Fallout Shelter quests

A list of quests $$

General information
Once the player has at least 18 Dwellers in their vault, they can build the overseer's office, costing 1000 caps and begin to send their dwellers out on specific quests. When a quest is viewed in the menu, the player will see a brief description of it, icons that hint at the items that will be found, and any requirements including weapons, armor and minimum dweller level. The requirements must be met to begin the quest. The player may select up to three dwellers (requirements may specify less), to do the quest and may change their equipment in the quest screen.

Upon beginning the quest, the chosen dwellers will leave the vault and travel to the quest destination, taking a pre-determined amount of time. Returning also takes time, similar to normally exploring the wasteland. Nuka-Cola Quantum can be used to speed up travel time. Upon reaching the quest location, the player will take control of their dweller(s) to explore a large area in a side-exploration sequence. The player must complete the objective indicated by the quest to mark it as complete. Up to that point, the player may choose to give up and have their dwellers return to the vault, or pay a few caps to try the quest again from the beginning.

Single-stage quests
* See also Fallout Shelter random encounters

Daily quests FOS Daily Icon.png
Note: Level and weapons requirements seem to vary depending on what level your dwellers are.

Weekly quests FOS Weekly Icon.png
Note: Level and weapons requirements seem to vary depending on what level your dwellers are.

No Thanks for the Gobbler! FoS Thanksgiving.png
Note: There are 3 different rewards possible depending on your answer, a settler, a weapon or some armor.