Weapons Lab

The  is a location on board Mothership Zeta. The player must travel via this location as a part of This Galaxy Ain't Big Enough... quest.

Overview
The Weapons Lab facility is located on the second part of Mothership Zeta through a door leading on from the Observation Deck. As the name indicates, the lab is the place where alien weapons are being created, thus you can find many standard weapons as well as several unique versions of these weapons.

After passing through the door near the teleporter that has inconveniently been deactivated, you will enter a large room. Immediately, you should notice two turrets firing at you from the ceiling. Additionally, a couple of aliens and a drone inhabit this room. If you head SW, you can find a small room on the right (open it via the control panel just next to it) that holds the Atomic Pulverizer, which is a slightly upgraded version of the Atomic Atomizer.

Continue through this passageway, and you will come to a threeway. Left is a blocked passageway, right goes to a flight of stairs. Go up the stairs and then take the first left. You will find yourself on the platform from which the aliens you first encountered in this room were targeting you. On this level there is a Healing Arch to the left and a control panel for opening up the next area. After activating the control panel, go south down a set of stairs from the platform and then proceed to a another alien/drone infested room via the east door. Continue on until you enter a room full of weapons and armor for the taking.

This is also only place where Experimental Weapons Drones can be found. Outside of the Experimental Drone room, the "Control" panel for Alien Captive Recorded Log 24 can be found. After your shopping spree, you can go through a door to the north and explore a range/training area which allows you to receive Xenotech Expert perk. But to move onward with the mission, go to the SE door into the Experimentation Lab.

Obtaining Xenotech Expert perk
There is a shooting range east of the facility. The shooting range includes balcony (from where you shoot) and two ranges, one fortified and one not. If you press unfortified range switch, a brahmin will appear. However, if you press fortified range switch, several armed humans and creatures (like Deathclaws or Sentry Bots) will appear. After every living thing is dead, you'll receive Xenotech Expert perk (you don't have actually to shoot at them, you can just watch how they kill themselves). This perk will increase damage you're doing with every alien weapon by 20%. Congratulations.

Notable loot

 * Alien Power Cells, usable with the Alien Blaster, in the room with other human and alien technology consisting of several ordinary alien weapons and a Gatling Laser, amongst others.
 * Destabilizer (unique version of Alien Disintegrator) on a shelf in the training area, next to exit.
 * Atomic Pulverizer (unique version of Alien Atomizer), in the room behind unlockable door in one of corridors.
 * Alien Power Cells are inside the room with the Atomic Pulverizer. They are laying next to it.
 * Several Drone Cannon Ex-B's (unique version of Drone Cannon), obtainable by killing one of the Experimental Weapons Drones.

Appearances
only appears in the Fallout 3 add-on Mothership Zeta.