Sally (Mothership Zeta)

Sally is a child abductee aboard Mothership Zeta in the year 2277.

Background
Sally was abducted along with her sister by aliens. Her parents were killed in the Great War, and her sister is possibly still frozen on the ship, or killed by aliens. The fact that Sally was abducted during the Great War makes her more than 200 years old, in terms of a stationary observer. Her apparently young age is easily expained in that she spent most of her time in cryogenic status. Sally is extremely knowledgeable about the alien ship, having escaped from her holding cell multiple times to explore different areas and having, in her own words, "been here a while, a long while."

Effects of player actions
She will assist the Lone Wanderer throughout the Mothership Zeta quests by using her skills to open doors or to provide Intel as you move through the ship. After completion of the Mothership Zeta quests, Sally stays aboard the alien starship and scrounges for materials. You can return to the starship at any point and ask if she's found anything, and, if she has, she will give the items to you.

You can manipulate what you receive the same way you can manipulate random encounters.


 * 1 to 3 Alien Epoxy(s)
 * 1 to 3 Alien Biogel(s)
 * 40 +/- Alien Power Modules
 * Various alien weapons (either Alien Atomizers, Alien Disintegrators, or Shock Batons), sometimes more than one at a time.


 * Items gained from her will give you free Alien Power Modules of the amount shown above each time you talk to Sally for recent findings.


 * With the Child At Heart perk, you can ask her to lead you to a secret room with assorted alien gear.

Quotes

 * "Cows, we've got cows!"

Appearances
Sally appears only in the Fallout 3 add-on Mothership Zeta.

Behind the scenes

 * Sally's line, "Cows, we've got cows!" is a reference to the movie Twister.
 * When talking to her in the maintenance area you can say "What an incredible smell you discovered," which is a line from Star Wars Episode IV: A New Hope.
 * Sally's use of the air vents to move around the alien ship incognito is reminiscent of the character "Newt" from Aliens.

Bugs

 * Sally disappears from both the Engineering Core and Maintanence Level when you first enter the Maintanence Level
 * After completing This Galaxy Ain't Big Enough..., Sally may become stuck behind the inoperable door in the captain's quarters.


 * During the Mothership Zeta add-on Sally will crawl through a series of vents to open doors from the other side. While Sally is crawling through the vents, if you attempt to pick pocket her she will pop out of the vent and you will begin to talk to her, glitching the game and not allowing you to make further progress.


 * Sally can appear in Megaton, Tenpenny Tower and Rivet City, and won't be on Mothership Zeta when you are abducted. (This can be avoided if you use an earlier save before she appears and get to the alien craft first. Sally won't appear when you need to get her out of the cells, but if you toggle collision off ( hit ` then type tcl and hit enter) and walk through the first couple of doors, she reappears and the quest can continue.)
 * If you choose to take the "child at heart" perk to have sally show you her secret room with the alien weapons, after completing this Galaxy Ain't Big Enough it wont give you the option to use the "child at heart" perk.