Mod:Attack of the Lobotomites!/Lobotomite

Lobotomites are characters in the Fallout 4 mod Attack of the Lobotomites!.

Background
Lobotomites are the result of medical experiments performed at Big MT. The Auto-Doc, programmed by Mobius, replaced their brains with Tesla coils.This routine was designed to keep all inhabitants of the Big MT inside and therefore secret, as only a brain inside a functioning human body can bypass the radar fence.

After Becca Fitzgerald accidentally activated the  Crashed satellite  in the  Crystal Cave, every lobotomite wandering outside of Big MT's  Radar Fence got teleported in the vicinity of the satellite. After finding the Braintree Mental Rehabilitation Center Janitor's bomb stash, they blew up a hole into tunnels connecting with the Braintree Mental Rehabilitation Center and are now living inside it.

Physical characteristics
Unlike their Fallout New Vegas counterparts, these lobotomites have visible implants and scars where their organs have been removed, similar to autopsy scars closed with laser cauterization and metal sutures. They have a big scar in the forehead just like the other ones but higher up, and a big metal plate attached to the back of their heads with a slot that can have a straight small antenna or a disk antenna that moves. They have additional cutting scarring all over their body and missing teeth due to the Auto-Doc's faulty surgery programming.

Their synthetic hearts are exposed and visible through a big gaping hole in their chests, beating even when the lobotomites are dead (though it will spark and smoke when dead), and a quiet mechanical pumping and whirring sound can be heard when close to the lobotomite. Their spine implants are also visible as well, covering up where their vertebrae should be. Additionally, several cable jack slots are found on the chest and near the top part of their backs, possibly to interface with the Auto-Doc during the implant installation.

They can be seen mostly wearing Big MT Jumpsuits (either properly or with the sleeves wrapped around their waist), surgical gowns, nurse outfits (most likely obtained from the Rehab Center itself), or rags. As headwear, they can be wearing their Lobotomite Goggles (sometimes decorated with feathers), a muzzle (sometimes metal ones, sometimes leather ones) and often accompanied with a Lobotomite Sack Hood. On their hands, they sometimes can be wearing "Crater Worker" gloves (sometimes reinforced with duct tape), or Scientist Gloves.

Gameplay characteristics
Lobotomites will tend to be non-hostile until approached into their aggro radius, which will make the individual lobotomite hostile. Other lobotomites around them will not become hostile to help each other unless they are attacking one of their leaders (Wor, Pest Tilly, Def and Fat Min).

When dead, if an implant is removed, the corresponding body part will explode into gore representing its removal. When removing the BM24 Cranial Tele-Coil, the head will explode. If removing either the BM23 Pacesprinter Synthetic Heart or the BM26 Saturnite-injected Spinal Replacement, the whole chest will explode.

Due to their cybernetics making them suceptible to EMP damage, lobotomites use the "ActorTypeSynth" keyword, which means any weapon that specifically does increased damage to synths (such as the LAER) will work as intended on them.

They can be teleported forcefully using a Big MT Teletransportalponder Mine, in which they will attack anyone nearby that isn't their faction, including the player.

Organization
Inside the Center, the lobotomites have mostly split into 4 groups, led by Wor,  Pest Tilly,  Fat Min and  Def, each staying in one of the unlocked wings.

Named Lobotomites

 * Wor
 * Pest Tilly
 * Fat Min
 * Def
 * Crazy Marty
 * Skweeky Kleen
 * Botched Toe

Lobotomite
The weakest kind of lobotomite. Starts spawning at level 1. There is both a melee-only variant and a ranged variant.

Lobotomite Husk
The weakest ranged weapon lobotomite. Starts spawning at level 4.

Lobotomite Slasher
Melee-only. Starts spawning at level

Lobotomite Giggler
Melee-only. Starts spawning at level

Augmented Lobotomite
Legendary version of a standard lobotomite. When in low health, they will display "The lobotomite's implants go into overdrive mode!" instead of the generic mutation message, followed by regenerating their health and doing double damage. She always spawns female with the Female01 voicetype. They start spawning at level

Lobotomite Screamer
Melee-only. Starts spawning at level

Augmented Lobotomite MkII
Legendary version of a standard lobotomite. When in low health, they will display "The lobotomite's implants go into overdrive mode!" instead of the generic mutation message, followed by regenerating their health and doing double damage. He always spawns male with the Male01 voicetype. They start spawning at level

Augmented Lobotomite MkIII
Legendary version of a standard lobotomite. When in low health, they will display "The lobotomite's implants go into overdrive mode!" instead of the generic mutation message, followed by regenerating their health and doing double damage. He always spawns male with the Male02 voicetype. They start spawning at level

Augmented Lobotomite MkIV
Legendary version of a standard lobotomite. When in low health, they will display "The lobotomite's implants go into overdrive mode!" instead of the generic mutation message, followed by regenerating their health and doing double damage. She always spawns female with the Female01 voicetype. They start spawning at level

Lobotomite Ticker
Lobotomite Tickers are restrained lobotomites wearing a straightjacket with a AN-64 Bomb tied to their backs with thick wire. Their faces are more scarred and damaged than their regular counterparts. They make ticking noises with their mouths when hostile.

They will always spawn with their arms and one leg crippled, so they will always walk slowly to the player when alerted followed by an attack that will trigger the bomb on their backs immediately, causing an explosion just like a Minutemen artillery blast. If killed without crippling their chest before that, they will not explode. If their chests are crippled, they will explode immediately.

Restrained Lobotomite
Completely hon-hostile lobotomites. They have been put in straightjackets by other lobotomites, for reasons unknown. When attacked, they will flee.

Appearances
Lobotomite appears in Fallout New Vegas and Attack of the Lobotomites!.