Mod:DUST Survival Simulator/Aurelia

Aurelia (formerly Cottonwood Cove) is a camp jointly held by Cannibals and Tribals located in the southeastern Mojave Wasteland.

Background
Once the principal staging area for Legion raiding parties, what was known as Cotton Cove slowly devolved into a unitary dictatorship under its former centurion Aurelius of Phoenix. At some point after the fall, the camp's commander Aurelius of Phoenix lost his mind and declared Aurelia a sovereign nation under his leadership.

Proclaiming himself king of Aurelia, Hoover canyon and the Holy Roman Empire, Aurelius continues to govern by issuing Legion-style proclamations, though the contents of these proclamations are wholly insane and arbitrary, providing harsh punishments for those who fail to recover mundane objects as tribute to the sovereign.

Gameplay
Aurelia is the principal point of ingress to Hoover Canyon and suffers periodic attacks from tunnelers and feral ghouls residing therein. Even then, due to its huge area with many empty buildings, a careful and tactical survivor doesn't actually need wildlife to do their purifying work.

Circle around the road to get to the Cottonwood Overlook. This place doesn't change much from 3 decades ago. There is still the unlocked truck full of rad waste barrels that can send anyone down at the foot of the cliff dead. And even then it's not absolute necessary. You can careful jump down the cliff and deal shortly with a sole cannibals around this area.

The Slaughterhouse of Aurelia is nearby so we sneak in. One or at most two cannibals will be inside, which should prove not to be difficult to deal with. The female restroom has another inhabitant, and you can use this building to lure nearby hostiles into the house and deal with them quietly, one by one. So can be used the Storage shed.

Butcher Pete should be nearby the slave pen, inside which 3 are dead when we arrive. Ambush him will yield the key to the pen. Open the pen, even if hidden, will alert toughest boss cannibal of this area, Aurelius, to investigate far away from his bodyguards. A good chance for one on one ambush, but tough nevertheless. After that you can just methodically clear the rest of the buildings.

The group of cannibals guarding the entry zone in here is another tactical problem. It's really best to lure them to run toward player in a well protected defensive position, so that when dealing with the melee fighters a liberator wont have to deal with long range sniping.