Character

Characters are individuals appearing throughout the Fallout series.

Non-player
A non-player character (NPC) is any AI-controlled character. While some of these NPCs may interact with the player, others may be hostile mutants or critters that pay no mind to combat. In the Gamebryo games, NPCs are pre-programmed via "packages" in the G.E.C.K. editor. Non-player character records within .esm data files use an NPC_ record signature.

Mentioned-only
A mentioned-only character is any person that does not actually appear in a game, and is mentioned in conversation with NPCs, on holotapes, notes, terminals, or any other source in the specific game.

Player character
The player character is a player's avatar in the game world. These can be designed by them, or some games offer pre-designed player characters to choose from. Character creation is the process of defining one's strengths and weaknesses represented by a set of statistics and includes customization options for physical appearance and personality traits.

Fallout Tactics
The default player character is the Warrior. Character creation is completed on the Pip-Boy, and includes the ability to choose name, age, binary gender, SPECIAL, tagged skills, and traits. A total of 40 points are available to apply to SPECIAL stats, in addition to three skills and two optional traits.

The character's appearance is dependent on their gender, chosen from a series of pre-sets. The in-game sprite can be customized by way of hair, skin, and accessory color. Age selection ranges from 16 to 65. The center of the screen includes an area where each option is described upon selection.

Pre-set characters
Pre-set characters include Betty, Mick, Peter, Snake, and Wilma.

Named options

 * Canceled