Mardin

Mardin is an underground cave labyrinth northwest of St. Louis, within which the lair of the Beastlords was located. The Beastlords possessed an inherent telepathic suggestion which allowed them to control animals of base intelligence. It was acquired through prolonged exposure to an unknown radiation present within Mardin's underground caves. According to the Brotherhood scribes, that this unique mutation only manifests in humans that have been exposed for at least twenty years. Around 2197, a Midwestern Brotherhood of Steel squad was sent to Mardin to eliminate the beastlords. They attacked, killing many beastlords and their pets in the process. It was the warrior who led the team, and when they advanced to the main room of Mardin, they finally found Dar, the beastlord emperor, and killed him either by their own force or by liberating Mother (the Deathclaw Matriarch), who was the source of beastlord's control over deathclaws.

Mission walkthrough
After this mission you will be able to recruit deathclaws, and as this is an objective, the BoS will like you more for it. Take more 7.62mm bullets than usual, as here it will be rare. Take shotgun shells and JHP bullets too, as the enemies will be unarmored again. It is best to arrive during daylight hours.

On the surface it is hunting season. The hardest things to shoot will be the giant wasps - they are too small, so try burst mode.

The only thing worth mentioning is that you will find a H&K CAWS early on. This is a perfect burst-mode shotgun. It will be useful when you enter the underground camp.

There are many entrances to it. If you go down the farthest it will turn into a separated crypt. If you go down the big hole there will be giant insects. Then baby deathclaws, which you may prefer to save (doesn't matter, and this is the easiest way to enter).

The main entrance is heavily guarded, so the one closest to crypt is suggested.

Find the Matriarch. Unlock the cage's door, but do not open it until you kill everyone except in the main room, where Emperor Dar resides. In the cages there are baby deathclaws, and on the other side there are civilians. The civilians' cage requires lockpick (20% will do, if you forget the lockpicks) and they will run to the surface (clear the way for them). The baby deathclaws' cages can be opened with a switch. This way you can get some reinforcement after you open Mother's cage and talk to her. When you do that she will go down the main hall, and start hitting the Beastlords. The baby deathclaws still alive will all turn friendly and help you in this fight.

After the fight is over, talk again with the mother. Later you will find her in Bunker Gamma. You can recruit her to your team as well as barter with her, but she has no items which makes this possibility unnecessary.

You will advance greatly in your rank and karma after finishing this mission if you complete all the subplots.

Appearances in games
Mardin appears only in Fallout Tactics.