Mod:Creation Kit/GetLockLevel - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Returns the level of the lock attached to this object. If there is no lock, it will return 0 - very easy.

Syntax
int Function GetLockLevel native

Parameters
None.

Return Value
The level of the lock attached to this object.
 * 0 = Unlocked
 * 25 = Novice
 * 50 = Advanced
 * 75 = Expert
 * 100 = Master
 * 251 = Barred
 * 252 = Chained
 * 253 = Terminal Only
 * 254 = Inaccessible
 * 255 = Requires Key

Examples
if (WeakChestProperty.GetLockLevel == 0) Debug.Trace("Lock is very easy") endIf
 * Is the lock very easy?