Republic of Dave

The Republic of Dave is a small farming "micronation" settlement in the far northeastern corner of the Capital Wasteland that is considered by its close-knit inhabitants to be a sovereign nation-state. In earlier years it was known as the Kingdom of Tom before being taken over by its current ruler, Dave, who subsequently allowed voting, and thus, it became a republic.

Background
Over the past two centuries, this tiny plot of land has been known as the Kingdom of Larry, the Republic of Stevie-Ray, Billsylvania, the New Republic of Stevie-Ray, and most recently the Kingdom of Tom, after Dave's father.

In his earlier days, Dave was exiled from the Kingdom of Tom and wandered the Wastes, gaining experience and maturing into a deadly mercenary. He returned, instigating a rebellion that eventually overthrew his father Tom, and renamed the Kingdom the "Republic of Dave".

Despite its small size, the Republic's economy seems to prosper due to increasing trading with the caravans. It also has its own agricultural sector to the left of the entrance.

Army of Dave
The Army of Dave consists of Dave (Commander) and Bob (Second-Commander).

The Immigration Bureau
The Lone Wanderer cannot become a citizen of the Republic, but to earn the right to stay temporarily, they can first tell Dave that they are looking for asylum. Or for "special asylum," the Lone Wanderer can become a "refugee" within the country; although, this incurs an "unwanted immigrant tax" (250 caps, or a hunting rifle in-kind).

The Tourism Office
This office answers any questions an "Ambassador of the Wasteland" is likely to ask upon arriving.

Bureau of Dave-like Activities
Nothing is known about the bureau except that it is led by Dave.

Other Amenities

 * Dave wishes to remind visitors and residents that there is a museum, school, Capitol building, and men's and women's separate sleeping quarters, which the player cannot sleep in.
 * The school here is one of only three known active schools in the entire Capital Wasteland, the others being in Vault 101 and Little Lamplight.
 * The children are taught that Dave is better than an average human being, notably: "As a baby, he never cried and his poop didn't stink."

Elections
When the Lone Wanderer finds this small fenced compound, Dave is 'president', but the player character can try to change this in the Election Day unmarked quest. The elections are a fairly important time in the Republic of Dave, though it does seem to be biased, as Dave is the only Presidential candidate. The people blindly believe that Dave is their rightful leader and will vote for him unless convinced otherwise with Speech.

The law of the Republic of Dave is also another crucial element; everyone should refer to Dave as "Mr. President" and treat him with the utmost respect, or else they will have twenty-four hours to leave the Republic or they will be executed.

The New Republic of Dave
If Dave loses the elections, he informs the Lone Wanderer that he is heading to Old Olney to make "The New Republic of Dave". For the new republic to establish, the player must go to Old Olney to clear out all the deathclaws in the area. Dave later arrives at the ruined city and sits in the area where the wastelander bodies are found. When spoken to, Dave informs the player that they are in the New Republic of Dave, and he orders that the Lone Wanderer is to leave at once. Speaking to him twice more makes him hostile towards you.

Location
The Republic of Dave is located in the northeast corner of the Capital Wasteland, nearly in the top-right corner of the map, east of Old Olney.

Layout
The Republic of Dave is a remote, single, albeit extended, family community located far to the northeast corner of the Capital Wasteland map. The compound is comprised of four primary buildings, an outhouse, and two brahmin; their fenced-in area has only one recognized access gate. The buildings are wooden interior structures plated thickly with sheet metal. The perimeter is composed mostly of a tall chain-link fence (similar to that of a power substation's fencing), with some sections built using wood and sheet metal.

Inhabitants

 * Dave, president
 * Rosie, his first wife
 * Jessica, his second wife
 * Bob, Dave's eldest son and second in command
 * Rachael, Dave's daughter
 * Mary, Dave's daughter
 * Ralph, Dave's son
 * Flower, Dave's daughter
 * Shawna, teacher and curator of the Museum of Dave; with a high enough Speech she will purchase items

Notable loot

 * Ol' Painless - In a safe in the Republic of Dave capitol building or on Dave's person.
 * A Nuka-Cola Quantum - On top of the safe in the capitol building. Taking it counts as theft.
 * The Bobblehead - Perception - In the Museum of Dave.
 * Two pre-War books - In the museum. Taking them counts as theft.
 * There is an oversized hot plate - On one of the shelves in the Museum of Dave.
 * Dave's special key - In Dave's inventory.

Related quests

 * You Gotta Shoot 'Em in the Head
 * Election Day

Appearances
The Republic of Dave appears only in Fallout 3. It is also mentioned as a question in the Fallout Shelter weekly quest Game Show Gauntlet.

Behind the scenes
The lead designer is on record saying that the Republic of Dave was not inspired by anything in particular; it simply struck them as a funny idea for a location to visit.

Bugs

 * If you have either Fawkes, Sergeant RL-3, Jericho, or Star Paladin Cross as your companion, it may be best to have them wait outside as there have been cases of either companion becoming hostile to and killing all the adult non-player characters in the Republic of Dave unprovoked.
 * Sometimes Rosie, Jessica, or Bob will not vote if they are standing in front of the ballot box, even if they have already agreed to vote. This results in the quest being broken and the only way of fixing this problem on PS3 and 360 is to load a save before you activated the quest. On the PC version, using the console to kill and then resurrect the broken character will resolve the issue.
 * On approach to the camp for the first time, a random creature can spawn outside the gates causing a resident (usually Bob) to go outside and fight it. If they die no one else in the camp will be the wiser. After telling all of the remaining residents to go vote you have to tell Dave "the results are in" to get him to go the ballot box and finish the quest. If anyone is dead he'll simply repeat "* insert dead resident*  hasn't voted yet..." and the quest will be broken. The solution is to load a save before you activated the quest or before the non-player character was killed.