Shaun (synth)

Shaun, known additionally as synth child is a prototype synth created by the real Shaun, and lives in The Institute until the Sole Survivor arrives.

Background
Shaun was created by the director of The Institute, Father, or the real Shaun, and is one of the human-like synths, built using the real Shaun's DNA as a base of the synth child's (and other human-like synths) organics. He was 'brought up' and programmed by Father.

When the Sole Survivor arrives to The Institute to locate their child, they are briefly led to believe that the synth Shaun is the real one in order to test the child's responses. Synth Shaun responds negatively and calls for help from Father when approached by the Sole Survivor.

Other interactions
If he is not left behind in the Institute, after the ending, Shaun will ask the player character to bring items (ie a hot plate) so he can 'take it apart' and in return will build useful items for the player character, including the Wazer Wifle. Additionally, the player character can ask Shaun to live with them, and can send him to a number of locations, similar to a companion.

If the player completes "Nuclear Family" option, Shaun will be found and interacted with in the Advanced Systems Lab. The player loses the ability to choose where Shaun will live, so he must be "visited" in the research area. Shaun however, will still build the useful items if you bring him junk.

Effect of player's actions
If Shaun is not left behind in the Institute, upon meeting with the player character again and being interacted with, he will give them a holodisk named Shaun's holotape as instructed by Father, saying "I didn't listen to it, so I dunno what it says, but I think it's important." The holotape, recorded by Father, reveals that he re-programmed Shaun to believe that he was the son of the player character, and pleads with the player character, saying "I would ask only that you give him a chance. A chance to be a part of whatever future awaits the Commonwealth."

Appearances
Shaun appears only in Fallout 4.