Plasma Rifle (Fallout 3)

The Plasma Rifle is a semi-automatic energy weapon found in Fallout 3.

The Plasma Rifle uses Microfusion Cells, the same type of ammunition used by the Laser Rifle and commonly found throughout the Capital Wasteland, and can discharge up to twelve green, self-illuminated plasma bolts before requiring a reload. As of 2277, Plasma Rifles can usually be found on Enclave Soldiers wearing Tesla Power Armor, or, with Broken Steel installed at a higher level, Enclave Hellfire Armor. Plasma Rifles are among the only pieces of technology to still be produced post-war, along with Enclave Power Armor and the Vertibird.

Weapon Performance
The plasma rifle fires projectiles that inflict potentially heavy damage at a fairly quick semi-automatic rate of fire. The plasma bolts moves at sub-sonic speeds, giving enemies the chance to dodge the plasma bolts.Because of this, the Plasma Rifle is most effective in close to medium range combat, as opposed to the Laser Rifle which is better suited to long range. Due to its fast semi-automatic rate of fire, it empties its 12-shot magazine rather quickly, and its reload time is somewhat longer than most other small guns/energy weapons. Maintenance is a combination of perks and drawbacks: Like other energy weapons, it has a high maximum condition compared to small guns, but is expensive and/or difficult to repair. A Plasma rifle in poor condition (under 10%) can cost over 1000 bottle caps to repair. The plasma rifle has twice the chance of inflicting a critical hit than most other weapons, and can turn enemies into piles of green goo if the killing blow is a critical hit. Like all energy weapons, the Plasma Rifle's plasma bolt can ignite gas leaks.

A fully-repaired Plasma Rifle can fire 666 bolts, or 55 and a half full cells, before breaking.

Variants

 * A3-21's Plasma Rifle - Obtained from Harkness at the end of The Replicated Man, A3-21's Plasma Rifle is one of the most powerful energy weapons, rivaling Lincoln's Repeater in damage per shot.

Item Locations

 * Fort Independence, inside a weapons armory (the key to the armory door is inside one of the foot lockers in the quarters).
 * The Citadel Laboratory, on the table.
 * Issued to any Enclave soldiers at higher levels. At lower levels, only Tesla Armor-equipped soldiers will have it.
 * In Broken Steel, Brotherhood soldiers may frequently be armed with Plasma rifles, presumably captured by the Brotherhood and re-issued amongst the ranks. Officer Lepelletier is also armed with one. It is possible to obtain it passing a speech check.
 * Mothership Zeta, at least two Plasma Rifles can be found; one in the Weapons Lab and the Cargo Hold.

Bugs

 * Plasma Shots from the Plasma Rifle may pause and lock in mid-air.
 * When fired repeatedly at point-blank range, the Plasma Rifle can cause the console to freeze.

Appearances
appears only in Fallout 3, replacing the P94 Plasma Rifle from previous Fallout games.

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