Phyllis Daily

Phyllis Daily is a woman living at the Egret Tours Marina in 2287.

Background
Phyllis was a settler of the Commonwealth together with her grandson Samuel sometime before October 23, 2287. After her daughter's death, she managed to gain entry into a farm where she worked to keep herself and Samuel sheltered. One night when she was on watch, she blacked out and only came to upon hearing a gunshot, finding herself standing in front of her grandson's blood-covered body with a gun in her hand. When the other settlers heard the shot, they came running and later told her that they saw nobody but Phyllis at the time.

Believing that she killed Samuel, Phyllis concludes that she must be a synth controlled by the Institute and that she lost control because she was given an order to kill. She believes that at any moment, the Institute could make her kill again, and has decided to lock herself away for everyone else's safety.

Effects of player's actions

 * Phyllis will confront the Sole Survivor upon approaching or entering the ruined two story brick building at Egret Tours Marina. She is convinced that she is a synth and warns the Sole Survivor to leave for their own safety. The conversation will continue to where the Sole Survivor can leave or persuade Phyllis to allow them to stay in the area, but she will tell them to stay out of her stuff. Asking her what happened through a medium persuasion check or reading her terminal entry on Samuel will reveal the circumstances leading to her current status. There are a few outcomes, including telling her to help others/join the Minutemen, leave the Commonwealth, live with it or simply killing her. Once she is dealt with, the player character will gain access to the Marina's workshop.
 * If spared, Phyllis will eventually write a letter to the Sole Survivor thanking them and explaining that she needs to move on. The contents of the letter vary slightly depending on the dialogue options chosen when first speaking to her.

Bugs

 * Upon arriving at Egret Tours Marina for the first time, Phyllis may immediately attack the Sole Survivor. Killing her will still give access to the settlement.
 * After talking with Phyllis when first arriving, then receiving a misc quest update from her terminal upstairs about Samuel, Phyllis may confront the Sole Survivor about "messing with [her] stuff" and subsequently repeat the entire initial conversation as though it didn't already happen. Companions may also react to the conversation again, even if the same options from the first time through (now faded in the UI) are chosen the second time.
 * If she is the quest giver for a Minutemen settlement quest for Egret Tours Marina the mission may be unable to complete. As she is a unique character with her own voice she does not have the settler dialogue required to complete the mission.
 * One may be able to receive and turn in the quest even though it seems as though the dialogue isn't progressing. Subtitles may appear if turned on, and though it seems to take longer than normal dialogue, the game may act as if it is despite her complete silence. However, while the quest can be initiated, it cannot be completed unless she is confronted about Samuel; as speaking to her will yield no caps reward. Alternatively, one can simply talk to another settler in order to satisfy the requirements of the quest and get the cap reward.
 * If it still does not progress, the below console commands will allow the quest to be completed. Each is for a different threat (Gunners, Super-mutants, etc.):