Mod:Creation Kit/Papyrus Naming Conventions


 * Generally:
 * a --> function argument
 * k --> object
 * b --> boolean
 * i --> integer
 * f --> float
 * s --> string
 * p --> pointer (carryover from internal code, inconsistency, should not be used)
 * r --> reference (carryover from internal code, inconsistency, should not be used)

Example: Function MyFunction(int myNum, akActionRef) ak = Function Argument Object.

SmkViper helped flesh out this list. There doesn't appear to be any conformity to conventions with regard to local and script variables. However:
 * Properties tend to be upper CamelCase.
 * Script variables tend to be upper CamelCase.
 * Local variables tend to be lower camelCase.
 * ReferenceAlias properties always have the "Alias_" prefix.

source: https://www.afkmods.com/index.php?/topic/4417-papyrus-naming-conventions/ There might be more in Fallout 4, these are from Skyrim

Mod:Creation Kit/Category: Scripting Mod:Creation Kit/Category: Papyrus Mod:Creation Kit/Category: Papyrus_Language_Reference