Trinity Tower

Trinity Tower is a location appearing in Fallout 4.

Layout
Infested by mutant hounds and super mutants, the Trinity Tower has been devastated. Fortunately, some electronics are kept intact, like the elevators, computers or cigarette machines. Also, close to the top of the tower is where Strong and Rex Goodman are being held captive by mutants.

Notable loot

 * Melee bobblehead can be found in the cage where Strong and Rex Goodman are being held, at the very top of Trinity Tower.
 * Macbeth script right next to the bobblehead.
 * Super mutant cowl armor Ground floor, next to the stairs, behind the counter
 * Super mutant waistcloth From the ground floor go up the stairs and take the elevator up. When it stops exit and immediately make a hard left, dropping down a level into an inactive elevator car. Go forward and look right to find the waistcloth sitting on top of a safe, behind the counter.
 * Super mutant leg guards From the elevator, turn right and go forward through the center doorway into a room with some stairs. Go up and turn left at the top. The leg guards are in the back of this room, sitting on a flipped over refrigerator.
 * Super mutant heavy armor, super mutant leg armor can be found on various levels of the tower.

Appearances
Trinity Tower only appears in Fallout 4.

Behind the scenes
Trinity Tower is based on the real life "200 Clarendon", (previously called John Hancock Tower) and is the tallest building in Boston, as well as the tallest building in New England. The real tower is at about the same location as the in game location. Further evidence is that the real life tower is located directly adjacent to Trinity Church, just as in the game. It is interesting to note that the real life building is a minimalist "all glass" building, while the in game tower does not look like this. This is another instance of the divergent timeline of the Fallout universe, as the real life tower was not built until the 1970s.

Bugs
If the companion fails to enter the second elevator on the way down, they may get stuck in the path between the two elevators. If the player accepts Strong into their party at the foot of the tower, the companion will not be able to return to the settlement they're sent to, but will stay stuck on that path. To fix that, the player has to manually retrieve the companion from that spot. (Any companions should be dismissed at the foot of the tower or the problem will be repeated.)
 * To avoid that bug, the player should make sure that the companion is actually on the elevator.

Gallery
Тринити-тауэр