Super Mutant (Fallout 76)

Huntersville super mutants are humanoid creatures found in Appalachia in 2102.

Background
The super mutants in Appalachia were created when West Tek contaminated the water near Huntersville, West Virginia with a strain of FEV as a part of an experiment. Huntersville super mutants are similar to Mariposa and Institute super mutants in their green skin and extensive use of improvised armor, and while they don't use fortifications as extensively as Vault 87 and Institute super mutants, they can grow into behemoths just like them. Some of them are friendly to humans, such as Grahm, but the majority will attack on sight.

Super mutant
The often use boards, or Short Hunting Rifles.

Super mutant brute
{{Stats creature FO76|row
 * name      =Super mutant enforcer
 * base id   ={{ID|}}
 * level     =22
 * perception =
 * hp        =
 * dt        =0
 * dr        =0
 * aggression =2
 * confidence =4
 * assistance =0
 * attack1   =Melee (0 {{Icon|damage}})
 * attack2   =empty
 * items     =* {{Icon|dead}}

{{Stats creature FO76|end}}

Super mutant butcher
{{Stats creature FO76|row {{Stats creature FO76|end}}
 * name      =Super mutant enforcer
 * base id   ={{ID|}}
 * level     =32
 * perception =
 * hp        =
 * dt        =0
 * dr        =0
 * aggression =2
 * confidence =4
 * assistance =0
 * attack1   =Melee (0 {{Icon|damage}})
 * attack2   =empty
 * items     =* {{Icon|dead}}

Super mutant master
{{Stats creature FO76|row
 * name      =Super mutant enforcer
 * base id   ={{ID|}}
 * level     =42
 * perception =
 * hp        =
 * dt        =0
 * dr        =0
 * aggression =2
 * confidence =4
 * assistance =0
 * attack1   =Melee (0 {{Icon|damage}})
 * attack2   =empty
 * items     =* {{Icon|dead}} .38 rounds

{{Stats creature FO76|end}}

Notable super mutants

 * Grahm

Appearances
Huntersville super mutants appear in Fallout 76.