Mormon (Van Buren)

The  was a faction planned for Van Buren.

Background
The Mormons of New Canaan are a mixed bunch, allying themselves either with Jeremiah or Bishop Mordecai. Their demographics are varied.

Daily schedule
Mormons are generally found around New Canaan town or in their homes. In the evenings Jeremiah and several brave Mormons journey out to have supper with the refugees on the exterior, and on Sundays Jeremiah holds a service at the church that most of the Mormons attend.

Effects of the player's actions

 * Three men and five women inhabit the Mormon camp to the southeast of Jericho. They're very meek and will ask the Prisoner to leave them alone, but they'll turn violent if he tries to gain access to the elevator which leads to the shelter where Jeremiah is hiding unless he is persuasive. Before Jeremiah and the Hands of God arrive, the Mormons will run away and hide in the fallout shelter if the Prisoner approaches the camp. They'll also futz the elevator controls so the Prisoner can't get down to them. When Jeremiah and the Hands of God do appear, the Mormons appear outside in the camp along with Jeremiah and crew, feeling safe and happy again now that the Mormon protectors have returned.
 * Removing Jeremiah from power means that the Mormons' morals and ethics quickly get whittled down to the equivalent of all other wasteland cultures, but they become more successful and profitable.
 * All of the Mormons have problems with faith and doubt. If the Prisoner succeeds in diagnosing Revelation John, it instills even more doubt in the Mormons about the legitimacy of Jeremiah.
 * If the Prisoner lays waste to the Mormons of New Canaan, killing all named figures and 75% of the other Mormon residents, he will earn the epithet of "Scourge of God."

Inventory

 * Only the Mormons at the Jericho camp are armed, this is because of New Canaan's weapons policies.

Appearances
The was a faction planned for Van Buren.