Super Mutant (Fallout 3)

By 2277, the Super Mutants have appeared on the East Coast of the United States. These Super Mutants were created in the Evolutionary Experimentation Program, the experiment assigned to Vault 87. The modified strain of FEV which created these mutants resulted in a new strain of Super Mutants which, in addition to becoming senile, grow larger and stronger as they age. They are different as they are green-yellow in skin color and less intelligent, but look more "healthy" than the western Super Mutants, as they are never seen with any cybernetic parts or organic disorders. Every Super Mutant's facial expression is permanently set in a sneer. However, unlike their counterparts, they are less human, and after the transformation no clues on how they looked in their former lives could be found. They take prisoners to transform them into more Super Mutants. Just like on the West Coast, the by-product of the Vault 87-based creations are Centaurs, who act as watch/attack dogs.

History
During exploration of Vault 87, information from a terminal reveals more about the process of mutation that Super Mutants go through, at least when it comes to the specific strain of FEV found in the Super Mutants of the Capital Wasteland. As a human mutates, its muscular and skeletal systems develop rapidly, while their mental faculties diminish. Most sexual characteristics are eliminated, transforming the subject into an almost asexual state.

Despite their supposed lack of intelligence, even compared to West Coast mutants, they are somehow able to organize themselves into a coordinated army (as evidenced by numerous raids and the attempt to reinforce their positions at the Capitol which led to the attack on GNR), procure large amounts of advanced weapons, ammo, and equipment, and even maintain the FEV infrastructure necessary to transform humans and increase their numbers. How they are able to pull this off is never explained as the player never meets a leader or governing body in the game. But it is possible they are controlled by one of the more intelligent mutants from the West Coast. Another possibility is that some of the violent mutants have retained their intelligence just like Fawkes and Uncle Leo, but that unlike these two they either lost their sense of morality or they may have been evil humans before being changed (i.e. they did not have any morals). Yet another possibility may be a hive mentality amongst their kind.

In the ruins of D.C., the super mutants are looking for F.E.V and Humans to expand their army.

Types
The East Coast Super Mutants are divided in the following categories:

Regular (Super Mutant)
Probably, the youngest and\or dumbest of the Super Mutants. They never walk alone and usually attack in groups led by a stronger Super Mutant.
 * Carry nail boards, Hunting Rifles, Frag Grenades, and on high-level players they will have Assault Rifles.

Brutes
These Super Mutants are generally stronger and a bit wiser than the regular ones, and a lot dangerous.
 * Carry Sledgehammers, Assault Rifles, and occasionally Missile Launchers or Miniguns. They also have a crude form of metal armor, making them somewhat tougher.

Masters
The Super Mutant Masters are the group leaders of the mutant army which plagues Capital Wasteland. They are very strong and probably wise enough to lead small attacking groups of Super Mutants.
 * Carry Chinese Assault Rifles, Super Sledges, Missile Launchers and Miniguns.

Overlords
The Mutant Overlords are old, powerful Super Mutants who appears to be already on their way to become a Behemoth. Their intellegence (in comparison with other types of Super Mutants) is questionable, but they are smart enough to wield energy weapons. Sometimes they seen leading groups of Super Mutants, but more frequently they tend to act alone or in pairs. Some have been seen carrying a Minigun inside Roosevelt Academy (Confirmed on 360).
 * Carry Tri-Beam Laser Rifles, Super Sledges, Missile Launchers, and Gatling Lasers.

Behemoths
The greatest threat among the Eastern Super Mutants, there are only five of these giant Behemoths. They are the oldest and the strongest of their kind, being much bigger than any other humanoid creature.
 * Usually armed with rather large Fire Hydrants mounted on the hydrant's water main pipe, used as a makeshift Melee weapon, or they could also just use their hands.

Quotes
Known quotes of Super Mutants in Fallout 3:


 * "Die human!" - When combat begins.
 * "RAAAHHHH!" - Also when combat begins.
 * "I'll wear your spine around my NECK, human!" - when combat begins
 * "I'm going to RIP YOU TO SHREDS, MEAT!!" - when combat begins
 * "HAHA!!" - Usually they say this when they are in a group and start shooting at you.
 * "Uh, hello? Anyone there?" - Super Mutant sensing someone is in the same location they're in.
 * "Why won't you die!? I'm hungry!!" - Super Mutant getting mad because they can't kill you.
 * "Why do you humans ALWAYS FIGHT?!!?" - Super Mutant getting mad because he can't kill you.
 * "Come out, come out wherever you are..." - Super Mutant looking for you while you're in sneak mode.
 * What's the matter, human? Are you scared? HAHAHA!!" - Super Mutant looking for you.
 * "Well I was hit on the head the other day, and I remembered that I'M A WOMAN!" - Super Mutant talking to another Super Mutant
 * "OW! Arm HURTS!" - Super Mutant upon injury
 * "What you up to? Something fun? Something to eat? ME BORED!" "Why you care?! You human or something?!" "Never mind! You too dumb to talk to!" - Super Mutant talking with another Super Mutant.
 * "I have a joke for you. Ready? Knock knock. Who there? Humans. Humans who? Kill the humans, kill them ALL HAHAHAHAHA. HAHAHAHAHA Oh that's a good one HAHAHA!"- Super Mutant talking to another Super Mutant.
 * "Knock knock. Who there? Humans. Humans who? Pitiful humans! Can't evolve!"
 * "AH! Wounded!" - When injured by player.

Videos
Quick fight with Super Mutant Master Imq5UzwZV5w Battling some Super Mutants

Funny Super Mutant Conversations DXZAOtSSRLE