Jericho (Fallout 3)

Jericho (born 2242) is a possible companion NPC in Fallout 3 who reveals that he has left the life of a raider in the Wasteland behind him, tired of the killing and violence.

Jericho, like several other companions, has most of his backstory revealed in a fashion that requires interpretation. Reading Moriarty's terminal suggests that Jericho either attempted to rape Jenny Stahl, or the two were caught in an attempt at a tryst. The language Moriarty uses suggests the former. When encouraging Jericho to join with the Lone Wanderer, he will become quite enthusiastic about 'getting back out there' and such, and will remark that he can't because no crew will take him on until the Lone Wanderer suggests joining the Wanderer's crew. Upon firing, he remarks upon the lines of "Oh I see how it is, old man can't keep up. I'll be at Moriarty's when you change your mind." The overall effect is that Jericho did not choose to retire from the life of raiding, but instead found that due to his aging body he could not go solo, and as it continued to age other raiders began to refuse him into their party. Thus his remarks about the horrors of the Wasteland may be self-justification for his retirement. The Wanderer's arrival, should the Wanderer be evil enough, rekindles that spirit within him, and after the wanderer pays the thousand caps Jericho needs to prepare will join without hesitation.

Combat

 * At long range, Jericho will use his Chinese Assault Rifle; at moderate range he may switch to a Combat Shotgun if he has one, and when at close range Jericho will switch to whatever melee weapon he's holding. He may also switch to a Flamer. However, he seems to favor the Fat Man at any range, so take care.


 * As one of the few followers that achieves 100 skill in Big Guns Jericho can, under the right circumstances, be a strong follower. Putting a minigun like Eugene or a gatling laser like Vengeance in his hands invariably leads to absolute carnage. Unfortunately, compared to powerhouses like Fawkes or Star Paladin Cross, he can be pretty feeble without power armor and decent weapons. Furthermore, A.I. issues can hamper the proper use of heavy weaponry like the missile launcher, as enemies close the distance quickly as he swaps to it, and then he tends to die while attempting to swap back to a melee weapon for close range combat.


 * Jericho seems to give up altogether on using Frag Grenades at higher levels (16-20), even in situations where he would normally throw 2 or 3 at creatures that were not in line of sight. This may be because his explosives skills never kept up with his other weapon skills. He does use Nuka Grenades but doesn't seem to take their explosive radius into consideration, which can lead to multiple crippled limbs to both the player and himself.


 * He can use stimpaks in combat.

link title==Notes==
 * He is also known as one of the NPCs that fall to their death from high places in Megaton, if you want to bring him back after this see here for how to do so.


 * Jericho, like all other followers, cannot jump. This will get extremely annoying in the rocky outcroppings of the wasteland. The best way to fix this problem is nudge him off the edge of whatever rocky terrain you're trying to go down or try to find other nearby routes that can be traversed more easily. Another method is to get separated far enough from him so that the game will simply force him into your vicinity. This can be a very considerable distance however. If you jump or fall to an area that he cannot reach, he may attempt to take an alternate path to reach you. Be wary that this path may not always be the safest, so Jericho can often die when trying to reach you.


 * If you can't find Jericho, check near Mister Burke's house in Megaton or the house closest to yours (He is your neighbor). You can find him there. He,s usually pretty easy&#160;to find however, as he's always wandering around in&#160;Megaton. &#160;


 * If you place a cigarette, Pack of Cigarettes or carton of cigarettes into Jericho's inventory, he will chain smoke when idle, without actually using up the cigarettes you gave him. He will not smoke when wearing a helmet that covers his mouth, like a Power Helmet.


 * Note that Jericho does not seem to be aware of the damage a Deathclaw or Behemoth can cause, and does not move away from the creatures on his own (even if they are slowed by the Dart Gun, he is still highly susceptible to being killed). This may result in his untimely death.


 * Jericho will occasionally disappear or stop following the player after certain events, such as after the Tranquility Lane simulation of Vault 112. Speak to him to ask him to follow you again. If you don't, he will return to Moriarty's in Megaton, and will still have all of your gear, but if your karma is too high he will not join up with you until you "pick up some bad habits."


 * Jericho enjoys cigarettes... a lot. It's always entertaining to watch him smoke and hear complain about how they're getting harder to find these days. He also seems to suffer from side effects of this habit. He occasionally coughs and has trouble keeping up with PC when running. He won't smoke unless you have given him a pack or carton of cigarettes.


 * It is hinted he is mutated. When you come to collect him from the ruins of Megaton, he will mention 'growing a fourth arm'. This could hint he has a mutated third arm that is not visible (the guy that wrote this is an idiot, what do you think he means by his third arm?).&#160;Or he's trying to brag...


 * Jericho swears a lot, yet he still comes third to Mayor MacCready of Little Lamplight and Dukov of Dukov's Place.


 * When player's karma is positive Jericho comments on that fact showing his disapproval, however he remains loyal to you (but if fired he won't come back to you unless your karma drops back to evil). (see Quotes)


 * Even if you kill all of Megaton with him as your follower he will not attack, although if you kill the Brahmin outside the clinic, he turns on you and starts to shoot at you. This is slightly humorous because if you talk to him while he is shooting you he'll say something like "Fuck no! I don't take that shit!" indicating he is a brahmin lover.


 * Under his bed in his house there is a teddy bear, along with a Chinese Officer's Sword and a Grognak the Barbarian comic book. Although the Chinese Officer's Sword appears to be stabbed through the stomach of the bear. Maggie, Billy Creel's adopted daughter, will say that Billy told her not to go near Jericho, which hints at a more sinister purpose for his owning a teddy bear.


 * If you destroy Megaton with him as a follower, a new dialogue option appears, in which you can ask him if he knows what happened to your father (Please note that the editor has asked him that when he wasn't a follower, and got the usual response that he is in Moriarty's saloon). He will reply with something among the lines of What? Are you fucking kidding me?, at which point the only response you can give is Never mind.... He will then reply with Fuck right never mind.


 * Though he won't join the Lone Wanderer unless they have Evil karma, Jericho's alignment is actually Neutral. Killing him before or after he becomes a follower grants the player negative karma.


 * If you access Moriarty's terminal, it is suggested that Jericho tried to rape Jenny Stahl. However this can't be brought up in conversation with either character, and isn't mentioned any further.


 * Many of Jericho's statements, taken at face value, suggest decades of experience, such as pointing out ideal sniping locations and stating that he has been somewhere that he could never possibly have been before (such as Vault 101 during the Trouble On The Homefront quest).


 * It is possible that his name is a homage to the series "Jericho", about a small town of the same name surviving in a post-nuclear world.

Bugs
See the discussion page for more bugs/exploits
 * There are occasions where stuff completely disappears from his inventory only to mysteriously pop up days later again.


 * Xbox 360: After other party members (such as Star Paladin Cross, Charon, and Fawkes) have all died, recruiting Jericho causes the messages for all these followers to come up mentioning that they have all returned to their "homes". (although they are never found)


 * Or, if Jericho has died and you recruit another follower a follower the status will come up saying "Jericho is waiting in Megaton." (Only happens if Jericho was a follower before recruiting anyone else.)


 * Going to certain places (Craterside Supply, Oasis, Underworld) will ,when spoken to, make Jericho ask for another 1000 caps for "Supplies" but will not join you even after you have paid him again. In rare cases if you pay and exit the dialogue Jericho will start to attack nearby NPC's.


 * Jericho may randomly stop when wandering the Wasteland.
 * Although Jericho will smoke unless wearing face-covering armor such as most power armor helmets (provided you supply him with cigarettes), he is somehow able to smoke through the Enclave Hellfire Helmet. This may be due to the three holes in the front of the helmet, or because of scripting issues.

Quotes
Random Random / Outside Random / Inside Random / Karma Dialogue Combat
 * "Good to be out here again. Damn good."
 * "Damn, am I out of smokes again?"
 * "*Coughs*...Dammit!"
 * "*Coughs*... Is that blood?"
 * "God damn cigarettes are getting harder to find"
 * "Hey, I found something. dammit, nevermind, it wasn't anything"
 * "What the... did I step in something?
 * "I forgot how fucked up everything was out here"
 * "*Breathes heavily* Hang on... I just need to catch my breath.
 * "I think I've been here before."
 * "Goddamn collar on this armor is too tight."
 * "Up there, that's a good fuckin' spot for a sniper. Keep an eye out."
 * "I just hope this building stays standing long enough for us to leave."
 * "This floor don't look stable."
 * "There's not a lot of cash in being good you know."
 * "What's going on here kid? I thought you were some sort of badass ."
 * "I didn't sign on with you so we could be playing Santa Claus out here."
 * "What the fuck man I've been standing here forever." - After being told to wait and spoken to later.
 * "What the fuck you think that's funny?" - After being told to wait a while longer.
 * "Two hits, kid! Two hits!"
 * "I'm gonna fuck your shit up kid."
 * "I'm gonna tear you a new asshole."
 * "It's good to be back."
 * "It's been a long time since I killed someone."
 * "Man I missed this shit."
 * "God damnit I love violence."
 * "Are you afraid boy/girl? I can smell it!"
 * "Die! Die! Fucking die!"
 * "Is that the best you got?"
 * "Oh HELL yeah!
 * "I can't wait to see you bleed out!"
 * "Aren't you fucking dead yet?"
 * "Fuck you!" - Taking damage
 * "Watch it!" - Taking friendly fire
 * "Oh, fuck, no. I don't take that shit from anyone! You're dead!" - After turning him hostile and attempting to begin conversation
 * "You fuck with me, you're fucked" - After finishing a fight
 * "Pineapple!"