Mod:DUST Survival Simulator/Hidden Armory

 is a starting location in DUST Survival Simulator.

Hidden Armory
The former, unmarked Great Khan armory at the south entrance of Red Rock Canyon. This starting location has a Workbench and a Reloading Bench.

Loot

 * Crafting Kit
 * 12.7mm Submachine Gun
 * 7 x 12.7mm, Hollow Point
 * Makeshift Grenade Launcher
 * 1 x 40mm Grenade, Incendiary
 * Armor
 * Hydra
 * Dynamite
 * 2 x Molotov Cocktail (Sarsaparilla)
 * Machete
 * Wrench, Scrap Metal
 * Very easy, easy and average locked Cabinets and Ammunition Boxes, but no Bobby Pins
 * Additional guns and ammo in containers (not locked)
 * Food and drink in containers (not locked)

Immediate Surroundings
No immediate threats will emerge, if the safety of the armory is left, but the area to the south is infested with Tunnelers, including Tunneler Queens. Leaving towards the northern direction, an Ammo Box can be found on a rusted motorcycle.

The inhabitants of the settlement in Red Rock Canyon will be hostile towards the Survivor.

Gameplay
Your initial goal is to gear up and reach the South Vegas Ruins for more loot.

The Hidden Armory can provide for excellent loot, even before leaving it, apart from that guaranteed to be present. It also is one of the rare starting locations potentially providing players with some food and drink.

Reach into the pockets of the dead corpse through the bars of the armory cage to fetch the key to get out, and loot all weapons, armor, explosives, food and drink you can carry (and don't forget the Crafting Kit). Don't take the Tesla Armor. Even if you're able to drag it around, there's no Power Armor training available, so you'll never be able to wear it.

With all all other directions than north and east blocked off by hordes of very dangerous hostiles, and the far north direction ending you up facing a considerable number of even more dangerous hostiles, head east (after a short visit up north to pick up additional rounds from an Ammo Box on a motorcycle), keeping high ground at all times, while keenly observing hostiles patrolling the area.

Leave high ground, once Chance's Map is directly below you, and after making sure that hostiles are wandering around elsewhere. Following the road, you will encounter a camp inhabited by a large number of mostly territorial dogs and mostly territorial hostiles - as long as you don't come too close to them, they'll not attack.

Use that behavior to reach and loot the South Vegas Ruins, whose inhabitants are equally territorial, but will not attack on sight.

ALTERNATIVELY, for the adventurous Survivor, there's a short trip toward Red Rock Village Longhouse in the night (for easier sneaking). Finishing off the guards around, and its inhabitants, and you can have enough loots, foods and drinks to compensate for the karma hits. A Great Khan armor will be useful for camouflage while entering Vault 3 as GK and looting an entire Vault in peace. Plus, a big part of tribals wandering around will be completely neutral/friendly toward you now.