Kane (Fallout)

Kane is the bodyguard and the right-hand of Decker by 2161.

Background
The Underground's second most powerful man, Kane's intimidating presence is usually stationed at the door to the basement. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job was to serve as a warning: any misbehavior is not tolerated. However, more importantly, Kane forms the first line of defense for his boss, the local crime lord Decker.

Decker, who holds court in the basement of the Maltese Falcon, has been having trouble from both sides of the law: Hub Police deputy Tony Fry is known to be gunning for the crime lord, and merchants such as Daren Hightower want the Underground out of the way for better business dealings.

Unlike the relatively stable antagonism in Junktown, allegiances and politics shift rapidly in the Hub, and former noncombatants, strangers, and even allies often quickly became threats. This is particularly prevalent in the face of Decker's plans for expanding his "empire". Kane's installation was a matter of practical self-preservation.

Quests

 * Dispose of merchant, Dispose of Jain: In order to meet with Decker, Kane has you kill the merchant and Jain.
 * Take down Decker: Decker and Kane must be killed for the crimes they caused in the Hub.

Effects of player action
If the player refuses only one hit contract, the player will never be allowed to see Decker, and Kane will become hostile after three additional dialogue attempts.

Appearances
Kane appears only in Fallout.