Sparky (Van Buren)

Sparky is a Salvager in 2253.

Background
Sparky is a former railway worker who blasted away rocks with powerful explosives. He earned his name from the arc welder he carried around to light fuses. Sparky joined a powder gang after the railway operations shut down. He did well in the group, making plenty of raw explosive traps for their use.

However, that all ended when the 5th Engineering Company blew the Burham Springs mines. Sparky survived, but only barely. His hearing was almost entirely destroyed, and his mind was shaken pretty badly. He's clear-headed enough to work with Phil and to recognize Frank, but not much else. He doesn't look like he'd be much of a threat in combat, but he is pretty handy with his arc welder and with his thrown explosives. He also has two Bonus Move perks, allowing him to close on opponents startlingly fast.

Interactions with the player character
As the head of explosive demolition at the Burhams Springs survivor camp, Sparky keeps an eye on the local blasts, and the mutant population.

Quests

 * Repair the Water Pump
 * Get Rid of Lingering Geckos, Phil and Sparky are damned tired of all the geckos creeping around the edges of Burham Springs. They don't want to waste time and ammo going after the creeps, but they're afraid the small beasts will eventually attack them en masse. Phil and Sparky want them dead or gone.
 * Blow Up the Mines for CoS, the Brotherhood of Steel is aware that there's a bunch of good technology lying around in the Burham Springs mines. They want to prevent it from being distributed throughout the wastes by Phil, Sparky, and Frank. The core Brotherhood does not want anything done to those three, but they do want to reclaim as much of the old tech as they can. However, the Circle of Steel has different plans. Even if you recover all tech from the Brotherhood, the Circle wants Phil, Sparky, and Frank dead.

Appearances
Sparky was going to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.