Chris Jones (programmer)

Chris Jones worked as a programmer on Fallout, Fallout 2, and as a developer on Fallout: New Vegas.

Background
Jones graduated from high school in 1987, and started his career in 1992 at Interplay Entertainment. Initially a game tester, he also worked on artwork and as assistant producer for Rags to Riches: The Financial Market Simulation.

After obtaining his bachelor's degree in computer science, he focused more on technical aspects, and worked on programming the Star Trek: Judgement Rites CD-ROM Collector's Edition and Star Trek: Starfleet Academy. Alongside Tim Cain, he became a lead programmer for the Fallout Demo, Fallout, and Fallout 2. In 1998, Jones left Interplay to join newly formed Troika Games, where he worked on Arcanum: Of Steamworks and Magick Obscura.

Jones returned to Interplay by joining Black Isle Studios three years later, where he shortly after became the lead programmer for Baldur's Gate III: The Black Hound, which ultimately got canceled. He was also tasked with re-designing the Jefferson Engine for Van Buren, and with building a solid programming team.

On June 12, 2003, a few months before Interplay laid off all of Black Isle Studio's staff, Feargus Urquhart founded Obsidian Entertainment. Jones became one of the co-founders, alongside Chris Avellone, Darren Monahan, and Chris Parker.