Tenpenny Tower

Tenpenny Tower is located southwest from Megaton. This old luxury hotel is now the refuge of Allistair Tenpenny who allows people in for the right price - ghouls need not apply.

A suite becomes available to The Lone Wanderer if he/she assists Mr. Burke in detonating the atomic bomb at the center of Megaton. Mr.Burke is situated in the penthouse suite which is accessible via the elevator behind the help desk in the main lobby.

When you first arrive you'll likely see a ghoul, Roy Phillips, outside asking over the intercom to get in. He will eventually give up and leave, allowing you to talk to the security guard. After being rudely greeted, due to the guard thinking you are Roy, you may gain entrance to Tenpenny Tower either by successfully completing the Speech challenge, paying caps, or rigging the bomb to explode in Megaton. Once in you may be given the Tenpenny Tower Quest by Gustavo.

Background
After the Great War, the building that was to become Tenpenny Tower was still intact. Upon the discovery of the abandoned building, Allistair Tenpenny set to work restoring it to its pre-war glory. It even has radiation free water in the luxury apartments, one of the few places to have it.

Exterior
The structure itself is surrounded by tall concrete walls, which creates a compound of sorts. Around the rear of the building is the entrance to the Generator Room, which is used in the quest Tenpenny Tower. There is also a covered area to the right of the main gate, which serves as the guard's quarters. The building did not completely escape damage from the bombs, and was repaired with scrap metal on the facing that took the damage.

Interior
Upon first entrance to the tower itself, you find yourself in the Lobby area. There are several stores branching off from the main area. There are some apartments on the upper level, the entrance to the apartments up some stairs at the back, and an elevator to the penthouse suites. The Apartments are located on the third floor of the building, and is arranged around the elevator shaft. The Penthouse suites level contains the accommodation of Allistair Tenpenny, Irving Cheng, Mr Burke and Susan Lancaster. There is a suite that can be acquired by the player here, by completing The Power of the Atom. It is notable that while it is possible to steal from the safes and cash boxes of the store owners, doing so causes the store owners to complain of security and leave, meaning you cannot shop from them.

Notable loot
Inside the Tower Outside the Tower
 * Tales of a Junktown Jerky Vendor on a desk in Susan Lancaster's room (NE corner of the third floor).
 * Lying, Congressional Style in the Penthouse Suites. It is laying atop a desk in the northern room.
 * In Herbert Dashwood's safe, there is a Mini Nuke and Bottlecap Mine schematics.
 * Schematics-Dart Gun : You can get 2 sets of these schematics here. The dart gun schematics can be purchased from both Lydia Montenegro and Michael Masters in the Boutique Le Chic. You can purchase them before you complete the Tenpenny Tower quest from Lydia, and then again from Michael if you convince the residents to let the ghouls into Tenpenny Tower, or help them break in. You must buy them from Lydia before this.
 * Directly east of the front entrance to Tenpenny Tower, inside Willy's Grocer (on the counter with the cash registers), is a Tales of a Junktown Jerky Vendor.
 * A Tumblers Today, Scoped .44 Magnum, locked ammo crate (Average) with .44 Magnum Rounds, and a couple Stimpaks can be found south east of Tenpenny Tower on the second floor in a ruined office building/skyscraper. The building is clearly visible outside the front gate of Tenpenny Tower when facing South-East.
 * SW of Tenpenny Tower, next to Warrington Station, is a building called Lucky's. Inside you can find a Pugilism Illustrated under the counter. On the mannequin in the back there is a pair of Lucky Shades (see page for bugs). All other items must be stolen including a bottle of Nuka Cola Quantum in the back refrigerators.
 * Duck and Cover! in a destroyed house directly West of Tenpenny Tower. It should be the first destroyed house you encounter, on a bookshelf.

Related quests

 * The Power of the Atom
 * Tenpenny Tower
 * Strictly Business
 * You Gotta Shoot 'Em in the Head
 * A Manhandled Manservant

Appearances
Tenpenny Tower appears only in Fallout 3.

Behind the scenes

 * According to a recent interview in 1UP magazine Emil Pagliarulo confirmed that Tenpenny Tower was slightly inspired by Fiddler's Green, the skyscraper in George Romero's Land of the Dead.

Bugs

 * Sometimes, you can access the suite from the balcony even if you defused the bomb at Megaton, however the door to the lobby will remain locked.
 * The bodies of all the residents may not be found in the basement or anywhere after they are dead, even though entering the basement to look is enough to give The Wanderer the necessary dialogue options with the ghoulish tenants regarding the bodies in the basement.
 * It's possible to get the front gate of Tenpenny Tower to remain open indefinitely by fast-traveling away while it's in the process of opening. This helps save a few seconds on subsequent visits to the location. (Xbox 360)
 * If you mez and collar the main gate guard, he will no longer open the door and the game will freeze. This will also occur if the guard is killed on his way to Paradise Falls. (Xbox 360)
 * There is a rare glitch that is nearly identical to the one found in Shalebridge that makes the game freeze/crash when an attempt is made to enter Tenpenny Tower Lobby, resulting in being permanently cut-off from your suite and anything else in the tower. (Xbox 360/PS3)
 * A Deathclaw may spawn inside the Tenpenny Tower Lobby. If you have the Deathclaw Control Scrambler, it may follow you outside killing the guards and anyone else. (XBox 360)
 * During the speech between Roy and Gustavo, you can kill Gustavo, yet he will continue talking to Roy, and even the player character when you use the intercom.

Tenpenny Tower Тенпенни-Тауэр