Mod:Creation Kit/PlayAndWait - Sound

Member of: Mod:Creation Kit/Sound Script

Plays the sound from the location of the specified object reference, and waits for the sound to finish playing. This function is latent.

Syntax
bool Function PlayAndWait(ObjectReference akSource) native

Parameters

 * akSource: The ObjectReference to play the sound from.

Return Value
True if the sound was successfully played.

Examples
if gunFire.PlayAndWait(fighterJet) Debug.Trace("Gunfire has finished playing!") else Debug.Trace("Gunfire failed to play") endIf