Come Fly With Me

 is a quest in Fallout: New Vegas.

Quick walkthrough
1. Head to the REPCONN facility

2. Enter the facility and discover the source of ghouls.

3. Head upstairs to meet with the owner of the voice from the intercom.

4. Speak with Jason Bright, the leader of the REPCONN ghouls.

5. Get rid of the Nightkin in the basement. It is not necessary to kill them if you complete the optional quest for the Nightkin Davison. However this can only be done if you first complete the ghoul Harland's optional quest as sneaking past Harland (even with a Stealth Boy and full Sneak) will turn him hostile. Also, should you kill the Nightkin after meeting Davison, he will attack you no matter what.

6. (Optional) Find Harland's friend, who has been imprisoned by the Nightkin. Head out of the room and follow the corridor to the end then round, follow the steps down and turn right. Head to the end and through the door on your right. Head over the pathway and take the Right door that leads downstairs. Inside the first room on the left you will find his friend.

On the way to her, you may encounter Nightkin, and attacking them will turn Davison hostile when you return to him. You can prevent this by stationing your companions far away from the Nightkin and then using stealth boys to sneak until you find Harland's friend.

6.2. (Optional) Return to Harland and let him know the bad news.

7.(Optional) Search the room that Harland is in for the Stealth Boy shipment the Nightkin are looking for. The shipment information is found in the large room where the ghoul is defending his territory. If you go upstairs the ghoul will turn hostile regardless of your stealth. (See point 5) It is possible to complete point 5 first to reach the info without Harland becoming hostile. To get to his friend's corpse you will need a jail key, one of which is on the jailer, and the other is in a desk in a small room on the upper level of the room with the jailer.

8. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility.

9. Report to Jason Bright that the Nightkin are gone.

10. Head to the REPCONN basement and talk to Jason Bright about what comes next.

11. Speak to Chris Haversam about fixing the rockets. With a Speech(50) check, you can convince him that he is human. If you want him to take revenge, he will ask you for 3 Sugar Bombs to sabotage the engines, in addition to the parts. Also, a female character with the Black Widow perk can convince Haversam to sabotage the engines, regardless of whether he believes himself a ghoul. Sugar Bombs are usually for sale at the Dino Bite Gift Shop.

12. Find parts to fix the rockets' thrust controllers. The thrust controllers are found at the Gibson Scrap Yard. You can buy them from Old Lady Gibson for 500 caps, kill/pickpocket her and get them from a metal box on a shelf near her bed, or with a lockpicking skill of at least 50 pick the lock on the same box. With a successful Barter (50) or Speech (50) check, the parts will cost 250 caps. Using the Lady Killer perk you can get the part for free.

13. Find atomic fuel for the rockets. The atomic fuel is found just north of Clark Field. A corpse wearing a yellow Rad Suit has some. Alternatively, you can use the rocket souvenirs (5 of them needed) found in Novac's Dino-Bite Gift Shop. You can buy the key to the slightly irradiated store room (1 Rad/sec) for only 10 caps with a successful Barter (30) check. Inside, you'll find 160 of the rockets (49 in a crate, the rest scattered all about the room). While you're in the storage room, look to the right on the 3rd shelf and take That Gun (specialty collector pistol).

14. Return to the Rocket Facility and give the parts to Chris Haversam.

15. Talk to Chris Haversam to begin preparations for the rocket launch.

16. Stay in the building and make your way up from the basement to the research wing on the 3rd floor. (If you have trouble finding the door to the viewing deck, follow your quest marker carefully. The door can be tricky to find, as there are a lot of hallways and levels in the Rocket Facility.) Take the back hallway and exit out the metal door to the viewing deck (balcony). Complete the launch sequence, by pressing the button on the control panel. If you have Science skill above 55 you can alter the navigation co-ordinates, it is possible to earn 200XP extra by upgrading the trajectory. Watch the cut scene as the rockets take off from the opened launch hanger.(END)

Detailed walkthrough
You can improve the rocket's navigation by examining the navigation console next to the launch button (science level must be 55). Improving the navigation improves your karma. You may also set the rockets to crash, resulting in a loss of karma. When you hit the launch button, your radio station will be changed to the launch music. The music is from Richard Wagner's opera "Der Ring Des Nibelungen." It is the famous and easily recognized Flight of the Valkyries.

Before launch, you can ask Jason Bright for more details about Chris Haversam. After he tells you the obvious (that Chris isn't a ghoul) he then tells you that Chris will not be able to go with the ghouls on the journey because he will be unable to handle the extreme amounts of radiation. Next talk to Chris and ask him if he knows he is not going on the trip. With a speech of 50 or more you can finally convince him of this. He will get very angry and talk about sabotaging the rocket launch. If you encourage him to go through with his evil plan he will ask for 3 boxes of Sugar Bombs. Bring those to him when you bring the other items for the launch (you will still need those whether you want him to blow up the ship or not) and he will use them to sabotage the rocket fuel. The launch will go forward as usual and after the ships launch they will immediately crash into each other. Surprisingly you will still gain karma and reputation due to the city of Novac being unhappy with the Ghoul population. Returning to Novac and speaking with Manny about the ghouls will net additional reputation in Novac on top of the reputation received for completing the quest.

Behind the scenes
The name of this quest is a reference to a song by Frank Sinatra titled Come Fly With Me.

Bugs

 * Picking up the Space suit in this quest CAN, but not always, corrupt save files on the 360, PS3, or PC.


 * On PC, after the recent patch (unconfirmed if it's caused by the patch), entering the Repconn basement the 2nd time to talk to Jason after talking to him upstairs might corrupt all subsequent saved files.


 * Using sneak or a Stealth Boy to sneak past Harland and use the terminal will complete Davison's optional objective, but will cause Harland to become hostile the next time he sees you, even though he shouldn't know you snuck past him.


 * Davison Glitch: Sometimes Davison will become hostile when you go to tell him about the Stealth Boys after dealing with Harland. If this happens, go to speak with Davison alone (make sure all companions are waiting somewhere really far away) and when he turns hostile, RUN AWAY until you are far enough to wait. Wait 24 hours. After that, Davison will be standing next to you and will be friendly as he should be, allowing you to continue the quest as normal. (Contributed by jon chaos)


 * Glitch in basement: There is a glitch in the basement of the building where you will see a tunnel which should lead underground (You can also see it on the map) however the tunnel itself is inaccessible (On 360 and PC) Note: This is not required to complete the quest, therefore it is only a minor bug


 * Chris Haversam Glitch: After you complete the quest, if you go back down to talk to Chris Haversam (if you have convinced him to take revenge on Jason Bright) he will ask what caused the rockets to go wrong. If you tell him it was a technical malfunction he will remain neutral to you. If you tell him you did it (when you had him place the sugar bombs in the fuel) he will briefly turn red and then proceed to run away.


 * If you cause the rockets to fail, either through science or by convincing Chris Haversam to take revenge, there might be a rocket that fails and "crashes" on the launch pad (while the other two explode in midair). When this happens there might be one Bright Follower left standing beside it, looking forlorn, in their space suit.


 * There appears to be a bug on at least the 360 version where Chris Haversam will start fleeing and run outside when you return with the Thrust Controllers. The quest marker will lock near the room overlooking the rockets and a friendly 'blip' will sometimes appear on your compass. Sleeping or leaving the area does not restore Chris.


 * If you complete the quest and the rockets fly succesfully sometimes Chris Haversam will just stand there and tell you that the great journey will soon begin. He will, after constant asking ask you for more sugar bombs. There is also a lone Ghoul walking around on the platform. XBOX-360 and PC (in version 1.0.0.240 at least).


 * Upon completion of the quest, the cut scene may not initiate correctly. The dome won't open and the rockets will not launch but the screen will shake. If this happens, try exiting the control room, save your game, quit, and then try to launch the pods again. PC