Drug Den

The drug den is an unmarked location in the Charlestown neighborhood of Boston. It is northwest of the USS Constitution and Weatherby Savings & Loan, and northeast of Bunker Hill.

Layout
The drug den is a three-level house controlled by raiders. Usually, there is a raider on the roof of the building and one or two in the street. Inside the building, two or three raiders can be found on the second and third floors. As the name of the place suggests, some Jet, Buffout and Psycho can be found on shelves and tables.

On the third floor there are a full bed and a steamer trunk as well as a door leading to the roof. On the roof, there are a sleeping bag, a couple of armchairs and sofas.

Loot

 * One bottlecap mine - On the third floor, next to the steamer trunk.
 * Haptic drive - During the quest Quartermastery, the drive is inside the steamer trunk.

Related quests

 * Butcher's Bill 2: A survivor may have made it out of the Augusta safehouse disaster. His name is Blackbird and he was spotted recently. Doctor Carrington tasks the player character to gather more details regarding his fate.
 * Kidnapping: Concerned settlers will ask the Sole Survivor to help them rescue a fellow settler that was kidnapped for ransom by nearby hostiles, hoping to have them freed without harm.
 * Quartermastery: Scribe Scribe Haylen has identified the location of a piece of technology she wishes to retrieve and catalog. She asks the Sole Survivor for help in bringing back the technology in one piece.
 * Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
 * Reclamation: The Sole Survivor learns from Dr. Secord that a synth was kidnapped by raiders. They can help with the planned retrieval mission by placing a tracking beacon on the synth and reporting back to the Synth Retention Bureau.
 * Stop the Raiding: The Sole Survivor becomes aware of a group of settlers being terrorized by nearby raiders and can offer to help.
 * To the Mattresses: The synth-hating L&L Gang is a major threat to the Railroad. Desdemona has a lead on them and asks the Sole Survivor to help neutralize their members.

Appearances
The drug den appears only $$

Bugs

 * If the location is part of the quest Randolph Safehouse 3 and the location had already been cleared before the quest is taken, the game might not recognize the quest as completed.
 * This can be fixed with the console command.
 * The orientation of the interior does not align with the exterior. You enter the building facing south, but you face north when inside.