Tim Cain

Some would say Tim Cain is the original mastermind of the Fallout series and setting. He was the lead programmer on Fallout. Initially, he was the only one working on Interplay's GURPS project, creating the game's engine. Later the team grew and he went from lead programmer to producer when Tom Decker left the project.

After completing Fallout Tim went on to do some pre-production work on Fallout 2 before leaving Interplay to set up Troika Games with Leonard Boyarsky and Jason D. Anderson. After Troika' shutdown in 2005, he joined as the programming director at Carbine Studio working on Wildstar, a fantasy MMO game for NCSoft. He was promoted to design director in October 2007. Cain left Carbine Studios in July 2011 for unknown reasons. In October 2011 he announced that he is joining Obsidian Entertainment as a Senior Programmer.

Fallout (1997)

 * Producer
 * Lead programmer
 * Original game design

Fallout 2 (1998)

 * Original game design
 * Additional Programming

Other Games Credited

 * Vampire: The Masquerade - Bloodlines (2004), Activision Publishing, Inc.
 * Temple of Elemental Evil: A Classic Greyhawk Adventure, The (2003), Atari
 * Arcanum: Of Steamworks & Magick Obscura (2001), Sierra Entertainment, Inc.
 * Star Trek: Starfleet Academy (1997), Interplay
 * Atomic Bomberman (1996), Interplay
 * Stonekeep (1995), Interplay
 * Bard's Tale Construction Set, The (1991), Interplay

Gallery
 File:Timcain2.jpg|Tim Cain in 1996 during the development of Fallout Image:Tim_cain.jpg|Tim Cain in a wig - At his home, 1997 Image:phatcam.jpg|Tim at the Troika offices with a celebrity guest star.

Videos
Tim Cain talks Fallout xgjd4i1o4UY Fallout talk continued laq9ua5VjTs