Mojave Outpost

The Mojave Outpost is an NCR outpost in the Mojave Wasteland. It is near two large statues which "symbolize unity", specifically commemorating the historic merging of the two "Ranger" groups of the area under the cause of the New California Republic. The troops here are welcoming to most wastelanders, offering them shelter in the nearby barracks, if they don't have a bad standing with the Republic.

Background
In the year 2271, the Desert Rangers of Nevada and the rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Under this treaty, the Desert Rangers agreed to be absorbed into the NCR in exchange for NCR's protection of Hoover Dam, New Vegas, and southern Nevada against the forces of Caesar's Legion. The Mojave Outpost was then established in 2272.

This base is a bit of an administrative headquarters for the area of Primm, having a medium-sized garrison of NCR troops stationed there and supplies from local caravans are often distributed there, though with decreasing frequency after a series of attacks on caravans in the local area.

Layout
The outpost consists of two buildings in a valley, one of which is the administrative area (HQ), the other being the barracks. There is a fence enclosing the two buildings on all sides, and several piles of sandbags for defense. It is part of what was once a highway toll station. The northern end of the valley is overshadowed by two large statues and the southern is enclosed by rock walls.

The gate to the southwest continues along the I-15, however it is locked and requires a key to open. There is however not much of interest here - a few remnants of structures and a few power lines can be found, complete with collision data. It is thought that it may be an access point for a future DLC.

Inhabitants

 * Ranger Ghost, NCR sniper
 * Ranger Jackson, NCR commander
 * Rose of Sharon Cassidy, former caravaneer and potential companion
 * Major Knight, NCR officer, offers repairs
 * Sgt. Kilborn
 * Lacey, merchant/bartender, plays Caravan
 * Various NCR troopers
 * Various NCR Rangers
 * Traveling merchants

Notable loot

 * Duck and Cover! inside the Barracks, on the bottom shelf, in the middle, below the bar counter. You might have to grab it and move it in order to take it undetected.
 * 3 Nuka-Cola Quartz on a shelf behind the bar. NOTE: these must be stolen and cannot be purchased from Lacey.
 * 3 ice cold Nuka-Cola on the upper shelf behind the bar (opposite side from the Nuka-Cola Quartz bottles).
 * Sunset Sarsaparilla star bottle cap on the counter on the backside of the bar

Appearances
Mojave Outpost appears only in Fallout: New Vegas.

Bugs

 * The caravan trader stationed here is bugged. If one tries to buy the Queen of Spades from him, the game will freeze up. This bug becomes less noticeable and almost non existent the further east or down the slope the merchant is when one meets him to get goods.
 * Every now and again, when you fast travel to the Mojave Outpost, there will be one to three giant radscorpions inside the encampment area.
 * When in the barracks near the Duck and Cover!, you will randomly gain low-light vision, almost as though you just popped a cateye. this is due to one of the A.I. taking one of the three Nuka-Cola Quartz and consuming it. it is unknown why the player gains the low light vision as well.
 * If Ranger Ghost is missing from the roof she can sometimes be found to the right of the Headquarters building door around the corner. She still comments that she could hear you coming up the ramp.

Gallery
Аванпост Мохаве Przyczółek Mojave