Red (Fallout 3)



 is the Doctor of Big Town. The town had recently come under attack from super mutants who captured her, so she won't be around at first. To retrieve her and the other survivor Shorty (in order to complete Big Trouble in Big Town) you must travel to the Germantown police headquarters where she is imprisoned.

Once rescued you can escort her back to town (or enslave her right then). If you ask for a reward she may give you up to 300 caps. You can get 200 more if your Speech skill is high enough, but you will lose karma. At this point she will tell you that another super mutant attack is coming. You can choose to return the extra caps or help them with the other options that are presented. If your science skill is high enough you can show them how to defend the town by fixing the junk robots they have in their scrapyard. You can also use your small guns skill to teach them to shoot, your Sneak skill to teach them to hide, or your explosives skill to teach them how to plant mines. After you show them how to defend themselves they will use that skill against slaver and Super mutant attacks.

Tips for enslaving
It is recommended you do not enslave her as part of the Strictly Business quest before completing the Big Trouble in Big Town quest. When you defend Big Town from a Super Mutant invasion, talk to her and she will thank you. She will immediately go into a house to the right, and will be by herself. Go into stealth mode and 'mez' her. Put the slave collar on her and she will run off. Depending on your luck, the citizens of Big Town may or may not turn hostile to you. If you gave them a sentry bot, he will always turn hostile. If you wish to keep Big Town alive, it is recommended you make your follower wait outside, perhaps at Moonbeam Outdoor Cinema.


 * If you kill the slavers and free Red from her cell after she is enslaved at Paradise Falls she will return to Big Town, however you will not be able to communicate with her.


 * If enslaved, Red will sometimes glitch invisibly into her house and remain there while you collect the reward. To have the option to free her afterwards, enter through the front door and exit through the rear.  She will flee, running in front of you.  Catch up to her and remove the collar.  If she is too fast, kill her via console (take the medical supply key if you want) and resurrect her while you are in front so she cannot escape.

Red as a Follower
Some players may choose to keep Red as a follower before finally taking her to Big Town (or Paradise Falls, respectively). While giving her better armor helps to keep her alive, she does not have any combat skills, and the only reason worth the trouble of keeping her safe would be carrying equipment. Due to her low HP and lack of healing, she will eventually become very fragile, at which point it is best to bring her home.


 * You will not have the dialogue option to retrieve any items given to Red once the two of you reach Big Town. You will have to pickpocket or kill her, so be sure to get your things back before entering the town.
 * Red will use aid items (stimpaks) if given any, but only during combat. She will not, however, automatically heal after combat, and she doesn't often use her stimpaks, even when severely injured. Fighting weak enemies like Radroaches may help to get her heal herself safely.
 * Like all NPCs, Red has somehow received power armor training. (However, it can be assumed that the Lone Wanderer teaches his followers how to wear power armor.)

Statistics
Red will level with the player up to level 8. At this point, her feeble skills are:
 * Big Guns: 12
 * Energy Weapons: 16
 * Explosives: 16
 * Melee Weapons: 12
 * Small Guns: 19
 * Sneak: 14
 * Unarmed: 12

Apperances
 only appears in Fallout 3.