Sink Auto-Doc

Sink Auto-Doc is an Artificial personality found in the Sink

Background
The Sink's Auto-Doc is a prototype Auto-Doc built by Dr. Mobius before he left the Think Tank and all of The Sink's systems were disabled. When its personality back-up is recovered from the Y-17 medical facility, the Auto-Doc speaks. When inactive, the unit may snore loudly, ramble on about patient injuries such as shoe lung while asleep, or make passing comments on the Courier's general health.

The Auto-Doc was responsible for removing the Courier's brain, a procedure that would normally result in its subject becoming a lobotomite. However, due to the cranial injury from being shot in the head, the Auto-Doc was forced to adjust the operation routine and was successfully able to perform the intended operation.

Other interactions

 * The Sink Auto-Doc will heal all of the Courier's hit points/limbs and remove all rads and addictions for free.
 * It will also change a trait (only once) as part of a "psychological evaluation" (an exploit relating to the Skilled trait exists, see below).
 * Giving a haircut (after installing the barber upgrade).
 * Providing facial reconstruction (after installing that upgrade).

Implants
Installing 4 different implants of varying price after one has found the modules:

Appearances
Sink Auto-Doc appears

Behind the scenes

 * The symbol depicted on the Sink Auto-Doc is the Caduceus.
 * One of the Sink Auto-Doc's sleep talking lines is a reference to "Dem Bones."

Bugs

 * Even with all the holotapes located & installed, the only options available while interacting with the Sink Auto-Doc are heal yourself & respec your traits. This bug only affects the Spanish version of the game. The 3rd option in the menu is left blank due to an error in language translation, so only two options are displayed.
 * It may be worked around by temporarily switching the game's language to any different language than Spanish, or mod the game and add the missing translation.
 * If the Sink Auto-Doc is used to remove the Skilled trait, the trait's bonus remains (the penalty does not) or if the player re-selects it, they gain an extra 5 more skill points on top of the original 5 point bonus (giving 10 points per skill). In the latter case, you will receive the penalty as normal.