Clem (Fallout 76)

Clem was a member of the Sons of Dane and a resident of their compound.

Background
Clem was a member of the Sons during its founding. Although he was very loyal to Dane Rogers, he was not very bright and his terminal entries are written with poor grammar and are all in lowercase.

When the Great War struck on October 23, the Sons temporarily moved underground to survive the bombs and ensuing fallout, as they had planned to do in case of emergency. Clem wanted to stay topside and promised that he would not mess with anything while the others were underground. Dane gave him permission to do so, but told Clem that if he fucked with the compound, he would kill Clem himself. When all of the Sons emerged, they quickly realized that living in a post-nuclear world would not be easy, as food was harder to come by and fresh water had been tainted with radiation.

The Sons' problems worsened when Clem began to report seeing a creature in the night. Clem was terrified by the "crazy noises" he heard while on guard duty and would often find animal corpses that had been completely gutted in unnatural ways. Many members, including Verne, saw this as an excuse to get off guard duty and party in the Beer Hall at night, though Clem swore that what he saw was real. In the end, Clem was proven right. After a long night causing ruckus in the Beer Hall, a creature broke inside while most of the men were sleeping and attacked Jackson, grabbing him by the leg and swinging him against the wall, smashing his brains out in an instant. Dane put at least six bullets in the creature, though it was unphased and managed to escape.

This creature, later known as the Nightstalker, began to wittle down the Sons' members. One night, it killed two Sons in the Beer Hall - Clem and Beeks. By this point, there were only a handful of members left, leading Dane to set up an automated alert asking for assistance from any experienced hunters in the area.

Appearances
Clem is mentioned only in Fallout 76.