DLC02DefenderMorrill.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	AcceptYield	FormID 0100BD80	0	DLC02ConvO_AcceptYield_0000BD80_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_AcceptYield_0000BD80_1.mp3	File Not Found		AcceptYield	--	That's about the smartest decision you ever made. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	AcceptYield	FormID 0100BD81	0	DLC02ConvO_AcceptYield_0000BD81_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_AcceptYield_0000BD81_1.mp3	File Not Found		AcceptYield	--	Think long and hard before doing that again. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Attack	FormID 01009EF3	0	DLC02ConvOutcast_Attack_00009EF3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Attack_00009EF3_1.mp3	File Not Found		Attack	--	Light 'em up! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Attack	FormID 01009EF4	0	DLC02ConvOutcast_Attack_00009EF4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Attack_00009EF4_1.mp3	File Not Found		Attack	--	Suppress! Suppress! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Attack	FormID 01009EF5	0	DLC02ConvOutcast_Attack_00009EF5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Attack_00009EF5_1.mp3	File Not Found		Attack	--	Outcasts! On me! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Attack	FormID 01009EF6	0	DLC02ConvOutcast_Attack_00009EF6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Attack_00009EF6_1.mp3	File Not Found		Attack	--	Aggressor targeted! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Attack	FormID 01009EF7	0	DLC02ConvOutcast_Attack_00009EF7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Attack_00009EF7_1.mp3	File Not Found		Attack	--	Engaging! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Attack	FormID 01009EF8	0	DLC02ConvOutcast_Attack_00009EF8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Attack_00009EF8_1.mp3	File Not Found		Attack	--	Defend our assets at all costs! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Attack	FormID 01009EF9	0	DLC02ConvOutcast_Attack_00009EF9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Attack_00009EF9_1.mp3	File Not Found		Attack	--	Eliminating hostiles! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Attack	FormID 01009EFA	0	DLC02ConvOutcast_Attack_00009EFA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Attack_00009EFA_1.mp3	File Not Found		Attack	--	On my target, Outcasts! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	DeathResponse	FormID 01009EF2	0	DLC02ConvO_DeathResponse_00009EF2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_DeathResponse_00009EF2_1.mp3	File Not Found		DeathResponse	--	Man down, man down! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	DeathResponse	FormID 0100BEBA	0	DLC02ConvO_DeathResponse_0000BEBA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_DeathResponse_0000BEBA_1.mp3	File Not Found		DeathResponse	--	Bastard! You'll pay for that! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Flee	FormID 01009EEF	0	DLC02ConvOutcast_Flee_00009EEF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Flee_00009EEF_1.mp3	File Not Found		Flee	--	Retreating! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Flee	FormID 01009EF0	0	DLC02ConvOutcast_Flee_00009EF0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Flee_00009EF0_1.mp3	File Not Found		Flee	--	Pulling back! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Combat	Flee	FormID 01009EF1	0	DLC02ConvOutcast_Flee_00009EF1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_Flee_00009EF1_1.mp3	File Not Found		Flee	--	Fall back! Fall back, dammit! Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02MorrillCallInToBase	FormID 01002EEC	0	DLC02OA1_DLC02MorrillCallI_00002EEC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillCallI_00002EEC_1.mp3	File Not Found		DLC02MorrillCallInToBase	--	Morrill calling in... Yeah, we took care of 'em. Listen, I'm sending down a local. You'll want to talk to this one. Yeah, exactly. Morrill out. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C5	0	DLC02OA1_DLC02OA1FightInto_0000C4C5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightInto_0000C4C5_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Outcasts, we've got to secure those ruins before we can reach the base! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C6	0	DLC02OA1_DLC02OA1FightInto_0000C4C6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightInto_0000C4C6_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Yes, sir! Proceeding. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C7	0	DLC02OA1_DLC02OA1FightInto_0000C4C7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightInto_0000C4C7_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Yessir. Heading uphill, wiping out some green. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightIntoRuins	FormID 0100C4C8	0	DLC02OA1_DLC02OA1FightInto_0000C4C8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightInto_0000C4C8_1.mp3	File Not Found		DLC02OA1FightIntoRuins	--	Let's move, people. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4CD	0	DLC02OA1_DLC02OA1FightToBa_0000C4CD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightToBa_0000C4CD_1.mp3	File Not Found		DLC02OA1FightToBase	--	All mutants have been put down. Outcasts, proceed to the base! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4CE	0	DLC02OA1_DLC02OA1FightToBa_0000C4CE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightToBa_0000C4CE_1.mp3	File Not Found		DLC02OA1FightToBase	--	Area clear. Returning to base. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4CF	0	DLC02OA1_DLC02OA1FightToBa_0000C4CF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightToBa_0000C4CF_1.mp3	File Not Found		DLC02OA1FightToBase	--	Done here. Back to base. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightToBase	FormID 0100C4D0	0	DLC02OA1_DLC02OA1FightToBa_0000C4D0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightToBa_0000C4D0_1.mp3	File Not Found		DLC02OA1FightToBase	--	That's the last of them. Moving to base. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4C9	0	DLC02OA1_DLC02OA1FightToRu_0000C4C9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightToRu_0000C4C9_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Point secure. That just leaves these mutants in the ruins. Outcasts, move out! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CA	0	DLC02OA1_DLC02OA1FightToRu_0000C4CA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightToRu_0000C4CA_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Ready. Let's hit the ruins. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CB	0	DLC02OA1_DLC02OA1FightToRu_0000C4CB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightToRu_0000C4CB_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Entering the ruins. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Conversation	DLC02OA1FightToRuins	FormID 0100C4CC	0	DLC02OA1_DLC02OA1FightToRu_0000C4CC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02OA1FightToRu_0000C4CC_1.mp3	File Not Found		DLC02OA1FightChatter1	--	Pushing into the ruined building. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DC9	0	DLC02ConvOutcast_GOODBYE_00002DC9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DC9_1.mp3	File Not Found		I have to go now. --	Look, I'm sorry if I upset you. Okay? I'll just... get back to my duties now. No problem. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCA	0	DLC02ConvOutcast_GOODBYE_00002DCA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DCA_1.mp3	File Not Found		I have to go now. --	Well that was a waste of time... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCB	0	DLC02ConvOutcast_GOODBYE_00002DCB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DCB_1.mp3	File Not Found		I have to go now. --	Think about what I said. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCC	0	DLC02ConvOutcast_GOODBYE_00002DCC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DCC_1.mp3	File Not Found		I have to go now. --	Fine. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCD	0	DLC02ConvOutcast_GOODBYE_00002DCD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DCD_1.mp3	File Not Found		I have to go now. --	*Sigh.* Whatever. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCE	0	DLC02ConvOutcast_GOODBYE_00002DCE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DCE_1.mp3	File Not Found		I have to go now. --	Okay, okay. I'm going. But I'm right. You know I'm right. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DCF	0	DLC02ConvOutcast_GOODBYE_00002DCF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DCF_1.mp3	File Not Found		I have to go now. --	Pfft. All right. I'll leave you alone, so you can pretend everything is fine. But you're kidding yourself, you know that. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DD0	0	DLC02ConvOutcast_GOODBYE_00002DD0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DD0_1.mp3	File Not Found		I have to go now. --	I'm leaving, already! Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DD1	0	DLC02ConvOutcast_GOODBYE_00002DD1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DD1_1.mp3	File Not Found		I have to go now. --	All right, all right. Forget I said anything. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	GOODBYE	FormID 01002DD2	0	DLC02ConvOutcast_GOODBYE_00002DD2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GOODBYE_00002DD2_1.mp3	File Not Found		I have to go now. --	Wow, okay, I'm sorry. I was just... kidding... Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA4	Conversation	HELLO	FormID 0100C4D3	0	DLC02OA4_HELLO_0000C4D3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA4_HELLO_0000C4D3_1.mp3	File Not Found		HELLO	--	Nice work in there, soldier. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA4	Conversation	HELLO	FormID 0100C4D4	0	DLC02OA4_HELLO_0000C4D4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA4_HELLO_0000C4D4_1.mp3	File Not Found		HELLO	--	Old games are no match for us Outcasts, huh? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA4	Conversation	HELLO	FormID 0100C4D5	0	DLC02OA4_HELLO_0000C4D5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA4_HELLO_0000C4D5_1.mp3	File Not Found		HELLO	--	You did us proud in there. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA4	Conversation	HELLO	FormID 0100C4D6	0	DLC02OA4_HELLO_0000C4D6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA4_HELLO_0000C4D6_1.mp3	File Not Found		HELLO	--	Good work, for a local. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA4	Conversation	HELLO	FormID 0100C4D7	0	DLC02OA4_HELLO_0000C4D7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA4_HELLO_0000C4D7_1.mp3	File Not Found		HELLO	--	Never would have thought a savage could do it. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA4	Conversation	HELLO	FormID 0100C4D8	0	DLC02OA4_HELLO_0000C4D8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA4_HELLO_0000C4D8_1.mp3	File Not Found		HELLO	--	Thanks, I guess. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Conversation	HELLO	FormID 01004AAC	0	DLC02OA1_HELLO_00004AAC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_HELLO_00004AAC_1.mp3	File Not Found		HELLO	--	Oh, great. Just what we need. Neutral 50	sarcastic, annoyed. --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Conversation	HELLO	FormID 01004AAD	0	DLC02OA1_HELLO_00004AAD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_HELLO_00004AAD_1.mp3	File Not Found		HELLO	--	Keep moving, local. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C311	0	DLC02ConvOutcast_HELLO_0000C311_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C311_1.mp3	File Not Found		HELLO	--	Nothing to report, soldier. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C312	0	DLC02ConvOutcast_HELLO_0000C312_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C312_1.mp3	File Not Found		HELLO	--	Glad you could join the party! Happy 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C313	0	DLC02ConvOutcast_HELLO_0000C313_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C313_1.mp3	File Not Found		HELLO	--	Nice to see a friendly faceplate. Happy 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C314	0	DLC02ConvOutcast_HELLO_0000C314_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C314_1.mp3	File Not Found		HELLO	--	All clear, sir.	Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C315	0	DLC02ConvOutcast_HELLO_0000C315_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C315_1.mp3	File Not Found		HELLO	--	Good to have reinforcements. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C316	0	DLC02ConvOutcast_HELLO_0000C316_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C316_1.mp3	File Not Found		HELLO	--	Don't think I recognize your unit. Must be a new convert from old man Lyons. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C317	0	DLC02ConvOutcast_HELLO_0000C317_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C317_1.mp3	File Not Found		HELLO	--	Watch it, local. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C318	0	DLC02ConvOutcast_HELLO_0000C318_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C318_1.mp3	File Not Found		HELLO	--	If you're here to help, fine. Otherwise, out of my way. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C319	0	DLC02ConvOutcast_HELLO_0000C319_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C319_1.mp3	File Not Found		HELLO	--	Shouldn't you be huddling in a cave somewhere? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31A	0	DLC02ConvOutcast_HELLO_0000C31A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C31A_1.mp3	File Not Found		HELLO	--	What're you doing here? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31B	0	DLC02ConvOutcast_HELLO_0000C31B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C31B_1.mp3	File Not Found		HELLO	--	Great, another local. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 0100C31C	0	DLC02ConvOutcast_HELLO_0000C31C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_0000C31C_1.mp3	File Not Found		HELLO	--	Keep your distance, mutt. No knowing what you've got breeding on you. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DEB	0	DLC02ConvOutcast_HELLO_00002DEB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_00002DEB_1.mp3	File Not Found		HELLO	--	Want to get your take on something... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DEC	0	DLC02ConvOutcast_HELLO_00002DEC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_00002DEC_1.mp3	File Not Found		HELLO	--	Hey... Um... Ah, nevermind... It's nothing... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DED	0	DLC02ConvOutcast_HELLO_00002DED_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_00002DED_1.mp3	File Not Found		HELLO	--	So, um... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DEE	0	DLC02ConvOutcast_HELLO_00002DEE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_00002DEE_1.mp3	File Not Found		HELLO	--	You know, I've been thinking... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DEF	0	DLC02ConvOutcast_HELLO_00002DEF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_00002DEF_1.mp3	File Not Found		HELLO	--	Got a second? I just... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	HELLO	FormID 01002DF0	0	DLC02ConvOutcast_HELLO_00002DF0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_HELLO_00002DF0_1.mp3	File Not Found		HELLO	--	I need to talk to you... Two minutes of your time, that's all I'm asking... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBA	0	DLC02ConvO_OutcastTalk1_00002DBA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk1_00002DBA_1.mp3	File Not Found		OutcastTalk1	--	What? What is it? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBB	0	DLC02ConvO_OutcastTalk1_00002DBB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk1_00002DBB_1.mp3	File Not Found		OutcastTalk1	--	What's on your mind? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBC	0	DLC02ConvO_OutcastTalk1_00002DBC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk1_00002DBC_1.mp3	File Not Found		OutcastTalk1	--	Spit it out, soldier. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBD	0	DLC02ConvO_OutcastTalk1_00002DBD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk1_00002DBD_1.mp3	File Not Found		OutcastTalk1	--	You got somethin' to say, say it. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBE	0	DLC02ConvO_OutcastTalk1_00002DBE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk1_00002DBE_1.mp3	File Not Found		OutcastTalk1	--	I'm listening... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk1	FormID 01002DBF	0	DLC02ConvO_OutcastTalk1_00002DBF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk1_00002DBF_1.mp3	File Not Found		OutcastTalk1	--	Come on, I don't have all day. What's up? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE2	0	DLC02ConvO_OutcastTalk2_00002DE2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk2_00002DE2_1.mp3	File Not Found		OutcastTalk2	--	Don't you get the feeling that this is all just a waste of time? I mean, how do we REALLY know that simulation gives access to the tech? Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE3	0	DLC02ConvO_OutcastTalk2_00002DE3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk2_00002DE3_1.mp3	File Not Found		OutcastTalk2	--	It's just... I don't know, I feel kind of bad about that Gary guy. Not his fault the Pip-Boy didn't work. Did we really need to... you know. Sad 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE4	0	DLC02ConvO_OutcastTalk2_00002DE4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk2_00002DE4_1.mp3	File Not Found		OutcastTalk2	--	Look, we've been dropping like Bloatflies lately. How long can we keep those Frankensteins at bay? One more focused attack, and we're all dead. Fear 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE5	0	DLC02ConvO_OutcastTalk2_00002DE5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk2_00002DE5_1.mp3	File Not Found		OutcastTalk2	--	Just... If Casdin were in charge, we would have had the tech and been back at Fort Independence yesterday. Protector McGraw is in over his head. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE6	0	DLC02ConvO_OutcastTalk2_00002DE6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk2_00002DE6_1.mp3	File Not Found		OutcastTalk2	--	You ever wonder what they're doing? You know, back at the Citadel? I mean, sure, Lyons went off-mission... but it wasn't a bad life, was it? Sad 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE7	0	DLC02ConvO_OutcastTalk2_00002DE7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk2_00002DE7_1.mp3	File Not Found		OutcastTalk2	--	This is such a wild goose chase. Lost tech? Please. Only thing we're going to find in this tomb is canned peaches and moldy blankets. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE8	0	DLC02ConvO_OutcastTalk2_00002DE8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk2_00002DE8_1.mp3	File Not Found		OutcastTalk2	--	Let's say we DO find some really high-grade tech. Seems to me, a group of enterprising grunts could strike off on their own. Go... independent. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DE9	0	DLC02ConvO_OutcastTalk2_00002DE9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk2_00002DE9_1.mp3	File Not Found		OutcastTalk2	--	Just hear me out. I've been thinking… imagine what a group like Talon Company could do with the two of us. Huh? You and me, goin' merc... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk2	FormID 01002DEA	0	DLC02ConvO_OutcastTalk2_00002DEA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk2_00002DEA_1.mp3	File Not Found		OutcastTalk2	--	Well. I, um... Listen, when all this is over, I... I think I might go back. Not to the Citadel! I mean, all the way back. You know, back west. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD3	0	DLC02ConvO_OutcastTalk3_00002DD3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk3_00002DD3_1.mp3	File Not Found		OutcastTalk3	--	What? You cannot be serious. Just... stop talking. You're going to get us both killed. Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD4	0	DLC02ConvO_OutcastTalk3_00002DD4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk3_00002DD4_1.mp3	File Not Found		OutcastTalk3	--	Have you lost your mind? If the Protector hears you talking like that... Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD5	0	DLC02ConvO_OutcastTalk3_00002DD5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk3_00002DD5_1.mp3	File Not Found		OutcastTalk3	--	Troop, you are having a serious malfunction... Would you listen to yourself? That's treason! Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD6	0	DLC02ConvO_OutcastTalk3_00002DD6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk3_00002DD6_1.mp3	File Not Found		OutcastTalk3	--	Huh? What are you TALKING about? Look, would you just... just get back to your assignment. I'm not listening to this. Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD7	0	DLC02ConvO_OutcastTalk3_00002DD7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk3_00002DD7_1.mp3	File Not Found		OutcastTalk3	--	I don't know where this is coming from soldier, but I've heard enough. Button it, or I'll report you myself. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD8	0	DLC02ConvO_OutcastTalk3_00002DD8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk3_00002DD8_1.mp3	File Not Found		OutcastTalk3	--	No! No, no, no no. You want to talk crazy, do it someplace else. I'm keeping my mouth shut and following orders. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk3	FormID 01002DD9	0	DLC02ConvO_OutcastTalk3_00002DD9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk3_00002DD9_1.mp3	File Not Found		OutcastTalk3	--	Oh, not again! You've got to shake this stuff off. Get your head clear. You're an Outcast, now, just like the rest of us. Deal with it already. Okay? Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDA	0	DLC02ConvO_OutcastTalk4_00002DDA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk4_00002DDA_1.mp3	File Not Found		OutcastTalk4	--	I know, I know... It's just... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDB	0	DLC02ConvO_OutcastTalk4_00002DDB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk4_00002DDB_1.mp3	File Not Found		OutcastTalk4	--	Oh, get off your high horse! You see what's happening around here. We've been falling apart since we left the Citadel. I'm sick of it! Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDC	0	DLC02ConvO_OutcastTalk4_00002DDC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk4_00002DDC_1.mp3	File Not Found		OutcastTalk4	--	Yeah, but... I mean... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDD	0	DLC02ConvO_OutcastTalk4_00002DDD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk4_00002DDD_1.mp3	File Not Found		OutcastTalk4	--	Come on, you know I'm right! I overheard what you said yesterday. Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDE	0	DLC02ConvO_OutcastTalk4_00002DDE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk4_00002DDE_1.mp3	File Not Found		OutcastTalk4	--	Oh. But I just thought... You know... Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DDF	0	DLC02ConvO_OutcastTalk4_00002DDF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk4_00002DDF_1.mp3	File Not Found		OutcastTalk4	--	Wait, wait! What I MEANT to say, was that, um... Surprise 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DE0	0	DLC02ConvO_OutcastTalk4_00002DE0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk4_00002DE0_1.mp3	File Not Found		OutcastTalk4	--	Right, like you're the model of well adjustment. I see the way you eye McGraw. You'd cut and run if the opportunity presented itself. Admit it. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk4	FormID 01002DE1	0	DLC02ConvO_OutcastTalk4_00002DE1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk4_00002DE1_1.mp3	File Not Found		OutcastTalk4	--	I thought you'd understand. You of all people. I guess I was wrong. Sad 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC0	0	DLC02ConvO_OutcastTalk5_00002DC0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk5_00002DC0_1.mp3	File Not Found		OutcastTalk5	--	This conversation's over. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC1	0	DLC02ConvO_OutcastTalk5_00002DC1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk5_00002DC1_1.mp3	File Not Found		OutcastTalk5	--	Do us both a favor and walk away, and forget this conversation ever took place. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC2	0	DLC02ConvO_OutcastTalk5_00002DC2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk5_00002DC2_1.mp3	File Not Found		OutcastTalk5	--	Get away from me, moron. And pray I don't report you. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC3	0	DLC02ConvO_OutcastTalk5_00002DC3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk5_00002DC3_1.mp3	File Not Found		OutcastTalk5	--	Ugh! No more. Just... no more. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC4	0	DLC02ConvO_OutcastTalk5_00002DC4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk5_00002DC4_1.mp3	File Not Found		OutcastTalk5	--	You still here? Cause some of us have orders to follow. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC5	0	DLC02ConvO_OutcastTalk5_00002DC5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk5_00002DC5_1.mp3	File Not Found		OutcastTalk5	--	Dismissed, soldier. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC6	0	DLC02ConvO_OutcastTalk5_00002DC6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk5_00002DC6_1.mp3	File Not Found		OutcastTalk5	--	Treason. That's the word, soldier. Think about it while you're getting the hell away from me. Now shoo. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC7	0	DLC02ConvO_OutcastTalk5_00002DC7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk5_00002DC7_1.mp3	File Not Found		OutcastTalk5	--	Enough! Okay? You go down, I ain't letting you drag me down with you. Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02ConvOutcast	Conversation	OutcastTalk5	FormID 01002DC8	0	DLC02ConvO_OutcastTalk5_00002DC8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_OutcastTalk5_00002DC8_1.mp3	File Not Found		OutcastTalk5	--	Back off, troop, or I WILL report your sorry ass. Anger 50 DLC02DefenderMorrill	--	GetIsID == 1	DLC02MaleGeneric3	DLC02RadioOutcast	Radio	DLC02RadioOutcast1	FormID 010013F9	0	DLC02Radio_DLC02RadioOutca_000013F9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02Radio_DLC02RadioOutca_000013F9_1.mp3	File Not Found		DLC02RadioOutcast1	--	This is a high priority message, back-up is needed at our location. Neutral 50 DLC02DefenderMorrill	--	GetIsID == 1	DLC02MaleGeneric3	DLC02RadioOutcast	Radio	DLC02RadioOutcast2	FormID 010013F7	0	DLC02Radio_DLC02RadioOutca_000013F7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02Radio_DLC02RadioOutca_000013F7_1.mp3	File Not Found		DLC02RadioOutcast2	--	Any personnel listening on this frequency, please report at once. Neutral 50 DLC02DefenderMorrill	--	GetIsID == 1	DLC02MaleGeneric3	DLC02RadioOutcast	Radio	RadioHello	FormID 010013F8	0	DLC02Radio_RadioHello_000013F8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02Radio_RadioHello_000013F8_1.mp3	File Not Found		RadioHello	--	...This is Defender Morrill... Any Outcasts listening on this frequency, report to Sector 7-B, Bailey's Crossroads. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillForcegreet	FormID 01001899	0	DLC02OA1_DLC02MorrillForce_00001899_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillForce_00001899_1.mp3	File Not Found		DLC02MorrillForcegreet	--	About damn time the reinforcements showed up! Fall in, soldier! Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillForcegreet	FormID 01001899	1	DLC02OA1_DLC02MorrillForce_00001899_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillForce_00001899_2.mp3	File Not Found		DLC02MorrillForcegreet	--	We've got multiple hostiles between here and the base camp. We're sweeping the area to secure it. Let's move! Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillForcegreet	FormID 0100189A	0	DLC02OA1_DLC02MorrillForce_0000189A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillForce_0000189A_1.mp3	File Not Found		DLC02MorrillForcegreet	--	You got a death wish, walking through a war zone? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillForcegreet	FormID 0100189A	1	DLC02OA1_DLC02MorrillForce_0000189A_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillForce_0000189A_2.mp3	File Not Found		DLC02MorrillForcegreet	--	Listen, local, if you want to be of use, help us clear the mutants between here and our base camp. If not, stay the hell out of our way! Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillGreetArmor1	FormID 01001896	0	DLC02OA1_DLC02MorrillGreet_00001896_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillGreet_00001896_1.mp3	File Not Found		I'm not one of your soldiers. I just like wearing your armor. --	What? Just who the hell are you, some local? You got a death wish, walking around in our... Neutral 50	surprised, annoyed - gets distracted and trails off --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillGreetArmor1	FormID 01001896	1	DLC02OA1_DLC02MorrillGreet_00001896_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillGreet_00001896_2.mp3	File Not Found		I'm not one of your soldiers. I just like wearing your armor. --	Wait a second... that computer on your wrist. You're from a damned Vault? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillGreetArmor2	FormID 01001897	0	DLC02OA1_DLC02MorrillGreet_00001897_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillGreet_00001897_1.mp3	File Not Found		Uhh, the rest of the guys should be here any second now. 	--	All right, we'll probably need their help. Mutants'll be back before long. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillGreetArmor2	FormID 01001897	1	DLC02OA1_DLC02MorrillGreet_00001897_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillGreet_00001897_2.mp3	File Not Found		Uhh, the rest of the guys should be here any second now. 	--	Get inside and check in with Protector McGraw. He's running the operation. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillGreetArmor3	FormID 0100189B	0	DLC02OA1_DLC02MorrillGreet_0000189B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillGreet_0000189B_1.mp3	File Not Found		Can it, soldier! Who's in charge of this mess? I want his head on a platter! --	Uhh, that'd be Protector McGraw... Sir. He's... he's inside. Go ahead in. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillGreetArmor3	FormID 010036B9	0	DLC02OA1_DLC02MorrillGreet_000036B9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillGreet_000036B9_1.mp3	File Not Found		Can it, soldier! Who's in charge of this mess? I want his head on a platter! --	Uhh, that'd be Protector McGraw... Ma'am. He's... he's inside. Go ahead in. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor1	FormID 010026AD	0	DLC02OA1_DLC02MorrillHelpe_000026AD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026AD_1.mp3	File Not Found		What, this armor? I found it. Honest. --	Uh huh. Well, now that you've been nice enough to return it to us... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor1	FormID 010026AD	1	DLC02OA1_DLC02MorrillHelpe_000026AD_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026AD_2.mp3	File Not Found		What, this armor? I found it. Honest. --	...hey, what's that on your wrist? That's some kind of computer, isn't it? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor1	FormID 010026AE	0	DLC02OA1_DLC02MorrillHelpe_000026AE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026AE_1.mp3	File Not Found		What, this armor? I found it. Honest. Hey, I just wandered in here, and it looked like you guys needed help. Well, isn't that nice of you. Looks like things have calmed down now, so why don't you just run along... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor1	FormID 010026AE	1	DLC02OA1_DLC02MorrillHelpe_000026AE_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026AE_2.mp3	File Not Found		What, this armor? I found it. Honest. Hey, I just wandered in here, and it looked like you guys needed help. ...hey, what's that on your wrist? That's some kind of computer, isn't it? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor2	FormID 010026A8	0	DLC02OA1_DLC02MorrillHelpe_000026A8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026A8_1.mp3	File Not Found		Yeah, I had to kill a few of your guys to get a suit that looked good on me. --	You filthy fucking wastelander... You're dead, you hear me? Dead! Anger 100 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor2	FormID 010026A9	0	DLC02OA1_DLC02MorrillHelpe_000026A9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026A9_1.mp3	File Not Found		Yeah, I had to kill a few of your guys to get a suit that looked good on me. I'm just looking for my dad. Are you some kind of idiot? Listen, little girl... hey, wait a second. What's that on your wrist there? Some kind of computer? Anger 100 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor2	FormID 010026AA	0	DLC02OA1_DLC02MorrillHelpe_000026AA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026AA_1.mp3	File Not Found		Yeah, I had to kill a few of your guys to get a suit that looked good on me. I'm just looking for my dad. Are you some kind of idiot? Listen, kid... hey, wait a second. What's that on your wrist there? Some kind of computer? Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor2	FormID 010026AB	0	DLC02OA1_DLC02MorrillHelpe_000026AB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026AB_1.mp3	File Not Found		Yeah, I had to kill a few of your guys to get a suit that looked good on me. I just stopped in to ransack the place. Didn't expect to find anyone. I suggest you turn right around before you find yourself full of holes. We've taken over this sector, and... Anger 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor2	FormID 010026AB	1	DLC02OA1_DLC02MorrillHelpe_000026AB_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026AB_2.mp3	File Not Found		Yeah, I had to kill a few of your guys to get a suit that looked good on me. I just stopped in to ransack the place. Didn't expect to find anyone. Hang on. Is that some kind of computer on your wrist? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor3	FormID 010026AF	0	DLC02OA1_DLC02MorrillHelpe_000026AF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026AF_1.mp3	File Not Found		I'm not looking for trouble. I'm just here because of the radio signal. --	You heard our signal? How'd you manage that? It's not broadcast on a standard frequency... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor3	FormID 010026AF	1	DLC02OA1_DLC02MorrillHelpe_000026AF_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026AF_2.mp3	File Not Found		I'm not looking for trouble. I'm just here because of the radio signal. --	...oh, I see. You've got one of those wrist-mounted computers. Well, well. Isn't that interesting. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor3	FormID 010026B0	0	DLC02OA1_DLC02MorrillHelpe_000026B0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026B0_1.mp3	File Not Found		I'm not looking for trouble. I'm just here because of the radio signal. I heard your radio signal, and thought I'd come and lend a hand. How the hell did you hear my signal? It's not broadcast on a standard frequency... Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillHelpedNoArmor3	FormID 010026B0	1	DLC02OA1_DLC02MorrillHelpe_000026B0_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillHelpe_000026B0_2.mp3	File Not Found		I'm not looking for trouble. I'm just here because of the radio signal. I heard your radio signal, and thought I'd come and lend a hand. ...oh, I see. You've got one of those wrist-mounted computers. Well, well. Isn't that interesting. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillPipBoy1	FormID 010026A7	0	DLC02OA1_DLC02MorrillPipBo_000026A7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillPipBo_000026A7_1.mp3	File Not Found		This? It's my Pip-Boy 3000. Want to see? --	Isn't that fancy. Listen kid, maybe you could help us out. We've been looking for someone like you. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillPipBoy1	FormID 010026A7	1	DLC02OA1_DLC02MorrillPipBo_000026A7_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillPipBo_000026A7_2.mp3	File Not Found		This? It's my Pip-Boy 3000. Want to see? --	Why don't you head inside and talk to Protector McGraw? I'll radio ahead and let him know you're coming. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillPipBoy2	FormID 010026AC	0	DLC02OA1_DLC02MorrillPipBo_000026AC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillPipBo_000026AC_1.mp3	File Not Found		Yes, it's mine, and before you ask, no you can't have it. --	Slow down there, kid. I'm not asking for it. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillPipBoy2	FormID 010026AC	1	DLC02OA1_DLC02MorrillPipBo_000026AC_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillPipBo_000026AC_2.mp3	File Not Found		Yes, it's mine, and before you ask, no you can't have it. --	I think, though, that you wanna talk to Protector McGraw. Head on inside; I'll let him know you're coming. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillPipBoy3	FormID 010026FD	0	DLC02OA1_DLC02MorrillPipBo_000026FD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillPipBo_000026FD_1.mp3	File Not Found		Who cares about my Pip-Boy? I'm here to find out what's going on. --	Okay, okay. I'm sure Protector McGraw will be happy to tell you. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	DLC02MorrillPipBoy3	FormID 010026FD	1	DLC02OA1_DLC02MorrillPipBo_000026FD_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_DLC02MorrillPipBo_000026FD_2.mp3	File Not Found		Who cares about my Pip-Boy? I'm here to find out what's going on. --	Why don't you go on inside? I'll let him know you're coming. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 010036BA	0	DLC02OA1_GREETING_000036BA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_000036BA_1.mp3	File Not Found		GREETING	--	Head inside, soldier. Report to McGraw and then get back out here to help us fortify these defenses. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 010036BB	0	DLC02OA1_GREETING_000036BB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_000036BB_1.mp3	File Not Found		GREETING	--	Protector McGraw's inside, Sir, like I said. You'll want to speak to him. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 010036BC	0	DLC02OA1_GREETING_000036BC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_000036BC_1.mp3	File Not Found		GREETING	--	Protector McGraw's inside, Ma'am, like I said. You'll want to speak to him. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 0100189E	0	DLC02OA1_GREETING_0000189E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_0000189E_1.mp3	File Not Found		GREETING	--	Nice work out there, soldier. Thanks for the back-up, but where's the rest of your detachment? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 01002D88	0	DLC02OA1_GREETING_00002D88_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_00002D88_1.mp3	File Not Found		GREETING	--	Head on into the base and talk to McGraw. I'll let him know you're coming. Don't worry, they won't shoot you. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 0100189F	0	DLC02OA1_GREETING_0000189F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_0000189F_1.mp3	File Not Found		GREETING	--	Could you have been any more useless out there? You don't deserve to wear that armor after that display! Explain yourself, soldier! Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 010023D2	0	DLC02OA1_GREETING_000023D2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_000023D2_1.mp3	File Not Found		GREETING	--	All right, now who the hell are you, and what do you think you're doing wearing that armor? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 010023D2	1	DLC02OA1_GREETING_000023D2_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_000023D2_2.mp3	File Not Found		GREETING	--	Give me one good reason why I shouldn't put you down right now, outsider. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 010023D3	0	DLC02OA1_GREETING_000023D3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_000023D3_1.mp3	File Not Found		GREETING	--	Don't think for one second I didn't see what you're wearing. If you hadn't actually helped out here, I'd have put you down along with these mutants. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 010023D3	1	DLC02OA1_GREETING_000023D3_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_000023D3_2.mp3	File Not Found		GREETING	--	You've got about three seconds to explain yourself, outsider. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 010023D4	0	DLC02OA1_GREETING_000023D4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_000023D4_1.mp3	File Not Found		GREETING	--	All right local, mind explaining what you're doing here? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 01002230	0	DLC02OA1_GREETING_00002230_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_00002230_1.mp3	File Not Found		GREETING	--	I'm a little busy right now! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 0100C513	0	DLC02OA1_GREETING_0000C513_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_0000C513_1.mp3	File Not Found		GREETING	--	Stick with us until we make it through to the base! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 0100C514	0	DLC02OA1_GREETING_0000C514_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_0000C514_1.mp3	File Not Found		GREETING	--	Take that elevator and report in to Defender Sibley. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02OA1	Topic	GREETING	FormID 0100C515	0	DLC02OA1_GREETING_0000C515_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_GREETING_0000C515_1.mp3	File Not Found		GREETING	--	I think Defender Sibley's going to want to talk with you. Take that elevator down into the base. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	GREETING	FormID 01008297	0	DLC02ConvOutcast_GREETING_00008297_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GREETING_00008297_1.mp3	File Not Found		GREETING	--	Nothing to report. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	GREETING	FormID 0100C38F	0	DLC02ConvOutcast_GREETING_0000C38F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GREETING_0000C38F_1.mp3	File Not Found		GREETING	--	Carry on. I've got this in hand. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	GREETING	FormID 0100C390	0	DLC02ConvOutcast_GREETING_0000C390_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GREETING_0000C390_1.mp3	File Not Found		GREETING	--	Kind of busy, here. Neutral 50	a little testy, but respectful --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	GREETING	FormID 0100C391	0	DLC02ConvOutcast_GREETING_0000C391_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GREETING_0000C391_1.mp3	File Not Found		GREETING	--	If you're here to help, then help. If not... back off. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	GREETING	FormID 01008298	0	DLC02ConvOutcast_GREETING_00008298_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GREETING_00008298_1.mp3	File Not Found		GREETING	--	If you didn't notice, I'm busy. Get lost. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	GREETING	FormID 01008299	0	DLC02ConvOutcast_GREETING_00008299_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvOutcast_GREETING_00008299_1.mp3	File Not Found		GREETING	--	Find someone else to bother, local. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERDESTROYOBJECT	FormID 0100BD7B	0	DLC02ConvO_PLAYERDESTROYOB_0000BD7B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERDESTROYOB_0000BD7B_1.mp3	File Not Found		PLAYER DESTROY OBJECT	--	...the hell do you think you're doing? Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERDESTROYOBJECT	FormID 0100BD7C	0	DLC02ConvO_PLAYERDESTROYOB_0000BD7C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERDESTROYOB_0000BD7C_1.mp3	File Not Found		PLAYER DESTROY OBJECT	--	...the hell do you think you're doing? Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERFIREWEAPON	FormID 0100BD8B	0	DLC02ConvO_PLAYERFIREWEAPO_0000BD8B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERFIREWEAPO_0000BD8B_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Keep your weapon holstered! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERFIREWEAPON	FormID 0100BD8C	0	DLC02ConvO_PLAYERFIREWEAPO_0000BD8C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERFIREWEAPO_0000BD8C_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Holster that thing immediately! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERFIREWEAPON	FormID 0100BD8D	0	DLC02ConvO_PLAYERFIREWEAPO_0000BD8D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERFIREWEAPO_0000BD8D_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	No weapons fire in here, dammit! Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERINIRONSITES	FormID 0100BD7D	0	DLC02ConvO_PLAYERINIRONSIT_0000BD7D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERINIRONSIT_0000BD7D_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Don't even think about it. Neutral 50	threatening --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERINIRONSITES	FormID 0100BD7E	0	DLC02ConvO_PLAYERINIRONSIT_0000BD7E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERINIRONSIT_0000BD7E_1.mp3	File Not Found		PLAYER IN IRON SITES	--	You do that, and it'll be the last move you ever make. Neutral 50	threatening --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERINIRONSITES	FormID 0100BD7F	0	DLC02ConvO_PLAYERINIRONSIT_0000BD7F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERINIRONSIT_0000BD7F_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Bad idea. Really bad idea. Neutral 50	threatening --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0100BD82	0	DLC02ConvO_PLAYERKNOCKOVER_0000BD82_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERKNOCKOVER_0000BD82_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Hey, watch it. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0100BD83	0	DLC02ConvO_PLAYERKNOCKOVER_0000BD83_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERKNOCKOVER_0000BD83_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Clumsy local... Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0100BD84	0	DLC02ConvO_PLAYERKNOCKOVER_0000BD84_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERKNOCKOVER_0000BD84_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Be more careful. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERLOCKEDOBJECT	FormID 0100BD8E	0	DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8E_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Don't even think about it. Neutral 50	threatening --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERLOCKEDOBJECT	FormID 0100BD8F	0	DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERLOCKEDOBJ_0000BD8F_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	That's locked. For a reason. Neutral 50	threatening --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERLOCKEDOBJECT	FormID 0100BD90	0	DLC02ConvO_PLAYERLOCKEDOBJ_0000BD90_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERLOCKEDOBJ_0000BD90_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Keep your mitts off that. Neutral 50	threatening --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERPICKPOCKET	FormID 0100BD85	0	DLC02ConvO_PLAYERPICKPOCKE_0000BD85_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERPICKPOCKE_0000BD85_1.mp3	File Not Found		PLAYER PICKPOCKET	--	What the hell do you think you're doing? Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERZKEYOBJECT	FormID 0100BD89	0	DLC02ConvO_PLAYERZKEYOBJEC_0000BD89_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERZKEYOBJEC_0000BD89_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Put that down. Neutral 50 --	--	--	DLC02MaleGeneric3	DLC02ConvOutcast	Topic	PLAYERZKEYOBJECT	FormID 0100BD8A	0	DLC02ConvO_PLAYERZKEYOBJEC_0000BD8A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02ConvO_PLAYERZKEYOBJEC_0000BD8A_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Knock it off. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric3	DLC02OA1	Topic	SpeechChallengeFailure	FormID 0100BE25	0	DLC02OA1_SpeechChallengeFa_0000BE25_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric3\DLC02OA1_SpeechChallengeFa_0000BE25_1.mp3	File Not Found		SpeechChallengeFailure	--	Shut it, grunt. I'm not taking orders from anyone but McGraw. Now if you're done yapping, get inside and report for new orders. Neutral 50