Julie Farkas

Julie Farkas is the leader of the Followers of the Apocalypse operating out of the Old Mormon Fort in Freeside in 2281.

Background
Julie Farkas is the leader of the struggling New Vegas branch of the Followers of the Apocalypse. The branch is in desperate need of medical supplies, but no one has been generous enough to give a helping hand. They're simply ill-equipped to help the residents of Freeside because of the rough life Freeside residents lead. She can often be found in western tower of the Old Mormon Fort, where she sleeps and treats people.

Relationships
Farkas is good friends with the NCR squatter leader Elizabeth Kieran.

Quests

 * High Times: Farkas asks the player to find Bill Ronte and Jacob Hoff and get them cleaned up.
 * Cry Me a River: The player character has to ask permission from Farkas for Jerry the Punk to join the Followers.
 * Oh My Papa: Papa Khan will send you to Julie, who says she has a friend and co-worker named Ezekiel who knows about Khan history and culture.
 * G.I. Blues: Julie sends the Courier to Elizabeth Kieran.
 * I Could Make You Care: Julie will say a trigger line for the quest to start.
 * Nothin' But a Hound Dog: Farkas will tell the Courier about how to get Rex help in transplanting a new brain.
 * Wild Card: Finishing Touches: The Courier can ask her for the Followers to help keep peace in the New Vegas region when New Vegas becomes fully independent.
 * Friend of the Followers: Julie is worried about the supply of medical equipment they have at the Old Mormon Fort and asks the Courier to ask around to see if they can get a steady supply, or donate medicine to her.
 * Long-Term Care: Julie wants to strike a deal with some local merchants to keep their chem supply flowing.

Other interactions

 * When first talking to Julie Farkas, she will ask if the Courier can spare any medical supplies. Giving her supplies increases Followers fame, and with enough donated supplies, she will offer to sell skill magazines and her medical supplies at a discount.
 * After completing High Times, she will give 1 stimpak, RadAway or Fixer every 24 hours. The Fixer and RadAway can be traded back to her for XP and Followers of the Apocalypse fame.
 * Also, after completing High Times and raising fame with the Followers of the Apocalypse to Idolized, Julie will ask the player character to join the Followers. It appears that the trigger to this invitation is tied to providing her an abundance of medical supplies, which is reached when she makes the above-mentioned offer of magazines and purchase discounts. Upon joining, the Courier will be given the Followers lab coat and the key to the Followers safehouse.
 * After achieving Idolized status with the Followers, she will eventually refer the player character to Emily Ortal for The Moon Comes Over the Tower quest to help continue the Followers' work.

Appearances
Julie Farkas appears only in Fallout: New Vegas.

Behind the scenes

 * The character model of Julie Farkas has a spiked, punk hairdo, a nod to Nicole, the founder and leader of the Followers of the Apocalypse in the original Fallout.

Bugs

 * Even if Cry Me a River is failed prior to speaking with her, the dialog options to allow Jerry the Punk to join will be present.
 * When she marks the location to the Followers Safehouse on your map, the subtitles read: "I'll just mark it mark it on your map."
 * Julie Farkas will have an endless supply of skill magazines for sale if you exploit a dialogue bug that is covered in the discussion section on this page
 * She may run through the graphics line and disappear forever if caused to flee.
 * Julie Farkas may disappear permanently during the quest G.I. Blues (Unknown what may trigger this) making it impossible for you to ask the NCR to cease fire on Pacer.
 * She may not give you the key to the Followers Safehouse even if you are idolized by the Followers.
 * Player must first take care of the short term medical supply needs by donating supplies to get the key even if idolized by the followers.
 * While inside her office at the Old Mormon Fort she may become much larger than a normal character model. The player at full height only being as tall as her shoulder.
 * Sometimes she may get stuck in a pole outside of a tent and will try to walk but won't be able to. Leaving the Old Mormon Fort will fix this.

Gallery
Julie Farkas Джули Фаркас