Cyberdog

Cyberdogs, also called cyberhounds, are dogs whose physical and/or mental abilities have been modified robotically, creating cybernetic organic, robot hybrids.

Creating a cyberdog is extremely difficult, requiring a high degree technical sophistication and generalized breeding and training programs. As such, they have only been produced by technologically advanced organizations such as the pre-War US government, the Enclave and at specialized labs such as those located at the Big MT. Cyberdogs were generally used before the Great War as specialized units for the military and for some larger police departments. According to in-game dialog, Denver sports a large population of both regular and cybernetic K9's.

Cybernetic canines models
Cyberdogs have the appearance of cybernetic canines (although two exception exist) with a yellow cornea (only the "cyberhound Mk III police model" have a normal white cornea). Cyberdogs of this type are also called K-9 units. Despite being highly modified, they are not affected by pulse weapons.

Their modifications includes:
 * Robotic enhancements to some part of the body (particularly limbs), also including robotic jaw with metal teeth.
 * Brain removed from their head and put into a protective container above their head, allowing them to check their organic and cybernetic system as well as improving their perception. The brain can be swapped out for another, as a cyberdog can suffering neural degeneration over time resulting in the brain abruptly shutting down. Once swapped out, the brain keeps the same personality it had before becoming a cyberdog, with the additional personality's of future brains donors being added.
 * Most of their organs have been removed and replaced by high-tech artificial implants, allowing them to live indefinitely as the brain is replaced in long interval by another dog brain (a brain can live over 200 years).
 * Motivator circuit integrated into them acting like a drive mechanism (if it removed, it will disable the legs of the cyberdog).

Some standard cyberdog model including "cyberhound Mk II personal security model" (light grey coat, cybernetic right eye), "cyberhound Mk III law enforcement officer support model" (light brown coat), "cyberhound Mk III police model" (dark brown coat and white cornea) and "cyberhound Mk III military model" (dark coat and green colored robotic parts, vocal enhancements allowing to make sonic waves when barking). Unique model include K-9 of Dr. Schreber based on the "cyberhound Mk II personal security model", including all the standard modifications above with:


 * Cyber enhancements to the brain allowing greater intelligence (superior to normal humans), able to makes jokes and having a stronger personality. It can also performed reparation on it itself in a certain degree.
 * Vocal organs allowing speech and seeming to speak different language.

Weapon models
A peculiar model and one of the exception of the standard cybernetic canines appearance is the K9000 cyberdog gun, created to act as a weapon. Instead of the standard modification of a cyberdog, the K9000 cyberdog gun is a living dog's brain that has been provided with a machine gun frame utilizing the .357 magnum ammunition. Its "canine" features include two metallic "ears" mounted on top of the weapon that move like a real dog's and a sniffer mounted on the jar, allowing the gun to sense its surroundings. It can be enhanced with a resla roil increasing its damage and a mentat chow to increase its rate of fire.

Another exception is the upgraded version of the K9000 cyberdog gun, the unique FIDO. Unlike the K9000 cyberdog gun, FIDO uses .44 magnum rounds instead of .357 magnum rounds, resulting in higher damage and slightly higher spread. It has a special red brain instead of the standard green one of the K9000 cyberdog gun and the decal is changed from a golden retriever to a bulldog. It can't be enhanced with the same modifications as available for the K9000 cyberdog gun. Other feature of the K9000 cyberdog gun are included in the FIDO.

Appearances
Cyberdogs appear in Fallout 2, Fallout: New Vegas and in its add-on Old World Blues.

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