Mod:Creation Kit/Hazard

Type:  Papyrus: Hazard Script

The Hazard object is found within the Object Window under the SpecialEffect Category.

Editor Dialog

 * Art File: The Model File file to be used.
 * Lifetime: Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
 * Limit (0=no limit): The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
 * Radius: This is the radius of the area of influence of the Hazard.
 * Target Interval: Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell).
 * IS Radius: The radius within which the specified IS Mod is applied.
 * Light: A Light to attach to the Hazard.
 * Spell: The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard.
 * This will be applied when the camera is within the IS Radius.
 * Taber Effectiveness by Proximity:
 * Full Effect Radius:
 * Taper Weight:
 * Taper Curve:
 * Flags
 * Affects Player Only: Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
 * Inherit Duration From Spawn Spell: Causes the animated (loop) part of the associated Model File to loop for as long as defined in the spell / impact.
 * Inherit Radius From Spawn Spell:
 * Align to Impact Normal: Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
 * Drop to Ground: Causes the associated Model File to appear close to the ground upon impact.
 * Inherit Duration From Spawn Spell: Causes the animated (loop) part of the associated Model File to loop for as long as defined in the spell / impact.
 * Inherit Radius From Spawn Spell:
 * Align to Impact Normal: Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
 * Drop to Ground: Causes the associated Model File to appear close to the ground upon impact.