Lockpick (Fallout)

Lockpick is a skill in Fallout, Fallout 2 and Fallout Tactics. Its functionality was replaced by the Locksmith perk in Fallout 4 and the Picklock perk $$

This skill determines the chance to pick a lock.

Initial level
Fallout:
 * $$\text{Initial level}\%=20+(\text{Perception}+\text{Agility})/2$$

Fallout 2 and Fallout Tactics:
 * $$\text{Initial level}\%=10+(\text{Perception}+\text{Agility})$$

Description
The use of lock picks or the expanded lock pick set for mechanical locks, the electronic lock pick or the electronic lock pick Mk II for electronic locks will significantly enhance this skill. In Fallout 2, this skill can also be used to lock doors, allowing the lockpicker to trap enemies in or lock them out of rooms. The first time a lock is picked, there is a chance it will jam if the skill is low. In this case, it can be retried after midnight.