Drug Den

The drug den is an unmarked location in the Commonwealth in 2287. It is located to the northwest of the USS Constitution and Weatherby Savings & Loan, northeast of Bunker Hill.

Layout
This is a three-level house controlled by raiders. There usually is a raider on the roof of the house and one to two in the street. Inside the house, between two and three raiders are hanging around on the second and third floors. As the name of the place suggests, some Jet, Buffout and Psycho can be found on shelves and tables.

On the third floor there are a mattress and a steamer trunk as well as a door leading to the roof. On the roof, there are a sleeping bag, a couple of armchairs and sofas.

Notable loot

 * One bottlecap mine - On the third floor, next to the steamer trunk.
 * Haptic drive - During the quest Quartermastery, the drive is inside the steamer trunk.

Related quests

 * Kidnapping: Concerned settlers will ask the Sole Survivor to help them rescue a fellow settler that was kidnapped for ransom by nearby hostiles, hoping to have them freed without harm.
 * To the Mattresses: The synth-hating L&L Gang is a major threat to the Railroad. Desdemona has a lead on them and asks the Sole Survivor to help neutralize their members.
 * Quartermastery: Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
 * Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
 * Reclamation: The Sole Survivor learns from Dr. Secord that a synth was kidnapped by raiders. They can help with the planned retrieval mission by placing a tracking beacon on the synth and reporting back to the Synth Retention Bureau.

Appearances
The drug den appears only in Fallout 4.

Bugs

 * If the location is part of the quest Randolph Safehouse 3 and the location had already been cleared before the quest is taken, the game might not recognize the quest as completed.
 * This can be fixed with the console command.
 * The orientation of the interior does not align with the exterior. You enter the building facing south, but you face north when inside.

Gallery
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