Fallout Demo/Icons

The following outline skill tables and timeline from Vault 13: A GURPS Post-Nuclear Adventure.

Skills
Based on the number of assets, the player would have been able to select a total of 56 skills. This was cut down to just 19, a little over a third of what the GURPS version featured.

These act like traits, in that they help define the character. Advantages are explicitly positive, while disadvantages quite the opposite. Most were merged into traits or recycled into perks, if not verbatim, then the underlying principles.