Mod:Tale of Two Wastelands/Crafting

This page lists all crafting recipes added or changed by Tale of Two Wastelands.

General changes
Lots of new recipes have been added to the game, mostly due to many recipes in Fallout: New Vegas using ingredients that cannot be found inside the Capital Wasteland. To make use of items which can be found in the Capital Wasteland, and to fill some gaps, lots of new food items, poisons, and ammo types have been added. New recipes for poison-tipped darts have been added, because of the new ammo type system. Workbench crafting in Fallout 3 has been converted to Fallout: New Vegas' crafting system.

New schematics and weapons which were originally cut from Fallout 3 have been added. The Ammo press from The Pitt was reworked to allow creation of every conventional ammo type. Tale of Two Wastelands also restores Fallout 3-style schematics, obtaining multiple of a schematic will upgrade the condition or quantity of the weapon crafted.

Changes to Fallout: New Vegas crafting recipes
Tale of Two Wastelands modifies many New Vegas crafting recipes to fix technical issues, makes names of recipes, subcategories, and order of ingredients more consistent, and removes all Hand Loader and Gun Runners' Arsenal tags from the names of recipes and the items they craft. However, it also makes many more changes which are more gameplay-visible and affect game balance, which will be listed below.

Workbench

 * ¹ Crafts at 80% Equipment condition, regardless of skill.
 * ² Because this recipe only becomes visible after completing Sierra Madre Grand Opening!, this means the recipe becomes immediately available after entering the Villa for the first time.
 * ³ Because this recipe only becomes visible after Southern Passage is discovered, this means the recipe becomes immediately available after entering Zion Canyon for the first time.

Campfire

 * ¹ Crafts at 80% Equipment condition, regardless of skill.
 * ² Because this recipe only becomes visible after completing Sierra Madre Grand Opening!, this means the recipe becomes immediately available after entering the Villa for the first time.
 * ³ Because this recipe only becomes visible after Southern Passage is discovered, this means the recipe becomes immediately available after entering Zion Canyon for the first time.
 * ⁴ Because this recipe only becomes visible after The Sink balcony is discovered, this means the recipe becomes immediately available after entering Big MT for the first time.

Weapons

 * ¹ Crafts at 80% Equipment condition, regardless of skill.
 * ² The schematic for this recipe was originally unimplemented in Fallout 3.

Schematic Crafting
These recipes are restored and reimplemented in the New Vegas crafting system based on how schematic crafting in fallout 3 works. Tale of Two Wastelands also adds some new weapons, and schematics for them, based on cut content from Fallout 3.

Weapons crafted from this category start with an Equipment condition influenced by the player's Repair skill.
 * At v1, weapons start with condition equal to 75% of the player's Repair skill.
 * At v2, weapons start with condition equal to 100% of the player's Repair skill.
 * At v3, weapons start with condition equal to 125% of the player's Repair skill. Note that weapon condition will not exceed 100%.

If a weapon crafted doesn't make use of Equipment condition (such as a throwing weapon, like a grenade) then instead more of the weapon will be crafted.
 * At v1, one weapon will be crafted.
 * At v2, two weapons will be crafted.
 * At v3, three weapons will be crafted.

Recycling

 * ¹ Due to Vigilant Recycler having Science 70 as a prerequisite, efficient recycling can not be accomplished at the skill levels listed in the workbench.

Conversion (variant)

 * ¹ Due to Vigilant Recycler having Science 70 as a prerequisite, none of the optimized recipes can be made at the skill listed in the workbench.

Ammunition

 * ¹ This junk ammo originally existed as unused content in Dead Money

Poison Darts
Tale of Two Wastelands implements many variants of Darts which inflict the poison effects of which was used to craft them.

Food

 * ¹ This recipe does not craft the same moonshine item from Fallout: New Vegas, Point Lookout's moonshine is a separate item.

Ammo press crafting
The Ammo press from The Pitt has been fully reimplemented with a Fallout: New Vegas style crafting interface, and allows melting down of almost every type of ammo and components and reforming them into other ammo types and components.


 * When breaking down ammo or a component, it returns the amount of items listed in the Value column for use in ammo press crafting.
 * When crafting ammo or a component, it requires the amount of items listed in the Value column.
 * Bulk crafting crafts x100 of the item, and requires x100 of the material.