Pip-Boy 3000



The Pip-Boy 3000 is a arm-held electronic equipment manufactured by RobCo Industries and is one of several Pip-Boy models that were issued as standard to Vault-Tec Vaults. The 3000A has numerous functions, and its capable of displaying the character's stats, area maps, inventory, and Geiger counter. A Pip-Boy can play radio stations. The equipment is designed with a lamp for illumination of the local area around the user, acting as a makeshift light in darkened areas. A user can configure the display to one of four colors: Amber, Blue, Green, and White. Later series of the Pip-Boy 3000 have additional features and modifications. Some technicians feel the 3000A is more reliable. Unlike the Pip-Boy 2000, it can't normally be taken off by its wearer because of its biometric seals, and can only removed by an authorized Vault technician for servicing (although this is highly inconsistent with the game, where you can freely change your attire, and whatever you wear also affects what you have under the supposedly sealed PIP-Boy).

In Vault 101, a Pip-Boy 3000 is presented by the Overseer on a resident's tenth birthday party. The gifting of the Pip-Boy is viewed by residents as the first step toward adulthood by a young resident. The birthday person is soon afterwards assigned their first work duties.

Pip-Boy 3000's are viewed as communal property and were passed from one generation to the next. The expectation is that the user will properly cleaned and maintained the Pip-Boy to ensure its survivability.

On July 13, 2268, the Lone Wanderer is gifted with a Pip-Boy 3000A by Overseer Alphonse Almodovar.

Later, on that same day, this message is broadcast through the Vault radio: "Remember - your Pip-Boy is not a toy. Proper cleaning and maintenance will ensure its operation for this and future generations."

Stats Tab

 * Status
 * Displays the user's Condition, Radiation Levels and any Effects that are currently active.
 * CND - Status of limbs, and enables directional application of Stimpacks to crippled areas or to the body as a whole.
 * RAD - Precise reading of user's radiation level using internal Geiger Counter and options to administer Rad-X and Rad Away as necessary.
 * EFF - Displays effects of currently equipped clothing, radiation level, chemicals the user has ingested, any addictions the user may have and any crippled limbs.
 * S.P.E.C.I.A.L
 * Displays the user's S.P.E.C.I.A.L information as well as indicating positive or negative effects on their levels.
 * Skills
 * Displays the user's skill levels as well as indicating positive or negative effects on them.
 * Perks
 * Displays a comprehensive list of the user's perks.
 * General
 * Gives a rough indication of the user's Karma level and gives various interesting pieces of information about the user and their actions. General Stats.

Items Tab

 * Weapons
 * Gives a readout of the stats of all weapons that the user is carrying on their person and aids in repairing of them.
 * Apparel
 * Gives a readout of the stats of clothing the user is carrying and, similar to weapons, aids in their repair.
 * Aid
 * Shows the stats of any food or medical items the user is carrying.
 * Misc
 * Shows any items that do not fall into any of the above categories.
 * Ammo
 * Gives details on the types and amounts of ammunition that the user is carrying.

Extra Information

 * Weight
 * Show how much weight the user is carrying/the maximum that the user is carrying
 * HP
 * How many Hit Points the user has/the full Hit Points the user has

Data Tab

 * Local Map
 * Shows a detailed map of the user's local area.
 * World Map
 * Shows a complete map of the area the user is residing in, allowing new locations to be automatically added when discovered.
 * Quests
 * Shows any quests the user has been given as well as a record of those completed. Can also link an active quest to the Local and Global maps.
 * Notes
 * A record of notes that the user has obtained and allows playback of holotapes.
 * Radio
 * A built in radio receiver that can tune into local radio stations.

Pip-Boy light
A lamp on the Pip-Boy 3000 can be used to illuminate an area immediately around the user, acting as a makeshift light in darkened areas.

To activate the Pip-Boy Light, hold down Tab, you can deactivate it the same way. Hold B to activate and deactivate the Pip-Boy Light on the Xbox 360 and hold down O to activate on PS3.

Bugs

 * Sometimes when you are entering the simulation (Operation Anchorage), the date on your pip-boy will be 01.01.01. And when you leave the simulation it will still show that date.


 * When viewing the player in Third Person, the Pip-Boy 3000 glows green. It has been known to stay glowing as you bring it up to your face, rendering it almost impossible to read it, Usually restarting the game fixes this.