Jericho (Fallout 3)

Jericho is a former raider and possible companion living in Megaton in 2277.

Background
Jericho was born in 2212. He was once a dangerous raider out in the Capital Wasteland, who killed and stole for measly amounts of caps and loot. After fighting with the raiders for many years and becoming a crack shot with a rifle, Jericho settled down in Megaton to enjoy his twilight years, but he did not lose his raider ways. The smarmy, rude Jericho helps protect the town, but still gets drunk and curses at passersby. He has thought about getting back out into the wastes to fight again, but not without some caps for "equipment." Jericho occasionally does some odd jobs for Colin Moriarty.

Effects of player's actions

 * If the Lone Wanderer kills all of Megaton's inhabitants with Jericho as their follower, he will not become hostile towards them. If they kill the brahmin outside the clinic, or steal from his house and then fire him anytime after that, he will become hostile.
 * If one decides to blow up Megaton during the quest The Power of the Atom while he is the Lone Wanderer's companion (thus, not dying in the explosion) and fire him afterward, he will walk to the Megaton ruins and stay in front of the crater. He will mention the destruction of Megaton when one speaks to him, but will not feel sorry for its residents. He can still be hired as a companion.
 * If later recruited again, he will say he has begun to grow "a fourth arm" standing next to all the radiation.
 * With good Karma, he will make comments such as "What's going on kid? I thought you were supposed to be some kind of bad ass."

Other interactions

 * If one first speaks to him while wearing the Vault 101 jumpsuit, he will call the Wanderer a "pampered vault asshole" instead of a "wasteland asshole."
 * Jericho can be recruited as a follower, but one must have evil Karma for him to join their party. When asked to join the player character's party, he requests 1000 caps for "supplies" before he will join. He will not quit if your Karma improves and can be rehired free of charge.
 * One can persuade Jericho to tell them a secret for 20 bottle caps. He shares that Colin Moriarty keeps a key around his neck, which unlocks the upstairs locker in Moriarty's Saloon. Inside are all the caps Gob and Nova make, as well as a combat shotgun. However, the key was cut and the locker can only be lockpicked. It has a Hard level lock.
 * Jericho can be saved from the destruction of Megaton by being hired beforehand and taken to a safe zone outside of Megaton.
 * If the player character adds a pack of cigarettes to Jericho's inventory, he will begin smoking them after exiting the dialogue.

Appearances
Jericho appears in Fallout 3 and in Fallout Shelter.

Bugs
Like all other Megaton characters, Jericho might go missing or turn up dead. See recovering missing non-player character in Fallout 3 on how to resolve this issue.