Dan


 * Characters:
 * Dan (Fallout), renter of brahmin and wagons residing in the Hub in Fallout.
 * DAN.MSG, dialogue for Dan at the Hub in Fallout.
 * Dan's wife (Fallout), a resident of the Hub and wife of Dan in Fallout.
 * DANWIFE.MSG, dialogue for Dan's wife at the Hub entrance in Fallout.
 * Dan (Fallout 2), a worried spouse in the residing in Broken Hills in Fallout 2.
 * Hcdan.msg, dialogue Dan in Broken Hills in Fallout 2.
 * Dan's wife (Fallout 2), the wife of worried spouse Dan, whose corpse can be found in the Broken Hills underground in Fallout 2.
 * Dan McGrew, the owner of Morningstar Mine in Redding in Fallout 2.
 * Dan Kobachesky, a resident of Vault 92 mentioned in Fallout 3.
 * Dan Tran, a soldier who fought, and died, during the First Battle of Hoover Dam, mentioned Fallout: New Vegas.
 * Dan Brooks, a soldier who fought, and died, during the Yangtze Campaign, mentioned in Fallout: New Vegas.
 * Real-life people:
 * Dan Forsyth, a developer who worked at Interplay Entertainment as a compatibility technician for Fallout.
 * Dan Spitzley, a developer who worked at Interplay Entertainment as a programmer of Fallout 2.
 * Dan L. Williams, a developer who worked at Interplay Entertainment on video services for Fallout 2 and as Senior Video Manager for Fallout Tactics.
 * Dan Teitel, a developer who worked at Bethesda Softworks as a programmer, primarily responsible for implementing the hacking minigame, in Fallout 3.
 * Dan Geske, a develop who worked at Bethesda Softworks as a quality assurance tester for Fallout 3.
 * Dan Ross, a developer who worked Bethesda Softworks as a quality assurance tester for Fallout 3 and Fallout: New Vegas.
 * Meet the Fallout 3 devs - Dan Ross, some of Dan's posts from the Meet the Fallout 3 devs threads on Bethesda forums.
 * Dan Rubalcaba, a developer who worked at Obsidian Entertainment as a programmer of Fallout: New Vegas.
 * Dan Silva, a developer who worked at Bethesda Softworks as a quality assurance tester for Fallout: New Vegas.
 * Dan Kingdom, a developer who worked at Interplay Entertainment as a level designer for Fallout: Brotherhood of Steel.