Guardian Peak

The  is a place in the Mojave Wasteland. It is next to Camp Guardian and south-southeast of Ranger Station Bravo.

Background
Guardian Peak is the highest point on the mountain, where NCR Troopers had been assigned to establish a vantage point to watch Lake Mead and any Legion activity.

Exterior
The peak itself is void of NCR soldiers, but is populated with 2-3 Giant rats and several bark scorpions. A sleeping mat is near the Ham radio emitting the radio signal. However, the nearby cave system, Camp Guardian Caves, contains the dead NCR troopers that were stationed at Camp Guardian and an unmarked quest.

Camp Guardian Caves
This area is a large network of tunnels and a few large open areas with three entrances, one at the peak, one halfway up the mountain by some picnic tables and a grenade range, and the last is an underwater entrance from Lake Mead. The cave is inhabited with 15-20 Lakelurks and a Lakelurk king. The easiest way to clear the caves is to sneak and snipe the Lakelurks from a reasonable distance. Having Boone as your companion makes this even easier. The bodies and equipment of the NCR Troopers can be found littered throughout the first couple areas and passages. A nice number of C-4 plastic explosives can be found immediately after entering the cave from the Peak entrance.

Following the passages will lead you to the injured Private Halford. With a high enough Medicine skill (50) or a Doctor's bag, the Courier can heal the Private who will follow you through the cave system or can be led out of the cave. Halford can be convinced to help deal with the remaining Lakelurks if the player passes a Speech Check (50) however he can be killed easily by the Lakelurks so this may not be a wise decision. (Although there are several sniping points where you can pick off Lakelurks in the lower chambers to make things a little better when you get down there. Silenced weapons, most notably Ratslayer, are ideal here.) If you approach either entrance to the Caves, Halford will leave the party stating that he is close enough to the entrance to get out himself. Unless you've completely cleared the tunnels, he will most likely get killed in the process of leaving. The largest number of Lakelurks are found in the area with the King, egg clutches, and the 11 dead NCR Troopers (as well as a dead caravan brahmin).

There is also a smaller separate cave (called the Camp Guardian Cave) with a short(ish) tunnel and a large open area at the other end. The cave has two entrances, one brings the player to a ledge looking over the large opening (so one can enter the cave through this entrance, but once down in the large open area the entrance cannot be reached) while the other one is at the opposite end of the tunnel. The cave is inhabited by about a dozen giant rats and there is no loot.

Notable loot

 * Camp Guardian Notes - one on the stairs going to the radio, one at the top of the stairs, one by the chair near the lookout post and one stuck on a bush near the steps. There is also one near a Jalapeño plant/tree looking south onto the water
 * C-4 plastic explosives - inside the cave from the peak entrance.
 * Schematics - Dog tag fist - Rewarded for saving Halford or from his corpse.

Bugs

 * If the player heals the wounded private's leg, compliments his weapon, and convinces him to help clear the caves, then leaves prematurely, you should be able to infinite loop 'You said you would help clear the cave' and 'you said I could have your rifle', to produce an infinite number of service rifles, there should be some lockboxes and a sasparilla case outside the way you came in to hold them.
 * It's possible to tell the private that the way to the surface is clear, and if you heal him he will leave. Unfortunately, since the cave has multiple exits, he may choose to use an exit on the other side of the cave system, and be killed by lakelurks you have yet to deal with.
 * The Camp Guardian Caves have no local map on the pipboy.

Appearances
appears in Fallout: New Vegas.