Lobotomite

"All lobotomites, please stop milling about. Really."

- Dr.Klein

Lobotomites are surgically-altered humans found in Big MT in 2281.

Background
Lobotomites are the result of medical experiments performed in the Big MT. They were used to clean up the Big MT after experiments, assistants without a conscience. As their name suggests, they are lobotomized humans. Their brains have been replaced with advanced Tesla coils, allowing them to perform simple tasks, (use doors, walk, fight hand-to-hand, use firearms). Their heads cannot be crippled, they have better resistance to chem addiction and shock from bodily damage. They speak mostly grunts but sometimes are heard saying "diie" "stop you" and "never", or have a normal conscience. It also appears that the Tesla coils allows them to have a relatively long life, since a lobotomite called Test Subject 1, probably the first lobotomite created in Big MT, is still alive in 2281.

Dr. Dala calls them "skinvelopes". Her observations reports that 43% of the time, when two lobotomites are left together, they will either fight for dominance, or "excrete bodily fluids into each others' orifices". It can be assumed that the other 57% is the behavior players are actually exposed to. Typically, they wear a torn patient hood with a respirator, some headphones, a pair of high-tec goggles and straps to attach them all. The lobotomites are spread across all the Big MT, but they have a particular "home", a cave called The Cuckoo's Nest, where they apparently worship toasters. Their "leader", Test Subject 1, lives there as well.

Characteristics
Lobotomites wear clothing that confers very little protection against damage. Most of the time they wear a Lobotomite jumpsuit or a Patient gown. This gives lobotomites a low damage threshold, but their medium to high amount of health that somewhat counterbalances this lack of protective armor.

Variants

 * Test subject 1- A slightly tougher and better equipped lobotomite, with a Protonic inversal axe located at The Cuckoo's Nest.

Appearances
Lobotomites appeared in the Fallout: New Vegas add-on Old World Blues, on a loading screen of Fallout and they were to appear in Fallout 2.

Behind the scenes

 * Lobotomites were to appear in Fallout 2, but were cut early on, and appeared only in a Fallout loading screen. At one point in the game, the Chosen One was supposed to be ambushed by a group of these monsters, wherein the Renegade Brotherhood soldier comes to his aid.

Bugs

 * When fighting multiple Lobotomites (at least one wielding a 10mm smg and another wielding a Saturnite Fist), if you kill one the wielding a 10mm SMG, the Lobotomite wielding the Saturnite fist will run up and grab the gun from his dead comrade, equip it and then just stand there for the rest of the fight doing absolutely nothing beyond grunting and yelling at the Courier..Rarely they may glitch through the game

Gallery
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