Butch (Fallout 3)

Butch DeLoria is a resident of Vault 101, the leader of the greaser-type gang known as the Tunnel Snakes, and possible companion of the Lone Wanderer in 2277.

Background
Born in 2257, Vault 101's resident bully, Butch masks his fear and sense of inadequacy regarding his alcoholic mother and the lack of a father figure by becoming boorish and overbearing. This masking of his shortfalls has stunted his secret desire to become a barber.

Carrying his switchblade nicknamed "Butch's Toothpick," Butch is usually found among his fellow Tunnel Snakes: Wally Mack and Paul Hannon Jr.

During their formative years, the Tunnel Snakes harassed other students in the vault, even being bold enough to taunt the overseer's daughter Amata Almodovar. Due to an agreement with the overseer, the Tunnel Snakes are largely left to their own devices, and few stand in their way.

Quests

 * Growing Up Fast: On July 13, 2268, Butch attends the tenth birthday party of the Lone Wanderer. Butch mentions to other boys that he wouldn't have come to the party if his mother didn't insist he should attend. During the party, Butch holds a small meeting with his friends to toss around ideas for a name for their gang during which he insults the idea of being called "Vault Dweller." He picks on the Lone Wanderer in an attempt to get a sweetroll, which can end with him starting a fight.
 * Future Imperfect: On August 3, 2274, Butch and his friends are verbally and sexually harassing Amata. At this point the player character can choose to: fight Butch and his gang, bully Amata about her weight, tell Butch that Amata's father will punish them, convince Wally to make the others leave with him by telling him that he's "just a follower," or ignore them and continue to the classroom. Later, after the G.O.A.T. examination, the teacher informs Butch that his G.O.A.T. exam answers determined him to be a hairdresser, something that amuses the long-suffering teacher and outrages Butch, who proclaims angrily, "I'm a barber, not a hairdresser!" He walks out of the room infuriated and meets his friends outside the classroom.
 * Escape!: After James' escape, the Vault becomes infested by radroaches, and Butch's mother, Ellen DeLoria, is attacked by the insects. Butch asks the Lone Wanderer to help save her. They can choose to help Butch and his mom or leave them to their own demise. Butch can also be convinced to save his mother himself, either by giving him a weapon or passing a Speech check. Helping his mother earns the player character a Tunnel Snake outfit. Another option (if the one's Charisma and/or Speech skills are sufficient) is to further torment Butch about his fear of radroaches via a successful Speech check, causing him to flee and abandon his mother. However, if choosing this option, Butch will be found dead as the player character goes upstairs to the atrium; the cause of his death unclear. There is also the choice to kill Butch outright, albeit with the consequence of making him unavailable as a companion later in the game.
 * Trouble on the Homefront: During Vault 101's factional crisis, Butch sides with Amata's rebels. He will be upset about the Lone Wanderer's return due to all the problems they and their father's escape caused. Butch wishes to leave the Vault so he can make his own choices in life, and somewhat naively wants to start a new gang in the wasteland. If asked about the events after the escape, he will mention Stanley's fears about the damage the vault's systems sustained, and hints that permanent damage to the air filtration systems may force the vault to be evacuated. Of course, if Butch was killed during Escape!, he will not be in Vault 101.
 * Tunnel Snakes Forever: When finishing up Trouble on the Homefront, make sure Butch is still alive and the overseer has lost control (either by convincing him to step down, killing him, or sabotaging the vault). Travel to The Muddy Rudder, strike up a conversation, and he can be convinced to join up for some adventuring - but only if the player character's Karma is neutral.

Effects of player's actions

 * Butch is one of the two neutral followers in Fallout 3. Following the resolution of the crisis, Butch can be found in The Muddy Rudder in Rivet City. Once one has recruited Butch, he will not leave if their Karma goes below or above the neutral range, but if they are separated or if they fire Butch, their Karma must return to neutral in order to recruit him again.

Other interactions

 * Butch can give the Lone Wanderer a haircut after they return to the vault. If choosing to recruit him, he can also give a haircut anytime during their travels.

Inventory

 * Should you take his 10mm pistol, toothpick, and ammunition and don't replace them, Butch will use a non-player switchblade and 10mm pistol.

Appearances
Butch DeLoria appears in Fallout 3 and Fallout Shelter.

Behind the scenes

 * Butch and his gang are modeled after 1950s-style juvenile delinquents known as "Greasers" seen in movies like West Side Story, The Wild One, Rebel Without A Cause, as well as later "retro" movies and TV programs that hark back to the same era.
 * Butch trying to steal the sweetroll is a direct reference to one of the character creation questionnaires of Elder Scrolls 1, 2 and 3, also made by Bethesda. The scenario is also referenced by a guard in Elder Scrolls V, who asks: "Let me guess; someone stole your sweetroll."

Bugs

 * If the PC has Fawkes as a companion and enters the Muddy Rudder, Fawkes and Butch will instantly turn hostile towards each other.
 * If the PC enters the Test Labs of Vault 87, as a companion, Butch will not follow and die. Even having him wait anywhere outside the door; he will still die or disappear.