Mod:Creation Kit/IsActivateControlsEnabled - Game

Member of: Mod:Creation Kit/Game Script

Checks to see if activation controls are currently enabled or not.

Syntax
bool Function IsActivateControlsEnabled native global

Parameters
None.

Return Value
If the activation controls are currently enabled or not.

Examples
if Game.IsActivateControlsEnabled Debug.Trace("Player can activate!") endIf
 * Can the player activate things?