Hervé Caen

Herve Caen founded Titus Interactive with his brother Eric in 1985. Titus acquired Interplay in 1999, and Herve Caen became president of Interplay. In 2001 Brian Fargo, the CEO and original founder of Interplay, resigned, citing creative differences with Titus, and Herve Caen became CEO of Interplay. The Van Buren project was postponed by Caen in favour of Fallout: Brotherhood of Steel, and then cancelled to start pre-production of Fallout: Brotherhood of Steel 2. BOS 2 was never released, as Interplay ran into severe financial problems.

During this time, the employees did not receive their salaries, medical insurance, worker's compensation, and other benefits for many months. The state of California filed charges against the company for multiple labor violations, forcing the company to cease operations until the problems were corrected. A $79,000 fine was levied against Interplay, in addition to $179,000 that they owed California in unpaid taxes. Eventually, the company was closed when the owner of their corporate headquarters evicted Interplay for not paying their rent, reportedly totalling $432,000.

On November 30, 2006, Interplay, still headed by Herve Caen, has filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game. The Form 8-K contained a prospectus stating that Interplay will be issuing common stock on Euronext to raise capital for developing a Fallout MMOG. The report stated that the production and launch processes will require an estimated US$75 million in capital. The report also stated that production may start as early as January 2007 and the game may launch as early as July 2010.

In April 2007, SEC filings were made showing the purchase of the IP for the Fallout MMO to Fallout 3 developer Bethesda Softworks for $5.75 million USD. While Bethesda now owns the rights to the Fallout MMO IP, clauses in the purchase agreement state allow Interplay to license the rights to the development of the MMO.

Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and forfeit its license rights for Fallout. Development must begin within 24 months of the date of the agreement (April 4, 2007), and Interplay must secure $30 million within that time frame or forfeit its rights to license. Interplay must furthermore launch the MMOG within 4 years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP. Neither the filing nor the exhibit specifies just how Interplay will start development within 24 months of April 2007 or how it will be able to acquire the minimum financing requirement of US$30,000,000.00 seeing that Interplay still is in dire financial straits.

In November 2007, Interplay reopened in-house development and hired Fallout developer Jason D. Anderson as creative director for an unannounced MMO. Given the aforementioned facts, it's most likely that the game Anderson is working on is Interplay's Fallout MMO, given that he is the contact name of Interplay's jobs appliance and that Fallout is referred in the job requirements.