Abernathy Farm

Abernathy farm is a location and settlement in the Commonwealth in 2287.

Background
Abernathy farm is a homestead constructed around a large pre-War high voltage pylon; founded and inhabited by the Abernathy family consisting of Blake and Connie Abernathy, and their daughters Lucy and Mary Abernathy. By the time the Sole Survivor reaches Abernathy farm, the settlement has recently been attacked by raiders, resulting in the death of Mary.

Layout
Abernathy farm covers a large, partially uncultivated area that grows tatos and melons, which the Sole Survivor can harvest for caps from Lucy. The farmhouse is a two-story makeshift structure built into the frame of the high voltage tower. The interior already has working lights, but no usable electricity.

Inhabitants

 * Blake Abernathy - The patriarch of the family.
 * Connie Abernathy - Blake's wife, who is a vendor.
 * Lucy Abernathy - Blake's surviving daughter. She gives an unmarked quest to trade melons for caps.
 * Maisie - A tabby cat.
 * Clarabell - The Abernathys' brahmin.

Related quests

 * Returning the Favor: Blake Abernathy asks the Sole Survivor to help retrieve his late daughter's locket from the raiders that murdered her, who have holed up at the nearby USAF Satellite Station Olivia.
 * Lucy Abernathy (quest): Lucy Abernathy will pay for each melon the Sole Survivor will bring her. This unmarked quest can be repeated until completion of Returning the Favor.
 * Ghoul Problem: Settlers have asked the player character for help in taking care of some feral ghouls that have been terrorizing a nearby location.

Appearances
Abernathy farm appears only in Fallout 4.

Bugs

 * Assigning the Abernathy family to the existing owned beds in the settlement may cause a glitch that prevents other settlers from being assigned to various tasks.
 * The three beds present by default are bugged and considered to be outdoors when calculating the happiness of the settlement. To fix this, it may be necessary to create three new beds and assign the Abernathy family (and any recruited settlers) to player character-created beds in order for the happiness mechanic to work properly. Alternatively, this can be fixed by entering the console, selecting the beds in question and typing first "disable", then "markfordelete". Afterwards, build new beds and manually assign them.
 * The reaction time of settlers, from when they are assigned to to a task, is significantly longer than at any normal settlement. Therefore, it may seem like they are unable to be assigned to anything. It may take anywhere between 30 seconds to over 5 minutes for them to be assigned to a specific resource.
 * The existing food crops may need to be uprooted and replanted immediately upon gaining access to the workbench to ensure that they do not become unavailable for assignment on subsequent visits.
 * Pre-existing crops that become damaged and in need of repair may cause a glitch where attempting to repair the plant will use available seeds but not fix the plant. (Uprooting/replanting as described above should prevent this glitch).
 * If one of the tato patches becomes non-interactive, quick-saving and then loading may allow them to be selected again, whereupon they should be stored and re-planted to prevent recurrence of the bug.
 * One can make the unrepairable crops work properly again by using console commands: first enter the console and select the damaged crop, repair it with, exit the console and replant it in a proper location (the original location usually works), then enter the console again and destroy the crop with , finally repair it normally outside of the console.