DLC04Tobar.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Conversation	GOODBYE	FormID 0100EA5B	0	DLC04Generic_GOODBYE_0000EA5B_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_GOODBYE_0000EA5B_1.mp3	File Not Found		I have to go now. I'm ready to head out. Whenever you're ready, just take a rest on the cot in the cabin. We'll be at Point Lookout in no time! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Conversation	GOODBYE	FormID 0100F6E3	0	DLC04Generic_GOODBYE_0000F6E3_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_GOODBYE_0000F6E3_1.mp3	File Not Found		I have to go now. --	Good travels to ya! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Conversation	HELLO	FormID 0100F3B4	0	DLC04Generic_HELLO_0000F3B4_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_HELLO_0000F3B4_1.mp3	File Not Found		HELLO	--	Hello, traveler! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Conversation	HELLO	FormID 0100F3B5	0	DLC04Generic_HELLO_0000F3B5_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_HELLO_0000F3B5_1.mp3	File Not Found		HELLO	--	Welcome to the Duchess Gambit! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Conversation	HELLO	FormID 0100F3B6	0	DLC04Generic_HELLO_0000F3B6_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_HELLO_0000F3B6_1.mp3	File Not Found		HELLO	--	Curious about Point Lookout? Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Conversation	HELLO	FormID 0100F3B7	0	DLC04Generic_HELLO_0000F3B7_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_HELLO_0000F3B7_1.mp3	File Not Found		HELLO	--	Ready to head back? Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Conversation	HELLO	FormID 0100F3B8	0	DLC04Generic_HELLO_0000F3B8_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_HELLO_0000F3B8_1.mp3	File Not Found		HELLO	--	Looking to travel? Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Conversation	HELLO	FormID 0100F6E1	0	DLC04MQ01_HELLO_0000F6E1_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_HELLO_0000F6E1_1.mp3	File Not Found		HELLO	--	Welcome aboard! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutDuchess	FormID 010072EC	0	DLC04Gener_DLC04AboutDuche_000072EC_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutDuche_000072EC_1.mp3	File Not Found		Nice boat. You must have seen a lot of places with it. --	You should have seen her back in her heyday! Why, we traveled up and down the coast, from the Commonwealth to the Broken Banks. Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutDuchess	FormID 010072EC	1	DLC04Gener_DLC04AboutDuche_000072EC_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutDuche_000072EC_2.mp3	File Not Found		Nice boat. You must have seen a lot of places with it. --	Good times, but these days she's not fit to take out to the coast. Too many spouts ready to drown her, and too many critters looking for lunch. Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutDuchess	FormID 010072EC	2	DLC04Gener_DLC04AboutDuche_000072EC_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutDuche_000072EC_3.mp3	File Not Found		Nice boat. You must have seen a lot of places with it. --	But the Point Lookout run is good enough for now. We've got a sweet deal ferrying cargo and the occasional traveler. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutNadine	FormID 010072F1	0	DLC04Gener_DLC04AboutNadin_000072F1_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutNadin_000072F1_1.mp3	File Not Found		Tell me about Nadine. A girl named Nadine caught a ride on your ship. Any idea where she is? Ah, Nadine! Spritely little tomboy with more curiosity than common sense, that one. Anger 15 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutNadine	FormID 010072F1	1	DLC04Gener_DLC04AboutNadin_000072F1_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutNadin_000072F1_2.mp3	File Not Found		Tell me about Nadine. A girl named Nadine caught a ride on your ship. Any idea where she is? Caused so much trouble on the trip that I probably would have thrown her overboard... if she hadn't reminded me of myself at her age. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutNadine	FormID 010072F1	2	DLC04Gener_DLC04AboutNadin_000072F1_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutNadin_000072F1_3.mp3	File Not Found		Tell me about Nadine. A girl named Nadine caught a ride on your ship. Any idea where she is? Haven't seen her since we hit land at Point Lookout. But knowing her, I'll bet she's gotten herself in plenty of trouble. Happy 25 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 010072E9	0	DLC04Gener_DLC04AboutPoint_000072E9_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_000072E9_1.mp3	File Not Found		Tell me more about Point Lookout. --	Down south, this side of the bay, there's a soggy strand of beach called Point Lookout. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 010072E9	1	DLC04Gener_DLC04AboutPoint_000072E9_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_000072E9_2.mp3	File Not Found		Tell me more about Point Lookout. --	Oh, it's got it all. Ruins of ancient pleasure towns, mysterious swamps bristling with treasure, and all practically untouched by outsiders. Happy 25	Obviously aggrandizing and lying through his teeth about the quality of what's to be found. --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 010072E9	2	DLC04Gener_DLC04AboutPoint_000072E9_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_000072E9_3.mp3	File Not Found		Tell me more about Point Lookout. --	But if you're curious, I could offer you a ride over to that faraway land. For a nominal fee, of course. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 010072E9	3	DLC04Gener_DLC04AboutPoint_000072E9_4	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_000072E9_4.mp3	File Not Found		Tell me more about Point Lookout. --	And sorry, but I don't do group trips. If you want to see Point Lookout, you'll have to leave your friend here. Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 0100B5E1	0	DLC04Gener_DLC04AboutPoint_0000B5E1_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_0000B5E1_1.mp3	File Not Found		Tell me more about Point Lookout. --	Down south, this side of the bay, there's a soggy strand of beach called Point Lookout. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 0100B5E1	1	DLC04Gener_DLC04AboutPoint_0000B5E1_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_0000B5E1_2.mp3	File Not Found		Tell me more about Point Lookout. --	Oh, it's got it all. Ruins of ancient pleasure towns, mysterious swamps bristling with treasure, and all practically untouched by outsiders. Happy 25	Obviously aggrandizing and lying through his teeth about the quality of what's to be found. --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 0100B5E1	2	DLC04Gener_DLC04AboutPoint_0000B5E1_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_0000B5E1_3.mp3	File Not Found		Tell me more about Point Lookout. --	But if you're curious, I could offer you a ride over to that faraway land. For a nominal fee, of course. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 0100B5E2	0	DLC04Gener_DLC04AboutPoint_0000B5E2_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_0000B5E2_1.mp3	File Not Found		Tell me more about Point Lookout. --	Down south, this side of the bay, there's a soggy strand of beach called Point Lookout. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 0100B5E2	1	DLC04Gener_DLC04AboutPoint_0000B5E2_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_0000B5E2_2.mp3	File Not Found		Tell me more about Point Lookout. --	Oh, it's got it all. Ruins of ancient pleasure towns, mysterious swamps bristling with treasure, and all practically untouched by outsiders. Happy 25	Obviously aggrandizing and lying through his teeth about the quality of what's to be found. --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 0100B5E2	2	DLC04Gener_DLC04AboutPoint_0000B5E2_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_0000B5E2_3.mp3	File Not Found		Tell me more about Point Lookout. --	But if you're curious, I could offer you a ride over to that faraway land. For a nominal fee, of course. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 0100B5E3	0	DLC04Gener_DLC04AboutPoint_0000B5E3_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_0000B5E3_1.mp3	File Not Found		Tell me more about Point Lookout. --	You're staring at it, friend! Drink it in! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 0100B5E3	1	DLC04Gener_DLC04AboutPoint_0000B5E3_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_0000B5E3_2.mp3	File Not Found		Tell me more about Point Lookout. --	See the glorious boardwalk, fabled pleasure-town of the sunny past! And beyond it lies the haunted swamplands. Who knows what's hidden in them? Happy 25	Obviously aggrandizing and lying through his teeth about the quality of what's to be found. --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPointLookout	FormID 0100B5E3	2	DLC04Gener_DLC04AboutPoint_0000B5E3_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPoint_0000B5E3_3.mp3	File Not Found		Tell me more about Point Lookout. --	But while you get your bearings, my friend runs an excellent supply shop right here, near the boardwalk. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPunga	FormID 010072EB	0	DLC04Gener_DLC04AboutPunga_000072EB_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPunga_000072EB_1.mp3	File Not Found		Where did the Punga Fruit come from? --	Good stuff, isn't it? Actual, healthy food, grown in the actual ground and everything! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPunga	FormID 010072EB	1	DLC04Gener_DLC04AboutPunga_000072EB_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPunga_000072EB_2.mp3	File Not Found		Where did the Punga Fruit come from? --	There's a few places out in the Point where it grows naturally. One group of Tribals have cultivated and refined it, but they're not big on sharing. Surprise 25 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04AboutPunga	FormID 010072EB	2	DLC04Gener_DLC04AboutPunga_000072EB_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04AboutPunga_000072EB_3.mp3	File Not Found		Where did the Punga Fruit come from? --	Don't even ask how I get my hands on the refined crop. A magician never reveals his secrets, does he? Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarGreeting1A	FormID 010072F6	0	DLC04MQ01_DLC04TobarGreeti_000072F6_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarGreeti_000072F6_1.mp3	File Not Found		I might be. What's so special about Point Lookout? --	You look like a man who's been around the wastes, so I'll cut right to it. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarGreeting1A	FormID 010072F6	1	DLC04MQ01_DLC04TobarGreeti_000072F6_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarGreeti_000072F6_2.mp3	File Not Found		I might be. What's so special about Point Lookout? --	In Point Lookout, you'll find fresh-grown food, mysterious locales, and treasures as-of-yet un-looted. Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarGreeting1A	FormID 010072F6	2	DLC04MQ01_DLC04TobarGreeti_000072F6_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarGreeti_000072F6_3.mp3	File Not Found		I might be. What's so special about Point Lookout? --	But keep your wits about you, because you'll find more than a few exotic critters and inhospitable locals. So stay here if you're not man enough! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarGreeting1A	FormID 0100B5DE	0	DLC04MQ01_DLC04TobarGreeti_0000B5DE_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarGreeti_0000B5DE_1.mp3	File Not Found		I might be. What's so special about Point Lookout? --	You look like a woman who's been around the wastes, so I'll cut right to it. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarGreeting1A	FormID 0100B5DE	1	DLC04MQ01_DLC04TobarGreeti_0000B5DE_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarGreeti_0000B5DE_2.mp3	File Not Found		I might be. What's so special about Point Lookout? --	In Point Lookout, you'll find fresh-grown food, mysterious locales, and treasures as-of-yet un-looted. Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarGreeting1A	FormID 0100B5DE	2	DLC04MQ01_DLC04TobarGreeti_0000B5DE_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarGreeti_0000B5DE_3.mp3	File Not Found		I might be. What's so special about Point Lookout? --	But keep your wits about you, because there's more than a few exotic critters and inhospitable locals. So stay here if you're too dainty to rough it! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarGreeting1B	FormID 010072F0	0	DLC04MQ01_DLC04TobarGreeti_000072F0_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarGreeti_000072F0_1.mp3	File Not Found		Dad taught me never to accept rides from strangers. --	Ah, but he's not here, now is he? And besides, I'm no stranger! I'm Tobar the Ferryman, at your service! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarInterests	FormID 0100E15D	0	DLC04Gener_DLC04TobarInter_0000E15D_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarInter_0000E15D_1.mp3	File Not Found		Any place you recommend in Point Lookout? --	Depends what you're looking for. If you need supplies, head to the shop over at the end of these docks. Convenient, and I get caps for referring you. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarInterests	FormID 0100E15D	1	DLC04Gener_DLC04TobarInter_0000E15D_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarInter_0000E15D_2.mp3	File Not Found		Any place you recommend in Point Lookout? --	If you need a place to stay, there's an old motel further into town. The beds there are still pretty soft, even if it's because they're full of lice. Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarInterests	FormID 0100E15D	2	DLC04Gener_DLC04TobarInter_0000E15D_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarInter_0000E15D_3.mp3	File Not Found		Any place you recommend in Point Lookout? --	And if you're looking for some hunting, there's a fellow named Plik who runs a club out in the northeast. Strictly for high-rollers, though. Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarLocked1A	FormID 01011132	0	DLC04Gener_DLC04TobarLocke_00011132_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarLocke_00011132_1.mp3	File Not Found		So it's true? Why did you do it? --	Why do we do anything? You travel the world, kill people, take trophies that interest you, and move on. I'm much the same. Surprise 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarLocked1A	FormID 01011132	1	DLC04Gener_DLC04TobarLocke_00011132_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarLocke_00011132_2.mp3	File Not Found		So it's true? Why did you do it? --	The only difference is that my trophies are somewhat more medical in nature. Oh, and to be honest, I probably kill fewer people than you do. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarLocked1A	FormID 01011132	2	DLC04Gener_DLC04TobarLocke_00011132_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarLocke_00011132_3.mp3	File Not Found		So it's true? Why did you do it? --	But I suppose it's time that came to an end, one way or another. Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarLocked1B	FormID 01011133	0	DLC04Gener_DLC04TobarLocke_00011133_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarLocke_00011133_1.mp3	File Not Found		You're a dead man, you son of a bitch. --	Murder? Really, what would your father say? I thought he raised you better than that. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarLocked1B	FormID 01011133	1	DLC04Gener_DLC04TobarLocke_00011133_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarLocke_00011133_2.mp3	File Not Found		You're a dead man, you son of a bitch. --	You had an awful lot to say about him when you were unconscious. And from the sound of it, he'd be very, very disappointed in what you've become. Anger 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarLocked1B	FormID 01011133	2	DLC04Gener_DLC04TobarLocke_00011133_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarLocke_00011133_3.mp3	File Not Found		You're a dead man, you son of a bitch. --	Sounds like he didn't spank you enough as a kid. Maybe I can make up for his lost time! Anger 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets	FormID 0100B5DA	0	DLC04Gener_DLC04TobarVendT_0000B5DA_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0000B5DA_1.mp3	File Not Found		I'd like to buy a ticket. --	Now, I'm not normally one to discourage an adventurous spirit, but certain... events have convinced me of the value of forewarning. Surprise 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets	FormID 0100B5DA	1	DLC04Gener_DLC04TobarVendT_0000B5DA_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0000B5DA_2.mp3	File Not Found		I'd like to buy a ticket. --	I know you think you're ready for anything, but the threats you'll face in the swamp make those super mutants look like playful puppies. Fear 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets	FormID 0100B5DA	2	DLC04Gener_DLC04TobarVendT_0000B5DA_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0000B5DA_3.mp3	File Not Found		I'd like to buy a ticket. --	So just be sure you know what you're getting into, okay? You still want to head out to Point Lookout? Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets	FormID 0101027F	0	DLC04Gener_DLC04TobarVendT_0001027F_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0001027F_1.mp3	File Not Found		I'd like to buy a ticket. --	Looking for fame and fortune? Hoping to cultivate the delicious Punga fruit? Or just looking to run away from your life on these dreary shores? Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets	FormID 0100B5DB	0	DLC04Gener_DLC04TobarVendT_0000B5DB_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0000B5DB_1.mp3	File Not Found		I'd like to buy a ticket. I'm here to buy. Let's see what you've got to trade. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets	FormID 0100B5DC	0	DLC04Gener_DLC04TobarVendT_0000B5DC_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0000B5DC_1.mp3	File Not Found		I'd like to buy a ticket. I'm here to buy. Happy to oblige! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets2A	FormID 01010F07	0	DLC04Gener_DLC04TobarVendT_00010F07_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_00010F07_1.mp3	File Not Found		Do I need anything else? --	Once you've got a ticket, just head into the cabin and settle in on the cot. We'll be there in no time! Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets2A	FormID 01010F07	1	DLC04Gener_DLC04TobarVendT_00010F07_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_00010F07_2.mp3	File Not Found		Do I need anything else? --	And sorry, but I don't do group trips. If you want to see Point Lookout, you'll have to leave your friend here. Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets2A	FormID 0100E1F7	0	DLC04Gener_DLC04TobarVendT_0000E1F7_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0000E1F7_1.mp3	File Not Found		Do I need anything else? --	Once you've got a ticket, just head into the cabin and settle in on the cot. We'll be there in no time! Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets2B	FormID 01010F05	0	DLC04Gener_DLC04TobarVendT_00010F05_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_00010F05_1.mp3	File Not Found		How will I get back afterwards? --	All you have to do is come back to me and buy another ticket! Just be careful not to get stranded short on caps, huh? Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets2B	FormID 01010F05	1	DLC04Gener_DLC04TobarVendT_00010F05_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_00010F05_2.mp3	File Not Found		How will I get back afterwards? --	Once you've got a ticket, just head into the cabin and settle in on the cot. We'll be there in no time! Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets2B	FormID 01010F05	2	DLC04Gener_DLC04TobarVendT_00010F05_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_00010F05_3.mp3	File Not Found		How will I get back afterwards? --	And sorry, but I don't do group trips. If you want to see Point Lookout, you'll have to leave your friend here. Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets2B	FormID 0100E1F5	0	DLC04Gener_DLC04TobarVendT_0000E1F5_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0000E1F5_1.mp3	File Not Found		How will I get back afterwards? --	All you have to do is come back to me and buy another ticket! Just be careful not to get stranded short on caps, huh? Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTickets2B	FormID 0100E1F5	1	DLC04Gener_DLC04TobarVendT_0000E1F5_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0000E1F5_2.mp3	File Not Found		How will I get back afterwards? --	Once you've got a ticket, just head into the cabin and settle in on the cot. We'll be there in no time! Neutral 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTicketsNo	FormID 01010280	0	DLC04Gener_DLC04TobarVendT_00010280_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_00010280_1.mp3	File Not Found		On second thought, maybe I'll pass. On second thought, maybe I'll pass for now. I don't blame you! I wouldn't go down there myself, if I didn't have the option of running back to my ship! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	DLC04TobarVendTicketsYes	FormID 0101027E	0	DLC04Gener_DLC04TobarVendT_0001027E_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Gener_DLC04TobarVendT_0001027E_1.mp3	File Not Found		I'm not scared of anything. Let's do it! --	Just don't come crying to me when a Mirelurk is chewing on your guts! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarWelcome1A	FormID 010080F6	0	DLC04MQ01_DLC04TobarWelcom_000080F6_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarWelcom_000080F6_1.mp3	File Not Found		Should I be worried? What's over there? --	Oh, nothing much. Just old Calvert Mansion. Surprise 25 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarWelcome1A	FormID 010080F6	1	DLC04MQ01_DLC04TobarWelcom_000080F6_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarWelcom_000080F6_2.mp3	File Not Found		Should I be worried? What's over there? --	Just a huge, abandoned estate teaming with who knows what opportunities for profitable scavenging. Y'know, nothing much. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarWelcome1A	FormID 010080F6	2	DLC04MQ01_DLC04TobarWelcom_000080F6_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarWelcom_000080F6_3.mp3	File Not Found		Should I be worried? What's over there? --	I know I said Point Lookout was perfect for treasure hunters, but it's a rare day when you get a beacon like that! Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarWelcome1B	FormID 010080F8	0	DLC04MQ01_DLC04TobarWelcom_000080F8_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarWelcom_000080F8_1.mp3	File Not Found		So? It's smoke. Things burn down all the time. Especially around me. --	Oh, it's smoke, all right. Where there's smoke, there's fire - and where there's fire, there's profit to be made selling an extinguisher! Surprise 25 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarWelcome1B	FormID 010080F8	1	DLC04MQ01_DLC04TobarWelcom_000080F8_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarWelcom_000080F8_2.mp3	File Not Found		So? It's smoke. Things burn down all the time. Especially around me. --	That smoke's coming from old Calvert Mansion. I always heard it was haunted, but more importantly, I always heard it was full of pre-war treasure! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	DLC04TobarWelcome1B	FormID 010080F8	2	DLC04MQ01_DLC04TobarWelcom_000080F8_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_DLC04TobarWelcom_000080F8_3.mp3	File Not Found		So? It's smoke. Things burn down all the time. Especially around me. --	I know I said Point Lookout was perfect for treasure hunters, but it's a rare day when you get a beacon like that! Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	GREETING	FormID 01011135	0	DLC04Generic_GREETING_00011135_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_GREETING_00011135_1.mp3	File Not Found			--	Well, if it isn't my favorite traveler! And oh, what a trip you were on! Surprise 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	GREETING	FormID 01011135	1	DLC04Generic_GREETING_00011135_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_GREETING_00011135_2.mp3	File Not Found			--	Why, when you were under, you should have heard some of the things that came out of your mouth! Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	GREETING	FormID 01011135	2	DLC04Generic_GREETING_00011135_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_GREETING_00011135_3.mp3	File Not Found			--	But I suppose you're more interested in what came out of your head, aren't you? Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04Generic	Topic	GREETING	FormID 010080FA	0	DLC04Generic_GREETING_000080FA_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04Generic_GREETING_000080FA_1.mp3	File Not Found			--	Hello, traveler! Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	GREETING	FormID 010072F2	0	DLC04MQ01_GREETING_000072F2_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_GREETING_000072F2_1.mp3	File Not Found			--	Welcome, my friend! I am Tobar the Ferryman, and this fine vessel is the Duchess Gambit. Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	GREETING	FormID 010072F2	1	DLC04MQ01_GREETING_000072F2_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_GREETING_000072F2_2.mp3	File Not Found			--	We're just back from Point Lookout, but it won't be long before we set off again. Interested? Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	GREETING	FormID 010072F3	0	DLC04MQ01_GREETING_000072F3_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_GREETING_000072F3_1.mp3	File Not Found			--	Welcome to Point Lookout, my friend! Happy 75 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	GREETING	FormID 010072F3	1	DLC04MQ01_GREETING_000072F3_2	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_GREETING_000072F3_2.mp3	File Not Found			--	The trip was fine, the weather's nice and damp, and everything out there looks pleasant as ever! Happy 25 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	GREETING	FormID 010072F3	2	DLC04MQ01_GREETING_000072F3_3	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_GREETING_000072F3_3.mp3	File Not Found			--	Looks like nothing's changed since my last visit... except all that smoke I saw on the way in. Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	GREETING	FormID 010080F9	0	DLC04MQ01_GREETING_000080F9_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_GREETING_000080F9_1.mp3	File Not Found			--	Questions before we head out? Happy 50 --	--	GetIsID == 1	DLC04UniqueTobar	DLC04MQ01	Topic	SpeechChallengeFailure	FormID 010080F7	0	DLC04MQ01_SpeechChallengeF_000080F7_1	Data\Sound\Voice\PointLookout.esm\DLC04UniqueTobar\DLC04MQ01_SpeechChallengeF_000080F7_1.mp3	File Not Found		SpeechChallengeFailure	If you're headed back there anyway, how about I ride along for just 250 caps? Oh, I think I can wait a little while longer before I head back. Say, long enough for you to get five hundred caps... Happy 50