Speaker (Dead Money)

The Dead Money speaker is a world object in the Fallout: New Vegas add-on Dead Money.

In Dead Money, speakers (like radios) take on a new and threatening role: by interfering with the signal to the Dead Money collar, they can cause the collar to detonate, killing the Courier.

The Courier has approximately 10 seconds from when the collar starts beeping to find and disable the speaker or back away out of range.

Speakers have a range of 12 yards, whereas radios reach only 8 yards.

Overview
Originally before the war and while the casino was being constructed, the surrounding area of the town had numerous speakers installed to broadcast music for its tourists and for ambience. Though a perfect addition to the casino, some of the tourists took to vandalize them which led to Frederick Sinclair having the speakers re-enforced/shielded to prevent this from happening. As of the events of Fallout: New Vegas, the speakers continued to play music though due to age of the signal and the electronics of the speakers the frequency has changed to garbled static. A terminal entry shows the reason why the speakers as well as the radios are still on, before the Gala Event a security guard was so excited about the event that he turned on all the radios so he could hear the event everywhere he goes.

Disabling and avoiding speakers

 * Speakers showing a red light are shielded and cannot be damaged with weapons - they must be avoided or switched off from terminals.
 * Speakers showing a blue light can be damaged from a distance with ranged weapons.
 * Difficult-to-find speakers can often be disabled with grenades and other explosives, as they are extremely sensitive to damage -- as long as they are not the shielded red-light type of speakers.
 * Some speakers can simply be bypassed by moving quickly past them.
 * Having Christine Royce as a companion will extend the time the Courier can remain near a speaker without detonating the Dead Money collar.

Locations

 * Throughout the Sierra Madre.