Fallout 4 Consumables

This page lists all aid items $$

Overview
Many food and drink items found in the Commonwealth are irradiated, and so consuming them can give the player character radiation poisoning. This can be mitigated or prevented by leveling the Lead Belly perk. Some consumables may be used in recipes, which removes the radiation from the finished product.

Chems
Different chems can restore Hit Points, slow time, temporarily change the player character's SPECIAL stats and a variety of other effects. Many of these chems can be crafted at chemistry stations located all across the Commonwealth.

It's possible to become addicted to some chems, which will result in decreased stats until the addiction is cured. To mitigate or prevent addiction, the Chem Resistant perk must be leveled. In Survival mode, using most chems significantly increases the risk of disease.

Drinks
These consumable items can heal the player character and temporarily change their SPECIAL stats. Some of these drinks can be crafted at chemistry stations found across the Commonwealth. To create ice cold variants of certain beverages, they must be placed in Drinkin Buddy for 12 in-game hours.

In the add-on Nuka-World, the player character can craft different Nuka-Cola recipes using Nuka-mixer stations. When drinking alcoholic consumables such as beer and wine, there's a chance one can become addicted, which will result in decreased stats until the addiction is cured. To mitigate or prevent addiction, the Party Girl/Party Boy perk must be leveled.

Settlers will consume drink items from workshop inventory, if there is not enough water available at their settlement, or via supply lines. In Survival mode, drinks (or hydrating foods) must be consumed periodically to reduce the Thirst effect; if neglected the player character's Fatigue will increase and eventually will lead to damage to Hit Points but not death.

Food
Some food items can be planted in settlements, and settlers assigned to farm them, to increase the food supply to the settlers, and allow further items to be regularly harvested by the player, and be placed into the workshop inventory by settlers. Insufficient food supply at a settlement will lead to reduced happiness.

In Survival mode, food must be consumed periodically to reduce the Hunger effect, if neglected the player character's Fatigue will increase and eventually will lead to taking damage to Hit Points but not death.

Bugs
In Survival mode, if the Squirrel Stew is used to satisfy both the Parched and Peckish effects simultaneously while any other food bonus is already in effect, this food bonus will become permanent. The bonus description will disappear from the Status menu the moment the Squirrel Stew is eaten but the bonus itself will remain and can be checked in the SPECIAL page or in the affected stat section if such bonus involves Damage Resistance, Energy Resistance or others. Some bonuses cannot be checked without console commands, so if one wishes to avoid accidentally exploiting this glitch, it's best not to use the Squirrel Stew while another food bonus is in effect.