Paladin Hoss

Paladin Hoss is a member of the Capital Wasteland Brotherhood of Steel.

Unmarked quest: The Lost Initiate
During a training exercise in Falls Church, Knight Church, Paladin Hoss, Initiate Pek, and an unnamed Paladin (RefID=15595) were separated by a Super Mutant attack. Knight Church was killed in the initial attack and Initiate Pek became trapped in an office building while Paladin Hoss and the other Paladin were fighting nearby. Vault 101 Dweller soon arrives and aids Hoss and the Paladin and they eventually push to the office building where Pek is located. Hoss and the Paladin secure the area outside while the Vault 101 Dweller storms inside the building killing the Super Mutants inside. He soon finds Pek hiding and cowering in a corner. The Vault 101 Dweller repairs Pek's weapon and they regroup outside with Hoss and the Paladin. (Have not finished the event with them.)

Trivia

 * This adventure is not a quest but the player is awarded 250 experience for helping Pek.
 * Pek, Hoss, and the Paladin can all die and the player won't be rewarded.
 * Both Hoss and Pek need to be alive in order to receive the 250 exp.

Bugs
Hoss is, unfortunately, victim of some of the most serious AI bugs in the game.

"Halfway" through completing this quest up to the point of only saving Pek, and then heading back on into Marigold Metro Station will result in Hoss following you around for the rest of the game or until you finish on going to the other side of Falls Church. He will only show up in certain places at seemingly random times however. (He will almost always show up in any metro joined location for example, but you won't see him on the surface too often, although he has at times been sighted on the surface, probably close to metro tunnel entrances.) It is not only terribly annoying but if Hoss manages to get himself killed on these extended roaming sessions he embarks upon, you will not get the XP associated with finishing the incomplete quest.

Even if you complete this quest, Hoss will often continue roaming around the wasteland and if you return to Falls Church and re-enter the building where the initiate was taken hostage, the initiate will reappear again when you exit even if you had already rescued him previously. This will cause Hoss to continue to wander. Hoss has a predefined wasteland wandering routine where he visits several waypoints. He usually goes past Megaton, down to the Hubris Comics sewers, through Hubris Comics, Marigold Station, Falls Church Station, and then repeats this process.

Another bug associated with Hoss is if he appears when you're exiting your home (currently tested only with the Megaton home) he might steal one random weapon from your home and all ammunition associated with it from one of your lockers. This can be especially annoying if he steals rare or unique items such as the Alien Blaster. Hoss Might also appear if you wait for a period of time in Megaton. (e.g. waiting for Moira Brown to open Craterside Supply). he will appear at the PC, and break for the gate out of megaton. once he exits, he will run South.

You can retrieve your stolen items by killing Hoss. If you kill him outright, you will lose karma. However, if you follow him out of Megaton and let him run, he will stop to fight some giant ants beside a car and a billboard. If you shoot only the car and cause it to explode, it will kill Hoss and his companion but will not generate any negative karma. Alternatively you can start a fight with Hoss and let your follower kill him to avoid losing karma, for example p, punching him once and letting a follower kill him. Otherwise, simply follow Hoss around the wasteland until he encounters some enemies and is killed by their hands. If he has armed himself with an especially powerful weapon stolen from your home however, this may never occur and you will have to find some other way to dispatch him if you want your unique items back.

To Prevent Paladin Hoss and friends from following you (and appearing in such odd places as Enclave Auxiliary Base Rho, and every point between), demand payment twice when you first meet him. Upon completion of the rescue, he will thank, pay, and bid farewell to the Lone Wanderer, dubbed mercenary. Then, for a mere -300 Karma, a grenade or two should kill all three (make sure they're close together), for two sets of power armor, a suit of combat armor, and an assortment of weapons.

Note: On PS3 version, the other Paladin that survived the extraction will instead follow you. The bug cause frame rate issues as well as freezing the game temporally.