Tranquility Lane

Tranquility Lane theme



Tranquility Lane is a main quest in Fallout 3, an Xbox 360/PC achievement and a PlayStation 3 trophy. The quest begins immediately after the completion of Scientific Pursuits as the Lone Wanderer sits in a Tranquility Lounger in Vault 112. The quest can also be accessed immediately after the completion of Escape! by entering Vault 112 after the Lone Wanderer leaves Vault 101.

Summary
Tranquility Lane is a virtual reality simulation housed in Vault 112, created by Dr. Stanislaus Braun. The Lone Wanderer is tasked by Betty with an escalating series of violent tasks ranging from making a child cry to killing residents for Betty's entertainment in order to free the Wanderer's father, James, from the simulation. As an alternative to completing the violent tasks, the player may activate the "failsafe". Unlike the murders ordered by Betty (who can revive the residents at will), the failsafe will irrevocably kill everyone. This act of mercy killing will grant good Karma instead of bad, due to the fact that it frees Braun's victims from a hellish existence. Both solutions result in the release of the Lone Wanderer and their father from the simulation.

Residents
The following are the residents that "live" in Tranquility Lane:

Betty's tasks
Betty will task the Lone Wanderer to do the following things for "her" entertainment:
 * 1) Make Timmy Cry:
 * 2) * By attacking him physically.
 * 3) * By convincing him that his parents are divorcing each other because of him, which he will believe after a Speech check.
 * 4) * By giving him the military school brochure to fool him into believing his parents are sending him away.
 * 5) * By killing one (or both) of his parents.
 * 6) Break Up The Rockwells' Marriage:
 * 7) * By telling Mrs. Rockwell that her husband is cheating on her, which she will believe after a Speech check.
 * 8) * By finding the lacy underwear in the Simpson household (upstairs on their bed), placing it on Roger's desk in the Rockwells' basement, then telling Mrs. Rockwell that her husband is either cheating or he is a cross-dresser.
 * 9) * By reading Mrs. Rockwell's diary upstairs, which indicates that she'd like to kill Mrs. Simpson. Take the rolling pin from the kitchen in the Rockwell house and beat Mrs. Simpson to death with it, then tell Mr. Rockwell about it. Note that reading the diary is optional; skipping that part will not prevent the player from successfully completing the task in this manner.
 * 10) Kill Mrs. Henderson: Note that Betty is adamant that Mrs. Henderson cannot be simply beaten to death, as that's boring; the Lone Wanderer must be creative about it. (Betty will just revive Mrs. Henderson if you try.)
 * 11) * The chandelier above the hallway to the kitchen can be rigged to drop when someone walks under it.
 * 12) * A roller skate can be moved to the stairs, resulting in Mrs. Henderson falling to her death when she tries to go upstairs.
 * 13) * Martha Simpson states that Mrs. Henderson loves cooking. Her oven can be sabotaged to leak natural gas. Upon being asked to make a pie, when she lights the stove, the explosion will kill her instantly.
 * 14) * The security console in the kitchen can be accessed, allowing one to enable the security lockdown, locking Mrs. Henderson in the house. Set her robot to "Begin Security Program" mode, and, as it wanders around, disable the "security parameters" data, rendering it unable to determine friend from foe. The robot will also be hostile to anyone it detects. If the robot is destroyed after it kills Mabel but before deactivating its security mode, the Wanderer will not be locked in the house, deactivating the security on the terminal and will allow them to leave.
 * 15) Kill Everyone: As Betty says, the Pint-Sized Slasher mask and Slasher knife can be found in the doghouse to the right of the abandoned house. At this point, everyone will become hostile and attempt to flee from the Lone Wanderer (with the exceptions of Betty, the dog Doc, and the Mister Handy). Hunt down and kill everyone.

After everyone is murdered, Braun expresses gratitude for the entertainment and tells the Lone Wanderer what they wanted to know most: Doc is actually their father, and has been watching them in horror the entire time. He then opens the exit door, allowing the Wanderer to leave the simulation.

Fail safe summary
Betty's negative Karma inducing tasks can be skipped by finding the abandoned house at the beginning of the simulation. Step inside and activate the fail safe using the tones. One can also look at all the other notes written by Braun in here. After activating the fail safe, the residents will be permanently killed by Chinese commandos (project "communists on US soil"). The Lone Wanderer will receive positive Karma, though, because the residents have been freed from their otherwise eternal suffering at Braun's hands. Braun, as Betty, will be kept alive and forced to reside alone, forever. However, all of the tasks for Betty can be completed before activating the fail-safe. The Lone Wanderer will gain good Karma and the citizens of Tranquility Lane will be revived and killed by the Chinese soldiers.

Fail safe details

 * 1) Old Lady Dithers will tell the Lone Wanderer that she knows that Tranquility Lane is a simulation due to tampering of her lounger by outside parties, that Betty is really "Braun", and that he uses a "Fail safe terminal". She mentions that the Wanderer should go and search the abandoned house, but mostly babbles.
 * 2) Within the abandoned house, the Lone Wanderer will find a set of objects that make specific musical pitches when activated. If the Wanderer enters the proper sequence, the Fail-Safe terminal will reveal itself. In the terminal, selecting "Chinese Invasion" will summon a squad of Chinese soldiers who proceed to murder the residents of Tranquility Lane, with the exception of James (stuck inside Doc the dog), Betty, and the Lone Wanderer. According to the notes on the Invasion program, this program disables the fail-safes on most of the pods, meaning that dying in the simulation will kill the real-world person as well.
 * The tone sequence is Radio (F), Pitcher (C), Gnome (D), Pitcher (C), Cinder Block (B), Gnome (D), Bottle (A).
 * If one can't remember the sequence to activate the terminal, note that each object has a specific tone, and Betty whistles the correct tonal sequence while playing in the center of the lane.
 * A useful mnemonic is "Rads Please Ghouls, Player Can Glow Badly". (Radio-Pitcher-Gnome-Pitcher-Cinderblock-Gnome-Bottle.)
 * The solution melody is a cheeky reference to Tranquility Lane's soundtrack. The jolly theme is played multiple times by the xylophone and once by the flute: F C D C B D A. (fail: )
 * 1) If Braun is spoken to, he will angrily scold the Lone Wanderer on what they have done and lament that he is now alone and trapped forever within the simulation, something confirmed by his own notes on the Chinese Invasion Plan on the Fail-Safe terminal: the systems in place for his own safety will not allow him to be killed, even if the Invasion program is launched. He will further point out that Doc the dog is actually James, and he will be waiting for the Lone Wanderer once they leave the simulation.
 * 2) Using the Exit Door on the playground will end the simulation.

Outside Tranquility Lane
As soon as the Tranquility Lounger pod opens, James will walk to the Lone Wanderer and begin a conversation. He had intended to find some holodisks, memos, or even experiments from Braun related to the G.E.C.K., but what he found is a perfectly alive and insane Braun and got himself duped into Tranquility Lane as a dog. After some dialogue, he says he'll be returning to Rivet City to meet with Dr. Li and resume Project Purity; the Lone Wanderer can either immediately go with him or indicate that they've other tasks to attend to. This has no real influence on the plot, and James will leave for Rivet City regardless.

This immediately concludes Tranquility Lane and begins The Waters of Life.

Similar to the Anchorage Simulation, once Tranquility Lane is exited, it cannot be accessed again.

Karma

 * Making Timmy cry will result in a -50 Karma penalty.
 * Breaking up the Rockwells' marriage will result in a -50 Karma penalty, except by killing Mrs. Simpson and blaming it on Mrs. Rockwell, which will be a -100 Karma penalty.
 * Killing Mrs. Henderson results in a -100 Karma penalty except by using the roller skate, which is a -50 Karma penalty.
 * Killing people as the Pint-Sized Slasher causes -50 Karma penalty per person or -400 Karma total for killing everyone.
 * Activating the fail-safe rewards +300 Karma.

Bugs

 * Mrs. Rockwell can skip the argument with her husband if you decide to use the lacy underwear. She will just run away when she's within speaking distance of her former husband. One way to avoid this is to exit the basement before she does and make sure Mr. Rockwell is not too close to the basement door.
 * Your follower may not return to their original location upon entering the simulation, and instead disappear. Sometimes they can be found in the pod area later on.
 * If Mabel Henderson is not in her house, or leaves during the time you are arranging her creative death, she may not return. You may need to disable the security lockdown and find her, you may kill her and Betty will restore her to her house, otherwise you may have to load another save.
 * If you become hostile with one of the residents and get a fair distance away from him/her you will hear your character say "I guess it was nothing" in a child's voice.
 * When you check your watch in Tranquility Lane, the game may freeze.
 * If you start the Chinese invasion while trying to break up the Rockwells' marriage, they will survive because they can't die during that quest.
 * In very strange cases the fail-safe will not appear in the abandoned house.
 * The game may crash upon starting the fail-safe.

Gallery
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