Operation: Anchorage bugs

Infinite Unarmed Skill
To do this glitch you need to have 2 hockey masks and the Chinese Stealth Armor.

1) Play through the sim get the stealth suit then put it on.

2) Put on a hockey mask.

3) Select the other hockey mask while the 1st one is still on and every time you try to select it your unarmed skill goes up by 5 points.


 * Notes can be done with any hat or glasses (no helmets) that you can get 2 of. At around 15000 unarmed skill your head will disappear. Will stay on as long as you have the Chinese Stealth Armor on.


 * Warning game lags and freezes frequently with really high skill (30000+).
 * It Helps on PC to have 2 differently damaged pieces of head gear, as it may some times not work if the head gear has the exact "DR" and would just allow both to be worn.
 * Note that the minute you take said hat or glasses off, any gained skill will disappear.



Gary-23 Exploit
It is possible to keep your inventory from the simulation. This means that you can keep your Winterized Combat Armor, Gauss Rifle, Jingwei's Shock Sword and whatever weapons you got from the Quartermaster (ie:Trench Knife, Assault Rifle, Combat Shotgun, etc.) and then receive your reward from the VSS Armory in the Outcast Outpost. This is possible by exploiting an inventory glitch where the player's inventory from the simulation is not removed until after the player returns to the Outpost.


 * To perform this exploit, do the following steps in order and remember to save a permanent "archive save" before performing the exploit. It may take several attempts, and in the worst case, you may have to start the entire simulation all over after repositioning Gary-23.
 * Also note that the player should not have started the simulation already. This exploit requires setup prior to entering the simulation.


 * 1) To setup this exploit, the player needs to talk to Protector McGraw and then to Specialist Olin to get the Neural Interface Suit. After you equip the suit, open the simulation pod but do not sit down on it yet.
 * 2) Go into the locked room where Gary 23 is and then drag his body back into the pod room. Lift his body into the pod, bending him around the foot rest so that his legs will be under the foot rest, and his head on top, in the middle of the foot rest. You should be able to interact with him by looking all the way down, while on the chair. Save now, and enter the chair. If his head (or feet) is in the middle of the screen, and clearly in range when you look all the way down, you have him positioned right. Also, make sure his body is within the shell's range. You'll notice he's in the wrong position if he gets moved out of the pod, or begins having seizures.
 * 3) * It is most important here to be looking at the body when the simulation starts as if you were going to search it but the option will be unavailable at this time
 * 4) * It's possible to take four of those wooden boxes, stack them, and then put Gary 23 on top of them, so he'll be right in front when you sit down. However, sometimes when you put the boxes on the Pod they disappear - they'll appear again if you try to put stuff on them.
 * 5) * To ensure that you get it right the first time, you can place several bodies on the simulation pod, but this will require you to kill at least some of the outcasts.
 * 6) Enter the simulation and play through to the start of Paving the Way. From this point on, everything in your inventory can be taken out of the simulation. Remember to get your weapons packages and Gauss Rifle from the Quartermaster, and pick up all the ammo found along the way. You can also perform the All Requisition Weapons/Ammunition glitch in order to maximize the amount of weapons and ammo you bring back. Continue playing up to Operation: Anchorage (quest).
 * 7) Play through the quest, disabling the pulse field, and make your way to the doors of the Chinese Compound. At this point make sure you have a save before going in. Once you enter, pick the speech option 'I'm going to kill you SO MUCH'. Shoot the Shock Sword out of General Jingwei's hand, if you want to keep it. You can also kill Jingwei and simply blow the hand off his corpse with a Combat Shotgun, which will cause the sword to be released from his grip. Either way, kill Jingwei.
 * 8) * Make sure you are not in the southern end of the compound because General Chase may catch you in a speech and send you back to the Outpost, before you have a chance to make another save. As soon as you kill General Jingwei, run North toward the Chinese Soldiers and turn around to find where General Chase is, and then make another save (you can overwrite your last save if you want).
 * 9) Now talk to General Chase and he will send you out of the simulation, back to the Outcast Outpost. During the loading screen, you can hold down the 'right stick" (Or keep pushing down your mouse (PC players without a game pad will have a more difficult time with this). If you were looking at the body when the simulation started, then don't touch the right stick at all. Just keep hammering at the A button as the game remembers your last position . When the screen goes black (with clock like animation) keep tapping 'A' with your view constantly pointed down. This should stop your crosshairs right on his head if you bent him around the foot rest. If done properly, you will be able to search his body. If you were too late, you will examine his body with the 'real world' inventory. If you open it up properly, you will have your 'simulation' inventory (usually during the black screen). If you do have your sim inventory, put all your items on his body. You will then regain your 'real world' inventory quickly after you 'regain consciousness' and your view returns.
 * 10) * This part is hard and may take several attempts to achieve it. Sometimes your thumb might slip or your timing may be off, but as long as you have a save right before General Chase, you can repeat quickly. Also, you may have improperly positioned Gary 23, in which case you'll have to load a save from before entering the simulation, and reposition him - you'll now have to do the whole sim again.
 * 11) Exit the chair, then search Gary 23's body to retrieve your weapons from the simulation. Combined with the following three bugs (Loot Enemies, All Requisition Weapons, Unlimited Ammo), a player can leave the simulation with dozens of (virtually) unbreakable weapons, and thousands of ammo rounds. Walk to the elevator and go up it. Once you're back on the ground level there are crates to the left, and you can stash equipment in there and fast travel to your home either in Megaton or Tenpenny Tower and put the equipment away, and then travel back to get the rest of the equipment). Note, if you wait until they start fighting, and kill the attackers, they will thank you for saving their lives and let you come back later. (make sure you don't fire early, or everyone will kill you. Wait until they start fighting).

Obtainable items
All weapons & armor obtained from within the simulation have an enhanced item HP (CDN or Condition) (excluding the Super Sledge and Laser Rifle which are only at the end of the simulation). In addition, they are repaired during each area change. This makes weapons and armor brought from the simulation nearly indestructible.


 * 1) You can pick pocket a fully repaired Fat Man from any of the T51-B forces in the ruins after the Trenches.
 * 2) You can get a Minigun (Fallout 3) by shooting one out of a soldier's hands (may need to use the Gauss Rifle). Depending on who you choose, you may have to pick their 5mm rounds and reload the area. One or two soldiers will stop outside the door to the Chinese HQ and not be equipped with anything, so you can pickpocket a minigun there as well. (It is best to pickpocket the soldiers outside of the Chinese HQ. Be warned, sometimes pickpocketing these two soldiers will cause American power soldier reinforcements to become hostile when they enter the HQ after you. This may cause getting the shocksword to be difficult as they will focus on you only and not the Chinese soldiers)
 * 3) *The minigun has a script corresponding with the ammunition dispenser; you gain 480 ammo if you have it in your inventory.
 * 4) It is possible to obtain a Flamer within the simulation. When you meet up with the T51-b Soldiers outside the bunker closest to the Pulse Field, if you stay back behind the Sandbags before moving on, after all enemies are dispatched, the soldiers will take a position behind them. You can then go behind the one equipped with a Flamer and pick his pocket for the Flamer Fuel. Attack him and make him hostile and he will attack you without his Flamer equipped. Holster your weapon and he will return to normal, but unequipped. You can then pickpocket the Flamer. (Sometimes even when you holster your weapon, the flame soldier will continue to attack you, making it impossible to obtain the flamer. It's recommended that you save before attempting to pickpocket him).
 * 5) *The Flamer has a script corresponding with the ammunition dispenser; you gain 120 ammo if you have it in your inventory.
 * 6) *The Flamer from the simulation isn't affected by the Pyromaniac perk, making it even less useful than the Burnmaster.
 * 7) It is also possible to obtain a Chinese Assault Rifle and maybe a Chinese Pistol by stunning a soldier (Paralyzing Palm Required) once to take his ammo, then again to take the rifle. (If the fact that it says "Steal Chinese Assault Rifle" after pickpocketing it bothers you as it does some people, it should be noted that if you repair it with another Chinese Assault Rifle, then it will no longer say that you are stealing it. Also, whenever stealing ammunition, if you drop it, it will not give you the script saying that you stole it, but you will still lose karma).
 * 8) *One method is while heading towards the Chimera Depot, without alerting the soldier in the tent to the right, kill all of the surrounding soldiers. This is easily done with the sniper rifle, hiding behind a rock behind 2 barrels as you make your way into the camp. Once all the enemies have been killed, excluding the soldier in the tent on the right with the ammo dispenser in it, save - you only get one shot at it. Wait in sneak mode at the front of the tent, pulling out your view to see just where he is without exposing your location. When he is sitting in a chair towards the opposite side of the tent (not in front of the computer), sneak around on the left side and steal his ammo. Run your way back to the Field H.Q., and use Chase's tent to rezone (run in then out). Make your way back to the soldier (now unarmed), and repeat the process to steal his rifle. [This does not work for the Chinese Jumpsuit, The soldier will wear the armor but will not have a jumpsuit in his inventory]
 * 9) *You can also use the Gauss Rifle to obtain a pristine Chinese Assault Rifle. To do this, shoot a Chinese soldier's assault rifle until you score a critical hit. If done correctly, the soldier will be knocked down. Then run to the soldier and 'talk' to the soldier. You should be able to go through his inventory. Take his ammo (no Karma loss) and he will assume a Unarmed stance. You could knock him back down and take the Chinese rifle. Another way is to follow this process, and hide somewhere for the soldier to give up then pickpocket the rifle out of the soldier.
 * 10) It is also possible to get a suit of Chinese Stealth Armor [unbreakable, but does not provide a stealth field when sneaking ] by reverse pickpocketing the Chinese sniper who is sitting on a red crate closest to you, when you are ambushed on the way to the listening post. Give him your winterized combat armor and then go back to the field H.Q. When you return, he should still be invisible but wearing the winterized combat armor. This technique also works on a Chinese sniper located in a corner while going through the trenches on your way to the Pulse Field.
 * 11) A Chinese Commando Hat can be found atop a semi-circle of sandbags near the start of the path to the Chimera Depot. It blends in very well, so it is likely easier to find if the player knocks it off of the sandbags, and into the snow.
 * 12) When first coming into the listening post you will notice there are three pieces of scrap metal on the ground that can be taken even though objects in Operation:Anchorage aren't supposed to have the ability to be picked up.

Loot enemies

 * Kill the person you want to loot, and before he starts the "dematerialization process", get your crosshair on the corpse. Quickly pause, save, and reload the save you just made. The second the loading screen is done, press the search button. (Doesn't seem to work on PS3 or on Xbox 360. Needs confirmation or further description regarding how to perform glitch.)
 * An alternate method uses the knockdown effect of the Gauss Rifle. A successful critical hit aimed at an enemies' weapon will knock down the enemy without killing him. While he is on the ground, loot his ammo and replace it with any weapon that you don't want and one bullet for that weapon. When he gets up, he will put away his weapon and pull out yours. Knock him down with another critical hit to his weapon and you can loot his original weapon. Note: Weapons acquired this way will not be at 100% condition. These weapons cannot be damaged and have a higher maximum condition than their normal counterparts, so once they get repaired they will stay repaired.
 * It is (while very hard) possible to pick-pocket some Chinese soldiers' weapons and ammo, especially at the very start "The Guns of Anchorage." Interestingly enough, this act will result in a loss of karma as normal pick-pocketing would.

All requisition weapons
This glitch allows you to get all of the weapons that you requisition from the Quartermaster, and is quite simple.


 * 1) Get one of the tapes for a set of weapons (ie: Close Combat, Fire Team, etc.) then get the weapons from the Quartermaster.
 * 2) Go back to the command tent and get another tape.
 * 3) Go outside again, drop your guns and talk to the Quartermaster again. He will give you the new set of weapons that you ask for. A message will then appear saying your other set of weapons were removed, but they will still be where you dropped them earlier.
 * 4) Keep repeating until you get the desired packages/weapons. If you use this with the Gary-23 glitch, you can make a fast couple of caps once you sell the items, quickly build an arsenal if you are a low level, or simply get to keep weapons with unique/new skins.

Attempting to talk to a stealth Chinese Stealth Dragoon may somehow cause your equipment to reset to what you're supposed to have. Same thing will happen upon conversation with a soldier equipped with Power Armor, and possibly just any NPC. Same thing will happen if you pick up another weapon that uses just that ammo. (Under the mission The Guns of Anchorage while you still can pick up Chinese Assault Rifles around the map)

Unlimited ammunition


It is possible to drop your ammo, replenish, and then pick your original ammunition up again, bypassing the simulation's built in ammo cap. This allows for infinite ammo as long as the player is willing to repeat the process.


 * Save the game before and after dropping large bundles of ammo. The ammo bundles can fall through gaps in the map floor, which at the very least makes them inaccessible to the player. So, for this reason, it is highly advised that you use multiple save slots to save the game before and after each large drop. You will not appreciate dropping 10 minutes worth of ammo, only to have it immediately disappear through the ground as if into quicksand.


 * After doing the above for an extended period of time the 5.56mm ammo suddenly disappeared. This is due to an integer overflow. If stopped at a lower number (say 28000) the bullets remain and glitching can continue.
 * The integer glitch occurs at 32,768 because binary code is based on powers of 2 and that is 2^15 power. The ammo was set up as a 16 bit signed integer, where the high bit (2^16) controls if the number is positive or negative. So once you reach 2^16, the game interprets it as -(2^15).
 * It can be assumed that this can be repeated so long as no one item on the ground has more than 32767 bullets in it.


 * When doing this glitch for an extended period of time without picking up the ammo, the game will start to lag. Pick up the ammo periodically to condense it into fewer containers, then drop it and repeat the process
 * The cap for a certain type of ammunition (tested with 5.56mm ammo) seems to be 92000 and something. This can easily be achieved through another glitch. Pickpocket the Quartermaster, place the 5.56mm ammo in his inventory then immediately remove it, the ammo should have now doubled in your inventory. Repeat this as many times as you wish until the cap is reached or you've been caught pickpocketing. Saving prior to this would be advisable.
 * This glitch seems to work on just about anybody. It's usually easier to do this on the mechanics, as they seem to catch you pickpocketing less often than the Quartermaster.( Does not work on PS3-GOTY)
 * This doesn't seem to work with missiles. A way to get unlimited missiles, though, is by following the All Requisition glitch, then, having gotten all the weapons, get another Close Combat, repeat the way of getting it without losing your other begotten weapons, then after getting another Heavy Weapons, and repeat. It is also recommended that you create a small cache of your inventory so that if you have done the above glitch, you are not having to drop multiple "containers" each time. This is also a way to get unlimited Frag grenades and Frag mines.


 * In addition to the above, by dropping ammo in bundles less than 32,768 (and leaving that same amount or higher in your inventory), you can repeat this glitch over and over again. It seems you can do this with any type of ammo (tested on 5.56mm,10mm rounds and .308 Caliber), as long as you have over 32,768 to begin with. Sometimes you have to add and remove the ammo more than once for it to multiply, so try again if it doesn't work the first time.
 * Another thing to note is that it's better to leave your ammo bundles on the ground until you're through with this glitch, as once you pick it all up and your ammo total is in the hundreds of thousands, it's difficult to drop it in bundles less than 32,768 again. It takes a lot of time to scroll to that amount, even when using the triggers to raise and lower the total you want to drop, so it's recommended to save before picking up your ammo to see the total, in case you need to repeat the glitch for more ammo.(With PS3: Press L2)


 * Another option would be to use the Quartermaster as a 'gore bag' of sorts similar to Gary and just deposit your ammo onto him at certain intervals.

The Unlimited ammunition exploit can become extremely profitable and useful when combined with use of The Pitt's Ammo Press. Example: Create thousands of rounds of relatively useless 10mm ammunition, and convert it into rare and valuable sniper rounds or .44 magnum rounds. A more efficient way, however, is to convert all of your ammo to .308 (sniper rounds), so that you have more than 32,768 rounds. You then use the pickpocket glitch (mentioned above) to dupe the sniper ammo, and then re-press it into other ammo types. Since each round is worth 15 points, you can drastically increase your other ammo supplies in a relatively short time.

Method 1
You can get over 1000 XP per minute of "Very Hard" difficulty.


 * 1) Do not talk to Sergeant Montgomery in the base-camp, on your way to the Pulse Field (the final area). You must do the entire last area (Pulse Field) without him and your fire team. Jingwei will not be attacked by anyone but you and Sgt. Montgomery, so that's why you have to keep him at the base. If you take Sergeant Montgomery with you, he will attack and kill Jingwei within a couple minutes. When Jingwei dies, the simulation ends and so does the exploit. So, Jingwei must stay alive the entire time.
 * 2) * Jingwei seems to very slowly recover health. Something like 1 bar every 15 minutes. It may be that he is healed slightly by the American flamethrower or other crossfire.
 * 3) Fo3_shooting_position_2.jpg You have to do the "unlimited ammunition" exploit and get as much ammo as possible. You will especially want sniper ammo (.308), but the shotgun can also be very effective up at higher small-arms skill levels (70+). It is possible to use the 10mm submachine gun and assault rifle, but 1-shot kills with the sniper will make the entire process faster: to advance from level 2 to level 30, you will likely need over 900 kills.
 * 4) * Have, at the absolute minimum, 1000 rounds of sniper ammo.
 * 5) Fo3_shooting_position_2a.jpg Enter into the final "Pulse Field" area on "very easy" difficulty. Just race through it because this glitch is that awesome. When you reach the huge battle arena at the end of the level, save your game just after meeting Jingwei. Shoot the sword out of Jingwei's hand and pick it up off the ground before he can. This may take quite a few attempts. The gauss rifle works pretty well, but the shotgun is easier if you have to use non-VATS shooting.
 * 6) * You don't have to disarm Jingwei, but not doing so may make it impossible to level-up in the area.
 * 7) * Stay as far away from the American soldiers as possible, because they are the only ones who will actively shoot at you. It helps if you immediately run over to the Chinese side, far away from the Americans, just as soon as the conversation with Jingwei concludes.
 * 8) * If he picks up another weapon, don't worry about it. He is not going to be able to hit you with it during this exploit, but he will act differently if he has his original sword as opposed to a super-sledge.
 * 9) Fo3_shooting_position_2b.jpg Then run all the way to the far right hand corner, to the right of the Chinese spawning door. There is a Chinese sniper on some very large metal crates. At the back of those crates are 4 barrels, two of which are close to the crates. Jump on the barrels then onto the corner of the lower crate. The location will shield you on all sides except toward the Chinese spawning door. You should be up high enough now that the only way to die is by being shot (usually by Americans, but wounded Chinese can turn hostile).
 * 10) * Jingwei should now be trying to attack you (if you did not disarm him) or running around trying to find a weapon in the middle of the battle area (if you disarmed him).
 * 11) Save the game.
 * 12) Fo3_shooting_position_2c.jpg Now crouch down, turn the difficulty up to "normal" or above, and pull out your sniper rifle. It is best to adjust the difficulty such that you get 1-shot kills with the sniper rifle, (if you have a combat shotgun it will preform 1-shot kills as well, plus it holds 12 rounds instead of 5). Start with VATS head-shots, and adjust the difficulty upward to the highest level that still gets 1-shot kills. The Chinese respawn continually.
 * 13) * Be very careful not to fall off backwards. You will get stuck between the crates and have to reload or drop 5mm boxes on top of each other and jump on them to get out. Which is why you should save every 5 minutes or so, just in case something funky happens (like an explosion pushes you backwards).
 * 14) * With the Difficult on "very hard" you should get between 75 and 98 XP depending on what perks you take (I took swift learner 3 times). "Hard" difficulty will give you the fastest increase in experience per unit time (62 XP per sneak headshot), until you get the "better criticals" perk. As you level up, concentrate on getting 80+ small arms skill and 70+ sneak skill. The sneak skill will drop you down to "hidden" status, allowing you to level-up in the middle of the battle.
 * 15) * The "better criticals", coupled with 75+ in small-guns, will let you get one-shot kills on "very hard" difficulty. Having 100 in small-guns means the sniper scope won't sway, and will increase the XP rate.
 * 16) * It is possible to slip around the corner of the top crate to the "forward" shooting position. You will have a clear view of the entire Chinese sandbag positions and can nearly see the flag-pole in the middle of the field. This shooting location is ideal if you have removed Jingwei's sword and have a high sneak skill (+70), since the American soldiers will not detect you and you can use the shotgun without VATS (even at level 8 or below). You don't have to jump around the corner of the upper crate, just stay crouched and slide around it. This will initially seem like a very exposed location, but it is outstanding (and nearly required) for shotgun work.
 * 17) * If you aim just to the left of the metal pole in front of the Chinese door, it is entirely possible to position yourself such that you can get headshot kills just as fast as they respawn, without ever having to adjust your aim. There is just enough time to reload the magazine after a kill and immediately shoot again for another headshot kill. At 100 small-guns skill (the sniper reticule doesn't sway) and 10 luck, with "better criticals" and "bloody mess" perks, doing non-VATS headshot kills: you can get over 1000 XP per minute on "very hard" difficulty.
 * 18) * You can kill the sniper above you if you want. However, if you do kill him and really keep the Chinese soldiers occupied (with death), sometimes the Americans will push through up to the Chinese door. They will shoot at you heavily and their damage-reduction armor rating is very noticeable, taking a large number of hits to kill. It is therefore advisable NOT to kill the Chinese sniper.
 * 19) * You get "kill assist" experience when the American soldiers kill a Chinese soldier whom you managed to previously wound, just the same as you get experience when your followers (Charon, Cross, Jericho) kill someone. The sniper slows this process down quite a bit. However, if you're getting mostly one-shot kills, this is less of a factor. Just something to keep in mind -- the sniper keeps them at bay, but you might not want him to keep them at bay.

You might just gain XP and not level-up. The usual reason for this is your status is currently "caution" or "danger". Reduce your status to "hidden", and you will immediately level-up. However, there is some kind of bug with the level-up script, and you may not get the prompt even with your status at "hidden". The only way to avoid this bug is to keep and maintain a "hidden" status at all times, to the point where you stop shooting anytime your status moves upward.
 * This can be daunting if you have not disarmed Jingwei, since he will stay close to your position. Jingwei is the only one that is able to "detect" you, and if you can manage to stay undetected by him, your status will eventually drop to "hidden". If you have disarmed him for this glitch, then Jingwei will run about a bit but tend toward the center of the map, which is far enough away that a 70 sneak skill will eventually drop you to undetected.
 * It seems if you do not take your level-up within 4-5 minutes, the script gets broken and you will not be able to level-up until you enter a new area or a "minor loading event" occurs -- such as when you are running around the world map and enter into the area-of-influence around a marked location (Megaton, Deathclaw Sanctuary, Old Olney, Vault 108, etc.), or you suddenly see far away scenery pop into view (zoom in with sniper rifle). Which is why it is so important to get high sneak skill and make an effort to maintain "hidden" status during this exploit.
 * If you are also planning on using the "Gary-23" exploit to keep your items, it will improve your odds of successfully transferring gear if your are in-between levels and do not currently have a "banked" level-up. When you exit the simulation, a new area loads and the "level up" script is usually triggered immediately. This reduces the window of opportunity to frob Gary-23 before the skills page takes precedence, and also seems to interfere with controller input sensing (similar to controller "lag").

Method 2
If you intend to use this exploit then make sure that you're high enough level that you get 75 exp from Rivet City security NPCs (for example). If you go there earlier then the bots will only award 15exp (and 37exp on every 3 kills) no matter how high your level gets. Should you still want to go there at a earlier level then I recommend that you call in 3x infantry and snipe them on fairly long range and duck in behind a tent after each shot to avoid aggro (you only need to hide for a second between shots and they give 30 exp each). You can gain unlimited EXP during the quest Paving the Way, specifically when securing the Listening Post and destroying the fuel tanks in the Chimera Depot. It is recommended that you save your game between each EXP boost to ensure that you don't lose any of your hard work. However if you don't mind bad karma then just clear out the US camp.


 * 1) First, you will need to recruit a Strike Team that has only one robot in it, either a Mister Gutsy or the Sentry Bot both of them give 75 exp but Mister Gutsy has less hp. Benjamin Montgomery will be in your team by default, but do not assign any other NPCs to your squad while attempting this glitch because they will make it more difficult.
 * 2) Now, you will need to requisition a weapons package from the Quartermaster. Pick Close combat package (or all of them) for the shotgun. Your ammo will need to be refilled quite frequently from the nearest ammo supply station depending on how long you want to do this (this can be done indefinitely). However, if you just want to gain quick exp and not spend much time on it then obtain some hard hitting weapons such as grenades, mines, a missile launcher or a Gauss Rifle. To save time on getting ammo, use the ammo glitch (see above).
 * 3) Tell your team go to the Listening Post or the Chimera Depot or have them follow you to a secluded area. If you head to the Listening Post or the Chimera Depot, clearing the enemies from the area first is recommended. Alternately you can simply clear out the American camp for an exp boost and if Benjamin Montgomery attacks you while using this exploit then you can jump up on the T51b tent to avoid him.
 * 4) Now to actually do the glitch, hide behind Benjamin Montgomery and then sneak attack the robot. If you can't one-shot it then wait until you're hidden again (you get 2 shots on every NPC without Benjamin attacking you). Do not use VATS, as shotguns do way more damage on free aim sneak attacks.
 * 5) Once the robot is destroyed you can request another from Benjamin Montgomery. Within seconds, another will appear nearby. Repeat step 4 as many times as you want to gain EXP. To speed things up you shouldn't talk to Benjamin until he comments on your friendly fire. The very moment he opens his mouth you can press to talk with him to call in a new bot. The spot that the bot occupies free up until it starts to disappear.

You can't attack or get Montgomery to attack you by firing at him, so don't worry about hitting him when the bots spawn inside him.

Xbox 360 only - Disconnecting from Xbox Live causes all items and quest progress specific to Anchorage to be deleted. After you complete Anchorage, simply disconnect, reconnect, and replay. Rinse and repeat for as much exp as you want.

Getting an army mechanic jumpsuit
It is suggested you do the above glitch to get all the requisition package weapons as this glitch involves killing the quartermaster.


 * 1) Kill the quartermaster with a sneak attack so Montgomery won't go hostile. Reverse pickpocketing a grenade through the wall is suggested.
 * 2) Loot his winterized combat armor.
 * 3) Reverse pickpocket the combat armor onto any grease monkey. Can be easily done with the two grease monkeys "repairing" the truck.
 * 4) Do one of the objectives as normal.
 * 5) When you get back to your base pickpocket the army mechanic jumpsuit off the grease monkey.

Getting General Jingwei's Uniform
Similar to the above strategy. Jingwei's Uniform and Hat can be obtained, but only with careful inventory management. (needs testing PS3, Xbox)


 * 1) When you start the Sim, take off your Winterized Combat Armor and Helmet. They are at 100% condition, and they cannot be shot at all for this to work.
 * 2) Make your way through the sim.
 * 3) You can kill the Quartermaster for his suit of armor, and wear that during the rest of the sim.
 * 4) When you get to Jingwei, follow the usual steps for pickpocketing him. Zone out through the doors of the Refinery, and zone back in until he equips them. Pickpocket again. Congratulations!

General bugs

 * If you enter the simulation with the Repellent Stick from the Wasteland Survival Guide, you will still have it in the simulation.
 * You can talk to a hidden dragoon and he will respond with a voiceless generic welcome line and you can only say a goodbye phrase and he will "change" factions, acting like a US soldier as far as combat goes. (I got this when storming the bunker through the trenches and he turned friendly and started sniping the turrets on the ceiling inside the bunker)
 * When going through the Mining town there is significant lag and freezing.
 * Unable to finish the "Put on the Neural Interface Suit" part of the quest. The game doesn't seem to react when you put on the suit given by Specialist Olin. The Simulation Pod will eventually open (indicating that you DO actually wear Neural Interface Suit), but you will not be able to take a seat (Olin says her line about frying the circuits) thus you won't be able to enter the VR and play any further. This might be accompanied by not receiving Outcast's Distress Signal no matter how long player is in the game. (check if you're still wearing headwear, if you do remove it and you should be able to sit down)
 * If you attack the doctor in the American HQ, the entire base will become hostile to her and shout "This commie doesn't stand a chance"
 * Sometimes if you attack one of the undressed soldiers in the bedding area of the American HQ it will start a massive fight amongst all the American soldiers. The soldiers are convinced that everyone else is a communist.
 * If you haven't finished Operation Anchorage before installing Broken Steel, you will be unable to access the Armory at the end of the quest or complete the quest. After using the terminal next to the Armory door, the door will still be listed as locked and will not open. (Restarting the console seems to fix this)
 * After turning off the pulse field nothing happens. The soldiers do not advance and T-51b soldiers never show up at all. Thus, the door does not open and the game cannot be completed.
 * , PC, and PS3 - You can listen to Wernher's Distress Signal while still completing the Anchorage simulation.
 * You might not receive the Covert Ops perk even after you collect all ten intel cases.
 * Raiders will yell lines from the American soldiers when attacking, such as "Get out of my country commie"! after the Anchorage simulation is completed.
 * Power Armor Soldiers will attack you during the fight with Jingwei if you take too long. One at first then more, this occurs even if only using V.A.T.S. to target Jingwei to guarantee no stray bullets.
 * Looking into the G.E.C.K. reveals that the Power Armor Soldiers being hostile has nothing to do with the amount of time you take to kill the general. The hostility bug is due to the 'PlayerFaction' faction being a friend of the Chinese DLC02ChineseEndBattleFaction while having no relation set (neutral) to the American DLC02AmericanEndBattleFaction faction for the ending sequence. Thus, because the American soldiers are hostile to the Chinese, they also consider the neutral Player, who is friendly with the Chinese, to be hostile.
 * This is fixable, at least on the PC, by creating a small mod that adds the 'PlayerFaction' faction as an ally into the 'DLC02AmericanEndBattleFaction' faction.
 * If you enter V.A.T.S. after killing Jingwei and try to shoot anyone while leaving the simulation, you will become stuck in the Simulation Pod with half the screen showing the Simulation Pod and the other half showing the battlefield, you must reload your last save to get out of this problem.
 * When you complete the simulation, all of your weapons and armor may be invincible
 * If you leave the Outpost during the objective 'Follow Sibley into the simulator room', Sibley seems to leave and roam the wastes. However, the objective can still be completed by talking to Specialist Olin.
 * Sometimes if you kill the Quartermaster with mines and grenades, Sergeant Montgomery will become hostile towards you and the rest of the base will become hostile towards him.

Mapping bugs
To the left of the guard tower directly outside of the Chimera compound, you can walk through the rock (enabling you to see behind it). The same bug can also be found in numerous places on this map. One being the bend along the same wall as before, but earlier in the path.
 * In the building full of Super mutants, before you enter the Outcast Outpost. You can enter the second floor and exit the game area. All you need to do, is after you cross two makeshift wooden bridges turn left toward the staircase, before the stairs on the left side there is a bookshelf and a vacuum. You will need to stack some books on top of the shelf to get the height needed to access the second floor. Then go to the North-West corner and jump down thru the broken wall. You can reenter the area through Bailey's Crossroads Metro Station.
 * Before you cross the bridge to reach the second "Field Storage", head up the stairs and jump onto the rocks nearby. If you follow them along you will find footholds in the cliff for jumping higher up it. After climbing for a short time you will reach a hole in the cliff allowing you to go behind the stone.
 * You can climb onto the top of the mountains by jumping up to the left of the second "Field Storage" door and then making your way up and right, passing over the Field Storage door, though it is difficult. From here you can reach most of the geometry in the cliffs part of the level, including the distant plain and mountains and the bottom of the ravine. If you walk all the way back to start of the level on the top of the mountains on the other side of the ravine, you can see your parachute stuck in some trees on top of the mountain above the level start. There is no know way of getting there; it is the highest mountain in the level and all of the approaches to the peak are apparently too steep to scale. Also there is a "Chinese Radio Beacon" radio station centered in some trees near where the ravine meets the outer plain, but nothing has been found there.
 * After crossing the bridge to reach the Chinese bunker, if you turn directly right and start climbing the cliffs it is simple to reach the top with basic jumping.
 * After reaching the U.S. Army Field Headquarters at the beginning of second section of the operation, it is possible to get behind the force field and walk freely around the open landscape. You are able to walk on almost all ground. It is also possible to complete the second section of the operation without firing your weapon by simply walking along the pipeline all the way to the Chinese HQ and activating the door from the inside. Doing this will bypass the other mission objectives so you will not receive the "Paving the Way" achievement, but you will receive the other three.
 * Upon entering the Chimera compound, the wall to the right hand side is climbable through a series of jumps and by sticking as close to the wall as possible. Once you reach the top you can walk through the force field and explore freely.
 * If after exiting the first Chinese cave outpost in the beginning of the sim you jump off the cliff and fade to blue before you die you will be teleported back inside the cave and the door to the hall that leads out of the cave will be closed and can't be interacted with and there isn't a load at the exit of the cave so if you haven't saved in the sim at all you will be forced to restart it.

Object bugs

 * When wearing the Chinese stealth Armor you are able to equip multiple hats or helmets. You do not get the DR bonuses for more than one hat/helmet, except for the metal helmet stacked with other helmets/hats, but you do get the other bonuses such as extra points to skills and stats. You can also first put on the Chinese stealth armor, equip multiple head gear, then change your armor and still wear multiple head gear.
 * The Chinese Stealth Armor, when picked up by the helmet as an item, will flip around in a large circle. This can be extremely irritating if you are trying to put it into a shelf, as it will not only stay still, it will probably knock off or move around everything in range. (Interestingly, the alien from the Alien Crash Site [where you get the Alien Blaster] will do the same thing if you pick it up by the head. The alien is also weightless, and will usually lie horizontally in the air if you pick it up by its chest.)
 * When putting on the Chinese stealth Armor the helmet will disappear somewhere else. Your player's head will become invisible, but when putting on any head-wear, the head-wear may appear, but maybe not the outfit's helmet. Shifting your player view in a certain direction may make small black squares appear on the screen.
 * Removing the Winterized Combat Armor or Winterized T-51b Power Armor inside your Megaton House may cause it to go flying around randomly. Eventually flying outside. This only happens if you drop it, not if you put it in a storage container.

Misc bugs

 * Once you start the simulation, you make your way through the Chinese camp. Upon exiting the cave that has Sergeant Benjamin Montgomery, turning right will reveal a small patch of floating trees.
 * Follower death. Leave followers behind at your house before starting this quest or they could be killed, as the game does not permit followers inside the Outcast Outpost. Also, sometimes all of the items a follower was carrying disappear after exiting the Outcasts' bunker upon completion of the simulation.
 * In the first part of the simulation in a bunker it appears as if the doors are blocked with rubble, although they can still be passed through.
 * There are several items that, if in your inventory when you enter the pod, stay in your inventory, but offer no advantage. These include the Slave Collar, the Repellent Stick, Colonel Autumn's Laser Pistol (if obtained via glitching), any house theme decorations and all quest items you have in your inventory.
 * When in the simulation, placing a marker on the new 'world map' may in fact cause your compass to direct you to a different, unrelated location. When opening your map again, you will see yourself moving away from the marker you placed, despite the on screen compass suggesting you are approaching it.
 * Shortly after getting inside of the artillery compound for the first time and climbing some stairs, you will find a room locked by a terminal with a second terminal and a chair inside. Sitting on the chair will leave the player stuck standing up with no way to exit and return to normal play.
 * For some reason, many trees at the beginning of the level may seem to be elevated to a very high level. Some of the textures on trees later in the game may have their low resolution textures.
 * If you equip the Shishkebab or any other "backpack weapon" like the Gatling laser or minigun before entering the pod, the backpack (ammo pack, motorcycle tank etc.) will be visible on your back until the next 'fade to white' reload. Alternatively, to remove this you can simply re-equip the Winterized Combat Armor that you always wear.
 * There will be two Winterized T-51b Power Armor soldiers wielding a Fat Man. When they blow up the wall leading to General Jingwei there will be radiation from the explosion. If you are being radiated when entering the base, the radiation sound will keep playing even when you are outside the the simulation. If this happens reload your save right before the base. Note that if this does not fix the problem, leaving the Outcast Outpost will.
 * During your fight with the General, Power Armored soldiers may appear to enter the area as enemy units and begin to shoot at you. To avoid this, after speaking with Jingwei, immediately run to the northeastern area of the refinery behind the large steel crates. Montgomery may also follow you and assist you in your fight by shooting at Jingwei.
 * If you attack an enemy in V.A.T.S. right before fading to white after blowing up the artillery guns, when you fade into the CP Tent you will be stuck punching the air until the General talks to you, after which you will return to normal play.
 * When trying to re-enter the Outcast Outpost after having completed the DLC Quests, the lift/elevator can freeze with no way of exiting. If this happens to you, try turning around and hitting the switch on the lift. When this works, you'll see the elevator doors close (on the already closed elevator doors, no less), and the lift will rise, sending you back out to Bailey's Crossroads. (You may have to reload the autosave for this to work, though.)
 * If you have the Cannibal perk, it is possible to feed on the fallen Chinese troops and Stealth Dragoons if you can get to them before they disappear from the simulation. Eating the Dragoons may cause the game to crash, so it's advisable not to consume them.
 * If you have the Robotics Expert perk, you can use it to put the Chimera Tanks at the Chimera Depot into a permanent shutdown state. However, walking around the front or sides of the shut down tanks (near the blades) will still knock you to the ground for several seconds.
 * After completing the simulation and obtaining the Winterized T-51b Power Armor, if you have not yet completed You Gotta Shoot 'Em in the Head and are currently doing that quest you will automatically complete it and receive the Xbox 360 or PC achievement. Since the quest is complete, you can not continue or finish it. If you have not picked up any keys from the targets, then the keys may no longer be attainable. Video here. You can reset the quest using the resetquest command. You will have to speak to Crowley to re-add the quest.
 * Just inside the first door to the listening post, you are able to pick up 3 pieces of Scrap Metal. The room looks like a garage. These miscellaneous items can be picked up while all others can not.
 * You might encounter a bug where Benjamin Montgomery becomes frozen in place. This will disable you from using your strike team throughout the rest of your simulation. Although your strike team will appear at the camp after every mission, Benjamin Montgomery will not. The best thing to do is to do the missions without them or go to the last save.
 * During the scripted sequence which occurs immediately when arriving at the pulse field, it is possible to initiate a dialogue with the power-armored soldier that wanders into the field before he is killed. The dialogue interface, including the black background box for the dialogue text, appears, but no text. Pressing a key exits this dialogue and normal gameplay resumes.
 * The loading screen while leaving the Outcast Outpost lift may freeze forcing you to restart you console. This normally only happens to people running the game from the hard drive.
 * Sometimes you may get a message in the top-left corner of your screen saying that Sergeant Montgomery is unconscious after the simulation.
 * Montgomery might not jump out of the pipe within the first cave section, screwing your game..
 * If you die while fighting General Jingwei and load your last Auto-save, the initiate cut scene and dialogue won't happen, leaving you stuck until you exit and restart the game (or by loading a previous save and then reloading back to the auto-save). This may also happen when reloading a save.
 * In the final battle with General Jingwei, it is possible for his sword to be shot from his hands due to the flurry of bullets all around. If this happens, Jingwei will continue to engage you in unarmed combat, though his punches will continue to deliver the electric shock of his sword . This does not occur if the player chooses to shoot the sword from his hand using V.A.T.S.
 * If you get a requisition holotape but don't use it after the simulation it will be in your miscellaneous inventory.
 * A player who has already exploited the requisition glitch can actually have the items taken away by a soldier in power armor if they talk to one trapped in the pulse field. Though it will initiate dialogue only a black box appears and the script runs as if you had just talked to the requisition officer to swap your kit.
 * The elevator to the underground facility can sometimes get stuck in the shaft; the doors will not open to let you out and the activation button will not take you to the surface. The elevator can also be activated with the button on the support beam or "opened" if you position your indicator near the shaft. If you "open" as opposed to "activating" the elevator then you stand a better chance of getting stuck in the shaft. Save before you go down below.
 * (Xbox 360, PC for Italian and German) The weapons choice terminal in the General's tent doesn't work properly, because you can actually choose only the "Assault Pack", the "Close Assault Pack" and the "Heavy Pack". When you try to get the "Sniper Pack", a message tells you that "You're using this pack" ("Stai usando questo pacchetto"). Furthermore, all the terminal's selectable items seem to have something wrong: for example there are only descriptions for "Heavy Pack" and "Sniper Pack" available and – when you click on "Sniper Pack" to choose it – the description for the "Close Assault Pack" will appear.
 * If you kill the Quartermaster, his body remains and is lootable instead of just disappearing.
 * In at least one case, the Chimera tank respawned next to the player after reloading a quicksave. (Confirmed)
 * After finishing the simulation, you may end up stuck in the pod, unable to get out. To work around this, create a quicksave after Jingwei is dead, and, before talking to General Chase, open the console and warp somewhere (example: coc megatonclinic) and then travel back to the outpost. You'll get your equipment back and the quest update upon re-entering the outpost (confirmed).
 * On some occasions, when you are warped to the U.S HQ and send your strike team to either target, low quality trees will either be in the air or on the path when you exit the base. These trees can be walked through. This may have something to do with the high trees behind you on the Cliffs at the start of the simulation.
 * This editor encountered a bug during the attack on the mining town (en route to the listening post) in which 'walls' would appear around the player. These would be flat, featureless shapes that took up huge areas of the map. They could be walked through, but could not be seen through, resulting in some very frustrating times dealing with Dragoons. Reloading, etc. did nothing to help, and with the player unable to see targets the squad is very important to have around! The issue only took place outdoors, ending when the player entered the actual listening post.
 * In at least one case, a Chimera tank spawned on the hill next to the Chinese ice base.
 * If you've downloaded The Pitt and received both the distress signals, when you choose to play Operation: Anchorage instead and enter the simulation, all of your radio stations on your Pip-Boy are removed except two: the Vault 101 PA System, which cannot be accessed or heard, and Wernher's Distress signal, which can.
 * If you've downloaded The Pitt and are playing both DLCs on a PC, sometimes the game can "restart" the DLCs, and take all the DLC items/perks away, and make you go through the quests again; be wary of this, and reload your game ASAP.
 * On the way to the Chimera mission, the player passes 4 Chinese soldiers on their knees about to be executed. The player is able to pre-preemptively execute the prisoners by shooting them from close to the base before the event triggers (or if they are fast enough, even if the event does trigger). The player will get experience for each kill and the soldier that was to do the executions will fire randomly into the air where he would have normally fired at the back of the Chinese prisoner.
 * Alternatively, if the player runs up to the to-be executed Chinese prisoners, the player can talk to them. If you talk to the one on the all the way right (last one to get executed) a blank text box will open, which will disappear in a second. After this, the player gets double their requistion pack, with both guns and bullets.
 * Sometimes if you enter the bunker the second time, your companions will disappear and not show up at any spawn point.
 * When a surplus of 100,000 5.56m rounds are on the ground (with other ammo types) during the ammo glitch the Xbox will freeze. Always be sure to save during the ammo glitch!
 * After downloading Point Lookout, when on the quest "The Guns of Anchorage" you are not able to place an explosive charge on any of the cannons, thus not allowing you to progress any further in the DLC. (I did not have this problem. I downloaded Point Lookout first and then Operation Anchorage and was able to play through it fine. Someone confirm?) (It's a bug that doesn't affect everyone, best you can do is hope you don't get it.)
 * After the completing The Guns of Anchorage quest, Charon and Dogmeat appeared in the command tent and followed like normal.
 * If you have played through Broken Steel and then downloaded Operation: Anchorage, upon exiting the simulation, certain things may be reset to before Broken Steel (Enclave radio was back, even though Raven Rock was gone (although it just seems to loop the speech about defending Project Purity against the Brotherhood of Steel, though this may just be a coincidental bug). The water outside Project Purity that is supposed to be pure is, once again, radioactive. The Project Purity map marker, once again, says 'Jefferson Memorial' (there may be more that I haven't found, I will update as necessary).
 * If you try to talk to a Chinese Stealth Dragoon, he will sometimes fade into blue as if he had been killed.
 * It is possible for a American soldier to spawn outside of the outcast outpost. when killed, he still disappears, and his body cannot be looted, but he will be able to be reverse pickpocketed for his armor and weapon.
 * While completing the quest "Trouble on the Homefront" Sergeant Benjamin Montgomery will appear and become hostile to you.
 * The Chimera tanks can sometimes regain health extremely quickly, making it almost impossible to kill them.
 * Deathclaws sometimes spawn in the Chinese held refinery, but neither of the factions seem to attack it.
 * You will sometimes catch on fire for no apparent reason when you are in the battlefield trenches.
 * After completing the quest, when the Brotherhood Outcasts turn against Protector McGraw, if you shoot at Sibley's head using a Gauss Rifle, he bounces around the rooms like a deflated rubber balloon even after he dies (happened to me twice). Looks really funny though.
 * When trying to perform the 'Gary 23 glitch' it is possible when you reload a save, in the outpost, for Gary's body to fall through the chair, the pod, and fall out of the level.
 * When moving to the Chimera mission's camp, one player encountered a giant, fortress-looking, spiky, purple bug--similar to the aforementioned black "walls" that surrounded the player--that severely impeded visibility and gameplay, covering the whole of the camp. Makes the mission very difficult. No known fix of this bug for now..
 * Directly NW of the Chinese Forward Camp Delta, there are 3 snowmen, 1 with its head knocked off. When you try to punch its face, nothing happens. However, if you have the Power Fist and try to punch its face, it will splatter blood.
 * The Outcasts may become hostile after the treason event.
 * When talking to Montgomery directly after The Guns of Anchorage quest, there is a dialog option which is inaccurate for female PCs. After he says "Do you have any idea how many of our guys you saved by taking out those guns?" The PC can respond with "All in a day's work" which then leads to Montgomery stating "All in a days work he says! Yeah sure...every day I wake up and single-handedly infiltrate a Commie infested base on a suicide mission."
 * Jingwei may not move at all after he kills the random U.S soldier with his shock sword, and you would be stuck in the cutscene.


 * (PC) If you have started the quest Picking up the Trail but have not finished it by the time you start Operation: Anchorage, then the quest may show up as completed when you report to General Chase after securing the Listening Post. The achievement is unlocked, the XP granted, and the quest shown as completed with the next quest, Finding the Garden of Eden started, even though you may not have even found Little Lamplight yet.
 * (PC) Sgt. Montgomery may spontaneously start acting as if you'd ordered the squad to assault the next objective. Squad members may disappear and reappear at transition points of the mission.