.50 MG

.50 caliber is a type of ammunition in Fallout: New Vegas.

Characteristics
Highest caliber, most expensive, heaviest ammunition in the game and used only by the Anti-materiel rifle.

.50 MG, Armor Piercing
Armor-piercing rounds are designed for punching through armor plating; for this purpose, they have a greatly strengthened case with a specially hardened and shaped nose. Due to the high muzzle velocity and penetrative properties of the round, damage to the target is slightly reduced. These bullets are best used against creatures with high Damage Threshold, such as Deathclaws and Giant radscorpions.

.50 MG, Match (Hand Load)
Custom-made with a Reloading Bench, Requires (1) .50 MG Case, (1) .50 MG Primer, (200) Rifle Powder and (75) Lead and the Hand Loader perk to make. It has the perfect balance of damage to health and armor with an added bonus of decreased spread.

.50 MG, Incendiary
Incendiary rounds are designed for igniting a target on fire and are usually used for equipment disposal at extreme ranges. They effectively replace Hollow points for .50 MG weapons as they are more effective on un-armored or lightly armored targets due to the added incendiary effect. .50 MG Incendiary rounds are the most expensive round available at certain vendors and the round is affected by the Pyromaniac perk.

Weapons using this ammunition

 * Anti-materiel rifle

Bugs

 * When you target anyone in VATS with incendiary rounds and exit VATS they will catch on fire, even though you don't fire the weapon. This will work to ignite entire groups of enemies simply by cycling through them and exiting VATS. (Patched)
 * If incendiary rounds are added (in high amounts) through console it may crash/freeze the game on PC.