Commander Jabsco

Commander Jabsco is a leader of the Talon Company. He operates out of Fort Bannister, from the CO bunker, and is protected by crack Talon Company operatives. Unlike other Talon Co. NPCs, he wears Metal Armor and the Talon Combat Helmet for protection (which, interestingly, actually equals less protection than simply wearing Talon Company Armor and the helmet) and uses a Missile Launcher in combat, falling back to a Chinese Pistol sidearm and his Occam's Razor combat knife for close combat or if his Missile Launcher is destroyed. He carries a key to his personal footlocker, safe and to the metal bunker door (just to the right after you come in the south gates). If he is not carrying Occam's Razor after his death, it could be in the footlocker, safe or on the body of a nearby henchman.

Characteristics
Commander Jabsco is perhaps one of the game's toughest NPCs. He has somewhat more health than a Deathclaw or Sentry Bot, and with the exception of Super Mutant Behemoths, Giant Ant Queens, and possibly (depending on player level) General Jingwei, no enemy has more health than him.

Amusingly, however, Commander Jabsco only has average morale, and will often cower and flee after taking serious damage, making him rather easy to finish off. Additionally, destroying his Missile Launcher or simply running too close to him for him to use it forces him to switch to his weak Chinese Pistol or Occam's Razor for combat.

At the beginning of the fight he will run to a computer and activate a Mr. Gutsy to assist him. He is also supported by a pair of automated turrets in his lair. Also, there's a high chance that a group of Talon Company Mercs will appear to help him.

Despite his importance to Talon Company, killing him has no effect on the spawning of the mercs.

Statistics

 * Level: 9
 * Health: 585
 * SPECIAL: 7ST, 5PE, 10EN, 3CH, 3IN, 6AG, 7LK


 * Skills
 * Big Guns: 90
 * Melee Weapons: 73
 * Small Guns: 71
 * Unarmed: 69

Strategy

 * You can always try and destroy his missile launcher through V.A.T.S. to help take the edge off the fight. Or you can take out the turrets and robots in V.A.T.S. and then get close enough to him so he takes out Occam's Razor, at which point he tends to flee after taking a few hits.


 * If you just want to end it quickly, the Fat Man is a good choice. If you're feeling particularly sneaky (a Stealth Boy helps), you can drop a live grenade in his pocket, which will take him out in one blast.


 * If you hack the terminal just inside the entrance to the room you can change the targeting parameters on the turret. Doing so you could easily kill him without ever firing a bullet of your own, but then you MUST shoot his corpse or the Occam's Razor wouldn't appear on him.


 * Be advised that fighting the commander will likely cause up to 3 Talon Company Mercs to spawn behind you and rush in to save the commander.

Appearances
only appears in Fallout 3.