Feral ghoul reaver

The  is a type of feral ghoul which appears in the Fallout 3 add-ons Broken Steel and Point Lookout.

The Reaver wears what appears to be the remains of Metal armor and has significantly more HP than any other form of feral ghoul. It is also set apart from other feral ghouls by its unique ability to throw grenade-like explosive "radioactive gore", improved speed, and a special effect that emits from its body similar to the Glowing One's radiation pulse.

Characteristics
Feral Ghoul Reavers are extremely tough enemies, more than twice as durable as Sentry Bots or Deathclaws. The Reavers are extremely quick, and their lunge attack can send the player sliding back some distance with every strike. Their blows, like a Deathclaw's, tend to pack quite a punch, and even high level players are prone to being easily crippled/quickly killed in short order if not careful. Their radioactive gore easily cripples limbs and is thrown almost always with deadly accuracy. Reavers seem to be highly perceptive as they (unlike Deathclaws) can even detect High Level players in Sneak Mode wearing the Chinese Stealth Armor. The Ghoul Mask is very helpful as they will not attack you if you are wearing it. Similar to Glowing Ones, they emit radiation in large quantities.

The Feral Ghoul Reaver seems to be a combination of a Feral Ghoul Roamer and a Glowing One, as they attack, and can heal themselves and other nearby Ferals.

Locations
Multiple Reavers can be found during "Who Dares Wins" in the Presidential Metro and in various places around the Capital Wasteland if the player character is of high enough level.

They can also be found in Point Lookout, most prominently at Turtledove Detention Camp, Jet Crash Site and Ark & Dove Resting Grounds. Feral Ghoul Reavers can show up in Fallout 3 prior to the main quest being complete and prior to Broken Steel being enabled if the Broken Steel DLC is loaded; the same can be said for Super Mutant Overlords.

Bugs

 * Feral Ghoul Reavers may 'have a fit', making them invincible for a short period of time. If this happens, shoot for the legs. Grenades are also effective. Another effective way to deal with them is with the Shishkebab [Confirmed on 360 and PC]. Fortunately, this bug seems to be limited to the Reavers in the Presidential Metro battle and also in the swamps of Point Lookout. You can also successfully target them in VATS. (NOTE: This author encountered this issue in the Dunwich Building's Virulent Underchambers on one occasion as well.) (I encountered at least one in Point Lookout, near the Lil' Tyke Playhouse.)


 * The ones in the Presidential Metro may become super elastic when shot with weapons that have a knock down effect, causing them to fall out of the cell and jump back in when they get up. This is especially noticeable in VATS. (Confirmed on PC and 360)


 * It is sometimes possible to get split-second appearing message that tells you that Radioactive Gore can be picked up, the message is the same one as for objects shot out of the Rock-It Launcher. (Confirmed on 360 and PC)


 * If a Feral Ghoul Reaver is killed while "having a fit," their limbs may be stuck in mid-air. Such as when a body clips with a wall, but instead there is nothing there. (Xbox 360)


 * Sometimes if a Reaver is killed or knocked down by a weapon such as the Victory Rifle or the Gauss Rifle while "having a fit", the reaver's body may fly great distances for seemingly no reason. While this can be very amusing, this can result in problems finding the body to loot.


 * Sometimes a Reaver will spawn in the History Offices in the Museum of History that can be invisible or be an amorphous blob of red and white. Not sure if it was because I was low level, but there was 0% chance to hit it in VATS no matter how close I was.

Appearances
s appear in the Fallout 3 add-ons Broken Steel and Point Lookout.