Ain't That a Kick in the Head (quest)

Ain't That a Kick in the Head is a tutorial quest in Fallout: New Vegas.

Detailed walkthrough
After the intro cinematic, the Courier wakes up with blurred vision in a small town called Goodsprings. It has been a particularly bad evening, and the Courier has been rescued by Victor the Securitron. The Courier finds themself inside Doc Mitchell's house. As the Courier's head begins to clear, they sit up to see the man who fixed them up, who is the owner of the aforementioned shack and the town's only doctor. The doctor will ask the Courier their name and hand them a Reflectron to examine (and customize) their appearance. The Courier will have the opportunity to assign their SPECIAL points through the Vit-o-matic Vigor Tester, and tag three skills after word-association, personality profile, and Rorschach blot tests.

Once character creation is complete, the doctor will guide the Courier to a door out into the town of Goodsprings, where he will give them a Vault 21 jumpsuit as well as a Pip-Boy 3000 and any pre-order bonus items (the Courier is also rewarded with 20 XP for completing this quest). There is no theft penalty for anything in the Doc's house during this initial quest. After leaving the house and returning, items will be marked as owned. The doctor has a fair amount of medical equipment, as well as a laser pistol and ammunition in a metal box. The chemistry set in the room the Courier awoke in can be used by a character with enough initial Science skill to produce either some stimpaks or a small assortment of chems. There is also a broken 9mm SMG laying on a chest near the bed in which the Courier woke up, which can be repaired and taken if their starting Repair skill is 25 or above. Also if the Courier has high enough Speech or Medicine they can talk to the doc, who will give them three stimpaks.

Reward
After completing the tutorial, every character gets 4 stimpaks, 18 caps, a couple of bobby pins, possibly one ranged weapon (9mm pistol is default if no weapon skills are selected) or one hand-to-hand weapon, dependent on the selected tag-skills.

Detailed psychological evaluation

 * See: Psychological Evaluation

Behind the scenes

 * Ain't That a Kick in the Head? is the name of a popular Dean Martin song. The song is also featured on the in-game radio station Radio New Vegas and played in the casinos.

Bugs

 * While using the Vit-o-matic Vigor Tester, clicking on the up/down arrows to increase or decrease a statistic, or the left/right arrows to shift between statistics, may not work. If this happens, it may be that the game thinks that the arrow is somewhere else, in which case clicking elsewhere on the screen will produce the desired result. Another workaround is to use your keyboard's arrow keys (NOT the wsad keys) to increase/decrease statistics and shift between statistics.
 * If you start to use console commands, the game will completely freeze and when reloaded it will restart. Do not use console commands for this mission at any time.
 * Once Doc Mitchell asks the Courier to get up and walk over to the Vit-o-Matic Vigor Tester, if console command is used to kill him before either he or the Courier reaches it, he will remain dead and leave the PC unable to access the machine, thus making it impossible to advance. This is due to Doc Mitchell not being an essential character and having vital dialogue when doing initial character setup. If Doc Mitchell is not alive for the Courier's setting of their skills, he cannot access his dialogue. The game remains in this state until a new game has been started. (It should also be noted that resurrection does not work in making him continue once he has been killed).

Удар по голове