Fallout 4 exploits

Weapon Mods
If you have a weapon that has a mod that you're too low-level to craft, simply change it out for the basic/standard mod (may still require junk) and the mod will detach and be available for other weapons of that type. (Not an exploit)

Any detached mods will go to your personal inventory so remember to transfer them to the Workbench to reduce your carry weight.

Armor Mods
You can use Mods from lower tier Armor for higher tier of the same type. Like crafting a Deep-Pocketed Mod for normal Combat Armor and applying it on Heavy Combat Armor without having the perk to craft it for Heavy. (Not an exploit)

Changing building limit without console

 * 1.Put some weapons in workbench
 * 2.Take them back from workbench
 * 3.Drop those weapons from inventory
 * 4.Enter building mode
 * 5."Transfer" those dropped weapons to workbench from building mode (pc button TAB)

Using the console for Construction
By using the toggle collision mode ("tcl") via the console while building, placeable structures will now ignore the games collision rules. This allows players to eliminate gaps in walls, as well as building structures into the ground, etc. If you place an object while in tcl-mode it becomes "clip-able" to other structures (for example, players with "tcl" enabled could build a fence up against an already existing building, or any static object in the world, etc). You can also pick up structures and fly below the surface of the area where you want to place them. By keeping the structure close to your character, it will follow you under the surface while still being placeable.

Using the "tgm" (god mode) command while building automatically gives you 999 of every crafting item, and unlocks settlement items that may be restricted by perks, meaning you can effectively build everything.

Menu-, HUD-, inventory-, and radio-related exploits

 * The game allows saving during npc dialogs which makes it easy to reload the game and retry any option which may influence caps, experience, etc. outcome when talking.

V.A.T.S. Auto-Aim without using AP
Like in Fallout 3, Picking a target in V.A.T.S. auto-aims the crosshair reticule to that target. This can still be exploited to high degree in close quarters situations (Mole Rat Rush) by:


 * 1) Going into V.A.T.S. and Highlighting the target or part you want to hit.
 * 2) Cancel out of V.A.T.S. and repeatedly press the fire button as you do so.
 * 3) Hold the V.A.T.S. button again to quickly slow down time again and select another target.
 * 4) Repeat.

This is applicable in long-range engagements, but practicality varies. In close quarters, is more consistent.

Physics engine glitches

 * Sometimes V.A.T.S. will end and seem like the target was missed, but then 2 seconds later the bullet hits. This was tested multiple times at point blank and ranged V.A.T.S. The target can be used as a meat shield while the bullet is "frozen"
 * On occasion, Dogmeat will sit as if in his doghouse and spin in place. While this is occurring, no movement commands work i.e. "Go" then point to a location, "Sit Doghouse", etc. Solution is to start traveling any direction so he runs in front to lead the way. It may reoccur if you then stop moving. Rebooting the PS4 from a full (non-sleep) power-down may solve this or it may go away on its own.

Infinite XP
After reaching The Prydwen and completing the Fort Strong quest, speak to Proctor Teagan (Weapons Merchant) on the Prydwen. Ask him about extra work and he will give you a mission acquiring crops from the citizens of the Commonwealth. The first location will be a random settlement (Tenpines Bluff and Sommerville Place confirmed) and after completion will award around 100 caps and 125 XP (leveled, above level 50 rewards 390XP). Asking for extra work again will give you the exact same quest as before, convincing the same settlement to contribute crops. Repeat for unlimited XP and Caps.

After reaching the Brotherhood of Steel's Prydwen, you can go up to Proctor Quinlan and ask to do a scribe escort. After he gives you the quest, you can head out to the flight deck (Where you can see an area near a couple of barrels) and you can kill the scribe in secrecy. Once this is done you can return back to him, saying the scribe died, and it will award you with XP and caps still.

Alternatively, instead of sniping the scribe from the flight deck, you can choose to fast travel down to the airport, sprint to him, and speak with him as to get him to follow you. In this manner, you can "beam him up" back to the Prydwen by once again fast traveling back to it. Now, take the scribe to an area where you can execute him in hidden (best done by going into the Quarters at the end of the hall, just behind you when you enter the main hall.) Executing the scribe in person will net you 3-5 stimpacks and a holding of fusion cells, usually 16. Make sure you're not seen and kill the scribe quickly (easily done by temporarily setting the game at very easy and stealth killing him.) You can then turn right around and speak with Proctor Quinlan just down the hall. Rinse and repeat for a healthy supply of stimpacks and fusion cells to go with your exp and caps.

You will receive the same amount of caps and XP whether you complete the mission as normal or simply kill the scribe.

Repeatable Lockpicking
If you happen to find a locked safe right next to a terminal that can also control the lock on the safe, it is possible to pick the lock, use the terminal to lock the safe, then repeat the same process over and over. You will earn the XP for picking the lock every time you do it. This is most useful with a Master lock, and even faster with the unbreakable lockpicks perk. This method cannot however be used to infinitely gain approval with Cait. (It can by quicksaving and reloading in between each try)

Infinite Caps
When trading with a merchant, the player buys a large quantity of one type of ammo (ex .308, .45, etc), and then goes to the to-be purchased ammo in their inventory and gives back one, then gives back the rest. Now the player has a single unit of that "shadow" ammo left in their inventory that they can sell back to the trader. After repeatedly selling back that "shadow" ammo for dozens of times, the player can then buy back all those "shadow" ammo sold to trader and in effect double the "shadow" caps you earned. This buy back action makes the whole rip-off process much quicker. The caps the trader owes you can then be traded for the rest of the NPC's inventory.

This can also work to your advantage when buying other goods from a vendor. After completing the first steps, instead of taking all of the vendors caps, the player can select all of the vendor's inventory and then pay the difference with the bullets in the glitch. In this case, it is better to use ammo with a higher value so the purchase process goes quicker.

Note
After selling some ammo back to the trader (about 100) go over to the traders inventory and attempt to buy all of the ammo back and it will keep increasing the caps much faster than selling a few bullets at a time.

Works better if they have over 200 of that type of ammo.

Ammo is sold back to the trader for the value of ammo the trader is selling it for.

Slowly, over time, if the player continues to trade back the ammo, the number of caps being traded will moved to the left of the screen until it's gone.

If the glitch doesn't work for a trader, you can try trading ammo with the trader and try again or use fast travel then try the same trader. In some case this will make the glitch work again.

The type of "shadow" ammo used will be completely traded to the trader thus leaving the player none in inventory. You may deposit the ammo in a nearby container to preserve the ammo you need for guns before trading.

Not all ammo types work with this glitch. Confirmed ammo types that work are .308 and Fusion Cells and .45 rounds plus .44 rounds.

Do not use an ammo you need. Some or all will be lost when the sale is finalized.

(Also works for chems with build item Clinic doctor - needs confirmation)

Confirmed to work
Note: This may not list all the ones that work. You can try it with some others.
 * Some settlement store workers
 * Trashcan Carla
 * Arturo Rodriguez
 * Doctor Sun
 * Percy
 * Moe Cronin
 * Proctor Teagan (PC: 5mm only) (Xbox One/PS4: Random, try each ammo until it works)
 * Becky Fallon
 * Solomon
 * Cricket
 * Polly
 * Synth
 * Trudy
 * Lucas Miller
 * KL-E-0
 * Alexis Combes so far only works with .38 ammo not 10mm
 * Myrna

Effect exploits
Bleeding effects stack and do not extend. Meaning high ROF bleed weapons do increased damage.

Non-player character-specific exploits

 * Dogmeat is able to fetch a variety of items:
 * The Cryolator which normally requires Master lock picking
 * Can be used to duplicate items:
 * 1. Drop item
 * 2. Command Dogmeat
 * 3. Have "Dogmeat pick up xxx" (Best if he's a distance from the item)
 * 4. While he's moving towards item, adjust position so reticule changes for you to "Pick up xxxx"
 * 5. When he approaches, Dogmeat will stop and dip his head to pick up item. JUST as he starts dipping his head, pick up the item.  You'll hear the "picked up" sound and Dogment will appear to have nothing in his mouth.  He'll come to you and drop the duped item.
 * NOTE: Doesn't work well for bullets, as he only dupes a single shell.
 * NOTE: For PC players, it only works on low FPS count (24-30 FPS is ideal for this)
 * As for magazines, will work with You're SPECIAL! only, allowing the character to max out his/her stats. After picking up a duplicated item, drop all issues and upon picking them up, you'll get the Choose Stat window.
 * Also works well for duplicating vendor shipment papers for materials such as Adhesive or Aluminum
 * Armor however is near impossible to duplicate this way because he simply grabs near the beginning of his animation giving you little chance to grab it before he does


 * It is possible to have 3 companions by meeting X6 88 to hunt the rogue then simply not going to the targets location he will follow you as a 3rd companion anywhere you go however he will fight with BoS and other various allies, Travis the radio dj can become a permanent follower the same way giving you 3 companions to change their gear drop weapons or armor and have them walk over it they will pick it up rarely.


 * Reseting the Approval Cooldown (Crafting a Mod for Codsworth / Preston or picking a lock for Piper) can be reset by reloading.


 * All companions( expect Dogmeat ) are able to pick things up an infinite amount of items even when their carrying capacity is maxed out. You just simply drop the item you want them to carry and voilà they can now carry more then they are supposed to.
 * (Note) This does not let the companion carry more items through "trade".

Companion Character and settler clothing Glitch/Exploit
Companions and settlers can be reduced to wearing only underwear. This doesn't work on Dogmeat or Danse

Trade with a companion/settler Give them a Dress (fancy,red it doesn't matter) and then press Y to have them equip it. Their previous clothing now is listed in their inventory, take it. Now give them chest armour and press Y to equip, they remove the dress, take it. then unequip and take the armour and they have nothing.

Gameplay exploits
Sentry Tower - A exploit used in order to keep a impossible to breach defense. Build a high stairway above your base and place several sentries. Then scrap all wood and the sentries will stay afloat, whenever the base is attacked the sentries will have a 360° view of the base.

Traps- the exploit is used by intentionaly detonating/ tipping them then if you reload the traps will be pre-tripped/detonated (bottle caps from bottle cap mines are not there)