The Pitt bugs

Auto-axe audio problem

 * It is possible that upon first use of the auto axe the audio will play the sound of the axe being started, constantly repeating throughout use. This sound takes the place of the normal sounds of the axe blades spinning. So far there is no solution to this problem.

Problems retrieving your gear

 * For some people, if, after the third fight in The Hole, you don't retrieve your gear, then complete all three quests, it is no longer in the footlocker. Verified (possibility)

Ashur's Speech

 * Do not talk to Midea during Ashur's Speech. He will stop talking and you'll probably walk around to try to talk to people. Once you have done so, You'll walk back to the spot where Ashur is having the Speech. Your game will begin to glitch and your Xbox may freeze up. So if this happens go to your last save point; Which would be when you left Midea's House.


 * Walking under the platform where Ashur is giving the speech may cause the game to crash.

Exiting Midea's House

 * Sometimes when leaving Midea's house the screen will go black and whilst you will be able to hear music and ambient sounds, the game will have essentially frozen. The only option is to reset your console and reload a save since the autosave will be corrupted. Therefore it's recommended to save before entering her house. The existence of this glitch in the PS3/PC versions is unconfirmed.

Exploits

 * Confirmed that it works on the Xbox 360 GOTY edition, with all the content installed, and if you had Wernher conceal a gun on you, in theory it should work with the knife as well, any way, go through the door after all your gear is stolen, drop your weapon and ammo, (Don't move any more than needed, if you see the raider interrogating the three slaves the door will lock behind you) turn around and head back through the door, than go through it again, drop your weapon and ammo, then repeat the process, do it as many times as you wish, be careful though, the game might freeze on you, not only do you get all the ammo and guns you dropped, but when you retrieve your stuff, you will find a bunch of 32. pistols and ammo in your locker. i dont under stand this glitch?

Map marker glitches

 * Installing The Pitt causes User placed map markers to cease functioning correctly in a large area around Megaton, Merseti Train Yard, Agathas House, The Bethesda Ruins and Wheaton Armory i.e the map markers send the player in the opposite direction or halfway around the map when all the player wants to do is move a few feet (confirmed). Also when you go in to Megaton its self, even if you've previously 100% explored it the bottom 1/4 of the map will be blacked out and when you go by the Women's Washrooms the whole Megaton map reverts to "unexplored" status.

Terrain Glitches
It is a possibility that after downloading or re-downloading The Pitt that areas within the Steel Mill will de-solidify allowing the player to get outside the area of the map with ease, though when getting higher in the Steel Mill, it becomes impossible with the loss of footing higher up making certain ingots impossible to locate. This error does not correct itself nor does it change upon starting the game over or reloading a save. The only way to fix this problem is to replace your Pitt download. (On the Xbox leaving the area and re-entering and re-loading may suffice)

A popular example is that the wall directly to the right (behind a generator and yellow light stand) when you enter the steel mill is not solid and allows the PC to be in the building of the Supply Plant from the outside as it is hollow. Also, it is possible to shoot trogs from the inside where they cannot hit you.

At the Bridge you encounter at the start, if you jump onto the rocks below and start getting irradiated, then quickly fast-traveling back up, the Bridge will be un-cross able. This is because after fast traveling, it Registers the Bridge as the rocks, making the Bridge extremely irradiated. Attempting to cross the Bridge will kill you, because the Bridge now has the Radiation levels that the water has.

NPCs lose voice
Various NPCs can lose their voice in "real-time" dialogue after a certain point. They will still mouth the words and be subtitled, and will have their voice acting in conversations with the player.

NPCs go invisible
When you enter the mill and kill slaves who are working with an auto axe they suddenly can turn invisible they only turn visible again when you killed them.

Auto Axe goes invisible
When you enter the mill and kill slaves who are working with an auto axe, the auto axe and your Pip-Boy may become invisible.

Also using the primary fire for the Auto Axe for the first time may cause this glitch.

Ashur bug in Haven

 * When entering Haven and talking to Ashur for a quest objective, Ashur may stop talking mid-conversation, and you will exit the speech box. He will then continuously say "Don't let me keep you". This will prevent you from speaking to him again. You can't leave the house after this bug has occured. there are only two ways to leave. the first way is to reload the game to before you talked to Ashur. If you accidentally saved AFTER speaking to Ashur, the only way to get out of his house is to kill him and take the baby. If this is your only option, you will miss a chunk of the story.

Getting out of the map
If you go to the Steelyard you will see a large silo with a walkway attached to it. There appears to be no way to it. If you go up the stairs to the upper levels where the wild men are, you will see a building near the silo that you can't reach. You have to climb to the higher levels to get to it then jump off onto the roof. The fall will probably kill you so when you jump pause the game and save it just before you hit. Then load the save and you will be fine. You will see another building slightly below you. You have to jump onto that and from there you can jump onto the ground right outside the Steelyard. You will now see buildings that are slightly off the ground and a very hilly terrain. You will also see the walkway leading to the top of the silo, for access back into the Steelyard. From here you can walk towards the buildings which are just decorative, so you can walk through them. You will reach a very steep hill that will take some time to get over. Once you do you can walk for a while and see almost nothing except flat ground and a hill that you can't climb. Keep walking, however and you will see what looks like a colorful chasm stopping you from going any further. It's actually a very deep river. If you throw grenades into it they will cause a massive explosion of bluish-light. Eventually you will no longer be shown on the map. Presently there is nothing else of interest and you can presumably walk forever as the longest time walking here in a perfectly straight line was 4 1/2 hours with no edge in sight.

Also outside of the map is a river colored blue, like the water in the Nuka-Cola plant.

Prevent gear stripping
You must take off your gear (including ammo) in the Pitt (after traveling) and store it into the nearest container. Example: A medical box in the Pitt trainyard. Proceed through the bridge, after Mex "takes" your gear. When you go to Downtown, go back to the place you stashed your gear and carry on.