Birds of a Feather

Birds of a Feather is a side quest in Fallout: New Vegas.

Detailed walkthrough

 * 1) First the Courier will have to guard the front door. A series of 5 non-player characters will come up to the player character, and they must remember to be polite, not allow drunks, and search everyone before allowing them inside. Leaving the area or going a certain distance away from the door will fail the quest. The third customer will require a 65 Speech check to be able to be searched, otherwise one will have to be rude to him and deny him entrance. The fourth one will be carrying a bomb. If one chooses to let him in, he will blow up the entire store and most of the items displayed as well, failing the quest. If one chooses to search him, he will attack them, forcing the player character to kill him. The last person to appear is Pacer (unless he was killed during G.I. Blues or Kings' Gambit), wishing to talk to Gloria, but not doing so and asking the player character to deliver his message, which will make him mock them, saying what "a good dog you are." He can also be told to tell Gloria herself, with Simon congratulating the player character for keeping a cool head (there are no negative consequences in the quest). If one is hostile with him the whole way through, he will then attack the player character. Once he is dead it will say that the quest is failed, but this is not true. Report to Gloria and she will pay 200 caps. If one has followed Simon's instructions to the letter, passed the Speech check, treated all customers politely - including the drunk - and agreed with Pacer about speaking with Gloria - or asked Pacer why he would not speak with Gloria himself -, she will pay an additional 100 caps.
 * 2) The player character is given the Van Graff package to be delivered to a man a bit east of New Vegas, who is an undercover Legionary. With a Speech check of 75, one can get 200 caps from the man. Killing the man after the exchange will gain infamy with Caesar's Legion and fail the quest. Also, if one happens to have enemies of any kind nearby when they come upon the man he will flee the area and the quest will be failed.
 * 3) One will need to recruit Rose of Sharon Cassidy as a companion and travel with her to the Silver Rush so that she can be executed by Jean-Baptiste. If Jean-Baptiste is asked where she is, he will suggest talking to Alice McLafferty in the Crimson Caravan Company Main Office. Alice tells them player character to check the Mojave Outpost, which is west of Nipton. Upon asking Cass if she will follow the player character to Freeside, she says she is waiting for her papers to clear. One must first ask her if there is any work available, which will start the side quest You Can Depend on Me. The objective relating to Cassidy Caravans must be completed before Cass will follow the player character. If one has a human companion with them when attempting to recruit Cass, one will need to send them away to allow Cass to follow the player character. If she is brought to Jean-Baptiste and has allowed her to die while in dialogue, one will lose her as a companion and fail her companion quest Heartache by the Number. The player character will successfully finish this part of the quest and receive 350 caps as a reward. Jean-Baptiste will tell the player character to talk to Gloria, who will initiate the final portion of this quest.
 * NOTE: Once Gloria has been spoken to, the final part of the quest begins immediately and one will not be able to retrieve any items from Cass's body that she may have been carrying for them. But one can take them from her ashes at the end of the quest.
 * If Cass is killed instead of recruited, the journal will update to tell the player character to 'Let Jean-Baptiste know that the Cassidy girl is dead'. Upon returning to him, the player character will still be rewarded and the quest will end as normal.
 * One can also choose to attack the Van Graffs. Obviously, this fails the quest. Simon, the guard outside, will also be hostile once the player character exits the building, as well as the Silver Rush crier.
 * Normally, one is forced to either let Cassidy die or fight the Van Graffs as soon as one initiates dialogue with Jean-Baptise, however with the Terrifying Presence perk, one can exit the dialogue and take more time before coming to a final decision on how to handle the situation. This option works countless times, but the quest will not continue until a permanent solution is chosen.
 * 1) If one chooses to just let Jean-Baptiste kill Cass, Gloria will ask the player charcter to help her with one more job. A deal with the Legion is going down in the abandoned warehouse, and things might get rough. During the deal, NCR troopers storm in, and together with the Van Graffs, they take out the Legion. The Courier is actually not required to kill any Legionaries, as the NCR and the Van Graffs will easily take care of them. The reward for "helping" Gloria is 1000 caps, Freeside and NCR fame, and the Van Graff combat armor.

Bugs
Pájaros de cuenta Gleich und Gleich Два сапога пара Два чобота пара