Fallout 4

Fallout 4 is a post apocalyptic role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the Fallout series, and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 10th, 2015, except in Japan, where it will be released on December 17, 2015.

Setting and story
During Bethesda's E3 conference, it was revealed that the player will be the Sole Survivor of Vault 111, who emerges 210 years to the day and time after the Great War. Prior to this, the player is shown to have lived during the pre-War era with their spouse and child. It is due to this information that TODD HOWARD IS GOD!

The setting was confirmed to take place in Boston, Massachusetts, from the trailer released on June 3, 2015. The trailer shows the Paul Revere Monument, the USS Constitution, as well as the Massachusetts State House with its unique Golden Dome. Scollay Square, Bunker Hill memorial, and Fenway Park are also visible in the trailer. Areas within Diamond City include (from left to right) Swatters Custom Baseball Store, Diamond City Surplus, Power Noodles, and Chem-I-Care. Fenway Park is renamed Diamond City, as seen in the surplus store name, and the white diamond symbol seen on the outside of the building and on the Diamond City Surplus store. The events of Fallout 4 occur in 2287; a decade after Fallout 3, and six years after Fallout: New Vegas.

Vault 111 is in the North-West corner of the map as it was seen in the trailer. Furthermore, the Sole Survivor wearing the Vault 111 jumpsuit is carrying a laser musket, can be seen meeting Dogmeat and starting on a road leading away from the camera, a motif seen in various previous installments.

Vault 111 is also near Sanctuary Hills, the estate where the Sole Survivor is from. The first location that the player comes across, Is sanctuary hills, as waypoints point the player in that direction. The player's robot, Codsworth, still resides there. Going by the E3 reveal, one of the player-built settlement sites is in Sanctuary Hills, the player's original neighborhood before the war.

The setting also includes mountains and the out-lands of Boston's city limits.

The game will feature just over 111,000 lines of dialogue, more than all of the dialogue in Fallout 3 and The Elder Scrolls V: Skyrim combined.

Gameplay
The gameplay is largely similar to that of Fallout 3 and Fallout: New Vegas, with the ability to switch from first to third person view. Additional features are a split-piece armor system, base-building, a dynamic dialogue system, in depth crafting system which implements every lootable object in the game, and much more. Enemies such as mole rats, Mirelurks, raiders, super mutants, deathclaws, and ghouls will also return to the series.

The player character, the Sole Survivor, obtains a Pip-Boy which allows the player to access a menu with statistics, maps, data, and items. Players can also find game cartridges, which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which plays an important part in combat. While using V.A.T.S., real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time". Various actions cost action points, limiting the actions of each combatant during a turn, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons.

A new feature to the series is the ability to build settlements and buildings. Players can select and scrap objects and structures for resources and building supplies, and use them to build their own structures ranging from fully-decoratable houses, towers, bars, labs, and more. The player can also construct more than one settlement across the Commonweatlh, and can send brahmin caravans between their towns. Towns can be powered with working electricity, using a dynamic power line system, as well as equipped water pumps and crops/gardens to keep a steady income of food and drink. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements, as they can be raided and attacked.

Another new feature to Fallout that was confirmed by Bethesda Studios on Twitter is that there is no level cap, allowing players to experience a little more freedom when it comes to exploring and combat. Another confirmed feature that allows even more explorational freedom is that, also confirmed by Bethesda's Twitter, is that even if the game 'ends' you may continue playing, a feature returning from Broken Steel, which allows players to experience the aftermath of their decisions. In addition, a new weapon system will allow a wide variety of customization.

Development
Initially, in 2004, Bethesda Softworks licensed from Interplay Entertainment the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). Later, in 2007, Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a Fallout MMORPG. The legal dispute is now over, with Bethesda Softworks and its in-house development studio retaining the rights to all of the Fallout franchise, including an MMO.

In 2008, Bethesda's Pete Hines said: "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one." He also added: "This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls."

Development began right after Fallout 3 's release, in 2009. The game had minor development due to Skyrim being developed at the same time. After Skyrim was released in 2011, Fallout 4 became the primary project for Bethesda.

Release date
In August 2010, Todd Howard revealed in an interview with Eurogamer that Bethesda was working on two projects; one had been in development for two years (beginning after Fallout 3 was released), and the other was still in pre-production. It is now known that the title farther along in development was The Elder Scrolls V: Skyrim. Fallout 4 is now known to be the second title.

On January 9, 2013, the voice actor behind Three Dog (Erik Todd Dellums) was given permission by Bethesda to hint towards his appearance soon. On his Twitter account, he stated, "To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!" However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore it was not the anticipated new Fallout title.

On April 15, 2013, Bethesda Game Studios announced on Bethlog that they had completed all new content for Skyrim and were moving the studio's attention to an as of yet unknown title that had previously been in pre-production since 2010. Although Bethesda Softworks did announce The Evil Within during the same week, this is being developed by another studio and will have no direct impact on whatever project Bethesda Game Studios is currently working on.

On February 18 2014 Todd Howard was interviewed on Rock, Paper, Shotgun and said that a new game announcement would be very far away. "We don’t [have a timeframe for our next game announcement]," he said, "but I think it’s gonna be a while." He is forever positive and says "PC is resurgent," enthused Howard. "Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time. And it's exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we've wanted to do in the past. There are kind of random ideas we're working on right now, and it's like, "Wow, I think there's potential here to do some really cool stuff."

On June 2, 2015 a countdown timer was set on Bethesda's Fallout website expiring on June 3 at 10:00 AM EDT.

On June 3, 2015, seconds before 10:00 AM EDT, the Fallout 4 trailer was released on YouTube. The Fallout website, seconds after 10:00 AM EDT also debuted in full Fallout 4 style including a working teaser phone number, previously used during the Fallout 3 release.

Bethesda's first ever E3 showcase took place on June 14, 2015 at 7PM PST. The E3 showcase was streamed on YouTube and Twitch. Bethesda revealed gameplay footage including combat, a refined VATS system, a new crafting system, concept art, and a release date, which was confirmed to be November 10, 2015. A major new feature shown during the press conference was the ability to craft and deconstruct settlements and/or certain buildings. The player can select certain in game objects and structures and "scrap" them. The materials gained from this are then used to build however the player sees fit. This gives the ability to build areas where merchants and NPCs can inhabit.

Fallout 4 was successfully released on November 10, 2015, having been shipped 12 million copies to meet day one demand.

Pip-Boy Edition
The Pip-Boy edition of Fallout 4 features: a wearable Pip-Boy that can, according to a Forbes article, hold the iPhone 6, iPhone 5/5s, iPhone 4/4s, Samsung Galaxy S4, the Samsung Galaxy S5 and many other smartphones using foam inserts. a Pip-Boy pocket guide, a Vault-Tec perk poster, a RobCo Industries stand (for your Pip-Boy), a capsule case, and the game in a collectible metal case.

Fallout 4 Nuke Pack
The Fallout 4 Nuke Pack features: a Fallout 4 lunchbox, a 37x10" Fallout 4 Print, a Vault Boy mini bobblehead, and the game in a collectible metal case. The Nuke Pack is sold exclusively in Australia and New Zealand, distributed by EB Games.

Fallout 4 Mighty Bundle
The Fallout 4 Mighty Bundle features: an 100 page hardcover Fallout 4 Franchise Book "...detailing in words and hi-res imagery the history of Fallout over the years", a Fallout Vault Boy Pop! Vinyl figure, and a copy of the game.

Mod support
Fallout 4 is the first Fallout game to have native mod support for consoles. During the E3 2015, at the Xbox Conference, Todd Howard went on stage to tell the audience that Xbox One will offer mod support following the release of the G.E.C.K for PC in 2016. Sony's PlayStation 4 will support mods sometime in the future.

Downloadable content
Bethesda has confirmed there is DLC coming starting early 2016, as well as smaller updates along the same lines as Skyrim has seen. Bethesda will also be selling a Season Pass for all add-ons, at a price of $30 USD.