Bolton Greens

Bolton Greens is a location in the Forest region of Appalachia in 2102.

Background
Prior to the War, Bolton Greens was a prestigious after-school and weekend daycare program for the children of wealthy families. As part of the program, children could participate in activities including golfing, horse riding, art, yachting, and business seminars.

After the building was abandoned post-War, it was taken over by the Gourmands as a gang hideout. The Gourmands figured out how to repurpose the Bolton Greens’ robot staff to assist them with preparing their kills. However, the gang fractured when their leader, Morris, ate one of the gang’s members with his wife Edie. Despite exiling both Morris and Edie, Gourmands gang members continued to go missing for unexplained reasons.

Layout
This location consists of a large manor house with a very overgrown nine-hole golf course to the southwest. A dried out fountain sits in the center of the circular driveway and a Whitespring shuttle bus sits in front of the front entrance on the southeast side of the building. The front entrance is flanked by tall columns and two stone lions.

First floor
The front entrance opens out into a large lobby with a reception desk to the left and a sitting area with a fireplace to the right. The facility director's terminal sits behind the reception desk with a telephone, typewriter, and .44 pistol. There is also a locked wall safe (Picklock 2) behind the desk. There are several meatbags here, both on the floor and in laundry carts. A set of double doors leads straight from the main entrance to a large dining area, a door beside the reception desk leads to a pool room and a flight of stairs leads up to the second floor.

The pool room contains a pool table and a few chairs. There are pool balls and a rack on the table. Another door to the northeast leads to the swimming pool area.

The main dining room has been half set up for a party and Billingsley is here overseeing matters. There is catering equipment against the walls and a jukebox in the corner. A door to the southeast leads back outside and a door to the northeast with an ‘Employees only’ sign leads to a kitchen.

The kitchen contains the standard equipment and supplies. This includes two fridges, three recipes, some spices, and a cooking station. However, blood is spattered on the walls and counters. A locked door (Picklock 0) to the southeast leads to a small office area with file cabinets and golfing equipment (including a golf outfit and golf skirt). There is a terminal on a desk and a locked wall safe (Picklock 1) which contains some loot. The kitchen also contains a hole in the wall to the northwest which leads to a pool area.

The swimming pool is filled with toxic water. Corpses lie on patio chairs around the edges and there are several life preservers available for uncertain swimmers. Two locker rooms with showers are to the northeast - both contain meatbags, blood, and corpse parts. There is a locked door (Picklock 2) near the hole in the wall to the kitchen. It leads outside to a playground with a Port-A-Diner.

Second floor
The second floor can be accessed via a set of stairs in the building’s reception area. This floor overlooks the dining room below, with a few couches and display cases set against the walls. The main feature of this floor is an arcade in the northeast section. It contains assorted arcade machines including pinball machines and a jukebox. "The children must be saved" is painted in red on the wall behind some of the machines. Beside the arcade is another set of stairs leading to the building's top floor.

Third floor
The third floor contains the main living spaces. At the top of the stairs is a door leading to the a bathroom. The bathroom contains a Teddy Fear overseeing a gruesome scene - a skeleton lying in a blood-filled bathtub with a shovel stuck in a pile of innards beside it.

The other room on this floor is a bedroom containing four bunk beds. There are some toys lying around the room, including three board games (Catch the Commie, Autopsy, and Unstoppables!) on some shelves, a souvenir sloth toy, a chessboard, and an intact Giddyup Buttercup on the landing outside the room. A trunk sits next to a non-functional television and a first aid box sits in front of a fireplace in the southwest wall.

Notable loot

 * A total of five Vault-Tec bobbleheads:
 * One is on the first floor behind a locked door in the kitchen, on top of the locker in the room with the Gourmands' terminal.
 * One is on an end table in the upstairs bedroom.
 * One is on the roof, near an ammo box and footlocker, on a corner of the small set of stairs flanking both sides.
 * Magnus Westbrooke's holotape - Holotape, next to the facility director's terminal at the front desk.
 * Morris Stevens' holotape - Holotape, on a desk in the room with the Gourmand's terminal, off the kitchen.
 * Three random recipes in the kitchen:
 * One on the table in the middle of the kitchen.
 * One on the metal shelf to the right.
 * One on the counter to the left, near a sink.
 * Stealth Boy - In a glass display case on the second floor of the function room, accessed by the lobby staircase.
 * Gourmands note - Note, obtained during Key to the Past.
 * Gourmands' key fragment - Holotape, obtained during Key to the Past.
 * Random magazine - Inside the far left desk in the room with the Gourmand's terminal, off the kitchen.

Appearances
Bolton Greens appears only in Fallout 76.