Karma





Karma is the reflection of choices made during games and how they are perceived by the inhabitants of the wasteland in Fallout 2, Fallout 3 and Fallout: New Vegas.

Background
Karma is a game mechanic measured in points. Classified by three types, good, neutral, and evil, the player character always start a new game with 0 Karma points, which is considered neutral. Wasteland inhabitants will behave differently toward the player character depending upon Karma, and it serves as a factor in unlocking certain dialogue options and game endings. Some games use both Karma and reputation as mechanics, while others use one or the other.

Characteristics

 * In Fallout 2, "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how one is perceived in specific locations or among certain groups.
 * In Fallout 3, although Karma is measured in points, only associated status and titles appear.
 * In Fallout: New Vegas, both Karma and Reputation appear as game mechanics.

Behind the scenes
Three of the Karma images from Fallout 2 reference a superhero, each of a different comics company including Defender references Batman of DC Comics, Shield of Hope references Captain America from Marvel Comics, and Demon Spawn references Spawn, published by Image Comics.

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