Uncle Roe/Dialogue

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutAntAgonizer	FormID 00096095	0	MS02_MS02AboutAntAgonizer_00096095_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutAntAgonizer_00096095_1.mp3	File Not Found		What can you tell me about the AntAgonizer? --	One day there was a crazy woman leading a bunch of ants into town. She said humanity was dead and the ants would inherit the Earth. Stuff like that. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutAntAgonizer	FormID 00096095	1	MS02_MS02AboutAntAgonizer_00096095_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutAntAgonizer_00096095_2.mp3	File Not Found		What can you tell me about the AntAgonizer? --	Well, that gave Dom plenty of time to line up a shot or two on the ants. She ran away, but every once in a while, she'd stage an "attack" again. Happy 25	"attack" said jokingly, like it's a silly show --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutAntAgonizer	FormID 00096095	2	MS02_MS02AboutAntAgonizer_00096095_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutAntAgonizer_00096095_3.mp3	File Not Found		What can you tell me about the AntAgonizer? --	She wasn't much of a threat, then. In fact, she was sort of entertaining, at first. Gave everyone in town something to talk about. Happy 65 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutAntAgonizer	FormID 00096095	3	MS02_MS02AboutAntAgonizer_00096095_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutAntAgonizer_00096095_4.mp3	File Not Found		What can you tell me about the AntAgonizer? --	But when the Mechanist started fighting her, things got bad. Ants are easy to shoot, but add robots with lasers, and it got real nasty. Anger 35 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Job	FormID 000ADB48	0	MS02_MS02Job_000ADB48_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Job_000ADB48_1.mp3	File Not Found		MS02Job	You still offering that job? I sure am. Two hundred caps, if you can find where the AntAgonizer and the Mechanist hide, and get them to end their pointless fighting in town. Happy 50	like a slick car salesman --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Job	FormID 000ADB48	1	MS02_MS02Job_000ADB48_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Job_000ADB48_3.mp3	File Not Found		MS02Job	You still offering that job? You only need to stop one of them, really. Nowadays, I think they only stay in Canterbury to fight each other. So, what do you say? Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Job	FormID 000C20C2	0	MS02_MS02Job_000C20C2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Job_000C20C2_1.mp3	File Not Found		MS02Job	I took care of the Mechanist. There won't be any more fighting in the streets. Excellent! Without him, the AntAgonizer should be on her way, and Canterbury Commons is safe again! Relatively speaking, of course. Happy 50	like a slick car salesman --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Job	FormID 000C20C2	1	MS02_MS02Job_000C20C2_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Job_000C20C2_3.mp3	File Not Found		MS02Job	I took care of the Mechanist. There won't be any more fighting in the streets. Now, I do believe this is our agreed upon payment for your fine services rendered. Thank you, once again! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Job	FormID 000A9D65	0	MS02_MS02Job_000A9D65_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Job_000A9D65_1.mp3	File Not Found		MS02Job	I took care of the AntAgonizer. There won't be any more fighting in the streets. Excellent! Without her, the Mechanist should be on his way, and Canterbury Commons is safe again! Relatively speaking, of course. Happy 50	like a slick car salesman --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Job	FormID 000A9D65	1	MS02_MS02Job_000A9D65_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Job_000A9D65_3.mp3	File Not Found		MS02Job	I took care of the AntAgonizer. There won't be any more fighting in the streets. Now, I do believe this is our agreed upon payment for your fine services rendered. Thank you, once again! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Job	FormID 000AE828	0	MS02_MS02Job_000AE828_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Job_000AE828_4.mp3	File Not Found		MS02Job	I took care of both of them. There won't be any more fighting in the streets. That's grand! I do believe it's fair to say you've saved Canterbury. And unlike that Mechanist, you did so with significantly less stress all around! Happy 25 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Job	FormID 000AE828	1	MS02_MS02Job_000AE828_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Job_000AE828_3.mp3	File Not Found		MS02Job	I took care of both of them. There won't be any more fighting in the streets. Now, I do believe this is our agreed upon payment for your fine services rendered. And a little bonus, as a special thank-you! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutMechanist	FormID 0009609F	0	MS02_MS02AboutMechanist_0009609F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutMechanist_0009609F_1.mp3	File Not Found		What can you tell me about the Mechanist? --	The Mechanist used to be our town mechanic. Scott Wollinksi, quiet guy, but plenty fierce with a wrench and some solder. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutMechanist	FormID 0009609F	1	MS02_MS02AboutMechanist_0009609F_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutMechanist_0009609F_3.mp3	File Not Found		What can you tell me about the Mechanist? --	Guy used to take care of a robot that protected the town... until it got torn up in one of the AntAgonizer's lame little attacks. Disgust 50	A little sympathetic to the Mechanist's loss. --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutMechanist	FormID 0009609F	2	MS02_MS02AboutMechanist_0009609F_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutMechanist_0009609F_4.mp3	File Not Found		What can you tell me about the Mechanist? --	I guess he took it personal, because he made a mechanical suit and called himself the Mechanist. Said he would lead a robot army to fight her. Sad 25	A little sympathetic to the Mechanist's loss. --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutMechanist	FormID 0009609F	3	MS02_MS02AboutMechanist_0009609F_5	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutMechanist_0009609F_5.mp3	File Not Found		What can you tell me about the Mechanist? --	Now he doesn't even respond to his name, and his "robot army" is more dangerous to the town than the ants ever were. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutOther	FormID 00096099	0	MS02_MS02AboutOther_00096099_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutOther_00096099_1.mp3	File Not Found		Know anything else that could help me stop them? --	My nephew Derek might know more about them. I swear, it's all I can do to keep him from running into the fight whenever they come out. Sad 10	trying to be polite but is done talking about it --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutOther	FormID 00096099	1	MS02_MS02AboutOther_00096099_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutOther_00096099_2.mp3	File Not Found		Know anything else that could help me stop them? --	He might know more about where you can find them, but don't encourage the poor boy. He's had enough close calls! Anger 50	sternly trying to protect the boy from getting caught up in trouble --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC6	0	GenericAdu_PLAYERSWINGMELE_00022CC6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_00022CC6_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Watch where you're swinging that, will you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC8	0	GenericAdu_PLAYERSWINGMELE_00022CC8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_00022CC8_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Is that really necessary? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC7	0	GenericAdu_PLAYERSWINGMELE_00022CC7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_00022CC7_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Hey, knock it off. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C168	0	GenericAdu_PLAYERSWINGMELE_0004C168_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_0004C168_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Why don't you go swing that somewhere else? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C169	0	GenericAdu_PLAYERSWINGMELE_0004C169_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_0004C169_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Careful with that. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C16A	0	GenericAdu_PLAYERSWINGMELE_0004C16A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_0004C16A_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Stop doing that so close to me. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC0	0	GenericAdu_PLAYERTHROWGREN_00022CC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_00022CC0_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Take cover! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC1	0	GenericAdu_PLAYERTHROWGREN_00022CC1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_00022CC1_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Watch out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CBF	0	GenericAdu_PLAYERTHROWGREN_00022CBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_00022CBF_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Look out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C174	0	GenericAdu_PLAYERTHROWGREN_0004C174_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_0004C174_1.mp3	File Not Found		PLAYER THROW GRENADE	--	What are you doing? Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C175	0	GenericAdu_PLAYERTHROWGREN_0004C175_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_0004C175_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Grenade! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CB9	0	GenericAdu_PLAYERZKEYOBJEC_00022CB9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_00022CB9_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Oh come on. Cut it out. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBA	0	GenericAdu_PLAYERZKEYOBJEC_00022CBA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_00022CBA_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Put that down, will you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBB	0	GenericAdu_PLAYERZKEYOBJEC_00022CBB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_00022CBB_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Give it a rest, will you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C157	0	GenericAdu_PLAYERZKEYOBJEC_0004C157_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_0004C157_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Is that really necessary? Disgust 15 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C158	0	GenericAdu_PLAYERZKEYOBJEC_0004C158_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_0004C158_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Are you having fun with that? Disgust 15 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C159	0	GenericAdu_PLAYERZKEYOBJEC_0004C159_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_0004C159_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	You're easily amused, eh? Surprise 15 --	--	--	MaleAdult01Default	Generic	Combat	PowerAttack	FormID 00022AAF	0	Generic_PowerAttack_00022AAF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_PowerAttack_00022AAF_1.mp3	File Not Found		PowerAttack	--	Huurrraghh! Neutral 50 --	--	--	MaleAdult01Default	Generic	Combat	PowerAttack	FormID 00022AB1	0	Generic_PowerAttack_00022AB1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_PowerAttack_00022AB1_1.mp3	File Not Found		PowerAttack	--	Rrrraaahhh! Neutral 50 --	--	--	MaleAdult01Default	Generic	Combat	PowerAttack	FormID 00051FFA	0	Generic_PowerAttack_00051FFA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_PowerAttack_00051FFA_1.mp3	File Not Found		PowerAttack	--	Yaargh! Neutral 50 --	--	--	MaleAdult01Default	Generic	Combat	PowerAttack	FormID 00051FFB	0	Generic_PowerAttack_00051FFB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_PowerAttack_00051FFB_1.mp3	File Not Found		PowerAttack	--	Grrrraah! Anger 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	SpeechChallengeFailure	FormID 0009609D	0	MS02_SpeechChallengeFailur_0009609D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_SpeechChallengeFailur_0009609D_1.mp3	File Not Found		SpeechChallengeFailure	--	I'm afraid that won't do, friend. Are you sure you won't take the generous offer I've already made? Surprise 50	like a slick car salesman --	--	--	MaleAdult01Default	GenericAdult	Topic	SpeechChallengeFailure	FormID 00067566	0	GenericAdu_SpeechChallenge_00067566_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_SpeechChallenge_00067566_1.mp3	File Not Found		SpeechChallengeFailure	--	That's not going to work on me. Disgust 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB2	0	GenericAdult_Steal_00022AB2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB2_1.mp3	File Not Found		Steal	--	Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB3	0	GenericAdult_Steal_00022AB3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB3_1.mp3	File Not Found		Steal	--	You stole that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB4	0	GenericAdult_Steal_00022AB4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB4_1.mp3	File Not Found		Steal	--	Stop! Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB6	0	GenericAdult_Steal_00022AB6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB6_1.mp3	File Not Found		Steal	--	You can't just take that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB7	0	GenericAdult_Steal_00022AB7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB7_1.mp3	File Not Found		Steal	--	That doesn't belong to you! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C272	0	GenericAdult_TimeToGo_0004C272_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_TimeToGo_0004C272_1.mp3	File Not Found		TimeToGo	--	It's time for you to leave. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C273	0	GenericAdult_TimeToGo_0004C273_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_TimeToGo_0004C273_1.mp3	File Not Found		TimeToGo	--	You've got to leave now so I can lock up. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C275	0	GenericAdult_TimeToGo_0004C275_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_TimeToGo_0004C275_1.mp3	File Not Found		TimeToGo	--	I'm locking up, so you'll need to leave. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutSupers	FormID 000ADB49	0	MS02_MS02AboutSupers_000ADB49_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutSupers_000ADB49_1.mp3	File Not Found		Do you know anything about the AntAgonizer or the Mechanist? Can I ask you more about the AntAgonizer and the Mechanist? If it'll help, I'm glad to. Happy 10 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss1	FormID 000593EB	0	DialogueCa_CCTraderBoss1_000593EB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss1_000593EB_1.mp3	File Not Found		CCTraders1	Have you thought about organizing the traders into a unified group? I had thought about it, but some of these Wasteland traders... well, they aren't exactly the organizational type. Surprise 10	Trying to be nice in his criticism, as a euphemism for "they're nuts" --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss1	FormID 000593EB	1	DialogueCa_CCTraderBoss1_000593EB_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss1_000593EB_2.mp3	File Not Found		CCTraders1	Have you thought about organizing the traders into a unified group? It'd take a pretty savvy businessman to make it worth their while to work together. Frankly, I'm not sure even I'm up to the task! Fear 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss1	FormID 00068E3E	0	DialogueCa_CCTraderBoss1_00068E3E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss1_00068E3E_1.mp3	File Not Found		CCTraders1	Let's talk about the trade caravans. Sure thing! Which one would you like to talk about? Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AcceptYield	FormID 00052042	0	GenericAdult_AcceptYield_00052042_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AcceptYield_00052042_1.mp3	File Not Found		AcceptYield	--	Better not try that again. Disgust 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBEB	0	GenericAdult_AlertIdle_0002FBEB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBEB_1.mp3	File Not Found		AlertIdle	--	Hmm. I was sure I heard something. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBEC	0	GenericAdult_AlertIdle_0002FBEC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBEC_1.mp3	File Not Found		AlertIdle	--	Huh? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBED	0	GenericAdult_AlertIdle_0002FBED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBED_1.mp3	File Not Found		AlertIdle	--	What was that? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBEF	0	GenericAdult_AlertIdle_0002FBEF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBEF_1.mp3	File Not Found		AlertIdle	--	Maybe I'm just jumpy. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBF1	0	GenericAdult_AlertIdle_0002FBF1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBF1_1.mp3	File Not Found		AlertIdle	--	Anybody there? Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	AlertIdle	FormID 0002FBEE	0	Generic_AlertIdle_0002FBEE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_AlertIdle_0002FBEE_1.mp3	File Not Found		AlertIdle	--	Hello? Who's there? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 0002FBF3	0	GenericAdult_AlertToCombat_0002FBF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_0002FBF3_1.mp3	File Not Found		AlertToCombat	--	Look what we have here. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 0002FBF4	0	GenericAdult_AlertToCombat_0002FBF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_0002FBF4_1.mp3	File Not Found		AlertToCombat	--	Found you! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 0005200F	0	GenericAdult_AlertToCombat_0005200F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_0005200F_1.mp3	File Not Found		AlertToCombat	--	Aha! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 00052010	0	GenericAdult_AlertToCombat_00052010_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_00052010_1.mp3	File Not Found		AlertToCombat	--	Thought I heard something. Happy 25	emphasis on Thought --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 00052011	0	GenericAdult_AlertToCombat_00052011_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_00052011_1.mp3	File Not Found		AlertToCombat	--	Hey! Surprise 50 --	--	--	MaleAdult01Default	Generic	Detection	AlertToCombat	FormID 0002FBF2	0	Generic_AlertToCombat_0002FBF2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_AlertToCombat_0002FBF2_1.mp3	File Not Found		AlertToCombat	--	Aha! There you are! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 0002FBDA	0	GenericAdult_AlertToNormal_0002FBDA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_0002FBDA_1.mp3	File Not Found		AlertToNormal	--	Ah, just getting jumpy I guess. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 0002FBE4	0	GenericAdult_AlertToNormal_0002FBE4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_0002FBE4_1.mp3	File Not Found		AlertToNormal	--	Whatever it was, I guess it's gone now. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 00052049	0	GenericAdult_AlertToNormal_00052049_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_00052049_1.mp3	File Not Found		AlertToNormal	--	Hmm. Nothing here after all. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 0005204A	0	GenericAdult_AlertToNormal_0005204A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_0005204A_1.mp3	File Not Found		AlertToNormal	--	There's nothing here. Disgust 50	disgusted --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 0005204B	0	GenericAdult_AlertToNormal_0005204B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_0005204B_1.mp3	File Not Found		AlertToNormal	--	Whatever. I've got better things to do. Disgust 50	disgusted --	--	--	MaleAdult01Default	Generic	Detection	AlertToNormal	FormID 0002FBD2	0	Generic_AlertToNormal_0002FBD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_AlertToNormal_0002FBD2_1.mp3	File Not Found		AlertToNormal	--	I guess it was nothing. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Assault	FormID 00052035	0	GenericAdult_Assault_00052035_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Assault_00052035_1.mp3	File Not Found		Assault	--	Now there was no call for that! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Assault	FormID 00052036	0	GenericAdult_Assault_00052036_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Assault_00052036_1.mp3	File Not Found		Assault	--	Assault! Assault! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Assault	FormID 00052037	0	GenericAdult_Assault_00052037_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Assault_00052037_1.mp3	File Not Found		Assault	--	You dirty coward! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Assault	FormID 00052038	0	GenericAdult_Assault_00052038_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Assault_00052038_1.mp3	File Not Found		Assault	--	What the hell?! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00029316	0	GenericAdult_Attack_00029316_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00029316_1.mp3	File Not Found		Attack	--	Keep firing! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001511B	0	GenericAdult_Attack_0001511B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001511B_1.mp3	File Not Found		Attack	--	Take him out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001511D	0	GenericAdult_Attack_0001511D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001511D_1.mp3	File Not Found		Attack	--	Light him up! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015055	0	GenericAdult_Attack_00015055_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015055_1.mp3	File Not Found		Attack	--	Need some help with this one! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D593	0	GenericAdult_Attack_0004D593_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D593_1.mp3	File Not Found		Attack	--	Did I hit him? Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015057	0	GenericAdult_Attack_00015057_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015057_1.mp3	File Not Found		Attack	--	Take him down! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015058	0	GenericAdult_Attack_00015058_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015058_1.mp3	File Not Found		Attack	--	Keep them pinned! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001511E	0	GenericAdult_Attack_0001511E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001511E_1.mp3	File Not Found		Attack	--	Yeah?! Yeah?! You want some of this? Neutral 50	angry, shooting at someone --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001505A	0	GenericAdult_Attack_0001505A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001505A_1.mp3	File Not Found		Attack	--	Batter up! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001511F	0	GenericAdult_Attack_0001511F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001511F_1.mp3	File Not Found		Attack	--	Huargh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015120	0	GenericAdult_Attack_00015120_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015120_1.mp3	File Not Found		Attack	--	Ggrrrr! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015121	0	GenericAdult_Attack_00015121_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015121_1.mp3	File Not Found		Attack	--	Arrggh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00029263	0	GenericAdult_Attack_00029263_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00029263_1.mp3	File Not Found		Attack	--	You like that? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0002925D	0	GenericAdult_Attack_0002925D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0002925D_1.mp3	File Not Found		Attack	--	That's it, that's it. Neutral 50	urgently talking to self during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58A	0	GenericAdult_Attack_0004D58A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58A_1.mp3	File Not Found		Attack	--	What's the matter, huh? Can't stand the sight of your own blood? Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58B	0	GenericAdult_Attack_0004D58B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58B_1.mp3	File Not Found		Attack	--	Damn it! Anger 50	cursing at the situation --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58C	0	GenericAdult_Attack_0004D58C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58C_1.mp3	File Not Found		Attack	--	There's more where that came from. Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58D	0	GenericAdult_Attack_0004D58D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58D_1.mp3	File Not Found		Attack	--	Yeah! Yeah! Anger 50	angry yelling --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58E	0	GenericAdult_Attack_0004D58E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58E_1.mp3	File Not Found		Attack	--	Bring it! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58F	0	GenericAdult_Attack_0004D58F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58F_1.mp3	File Not Found		Attack	--	Had enough? Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D590	0	GenericAdult_Attack_0004D590_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D590_1.mp3	File Not Found		Attack	--	Yeah! Anger 50	shouting at enemy during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D591	0	GenericAdult_Attack_0004D591_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D591_1.mp3	File Not Found		Attack	--	You like that, you bastard? Anger 50	shouting at enemy during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D592	0	GenericAdult_Attack_0004D592_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D592_1.mp3	File Not Found		Attack	--	Want some more? Anger 50	shouting at enemy during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D594	0	GenericAdult_Attack_0004D594_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D594_1.mp3	File Not Found		Attack	--	Steady! Anger 50	shouting encouragement at friends during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D595	0	GenericAdult_Attack_0004D595_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D595_1.mp3	File Not Found		Attack	--	Don't let them get away! Anger 50	shouting encouragement at friends during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 0001FB61	0	GenericAdult_AvoidThreat_0001FB61_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_0001FB61_1.mp3	File Not Found		AvoidThreat	--	Look out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 0001FB62	0	GenericAdult_AvoidThreat_0001FB62_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_0001FB62_1.mp3	File Not Found		AvoidThreat	--	It's gonna blow! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 00022A8F	0	GenericAdult_AvoidThreat_00022A8F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_00022A8F_1.mp3	File Not Found		AvoidThreat	--	Holy shit! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 00022A91	0	GenericAdult_AvoidThreat_00022A91_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_00022A91_1.mp3	File Not Found		AvoidThreat	--	Be careful! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 00022A92	0	GenericAdult_AvoidThreat_00022A92_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_00022A92_1.mp3	File Not Found		AvoidThreat	--	Watch out! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Service	BarterExit	FormID 0004C17F	0	GenericAdult_BarterExit_0004C17F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_BarterExit_0004C17F_1.mp3	File Not Found		BarterExit	--	A pleasure doing business with you. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Service	BarterExit	FormID 0004C181	0	GenericAdult_BarterExit_0004C181_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_BarterExit_0004C181_1.mp3	File Not Found		BarterExit	--	Another satisfied customer. Happy 25 --	--	--	MaleAdult01Default	GenericAdult	Service	BarterExit	FormID 0004C182	0	GenericAdult_BarterExit_0004C182_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_BarterExit_0004C182_1.mp3	File Not Found		BarterExit	--	Give me a shout if you need anything else. Happy 25 --	--	--	MaleAdult01Default	GenericAdult	Service	BarterExit	FormID 0004C183	0	GenericAdult_BarterExit_0004C183_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_BarterExit_0004C183_1.mp3	File Not Found		BarterExit	--	Thanks. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCDirCaravan	FormID 0005BA38	0	DialogueCa_CCDirCaravan_0005BA38_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCDirCaravan_0005BA38_1.mp3	File Not Found		Where do the caravans set up? --	When they're in town, you can find the caravan trader out front of the town. Happy 10 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCDirCaravan	FormID 0005BA38	1	DialogueCa_CCDirCaravan_0005BA38_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCDirCaravan_0005BA38_2.mp3	File Not Found		Where do the caravans set up? --	They say it's a good way to catch a visitor's eye. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCDirections	FormID 0005BA0E	0	DialogueCa_CCDirections_0005BA0E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCDirections_0005BA0E_1.mp3	File Not Found		Can I get some directions around town? --	Glad to help, glad to help! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCDirExit	FormID 0005BA21	0	DialogueCa_CCDirExit_0005BA21_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCDirExit_0005BA21_1.mp3	File Not Found		That's all I need to know. --	Enjoy! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCDirFood	FormID 0005BA46	0	DialogueCa_CCDirFood_0005BA46_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCDirFood_0005BA46_1.mp3	File Not Found		Where can I get some food? --	You'll want to talk with Joe Porter, over in Dot's Diner. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCDirFood	FormID 0005BA46	1	DialogueCa_CCDirFood_0005BA46_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCDirFood_0005BA46_2.mp3	File Not Found		Where can I get some food? --	I don't know who Dot was, but I'm sure Porter's food does her memory proud! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1A	FormID 000593EF	0	DialogueCa_CCFirstMeeting1_000593EF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_000593EF_1.mp3	File Not Found		CCFirstMeeting1A	Business. My business. So mind your own. Understood, understood. A man doesn't get to be my age without learning when not to pry. Surprise 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1A	FormID 000593EF	1	DialogueCa_CCFirstMeeting1_000593EF_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_000593EF_3.mp3	File Not Found		CCFirstMeeting1A	Business. My business. So mind your own. Long as your business doesn't hurt ours, you're welcome to stay. Otherwise... Well, there's no need to get into unpleasantness, is there? Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1A	FormID 0005BA92	0	DialogueCa_CCFirstMeeting1_0005BA92_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_0005BA92_1.mp3	File Not Found		CCFirstMeeting1A	I'm all business. What types have you got to offer? Damn near all of 'em, depending on which caravan's in town! Guns, armor, food, junk, pretty much everyone swings by the old circle, eventually. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1A	FormID 0005BA92	1	DialogueCa_CCFirstMeeting1_0005BA92_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_0005BA92_2.mp3	File Not Found		CCFirstMeeting1A	I'm all business. What types have you got to offer? Everyone but Slavers, that is. It's a hassle to transport their wares, as they say. Just as well, eh? Anything else I can do to welcome you to town? Happy 10	Not entirely unsympathetic to the slavers --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1B	FormID 0005BA29	0	DialogueCa_CCFirstMeeting1_0005BA29_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_0005BA29_1.mp3	File Not Found		CCFirstMeeting1B	Pleasure's hard to come by out here. What's on tap? Most of the caravans that come through, their fondest desire is to spend a few days off the road and to get a full stomach. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1B	FormID 0005BA29	1	DialogueCa_CCFirstMeeting1_0005BA29_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_0005BA29_4.mp3	File Not Found		CCFirstMeeting1B	Pleasure's hard to come by out here. What's on tap? We've got good food in the diner, and we try to keep it nice and peaceful here. When that's an option, of course. Happy 10	Frustrated that it's not always an option. --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1C	FormID 0005BA2E	0	DialogueCa_CCFirstMeeting1_0005BA2E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_0005BA2E_1.mp3	File Not Found		CCFirstMeeting1C	My business and pleasure are the same. And you're not going to like either. In that case, perhaps you ought to leave town, stranger. Anger 35 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1C	FormID 0005BA2E	1	DialogueCa_CCFirstMeeting1_0005BA2E_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_0005BA2E_2.mp3	File Not Found		CCFirstMeeting1C	My business and pleasure are the same. And you're not going to like either. That'd save Dom the cost of ammo, and it'd save you the cost of being dead. Now, good day. Anger 25	Projecting a tough facade. --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1C	FormID 0005BA2F	0	DialogueCa_CCFirstMeeting1_0005BA2F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_0005BA2F_1.mp3	File Not Found		CCFirstMeeting1C	Neither. Just wandering through, Roe. In that case, I'm sure you'll find it was providence that brought you here! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCFirstMeeting1C	FormID 0005BA2F	1	DialogueCa_CCFirstMeeting1_0005BA2F_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCFirstMeeting1_0005BA2F_2.mp3	File Not Found		CCFirstMeeting1C	Neither. Just wandering through, Roe. Why, have a talk with any trader in town, and I'm sure you'll find just the thing you didn't even realize you needed! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	CCGuardTalk1	FormID 0005BA1F	0	DialogueCa_CCGuardTalk1_0005BA1F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCGuardTalk1_0005BA1F_1.mp3	File Not Found		CCGuardTalk1	--	Good to hear it. I'm not giving up this whole "living" habit, not at my age. Keep it up. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	CCGuardTalk1	FormID 0005BA20	0	DialogueCa_CCGuardTalk1_0005BA20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCGuardTalk1_0005BA20_1.mp3	File Not Found		CCGuardTalk1	--	Well, you be sure to let us know when we are, all right? Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	CCMentor2	FormID 0005BA17	0	DialogueCa_CCMentor2_0005BA17_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCMentor2_0005BA17_1.mp3	File Not Found		CCMentor2	--	Well, have any big plans for the day? Happy 50	A little desperate to get a response --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	CCMentor2	FormID 0005BA18	0	DialogueCa_CCMentor2_0005BA18_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCMentor2_0005BA18_1.mp3	File Not Found		CCMentor2	--	You never know what the day may hold, eh boy? Happy 50	A little desperate to get a response --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	CCMentor2	FormID 0005BA19	0	DialogueCa_CCMentor2_0005BA19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCMentor2_0005BA19_1.mp3	File Not Found		CCMentor2	--	Well, no worries. Maybe tomorrow will be more exciting, eh? But not too exciting, I hope! Ha! Happy 50	A little desperate to get a response --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	CCMentor2	FormID 0005BA1A	0	DialogueCa_CCMentor2_0005BA1A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCMentor2_0005BA1A_1.mp3	File Not Found		CCMentor2	--	Well, there's always tomorrow, isn't there? At least, one hopes, eh? Ha! Happy 50	A little desperate to get a response --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTownHistory1	FormID 000593FC	0	DialogueCa_CCTownHistory1_000593FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTownHistory1_000593FC_1.mp3	File Not Found		What can you tell me about Canterbury Commons? --	Hah! Damn near everything, I suspect! I founded the place myself, and I'm the reason this place stays fat and happy. Happy 50	Bursting with pride --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTownHistory2A	FormID 000593F6	0	DialogueCa_CCTownHistory2A_000593F6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTownHistory2A_000593F6_1.mp3	File Not Found		CCTownHistory2A	Why do the traders come here? Because I asked them to, I suspect. I grew up in these trade caravans; known most of them my whole life. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTownHistory2A	FormID 000593F6	1	DialogueCa_CCTownHistory2A_000593F6_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTownHistory2A_000593F6_2.mp3	File Not Found		CCTownHistory2A	Why do the traders come here? I founded this place with my sister Daisy, back in the day. Perfect stop along the caravan circuit. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTownHistory2C	FormID 000593F4	0	DialogueCa_CCTownHistory2C_000593F4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTownHistory2C_000593F4_1.mp3	File Not Found		CCTownHistory2C	How organized are the traders? They're just small caravans that make rounds through the Wastes, hawking their wares from Paradise Falls to Rivet City. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTownHistory2C	FormID 000593F4	1	DialogueCa_CCTownHistory2C_000593F4_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTownHistory2C_000593F4_2.mp3	File Not Found		CCTownHistory2C	How organized are the traders? They won't trade with anyone who's hit their friends, but that's about as organized as they get. Happy 10 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTownHistory2C	FormID 00068E3D	0	DialogueCa_CCTownHistory2C_00068E3D_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTownHistory2C_00068E3D_2.mp3	File Not Found		CCTownHistory2C	How organized are the traders? Quite organized, now. Thanks to your guidance, of course! They still travel independently, but I keep track of their investments and such. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTownHistory2C	FormID 00068E3D	1	DialogueCa_CCTownHistory2C_00068E3D_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTownHistory2C_00068E3D_4.mp3	File Not Found		CCTownHistory2C	How organized are the traders? They make more profits, and supplies get to those that need them most, so everyone wins. Such is the magic of economics! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTownHistory2D	FormID 00068E26	0	DialogueCa_CCTownHistory2D_00068E26_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTownHistory2D_00068E26_1.mp3	File Not Found		CCTownHistory2D	I think I get the picture. Anytime, my friend. I could talk about my little Canterbury 'till doomsday. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTownHistory2D	FormID 00068E26	1	DialogueCa_CCTownHistory2D_00068E26_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTownHistory2D_00068E26_2.mp3	File Not Found		CCTownHistory2D	I think I get the picture. Course that came and went already, didn't it? Happy 50	Jovial and joking --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTrade	FormID 000593E5	0	DialogueCa_CCTrade_000593E5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTrade_000593E5_1.mp3	File Not Found		CCTrade	Anything to trade around here? You can usually find one of the trade caravans at the entrance to town. They come through every day or two. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTrade	FormID 000593E5	1	DialogueCa_CCTrade_000593E5_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTrade_000593E5_2.mp3	File Not Found		CCTrade	Anything to trade around here? Other than them, Porter's always got food for sale down at the diner. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmor1	FormID 00068E45	0	DialogueCa_CCTradeArmor1_00068E45_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmor1_00068E45_1.mp3	File Not Found		CCTradeArmor1	Let's talk about armor. I'm afraid I haven't heard from Crow for a while, now. I'm afraid he may have fallen victim to foul play. Fear 15 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmor1	FormID 00068E46	0	DialogueCa_CCTradeArmor1_00068E46_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmor1_00068E46_1.mp3	File Not Found		CCTradeArmor1	Let's talk about armor. Our man Crow handles most armor and clothing out on the trail. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmor1	FormID 00068E46	1	DialogueCa_CCTradeArmor1_00068E46_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmor1_00068E46_2.mp3	File Not Found		CCTradeArmor1	Let's talk about armor. He grew up a tribal, but he traded in his loincloth for much snappier apparel long ago. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmor1	FormID 00068E47	0	DialogueCa_CCTradeArmor1_00068E47_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmor1_00068E47_1.mp3	File Not Found		CCTradeArmor1	Let's talk about armor. What sort of clothing and armor would you like to see from Crow? Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest1	FormID 00068E3A	0	DialogueCa_CCTradeArmorInv_00068E3A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E3A_1.mp3	File Not Found		CCTradeInvest1	He should expand his inventory. It takes a fair amount of capital to expand into higher quality material, you know. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest1	FormID 00068E3A	1	DialogueCa_CCTradeArmorInv_00068E3A_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E3A_2.mp3	File Not Found		CCTradeInvest1	He should expand his inventory. Improving Crow's wardrobe would require a one-time investment of, say, 200 caps. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest1	FormID 00068E3B	0	DialogueCa_CCTradeArmorInv_00068E3B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E3B_1.mp3	File Not Found		CCTradeInvest1	He should expand his inventory. Crow's armor is already rather extensive, but I'm sure it could be even more impressive... for a one time investment of 500 caps. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest1	FormID 00068E3C	0	DialogueCa_CCTradeArmorInv_00068E3C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E3C_1.mp3	File Not Found		CCTradeInvest1	He should expand his inventory. At this point, the merchandise of our man Crow is the best in the Wasteland. I fear it's beyond improvement with further investments. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest2A	FormID 00068E33	0	DialogueCa_CCTradeArmorInv_00068E33_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E33_1.mp3	File Not Found		CCTradeArmorInvest2A	Take my advice -- it can be done with only 100 caps. Well, your financial advice has never steered us wrong before. Done! Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest2A	FormID 00068E34	0	DialogueCa_CCTradeArmorInv_00068E34_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E34_1.mp3	File Not Found		CCTradeArmorInvest2A	That's a good investment. Here's 200 caps. Excellent! I'll send word to Crow right away. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest2A	FormID 00068E35	0	DialogueCa_CCTradeArmorInv_00068E35_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E35_1.mp3	File Not Found		CCTradeArmorInvest2A	That's a good investment. Yes, it is. But if you don't have the capital, it'll have to wait, I'm afraid. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest2A	FormID 00068E36	0	DialogueCa_CCTradeArmorInv_00068E36_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E36_1.mp3	File Not Found		CCTradeArmorInvest2A	With my guidance, it can be done with only 250 caps. Hmm. I suspect you're right. Done! Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest2A	FormID 00068E37	0	DialogueCa_CCTradeArmorInv_00068E37_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E37_1.mp3	File Not Found		CCTradeArmorInvest2A	That's a good investment. Here's 500 caps. Isn't it, though? I'll send this right along to Crow. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest2A	FormID 00068E38	0	DialogueCa_CCTradeArmorInv_00068E38_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E38_1.mp3	File Not Found		CCTradeArmorInvest2A	That's a good investment. Pricey, but worth it. Perhaps you can do so later, when you have the proper funds on hand. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeArmorInvest2B	FormID 00068E2A	0	DialogueCa_CCTradeArmorInv_00068E2A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeArmorInv_00068E2A_1.mp3	File Not Found		CCTradeArmorInvest2B	Not worth it. I'll pass. If you insist. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChems1	FormID 00068E17	0	DialogueCa_CCTradeChems1_00068E17_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChems1_00068E17_1.mp3	File Not Found		CCTradeSpec2C	Let's talk about food and chems. I'm afraid the good doctor hasn't reported in for quite a while. Quite unfortunate, really. Fear 15 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChems1	FormID 00068E18	0	DialogueCa_CCTradeChems1_00068E18_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChems1_00068E18_1.mp3	File Not Found		CCTradeSpec2C	Let's talk about food and chems. Ah, then you'll be wanting Doc Hoff. Or "the good doctor," as he prefers. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChems1	FormID 00068E18	1	DialogueCa_CCTradeChems1_00068E18_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChems1_00068E18_2.mp3	File Not Found		CCTradeSpec2C	Let's talk about food and chems. He prescribes everything from a good meal to stimpaks to things that'll make your brain get up and dance. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChems1	FormID 00068E19	0	DialogueCa_CCTradeChems1_00068E19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChems1_00068E19_1.mp3	File Not Found		CCTradeSpec2C	Let's talk about food and chems. What sort of better living would you like from the good doctor's chemistry? Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest1	FormID 00068E1D	0	DialogueCa_CCTradeChemsInv_00068E1D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E1D_1.mp3	File Not Found		CCTradeSpec1	He should expand his inventory. The good doctor's lab equipment isn't cheap. It'll cost about 200 caps for him to offer higher quality material. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest1	FormID 00068E1E	0	DialogueCa_CCTradeChemsInv_00068E1E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E1E_1.mp3	File Not Found		CCTradeSpec1	He should expand his inventory further. At this point, it would be hard to improve Doc's medicine cabinet without a significant investment. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest1	FormID 00068E1E	1	DialogueCa_CCTradeChemsInv_00068E1E_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E1E_2.mp3	File Not Found		CCTradeSpec1	He should expand his inventory further. Say, 500 caps should suffice for him to offer a whole cornucopia of pharmacopoeia. Happy 45 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest1	FormID 00068E1F	0	DialogueCa_CCTradeChemsInv_00068E1F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E1F_1.mp3	File Not Found		CCTradeSpec1	He should expand his inventory. As much as it hurts me to say it, there's really only so much that money can buy. The good doctor's supply cannot be improved at this point. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest2A	FormID 00068E20	0	DialogueCa_CCTradeChemsInv_00068E20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E20_1.mp3	File Not Found		CCTradeChemsInvest2A	Take my advice, it can be done with only 100 caps. Well, your financial advice has never steered us wrong before. Done! Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest2A	FormID 00068E21	0	DialogueCa_CCTradeChemsInv_00068E21_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E21_1.mp3	File Not Found		CCTradeChemsInvest2A	That's a good investment. Here's 200 caps. Excellent! I'll send word to the good doctor right away. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest2A	FormID 00068E22	0	DialogueCa_CCTradeChemsInv_00068E22_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E22_1.mp3	File Not Found		CCTradeChemsInvest2A	That's a good investment. Yes, it is. But if you don't have the capital, it'll have to wait, I'm afraid. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest2A	FormID 00068E23	0	DialogueCa_CCTradeChemsInv_00068E23_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E23_1.mp3	File Not Found		CCTradeChemsInvest2A	With my guidance, it can be done with only 250 caps. Hmm. I suspect you're right. Done! Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest2A	FormID 00068E24	0	DialogueCa_CCTradeChemsInv_00068E24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E24_1.mp3	File Not Found		CCTradeChemsInvest2A	That's a good investment. Here's 500 caps. Isn't it, though? I'll send this right along to him. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest2A	FormID 00068E25	0	DialogueCa_CCTradeChemsInv_00068E25_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E25_1.mp3	File Not Found		CCTradeChemsInvest2A	That's a good investment. Pricey, but worth it. Perhaps you can do so later, when you have the proper funds on hand. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeChemsInvest2B	FormID 00068E0E	0	DialogueCa_CCTradeChemsInv_00068E0E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeChemsInv_00068E0E_1.mp3	File Not Found		CCTradeChemsInvest2B	Not worth it. I'll pass. If you insist. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeExit	FormID 00068E06	0	DialogueCa_CCTradeExit_00068E06_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeExit_00068E06_1.mp3	File Not Found		CCArmorExit	That's enough about the traders. All right, you're the boss! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunk1	FormID 00068E10	0	DialogueCa_CCTradeJunk1_00068E10_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunk1_00068E10_1.mp3	File Not Found		CCTradeSpec2D	Let's talk about odds and ends. No word from Crazy Wolfgang for some time now. With him, it could mean anything, but I don't have a good feeling about it. Fear 15 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunk1	FormID 00068E11	0	DialogueCa_CCTradeJunk1_00068E11_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunk1_00068E11_1.mp3	File Not Found		CCTradeSpec2D	Do you have any traders that deal with miscellaneous goods? That'd be Crazy Wolfgang: he does repairs and general supplies. But he prefers to call himself a "junk dealer." Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunk1	FormID 00068E11	1	DialogueCa_CCTradeJunk1_00068E11_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunk1_00068E11_2.mp3	File Not Found		CCTradeSpec2D	Do you have any traders that deal with miscellaneous goods? As he says, he's "overjoyed to assist those who have a deep need for his... junk." He's just like that. Says it catches people's attention. Disgust 10	Aware and mildly embarrassed by the innuendo. --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunk1	FormID 00068E12	0	DialogueCa_CCTradeJunk1_00068E12_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunk1_00068E12_1.mp3	File Not Found		CCTradeSpec2D	Let's talk about odds and ends. I'm sure Crazy Wolfgang would be just delighted to hear we're discussing his junk. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest1	FormID 00068E2B	0	DialogueCa_CCTradeJunkInve_00068E2B_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E2B_2.mp3	File Not Found		CCTradeSpec3A	Can he offer a wider variety of junk? With an investment of about 200 caps, I'm sure he could improve the quality of his materials. Or at least, offer more of them. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest1	FormID 00068E2C	0	DialogueCa_CCTradeJunkInve_00068E2C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E2C_1.mp3	File Not Found		CCTradeSpec3A	He should offer even more junk. At this point, it would require another pack brahmin to carry his wares. But for 500 caps, I think he could offer more. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest1	FormID 00068E2D	0	DialogueCa_CCTradeJunkInve_00068E2D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E2D_1.mp3	File Not Found		CCTradeSpec3A	He should expand his wares further. At the moment, Wolfgang's practically carrying an entire junkyard with him. Neutral 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest1	FormID 00068E2D	1	DialogueCa_CCTradeJunkInve_00068E2D_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E2D_2.mp3	File Not Found		CCTradeSpec3A	He should expand his wares further. Anything more, and he'll have trouble with the "traveling" part of being a traveling salesman. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest2A	FormID 00068E3F	0	DialogueCa_CCTradeJunkInve_00068E3F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E3F_1.mp3	File Not Found		CCTradeJunkInvest2A	Take my advice -- it can be done with only 100 caps. Well, your financial advice has never steered us wrong before. Done! Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest2A	FormID 00068E40	0	DialogueCa_CCTradeJunkInve_00068E40_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E40_1.mp3	File Not Found		CCTradeJunkInvest2A	That's a good investment. Here's 200 caps. Excellent! I'll see to it right away. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest2A	FormID 00068E41	0	DialogueCa_CCTradeJunkInve_00068E41_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E41_1.mp3	File Not Found		CCTradeJunkInvest2A	That's a good investment. Yes, it is. But if you don't have the capital, it'll have to wait, I'm afraid. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest2A	FormID 00068E42	0	DialogueCa_CCTradeJunkInve_00068E42_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E42_1.mp3	File Not Found		CCTradeJunkInvest2A	With my guidance, it can be done with only 250 caps. Hmm. I suspect you're right. Done! Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest2A	FormID 00068E43	0	DialogueCa_CCTradeJunkInve_00068E43_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E43_1.mp3	File Not Found		CCTradeJunkInvest2A	That's a good investment. Here's 500 caps. Isn't it, though? I'll inform Wolfgang immediately. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest2A	FormID 00068E44	0	DialogueCa_CCTradeJunkInve_00068E44_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E44_1.mp3	File Not Found		CCTradeJunkInvest2A	That's a good investment. Pricey, but worth it. Perhaps you can do so later, when you have the proper funds on hand. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeJunkInvest2B	FormID 00068E0F	0	DialogueCa_CCTradeJunkInve_00068E0F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeJunkInve_00068E0F_1.mp3	File Not Found		CCTradeJunkInvest2B	Not worth it. I'll pass. If you insist. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E2E	0	DialogueCa_CCTraderBoss2A_00068E2E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E2E_1.mp3	File Not Found		CCShopDeal2A	Under my organization, they'd see better profits and more bargaining power. My, my! When it comes to sales, I can see even I've got a few things I could learn from you! Surprise 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E2E	1	DialogueCa_CCTraderBoss2A_00068E2E_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E2E_2.mp3	File Not Found		CCShopDeal2A	Under my organization, they'd see better profits and more bargaining power. Well, in that case, I can act as your representative to the caravans. They'll listen to me, and I'll listen to you. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E2E	2	DialogueCa_CCTraderBoss2A_00068E2E_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E2E_3.mp3	File Not Found		CCShopDeal2A	Under my organization, they'd see better profits and more bargaining power. Just let me know what you suggest in the way of specialties, and I'll let them know to focus on that area. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E2F	0	DialogueCa_CCTraderBoss2A_00068E2F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E2F_1.mp3	File Not Found		CCShopDeal2A	Working together would allow specialization in sales, for more reliable profits. Hmm... I think you're right. And the specialization might play to their eccentricities. It could work! Surprise 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E2F	1	DialogueCa_CCTraderBoss2A_00068E2F_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E2F_2.mp3	File Not Found		CCShopDeal2A	Working together would allow specialization in sales, for more reliable profits. And I could act as their representative in this matter. Goodness knows, I've known them for years, so I should be able to speak for them. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E2F	2	DialogueCa_CCTraderBoss2A_00068E2F_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E2F_3.mp3	File Not Found		CCShopDeal2A	Working together would allow specialization in sales, for more reliable profits. Just let me know what you suggest in the way of specialties, and I'll let them know to focus on that area. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E30	0	DialogueCa_CCTraderBoss2A_00068E30_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E30_1.mp3	File Not Found		CCShopDeal2A	Oh, I'm sure a charismatic fellow like you can get them to follow your lead. Madam, you flatter me! I'm but a humble man of this small community. Surprise 50	Flustered and flattered --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E30	1	DialogueCa_CCTraderBoss2A_00068E30_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E30_2.mp3	File Not Found		CCShopDeal2A	Oh, I'm sure a charismatic fellow like you can get them to follow your lead. But, since it's a trader community, I suppose I can call in a few favors with the caravans. I suppose I am rather persuasive in that way. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E30	2	DialogueCa_CCTraderBoss2A_00068E30_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E30_3.mp3	File Not Found		CCShopDeal2A	Oh, I'm sure a charismatic fellow like you can get them to follow your lead. So, you just let me know what you'd like to see from the caravans, and I'll let them know what to focus on. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E31	0	DialogueCa_CCTraderBoss2A_00068E31_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E31_1.mp3	File Not Found		CCShopDeal2A	That's a real shame. I have all these caps, and nowhere to spend them... That... That certainly is quite a lot of caps. It really would be a shame for those to go to waste, wouldn't it? Surprise 50	Palpable greed --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E31	1	DialogueCa_CCTraderBoss2A_00068E31_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E31_2.mp3	File Not Found		CCShopDeal2A	That's a real shame. I have all these caps, and nowhere to spend them... I suppose I can call in a few favors with the caravans, talk with them about their inventory. Must keep the customers happy, right? Happy 50	Palpable greed --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E31	2	DialogueCa_CCTraderBoss2A_00068E31_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E31_3.mp3	File Not Found		CCShopDeal2A	That's a real shame. I have all these caps, and nowhere to spend them... So, you just let me know what you'd like to see from the caravans, and I'll let them know what to focus on. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E32	0	DialogueCa_CCTraderBoss2A_00068E32_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E32_1.mp3	File Not Found		CCShopDeal2A	Couldn't they make more money if they worked together? Maybe, but if they were more closely organized, the costs of organization might outweigh the benefits. Fear 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2A	FormID 00068E32	1	DialogueCa_CCTraderBoss2A_00068E32_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2A_00068E32_2.mp3	File Not Found		CCShopDeal2A	Couldn't they make more money if they worked together? The economics of this sort of trading operation can be rather more complex than your standard store in a settlement, sadly. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTraderBoss2C	FormID 00068E04	0	DialogueCa_CCTraderBoss2C_00068E04_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTraderBoss2C_00068E04_1.mp3	File Not Found		CCBreakDeal2C	I suppose you're right. Best to let them stay independent. I agree wholeheartedly. I'd hate to unduly burden a dedicated entrepreneur. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeRepair	FormID 00027D71	0	DialogueCa_CCTradeRepair_00027D71_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeRepair_00027D71_1.mp3	File Not Found		Can you repair something for me? --	We used to have a better mechanic, but that didn't work out so well. I'll see what I can do. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeRepair	FormID 00027DA2	0	DialogueCa_CCTradeRepair_00027DA2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeRepair_00027DA2_1.mp3	File Not Found		Can you repair something for me? --	I can give it a look, sure. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeRepair	FormID 00027DB3	0	DialogueCa_CCTradeRepair_00027DB3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeRepair_00027DB3_1.mp3	File Not Found		Can you repair something for me? --	I'll see what I can do. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeSpecExit	FormID 00068E39	0	DialogueCa_CCTradeSpecExit_00068E39_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeSpecExit_00068E39_1.mp3	File Not Found		CCTradeSpec2E	Enough about that. Sure thing. Interested in any of the other traders? Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeapons1	FormID 00068E0B	0	DialogueCa_CCTradeWeapons1_00068E0B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeapons1_00068E0B_1.mp3	File Not Found		CCBreakDeal3B	Let's talk about weapons. Lucky Harith kind of dropped off the map. Or, knowing his wares, he may have burnt a whole straight through it. Fear 15 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeapons1	FormID 00068E0C	0	DialogueCa_CCTradeWeapons1_00068E0C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeapons1_00068E0C_1.mp3	File Not Found		CCBreakDeal3B	Let's talk about weapons. Then you'd be looking for Lucky Harith, adventurer, martial artist, and occasional collector of the most deadly items known to mankind. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeapons1	FormID 00068E0C	1	DialogueCa_CCTradeWeapons1_00068E0C_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeapons1_00068E0C_2.mp3	File Not Found		CCBreakDeal3B	Let's talk about weapons. He's a bit of an eccentric, but he deals in more weaponry than you can shake a sharp stick at. In fact, he's probably got a sharp stick, too. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeapons1	FormID 00068E0D	0	DialogueCa_CCTradeWeapons1_00068E0D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeapons1_00068E0D_1.mp3	File Not Found		CCBreakDeal3B	Let's talk about weapons. What sort of death-dealing implements would you like to see from Harith? Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest1	FormID 00068E27	0	DialogueCa_CCTradeWeaponsI_00068E27_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E27_1.mp3	File Not Found		CCTradeSpec3B	He should expand his inventory. Harith's got quite a lot of weapons, but I'm sure he could improve his stock. An investment of 200 caps should see to that nicely. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest1	FormID 00068E28	0	DialogueCa_CCTradeWeaponsI_00068E28_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E28_1.mp3	File Not Found		CCTradeSpec3B	He should expand his inventory further. If Harith were a less-reputable man, I'm sure he could use his armory to collect even more weapons. Happy 10 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest1	FormID 00068E28	1	DialogueCa_CCTradeWeaponsI_00068E28_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E28_2.mp3	File Not Found		CCTradeSpec3B	He should expand his inventory further. But he's a merchant, not a raider, so it's legitimate means only. Like a legitimate investment of 500 caps. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest1	FormID 00068E29	0	DialogueCa_CCTradeWeaponsI_00068E29_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E29_1.mp3	File Not Found		CCTradeSpec3B	He should expand his inventory. That simply isn't feasible, I'm afraid. Harith's gear already rivals some mercenary armies - anything further would be asking for trouble. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest2A	FormID 00068E4D	0	DialogueCa_CCTradeWeaponsI_00068E4D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E4D_1.mp3	File Not Found		CCTradeWeaponsInvest2A	Take my advice -- it can be done with only 100 caps. Well, your financial advice has never steered us wrong before. Done! Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest2A	FormID 00068E4E	0	DialogueCa_CCTradeWeaponsI_00068E4E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E4E_1.mp3	File Not Found		CCTradeWeaponsInvest2A	That's a good investment. Here's 200 caps. Excellent! Harith will be delighted! He usually is by most things, really. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest2A	FormID 00068E4F	0	DialogueCa_CCTradeWeaponsI_00068E4F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E4F_1.mp3	File Not Found		CCTradeWeaponsInvest2A	That's a good investment. Yes, it is. But if you don't have the capital, it'll have to wait, I'm afraid. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest2A	FormID 00068E50	0	DialogueCa_CCTradeWeaponsI_00068E50_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E50_1.mp3	File Not Found		CCTradeWeaponsInvest2A	With my guidance, it can be done with only 250 caps. Hmm. I suspect you're right. Done! Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest2A	FormID 00068E51	0	DialogueCa_CCTradeWeaponsI_00068E51_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E51_1.mp3	File Not Found		CCTradeWeaponsInvest2A	That's a good investment. Here's 500 caps. An investment in weaponry is usually returned in short order, after all. I'll inform Harith. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest2A	FormID 00068E52	0	DialogueCa_CCTradeWeaponsI_00068E52_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E52_1.mp3	File Not Found		CCTradeWeaponsInvest2A	That's a good investment. Pricey, but worth it. Perhaps you can do so later, when you have the proper funds on hand. Sad 5 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	CCTradeWeaponsInvest2B	FormID 00068E1B	0	DialogueCa_CCTradeWeaponsI_00068E1B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_CCTradeWeaponsI_00068E1B_1.mp3	File Not Found		CCTradeWeaponsInvest2B	Not worth it. I'll pass. If you insist. Sad 5 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 000604D9	0	GenericAdult_CombatToLost_000604D9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_000604D9_1.mp3	File Not Found		CombatToLost	--	Holy shit! A Stealth Boy! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 000604DA	0	GenericAdult_CombatToLost_000604DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_000604DA_1.mp3	File Not Found		CombatToLost	--	A Stealth Boy! Damn it! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 0002FBE8	0	GenericAdult_CombatToLost_0002FBE8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_0002FBE8_1.mp3	File Not Found		CombatToLost	--	Damn it. Where'd he go? Neutral 50	deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 0002FBEA	0	GenericAdult_CombatToLost_0002FBEA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_0002FBEA_1.mp3	File Not Found		CombatToLost	--	Let me go take a look around. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 00052020	0	GenericAdult_CombatToLost_00052020_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_00052020_1.mp3	File Not Found		CombatToLost	--	I bet I know where you went. Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 00052021	0	GenericAdult_CombatToLost_00052021_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_00052021_1.mp3	File Not Found		CombatToLost	--	Anybody see anything? Surprise 50	shouting to friends --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 00052022	0	GenericAdult_CombatToLost_00052022_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_00052022_1.mp3	File Not Found		CombatToLost	--	Split up and search the area. Anger 25	shouting to friends --	--	--	MaleAdult01Default	Generic	Detection	CombatToLost	FormID 0002FBE9	0	Generic_CombatToLost_0002FBE9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_CombatToLost_0002FBE9_1.mp3	File Not Found		CombatToLost	--	Where'd you go? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0002FBF5	0	GenericAdu_CombatToNormal_0002FBF5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0002FBF5_1.mp3	File Not Found		CombatToNormal	--	That takes care of that. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0002FBF7	0	GenericAdu_CombatToNormal_0002FBF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0002FBF7_1.mp3	File Not Found		CombatToNormal	--	Teach you to mess with me. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0005202A	0	GenericAdu_CombatToNormal_0005202A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0005202A_1.mp3	File Not Found		CombatToNormal	--	Good enough. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0005202B	0	GenericAdu_CombatToNormal_0005202B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0005202B_1.mp3	File Not Found		CombatToNormal	--	Well, that's the end of that. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0005202C	0	GenericAdu_CombatToNormal_0005202C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0005202C_1.mp3	File Not Found		CombatToNormal	--	Glad that's over. Anger 25 --	--	--	MaleAdult01Default	Generic	Detection	CombatToNormal	FormID 0002FBFE	0	Generic_CombatToNormal_0002FBFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_CombatToNormal_0002FBFE_1.mp3	File Not Found		CombatToNormal	--	Phew. I'm glad that's over. Neutral 50 --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 000208D3	0	Generic_Death_000208D3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_000208D3_1.mp3	File Not Found		Death	--	Gaaah! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 0001FB58	0	Generic_Death_0001FB58_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_0001FB58_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 000208D4	0	Generic_Death_000208D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_000208D4_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 0001FB59	0	Generic_Death_0001FB59_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_0001FB59_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 000208D5	0	Generic_Death_000208D5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_000208D5_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 0001FB5A	0	Generic_Death_0001FB5A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_0001FB5A_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 000208D6	0	Generic_Death_000208D6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_000208D6_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 00020712	0	Generic_Death_00020712_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_00020712_1.mp3	File Not Found		Death	--	Agggghhh! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 00020713	0	Generic_Death_00020713_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_00020713_1.mp3	File Not Found		Death	--	Ooohhhh! Pained 100	death scream --	--	--	MaleAdult01Default	GenericAdult	Combat	DeathResponse	FormID 0001FB5F	0	GenericAdult_DeathResponse_0001FB5F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_DeathResponse_0001FB5F_1.mp3	File Not Found		DeathResponse	--	They killed him! Anger 100 --	--	--	MaleAdult01Default	GenericAdult	Combat	DeathResponse	FormID 0001FB60	0	GenericAdult_DeathResponse_0001FB60_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_DeathResponse_0001FB60_1.mp3	File Not Found		DeathResponse	--	They killed her! Anger 100 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA2	0	GenericAdult_FireExplosive_00022AA2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA2_1.mp3	File Not Found		FireExplosive	--	Incoming! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA3	0	GenericAdult_FireExplosive_00022AA3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA3_1.mp3	File Not Found		FireExplosive	--	Duck! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA4	0	GenericAdult_FireExplosive_00022AA4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA4_1.mp3	File Not Found		FireExplosive	--	Fire in the hole! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA5	0	GenericAdult_FireExplosive_00022AA5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA5_1.mp3	File Not Found		FireExplosive	--	Get down! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA6	0	GenericAdult_FireExplosive_00022AA6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA6_1.mp3	File Not Found		FireExplosive	--	Look out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 00022A76	0	GenericAdult_Flee_00022A76_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_00022A76_1.mp3	File Not Found		Flee	--	Help! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 0004D556	0	GenericAdult_Flee_0004D556_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_0004D556_1.mp3	File Not Found		Flee	--	Run for it! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 0004D558	0	GenericAdult_Flee_0004D558_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_0004D558_1.mp3	File Not Found		Flee	--	We're outnumbered! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 0004D559	0	GenericAdult_Flee_0004D559_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_0004D559_1.mp3	File Not Found		Flee	--	This is hopeless! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 0004D55B	0	GenericAdult_Flee_0004D55B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_0004D55B_1.mp3	File Not Found		Flee	--	I'm out of here! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 00022A78	0	GenericAdult_Flee_00022A78_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_00022A78_1.mp3	File Not Found		Flee	--	Let's get out of here! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF2	0	GenericAdu_GenericHelloRes_00070CF2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF2_1.mp3	File Not Found		GenericHelloResponse	--	Oh, just wonderful. Thanks for asking. Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF3	0	GenericAdu_GenericHelloRes_00070CF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF3_1.mp3	File Not Found		GenericHelloResponse	--	Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he. Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF4	0	GenericAdu_GenericHelloRes_00070CF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF4_1.mp3	File Not Found		GenericHelloResponse	--	I'm quite well, thank you. Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF5	0	GenericAdu_GenericHelloRes_00070CF5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF5_1.mp3	File Not Found		GenericHelloResponse	--	Splendid. Simply splendid. Thanks so much for asking. Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF6	0	GenericAdu_GenericHelloRes_00070CF6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF6_1.mp3	File Not Found		GenericHelloResponse	--	I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02AboutSupersExit	FormID 000ADB4B	0	MS02_MS02AboutSupersExit_000ADB4B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02AboutSupersExit_000ADB4B_1.mp3	File Not Found		That's enough about them. --	I most heartily agree! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting0a	FormID 000A6F21	0	MS02_MS02Greeting0a_000A6F21_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting0a_000A6F21_1.mp3	File Not Found		What was all that about? Who were those people? --	The, um... Mechanist and the AntAgonizer. That's just what they call themselves. Ridiculous, I know... Happy 50	A little embarrassed to say the names "Mechanist" and "AntAgonizer". --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting0a	FormID 000A6F21	1	MS02_MS02Greeting0a_000A6F21_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting0a_000A6F21_2.mp3	File Not Found		What was all that about? Who were those people? --	A while ago, we were attacked by the AntAgonizer - that woman with the ants, obviously. The Mechanist saved the town with his robots. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting0a	FormID 000A6F21	2	MS02_MS02Greeting0a_000A6F21_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting0a_000A6F21_3.mp3	File Not Found		What was all that about? Who were those people? --	That was all well and good, but I swear their fights are getting bigger, and it's been driving off the merchants. They simply won't leave! Anger 25 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting0b	FormID 000A6F20	0	MS02_MS02Greeting0b_000A6F20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting0b_000A6F20_1.mp3	File Not Found		You seem to be pretty calm, considering there was just war in your streets. --	That must be the twentieth time I've seen those two go at it. They're our problem citizens: the Mechanist and the AntAgonizer. Anger 25	like a slick car salesman. A little embarrassed to say the names "Mechanist" and "AntAgonizer". --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting0b	FormID 000A6F20	1	MS02_MS02Greeting0b_000A6F20_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting0b_000A6F20_2.mp3	File Not Found		You seem to be pretty calm, considering there was just war in your streets. --	A while ago, we were attacked by the AntAgonizer -- that woman with the ants, obviously. The Mechanist saved the town with his robots. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting0b	FormID 000A6F20	2	MS02_MS02Greeting0b_000A6F20_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting0b_000A6F20_3.mp3	File Not Found		You seem to be pretty calm, considering there was just war in your streets. --	That was all well and good, but I swear their fights are getting bigger, and it's been driving off the merchants. They simply won't leave! Anger 25 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting0c	FormID 000A6F22	0	MS02_MS02Greeting0c_000A6F22_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting0c_000A6F22_1.mp3	File Not Found		I'm just passing through. Don't bug me with your problems. --	Please, we really do need someone to stop the Mechanist and the AntAgonizer. We can pay! Fear 50	A little desperate --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting0c	FormID 000A6F22	1	MS02_MS02Greeting0c_000A6F22_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting0c_000A6F22_2.mp3	File Not Found		I'm just passing through. Don't bug me with your problems. --	They've been using this town as their battlefield, and now some of the merchants are avoiding us! If something isn't done, the town will be ruined! Fear 65 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting1a	FormID 00037338	0	MS02_MS02Greeting1a_00037338_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting1a_00037338_1.mp3	File Not Found		MS02Greeting1a	I might be able to help. Oh that's terrific! I knew you'd help out. Knew it in my gut, and it's never steered me wrong on a deal, yet! Happy 50	like a slick car salesman --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting1a	FormID 00037338	1	MS02_MS02Greeting1a_00037338_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting1a_00037338_2.mp3	File Not Found		MS02Greeting1a	I might be able to help. Find where the AntAgonizer and the Mechanist hide, and convince them to stop or otherwise end their hostility, and you'll earn 200 caps. Neutral 50	like a slick car salesman --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting1a	FormID 00037338	2	MS02_MS02Greeting1a_00037338_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting1a_00037338_3.mp3	File Not Found		MS02Greeting1a	I might be able to help. You only need to stop one of them, really. Nowadays, I think they only stay in Canterbury to fight each other. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting1b	FormID 0003734A	0	MS02_MS02Greeting1b_0003734A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting1b_0003734A_1.mp3	File Not Found		MS02Greeting1b	How much would a solution be worth to you? 200 caps, if you can find where the AntAgonizer and the Mechanist hide, and convince them to stop their rivalry or otherwise stop fighting. Happy 50	like a slick car salesman "otherwise" is suggesting to kill them --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting1b	FormID 0003734A	1	MS02_MS02Greeting1b_0003734A_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting1b_0003734A_3.mp3	File Not Found		MS02Greeting1b	How much would a solution be worth to you? You only need to stop one of them, really. Nowadays, I think they only stay in Canterbury to fight each other. So, what do you say? Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting1c	FormID 00037363	0	MS02_MS02Greeting1c_00037363_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting1c_00037363_1.mp3	File Not Found		MS02Greeting1c	I don't give a damn. I'm interested in finding supplies. Well, I suppose that's something. Canterbury Commons is known for its trading supplies. For now, at least. Happy 10	covering up for his disappointment that the player won't help them --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting1c	FormID 00037363	1	MS02_MS02Greeting1c_00037363_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting1c_00037363_2.mp3	File Not Found		MS02Greeting1c	I don't give a damn. I'm interested in finding supplies. Enjoy your stay. But if you find yourself low on caps, my offer still stands. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting2a	FormID 000B8962	0	MS02_MS02Greeting2a_000B8962_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting2a_000B8962_1.mp3	File Not Found		MS02Greeting2a	Double that, and you've got yourself a deal. Hmm. You drive a hard bargain friend. But seeing how we haven't been able to solve the problem ourselves, fine. You got a deal. But I expect results! Surprise 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting2a	FormID 000B8962	1	MS02_MS02Greeting2a_000B8962_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting2a_000B8962_2.mp3	File Not Found		MS02Greeting2a	Double that, and you've got yourself a deal. Oh, and please, do try to use some discretion. We already have plenty of would-be heroes starting wars in our streets. We don't need another. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting2b	FormID 00037350	0	MS02_MS02Greeting2b_00037350_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting2b_00037350_1.mp3	File Not Found		MS02Greeting2b	I'll do it. Great! I'm relieved to know the situation will be quickly resolved. Let me know if I can be of assistance to you. Happy 50	like a slick car sales man --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting2b	FormID 00037350	1	MS02_MS02Greeting2b_00037350_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting2b_00037350_2.mp3	File Not Found		MS02Greeting2b	I'll do it. Oh, and please, do try to use some discretion. We already have plenty of would-be heroes starting wars in the streets. We don't need another. Neutral 50	like a slick car sales man --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	MS02Greeting2c	FormID 0003733E	0	MS02_MS02Greeting2c_0003733E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_MS02Greeting2c_0003733E_1.mp3	File Not Found		MS02Greeting2c	Maybe later. I've got things to attend to. Fine. You're a man who puts his own business before that of others. I can understand that. But, if you change your mind. You let me know. Sad 10	like a slick car salesman --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DBB	0	GenericAdu_StartCombatResp_00080DBB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DBB_1.mp3	File Not Found		StartCombatResponse	--	Flank 'em! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DBC	0	GenericAdu_StartCombatResp_00080DBC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DBC_1.mp3	File Not Found		StartCombatResponse	--	I've got your back! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DBE	0	GenericAdu_StartCombatResp_00080DBE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DBE_1.mp3	File Not Found		StartCombatResponse	--	We'll get 'em. Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DBF	0	GenericAdu_StartCombatResp_00080DBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DBF_1.mp3	File Not Found		StartCombatResponse	--	Look out! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DC0	0	GenericAdu_StartCombatResp_00080DC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DC0_1.mp3	File Not Found		StartCombatResponse	--	Where? Anger 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Conversation	GOODBYE	FormID 000A9D16	0	MS02_GOODBYE_000A9D16_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GOODBYE_000A9D16_1.mp3	File Not Found		I have to go now. --	Good luck with those two troublemakers. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	GOODBYE	FormID 0005BA49	0	DialogueCa_GOODBYE_0005BA49_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_GOODBYE_0005BA49_1.mp3	File Not Found		I have to go now. I'll be on my way. Be back soon! And bring more caps! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	GOODBYE	FormID 0005BA50	0	DialogueCa_GOODBYE_0005BA50_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_GOODBYE_0005BA50_1.mp3	File Not Found		I have to go now. --	I suppose there's no chance for a nice conversation today, is there. Neutral 50	A little crestfallen --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	GOODBYE	FormID 0005BA51	0	DialogueCa_GOODBYE_0005BA51_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_GOODBYE_0005BA51_1.mp3	File Not Found		I have to go now. --	Yes, well... I guess there's always tomorrow. Sad 5	A little crestfallen --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	GOODBYE	FormID 0005BA52	0	DialogueCa_GOODBYE_0005BA52_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_GOODBYE_0005BA52_1.mp3	File Not Found		I have to go now. --	Well... Good talking with you, boy, as always. Sad 5	A little crestfallen --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	GOODBYE	FormID 0001D5E5	0	GenericAdult_GOODBYE_0001D5E5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GOODBYE_0001D5E5_1.mp3	File Not Found		I have to go now. --	Yeah. See you. Neutral 50	Default backup bottom of the stack no condition failsafe goodbye. --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	GOODBYE	FormID 0004E5DD	0	GenericAdult_GOODBYE_0004E5DD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GOODBYE_0004E5DD_1.mp3	File Not Found		I have to go now. Goodbye. Whatever. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GOODBYE	FormID 0004E5E3	0	GenericAdult_GOODBYE_0004E5E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GOODBYE_0004E5E3_1.mp3	File Not Found		I have to go now. I need to get going. Bye. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GOODBYE	FormID 00049E19	0	GenericAdult_GOODBYE_00049E19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GOODBYE_00049E19_1.mp3	File Not Found		I have to go now. Time for me to go. Later. Neutral 50 --	--	--	MaleAdult01Default	Generic	Conversation	GOODBYE	FormID 00049E16	0	Generic_GOODBYE_00049E16_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_GOODBYE_00049E16_1.mp3	File Not Found		I have to go now. See you later. Bye. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	GREETING	FormID 000372A1	0	MS02_GREETING_000372A1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GREETING_000372A1_1.mp3	File Not Found		GREETING	--	Are you all right? You aren't hurt, are you? I'd like to apologize for the rude welcome. Those two have been a bit of a, um, problem lately. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	GREETING	FormID 000372A1	1	MS02_GREETING_000372A1_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GREETING_000372A1_2.mp3	File Not Found		GREETING	--	Name's Roe. Uncle Roe, to most. Welcome to Canterbury Commons... for what that's worth. Disgust 40 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	GREETING	FormID 000B2932	0	MS02_GREETING_000B2932_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GREETING_000B2932_3.mp3	File Not Found		GREETING	--	Whew! You wouldn't believe how much trouble those two have caused in this town. We've been looking for someone to get rid of them for a long time. Surprise 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	GREETING	FormID 000B2932	1	MS02_GREETING_000B2932_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GREETING_000B2932_4.mp3	File Not Found		GREETING	--	But you just walked in and cleaned up the town, easy as you please! We're in your debt, that's for sure. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	GREETING	FormID 000B2932	2	MS02_GREETING_000B2932_5	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GREETING_000B2932_5.mp3	File Not Found		GREETING	--	I'm mayor of Canterbury Commons, think of me as your own Uncle Roe. And take this, as our thanks for cleaning up the town. Happy 25	Warm and hearty --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	GREETING	FormID 000B2933	0	MS02_GREETING_000B2933_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GREETING_000B2933_3.mp3	File Not Found		GREETING	--	Whew! You wouldn't believe how much trouble those two have caused in this town. We've been looking for someone to get rid of them for a long time. Surprise 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	GREETING	FormID 000B2933	1	MS02_GREETING_000B2933_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GREETING_000B2933_4.mp3	File Not Found		GREETING	--	But you just walked in, downed one, and drove off the other, easy as you please! That'll be the last we see of them, you can be sure of that! Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	GREETING	FormID 000B2933	2	MS02_GREETING_000B2933_5	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GREETING_000B2933_5.mp3	File Not Found		GREETING	--	I'm mayor of Canterbury Commons, think of me as your own Uncle Roe. And take this, as our thanks for cleaning up the town. Happy 25	Warm and hearty --	--	GetIsID == 1	MaleAdult01Default	MS02	Topic	GREETING	FormID 00096094	0	MS02_GREETING_00096094_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_GREETING_00096094_1.mp3	File Not Found		GREETING	--	Change your mind yet? You willing to help us deal with the AntAgonizer and Mechanist? Happy 50	like a slick car sales man --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	GREETING	FormID 00059401	0	DialogueCa_GREETING_00059401_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_GREETING_00059401_1.mp3	File Not Found		GREETING	--	Ah, new in town? Welcome to Canterbury Commons, home of traders, home of caravaners, and most of all, home of excellent bargains! Happy 50	A little like a ringleader of a circus --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	GREETING	FormID 00059401	1	DialogueCa_GREETING_00059401_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_GREETING_00059401_2.mp3	File Not Found		GREETING	--	I'm Ernest Roe, but feel free to think of me as your jolly old Uncle Roe. What brings you to my fine, little town? Here for business, or pleasure? Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	GREETING	FormID 000A6F1F	0	DialogueCa_GREETING_000A6F1F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_GREETING_000A6F1F_1.mp3	File Not Found		GREETING	--	With all of that fighting, I never got to give you the official welcome to the town, did I?	Happy 50	A little like a ringleader of a circus --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	GREETING	FormID 000A6F1F	1	DialogueCa_GREETING_000A6F1F_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_GREETING_000A6F1F_2.mp3	File Not Found		GREETING	--	Welcome to Canterbury Commons, home of traders, caravaners, and most of all, of excellent bargains! Here for business or pleasure? Happy 75 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Topic	GREETING	FormID 00059402	0	DialogueCa_GREETING_00059402_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_GREETING_00059402_1.mp3	File Not Found		GREETING	--	What can old Uncle Roe do for you, today? Happy 25 --	--	--	MaleAdult01Default	GenericAdult	Topic	GREETING	FormID 000038C8	0	GenericAdult_GREETING_000038C8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GREETING_000038C8_1.mp3	File Not Found		GREETING	--	What do you need? Anger 25 --	--	--	MaleAdult01Default	Generic	Topic	GREETING	FormID 000038C2	0	Generic_GREETING_000038C2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_GREETING_000038C2_1.mp3	File Not Found		GREETING	--	Yeah? Neutral 50 --	--	--	MaleAdult01Default	Generic	Topic	GREETING	FormID 0004C18B	0	Generic_GREETING_0004C18B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_GREETING_0004C18B_1.mp3	File Not Found		GREETING	--	Hey there. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00022A93	0	GenericAdult_GuardTrespass_00022A93_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00022A93_1.mp3	File Not Found		GuardTrespass	--	You! Get out of here! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00017194	0	GenericAdult_GuardTrespass_00017194_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00017194_1.mp3	File Not Found		GuardTrespass	--	Back off! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00050FFE	0	GenericAdult_GuardTrespass_00050FFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00050FFE_1.mp3	File Not Found		GuardTrespass	--	I'm not warning you again. Leave now. Anger 60 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00051000	0	GenericAdult_GuardTrespass_00051000_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00051000_1.mp3	File Not Found		GuardTrespass	--	Last warning. Get out of here. Anger 60 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00051001	0	GenericAdult_GuardTrespass_00051001_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00051001_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here. Anger 40 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00051003	0	GenericAdult_GuardTrespass_00051003_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00051003_1.mp3	File Not Found		GuardTrespass	--	I told you to leave. You'd better listen. Anger 40 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00051008	0	GenericAdult_GuardTrespass_00051008_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00051008_1.mp3	File Not Found		GuardTrespass	--	You don't belong here. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00022A96	0	GenericAdult_GuardTrespass_00022A96_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00022A96_1.mp3	File Not Found		GuardTrespass	--	Keep moving. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00017193	0	GenericAdult_GuardTrespass_00017193_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00017193_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here if you know what's good for you. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	MS02	Conversation	HELLO	FormID 000A9D8F	0	MS02_HELLO_000A9D8F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02_HELLO_000A9D8F_1.mp3	File Not Found		HELLO	--	Whatever you can do to help our town, we'd appreciate it. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	MS02Fin	Conversation	HELLO	FormID 000A9D68	0	MS02Fin_HELLO_000A9D68_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\MS02Fin_HELLO_000A9D68_1.mp3	File Not Found		HELLO	--	Town's a lot safer now. Thanks. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCrimeKarma	Conversation	HELLO	FormID 0007D4DA	0	DialogueCrimeKarma_HELLO_0007D4DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCrimeKarma_HELLO_0007D4DA_1.mp3	File Not Found		HELLO	--	Business is always welcome in Canterbury Commons. Even business with people like you. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCrimeKarma	Conversation	HELLO	FormID 0007D4DB	0	DialogueCrimeKarma_HELLO_0007D4DB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCrimeKarma_HELLO_0007D4DB_1.mp3	File Not Found		HELLO	--	We take property crime very seriously around here. I don't want to hear about any more trouble from you. Anger 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	HELLO	FormID 0005BA6A	0	DialogueCa_HELLO_0005BA6A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_HELLO_0005BA6A_1.mp3	File Not Found		HELLO	--	Hello, there! Happy 50	Jovial --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	HELLO	FormID 0005BA6B	0	DialogueCa_HELLO_0005BA6B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_HELLO_0005BA6B_1.mp3	File Not Found		HELLO	--	How do? Happy 50	Jovial --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	HELLO	FormID 0005BA76	0	DialogueCa_HELLO_0005BA76_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_HELLO_0005BA76_1.mp3	File Not Found		HELLO	--	Morning, sleepyhead! Sleep well, boy? Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	HELLO	FormID 0005BA77	0	DialogueCa_HELLO_0005BA77_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_HELLO_0005BA77_1.mp3	File Not Found		HELLO	--	Rise and shine! How was your night, my boy? Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	HELLO	FormID 0005BA78	0	DialogueCa_HELLO_0005BA78_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_HELLO_0005BA78_1.mp3	File Not Found		HELLO	--	Day go well for you, my boy? Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	HELLO	FormID 0005BA79	0	DialogueCa_HELLO_0005BA79_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_HELLO_0005BA79_1.mp3	File Not Found		HELLO	--	Evening! Get a lot of work done today, boy? Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	HELLO	FormID 0005BA7A	0	DialogueCa_HELLO_0005BA7A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_HELLO_0005BA7A_1.mp3	File Not Found		HELLO	--	How're you doing, boy? Is everything all right? Fear 10 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	HELLO	FormID 0005BA7B	0	DialogueCa_HELLO_0005BA7B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_HELLO_0005BA7B_1.mp3	File Not Found		HELLO	--	Hello, Dom. Everyone behaving themselves? Happy 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCanterburyCommons	Conversation	HELLO	FormID 0005BA7C	0	DialogueCa_HELLO_0005BA7C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCa_HELLO_0005BA7C_1.mp3	File Not Found		HELLO	--	Dom. Any news I should be worried about? Happy 25 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070D00	0	GenericAdult_HELLO_00070D00_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070D00_1.mp3	File Not Found		HELLO	--	Hey there. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004D586	0	GenericAdult_HELLO_0004D586_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004D586_1.mp3	File Not Found		HELLO	--	Yes? Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CED	0	GenericAdult_HELLO_00070CED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CED_1.mp3	File Not Found		HELLO	--	Welcome to Tenpenny Tower. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070D01	0	GenericAdult_HELLO_00070D01_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070D01_1.mp3	File Not Found		HELLO	--	Charmed, I'm sure... Happy 50 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004D585	0	GenericAdult_HELLO_0004D585_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004D585_1.mp3	File Not Found		HELLO	--	Ah, hello! Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004E5FA	0	GenericAdult_HELLO_0004E5FA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004E5FA_1.mp3	File Not Found		HELLO	--	Good to see you. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004E5FC	0	GenericAdult_HELLO_0004E5FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004E5FC_1.mp3	File Not Found		HELLO	--	Hey. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004E5FE	0	GenericAdult_HELLO_0004E5FE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004E5FE_1.mp3	File Not Found		HELLO	--	Morning. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004E600	0	GenericAdult_HELLO_0004E600_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004E600_1.mp3	File Not Found		HELLO	--	Evening. Neutral 50	abbreviated "Good evening" greeting --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CEE	0	GenericAdult_HELLO_00070CEE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CEE_1.mp3	File Not Found		HELLO	--	How are you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CEF	0	GenericAdult_HELLO_00070CEF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CEF_1.mp3	File Not Found		HELLO	--	Nice to see you. Doing well, I hope? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CF0	0	GenericAdult_HELLO_00070CF0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CF0_1.mp3	File Not Found		HELLO	--	How are things? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CF1	0	GenericAdult_HELLO_00070CF1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CF1_1.mp3	File Not Found		HELLO	--	And how are you this fine day? Neutral 50 --	--	--	MaleAdult01Default	Generic	Conversation	HELLO	FormID 00020435	0	Generic_HELLO_00020435_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_HELLO_00020435_1.mp3	File Not Found		HELLO	--	Hello. Neutral 50 --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B3	0	GenericFriendlyFire_Hit_000345B3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B3_1.mp3	File Not Found		Hit	--	This is your last warning before I kill you. Anger 50	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B4	0	GenericFriendlyFire_Hit_000345B4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B4_1.mp3	File Not Found		Hit	--	Once more and I'm going to have to kill you. Anger 50	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B5	0	GenericFriendlyFire_Hit_000345B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B5_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B6	0	GenericFriendlyFire_Hit_000345B6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B6_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B7	0	GenericFriendlyFire_Hit_000345B7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B7_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B8	0	GenericFriendlyFire_Hit_000345B8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B8_1.mp3	File Not Found		Hit	--	Cut that out! Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B9	0	GenericFriendlyFire_Hit_000345B9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B9_1.mp3	File Not Found		Hit	--	I'm on your side! Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345BA	0	GenericFriendlyFire_Hit_000345BA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345BA_1.mp3	File Not Found		Hit	--	What do you think you're doing? Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345BB	0	GenericFriendlyFire_Hit_000345BB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345BB_1.mp3	File Not Found		Hit	--	Careful with that! Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericAdult	Combat	Hit	FormID 00015128	0	GenericAdult_Hit_00015128_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Hit_00015128_1.mp3	File Not Found		Hit	--	I'm hit! Pained 100 --	--	--	MaleAdult01Default	GenericAdult	Combat	Hit	FormID 000208E4	0	GenericAdult_Hit_000208E4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Hit_000208E4_1.mp3	File Not Found		Hit	--	Damn! Anger 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015122	0	Generic_Hit_00015122_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015122_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208D8	0	Generic_Hit_000208D8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208D8_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015123	0	Generic_Hit_00015123_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015123_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208DA	0	Generic_Hit_000208DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208DA_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015124	0	Generic_Hit_00015124_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015124_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208DC	0	Generic_Hit_000208DC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208DC_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015125	0	Generic_Hit_00015125_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015125_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208DE	0	Generic_Hit_000208DE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208DE_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015126	0	Generic_Hit_00015126_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015126_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208E0	0	Generic_Hit_000208E0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208E0_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208E1	0	Generic_Hit_000208E1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208E1_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015127	0	Generic_Hit_00015127_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015127_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208E2	0	Generic_Hit_000208E2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208E2_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208E3	0	Generic_Hit_000208E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208E3_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult01Default	Generic	Conversation	IdleChatter	FormID 000459CA	0	Generic_IdleChatter_000459CA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_IdleChatter_000459CA_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	Muttering to yourself while dreaming --	--	--	MaleAdult01Default	Generic	Conversation	IdleChatter	FormID 000459CB	0	Generic_IdleChatter_000459CB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_IdleChatter_000459CB_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleAdult01Default	Generic	Conversation	IdleChatter	FormID 00049036	0	Generic_IdleChatter_00049036_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_IdleChatter_00049036_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC1B	0	GenericAdult_LostIdle_0002FC1B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC1B_1.mp3	File Not Found		LostIdle	--	I'm going to find you. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC1D	0	GenericAdult_LostIdle_0002FC1D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC1D_1.mp3	File Not Found		LostIdle	--	You can't hide from me forever. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC1E	0	GenericAdult_LostIdle_0002FC1E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC1E_1.mp3	File Not Found		LostIdle	--	Nothing yet. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC21	0	GenericAdult_LostIdle_0002FC21_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC21_1.mp3	File Not Found		LostIdle	--	Where did you go? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC22	0	GenericAdult_LostIdle_0002FC22_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC22_1.mp3	File Not Found		LostIdle	--	I've got something for you... Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	LostIdle	FormID 0002FC20	0	Generic_LostIdle_0002FC20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_LostIdle_0002FC20_1.mp3	File Not Found		LostIdle	--	Come out, come out, wherever you are! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToCombat	FormID 0002FC1A	0	GenericAdult_LostToCombat_0002FC1A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToCombat_0002FC1A_1.mp3	File Not Found		LostToCombat	--	Thought hiding would save you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToCombat	FormID 0005202F	0	GenericAdult_LostToCombat_0005202F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToCombat_0005202F_1.mp3	File Not Found		LostToCombat	--	Aha! Surprise 25 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToCombat	FormID 00052030	0	GenericAdult_LostToCombat_00052030_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToCombat_00052030_1.mp3	File Not Found		LostToCombat	--	You can't hide from me. Happy 25 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToCombat	FormID 0002FC19	0	GenericAdult_LostToCombat_0002FC19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToCombat_0002FC19_1.mp3	File Not Found		LostToCombat	--	Over here! Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	LostToCombat	FormID 0002FC18	0	Generic_LostToCombat_0002FC18_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_LostToCombat_0002FC18_1.mp3	File Not Found		LostToCombat	--	There you are! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 0002FBE5	0	GenericAdult_LostToNormal_0002FBE5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_0002FBE5_1.mp3	File Not Found		LostToNormal	--	Must have bugged out. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 0002FBE6	0	GenericAdult_LostToNormal_0002FBE6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_0002FBE6_1.mp3	File Not Found		LostToNormal	--	Hmm. Oh well. Neutral 50	puzzled, but relieved. --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 00052052	0	GenericAdult_LostToNormal_00052052_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_00052052_1.mp3	File Not Found		LostToNormal	--	I can't find anything. Neutral 50	with decision -- "must not be anybody here" --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 0002FBE7	0	GenericAdult_LostToNormal_0002FBE7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_0002FBE7_1.mp3	File Not Found		LostToNormal	--	Cleared out, I guess. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 00052053	0	GenericAdult_LostToNormal_00052053_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_00052053_1.mp3	File Not Found		LostToNormal	--	Stand down. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 00052054	0	GenericAdult_LostToNormal_00052054_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_00052054_1.mp3	File Not Found		LostToNormal	--	I guess we ran 'em off. Happy 50 --	--	--	MaleAdult01Default	Generic	Detection	LostToNormal	FormID 00052051	0	Generic_LostToNormal_00052051_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_LostToNormal_00052051_1.mp3	File Not Found		LostToNormal	--	Nobody here anymore. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7B	0	GenericAdult_Murder_00022A7B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7B_1.mp3	File Not Found		Murder	--	What have you done? Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7C	0	GenericAdult_Murder_00022A7C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7C_1.mp3	File Not Found		Murder	--	Oh my God! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7D	0	GenericAdult_Murder_00022A7D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7D_1.mp3	File Not Found		Murder	--	Murderer! Disgust 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7E	0	GenericAdult_Murder_00022A7E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7E_1.mp3	File Not Found		Murder	--	You killed him! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7F	0	GenericAdult_Murder_00022A7F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7F_1.mp3	File Not Found		Murder	--	You killed her! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A80	0	GenericAdult_Murder_00022A80_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A80_1.mp3	File Not Found		Murder	--	No! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00050FF3	0	GenericAdult_Murder_00050FF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00050FF3_1.mp3	File Not Found		Murder	--	You're going to pay for that! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00050FF7	0	GenericAdult_Murder_00050FF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00050FF7_1.mp3	File Not Found		Murder	--	Murdering scum! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	MurderNoCrime	FormID 00022A9E	0	GenericAdult_MurderNoCrime_00022A9E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_MurderNoCrime_00022A9E_1.mp3	File Not Found		MurderNoCrime	--	Good riddance. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	MurderNoCrime	FormID 00051017	0	GenericAdult_MurderNoCrime_00051017_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_MurderNoCrime_00051017_1.mp3	File Not Found		MurderNoCrime	--	Better him than me. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	MurderNoCrime	FormID 00051018	0	GenericAdult_MurderNoCrime_00051018_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_MurderNoCrime_00051018_1.mp3	File Not Found		MurderNoCrime	--	Better her than me. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0002FC24	0	GenericAdult_NormalToAlert_0002FC24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0002FC24_1.mp3	File Not Found		NormalToAlert	--	Hello? Who's there? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0005200A	0	GenericAdult_NormalToAlert_0005200A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0005200A_1.mp3	File Not Found		NormalToAlert	--	Huh? Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0005200B	0	GenericAdult_NormalToAlert_0005200B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0005200B_1.mp3	File Not Found		NormalToAlert	--	Hello? Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0005200C	0	GenericAdult_NormalToAlert_0005200C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0005200C_1.mp3	File Not Found		NormalToAlert	--	Did you hear something? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0002FC25	0	GenericAdult_NormalToAlert_0002FC25_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0002FC25_1.mp3	File Not Found		NormalToAlert	--	I'm going to go check it out. Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	NormalToAlert	FormID 0002FC23	0	Generic_NormalToAlert_0002FC23_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_NormalToAlert_0002FC23_1.mp3	File Not Found		NormalToAlert	--	What was that? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0001FB67	0	GenericAdu_NormalToCombat_0001FB67_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0001FB67_1.mp3	File Not Found		StartCombat	--	Help me! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0001FB68	0	GenericAdu_NormalToCombat_0001FB68_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0001FB68_1.mp3	File Not Found		StartCombat	--	I've got one! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0005201D	0	GenericAdu_NormalToCombat_0005201D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0005201D_1.mp3	File Not Found		StartCombat	--	Hey! Surprise 100 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0001FB69	0	GenericAdu_NormalToCombat_0001FB69_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0001FB69_1.mp3	File Not Found		StartCombat	--	Opening fire! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0001511C	0	GenericAdu_NormalToCombat_0001511C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0001511C_1.mp3	File Not Found		StartCombat	--	Open fire! Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	NormalToCombat	FormID 000208E5	0	Generic_NormalToCombat_000208E5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_NormalToCombat_000208E5_1.mp3	File Not Found		StartCombat	--	Over here! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C256	0	GenericAdult_ObserveCombat_0004C256_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C256_1.mp3	File Not Found		ObserveCombat	--	Watch out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C257	0	GenericAdult_ObserveCombat_0004C257_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C257_1.mp3	File Not Found		ObserveCombat	--	Whoa! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C258	0	GenericAdult_ObserveCombat_0004C258_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C258_1.mp3	File Not Found		ObserveCombat	--	Look out! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25A	0	GenericAdult_ObserveCombat_0004C25A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C25A_1.mp3	File Not Found		ObserveCombat	--	Damn, it's a fight! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25B	0	GenericAdult_ObserveCombat_0004C25B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C25B_1.mp3	File Not Found		ObserveCombat	--	Ain't none of my business! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AA8	0	GenericAdult_Pickpocket_00022AA8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AA8_1.mp3	File Not Found		Pickpocket	--	Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AA9	0	GenericAdult_Pickpocket_00022AA9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AA9_1.mp3	File Not Found		Pickpocket	--	A pickpocket! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AAB	0	GenericAdult_Pickpocket_00022AAB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AAB_1.mp3	File Not Found		Pickpocket	--	Stop! Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AAC	0	GenericAdult_Pickpocket_00022AAC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AAC_1.mp3	File Not Found		Pickpocket	--	You can't do that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AAD	0	GenericAdult_Pickpocket_00022AAD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AAD_1.mp3	File Not Found		Pickpocket	--	You stole that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCD	0	GenericAdu_PLAYERFIREWEAPO_00022CCD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_00022CCD_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Whoa, whoa! Careful! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCE	0	GenericAdu_PLAYERFIREWEAPO_00022CCE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_00022CCE_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Hey, knock it off! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCF	0	GenericAdu_PLAYERFIREWEAPO_00022CCF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_00022CCF_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Watch it! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A6	0	GenericAdu_PLAYERFIREWEAPO_0004C1A6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_0004C1A6_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Not so close! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A7	0	GenericAdu_PLAYERFIREWEAPO_0004C1A7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_0004C1A7_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	I hope you know what you're doing. Disgust 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A8	0	GenericAdu_PLAYERFIREWEAPO_0004C1A8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_0004C1A8_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Cut it out, will you? Anger 25 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD0	0	GenericAdu_PLAYERINIRONSIT_00022CD0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD0_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Don't point that thing at me. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD1	0	GenericAdu_PLAYERINIRONSIT_00022CD1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD1_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Hey, knock it off. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD3	0	GenericAdu_PLAYERINIRONSIT_00022CD3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD3_1.mp3	File Not Found		PLAYER IN IRON SITES	--	What do you think you're doing? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD2	0	GenericAdu_PLAYERINIRONSIT_00022CD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD2_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Be careful with that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16E	0	GenericAdu_PLAYERINIRONSIT_0004C16E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_0004C16E_1.mp3	File Not Found		PLAYER IN IRON SITES	--	That's not a good idea. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16F	0	GenericAdu_PLAYERINIRONSIT_0004C16F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_0004C16F_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Easy there. Neutral 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCA	0	GenericAdu_PLAYERKNOCKOVER_00022CCA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CCA_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Watch it, will you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCB	0	GenericAdu_PLAYERKNOCKOVER_00022CCB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CCB_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Oh come on. Pay more attention to what you're doing. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCC	0	GenericAdu_PLAYERKNOCKOVER_00022CCC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CCC_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Cut it out. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CC9	0	GenericAdu_PLAYERKNOCKOVER_00022CC9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CC9_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Hey, be more careful! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C163	0	GenericAdu_PLAYERKNOCKOVER_0004C163_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_0004C163_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Why don't you look where you're going? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C164	0	GenericAdu_PLAYERKNOCKOVER_0004C164_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_0004C164_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	What's the big idea? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBC	0	GenericAdult_PLAYERLAYMINE_00022CBC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_00022CBC_1.mp3	File Not Found		PLAYER LAY MINE	--	You know what you're doing there? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBD	0	GenericAdult_PLAYERLAYMINE_00022CBD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_00022CBD_1.mp3	File Not Found		PLAYER LAY MINE	--	Whoa now. Be careful with that thing. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBE	0	GenericAdult_PLAYERLAYMINE_00022CBE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_00022CBE_1.mp3	File Not Found		PLAYER LAY MINE	--	Don't blow yourself up, okay? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15E	0	GenericAdult_PLAYERLAYMINE_0004C15E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_0004C15E_1.mp3	File Not Found		PLAYER LAY MINE	--	You sure that's a good idea? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15F	0	GenericAdult_PLAYERLAYMINE_0004C15F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_0004C15F_1.mp3	File Not Found		PLAYER LAY MINE	--	I hope you know what you're doing. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54C	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Tamper with that, and we're going to have a problem. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54D	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	I really hope you're not thinking of breaking into there. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54E	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	It's locked for a reason. Don't get any ideas. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54F	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Yes, that's locked. And yes, I can see you eyeing it... Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D550	0	GenericAdu_PLAYERLOCKEDOBJ_0004D550_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D550_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Don't even think of breaking into that. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D551	0	GenericAdu_PLAYERLOCKEDOBJ_0004D551_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D551_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	That's secure for a reason. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D562	0	GenericAdu_PLAYERPICKPOCKE_0004D562_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D562_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Don't even think about it. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D563	0	GenericAdu_PLAYERPICKPOCKE_0004D563_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D563_1.mp3	File Not Found		PLAYER PICKPOCKET	--	What do you think you're doing? Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D564	0	GenericAdu_PLAYERPICKPOCKE_0004D564_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D564_1.mp3	File Not Found		PLAYER PICKPOCKET	--	I'm watching you. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D565	0	GenericAdu_PLAYERPICKPOCKE_0004D565_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D565_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Keep your hands to yourself. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D566	0	GenericAdu_PLAYERPICKPOCKE_0004D566_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D566_1.mp3	File Not Found		PLAYER PICKPOCKET	--	You won't get away with that. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D567	0	GenericAdu_PLAYERPICKPOCKE_0004D567_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D567_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Not a good idea. Anger 20