Find Brotherhood Paladins

 is a quest in Fallout: Brotherhood of Steel.

Walkthrough
As the Initiate, this is the first and main task of the player upon starting FOBoS. Due to a relatively easy to navigate, linear setup, this is only a brief explanation of what takes place throughout the first chapter of the game.

When the game starts, this quest takes a momentary backseat as the Initiate is asked to Kill Drunken Raiders in the Carbon Bar. After the Initiate takes care of the raiders, he/she meets Richard, mayor of the lovely town of Carbon. Richards claims to have information regarding the missing Paladins, but will only reveal it if the Initiate clears out a radscorpion infestation in the local warehouse (Kill warehouse radscorpions). After the player takes care of all the radscorpions within the warehouse, Richard informs him/her that the Paladins went into the Crater and gives the Initiate an Elevator Key to go in after them.

This, however, is a trap, as the Initiate soon learns. After cutting a bloody path to the lowest caverns of the pit, the Initiate is met by none other than Richard. The two have a heated discussion wherein Richard reveals that he has made deals with the Raiders in order to save himself and keep them under control. After the conversation, Richard and several raiders attack the Initiate. Due to Richard's combat strategy of throwing nonstop grenades, the battle causes a cave in which the victorious Initiate must escape from (Escape Crater).

Upon returning to the surface, the Initiate finds the town under attack by raiders seeking revenge for their drunken friends. The Initiate learns from a dying Armpit that some of the citizens have holed up in the warehouse and tells him/her to "save those stupid fucking people." When the Initiate reaches the warehouse, Vidya informs him/her that she will not open the door until the Raider attack has been quelled and also asks the Initiate to save as many stranded civilians as possible (Town Under Attack, Rescue Innocents).

After fighting into the evening, the Initiate manages to clear out all the raiders in each section of the town (Carbon East, Carbon North, Carbon Town Center and Carbon West). Upon returning to the warehouse, Vidya will let the Initiate enter and ask for him/her to stop the raiders at the source, their HQ at the Carbon Mill. Jesse will give the Initiate a key to unlock the warehouse backdoor, which was previously inaccessible to the Initiate and leads to the Mill (Defeat Raiders).

After the Initiate fights his/her way through the Mill, he/she will find Jane, the leader of the raiders, selling a few captives from Carbon to the super mutant Attis. Attis expressed his distaste for Jane's ability to sell her own kind when she tries flirting with him in order to get a better deal. After Attis leaves, the Initiate has a bit of dialogue with Jane, learning about her deals with the mutants, before another fight breaks out.

Upon returning to the town after stopping the raiders, the Initiate is informed by the Vault Dweller that the Paladins actually last headed for the ghoul city, Los and helps the Initiate get there. Once there, the Initiate must battle through hordes of unwelcoming Ghoul's before finding Rhombus, the only surviving Paladin from the squad. Rhombus asks the Initiate to kill Set, local insane cult leader. The Initiate is yet again locked in a tough battle before defeating Set and successfully completing the original quest.