Porter Gage

Porter Gage is a raider and possible companion for the Sole Survivor in 2287.

Background
Porter Gage grew up in a small farming settlement with his parents, watching them give in to raider demands without a fight. When he was 12, they were raided once again, and he used this chance to run away from his home and avoid following in his parents' footsteps.

The next few years, Gage survived by taking odd jobs, doing what he could to earn caps. Later, he turned to caravan and mercenary work, however, he still saw people giving in to raiders. At age 16, after the raid of a settlement he had been residing and working in, Gage had an epiphany: why cower in fear of raiders when he could be one of them instead? With this thought, Gage eagerly left the mercenary life behind.

The first gang Gage joined was a decent size and had a lot of strength, but wasn't using it wisely. Being young and naïve, he attempted to suggest different ways the gang could be improved and streamlined. Eventually, he was approached by his the gang's leader, Connor "The Harvester" (a name Gage thought was laughable). Much to Gage's surprise, Connor listened to and executed Gage's idea. After this unspecified incident, Connor would regularly return to Gage for advice and opinions on his plans, telling him how much he trusted him, which rapidly inflated Gage's ego.

After approximately a year of working alongside Connor and his gang, Gage suggested that they could try to make peace with another nearby gang. Connor seemed agreeable to the idea, so Gage volunteered to be the negotiator of the situation, meeting the opposing gang on neutral ground with three of their biggest crewmates backing him up.

An hour into the negotiation, the rivals began to come around, saying the truce was in their best interest. However, seemingly out of nowhere, there was gunfire and explosions. Gage began to panic, thinking that Connor would have to come and bail them out, but he soon realized that Connor had set him up for death. Connor, in Gage's mind, must have begun to fear him, thinking that he would usurp Connor's role. Connor had used Gage as a distraction so he and his men could ambush both Gage and the rival gang. Gage survived the encounter and escaped on his own.

Gage debated going back to his former boss and his gang with guns blazing to get revenge, but he knew that that would lead to certain death. Instead, he moved on, vowing he would never be so stupid, or so trusting, again. Gage has said that he has been in many gangs and has witnessed each one destroy itself from stupidity, laziness and chem usage, stating that he always bolted before their end occurred.

Gage's raider career eventually led him to the outskirts of the Commonwealth, where he became involved with a veteran raider named Colter. On Gage's advice, Colter gathered and led three gangs (the Operators, the Disciples and the Pack) to storm Nuka-World, enslaving, killing and driving out the settlers who had taken residence there.

Afterward, Gage continued to serve as an advisor and right-hand man to Colter, who had been dubbed Nuka-World's "Overboss." However, Gage and the gangs soon became dissatisfied with their leader's complacency and incompetence and began plotting to replace him. Their chance came when the Sole Survivor made their way through the Gauntlet.

Effect of player's actions

 * Once Gage idolizes the Sole Survivor, he will give them the Lessons in Blood perk, granting +5% more XP per kill and +10 Damage Resistance.
 * Gage can be romanced.

Appearances
Porter Gage appears only in the Fallout 4 add-on Nuka-World.

Bugs

 * If you enter combat during Gage's final affinity conversation, you will not unlock the perk Lessons in Blood and will not be able to re-initiate the conversation without reloading a previous save. A workaround on PC if playing Survival difficulty, (where no console commands or unlimited saving are allowed,) is to gain affinity with Gage by upgrading a cheap weapon at a weapons workbench, sleeping for 48 hours, upgrading the weapon again, etc, until max affinity is reached. While tedious, this allows Lessons in Blood to be learned without the possibility of combat triggering the glitch. Three saves are available in Survival; each 24 hour period spent resting uses a save, resulting in two save slots being needed for a "cycle" of using the weapons workbench to gain affinity. Due to a glitch, improving the weapon may not result in an affinity boost. In this case, reload the third and oldest save (where affinity gain was successful,) save once to overwrite the bugged saves, and continue until the final affinity dialogue triggers and Lessons in Blood is gained. While using this workaround, it may also become necessary to dismiss Gage and immediately tell him to travel with the Sole Survivor again to get the last affinity dialogue to trigger.
 * With affinity over 1000, you can fix it using the console command with Gage selected.
 * You can fix the problem by doing things he dislikes, such as drinking vodka until you have an addiction, then continue drinking, waiting two hours, and drinking again, over and over. He will eventually deliver an affinity dialogue, rather than a breakup dialogue.
 * This can also occur on previous conversations with Gage, using the command with Gage selected will trigger the talk request again.
 * When entering Nuka-Galaxy, Gage might fall off a platform resulting in him being downed. No stimpak option is available, and normal dialogue is all he offers.
 * Having Porter Gage as a companion when attempting to turn in three Nuka-World radiant quests may cause the player to be unable to complete the quests by speaking to the raider bosses until Porter Gage is dismissed.
 * If you romance Porter Gage and then kill him, sleeping in a bed near his body will still give you the Lover's Embrace perk.
 * After Open Season, Gage may keep respawning his armor even if you already have it.
 * If one equips eyewear to Gage and then removes it, the eyewear will disappear and cannot be retrieved.

Gallery
Porter Gage Porter Gage Портер Гейдж Портер Гейдж