MisterBurke.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainTattleTail	FormID 0003DA12	0	MS11_MS11BurkeExplainTattl_0003DA12_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainTattl_0003DA12_1.mp3	File Not Found		Simms wants me to disarm the bomb... --	Simms is an idiot. He prides himself on his position as mayor and sheriff of this scrapyard. Disgust 75	with loathing --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12Basement	FormID 0001712D	0	MS12_MS12Basement_0001712D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12Basement_0001712D_1.mp3	File Not Found		MS12Basement	I've heard this place has a basement. How do I get to it? That area is off limits to residents and visitors. Only Gustavo and authorized technicians are allowed down there. Surprise 50	surprised at the apparent randomness of the question and making sure it is understood the player is not to go there --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12Basement	FormID 0001712D	1	MS12_MS12Basement_0001712D_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12Basement_0001712D_2.mp3	File Not Found		MS12Basement	I've heard this place has a basement. How do I get to it? That emergency access door is currently keeping out Ghouls and other vermin. So you can see why people aren't allowed to picnic down there. Disgust 25	(mildly annoyed) explaining the seriousness of the regulation --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsGhouls	FormID 0002030A	0	MS12_MS12ResidentsGhouls_0002030A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsGhouls_0002030A_1.mp3	File Not Found		About these Ghouls... Are you doing something about those Ghouls? We have the situation... contained. Neutral 50	Bureaucratic slyness --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsNeighbors	FormID 000204FD	0	MS12_MS12ResidentsNeighbor_000204FD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsNeighbor_000204FD_1.mp3	File Not Found		How would you feel about having a few Ghoul neighbors? --	I spend most of my days out acquiring and managing various... assets for Mister Tenpenny. So it matter's little to me personally. Disgust 50	self important bureaucrat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsNeighbors	FormID 000204FD	1	MS12_MS12ResidentsNeighbor_000204FD_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsNeighbor_000204FD_2.mp3	File Not Found		How would you feel about having a few Ghoul neighbors? --	However, the Ghoulish state is a bitter reminder that things aren't yet in line with Mister Tenpenny's vision for a pure and stainless future. Neutral 50	self important bureaucrat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsNeighbors	FormID 000204FD	2	MS12_MS12ResidentsNeighbor_000204FD_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsNeighbor_000204FD_3.mp3	File Not Found		How would you feel about having a few Ghoul neighbors? --	So you see, Ghouls living here is simply out of the question. Neutral 50	self important bureaucrat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	SpeechChallengeFailure	FormID 000218C8	0	MS11_SpeechChallengeFailur_000218C8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_SpeechChallengeFailur_000218C8_1.mp3	File Not Found		SpeechChallengeFailure	--	Is that the best you can do? I'm afraid I'm not impressed. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	DialogueTenpenny	Topic	SpeechChallengeFailure	FormID 00018B50	0	DialogueTe_SpeechChallenge_00018B50_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_SpeechChallenge_00018B50_1.mp3	File Not Found		SpeechChallengeFailure	--	Charming. I feel I should tell you that your negotiation skills aren't quite up to par. You wouldn't want to embarrass yourself again. Neutral 50	sarcastic --	--	GetIsID == 1	MaleUniqueMisterBurke	DialogueTenpenny	Topic	SpeechChallengeFailure	FormID 00018B51	0	DialogueTe_SpeechChallenge_00018B51_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_SpeechChallenge_00018B51_1.mp3	File Not Found		SpeechChallengeFailure	--	Ha ha. Really now? I'm afraid you aren't as agile tongued as you'd like to think. Neutral 50	amused and sarcastic --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsBranch	FormID 0002030F	0	MS12_MS12ResidentsBranch_0002030F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsBranch_0002030F_1.mp3	File Not Found		What's it like living at Tenpenny Tower? --	It's a piece of Utopia jutting up from the Wasteland. Tenpenny is a true visionary. I do my part to assist him in unfolding his Master Plan. Neutral 50	with vicarious self satisfaction --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsBranch	FormID 0002030F	1	MS12_MS12ResidentsBranch_0002030F_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsBranch_0002030F_2.mp3	File Not Found		What's it like living at Tenpenny Tower? --	This tower is the symbol of true progress in this world! People are dying to get in here. Just ask those Ghouls. Happy 100	("dying to get in" is ironic because it's true) dismissing the deaths of lowlife scum who don't deserve to live here. --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	AcceptYield	FormID 0007F5DD	0	GenericCus_AcceptYield_0007F5DD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_AcceptYield_0007F5DD_1.mp3	File Not Found		AcceptYield	--	Now, can we please behave like civilized adults. Disgust 50	condescending and threatening --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	AlertIdle	FormID 0007F610	0	GenericCus_AlertIdle_0007F610_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_AlertIdle_0007F610_1.mp3	File Not Found		AlertIdle	--	Oh goodie. Hide and seek. I haven't played this game in years. Surprise 50	condescendingly smug, searching for an enemy he wants to kill --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	AlertIdle	FormID 0007F611	0	GenericCus_AlertIdle_0007F611_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_AlertIdle_0007F611_1.mp3	File Not Found		AlertIdle	--	You can't hide forever. You're stink will eventually give you away. Surprise 50	condescendingly smug, searching for an enemy he wants to kill --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	AlertIdle	FormID 0007F612	0	GenericCus_AlertIdle_0007F612_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_AlertIdle_0007F612_1.mp3	File Not Found		AlertIdle	--	I do so enjoy a good hunt! Surprise 50	condescendingly smug, searching for an enemy he wants to kill --	--	--	MaleUniqueMisterBurke	MS12	Detection	AlertToCombat	FormID 00018E18	0	MS12_AlertToCombat_00018E18_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_AlertToCombat_00018E18_1.mp3	File Not Found		AlertToCombat	--	They're coming this way! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	MS12	Detection	AlertToCombat	FormID 00018E39	0	MS12_AlertToCombat_00018E39_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_AlertToCombat_00018E39_1.mp3	File Not Found		AlertToCombat	--	We're all going to die! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	MS12	Detection	AlertToCombat	FormID 00018E3A	0	MS12_AlertToCombat_00018E3A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_AlertToCombat_00018E3A_1.mp3	File Not Found		AlertToCombat	--	Somebody, anybody, help me! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	MS12	Detection	AlertToCombat	FormID 00018E3B	0	MS12_AlertToCombat_00018E3B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_AlertToCombat_00018E3B_1.mp3	File Not Found		AlertToCombat	--	Help! Help. HEEEELLLLLPPPPP! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	AlertToCombat	FormID 00018BDC	0	DialogueTe_AlertToCombat_00018BDC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_AlertToCombat_00018BDC_1.mp3	File Not Found		AlertToCombat	--	Oh my God! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	AlertToCombat	FormID 00018C18	0	DialogueTe_AlertToCombat_00018C18_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_AlertToCombat_00018C18_1.mp3	File Not Found		AlertToCombat	--	HEEELLLPPP! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	AlertToCombat	FormID 00018C45	0	DialogueTe_AlertToCombat_00018C45_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_AlertToCombat_00018C45_1.mp3	File Not Found		AlertToCombat	--	Oh no!	Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	AlertToCombat	FormID 00018C46	0	DialogueTe_AlertToCombat_00018C46_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_AlertToCombat_00018C46_1.mp3	File Not Found		AlertToCombat	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	AlertToCombat	FormID 00018C48	0	DialogueTe_AlertToCombat_00018C48_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_AlertToCombat_00018C48_1.mp3	File Not Found		AlertToCombat	--	 	Neutral 50	(about to die) weeping in complete fear --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	AlertToCombat	FormID 0007F5C2	0	GenericCus_AlertToCombat_0007F5C2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_AlertToCombat_0007F5C2_1.mp3	File Not Found		AlertToCombat	--	Aha! There you are! That was fun. Pity you'll be dead soon so we can't play again. Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	AlertToCombat	FormID 0007F5C3	0	GenericCus_AlertToCombat_0007F5C3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_AlertToCombat_0007F5C3_1.mp3	File Not Found		AlertToCombat	--	Not very clever are you? Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	AlertToCombat	FormID 0007F5C4	0	GenericCus_AlertToCombat_0007F5C4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_AlertToCombat_0007F5C4_1.mp3	File Not Found		AlertToCombat	--	And here I was so enjoying our little cat and mouse game. It's a shame I have to kill you now. Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	AlertToCombat	FormID 0007F5C5	0	GenericCus_AlertToCombat_0007F5C5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_AlertToCombat_0007F5C5_1.mp3	File Not Found		AlertToCombat	--	Tsk tsk. I had thought you were more clever than that. Oh well. Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	AlertToCombat	FormID 0007F5C6	0	GenericCus_AlertToCombat_0007F5C6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_AlertToCombat_0007F5C6_1.mp3	File Not Found		AlertToCombat	--	So are you going to let me kill you now, or are you going to run away again? Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	--	MaleUniqueMisterBurke	MS12	Detection	AlertToNormal	FormID 00018913	0	MS12_AlertToNormal_00018913_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_AlertToNormal_00018913_1.mp3	File Not Found		AlertToNormal	--	I think it's gone somewhere else! Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	MS12	Detection	AlertToNormal	FormID 00018930	0	MS12_AlertToNormal_00018930_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_AlertToNormal_00018930_1.mp3	File Not Found		AlertToNormal	--	This can't be happening. This just can't be happening. Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	MS12	Detection	AlertToNormal	FormID 00018B06	0	MS12_AlertToNormal_00018B06_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_AlertToNormal_00018B06_1.mp3	File Not Found		AlertToNormal	--	Where'd it go? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	MS12	Detection	AlertToNormal	FormID 00018B10	0	MS12_AlertToNormal_00018B10_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_AlertToNormal_00018B10_1.mp3	File Not Found		AlertToNormal	--	It's behind me, isn't it? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	AlertToNormal	FormID 000186B2	0	DialogueTe_AlertToNormal_000186B2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_AlertToNormal_000186B2_1.mp3	File Not Found		AlertToNormal	--	Is it safe now? Fear 100	relief that I'm safe for now, but still scared to death --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	Assault	FormID 0007F5FB	0	GenericCus_Assault_0007F5FB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_Assault_0007F5FB_1.mp3	File Not Found		Assault	--	I can assure you, I'm NOT someone to trifle with. Disgust 50	smugly threatening an assailant --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	Attack	FormID 0007F63C	0	GenericCus_Attack_0007F63C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_Attack_0007F63C_1.mp3	File Not Found		Attack	--	So, you're a masochist... Disgust 50	smugly taunting an opponent he is certain to beat --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	Attack	FormID 0007F642	0	GenericCus_Attack_0007F642_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_Attack_0007F642_1.mp3	File Not Found		Attack	--	Any moment now, you'll be dead. Are you excited to see what that's like? Disgust 50	smugly taunting an opponent he is certain to beat --	--	--	MaleUniqueMisterBurke	MS12	Detection	CombatToLost	FormID 00017E1F	0	MS12_CombatToLost_00017E1F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_CombatToLost_00017E1F_1.mp3	File Not Found		CombatToLost	--	I think it's gone somewhere else! Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	MS12	Detection	CombatToLost	FormID 00017E20	0	MS12_CombatToLost_00017E20_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_CombatToLost_00017E20_1.mp3	File Not Found		CombatToLost	--	Where'd it go? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	MS12	Detection	CombatToLost	FormID 00017E32	0	MS12_CombatToLost_00017E32_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_CombatToLost_00017E32_1.mp3	File Not Found		CombatToLost	--	It's behind me, isn't it? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	CombatToLost	FormID 00017D03	0	DialogueTe_CombatToLost_00017D03_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_CombatToLost_00017D03_1.mp3	File Not Found		CombatToLost	--	Is it safe now? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	CombatToLost	FormID 00017D04	0	DialogueTe_CombatToLost_00017D04_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_CombatToLost_00017D04_1.mp3	File Not Found		CombatToLost	--	This can't be happening. This just can't be happening. Fear 100	relief that I'm safe for now, but still scared to death --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	CombatToLost	FormID 0007F5D1	0	GenericCus_CombatToLost_0007F5D1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_CombatToLost_0007F5D1_1.mp3	File Not Found		CombatToLost	--	Oh goodie. Hide and seek. I haven't played this game in years. Surprise 50	condescendingly smug, searching for an enemy he wants to kill --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	CombatToLost	FormID 0007F5D2	0	GenericCus_CombatToLost_0007F5D2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_CombatToLost_0007F5D2_1.mp3	File Not Found		CombatToLost	--	You can't hide forever. You're stink will eventually give you away. Surprise 50	condescendingly smug, searching for an enemy he wants to kill --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	CombatToLost	FormID 0007F5D3	0	GenericCus_CombatToLost_0007F5D3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_CombatToLost_0007F5D3_1.mp3	File Not Found		CombatToLost	--	I do so enjoy a good hunt! Surprise 50	condescendingly smug, searching for an enemy he wants to kill --	--	--	MaleUniqueMisterBurke	MS12	Detection	CombatToNormal	FormID 00017CED	0	MS12_CombatToNormal_00017CED_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_CombatToNormal_00017CED_1.mp3	File Not Found		CombatToNormal	--	There's more of them somewhere, I just know it. Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	CombatToNormal	FormID 00017A3C	0	DialogueTe_CombatToNormal_00017A3C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_CombatToNormal_00017A3C_1.mp3	File Not Found		CombatToNormal	--	What? Is it over? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	CombatToNormal	FormID 00017AB9	0	DialogueTe_CombatToNormal_00017AB9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_CombatToNormal_00017AB9_1.mp3	File Not Found		CombatToNormal	--	Oh my God. I can't believe that just happened. Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	CombatToNormal	FormID 00017ABC	0	DialogueTe_CombatToNormal_00017ABC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_CombatToNormal_00017ABC_1.mp3	File Not Found		CombatToNormal	--	 	Fear 100	relief that I'm safe for now, but still scared to death --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	DeathResponse	FormID 0007F658	0	GenericCus_DeathResponse_0007F658_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_DeathResponse_0007F658_1.mp3	File Not Found		DeathResponse	--	There. You see? Natural selection at it's finest. Disgust 50	smugly indifferent to another man's death --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	DeathResponse	FormID 0007F659	0	GenericCus_DeathResponse_0007F659_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_DeathResponse_0007F659_1.mp3	File Not Found		DeathResponse	--	Death can be so messy, can't it. Disgust 50	smugly indifferent to another man's death --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	DeathResponse	FormID 0007F65A	0	GenericCus_DeathResponse_0007F65A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_DeathResponse_0007F65A_1.mp3	File Not Found		DeathResponse	--	I hope someone deals with that body soon. I detest the smell of rotting flesh. Disgust 50	smugly indifferent to another man's death --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D3	0	DialogueTe_DialogueTenpenn_0004B9D3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_DialogueTenpenn_0004B9D3_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	Good to see you! Happy 25	a greeting in passing, not meant to initiate conversation --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D4	0	DialogueTe_DialogueTenpenn_0004B9D4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_DialogueTenpenn_0004B9D4_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	Hello. Happy 25	a greeting in passing, not meant to initiate conversation --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	DialogueTenpennyConvShortGoodbye	FormID 0004B9D5	0	DialogueTe_DialogueTenpenn_0004B9D5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_DialogueTenpenn_0004B9D5_1.mp3	File Not Found		DialogueTenpennyConvShortGoodbye	--	See you later. Happy 25	a greeting in passing, not meant to initiate conversation --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755C	0	DialogueTe_DialogueTenpenn_0004755C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_DialogueTenpenn_0004755C_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Thank you! Happy 50	genuine appreciation --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755D	0	DialogueTe_DialogueTenpenn_0004755D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_DialogueTenpenn_0004755D_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Excellent! Happy 50	genuine appreciation --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755E	0	DialogueTe_DialogueTenpenn_0004755E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_DialogueTenpenn_0004755E_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Wonderful. Thank you, dear. Happy 50	genuine appreciation --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	DialogueTenpennyThankyou	FormID 0004755F	0	DialogueTe_DialogueTenpenn_0004755F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_DialogueTenpenn_0004755F_1.mp3	File Not Found		DialogueTenpennyThankyou	--	Thanks! Happy 50	genuine appreciation --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	Flee	FormID 0007F60D	0	GenericCus_Flee_0007F60D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_Flee_0007F60D_1.mp3	File Not Found		Flee	--	I've underestimated you. Let's continue this another time! Fear 50	retreating away from a fight --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11BattleTopic	FormID 0003DA14	0	MS11_MS11BattleTopic_0003DA14_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BattleTopic_0003DA14_1.mp3	File Not Found		MS11BattleTopic	--	I'm sorry? Sheriff, what are you hollering about? Neutral 50	calm, cool, like a panther about to pounce --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11BattleTopic	FormID 0003DA16	0	MS11_MS11BattleTopic_0003DA16_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BattleTopic_0003DA16_1.mp3	File Not Found		MS11BattleTopic	--	Sheriff. I’m afraid there’s been a misunderstanding. Someone has surely been spreading rumors. I’ll be sure to address the situation... personally. Anger 25	calm, cool, like a panther about to pounce --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11BattleTopic	FormID 0003DA18	0	MS11_MS11BattleTopic_0003DA18_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BattleTopic_0003DA18_1.mp3	File Not Found		MS11BattleTopic	--	And I'M afraid I won't be able to oblige your request, Sheriff. I have pressing matters to attend to. Now... step aside. Anger 40	"Sheriff" -- with venom. escalating tension --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11BattleTopic	FormID 0003DA1A	0	MS11_MS11BattleTopic_0003DA1A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BattleTopic_0003DA1A_1.mp3	File Not Found		MS11BattleTopic	--	Why do you knuckle draggers always insist on doing things the hard way? Very well, Sheriff. Lead the way. Anger 100 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BombHelpChoice	FormID 00014F06	0	MS11_MS11BombHelpChoice_00014F06_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BombHelpChoice_00014F06_1.mp3	File Not Found		Messing with that bomb seems pretty technical. What if I can't do it? --	Lack the aptitude, you mean? You're not re-wiring the thing, just attaching the Pulse Charge to the detonator. Disgust 60 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BombHelpChoice	FormID 00014F06	1	MS11_MS11BombHelpChoice_00014F06_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BombHelpChoice_00014F06_2.mp3	File Not Found		Messing with that bomb seems pretty technical. What if I can't do it? --	If you get stumped, talk to Leo Stahl. He might have something to help you concentrate. He's got a bit of a reputation. Happy 75 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAcceptWidow	FormID 0003D9F0	0	MS11_MS11BurkeAcceptWidow_0003D9F0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAcceptWidow_0003D9F0_1.mp3	File Not Found		I have a "proposition" of my own. Would you like to hear it, Mister Burke? --	Color me intrigued. Go on... Happy 100	cautiously flirting, but maintain his cool in control demeanor --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAcceptWidow1	FormID 0003DA08	0	MS11_MS11BurkeAcceptWidow1_0003DA08_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAcceptWidow1_0003DA08_1.mp3	File Not Found		You see, I live here, lover. And surely you wouldn't want to hurt me... --	Well... I... I mean... Of course not... I must admit, I've never met a woman quite like you before. This changes everything... Surprise 100	flustered and completely charmed and infatuated. Not sure what to say --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAcceptWidow1	FormID 0003DA08	1	MS11_MS11BurkeAcceptWidow1_0003DA08_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAcceptWidow1_0003DA08_2.mp3	File Not Found		You see, I live here, lover. And surely you wouldn't want to hurt me... --	I'm not sure what I'm going to tell Tenpenny... I'll think of something... Disgust 50	thinking aloud to himself --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAcceptWidow1	FormID 0003DA08	2	MS11_MS11BurkeAcceptWidow1_0003DA08_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAcceptWidow1_0003DA08_3.mp3	File Not Found		You see, I live here, lover. And surely you wouldn't want to hurt me... --	You wait here my dear. I have some important business to attend to. But you won't be waiting long. I shall send for you soon. Happy 100	telling his lover to be patient, and making an exit --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAcceptWidow2	FormID 0003DA01	0	MS11_MS11BurkeAcceptWidow2_0003DA01_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAcceptWidow2_0003DA01_1.mp3	File Not Found		Burke, you silly man. You'll pay me 500 extra caps... and like it. --	Five hundred you say? Well... Um... Yes. Yes, I think that can be arranged. Happy 100	a powerful man flirting with a dangerous woman --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAcceptWidow2	FormID 0003DA01	1	MS11_MS11BurkeAcceptWidow2_0003DA01_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAcceptWidow2_0003DA01_2.mp3	File Not Found		Burke, you silly man. You'll pay me 500 extra caps... and like it. --	I must admit. I find you... enchanting. Do this for me, and there's no telling how far my gratitude will reach. Neutral 50	a powerful man flirting with a dangerous woman --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAcceptWidow2	FormID 0003DA01	2	MS11_MS11BurkeAcceptWidow2_0003DA01_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAcceptWidow2_0003DA01_3.mp3	File Not Found		Burke, you silly man. You'll pay me 500 extra caps... and like it. --	Take the Fusion Pulse Charge. Place it into the bomb. Then meet me at Tenpenny Tower. There I will show you what true power is. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAccpetObjectiveChoice1	FormID 00014F00	0	MS11_MS11BurkeAccpetObject_00014F00_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAccpetObject_00014F00_1.mp3	File Not Found		Throw in an extra 500 caps, and you've got yourself a deal. --	Well played! An extra 500 caps, in addition to the base fee, when Megaton lies in ruins. Here's the Fusion Pulse Charge. Place it in the bomb. Happy 100 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAccpetObjectiveChoice1	FormID 00014F00	1	MS11_MS11BurkeAccpetObject_00014F00_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAccpetObject_00014F00_3.mp3	File Not Found		Throw in an extra 500 caps, and you've got yourself a deal. --	When it's done, meet me at Tenpenny Tower. It's southwest of here, well out of harm's way. You can't miss it. Any questions? Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAccpetObjectiveChoice2	FormID 00014F01	0	MS11_MS11BurkeAccpetObject_00014F01_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAccpetObject_00014F01_1.mp3	File Not Found		Megaton is under my protection. You're going to leave... now. --	Oh. I see. I didn't realize Megaton had any guardian beyond its intrepid sheriff. Very well, then. I'll take my leave, as you suggested. Disgust 80 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAccpetObjectiveChoice3	FormID 00015028	0	MS11_MS11BurkeAccpetObject_00015028_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAccpetObject_00015028_1.mp3	File Not Found		All right, Mister Burke. I'll do it. Megaton will burn. --	Excellent! I had a feeling about you. Here's the Fusion Pulse Charge. It needs to be installed inside the bomb. Happy 80 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAccpetObjectiveChoice3	FormID 00015028	1	MS11_MS11BurkeAccpetObject_00015028_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAccpetObject_00015028_3.mp3	File Not Found		All right, Mister Burke. I'll do it. Megaton will burn. --	When it's done, meet me at Tenpenny Tower. It's southwest of here, well out of harm's way. You can't miss it. Questions? Surprise 70 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAccpetObjectiveChoice5	FormID 00014F03	0	MS11_MS11BurkeAccpetObject_00014F03_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAccpetObject_00014F03_1.mp3	File Not Found		You're out of your mind, Burke. There's no way I'm helping you. --	Now that is a disappointment. Well, if you change your mind, the offer still stands. Good day. Sad 70 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeAccpetObjectiveChoice5	FormID 0002A202	0	MS11_MS11BurkeAccpetObject_0002A202_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAccpetObject_0002A202_1.mp3	File Not Found		You're out of your mind, Burke. There's no way I'm helping you. I'm not going to do it. I'm beginning to lose my patience with you. But the offer still stands should you come to your senses. Disgust 10 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11BurkeAndPhillips	FormID 00070D04	0	MS11_MS11BurkeAndPhillips_00070D04_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAndPhillips_00070D04_1.mp3	File Not Found		MS11BurkeAndPhillips	--	Is that so? Do it then, Phillips. Set you feral pets upon me. I could use a bit of sport. After I’ve dealt with them, I'll turn my attention to you. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11BurkeAndPhillips	FormID 00070D05	0	MS11_MS11BurkeAndPhillips_00070D05_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAndPhillips_00070D05_1.mp3	File Not Found		MS11BurkeAndPhillips	--	After all, you've destroyed my home, murdered my employer. I’ve something of a score to settle, wouldn't you say? Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11BurkeAndPhillips	FormID 00070D07	0	MS11_MS11BurkeAndPhillips_00070D07_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAndPhillips_00070D07_1.mp3	File Not Found		MS11BurkeAndPhillips	--	Correct. You and your friends may have killed Tenpenny, but the man gave me a task, and I intend to complete it. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11BurkeAndPhillips	FormID 00070D08	0	MS11_MS11BurkeAndPhillips_00070D08_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAndPhillips_00070D08_1.mp3	File Not Found		MS11BurkeAndPhillips	--	There's a detonator on the balcony. When that switch is activated, the bomb at the center of Megaton goes... boom. THAT will conclude my business. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11BurkeAndPhillips	FormID 00070D0B	0	MS11_MS11BurkeAndPhillips_00070D0B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeAndPhillips_00070D0B_1.mp3	File Not Found		MS11BurkeAndPhillips	--	All right. Water under the bridge, then. Truth be told, I'm a firm believer in natural selection. What you people did here was... inspired. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeDisarmedChoice	FormID 00014F80	0	MS11_MS11BurkeDisarmedChoi_00014F80_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeDisarmedChoi_00014F80_1.mp3	File Not Found		I've disarmed the bomb, Burke. That thing will never explode now. --	You did WHAT? Are you out of your goddamned mind? Do you have any idea how long we've pained to put this plan into motion? Anger 100	Incredibly angry --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeDisarmedChoice	FormID 00014F80	1	MS11_MS11BurkeDisarmedChoi_00014F80_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeDisarmedChoi_00014F80_2.mp3	File Not Found		I've disarmed the bomb, Burke. That thing will never explode now. --	Weeks of preparation, destroyed. No words of mine can express my utter contempt for you. Anger 100 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeDisarmedChoice	FormID 00014F80	2	MS11_MS11BurkeDisarmedChoi_00014F80_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeDisarmedChoi_00014F80_3.mp3	File Not Found		I've disarmed the bomb, Burke. That thing will never explode now. --	You have made a very poor error in judgment, my friend. One day... one day it WILL come back to haunt you. Disgust 100 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainChoice1	FormID 00014EFB	0	MS11_MS11BurkeExplainChoic_00014EFB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainChoic_00014EFB_1.mp3	File Not Found		Go on. I'm listening. --	The undetonated atomic bomb for which this town is named is still very much alive. All it needs is a little motivation. Surprise 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainChoice1	FormID 00014EFB	1	MS11_MS11BurkeExplainChoic_00014EFB_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainChoic_00014EFB_2.mp3	File Not Found		Go on. I'm listening. --	I have in my possession a Fusion Pulse Charge constructed for a singular purpose -- the detonation of that bomb. Happy 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainChoice1	FormID 00014EFB	2	MS11_MS11BurkeExplainChoic_00014EFB_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainChoic_00014EFB_3.mp3	File Not Found		Go on. I'm listening. --	You'll rig it to the bomb. Then you'll get paid. Handsomely. What do you say? Happy 70 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainChoice2	FormID 00014EFC	0	MS11_MS11BurkeExplainChoic_00014EFC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainChoic_00014EFC_1.mp3	File Not Found		Wait... You're going to destroy the town? --	No, no, I'm merely a recruiter. YOU get to have the real fun. Happy 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainChoice2	FormID 00014EFC	1	MS11_MS11BurkeExplainChoic_00014EFC_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainChoic_00014EFC_2.mp3	File Not Found		Wait... You're going to destroy the town? --	The undetonated atomic bomb for which this town is named is still very much alive. All it needs is a little motivation. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainChoice2	FormID 00014EFC	2	MS11_MS11BurkeExplainChoic_00014EFC_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainChoic_00014EFC_3.mp3	File Not Found		Wait... You're going to destroy the town? --	I have in my possession a Fusion Pulse Charge. Once rigged to the bomb, it will be detonated, by you, at a secure location. Easy money, my friend. Happy 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainChoice3	FormID 00014EFF	0	MS11_MS11BurkeExplainChoic_00014EFF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainChoic_00014EFF_1.mp3	File Not Found		You're a sick man, Burke. This conversation's over. --	It seems I have misjudged you. Very well. I'll simply find someone with more entrepreneurial spirit. Good day. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainTattleTail1	FormID 0003DA00	0	MS11_MS11BurkeExplainTattl_0003DA00_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainTattl_0003DA00_1.mp3	File Not Found		All right. Say I decide to help you. What's in it for me? --	You mean besides doing the world a favor by removing this pestilent scab of a town? Happy 50	joking about a disgusting town he wants to destroy --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainTattleTail1	FormID 0003DA00	1	MS11_MS11BurkeExplainTattl_0003DA00_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainTattl_0003DA00_2.mp3	File Not Found		All right. Say I decide to help you. What's in it for me? --	Why, you'd be rewarded most handsomely! My employer is a very generous man. If it's bottle caps and luxury you're seeking. You shall have it! Happy 75	slyly playing on the player's greed and vanity --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainTattleTail2	FormID 0003D9F1	0	MS11_MS11BurkeExplainTattl_0003D9F1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainTattl_0003D9F1_1.mp3	File Not Found		Too many lives are at stake, Burke! I'm going to defuse that bomb. --	I advise you against that particular course of action. If you interfere with my employer's wishes, you will find he can be quite -- disagreeable. Neutral 50	deadly serious... veiled threat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainTattleTail3	FormID 0002A207	0	MS11_MS11BurkeExplainTattl_0002A207_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainTattl_0002A207_1.mp3	File Not Found		Forget I mentioned it. --	You would do well to side with my employer in this little matter. Life could otherwise become quite unbearable for you. Anger 10	calm, very real, very serious threat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainTattleTailSpeech	FormID 0002A201	0	MS11_MS11BurkeExplainTattl_0002A201_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainTattl_0002A201_1.mp3	File Not Found		I told Simms I'd disarm it. Maybe some extra caps would change my mind... --	Indeed. A man's word is worth his weight in caps. I suppose I could arrange for a bonus of say, 500 caps in addition to the base fee. Surprise 50	slimy business man agreeing to a bribe --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeExplainTattleTailSpeech	FormID 0002A201	1	MS11_MS11BurkeExplainTattl_0002A201_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeExplainTattl_0002A201_2.mp3	File Not Found		I told Simms I'd disarm it. Maybe some extra caps would change my mind... --	When it's done, meet me at Tenpenny Tower. It's southwest of here, well out of harm's way. You can't miss it. Any questions? Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeFollowupChoice3	FormID 00014F08	0	MS11_MS11BurkeFollowupChoi_00014F08_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeFollowupChoi_00014F08_1.mp3	File Not Found		We're talking a lot of innocent lives here, Burke. Can I warn them? --	Absolutely not! The place, the people, they're one and the same! Sacrifices for a nobler future. Disgust 60 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeFollowupChoice3	FormID 00014F08	1	MS11_MS11BurkeFollowupChoi_00014F08_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeFollowupChoi_00014F08_2.mp3	File Not Found		We're talking a lot of innocent lives here, Burke. Can I warn them? --	I assure you, they are worth ten times as much in death, as they are in life. Happy 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeGreetingChoice1	FormID 00014EFA	0	MS11_MS11BurkeGreetingChoi_00014EFA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeGreetingChoi_00014EFA_1.mp3	File Not Found		Mister Burke, is it? Please, continue. I find myself... enthralled. --	Finally, someone with a modicum of civility and common sense. Happy 65 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeGreetingChoice1	FormID 00014EFA	1	MS11_MS11BurkeGreetingChoi_00014EFA_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeGreetingChoi_00014EFA_2.mp3	File Not Found		Mister Burke, is it? Please, continue. I find myself... enthralled. --	I represent certain... interests. And those interests view this town, this "Megaton," as a blight on a burgeoning urban landscape. Happy 50	;Megaton is spat out with distaste --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeGreetingChoice1	FormID 00014EFA	2	MS11_MS11BurkeGreetingChoi_00014EFA_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeGreetingChoi_00014EFA_3.mp3	File Not Found		Mister Burke, is it? Please, continue. I find myself... enthralled. --	You have no connections here. No interest in this cesspool's affairs, or fate. You could assist us in erasing this little accident off the map. Happy 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeGreetingChoice2	FormID 00014EFD	0	MS11_MS11BurkeGreetingChoi_00014EFD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeGreetingChoi_00014EFD_1.mp3	File Not Found		It does? --	Don't you see? You're a free agent! You've no ties here, no interest in this settlement's affairs. Megaton means nothing to you! Surprise 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeGreetingChoice2	FormID 00014EFD	1	MS11_MS11BurkeGreetingChoi_00014EFD_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeGreetingChoi_00014EFD_2.mp3	File Not Found		It does? --	I represent certain... interests who view this town, this "Megaton," as a blight on a burgeoning urban landscape. Fear 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeGreetingChoice2	FormID 00014EFD	2	MS11_MS11BurkeGreetingChoi_00014EFD_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeGreetingChoi_00014EFD_3.mp3	File Not Found		It does? --	If this settlement were to... go away. Why, who would really care? Certainly not you, or I... Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeGreetingChoice3	FormID 00014EFE	0	MS11_MS11BurkeGreetingChoi_00014EFE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeGreetingChoi_00014EFE_1.mp3	File Not Found		If you've got a point, make it. --	As you wish. I'm looking to employ an individual with no ties to Megaton, no interest in its future. Happy 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11BurkeGreetingChoice3	FormID 00014EFE	1	MS11_MS11BurkeGreetingChoi_00014EFE_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11BurkeGreetingChoi_00014EFE_3.mp3	File Not Found		If you've got a point, make it. --	Megaton is obsolete. The last vestige of a cobbled, desperate past. It needs to... go away. And you are going to see that it does. Disgust 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11Fin	Conversation	MS11FinBurkeThreatenPlayer	FormID 00040C3E	0	MS11Fin_MS11FinBurkeThreat_00040C3E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11Fin_MS11FinBurkeThreat_00040C3E_1.mp3	File Not Found		MS11FinBurkeThreatenPlayer	--	You've made a grievous error in judgement. Watch your back. Anger 100	a deadly serious death threat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	MS11GoodbyeChoice	FormID 00014F07	0	MS11_MS11GoodbyeChoice_00014F07_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11GoodbyeChoice_00014F07_1.mp3	File Not Found		Goodbye. It's time for me to go. Don't let me keep you. Happy 60	saying goodbye --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11NukeView	FormID 0002A323	0	MS11_MS11NukeView_0002A323_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11NukeView_0002A323_1.mp3	File Not Found		MS11NukeView	--	Now that, my friend, is beautiful. Happy 100	Watching an atomic bomb explode in the distance --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11NukeView	FormID 0006EB57	0	MS11_MS11NukeView_0006EB57_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11NukeView_0006EB57_1.mp3	File Not Found		MS11NukeView	--	I'm glad you're pleased. I had help, of course. Happy 50	flattered but extending due credit to his assistant --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	MS11NukeView	FormID 0006EB5A	0	MS11_MS11NukeView_0006EB5A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_MS11NukeView_0006EB5A_1.mp3	File Not Found		MS11NukeView	--	I'll send someone up as soon as I've completed business with our friend here. Happy 50	sincere, though trying not to be amused by an old mans antics --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsGhoulsChoice1	FormID 00020328	0	MS12_MS12ResidentsGhoulsCh_00020328_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsGhoulsCh_00020328_1.mp3	File Not Found		MS12ResidentsGhoulsChoiceGood	Contained? Don't you want a permanent solution? If you can do a better job than Chief Gustavo, perhaps you can go enlighten him. I have important matters to attend to. If you'll excuse me? Disgust 5	mild sarcasm --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsGhoulsChoice2	FormID 00020334	0	MS12_MS12ResidentsGhoulsCh_00020334_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsGhoulsCh_00020334_1.mp3	File Not Found		MS12ResidentsGhoulsChoiceBad	For an evil minion, you're not very bright. You can't "contain" Ghouls. Ahem. I advise you to speak more civilly. Perhaps you can go enlighten Chief Gustavo. I have pressing "evil minion" things to do. Anger 100	angry sarcastic indignation --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsGhoulsChoice3	FormID 00020340	0	MS12_MS12ResidentsGhoulsCh_00020340_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsGhoulsCh_00020340_1.mp3	File Not Found		MS12ResidentsGhoulsChoiceNeutral	Whatever. If there's nothing else, I have better things to be doing right now. Disgust 5	mild annoyance --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsNeighborsBad	FormID 000204DF	0	MS12_MS12ResidentsNeighbor_000204DF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsNeighbor_000204DF_1.mp3	File Not Found		MS12ResidentsNeighborsBad	Ghouls are disgusting, aren't they? It best not to dwell on such things. Neutral 50	self important bureaucrat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsNeighborsBad	FormID 000204DF	1	MS12_MS12ResidentsNeighbor_000204DF_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsNeighbor_000204DF_2.mp3	File Not Found		MS12ResidentsNeighborsBad	Ghouls are disgusting, aren't they? In time, after Tenpenny's projects have come to fruition, things like Ghouls and other deformations nature will be a thing of the past. Neutral 50	self important bureaucrat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsNeighborsGood	FormID 000204ED	0	MS12_MS12ResidentsNeighbor_000204ED_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsNeighbor_000204ED_1.mp3	File Not Found		MS12ResidentsNeighborsGood	Tenpenny seems rather heartless. In time, after Tenpenny's projects have come to fruition, things like ghouls and other aberrations of nature will be a thing of the past. Neutral 50	self important bureaucrat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsNeighborsGood	FormID 000204ED	1	MS12_MS12ResidentsNeighbor_000204ED_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsNeighbor_000204ED_2.mp3	File Not Found		MS12ResidentsNeighborsGood	Tenpenny seems rather heartless. These times are the crucible for a glorious future. One shouldn't be overly concerned with who gets burned in the process. Neutral 50	self important bureaucrat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12	Topic	MS12ResidentsNeighborsNeutral	FormID 000204C9	0	MS12_MS12ResidentsNeighbor_000204C9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_MS12ResidentsNeighbor_000204C9_1.mp3	File Not Found		MS12ResidentsNeighborsNeutral	Whatever. Apathy is a condition of the present blight. In the future men will have passion and ideals again. Like Mister Tenpenny. Now, if you'll excuse me. Neutral 50	self important bureaucrat --	--	GetIsID == 1	MaleUniqueMisterBurke	MS14	Topic	MS14Crowley	FormID 0002C85E	0	MS14_MS14Crowley_0002C85E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS14_MS14Crowley_0002C85E_1.mp3	File Not Found		What can you tell me about Mister Crowley? Have you ever heard of a Mister Crowley? Never heard of him. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS14	Topic	MS14Crowley	FormID 0002C85E	1	MS14_MS14Crowley_0002C85E_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS14_MS14Crowley_0002C85E_2.mp3	File Not Found		What can you tell me about Mister Crowley? Have you ever heard of a Mister Crowley? Wait. I think I do remember Allistair Tenpenny mentioning him once. Something about a job. It was before I met him. Surprise 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	GOODBYE	FormID 00014F0D	0	MS11_GOODBYE_00014F0D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GOODBYE_00014F0D_1.mp3	File Not Found		I have to go now. --	Time is wasting. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	GOODBYE	FormID 000151A5	0	MS11_GOODBYE_000151A5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GOODBYE_000151A5_1.mp3	File Not Found		I have to go now. --	You'll live just long enough to regret your error in judgment. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	GOODBYE	FormID 000151A6	0	MS11_GOODBYE_000151A6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GOODBYE_000151A6_1.mp3	File Not Found		I have to go now. --	Do it! Detonate the bomb and together we'll usher in a new age of prosperity! Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	GOODBYE	FormID 00014F0E	0	MS11_GOODBYE_00014F0E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GOODBYE_00014F0E_1.mp3	File Not Found		I have to go now. --	Goodbye. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	GOODBYE	FormID 00003AD6	0	DialogueTenpenny_GOODBYE_00003AD6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTenpenny_GOODBYE_00003AD6_1.mp3	File Not Found		I have to go now. --	Goodbye. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	GOODBYE	FormID 0004B9CF	0	DialogueTenpenny_GOODBYE_0004B9CF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTenpenny_GOODBYE_0004B9CF_1.mp3	File Not Found		I have to go now. --	I'm afraid I can't stop and chit chat. Happy 25	mildly sarcastic --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 000CADF5	0	MS11_GREETING_000CADF5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_000CADF5_1.mp3	File Not Found		GREETING	--	Not now! Anger 100	cutting off discussion because he's about to get in a fight with someone else --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 000C4995	0	MS11_GREETING_000C4995_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_000C4995_1.mp3	File Not Found		GREETING	--	Savor this moment. Surprise 50	looking at something sublime --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 000C4996	0	MS11_GREETING_000C4996_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_000C4996_1.mp3	File Not Found		GREETING	--	Shush! You're ruining the moment. Disgust 100	annoyed that he is being interrupted --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0003DA21	0	MS11_GREETING_0003DA21_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0003DA21_1.mp3	File Not Found		GREETING	--	Wait for my summons. I will send for you after I finish some business in the Wasteland. Happy 50	unusually tender and affectionate, but still commanding --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0003DA22	0	MS11_GREETING_0003DA22_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0003DA22_1.mp3	File Not Found		GREETING	--	Patience my love. I will send for you in due time. Happy 50	unusually tender and affectionate, but still commanding --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0003DA23	0	MS11_GREETING_0003DA23_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0003DA23_1.mp3	File Not Found		GREETING	--	Patience. Happy 50	unusually tender and affectionate, but still commanding --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0001503D	0	MS11_GREETING_0001503D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0001503D_1.mp3	File Not Found		GREETING	--	So. You're the genius who disarmed the bomb. Weeks of waiting and watching, ruined! Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0001503D	1	MS11_GREETING_0001503D_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0001503D_2.mp3	File Not Found		GREETING	--	It's a pity you acted so hastily. In the future, best sleep with one eye open. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00071A97	0	MS11_GREETING_00071A97_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00071A97_1.mp3	File Not Found		GREETING	--	You will come to regret your actions. Anger 50	deadly serious --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EBB	0	MS11_GREETING_00014EBB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EBB_1.mp3	File Not Found		GREETING	--	My, my. Just when I had all but given up hope. My dear boy, I am very happy to make your acquaintance. I am Mister Burke. Happy 100 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EBB	1	MS11_GREETING_00014EBB_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EBB_2.mp3	File Not Found		GREETING	--	And you, well, you are not a resident of this putrescent cesspool. That makes you a rather valuable individual. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EF5	0	MS11_GREETING_00014EF5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EF5_1.mp3	File Not Found		GREETING	--	My, my. Just when I had all but given up hope. My dear girl, I am very happy to make your acquaintance. I am Mister Burke. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EF5	1	MS11_GREETING_00014EF5_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EF5_2.mp3	File Not Found		GREETING	--	And you, well, you are not a resident of this putrescent cesspool. That makes you a rather valuable individual. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EF6	0	MS11_GREETING_00014EF6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EF6_1.mp3	File Not Found		GREETING	--	You self-righteous little.... Do you have any idea what you've done to my employer's development plan? A word of advice: watch your back. Neutral 50	exploding with anger, then regaining a malicious calm --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00015025	0	MS11_GREETING_00015025_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00015025_1.mp3	File Not Found		GREETING	--	You haven't rigged the bomb yet? If it's information you need, get to it. Time is wasting. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00015026	0	MS11_GREETING_00015026_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00015026_1.mp3	File Not Found		GREETING	--	Back again, hmm? Perhaps you've reconsidered my offer? Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EF8	0	MS11_GREETING_00014EF8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EF8_1.mp3	File Not Found		GREETING	--	The pulse charge is rigged? Excellent! Meet me upstairs at Tenpenny Tower. There you will see a most glorious sight. Neutral 50	normally reserved, but can't contain his giddy excitement --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0003DA24	0	MS11_GREETING_0003DA24_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0003DA24_1.mp3	File Not Found		GREETING	--	Meet me upstairs at Tenpenny Tower. Neutral 50	normally reserved, but can't contain his giddy excitement --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0003DA25	0	MS11_GREETING_0003DA25_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0003DA25_1.mp3	File Not Found		GREETING	--	The pulse charge is rigged? Excellent! Excellent! Neutral 50	normally reserved, but can't contain his giddy excitement --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0003DA25	1	MS11_GREETING_0003DA25_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0003DA25_2.mp3	File Not Found		GREETING	--	Ah. The anticipation is palpable. Isn't it? Neutral 50	with zeal --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0003DA25	2	MS11_GREETING_0003DA25_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0003DA25_3.mp3	File Not Found		GREETING	--	When you have finished savoring the moment, you may have the honor of pressing the button. Oh, and mind your eyes. It'll be brighter than bright. Neutral 50	in rapture with the knowledge something disgusting is being destroyed by an atom bomb --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0001EA18	0	MS11_GREETING_0001EA18_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0001EA18_1.mp3	File Not Found		GREETING	--	The detonator is right over there. You may have the honor. Hit the switch! Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EF9	0	MS11_GREETING_00014EF9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EF9_1.mp3	File Not Found		GREETING	--	My God... what transcendent beauty... what purifying light.... Neutral 50	in rapture, watching an atomic bomb explode in the distance --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EF9	1	MS11_GREETING_00014EF9_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EF9_2.mp3	File Not Found		GREETING	--	Ahem... Allow me to collect myself, as I'm sure you're anxious to collect your payment. Neutral 50	colelcting his composure after showing a deeply emotional side of himself --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EF9	2	MS11_GREETING_00014EF9_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EF9_3.mp3	File Not Found		GREETING	--	I've been asked to extend to you an invitation to reside at Tenpenny Tower. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EF9	3	MS11_GREETING_00014EF9_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EF9_4.mp3	File Not Found		GREETING	--	Here's the key, and deed, to your new master suite. It's on the top floor, first door on your right from the elevator. Enjoy your new accommodations. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00014EF9	4	MS11_GREETING_00014EF9_5	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00014EF9_5.mp3	File Not Found		GREETING	--	Oh, and if you wish to spruce the place up a bit, speak with Lydia Montenegro in the Boutique le Chic. Neutral 50	heartfully congratulating the player for a job well done --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0007E113	0	MS11_GREETING_0007E113_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0007E113_1.mp3	File Not Found		GREETING	--	My God... what transcendent beauty... what purifying light.... Neutral 50	in rapture, watching an atomic bomb explode in the distance --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0007E113	1	MS11_GREETING_0007E113_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0007E113_2.mp3	File Not Found		GREETING	--	Ahem... Allow me to collect myself, as I'm sure you're anxious to collect your payment. Neutral 50	colelcting his composure after showing a deeply emotional side of himself --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0007E113	2	MS11_GREETING_0007E113_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0007E113_3.mp3	File Not Found		GREETING	--	I've been asked to extend to you an invitation to reside at Tenpenny Tower. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 0007E113	3	MS11_GREETING_0007E113_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_0007E113_4.mp3	File Not Found		GREETING	--	Here's the key, and deed, to your new master suite. It's on the top floor, first door on your right from the elevator. Enjoy your new accommodations. Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Topic	GREETING	FormID 00015030	0	MS11_GREETING_00015030_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_GREETING_00015030_1.mp3	File Not Found		GREETING	--	What you did, it was a great thing. That place, those people... necessary sacrifices. Here's to a better future. Here's to Tenpenny Tower! Neutral 50 --	--	--	MaleUniqueMisterBurke	MS12	Topic	GREETING	FormID 000B15F1	0	MS12_GREETING_000B15F1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_GREETING_000B15F1_1.mp3	File Not Found		GREETING	--	Don't hurt me! Fear 100	in the middle of an attack against his town --	--	--	MaleUniqueMisterBurke	MS12	Topic	GREETING	FormID 000B15F6	0	MS12_GREETING_000B15F6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_GREETING_000B15F6_1.mp3	File Not Found		GREETING	--	Help us! Fear 100	in the middle of an attack against his town --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11Fin	Topic	GREETING	FormID 00071A96	0	MS11Fin_GREETING_00071A96_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11Fin_GREETING_00071A96_1.mp3	File Not Found		GREETING	--	You will come to regret your actions. Anger 50	deadly serious --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11Fin	Topic	GREETING	FormID 00083990	0	MS11Fin_GREETING_00083990_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11Fin_GREETING_00083990_1.mp3	File Not Found		GREETING	--	You should be proud of your accomplishment. Happy 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS12Fin	Topic	GREETING	FormID 0001D6FC	0	MS12Fin_GREETING_0001D6FC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12Fin_GREETING_0001D6FC_1.mp3	File Not Found		GREETING	--	Good job taking care of our little problem. Now if you'll excuse me... Neutral 50	self important business man --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	HELLO	FormID 0001E57D	0	MS11_HELLO_0001E57D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_HELLO_0001E57D_1.mp3	File Not Found		HELLO	--	Who do we have here? Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	HELLO	FormID 000BEA1B	0	MS11_HELLO_000BEA1B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_HELLO_000BEA1B_1.mp3	File Not Found		HELLO	--	Excellent. Happy 75	subtly sinister glee --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	HELLO	FormID 000BEA1C	0	MS11_HELLO_000BEA1C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_HELLO_000BEA1C_1.mp3	File Not Found		HELLO	--	You're not going to ask me to hold your hand through this are you? Disgust 50	annoyed --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	HELLO	FormID 000BEA1D	0	MS11_HELLO_000BEA1D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_HELLO_000BEA1D_1.mp3	File Not Found		HELLO	--	Yes? Are you having trouble with your little assignment? Do I need to find someone else? Disgust 10	annoyed --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11	Conversation	HELLO	FormID 00014F0A	0	MS11_HELLO_00014F0A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11_HELLO_00014F0A_1.mp3	File Not Found		HELLO	--	Yes? Neutral 50 --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11Fin	Conversation	HELLO	FormID 000BEA12	0	MS11Fin_HELLO_000BEA12_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11Fin_HELLO_000BEA12_1.mp3	File Not Found		HELLO	--	Tsk. To think you could have been rich. And now all you'll be is sorry. VERY sorry. Surprise 25	sarcastically apologetic, and hinting that he will kill the player for double crossing him --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11Fin	Conversation	HELLO	FormID 000BEA13	0	MS11Fin_HELLO_000BEA13_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11Fin_HELLO_000BEA13_1.mp3	File Not Found		HELLO	--	I would advise staying clear of me for awhile. A LONG while. Disgust 25	calmly promising violence --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11Fin	Conversation	HELLO	FormID 000BEA14	0	MS11Fin_HELLO_000BEA14_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11Fin_HELLO_000BEA14_1.mp3	File Not Found		HELLO	--	Tell me. Do you have a death wish? Surprise 25	calmly promising violence --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11Fin	Conversation	HELLO	FormID 000BEA15	0	MS11Fin_HELLO_000BEA15_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11Fin_HELLO_000BEA15_1.mp3	File Not Found		HELLO	--	It was a wonderful thing you did. Inspirational. Truly. Happy 50	basking in the glow of pure evil genius --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11Fin	Conversation	HELLO	FormID 000BEA16	0	MS11Fin_HELLO_000BEA16_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11Fin_HELLO_000BEA16_1.mp3	File Not Found		HELLO	--	Yes friend? Is there something I can assist you with? Happy 50	basking in the glow of pure evil genius --	--	GetIsID == 1	MaleUniqueMisterBurke	MS11Fin	Conversation	HELLO	FormID 000BEA17	0	MS11Fin_HELLO_000BEA17_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS11Fin_HELLO_000BEA17_1.mp3	File Not Found		HELLO	--	Thanks again for you part in paving the way towards progress. Happy 50	basking in the glow of pure evil genius --	--	--	MaleUniqueMisterBurke	DialogueCrimeKarma	Conversation	HELLO	FormID 00080C91	0	DialogueCrimeKarma_HELLO_00080C91_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueCrimeKarma_HELLO_00080C91_1.mp3	File Not Found		HELLO	--	You better behave. Gustavo's guards are swift to take care of trouble. Disgust 50	warning a trouble maker --	--	--	MaleUniqueMisterBurke	DialogueCrimeKarma	Conversation	HELLO	FormID 00080C92	0	DialogueCrimeKarma_HELLO_00080C92_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueCrimeKarma_HELLO_00080C92_1.mp3	File Not Found		HELLO	--	Watch your manners. Disgust 50	warning a trouble maker --	--	--	MaleUniqueMisterBurke	DialogueCrimeKarma	Conversation	HELLO	FormID 00080C93	0	DialogueCrimeKarma_HELLO_00080C93_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueCrimeKarma_HELLO_00080C93_1.mp3	File Not Found		HELLO	--	You better not cause any more trouble. Disgust 50	warning a trouble maker --	--	GetIsID == 1	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	HELLO	FormID 0004B9DB	0	DialogueTenpenny_HELLO_0004B9DB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTenpenny_HELLO_0004B9DB_1.mp3	File Not Found		HELLO	--	I'm afraid I can't stop and chit chat. Happy 25	mildly sarcastic --	--	GetIsID == 1	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	HELLO	FormID 0004B9DC	0	DialogueTenpenny_HELLO_0004B9DC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTenpenny_HELLO_0004B9DC_1.mp3	File Not Found		HELLO	--	I'm afraid I can't stop and chit chat. Happy 25	mildly sarcastic --	--	GetIsID == 1	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D6	0	DialogueTenpenny_HELLO_0004B9D6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTenpenny_HELLO_0004B9D6_1.mp3	File Not Found		HELLO	--	Hello. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D7	0	DialogueTenpenny_HELLO_0004B9D7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTenpenny_HELLO_0004B9D7_1.mp3	File Not Found		HELLO	--	Hello, dear. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	GetIsID == 1	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D8	0	DialogueTenpenny_HELLO_0004B9D8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTenpenny_HELLO_0004B9D8_1.mp3	File Not Found		HELLO	--	Hi. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	GetIsID == 1	MaleUniqueMisterBurke	DialogueTenpenny	Conversation	HELLO	FormID 0004B9D9	0	DialogueTenpenny_HELLO_0004B9D9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTenpenny_HELLO_0004B9D9_1.mp3	File Not Found		HELLO	--	Hey. Happy 25	a greeting in passing, not meant to initiate a conversation --	--	--	MaleUniqueMisterBurke	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C703	0	GenericFri_Hit_0007C703_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericFri_Hit_0007C703_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleUniqueMisterBurke	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C704	0	GenericFri_Hit_0007C704_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericFri_Hit_0007C704_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleUniqueMisterBurke	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C705	0	GenericFri_Hit_0007C705_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericFri_Hit_0007C705_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	Hit	FormID 0007F662	0	GenericCus_Hit_0007F662_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_Hit_0007F662_1.mp3	File Not Found		Hit	--	I just had this suit tailored! Pained 100	gritting through the pain of getting shot and taunting his attacker --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	LostIdle	FormID 0007F5E3	0	GenericCus_LostIdle_0007F5E3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_LostIdle_0007F5E3_1.mp3	File Not Found		LostIdle	--	Oh goodie. Hide and seek. I haven't played this game in years. Surprise 50	condescendingly smug, searching for an enemy he wants to kill --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	LostIdle	FormID 0007F5E4	0	GenericCus_LostIdle_0007F5E4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_LostIdle_0007F5E4_1.mp3	File Not Found		LostIdle	--	You can't hide forever. You're stink will eventually give you away. Surprise 50	condescendingly smug, searching for an enemy he wants to kill --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	LostIdle	FormID 0007F5E5	0	GenericCus_LostIdle_0007F5E5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_LostIdle_0007F5E5_1.mp3	File Not Found		LostIdle	--	I do so enjoy a good hunt! Surprise 50	condescendingly smug, searching for an enemy he wants to kill --	--	--	MaleUniqueMisterBurke	MS12	Detection	LostToCombat	FormID 00018F91	0	MS12_LostToCombat_00018F91_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_LostToCombat_00018F91_1.mp3	File Not Found		LostToCombat	--	It's coming this way! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	MS12	Detection	LostToCombat	FormID 00018F92	0	MS12_LostToCombat_00018F92_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_LostToCombat_00018F92_1.mp3	File Not Found		LostToCombat	--	We're all going to die! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	LostToCombat	FormID 00018E3C	0	DialogueTe_LostToCombat_00018E3C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_LostToCombat_00018E3C_1.mp3	File Not Found		LostToCombat	--	Oh my God! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	LostToCombat	FormID 00018E3E	0	DialogueTe_LostToCombat_00018E3E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_LostToCombat_00018E3E_1.mp3	File Not Found		LostToCombat	--	HEEELLLPPP! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	LostToCombat	FormID 00018E3F	0	DialogueTe_LostToCombat_00018E3F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_LostToCombat_00018E3F_1.mp3	File Not Found		LostToCombat	--	Oh no!	Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	LostToCombat	FormID 00018E40	0	DialogueTe_LostToCombat_00018E40_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_LostToCombat_00018E40_1.mp3	File Not Found		LostToCombat	--	Somebody, anybody, help me! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	LostToCombat	FormID 00018E48	0	DialogueTe_LostToCombat_00018E48_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_LostToCombat_00018E48_1.mp3	File Not Found		LostToCombat	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	LostToCombat	FormID 0007F619	0	GenericCus_LostToCombat_0007F619_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_LostToCombat_0007F619_1.mp3	File Not Found		LostToCombat	--	Aha! There you are! That was fun. Pity you'll be dead soon so we can't play again. Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	LostToCombat	FormID 0007F61A	0	GenericCus_LostToCombat_0007F61A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_LostToCombat_0007F61A_1.mp3	File Not Found		LostToCombat	--	Not very clever are you? Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	LostToCombat	FormID 0007F61B	0	GenericCus_LostToCombat_0007F61B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_LostToCombat_0007F61B_1.mp3	File Not Found		LostToCombat	--	And here I was so enjoying our little cat and mouse game. It's a shame I have to kill you now. Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	LostToCombat	FormID 0007F61C	0	GenericCus_LostToCombat_0007F61C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_LostToCombat_0007F61C_1.mp3	File Not Found		LostToCombat	--	Tsk tsk. I had thought you were more clever than that. Oh well. Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	LostToCombat	FormID 0007F61D	0	GenericCus_LostToCombat_0007F61D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_LostToCombat_0007F61D_1.mp3	File Not Found		LostToCombat	--	So are you going to let me kill you now, or are you going to run away again? Surprise 50	smugly taunting an enemy who was hiding but now found and about to be killed --	--	--	MaleUniqueMisterBurke	MS12	Detection	LostToNormal	FormID 000170DF	0	MS12_LostToNormal_000170DF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_LostToNormal_000170DF_1.mp3	File Not Found		LostToNormal	--	I think it's gone somewhere else! Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	MS12	Detection	LostToNormal	FormID 000170E2	0	MS12_LostToNormal_000170E2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_LostToNormal_000170E2_1.mp3	File Not Found		LostToNormal	--	Where'd it go? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	MS12	Detection	LostToNormal	FormID 000170E9	0	MS12_LostToNormal_000170E9_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_LostToNormal_000170E9_1.mp3	File Not Found		LostToNormal	--	It's behind me, isn't it? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	LostToNormal	FormID 000170CA	0	DialogueTe_LostToNormal_000170CA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_LostToNormal_000170CA_1.mp3	File Not Found		LostToNormal	--	Is it safe now? Fear 100	relief that I'm safe for now, but still scared to death --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	LostToNormal	FormID 000170CB	0	DialogueTe_LostToNormal_000170CB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_LostToNormal_000170CB_1.mp3	File Not Found		LostToNormal	--	This can't be happening. This just can't be happening. Fear 100	relief that I'm safe for now, but still scared to death --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	Murder	FormID 0007F629	0	GenericCus_Murder_0007F629_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_Murder_0007F629_1.mp3	File Not Found		Murder	--	Hmm. Some people have no respect for the sanctity of life. Disgust 50	smugly indifferent to the death of another man --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	Murder	FormID 0007F62A	0	GenericCus_Murder_0007F62A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_Murder_0007F62A_1.mp3	File Not Found		Murder	--	Natural selection at it's finest. Disgust 50	smugly indifferent to the death of another man --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	MurderNoCrime	FormID 0007F5DA	0	GenericCus_MurderNoCrime_0007F5DA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_MurderNoCrime_0007F5DA_1.mp3	File Not Found		MurderNoCrime	--	Hmm. Some people have no respect for the sanctity of life. Disgust 50	smugly indifferent to the death of another man --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	MurderNoCrime	FormID 0007F5DB	0	GenericCus_MurderNoCrime_0007F5DB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_MurderNoCrime_0007F5DB_1.mp3	File Not Found		MurderNoCrime	--	Natural selection at it's finest. Disgust 50	smugly indifferent to the death of another man --	--	--	MaleUniqueMisterBurke	MS12	Detection	NormalToAlert	FormID 000170AD	0	MS12_NormalToAlert_000170AD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_NormalToAlert_000170AD_1.mp3	File Not Found		NormalToAlert	--	This isn't happening. I'm dreaming. I must be dreaming! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	MS12	Detection	NormalToAlert	FormID 000170AE	0	MS12_NormalToAlert_000170AE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_NormalToAlert_000170AE_1.mp3	File Not Found		NormalToAlert	--	Please God! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	MS12	Detection	NormalToAlert	FormID 000170AF	0	MS12_NormalToAlert_000170AF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_NormalToAlert_000170AF_1.mp3	File Not Found		NormalToAlert	--	Oh no!	Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	MS12	Detection	NormalToAlert	FormID 000170B1	0	MS12_NormalToAlert_000170B1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_NormalToAlert_000170B1_1.mp3	File Not Found		NormalToAlert	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	--	MaleUniqueMisterBurke	MS12	Detection	NormalToAlert	FormID 000170B5	0	MS12_NormalToAlert_000170B5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_NormalToAlert_000170B5_1.mp3	File Not Found		NormalToAlert	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	--	MaleUniqueMisterBurke	MS12	Detection	NormalToAlert	FormID 000170B6	0	MS12_NormalToAlert_000170B6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_NormalToAlert_000170B6_1.mp3	File Not Found		NormalToAlert	--	 	Neutral 50	(about to die) weeping in complete fear --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	NormalToAlert	FormID 00017088	0	DialogueTe_NormalToAlert_00017088_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_NormalToAlert_00017088_1.mp3	File Not Found		NormalToAlert	--	Oh my God! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	NormalToAlert	FormID 00017089	0	DialogueTe_NormalToAlert_00017089_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_NormalToAlert_00017089_1.mp3	File Not Found		NormalToAlert	--	I think I heard something! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	NormalToAlert	FormID 0001708B	0	DialogueTe_NormalToAlert_0001708B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_NormalToAlert_0001708B_1.mp3	File Not Found		NormalToAlert	--	Uhhhuuuhhh. Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	MS12	Detection	NormalToCombat	FormID 00018638	0	MS12_NormalToCombat_00018638_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_NormalToCombat_00018638_1.mp3	File Not Found		StartCombat	--	It's coming this way! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	MS12	Detection	NormalToCombat	FormID 00018639	0	MS12_NormalToCombat_00018639_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\MS12_NormalToCombat_00018639_1.mp3	File Not Found		StartCombat	--	We're all going to die! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	NormalToCombat	FormID 00018552	0	DialogueTe_NormalToCombat_00018552_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_NormalToCombat_00018552_1.mp3	File Not Found		StartCombat	--	Oh my God! Fear 100	scared and about to die --	--	--	MaleUniqueMisterBurke	DialogueTenpenny	Detection	NormalToCombat	FormID 00018559	0	DialogueTe_NormalToCombat_00018559_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\DialogueTe_NormalToCombat_00018559_1.mp3	File Not Found		StartCombat	--	 	Neutral 50	(about to die) blood curdling scream of fear --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	NormalToCombat	FormID 0007F61F	0	GenericCus_NormalToCombat_0007F61F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_NormalToCombat_0007F61F_1.mp3	File Not Found		StartCombat	--	Well now! This should be fun! Surprise 50	smugly enjoining combat with someone who attacked him --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	NormalToCombat	FormID 0007F620	0	GenericCus_NormalToCombat_0007F620_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_NormalToCombat_0007F620_1.mp3	File Not Found		StartCombat	--	And here I thought I was going to have a boring day. Surprise 50	smugly enjoining combat with someone who attacked him --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	NormalToCombat	FormID 0007F621	0	GenericCus_NormalToCombat_0007F621_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_NormalToCombat_0007F621_1.mp3	File Not Found		StartCombat	--	Do you know who I am? Surprise 50	smugly enjoining combat with someone who attacked him --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Detection	NormalToCombat	FormID 0007F623	0	GenericCus_NormalToCombat_0007F623_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_NormalToCombat_0007F623_1.mp3	File Not Found		StartCombat	--	What luck! I was hoping I'd get to shoot an idiot today. Surprise 50	smugly enjoining combat with someone who attacked him --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Combat	Pickpocket	FormID 0007F5CD	0	GenericCus_Pickpocket_0007F5CD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_Pickpocket_0007F5CD_1.mp3	File Not Found		Pickpocket	--	If you wish to keep all your fingers, you'll keep them to yourself. Anger 50	caught a pickpocket --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Topic	PLAYERINIRONSITES	FormID 00083966	0	GenericCus_PLAYERINIRONSIT_00083966_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_PLAYERINIRONSIT_00083966_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Put that away. Unless you plan on using it. Neutral 50	confidently and calmly --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Topic	PLAYERINIRONSITES	FormID 00083967	0	GenericCus_PLAYERINIRONSIT_00083967_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_PLAYERINIRONSIT_00083967_1.mp3	File Not Found		PLAYER IN IRON SITES	--	I've had guns leveled at me before. If you are wise, you will pause to consider that I am still around to talk about it. Neutral 50	confidently and calmly --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Topic	PLAYERINIRONSITES	FormID 00083968	0	GenericCus_PLAYERINIRONSIT_00083968_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_PLAYERINIRONSIT_00083968_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Only small men require guns to do their persuading. Neutral 50	confidently and calmly --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Topic	PLAYERINIRONSITES	FormID 00083969	0	GenericCus_PLAYERINIRONSIT_00083969_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_PLAYERINIRONSIT_00083969_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Most civilized people consider waving guns around to be rather uncouth. Neutral 50	confidently and calmly --	--	GetIsID == 1	MaleUniqueMisterBurke	GenericCustomVoiceCombat	Topic	PLAYERINIRONSITES	FormID 0008396A	0	GenericCus_PLAYERINIRONSIT_0008396A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueMisterBurke\GenericCus_PLAYERINIRONSIT_0008396A_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Why don't you put that away? Or do I need to give you a lesson in manners? Neutral 50	confidently and calmly