Drinkin Buddy

Buddy, also called Drinkin' Buddy is a modified protectron located in the basement of The Shamrock Taphouse.

Background
Buddy is the result of Patrick Merryweather's attempt to create a robot to dispense cold alchoholic beverages prior to the Great War. Buddy was made by heavily modifying a RobCo protectron, removing the body of the chassis and replacing it with miniaturized brewing equipment capable of flash fermenting mash and producing alcohol quickly. Patrick also cracked a Gwinnett ale holotape, allowing Buddy to produce Gwinnett pale ale by default as Rexford Hotel, the customer it was made for, was under contractual obligations to only serve Gwinnett beer.

The terminal used for activating it from its pod gives several warnings it was using hardware unauthorized by RobCo, so the warranty was void.

Other interactions
He can be given holotapes containing alcohol recipes and makes them to store in his inventory. He can also change regular beers and soft drinks into their ice cold variants granting 35 AP in addition to the usual STR/CHR +1, INT -1; this is done by following the dialog option to request a beer, but instead placing drinks into his inventory. Alternatively, the recipes may also be removed just by trying to talk to him.
 * Gwinnett ale brewing subroutines - behind the bar of the Colonial Taphouse.
 * Gwinnett stout recipe - on the roof of the Gwinnett brewery.
 * Gwinnett brew recipe - on Tower Tom's desk in the Beantown Brewery.
 * Gwinnett lager recipe - behind the bar counter under the collapsed floor of The Shamrock Taphouse.
 * Gwinnett pils recipe - behind the bar of The Third Rail.
 * Gwinnett pale

Effects of player's actions
Buddy is found in the basement of The Shamrock Taphouse. The Sole Survivor can choose to keep him or send him to the Hotel Rexford at the request of Rufus.

Appearances
Buddy appears only in Fallout 4.

Bugs

 * If Buddy still provides the dialogue choice to be sold to Rufus after you chose to keep him, you can fix this with the command . The player will respond "No thanks" from then on.
 * If you decide to keep him, the quest remains active. You cannot finish the quest and keep Drinking Buddy. Since the quest continues, when sending Buddy somewhere, you will be able to track his movements using the quest marker on your map.
 * This would need verification, but I have had him bug out on me on the quest under two different circumstances. The first is if all molerats are not killed before activating him.  He stopped mid-dialogue, killed them, and then would only greet me.  The second was activating him with a recipe in my inventory making the quest uncompletable - workaround for this (especially since a recipe can be found at his location) was to temporarily place the recipe holodisc(s) into a nearby container, activate him, pick up the discs, and then present them once the quest was completed.

Бадди