Alien worker

s are alien non-player characters in the Fallout 3 add-on Mothership Zeta.

About
Alien Workers are the working force of the Mothership. Although displayed as hostile, they never attack the player and instead always flee. Killing one results in a Karma loss. During the quest Not of This World, when you first spot them, Sally will tell you not to hurt them because they are harmless.

Note

 * If you want to eradicate all the aliens on the ship, you can have your companions (Paulson or Elliot Tercorien, for example) kill them for you, protecting you from the Karma loss while still allowing you to collect their equipment.


 * Suprisingly, Alien Workers cannot open many of the doors that the player can open, including many of the "force-field" doors. This is likely done so as not to give the player an easy shortcut.

Bug
Sometimes, when the workers appear cower in fear in front of you, they may clip into the floor.

The alien workers can cause scripting issues throughout the game. Your colleagues react differently if one is near, often disrupting scripts. Thus, for example, if there are alien workers in the observation bay area when you first enter, when [Sally] ports through, she may well port straight out again, without opening the doors. If scripting errors occur, it may be advisable to reload to a previous save and kill all the alien workers before trying to trigger a script. This can have a significant impact on your karma (PC)

Appearances
appears only in the Fallout 3 add-on Mothership Zeta.