Mojave Wasteland

The Mojave Wasteland is a location based on the old world Mojave Desert, and the primary setting of Fallout: New Vegas.

Background
Compared to Washington D.C. (and perhaps surprisingly, given its reputation for nuclear testing), the Mojave survived the Great War relatively untouched - not for lack of trying on the part of the Chinese. At the culmination of the Sino-American War, 77 atomic warheads were launched at the city of Las Vegas and the surrounding areas, but due to intricate defense systems set in place by wealthy businessman Mr. House, 59 were force disarmed mid-flight, 9 were blasted out of the sky by a laser guided missile defense system atop the Lucky 38 Hotel & Casino, and only 9 hit the surrounding desert.

In the years since, the Mojave has largely been ignored by the developing post-apocalyptic civilizations - the New California Republic in the west, and Caesar's Legion to the east, allowing enemies of such civilizations - raiders, the Brotherhood of Steel, and super mutants, for example - to prosper there. For years, New Vegas sat at its heart, decayed by almost two centuries of neglect, but when NCR advance scouts reached Hoover Dam with the intent of expanding the NCR's borders, pre-War Securitrons rolled out onto the old New Vegas Strip and rallied the three tribes occupying the city, claiming to act on behalf of Mr. House, the man who had saved the city decades prior. By the time NCR reached Vegas, the city was in full working order, and the NCR returned to Shady Sands with tales of an oasis of light in the middle of the desert. An arrangement was made whereby the NCR were given 95% of Hoover Dam's power output and McCarran International Airport as a regional headquarters, and the Strip, (and secretly Mr. House) retained its sovereignty, as well as the remaining 5% of power.

Since then, the combined armies of 86 conquered tribes had arrived from the east, led by Caesar and his Malpais Legate, seeking a city to call their capital. The Legion launched a massive initial attack on the Dam and the NCR troops stationed there, but were repelled by the NCR, with most of the credit going to Chief Hanlon for issuing a tactical retreat to Boulder City and luring the Legion into a trap, then routing the surviving Legionaries back across the dam, which ultimately led to the execution of the Malpais Legate. The outcome of the battle created a delicate power balance, whereby the tensions between the three big powers in the region - the Strip, the NCR and the Legion - are the only thing keeping one another from attempting to seize total control of the region; should one attack the other, the third would take advantage of the conflict and attack in turn.

Inhabitants
Due to the fact that few bombs hit the west coast, rebuilding society has been easier. Buildings are more intact, which also includes pre-War factories. This has allowed businesses such as the Gun Runners and Michael Angelo's workshop to continue to run and operate. Technology is more well preserved, thanks to the lack of nuclear fallout, and items like the neon signs that dot the New Vegas Strip, the monorail within Camp McCarran, or the massive generators of the Hoover Dam, are now being repaired to proper working order.

Everyday society is equally as stable in some areas and not in others. While small time traders and Traveling Merchants along the I-95 and the long 15 make a decent living, it is little compared to the larger and more organized traders and caravans with plenty of both manpower and firepower, and have managed to acquire pre-War technology, such as the Crimson Caravan Company. With the expansion, though, corruption and oversight is still in the air as trading monopolies are abound as small time suppliers are either bought out of by larger companies or simply cannot keep up with the competition.

Casinos and Gambling are popular among the locals in the area making the New Vegas Strip a popular hub of activity for merchants, caravans, NCR troopers, opportunists, and everyday people wanting to hit it big at the slots. The main casinos, The Tops, the Gomorrah and the Ultra-Luxe, are run by the three tribes that settled in the New Vegas. Each has its own personal rules (other than carrying weapons into their casinos) and customs.

Politics, as always, also play a rather large role in the society of the Mojave. The NCR is finding its war with Caesar's Legion both increasingly unpopular back in California, and expensive to fund. Caravans and merchants heading to and from the Mojave deal with exorbitant taxes and fees imposed on them by the NCR. Caesar's Legion is coming ever closer to finding out what happens when their absolute ruler, and God, finally passes away, and is facing the question of what truly unified the Legion in the first place, Caesar's ideals, or Caesar himself. The Casinos on the strip have their own agendas and Mr. House has his own mysterious plans for the Mojave and more specifically, The Strip.

Appearances

 * The Mojave Wasteland appears only in Fallout: New Vegas.

Gallery
Mojave-Ödland Pustynia Mojave Пустошь Мохаве