The Prospector's Den

{{Infobox location SLprospectorsDenINT (cave) SLprospectorsDenINT02 (den} 00153680 (cave) 00171cf3 (den) }}
 * game     =FNV
 * type     =small
 * name     =
 * image    =Prospectors_den_exterior.jpg
 * loc      =The_Prospectors_Den_loc.jpg
 * marker   =
 * map      =empty
 * factions =Jackals
 * cell     =SLProspectorsDen (exterior)
 * refid    =000e1a1f (exterior)

{{PAGENAME}} is a location in the Mojave Wasteland, directly south-east of Primm and south-west of the Emergency Service Railyard.

Layout
The Prospector's Den is a simple cave with a building inside. When you first enter there will be many dead prospectors on the ground with pistols, bottle caps, and other loot. The building consists of 3 rooms. Front room contains 2 beds, cabinets, a Jukebox, a Radio and a Refrigerator. Second room contains 8 footlockers and 8 mattresses with a dead prospector on one of them. The third room has 2 shelves, a first aid box, a Reloading bench and a generator.

Initially The Prospector's Den is held by Jackal gang members, who have taken over the location and killed the prospectors inside. Should the Courier clear out the location, a group of Prospectors, including two New California Republic (NCR) prospectors, will reclaim it and populate it for the remainder of the game.

Once the Den is again in Prospector hands a merchant will be located in the main cave area, standing near the exterior of the shack.

Notable loot

 * Tumblers Today inside the second room, on the floor, in the far right corner.
 * A Sunset Sarsaparilla star bottle cap is located on top of a chessboard in the room to the right with the jukebox.
 * One of the dead prospector will have either a 10mm SMG or a 9mm SMG
 * Cards on Prospectors.
 * Random weapons in the locked gun case.
 * Hydra and cateye in the room with the reloading bench.

Appearances
appears only in Fallout: New Vegas.

Bugs

 * As with some traveling merchants, the Prospector's Den's merchant inventory is not set to respawn. The merchant's inventory will only change with what the player buys or sells, and will otherwise remain the same throughout the entire game.
 * In the second room, the footlockers on the West wall will be empty. Leaving and re-entering the Den will reset them.
 * Upon leaving the den, a Powder Gangers member will appear and the game will instantly crash, effectively destroying the autosave.
 * The Super mutants in front of the den will stop and not attack, but their health will not go to zero when hit. Resetting or reloading the save file will not have any effect.
 * All the dead prospectors may be found, but there will be no nearby Jackals.

Gallery
Логово старателей