12.7mm Submachine Gun

The  is a large caliber SMG in Fallout: New Vegas.

Characteristics
More common in higher levels, the is a heavy duty large caliber SMG. It features a unique top mounted magazine: the magazine lies perpendicular to the weapon.

The boasts a high DPS, but it suffers from a small magazine, low rate of fire and an extremely large spread. However, it is one of only two fully automatic weapons which are capable of being silenced, the other being the Silenced .22 SMG.

Unlike other submachine guns, the is classified as a two-handed automatic weapon; because of this, traveling with the weapon unholstered will slow the player's movement speed. This also causes the weapon to be holstered on the back, rather than on the hip as with other SMGs, and also affects it with regard to the Jury Rigging perk, putting it in the same repair class as the service rifle and light machine gun, instead of with one-handed automatics like the 10mm SMG and 9mm SMG.

Mods

 * 12.7mm submachine gun silencer.

Strategy
Due to this weapon's high damage and tremendous spread for a submachine gun, it's most effective at close range. Aiming for the head will get the operator nowhere, save a lucky hit every now and then. Aiming for center mass is best to ensure as many bullets land on target as possible. The small magazine size can be tough to deal with, but pointing the weapon at center mass and letting the weapon spread take care of the rest is the best way to kill a target before the magazine runs dry. Multiple targets pose a problem for the weapon, but the reload speed is tolerable with high enough Agility, or Rapid Reload. The silencer for this weapon lowers the noise from firing drastically, but a high Sneak skill is still required to keep the alarm level under [CAUTION] during infiltration.

The 12.7mm rounds that this weapon fires are some of the lightest ammunition in the game. A thousand or two thousand rounds will only consume three to six pounds of carry weight. This makes it handy for all characters, not just those with little free weight to spare.

These characteristics make it a good secondary weapon for a sniper character or heavy weapons trooper, for when enemies close in. The 6 Strength requirement shouldn't be a problem for a properly-specialized Guns character during mid-to-late game.

Field repair is virtually impossible for a without Jury Rigging considering the weapon's rarity, and even with the perk, relatively high-value weapons are required to repair it, as described above.

Locations

 * Bloodborne Cave - Behind a Very Hard locked gate in a box along with over 7000 caps. There is a key to the gate lying by the campfire in the back of the cave (be wary of the tripwire behind the gate).
 * Can be bought from Knight Torres in the Hidden Valley Bunker.
 * Can be obtained from Legion soldiers at The Fort. The only way to get there is to take the raft at Cottonwood Cove to the South East. This travel by barge is achieved when the Courier is prompted to meet with Caesar and given the Mark of Caesar, which allows safe passage through Legion territory.
 * At higher levels, this can be bought from various weapon merchants. It is most commonly sold by Gun Runners.
 * Great Khans have been observed having the weapon on them in relatively low condition at higher levels.

Appearances
The appears in Fallout: New Vegas.