Wasteland (game)

Wasteland is a post-nuclear computer role-playing game created by Interplay and published by Electronic Arts on January 27, 1987. It was released for Apple II, Commodore 64 and Microsoft DOS.

Wasteland is not considered part of the Fallout universe, but it served as a major inspiration in Fallout's creation and numerous references can be found throughout the series.

Wasteland 2 was released on September 19, 2014.

Overview of Wasteland
You control a group of player-created characters ("PCs") known as Desert Rangers. After most of the world was obliterated by nuclear weapons in the Great War, your band of heroes survived because they luckily hailed from a former prison located near Las Vegas, Nevada, an area that somehow avoided a direct hit. Your initial mission is to investigate disturbances in surrounding communities: Highpool, the Agricultural Center, Quartz, the Rail Nomads Camp, Needles, and Las Vegas. The Desert Rangers uncover a sinister plot, hatched by a cyborg and a computer mainframe with artificial intelligence - to replace the world's population of living, breathing creatures, with cybernetic machines. To achieve this goal, a nuclear holocaust was orchestrated, and in the aftermath, machines are produced to destroy humans and then repopulate the earth. The Desert Rangers ultimately prevail by blowing up Base Cochise, the location of the A.I.-driven computer mainframe.

Relationship or similarities to the Fallout series
If one plays any of the Fallout games after playing Wasteland, they cannot help but recognize the similarities. Some have said (Fallout designers, specifically) that Wasteland was the "inspiration" for the Fallout series.

Entire Fallout series

 * Brotherhood of Steel - are similar to the Guardians of the Old Order as they both are xenophobic, devoted to hoarding and preserving technology, deploy combat armor and reside in a base called the Citadel.
 * Deathclaws - are similar to the Shadowclaws, mutated iguanas found wandering the desert in Wasteland
 * Ghouls – are similar to Wasteland's mutated Desert Dweller, Drool, Pit Ghoul, Shambler Ghoul, Spineless Ghoul, Night Screamer, and Night Terror
 * Water chip - in Wasteland, the first quest given to the Desert Rangers is to fix a water pump in Highpool

Fallout

 * Tycho, the Desert Ranger - the band of heroes in Wasteland were Desert Rangers.
 * He also makes references to Wasteland, such as mentioning the Wasteland character “Fat Freddy”.
 * ZAX – is named similarly to VAX from Wasteland.

Fallout 2

 * The little Casino War in Wasteland's Las Vegas appears to be a model for the Situation in New Reno
 * Cassidy has a few combat taunts that come from Wasteland's combat descriptions
 * In the Mercenaries' cave, the Chosen One needs three numbers (11-16-27) from three dog tags to open a safe. These are the same three numbers found on Huey, Dewey, and Louie's ID tags in Quartz that also open a safe.

Fallout 3

 * Brick -When asked about Vernon Square, Brick mentions that she loves turning the 'muties into a "fine, red mist" with her gun; in Wasteland, this (along with "exploding like a blood sausage" and "reducing to a thin, red paste") was one of the descriptions the game used for dramatic combat deaths.
 * Children of Atom - a reference to the Servants of the Mushroom Cloud, a cult of bomb-worshipping zealots located in Las Vegas, Nevada.
 * Citadel - is named similarly to the Guardian Citadel from Wasteland
 * Firelance - a reference to this weapon is found in Wasteland ' s meta fictitious, "decoy" storyline, in Wasteland's paragraphs book
 * Keller family transcript - individual digits of a combination held by different individuals is similar to Huey, Dewey, and Louie, of Quartz.
 * Tesla cannon - similar to Wastelands Meson Cannon'.
 * Toaster - when Three Dog mentions that his toaster needs repair, it is likely (in part, at least) a reference to the surprisingly useful skill of Toaster Repair in Wasteland.
 * Wasteland Survival Guide - The book the Lone Wanderer can help make is the name of Wasteland's game guide book.
 * President Eden - When speaking with the Cochise A.I. mainframe in Wasteland, it states that its mission is "to repopulate the Earth with pure stock once my minions have destroyed all other life. I will win." This is identical to the main goal of President Eden, who is also an A.I. mainframe. Additionally, the player can ask Eden how to kill him, to which he will reply that doing so is impossible. A similar question can be asked of Cochise, with a similar answer.

Fallout: New Vegas

 * Las Vegas was an area in Wasteland. Las Vegas and New Vegas both appear to have avoided being directly hit by nukes and are in relatively good condition. Both cities have electricity and robots patrolling the streets, as well.
 * Sarah Weintraub, the owner of the Vault 21 hotel, tells the Courier about the Vault-Tec toaster she repaired, relating to the toaster repair skill.
 * Outside of the Mojave Outpost, the plaque by the monument mentions a pact between the New California Republic Rangers and the Desert Rangers. A nod to the Desert Ranger faction that appeared in Wasteland. In Honest Hearts, the player can find Desert Ranger combat armor.
 * In the Black Mountain prison building, the Courier can access a terminal containing the diary of Raul Tejada. In entry 4, he will mention that Tabitha had him repair a toaster. Raul also expresses, when taken to Jacobstown, trepidation that the mutants there won't take him captive and force him to fix toasters. These are both references to the toaster repair skill.
 * "Night Terror", a fiend that Little Buster of Camp McCarran killed for Dhatri, is reference to the ghoul-like enemy of the same name.
 * The DLC Old World Blues features a large number of references to Wasteland, including: the proton axe, Toaster,, Robo-scorpion, the consumables blood sausage, thin red paste and thick red paste and the perk Them's Good Eatin'.

Fallout: Brotherhood of Steel

 * Giese, the junk master whom can fashion weapons from pieces of junk - a reference to Junk Master, a junk rebreather-recuperator from Savage Village

Van Buren

 * Helen Wheels - truckers, smugglers (together with Eddie "Crazy Horse" Galensky)
 * Job - Mister Handy administrative police robot in Denver
 * Christine Royce - cut-off non-player character, mature Chrissy from Fallout 2
 * ZAX - two units appear once again: Twin Mothers, Boulder
 * The Nursery - a reference to the Agricultural Center
 * Circle Junction - a reference to Rail Nomads Camp