Lobotomite

"All lobotomites, please stop milling about. Really."

- Klein

Lobotomites are surgically-altered humans found in Big MT in 2281.

Background
Lobotomites are the result of medical experiments performed in the Big MT. They were used to clean up the Big MT after experiments as assistants without a conscience. As their name suggests, they are lobotomized humans. Their brains have been replaced with advanced Tesla coils, allowing them to perform simple tasks, (use doors, walk, fight hand-to-hand, use firearms). They have better resistance to chem addiction and shock from bodily damage. However, they are unable to talk normally, (make mostly grunts but can say at least "die", "stop you" and "never"), or have a conscience. It also appears that the Tesla coils allows them to have a relatively long life, since a lobotomite called Test Subject 1, probably the first lobotomite created in Big MT, is still alive in 2281.

Dr. Dala calls them "skinvelopes". Her observations reports that 43% of the time, when two lobotomites are left together, they will either fight for dominance, or "inject bodily fluids into each others' orifices". It can be assumed that the other 57% is the behavior players are actually exposed to. Typically, they wear a torn patient hood with a respirator, some headphones, a pair of high-tec goggles and straps to attach them all. The lobotomites are spread across all the Big MT, but they have a particular "home", a cave called The Cuckoo's Nest, where they apparently worship toasters. Their "leader", Test Subject 1, resides there as well.

Characteristics
Lobotomites wear clothing that confers very little protection against damage. Most of the time they wear a Lobotomite jumpsuit or a Patient gown. This gives lobotomites a low damage threshold, but their medium to high amount of health somewhat counterbalances this.

Lobomites are armed with either a firearm or a melee weapon. They carry more powerful weapons at higher player levels, and can pose a credible threat even to very high level players, since at very high levels they often carry hunting revolvers or brush guns. At all levels, melee-oriented Lobomites frequently carry Saturnite fists or proton axes.

Notable lobotomite

 * Test subject 1

Appearances
Lobotomites appeared in the Fallout: New Vegas add-on Old World Blues, on a loading screen of Fallout and they were to appear in Fallout 2.

Behind the scenes

 * Lobotomites were to appear in Fallout 2, but were cut early on, and appeared only in a Fallout loading screen. At one point in the game, the Chosen One was supposed to be ambushed by a group of these monsters, wherein the Renegade Brotherhood soldier comes to his aid.


 * In real life medical usage, a lobotomy involves cutting to and from the frontal lobes in the brain to remove part of it. Though never used today because of antipsychotics, it was used most commonly in the 1940s to the 1950s to treat serious mental illnesses that otherwise required institution.

Bugs

 * Lobotomites are notorious for spawning right in front of the player. For example, fast-traveling to Ulysses' Point and waiting for a few seconds will cause lobotomites to spawn near Higgs Village and in front of the entrance to Ulysses' Point as well.

Gallery
Лоботомит