Fort Independence

Fort Independence is the headquarters of the Brotherhood Outcasts in the Capital Wasteland, located west from the Fairfax Ruins. The Outcasts have adapted the old building to their needs and restored much of its internal facilities. All of the technology they gather is stored within the fort, as are their research findings. By default the Outcasts inside are hostile to any trespassers. The Lone Wanderer can become accepted by the Outcasts if he pleases Protector Casdin by scavenging enough technology for him.

The fort is guarded on the outside by Defender Morgan, Defender Rockfowl, and an automated defence turret. After the Lone Wanderer speaks with Defender Morgan about a job, Protector Casdin will open the perimeter fence's gate and encourage the Lone Wanderer to bring scavenged technology to them in exchange for supplies (see Technology scavenging). He also carries the key to the Fort, which makes it possible to get in without having to pick the lock.

§==Notes==
 * If you have the Lawbringer perk, all Outcasts except Casdin are considered 'evil' characters. They can be killed with no karma penalty and they will drop fingers that can be returned for a bounty.
 * Outcasts in Fort Independence are vulnerable to a Mesmetron attacks, as are Outcasts randomly encountered in the Capital Wasteland.
 * If you attack Fort Independence, you'll occasionally be randomly attacked by Outcasts seeking revenge as you wander the wastes. They often attack in pairs with some sort of robotic assistance.
 * If you're sufficiently adept at pickpocketing items — and don't mind the Karma penalty — you can trade items in to Casdin, and then steal them back to trade again.
 * Getting the key from the protectors and entering the fort WILL make all of the Outcasts hostile to you.
 * Notable loot: LOTS of fission batteries, a minigun, a unique missile launcher, a plasma rifle, a laser rifle, energy ammo, nuka-cola quantum and Alien Power Cells
 * If you have Star Paladin Cross as your follower, you can get Casdin killed here with no karmic repercussions. If you dismiss Cross in front of Casdin she will immediately start firing on all Outcasts in the area, and will likely win. You can then loot Casdin's corpse for anything you traded to him plus a key to the Fort. The Outcasts inside should not give you any problems, but this will keep you from trading equipment with Casdin for the remainder of the game.
 * Trading a large amount of tech to Casdin will put you on friendly terms with the Outcasts, there will be a confirmation via dialogue with Casdin. The specifics are currently unknown, but trading 15+ laser pistols, Tesla armor and helm, Enclave armor and helm was enough to achieve friendly status. When you have friendly status, you can enter Fort Independence without being attacked by the Outcasts, however, the door will not open for you. You'll still need to lockpick or pickpocket Casdin to get in.

Once inside Fort Independance there is no noteable loot until you reach the lower level. Once inside the lower level continue down until you see the room with alot of research terminals - activating them adds notes on various items (rocket launcher, minigun, Enclave power armour, plasma rifle, laser pistol and rifle). In this room there is a Hard door to picklock then into weapons storage. Here includes the unique item - Miss Launcher, a minigun, and about 8 boxes of ammunition which include Alien Power Cells and medical boxes and various Misc items. Hardest lock is Hard (75% lockpick)

Appearances
appears only in Fallout 3.