Mark


 * Characters:
 * Mark (Fallout), one of the original members of Richard Grey's expedition to the Mariposa Military Base, mentioned in Fallout.
 * Mark Garris, one of the first humans to walk on The Moon, mentioned in Fallout 3.
 * Allen Marks, a Sunset Sarsaparilla star bottle cap hunter found dead in Fallout: New Vegas.
 * Marks, the mother of the murderer Allen Marks, mentioned in Fallout: New Vegas.
 * Mark (Fallout: New Vegas), a gambler in New Vegas, mentioned in Fallout: New Vegas.
 * Mark Wilson, an assistant manager at Beaver Creek Lanes before the Great War, mentioned in the Fallout 4 add-on Far Harbor.


 * Perks:
 * Search and Mark, a perk active when the Courier has Rex as a companion in Fallout: New Vegas.
 * Marked, a perk in the Fallout: New Vegas add-on Lonesome Road.
 * Mark of Fire, a perk in Lionheart.


 * Other:
 * Mark of Caesar, a quest item in Fallout: New Vegas.
 * Questin' Mark, a challenge in Fallout: New Vegas.
 * Marked men, ghoul inhabitants of the Divide in the Fallout: New Vegas add-on, Lonesome Road.
 * Marks Brothers, a faction mentioned in Fallout Tactics.


 * Real-life people:
 * Mark Harrison, a developer who worked at Interplay Entertainment as a programmer of Fallout.
 * Mark Morgan, composer of the Fallout soundtrack and Fallout 2 soundtrack.
 * Mark O'Green, a developer who worked at Interplay Entertainment as a dialogue writer for Fallout and Fallout 2, a designer for Project V13, and a writer for The Armageddon Rag.
 * Mark Murakami, a developer who worked at Interplay Entertainment as an additional programmer of Fallout and a programmer of Van Buren.
 * Mark Lampert, a developer who worked at Bethesda Softworks as the audio director on Fallout 3, Fallout 4, Fallout 76 and Fallout Shelter.
 * Meet the Fallout 3 devs - Mark Lampert, questions put to and answered by Mark Lampert.
 * Mark Nelson, a developer who worked at Bethesda Softworks as an additional quest designer and an additional writer for Fallout 3.
 * Mark Bremerkamp, a developer who worked at Obsidian Entertainment as lead animator for Fallout: New Vegas.
 * Mark De La Fuente, a developer who worked at Bethesda Softworks as a dialogue recorder for Fallout: New Vegas.
 * Mark Thomas, a developer who worked at Bethesda Softworks as an animator on Fallout 4 and Fallout 76.
 * Mark Feather, a developer who worked at Bethesda Softworks as a gameplay programmer on Fallout 76.
 * Mark Tucker, a developer who worked at Bethesda Softworks as a supporting design lead on Fallout 76.
 * Mark Teal, a developer who worked at Interplay Entertainment as the Executive Producer of Fallout: Brotherhood of Steel.
 * Mark Allen, a developer who worked at Interplay Entertainment as a sound designer for Fallout: Brotherhood of Steel.