Dunwich Building

The Dunwich Building is the Southwestern-most point on the map, and is a dark, mazy set of interior ruins populated by various types of feral ghouls. A number of audiologs and computer terminals provide visitors with background on the building and an unfortunate wastelander named Jaime. In addition to the building itself, two levels lie underneath. The deepest level is a cavern with an eerie obelisk - a woman emerging/reaching out from the obelisk; vines entangle the obelisk and skulls run up its back. Several Feral Ghouls appear to worship it.

The building is broken up into three parts: the Dunwich Building Entrance, the Forsaken Dunwich Ruins, and the Virulent Underchambers. The deeper you go into the Dunwich Building the darker it becomes, and eventually requires the use of the Pip-boy light. Persistent explorers will be rewarded with the Bobblehead - Melee Weapons near the end of the levels. There is a convenient one-way exit from the Virulent Underchambers to an area quite near the entrance, and the Bobblehead can be found on the ground just before the exit.

There are several "supernatural" moments within the building itself: doors opening on their own, objects being thrown across the room without explanation, ghouls appearing from nowhere in a pool of light, and a 'flashback' moment that briefly shows the building as it once was. The flashback also includes a male figure standing some distance away who, after the flashback has ceased, turns into a Glowing One. Companions will also act extremely jumpy and look for enemies that aren't there in the exploration of the building.

In the Virulent Underchambers, the player can actually discover the creator of the increasingly demented audiologs (who has now fully mutated into a ghoul) and a handful of Feral Ghouls worshiping the obelisk. As Jaime stands facing the obelisk with arms upraised, it appears that he is somehow summoning ghouls out of the mist shrouded recess in the rock wall opposite. Interestingly enough, killing Jaime, who is armed with a Chinese Assault Rifle, counts as a positive Karma act (if the player previously chose the Lawbringer perk, Jaime will also drop a finger). The obelisk in the center is irradiated about half way up, and emits levels of radiation that max out at 15 rads/s. As a side note, once the player crosses the threshold of the doorway into the cave with the obelisk, an "eerie voice" can be heard if the volume is up high enough (along with the "effects part" of the sound setting).

Appearances
appears only in Fallout 3.