Melee Weapons (Fallout)

Melee Weapons is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines combat effectiveness with any melee weapon.

Math

 * Fallout
 * $$\text{Initial level}\%=55+(\text{Agility}+\text{Strength})/2$$


 * Fallout 2 and Fallout Tactics
 * $$\text{Initial level}\%=20+(\text{Agility}+\text{Strength})\times2$$

In Fallout 2, the Chosen One starts out with only a spear, making melee Weapons an important skill at early stages of the game. Most melee weapons can be either swung or thrust. Thrust attacks are limited to certain melee weapons, and they typically deal more damage than swung attacks, occasionally at the expense of an additional action point depending on the weapon. Some melee weapons can also be thrown.

Affected weapons
Fallout Melee Weapons skill weapons, 2
 * Fallout

Fallout 2 Melee Weapons skill weapons, 2
 * Fallout 2

Fallout Tactics Melee Weapons skill weapons, 2
 * Fallout Tactics

Named Melee Weapons skilled characters

 * Fallout
 * Lasher, high elder of the Children of the Cathedral.


 * Fallout 2
 * Frank Horrigan, Secret Service agent of the Enclave and presidential bodyguard.
 * Lil' Jesus Mordino, son and right hand of Big Jesus Mordino.
 * Sulik, tribal warrior of the Primitive Tribe and a possible companion of the Chosen One.