Robotics Disposal Ground

The Robotics Disposal Ground is a location in the Commonwealth in Fallout 4.

Layout
The location consists of a small scrapyard with one building and a bunch of rusty cars, there is also a non functioning sentry bot in the scrapyard.

Notable loot

 * Fat Man – south-west corner between some car wrecks
 * Hot Rodder magazine – on a desk inside the building
 * Military-grade circuit board – at the same desk as the Hot Rodder magazine
 * Fusion core - in the Military supply crate next to robot starting location.
 * Mini nuke - at the front gate on the right side behind a pile of tires.

Appearances
The Robotics Disposal Ground only appears in Fallout 4.

Bugs

 * Leaving the zone or saving and loading before activating the robot will cause it to disappear or stop working.
 * When approaching the area (loading the cell) or reloading a game in the general area, Robot can appear without collision prior to activating. Upon activation, Robot regains collision but does not move.  If Robot is assigned to defend an area in this state, it will remain immobile and will disappear upon departing area, fast traveling away, or reloading game.  If this occurs, leaving the cell and waiting/sleeping for an extended period of time will restore the robot with full mobility as if it had returned from its defense assignment.
 * At times the robot can randomly respawn in different locations. This has resulted in it exploding upon impact and becoming the above mentioned pile of components.
 * After issuing an order the robot might remain motionless. Opening the console then clicking on the robot and first typing "disable" and then "enable" will fix the issue.
 * "Disable" and "enable" commands might fix other issues related to this robot, including inability to target it.
 * If you used the Robotics Expert perk to make the Sentry Bot self-destruct, you will be unable to loot the ash pile left by the explosion.

Кладбище старых роботов