Creature taming

Creature taming is a gameplay mechanic in Fallout 76.

Introduction
Creature taming allows player characters to tame a single specific creature, and then use it as a means to defend their C.A.M.P. as a defensive alternative to traps and turrets.

Unlike previous iterations of taming, the creature in question cannot be controlled or directed like a traditional companion; once located at the player character's camp, it will simply patrol and defend against hostile entities within a certain radius.

Due to the current lack of conclusive documentation, much of the information regarding creature taming is highly speculative and only information garnered from verified cases of successful tamings is added to this article.

Requirements
Before going out to tame a creature, one should ensure they possess the following:
 * An unscoped firearm.
 * Neither scoped nor melee weapons can be used to pacify or tame animals.
 * Any weapon sight that does not use the scope overlay (body of the weapon itself is not visible, 'Hold Breath' prompt is present), such as a reflex sight, is safe to use.
 * The Animal Friend perk. Currently assumed to require rank 3.
 * A Charisma level of three is needed for rank 3 Animal Friend
 * Even though Wasteland Whisperer pacifies specific creatures, Animal Friend is necessary to tame them.
 * A deployed C.A.M.P. module with at least 10% capacity vacant.
 * Stored capacity does count, so it will need to be cleared before a creature can be tamed.
 * At least double the intended player character level one hopes to find the creature of.
 * Creatures may only be tamed if the player character is twice or more of their level.

Tameable creatures
At the moment, the following creatures are known to be tameable:

While some creatures can be pacified by Animal Friend, creatures that can be tamed are actually a part of a specific random encounter. The creature in question exhibits a few qualities that can help identify them as part of this encounter:
 * Is completely alone, usually notable for creatures that commonly spawn in groups or packs.
 * Patrols a small area without any external stimulus.
 * Traditionally spawning groups of enemies will usually wait for one another before moving as a whole.
 * Possesses reduced aggression or no aggression at all.
 * Usually hostile creatures will take some time to attack, while nonhostile will take some time to flee.
 * An unusual level difference from the player character.
 * For example, if a high-level character that has encountered equally high-level enemies scaled to their level in the immediate area suddenly finds a lower-leveled creature that fits the previously noted traits, it may very well be tameable.

Taming
Once the correct creature is located, they must be aimed at with a ranged weapon to show the prompt. In addition to the Pacify prompt, a Tame prompt will appear. Once pressed, the creature should be tamed, and an additional prompt will appear to allow the player to direct the newly tamed creature back to their C.A.M.P.

Once the prompt is accepted, the creature will immediately make their way to the player's camp. It is advisable to fast travel to one's camp. and wait for the creature to appear rather than escort it, as the creature can engage every hostile on the way, potentially to its death. If one fast travels instead, the tamed creature will eventually appear safely at their camp.

Once arrived at the camp, the creature will then start to patrol and defend against any hostile entities it detects. The creature assumedly uses the C.A.M.P. module itself as a reference and spawning point, and will usually patrol around it.