Hancock

John Hancock (born John McDonough) is the ghoul mayor of Goodneighbor in 2287, and a potential companion of the Sole Survivor.

Background
Born John McDonough, Hancock is the estranged younger brother of Diamond City's mayor, McDonough. The two had a rocky relationship from the beginning; John considered him "entitled" and claims that the young McDonough would sometimes shove rotten tatoes down the back of his shirt and slap them.

Despite this, he held some degree of brotherly love for his elder sibling - but this all changed in 2282, when the elder McDonough ran for mayor on an anti-ghoul platform, inciting hatred and fear of the city's mutated inhabitants. The relationship between them broke down completely when John confronted him in his office after his inauguration speech, and his brother offered no sign of remorse for the anti-ghoul violence that his campaign had incited, simply gloating that the city was finally his.

John tried to save as many ghouls as he could by relocating them to the town of Goodneighbor, but many couldn't adjust to life in the slum and fled into the ruins of Boston and the surrounding wasteland of the Commonwealth, eventually dying to starvation or violence. Over time, he fell into a rut of depression and drug abuse, eventually taking an experimental, radioactive drug in an attempt to transform himself into a ghoul. The attempt was successful, and he today remarks that both the high and the subsequent transformation were "so worth it."

Around the same time, John came into conflict with Vic, a ruthless mob boss who more or less ran Goodneighbor. After witnessing the death of a fellow drifter by Vic's henchmen, John got high and passed out. When he came to, he found a set of clothes that, according to a nearby plaque, belonged to the founding father John Hancock. Inspired by the historical figure (and in awe of his fashion sense), John donned the outfit and took it upon himself to raise a revolutionary militia to overthrow Vic. The revolt was successful, and from then on, he became Hancock, the de-facto mayor of Goodneighbor.

By 2287, Hancock continues to serve as mayor. The majority of Goodneighbor's citizens look to him for leadership, and he acts as a source of reassurance concerning the looming synth threat. Following the events of Bobbi No-Nose's big plan (The Big Dig), a plot to steal from his stronghold, he claims to feel too pampered and comfortable. He gives a speech proclaiming his leave of absence. ("No one in power should be comfortable for too long.") Hancock then proceeds to offer his services to the Sole Survivor as a possible companion.

Effects of player's actions

 * When John Hancock's approval with the Sole Survivor reaches the highest level, he will grant the Isodoped perk, which makes the critical meter fill +20% faster as long as the Sole Survivor has at least 250 rads.
 * Hancock is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.

Other interactions

 * Hancock will occasionally give the character chems. Like most other companions, he will also make comments regarding places visited or generally about the Commonwealth.
 * If spoken to after gaining more than 500 affinity, Hancock will refer to the Sole Survivor as his friend. It is then possible to flirt with Hancock, and by passing his Speech challenge he will mention that he has impure thoughts about them, and hints at acting on those thoughts. This is obtainable without the Silver Shroud costume while he is a companion and flirting within the second private conversation.

Fallout: The Board Game
Hancock can be found randomly when taking a card from the loot deck. While Hancock is the active companion, the player character can exhaust him to move one enemy to their space and fight it. If the player character fails to kill that enemy, he must be discarded.

When the player character performs the camp action, he will become unexhausted. However, if the player character does not have Perception at that time, he must be discarded.

Appearances
John Hancock appears in Fallout 4 and Fallout: The Board Game.

Behind the scenes

 * At one point during development, Hancock was not marked as essential, and could be killed normally. Unused commentary from Finn alludes to this fact.


 * John Hancock was a statesman and prominent patriot of the American Revolution. He served as president of the Second Continental Congress and was the first and third Governor of the Commonwealth of Massachusetts. He also took part in Paul Revere's midnight ride.
 * Hancock appears to be wearing John Hancock's coat and the hat of Major Thomas Melville, both of which are in reality currently housed and on display in the Old State House in Boston, the building in which Hancock makes his home.

Bugs

 * Hancock can be killed by the player character regardless when he is dismissed as a companion.
 * Hancock issues a misc quest to investigate Pickman Gallery, but if he is available as a companion, on returning to report to him there will be no dialogue available to complete the misc quest. This also the case with the interaction with Hancock in The Silver Shroud mission. To finish this quest, speak with Hancock and let him join as the companion. Then speak with him again and in dialogue, there will be an option to finish the mentioned quest. Hancock will say something like: "When I wanted you to investigate Pickman Gallery, I didn't mean you to take me there." He does it even if one didn't take him with or had another companion on that quest. After that, the quest will be finished.
 * As Hancock somehow seems to be non-essential, dismissing him while being far away from a settlement the Sole Survivor wants him to be (e.g. the Sole Survivor is at Sanctuary Hills, dismissing him back to Goodneighbor) will cause him to be killed halfway through his journey way back. He can be killed by anything in the wasteland, even a mongrel.