The Wayward

The Wayward is a location in the Forest region of Appalachia. It was introduced as part of the Wastelanders update.

Background
The Wayward is a recently-established dram shop not too far from Vault 76, at the intersection of Routes 88 and 86. Located across the street from the overseer's camp, it is owned by Duchess, who built it from scratch, and frequented by Mort and Sol. Shortly after its establishment, the Wayward became involved in the treasure craze sweeping Appalachia when a treasure hunter named Crane made a special discovery before disappearing, with his last known location being the Wayward. This attracted the attention of various groups looking for Crane's treasure, including the Free Radicals, who sent Batter to interrogate the bar's regulars for information. Talking to Duchess after Batter is killed will start the Wayward Souls quest, which automatically starts upon completion of Reclamation Day and leaving Vault 76. The bar is also experiencing attacks by the Scorched as a result of Crane's actions, which also must be dealt with in order to secure their business.

After these issues are resolved, the Wayward officially opens for business and attracts patrons of all types. The Wayward also becomes relatively well-known to wastelanders across Appalachia, with various scavengers noting that they are "regulars" of the shop.

Layout
Left of the building there is a corn plantation, and a small brahmin pen, with three brahmin and Bessie. Behind the building are some glowing fungus and bloodleaf in the creek. Some soot flowers and some carrot flowers are in planters directly in front of the Wayward. More soot flowers and some rhododendrons are in the surrounding area. On the porch are two vending machines, one for ammunition and one for medical supplies. Just behind the tavern by the creek are three copper veins. The Wayward is also supplied with purified water from a plumbing system hooked up to a water purifier in the river next to the water data collector and power from a generator.

The bar has two floors. The first floor is composed of a reception area where Polly stands and a second room that contains the bar counter, some tables and a small stage with musical instruments. There is also a small bathroom. The second floor contains an office, a storage room and Duchess' bedroom. Initially, the business is disheveled and run down, but upon returning near the end of the Wayward's line of quests, Duchess will have spruced up the place with lights, decorations and much more to make it look a lot better to visitors thanks to the player character's support, after which she will declare the Wayward to officially be open.

Multiple different crafting workbenches and a stash box are conveniently located across the road at the overseer's camp.

Inhabitants

 * 1After Strength in Numbers
 * 2After The Elusive Crane
 * 3After Secrets Revealed

Loot

 * Overseer's log - C.A.M.P. - Holotape, given by Duchess during Wayward Souls.
 * Mort's edu-tape 01: Placing your C.A.M.P. - Holotape, received by speaking to Mort about how to build at a C.A.M.P. during Hunter for Hire.
 * Mort's edu-tape 02: Building at your C.A.M.P. - Same as above.
 * Mort's edu-tape 03: Powering your C.A.M.P. - Same as above.
 * Visit with Officer Whitehead - Holotape, on the second floor, inside a Picklock 2 locked safe.
 * Plan: Crane treasure hunting sign - Given by Duchess during Hunter for Hire.

Bugs
The radio behind the counter is active, but doesn't play any music.

Appearances
The Wayward appears only $$