Vault 111

Vault 111 is one of the vault series of fallout shelters developed by Vault-Tec. Vault 111 is located near Sanctuary Hills, Massachusetts.

Background
Vault-Tec designed Vault 111 to observe the effects of long-term suspended animation on unsuspecting test subjects. Vault 111's staff consisted of an overseer and a small team of scientists, security guards, and facility maintenance personnel employed on a short-term basis. Test subjects were lured to Vault 111 from the nearby neighborhood of Sanctuary Hills and were placed in stasis pods after being told deceitfully that the purpose of the pods were for decontamination.

According to Vault-Tec standard operating procedures, Vault 111 was to remain sealed for a minimum of 180 days, after which the vault could be opened upon receipt of an "All-Clear Signal" from Vault-Tec or at the overseer's discretion. After the 180-day mandatory shelter period elapsed, Vault 111 received no all-clear signal and its staff faced dwindling supplies. The overseer, concerned that the radiation outside the vault had not declined enough over the past 180 days to be survivable, refused to unseal the vault door. Shortly after, a faction led by the vault's security staff engaged in mutiny against the overseer in an effort to unseal the vault door and to leave the vault. In response, the overseer placed the vault on lock down and asked all staff to hand over any food, weapons, and medicine. It is unclear whether the mutiny was successful as the logs end here on both the security terminal and the overseer's terminal.

The Sole Survivor awakens in Vault 111 210 years after he/she was placed in cryogenic stasis. Upon accessing the Vault 111 monitoring terminal, the Sole Survivor learns that all the subjects besides himself/herself and his/her spouse and Shaun are deceased with the cause of death being "asphyxiation due to life support failure." In the Dangerous Minds quest, the Sole Survivor, finds that Conrad Kellogg was directed not to reactivate the life support for the other residents and not to release them.

Layout
Unlike other vaults, the entrance to Vault 111 not only has an atypical pneumatic hull, but also acts as a hatch which gives way to an interior elevator. The inner door opens first, followed by the hatch opening. While painted in the prelude, the vault door is rusted and dull after the Great War. Notably, there was a security checkpoint, a trait most other vaults lacked.

After the release of the Sole Survivor, the vault shows obvious signs of neglect. Frozen mummified corpses are in the pods, skeletal remains of some of the killed occupants are scattered around the interior with signs of violence, and very few of the machinery is in proper working order. Radroaches have also invaded the vault and serve as the Sole Survivor's first encountered enemies.

Notable Items

 * Weapons
 * Cryolator - in a display case in the overseer's office behind a master lock.
 * Apparel
 * Wedding ring - found on the corpse of the Sole Survivor's spouse.
 * Miscellaneous
 * Pip-Boy 3000 Mark IV - on skeletal remains of a Vault 111 scientist next to the Vault door.
 * Red Menace - holotape game, found in the Recreation terminal.

Appearances
Vault 111 only appears in Fallout 4.

Behind the scenes
The Top Ten list on the recreation terminal in Vault 111 contains a list of some of the console commands that are available to use in game.

Bugs

 * If you didn't open Nora/Nate's pod and retrieve their wedding ring before leaving the vault, going back will still trigger the same dialogue ("I'll find Shaun") even if you have already completed the game, this is the same with all the dialogue from activating the pods, and the Sole Survivor shouting if he's the only one alive, why vault tec would do this, etc.
 * Control of the character can sometimes be lost after the cryogenic sequence where Shaun is kidnapped and Nora/Nate is killed. Reverting to a prior save does not appear to remedy this bug.

Gallery
Vault 111 Refugio 111 Abri 111 볼트 111 Krypta 111 Убежище 111