Electro-Suppressor

The Electro-Suppressor is a unique weapon $$

Gameplay
The Electro-Suppressor is a unique variant of the Shock Baton. Unlike the standard variant, this weapon does not deal shock damage. When it scores a critical hit, the target will fall to the ground. Although it has a higher base damage, it does not do as much overall damage as the Shock Baton due to the lack of shock damage, but the knockdown effect does give an opportunity to land hits easier.

Durability
The Electro-Suppressor can successfully strike about 200 times from full condition before breaking.

Variants

 * Shock Baton - the common variant.

Location
Enter the Engine Room during the generator-destruction phase of the main quest. Walk down the stairs and see a groove in the wall with a window. The weapon can be seen by looking through this window. Follow that corridor until it reaches the big open area. Take a sharp left upon getting to the open area, and then it will be the first left on the same wall. Go in that room and then follow the small corridor and at the end it will be lying on a table.

Bugs

 * This weapon does not receive a bonus from the Xenotech Expert perk.
 * In the Italian version of Fallout 3, the Electro-Suppressor will appear as "Shock Baton", making the game confuse it with the actual Shock Baton, thus making the Electro-Suppressor a regular Shock Baton.