Mod:DUST Survival Simulator/Hardcore Mode

Fallout: New Vegas introduces an optional Hardcore Mode into the gameplay. Hardcore Mode introduces the need for food, drink and sleep and changes properties of the healing mechanics.

DUST also allows playing in Hardcore Mode, in fact, Hardcore Mode is the intended mode to play DUST in, as the author states on the DUST Survival Simulator Nexus mod page.

Hardcore Mode Game Setting changes
DUST introduces changes to the Hardcore Mode, increasing the challenge of keeping the Survivor in good shape compared to Fallout: New Vegas.

Food and drink
Times given in the following table are real-time. The stages, as well as the penalties for the different stages of dehydration and starvation do seem unchanged. Refer to the Nukapedia pages on Starvation and Dehydration for more information.

Note: If you find these changes too steep, the DUST - Reasonable Needs mod available on the Nexus can be used to decrease the rates.

Sleep
Increasing the benefit from sleeping is one of the rare occassions, where DUST actually introduces a change in favour of the Survivor.

Times given in the follwoing table are game-time. The stages, as well as the penalties for the different stages of sleep deprivation do seem unchanged. Refer to the Nukapedia page on Sleep for more information.

Note: DUST removes all beds the player could potentially own, and thus removes replenishing hit points, healing limb damage and gaining the temporary Well Rested perk through sleeping. The Roughin' It perk can be used to mitigate this, check the Bedroll Kit page for more information.

Notes on Timescale, real-time and game-time
Timescale defines the relation between real-time and game-time. Multiplying real-time by Timescale yields the corresponding game-time. The default Timescale of Fallout:New Vegas is set to 30, DUST changes the Timescale to 15.

1 second real-time thus represents 15 seconds game-time, 1 minute real-time corresponds to 15 minutes game-time, and so forth.

Sleeping for one game-time hour in DUST translates into four minutes real-time passed as far as the game engine is concerned, which will increase dehydration by 48 and starvation by 40. The Survivors sleep deprivation will be decreased by 150 points, but the penalty for the real-time passed during sleeping (24) will be added after waking up.