Fallout 2 endings

Arroyo re-settled using G.E.C.K.
No Requirements: This is the default ending.


 * Fallout: New Vegas establishes this ending as canon.

Elder dies peacefully
No Requirements: The Elder is alive.


 * It is possible to void this ending entirely if the Elder dies while on the Oil Rig. Losing the game only occurs should she die in Arroyo.

1. Modoc is razed after war with Slags
Requirements: Deliver the message, then offer to help but fail, or join the people of Modoc in an attack on the Slags.

2. Modoc disperses after Slags' destruction
Requirements: The Slags are dead, or the message delivered and refused to do any more.

3. Modoc flourishes
Requirements: Make peace between Modoc and the Slags.


 * Fallout: New Vegas establishes this ending as canon.
 * NOTE: In any versions of Fallout 2 that lack children, one quest cannot be solved to ensure peace. The GOG version (which is the US version) is free of this problem.

4. Modoc disperses due to drought
Requirements: Do nothing for or to the Slags.

1. The Den disperses
Requirements: Both Metzger and Rebecca are dead.

2. The Den flourishes
Requirements: Metzger is dead, Rebecca is alive.

3. The Den becomes raider central
Requirements: Metzger is alive, but Big Jesus Mordino is dead.

4. The Den becomes slaver central
Requirements: Both Metzger and Big Jesus Mordino are alive.

1. Population driven to NCR by radiation
Requirements: The power plant has not been fixed.

2. VC independent, Westin and Lynette marry
Requirements: The power plant is fixed, the raiders dead, Bishop's plan exposed, and delivered the two holodisks but not collected the final reward from Randal (bug), and both Roger Westin & Joanne Lynette are alive.

3. VC invaded by NCR
Requirements: The power plant is fixed, but neither the account book or Bishop's holodisk have been brought to Lynette.

4. VC joins the NCR
Requirements: The power plant is fixed, the raiders dead and the account book or Bishop's holodisk brought to Lynette. (This ending is given if not getting 2 for any reason, e.g. Westin is dead or the reward picked up.)

5. VC destroyed
Requirements: Vault City is hostile.

6. VC destroyed, rebuilt by ghouls
Requirements: The power plant is fixed and same as above.

1. Everyone dead
Requirements: All four of the family bosses are dead.

2. Tribals arise
Requirements: Either Bishop woman impregnated and live for the rest of the game, and told Mrs. Bishop she should move on.

3. Bishop child
Requirements: Male character, impregnated either Bishop woman and she is alive, but Mrs. Bishop not told to move on.


 * Fallout: New Vegas references this ending.

4. Bishops take control, New Reno joins the NCR
Requirements: The Bishop family is in control.

5. Salvatores take control of New Reno using Enclave weapons
Requirements: The Salvatore family is in control.

6. Mordinos takes control of New Reno, jet addiction spreads
Requirements: The Mordino family is in control, did not deliver jet to Dr. Troy.

7. Mordinos wane
Requirements: The Mordino family is in control and delivered jet to Dr. Troy, but did not return for the jet Antidote (bug).


 * Fallout: New Vegas establishes this ending as canon.

8. Wrights violently seize control of New Reno
Requirements: The Wright family is in control and entered the SAD.

9. Wrights attack Mordinos and get slaughtered
Requirements: The Wright family is in control, took the murder quest without finishing it.

10. Wrights transform New Reno into a civilized city
Requirements: The Wright family is in control, but did not enter the SAD or become their Made Man, completed the murder quest.


 * Fallout: New Vegas establishes the continued presence of the Wrights in New Reno as canon.

Murder solved
Requirements: Solved the murder quest correctly.


 * Fallout: New Vegas establishes this ending as canon.

True murderer never found
Requirements: Fingered a suspect other than the Salvatores.

Myron dead and forgotten
Requirements: Heard Myron's name from Jules, Little Jesus, Renesco, Reed or Myron himself, and the latter lives during the game.

1. Gecko destroyed
Requirements: Blew up the power plant.

2. Gecko and Vault City form uneasy truce
Requirements: Fixed the power plant, but did not get the reactor holodisk from Festus.

3. Gecko enslaved
Requirements: Fixed and optimized the power plant.

4. Gecko and Vault City form an alliance
Requirements: Same as above, but also delivered Brain's/Gordon Gecko's economic data holodisk to McClure. (bugged)


 * Fallout: New Vegas establishes this ending as canon.

5. Gecko destroyed by Vault City
'Requirements: Did not fix the power plant.

Harold's tree grows larger
Requirements: Harold is alive.


 * Fallout 3 establishes this ending as canon.

1. Redding annexed by Vault City
Requirements: Delivered the jet antidote, left and returned to downtown Redding at least one day later, and Dr. Johnson is alive (even after the cure is administered).

2. Redding allies with New Reno
Requirements: Sold the chip to McGrew without getting ending 1.

3. Redding joins the NCR
Requirements: Sold the chip to LeBarge, ditto.


 * Fallout: New Vegas establishes this ending as canon.

4. Redding deserted
Requirements: Did not sell the chip, nor get ending 1.

1. Mutants dead, Broken Hills disperses
Requirements: The mutants in the mine are dead.

2. Uranium runs out, Broken Hills peacefully disperses
Requirements: Got Marcus to put the mutant-haters in jail and/or find the missing people for him.


 * Fallout: New Vegas establishes this ending as canon.

3. Racial wars erupt, Broken Hills violently disperses
Requirements: Did neither of the above.

Marcus travels East
Requirements: Marcus is alive during the game.


 * Fallout: New Vegas establishes this ending as canon.

1. NCR becomes a major power in the West Coast
Requirements: Completed the deal between NCR and Vault 15.


 * Fallout: New Vegas establishes this ending as canon.

2. NCR expansion slowed
Requirements: Did not complete the deal, Westin is alive.

3. Carlson rules with corruption
Requirements: Did not complete the deal, Westin is dead, Carlson is alive.

4. NCR under military rule
Requirements: Did not complete the deal, both Westin & Carlson are dead.

1. Vault 15 joins NCR
Requirements: Complete the deal with NCR.


 * Fallout: New Vegas establishes this ending as canon.

2. Vault 15 deserted
Requirements: Did not complete the deal with NCR.

1. Deathclaws thrive
Requirements: Prevented the massacre by killing Dr. Schreber, fixed the vault computer. (bugged)

2. Genocide
Requirements: Gruthar is dead, or returned to Vault 13 after the massacre. (Two weeks after receiving the G.E.C.K.)

1. Population decimated
Requirements: Turned the Shi hostile.

2. Sentient plant problems
Requirements: Dr. Wong is dead, did not turn the Shi hostile.

3. The Shi flourish
Requirements: Did none of the above.


 * Fallout 4 establishes this ending as canon.

1. Death by explosion
Requirements: Did not get fuel for the Hubologists.

2. Death by suffocation
Requirements: Got fuel for the Hubologists, but did not repair the spacecraft.

3. Death by suffocation
Requirements: Did both of the above.

Richardson dead and forgotten
No Requirements: This is the default ending.


 * Fallout 3, Fallout: New Vegas and Fallout 4 establish this ending as canon. However, the title of President is still used in the NCR.

Vagrants move on
No Requirements: This is the default ending.