Fat Man (Fallout: New Vegas)

The Fat Man is a weapon in Fallout: New Vegas.

Characteristics
The Fat Man is a shoulder-mounted tactical nuclear catapult. It is heavy, especially in hardcore mode when combined with its mini nuke ammunition, but very powerful.

The weapon can be used outside of V.A.T.S. for indirect fire over a considerable distance.

Modifications

 * Fat Man Little Boy kit - Decreases weight by half (from 30 lbs. to 15 lbs.).

Variants

 * Esther - Unique weapon.
 * Fat Man (GRA) - The GRA version of Fat Man capable of accepting new types of Mini Nukes.

Locations

 * Cottonwood crater - On the body of a dead prospector in poor condition.
 * Quarry Junction - Lying near the edge of a radioactive pool to the west of the quarry.
 * Nopah cave - On the corpse of a super mutant master. Upon returning to the cave several days later, this super mutant may be found alive with another Fat Man and only a small amount of health. He continues to respawn every few days thereafter.
 * Hidden Valley bunker - Can be purchased from Torres in the Brotherhood Armory after you are granted full access.
 * Nellis Air Force Base - Can be bought from the Boomer munitions manager in the mess hall & munitions storage, after receiving permission from Pearl.
 * A Fat Man and 3 mini nukes can be pickpocketed or looted from a Boomer while they are sleeping in one of 3 tents near crops to the southeast of the mess hall & munitions storage. If killed, this Boomer respawns every 3 days, providing a steady source of mini nukes.
 * A Fat Man can be found on the body of a super mutant master near a cazador nest directly south of Jacobstown. This location is marked during the quest Bleed Me Dry. Facing away from the Jacobstown gate and climbing up and around the hills to the right will lead to the path. The area is also accessible by going west from Red Rock Canyon, over some very steep trails.
 * Crimson Caravan Company - May be purchased from Blake.
 * The Fort - At high player levels one can be found on a legionary blacksmith
 * 188 trading post - May be bought from the Arms Merchant.

Behind the scenes

 * The names of Fat Man and its mod Little Boy are references to the code names of the atomic bombs dropped by the United States on Japan in World War II. Little Boy was dropped on Hiroshima while Fat Man was dropped on Nagasaki.
 * Just like in Fallout 3, this weapon has been re-named as the Nuka Launcher in the Japanese translation of Fallout: New Vegas due to its relation to Japanese history. However, the Little Boy mod still has the same name.

Bugs

 * There is a glitch where if you kill an enemy that had his/her weapon equipped, then equip your Fat Man and go pick up the dead enemy's gun (from the ground, not their inventory). The ammunition from his/her dead body will transfer into mini nukes and be put into your inventory. Example: Kill a fiend shooting at you with a laser rifle, then on his/her dead body you will see their hands still clutching their weapon. Shoot the arm that is holding the weapon and it will pop onto the ground. Proceed to equip the desired gun needing your preferred ammunition, then pick up the laser rifle. How ever many microfusion cells were on the fiend's body will be transferred into the amount of mini nukes/alien powers cells/etc... put into your inventory. This can also be done with the alien blaster and almost if not all other ranged weapons. (This glitch works the best with a laser RCW so that you can get up to 60 mini nukes at a time. Tested Xbox 360, works if done correctly) Note: In order for this glitch to work you must have the patch deleted (pre-patch).
 * Sometimes when a second mini nuke is fired to a distant location, an explosion will not be seen.
 * If you cripple your legs and go into third person, it will look like your character is holding the Fat Man, but there will be nothing there. Instead, it will be laying on the ground near you or floating in the air. If you fire it the nuke will go in whatever direction it is aiming. Confirmed on Xbox 360.
 * Direct hit damage from the projectile does not get applied. This is a bug that applies to all non-hitscan projectiles that cause explosions.

Sounds
ru:Толстяк (Fallout: New Vegas)