Stealth Boy (Fallout 3)

The RobCo Stealth Boy 3001 is a personal stealth device worn on one's wrist. It generates a modulating field that transmits the reflected light from one side of an object to the other, making a person much harder to notice (but not completely invisible).

Locations
The following locations should be verified independently. There are many Stealth Boys scattered about the wasteland. Until verification is done, no guarantees can be made as to the absolute veracity of all the following locations for all players.

All random-loot safes will have a chance at containing a Stealth Boy, but because they spawn upon chance, it's advised to save before entering a new area, as safe/container contents are randomized and are decided upon entrance, so if you don't get the Stealth Boy in the locked safe, just reload the save file and enter and area and try again. They are also sometimes found in Enclave Crates, but very rarely.

Additional locations: Chryslus Building Basement Area, Hubris Comics Utility Tunnels, Arlington Library, RobCo Facility, Evergreen Mills Foundry.



Bugs

 * There is a glitch wherein activating a Stealth Boy causes the hair mesh of a character not wearing any headgear to appear on the Pip-Boy, or in random other locations near the character, while in 3rd-person view. This does not affect whether enemies will detect you.
 * There is a glitch where activating a Stealth Boy and then traveling to D.C. ruins on the Duchess Gambit, the effect will still be active as long as 1 in game hour.