Shelters

Shelters are an expansion to the C.A.M.P. system $$

Background
The purpose of the Shelters project was to produce unique interior expansions to homes. They were advertised as homes of the future for ideal living in a post-apocalyptic world. Jameson Grillo and Aaron Bradie were two of the scientists working on the project.

Gameplay
Shelters are instanced C.A.M.P.-like interiors with separate budgets and relaxed building rules, but also act as separate homes from the C.A.M.P. proper, having both their own building budget and special Vault-Tec themed decorations or house parts that can be only used in the Shelter. Certain types of objects are prohibited, and different shelter types may have different entrance designs. On the world map, the C.A.M.P.s of teammates with Shelters are marked with a small radiation icon. A terminal at the Shelters Claim Center acts as an in-game help guide to various Shelter features.

Features
Shelters have the following unique features:
 * Instanced interior with increased budget independent from C.A.M.P. and other Shelters
 * Objects can be placed without support (i.e. floating)
 * Can toggle object snapping on/off
 * Relaxed object boundary/clipping restrictions
 * Persistent interiors even after moving C.A.M.P.
 * Death inside a Shelter doesn't drop a loot bag
 * Control panel may be used to repair or scrap all objects
 * Built-in "foundation" floors with standard snapping points
 * Shelter entrances may be placed inside other Shelters
 * Teammates may build in each other's instances
 * Teammate C.A.M.P.s containing unlocked Shelters have a "Shelter" icon next to the standard C.A.M.P. icon
 * Objects from the following categories cannot be built: Allies, Food, Water, Resources, Displays, and Vendors

Related quests

 * Home Expansion: Shelters are unlocked via completing the quest at the Shelters Claim Center located to the side of the sealed entrance to Vault 51. Speak to the Mister Handy waiting inside, Mr. Clark, register on the terminal, speak to him again, and the Shelter can be built upon the quest's completion.

Appearances
Shelters only appear $$