Radio (Dead Money)

The Dead Money radio is a world object in the Fallout: New Vegas add-on Dead Money.

Overview
Like the speakers that once played music has now become another threat to the Courier, similar to the decayed speakers that play the Sierra Madre's decayed alarm frequency. These radios are unique in their design having the appearance of a 50's luxury box radio. Unlike speakers, the radios have a slightly shorter signal range to the Dead Money Collar having 8 yards compared to the speakers having a range of 12 yards. Like the blue speakers, (Minus not being able to be turn off) these radios can be destroyed or turn off. Once a radios has been turn off, it can never be turned back on. Shooting the radios causes it to explode showing the exposed vacuum tubes within it.

Disabling and avoiding radios

 * Walking up to a radio and switching it off will end the danger.
 * The decayed frequency can be heard outside of the bomb collar range.
 * Radios can be destroyed from a distance by shooting them with ranged weapons or by throwing Spears at them.
 * Difficult to find radios can often be disabled with grenades and other explosives, as they are extremely sensitive to damage.
 * With the Pip-boy light off one can see the light on the frequency dial to find the radio.
 * Some radios can simply be bypassed by moving quickly past them.
 * Christine Royces' companion perk, Signal Interference, will extend the time the Courier can remain near a radio without detonating the Dead Money collar.

Locations

 * Several spread around Puesta del Sol north and Salida del Sol north.
 * One in the Cantina Madrid
 * One in the Executive suites
 * One in the Villa police station
 * One in the Tampico
 * One in the Sierra Madre Casino & Resort