Algernon

Algernon is a savant living underneath the New Reno Arms weapon shop in New Reno.

Background
He is a dirty, slack-jawed man who enjoys whistling to himself. A very curious man, Algernon's prowess with all things mechanical is not to be underestimated, although his ability to deal with other people lags behind his ability to repair and upgrade the devices around him. A conversation with Algernon is practically one-sided. Only capable of expressing himself verbally via battle sound onomatopoeia, he nevertheless seems to understand what is said to him. However, Algernon is not kept around for scintillating conversation.

Other interactions
Upon sighting any stock weapons, Algernon will get very excited. If he can get his hands upon an unmodified weapon, Al will appear to find true happiness - at least for a few hours - tinkering with the weapon and vastly improving it. This process is not fast, however. Improvements on any weapon will take several hours, but with two distinct advantages over any other wasteland weaponsmiths:
 * He does not require any special parts, aside from the weapon itself.
 * He also charges nothing for the service.

In addition to the more mundane pistols, rifles, and plasma weapons, Algernon can also improve both flamethrowers and the fuel they consume, making the weapons much more powerful. (see below)

A character with a low enough intelligence can start a "childhood cop and robbers" type dialog with Algernon that results in his death.

Upgrade list
Algernon can upgrade the following:

Appearances
Algernon appears only in Fallout 2.

Behind the scenes
Algernon's name is a reference to the book Flowers for Algernon.