Mod:Creation Kit/OnCombatStateChanged - Actor

Member of: Mod:Creation Kit/Actor Script

Event called when this actor's combat state changes.

Syntax
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)

Parameters

 * akTarget: The Actor that this actor is targeting. May be None if this actor is leaving combat.
 * aeCombatState: The combat state we just entered, which will be one of the following:
 * 0: Not in combat
 * 1: In combat
 * 2: Searching

Examples
Event OnCombatStateChanged(Actor akTarget, int aeCombatState) if (aeCombatState == 0) Debug.Trace("We have left combat") elseif (aeCombatState == 1) Debug.Trace("We have entered combat") elseif (aeCombatState == 2) Debug.Trace("We are searching...") endIf endEvent