Remnants Power Armor

The Remnants power armor is a set of Enclave's original Advanced power armor in Fallout: New Vegas.

Characteristics
The armor was created by the Enclave's skilled team of engineers and scientists after the Great War, as a result of a research program initiated in 2198, part of a larger project to develop various technologies. In 2215 the first actually superior suit is manufactured, entering service in 2220. Various accidents/explosions/deaths involved in its creation are classified by order of the Enclave's President Dick Richardson for the sake of the morale of the Enclave's personnel.

It is composed of lightweight metal alloys, reinforced with ceramic castings at key stress points. The motion-assist servo-motors used in the armor appear to be high quality models as well, giving the wearer a +1 strength bonus. The suit has an auto-gyro system to keep it upright and the knees can be locked in position, to prevent the wearer from falling over, if, for some reason, he loses consciousness on duty (i.e. takes a nap). Additionally, like the T-51b Power Armor, it includes a recycling system that can convert human waste into drinkable water, enhancing survival.

It was issued primarily to Enclave troops operating on the United States mainland, with the Enclave insignia prominently displayed on the breastplate, while rank indicators were usually painted on the shoulders of the armor.

This particular type of Power Armor has lower item hp than any other type of Power Armor in game and its condition will deteriorate far faster than even the primitive T-45d if incoming attacks exceed it's DT.

Design
As for looks in New Vegas, it is identical to its previous appearance in Fallout 2, except it has a grimier look and the goggles seem to be cracked.

Locations

 * The helmet can be found in the Silver Peak Mine upper level, north west corner of the main room, behind a gate, next to a skeleton. Note: The Mine is also home to the highly dangerous Legendary Cazador as well as numerous  other Cazadores, so enter with caution.
 * The armor can be found in the Deathclaw Promontory. There are about 20-25 deathclaws in that small area. The Deathclaw Promontory is east of Techatticup Mine, slightly to the south, you should be able to see the area across the river from the mine thanks to it's height. Alternatively, you can reach there from Cottonwood Cove, across the river. Once you're on the other side of the riverbed head north until you see an opening in a steep hill. It is not a labeled in-game location.
 * The armor and helmet will be rewarded along with Power Armor Training by either killing Orion Moreno and taking it, convincing him to stay and gaining it from Daisy, or by taking Cannibal Johnson's when he storms out. Please refer to For Auld Lang Syne for further details. If you convince Arcade Gannon not to fight when you leave the bunker, he will give you the Gannon Family Tesla Armor. You can also obtain the Tesla Armor by failing to convince him not to fight, and subsequently killing him when he approaches you.

Behind the scenes

 * This is the original, first model of Enclave's Advanced power armor, which previously appeared in Fallout 2.

Bugs

 * Obtaining the Remnants Power Helmet will make the bodies reappear with the Remnants Power Armor(NOTE you must be wearing the helmet before you get to the bodies in order for it to work) . You can also fast travel away from the Promontory and come back. The bodies should appear. Saving the game and loading it back will make them reappear CAUTION: The Deathclaws will reappear.
 * After killing one Deathclaw while using a Stealth Boy or while crouching, the others may bunch up in one place, getting too close will free them. (CONFIRMED)
 * There is a bug that the bodies with the armor will not be at its location and the xbox crash
 * If you have already collected the armor from the Deathclaw Promontory, and it is in your inventory when you attempt to collect the armor from Daisy, Daisy's armor will be added to your inventory on top of your other set of armor, appearing to be one set. The sets can be separated by equipping one set or putting one set into a container, but the armor sets will recombine if you pick the set back up or take it off.  If the player is not carrying the first set when he/she receives the second set, the armors can both be carried without a problem.  This glitch applies to both the helmet and armor.

Video
thumb|300px|left|Locations for both helmet and body of the Remnants Power Armor.