Project Paradise

Event: Project Paradise is a public event

Detailed walkthrough
The gameplay consists of multiple stages. Firstly, the party has to initialize the experiment through a terminal adjacent to ARIC-4 in the main hub. After Project Paradise has been initialized, players must head to Habitats A, B and C to harvest different types of animal food (fragrant venison, toxic sludge, and moist radkelp) and deposit them into their respective feed troughs. The more food collected and inserted into each one, the higher the level of creature which must be defended in the later stages. 0-9 for rank 0, 10-19 for rank 1, 20-29 for rank 2 and 30+ for rank 3. After the timer for filling the troughs runs out, three friendly creatures will spawn and the party has approximately 10–15 seconds to "meet the friendly creatures". During the first part with filling the feeding troughs, this is also the time when Quercus can be put in charge of the experiment by using ARIC-4's shutdown code from the basement to deactivate her. If the timer to fill the troughs expires, not including the short time for final call for putting the food in the feeding troughs, the opportunity to use the shutdown code is lost, and ARIC-4 remains in charge of the experiment. If it is used in time, Quercus will announce he's taking over the experiment and will overlook the event from there.

After the short break, the friendly creatures must be defended from three waves of enemy animals while hostile Arktos Pharma security robots patrol the facility, including Protectrons, Mister Gutsies, and Assaultrons, as well as a Sentry Bot area boss outside of the event, though he may engage players while the event is active. The first two waves will consist of hordes of strong enemies, such as honey beasts, yao guai, wolves, cave crickets, snallygasters, anglers, and more, including any feral ghouls still lurking around the biome lab before or during the event. The final wave will be led by a powerful alpha predator. The level 100, 3-star legendary alpha predator can be either a Sheepsquatch, Grafton Monster or fog crawler with very strong defense and stamina and will spawn in only one of the three biomes. Protecting the friendly animals until the timer expires, even if the alpha predator is still alive, completes the event successfully. Only one friendly creature needs to survive for the event to be successfully completed. If all three friendly creatures are killed, the event will fail. The more that survive, the better the rewards upon quest completion, even if the alpha predator is still alive and wasn't killed in time. An automated turret in each habitat that fires high-explosive rounds can be repaired to assist in protecting the friendly creatures and repaired again if disabled by attacks from the hostile predators. Depending on if ARIC-4 or Quercus is in charge of the project, the friendly animals will either run away from the predators to protect themselves, or turn and fight, putting themselves in more danger unless the predators, especially the alpha, are distracted by player characters drawing their attention away from them and killing them quickly, or are kept distracted until time runs out for the final wave with the alpha predator.

Habitat A: Collect fragrant venison by looting sickly radstags.
 * Rank 0: Tick
 * Rank 1: Wolf
 * Rank 2: Yao guai
 * Rank 3: Deathclaw

Habitat B: Collect toxic sludge by harvesting piles and by looting the mole rats that spawn immediately after. Harvesting toxic sludge deals radiation damage to the player. Toxic sludge piles respawn after a short time to continue harvesting from them.
 * Rank 0: Bloatfly
 * Rank 1: Feral ghoul
 * Rank 2: Snallygaster
 * Rank 3: Mega sloth

Habitat C: Collect moist radkelp by harvesting flora. The radkelp respawns after a short time to allow for continued harvesting of it.
 * Rank 0: Bloodbug
 * Rank 1: Mirelurk
 * Rank 2: Mirelurk hunter
 * Rank 3: Mirelurk king

Potential Alpha predators include:
 * Sheepsquatch (Habitat A)
 * Grafton Monster (Habitat B)
 * Fog crawler (Habitat C)

Hostile creatures include:
 * Wolf (Habitat A)
 * Yao guai (Habitat A)
 * Cave cricket (Habitat A)
 * Rad ant (Habitat A)
 * Honey beast (Habitat A)
 * Mole rat (Habitat B)
 * Radrat (Habitat B)
 * Snallygaster (Habitat B)
 * Bloatfly (Habitat B)
 * Radroach (Habitat B)
 * Angler (Habitat C)
 * Gulper (Habitat C)
 * Radtoad (Habitat C)
 * Bloodbug (Habitat C)
 * Stingwing (Habitat C)
 * Feral ghoul
 * Firefly (x3)
 * Arktos Pharma Protectron
 * Arktos Pharma Mister Gutsy
 * Arktos Pharma assaultron
 * Arktos Pharma eyebot
 * Arktos Pharma sentry bot

Potential rare/unique loot includes:
 * Arktos lab coat
 * Recipe: Formula P
 * Plan: Bear Arm
 * Plan: Bear Arm heavy mod
 * Plan: Bear Arm puncturing mod
 * Plan: Stimpak diffuser
 * Arktos Pharma Backpack
 * Plan: Gladiator mask
 * Plan: Inferno mark 1 power armor paints
 * Plan: Minigun Hot Rod Shark paint
 * Plan: Missile launcher Shi paint

Rewards
Note: the Arktos Pharma backpack skin will be unlocked automatically after completing the event using ARIC-4's shutdown code, and can be earned regardless of the number of animals remaining.

Bugs
Placing venison in a food trough may cause the game to crash.