Hearing Voices

 is a Fallout 3 quest that is added to the game with the Point Lookout add-on.

Return to Desmond
After speaking with Nadine and getting the key to unlock Jackson's sacred praying grounds beneath the Wrecked Seatub, return to Desmond and tell him the news. Of course, Desmond chastises you for not interrogating the Tribal's leader first. Make your way to the Seatub and enter the caverns.

Finding Jackson
The path to finding Jackson is easy enough, follow the torches to his inner sanctum. Although there are Mirelurks in the caves, you can sneak your way through without fighting them. For the more adventurous there are two well stocked and submerged safes, one in the first room to the left of the boat, the other in a long narrow pool to the left of the walkway further into the cave. Beyond this there is a deep pool with an underwater passage to another small room with 20-30 pre-war monies scattered about and in a easy locked trunk. Any mirelurks hanging about will become aggressive when the safes are opened, so be prepared for a fight or dispose of them first.

Upon entering the final room, you find Jackson kneeling before a table speaking to what appears to be a holographic talking brain. Let Jackson and the Brain finish, then speak with the Brain. It does not reveal who it might be straight away but explains that it is using the local tribal cult as means to destroy a signal jamming device that Desmond is using to restrict the Brain's broadcasting signal. The Brain is rather disappointed that the tribals take its instructions to mean destroying the mansion itself instead of the jamming device.

Return to Desmond Again
Report back to Desmond in the Calvert Mansion with the information you obtained from Jackson and Professor Calvert in the cave. This starts the Thought Control quest.

Reward
300 XP