Rifleman (Fallout 4)

Rifleman is a perk in Fallout 4. This perk affects both energy and ballistic weapons.

Note that the armor reduction part only applies to damageresist (ballistic damage) and not energyresist (energy damage).

Effects
Since the actual damage dealt is a function of the damage-to-armor ratio, we can analyze how both damage increase and armor reduction effects real damage. For ballistic non-automatic rifles: $$RealDmgMult=\Bigg[\frac{1+RiflemanDmgIncrease}{1-RifleArmorIgnore}\Bigg]^{.366}$$ For any other non-automatic rifle: $$RealDmgMult=\Big[1+RiflemanDmgIncrease\Big]^{.366}$$

These equations assume that the resultant damage-to-armor ratio doesn't exceed 6.45 (that the damage of the weapon is at most 6.45 times the armor value of the enemy). Note: "X" represents the multiplier of this component.

Affected weapons

 * Assault rifle (Fallout 4)
 * Combat rifle
 * Hunting rifle (Fallout 4)
 * Institute rifle
 * Laser musket
 * Laser rifle (Fallout 4)
 * Plasma rifle (Fallout 4)
 * Plasma sniper rifle
 * Gauss rifle (Fallout 4)
 * Combat shotgun (Fallout 4)
 * Double-barrel shotgun (Fallout 4)

Стрелок (способность)