Console commands (Fallout 3)/World and objects

An overview of console commands relating to world objects $$

Overview
The console is a debugging tool in the PC version of Fallout 3. It is used for altering content while in-game. In order to access the console, you will need to use the key appropriate for your language. See full list here. You can scroll through the console's history with the keyboard's Page Up key, and scroll back down with the Page Down key.

Items & world manipulation
This is easiest if you first click on something in the world with the console open, to target it.

- Deletes the specified object ref. Useful for getting rid of objects that can't be added to the inventory.

- Set the scale of an item in game. Usually requires a save/reload for the new scaling to take place.

- Prints out the scale of the item in the console.

- unlock doors, safes, terminals or any other locked container; you can of course also. Adding a number after lock sets the difficulty to that of the Lockpick skill. For example, lock 50 would create an Average lock, lock 0 a very easy, and lock 255 would create a lock that requires a key and so on. Unlock will not work on doors that are "locked from the other side".

- activate an item, say a door, that is normally operated by a switch

- similar to disable, will delete any item from the game, removing it permanently. It may disappear immediately, or it may require you to exit and re-enter the area.

- similar to activate, but will open and close it without the player having to use it 0 = close 2 = open.

- make the item yours. (for instance a cabinet or a bed, but if you try to make a safe or cash register and things like that yours, you will still lose Karma and there's almost no point.)

- place an item next to the player; for many items only a of  is valid

- move the player to a nearby item. Player needs to be within the same location cell.

Time
- sets the timescale, the ratio determining how fast game time moves relative to real time; the default setting is 30. For example, setting the timescale to 1 would cause one second to pass in game time for every second in real time.


 * Warning: Altering the timescale will cause the game to crash if NPCs spawned using placeleveledactoratme or movetoplayer enter into combat.

- sets the gamehour to the entered value. Change applies only when player unpauses the game. Before making any changes to the gamehour using might be useful.

Weather
It is also possible to change the current weather.


 * - forces weather. Replace &lt;ID&gt; with a Form ID from one of these: