Point Lookout bugs

All platforms

 * During Walking with Spirits, the game is prone to freezing and/or crashing after activating the Mother Punga and the hallucinations begin
 * Exiting and entering the bog again might fix this glitch (Xbox 360)
 * During the quest The Dark Heart of Blackhall, if you opt to take the book to the Dunwich Building your quest marker may point to Springvale instead of Dunwich. 2 markers may even appear near Springvale: one on the cliffside, other in one ruined house.
 * Selecting a different active quest and then switching back may fix this.
 * For this editor, murdering Obadiah Blackhall with a sneak attack critical after obtaining the book (but before going to the Dunwich Building or seeing the Massacre) caused the dual Mission indicators, because it marked his corpse as a quest target.
 * During the same quest, when the player is in the Dunwich Building, the quest markers leading back to Point Lookout and to the obelisk will not be placed at the doors, but outside the building map.
 * Haley of Haley's Hardware has a glitch whereby his Repair skill is increased by five, from his initial repair skill of 16 (11 base +5 for his Handyman Jumpsuit), on every reload of his map area. By repeatedly leaving the store, getting a certain distance away or waiting a certain amount of time, then returning: Haley's Repair skill will increase to 100. This is higher than any other vendor in the game. Although some of his game data, viewable in the GECK, is marked differently than other vendors, in testing this has no effect on the glitch.
 * Surprisingly the solution is to move Haley's reference in the store slightly. Upon adding this tiny mod to the game the glitch disappears and Haley's Repair returns to 16 where it remains.
 * Just open the nuka cola machine outside his shop every time you exit the building to get the shop to reload and increase his repair. It works every time.
 * Even if you have killed Professor Calvert during A Meeting of the Minds, sometimes the message "The Brain is unconscious" may appear on the screen. The cause for this bug is explained here.
 * The conditions for the Ghoul Ecology perk are set up incorrectly resulting in the +5 damage bonus applying to any target, rather than being limited to ghouls. The +5 bonus stacks with the +5 bonus from standing still from the Superior Defender perk greatly increasing one's damage, especially in the case of automatic weapons which gain a bonus per bullet rather than per burst. **A mod is available to correct this issue.
 * After coming back to the Capital Wasteland, it may not be possible to re-hire any of your followers. A message will appear, stating; "You may only have one follower.", despite the fact that no one is following you. (confirmed) (Xbox 360 and PS3)
 * When placing map markers while in Point Lookout and upon returning to the Wasteland, HUD icon does not lead in the right direction to the marker. Opening and closing your PipBoy may solve this issue.
 * When meeting Jackson, leader of the Tribals, some of his dialogue doesn't match the subtitles. (confirmed) (XBOX 360, PC, PS3).
 * Wearing the Ghoul Mask when activating the Mother Punga Plant will result in ghouls in Point Lookout not attacking you regardless of wearing it.
 * When you leave the Sacred Bog during Walking With Spirits, the game should unequip head gear and prevent you from re-equiping it (temporarily). When you're wearing infinite durability head gear however, such as Three Dog's Head Wrap, it will not be unequipped. The same applies to the Winterized T-51b power helmet. (Confirmed) (Xbox)(PS3)
 * If you have not yet completed Who Dares Wins, during the course of Point Lookout the game may alert you that you've discovered the presidential metro location. The "Who Dares, Wins" quest now has "enter Presidential Metro" marked as completed.
 * When Defending the Mansion with Desmond after the first wave come through the top right door on the second level the game can freeze Desmond's Dialogue preventing advancement through the game, it occurs when you defeat one of the Tribals with the Shishkebab, the body remains on fire and becomes unlootable.
 * If you have any weapons/armor with you from the Anchorage simulation using the Gary-23 Exploit when you first arrive at Point Lookout, they will disappear from your inventory. (Xbox 360) (unconfirmed)

PC

 * Paladin Hoss may be found inside the engine room of the Duchess Gambit, he and a Brotherhood of steel Paladin have followed the player to Point Lookout.


 * Game crashes to desktop after using the cot on the boat, making it impossible to even arrive in Point Lookout.
 * This can be fixed by loading a very old save.
 * Also resolved same CTD issue by deleting the DLC files and downloading again.
 * This bug causes a crash because you are standing on the FRONT (bow) of the deck  at Point Lookout. While the ferry is at the dock in the wasteland, no problem -- you can walk all over the ferry. This happens only where you are at Point Lookout. When you click the cot and the game loads, you arrive on the front deck of the ferry. Your screen goes black & you crash to desktop -- never seeing Point Lookout.
 * The work around is to use no-clip. Before you click on the cot, hit your TILDE key and key in TCL. This puts you into no-clip mode so you can fly thru walls. Elevate yourself about 2 feet above the cot & click. When you arrive at Point Lookout, you will be 2 feet above the deck. Move to land, hit your TILDE key and key in TCL. This will toggle OFF the noclip-mode and you'll hit the ground. Save the game. If you walk back to the ferry and step on the front deck, you will crash. Any other part of the ferry is okay.


 * There is a missing water texture in the Ritual Chamber.


 * During the quest The Velvet Curtain, if the terminal in the bunker is activated (triggering the radiation traps) before speaking to the Protectron, the Protectron continues to tell the user to leave the area. If the codeword is given to the Protectron, it returns to the terminal area.


 * If the Robotics Expert perk is used to deactivate the Protectron inside the bunker, the deactivated robot sometimes appears standing on top of the hatch leading to the bunker.


 * Panada seems to grow a head taller than the player when she leans back against the counter. It's especially noticeable when she finally stands up and shrinks back to normal size. This is because her leaning Idle Markers are misplaced well above the ground.


 * If you return directly to Obadiah with The Krivbeknih without first visiting Marcella, the dialogue will assume you discovered her fate even though you couldn't possibly know.


 * Marcella's holotape from the Disaster Relief Outpost has the same bug as the Holy Water Pamphlet from Broken Steel. This bug may not appear if Broken Steel isn't active.


 * Going into crouch mode with Chinese Stealth Armor and a Shovel/Axe or the unique version of these weapons makes them appear on the player's back much larger than normal and half offscreen. It is not known if Stealth Boys cause the same bug.


 * Occasionally the double barreled shotgun will have no sound when firing.


 * The game may crash and upon restart you re-appear at Point Lookout with all progress made kept. Subsequent saves (manual, quick or auto) will not be kept. Restarting the game seemed to fix this.


 * When having to choose between killing Desmond Lockheart and Professor Calvert, killing all of the Protectrons that can activate before attacking or speaking to either may cause Calvert to become uninteractable and indestructible, as well as resetting Desmond's quest info leaving him only to say "I'm Desmond." when you speak to him.


 * Temporary followers from the Wasteland (e.g. Sydney) that are following the player when departing for Point Lookout may reappear when fast travelling within Point Lookout.
 * The game can freeze up upon reaching Point Lookout.
 * I got a bug from this part of the quest. When i woke up from passing out, some of my weapons damage rose about double from the original damage. For example "Sydney's special SMG"'s damage was raised from 48 to 80. Some other weapons damage was also raised, like the Sishkebab from 23 to 38. The double-barrelled and the lever-action were the same as usual.
 * During Walking with Spirits, the game seems to run an unseen time limit when in The Sacred Bog. After a certain amount of time, regardless of how far you've progressed (about half way once you've killed all the creatures in that area) you're magically sent back to the beginning of the level and have to try again (though that doesn't seem to help).

PS3

 * Sometimes after fast-travelling between locations in Point Lookout, or simply emerging from areas that cause the main map to reload, the player is treated to a massive slowdown and a hail of spinning, flying, exploding cars. It seems that cars all over the map can be catapulted into the air with sudden and extraordinary velocity, following ballistic trajectories and exploding wherever they land. The cars appear to settle after a few minutes, but the game continues to lag until the player saves/reloads or fast-travels to another location. (confirmed)
 * This is an ongoing bug that also happens in the Wasteland but happens more frequently in Point Lookout (confirmed).


 * When in Pilks Safari, Dogmeat's puppy may appear.


 * Objects that spawn outside of the Ark and Dove cathedral may be frozen in mid-air, as well as some other places like by the truck wreck. This is particularly pesky since it can put the lighthouse light bulb effectively out of reach.


 * Bad frame rate and/or freezing may occur but this doesn't affect the Capital Wasteland. (Confirmed)


 * Sometimes after you talk with Nadine in the Ark and Dove cathedral the door locks and cannot be opened.


 * Extremely high jump in the number of freezes during the game. Everything from simple frame rate lags to full out "Must Reset System" lock ups. Occasionally hitting the PS button will fix, though, most times it requires a console reset. (Confimed)


 * Sometimes you can't get close to the ferry and surrounding locations anymore, if you walk there the game will freeze and you must reset PS3, if you fast-travel there it won't stop loading. Deleting game data won't fix it. (Confirmed)


 * Outside the door of Haley's Hardware is a holotape which when picked-up, is NOT accessible from your Pip-Boy. Contents of the holotape are unknown because of inability to access it.


 * "Thought Control" when putting the jammer on the ferris wheel the game will start to lag and then freeze (confirmed)


 * Completing "A meeting of the minds" and going back to the Capital Wasteland, trying to revisit Point Lookout can cause the loading screen to never stop loading. In some cases it will stop, but you will notice lagging and then a few seconds later, it will freeze.


 * During the quest "Walking with spirits" the entrance to the sacred bog is inaccessible. You can see the door floating in mid air but there is no ground you can tread on. You can only go as far as the bed by the door then the game said this area is inaccessible.


 * If you use the double barrel shotgun in the swamps (ex: turtledove detention camp.) if you hit any enemy, the game will freeze. (Confirmed. Experienced when shooting Feral Ghoul Reaver)


 * When inside Marguriet's shack, when you try to exit, the loading screen will never stop loading. Some cases, it'll be a 5 minute load, but then the game will lag.


 * If your game has lagged or frozen but went back to normal it won't load, it'll just be a freeze if you try to load a save.


 * When you enter calvert mansion during the quest "Hearing Voices," after the load screen stops, your game will lag. It will stop if you talk the desmond.


 * When visiting point lookout for the first time, the opening music will stop much earlier then it is supposed to.


 * When fighting the tribals in calvert mansion, the game will lag at some points and will freeze if you use VATS.


 * In "The local flavor" and "Thought control", the tribals' spawning has a delay.


 * When you want to make a save (Autosave or Manual) the game will freeze for one minute. (Confirmed)
 * The above bug does not effect the Capital Wasteland.
 * Sometimes when approaching the gambit, tobar will not be leaning against the wall where he is supposed to be but will be swimming in the water
 * If you attack calvert with the auto axe and "finish" him off with the sniper rifle, his brain will stay in mid-air.
 * It seems that when you have the bloody mess perk, and you kill an enemy AND he explodes, the game freezes.
 * When you enter the ritual site, everything around you goes flying when you get near them, this is pesky because you can't get the ritual knife.
 * If you talk to panada, the game "freezes" but it goes back to normal within 2 minutes, also she will say "I knew that's why you came to me." 2 times.
 * Sometimes after you 1st get off the gambit, when you stare at the carnival, a void will appear over you crosshairs in 1st person and will stay there even if you move.
 * If you enter places like "the turtledove detention camp" and save, getting out of the area will cause the game to freeze. (Needs Urgent Confirmation)
 * NOTE: that fast traveling is NOT effected.
 * Reseting the console too many times (Like 30 in 1 day) will cause all saves to be corrupted and never load. (Needs Urgent Confirmation)
 * If you kill a swampfolk with the auto axe, the game freezes. (Needs Urgent Confirmation)
 * Inside the sacred bog, if you drop any item from your inventory, it falls through the ground.
 * With Double barrel shotgun and lever-action rifle it will say it has the automatic -35 health even though it does not really happen, guessing problem with enemy's auto -35 health with any gun they use.
 * During the game, some more or less extended area north of the carnival will have no ground and if you walk into that void, you'll get stuck and the game will tell you that you can't travel further. If there are no enemies near by, you can fast travel, but you still will stay in the same spot or not, depending on the location you chose to fast travel. After coming back the areas dimension will have changed but will still be present. (Confirmed)