Brewer's Beer Bootlegging

Brewer's Beer Bootlegging is a location in Mojave Wasteland, introduced $$ The shack's interior leads to an underground bootlegging establishment, due west of the Sunset Sarsaparilla headquarters.

Background
The man who lived here, Gourd, planned to market his own alcoholic beverage called Strategic Nuclear Moose. Cazadores outside killed him before he could get the business off the ground.

Layout
Many cazadores and cazador nests are located around the shack. Upon entering, directly ahead lies an Average locked door to an underground section of the shack. In the center of the first room is a campfire. Next to the locked door is a shelf with the key on top, next to some bottle Caps and one Sunset Sarsaparilla Star Bottle Cap.

The underground section contains an Average locked explosive chest with a generous amount of explosives. There is also a Hard locked gun cabinet that can be opened with a key found next to the chemistry equipment under a Big Book of Science in the opposite room. The gun cabinet contains various high-power weapons that will appear at starting levels of 10 and below.

At the bottom of the stairs, there is a shelf with an unlocked ammunition box. In this section of the room, there is a sign for "Strategic Nuclear Moose" advertised as a type of beer, with several beer bottles on a table near the sign.

Loot

 * Sunset Sarsaparilla Star Bottle Cap - On top of the small bookcase with other bottle caps as well as a key to the cellar, just left of the door.
 * Big Book of Science - Located underground, in the back room next to a chemistry set.
 * Key - Next to the chemistry equipment. Open gun cabinet.

Appearances
Brewer's Beer Bootlegging appears $$

Behind the scenes
The sign seen in the basement reads "Strategic Nuclear Moose," which is a reference to the real-life equivalent "Tactical Nuclear Penguin" produced by Scotland's BrewDog Brewery. At the time of the game's development, this beer held the record for the strongest beer in the world, with 32% alcohol by volume.

Bugs

 * There is a bug involving picking a locked door then loading the autosave from entering that door in which your right analog stick will become unresponsive. Several methods have been found to remedy this bug. This bug was present in Fallout 3 as well, making it likely this is a bug with the engine itself rather than the specific game.
 * Loading a hard save from before you entered the locked door.
 * Killing or knocking unconscious a companion in V.A.T.S. can fix the bug.
 * Finding another locked door and picking it usually fixes the bug.
 * Opening several containers and taking their contents has had some success.
 * Sometimes the first key does not even appear. Even if you go to the shelf and not pick anything up, there is still no evidence that the key is there.
 * Companions may be prevented from leaving the basement. This problem can be gotten around by telling them to wait outside before entering.
 * If you send your companions home, then tell one of them to rejoin you can lead them out. The trick is one at a time, do it quickly, and crouch in the far right corner of the upstairs, and wait 10 sec.