CAMP

The Construction and Assembly Mobile Platform (abbreviated as C.A.M.P.) is a piece of technology utilized in Fallout 76 for creating settlements.

Characteristics
The C.A.M.P. is used in the construction of dwellings as part of the game's crafting mechanics.

The C.A.M.P. is placed or moved by entering the Pipboy menu and selecting it at the bottom of the screen or pressing the key or button indicated there. An image of the C.A.M.P. is displayed in green if it can be placed in the present location, red if it cannot. The player can move with the C.A.M.P. in view until it turns green. Once the C.A.M.P. is place, the player can interact with it to start building or use the shortcut key, holding "V" down for a few seconds on the PC.

It can be moved to another location by paying 5-50 bottlecaps depending on how far the player character is from their camp and how recently they last moved the C.A.M.P.

If damaged by another player character or enemy, repairs can be carried out by interacting with the C.A.M.P. and selecting "repair all", assuming the player character has the necessary materials.

Locations
The C.A.M.P. is acquired by the player character in Vault 76 on the way out into Appalachia. There is a pile of C.A.M.P.s behind the stand, but none of these can be taken. Another C.A.M.P. can be found at the overseer's camp, where the overseer has left hers for the vault residents to use the cooking station and workbenches. Player characters can also find C.A.M.P.s placed by other characters on the same server.

The player character can place their C.A.M.P. outside wherever there is relatively flat terrain that is not near existing structures nor in a restricted area. The immediate area around Vault 76 is one such restricted area. Player characters are able to place their C.A.M.P. adjacent to their teammates' to connect them and construct larger settlements.

On the small chance of a player character's C.A.M.P. having been in the same location of another character's currently placed C.A.M.P. while joining a server, their C.A.M.P. will not be placed but the settlement will be stored as a single blueprinted object for easy placement elsewhere. However, due to current game limitations, it is frequently impossible to place an existing blueprint if any differences in terrain exist. The player character will have the option of either placing down their C.A.M.P. for free elsewhere or joining another server where their location is unoccupied and their C.A.M.P. will spawn there automatically.

Turrets and Traps
Adding turrets uses much more of the C.A.M.P. budget than other features do. More powerful turrets impact the budget more than less powerful turrets. {| class="va-table va-table-center va-table-full" ! rowspan="2" | Spotlights ! rowspan="2" | Protection Provided ! rowspan="2" | Power Required ! rowspan="2" |! Perks Required ! rowspan="2" | Variations ! colspan="6" |Crafting ! Circuitry ! Gear ! Glass ! Oil ! Screw ! Steel *These traps must be connected to a trigger, either a laser trip wire or a pressure plate. Those are listed in electrical connectors.
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 * Spotlight, free standing
 * 2
 * Lvl 1 Home Defense
 * 1
 * 2
 * 2
 * 1
 * 1
 * 6
 * Spotlight, wall mounted
 * 1
 * Lvl 1 Home Defense
 * 1
 * 2
 * 2
 * 1
 * 1
 * 6
 * 1
 * 2
 * 2
 * 1
 * 1
 * 6