Melee Weapons

Melee Weapons is a Fallout, Fallout 2, Fallout Tactics, and Fallout 3 skill.

The Melee Weapons skill determines your combat effectiveness with all melee weapons, specifically the Police Baton, Chinese Officer's Sword, Combat Knife, Lead Pipe, Ripper, Rolling Pin, Knife, Switchblade, Tire Iron, Repellent Stick, Baseball Bat, Nail Board, Pool Cue, Sledgehammer, Super Sledge, Shishkebab, and any unique variants of these weapons. As this skill increases, so does your damage inflicted with all of these weapons, both in and out of V.A.T.S. mode. The Melee Weapons skill also allows you to use a melee weapon to block an attack; the higher the skill, the more damage is absorbed.

Initial Level: Starting Melee is equal to 55% + (1% x the average of your Strength and Agility). Average characters will have a 60% skill.

List of Melee Weapons

 * "Little Jesus" (Note: Can also be used as a throwing weapon)
 * Board of Education
 * Boxing Gloves
 * Brass Knuckles
 * Cattle Prod
 * Cattle Prod (Fallout Tactics)
 * Club
 * Combat Knife
 * Crowbar
 * Gold Nugget
 * Jack
 * Knife
 * Louisville Slugger
 * Mega Power Fist
 * Occam's Razor
 * Plated Boxing Gloves
 * Power Fist
 * Refined Uranium Ore
 * Ripper (weapon)
 * Rock
 * Sharpened Pole
 * Sharpened Spear
 * Shiv
 * Sledgehammer
 * Spear
 * Spiked Knuckles
 * Super Cattle Prod
 * Super Sledge
 * The Tenderizer
 * Throwing Knife
 * Uranium Ore
 * Wakizashi Blade
 * Wrench
 * Vampire Sword

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