Fallout 3 radio stations

Characteristics
Radio stations can be accessed with the Pip-Boy 3000 in the Capital Wasteland. Other radio signals can be found that are related to quests. While the sounds of the radio resonate with the local environment, it does not affect the Sneak skill.

Major stations

 * Enclave Radio
 * Galaxy News Radio (GNR)

Minor stations

 * Agatha's Station
 * Vault 101 PA System
 * People's Republic of America Radio
 * Pitt broadcast
 * Tenpenny Tower radio

Quest related temporary signals

 * Ranger emergency frequency
 * Vault 101 distress signal
 * Wernher's distress signal
 * Outcast distress signal
 * Recon craft Theta signal

Temporary signals
Finding ham radios, one can turn them on to hear the following:
 * Chinese radio beacon - Chinese technicians use ham radios to call for backup inside the Chinese listening post.
 * Radio Signal Alfa Lima (AL) - In the northwest at broadcast tower KB5, just west of deathclaw sanctuary.
 * Radio Signal Echo Foxtrot (EF) - Near north edge of map, south of Oasis.
 * Radio Signal Kilo Bravo (KB) -Also in northwest, from WKML Broadcast Station, a bit southeast of Signal Alpha Lima and far south of Fort Constantine.
 * Radio Signal Oscar Tango (OT) - Perhaps the closest to Megaton, head west-northwest to the Jury Street Metro station; it is a little south of it.
 * Radio Signal Oscar Zulu (OZ) - In the northeast of the map, a bit southeast of Relay Tower KX-B8-11 and northeast of Temple of the Union.
 * Radio Signal Papa November (PN) - Due west of Megaton near the west edge of the map, at a tower just west of the Charnel House. Southwest of Fort Bannister and northwest of Evergreen Mills.
 * Radio Signal Sierra Romeo (SR) - On the west edge of the map at broadcast tower KT8, due north of Little Lamplight and northeast of Vault 87.
 * Radio Signal Sierra Victor (SV) - In the southwest of the map, southeast of Jocko's Pop & Gas Stop.
 * Radio Signal Yankee Bravo (YB) -In the northeast of the map, just south of Canterbury Commons.
 * One is set up as part of the public-address system in the Super-Duper Mart. Raiders using the store as a base use the PA system to alert others in the building.

Morse code signals
The "Morse code signals" all can be decoded to decipher a message, and they must be turned on at the towers they are being broadcast from. These radio signals will become clearer the nearer one gets to the ham radio, not the tower that broadcasts the signal. Translated, they follow almost the same pattern without variation: CQ CQ CQ DE ## K. This translates as follows:
 * CQ - A general non-emergency call, indicating that the station is looking for a reply from any station that can hear it. CQ is a two-letter code that shortens, and is pronounced as, "seek-you."
 * DE - DE is Morse shorthand for "this is," and is followed by the station's ID or callsign repeated two or three times.
 * ## - This is where the station's ID is broadcast. In the wasteland stations, these codes are always two letters long and correspond to the signal name as identified in the Pip-Boy radio list. Signal Alpha Lima uses ID code AL, while Signal Kilo Bravo uses ID code KB.
 * K - A terminal code. K is Morse shorthand for "over," meaning the transmitter will pause and wait for a reply from another station.