Victor (Fallout: New Vegas)

Victor is a friendly PDQ-88b Securitron found in Mojave Desert during 2281 that believes he is a cowboy, and displays the image of a face inspired by Vegas Vic on his screen, unlike that of other robots. He was dispatched to Goodsprings as a general work robot.

Interactions with the player character
Victor digs the Courier out of a shallow grave in the desert sand.

He is also very reluctant to give you information on what happened to you (why you were in a grave), but he does take you to the starting point of the game, a small town called Goodsprings. Victor will come to your aid often in combat when fighting rad-scorpions, coyotes or anything else hostile around Goodsprings. He goes to New Vegas and will bring you through the Lucky 38. After sleeping (or sitting on a chair) in an outer location from Goodsprings, e.g. a campsite in Goodsprings source, Victor will appear and inform you that the area is dangerous. He is reluctant to give details, and the Courier suggests that Victor is following him. When forming the Goodsprings militia against the Powder Gangers, the Courier is able to recruit Victor for the fight, who is quick to join and eager to help. When the actual fighting starts, Victor can be found standing in front of his shack, unresponsive to the player. After the Powder Gangers are repelled, the Courier can ask Victor what happened, to which he replies that he must have "dozed off". A 25 Science check can allow the Courier to examine Victor's circuitry and discover an override command by which Victor was remotely deactivated. Victor offers no explanation, saying he's never heard of the command before. When going through the main quest, you will have to go to Novac. Victor can be found here to the right of the main entrance.

Victor appears to stalk the player throughout the game, such as in Novac and Boulder City. He will thank you for the good deeds you have done in the area or scold you if you have committed evil deeds in the area. It is believed he is actually an A.I. that can hop from one Securitron to another rather than being one specific Securitron. (Victor himself tells you this if you mention him "popping up everywhere" the first time you enter the strip, though he claims not to know exactly how he manages this feat.)(If Victor is "killed" on the journey to New Vegas, you can ask him about it when you get to the Strip. Something along the lines of "I thought you were dead." At this point, he will claim an A.I. such as himself cannot be tethered to one robot, and if the one he is in is destroyed, he can just inhabit another.) Evidence of this can be witnessed upon arrival to the strip. Victor comes up and talks to the player and, as he rolls away, his face changes to the police officer and he is inhabiting the Securitron by the doors. After you enter the strip the original Securitron outside Victor's shack will have a blank face and a message informing you that its AI (Artificial Intelligence) has been deactivated will pop up if you attempt to interact with it.

Victor can be seen at the bottom of the reservoir at the Hoover Dam.

Notable quotes

 * "Howdy, pardner! Might I say, you're looking fit as a fiddle."
 * "Where to pardner?"
 * "Well, butter my butt and call me a biscuit!"
 * "I like you, friend. Have I mentioned that?"
 * "Yup. Getting to be a might embarrassing. People might start to talk! -laugh-"
 * "Howdy pardner! Good to see you again."
 * "Looks like it's just down to you and fancy pants."

Appearances
Victor appears in Fallout: New Vegas. Victor is also the Securitron seen in the Fallout: New Vegas debut teaser trailer.

Bugs

 * when you enter the strip for the first time Victor approaches you and you go through dialogue regularly but when you go to the Lucky 38 Victor is dead in front of door and when you enter all robots are hostile and there is no way to talk to Robert House.
 * Sometimes, Victor will move forward until he is in the middle of the stairs that lead to the Lucky 38 casino.


 * Victor can be killed while in your Penthouse Suite thus making it impossible to leave.


 * Victor can enter a permanent attack mode in which - (PC only fix) "addtofaction 1B2A4 1" (click Victor to bring up his refID) - Makes NPC friendly to Player Character - will cause him to be friendly again and resume quests. It may be necessary to kill then "resurrect" Victor.


 * Sometimes Victor will stand in front of his shack, as if he can't enter it, which may be the case.


 * When fast traveling to Boulder City and in some locations around Goodsprings a glitch can occur that makes Victor a usable companion and also bringing up the companion wheel to access inventory, change combat stance, etc, but if you say him to "follow" or "use ranged" it will turn on "wait here" and "use melee" back again.


 * Sometimes when trying to pickpocket Victor, it will only engage you into conversation with him.

(See gallery)
 * A strange marker indicating Victor's location can appear on the map, even though he isn't anywhere near that location. The exact same marker will appear on the map in Dead Money.


 * It is possible for Victor to return to his initial greeting sending you up to Mr. House on your own (outside the Lucky 38.) This also involves the indoor Victor being completely unresponsive. Cause unknown. Killing him does allow manual elevator control, but not without failing the entire Mr. House line. [note: Robotics Expert -does not- bypass this, as rendering Victor hostile in the first place such that RE lets you disable him = quest failed]
 * This editor had to go back to pre-Benny confrontation to fix this, despite having 3 companions inside the Lucky 38 by the time I noticed it.
 * The Victor inside will not always become unresponsive if the Victor outside returns to his initial greeting, however the Victor outside will still automatically set your companions to 'wait' if you speak with him.
 * If you have a companion following you trying to talk to Victor then talking to companion will then bring up the elevator menu after companion conversation.


 * If you do not encounter Victor upon arrival at Novac, the next time you encounter him he will engage in dialogue as if you were in Novac, regardless of your current location.


 * When in Camp McCarran, waiting in the Control Tower for Captain Curtis in the Quest, I Put a Spell on You, sometimes when waiting for a number of hours, Victor will appear at the top of the tower for seemingly no reason. He will have the same dialogue choices as he does when he first appears in Novac.


 * Victor may be seen traveling through water after talking with the Courier, if a body of water is between his location and New Vegas. Was noted after Boulder City Showdown, directly between Boulder City and Camp Golf.


 * If Victor is killed when you wake up after the cutscene at the start of the game and travel to Novac he, when talked to, will have a companion wheel instead of the regular conversation. You cannot do anything with him as he does not move unless you or he get attacked but you can open his inventory. (only one occurrence)
 * He may appear at camp golf and have the dialog of meeting him at Boulder city


 * After the encounter with Victor at Boulder City, he mentions something along the lines of meeting you in New Vegas, (He will actually attempt to go there after the chat) If you follow him, he will pass near/through Boulder Beach Campsite. It is possible for him to get killed by a Lakelurk(s), if this happens, he will fall over and be dead permanently, though it is unconfirmed if he can travel into another RobCo. robot.


 * Sometimes dialogue with Victor will not be initiated when trying to use the elevator in the Lucky 38 Casino, thus making it impossible to do quests for Mr. House or return to your suite.


 * Sometimes when in Camp Golf it may be that Victor's body may be thrown and when entering the Strip, Victor will be replaced by another robot with the cowboy face on his screen but with a different name. (Confirmed on Playstation 3)

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