Oasis

For the quest with the same name, see: Oasis (quest).

The Oasis is a place somewhere in the Capital Wasteland that is unusually full of trees and other green plants.

Location
Oasis is situated almost at the top center of the map. It is surrounded by steep cliffs, and can only be entered through a small gorge from the west. This gorge can be hard to find but is characterised by the following landmarks: - One square directly NW of the "Cliff Top Shacks" - It is 9 squares to the east, in the northernmost row of squares on the World Map - There are several green shrub on the ground and these are followed by small plants as you walk up the tiny gorge - There is a broken elevated railway/monorail line to the west

You can also find two ghouls nearby and, depending on your timing, two living or two dead escaped slaves. If you are successful at the appropriate speech attempt, they will give you the water in the nearby refrigerator and leave. Otherwise they'll fight over the water.

It is possible to get the coordinates of the Oasis by killing the Drifter at Dickerson Tabernacle Chapel. There are also a pair of wandering wastelanders who will disclose the location, before attempting to kill the player, as well as a dying Wasteland Merchant.

There is a lone wandering merchant who speaks like a man possessed who can give away the coordinates before collapsing and dying. He appears to be a random character and has appeared in the farmhouse northwest of Vault 101, in front of the building directly across from the Arlington Library, and various other locations.

History
Harold, a special FEV mutant with a tree on his head which he called Bob (and now calls Herbert because, "Bob hates it"), eventually found himself overwhelmed by it and became rooted to the ground during his travels in the Capital Wasteland region. Here he was discovered by several people who began to worship him as a god, and a small and exclusive cult known as the Treeminders began to form in secrecy. Bob began to blossom (which he apparently finds embarrassing) and many plants grew in this area, which became green with life, a stark contrast to the outer wasteland.

A Vault 101 Dweller arrived and was urged to talk to Harold. Harold revealed his true identity, and begged for mercy; after being stuck in the same position for decades he was eager for death. The other dwellers of "Oasis" ignored Harold's wishes so far, and asked the Vault 101 Dweller to instead either suppress or expand Harold/Bob's fertility. If you kill Harold by 'activating' his heart, Sapling Yew will give you a bear charm which increases your speech skill by 10 when you're carrying it. If you choose to quicken the spread of oasis by strengthening his heart you will be rewarded by a hood and an outcast power armor as well as Yew's charm. If you slow Harold's growth with the sap you will be given a missle, Treeminder's garb (complete with protruding branches), and Yew's bear charm.

Characters

 * Harold
 * Tree Father Birch
 * Leaf Mother Laurel
 * Bloomseer Poplar
 * Branchtender Cypress
 * Branchtender Linden
 * Branchtender Maple
 * Sapling Yew

Appearances
The Oasis appears only in Fallout 3. However, the character Harold is in all 3 games.

Quest

 * Oasis (quest)