KnightArtemis.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleAdult01Default	DLC03DialogueCitadel	Topic	DLC03TLCitadelEnclave	FormID 0100582E	0	DLC03Dialo_DLC03TLCitadelE_0000582E_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03Dialo_DLC03TLCitadelE_0000582E_1.mp3	File Not Found		So... Any thoughts on the Enclave? --	Well this is it, isn't it? If we can't stop them now, we can't stop them at all. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DLC03DialogueCitadel	Topic	DLC03TLCitadelEnclave	FormID 0100582E	1	DLC03Dialo_DLC03TLCitadelE_0000582E_2	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03Dialo_DLC03TLCitadelE_0000582E_2.mp3	File Not Found		So... Any thoughts on the Enclave? --	Nothing like certain death to get you motivated. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DLC03DialogueCitadel	Topic	DLC03TLCitadelEnclave	FormID 0100582F	0	DLC03Dialo_DLC03TLCitadelE_0000582F_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03Dialo_DLC03TLCitadelE_0000582F_1.mp3	File Not Found		So... Any thoughts on the Enclave? --	Not only have we lost our main weapon, but now we've got to deal with some sort of orbital strike capability? Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DLC03DialogueCitadel	Topic	DLC03TLCitadelEnclave	FormID 0100582F	1	DLC03Dialo_DLC03TLCitadelE_0000582F_2	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03Dialo_DLC03TLCitadelE_0000582F_2.mp3	File Not Found		So... Any thoughts on the Enclave? --	They sure pulled a fast one on us. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DLC03DialogueCitadel	Topic	DLC03TLCitadelEnclave	FormID 01005830	0	DLC03Dialo_DLC03TLCitadelE_00005830_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03Dialo_DLC03TLCitadelE_00005830_1.mp3	File Not Found		So... Any thoughts on the Enclave? --	Things are going our way, no question about it. We've cut off their head, now we just need to carve up the body. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC0	0	GenericAdu_PLAYERTHROWGREN_00022CC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_00022CC0_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Take cover! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC1	0	GenericAdu_PLAYERTHROWGREN_00022CC1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_00022CC1_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Watch out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CBF	0	GenericAdu_PLAYERTHROWGREN_00022CBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_00022CBF_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Look out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C174	0	GenericAdu_PLAYERTHROWGREN_0004C174_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_0004C174_1.mp3	File Not Found		PLAYER THROW GRENADE	--	What are you doing? Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C175	0	GenericAdu_PLAYERTHROWGREN_0004C175_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERTHROWGREN_0004C175_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Grenade! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CB9	0	GenericAdu_PLAYERZKEYOBJEC_00022CB9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_00022CB9_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Oh come on. Cut it out. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBA	0	GenericAdu_PLAYERZKEYOBJEC_00022CBA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_00022CBA_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Put that down, will you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBB	0	GenericAdu_PLAYERZKEYOBJEC_00022CBB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_00022CBB_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Give it a rest, will you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C157	0	GenericAdu_PLAYERZKEYOBJEC_0004C157_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_0004C157_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Is that really necessary? Disgust 15 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C158	0	GenericAdu_PLAYERZKEYOBJEC_0004C158_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_0004C158_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Are you having fun with that? Disgust 15 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C159	0	GenericAdu_PLAYERZKEYOBJEC_0004C159_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_0004C159_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	You're easily amused, eh? Surprise 15 --	--	--	MaleAdult01Default	Generic	Combat	PowerAttack	FormID 00022AAF	0	Generic_PowerAttack_00022AAF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_PowerAttack_00022AAF_1.mp3	File Not Found		PowerAttack	--	Huurrraghh! Neutral 50 --	--	--	MaleAdult01Default	Generic	Combat	PowerAttack	FormID 00022AB1	0	Generic_PowerAttack_00022AB1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_PowerAttack_00022AB1_1.mp3	File Not Found		PowerAttack	--	Rrrraaahhh! Neutral 50 --	--	--	MaleAdult01Default	Generic	Combat	PowerAttack	FormID 00051FFA	0	Generic_PowerAttack_00051FFA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_PowerAttack_00051FFA_1.mp3	File Not Found		PowerAttack	--	Yaargh! Neutral 50 --	--	--	MaleAdult01Default	Generic	Combat	PowerAttack	FormID 00051FFB	0	Generic_PowerAttack_00051FFB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_PowerAttack_00051FFB_1.mp3	File Not Found		PowerAttack	--	Grrrraah! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	SpeechChallengeFailure	FormID 00067566	0	GenericAdu_SpeechChallenge_00067566_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_SpeechChallenge_00067566_1.mp3	File Not Found		SpeechChallengeFailure	--	That's not going to work on me. Disgust 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Steal	FormID 00086C7E	0	GenericBrotherhood_Steal_00086C7E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Steal_00086C7E_1.mp3	File Not Found		Steal	--	That doesn't belong to you! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Steal	FormID 00086C7F	0	GenericBrotherhood_Steal_00086C7F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Steal_00086C7F_1.mp3	File Not Found		Steal	--	Put that back at once! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Steal	FormID 00086C80	0	GenericBrotherhood_Steal_00086C80_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Steal_00086C80_1.mp3	File Not Found		Steal	--	Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Steal	FormID 00086C81	0	GenericBrotherhood_Steal_00086C81_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Steal_00086C81_1.mp3	File Not Found		Steal	--	I'd recommend putting that down. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Steal	FormID 00086C82	0	GenericBrotherhood_Steal_00086C82_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Steal_00086C82_1.mp3	File Not Found		Steal	--	Alarm! We're being robbed! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Steal	FormID 00086C83	0	GenericBrotherhood_Steal_00086C83_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Steal_00086C83_1.mp3	File Not Found		Steal	--	That's not your property! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB2	0	GenericAdult_Steal_00022AB2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB2_1.mp3	File Not Found		Steal	--	Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB3	0	GenericAdult_Steal_00022AB3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB3_1.mp3	File Not Found		Steal	--	You stole that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB4	0	GenericAdult_Steal_00022AB4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB4_1.mp3	File Not Found		Steal	--	Stop! Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB6	0	GenericAdult_Steal_00022AB6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB6_1.mp3	File Not Found		Steal	--	You can't just take that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Steal	FormID 00022AB7	0	GenericAdult_Steal_00022AB7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Steal_00022AB7_1.mp3	File Not Found		Steal	--	That doesn't belong to you! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C272	0	GenericAdult_TimeToGo_0004C272_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_TimeToGo_0004C272_1.mp3	File Not Found		TimeToGo	--	It's time for you to leave. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C273	0	GenericAdult_TimeToGo_0004C273_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_TimeToGo_0004C273_1.mp3	File Not Found		TimeToGo	--	You've got to leave now so I can lock up. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C275	0	GenericAdult_TimeToGo_0004C275_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_TimeToGo_0004C275_1.mp3	File Not Found		TimeToGo	--	I'm locking up, so you'll need to leave. Neutral 50 --	--	--	MaleAdult01Default	FreeformDC	Topic	FF02DogtagsFound	FormID 0001EDC4	0	FreeformDC_FF02DogtagsFoun_0001EDC4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\FreeformDC_FF02DogtagsFoun_0001EDC4_1.mp3	File Not Found		I found a Brotherhood Holotag. What should I do with it? --	Talk to Scribe Jameson. She is our keeper of the Scrolls. She will want to know what you have found. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightRumors	FormID 00026C32	0	DialogueCi_CitKnightRumors_00026C32_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightRumors_00026C32_1.mp3	File Not Found		You must see a lot of things. What's been going on? --	What's been going on? Well, let's see. For years, we've been draining our resources defending the ungrateful residents of this no man's land. Disgust 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightRumors	FormID 00026C32	1	DialogueCi_CitKnightRumors_00026C32_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightRumors_00026C32_2.mp3	File Not Found		You must see a lot of things. What's been going on? --	Most of my best friends have either been ripped apart by Super Mutants or left to join the Outcasts. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightRumors	FormID 00026C32	2	DialogueCi_CitKnightRumors_00026C32_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightRumors_00026C32_3.mp3	File Not Found		You must see a lot of things. What's been going on? --	And now an enemy we faced more than thirty years ago has resurfaced, and their tech is still better than ours. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightRumors	FormID 00026C32	3	DialogueCi_CitKnightRumors_00026C32_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightRumors_00026C32_4.mp3	File Not Found		You must see a lot of things. What's been going on? --	What's been going on with you? Disgust 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	AboutOutcasts1	FormID 000B830A	0	DialogueCi_AboutOutcasts1_000B830A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AboutOutcasts1_000B830A_1.mp3	File Not Found		MS07AboutOutcasts1	Outcasts? Who are they? I'd really don't want to go into it. Disgust 10 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	AboutOutcasts1	FormID 000B830A	1	DialogueCi_AboutOutcasts1_000B830A_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AboutOutcasts1_000B830A_2.mp3	File Not Found		MS07AboutOutcasts1	Outcasts? Who are they? Go bug Scribe Bowditch. He could talk a dog off a meat truck. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AcceptYield	FormID 00086C20	0	GenericBro_AcceptYield_00086C20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AcceptYield_00086C20_1.mp3	File Not Found		AcceptYield	--	A wise decision. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AcceptYield	FormID 00052042	0	GenericAdult_AcceptYield_00052042_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AcceptYield_00052042_1.mp3	File Not Found		AcceptYield	--	Better not try that again. Disgust 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertIdle	FormID 00086D0F	0	GenericBro_AlertIdle_00086D0F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertIdle_00086D0F_1.mp3	File Not Found		AlertIdle	--	Hiding is futile. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertIdle	FormID 00086D10	0	GenericBro_AlertIdle_00086D10_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertIdle_00086D10_1.mp3	File Not Found		AlertIdle	--	Come on out and let's fight face to face. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertIdle	FormID 00086D11	0	GenericBro_AlertIdle_00086D11_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertIdle_00086D11_1.mp3	File Not Found		AlertIdle	--	This is a coward's game! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertIdle	FormID 00086D12	0	GenericBro_AlertIdle_00086D12_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertIdle_00086D12_1.mp3	File Not Found		AlertIdle	--	You're exhausting my patience. Disgust 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertIdle	FormID 00086D13	0	GenericBro_AlertIdle_00086D13_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertIdle_00086D13_1.mp3	File Not Found		AlertIdle	--	Face me, dammit! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertIdle	FormID 00086D14	0	GenericBro_AlertIdle_00086D14_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertIdle_00086D14_1.mp3	File Not Found		AlertIdle	--	This is foolish. Reveal yourself! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBEB	0	GenericAdult_AlertIdle_0002FBEB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBEB_1.mp3	File Not Found		AlertIdle	--	Hmm. I was sure I heard something. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBEC	0	GenericAdult_AlertIdle_0002FBEC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBEC_1.mp3	File Not Found		AlertIdle	--	Huh? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBED	0	GenericAdult_AlertIdle_0002FBED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBED_1.mp3	File Not Found		AlertIdle	--	What was that? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBEF	0	GenericAdult_AlertIdle_0002FBEF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBEF_1.mp3	File Not Found		AlertIdle	--	Maybe I'm just jumpy. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertIdle	FormID 0002FBF1	0	GenericAdult_AlertIdle_0002FBF1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertIdle_0002FBF1_1.mp3	File Not Found		AlertIdle	--	Anybody there? Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	AlertIdle	FormID 0002FBEE	0	Generic_AlertIdle_0002FBEE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_AlertIdle_0002FBEE_1.mp3	File Not Found		AlertIdle	--	Hello? Who's there? Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	AlertToCombat	FormID 00027414	0	DialogueCi_AlertToCombat_00027414_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AlertToCombat_00027414_1.mp3	File Not Found		AlertToCombat	--	To arms! Brothers! To arms! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	AlertToCombat	FormID 00027415	0	DialogueCi_AlertToCombat_00027415_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AlertToCombat_00027415_1.mp3	File Not Found		AlertToCombat	--	Combat alert! Alarm! Alarm! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	AlertToCombat	FormID 00027416	0	DialogueCi_AlertToCombat_00027416_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AlertToCombat_00027416_1.mp3	File Not Found		AlertToCombat	--	To your guns, Brothers! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	AlertToCombat	FormID 00027417	0	DialogueCi_AlertToCombat_00027417_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AlertToCombat_00027417_1.mp3	File Not Found		AlertToCombat	--	Defend the Citadel! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	AlertToCombat	FormID 00027418	0	DialogueCi_AlertToCombat_00027418_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AlertToCombat_00027418_1.mp3	File Not Found		AlertToCombat	--	Hostile in the Bailey! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	AlertToCombat	FormID 00027419	0	DialogueCi_AlertToCombat_00027419_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AlertToCombat_00027419_1.mp3	File Not Found		AlertToCombat	--	We've got a hostile in the Lab! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	AlertToCombat	FormID 0002741C	0	DialogueCi_AlertToCombat_0002741C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AlertToCombat_0002741C_1.mp3	File Not Found		AlertToCombat	--	Hostile contact in A Ring! Calling for backup! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	AlertToCombat	FormID 0002741D	0	DialogueCi_AlertToCombat_0002741D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_AlertToCombat_0002741D_1.mp3	File Not Found		AlertToCombat	--	Hostile contact in B Ring! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToCombat	FormID 00086C4E	0	GenericBro_AlertToCombat_00086C4E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToCombat_00086C4E_1.mp3	File Not Found		AlertToCombat	--	Firing! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToCombat	FormID 000218AC	0	GenericBro_AlertToCombat_000218AC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToCombat_000218AC_1.mp3	File Not Found		AlertToCombat	--	Contact confirmed! Backup requested! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToCombat	FormID 00086C4F	0	GenericBro_AlertToCombat_00086C4F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToCombat_00086C4F_1.mp3	File Not Found		AlertToCombat	--	Got one here! Engaging! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToCombat	FormID 000218AD	0	GenericBro_AlertToCombat_000218AD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToCombat_000218AD_1.mp3	File Not Found		AlertToCombat	--	Enemy contact! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToCombat	FormID 000218AE	0	GenericBro_AlertToCombat_000218AE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToCombat_000218AE_1.mp3	File Not Found		AlertToCombat	--	Opening fire on hostile target! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToCombat	FormID 00022428	0	GenericBro_AlertToCombat_00022428_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToCombat_00022428_1.mp3	File Not Found		AlertToCombat	--	We've got company! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 0002FBF3	0	GenericAdult_AlertToCombat_0002FBF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_0002FBF3_1.mp3	File Not Found		AlertToCombat	--	Look what we have here. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 0002FBF4	0	GenericAdult_AlertToCombat_0002FBF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_0002FBF4_1.mp3	File Not Found		AlertToCombat	--	Found you! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 0005200F	0	GenericAdult_AlertToCombat_0005200F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_0005200F_1.mp3	File Not Found		AlertToCombat	--	Aha! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 00052010	0	GenericAdult_AlertToCombat_00052010_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_00052010_1.mp3	File Not Found		AlertToCombat	--	Thought I heard something. Happy 25	emphasis on Thought --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToCombat	FormID 00052011	0	GenericAdult_AlertToCombat_00052011_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToCombat_00052011_1.mp3	File Not Found		AlertToCombat	--	Hey! Surprise 50 --	--	--	MaleAdult01Default	Generic	Detection	AlertToCombat	FormID 0002FBF2	0	Generic_AlertToCombat_0002FBF2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_AlertToCombat_0002FBF2_1.mp3	File Not Found		AlertToCombat	--	Aha! There you are! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToNormal	FormID 000218BE	0	GenericBro_AlertToNormal_000218BE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToNormal_000218BE_1.mp3	File Not Found		AlertToNormal	--	All clear here. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToNormal	FormID 000218BF	0	GenericBro_AlertToNormal_000218BF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToNormal_000218BF_1.mp3	File Not Found		AlertToNormal	--	False alarm. Stand down. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToNormal	FormID 000218C0	0	GenericBro_AlertToNormal_000218C0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToNormal_000218C0_1.mp3	File Not Found		AlertToNormal	--	I've searched the area. Nothing to report. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToNormal	FormID 00086C9C	0	GenericBro_AlertToNormal_00086C9C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToNormal_00086C9C_1.mp3	File Not Found		AlertToNormal	--	Area secured. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToNormal	FormID 00086C9D	0	GenericBro_AlertToNormal_00086C9D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToNormal_00086C9D_1.mp3	File Not Found		AlertToNormal	--	Looks all clear to me. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	AlertToNormal	FormID 00086C9E	0	GenericBro_AlertToNormal_00086C9E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AlertToNormal_00086C9E_1.mp3	File Not Found		AlertToNormal	--	Must have been a glitch. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 0002FBDA	0	GenericAdult_AlertToNormal_0002FBDA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_0002FBDA_1.mp3	File Not Found		AlertToNormal	--	Ah, just getting jumpy I guess. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 0002FBE4	0	GenericAdult_AlertToNormal_0002FBE4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_0002FBE4_1.mp3	File Not Found		AlertToNormal	--	Whatever it was, I guess it's gone now. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 00052049	0	GenericAdult_AlertToNormal_00052049_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_00052049_1.mp3	File Not Found		AlertToNormal	--	Hmm. Nothing here after all. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 0005204A	0	GenericAdult_AlertToNormal_0005204A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_0005204A_1.mp3	File Not Found		AlertToNormal	--	There's nothing here. Disgust 50	disgusted --	--	--	MaleAdult01Default	GenericAdult	Detection	AlertToNormal	FormID 0005204B	0	GenericAdult_AlertToNormal_0005204B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AlertToNormal_0005204B_1.mp3	File Not Found		AlertToNormal	--	Whatever. I've got better things to do. Disgust 50	disgusted --	--	--	MaleAdult01Default	Generic	Detection	AlertToNormal	FormID 0002FBD2	0	Generic_AlertToNormal_0002FBD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_AlertToNormal_0002FBD2_1.mp3	File Not Found		AlertToNormal	--	I guess it was nothing. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	Assault	FormID 00027409	0	DialogueCitadel_Assault_00027409_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_Assault_00027409_1.mp3	File Not Found		Assault	--	Do you have any idea who you're dealing with? Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	Assault	FormID 0002740A	0	DialogueCitadel_Assault_0002740A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_Assault_0002740A_1.mp3	File Not Found		Assault	--	You dare assault a Brother of Steel? Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Assault	FormID 00086C24	0	GenericBrotherhood_Assault_00086C24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Assault_00086C24_1.mp3	File Not Found		Assault	--	I'm under attack! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Assault	FormID 00086C25	0	GenericBrotherhood_Assault_00086C25_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Assault_00086C25_1.mp3	File Not Found		Assault	--	Being engaged by hostile! Request backup! Disgust 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Assault	FormID 00086C26	0	GenericBrotherhood_Assault_00086C26_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Assault_00086C26_1.mp3	File Not Found		Assault	--	Assault! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Assault	FormID 00052035	0	GenericAdult_Assault_00052035_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Assault_00052035_1.mp3	File Not Found		Assault	--	Now there was no call for that! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Assault	FormID 00052036	0	GenericAdult_Assault_00052036_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Assault_00052036_1.mp3	File Not Found		Assault	--	Assault! Assault! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Assault	FormID 00052037	0	GenericAdult_Assault_00052037_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Assault_00052037_1.mp3	File Not Found		Assault	--	You dirty coward! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Assault	FormID 00052038	0	GenericAdult_Assault_00052038_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Assault_00052038_1.mp3	File Not Found		Assault	--	What the hell?! Anger 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	Attack	FormID 00027447	0	DialogueCitadel_Attack_00027447_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_Attack_00027447_1.mp3	File Not Found		Attack	--	For the Citadel! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	Attack	FormID 00027448	0	DialogueCitadel_Attack_00027448_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_Attack_00027448_1.mp3	File Not Found		Attack	--	You will die here! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	Attack	FormID 00027449	0	DialogueCitadel_Attack_00027449_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_Attack_00027449_1.mp3	File Not Found		Attack	--	You dare spill blood on this sacred ground? Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	Attack	FormID 0002744A	0	DialogueCitadel_Attack_0002744A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_Attack_0002744A_1.mp3	File Not Found		Attack	--	For Elder Lyons! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	Attack	FormID 00027450	0	DialogueCitadel_Attack_00027450_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_Attack_00027450_1.mp3	File Not Found		Attack	--	You're no better than that mutie scum... Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00022420	0	GenericBrotherhood_Attack_00022420_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00022420_1.mp3	File Not Found		Attack	--	Give me some help with this one! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 0002925F	0	GenericBrotherhood_Attack_0002925F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_0002925F_1.mp3	File Not Found		Attack	--	Just me, or are these things actually getting uglier? Neutral 50	Talking during combat --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00022421	0	GenericBrotherhood_Attack_00022421_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00022421_1.mp3	File Not Found		Attack	--	Damn it! Would you die already! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00022422	0	GenericBrotherhood_Attack_00022422_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00022422_1.mp3	File Not Found		Attack	--	We both know how this ends, you mutant freak! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 0002925E	0	GenericBrotherhood_Attack_0002925E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_0002925E_1.mp3	File Not Found		Attack	--	Got a present for ya, Frankenstein! Neutral 50	taunting a super mutant during combat --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 000198CC	0	GenericBrotherhood_Attack_000198CC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_000198CC_1.mp3	File Not Found		Attack	--	Engaging! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00022424	0	GenericBrotherhood_Attack_00022424_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00022424_1.mp3	File Not Found		Attack	--	Aggghhh! Neutral 50	bloodlust in combat, firing his weapon --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00022427	0	GenericBrotherhood_Attack_00022427_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00022427_1.mp3	File Not Found		Attack	--	Need some help here! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00029331	0	GenericBrotherhood_Attack_00029331_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00029331_1.mp3	File Not Found		Attack	--	Eyes on, people! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CC5	0	GenericBrotherhood_Attack_00086CC5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CC5_1.mp3	File Not Found		Attack	--	You're facing superior weapons and training! Submit! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CC6	0	GenericBrotherhood_Attack_00086CC6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CC6_1.mp3	File Not Found		Attack	--	The Wasteland will forget you ever existed. Neutral 50	angry, talking through clenched teeth --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CC7	0	GenericBrotherhood_Attack_00086CC7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CC7_1.mp3	File Not Found		Attack	--	Concentrating fire! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CC8	0	GenericBrotherhood_Attack_00086CC8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CC8_1.mp3	File Not Found		Attack	--	Brothers! Stand as one! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CC9	0	GenericBrotherhood_Attack_00086CC9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CC9_1.mp3	File Not Found		Attack	--	Target acquired! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CCA	0	GenericBrotherhood_Attack_00086CCA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CCA_1.mp3	File Not Found		Attack	--	Firing! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CCB	0	GenericBrotherhood_Attack_00086CCB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CCB_1.mp3	File Not Found		Attack	--	Got 'em in my sights! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CCC	0	GenericBrotherhood_Attack_00086CCC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CCC_1.mp3	File Not Found		Attack	--	Opening up! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CCD	0	GenericBrotherhood_Attack_00086CCD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CCD_1.mp3	File Not Found		Attack	--	Have courage, my brothers! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CCE	0	GenericBrotherhood_Attack_00086CCE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CCE_1.mp3	File Not Found		Attack	--	Drop 'em! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CCF	0	GenericBrotherhood_Attack_00086CCF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CCF_1.mp3	File Not Found		Attack	--	Targeting! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CD0	0	GenericBrotherhood_Attack_00086CD0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CD0_1.mp3	File Not Found		Attack	--	Stand strong, Brotherhood! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CD1	0	GenericBrotherhood_Attack_00086CD1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CD1_1.mp3	File Not Found		Attack	--	There's another one! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CD2	0	GenericBrotherhood_Attack_00086CD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CD2_1.mp3	File Not Found		Attack	--	Hostile incoming! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CD3	0	GenericBrotherhood_Attack_00086CD3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CD3_1.mp3	File Not Found		Attack	--	Engaging! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Attack	FormID 00086CD4	0	GenericBrotherhood_Attack_00086CD4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Attack_00086CD4_1.mp3	File Not Found		Attack	--	I got plenty more! Come on! Neutral 50	Angry, in combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00029316	0	GenericAdult_Attack_00029316_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00029316_1.mp3	File Not Found		Attack	--	Keep firing! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001511B	0	GenericAdult_Attack_0001511B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001511B_1.mp3	File Not Found		Attack	--	Take him out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001511D	0	GenericAdult_Attack_0001511D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001511D_1.mp3	File Not Found		Attack	--	Light him up! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015055	0	GenericAdult_Attack_00015055_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015055_1.mp3	File Not Found		Attack	--	Need some help with this one! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D593	0	GenericAdult_Attack_0004D593_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D593_1.mp3	File Not Found		Attack	--	Did I hit him? Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015057	0	GenericAdult_Attack_00015057_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015057_1.mp3	File Not Found		Attack	--	Take him down! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015058	0	GenericAdult_Attack_00015058_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015058_1.mp3	File Not Found		Attack	--	Keep them pinned! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001511E	0	GenericAdult_Attack_0001511E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001511E_1.mp3	File Not Found		Attack	--	Yeah?! Yeah?! You want some of this? Neutral 50	angry, shooting at someone --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001505A	0	GenericAdult_Attack_0001505A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001505A_1.mp3	File Not Found		Attack	--	Batter up! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0001511F	0	GenericAdult_Attack_0001511F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0001511F_1.mp3	File Not Found		Attack	--	Huargh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015120	0	GenericAdult_Attack_00015120_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015120_1.mp3	File Not Found		Attack	--	Ggrrrr! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00015121	0	GenericAdult_Attack_00015121_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00015121_1.mp3	File Not Found		Attack	--	Arrggh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 00029263	0	GenericAdult_Attack_00029263_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_00029263_1.mp3	File Not Found		Attack	--	You like that? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0002925D	0	GenericAdult_Attack_0002925D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0002925D_1.mp3	File Not Found		Attack	--	That's it, that's it. Neutral 50	urgently talking to self during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58A	0	GenericAdult_Attack_0004D58A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58A_1.mp3	File Not Found		Attack	--	What's the matter, huh? Can't stand the sight of your own blood? Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58B	0	GenericAdult_Attack_0004D58B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58B_1.mp3	File Not Found		Attack	--	Damn it! Anger 50	cursing at the situation --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58C	0	GenericAdult_Attack_0004D58C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58C_1.mp3	File Not Found		Attack	--	There's more where that came from. Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58D	0	GenericAdult_Attack_0004D58D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58D_1.mp3	File Not Found		Attack	--	Yeah! Yeah! Anger 50	angry yelling --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58E	0	GenericAdult_Attack_0004D58E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58E_1.mp3	File Not Found		Attack	--	Bring it! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D58F	0	GenericAdult_Attack_0004D58F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D58F_1.mp3	File Not Found		Attack	--	Had enough? Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D590	0	GenericAdult_Attack_0004D590_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D590_1.mp3	File Not Found		Attack	--	Yeah! Anger 50	shouting at enemy during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D591	0	GenericAdult_Attack_0004D591_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D591_1.mp3	File Not Found		Attack	--	You like that, you bastard? Anger 50	shouting at enemy during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D592	0	GenericAdult_Attack_0004D592_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D592_1.mp3	File Not Found		Attack	--	Want some more? Anger 50	shouting at enemy during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D594	0	GenericAdult_Attack_0004D594_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D594_1.mp3	File Not Found		Attack	--	Steady! Anger 50	shouting encouragement at friends during combat --	--	--	MaleAdult01Default	GenericAdult	Combat	Attack	FormID 0004D595	0	GenericAdult_Attack_0004D595_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Attack_0004D595_1.mp3	File Not Found		Attack	--	Don't let them get away! Anger 50	shouting encouragement at friends during combat --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C61	0	GenericBro_AvoidThreat_00086C61_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreat_00086C61_1.mp3	File Not Found		AvoidThreat	--	Incoming! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C62	0	GenericBro_AvoidThreat_00086C62_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreat_00086C62_1.mp3	File Not Found		AvoidThreat	--	Watch it! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C63	0	GenericBro_AvoidThreat_00086C63_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreat_00086C63_1.mp3	File Not Found		AvoidThreat	--	Watch out! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C64	0	GenericBro_AvoidThreat_00086C64_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreat_00086C64_1.mp3	File Not Found		AvoidThreat	--	Threat detected! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C65	0	GenericBro_AvoidThreat_00086C65_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreat_00086C65_1.mp3	File Not Found		AvoidThreat	--	Clear the area! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C66	0	GenericBro_AvoidThreat_00086C66_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreat_00086C66_1.mp3	File Not Found		AvoidThreat	--	Duck and cover! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 0001FB61	0	GenericAdult_AvoidThreat_0001FB61_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_0001FB61_1.mp3	File Not Found		AvoidThreat	--	Look out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 0001FB62	0	GenericAdult_AvoidThreat_0001FB62_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_0001FB62_1.mp3	File Not Found		AvoidThreat	--	It's gonna blow! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 00022A8F	0	GenericAdult_AvoidThreat_00022A8F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_00022A8F_1.mp3	File Not Found		AvoidThreat	--	Holy shit! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 00022A91	0	GenericAdult_AvoidThreat_00022A91_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_00022A91_1.mp3	File Not Found		AvoidThreat	--	Be careful! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	AvoidThreat	FormID 00022A92	0	GenericAdult_AvoidThreat_00022A92_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_AvoidThreat_00022A92_1.mp3	File Not Found		AvoidThreat	--	Watch out! Fear 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreatResponse	FormID 00086D22	0	GenericBro_AvoidThreatResp_00086D22_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreatResp_00086D22_1.mp3	File Not Found		AvoidThreatResponse	--	Whoa! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreatResponse	FormID 00086D23	0	GenericBro_AvoidThreatResp_00086D23_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreatResp_00086D23_1.mp3	File Not Found		AvoidThreatResponse	--	Duck! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreatResponse	FormID 00086D24	0	GenericBro_AvoidThreatResp_00086D24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreatResp_00086D24_1.mp3	File Not Found		AvoidThreatResponse	--	Protect yourself! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	AvoidThreatResponse	FormID 00086D25	0	GenericBro_AvoidThreatResp_00086D25_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_AvoidThreatResp_00086D25_1.mp3	File Not Found		AvoidThreatResponse	--	It's live! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Service	BarterExit	FormID 0004C17F	0	GenericAdult_BarterExit_0004C17F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_BarterExit_0004C17F_1.mp3	File Not Found		BarterExit	--	A pleasure doing business with you. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Service	BarterExit	FormID 0004C181	0	GenericAdult_BarterExit_0004C181_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_BarterExit_0004C181_1.mp3	File Not Found		BarterExit	--	Another satisfied customer. Happy 25 --	--	--	MaleAdult01Default	GenericAdult	Service	BarterExit	FormID 0004C182	0	GenericAdult_BarterExit_0004C182_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_BarterExit_0004C182_1.mp3	File Not Found		BarterExit	--	Give me a shout if you need anything else. Happy 25 --	--	--	MaleAdult01Default	GenericAdult	Service	BarterExit	FormID 0004C183	0	GenericAdult_BarterExit_0004C183_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_BarterExit_0004C183_1.mp3	File Not Found		BarterExit	--	Thanks. Happy 25 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsEND	FormID 00026C4B	0	DialogueCi_CitKnightDirect_00026C4B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C4B_1.mp3	File Not Found		That's all I needed. --	Very well. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsEND	FormID 00026C4C	0	DialogueCi_CitKnightDirect_00026C4C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C4C_1.mp3	File Not Found		That's all I needed. --	Certainly. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C40	0	DialogueCi_CitKnightDirect_00026C40_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C40_1.mp3	File Not Found		Can you describe the layout of the Citadel? --	You are currently in A Ring. Here, you will find the Great Hall, the Lyons' Den, and the Archives. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C40	1	DialogueCi_CitKnightDirect_00026C40_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C40_2.mp3	File Not Found		Can you describe the layout of the Citadel? --	Beyond this area is B Ring, quarters for the Knights, Scribes, and Elder Lyons. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C40	2	DialogueCi_CitKnightDirect_00026C40_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C40_3.mp3	File Not Found		Can you describe the layout of the Citadel? --	Outside in the Bailey are the training areas and access to the Initiates' barracks. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C40	3	DialogueCi_CitKnightDirect_00026C40_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C40_4.mp3	File Not Found		Can you describe the layout of the Citadel? --	Other than that, down those steps is the Lab. Be careful around there, the Scribes are touchy about who goes near their toys. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C41	0	DialogueCi_CitKnightDirect_00026C41_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C41_1.mp3	File Not Found		Can you describe the layout of the Citadel? --	This is B Ring. Here you'll find the general barracks, sick bay, and Elder Lyons' quarters. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C41	1	DialogueCi_CitKnightDirect_00026C41_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C41_2.mp3	File Not Found		Can you describe the layout of the Citadel? --	Through those door, you'll find A Ring -- the Great Hall is there, as well as the Lyons' Den and the Archives. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C41	2	DialogueCi_CitKnightDirect_00026C41_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C41_3.mp3	File Not Found		Can you describe the layout of the Citadel? --	Outside in the Bailey are the training areas and access to the Initiates' barracks. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C41	3	DialogueCi_CitKnightDirect_00026C41_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C41_4.mp3	File Not Found		Can you describe the layout of the Citadel? --	Other than that, go through A Ring to get to the Lab. The Scribes do most of their work on the projects down there, so watch what you touch. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C42	0	DialogueCi_CitKnightDirect_00026C42_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C42_1.mp3	File Not Found		Can you describe the layout of the Citadel? --	You are currently in the lab. This area belongs mainly to the Scribes. They do their technological R&D down here. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C42	1	DialogueCi_CitKnightDirect_00026C42_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C42_2.mp3	File Not Found		Can you describe the layout of the Citadel? --	Up those stairs is A Ring, our main gathering area. The Great Hall is there, as well as the Lyons' Pride quarters and rec room, and the Archives. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C42	2	DialogueCi_CitKnightDirect_00026C42_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C42_4.mp3	File Not Found		Can you describe the layout of the Citadel? --	Head through A Ring to get to B Ring, general quarters are there, our doc is across the hall from those, and Elder Lyons' quarters are in the back. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C42	3	DialogueCi_CitKnightDirect_00026C42_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C42_3.mp3	File Not Found		Can you describe the layout of the Citadel? --	Outside in the Bailey are the training areas and access to the Initiates' barracks. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C43	0	DialogueCi_CitKnightDirect_00026C43_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C43_3.mp3	File Not Found		Can you describe the layout of the Citadel? --	This is the Inner Bailey. These are the training areas and access to the Initiates barracks is across the cut. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C43	1	DialogueCi_CitKnightDirect_00026C43_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C43_2.mp3	File Not Found		Can you describe the layout of the Citadel? --	Through those doors to the east is A Ring. The great hall is there, as well as the Lyons' Pride quarters and rec room, and the Archives. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C43	2	DialogueCi_CitKnightDirect_00026C43_4	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C43_4.mp3	File Not Found		Can you describe the layout of the Citadel? --	Head through A Ring to get to B Ring, general quarters are there, our doc is across the hall from those, and Elder Lyons' quarters are in the back. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsGeneral	FormID 00026C43	3	DialogueCi_CitKnightDirect_00026C43_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C43_1.mp3	File Not Found		Can you describe the layout of the Citadel? --	The lab is underground. That area belongs mainly to the scribes. They do their technological R&D down there, so watch your step. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsMedic	FormID 00026C3C	0	DialogueCi_CitKnightDirect_00026C3C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C3C_1.mp3	File Not Found		Do you have a medic? --	You could say that. We have an old Robo Doc. He's a bit creepy, but he does the job. You'll find him in B Ring. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsMedic	FormID 000B736C	0	DialogueCi_CitKnightDirect_000B736C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_000B736C_1.mp3	File Not Found		Do you have a medic? --	You could say that. We have an old Robo Doc. He's a bit creepy, but he does the job. He's here in B Ring. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsSupplies	FormID 00026C45	0	DialogueCi_CitKnightDirect_00026C45_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C45_1.mp3	File Not Found		I need some supplies. Who would I see about that? --	Word came down that you got permission from Elder Lyons to trade, so just head down to the lab and talk to Knight Captain Durga. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsSupplies	FormID 000B737C	0	DialogueCi_CitKnightDirect_000B737C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_000B737C_1.mp3	File Not Found		I need some supplies. Who would I see about that? --	Word came down that you got permission from Elder Lyons to trade, so go talk to Knight Captain Durga. She's here in the lab. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsSupplies	FormID 00026C46	0	DialogueCi_CitKnightDirect_00026C46_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_00026C46_1.mp3	File Not Found		I need some supplies. Who would I see about that? --	Well, any one of us would see Knight Captain Durga down in the lab. But since you're an outsider, you'll need permission from Elder Lyons. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	CitKnightDirectionsSupplies	FormID 000B737D	0	DialogueCi_CitKnightDirect_000B737D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitKnightDirect_000B737D_1.mp3	File Not Found		I need some supplies. Who would I see about that? --	Well, any one of us would see Knight Captain Durga, here in the Lab. But since you're an outsider, you'll need permission from Elder Lyons. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk1	FormID 000B9982	0	ConvCitadel_CitTalk1_000B9982_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk1_000B9982_1.mp3	File Not Found		CitTalk1	--	Yes? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk1	FormID 000B9983	0	ConvCitadel_CitTalk1_000B9983_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk1_000B9983_1.mp3	File Not Found		CitTalk1	--	What's on your mind? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk1	FormID 000B9984	0	ConvCitadel_CitTalk1_000B9984_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk1_000B9984_1.mp3	File Not Found		CitTalk1	--	What is it? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk1	FormID 000B9985	0	ConvCitadel_CitTalk1_000B9985_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk1_000B9985_1.mp3	File Not Found		CitTalk1	--	Go on... Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk1	FormID 000B9986	0	ConvCitadel_CitTalk1_000B9986_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk1_000B9986_1.mp3	File Not Found		CitTalk1	--	I'm listening. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk2	FormID 000B998C	0	ConvCitadel_CitTalk2_000B998C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk2_000B998C_1.mp3	File Not Found		CitTalk2	--	You heard what the others have been saying? About the Enclave? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk2	FormID 000B998D	0	ConvCitadel_CitTalk2_000B998D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk2_000B998D_1.mp3	File Not Found		CitTalk2	--	What's your tactical assessment of this new... situation? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk2	FormID 000B998E	0	ConvCitadel_CitTalk2_000B998E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk2_000B998E_1.mp3	File Not Found		CitTalk2	--	I heard Elder Lyons talking to Rothchild. Sounds like even he's worried about the Enclave. Think I'm just being paranoid? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk2	FormID 000B998F	0	ConvCitadel_CitTalk2_000B998F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk2_000B998F_1.mp3	File Not Found		CitTalk2	--	So what do you think? Can we take these Enclave guys? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk2	FormID 000B9990	0	ConvCitadel_CitTalk2_000B9990_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk2_000B9990_1.mp3	File Not Found		CitTalk2	--	I ran some scans on the Enclave positions at the purifier. That's some serious firepower they're packing. What do you think? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk2	FormID 000B9991	0	ConvCitadel_CitTalk2_000B9991_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk2_000B9991_1.mp3	File Not Found		CitTalk2	--	Does this sound noble enough? "Quail before me, foul Super Mutant! Thine end is at hand! Yield, that I may ease thine suffering!" Neutral 50	Everything in quotes should sound really over-acted, and fake noble. The guy is trying to sound like an Olde English knight. --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk3	FormID 000B999C	0	ConvCitadel_CitTalk3_000B999C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk3_000B999C_1.mp3	File Not Found		CitTalk3	--	Look, the Enclave has the tech, they have the resources. But do they have the heart? I don't think so. We'll hold true. Happy 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk3	FormID 000B999D	0	ConvCitadel_CitTalk3_000B999D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk3_000B999D_1.mp3	File Not Found		CitTalk3	--	Please. We'll win this. You know why? We need to. Hasn't that always been enough? You worry too much. Happy 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk3	FormID 000B999E	0	ConvCitadel_CitTalk3_000B999E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk3_000B999E_1.mp3	File Not Found		CitTalk3	--	You're kidding me, right? Tin soldiers in devil suits, and you lose your nerve? Those Enclave troops are a joke. Happy 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk3	FormID 000B999F	0	ConvCitadel_CitTalk3_000B999F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk3_000B999F_1.mp3	File Not Found		CitTalk3	--	The truth? We can barely fend off the Super Mutants. Now we have a new threat to contend with? Doesn't look good. Happy 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk3	FormID 000B99A0	0	ConvCitadel_CitTalk3_000B99A0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk3_000B99A0_1.mp3	File Not Found		CitTalk3	--	Have you seen that Enclave Power Armor? That's the Advanced Mark II! I don't know if a standard round can even penetrate that stuff! Happy 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk3	FormID 000B99A1	0	ConvCitadel_CitTalk3_000B99A1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk3_000B99A1_1.mp3	File Not Found		CitTalk3	--	Scribe Peabody was telling me about those Enclave Plasma weapons. You know they can turn a man to goo? How the hell do you defend against that? Happy 50	emphasis on "that" --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk3Special	FormID 000B9978	0	ConvCitade_CitTalk3Special_000B9978_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalk3Special_000B9978_1.mp3	File Not Found		CitTalk3Special	--	What are you doing? Neutral 50	Sarcastic, like someone just did something stupid. --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk3Special	FormID 000BA746	0	ConvCitade_CitTalk3Special_000BA746_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalk3Special_000BA746_1.mp3	File Not Found		CitTalk3Special	--	Why... are you talking like that? Neutral 50	Sarcastic, like someone just did something stupid. --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk4Neg	FormID 000B9996	0	ConvCitadel_CitTalk4Neg_000B9996_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk4Neg_000B9996_1.mp3	File Not Found		CitTalk5	--	So you're saying... we're all going to die. That's, um... very optimistic. Thanks. Sad 20 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk4Neg	FormID 000BA744	0	ConvCitadel_CitTalk4Neg_000BA744_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk4Neg_000BA744_1.mp3	File Not Found		CitTalk5	--	Sigh. Guess I need to talk to Scribe Jameson. Make sure all my, you know, "personal information" is up-to-date. For the scrolls, I mean... Sad 20 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk4Neg	FormID 000B9997	0	ConvCitadel_CitTalk4Neg_000B9997_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk4Neg_000B9997_1.mp3	File Not Found		CitTalk5	--	Pretty dire, huh? Thanks for completely ruining my day. Sad 20 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk4Pos	FormID 000B9976	0	ConvCitadel_CitTalk4Pos_000B9976_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk4Pos_000B9976_1.mp3	File Not Found		CitTalk4	--	Huh. Yeah, I guess I hadn't thought of it like that. Thanks… I appreciate the pick-me-up. Happy 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk4Pos	FormID 000BA747	0	ConvCitadel_CitTalk4Pos_000BA747_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk4Pos_000BA747_1.mp3	File Not Found		CitTalk4	--	Right, right... Good point. Happy 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk4Pos	FormID 000B9977	0	ConvCitadel_CitTalk4Pos_000B9977_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk4Pos_000B9977_1.mp3	File Not Found		CitTalk4	--	Yeah...Yeah! We've handled worse before, right? See, I knew you'd cheer me up. Thanks! Happy 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk4Special	FormID 000B9974	0	ConvCitade_CitTalk4Special_000B9974_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalk4Special_000B9974_1.mp3	File Not Found		CitTalk4Special	--	I've been practicing. Come on, we're a knightly order, right? I figure we should speak the part. I want to sound like Elder Lyons. Surprise 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk5	FormID 000B9998	0	ConvCitadel_CitTalk5_000B9998_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk5_000B9998_1.mp3	File Not Found		CitTalk6	--	Hey, that's what I'm here for. Anyway, we should get back to our duties... Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk5	FormID 000B9999	0	ConvCitadel_CitTalk5_000B9999_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk5_000B9999_1.mp3	File Not Found		CitTalk6	--	Listen, let's talk about this some more later, okay? I have a decent tactical plan I can run by you. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk5	FormID 000B999A	0	ConvCitadel_CitTalk5_000B999A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk5_000B999A_1.mp3	File Not Found		CitTalk6	--	Look, either way, we should hit the Bailey later and run through some drills. Sound good? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk5	FormID 000B999B	0	ConvCitadel_CitTalk5_000B999B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalk5_000B999B_1.mp3	File Not Found		CitTalk6	--	Tell you what. Let's hook up later and go see Scribe Bowditch. I heard he's been working on some new Power Armor mods. Can't hurt. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk5Special	FormID 000B9972	0	ConvCitade_CitTalk5Special_000B9972_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalk5Special_000B9972_1.mp3	File Not Found		CitTalk5Special	--	Elder Lyons does not sound like that. You're an idiot. Disgust 20 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalk6Special	FormID 000B9973	0	ConvCitade_CitTalk6Special_000B9973_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalk6Special_000B9973_1.mp3	File Not Found		CitTalk6Special	--	Fine. I'll practice on someone else. Thanks for nothing. Pained 20 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkHail	FormID 000C84D2	0	ConvCitadel_CitTalkHail_000C84D2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalkHail_000C84D2_1.mp3	File Not Found		CitTalkHail. --	As you were. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkHail	FormID 000C9559	0	ConvCitadel_CitTalkHail_000C9559_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_CitTalkHail_000C9559_1.mp3	File Not Found		CitTalkHail. --	Hail. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkKnightDuskResponse1	FormID 00032FF0	0	ConvCitade_CitTalkKnightDu_00032FF0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkKnightDu_00032FF0_1.mp3	File Not Found		CitTalkKnightCaptainDuskResponse1	--	Hail. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkKnightDuskResponse1	FormID 00032FF1	0	ConvCitade_CitTalkKnightDu_00032FF1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkKnightDu_00032FF1_1.mp3	File Not Found		CitTalkKnightCaptainDuskResponse1	--	Hail to you. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkKnightDuskResponse1	FormID 00032FF2	0	ConvCitade_CitTalkKnightDu_00032FF2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkKnightDu_00032FF2_1.mp3	File Not Found		CitTalkKnightCaptainDuskResponse1	--	Carry on. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkKnightDuskResponse1	FormID 00032FF3	0	ConvCitade_CitTalkKnightDu_00032FF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkKnightDu_00032FF3_1.mp3	File Not Found		CitTalkKnightCaptainDuskResponse1	--	Good to see you. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkKnightDuskResponse1	FormID 00032FF4	0	ConvCitade_CitTalkKnightDu_00032FF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkKnightDu_00032FF4_1.mp3	File Not Found		CitTalkKnightCaptainDuskResponse1	--	Keep moving. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA731	0	ConvCitade_CitTalkShortGen_000BA731_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkShortGen_000BA731_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA732	0	ConvCitade_CitTalkShortGen_000BA732_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkShortGen_000BA732_1.mp3	File Not Found		CitTalkShortGeneric	--	Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA733	0	ConvCitade_CitTalkShortGen_000BA733_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkShortGen_000BA733_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA734	0	ConvCitade_CitTalkShortGen_000BA734_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkShortGen_000BA734_1.mp3	File Not Found		CitTalkShortGeneric	--	There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA735	0	ConvCitade_CitTalkShortGen_000BA735_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkShortGen_000BA735_1.mp3	File Not Found		CitTalkShortGeneric	--	It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA736	0	ConvCitade_CitTalkShortGen_000BA736_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkShortGen_000BA736_1.mp3	File Not Found		CitTalkShortGeneric2	--	Hmm... All right, thanks for the information. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA737	0	ConvCitade_CitTalkShortGen_000BA737_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkShortGen_000BA737_1.mp3	File Not Found		CitTalkShortGeneric2	--	I thought as much. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA738	0	ConvCitade_CitTalkShortGen_000BA738_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkShortGen_000BA738_1.mp3	File Not Found		CitTalkShortGeneric2	--	I see... Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA739	0	ConvCitade_CitTalkShortGen_000BA739_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitade_CitTalkShortGen_000BA739_1.mp3	File Not Found		CitTalkShortGeneric2	--	Very well. Thank you for the update. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	CitTownCitadelEND	FormID 0003883F	0	DialogueCi_CitTownCitadelE_0003883F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CitTownCitadelE_0003883F_1.mp3	File Not Found		That's all I needed. --	If you say so. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	CombatToLost	FormID 0002743D	0	DialogueCi_CombatToLost_0002743D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CombatToLost_0002743D_1.mp3	File Not Found		CombatToLost	--	Dammit, lost them. Check back in B Ring. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	CombatToLost	FormID 0002743E	0	DialogueCi_CombatToLost_0002743E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CombatToLost_0002743E_1.mp3	File Not Found		CombatToLost	--	Zero contact, no kill. Send a team to the Lab. Protect the robot! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	CombatToLost	FormID 0002743F	0	DialogueCi_CombatToLost_0002743F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CombatToLost_0002743F_1.mp3	File Not Found		CombatToLost	--	Where'd they go? Check inside! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	CombatToLost	FormID 00027441	0	DialogueCi_CombatToLost_00027441_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CombatToLost_00027441_1.mp3	File Not Found		CombatToLost	--	Damn. Contact lost. Repeat, contact lost. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	CombatToLost	FormID 00027442	0	DialogueCi_CombatToLost_00027442_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_CombatToLost_00027442_1.mp3	File Not Found		CombatToLost	--	Stay alert, Brothers. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToLost	FormID 000218A9	0	GenericBro_CombatToLost_000218A9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToLost_000218A9_1.mp3	File Not Found		CombatToLost	--	I've got no targets. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToLost	FormID 000218AA	0	GenericBro_CombatToLost_000218AA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToLost_000218AA_1.mp3	File Not Found		CombatToLost	--	Anybody got anything? Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToLost	FormID 000218AB	0	GenericBro_CombatToLost_000218AB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToLost_000218AB_1.mp3	File Not Found		CombatToLost	--	Contact lost. Initiating search pattern. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToLost	FormID 00086C2A	0	GenericBro_CombatToLost_00086C2A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToLost_00086C2A_1.mp3	File Not Found		CombatToLost	--	Sweep the area. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToLost	FormID 00086C2B	0	GenericBro_CombatToLost_00086C2B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToLost_00086C2B_1.mp3	File Not Found		CombatToLost	--	I have no hostiles. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToLost	FormID 00086C2C	0	GenericBro_CombatToLost_00086C2C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToLost_00086C2C_1.mp3	File Not Found		CombatToLost	--	Lost 'em! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 000604D9	0	GenericAdult_CombatToLost_000604D9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_000604D9_1.mp3	File Not Found		CombatToLost	--	Holy shit! A Stealth Boy! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 000604DA	0	GenericAdult_CombatToLost_000604DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_000604DA_1.mp3	File Not Found		CombatToLost	--	A Stealth Boy! Damn it! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 0002FBE8	0	GenericAdult_CombatToLost_0002FBE8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_0002FBE8_1.mp3	File Not Found		CombatToLost	--	Damn it. Where'd he go? Neutral 50	deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 0002FBEA	0	GenericAdult_CombatToLost_0002FBEA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_0002FBEA_1.mp3	File Not Found		CombatToLost	--	Let me go take a look around. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 00052020	0	GenericAdult_CombatToLost_00052020_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_00052020_1.mp3	File Not Found		CombatToLost	--	I bet I know where you went. Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 00052021	0	GenericAdult_CombatToLost_00052021_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_00052021_1.mp3	File Not Found		CombatToLost	--	Anybody see anything? Surprise 50	shouting to friends --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToLost	FormID 00052022	0	GenericAdult_CombatToLost_00052022_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_CombatToLost_00052022_1.mp3	File Not Found		CombatToLost	--	Split up and search the area. Anger 25	shouting to friends --	--	--	MaleAdult01Default	Generic	Detection	CombatToLost	FormID 0002FBE9	0	Generic_CombatToLost_0002FBE9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_CombatToLost_0002FBE9_1.mp3	File Not Found		CombatToLost	--	Where'd you go? Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToNormal	FormID 000218A6	0	GenericBro_CombatToNormal_000218A6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToNormal_000218A6_1.mp3	File Not Found		CombatToNormal	--	Enemy down! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToNormal	FormID 000218A7	0	GenericBro_CombatToNormal_000218A7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToNormal_000218A7_1.mp3	File Not Found		CombatToNormal	--	All clear. Stand down. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToNormal	FormID 000218A8	0	GenericBro_CombatToNormal_000218A8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToNormal_000218A8_1.mp3	File Not Found		CombatToNormal	--	One more for the Brotherhood. Happy 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToNormal	FormID 00086C42	0	GenericBro_CombatToNormal_00086C42_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToNormal_00086C42_1.mp3	File Not Found		CombatToNormal	--	Victory! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToNormal	FormID 00086C43	0	GenericBro_CombatToNormal_00086C43_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToNormal_00086C43_1.mp3	File Not Found		CombatToNormal	--	Sound the all clear. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	CombatToNormal	FormID 00086C44	0	GenericBro_CombatToNormal_00086C44_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_CombatToNormal_00086C44_1.mp3	File Not Found		CombatToNormal	--	Area secured. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0002FBF5	0	GenericAdu_CombatToNormal_0002FBF5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0002FBF5_1.mp3	File Not Found		CombatToNormal	--	That takes care of that. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0002FBF7	0	GenericAdu_CombatToNormal_0002FBF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0002FBF7_1.mp3	File Not Found		CombatToNormal	--	Teach you to mess with me. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0005202A	0	GenericAdu_CombatToNormal_0005202A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0005202A_1.mp3	File Not Found		CombatToNormal	--	Good enough. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0005202B	0	GenericAdu_CombatToNormal_0005202B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0005202B_1.mp3	File Not Found		CombatToNormal	--	Well, that's the end of that. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	CombatToNormal	FormID 0005202C	0	GenericAdu_CombatToNormal_0005202C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_CombatToNormal_0005202C_1.mp3	File Not Found		CombatToNormal	--	Glad that's over. Anger 25 --	--	--	MaleAdult01Default	Generic	Detection	CombatToNormal	FormID 0002FBFE	0	Generic_CombatToNormal_0002FBFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_CombatToNormal_0002FBFE_1.mp3	File Not Found		CombatToNormal	--	Phew. I'm glad that's over. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	Death	FormID 0002742F	0	DialogueCitadel_Death_0002742F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_Death_0002742F_1.mp3	File Not Found		Death	--	Nooo... Pained 100	dying gasp --	--	--	MaleAdult01Default	DialogueCitadel	Combat	Death	FormID 00027430	0	DialogueCitadel_Death_00027430_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_Death_00027430_1.mp3	File Not Found		Death	--	Brothers... Pained 100	dying gasp --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 000208D3	0	Generic_Death_000208D3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_000208D3_1.mp3	File Not Found		Death	--	Gaaah! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 0001FB58	0	Generic_Death_0001FB58_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_0001FB58_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 000208D4	0	Generic_Death_000208D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_000208D4_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 0001FB59	0	Generic_Death_0001FB59_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_0001FB59_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 000208D5	0	Generic_Death_000208D5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_000208D5_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 0001FB5A	0	Generic_Death_0001FB5A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_0001FB5A_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 000208D6	0	Generic_Death_000208D6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_000208D6_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 00020712	0	Generic_Death_00020712_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_00020712_1.mp3	File Not Found		Death	--	Agggghhh! Pained 100	death scream --	--	--	MaleAdult01Default	Generic	Combat	Death	FormID 00020713	0	Generic_Death_00020713_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Death_00020713_1.mp3	File Not Found		Death	--	Ooohhhh! Pained 100	death scream --	--	--	MaleAdult01Default	DialogueCitadel	Combat	DeathResponse	FormID 0002740C	0	DialogueCi_DeathResponse_0002740C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_DeathResponse_0002740C_1.mp3	File Not Found		DeathResponse	--	A Brother has fallen! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	DeathResponse	FormID 0002740D	0	DialogueCi_DeathResponse_0002740D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_DeathResponse_0002740D_1.mp3	File Not Found		DeathResponse	--	You dare take the life of a Brother of Steel! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	DeathResponse	FormID 0002740E	0	DialogueCi_DeathResponse_0002740E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_DeathResponse_0002740E_1.mp3	File Not Found		DeathResponse	--	His was a good death. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	DeathResponse	FormID 0002740F	0	DialogueCi_DeathResponse_0002740F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_DeathResponse_0002740F_1.mp3	File Not Found		DeathResponse	--	Focus, Brothers. Focus on the enemy! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Combat	DeathResponse	FormID 00027410	0	DialogueCi_DeathResponse_00027410_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_DeathResponse_00027410_1.mp3	File Not Found		DeathResponse	--	Let his death not be in vain! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	DeathResponse	FormID 00086CF7	0	GenericBro_DeathResponse_00086CF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_DeathResponse_00086CF7_1.mp3	File Not Found		DeathResponse	--	Man down! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	DeathResponse	FormID 00086CF8	0	GenericBro_DeathResponse_00086CF8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_DeathResponse_00086CF8_1.mp3	File Not Found		DeathResponse	--	We've lost one. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	DeathResponse	FormID 00086CF9	0	GenericBro_DeathResponse_00086CF9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_DeathResponse_00086CF9_1.mp3	File Not Found		DeathResponse	--	Reporting in... we have a soldier down. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	DeathResponse	FormID 00086CFA	0	GenericBro_DeathResponse_00086CFA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_DeathResponse_00086CFA_1.mp3	File Not Found		DeathResponse	--	No! Dammit... Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	DeathResponse	FormID 00086CFB	0	GenericBro_DeathResponse_00086CFB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_DeathResponse_00086CFB_1.mp3	File Not Found		DeathResponse	--	I'll make them pay for that. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	DeathResponse	FormID 00086CFC	0	GenericBro_DeathResponse_00086CFC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_DeathResponse_00086CFC_1.mp3	File Not Found		DeathResponse	--	Go in peace, Brother. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	DeathResponse	FormID 0001FB5F	0	GenericAdult_DeathResponse_0001FB5F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_DeathResponse_0001FB5F_1.mp3	File Not Found		DeathResponse	--	They killed him! Anger 100 --	--	--	MaleAdult01Default	GenericAdult	Combat	DeathResponse	FormID 0001FB60	0	GenericAdult_DeathResponse_0001FB60_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_DeathResponse_0001FB60_1.mp3	File Not Found		DeathResponse	--	They killed her! Anger 100 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FAF	0	DLC03ConvC_DLC03CitTalk1_00006FAF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk1_00006FAF_1.mp3	File Not Found		DLC03CitTalk1	--	What is it? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FB0	0	DLC03ConvC_DLC03CitTalk1_00006FB0_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk1_00006FB0_1.mp3	File Not Found		DLC03CitTalk1	--	Yes? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FB1	0	DLC03ConvC_DLC03CitTalk1_00006FB1_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk1_00006FB1_1.mp3	File Not Found		DLC03CitTalk1	--	What's on your mind? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FB2	0	DLC03ConvC_DLC03CitTalk1_00006FB2_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk1_00006FB2_1.mp3	File Not Found		DLC03CitTalk1	--	I'm listening. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FB3	0	DLC03ConvC_DLC03CitTalk1_00006FB3_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk1_00006FB3_1.mp3	File Not Found		DLC03CitTalk1	--	Go on... Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FB9	0	DLC03ConvC_DLC03CitTalk2_00006FB9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FB9_1.mp3	File Not Found		DLC03CitTalk2	--	You think we're gonna win this? I mean, we've got the Enclave on the run now, right? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBA	0	DLC03ConvC_DLC03CitTalk2_00006FBA_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FBA_1.mp3	File Not Found		DLC03CitTalk2	--	What do you think our chances of success are against the Enclave? We've surprised them so far, but do you think we can really beat them? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBB	0	DLC03ConvC_DLC03CitTalk2_00006FBB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FBB_1.mp3	File Not Found		DLC03CitTalk2	--	I've overheard some things. The offensive is going well, but do you think we can keep the pressure on them? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBC	0	DLC03ConvC_DLC03CitTalk2_00006FBC_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FBC_1.mp3	File Not Found		DLC03CitTalk2	--	I can't help but wonder what's going to happen. We're pushing the Enclave back, but how far is this going to go? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBD	0	DLC03ConvC_DLC03CitTalk2_00006FBD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FBD_1.mp3	File Not Found		DLC03CitTalk2	--	We've been able to steamroll the Enclave so far, but how do you think this is going to end? Can we really defeat them? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBE	0	DLC03ConvC_DLC03CitTalk2_00006FBE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FBE_1.mp3	File Not Found		DLC03CitTalk2	--	The robot's gone. What are we going to do? We don't have a way to fight back against the Enclave's vertibirds now. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBF	0	DLC03ConvC_DLC03CitTalk2_00006FBF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FBF_1.mp3	File Not Found		DLC03CitTalk2	--	With Liberty Prime gone, how the hell can we ever beat the Enclave? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FC0	0	DLC03ConvC_DLC03CitTalk2_00006FC0_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FC0_1.mp3	File Not Found		DLC03CitTalk2	--	Do you think we're completely screwed now? I mean, how are we supposed to finish off the Enclave? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FC1	0	DLC03ConvC_DLC03CitTalk2_00006FC1_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FC1_1.mp3	File Not Found		DLC03CitTalk2	--	I heard an update from one of the Scribes. Their projections for our chance of success are way down. I mean WAY down. What are we going to do? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FC2	0	DLC03ConvC_DLC03CitTalk2_00006FC2_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_00006FC2_1.mp3	File Not Found		DLC03CitTalk2	--	I'm trying to stay positive, but losing the robot was a huge blow. Do you think we'll still be able to pull through this? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CB	0	DLC03ConvC_DLC03CitTalk2_000075CB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_000075CB_1.mp3	File Not Found		DLC03CitTalk2	--	You think this new weapon the Scribes cooked up can do the trick? This is probably the only shot we're going to get at the Enclave. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CC	0	DLC03ConvC_DLC03CitTalk2_000075CC_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_000075CC_1.mp3	File Not Found		DLC03CitTalk2	--	I don't know if the element of surprise is going to be enough. We're only going to get one shot at this base the Enclave has. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CD	0	DLC03ConvC_DLC03CitTalk2_000075CD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_000075CD_1.mp3	File Not Found		DLC03CitTalk2	--	I've seen the plans for the assault on the Enclave base. I don't know what to think... this is really it, isn't it? We've got to stop them here. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CE	0	DLC03ConvC_DLC03CitTalk2_000075CE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_000075CE_1.mp3	File Not Found		DLC03CitTalk2	--	What if we can't at least disable whatever's controlling these missiles the Enclave has? Do we have a shot at beating them? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CF	0	DLC03ConvC_DLC03CitTalk2_000075CF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk2_000075CF_1.mp3	File Not Found		DLC03CitTalk2	--	I'm not encouraged by the plans for the attack on the Enclave's position. We're taking an awful gamble by doing this. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC3	0	DLC03ConvC_DLC03CitTalk3_00006FC3_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_00006FC3_1.mp3	File Not Found		DLC03CitTalk3	--	Look, we've won every engagement we've been in so far. We've got that robot on our side. Everything will be fine. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC4	0	DLC03ConvC_DLC03CitTalk3_00006FC4_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_00006FC4_1.mp3	File Not Found		DLC03CitTalk3	--	I think we're going to come out on top. Their headquarters was destroyed, and now we've got them on the run. Don't worry about it. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC5	0	DLC03ConvC_DLC03CitTalk3_00006FC5_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_00006FC5_1.mp3	File Not Found		DLC03CitTalk3	--	Our training is superior. We're reverse-engineering their tech, so they've lost that advantage. Everything is fine. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC6	0	DLC03ConvC_DLC03CitTalk3_00006FC6_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_00006FC6_1.mp3	File Not Found		DLC03CitTalk3	--	We're walking a fine line. If we can keep the pressure on them, we've got a shot. If we give them time to re-group, we're in trouble. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC7	0	DLC03ConvC_DLC03CitTalk3_00006FC7_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_00006FC7_1.mp3	File Not Found		DLC03CitTalk3	--	Let's put it this way: if we don't win, there isn't going to be a lot of time to stand around and worry about it. Know what I mean? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC8	0	DLC03ConvC_DLC03CitTalk3_00006FC8_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_00006FC8_1.mp3	File Not Found		DLC03CitTalk3	--	The robot is our best weapon. If we can keep it running, we have a chance. If not, we have to find another way to counter their Vertibirds. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC9	0	DLC03ConvC_DLC03CitTalk3_00006FC9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_00006FC9_1.mp3	File Not Found		DLC03CitTalk3	--	It's just another day in the Brotherhood. We'll find this new weapon of theirs, and we'll stop it. That's the only way to look at it. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FCA	0	DLC03ConvC_DLC03CitTalk3_00006FCA_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_00006FCA_1.mp3	File Not Found		DLC03CitTalk3	--	The Scribes have some tricks up their sleeves. Trust me. They're not giving details, but they're working on something. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FCB	0	DLC03ConvC_DLC03CitTalk3_00006FCB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_00006FCB_1.mp3	File Not Found		DLC03CitTalk3	--	The operation wasn't a total loss. If we can make sense of the data we recovered, we can still pull out ahead. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075DE	0	DLC03ConvC_DLC03CitTalk3_000075DE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_000075DE_1.mp3	File Not Found		DLC03CitTalk3	--	Enjoy the clean water while you can. We may not have it for too much longer, know what I mean? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075DF	0	DLC03ConvC_DLC03CitTalk3_000075DF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_000075DF_1.mp3	File Not Found		DLC03CitTalk3	--	Yeah, their vertibirds are going to be a real problem now. The robot was our only good counter to them. We might be in trouble. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E0	0	DLC03ConvC_DLC03CitTalk3_000075E0_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_000075E0_1.mp3	File Not Found		DLC03CitTalk3	--	Don't forget they apparently have missiles they can launch at us from... hell, I don't know. Space? Kind of hard to fight back against that. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E1	0	DLC03ConvC_DLC03CitTalk3_000075E1_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_000075E1_1.mp3	File Not Found		DLC03CitTalk3	--	We've got to do something. If they don't know we're coming, that might be enough to turn things in our favor. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E2	0	DLC03ConvC_DLC03CitTalk3_000075E2_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_000075E2_1.mp3	File Not Found		DLC03CitTalk3	--	Look at it this way: they probably won't use their missiles on their own positions, right? So that evens things up a bit. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E3	0	DLC03ConvC_DLC03CitTalk3_000075E3_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_000075E3_1.mp3	File Not Found		DLC03CitTalk3	--	The Scribes say this thing they've been working on should neutralize the Enclave's vertibirds. That'll catch them off-guard. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E4	0	DLC03ConvC_DLC03CitTalk3_000075E4_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_000075E4_1.mp3	File Not Found		DLC03CitTalk3	--	Well, this is it, isn't it? We're throwing everything we can at them. If it doesn't work, nothing will. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E5	0	DLC03ConvC_DLC03CitTalk3_000075E5_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_000075E5_1.mp3	File Not Found		DLC03CitTalk3	--	We're definitely not going to get a second shot at this, so everything has to work perfectly. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E6	0	DLC03ConvC_DLC03CitTalk3_000075E6_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk3_000075E6_1.mp3	File Not Found		DLC03CitTalk3	--	It's a necessary move, but yeah. If the attack fails, they're going to come at us hard. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 01006FCC	0	DLC03ConvC_DLC03CitTalk4Ne_00006FCC_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Ne_00006FCC_1.mp3	File Not Found		DLC03CitTalk4Neg	--	This is a bad situation... Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 010075D9	0	DLC03ConvC_DLC03CitTalk4Ne_000075D9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Ne_000075D9_1.mp3	File Not Found		DLC03CitTalk4Neg	--	No pressure, right? Heh. Neutral 50	sarcastic, nervous --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 010075DA	0	DLC03ConvC_DLC03CitTalk4Ne_000075DA_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Ne_000075DA_1.mp3	File Not Found		DLC03CitTalk4Neg	--	Great. Thanks, I feel so much better now. Neutral 50	sarcastic --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 01006FCD	0	DLC03ConvC_DLC03CitTalk4Ne_00006FCD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Ne_00006FCD_1.mp3	File Not Found		DLC03CitTalk4Neg	--	That's not exactly the answer I was hoping for. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 01006FCE	0	DLC03ConvC_DLC03CitTalk4Ne_00006FCE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Ne_00006FCE_1.mp3	File Not Found		DLC03CitTalk4Neg	--	Well that's not going to help me sleep any better tonight. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 01006FCF	0	DLC03ConvC_DLC03CitTalk4Ne_00006FCF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Ne_00006FCF_1.mp3	File Not Found		DLC03CitTalk4Neg	--	Thanks for the pick-me-up. Neutral 50	sarcastic --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 01006FA2	0	DLC03ConvC_DLC03CitTalk4Po_00006FA2_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Po_00006FA2_1.mp3	File Not Found		DLC03CitTalk4	--	I guess that's a good way to look at it. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 010075DD	0	DLC03ConvC_DLC03CitTalk4Po_000075DD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Po_000075DD_1.mp3	File Not Found		DLC03CitTalk4	--	Yeah, you're right. We'll get through this. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 01006FA3	0	DLC03ConvC_DLC03CitTalk4Po_00006FA3_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Po_00006FA3_1.mp3	File Not Found		DLC03CitTalk4	--	I sure hope you're right. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 01006FA4	0	DLC03ConvC_DLC03CitTalk4Po_00006FA4_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Po_00006FA4_1.mp3	File Not Found		DLC03CitTalk4	--	We've made it this far, right? We'll get through this. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 01006FA5	0	DLC03ConvC_DLC03CitTalk4Po_00006FA5_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk4Po_00006FA5_1.mp3	File Not Found		DLC03CitTalk4	--	You're right. Thanks. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB4	0	DLC03ConvC_DLC03CitTalk5_00006FB4_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk5_00006FB4_1.mp3	File Not Found		DLC03CitTalk5	--	Look, this is the path that Elder Lyons committed us to. He believes in it, and we have to trust him. Otherwise we've got nothing. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 010075DB	0	DLC03ConvC_DLC03CitTalk5_000075DB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk5_000075DB_1.mp3	File Not Found		DLC03CitTalk5	--	Hey, just focus on what needs to be done right now. Whatever happens after that, we'll deal with. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB5	0	DLC03ConvC_DLC03CitTalk5_00006FB5_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk5_00006FB5_1.mp3	File Not Found		DLC03CitTalk5	--	Just stick to your training, and you'll be okay. We all will. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB6	0	DLC03ConvC_DLC03CitTalk5_00006FB6_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk5_00006FB6_1.mp3	File Not Found		DLC03CitTalk5	--	Spend some time on target practice in the Bailey. That'll get the jitters out. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB7	0	DLC03ConvC_DLC03CitTalk5_00006FB7_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk5_00006FB7_1.mp3	File Not Found		DLC03CitTalk5	--	If you're worried, talk to the Scribes. See what kind of progress they've made on that Enclave tech. Maybe they can put your mind at ease. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB8	0	DLC03ConvC_DLC03CitTalk5_00006FB8_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvC_DLC03CitTalk5_00006FB8_1.mp3	File Not Found		DLC03CitTalk5	--	Keep your equipment in good condition, and keep your head on straight. The Brotherhood will make it through this. Neutral 50 --	--	--	MaleAdult01Default	FreeformDC	Topic	FFDCDogtagsFound1	FormID 0002E01B	0	FreeformDC_FFDCDogtagsFoun_0002E01B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\FreeformDC_FFDCDogtagsFoun_0002E01B_1.mp3	File Not Found		Where can I find Scribe Jameson? --	She spends most of her time in the Archives. You'll find them in A Ring, near the great hall. Neutral 50 --	--	--	MaleAdult01Default	FreeformDC	Topic	FFDCDogtagsFound2	FormID 0002E023	0	FreeformDC_FFDCDogtagsFoun_0002E023_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\FreeformDC_FFDCDogtagsFoun_0002E023_1.mp3	File Not Found		All right then. --	Glad to be of help. Neutral 50 --	--	--	MaleAdult01Default	FreeformPowerArmor	Topic	FFPAWho	FormID 000612B7	0	FreeformPowerArmor_FFPAWho_000612B7_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\FreeformPowerArmor_FFPAWho_000612B7_2.mp3	File Not Found		Can someone in the Citadel train me to wear Power Armor? --	I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab. Neutral 50 --	--	--	MaleAdult01Default	FreeformPowerArmor	Topic	FFPAWho	FormID 000612D4	0	FreeformPowerArmor_FFPAWho_000612D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\FreeformPowerArmor_FFPAWho_000612D4_1.mp3	File Not Found		Can someone in the Citadel train me to wear Power Armor? --	Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	FireExplosive	FormID 00086C33	0	GenericBro_FireExplosive_00086C33_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_FireExplosive_00086C33_1.mp3	File Not Found		FireExplosive	--	Let's see them dodge this! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	FireExplosive	FormID 00086C34	0	GenericBro_FireExplosive_00086C34_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_FireExplosive_00086C34_1.mp3	File Not Found		FireExplosive	--	Fire in the hole! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	FireExplosive	FormID 00086C35	0	GenericBro_FireExplosive_00086C35_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_FireExplosive_00086C35_1.mp3	File Not Found		FireExplosive	--	Grenade out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA2	0	GenericAdult_FireExplosive_00022AA2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA2_1.mp3	File Not Found		FireExplosive	--	Incoming! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA3	0	GenericAdult_FireExplosive_00022AA3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA3_1.mp3	File Not Found		FireExplosive	--	Duck! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA4	0	GenericAdult_FireExplosive_00022AA4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA4_1.mp3	File Not Found		FireExplosive	--	Fire in the hole! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA5	0	GenericAdult_FireExplosive_00022AA5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA5_1.mp3	File Not Found		FireExplosive	--	Get down! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	FireExplosive	FormID 00022AA6	0	GenericAdult_FireExplosive_00022AA6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_FireExplosive_00022AA6_1.mp3	File Not Found		FireExplosive	--	Look out! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Flee	FormID 00086CAE	0	GenericBrotherhood_Flee_00086CAE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Flee_00086CAE_1.mp3	File Not Found		Flee	--	Retreat! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Flee	FormID 00086CAF	0	GenericBrotherhood_Flee_00086CAF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Flee_00086CAF_1.mp3	File Not Found		Flee	--	Pulling back! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Flee	FormID 00086CB1	0	GenericBrotherhood_Flee_00086CB1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Flee_00086CB1_1.mp3	File Not Found		Flee	--	Disengaging! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 00022A76	0	GenericAdult_Flee_00022A76_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_00022A76_1.mp3	File Not Found		Flee	--	Help! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 0004D556	0	GenericAdult_Flee_0004D556_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_0004D556_1.mp3	File Not Found		Flee	--	Run for it! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 0004D558	0	GenericAdult_Flee_0004D558_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_0004D558_1.mp3	File Not Found		Flee	--	We're outnumbered! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 0004D559	0	GenericAdult_Flee_0004D559_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_0004D559_1.mp3	File Not Found		Flee	--	This is hopeless! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 0004D55B	0	GenericAdult_Flee_0004D55B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_0004D55B_1.mp3	File Not Found		Flee	--	I'm out of here! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult01Default	GenericAdult	Combat	Flee	FormID 00022A78	0	GenericAdult_Flee_00022A78_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Flee_00022A78_1.mp3	File Not Found		Flee	--	Let's get out of here! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF2	0	GenericAdu_GenericHelloRes_00070CF2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF2_1.mp3	File Not Found		GenericHelloResponse	--	Oh, just wonderful. Thanks for asking. Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF3	0	GenericAdu_GenericHelloRes_00070CF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF3_1.mp3	File Not Found		GenericHelloResponse	--	Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he. Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF4	0	GenericAdu_GenericHelloRes_00070CF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF4_1.mp3	File Not Found		GenericHelloResponse	--	I'm quite well, thank you. Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF5	0	GenericAdu_GenericHelloRes_00070CF5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF5_1.mp3	File Not Found		GenericHelloResponse	--	Splendid. Simply splendid. Thanks so much for asking. Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GenericHelloResponse	FormID 00070CF6	0	GenericAdu_GenericHelloRes_00070CF6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_GenericHelloRes_00070CF6_1.mp3	File Not Found		GenericHelloResponse	--	I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha. Happy 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	StartCombatResponse	FormID 00086C5D	0	GenericBro_StartCombatResp_00086C5D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_StartCombatResp_00086C5D_1.mp3	File Not Found		StartCombatResponse	--	Over there... get 'em! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	StartCombatResponse	FormID 0001FB55	0	GenericBro_StartCombatResp_0001FB55_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_StartCombatResp_0001FB55_1.mp3	File Not Found		StartCombatResponse	--	Spread out and flank 'em. Anger 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	StartCombatResponse	FormID 00086C5F	0	GenericBro_StartCombatResp_00086C5F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_StartCombatResp_00086C5F_1.mp3	File Not Found		StartCombatResponse	--	Targets engaged! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	StartCombatResponse	FormID 00086C60	0	GenericBro_StartCombatResp_00086C60_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_StartCombatResp_00086C60_1.mp3	File Not Found		StartCombatResponse	--	Take 'em out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DBB	0	GenericAdu_StartCombatResp_00080DBB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DBB_1.mp3	File Not Found		StartCombatResponse	--	Flank 'em! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DBC	0	GenericAdu_StartCombatResp_00080DBC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DBC_1.mp3	File Not Found		StartCombatResponse	--	I've got your back! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DBE	0	GenericAdu_StartCombatResp_00080DBE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DBE_1.mp3	File Not Found		StartCombatResponse	--	We'll get 'em. Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DBF	0	GenericAdu_StartCombatResp_00080DBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DBF_1.mp3	File Not Found		StartCombatResponse	--	Look out! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	StartCombatResponse	FormID 00080DC0	0	GenericAdu_StartCombatResp_00080DC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_StartCombatResp_00080DC0_1.mp3	File Not Found		StartCombatResponse	--	Where? Anger 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	TLCitadelDirections	FormID 00026C3A	0	DialogueCi_TLCitadelDirect_00026C3A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_TLCitadelDirect_00026C3A_1.mp3	File Not Found		I have a few questions about the Citadel. --	What do you need to find? Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	TLCitadelDirections	FormID 00026C3B	0	DialogueCi_TLCitadelDirect_00026C3B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_TLCitadelDirect_00026C3B_1.mp3	File Not Found		I have a few questions about the Citadel. --	I can help with that. What do you need? Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	TLCitadelEnclave	FormID 000B7F41	0	DialogueCi_TLCitadelEnclav_000B7F41_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_TLCitadelEnclav_000B7F41_1.mp3	File Not Found		So... Any thoughts on the Enclave? --	As if we didn't have enough to worry about. Their weapons are better; their Power Armor is better. Is their training better? We'll see. Anger 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	TLCitadelSuperMutant	FormID 000B7F48	0	DialogueCi_TLCitadelSuperM_000B7F48_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_TLCitadelSuperM_000B7F48_1.mp3	File Not Found		Care to share anything about the Super Mutants? --	You know how many Uglies I've killed? More than all of Lyons' Pride combined, that's how many. Anger 20 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	TLCitadelSuperMutant	FormID 000B7F48	1	DialogueCi_TLCitadelSuperM_000B7F48_2	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_TLCitadelSuperM_000B7F48_2.mp3	File Not Found		Care to share anything about the Super Mutants? --	All it takes is a loaded weapon and the will to use it. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Topic	TLCitadelSuperMutant	FormID 000B7F48	2	DialogueCi_TLCitadelSuperM_000B7F48_3	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_TLCitadelSuperM_000B7F48_3.mp3	File Not Found		Care to share anything about the Super Mutants? --	Oh, and a good way to get Ugly blood out of your armor. Little bit of Abraxo and some water -- works like a charm. Happy 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	GOODBYE	FormID 01006FAB	0	DLC03ConvCitadel_GOODBYE_00006FAB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvCitadel_GOODBYE_00006FAB_1.mp3	File Not Found		I have to go now. --	Understood. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	GOODBYE	FormID 01006FAC	0	DLC03ConvCitadel_GOODBYE_00006FAC_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvCitadel_GOODBYE_00006FAC_1.mp3	File Not Found		I have to go now. --	Roger that. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	GOODBYE	FormID 01006FAD	0	DLC03ConvCitadel_GOODBYE_00006FAD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvCitadel_GOODBYE_00006FAD_1.mp3	File Not Found		I have to go now. --	Yeah, I hear ya. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	GOODBYE	FormID 01006FAE	0	DLC03ConvCitadel_GOODBYE_00006FAE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvCitadel_GOODBYE_00006FAE_1.mp3	File Not Found		I have to go now. --	Got it. Thanks. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Conversation	GOODBYE	FormID 0002415D	0	DialogueCitadel_GOODBYE_0002415D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GOODBYE_0002415D_1.mp3	File Not Found		I have to go now. --	Of course. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Conversation	GOODBYE	FormID 0001E558	0	DialogueCitadel_GOODBYE_0001E558_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GOODBYE_0001E558_1.mp3	File Not Found		I have to go now. --	Steel be with you. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	GOODBYE	FormID 000B997E	0	ConvCitadel_GOODBYE_000B997E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_GOODBYE_000B997E_1.mp3	File Not Found		I have to go now. --	Sure. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	GOODBYE	FormID 000B997F	0	ConvCitadel_GOODBYE_000B997F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_GOODBYE_000B997F_1.mp3	File Not Found		I have to go now. --	Roger that. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	GOODBYE	FormID 000B9980	0	ConvCitadel_GOODBYE_000B9980_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_GOODBYE_000B9980_1.mp3	File Not Found		I have to go now. --	All right. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	GOODBYE	FormID 000B9981	0	ConvCitadel_GOODBYE_000B9981_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_GOODBYE_000B9981_1.mp3	File Not Found		I have to go now. --	Oh, anytime. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	GOODBYE	FormID 0001D5E5	0	GenericAdult_GOODBYE_0001D5E5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GOODBYE_0001D5E5_1.mp3	File Not Found		I have to go now. --	Yeah. See you. Neutral 50	Default backup bottom of the stack no condition failsafe goodbye. --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	GOODBYE	FormID 0004E5DD	0	GenericAdult_GOODBYE_0004E5DD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GOODBYE_0004E5DD_1.mp3	File Not Found		I have to go now. Goodbye. Whatever. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GOODBYE	FormID 0004E5E3	0	GenericAdult_GOODBYE_0004E5E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GOODBYE_0004E5E3_1.mp3	File Not Found		I have to go now. I need to get going. Bye. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	GOODBYE	FormID 00049E19	0	GenericAdult_GOODBYE_00049E19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GOODBYE_00049E19_1.mp3	File Not Found		I have to go now. Time for me to go. Later. Neutral 50 --	--	--	MaleAdult01Default	Generic	Conversation	GOODBYE	FormID 00049E16	0	Generic_GOODBYE_00049E16_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_GOODBYE_00049E16_1.mp3	File Not Found		I have to go now. See you later. Bye. Neutral 50 --	--	--	MaleAdult01Default	DLC03DialogueCitadel	Topic	GREETING	FormID 010097F9	0	DLC03Dialo_GREETING_000097F9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03Dialo_GREETING_000097F9_1.mp3	File Not Found		GREETING	--	What do you need? Neutral 50 --	--	--	MaleAdult01Default	DLC03DialogueCitadel	Topic	GREETING	FormID 0100BB9B	0	DLC03Dialo_GREETING_0000BB9B_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03Dialo_GREETING_0000BB9B_1.mp3	File Not Found		GREETING	--	Did you need something? Neutral 50 --	--	--	MaleAdult01Default	DLC03DialogueCitadel	Topic	GREETING	FormID 0100BB9C	0	DLC03Dialo_GREETING_0000BB9C_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03Dialo_GREETING_0000BB9C_1.mp3	File Not Found		GREETING	--	Good to see you. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	GREETING	FormID 000BCC04	0	DialogueCitadel_GREETING_000BCC04_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GREETING_000BCC04_1.mp3	File Not Found		GREETING	--	For Elder Lyons! Happy 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	GREETING	FormID 000BCC05	0	DialogueCitadel_GREETING_000BCC05_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GREETING_000BCC05_1.mp3	File Not Found		GREETING	--	Good luck! Happy 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	GREETING	FormID 000BCC06	0	DialogueCitadel_GREETING_000BCC06_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GREETING_000BCC06_1.mp3	File Not Found		GREETING	--	Project Purity is as good as ours! Happy 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	GREETING	FormID 000BCC08	0	DialogueCitadel_GREETING_000BCC08_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GREETING_000BCC08_1.mp3	File Not Found		GREETING	--	Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	GREETING	FormID 000BCC09	0	DialogueCitadel_GREETING_000BCC09_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GREETING_000BCC09_1.mp3	File Not Found		GREETING	--	You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	GREETING	FormID 000BCC0A	0	DialogueCitadel_GREETING_000BCC0A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GREETING_000BCC0A_1.mp3	File Not Found		GREETING	--	It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	GREETING	FormID 000BCC0B	0	DialogueCitadel_GREETING_000BCC0B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GREETING_000BCC0B_1.mp3	File Not Found		GREETING	--	Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	GREETING	FormID 000BCC0C	0	DialogueCitadel_GREETING_000BCC0C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GREETING_000BCC0C_1.mp3	File Not Found		GREETING	--	You need to report to Elder Lyons A.S.A.P. He's over by the robot. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Topic	GREETING	FormID 00024133	0	DialogueCitadel_GREETING_00024133_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_GREETING_00024133_1.mp3	File Not Found		GREETING	--	What aid can I offer you, outsider? Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Topic	GREETING	FormID 000B172C	0	GenericBro_GREETING_000B172C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GREETING_000B172C_1.mp3	File Not Found		GREETING	--	Nothing to see here, outsider. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Topic	GREETING	FormID 000B172D	0	GenericBro_GREETING_000B172D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GREETING_000B172D_1.mp3	File Not Found		GREETING	--	Nothing to report. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Topic	GREETING	FormID 000B1755	0	GenericBro_GREETING_000B1755_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GREETING_000B1755_1.mp3	File Not Found		GREETING	--	Keep moving, Wastelander. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Topic	GREETING	FormID 000B1757	0	GenericBro_GREETING_000B1757_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GREETING_000B1757_1.mp3	File Not Found		GREETING	--	Move along, outsider. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Topic	GREETING	FormID 0100BB98	0	GenericBro_GREETING_0000BB98_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\GenericBro_GREETING_0000BB98_1.mp3	File Not Found		GREETING	--	Everything's above board. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Topic	GREETING	FormID 0100BB99	0	GenericBro_GREETING_0000BB99_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\GenericBro_GREETING_0000BB99_1.mp3	File Not Found		GREETING	--	We're all clear here. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Topic	GREETING	FormID 0100BB9A	0	GenericBro_GREETING_0000BB9A_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\GenericBro_GREETING_0000BB9A_1.mp3	File Not Found		GREETING	--	We've got this area locked down. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	GREETING	FormID 000038C8	0	GenericAdult_GREETING_000038C8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GREETING_000038C8_1.mp3	File Not Found		GREETING	--	What do you need? Anger 25 --	--	--	MaleAdult01Default	Generic	Topic	GREETING	FormID 000038C2	0	Generic_GREETING_000038C2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_GREETING_000038C2_1.mp3	File Not Found		GREETING	--	Yeah? Neutral 50 --	--	--	MaleAdult01Default	Generic	Topic	GREETING	FormID 0004C18B	0	Generic_GREETING_0004C18B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_GREETING_0004C18B_1.mp3	File Not Found		GREETING	--	Hey there. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CBF	0	GenericBro_GuardTrespass_00086CBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GuardTrespass_00086CBF_1.mp3	File Not Found		GuardTrespass	--	This is a restricted area. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC0	0	GenericBro_GuardTrespass_00086CC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GuardTrespass_00086CC0_1.mp3	File Not Found		GuardTrespass	--	Leave now. Use of deadly force has been authorized. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC1	0	GenericBro_GuardTrespass_00086CC1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GuardTrespass_00086CC1_1.mp3	File Not Found		GuardTrespass	--	You are trespassing. Leave immediately. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC2	0	GenericBro_GuardTrespass_00086CC2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GuardTrespass_00086CC2_1.mp3	File Not Found		GuardTrespass	--	This area is off limits. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC3	0	GenericBro_GuardTrespass_00086CC3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GuardTrespass_00086CC3_1.mp3	File Not Found		GuardTrespass	--	Leave quickly before I sound the alarm. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC4	0	GenericBro_GuardTrespass_00086CC4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_GuardTrespass_00086CC4_1.mp3	File Not Found		GuardTrespass	--	This is only a warning. Leave or prepare to face the consequences. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00022A93	0	GenericAdult_GuardTrespass_00022A93_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00022A93_1.mp3	File Not Found		GuardTrespass	--	You! Get out of here! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00017194	0	GenericAdult_GuardTrespass_00017194_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00017194_1.mp3	File Not Found		GuardTrespass	--	Back off! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00050FFE	0	GenericAdult_GuardTrespass_00050FFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00050FFE_1.mp3	File Not Found		GuardTrespass	--	I'm not warning you again. Leave now. Anger 60 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00051000	0	GenericAdult_GuardTrespass_00051000_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00051000_1.mp3	File Not Found		GuardTrespass	--	Last warning. Get out of here. Anger 60 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00051001	0	GenericAdult_GuardTrespass_00051001_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00051001_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here. Anger 40 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00051003	0	GenericAdult_GuardTrespass_00051003_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00051003_1.mp3	File Not Found		GuardTrespass	--	I told you to leave. You'd better listen. Anger 40 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00051008	0	GenericAdult_GuardTrespass_00051008_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00051008_1.mp3	File Not Found		GuardTrespass	--	You don't belong here. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00022A96	0	GenericAdult_GuardTrespass_00022A96_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00022A96_1.mp3	File Not Found		GuardTrespass	--	Keep moving. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	GuardTrespass	FormID 00017193	0	GenericAdult_GuardTrespass_00017193_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_GuardTrespass_00017193_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here if you know what's good for you. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FA6	0	DLC03ConvCitadel_HELLO_00006FA6_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvCitadel_HELLO_00006FA6_1.mp3	File Not Found		HELLO	--	Brother... Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FA7	0	DLC03ConvCitadel_HELLO_00006FA7_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvCitadel_HELLO_00006FA7_1.mp3	File Not Found		HELLO	--	Hey, have you got a second? Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FA8	0	DLC03ConvCitadel_HELLO_00006FA8_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvCitadel_HELLO_00006FA8_1.mp3	File Not Found		HELLO	--	So, uhh... Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FA9	0	DLC03ConvCitadel_HELLO_00006FA9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvCitadel_HELLO_00006FA9_1.mp3	File Not Found		HELLO	--	Listen, I've got a question. Neutral 50 --	--	--	MaleAdult01Default	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FAA	0	DLC03ConvCitadel_HELLO_00006FAA_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult01Default\DLC03ConvCitadel_HELLO_00006FAA_1.mp3	File Not Found		HELLO	--	Can I talk to you for a moment? Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	DialogueCitadel	Conversation	HELLO	FormID 00024144	0	DialogueCitadel_HELLO_00024144_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCitadel_HELLO_00024144_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B9987	0	ConvCitadel_HELLO_000B9987_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B9987_1.mp3	File Not Found		HELLO	--	Brother... Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B9988	0	ConvCitadel_HELLO_000B9988_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B9988_1.mp3	File Not Found		HELLO	--	I've been meaning to ask you... Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B9989	0	ConvCitadel_HELLO_000B9989_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B9989_1.mp3	File Not Found		HELLO	--	Got a second? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B998A	0	ConvCitadel_HELLO_000B998A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B998A_1.mp3	File Not Found		HELLO	--	So... Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B998B	0	ConvCitadel_HELLO_000B998B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B998B_1.mp3	File Not Found		HELLO	--	Hey, let me ask you something. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025503	0	ConvCitadel_HELLO_00025503_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025503_1.mp3	File Not Found		HELLO	--	Elder Lyons, SIR!	Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025505	0	ConvCitadel_HELLO_00025505_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025505_1.mp3	File Not Found		HELLO	--	Elder on deck! Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025507	0	ConvCitadel_HELLO_00025507_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025507_1.mp3	File Not Found		HELLO	--	Elder Lyons... Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 0002550C	0	ConvCitadel_HELLO_0002550C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_0002550C_1.mp3	File Not Found		HELLO	--	Damn robot. Worst bedside manner ever. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000CB536	0	ConvCitadel_HELLO_000CB536_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000CB536_1.mp3	File Not Found		HELLO	--	Hail to you, Scribe Bowditch. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000CB537	0	ConvCitadel_HELLO_000CB537_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000CB537_1.mp3	File Not Found		HELLO	--	Hail, Scribe Bowditch. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000CB538	0	ConvCitadel_HELLO_000CB538_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000CB538_1.mp3	File Not Found		HELLO	--	Hail, Scribe Peabody. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000C955C	0	ConvCitadel_HELLO_000C955C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000C955C_1.mp3	File Not Found		HELLO	--	Hail to you, Scribe Peabody. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025511	0	ConvCitadel_HELLO_00025511_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025511_1.mp3	File Not Found		HELLO	--	Scribe Rothchild, sir.	Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025AEB	0	ConvCitadel_HELLO_00025AEB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025AEB_1.mp3	File Not Found		HELLO	--	Hail, Scribe Rothchild. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025AEC	0	ConvCitadel_HELLO_00025AEC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025AEC_1.mp3	File Not Found		HELLO	--	Hail to you, Scribe Rothchild. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025AED	0	ConvCitadel_HELLO_00025AED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025AED_1.mp3	File Not Found		HELLO	--	Sir Scribe. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025512	0	ConvCitadel_HELLO_00025512_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025512_1.mp3	File Not Found		HELLO	--	Sentinel Lyons, ma'am! Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025513	0	ConvCitadel_HELLO_00025513_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025513_1.mp3	File Not Found		HELLO	--	Watch it, Squire. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025AF3	0	ConvCitadel_HELLO_00025AF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025AF3_1.mp3	File Not Found		HELLO	--	Don't you have somewhere to be, Squire? Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025AF4	0	ConvCitadel_HELLO_00025AF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025AF4_1.mp3	File Not Found		HELLO	--	Step lively, Squire. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025514	0	ConvCitadel_HELLO_00025514_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025514_1.mp3	File Not Found		HELLO	--	Hail, Star Paladin, sir.	Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025AF9	0	ConvCitadel_HELLO_00025AF9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025AF9_1.mp3	File Not Found		HELLO	--	Star Paladin Cross, sir!	Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B416B	0	ConvCitadel_HELLO_000B416B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B416B_1.mp3	File Not Found		HELLO	--	Welcome. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B416C	0	ConvCitadel_HELLO_000B416C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B416C_1.mp3	File Not Found		HELLO	--	The Brotherhood is at your service. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B416D	0	ConvCitadel_HELLO_000B416D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B416D_1.mp3	File Not Found		HELLO	--	You honor us with your presence here. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B416E	0	ConvCitadel_HELLO_000B416E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B416E_1.mp3	File Not Found		HELLO	--	Need something, friend? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 00025B05	0	ConvCitadel_HELLO_00025B05_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_00025B05_1.mp3	File Not Found		HELLO	--	So what's the latest report? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000BA73A	0	ConvCitadel_HELLO_000BA73A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000BA73A_1.mp3	File Not Found		HELLO	--	What was the result of the latest scan? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000BA73B	0	ConvCitadel_HELLO_000BA73B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000BA73B_1.mp3	File Not Found		HELLO	--	What's the situation? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000BA73C	0	ConvCitadel_HELLO_000BA73C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000BA73C_1.mp3	File Not Found		HELLO	--	Well? What's your tactical appraisal of our situation? Neutral 50 --	--	--	MaleAdult01Default	ConvCitadel	Conversation	HELLO	FormID 000B416F	0	ConvCitadel_HELLO_000B416F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\ConvCitadel_HELLO_000B416F_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Conversation	HELLO	FormID 000221CF	0	GenericBrotherhood_HELLO_000221CF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_HELLO_000221CF_1.mp3	File Not Found		HELLO	--	What's up? Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Conversation	HELLO	FormID 000221D0	0	GenericBrotherhood_HELLO_000221D0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_HELLO_000221D0_1.mp3	File Not Found		HELLO	--	What do you need, sir?	Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Conversation	HELLO	FormID 000221D1	0	GenericBrotherhood_HELLO_000221D1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_HELLO_000221D1_1.mp3	File Not Found		HELLO	--	Hello, sir.	Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Conversation	HELLO	FormID 000221D2	0	GenericBrotherhood_HELLO_000221D2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_HELLO_000221D2_1.mp3	File Not Found		HELLO	--	Sir. Neutral 50	matter of fact greeting --	--	--	MaleAdult01Default	GenericBrotherhood	Conversation	HELLO	FormID 000221D3	0	GenericBrotherhood_HELLO_000221D3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_HELLO_000221D3_1.mp3	File Not Found		HELLO	--	Squire. Neutral 50	matter of fact greeting --	--	--	MaleAdult01Default	GenericBrotherhood	Conversation	HELLO	FormID 000221D4	0	GenericBrotherhood_HELLO_000221D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_HELLO_000221D4_1.mp3	File Not Found		HELLO	--	Sir Knight. Neutral 50	matter of fact greeting --	--	--	MaleAdult01Default	GenericBrotherhood	Conversation	HELLO	FormID 000221D5	0	GenericBrotherhood_HELLO_000221D5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_HELLO_000221D5_1.mp3	File Not Found		HELLO	--	Paladin. Neutral 50	matter of fact greeting --	--	--	MaleAdult01Default	GenericBrotherhood	Conversation	HELLO	FormID 000221D6	0	GenericBrotherhood_HELLO_000221D6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_HELLO_000221D6_1.mp3	File Not Found		HELLO	--	Sentinel. What can I do for you? Neutral 50	matter of fact greeting --	--	--	MaleAdult01Default	GenericBrotherhood	Conversation	HELLO	FormID 000221D7	0	GenericBrotherhood_HELLO_000221D7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_HELLO_000221D7_1.mp3	File Not Found		HELLO	--	Hello, Elder. Neutral 50	matter of fact greeting --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070D00	0	GenericAdult_HELLO_00070D00_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070D00_1.mp3	File Not Found		HELLO	--	Hey there. Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004D586	0	GenericAdult_HELLO_0004D586_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004D586_1.mp3	File Not Found		HELLO	--	Yes? Neutral 50 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CED	0	GenericAdult_HELLO_00070CED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CED_1.mp3	File Not Found		HELLO	--	Welcome to Tenpenny Tower. Happy 50 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070D01	0	GenericAdult_HELLO_00070D01_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070D01_1.mp3	File Not Found		HELLO	--	Charmed, I'm sure... Happy 50 --	--	GetIsID == 1	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004D585	0	GenericAdult_HELLO_0004D585_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004D585_1.mp3	File Not Found		HELLO	--	Ah, hello! Happy 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004E5FA	0	GenericAdult_HELLO_0004E5FA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004E5FA_1.mp3	File Not Found		HELLO	--	Good to see you. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004E5FC	0	GenericAdult_HELLO_0004E5FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004E5FC_1.mp3	File Not Found		HELLO	--	Hey. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004E5FE	0	GenericAdult_HELLO_0004E5FE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004E5FE_1.mp3	File Not Found		HELLO	--	Morning. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 0004E600	0	GenericAdult_HELLO_0004E600_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_0004E600_1.mp3	File Not Found		HELLO	--	Evening. Neutral 50	abbreviated "Good evening" greeting --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CEE	0	GenericAdult_HELLO_00070CEE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CEE_1.mp3	File Not Found		HELLO	--	How are you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CEF	0	GenericAdult_HELLO_00070CEF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CEF_1.mp3	File Not Found		HELLO	--	Nice to see you. Doing well, I hope? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CF0	0	GenericAdult_HELLO_00070CF0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CF0_1.mp3	File Not Found		HELLO	--	How are things? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Conversation	HELLO	FormID 00070CF1	0	GenericAdult_HELLO_00070CF1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_HELLO_00070CF1_1.mp3	File Not Found		HELLO	--	And how are you this fine day? Neutral 50 --	--	--	MaleAdult01Default	Generic	Conversation	HELLO	FormID 00020435	0	Generic_HELLO_00020435_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_HELLO_00020435_1.mp3	File Not Found		HELLO	--	Hello. Neutral 50 --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B3	0	GenericFriendlyFire_Hit_000345B3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B3_1.mp3	File Not Found		Hit	--	This is your last warning before I kill you. Anger 50	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B4	0	GenericFriendlyFire_Hit_000345B4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B4_1.mp3	File Not Found		Hit	--	Once more and I'm going to have to kill you. Anger 50	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B5	0	GenericFriendlyFire_Hit_000345B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B5_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B6	0	GenericFriendlyFire_Hit_000345B6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B6_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B7	0	GenericFriendlyFire_Hit_000345B7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B7_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B8	0	GenericFriendlyFire_Hit_000345B8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B8_1.mp3	File Not Found		Hit	--	Cut that out! Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345B9	0	GenericFriendlyFire_Hit_000345B9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345B9_1.mp3	File Not Found		Hit	--	I'm on your side! Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345BA	0	GenericFriendlyFire_Hit_000345BA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345BA_1.mp3	File Not Found		Hit	--	What do you think you're doing? Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericFriendlyFire	Combat	Hit	FormID 000345BB	0	GenericFriendlyFire_Hit_000345BB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericFriendlyFire_Hit_000345BB_1.mp3	File Not Found		Hit	--	Careful with that! Surprise 100	friendly fire --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 00086CE8	0	GenericBrotherhood_Hit_00086CE8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_00086CE8_1.mp3	File Not Found		Hit	--	My head... Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 00086CE9	0	GenericBrotherhood_Hit_00086CE9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_00086CE9_1.mp3	File Not Found		Hit	--	My arm! Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 00086CEA	0	GenericBrotherhood_Hit_00086CEA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_00086CEA_1.mp3	File Not Found		Hit	--	Arm's hit! Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 00086CEB	0	GenericBrotherhood_Hit_00086CEB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_00086CEB_1.mp3	File Not Found		Hit	--	Leg's hit! Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 000198AD	0	GenericBrotherhood_Hit_000198AD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_000198AD_1.mp3	File Not Found		Hit	--	Aggh! Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 000198AE	0	GenericBrotherhood_Hit_000198AE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_000198AE_1.mp3	File Not Found		Hit	--	Uggh! Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 000198B4	0	GenericBrotherhood_Hit_000198B4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_000198B4_1.mp3	File Not Found		Hit	--	I'm hit! Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 000198B5	0	GenericBrotherhood_Hit_000198B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_000198B5_1.mp3	File Not Found		Hit	--	Taking fire! Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 000198B6	0	GenericBrotherhood_Hit_000198B6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_000198B6_1.mp3	File Not Found		Hit	--	Ooof! Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 00093BAF	0	GenericBrotherhood_Hit_00093BAF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_00093BAF_1.mp3	File Not Found		Hit	--	Aggh! It's called Power Armor for a reason, freak! Pained 100 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Hit	FormID 000198B7	0	GenericBrotherhood_Hit_000198B7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Hit_000198B7_1.mp3	File Not Found		Hit	--	Damn it! Pained 100 --	--	--	MaleAdult01Default	GenericAdult	Combat	Hit	FormID 00015128	0	GenericAdult_Hit_00015128_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Hit_00015128_1.mp3	File Not Found		Hit	--	I'm hit! Pained 100 --	--	--	MaleAdult01Default	GenericAdult	Combat	Hit	FormID 000208E4	0	GenericAdult_Hit_000208E4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Hit_000208E4_1.mp3	File Not Found		Hit	--	Damn! Anger 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015122	0	Generic_Hit_00015122_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015122_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208D8	0	Generic_Hit_000208D8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208D8_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015123	0	Generic_Hit_00015123_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015123_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208DA	0	Generic_Hit_000208DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208DA_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015124	0	Generic_Hit_00015124_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015124_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208DC	0	Generic_Hit_000208DC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208DC_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015125	0	Generic_Hit_00015125_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015125_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208DE	0	Generic_Hit_000208DE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208DE_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015126	0	Generic_Hit_00015126_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015126_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208E0	0	Generic_Hit_000208E0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208E0_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208E1	0	Generic_Hit_000208E1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208E1_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 00015127	0	Generic_Hit_00015127_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_00015127_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208E2	0	Generic_Hit_000208E2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208E2_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult01Default	Generic	Combat	Hit	FormID 000208E3	0	Generic_Hit_000208E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_Hit_000208E3_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult01Default	Generic	Conversation	IdleChatter	FormID 000459CA	0	Generic_IdleChatter_000459CA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_IdleChatter_000459CA_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	Muttering to yourself while dreaming --	--	--	MaleAdult01Default	Generic	Conversation	IdleChatter	FormID 000459CB	0	Generic_IdleChatter_000459CB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_IdleChatter_000459CB_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleAdult01Default	Generic	Conversation	IdleChatter	FormID 00049036	0	Generic_IdleChatter_00049036_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_IdleChatter_00049036_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostIdle	FormID 00086D03	0	GenericBro_LostIdle_00086D03_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostIdle_00086D03_1.mp3	File Not Found		LostIdle	--	It's only a matter of time. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostIdle	FormID 00086D04	0	GenericBro_LostIdle_00086D04_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostIdle_00086D04_1.mp3	File Not Found		LostIdle	--	Continuing sweep. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostIdle	FormID 00086D05	0	GenericBro_LostIdle_00086D05_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostIdle_00086D05_1.mp3	File Not Found		LostIdle	--	Target may still be in area. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostIdle	FormID 00086D06	0	GenericBro_LostIdle_00086D06_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostIdle_00086D06_1.mp3	File Not Found		LostIdle	--	Search pattern delta-two. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostIdle	FormID 00086D07	0	GenericBro_LostIdle_00086D07_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostIdle_00086D07_1.mp3	File Not Found		LostIdle	--	Still trying to reacquire hostile. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostIdle	FormID 00086D08	0	GenericBro_LostIdle_00086D08_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostIdle_00086D08_1.mp3	File Not Found		LostIdle	--	I got nothing here. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC1B	0	GenericAdult_LostIdle_0002FC1B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC1B_1.mp3	File Not Found		LostIdle	--	I'm going to find you. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC1D	0	GenericAdult_LostIdle_0002FC1D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC1D_1.mp3	File Not Found		LostIdle	--	You can't hide from me forever. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC1E	0	GenericAdult_LostIdle_0002FC1E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC1E_1.mp3	File Not Found		LostIdle	--	Nothing yet. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC21	0	GenericAdult_LostIdle_0002FC21_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC21_1.mp3	File Not Found		LostIdle	--	Where did you go? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostIdle	FormID 0002FC22	0	GenericAdult_LostIdle_0002FC22_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostIdle_0002FC22_1.mp3	File Not Found		LostIdle	--	I've got something for you... Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	LostIdle	FormID 0002FC20	0	Generic_LostIdle_0002FC20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_LostIdle_0002FC20_1.mp3	File Not Found		LostIdle	--	Come out, come out, wherever you are! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 0002741F	0	DialogueCi_LostToCombat_0002741F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_0002741F_1.mp3	File Not Found		LostToCombat	--	I guess we lost- wait! Contact! Contact! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 00027420	0	DialogueCi_LostToCombat_00027420_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_00027420_1.mp3	File Not Found		LostToCombat	--	I have contact. Weapons hot. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 00027422	0	DialogueCi_LostToCombat_00027422_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_00027422_1.mp3	File Not Found		LostToCombat	--	Positive contact. Firing. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 00027423	0	DialogueCi_LostToCombat_00027423_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_00027423_1.mp3	File Not Found		LostToCombat	--	There you are, outsider! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 00027424	0	DialogueCi_LostToCombat_00027424_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_00027424_1.mp3	File Not Found		LostToCombat	--	There is no shelter from the Brotherhood. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 00027425	0	DialogueCi_LostToCombat_00027425_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_00027425_1.mp3	File Not Found		LostToCombat	--	The Brotherhood sees all. Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 00027426	0	DialogueCi_LostToCombat_00027426_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_00027426_1.mp3	File Not Found		LostToCombat	--	Hostile located in the lab! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 00027427	0	DialogueCi_LostToCombat_00027427_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_00027427_1.mp3	File Not Found		LostToCombat	--	Found him! In the lab! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 00027428	0	DialogueCi_LostToCombat_00027428_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_00027428_1.mp3	File Not Found		LostToCombat	--	Found her! In the lab! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 00027429	0	DialogueCi_LostToCombat_00027429_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_00027429_1.mp3	File Not Found		LostToCombat	--	Contact in A Ring! Repeat, I have found the intruder in A Ring! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	LostToCombat	FormID 0002742A	0	DialogueCi_LostToCombat_0002742A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_LostToCombat_0002742A_1.mp3	File Not Found		LostToCombat	--	Positive contact near the Archives! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToCombat	FormID 000218C1	0	GenericBro_LostToCombat_000218C1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToCombat_000218C1_1.mp3	File Not Found		LostToCombat	--	Reengaging hostile target! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToCombat	FormID 000218C2	0	GenericBro_LostToCombat_000218C2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToCombat_000218C2_1.mp3	File Not Found		LostToCombat	--	Brotherhood! Over here! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToCombat	FormID 000218C3	0	GenericBro_LostToCombat_000218C3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToCombat_000218C3_1.mp3	File Not Found		LostToCombat	--	I've got him. Rally on me. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToCombat	FormID 00086C93	0	GenericBro_LostToCombat_00086C93_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToCombat_00086C93_1.mp3	File Not Found		LostToCombat	--	Target locked! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToCombat	FormID 00086C94	0	GenericBro_LostToCombat_00086C94_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToCombat_00086C94_1.mp3	File Not Found		LostToCombat	--	Target acquired! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToCombat	FormID 00086C95	0	GenericBro_LostToCombat_00086C95_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToCombat_00086C95_1.mp3	File Not Found		LostToCombat	--	Found 'em. Engaging! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToCombat	FormID 0002FC1A	0	GenericAdult_LostToCombat_0002FC1A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToCombat_0002FC1A_1.mp3	File Not Found		LostToCombat	--	Thought hiding would save you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToCombat	FormID 0005202F	0	GenericAdult_LostToCombat_0005202F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToCombat_0005202F_1.mp3	File Not Found		LostToCombat	--	Aha! Surprise 25 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToCombat	FormID 00052030	0	GenericAdult_LostToCombat_00052030_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToCombat_00052030_1.mp3	File Not Found		LostToCombat	--	You can't hide from me. Happy 25 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToCombat	FormID 0002FC19	0	GenericAdult_LostToCombat_0002FC19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToCombat_0002FC19_1.mp3	File Not Found		LostToCombat	--	Over here! Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	LostToCombat	FormID 0002FC18	0	Generic_LostToCombat_0002FC18_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_LostToCombat_0002FC18_1.mp3	File Not Found		LostToCombat	--	There you are! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToNormal	FormID 000218AF	0	GenericBro_LostToNormal_000218AF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToNormal_000218AF_1.mp3	File Not Found		LostToNormal	--	All clear. Stand down. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToNormal	FormID 000218B0	0	GenericBro_LostToNormal_000218B0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToNormal_000218B0_1.mp3	File Not Found		LostToNormal	--	The area's clear. Must've bugged out. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToNormal	FormID 000218B1	0	GenericBro_LostToNormal_000218B1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToNormal_000218B1_1.mp3	File Not Found		LostToNormal	--	Looks like they thought better of tangling with the Brotherhood of Steel. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToNormal	FormID 00086C72	0	GenericBro_LostToNormal_00086C72_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToNormal_00086C72_1.mp3	File Not Found		LostToNormal	--	Area is secured. Hostiles have vacated. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToNormal	FormID 00086C73	0	GenericBro_LostToNormal_00086C73_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToNormal_00086C73_1.mp3	File Not Found		LostToNormal	--	Sound the all clear. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	LostToNormal	FormID 00086C74	0	GenericBro_LostToNormal_00086C74_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_LostToNormal_00086C74_1.mp3	File Not Found		LostToNormal	--	Targets lost. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 0002FBE5	0	GenericAdult_LostToNormal_0002FBE5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_0002FBE5_1.mp3	File Not Found		LostToNormal	--	Must have bugged out. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 0002FBE6	0	GenericAdult_LostToNormal_0002FBE6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_0002FBE6_1.mp3	File Not Found		LostToNormal	--	Hmm. Oh well. Neutral 50	puzzled, but relieved. --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 00052052	0	GenericAdult_LostToNormal_00052052_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_00052052_1.mp3	File Not Found		LostToNormal	--	I can't find anything. Neutral 50	with decision -- "must not be anybody here" --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 0002FBE7	0	GenericAdult_LostToNormal_0002FBE7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_0002FBE7_1.mp3	File Not Found		LostToNormal	--	Cleared out, I guess. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 00052053	0	GenericAdult_LostToNormal_00052053_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_00052053_1.mp3	File Not Found		LostToNormal	--	Stand down. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	LostToNormal	FormID 00052054	0	GenericAdult_LostToNormal_00052054_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_LostToNormal_00052054_1.mp3	File Not Found		LostToNormal	--	I guess we ran 'em off. Happy 50 --	--	--	MaleAdult01Default	Generic	Detection	LostToNormal	FormID 00052051	0	Generic_LostToNormal_00052051_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_LostToNormal_00052051_1.mp3	File Not Found		LostToNormal	--	Nobody here anymore. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Murder	FormID 00086D1C	0	GenericBrotherhood_Murder_00086D1C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Murder_00086D1C_1.mp3	File Not Found		Murder	--	Oh my lord! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Murder	FormID 00086D1D	0	GenericBrotherhood_Murder_00086D1D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Murder_00086D1D_1.mp3	File Not Found		Murder	--	Murderer! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Murder	FormID 00086D1E	0	GenericBrotherhood_Murder_00086D1E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Murder_00086D1E_1.mp3	File Not Found		Murder	--	We've got one over here! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Murder	FormID 00086D1F	0	GenericBrotherhood_Murder_00086D1F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Murder_00086D1F_1.mp3	File Not Found		Murder	--	What the hell have you done? Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Murder	FormID 00086D20	0	GenericBrotherhood_Murder_00086D20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Murder_00086D20_1.mp3	File Not Found		Murder	--	You... murderer! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Murder	FormID 00086D21	0	GenericBrotherhood_Murder_00086D21_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBrotherhood_Murder_00086D21_1.mp3	File Not Found		Murder	--	Alarm! Alarm! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7B	0	GenericAdult_Murder_00022A7B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7B_1.mp3	File Not Found		Murder	--	What have you done? Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7C	0	GenericAdult_Murder_00022A7C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7C_1.mp3	File Not Found		Murder	--	Oh my God! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7D	0	GenericAdult_Murder_00022A7D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7D_1.mp3	File Not Found		Murder	--	Murderer! Disgust 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7E	0	GenericAdult_Murder_00022A7E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7E_1.mp3	File Not Found		Murder	--	You killed him! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A7F	0	GenericAdult_Murder_00022A7F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A7F_1.mp3	File Not Found		Murder	--	You killed her! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00022A80	0	GenericAdult_Murder_00022A80_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00022A80_1.mp3	File Not Found		Murder	--	No! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00050FF3	0	GenericAdult_Murder_00050FF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00050FF3_1.mp3	File Not Found		Murder	--	You're going to pay for that! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Murder	FormID 00050FF7	0	GenericAdult_Murder_00050FF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Murder_00050FF7_1.mp3	File Not Found		Murder	--	Murdering scum! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	MurderNoCrime	FormID 00022A9E	0	GenericAdult_MurderNoCrime_00022A9E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_MurderNoCrime_00022A9E_1.mp3	File Not Found		MurderNoCrime	--	Good riddance. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	MurderNoCrime	FormID 00051017	0	GenericAdult_MurderNoCrime_00051017_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_MurderNoCrime_00051017_1.mp3	File Not Found		MurderNoCrime	--	Better him than me. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	MurderNoCrime	FormID 00051018	0	GenericAdult_MurderNoCrime_00051018_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_MurderNoCrime_00051018_1.mp3	File Not Found		MurderNoCrime	--	Better her than me. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToAlert	FormID 000218A3	0	GenericBro_NormalToAlert_000218A3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToAlert_000218A3_1.mp3	File Not Found		NormalToAlert	--	Possible contact. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToAlert	FormID 000218A4	0	GenericBro_NormalToAlert_000218A4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToAlert_000218A4_1.mp3	File Not Found		NormalToAlert	--	I've got something over here. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToAlert	FormID 000218A5	0	GenericBro_NormalToAlert_000218A5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToAlert_000218A5_1.mp3	File Not Found		NormalToAlert	--	Look sharp. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToAlert	FormID 00086CA5	0	GenericBro_NormalToAlert_00086CA5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToAlert_00086CA5_1.mp3	File Not Found		NormalToAlert	--	Stay frosty. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToAlert	FormID 00086CA6	0	GenericBro_NormalToAlert_00086CA6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToAlert_00086CA6_1.mp3	File Not Found		NormalToAlert	--	Trying to lock onto target. Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToAlert	FormID 00086CA7	0	GenericBro_NormalToAlert_00086CA7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToAlert_00086CA7_1.mp3	File Not Found		NormalToAlert	--	May have a hostile. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0002FC24	0	GenericAdult_NormalToAlert_0002FC24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0002FC24_1.mp3	File Not Found		NormalToAlert	--	Hello? Who's there? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0005200A	0	GenericAdult_NormalToAlert_0005200A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0005200A_1.mp3	File Not Found		NormalToAlert	--	Huh? Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0005200B	0	GenericAdult_NormalToAlert_0005200B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0005200B_1.mp3	File Not Found		NormalToAlert	--	Hello? Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0005200C	0	GenericAdult_NormalToAlert_0005200C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0005200C_1.mp3	File Not Found		NormalToAlert	--	Did you hear something? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToAlert	FormID 0002FC25	0	GenericAdult_NormalToAlert_0002FC25_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_NormalToAlert_0002FC25_1.mp3	File Not Found		NormalToAlert	--	I'm going to go check it out. Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	NormalToAlert	FormID 0002FC23	0	Generic_NormalToAlert_0002FC23_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_NormalToAlert_0002FC23_1.mp3	File Not Found		NormalToAlert	--	What was that? Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	NormalToCombat	FormID 00027451	0	DialogueCi_NormalToCombat_00027451_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_NormalToCombat_00027451_1.mp3	File Not Found		StartCombat	--	To arms, Brothers! To arms! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	NormalToCombat	FormID 00027452	0	DialogueCi_NormalToCombat_00027452_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_NormalToCombat_00027452_1.mp3	File Not Found		StartCombat	--	Combat alert! Alarm! Alarm! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	NormalToCombat	FormID 00027454	0	DialogueCi_NormalToCombat_00027454_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_NormalToCombat_00027454_1.mp3	File Not Found		StartCombat	--	Defend the Citadel! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	NormalToCombat	FormID 00027455	0	DialogueCi_NormalToCombat_00027455_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_NormalToCombat_00027455_1.mp3	File Not Found		StartCombat	--	Hostile in the Bailey! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	NormalToCombat	FormID 00027457	0	DialogueCi_NormalToCombat_00027457_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_NormalToCombat_00027457_1.mp3	File Not Found		StartCombat	--	Backup! Hostile in the lab! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	NormalToCombat	FormID 00027458	0	DialogueCi_NormalToCombat_00027458_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_NormalToCombat_00027458_1.mp3	File Not Found		StartCombat	--	Hostile contact in A Ring! Neutral 50 --	--	--	MaleAdult01Default	DialogueCitadel	Detection	NormalToCombat	FormID 0002745A	0	DialogueCi_NormalToCombat_0002745A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\DialogueCi_NormalToCombat_0002745A_1.mp3	File Not Found		StartCombat	--	Hostile contact in B Ring! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToCombat	FormID 0001FB6A	0	GenericBro_NormalToCombat_0001FB6A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToCombat_0001FB6A_1.mp3	File Not Found		StartCombat	--	I've got contact! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToCombat	FormID 0001FB6B	0	GenericBro_NormalToCombat_0001FB6B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToCombat_0001FB6B_1.mp3	File Not Found		StartCombat	--	Hostiles! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToCombat	FormID 00015054	0	GenericBro_NormalToCombat_00015054_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToCombat_00015054_1.mp3	File Not Found		StartCombat	--	Hostile detected! Commencing attack! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToCombat	FormID 00086C39	0	GenericBro_NormalToCombat_00086C39_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToCombat_00086C39_1.mp3	File Not Found		StartCombat	--	Targets acquired! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToCombat	FormID 00086C3A	0	GenericBro_NormalToCombat_00086C3A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToCombat_00086C3A_1.mp3	File Not Found		StartCombat	--	Engaging targets! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Detection	NormalToCombat	FormID 00086C3B	0	GenericBro_NormalToCombat_00086C3B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_NormalToCombat_00086C3B_1.mp3	File Not Found		StartCombat	--	Contact! Opening fire! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0001FB67	0	GenericAdu_NormalToCombat_0001FB67_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0001FB67_1.mp3	File Not Found		StartCombat	--	Help me! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0001FB68	0	GenericAdu_NormalToCombat_0001FB68_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0001FB68_1.mp3	File Not Found		StartCombat	--	I've got one! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0005201D	0	GenericAdu_NormalToCombat_0005201D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0005201D_1.mp3	File Not Found		StartCombat	--	Hey! Surprise 100 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0001FB69	0	GenericAdu_NormalToCombat_0001FB69_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0001FB69_1.mp3	File Not Found		StartCombat	--	Opening fire! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Detection	NormalToCombat	FormID 0001511C	0	GenericAdu_NormalToCombat_0001511C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_NormalToCombat_0001511C_1.mp3	File Not Found		StartCombat	--	Open fire! Neutral 50 --	--	--	MaleAdult01Default	Generic	Detection	NormalToCombat	FormID 000208E5	0	Generic_NormalToCombat_000208E5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\Generic_NormalToCombat_000208E5_1.mp3	File Not Found		StartCombat	--	Over here! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C256	0	GenericAdult_ObserveCombat_0004C256_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C256_1.mp3	File Not Found		ObserveCombat	--	Watch out! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C257	0	GenericAdult_ObserveCombat_0004C257_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C257_1.mp3	File Not Found		ObserveCombat	--	Whoa! Surprise 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C258	0	GenericAdult_ObserveCombat_0004C258_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C258_1.mp3	File Not Found		ObserveCombat	--	Look out! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25A	0	GenericAdult_ObserveCombat_0004C25A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C25A_1.mp3	File Not Found		ObserveCombat	--	Damn, it's a fight! Fear 50 --	--	--	MaleAdult01Default	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25B	0	GenericAdult_ObserveCombat_0004C25B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_ObserveCombat_0004C25B_1.mp3	File Not Found		ObserveCombat	--	Ain't none of my business! Fear 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Pickpocket	FormID 00086C8D	0	GenericBro_Pickpocket_00086C8D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_Pickpocket_00086C8D_1.mp3	File Not Found		Pickpocket	--	Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Pickpocket	FormID 00086C8E	0	GenericBro_Pickpocket_00086C8E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_Pickpocket_00086C8E_1.mp3	File Not Found		Pickpocket	--	I'm being robbed! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Pickpocket	FormID 00086C8F	0	GenericBro_Pickpocket_00086C8F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_Pickpocket_00086C8F_1.mp3	File Not Found		Pickpocket	--	Have you no decency? Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Pickpocket	FormID 00086C90	0	GenericBro_Pickpocket_00086C90_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_Pickpocket_00086C90_1.mp3	File Not Found		Pickpocket	--	Alarm! We have a thief! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Pickpocket	FormID 00086C91	0	GenericBro_Pickpocket_00086C91_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_Pickpocket_00086C91_1.mp3	File Not Found		Pickpocket	--	Hey! Those are mine! Neutral 50 --	--	--	MaleAdult01Default	GenericBrotherhood	Combat	Pickpocket	FormID 00086C92	0	GenericBro_Pickpocket_00086C92_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericBro_Pickpocket_00086C92_1.mp3	File Not Found		Pickpocket	--	How dare you! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AA8	0	GenericAdult_Pickpocket_00022AA8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AA8_1.mp3	File Not Found		Pickpocket	--	Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AA9	0	GenericAdult_Pickpocket_00022AA9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AA9_1.mp3	File Not Found		Pickpocket	--	A pickpocket! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AAB	0	GenericAdult_Pickpocket_00022AAB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AAB_1.mp3	File Not Found		Pickpocket	--	Stop! Thief! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AAC	0	GenericAdult_Pickpocket_00022AAC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AAC_1.mp3	File Not Found		Pickpocket	--	You can't do that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Combat	Pickpocket	FormID 00022AAD	0	GenericAdult_Pickpocket_00022AAD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_Pickpocket_00022AAD_1.mp3	File Not Found		Pickpocket	--	You stole that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCD	0	GenericAdu_PLAYERFIREWEAPO_00022CCD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_00022CCD_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Whoa, whoa! Careful! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCE	0	GenericAdu_PLAYERFIREWEAPO_00022CCE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_00022CCE_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Hey, knock it off! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCF	0	GenericAdu_PLAYERFIREWEAPO_00022CCF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_00022CCF_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Watch it! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A6	0	GenericAdu_PLAYERFIREWEAPO_0004C1A6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_0004C1A6_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Not so close! Anger 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A7	0	GenericAdu_PLAYERFIREWEAPO_0004C1A7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_0004C1A7_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	I hope you know what you're doing. Disgust 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A8	0	GenericAdu_PLAYERFIREWEAPO_0004C1A8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_0004C1A8_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Cut it out, will you? Anger 25 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD0	0	GenericAdu_PLAYERINIRONSIT_00022CD0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD0_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Don't point that thing at me. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD1	0	GenericAdu_PLAYERINIRONSIT_00022CD1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD1_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Hey, knock it off. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD3	0	GenericAdu_PLAYERINIRONSIT_00022CD3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD3_1.mp3	File Not Found		PLAYER IN IRON SITES	--	What do you think you're doing? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD2	0	GenericAdu_PLAYERINIRONSIT_00022CD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD2_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Be careful with that! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16E	0	GenericAdu_PLAYERINIRONSIT_0004C16E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_0004C16E_1.mp3	File Not Found		PLAYER IN IRON SITES	--	That's not a good idea. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16F	0	GenericAdu_PLAYERINIRONSIT_0004C16F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERINIRONSIT_0004C16F_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Easy there. Neutral 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCA	0	GenericAdu_PLAYERKNOCKOVER_00022CCA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CCA_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Watch it, will you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCB	0	GenericAdu_PLAYERKNOCKOVER_00022CCB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CCB_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Oh come on. Pay more attention to what you're doing. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCC	0	GenericAdu_PLAYERKNOCKOVER_00022CCC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CCC_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Cut it out. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CC9	0	GenericAdu_PLAYERKNOCKOVER_00022CC9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CC9_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Hey, be more careful! Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C163	0	GenericAdu_PLAYERKNOCKOVER_0004C163_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_0004C163_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Why don't you look where you're going? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C164	0	GenericAdu_PLAYERKNOCKOVER_0004C164_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_0004C164_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	What's the big idea? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBC	0	GenericAdult_PLAYERLAYMINE_00022CBC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_00022CBC_1.mp3	File Not Found		PLAYER LAY MINE	--	You know what you're doing there? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBD	0	GenericAdult_PLAYERLAYMINE_00022CBD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_00022CBD_1.mp3	File Not Found		PLAYER LAY MINE	--	Whoa now. Be careful with that thing. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBE	0	GenericAdult_PLAYERLAYMINE_00022CBE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_00022CBE_1.mp3	File Not Found		PLAYER LAY MINE	--	Don't blow yourself up, okay? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15E	0	GenericAdult_PLAYERLAYMINE_0004C15E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_0004C15E_1.mp3	File Not Found		PLAYER LAY MINE	--	You sure that's a good idea? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15F	0	GenericAdult_PLAYERLAYMINE_0004C15F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdult_PLAYERLAYMINE_0004C15F_1.mp3	File Not Found		PLAYER LAY MINE	--	I hope you know what you're doing. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54C	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Tamper with that, and we're going to have a problem. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54D	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	I really hope you're not thinking of breaking into there. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54E	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	It's locked for a reason. Don't get any ideas. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54F	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Yes, that's locked. And yes, I can see you eyeing it... Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D550	0	GenericAdu_PLAYERLOCKEDOBJ_0004D550_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D550_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Don't even think of breaking into that. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D551	0	GenericAdu_PLAYERLOCKEDOBJ_0004D551_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D551_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	That's secure for a reason. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D562	0	GenericAdu_PLAYERPICKPOCKE_0004D562_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D562_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Don't even think about it. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D563	0	GenericAdu_PLAYERPICKPOCKE_0004D563_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D563_1.mp3	File Not Found		PLAYER PICKPOCKET	--	What do you think you're doing? Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D564	0	GenericAdu_PLAYERPICKPOCKE_0004D564_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D564_1.mp3	File Not Found		PLAYER PICKPOCKET	--	I'm watching you. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D565	0	GenericAdu_PLAYERPICKPOCKE_0004D565_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D565_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Keep your hands to yourself. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D566	0	GenericAdu_PLAYERPICKPOCKE_0004D566_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D566_1.mp3	File Not Found		PLAYER PICKPOCKET	--	You won't get away with that. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D567	0	GenericAdu_PLAYERPICKPOCKE_0004D567_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D567_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Not a good idea. Anger 20 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC6	0	GenericAdu_PLAYERSWINGMELE_00022CC6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_00022CC6_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Watch where you're swinging that, will you? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC8	0	GenericAdu_PLAYERSWINGMELE_00022CC8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_00022CC8_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Is that really necessary? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC7	0	GenericAdu_PLAYERSWINGMELE_00022CC7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_00022CC7_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Hey, knock it off. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C168	0	GenericAdu_PLAYERSWINGMELE_0004C168_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_0004C168_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Why don't you go swing that somewhere else? Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C169	0	GenericAdu_PLAYERSWINGMELE_0004C169_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_0004C169_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Careful with that. Neutral 50 --	--	--	MaleAdult01Default	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C16A	0	GenericAdu_PLAYERSWINGMELE_0004C16A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult01Default\GenericAdu_PLAYERSWINGMELE_0004C16A_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Stop doing that so close to me. Neutral 50