Fallout 4 Power Armor

General information
Power armor is always attached to a power armor frame. The frame and its parts may be repaired and modified at Power armor stations located around the Commonwealth, but can neither be renamed nor scrapped for component materials. Power armor stations can be built at settlement locations under the crafting tab.

Most power armor located around the Commonwealth is level scaled. For example, at lower levels you will find T-45 power armor though at higher levels it can range from T-51 power armor up to X-01 power armor.

The amounts of materials required for upgrading power armor pieces are fixed for each specific item, which means improving an armor piece from tier E to F has the same material cost as upgrading it from tier A to F. Depending on the player's current situation, it might sometimes be wiser to postpone the next upgrade until higher (or the maximum) ranks of Armorer and Science! have been unlocked in order to save resources. This is especially true for the more advanced power armor models as they require much larger quantities of increasingly rare and specialised materials for their upgrades than for example T-45 or Raider Power Armor.

Bugs
power armor when it has no Fusion Core.
 * Companions dismissed while wearing stolen power armor back to a settlement may show up without it at a later time. Unknown as to the cause. It is advised to not leave dismissed companions in stolen power armor outside of supervision. Unknown if this occurs with "owned" power armor.
 * In the USS Constitution Hold if you are wearing power armor and decide to exit the power armor it will turn invisible, while still being able to enter it.
 * Whether you can wear head apparel in a helmet-less suit of power armor seems inconsistent.
 * It appears that entering a full suit of power armor, then taking off the helmet via the apparel menu will result in your headgear not being shown, although it is still displayed as equipped in the items menu. Entering already helmet-less power armor usually circumvents this issue, meaning any worn headgear will continue to show up correctly.
 * Attempting to equip armor pieces which are already worn after unequipping the Power Armor helmet will cause them to show up normally. In both equipped and unequipped state, headgear, glasses and masks will show up as equipped if they were equipped when entering Power Armor.
 * while wearing power armor it is possible to latch on to corners of very steep inclines or even vertical walls, making wall climbing possible with the jet boost mod.
 * At least 1 rare game breaking bugs has been linked with power armor usage, in particular the repeating geiger counter sound which requires loading an older save.
 * if a Companion gets into a suit of power-armor that has no fusion core, they will not be hindered by it and will even be able to use the light as if it did have a core
 * When entering a suit of Power Armor from the front side, sometimes the character will get stuck running into the suit. sometimes helps to enter the menu.
 * While in first person the smoke from the power armor's jet-pack won't go away until you re-enter the suit.
 * While using the Jet pack Power armor torso mod. If you fall for too long after using the jet pack you will not be able to gain altitude again despite the animation still working, a work around is to consume a nukacola.

Силовая броня (Fallout 4)