Jericho (Fallout 3)

 (b.2242) is a possible companion NPC in Fallout 3 who reveals that he has left the life of a raider in the Wasteland behind him, tired of the killing and violence.

Jericho, like several other companions, has most of his backstory revealed in a fashion that requires interpretation. Reading Moriarty's terminal suggests that Jericho either attempted to rape Jenny Stahl, or the two were caught in an attempt at a tryst. The language Moriarty uses suggests the former. When encouraging Jericho to join with the Lone Wanderer, he will become quite enthusiastic about 'getting back out there' and such, and will remark that he can't because no crew will take him on until the Lone Wanderer suggests joining the Wanderer's crew. Upon firing, he remarks upon the lines of "Oh I see how it is, old man can't keep up. I'll be at Moriarty's when you change your mind." The overall effect is that Jericho did not choose to retire from the life of raiding, but instead found that due to his aging body he could not go solo, and as it continued to age other raiders began to refuse him into their party. Thus his remarks about the horrors of the Wasteland may be self-justification for his retirement. The Wanderer's arrival, should the Wanderer be evil enough, rekindles that spirit within him, and after the wanderer pays the thousand caps Jericho needs to prepare will join without hesitation.

Statistics

 * Level: 5 → 20 → 30 (Broken Steel only)
 * Health: 235 → 310 → 360 (Broken Steel only)
 * SPECIAL: 6ST, 5PE, 4EN, 3CH, 3IN, 6AG, 5LK


 * Skills
 * Barter: 11
 * Big Guns: 45 → 100
 * Energy Weapons: 15
 * Explosives: 15
 * Lockpick: 15
 * Medicine: 11
 * Melee Weapons: 49 → 100
 * Repair: 11
 * Science: 11
 * Small Guns: 49 → 100
 * Sneak: 17
 * Speech: 11
 * Unarmed: 13
 * At long range, Jericho will use his Chinese Assault Rifle; at moderate range he may switch to a Combat Shotgun if he has one, and when at close range Jericho will switch to whatever melee weapon he's holding. He may also switch to a Flamer. However, he seems to favor the Fat Man at any range, so take care.


 * As one of the few followers that achieves 100 skill in Big Guns Jericho can, under the right circumstances, be a strong follower. Putting a minigun like Eugene or a gatling laser like Vengeance in his hands invariably leads to absolute carnage. Unfortunately, compared to powerhouses like Fawkes or Star Paladin Cross, he can be pretty feeble without power armor and decent weapons. Furthermore, A.I. issues can hamper the proper use of heavy weaponry like the missile launcher, as enemies close the distance quickly as he swaps to it, and then he tends to die while attempting to swap back to a melee weapon for close range combat.


 * Jericho seems to give up altogether on using Frag Grenades at higher levels (16-20), even in situations were he would normally throw 2 or 3 at creatures that were not in line of sight. This may be because his explosives skills never kept up with his other weapon skills. He does use Nuka Grenades but doesn't seem to take their explosive radius into consideration, which can lead to multiple crippled limbs to both the player and himself.


 * He can use stimpaks in combat.

Bugs
See the discussion page for more bugs/exploits
 * There are occasions where stuff completely disappears from his inventory only to mysteriously pop up days later again.


 * Xbox 360: After other party members (such as Star Paladin Cross, Charon, and Fawkes) have all died, recruiting Jericho causes the messages for all these followers to come up mentioning that they have all returned to their "homes". (although they are never found)


 * Or, if Jericho has died and you recruit another follower a follower the status will come up saying "Jericho is waiting in Megaton." (Only happens if Jericho was a follower before recruiting anyone else.)


 * Jericho randomly dies when starting the computer simulation on Operation Anchorage. (while waiting outside the elevator to the main level)


 * Going to certain places (Craterside Supply, Oasis, Underworld) will ,when spoken to, make Jericho ask for another 1000 caps for "Supplies" but will not join you even after you have paid him again. In rare cases if you pay and exit the dialogue Jericho will start to attack nearby NPC's.
 * Jericho randomly stops when wandering the Wastland.

Quotes
Random Random / Outside Random / Inside Random / Karma Dialogue Combat
 * "Good to be out here again. Damn good."
 * "Damn, am I out of smokes again?"
 * "*Coughs*...Dammit!"
 * "*Coughs*... Is that blood?"
 * "God damn cigarettes are getting harder to find"
 * "Hey, I found something. dammit, nevermind, it wasn't anything"
 * "What the... did I step in something?
 * "I forgot how fucked up everything was out here"
 * "*Breathes heavily* Hang on... I just need to catch my breath.
 * "I think I've been here before."
 * "Goddamn collar on this armor is too tight."
 * "Up there, that's a good fuckin' spot for a sniper. Keep an eye out."
 * "I just hope this building stays standing long enough for us to leave."
 * "This floor don't look stable."
 * "There's not a lot of cash in being good you know."
 * "What's going on here kid? I thought you were some sort of badass ."
 * "I didn't sign on with you so we could be playing Santa Claus out here."
 * "What the fuck man I've been standing here forever." - After being told to wait and spoken to later.
 * "What the fuck you think that's funny?" - After being told to wait a while longer.
 * "Two hits, kid! Two hits!"
 * "I'm gonna fuck your shit up kid."
 * "I'm gonna tear you a new asshole."
 * "It's good to be back."
 * "It's been a long time since I killed someone."
 * "Man I missed this shit."
 * "God damnit I love violence."
 * "Are you afraid boy/girl? I can smell it!"
 * "Die! Die! Fucking die!"
 * "Is that the best you got?"
 * "Oh HELL yeah!
 * "I can't wait to see you bleed out!"
 * "Aren't you fucking dead yet?"
 * "Fuck you!" - Taking damage
 * "Watch it!" - Taking friendly fire
 * "Oh, fuck, no. I don't take that shit from anyone! You're dead!" - After turning him hostile and attempting to begin conversation
 * "You fuck with me, you're fucked" - After finishing a fight
 * "Pineapple!"