Fallout 3 Unused Content

A page outlining unused content from Fallout 3.

Characteristics
Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained using console commands.

Quests

 * Infiltration
 * Escape! - In the game files, there's a stage where you have to talk to Stanley and inquire about re-activating the reactor and turn the power to the vault back on, activating the door to the exit.
 * Last Rites - According to its numbering, it was supposed to take place after Take it Back!.
 * Wasteland Survival Guide - At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at Hubris Comics and return them to Moira (who at this point was still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its editor ID, the mirelurk bait grenade was also intended to be part of this quest. It was most likely used for the mission at Anchorage Memorial.
 * MS07 - A quest involving Sarah Lyons that is unused.

Radio

 * Tenpenny Tower radio

Creatures

 * Clancy, a centaur
 * Mister Mulberry, a Mister Handy

Consumables

 * Super stimpak

Miscellaneous

 * Ant resin
 * The Great House of Lod

Throwing skill
Throwing is a skill from the first two Fallout games. There are Pip-Boy images in the game's texture files for this skill. The image intended for use as its skill icon was later used in Fallout: New Vegas for the Heave, Ho! perk.

Quests

 * Graveyard for unused topics
 * Death Ray

Creatures

 * Winterized Gatling laser sentry bot