Fallout 3 companions

This page lists the available companions or joinable non-player characters in Fallout 3.

Unlike previous Fallout games, the followers don't level up independently, but they are scaled to the level of the player character. The PC will receive full experience points for enemies killed by the companions provided they cause some damage.

It is possible to have two followers, but one has to be Dogmeat.

It is also possible to exploit a bug in the game by having a player with good Karma acquire Charon as a follower by purchasing his contract in Underworld, then advance in the Main Quest to the point where Star Paladin Cross offers to join you. Using this technique it is possible to have the two most powerful companions in the game at the same time, but it is important to note that when the player advances the main story further it will cause him or her to lose this advantage as the Main Quest will separate you from your party members and after this point the exploit will no longer work. Furthermore, this exploit is somewhat of a game-breaker, since for all but the hardest enemies (such as Deathclaws) the player can simply sit back and allow his companions to do all of the fighting, provided they are kept supplied with Stimpaks. In addition to this, the carrying capacity of three characters is a tool which the player can use to increase their ability to scavenge the wastes, thereby acquiring a vast amount of Bottlecaps in a very short amount of time.

Permanent followers

 * Butch DeLoria (neutral)
 * Charon
 * Clover (evil)
 * Dogmeat
 * Fawkes (good)
 * Jericho (evil)
 * Sergeant RL-3 (neutral)
 * Star Paladin Cross (good)

Temporary followers

 * Red
 * Shorty
 * Sticky
 * Sydney
 * Initiate Pek and Hoss