Special encounter

Special encounters are random encounters that usually don't fit the canon or the game world at all and are unique. They are in the game mostly for fun though some of them are very dangerous (Mad Brahmins) and some able you to get some nice loot (Bridge Keeper). Most of these encounter are references to pop culture or other games or even earlier Fallouts (The Cafe of Broken Dreams) Some special encounters can be revisited; a map circle the same size as minor locations such as Toxic Caves and Golgotha appears on the World Map where it was found. If you leave the encounter and the map location is named "Unknown", the location is in flux; the encounter can be 'rolled' again, making a new map circle in that map location. If you want to 'lock down' a map location and display its name, reenter it. The exception is the 'Cafe' location, which will be 'rerolled', its location moving to the new encounter site, even though it has been named. Map locations where an encounter was declined will of course be marked Unknown.


 * There is a minimum level for each special encounter, to receive it.
 * Rarely, map encounters that would normally leave a map circle, do not.
 * Both, encounters that leave a map circle, and those that do not, will have to be reactivated in another map area once you decline to enter them. The game keeps track of this location, and will not spawn this encounter there again.
 * Unlike running out of fuel for the Car on map squares with a City circle in them, the "Out of Fuel" circle will be accessible properly if it is near a random encounter circle, even the permanent ones.
 * Rock collectors wishing to take their collection to the next level may find a single rock in all of the special encounters other than 'The Cafe of Broken Dreams'.
 * If you get the Explorer perk, you will obviously get more Special Encounters, but that includes 'bad' ones such as 'Toxic Waste Dump'.