Combat shotgun (Fallout 76)

The combat shotgun is a weapon in Fallout 76.

Weapon modifications
{{Weapon mod FO76|row Gear x2 Nuclear material x4 Oil x2 Screw x4 Silver x2 Steel x8
 * mod       =Scorched Killers receiver
 * desc      =50% more damage against scorched, 20% less against everything else..
 * prefix    =Severe
 * damage    =+7
 * spread    =+2
 * weight    =+2.1
 * value     =+81
 * perk      =Gunsmith 4
 * components =Adhesive x1
 * base id   ={{ID|}}

{{Weapon mod FO76|end}} {{Weapon mod FO76|start|slot=Barrel}} {{Weapon mod FO76|row Screw x2 Steel x4 }} {{Weapon mod FO76|row Screw x4 Steel x8 }} {{Weapon mod FO76|row Screw x2 Spring x2 Steel x4 }} {{Weapon mod FO76|row Screw x4 Spring x2 Steel x8 }} {{Weapon mod FO76|row Rubber x4 Screw x2 Steel x4 }} {{Weapon mod FO76|row Rubber x4 Screw x4 Steel x8 }} {{Weapon mod FO76|row Rubber x4 Screw x2 Spring x2 Steel x4 }} {{Weapon mod FO76|row Rubber x4 Screw x4 Spring x2 Steel x8 }} {{Weapon mod FO76|end}} {{Weapon mod FO76|start|slot=Stock}} {{Weapon mod FO76|row Aluminum x4 Rubber x1 Screw x4 Spring x2 }} {{Weapon mod FO76|row Screw x4 Wood x3 }} {{Weapon mod FO76|row Aluminum x4 Rubber x1 Screw x4 Spring x4 }} {{Weapon mod FO76|row Rubber x4 Screw x4 Wood x3 }} {{Weapon mod FO76|row Rubber x4 Screw x4 Wood x3 }} {{Weapon mod FO76|row Aluminum x4 Rubber x4 Screw x4 Spring x4 }} {{Weapon mod FO76|row Aluminum x4 Rubber x1 Screw x4 Spring x4 }} {{Weapon mod FO76|end}} {{Weapon mod FO76|start|slot=Magazine}} {{Weapon mod FO76|row Screw x3 Spring x3 Steel x7 }} {{Weapon mod FO76|row Copper x4 Screw x3 Spring x3 Steel x7 }} {{Weapon mod FO76|row Screw x3 Spring x3 Steel x7 }} {{Weapon mod FO76|row Black titanium x2 Screw x3 Spring x3 Steel x7 }} {{Weapon mod FO76|row Black titanium x2 Copper x4 Screw x3 Spring x3 Steel x7 }} {{Weapon mod FO76|row Copper x4 Screw x3 Spring x4 Steel x7 }} {{Weapon mod FO76|row Black titanium x2 Screw x3 Spring x4 Steel x7 }} {{Weapon mod FO76|end}} {{Weapon mod FO76|start|slot=Sights}} {{Weapon mod FO76|row Steel x3 }} {{Weapon mod FO76|row Nuclear material x2 Steel x3 }} {{Weapon mod FO76|row Aluminum x3 Circuitry x2 Fiber optics x1 Glass x4 Nuclear material x4 Screw x2 Silver x2 Steel x3 }} {{Weapon mod FO76|row Nuclear material x2 Steel x3 }} {{Weapon mod FO76|row Aluminum x1 Glass x1 Nuclear material x2 Screw x1 Silver x1 }} {{Weapon mod FO76|row Aluminum x1 Glass x1 Nuclear material x2 Screw x1 Silver x1 }} {{Weapon mod FO76|row Glass x1 Screw x1 Steel x3 }} {{Weapon mod FO76|row Glass x1 Screw x1 Steel x4 }} {{Weapon mod FO76|row Glass x2 Screw x1 Steel x6 }} {{Weapon mod FO76|row Aluminum x4 Circuitry x2 Crystal x4 Fiber optics x4 Nuclear material x7 Screw x2 }} {{Weapon mod FO76|row Aluminum x4 Circuitry x2 Crystal x4 Fiber optics x4 Nuclear material x7 Screw x2 }} {{Weapon mod FO76|end}} {{Weapon mod FO76|start|slot=Muzzle}} {{Weapon mod FO76|row }} {{Weapon mod FO76|row Aluminum x3 }} {{Weapon mod FO76|row Screw x2 Steel x4 }} {{Weapon mod FO76|row Aluminum x3 }} {{Weapon mod FO76|row Aluminum x4 Plastic x6 Screw x3 }} {{Weapon mod FO76|end}} {{Weapon mod FO76|start|slot=Paint}} {{Weapon mod FO76|row }} {{Weapon mod FO76|end}}
 * mod       =Standard short barrel
 * prefix    =Short
 * desc      =Standard.
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Standard long barrel
 * desc      =Superior range.
 * range     =+36
 * spread    =+3
 * weight    =+0.7
 * value     =+11
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Stabilized short barrel
 * desc      =Superior recoil.
 * spread    =+5
 * weight    =+2.1
 * value     =+41
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Stabilized long barrel
 * desc      =Superior range and recoil.
 * range     =+36
 * spread    =+8
 * weight    =+2.8
 * value     =+51
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =True short barrel
 * desc      =Superior hip-fire accuracy.
 * spread    =+16
 * weight    =+2.1
 * value     =+41
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =True long barrel
 * desc      =Superior range, hip-fire accuracy.
 * range     =+36
 * spread    =+19
 * weight    =+2.8
 * value     =+51
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Aligned short barrel
 * desc      =Improved recoil and hip-fire accuracy.
 * prefix    =Ported
 * spread    =+8
 * weight    =+0.7
 * value     =+41
 * perk      =Gunsmith 4
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Aligned long barrel
 * desc      =Superior range. Improved recoil and hip-fire accuracy.
 * range     =+36
 * spread    =+11
 * weight    =1.4
 * value     =+51
 * perk      = Gunsmith 4
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Standard stock
 * desc      =Standard.
 * components =Adhesive x3
 * base id   ={{ID|}}
 * mod       =Bruising stock
 * desc      =Superior bash damage.
 * weight    =+2.1
 * value     =+41
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Stabilized stock
 * desc      =Superior recoil.
 * prefix    =Marksman's
 * spread    =+5
 * weight    =+2.2
 * value     =+41
 * components =Adhesive x3
 * base id   ={{ID|}}
 * mod       =True short stock
 * desc      =Superior hip-fire accuracy.
 * spread    =+16
 * weight    =+2.1
 * value     =+41
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Precise stock
 * desc      =Improved bash damage and hip-fire accuracy.
 * spread    =+6
 * weight    =+1.4
 * value     =+50
 * perk      =Gunsmith 4
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Aligned stock
 * prefix    =Marksman's
 * desc      =Improved recoil and hip-fire accuracy.
 * spread    =+8
 * weight    =+0.7
 * value     =+41
 * perk      =Gunsmith 4
 * components =Adhesive x3
 * base id   ={{ID|}}
 * mod       =Forceful full stock
 * desc      =Improved bash damage and recoil.
 * spread    =+2
 * weight    =+1.4
 * value     =+50
 * perk      =Gunsmith 4
 * components =Adhesive x3
 * base id   ={{ID|}}
 * mod       =Standard magazine
 * desc      =Standard.
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Quick magazine
 * desc      =Superior reload speed.
 * weight    =+0.7
 * value     =+20
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Drum magazine
 * desc      =Superior ammo capacity.
 * prefix    =Maximum capacity
 * magazine  =+12
 * weight    =+2.1
 * value     =+41
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Perforating magazine
 * prefix    =Armor piercing
 * desc      =Superior armor penetration.
 * weight    =+2.1
 * value     =+41
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Piercing magazine
 * desc      =Improved reload speed, armor penetration.
 * prefix    =Quick armor piercing
 * weight    =+1.4
 * value     =+40
 * perk      =Gunsmith 4
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Swift magazine
 * desc      =Improved reload speed, ammo capacity.
 * prefix    =Maximum capacity
 * magazine  =+4
 * weight    =+1.4
 * value     =+40
 * components =Adhesive x1
 * perk      =Gunsmith 4
 * base id   ={{ID|}}
 * mod       =Stinging magazine
 * prefix    =Maximum capacity armor piercing
 * desc      =Improved armor penetration, ammo capacity.
 * magazine  =+4
 * weight    =+2.1
 * value     =+60
 * components =Adhesive x1
 * perk      =Gunsmith 4
 * base id   ={{ID|}}
 * mod       =Standard sights
 * desc      =Standard.
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Standard front sight ring
 * desc      =Standard.
 * prefix    =Sighted
 * weight    =+0.08
 * value     =+5
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Standard glow sights
 * desc      =Standard.
 * prefix    =Glow-sighted
 * weight    =+0.08
 * value     =+10
 * components =Adhesive x2
 * base id   ={{ID|}}
 * mod       =Standard glow front sight ring
 * desc      =Standard.
 * prefix    =Sighted
 * weight    =+0.08
 * value     =+10
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Reflex sight (circle)
 * desc      =Better focus and sighted accuracy.
 * prefix    =Tactical
 * spread    =+14
 * weight    =+0.7
 * value     =+25
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Reflex sight (dot)
 * desc      =Better focus and sighted accuracy.
 * prefix    =Tactical
 * spread    =+14
 * weight    =+0.7
 * value     =+25
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Short scope
 * desc      =Improved magnification. Superior sighted accuracy.
 * prefix    =Scoped
 * spread    =+28
 * weight    =+1.4
 * value     =+20
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Medium scope
 * desc      =Better magnification.
 * prefix    =Scoped
 * spread    =+35
 * weight    =+1.75
 * value     =+41
 * perk      =Gunsmith 4
 * components =Adhesive x2
 * base id   ={{ID|}}
 * mod       =Long scope
 * desc      =Superior magnification.
 * prefix    =Scoped
 * spread    =+48
 * weight    =+2.1
 * value     =+50
 * perk      =Gunsmith 4
 * components =Adhesive x2
 * base id   ={{ID|}}
 * mod       =Short recon scope
 * desc      =Tracks targets. Improved magnification.
 * prefix    =Scoped
 * spread    =+28
 * weight    =+1.4
 * value     =+20
 * perk      =Gunsmith 5
 * components =Adhesive x3
 * base id   ={{ID|}}
 * mod       =Long recon scope
 * desc      =Tracks targets. Superior magnification.
 * prefix    =Recon
 * spread    =+48
 * weight    =+2.45
 * value     =+101
 * perk      =Gunsmith 5
 * components =Adhesive x2
 * base id   ={{ID|}}
 * mod       =No muzzle
 * base id   ={{ID|}}
 * mod       =Compensator
 * desc      =Improved per-shot recoil. Improved recoil control. Reduced range.
 * prefix    =Compensated
 * range     =-12
 * spread    =+13
 * weight    =+1.4
 * value     =+41
 * perk      =Gunsmith 4
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Large bayonet
 * desc      =Superior bash. Inferior range.
 * prefix    =Bayoneted
 * range     =-18
 * spread    =+13
 * weight    =+1.75
 * value     =+20
 * perk      =Gunsmith 4
 * components =Adhesive x1
 * base id   ={{ID|}}
 * mod       =Muzzle brake
 * desc      =Improved per-shot recoil. Improved recoil control. Reduced range.
 * range     =-18
 * spread    =+12
 * weight    =+1.4
 * value     =+61
 * perk      =Gunsmith 4
 * components =Adhesive x2
 * base id   ={{ID|}}
 * mod       =Suppressor
 * desc      =Suppresses sound from firing. Improved per-shot recoil. Improved recoil control. Reduced range.
 * prefix    =Suppressed
 * range     =-30
 * spread    =+2
 * weight    =+1.75
 * value     =+81
 * components =Adhesive x2
 * base id   ={{ID|}}
 * mod       =Standard paint
 * desc      =Standard.
 * base id   ={{ID|}}

Locations
Many can be found at the southern entrance to Watoga.