Remnants Bunker

The Remnants Bunker is a small vertibird refueling Enclave outpost in the Mojave Wasteland. It is located near Ranger Station Foxtrot and due east of Jacobstown.

Layout
The bunker is sealed by a password that can only be obtained through Arcade Gannon's companion quest, For Auld Lang Syne. After speaking to the five members of the Enclave Remnants, you will have collected the password necessary to enter.

The layout of the bunker is similar to the Hidden Valley bunker, itself modeled on the interior of Raven Rock. The design is very linear. The entrance leads to a staircase, which opens into a small hangar. There is an Enclave VB-02 Vertibird, five sets of Enclave power armor protected by forcefields (and thus impossible to take), several armor and weapons lockers by the power armor (only one of which has loot in it), and a pair of crates near the back. All of the items are considered owned, but there is no karma penalty for stealing them. Beyond the hangar is a small planning room, where the Remnants will have gathered to decide which faction they should aid in the upcoming battle.

Notable loot
Upon completing For Auld Lang Syne you are rewarded with a suit of Remnants power armor.

Appearances
The appears in Fallout: New Vegas.

Bugs

 * It's possible to get locked in the command room but the door key can be pickpocketed from Orion Moreno.
 * You should save your game before ending For Auld Lang Syne because Moreno won't always be in the control room to save you if you get locked in the command room. He might come back in the control room if you're lucky and if you wait enough real-time minutes.
 * Arcade Gannon will just stand there and not open the door no matter how many dialog options you go through.
 * When you complete the mission it will say talk to Daisy Whitman, she will give you Remnants Power Armor, but if you check your inventory you will not have it.
 * Sometimes, if you have a follower and tell them you wish to part ways, they will stand near to the terminal at the entrance. When you try to recruit them again, they will just stand there. Confirmed for Craig Boone.
 * When the player exits the control room, it is possible for a follower to fall out of the sky and dying/KO-ing. This is due to the nature of the Room being roofless and so the follower respawns very high up. Leading to the follower falling and then dying/KO-ing from damage sustained.
 * If you kill Orion, go back in the control room with the key you can loot off of him, and get locked in, the key won't be on you and you will not be able to exit the control room.
 * Sometimes with Boone as a follower, he will appear in the wall with only an arm visible when entering the bunker.
 * Ocassionally, when fast traveling to the bunker, you will hear the sound effect for a chem wearing off when you are close to the entrance to the bunker.
 * The vertibird may be glitched into the wall, usually on top of some lockers preventing you from looting them.
 * pick pocketing the key will not allow you to exit the control room it only gets you killed

Gallery
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