Fallout 3 Unused Content

Fallout 3 cut content refers to content in Fallout 3 which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of console commands.

Cut quests

 * Infiltration
 * Last Rites - According to its numbering, it was supposed to take place after Take it Back!.
 * The Wasteland Survival Guide - At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at Hubris Comics and return them to Moira (who at this point was apparently still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its editor ID, the mirelurk bait grenade was also intended to be part of this quest. It was most likely to be used for the mission at Anchorage Memorial.
 * MS07 - A quest involving Sarah Lyons that was completely cut from the game, with an exception of a strange disk.

Cut radio

 * Tenpenny Tower Radio

Cut characters

 * Gary Template
 * Tuck Johnson
 * Susie Mack (as a child)
 * Christine Kendall (as a child)
 * Karen Johnson
 * Little Toe
 * Lucy West's Father (non-player character version)
 * Meat (non-player character version)
 * Paladin Northup
 * Professor Malleus (non-player character version)
 * Rock Crick hunter
 * Stacey
 * Trigger
 * Mister Burke (Japanese version only)
 * O'Grady
 * Dead pilot
 * Twigbag
 * Richard Dunwich (mentioned-only character)
 * Beth

Cut creatures

 * Clancy, a centaur
 * Manowar tendril floater, variant of floaters
 * Needle tooth floater, variant of floaters
 * Lamprey floater, variant of floaters
 * Mister Mulberry, a Mister Handy
 * Catfish Mirelurks, a giant mutated humanoid catfish.
 * Mutant Wanamingos, a giant variation of wanamingos. Note that "normal" wanamingos do not appear in Fallout 3.

Cut holodisks and notes

 * Autonomic Nervous System
 * Contract with Ahzrukhal
 * CPU Option 1HX-53BB
 * Dave's note
 * Diary of Candace Keller
 * Dispatch to Scribe Yearling
 * Fort Constantine CO keycard
 * I'm leaving!
 * Letter from Bittercup
 * Lunch meat casserole recipe
 * Mainframe access password
 * Metro computer password
 * Mister Crowley's hit list
 * Note to the Librarian
 * Note from Walter
 * Notice from Winthrop
 * Nuka 4 Zip!
 * Overseer's Message
 * Password to AntAgonizer Lair
 * Password to Mechanist Lair
 * Research Note - Laser Rifle
 * Self determination is not a malfunction - Transcript
 * Seven years and counting
 * Strayer's note
 * Tales of the Wastes
 * Tara's note
 * Tenpenny Network password
 * Trapped, trapped, trapped
 * Vault 101 Lesson Review - History
 * Vault 101 Classroom Lesson Review

Cut image notes

 * Arlington Library Photo
 * Bloody Sketch found in Dunwich Building
 * Leo Stahl (image note)
 * Megaton atomic bomb
 * Minefield Playground
 * Mirelurk spawning pod
 * Tenpenny Tower (image note)

Weapons

 * There are also the cut weapons Mason Jar Mines and Piggy Bank Granades that appear only in The Art of Fallout 3. There is no hint of what they might have done or what damage they might have caused, as there is only concept art about them.

Consumables

 * Super stimpak

Miscellaneous

 * Ant resin
 * The Great House of Lod

Keys

 * Arefu Master Key: Unlocks nothing. 158e9
 * Colin Moriarty's Key: Unlocks a cabinet in the salloon. 20751
 * Dr. Preston's Key: Unlocks Rivet City clinic's inventory. Set to spawn on Preston's death, but he is flagged as essential. a1bed
 * Dukov's House Key: Unlocks nothing. c9520
 * Flak and Shrapnel's Key: Unlocks several cabinets and ammo boxes in F&S's inventory. Set to spawn when both men are dead or enslaved; however, Shrapnel is flagged essential. a1be6
 * Forge Lobby Key: Unlocks nothing. 3d798
 * Housekey - Jericho: 430cb
 * Housekey - Mister Burke: Burke's house has nothing interesting inside. In-game, the house requires 100 lockpick for entry. 430ce
 * Housekey - Moriarty's: Unlocks nothing. 430cf
 * Key - Craterside Supply: 430c9
 * Key to AntAgonizer Lair: Unlocks nothing. 36f7e
 * Key - Megaton Clinic: Unlocks nothing. 430d3
 * Key to Statesman Safe: Unlocks nothing. cb58f
 * Leo Stahl's Supply Key: Unlocks nothing. 2919e
 * Main Hall Key: Unlocks nothing. Its internal prefix places it in Roosevelt Academy. 309c6
 * Muddy Rudder Key: Unlocks a door in the Muddy Rudder. This key shares its name with a non-functional counterpart which actually is used. This is probably an error. a2822
 * Noodle Stand Supply Key: Unlocks nothing. 20107
 * OLH Master Meds Key: OLH stands fr Our Lady of Hope. Unlocks nothing. cb596
 * Paradise Falls Clinic Key: Unlocks nothing. 394ce
 * Porter's Larder Key: Unlocks nothing. 68e89
 * Seedspreader Seeds Storage Key: Unlocks nothing. b4209
 * Sydney's Ammo Case Key: Unlocks Sydney's vendor chest in the Underworld. b422e

Aid/miscellaneous items

 * Big Book of Science: An oversized copy of the science skill book. Its internal prefix associates it with the quest Wasteland Survival Guide. It weighs five fallout pounds.2d3a4
 * Chandelier: Unused. Its internal name prefix associates it with the quest Tranquility Lane. There in fact is a chandelier in the simulation which can be used to commit and assigned act of murder, but it is a world object, not an item. 291d7
 * Computer Password Module: Related to the quest "Stealing Independence". 5b5a9
 * Constitution of the United States: One of many cut documents related to "Stealing Independence". 8c214
 * Control Collar: Called RRControlCollar internally. The 'RR' prefix is used exclusively for Reilly's Rangers, so perhaps they were to snap a collar around your neck at some point. 6c55a
 * Empty Sap Container: Quest item related to "Oasis". The player might have been supposed to show this to Father Birch after completing the quest for his side as proof. 504d7
 * Garden Gnome: Identical to the Damaged Garden Gnome. 3407a
 * Emancipation Proclamation: See Constitution of the United States. 8c215
 * Monroe Doctrine: Another cut document. See Constitution of the United States. 8c217
 * Motivational Secrets of the Stars: Preliminary version of the speech skill book. Uses the world mesh of the green pre-war book. Unlike the used skill books, it weighs three nonspecific weight units. 2d3a3
 * Museum Token: Related to Stealing Independence. 6eee7
 * (Pre-War Book): There are seven unused pre-war books skins. None of them have names. The skins all returned and were used in Fallout: New Vegas for junk items. 199b3-199b5, 199b9-199b2, 199c2
 * Survival Guide Manuscript: An item from a cut segment of the quest The Wasteland Survival Guide. At one point you were given a manuscript and had to go to Hubris Comics to print out copies. In the final game however, the location is just a pointless dungeon crawl. 2d3b2
 * U.S. Declaration of War on China: See Constitution of the United States. 8c219
 * U.S. Declaration of War on Germany: See Constitution of the United States. 8c218
 * Wasteland Survival Guide: Finalized version of the Wasteland Survival Guide. Classified as a book, rather than a misc. item like the one accessible in game. c5634
 * You're SPECIAL!: An item version of the book used to allocate stat points. ab2ef


 * There are unreadable text notes attached to every book item, due to Fallout 3 using a modified Oblivion engine (where books functioned more like Fallout 3's notes). The text for each book is either the book's name, "This is a book", or "I am the schematics for the Bottlecap Mine."

Cut actor affects

 * Atomization: This is an unused critical kill effect for weapons that fire mini-nukes, much like disintegration or gooification. 5b141
 * Better Rivet City Prices: Related to the quest 'Wasteland Survival Guide'. Increases barter by 15, regardless of location. 6f592
 * EMP Disable: Has the effect of a Pulse grenade on susceptible targets. The weapons in-game use the EMP object effect, which is effectively the same thing. 5b148
 * Kamikaze: A trait from Fallout 1 and 2. 3 doesn't have traits, so it would have been a perk instead. Increases AP by 10 and reduces DR by 20. 94ec3
 * Life Giver: There are effects for unused second and third ranks for this perk. Rank 2: 31d8a Rank 3: 31d8b
 * Poison: Called "DeathClawPoison" internally. Deathclaws cannot inflict poison. 6b20e
 * Rad Poisoning: Called "NukalurkAttack" internally. 9ade8
 * RL3 Survive: Increased DR by 10, three stages. 7d4f2
 * Stealth Shield: Called "EnclaveInfiltratorStealth" internally. Runs a stealth boy script on the actor. 7d412

Cut base effects

 * 31034 Ant Vision (calls a script which was to be activated after consuming Ant Nectar) Ant vision.png
 * 9fb00 Attack Health
 * 2bfdd Cripple Be Gone Effect
 * 963d2 Cure Addiction
 * 15176 Damage Chest (the only "damage body part" effects which are used are damage legs, by the Dart Gun)
 * 15174 Damage Left Arm
 * 15178 Damage Radiation Resistance
 * 15171 Damage Right Arm
 * 60c17 Flamer Burn
 * bd475 Flamer Smoke Effect
 * 0014c Frost Damage
 * 62693 Generic Debug Effect
 * aae52 Glowing One Rad B Self Effect
 * 8c031 Glowing One Rad Burst
 * abcf2 (no name) (Gooification Effect Shader)
 * 6697b Increased Agility - Jet
 * 66983 Increased Agility - Psycho
 * 66ec3 Increased Damage Resistance - Med-X
 * 60c50 Increased Endurance - Med-X
 * 6697f Increased Perception - Jet
 * 66973 Increased Strength - Jet
 * 60c4f Increased Strength - Med-X
 * 1b17b Increased Confidence
 * 31d7a Increased Speed Multiplier
 * 66977 Reduce Charisma (Mentat Addiction)
 * 5a33d Reduce Charisma (Psycho Addiction)
 * 5a33f Reduce Charisma (Buffout Addiction)
 * 66979 Reduce Intelligence (Psycho Addiction)
 * 66984 Reduce Intelligence - Psycho+ (Psycho+ doesn't appear in item form)
 * 35f08 Reduced Action Points
 * 35f07 Reduced Carry Weight
 * 43906 Reduced Health
 * 32de7 Reduced Luck
 * 77787 Reduced Poison Resistance
 * 34aa1 Reduced Radiation Resistance
 * 0014a Script Effect
 * 0014d Shock Damage

Cut object effects

 * a874c Armor Damage: DR -5
 * 71b8a Barter Outfit: Barter +5
 * 3d339 Dunce Cap: Intelligence -1. Cut headwear
 * 3d337 Football Helmet: Unarmed +5. More cut headwear.
 * c2522 Jumpsuit: Perception +2
 * 71b89 Merchant Clothing: Speech +5
 * c7c4c Metal Armor: Sneak +5, Agility -1
 * 71b8c Officer's Uniform: Speech +5
 * c1938 Radiation Burst: Rads +5
 * 71b8d Slasher Mask: Melee damage +10