Traveling Merchant (Fallout: New Vegas)

Traveling merchants are present in Fallout: New Vegas and can be found wandering the Mojave Wasteland buying and selling goods. They do not enter The Strip.

Characteristics
They usually have a companion mercenary as a bodyguard, who are armed with decent firepower. There is also usually one brahmin per merchant to carry their baggage and inventory. Occasionally two traveling merchants will travel together, each with his own merc and pack brahmin. Heavily trafficked areas for the merchants include the Mojave Outpost, Novac, Freeside's North Gate and near the Crimson Caravan Company.

Locations

 * Mojave Outpost has a merchant who never wanders far from the location, if he is not at the outpost he is east of it at the bottom of the highway.
 * A lone merchant with no mercenary guard will appear at Boulder City the first time that location is visited; he will travel south to Novac, where he will remain at a fixed position at the gate entrance to the gas station. His inventory does not replenish, which eventually makes him useless for trading purposes (see bugs, below).
 * North-east of Wolfhorn ranch, two traveling merchants plus brahmin and caravan guards will spawn on the overpass bridge should the player approach it from the west. They will valiantly try to reach Novac, however, the Legion ambushes, Viper gunslingers, and wasteland creatures along their path ensures their demise unless the player gives them a helping hand. If the caravan reaches Novac, they will stop for a while, then continue on to REPCONN Headquarters, Grub n' Gulp rest stop, and Crimson Caravan Company, though they cease to run into attacks.
 * The Crimson Caravan Company will often have a merchant who remains near the location, like Novac, and never leaves.
 * A Crimson Caravan merchant will periodically travel between the Crimson Caravan and Camp McCarran.

Appearances
Traveling merchants only appear in Fallout: New Vegas

Bugs

 * A merchant that has been killed by a plasma weapon turns into a goo pile that can be used to initiate a conversation once the merchant has respawned. The merchant can be quite a distance away but the conversation zooms in and initiates anyways.
 * A single traveling merchant can be initially encountered just outside Boulder City, armed with a cowboy repeater and lacking a mercenary escort. This merchant will buy and sell goods, but his stock consists only of what he is carrying and does not change periodically, as with a normal merchant. Furthermore he will travel from Boulder City to Novac only once, and will remain in Novac for the rest of the game.
 * At least two traveling merchants' inventories are not set to change periodically (or "update") as they should be: the merchant found outside the Mojave Outpost, and a merchant located near the Strip. These merchants will still buy and sell goods, but aside from changes due to sales their inventories will remain the same over the course of the game. This is true even if they are killed and later respawn.
 * One of the traveling merchants who wanders between Crimson Caravan Company and Novac, upon exiting her trade menu, will make your system freeze. This also happens after trying to exit the trade menu with the trader at the Mojave Outpost.
 * One traveling merchant may stop near the Poseidon gas station in Novac and remain there for the whole game.

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