Fallout 3 creatures

This is a list of all creatures which appear in Fallout 3.

All Fallout 3 creatures will fight creatures of different factions, but not within their own faction. IE, Deathclaws will fight Mirelurks, but a Feral Ghoul will not fight a Glowing One (exception: Humans and Ghouls).

Humanoid

 * Human : Arkansas, Enclave, Outcast, Brotherhood of Steel, Raider, Talon Company, Wastelander, Wildmen (The Pitt) etc.
 * Ghouls (sentient): Ghoul, Chinese Remnant
 * Ghouls (feral): Feral Ghoul, Feral Ghoul Roamer, Glowing One, Feral Ghoul Reaver (Broken Steel)
 * Super Mutants: Super Mutant, Super Mutant Brute, Super Mutant Master, Super Mutant Overlord (Broken Steel), Super Mutant Behemoth
 * Trog (The Pitt)
 * Hillfolk (Point Lookout)

Non-Humanoid

 * Brahmin, Mad Brahmin
 * Mole Rat
 * Yao Guai
 * Deathclaw
 * Centaur
 * Dogs: Vicious Dog, Raider Guard Dog, Scavenger's Dog, Talon Company Guard Dog

Crustaceans

 * Mirelurks: Mirelurk, Mirelurk Hunter, Mirelurk King, NukaLurk

Insects and arachnids

 * Fire ants: Fire Ant Worker, Fire Ant Soldier, Fire Ant Warrior, Fire Ant Nest Protector, Marigold Ant Queen
 * Giant ants: Giant Worker Ant, Giant Soldier Ant, Giant Ant Queen, Forager Ant
 * Bloatfly
 * Radroach
 * Radscorpion, Giant Radscorpion, Albino Radscorpion (Broken Steel)

Robots
Robots are not exactly creatures, but can be as much of a threat to your character (if not more, due to their ability to attack at range with powerful projectile weapons). It appears robots have a small weakness to energy weapons, and are rendered helpless by electro-magnetic pulses.
 * Eyebot
 * Mister Gutsy
 * Mister Handy
 * Protectron
 * Robobrain
 * Sentry Bot
 * Automated Turrets: Mark I, Mark II, Mark III, Mark IV, Mark V, Mark VI, Mark VII, Mark VIII
 * Spider Drone (Operation Anchorage)
 * Chimera Tank (Operation Anchorage)