Agility

Agility is one of the 7 Primary Statistics in the SPECIAL system. It represents coordination and the ability to move well.

Fallout, Fallout 2 and Fallout Tactics
Action point allocation is based on the AG stat. Therefore, a character that wishes to keep his enemy on its toes, or claws, needs to have a high agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills such as Unarmed and Small Guns. Other skills rely on it, but these have higher values in AG investment. [Note.] In Fallout: Tactics the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the characters AG stat.

Ways to increase Agility

 * Bobblehead - Agility
 * Intense Training perk
 * Various armor and clothing

Agility-based Perks

 * Gun Nut requires 4
 * Thief requires 4
 * Silent Running requires 6
 * Sniper requires 6
 * Light Step requires 6
 * Action Boy requires 6

Trivia

 * If the player gets 10 Agility, the Action Boy perk, and Tribal Armor, they will get a sum of 128 Action Points! If he/she combines that with Grim Reaper's Sprint, they would hardly ever need to 'Run and Gun'.

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