Fallout: The Roleplaying Game SPECIAL

This page lists all primary and derived statistics as well as perks in Fallout: The Roleplaying Game.

Primary statistics
The minimum for each primary statistic is 4 and the maximum is 10. These boundaries can never be broken (with exceptions for super mutant origin). Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic, but depending on the context of the action, all skills can go with a primary statistic. Some perks require certain minimum attribute values as well.

Derived
Derived statistics are attributes of a character which are based on (or derived from) the character's primary statistics or attributes which the player cannot influence directly. The following derived statistics exist :
 * Defense
 * Hit Points
 * Hunger
 * Perk Rate
 * Sequence
 * Skill Rate
 * Thirst

Skills

 * Athletics
 * Pilot
 * Survival
 * Tag skill
 * Throwing

Improving skills
The only way to increase attributes is with the Intense Training perk.

Perks

 * Hunter (perk)
 * Laser Commander