Mod:Creation Kit/Topic Script

Extends: Form Script

Script for the manipulation of conversation topics.

Caution!
Script properties pointing to Topics often end up being Null do to loading issues. If you try to fill a Topic property before a quest finishes promoting its topics, you will end up with a Null property at run time (even though the editor happily lets you set the property).

Recommendations for getting actors to say things on cue:
 * Put them in a scene, and use a dialogue scene action
 * Put them in a Say/Forcegreet Package
 * Use the SayCustom - ObjectReference function instead (which uses keywords instead of topics)

Properties
None

Global Functions
None

Member Functions

 * Function Add
 * Adds this topic to the list of topics the player knows about.

Events
None