Order Up

Order Up is a side quest in Fallout 4 that takes place at Drumlin Diner. Trudy, the owner of the diner, can be heard arguing with Wolfgang over Trudy's son Patrick's debt. For all available options, talk to Wolfgang to begin the quest.

Detailed walkthrough
When the Sole Survivor discovers Drumlin Diner, they will hear an argument between Trudy and Wolfgang. The player can:


 * 1) Enter the diner and talk to Trudy. All conversation options result in her offering money for the player to kill Wolfgang. The player can ask for extra, accept, or refuse.
 * 2) Talk to Wolfgang. He and Simone will initially draw their weapons, but it is possible to ask what's going on.
 * It is possible to threaten him to lower his gun, then subsequently extort him for money, with a third check to get him to run off entirely. If the intimidation fails at any point, he and Simone will turn hostile. If they are killed, Trudy will reward the player. Until the third Charisma check, it is possible to ask what's going on, offer help, or make a sarcastic remark.

If Wolfgang isn't hostile or hasn't been driven off, he will ask for help, with either talking some sense into Trudy or taking her down.
 * The player can ask about Trudy. Wolfgang explains how he got her son Patrick hooked on Jet. The player can agree that they should pay what he owes, that Wolfgang's a scumbag for making him an addict, or that they're both in the wrong. The conversation returns to his offer.

The default payout is 100 caps, but the player can haggle for 125, 150, or as high as 200 (unless they hustled him earlier), to agree to talk to Trudy or join them in the attack, the latter of which turns Trudy and Patrick hostile.

Talking to Trudy after Wolfgang results in her refusing to pay up. The conversation can take one of a few turns:


 * 1) The player can offer to help her instead, in which case she'll offer 100 caps to kill Wolfgang. This can be haggled up to 125, 150, or as high as 200. Refusal to help Trudy turns her hostile.
 * 2) She can also be convinced or threatened to pay up. If the "end peacefully" option fails, the quest defaults to her offer to kill Wolfgang. If the "Threaten" option fails, she will turn hostile. If either option succeeds, the standoff comes to an end.

By this point, talk to whoever is still alive to complete the quest:
 * If Trudy is killed, Wolfgang takes over behind the counter and becomes available as a chems merchant.
 * If Wolfgang is killed or driven off, Trudy remains and becomes available as a general goods merchant.
 * If Trudy is convinced to pay up, she remains behind the counter while Wolfgang leans up against the wall outside. Both become available as merchants.

Companion reactions
Talk to Wolfgang
 * Cait loves intimidating Wolfgang into lowering his gun. Danse, Hancock, MacCready, Preston, Strong, and X6-88 like this, everyone else dislikes it.
 * Codsworth, Curie, Deacon, Nick, Piper, and Strong like offering help. Preston and X6 dislike this, everyone else has no opinion.
 * The sarcastic option, stating "This world can bite my ass," yields likes from Cait and MacCready, dislikes from Codsworth, Curie, Danse, and Preston, and no reaction from anyone else.
 * Asking payment from Wolfgang after his money was demanded earlier elicits dislikes from Codsworth, Curie, Danse, Piper, and Preston. X6 likes doing this, however, and none of them react to asking for money if it was not demanded earlier. Deacon and Strong will always dislike under all circumstances, whereas Cait, Hancock, MacCready, and Nick will always have no response.
 * Inquiring about Trudy leads to three more choices. Virtually everyone dislikes saying "They should pay," even Cait and MacCready. X6 has no reaction. "You're both wrong" elicits likes from only Cait, Nick, Piper, and Preston, no reaction from the others. Everyone except Curie, Hancock, and X6 will like calling him a scumbag. Curie dislikes the comment, Hancock and X6 have no reaction.
 * Everyone except Strong and X6 dislike "Join the attack." Strong and X6 like this approach. Codsworth, Curie, Deacon, Piper, and Preston like "Talk to Trudy," whereas Cait, Danse, MacCready, and Strong dislike this approach. Hancock and X6 have no reactions.

Talk to Trudy
 * Cait, Danse, Hancock, Nick, and Piper hate threatening Trudy into paying up; Codsworth, Curie, Deacon, MacCready, and Preston dislike the threat; only Strong and X6-88 like the threat.
 * Codsworth, Curie, Danse, Nick, Piper, and Preston like a peaceful resolution. Cait, Deacon, Hancock, MacCready, and Strong dislike this approach, X6 doesn't react.
 * Offering help to Trudy leads to her offer to kill Wolfgang. Codsworth, Curie, Deacon, Nick, Piper, and Preston like this choice, Danse and X6 dislike it, everyone else does not react.
 * Cait and X6 like haggling over the cost of Wolfgang's life, Codsworth and Danse hate it, Hancock and MacCready have no reactions, everyone else dislikes it.
 * Cait, Deacon, Hancock, MacCready, Strong, and X6 like agreeing to kill Wolfgang, whereas Codsworth, Curie, Danse, Nick, Piper, and Preston dislike this. These reactions are inverted when refusing to kill him, except for Danse and X6, who don't react to saying "No."
 * Talking to Trudy before Wolfgang yields no affinity changes, even though the dialogue options are similar to speaking to her second. Ultimately these choices lead to her offer to kill Wolfgang, which yield the same reactions as stated.

Behind the scenes

 * The quest is seemingly referring Fallout New Vegas's quest By a Campfire on the Trail, when the Courier first meets Trudy in Goodsprings Saloon during a dispute between her and Jacob, as his gang is eager to capture Ringo and the town as well. The nearly identical scenario happens again in the Commonwealth Wasteland, where Wolfgang holds up to force Trudy for Patrick's debt over the Jets. Curiously, both Jacob and Wolfgang share the same introductory line of "stop being nice" with Trudy, mockingly referring the same scene in the Mojave Wasteland counterpart.

Bugs

 * If Wolfgang is killed during the "Talk to Wolfgang" objective at quest stage 3000, the objective will not clear, making the quest impossible to complete. The quest can still be failed by killing Trudy and Patrick.
 * If Wolfgang and Simone are killed, their bodies do not disappear. They will appear as you left them, where you left them. But if you check the bodies several game days later, even if they were looted clean and still appear to be naked, NEW loot is back on the bodies. Visited regularly, the bodies can be re-looted several times.

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