Skill

Skills are areas of expertise a character has points in. The higher the percentage in a skill, the better that character is in it. You receive more Skill Points by earning Levels through gaining Experience.

Fallout and Fallout 2 skills

 * Barter
 * Speech
 * Unarmed
 * Melee Weapons
 * Throwing
 * Small Guns
 * Big Guns
 * Energy Weapons
 * First Aid
 * Doctor
 * Gambling
 * Lockpick
 * Sneak
 * Steal
 * Outdoorsman
 * Repair
 * Traps
 * Science

Fallout 3 skills

 * Barter
 * Speech
 * Unarmed
 * Melee Weapons
 * Small Guns
 * Big Guns
 * Energy Weapons
 * Medicine
 * Lockpick
 * Sneak
 * Repair
 * Explosives
 * Science

Fallout Tactics skills

 * Barter
 * Unarmed
 * Melee Weapons
 * Throwing
 * Small Guns
 * Big Guns
 * Energy Weapons
 * First Aid
 * Doctor
 * Gambling
 * Lockpick
 * Sneak
 * Steal
 * Outdoorsman
 * Repair
 * Traps
 * Science
 * Pilot

Skill advancement
Skills do not always increase at the same rate.

Fallout 2

 * To raise a skill from 1% to 100% you need to spend 1 Skill Point
 * To raise a skill from 101% to 125% you need to spend 2 Skill Points
 * To raise a skill from 126% to 150% you need to spend 3 Skill Points
 * To raise a skill from 151% to 175% you need to spend 4 Skill Points
 * To raise a skill from 176% to 200% you need to spend 5 Skill Points
 * To raise a skill above 201% you need to spend 6 Skill Points