John Cassidy

"A little frontier justice never hurt anyone... well, at least not me."

- John Cassidy

John Cassidy is an old man with deep wrinkles along his face and scars all over his body and a possible companion who resides in Vault City in Fallout 2.

Background
His long history of adventuring has left him in a less than perfect state, including a metal plate in his head, many old wounds, lack of one eye and memory of severe wounds, including a knifing in 2203 and gun shot wounds from 2195, 2199 and 2201.

Despite his life of violence, he is a very kind and polite person, at least to people he respects. Anyone who gets on his bad side can expect to be treated no better than dirt, usually accompanied by a number of curses from Cassidy's sizable catalog of insults. Myron is the usual victim of Cassidy's picking, as the adolescent genius, apart from creating the pharmaceutical scourge of the wastes, is perceived by the old man as a piece of human trash.

With time, Cassidy began to suffer from rhythm and conduction disorder, some kind of block. He needs a cardio booster (cardiostimulator) shots to keep his heart beating. When treated with psycho, buffout or jet, Cassidy suffers a heart attack and dies instantly, so it would appear that steroids and amphetamine derivatives are particularly harmful for him (it is unknown what psycho consists of).

Cassidy needs real medical care and Vault City is the only place to get it, so some times before 2241, he come in the city. Unfortunately, as with any other outworlder, he is not allowed to receive it. Like everybody not allowed to enter in Vault City, he can pay for ancient and partially damaged Auto-Doc services at Courtyard clinic, but basic treatment (healing wounds) is not enough, and more advanced procedures are prohibitively expensive. Also during this time, he acquired a bar named the Spitoon on the outskirts of the city.

When the Chosen One come and talk to Cassidy, he can accompanies him/her because he "sick of this place". If the player is a slavers, Childkiller, less than 4 Intelligence or have karma of -101 or below, he can't have Cassidy as a companion. He won't leave if the player gains these reputations or lowers their karma after he has joined.

If the player can convince Cassidy to leave Vault City, then the only problem is Cassidy's drug intolerance. He expresses some doubts when the Chosen One treats him with other drugs and consumables (stimpaks, alcohol, Nuka Cola etc.) but they are perfectly safe.

Heart pills can be found in the Westin's Ranch in NCR, but have no effect on Cassidy and are unrelated (though he claims that he 'feels' better immediately after taking one, he still regularly complains of problems).

Fallout: New Vegas confirms that he joined the Chosen One at some point on his travels, with his daughter Rose of Sharon Cassidy subsequently choosing to assist the Courier.

After the events of Fallout 2 he married a tribal and had a child with her named Rose of Sharon, who says that "lucky for her, he was a horny bastard," and how he just upped and left one day, journeying east to the Divide, never to come back. She thinks that he probably died, explaining why he never returned.

Interactions with the player character
He declares that he is skilled with shotguns and rifles mostly (he begins equipped with a sawed-off shotgun), and is a pretty good shot with pistols too. He can also use brass knuckles and spears - he claims that he used to hunt with a spear, but is a little ashamed that it makes him seem like a tribal - at which point the Chosen One can remind him that s/he is a tribal.

He's an excellent shot and the best marksman the player can have as a companion. He extremely effective with the Pancor Jackhammer and the M72 Gauss rifle later on. He and can also be equipped with the Solar Scorcher, which he can use with about the same accuracy as small guns. It must be noted that he lacks the animations for large energy weapons, preventing him from using the plasma rifle, laser rifle or pulse rifle.

Other Interactions
Talking to Cassidy in his bar in the Vault City courtyard will reveal his dissatisfaction with life there, and how Citizen Sergeant Stark busted up his establishment.

If the player attains Captain of the Guard status within Vault City, you may choose to return to Stark and demand that he pay Cassidy compensation for damages, earning you $500 and 500 XP.

Statistics
Note: Unarmed will be tagged when Cassidy is equipped with Power Armor, as the strength bonus it confers causes his unarmed skill to be boosted above his small guns.

Behind the scenes

 * Cassidy's name was originally MacRae. This can be observed if you sell him to Metzger.
 * Cassidy claims his father named him after his favorite comic book character; this may refer to Cassidy the vampire, a Vertigo character from their series, "Preacher". Cassidy says that he was a "mean sonuvabitch".
 * Cassidy's dialogue makes a reference to Final Fantasy VII, via one of his floating dialogues which says "Wish I had a Limit Break!"
 * One of his quotes, "...one foot in the grave and the other in hell.", is a reference to Planescape Torment, another game made by Black Isle.
 * Cassidy has an unused talking head in the game files of Fallout 2. This was latter added to the game with the Fallout Restoration Patch however there is no voiced dialogue because the idea was scraped before the voice over was recorded. This can be seen in the gallery section.

Appearances
John Cassidy appears in Fallout 2 and is mentioned in Fallout: New Vegas.