Primm

 is one of the towns in the western Mojave Wasteland, and appears in Fallout: New Vegas. According to the citizens of New Vegas, the only reason to go there is the Vikki and Vance Casino. The Courier was supposed to deliver the package from Primm's Mojave Express building to the New Vegas Strip, but was nearly killed in the process and package was stolen. Primm serves as the primary point for the player to travel to after finishing with Goodsprings. Part of the main quest revolves around saving Deputy Beagle and finding a new sheriff.

Layout
There is a roller coaster in Primm which runs above and around the Bison Steve hotel. Several convicts can be found on and around its tracks. In the center of Primm lays a barricade that splits the town in two. The barricade is held by the NCR, lead by Lieutenant Hayes. When approaching Primm, you will be greeted by an NCR trooper saying that the town is off limits. In Primm there is Bison Steve's, a hotel where the Deputy Beagle is being held by escaped convicts. Across the street stands the Vikki and Vance Casino where the non-hostile citizens of Primm can be found. In the southeast end of Primm there are four white houses. Across the street from the Vikki and Vance Casino and the Bison Steve hotel is Johnson Nash's house, and in it, ED-E. Outside the House lays the remains of the fourth courier along with the fourth courier holonote. When crossing the bridge in Primm there are a couple of frag mines laying on or near the wooden boards that connects the bridge.

Related Quests

 * My Kind of Town
 * They Went That-a-Way
 * I Fought the Law
 * ED-E My Love

Notable locations

 * Bison Steve's
 * Vikki and Vance Casino
 * Nash residence. The bot, ED-E, is inside. The player can fix it with parts, with high Repair skill, or with moderate Science and Repair skills.

Citizens

 * Johnson Nash
 * Ruby Nash
 * Primm Slim
 * Deputy Beagle
 * Sheriff McBain (deceased)
 * Mrs. McBain (deceased)

NCR soldiers

 * Lieutenant Hayes
 * Sergeant McGee
 * Private Tyrone
 * Layla (deserter)

East, (casino), side of highway.

 * Southern end of town, first house on the left, a Sunset Sarsaparilla star bottle cap on top of a bookcase near the radio.
 * Last house on the right, hidden behind a low bookcase in the bedroom is a safe with a Lockpick skill of 50.
 * Switchblade, Varmit rifle, 10mm pistol, baseball bat, ammo in other houses. Skill magazines in mailboxes - 2 Locksmith Readers and 1 meeting people.
 * Another unlocked safe full of gear facing upwards in the rubble behind the Nash Residence.
 * Face the Bison Steve hotel and go up the rollercoaster on the left, leading up to the ledge in front of the hotel and you will find a pair of Binoculars, a Pack of cigarettes, Vodka, Psycho and Jet x2.
 * A Sunset Sarsaparilla star bottle cap on a desk in the Bison Steve hotel ground floor lobby, opposite the elevator doors.
 * Bison Steve Hotel, ground floor shop. A special .357 revolver (Lucky) is in a hard-lock safe behind the counter, along with a copy of Tales of a Junktown Jerky Vendor lying on top the safe.
 * Bison Steve Hotel, ground floor, locked room behind reception desk. Average lock safe, (contents?). Mentats in Eatotronic 3000, by Nuka-Cola machine near stairs.
 * An easy locked gun case in Deputy Beagle's Residence.
 * In the Sheriff's shack, there is a Sheriff's duster and a Sheriff's hat near the foot of the bed, as well as some .308 round (Fallout: New Vegas) laying on a desk. A Cowboy Repeater is under the bed in the and another one is next to the Reloading bench.
 * Inside the Vikki and Vance Casino are several safes which can be opened and two of which are already unlocked. There is also a Combat knife stuck in a roulette table in the small room near the bar.

West, (NCR), side of highway.

 * Coming from the north, an unlocked safe can be found embedded in the ground in the first bombed out building on the right . On the west side the same building, on the wall you will find a first aid box.
 * In the area above and to the west of the NCR tents (Scenic Overlook), you'll find a playground. Beside the campfire, there is a copy of Lad's Life and True Police Stories on one of the picnic tables.
 * If you proceed northwest from the playground, (toward Canyon wreckage), there will be an overturned blue trailer. There are 3 crates containing grenades.
 * West of the trailer is a coyote's den. There may be a dead NCR trooper, with a pistol, SMG, shotgun or Service rifle and two ammunition boxes.

Bugs

 * If you have not updated your game, (see bottom if you have) there is an incredibly useful glitch that will make you rich but could ruin the game's fun. Once you have found a sheriff for the town, wait a few days and enter the Vicky and Vance. A group of gang members/raiders will walk in after you. Attack them and kill them, or with a high enough speech, talk them into leaving (for non violent resolution). Then leave Primm and wait a few more days. Go back to the Vicky and Vance and talk to the cashier/chip exchanger. This glitch makes it so whenever you exchange your chips for money, the lady will not take your chips but will give you the money. Ask to exchange caps for chips (1000) and re-exchange them without exiting dialogue. Buy a thousand more chips and exchange them for caps. This time you'll get 2000. It'll increase pay out for each 1000 chips you buy and the chips will not go away. For Xbox 360, you can get rid of the update by clearing the systems Cache NOTE! This will not delete any DLC because it just deletes all patches for games, but in the process of removing the patches it makes DLC impossible to run. This glitch is fixed by the latest patches on all systems.


 * After returning to Primm, the NCR deserters may suddenly appear in one of the NCR tents on the other side of Primm after you have entered, as if you had entered the casino instead. They may all bunch up/spawn at the door resulting in the hideous sight of several frozen heads or limbs poking through the female deserter's body as she talks to you. She will also speak the same lines of dialogue as she would have in the casino, including mention of how they are trying to flee the NCR, despite the fact that there is an NCR officer standing right next to them in the tent they just entered.


 * A fatal error may occur when returning to Primm, freezing the game during Fast-Travel or travel on foot. If you go to the pause menu or the pip-boy 3000 on the side the NCR tents are, causing freeze or crash. confirmed on Xbox 360, others unknown.


 * In the Bison Steve hotel, you may be attacked by an invisible convict who will freeze the game if targeted in VATS. You will then have to return to the last save point (Requires more testing).


 * If you loot/steal NCR armor (usually 2) from NCR tents repairing these items with each other can cause the game to crash.


 * Citizens of Primm including the Nash Family and sometime ED-E may become hostile towards you whether or not you are wearing enemy faction armour. Possible reasons for this include having previously worn the armour, having a companion who is or has been wearing the armour or simply having either Rex or Raul with you.

Related Locations

 * Goodsprings

Appearances
appears in Fallout: New Vegas.

Behind the scenes

 * Primm is a real town in Nevada, located right on the Nevada/California border. The town is located a few miles south of Las Vegas on Interstate 15, and has a population of roughly 1,100. Formerly a loose collection of homes and gambling parlors along the border, Primm was officially founded in 1996 and named for local casino owner Ernest Jay Primm. The town's economy centers mainly around its three casinos: Buffalo Bill's - home to the Desperado roller coaster, (and represented in-game by the Bison Steve hotel); Whiskey Pete's - the former showplace of the Bonnie and Clyde death car, (and represented in-game by the Vikki and Vance Casino); and Terrible's Primm Valley Casino Resort - the current showplace to said death car (which has no obvious in-game surrogate). Primm is also highly popular place for Clark County residents to buy California State Lottery tickets.