Bridge (Mothership Zeta)

The Bridge is a relatively small room on board Mothership Zeta and main control room.

Layout
Mothership Zeta's Bridge consists of a several distinct areas or compartments.
 * An entry compartment contains
 * a workbench to the extreme rear,
 * a transporter to the Capital Wasteland (only functions after the quest is completed),
 * a stasis unit (alien "bed") on the left (port) side of the compartment, and
 * a door connecting this compartment with the rest of the bridge.
 * A "captain's compartment", immediately forward of the entry compartment, contains
 * a transporter to the engineering section on the left (port) side,
 * a healing arch on the right (starboard) side, and
 * doors on the fore and aft sides of the compartment.
 * The central portion of the bridge contains
 * a door on the left hand side after you first walk through the doorway into the bridge. It is through this door that Toshiro Kago will enter if he's still alive.
 * the captain's chair toward the front of this area. Before it is a button to fire the death ray and (to the left of that button) three other buttons to adjust the ship's shields.
 * four generator-reset buttons, two on either side of the main bridge compartment. A holographic image appears above a button if that button needs to be re-set.
 * a death ray aiming workstation (The player cannot operate it, but Sally manages to do so.) to the left of the captain's chair; and
 * assorted nonworking workstations in two slightly lowered areas behind the captains chair.
 * A forward observation area is located below and forward of the main bridge area (reached by stairs on either side).

Notable loot

 * Captain's sidearm

Related quest: This Galaxy Ain't Big Enough...
The bridge is the last level in the Mothership, where the player fights the alien captain and a hostile alien ship.

Appearances
The Bridge appears in the Fallout 3 add-on Mothership Zeta.

Bugs

 * After completing the Zeta quests, going to the Bridge can cause the game to crash upon loading (like the Shalebridge loading glitch).
 * Once you reach the bridge and all of the other characters teleport there, Elliot Tercorien may have his forehead/sideburns gone (invisible).
 * The alien corpses might move towards the left of the ship and even if trying to pick them up, they will twitch and continue to move (this has no effect on gameplay).
 * When going to the bridge after completing "This Galaxy Ain't Big Enough", you sometimes will not be able to go back to the Capital Wasteland.
 * After completing the main quest and traveling from the Bridge to the Engineering Core, the teleport matrix to get you back to the bridge will not work, instead it will click like the power is off.
 * Sometimes, Toshiro Kago spawns in the little room where he's supposed to, but Sally won't open the door.
 * Toshiro Kago can be seen in the main bridge area before the dialog occurs concerning letting him in.
 * The Pipboy cannot be accessed while battling the alien captain.
 * If you go back to the living quarters before activating the teleporter there is a chance that you cannot complete the mission.
 * If the other mothership hits the core, forcing you to restart the generators, the health for your ship will disappear.

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