DLC02LtMorgan.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02Voices	Conversation	DLC02VoicesTalkMorgan01	FormID 0100C047	0	DLC02Voice_DLC02VoicesTalk_0000C047_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02Voice_DLC02VoicesTalk_0000C047_1.mp3	File Not Found		DLC02VoicesTalkMorgan01	--	I'd say about 20 percent, sir. But that number significantly decreases if we can get the tin cans in there. Fear 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02Voices	Conversation	DLC02VoicesTalkMorgan02	FormID 0100C049	0	DLC02Voice_DLC02VoicesTalk_0000C049_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02Voice_DLC02VoicesTalk_0000C049_1.mp3	File Not Found		DLC02VoicesTalkMorgan02	--	The T-51b units are at 95 percent readiness level. We've had a bit of trouble adapting them to the cold. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02Voices	Conversation	DLC02VoicesTalkMorgan03	FormID 0100C045	0	DLC02Voice_DLC02VoicesTalk_0000C045_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02Voice_DLC02VoicesTalk_0000C045_1.mp3	File Not Found		DLC02VoicesTalkMorgan03	--	Sorry sir, they said the technicians are still dragging their heels a bit on the fusion power plant issues. Fear 90 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	GOODBYE	FormID 01009BD7	0	DLC02OA3_GOODBYE_00009BD7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GOODBYE_00009BD7_1.mp3	File Not Found		I have to go now. --	Remember that your Strike Team members got families too you know. Let's send 'em home alive instead of in a pine box, got it? Fear 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	GOODBYE	FormID 01009BD8	0	DLC02OA3_GOODBYE_00009BD8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GOODBYE_00009BD8_1.mp3	File Not Found		I have to go now. --	Stock up on ammo at the Quartermaster's tent. You're gonna need it. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	GOODBYE	FormID 01009BD9	0	DLC02OA3_GOODBYE_00009BD9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GOODBYE_00009BD9_1.mp3	File Not Found		I have to go now. --	Take out some of those Commies for Patterson and all the other guys we lost. Disgust 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	GOODBYE	FormID 01009BDA	0	DLC02OA3_GOODBYE_00009BDA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GOODBYE_00009BDA_1.mp3	File Not Found		I have to go now. --	Better dead than Red, right? Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	GOODBYE	FormID 01009BDB	0	DLC02OA3_GOODBYE_00009BDB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GOODBYE_00009BDB_1.mp3	File Not Found		I have to go now. --	You watch yourself out there... the Chinese Army is one of the best fighting forces on Earth. Disgust 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02Voices	Conversation	GOODBYE	FormID 0100C04D	0	DLC02Voices_GOODBYE_0000C04D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02Voices_GOODBYE_0000C04D_1.mp3	File Not Found		I have to go now. --	Affirmative, sir. I'll inform them of your, ummm, displeasure at their progress. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02Voices	Conversation	GOODBYE	FormID 0100C04E	0	DLC02Voices_GOODBYE_0000C04E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02Voices_GOODBYE_0000C04E_1.mp3	File Not Found		I have to go now. --	Absolutely sir. I'll make sure they're ready. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02Voices	Conversation	GOODBYE	FormID 0100C04F	0	DLC02Voices_GOODBYE_0000C04F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02Voices_GOODBYE_0000C04F_1.mp3	File Not Found		I have to go now. --	Sir, yes sir!	Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA2	Conversation	HELLO	FormID 0100BF57	0	DLC02OA2_HELLO_0000BF57_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA2_HELLO_0000BF57_1.mp3	File Not Found		HELLO	--	The General is very anxious to speak with you. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	HELLO	FormID 01009BDC	0	DLC02OA3_HELLO_00009BDC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_HELLO_00009BDC_1.mp3	File Not Found		HELLO	--	Lieutenant Thomas Morgan, Intelligence and Logistics at your service. I point, you shoot. Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	HELLO	FormID 01009BDD	0	DLC02OA3_HELLO_00009BDD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_HELLO_00009BDD_1.mp3	File Not Found		HELLO	--	Next stop, Chinese H.Q. Keep it going! Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	HELLO	FormID 01009BDE	0	DLC02OA3_HELLO_00009BDE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_HELLO_00009BDE_1.mp3	File Not Found		HELLO	--	Just got the confirmation that the Listening Post is ours. Now that's what I'm talking about! Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	HELLO	FormID 01009BDF	0	DLC02OA3_HELLO_00009BDF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_HELLO_00009BDF_1.mp3	File Not Found		HELLO	--	Radar confirms that the Chinese Bombers are flying in circles now that we have the Listening Post. Nice one! Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	HELLO	FormID 01009BE0	0	DLC02OA3_HELLO_00009BE0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_HELLO_00009BE0_1.mp3	File Not Found		HELLO	--	Boom! Scratch one Chimera Depot. Nice work! Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	HELLO	FormID 01009BE1	0	DLC02OA3_HELLO_00009BE1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_HELLO_00009BE1_1.mp3	File Not Found		HELLO	--	Good work on the Chimera fuel tanks. Half of their division is dead in the water. Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	HELLO	FormID 01009BE2	0	DLC02OA3_HELLO_00009BE2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_HELLO_00009BE2_1.mp3	File Not Found		HELLO	--	The rest of the Operation should make the Artillery Guns feel like a walk in the park. Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	HELLO	FormID 01009BE3	0	DLC02OA3_HELLO_00009BE3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_HELLO_00009BE3_1.mp3	File Not Found		HELLO	--	Welcome back to H.Q.	Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Conversation	HELLO	FormID 01009BE4	0	DLC02OA3_HELLO_00009BE4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_HELLO_00009BE4_1.mp3	File Not Found		HELLO	--	Anything else that I&L can help with? Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart01	FormID 010022CE	0	DLC02OA3_DLC02OA3MorganSta_000022CE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_000022CE_1.mp3	File Not Found		Very funny, Lieutenant. --	Hey, all I got to keep me warm out here in this freezebox is my sense of humor. Disgust 90 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart01	FormID 010022CE	1	DLC02OA3_DLC02OA3MorganSta_000022CE_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_000022CE_2.mp3	File Not Found		Very funny, Lieutenant. --	Anyway, I'm here to give you a hand with Intelligence and Logistics. Whatever you need, I'm your guy. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart02	FormID 010022CC	0	DLC02OA3_DLC02OA3MorganSta_000022CC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_000022CC_1.mp3	File Not Found		Suicide Squad? Why do they call it that? --	Do I really have to answer that? You aren't going after civilian targets you know... this is the big leagues. Disgust 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart02	FormID 010022CC	1	DLC02OA3_DLC02OA3MorganSta_000022CC_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_000022CC_2.mp3	File Not Found		Suicide Squad? Why do they call it that? --	Anyway, I'm here to give you a hand with Intelligence and Logistics. Whatever you need, I'm your guy. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart03	FormID 010022CF	0	DLC02OA3_DLC02OA3MorganSta_000022CF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_000022CF_1.mp3	File Not Found		Hey, I didn't sign up for this. --	None of us did. We all just end up doing what we're supposed to do and hopefully make the enemy die in the process. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart03	FormID 010022CF	1	DLC02OA3_DLC02OA3MorganSta_000022CF_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_000022CF_2.mp3	File Not Found		Hey, I didn't sign up for this. --	Anyway, I'm here to give you a hand with Intelligence and Logistics. Whatever you need, I'm your guy. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart04	FormID 0100C49F	0	DLC02OA3_DLC02OA3MorganSta_0000C49F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C49F_1.mp3	File Not Found		This Strike Team... I've never led troops like that before. --	Don't worry about it. Sergeant Montgomery will be your squad commander and he knows all the in's and out's of the team. Happy 90 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart04	FormID 0100C49F	1	DLC02OA3_DLC02OA3MorganSta_0000C49F_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C49F_2.mp3	File Not Found		This Strike Team... I've never led troops like that before. --	If you need anything, like reinforcements or status reports, just speak to him. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart04	FormID 0100C49F	2	DLC02OA3_DLC02OA3MorganSta_0000C49F_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C49F_3.mp3	File Not Found		This Strike Team... I've never led troops like that before. --	So, what else can I do for you before you hit the field? Happy 80 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart05	FormID 0100C49E	0	DLC02OA3_DLC02OA3MorganSta_0000C49E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C49E_1.mp3	File Not Found		I hope you know more about this Strike Team, cause I sure don't. --	Don't worry about it. Sergeant Montgomery will be your squad commander and he knows all the in's and out's of the team. Happy 90 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart05	FormID 0100C49E	1	DLC02OA3_DLC02OA3MorganSta_0000C49E_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C49E_2.mp3	File Not Found		I hope you know more about this Strike Team, cause I sure don't. --	If you need anything, like reinforcements or status reports, just speak to him. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart05	FormID 0100C49E	2	DLC02OA3_DLC02OA3MorganSta_0000C49E_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C49E_3.mp3	File Not Found		I hope you know more about this Strike Team, cause I sure don't. --	So, what else can I do for you before you hit the field? Happy 80 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart06	FormID 0100C4A0	0	DLC02OA3_DLC02OA3MorganSta_0000C4A0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C4A0_1.mp3	File Not Found		You can tell General Chase I don't need a Strike Team... I work alone. --	Ha ha! Cocky bastard, aren't ya? You planning on taking on the whole Red Army alone? Happy 100 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart06	FormID 0100C4A0	1	DLC02OA3_DLC02OA3MorganSta_0000C4A0_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C4A0_2.mp3	File Not Found		You can tell General Chase I don't need a Strike Team... I work alone. --	Just stick with Sergeant Montgomery. He'll be your squad commander and he knows all the in's and out's of the team. Disgust 80 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart06	FormID 0100C4A0	2	DLC02OA3_DLC02OA3MorganSta_0000C4A0_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C4A0_3.mp3	File Not Found		You can tell General Chase I don't need a Strike Team... I work alone. --	If you need anything, like reinforcements or status reports, just speak to him. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3MorganStart06	FormID 0100C4A0	3	DLC02OA3_DLC02OA3MorganSta_0000C4A0_4	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3MorganSta_0000C4A0_4.mp3	File Not Found		You can tell General Chase I don't need a Strike Team... I work alone. --	So, what else can I do for you before you hit the field? Happy 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLIntel	FormID 01002491	0	DLC02OA3_DLC02OA3TLIntel_00002491_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLIntel_00002491_1.mp3	File Not Found		I'm looking for your latest intel reports. --	That's my specialty. What target did you need a report on? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLIntel01	FormID 0100248A	0	DLC02OA3_DLC02OA3TLIntel01_0000248A_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLIntel01_0000248A_2.mp3	File Not Found		Give me the latest on the Chimera Depot. --	You've got two fuel tanks to destroy. One in the central courtyard of the facility and one near the rear gate. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLIntel01	FormID 0100248A	1	DLC02OA3_DLC02OA3TLIntel01_0000248A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLIntel01_0000248A_1.mp3	File Not Found		Give me the latest on the Chimera Depot. --	This place is one tough nut to crack. Not only do you have the Chimeras to contend with, but the place is heavily populated by infantry. Disgust 80 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLIntel02	FormID 0100249D	0	DLC02OA3_DLC02OA3TLIntel02_0000249D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLIntel02_0000249D_1.mp3	File Not Found		Give me the latest on the Listening Post. --	Oh, this place is a honey pot, lemme tell you. Disgust 90	sarcasm --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLIntel02	FormID 0100249D	1	DLC02OA3_DLC02OA3TLIntel02_0000249D_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLIntel02_0000249D_2.mp3	File Not Found		Give me the latest on the Listening Post. --	Not only is it swarming with regular ground troops, but they've put their best guys in there as well, the Crimson Dragoons. Disgust 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLIntel02	FormID 0100249D	2	DLC02OA3_DLC02OA3TLIntel02_0000249D_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLIntel02_0000249D_3.mp3	File Not Found		Give me the latest on the Listening Post. --	I hear those guys start training as soldiers right from the womb, so watch yourself in there. Disgust 100	sarcasm --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLIntel03	FormID 01002496	0	DLC02OA3_DLC02OA3TLIntel03_00002496_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLIntel03_00002496_1.mp3	File Not Found		Give me the latest on the Pulse Field. --	The problem out there isn't the Field itself... I mean, you wouldn't be foolish enough to drag robots out there with you. Disgust 90 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLIntel03	FormID 01002496	1	DLC02OA3_DLC02OA3TLIntel03_00002496_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLIntel03_00002496_2.mp3	File Not Found		Give me the latest on the Pulse Field. --	The place is crawling with their stealth units... the Crimson Dragoons. Disgust 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLIntel03	FormID 01002496	2	DLC02OA3_DLC02OA3TLIntel03_00002496_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLIntel03_00002496_3.mp3	File Not Found		Give me the latest on the Pulse Field. --	If you spot something out of the corner of your eye, shoot first and ask questions later or it's the last thing you'll ever see. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLQuartermaster	FormID 0100249E	0	DLC02OA3_DLC02OA3TLQuarter_0000249E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLQuarter_0000249E_1.mp3	File Not Found		I need some new gear. Can you set me up? --	Sorry, that's all Uncle Sam is going to issue ya. Maybe you could find some more stuff out there in the field. Sad 90 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLQuartermaster	FormID 0100C6F8	0	DLC02OA3_DLC02OA3TLQuarter_0000C6F8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLQuarter_0000C6F8_1.mp3	File Not Found		I need some new gear. Can you set me up? --	Can do. Just use the Requisition Terminal here in the Command Tent. Happy 60 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLQuartermaster	FormID 0100C6F8	1	DLC02OA3_DLC02OA3TLQuarter_0000C6F8_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLQuarter_0000C6F8_2.mp3	File Not Found		I need some new gear. Can you set me up? --	Pick whatever loadout you need and the terminal will dispense a Requisition Tape. Bring it to the Quartermaster Officer and you're all set. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLQuartermaster	FormID 0100C6F8	2	DLC02OA3_DLC02OA3TLQuarter_0000C6F8_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLQuarter_0000C6F8_3.mp3	File Not Found		I need some new gear. Can you set me up? --	The government sure loves its paperwork, doesn't it? Disgust 70	semi-sarcastic --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLStrikeTeam	FormID 01002499	0	DLC02OA3_DLC02OA3TLStrikeT_00002499_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLStrikeT_00002499_1.mp3	File Not Found		I need to discuss my Strike Team. --	Okay, that's what I'm here for. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLStrikeTeam01	FormID 0100248D	0	DLC02OA3_DLC02OA3TLStrikeT_0000248D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLStrikeT_0000248D_1.mp3	File Not Found		How do I put together my Strike Team? --	Uncle Sam's made it really easy for you. All you have to do is use Patterson's Terminal here in the Command Tent. Happy 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLStrikeTeam01	FormID 0100248D	1	DLC02OA3_DLC02OA3TLStrikeT_0000248D_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLStrikeT_0000248D_3.mp3	File Not Found		How do I put together my Strike Team? --	Use the Recruitment Markers I gave you and choose your team members any way you see fit. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLStrikeTeam01	FormID 0100248D	2	DLC02OA3_DLC02OA3TLStrikeT_0000248D_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLStrikeT_0000248D_2.mp3	File Not Found		How do I put together my Strike Team? --	Then head outside to the Barracks and your units will be ready to go. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLStrikeTeam02	FormID 01002497	0	DLC02OA3_DLC02OA3TLStrikeT_00002497_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLStrikeT_00002497_1.mp3	File Not Found		Can't I just take a whole bunch of guys with me? --	No way. The bigger your Strike Team, the bigger your footprint on all of the Chinese sensing devices. You need to think small. Fear 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLStrikeTeam02	FormID 01002497	1	DLC02OA3_DLC02OA3TLStrikeT_00002497_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLStrikeT_00002497_2.mp3	File Not Found		Can't I just take a whole bunch of guys with me? --	The Recruitment Markers I gave you will recommend what size you keep your team in order to maintain the smallest footprint possible. Happy 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLStrikeTeam02	FormID 01002497	2	DLC02OA3_DLC02OA3TLStrikeT_00002497_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLStrikeT_00002497_3.mp3	File Not Found		Can't I just take a whole bunch of guys with me? --	So to put it simply, you pick a big clunky robot, and you won't have much room left in the team for many other units. You decide. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLStrikeTeam03	FormID 0100249B	0	DLC02OA3_DLC02OA3TLStrikeT_0000249B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLStrikeT_0000249B_1.mp3	File Not Found		What if I lose a Strike Team member? --	You can always speak to your Strike Team squad leader and requisition a new unit if you've lost one. Sad 60 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets	FormID 01002494	0	DLC02OA3_DLC02OA3TLTargets_00002494_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002494_1.mp3	File Not Found		I need some more information about my objectives. --	Sure, what did you need to know? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets01	FormID 01002495	0	DLC02OA3_DLC02OA3TLTargets_00002495_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002495_1.mp3	File Not Found		About the Chimera Depot... --	Yes? Happy 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets01A	FormID 01002488	0	DLC02OA3_DLC02OA3TLTargets_00002488_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002488_1.mp3	File Not Found		What exactly IS a Chimera? --	Put simply, it's a co-opted mining rig that's been changed into an armored vehicle -- bigger and tougher than any tank we have in our arsenal. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets01A	FormID 01002488	1	DLC02OA3_DLC02OA3TLTargets_00002488_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002488_2.mp3	File Not Found		What exactly IS a Chimera? --	The Chinese fitted the vehicle with multiple weapons, reinforced the armor and outfitted them for long range. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets01B	FormID 01002498	0	DLC02OA3_DLC02OA3TLTargets_00002498_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002498_1.mp3	File Not Found		How do I take out the Fuel Tanks? --	Take the Explosive Charges I gave you and locate both of the fuel tanks. Just stick 'em on and boom. Couldn't be easier. Happy 90 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets01B	FormID 01002498	1	DLC02OA3_DLC02OA3TLTargets_00002498_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002498_2.mp3	File Not Found		How do I take out the Fuel Tanks? --	I wouldn't stand too close to admire your handiwork, though. The fireball will likely take your head off. Disgust 90 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets01C	FormID 01002492	0	DLC02OA3_DLC02OA3TLTargets_00002492_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002492_1.mp3	File Not Found		What's the point of taking out the Chimera Depot? --	Well, I don't know about you, but if I was running across the main battlefield I'd like a few less of those monstrosities shooting at me. Disgust 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets01C	FormID 01002492	1	DLC02OA3_DLC02OA3TLTargets_00002492_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002492_2.mp3	File Not Found		What's the point of taking out the Chimera Depot? --	Take out the Depot and they have nowhere to rearm and refuel their armor. Otherwise, they'll blast your team to bits. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets01D	FormID 01002493	0	DLC02OA3_DLC02OA3TLTargets_00002493_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002493_1.mp3	File Not Found		Let me ask you about another target. --	Absolutely. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets02	FormID 01002490	0	DLC02OA3_DLC02OA3TLTargets_00002490_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002490_1.mp3	File Not Found		About that Listening Post... --	Go on. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets02A	FormID 0100248F	0	DLC02OA3_DLC02OA3TLTargets_0000248F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000248F_1.mp3	File Not Found		How exactly do I "secure" the Listening Post? --	Basically, you need to clear it of all personnel and make it safe for occupation by our troops. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets02A	FormID 0100248F	1	DLC02OA3_DLC02OA3TLTargets_0000248F_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000248F_2.mp3	File Not Found		How exactly do I "secure" the Listening Post? --	It's a little bit of a rat hunt though, since you'll have to poke around inside the facility and root them out one-by-one. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets02B	FormID 0100249C	0	DLC02OA3_DLC02OA3TLTargets_0000249C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000249C_1.mp3	File Not Found		What can I expect to find inside the post? --	The Chinese have a team of commandos they call their Crimson Dragoons. They're pretty much the best soldiers they've got. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets02B	FormID 0100249C	1	DLC02OA3_DLC02OA3TLTargets_0000249C_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000249C_2.mp3	File Not Found		What can I expect to find inside the post? --	That Listening Post is filled with those units. I'd be extra careful in there if I were you -- they aren't about to give that place up lightly. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets02C	FormID 0100248B	0	DLC02OA3_DLC02OA3TLTargets_0000248B_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000248B_1.mp3	File Not Found		What's the urgency in securing this facility? --	Well the Chinese Army not only uses the Listening Post to spot our forces and relay battle information, they also use it for air traffic control. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets02C	FormID 0100248B	1	DLC02OA3_DLC02OA3TLTargets_0000248B_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000248B_2.mp3	File Not Found		What's the urgency in securing this facility? --	If we can get a hold of that facility, we can stop them from bombing the living hell out of us any chance they get. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets03	FormID 0100248E	0	DLC02OA3_DLC02OA3TLTargets_0000248E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000248E_1.mp3	File Not Found		About the Pulse Field... --	What did you need to know? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets03A	FormID 0100248C	0	DLC02OA3_DLC02OA3TLTargets_0000248C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000248C_1.mp3	File Not Found		What does the Pulse Field do? --	Well, it generates a grid-based, localized electromagnetic pulse. Anything mechanical that goes through there gets all its circuits fried. Disgust 80 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets03A	FormID 0100248C	1	DLC02OA3_DLC02OA3TLTargets_0000248C_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000248C_2.mp3	File Not Found		What does the Pulse Field do? --	The only thing that can punch through their defenses there are the T-51b's, so you can see the problem. Disgust 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets03B	FormID 0100249A	0	DLC02OA3_DLC02OA3TLTargets_0000249A_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000249A_1.mp3	File Not Found		How am I going to destroy the Pulse Field? --	There's a bunker the Chinese have set up to monitor the area somewhere beyond the emitters. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets03B	FormID 0100249A	1	DLC02OA3_DLC02OA3TLTargets_0000249A_2	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000249A_2.mp3	File Not Found		How am I going to destroy the Pulse Field? --	An operator in the bunker can deactivate the field to allow their own guys to pass through unharmed. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets03B	FormID 0100249A	2	DLC02OA3_DLC02OA3TLTargets_0000249A_3	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000249A_3.mp3	File Not Found		How am I going to destroy the Pulse Field? --	If you can get to the bunker, you could set the field to overload and blow it out permanently. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets03C	FormID 0100249F	0	DLC02OA3_DLC02OA3TLTargets_0000249F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_0000249F_1.mp3	File Not Found		This is the last objective? --	Yup. If you take down the Pulse Field, we'll send the T-51b shock troops in to blast through their defenses, and then it's on to the Headquarters. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	DLC02OA3TLTargets04	FormID 01002489	0	DLC02OA3_DLC02OA3TLTargets_00002489_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_DLC02OA3TLTargets_00002489_1.mp3	File Not Found		Let me change the subject. --	Okay, whatever you need. Happy 70 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA4	Topic	GREETING	FormID 0100BD87	0	DLC02OA4_GREETING_0000BD87_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA4_GREETING_0000BD87_1.mp3	File Not Found		GREETING	--	You've hit the targets, now the only thing left is the refinery. Good luck. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	GREETING	FormID 010022D3	0	DLC02OA3_GREETING_000022D3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GREETING_000022D3_1.mp3	File Not Found		GREETING	--	So... you're in charge of Patterson's Suicide Squad, huh? Happy 90 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	GREETING	FormID 010022D4	0	DLC02OA3_GREETING_000022D4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GREETING_000022D4_1.mp3	File Not Found		GREETING	--	So... what can the Intelligence Corps do for you? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	GREETING	FormID 0100443C	0	DLC02OA3_GREETING_0000443C_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GREETING_0000443C_1.mp3	File Not Found		GREETING	--	Questions? Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	GREETING	FormID 0100443D	0	DLC02OA3_GREETING_0000443D_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GREETING_0000443D_1.mp3	File Not Found		GREETING	--	Hope the operation is going well. Neutral 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA3	Topic	GREETING	FormID 01004431	0	DLC02OA3_GREETING_00004431_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA3_GREETING_00004431_1.mp3	File Not Found		GREETING	--	I'd get over to the map and listen to the General's briefing if I were you. Disgust 50 --	--	GetIsID == 1	DLC02MaleGeneric2	DLC02OA2	Topic	GREETING	FormID 010022D2	0	DLC02OA2_GREETING_000022D2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric2\DLC02OA2_GREETING_000022D2_1.mp3	File Not Found		GREETING	--	The General is waiting to speak to you... and he hates waiting. Neutral 50