Four Leaf Fishpacking Plant

The Four Leaf fishpacking plant is a location in the Commonwealth in 2287.

Layout
Leveled feral ghouls and leveled super mutants infest the exterior and immediate surrounding area of the fishpacking plant. The modified tripwires found in the area can be used to gain access to Marowski's chem lab.

The fishpacking plant itself is likewise filled with feral ghouls. Typical factory-style metal walkways lead around the main factory floor, as well as conveyor belts filled with trays and dead fish. A utility protectron starts inside its pod in a room just off the main floor.

Notable loot

 * Tales of a Junktown Jerky Vendor issue #2 - On the bench across from the toilets in the basement southwest corner.
 * Three fusion cores - One outside on the roof (in a generator), one in the same room as the safe is (in a generator), left from the entrance, and one in the same room as the protectron, on a shelf to the right of the protectron pod. This final fusion core may respawn during settlement quests.
 * Nuka-Cola Quantum - In a room at the top floor in the northwest corner near the door to the chem lab.
 * Minigun - On top of a sewer pipe with a mattress and a skeleton in the northern area of the basement. Reachable by jumping from the lower pipe.
 * Two Vault-Tec lunchboxes - One is in a room at the top floor in the northwest corner near the Nuka-Cola Quantum, the other is at the southern edge behind the vehicle.
 * Four hazmat suits - Inside Marowski's chem lab, accessible via a hidden exterior door unlocked by a master level terminal. The chem lab workers are wearing them.
 * A significant amount of aluminum, in the form of trays (25) and aluminum cans, can be found on the factory floor.

Related quests

 * Pest Control
 * Weathervane: Four Leaf fishpacking plant
 * Diamond City Blues
 * Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
 * Quartermastery: Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
 * Cleansing the Commonwealth: Knight Rhys gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the Brotherhood of Steel.

Appearances
The Four Leaf fishpacking plant appears only in Fallout 4.