Urban Scout Armor

Urban scout armor is an armor in Fallout 76.

Characteristics
The lightweight scout armor was manufactured by the Enclave following the Great War, adapted from military combat armor. It was utilized by the Appalachian Enclave's covert forces until their demise in 2086.

There are two variants of the armor - forest and urban. The forest variant is painted in shades of tan and brown. Each are considered a separate armor set by the Funky Duds and Sizzling Style legendary perks. Scout armor is only available as a sturdy armor.

Both the variants pair with respective face masks and underarmors. Both urban and forest operative underarmors and upgrades are offered by MODUS in the Whitespring Bunker. The face mask protects the lungs from toxic and radioactive particles with a filtration unit.

Armor parts
 IDs

Stats
 * -|Level 50=


 * -|Level 40=
 * -|No Level=

Crafting
Scout armor is unique in that it can't actually be crafted. Non-legendary pieces may be purchased from the MODUS production terminal in the Whitespring bunker, or acquired as a reward from Enclave quests and events.

Modifications
Scout armor is unique in that none of the material or miscellaneous modifications can actually be crafted. All modifications must be purchased as mod kits from the Armory located within the Whitespring bunker after Officer on Deck mission has been completed. The mod kits can be applied to armor pieces via a workbench.

Arms
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="2" |Reinforced
 * 50
 * +12
 * +5
 * rowspan="2" |Improves Damage Resistance and Energy Resistance.
 * rowspan="2" |-4
 * rowspan="2" |+10%
 * rowspan="2" |+10%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +10
 * +4
 * rowspan="2" |Shadowed
 * 50
 * +12
 * +5
 * rowspan="2" |Improves stealth in dark areas.
 * rowspan="2" |-10
 * rowspan="2" |+30%
 * rowspan="2" |+80%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +10
 * +4
 * rowspan="2" |Fiberglass
 * 50
 * +16
 * +8
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-6
 * rowspan="2" |+15%
 * rowspan="2" |+30%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +13
 * +6
 * rowspan="2" |Polymer
 * 50
 * +20
 * +10
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +16
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 40
 * +13
 * +6
 * rowspan="2" |Polymer
 * 50
 * +20
 * +10
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +16
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Paint=

Chest
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="2" |Reinforced
 * 50
 * +15
 * +7
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-4
 * rowspan="2" |+10%
 * rowspan="2" |+10%
 * rowspan="2" |-
 * rowspan="2" |
 * rowspan="2" |
 * 40
 * +12
 * +5
 * rowspan="2" |Shadowed
 * 50
 * +15
 * +7
 * rowspan="2" |Improves stealth in dark areas.
 * rowspan="2" |-10
 * rowspan="2" |+30%
 * rowspan="2" |+80%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +13
 * +5
 * rowspan="2" |Fiberglass
 * 50
 * +20
 * +10
 * rowspan="2" |Improves Damage Resistance and Energy Resistance.
 * rowspan="2" |-6
 * rowspan="2" |+15%
 * rowspan="2" |+30%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +17
 * +8
 * rowspan="2" |Polymer
 * 50
 * +25
 * +15
 * rowspan="2" |Improves Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +21
 * +12
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 40
 * +17
 * +8
 * rowspan="2" |Polymer
 * 50
 * +25
 * +15
 * rowspan="2" |Improves Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +21
 * +12
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * +12
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Paint=

Legs
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="2" |Reinforced
 * 50
 * +12
 * +5
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-4
 * rowspan="2" |+10%
 * rowspan="2" |+10%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +10
 * +4
 * rowspan="2" |Shadowed
 * 50
 * +12
 * +5
 * rowspan="2" |Improves stealth in dark areas.
 * rowspan="2" |-10
 * rowspan="2" |+30%
 * rowspan="2" |+80%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +10
 * +4
 * rowspan="2" |Fiberglass
 * 50
 * +16
 * +8
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-6
 * rowspan="2" |+15%
 * rowspan="2" |+30%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +13
 * +6
 * rowspan="2" |Polymer
 * 50
 * +20
 * +10
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +16
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 40
 * +13
 * +6
 * rowspan="2" |Polymer
 * 50
 * +20
 * +10
 * rowspan="2" |Improved Damage Resistance and Energy Resistance.
 * rowspan="2" |-8
 * rowspan="2" |+20%
 * rowspan="2" |+50%
 * rowspan="2" |-
 * rowspan="2" |Applied only via loose mod.
 * rowspan="2" |
 * 40
 * +16
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * +8
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Paint=

Variant

 * Last Bastion

Legendary effects
Urban scout armor body pieces can be obtained with legendary effects. The player has to be at least level 40 to get an armor piece with legendary effects. Legendary urban scout armor can be bought with legendary scrip from Purveyor Murmrgh or can be awarded as drop from events.

Locations

 * There is a chance that MODUS will give one piece of the set, after completing A Real Blast and Dropped Connection events.
 * The masks may only be obtained as very rare rewards from Savage Divide events.
 * Scout armor pieces cannot be crafted, and are sold by the MODUS production terminal.
 * Urban operative underarmor is sold by the MODUS production terminal.

Bugs

 * The Urban scout paint may not be applied to the Forest scout armor, although the Forest scout paint may be applied to Urban scout armor.
 * Fixed with patch 26.
 * Red Viper paint can be favored for use in Nuclear Winter but does not show up while in game.
 * As of patch 23, Red Viper paint and Atomic Camo paint can no longer be applied to any scout armor except for mask.
 * Scout armor pieces modified with any material can't be changed back to standard.