Elder Lyons/Dialogue

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidWeWin	FormID 01000D40	0	DLC03BS1_DLC03BS1Elder1Did_00000D40_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00000D40_1.mp3	File Not Found		Did we win? Did we beat the Enclave? --	Yes, we most certainly did. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidWeWin	FormID 01000D40	1	DLC03BS1_DLC03BS1Elder1Did_00000D40_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00000D40_2.mp3	File Not Found		Did we win? Did we beat the Enclave? --	Between your help in destroying their headquarters, and their subsequent defeat at the purifier, the Enclave was thrown into disarray. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidWeWin	FormID 01000D40	2	DLC03BS1_DLC03BS1Elder1Did_00000D40_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00000D40_3.mp3	File Not Found		Did we win? Did we beat the Enclave? --	Liberty Prime has been assisting our forces in removing any remaining Enclave forces. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidWeWin	FormID 0100943C	0	DLC03BS1_DLC03BS1Elder1Did_0000943C_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_0000943C_1.mp3	File Not Found		Did we win? Did we beat the Enclave? --	Yes, we most certainly did. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidWeWin	FormID 0100943C	1	DLC03BS1_DLC03BS1Elder1Did_0000943C_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_0000943C_2.mp3	File Not Found		Did we win? Did we beat the Enclave? --	After securing the purifier, our forces were sent to deal with the Enclave in full. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidWeWin	FormID 0100943C	2	DLC03BS1_DLC03BS1Elder1Did_0000943C_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_0000943C_3.mp3	File Not Found		Did we win? Did we beat the Enclave? --	The Pride and Liberty Prime made short work of their base of operations, and have since been cleaning up pockets of resistance. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1SoWhatNow	FormID 01001096	0	DLC03BS1_DLC03BS1Elder1SoW_00001096_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1SoW_00001096_1.mp3	File Not Found		So what happens now? --	Well, that's really up to you, isn't it? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1SoWhatNow	FormID 01001096	1	DLC03BS1_DLC03BS1Elder1SoW_00001096_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1SoW_00001096_2.mp3	File Not Found		So what happens now? --	The Brotherhood has a clear plan of action: the remnants of the Enclave must be swept away. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1SoWhatNow	FormID 01001096	2	DLC03BS1_DLC03BS1Elder1SoW_00001096_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1SoW_00001096_3.mp3	File Not Found		So what happens now? --	The Pride has been working to this end ever since we took the purifier back. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1SoWhatNow	FormID 01001096	3	DLC03BS1_DLC03BS1Elder1SoW_00001096_4	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1SoW_00001096_4.mp3	File Not Found		So what happens now? --	The only remaining question is whether we can count on you to help us. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidItWork	FormID 01000D47	0	DLC03BS1_DLC03BS1Elder1Did_00000D47_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00000D47_1.mp3	File Not Found		What about the purifier? Did it work? --	Indeed it did. The Tidal Basin is full of fresh, clean water now. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidItWork	FormID 01000D47	1	DLC03BS1_DLC03BS1Elder1Did_00000D47_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00000D47_2.mp3	File Not Found		What about the purifier? Did it work? --	We've been working to see that it's distributed to as many people as possible across the Wasteland. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidItWork	FormID 01000D47	2	DLC03BS1_DLC03BS1Elder1Did_00000D47_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00000D47_3.mp3	File Not Found		What about the purifier? Did it work? --	In fact, I'm hopeful that soon we won't be referring to "the Wasteland" any longer. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidItWork	FormID 01000D47	3	DLC03BS1_DLC03BS1Elder1Did_00000D47_4	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00000D47_4.mp3	File Not Found		What about the purifier? Did it work? --	None of this would have been possible without the efforts of both you and your father. I doubt we shall ever be able to truly repay you. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidItWork	FormID 01001095	0	DLC03BS1_DLC03BS1Elder1Did_00001095_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00001095_1.mp3	File Not Found		What about the purifier? Did it work? --	Yes, it did. We've been distributing the water as best we can. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidItWork	FormID 01001095	1	DLC03BS1_DLC03BS1Elder1Did_00001095_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00001095_2.mp3	File Not Found		What about the purifier? Did it work? --	There have been reports of some... problems, but we're dealing with them. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1DidItWork	FormID 01001095	2	DLC03BS1_DLC03BS1Elder1Did_00001095_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Did_00001095_3.mp3	File Not Found		What about the purifier? Did it work? --	Without your assistance, this never would have been possible. We all owe both you and your father a great deal of thanks. Neutral 50 --	--	--	MaleUniqueElderLyons	FreeformDC	Topic	FF02DogtagsFound	FormID 0001EDC4	0	FreeformDC_FF02DogtagsFoun_0001EDC4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformDC_FF02DogtagsFoun_0001EDC4_1.mp3	File Not Found		I found a Brotherhood Holotag. What should I do with it? --	Talk to Scribe Jameson. She is our keeper of the Scrolls. She will want to know what you have found. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1WhereIsSarah	FormID 01000D42	0	DLC03BS1_DLC03BS1Elder1Whe_00000D42_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Whe_00000D42_1.mp3	File Not Found		Where is Sarah? Is she okay? --	She's right here. Unresponsive, but stable. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1WhereIsSarah	FormID 01000D42	1	DLC03BS1_DLC03BS1Elder1Whe_00000D42_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Whe_00000D42_2.mp3	File Not Found		Where is Sarah? Is she okay? --	To see that you've recovered gives me hope... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1WhereIsSarah	FormID 0100BB97	0	DLC03BS1_DLC03BS1Elder1Whe_0000BB97_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Whe_0000BB97_1.mp3	File Not Found		Where is Sarah? Is she okay? I'm sorry about Sarah. I appreciate that. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1WhereIsSarah	FormID 0100BB97	1	DLC03BS1_DLC03BS1Elder1Whe_0000BB97_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Whe_0000BB97_2.mp3	File Not Found		Where is Sarah? Is she okay? I'm sorry about Sarah. As a soldier and a leader, I know that losses are unavoidable in times of war. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1WhereIsSarah	FormID 0100BB97	2	DLC03BS1_DLC03BS1Elder1Whe_0000BB97_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Whe_0000BB97_3.mp3	File Not Found		Where is Sarah? Is she okay? I'm sorry about Sarah. But as a father... Neutral 50	sad --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsRavenRockDestroyed	FormID 0003BE13	0	MQ09_MQ09LyonsRavenRockDes_0003BE13_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsRavenRockDes_0003BE13_1.mp3	File Not Found		Raven Rock is destroyed. --	Is it now? Surprise 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsRavenRockDestroyed	FormID 0003BE13	1	MQ09_MQ09LyonsRavenRockDes_0003BE13_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsRavenRockDes_0003BE13_2.mp3	File Not Found		Raven Rock is destroyed. --	That's an unexpected but welcome surprise. Hopefully it'll reduce their ability to defend themselves. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsRavenRockDestroyed	FormID 0003BE13	2	MQ09_MQ09LyonsRavenRockDes_0003BE13_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsRavenRockDes_0003BE13_3.mp3	File Not Found		Raven Rock is destroyed. --	With that in mind, we need to revise our strategy. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutBrotherhood2C	FormID 00044318	0	DialogueCi_AboutBrotherhoo_00044318_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutBrotherhoo_00044318_4.mp3	File Not Found		MS07AboutBrotherhood2C	Has the Brotherhood ever faced a real challenge? A real challenge? Every blessed hour of every blessed day. Anger 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutBrotherhood2C	FormID 00044318	1	DialogueCi_AboutBrotherhoo_00044318_5	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutBrotherhoo_00044318_5.mp3	File Not Found		MS07AboutBrotherhood2C	Has the Brotherhood ever faced a real challenge? Just because we have good equipment doesn't mean we're invincible. A tool is only as good as the craftsman who holds it. Anger 25 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutBrotherhood2C	FormID 00044318	2	DialogueCi_AboutBrotherhoo_00044318_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutBrotherhoo_00044318_3.mp3	File Not Found		MS07AboutBrotherhood2C	Has the Brotherhood ever faced a real challenge? And I've seen my share of friends lost. Between the fighting, the Outcasts, and the everyday tragedies, we've seen plenty of grief in these Wastes. Sad 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutBrotherhood2return	FormID 0004431A	0	DialogueCi_AboutBrotherhoo_0004431A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutBrotherhoo_0004431A_1.mp3	File Not Found		MS07AboutBrotherhood2return	Okay, I think I understand. By all means. I'm always proud to talk of my Brotherhood. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts1	FormID 00044323	0	DialogueCi_AboutOutcasts1_00044323_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts1_00044323_2.mp3	File Not Found		MS07AboutOutcasts1	Can you tell me about the Outcasts? The Outcasts are a result of my greatest mistake. But a mistake I'm proud of, nonetheless. Sad 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts1	FormID 00044323	1	DialogueCi_AboutOutcasts1_00044323_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts1_00044323_1.mp3	File Not Found		MS07AboutOutcasts1	Can you tell me about the Outcasts? When I came here, I realized for the first time that the Brotherhood's technology could truly save the survivors in this Wasteland. Anger 10 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts1	FormID 00044323	2	DialogueCi_AboutOutcasts1_00044323_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts1_00044323_3.mp3	File Not Found		MS07AboutOutcasts1	Can you tell me about the Outcasts? I chose to help them, even if it meant putting the Brotherhood's interests at risk. Some of my soldiers called me a hero. Others called me a traitor. Sad 25 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts1	FormID 00044323	3	DialogueCi_AboutOutcasts1_00044323_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts1_00044323_4.mp3	File Not Found		MS07AboutOutcasts1	Can you tell me about the Outcasts? The dissenters left my command, calling themselves Outcasts to mock me. I cannot fault their dedication, even if I find them lacking in compassion. Sad 10 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2A	FormID 000A5ECC	0	DialogueCi_AboutOutcasts2A_000A5ECC_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2A_000A5ECC_2.mp3	File Not Found		MS07AboutOutcasts2A	I thought the protection of humanity was a part of the Brotherhood's oaths. Only in a very broad sense. The Brotherhood's oaths are to protect humanity's progress, but not necessarily every human. Sad 10 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2A	FormID 000A5ECC	1	DialogueCi_AboutOutcasts2A_000A5ECC_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2A_000A5ECC_3.mp3	File Not Found		MS07AboutOutcasts2A	I thought the protection of humanity was a part of the Brotherhood's oaths. The Outcasts - and members of the Brotherhood in other places - consider it a waste to protect most people. Anger 50	Angry at their callousness --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2A	FormID 000A5ECC	2	DialogueCi_AboutOutcasts2A_000A5ECC_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2A_000A5ECC_4.mp3	File Not Found		MS07AboutOutcasts2A	I thought the protection of humanity was a part of the Brotherhood's oaths. "After all," they say, "everyone knows how to make another human, but the secrets to making a P94 Plasma Rifle are all but lost." Anger 25	Mockingly spoken, angry at the inhumanity of the quote --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2B	FormID 000A5EE4	0	DialogueCi_AboutOutcasts2B_000A5EE4_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2B_000A5EE4_2.mp3	File Not Found		MS07AboutOutcasts2B	How do your remaining soldiers feel about the Outcasts? Even now, a year after they left, the wounds of their departure are still sore. Sad 10 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2B	FormID 000A5EE4	1	DialogueCi_AboutOutcasts2B_000A5EE4_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2B_000A5EE4_3.mp3	File Not Found		MS07AboutOutcasts2B	How do your remaining soldiers feel about the Outcasts? Some of my soldiers are angry about it -- they see it as an insult to me. Bless them for their loyalty, they're more angry about it than I ever was. Happy 25 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2B	FormID 000A5EE4	2	DialogueCi_AboutOutcasts2B_000A5EE4_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2B_000A5EE4_4.mp3	File Not Found		MS07AboutOutcasts2B	How do your remaining soldiers feel about the Outcasts? Others understand their decision. Sometimes I hear them wondering if they should have gone with them. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2B	FormID 000A5EE4	3	DialogueCi_AboutOutcasts2B_000A5EE4_5	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2B_000A5EE4_5.mp3	File Not Found		MS07AboutOutcasts2B	How do your remaining soldiers feel about the Outcasts? I can't blame them, but I stand by my decision. And I respect theirs. Anger 10 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2C	FormID 000A5EB9	0	DialogueCi_AboutOutcasts2C_000A5EB9_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2C_000A5EB9_2.mp3	File Not Found		MS07AboutOutcasts2C	Has your decision been worth it? Has it been worth the cost in lives and resources to protect people like you from the Super Mutants? Anger 10	A little offended --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2C	FormID 000A5EB9	1	DialogueCi_AboutOutcasts2C_000A5EB9_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2C_000A5EB9_3.mp3	File Not Found		MS07AboutOutcasts2C	Has your decision been worth it? You tell me. I suspect my daughter's squad helped save your life. And most of our recent recruits have come from those we've saved over the years. Anger 25	A little offended --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2C	FormID 000A5EB9	2	DialogueCi_AboutOutcasts2C_000A5EB9_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2C_000A5EB9_4.mp3	File Not Found		MS07AboutOutcasts2C	Has your decision been worth it? It's cost us, but we've saved many lives and made the Capital Wasteland a place where people can live. Yes, I'd say that's been worth it. Anger 10 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	AboutOutcasts2return	FormID 000A5ED2	0	DialogueCi_AboutOutcasts2r_000A5ED2_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AboutOutcasts2r_000A5ED2_2.mp3	File Not Found		MS07AboutOutcasts2return	That's enough about the Outcasts. Yes, let's speak of other things. Neutral 10 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	AlertToCombat	FormID 00027414	0	DialogueCi_AlertToCombat_00027414_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AlertToCombat_00027414_1.mp3	File Not Found		AlertToCombat	--	To arms! Brothers! To arms! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	AlertToCombat	FormID 00027415	0	DialogueCi_AlertToCombat_00027415_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AlertToCombat_00027415_1.mp3	File Not Found		AlertToCombat	--	Combat alert! Alarm! Alarm! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	AlertToCombat	FormID 00027416	0	DialogueCi_AlertToCombat_00027416_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AlertToCombat_00027416_1.mp3	File Not Found		AlertToCombat	--	To your guns, Brothers! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	AlertToCombat	FormID 00027417	0	DialogueCi_AlertToCombat_00027417_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AlertToCombat_00027417_1.mp3	File Not Found		AlertToCombat	--	Defend the Citadel! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	AlertToCombat	FormID 00027418	0	DialogueCi_AlertToCombat_00027418_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_AlertToCombat_00027418_1.mp3	File Not Found		AlertToCombat	--	Hostile in the Bailey! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	Assault	FormID 00027409	0	DialogueCitadel_Assault_00027409_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_Assault_00027409_1.mp3	File Not Found		Assault	--	Do you have any idea who you're dealing with? Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	Assault	FormID 0002740A	0	DialogueCitadel_Assault_0002740A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_Assault_0002740A_1.mp3	File Not Found		Assault	--	You dare assault a Brother of Steel? Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	Attack	FormID 00027447	0	DialogueCitadel_Attack_00027447_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_Attack_00027447_1.mp3	File Not Found		Attack	--	For the Citadel! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	Attack	FormID 00027448	0	DialogueCitadel_Attack_00027448_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_Attack_00027448_1.mp3	File Not Found		Attack	--	You will die here! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	Attack	FormID 00027449	0	DialogueCitadel_Attack_00027449_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_Attack_00027449_1.mp3	File Not Found		Attack	--	You dare spill blood on this sacred ground? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	GenericCustomVoiceCombat	Combat	Attack	FormID 000710AC	0	GenericCus_Attack_000710AC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\GenericCus_Attack_000710AC_1.mp3	File Not Found		Attack	--	Forward, brothers! Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	GenericCustomVoiceCombat	Combat	Attack	FormID 000710AD	0	GenericCus_Attack_000710AD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\GenericCus_Attack_000710AD_1.mp3	File Not Found		Attack	--	For the Brotherhood! Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BosBailOut	FormID 000A610E	0	DialogueBoSBack_BosBailOut_000A610E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BosBailOut_000A610E_1.mp3	File Not Found		That's all I wanted to know. --	So be it. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSBailOut2	FormID 000B4168	0	DialogueBo_BoSBailOut2_000B4168_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BoSBailOut2_000B4168_1.mp3	File Not Found		Let's talk about something else. --	Certainly. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSEnclave	FormID 000B4169	0	DialogueBoSBack_BOSEnclave_000B4169_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BOSEnclave_000B4169_1.mp3	File Not Found		What do you know about the Enclave? --	More than anyone else, I dare say. Certainly enough to know they're the greatest threat the Capital Wasteland has ever faced. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSEnclave	FormID 000B4169	1	DialogueBoSBack_BOSEnclave_000B4169_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BOSEnclave_000B4169_2.mp3	File Not Found		What do you know about the Enclave? --	The Brotherhood of Steel has encountered the Enclave before, you see. Over thirty years ago, back in California. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSEnclave	FormID 000B4169	2	DialogueBoSBack_BOSEnclave_000B4169_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BOSEnclave_000B4169_3.mp3	File Not Found		What do you know about the Enclave? --	Then, they were led by a President Richardson. Now we've got this Eden to contend with. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSEnclave	FormID 000B4169	3	DialogueBoSBack_BOSEnclave_000B4169_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BOSEnclave_000B4169_4.mp3	File Not Found		What do you know about the Enclave? --	It matters not -- now, as before, they seek to control and destroy, all in the guise of restoring order. Your father, I fear, was just the beginning. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSHowLongBeenHere	FormID 000A6107	0	DialogueBo_BoSHowLongBeenH_000A6107_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BoSHowLongBeenH_000A6107_1.mp3	File Not Found		How long have you been here? --	It's been over twenty years since we arrived. And we've been struggling to contain and eradicate the Super Mutants for nearly as long. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSHowLongBeenHere	FormID 000A6107	1	DialogueBo_BoSHowLongBeenH_000A6107_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BoSHowLongBeenH_000A6107_2.mp3	File Not Found		How long have you been here? --	With the arrival of the Enclave, I have a terrible feeling the Super Mutants are the least of our worries. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSIntro	FormID 000A6109	0	DialogueBoSBack_BoSIntro_000A6109_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BoSIntro_000A6109_1.mp3	File Not Found		I'd like to know more about the Brotherhood of Steel. --	The Brotherhood is an old organization, going back to the years just after the war. We are but a part of it. What would you like to know? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSIntro	FormID 000A610A	0	DialogueBoSBack_BoSIntro_000A610A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BoSIntro_000A610A_1.mp3	File Not Found		I'd like to know more about the Brotherhood of Steel. --	What more did you want to know? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BosRestofBoS	FormID 000A6113	0	DialogueBo_BosRestofBoS_000A6113_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BosRestofBoS_000A6113_1.mp3	File Not Found		If you're just a part of the Brotherhood, where's the rest of it? --	The Brotherhood began on the West Coast, and exists there still. We were dispatched to this location many years ago. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BosRestofBoS	FormID 000A6113	1	DialogueBo_BosRestofBoS_000A6113_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BosRestofBoS_000A6113_2.mp3	File Not Found		If you're just a part of the Brotherhood, where's the rest of it? --	In truth, the Brotherhood of Steel has been struggling for years, both here and back home. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BosRestofBoS	FormID 000A6113	2	DialogueBo_BosRestofBoS_000A6113_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BosRestofBoS_000A6113_3.mp3	File Not Found		If you're just a part of the Brotherhood, where's the rest of it? --	Honor, truth, courage -- these virtues seem to have little meaning in these troubled times, I'm afraid. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSSuperMutantReveal	FormID 000B416A	0	DialogueBo_BOSSuperMutantR_000B416A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BOSSuperMutantR_000B416A_1.mp3	File Not Found		The Super Mutants are coming from Vault 87. It's their breeding ground. --	Vault 87? Where you found the G.E.C.K.? We've never been able to penetrate the radiation surrounding that area... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSSuperMutantReveal	FormID 000B416A	1	DialogueBo_BOSSuperMutantR_000B416A_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BOSSuperMutantR_000B416A_2.mp3	File Not Found		The Super Mutants are coming from Vault 87. It's their breeding ground. --	This information is invaluable! Well done! Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSSuperMutants	FormID 000B4174	0	DialogueBo_BOSSuperMutants_000B4174_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BOSSuperMutants_000B4174_1.mp3	File Not Found		Anything you can tell me about the Super Mutants? --	Would you believe... "no"? It's pathetic, really, considering we've been fighting those abominations for nearly twenty years. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSSuperMutants	FormID 000B4174	1	DialogueBo_BOSSuperMutants_000B4174_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BOSSuperMutants_000B4174_2.mp3	File Not Found		Anything you can tell me about the Super Mutants? --	In all that time, all we've managed to do is contain the threat. Hold them back, so they don't overrun every blasted settlement out here. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSSuperMutants	FormID 000B4174	2	DialogueBo_BOSSuperMutants_000B4174_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BOSSuperMutants_000B4174_3.mp3	File Not Found		Anything you can tell me about the Super Mutants? --	But we don't really "know" anything. Where they're from, why they've infested the D.C. ruins. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSSuperMutants	FormID 000B4174	3	DialogueBo_BOSSuperMutants_000B4174_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BOSSuperMutants_000B4174_4.mp3	File Not Found		Anything you can tell me about the Super Mutants? --	And now here we are, holed up in our Citadel. Low on resources, low on troops. It's enough to make an old man so very... tired. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSSuperMutants	FormID 000B4175	0	DialogueBo_BOSSuperMutants_000B4175_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BOSSuperMutants_000B4175_1.mp3	File Not Found		Anything you can tell me about the Super Mutants? Elder Lyons, we should talk about the Super Mutants. Oh? Have you learned something? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BOSSuperMutants	FormID 000B4176	0	DialogueBo_BOSSuperMutants_000B4176_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBo_BOSSuperMutants_000B4176_1.mp3	File Not Found		Anything you can tell me about the Super Mutants? Anything more you can tell me about the Super Mutants? My child, you seem to have learned more in your brief time than I have in twenty years! Happy 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSWhyHere	FormID 000A6115	0	DialogueBoSBack_BoSWhyHere_000A6115_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BoSWhyHere_000A6115_1.mp3	File Not Found		Why are you here in the Capital Wasteland? --	Ah, now that's the real question, isn't it? Surprise 20 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSWhyHere	FormID 000A6115	1	DialogueBoSBack_BoSWhyHere_000A6115_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BoSWhyHere_000A6115_3.mp3	File Not Found		Why are you here in the Capital Wasteland? --	Our orders were, and are, to acquire any and all advanced technology. And we have, to the best of our abilities. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSWhyHere	FormID 000A6115	2	DialogueBoSBack_BoSWhyHere_000A6115_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BoSWhyHere_000A6115_4.mp3	File Not Found		Why are you here in the Capital Wasteland? --	But when I realized the extent of the Super Mutant threat, I felt it was my responsibility to aid the people in their struggle against them. Anger 20 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSWhyHere	FormID 000A6115	3	DialogueBoSBack_BoSWhyHere_000A6115_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BoSWhyHere_000A6115_2.mp3	File Not Found		Why are you here in the Capital Wasteland? --	Unfortunately, my superiors back west disagree with my assessment of the situation. They feel I've grown too "attached" to the local populace. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSWhyHere	FormID 000A6115	4	DialogueBoSBack_BoSWhyHere_000A6115_5	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BoSWhyHere_000A6115_5.mp3	File Not Found		Why are you here in the Capital Wasteland? --	And they're right. Happy 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueBoSBack	Topic	BoSWhyHere	FormID 000A6115	5	DialogueBoSBack_BoSWhyHere_000A6115_6	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueBoSBack_BoSWhyHere_000A6115_6.mp3	File Not Found		Why are you here in the Capital Wasteland? --	In any event, the Enclave's arrival changes everything... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo1	FormID 000BCDDC	0	AudioHolot_CitadelLyonsHol_000BCDDC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDC_1.mp3	File Not Found		CitadelLyonsHolo1	--	According to our latest reconnaissance report, Enclave soldiers have taken complete control of the Project Purity facility. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo1	FormID 000BCDDC	1	AudioHolot_CitadelLyonsHol_000BCDDC_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDC_2.mp3	File Not Found		CitadelLyonsHolo1	--	They've brutally murdered innocent scientists, including James. He went there to revive the project, and died for his efforts. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo1	FormID 000BCDDC	2	AudioHolot_CitadelLyonsHol_000BCDDC_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDC_3.mp3	File Not Found		CitadelLyonsHolo1	--	They will answer for their crimes. I haven't worked so hard just to sit idly by and watch the Enclave undo what little we've accomplished here. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo2	FormID 000BCDDD	0	AudioHolot_CitadelLyonsHol_000BCDDD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDD_1.mp3	File Not Found		CitadelLyonsHolo2	--	Here I sit, in the safety of the Citadel, while the people of the Wasteland thirst, and suffer, and die. Here I sit, a failed, feeble old man. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo2	FormID 000BCDDD	1	AudioHolot_CitadelLyonsHol_000BCDDD_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDD_2.mp3	File Not Found		CitadelLyonsHolo2	--	What have I really accomplished? How many have I truly helped? The Super Mutants still roam rampant. The people still die of thirst and radiation. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo2	FormID 000BCDDD	2	AudioHolot_CitadelLyonsHol_000BCDDD_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDD_3.mp3	File Not Found		CitadelLyonsHolo2	--	The Western Elders cease to acknowledge my existence. Some of my own people have even gone Outcast. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo2	FormID 000BCDDD	3	AudioHolot_CitadelLyonsHol_000BCDDD_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDD_4.mp3	File Not Found		CitadelLyonsHolo2	--	And now... the Enclave. Technologically superior. Infinitely resourceful. The time has come to pass the mantle to more able hands. But is she ready? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo3	FormID 000BCDDE	0	AudioHolot_CitadelLyonsHol_000BCDDE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDE_1.mp3	File Not Found		CitadelLyonsHolo3	--	I cannot -- I will not -- allow the Enclave to control the one thing that could bring even the slightest spark of hope to these people. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo3	FormID 000BCDDE	1	AudioHolot_CitadelLyonsHol_000BCDDE_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDE_2.mp3	File Not Found		CitadelLyonsHolo3	--	Project Purity would mean millions of gallons of pure, clean water for the people of the Capital Wasteland. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo3	FormID 000BCDDE	2	AudioHolot_CitadelLyonsHol_000BCDDE_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDE_3.mp3	File Not Found		CitadelLyonsHolo3	--	James never got the damned thing to run. Neither did we, for that matter. But the Enclave... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo3	FormID 000BCDDE	3	AudioHolot_CitadelLyonsHol_000BCDDE_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDE_4.mp3	File Not Found		CitadelLyonsHolo3	--	If they controlled that much clean water... they would control the entire Capital Wasteland. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	AudioHolotapes	Topic	CitadelLyonsHolo3	FormID 000BCDDE	4	AudioHolot_CitadelLyonsHol_000BCDDE_5	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\AudioHolot_CitadelLyonsHol_000BCDDE_5.mp3	File Not Found		CitadelLyonsHolo3	--	I simply cannot allow that to happen. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing1	FormID 00020D9C	0	DialogueCi_CitElderLyonsMe_00020D9C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020D9C_1.mp3	File Not Found		CitElderLyonsMealBlessing1	--	Brothers, as we take our meal this day, let us reflect upon the words of Elder Patrocolus of the Montana Bunker. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing1	FormID 00020D9D	0	DialogueCi_CitElderLyonsMe_00020D9D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020D9D_1.mp3	File Not Found		CitElderLyonsMealBlessing1	--	"It is in service of Steel and guardianship of one's Brothers that each man finds his purpose. My friends, stand with your Brothers. Guard them...	Neutral 50		--	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing1	FormID 00020D9E	0	DialogueCi_CitElderLyonsMe_00020D9E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020D9E_1.mp3	File Not Found		CitElderLyonsMealBlessing1	--	...guide them. And in each of them find purpose." Look around this table, my Brothers. Look into the eyes of each man and woman seated here today. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing1	FormID 00020E36	0	DialogueCi_CitElderLyonsMe_00020E36_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020E36_1.mp3	File Not Found		CitElderLyonsMealBlessing1	--	Pledge in your hearts and minds, pledge by your guns that you will stand with them in battle until the end. Trust each of them with your life. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing1	FormID 00020E37	0	DialogueCi_CitElderLyonsMe_00020E37_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020E37_1.mp3	File Not Found		CitElderLyonsMealBlessing1	--	And earn the trust of each in turn. Eat well, my friends. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing2	FormID 00020EB0	0	DialogueCi_CitElderLyonsMe_00020EB0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020EB0_1.mp3	File Not Found		CitElderLyonsMealBlessing2	--	Brothers, today I offer a simple prayer. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing2	FormID 00020EB1	0	DialogueCi_CitElderLyonsMe_00020EB1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020EB1_1.mp3	File Not Found		CitElderLyonsMealBlessing2	--	Hail, Creator. Blessed is your power and mighty is your gift of Steel. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing2	FormID 00020EB2	0	DialogueCi_CitElderLyonsMe_00020EB2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020EB2_1.mp3	File Not Found		CitElderLyonsMealBlessing2	--	Bless us today, your noble warriors who dwell in this hall. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing2	FormID 00020EB3	0	DialogueCi_CitElderLyonsMe_00020EB3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020EB3_1.mp3	File Not Found		CitElderLyonsMealBlessing2	--	Let us ride upon wings of thunder and chariots of glory, to bring destruction to your enemies. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	CitElderLyonsMealBlessing2	FormID 00020EB4	0	DialogueCi_CitElderLyonsMe_00020EB4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsMe_00020EB4_1.mp3	File Not Found		CitElderLyonsMealBlessing2	--	To bring destruction upon your wicked enemies."	Neutral 50		--	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	CitElderLyonsPermission	FormID 0002376F	0	DialogueCi_CitElderLyonsPe_0002376F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsPe_0002376F_1.mp3	File Not Found		I'd like permission to trade.	--	This is not normally something that we do. Trade with outsiders has proven to be... problematic in the past.	Neutral 50		--	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	CitElderLyonsPermission	FormID 0002376F	1	DialogueCi_CitElderLyonsPe_0002376F_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitElderLyonsPe_0002376F_3.mp3	File Not Found		I'd like permission to trade. --	However, considering the circumstances... So be it. I'll send word to Durga that you have full access to trade. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkBowditchElderLyons2	FormID 000254E4	0	ConvCitade_CitTalkBowditch_000254E4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkBowditch_000254E4_1.mp3	File Not Found		CitTalkBowditchElderLyons2	--	Excellent. I'm a bit concerned, though. Last week, you mentioned a possible delay in the secondary modifications? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkBowditchElderLyons2	FormID 00025922	0	ConvCitade_CitTalkBowditch_00025922_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkBowditch_00025922_1.mp3	File Not Found		CitTalkBowditchElderLyons2	--	I'm pleased to hear that. Do you anticipate any setbacks? Last month's progress was, well... let's call it "underwhelming." Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkBowditchElderLyons4	FormID 000254F6	0	ConvCitade_CitTalkBowditch_000254F6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkBowditch_000254F6_1.mp3	File Not Found		CitTalkBowditchElderLyons4	--	We have shortages all around, my friend. Make do the best you can. We may not have the Enclave's resources... but we do have you. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkBowditchElderLyons4	FormID 0002590E	0	ConvCitade_CitTalkBowditch_0002590E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkBowditch_0002590E_1.mp3	File Not Found		CitTalkBowditchElderLyons4	--	You'll make do, Bowditch. You always do. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkElderLyonsSarahLyons1	FormID 00025536	0	ConvCitade_CitTalkElderLyo_00025536_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkElderLyo_00025536_1.mp3	File Not Found		CitTalkElderLyonsSarahLyons1	--	Certainly, Sarah. What's on your mind? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkElderLyonsSarahLyons1	FormID 0002590D	0	ConvCitade_CitTalkElderLyo_0002590D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkElderLyo_0002590D_1.mp3	File Not Found		CitTalkElderLyonsSarahLyons1	--	Yes, my daughter? What is it? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkElderLyonsSarahLyons3	FormID 00025906	0	ConvCitade_CitTalkElderLyo_00025906_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkElderLyo_00025906_1.mp3	File Not Found		CitTalkElderLyonsSarahLyons3	--	Oh, Sarah. My dear, sweet girl. So eager you are to rush headlong into battle. But no, not now. Not yet. Our time will come, fear not. Sad 20 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkElderLyonsSarahLyons3	FormID 00025907	0	ConvCitade_CitTalkElderLyo_00025907_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkElderLyo_00025907_1.mp3	File Not Found		CitTalkElderLyonsSarahLyons3	--	You may be a Sentinel, but you're also my daughter. And I won't throw your life away fighting an enemy we know too little about. I'm sorry, but no.	Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkHail	FormID 000C84D2	0	ConvCitadel_CitTalkHail_000C84D2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_CitTalkHail_000C84D2_1.mp3	File Not Found		CitTalkHail. --	As you were. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkHail	FormID 000C9559	0	ConvCitadel_CitTalkHail_000C9559_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_CitTalkHail_000C9559_1.mp3	File Not Found		CitTalkHail. --	Hail. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkKnightDuskResponse1	FormID 00032FF0	0	ConvCitade_CitTalkKnightDu_00032FF0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkKnightDu_00032FF0_1.mp3	File Not Found		CitTalkKnightCaptainDuskResponse1	--	Hail. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkKnightElderLyonsResponse1	FormID 0002553A	0	ConvCitade_CitTalkKnightEl_0002553A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkKnightEl_0002553A_1.mp3	File Not Found		CitTalkElderLyonsKnightResponse1	--	At ease, son. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkKnightElderLyonsResponse1	FormID 0002553D	0	ConvCitade_CitTalkKnightEl_0002553D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkKnightEl_0002553D_1.mp3	File Not Found		CitTalkElderLyonsKnightResponse1	--	As you were, Knight. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkKnightElderLyonsResponse1	FormID 0002553E	0	ConvCitade_CitTalkKnightEl_0002553E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkKnightEl_0002553E_1.mp3	File Not Found		CitTalkElderLyonsKnightResponse1	--	Knight. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkPeabodyElderLyons2	FormID 00025923	0	ConvCitade_CitTalkPeabodyE_00025923_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkPeabodyE_00025923_1.mp3	File Not Found		CitTalkPeabodyElderLyons2	--	That name is not to be spoken within this Citadel. Do you understand? I wish it were not so, truly I do, but he is Outcast. He has been judged. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkPeabodyElderLyons2	FormID 000254E5	0	ConvCitade_CitTalkPeabodyE_000254E5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkPeabodyE_000254E5_1.mp3	File Not Found		CitTalkPeabodyElderLyons2	--	Scribe. You are not to speak the name of an Outcast in the walls of the Citadel. Is that understood? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkPeabodyElderLyons4	FormID 0002590F	0	ConvCitade_CitTalkPeabodyE_0002590F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkPeabodyE_0002590F_1.mp3	File Not Found		CitTalkPeabodyElderLyons4	--	I understand, Peabody. But you'll need to make do the best you can. If our weapons can't penetrate that Enclave armor, we stand no chance. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkPeabodyElderLyons4	FormID 000254F7	0	ConvCitade_CitTalkPeabodyE_000254F7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkPeabodyE_000254F7_1.mp3	File Not Found		CitTalkPeabodyElderLyons4	--	Then make do with what you have. We may lack the Enclave's resources, but I'm counting on your ingenuity to make up for that! Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkRothchildElderLyons2	FormID 00025924	0	ConvCitade_CitTalkRothchil_00025924_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkRothchil_00025924_1.mp3	File Not Found		CitTalkRothchildElderLyons2	--	About that. Are you still having that issue with the head laser? I think the term you used was "invariably destructive"... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkRothchildElderLyons2	FormID 00025925	0	ConvCitade_CitTalkRothchil_00025925_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkRothchil_00025925_1.mp3	File Not Found		CitTalkRothchildElderLyons2	--	Precisely what I'd like to speak with you about. What's this I hear about power consumption actually increasing? We both know that's not an option. Neutral 50	emphasis on "increasing." --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkRothchildElderLyons4	FormID 00025910	0	ConvCitade_CitTalkRothchil_00025910_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkRothchil_00025910_1.mp3	File Not Found		CitTalkRothchildElderLyons4	--	Rothchild, old friend, you're a brilliant technician. But this old man's patience is wearing thin. I want a full status report in three hours. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkRothchildElderLyons4	FormID 00025911	0	ConvCitade_CitTalkRothchil_00025911_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkRothchil_00025911_1.mp3	File Not Found		CitTalkRothchildElderLyons4	--	I come to you for results, not excuses, Rothchild. That robot could mean the difference between victory or defeat against the Enclave. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA731	0	ConvCitade_CitTalkShortGen_000BA731_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkShortGen_000BA731_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA732	0	ConvCitade_CitTalkShortGen_000BA732_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkShortGen_000BA732_1.mp3	File Not Found		CitTalkShortGeneric	--	Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA733	0	ConvCitade_CitTalkShortGen_000BA733_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkShortGen_000BA733_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA734	0	ConvCitade_CitTalkShortGen_000BA734_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkShortGen_000BA734_1.mp3	File Not Found		CitTalkShortGeneric	--	There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA735	0	ConvCitade_CitTalkShortGen_000BA735_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkShortGen_000BA735_1.mp3	File Not Found		CitTalkShortGeneric	--	It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA736	0	ConvCitade_CitTalkShortGen_000BA736_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkShortGen_000BA736_1.mp3	File Not Found		CitTalkShortGeneric2	--	Hmm... All right, thanks for the information. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA737	0	ConvCitade_CitTalkShortGen_000BA737_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkShortGen_000BA737_1.mp3	File Not Found		CitTalkShortGeneric2	--	I thought as much. Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA738	0	ConvCitade_CitTalkShortGen_000BA738_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkShortGen_000BA738_1.mp3	File Not Found		CitTalkShortGeneric2	--	I see... Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA739	0	ConvCitade_CitTalkShortGen_000BA739_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitade_CitTalkShortGen_000BA739_1.mp3	File Not Found		CitTalkShortGeneric2	--	Very well. Thank you for the update. Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Topic	CitTownCitadelEND	FormID 0003883F	0	DialogueCi_CitTownCitadelE_0003883F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CitTownCitadelE_0003883F_1.mp3	File Not Found		That's all I needed. --	If you say so. Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	CombatToLost	FormID 00027442	0	DialogueCi_CombatToLost_00027442_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_CombatToLost_00027442_1.mp3	File Not Found		CombatToLost	--	Stay alert, Brothers. Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	Death	FormID 0002742F	0	DialogueCitadel_Death_0002742F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_Death_0002742F_1.mp3	File Not Found		Death	--	Nooo... Pained 100	dying gasp --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	Death	FormID 00027430	0	DialogueCitadel_Death_00027430_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_Death_00027430_1.mp3	File Not Found		Death	--	Brothers... Pained 100	dying gasp --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	DeathResponse	FormID 0002740C	0	DialogueCi_DeathResponse_0002740C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_DeathResponse_0002740C_1.mp3	File Not Found		DeathResponse	--	A Brother has fallen! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	DeathResponse	FormID 0002740D	0	DialogueCi_DeathResponse_0002740D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_DeathResponse_0002740D_1.mp3	File Not Found		DeathResponse	--	You dare take the life of a Brother of Steel! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	DeathResponse	FormID 0002740E	0	DialogueCi_DeathResponse_0002740E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_DeathResponse_0002740E_1.mp3	File Not Found		DeathResponse	--	His was a good death. Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	DeathResponse	FormID 0002740F	0	DialogueCi_DeathResponse_0002740F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_DeathResponse_0002740F_1.mp3	File Not Found		DeathResponse	--	Focus, Brothers. Focus on the enemy! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Combat	DeathResponse	FormID 00027410	0	DialogueCi_DeathResponse_00027410_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_DeathResponse_00027410_1.mp3	File Not Found		DeathResponse	--	Let his death not be in vain! Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1HowLongOut	FormID 01001097	0	DLC03BS1_DLC03BS1Elder1How_00001097_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1How_00001097_1.mp3	File Not Found		How long was I out? --	Just about two weeks. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1HowLongOut	FormID 01001097	1	DLC03BS1_DLC03BS1Elder1How_00001097_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1How_00001097_2.mp3	File Not Found		How long was I out? --	Don't worry. We've been taking good care of you. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder2NeedHelp	FormID 01001FC9	0	DLC03BS1_DLC03BS1Elder2Nee_00001FC9_4	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder2Nee_00001FC9_4.mp3	File Not Found		Is there any way I can help? --	Indeed, we can use every able body available to us. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder2NeedHelp	FormID 01001FC9	1	DLC03BS1_DLC03BS1Elder2Nee_00001FC9_5	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder2Nee_00001FC9_5.mp3	File Not Found		Is there any way I can help? --	To that end, I am going to circumvent our standard recruitment procedures and declare you a Knight of the Brotherhood of Steel. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder2NeedHelp	FormID 01001FC9	2	DLC03BS1_DLC03BS1Elder2Nee_00001FC9_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder2Nee_00001FC9_1.mp3	File Not Found		Is there any way I can help? --	Before you do anything else, please speak with Scribe Rothchild. I'm sure he'll be pleased to see you again. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder2NeedHelp	FormID 01001FC9	3	DLC03BS1_DLC03BS1Elder2Nee_00001FC9_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder2Nee_00001FC9_2.mp3	File Not Found		Is there any way I can help? --	He can brief you on the details of the last few weeks, as well as where our efforts are focused now. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder2NeedHelp	FormID 01001FC9	4	DLC03BS1_DLC03BS1Elder2Nee_00001FC9_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder2Nee_00001FC9_3.mp3	File Not Found		Is there any way I can help? --	I understand that you've been through quite an ordeal, but the sooner you can talk to him, the sooner we can put an end to all this. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder2NotInterested	FormID 01001094	0	DLC03BS1_DLC03BS1Elder2Not_00001094_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder2Not_00001094_1.mp3	File Not Found		No thanks. I've had enough of this. --	That's a shame. We could use your assistance. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder2NotInterested	FormID 01001094	1	DLC03BS1_DLC03BS1Elder2Not_00001094_4	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder2Not_00001094_4.mp3	File Not Found		No thanks. I've had enough of this. --	And since you have done so much to aid our cause, and proven yourself more than capable, you have been named a Knight of the Brotherhood of Steel. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder2NotInterested	FormID 01001094	2	DLC03BS1_DLC03BS1Elder2Not_00001094_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder2Not_00001094_2.mp3	File Not Found		No thanks. I've had enough of this. --	Should you change your mind, Scribe Rothchild can brief you on what's been going on these last few weeks. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet1	FormID 01000AF6	0	DLC03BS1_DLC03BS1ElderGree_00000AF6_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF6_1.mp3	File Not Found		Where's Sarah? Is she okay? --	Yes, yes. She's fine. Or, she will be. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet1	FormID 01000AF6	1	DLC03BS1_DLC03BS1ElderGree_00000AF6_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF6_2.mp3	File Not Found		Where's Sarah? Is she okay? --	I appreciate your concern for her, but really, don't worry. You've been through enough. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet1	FormID 01000AF7	0	DLC03BS1_DLC03BS1ElderGree_00000AF7_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF7_1.mp3	File Not Found		Where's Sarah? Is she okay? About Sarah... It's all right, I understand. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet1	FormID 01000AF7	1	DLC03BS1_DLC03BS1ElderGree_00000AF7_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF7_2.mp3	File Not Found		Where's Sarah? Is she okay? About Sarah... I have no doubt she refused to allow you to put yourself in harm's way. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet1	FormID 01000AF7	2	DLC03BS1_DLC03BS1ElderGree_00000AF7_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF7_3.mp3	File Not Found		Where's Sarah? Is she okay? About Sarah... We all owe her a great debt. And I... I could not be prouder. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet2	FormID 01000AF9	0	DLC03BS1_DLC03BS1ElderGree_00000AF9_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF9_1.mp3	File Not Found		What's going on? --	It's all right, you're safe now. You're in the Citadel. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet2	FormID 01000AF9	1	DLC03BS1_DLC03BS1ElderGree_00000AF9_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF9_2.mp3	File Not Found		What's going on? --	There was some sort of energy spike as the purifier started. You and Sarah were knocked unconscious, and brought here to the infirmary. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet2	FormID 01000AF9	2	DLC03BS1_DLC03BS1ElderGree_00000AF9_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF9_3.mp3	File Not Found		What's going on? --	We've been watching over the two of you for days. I'm glad to see it's paid off. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet2	FormID 01000AFA	0	DLC03BS1_DLC03BS1ElderGree_00000AFA_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AFA_1.mp3	File Not Found		What's going on? --	It's all right, you're safe now. You're in the Citadel. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet2	FormID 01000AFA	1	DLC03BS1_DLC03BS1ElderGree_00000AFA_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AFA_2.mp3	File Not Found		What's going on? --	There was an explosion as the purifier started. You were knocked unconscious, and brought here to the infirmary. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet2	FormID 01000AFA	2	DLC03BS1_DLC03BS1ElderGree_00000AFA_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AFA_3.mp3	File Not Found		What's going on? --	We've been watching over you for days. I am glad to see that our efforts weren't in vain. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet3	FormID 01000AF8	0	DLC03BS1_DLC03BS1ElderGree_00000AF8_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF8_1.mp3	File Not Found		What happened? How did I get here? --	Please, relax. Everything is fine. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet3	FormID 01000AF8	1	DLC03BS1_DLC03BS1ElderGree_00000AF8_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF8_2.mp3	File Not Found		What happened? How did I get here? --	You were brought back to the Citadel after some sort of energy spike in the purifier. You and Sarah were both knocked unconscious. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet3	FormID 01000AF8	2	DLC03BS1_DLC03BS1ElderGree_00000AF8_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000AF8_3.mp3	File Not Found		What happened? How did I get here? --	Quite a bit has happened since then. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet3	FormID 01000D43	0	DLC03BS1_DLC03BS1ElderGree_00000D43_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000D43_1.mp3	File Not Found		What happened? How did I get here? --	Please, relax. Everything is fine. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet3	FormID 01000D43	1	DLC03BS1_DLC03BS1ElderGree_00000D43_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000D43_2.mp3	File Not Found		What happened? How did I get here? --	You were found unconscious in the purifier control room, and brought back here for treatment. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderGreet3	FormID 01000D43	2	DLC03BS1_DLC03BS1ElderGree_00000D43_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderGree_00000D43_3.mp3	File Not Found		What happened? How did I get here? --	Quite a bit has happened since then. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50A	FormID 0100567D	0	DLC03BS1_DLC03BS1ElderStag_0000567D_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_0000567D_1.mp3	File Not Found		You couldn't have known this would happen. No one knew. --	And yet here we are. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50A	FormID 0100567D	1	DLC03BS1_DLC03BS1ElderStag_0000567D_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_0000567D_2.mp3	File Not Found		You couldn't have known this would happen. No one knew. --	Discounting the fact that our best field commander is in a coma, and my personal feelings for my daughter, things have not gone well. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50A	FormID 0100567D	2	DLC03BS1_DLC03BS1ElderStag_0000567D_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_0000567D_3.mp3	File Not Found		You couldn't have known this would happen. No one knew. --	If we fail now, we could lose everything. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50A	FormID 0100567E	0	DLC03BS1_DLC03BS1ElderStag_0000567E_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_0000567E_1.mp3	File Not Found		You couldn't have known this would happen. No one knew. --	And yet here we are. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50A	FormID 0100567E	1	DLC03BS1_DLC03BS1ElderStag_0000567E_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_0000567E_2.mp3	File Not Found		You couldn't have known this would happen. No one knew. --	I've lost my daughter, and the Brotherhood has lost its best field commander. Our very existence is jeopardized if we cannot defeat the Enclave. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50A	FormID 0100567E	2	DLC03BS1_DLC03BS1ElderStag_0000567E_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_0000567E_3.mp3	File Not Found		You couldn't have known this would happen. No one knew. --	And with the loss of Liberty Prime, defeating them may have become impossible. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50B	FormID 01005674	0	DLC03BS1_DLC03BS1ElderStag_00005674_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_00005674_1.mp3	File Not Found		Well, it's too late to turn back now. --	You're right, which is precisely my concern. We have pushed the Enclave, and now it seems they are pushing back, much harder than we expected. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50B	FormID 01005674	1	DLC03BS1_DLC03BS1ElderStag_00005674_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_00005674_2.mp3	File Not Found		Well, it's too late to turn back now. --	If we cannot identify and neutralize this new threat, we have little hope for success. It's already cost us our greatest weapon. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50C	FormID 01005678	0	DLC03BS1_DLC03BS1ElderStag_00005678_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_00005678_1.mp3	File Not Found		Now's not really the time to be getting cold feet. --	No, it's far too late for that now. We committed ourselves to this course, and now we must see it through. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50C	FormID 01005678	1	DLC03BS1_DLC03BS1ElderStag_00005678_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_00005678_2.mp3	File Not Found		Now's not really the time to be getting cold feet. --	I fear that victory may come at too high a price, if it can be achieved at all. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50FollowupA	FormID 01005673	0	DLC03BS1_DLC03BS1ElderStag_00005673_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_00005673_1.mp3	File Not Found		We have to keep fighting them. We can't back down now. --	Very true. And to that end, I'd like you to speak with Paladin Tristan. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50FollowupA	FormID 01005673	1	DLC03BS1_DLC03BS1ElderStag_00005673_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_00005673_2.mp3	File Not Found		We have to keep fighting them. We can't back down now. --	He's requested you for a special assignment. One that could prove vital to our success. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50FollowupB	FormID 010092C6	0	DLC03BS1_DLC03BS1ElderStag_000092C6_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_000092C6_1.mp3	File Not Found		Everyone here believes in you, and in the Brotherhood. We can do this. --	I sincerely hope you are right. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50FollowupB	FormID 010092C6	1	DLC03BS1_DLC03BS1ElderStag_000092C6_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_000092C6_2.mp3	File Not Found		Everyone here believes in you, and in the Brotherhood. We can do this. --	If we are to succeed now, it will once again be largely thanks to you. Paladin Tristan has requested you for a special assignment. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50FollowupB	FormID 010092C6	2	DLC03BS1_DLC03BS1ElderStag_000092C6_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_000092C6_3.mp3	File Not Found		Everyone here believes in you, and in the Brotherhood. We can do this. --	Please report to him at once. We've little time to waste before the Enclave seizes this opportunity. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50FollowupC	FormID 010092C7	0	DLC03BS1_DLC03BS1ElderStag_000092C7_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_000092C7_1.mp3	File Not Found		That doesn't sound like much of a leader talking. --	Please, do not presume to tell me my place, or how I should act. I am well aware of my responsibilities. Neutral 50	annoyed --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1ElderStage50FollowupC	FormID 010092C7	1	DLC03BS1_DLC03BS1ElderStag_000092C7_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1ElderStag_000092C7_2.mp3	File Not Found		That doesn't sound like much of a leader talking. --	Now, if we're through, you need to report to Paladin Tristan. He has another assignment for you. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1TLElderWhatElseAboutWar	FormID 01009438	0	DLC03BS1_DLC03BS1TLElderWh_00009438_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1TLElderWh_00009438_1.mp3	File Not Found		What else can you tell me about the fight against the Enclave? --	As you know, I had my reservations about engaging the Enclave. They did not directly attack us, and I believed we had time. Time to be cautious. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1TLElderWhatElseAboutWar	FormID 01009438	1	DLC03BS1_DLC03BS1TLElderWh_00009438_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1TLElderWh_00009438_2.mp3	File Not Found		What else can you tell me about the fight against the Enclave? --	Their assault on the purifier forced our hand. We had no choice but to engage them directly. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1TLElderWhatElseAboutWar	FormID 01009438	2	DLC03BS1_DLC03BS1TLElderWh_00009438_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1TLElderWh_00009438_3.mp3	File Not Found		What else can you tell me about the fight against the Enclave? --	And, once that engagement had begun, we could do nothing but see it through to the end. If they had not considered us a threat before, they do now. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1TLElderWhatElseAboutWar	FormID 01009438	3	DLC03BS1_DLC03BS1TLElderWh_00009438_4	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1TLElderWh_00009438_4.mp3	File Not Found		What else can you tell me about the fight against the Enclave? --	So we have spent the time since you and I last spoke systematically locating and destroying every bastion of Enclave force we can. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1TLElderWhatElseAboutWar	FormID 01009438	4	DLC03BS1_DLC03BS1TLElderWh_00009438_5	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1TLElderWh_00009438_5.mp3	File Not Found		What else can you tell me about the fight against the Enclave? --	Liberty Prime has proven far more successful than any of us could have hoped for. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 01009F91	0	DLC03PostQ_DLC03PQTLBoSJob_00009F91_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQ_DLC03PQTLBoSJob_00009F91_1.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	Yes, yes indeed. Happy 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 01009F91	1	DLC03PostQ_DLC03PQTLBoSJob_00009F91_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQ_DLC03PQTLBoSJob_00009F91_2.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	I believe Paladin Tristan and Scribe Rothchild can enlighten you with a myriad of ways you can assist us. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 01009F91	2	DLC03PostQ_DLC03PQTLBoSJob_00009F91_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQ_DLC03PQTLBoSJob_00009F91_3.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	I'm glad to see even after all you've been through you're still willing to lend a hand. That's the mark of a noble member of the Brotherhood. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Topic	DLC03PQTLBrotherhood	FormID 01009F8F	0	DLC03PostQ_DLC03PQTLBrothe_00009F8F_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQ_DLC03PQTLBrothe_00009F8F_1.mp3	File Not Found		So, what happens to the Brotherhood now? --	Although we've all but eradicated the Enclave, many difficult paths still stretch out before us. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Topic	DLC03PQTLBrotherhood	FormID 01009F8F	1	DLC03PostQ_DLC03PQTLBrothe_00009F8F_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQ_DLC03PQTLBrothe_00009F8F_2.mp3	File Not Found		So, what happens to the Brotherhood now? --	The Wasteland is still rife with peril, and I intend to dedicate the Brotherhood to maintaining it in a peaceful state. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Topic	DLC03PQTLBrotherhood	FormID 01009F8F	2	DLC03PostQ_DLC03PQTLBrothe_00009F8F_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQ_DLC03PQTLBrothe_00009F8F_3.mp3	File Not Found		So, what happens to the Brotherhood now? --	I hold out high hopes for you; that you'll still wish to be a part of our future and help us in our struggles. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Topic	DLC03PQTLEnclave	FormID 0100AE6F	0	DLC03PostQ_DLC03PQTLEnclav_0000AE6F_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQ_DLC03PQTLEnclav_0000AE6F_1.mp3	File Not Found		So, have we totally wiped out the Enclave? --	It would be naive of me to assume the Enclave threat is completely eradicated from our future. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Topic	DLC03PQTLEnclave	FormID 0100AE6F	1	DLC03PostQ_DLC03PQTLEnclav_0000AE6F_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQ_DLC03PQTLEnclav_0000AE6F_2.mp3	File Not Found		So, have we totally wiped out the Enclave? --	With their resources and advanced mobility, I wouldn't be surprised if we see them return to the Capital Wasteland one day. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03DialogueCitadel	Topic	DLC03TLPurifier	FormID 010097F7	0	DLC03Dialo_DLC03TLPurifier_000097F7_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03Dialo_DLC03TLPurifier_000097F7_1.mp3	File Not Found		What's going on with the purifier? --	The Brotherhood has taken over control of the purifier, and is managing distribution of the water to the people of the Wasteland. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03DialogueCitadel	Topic	DLC03TLPurifier	FormID 010097F7	1	DLC03Dialo_DLC03TLPurifier_000097F7_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03Dialo_DLC03TLPurifier_000097F7_2.mp3	File Not Found		What's going on with the purifier? --	If you travel there, speak with Scribe Bigsley. He's heading up the on-site operation. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS00	Topic	DLC03TransitionTopic	FormID 01008B22	0	DLC03BS00_DLC03TransitionT_00008B22_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS00_DLC03TransitionT_00008B22_1.mp3	File Not Found		DLC03TransitionTopic	--	What do you mean, comatose? I'm sorry, but that's unacceptable. After all this, to be left in a state like that... Neutral 50 --	--	--	MaleUniqueElderLyons	FreeformDC	Topic	FFDCDogtagsFound1	FormID 0002E01B	0	FreeformDC_FFDCDogtagsFoun_0002E01B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformDC_FFDCDogtagsFoun_0002E01B_1.mp3	File Not Found		Where can I find Scribe Jameson? --	She spends most of her time in the Archives. You'll find them in A Ring, near the great hall. Neutral 50 --	--	--	MaleUniqueElderLyons	FreeformDC	Topic	FFDCDogtagsFound2	FormID 0002E023	0	FreeformDC_FFDCDogtagsFoun_0002E023_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformDC_FFDCDogtagsFoun_0002E023_1.mp3	File Not Found		All right then. --	Glad to be of help. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	FreeformPowerArmor	Topic	FFPAPermission	FormID 000612DA	0	FreeformPo_FFPAPermission_000612DA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformPo_FFPAPermission_000612DA_1.mp3	File Not Found		FFPAPermission	Can someone in the Citadel train me to wear Power Armor? Why yes. Yes, indeed, there is someone. Our intrepid Paladin Gunny trains all Initiates in the use of Power Armor. When they’re ready. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	FreeformPowerArmor	Topic	FFPAPermission	FormID 000612DA	1	FreeformPo_FFPAPermission_000612DA_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformPo_FFPAPermission_000612DA_2.mp3	File Not Found		FFPAPermission	Can someone in the Citadel train me to wear Power Armor? Under the circumstances, I will allow Gunny to train you as well. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	FreeformPowerArmor	Topic	FFPAPermission	FormID 000612DA	2	FreeformPo_FFPAPermission_000612DA_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformPo_FFPAPermission_000612DA_3.mp3	File Not Found		FFPAPermission	Can someone in the Citadel train me to wear Power Armor? You’ll find him in the Bailey. I will send word that I have given my approval. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	FreeformPowerArmor	Topic	FFPAPermission	FormID 000612E8	0	FreeformPo_FFPAPermission_000612E8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformPo_FFPAPermission_000612E8_1.mp3	File Not Found		FFPAPermission	Would you grant me permission to receive Power Armor training? Hmm... Considering the circumstances, I think it would be prudent if you received such training, yes. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	FreeformPowerArmor	Topic	FFPAPermission	FormID 000612E8	1	FreeformPo_FFPAPermission_000612E8_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformPo_FFPAPermission_000612E8_2.mp3	File Not Found		FFPAPermission	Would you grant me permission to receive Power Armor training? Speak to Gunny, in the Bailey. He will train you in the proper use of Power Armor. Fear not, I will send word that I have given my approval. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	FreeformPowerArmor	Topic	FFPAPermission	FormID 000612E8	2	FreeformPo_FFPAPermission_000612E8_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformPo_FFPAPermission_000612E8_3.mp3	File Not Found		FFPAPermission	Would you grant me permission to receive Power Armor training? You’ll find him in the Bailey. I will send word that I have given my approval. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	FreeformPowerArmor	Topic	FFPAPermission	FormID 000612EC	0	FreeformPo_FFPAPermission_000612EC_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\FreeformPo_FFPAPermission_000612EC_2.mp3	File Not Found		FFPAPermission	Can someone in the Citadel train me to wear Power Armor? Under the circumstances, I will allow Paladin Gunny to train you. You’ll find him in the Bailey. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ06	Topic	MQ06ElderLyonsGreeting1	FormID 0008A3AA	0	MQ06_MQ06ElderLyonsGreetin_0008A3AA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ06_MQ06ElderLyonsGreetin_0008A3AA_1.mp3	File Not Found		Thank you. I'm not sure what to do now that he's gone. --	The most we can do is carry on his spirit. Live as he would have; make our world a better place. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ06	Topic	MQ06ElderLyonsGreeting2	FormID 000892F7	0	MQ06_MQ06ElderLyonsGreetin_000892F7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ06_MQ06ElderLyonsGreetin_000892F7_1.mp3	File Not Found		I don't recall asking for sympathy. --	Really... I assumed that you would have taken after your father. I assumed incorrectly. Disgust 30	mildly annoyed --	--	GetIsID == 1	MaleUniqueElderLyons	MQ06	Topic	MQ06ElderLyonsGreeting3	FormID 000892F6	0	MQ06_MQ06ElderLyonsGreetin_000892F6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ06_MQ06ElderLyonsGreetin_000892F6_1.mp3	File Not Found		Thanks, I guess. --	Think nothing of it. Your father was a visionary. He spent his life trying to make this world a better place for all of us. Few can say that. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ06LiRothchildConv	FormID 00018656	0	MainQuestC_MQ06LiRothchild_00018656_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ06LiRothchild_00018656_1.mp3	File Not Found		MQ06LiRothchildConv	--	Very well. We'll sort this all out. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ06LiRothchildConv	FormID 000239A0	0	MainQuestC_MQ06LiRothchild_000239A0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ06LiRothchild_000239A0_1.mp3	File Not Found		MQ06LiRothchildConv	--	All right, Madison. It'll be okay. Now, this is James' daughter, I presume? I can see the resemblance. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ06LiRothchildConv	FormID 000239A1	0	MainQuestC_MQ06LiRothchild_000239A1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ06LiRothchild_000239A1_1.mp3	File Not Found		MQ06LiRothchildConv	--	All right, Madison. It'll be okay. Now, this is James' son, I presume? I can see the resemblance. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ06LiRothchildConv	FormID 0002399B	0	MainQuestC_MQ06LiRothchild_0002399B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ06LiRothchild_0002399B_1.mp3	File Not Found		MQ06LiRothchildConv	--	Is that so? Does the Enclave know this? Surprise 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ06LiRothchildConv	FormID 00018658	0	MainQuestC_MQ06LiRothchild_00018658_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ06LiRothchild_00018658_1.mp3	File Not Found		MQ06LiRothchildConv	--	Now now, calm down. You know as well as I do that the purifier doesn't work. It's useless to them. Perhaps it's time to walk away. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ06LiRothchildConv	FormID 000186A4	0	MainQuestC_MQ06LiRothchild_000186A4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ06LiRothchild_000186A4_1.mp3	File Not Found		MQ06LiRothchildConv	--	Then it's as we feared. Madison, I'm sorry this happened. I wish we could have done something... Sad 20	regretful, consoling --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ06LiRothchildConv	FormID 000186B1	0	MainQuestC_MQ06LiRothchild_000186B1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ06LiRothchild_000186B1_1.mp3	File Not Found		MQ06LiRothchildConv	--	Yes, I'd heard reports of an incident there. What details can you give us? Neutral 20	calm, collected --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ06LiRothchildConv	FormID 000186AF	0	MainQuestC_MQ06LiRothchild_000186AF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ06LiRothchild_000186AF_1.mp3	File Not Found		MQ06LiRothchildConv	--	Madison, I'm surprised to see you here. What can I do for you? Happy 10	pleasant, slightly smug --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ09ElderSarahConv	FormID 000B8817	0	MainQuestC_MQ09ElderSarahC_000B8817_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ09ElderSarahC_000B8817_1.mp3	File Not Found		MQ09ElderSarahConv	--	You don't have to like it, Sarah. You just have to follow orders. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ09ElderSarahConv	FormID 000B881A	0	MainQuestC_MQ09ElderSarahC_000B881A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ09ElderSarahC_000B881A_1.mp3	File Not Found		MQ09ElderSarahConv	--	And if you fail, then what? The risk is not worth the reward. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ09ElderSarahConv	FormID 000B881C	0	MainQuestC_MQ09ElderSarahC_000B881C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ09ElderSarahC_000B881C_1.mp3	File Not Found		MQ09ElderSarahConv	--	We barely have the manpower to keep the Citadel fortified. We've been over this before, Sarah... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsDontHaveGECK	FormID 0003BE0F	0	MQ09_MQ09LyonsDontHaveGECK_0003BE0F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsDontHaveGECK_0003BE0F_1.mp3	File Not Found		I don't have the G.E.C.K. anymore. --	Why not? Where is it? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsEnclaveDoesntHaveCode	FormID 0003BE15	0	MQ09_MQ09LyonsEnclaveDoesn_0003BE15_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsEnclaveDoesn_0003BE15_1.mp3	File Not Found		The Enclave doesn't have the activation code. They can't start the purifier. --	Well, that gives us a little more time. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsEnclaveDoesntHaveCode	FormID 0003BE15	1	MQ09_MQ09LyonsEnclaveDoesn_0003BE15_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsEnclaveDoesn_0003BE15_2.mp3	File Not Found		The Enclave doesn't have the activation code. They can't start the purifier. --	But how long do we have before they figure it out? This makes this situation far more dire... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsEnclaveInfighting	FormID 0003BE14	0	MQ09_MQ09LyonsEnclaveInfig_0003BE14_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsEnclaveInfig_0003BE14_1.mp3	File Not Found		The Enclave is fractured. They're not as unified as they'd like us to believe. --	That's good news. Perhaps we can use it to our advantage. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsEnclaveInfighting	FormID 0003BE14	1	MQ09_MQ09LyonsEnclaveInfig_0003BE14_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsEnclaveInfig_0003BE14_2.mp3	File Not Found		The Enclave is fractured. They're not as unified as they'd like us to believe. --	Still, we cannot afford to wait and see what happens. It seems we must act now... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsEnclaveTookGECK	FormID 0003BE09	0	MQ09_MQ09LyonsEnclaveTookG_0003BE09_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsEnclaveTookG_0003BE09_1.mp3	File Not Found		The Enclave took the G.E.C.K. They're installing it now. --	Then we must go at once! Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsEnclaveTookGECK	FormID 0003BE09	1	MQ09_MQ09LyonsEnclaveTookG_0003BE09_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsEnclaveTookG_0003BE09_2.mp3	File Not Found		The Enclave took the G.E.C.K. They're installing it now. --	If you have any other information, tell me now before we mobilize. Any help you can give might save lives. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsEscapedRavenRock	FormID 0003BE04	0	MQ09_MQ09LyonsEscapedRaven_0003BE04_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsEscapedRaven_0003BE04_1.mp3	File Not Found		I escaped from Raven Rock. --	You are either very lucky, or very resourceful. You're the first I've heard to come out of there alive. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsEscapedRavenRock	FormID 0003BE04	1	MQ09_MQ09LyonsEscapedRaven_0003BE04_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsEscapedRaven_0003BE04_2.mp3	File Not Found		I escaped from Raven Rock. --	It's good to have you back, but I wish you had brought better news. We need to revise our strategy... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsGreetEnclaveGotMe	FormID 0003BE07	0	MQ09_MQ09LyonsGreetEnclave_0003BE07_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsGreetEnclave_0003BE07_1.mp3	File Not Found		I was captured by the Enclave. --	You were? And yet you stand here before me. I find this hard to believe. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsGreetEnclaveGotMe	FormID 0003BE07	1	MQ09_MQ09LyonsGreetEnclave_0003BE07_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsGreetEnclave_0003BE07_2.mp3	File Not Found		I was captured by the Enclave. --	What has happened? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsGreetHaveToMove	FormID 0003BE0E	0	MQ09_MQ09LyonsGreetHaveToM_0003BE0E_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsGreetHaveToM_0003BE0E_2.mp3	File Not Found		There's no time. We have to move now or we'll lose Project Purity. --	You think I am unaware? We've watched the build-up around the facility for the last week. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsGreetHaveToMove	FormID 0003BE0E	1	MQ09_MQ09LyonsGreetHaveToM_0003BE0E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsGreetHaveToM_0003BE0E_1.mp3	File Not Found		There's no time. We have to move now or we'll lose Project Purity. --	Has something new happened? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsGreetSortOf	FormID 0003BE05	0	MQ09_MQ09LyonsGreetSortOf_0003BE05_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsGreetSortOf_0003BE05_1.mp3	File Not Found		Well, sort of. I found the G.E.C.K. --	Excellent. With that, we hold the key to keeping the Enclave from controlling the purifier. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsNotThatSimple	FormID 0003BE06	0	MQ09_MQ09LyonsNotThatSimpl_0003BE06_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsNotThatSimpl_0003BE06_1.mp3	File Not Found		Well, it's not quite that simple... --	What do you mean? Explain yourself! Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsPresGaveMeVirus	FormID 0003BE02	0	MQ09_MQ09LyonsPresGaveMeVi_0003BE02_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsPresGaveMeVi_0003BE02_1.mp3	File Not Found		He wants me to add this virus to the purifier. I think you should take it. --	You've done the right thing. I'll turn this over to the Scribes for analysis. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsPresGaveMeVirus	FormID 0003BE02	1	MQ09_MQ09LyonsPresGaveMeVi_0003BE02_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsPresGaveMeVi_0003BE02_2.mp3	File Not Found		He wants me to add this virus to the purifier. I think you should take it. --	We need to decide on a plan of action... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsPresidentLetMeGo	FormID 0003BE0D	0	MQ09_MQ09LyonsPresidentLet_0003BE0D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsPresidentLet_0003BE0D_1.mp3	File Not Found		The President let me go. --	Is that so? I find your story increasingly hard to swallow. Why would he do such a thing? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsPresWantedToSabotagePurifier	FormID 0003BE0C	0	MQ09_MQ09LyonsPresWantedTo_0003BE0C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsPresWantedTo_0003BE0C_1.mp3	File Not Found		Eden wanted me to sabotage the project with some kind of virus. --	I see. And where is this virus now? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsVirusDontHaveIt	FormID 0003BE0A	0	MQ09_MQ09LyonsVirusDontHav_0003BE0A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsVirusDontHav_0003BE0A_1.mp3	File Not Found		I don't have it anymore. 	--	Just as well. No good could come from it. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsVirusDontHaveIt	FormID 0003BE0A	1	MQ09_MQ09LyonsVirusDontHav_0003BE0A_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsVirusDontHav_0003BE0A_2.mp3	File Not Found		I don't have it anymore. 	--	We need to decide on a course of action. Something must be done. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsVirusHereTakeIt	FormID 0003BE03	0	MQ09_MQ09LyonsVirusHereTak_0003BE03_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsVirusHereTak_0003BE03_1.mp3	File Not Found		I have it here. Take it. --	Thank you. I'll see to it that it's disposed of properly, once the Scribes have had time to analyze it. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsVirusHereTakeIt	FormID 0003BE03	1	MQ09_MQ09LyonsVirusHereTak_0003BE03_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsVirusHereTak_0003BE03_2.mp3	File Not Found		I have it here. Take it. --	Perhaps we have underestimated the Enclave. Sarah may be right; an attack may be necessary now. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ11ElderSarahConv	FormID 000B9B99	0	MainQuestC_MQ11ElderSarahC_000B9B99_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ11ElderSarahC_000B9B99_1.mp3	File Not Found		MQ11ElderSarahConv	--	Then it's decided. Sarah, you take the Pride and use the robot as support. Take our friend here and secure that purifier. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ11ElderSarahConv	FormID 000B9B9B	0	MainQuestC_MQ11ElderSarahC_000B9B9B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ11ElderSarahC_000B9B9B_1.mp3	File Not Found		MQ11ElderSarahConv	--	Rothchild, enough. Can you make it work? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ11ElderSarahConv	FormID 000BAE8C	0	MainQuestC_MQ11ElderSarahC_000BAE8C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ11ElderSarahC_000BAE8C_1.mp3	File Not Found		MQ11ElderSarahConv	--	So? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ11ElderSarahConv	FormID 000B9B9E	0	MainQuestC_MQ11ElderSarahC_000B9B9E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ11ElderSarahC_000B9B9E_1.mp3	File Not Found		MQ11ElderSarahConv	--	All right, Sarah. The Pride goes in. But I want them to have some extra firepower. Rothchild, is it ready? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MainQuestConversations	Conversation	MQ11ElderSarahConv	FormID 000B9BA0	0	MainQuestC_MQ11ElderSarahC_000B9BA0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MainQuestC_MQ11ElderSarahC_000B9BA0_1.mp3	File Not Found		MQ11ElderSarahConv	--	I'm afraid you're right. We need to act now while we can. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	TLRobot	FormID 000B87A0	0	DialogueCitadel_TLRobot_000B87A0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_TLRobot_000B87A0_1.mp3	File Not Found		Are you in charge of the um... the robot? So what's the deal with the robot? Ah yes. Everyone asks about the robot. Hard not to, I admit. Happy 20	amused --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	TLRobot	FormID 000B87A0	1	DialogueCitadel_TLRobot_000B87A0_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_TLRobot_000B87A0_2.mp3	File Not Found		Are you in charge of the um... the robot? So what's the deal with the robot? His name is "Liberty Prime." Very patriotic. Built by a very proud nation, during a very desperate time. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	TLRobot	FormID 000B87A0	2	DialogueCitadel_TLRobot_000B87A0_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_TLRobot_000B87A0_3.mp3	File Not Found		Are you in charge of the um... the robot? So what's the deal with the robot? We've had about as much success getting him working as they did. You should speak with Scribe Rothchild. He can tell you more. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsDontAnswerToYou	FormID 0003BE08	0	MQ09_MQ09LyonsDontAnswerTo_0003BE08_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsDontAnswerTo_0003BE08_1.mp3	File Not Found		I don't have to explain anything. I don't answer to you. --	When we're done, I may just string you up from your precious purifier. Anger 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	MQ09LyonsDontAnswerToYou	FormID 0003BE08	1	MQ09_MQ09LyonsDontAnswerTo_0003BE08_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_MQ09LyonsDontAnswerTo_0003BE08_2.mp3	File Not Found		I don't have to explain anything. I don't answer to you. --	Clearly we need to revise our strategy... Anger 20 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1ThanksImOut	FormID 0100320D	0	DLC03BS1_DLC03BS1Elder1Tha_0000320D_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Tha_0000320D_1.mp3	File Not Found		Wow. Well, thanks for taking care of me. I'm out of here. --	I wonder if you might be willing to aid us a bit further. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	DLC03BS1Elder1ThanksImOut	FormID 0100320D	1	DLC03BS1_DLC03BS1Elder1Tha_0000320D_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_DLC03BS1Elder1Tha_0000320D_2.mp3	File Not Found		Wow. Well, thanks for taking care of me. I'm out of here. --	While we've had a decisive victory, the Enclave threat hasn't been removed yet. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Conversation	GOODBYE	FormID 0100B39B	0	DLC03BS1_GOODBYE_0000B39B_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GOODBYE_0000B39B_1.mp3	File Not Found		I have to go now. --	Please be careful. I would hate to lose you again. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Conversation	GOODBYE	FormID 0100AE69	0	DLC03PostQuest_GOODBYE_0000AE69_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQuest_GOODBYE_0000AE69_1.mp3	File Not Found		I have to go now. --	Until we meet again. Do take care. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	GOODBYE	FormID 00024145	0	DialogueCitadel_GOODBYE_00024145_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_GOODBYE_00024145_1.mp3	File Not Found		I have to go now. --	Hail. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	GOODBYE	FormID 0002415D	0	DialogueCitadel_GOODBYE_0002415D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_GOODBYE_0002415D_1.mp3	File Not Found		I have to go now. --	Of course. Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Conversation	GOODBYE	FormID 0001E558	0	DialogueCitadel_GOODBYE_0001E558_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_GOODBYE_0001E558_1.mp3	File Not Found		I have to go now. --	Steel be with you. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ11	Topic	GREETING	FormID 00040F0B	0	MQ11_GREETING_00040F0B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ11_GREETING_00040F0B_1.mp3	File Not Found		GREETING	--	Please, I have much work to do. Talk to Sarah about your role in the assault. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ11	Topic	GREETING	FormID 0002E1FE	0	MQ11_GREETING_0002E1FE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ11_GREETING_0002E1FE_1.mp3	File Not Found		GREETING	--	You're reporting to Sarah from here on out. Don't let her down. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ09	Topic	GREETING	FormID 0003BE0B	0	MQ09_GREETING_0003BE0B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ09_GREETING_0003BE0B_1.mp3	File Not Found		GREETING	--	So, you're back. We had feared both you and the G.E.C.K. were lost. Were you successful? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	MQ06	Topic	GREETING	FormID 000042CB	0	MQ06_GREETING_000042CB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\MQ06_GREETING_000042CB_1.mp3	File Not Found		GREETING	--	You have my condolences. Your father was a good man. Neutral 50	sympathetic --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS3	Topic	GREETING	FormID 01008C6F	0	DLC03BS3_GREETING_00008C6F_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS3_GREETING_00008C6F_1.mp3	File Not Found		GREETING	--	When I first met you some time ago, I was leery of your motivations and even more concerned with your methods. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS3	Topic	GREETING	FormID 01008C6F	1	DLC03BS3_GREETING_00008C6F_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS3_GREETING_00008C6F_2.mp3	File Not Found		GREETING	--	At the battle for Project Purity, you proved yourself... and any doubt that I had about you dissipated on that day. Happy 70 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS3	Topic	GREETING	FormID 01008C6F	2	DLC03BS3_GREETING_00008C6F_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS3_GREETING_00008C6F_3.mp3	File Not Found		GREETING	--	Now, with the Enclave in ruins and with you to thank for it, I'm almost at a complete loss for words. Disgust 60 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS3	Topic	GREETING	FormID 01008C6F	3	DLC03BS3_GREETING_00008C6F_4	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS3_GREETING_00008C6F_4.mp3	File Not Found		GREETING	--	I feel proud to call you one of our own, and I promise that what you've done here today will be recorded by our scribes as a historic moment. Happy 90 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS3	Topic	GREETING	FormID 01008C6F	4	DLC03BS3_GREETING_00008C6F_5	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS3_GREETING_00008C6F_5.mp3	File Not Found		GREETING	--	On behalf of the Brotherhood of Steel and on behalf of the free people of this Wasteland, I thank you. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 0100392B	0	DLC03BS1_GREETING_0000392B_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_0000392B_1.mp3	File Not Found		GREETING	--	I trust you've spoken with Rothchild? I hope he can make some headway with the data you recovered. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 0100392B	1	DLC03BS1_GREETING_0000392B_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_0000392B_2.mp3	File Not Found		GREETING	--	With our primary weapon destroyed, we risk losing our momentum and jeopardizing the entire campaign. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 0100392B	2	DLC03BS1_GREETING_0000392B_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_0000392B_3.mp3	File Not Found		GREETING	--	I must admit, I now wonder whether moving ahead with this operation was an error in judgment. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 0100392C	0	DLC03BS1_GREETING_0000392C_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_0000392C_1.mp3	File Not Found		GREETING	--	Paladin Tristan sent word that you'd be returning with something useful for us. Please, find Scribe Rothchild before you do anything else. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 0100388B	0	DLC03BS1_GREETING_0000388B_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_0000388B_1.mp3	File Not Found		GREETING	--	I'd hoped that you would be off assisting Paladin Tristan. What do you need? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 01009A4B	0	DLC03BS1_GREETING_00009A4B_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_00009A4B_1.mp3	File Not Found		GREETING	--	If you haven't yet done so, please see Rothchild soon. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 01000906	0	DLC03BS1_GREETING_00000906_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_00000906_3.mp3	File Not Found		GREETING	--	Careful now, careful. Don't move too quickly. Everything's fine. You're safe... You're in the Citadel. Neutral 50	soothing, trying to calm someone who's just woken from a terrible accident --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 01000906	1	DLC03BS1_GREETING_00000906_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_00000906_1.mp3	File Not Found		GREETING	--	I was starting to think you might never wake up, despite assurances to the contrary. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 01000906	2	DLC03BS1_GREETING_00000906_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_00000906_2.mp3	File Not Found		GREETING	--	I've been coming down here every day to see both you and my daughter. It's good that at least one of you has recovered. Neutral 50	trying hard to sound happy --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 01000AFB	0	DLC03BS1_GREETING_00000AFB_3	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_00000AFB_3.mp3	File Not Found		GREETING	--	Easy now, take it slow. Don't move too quickly. It's all right, you're in the Citadel now. Relax. Neutral 50	soothing, trying to calm someone who's just woken from a terrible accident --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 01000AFB	1	DLC03BS1_GREETING_00000AFB_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_00000AFB_1.mp3	File Not Found		GREETING	--	I was starting to think you might never wake up, despite assurances to the contrary. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03BS1	Topic	GREETING	FormID 01000AFB	2	DLC03BS1_GREETING_00000AFB_2	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03BS1_GREETING_00000AFB_2.mp3	File Not Found		GREETING	--	It's good to see you on your feet again. Neutral 50	trying hard to sound happy --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Topic	GREETING	FormID 0100A66F	0	DLC03PostQuest_GREETING_0000A66F_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQuest_GREETING_0000A66F_1.mp3	File Not Found		GREETING	--	Ah yes, is there something you wished to discuss? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	GREETING	FormID 000BCC02	0	DialogueCitadel_GREETING_000BCC02_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_GREETING_000BCC02_1.mp3	File Not Found		GREETING	--	The time for talk is over. Now, you must act. Go to the purifier. Make your father proud! Happy 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	GREETING	FormID 00019489	0	DialogueCitadel_GREETING_00019489_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_GREETING_00019489_1.mp3	File Not Found		GREETING	--	Yes? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	GREETING	FormID 000B7377	0	DialogueCitadel_GREETING_000B7377_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_GREETING_000B7377_1.mp3	File Not Found		GREETING	--	Hail to you, son of James. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	GREETING	FormID 000B7378	0	DialogueCitadel_GREETING_000B7378_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_GREETING_000B7378_1.mp3	File Not Found		GREETING	--	Hail to you, daughter of James. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Topic	GREETING	FormID 000B7379	0	DialogueCitadel_GREETING_000B7379_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_GREETING_000B7379_1.mp3	File Not Found		GREETING	--	Ah, it's good to see you again. Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Topic	GREETING	FormID 00024133	0	DialogueCitadel_GREETING_00024133_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_GREETING_00024133_1.mp3	File Not Found		GREETING	--	What aid can I offer you, outsider? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Conversation	HELLO	FormID 0100AE7C	0	DLC03PostQuest_HELLO_0000AE7C_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQuest_HELLO_0000AE7C_1.mp3	File Not Found		HELLO	--	Well done! Well done indeed! Happy 100 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Conversation	HELLO	FormID 0100AE7D	0	DLC03PostQuest_HELLO_0000AE7D_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQuest_HELLO_0000AE7D_1.mp3	File Not Found		HELLO	--	Welcome back, my friend. Happy 90 --	--	GetIsID == 1	MaleUniqueElderLyons	DLC03PostQuest	Conversation	HELLO	FormID 0100AE7E	0	DLC03PostQuest_HELLO_0000AE7E_1	Data\Sound\Voice\BrokenSteel.esm\MaleUniqueElderLyons\DLC03PostQuest_HELLO_0000AE7E_1.mp3	File Not Found		HELLO	--	Ah, so nice to see you back at the Citadel. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	HELLO	FormID 00024138	0	DialogueCitadel_HELLO_00024138_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_HELLO_00024138_1.mp3	File Not Found		HELLO	--	Finding your way about all right? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	DialogueCitadel	Conversation	HELLO	FormID 00024144	0	DialogueCitadel_HELLO_00024144_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCitadel_HELLO_00024144_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 00025507	0	ConvCitadel_HELLO_00025507_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_00025507_1.mp3	File Not Found		HELLO	--	Elder Lyons... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 0002550C	0	ConvCitadel_HELLO_0002550C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_0002550C_1.mp3	File Not Found		HELLO	--	Damn robot. Worst bedside manner ever. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 0002550E	0	ConvCitadel_HELLO_0002550E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_0002550E_1.mp3	File Not Found		HELLO	--	Scribe Bowditch. I'd like to hear your report on those latest armor modifications. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 000CB535	0	ConvCitadel_HELLO_000CB535_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_000CB535_1.mp3	File Not Found		HELLO	--	Scribe Bowditch, I trust you are well. I'm here for your progress report on the modified Recon Armor. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 0002591D	0	ConvCitadel_HELLO_0002591D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_0002591D_1.mp3	File Not Found		HELLO	--	Scribe Peabody. How does the day find you? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 0002550F	0	ConvCitadel_HELLO_0002550F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_0002550F_1.mp3	File Not Found		HELLO	--	Hello, Scribe Peabody. I trust that things are well with you? Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 0002591E	0	ConvCitadel_HELLO_0002591E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_0002591E_1.mp3	File Not Found		HELLO	--	Rothchild, a word please. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 0002591F	0	ConvCitadel_HELLO_0002591F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_0002591F_1.mp3	File Not Found		HELLO	--	If you have a moment, Scribe Rothchild... Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 000B416B	0	ConvCitadel_HELLO_000B416B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_000B416B_1.mp3	File Not Found		HELLO	--	Welcome. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 000B416C	0	ConvCitadel_HELLO_000B416C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_000B416C_1.mp3	File Not Found		HELLO	--	The Brotherhood is at your service. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 000B416D	0	ConvCitadel_HELLO_000B416D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_000B416D_1.mp3	File Not Found		HELLO	--	You honor us with your presence here. Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 000B416E	0	ConvCitadel_HELLO_000B416E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_000B416E_1.mp3	File Not Found		HELLO	--	Need something, friend? Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 00025B05	0	ConvCitadel_HELLO_00025B05_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_00025B05_1.mp3	File Not Found		HELLO	--	So what's the latest report? Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 000BA73A	0	ConvCitadel_HELLO_000BA73A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_000BA73A_1.mp3	File Not Found		HELLO	--	What was the result of the latest scan? Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 000BA73B	0	ConvCitadel_HELLO_000BA73B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_000BA73B_1.mp3	File Not Found		HELLO	--	What's the situation? Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 000BA73C	0	ConvCitadel_HELLO_000BA73C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_000BA73C_1.mp3	File Not Found		HELLO	--	Well? What's your tactical appraisal of our situation? Neutral 50 --	--	--	MaleUniqueElderLyons	ConvCitadel	Conversation	HELLO	FormID 000B416F	0	ConvCitadel_HELLO_000B416F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\ConvCitadel_HELLO_000B416F_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	--	MaleUniqueElderLyons	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C703	0	GenericFri_Hit_0007C703_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\GenericFri_Hit_0007C703_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleUniqueElderLyons	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C704	0	GenericFri_Hit_0007C704_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\GenericFri_Hit_0007C704_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleUniqueElderLyons	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C705	0	GenericFri_Hit_0007C705_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\GenericFri_Hit_0007C705_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	LostToCombat	FormID 00027424	0	DialogueCi_LostToCombat_00027424_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_LostToCombat_00027424_1.mp3	File Not Found		LostToCombat	--	There is no shelter from the Brotherhood. Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	LostToCombat	FormID 00027425	0	DialogueCi_LostToCombat_00027425_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_LostToCombat_00027425_1.mp3	File Not Found		LostToCombat	--	The Brotherhood sees all. Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	NormalToCombat	FormID 00027451	0	DialogueCi_NormalToCombat_00027451_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_NormalToCombat_00027451_1.mp3	File Not Found		StartCombat	--	To arms, Brothers! To arms! Neutral 50 --	--	--	MaleUniqueElderLyons	DialogueCitadel	Detection	NormalToCombat	FormID 00027454	0	DialogueCi_NormalToCombat_00027454_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\DialogueCi_NormalToCombat_00027454_1.mp3	File Not Found		StartCombat	--	Defend the Citadel! Neutral 50 --	--	GetIsID == 1	MaleUniqueElderLyons	GenericCustomVoiceCombat	Combat	Pickpocket	FormID 000710B5	0	GenericCus_Pickpocket_000710B5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueElderLyons\GenericCus_Pickpocket_000710B5_1.mp3	File Not Found		Pickpocket	--	You will cease at once. Surprise 50