Fallout 76 legendary mods

In Fallout 76, legendary weapons and legendary armor have 1 to 3 special combat/status modifiers (mods), and these items can only be generated by looting legendary enemies. For each legendary "star" an enemy has, that is the maximum possible number of mods that a legendary drop may have. There will always be at least 1 legendary drop on with at least 1 mod from these enemies, and these could be either legendary weapons or a legendary armor. Legendary enemies can and do drop multiple legendary items.

The specific type of legendary mod(s) on each item will be randomly generated from the options in the relevant tables below. The number and type of mods generated are not affected by any SPECIAL traits (e.g. Luck). These mods cannot be obtained elsewhere. You cannot craft/apply these mods for existing weapons, and they are not found in and around Appalachia like mods for normal weapons or armor. Legendary items in Fallout 76 cannot be scrapped, but they can be modified, dropped, traded to other players, or sold to vendors. Their durability (repair) and general use function like normal weapons and armor aside from the legendary bonuses.

Legendary weapon modifiers
Legendary weapons can carry up to 3 different modifiers based on the number of stars.


 * A 1-star legendary will have a prefix modifier
 * A 2-star legendary will have a prefix modifier and a major modifier
 * A 3-star legendary will have a prefix modifier, a major modifier, and a minor modifier

Prefix modifiers
Prefix modifiers modify the name of the weapon. For example, a hunting rifle with the Anti-Armor modifier will be an anti-armor hunting rifle. Prefix modifiers are found on all legendary weapons.

Major modifiers
A major modifier affects the weapon like a prefix modifier, but will only show up on a 2-star or 3-star weapon. Major modifiers do not affect the name of a weapon.

Minor modifiers
A minor modifier affects the weapon like a prefix modifier, but will only show up on a 3-star weapon. Minor modifiers do not affect the name of a weapon.

Legendary armor modifiers
Much like legendary weapons, legendary armors are able to have modifiers applied to them based on the number of stars they have.

Prefix modifiers
Prefix modifiers modify the name of the armor. They are found on all legendary armors.

Major modifiers
A major modifier affects the armor like a prefix modifier, but will only show up on a 2-star or 3-star armor. Major modifiers generally do not affect the name of an armor.

Minor modifiers
A minor modifier affects the armor like a prefix modifier, but will only show up on a 3-star armor. Minor modifiers do not generally affect the name of an armor.


 * Weight reduction effects on armor stack up to (20%/40%/60%/80%/90%) for each type, instead of a complete 100% reduction. When used with any weight reduction perk, the cap remains at 90% reduced weight. The reduction effects are additive but do not exceed 90% reduction. For example, combining the 75% reduced junk weight perk with 20% reduced junk weight armor does not cause an item weighing 10 pounds to weigh .5 pounds (10 * 0.05) or 2 pounds (10 * 0.25) * 0.8) but rather 1 pound (10 * 0.1).

Weapons

 * Explosive: Patch 1.0.5.10 reduced the damage bonus from +100% to +20% of base weapon damage, with explosive radius damage.
 * Two Shot: Patch 1.0.5.10 reduced the damage bonus from +100% to +25% of base weapon damage.

Armor

 * Assassin: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
 * Cavalier: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.
 * Sentinel: Patch 1.1.4.3 reduced the chance of the legendary effect applying in combat from 100% to 75%.

Легендарные модификации брони (Fallout 76)