Mod:Creation Kit/InstanceData Script

Extends: ScriptObject

Script for the manipulation of object InstanceData.

Definition
ScriptName InstanceData Native Hidden

Properties
None

F4SE Properties

 * Flags: Set of read-only properties to essentially make a fake enum for Flags.
 * int Flag_IgnoresNormalResist: 0x0000002
 * int Flag_MinorCrime: 0x0000004
 * int Flag_ChargingReload: 0x0000008
 * int Flag_HideBackpack: 0x0000010
 * int Flag_NonHostile: 0x0000040
 * int Flag_NPCsUseAmmo: 0x0000200
 * int Flag_RepeatableSingleFire: 0x0000800
 * int Flag_HasScope: 0x0001000
 * int Flag_HoldInputToPower: 0x0002000
 * int Flag_Automatic: 0x0004000
 * int Flag_CantDrop: 0x0008000
 * int Flag_ChargingAttack: 0x0010000
 * int Flag_NotUsedInNormalCombat: 0x0020000
 * int Flag_BoundWeapon: 0x0040000
 * int Flag_SecondaryWeapon: 0x0200000
 * int Flag_BoltAction: 0x0400000
 * int Flag_NoJamAfterReload: 0x0800000
 * int Flag_DisableShells: 0x1000000

F4SE Structs

 * Struct Owner
 * A structure that holds information about an object.
 * Struct DamageTypeInfo
 * A structure that holds information about an object's Damage Types.

Global Functions
None

F4SE Global Functions

 * int Function GetAccuracyBonus(Owner akOwner)
 * Gets the object's current accuracy bonus.


 * float Function GetActionPointCost(Owner akOwner)
 * Gets the object's current action point cost in VATS.


 * Ammo Function GetAmmo(Owner akOwner)
 * Gets the object's current ammo.


 * int Function GetAmmoCapacity(Owner akOwner)
 * Gets the object's ammo capacity.


 * int Function GetArmorHealth(Owner akOwner)
 * Gets the object's current armor health.


 * int Function GetArmorRating(Owner akOwner)
 * Gets the object's armor rating.


 * int Function GetAttackDamage(Owner akOwner)
 * Gets the object's attack damage.


 * float Function GetAttackDelay(Owner akOwner)
 * Gets the object's current attack delay.


 * float Function GetCritChargeBonus(Owner akOwner)
 * Gets the object's current critical charge bonus.


 * float Function GetCritMultiplier(Owner akOwner)
 * Gets the object's current critical multiplier.


 * DamageTypeInfo[] Function GetDamageTypes(Owner akOwner)
 * Gets the object's damage types, as an array.


 * bool Function GetFlag(Owner akOwner, int flag)
 * Gets the state of the passed flag on the object.


 * int Function GetGoldValue(Owner akOwner)
 * Gets the object's current gold (cap) value.


 * Keyword[] Function GetKeywords(Owner akOwner)
 * Gets the object's current keywords, as an array.


 * float Function GetMaxRange(Owner akOwner)
 * Gets the object's current max range.


 * float Function GetMinRange(Owner akOwner)
 * Gets the object's current min range.


 * int Function GetNumProjectiles(Owner akOwner)
 * Gets the object's current number of projectiles per shot.


 * float Function GetOutOfRangeMultiplier(Owner akOwner)
 * Gets the object's current out of range multiplier.


 * Projectile Function GetProjectileOverride(Owner akOwner)
 * Gets the object's current projectile override.


 * float Function GetReach(Owner akOwner)
 * Gets the object's current reach.


 * float Function GetReloadSpeed(Owner akOwner)
 * Gets the object's current reload speed.


 * ActorValue Function GetResist(Owner akOwner)
 * Gets the object's current resist ActorValue.


 * float Function GetSightedTransition(Owner akOwner)
 * Gets the object's current sighted transition time.


 * ActorValue Function GetSkill(Owner akOwner)
 * Gets the object's current skill ActorValue.


 * float Function GetSpeed(Owner akOwner)
 * Gets the object's current speed.


 * int Function GetStagger(Owner akOwner)
 * Gets the object's current stagger.


 * float Function GetWeight(Owner akOwner)
 * Gets the object's current weight.


 * Function SetAccuracyBonus(Owner akOwner, int aiBonus)
 * Sets the object's current accuracy bonus.


 * Function SetActionPointCost(Owner akOwner, float afCost)
 * Sets the object's current action point cost in VATS.


 * Function SetAmmo(Owner akOwner, Ammo akAmmo)
 * Sets the object's current ammo.


 * Function SetAmmoCapacity(Owner akOwner, int aiCapacity)
 * Sets the object's ammo capacity.


 * Function SetArmorHealth(Owner akOwner, int aiHealth)
 * Sets the object's current armor health.


 * Function SetArmorRating(Owner akOwner, int aiRating)
 * Sets the object's armor rating.


 * Function SetAttackDamage(Owner akOwner, int aiDamage)
 * Sets the object's attack damage.


 * Function SetAttackDelay(Owner akOwner, float afDelay)
 * Sets the object's current attack delay.


 * Function SetCritChargeBonus(Owner akOwner, float afBonus)
 * Sets the object's current critical charge bonus.


 * Function SetCritMultiplier(Owner akOwner, float afMult)
 * Sets the object's current critical multiplier.


 * Function SetDamageTypes(Owner akOwner, DamageTypeInfo[] akDamageInfo)
 * Sets the object's damage types, using an array.


 * Function SetFlag(Owner akOwner, int flag, bool abSet)
 * Sets the state of the passed flag on the object.


 * Function SetGoldValue(Owner akOwner, int aiValue)
 * Sets the object's current gold (cap) value.


 * Function SetKeywords(Owner akOwner, Keyword[] akKeywords)
 * Sets the object's current keywords, using an array.


 * Function SetMaxRange(Owner akOwner, float afRange)
 * Sets the object's current max range.


 * Function SetMinRange(Owner akOwner, float afRange)
 * Sets the object's current min range.


 * Function SetNumProjectiles(Owner akOwner, int aiNumProj)
 * Sets the object's current number of projectiles per shot.


 * Function SetOutOfRangeMultiplier(Owner akOwner, float afMult)
 * Sets the object's current out of range multiplier.


 * Function SetProjectileOverride(Owner akOwner, Projectile akProj)
 * Sets the object's current projectile override.


 * Function SetReach(Owner akOwner, float afReach)
 * Sets the object's current reach.


 * Function SetReloadSpeed(Owner akOwner, float afSpeed)
 * Sets the object's current reload speed.


 * Function SetResist(Owner akOwner, ActorValue akResist)
 * Sets the object's current resist ActorValue.


 * Function SetSightedTransition(Owner akOwner, float afSeconds)
 * Sets the object's current sighted transition time.


 * Function SetSkill(Owner akOwner, ActorValue akSkill)
 * Sets the object's current skill ActorValue.


 * Function SetSpeed(Owner akOwner, float afSpeed)
 * Sets the object's current speed.


 * Function SetStagger(Owner akOwner, int aiStagger)
 * Sets the object's current stagger.


 * Function SetWeight(Owner akOwner, float afWeight)
 * Sets the object's current weight.

Member Functions
None

F4SE Member Functions
None

Events
None