Commander's door guard

Like most military facilities, the commander's office at the Enclave's base at Navarro is guarded at all times. This duty falls to an unnamed soldier creatively labeled the Commander's door guard. Getting by this guard is an important step in obtaining the tanker FOB.

The guard is famous for two things: having a heavy weapon and not much common sense. In fact, for players with limited abilities, or those possessed of a glib tongue, the door guard can actually be more of a help than a hindrance to gaining entry to the commander's office.

The Sly Approach
Players with high speech skills can actually bluff past the door guard by concocting a story that Enclave command ordered the player to secure the fob and bring it back to the rig. If the door guard buys the story (based on a speech check), he informs the commander of the news. The commander, although annoyed with the unannounced change in security, nevertheless allows the player to take the fob without incident.

The Subtle Approach
Asking the door guard about people authorized to be in the commander's office leads to a slip of the tongue mentioning a cleaning crew. If the player waits the specified time and returns wearing a uniform, the guard -- and commander -- will assume that the player is the cleaner and allow entry to the commander's office. At that point, stealing the tanker FOB is a matter of waiting until the commander's back is turned.

The Not-So-Subtle Approach
Players who ascribe more to the forced-entry approach can find the door guard's weapon, usually either a laser rifle or plasma rifle to be a troublesome but hardly insurmountable complication. Indeed, any player who believes himself or herself adequately armed and equipped to take on an entire military installation will likely suffer little at the hands of a single soldier protected by combat armor.