Radio Freedom

Radio Freedom is a radio station in the Commonwealth in Fallout 4.

Background
Before the Battle of the Castle, Radio Freedom was the main communication network for the Commonwealth Minutemen. Based out of The Castle after reclaiming it for the Minutemen during Taking Independence, the station broadcasts violin music and is one way to receive the potentially story-relevant Minutemen quest Old Guns. Afterwards it is useful while calling in artillery bombardment, and necessary to complete With Our Powers Combined.

Radio Freedom, like Preston Garvey himself, is notorious for triggering radiant Minutemen quests like Raider Troubles or Kidnapping at an alarming rate, albeit with a few exceptions concerning the type of tasks given. Up to three of these quests can and will be triggered in less than a minute either by actively listening to the broadcast via Pip-Boy or simply by being in earshot of the Castle or any other radio playing the station. If the Sole Survivor already had less than three such quests in their quest log prior to tuning into Radio Freedom, the broadcast will fill up that number to the maximum of three before starting to announce that there is nothing of note to report in the Commonwealth. This can quickly become a nuisance especially towards the end of the game since the quests' rewards are meagre at best, but ignoring them until they expire results in various amounts of negative consequences for the respective settlements. Those who wish to keep their settlements intact and their quest log clean are therefore advised to steer clear of the Castle and any radio tuned into Radio Freedom as much as possible.

To this end, note that listening to the broadcast is in no way required in order to successfully call down artillery bombardment by means of deploying an artillery smoke grenade. It is, however, useful to determine exactly when the bombardment is about to start and when the barrage is over.

Appearances
Radio Freedom appears only in Fallout 4.

Glitches

 * It's possible for Radio Freedom to stop playing at some point in the game.