Fallout 3 containers and storage

A container is an object that the player can activate to bring up an inventory in which you can put in, or take out items from your inventory. Items placed in a container will disappear over time. (With the exception of containers in owned houses like My Megaton House.)

Types of containers

 * Ammunition box (Ammunition)
 * Ant refuse pile
 * Armor case (Various armor)
 * Ballot box (Quest: Election Day)
 * Cash register (Pre-War Money, caps)
 * Crate
 * Desk (Caps, junk, ammo)
 * Dresser (Clothing)
 * Dumpster (Junk, quest: Those!)
 * Enclave crate (Random loot)
 * Enclave first aid crate (Medical supplies, chems)
 * Enclave locker (Weapons, junk)
 * Filing cabinet (Random loot)
 * Firehose box (Firehose nozzle, quest: Grady's Package)
 * First aid box (Medical supplies/chems)
 * Footlocker
 * Garbage can (Junk, ammo, caps, Nuka-colas)
 * Gore bag (Mutilated body parts, ammo, caps, grenades)
 * Grenade box (Grenades)
 * Gun cabinet (Guns/ammo)
 * Gun case (Guns/ammo)
 * Hollowed out rock (Sniper rifle, .308 caliber rounds, stimpaks, Stealth Boys, quest: As Requested)
 * Lawnmower (Lawn mower blades)
 * Locker (Random loot)
 * Mail dropbox (junk)
 * Mailbox (Junk, weapons, letter from Vault-Tec, skill books)
 * Metal box
 * Metal crate (Random loot)
 * Mine box (Mines)
 * Mirelurk egg clutch
 * Model of home (Pre-War money, chems)
 * Nuka-Cola vending machine (Nuka Cola/Nuka Cola Quantum, caps)
 * Nuka-Cola fridge
 * Personal footlocker (Random loot)
 * Radiation suit case (Radiation suits)
 * Refrigerator (Food, alcohol)
 * Ruined school desk (Junk, caps, switchblades)
 * Safe (Pre-War Money, chems, guns/ammo, caps, junk, Stealth Boys)
 * Stove (Pilot light, food)
 * Suitcase
 * Tool cabinet (Junk)
 * Toolbox (Junk)