Mod:DUST Survival Simulator/Shack 1

 is a starting location in DUST Survival Simulator.

Shack (1)
The former Lucky Jim mine house. This starting location has a Workbench and usable beds.

Loot

 * Crafting Kit
 * Varmint Rifle, Knife
 * 1 x 5.56mm Round (10% chance of more ammunition, ballistic and / or energy)
 * Lying, Congressional Style
 * Hammer, Wrench, Scrap Metal, Pressure Cooker, Metal Cooking Pan
 * Surgical Tubing
 * Turpentine

Immediate Surroundings
Leaving the shack, the Survivor will quite possibly be put into caution immediately due to multiple packs of Tunnelers patrolling in close proximity.

Three dead bodies are located in and near a wooden cart directly to the right of the shacks exit, and may be looted for armor. Next to the dead Survivor lying in front of it, a Silenced .22 Pistol can be found, albeit in bad condition and without ammunition. The Survivor carries lore.

A hollow rock, located at the rear left of the shack can provide for additional loot.

Gameplay
Your initial goal is to reach Techatticup Mine to the north east in order to get more starting gear and maybe some other loot.

Pick up the Crafting Kit, and craft a Throwing Spear from the Hammer.

Trying to fetch anything from the cart will almost inevitably alert the Tunnelers to your presence. Climb down the ledge in front of the shack, and cling to it about half way up. Tunnelers are bad climbers, and will most likely not be able to follow you.

Observe the surroundings from your position in the rock face. You will notice more Tunnelers patrolling the area to the north. Sneak around in the wall, keeping your height, until you are hidden. Then slowly move down, and sneak in the direction the former Lake Mead. Once you're about directly south of Techatticup Mine, sneak north until you can see the turning bay in front of the mines entrance.

The former legion camp directly downhill and east of the mine is still in use, so you now have three choices, if the residents of that camp are around: At any rate, be patient, and observe patrolling routes in order to not alert more than one of the hostiles. They will be able to take you down with a single hit from most any ranged weapon at this early stage, so pick your target carefully, if more than one is patrolling.
 * Try taking out a strolling member of the residents of the former legion camp using the Throwing Spear
 * Try taking out one of the mines guards in the turning bay using the Throwing Spear
 * Sneak up on the hostile on the road leading to the Turning Bay, and kill him using your Throwing Spear

Provoking one of them into investigating your position, and then taking him out using your Throwing Spear will enable you to loot him in a safe distance from others.

Now, that you have armor and additional weaponry, use similar tactics of keen observation and not taking on more than a single hostile at a time for getting your hands on more loot.

On the other hand, the tribals in the mine cost karma hit to kill and the loots are suboptimal counting againts the sanity cost, leaving alone the rad poisoning. So if you have to cost your sanity, why not spend it somewhere much more profitable: Three Cross Camp.

You can just sneak in the mine, steal what you can, and sneak out toward the north.

The big encampment has tribals guards spreading all over the place, and you can lure them onto one of the empty house to kill them without getting the whole camp running toward your place.

One of the barracks has a tribal chieftain and his bodyguards inside, should be the toughest encounter you've had upto now. You might want to lure them out of the house and ambush them by the doorway. Dont be afraid to spend all your collected supplies on this battle, because Nelson will repay you in full.

Dont forget to eliminate the cannibal trio at the checkpoint leading into cannibal nest of Novac. They always have one guy with .45 SMG and Tribal power armor.

Mo Tel and Cannibal hill of Forlorn Hope are two easy targets after Nelson.