Chet (Fallout: New Vegas)

Chet is a store clerk living in Goodsprings in 2281.

Background
He is generally a good merchant early on in the game, as he carries a wide selection of low to mid level equipment and general use items. Though, he will become a less useful the farther you go into the game, he does provide a decent assortment of early essentials.

Chet claims to have been to the New Vegas Strip twice in his life. Both times he apparently drank a lot of liquor and lost most of his caps while gambling, in that order. He speaks fondly of the city however, but he also warns you not to stir up any trouble on account of NCR and Mr. House's personal robots.

Quests

 * Ghost Town Gunfight: Chet can be persuaded with a Barter skill of 25 to give Leather armor to the residents of Goodsprings that are preparing to fight the Powder gangers. (If killed during the fight, Chet will be revived in his store)
 * Run Goodsprings Run: Chet can be convinced with a Barter skill or a Speech skill of 25 to give Leather Armor to the Powder Gangers as well as extra ammunition.

Appearances
Chet appears in Fallout: New Vegas.

Bugs

 * When buying Ammo Box, .38 Special (2), even if you pay for two, you will only get one in your inventory the last one staying in his.


 * When buying Ammo Box, Small Energy Cell, Bulk (5), even if you pay for five, you will only get one in your inventory the last one staying in his.


 * Chet will not restock, even after 200+ ingame days. Only item refreshing is special ammunition. You can get his stock to refresh by saving in the store, quitting the game and loading with "continue", simply loading a quicksave will not work.


 * During Run Goodsprings Run, if you kill the Powder Gangers after Joe Cobb tells you to shake down Chet for supplies, you can pass both the Barter or Speech check infinitely, resulting in infinite leather armors, 9mm ammo, and XP. If one levels to 30 before leaving Goodsprings, many of the perks that they picked will carry over if they choose to remake their character after leaving.


 * If Chet is sleeping, and you choose to talk to him and walk out of the store without actually allowing him the time to speak to you, he will appear outside. He will engage in conversation with you, but after you close out of the dialogue, he will begin walking around. It is unknown if he ever returns to his shop.

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