Taking Point

Taking Point is a quest in Fallout 4.

Detailed walkthrough
After the completion of the Sanctuary quest and speaking with Preston Garvey, he will tell the Sole Survivor that he has discovered another location that would make a good settlement.

Once they arrive to the specified location the Sole Survivor is required to clear the potential settlement of its hostile residents (i.e. raiders, super mutants, mole rats, mirelurks, ghouls...). The second step is to use the workshop to build a Radio Recruitment Beacon and power it with a Generator.

Once those steps are accomplished, the Sole Survivor may return to Preston Garvey to complete the quest and earn some experience points as a reward.

Possible quest targets

 * Coastal cottage
 * Croup Manor
 * Hangman's Alley : After unlocking a novice locked door, the player is met with a raider, two raider scum, and two raider psycho. They use a lot of grenades and Molotov cocktails as they attack.
 * Jamaica Plain
 * Kingsport Lighthouse
 * Murkwater construction site
 * Outpost Zimonja
 * Sanctuary Hills
 * Starlight Drive In : Kill the mole rats and avoid the radioactive puddle of water. Either find the key on top of the projection booth or pick the lock to the storage shed to access the workshop.
 * Sunshine Tidings co-op
 * Taffington boathouse : Kill the bloodbugs, be wary of traps in the boathouse if entering from the water.

Bugs

 * No or not all hostiles may spawn at the indicated location, making it impossible to complete the quest. Returning to the quest at a later moment may resolve this.
 * On PC, console command may be used to force the quest to skip to the last objective, talking to Preston Garvey.
 * Alternatively, console command can be used to instantly kill any nearby NPCs, though this includes any regular non-essential NPC that may be in within range as well.
 * Alternatively, use to toggle off clipping and go beneath the surface to kill the molerats there. Use  again once above the ground to toggle clipping on again.