Pitt Steelyard



The Pitt steelyard is a location which is added to Fallout 3 in the add-on The Pitt. It contains Wernher's hideout.

Background
Once a powerhouse of industry, The Pitt steelyard has been reduced to a grimy and gloomy place infested with trogs and wildmen. If not for the valuable steel ingots that are scattered around the yard, no human would ever come here. The Pitt raiders have sent countless slaves into the steelyard in search of these ingots, but not many slaves return, much less with an ingot to show for it.

Steelyard
The steelyard opens to a ramp leading to a grounded trainyard. A stairway leads up to a rusted landscape of pipes, scrap heaps and warehouses. An elaborate web of planks and scrap metal form bridges on the warehouses and pipes. In the east is a sluice leading to a moderately radioactive toxic waste dump site. In the far southwest of the landscape is a stairway leading up to the roof of a building where some wildmen have set up camp. This camp is also adjacent to Wernher's hideout.

A catwalk east of the camp leads north over a warehouse and up some stairs to the roof of a massive building. Nearby stairs spiral around a radioactive smokestack. Stairs continue far above the smokestack and would give a view over the entirety of the steelyard if one could see through the fire and smoke.

Supply plant
The supply plant is an auxiliary of the steelyard which contains extra supplies for the steel workers. It is filled with trogs and has some steel ingots inside.

Notable loot
Most of these can be found on a linear route while finding the ingots. The steel ingot page has a walkthrough.

Appearances
The Pitt steelyard appears only in the Fallout 3 add-on The Pitt.

Bugs

 * A known bug for this quest is that if you don't find Wild Bill the FIRST time you enter the Steelyard he will be lost forever. This makes it impossible to get his unique weapon Wild Bill's sidearm, and his note explaining his fate to give to Milly for quest completion and reward. If his body doesn't appear the first time, re-loading the save at the Steelyard entrance should make him spawn in a reachable location.
 * It is advised to save a lot after reaching the corpse of Wild bill. A zone (south east) seems to be messy (no floor.) behind the big tower, before reaching the stairs. If you decided to explore the opening between the tower and the wall, there you could see some spherical silos the floor is "visible" but missing just after. There is a corpse, a Trog and some ingots on the corner of the floor missing area (the silos are "solid" contrary to the floor)

Gallery
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