Damage Reduction

Overview
Reduces incoming damage by set percentage, stacking multiplicatively with other effects.
 * If a player has Dodgy 3 (-30%) and Lone Wanderer 3 (-20%) equipped, an incoming attack will be reduced by 44%.
 * DMGf = DMGi * 0.70 * 0.80

Fallout 76

 * Armor
 * Power armor passive (-7% per part)
 * Acrobat's armor (-50% per part)
 * Assassin's armor (-8% per part)
 * Cavalier sprinting armor (-15% per part)
 * Cavalier blocking armor (-15% per part)
 * Exterminator's armor (-15% per part)
 * Ghoul slayer's armor (-15% per part)
 * Hunter's armor (-15% per part)
 * Mutant slayer's armor (-15% per part)
 * Troubleshooter's armor (-15% per part)
 * Sentinel armor (-15% per part)
 * Zealot's armor (-15% per part)
 * Perks and mutations
 * Dodgy (-10/20/30%)
 * Fireproof (-15/30/45%)
 * Lone Wanderer (-10/15/20%)
 * Blocker (-15/30/45%)
 * Empath mutation (-25% for teammates, +33% for player)