The Dark Heart of Blackhall

The Dark Heart of Blackhall is a Fallout 3 quest that is added to the game with the Point Lookout add-on. The player is tasked with finding Obadiah Blackhall's book, the Krivbeknih, which was stolen from him by some swampfolk.

Walkthrough
Enter Blackhall Manor, where Obadiah tells you that the book he wants back is to the east, at the Ritual Site. Upon leaving Obadiah's home, the player is met by Marcella, a missionary spreading her faith across the wastes. She claims that Obadiah actually wants the book for more than just keepsakes, and plans to use it for a ritual to control the swampfolk, and under no circumstances should it be returned to him. She requests that upon finding the book, you give it to her instead, at the Disaster Relief Outpost, in the western half of Point Lookout.

However, to make either decision, you first have to find the Krivbeknih. Head to the Ritual Site and look out for the swampfolk guarding the entrance to the area. Look for a small door in the ground amongst the charred remains of a building and head in. Find your way through the chambers to the bottom of the ritual area. Here you will see a mutilated body with a ritual knife thrust into its head, lying on top of a large table. Directly behind the table is a pedestal with the book inside. You have the choice to leave it alone, or remove it from the chamber. Upon taking the book, swampfolk reinforcements will begin to pour into the area, furious with your actions. You are very likely to be ambushed by additional swampfolk the moment you leave the basement, so be sure to save or heal up before venturing back to the surface. From here you can return the book to Obadiah or bring it to Marcella.

If you take it to Marcella at the Disaster Relief Outpost, you will find that she was killed in her tent. However, she left a holotape for you; Obadiah apparently hired smugglers to kill her (if he is questioned about this, in one conversation path, he denies it, and in the other, he apologizes for his "indiscretion"). In addition, "Die thief" is written in blood on the side of the tent, hinting that she was believed to have the book. Listening to the holotape, she begs you to destroy the Krivbeknih. If you wish to do so, you have to venture to the Virulent Underchambers in the Dunwich Building, back in the Capital Wasteland. You need to access the part where there are metallic corridors near the end of the Virulent Underchambers, and then ignore the exit stairs. Enter the lowest level into the tunnels beneath. You will find Jaime worshipping the obelisk. After finding the obelisk in the Dunwich Building you can activate it and the book will ignite in flames (and also incinerate the nearby feral ghouls). You will be awarded with good Karma.

If you take the book to Obadiah, he'll reward you with 1000 caps. Nothing else changes - he will still go to the basement and pray, whether or not you destroyed the book.

Alternate plot (cut)
At some point during development the plot of this quest was dramatically different. Rather than asking you to seek the book directly, Obadiah would instead request that you deliver a letter to Marcella. This letter in turn is revealed to be a plea for help from Obadiah, who Marcella describes as "a good man, but his family has an evil past."

Marcella explains to the Lone Wanderer that the Krivbeknih was a Blackhall family heirloom with a dark past, the origin of "the heathen Krivbi ritualists" (presumably a group of swampfolk, though not specified), and one Obadiah had hoped to have gotten rid of for good. Marcella states she has separate knowledge that the book, stolen years ago without the knowledge of the Krivbi, has somehow made its way back to Point Lookout in the hands of the Krivbi, who now hold the book. At this point the Lone Wanderer would be tasked with obtaining the Krivbeknih from the ritual site, the location given by Marcella.

After obtaining the book, Marcella would be found dead. However, dialog with Obadiah later would indicate that it was Krivbi who had murdered her. Blackhall reacts with shock at both Marcella's death as well as the presence of the book, which he had assumed was long gone after it was stolen years ago. His reaction to the latter is more severe, as he then explains that it his obligation to destroy it as "the last Blackhall." The only way he knows to do so requires a sacrifice, namely Obadiah himself, especially since the Krivbi would almost certainly kill him in order to get the book back.

Although he is committed to sacrificing himself in order to be rid of the "family Bane," if prompted, Obadiah explains that there is one other way he could think of to destroy the book, though it is beyond his abilities.

At this point the player would be given the option of accepting the task and taking the Krivbeknih to the Obelisk housed in the Dunwich Building in order to destroy it, or telling Obadiah, "I'm sorry, I think you have to do this on your own." Obadiah would agree if the latter choice is selected, and presumably would proceed to execute the ritual and sacrifice himself.

Though the associated scripting and objectives for this version of the quest are no longer present in the DLC, a large portion of the dialog remains, including voice resources for all of Marcella's dialog. It can be accessed in the G.E.C.K. under the quest ID.

Reward
If you give The Krivbeknih to Obadiah Blackhall, you'll get his reward of 1000 caps and 100 XP for completing the quest.

Alternatively, destroying the book with the Obelisk in the Dunwich Building gives you positive Karma (500 points) and the 100 XP.

Also, you can give the book to Obadiah, get the caps, then kill him for no Karma loss. Now you can take the book to Dunwich and destroy it, but you'll get no Karma nor the XP reward. Alternatively, you can keep the book as a souvenir. It’s one of the few unique items in the game that’s actually unique in appearance as well as name.

Bugs

 * It appears that if you take the book from the Ritual Site and head to Blackhall Manor to return it, you will engage in a conversation with Obadiah Blackhall. If you tell him you haven't decided what you're going to do with the book, he will mention Marcella. You then will have the option to say she is dead, even if you have not visited her yet and seen her corpse.
 * It is possible that upon returning to the Capital Wasteland to finish the quest, the map marker will be located in the center of the map next to Springvale Elementary School instead of at the Dunwich Building, which is located in the bottom left corner of the map.
 * It is possible that Marcella won't show up dead in her tent, though the smugglers have conquered her camp. You can however use the console to manually update your questlog by using the command on the PC, where 'xx' must be replaced by the number the Point Lookout-DLC gets in your load order. Your questlog now lets you choose between helping Obadiah or Marcella.
 * This appears to be caused by obtaining the Krivbeknih before speaking to Marcella in her tent. If the player speaks to her before obtaining the book or before starting the quest, she will appear in the tent after the smugglers attack. Only speaking to her outside Blackhall Manor after receiving the quest will prevent the bug.
 * Upon discovering the Krivbeknih in the underground shrine, the player will see that it is resting within a font. From most angles the font looks empty with the exception of a skull and the book itself. However, if the player is to view the font from certain angles it is actually filled with what is presumably blood, which disappears and reappears depending on the player's point of view.
 * For some people, listening to Marcella's holotape causes the game to crash. This makes it impossible to complete the quest in the method of "giving her the book instead of Blackhall" without using the console command "setstage".
 * Upon exiting the ritual site, the game sometimes crashes.
 * Marcella's safe may remain red after you find her dead in her tent, causing you to lose Karma even if you open the safe with her key.

Das finstere Herz von Blackhall Тёмная душа Блэкхолла Темна душа Блекголла