Fallout Tactics SPECIAL

This page describes the SPECIAL implementation and Reputations $$

Primary statistics
For humans, primary statistics cannot go below 1 or above 10 during creation. For other races primary stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. Bonuses from items can increase the statistics beyond their natural racial maximum. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.

Each race has some points distributed already at character creation. It does not, however, really matter, as they can be subtracted and added to anyway. Generally, humans have 40 Character Points to distribute among their characteristics. The numbers for other races are 42 for ghouls, 40 for super mutants, 41 for deathclaws, 45 for humanoid robots, and only 35 for dogs. Races with more than 40 character points generally have slower Perk Rate.

Derived statistics
Derived statistics are attributes of a character that are based on (or derived from) the character's primary statistics or attributes that the player cannot influence directly.

Reputations
Reputation is the reflection of what people think of the character, based on their actions. Characters start with the reputation of a Warrior, and move up or down from there. Reputation affects traders' prices and the availability of recruits from Recruits Masters. It is also one of the deciding factors determining game endings.