Mod:Creation Kit/GetEquippedShield - Actor

Member of: Mod:Creation Kit/Actor Script

Gets the actor's currently equipped shield.

Syntax
Armor Function GetEquippedShield native

Return Value
The Armor the actor currently has equipped.

Examples
if (Game.GetPlayer.GetEquippedShield == UberShield) Debug.Trace("Player has uber-shield equipped") endIf
 * Does the player have the uber shield equipped?