Victor (Fallout: New Vegas)

"I like you, friend. Have I mentioned that?"

- Victor

Victor is a friendly but mysterious PDQ-88b Securitron found in Goodsprings during 2281.

Background
Victor has been in Goodsprings since long before Mr. House's Securitrons rolled out onto the old Las Vegas Strip. By his own account he has been in the town since 2266, but claims not to recall anything from before that time. According to Trudy and the town's other residents, Victor's old owner used to live in the shack on the south side of town (identified by the Old World flag hanging outside), but nobody has lived there since at least 2274 when Trudy arrived in town.

Victor's actions have had a direct effect on the Courier's involvement in the Mojave, including their initial hiring to transport the Platinum chip, and the subsequent ambush at Goodsprings cemetery shown in the game's introduction.

Quests

 * They Went That-a-Way: After coming out of Doc Mitchell's house, you will see Victor wheeling around Goodsprings. He can be questioned about what happened to you and where the men who shot you went.
 * The House Always Wins: Upon entering the New Vegas Strip, Victor will be in front of the Lucky 38. He lets you in and gets you to the Penthouse via elevator.
 * We Must Stop Meeting Like This: Victor will tail you throughout your search for the men who shot you. He will show up in the perimeter surrounding Goodsprings, Novac, Boulder City and the Strip.
 * We Must Stop Beating Like This: After going on the main road, you may get attacked by some unwanted critters. Luckily, Victor is right behind you to help fight them off.

Effects of player actions

 * After killing or disabling Mr. House, Victor will seemingly disappear; he can be found in Goodsprings at his shack, permanently disabled.

Other interactions

 * If the Courier heads out of Goodsprings north on the road nearing the Makeshift Great Khan Camp without speaking to Sunny Smiles, Victor will rush to the Courier's defense against the cazadores blocking the road. (We Must Stop Beating Like This)
 * Victor plays down his role in the Courier's rescue, saying that he discovered his body when he was out for a stroll. He is evasive and unhelpful, but his help can be requested against the Powder Gangers, during Ghost Town Gunfight. He fails to show up to the battle, however, and a Science check of 25 reveals that he was remotely deactivated, with Victor claiming that it was a command he'd never heard of before.

Appearances
Victor appears only in Fallout: New Vegas.

Behind the scenes

 * Victor's name and the face displayed on his screen are both references to Vegas Vic.

Bugs

 * Victor's marker will sometimes be located at a location northwest of the Great Khan encampment. He is not, however, actually there.
 * Victor can sometimes show up inside of the Dead Money add-on in Solida Del Sol.
 * Talking to Victor to change floors at the Lucky 38 will play the "click" sound effect as if you didn't interact with anything, but you will still talk to him.
 * Killing Victor in the Lucky 38 will cause him to disappear upon his death. After doing this, it is possible he may still be found in Victor's Shack, deactivated.
 * When taking the elevator, Victor might sometimes appear in the Cocktail Lounge.
 * If Victor finds you at the Gun Runners and is killed with a plasma weapon and turned to goo, looting him will open the companion interface.
 * A fairly recent update may cause Victor to appear next to you every time you load your game (i.e. entering/exiting a building or fast-traveling). This can cause you to get stuck sometimes, such as in the mountain above Bitter Springs during the Climb Ev'ry Mountain quest.
 * A fairly recent update may cause Victor to appear next to you every time you load your game (i.e. entering/exiting a building or fast-traveling). This can cause you to get stuck sometimes, such as in the mountain above Bitter Springs during the Climb Ev'ry Mountain quest.

Gallery
ru:Виктор (Fallout: New Vegas)