Lockpick

Lockpick is a Fallout, Fallout 2, Fallout Tactics, and Fallout 3 skill. It is the skill of opening locks without the proper key.

Fallout, Fallout 2 and Fallout Tactics
The use of lockpicks or the Expanded Lock Pick Set for mechanical locks, the electronic lockpicks or the Electronic Lock Pick MK II for electronic locks will greatly enhance this skill.

Initial Level: Starting Lockpick skill is equal to 20%  (1% x the average of your Perception and Agility). Average characters will have a 25% skill.

Fallout 3
In the lock picking mini game, you are trying to open a locked crate, and such items. You have a screwdriver, which is a weightless item always with you, and a bobby pin, which will also be a weightless item, that you collect through out your journey. Every time you fail to pick a lock you will lose the bobby pin you were using.

(PC) First, there is the bobby pin. You can wiggle it from left, over the top, to the right. Choose a random position. Now, tap A gently, and release it. The pin could wiggle. In that case, move it to another position. If the pin did not wiggle, press A a little longer each time. You don't need the W, S or D. If the bobby pin starts to wiggle, the position is wrong. Choose another position. Repeat till success. If you don't want to break your bobby pin, stop touching A as soon as the bobby pin starts moving: just put it somewhere else, and try again Forcing a lock open is not necessary with this method.

If you don't have the required amount of lock picking skill, try some Mentats (+10) or the Vault 101 Utility Jumpsuit (+5)

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