Hangman's Alley

Hangman's Alley is a location in the Commonwealth in Fallout 4 and a possible settlement available after clearing out a small group of raiders.

This small area comes with several pre-existing defenses, such as a guard tower, and can be built vertically to access additional areas for constructing new defenses. It is good at limiting areas of attack as it is only accessible from three directions (if you unchain the door up the ladder) and is close to Diamond City with easy to build on flat surfaces.

This settlement will need a power source and a recruitment beacon if it is to be expanded. One could also move settlers from other locations to help it grow or it can be used as a personal space.

Layout
As this is the location for a settlement, there is a workshop, weapons workbench, and a cooking station. The majority of the structures present can be scrapped, excluding the elevated shack.

There is a reasonable amount of dirt within the build-able area allowing crops and water pumps to be placed, however it is unlikely that much excess will be produced as there are no open sources of water (e.g. a river).

Appearances
Hangman's Alley only appears in Fallout 4.

Bugs

 * During the quest Taking Point: Hangman's Alley, a radio beacon and power generator can be constructed outside of the accessible area. If this happens, one would either have to build a second generator, or use the console command to disable clipping to exit the map and access them.
 * Building a generator too close to the buildings could cause it to glitch inside of one. It will still count towards your total power, but you will not be able to connect wires to it.
 * During attacks on this settlement it is possible for attackers to spawn inside of the buildings surrounding the settlement. If this happens you cannot execute the last attacker, and will be forced to fail the quest. This will still cause death or destruction to the settlement, regardless of defenses or blockades.
 * Raiders can spawn in the tunnel, which can cause the settlers to bug out and start walking towards a wall with their gun out.
 * NPCs may not walk anywhere in the overall area of the section nearest the northern/riverside and eastern entrances, whether they've been assigned to a row of crops, a bed, a guard post, or a store (the cut-off point appears to be the default position of the guard tower. Considering the shape of Hangman's Alley to be an "L," this space would be the short part).  If assigned to something within that space they will simply remain idle in the "main square" of the alley near the un-scrapable shack and cooking station.  Therefore, it is best to use this space for the player's own use, such as for weapon and armor workbenches, and objects that do not require NPC assignment such as water pumps.

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