Resource:Using facebones on armors that cover the face for Fallout 4

Using facebones on armors that cover the face for Fallout 4 is a resource guide written by Blaze69 and transcripted by Wanaming0.

Info
You can use Facebones nifs to adjust facewear to fit heads. The thing is the ArmorAddon needs to include a specific bit of data to let the game know a "_facebones" version of the nif exists.

In the model field in xEdit right below where the standard nif path is there should be an "Unknown" field (MO2F and MO3F); you'll want to type "01" in it, that's what enables _facebones nif support. You can check the vanilla AA for the surgical mask for reference.

Wearable items cannot have associated TRI morphs, only headparts can. Which also means headgear cannot be adjusted to match any morphs applied on the face through TRIs instead of facebones.

In this example below, the "Mask_Hood.nif" and "Mask_Hood_F.nif" have a "Mask_Hood_faceBones.nif" and "Mask_Hood_F_faceBones.nif" respectively in the same folder.

License
This tutorial is under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

Credits
Blaze69 for the original response from which this transcript comes from.