Jules (Fallout 4)

Jules is a third-generation synth travelling with Fred and Angie. He is met during the Self Admitted Synth random encounter.

Background
By the time the Sole Survivor arrives in the scene of the random encounter, Fred states that Angie and him have been traveling for weeks with Jules. They probably created a friendship during that time, which made Jules feel secure to reveal his true identity.

Shocked and angered, Fred holds Jules at gunpoint and threatens to kill him, fearing that the runaway synth would send The Institute after them. Angie encourages Fred to do it. Jules is discriminated the whole time and try to convince Fred to free him so he could go to Bunker Hill.

It's up to the Sole Survivor to decide Jules' fate. The player can choose between:
 * Kill both Fred and Angie when first talked to.
 * Refuse to get involved in the situation, which will make Fred kill Jules right away.
 * Try to negotiate with them or ask what is happening will make them reveal their history. After Fred's speech, there are four options:
 * Kill the synth.
 * (Speech check) Convince them that they will anger the Institute if they kill Jules.
 * (Speech check) Threaten Fred and Angie, which will make them hostile.
 * (Speech check) Convince them that if Jules wanted to hurt them, he would have done this already. If the persuasion attempt succeeds, Angie will agree with the player and Jules will be freed.

Effects of player's actions
When first encountered, Jules will have his hands raised over his head and Fred and Angie are discussing about killing him. Jules will admit to being a recently escaped Synth and begs for mercy. The Sole Survivor can either kill Jules, or pass one of three independent medium-level speech checks to quell the situation and set him free. The Sole Survivor can also choose to attack Angie and Fred, and if Jules survives the fight, he will give the Sole Survivor a small number of caps. If Jules is alive at the conclusion of the encounter, he will run towards Bunker Hill.