Alien Disintegrator (Mothership Zeta)

The  is an energy rifle of alien origin which is added to Fallout 3 with the Mothership Zeta add-on.

Characteristics
The Alien Disintegrator is the primary rifle used by Alien crew and soldiers during Mothership Zeta. It has a massive 100-module battery size, and deals far more damage than any human rifle that isn't a Gauss weapon. However, it lacks the high accuracy of the Alien Blaster or Alien Atomizer.

A Disintegrator can fire 518 bolts, 5.18 smacks of the magical reload button, before breaking.

Variants

 * Destabilizer - Essentially an Alien R91 assault rifle, the Destabilizer is a fully automatic version of the Disintegrator. However, it deals a bit less damage per shot and automatic mode does not work in VATS, rendering it less suitable for use in VATS than the original Disintegrator.
 * Two additional, identical versions of the weapon are present in the DLC's code. Examined in the G.E.C.K. they differ only by their IDs,  and .  They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair alien disintigrators or their variants.  Though not placed anywhere in the DLC, these weapons have been known to show up on occasion for reasons unknown.

Appearances
The appears in the Fallout 3 add-on Mothership Zeta.

Behind the scenes

 * The weapon's appearance is that of a space age blunderbuss, which was not an uncommon appearance in 50's pulp fiction/sci-fi magazines.

Bugs

 * Alien power modules are never inserted into the Disintegrator; the reload animation consists of pressing a button. There is no ejection of spent modules, no cycling of internal modules, nothing that indicates the weapon is being reloaded.
 * The Disintegrator displays the icon of a Small Gun in the hotkey menu.