Turtledove Detention Camp

 is a military camp located in Point Lookout.

Layout
The detention camp is composed of 6 buildings: 4 huts (bunkhouse A and B, and two interrogation rooms), a concrete administration building and an undergound morgue. The camp is fenced and several guard towers are located at the corners of the fence, aswell as at the entrance.

Background
During the War with China it was used as prison for detained Chinese nationals and suspected spies or saboteurs. Prisoners were kept in abysmal conditions, with outhouses being the only sanitary facilities available and spartan bunk beds crammed into wooden houses serving as living quarters. Watchtowers with searchlights were erected at the perimeter while many security robots patrolled the base.

The inmates were likely to be interrogated for information, with procedures including simple questioning, beating, electrical chair torture and body mutilation.

All dead bodies were stored in the morgue, beneath the administration building. Connected to the morgue was a crematorium, where bodies were disposed of once the morgue filled up. Apparently, a lot of Chinese were under suspicion (citizen or not).

It seems that just before (or on) October 23rd came, several Chinese prisoners escaped via the morgue drainage channel, with the remaining inmates rioting, ending up with them holing up in one of the bunkhouses. This is indicated by a barricade in Bunkhouse B, with several makeshift weapons accompanying the skeletons and skeletal remains in the drainage tunnel and its exit.

Opposition
You will find many hostile ghouls and many sentry bots outside of the Camp. Depending on your character level and the game difficulty, these ghouls can include any number of swamp ghouls, feral ghoul roamers, glowing ones and feral ghoul reavers. A group of three to four Smugglers may spawn here as well. In addition, there are many security bots and Turrets mounted under the guard towers.

Because of the high concentration of ghouls here, it is extremely inadvisable to fast-travel to the camp unless you are wearing the ghoul mask. You will probably find yourself in the center of a mob of ghouls of all levels when you arrive. If you need to return to this area later (to pick up the Toy Knife or visit the Truck Wreckage to acquire the Lighthouse Bulb to repair the lighthouse beacon), you should walk slowly to avoid detection.

Hazards
Turtledove detention camp had a back area that was used as a toxic dumping site, as indicated by the mound of waste barrels and detritus near the camp's western perimeter. This toxic waste has permeated the swampy ground, and has resulted in the sludge in and around the camp to be extremely toxic - much of the camp is radioactive. This toxic, radioactive environment lures ghouls to the region in droves - even after you initially clear the area out, they will continue to migrate to the camp. It was the toxic environment here, along with the mistreatment at the hands of the guards and interrogators, that caused the prisoners to revolt.

The toxins are particularly concentrated in a few areas, most notably a horrid chemical pool in the camp's center. Here, the chemicals bubble and churn constantly, giving off a foul gas that has a noted dose of rads and is so vile that you actually cannot drink it. Occasionally, the chemicals react unpredictably, causing large bubbles to form, only to foul the air with a sickening pop and a burst of gas moments later - but every once in a while, a bubble breaks free of the surface and bounces around for a few seconds before popping, adding a bit of strangeness. Feral Ghouls congregate here in large numbers to bask in the radiation.

These bubbles can be picked up and moved, but are also highly volatile; they will explode, like a Bio-Gas canister, if shot with energy weapons, incendiary weapons, or exposed to extreme heat or fire. Because of this, it is highly advised to avoid the center of the camp during the combat with the security robots, lest a stray shot detonate a bubble, knock you down, and render an adventurer easy prey for the inordinately high number of feral ghouls in the region, which may include as many as 6 reavers.

Armory

 * 1 mini nuke
 * 1 sniper rifle
 * 4 frag grenades
 * 72 5.56mm rounds
 * 4 shotgun shells
 * 24 10mm rounds
 * 1 10mm pistol
 * 2 R91 assault rifles
 * 48 .308 caliber rounds
 * 4 Ammunition boxes
 * 3 first aid boxes

Bathroom

 * 1 psycho
 * 1 R91 assault rifle
 * 1 10mm pistol

Admin office

 * 1 safe, locked Average
 * 2 ammunition boxes, one locked Average
 * 12 .44 magnum rounds
 * 1 scoped .44 magnum
 * 1 suit of combat armor
 * 1 combat helmet

Bunkhouse A

 * 1 stealth boy in the locker in front of you on the shelf.
 * 1 first aid box (average lock) on the right wall as you enter.

Morgue

 * Contains the corpse of Wan Yang (TD-0181), Ashley Cheng (TD-0831) and Mei Shen (TD-0204).
 * 5 stimpaks
 * 1 mentats
 * 2 med-X
 * 2 rad-X
 * 1 blood pack
 * 1 radaway

Septic tunnel

 * 1 personal footlocker, locked Average
 * 1 First aid box
 * 1 box of 5.56 mm ammo, but this only appears rarely.

Escapee cache

 * 2 First aid boxes
 * 2 ammunition boxes, one locked Easy
 * 2 shovels

Behind the scenes

 * The camp's name is a reference to alternate-history author Harry Turtledove, famous for The Guns of the South and other Civil War novels.
 * The camp might also be a reference of the Japanese American internment during the Pacific War in World War II, where American civilians with Japanese ancestry were put into detention camps.

Appearances
The appears in the Fallout 3 add-on Point Lookout.