Dunwich Building

The Dunwich Building is an office building in the Capital Wasteland. It is located on the southwesternmost point of the map, south of Girdershade and far west of Tenpenny Tower. It has three interior sections.

Background
Before the War, the building was owned by Dunwich Borers LLC, a company that manufactured rock drills for tunneling and drilling. A locked computer terminal midway through the building contains audio transcripts of a company executive, Herman Granger. After the war, the building still stands and can be explored.

Layout
The immediate vicinity of the Dunwich Building is a barren area marked by jagged rocky terrain and steep cliffs. Immediately due west, in line with the north face of the building at the base of the cliffs, is a booby-trapped baby carriage accompanied by a dead raider. There is no road leading to the parking lot.

Interior
The building is a dark set of interior ruins populated by various types of feral ghouls. A number of audio-logs and computer terminals provide visitors with some background on the building. The building is broken up into three parts: the entrance, ruins, and the virulent underchambers.

Near the entrance, one will find a set of five audio logs left by a visitor named Jaime. As one proceeds further into the building, one can find four additional audio logs documenting his transformation. The final audio log found within the building mentions the name "Alhazred."

In the virulent underchambers, Jaime is found. Killing Jaime results in positive Karma. The obelisk in the center is irradiated and result in damage of 20 rads per second. One can only access these chambers via the forsaken ruins. There is also a log on a terminal made by an unnamed scavenger who wandered into the ruins, hoping to find it abandoned. Upon finding the ghouls, he holed up in the room with the terminal, leaving afterward to find his friend.

Occurrences

 * In the Dunwich Building entrance, one will find a "self-opening" door (upper area in the south corridor), but one needs to come from the east.
 * The hallucinated flashback happens at the beginning of the forsaken Dunwich ruins, after some stairs and a left path (the only way to continue to this part of the building).
 * Upon entering the room where the unknown adventurer refers to "Billy" a coffee pot is thrown to the floor and a fan on the desk is knocked over.
 * Footsteps can be heard in the Dunwich Building even when no one is there.
 * Occasionally the screen may flicker.

Loot

 * Bobblehead - Melee Weapons located in the Virulent Underchambers, on the ground right at the end of the zone (at the shortcut door leading back to the Dunwich Building).
 * Dean's Electronics located in a side room with cleaning/maintenance supplies in forsaken Dunwich ruins. The room is upstairs off the southern hallway at the center of the map (halfway between the Dunwich Building and virulent underchambers exits on the map). The book is located to the right of the toolbox on the shelf.
 * Nuka-Cola Quantum located on the ground floor, northeast of the entrance, in a closet at the bottom of the stairs.
 * Jaime's personal journal entries #1-5 on the table to the left when entering the building. Entry #6 is on the same floor, in the western chamber, on a desk with a radio. Entry #7 is on a blood-covered table just outside the door to forsaken Dunwich ruins. Entry #8 is on the first level of the ruins section, in the center of the large chamber where the hallucination takes place, on a desk with the computer terminal (easy) containing dictation records. Entry #9 is on a desk just inside the entrance of the virulent underchambers.

Related quests

 * The Dark Heart of Blackhall: If one has the Point Lookout add-on, they can burn the Krivbeknih book in the virulent underchambers obelisk as an optional part of the quest.

Appearances
The Dunwich Building appears $$

Bugs

 * During The Dark Heart of Blackhall quest, when you are told to go to the Dunwich Building in order to destroy the book, the World Map will target the location to be near Springvale school, when in fact the building is located on the southwestern corner of the map.
 * In the mutilation room just prior to the door to the virulent underchambers, a head will appear chattering on a desktop. This happens when you access a trap computer terminal on the floor directly above the "chattering head." Upon a secondary explosion (caused by a frag grenade, for example), the "chattering head" will leave the desktop and reveal itself to be a dismembered torso with a head, which had previously clipped on the desk.
 * It is possible that the obelisk will not emit any radiation at all.
 * If you are exiting Dunwich with a companion, they will often spawn around the back (south) of the building, whereupon they can be attacked. This may prove to be a big problem if you are at a high level, due to this often being a spawning place for albino radscorpions. Even if you run back to defend the companions, it is likely that one or both will be killed. One way of avoiding this is fast traveling right away, though sometimes the radscorpion will travel with you. Another possible way is to keep reloading till the enemy spawns away from the follower. You will then have enough time before the enemy gets to the follower to run and save them.
 * In the room leading into the forsaken Dunwich ruins there will be two heads. One of them is on the desk, and one on the floor. If you grab on to the desk head you can make it look up and down. You can also grab the one on the floor and drag it around the room with you.