Guard


 * Armor and clothing:
 * Powder Gang Guard Armor, a piece of armor used by the Powder Gangers $$
 * Coast Guard hat (Fallout 4), a piece of headwear in Fallout 4.
 * DC guard armor, a piece of armor used by Diamond City security in Fallout 4.
 * DC guard umpire's pads, a piece of armor used by Diamond City security in Fallout 4.
 * Gunner guard outfit, an outfit used by the Gunners in Fallout 4.
 * Coast Guard hat (Fallout 76), a piece of headwear in Fallout 76.


 * Characters:
 * Boxing guard, two men that guard Gustofer's boxing matches in Junktown in Fallout.
 * Brotherhood guard, guards for the Brotherhood of Steel at Lost Hills $$
 * Brotherhood supply guard, supply guards for the Brotherhood of Steel at Lost Hills $$
 * Children of the Cathedral guard (Hub), guards protecting Children of the Cathedral members in the Hub $$
 * Crimson Caravan guard (Fallout), guards for the Crimson Caravan $$
 * Decker's guard, guards watching Decker's back in the Hub $$
 * Far Go Traders guard, guards at Far Go Traders $$
 * Ghoul gang guard, Ghouls guarding Set's room the Hall of the Dead $$
 * Gizmo's guard, two guards standing at the entrance to Gizmo's room $$
 * Hightower's guard, two guards protecting Daren Hightower at the Hub in Fallout 2.
 * Junktown guard, guards protecting the town of Junktown from various dangers $$
 * Moat guard, guard at the Fortress's entrance in the Boneyard $$
 * Rough guard, mercenaries hired by Decker $$
 * Shady Sands guard, guards protecting the town of Shady Sands $$
 * Super mutant guard, super mutant guards for the Lieutenant in the Mariposa Military Base $$
 * Water guard, guards watching Vault 13's water supplies $$
 * Water merchant guard, residents of the Water Merchant protecting the water supply $$
 * Children of the Cathedral guard (Adytum), guards protecting the Children of the Cathedral in Adytum, unused $$
 * Ascorti guard, guards in Ascorti's Ace and City Hall in Fallout 2.
 * Bank guard, four super mutant guards in Broken Hills Downtown in Fallout 2.
 * Becky's guard, guards protecting Rebecca Dyer in Fallout 2.
 * Buster's guard, guards protecting Buster and his shop $$
 * Carlson's guard, Frank Carlson's bodyguard in NCR Town in Fallout 2.
 * Commander's door guard, the Navarro base commander's guard at Navarro in Fallout 2.
 * Darion's personal guard, guards protecting Darion in Vault 15 in Fallout 2.
 * Den guard, generic guards in the Den in Fallout 2.
 * Enclave gate guard, a unique guard watching the entrance to the surface access checkpoint into Navarro in Fallout 2.
 * Hubologist guard, guards protecting the Hubologists in Fallout 2.
 * Merk's guard, Merk's bodyguards, standing guard near the NCR Bazaar's entrance gate in Fallout 2.
 * Myron's guard, guards ensuring that Myron's visitor's are scientists at the Stables in Fallout 2.
 * Metzger's room guard, guards watching the entrance to Metzger's room in Fallout 2.
 * NCR gate guard, guards watching over the NCR Town's gate in Fallout 2.
 * NCR slave guard, guards in Vortis' holding center in Fallout 2.
 * Palace guard, guards at the Steel Palace in San Francisco in Fallout 2.
 * Reactor guard, guards watching the Gecko's nuclear power plant in Fallout 2.
 * Tubby's guard, Tubby's friends acting as guards in the Den West Side in Fallout 2.
 * Tyler's guard, guards protecting the East Side Church in Fallout 2.
 * Vault City guard, guards in Vault City in Fallout 2.
 * Vic's guard, guards protecting Vic in the Den's Slaver's Guild in Fallout 2.
 * Deathclaw guard, Deathclaws guarding Vault 13, unused in Fallout 2.
 * Caravan guard (Fallout 3), unnamed protectors of caravan merchants in Fallout 3.
 * Rivet City guard, members of the Rivet City Security Force at Rivet City in Fallout 3.
 * Security guard, guards protecting Tenpenny Tower in Fallout 3.
 * Slave guard, two guards overseeing the Pitt slaves, unused in the Fallout 3 add-on The Pitt.
 * Ghoul guard, ghouls guarding the Museum Authority Building in the Fallout 3 add-on Broken Steel.
 * Atomic Wrangler guard, bodyguards working for the Atomic Wrangler Casino in Fallout: New Vegas.
 * Boomer guard, guards protecting the fenced entrance leading into Nellis Air Force Base in Fallout: New Vegas.
 * Clinic guard, guards working for Doctor Usanagi in the New Vegas medical clinic in Fallout: New Vegas.
 * Crimson Caravan guard (Fallout: New Vegas), guards working at the Crimson Caravan Company in Fallout: New Vegas.
 * Followers guard, guards hired by the Followers of the Apocalypse to protect patients and doctors in Fallout: New Vegas.
 * Gomorrah cash room guard, a member of the Omertas in Gomorrah in Fallout: New Vegas.
 * Gun Runner guard, guards for Alexander at the Gun Runners in Fallout: New Vegas.
 * Legionary main gate guard, a unique guard protecting the main gate of The Fort in Fallout: New Vegas.
 * NCR guard dogs, guard dogs for the New California Republic in Fallout: New Vegas.
 * Praetorian guard, the elite personal bodyguards of Caesar in Fallout: New Vegas.
 * Thorn guard, guards protecting The Thorn in Fallout: New Vegas.
 * Vault 3 Fiend guard, a guard for the Fiends at Vault 3 in Fallout: New Vegas.
 * Vault Security Guard, the feral remnants of the Vault 34 security team in Fallout: New Vegas.
 * Weather station guard, a guard at the Weather Monitoring Station at The Fort in Fallout: New Vegas.
 * Casino guard, guards protecting the Strip, unused in Fallout: New Vegas.
 * Happy Trails caravan guard, caravan guards hired by the Happy Trails Caravan Company to protect them through Zion in the Fallout: New Vegas add-on Honest Hearts.
 * Caravan guard (Fallout 4), unnamed protectors of caravan merchants in Fallout 4.
 * Compound guard, guards protecting the compound for Covenant in Fallout 4.
 * Guard Gutsy, unique Mister Gutsies at General Atomics Galleria in Fallout 4.
 * Penitentiary guard, two Protectrons guarding Eastern Regional Penitentiary $$
 * Gate guard, a unique guard protecting the gate to Foundation in the Fallout 76 update Wastelanders.
 * Registration guard, a member of Sargento's gang at the Watoga Civic Center in the Fallout 76 update Wastelanders.
 * Settler guard, generic guards protecting Foundation in the Fallout 76 update Wastelanders.
 * NCR guard, guards at the Bloomfield Space Center in Van Buren.


 * Factions:
 * National Guard, a reserve component of the United States Army that was tasked with domestic defense and disaster relief in peacetime, mentioned in Fallout 3, the Fallout: New Vegas add-on Honest Hearts, Fallout 4 and Fallout 76.
 * US Coast Guard, one of the five major branches of the United States Armed Forces
 * New Imperial Guard, remnants of Imperial China that retook the country following the Great War in Fallout Extreme.


 * Holotapes and notes:
 * Boston Shelter - Guard update, a holotape at the Boston Mayoral Shelter in Fallout 4.
 * Gate guard primer, a paper note at Fort Defiance $$
 * Guard note (Fallout 76), a paper note at Wade Airport $$
 * Guard note (Steel Reign), a paper note in Steel Reign.
 * The Old Guard, Vol 14: Ch 2, a paper note at Founder's Hall in the Fallout 76 update Wastelanders.


 * Locations:
 * Guard house, a location within Junktown in Falout.
 * National Guard depot, a location north of Washington, D.C. in the Capital Wasteland in Fallout 3.
 * National Guard depot terminal entries, terminal entries at the National Guard depot in Fallout 3.
 * Guard barracks, a location within the Crimson Caravan Company in the Mojave Wasteland in Fallout: New Vegas.
 * Vault 22 dwellers' guard camp, a location in the northeastern part of Zion Canyon in the Fallout: New Vegas add-on Honest Hearts
 * Marked Men Guard Outpost, a location within the Hopeville Missile Base in the Divide in the Fallout: New Vegas add-on Lonesome Road.
 * Coast Guard Pier, a location near South Boston in the Commonwealth in Fallout 4.
 * Coast Guard Pier terminal entries, terminal entries at the Coast Guard Pier in Fallout 4.
 * National Guard training yard, a location near Malden in the Commonwealth in Fallout 4.
 * National Guard training yard terminal entries, terminal entries at the National Guard training yard in Fallout 4.


 * Quests:
 * Guard the caravans, a repeatable side quest in the Hub $$
 * Guard the brahmin, a side quest in Klamath in Fallout 2.
 * Find weakness in Tyler's gang guarding the church, a side quest in the Den in Fallout 2.
 * Guard brahmin herd for Grisham, an unmarked quest in the Modoc brahmin pastures in Fallout 2.
 * Help guard a secret transaction taking place in the desert, a side quest in the New Reno desert in Fallout 2.
 * Lara wants to know what is being guarded in the church, a side quest in the Den East Side in Fallout 2.
 * Convince Rusty Hook Guards to Allow Passage, a quest in the Bloomfield Space Center in Van Buren.
 * Help the Guards, They're Bored, a quest in Blackfoot Village in Van Buren.
 * Reprogram Security Turrets to Fire upon Security Bots & NCR Guards, a quest at the Bloomfield launch pad in Van Buren.
 * Sneak Past Launch Pad Turrets, Security Bots, and NCR Guards, and Gain Access to Computer Control Room, a quest at the Bloomfield launch pad in Van Buren


 * Other:
 * A trader and guards, a special encounter near Modoc in Fallout 2.
 * Captain of the Guard, a title granted by the First Citizen of Vault City in Fallout 2.
 * Guard post (Fallout 4), a settlement object in Fallout 4.
 * Guard post (Fallout 76), a workshop object $$
 * Kit: Guard post, a miscellaneous item in the Fallout 76 update Nuclear Winter.