Rescue from Paradise

 is a Fallout 3 quest. I It is also a Xbox 360/PC achievement and a PlayStation 3 Trophy.

Little Lamplight
To go through the Little Lamplight cavern without the Child at Heart perk or a sufficiently high Speech level, you have to speak with Mayor MacCready and agree to complete the quest Rescue from Paradise that he assigns you. Two residents of the town, Sammy and Squirrel, have been kidnapped by slavers from Paradise Falls, and MacCready demands their return.

Paradise Falls
If you don't visit Little Lamplight first, just walk into Paradise Falls and talk to Eulogy Jones. He will tell you he has children for sale as slaves. He will then tell you to walk over to the pens and browse for ones you want. Sammy will ask you to save his friend Squirrel and himself.

Paradise Falls
If you decide to slay all of the slavers, the option to save the children in this quest becomes available as well. This, if you kill the slavers and save the children there in the children's slave hut or some such. One of the kids gives you the quest.

Pre-Requisite Quests
When you arrive at Paradise Falls, a man asks you to capture slaves in order to gain entrance to Paradise Falls. If you agree, he will give you the Mesmetron and directions and begin the Strictly Business quest. If your speech is high enough, you can talk your way into paying 500 caps for immediate access instead. Or if your karma is low enough you can be let in free of charge. Or you force your way in through superior firepower; however, doing the Strictly Business quest is an Xbox 360 and PC achievement.

Saving Sammy and Squirrel
When you get inside Paradise Falls you have to go to the slave cage at the back of the area and talk to the kids through the wire gate. They tell you that in order to rescue them, you must open the gate. To do this you can either tamper with a computer in Eulogy's Pad (requires 50 Science) or rewire a junction box near the bar (the area with the sign labeled Food) (requires Repair 40). Once this is completed, Squirrel tells you that the guard Forty needs to be distracted so they can make a run for it. Talk to Forty and convince him to walk away, or kill him. Alternatively, you can talk to Crimson and either convince or pay her to seduce Forty.

Saving Penny
Once this is completed, Squirrel will tell you that their friend Penny won't leave until her friend, Rory who has been put in the box, is released. You can try to convince Sammy and Squirrel to leave her if your Speech is high enough. From here on either lie to Penny and tell her Rory is safe, tell her that friends leave you sometimes, or find the key to the box. She says you can pickpocket Forty or find it in Eulogy's Pad. Once you retrieve the key, Penny will leave and meet you outside with Sammy and Squirrel. Once the kids have escaped, Sammy tells you to meet him South-West of here. Speak to them again and they say that they are returning to Lamplight Cavern. You can now enter the children's town!

Saving Rory
Once you open the box, you will notice that Rory is not a child, and he won't fit in the sewer pipe like the children can. You'll need to sneak him out through the front door. One way to get him out safely is to kill everyone in the city.

You don't have to get Rory out of the town. You can get him out of the outhouse, tell him to follow you, immediately go back to Penny and tell her you've rescued him. As he tries to escape he will die, but Penny is already rescued.

It's possible to "rescue" Rory without turning the town hostile, as long as he does all the fighting. First, steal the ammunition (including grenades) from all the outdoor slavers, and collect all the melee weapons laying around. Next, you will have to give Rory a weapon and ammo. He is hopeless with energy weapons, but can handle a Combat Shotgun rather well. You will have to plant (reverse-pickpocket) it on him, and he will turn hostile if he catches you. He can use Stimpaks as well, so plant a couple on him. Don't give him anything too rare or expensive, as you will likely not be able to retrieve it. Now, when you tell Rory to run, he will be armed and the slavers will not. This gives him a fighting chance, although he still tends to freeze up and get beaten to death. Once he reaches the door to the outside, he is home free; Grouse and the other outdoor guard will not attack him. Note: This strategy often fails because the two guys with super sledges usually beat Rory to a pulp.

Another method is the running of the bulls strategy, where you get to Rory to follow you, and release the other 3 prisoners willing to escape from the pen simultaneously. With luck, You and Rory can make it to the gate while the other prisoners take the brunt of the enemy fire. This can be used in conjunction with looting of the slavers of their ammo.

If you're interested in actually saving Rory through cleansing the town, it is necessary to release him from the box before killing all of the slavers, or else, when you open The Box, he will be dead, though intact. The best method seems to be to free him at midnight from The Box, lead him to the far back corner of the now open Childrens' pen once they have run away, and have him wait there while you decimate the slavers of Paradise Falls. (Even having him wait in the open Box seems to work fairly well.) Then, simply lead him to the gate. There will be about 10 slavers awake at that time of night, depending on the difficulty level, and this will obviously turn the city hostile towards the player. It does not appear to be necessary to kill the two guards at the entrance to Paradise falls, as Rory talks to you at the town exit, at the end of which you gain Karma.

There is no reward besides Karma for saving Rory. He gains no new dialogue in his new home in Moriarty's Saloon.

Alternative
If you're willing, you can shoot your way through, carrying out a Town Slaughter, one of the rare instances in gaming where such an act is karmically good. Start with the guards in the front outside. Forty should run out also, so you can shoot him and get his key. You will notice Sammy off to the side behind a car. Talk to him to start the quest. This is where it becomes harder. You will automatically get shot at by a man with a mini-gun so jump behind the metal plates right in front of the entrance. Start shooting anyone who goes after you. It will be harder than any of the other ways to do it but you get more experience this way. When you reach Little Lamplight you should be let right in. You can also try getting in, and starting the fight from Eulogy's balcony, where you can take out the minigunner first and easily kill the rest of the slavers from above, before dealing with the ones out front.

If you choose to gun your way out once inside, perhaps after freeing Rory, a good tactic is to take the minigun tower immediately (you will have plenty of time to position your companions and your shot before turning the town hostile), and snipe, missile, or minigun the slavers from that position. With decent V.A.T.S. (or manual) accuracy, you should be able to clear out the slavers as far away as the bar without them having time to get close or react. The only concern is preventing Dogmeat or other melee companions from running out into the fray.

There is an even EASIER method for eliminating everyone in the town. First speak to the kids who are locked up. Then make your way to Lock and Load. Enter Lock and Load (gun store) and kill Pronto, the owner. Once you have control of the building you can use it as a base. There is a bed in his room that can be used during your attack. You can keep entering and exiting the building without having an NPC follow you back inside. This means that you can keep exiting the building, killing as many people as you can, and re-enter back inside for cover. They will not follow you in. If you need guns/ammo, you have a nice stash. If you need a bed to rest in, you have it. If you want to just relax and look at the green glowing mushrooms downstairs in his room, you can. They will not enter the building.

Note: Sometimes Clover and/or Jotun seem to be able to enter the building while you are killing everyone. If they enter the building you will not be be able to heal yourself by resting in the bed. You will get a message stating you can't rest when enemies are nearby. Once the two are killed however, the bed is usable again. If anyone else is able to enter Lock and Load while you're killing everyone, kill them and you should be able to use the bed again.

TIP: Exit the building and drop some mines, then re-enter the building.

NOTE: This is one of the best times to use a Psycho/Med-X or any chem with +DMG on it. Makes each individual fight quicker and less painful for you.

Alternative II
If you did not get the quest from MacCready you can still free the slaves my way was by gunning my way in (Miss talking to sammy) kill everyone in town and proceed to free the slaves you then tell them the gate is open and they all run out except the stupid old man quest completed by talking to sammy outside. Unfortunately i think an errant explosion killed rory in the box this didnt affect the quest.

!!! Note !!! I am currently using a few mods they should not be affecting the quests but they may (using after MQ mod and level cap remover mod as well as a few other smaller ones)

Bugs

 * If you enslaved Arkansas, and then free all of the slaves, enter the Slave House and proceed to free him, he will produce a sniper rifle from out of thin air (even if you took it from him when you enslaved him) then say he's going to join the Temple of the Union and proceed to run outside and kill everyone standing around.
 * There seems to be a bug where if you kill Forty near the cages it doesn't count as him being distracted.
 * There also seems to be a bug that Rory will freeze once outside Paradise Falls and after fast traveling he will follow you everywhere. To solve this, stand by the Paradise Fall exit and wait for Rory to get out of sneak mode and talk to you. Then he will head off by himself.
 * It appears that, if you are particularly unfortunate while killing everyone in the town, some of the slavers will vanish upon death, preventing the player from looting them.
 * Rory will sink into the ground upon reload if asked to wait.

(I discovered a bug when I attempted to persuade Forty to leave. Failing that I killed him and the other slavers, Sammy would not leave the pen and the objective still came up to persuade Forty.)