Vault 108

Vault 108 is one of the Vault-Tec Vaults in the Capital Wasteland. It is located south of Canterbury Commons and northeast of the Corvega factory.

Background
On the Vault-Tec computer in the Citadel, the premise of the experiment was explained to study conflict for leadership and power in a Vault. The Vault Overseer was known to have a genetic predisposition for a rare form of cancer that was expected to kill him within 40 months of the experiment's inception, and positions of authority in the Vault went unassigned and discretion was given to the Overseer. The main power supply was also scheduled to malfunction after 240 months (20 years while the vault was planned to be sealed for 38), and the back-up power supply was intentionally insufficient to meet the Vault's needs. On top of all this, the Vault was given three times the normal armory stock and no entertainment recordings.

There is a holodisk found in the cloning lab (A on the map) (located near a body near one of the examination tables, this room also has a very easy locked safe in it as well as Gary 12 and 36) that hints about the fate of Vault 108. Every time Gary was cloned, it immediately became hostile to non-clones, with each one becoming more violent. After the 53rd was no different, the staff began to wonder what to do with all of the clones, as the Vault's observation rooms were becoming full. The other entry in the holodisk says that Gary 54 was the same way, having injured Doctor Peterson during an examination.

The entry also states that they will be destroying some of the clones, to make room for "many more tests." What happened next is not clear. What is clear is that the only survivors are the Gary clones.

Inhabitants
The Vault 108 entrance area is inhabited by a colony of mole rats. The Vault 108 living quarters and Vault 108 cloning lab are inhabited by a dozen clones named Gary, all of which are hostile.

With the exception of Gary 1 and three other random Garys, all other clones initially are unarmed, or use melee weapons. Their AI, however, may direct them to pick up stronger weapons that may be nearby.

Living quarters

 * There is a Pugilism Illustrated in the Living Quarters, on the counter in the cafeteria.

Appearances
Vault 108 appears only in Fallout 3.

Bugs

 * The Vault door may be found in the open position. There is a possibility that it may not be able to be closed. Pressing on the actual vault door will make it close and open.
 * When using a railway rifle, Gary's head may come off and float in mid air with the spike through his face.