Ghost Farm

"City of Lost Angels"

The Ghost Farm is a small farm on the outskirts of Modoc, created by the Slags just above their main underground settlement.

History
The Slags are the descendants of a group of secret militia officers who sealed themselves underground and slowly mutated. Few can bear to be on the surface or stand the bright light of the sun. The Slag population steadily increased since the Sealing. It soon became apparent that they could no longer survive underground without further supplies. So the Seal was broken, and they once again looked to the surface for survival, creating a small farm some years prior to 2241, which to the people of Modoc looked as if the farm appeared out of nowhere.

A group of Modoc's inhabitants were out hunting when they noticed the new farm. Soon after, some of them got together to visit their new neighbor, but they didn't find anyone there. After many months of trying to contact the owners with no success, it was decided that the farm must have been abandoned soon after it was built. So instead of letting the crops rot in the fields, young Karl moved in.

To get rid of the intruder, the Slags, who were not a violent people by nature, came up with the ghost idea, smearing themselves with glowing fungus. After some time, Karl started to tell stories of seeing strange glowing figures tending the crops and feeding the animals at night. The other people of Modoc all laughed at him, thinking he was making up stories. Then one day Karl stopped coming into town.

When the people of Modoc came looking for him, they found bodies, some crucified, while others were left to rot out in the sun. In reality, the bodies were merely props the Slags manufactured to scare off those who try to steal from them, mostly brahmin guts and dummies. While the inhabitants of Modoc believed Karl to be dead, he only escaped to the Den.

Unfortunately, this has been a little too effective. Around 2241, the Slags were seeking to make contact with the surfacers, but no one came to the farm anymore for fear of the ghosts.

Layout
When you enter the Ghost Farm, you will see numerous stakes with corpses on them. If your Perception is high enough, you will notice that the bodies are no more than dummies, covered in brahmin innards. A secret entrance to the underground area is located on the west side of the corn field, but it cannot be used before talking to the Slags.

The shack in the middle of the corn field holds three empty footlockers and a rope. Walking over the rug on the floor will cause you and your companions to fall down to the underground level. The fall is damaging and may even cripple a limb, so it is advisable to save before the fall, unless your Doctor skill is up for the task. This is the only way to access the underground area and talk to the Slags for the first time.

The main underground area consists of a single large chamber, with a large room at the bottom part of the map. When you first enter, talk to one of the guards in the room you fell into. They will take you to Vegeir. After talking to Vegeir, you can exit through the door behind him. This allows you to use the secret entrance the next time you enter the underground area. However, if you choose to enter through the shack again later, the guards there will laugh and inform you that you can use the back door for easier entrance.

If you head north of the main chamber, you will find the underground lake area. The area holds multiple children, including Jonny. A water pump is also present, though it cannot be interacted with.

Notable loot

 * Dean's Electronics - On one of the skinless Slags.
 * Guns and Bullets - On one of the skinless Slags.

Appearances
The Ghost Farm and the Slags appear only in Fallout 2. It is unknown whether the Chosen One helped establish good relations between Modoc and the Slags, the people of Modoc continued to consider the place haunted or simply wiped out the Slags in what they considered revenge for Karl's death.

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