Camp McCarran

Camp McCarran is a location in the Mojave Desert which serves as the New California Republic's (NCR) primary military base in the Mojave Wasteland. It is located south of The Strip North Gate and southwest from NCR Sharecropper Farms.

Background
It is located in the pre-War McCarran International Airport outside of New Vegas. Camp McCarran is the largest New California Republic base in the area and serves as the headquarters for NCR military in the Mojave region. The site was chosen because of the monorail to the Strip, for being an easily defensible location, and having fortifications built before the Great War. Mr. House agreed that NCR could establish a major military presence there under the New Vegas treaty. The camp has several companies of soldiers stationed there, and covers the most area of all other NCR military installations. Major problems that Camp McCarran is currently suffering from include frequent attacks from the Fiends.

Layout
The airport is mostly intact, having only suffered damage from lack of repair. The NCR has converted several of the guard posts into sniper nests, and the parking lot in the center into a barracks with sleeping, medical, supply storage, office, mess hall and recreation tents set up as well as firing ranges. Near the cargo terminal gates is a truck repair depot.

There are also several NCR supply trucks parked around the barracks tents and passenger airplanes near the control tower. The tents closest to the camp entrance are occupied by the NCR 1st Recon, while the rest of the tents are used by regular NCR soldiers. Some beds, such as those used by 1st Recon, may be used by the Courier without penalty.

There's usually an NCR Trooper standing outside the camp's entrance if you have enough positive reputation to use the NCR emergency radio. Speaking to the trooper will cause him/her to say "Trooper, ready to fight!" and become part of your party; if the trooper dies, a message is displayed on the screen informing you that your companion has died. The trooper does not prevent you from having other in-game companions.

Camp McCarran terminal building
The Camp McCarran terminal building is very large, housing a science lab, an interrogation room, jail, and supply rooms as well as quarters and office space for senior NCR officers.

Notable loot

 * La Longue Carabine: A unique version of the cowboy repeater can be found in Camp McCarran, carried by Corporal Sterling, who moves to Camp Forlorn Hope after Three-Card Bounty along with the rest of 1st Recon. Killing him for the rifle will forfeit the quests I Don't Hurt Anymore and Old School Ghoul. To gain this rifle without losing karma, you can pickpocket the ammunition from him (it is all he carries) then fast travel to a different location, then return and you will find the rifle in his inventory.
 * Cram Opener: A unique bladed gauntlet, carried by Little Buster.
 * This Machine: a unique rifle, which can be obtained as a reward for the unmarked quest Dealing with Contreras.
 * Skill magazines in some of the tents, but taking them usually entails a loss of karma. Exceptions are 2 Fixin' Things, Milsurp Review, and ¡La Fantoma! in the middle tents on the west side.
 * A sniper rifle can be found inside the 1st Recon tent on top of a bed and can be taken without losing karma or turning the camp hostile.

Appearances
Camp McCarran only appears in Fallout: New Vegas.

Behind the scenes

 * McCarran International Airport was originally called Alamo Airport when constructed in 1942.
 * On December 20, 1948 the airport was renamed McCarran Field, after Pat McCarran, a U.S. Senator, who was native to Nevada, and authored the Civil Aeronautics Act.
 * The aircraft around the terminal have folding wings. This is unusual, as normally only navy carrier qualified aircraft have this feature, to save space on deck.

Bugs

 * Since the latest update (Steam update (patch 4) for PC) the game may crash to desktop upon entering the camp and / or reaching a "half way" point that is parallel to the first set of doors to the inner terminal buildings.
 * It may be possible to get around the Camp McCarran crash bug in order to enter the terminal building by taking a different route. From the gate walk to the left of the outdoor camp, keeping to the left side of the old roadway.  When level with the third set of doors turn right through a gap in the fence and walk straight to the terminal.
 * For some reason, sometimes your companion may not follow you to the main area of the Camp, even if you didn't tell them to wait. To fix, just enter the terminal building, fast travel, or exit the camp.
 * Game corrupts save while saving at Camp McCarran, during the quest to kill Motor-Runner. Saving in front of it can corrupt saves and the same rule applies to any other save file made after the ones in the Camp.
 * NCR Troopers sometimes perform as though they are typing on a typewriter/computer (including typing sound effects) while seated in the dining tent, even though there is no keyboard present, since the tables have been given the wrong "idle marker".
 * If you acquire Corporal White's journal in Corporal White's locker in the Camp McCarran Concourse before receiving the optional task "search Corporal White's personal locker" in The White Wash, the quest cannot be completed. This might lead to a savegame issue where the loading screen dialog tells you that the memory device is no longer present due to inaccessible DLC objects. The game will then restart upon loading dialog confirmation. This repeats with the next loading attempt, rendering the savegame useless.