Sonic Emitter - Robo-Scorpion

The  is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics
The Sonic emitter - Robo-Scorpion has all the regular effects of a standard Sonic Emitter but with a "Critical strike Explosion".

As a one-handed Energy Weapon, the Sonic emitter - Robo-Scorpion is affected by The Professional perk. It also counts as an improved holdout weapon.

The projectile fired from this version of the Sonic Emitter travels noticeably slower than all other version.

Variants

 * Sonic Emitter - Gabriel's Bark
 * Sonic emitter - Opera singer
 * Sonic Emitter - Revelation
 * Sonic Emitter - Tarantula

Locations
The Holodisk for this weapon is found adjacent to the door leading to Doctor Mobius on a table.

Bugs

 * When in third person, the gun sometimes sticks in mid air and you can walk off while it is still there. You can still shoot but the energy pulse will shoot from where the gun is pointing and not where you are aiming. This can be fixed by going in first person, but this will happen again when you go back into third person.


 * After the player obtains the holotape schmatics for the Robo-scorpion Sonic Emitter, the recalibration may be unobtainable when returning to Blind Diode Jefferson.