Piper Wright

Piper Wright is a reporter living in Diamond City in 2287 and possible companion of the Sole Survivor. She runs her own newspaper called Publick Occurrences, which she operates with her younger sister named Nat.

Background
Piper grew up in a small community on the outskirts of the Commonwealth with her sister; Nat, and their father; a member of the local militia. After her father was found dead under suspicious circumstances, Piper learned that he had discovered a raider plot to sack the town. His superior, Captain Mayburn, arranged to leave the main gate open and unguarded one night to allow raiders access in exchange for a cut of the loot.

Piper's father was murdered by Mayburn to keep him silent. The local authorities did not believe her claims and refused to investigate. Piper then made and circulated wanted posters featuring the captain and a list of his crimes. The settlers, outraged by the story, exiled Mayburn. When the raiders eventually showed up expecting the gate to be wide open, they instead met the aware citizens who drove them away.

Eventually Piper and Nat relocated to Diamond City where she began her career as an investigative journalist. Her fervor for discovering the truth made her popular for a while, but eventually public opinion turned against the nosy reporter. Piper's work led to multiple death threats, assassination attempts, and even a near-execution by the Children of Atom. Even so, finding herself in sticky situations is a point of pride for Piper, who feels getting into trouble is just part of chasing the truth.

When the Sole Survivor first encounters Piper she is on the verge of exile from Diamond City for writing a negative article about Mayor McDonough. While arguing with the gate guard to be let back in, she asks for the Survivor's assistance in bluffing past security. Once inside, Piper gets into an argument with the mayor and then involves the PC. When dialogue is complete Piper asks the Sole Survivor to stop by her office. Completing an interview with her leads to Piper offering to travel with the player and watch their back as they adjust to life in the wasteland.

Other interactions

 * If the Sole Survivor has found Nick Valentine before traveling to Diamond City the gate will already be open and the mayor will be interacting with Piper inside.
 * Diamond City guards will tell you to be careful about having her as a companion because of the trouble between her and the mayor.
 * If the Sole Survivor didn't do her interview yet, exit Diamond City and enter again later. Piper can be found in Mayor McDonough's office accusing his secretary of sleeping with him.
 * As the Sole Survivor's companion she will often offer aid in the form of "sweet" food and drink (bubblegum, gumdrops, Nuka Cola, Sugar Bombs or sweet rolls). This is similar to Strong who offers food as well, but in the form of meats.
 * While traveling with the player, she will occasionally stop to interview people for their thoughts for stories she is writing, such as asking who is in charge in Goodneighbor.
 * Bringing Piper back to Diamond City may cause Nat to run up to her and relate a story about being given detention at school. Piper may then tell her she is grounded, much to Nat's chagrin; however, another conversation has Piper congratulate Nat on getting detention (due to punching a boy who was annoying her), telling her never to change.
 * She also has an interaction with the Sole Survivor about how she believes Nat idolizes her too much, hoping that time apart will prevent Nat from growing up to be like her. The Sole Survivor can choose to offer advice on how to deal with the situation.
 * Occasionally, when passing Takahashi, Piper will tell the Sole Survivor she wants to introduce them to her informant. She will jokingly interrogate Takahashi, finishing by saying that Takahashi 'spilled the beans, I bet your name isn't even really Blue'.
 * Visiting the upper levels with Piper will cause Wellingham to pretend to loudly throw her out, while secretly sharing a bit of gossip and intrigue with her.
 * If the player ends the main quest by siding with The Institute and then talks to Piper, she might be distraught and angry at the player for the world thus created, though the player can still have her travel with them as a companion. However, if the player's affinity with Piper is high enough (or grows high enough), she will write an article titled Fear the Future? where she reveals to be more optimistic, though still wary, of the future.
 * If the player ends the main quest by siding with The Railroad, the Brotherhood of Steel, or the Minutemen and talks to Piper afterwards, she will express relief that the Institute is gone, and will write an article titled The Boogeyman banished?.
 * If the player character asks Cait to travel together without dismissing Piper first, Piper will say "So, no one's managed to put you in the ground yet, Cait?" and Cait responds with "Not yet, though it isn't for lack of tryin'."
 * Likewise, if Cait is swapped out for Piper, Cait tells them to have fun together, and will express disappointment that they can't make it a "threesome." Piper responds with "Not gonna happen, Cait."

Effects of player's actions

 * At maximum approval Piper awards the Gift of Gab perk, which doubles experience from persuasion successes and finding new locations.
 * Piper is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.

Appearances
Piper appears in Fallout 4 and Fallout Shelter.