Mod:Creation Kit/Instance Naming Rules

Type:  Papyrus: InstanceNamingRules

The Mod:Creation Kit/Instance Naming Rules object is found within the Mod:Creation Kit/Object Window under the Miscellaneous Category. Instance Naming Rules determine the name of a single naming instance of one of four target types when an Mod:Creation Kit/Object Mod is applied to that target type.

Editor Dialog

 * Left Panel: A collection containing instance naming rules. Corresponds to the name of an Mod:Creation Kit/Object Mod. For example: Braced. Determines the order of crafting recipes listed in the crafting benches if priority is not assigned on the Mod:Creation Kit/Constructible Object for the Object Mod.
 * Target Type: The type of object these instance naming rules may apply to. This corresponds to the target type of the Mod:Creation Kit/Object Mod the rule is applying to.
 * NONE:
 * Actor: Naming rules may apply to Mod:Creation Kit/Actor objects.
 * Armor: Naming rules may apply to Mod:Creation Kit/Armor objects.
 * Furniture: Naming rules may apply to Mod:Creation Kit/Furniture objects.
 * Weapon: Naming rules may apply to Mod:Creation Kit/Weapon objects.
 * Ruleset Number: The order in which the Left Panel is used by a single instance of an object.
 * Index: Assigns priority to the Left Panel rules if there are more than one set rules on a Ruleset Number. DLCs use different indices than vanilla, modders may wish to do the same.
 * Move: Allows the user to change the priority of the Left Panel.
 * Text: The name of the instance of a single object. For example: VATS Enhanced
 * These keywords are used to determine the name of the single instance of an object with associated keywords on an Mod:Creation Kit/Object Mod.
 * Use Property Data: This includes the Target, Op, and Value fields.
 * Target:
 * ColorRemappingIndex:
 * Enchantments:
 * ForcedInventory:
 * Keywords:
 * MaterialSwaps:
 * XPOffsets:
 * Op: The comparison operation to perform.
 * <: Target is less than Value.
 * <=: Target is less than or equal to Value.
 * =: Target is equal to Value.
 * >: Target is greater than Value.
 * >=: Target is greater than or equal to Value.
 * Value: The comparison value.
 * Value: The comparison value.

Rulesets
Target Type: The game does not have a ruleset for Actors.

Target Type:

Target Type: The game does not have a ruleset for Furniture. Target Type: