Super-Duper Mart (Fallout 3)

Super-Duper Mart is a big-box store with at least one store in the Capital Wasteland near Megaton that serves as a base for about a half dozen Raiders. These stores have food and medicine, as well as Nuka-Cola as seen in advertisements from before the Great War. The Super-Duper Mart was one of the test sites for the Nuka-Cola Quantum product launch, as noted in the terminal at the Nuka-Cola Plant. This explains why there are several Nuka-Colas and Nuka-Cola Quantums in the back room.

Because of its proximity to Megaton, the Mart is a good place to raid early in the game. The Mart contains a large amount of weapons (including two Laser Pistol), ammo, and goods: see list below for all the goods. However it is advisable to leave some food items and drugs in the store for purposes of later completing the relevant part of the Wasteland Survival Guide quest.

After clearing the Raiders, many players use the Super-Duper Mart to store their valuables, as items do not disappear from containers. Additionally, there is an easily accessible bed in the pharmacy which is good for healing. And a cleaner one in the Ladies Restroom if you prefer not to sleep with gory remains.


 * This is a likely place to have a Random Encounter.
 * If the Firelance event occurs here, the weapon may have landed on the roof. To bring it down, you will need plenty of frag grenades and a lot of luck. It helps a lot to have Dogmeat with you.

Interior
Raiders call this store home and have made makeshift bridges over the aisles to help defend it.

To get into the back room, either hack the terminal, pick the lock on the door, or find the Super-Duper Pharmacy key.

The Super-Duper Pharmacy key can be found in one of the metal boxes that is located in the back right room of the Super Duper Mart

There is also a Protectron in the back room that -- if activated via a nearby terminal -- will attack any Raiders it comes across but leave you alone (provided you are wearing an Employee ID tag, which can be found atop the terminal). For some players, the ID tag may not be required to keep the Protectron friendly (Possibly a glitch?). It's possible for the Protectron to be killed in the fight with the Raiders, as it is very weak. Another option is to activate the Proctectron and kill it yourself for small XP and Energy Cell.

Also, if you go into the back-room pharmacy, it will trigger a group of Raiders to return and discover that, "something's not right here," they will attack you, making the Protectron valuable protection. If you pickup all the loot and ammo you should have 6 mines in your inventory (3 bottlecap, 3 frag), you can use this time to place them on the cross walks, then head into the pharmacy and have a big fat surprise waiting for the raiders when you come out. Or you can save the Frags and otherwise take out the Raiders. There is also one mini nuke in the pharmacy.

There is hardly any loot, besides Tin Cans, among all aisle shelving, but there is some Pre-War Money in each of the cash registers.

If your timing is right, you may be able to sneak attack one Raider taking a leak in one of the restroom urinals.

Using a sniper, or any other 0.00 spread weapons would be a good idea because there are lots of raiders that walk on the cross walks and a few in the back. So if you stayed in the shadows and watched out for any shopping carts you could take all the raiders out without being hit once. In fact, playing on Normal difficulty, even a Hunting Rifle is good enough to take on the raiders. There are plenty of shadows and shelves to hide, so you should always try to get a headshot while sneaking, causing massive damage(and many one-hit kills). Since your small guns skill will probably be low, free aiming is preferable to VATS for sneak attacks here. Also, if you're on a very dark place, raiders may not spot you even if they look straight to where you are - use this to your advantage.

Once the player has cleared the building of raiders (and the ones who come in after the initial slaughter), no enemies will respawn within the interior, making this location a great place to store loot for people who want to put it on display or re-create what the pre-war interior might have looked like. It is uncertain whether or not the containers inside the store respawn, so do not store items inside them unless it is confirmed that they are safe.

Related Quests

 * The Wasteland Survival Guide - To help Moira Brown write her  Wasteland Survival Guide, she asks you to obtain food and (optional) medicine from the Super-Duper Mart.
 * The Nuka-Cola Challenge for Nuka-Cola Quantum

Surrounding Area
Just north of the Super-Duper Mart is a small bridge that crosses the river. It acts as a landmark to several close-by spots, as well as being one of the only passable bridges across the river. Although, note that you can actually cross the river on dry ground that runs alongside the bridge. From the exact west end of the bridge, you can go:


 * a stone's throw away northwest along the bank to a small white moored boat that has some health supplies and ammo. (Further along the bank is a cache of Mirelurk eggs - see next paragraph).
 * up hill to the west to a ruined house (between the silo and the windmill) containing Chinese Army: Special Ops Training Manual on a short bookshelf and some ammo.
 * to the other side of the river to find a lean-to under the bridge. The lean-to has a booby-trap frag mine, a bed, Frag Grenades, and a copy of Duck and Cover!.

To the northwest of the white boat (or to the north-northeast from the mailbox of the ruined house) on the river bank is a large cache of Mirelurk Eggs. It is probably best to approach the area without being too close to the bank itself. A Mirelurk or two plus perhaps a Mirelurk King (depends on player's current level usually) might be swimming in the nearby shallow water. These guys can be extremely difficult to put away; at close combat aim for their unarmored face. You can also try to explode the car at the shore's edge to kill the King, who stays at the bank projecting its sonic attack. It has been reported that when you come by the cache, the Mirelurks might not be there, giving you trouble-free looting.

Whatever the case, looting each egg clutch and individual egg yields between 73-84 Hatchling Mirelurk Meat, 17-44 Mirelurk Meat and 9-28 Softshell Mirelurk Meat (range confirmed). Be sure to check each clutch for single eggs clustered around and with it. Jump up on the lone pillar-like rock at the shore of that egg-heaven as well: single eggs are all over it. A single egg might hold one of each mirelurk meat type, with up to 5 such eggs being reported.

East of Super-Duper Mart is Farragut West Metro Station, and entrance to the metro system and the eastern parts of Washington (including Galaxy News Radio).

Southeast of Super-Duper Mart is Wilhelm's Wharf with Sparkle, a trader. A little more south is Arlington/Wasteland Metro, a tunnel that leads to Arlington Cemetery (and into the metro). A Deathclaw has been known to be encountered here, although usually in an already-damaged state so lower-level characters can probably kill him fairly easily--unlike normal Deathclaw encounters!

Notable Loot

 * Tales of a Junktown Jerky Vendor on a counter in the same room as the terminal used to unlock the door to the Protectron room
 * 3x Nuka-Cola Quantum in the same room as the Protectron
 * Mini Nuke

Other loot

 * 9x/10x Nuka-Cola
 * 2x Laser Pistol
 * 3x Bottlecap Mine
 * 4x Stimpak
 * 4x Frag Mine
 * 2x Mentats
 * 2x Jet
 * Buffout
 * Med-X
 * 2x Rad Away
 * Vacuum Cleaner
 * 3x Scrap Metal
 * Medical Brace
 * Surgical Tubing
 * Pilot Light
 * Abraxo Cleaner
 * Lunchbox
 * Leather Belt
 * Conductor
 * Sensor Module
 * Toy Car
 * 50+x Tin can
 * Motorcycle Gas Tank
 * Motorcycle Handbrake
 * Pre-War Money
 * Bobby Pins
 * Steam Gauge Assembly
 * Pressure Cooker
 * Pre-war Money
 * Random Raider loot on the bodies of Raiders.

Bugs

 * Sometimes if you rest or sleep inside during The Wasteland Survival Guide, the raiders won't come in and say "something's not right here." (Confirmed on 360)
 * On the shelves to the right of the robot "cage", it is possible to get stuck in the corner if you jump there. (Confirmed on 360 & PS3)
 * It had been noted that shooting any of the check-out counters between the exits will cause them to bleed and produce a blood splat. (Confirmed on PC,360, & PS3)

Супер-Март