Bailey's Crossroads

 is a district of Washington, DC, it's about a medium sized and is inhabited by Super mutants and outcasts.

Layout
It can be reached through Bailey's Crossroads Metro and consists of the metro exit, a small plaza, a large ruined building as well as an elevator to the Outcast Outpost.

Companions will not follow you down the elevator.

Aiding the Outcasts
The player will emerge from the metro exit to find Defender Morrill and two other Brotherhood of Steel Outcasts engaged in a firefight against a detachment of several Super Mutants. Upon defeat of the latter, Morrill and his Outcasts will escort you through the Super Mutant-infested Crossroads area to the Outcast Outpost and a meeting with their leader, Protector McGraw.

Appearances
appears in the Fallout 3 add-on Operation: Anchorage.

Bugs

 * It is possible to escape the map of . Heading from the Outcast Outpost back through the destroyed building the player will find a ride-on vacuum cleaner at the top of the first set of step. By jumping onto this the player can reach the bookshelf next to it, and use an item to gain a small bit of height (one box of 5mm ammo works) and reach the destroyed 3rd floor. From here the player can carefully make their way around the perimeter of the ruined room and jump out of the map.


 * Entering Bailey's Crossroads may fix a bug. If the player has lost a companions that is still alive but cannot be located, entering Bailey's Crossroads will send them back to their default locations. This happened with Dogmeat, who returned to Vault 101, and Star Paladin Cross, who returned to the Citadel.


 * It may be possible that when clearing the building with the outcasts, Defender Morill shouts something like "all assets must be eliminated and the outcasts suddenly become hostile and killing them will result in Karma loss. (confirmed Xbox 360)