Suspected Synth

Suspected Synth is a quest in Fallout 4.

Quick walkthrough
When returning to the settlement after establishing the location for the Minutemen, one will come come upon a settler brandishing a weapon at another individual. The first settler is accusing the other of being a synth. It is up to the player character to decide of what to do with the person accused.

Detailed walkthrough
Walking in from the wasteland, you can hear yelling and other signs commotion coming from the outpost. There in the middle of the compound, a settler is aiming a pipe pistol at another settler saying that she has been watching this one for some time and is ready to kill the synth.

The accused settler says that she is not a synth. So, it is up to you to decide on whether or not to kill the settler.

In talking to the accused, you will have a "Interrogate" option [ orange speech check ], kill the settler, let her go, or let the person accusing to decide.

On a successful interrogation, the accused will admit to being a synth. Also, the let her go option changes to where you have to lie and say that they are not a synth.

So, it is up to you on whether to let the synth live or die. By choosing either the "kill her/him" option or "your call" options, the accused synth dies. Otherwise with a "let her/him go" or the lie, the synth will live.

With this quest, it does not provide information yet of whether the synth is hostile or not.

Possible locations
The quest may occur in several settlements:
 * Covenant (Confirmed)
 * Finch Farm
 * Hangman's Alley
 * Outpost Zimonja
 * Somerville Place
 * Starlight Drive In
 * Warwick homestead
 * Tenpines Bluff (Confirmed)
 * Abernathy farm (Confirmed)
 * Sunshine Tidings co-op