Fallout 76 weapons/Comparison

Overview
All weapons in Fallout 76, ballistic, energy, explosive, melee, or unarmed have a randomly generated condition bar, the same weapon may have a different amount of condition and a different condition bar length. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the condition of found weapons.

Additionally, a weapons level determines the base damage output and condition of the weapon. An example would be the combat rifle increasing by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Modifications to weapons also effect the condition of the weapon differently, a fully modified low level weapon will have more condition than it's fully modified higher level counterpart. Higher level weapons also have higher build and repair costs.

Radiation weapons
All melee and unarmed weapons can become radiation weapons via the perk Overly Generous.

Poison weapons
Poison weapons utilize the poison damage type to deal ongoing damage to targets.

Unarmed
Unarmed weapons will benefit from most melee perks such as Martial Artist, Incisor, Ninja, etc. However, damage is restricted to the Iron Fist perk instead of the melee perks.

In Fallout 76

 * Fallout 76 ammunition

In the rest of the Fallout series

 * Fallout weapons
 * Fallout 2 weapons
 * Fallout Tactics weapons
 * Fallout 3 weapons
 * Fallout: New Vegas weapons
 * Fallout 4 weapons

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