Sierra Madre Casino & Resort

The Sierra Madre Casino & Resort is a location in the Sierra Madre in 2281.

Background
The Sierra Madre Casino is more than a mere casino & resort – it is the material testament to one man's inability to let go. Seeing the Great War nearing, Frederick Sinclair, the chief architect and financier of this grand fortress, wished to save Vera Keyes, his love, from the looming destruction. To this end, the Sierra Madre Villa and its capstone casino were built. But that was not enough for Sinclair: deep within the basement of the casino, a nearly impenetrable vault was constructed as well, to make sure he and his love could ride out the apocalypse, together.

Accordingly, security was of the utmost importance and National Electric was contracted to provide it. Anything foreign or unauthorized that entered the casino was detected by security measures and instantly rendered comatose and moved to another location within the hotel.Elijah: ''"You inside. Can you hear me? Power's fluctuating... emergency power. Oh! You are in. Good... thought that might be the end of you. Unfortunately, your... "friends" also found their way here. Knocked unconscious... just like you. Wondering what happened? You were hit by casino security. Detects anything foreign - radioactive, it subdues the "visitor," moves them if needed. Hnh... getting interference from old recordings... the guests who were trapped here... eh, shut that noise off... Looks like the casino moved your "friends" around once inside... might be useful. Or not. Wonder if they came to help or kill you. Still... My signal should work through the speakers, now that you're inside. Heh, heh! Welcome to the Sierra Madre, in all its glory. This is what the Old World stood for, even with bombs about to rain down on them. Now look at it. Beautiful... now its guests are all dead. Better this way. Quiet. How the Mojave should be. Now - with the casino sleeping, it's got places closed off - won't let you go yet. We'll get there, trust me, just need to wake it up." (Elijah's dialogue) Further into the casino, an emergency broadcast emitter could be triggered and the myriad of holograms designed specifically for Sinclair would activate, patrol the casino and executive suites, and exercise lethal force on unauthorized visitors to protect the hotel guests under their charge. The entire casino was also lined with a metal that interferes with radio reception and broadcasts out of the casino; Elijah: "_ Casino's woken up, paying attention to us. Good. Wondering what happened to your team...? Looks like they got moved to other floors. Interesting, maybe that's why... hmmm, yes... yes. Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see. Had hoped with the power restored, the systems would fully awaken... especially the sound archives. But no... your teammates' collars on each floor are interfering with the systems. It's the white noise filters embedded in their construction... they're blocking the casino speakers, the music. You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal - or blow their heads off. I'll leave the choice up to you - my preference? End them now. They're of no use. After all, it's safe to kill them now, provided you make it quick. You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it. So find them, deal with them, as long as you're fast and can get off the floor after killing them. The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have some time to run. Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter. What we need is in the basement, we need to go to the top first and ride our fortunes down. After we deal with your team on the other floors."'' (Elijah's dialogue) this was put in place to ensure that the radio frequencies from within the casino would not interfere with the hologram beacon in the Villa, which would send out an emergency signal so others would be alerted to Ms. Keyes' presence within the casino.

After all this preparation, Sinclair failed to anticipate one thing: Vera's complicity with lounge singer Dean Domino's plot to break Sinclair's heart and steal the treasure of the Sierra Madre for themselves. Domino had enlisted her aid in his planned heist, later blackmailing her with evidence of her Med-X addiction, completely unaware that she was terminally ill. This news broke Sinclair's heart and he became embittered and vengeful, transforming his shelter into a trap, ensuring the elevator down to the vault only went in one direction, and upgrading his security holograms to make sure that rescue would never come for Vera and Domino. After Vera broke down and confessed everything, Sinclair, fearing he had overstepped himself, did what he could to reverse his changes, but he could only do so much and the casino remained a deathtrap. He died in the vault, unable to return to the casino and his love.

The guests would meet a similar fate, while the Great War occurred outside, they were slaughtered by the automated security, their last calls for help recorded by the systems. Vera Keyes instead met her fate in her hotel room. Her last words to Sinclair were recorded by the system, her holographic form and last words living on as ghosts in the executive suites. She chose to take her own life using the drugs that kept her alive, after writing her final words "Let Go."

When the second crew arrived in 2281, the casino awoke yet again. Its automated security shutting down as its other automatons starting back up. Its pre-recorded music and audio files began to play, albeit on now deteriorated equipment. This would continue to prove inconvenient, as these unwilling heist members were still wearing their explosive collars, which would interfere with their signal to Elijah. Meanwhile the ghost people would gather at the casino, attempting to get in. After the Courier was able to establish a connection to one of the other floors and access a piece of the music archives (due to their importance as they were workaround integral to the sound files that were used in the security systems) they find a way in, with more gathering as subsequent floors were reconnected.

Lobby
The main lobby serves as the nexus of the hotel, directing guests to other sections of the resort, including the casino, restaurant, theater, and executive suites.

Casino
The casino is the highlight of the hotel. Fully equipped with holographic croupiers and dealers, the casino offers a number of games, including Roulette, Blackjack, Craps and slot machines, in addition to the vending machines and a fully stocked bar, doing well to achieve the opulence Sinclair hoped to achieve.

Cantina Madrid
The Cantina Madrid is the casino's restaurant and kitchen, a pinnacle of high dining. The entire area is filled with flammable gas until the several valves in the kitchen are shut off. Dog wanders the kitchen, arguing with God.

The Tampico
The Tampico was the Sierra Madre's theatre where legendary entertainers including Vera Keyes, Dean Domino, and many other popular entertainers were billed. It would have served as the primary entertainment hotspot for the guests of the Sierra Madre. The player character's final encounter with Dean Domino occurs here during Curtain Call at the Tampico.

Executive suites
Accessible via an elevator in the lobby, the executive suites consisted of high class bedrooms and suites for the visitors to the Sierra Madre. The area is in a state of greater disrepair than the rest of the casino, with poritions of the Cloud seeping in through some of the hallways, and many rooms have large holes in the walls. Even after two centuries, it is still guarded by holograms.

Vault
The "vault" is actually comprised of three areas within the basement of the hotel. Through the winding corridors of the basement, the vault is hidden deep within, guarded on all sides with Mk. III automated turrets. Inside is an impressive cache of supplies, prepared to wait out the war. Of little importance after a nuclear attack, there are a few small pyramid stacks of gold bars (far too much to take all of it), as well as a considerable amount of Pre-War cash. At the far end of the chamber sits Sinclair's terminal, containing a few bitter goodbyes. This room was where Sinclair had hoped to trap Dean Domino, locking himself inside and passing away within its impenetrable walls.

Related quests

 * Curtain Call at the Tampico
 * Heist of the Centuries
 * Last Luxuries
 * Put the Beast Down

Appearances
The Sierra Madre Casino & Resort appears only in the Fallout: New Vegas add-on Dead Money.

Behind the scenes
The chandelier in the lobby was modeled by Megan Parks.