Fallout 3 bugs

List all known Fallout 3 bugs here, to help other players cope with them and hopefully to help the developers fix them.  READ THE LIST AND GO INTO DISCUSSION BEFORE PUTTING A COMMON GLITCH ON THE PAGE

All platforms

 * It is possible to get "stuck" between rocks with no way of escaping (jumping, crouching, etc.) User can fast travel to escape (if no baddies near by.)
 * Missing head/face in haircut screen - using the robot in the Megaton house to change appearance, you can still make the change in appearance, but you cannot preview what the change will look like because your face is missing
 * No test on desk during G.O.A.T. test.
 * Unable to proceed past the book when you are a baby. Fathers leg clip into door.
 * During the Big Trouble in Big Town quest, after bringing Red and Shorty back to Big Town, when presented with the option to defend the town by repairing the damaged robots, the game will glitch and the robots will not be in the town. A reload to an earlier save did NOT correct this issue.
 * Related to the previous bug: The robots actually flew through the air and died at my feet as I entered the town for the first time. As such, I didn't know it was a bug that would affect anything... I thought they were just enemy robots.
 * At 10th Birthday, upon being given PipBoy, unable to move, but able to look around. So you sit there looking around.  Eventually your father leaves.... and the guy goes to the bar, and you still sit there. (On PC, typing enableplayercontrols in the console fixed this issue.)
 * Twitching bodies: when you walk into an area with dead bodies purposely place there the bodies will load in off the ground and land in awkward position that make the body twitch
 * After aiding Paladin Hoss in finding his lost initiate, Hoss offers to escort your character out of the Falls Church area. Even though he then seems to leave you once this is achieved, every time thereafter your character sleeps in a bed, Hoss (and his companions) will appear near you --- only to immediately flee the area.
 * Just before Burke shoots Simms in the back after reporting him in, if the player fires upon Burke he will begin to point back and forth between the player and Simms with his gun, eventually shooting in a random direction until he is killed. Simms will walk to the exit of the building after this, and upon leaving will appear dead on the other side of the door.

Technical problems

 * Crash when launching the game on Vista x64 - Program has stoped working message. Note that updating video drivers tends to fix this.
 * With Sound Blaster sound cards using surround sound, some sounds such as NPC speech do not always play.
 * No games saved when clicking "save". Possibly related to having a roaming user profile.
 * Severe drop in FPS at random times while playing in the wastes. Reloading a different save or minimizing/restoring the game usually fixes it.
 * Crash to desktop without a send/don't send error report.
 * Crash to desktop if Anti-Aliasing is turned on, usually when tab is pressed to bring up the Pip-Boy, but sometimes just on the loading screen. Turning AA off solves this issue for some.
 * Crash to desktop when tab is pressed to bring up the Pip-Boy
 * Crash to desktop on exit. (Also present for some Oblivion users.)
 * Crash when "New Game" is pressed in the main menu (related to ffdshow - adding fallout3.exe to the exception list in the Audio Decoder Configuration apparently fixes this, but usually doesn't work.).
 * Crashing and corrupting top save to be back at beginning of game.
 * Crash when "Play" is pressed in the launcher splash screen (Discuss specific issues/solutions on Talk:Fallout_3_bugs).
 * APPCRASH with faulting module Cinemasteraudio.dll. Removing Roxio software, uninstalling Fallout3, then reinstalling Fallout3 appears to fix this.  First encountered issue in the bar, later saves also had issue.  The fddshow method above may be an alternative to this.
 * ~ not working to open console. Going into Device Manager Device Manager->"Human Interface Devices"->"Microsoft eHome Infrared Transceiver"->'Update Driver Software'->'Browse my computer for driver software"->'Let me pick from a list of device drivers on my computer'->'Infrared HID Device'->'Ok'->'Close' (Note: same fix works for TOEE) Once the driver has been changed, it can be changed back.  Somehow changing the driver frees the ~ mapping.  Note: Just updating the driver is not sufficient, it needs to be changed.
 * Crash on loading screen when trying to load saved game.
 * Crashes happen more frequently the longer the game is played, resulting in a "log in and crash straight back out" effect after only an hour or so of game time.
 * Crash with error "APPCRASH Fault Module Name:	d3d9.dll"
 * Disk unable to be read, viewed or otherwise seen as media on some DVD drives such as a Sony DRU-720A.
 * Memory leak related to excess processes, on-board sound card, and/or SLI.
 * VATS - severe drop in FPS for some users when entering VATS.
 * Some sound clips get stuck and loop until very far away from source. - fixed by lowering or disabling "hardware acceleration" in Control Panel > speaker > advanced [Seemingly related to EAX support]
 * Mouse lag and strange acceleration. Force vsync off in your graphics Control panel to fix.
 * Due to an error in installing, certain sound effects (like gun shots/reloading and monster sounds) do not play.
 * Drop in FPS after playing for an extended period of time. Restarting the game fixes this.
 * Rebinding The Pip-Boy key only rebinds the key to open, the closing key is still default. NOTE: As a workaround, since the three categories Stats/Items/Data of your Pip-Boy are also hardwired to the F1-F3 keys (this is unrebindable, not shown in the ingame >controls >action mapping menu and NOT mentioned in the game manual at all), you can use those instead of needing 2 different other keys for opening / closing the PB.
 * Some key bindings are dropped (very rarely) after loading a saved game.
 * Sometimes when firing full auto or pistols too quickly causes sounds of weapons to be silent for a few shots.
 * With 5.1 surround sound, sounds from behind come through front speakers and vice-versa.
 * Streaks, flickers, and graphical corruption on full screen with Vista and SLI enabled. Running in Windowed mode solves the problem.
 * When the Pip-Boy's color is changed, the color does not change in third person view. (In other words, if color is changed to amber, then the pip boy remains green until activated)
 * Turning on radio causes graphics to stutter, possible solution: turn down the graphics a bit, if your graphics are walking on the edge, throwing in the sound might be just too much for a few seconds, and cause the stutter.
 * On some configurations, no 16/9 or 16/10 resolutions are available in setup.
 * Cant exit vault 101 - game crash. Loading imported save dont help - game crash after walking anywhere.
 * Suddenly unable to play holotapes. Reverting to a previously saved game seems to fix it.
 * Music on the pipboy crackles and pops, while the DJs are coming in crystal clear. Is fixed by installed K-Lite codec pack, opening FFDshow and moving the directshow slider all the way to the left. *Note a properly functioning radio will have a slight underlying hiss the farther away you are from the station. This is not to be confused with the crackling/popping which is a symptom of broken codecs.
 * Defeated enemies weapons sometimes spontaneously disappear from their inventories, leaving only the ammo behind. Loading an earlier quicksave didn't help, but restarting the game and loading the very same quicksave again did fix this.
 * Pressing Tab does not exit Pip-Boy when in the Items->Misc->Keys submenu.
 * After playing for a long time, textures start to be loaded at very low resolution. Restarting the game resolves this.
 * Raiders spawn inside the stone bridge ramp between Wilhelm's Wharf and The Citadel. Raiders can shoot out from inside the solid walls.
 * Bad Z-sort of transparent hair texture when Grandma Sparkle is wearing goggles.
 * In VATS, at certain zoom levels, it won't highlight any areas on the target until you either select a new target with the left or right arrows, or unless you move the cursor to a far edge of the screen and back again.
 * If an Xbox 360 USB controller is plugged in, and if "Enable Xbox 360 Controller" is set to "Off" in the controls menu, key bindings in-game will still show as the controller. (e.g. In the HUD, instead of displaying "Use E)" which is really the keystroke you would use if the controller option was set to off, instead when your crosshair is over an item, it'll show up as "Use A)" as if it were still using the controller.) Unplugging the controller will remedy the bug.
 * In the Inventory screen, when interacting with the various boxes and containers of the game world, it's not possible to scroll the item highlight cursor up/down with the arrow keys. When you try this, all you get is an unhealthy "flicker" between items as if the cursor is stuck somehow. NOTE: This only happens when you still have the mouse pointer hovering over the list, i.e. it's not a bug at all.
 * Sometimes when user plays with an Xbox 360 Wireless controller, the game disables it and user must press on Xbox guide button in order to re-enable it.
 * In the wasteland, if user looks at the mountains, the geometry flickers even with Ultra settings.
 * When walking in the wilderness it is possible to have your feet seemingly stuck in the ground, or walking in mud, and jumping only makes a tiny jump. This followed by warping back to earlier positions and finally a crash.
 * Game is freezing for 3-5 minutes, then you can play for 3-10 minutes and it's freezing again...
 * Jumping key is very unresponsive at times, i.e. sometimes my character jumps when I press it and sometimes not. This is especially annoying when you want to jump from one building to another or across an irradiated body of water.
 * Scrolling with mousewheel in Pipboy 3000 causes fatal crash, monitor turns off and you have to reboot system
 * On the Rivet City Flight Deck, pointing towards the broken Bow is a portion that is a good deal lower than the rest. The game fails to realize this and has the player walking on thin air.
 * Cannot talk to "Mister Burke" character in the bar in Megaton (have tried disable/enable fix to no avail)
 * Small black screen on launch.

Gameplay related

 * When selling and buying leather armor to/from Crow (caravan driver who starts near Megaton), armor's repair level isn't uniform (i.e. I bought a set of armor at 75% repair from him and after the transaction completed, the armor was at only 25% repair). Further, selling and re-buying the same suit of leather armor will yield a fully-repaired suit! This is thus partially a bug and partially an exploit, as the player can obtain a 100% repaired suit of leather armor (DR 24!) at level 2 for less than 100 caps.
 * After speaking with Silver in Springvale, cannot find moriarty anywhere *note* may be on balcony area outside of the bar.
 * Speaking with Silver, even if you haven't gotten the quest to do so from Moriarty, gives only dialogue options as if the player had done so (i.e. the game assumed I'd gotten the quest already, and my dialogue options didn't reflect the fact that I'd not even met Moriarty yet, so why would I want to get caps for a drug debt from her?).
 * Sometimes NPCs get stuck on path while advancing toward deployed Frag Mines then instantly appear as though they teleported through it's triggering area. Additionally, Frag Mines have also been observed warping nearby enemies onto the Mine...which then detonate spectacularly.
 * Named NPCs spontaneously die in Megaton, possibly from falling off walkways or rad exposure near the bomb.
 * NPCs appear to float. Reloading the game fixes this.
 * Random named NPCs disappear from towns and are teleported outside of the town wall, floating in empty space. Some quests are unable to be finished in normal gameplay due to this bug. Temporarily solution is using the "tcl" command in the Console to reach those NPCs. Also you can use these commands in console mode to bring NPCs back: prid (disappeared NPC objectID), moveto (AnyObjectID). Object IDs can be find out in console mode (~) by clicking on character/object.
 * AI and scripting bugs related to the "Dogmeat" companion, where the dog will randomly attack friendly NPCs.
 * Scribe Rothchild can get stuck, making the main quest line impossible to continue. Can't be fixed by traveling elsewhere, pushing the character, or making him unconscious. This bug is possibly caused by Rothchild leaning to a wall in his room when you speak to him about the vault. This is fixable by entering console (~), clicking Rothchild, typing "disable" and after that "enable" (worked for me at least). Another possibility that works: If you have a savegame before talking to Rothchild and he is already stuck beside his bed: you can WAIT until night - then Rothchild is suddenly sleeping in his bed and then you can talk to him about the vault.
 * Game load state may not exactly match game save state: a fresh set of enemies were spawned next to the player at the graveyard north of Big Town when loading a quicksave that was created after the player had just killed all the enemies in that area.
 * Game freezes while traveling up the elevator to the top of the Washington Monument.
 * Those! quest can break if player visits Marigold station and clears it of ants before prompting. When prompted to return, scientist will not be present, queen ant unreachable. This may also be a result of approaching Greyditch from the worng direction, skipping initial trigger.
 * Jefferson Memorial Crash - While traveling or approaching the Jefferson memorial during main quest the game crashes. (This only occurred after speaking to Dr. Li; walked past Jefferson Memorial without trouble on the way into Rivet City.}
 * Liberty Prime gets stuck and does not progress forward, making it impossible to finish the quest. (Can be fixed by waiting for an extended amount of time with the WAIT function. If this fails, Liberty Prime can be nudged by using the noclip cheat until he no longer glitches. To enable or disable noclip, press the tilde '~' key and enter the command "tcl".)
 * Blood Ties quest is unable to be completed. When knocking on the doors of one of the two locked houses, you get stuck on the "..." message and have to reload a saved game. Possibly caused by entering the West's house before knocking on the 2 doors.
 * The Declaration of Independence's optional quest is to retrieve Ink from Arlington Library; however, after the optional quest is completed, the Ink is still occupying your space in your MISC inventory and cannot be removed.
 * The back gate of Little Lamplight gives the message "You cannot open this at this time." thus making it impossible to get to Vault 87 and continue the main quest. All dialog options exhausted. (New dialog with the major is actually available, but it is not initially visible. Checking the major's dialogue tree again should yield new dialogue which will advance the game.)
 * If you revisit Vault 87 following completion of the main quest mission (accessing it via the Reactor Chamber), then open the vault door from the inside, there is no rendered exterior and you are confronted with a void.
 * After blowing up Megaton, attempting to reenter Tenpenny Tower results in a crash with exception 0xC0000005; a memory access violation.
 * Before you complete the Ghouls quest at Tenpenny Tower, every single NPC in Tenpenny Tower disappears, and the gates are left wide open.
 * Upon saving Lucy's brother from the family and returning to Arefu, any attempt to enter the houses results in the game freezing and possibly wiping all save games. NOTE: I completed said quest and nothing happened to me, so probably it's not a general issue that all users experience.
 * In the Republic of Dave, when Dave asks you to tell everyone to vote in the election, after I told Bob to go vote, I went to the wait screen and wated for about 5 hrs to get the sun up, after that I entered the building and he is refusing to move or vote, he stands in front of the box staring at it, but interaction with him is still possible.
 * The two paladins (Hoss and helper) are hostile towards the player when entering the area for the first time and cannot be interacted with.
 * When leaving Rivet City Marketplace after closing time, the "Dogmeat" companion is suddenly missing. This occurred several times after reloading a quicksave inside the market. Fourth try finally worked, so it's possibly avoided by leaving the market earlier on time.
 * When doing the replicated man, if you take the android component but reveal the truth to Harkness, it will remain in your inventory, but you will not be able to talk to Dr zimmer to remove it.

Common User Errors

 * Player stuck unable to move, HUD also missing. Possibly due to bumping the "~",which opens the console to input cheats, directly above the TAB. If the cheat console is not open, pressing the tilde (~) key and typing "enableplayercontrols" will fix this.
 * Sometimes you get stuck in "slow walking mode" CAPS LOCK, which locks down "run", is probably enabled (and possibly toggled when you Alt-Tab out of the program if the light is mismatched), toggled it off by hiting the key again. Player might also be encumbered, carrying too much

PlayStation 3

 * Slow or Jerky Movement while in The Vault. (akin to Lag in an Online game), might be fixed by rebooting your PS3
 * Graphic Glitch - Officer at Birthday Scene has left eye that stretches out for the entire viewable screen and follows head / eye movement
 * Game freezes during GOAT exam, may be circumvented by saving and reloading.
 * Susie Mack's Test results some times skips completely and she walks out of the room
 * At the birthday scene, the door in the back opens up after some dialogue, and if you go through, you will be warped to another part of the vault, with no way back to the birthday scene
 * Jefferson Memorial Freeze - While traveling or approaching the Jefferson memorial during main quest the PS3 freezes.
 * Random objects blocking models both PC and NPC.
 * Dogmeat rocks quickly forward and backward as though his physics are off when standing idle. This seems to be triggered when loading a save where Dogmeat is set to the "Stay" command.  Fast traveling and reboot do not fix it.  Only loading an earlier save will correct the problem.
 * After visiting the GNR building, the player may find themselves permanently locked in/out of the building.
 * Speech Errors - NPC's mouth moves during dialogue but nothing is said. Script/subtitles at the bottom of the screen "fast forward".
 * when playing with notification messages turned on the game may freeze, the game will return to normal after the notification has gone, go to system settings and turn off notification messages to solve the problem.
 * Megaton NPCs dead for no reason - Possible death from falling from a height.
 * PipBoy moves up a little in the screen each time you view it. Repeatedly viewing and hiding PipBoy will eventually render the whole PipBoy screen invisible. Keep opening and closing eventually will reset to normal.
 * Loading screen progresses half way then freezes.

Xbox 360

 * When quick traveling to Raven Rock with Fawkes, Fawkes will spawn and not respond/follow you, or, he will spawn partially in the ground where you are standing. Quick traveling to a new area will fix the issue.
 * During early game, near Bethesda Ruins, a horizontal line with a vertical triangle on top towards random enemy shortly before combat, lasted until death. Reverting to save did not fix, but system restart did. May be an isolated glitch.
 * After fixing the water leaks in Megaton, Walter disappeared completely, thus making the mission impossible to finish. Have not found fix yet.
 * Cannot read disk during tuning of the "Radio" or any other random event, usually at the beginning of gameplay. The longer you play, the less likely this happens. Restart system fixes.
 * Sometimes while approaching the Jefferson Memorial the game freezes. Clearing cache does not work to fix the issue.
 * Some people have main quest achievement problems.
 * After dying and having the game auto-load, sometimes the primary fire button will get 'stuck.' By this, you cannot fire by pressing the trigger. It will keep firing automatically every few seconds. So far, the only known way to fix this is to completely shut down the console and restart it.
 * After getting into a fight in tenpenny tower and speed traveling away the game locks upon re-entering tenpenny tower. The only fix is to re-start from an earlier save.


 * After completing The Wasteland Survival Guide Mission where you hide an observation device in a Mirelurk Lair, Fast traveling back to Megaton causes an infinite load time. It goes to the load screen but never succeeds in loading Megaton. Restarting the Xbox has not helped.
 * When heading toward Three-Dog for the second time, after installing the dish, Pip-Boy screen got progressively brighter until it was no longer readable. A save, and restart of the game through the Dashboard was able to fix the problem. This has also occurred in other situations, and may be triggered by long periods of play.
 * After seeing the Enclave for the first time in the Monument, Dad fills the control room full of radiation. As you try to escape with Doctor Li, load freezes trying to access the next room. Restarting and switching to a friends X-Box has not helped the problem, as well as switching to another disc.
 * After assisting the temple of the union with the Lincoln memorial the refugees never show up if slavers are killed first. The only known solution is to wait until Hannibal asks for help with slavers before eliminating opposition at the memorial.
 * Upon doing Trouble at home quest, player can only move with the LS, the RS non-functioning yet it works in pip-boy, previous saves, reloads, all have no effect, have to restart unless someone finds a fix, 16 hrs in!
 * All notes have vanished from the Note page under the Data tab for unknown reason. WORKAROUND: Saving the game and using the xxlbrbxx cashe clear code on the dash board solved this problem.
 * Randomly, upon exiting Megaton, a clipping issue occurs where the players legs sink into the "soft" terrain (not affected when on cement or rock). This causes movement to become sluggish/jerky and makes corpses sink and become unsearchable. Loading a previous save seems to fix the problem.
 * Megaton NPCs dead for no reason. Possibly caused by falling from higher ground.
 * When setting Dogmeat to the "Stay" Command, it is possible that upon returning to that location, he may be gone. You will not get the prompt that says he is dead, and so far it is unknown where he has gone.
 * (END GAME SPOILER) The game randomly freezes when you're following the big robot at the end of the game.
 * Upon arriving in Big Town, speak to a girl named Bittercup, where she will rant about how she has been with all of men in Big Town. In this rant you find out specifically about what happened with her and Pappy. End the conversation with her and talk to Pappy. A couple lines in you'll have a speech option that will never go away and can continue to gain experience as long as the speech is successful (It was 100% when my speech skill was at 30).
 * Game randomly freezes every 10 seconds to 2 minutes. (Cache clearing and HD formatting had no effect).
 * try speaking to a travelling merchant while he is swimming with his head above water so the conversation is allowed. When he's introducing himself his head will make a full 360 turn anti-clockwise.
 * The runaway slaves randomly aggressed only companion and not the player. The only way to escape this is to run away from the compound and fast travel, hoping they haven't killed him by then.
 * While walking around Vault 106 everything turned purple, after a few seconds it would go back to normal and have a flicker affect, this happened about 5 times in a 3 minute period. Leaving the vault was the only thing that fixed it. (NOTE: This is not actually a bug at all, but part of the game, Vault 106 is constantly cycling drugs therough the vents.)
 * IN REGARDS TO "TAKE IT BACK MISSION"When you're in the Citadel science lab and the Lyon's Pride is talking to the "head guy" (forgot his name, the one wearing a robe), they will be in conversation with each other, when you approach them make sure you are visible to the elder guy in the robe (meaning you can see his face), the game locks you in for the in-game cutscene and you cant move, if you cant see the elder's face, he won't be able to communicate with you and you will end up just standing there until you reload the save.