Overdosed

Overdosed is a condition of your character in Fallout Tactics.

Effects
Excess use of chems will cause an overdose, which will result progressive damage until the status effect expires. Taking more chems while overdosed will renew the overdosed effect.

Each chem in Tactics has an Overdose value assigned to it:

All other consumables have a value of 0. The amount of Overdose before the status is applied is based off the Endurance stat:
 * $$50+(15\times\text{Endurance})$$

Overdosing will cause the target to go Unconscious, and will occur each time a chem with an Overdose value is applied to the Overdosed target unless already Unconscious. While not Unconscious, Overdosed targets will lose one Hit Point every 6 seconds.

A second threshold is checked if Overdose exceeds a fatal amount, killing the target instantly:


 * $$100+(20\times\text{Endurance})$$

Bugs
Saving and reloading will reset the accumulated Overdose value to 0, allowing players to bypass this system entirely.

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