Talon Company

Talon Company is a mercenary organization active in the Capital Wasteland $$

Background
The group works for their benefactor, charged with "keeping the Capital Wasteland a lawless place." Reilly tells the Lone Wanderer that the group killed an entire settlement a year or two ago. They can be hired by anyone who is willing to pay.

Members of Talon Company have either police batons, combat shotguns, laser rifles or Chinese assault rifles. Talon Company personnel in set encounters may also have other weapons, such as sniper rifles and missile launchers. Combat knives, .32 pistols and pulse grenades are also carried.

When they have been contracted to assassinate the Lone Wanderer, the main locations for their ambushes are at the Northwest Seneca Metro Station near Arefu, Anacostia Crossing near Rivet City, Lucky's just near Tenpenny Tower and Warrington station, and the player character can randomly run into them near Megaton or out in the wasteland. They also appear frequently at the Jury Street Metro Station, the Super Duper Mart and near the Reilly's Rangers location. Such ambushes will only occur once every location, and their bodies may even remain there if not searched. The group also possesses two artillery support teams, Alpha and Bravo, who are currently deployed to support Talon company squads in Seward Square and Takoma Park.

Creation Club
After the Brotherhood of Steel set their sights on the Commonwealth, Talon Company took advantage of their reduced numbers in the Capital Wasteland and hijacked some of their old vertibirds and repaired them. In 2287, they were hired by an unknown group to take the GNR building plaza while it was occupied by the Good Fighters.

Interactions with the player character

 * If the Lone Wanderer has good Karma, a bounty may be taken out on their head. At the first encounter, a Talon merc will approach the player character and address them as "the little saint from the vault," then express their intent to kill them. There are two dialogue options, but neither will dissuade them. Encounters with Talon Company after that will not result in dialogue.
 * Disarming the bomb in Megaton or warning Lucas Simms about Mister Burke will also result in the group tracking the Lone Wanderer down, though they will be named hitmen rather than Talon mercs.

Locations

 * Fort Bannister and the surrounding countryside (headquarters)
 * The Mall (under siege by super mutants)
 * Metro Central (lost to the super mutants)
 * Pennsylvania Avenue (under siege by the super mutants)
 * SatCom Array NW-05a
 * Seward Square (under siege by the super mutants)
 * Takoma Park (under siege by the super mutants)
 * Talon Company camp
 * Talon Company recon camp

Members

 * Commander Jabsco
 * Lag-Bolt
 * Talon Company bosses
 * Hitman
 * Thompson
 * Wastelander
 * Talon Company merc
 * Hatton

Behind the scenes
Pete Hines described how the faction would fight super mutants in a Fallout 3 preview.

Bugs

 * On rare occasions, Talon Company mercenaries may spawn with two different skin colors, with a black body and a white head, or vice versa. See bugs page for fix.
 * In some cases, you will be approached by an ambush party, and one or all of them may initiate dialogue but will remain friendly until attacked.
 * During the random encounter with Talon Company that occurs in a number of places if the player has Good or Very Good Karma, the three Talon Company mercs seem to have a proximity alarm that automatically triggers a "CAUTION" status when the player gets to within a certain distance of them (usually around ten meters). This happens irrespective of stealth considerations, such as a Sneak skill of 100, wearing the Chinese stealth armor, or using a Stealth Boy.