Tinker Tom

Tinker Tom is a character living in the Commonwealth in Fallout 4.

Background
Tinker Tom is the engineer, inventor and weapons expert of The Railroad. He is in charge of maintaining the equipment of field agents as well as researching new weapons and gadgets for agents to use in field operations. As he is also the quasi-quartermaster of the group, the Sole Survivor can trade for weapons, ammo, armor pieces and equipment with him.

He is brilliant and energetic, but also paranoid and constantly fabricates conspiracy theories about The Institute, its synths and their machinations around the Commonwealth. He will also enlist the help of the Sole Survivor in the Weathervane missions in an attempt to prove one of his theories. He also plays an important part in helping the Sole Survivor decode a Courser Chip to facilitate breaking into the The Institute.

Other interactions
By progressing the Jackpot missions, Tinker Tom will begin to sell unique armored clothing items and also unlock the ability to add ballistic weave upgrades to many clothing items, thus drastically increasing their defensive stats.

Appearances
Tinker Tom appears only in Fallout 4.

Bugs

 * Upon doing the first DIA cache mission for P.A.M. Drummer Boy will tell to speak to Tinker Tom. Tinker Tom should mention ballistic weave and have some armored under-apparel for sale but doesn't. If having this bug the Institute weave mod will be useless and spawning any of the ballistic weave mods on PC will also be useless.
 * If the Weathervane missions aren't complete and the Sole Survivor sides with the Institute during Killing the Railroad, the mission will still be active, but reporting back to Tinker Tom won't allow you to turn in the mission.

Gallery
Техник Том