Mod:Creation Kit/GetEquippedSpell - Actor

Member of: Mod:Creation Kit/Actor Script

Gets the spell the actor currently has equipped in the specified source.

Syntax
Spell Function GetEquippedSpell(int aiSource) native

Parameters

 * aiSource: The source to get the spell from.
 * One of the following values is acceptable:
 * 0: Left hand
 * 1: Right hand
 * 2: Other
 * 3: Instant

Return Value
The spell currently equipped in the specified source.

Examples
if (Bob.GetEquippedSpell(0) == FireballProperty) Debug.Trace("Bob has fireball in his left hand") endIf
 * Does Bob have fireball in his left hand?