Herbert "Daring" Dashwood

Herbert "Daring" Dashwood is a retired adventurer residing in Tenpenny Tower in 2277.

Background
He was born in 2207.

Herbert Dashwood (70) spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. But while he equals the other residents of Tenpenny Tower in wealth, Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. In other words, he's a normal guy - not a stuck-up pseudo-aristocrat like everyone else. Dashwood is also a great resource; because he's traveled everywhere, he possesses a wealth of information about the Capital Wasteland. If asked, he'll gladly talk about the things he's done, places he's been, and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His exploits are often played on Galaxy News Radio. "The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle" is a favorite program across the Capital Wasteland.

Daily schedule
Herbert will walk around Tenpenny Tower and occasionally play a joke on Cheng by messing with his terminal. He occasionally visits the Federalist Lounge on the ground floor, and can otherwise be found in his room where he sits beside his radio.

Quests

 * A Manhandled Manservant: If you have found Argyle's body you can tell Dashwood of him and gain a key to his safe, which has some good loot. Be aware that taking the contents of the safe will cause you to lose Karma and turn Dashwood hostile if he catches you in the act even though you have the key.
 * The Replicated Man: Dashwood is in possession of a Replicated Man holotape.
 * Tenpenny Tower: While you are looking for the Key to Tenpenny Generator Room, he implies you should steal it from him as a game. If you do try to steal it and fail, he goes hostile in the usual way. Just ask him to give you the key, whereupon he will tell you that you are no fun.

Appearances
Herbert Dashwood appears only in Fallout 3.

Bugs

 * If the ghouls are allowed to take over, Dashwood and sometimes others may survive the attack and resume life in the ghoul-occupied tower.
 * Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key", which will not work on his safe. Thus, if the player does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe.