Necropolis

The Necropolis, a town built upon the charred remains of Bakersfield, is the grim aftermath of Vault 12; it is best described by Killian Darkwater: "The climate ain't good, rain or shine."

The true purpose of that vault was to keep the doors open regardless of the conditions, which spelled disaster to anyone attempting to seek refuge from the devastating, irradiated aftermath of the Great War. The sinister outcome of this experiment was the ghouls, into which most or all of the residents of Bakersfield had been transformed as the radiation leaked into the vault, and overtook the city.

To most post-War Californian residents, the Necropolis is a haunted city, a city of cannibals. At times, it is a myth used to frighten children, the "city of the living dead" inhabited by roaming, aimless, brain-eating shells of people who's minds were lost long ago.

Layout
Necropolis suffered extreme destruction, debris litters the streets and makes navigation practically impossible. The sewers serve to connect the various sections of town.

Motel
This area is a virtual shooting gallery, filled with ghouls. They are easy experience pickings for the distance shooter as their limbs are crippled and they most likely will not be able to compete with the ground a typical mid to low level player can cover with the Bonus Move perk. The ghouls will become hostile easily if the player tries to converse and/or rifle through their storage. There are manholes which lead to the city's sewers.

Hall of the Dead
In a building that appears to be the remains of some sort of church, you can find a number of imprisoned Glowing Ones, Set, Garret, and various Ghoul Guards.

Watershed
This area is home to:
 * Children of the Cathedral medics
 * The broken water pump
 * A Ghoul prisoner
 * The Super Mutants with rhyming names
 * The entrance to Vault 12

History
On October 23, 2077 the bombs were launched; who struck first is unknown, as it is not known if the bombs came from China or America. Air raid sirens sounded, but very few people went into the vaults, thinking it was a false alarm. Once it became known that the other vaults were sealed, people within Bakersfield attempted to force their way into Vault 12 to protect themselves and their families.

In the summer of 2083, the city of Necropolis was founded by the ghoul survivors of Vault 12. In spring of 2084, Set took control of Necropolis, wresting control from the original Overseer. The Vault 12 Overseer avoided death through exile, and was lost to history.

In 2157, the Master learned the location of the Bakersfield Vault, and sent a detachment of super mutants there to seize the vault. Many ghouls are snapped like twigs in the attack, and Set finally parleys with the super mutants, telling them that the ghouls are the Vault survivors the super mutants are looking for. The super mutants, angered at failing to find an intact Vault, set up a small garrison at the watershed to watch the inhabitants and ensure Set's cooperation in the war to come.

In February of 2162, the Vault Dweller recovered the water chip in Necropolis. Ian was killed by a super mutant and reduced to a cinder. In March of the same year, the super mutant army attacked Necropolis, killing many of the town's inhabitants. Most ghouls, however, managed to escape, leading to the Great Migration across the wastes to towns such as Gecko, Dayglow and Broken Hills.

Inhabitants
The ghoul population was divided into three groups:

The surface dwellers were what could be called the public face of Necropolis, as they were by far the most numerous of the three groups, and controlled most of the city's surface. They were typically the first thing outsiders encountered in Necropolis, and were likely the cause of the aforementioned rumours surrounding the City of the Dead. Their operations were based out of the Hall of the Dead, where their leader Set did his business. Paranoid and intolerant of outsiders and non-ghouls, the surface dwellers were often violent, attacking strangers on sight and harboring a particularly deep hatred of super mutants. This was most likely due to the super mutant garrison newly established around Necropolis' important Watershed. Though Talius mentions heated resistance to the super mutant presence in the city by Set's surface dwellers, by the time the Vault Dweller arrives there appears to be a sort of stalemate between the two groups, though Set does not hesitate in employing the outsider to eliminate the super mutants garrison.

The Glowing Ones were heavily irradiated ghouls who lived in the old Vault 12, shunned by even their own kind, who disliked the other ghouls as much as they did the normal humans.

The so-called underground ghouls, who were forced to live in the city's sewers, were ironically by far the most peaceful of Necropolis' residents and were much more tolerant of outsiders than either of the other groups.

Trick
It is possible to save the ghouls of Necropolis from slaughter at the hand of the super mutants. For this to happen, kill the Master before Lieutenant, and before 25 March 2162 (110 days from the commencement of the game).

Appearances
The Necropolis appears only in Fallout.

Inconsistencies
In Fallout, according to the Vault-Tec Vault Locations holodisk, Vault 12 was located in Bakersfield. However, while Necropolis lies to the Northeast of Los Angeles, the actual city of Bakersfield is not far to the Southwest of the Lost Hills bunker (which is not a Vault, but a military bunker, as suggested by Captain Maxson's log). The location of Necropolis roughly matches the town of Barstow. It can be assumed that while Necropolis was initially placed where Bakersfield is, the locations were moved at a later date to spread them out better along the map.

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