Goodsprings

 is a town in the western Mojave Desert, and appears in Fallout: New Vegas. It supposedly holds the world's oldest saloon. Dr. Mitchell takes the Courier here after a friendly robot named Victor finds you buried.

The town struggles with two major problems - the geckos and the Powder Gang led by Joe Cobb. The disgruntled gangers are looking to blast the town into the Stone Age, and the geckos are always trying to drink their fill of the local water supply.

The town of Goodsprings can be destroyed by the Courier later in the game if the player works with Joe Cobb.

Layout
Goodsprings contains a schoolhouse that is used as a dungeon and a place to store loot. There is Doc Mitchell's house to the west, and the saloon and general store to the north. Several settlers live in the town as well in the houses around Goodsprings, all of which you are able to access. In one house everything is free for looting and appears to be empty during the day, but Easy Pete and a settler sleep there at night. Goodsprings Cave is located to the southeast and is filled with coyotes and two dead wastelanders. Goodsprings Source is to the south. It is said that there is a Deathclaw lair about 5 minutes to the west of Goodsprings.

Inhabitants

 * Doctor Mitchell
 * Victor the robot.
 * Easy Pete, The local prospector.
 * Sunny Smiles, a local ranger.
 * Cheyenne, Sunny's dog.
 * Trudi, The town Mayor.
 * Chet, The local shopkeeper.
 * Ringo, a man who wronged the local Powder Gang.

Appearances
appears in Fallout: New Vegas.

Behind the scenes
Goodsprings is an actual location in real life. It has a population of 242, and it's about 30 miles from Las Vegas. And is located a few miles north of Primm.