Allistair Tenpenny/Dialogue

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12Basement	FormID 00017125	0	MS12_MS12Basement_00017125_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12Basement_00017125_1.mp3	File Not Found		MS12Basement	What can you tell me about the basement? What?! Surprise 100	taken completely by surprise by the question --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12Basement	FormID 00017125	1	MS12_MS12Basement_00017125_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12Basement_00017125_2.mp3	File Not Found		MS12Basement	What can you tell me about the basement? That area is strictly off limits. Can't have people fooling around with the terminal down there. They could shut off power and open the escape door. Surprise 50 AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioHello	FormID 0001E5BC	0	RadioTenpenny_RadioHello_0001E5BC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpenny_RadioHello_0001E5BC_1.mp3	File Not Found		RadioHello	--	Thank you for listening to Tenpenny Tower radio service. Brought to you by Allistair Tenpenny. Happy 75	trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioHello	FormID 0001E5BD	0	RadioTenpenny_RadioHello_0001E5BD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpenny_RadioHello_0001E5BD_1.mp3	File Not Found		RadioHello	--	This is Tenpenny Tower radio! Happy 75	trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioHello	FormID 0001E5BE	0	RadioTenpenny_RadioHello_0001E5BE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpenny_RadioHello_0001E5BE_1.mp3	File Not Found		RadioHello	--	You're listening to Tenpenny Tower radio, the sound of progress! Happy 75	trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioHello	FormID 0001E5BF	0	RadioTenpenny_RadioHello_0001E5BF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpenny_RadioHello_0001E5BF_1.mp3	File Not Found		RadioHello	--	This is Tenpenny Tower radio, music and inspiring talk for forward thinking people. Happy 75	trying to be a radio celebrity --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	SpeechChallengeFailure	FormID 0002C86F	0	MS14_SpeechChallengeFailur_0002C86F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_SpeechChallengeFailur_0002C86F_1.mp3	File Not Found		SpeechChallengeFailure	--	A murderer and a thief. I'd sooner die. Disgust 50 --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Steal	FormID 0007F5C9	0	GenericCus_Steal_0007F5C9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Steal_0007F5C9_1.mp3	File Not Found		Steal	--	Are you daft? That doesn't belong to you. Anger 50	caught a thief --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	AcceptYield	FormID 0007F5E2	0	GenericCus_AcceptYield_0007F5E2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_AcceptYield_0007F5E2_1.mp3	File Not Found		AcceptYield	--	Righto. We were only sparring then. Happy 50	cheerfully accepting an enemies surrender --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	AlertIdle	FormID 0007F616	0	GenericCus_AlertIdle_0007F616_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_AlertIdle_0007F616_1.mp3	File Not Found		AlertIdle	--	Is that really necessary? I won't hurt you. Come out of there and let's discuss this civilly. Neutral 50	baiting an enemy to come out of hiding --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	AlertIdle	FormID 0007F617	0	GenericCus_AlertIdle_0007F617_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_AlertIdle_0007F617_1.mp3	File Not Found		AlertIdle	--	Come now. You're being unsporting. Neutral 50	baiting an enemy to come out of hiding --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	AlertIdle	FormID 0007F618	0	GenericCus_AlertIdle_0007F618_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_AlertIdle_0007F618_1.mp3	File Not Found		AlertIdle	--	I'm growing tired of this little game of ours. Show yourself! Neutral 50	baiting an enemy to come out of hiding --	--	--	MaleUniqueTenpenny	MS12	Detection	AlertToCombat	FormID 00018E18	0	MS12_AlertToCombat_00018E18_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToCombat_00018E18_1.mp3	File Not Found		AlertToCombat	--	They're coming this way! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	MS12	Detection	AlertToCombat	FormID 00018E39	0	MS12_AlertToCombat_00018E39_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToCombat_00018E39_1.mp3	File Not Found		AlertToCombat	--	We're all going to die! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	MS12	Detection	AlertToCombat	FormID 00018E3A	0	MS12_AlertToCombat_00018E3A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToCombat_00018E3A_1.mp3	File Not Found		AlertToCombat	--	Somebody, anybody, help me! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	MS12	Detection	AlertToCombat	FormID 00018E3B	0	MS12_AlertToCombat_00018E3B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToCombat_00018E3B_1.mp3	File Not Found		AlertToCombat	--	Help! Help. HEEEELLLLLPPPPP! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	AlertToCombat	FormID 00018BDC	0	DialogueTe_AlertToCombat_00018BDC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018BDC_1.mp3	File Not Found		AlertToCombat	--	Oh my God! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	AlertToCombat	FormID 00018C18	0	DialogueTe_AlertToCombat_00018C18_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018C18_1.mp3	File Not Found		AlertToCombat	--	HEEELLLPPP! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	AlertToCombat	FormID 00018C45	0	DialogueTe_AlertToCombat_00018C45_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018C45_1.mp3	File Not Found		AlertToCombat	--	Oh no!	Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	AlertToCombat	FormID 00018C46	0	DialogueTe_AlertToCombat_00018C46_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018C46_1.mp3	File Not Found		AlertToCombat	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	AlertToCombat	FormID 00018C48	0	DialogueTe_AlertToCombat_00018C48_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToCombat_00018C48_1.mp3	File Not Found		AlertToCombat	--	 	Neutral 50	(about to die) weeping in complete fear --	--	--	MaleUniqueTenpenny	MS12	Detection	AlertToNormal	FormID 00018913	0	MS12_AlertToNormal_00018913_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToNormal_00018913_1.mp3	File Not Found		AlertToNormal	--	I think it's gone somewhere else! Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	MS12	Detection	AlertToNormal	FormID 00018930	0	MS12_AlertToNormal_00018930_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToNormal_00018930_1.mp3	File Not Found		AlertToNormal	--	This can't be happening. This just can't be happening. Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	MS12	Detection	AlertToNormal	FormID 00018B06	0	MS12_AlertToNormal_00018B06_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToNormal_00018B06_1.mp3	File Not Found		AlertToNormal	--	Where'd it go? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	MS12	Detection	AlertToNormal	FormID 00018B10	0	MS12_AlertToNormal_00018B10_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_AlertToNormal_00018B10_1.mp3	File Not Found		AlertToNormal	--	It's behind me, isn't it? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	AlertToNormal	FormID 000186B2	0	DialogueTe_AlertToNormal_000186B2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_AlertToNormal_000186B2_1.mp3	File Not Found		AlertToNormal	--	Is it safe now? Fear 100	relief that I'm safe for now, but still scared to death --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Assault	FormID 0007F603	0	GenericCus_Assault_0007F603_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Assault_0007F603_1.mp3	File Not Found		Assault	--	What brutality! Disgust 50	shocked and appalled at someone being assaulted --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Combat	Attack	FormID 00017778	0	DialogueTenpenny_Attack_00017778_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_Attack_00017778_1.mp3	File Not Found		Attack	--	Somebody help me! Fear 100	scared and about to die --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Attack	FormID 0007F64F	0	GenericCus_Attack_0007F64F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Attack_0007F64F_1.mp3	File Not Found		Attack	--	I do enjoy a good row! Happy 50	gleefully engaging in combat ("row" meaning a loud quarrel	--	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Attack	FormID 0007F650	0	GenericCus_Attack_0007F650_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Attack_0007F650_1.mp3	File Not Found		Attack	--	Ha ha! Take that!	Happy 50	gleefully engaging in combat	--	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Attack	FormID 0007F651	0	GenericCus_Attack_0007F651_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Attack_0007F651_1.mp3	File Not Found		Attack	--	What fun!	Happy 50	gleefully engaging in combat	--	--	--	MaleUniqueTenpenny	MS12	Detection	CombatToLost	FormID 00017E1F	0	MS12_CombatToLost_00017E1F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_CombatToLost_00017E1F_1.mp3	File Not Found		CombatToLost	--	I think it's gone somewhere else!	Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	MS12	Detection	CombatToLost	FormID 00017E20	0	MS12_CombatToLost_00017E20_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_CombatToLost_00017E20_1.mp3	File Not Found		CombatToLost	--	Where'd it go? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	MS12	Detection	CombatToLost	FormID 00017E32	0	MS12_CombatToLost_00017E32_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_CombatToLost_00017E32_1.mp3	File Not Found		CombatToLost	--	It's behind me, isn't it? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	CombatToLost	FormID 00017D03	0	DialogueTe_CombatToLost_00017D03_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToLost_00017D03_1.mp3	File Not Found		CombatToLost	--	Is it safe now? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	CombatToLost	FormID 00017D04	0	DialogueTe_CombatToLost_00017D04_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToLost_00017D04_1.mp3	File Not Found		CombatToLost	--	This can't be happening. This just can't be happening. Fear 100	relief that I'm safe for now, but still scared to death --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	CombatToLost	FormID 0007F5D7	0	GenericCus_CombatToLost_0007F5D7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_CombatToLost_0007F5D7_1.mp3	File Not Found		CombatToLost	--	Is that really necessary? I won't hurt you. Come out of there and let's discuss this civilly. Neutral 50	baiting an enemy to come out of hiding --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	CombatToLost	FormID 0007F5D8	0	GenericCus_CombatToLost_0007F5D8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_CombatToLost_0007F5D8_1.mp3	File Not Found		CombatToLost	--	Come now. You're being unsporting. Neutral 50	baiting an enemy to come out of hiding --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	CombatToLost	FormID 0007F5D9	0	GenericCus_CombatToLost_0007F5D9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_CombatToLost_0007F5D9_1.mp3	File Not Found		CombatToLost	--	I'm growing tired of this little game of ours. Show yourself! Neutral 50	baiting an enemy to come out of hiding --	--	--	MaleUniqueTenpenny	MS12	Detection	CombatToNormal	FormID 00017CED	0	MS12_CombatToNormal_00017CED_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_CombatToNormal_00017CED_1.mp3	File Not Found		CombatToNormal	--	There's more of them somewhere, I just know it. Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	CombatToNormal	FormID 00017A3C	0	DialogueTe_CombatToNormal_00017A3C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToNormal_00017A3C_1.mp3	File Not Found		CombatToNormal	--	What? Is it over? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	CombatToNormal	FormID 00017AB9	0	DialogueTe_CombatToNormal_00017AB9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToNormal_00017AB9_1.mp3	File Not Found		CombatToNormal	--	Oh my God. I can't believe that just happened. Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	CombatToNormal	FormID 00017ABC	0	DialogueTe_CombatToNormal_00017ABC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_CombatToNormal_00017ABC_1.mp3	File Not Found		CombatToNormal	--	 	Fear 100	relief that I'm safe for now, but still scared to death --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	DeathResponse	FormID 0007F65B	0	GenericCus_DeathResponse_0007F65B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_DeathResponse_0007F65B_1.mp3	File Not Found		DeathResponse	--	Death is such nasty business. Disgust 50	appalled that someone has died violently --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045316	0	DialogueTe_DialogueTenpenn_00045316_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00045316_1.mp3	File Not Found		DialogueTenpennyConv01	--	The usual, dear. And please, be sure to remember to measure the salt precisely. We don't a repeat of last weeks debacle. Happy 20	politely but passively aggressively scolding --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyConv01	FormID 00045319	0	DialogueTe_DialogueTenpenn_00045319_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00045319_1.mp3	File Not Found		DialogueTenpennyConv01	--	Umm... er... why yes, Ms. Lancaster. You are quite the "conversationalist." I await with anticipation our next opportunity for chit chat. Indeed! Surprise 75	(embarrassed) caught off guard, then trying to flirt surreptitiously --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyConv02	FormID 00045636	0	DialogueTe_DialogueTenpenn_00045636_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00045636_1.mp3	File Not Found		DialogueTenpennyConv02	--	Yes well. I'm a visionary, that's true. But I'm also a creature of habit. I like my Iguana Bits sandwich just the way I always get it. Thank you. Disgust 25	bragging, and a little annoyed he's being questioned about his meal --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyConv02	FormID 00045639	0	DialogueTe_DialogueTenpenn_00045639_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00045639_1.mp3	File Not Found		DialogueTenpennyConv02	--	Well... I'm glad to know you are getting along. I'll, umm... expect a visit at the usual time. Run along dear. And do be careful. Surprise 50	self-consciously flirting with his mistress --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D2	0	DialogueTe_DialogueTenpenn_0004B9D2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004B9D2_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	Sorry. Can't talk now. Disgust 50	ducking out of an unwanted conversation --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D3	0	DialogueTe_DialogueTenpenn_0004B9D3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004B9D3_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	Good to see you! Happy 25	a greeting in passing, not meant to initiate conversation --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D4	0	DialogueTe_DialogueTenpenn_0004B9D4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004B9D4_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	Hello. Happy 25	a greeting in passing, not meant to initiate conversation --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D5	0	DialogueTe_DialogueTenpenn_0004B9D5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004B9D5_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	See you later. Happy 25	a greeting in passing, not meant to initiate conversation --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyEatStartTopic	FormID 00027396	0	DialogueTe_DialogueTenpenn_00027396_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00027396_1.mp3	File Not Found		DialogueTenpennyEatStartTopic	--	I'm positively famished. I must get something to eat before I pass out! Surprise 50	hungry and on his way to get food --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennySleepStartTopic	FormID 00027388	0	DialogueTe_DialogueTenpenn_00027388_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00027388_1.mp3	File Not Found		DialogueTenpennySleepStartTopic	--	I'm plum puckered out. Neutral 50	yawning and getting ready to go to bed --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennySusanSleepWithStartTopic	FormID 00043171	0	DialogueTe_DialogueTenpenn_00043171_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_00043171_1.mp3	File Not Found		DialogueTenpennySusanSleepWithStartTopic	--	I do hope she gets here soon. I'm particularly randy this evening. Happy 50	to himself under his breath, thinking about his mistress --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755C	0	DialogueTe_DialogueTenpenn_0004755C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004755C_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Thank you! Happy 50	genuine appreciation --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755D	0	DialogueTe_DialogueTenpenn_0004755D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004755D_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Excellent! Happy 50	genuine appreciation --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755E	0	DialogueTe_DialogueTenpenn_0004755E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004755E_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Wonderful. Thank you, dear. Happy 50	genuine appreciation --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755F	0	DialogueTe_DialogueTenpenn_0004755F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_DialogueTenpenn_0004755F_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Thanks! Happy 50	genuine appreciation --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Combat	Flee	FormID 00017A38	0	DialogueTenpenny_Flee_00017A38_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_Flee_00017A38_1.mp3	File Not Found		Flee	--	There's got to be someplace safe! Fear 100	scared and about to die --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Flee	FormID 0007F60F	0	GenericCus_Flee_0007F60F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Flee_0007F60F_1.mp3	File Not Found		Flee	--	Guards! Fear 100	running for his life, calling for his security force --	--	GetIsID == 1	MaleUniqueTenpenny	MS11Fin	Topic	MS11FinTenpennyExplain	FormID 0003D7D3	0	MS11Fin_MS11FinTenpennyExp_0003D7D3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D3_1.mp3	File Not Found		I've been wondering... why blow up Megaton? --	I complained off hand one day about how I thought that heap of metal on the horizon was a bit of an eyesore. Mister Burke offered to take care of it. Neutral 50	nonchalant --	--	GetIsID == 1	MaleUniqueTenpenny	MS11Fin	Topic	MS11FinTenpennyExplain	FormID 0003D7D3	1	MS11Fin_MS11FinTenpennyExp_0003D7D3_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D3_2.mp3	File Not Found		I've been wondering... why blow up Megaton? --	Burke is such an agreeable man, isn't he? I don't know how I got along without him. I practically don't have to think about things anymore. Surprise 50	sincerely praising a hard working lackey --	--	GetIsID == 1	MaleUniqueTenpenny	MS11Fin	Topic	MS11FinTenpennyExplain	FormID 0003D7D3	2	MS11Fin_MS11FinTenpennyExp_0003D7D3_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D3_3.mp3	File Not Found		I've been wondering... why blow up Megaton? --	He takes care of everything. I seldom even have to ask. He's a real go-getter, that one. We need more men like him if we're to rebuild the world. Happy 50	sincerely praising his lackey --	--	GetIsID == 1	MaleUniqueTenpenny	MS11Fin	Topic	MS11FinTenpennyExplain1	FormID 0003D7D2	0	MS11Fin_MS11FinTenpennyExp_0003D7D2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D2_1.mp3	File Not Found		You've got to clear away the past to make room for the future. --	Well said! Indeed! You've got the entrepreneurial spirit! It gives me hope to see young people, such as yourself, with real heads on their shoulders. Happy 50	genuinely agreeable --	--	GetIsID == 1	MaleUniqueTenpenny	MS11Fin	Topic	MS11FinTenpennyExplain2	FormID 0003D7D7	0	MS11Fin_MS11FinTenpennyExp_0003D7D7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D7_1.mp3	File Not Found		You don't have a problem with killing all those people? --	Oh no. I'm certainly rather sore about all that. But certain sacrifices must be made. Sad 50	not overly concerned about killing lots of people --	--	GetIsID == 1	MaleUniqueTenpenny	MS11Fin	Topic	MS11FinTenpennyExplain2	FormID 0003D7D7	1	MS11Fin_MS11FinTenpennyExp_0003D7D7_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D7_2.mp3	File Not Found		You don't have a problem with killing all those people? --	Besides, Burke assured me that bomb was quite unstable. I asked Burke to suggest they vacate. Neutral 50	rationalizing mass murder --	--	GetIsID == 1	MaleUniqueTenpenny	MS11Fin	Topic	MS11FinTenpennyExplain2	FormID 0003D7D7	2	MS11Fin_MS11FinTenpennyExp_0003D7D7_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D7_3.mp3	File Not Found		You don't have a problem with killing all those people? --	It was all a matter of time. Think of it as helping speed along the process of natural selection. Don't lose any sleep over it. Neutral 50	jovially rationalizing mass murder --	--	GetIsID == 1	MaleUniqueTenpenny	MS11Fin	Topic	MS11FinTenpennyExplain3	FormID 0003D7D4	0	MS11Fin_MS11FinTenpennyExp_0003D7D4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11Fin_MS11FinTenpennyExp_0003D7D4_1.mp3	File Not Found			--	You're an odd one, aren't you? Disgust 10	not sure what to make of the player --	--	GetIsID == 1	MaleUniqueTenpenny	MS11	Conversation	MS11NukeView	FormID 0006EB56	0	MS11_MS11NukeView_0006EB56_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11_MS11NukeView_0006EB56_1.mp3	File Not Found		MS11NukeView	--	Well done, Mister Burke! What a grand display of fireworks! I almost wish there was another nuke we could detonate. You don't see that very often. Happy 100	sincere gratitude, truly tickled with amusement --	--	GetIsID == 1	MaleUniqueTenpenny	MS11	Conversation	MS11NukeView	FormID 0006EB58	0	MS11_MS11NukeView_0006EB58_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11_MS11NukeView_0006EB58_1.mp3	File Not Found		MS11NukeView	--	Quite right. And you are to offer him the reward we discussed. Now... all this bright light and wind has given me quite a thirst. Where's my scotch? Happy 100	sincere gratitude, followed by confused annoyance at his missing liquor --	--	GetIsID == 1	MaleUniqueTenpenny	MS11	Conversation	MS11NukeView	FormID 0006EB59	0	MS11_MS11NukeView_0006EB59_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11_MS11NukeView_0006EB59_1.mp3	File Not Found		MS11NukeView	--	Quite right. And you are to offer her the reward we discussed. Now... all this bright light and wind has given me quite a thirst. Where's my scotch? Happy 100	sincere gratitude, followed by confused annoyance at his missing liquor --	--	GetIsID == 1	MaleUniqueTenpenny	MS11	Conversation	MS11NukeView	FormID 0006EB5B	0	MS11_MS11NukeView_0006EB5B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS11_MS11NukeView_0006EB5B_1.mp3	File Not Found		MS11NukeView	--	Righto. And be quick about it! I haven't been dry in years. I'd hate to start now. Happy 100	amused --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12Nevermind	FormID 00003104	0	MS12_MS12Nevermind_00003104_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12Nevermind_00003104_1.mp3	File Not Found		MS12Nevermind	Let's talk about something else. You've become a bit of a bore, haven't you? Go away! Sad 50	flamboyantly arrogant --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12OkayForGhouls	FormID 00003106	0	MS12_MS12OkayForGhouls_00003106_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003106_1.mp3	File Not Found		MS12OkayForGhouls	Your other residents are gone. Might as well let the Ghouls live here. What? Where did they go? Strike that. I don't really care. If they don't want to live here, that's their own business. Surprise 100	flamboyantly eccentric --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12OkayForGhouls	FormID 00003106	1	MS12_MS12OkayForGhouls_00003106_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003106_2.mp3	File Not Found		MS12OkayForGhouls	Your other residents are gone. Might as well let the Ghouls live here. Let the Ghouls move in here. But I expect them to pay and obey the rules like everyone else. Happy 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12OkayForGhouls	FormID 00003106	2	MS12_MS12OkayForGhouls_00003106_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003106_3.mp3	File Not Found		MS12OkayForGhouls	Your other residents are gone. Might as well let the Ghouls live here. It's a bit crass, but here's a little something for your troubles. Happy 50	handing out a cash reward --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12OkayForGhouls	FormID 00003105	0	MS12_MS12OkayForGhouls_00003105_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003105_1.mp3	File Not Found		MS12OkayForGhouls	The bigots have all been taken care of. So the Ghouls can move in now. Right? Well, if my tenants want Ghoul neighbors, they can have them! Though the Ghouls must pay and follow the rules like everyone else. Surprise 50	flamboyantly surprised --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12OkayForGhouls	FormID 00003105	1	MS12_MS12OkayForGhouls_00003105_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003105_2.mp3	File Not Found		MS12OkayForGhouls	The bigots have all been taken care of. So the Ghouls can move in now. Right? You're a clever one aren't you? I'm glad this situation has been resolved! Neutral 50	appreciative --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12OkayForGhouls	FormID 00003105	2	MS12_MS12OkayForGhouls_00003105_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12OkayForGhouls_00003105_3.mp3	File Not Found		MS12OkayForGhouls	The bigots have all been taken care of. So the Ghouls can move in now. Right? It's a bit crass, but here's a little something for your troubles. Happy 50	handing out a cash reward --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12ResidentsNeighborsBad	FormID 000204DD	0	MS12_MS12ResidentsNeighbor_000204DD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204DD_1.mp3	File Not Found		MS12ResidentsNeighborsBad	I was just kidding! Those zombies need to be killed! Well, that's how most people feel, certainly. Talk to Security Chief Gustavo. He's managing the "Ghoul situation." Surprise 25 --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12ResidentsNeighborsGood	FormID 000204EB	0	MS12_MS12ResidentsNeighbor_000204EB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204EB_1.mp3	File Not Found		MS12ResidentsNeighborsGood	What if the residents are okay with Ghoul neighbors? Ha! I don't suppose I'd mind terribly if Ghouls were to live here. And it'd be a good bit of sport hunting them down if they misbehaved. Surprise 50	flamboyantly eccentric --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12ResidentsNeighborsGood	FormID 000204EB	1	MS12_MS12ResidentsNeighbor_000204EB_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204EB_2.mp3	File Not Found		MS12ResidentsNeighborsGood	What if the residents are okay with Ghoul neighbors? I dare say though, you'll have a bit of trouble convincing certain residents to go along with your novel proposition. Surprise 50	flamboyantly eccentric --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12ResidentsNeighborsGood	FormID 000204EB	2	MS12_MS12ResidentsNeighbor_000204EB_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204EB_3.mp3	File Not Found		MS12ResidentsNeighborsGood	What if the residents are okay with Ghoul neighbors? Tell you what. If you can convince Mr. and Mrs. Wellington, Mr. Ling, Ms. Montenegro, and Ms. Lancaster, those Ghouls can live here. Happy 50	doubtful --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12ResidentsNeighborsGood	FormID 000204EB	3	MS12_MS12ResidentsNeighbor_000204EB_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204EB_4.mp3	File Not Found		MS12ResidentsNeighborsGood	What if the residents are okay with Ghoul neighbors? Have you seen me shoot? I'm quite proficient, if I do say so myself. Happy 100	flamboyantly bragging --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12ResidentsNeighborsNeutral	FormID 000204C7	0	MS12_MS12ResidentsNeighbor_000204C7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204C7_1.mp3	File Not Found		MS12ResidentsNeighborsNeutral	Whatever. I must say, you can be quite the bore. Run along and pester someone else. Disgust 50	excessively disappointed --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	MS12ResidentsNeighborsTenpenny	FormID 000204FA	0	MS12_MS12ResidentsNeighbor_000204FA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_MS12ResidentsNeighbor_000204FA_1.mp3	File Not Found		MS12ResidentsNeighborsTenpenny	There are some Ghouls who want to live here. What do you think about that? Why - I do believe you've lost your mind! Ghouls, living here? You're serious? Surprise 100	excessively shocked --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14Crowley	FormID 0002C85F	0	MS14_MS14Crowley_0002C85F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14Crowley_0002C85F_1.mp3	File Not Found		What can you tell me about Mister Crowley? Do you remember a Mister Crowley? The Ghoul? He's dead. Died twenty years ago. Surprise 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14Crowley	FormID 0002C85F	1	MS14_MS14Crowley_0002C85F_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14Crowley_0002C85F_2.mp3	File Not Found		What can you tell me about Mister Crowley? Do you remember a Mister Crowley? Good riddance too. I hate those shufflers. Disgust 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14HereToKillYou	FormID 0002ABA8	0	MS14_MS14HereToKillYou_0002ABA8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14HereToKillYou_0002ABA8_1.mp3	File Not Found		I'm here to kill you, and there's nothing you can do about it. I'm going to put a bullet in your brain, you Ghoul hating piece of shit! Guards! Security! Fear 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyBigot	FormID 0002C871	0	MS14_MS14TenpennyBigot_0002C871_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyBigot_0002C871_1.mp3	File Not Found		Mister Crowley is alive. I'm here to kill you because you hate Ghouls. --	He's alive? I should have known. It's hard to kill those zombies. You gotta shoot 'em in the head. Disgust 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyBigot	FormID 0002C871	1	MS14_MS14TenpennyBigot_0002C871_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyBigot_0002C871_2.mp3	File Not Found		Mister Crowley is alive. I'm here to kill you because you hate Ghouls. --	Whatever he's paying you, I'll double it. Fear 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyEndNoThreat	FormID 0002C867	0	MS14_MS14TenpennyEndNoThre_0002C867_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyEndNoThre_0002C867_1.mp3	File Not Found		You've satisfied my curiosity. --	So easily? Somehow I'm not surprised. Surprise 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyHigherBribe	FormID 0002C866	0	MS14_MS14TenpennyHigherBri_0002C866_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyHigherBri_0002C866_1.mp3	File Not Found		I want more than that to spare your miserable life. 300 caps. --	You mercenaries are so reliably predictable. Disgust 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyHigherBribe	FormID 0002C866	1	MS14_MS14TenpennyHigherBri_0002C866_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyHigherBri_0002C866_2.mp3	File Not Found		I want more than that to spare your miserable life. 300 caps. --	100 now, 200 when the job is done. Neutral 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyHowDie	FormID 0002C880	0	MS14_MS14TenpennyHowDie_0002C880_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyHowDie_0002C880_1.mp3	File Not Found		How did he die? --	Who cares? I hired some mercenaries to get me some equipment from Fort Constantine. He was one of them. Neutral 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyHowDie	FormID 0002C880	1	MS14_MS14TenpennyHowDie_0002C880_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyHowDie_0002C880_2.mp3	File Not Found		How did he die? --	Of the five, only three survived. You'll have to ask one of them if you want the gory details. Neutral 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyMustDie	FormID 0002C851	0	MS14_MS14TenpennyMustDie_0002C851_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyMustDie_0002C851_1.mp3	File Not Found		I think it would be better for everyone if I just killed you. --	An honest mercenary? Who would have thought. Guards! Disgust 50	Shout the last word --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyTakeBribe	FormID 0002C858	0	MS14_MS14TenpennyTakeBribe_0002C858_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyTakeBribe_0002C858_1.mp3	File Not Found		200 caps to spare your life? Okay. --	I love mercenaries. They're so easy to buy. Disgust 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyTakeBribe	FormID 0002C858	1	MS14_MS14TenpennyTakeBribe_0002C858_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyTakeBribe_0002C858_2.mp3	File Not Found		200 caps to spare your life? Okay. --	You'll be paid after I know he's dead. And believe me, I'll know. Neutral 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyWantsKey	FormID 000A01D4	0	MS14_MS14TenpennyWantsKey_000A01D4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyWantsKey_000A01D4_1.mp3	File Not Found		Mister Crowley wants that key. Now. --	What key? Oh, that key. Surprise 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	MS14TenpennyWantsKey	FormID 000A01D4	1	MS14_MS14TenpennyWantsKey_000A01D4_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_MS14TenpennyWantsKey_000A01D4_2.mp3	File Not Found		Mister Crowley wants that key. Now. --	You're a moron. I don't have any of his precious keys. Idiot. Disgust 50 AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk1	FormID 0001E5B0	0	RadioTenpe_RadioTenpennyTa_0001E5B0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5B0_1.mp3	File Not Found		RadioTenpennyTalk	--	And now it's time for another Tenpenny Truism. Happy 75	trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk1	FormID 0001E5B3	0	RadioTenpe_RadioTenpennyTa_0001E5B3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5B3_1.mp3	File Not Found		RadioTenpennyTalk	--	And now a Tenpenny Truism. Happy 75	trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk2	FormID 0001E5C3	0	RadioTenpe_RadioTenpennyTa_0001E5C3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C3_1.mp3	File Not Found		RadioTenpennyTalk2	--	The poor man wishes for prosperity. The rich man makes his own. Neutral 50	(soothing thoughts) trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk2	FormID 0001E5C4	0	RadioTenpe_RadioTenpennyTa_0001E5C4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C4_1.mp3	File Not Found		RadioTenpennyTalk2	--	We must turn our thoughts away from that which is imperfect and impure. Neutral 50	(soothing thoughts) trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk2	FormID 0001E5C5	0	RadioTenpe_RadioTenpennyTa_0001E5C5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C5_1.mp3	File Not Found		RadioTenpennyTalk2	--	On that vast plain of dust we will raise new cities, and like the Phoenix spread the wings of new life and take flight! Neutral 50	(soothing thoughts) trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk2	FormID 0001E5C6	0	RadioTenpe_RadioTenpennyTa_0001E5C6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C6_1.mp3	File Not Found		RadioTenpennyTalk2	--	Never wonder for a moment if you are worthy of the benefits you possess. Rather wonder always if you have utilized them to their fullest. Neutral 50	(soothing thoughts) trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk2	FormID 0001E5C7	0	RadioTenpe_RadioTenpennyTa_0001E5C7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C7_1.mp3	File Not Found		RadioTenpennyTalk2	--	All men were created equal. Not all men remain so. Neutral 50	(soothing thoughts) trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk2	FormID 0001E5C8	0	RadioTenpe_RadioTenpennyTa_0001E5C8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C8_1.mp3	File Not Found		RadioTenpennyTalk2	--	The beggar must lay down his cup, for a man needs both hands to grasp the future. Neutral 50	(soothing thoughts) trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk2	FormID 0001E5C9	0	RadioTenpe_RadioTenpennyTa_0001E5C9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5C9_1.mp3	File Not Found		RadioTenpennyTalk2	--	Let us release our fears of the past into our hopes for the future! Neutral 50	(soothing thoughts) trying to be a radio celebrity AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk2	FormID 00025241	0	RadioTenpe_RadioTenpennyTa_00025241_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_00025241_1.mp3	File Not Found		RadioTenpennyTalk2	--	The poor man wonders why he is poor. The rich man knows why he is rich. Neutral 50 AllistairTenpenny	--	--	MaleUniqueTenpenny	RadioTenpenny	Radio	RadioTenpennyTalk3	FormID 0001E5BB	0	RadioTenpe_RadioTenpennyTa_0001E5BB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\RadioTenpe_RadioTenpennyTa_0001E5BB_1.mp3	File Not Found		RadioTenpennyTalk3	--	This has been a Tenpenny Truism. Happy 75	trying to be a radio celebrity --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyAllistairTenpenny	FormID 000C2532	0	DialogueTe_TenpennyAllista_000C2532_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyAllista_000C2532_1.mp3	File Not Found		Tell me about Allistair Tenpenny. Tell me about yourself, Mr. Tenpenny. It's impolite for a gentleman to talk about himself. But I'd hope this magnificent tower would speak volumes. Surprise 50	a bit of a snobby air --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyGREETINGChoice1	FormID 000629EC	0	DialogueTe_TenpennyGREETIN_000629EC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629EC_1.mp3	File Not Found		TenpennyGREETINGChoice1	Indeed! I'm extremely impressed! Righto! When I saw this place jutting up out of the horizon, I knew what I had to do! I hired some muscle and we got this place fixed up right quick. Happy 50	flamboyantly bragging --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyGREETINGChoice1	FormID 000629EC	1	DialogueTe_TenpennyGREETIN_000629EC_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629EC_2.mp3	File Not Found		TenpennyGREETINGChoice1	Indeed! I'm extremely impressed! I had the great fortune to run into Mr. Burke, an absolute gem of a man. He certainly has a way of getting done what needs to get done, doesn't he? Surprise 50	flamboyantly bragging --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyGREETINGChoice1	FormID 000629EC	2	DialogueTe_TenpennyGREETIN_000629EC_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629EC_3.mp3	File Not Found		TenpennyGREETINGChoice1	Indeed! I'm extremely impressed! Then it was a matter of getting the right type of tenants with the right type of assets, and the rest is, as they say, history. Happy 50	flamboyantly bragging --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyGREETINGChoice2	FormID 000629DD	0	DialogueTe_TenpennyGREETIN_000629DD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629DD_1.mp3	File Not Found		TenpennyGREETINGChoice2	You didn't build this tower, you just found it and moved in. Big fucking deal. I say! Must you be so caustic? Come now, a lot of work went into turning this husk of a tower into a place people can call home. Surprise 50	defensive but flaboyant --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyGREETINGChoice2	FormID 000629DD	1	DialogueTe_TenpennyGREETIN_000629DD_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629DD_2.mp3	File Not Found		TenpennyGREETINGChoice2	You didn't build this tower, you just found it and moved in. Big fucking deal. I've had help, of course. Especially in Mr. Burke, an absolute gem of a man. He certainly has a way of getting done what needs to get done. Happy 50	flamboyantly bragging --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyGREETINGChoice2	FormID 000629DD	2	DialogueTe_TenpennyGREETIN_000629DD_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629DD_3.mp3	File Not Found		TenpennyGREETINGChoice2	You didn't build this tower, you just found it and moved in. Big fucking deal. Then it was a matter of getting the right type of tenants with the right type of assets, and the rest is, as they say, history. Sad 100	flamboyantly bragging --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyGREETINGChoice3	FormID 000629D9	0	DialogueTe_TenpennyGREETIN_000629D9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629D9_1.mp3	File Not Found		TenpennyGREETINGChoice3	Eh. It's okay here. Rubbish! You must be daft. Look around! Where else in the Wasteland have you seen such magnificence, I ask you? Surprise 100	flamboyantly defending his creation and bragging --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyGREETINGChoice3	FormID 000629D9	1	DialogueTe_TenpennyGREETIN_000629D9_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629D9_2.mp3	File Not Found		TenpennyGREETINGChoice3	Eh. It's okay here. I had the great fortune to run into Mr. Burke, an absolute gem of a man. He certainly has a way of getting done what needs to get done, doesn't he? Happy 50	flamboyantly bragging --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyGREETINGChoice3	FormID 000629D9	2	DialogueTe_TenpennyGREETIN_000629D9_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyGREETIN_000629D9_3.mp3	File Not Found		TenpennyGREETINGChoice3	Eh. It's okay here. Then it was a matter of getting the right type of tenants with the right type of assets, and the rest is, as they say, history. Happy 100	flaboyantly bragging --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyShootBalcony	FormID 0003D7D5	0	DialogueTe_TenpennyShootBa_0003D7D5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyShootBa_0003D7D5_1.mp3	File Not Found		What are you shooting at out there? --	Why, anything I want, dear boy. Anything I want... Wasteland safari. Very relaxing. Happy 100	jovial --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyShootBalcony	FormID 0003D7D6	0	DialogueTe_TenpennyShootBa_0003D7D6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyShootBa_0003D7D6_1.mp3	File Not Found		What are you shooting at out there? --	Why, anything I want, dear girl. Anything I want... Wasteland safari. Very relaxing. Happy 100	jovial --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyTower	FormID 000C2533	0	DialogueTe_TenpennyTower_000C2533_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyTower_000C2533_1.mp3	File Not Found		What can you tell me about Tenpenny Tower? Quite a tower you have here, Mr. Tenpenny. Some might say Tenpenny Tower is my crowning achievement. But no! No no! My dear boy, it is just the beginning! Surprise 100 --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	TenpennyTower	FormID 000C2534	0	DialogueTe_TenpennyTower_000C2534_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_TenpennyTower_000C2534_1.mp3	File Not Found		What can you tell me about Tenpenny Tower? Quite a tower you have here, Mr. Tenpenny. Some might say that Tenpenny Tower is my crowning achievement. But no! No no! My dear girl, it is just the beginning! Surprise 100 --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	GOODBYE	FormID 00003AD3	0	DialogueTenpenny_GOODBYE_00003AD3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GOODBYE_00003AD3_1.mp3	File Not Found		I have to go now. --	Right-o. Run along now. Happy 75 --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	GOODBYE	FormID 00003AD4	0	DialogueTenpenny_GOODBYE_00003AD4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GOODBYE_00003AD4_1.mp3	File Not Found		I have to go now. --	Good day. Happy 75	saying goodbye --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	GOODBYE	FormID 00003AD5	0	DialogueTenpenny_GOODBYE_00003AD5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GOODBYE_00003AD5_1.mp3	File Not Found		I have to go now. --	Cheerio. Happy 75	saying goodbye --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	GREETING	FormID 000B1478	0	MS12_GREETING_000B1478_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000B1478_1.mp3	File Not Found		GREETING	--	Help! Surprise 50	in the middle of an attack against his town --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	GREETING	FormID 000B1479	0	MS12_GREETING_000B1479_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000B1479_1.mp3	File Not Found		GREETING	--	Are you daft?! Don't stand there. Do something! Surprise 50	in the middle of an attack against his town --	--	--	MaleUniqueTenpenny	MS12	Topic	GREETING	FormID 000B15F1	0	MS12_GREETING_000B15F1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000B15F1_1.mp3	File Not Found		GREETING	--	Don't hurt me! Fear 100	in the middle of an attack against his town --	--	--	MaleUniqueTenpenny	MS12	Topic	GREETING	FormID 000B15F6	0	MS12_GREETING_000B15F6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000B15F6_1.mp3	File Not Found		GREETING	--	Help us! Fear 100	in the middle of an attack against his town --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	GREETING	FormID 000204A9	0	MS12_GREETING_000204A9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000204A9_1.mp3	File Not Found		GREETING	--	Your constant need to chatter is pressing on my optic nerve. Disgust 10	mildly annoyed --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	GREETING	FormID 000629E4	0	MS12_GREETING_000629E4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_000629E4_1.mp3	File Not Found		GREETING	--	Yes? Disgust 10	mildly annoyed --	--	GetIsID == 1	MaleUniqueTenpenny	MS12	Topic	GREETING	FormID 00003108	0	MS12_GREETING_00003108_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_GREETING_00003108_1.mp3	File Not Found		GREETING	--	You have a curious look about you. I presume you have something interesting to tell me? Surprise 10	hoping his time isn't going to be wasted --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	GREETING	FormID 0002C87F	0	MS14_GREETING_0002C87F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_GREETING_0002C87F_1.mp3	File Not Found		GREETING	--	How did you get past the guard? What do you want? Fear 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Topic	GREETING	FormID 000A01D6	0	MS14_GREETING_000A01D6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_GREETING_000A01D6_1.mp3	File Not Found		GREETING	--	I haven't heard anything about Mister Crowley recently. So what could you possibly want? Disgust 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS12Fin	Topic	GREETING	FormID 000629E0	0	MS12Fin_GREETING_000629E0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12Fin_GREETING_000629E0_1.mp3	File Not Found		GREETING	--	Hello, hello! Happy 75	glad he has someone to talk to finally --	--	GetIsID == 1	MaleUniqueTenpenny	MS12Fin	Topic	GREETING	FormID 0001CE8C	0	MS12Fin_GREETING_0001CE8C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12Fin_GREETING_0001CE8C_1.mp3	File Not Found		GREETING	--	I'm mighty appreciative of your straightening things out. Perhaps next time I go on safari I'll take you along. Happy 25	appreciative --	--	GetIsID == 1	MaleUniqueTenpenny	MS12Fin	Topic	GREETING	FormID 0001CE8C	1	MS12Fin_GREETING_0001CE8C_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12Fin_GREETING_0001CE8C_2.mp3	File Not Found		GREETING	--	Is there something you require? Surprise 50 --	--	GetIsID == 1	MaleUniqueTenpenny	MS14Fin	Topic	GREETING	FormID 0002D880	0	MS14Fin_GREETING_0002D880_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14Fin_GREETING_0002D880_1.mp3	File Not Found		GREETING	--	I presume you are still honoring our previous arrangement? I enjoy being alive, at least for the moment. Happy 50 --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	GREETING	FormID 000A01D5	0	DialogueTenpenny_GREETING_000A01D5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000A01D5_1.mp3	File Not Found		GREETING	--	So, Crowley is dead, eh? Surprise 50 --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	GREETING	FormID 000A01D5	1	DialogueTenpenny_GREETING_000A01D5_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000A01D5_2.mp3	File Not Found		GREETING	--	Here's your pay. Now, don't spend it all in one place, unless that place is Tenpenny Tower. Happy 50 --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	GREETING	FormID 000629DE	0	DialogueTenpenny_GREETING_000629DE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000629DE_1.mp3	File Not Found		GREETING	--	Fancy that! A visitor. I seldom get visitors. Which is a tiresome shame because I'm usually relentlessly bored out of my right mind! Surprise 100	greatly pleased --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	GREETING	FormID 000629DE	1	DialogueTenpenny_GREETING_000629DE_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000629DE_2.mp3	File Not Found		GREETING	--	All these confounded people fluster about like I'm made of eggshells and about to fall to pieces at any moment. I'm surprised they even let you in. Disgust 50	annoyed people are over protective of him --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	GREETING	FormID 000629DE	2	DialogueTenpenny_GREETING_000629DE_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000629DE_3.mp3	File Not Found		GREETING	--	So what do you think of my fine tower here? It's quite the jewel of the Wasteland isn't it? I daresay I'm quite proud of it myself. Neutral 50	flamboyantly bragging --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Topic	GREETING	FormID 000629DF	0	DialogueTenpenny_GREETING_000629DF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_GREETING_000629DF_1.mp3	File Not Found		GREETING	--	Heigh ho! Surprise 100	greatly pleased --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	GuardTrespass	FormID 0007F608	0	GenericCus_GuardTrespass_0007F608_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_GuardTrespass_0007F608_1.mp3	File Not Found		GuardTrespass	--	Leave before I call security. Anger 50	warning a trespasser --	--	GetIsID == 1	MaleUniqueTenpenny	MS14	Conversation	HELLO	FormID 0002C85A	0	MS14_HELLO_0002C85A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS14_HELLO_0002C85A_1.mp3	File Not Found		HELLO	--	Careful where you point that thing. Can't we talk about this? Fear 50 --	--	--	MaleUniqueTenpenny	DialogueCrimeKarma	Conversation	HELLO	FormID 00080C91	0	DialogueCrimeKarma_HELLO_00080C91_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueCrimeKarma_HELLO_00080C91_1.mp3	File Not Found		HELLO	--	You better behave. Gustavo's guards are swift to take care of trouble. Disgust 50	warning a trouble maker --	--	--	MaleUniqueTenpenny	DialogueCrimeKarma	Conversation	HELLO	FormID 00080C92	0	DialogueCrimeKarma_HELLO_00080C92_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueCrimeKarma_HELLO_00080C92_1.mp3	File Not Found		HELLO	--	Watch your manners. Disgust 50	warning a trouble maker --	--	--	MaleUniqueTenpenny	DialogueCrimeKarma	Conversation	HELLO	FormID 00080C93	0	DialogueCrimeKarma_HELLO_00080C93_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueCrimeKarma_HELLO_00080C93_1.mp3	File Not Found		HELLO	--	You better not cause any more trouble. Disgust 50	warning a trouble maker --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpennyDashwoodSneak	Conversation	HELLO	FormID 00047587	0	DialogueTe_HELLO_00047587_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_HELLO_00047587_1.mp3	File Not Found		HELLO	--	Dashwood. What the hell are you skulking about for? Surprise 50	confused and slightly suspicious --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpennyDashwoodSneak	Conversation	HELLO	FormID 00047588	0	DialogueTe_HELLO_00047588_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_HELLO_00047588_1.mp3	File Not Found		HELLO	--	Dashwood. What the hell are you skulking about for? Surprise 50	confused and slightly suspicious --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	HELLO	FormID 00043184	0	DialogueTenpenny_HELLO_00043184_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_00043184_1.mp3	File Not Found		HELLO	--	You know, you make a very good sandwich. Happy 50	uncharacteristically jovial --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	HELLO	FormID 0004318A	0	DialogueTenpenny_HELLO_0004318A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_0004318A_1.mp3	File Not Found		HELLO	--	Oh. Hello there Susan. It's always a pleasure to see you. Um... you're getting along alright are you, dear? Happy 75	(awkwardly happy) caught off guard by the appearance of his mistress --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	HELLO	FormID 00047575	0	DialogueTenpenny_HELLO_00047575_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_00047575_1.mp3	File Not Found		HELLO	--	Nice to see you. Carry on. Happy 50 --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	HELLO	FormID 00047576	0	DialogueTenpenny_HELLO_00047576_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_00047576_1.mp3	File Not Found		HELLO	--	Hello. Hello. Can't stop to chat just now. Happy 50	annoyed --	--	GetIsID == 1	MaleUniqueTenpenny	DialogueTenpenny	Conversation	HELLO	FormID 00047577	0	DialogueTenpenny_HELLO_00047577_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTenpenny_HELLO_00047577_1.mp3	File Not Found		HELLO	--	Now's not the best time. Perhaps we could parlay sometime later? Thank you. Surprise 50 --	--	--	MaleUniqueTenpenny	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C703	0	GenericFri_Hit_0007C703_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericFri_Hit_0007C703_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleUniqueTenpenny	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C704	0	GenericFri_Hit_0007C704_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericFri_Hit_0007C704_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleUniqueTenpenny	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C705	0	GenericFri_Hit_0007C705_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericFri_Hit_0007C705_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	LostIdle	FormID 0007F5E9	0	GenericCus_LostIdle_0007F5E9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_LostIdle_0007F5E9_1.mp3	File Not Found		LostIdle	--	Is that really necessary? I won't hurt you. Come out of there and let's discuss this civilly. Neutral 50	baiting an enemy to come out of hiding --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	LostIdle	FormID 0007F5EA	0	GenericCus_LostIdle_0007F5EA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_LostIdle_0007F5EA_1.mp3	File Not Found		LostIdle	--	Come now. You're being unsporting. Neutral 50	baiting an enemy to come out of hiding --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	LostIdle	FormID 0007F5EB	0	GenericCus_LostIdle_0007F5EB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_LostIdle_0007F5EB_1.mp3	File Not Found		LostIdle	--	I'm growing tired of this little game of ours. Show yourself! Neutral 50	baiting an enemy to come out of hiding --	--	--	MaleUniqueTenpenny	MS12	Detection	LostToCombat	FormID 00018F91	0	MS12_LostToCombat_00018F91_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToCombat_00018F91_1.mp3	File Not Found		LostToCombat	--	It's coming this way! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	MS12	Detection	LostToCombat	FormID 00018F92	0	MS12_LostToCombat_00018F92_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToCombat_00018F92_1.mp3	File Not Found		LostToCombat	--	We're all going to die! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	LostToCombat	FormID 00018E3C	0	DialogueTe_LostToCombat_00018E3C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E3C_1.mp3	File Not Found		LostToCombat	--	Oh my God! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	LostToCombat	FormID 00018E3E	0	DialogueTe_LostToCombat_00018E3E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E3E_1.mp3	File Not Found		LostToCombat	--	HEEELLLPPP! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	LostToCombat	FormID 00018E3F	0	DialogueTe_LostToCombat_00018E3F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E3F_1.mp3	File Not Found		LostToCombat	--	Oh no!	Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	LostToCombat	FormID 00018E40	0	DialogueTe_LostToCombat_00018E40_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E40_1.mp3	File Not Found		LostToCombat	--	Somebody, anybody, help me! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	LostToCombat	FormID 00018E48	0	DialogueTe_LostToCombat_00018E48_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToCombat_00018E48_1.mp3	File Not Found		LostToCombat	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	--	MaleUniqueTenpenny	MS12	Detection	LostToNormal	FormID 000170DF	0	MS12_LostToNormal_000170DF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToNormal_000170DF_1.mp3	File Not Found		LostToNormal	--	I think it's gone somewhere else! Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	MS12	Detection	LostToNormal	FormID 000170E2	0	MS12_LostToNormal_000170E2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToNormal_000170E2_1.mp3	File Not Found		LostToNormal	--	Where'd it go? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	MS12	Detection	LostToNormal	FormID 000170E9	0	MS12_LostToNormal_000170E9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_LostToNormal_000170E9_1.mp3	File Not Found		LostToNormal	--	It's behind me, isn't it? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	LostToNormal	FormID 000170CA	0	DialogueTe_LostToNormal_000170CA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToNormal_000170CA_1.mp3	File Not Found		LostToNormal	--	Is it safe now? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	LostToNormal	FormID 000170CB	0	DialogueTe_LostToNormal_000170CB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_LostToNormal_000170CB_1.mp3	File Not Found		LostToNormal	--	This can't be happening. This just can't be happening. Fear 100	relief that I'm safe for now, but still scared to death --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Murder	FormID 0007F62E	0	GenericCus_Murder_0007F62E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Murder_0007F62E_1.mp3	File Not Found		Murder	--	My word. Was that truly necessary? Disgust 50	shocked someone was murdered --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Murder	FormID 0007F62F	0	GenericCus_Murder_0007F62F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Murder_0007F62F_1.mp3	File Not Found		Murder	--	I think I'm going to be a trifle sick. Disgust 50	shocked someone was murdered --	--	--	MaleUniqueTenpenny	MS12	Detection	NormalToAlert	FormID 000170AD	0	MS12_NormalToAlert_000170AD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170AD_1.mp3	File Not Found		NormalToAlert	--	This isn't happening. I'm dreaming. I must be dreaming! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	MS12	Detection	NormalToAlert	FormID 000170AE	0	MS12_NormalToAlert_000170AE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170AE_1.mp3	File Not Found		NormalToAlert	--	Please God! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	MS12	Detection	NormalToAlert	FormID 000170AF	0	MS12_NormalToAlert_000170AF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170AF_1.mp3	File Not Found		NormalToAlert	--	Oh no!	Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	MS12	Detection	NormalToAlert	FormID 000170B1	0	MS12_NormalToAlert_000170B1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170B1_1.mp3	File Not Found		NormalToAlert	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	--	MaleUniqueTenpenny	MS12	Detection	NormalToAlert	FormID 000170B5	0	MS12_NormalToAlert_000170B5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170B5_1.mp3	File Not Found		NormalToAlert	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	--	MaleUniqueTenpenny	MS12	Detection	NormalToAlert	FormID 000170B6	0	MS12_NormalToAlert_000170B6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToAlert_000170B6_1.mp3	File Not Found		NormalToAlert	--	 	Neutral 50	(about to die) weeping in complete fear --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	NormalToAlert	FormID 00017088	0	DialogueTe_NormalToAlert_00017088_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToAlert_00017088_1.mp3	File Not Found		NormalToAlert	--	Oh my God! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	NormalToAlert	FormID 00017089	0	DialogueTe_NormalToAlert_00017089_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToAlert_00017089_1.mp3	File Not Found		NormalToAlert	--	I think I heard something! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	NormalToAlert	FormID 0001708B	0	DialogueTe_NormalToAlert_0001708B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToAlert_0001708B_1.mp3	File Not Found		NormalToAlert	--	Uhhhuuuhhh. Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	MS12	Detection	NormalToCombat	FormID 00018638	0	MS12_NormalToCombat_00018638_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToCombat_00018638_1.mp3	File Not Found		StartCombat	--	It's coming this way! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	MS12	Detection	NormalToCombat	FormID 00018639	0	MS12_NormalToCombat_00018639_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\MS12_NormalToCombat_00018639_1.mp3	File Not Found		StartCombat	--	We're all going to die! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	NormalToCombat	FormID 00018552	0	DialogueTe_NormalToCombat_00018552_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToCombat_00018552_1.mp3	File Not Found		StartCombat	--	Oh my God! Fear 100	scared and about to die --	--	--	MaleUniqueTenpenny	DialogueTenpenny	Detection	NormalToCombat	FormID 00018559	0	DialogueTe_NormalToCombat_00018559_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\DialogueTe_NormalToCombat_00018559_1.mp3	File Not Found		StartCombat	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Detection	NormalToCombat	FormID 0007F624	0	GenericCus_NormalToCombat_0007F624_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_NormalToCombat_0007F624_1.mp3	File Not Found		StartCombat	--	Hey, what's the big idea?! Neutral 50	shocked that someone wants to fight him --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Pickpocket	FormID 0007F5CE	0	GenericCus_Pickpocket_0007F5CE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Pickpocket_0007F5CE_1.mp3	File Not Found		Pickpocket	--	Hey now! Cut that out! Anger 50	caught a pickpocket --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Pickpocket	FormID 0007F5CF	0	GenericCus_Pickpocket_0007F5CF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Pickpocket_0007F5CF_1.mp3	File Not Found		Pickpocket	--	Kindly remove your grubby hands from my pockets. Anger 50	caught a pickpocket --	--	GetIsID == 1	MaleUniqueTenpenny	GenericCustomVoiceCombat	Combat	Pickpocket	FormID 0007F5D0	0	GenericCus_Pickpocket_0007F5D0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueTenpenny\GenericCus_Pickpocket_0007F5D0_1.mp3	File Not Found		Pickpocket	--	Guards! Anger 50	caught a pickpocket