Fiends

The Fiends are a faction in the Mojave Wasteland in 2281.

Background
Vault 3 was once an ordinary, happy, vault. Unfortunately, it - and the entire southwestern part of the New Vegas conurbation - has been taken over by a large force of raiders calling themselves the Fiends. They are unexceptional in every way, but there are many of them. The vault itself is wide-open, practically being a feral den for the Fiends and their huge packs of dogs. Whether it is murder, rape, or burning innocents for sport, the Fiends are more than happy to bring their anarchy to this area, which has become a source of growing concern for the NCR. The Fiends are erratic and dangerous; their mental stability isn't helped by the fact that they are almost constantly high on chems, most of which are provided by the Great Khans to continue to encourage attacks against the NCR in this region, whom the Great Khans detest.

Organization
The Fiends have little organization except for their occupation of Vault 3. Violet, Cook-cook, Driver Nephi, and Motor-Runner seem to be the central leaders, with Motor-Runner being the main leader since he is the one running Vault 3.

Relations with the outside
The Fiends attack anyone aside for the Great Khans, who supply them with chems. Or with 65 speech you can convince the guard you are a Great Khan selling chems, which you can sell for 20 caps each or 22 with 65 barter. The fiends are a constant problem for the NCR, especially for Camp McCarran. It has been big enough that Major Dhatri is putting bounties on the leaders' heads.

Technology
The Fiends usually have energy weapons like laser RCWs as well as plasma rifles, they also utilize a few melee weapons such as rippers, knives, and pool cues. They may also be found using caravan shotguns, varmint rifles, and silenced .22 SMGs.

Appearances
Fiends appear in Fallout: New Vegas and the graphic novel, All Roads.

Bugs

 * Strangely, Fiends just fall out of the sky, such as in front of Crimson Caravan among other places.

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