Mothership Zeta



Mothership Zeta is the fifth Fallout 3 add-on, released on August 3, 2009 for Xbox Live and Games for Windows Live. The PlayStation 3 version is to be released after Point Lookout.

The add-on costs 800 Microsoft points or $9.99. Mothership Zeta will not be available in any retail version aside from the Game of the Year edition.

Overview
In Mothership Zeta the aliens have returned and they are not happy. The mothership answers the distress call sent out by the alien ship at the Alien Crash Site and abducts the player, making the whole add-on take place onboard of the alien ship. Mothership Zeta is in orbit around Earth and the aliens have been watching Earth for quite some time.

Onboard the Mothership, the questline is not completely linear and features some exploration. You are able to take a spacewalk and you encounter other abductees, who are all fictional characters from the Wasteland and Earth's past.

The player is able to return to the ship once the main quest is over and to use the ship as a "home-base of sorts".

Story
You recieve an unintelligable radio transmission which leads you to the Alien Crash Site. The player is then "beamed up" and ends up on the alien mothership, Mothership Zeta, where you will meet other prisoners and plot their escape.

After being abducted the PC finds themself on an alien craft being experimented on. The player then wakes up in a cell with another abductee named Somah. She explains the the player that all of their equipment has been taken and in order to escape they need to a fight in order to provoke the aliens into intervening. The plan goes off without a hitch and the Player and Somah set off in search of other abductees and a way to escape. After a brief walk the PC hears the calling of a little girl in need of assistance. After freeing Sally, she states that she knows alot of the ship, because of the length of time she has spent here, and she is willing to show you an escape route.

After following Sally through the ship to the engine room, you discover that the next route is blocked. After some exploration you other survivors in cryo tubes. Sally suggests waking them in order to retrieve a space suit from an astronaut contained in one of them. After you awaken them all, Sally thinks of a plan to continue your escape. Three generators need to be destroyed before you must space walk outside of Mothership Zeta and enable the teleporter. Three of the abductees will offer to follow you through each of the generator areas. Elliot will follow you into the cryo labs. Somah will follow you through the robotics factory and Paulson will join you in the hangar.

Characters

 * Colonel Hartigan
 * Corporal Rheems
 * Corporal Spurlock
 * Elliot Tercorien
 * Paulson
 * Private Beckett
 * Private Mears
 * Sally
 * Sergeant Daniels
 * Somah
 * Toshiro Kago

Enemies

 * Abomination
 * Aliens
 * Alien Captain
 * Alien Turret
 * Experimental Weapons Drone
 * Guardian Drone
 * Support Drone

Armor and clothing

 * General Chase's Overcoat
 * Paulson's Outfit
 * Samurai Armor
 * Samurai Helmet
 * Sheriff's Hat
 * Spacesuit
 * Winterized Medic Armor
 * Winterized Medic Helmet

Weapons

 * Alien Atomizer
 * Alien Disintegrator
 * Atomic Pulverizer
 * Captain's Sidearm
 * Cryo Grenade
 * Cryo Mine
 * Destabilizer
 * Drone Cannon
 * Drone Cannon Ex-B
 * Electro-Supressor
 * Katana (cut content)
 * MPLX Novasurge
 * Paulson's Revolver
 * Samurai's Sword
 * Shock Baton

Ammo

 * Alien Power Module

Edibles

 * Adapted Biogel
 * Alien Biogel
 * Alien Squid Food
 * Alien Worm Food

Other items

 * Alien Captive Recordings
 * Alien Epoxy
 * Buttercup Toy
 * Drone Control Device
 * Large Alien Crystal
 * Small Alien Crystal

Locations

 * Mothership Zeta

Official trailer
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 * Trailer at official site