Crash Landing

Crash Landing is a quest in the Fallout 76 add-on Wastelanders.

Background
It is 2103 and people are coming back to Appalachia. Some arrive by foot, some by other means. A USSA astronaut has crash-landed somewhere in the northeast and is desperate for help.

Walkthrough
The quest starts automatically when in the Mire. Commander Sofia Daguerre's radio beacon is picked up by the player's Pip-Boy, playing a pre-recorded distress signal. The signal originates from the abandoned bunker, where the player finds the commander down on the lower level, wounded against a defunct fusion generator. She will ask for aid (a single stimpak) to recover. After she recovers somewhat, the player has to break to her the bad news: The America she knows and remembers is gone.

She will ask for the player to find out what happened to her three fellow astronauts. This requires recovering the flight recorder from her crash site southwest of the bunker, directly west of the gulper lagoon. Activating the flight recorder inside the cabin will prompt a two minute countdown and an ambush by a war party of super mutants. The script does not require the player to physically eliminate the super mutants, simply hiding and waiting for the download to complete suffices.

Once the player collects the recorders and returns to Daguerre, she will ask for retrieving the decryption key from the ship's robot, an assaultron. With Intelligence 8+, the player can point out that basic robot behavior would interpret attempts to take the key as hostile. The commander will realize her mistake and reveal the emergency code for collecting the key: Blue Sunset. The robot, PANDORA, is found making its way southwest through the Mire. Killing or using the phrase will make it return the encryption keys.

Upon return, the player can ask for a reward with Charisma 6+ (which yields 50 pre-War money stack). Daguerre will be up and about and explain that in order to decrypt the downloaded data, the player needs to construct a special USSA console. This is a CAMP-specific item that will make the follower appear at the camp. Completing this task will complete the quest and start the next.