Mod:JSawyer Ultimate

 is a mod for Fallout: New Vegas that remakes the original JSawyer mod while removing inconsistencies and improving compatibility with other mods.

Content
Some errors in the original mod were fixed: messages and loading screen text that didn't reflect changes, stats that were not updated while similar items had been, and some unintentional effects.

Several of the changes are implemented by scripts, meaning that there will be less compatibility issues, less need for patches, and some features can even be made optional. Moreover this mod will also cover content added by other mods, so their stats will adjust so they're not out of place.

Some leftovers, unused and cut features have been restored, such as: These restorations are intended to compliment the large-scale restorations of a mod like Uncut Wasteland.
 * 22LR Varmint Rifle - Restoration
 * Better Armed Bright Followers
 * Lonesome Road - Scorched Sierra Power Helmet

The updated changelog is available on the mod's Documents tab, which lists every change made by  and any differences from the original mod.

Aid

 * Added Expired and Homemade stimpak variants to replace Stimpaks found in common loot and crafted, respectively.
 * Stimpak: added 0.25 weight; decreased HP restoration from 5(6s) to 4(5s).
 * Auto-Inject Stimpak: decreased HP restoration from +30 to +20.
 * Super Stimpak: added 0.5 weight; decreased HP restoration from +60 to +30.
 * Doctor's Bag: decreased limb restoration in Hardcore Mode by half.
 * RadAway: decreased RADS restoration from -50 to -25.
 * Roughin' it! bedroll kit: decreaed weight from 15 to 10.
 * All drinks will play the drinking sound and add an empty bottle to the player's inventory when consumed.
 * Dirty Water: changed HP restoration from 2(5s) to 1(10s).
 * Purified Water: changed HP restoration from +2(5s) to +1(10s).
 * Rushing Water: decreased attack speed monus from +50% to +20%; correctly counted for Chemist and Day Tripper.
 * Absinthe: changed +20 H2O: to -10 H2O.
 * Atomic Cocktail: changed +30 H2O to -10 H2O.
 * Battle Brew: changed +35 H2O to -15 H2O; INT reduction is prevented by Whiskey Rose.
 * Beer: changed +20 H2O to -10 H2O.
 * Irradiated Beer: changed +20 H2O to -10 H2O.
 * Black Coffee: changed +5 H2O with -5 H2O.
 * Jake Juice: changed +25 H2O to -10 H2O.
 * Nuka Cola: changed +10 H2O to -25 H2O.
 * Nuka Cola Quantum: changed +10 H2O to -25 H2O.
 * Nuka Cola Quartz: changed +10 H2O to -25 H2O.
 * Nuka Cola Victory: changed +10 H2O to -25 H2O.
 * Ice Cold Nuka Cola: changed +10 H2O to -25 H2O.
 * Sunset Sarsaparilla: changed +5 H2O to -25 H2O.
 * Scotch: changed +25 H2O to -10 H2O.
 * Irradiated Scotch: changed +25 H2O to -10 H2O.
 * Sierra Madre Martini: decreased HP bonus from 75 to 40; correctly counted for Chemist and Day Tripper.
 * Vodka: changed +25 H2O to -10 H2O.
 * Wasteland tequila: changed +15 H2O to -10 H2O.
 * Large wasteland tequila: changed +25 H2O to -15 H2O.
 * Whiskey: changed +25 H2O to -10 H2O.
 * Irradiated Whiskey: changed +25 H2O to -10 H2O.
 * Dixon's Whiskey: changed +25 H2O to -10 H2O.
 * Wine: changed +15 H2O to -15 H2O.
 * Blood Sausage: decreased value from 350 to 15; marked as food item; added -50 FOD; reduced HP restoration from +5(20s) to +2(20s).
 * Black Blood Sausage: decreased value from 350 to 15; marked as food item; added -100 FOD.
 * Bubblegum: decreased weight from 1 to 0.1.
 * Coyote Steak: decreased weight from 1 to 0.8.
 * Dog Steak: decreased weight from 1 to 0.8.
 * Gecko Steak: decreased weight from 1 to 0.8.
 * Gum Drops: decreased weight from 1 to 0.25.
 * Thick Red Paste: decreased value from 250 to 10; marked as food item; added -80 FOD.
 * Thin Red Paste: decreased value from 125 to 5; marked as food item; added -40 FOD.

Armors

 * 1st Recon Assault Armor: set to medium armor; added 8 DR.
 * Advanced Riot Gear: decreased weight from 25 to 17; added 13 DR.
 * All-Purpose Science Suit: increased weight from 2 to 6.
 * Apocalypse Gladiator Armor: increased value from 460 to 4000; decreased weight from 30 to 22; added 17 DR; changed -1 AGL to -10 Sneak.
 * Apocalypse Gladiator Helmet: increased value from 70 to 700.
 * Armor of the 87th Tribe: decreased weight from 35 to 25; added 18 DR.
 * Armored Vault 13 Jumpsuit: increased value from 70 to 300; increased health from 100 to 250; decreased weight from 15 to 8; changed repair list from Combat Armor to Vault Suit.
 * Armored Vault 21 jumpsuit: increased value from 180 to 2000; increased health from 100 to 200; decreased weight from 15 to 8; increased DT from 8 to 12; added +1 LCK.
 * Assassin suit: decreased weight from 20 to 9.
 * Boogeyman's Hood: increased value from 110 to 250; added +15 Rad Res.
 * Brotherhood T-45d Power Armor: added 25 DR.
 * Brotherhood T-51b Power Armor: added 30 DR.
 * Chinese Stealth Armor: decreased weight from 20 to 7; added + 25 Sneak; cannot be worn with hats, glasses, or masks.
 * Christine's CoS recon armor: increased weight from 20 to 18; added 12 DR; changed +5 Sneak to +20 Sneak.
 * Combat Armor: decreased weight from 25 to 12; added 8 DR; can be repaired with Vault 34 security armor and Combat Armor, Reinforced Mark 2.
 * Combat Armor, Reinforced: decreased weight from 25 to 14; added 11 DR.
 * Combat Armor, Reinforced Mark 2: decreased weight from 25 to 14; added 12 DR.
 * Commando Armor (new): added this item as a variant of Reinforced Metal Armor with +20 Sneak.
 * Composite Recon Armor: increased value from 180 to 9000; decreased health from 600 to 350; decreased weight from 20 to 11; added 11 DR; increased DT from 17 to 18.
 * Composite Recon Helmet: increased value from 40 to 650; decreased health from 70 to 30; decreased weight from 3 to 1.5; decreased DT from 4 to 2; removed sun guard effect.
 * Desert Ranger Combat Armor: decreased weight from 30 to 19; added 13 DR.
 * Elite Riot Gear: decreased weight from 23 to 16; added 14 DR.
 * Followers lab coat, Reinforced: added "Reinforced" to item name; increased value from 16 to 1000; increased DT from 0 to 8.
 * Gannon Family Tesla Armor: added 25 DR.
 * Gecko-backed leather armor: decreased weight from 15 to 9.
 * Gecko-backed leather armor, reinforced: decreased weight from 18 to 9.5.
 * Gecko-backed metal armor: decreased weight from 33 to 23; added 13 DR; changed -1 AGL to -10 Sneak.
 * Hand-Me-Down Raider Armor: increased value from 180 to 1200; decreased health from 100 to 75; decreased weight from 15 to 7.5; decreased DT from 10 to 8; added +15 HP; added +10 Melee.
 * Hazmat Suit: decreased weight from 18 to 8.
 * Highway Scar Armor: increased value from 180 to 1200; decreased health from 100 to 75; decreased weight from 15 to 7.5; decreased DT from 10 to 8; added +20 Fire Res; added +10 Explosives.
 * Leather Armor: decreased weight from 15 to 9.
 * Leather armor, reinforced: decreased weight from 15 to 9.
 * Legion Centurion Armor: decreased weight from 35 to 17.
 * Legion Explorer Armor: decreased weight from 10 to 7.
 * Legion Praetorian Armor: decreased weight from 12 to 9.
 * Legion Prime Armor: decreased weight from 15 to 9.
 * Legion Recruit Armor: decreased weight from 12 to 8.
 * Legion Veteran Armor: decreased weight from 16 to 10.
 * Legion Vexillarius Armor: decreased weight from 26 to 12; added 7 DR.
 * Lightweight Leather Armor: increased value from 160 to 200; decreased weight from 10 to 5; decreased DT from 8 to 6; added +10 Sneak.
 * Lightweight Metal Armor: increased value from 460 to 1500; decreased health from 500 to 200; decreased weight from 20 to 15; added 10 DR.
 * Lobotomite jumpsuit: decreased weight from 10 to 5.
 * Marked Patrol Armor: decreased weight from 22 to 12; added 5 DR.
 * Marked Scout Armor: decreased weight from 15 to 7.
 * Marked Tribal Armor: decreased weight from 26 to 12; added 4 DR.
 * Marked Trooper Armor: decreased weight from 20 to 12; added 3 DR.
 * Merc Adventurer Outfit: increased DT from 1 to 4; added +5 Science; added +10 Energy Weapons.
 * Merc Charmer Outfit: increased DT from 1 to 4; added +5 Speech; added +5 Barter; added +5 Medicine.
 * Merc Cruiser Outfit: increased DT from 1 to 4; added +5 Sneak; added +10 Melee.
 * Merc Grunt Outfit: increased DT from 1 to 4; added +5 Repair; added +10 Guns.
 * Merc Troublemaker Outfit: increased DT from 1 to 4; added +5 Lockpick; added +10 Explosives.
 * Merc Veteran Outfit: increased DT from 1 to 4; added +5 Survival; added +10 Unarmed.
 * Metal armor: increased health from 100 to 200; decreased weight from 30 to 20; added 10 DR; changed -1 AGL to -10 Sneak.
 * Metal armor, reinforced: decreased weight from 30 to 20; added 12 DR; changed -1 AGL to -10 Sneak.
 * NCR Bandoleer Armor: decreased weight from 26 to 17; added 5 DR.
 * NCR Face Wrap Armor: decreased weight from 26 to 17; added 5 DR.
 * NCR Mantle Armor: decreased weight from 26 to 17; added 5 DR.
 * NCR Military Police Armor: decreased weight from 26 to 17; added 5 DR.
 * NCR Ranger Combat Armor: decreased weight from 30 to 19; added 12 DR.
 * NCR Ranger Patrol Armor: decreased weight from 25 to 12; added 8 DR.
 * NCR Salvaged Power Armor: decreased weight from 40 to 20; added 20 DR; changed -2 AGL to -10 Sneak.
 * NCR Trooper Armor: decreased weight from 26 to 17; added 5 DR.
 * Pyro Helmet: increased value from 20 to 250; increased health from 15 to 100; added +10 Explosives.
 * Raider Arclight Helmet: increased health from 15 to 50; added +10 Fire Res.
 * Raider Badlands Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +10 AP.
 * Raider Blastmaster Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +20 Fire Res.
 * Raider Blastmaster Helmet: increased health from 15 to 50; added +10 Explosives.
 * Raider Painspike Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +3 Crit Chance.
 * Raider Psycho-Tic Helmet: increased health from 15 to 50; added +5 AP.
 * Raider Sadist Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +15 HP.
 * Raider Sadist Armor: decreased health from 100 to 75; decreased weight from 15 to 7.5; added +15 HP.
 * Recon Armor: decreased weight from 20 to 18; added 10 DR; changed +5 Sneak to +15 Sneak.
 * Recon Armor Helmet: increased value from 40 to 400; increased health from 40 to 50.
 * Remnants Power Armor: added 35 DR.
 * Remnants Tesla armor: added 35 DR.
 * Riot Gear: decreased weight from 30 to 19.5; added 12 DR.
 * Road rascal leather armor: increased value from 160 to 2500; increased health from 150 to 300; decreased weight from 15 to 9; decreased DT from 14 to 10.
 * Scorched Sierra Power Armor: added 20 DR.
 * Sharp-Dressed Raider Armor (restored from unused content): increased value from 180 to 1200; decreased health from 100 to 75; decreased weight from 15 to 7.5; added +3 Crit Chance; added +10 Guns.
 * Shellshocked Combat Armor: increased value from 390 to 8000; decreased weight from 25 to 12; added 12 DR; decreased DT from 22 to 18.
 * Shellshocked Combat Helmet: increased health from 50 to 1000.
 * Sierra Madre armor: decreased weight from 15 to 8.
 * Sierra Madre armor, reinforced: decreased weight from 17 to 9.5.
 * Stealth Suit Mk II: decreased weight from 25 to 17; added 9 DR.
 * T-45d Power Armor: added 25 DR.
 * T-51b Power Armor: added 30 DR.
 * The Devil's Pigtails: increased value from 20 to 250; increased health from 15 to 100; added +8 AP.
 * Tribal Raiding Armor: increased value from 180 to 275; increased health from 100 to 150; decreased weight from 15 to 8; increased DT from 4 to 6; added +20 Poison Res; added +5 Survival.
 * US Army Combat Armor: decreased weight from 25 to 16; added 15 DR.
 * Van Graff combat armor: decreased weight from 25 to 12; added 8 DR.
 * Vault 34 security armor: decreased weight from 15 to 9.5.
 * Wanderer's leather armor: increased value from 160 to 1900; increased health from 150 to 250; decreased weight from 15 to 8.5; decreased DT from 12 to 9;l changed +10 Guns to +5 Guns; added +10 Survival.

Weapons

 * 9mm Pistol: increased damage from 16 to 18.
 * Automatic Rifle: decreased spread and from 6 to 1.6; decreased min spread from 2.5 to 1.6; changed VATS attack to long bursts.
 * Caravan Shotgun: decreased min spread from 2.2 to 1.7.
 * Cass' Caravan Shotgun: increased damage from 54 to 80; min spread decreased from 2.2 to 1.7.
 * K9000 Cyberdog Gun: decreased Mentat Chow rate-of-fire increase from 0.4 to 0.2.
 * Maria: increased damage from 20 to 23.
 * Silenced .22 Pistol: increased health from 100 to 350; increased damage from 9 to 12; increased critical damage from 18 to 30.
 * Silenced .22 SMG: increased damage from 10 to 11; increased critical damage from 20 to 26; can be used for Click.
 * Sturdy Caravan Shotgun: decreased value from 875 to 750; decreased min spread from 2.2 to 1.8; decreased AP from 20 to 19.
 * Weathered 10mm Pistol: decreased value from 1200 to 875.
 * Plasma Caster: increased projectile speed from 20,000 to 25,000.
 * Plasma weapons: increased projectile speed from 7,500 to 15,000.
 * Q-35 Matter Modulator: increased projectile speed from 17,000 to 32,000.
 * AER14 Prototype: increased health from 100 to 200.
 * Elijah's Advanced LAER: increased health from 50 to 90.
 * Elijah's Jury-Rigged Tesla Cannon: increased health from 30 to 100.
 * LAER: increased health from 75 to 125.
 * Laser Pistol and GRA variant: increased damage from 12 to 16.
 * Laser RCW: affected by Energy Resistance.
 * Laser Rifle: increased health from 125 to 300.
 * Multiplas Rifle: increased health from 50 to 150.
 * Plasma Caster: increased health from 80 to 125.
 * Recharger Pistol: decreased weight from 7 to 4.5; increased critical chance rate from 1.2 to 1.5; affected by Laser Commander.
 * Recharger Rifle: decreased weight from 15 to 7.5.
 * Sprtel-Wood 9700: increased health from 1000 to 2000.
 * Tesla Cannon: increased health from 80 to 160.
 * Tesla-Beaton Prototype: increased health from 40 to 120.
 * Broad Machete: increased value from 75 to 100; added a 50 melee skill requirement for the Back Slash attack; can be used for White Line Nightmare.
 * Mercenary's Grenade Rifle: increased value from 300 to 325; increased health from 100 to 120; decreased weight from 5.5 to 5.

Ammo

 * Added .45 Auto (Junk) round.
 * Changed the effect of Junk Rounds from 0.75x DAM and 1.5x COND to 0.95x DAM and 1.2x COND.
 * Decreased the value of all junk rounds to 0.
 * Electron Charge Pack: decreased weight from 0.025 to 0.02.
 * Electron Charge Pack, Bulk: decreased weight from 0.025 to 0.02.
 * Electron Charge Pack, Max Charge: decreased weight from 0.025 to 0.02.
 * Electron Charge Pack, Optimized (GRA): decreased weight from 0.0165 to 0.013.
 * Electron Charge Pack, Over Charge: decreased weight from 0.025 to 0.02.
 * Energy Cell: decreased weight from 0.078 to 0.03.
 * Energy Cell, Bulk: decreased weight from 0.078 to 0.03.
 * Energy Cell, Max Charge: decreased weight from 0.078 to 0.03.
 * Energy Cell, Optimized (GRA): decreased weight from 0.0514 to 0.02.
 * Energy Cell, Over Charge: decreased weight from 0.078 to 0.03.
 * Flamer Fuel: decreased weight from 0.02 to 0.01.
 * Flamer Fuel, Homemade: decreased weight from 0.025 to 0.0125.
 * Flamer Fuel, Optimized (GRA): decreased weight from 0.0132 to 0.0066.
 * Microfusion Cell: decreased weight from 0.1 to 0.05.
 * Microfusion Cell, Bulk: decreased weight from 0.1 to 0.05.
 * Microfusion Cell, Max Charge: decreased weight from 0.1 to 0.05.
 * Microfusion Cell, Optimized (GRA): decreased weight from 0.066 to 0.033.
 * Microfusion Cell, Over Charge: decreased weight from 0.1 to 0.05.
 * Bent Tin Can: decreased weight from 1 to 0.1.

Crafting

 * Added a Microfusion Cell Vending Machine Code to the Sierra Madre Vending Machine, which gives 6 Microfusion Cells. The holotape is hidden somewhere in the Villa.
 * Added recipe for converting a Bent Tin Can to a Tin Can at the Workbench.
 * Changed Junk Rounds recipes to produce multiple rounds instead of just one.
 * Added recipes for 12.7mm, .22LR, and .45 Auto rounds.
 * Stimpak: now produces a homemade stimpak variant.
 * Tin Grenade (GRA): removed Mad Bomber requirement.

Loot

 * Gold Bar: decreased value from 10547 to 3500.
 * Pre-War Money: decreased value from 10 to 2; name fix.
 * Tin Can: decreased weight from 1 to 0.1.
 * Vault 13 Canteen: increased value from 2 to 100; increased effect interval from 300 to 450 seconds.
 * Decreased the occurence of Purified Water in town and wasteland water leveled lists.
 * Distributed Expired Stimpaks to leveled lists in place of some normal stimpaks.
 * Increased .44 magnum ammo in certain Old World Blues containers, and added .308 and .357 rounds.
 * Increased chance of Sensor Modules in tool boxes from 1 to 3.
 * Increased chance of Cherry Bombs and Sensor Modules in merchant inventories from 1 to 3.
 * Distributed the pre-order pack items to certain locations around the Mojave Wasteland.
 * Removed the picture of Fallout 3's Dad that was placed in Vault 21.
 * Replaced the Complimentary Voucher reward in Dead Money with 25 Sierra Madre Chips.
 * Changed Chemistry Sets to give Homemade Stimpaks.

Player

 * Added Never Axed for This challenge and perk.
 * Decreased base carry weight to 50.
 * Halved the END health multiplier.
 * Doubled dehydration rate.
 * Doubled starvation rate.
 * Tripled sleep deprivation rate.
 * Decreased karma change for killing an evil actor from 100 to 5.
 * Increased karma change for killing a very evil actor from 2 to 30.
 * Decreased movement penalty for two-handed weapons from 10% to 5%.
 * Decreased movement penalty for heavy armor from 15% to 10%.
 * Decreased movement penalty for heavy armor from 7.5% to 5%.
 * Decreased maximum level from 50 to 35.
 * Increased experience required to level up by one-third.
 * Changed the stages of hardcore needs and radiation effects from 0/200/400/600/800/1000 to 0/400/550/700/850/1000.
 * Added a pack of hostile Deranged Bright Followers near Wolfhorn Ranch.

NPCs

 * Added Armored Vault 21 jumpsuit to Vault 21 Gift Shop inventory.
 * Added 5.56mm Pistol (GRA) to Fiends, Jackals, Vipers, NCR Veteran Ranger, and Veteran Legionaries weapon lists.
 * Added Battle Rifle (GRA) to NCR Heavy Trooper, NCR Veteran Ranger, Veteran Legionaries, and Legion Vexillarius weapon lists.
 * Replaced Centurion's melee weapon with Sledgehammer, Fire Axe, Super Sledge, and Thermic Lance: in order of increasing level.
 * Adjusted the SPECIAL stats on most NPCs: END and LCK are increased, while PER and AGL are decreased.
 * Little Buster's Caravan deck was given two Jokers.
 * Lacey's Caravan deck was given a Joker.
 * Alice McBride: changed karma from neutral to good.
 * Alice McLafferty: changed karma from neutral to evil.
 * Barton Thorn: replaced 9mm Pistol and its ammo with Plasma Pistol and its ammo.
 * Col. James Hsu: changed karma from neutral to good.
 * Colonel Cassandra Moore: changed karma from neutral to -500.
 * Dixon: changed karma from neutral to very evil.
 * Doctor Usanagi: changed karma from neutral to very good.
 * Gloria Van Graff: changed karma from neutral to very evil.
 * Gomorrah Prostitutes: changed karma from neutral to good.
 * Jean-Baptiste Cutting: changed karma from neutral to very evil.
 * Johnny (or the unnamed corpse if Wild Wasteland was not chosen): added Recharger Rifle.
 * Junkies: changed karma from neutral to good.
 * Legion Assassins: decreased loot.
 * Centurions: changed karma from evil to neutral.
 * Michelle: changed karma from neutral to good.
 * Samuel: changed karma from neutral to good.
 * Sgt. Daniel Contreras: changed karma from neutral to evil.
 * Squatters: changed karma from neutral to good.
 * Westside Citizens: changed karma from neutral to good.
 * Westside Militia: changed karma from neutral to good.

Perks

 * Ain't Like That Now: decreased level requirement from 50 to 34.
 * Just Lucky I'm Alive: decreased level requirement from 50 to 34.
 * Thought You Died: decreased level requirement from 50 to 34; extra health can be healed through normal means.
 * Certified Tech: decreased level requirement from 40 to 24; added Science requirement of 90.
 * Broad Daylight: decreased level requirement from 36 to 24.
 * Logan's Loophole: decreased level cap from 30 to 21.
 * Companion Suite: decreased weapon damage to 25%; decreased damage resistance bonus from +50 to +33; added a Power Armor carry weight bonus of +20 for Arcade and Veronica.
 * Cowboy: decreased damage bonus from 25% to 20%.
 * Demolition Expert: decreased number of ranks from 3 to 2; changed effect per rank from +20% damage to +10% damage and explosion radius.
 * Elijah's Ramblings: decreased critical hit damage bonus from 50% to 25%.
 * Grunt: decreased damage bonus from 25% to 20%; removed Marksman Carbine and All American; added Automatic Rifle, Light Machine Gun, 25mm Grenade APW, Red Victory, Great Bear, Mercenary's Grenade Rifles, Assault Carbine (GRA) and Bozar to the weapons list.
 * Hoarder: decreased carry weight bonus to from +25 to +15; decreased
 * Strong Back: decreased carry weight bonus from +50 to +25.threshold from 160 to 75.
 * Implant GRX: decreased the number of uses from 5/10 to 2/3 for rank 1 and 2, respectively.
 * Them's Good Eatin': decreased item chance from 50% to 15%.
 * Cherchez La Femme: increased damage bonus from 10% to 15%.
 * Lady Killer: increased damage bonus from 10% to 15%.
 * Rad Absorption: increased RAD removal from 0.05 to 0.5 per second.
 * Stonewall: increased DT bonus from +5 to +10.
 * Elijah's Last Words: removed attack speed bonus; added +25% damage bonus that also affects Unarmed weapons.
 * In Shining Armor: removed Composite Recon Armor; added Commando Armor.
 * Plasma Spaz: added attack speed bonus of +20%.
 * Splash Damage: only affects Explosives.
 * Meltdown: changed description to refer to Plasma weapons rather than Energy weapons.
 * Ninja: changed requirement to Unarmed or Melee Weapons.
 * Piercing Strike: changed requirement to Unarmed or Melee Weapons.
 * Slayer: changed requirement to Unarmed or Melee Weapons.
 * Super Slam: changed requirement to Unarmed or Melee Weapons.
 * Unstoppable Force: changed requirement to Unarmed or Melee Weapons; only triggers if an enemy's block is hit.

Aid

 * Replaced all -1 STR and -1 END effects on food with Raw and Spoiled effects to circumvent an issue that caused negative effects to scale with Survival skill. The new effects can be negated by the Lead Belly perk.
 * Auto-Inject Super Stimpak: decreased HP restoration from +54 to +27 instead of +30 to preserve the 10% reduction compared to the normal Super Stimpak.
 * Stimpak, Expired: decreased value from 50 to 35; increased HP restoration from 2(4s) to 2(5s).
 * Stimpak, Homemade: replaced -1 PER with Herbal Sickness effect to circumvents an issue where the negative effect would scale with Medicine skill.
 * Sunset Sarsaparilla: decreased HP restoration from +2(25s) to +1(8s) instead of +1(13s).
 * Irr. Sunset Sars.: changed +5 H2O to -25 H2O instead of -10 H2O.
 * Nuka Cola: decreased HP restoration from +2(25s) to +1(8s) instead of +1(13s).
 * Rum & Nuka: removed H2O effect.
 * Lakelurk Meat: does not include -1 STR.
 * Mole Rat Wonder Meat: does not include -1 STR.

Weapons

 * Weathered 10mm Pistol: kept the installed mods.
 * Caravan Shotgun: damage is kept at 80.
 * Fire Bomb: changed to explode on impact if NVSE is installed; otherwise increased the explosion timer from 1.5 to 2 seconds and decreased the "bounciness" by 50%.

Crafting

 * Fire Bomb recipe (new): Requires 1 Empty Sunset Sarsaparilla bottle and 35 Flamer Fuel insatead of 175 Flamer Fuel.

Loot

 * Replaced some instances of Super Stimpaks with normal Stimpaks.
 * Ghost People Flesh: weight is kept at 0, as this item is not playable.

Player

 * Decreased base health to 50.

NPCs

 * Changed a Deranged Bright Follower to use a custom leveled list to prevent it carrying an Incinerator.
 * Powder Gangers: kept the chance of them having food and drink in their inventory.

Perks

 * Never Axed for This (new): Second rank has +4% critical chance.
 * Companion Suite: decreased carry weight penalty from -75 to -25; added +33% poison resistance; added Waterbreathing; added Light Step.
 * Lead Belly: also ignores all negative effects on raw and stale food.

Aid

 * Auto-Inject Stimpak: increased weight from 0.2 to 0.25.
 * Auto-Inject Super Stimpak: increased weight from 0.2 to 0.5.
 * Super Stimpak: decreased Stimpak Sickness duration from 120 to 30 seconds.
 * Healing Poultice: replaced -1 AGL with Dizziness effect to circumvent an issue that caused negative effects to scale with Medicine skill; decreased HP restoration from +5(18s) to +2(18s); decreased limb restoration from 250 to 50.
 * Healing Powder: replaced -1 PER with Herbal Sickness effect to circumvent an issue that caused negative effects to scale with Medicine skill.
 * Daturana: decreased limb restoration from +200 to +40.
 * Hydra: decreased limb restoration from +10(60s) to +2(60s).
 * Turbo: renamed effect from "TurboEffect" to "Slow Motion"; made the effect name visible.
 * Weapon Binding Ritual: decreased limb restoration from 150 to 100.
 * Armor Repair Kit (new): repairs equipped armor (optional).
 * Roughin' It! Bedroll Kit: decreased value from 5775 to 775.
 * Nuka Cola: marked as food item.
 * Ice Cold Nuka Cola: marked as food item; decreased HP restoration from +4(20s) to +2(8s).
 * Nuka Cola Quantum: marked as food item.
 * Nuka Cola Quartz: decreased HP restoration from 3(20s) to 1(20s).
 * Nuka Cola Victory: decreased HP restoration from 3(20s) to 1(20s).
 * Rum & Nuka: changed +15 H2O to -15 H2O.
 * Rushing Water: marked as food item; changed HP restoration from +2(5s) to +1(10s).
 * Sunset Sarsaparilla: marked as food item.
 * Ice Cold Sunset Sarsaparilla (new): restores additional health; can be obtained from the Sunset Sarsaparilla Vending Machine in the Lucky 38 Presidential Suite (optional).
 * Blood Sausage: fixed a bug that could kill the player when it wore off.
 * Black Blood Sausage: decreased HP restoration from +10(20s) to +4(20s); fixed a bug that could kill the player when it wore off.
 * Cave Fungus: decreased radiation restoration from -10 to -5; decreased value from 50 to 5.
 * Mutant Cave Fungus: decreased value from 50 to 5.
 * Fire Ant Fricassée: weight reduced from 1 to 0.8.
 * Fresh Apple: decreased weight from 1 to 0.5.
 * Fresh Carrot: decreased weight from 1 to 0.25.
 * Fresh Pear: decreased weight from 1 to 0.5.
 * Fresh Potato: decreased weight from 1 to 0.5.
 * Irradiated Potato: decreased weight from 1 to 0.5.
 * Gecko Meat: decreased FOD restoration from -75 to -35.
 * Irr. Gecko Meat: decreased -50 FOD to -35 FOD.
 * Gecko Steak: decreased HP restoration from 2(15s) to 2(10s); decreased FOD restoration from -75 to -35.
 * Bighorner Steak: decreased -75 FOD to -50 FOD.
 * Grilled Mantis: weight reduced from 1 to 0.8.
 * Mutfruit: decreased weight from 1 to 0.5.
 * Crunchy Mutfruit: decreased weight from 1 to 0.5.
 * Irr. Crunchy Mutfruit: decreased weight from 1 to 0.5.
 * Irradiated Mutfruit: decreased weight from 1 to 0.5.
 * Irr. Banana Yucca: decreased weight from 1 to 0.5.
 * Irr. Barrel Cactus: decreased weight from 1 to 0.2.
 * Thick Red Paste: decreased HP restoration from +4(30s) to +2(30s); fixed a bug that could kill the player when it wore off.
 * Thin Red Paste: decreased HP restoration fro +2(30s) to +1(30s); fixed a bug that could kill the player when it wore off.

Armors

 * 1st Recon Beret: decreased weight from 1 to 0.1.
 * Ambassador Crocker's suit: added +10 Speech.
 * Armored Vault 13 Jumpsuit: added +1 END.
 * Armored Vault 101 Jumpsuit: increased health from 100 to 200; decreased weight from 15 to 8; decreased DT from 12 to 8; changed repair list from Armored Vault 13 Jumpsuit to Vault Jumpsuits.
 * Authority Glasses: increased value from 6 to 12; increased health from 100 to 150.
 * Beret: added +1 CHR.
 * Boogeyman's Hood: can be repaired.
 * Boomer flightsuit: added +5 Explosives; added +2 Guns; can be reapired with Vault Jumpsuits.
 * Boomer jumpsuit: added +5 Explosives; added +2 Guns; can be reapired with Vault Jumpsuits.
 * Boone's Beret: added +5 Crit Chance; added +1 Perception.
 * Bounty Hunter Duster: increased weight from 3 to 8.
 * Bright Brotherhood robe: added +5 Rad Res; added +2 Energy Weapons.
 * Brotherhood Elder's robe: added +10 Speech; added +5 Energy Weapons.
 * Scribe Robe: added +5 Science; added +5 Energy Weapons.
 * Caravaneer outfit: added + 2 Survival; added +2 Barter.
 * Chained prostitute outfit: decreased value from 390 to 50; decreased health from 400 to 75.
 * Combat armor, Black: changed name from "Combat Armor" to "Combat Armor, Black".
 * Dapper gambler suit: added +1 LCK; added +2 Barter.
 * Dean's tuxedo: changed effect name from "Business Suit" to "Formal Wear".
 * Defender armor: changed armor type from heavy to medium; decreased weight from 15 to 9; added 8 DR.
 * Desert Ranger Combat Armor: increased weight from 0 to 3.
 * Exposed prostitute outfit: decreased value from 390 to 50; decreased health from 400 to 75.
 * Fancy gambler suit: added +1 LCK; added +2 Barter.
 * Father Elijah's robes: added +10 Energy Weapons; added +10 Science; added +5 Repair.
 * Field hand outfit: added + 2 Survival; added +2 Barter.
 * Fire Helmet: added +1 PER; added +5 Fire Res.
 * Formal wear: added +5 Speech.
 * Gladiator armor: decreased weight from 15 to 9.
 * Great Khan Armored Leather: added +5 Survival.
 * Great Khan Simple Armor: added +5 Survival.
 * Great Khan Soldier Armor: added +5 Survival.
 * Great Khan Suit Armor: added +5 Survival.
 * Jailhouse Rocker: added +1 CHR.
 * Janet's Boomer outfit: removed +5 Repair; added +5 Explosives; added +2 Guns; can be repaired with Vault Jumpsuits.
 * Kings outfit: added +1 CHR.
 * Legate's Armor: added +1 END; added +10 Melee; added +10 Unarmed; decreased weight from 45 to 25.
 * Legion Centurion Armor: added +1 END; added +5 Melee; added +10 Unarmed.
 * Legion Explorer Armor: added +10 Sneak; added +5 Melee.
 * Legion Praetorian Armor: added +1 AGL; added +5 Melee; added +10 Unarmed.
 * Legion Prime Armor: added +1 AGL; added +5 Melee.
 * Legion Recruit Armor: added +1 AGL; added +5 Melee.
 * Legion Veteran Armor: added +1 AGL; added +10 Melee.
 * Legion Vexillarius Armor: added 7 DR; added +1 AGL; added +10 Melee.
 * Linden's Outcast Power Armor: replaced -1 AGL effect with -10 Sneak; removed +5 Big Guns; added +5 Guns.
 * Lucky shades: decreased weight from 1 to 0.
 * Memphis Kid outfit: added +1 CHR.
 * NCR Bandoleer Armor: added +5 Guns; +5 Explosives; +5 Carry Weight.
 * NCR Face Wrap Armor: added +5 Guns; +5 Explosives; +5 Carry Weight.
 * NCR Mantle Armor: added +5 Guns; +5 Explosives; +5 Carry Weight.
 * NCR Military Police Armor: added +5 Melee; +5 Speech; +5 Carry Weight.
 * NCR Ranger Combat Armor: added +10 Guns; added +3 Crit Chance.
 * NCR Ranger Patrol Armor: added +10 Guns; added +3 Crit Chance.
 * NCR Trooper Fatigues: decreased weight from 26 to 8.
 * NCR Trooper Armor: added +5 Guns; +5 Explosives; +5 Carry Weight.
 * Powder Gang Guard Armor: added +5 Explosives; added +5 Melee.
 * Powder Gang plain outfit: added +5 Explosives; added +5 Melee.
 * Powder Gang simple outfit: added +5 Explosives; added +5 Melee.
 * Powder Gang soldier outfit: added +5 Explosives; added +5 Melee.
 * President Kimball's Suit: removed +5 Speech; added +10 Speech.
 * Prospector outfit: added + 2 Survival; added +2 Barter.
 * Prostitute outfit: decreased value from 390 to 50; decreased health from 400 to 75.
 * Prototype Medic Power Armor: increased value from 1000 to 5500; added 25 DR; decreased DT from 25 to 22; removed -1 AGL; added -10 Sneak; removed +5 Big Guns; added +1 Guns.
 * Ranger casual outfit: increased value from 6 to 50; increased weight from 1 to 4; added 2 DT; added +10 Guns; added +3 Crit Chance; added +1 CHR.
 * Ranger Hat: increased value from 0 to 30; increased weight from 0 to 1; added 1 DT; added +1 PER.
 * Ranger red scarf outfit: increased value from 6 to 50; increased weight from 1 to 4; added 2 DT; added +10 Guns; added +3 Crit Chance; added +1 CHR.
 * Ranger vest outfit: increased value from 6 to 50; increased weight from 1 to 4; added 2 DT; added +10 Guns; added +3 Crit Chance; added +1 CHR.
 * Regulator duster: increased weight from 3 to 8; increased DT from 0 to 6.
 * Scorched Sierra Power Armor Helmet (new): re-implemented.
 * Settler outfit: added + 2 Survival; added +2 Barter.
 * Shabby gambler suit: added +1 LCK; added +2 Barter.
 * Sheriff's duster: increased weight from 3 to 8; increased DT from 0 to 6.
 * Space Suit Helmet: increased weight from 0 to 2.
 * T-45d Power Armor: removed -2 AGL; added -20 Sneak.
 * Van Graff combat armor: added +5 Energy Weapons.
 * Viva Las Vegas: added +1 CHR; added +1 LCK.
 * Well-heeled gambler suit: added +1 LCK; added +2 Barter.
 * White Glove Society attire: added +5 Speech.
 * White Glove Society Mask: added +1 CHR.
 * White Mask: added +1 CHR.

Weapons

 * Decreased the level requirement of many weapons from 40 to 35.
 * .45 Auto Submachine Gun: decreased weight from 11 to 6.
 * Ratslayer: changed ammo type from 5.56mm to .22LR (optional); will not alert all enemies on hit.
 * This Machine: can be repaired with Battle Rifles.
 * Varmint Rifle: changed ammo type from 5.56mm to .22LR (optional).
 * Fire Bomb: decreased explosion radius from 600 to 450; decreased burning damage over time from 9(15s) to 6(15s); decreased value from 200 to 35; fixed a bug which prevented it from exploding when reverse pickpocketed.
 * Incendiary Grenade: increased explosion damage from 50 to 75.
 * Binoculars: decreased sight FOV from 35 to 16.
 * Katana: decreased value from 2500 to 1000.
 * Mantis Gauntlet: added DT/DR ignore effect.

Crafting

 * Added breakdown recipes for Armor and Weapon Repair Kits at the Workbench.
 * Added a recipe for Nuka Cola Quantum with the Nuka Chemist perk.
 * Added "Thaw" recipes to convert Ice Cold Nuka Cola and Sunset Sarsaparilla to their normal variants.
 * Added the cut Sierra Madre Vending Machine Code for Rebound somewhere in Puesta del Sol South.
 * Condensed the cloning recipes down to one recipe entry when you are not carrying Salient Green.
 * Removed the Ice Cold Nuka Cola recipe, as the item can now be made with the vending machine in the Lucky 38 (optional).
 * All Nuka-Cola recipes will now conserve bottlecaps, meaning if a recipe requries two Nuka-Cola but only produces one Nuka-Cola item, you will get one bottlecap back.
 * Armor Repair Kit (new): a Workbench recipe of 2 Scrap Metal, 1 Leather Belt, 1 Hammer, 1 Wonderglue, and 1 Duct Tape (optional).
 * Nuka Cola Quartz: changed ingredients from 3 Nuka Cola to 2 Nuka Cola, 1 Cave Fungus, and 1 Wonderglue.
 * Nuka Cola Victory: changed ingredients from 3 Nuka Cola to 2 Nuka Cola, 1 Broc Flower, and 1 Buffout.

Loot

 * Replaced some Stimpaks with Expired Stimpaks.
 * Distributed Expired Stimpaks to more places.
 * Increased the number of .22LR Rounds found.
 * Randomized food in containers.
 * Ice Cold Nuka Cola and Ice Cold Sunset Sarsaparilla: can be made at the vending machine in the Lucky 38 Presidential Suite (optional).
 * Grenade Launcher: added as loot.
 * Old World Blues Chemistry Sets: will give Homemade Stimpaks.
 * Dean's Secret Stashes: decreased ammount of Stimpaks and Bobby Pins.

NPCs

 * Replaced some Stimpaks with Expired Stimpaks.
 * Added 5.56mm Pistol (GRA) to Wasteland adventurer, Wastelander, and Prospector.
 * Added Incendiary Grenades to some NPCs starting at level 8.
 * Added Silenced .22 Pistol to some low level characters.
 * Decreased the chance of dismemberment.
 * Decreased number of enemies marked as "Very Hard".
 * Added karma changes to more NPCs.
 * Added Katana to Fiends, Jackals, Vipers, Recruit Legionary, Veteran Legionary, and White Legs.
 * Boomers: added 25mm Grenade APW.
 * Prospector: added the unused 9mm Submachinegun.
 * Chem addict: added Empty Jet inhaler.
 * Brotherhood of Steel: Added Plasma Grenades and Pulse Grenades.
 * Lakelurk: increased chance of Lakelurk Meat and Lakelurk Egg.
 * Bighorner: decreased chance of Bighorner Meat.
 * Robo-scorpion: decreased loot chance from 100% to 75%; decreased maximum number of Small Energy Cells.
 * Bright follower: added Microfusion Breeder.
 * Ravens: can respawn.
 * Ghouls: no longer awards good karma.
 * Bright followers: outfit condition will be random; added more weapons.
 * Colonel Royez: added the unused Scorched Sierra Power Armor Helmet.

Perks

 * Rex's bonus damage from Rey's Brain will now be affected by the Companion Suit damage multiplier (requires Unofficial Patch NVSE Plus).
 * Burden to Bear: decreased carry weight bonus from +50 to +25.
 * Grunt: added Bowie Knife and Blood-Nap.
 * In Shining Armor: added Scorched Sierra Power Armor Helmet.
 * Sierra Madre Martini: changed description to match the item's effect.

Junk

 * Big Spoon: decreased weight from 1 to 0.2.
 * Butter Knife: decreased weight from 1 to 0.1.
 * Forceps: decreased weight from 1 to 0.1.
 * Fork: decreased weight from 1 to 0.1.
 * Jar of Cloud Residue: added pickup and drop sounds.
 * Metal Spoon: decreased weight from 1 to 0.1.
 * Scalpel: decreased weight from 1 to 0.1.
 * Scissors: decreased weight from 1 to 0.1.
 * Spatula: decreased weight from 1 to 0.2.
 * Spork: decreased weight from 1 to 0.1.
 * Surgical Tubing: decreased weight from 1 to 0.1.
 * Tweezers: decreased weight from 1 to 0.1.

Quests

 * Happy Trails Expedition: decreased the carry weight restriction.

Text

 * Changed loading screen text to reflect changes to Demolition Expert, Cowboy, Plasma Spaz, Lead Belly, Meltdown, and Strong Back.
 * Changed all DLC loading messages to corner messages.
 * Updated the "Apparel" help message to also describe the effect of DR.
 * Updated the "Healing Limbs" help message to mention different variants of Stimpaks.
 * Updated the "Radiation" help message.
 * Updated the Power Armor Training message.

Credits
Joshua Sawyer

The Script Extender Team

jazzisparis

miguick

Yukichigai

darthbdaman