DLC05TestPhil

The following Test cell is an area in Mothership Zeta which can only be accessed by using console commands. This represents one of the highest amount (18) of Test cells out of all other Fallout 3 locations (8), Operation: Anchorage locations (5), the Pitt locations (5), Point Lookout locations (10) and Broken Steel'' locations (2).

The console commands to enter these rooms are, as it can only be accessed by console commands it must also be exited this way (i.e. ).

DLC05TestPhil
Test cell by Philip Nelson (Level Designer).

Layout
DLC05TestPhil features the following;


 * 10x buttons. (WARNING: One of these buttons may delete your previous save)
 * 3x Teleportation Matrix's that teleport you to various rooms (3 total) of the cell.
 * 1x Hatch (Using the Teleportation Matrix wmodel)
 * 1x Very Hard locked Mothership Zeta sliding door 
 * 1x Large alien crystal
 * 1x Small alien crystal
 * 1x Alien Work Bench
 * 1x Samurai's sword
 * 1x Drone Cannon
 * 1x Alien disintegrator
 * 1x Alien blaster (Fallout 3)
 * 1x Captain's sidearm
 * 1x Electro-Suppressor

The following use the Baseball wmodel:
 * 1x crystal
 * 1x Large Gemstone
 * 1x Gemstone
 * 1x Small Gemstone
 * 1x Thingamabob
 * 1x Doodad
 * 1x Tool
 * 1x Gizmo
 * 1x Widget
 * 1x Imager
 * 1x Appliance
 * 1x Contraption
 * 1x Device
 * 1x Unidentified Material
 * 1x Mechanism

Using the Plasma mine wmodel:
 * 3x Portable Cover

Using the Drinking Fountain wmodel:
 * 1x Alien Weapon Recharge Station (When activated will remove all damaged weapons, repair them to 100%, and give them back to the player)

Using the Chair01.NIF wmodel:
 * 1x Captain's chair.

Appearances
DLC05TestPhil appears in the game files of Mothership Zeta (add-on) but should not be considered canon due to it being a test cell.