Critical Chance

Critical Chance is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.

The chance to cause a critical hit in combat is increased by this amount.

Initial Level: Starting critical chance is equal to your Luck. Average characters will have a 5% critical chance.


 * The Finesse trait increases the critical chance by 10%.
 * The More Criticals perk increases the critical chance by 5% per rank.

Fallout 3
Permanently increasing Critical Chance
 * Each point of Luck gives +1% Critical Chance.
 * The Ninja perk gives +15% Critical Chance, but only with Melee or Unarmed weapons.
 * The Finesse perk gives +5% Critical Chance.
 * The Survival Expert perk gives up to +3% Critical Chance.

The maximum amount of base Critical Chance you can gain from perks and Luck in Fallout 3 is +18% for Ranged Weapons and +33% for Melee and Unarmed weapons.

It should also be noted that strikes dealt in VATS have a +15% critical chance bonus. Keep in mind that weapons like the Ripper or Kneecapper have a critical multiplier of 0% and therefore cannot score critical strikes, including sneak criticals.

Critical Multiplier
All weapons have a hidden stat called Critical Multiplier. This stat literally multiplies your base critical chance. Be aware, though, that some weapons will actually hinder your chance of dealing critical strikes. Here's a a list of weapons with good critical multipliers:
 * A3-21's Plasma Rifle: 2.5x
 * Dart Gun: 2.5x
 * Victory Rifle: 3x
 * Railway Rifle: 3x
 * Vampire's Edge: 3x
 * Occam's Razor: 3x
 * Combat Knife: 3x
 * Trench Knife: 3x
 * Stabhappy: 4x
 * Deathclaw Gauntlet: 5x
 * Reservist's Rifle: 5x
 * Sniper Rifle: 5x
 * Gauss Rifle: 5x
 * Firelance: 100x
 * Alien Blaster: 100x

Шанс критического удара