10mm Pistol (Fallout: New Vegas)

The 10mm pistol or N99 10mm pistol is a weapon in Fallout: New Vegas.

Characteristics
The 10mm Pistol is similar to the Colt 6520, which is more common on the west coast of the Core Region.

Due to the strong resemblence and function of the N99 10mm Pistol to the civilian Colt 6520 10mm Pistol, it's logical to conceive that the N99 is the military counterpart to the Colt 6520, therefore Colt had been contracted to manufacture the N99 model for the United States Armed Forces prior to The Great War. This hasn't been confirmed by canon sources, though.

The handgun uses 10mm round ammunition, commonly found throughout the Mojave Wasteland.

Though it is easily obtained, the pistol is prone to breaking after a short period of use, so carefully-aimed shots are important. Its iron-sights are also slightly misaligned, with the front post being a bit to the left as opposed to being centered. However, it does benefit from being considered an improved holdout weapon, and can be concealed and taken into weapon-free locations so long as your sneak skill is 50 or greater.

A 10mm can fire a total of 395 standard rounds, or about 33 magazines, before breaking.

Modifications

 * 10mm pistol extended mags - increases ammunition capacity (+4).
 * 10mm pistol laser sight - decreases spread, adds laser sight effect.
 * 10mm pistol silencer - silences weapon.


 * 10mm heavy frame - cut from the game.

Variants

 * Weathered 10mm pistol, only available with the classic pack add-on or via console commands.
 * Veronica's 10mm pistol, a unique non-playable 10mm pistol used by Veronica. The only difference between it and the standard 10mm pistol is its usage of the companion ammunition.

Locations

 * Goodsprings Source - in the ammunition box found at the unmarked cliff-top encampment to the south-west.
 * Nipton - in Nipton Hall, inside the storage room, located behind the mayors desk.
 * Crimson Caravan Company - on the top bunk, inside the barracks.
 * Vault 3 - Recreation Area.
 * Vault 11- can be found on the floor of the entry room, near the skeletons.
 * Vault 34 - Several can be found throughout the vault and 5 more 10mm pistols are located in the armory.
 * NCR Military Police HQ - on a shelf in the armory.
 * Novac - on a table in one of the generic houses.
 * Durable Dunn's sacked caravan - found on a skeleton just north-west of the bridge in the open desert.
 * Camp Guardian caves - on the ground in one of the passages.
 * Used by many of the Jackals, Vipers, Scorpions and Kings gang members.
 * Powder gangers carry these.
 * Can be bought off of various merchants (ie: Vendortron).
 * The thug guarding Andy Scabb's room carries one.
 * Convicts may carry this weapon as well.

Bugs

 * Sometimes when equiping a 10mm Pistol modded with extended mag, the mag may appear under the trigger. This bug can be fixed by re-equping the weapon.
 * Sometimes when you equip the 10mm Pistol, the laser sight modification may not be activated. To fix this, simply un-equip the pistol and re-equip it.
 * The weapon may also turn invisible while aiming down the sight.
 * If loading a saved game from the main menu in which you have the 10mm pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.