Somah

Somah is an abducted slaver found aboard Mothership Zeta in 2277.

Background
Somah was a slaver, looking to scavenge something good from the crashed UFO by following the signal. Instead, she's now just another captive for the aliens' experiments.

Quests

 * Not of This World: When you wake up from your abduction, Somah suggests a way of getting out of the holding cell.
 * Among the Stars: You have the option of bringing Somah with you as a companion to the Robot assembly to help out.
 * This Galaxy Ain't Big Enough...: If Somah survived her section in Among the Stars, she will help in the last battle by keeping aliens off you while you fight the other mothership.

Effects of player actions

 * After the final quest she "leaves the ship" but is essentially removed.

Other interactions

 * After reaching the Engineering Core and completing Not of This World, she can Repair your items (up to 100%), insisting you pay her for her services. Somah's repair skill is based on the player's current level. It reaches 100 at player level 15, giving her the highest non-player character repair skill in the entire game at that point.
 * When in the Engineering Core after she is able to repair items, you can throw cryo grenades at her and she will freeze, allowing you to pickpocket the caps from her that you spent on her repairing your items. This makes looting the ship of weapons much more profitable, as you can have many 100% weapons without having a repair skill of 100. Elliot makes cryo grenades for you and she does not become hostile if you throw one at her or pickpocket her. The Paralyzing Palm perk can be used for similar purposes.

Appearances
Somah appears only in the Fallout 3 add-on Mothership Zeta.

Bugs

 * While you are fighting the hostile aliens on the ship's bridge, Somah goes down after a serious hit by the enemy ship. While she is down, you have an option to talk to her. When you select it, you will be able to loot her body (essentially pickpocketing her with a 100% chance of success and without karma loss).
 * After you've completed your spacewalk and passed through the second airlock, Somah and everyone else will join you (via teleporter). Sometimes Somah's forehead will be transparent and you can see only her eyes and hair.
 * Somah has been known to set off player placed mines, while the others do not appear to do so.
 * Dialogue options exist to learn of Somah's past by passing a speech check, using the Lady Killer perk or passing an easier speech check if you found recording 22. However, these conversation choices are not displayed in the game, as the options are mistakenly set to run all inventory, skill, and perk checks on Somah rather than the player.
 * If you begin fighting her without her explaining her plan to you, the aliens will still interfere, but you will not be able to exit the holding cells.
 * If you enter any area other than Robot assembly, such as the Cryo lab, Somah may continue to follow you and, if you go too far into the area, she may become stuck and halt the storyline of Mothership Zeta all together. The only solution to this is to kill her or reload a save from before you entered that area.

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