Plik's Safari

 is a Fallout 3 quest which is added to the game with the Point Lookout add-on.

Walkthrough
When you enter the grotto, loot the small room on the right and be sure to read Plik's Journal, (on the desk), before continuing down the "hallway" and speaking to a ghoul named Plik. He offers you a chance to join his little hunting club, but only if you pay the entry fee of 1,000 caps. Pay the fee, and ask to join in the next Safari. NOTE: Do not wear the ghoul mask as you enter the arena, the game will not trigger the quest if the ghouls are not hostile torwards you.

Join the safari
Enter the door behind Plik, and meet your buddies for this hunting excursion, Jacob Humboldt and Rip Smithy. When you are all set to begin the hunt, flip the switch on the block in the center of the room.

Survive Plik's Safari
You'll have to fight several waves of leveled Feral Ghouls, ranging from Swamp Ghouls to Feral Ghoul Roamers. Jacob and Rip are hardly worthy allies, and will usually perish during the onslaught. Use anything at your disposal to live through the obscene amount of enemies. It's not a bad idea to place mines on all of the three pathways extending from the center where the switch is located.

Collect your reward
After the last Feral Ghoul stops breathing, the Safari is over. Walk out the way you came in, and talk to Plik to get your reward: a unique Axe Plik pilfered from one of his club members "who won't be needing it anymore", The Dismemberer.

Reward
The Dismemberer and 100 XP. You can kill Plik and get your 1000 caps back (plus the 800 he had before) if you so desire. This can also be done via pickpocketing.

Leveling Strategy
It has been determined that this is one of the most efficient ways to level if you have completed a vast majority of the content as it can be done safely with the Ghoul Mask and quickly if you have the money to spend. When the difficulty is set to Very Hard you can use the Chinese Stealth Armor, Infiltrator, and Ghoul Mask without them detecting you allowing you to kill everything with ease. On an average of 10 runs the spawns seemed random, but came down to usually between 400 and 500 experience with the average being 8 Swamp Ghouls (8xp each), 4 Feral Ghoul Roamers (17xp each), and 8 Glowing Ghouls (41xp each) coming out to a total of 460xp per run on average allowing most of the latter levels about 10 runs per level which can be done under an hour.