The Pitt (add-on)

The Pitt is the second Fallout 3 downloadable content pack, and was released on March 24, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points. On the Pitt's first release, the game was broken and was rendered un-playable due to missing textures and freezes. It was re-released onto the Xbox Live Marketplace on March 25th, and is now available for purchase. If you purchased and downloaded the original corrupted file you must first delete that file and download the new one, there is no new charge as Xbox Live lets you re-download files that you've already purchased with your account.

Locations

 * Capital Wasteland
 * Radio Tower
 * Train Tunnel
 * The Pitt
 * Train Yard
 * Bridge
 * Downtown
 * The Mill
 * The Abandoned Area
 * Steel Yard
 * Pitt Underground
 * Uptown
 * Haven
 * Abandoned Apartments

Weapons

 * AutoAxe
 * The Infiltrator
 * Man Opener
 * The Mauler
 * Perforator
 * Metal Blaster
 * Steel Knuckles
 * Steel Saw
 * Wild Bill's Sidearm

Armor

 * Ashur's Power Armor
 * Bombshell Armor
 * Filtration Helmet
 * Gamma Shield Armor
 * Hat of the People
 * Laborer Outfit
 * Leather Rebel
 * Metal Master Armor
 * Raider Iconoclast Armor
 * Raider Commando Armor
 * Raider Throwdown Armor
 * Raider Ordinance Armor
 * Raider Paingiver Armor
 * Supervisor Helmet
 * Tattered Slave Outfit
 * Tribal Power Armor
 * Worn Slave Outfit
 * Welder's Mask

Creatures

 * Trog
 * Wildmen
 * Pitt raider

PC Version

 * Many players game freeze on the "circle of the death" when approaching the slavers camp and aren't able to get the slaves outfits, and therefore are unable to get to The Pitt.
 * Has a run time-error when exiting the game
 * Random freezing

Updated Xbox 360 version
An updated yet still corrupted version of The Pitt DLC pack was made available on Xbox Live Marketplace on March 25, 2009, following the release of the original, corrupted, version on March 24.

NOTE: All bugs found in the latest version of The Pitt DLC pack should be added in this section, not in the section for bugs in the corrupted iteration. Note: Many have not experienced the following defects.


 * For some players the game may freeze while approaching the area where you are supposed to acquire a slave outfit. This glitch makes it impossible to play The Pitt or even leave the Capital Wasteland. It is unknown if a patch will be released to fix this game breaking glitch.


 * After finding all steel ingots and completing all quests in the Pitt. It freezes whenever trying to enter the Mill ( I appear to be the only case for this bug).


 * In the tunnel at the start, Wernher tells you that you have to leave your companion behind, even if your companion is not with you. If you left Fawkes in Megaton, for example, you get a message saying that he has returned to the Museum of History. Apparently, the game checks to see if you have a companion but does not check to see if you have left him somewhere.


 * NPCs will still talk about the up-coming revolt even after all quests have been completed.


 * NPCs will move lips but not speak if "A" is pressed in front of them rather than give random talk.


 * There may be an image bug with the filtration helmet and can be fixed by rebooting the X-box.


 * If, after your third fight in the hole, you do not retrieve your gear, but instead talk to Ashur, it will lock you in to Haven and you will be stuck.


 * Freezing after removal of inventory.


 * Still some areas in the Steelyard that contain errors where the smokestacks/pipes that will spray fire up do not appear.


 * Some players have noted floating grass in mid air upon first entering the bridge to The Pitt


 * Some players have encountered a bug in uptown where a raider will be walking on thin air. Raider can still be killed and will fall to the ground once killed.

seconds and then causes the game to lose its sound, this can be fixed by rebooting the console
 * A few players have encountered a major sound bug in the tunnel to The Pitt, this emits an extremely loud noise for around 30


 * Being hasty while talking to Ashur (I.E if you try to jump ahead by directly talking to Sandra)repeatedly can cause him to enter a loop in which he does not move and only repeats the phrase "Don't let me keep you" over and over again. He will say another random quote when you try to talk to him, but will not move for anything, and will simply keep saying "Don't let me keep you" until kingdom come. You cannot talk to Sandra during this time, and your only options are to kill him (raiders turn hostile, and you have to kill Sandra to get baby), or leave. It is unknown whether or not leaving after he enters the glitch will cause further problems. Also, why the glitch has yet to be linked to a specific action, it is best for you to just play the scene through as naturally as possible, and if you are doing the scene for the second time, to do not try to do it faster. Just go with the flow, and the glitch shouldn't happen.


 * After Ashur makes his speech about opening the Arena, saves can become "corrupted" and will say so when trying to load from the save. This happens most frequently with the "auto-save" feature for me.


 * During the speech by Ashur opening the arena, he stops speaking but the game does not continue and player control is not released. Typically the Xbox hangs soon after.  This can be fixed by rebooting and reloading a previous save and attempting the area again.


 * In some areas (Downtown appears to be the worst offender) there can be significant lag/stuttering in the graphics, and entering VATS mode can cause a momentary freeze where sound "stacks" and plays all at once.


 * Sometimes, the game may hang in the black loading screen when entering a new area, also consequently corrupting the auto-save data. Fixed by trying again after loading a previous save. The lesson is to save often and not to rely on auto-saves.


 * WEAPONS DISAPPEAR!?


 * Sometimes if you kill Wernher in his lair in the Steelyard, his corpse will appear by the handcart in The Pitt.


 * Sometimes raiders will start to float and will be walking on air.