Pickman Gallery

Pickman Gallery is a location in the North End of Boston

Layout
The upper floors of this three-story building are filled with mutilated corpses and raiders. In the room to the immediate left of the entrance, there are a number of unsettling paintings, which will cause companions to react. The third floor features a weapons workbench to the west and a bed to the east.

A hole in the wall in the northeast corner of the third floor provides access to the basement via a series of drops. Alternatively, the basement can be accessed via a stairway behind a Master-locked door in the southeast corner of the first floor in the kitchen. The basement leads to a series of tunnels where the raiders are searching for Pickman.

The first room in the basement contains a chemistry station. In the tunnels after crossing a pipe bridge, a makeshift camp is fitted with a cooking station and a mattress.

At the end of the tunnels, the Sole Survivor will find Pickman being attacked by Slab and a group of raiders. If the raiders are killed, Pickman will reward the player character with his key to a Master-locked safe behind a painting on the first floor labeled "Picnic for Stanley". The painting is in the northwest corner of the room to the left of the entrance. If Pickman is killed, the key may instead be looted from his body. Also at the end of the tunnels past Pickman's room is a ladder exiting through a hatch to a ruined building just east of Mean Pastries; the hatch can only be opened by Pickman's key.

Loot

 * Message to Jack holotape - On the first floor, on a raider's corpse in the art room to the left of the entrance.
 * Surgical mask - On the second floor, on a table with a pair of handcuffs near a dead raider on a red gurney. If it has been knocked onto the floor, it may be difficult to spot, but should be near the gurney.
 * Two Vault-Tec lunchboxes:
 * One is on the third floor, on top of the bed headboard shelf in the eastern room. It is likely to have been displaced due to a raider triggering the missile tripwire on the opposite side of the landing.
 * One is in the basement, held by a skeleton in the northwest corner of the first room.
 * Two Nuka-Cola Quantums - In the basement, in a crate on the pipe bridge.
 * Pickman's key - In Pickman's room, carried or given by Pickman. Opens a safe hidden behind a painting in the art room on the first floor, as well as the hatch exit in the basement tunnels.
 * Lock Picking Bobblehead - In Pickman's room, on the ground beside a burning trash can in the center of the room.
 * Astoundingly Awesome Tales issue #4 - In Pickman's room, on the ground in front of the steamer trunk.
 * Pickman's Blade - In Pickman's safe. Always available.
 * Pickman's thank you note - In Pickman's safe. Only available if Pickman was saved from the raiders.

Companion comments
When at this location, companions make comments, which are activated in the first room on the left with the paintings.

Appearances
Pickman Gallery appears

Behind the scenes
Pickman and Pickman Gallery's are references to Pickman's Model by H.P. Lovecraft, a short story that revolves around a Bostonian painter named Richard Upton Pickman who creates disturbing images and displays them in his personal gallery.

Bugs

 * If Hancock is a companion when attempting to complete his quest Art Appreciation, the dialogue option to complete the quest will be locked. A workaround is to temporarily remove Hancock as a companion, then talk to him again. Hancock will remark that when he offered the quest, he did not mean that he should be taken to the Gallery. The player character will then be rewarded with caps, and the quest will complete.
 * Sometimes the red entrance door to the Gallery won't open, with no focus to open the door.