Mama Murphy

Mama Murphy is an elderly woman who possesses "The Sight" She is part of Preston Garvey's group of refugees.

Background
Mama Murphy possesses an ability known as "The Sight", which allows her to foretell past, present and future events, as well as sense people's life energy, only triggered through the use of chems. She describes being able to see "a bit of what was", "what will be" and "what is, right now". She has had her ability ever since she was a young girl and used it to get into "crazy adventures".

In her youth, she met a "handsome young boy" who disliked her power and convinced her that it was making her "a slave to something evil". After quitting chems, The Sight went dormant and was not present when they "needed it most", leading to the boy's death. Mama Murphy states that she used to be dubbed "Murphy the Madwoman", though that she is not much use in a fight anymore. She mentions being "quite the adventurer", and had a "pair of arms thicker than both your fists put together" and had "ripped a Raider's head clean off" once. She had also been on the run and moved around a lot due to a bounty on her head she received from double crossing a Raider.

Mama Murphy was a resident of Quincy, along with Sturges, Marcy Long and Jun Long. Using The Sight, she saw the town surrounded and overrun, with its residents either "dead in the streets" or captured. She sent Sturges to talk to Mayor Jackson, who put out a call for the Minutemen. A group of Gunners that were approaching the town were apprehended and taken out by Minutemen led by Colonel Hollis with Preston Garvey. After calling reinforcements to help protect Quincy after the attack, Clint, a ten-year veteran of the Minutemen, arrived to announce that he had been responsible for the initial siege and had switched sides. He attacked and overrun the town with his Gunners, taking the high ground on a highway and calling it a "bloodbath". The handful of settlers that survived, including Mama Murphy, fled with Preston Garvey.

The group of survivors were picked off over the course of a month, leaving only Mama Murphy, Preston, Sturges, Marcy and Jun when they arrived at Concord. They were ambushed by Raiders sent by gang leader Jared to "collect" Mama Murphy, who she had known when he was a kid, predicting that he was "gonna be a monster". He was unsuccessfully utilizing chems to trigger the power of The Sight, hoping to use it to gain an advantage over the other Raider gangs.

She had been leading the Quincy survivors to Sanctuary, an old neighborhood that they could make "new again". Mama Murphy states that they never would've "made it this far without the Sight" and that it's a part of who she is. She says she only wants to use The Sight to keep friends safe and that it's "all that matters".

Appearances
Mama Murphy appears in Fallout 4 and Fallout: Wasteland Warfare. She is mentioned in Fallout Shelter.

Behind the Scenes

 * In The Art of Fallout 4 concept art, it is revealed that Mama Murphy was originally meant to be in a wheelchair. This was changed after realizing "stairs would pose a problem". A modified floating Mr. Handy to use as a seat was also presented, which was distracting. She was given the ability to walk, but still has to sit down a lot.
 * Concept art depicts Mama Murphy as African-American, as opposed to being Caucasian in the final game.

Bugs

 * If one does not craft Mama Murphy's chair properly, she will be stuck sitting in the chair in the ceiling of the house in Sanctuary that has the main workbench attached. She will be above the kitchen with (usually) only her feet showing. One must shoot her feet until she falls out of the chair, then go into "edit" mode and bring the chair out of the ceiling and on the floor. She will then spawn back in normally and sit in her chair as normal. If the player fails to shoot her feet, they will need to find a way to press the action button to talk to her and convince her off drugs.
 * She may become non-assignable, like Sturges. On PC, a similar fix to solve the problem with Sturges can be used on her: Use the console command on her, fast travel far away, and after a while go back to Sanctuary. The "Command" option should be available on her after that in Workshop Mode.
 * She might refuse to get in her chair just standing next to it. When the player tries to speak to her she will tell the player that she needs to sit down, no other interactions can be made with her. There are two possible ways to fix this:
 * Scrapping and rebuilding the chair may fix this bug. Once scrapped, the chair will become available to rebuild after waiting or sleeping for an hour.
 * By opening the console, selecting Murphy and typing.
 * Sometimes the vision the player character gets from her is not about the current quest, but refers to some older one. For example, during Hunter/Hunted, she might give them a clue to get the key for Kellogg's Diamond City house which corresponds to the already finished Reunions.