Mass Bay Medical Center

The Mass Bay Medical Center is a location in the Commonwealth in Fallout 4.

Background
According to a holotape made by one of the nurses of the hospital, the Mass Bay medical center survived the initial nuclear attack that devastated the Greater Boston area. According to the same holotape, the medical center was then commandeered by the military and continued to treat patients for some time. The situation quickly deteriorated and the medical staff could do nothing but try to make the patients comfortable.

Notable loot

 * Bonnie's holotape, in the control room for the MRI scanner on the 7th floor.
 * Brotherhood of Steel holotag, 7th floor on the corpse of a Brotherhood of Steel's scribe initiate, in a locked (Novice) holding cell.
 * Flamer fuel and a flamer behind an expertly locked door on the second floor.
 * There's an elevator that leads up to a higher floor, which has a suit of power armor that a Gunner Commander will get into if you don't get to it fast enough. The Gunner who uses it is directly behind it sometimes, but look to the right of the power armor before you move out of the elevator. The Gunner runs to the power and gets in if he even says 'Huh?', so be ready to shoot fast.  The suit does not appear to be levelled and instead seems to be permanently a T-45 with no helmet.
 * Vault-Tec lunchbox, on a couch on the third floor in a waiting area, next to a baby stroller.
 * High-powered magnet, two of them inside the MRI machine next to Bonnie's holotape.
 * Syringer on a countertop in the medical area on the third floor.
 * Addictol in a room behind a novice-level locked door on the second floor.

Appearances
The Mass Bay medical center only appears in Fallout 4.

Bugs
Jumping seems to cure this
 * Sometimes, when one enters the elevator to the roof and presses the elevator button, the elevator will close but then run forever, seemingly passing unlimited floors without end. This may be related to the positioning of the player and their companion when starting the elevator. Having your companion get in first and move to the back of the elevator, and then issuing the stay command, will normally prevent the bug from occurring. The elevator should pass about four floors on a regular trip - if yours goes beyond 5 or 6, you've likely encountered the bug.