Strength

Strength is a Primary Statistic in the SPECIAL system.

Strength is a measure of your raw physical power. A high Strength is good for physical characters.

Fallout, Fallout 2, and Fallout Tactics
Modifies: Hit Points, Melee Damage, and Carry Weight

Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the Minimum Strength requirements on weapons. You gain 25 lbs. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon.

Strength can be permanently increased by 6 points throughout both Fallout and 2.

Buffout and Jet can also temporarily modify Strength.

Fallout 3
Modifies: Melee Weapons skill, Carry Weight, melee damage bonus.

Ways to increase Strength

 * The Strength Bobblehead can be found inside Lucas Simms' house in Megaton.
 * Strength can also be permanently increased by the Ant Might perk obtained as one of the reward from completing quest Those!.
 * Nerd Rage!, the perk, gives you 10 strength along with other bonuses.
 * The Enclave Power Armor gives +1 Strength; however, there may be a net loss in the amount you can carry because Power Armor weighs more than some other armors.
 * The Brotherhood Power Armor, Outcast Power Armor, and ordinary Power Armor gives +2 Strength.
 * Buffout also gives a short +2 boost.
 * Beer (in the Aid list) gives a short +1 boost. (So does booze and wine, but beer is cheaper.) This equates, for example, to a boost from being able to carry 210 pounds to 220 while the +2 for Buffout amounts to +20 pounds (in this example). Taking additional beers or Buffouts will not add more capacity for carrying, but beer and Buffout can be combined for +30 total. This can be enough to get some extra gear home when teleporting and perhaps make two trips if you hurry.

Strength-based Perks

 * Little Leaguer requires 4
 * Iron Fist requires 4
 * Strong Back requires 5

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