Fallout Shelter objectives

Objectives are tasks that can be found in Fallout Shelter. At any given time The Overseer can have 3 objectives, which can be viewed in the objective menu. After completing the objective The Overseer will be rewarded with varying numbers of bottle caps, a lunchbox, a Mister Handy, or a pet carrier. Once a day, a challenge can be skipped by pressing the red X. Once a challenge has been deleted or completed it will be replaced with a new one. It is important to note that any progress towards an objective will not count if done while on a quest, unless it involves leveling up dwellers in the wasteland.

Assign dwellers in the right room
A dweller's abilities with effective values (after applying outfit modifiers) that are greater or equal to other SPECIAL abilities values of the dweller define the list of proficient abilities. E.g. if dweller has SPECIAL 4, 3, 4, 2, 1, 3, 3, he is proficient at Strength and Endurance (abilities with the highest value).

When this objective is issued, the game creates a list of effective dwellers: dwellers whose highest ability (or one of the highest, if many are at the same level) corresponds to the room they currently work (except for living quarters). Then, if a dweller that is not in that list is assigned to work in a room that uses one of their highest abilities, this dweller is added to the list of effective dwellers and the objective progresses.

Задачи Fallout Shelter Objectifs de Fallout Shelter