Robotics Disposal Ground

The Robotics Disposal Ground is a location in the Commonwealth in Fallout 4.

Background
Before the Great War, this place was used to dispose of failed assembly line robots.

Layout
The disposal ground is located northeast of Vault 111 and a little northwest of USAF Satellite Station Olivia, on the shore of the lake in Sanctuary Hills. It consists of a small scrapyard with one building and a bunch of rusty cars; there is also a non-functioning sentry bot in the scrapyard.

Notable loot

 * Combat sentry proto MK IV holotape – On the terminal inside the main building. Can be initiated directly from the terminal, or downloaded to your Pip-Boy.
 * Hot Rodder issue #3 ("Flame" custom paint job) – On a desk inside the main building.
 * Fat Man – In the northwest corner of the lot, in between some car wrecks.
 * Fusion core - In the military supply trunk/crate next to the sentry bot.
 * Mini nuke - At the front gate on the east side behind a pile of tires.
 * Flamer fuel (Fallout 4) - On the ground near the single lamp post, beside the sentry bot.
 * T-45 power armor - Across the road from the lot, in the open, next to a downed Vertibird.

Appearances
The Robotics Disposal Ground only appears in Fallout 4.

Bugs

 * If the robot is stuck in a 'deactivated' animation after he has been remotely powered up via the junkyard computer, hitting the robot in the head with a melee attack may solve the issue. That will enable him to move and use melee attacks aswell. Strangely enough, he will not use his main weapons and he will not initiate the self-destruct sequence.
 * After issuing an order the robot might remain motionless. Opening the console then clicking on the robot and first typing and then  will fix the issue.
 * You may be unable to obtain the mini nuke behind the pile of tires. Saving and reloading by the mini nuke does not fix this problem, and may cause the mini nuke to disappear completely. It can be dislodged by gunfire or jumping on it.
 * At times, it is possible to activate the sentry bot, only to have it freeze in place in its standard "disabled" stance. The bot can then be ordered to travel somewhere, and will state that it is going, but not move. The bot will remain neutral at this point, but immobile. Ordering it to self destruct will typically not produce any effect. However should the player move a distance away and shoot the robot, it will suddenly turn hostile and teleport to the player, while at the same time initiating the self destruct sequence.