Slavery

Slavery is a lucrative business in the post-War world. Although many larger pockets of civilization have outlawed slavery, smaller dictators allow the purchase and sale of other human beings.

Slavery also happens to be one of the most controlled businesses in the post-nuclear world. Nearly all slave trade in New California is done through the Slavers' Guild, a collection of older slavers who decide prices and organize capture hunts. Anyone caught capturing or selling slaves without the blessing of the Slavers' Guild is usually executed. Since the Guild holds so much power, it often controls smaller towns where it operates, although from behind the scenes. Members of the Slavers' Guild have a distinctive tattoo covering most of their face, making them readily identifiable to both friend and foe, allowing the guild to make fast judgments when someone without "the tat" has a tribal up on the auction block.

As of 2241, the head of the Slavers' Guild is Metzger, whose headquarters is in the Den.

Appearances in games
Fallout 2 is peppered with slavers, most notably in The Den. The player is able to join slavers for extra cash, but his/her Karma will take a beating, and he/she will be branded permanently which ruins reactions of certain NPCs. There is also a large slave holding pen on the NCR/Northern California border run by a slaver named Vortis. Although there is frequent conflict between the slavers and the NCR Rangers, Vortis probably profits off of all the caravans who are known to purchase slaves as porters and sell them off at the end of their journeys.

Slavers play a fairly large role in Fallout 3 as well. Paradise Falls is a slaver town, and several quests feature slavery as either major or minor elements, most notably Head of State and its association to slavery in America prior to the American Civil War and Abraham Lincoln's role as the 'Great Emancipator.' Additionally, the Vault 101 Dweller can capture people to sell to slavers.

See Slaver Reputation for more information.