Jorge Salgado

Jorge "Oscuro" Salgado is a developer who worked at Obsidian Entertainment as a designer on Fallout: New Vegas.

Career
Salgado scripted for Michael Angelo, designed Vault 21, partially scripted and designed Nipton, revised faction hit squads, created and implemented the Deathclaw Promontory, as well as The Thorn, scripted Gun Runners' Arsenal weapons, and designed the New Vegas sewers.

Other work
Salgado's previous work includes The Elder Scrolls IV: Oblivion mod Oscuro's Oblivion Overhaul, which was a large part of the reason he was hired to develop Fallout: New Vegas, specifically joining the team around halfway through development.