Robert Joseph MacCready

Robert Joseph "RJ" MacCready is the mayor of Little Lamplight in 2277.

Background
Macready is the "Mayor for fucking life" of Little Lamplight.MacCready came into office in 2274 shortly after the five-minute rule of Princess. According to Sammy, when Princess demanded the title of Mayor to be changed to Princess, MacCready punched her in the nose and said that the children of Lamplight needed a leader, not a princess. He was then elected to the position of Mayor.

MacCready was born in 2265.

Daily schedule
Unlike most of the residents of Little Lamplight, who tend to remain in a specific area, MacCready wanders the entirety of the town.

Quests

 * Picking Up the Trail/Rescue from Paradise: When first met, MacCready will threaten to shoot you unless you leave the Little Lamplight cavern entrance. The player has to pass a difficult speech check, use the Child at Heart perk, or complete the Rescue from Paradise quest in order to gain entrance to Little Lamplight. After gaining entrance to Little Lamplight, the player will have a new dialogue path with MacCready which reveals the entrance to Vault 87 through Murder Pass.
 * Fungus Deal: After speaking with either Eclair or Lucy, the player can convince MacCready to enter a trade agreement: swapping either Strange Meat (to Eclair) or Buffout (to Lucy) for Cave Fungus.
 * Those!: The player can convince MacCready (using the Child at Heart perk) to accept Bryan Wilks into Little Lamplight.

Effects of player actions

 * Speaking to MacCready in quick succession too many times will raise his ire. Eventually he'll refuse to talk to you and will tell you to leave Little Lamplight.

Inventory
* Since Mayor MacCready cannot be pick-pocketed or killed, his clothing is only available through console commands.

Notable quotes

 * "You're killin' me here, Mungo!"
 * "No, you know what? You can go take a hike, you insane mutant-fucker. Get out of my town!"
 * "Give it a shot, Mungo! You'll see plenty of my adult-sized stones, when I'm pissing on your grave!"
 * "That makes me mayor for fucking life!"
 * "Watch it Mungo or I'll blow your fucking head off!"
 * "I wouldn't expect much goodwill in town after this, you shit-sucking mungo bastard."
 * "Yeah, I bet you've heard all about the 'fungus' in my 'cavern.'"

Appearances
appears only in Fallout 3.

Behind the scenes

 * "RJ MacReady" is the name of the main character/hero, played by Kurt Russell, in John Carpenter's "The Thing." In the film, MacReady also takes leadership of his group being there is no other option, and (much like MacCready's confrontation with Princess) personally punched out someone causing a problem.


 * MacCready's physical appearance is that of the kid at the end of Mad Max Beyond Thunderdome. The kid is the son of The Gyro Captain from The Road Warrior. Father, son, and the kids from the airplane crash site all fly off in his odd looking airplane.

Bugs

 * Mayor MacCready is prone to disappearing. He tends to wander into obscure and dark corners. He may appear near the front gate if you go outside and fast travel back to town, or standing on the platform where he first stood when he let you into town. You can move to his current position with the console command "player.moveto 0000313B".


 * Sometimes MacCready will not give you the option to open the gate, even if you are at that point and have followed the advice outlined in this wiki. One way to make sure that this does not befall you is to click all of the grayed out speech options when speaking to MacCready. The dialog option to open the gate comes after a line that is often grayed/dimmed.


 * It's possible for MacCready to not open the gate after being instructed to do so. He will run to it, and climb up to the catwalk but will not activate the switch to raise the gate. This is because the scripted sequence requires Princess to be on the other end, and she may not run with MacCready to perform this function. Short of using the console to activate the gate/toggle clipping, the solutions are to either use the other entrance or reload from a previous save. Another possible solution is to wait for 24 hours, which will cause them to open the gate.


 * Doing DLC quests before opening the path will end "Picking Up The Trail" resulting in Macready's and Joseph's dialogue options to vanish and making entry into Vault 87 impossible. The only solution is to resort to a save that still has "Picking Up The Trail" as an active quest, and redo whatever progress has been lost.