Recharger Pistol

The recharger pistol is a weapon in Fallout: New Vegas.

Characteristics
The recharger pistol is the second version of a self-charging weapon with effectively limitless ammunition. It's a more advanced and compact version of the recharger rifle that is fitted with a microfusion breeder that provides it a virtually limitless power supply capped at 20 shots. Recharging time takes 1 second to recharge 1 shot, and a fully discharged recharger pistol takes 20 seconds to charge fully. Additionally, it will only recharge while equipped and does not start out charged when equipping it, resulting in having to wait for it to charge before firing.

Durability
The recharger pistol can fire a total of about 1495 times from full condition before breaking.

Modifications

 * Laser RCW Recycler - recycles and replenishes 1 in 4 shots.

Variants

 * MF Hyperbreeder Alpha, a unique automatic version of the recharger pistol.

Locations

 * Crimson Caravan Company - it can be bought from Blake on occasion.
 * Goodsprings - it can be bought from Chet at higher levels.
 * Silver Rush - can be bought from Gloria Van Graff. One is also on display that can be stolen.
 * It can also be bought from Traveling Merchants on occasion.
 * It can also be found on dead Bright Brotherhood Followers, as early as level 8.
 * Often can be found as a random loot on ghoul corpses when entering REPCONN Test Site.
 * Stella carries one at the beginning of the add-on.
 * There's another recharger pistol in Fallen Rock Cave.
 * The Gun Runners also carry this weapon.

Bugs

 * Companions who are given this weapon will not properly utilize it, due to the fact that the weapon only generates ammunition when it is equipped by the Courier. The microfusion breeder ammunition when given to companions will behave as a "single ammunition" or a "single bullet", and once the ammunition supply is exhausted they will switch to another weapon.
 * Additionally, once they shot that dry, if you get back the gun and recharge it yourself, it will reset to 0 charge if you unequip it.
 * There are issues with the iron sight not aligning properly and the laser is emitted to the right, where the beam would appear when not aiming. The sights can be corrected by (roughly) aiming through the slit in the lit-up coil on right of the gun.
 * This bug was supposedly fixed in the V1.4 patch (or non-PC equivalent). The weapon will properly function in 1st person with iron sights. However, in third person, the weapon will not fire anywhere but straight ahead; there are no elevation animations.