MIS 22 Speech.txt

//============================================================================== // Speech File for Mission 22 - Buena Vista. //Version 1.3 // The format for the speech file is explained in the README.txt file in the // speech file directory. //NOTE: CHECK SURFACE TO AIR MISSLES ARE CHANGED. DL //============================================================================== //============================================================================== // Mission Briefing // Note: General Dekker's voice does the briefing and debriefing. //============================================================================== MISSION_22_BRIEF = { At ease, warrior.\n\n It is time to pull the plug on the robots' power source. Reconnaissance has found an operating nuclear reactor located on the outskirts of the town of Buena Vista. We believe that it is this reactor that is supplying the vast majority of power to the robot army.\n\n In addition, analysis shows that more robots have exited the facility compared to the number that entered it. You don't have to be a scribe to realize that they have a robot production plant next to, or near, the reactor.\n\n We have hit the robots too many times to be ignored and we won't take them by surprise again. We need you to eliminate as many of the robots as you can. Intelligence's observations confirm that straggler robots are programmed to report to an active base for reassignment. Every robot that escapes will only return in greater numbers.\n\n Remember, bring the reactor off line... permanently! Disable the robot manufacturing plant and crush as many robots as possible.\n\n You have your orders.\n\n Dismissed. } //============================================================================== // Mission Debriefing note: plane reference about its unfinished construction. activastew plane terminal will allow access to closet with good stuff. //============================================================================== //============================================================================== // Situation A01: Mission accomplished. // Tone/Mood: Jubilant. //-- MISSION_22_DEBRIEF_A01 = { Excellent work, warrior.\n\n With the reactor plant off line, the Calculator will have to rely on Vault 0's internal power supply to fuel its war machine. Disabling the manufacturing plant will force the Calculator to produce its robots somewhere else.\n\n Reconnaissance has already witnessed a decline in robot patrols in the surrounding area, so we are assuming our latest attack hit home. } //============================================================================== //============================================================================== // Situation B01: If most robots are not destroyed. This follows the debrief situation 1. // Tone/Mood: Stern //-- MISSION_22_DEBRIEF_B01 = { Several Robots have managed to escape your onslaught and have retreated towards Vault 0. You must learn to be more thorough in future engagements to prevent situations like this, brother. I would bet my retirement ammo that you're going to face those robots again. } //============================================================================== //============================================================================== // Situation B02: If most robots ARE destroyed. This follows the debrief situation 1 // Tone/Mood: Stern //-- MISSION_22_DEBRIEF_B02 = { Your dedication in destroying these mechanical monsters remains unparalleled. All Brotherhood forces will sleep easier knowing that our opponent's forces continue to pile up losses. } //============================================================================== //============================================================================== // Situation C01: Closure for debrief // Tone/Mood: Stern //-- MISSION_22_DEBRIEF_C01 = { The day of our final attack is almost here, warrior. Soon you will lead your troops into Vault 0 for the final confrontation. The future of the Wasteland hangs in the balance.\n\n On one side is the Brotherhood poised to pull humanity from the darkness. On the other side is the Calculator, a cold malevolent entity that seeks to sterilize the Wasteland and populate it with destructive, unfeeling machines.\n\n It is a difficult and grim task ahead of us, warrior. Get some rest. You'll need it.\n\n Dismissed. } //============================================================================== //============================================================================== // Mini-map Information //============================================================================== M22_MiniMap_01 = { This is your insertion point. Due to strong electro-magnetic interference and high levels of radiation, we have no EchoBoy surveillance at this time.\n\n } //============================================================================== // Objective Breakdowns: //-- M22_OBJ_01 = { Shut down or destroy the power plant } M22_OBJ_02 = { Destroy the manufacturing facilities } // Secondary Objective Breakdowns: Ed, check please. //-- M22_OBJ_03 = { Destroy as many robots as possible. } //============================================================================== // FAILURE NOTICES Note: I added the Success lines after you last seen this Ed. They were still missing. DL //-- M22_FAILUREA = { Your last breath is a pathetic attempt to clear your blood filled lungs. If only you had another chance.} M22_SUCCESSA = { The nuclear reactor is now off line. Objective complete. } M22_SUCCESSB = { The robot manufacturing plant is disabled. Objective complete. } M22_SUCCESSC = { Both of your objectives are complete. You may proceed to the extraction point. } //============================================================================== // Name: Paladin Lancelot. // Role: Leader of the ill-fated Grail Squad. // Background: Lancelot does not have much of a role. He and his squad are // here to demonstrate that the situation is dangerous. They will mount an // assault on the front entrance and be totally annihilated. //============================================================================== name_CORE_m22_Lancelot = { Paladin Lancelot } //============================================================================== // Situation A: Lancelot will give his orders as he and his men charge into // the main entrance. These orders can be voiced-over if desired. The lines // are all floating text and should be played one after the other. //-- M22_Lancelot_A00_W = { Move it brothers, you have your orders! Secure this area NOW! This whole mission is bullshit unless we do our job and get our foot in the door... Ricardo, Wanda, right side! Move! Move! Move!! } //============================================================================== //============================================================================== // Situation B: Lancelot will give his orders as he and his men charge into // the main entrance. These orders can be voiced-over if desired. The lines // are all floating text and should be played one after the other. //-- M22_Lancelot_B01 = { Get some rockets to that high point! } M22_Lancelot_B02 = { 20 meter spread! Do it! } M22_Lancelot_B03 = { Concentrate fire! } //============================================================================== //============================================================================== // Name: Initiate Percy. // Role: Survivor of the ill-fated Grail Squad. // Background: Percy is dying when the player find him. He will say his line // which is designed to inspire the player to search the ladder above the // power-gauntlet. //============================================================================== name_CORE_m22_Percy = { Initiate Percy } //============================================================================== // Situation A00: Percy will say this if the player tries to speak with him. // After he says it, he will die. // Percy is out of breath, in a lot of pain, and dying. Although the text // doesn't indicate it, the voice //-- M22_Percy_A00_W = { We... we took out a few of them, didn't we? Our part's done, It's your show now. *Cough* Give the Calculator a bullet for me will... *gurgle* } //============================================================================== //============================================================================== // Situation B: Percy's groans of pain. These are random lines that Percy // will let out to attract the player's attention. //-- M22_Percy_B00 = { I... can't... feel... my legs! } M22_Percy_B01 = { It's getting dark. } M22_Percy_B02 = { *cough* } M22_Percy_B03 = {I regret... nothing... } M22_Percy_B04 = { *gasp* } //============================================================================== //============================================================================== // Grail Squad: // These poor soldiers are the doomed Grail Squad. There are six varieties of // soldiers in Grail Squad. //============================================================================== name_CORE_m22_Grail = { Grail Squad } //============================================================================== // Situation A: Grail Squad's random comments as they charge into the base. //-- M22_GrailSquad01_A00 = { Charge! } M22_GrailSquad01_A01 = { For the Brotherhood! } M22_GrailSquad01_A02 = { Die toasters! } M22_GrailSquad02_A00 = { Let's go! } M22_GrailSquad02_A01 = { Go, go, go! } M22_GrailSquad02_A02 = { Move it. } M22_GrailSquad03_A00 = { Kill 'em all! } M22_GrailSquad03_A01 = { There's more over there! } M22_GrailSquad03_A02 = { Holy shit! } M22_GrailSquad04_A00 = { Charge! } M22_GrailSquad04_A01 = { For the Brotherhood! } M22_GrailSquad04_A02 = { For General Barnaky!! } M22_GrailSquad05_A00 = { Back me up. } M22_GrailSquad05_A01 = { For the Brotherhood! } M22_GrailSquad05_A02 = { That armor is too strong. } M22_GrailSquad06_A00 = { I see another. } M22_GrailSquad06_A01 = { Cover me! } M22_GrailSquad06_A02 = { Look out! Right side!} //============================================================================== //============================================================================== // Computer Terminals: // There are several computer terminals scattered throughout the station. // These may be accessed for information. // // Each terminal has static before releasing their text information. //============================================================================== //============================================================================== // Situation A: As the terminals run, they hum softly and make little noises. // These are the random sounds made by the terminals. //-- M22_Terminal_A00 = { *Click* } M22_Terminal_A01 = { *Beep* } M22_Terminal_A02 = { *Whrrr* } M22_Terminal_A03 = { *Blip* } M22_Terminal_A04 = { You've got mail. } M22_Terminal_A05 = { *Bleep* } //============================================================================== //============================================================================== // Situation B00: Terminal Alpha provides information on the Calculator and // the flying machine Hellion. //-- M22_Terminal_B00_W = { ...our lands are filled with foreign soldiers, dangerous mutations or breach of the Vault's defenses, the Calculator will initiate the Emergency Pacification Protocol. This will trigger the starting sequence for the Pacification Systems and the operations...\n\n\n *click* *zzzt*\n\n\n ...Or we could choose mutations to be targeted first to ensure human DNA will not be at risk of contamination. Our goal of surviving pure blood human or otherwise...\n\n\n *click* *zzzt*\n\n\n ...some time after the robots have pacified the surrounding area, construction of the Hellion will begin. Once assembled, the Hellion will increase Vault-0's pacification range to five times the previous distance. It is built for vertical take-off and can reach air-speeds in excess of four hundred miles per hour. The armoury includes five anti-tank bombs, eight surface-to-air missiles, and dual sixty-millimeter cannons. The Hellion uses standard issue JP-5 fuel and can fly for 8 hours or longer than you will ever have to nee...\n\n\n *click* } //============================================================================== //============================================================================== // Situation S01: Terminal Sigma. This gives the following VO when activated. // Ed, have terminal explode doing some small damage. This is so the player will get //a reaction for their action. They will find the now open door if they look. I don't //want to give it away by another message. DL // I also want the beeping to start after the first line but continue till the explosion. //DL //-- M22_Terminal_S00_W = { Power up initiated. Lithium-Ceramic Battery charging.\n\n *Beep beep beep*\n\n Warning! Positive terminal overload! Secure terminal. Secure.... } //==============================================================================