Deathclaw Sanctuary

Deathclaw Sanctuary is a location in Fallout 3, found in the Northwestern region of the Capital Wasteland. The sanctuary between Dickerson Tabernacle Chapel and Broadcast Tower KB5 can be reached travelling south-west from Fort Constantine or south from SatCom Array NW-05a.

Description
The location consists of a dark, maze-like cave complex, and appears to be the home of several Deathclaws.

The sanctuary seems to function both as a den/nest and a storage place, indicated by the many piles of maimed bodies and body parts that can be found in specific places.

If the cave is cleared out before The Waters of Life, only Deathclaws will be found here. However, after the arrival of the Enclave, an Enclave camp can be found outside, and a group of soldiers appears have entered the caves to explore (with poor results). This has an effect on the unique weapons found here, see the loot section.

The Enclave probably set up camp here to test out the Deathclaws' usefulness to the Enclave military operations. The research appears to be a success, as one can encounter Deathclaws with mind-controlling devices on their heads in other Enclave settlements (Including Raven Rock).

Notable loot

 * There is a locked footlocker right outside the cave entrance which contains various weapons, ammunition, stimpacks, and a Duck and Cover! book.
 * Bobblehead - Endurance directly south of the entry inside the cave, in the first large chamber - on a short pedestal near a pile of corpses and a Rotting Brahmin. (It is to the immediate left at the bottom of the entry slope, ground level) Also in the first chamber:
 * A copy of Nikola Tesla and You and a Mini Nuke - beside the bobblehead
 * A Nuka-Cola Quantum to the right of the bobblehead beside the dead enclave officer and giant ant
 * Vengeance in the far southeast of the caves, near a dripping pool of blood
 * Jack can only be found here when The Waters of Life has been finished. The Enclave officer that holds this weapon will not spawn earlier, due to the changes this quest makes (The Enclave will only be encountered after finishing this quest).
 * The loot gained from the scavengers and traders (bottlecaps per trader, ammo and chems) if every nook and crannie is explored.

Bugs

 * The deathclaws that spawn around the entrance to the sanctuary have been known to suddenly and spontaneously shoot up into the air. This seems to be caused by their spawn points placing them slightly below a surface they should otherwise be standing on, the resulting reaction of the physics engine seems to propel them skyward.
 * The torso halves found in the pool of blood near the Vengeance have strange physics applied to them.&#160; Picking them up (Either the legs or the torso) results in them spinning in midair -- regardless of whether you are moving or not.