Deacon

Deacon is a companion in Fallout 4.

Background
Deacon is a spy for the secretive pro-synth organization, The Railroad. When the Sole Survivor first approaches the group they discover Deacon has been covertly keeping tabs on their activities in the Commonwealth. He will vouch for the Survivor's character, citing their accomplishments and potential usefulness. Should the Sole Survivor join the Railroad Deacon will become a companion.

At first glance Deacon is a laid back, lighthearted individual with a penchant for toying with people by lying. In reality he proves to be cautious loner who is slow to trust. As they travel together Deacon informs the Survivor that he is a synth and shares his recall code: a verbal command that will provide information on the Institute at the cost of wiping his entire personality. As his approval rises Deacon will reveal that he was one of the original founders of the Railroad some 70 years before, and Desdemona is merely the figurehead for his shadowy leadership. However, passing speech checks cause him to break down and confess these are all lies. He then warns the Sole Survivor to be wary of malicious people who will deceive them to achieve their own ends.

Once Deacon has reached maximum approval he will confide in the Survivor that he feels out of place in the Railroad. He says that as a youth he was a member of the Deathclaws, a gang who harassed people accused of being synths. Their antagonism escalated to a lynching which was carried out on unreliable information. Shaken by the killing, Deacon left the gang to become a farmer. He fell deeply in love and married, but the Deathclaws returned and murdered his wife. It was not in retaliation for Deacon's departure, but because they had learned - to both Deacon's and her surprise - that his wife was a synth. In the aftermath of the slaughter Deacon vowed to fight for synthetic life and equality. He then thanks the Sole Survivor for putting up with his games and expresses appreciation for them being a friend he can trust.

Effects of player's actions

 * With a max relationship, the Sole Survivor gains the Cloak & Dagger perk, giving 40% duration for Stealth Boys, and 20% damage from sneak attacks.
 * Once the player character takes the Brotherhood mission to take out the Railroad, Deacon will hunt down and try to assassinate the Sole Survivor.
 * Siding with the Brotherhood of Steel or the Institute in the end game sequence will flag the player character an enemy of the Railroad, resulting in the loss of Deacon as a companion.

Quests

 * Tradecraft: Deacon accompanies the Sole Survivor to the Railroad's previous headquarters to retrieve a lost prototype.
 * Precipice of War: The Sole Survivor and Deacon escort Tinker Tom to Cambridge Police Station to steal a Brotherhood vertibird.
 * Rockets' Red Glare: Using the stolen vertibird, the Sole Survivor and Deacon infiltrate the The Prydwen and sabotage the blimp.
 * The Nuclear Option: Deacon and the other members of the Railroad assault the Institute, freeing the synths within before blowing up the facility's nuclear reactor.

Approval

 * Deacon likes when the player character picks locks.
 * Deacon likes when the player character hacks terminals.
 * Deacon likes when the player character promises to help people.
 * Deacon likes when the player character resolves conflicts without killing.
 * Deacon loves when the player character helps a synth.
 * Deacon likes when the player character suggests that Old Man Stockton has a good reason to be paranoid.
 * Deacon likes when the player character humors Tinker Tom's paranoia.
 * Deacon likes when the player character sides with Ironsides in Last Voyage of the U.S.S. Constitution.

Disapproval

 * Deacon dislikes when the player character asks for more money in dialogues.
 * Deacon dislikes when the player character attacks non-hostiles.
 * Deacon dislikes when the player character gives drugs to Mama Murphy.
 * Deacon will become instantly hostile if the player character kills a settler or anyone involved in the Railroad.
 * Deacon dislikes when the player character uses Chems.
 * Deacon dislikes it when the player character eats a corpse.
 * Deacon dislikes it when the player enters the town of Covenant

Notable quotes

 * "Time to get our paychecks. I'm getting paid, right?"
 * "Insert something Shakespearean involving death and your inevitable doom here."
 * "Back before I met you I'd go whole days without massacring a bunch of things. Honest."
 * (Successful lock pick)"Yeah, take that, lock."
 * "But I had a point here. A lesson, if you will. There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Ignore the verbage and look at what they're doing. What they're asking you to do. What sort of world they'd have you build and how they're going to pay for it."
 * "Everybody stop! I got a splinter."
 * "Traveling with you ain't dull, I'll say that."
 * "You might want to wipe the blood off anything you find here."
 * "We win. Again."
 * (Upon entering Jamaica Plains)"Didn't I see this set in a horror film once?"
 * "You know ammo isn't cheap.Can we just pay you to play dead?"
 * "So, new business model. We team up with a mortuary. You see where I'm going with this, right?"
 * "And here I was wanting to spend the day reading Proust. And then you have to ruin it."
 * "When I retire, I'm totally going to open up a maid service. Talk about demand."
 * "We sure do a lot of that. Winning, that is."
 * "What a mess. And for me to say that, you know it means something."
 * (When told to stay) "Absolutely. And my eagerness is totally unrelated to wanting a smoke break."
 * "I love Old World widgets. Worth a fair amount, too."
 * "The big three for predicting people: caps, beliefs, and ego. Get a handle on what's driving someone, and you know where you stand."
 * (When looting)"Whenever you're done corpse squatting, I'm good to go."
 * "I really want to know how the Big One started. What idiot fired first? Why? What the hell did they think they'd gain?"
 * "I never really much cared for the Minutemen. The idea sounds great. But you give small men big power and sometimes you'll pay for it."
 * "One time, I got a face change and was a girl for a few months. You should've seen the looks back at HQ."
 * "We were fighting just a moment ago, right? We should tell them that."
 * "You really like to wander, don't you? I've seen more of the 'Wealth with you than I have in the rest of my years combined."

Appearances
Deacon appears only in Fallout 4.

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