Kidnapping

Kidnapping (displayed as Kidnapping at (Location Name)) is a Minutemen radiant quest in Fallout 4.

Detailed walkthrough
After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to Radio Freedom. The Sole Survivor is informed that an allied settlement has suffered a kidnapping, and is asked to help rescue the kidnapped settler. Alternatively, the quest may be obtained directly from a settler even if the Sole Survivor has not joined the Minutemen (this occurs more frequently at unowned settlements).

To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a settler was kidnapped for ransom by a group of raiders, super mutants, or Gunners, and the settlers can't afford the ransom. There are two ways to proceed: the Sole Survivor can give the settlement leader enough caps to pay the ransom, or they can offer to rescue the settler. If the kidnapped settler is not rescued or the ransom paid within 3 days of talking to the settlers, the kidnapped settler will be killed and the quest will fail. Time is of the essence.

To rescue the kidnapped settler, the Sole Survivor must travel to the enemy hideout and locate them. They are often behind a locked door or gate deep in the hideout, and reaching them can prove quite dangerous. Killing the settler by accident will fail the quest, so the Sole Survivor should proceed with caution. After reaching the settler and talking to them, they will be freed and begin trying to return home. The quest can still fail if they die at this point, so the Sole Survivor may wish to escort them, especially if the area has not been fully cleared.

After completing the rescue, the Sole Survivor can talk to the settlement leader to receive thanks and a reward of ~100 caps, as well as ownership of the settlement (if it was not already owned). Paying the ransom also gives ownership of the settlement, but no cap reward. Either way, if the quest was given by Preston Garvey the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise.

Bugs
In certain locations, NPCs might spawn in inaccessible locations (for instance, Roger Warwick at Warwick homestead might spawn inside the water cistern). This bug is shared with the other settlement quests.
 * This can be resolved using the console command to teleport the NPC in question.
 * The Warwick homestead example can be resolved by building stairs into the cistern and a bell outside of it. Using the bell and waiting for an in-game hour (using the Wait option) will cause the NPCs to spawn near the bell.

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