Alien Atomizer (Mothership Zeta)

The alien atomizer is an energy weapon of alien origin which is added to Fallout 3 with the release of the Mothership Zeta add-on. It is a standard sidearm that is carried by many aliens found throughout the ship.

Characteristics
The atomizer is an alien pistol that is very commonly used by aliens onboard Mothership Zeta. It has an average rate of fire and does relatively high damage when compared to other sidearms found throughout the Capital Wasteland, second only to scoped .44 magnums and their unique versions. It is also dead-on accurate with a 0 spread rating, making shots fire exactly on the crosshair for a 100 energy weapons skill user. Like The Disintegrator, it has a very high item HP, so the weapon does not need to be repaired often. Note also that this weapon has an exceptionally high value-to-weight ratio (250 caps per pound at full repair), so scavenging the dozens of atomizers found in the course of Mothership Zeta's main quests can be a very lucrative endeavor.

Durability
An alien atomizer can fire a total of about 714 times, the equivalent of 36 reloads, from full condition before breaking.

Variants

 * Atomic pulverizer - Although only slightly more powerful than the atomizer, the pulverizer uses only 12 AP to fire a shot.


 * Two additional, identical versions of this weapon are present in the add-on's code. Examined in the G.E.C.K. they differ only by their IDs, and . They are otherwise identical to normal alien atomizers and are even affected by the Xenotech Expert perk, but cannot be used to repair alien atomizers or their variants. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion.

Bugs

 * Sometimes, this weapon is not able to be equipped. Dropping all atomizers and picking them up again can fix this.