Camp Guardian

The  is a place in the Mojave Wasteland, southeast of Ranger Station Bravo and near the waters of Lake Mead, and is one of the furthest NCR outposts east. The camp hasn't been heard from for several days, and on approaching the camp, the Courier picks up a Camp Guardian Distress Call on his/her pip-boy.

Background
A group of New California Republic soldiers were sent by an NCR survey team to clear the old hiking trails and establish a base of observation. The soldiers were under the command of Sergeant Banner who efficiently led the reclamation of the area. They immediately faced difficulties requisitioning a radio and proper supplies such as Cateye for seeing at night. By the eighth day of this effort, a soldier named Jackson began to report strange noises that sounded like howling in the darkness. Banner dismissed these reports early on, blaming it on the wind or a pre-existing condition of Jackson's until he himself started hearing splashes down in the water. In their rock blasting to create the trails, they uncovered a cave which led straight into the mountain. The sergeant was not informed of any caves by the survey team and blamed them for not catching this during the initial survey. A team was sent in which included Private Halford to explore the caves.

Exterior
The area surrounding Camp Guardian is populated by 10-15 Radscorpions of various types inhabiting the nearby area and 5-8 Giant rats scavenging through the abandoned food stores of the camp. An NCR field tent with several sleeping mats can be found near the "peak" entrance to Guardian Peak as well as a campfire.

Notable loot

 * Sunset Sarsaparilla star bottle cap near the radio by the campfire.
 * 18 Camp Guardian Notes scattered throughout the area.
 * The Schematics for the "Dog tag fist" are given once the player finds Private Halford in the caves on top of Guardians Peak
 * Service rifle in the caves, path down to the center as well as frag grenades.

Appearances
appears in Fallout: New Vegas.

Bugs
• A glitch may appear where its pitch black, no matter a pip boy light or gun fire, if you walk a little deeper into the cave then the lighting problem fixes itself (Confirmed 360)(Confirmed PS3)(Confirmed PC).

•It should be noted that when approaching the exit to the peak, the screen becomes washed out at about the same rate that the screen brightens upon entering the cave, so these may be effects intended by the designers to simulate one's eyes adjusting to the darkness or light as they enter or exit a dark area.

• If you convince Halford to follow you and help clear out the caves, but deserts you when you near an exit. However, instead of running to the nearest exit, he will make his way towards the bottom of the cave towards the underwater exit; which will kill him unless you either clear the entire cave beforehand or run after him escorting him to the exit.

• If you attempt to save by waiting while in the caves, your may experience a system freeze in the middle of the save. Because this occurs in the middle of the save and the only way to recover the system is to reboot, your game save may become corrupt. If you do not have another save, you will need to start a new game, losing all progress.

--If the player finds Halford and immediately exits the cave, the player can ask for his gun. After asking for the gun, the option to ask does not go away, and you can have infinite service rifles, 5.56mm armour piercing rounds, and 5.56mm rounds by repeating the prompt.

.Sometimes when fast traveling away from Camp Gaurdian, the screen will become very blurry and dark and can make the game virtually un-playable. One way to fix this is to fast travel back to Camp Gaurdian, then to Lake Mead Caves, enter the caves and then exit and it should fix the problem. (Confirmed on XBOX 360)

-- Noticed glitch: Upon exiting the cave from the underwater pool that the Private runs through, all relations with NCR, Khans, Fiends, and Legion are reset. Unsure exactly when the bug occurs. Verify? (Occurrence on Xbox360)