Phyllis Daily

Phyllis Daily is a human living in the Egret Tours Marina in 2287.

Background
Phyllis was a settler of The Commonwealth together with her grandson Samuel sometime before October 23, 2287. After her daughter's death, she managed to gain entry into a farm where she worked to keep herself and Samuel sheltered. One night when she was on watch, she blacked out and only came to upon hearing a gunshot, finding herself standing in front of her grandson's blood-covered body with a gun in her hand. When the other settlers heard the shot, they came running and later told her that they saw nobody but Phyllis at the time.

Believing that she killed Samuel, Phyllis concludes that she must be a synth controlled by the Institute and that she lost control because she was given an order to kill. She believes that at any moment, the Institute could make her kill again, and has decided to lock herself away for everyone else' safety.

As she does not drop a synth component if killed, it is implied that Phyllis simply fell asleep while on watch and accidentally shot her grandson. Believing she is a synth has been her coping mechanism.

Effects of player's actions

 * By passing a speech check, it's possible to get her to join the Minutemen for a small amount of XP and access to the Egret Tours Marina's workbench.
 * Paladin Danse will dislike sparing Phyllis, but will still love it if she is killed afterwards. Curie likes it if she is persuaded into joining the Minutemen. Cait likes killing her, but will not dislike sparing her. MacCready will like it if you tell her about Shaun, and will not dislike sparing her.
 * If spared, Phyllis will eventually write a letter to the Sole Survivor thanking them and explaining that she needs to move on. The contents of the letter vary slightly depending on the dialogue options chosen when first speaking to her.

Bugs

 * Upon arriving at Egret Tours Marina for the first time, Phyllis may immediately attack the Sole Survivor. Killing her will still give you access to the settlement.
 * After talking with Phyllis when first arriving, then receiving a misc quest update from her terminal upstairs about Samuel, Phyllis may confront the Sole Survivor about "messing with [her] stuff" and subsequently repeat the entire initial conversation as though it didn't already happen. Companions may also react to the conversation again, even if the same options from the first time through (now faded in the UI) are chosen the second time.