Fawkes

Fawkes is an intelligent and sophisticated super mutant, a rare breed in the Capital Wasteland.

Location
Fawkes pleads with the Vault 101 Dweller to be released from Isolation Room 05, a cell in Vault 87 in which he has resided for as long as memory permits. Fawkes also claims that he was able to attain literacy and a civilized personality (things most super mutants sorely lack) by gleaning as much information as possible from the vault's immense online database. Fawkes also credits his intimate knowledge of Vault 87 to possibly being a resident there before being transformed into a super mutant. Fawkes is wearing a torn Vault 87 Jumpsuit.

In exchange for release, Fawkes retrieves the Garden of Eden Creation Kit device from a radioactive section of the vault, and then bids the Vault 101 Dweller farewell. After the Vault Dweller is incapacitated and taken to Raven Rock, home of the Enclave, Fawkes is waiting at the entrance, annihilating Enclave soldiers with an incredibly powerful Gatling Laser to aid the player's escape. Any items given to Fawkes before the trip to Raven Rock will be gone when he is encountered this second time, presumably discarded in favor of his awesome new firepower.

Depending on the player's karma, Fawkes may agree to accompany the player on future travels as a companion. If the player's karma is too low, or if the player fires him at any time, Fawkes can be later found wandering around the entrance to Underworld, located in the Museum of History.

When the Vault 101 Dweller is faced with the climactic decision at the conclusion of the game, Fawkes politely declines to enter the radioactive room in lieu of the player, stating that the decision is the player's destiny and not his.

Equipment

 * Fawkes is clad in a tattered Vault Suit, and wields by default either a Super Sledge or a unique Gatling Laser with infinite ammo.


 * The Super Sledge is called "Fawkes' Super Sledge". It does 37 damage, comes in near perfect condition and can be repaired with regular Super Sledges. It is possible to take the sledge from him without killing him. To get it, simply offer to trade equipment and provide another weapon Fawkes can use in exchange, such as a regular Super Sledge.


 * The player cannot equip Fawkes with different clothing, though his staggeringly large health bar and damage rate are more than enough for almost any situation. He can carry a total of 229 pounds of equipment.

Combat

 * Fawkes is extremely resilient thanks to the inherent thick skin natural to super mutants (or 'Meta-Humans' in Fawkes's own words). Coupled with the awesome Gatling Laser, Fawkes is arguably the player's most powerful ally in the game, able to withstand several direct missile hits or even a mini-nuke before dying. He can also be instructed as to which weapon to equip (Super Sledge, Gatling laser, non-default gun, energy weapons, explosive and even unarmed weapons that he has ammunition for), and on which tactics to utilize in battle (stay close or hang back).


 * Fawkes is unable to wear armor, but this is balanced out by him having significantly more health than most other NPC Companions. Only Star Paladin Cross is more durable, and only if you equip her with the T51b Power Armor.


 * Fawkes is also highly skilled in all weapon categories (small guns, big guns, energy weapons, explosives, melee weapons, and unarmed). In contrast, most other NPC companions are only skilled in two weapon categories, i.e. small guns and melee weapons for Jericho and Clover, or small guns and explosives for Charon.


 * Unlike other humanoid companions, Fawkes does not appear to be able to sneak and as such is not the best choice for stealthy characters, but this is rarely a problem since all enemy attention is directed at Fawkes when the player is sneaking and it is still possible(and actually easier) to get sneak critical hits.

Statistics

 * Health: 500
 * SPECIAL: 9ST, 3PE, 8EN, 5CH, 3IN, 5AG, 5LK


 * Skills
 * Barter: 0
 * Big Guns: 75
 * Energy Weapons: 75
 * Explosives: 75
 * Lockpick: 0
 * Medicine: 0
 * Melee Weapons: 75
 * Repair: 0
 * Science: 0
 * Small Guns: 75
 * Sneak:
 * Speech: 0
 * Unarmed: 75

Quotes
General Combat End of fight
 * "If you insist but DO be careful, I can hardly repay Your kindness by waiting back here." - When told to wait.
 * "Yes, by all means, LET'S!" - While offering to trade equipment.
 * "Something... troubling you, my friend?" - When opening a dialogue conversation with Fawkes.
 * "You have something to say?" - When opening a dialogue conversation with Fawkes.
 * "Nothing but echoes from the past" - Heard when entering a power station building with the typical desk and old computers, etc.
 * "It saddens me to see you act like this, friend." - Said when player has recruited Fawkes, and Karma level falls below good or very good level.
 * "I'm sorry it had to come to this. Goodbye, friend." - Said when the player attacks Fawkes until he becomes hostile.
 * "It's amazing people trust you enough not to attack me..." - Seemingly random, also when player encounters 'friendly' humans in various locations.
 * "In all things, a calm heart must prevail."
 * "There is safety, in mindfulness."
 * "The air smells... dangerous." - When an enemy is detected.
 * "Be aware of the present moment" - When an enemy is detected.
 * "Huh... a noise?" - When an enemy is detected.
 * "AAAAAAAAIIIEEEEEEE!!!!!"
 * "Just...get...OUT!"
 * "Get away! Get away!"
 * "Now you went and GOT ME MAD!" - When starting a fight.
 * "Die, metal man!" - When Fawkes is fighting a robot.
 * "You're here, you're here, STOP HIDING!" - When searching for enemies.
 * "That was barely a fight!"
 * "That was TOO EASY!"
 * "Next time, put up a fight!"
 * "YOU LOSE!"
 * "I win again!"
 * "TOO FUN!!!"
 * "Aw... I wanted a fight" - If the Player kills the opposing enemy before Fawkes does.
 * "Your death is my victory!"

Bugs

 * If you have a vault or science theme active at your Megaton house, avoid going to bed with Fawkes following you. If you do, it is possible that you will become trapped, because your robotic butler will be standing in the bedroom doorway behind Fawkes, and it is not possible to push both of them out of the way at the same time, as you can with just one character. If absolutely necessary, a problem like this can be solved by firing Fawkes, at which point he will begin to walk out of the house towards Underworld. At this point it is possible to catch up to and re-hire him.  On the PC, you can also use toggle collision (tcl) code in the console to clip past Fawkes.


 * If the player does not release Fawkes from Isolation Room 05 and retrieves the G.E.C.K. on his/her own, Fawkes will still be in that cell if the player ever decides to return. Later, if you talk to Fawkes through the intercom, it will cause a dialogue conversation that apparently was meant to happen at Raven Rock where Fawkes (if released) helps the player escape. From here, and the player's karma permitting, Fawkes can glitch out of the cell and then follow you normally through the course of the game. This is handy for players who couldn't find a way to release Fawkes to begin with. However, in some cases Fawkes will not be carrying a Gatling laser, and will use only a super sledge in combat.


 * It is possible that even after rescue, Fawkes will remain in Vault 87 somewhere either outside Isolation Room 05, near the GECK room, or somewhere in between, and not meet you outside Raven Rock. If you go back to the Vault and find Fawkes your dialog options will be the same as they are right outside Raven Rock.


 * Unverified: If Fawkes is fired in the presence of Liberty Prime the robot will start attacking him and almost always kill him as fawkes will fire back.


 * When having Fawkes as a companion, each time you talk to them you have no speech option. Best thing to do to avoid this is simply not chat with Fawkes and press on.

Related quests

 * Finding the Garden of Eden

Appearances
Fawkes first appears in Fallout 3.

Behind the Scenes

 * Contrary to a comment about Fawkes' gender made by his voice actor, lead designer Emil Pagliarulo has confirmed "No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male."


 * Much of the random dialogue heard from Fawkes as one wanders around can be heard as simple wasteland survival advice, but it also references Zen philosophy. Examples include "Be aware of the present moment" and "There is safety in mindfulness".  Together with Uncle Leo's Zen reference, this could suggest that Zen Buddhism is a means to retaining a level of independent mental functioning after FEV transformation.

Trivia

 * Fawkes' name is a reference to Guy Fawkes, a 16th century English Catholic famed for his involvement in an assassination attempt known as the Gunpowder Plot. Fawkes chose this name out of admiration for Guy Fawkes's principles.


 * Fawkes is also a reference to the title character 'V' in the graphic novel / film V for Vendetta. In the graphic novel, 'V' is the sole survivor of a government experiment in which test subjects are exposed to a mutagenic agent intended to give them superhuman strength, endurance, and pain tolerance. 'V' supposedly took his name from the number (5, roman numeral V) of the test chamber in which he was held during the experiment.  'V' is extremely erudite and constantly wears a Guy Fawkes mask. Fawkes is the sole survivor of the FEV experiment, and is imprisoned in Isolation Chamber 05 when found by the player.


 * Fawkes' ripped shirt and sophisticated nature may also be a nod to Bruce Banner in The Hulk.