Democracy Inaction

 is an unmarked quest in Fallout: New Vegas.

Quick walkthrough
When entering Vault 11, the first thing to note is four skeletons at the entrance door and a terminal nearby. Accessing the terminal will download a recorded holotape and a note to your Pip-Boy, inform you to determine what happened to inhabitants of the vault. After picking up the holotape, head into Vault 11. There are many terminal entries through out the vault's levels that contain hints as to what happened to the residents of Vault 11; however, you don't have to find any of them but the overseer's password. To obtain the password, travel to the Vault's atrium. The atrium is located past the overseer's room and downstairs. On the podium there is a holotape labeled "Prepared Speech of Gus Olson, ombudsman, for the Annual Overseer Election"; pick it up. Alternatively, you can download the holotape upstairs on a terminal. Once the speech is read, you will find out that the overseer's password is his first wife's name, Betty. Now, go back to the overseer's room and unlock the Sacrificial Chamber. Follow the hallway and watch the video. Be prepared for a challenging battle; there will be a sentry bot, Mister Gutsy, protectron, robobrain, and several turrets waiting to attack once the video is finished. Kill all of the robots and open the only other door in the room. Finally, download the two holotapes on the mainframe and you will be rewarded 500 XP.

Detailed walkthrough
You may want to head over to Nellis Air Force Base and acquire the rebreather (from Volare!) that allows you to breathe under water before entering this Vault. The entry tunnel is filled mostly with mantises of various sizes and a few bark scorpions, and the open vault door leads to a larger entry room than Vaults on the East Coast. A working terminal near the door allows the Courier to access an audio log with some information about the fate of the Vault. Inside at the next junction is the clinic, a dead end hallway to the classroom on the left side and a hallway to the Living Quarters on the right.

Vault 11 living quarters
Stairs lead down to a large room and allow access to the dorms on both sides and access to the security office and lower level through the remaining door. The dorms are a long series of interconnected rooms, and the only place where Vault 11 jumpsuits can be found. Another audio log can also be found on a locked terminal, with the password in a footlocker a few feet away. The security office has a decent stash of ammo but no weapons, and what seems to be a storage room, a door with a terminal, both locked (75) in the same hallway; a mini nuke as well as more ammo can be found within. At the bottom of the stairs opposite the Security office is the door to the Vault 11 lower level. There is a copy of Pugilism Illustrated in the female dorm, second door on the right. There is a stealth boy in the same room. A small cache of flamer fuel and 5.56 rounds is concealed under and behind a large immovable mop bucket in the male dorms as well.

Vault 11 lower level
This has a long hallway, and the Overseer's office on one end. This has a locked terminal and some random loot scattered around the room. The main entrance to the atrium is blocked, forcing the Courier to go down through the flooded, radioactive engineering level. It is therefore advisable to pack some RadAway and Rad-X when journeying to Vault 11. The totally flooded lower reactor level is the only way to proceed without 50 lockpick to open a door above the flooded level. There is only one air pocket in this area, so one must be careful about getting out of the flooded area alive. It is recommended to open one or two doors then backtrack to the air pocket, and with the way clear you can proceed to the next set of stairs and forward. The Atrium can now be accessed, and the Overseer's terminal password can be learned from the terminal on the upper balcony or a tape on the podium below. This level also features the Vault cafeteria, which has a large supply of food. Be careful when entering the Cafeteria as there are lethal explosive traps in the doorway. In the back of the cafeteria you will find a kitchen in which there is a gas leak and an explosive trap that is triggered upon entering, which will cause a chain reaction.

For the quest Still in the Dark for the Brotherhood of Steel, the differential pressure controller is in the middle room along the corridor of the irradiated water in a locker.

Sacrificial Chamber
Enter the Overseer's office cautiously as there is a wired trap at the entrance. Accessing the Overseer's terminal with the aforementioned password can open the chamber under the desk. This opens onto a long tunnel which is totally intact, unlike the decay of the rest of the Vault. At this point the game will automatically perform a hard save and a pre-programmed voice speaks as the Courier approaches a door illuminated by a bright light. At the end of the tunnel is a room with a single chair in the center, along with a projector. At the conclusion of the presentation, hidden doors will open on the left and right sides of the room, and a large number of robots and turrets will attempt to kill the player. If you remain in the chair till the end of the film you will more than likely be killed as the robots and turrets open fire immediately. This fight can be made significantly easier if the player has first obtained the pulse gun from Vault 34's armory (pulse grenades will also be somewhat useful), allowing each of these robots and the individual turrets to be killed in one shot. You can also use a stealth boy to simply avoid the fight, go to one of the mainframes and escape. IMPORTANT Once at the mainframe, you can keep on selecting the bottom option in the list to gain 500 xp, just keep on pressing until you can't receive any more xp, then exit the mainframe and you will level up to 30

Behind the scenes

 * The pre-execution film and audio in the sacrifice room could be a reference to the assisted suicide sequence in the 1973 film Soylent Green.
 * The music that was played during the walk into the sitting room to watch the film is the same music that appears during the ending film in Fallout 3 and New Vegas.