Randolph Safehouse 1

Randolph Safehouse 1 is a quest in Fallout 4 that kickstarts a sequence of quests in the same fashion as this one.

Quick walkthrough
A safehouse thought to have been compromised has made contact through a dead drop. The Sole Survivor needs to pick up the dead drop left by a "Mr. Tims" and then clear out a location he specifies.

Detailed walkthrough
After getting the mission from Desdemona, head to the dead drop marked on your map (the specific location may be selected randomly, but is most likely a mailbox).

The holotape is from "Mr. Tims" and he directs you to the safehouse at unspecified attached coordinates. At this point University Point is flagged on your map, and your journal is updated to say "Clear hostiles at University Point".

When you arrive there, you discover a large courtyard (Quadrangle or Quad) with a few raiders and 1st generation Synths battling it out. The waypoint directs you to Sedwick Hall, which is occupied by perhaps a dozen 1st generation Synths, several Mirelurks, and dozens of Mirelurk eggs.

The Synths may or may not be hostile, depending on your current relations with The Institute. In either case, you must eliminate them all to complete the quest. If the Synths are not hostile, you may wish to begin by defeating the Mirelurks. The Synths will be only too happy to assist.

When the quest updates, return to Desdemona.

Note: There is a credit union on the Quad that offers a significant opportunity for anyone with lockpicking skills.

Journal entries

 * Pick up the dead drop
 * Clear hostiles at University Point

Known bugs
If University Point has been cleared before, there is a possibility the Sole Survivor will be unable to advance the questline. For PC-users, this is solvable by typing "setstage RRR06 300" in the console.