Turret (Fallout 76)

Turrets are robots found in Appalachia.

Specifications
Turrets can be free-standing, wall-mounted, or ceiling-mounted. Each turret has three different modes that can be indicated by the color of its light. When a turret is passive its light will be green. If a turret is on alert, searching for a potential target, its light will turn yellow. When a turret finds a target, its light turns red and it becomes hostile.

Gameplay attributes
These turrets have a body, barrel, and motors. Turrets will actively track targets and may become aware of an enemy from a few rooms away. Some turrets are linked to terminals and may be shut down. Not all turrets connected to terminals will be affected, however.

Variants
There are three main types of turrets in Appalachia. There are the ceiling and wall-mounted bubble turrets that can be found in pre-War locations around the wasteland. The second type is the turrets that are floor mounted and were/are used by different hostile groups such as raiders and super mutants. The third type is settlement turrets that the player character can build to defend their C.A.M.P.

Wall/ceiling mounted
These turrets can be mounted on walls and ceilings. While inactive they are immune to all forms of damage. A hatch on the dome will open and expose the barrel and combat inhibitor when tracking a target.

Pre-War Laser turret
These robot emplacements were used in many security systems in places such as vaults, corporate buildings and military installations. When hostile they will attack targets with a single laser repetitively, much like a laser rifle.

Pre-War laser turret - 3 shot
This variant of laser turret will fire lasers rapidly, almost as quickly as a Gatling laser, although with much less accuracy. These turrets will also have boosted health and damage.

Machinegun turret
This kind of turret is a machine gun mounted upon a turret, dealing large amounts of damage effectively at a medium distance away.

Pre-War machinegun turret - 3 shot
Effectively a minigun mounted on a wall, the 3-shot machinegun turret can deal lots of damage at close range.

Machinegun turret Mk I - shopping cart
A machinegun turret placed in a shopping cart. These have the same stats as a regular machinegun turret.

Blood Eagle turret
Turrets that have been reprogrammed by the Blood Eagles, encountered in Watoga Underground.

C.A.M.P. turrets
These turrets can be built by the player character to defend the C.A.M.P. Each one provides a defense to a C.A.M.P. and will assist when attacked. Machinegun and heavy machinegun turrets are self-powered. Laser, heavy laser, shotgun, and missile turrets must be powered by a generator and stop working if the generator is knocked out. Enemies will target generators when attacking. Prior to patch 1.1.0.8, turrets used much more of the camp budget than were used by other items. That patch greatly reduces the budget cost for turrets and limits total turrets in a C.A.M.P. to 10.

Machinegun turret
Standard machinegun turret mounted on a tripod.

Heavy machinegun turret
Similar to the machinegun turret.

Laser turret
Semi-automatic laser gun on a tripod. It requires power to function and has a lower rate of fire than the machinegun turrets, but makes up for it in accuracy and range which allows it to be placed in very high places effectively.

Heavy laser turret
Heavy laser on a tripod. In spite of it using the barrel for an automatic laser gun, it has a low rate of fire.

Shotgun turret
Turret firing shotgun shells. Fairly powerful but has a limited range. Despite being armed with a gun, it requires power to function.

Missile turret
Turret armed with a quad-barreled missile launcher.

Locations

 * Harpers Ferry has four machine gun turrets in the city proper, six inside the buildings at Harpers Ferry Armory and several more in the Burrows.
 * Sugar Grove has a machine gun turret overlooking the lobby and three ceiling-mounted laser turrets on the lower levels inside.
 * There are ceiling-mounted turrets throughout the missile silos at Site Alpha, Site Bravo, and Site Charlie.
 * Crimson Prospect has six machine gun turrets - four guarding the perimeter and two on the superstructure.
 * The relay towers 0BB-915, 0DB-521, 0MC-810, 0SC-527, 1DL-109 and EM-B1-27 are guarded by 2 or 3 wall-mounted laser turrets each.
 * The third floor and up of AMS corporate headquarters has six machine gun turrets - four in the executive area at the top and two on the way up from the elevator.

Appearances
Turrets appear in Fallout 76.

Bugs
Turrets built at the C.A.M.P. may target a building fixture and fire at it non-stop, even after attempting to relocate the turret.