NCR Correctional Facility

The NCR Correctional Facility (NCRCF) is a former NCR prison located south-east of Goodsprings.

Background
The NCR Correctional Facility is a dominant location of the central Mojave Wasteland. Before the Great War, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. Eventually, prison guards (NCR troopers) were pulled away to run Colorado River border patrol. When the guard staff was low, the prisoners executed a daring and violent escape.

Ironically, after breaking out of this facility, the dregs of humanity known as the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion. They established camps outside the prison to the North, South, East, and West in order to further these plans, but infighting between the violent and possibly Chem-addled leadership has caused splinter groups to form. The NCR has devoted nearly all of its fighting force and resources to combat Caesar's Legion, and has not attempted to reclaim the prison.

Layout
The prison has only one entrance, and it is guarded by a Powder Ganger named Dawes. Snipers form an effective perimeter around the facility. Unlike Powder Ganger camps found elsewhere, the Powder Gangers here are not hostile unless the player has established a negative reputation with them. Should you approach Dawes in disguise, he will notice that you are not an actual Powder Ganger, and tell you so. However, he will continue in casual dialog as long as you have good reputation with the gang. He can unlock the door for you at the price of 100 caps; pickpocket the key from him to avoid the fee.

A second entrance, however, will be opened during the New California Republic assault at the end of the Powder Gangers' quest line. This door is situated between the lookout tower and the main entrance building.

It is also possible to position yourself on the cliff at the South East side of the facility and perform a running jump over the fence to avoid the entrance fee. The entrance remains locked from inside, however. To exit the facility you must jump over the fence again using the guard tower stairs or use fast-travel.

You can also walk along the walls until you get to a set of outhouses, and position yourself to sit in them. This will teleport you inside the facility.

Upon entering the facility, you will find yourself in a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a Sunset Sarsaparilla vending machine, and a Nuka-Cola vending machine. There is also a Powder Ganger wearing a guard uniform standing by the door. During the same scenario as above, it is confirmed that he will propose a truce to you, in which you stay away from the gang outposts and the gang leaves you alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.

There will be a man sitting at one of the tables named Meyers. He is a mild-mannered ex-sheriff who will engage in conversation with you. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. He will not attack you if you kill any of the Powder Gangers.

Inhabitants

 * Dawes, the entrance guard.
 * Meyers, ex-sheriff. Meyers can be made sheriff of Primm.
 * Eddie, the leader of the remaining Powder Gangers, located in the Warden's office.
 * Scrambler, never leaves Eddie's side unless lured away.
 * Hannigan, the "Doctor".
 * Carter, a small time trader in cell block B.
 * Other unnamed Powder Gangers

Related quests

 * I Fought the Law
 * My Kind of Town
 * ''Eddie's Emissary

Appearances
NCR Correctional Facility appears only in Fallout: New Vegas.

Behind the scenes
NCRCF is based on the real-life Southern Nevada Correctional Center.

Bugs

 * If the Courier "kicks" the cups or bottles that are on the floor inside the Visitor's Center, it is possible that the item will sink into the floor, re-emerge in its initial location, and continue moving until it sinks through the floor again. This can happen repeatedly from a single kick, creating a loop effect.