Flight from Zion



Flight from Zion is a main quest in the Fallout: New Vegas add-on, Honest Hearts in which the Courier must choose to either help the Sorrows to flee Zion or take the opposite quest, Crush the White Legs, and destroy the White Legs and kill Salt-Upon-Wounds.

This quest is received simultaneously along with Prisoners of War, Retake the Bridge, and Sanctity of the Dead.

Detailed walkthrough

 * The player character starts just south of the Caterpillar's Mound. They should then go to the Sorrows Fork Campground and, from there, head towards the East Fork Bridge. There will be White Legs hidden atop cliffs along the paths, usually in threes, so one should watch out for ambushes.
 * When the player character gets close enough to Pine Creek Tunnel, the first stage of the quest becomes completed. The player character now has to deal with Salt-Upon-Wounds. Up the road ahead, several Sorrows tribals will engage in battle with Salt-Upon-Wounds and two or three other White Legs.
 * Daniel is here as well. It is possible for him to be knocked unconscious during the fighting.
 * Salt-Upon-Wounds approaches and initiates dialogue, stating his intent to kill the player character. There are two ways to end this. The player character can say, "Let's end this, then", and initiate combat. Or, with a Speech skill of 75, the Courier can tell him that there's "no reason this has to end in bloodshed". He listens to what the Courier has to say. From here, the player character has more options, all of which result in Salt-Upon-Wounds leaving peacefully:
 * "Your power is broken. You cannot hope to prevail here. Leave this valley in peace." Salt-Upon-Wounds leaves, but says that he will always fight and that the White Legs will remain strong warriors for Caesar.
 * "I've already crushed your warriors. Retreat now and rebuild your tribe, or die in obscurity." Salt-Upon-Wounds leaves to rebuild his tribe, promising that one day he will come back stronger than ever.
 * "Daniel and the Sorrows are weak prey, not fit for such mighty warriors." Salt-Upon-Wounds agrees with this and leaves to find more worthy opponents for his tribe to fight.
 * Once Salt-Upon-Wounds has been dealt with, the player character must speak to Daniel. He asks if everyone has been accounted for. Saying "Yes, go!" will progress the Courier to the next stage of the quest. If the player character had not completed the three side-quest missions Prisoners of War, Sanctity of the Dead, and Retake the Bridge, they then lose the chance to do so. Joshua Graham leaves the player character at this point.
 * The Courier is given a detonator that is set to detonate the C-4 placed above the mouth of the Pine Creek Tunnel. Firing the detonator collapses the passage and prevents any White Legs from following Daniel and the Sorrows out of Zion. Once the C4 has been detonated, the player character receives the achievement/trophy May my Hand Forget its Skill, and then the ending sequence plays.
 * If the Courier has the Sneering Imperialist perk, they can call Salt-Upon-Wounds "General Gobbledigook." This of course angers him, and he engages the player character in combat as a result.

Bugs

 * Sometimes the optional quests will not show up in one's Pip-Boy.
 * Some Sorrows tribals may be left behind at the tunnel after the completion of this quest.

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