Tim Cain

Tim Cain is the original creator of the Fallout series and setting. He was the lead programmer on Fallout and one of the six people responsible for the game's original design.

Interplay Entertainment

 * August 1991 - January 1998

Tim Cain began his Interplay career as a freelancer, working on The Bard's Tale Construction Set, a game creation system. After finishing, he was employed by Interplay in August 1991.

Initially, he was the only one working on Interplay's GURPS project, creating the game's engine. Later the team grew and he went from lead programmer to producer when Tom Decker left the project.

After completing Fallout, Cain went on to do some pre-production work on Fallout 2, including writing the main story arc as well as helping designing The Den area. In an interview, he criticized the bigger influence from sales/marketing department during Fallout 2 development, saying, "We were losing part of the game to a larger group who had bigger plans for it."

Troika Games

 * April 1998 - February 2005

After leaving Interplay, he set up Troika Games with Leonard Boyarsky and Jason D. Anderson. He was a project leader and lead programmer on Arcanum: Of Steamworks and Magick Obscura and The Temple of Elemental Evil. He also worked as a programmer on Vampire: The Masquerade – Bloodlines, Troika's last game.

After Bethesda secured the Fallout license from Interplay in 2004, Cain expressed disappointment. "I was hoping that Troika would get the license, but we were massively outbid. But in the end, they made a good game."

Carbine Studios

 * August 2005 - July 2011

After Troika, he joined as the programming director at Carbine Studio working on Wildstar, a fantasy MMO game for NCSoft. He was promoted to design director in October 2007. Cain left Carbine Studios in July 2011.

Obsidian Entertainment

 * October 2011 - Present

In October 2011, he announced that he was joining Obsidian Entertainment as a Senior Programmer under a limited time contract and would eventually leave the company. On February 20, 2012, Tim decided that he would not leave Obsidian, but would join the company and work full time.

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