Cryo Lab

The  is a location on the ship involving the mission Among The Stars and it's sole purpose is mainly is to house frozen Humans, Super Mutants, Feral Ghouls and Raiders. The player's objective is to destroy one of the generators located deep within the lab itself. Discretion and caution is necessary as all the cyrogenically-frosted spawns are leveled.

Cryo-Lab
On the lower-level by the entrance there is a small room containing a Healing Arch, 3 containers and various loot Before the large room with Ghouls and Aliens, there is a room to the south containing junk, armours and weapons. In the much larger room with the Ghouls and Raiders you can defrost, there are three sections of shelving on the lower level on the North and South walls with 1 and 2 respectively. These contain various loot, armours, ammo and weapons. The Raiders you defrost are very likely to run down here and arm themselves, making them a much more dangerous combatant. The Aliens themselves don't bother. In the room before the dead Wastelanders, right before the door to Cyro Storage, the player can sneak up and push the button in the middle of the console and freeze the Aliens. One will pound on the window in desperation while the others will panic, but they all will eventually fall down encased in ice. After a couple of seconds of lying on the ground they will simultaneously scream and then start defrosting. It's interesting to note that none of them will run out the open door right beside the player, but that may have to do with the glitch described below.

Cryo-Lab Storage
Upon entering this second chamber of the lab, you'll find a few electrical generators but they're just for show. On the top right and left parts of this room will be two containers on either side with some loot for you to grab.

On both sides of the corridors to your left and right will be 2 Healing Archways for you to tinker with should you feel the need to. You may need them if you hadn't stocked up on Stimpaks before getting on the ship and after recovering your gear earlier, depending on which room you tackled first. The player can take either a left or right leading to seperated sections of a large area infested with many Aliens.

The next largest chamber has blue tubes upon its top-level walkway and pushing the switches nearby will send cryogenic housings upwards. Each is immediately replaced by another. Presumably they are moving to the top part of the ship, but these too seem just for show. On your left and right bottom sides will be some Super Mutants or, if your level is high enough and depending on if you have loaded Broken Steel, Super Mutant Overlords. They're in stasis however until you decide to thaw them out with the switches on the top-level at the further end of each room. This is a good way to gain XP as they'll all be unarmed and the lay-out of the room provides good opportunity to lay down mines at the stairwells and/or snipe the Muties as they defrost. Another good strategy is to quickly run in, hit the switches, and have the Aliens quickly fall under their might.

In the room to the very back will be the generator and a teleportation matrix to get out of the room once you've destroyed the generators, feel free to gather any loot you might have missed or un-thaw those mutants for some experience or just for fun; the teleporter will take you back to the very first room before actually entering the main part of the Cryo Lab containing the Generator.

Notable loot
In the much larger room with the Ghouls and Raiders you can defrost, there are three sections of shelving on the lower level on the North and South walls with 1 and 2 respectively. These are packed to the gills with various loot, armours, ammo and weapons. The Raiders you defrost are very likely to run down here and arm themselves, making them a much more dangerous combatant. The Aliens themselves don't bother.

Trivia
In the large room with the frozen Super Mutants, you can launch tubes upwards with a nearby switch. If you push the button then immediately run towards the tube, you will be temporarily paralyzed and fall down unable to move for a few seconds.

Bugs
When you enter the room with the dead Wastelanders upon tables, right before the Storage entrance, the door you enter will close and lock. You need a key to open this for which there is apparently none. This may have to do with the scripts in the next room to prevent the Aliens from running out but it is unknown.

Appearances
only appears in the Fallout 3 add-on Mothership Zeta.