Energy Weapons (Fallout: New Vegas)

Energy Weapons is a skill This skill determines the player's combat effectiveness with energy-based weapons.

Initial level

 * $$\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil$$

Example: A starting Perception of 5 and Luck of 5.
 * $$2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15$$

In Fallout: New Vegas, energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.

Ways to increase Energy Weapons

 * Permanent
 * Leveling up (10 + half of INT + 2 with Educated perk)
 * Nikola Tesla and You (+3 or 4 with Comprehension perk)
 * Optics Enhancer implant (+2 depending on Perception, a perfect Perception of 10 will see no benefit.)
 * Tag! (+15)
 * Skilled (+5)
 * Temporary
 * Future Weapons Today (+10 or 20 with Comprehension perk)
 * Absinthe (up to +6 with 100 Survival, a perfect Perception of 10 will see no benefit, 8-9 will see reduced benefit.)
 * Enclave Officer Uniform (+10)
 * Gannon family Tesla armor (+10)
 * Remnants Tesla armor (+10)

Affected weapons
Fallout: New Vegas Energy Weapons skill weapons, 2