Wilson Atomatoys Corporate HQ

The Wilson Atomatoys corporate HQ is a location in the Commonwealth in 2287.

Background
The derelict remains of one of the most notable pre-War toy manufacturers, overlooking the highway passing through Boston. Before the Great War, the facility was commandeered by the military as part of SCYTHE Program and traces of this takeover still remain.

Layout
The entire building has a confined layout, best described as a labyrinth:

Basement
Leading into the engine room, the Sole Survivor can gain access to the building's mainframe through the basement, which can only be accessed with the use of an employee ID, while a door to the right has a Master-level lock which leads to a stairwell. Beyond the generator room lies the central shaft the building is built around, where the elevators are seen to be out of order, restricting travel to a connected room with cages, and then a storeroom for Giddyup Buttercups.

Just past the stairwell is a floor housing the offices and administrative rooms, one of which contains the note, Marc's warning. Back in the basement, a hole in the admin room leads further into the building, although this area is heavily patrolled by residing super mutants.

Upper floors
Emerging into the ruined foyer, a security office just to the right contains a terminal that can be hacked. The room opposite contains the ramp further up, the next floor containing several rooms including a cinema, development lab with a Master-level safe along with a terminal, the president's secretary's office, with an exit to the upper terrace, and the president's office, with a high level super mutant and safe.

Notable loot

 * A fusion core, located in a generator in the basement at the end of the first hallway when entering from the southeastern side of the building, with the second core in one of the elevator shafts.
 * 12 Giddyup Buttercups and their various parts scattered about, disappearing after telling Arlen Glass about them.
 * To open the ID card room, the Wilson Atomatoys ID card is required. One is located upstairs near the president's desk, in the corner on the ground. This is needed for the Giddyup 'n Go miscellaneous quest to help Arlen Glass at the Slog build a working Giddyup Buttercup. Another ID card can be found on the secretary's desk, as well as in the reception area's security office, in a file cabinet. The key card isn't necessary to enter though, as one can go around the door, through a hall, and into the room.
 * Super mutant cowl armor On the ground floor, the northern side of the building, it's sitting behind a desk on the floor.
 * The Buttercup sales note can be found on a desk beside a terminal on the second floor, in a small subroom next to the one with the Cowl Armor.
 * Marc's warning, a holotape, can be found on a desk in the same room as the above note.
 * An office note can be found next to the reception terminal, in the second-floor room with a Giddyup Buttercup statue.
 * Atomatoys developer's password: Marlene can be obtained by reading the 'Security Logs' entry (10/21/77) on a terminal in the security office, which unlocks the development lab terminals. It can also be obtained by reading the previous Office Note.
 * The Atomatoys security office password can be found in the reception area's security office, next to a file cabinet on a box.
 * Warning, a note found on the top floor next to the president's terminal, and the resignation letter found inside of the desk. Inside a wire trash can next to the same desk, Arlen's manifesto can be found.
 * Super mutant shoulder rags On the top floor, next to a chair in the room with the president's terminal.
 * A Wilson Atomatoys HQ key and Nuka-Cola Quantum, both under separate chairs in the conference room, top floor, near the collapsed lobby, with a copy of the key in the president's desk.
 * Reminder, a note found on a desk on the top floor, on the south side of the building, and next to the development office terminal.
 * Marlene's holotape, which can be taken out of a terminal in the next room behind a set of security doors.
 * Vault-Tec lunchbox - In a compartment of the receptionist's desk, near two stools.
 * The horse power armor can be found in a power armor frame, near the downstairs entrance.

Companion comments

 * When at this location companions make comments, which are activated at two locations: the foyer display and in Arlen Glass' office.

Appearances
The Wilson Atomatoys corporate HQ appears only in Fallout 4.

Behind the scenes

 * Several terminal entries in the building reference the television show My Little Pony: Friendship is Magic. The three development logs on the Development Terminal make reference to specific My Little Pony episodes; The first log referring to events in "The Last Roundup," where it's shown that the character Muffins has accidentally caused great damage to a building whilst helping decorate it, which she apologises for with her famous line "I just don't know what went wrong", she also breaks a floor in the same scene shortly after. The second log refers to the climax of "Too Many Pinkie Pies," where in order to deduce who amongst a group of clones is the true Pinkie Pie, the group are forced to watch paint dry in order to test Pinkie's devotion to her friends. The third log refers to the events of "Lesson Zero," where the character Twilight is struggling to meet an important deadline, the word "tardy" is frequently and notably repeated in her stressful assertions that she must not be late, and the line "Clock is ticking, Twilight, Clock. is. ticking!" is also said verbatim.
 * The development office terminals contain emails referring to ideas to increase product sales. References to unique body and hair color variants, Unicorn and Pegasus lines of horses, and a Princess line of horses with Crystal, Gold, and Silver shodding refer to those elements being constant throughout the My Little Pony franchise. Chiefly among the references is the idea of giving each Buttercup an "identifying mark", referring to My Little Pony's iconic "Cutie Marks", unique tattoos on the flank of each pony that help identify their specific skill or talent.

Bugs
In the development office, there appear to be two desks occupying the same space. They have separate inventories, and can both be interacted with. Requires delicate mouse movement to spot.