Guided Meditation

Event: Guided Meditation is an event quest in Fallout 76.

Quick walkthrough
The objective of this event is to defend four speakers from attackers. These attackers can range from ghouls to super mutants that will be leveled dependent on the player character. Broken speakers may be repaired. Depending on the number of speakers intact once the event timer expires, participating players will be rewarded with the level 1-4 Zen Mastery effect.

Detailed walkthrough
The player character will be directed to the courtyard of the Palace of the Winding Path to light the Brazier of Enlightenment, which is located at the very center of the courtyard. From there, they will have 30 seconds to prepare their defense of four Meditation Hubs for five minutes from waves of super mutants.

Once the preparation phase is completed, super mutants and mutant hounds will begin to spawn between the courtyard and ponds. These super mutants will prioritize the four speakers over the player character, which means that they will move quickly and will usually need to be attacked first before engaging the player character rather than the speakers.

The 'Meditation Hubs' are speakers that are located throughout the palace grounds, and are always in the same positions:
 * The first Meditation Hub is located in the large central building's upper floors, in the center of a vaulted meditation room. It on the same level as the first speaker.
 * The second Meditation Hub is located to the immediate north, just up the stairs from the starting Brazier.
 * The third Meditation Hub is located to the southwest of the Brazier, down the main outdoor staircase and beneath a gazebo located along the western side of the pond.
 * The fourth Meditation Hub is located on the eastern exterior of the wall surrounding the central courtyard, beneath a pagoda to the southeast of the Brazier.

Based on the positions of speakers and the spawning locations for the super mutants, Speaker Four and Three will be attacked the most. If a solid defense is put up, Speakers One and Two can be reliably defended if all enemies are killed at Three and Four.

Super mutants with ranged weapons will usually fire upon the speakers at a far enough distance where they are not an immediate danger to the Speakers. However, melee attackers, particularly mutant hounds, will travel straight towards the speakers and can quickly damage or destroy them if not dealt with immediately.

Once the five minute timer is up without all four speakers being destroyed at once, the player character will be rewarded based on the number of surviving speakers.