Why Can't We Be Friends?

Why Can't We Be Friends? is a side quest in Fallout: New Vegas.

Quick Walkthrough

 * 1) Speak with Samuel Cooke and/or Philip Lem in the overseers' offices in Vault 19.
 * 2) Enter the sulfur caves beneath the vault.
 * 3) * Cooke's objective: Kill all the fire geckos within the caves.
 * 4) * Lem's objective: Find a way to block off access to the sulfur caves.
 * 5) Report back to Samuel Cooke or Philip Lem.
 * 6) Ending options:
 * 7) * Lem only: convince Philip Lem to surrender the group to the NCR.
 * 8) * Lem or Cooke: Ask Papa Khan about the Powder Gangers joining the Great Khans.
 * 9) ** Report back to Samuel Cooke or Philip Lem.

Detailed Walkthrough
Speak with Samuel Cooke and/or Philip Lem in the overseer's offices in Vault 19 to receive the two quest options - the offices are located on either side of the vault entrance. Then travel through either the Red or Blue sector living quarters of Vault 19. There are a few frag mines and fire geckos you have to worry about once you enter. From the living quarters find the common room with the pool tables and a hole in the floor. It will bring you down to the Sulfur Mines. Now you may either choose to kill all of the fire geckos for Samuel Cooke, seal the caves for Philip Lem, or blow up both the caves and Vault 19.

Samuel Cooke
After you have killed all the fire geckos go back to Samuel Cooke and you will get some Powder Ganger fame and 300 caps. He then sends you to the Red Rock Canyon to meet with the Great Khans, where you have to convince Papa Khan to join forces with the Powder Gangers in the vault. After you have convinced Papa Khan, return to Samuel Cooke to finish the quest.

Philip Lem
In the caves, follow the path to the right into a large cave. To the left is a large yellow rock formation peppered with lumps of gray rock. This is the “Microcline Rock”. If you activate it, you will see that it contains enough potassium to create an explosion large enough to block the caves or destroy the vault. You will need a Science of 40 or more to receive the options. Choose to "Plant enough C4 to blow up the caves" (Explosives skill of 60 and 3 C-4 plastic explosives). Return to Philip Lem and let him surrender the gang to the NCR to finish the quest, or with a Speech of 40 you can convince Philip Lem to join the Great Khans. Speech check is not required if you are liked among the Great Khans. He requests that you act as a liaison, requiring you to visit Red Rock Canyon and talk to Papa Khan to secure their alliance. Return to Philip Lem after talking to Papa Khan to finish the quest.

You can find four packs of C-4 within the vault:
 * one is between filing cabinets in the clinic, behind the front desk.
 * one is located between the two vending machines in the cafeteria.
 * one is outside the underground entrance to the overseer's office near the doorway with the firehose box. When facing the firehose box turn left towards the junk pile, the C4 is on the left side of the junk pile.
 * one is located under a couch in the Blue Sector living quarters (not the first floor). The couch in question is located on the second room to the right and is on the far side of the room. The C-4 should be next to the right front leg of the couch. However, it may be completely invisible or disappear when the player approaches it. If one is careful, it may be possible to place your target cursor over the position of the invisible C-4 and thus be able to pick it up.

Blow up Vault 19
In the caves, find the Microcline Rock and activate it. Choose to "Plant enough C4 to destroy the caves and the vault then run like hell." (Explosives skill of 50 and 5 C-4 plastic explosives).
 * WARNING: This will fail the quest, and you will not earn any XP. You will be transported to the outside of Vault 19 and the Quest Failed message will pop up.

Journal entries
For Philip Lem:

For Samuel Cooke:

Bugs

 * If following the Lem quest line, the map marker will tell you to go to the "Sulfur Caves" entrance (now blown up and billowing smoke) to find and talk to Lem about joining the Great Khans after talking to Papa Khan. Lem is actually located in the Overseer's Office, and if you've opened the stairs leading to the sulfur caves he can sometimes be found stuck there.
 * If you enter the Overseer's Office from the elevator entrance (Hard Lock) in Sulfur Cave and open the Overseer's Office with the Average terminal, or just go through this route at any time, you may have some issues with your companions as mentioned above in less detail. When you ascend the stairs into the office your companions become confused and instead of following you up will run out the door back into the caves. If you are at the top of the stairs with a companion and run down they will run back into the vault. It is possible, however to keep your companions with you during this if you manually "push" your companion up and down the stairs. Just crouch and slowly move them and they will glide up, or down the stairs from your push.
 * This seems more like a path finding issue. Your companions will go back the way you came and reappear by your side a few minutes later, the same way they will if you jump from a ledge, (yes, it's an oddity).
 * If the player chooses to destroy the sulfur caves and the vault, but didn't kill Cooke personally, then the ending sequence will still show Cooke still alive and the Powder Gangers terrorizing the Mojave.
 * After speaking to Papa Khan for Cooke and returning with the news, it is possible to enter Lem's office through the main door (not the overseer tunnel) to see the piles of bloody entrails. Returning to Cooke will not trigger the dialogue where Cooke admits to killing Lem; he asks you once again to go and speak to Papa Khan on their behalf even though this is now impossible.
 * It is possible to re-enter Vault 19 on the PC version using the no-clipping command to pass through the mound of earth that appears over the entrance.
 * If you have initiated the quest Oh My Papa and haven't triggered the conversation with Regis, the option to ask Papa Khan about Samuel Lem's group is not a dialogue option.
 * A detonator is not required to detonate the C-4 plastic explosive, although it is required to use C-4 during regular combat.
 * Sometimes during this quest the vault door opening/closing audio will play.

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