Microfusion Cell (Fallout: New Vegas)

The Microfusion cell is a type of ammunition in Fallout: New Vegas.

Characteristics
It is described as a medium sized energy production unit, a self-contained fusion plant.

Microfusion cell, max charge
The max charge version of the MFC deals the highest possible damage (x 1.5) at the expense of highly increased weapon degradation (x 2.50). With the latest Patch, using this ammo type also negates 10 points of an opponent's damage threshold.

Maximum-charge MFC's can be either converted on a workbench with a Science skill of 75 by using 2 stock MFC's or bought from vendors (in significantly lower numbers, that is) who also sell stock MFC's.

Weapons using this ammunition

 * Plasma caster
 * Plasma rifle (2 microfusion cells per shot)
 * Q-35 Matter Modulator (Unique plasma rifle, only uses 1 cell per shot)
 * Multiplas rifle (3 microfusion cells per shot)
 * Laser rifle (1 microfusion cell per shot)
 * Gauss rifle (5 microfusion cells per shot)
 * YCS/186 (Unique Gauss rifle, only uses 4 microfusion cells per shot)
 * AER14 Prototype (Unique laser rifle with a green laser, uses 2 MFCs per shot)
 * Tri-beam laser rifle (3 microfusion cells per shot)
 * Holorifle (Dead Money DLC) only uses one MFC per shot

Being used by 10 weapons, microfusion cells are used by the largest amount of weapons of any ammo type in Fallout: New Vegas.

Notable locations

 * A large stockpile of MFCs can be found at REPCONN Headquarters behind an average locked door on the first floor. The room also contains a Plasma Rifle.
 * Cliff Briscoe at the Dino Bite Gift Shop.
 * Quartermaster at the Hidden Valley Bunker, L1.
 * Mick at Mick & Ralph's in outer Freeside.
 * Gloria Van Graff at the Silver Rush.
 * Lacey at the Mojave Outpost barracks.
 * Quartermaster at Hoover Dam.
 * If you achieve the Accepted status with the Brotherhood of Steel, you will be approached by a BoS initiate telling you they placed some recycled ammo in the box to the left where you enter the Hidden Valley bunker. The box will be filled with MFC's, EC packs or small energy cells in various quantities and combination's every time the area is entered, granting an continuous supply of energy-based ammunition.