Automatron (companion)

The Automatron is a craftable companion for the Sole Survivor.

Background
Automatrons are specially crafted companions designed by the Sole Survivor to suit their own personal needs. They can be created, upgraded, and renamed at a Robot workbench, provided the resource requirements are met. They start with protectron parts without any armor, but individual parts from other robots can be scavenged and attached, and upgraded further with quality armor attachments to meet (or exceed) factory quality.

Dependent on the voice used, Automatrons can have a "personality subroutine" engaged, which allows them to act and behave more like a human and "not like some dumb automaton." Regardless of whether the subroutine is engaged, automatrons value the life of the Sole Survivor above all else.

Other interactions

 * Automatrons will regularly give the Sole Survivor 2-3 junk items when talked to while they're the active companion.
 * Automatrons can be ordered to self-destruct if the Sole Survivor desires.

Range of interests
Automatrons are unconditional companions and their affinity cannot be changed.

Bugs

 * Any automatron may turn hostile upon encountering robots in other locations, causing other NPCs in the same faction to also turn hostile. This has been known to apply to...
 * Old Rusty in Vault 81
 * The Mister Handys at Graygarden
 * KL-E-0 in Goodneighbor
 * Brotherhood of Steel Vertibirds
 * ...although the exact conditions for this to occur are currently unknown.
 * Ada will quickly float around after the player's first encounter with her.
 * The "Regeneration Field" mod on the assaultron torso sometimes needs to be built twice using the materials twice and instead produces the "Resistance Field" in its place.