Fallout 76 weapons/Comparison

Overview
Almost every weapon in Fallout 76 is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change. The most desirable of these mods are legendary effects. These mods cannot be crafted onto or removed from a weapon, but grant significant bonuses.

All weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Weapons of the same type may have a different amount of current condition and a different condition bar length. Weapon modifications may influence the length of the condition bar. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the current condition of found weapons.

Additionally, a weapon's level determines the base damage output and maximum condition bar of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher craft and repair costs.

Ranged
Pistol/Rifle Weapons that can be configured as either rifles or pistols, depending on the grip/stock modification.
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Pistols
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Rifles
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Shotguns All shotguns fire 8 projectiles. Each pellet does 1/8th of the damage listed in the pipboy.
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Bows All bows are silenced and benefit from Mister Sandman.
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Heavy guns
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Explosive launchers Heavy weapons that are marked as explosives. They are affected by both Bear Arms and Ordnance Express, but they are not affected by Heavy Gunner.
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Syringers These weapons are used to apply buffs or debuffs. They are classified as ballistic weapons, however ballistic damage buffs will only apply to the on-hit damage (0.5).
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Melee
One-handed +5% per Strength
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Two-handed +5% per Strength
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Unarmed +10% per Strength
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Thrown
Grenades All thrown grenades deal 1 damage on a direct hit, separate from their main explosion damage.
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Mines All thrown mines deal 1 damage on a direct hit, separate from their main explosion damage.
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Throwing knives All throwing knives are modified by legendary damage bonuses provided by the equipped weapon. Traps All thrown traps deal 1 damage on a direct hit, separate from their main snare damage.
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Other
Binoculars These utility weapons are used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
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Cameras These utility weapons are used for taking pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
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Chainsaw This weapon is technically just a weapon. It does not scale with any weapon class-specific perks, like the Camera or Binoculars.
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