Deputy Weld

Deputy Weld is a Protectron that guards the gate of Megaton $$

Background
Previously purchased by Sheriff Simms from Tinker Joe alongside Deputy Steel, Deputy Weld is a RobCo Industries Protectron on guard duty at Megaton's front gate, where he greets travelers with programmed greetings meant to evoke the wild west.

Effects of player's actions

 * Deputy Steel will replace Deputy Weld if it is killed (unless Broken Steel is installed).
 * If Megaton is destroyed during The Power of the Atom quest, Deputy Weld's faceplate will survive the atomic explosion and continue to welcome people to Megaton (albeit in a garbled manner) and state that "the bomb is perfectly safe".
 * Deputy Weld can be deactivated by hacking a computer terminal in the Megaton armory. A skill of 75 Science is required to deactivate both deputies.
 * Killing Deputy Weld results in a loss of Karma, and it will respawn after a while.

Appearances
Deputy Weld appears only in Fallout 3.

Bugs
In Broken Steel, if Deputy Weld is killed in the firefight between Megaton settlers and the Brotherhood of Steel soldiers accompanying the water caravan, he may later be found wandering the wastes in the vicinity of Megaton, still saying "Welcome to Megaton."