Property Rights

Property Rights is a main quest in the Fallout 76 update Steel Dawn.

Background
The Brotherhood First Expeditionary Force has not been in Appalachia for long, and already the idea of containment has failed. Raider ambushes and theft have resulted in Brotherhood Hellstorm missile launchers falling into the hands of Crater warbands. Although Paladin Rahmani would like to find a way to coexist, Knight Shin decides to head recovery efforts, and retake the Brotherhood's property by any means necessary.

Walkthrough
The quest begins immediately after reporting back from the Retreat. Knight Shin will explain that he will gather a squad to recover the stolen weapons and his philosophy: Hit the raiders hard, secure the weapons, and interrogate any survivors to prevent them from seeing the Brotherhood as easy prey. The Vault Dweller from Vault 76 can ask for a refresher, especially the kind of weapons they are supposed to secure, and Shin will be somewhat annoyed by what he sees as negligence (although explain that he will not put that on the Scrolls, since he has no time).

After receiving the briefing, the first objective is to head to the makeshift vault, located due east of Cobbleton farm. After entering it, the Brotherhood supply crates are found immediately in the entryway. Entering the main chamber will trigger conversation with Pierce, who will mock the Brotherhood right in the face of Knight Shin. The knight will make a half-hearted attempt at intimidation, evidently looking forward to a shoot-out with the Raiders.

Pierce will instead turn to the "forward scout" and engage in conversation. Backing out of the dialogue system, choosing "We're taking the vault" or "Actually, you can keep the vault" will result in Pierce turning hostile and beginning a fight. If engaging in combat, the fight itself is relatively easy, as Shin comes with a near full set of T-51b power armor, though Pierce will survive at the end, wounded. Speaking with Pierce has three dialogue options though none of them affect anything important, as "I'll enjoy killing you" will still make it impossible to kill Pierce.

For a non-violent approach, one can elect to use either Perception 8+ or Charisma 8+ to talk him down, either by pointing out his hopeless position or appealing to his sense of self-preservation. However, if the Vault 79 raid has already been completed by siding with the Raiders, one can choose to tell Pierce how they helped during the raid. But, if the Dweller chose to take all of the gold bullion for themselves at the end of the Vault 79 raid, Pierce will refuse to listen. Shin will generally appreciate not compromising with the Raiders and wiping them out but will balk at negotiating with them. Shin will order Pierce be let go, once he realizes that Pierce - surrendered or not - will not reveal where the weapons came from, unless he is allowed to return to the Crater.

After Pierce leaves, Shin will issue new orders to follow through on the meeting. If it was revealed the Vault Dweller did a vault raid with the Raiders, Shin confronts the Dweller for not revealing their association with Crater, giving them four dialogue options. None of the choices matter and the first three choices will cause Shin to give the Vault Dweller a stern talking to, although the bottom choice to claim the player is a Raider through-and-through makes Shin think they are just trying to be funny and he tells them to be more serious.

Pierce will be found at the Crater war room, hidden in a broken-off piece of the station due north of the main encampment, with Sheena and Burke. Pierce will refuse to negotiate no matter what, so Sheena will offer to trade intel for intel: Use a holotape with malware that will download Brotherhood roster, patrol data, and other vital information for use by the Raiders to set up ambushes or evade patrols, and gain information on the weapons' origin in return. The Dweller is free to refuse.

Otherwise, the new goal is to load the holotape onto Valdez's terminal at Fort Atlas. One can inform Scribe Valdez of the situation, and she will propose loading it up with fake data she created in case someone unauthorized accessed her files. When loading Sheena's holotape onto her terminal, it will display the option to download either the real or dummy files. Neither choice impacts anything in the future.

Either way, the final step is to just head on over to the war room and hand the holotape over. Sheena will reveal that the weapons do not have a single source: Some came from Settlers that the Raiders killed, while others came from a group of fellow bandits from the west, at least as far as Ohio. These bandits claim that they "acquired" them from a group of people in power armor and collected a helmet with a bullet through the visor as a trophy.

Knight Shin is the final stop of the quest. He will commend a thorough investigation - learning that the weapons have multiple sources, whether the Raiders were passing through Crater or a permanent warband there, and learning that Foundation is also in possession of these weapons. He can be asked about the Knight's helmet. This will disturb Shin, as he reveals that the expedition lost two members on the way: Knight Thornberry, who returned to Lost Hills, and Knight Connors, who was killed in action. The idea of the Raiders retaining Connors' helmet as a throphy disturbs him. He will not reveal how Connors died nor where the Brotherhood lost the Hellstorms in the first place.

Shin will refer the player to Paladin Rahmani for instructions on how to contact and negotiate with Foundation. The quest concludes at this point. Note that by returning to the makeshift vault, a new note can be found left behind by Shin complaining about the untidiness of the vault.