Mod:Fallout: The Frontier/Quick Start

After Fallout: The Frontier is installed, if the player starts a new game they should see a pop-up shortly after leaving Mitchell's house. The player can skip to level 12, 16, or 20. You can technically jumpstart The Frontier by heading to the NCR camp at any level, but level 11's the minimum level before any NPC will tell you about it, and level 20's the mod's recommended level.

Assuming they choose to skip ahead to a higher level, the player can distribute their skill points or let the mod automatically distribute it based on four preset classes (Ballistic, Energy, Stealth, Speech). But as part of the quickstart, they must take one of the class's set of perks or forego them entirely. The perks per class are listed below.

Finally, the player will be asked if they want to do the mod's Legion questline. If yes, they'll set to Idolized in the Legion and various Legion quests will be marked as complete.

Ballistic

 * Level 12+
 * Demolition Expert
 * Grunt
 * Quick Draw
 * Rapid Reload
 * Shotgun Surgeon
 * Splash Damage


 * Level 16+
 * Adamantium Skeleton
 * Better Criticals


 * Level 20
 * Action Boy
 * Walker Instinct

Energy

 * Level 12+
 * Demolition Expert
 * Nerd Rage!
 * Pyromaniac
 * Quick Draw
 * Rapid Reload
 * Splash Damage


 * Level 16+
 * Adamantium Skeleton
 * Better Criticals


 * Level 20
 * Action Boy
 * Walker Instinct

Stealth

 * Level 12+
 * Finesse
 * Light Touch
 * Quick Draw
 * Rapid Reload
 * Silent Running
 * The Professional


 * Level 16+
 * Adamantium Skeleton
 * Better Criticals


 * Level 20
 * Light Step
 * Ninja

Speech

 * Level 12+
 * Confirmed Bachelor
 * Lady Killer
 * Quick Draw
 * Rapid Reload
 * Shotgun Surgeon
 * Terrifying Presence


 * Level 16+
 * Adamantium Skeleton
 * Better Criticals


 * Level 20
 * Action Boy
 * And Stay Back