Dan McGrew

"If we don't ally ourselves with one of the families in New Reno, you can just kiss Redding goodbye. At least any type of Redding that I'd want to live in."

Dan McGrew is the owner of Redding's Morningstar Mine in 2241.

Background
Daniel McGrew is a short, barrel-chested man with a full, dark, beard. His musculature is well toned and the overall appearance of toughness and confidence is reinforced by the scar on his face. He is an amiable man and a staunch believer in personal freedom, believing that only an alliance with one of New Reno families can guarantee that his town remains free, as (according to him) NCR will turn Redding into another splotch on the NCR map while with Vault City, his town will become a slave labor camp. For him, New Reno families are divided enough to give them a best chance for autonomy.

McGrew competes with the other Redding mine, Kokoweef Mine, which is backed by the NCR. The rivalry between the two is at a stalemate, as the control chips for their excavation machines both burned out and they had been digging gold with human hands only.

The owner of Morningstar also cares deeply about his miners. He keeps in touch with them, but never puts their interests above the mine's, as he has to ensure a smooth operation, so that he will be able to make a tidy profit and eventually control enough of Redding to put it under New Reno protection.

Interactions with the player character
McGrew is an important part of resolving the Redding political gordian knot - selling the excavator chip to him (and either not giving the jet antidote to Doc Johnson or assassinating him afterward) will ensure that his mine generates a massive profit and that Redding will land under Reno protection.

He also plays a minor role in the Sheriff questline, providing some feedback on how the Chosen One resolved the bar brawl and hunted down Hakeswill.

Appearances
Dan McGrew appears only in Fallout 2.