Guns

Guns is a Fallout: New Vegas skill. It is the successor to the small guns skill of previous Fallout games, though it has inherited some weapons which would have previously been categorized under big guns (such as miniguns, but not missile launchers or gatling lasers). The skill determines your accuracy with every kind of slugthrower and firearm, from pistols and rifles to beastly miniguns.

With higher Guns skill the player will be more accurate, have reduced sway with the larger rifles, and deal more damage (at 100 skill level, 2x the damage compared to 0 skill).


 * $$\text{Initial level}=2+(2\times\text{Agility})+\left\lceil\frac{\text{Luck}}{2}\right\rceil$$

Example: A starting Agility of 5 and Luck of 5.


 * $$2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15$$

Appearances
The skill "Guns" appears in Fallout: New Vegas in place of the small guns and big guns skills that were in Fallout 3.

This skill is increased permanently by the book Guns and Bullets and temporarily by the magazine Milsurp Review.

Behind the scenes

 * An identical skill - titled Firearms - was to be used in Van Buren, Black Isle Studios' canceled Fallout 3 project.
 * The Vault Boy image for the Guns skill is the same image of the Small guns skill in Fallout 3.