Van Buren/Factions

A list of factions planned for Van Buren.

215 Rail Line Powder Gang
The gang will attack one week after the player character arrives in New Canaan. This is a big concern for many of the people in the community of New Canaan, and they are seriously worried about what is going to happen when the group arrives.

3-Some Caravan
The Giordano triplets are tight-knit brothers who are virtually inseparable. Originally from NCR proper, they served a small stint in the prison there for petty theft. After serving one year, they decided to use what money they had leftover and opened a caravan company, the 3-Some Caravan Company. The business did not take off all that well since word got around they were former inmates, but there was enough business to keep afloat.

5th Engineering Company
Formally a part of the New California Republic Army. They were tasked with hunting down Powder Gangers who attacked NCR officials in between Burham Springs and Hoover Dam.

Baggers
A team of NCR military soldiers and escorts whom are locked out of the Boulder Dome. Originally the military escort team for Goddard. President Tandi was responsible for gathering the group of men assigned to protect him.

Blackfoot
The Blackfoot tribe was founded by a former military group, led by a Captain John Bloch, which was left stranded after its HQ and transport vehicles were destroyed in the war.

Boulder scientists
Presper and a small team of soldiers investigate Boulder Dome. They found it in need of repair but containing excellent labs and a fully-functioning ZAX unit. Over the next few years, Presper invited or more or less sent scientists and students to the Boulder Dome, where he explained his idea to remake civilization. Those who refuse are put in cold sleep, using technology the original dome scientists developed to aid space travel.

Ciphers
In the weeks following the Great War, a group of scientists and soldiers left the atomic laboratory at Los Alamos, New Mexico, and wandered north with a band of other survivors, looking for a place of relative safety. They assumed that they were the only "civilized" people left, since everyone else they encountered attacked them, trying to take their food, water, and clothes. When they discovered one of the ancient pueblos at Mesa Verde, they decided to set up camp there.

Circle of Steel
A splinter faction of the Brotherhood of Steel who uses Stealth Boys to further their mission after use of the devices were prohibited. The goal of the Circle is to recover lost technology and rebuild the glory of the Brotherhood at any cost.

Greenway Hydroponics
A pre-War company founded by Derek Greenway following his departure from Poseidon Energy. The company focused on pacifist applications for technology, making a lot of money through their state-of-the-art inventions in farming. When the EPA put up the Nursery Project for bid, Greenway Hydroponics was the choice.

Salvagers
A group of former prisoners from the New California Republic on a special work release program in Denver, salvaging things of value for the NCR in exchange for their eventual freedom.

Behind the scenes

 * Commenting on the differences between the Fallout: New Vegas Powder Gangers and the 215 Rail Line Powder Gang in Van Buren, Joshua Sawyer stated that the Van Buren faction had much more developed characters and were to play a larger role, while in Fallout: New Vegas, their focus in the game was greatly diminished.
 * Chris Avellone stated that the Ciphers are "concealed in the hills, in NCR territory but not controlled by NCR, who dismisses them as tribals." He explained the plan for their faction, a group that "spends their days memorizing schematics of the Pre-War, which outsiders can't figure out (except Elijah)."