Super Mutant (Fallout 3)

Vault 87 super mutants or East Coast super mutants are a species of super mutant found in the Capital Wasteland.

Background
These super mutants were created in the "Evolutionary Experimentation Program", the experiment assigned to Vault 87. The modified strain of FEV used to create these mutants, resulted in a new strain of super mutant which, in addition to becoming sterile, grow larger and stronger as they age.

The first super mutants of this variety were created in 2078, becoming a permanent feature of the Capital Wasteland. Too dumb to overrun it, but too strong to die off.

Biology
They differ from their Western counterparts in that they possess a yellow-green skin color, and are generally less intelligent and more aggressive. They also appear more healthy, as they are never seen with any cybernetic parts or organic disorders. However, unlike their distant cousins they retain less of their humanity after transformation, and no distinguishing features from their former lives can be found. Every super mutant's facial expression is permanently set in a sneer.

During exploration of Vault 87, information from terminal entries reveals more about the process that humans go through to become super mutants. When exposed to the specific strain of FEV found there, muscular and skeletal systems develop rapidly, while mental faculties diminish. Most sexual characteristics are eliminated, transforming the subject into an almost asexual state.

Despite their apparent lack of intelligence, the mutants are somehow able to organize themselves into a coordinated army (as evident from numerous raids). They have also procured large amounts of advanced weapons, ammunition and equipment, and maintain the FEV infrastructure necessary to transform humans to increase their numbers. How they are able to achieve these things is never explained, as the player never meets a mutant leader or governing body in the game, unlike in previous Fallout games.

In the ruins of D.C., the super mutants are looking for human captives in order to expand their army, as well as a new source of FEV (a conversation between two super mutants in Vault 87 reveals that they are running out of "green stuff").

Gameplay attributes
Despite their seemingly low intelligence, super mutants can sometimes employ effective military tactics. Melee-armed mutants will move in to engage the player while those behind them take pot-shots with ranged weapons. Super mutants armed with grenades will often use them without regard for any fellow mutants that might be caught in the blast radius.

When encountered at lower levels, super mutants are usually in groups of two or three, accompanied by one or two centaurs. At higher levels they can be found in groups of three to five, with a few centaurs acting as their watch dogs.

Super mutant
These are the youngest and weakest of the Capital Wasteland super mutants. They are usually encountered in groups of two or three, led by a stronger super mutant. Regular super mutants have almost twice as much health as most standard human non-player characters, but this is somewhat offset by their lack of body armor. Some of their prime locations are the GNR Building Plaza, the National mall, the Statesman Hotel, the National Archives, and Falls Church.

Super mutant brute
Super mutant brutes are generally stronger and tougher opponents than regular super mutants, as they are better armed and armored. They are the most common of all super mutants once the player reaches a high enough level, and are easily distinguished by their galea-like metal helmets and crude metal armor.

Super mutant master
The super mutant masters are the group leaders of the mutant army which plagues the Capital Wasteland. They have the most Hit Points of all "common" super mutants. They're discernible by their armor which consists of black tubing which wraps around their lower and upper body and a fighter pilot helmet. A gas mask is strapped to their left shoulder, acting as a makeshift pauldron. They are generally never alone and are usually accompanied by one or two brutes. They tend to hang around old slaver settlements or abandoned towns, and they are rarely out in the open, wandering the wastes. Some reports suggest that they may also be found at abandoned Enclave facilities.

Super mutant overlord (Broken Steel)
The super mutant overlords are variants added to the game in Broken Steel. They are aged, and powerful super mutants who already appear to be evolving into behemoths. Their intelligence (in comparison with other types of super mutants) is questionable, but they are smart enough to wield energy weapons. Sometimes, they are seen leading groups of other super mutants, although they more frequently tend to act alone, or in pairs. Overlords also have a 40 unblockable damage bonus when attacking with a tri-beam laser rifle and a 25 bonus when attacking with a special version of a super sledge. When carrying an assault rifle or a Chinese assault rifle, they use a one-handed pistol motion. They have a good chance of dropping above-average loot such as stimpaks, mini nukes, and purified water. They appear frequently at later levels.

Super mutant behemoth
The behemoths are the greatest threat among the East Coast super mutants. There are only five of these behemoths, although reports of their sightings continue long after the last of them are killed. They are the oldest, and the strongest of their kind, as well as many times larger than any other humanoid creature. For unknown reasons, they will not speak, instead they will make monstrous roars. They are usually armed with almost unrealistically large fire hydrants mounted on a large water pipe; other than that, they also use their enormous fists. Either way, both weapons are heavy-hitters, and will cause major damage against any enemy smaller than them.

Killing all five behemoths will grant you the achievement/trophy, The Bigger They Are....

The Evergreen Mills Behemoth remains in the game files of New Vegas, however there is no texture.

Notable quotes

 * "I'll wear your bones around my neck!" 
 * "I'm gonna eat your arms... when you're dead, human!"
 * "What you up to? Something fun? Something to eat? Me bored!" "Why you care?! You human or something?!" "Never mind! You too dumb to talk to!" 
 * "I have a joke for you. Ready? Knock knock. Who's there? Humans. Humans who? Kill the humans, kill them all! Hahahahaha. Oh, that's a good one. Hahaha!"
 * "Now try and hide from this!"

Appearances
Vault 87 super mutants appear in Fallout 3 and its add-on Broken Steel and  Mothership Zeta''

Bugs

 * Occasionally, super mutant masters and overlords may appear that are merely labeled as a "super mutant", but still have the same health and equipment of masters/overlords.
 * Super Mutants may not acknowledge the player no matter how close he/she gets to it.
 * In German Town Police Headquarters during the Big Town Rescue, If you are high level, Super Mutant Overlords appear, However, They are equipped with a Hunting Rifle which they cannot wield, They will either try to find a different weapon if available or attack you with fists in an unarmed fashion, Strangely enough, They may be titled as "Super Mutant" While still looking like an overlord with the same amount of Health and damage caused, However this may affect loot dropped, For instance, Mini Nukes or Stimpaks may not be dropped and will instead be regular Super Mutant loot, This may also happen during the defense of big town causing bugs or complications if they run off to find a weapon, A fix for this could be to first of all kill a Super Mutant Master so the overlord can wield either its Super Sledge or Chinese Assault Rifle.