Charon (Fallout 3)

Charon is the ghoul bouncer of The Ninth Circle in 2277.

Background
Brainwashed as a child, he is blindly loyal to the holder of his contract.

Daily schedule
At The Ninth Circle, he is the bouncer. He stands in the corner until needed.

Quests

 * Hired Help: You can receive Charon's contract for free by killing Greta for Ahzrukhal.


 * Take it Back!: With Broken Steel installed, Charon can be ordered to activate the purifier, despite his previous refusal to retrieve the G.E.C.K. in Vault 87.

Effects of player actions

 * You can purchase his contract for 2,000 caps from Ahzrukhal, or, with a Barter skill of 50 or more, for 1,000 caps. After acquiring his contract, he will become a companion. His very first act as your new employee will be to have a "chat" with his former employer, ending with Charon blasting Ahzrukhal's head off.


 * Charon follows a personal moral path. Stealing in Underworld results in him attacking the player. If you kill a good NPC in Charon's presence, Charon will become upset and, if subsequently fired, become hostile.

Notable quotes

 * "Talk. To. Ahzrukhal."
 * "Physical violence on your part invalidates our contract."
 * "You are my commander, and I will do as you say."
 * "For good or for ill, I follow you."

Appearances
only appears in Fallout 3.

Behind the scenes

 * In Greek mythology, Charon was the ferryman of Hades who carried souls of the newly deceased across the rivers Styx and Acheron, which divided the world of the living from the world of the dead.
 * Charon tells you that he "finds happiness in a warm gun." - an allusion to the Beatles song "Happiness is a Warm Gun."

Bugs

 * When buying Charons contract from Ahzrukhal a bug can occur during their interaction that leaves one or both of them unable to respond to the player (i.e. Charon will not follow you and/or Ahzrukhal will not talk to you). This bug may happen if Ahzrukhal is asleep. When Charon goes to wake him Ahzrukal will say his first line of dialog, Charon will stay in place and Ahzrukhal goes to the area he is in originally when you walk in during the day. It can be solved on the PC by using the in-game console command "resurrect" to reset the problematic NPC(s).