Lobotomite

Lobotomites are surgically-altered humans found in the Big Empty in 2281.

Background
Lobotomites are hapless victims of medical experiments performed in the Big Empty, reduced to savage, gibbering monsters. As their name suggests, they are lobotomized humans. Despite the damage to their brain, they are still strong and agile enough to fight hand-to-hand as well as wield and use firearms.

Biology
Despite the damage to their brains, they still have the ability to use and wield weapons effectively, use doors, walk, and do many other things. They cannot talk, the only noises that they make are short grunts. It seems they have only lost their sanity, similar to the tribals of Point Lookout in Fallout 3.

Gameplay attributes
Lobotomites are usually seen wearing lobotomite jumpsuit and Lobotomite mask or Lobotomite mask and goggles but can sometimes be seen wearing the patient's vest. They can be found wielding 10mm pistols, caravan shotguns, hatchets, lead pipes, tire irons, proton axes and sledgehammers.

Appearances
Lobotomites are to make their first in-game appearance in the Fallout: New Vegas add-on Old World Blues.

Behind the scenes
Lobotomites were to appear in Fallout 2, but were cut early on, and appeared only in a Fallout loading screen. At one point in the game, the Chosen One was supposed to be ambushed by a group of these monsters, wherein the Renegade Brotherhood soldier comes to his aid.

Gallery
Лоботомит