Mothership Zeta

Mothership Zeta will be the fifth and last Fallout 3 add-on, to be released on August 3, 2009 for the Xbox Live and Games for Windows Live. The PlayStation 3 version is to be released after Point Lookout.

The add-on will cost 800 Microsoft points or $9.99. It won't be part of any of the Fallout 3 Game Add-on Packs, and the only disc release it will be available with is Fallout 3 Game of the Year edition.

Overview
In Mothership Zeta the aliens have returned and they are not happy. The mothership answers the distress call sent out by the alien ship at the Alien Crash Site and abducts the player, making the whole add-on take place onboard of the alien ship. Mothership Zeta is in orbit around Earth and the aliens have been watching Earth for quite some time.

Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor. Explore the vast Mothership and learn the secrets of the Aliens’ master plan. Thwart the Aliens’ attempt to stop your escape, and take over the Alien ship before it wreaks havoc on the unsuspecting Earth below. Fight against the Alien Invaders, their robot drones, and turn their own horrible experiments against them.

You will recieve an unintelligable radio transmission which will lead you to the Alien Crash Site which players might already have visisted. It won't be the friendliest of greetings. The player will then be abducted and will end up on the alien mothership, Mothership Zeta, where they will meet other prisoners and plot their escape. The other prisoners originate both from the Capital Wasteland and from Earth’s past.

Onboard the Mothership, the questline won't be completely linear and will feature some exploration. You will be able to take a spacewalk. There will be Alien Power Cells but still in a limited quantity

The environment will be artistically different from the rest of Fallout 3, with nearly no assets reused.

The player will be able to return to the ship once the main quest is over in order to use the Alien Epoxy.

Story
A strange Alien signal is being broadcast throughout the Capital Wasteland, originating from the crashed UFO, Paladine. Is it a distress call, or something far more sinister? That question is answered when you find yourself beamed aboard an enormous Alien spacecraft, with only one alternative – to fight your way to the bridge of the ship and secure your escape. 

When asked about the storyline of Mothership Zeta, Jeff Gardiner revealed; "The general plot starts out as an escape attempt until the player figures out what the Aliens are actually up to. There are a number of other abductees for the player to interact with, and from whom they can solicit help."

New features



 * New locations
 * Mothership Zeta
 * New perks
 * Xenotech Expert
 * New characters
 * New weapons
 * Alien Atomizer
 * Alien Disintegrator
 * Cryo Grenade
 * Drone Cannon
 * Shock Baton
 * New armor
 * Gemini-Era Spacesuit
 * Samurai Armor
 * Other items
 * Alien Epoxy
 * New enemies
 * Aliens
 * Alien Robots
 * Unspecified alien creature