Villa Police Station

The  is a location in the Villa in Sierra Madre.

Background
Before the Great War, the building was the headquarters for the Sierra Madre Casino's police and security personnel. The terminal entries on the police chief's personal terminal prove that corruption was present among either all or part of the casino's security detail.

Layout
The station contains all that a once-bustling police station in a high end area would need: several cells for individual prisoners and a larger cell for people who have committed less dangerous infractions. It is this larger cell that containsDog. The police station is also one of the most difficult to traverse, as several radios can be found throughout the police station, and even several will be found in one room. The police station does boost some amenities, such as a usable bed in this location and a Reloading Bench that can be found in the third room to the right of Dog's cage.

The Contraband room is located immediately left of the main entrance to the police station, but access the room, the Police Chief's terminal (hard difficulty) must be hacked. Reading the "Prohibited Items" entry on the terminal will count towards the History's Sake challenge. Inside the Contraband room are various weapons, ammo and other miscellaneous items.

The basement consists of five rooms. There are various containers and lockers with random miscellaneous loot in each, including Sierra Madre chips. The first room has a terminal with some background information and a step ladder that allows you to reach ammunition and Fixer on top of the tall wooden boxes. A janitor's closet, to your right as you enter the second room, has some liquor and a bottle of Buffout in open containers, and a copy of Grognak the Barbarian is lying on the floor. The final room contains the Dog Command Tape.

Notable loot

 * Vending Machine Code - "Steady" on a table in a nook to the right of the entrance with several coffee cups on it.
 * Vending Machine Code - "Weapon Repair Kit" on top of a filing cabinet at the far end of the hall with the prison cells.
 * Vending Machine Code - ".308 Rifle Rounds" in the far left bathroom.
 * Vending Machine Code - ".357 Magnum Rounds" in the Contraband room.
 * One of Dean's Secret Stashes in the far right bathroom.
 * Sierra Madre Armor in the second room to the right of Dog's cage.
 * Three bricks of C-4 plastic explosive and a detonator in an average locked locker in the second room.
 * One police pistol in a locker in the second room.
 * One Sierra Madre Security Helmet in the kitchen.
 * One copy of True Police Stories next to the cosmic knife in the kitchen.
 * In the room with the Reloading Bench, on the shelf to the right of the door, there is a Programmer's Digest skill magazine.
 * Sierra Madre 8 of spades in back corner of Dog's cell.
 * On the ground inside of the third prison cell, there is a ¡La Fantoma! skill magazine.
 * One Grognak the Barbarian in the basement level, next to the room with the terminal, take a right and you should see a closed door, open it and the book should be on the floor next to a filing cabinet.
 * One Milsurp Review and one Tæles of Chivalrie in the basement level, in the first room with the terminal, on top of the crates with the stairway behind them.

Related quests

 * Find Collar 8: "Dog"

Appearances
appears in the Fallout: New Vegas add-on, Dead Money.