Nathan Purkeypile

Nathan "Nate" Purkeypile was a developer who worked on Fallout 3 and Fallout 4 as a world artist and on Fallout 76 as a lead artist.

Work on the Fallout series
Purkeypile's responsibilities on Fallout 3 were major locations, lighting, and creating kits for the level design department to construct areas with. His responsibilities would extend to two of its add-ons as the lead artist on The Pitt and Point Lookout. He worked on layout, lighting and cluttering for Little Lamplight in Fallout 3, Diamond City in Fallout 4 and the Crater in the Fallout 76 update Wastelanders.

In addition to serving as the lead artist of Fallout 76, Purkeypile was also the game's "location scout." He took a vacation to West Virginia and took a large amount of photographs that the team used for reference. Some of the stranger locations, such as the landlocked Landview Lighthouse, were added to the game when Purkeypile proved to incredulous developers that such places really existed in West Virginia.

Other work
Purkeypile's other credits include The Elder Scrolls V: Skyrim, on which he served as a world artist.

Gallery
 Fo3_nathan-purkeypile_(Little_Lamplight).jpg|Little Lamplight Fo4_nathan-purkeypile_(Diamond_City).jpg|Diamond City Fo76_nathan-purkeypile_(Crashed_Space_Station_Settlement).jpg|The Crater Fo76_nathan-purkeypile_(Nuke-The-Man).jpg|Nuke-The-Man, an in-game magazine character based on Purkeypile Fo4_nathan-purkeypile_(Steam_Tunnel_Kit-Lighting).jpg|Steam tunnel lighting Fo4_nathan-purkeypile_(Industrial_Kit).jpg|Industrial Fo4_nathan-purkeypile_(Building_Kit-Lighting_1).jpg|Building lighting Fo4_nathan-purkeypile_(Building_Kit-Lighting_2).jpg|Building lighting Fo4_nathan-purkeypile(Building_Kit-Lighting_3).jpg|Building lighting Fo4_nathan-purkeypile_(Building_Kit-Lighting_4).jpg|Museum of Freedom 