The Thorn (Fallout: New Vegas)

The Thorn is an underground arena located by the Westside south entrance.

Layout
When approaching the Westside south entrance, a barricade of sorts can be seen, spelling out the location's name. The "R" in the sign points to the sewer below, distinguishing the main entrance. The Thorn serves as a sporting arena, where bets can be placed on the outcome of fights between wasteland creatures. Access to The Thorn is denied from 1:00 AM to 6:00 AM. The arena is surrounded by a system of raised catwalks for the guards and spectators, and surrounding the sides are cages holding the wasteland creatures grown and kept by Red Lucy for arena battles.

Custom fights can be arranged by speaking to Red Lucy. The player character chooses what creature and how many of such will fight on each side. Since the creatures are expensive to breed, keep, and maintain, the player character must pay for the fight. If the team chosen by the Courier is victorious, the amount of caps originally given will be returned as well as an additional sum.

It is also possible to participate in the bouts. The creatures available to fight are fire geckos, giant mantises, radscorpions, night stalkers, cazadores and deathclaws, and the number of creatures is determined by the player character. The screen will fade to black to enter the arena. The winnings are dependent on which and how many creatures are fought. The most the Courier can fight is three deathclaws at once. The player character must bring Red Lucy several eggs of the animal they wish to fight before they can fight them in the arena, to replenish her creature inventory.

Notable loot

 * Dinner Bell - A unique variant of the hunting shotgun, given By Red Lucy as a reward for completing Bleed Me Dry.

Related quests

 * Bleed Me Dry
 * Fight Night

Appearances
The Thorn appears only in Fallout: New Vegas.

Behind the scenes
One of the Thorn guard's lines ("We're watching you... ssstranger.") is likely a reference to a common voice line spoken by the Ordinators in the video game The Elder Scrolls III: Morrowind ("We're watching you... sscum.").

Bugs

 * ED-E will get stuck in the pipelines of the ceiling, requiring you to send him home or to the Lucky 38.
 * Crash-to-Desktops are very common in this area, especially while fighting in the arena.
 * After defeating any animals in the arena, the doors open allowing you to leave. A second or two later all the gates that just opened for you to leave instantly seal and the only way out is through the side of the arena, which itself is sealed unless this glitch occurs. This can easily cause you to get caught in between the two doors leading into the arena with no way out except the console. This doesn't happen every single time but it's extremely common.
 * After setting up a custom fight, the door allowing combatants out of the arena may not open, preventing further fights from happening and any winnings from being collected. To fix this, the stuck door can be opened manually (although this will cause the guards to become hostile) or an arena guard can be pushed into the arena on the side of the stuck door, causing the guard to leave the arena by opening the door, allowing the combatant out and fights to resume as normal.
 * When fighting any number of cazadores or deathclaws, the creatures may turn on each other, stinging/clawing each other to death. The doors will not open after they are dead, leaving you trapped in the arena. Also, the fight never ends when fighting one deathclaw, the doors do not open, and you are trapped forcing a reload.
 * After choosing multiple participants for a fight (3 radscorpions on one team, for example) the cage doors will open and the participants will walk out toward the middle of the arena but they will not all stop in the correct "zone" to initiate the fight. As a result, both teams will just sit there and no fight will take place. Early attempts at leaving/returning/fast traveling/letting a few days pass did not seem to reset this. If you attempt to "move" the participants by jumping down and nudging them, or if you try shooting them, the inhabitants of The Thorn will open fire on you for interfering. This makes it impossible for any further fights to take place. To fix either kill one of the teams, exit The Thorn, wait for a few in-game hours then return, things should be normal. Or if Red Lucy is facing the arena, to her right and behind her there is an area you can sneak where one team is visible. With a silenced weapon, kill that team and the match will end. You can exit the pit from the stairs located behind Red Lucy. If you kill the team undetected, things will be normal. A Stealth Boy may help with this.
 * When entering the arena and going to fight the door may open but you cannot get through it. An invisible wall will block your path. You can, however, get through it by crouching then jumping or just walk forward and keep jumping.
 * Choosing to fight in the arena may cause any current companions to go missing.
 * When using a plasma or laser weapon type, and disintegrating enemies into goo/ash, the goo/ash will not disappear immediately as corpses would.
 * It is easily possible to walk through the gate before entering the battle area.
 * Sometimes the enemies will back out through the door they came from (before the gate) before it closes or even if it has already closed. This prevents the battle from being completed, and so stops the Courier from leaving. If you're lucky enough, the enemy may reveal itself through the door by walking into it (a giant radscorpion's claws, for example), and you may be able to get a few cheap shots at it. It's advised to save before the battles, and not to use explosives on creatures from a distance before they get free as this can throw them back through the door or possibly hit spectators, which will turn them hostile. Though to avoid this altogether the player can hug the right wall of the arena and go around the column (next to the exit gate) to approach them so that they will be too close when engaged in combat and will not run away.
 * After asking Red Lucy to fight and she telling you to go to the cage and your screen going black, rather than reloading in the arena below, you may simply reappear in the same spot, with Red Lucy in a permanent bug state refusing to talk to you.
 * When two creatures start to fight they can disappear thus resulting in Red Lucy refusing to talk to you, plus you lose the bet.
 * If you kill the animal(s) you are fighting before they exit their gate, the match will not end, and you will be trapped in the pit. Even noclipping through the exit gate, Red Lucy will be stuck saying "The crowds are waiting for you, stranger."
 * When two radscorpions are chosen to fight, the animation on their attacks will lock, only tilting back and forth, and neither of them will die, even after zero health.
 * Before you start a fight between 3 giant radscorpions, one will sometimes spawn in your gate but will not be hostile until the gate opens, also possible with deathclaws.
 * When talking to Red Lucy on the stairs closest to the main entrance, especially following a match against creatures, your companions can get stuck as if you told them to wait. When you tell them to follow you again, they run down into the arena and start running against a flaming barrel.
 * After completing Bleed Me Dry and thus collecting all of the eggs required, the Strip can become inaccessible. The player can no longer enter The Strip, as a "Requires Key" message under the usual "Enter The Strip" message is present. This can be fixed if you have completed the quest I Put a Spell on You in Camp McCarran or if you have a reputation higher than neutral with the NCR and ride the monorail from Camp McCarran to the NCR Embassy on the Strip. Traveling to Freeside without fast-travel will fix the bugged Strip door, no longer needing a key. However, if you have not passed the credit check for the securitrons they will attack you once in Freeside. This can be done as many times as needed.
 * When visiting The Thorn's cages, do not attempt to kill caged creatures using melee or unarmed attacks and V.A.T.S. Otherwise, you may end up inside the cage, with no way to exit except by reverting to an earlier save.
 * When you place a bet on a fight they don't fight with each other, this leaves you unable to talk to Red Lucy and you can't win the bet.
 * When fighting 3 deathclaws, they may get stuck behind the door and the match will not end.
 * If you fight three deathclaws and win, all the doors may remain locked and will say "Requires key" and you will be unable to leave the arena.
 * If you fight three radscorpions and win, all the doors may remain locked and will say "Requires key" and you will be unable to leave the arena. This leaves no option but to reload a previous save each time.
 * When fighting three deathclaws, one or more deathclaws may spawn in the player's cage but will not attack until provoked.
 * Sometimes the creatures in matches may spawn in a non-hostile state, making the matches easy wins.
 * If you fall into the ring, without a fight happening, Red Lucy may attack you.
 * It is possible to 'push' the guards into the arena. Most of the time they will 'float' back up to their place or walk through the gates when a battle starts. The enemies will pay no attention to them.
 * Sometimes after completing Bleed Me Dry and engaging in sex with Red Lucy, she will not do it again, but simply repeat the phrase, "Lay down with me, my hunter."
 * When the guards in The Thorn become hostile, Red Lucy may not attack you, although her name will appear in red as she is still hostile towards you. If you attack her first, she may retaliate.
 * Sometimes creatures you're fighting will turn around and walk into the door they entered from and you can kill them easily because they will not be able to fight back.
 * When fighting three night stalkers, the match will never end because they will always be stuck behind the gate.
 * In the halls with the animal cages, if the Courier attacks the creatures inside the cage, then leaves and comes back, the creatures will no longer be trapped in the cages.
 * If the player character kills the spectators or guards of The Thorn and moves their bodies into the arena, the spectators/guards will respawn after a few days where their bodies were moved to. Therefore the spectators/guards can spawn and become stuck in the arena.
 * Sometimes, when entering the arena to fight, you will be unable to leave after killing the enemies. This can be fixed by saving and reloading the save.
 * When in the arena, if you talk to Red Lucy and ask what fight is next and she tells you something and cazadores they both might not attack each other. When you talk to Lucy she tells to wait until the fight is over.
 * Saving in The Thorn can sometimes result in the game getting stuck on the initial loading screen after clicking continue on the main title upon startup. Loading your last save before inside The Thorn, then loading the most current one should fix this.
 * ED-E will attack the creatures in the arena when the Courier is fighting them and does so without any negative implications.
 * If you ask to fight and attack Red Lucy after the dialogue closes and the screen starts to blacken, she will become hostile, and then neutral again after the fight commences.

Gallery
Thorn it:The Thorn (Fallout: New Vegas) Thorn Торн (локация) Торн (локація) 棘刺城