Fallout 76 quests

This page lists all .

Quest system
Initially, the quests in Fallout 76 were akin to found-world quests. At release, quests were largely received through holotapes, terminals, and notes, although a few robot NPCs existed in the world which could also give quests. With the re-introduction of living Humans in Wastelanders, the diversity of quests has increased in the game, and human questgivers are more common, though the original questline remains in the game.

Quests may be completed as a team, but each player character has their own unique quest items to pick up and objectives to complete. Multiple identical quest items may be located in the same container when each member of the team is required to pick it up for the purposes of the quests.

Leveled rewards
Some rewards in the game are only obtainable on a character once, and completing certain quests at a lower level will permanently lock the player out of receiving a higher level version of the weapon on that specific character.

Level 45 weapons:
 * An Organic Solution (Daisycutter)
 * Buried Treasure (Slug Buster)
 * Mother of Invention (The Fact Finder)
 * Order of Mysteries questline (Blade of Bastet, Voice of Set)
 * Thicker Than Water (final Beckett quest) (Final Word)
 * Waste Management (The Gutter)

Level 50 weapons:
 * Cold Case (Perfect Storm)
 * Mayor for a Day (All Rise)
 * Mission Out-of-Control (final Sofia quest) (The V.A.T.S. Unknown)
 * Tracking Unknowns (Pyrolyzer)

Events


 These quests are displayed under the section "EVENT" of the Pip-Boy. Public events are triggered by the server on a rotation. Some events are triggered by any player character approaching an event's location. Each event has a time limit to complete. Any player characters can participate by traveling to the location or refuse to by avoiding or leaving the area. These quests can be repeated every 1 hour and 12 minutes.

Fallout 76 introduces event quests, which are quests with shared progression among all players in the vicinity. They periodically activate around the world and are only available to be completed for a limited amount of time before they close and enter a cooldown phase. Any player can participate in these event quests, regardless of level, and all events encourage player characters to team up to complete the objective. During certain community events, seasonal events are added to the rotation, activating once per hour, on the hour. Events may be joined by fast-traveling from the map, or by simply walking into the area.

Main quests
These quests are displayed under the section "MAIN" of the Pip-Boy. While these are listed in the sequence of occurrence, many can be started without having completed all quests prior to them.

Side quests
These quests are displayed under the section "SIDE" of the Pip-Boy.

Order of Mysteries
These quests follow the story of the Order of Mysteries.

Responders
These quests follow the story of the Responders.

Secondary quests
These are non-affiliated secondary quests.

Miscellaneous quests
These quests are displayed under "Miscellaneous" in the "SIDE" section of the Pip-Boy and start other side quests.

Daily quests
These quests are displayed under the section "DAILY" of the Pip-Boy. They can be repeated every 24 hours. 

Miscellaneous quests
These quests are displayed under "Miscellaneous" in the "DAILY" section of the Pip-Boy and start other daily quests.

Wild Appalachia
These quests were added as part of the Wild Appalachia update.


 * Side


 * Daily


 * Unused

Wastelanders
These quests were added as part of the Wastelanders update. 
 * Main

If one chooses to side with the raiders for the Vault 79 raid, only the first three quests below are accessible.
 * Settlers

If one chooses to side with the settlers for the Vault 79 raid, only the first three quests below are accessible.
 * Raiders

These quests are displayed under "Miscellaneous" in the "SIDE" section of the Pip-Boy and start other side quests.
 * Miscellaneous quests


 * Daily

These quests are displayed under "Miscellaneous" in the "DAILY" section of the Pip-Boy and start other daily quests.
 * Daily Misc

Ally
These are the framing quests. The second one remains active until the player character completes the storyline quests for Commander Daguerre.
 * Commander Daguerre

The following are storyline quests, which use a single master quest while changing the locations and variables. These advance her story.

The following are radiant quests, which do not advance her story.

These are the framing quests. The second one remains active until the player character completes the storyline quests for Beckett.
 * Beckett

The following tasks advance Beckett's storyline.

These are generic radiant quests given by Beckett.

These are generic radiant quests given by the raider punk every couple of days.
 * Raider Punk

These are generic radiant quests given by the settler forager.
 * Settler Forager

These are generic radiant quests given by the Settler Wanderer.
 * Settler Wanderer

The Legendary Run
These quests were added as part of The Legendary Run update. 
 * Side

These quests are displayed under "Miscellaneous" in the "SIDE" section of the Pip-Boy and start other side quests.
 * Miscellaneous quests

One Wasteland For All
These quests were added as part of the One Wasteland For All update. 
 * Side


 * Daily Ops

Steel Dawn
These quests were added as part of the Steel Dawn update. 
 * Main


 * Side

Locked & Loaded

 * Daily Ops

Steel Reign
These quests were added as part of the Steel Reign update. 