Armor Class

Armor Class, abbreviated to AC, is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In J.E. Sawyer's Fallout Role-Playing Game, it was renamed Evade.

Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.

Initial level: Starting armor class is equal to your Agility. Average characters will have an armor class of 5.

Modified by: Agility, Armor and Perks.


 * The Kamikaze trait sets the initial level to 0, instead of your agility.
 * The Dodger perk increases AC by 5.
 * At the end of each turn, your AC is increased by an amount equal to your remaining Action Point total.

Armor Class Klasa pancerza Класс брони