Gibson's Shack

Gibson's Shack is a place in the Mojave Wasteland.

Location
Just Northwest of Gibson Scrap Yard, past the powerlines

Layout
A small, destitute shack with a Campfire, bottles of empty whiskey littered over a skeleton on a bed. Around the room are Med-X, Mentats and Psycho. A lootable, rotten finger is impaled on a machete, on the wall next to the skeleton.

There is a Comm Station Terminal that is used in I Could Make You Care to find out what you should look for and where to find the piece of technology you need.

Notable loot

 * Unique Finger near skeleton
 * Psycho x2
 * Med-X x4
 * Mentats x3
 * Rebound x2
 * Steady
 * Jet x4

Appearances
appears in Fallout: New Vegas.

Bugs

 * It's possible that after downloading the notes, you will get into an infinite loop of dialogue with Veronica when you speak to her. It does not give you an option to exit the dialogue. You will be forced to quit and load the most recent save. This bug was found in a game in which Helios One had already been activated, the notes for the vegetation technology had already been found, and the plasma gun had already been discovered.
 * This is a location for a fix for a bug with Veronica: After fighting a few troublesome Brotherhood Knights outside the door of the Hidden Valley Bunker, Veronica freezes and will not follow you, after the I Could Make You Care quest. Although, she will talk to you and listen to commands. The only fix after this happens to to head here to Gibson's Shack and go to the terminal and download the notes, whereas Veronica will magically reappear inside of the shack. Then you can open dialogue manually with Veronica, and this is where the infinite dialogue loop bug will happen. Unfortunately it's not much of a fix for many people, because if you get to the infinite dialogue, then you can't continue. In addition, if you leave the shack, then she will stay where she is and won't follow you, and there will be no option to even get into the dialogue. You'll have to go back to before the part of I Could Make You Care where she speaks to the elder after you retrieved the notes, and tell her you want her to leave (don't give her the option to stay, and don't allow her to choose for herself), after her speech about wanting to stay or leave because the elder would not listen about the vegetation notes.