Hit Points

Hit Points (or HP) are a game mechanic used to measure the health of a character. During combat, wounded characters lose HP. When a character gains a new level, additional HP is awarded. Should a character be reduced to 0 HP, the character dies. Needless to say, HP is an important character statistic to be monitored during play. HP can be restored using various medical items/food items such as Stimpaks and Wasteland Omelets. HP can also be restored by sleeping or paying a doctor (both of these methods heal crippled limbs).

Fallout, Fallout 2
Initial level: Starting maximum HP is 15 + ST + (2 * EN).

The Maximum HP increase per level is (EN / 2) + 2.


 * The Lifegiver perk gives you an additional 4 maximum HP per rank every time you gain a level.
 * The Alcohol Raised hit points and Autodoc Raised Hit Points perks each increase your maximum HP by 2.
 * The Alcohol Raised hit points II and Autodoc Raised Hit Points II perks each increase your maximum HP by 4.
 * The Alcohol Lowered hit points and Autodoc Lowered Hit Points perks each decrease your maximum HP by 2.
 * The Alcohol Lowered hit points II and Autodoc Lowered Hit Points II perks each decrease your maximum HP by 4.

Fallout 3
In Fallout 3, a character's HP is 90 + (Endurance x 20) + (level x 10). With this formula, HP gain from endurance is entirely retroactive, and so endurance can be boosted early or later on with the same effect. This means that the highest HP possible is 535 with 10 Endurance and both the Lifegiver perk and the version of Survival Guru perk that increases HP (635 with the Broken Steel DLC).


 * The Life Giver perk can add an additional 30 HP.
 * One of the Survival Guru perks can add up to an additional 15 HP.
 * The sound of a heart beat can be heard when the player is on low health, the sound gets louder (and faster) the lower health the player is on.
 * However, there have been some occasions in which the player's health is so low that their heartbeat actually stops.

Fallout Tactics
Initial level: Starting maximum HP is 15 + ST + (2 * EN).

Maximum HP increase per level is (EN / 2) + 3.


 * The Lifegiver perk gives you an additional 4 maximum HP per rank every time you gain a level.

Fallout: Brotherhood of Steel

 * The Die Hard skill gives you an additional +20 maximum HP (up to a maximum +200) per rank.
 * The Rad Child skill allows Cain to regenerate health when others would receive radioactive damage.
 * The Sadist skill gives you the ability to regenerate +2 HP for Cain and +5 HP for Nadia (up to regenerate a maximum +25 HP for Nadia and +10 HP for Cain) per rank whenever they kill an enemy.

Punkty wytrzymałości Очки здоровья