Crashed Anomaly

The alien crash site is a location that contains the remains of an alien recon craft (Theta), which crashed through a house and came to rest in a cliff side. Next to the craft is a dead alien that cannot be interacted with or looted.

It is noteworthy both for its uniqueness and for the similarly unique loot found in the vicinity. It is also the source of one of the Capital Wasteland's radio signals, known as the Recon Craft Theta Signal.

Layout
Roughly twenty meters behind the house lies the wrecked recon craft. It is badly damaged and leaking an unspecified radioactive liquid (about 4 rad/sec). The only point of interest is at the front of the ship, the side opposite the ruined house. If the player is at the MDPL-13 power station south of the crash site, it can be found by following the power cables north until you come across the alien distress beacon. The signal is called the Recon Craft Theta Signal on the player's Pip-Boy 3000. The player can follow this to the site as it gets louder and clearer as one gets closer, and you will start to become irradiated. At the front of the ship, the cockpit dome is shattered. The pilot's body lies outside against a pile of rocks with the powerful alien blaster in his hand. About 120 alien power cells are scattered around. The trail from the house to the ship is full of debris from the crash, most of this cannot be picked up or moved.

After completion of the Mothership Zeta add-on, an alien homing beacon takes the place of the crashed craft, allowing the player to teleport to mothership Zeta and back at will. It will also have a map marker for easy fast travel.

Notable loot

 * Alien blaster
 * 120 alien power cells

Appearances
The alien crash site appears only in Fallout 3.

Bugs

 * Upon returning to the Capital Wasteland after completing Mothership Zeta, the dead alien that previously lay next to the ship may be stuck in the ground.
 * Nearby to the crash site there is an abandoned house with a bath, and if you stand in it you will not be able to get out.
 * Reloading a previous save just after being abducted may leave you with a bright blue or bright red Pip-Boy. Image
 * Sometimes the alien's head is invisible.
 * Before starting Mothership Zeta, if you tell followers to wait somewhere (such as my Megaton house) and then you complete Mothership Zeta and leave the Bridge (to the Capital Wasteland), your followers will suddenly come running up to you and stand near the beacon. If you talk to them, they are still waiting for you to return. It is unknown if this always happens.
 * If you have Mothership Zeta and try traveling from MDPL-13 Power Station to the crash site, during the events on the operating table the game may freeze. Restarting the console may or may not work, if it doesn't fast travel to a location to the north of the site. Vault 92 has been tested and works.
 * Very rarely after picking up the alien blaster protectrons and robobrains will randomly spawn all around you.

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