The White Wash

The White Wash is a quest in Fallout: New Vegas.

Quick walkthrough
Find Corporal White by talking to various people around New Vegas.

Detailed walkthrough
First talk to Lt. Carrie Boyd about missing people. After talking about Anders, you have the options of asking who else is missing. She will tell you that Cpl. White has gone missing and she will direct you to Dazzle, a prostitute at Gomorrah. Make sure to check Corporal White's things and get Corporal White's Journal entry. When you're done with that, go to the strip and meet Dazzle. She's in the back of Gomorrah in the courtyard. She'll tell you about how White used to always talk about the water treatment plant and mention a man Trent Bascom (the same info can be found on her body, if she's dead). Bascom is located on the east side of the Sharecropper Farms

After talking to Trent, you'll discover that White talked to Lieutenant Romanowski but got nowhere. Make sure to pickpocket the note Note from Corporal White from Trent. Talk to Romanowski and you can pass an intelligence check, but it really doesn't yield anything. White went to talk to Tom Anderson, a Followers of the Apocalypse in New Vegas Westside. Make sure to pickpocket the note Reprimand Recommendation before you leave from Romanowski.

Travel to Westside and head to Casa Madrid apartments. Anderson's apartment is on the north side on the first floor. Talk to him and pass an intelligence check and you'll discover the truth behind White's disappearance.

Alternatively, if you fail, or do not have the option to take the Intelligence Check, then Anderson will tell you to ask around the other members of Westside, to ask about what happened to Corporal White. You will find Hector, a young boy working on the farms, and after questioning him about White, it becomes clear that the water he is supplying is from a strange source. Then you a new objective appears, to follow Hector during the day to find out where he is getting water from. After following him for a while Hector is found walking into the Northern Cistern and caught stealing water from the NCR. Dialogue occurs where Hector blames it on Anderson, and a new objective to interrogate Anderson appears. Go and find Anderson and finish the quest by doing one of the following:


 * Take part of the co-op. 10% (or 20% with a 50 Barter skill). You will have to visit Etienne in the store and receive your first payment. There will be 300-400 caps every couple of days.


 * Kill him to receive the note Anderson's Confession and receive negative karma.


 * Have him turn himself in and receive good karma.


 * Promise Anderson you will tell NCR that White was killed by the Scorpions gang. This will give you an "Accepted" reputation with the Followers of the Apocalypse. Then return to Boyd and you can either do as you promised Anderson, or tell Boyd the truth. Either way, Boyd will reward you with the key to the MP Confiscated Goods Trunk. It's found on the same floor of the airfield as Boyd's office but on the opposite side, just against the entrance to the Legion centurion's cell area. In the trunk you'll find some magazines, a super stimpak and possibly doctor bags.

Bugs

 * If you acquire Corporal White's Journal entry before starting the quest then the optional task cannot be completed.
 * If you helped the Followers of the Apocalypse you can tell it to Anderson, instead passing the intelligence check, and you'll discover the truth behind White's disappearance. However, if you chose to do so instead following Hector and tell Anderson what you found about him, you cannot be able to finish the mission because Boyd wont react anymore!
 * For some reason, if you choose to turn Anderson in (or let him turn himself in) he can be seen walking around Camp McCarran some days later, and can be talked to, but is also found in the cells relentlessly pacing.
 * If you acquire Corporal White's Journal entry before speaking to Boyd, the optional task "search Corporal White's personal locker" cannot be completed. This might lead to a savegame issue where the loading screen dialog tells you that the memory device is no longer present due to inaccessible DLC objects. The game will then restart upon loading dialog confirmation. This repeats with the next loading attempt, rendering the savegame useless.