Super-Duper Mart (Fallout 3)

Super-Duper Mart is a big-box store with at least one store in the Capital Wasteland near Megaton that serves as a base for about a half dozen Raiders. These stores have food and medicine, as well as Nuka-Cola as seen in advertisements from before the Great War. The Super-Duper Mart was one of the test sites for the Nuka-Cola Quantum product launch, as noted in the terminal at the Nuka-Cola Plant. This explains why there are several Nuka-Colas and Nuka-Cola Quantums in the back room.

Because of its proximity to Megaton, the Mart is a good place to raid early in the game. The Mart contains a large amount of weapons (including two Laser Pistol), ammo, and goods: see list below for all the goods. However it is advisable to leave some food items and drugs in the store for purposes of later completing the relevant part of the Wasteland Survival Guide quest.

After clearing the Raiders, many players use the Super-Duper Mart to store their valuables, as items do not disappear from containers. Additionally, there is an easily accessible bed in the pharmacy which is good for healing. And a cleaner one in the Ladies Restroom if you prefer not to sleep with gory remains.


 * This is a likely place to have a Random Encounter.

Interior
Raiders call this store home and have made makeshift bridges over the aisles to help defend it.

To get into the back room, either hack the terminal, pick the lock on the door, or find the Super-Duper Pharmacy key.

The Super-Duper Pharmacy key can be found in one of the metal boxes where the refrigerator with all the food in it is

There is also a Protectron robot in the back room that -- if activated via a nearby terminal -- will attack any Raiders it comes across but leave you alone (provided you are wearing an employee id tag, which can be found atop the terminal). For some players, the ID tag may not be required to keep the Protectron friendly (Possibly a glitch?). It's possible for the Protectron to be killed in the fight with the Raiders. Another option is to activate the Proctectron and kill it yourself for small XP and Energy Cell.

Also, if you go into the back-room pharmacy, it will trigger a group of Raiders to return and discover that, "something's not right here," they will attack you, making the Protectron robot valuable protection. If you pickup all the loot and ammo you should have 6 mines in your inventory (3 bottlecap, 3 frag), you can use this time to place them on the cross walks, then head into the pharmacy and have a big fat surprise waiting for the raiders when you come out. Or you can save the Frags and otherwise take out the Raiders.

There is hardly any loot, besides Tin Cans, among all aisle shelving, but there is some Pre-War Money in each of the cash registers.

If your timing is right, you may be able to sneak attack one Raider taking a leak in one of the restroom urinals.

Related Quests

 * The Wasteland Survival Guide - To help Moira Brown write her  Wasteland Survival Guide', she asks you to obtain food and (optional) medicine from the Super-Duper Mart.
 * The Nuka-Cola Challenge for Nuka-Cola Quantum

Surrounding Area
Just north of the Super-Duper Mart is a small bridge that crosses the river. It acts as a landmark to several close-by spots, as well as being one of the only passable bridges across the river. Although, note that you can actually cross the river on dry ground that runs alongside the bridge. From the the exact west end of the bridge, you can go:


 * a stone's throw away northwest along the bank to a small white moored boat that has some health supplies and ammo. (Further along the bank is a cache of Mirelurk eggs - see next paragraph).
 * up hill to the west to a ruined house (between the silo and the windmill) containing Chinese Army: Special Ops Training Manual on a short bookshelf and some ammo.
 * to the other side of the river to find a lean-to under the bridge. The lean-to has a booby-trap frag mine, a bed, Frag Grenades, and a copy of Duck and Cover!.

To the northwest of the white boat (or to the north-northeast from the mailbox of the ruined house) on the river bank is a large cache of Mirelurk Eggs. It is probably best to approach the area without being too close to the bank itself. A Mirelurk or two plus perhaps a Mirelurk King might be swimming in the nearby shallow water. These guys can be extremely difficult to put away; at close combat aim for their unarmored face. You can also try to explode the car at the shore's edge to kill the King, who stays at the bank projecting its sonic attack. It has been reported that when you come by the cache, the Mirelurks might not be there, giving you trouble free looting.

Whatever the case, looting each egg clutch and individual egg yields between 77-84 Hatchling Mirelurk Meat, 17-19 Mirelurk Meat and 9-21 Softshell Mirelurk Meat (range confirmed). Be sure to check each clutch for single eggs clustered around and with it. Jump up on the lone pillar-like rock at the shore of that egg-heaven as well: single eggs are all over it. A single egg might hold one of each mirelurk meat type, athough this happened only once.

East of Super-Duper Mart is Farragut West Metro Station, and entrance to the metro system and the eastern parts of Washington (including Galaxy News Radio).

Southeast of Super-Duper Mart is Wilhelm's Wharf with Sparkle, a trader. A little more south is Arlington/Wasteland Metro, a tunnel that leads to Arlington Cemetery (and into the metro).

Notable Loot

 * Tales of a Junktown Jerky Vendor on a counter in the same room as the terminal used to unlock the door to the Protectron
 * 3x Nuka-Cola Quantum
 * Mini Nuke

Other loot

 * 9x/10x Nuka-Cola
 * 2x Laser Pistol
 * 2x Bottlecap Mine
 * 4x Stimpak
 * 4x Frag Mine
 * 2x Mentats
 * 2x Jet
 * Buffout
 * Med-X
 * 2x Rad Away
 * Vacuum Cleaner
 * 3x Scrap Metal
 * Medical Brace
 * Surgical Tubing
 * Pilot Light
 * Abraxo Cleaner
 * Lunchbox
 * Leather Belt
 * Conductor
 * Sensor Module
 * Toy Car
 * 50+x Tin can
 * Motorcycle Gas Tank
 * Motorcycle Handbrake
 * Pre-War Money
 * Bobby Pins
 * Steam Gauge Assembly