Fallout SPECIAL

This page describes the SPECIAL implementation $$

Primary statistics
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics.

In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.

Increasing attributes

 * In exchange for caps, doctors in the Brotherhood can enhance Strength, Perception, Endurance, Intelligence and Agility by 1.
 * Wearing power armor raises Strength by 3.
 * Chuck in Adytum can raise Luck by 1, Patrick the Celt's encounter can increase Charisma by 1.

Derived statistics
Derived statistics are attributes of a character that are based on (or derived from) the character's primary statistics or attributes that the player cannot influence directly.

See all

 * Fallout skills
 * Fallout perks
 * Fallout traits