for the Silver Shroud memorabilia (up to 320 bottlecaps; the Silver submachine gun prop cannot be handed over, nor is there a reward for it.) He will then offer the player character the suit, gun and a few stimpaks after a Persuasion check; one can decline the offer, which will leave the quest open with the objective "talk to Kent."

Once the offer has been accepted, Kent gives the player character instructions to listen to Silver Shroud Radio station while in Goodneighbor. The Silver Shroud submachine gun is not required for the quest, however, it is necessary to wear the Silver Shroud costume to get "Speak as the Shroud" response options.

While in Goodneighbor, listen to the radio to obtain The first target, Wayne Delancy, behind the Hotel Rexford, who is accused of murder. Wayne is not immediately hostile and therefore can be spoken to as the Shroud. One will have the option of asking Wayne about the murder, (while speaking as the Shroud,) which Wayne will confess to. The confession can also by by simply threatening him. Regardless of the approach, Wayne must be killed and a Silver Shroud calling card must be left on his corpse.

The next target is AJ, near Bobbi No-Nose's place, who is accused of selling drugs to children. AJ has two bodyguards with him, but he and his party are not immediately hostile. AJ gives the option to take a bribe to leave him alone. One can either kill AJ and leave a calling card, or accept the bribe (50, 75, 90 or 200 caps,) depending on the level of Persuasion.

Once AJ has been handled, the next target is Kendra. To reach her, ask Whitechapel Charlie in the Third Rail where she is. He'll ask for money but speaking like the Silver Shroud will convince him to give the info for free, with Charlie advising that she can be found in Water Street apartments just south of Goodneighbor. Travel to the apartments and eliminate the raiders inside, while working one's way through the building. Upon reaching the top of the stairs, there is a hallway that has been laced with mines and a machinegun turret at the far end. Go through the doorway to the right at the end of the hallway and speak to Kendra. Kendra she will tell the Sole Survivor that they are in over their head before attacking. Kendra also has a contract to Kill Shelly Tiller at the National Guard training yard, which if completed, the reward can be collected just outside of Goodneighbor. Leave the calling card on her and head back to Goodneighbor.

On returning to Goodneighbor, the radio station will broadcast that John Hancock wants to meet with the Silver Shroud. Go to the meeting and he will task the Shroud with taking down Northy and Smiling Kate. The previous targets were working for them, and they all work for Sinjin. There are a couple of Persuasion checks that can be passed, but these require breaking character. Doing so has no negative effects however, additional caps (50) are given up front for the job.
 * At Smiling Kate's quest marker she can be overheard plotting with some of Sinjin's men. None of them are immediately hostile, so it is possible to talk with her as the Shroud; her party turn hostile once this dialogue has been completed or the player character assaults them.
 * At Northy's quest marker all targets are immediately hostile.

Once both parties have been eliminated, leave a calling card on the corpse of either Kate or Northy. On the corpse of whichever of the above two was killed last will be a holotape; listen to it to learn that Sinjin has targeted Kent. Return to the Memory Den in Goodneighbor and speak to Irma will explain that Kent was taken by a group of armed raiders; tune in to Silver Shroud Radio to learn that Sinjin has taken Kent to Milton General hospital (If Irma has been killed before reaching this stage in the quest, one will not be able to talk to her in order to continue the quest. However, going to Milton's General Hospital will allow the quest to proceed as normal.) Upon arriving, there may be super mutant opposition at the adjacent locations. It is recommended to save right before entering the building and be sure to enter dressed as the Silver Shroud as several bugs have been reported which cause Kent to be killed prematurely.

The hospital is littered with raiders and traps as one makes their way down to the basement and follows the winding path. Take the last elevator to confront Sinjin. From here there's several options:
 * Stealth - A stealth approach to this encounter is surprisingly dangerous. If Sinjin detects the Sole Survivor at any time, then stealth kicks back in, he will yell "You're not walking away from this!", kill Kent, then turn hostile. If Sinjin is killed with a stealth headshot, the unnamed raiders will turn and kill Kent, starting with the one to the left of the elevator. Avery is the only person not scripted to kill Kent, but commonly strafes behind him while shooting, inadvertently killing him in the process.
 * It is still entirely possible to kill Sinjin and the two raiders before they kill Kent, although their reaction time makes it effectively impossible without using Jet and a strong and fast weapon.
 * Intimidation - Speak as the Shroud and Sinjin's bodyguards will run. The same thing can be accomplished with a difficult speech check for more XP. However this method will cause Sinjin to immediately target Kent. If playing on survival difficulty it could be difficult for some characters to defeat Sinjin before he has a chance to kill Kent.
 * Pacify - For those with a high Charisma and the appropriate perk, it is possible to pacify Sinjin and his bodyguards on exiting the lift, before the dialogue options appear. After choosing option 1 or 2 above they will not target Kent, especially if turning the bodyguards against each other. This leaves Sinjin as a target.
 * Persuade - A difficult persuasion check can make Sinjin target the player instead of Kent.
 * Beg - Sinjin can be asked to spare Kent, but he just kills Kent immediately.
 * Kill Kent - Upon exiting the elevator, one can kill Kent before talking to Sinjin. This will trigger unique dialogue where Sinjin and his gang panic. Wearing Shroud's costume will further allow another unique dialogue where the player can turn Sinjin's gang to their side.
 * Silver Shroud - Speak to Sinjin three times in a row as the Silver Shroud and then kill him before he finishes his dialogue after Avery comments that the Silver Shroud is real. This will cause all the raiders (including Avery) to run away and become pacified. If one attempts to talk to Avery or the other two raiders after, they will say they did not want to work for Sinjin anyway.

Once Sinjin and his goons are defeated, speak with Kent, if he is alive. He can be persuaded to continue to work for the Silver Shroud or not, but it doesn't seem to make a difference.

Return to Goodneighbor and speak with Hancock to collect the reward. Talking with Kent again, he says that he will work up another job for the Silver Shroud later which will give a better version of the Silver Shroud costume.

Companion reactions

 * Kent Connolly


 * AJ


 * Hancock


 * Kendra


 * Sinjin

Behind the scenes

 * When Silver Shroud infiltrates the mobsters' hideout, one of the mobsters says "Holy Cannoli", famously said by Robin in the 1966 Batman TV series.
 * The Silver Shroud bears a strong resemblance to The Shadow, a character who first appeared in a series of pulp novels by Walter B. Gibson, and was later popularized by a radio drama starring Orson Welles.

Gallery
Mortaja Plateada Srebrny Fantom Серебряный Плащ (квест) Срібний Плащ (квест) 銀槍怪客