Community:Galaxy News Network/The Galaxy Tribune 007

August 12th, 2023

THE GALAXY TRIBUNE
EDITION #007

GNN will now be covering Starfield News!
August 8th, 2023 by Jah (@di0xazine_)

With the short existence of the Galaxy News Network, we have covered many areas of the Fallout Community from Modding, Roleplaying, Storytellers, Creators, Datamining and so much more to come. With the things and mission we have at the GNN, we have had so much interests and amazing comments on our work and so much encouragement to continue. As News Director of GNN, it has been a dream of mine to make a community on the thing I love most and be able to share the news as a journalist in real life and have people enjoy the work I and the other tribune writers create.

With all of that, there has been a force that is approaching closely that should be discussed.. that being the release of Starfield from Bethesda Studios. We have been looking for people to help on the SF side of the Tribune, while we haven’t found people yet; we have talked to the amazing person who runs the Twitter (X) page called @StarfieldNews and gave us many helpful tips for our adventure, and also with the decision of the community we have decided to cover Starfield and will be making a separate Tribune for it.

We thank you all so much for the support you have given GNN, and we can’t wait to see what we have in store. If you are interested in becoming a writer for our Fallout Tribune and our incoming Starfield Tribune, please contact myself or join our discord server for our application! We hope to see you there!

The Active Wanderer Interview (001)
August 6th, 2023 by CookOLo

The Active Wanderer Interview (TAWI) is a new series of interviews that aims to shine on people who are just simply active in the Fallout community. Whether that takes them to forums, Discord servers, or wherever, if they're talking about Fallout and known to talk about Fallout, they count!

Our first person of interest would have to be our lore enthusiast Lux (Laser_3). Just take a look around the Bethesda Game Studio Discord's Fallout Lore Channel or the Fallout Subreddits, and you'll see Lux talk all about Fallout lore for a large amount of their discussions. Because of their seemingly enthusiastic expression of Fallout lore, we at the Galaxy News Network decided to interview Lux to know just a little more about this fellow!

How did you get into Fallout in the first place?

Lux: ''I was introduced to the series around the release of fallout 4 through a handful of YouTube videos. I picked the game up later in the year, and it quickly became one of the favorites of all time. ''

From what is shown, it seems like you're a Fallout Lore enthusiast, how did that come to be?

Lux: ''I started to delve into the lore when I wanted to look into the rest of series. I started with Oxhorn’s channel, and then later on bumped into the lore subreddit. Between those two and reading through the wiki, I gained a pretty good grasp on the lore, and decided to start actively participating in the lore from there.''

What is your opinion of the franchise (especially its lore) right now?

Lux: ''I think the series is handling itself fairly well at the moment. 4, despite making fantastic strides in the gameplay, was dismal on the roleplaying side while also suffering from some writing snafus due to the drastic changes to dialogue necessitated by having a voiced protagonist. But 76 managed to reverse these flaws with solid writing for its content, both in terms of notes/holotapes/terminals prior to wastelanders, and with the return of the older style of dialogue with wastelanders content. I often say that 76 is a better roleplaying game than 4, and I wish more people would give 76 some credit beyond its mess of a launch. As for the lore? 76 has done a fantastic job tying up loose ends such as X-01 and Hellfire power armor while also making connections with the other games in the series through the Pitt. The writing quality of the lore has stayed consistent, and I hope it’ll keep going since it’s all we’re going to have for quite awhile (except the TV show, which I’m hoping will be good; I’ll probably be taking notes during the episodes to figure out all the references and any potential lore breaks).''



'Is there any favorite piece of lore that you have in any of the games?''  Lux': Probably my favorite at the moment is the origin of the scorched in 76. It’s extremely well hidden, and not something most player pickup on because it’s locked away on a single terminal that updates in CB_002 after you attain the rank of General with MODUS’s help. From that entry, we learn that the Enclave accidentally made the first scorchbeast when a bat was exposed to their biochemical tests. Because this is on the mutation serums terminal, we can infer these tests were for the mutation serums, and thus the serums are responsible for what we can see scorched doing. This is evidence in game with a variety of visual evidence, such as humanoid scorched slashing with their nails that have been enhanced by talons, one-handing rifles and shotguns due to the enhanced strength of twisted muscles and scorchbeasts being capable of rapidly taking off due to marsupial and bird bones. This even connects to a free states terminal, where Ella Ames noted that the beasts have a hyper-active immune system, which would trigger plague Walker to create the aura of poison/radiation around the beasts.''

I love these little bits of lore you have to dig for; the ultracite Titan (a colossal mole rat that’s been around since before the bombs and caused Welch to suddenly generate ultracite) and the blue Devil (German Shepards breed for racing and combat mutated by both FEV and radiation, as implied by its proximity to Emmett mountain disposal, a facility handling both radioactive and chemical wastes from West Tek) are similar examples of this sort of writing, and are right there with my love for the scorched.



'Has Fallout impacted your life in any way? And if so, how did impact your life?  Lux': If nothing else, fallout has definitely given me a solid hobby to spend my time on, and meet plenty of people I wouldn’t have otherwise.

'''We're very much thankful that Lux accepted this interview and hope them the very best while they continue their Fallout lore journey! '''

The History of Fallout 4: The Capital Wasteland Project
August 4th, 2023 by CookOLo



Fallout 4: The Capital Wasteland is one of the most major mod projects in development in the modding scene for Fallout. It simply aims to recreate Fallout 3 in Fallout 4, yet such a "simple" idea can invite much complication. Complication that the Capital Wasteland team had to endure in its grand development. However, that development wasn't always so grand, especially in the beginning, so let's dive into the humble beginnings of this mod project to its now massive growth.



On November 16, 2016, the Fallout community would continue to see another remake of a part of Fallout 3 into Fallout 4 as NafNaf_95 posted screenshots on Reddit again of their recreation of the major early-game town Megaton into Fallout 4. NafNaf_95 also advertised how they would stream making mods, which gave the community an insight of their's mod-making processes.



NafNaf_95 would continue posting images on Reddit of this proof-of-concept Fallout 3 in Fallout 4, even announcing members of the community, like Unoctium and Dogtooth CG, helping out with the project. Then, on April 2017, there would be a turning point in how this team presented updates on this project as it moves from remaking small parts of Fallout 3 into Fallout 4 to entirely remaking Fallout 3 into Fallout 4, taking full advantage of Fallout 4's mechanics. For one, they reframed themselves as the "Road to Liberty" team, and they provided more insight into the images and updates that they were posting while announcing new members joining the team as it grew bigger and bigger.

Alongside this growth, there have standalone releases of some aspects of the Capital Wasteland Project. For example, the seemingly first standalone mod from the Road to Liberty Team would the recreated X-02 Power Armor, bringing it into Fallout 4.

The X-02 Power Armor mod would not be the first standalone mod as more and more would release alongside updates on this Capital Wasteland Project. In addition, to outreach this project even further, the Road to Liberty Team established social medias (Facebook, Instagram, and etc.) and even a website. On February 25, 2018, the Fallout community would see its first gameplay of the Capital Wasteland Project in video, showing gameplay in the metros, but unfortunately, the video is no longer available to be seen.

Founder NafNaf_95 commented how they "would have to replace iconic voices like Liam Neeson, Malcom McDowell, Ron Perlman and of course the phenomenal Eric Todd Dellums. Without some of these voices fallout 3 looses its charm and personally I [NafNaf_95] cant bring my self to replace Them."

Even then, it's not like the entire mod project stopped in its track. Some simply worked on it because they were bored and did it personally, like HcGxGrill, who was able to bring the famous Fallout 3 setpiece Tranquility Lane into Fallout 4. Even NafNaf_95 started to revisit the Project by streaming their work on recreating Rivet City, but they said not to "think too much into it." Even then, there would be a return.

On January 2, 2019, the Road to Liberty Team announced the return of the Capital Wasteland Project's production. As for why, Co-Lead HcGxGrill put "hundreds of hours on this project, "so having to stop "made me [HcGxGrill] depressed, "therefore, they "slowly picked up the pieces and continued [their] work on the Capital Wasteland." They even created a Youtube page on May 31, 2019, for even greater outreach on this project.

From there,  the Fallout community would feel like the project is back on production with standalone mods being pumped out like crazy with "Capital Wasteland Outfit Pack," "Merc Outfit Pack," and etc, and Youtube videos being posted on their channel, previewing parts of the project to the public. However, unfortunately, after nearly a year since production resumed, the team working on the project would split into the Capital Wasteland Team and the Road to Liberty Team due to "creative differences," separating Road To Liberty from the Capital Wasteland Project on November 30, 2019. As a result, the Capital Wasteland would now primarily provide updates on the Fallout 4: Capital Wasteland Project Discord Server that was created a few months back.



Even with the split, the project continued on. 'They even release roadmaps (similar to Fallout 76's Wild Appalachia Roadmap) on their upcoming standalone mods. Their biggest standalone mod for sure is their recreation of the entire Fallout 3 DLC Point Lookout into Fallout 4, which would be published over two years later after their split with Road to Liberty on May 11, 2022'. This would also be the biggest sendoff to two of the Capital Wasteland Project Leads.

Even with the split, the project continued on. 'They even release roadmaps (similar to Fallout 76's Wild Appalachia Roadmap) on their upcoming standalone mods. Their biggest standalone mod for sure is their recreation of the entire Fallout 3 DLC Point Lookout into Fallout 4, which would be published over two years later after their split with Road to Liberty on May 11, 2022'. This would also be the biggest sendoff to two of the Capital Wasteland Project Leads.

Not even a week later, on May 15, 2022, Leads TheFriedTurkey and HcGxGrill would leave the Capital Wasteland Project to work for Double 11 on Fallout 76'. This did impact the project as the 3D Design Lead, Junders, expressed how this departure "was a major set back for the team," but "several months ago [from May 7, 2023 when this message was sent] we decided to get the machine moving again" where "[m]omentum is going in the right direction."

That leads to today where the Capital Wasteland Project is still in development. The only major news as of today is that the Capital Wasteland Developer Zanthir was interviewed by Bethesda to showcase their mods. In this interview, it was announced that they would be hired by Bethesda, which is a tremendous achievement.

From humble beginnings to trials and tribulations, this project doesn't seem to be going away soon. Best wishes to everyone on this team and to the eventual release of this massive mod project. If you want to join the Capital Wasteland Team yourself or watch the progress of this project, you can check out their Discord below for more information!