DLC02ConvSoldier.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	AcceptYield	FormID 0100C616	0	DLC02ConvS_AcceptYield_0000C616_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AcceptYield_0000C616_1.mp3	File Not Found		AcceptYield	--	Be more careful next time. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	AcceptYield	FormID 0100C617	0	DLC02ConvS_AcceptYield_0000C617_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AcceptYield_0000C617_1.mp3	File Not Found		AcceptYield	--	That better have been an accident. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	AcceptYield	FormID 0100C618	0	DLC02ConvS_AcceptYield_0000C618_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AcceptYield_0000C618_1.mp3	File Not Found		AcceptYield	--	Jeezus! What was that about? Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Attack	FormID 0100BFC6	0	DLC02ConvSoldier_Attack_0000BFC6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Attack_0000BFC6_1.mp3	File Not Found		Attack	--	U.S.A.! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Attack	FormID 0100BFC7	0	DLC02ConvSoldier_Attack_0000BFC7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Attack_0000BFC7_1.mp3	File Not Found		Attack	--	Stars and Stripes forever, you Commie sonsabitches! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Attack	FormID 0100BFC8	0	DLC02ConvSoldier_Attack_0000BFC8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Attack_0000BFC8_1.mp3	File Not Found		Attack	--	Assaulting hostiles! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Attack	FormID 0100BFC9	0	DLC02ConvSoldier_Attack_0000BFC9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Attack_0000BFC9_1.mp3	File Not Found		Attack	--	Firing! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Attack	FormID 0100BFCA	0	DLC02ConvSoldier_Attack_0000BFCA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Attack_0000BFCA_1.mp3	File Not Found		Attack	--	Attacking! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Attack	FormID 0100BFCB	0	DLC02ConvSoldier_Attack_0000BFCB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Attack_0000BFCB_1.mp3	File Not Found		Attack	--	Targets engaged! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Attack	FormID 0100BFCC	0	DLC02ConvSoldier_Attack_0000BFCC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Attack_0000BFCC_1.mp3	File Not Found		Attack	--	Opening fire! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Attack	FormID 0100BFCD	0	DLC02ConvSoldier_Attack_0000BFCD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Attack_0000BFCD_1.mp3	File Not Found		Attack	--	Going weapons hot! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Attack	FormID 0100BFCE	0	DLC02ConvSoldier_Attack_0000BFCE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Attack_0000BFCE_1.mp3	File Not Found		Attack	--	Engaging targets! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	AvoidThreat	FormID 0100BFAF	0	DLC02ConvS_AvoidThreat_0000BFAF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AvoidThreat_0000BFAF_1.mp3	File Not Found		AvoidThreat	--	Hit the dirt! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	AvoidThreat	FormID 0100BFB0	0	DLC02ConvS_AvoidThreat_0000BFB0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AvoidThreat_0000BFB0_1.mp3	File Not Found		AvoidThreat	--	Duck and cover! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	AvoidThreat	FormID 0100BFB1	0	DLC02ConvS_AvoidThreat_0000BFB1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AvoidThreat_0000BFB1_1.mp3	File Not Found		AvoidThreat	--	Explosives! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	AvoidThreat	FormID 0100BFB2	0	DLC02ConvS_AvoidThreat_0000BFB2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AvoidThreat_0000BFB2_1.mp3	File Not Found		AvoidThreat	--	Take cover! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	AvoidThreat	FormID 0100BFB3	0	DLC02ConvS_AvoidThreat_0000BFB3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AvoidThreat_0000BFB3_1.mp3	File Not Found		AvoidThreat	--	Incoming! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Death	FormID 0100BF9E	0	DLC02ConvSoldier_Death_0000BF9E_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Death_0000BF9E_1.mp3	File Not Found		Death	--	Urrghh... Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Death	FormID 0100BF9F	0	DLC02ConvSoldier_Death_0000BF9F_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Death_0000BF9F_1.mp3	File Not Found		Death	--	Mother... Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Death	FormID 0100BFA0	0	DLC02ConvSoldier_Death_0000BFA0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Death_0000BFA0_1.mp3	File Not Found		Death	--	Can't be... Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	Death	FormID 0100BFA1	0	DLC02ConvSoldier_Death_0000BFA1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_Death_0000BFA1_1.mp3	File Not Found		Death	--	No... Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	DeathResponse	FormID 0100C623	0	DLC02ConvS_DeathResponse_0000C623_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_DeathResponse_0000C623_1.mp3	File Not Found		DeathResponse	--	I'll make you pay for that! Anger 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	DeathResponse	FormID 0100C624	0	DLC02ConvS_DeathResponse_0000C624_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_DeathResponse_0000C624_1.mp3	File Not Found		DeathResponse	--	Damn it! Anger 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	DeathResponse	FormID 0100C625	0	DLC02ConvS_DeathResponse_0000C625_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_DeathResponse_0000C625_1.mp3	File Not Found		DeathResponse	--	Shit. Lost one. Anger 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Combat	DeathResponse	FormID 0100C626	0	DLC02ConvS_DeathResponse_0000C626_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_DeathResponse_0000C626_1.mp3	File Not Found		DeathResponse	--	Gah! Anger 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertIdle	FormID 0100BFB4	0	DLC02ConvSoldier_AlertIdle_0000BFB4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_AlertIdle_0000BFB4_1.mp3	File Not Found		AlertIdle	--	Target in proximity. Search pattern seven-three. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertIdle	FormID 0100BFB5	0	DLC02ConvSoldier_AlertIdle_0000BFB5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_AlertIdle_0000BFB5_1.mp3	File Not Found		AlertIdle	--	We got us a ghost here. Eyes on. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertIdle	FormID 0100BFB6	0	DLC02ConvSoldier_AlertIdle_0000BFB6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_AlertIdle_0000BFB6_1.mp3	File Not Found		AlertIdle	--	Possible hostile contact. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertIdle	FormID 0100BFB7	0	DLC02ConvSoldier_AlertIdle_0000BFB7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvSoldier_AlertIdle_0000BFB7_1.mp3	File Not Found		AlertIdle	--	Movement detected. Keep sharp. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertToCombat	FormID 0100BFA2	0	DLC02ConvS_AlertToCombat_0000BFA2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AlertToCombat_0000BFA2_1.mp3	File Not Found		AlertToCombat	--	Enemy sighted! Get him! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertToCombat	FormID 0100BFA3	0	DLC02ConvS_AlertToCombat_0000BFA3_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AlertToCombat_0000BFA3_1.mp3	File Not Found		AlertToCombat	--	There he is! Drop that son-of-a-bitch! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertToCombat	FormID 0100BFA4	0	DLC02ConvS_AlertToCombat_0000BFA4_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AlertToCombat_0000BFA4_1.mp3	File Not Found		AlertToCombat	--	Target acquired! Engaging! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertToCombat	FormID 0100BFA5	0	DLC02ConvS_AlertToCombat_0000BFA5_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AlertToCombat_0000BFA5_1.mp3	File Not Found		AlertToCombat	--	Hostile! Hostile! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertToNormal	FormID 0100BFCF	0	DLC02ConvS_AlertToNormal_0000BFCF_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AlertToNormal_0000BFCF_1.mp3	File Not Found		AlertToNormal	--	Lost the target. Must have bugged out. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertToNormal	FormID 0100BFD0	0	DLC02ConvS_AlertToNormal_0000BFD0_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AlertToNormal_0000BFD0_1.mp3	File Not Found		AlertToNormal	--	Nothing here. False alarm. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertToNormal	FormID 0100BFD1	0	DLC02ConvS_AlertToNormal_0000BFD1_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AlertToNormal_0000BFD1_1.mp3	File Not Found		AlertToNormal	--	There's no one here. Stand down. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	AlertToNormal	FormID 0100BFD2	0	DLC02ConvS_AlertToNormal_0000BFD2_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_AlertToNormal_0000BFD2_1.mp3	File Not Found		AlertToNormal	--	Target lost. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToLost	FormID 0100BFB8	0	DLC02ConvS_CombatToLost_0000BFB8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToLost_0000BFB8_1.mp3	File Not Found		CombatToLost	--	The enemy ghosted himself. Keep your eyes on. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToLost	FormID 0100BFB9	0	DLC02ConvS_CombatToLost_0000BFB9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToLost_0000BFB9_1.mp3	File Not Found		CombatToLost	--	Target's gone out of sight! Watch it! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToLost	FormID 0100BFBA	0	DLC02ConvS_CombatToLost_0000BFBA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToLost_0000BFBA_1.mp3	File Not Found		CombatToLost	--	Lost visual on target! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToLost	FormID 0100BFBB	0	DLC02ConvS_CombatToLost_0000BFBB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToLost_0000BFBB_1.mp3	File Not Found		CombatToLost	--	What the hell? Where did he go? Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToNormal	FormID 0100BFA6	0	DLC02ConvS_CombatToNormal_0000BFA6_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToNormal_0000BFA6_1.mp3	File Not Found		CombatToNormal	--	Area secured. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToNormal	FormID 0100BFA7	0	DLC02ConvS_CombatToNormal_0000BFA7_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToNormal_0000BFA7_1.mp3	File Not Found		CombatToNormal	--	Chalk another one up for me! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToNormal	FormID 0100BFA8	0	DLC02ConvS_CombatToNormal_0000BFA8_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToNormal_0000BFA8_1.mp3	File Not Found		CombatToNormal	--	Welcome to Alaska, Commie. Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToNormal	FormID 0100BFA9	0	DLC02ConvS_CombatToNormal_0000BFA9_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToNormal_0000BFA9_1.mp3	File Not Found		CombatToNormal	--	Hostile vaporized! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToNormal	FormID 0100BFAA	0	DLC02ConvS_CombatToNormal_0000BFAA_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToNormal_0000BFAA_1.mp3	File Not Found		CombatToNormal	--	Target is down! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToNormal	FormID 0100BFAB	0	DLC02ConvS_CombatToNormal_0000BFAB_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToNormal_0000BFAB_1.mp3	File Not Found		CombatToNormal	--	G'night, Commie! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToNormal	FormID 0100BFAC	0	DLC02ConvS_CombatToNormal_0000BFAC_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToNormal_0000BFAC_1.mp3	File Not Found		CombatToNormal	--	Ha! Dropped one! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToNormal	FormID 0100BFAD	0	DLC02ConvS_CombatToNormal_0000BFAD_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToNormal_0000BFAD_1.mp3	File Not Found		CombatToNormal	--	That's how we do things in my hometown! Neutral 50 --	--	--	DLC02MaleGeneric1	DLC02ConvSoldier	Detection	CombatToNormal	FormID 0100BFAE	0	DLC02ConvS_CombatToNormal_0000BFAE_1	Data\Sound\Voice\Anchorage.esm\DLC02MaleGeneric1\DLC02ConvS_CombatToNormal_0000BFAE_1.mp3	File Not Found		CombatToNormal	--	U.S.A. forever! Neutral 50