Plasma Pistol (Fallout: New Vegas)

The Enclave plasma pistol is a weapon in Fallout: New Vegas.

Characteristics
The plasma pistol is a powerful energy-based pistol, firing a superheated bolts of green plasma, it is able to punch through most critters and low-level types of armor with ease, when compared to the more commonly found and cheaper laser pistol.

The plasma pistol is a big step-up from the regular laser pistol, it deals more than twice the damage per shot, while remaining fairly accurate and cheap to use in V.A.T.S. Furthermore, it is considered an improved holdout weapon, and can be concealed so long as your sneak skill is 50 or greater.

However, like the other plasma-based weapons, the plasma pistol suffers from common drawbacks, it consumes two energy cells with every shot, eating through ammunition at a much faster pace. Additionally upon use, the plasma pistol also suffers from a large green burst of plasma upon discharging the weapon which partially obstructs view, and the plasma bolts travel a very slow rate resulting in the need to lead the shot.

A fully repaired plasma pistol can fire 746 shots, roughly 23 magazines before breaking.

Variants

 * Gun Runners' Arsenal plasma pistol - A non-unique, customizable variant of the plasma pistol.

Locations

 * Gloria Van Graff carry one plasma pistol.
 * Goodsprings - occasionally sold by Chet.
 * Gun Runners - it can be found on the far right back table in the workshop.
 * Hidden Valley bunker - can be found in Paladin Hardin's room in perfect condition.
 * New California Republic Correctional Facility - Eddie carries one in his inventory.
 * Nipton - in the house with the Mister Gutsy prototype, located under the workbench just inside the front door.
 * REPCONN Headquarters - it can be found lying on a desk, on the first floor behind a locked door.
 * Silver Rush, Freeside - one is located on the display table and another in an upstairs bedroom.
 * The Silver Rush crier carries one.

Bugs

 * Non-player characters who are given the plasma pistol will carry the correct ammunition (energy cells), but will carry drained microfusion cells instead of drained small energy cells.
 * When firing this weapon with an odd amount of ammunition, when you come to your last round (ammunition reads 1/0) you can fire a plasma bolt despite it normally taking two energy cells.

Sounds
ru:Плазменный пистолет (Fallout: New Vegas)