ED-E

Eyebot (Duraframe) – Subject E, or ED-E for short, is a 6 year old shop security robot at Primm. His armor and weapons are more advanced than standard eyebots.

Background
ED-E comes from the East Coast ; he was built by Whitley, an Enclave scientist at Adams Air Force Base. ED-E is a highly customized "duraframe" model with hardened armor and specialized weapons. It was an eyebot on an incredible journey, first going to Navarro for upgrades, then carrying an enormous amount of valuable data when it was badly damaged and taken in by a Primm shop owner: the Nash Residence. Though ED-E still retains all of its data and an understanding of its mission, its internal positioning hardware is badly damaged. The only reason it has not been seized by interested parties is because ED-E has not communicated its special mission to anyone. ED-E is seen trying to fulfill its mission in the trailer video, where it is shot twice by an unseen shooter, and then it heads towards the New Vegas skyline in a heavily damaged but still functioning state. To fix him requires a 65 repair skill, or 35 with 55 science skill, or he can be repaired with 3 scrap metals, 2 sensor modules and 1 scrap electronics (2 scrap metals are on the bench with him!). After he is repaired he can become your companion. A good place to find the parts needed to repair would be Lone Wolf Radio (for the sensor modules & scrap electronics) or the Novac gas station garage.

Quests

 * ED-E My Love

Location
ED-E is in Primm, inside the Mojave Express building (the damaged robot on the counter).

Appearances
ED-E appears in Fallout: New Vegas and could possibly be the Enclave Eyebot in the E3 Trailer, as it has the "My child is an honor roll" bumper sticker.

Bugs

 * Completing the quest ED-E My Love by giving him to the Followers may result in him teleporting to a location near red rock canyon(shown by quest marker) and then exploding on approach, removing him from the game as a companion.


 * It would seem if you bring ED-E into the White Glove Society's kitchen, he will stop moving and just float in place. You can still interact with him, but he will not follow you. This can be avoided by telling him to wait outside the kitchen area and then going back to get him after you're done in there.


 * When told to stay, he can appear to you soon after even though you clearly told it to wait there.


 * After rescuing Primm's deputy all Primm citizens may become hostile to ED-E.


 * After chatting to the commanding officer at Ranger Station Charlie, the officer may become hostile to ED-E(This seems to happen when approaching quest essential NCR NPC’s, and may be avoided by commanding ED-E to “wait” a safe distance away, confirmed on XBOX 360 and PC)


 * The Legion members inside Cottonwood HQ may become hostile to ED-E at random.


 * NCR troops at Camp McCarran may become hostile to ED-E at random. (This seems to happen when approaching quest essential NCR NPC’s, and may be avoided by commanding ED-E to “wait” a safe distance away, confirmed on XBOX 360 and PC)


 * Completing the quest "ED-E My Love" by giving him to the Brotherhood may result in ED-E no longer moving or shooting anybody. It will still fast travel with you and zone with you, but will stay where you spawn.  Changing him from follow to stay, and then back to follow fixes this problem, but he still won't attack enemies. Also reported to happen if you side with the Followers of the Apocalypse at the end.  To fix this try killing ED-E and resurrecting him again by using the console. On console click on ED-E and type kill,then exit the console, go back again on the console and click on ED-E and type resurrect. By doing this ED-E will follow you and will once again engage enemies with his ranged attack, but he does not seem to use his melee attack when told to do so.


 * When completing the quest ED-E My Love, you're given a chance to upgrade the robot either by giving him to the Brotherhood of Steel, or the Followers. To achieve this upgrade, the entity is swapped out with an entirely different base ID, without making the inventory persistent.  The effect of which is "destroying" any items in ED-E's inventory.  The items are actually not destroyed, but still stored in the old, non-upgraded ED-E's inventory.
 * To fix this issue on the PC, you can access the standard ED-E's inventory remotely using the console, then take your items from it:
 * Type prid 1732cf (NOTE: prid 1732D1 worked for me. Some people say prid 1732CF or prid 1732D0 works. It's a base 16 number (hexadecimal). So just take a few values up or down from there and see what works for you.)
 * Type OpenTeammateContainer 1
 * ED-E's inventory will open and you will be able to take all items from it.


 * When trying to pass under the floor of BoS underground base in hidden valley, ED-E may get stuck in the low floor when trying to follow you.


 * While entering vault 34 ED-E may get stuck and leave your party and return to primm. When you return to primm, ED-E will begin to attack you with no chance of stopping the attacks. (360)


 * Sometimes ED-E may be randomly attacked if the player interacts with people. (360/PC/PS3)


 * Having ED-E wait anywhere until he returns to Primm may result in him becoming hostile to everyone, including your character. You may be able to retrieve your gear from him by pickpocketing.


 * ED-E will disappear if you enter the Lucky 38 Casino. But cannot recruit Rex as It appears ED-E is still following you. (This can be resolved by going back to the lucky 38 casino and ask him to follow you again.)


 * ED-E will completely disappear and will not be at Primm or the Lucky 38. (360/PS3)


 * Several staircases (with roofs/walkway covers) can cause ED-E to become immobile and/or phase through the bottom of the level (Confirmed PS3)


 * If ED-E is killed (knocked down in Casual mode) in the H&H Tool Company's short hallway containing the Steel I-Beam battering ram, ED-E might phase through the floor or ceiling, and become stuck. To fix this, do the following in the console:
 * prid 1732d0
 * moveto player
 * resurrect 1 (typing kill will crash the game)
 * disable
 * enable
 * ED-E should now be following you again, and working normally.


 * If you fix ED-E before saving Primm from the Powder Gangers, Johnson Nash will not give you the quest ED-E My Love even if you talk to Johnson Nash about ED-E. If you directly head to the Gibson Scrap Yard and talk to Old Lady Gipson the quest will automatically trigger.


 * If ED-E disappears after using the "Terminate Companion Protocol" take him to Primm and then initiate the sequence. He will then float into the shop in which you found him and remain there.


 * If you give to ED-E inventory NCR armor than after that you get message "Your companion cannot wear clothing of this fraction". NCR clothing dissapear from ED-E inventory, so you lose that armor. This happens with most faction armour, but it is not lost, ED-E just won't carry it, so it drops to the ground under him.


 * In Vault 22, when you set gas afire while companion is not inside secure computer room, it will be killed permanently (removed from game). You will have to play around with console to get him back (the resurrect/disable/enable fixes it). The player.moveto command takes the player back to that location in Vault 22, but he isn't there, although the robot companion slot is still occupied by him.


 * Sometimes ED-E will get lost and eventually (after several in-game days) you will get a message that ED-E has returned to Primm. However, when you enter the Nash house, ED-E will be hostile towards you and the Nashes, and you will have to destroy it, failing the companion quest. If you are waiting in real-time in the house when you get the message, ED-E will spawn hostile and attack you.


 * ED-E delivers a message from the BoS after enough trigger words are activated. During the last paragraph of this speech, the speaker's dialect changes to that of a hispanic male, and the player is stuck without being able to bring up the Pip-boy or move. Quitting to dashboard and reloading does not fix this bug, however entering "enableplayercontrols" via console seems to fix the problem.


 * If knocked unconscious in an area that is lower than his float height (such as a doorway in a vault), upon regaining consciousness, ED-E will ascend into the ceiling and explode, being removed permanently.


 * If ED-E is fired and sent to the Lucky 38 casino, he will disappear.


 * ED-E sometimes will kill Keith in Aerotech Office Park, unprovoked. This results in the failure of the unmarked quest given to you by Captain Parker where you had to prove Keith was cheating at caravan. After Keith's death, you can still gather the evidence needed to complete the quest, and notify Parker, and will be given a small reward (approx 100 caps). However, even if you agree to back up Parker when he decides to take Keith into custody, no action will be taken by Parker, and you cannot talk to him about Keith anymore.


 * For some odd reason ED-E's 2 bottom antennae and laser maybe become detached from his body causing them to just nonchalantly float about a foot below him. This can be fixed by fast traveling.


 * If you attempt to place ANY armour into ED-E it will state that he cannot wear that armour and it will be placed on the ground. If you are in a owned building at the time, such as a house, then that armour will become there property and it will be classed as stealing to pick it back up.

Videos
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