Marcus

Marcus is the elderly super mutant sheriff of Broken Hills. A survivor of the Master's army, his once fervent dedication to the Master's cause has since softened into a more tolerant attitude.

Shortly after the Master's defeat, Marcus wandered aimlessly until he encountered a Brotherhood of Steel knight in Power Armor named Jacob who had pledged himself to the extermination of all mutants. Marcus and Jacob fought for a day or two, but they soon realized the futility of their battle and became friends (though Marcus always thought that Jacob would have been improved by a dip in the FEV vats, while Jacob disagreed, which was always a bone of contention between the two). As they wandered through the wastes, they attracted a following of other refugees from the war, who believed that Marcus's strength and Jacob's power armor gave them the closest thing available to safety. Eventually, Marcus and Jacob lead the refugees to settling in Broken Hills to exploit the uranium mine there.

Marcus can also join the Chosen One's party in Fallout 2, after the mine purifier has been fixed. He is skilled with big guns and large energy weapons. However, sometimes his use of burst weapons are as devestating to the Chosen One and his/her party as to enemies. Also, because of his size, he is incapable of wearing armor, which leaves him somewhat vulnerable.

Having Marcus in your party will generally cause you to be denied entry into Vault City (though not its southern courtyard). However, if you become Captain of the Guard, the Vault City guards will let you take Marcus into the city.