Roy Phillips

Roy Phillips is the leader of a group of Ghouls living in Warrington Station, a ruined subway station underneath Warrington in the south of the Capital Wasteland.

He wears Leather Armor and has a Chinese Assault Rifle. He frequently attempts to achieve permanent, or at the very least temporary residence in Tenpenny Tower. Unfortunately, the affluent residents of Tenpenny Tower abhor ghouls, considering them to be worthless and unpleasant.

Many of Tenpenny's inhabitants justifiably fear that Roy is plotting to launch a full scale attack on Tenpenny Tower with his small group of followers and a horde of feral ghouls. The Vault 101 Dweller can either choose to kill Roy and his followers, or assist them in seizing the Tenpenny Tower. Both of these options result in bad karma. Roy is initially hostile towards the Vault 101 Dweller, although he comes to respect the mysterious dweller if his makeshift force is victorious. However, after the attack, the already derelict building is left in total disarray, perhaps ruining the sense of paradise Roy originally perceived the building as. However, if you wait a few days and return to Tenpenny Tower, it will be good as new. The ghouls even carry on the same useless upper class banter of the former residents. "Charmed I'm sure."

The alternative "good karma" outcome is not satisfying. It is possible for the player to convince the Tenpenny Residents to allow the ghouls to live with them (although not recommended for reasons explained momentarily). This involves four speech challenges if the player only wishes to receive good karma. Convincing the residents to allow the ghouls to share the tower (using speech challenges) results in no initial deaths and the player receives "good karma."

However, this peace is short lived. Almost immediately, Roy Phillips kills Mr. Tenpenny and explains to the player that he had a "disagreement" with him. Dark blood stains are visible on the bathroom walls and floor of Mr. Tenpenny's suite. If the player leaves Tenpenny Tower and returns 48 hours later, all the human residents are gone. When questioned, it is revealed that Roy Phillips killed all the human residents and put the bodies in the basement (which can also be seen by the player). Roy Phillips states that they "had it coming" (despite the fact that they willingly let the ghouls in) and states that no one is fully innocent or guilty in the wasteland. If the player chooses to kill Roy Phillips to avenge the innocent deaths of the former residents, the player nonetheless receives bad karma. If the player chooses to kill all the ghouls in the tower to avenge the former residents, the player receives bad karma for each kill.

There is currently a bug of sorts that allows a perceptive player to kill the ghouls and still be "good". Agree to find the ghouls using whatever method appeals to you, and speak with Roy Philips. Make sure to have him inform you of his plan to unleash the feral ghouls on the Tower, and then initiate combat with him through any of the dialogue options that enrage him. So long as he attacks you first, as well as his followers, you will confer no negative karma for killing them. While this technically is a "good ending" in that you prevented the wholesale slaughter of an entire human stronghold, Three Dog still calls you a scumbag when reporting the story on Galaxy News Radio. It's up for speculation if this was never finished and that Bethesda intended to let players have a second "Good" Karmic ending for the quest, or if it is in fact just a bug.

If the player intends to kill the Ghouls anyway, it is possible to return to Roy Phillips in the metro, complete the quest, and receive the valuable Ghoul Mask. He or she can then kill Roy and his followers before they can leave the metro. Unfortunately, the quest is scripted so that the moment one completes the quest in the metro, Tenpenny is murdered instantly, whether Roy reaches him, or not.


 * Note that after destroying Megaton, it is still possible to allow Roy Phillips' gang to overrun Tenpenny tower, and continue living there. Wait a few days and return to the tower and it will be just as you left it, and you may continue living there as normal. This is particularly useful for players who want extremely low Karma, as both destroying Megaton and Tenpenny Tower result in severe negative Karma. For icing on the cake, return to the tower after the ghouls take over and wipe them all out as well. 3 times the Genocide.


 * Also note it is possible to have the ghouls and the humans coexist if you simply kill Roy before you convince Tenpenny to let them live there.

Related quests

 * Tenpenny Tower (quest)

Appearances
Roy has only appeared in Fallout 3.