X-8 Research Center

The  is a location in the Big Empty.

Layout

 * In a room off to the left and down some catwalks is a terminal that allows you to splice together different creatures of Big MT. This Building also houses its own high school where you can get the Sonic Emitter EM Pulse Wave Upgrade that will allow you to drop force fields.

Notable loot

 * A duffle bag containing a jet, a Med-X, a psycho, a stimpak, and a vodka inside, can be found East, behind the facility. Next to the bag is a lot of blood, a 10mm submachine gun, and a combat knife. Be wary though, 4 nightstalkers and a military cyberdog will spawn behind you.
 * There is combat armor and 4 Proton Throwing Axes on the second floor of the kennel.
 * The sonic emitter upgrade 'EMP Pulse Wave' is obtained here.
 * The upgrade schematics for FIDO are in the kennel. The key for the kennel must first be obtained in X-13 Research Facility, however.
 * The Robot and Nightstalker Splicing Experiment Holotape can be found on top of one of the Nightstalker kennels.

Appearances
appears in Fallout: New Vegas add-on Old World Blues.

Behind the scenes

 * A terminal on level two mentions Project: Burke and Project: Hare. Burke and Hare were infamous 19th century serial killers who murdered people to sell their bodies as cadavers for anatomy classes. Project: Burke and Hare are both regarding procurement of bodies for scientific experimentation.
 * The robobrain the player can splice together from a Mr. Handy and a lobotomite is likely a reference to Johnny 5 from Short Circuit.
 * The speech from the Robobrain after being created is likely a reference to the Whale from The Hitchhiker's Guide to the Galaxy.

Bugs
* Sometimes when standing on the force field on the second floor of the library, If a cyberdog attacks you he may warp through the ground.
 * When loading the Residential Cyberdog Guard Test from the computer terminal to the left of the door to enter the testing facility, said door may glitch and disappear, showing a grey background and some distant objects (e.g. doors and a toolbox). the door will still be usable, and walking toward the Kennel will fix the glitch.
 * NOTE- May also happen when loading other simulations. Verified