WORLDMAP.TXT

Note: Transcribe contents to Fallout 2 random encounters


 * Worldmap datafile
 * Fallout 2
 * Fallout 2


 * Note: Max line length is _MAX_PATH, which is 144 under watcom 10.6/Dos


 * Note: For speedup, it could save out *all* of this info into a file
 * and if the timestamp on the source is later than this saved file,
 * just rebuild the file. This would be a good idea for speed
 * purposes, especially if this takes a while to parse, but would
 * require extra coding for saving/loading this information.


 * Note: This could also affect patches with regards to savegames,
 * because some of this information is saved and not dynamically
 * re-read from the original file. This means that some things
 * wouldn't change unless we had a way of forcing them. However,
 * it also means that things that aren't saved *WILL* be changed
 * if they are patched. So we could change frequencies of
 * encounters, or what the encounters *are*, even though a save
 * in a random encounter map might not be in the same state (have
 * to keep track of this to prevent possible problems.)


 * Note: Scripts need accessor functions to turn on/off locations,
 * as well as (possibly) mark world tiles as known/unknown (?).

[Data] Forced=100%       ; This shouldn't change Frequent=38%      ; Was 9/3d6 Common=22%        ; Was 8/3d6 Uncommon=12%      ; Was 6/3d6 Rare=4%           ; Was 5/3d6 None=0%           ; This shouldn't change
 * This sets up the default values for data that is used by the worldmap
 * Encounter frequency percentages:

; WIP! # is the number of pixels drawn before skipping? terrain_types=Desert:1, Mountain:2, City:1, Ocean:1 terrain_short_names=DES, MNT, CTY, OCN ; WIP!WIP!WIP!
 * Terrain types:
 * terrain_types=Desert:2, Mountain:4, City:1, Ocean:1
 * These short names are used for debugging only

[Random Maps: Desert] map_00=Desert Encounter 1 map_01=Desert Encounter 2 map_02=Desert Encounter 3 map_03=Desert Encounter 4 map_04=Desert Encounter 5 map_05=Desert Encounter 6 map_06=Desert Encounter 7 map_07=Desert Encounter 8 map_08=Desert Encounter 9 map_09=Desert Encounter 10 map_10=Desert Encounter 11 map_11=Desert Encounter 12
 * These determine which maps are randomly chosen from for normal
 * random encounters

[Random Maps: Mountain] map_00=Cavern Encounter 0 map_01=Mountain Encounter 1 map_02=Mountain Encounter 2 map_03=Mountain Encounter 3 map_04=Mountain Encounter 4 map_05=Mountain Encounter 5 map_06=Mountain Encounter 6 map_07=Cavern Encounter 1 map_08=Cavern Encounter 2 map_09=Cavern Encounter 3 map_10=Cavern Encounter 4 map_11=Cavern Encounter 5

[Random Maps: City] map_00=City Encounter 1 map_01=City Encounter 2 map_02=City Encounter 3 map_03=City Encounter 4 map_04=City Encounter 5 map_05=City Encounter 6 map_06=City Encounter 7 map_07=City Encounter 8

[Random Maps: Ocean] map_00=Coast Encounter 1 map_01=Coast Encounter 2 map_02=Coast Encounter 3 map_03=Coast Encounter 4 map_04=Coast Encounter 5 map_05=Coast Encounter 6 map_06=Coast Encounter 7 map_07=Coast Encounter 8 map_08=Coast Encounter 9 map_09=Coast Encounter 10 map_10=Coast Encounter 11 map_11=Coast Encounter 12


 * WIP! Ability to specify scenery art for scenery? Build scenery lists?


 * Random encounter tables


 * [Pid Lists]
 * pid0000=16777219,Male     ;Good Raider
 * pid0001=16777220,Female   ;Average Raider
 * pid0002=16777221,Scorp    ;Raider Leader
 * pid0003=16777222,Big Scorp ;Peasant
 * pid0003=16777223,Claw
 * pid0003=16777224,Big Claw
 * pid0003=16777225,Dog
 * pid0003=16777226,Brahmin
 * pid0003=16777227,Rat
 * pid0003=16777228,Mantis
 * pid0004=71,Mutated Fruit


 * [Item Lists]
 * list000=Name:Dead Loser Items, Item:(5-25)Caps, Item:Knife


 * Scripts: 255-Raider attacks Player
 * Scripts: 256-Peasant flees Player
 * Scripts: 257-Merchant
 * Scripts: 258-Guard Protects Merchant


 * Scripts: 269-Gecko
 * Scripts: 270-Golden Gecko


 * Type Subinfo:
 * Ratio:#% determines frequency of occurrence
 * pid:<#> determines what this critter's pid is
 * pid: looks up the pid # from the string
 * Script:<#> overrides the default script with a new one
 * Dead means that the critter starts out in a dead state
 * Item:<#> gives an item of a given pid #
 * Item: dictates an item (from a lookup table) that this critter has
 * Item:(#) the # dictates quantity of the item, possibly a range
 * Item: -- give a whole *list* of items
 * If: -- conditionals, allows <,>,<=,>=,==,& as well as tests
 * on Player(), Enctr(Num_Critters),
 * Time, Global, Rand(Chance%)
 * Distance:# -- Forces the distance for a particular critter (if possible)
 * (TileNum) -- Forces this object to appear at the same tile # as
 * the object listed at  (this means the last one if there were
 * multiples of that type).
 * TileNum:# -- Forces this object to appear at a given tile #
 * Spatial: -- attaches a spatial script to the map
 * Spatial: -- attaches a spatial script to the map

[Encounter: Raiders] ; WIP! May need to make these <#>'s!  ;    Good raider, average raider, raider leader (forced) if more than 3 ; critters in encounter, dead peasant critter, and you were in the ; process of going to pick up an object on the desert ground. type_00=Ratio:35%, pid:16777252, Item:8{Wielded}, Item:40, Script:255 type_01=Ratio:45%, pid:16777249, Item:7, Script:255 type_02=Dead, pid:16777220, Item:40, Script:256 type_03=Dead, pid:16777268, Script:256 ; Kid type_04=Dead, pid:16777225, Script:256 ; Dog type_05=pid:71, Distance:10
 * display_idx=147
 * type_00=Ratio:40%, pid:Good Raider, Item:Colt 10mm Pistol
 * type_01=Ratio:60%, pid:Average Raider, Item:Colt 10mm Pistol
 * type_02=Ratio:20%, Dead, pid:16777220, Item:40, Script:256

team_num=45 position=Surrounding, Spacing:5, Distance:Player(Perception) ; This is the default Distance ; Note: Engine can make a perception check (awareness counts as automatic  ;   success) to determine distance.
 * type_03=Dead, pid:Peasant, Item:{Dead Loser Items}, Script:RDeadlsr
 * type_04=Spatial:tripwire, TileNum:type_03{TileNum}  ; Body is trapped
 * type_05=pid:Mutated Fruit, TileNum:Player{TileNum}  ; Also, you found a mutated fruit (at your feet)
 * Grouped|Surrounding, Spacing:# = hexes between them (spread/density)

; WIP! team:# -- Note, this is partially inherited?

[Encounter: Rad_Scorpions] type_00=Ratio:100%, pid:16777221 position=Surrounding

[Encounter: Giant_Rats] type_00=Ratio:100%, pid:16777227 position=Surrounding

[Encounter: Merchant_Party] type_00=pid:16777274, Script:258 type_01=Ratio:35%, pid:16777262, Item:8{Wielded}, Script:259 type_02=Ratio:15%, pid:16777263, Item:8{Wielded}, Script:259 type_03=Ratio:35%, pid:16777258, Item:4{Wielded}, Script:259 type_04=Ratio:15%, pid:16777259, Item:7{Wielded}, Script:259 position=Surrounding
 * WIP!
 * map=Desert Merchant Map ; WIP!

[Encounter: Manti] type_00=Ratio:100%, pid:16777228, Script:20 position=Surrounding

[Encounter: Easy_Deathclaw] type_00=Ratio:100%, pid:16777223, Script:21 position=Surrounding

[Encounter: Easy_Gecko] type_00=Ratio:100%, pid:16777296, Script:269 position=Surrounding

[Encounter: Easy_MoleRat] type_00=Ratio:100%, pid:16777326, Script:18 position=Surrounding

[Encounter: Easy_Pigrat] type_00=Ratio:100%, pid:16777328, Script:18 position=Surrounding

[Encounter: Dog] type_00=Ratio:100%, pid:16777225 position=Surrounding

[Encounter: Brahmin] type_00=Ratio:100%, pid:16777226, Script:202 position=Surrounding


 * Newly added Random Encounter Types for Fallout2  ;;;;;;;;;;;;;;;;;;;
 * RWH2   June 19, 1998    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 * RWH2   June 19, 1998    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


 * [Critters]
 * [Pid List]
 * pid = 16777296        Small Silver Gecko
 * pid = 16777297        Tough Silver Gecko
 * pid = 16777299        Golden Gecko
 * pid = 16777302        Tough Golden Gecko
 * pid = 16777221        Small Radscorpion
 * pid = 16777222        Large Radscorpion
 * pid = 16777227        Regular Rat
 * pid = 16777232        Spore Plant
 * pid = 16777328        Regular Pig Rat
 * pid = 16777329        Tough Pig Rat
 * pid = 16777326        Molerat
 * pid = 16777327        Greater Molerat
 * pid = 16777277        Master Merchant Female
 * pid = 16777272        Bad Merchant Male
 * pid = 16777219        Primitive Male
 * pid = 16777220        Primitive Female
 * pid = 16777327        Greater Molerat
 * pid = 16777277        Master Merchant Female
 * pid = 16777272        Bad Merchant Male
 * pid = 16777219        Primitive Male
 * pid = 16777220        Primitive Female
 * pid = 16777219        Primitive Male
 * pid = 16777220        Primitive Female


 * [Item]
 * [Pid List]
 * pid = 271             Broc Flower
 * pid = 272             Xander Root
 * pid = 365             Plant Spike


 * [Item Lists]


 * [Scripts]

[Encounter: ARRO_Rats] type_00=ratio:95%, pid:16777227, Script:617     ; Rats type_01=ratio:5%, pid:16777328, Script:617      ; Pig Rats type_02=pid:271, Distance:10, If (Rand(5%))     ; Xander Root position=huddle, spacing:3 ;Player(Perception)

[Encounter: ARRO_Pig_Rats] type_00=ratio:95%, pid:16777328, Script:617     ; Pig Rats type_01=ratio:5%, pid:272, Distance:12          ; Broc Flower type_02=pid:16777326, If (Rand(5%)), Script:617 ; Mole Rats position=huddle, spacing:3
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:2

[Encounter: ARRO_Sm_Scorpions] type_00=ratio:100%, pid:16777221, Script:616        ; Small Radscorpions type_01=Dead, pid:16777219, Item:7, If (Rand(10%))  ; Dead Primitive Male w/ Spear type_02=Dead, pid:16777220, Item:273, If (Rand(10%)) ; Dead Primitive Female w/ Healing Herb position=huddle, spacing:4
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:2

[Encounter: ARRO_Silver_Geckos] type_00=ratio:90%, pid:16777296, Script:615    ; Silver Gecko type_01=ratio:10%, pid:16777297, Script:615    ; Tough Silver Gecko position=huddle, spacing:5

[Encounter: ARRO_Spore_Plants] type_00=ratio:100%, pid:16777232,Item:(2-6)365, Script:614  ; Spore Plant w/ Spikes type_01=pid:271, Distance:10, If (Rand(10%))           ; Xander Root type_02=pid:272, Distance: 15, If (Rand(10%))          ; Broc Flower type_03=Dead, pid:16777220, Item:(0-10)41, Script:622, if (Rand(5%))        ; Primitive Female position=Surrounding, spacing:3
 * position=straight_line, spacing:1
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:1
 * position=huddle, spacing:1

[Encounter: ARRO_Hunting_Party] type_00=pid:16777418, Item:280(wielded), Item:(0-10)41, Script:484            ; Male Hunter w/ Sharp Spear (Leader) type_01=ratio:60%, pid:16777418, Item:7(wielded), Item:(0-10)41, Script:484   ; Male Hunter w/ Spear type_02=ratio:40%, pid:16777419, Item:7(wielded), Item:(0-10)41, Script:484   ; Female Hunter w/ Spear type_03=Dead, pid:16777296, Distance:7                         ; Dead Silver Gecko position=wedge, spacing:2

[Encounter: ARRO_War_Party] type_00=ratio:30%, pid:16777418, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Script:618 ; Male Hunter w/ Sharp Spear type_01=ratio:20%, pid:16777419, Item:280(wielded), Item:(3-6)320, Item:(0-10)41, Script:618 ; Female Hunter w/ Sharp Spear position=wedge, spacing:2
 * type_01=ratio:30%, pid:16777420, Item:4(wielded), Item:(0-10)41, Script:618   ; Male Cannibal w/ Knife
 * type_03=ratio:20%, pid:16777421, Item:4:(wielded), Item:(0-10)41, Script:618  ; Female Cannibal w/ Knife
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=cone, spacing:2
 * position=huddle, spacing:2

[Encounter: ARRO_Cannibals] type_00=ratio:30%, pid:16777420, Item:4(wielded), Item:(3-7)19, Script:619   ; Male Cannibal w/ Knife type_01=ratio:30%, pid:16777421, Item:4(wielded), Item:(3-7)19, Script:619   ; Female Cannibal w/ Knife type_04=Dead, pid:16777418                                     ; Dead Male Hunter position=wedge, spacing:2
 * type_02=ratio:20%, pid:16777420, Item:7(wielded), Script:619   ; Male Cannibal w/ Spear
 * type_03=ratio:20%, pid:16777421, Item:280(wielded), Script:619, If(Player(Level) > 3) ; Female Cannibal w/ Sharpened Spear

[Encounter: ARRO_Outcasts] type_00=ratio:60%, pid:16777420, Script:620                    ; Male Cannibal type_01=ratio:20%, pid:16777421, Script:620                    ; Female Cannibal type_02=ratio:10%, pid:16777420, Item:4(wielded), Script:620   ; Male Cannibal w/ Knife type_03=ratio:10%, pid:16777421, Item:4(wielded), Script:620   ; Female Cannibal w/ Knife position=huddle, spacing:3

[Encounter: ARRO_Holy_People] type_00=ratio:70%, pid:16777422, Item:7(wielded), Item:(0-10)41, Script:621   ; Holy Man w/ Spear type_01=ratio:30%, pid:16777423, Item:4(wielded), Item:(0-10)41, Script:621   ; Holy Woman w/ Knife position=huddle, spacing:2

[Encounter: ARRO_Nomads] type_00=ratio:50%, pid:16777424, Item:49, Item:284, Item:7, Item:(0-10)41, Script:622     ; Male Nomad w/ Antidote, Meat Jerky, and Spear type_01=ratio:50%, pid:16777426, Item:273, Item:4, Item:(0-10)41, Script:622              ; Female Nomad w/ Healing Powder and  Knife type_02=pid:16777226, If (Rand(10%)), Script:477                           ; Male Orphan type_03=pid:16777226, If (Rand(15%)), Script:477                           ; Female Orphan position=cone, spacing:2

[Encounter: ARROK_Molerats] type_00=ratio:85%, pid:16777326, Script:617                    ; Molerats type_01=ratio:15%, pid:16777327, Script:617                    ; Greater Molerats type_02=Dead, pid:16777296, Distance:10, If (Rand(15%))        ; Dead Silver Gecko position=huddle, spacing:2

[Encounter: ARROK_Geckos] type_00=ratio:85%, pid:16777297, Script:615                    ; Tough Silver Geckos type_01=ratio:15%, pid:16777299, Script:615                    ; Golden Gecko type_02=Dead, pid:16777219, Item:7                             ; Dead Primitieve Male W/ spear type_03=pid:320, Distance:15                                   ; Sharpened Pole position=huddle, spacing:3
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:2

[Encounter: KLA_Trappers] type_00=ratio:33%, pid:16777311, Item:7(wielded), Item:(0-10)41, Script:509   ; Male Trapper w/ Club type_01=ratio:33%, pid:16777311, Item:280(wielded), Item:(0-10)41, Script:509 ; Male Trapper w/ Sharpened Spear type_02=ratio:17%, pid:16777312, Item:7(wielded), Item:(0-10)41, Script:509   ; Female Trapper w/ Spear type_03=ratio:17%, pid:16777312, Item:4(wielded), Item:(0-10)41, Script:509   ; Female Trapper w/ Knife position=huddle, spacing:5

[Encounter: KLA_Bandits] type_00=ratio:33%, pid:16777285, Item:7(wielded), Item:(0-10)41, Script:624              ; Weak Melee Guard (male) w/ Crowbar type_01=ratio:33%, pid:16777428, Item:4(wielded), Item:(0-10)41, Script:624               ; Bandit (male) w/ Knife type_02=ratio:33%, pid:16777429, Item:280(wielded), Item:(0-10)41, Script:624              ; Bandit (female) w/ Club type_05=Dead, pid:16777272, Distance:7 ; Dead Bad Merchant type_06=Dead, pid:16777287, Distance:8 ; Dead Male Weak Gun Guard type_07=Dead, pid:16777288, Distance:9 ; Dead Female Weak Gun Guard position=double_line, spacing:2
 * type_00=pid:16777248, Item:4(wielded), Item:40, Item:(1-3)273, Script:624       ; Melee Thug (Bandit Leader) w/ Sledgehammer, Stim, Healing Powder
 * type_04=ratio:25%, pid:16777429, Item:7(wielded), Item:(0-10)41, Script:624              ;Bandit (female) w/ Spear

[Encounter: KLA_Homeless] type_00=ratio:33%, pid:16777284, Item:4(wielded), Script:623   ; Strong Peasant Female w/ Club type_01=ratio:33%, pid:16777283, Item:21(wielded), Script:623  ; Strong Peasant Male w/ Brass Knuckles type_02=ratio:15%, pid:16777279, Item:320, Script:623          ; Weak Peasant Male w/ Sharpened Pole type_03=ratio:15%, pid:16777280, Item:4, Script:623            ; Weak Peasant Female w/ Knife type_04=ratio:4%, pid:16777270, Script:1129                     ; Male Loser type_05=pid:16777269, Script:1129                               ; Female Child type_06=pid:16777270, Script:1129                               ; Male Child type_07=Dead, pid:16777298                                     ; Dead Dog position=Surrounding, Spacing:6, Distance:7

[Encounter: KLA_Farmers] type_00=ratio:67%, pid:16777281, Item:9, Item:(0-3)71, Item:(0-10)41, Script:493   ; Average Peasant Male w/ 10mm SMG and Fruit type_01=ratio:25%, pid:16777282, Item:299, Item:(1-2)71, Item:(0-10)41, Script:493  ; Average Peasant Female w/ Hunting Rifle and Fruit type_02=ratio:4%, pid:16777269, Item:71, Script:1129            ; Female Child w/ Fruit type_03=ratio:4%, pid:16777270, Script:1129                     ; Male Child type_04=Dead, pid:16777298                                     ; Dead Dog position=huddle, spacing:1
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:2

[Encounter: KLA_Golden_Geckos] type_00=ratio:85%, pid:16777299, Script:615                                ; Golden Gecko type_01=ratio:15%, pid:16777297, Script:615                                ; Tough Silver Gecko type_02=pid:16777302, Script:615, If (Rand(10%))                           ; Tough Golden Gecko type_03=Dead, pid:16777311, Item:49 ; Dead male Trapper w/ Antidote position=huddle, spacing:4

[Encounter: KLAD_Caravan] type_00=pid:16777274, Item:5(wielded), Item:(0-20)41, Script:258            ; Average Merchant Male w/ Club type_01=pid:16777285, Item:280(wielded), Item:(0-10)41, Script:259            ; Weak Melee Guard Male w/ Sharpened Spear type_02=pid:16777286, Item:280(wielded), Item:(0-10)41, Script:259            ; Weak Melee Guard Felame w/ Sharpened Spear type_03=pid:16777285, Item:8(wielded), Item:(0-10)41, Script:259            ; Weak Melee Guard Male w/ Sledge Hammer position=huddle, spacing:2

[Encounter: KLAD_Scorpions] type_00=ratio:70%, pid:16777221, Script:616                                ; Small Radscorpions type_01=ratio:30%, pid:16777222, Script:616                                ; Large Radscorpions type_02=Dead, pid:16777275                                     ; Dead Average Female Merchant position=huddle, spacing:3

[Encounter: KLAD_Mole_Pig_Rat] type_00=ratio:40%, pid:16777326, Script:617                                ; Mole Rat type_01=ratio:20%, pid:16777327, Script:617                                ; Greater Mole Rat type_02=ratio:40%, pid:16777328, Script:617                                ; Pig Rats position=huddle, spacing:3

[Encounter: DMRV_Caravan] type_00=pid:16777274, Item:9(wielded), Item:40, Item:(0-20)41, Script:776                    ; Male Slaver w/ Hunting Rifle and Stimpak type_01=ratio:40%, pid:16777262, Item:10(wielded), Item:(0-10)41, Script:259                  ; Male Gun Guard w/ Hunting Rifle type_02=ratio:30%, pid:16777233, Item:(0-10)41, Script:628                                    ; Cute Female Slave type_03=ratio:30%, pid:16777240, Item:(0-10)41, Script:628                                    ; Combat Male Slave type_04=pid:16777434, Item:9(wielded), Item:40, Item:(0-10)41, Script:258, If (Rand(15%))     ; Female Slaver w/ 10mm SMG and Stimpak type_05=pid:16777225, If (Rand(10%))                                           ; Dog position=huddle, spacing:2
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:2

[Encounter: DMRV_Robbers] type_00=pid:16777247, Item:10(wielded), Item:40, Item:(0-15)41, Item:259, Script:625          ; Tough Female Thug w/ Hunting Rifle, Stimpak, Jet type_01=ratio:40%, pid:16777248, Item:234(wielded), Item:(0-10)41, Item:40, Script:625        ; Melee Male Thug w/ Spiked Knuckles and Stimpak type_02=ratio:40%, pid:16777249, Item:236(wielded), Item:(0-10)41, Script:625                 ; Melee Female Thug w/ Combat Knife type_03=ratio:10%, pid:16777252, Item:8(wielded), Item:(0-10)41, Script:625                   ; Male Gun Thug w/ 10mm pistol type_04=ratio:10%, pid:16777253, Item:8(wielded), Item:(0-10)41, Script:625, If(Player(Level) > 6)  ; Female Gun Thug w/ 10mm pistol position=wedge, spacing:2

[Encounter: DMRV_Highwaymen] type_00=pid:16777246, Item:10(wielded), Item:40, Item:(0-15)41, Item:259, Script:626          ; Tough Male Thug w/ Hunting Rifle, Stimpak, Jet type_01=ratio:35%, pid:16777250, Item:236(wielded), Item:(0-10)41, Item:40, Script:626          ; Agile Male Thug w/ Combat Knife and Stimpak type_02=ratio:35%, pid:16777251, Item:280(wielded), Item:(0-10)41, Item:40, Script:626          ; Agile Female Thug w/ sharp spear and Stimpak type_03=ratio:15%, pid:16777252, Item:8(wielded), Item:(0-10)41, Item:259, Script:626, If(Player(Level) > 6)        ; Male Gun Thug w/ 10mm Pistol and Jet type_04=ratio:15%, pid:16777253, Item:8(wielded), Item:(0-10)41, Item:259, Script:626        ; Female Gun Thug w/ 10mm Pistol and Jet position=wedge, spacing:2

[Encounter: DMRV_Golden_Geckos] type_00=ratio:20%, pid:16777302, Script:615                                    ; Tough Golden Gecko type_01=ratio:80%, pid:16777299, Script:615                                    ; Golden Gecko position=huddle, spacing:3

[Encounter: DMRV_Scorpions] type_00=ratio:100%, pid:16777222, Script:616                                   ; Large Radscorpion type_01=Dead, pid:16777221                                                     ; Dead Small Scorpion position=Surrounding, Spacing:3

[Encounter: DEN_Slavers] type_00=ratio:20%, pid:16777433, Item:18(wielded), Item:(0-10)41, Item:40, Script:508         ; Male Slaver w/ Desert Eagle and Stimpak type_01=ratio:20%, pid:16777434, Item:9(wielded), Item:(0-10)41, Item:40, Script:508        ; Female Slaver w/ Springer Rifle and Stimpak type_02=ratio:20%, pid:16777233, Script:628                                    ; Cute Female Slave type_03=ratio:20%, pid:16777238, Script:628                                    ; Strong Male Slave type_04=ratio:10%, pid:16777243, Script:628                                    ; Generic Female Slave type_05=ratio:10%, pid:16777244, Script:628                                    ; Generic Male Slave position=wedge, spacing:2
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=cone, spacing:2
 * position=huddle, spacing:1

[Encounter: DEN_Slave_Run] type_00=ratio:50%, pid:16777433, Item:5(wielded), Item:(0-10)41, Script:627                   ; Male Slaver w/ Club type_01=ratio:50%, pid:16777434, Item:20(wielded), Item:(0-10)41, Script:627                  ; Female Slaver w/ Crowbar position=Surrounding

[Encounter: DEN_Slaves] type_00=ratio:40%, pid:16777235, Item:299(wielded), Script:628                   ; Healthy Female Slave w/ Knife type_01=ratio:40%, pid:16777236, Item:4(wielded), Script:628                   ; Healthy Male Slave w/ Spear type_02=ratio:10%, pid:16777266, Script:1129                                    ; Male Orphan type_03=ratio:10%, pid:16777267, Script:1129                                    ; Female Orphan position=Surrounding, Spacing:4

[Encounter: DEN_Rave_Party] type_00=ratio:25%, pid:16777279, Item:259, Item:(0-10)41, Script:629                          ; Weak Peasant Male w/ Jet type_01=ratio:25%, pid:16777280, Item:271, Item:(0-10)41, Script:629                          ; Weak Peasant Female w/ Broc Flower type_02=ratio:25%, pid:16777281, Item:(0-10)41, Script:629                                    ; Average Peasant Male type_03=ratio:25%, pid:16777282, Item:(0-10)41, Script:629                                    ; Average Peasant Female position=Surrounding, Spacing:5, Distance:15

[Encounter: DEN_Molerats] type_00=ratio:60%, pid:16777327, Script:617                                    ; Greater Molerats type_01=ratio:40%, pid:16777326, Script:617                                    ; Regular Molerats position=huddle, spacing:3

[Encounter: MOD_Moonshiners] type_00=pid:16777246, Item:94(wielded), Item:(0-15)41, Item:95, Script:1294         ; Tough Male Thug w/ Shotgun and Shells type_01=ratio:40%, pid:16777246, Item:94(wielded), Item:(0-15)41, Item:95, Script:505         ; Tough Male Thug w/ Shotgun and Shells type_02=ratio:40%, pid:16777247, Item:18(wielded), Item:(0-15)41, Script:505                  ; Tough Female Thug w/ Desert Eagle type_03=ratio:10%, pid:16777239, Item:8(wielded), Item:(0-15)41, Script:505                 ; Female Combat Slave w/ Zip Gun type_04=ratio:10%, pid:16777240, Item:319(wielded), Item:(0-15)41, Script:505                 ; Male Combat Slave w/ Switchblade type_05=pid:33555432, Distance:14, If (Rand(20%))                              ; Still position=Surrounding, Spacing:7

[Encounter: MOD_Wild_Brahmin] type_00=ratio:30%, pid:16777226, Script:631                                    ; Brahmin type_01=ratio:20%, pid:16777330, Script:631                                    ; Weak Brahmin type_02=ratio:50%, pid:16777435, Script:631                                    ; Wild Brahmin position=huddle, spacing:2
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:2

[Encounter: MOD_Mantis] type_00=ratio:40%, pid:16777228, Script:630                                    ; Mantis from Arroyo Caves type_01=ratio:60%, pid:16777432, Script:630                                    ; Medium Mantis type_02=Dead, pid:16777222, If (Rand(15%))                                     ; Dead Large Radscorpion position=huddle, spacing:3

[Encounter: DVMV_Robbers] type_00=ratio:10%, pid:16777246, Item:94(wielded), Item:(0-15)41, Item:95, Script:625                 ; Tough Male Thug w/ Shotgun and shells type_01=ratio:40%, pid:16777247, Item:18(wielded), Item:(0-15)41, Script:625                  ; Tough Female Thug w/ Desert Eagle type_02=ratio:40%, pid:16777248, Item:236(wielded), Item:(0-15)41, Item:40, Item:259, Script:625      ; Agile Male Thug w/ Combat knife, Stimpak and Jet type_03=ratio:10%, pid:16777249, Item:9(wielded), Item:(0-15)41, Item:259, Script:625                 ; Agile Female Thug w/ 10mm SMG and Jet position=cone, spacing:2

[Encounter: DVMV_Highwaymen] type_00=ratio:30%, pid:16777246, Item:313(wielded), Item:(0-15)41, Script:626, If(Player(Level) > 5)                ; Tough Male Thug w/ .44 Magnum revolver and stimpak type_01=ratio:20%, pid:16777247, Item:351(wielded), Item:(0-15)41, Item:363, Script:626      ; Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak type_02=ratio:30%, pid:16777246, Item:236(wielded), Item:(0-15)41, Script:626                ; Tough Male Thug w/ Combat Knife type_03=ratio:20%, pid:16777247, Item:94(wielded), Item:(0-15)41, Item:95, Script:626       ; Tough Female Thug w/ Shotgun, shells, and Healing Powder position=cone, spacing:2

[Encounter: DVMV_Wild_Dogs] type_00=ratio:80%, pid:16777298, Script:632                                    ; Wild Dog type_01=Dead, ratio:20%, pid:16777426                                          ; Dead Female Nomad position=huddle, spacing:3

[Encounter: DVMV_Mantis_Swarm] type_00=ratio:80%, pid:16777432, Script:630                                    ; Medium Mantis type_01=Dead, ratio:20%, pid:16777226                                          ; Dead Brahmin position=huddle, spacing:1

[Encounter: DVMV_Caravan] type_00=pid:16777276, Item:236(wielded), Item:(2-4)259, Item:(0-30)41, Item:40, Script:258         ; Male Master Merchant w/ Combat Knife, Jet, Stimpak type_01=ratio:50%, pid:16777262, Item:9(wielded), Item:29, Item:(0-15)41, Item:40, Script:259 ; Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak type_02=ratio:50%, pid:16777263, Item:351(wielded), Item:40, Item:(0-15)41, Script:259        ; Female Gun Guard w/ FN FAL, Stimpak position=huddle, spacing:2

[Encounter: WILD1_Trader] type_00=pid:16777274, Item:9(wielded), Item:(0-20)41, Script:741                            ; Average Male Merchant w/ Combat Knife type_01=ratio:50%, pid:16777262, Item:122(wielded), Script:259                 ; Male Gun Guard w/ 9mm Mauser type_02=ratio:50%, pid:16777263, Item:10(wielded), Script:259                  ; Female Gun Guard w/ Hunting Rifle position=huddle, spacing:2
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:2

[Encounter: WILD2_Mutated_Molerats] type_00=ratio:90%, pid:16777333, Script:617                                    ; Mutated Molerats type_01=Dead, ratio:10%, pid:16777256                                          ; Dead Tough Male Guard position=huddle, spacing:2

[Encounter: WILD2_Mutated_Pig_Rats] type_00=ratio:70%, pid:16777334, Script:617                                    ; Mutated Pig Rat type_01=ratio:20%, pid:16777332, Script:617                                    ; Mutated Rat type_02=Dead, ratio:10%, pid:16777257                                                ; Dead Tough Female Guard position=huddle, spacing:2

[Encounter: WILD2_Hermit] type_00=pid:16777422, Item:236(wielded), Item:(0-10)41, Item:(0-2)273, Script:773                              ; Holy Man w/ combat knife and Healing Powder position=huddle, spacing:2, Distance:3

[Encounter: VPAT_Patrol] type_00=ratio:25%, pid:16777438, Item:23(wielded), Item:(0-20)41, Item:40, Script:491                     ; Vault City Male Patrol w/ Assault Rifle and Stimpak type_01=ratio:25%, pid:16777439, Item:23(wielded), Item:(0-20)41, Item:40, Script:491                     ; Vault City Female Patrol w/ Assault Rifle and Stimpak type_02=ratio:25%, pid:16777438, Item:18(wielded), Item:(0-20)41, Item:40, Script:491                     ; Vault City Male Patrol w/ Desert Eagle and Stimpak type_03=ratio:25%, pid:16777439, Item:18(wielded), Item:(0-20)41, Item:40, Script:491                     ; Vault City Female Patrol w/ Desert Eagle and Stimpak position=wedge, spacing:2

[Encounter: VPAT_Strong_Slavers] type_00=ratio:25%, pid:16777440, Item:9(wielded), Item:(0-20)41, Item:159, Script:508                     ; Strong Male Slaver w/ 10mm SMG and Molotov Cocktail type_01=ratio:25%, pid:16777441, Item:280(wielded), Item:(0-20)41, Script:508                             ; Strong Female Slaver w/ Sharpened Spear type_02=ratio:10%, pid:16777440, Item:268(wielded), Item:(0-20)41, Item:(0-2)259, Script:508                   ; Strong Male Slaver w/ H&K CAWS and Jet type_03=ratio:40%, pid:16777441, Item:236(wielded), Item:(0-20)41, Item:(0-1)259, Script:508                   ; Strong Female Slaver w/ Combat Knife and Jet position=wedge, spacing:2
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=cone, spacing:2
 * position=huddle, spacing:2

[Encounter: GECK_Ghoul_Crazies] type_00=ratio:35%, pid:16777442, Item:385(wielded), Item:(0-20)41, Item:280, Script:767                   ; Crazy w/ Sawed off shotgun and Sharpened spear type_01=ratio:50%, pid:16777442, Item:10(wielded), Item:(0-20)41, Script:767                              ; Crazy w/ Hunting Rifle type_02=ratio:15%, pid:16777442, Item:23(wielded), Item:(0-20)41, Script:767                              ; Crazy w/ Assault Rifle position=Surrounding, spacing:3, distance:1

[Encounter: GECK_Crazies] type_00=ratio:25%, pid:16777442, Item:94(wielded), Item:(0-20)41, Script:767                             ; Crazy w/  Shotgun type_01=ratio:25%, pid:16777442, Item:10(wielded), Item:(0-20)41, Script:767                              ; Crazy w/ Hunting Rifle type_02=ratio:50%, pid:16777444, Item:(0-20)41, Script:767                                                ; Glowing Crazy position=Surrounding, spacing:3, distance:2

[Encounter: GECK_Ghoul_Scavs] type_00=ratio:25%, pid:16777443, Item:8(wielded), Item:(0-20)41, Script:742                    ; Scavenger w/ 10mmm Pistol type_01=ratio:33%, pid:16777443, Item:(5-8)19(wielded), Item:(0-20)41, Script:742                             ; Scavenger w/ rocks type_02=ratio:32%, pid:16777443, Item:21(wielded), Item:(0-20)41, Script:742                             ; Scavenger w/ Brass Knuckles type_03=ratio:10%, pid:16777443, Item:159(wielded), Item:(0-20)41, Script:742                             ; Scavenger w/ Molotov Cocktail position=Surrounding, spacing:3, distance:3

[Encounter: GECK_Scavs] type_00=ratio:15%, pid:16777443, Item:9(wielded), Item:(0-20)41, Script:742                             ; Scavenger w/ 10mm SMG type_01=ratio:35%, pid:16777443, Item:18(wielded), Item:(0-20)41, Script:742                             ; Scavenger w/ Desert Eagle type_02=ratio:50%, pid:16777445, Item:(0-20)41, Script:742                                                ; Glowing Scavenger position=Surrounding, spacing:3, distance:4

[Encounter: GECK_Mutated_Rats] type_00=ratio:100%, pid:16777332, Script:617                                               ; Mutated Rats position=huddle, spacing:2

[Encounter: GECK_Geckos] type_00=ratio:30%, pid:16777297, Script:615                                                ; Tough Silver Gecko type_01=ratio:30%, pid:16777299, Script:615                                                ; Golden Gecko type_02=ratio:40%, pid:16777302, Script:615                                                ; Tough Golden Gecko position=huddle, spacing:3

[Encounter: FISH_Fisherman] type_00=ratio:30%, pid:16777446, Item:280(wielded), Item:(0-10)41, Script:507                             ; Male Fisherman w/ Sharp Spear type_01=ratio:30%, pid:16777447, Item:280(wielded), Item:(0-10)41, Script:507                             ; Female Fisherman w/ Sharp Spear type_02=ratio:20%, pid:16777446, Item:4(wielded), Item:(0-10)41, Script:507                               ; Male Fisherman w/ Knife type_03=ratio:20%, pid:16777447, Item:4(wielded), Item:(0-10)41, Script:507                               ; Female Fisherman w/ Knife position=straight_line, spacing:2
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:2
 * position=huddle, spacing:2

[Encounter: FISH_Wilder] type_00=ratio:70%, pid:16777448, Script:735                             ; Male Wilder type_01=ratio:30%, pid:16777449, Script:735                             ; Female Wilder position=huddle, spacing:2

[Encounter: DNRV_Den_Caravan] type_00=pid:16777272, Item:(0-20)41, Script:776                                                           ; Bad Merchant Male type_01=ratio:20%, pid:16777440, Item:236(wielded), Item:(0-10)41, Script:508                             ; Strong Slaver Male w/ Combat KNife type_02=ratio:50%, pid:16777356, Item:9(wielded), Item:(0-10)41, Script:508                               ; Slaver Guard w/ 10mm SMG type_03=ratio:15%, pid:16777235, Script:628                                                ; Healthy Female Slave type_04=ratio:15%, pid:16777236, Script:628                                                ; Healthy Male Slave position=huddle, spacing:2

[Encounter: DNRV_Vault_Caravan] type_00=pid:16777274, Item:(0-30)41, Script:789                                                           ; Average Merchant Male type_01=ratio:25%,pid:16777256, Item:10(wielded), Item:(0-20)41, Script:259                               ; Tough Male Guard w/ Hunting Rifle type_02=ratio:25%,pid:16777257, Item:8(wielded), Item:(0-20)41, Script:259                                ; Tough Female Guard w/ 10mm pistol type_03=ratio:25%,pid:16777256, Item:9(wielded), Item:(0-20)41, Script:259                                ; Tough Male Guard w/ 10mm SMG type_04=ratio:25%,pid:16777257, Item:18(wielded), Item:(0-20)41, Script:259                               ; Tough Female Guard w/ Desert Eagle position=huddle, spacing:2

[Encounter: DNRV_Reno_Caravan] type_00=pid:16777275, Item:(0-40)41, Item:40, Script:777                                                           ; Average Merchant Female type_01=ratio:25%, pid:16777262, Item:268(wielded), Item:(0-20)41, Item:40, Script:259                              ; Gun guard male w/ HK CAWS type_02=ratio:25%, pid:16777263, Item:23(wielded), Item:(0-20)41, Item:40, Script:259                              ; Gun Guard female w/ Assault Rifle type_03=ratio:25%, pid:16777258, Item:6(wielded), Item:(0-20)41, Item:40, Script:259                             ; Male Melee guard w/ Sledge type_04=ratio:25%, pid:16777261, Item:(3-6)25(wielded), Item:236, Item:(0-20)41, Item:40, Item:95, Script:259                    ; Female Agile guard w/ Sawed off shotgun and Shells position=huddle, spacing:2

[Encounter: DNRV_Redding_Caravan] type_00=pid:16777277, Item:(0-30)41, Script:778                                                           ; Master Merchant Female type_01=ratio:25%, pid:16777262, Item:23(wielded), Item:(0-20)41, Script:259                              ; Male Gun Guard w/ Assault Rifle type_02=ratio:25%, pid:16777264, Item:12(wielded), Item:(0-20)41, Script:259                              ; Male Big Gun Guard w/ Minigun type_03=ratio:25%, pid:16777263, Item:22(wielded), Item:(0-20)41, Script:259                              ; Female Gun Guard w/ 14mm Pistol type_04=ratio:25%, pid:16777263, Item:332(wielded), Item:(0-20)41, Script:259                             ; Female Gun Guard w/ Grease Gun position=huddle, spacing:2

[Encounter: RED_Bootlegger] type_00=pid:16777450, Item:6(wielded), Item:(0-20)41, Script:1116                                       ; Bootlegger male w/ Super Sledgehammer type_01=ratio:25%, pid:16777450, Item:6(wielded), Item:(0-20)41, Script:505                             ; Bootlegger male w/ Sledgehammer type_02=ratio:25%, pid:16777450, Item:354(wielded), Item:(0-20)41, Script:505                             ; Bootlegger male w/ Pancor Jackhammer type_03=ratio:25%, pid:16777451, Item:332(wielded), Item:(0-20)41, Script:505                             ; Bootlegger female w/ Grease Gun type_04=ratio:25%, pid:16777451, Item:22(wielded), Item:(0-20)41, Script:505                             ; Bootlegger female w/ 14mm type_05=pid:33555432, Distance:14, If (Rand(10%))                              ; Still position=huddle, spacing:2

[Encounter: RED_Trappers] type_00=ratio:25%, pid:16777248, Item:22(wielded), Item:(0-20)41, Script:509                             ; Melee Thug male w/ 14mm type_01=ratio:25%, pid:16777248, Item:9(wielded), Item:(0-20)41, Script:509                             ; Melee Thug male w/ 10mm SMG type_02=ratio:25%, pid:16777249, Item:236(wielded), Item:(0-20)41, Script:509                             ; Melee Thug female w/ Combat Knife type_03=ratio:25%, pid:16777249, Item:9(wielded), Item:(0-20)41, Script:509                             ; Melee Thug female w/ 10mm SMG position=Surrounding, spacing:5, distance:5

[Encounter: RED_Prospector] type_00=pid:16777452, Item:6(wielded), Item:(0-20)41, Script:1115                                       ; Prospector male w/ Sledge type_01=ratio:25%, pid:16777452, Item:23(wielded), Item:(0-20)41, Script:763                             ; Prospector male w/ Assulat Rifle type_02=ratio:25%, pid:16777452, Item:354(wielded), Item:(0-20)41, Script:763                             ; Prospector male w/ Pancor Jackhammer type_03=ratio:25%, pid:16777453, Item:236(wielded), Item:(0-20)41, Script:763                             ; Prospector female w/ type_04=ratio:25%, pid:16777453, Item:268(wielded), Item:(0-20)41, Script:763                              ; Prospector female w/ H&K CAWS position=Surrounding, Spacing:4, distance:4

[Encounter: RED_Claim_Jumper] type_00=ratio:25%, pid:16777252, Item:242(wielded), Item:(0-20)41, Script:768                             ; Gun Thug male w/ Combat Shotgun type_01=ratio:25%, pid:16777252, Item:6(wielded), Item:(0-20)41, Script:768                             ; Gun Thug male w/ Sledgehammer type_02=ratio:25%, pid:16777253, Item:387(wielded), Item:(0-20)41, Script:768                             ; Gun Thug female w/ M60 type_03=ratio:25%, pid:16777253, Item:388(wielded), Item:(0-20)41, Script:768                             ; Gun Thug female w/ Needler Pistol position=wedge, spacing:2
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=cone, spacing:2
 * position=huddle, spacing:2

[Encounter: RED_Wolves] type_00=ratio:100%, pid:16777298, Script:632                                               ; Wild Dog position=Surrounding

[Encounter: RED_Homesteaders] type_00=ratio:25%, pid:16777436, Item:332(wielded), Item:(0-20)41, Script:786                             ; Homesteader male w/ Grease Gun type_01=ratio:25%, pid:16777436, Item:160(wielded), Item:(0-20)41, Script:786                              ; Homesteader male w/ Cattle Prod type_02=ratio:25%, pid:16777437, Item:268(wielded), Item:(0-20)41, Script:787                             ; Homesteader female w/ H&K CAWS type_03=ratio:25%, pid:16777437, Item:352(wielded), Item:(0-20)41, Script:787                             ; Homesteader female w/ H&K G11 position=huddle, spacing:2

[Encounter: RDRC_Broken_Hills_Caravan] type_00=pid:16777277, Item:268(wielded), Item:(0-40)41, Script:779                                        ; Master Trader female w/ H&K CAWS type_01=ratio:50%, pid:16777264, Item:12(wielded), Item:(0-30)41, Script:259                              ; Big Gun Guard male w/ Minigun type_02=ratio:50%, pid:16777265, Item:12(wielded), Item:(0-30)41, Script:259                              ; Big Gun Guard female w/ Minigun position=huddle, spacing:2

[Encounter: RDRC_Gecko_Caravan] type_00=pid:16777375, Item:94(wielded), Item:(0-30)41, Script:780                                         ; Generic Ghoul w/ Shotgun  (Caravan Leader) type_01=ratio:50%, pid:16777375, Item:10(wielded), Item:(0-20)41, Script:259                              ; Reactor Ghoul w/ Hunting rifle type_02=ratio:50%, pid:16777375, Item:23(wielded), Item:(0-20)41, Script:259                              ; Reactor Ghoul w/ Assault Rifle position=huddle, spacing:2

[Encounter: RDRC_Raiders] type_00=ratio:35%, pid:16777454, Item:23(wielded), Item:(0-30)41, Script:256                              ; Raider male w/ Assault Rifle type_01=ratio:15%, pid:16777454, Item:242(wielded), Item:(0-30)41, Script:256                             ; Raider male w/ Combat Shotgun type_02=ratio:15%, pid:16777455, Item:332(wielded), Item:(0-30)41, Script:256                             ; Raider female w/ H&K CAWS type_03=ratio:35%, pid:16777455, Item:332(wielded), Item:(0-30)41, Script:256                             ; Raider female w/ Grease Gun position=cone, spacing:2

[Encounter: EPA_Fire_Geckos] type_00=ratio:100%, pid:16777456, Item:427(wielded), Script:615                            ; Fire Gecko w/ Flame Breath position=huddle, spacing:3
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:1
 * position=wedge, spacing:2
 * position=cone, spacing:2

[Encounter: EPA_Tough_Fire_Geckos] type_00=ratio:40%, pid:16777456, Item:427(wielded), Script:615                             ; Fire Gecko w/ Flame Breath type_01=ratio:60%, pid:16777457, Item:427(wielded), Script:615                             ; Tough Fire Geckos w/ Flame Breath position=huddle, spacing:3

[Encounter: EPA_Alien] type_00=ratio:100%, pid:16777458, Script:790                                               ; Alien position=huddle, spacing:3

[Encounter: EPA_Tough_Alien] type_00=ratio:30%, pid:16777458, Script:790                                                ; Alien type_01=ratio:70%, pid:16777459, Script:790                                                ; Tough Alien position=huddle, spacing:3

[Encounter: EPA_Deathclaws] type_00=ratio:70%, pid:16777460, Item:371(wielded), Script:791                             ; Sm. Tough Deathclaw w/ Claw 1 type_01=ratio:15%, pid:16777461, Item:371(wielded), Script:791                             ; Tough Deathclaw w/ Claw 1 type_02=ratio:15%, pid:16777461, Item:372(wielded), Script:791, If(Rand(10%))              ; Tough Deathclaw w/ Claw 2 position=huddle, spacing:3

[Encounter: EPA_Centaurs] type_00=ratio:40%, pid:16777464, Script:793                                                ; Centaur type_01=ratio:60%, pid:16777465, Script:793                                                ; Mean Centaur position=huddle, spacing:3

[Encounter: EPA_Floaters] type_00=ratio:40%, pid:16777462, Script:792                                                ; Floater type_01=ratio:60%, pid:16777463, Script:792                                                ; Nasty Floater position=huddle, spacing:2

[Encounter: EPA_Floater_Centaurs] type_00=ratio:20%, pid:16777464, Script:793                                                ; Centaur type_01=ratio:20%, pid:16777465, Script:793                                                ; Mean Centaur type_02=ratio:30%, pid:16777462, Script:792                                                ; Floater type_03=ratio:30%, pid:16777463, Script:792                                                ; Nasty Floater position=huddle, spacing:2

[Encounter: NAV_Enclave_Patrol] type_00=pid:16777466, Item:389(wielded), Item:236 Item:(0-50)41, Script:794, If(Rand(10%))                         ; Enclave Patrol male w/ Avenger Minigun type_01=ratio:25%, pid:16777466, Item:24(wielded), Item:(0-50)41, Script:794                             ; Enclave Patrol male w/ Plasma Pistol type_02=pid:16777466, Item:391(wielded), Item:(0-50)41, Script:794, If(Rand(10%))                         ; Enclave Patrol male w/ H&K G11E type_03=ratio:25%, pid:16777467, Item:28(wielded), Item:(0-50)41, Script:794, If(Rand(10%))               ; Enclave Patrol female w/ Gatling Laser type_04=ratio:25%, pid:16777467, Item:396(wielded), Item:(0-50)41, Script:794                             ; Enclave Patrol female w/ YK32 Pulse Pistol type_05=ratio:25%, pid:16777467, Item:394(wielded), Item:(0-50)41, Script:794                             ; Enclave Patrol female w/ PPK12 Gauss Pistol position=double_line, spacing:3
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=wedge, spacing:2
 * position=cone, spacing:2
 * position=huddle, spacing:3

[Encounter: FRAN_Mercenaries] type_00=ratio:25%, pid:16777470, Item:24(wielded), Item:(0-50)41, Script:486                             ; Mercenary male w/ Solar Scorcher type_01=ratio:25%, pid:16777470, Item:388(wielded), Item:(0-50)41, Script:486                             ; Mercenary male w/ Needler Pistol type_02=ratio:25%, pid:16777471, Item:(4-8)26(wielded), Item:(0-50)41, Script:486                              ; Merceneary female w/ Plasma Grenade type_03=ratio:25%, pid:16777471, Item:116(wielded), Item:(0-50)41, Script:486                             ; Merceneary female w/ Ripper position=double_line, spacing:2

[Encounter: FRAN_Elronologists] type_00=ratio:25%, pid:16777494, Item:235(wielded), Item:(0-50)41, Script:766                            ; Elronologist Male w/ Power Fist type_01=ratio:25%, pid:16777494, Item:391(wielded), Item:(0-50)41, Script:766                            ; Elronologist Male w/ Laser Rifle type_02=ratio:25%, pid:16777495, Item:(4-8)26(wielded), Item:(0-50)41, Script:766                            ; Elronologist Female w/ Light Support Weapon type_03=ratio:25%, pid:16777495, Item:391(wielded), Item:(0-50)41, Script:766                             ; Elronologist Female w/ Flamer position=huddle, spacing:3

[Encounter: FRAN_Press_Gang] type_00=ratio:25%, pid:16777468, Item:235(wielded), Item:(0-40)41, Script:764                             ; Press Gang male w/ Power Fist type_01=ratio:25%, pid:16777468, item:116(wielded), Item:(0-40)41, Script:764                             ; Press Gang male w/ Ripper type_02=ratio:25%, pid:16777469, Item:235(wielded), Item:(0-40)41, Script:764                             ; Press Gang Female w/ Power Fist type_03=ratio:25%, pid:16777469, Item:116(wielded), Item:(0-40)41, Script:764                             ; Press Gang female w/ Ripper position=Surrounding, Spacing:2, distance:5

[Encounter: FRAN2_San_Fran_Caravan] type_00=pid:16777358, Item:388(wielded), Item:(0-70)41, Script:781                                        ; Grand Master Trader male w/ Sniper Rifle type_01=ratio:25%, pid:16777438, Item:118(wielded), Item:(0-50)41, Script:259                             ; Vault City patrol male w/ Laser Rifle type_02=ratio:25%, pid:16777438, Item:389(wielded), Item:236, Item:(0-50)41, Script:259                             ; Vault City patrol male w/ Avenger Minigun type_03=ratio:25%, pid:16777439, Item:355(wielded), Item:(0-50)41, Script:259                             ; Vault City patrol female w/ Light Support Weapon type_04=ratio:25%, pid:16777439, Item:296(wielded), Item:(0-50)41, Script:259                             ; Vault City patrol female w/ H&K P90c position=huddle, spacing:2

[Encounter: BROK_Unity_Patrol] type_00=ratio:20%, pid:16777472, Item:12(wielded), Item:(0-30)41, Script:738                              ; Nightkin w/ Minigun type_01=ratio:25%, pid:16777473, Item:13(wielded), Item:(0-30)41, Item:(3-5)37, Script:738                     ; Tough Nightkin w/ Rocket Launcher and AP Rockets type_02=ratio:15%, pid:16777474, Item:242(wielded), Item:(0-30)41, Script:738                             ; Tough Ghoul w/ Combat Shotgun type_03=ratio:15%, pid:16777474, Item:23(wielded), Item:(0-30)41, Script:738                              ; Tough Ghoul w/ Assault Rifle type_04=ratio:12%, pid:16777264, Item:12(wielded), Item:(0-30)41, Script:738                              ; Big Gun Guard male w/ Minigun type_05=ratio:13%, pid:16777265, Item:13(wielded), Item:(0-30)41, Item:(3-5)14, Script:738                     ; Big Gun Guard female w/ Rocket Launcher and Explosive Rockets position=cone, spacing:2
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:3
 * position=wedge, spacing:2
 * position=huddle, spacing:3

[Encounter: BROK_Rogues] type_00=ratio:25%, pid:16777252, Item:94(wielded), Item:95, Item:(0-30)41, Script:772                             ; Gun Thug male w/ Needler Pistol type_01=ratio:25%, pid:16777253, Item:354(wielded), Item:(0-30)41, Script:772                             ; Gun Thug female w/ Pancor Jackhammer type_02=ratio:10%, pid:16777255, Item:11(wielded), Item:(0-30)41, Script:772                              ; Big Gun Thug female w/ Flamer type_03=ratio:40%, pid:16777254, Item:268(wielded), Item:(0-30)41, Script:772                             ; Bug Gun Thug male w/ H&K CAWS position=wedge, spacing:2

[Encounter: NEW_Mobsters] type_00=pid:16777475, Item:283(wielded), Item:(0-40)41, Script:482                                        ; Mobster w/ Tommy Gun type_01=ratio:50%, pid:16777253, Item:283(wielded), Item:(0-40)41, Script:482                             ; thug w/ tommy gun type_01=Ratio:50%, pid:16777252, Item:143(wielded), Item:(0-40)41, Script:482                             ; thug w/ Sniper Rifle position=cone, spacing:2

[Encounter: NEW_Yakuza] type_00=ratio:50%, pid:16777476, Item:522(wielded), Item:(0-40)41, Script:734                             ; Yakuza w/ Tommy Gun type_01=ratio:50%, pid:16777476, Item:522, Item:(4-7)45(wielded), Item:(0-40)41, Script:734                             ; Yakuza w/ Throwing Knives position=wedge, spacing:2

[Encounter: NEW_Gang] type_00=ratio:25%, pid:16777252, Item:242(wielded), Item:(0-30)41, Script:774, If(Rand(20%))                             ; Gun Thug male w/ Combat Shotgun type_01=ratio:25%, pid:16777251, Item:22(wielded), Item:(0-30)41, Script:774                              ; Gun Thug female w/ 14mm Pistol type_02=ratio:25%, pid:16777255, Item:11(wielded), Item:(0-30)41, Script:774                              ; Big Gun Thug female w/ Flamer type_03=ratio:25%, pid:16777246, Item:241(wielded), Item:(0-30)41, Script:774                             ; Tough Thug Male w/ .223 Autoloader position=huddle, spacing:3

[Encounter: NEW_Traveller] type_00=pid:16777437, Item:236(wielded), Item:(0-30)41, Script:496                                        ; Female Homesteader w/ Combat Knife position=huddle, spacing:2

[Encounter: NCR_Rangers] type_00=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-40)41, Script:485                             ; NCR Ranger male w/ Combat Shotgun type_01=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-40)41, Script:485                              ; NCR Ranger male w/ Flamer type_02=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-40)41, Script:485                             ; NCR Ranger female w/ H&K CAWS type_03=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-40)41, Script:485                             ; NCR Ranger female w/ Grease Gun
 * position=double_line, spacing:3

[Encounter: NCR_Marauders] type_00=ratio:25%, pid:16777479, Item:268(wielded), Item:(0-30)41, Script:771                             ; Maurader male w/ H&K CAWS type_01=ratio:25%, pid:16777479, Item:296(wielded), Item:(0-30)41, Script:771                             ; Maurader male w/ H&K P90c type_02=ratio:25%, pid:16777480, Item:280(wielded), Item:(0-30)41, Script:771                             ; Maurader female w/ Sharpened Spear type_03=ratio:25%, pid:16777480, Item:236(wielded), Item:(0-30)41, Script:771                             ; Maurader female w/ Combat KNife position=wedge, spacing:2

[Encounter: NCR_Masters_Army] type_00=ratio:25%, pid:16777473, Item:118(wielded), Script:762                             ; Tough Nightkin w/ Laser Rifle type_01=ratio:10%, pid:16777472, Item:13(wielded), Item:(2-5)14, Script:762                ; Nightkin w/ Rocket Launcher and Explosive Rocket type_02=ratio:35%, pid:16777464, Script:793                                                ; Centaur type_03=ratio:30%, pid:16777462, Script:792                                                ; Floater position=huddle, spacing:5
 * position=Surrounding
 * position=straight_line, spacing:1
 * position=straight_line, spacing:2
 * position=double_line, spacing:3
 * position=wedge, spacing:2
 * position=cone, spacing:2

[Encounter: NCR_Caravan] type_00=pid:16777277, Item:332(wielded), Item:(0-60)41, Script:782                                        ; Master Trader female w/ Needler Pistol type_01=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-30)41, Script:259                             ; NCR Ranger male w/ Combat Shotgun type_02=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-40)41, Script:259                              ; NCR Ranger male w/ Flamer type_03=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-30)41, Script:259                             ; NCR Ranger female w/ H&K CAWS type_04=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-40)41, Script:259                             ; NCR Ranger female w/ Grease Gun position=huddle, spacing:2

[Encounter: V15_Caravan] type_00=pid:16777277, Item:332(wielded), Item:(0-50)41, Script:783                                        ; Master Trader female w/ Grease Gun type_01=ratio:25%, pid:16777477, Item:242(wielded), Item:(0-30)41, Script:259                             ; NCR Ranger male w/ Combat Shotgun type_02=ratio:25%, pid:16777477, Item:11(wielded), Item:(0-30)41, Script:259                              ; NCR Ranger male w/ Flamer type_03=ratio:25%, pid:16777478, Item:268(wielded), Item:(0-30)41, Script:259                             ; NCR Ranger female w/ H&K CAWS type_04=ratio:25%, pid:16777478, Item:332(wielded), Item:(0-30)41, Script:259                             ; NCR Ranger female w/ Grease Gun position=huddle, spacing:2

[Encounter: V15_Squatters] type_00=ratio:50%, pid:16777452, Item:242(wielded), Item:(0-30)41, Script:503                             ; Prospector Male w/ Combat Shotgun type_01=ratio:50%, pid:16777453, Item:236(wielded), Item:(0-30)41, Script:503                             ; Prospector Female w/ Combat Knife position=huddle, spacing:3

[Encounter: Special1] type_00=ratio:0%, pid:19

[Encounter: Bounty_Hunter_Low] type_00=pid:16777397, Item:10(wielded), Item:(1-3)273, Item:(10-20)41, Script:836 type_01=ratio:100%, pid:16777398, Item:18(wielded), Item:273, Item:(5-15)41, Script:836 position=Surrounding, Spacing:2, distance:4

[Encounter: Bounty_Hunter_Low_Mid] type_00=pid:16777399, Item:143(wielded), Item:236 Item:(1-2)40, Item:(20-50)41, Script:836 type_01=pid:16777397, Item:10(wielded), Item:(1-3)273, Item:(10-20)41, Script:836 type_02=ratio:30%, pid:16777400, Item:22(wielded), Item:40, Item:(15-30)41, Script:836 type_03=ratio:20%, pid:16777400, Item:115(wielded), Item:40, Item:(15-30)41, Script:836 type_04=ratio:30%, pid:16777401, Item:23, Item:(3-8)25(wielded), Item:40, Item:(15-30)41, Script:836, If(Global(1) > 1) type_05=ratio:20%, pid:16777401, Item:23, Item:(3-8)25(wielded), Item:40, Item:(15-30)41, Script:836, If(Rand(15%)) position=Surrounding, Spacing:2, distance:4

[Encounter: Bounty_Hunter_High_Mid] type_00=pid:16777402, Item:118(wielded), Item:39, Item:(1-2)40, Item:(30-70)41, Script:836 type_01=pid:16777399, Item:143(wielded), Item:236, Item:(1-2)40, Item:(20-50)41, Script:836 type_02=ratio:25%, pid:16777403, Item:16(wielded), Item:40, Item:(25-40)41, Script:836 type_03=ratio:25%, pid:16777403, Item:296, Item:(2-5)25(wielded), Item:40, Item:(25-40)41, Script:836, If(Global(1) > 1) type_04=ratio:50%, pid:16777403, Item:235(wielded), Item:(2-5)25, Item:40, Item:(25-40)41, Script:836 position=Surrounding, Spacing:2, distance:4

[Encounter: Bounty_Hunter_High] type_00=pid:16777405, Item:392(wielded), Item:(2-4)40, Item:(40-80)41, Script:836 type_01=pid:16777402, Item:118(wielded), Item:39, Item:(1-2)40, Item:(30-70)41, Script:836 type_02=pid:16777406, Item:116(wielded), Item:(2-4)26, Item:(1-2)40, Item:(35-50)41, Script:836             ; Ripper type_03=pid:16777406, Item:15(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Global(1) < 2)      ; plasma pistol type_04=pid:16777406, Item:389(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Global(1) > 1)   ; Avanger type_05=pid:16777406, Item:24, Item:(2-4)26(wielded), Item:(1-2)40, Item:(35-50)41, Script:836, If(Player(Level) > 27) ; Avenger Minigun position=Surrounding, Spacing:2, distance:4

[Encounter: Morton_Brother] type_00=pid:16777454, Item:268(wielded), Script:1026, If(Global(386) == 1)     ; Toad Morton (Raider) w/ H&K CAWS type_01=pid:16777500, Item:355(wielded), Script:1026, If(Global(386) == 3)     ; Newt Morton (Bounty Hunter 13-18) w/ Light Support Weapon type_02=pid:16777403, Item:391(wielded), Script:1026, If(Global(386) == 5)     ; Snake Morton (Mysterious Stranger) w/ H&K G11E type_03=ratio:25%, pid:16777252, Item:242(wielded), Item:(0-30)41, Script:774                             ; Gun Thug male w/ Combat Shotgun type_04=ratio:25%, pid:16777251, Item:22(wielded), Item:(0-30)41, Script:774                              ; Gun Thug female w/ 14mm Pistol type_05=ratio:25%, pid:16777255, Item:11(wielded), Item:(0-30)41, Script:774                              ; Big Gun Thug female w/ Flamer type_06=ratio:25%, pid:16777246, Item:241(wielded), Item:(0-30)41, Script:774                             ; Tough Thug Male w/ .223 Autoloader position=Surrounding, Spacing:2, distance:4

[Encounter: ARRO_Ants] type_00=ratio:100%, pid:16777598, Script:617                           ; Ants

[Encounter: Game_Foreshadowing] type_00=ratio:0%, pid:19


 * End of Newly added Encounter Types   ;;;;;;;;;;;;;;;;;;;;;;;;
 * End of Newly added Encounter Types   ;;;;;;;;;;;;;;;;;;;;;;;;

[Encounter Table 0] lookup_name=DstN maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 ; WIP! scenery:Normal, ; Custom:Caravan enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player,Scenery:Normal,If(Player(Level) > 4) enc_01=Chance:25%,Enc:(3-8) Rad_Scorpions AMBUSH Player enc_02=Chance:15%,Enc:(5-15) Giant_Rats AMBUSH Player,If(Player(Level) < 9) enc_03=Chance:9%,Enc:(5-7) Merchant_Party enc_04=Chance:1%,Special,If(Player(Level) > 3)  ; >1% chance ; Actually, Special is > 100% because Luck adds into this roll
 * Encounter area types:
 * Individual Encounter Tables


 * enc_03=Map_Script:rnddsrt
 * enc_02:Chance:15%,Check (Survival:Hard) ; Lose time/hit points

[Encounter Table 1] lookup_name=DstS maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:20%,Enc:(2-5) Raiders AMBUSH Player,If(Player(Level) > 4) enc_01=Chance:10%,Enc:(2-5) Manti AMBUSH Player enc_02=Chance:10%,Enc:(2-5) Easy_Gecko AMBUSH Player enc_03=Chance:10%,Enc:(2-5) Easy_MoleRat AMBUSH Player enc_04=Chance:25%,Enc:(3-8) Rad_Scorpions AMBUSH Player enc_05=Chance:15%,Enc:(5-15) Giant_Rats AMBUSH Player,If(Player(Level) < 9) enc_06=Chance:9%,Enc:(5-7) Merchant_Party enc_07=Chance:1%,Special,If(Player(Level) > 3)  ; >1% chance

[Encounter Table 2] lookup_name=MtnN maps=Desert Encounter 1 enc_00=Chance:51%,Enc:(2-5) Raiders AMBUSH Player enc_01=Chance:25%,Enc:(3-8) Rad_Scorpions AMBUSH Player enc_02=Chance:15%,Enc:(5-15) Giant_Rats AMBUSH Player enc_03=Chance:9%,Enc:(5-7) Merchant_Party enc_04=Chance:1%,Special  ; >1% chance

[Encounter Table 3] lookup_name=MtnS maps=Desert Encounter 1 enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player

[Encounter Table 4] lookup_name=Vault maps=Desert Encounter 1 enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player

[Encounter Table 5] lookup_name=Coast maps=Desert Encounter 1 enc_00=Chance:50%,Enc:(2-5) Raiders AMBUSH Player


 * Newly added Random Encounter Tables for Fallout 2 ;;;;;;;;;;;;;;;;;;
 * RWH2   June 19, 1998    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 * RWH2   June 19, 1998    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[Encounter Table 6] lookup_name=Arro_M                                     ; Areas around Arroyo to nearly the ocean maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5        ; No Caverns here enc_00=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player enc_01=Chance:9%,Enc:(2-4) ARRO_Cannibals AMBUSH Player enc_02=Chance:9%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player enc_03=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player enc_14=Chance:12%,Enc:(3-6) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player enc_16=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player enc_17=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals enc_18=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player enc_19=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions enc_20=Chance:3%,Enc:(2-4) ARRO_Pig_Rats AMBUSH Player enc_21=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions AMBUSH Player enc_22=Chance:4%,Enc:(5-8) ARRO_Ants enc_23=Chance:5%,Enc:(3-6) ARRO_Hunting_Party enc_24=Chance:5%,Enc:(3-5) ARRO_Nomads enc_25=Chance:1%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 7] lookup_name=Arro_D                                     ; Areas around Arroyo to nearly the ocean maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 8, Desert Encounter 9 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(2-4) ARRO_Cannibals AMBUSH Player enc_14=Chance:10%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player enc_15=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player enc_16=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player enc_17=Chance:12%,Enc:(3-5) ARRO_Spore_Plants AMBUSH Player enc_18=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player enc_19=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player enc_20=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals enc_21=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player enc_22=Chance:3%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions enc_23=Chance:2%,Enc:(4-6) ARRO_Pig_Rats enc_24=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions enc_25=Chance:4%,Enc:(5-8) ARRO_Ants enc_26=Chance:5%,Enc:(3-6) ARRO_Hunting_Party enc_27=Chance:5%,Enc:(3-5) ARRO_Nomads enc_28=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_32=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_33=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_34=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 8] lookup_name=Arro_O                                      ; Areas around Arroyo to nearly the ocean maps=Coast Encounter 9, Coast Encounter 8, Coast Encounter 4, Coast Encounter 3 enc_00=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player enc_01=Chance:9%,Enc:(2-4) ARRO_Cannibals AMBUSH Player enc_02=Chance:9%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player enc_03=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player enc_14=Chance:12%,Enc:(3-5) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player enc_16=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player enc_17=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals enc_18=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player enc_19=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions enc_20=Chance:4%,Enc:(4-6) ARRO_Pig_Rats AMBUSH Player enc_21=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions AMBUSH Player enc_22=Chance:4%,Enc:(5-8) ARRO_Ants AMBUSH Player enc_23=Chance:5%,Enc:(3-6) ARRO_Hunting_Party enc_24=Chance:5%,Enc:(3-5) ARRO_Nomads

[Encounter Table 9] lookup_name=Arrok_D                                             ; Arroyo Klamath Trade Route maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 8, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(2-5) ARRO_Outcasts AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(3-5) ARRO_Holy_People AMBUSH Player enc_14=Chance:10%,Enc:(1-2) ARRO_Silver_Geckos AND (2-4) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:10%,Enc:(1-4) ARROK_Geckos AMBUSH Player enc_16=Chance:9%,Enc:(3-6) ARRO_Sm_Scorpions AND (2-4) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:10%,Enc:(3-5) ARRO_Spore_Plants AMBUSH Player enc_18=Chance:10%,Enc:(4-7) ARRO_Sm_Scorpions AMBUSH Player enc_19=Chance:10%,Enc:(2-4) ARROK_Molerats AMBUSH Player enc_20=Chance:3%,Enc:(4-6) ARRO_Holy_People FIGHTING (2-4) ARRO_War_Party enc_21=Chance:6%,Enc:(2-4) ARRO_Nomads enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 10] lookup_name=Arrok_M                                                 ; Arroyo Klamath Trade Route maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Mountain Encounter 3, Mountain Encounter 4, Cavern Encounter 2 enc_00=Chance:10%,Enc:(2-4) ARRO_Outcasts AMBUSH Player enc_01=Chance:10%,Enc:(3-5) ARRO_Holy_People AMBUSH Player enc_02=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_05=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_09=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_10=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_11=Chance:10%,Enc:(4-6) ARRO_Silver_Geckos AND (5-7) ARRO_Spore_Plants AMBUSH Player enc_12=Chance:10%,Enc:(3-7) ARROK_Geckos AMBUSH Player enc_13=Chance:9%,Enc:(3-8) ARRO_Sm_Scorpions AND (5-8) ARRO_Spore_Plants AMBUSH Player enc_14=Chance:10%,Enc:(6-9) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:10%,Enc:(4-7) ARRO_Sm_Scorpions AMBUSH Player enc_16=Chance:10%,Enc:(4-7) ARROK_Molerats AMBUSH Player enc_17=Chance:3%,Enc:(4-6) ARRO_Holy_People FIGHTING (2-4) ARRO_War_Party enc_18=Chance:6%,Enc:(2-4) ARRO_Nomads enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 11] lookup_name=Kla_D                                                      ; Areas around Klamath maps=Desert Encounter 2, Desert Encounter 4, Desert Encounter 6, Desert Encounter 12, Desert Encounter 11 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:0%,Enc:(4-8) KLA_Golden_Geckos AND (3-6) ARRO_Sm_Scorpions AMBUSH Player enc_04=Chance:10%,Enc:(3-6) KLA_Bandits AMBUSH Player enc_05=Chance:10%,Enc:(4-8) KLA_Homeless AMBUSH Player enc_06=Chance:10%,Enc:(4-8) KLA_Golden_Geckos AMBUSH Player enc_07=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_11=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_12=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_13=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_14=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_15=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_16=Chance:10%,Enc:(6-8) ARRO_Sm_Scorpions AMBUSH Player enc_17=Chance:10%,Enc:(6-10) ARRO_Spore_Plants AMBUSH Player enc_18=Chance:2%,Enc:(3-5) KLA_Bandits FIGHTING (2-4) KLA_Golden_Geckos enc_19=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (3-5) ARROK_Geckos enc_20=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (2-4) KLA_Golden_Geckos enc_21=Chance:2%,Enc:(3-5) KLA_Trappers FIGHTING (2-3) KLA_Golden_Geckos enc_22=Chance:0%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) KLA_Bandits enc_23=Chance:2%,Enc:(4-6) KLA_Trappers FIGHTING (3-6) ARROK_Geckos enc_24=Chance:0%,Enc:(3-6) KLA_Bandits FIGHTING (2-5) KLA_Homeless enc_25=Chance:3%,Enc:(3-5) KLA_Homeless FIGHTING (2-4) KLA_Farmers enc_26=Chance:3%,Enc:(3-6) KLA_Bandits FIGHTING (2-4) KLA_Farmers enc_27=Chance:0%,Enc:(2-5) KLA_Farmers FIGHTING (3-4) ARRO_Sm_Scorpions enc_28=Chance:0%,Enc:(3-5) KLA_Trappers FIGHTING (4-7) ARRO_Sm_Scorpions enc_29=Chance:2%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) ARRO_Pig_Rats enc_30=Chance:2%,Enc:(2-3) KLA_Farmers FIGHTING (3-6) ARRO_Pig_Rats enc_31=Chance:7%,Enc:(2-4) KLA_Farmers enc_32=Chance:8%,Enc:(4-7) KLA_Trappers enc_33=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_34=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_35=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_36=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_37=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_38=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_39=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 12] lookup_name=Kla_M                                                          ; Areas around Klamath maps=Mountain Encounter 6, Mountain Encounter 2, Cavern Encounter 1, Cavern Encounter 3, Cavern Encounter 5 enc_00=Chance:0%,Enc:(4-8) KLA_Golden_Geckos AND (3-6) ARRO_Sm_Scorpions AMBUSH Player enc_01=Chance:8%,Enc:(3-4) KLA_Bandits AMBUSH Player enc_02=Chance:10%,Enc:(4-8) KLA_Homeless AMBUSH Player enc_03=Chance:2%,Enc:(1-3) KLA_Golden_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(6-8) ARRO_Sm_Scorpions AMBUSH Player enc_14=Chance:10%,Enc:(6-10) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:2%,Enc:(3-5) KLA_Bandits FIGHTING (2-4) KLA_Golden_Geckos enc_16=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (3-5) ARROK_Geckos enc_17=Chance:0%,Enc:(2-4) KLA_Farmers FIGHTING (2-4) KLA_Golden_Geckos enc_18=Chance:2%,Enc:(3-5) KLA_Trappers FIGHTING (3-7) KLA_Golden_Geckos enc_19=Chance:0%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) KLA_Bandits enc_20=Chance:2%,Enc:(4-6) KLA_Trappers FIGHTING (3-6) ARROK_Geckos enc_21=Chance:0%,Enc:(3-6) KLA_Bandits FIGHTING (2-5) KLA_Homeless enc_22=Chance:2%,Enc:(3-5) KLA_Homeless FIGHTING (2-4) KLA_Farmers enc_23=Chance:2%,Enc:(3-6) KLA_Bandits FIGHTING (2-4) KLA_Farmers enc_24=Chance:0%,Enc:(2-5) KLA_Farmers FIGHTING (3-4) ARRO_Sm_Scorpions enc_25=Chance:0%,Enc:(3-5) KLA_Trappers FIGHTING (4-7) ARRO_Sm_Scorpions enc_26=Chance:2%,Enc:(2-4) KLA_Trappers FIGHTING (3-6) ARRO_Pig_Rats enc_27=Chance:2%,Enc:(2-3) KLA_Farmers FIGHTING (3-6) ARRO_Pig_Rats enc_28=Chance:7%,Enc:(2-4) KLA_Farmers enc_29=Chance:8%,Enc:(4-7) KLA_Trappers enc_30=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 13] lookup_name=Klad_D                                                     ; Klamath-Den Trade Route maps=Desert Encounter 5, Desert Encounter 4, Desert Encounter 9, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-5) KLAD_Caravan enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(4-7) KLA_Trappers enc_14=Chance:3%,Enc:(3-6) KLA_Bandits FIGHTING (4-5) KLAD_Caravan enc_15=Chance:0%,Enc:(4-8) KLA_Bandits FIGHTING (3-6) KLA_Trappers enc_16=Chance:3%,Enc:(4-8) KLAD_Scorpions FIGHTING (4-5) KLAD_Caravan enc_17=Chance:3%,Enc:(4-6) KLA_Trappers FIGHTING (4-9) KLAD_Scorpions enc_18=Chance:9%,Enc:(4-8) KLAD_Scorpions AMBUSH Player enc_19=Chance:9%,Enc:(5-9) KLAD_Mole_Pig_Rat AMBUSH Player enc_20=Chance:9%,Enc:(5-8) KLA_Bandits AMBUSH Player enc_21=Chance:2%,Enc:(3-5) KLA_Trappers FIGHTING (3-5) KLA_Golden_Geckos enc_22=Chance:0%,Enc:(4-7) KLAD_Scorpions FIGHTING (4-8) KLA_Golden_Geckos enc_23=Chance:0%,Enc:(4-8) KLAD_Scorpions AND (3-6) KLAD_Mole_Pig_Rat AMBUSH Player enc_24=Chance:3%,Enc:(3-6) KLA_Trappers AND (4-5) KLAD_Caravan FIGHTING (8-12) KLA_Bandits enc_25=Chance:10%,Enc:(6-10) KLA_Golden_Geckos AMBUSH Player enc_26=Chance:0%,Enc:(3-5) KLA_Trappers FIGHTING (6-8) KLAD_Mole_Pig_Rat enc_27=Chance:0%,Enc:(4-5) KLAD_Caravan FIGHTING (6-10) KLAD_Mole_Pig_Rat enc_28=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_32=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_33=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_34=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 14] lookup_name=DMRV_D                                                     ; Den-Modoc-Vault City-Redding Trade Route maps=Desert Encounter 5, Desert Encounter 4, Desert Encounter 9, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(608) < 1) enc_03=Chance:7%,Enc:(2-5) DMRV_Highwaymen AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(2-5) DMRV_Robbers AMBUSH Player enc_14=Chance:2%,Enc:(2-4) DMRV_Robbers AND (2-4) DMRV_Highwaymen AMBUSH Player enc_15=Chance:0%,Enc:(3-6) DMRV_Golden_Geckos AND (3-6) DMRV_Scorpions AMBUSH Player enc_16=Chance:7%,Enc:(3-5) DMRV_Golden_Geckos AMBUSH Player enc_17=Chance:7%,Enc:(3-6) KLAD_Mole_Pig_Rat AMBUSH Player enc_18=Chance:7%,Enc:(3-5) DMRV_Scorpions AMBUSH Player enc_19=Chance:7%,Enc:(6-10) ARRO_Spore_Plants AMBUSH Player enc_20=Chance:0%,Enc:(3-5) DMRV_Robbers FIGHTING (3-5) DMRV_Highwaymen enc_21=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (3-7) DMRV_Highwaymen enc_22=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (4-7) DMRV_Robbers enc_23=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (4-7) DMRV_Scorpions enc_24=Chance:0%,Enc:(5-8) DMRV_Golden_Geckos FIGHTING (5-8) DMRV_Scorpions enc_25=Chance:15%,Enc:(6-8) DMRV_Caravan enc_26=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_32=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 15] lookup_name=DMRV_M                                                       ; Den-Modoc-Redding-Vault City Trade Route maps=Mountain Encounter 5, Mountain Encounter 4, Cavern Encounter 1, Cavern Encounter 4, Cavern Encounter 2 enc_00=Chance:7%,Enc:(2-5) DMRV_Highwaymen AMBUSH Player enc_01=Chance:7%,Enc:(2-5) DMRV_Robbers AMBUSH Player enc_02=Chance:7%,Enc:(2-4) DMRV_Robbers AND (2-4) DMRV_Highwaymen AMBUSH Player enc_03=Chance:0%,Enc:(3-6) DMRV_Golden_Geckos AND (3-6) DMRV_Scorpions AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(3-6) DMRV_Golden_Geckos AMBUSH Player enc_14=Chance:7%,Enc:(3-6) KLAD_Mole_Pig_Rat AMBUSH Player enc_15=Chance:7%,Enc:(3-5) DMRV_Scorpions AMBUSH Player enc_16=Chance:7%,Enc:(5-8) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:0%,Enc:(5-8) DMRV_Robbers FIGHTING (5-8) DMRV_Highwaymen enc_18=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (3-7) DMRV_Highwaymen enc_19=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (3-6) DMRV_Robbers enc_20=Chance:2%,Enc:(3-6) DMRV_Caravan FIGHTING (4-7) DMRV_Scorpions enc_21=Chance:0%,Enc:(5-8) DMRV_Golden_Geckos FIGHTING (5-8) DMRV_Scorpions enc_22=Chance:15%,Enc:(6-8) DMRV_Caravan enc_23=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 16] lookup_name=Den_D                                                      ; Areas around the Den maps=Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 7 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(609) < 1) enc_03=Chance:8%,Enc:(4-9) DEN_Slavers AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(3-5) DMRV_Highwaymen AMBUSH Player enc_14=Chance:8%,Enc:(2-5) DMRV_Robbers AMBUSH Player enc_15=Chance:8%,Enc:(2-4) DMRV_Golden_Geckos AND (4-8) ARRO_Spore_Plants AMBUSH Player enc_16=Chance:0%,Enc:(3-5) DMRV_Scorpions AND (4-8) DEN_Molerats AMBUSH Player enc_17=Chance:8%,Enc:(4-7) DMRV_Scorpions AMBUSH Player enc_18=Chance:8%,Enc:(4-7) DEN_Molerats AMBUSH Player enc_19=Chance:0%,Enc:(3-5) DMRV_Robbers FIGHTING (4-6) DMRV_Highwaymen enc_20=Chance:4%,Enc:(3-5) DEN_Slave_Run FIGHTING (3-6) DEN_Slaves enc_21=Chance:1%,Enc:(4-6) DEN_Slavers FIGHTING (3-6) DMRV_Robbers enc_22=Chance:1%,Enc:(4-6) DEN_Slavers FIGHTING (3-5) DMRV_Golden_Geckos enc_23=Chance:1%,Map:Desert Encounter 7,Enc:(3-5) DMRV_Scorpions FIGHTING (6-10) DEN_Rave_Party, If(time_of_day > 19) enc_24=Chance:8%,Map:Desert Encounter 7,Enc:(6-10) DEN_Rave_Party, If(time_of_day > 19) enc_25=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 17] lookup_name=Den_M                                                        ; Areas around the Den maps=Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0, Cavern Encounter 2 enc_00=Chance:10%,Enc:(4-9) DEN_Slavers AMBUSH Player enc_01=Chance:10%,Enc:(3-6) DMRV_Highwaymen AMBUSH Player enc_02=Chance:10%,Enc:(3-5) DMRV_Robbers AMBUSH Player enc_03=Chance:10%,Enc:(2-4) DMRV_Golden_Geckos AND (3-6) ARRO_Spore_Plants AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:0%,Enc:(3-5) DMRV_Scorpions AND (4-8) DEN_Molerats AMBUSH Player enc_14=Chance:10%,Enc:(3-5) DMRV_Scorpions AMBUSH Player enc_15=Chance:8%,Enc:(3-5) DEN_Molerats AMBUSH Player enc_16=Chance:0%,Enc:(3-5) DMRV_Robbers FIGHTING (4-6) DMRV_Highwaymen enc_17=Chance:4%,Enc:(3-5) DEN_Slave_Run FIGHTING (3-5) DEN_Slaves enc_18=Chance:2%,Enc:(4-6) DEN_Slavers FIGHTING (3-5) DMRV_Robbers enc_19=Chance:2%,Enc:(6-8) DEN_Slavers FIGHTING (3-6) DMRV_Golden_Geckos enc_20=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 18] lookup_name=Band_M                                                        ; Bandits Pass maps=Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0, Cavern Encounter 5, Cavern Encounter 3 enc_00=Chance:5%,Enc:(2-4) DMRV_Highwaymen AND (2-4) DMRV_Robbers AMBUSH Player enc_01=Chance:10%,Enc:(2-5) DMRV_Highwaymen AMBUSH Player enc_02=Chance:10%,Enc:(3-5) DMRV_Golden_Geckos AMBUSH Player enc_03=Chance:10%,Enc:(3-5) DMRV_Scorpions AND (3-6) ARRO_Spore_Plants AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:2%,Enc:(3-5) DMRV_Robbers FIGHTING (3-6) DMRV_Scorpions enc_14=Chance:15%,Enc:(2-4) DMRV_Robbers AMBUSH Player enc_15=Chance:3%,Enc:(4-5) DMRV_Caravan FIGHTING (3-5) DMRV_Highwaymen enc_16=Chance:4%,Enc:(4-5) DMRV_Caravan FIGHTING (3-5) DMRV_Robbers enc_17=Chance:0%,Enc:(3-6) DMRV_Highwaymen FIGHTING (6-12) ARRO_Spore_Plants enc_18=Chance:10%,Enc:(4-5) DMRV_Caravan enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 19] lookup_name=Mod_M                                                         ; Areas around Modoc maps=Mountain Encounter 6, Mountain Encounter 5, Mountain Encounter 3, Cavern Encounter 4,Cavern Encounter 5 enc_00=Chance:7%,Enc:(3-5) DMRV_Highwaymen AMBUSH Player enc_01=Chance:7%,Enc:(3-6) DMRV_Robbers AMBUSH Player enc_02=Chance:7%,Enc:(5-8) KLA_Homeless AMBUSH Player enc_03=Chance:0%,Enc:(4-7) DMRV_Golden_Geckos AND (6-12) MOD_Mantis AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:6%,Enc:(4-8) MOD_Wild_Brahmin AMBUSH Player enc_14=Chance:6%,Enc:(5-7) KLAD_Scorpions AMBUSH Player enc_15=Chance:3%,Enc:(3-4) MOD_Moonshiners FIGHTING (2-4) DMRV_Highwaymen enc_16=Chance:0%,Enc:(6-9) DMRV_Highwaymen FIGHTING (3-6) KLA_Homeless enc_17=Chance:2%,Enc:(3-4) MOD_Moonshiners AND (3-5) KLA_Farmers enc_18=Chance:3%,Enc:(5-8) MOD_Mantis FIGHTING (3-5) KLA_Farmers enc_19=Chance:0%,Enc:(3-5) MOD_Moonshiners FIGHTING (3-6) KLA_Farmers enc_20=Chance:4%,Enc:(4-7) MOD_Mantis AMBUSH Player enc_21=Chance:0%,Enc:(5-9) MOD_Mantis FIGHTING (3-6) DEN_Molerats enc_22=Chance:7%,Enc:(4-6) MOD_Moonshiners enc_23=Chance:7%,Enc:(3-5) KLA_Farmers enc_24=Chance:100%,Counter:1,Special,Map:Bess Dead,Enc:Special1, If(Global(299) > 0) enc_25=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 20] lookup_name=DVMV_M                                                             ; Den - Vault City - Modoc Trade Route maps=Mountain Encounter 3, Mountain Encounter 4, Cavern Encounter 0, Cavern Encounter 3 enc_00=Chance:8%,Enc:(3-6) DVMV_Highwaymen AND (2-5) DVMV_Wild_Dogs AMBUSH Player enc_01=Chance:8%,Enc:(2-5) DVMV_Robbers AND (3-6) DVMV_Wild_Dogs AMBUSH Player enc_02=Chance:8%,Enc:(3-6) DVMV_Robbers AMBUSH Player enc_03=Chance:8%,Enc:(3-6) DVMV_Highwaymen AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Enc:(5-8) DVMV_Mantis_Swarm AND (2-5) ARRO_Spore_Plants AMBUSH Player enc_14=Chance:7%,Enc:(3-5) DVMV_Wild_Dogs AND (6-8) ARRO_Spore_Plants AMBUSH Player enc_15=Chance:8%,Enc:(6-10) DVMV_Mantis_Swarm AMBUSH Player enc_16=Chance:8%,Enc:(4-8) DVMV_Wild_Dogs AMBUSH Player enc_17=Chance:1%,Enc:(2-4) DVMV_Robbers FIGHTING (3-6) DVMV_Wild_Dogs enc_18=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Wild_Dogs enc_19=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Robbers enc_20=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Highwaymen enc_21=Chance:10%,Enc:(6-8) DVMV_Caravan enc_22=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 21] lookup_name=DVMV_D                                                             ; Den - Vault City - Modoc Trade Route maps=Desert Encounter 11, Desert Encounter 6, Desert Encounter 9, Desert Encounter 12 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:8%,Enc:(3-6) DVMV_Highwaymen AND (2-5) DVMV_Wild_Dogs AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(2-5) DVMV_Robbers AND (3-6) DVMV_Wild_Dogs AMBUSH Player enc_14=Chance:8%,Enc:(3-6) DVMV_Robbers AMBUSH Player enc_15=Chance:8%,Enc:(3-6) DVMV_Highwaymen AMBUSH Player enc_16=Chance:1%,Enc:(5-8) DVMV_Mantis_Swarm AND (2-5) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:7%,Enc:(3-5) DVMV_Wild_Dogs AND (6-8) ARRO_Spore_Plants AMBUSH Player enc_18=Chance:8%,Enc:(6-10) DVMV_Mantis_Swarm AMBUSH Player enc_19=Chance:8%,Enc:(4-8) DVMV_Wild_Dogs AMBUSH Player enc_20=Chance:1%,Enc:(2-4) DVMV_Robbers FIGHTING (3-6) DVMV_Wild_Dogs enc_21=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Wild_Dogs enc_22=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Robbers enc_23=Chance:3%,Enc:(6-8) DVMV_Caravan FIGHTING (3-6) DVMV_Highwaymen enc_24=Chance:10%,Enc:(6-8) DVMV_Caravan enc_25=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 22] lookup_name=Wild1_M                                                            ; Wilderness North of Modoc maps=Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5 enc_00=Chance:10%,Enc:(4-7) DMRV_Golden_Geckos AMBUSH Player enc_01=Chance:10%,Enc:(6-8) DVMV_Mantis_Swarm AMBUSH Player enc_02=Chance:10%,Enc:(4-8) DMRV_Scorpions AMBUSH Player enc_03=Chance:10%,Enc:(4-8) MOD_Wild_Brahmin enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Enc:(3-5) WILD1_Trader FIGHTING (3-6) DMRV_Golden_Geckos enc_14=Chance:1%,Enc:(6-10) DVMV_Mantis_Swarm FIGHTING (3-5) WILD1_Trader enc_15=Chance:0%,Enc:(6-8) DVMV_Mantis_Swarm FIGHTING (5-8) MOD_Wild_Brahmin enc_16=Chance:0%,Enc:(3-6) DMRV_Scorpions FIGHTING (6-10) DVMV_Mantis_Swarm enc_17=Chance:0%,Enc:(6-10) DMRV_Scorpions FIGHTING (6-8) MOD_Wild_Brahmin enc_18=Chance:10%,Enc:(3-6) WILD1_Trader enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 23] lookup_name=Wild1_D                                                            ; Wilderness North of Modoc maps=Desert Encounter 12, Desert Encounter 8, Desert Encounter 10, Desert Encounter 6 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-7) DMRV_Golden_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(6-8) DVMV_Mantis_Swarm AMBUSH Player enc_14=Chance:10%,Enc:(4-8) DMRV_Scorpions AMBUSH Player enc_15=Chance:10%,Enc:(6-10) MOD_Wild_Brahmin enc_16=Chance:1%,Enc:(3-6) WILD1_Trader FIGHTING (3-6) DMRV_Golden_Geckos enc_17=Chance:1%,Enc:(6-10) DVMV_Mantis_Swarm FIGHTING (3-5) WILD1_Trader enc_18=Chance:0%,Enc:(6-8) DVMV_Mantis_Swarm FIGHTING (5-8) MOD_Wild_Brahmin enc_19=Chance:0%,Enc:(3-6) DMRV_Scorpions FIGHTING (6-10) DVMV_Mantis_Swarm enc_20=Chance:0%,Enc:(6-10) DMRV_Scorpions FIGHTING (6-8) MOD_Wild_Brahmin enc_21=Chance:10%,Enc:(3-6) WILD1_Trader enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 24] lookup_name=Wild2_D                                                              ; Wilderness North of Vault City maps=Desert Encounter 1, Desert Encounter 3, Desert Encounter 8, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(2-4) WILD2_Mutated_Molerats AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(3-6) WILD2_Mutated_Pig_Rats AMBUSH Player enc_14=Chance:10%,Enc:(4-8) ARRO_Spore_Plants enc_15=Chance:10%,Enc:(3-5) DVMV_Wild_Dogs AND (1-2) WILD2_Hermit FIGHTING (5-8) WILD2_Mutated_Molerats enc_16=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) DVMV_Wild_Dogs enc_17=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) WILD2_Mutated_Pig_Rats enc_18=Chance:1%,Enc:(1-2) WILD2_Hermit AND (3-5) DVMV_Wild_Dogs FIGHTING (3-6) WILD2_Mutated_Molerats enc_19=Chance:0%,Enc:(3-5) WILD2_Mutated_Molerats FIGHTING (4-6) WILD2_Mutated_Pig_Rats enc_20=Chance:0%,Enc:(5-9) WILD2_Mutated_Molerats FIGHTING (6-12) ARRO_Spore_Plants enc_21=Chance:0%,Enc:(3-5) WILD2_Mutated_Pig_Rats FIGHTING (5-8) DVMV_Wild_Dogs enc_22=Chance:5%,Enc:(1-2) WILD2_Hermit enc_23=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 25] lookup_name=Wild2_M                                                              ; Wilderness North of Vault City maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Cavern Encounter 4 enc_00=Chance:10%,Enc:(2-4) WILD2_Mutated_Molerats AMBUSH Player enc_01=Chance:10%,Enc:(3-6) WILD2_Mutated_Pig_Rats AMBUSH Player enc_02=Chance:10%,Enc:(6-8) ARRO_Spore_Plants enc_03=Chance:10%,Enc:(3-5) DVMV_Wild_Dogs AND (1-2) WILD2_Hermit FIGHTING (5-8) WILD2_Mutated_Molerats enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) DVMV_Wild_Dogs enc_14=Chance:1%,Enc:(1-2) WILD2_Hermit FIGHTING (3-5) WILD2_Mutated_Pig_Rats enc_15=Chance:1%,Enc:(1-2) WILD2_Hermit AND (3-5) DVMV_Wild_Dogs FIGHTING (3-6) WILD2_Mutated_Molerats enc_16=Chance:0%,Enc:(3-5) WILD2_Mutated_Molerats FIGHTING (4-6) WILD2_Mutated_Pig_Rats enc_17=Chance:0%,Enc:(5-9) WILD2_Mutated_Molerats FIGHTING (6-12) ARRO_Spore_Plants enc_18=Chance:0%,Enc:(3-5) WILD2_Mutated_Pig_Rats FIGHTING (5-8) DVMV_Wild_Dogs enc_19=Chance:5%,Enc:(1-2) WILD2_Hermit enc_20=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 26]                                                           ; Areas around Vault City lookup_name=VPat_M maps=Mountain Encounter 5, Mountain Encounter 6, Mountain Encounter 2, Mountain Encounter 3 enc_00=Chance:10%,Enc:(3-6) VPAT_Strong_Slavers AND (3-4) DVMV_Wild_Dogs AMBUSH Player enc_01=Chance:10%,Enc:(4-7) VPAT_Strong_Slavers AMBUSH Player enc_02=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player enc_03=Chance:10%,Enc:(5-8) DVMV_Wild_Dogs AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(3-6) VPAT_Patrol AND (2-4) DVMV_Wild_Dogs FIGHTING (6-8) VPAT_Strong_Slavers enc_14=Chance:1%,Enc:(4-7) VPAT_Strong_Slavers FIGHTING (5-8) DMRV_Golden_Geckos enc_15=Chance:10%,Enc:(5-8) VPAT_Patrol FIGHTING (4-6) VPAT_Strong_Slavers enc_16=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (5-8) DMRV_Golden_Geckos enc_17=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (6-10) DVMV_Wild_Dogs enc_18=Chance:10%,Enc:(5-8) VPAT_Patrol enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 27] lookup_name=VPat_D                                                             ; Areas around Vault City maps=Desert Encounter 4, Desert Encounter 9, Desert Encounter 11, Desert Encounter 12 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(3-6) VPAT_Strong_Slavers AND (3-4) DVMV_Wild_Dogs AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(4-7) VPAT_Strong_Slavers AMBUSH Player enc_14=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player enc_15=Chance:10%,Enc:(5-8) DVMV_Wild_Dogs AMBUSH Player enc_16=Chance:5%,Enc:(3-6) VPAT_Patrol AND (2-4) DVMV_Wild_Dogs FIGHTING (6-8) VPAT_Strong_Slavers enc_17=Chance:2%,Enc:(4-7) VPAT_Strong_Slavers FIGHTING (5-8) DMRV_Golden_Geckos enc_18=Chance:10%,Enc:(5-8) VPAT_Patrol FIGHTING (4-6) VPAT_Strong_Slavers enc_19=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (5-8) DMRV_Golden_Geckos enc_20=Chance:1%,Enc:(3-5) VPAT_Patrol FIGHTING (8-10) DVMV_Wild_Dogs enc_21=Chance:10%,Enc:(5-8) VPAT_Patrol enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 28] lookup_name=Geck_M                                                             ; Areas around Gecko maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 1, Cavern Encounter 2 enc_00=Chance:10%,Enc:(5-8) GECK_Scavs AMBUSH Player enc_01=Chance:10%,Enc:(6-10) GECK_Ghoul_Scavs AMBUSH Player enc_02=Chance:10%,Enc:(4-8) GECK_Crazies AMBUSH Player enc_03=Chance:10%,Enc:(5-8) GECK_Ghoul_Crazies AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(5-9) GECK_Geckos AMBUSH Player enc_14=Chance:5%,Enc:(6-10) DVMV_Wild_Dogs AMBUSH Player enc_15=Chance:5%,Enc:(6-10) DMRV_Scorpions AMBUSH Player enc_16=Chance:5%,Enc:(6-8) WILD2_Mutated_Pig_Rats AMBUSH Player enc_17=Chance:5%,Enc:(10-15) GECK_Mutated_Rats AMBUSH Player enc_18=Chance:1%,Enc:(6-9) GECK_Scavs FIGHTING (5-8) GECK_Crazies enc_19=Chance:1%,Enc:(5-9) GECK_Ghoul_Scavs FIGHTING (6-10) GECK_Crazies enc_20=Chance:1%,Enc:(7-12) GECK_Geckos FIGHTING (3-6) GECK_Crazies enc_21=Chance:1%,Enc:(5-9) WILD2_Mutated_Pig_Rats FIGHTING (2-5) GECK_Ghoul_Scavs enc_22=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 29] lookup_name=Geck_D                                                              ; Areas around Gecko maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(5-8) GECK_Scavs AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(6-10) GECK_Ghoul_Scavs AMBUSH Player enc_14=Chance:10%,Enc:(4-8) GECK_Crazies AMBUSH Player enc_15=Chance:10%,Enc:(4-8) GECK_Ghoul_Crazies AMBUSH Player enc_16=Chance:5%,Enc:(5-9) GECK_Geckos AMBUSH Player enc_17=Chance:5%,Enc:(6-10) DVMV_Wild_Dogs AMBUSH Player enc_18=Chance:5%,Enc:(6-10) DMRV_Scorpions AMBUSH Player enc_19=Chance:5%,Enc:(6-8) WILD2_Mutated_Pig_Rats AMBUSH Player enc_20=Chance:5%,Enc:(10-15) GECK_Mutated_Rats AMBUSH Player enc_21=Chance:1%,Enc:(6-9) GECK_Scavs FIGHTING (5-8) GECK_Crazies enc_22=Chance:1%,Enc:(5-9) GECK_Ghoul_Scavs FIGHTING (6-10) GECK_Crazies enc_23=Chance:1%,Enc:(7-12) GECK_Geckos FIGHTING (3-6) GECK_Crazies enc_24=Chance:1%,Enc:(5-9) WILD2_Mutated_Pig_Rats FIGHTING (2-5) GECK_Ghoul_Scavs enc_25=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 30] lookup_name=Fish_O                                                             ; Coastal Regions of the north maps=Coast Encounter 5, Coast Encounter 4, Coast Encounter 1, Coast Encounter 8 enc_00=Chance:10%,Enc:(4-7) ARRO_Cannibals AMBUSH Player enc_01=Chance:10%,Enc:(5-7) FISH_Wilder AMBUSH Player enc_02=Chance:10%,Enc:(4-8) ARRO_War_Party AMBUSH Player enc_03=Chance:10%,Enc:(4-8) ARRO_Outcasts AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(3-6) DMRV_Scorpions AMBUSH Player enc_14=Chance:10%,Enc:(4-7) DEN_Molerats AMBUSH Player enc_15=Chance:10%,Enc:(3-5) FISH_Fisherman FIGHTING (3-6) ARRO_Cannibals enc_16=Chance:0%,Enc:(4-7) ARRO_Cannibals FIGHTING (3-5) FISH_Wilder enc_17=Chance:1%,Enc:(4-8) DMRV_Scorpions FIGHTING (3-6) FISH_Wilder enc_18=Chance:10%,Enc:(3-6) FISH_Fisherman

[Encounter Table 31] lookup_name=Prim_D                                                             ; Primitive Tribe Region maps=Desert Encounter 1, Desert Encounter 4, Desert Encounter 5, Desert Encounter 8 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:7%,Enc:(4-8) ARRO_Cannibals AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(3-6) ARRO_Outcasts AMBUSH Player enc_14=Chance:8%,Enc:(4-6) FISH_Wilder AMBUSH Player enc_15=Chance:8%,Enc:(4-6) ARRO_War_Party AMBUSH Player enc_16=Chance:7%,Enc:(2-4) KLA_Golden_Geckos AND (3-6) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:0%,Enc:(2-5) KLA_Golden_Geckos AND (3-5) ARRO_Sm_Scorpions AMBUSH Player enc_18=Chance:7%,Enc:(4-8) KLA_Golden_Geckos AMBUSH Player enc_19=Chance:7%,Enc:(4-8) DMRV_Scorpions AND (2-4) ARRO_Spore_Plants AMBUSH Player enc_20=Chance:7%,Enc:(4-9) ARRO_Sm_Scorpions AMBUSH Player enc_21=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (2-4) ARRO_Outcasts enc_22=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (3-5) FISH_Wilder enc_23=Chance:7%,Enc:(4-8) KLAD_Scorpions FIGHTING (3-6) ARRO_Cannibals enc_24=Chance:7%,Enc:(3-6) ARRO_Sm_Scorpions FIGHTING (1-2) WILD2_Hermit enc_25=Chance:10%,Enc:(1-2) WILD2_Hermit enc_26=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_32=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 32] lookup_name=Prim_M                                                             ; Primitive Tribe Region maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 2, Cavern Encounter 3 enc_00=Chance:7%,Enc:(4-8) ARRO_Cannibals AMBUSH Player enc_01=Chance:7%,Enc:(3-6) ARRO_Outcasts AMBUSH Player enc_02=Chance:8%,Enc:(4-6) FISH_Wilder AMBUSH Player enc_03=Chance:8%,Enc:(4-6) ARRO_War_Party AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(2-5) KLA_Golden_Geckos AND (3-6) ARRO_Spore_Plants AMBUSH Player enc_14=Chance:0%,Enc:(2-5) KLA_Golden_Geckos AND (3-5) ARRO_Sm_Scorpions AMBUSH Player enc_15=Chance:7%,Enc:(4-8) KLA_Golden_Geckos AMBUSH Player enc_16=Chance:7%,Enc:(4-8) DMRV_Scorpions AND (2-4) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:7%,Enc:(4-9) ARRO_Sm_Scorpions AMBUSH Player enc_18=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (2-4) ARRO_Outcasts enc_19=Chance:1%,Enc:(3-5) KLA_Golden_Geckos FIGHTING (3-5) FISH_Wilder enc_20=Chance:7%,Enc:(4-8) KLAD_Scorpions FIGHTING (3-6) ARRO_Cannibals enc_21=Chance:7%,Enc:(3-6) ARRO_Sm_Scorpions FIGHTING (1-2) WILD2_Hermit enc_22=Chance:10%,Enc:(1-2) WILD2_Hermit enc_23=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 33] lookup_name=DNRV_D                                                             ; Den - New Reno - Redding - Vault City Caravan Route maps=Desert Encounter 8, Desert Encounter 9, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(5-8) DNRV_Den_Caravan AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Enc:(2-4) DVMV_Highwaymen AND (2-4) DVMV_Robbers AMBUSH Player enc_14=Chance:10%,Enc:(6-9) DVMV_Highwaymen AMBUSH Player enc_15=Chance:10%,Enc:(6-9) DVMV_Robbers AMBUSH Player enc_16=Chance:3%,Enc:(4-7) DNRV_Redding_Caravan FIGHTING (4-7) DVMV_Highwaymen enc_17=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (4-7) DVMV_Robbers enc_18=Chance:5%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-7) DVMV_Highwaymen enc_19=Chance:10%,Enc:(2-5) DVMV_Robbers FIGHTING (4-7) DNRV_Vault_Caravan enc_20=Chance:1%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-8) DNRV_Vault_Caravan enc_21=Chance:0%,Enc:(6-8) DVMV_Highwaymen FIGHTING (6-10) DVMV_Robbers enc_22=Chance:5%,Enc:(6-8) DNRV_Vault_Caravan enc_23=Chance:7%,Enc:(4-8) DNRV_Den_Caravan enc_24=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 34] lookup_name=DNRV_M                                                             ; Den - New Reno - Redding - Vault City Caravan Route maps=Mountain Encounter 3, Mountain Encounter 4, Cavern Encounter 3, Cavern Encounter 4 enc_00=Chance:10%,Enc:(5-8) DNRV_Den_Caravan AMBUSH Player enc_01=Chance:1%,Enc:(2-4) DVMV_Highwaymen AND (2-4) DVMV_Robbers AMBUSH Player enc_02=Chance:10%,Enc:(6-9) DVMV_Highwaymen AMBUSH Player enc_03=Chance:10%,Enc:(6-9) DVMV_Robbers AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:3%,Enc:(4-8) DNRV_Redding_Caravan FIGHTING (4-8) DVMV_Highwaymen enc_14=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (4-8) DVMV_Robbers enc_15=Chance:5%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-8) DVMV_Highwaymen enc_16=Chance:5%,Enc:(3-5) DVMV_Robbers FIGHTING (4-7) DNRV_Vault_Caravan enc_17=Chance:1%,Enc:(4-8) DNRV_Den_Caravan FIGHTING (4-8) DNRV_Vault_Caravan enc_18=Chance:0%,Enc:(6-8) DVMV_Highwaymen FIGHTING (6-10) DVMV_Robbers enc_19=Chance:5%,Enc:(6-8) DNRV_Vault_Caravan enc_20=Chance:7%,Enc:(4-8) DNRV_Den_Caravan enc_21=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 35] lookup_name=Red_D                                                        ; Area around Redding maps=Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 9, Desert Encounter 7 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AND (4-6) RED_Wolves AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(4-8) RED_Claim_Jumper AMBUSH Player enc_14=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player enc_15=Chance:10%,Enc:(5-8) DMRV_Golden_Geckos AMBUSH Player enc_16=Chance:2%,Enc:(3-5) RED_Prospector FIGHTING (2-4) RED_Claim_Jumper, If(Player(Level) > 9) enc_17=Chance:5%,Enc:(4-6) RED_Trappers FIGHTING (2-4) DMRV_Golden_Geckos enc_18=Chance:1%,Enc:(2-4) RED_Bootlegger FIGHTING (5-8) RED_Wolves enc_19=Chance:1%,Enc:(2-4) RED_Homesteaders FIGHTING (3-5) RED_Claim_Jumper, If(Player(Level) > 9) enc_20=Chance:5%,Enc:(4-6) RED_Homesteaders FIGHTING (4-8) RED_Wolves enc_21=Chance:7%,Enc:(4-6) RED_Bootlegger enc_22=Chance:7%,Enc:(4-6) RED_Trappers enc_23=Chance:7%,Enc:(3-6) RED_Prospector enc_24=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 36] lookup_name=Red_M                                                         ; Area Around Redding maps=Mountain Encounter 2, Mountain Encounter 4, Cavern Encounter 4, Mountain Encounter 5, Cavern Encounter 5 enc_00=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AND (4-6) RED_Wolves AMBUSH Player enc_01=Chance:10%,Enc:(4-6) RED_Claim_Jumper AMBUSH Player enc_02=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player enc_03=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:2%,Enc:(3-5) RED_Prospector FIGHTING (2-4) RED_Claim_Jumper, If(Player(Level) > 9) enc_14=Chance:10%,Enc:(4-6) RED_Trappers FIGHTING (2-4) DMRV_Golden_Geckos enc_15=Chance:1%,Enc:(2-4) RED_Bootlegger FIGHTING (5-8) RED_Wolves enc_16=Chance:1%,Enc:(2-4) RED_Homesteaders FIGHTING (6-8) RED_Claim_Jumper, If(Player(Level) > 9) enc_17=Chance:5%,Enc:(4-6) RED_Homesteaders FIGHTING (4-8) RED_Wolves enc_18=Chance:7%,Enc:(4-6) RED_Bootlegger enc_19=Chance:7%,Enc:(4-6) RED_Trappers enc_20=Chance:7%,Enc:(3-6) RED_Prospector enc_21=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 37] lookup_name=Wild3_M                                                            ; Wild area between Redding and Raiders maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0 enc_00=Chance:1%,Enc:(3-6) RED_Wolves AND (3-6) WILD2_Mutated_Molerats AMBUSH Player enc_01=Chance:0%,Enc:(5-10) DMRV_Scorpions AND (5-10) RED_Wolves AMBUSH Player enc_02=Chance:0%,Enc:(4-9) WILD2_Mutated_Molerats AND (6-10) DMRV_Scorpions AMBUSH Player enc_03=Chance:10%,Enc:(4-8) DMRV_Golden_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(6-8) RED_Wolves AMBUSH Player enc_14=Chance:10%,Enc:(5-10) WILD2_Mutated_Molerats AMBUSH Player enc_15=Chance:10%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_16=Chance:0%,Enc:(7-12) RED_Wolves FIGHTING (5-8) DMRV_Golden_Geckos enc_17=Chance:0%,Enc:(4-9) WILD2_Mutated_Molerats FIGHTING (7-12) DMRV_Golden_Geckos enc_18=Chance:0%,Enc:(5-9) WILD2_Mutated_Molerats FIGHTING (6-9) DMRV_Scorpions enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 38] lookup_name=RDRC_M                                                             ; Vault City - New Reno - Gecko - Broken Hills Trade Route maps=Mountain Encounter 1, Mountain Encounter 5, Cavern Encounter 1, Cavern Encounter 4 enc_00=Chance:25%,Enc:(4-6) RDRC_Raiders AMBUSH Player, If(Global(600) < 1) enc_01=Chance:15%,Enc:(6-8) Red_Wolves AMBUSH Player enc_02=Chance:5%,Enc:(6-10) DNRV_Vault_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1) enc_03=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (3-7) RDRC_Raiders, If(Global(600) < 1) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(6-8) RDRC_Broken_Hills_Caravan FIGHTING (8-12) RDRC_Raiders, If(Global(600) < 1) enc_14=Chance:3%,Enc:(6-10) RDRC_Gecko_Caravan FIGHTING (7-10) RDRC_Raiders, If(Global(600) < 1) enc_15=Chance:6%,Enc:(6-10) DNRV_Vault_Caravan enc_16=Chance:6%,Enc:(6-10) DNRV_Reno_Caravan enc_17=Chance:6%,Enc:(6-10) RDRC_Broken_Hills_Caravan enc_18=Chance:6%,Enc:(6-10) RDRC_Gecko_Caravan enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 39] lookup_name=RDRC_D                                                             ; Vault City - New Reno - Gecko - Broken Hills Trade Route maps=Desert Encounter 4, Desert Encounter 5, Desert Encounter 8, Desert Encounter 9 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:25%,Enc:(4-6) RDRC_Raiders AMBUSH Player, If(Global(600) < 1) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(6-8) Red_Wolves AMBUSH Player enc_14=Chance:5%,Enc:(6-10) DNRV_Vault_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1) enc_15=Chance:5%,Enc:(4-8) DNRV_Reno_Caravan FIGHTING (3-6) RDRC_Raiders, If(Global(600) < 1) enc_16=Chance:3%,Enc:(6-8) RDRC_Broken_Hills_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1) enc_17=Chance:9%,Enc:(6-10) RDRC_Gecko_Caravan FIGHTING (6-8) RDRC_Raiders, If(Global(600) < 1) enc_18=Chance:6%,Enc:(6-10) DNRV_Vault_Caravan enc_19=Chance:6%,Enc:(6-10) DNRV_Reno_Caravan enc_20=Chance:6%,Enc:(6-10) RDRC_Broken_Hills_Caravan enc_21=Chance:6%,Enc:(6-10) RDRC_Gecko_Caravan enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 40] lookup_name=Raid_M                                                             ; Areas patroled by the Raiders maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 1, Cavern Encounter 3, Cavern Encounter 5 enc_00=Chance:15%,Enc:(3-6) RDRC_Raiders AND (4-7) RED_Wolves AMBUSH Player, If(Global(600) < 1) enc_01=Chance:15%,Enc:(4-10) ARRO_Spore_Plants AND (5-10) RED_Wolves AMBUSH Player enc_02=Chance:30%,Enc:(4-7) RDRC_Raiders AMBUSH Player, If(Global(600) < 1) enc_03=Chance:15%,Enc:(6-10) RED_Wolves AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_14=Chance:1%,Enc:(5-10) RED_Wolves FIGHTING (4-6) RDRC_Raiders, If(Global(600) < 1) enc_15=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 41] lookup_name=Raid_D                                                             ; Areas patroled by the Raiders maps=Desert Encounter 7, Desert Encounter 5, Desert Encounter 7, Desert Encounter 12 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:15%,Enc:(3-6) RDRC_Raiders AND (4-7) RED_Wolves AMBUSH Player, If(Global(600) < 1) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(4-10) ARRO_Spore_Plants AND (5-10) RED_Wolves AMBUSH Player enc_14=Chance:30%,Enc:(6-10) RDRC_Raiders AMBUSH Player, If(Global(600) < 1) enc_15=Chance:15%,Enc:(6-10) RED_Wolves AMBUSH Player enc_16=Chance:15%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_17=Chance:1%,Enc:(5-10) RED_Wolves FIGHTING (4-6) RDRC_Raiders, If(Global(600) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 42] lookup_name=Nav_D                                                              ; Areas around Navarro maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:100%,Enc:(4-7) NAV_Enclave_Patrol AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_14=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_15=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 43] lookup_name=Nav_M                                                              ; Areas around Navarro maps=Mountain Encounter 1, Mountain Encounter 2 enc_00=Chance:100%,Enc:(4-7) NAV_Enclave_Patrol AMBUSH Player enc_01=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_02=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_04=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_09=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_10=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_11=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 44] lookup_name=Nav_O                                                              ; Areas around Navarro maps=Coast Encounter 3, Coast Encounter 4, Coast Encounter 4, Coast Encounter 8 enc_00=Chance:100%,Enc:(4-7) NAV_Enclave_Patrol AMBUSH Player enc_01=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_02=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_04=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_05=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_06=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_08=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_09=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)

[Encounter Table 45] lookup_name=EPA_D                                                              ; Area around the EPA maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:4%,Enc:(3-6) EPA_Tough_Alien AND (3-5) EPA_Deathclaws AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(6-8) EPA_Floater_Centaurs AMBUSH Player enc_14=Chance:12%,Enc:(5-7) EPA_Tough_Fire_Geckos AMBUSH Player enc_15=Chance:12%,Enc:(5-8) EPA_Tough_Alien AMBUSH Player enc_16=Chance:12%,Enc:(4-6) EPA_Deathclaws AMBUSH Player enc_17=Chance:12%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_18=Chance:12%,Enc:(6-9) EPA_Alien AMBUSH Player enc_19=Chance:12%,Enc:(6-8) EPA_Centaurs AMBUSH Player enc_20=Chance:12%,Enc:(6-10) EPA_Floaters AMBUSH Player enc_21=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 46] lookup_name=EPA_M                                                              ; Area around the EPA maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Cavern Encounter 2, Cavern Encounter 4 enc_00=Chance:4%,Enc:(3-6) EPA_Tough_Alien AND (2-4) EPA_Deathclaws AMBUSH Player enc_01=Chance:12%,Enc:(6-8) EPA_Floater_Centaurs AMBUSH Player enc_02=Chance:12%,Enc:(5-7) EPA_Tough_Fire_Geckos AMBUSH Player enc_03=Chance:12%,Enc:(5-8) EPA_Tough_Alien AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(4-6) EPA_Deathclaws AMBUSH Player enc_14=Chance:12%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_15=Chance:12%,Enc:(6-9) EPA_Alien AMBUSH Player enc_16=Chance:12%,Enc:(6-8) EPA_Centaurs AMBUSH Player enc_17=Chance:12%,Enc:(6-10) EPA_Floaters AMBUSH Player enc_18=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 47] lookup_name=EPA_C                                                              ; Area around the EPA maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8 enc_00=Chance:4%,Enc:(3-6) EPA_Tough_Alien AND (3-5) EPA_Deathclaws AMBUSH Player enc_01=Chance:12%,Enc:(6-8) EPA_Floater_Centaurs AMBUSH Player enc_02=Chance:12%,Enc:(5-7) EPA_Tough_Fire_Geckos AMBUSH Player enc_03=Chance:12%,Enc:(5-8) EPA_Tough_Alien AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:12%,Enc:(4-6) EPA_Deathclaws AMBUSH Player enc_14=Chance:12%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_15=Chance:12%,Enc:(6-9) EPA_Alien AMBUSH Player enc_16=Chance:12%,Enc:(6-8) EPA_Centaurs AMBUSH Player enc_17=Chance:12%,Enc:(6-10) EPA_Floaters AMBUSH Player

[Encounter Table 48] lookup_name=Wild4_D                                                            ; Area Between EPA and Coast maps=Desert Encounter 9, Desert Encounter 8, Desert Encounter 11 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:40%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:40%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_14=Chance:20%,Enc:(6-12) DMRV_Golden_Geckos AMBUSH Player enc_15=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 49] lookup_name=Wild4_M                                                            ; Area Between EPA and Coast maps=Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0, Cavern Encounter 2, Cavern Encounter 4 enc_00=Chance:40%,Enc:(8-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_01=Chance:40%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_02=Chance:20%,Enc:(6-12) DMRV_Golden_Geckos AMBUSH Player enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_06=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_12=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_13=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 50] lookup_name=Wild4_O                                                            ; Area between EPA and Coast maps=Coast Encounter 1, Coast Encounter 2 enc_00=Chance:40%,Enc:(8-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_01=Chance:40%,Enc:(6-9) EPA_Fire_Geckos AMBUSH Player enc_02=Chance:20%,Enc:(6-12) DMRV_Golden_Geckos AMBUSH Player enc_03=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_06=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_07=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_10=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)

[Encounter Table 51] lookup_name=SRNRRN_D                                                            ; San Fran - NCR - Redding - Reno Trade route maps=Desert Encounter 4, Desert Encounter 2, Desert Encounter 3, Desert Encounter 5 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-6) EPA_Deathclaws AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(5-8) EPA_Fire_Geckos AMBUSH Player enc_14=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-5) EPA_Deathclaws enc_15=Chance:3%,Enc:(6-10) FRAN2_San_Fran_Caravan FIGHTING (4-7) EPA_Deathclaws enc_16=Chance:8%,Enc:(5-8) DNRV_Redding_Caravan FIGHTING (4-6) EPA_Fire_Geckos enc_17=Chance:8%,Enc:(7-11) NCR_Caravan FIGHTING (4-7) EPA_Fire_Geckos enc_18=Chance:10%,Enc:(6-10) FRAN2_San_Fran_Caravan enc_19=Chance:20%,Enc:(5-8) DNRV_Redding_Caravan enc_20=Chance:15%,Enc:(6-9) DNRV_Reno_Caravan enc_21=Chance:13%,Enc:(7-11) NCR_Caravan enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 52] lookup_name=SRNRRN_M                                                            ; San Fran - NCR - Redding - Reno Trade route maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 0 enc_00=Chance:10%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_01=Chance:15%,Enc:(5-8) EPA_Fire_Geckos AMBUSH Player enc_02=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-5) EPA_Deathclaws enc_03=Chance:3%,Enc:(6-10) FRAN2_San_Fran_Caravan FIGHTING (4-7) EPA_Deathclaws enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(5-8) DNRV_Redding_Caravan FIGHTING (4-6) EPA_Fire_Geckos enc_14=Chance:8%,Enc:(7-11) NCR_Caravan FIGHTING (3-7) EPA_Fire_Geckos enc_15=Chance:10%,Enc:(6-10) FRAN2_San_Fran_Caravan enc_16=Chance:20%,Enc:(5-8) DNRV_Redding_Caravan enc_17=Chance:15%,Enc:(6-9) DNRV_Reno_Caravan enc_18=Chance:13%,Enc:(7-11) NCR_Caravan enc_19=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 53] lookup_name=New_D                                                                 ; Areas around New Reno maps=Desert Encounter 7, Desert Encounter 2, Desert Encounter 6, Desert Encounter 5 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:15%,Enc:(4-8) NEW_Yakuza AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(4-7) NEW_Gang AMBUSH Player enc_14=Chance:10%,Enc:(7-10) RED_Wolves AMBUSH Player enc_15=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Yakuza enc_16=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Gang enc_17=Chance:20%,Enc:(4-8) NEW_Mobsters enc_18=Chance:10%,Enc:(1-2) NEW_Traveller enc_19=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 54] lookup_name=New_M                                                                   ; Areas around New Reno maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5 enc_00=Chance:15%,Enc:(4-8) NEW_Yakuza AMBUSH Player enc_01=Chance:15%,Enc:(4-7) NEW_Gang AMBUSH Player enc_02=Chance:10%,Enc:(7-10) RED_Wolves AMBUSH Player enc_03=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Yakuza enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Gang enc_14=Chance:20%,Enc:(4-8) NEW_Mobsters enc_15=Chance:10%,Enc:(1-2) NEW_Traveller enc_16=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 55] lookup_name=New_C                                                                  ; Areas around New Reno maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8 enc_00=Chance:15%,Enc:(4-8) NEW_Yakuza AMBUSH Player enc_01=Chance:15%,Enc:(4-7) NEW_Gang AMBUSH Player enc_02=Chance:10%,Enc:(7-10) RED_Wolves AMBUSH Player enc_03=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Yakuza enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Enc:(4-8) NEW_Mobsters FIGHTING (3-6) NEW_Gang enc_14=Chance:20%,Enc:(4-8) NEW_Mobsters enc_15=Chance:10%,Enc:(1-2) NEW_Traveller

[Encounter Table 56]                                                                ; Areas around Broken Hills lookup_name=Brok_D maps=Desert Encounter 8, Desert Encounter 9, Desert Encounter 10, Desert Encounter 11 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(606) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_03=Chance:10%,Enc:(2-6) BROK_Rogues AND (3-5) RED_Wolves AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:20%,Enc:(4-8) BROK_Rogues AMBUSH Player enc_14=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player enc_15=Chance:10%,Enc:(6-12) DMRV_Scorpions AMBUSH Player enc_16=Chance:10%,Enc:(8-12) ARRO_Spore_Plants AMBUSH Player enc_17=Chance:5%,Enc:(6-10) BROK_Unity_Patrol FIGHTING (3-6) BROK_Rogues enc_18=Chance:5%,Enc:(5-8) BROK_Unity_Patrol FIGHTING (8-12) RED_Wolves enc_19=Chance:20%,Enc:(8-10) BROK_Unity_Patrol enc_20=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1)

[Encounter Table 57] lookup_name=Brok_M                                                                 ; Areas around Broken Hills maps=Mountain Encounter 3, Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 2, Cavern Encounter 5 enc_00=Chance:10%,Enc:(2-6) BROK_Rogues AND (3-5) RED_Wolves AMBUSH Player enc_01=Chance:20%,Enc:(4-8) BROK_Rogues AMBUSH Player enc_02=Chance:10%,Enc:(6-10) RED_Wolves AMBUSH Player enc_03=Chance:10%,Enc:(6-12) DMRV_Scorpions AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(8-12) ARRO_Spore_Plants AMBUSH Player enc_14=Chance:5%,Enc:(6-10) BROK_Unity_Patrol FIGHTING (3-6) BROK_Rogues enc_15=Chance:5%,Enc:(5-8) BROK_Unity_Patrol FIGHTING (8-12) RED_Wolves enc_16=Chance:20%,Enc:(8-12) BROK_Unity_Patrol enc_17=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 58] lookup_name=Fran_O                                                                  ; Areas around San Francisco maps=Coast Encounter 7, Coast Encounter 8, Coast Encounter 10, Coast Encounter 5, Coast Encounter 11 enc_00=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_01=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player enc_02=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_03=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_14=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries enc_15=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang enc_16=Chance:20%,Enc:(4-8) FRAN_Elronologists

[Encounter Table 59] lookup_name=Fran_M                                                                  ; Areas around San Francisco maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0, Cavern Encounter 3, Mountain Encounter 4 enc_00=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_01=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player enc_02=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_03=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_14=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries enc_15=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang enc_16=Chance:20%,Enc:(4-8) FRAN_Elronologists enc_17=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 60] lookup_name=Fran_C                                                                   ; Areas around San Francisco maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8 enc_00=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_01=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player enc_02=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_03=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_14=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries enc_15=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang enc_16=Chance:20%,Enc:(4-8) FRAN_Elronologists

[Encounter Table 61] lookup_name=Fran_D                                                                   ; Areas around San Francisco maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:15%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(7-10) FRAN_Press_Gang AMBUSH Player enc_14=Chance:7%,Enc:(4-7) EPA_Deathclaws AMBUSH Player enc_15=Chance:7%,Enc:(6-10) EPA_Tough_Fire_Geckos AMBUSH Player enc_16=Chance:7%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_17=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Mercenaries enc_18=Chance:10%,Enc:(5-8) FRAN_Elronologists FIGHTING (3-6) FRAN_Press_Gang enc_19=Chance:20%,Enc:(4-8) FRAN_Elronologists enc_20=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 62] lookup_name=Fran2_D                                                                  ; San Francisco - Redding Trade Route maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(5-9) EPA_Deathclaws AMBUSH Player enc_14=Chance:10%,Enc:(8-12) EPA_Tough_Fire_Geckos enc_15=Chance:10%,Enc:(8-12) EPA_Tough_Alien AMBUSH Player enc_16=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) FRAN_Mercenaries enc_17=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) FRAN_Mercenaries enc_18=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) EPA_Tough_Fire_Geckos enc_19=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Tough_Alien enc_20=Chance:10%,Enc:(4-8) FRAN2_San_Fran_Caravan enc_21=Chance:10%,Enc:(6-8) DNRV_Redding_Caravan enc_22=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 63] lookup_name=Fran2_C                                                                    ; San Francisco - Redding Trade Route maps=City Encounter 1, City Encounter 2, City Encounter 3, City Encounter 4, City Encounter 5, City Encounter 6, City Encounter 7, City Encounter 8 enc_00=Chance:10%,Enc:(4-9) FRAN_Mercenaries AMBUSH Player enc_01=Chance:10%,Enc:(5-9) EPA_Deathclaws AMBUSH Player enc_02=Chance:10%,Enc:(8-12) EPA_Tough_Fire_Geckos enc_03=Chance:10%,Enc:(10-12) EPA_Tough_Alien AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) FRAN_Mercenaries enc_14=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) FRAN_Mercenaries enc_15=Chance:3%,Enc:(4-8) FRAN2_San_Fran_Caravan FIGHTING (3-6) EPA_Tough_Fire_Geckos enc_16=Chance:3%,Enc:(6-8) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Tough_Alien enc_17=Chance:10%,Enc:(4-8) FRAN2_San_Fran_Caravan enc_18=Chance:10%,Enc:(6-8) DNRV_Redding_Caravan

[Encounter Table 64] lookup_name=Wild5_D                                                                      ; Areas between San Francisco and NCR maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:0%,Enc:(5-8) NAV_Enclave_Patrol AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:20%,Enc:(4-9) NCR_Masters_Army AMBUSH Player enc_14=Chance:20%,Enc:(3-6) EPA_Deathclaws AMBUSH Player enc_15=Chance:35%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_16=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 65] lookup_name=Wild5_M                                                                      ; Areas between San Francisco and NCR maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0 enc_00=Chance:0%,Enc:(5-8) NAV_Enclave_Patrol AMBUSH Player enc_01=Chance:10%,Enc:(4-9) NCR_Masters_Army AMBUSH Player enc_02=Chance:20%,Enc:(3-6) EPA_Deathclaws AMBUSH Player enc_03=Chance:35%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_14=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 66] lookup_name=NRNR_D                                                                      ; NCR - New Reno - Redding Trade Route maps=Desert Encounter 4, Desert Encounter 5, Desert Encounter 9, Desert Encounter 10 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:3%,Enc:(6-10) NCR_Caravan FIGHTING (4-8) NCR_Masters_Army enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:3%,Enc:(6-10) DNRV_Reno_Caravan FIGHTING (4-8) NCR_Masters_Army enc_14=Chance:1%,Enc:(6-10) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Deathclaws enc_15=Chance:13%,Enc:(6-10) DNRV_Redding_Caravan enc_16=Chance:13%,Enc:(6-10) DNRV_Reno_Caravan enc_17=Chance:13%,Enc:(6-10) NCR_Caravan enc_18=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 67] lookup_name=NRNR_M                                                                         ; NCR - New Reno - Redding Trade Route maps=Mountain Encounter 4, Mountain Encounter 5, Cavern Encounter 2, Cavern Encounter 4, Cavern Encounter 5 enc_00=Chance:3%,Enc:(6-10) NCR_Caravan FIGHTING (4-8) NCR_Masters_Army enc_01=Chance:3%,Enc:(6-10) DNRV_Reno_Caravan FIGHTING (4-8) NCR_Masters_Army enc_02=Chance:1%,Enc:(6-10) DNRV_Redding_Caravan FIGHTING (3-6) EPA_Deathclaws enc_03=Chance:13%,Enc:(6-10) DNRV_Redding_Caravan enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:13%,Enc:(6-10) DNRV_Reno_Caravan enc_14=Chance:13%,Enc:(6-10) NCR_Caravan enc_15=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 68] lookup_name=Wild6_M                                                                       ; Area between New Reno and NCR maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0 enc_00=Chance:33%,Enc:(8-12) RED_Wolves AMBUSH Player enc_01=Chance:33%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_02=Chance:33%,Enc:(8-12) DMRV_Scorpions AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_11=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_12=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_13=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 69] lookup_name=Wild6_D                                                                        ; Area between New Reno and NCR maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:33%,Enc:(8-12) RED_Wolves AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:33%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_14=Chance:33%,Enc:(8-12) DMRV_Scorpions AMBUSH Player enc_15=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_16=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_17=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 70] lookup_name=VNNB_D                                                                        ; Vault 15 - New Reno - NCR - Broken Hills maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:20%,Enc:(6-10) NCR_Marauders AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:10%,Enc:(8-10) RED_Wolves enc_14=Chance:10%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_15=Chance:3%,Enc:(5-9) RDRC_Broken_Hills_Caravan FIGHTING (3-6) NCR_Marauders enc_16=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-6) NCR_Marauders enc_17=Chance:1%,Enc:(5-10) NCR_Caravan FIGHTING (4-8) RED_Wolves enc_18=Chance:0%,Enc:(4-8) V15_Caravan FIGHTING (4-9) DMRV_Scorpions enc_19=Chance:5%,Enc:(5-9) RDRC_Broken_Hills_Caravan enc_20=Chance:5%,Enc:(6-9) DNRV_Reno_Caravan enc_21=Chance:5%,Enc:(5-10) NCR_Caravan enc_22=Chance:5%,Enc:(4-8) V15_Caravan enc_23=Chance:8%,Enc:(1-2) New_Traveller enc_24=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_28=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_29=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_30=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_31=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 71] lookup_name=VNNB_M                                                                           ; Vault 15 - New Reno - NCR - Broken Hills maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5 enc_00=Chance:20%,Enc:(6-10) NCR_Marauders AMBUSH Player enc_01=Chance:10%,Enc:(8-10) RED_Wolves enc_02=Chance:10%,Enc:(7-10) DMRV_Scorpions AMBUSH Player enc_03=Chance:3%,Enc:(5-9) RDRC_Broken_Hills_Caravan FIGHTING (3-6) NCR_Marauders enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:3%,Enc:(6-9) DNRV_Reno_Caravan FIGHTING (3-6) NCR_Marauders enc_14=Chance:8%,Enc:(5-10) NCR_Caravan FIGHTING (6-8) RED_Wolves enc_15=Chance:0%,Enc:(4-8) V15_Caravan FIGHTING (4-9) DMRV_Scorpions enc_16=Chance:5%,Enc:(5-9) RDRC_Broken_Hills_Caravan enc_17=Chance:5%,Enc:(6-9) DNRV_Reno_Caravan enc_18=Chance:5%,Enc:(5-10) NCR_Caravan enc_19=Chance:5%,Enc:(4-8) V15_Caravan enc_20=Chance:8%,Enc:(1-2) New_Traveller enc_21=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 72] lookup_name=NCR_M                                                                 ; Area arounc NCR maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 5, Mountain Encounter 6, Mountain Encounter 4 enc_00=Chance:10%,Enc:(4-7) NCR_Masters_Army AMBUSH Player enc_01=Chance:15%,Enc:(6-10) NCR_Marauders AMBUSH Player enc_02=Chance:2%,Enc:(5-9) NCR_Rangers FIGHTING (4-6) NCR_Masters_Army enc_03=Chance:10%,Enc:(5-10) NCR_Rangers FIGHTING (4-9) NCR_Marauders enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:2%,Enc:(2-6) KLA_Farmers FIGHTING (5-9) NCR_Masters_Army enc_14=Chance:10%,Enc:(3-6) KLA_Farmers FIGHTING (6-9) NCR_Marauders enc_15=Chance:20%,Enc:(6-10) NCR_Rangers enc_16=Chance:10%,Enc:(3-5) KLA_Farmers enc_17=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 73] lookup_name=NCR_D                                                                 ; Area arounc NCR maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3, Desert Encounter 4, Desert Encounter 5, Desert Encounter 6, Desert Encounter 11 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:10%,Enc:(5-7) NCR_Masters_Army AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:15%,Enc:(6-10) NCR_Marauders AMBUSH Player enc_14=Chance:2%,Enc:(5-9) NCR_Rangers FIGHTING (4-6) NCR_Masters_Army enc_15=Chance:10%,Enc:(5-10) NCR_Rangers FIGHTING (4-9) NCR_Marauders enc_16=Chance:2%,Enc:(2-6) KLA_Farmers FIGHTING (5-9) NCR_Masters_Army enc_17=Chance:10%,Enc:(3-6) KLA_Farmers FIGHTING (6-9) NCR_Marauders enc_18=Chance:20%,Enc:(6-10) NCR_Rangers enc_19=Chance:10%,Enc:(3-5) KLA_Farmers enc_20=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_25=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_26=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_27=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)

[Encounter Table 74] lookup_name=V15_M                                                             ; Area arounc Vault 15 maps=Mountain Encounter 1, Mountain Encounter 2, Cavern Encounter 0 enc_00=Chance:0%,Enc:(5-9) NCR_Masters_Army FIGHTING (8-12) Wild2_Mutated_Molerats enc_01=Chance:8%,Enc:(4-8) NCR_Masters_Army AMBUSH Player enc_02=Chance:20%,Enc:(8-10) DVMV_Mantis_Swarm AMBUSH Player enc_03=Chance:10%,Enc:(4-8) Wild2_Mutated_Molerats AMBUSH Player enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:20%,Enc:(6-12) DMRV_Scorpions AMBUSH Player enc_14=Chance:5%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1) enc_15=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)

[Encounter Table 75] lookup_name=V15_D                                                             ; Area arounc Vault 15 maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3 enc_00=Chance:2%,Counter:1,Special,Map:Special Toxic Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(607) < 1) enc_01=Chance:2%,Counter:1,Special,Map:Special Pariahs Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(608) < 1) enc_02=Chance:2%,Counter:1,Special,Map:Special Mad Brahmin Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(609) < 1) enc_03=Chance:0%,Enc:(5-9) NCR_Masters_Army FIGHTING (8-12) Wild2_Mutated_Molerats enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7) enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18) enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7) enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13) enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19) enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18) enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6) enc_13=Chance:8%,Enc:(4-8) NCR_Masters_Army AMBUSH Player enc_14=Chance:20%,Enc:(8-12) DVMV_Mantis_Swarm AMBUSH Player enc_15=Chance:20%,Enc:(4-8) Wild2_Mutated_Molerats AMBUSH Player enc_16=Chance:20%,Enc:(6-12) DMRV_Scorpions AMBUSH Player enc_17=Chance:1%,Counter:1,Special,Map:Special Whale Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(610) < 1) enc_18=Chance:1%,Counter:1,Special,Map:Special Head Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(611) < 1) enc_19=Chance:1%,Counter:1,Special,Map:Special Shuttle Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(612) < 1) enc_20=Chance:1%,Counter:1,Special,Map:Special Guardian Encounter,Enc:Special1, If(Player(Level) > 7) And If(Global(613) < 1) enc_21=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 1,Enc:Special1, If(Player(Level) > 9) And If(Global(614) < 1) enc_22=Chance:1%,Counter:1,Special,Map:Special Woodsman Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(615) < 1) enc_23=Chance:1%,Counter:1,Special,Map:Special Unwashed Encounter,Enc:Special1, If(Player(Level) > 5) And If(Global(620) < 1) enc_24=Chance:1%,Counter:1,Special,Map:Special Cafe Encounter, Enc:Special1, If(Player(Level) > 5) And If(Global(616) < 1)


 * End of Newly added Encounter Tables  ;;;;;;;;;;;;;;;;;;;;;;;;
 * End of Newly added Encounter Tables  ;;;;;;;;;;;;;;;;;;;;;;;;

[Tile Data] num_horizontal_tiles=4
 * All of the Tile information:


 * Known means that you have heard of a place (partial fog and button
 * shows up)
 * Visited means that you have been there (no fog at all, button is
 * available)
 * Not really sure if these are necessary...


 * 7 X 6

[Tile 0] art_idx=339 encounter_difficulty=0 walk_mask_name=wrldmp00 0_0=Ocean,Fill_W,None,None,None,Fish_O 0_1=Ocean,Fill_W,None,None,None,Fish_O 0_2=Ocean,Fill_W,None,None,None,Fish_O 0_3=Ocean,Fill_W,None,None,None,Fish_O 0_4=Ocean,Fill_W,None,None,None,Fish_O 0_5=Ocean,Fill_W,None,None,None,Fish_O 1_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 1_1=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 1_2=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 1_3=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 1_4=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 1_5=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 2_1=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Arro_O 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 2_3=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Arro_D 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 3_1=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 3_2=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 3_3=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Arro_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 4_1=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 4_2=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Arro_D 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 5_1=Mountain,No_Fill,Rare,Rare,Rare,Arro_M 5_2=Desert,No_Fill,Rare,Rare,Rare,Arrok_D 5_3=Desert,No_Fill,Rare,Rare,Rare,Arro_D 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Arro_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 6_2=Mountain,No_Fill,Rare,Rare,Rare,Arrok_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 1] art_idx=340 encounter_difficulty=0 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 0_2=Mountain,No_Fill,Rare,Rare,Rare,Kla_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Klad_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Klad_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Klad_D 2_5=Desert,No_Fill,Frequent,Frequent,Frequent,Den_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 3_3=Desert,No_Fill,Common,Common,Common,DMRV_D 3_4=Desert,No_Fill,Common,Common,Common,DMRV_D 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Kla_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_D 4_3=Desert,No_Fill,Common,Common,Common,DMRV_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Kla_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M 6_3=Mountain,No_Fill,Common,Common,Common,Band_M 6_4=Mountain,No_Fill,Common,Common,Common,Band_M 6_5=Mountain,No_Fill,Common,Common,Common,Band_M
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 2] art_idx=341 encounter_difficulty=-15 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 0_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 0_3=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 0_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 0_5=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Band_M 1_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 1_3=Mountain,No_Fill,Common,Common,Common,Band_M 1_4=Mountain,No_Fill,Common,Common,Common,Band_M 1_5=Mountain,No_Fill,Common,Common,Common,Band_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 2_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 3_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 4_2=Mountain,No_Fill,Common,Common,Common,DMRV_M 4_3=Desert,No_Fill,Common,Common,Common,DMRV_D 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_D 4_5=Mountain,No_Fill,Rare,Rare,Rare,Mod_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_D 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M 5_4=Desert,No_Fill,Rare,Rare,Rare,DVMV_D 5_5=Mountain,No_Fill,Rare,Rare,Rare,Mod_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild1_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DMRV_M 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_D 6_5=Mountain,No_Fill,Rare,Rare,Rare,Mod_M
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 3] art_idx=342 encounter_difficulty=-15 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_M 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_M 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_M 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild2_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DVMV_D 2_5=Mountain,No_Fill,Rare,Rare,Rare,DVMV_M 3_0=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 3_1=Desert,No_Fill,Rare,Rare,Rare,Wild2_D 3_2=Desert,No_Fill,Rare,Rare,Rare,Wild2_D 3_3=Desert,No_Fill,Rare,Rare,Rare,Geck_D 3_4=Mountain,No_Fill,Rare,Rare,Rare,Geck_M 3_5=Desert,No_Fill,Rare,Rare,Rare,DVMV_D 4_0=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 4_1=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 4_2=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,Geck_M 4_4=Desert,No_Fill,Rare,Rare,Rare,Geck_D 4_5=Desert,No_Fill,Rare,Rare,Rare,DVMV_D 5_0=Mountain,No_Fill,Common,Common,Common,Wild2_M 5_1=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 5_2=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 5_3=Desert,No_Fill,Rare,Rare,Rare,Geck_D 5_4=Mountain,No_Fill,Rare,Rare,Rare,Geck_M 5_5=Mountain,No_Fill,Rare,Rare,Rare,Geck_M 6_0=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 6_1=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 6_2=Mountain,No_Fill,Rare,Rare,Rare,Wild2_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Geck_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Geck_D 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Geck_D
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 4] art_idx=343 encounter_difficulty=0 walk_mask_name=wrldmp04 0_0=Ocean,Fill_W,None,None,None,Fish_O 0_1=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 0_2=Ocean,No_Fill,Rare,Rare,Common,Fish_O 0_3=Ocean,No_Fill,Common,Common,Common,Fish_O 0_4=Ocean,No_Fill,Common,Common,Common,Fish_O 0_5=Ocean,Fill_W,None,None,None,Fish_O 1_0=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 1_1=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 1_2=Mountain,No_Fill,Rare,Rare,Rare,Prim_M 1_3=Mountain,No_Fill,Common,Common,Common,Prim_M 1_4=Mountain,No_Fill,Common,Common,Common,Fish_O 1_5=Ocean,Fill_W,Common,Common,Common,Fish_O 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 2_1=Mountain,No_Fill,Rare,Rare,Rare,Prim_M 2_2=Mountain,No_Fill,Rare,Rare,Rare,Prim_M 2_3=Mountain,No_Fill,Common,Common,Common,Prim_M 2_4=Mountain,No_Fill,Common,Common,Common,Prim_M 2_5=Desert,No_Fill,Common,Common,Common,Prim_D 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 5] art_idx=344 encounter_difficulty=-20 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 1_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Den_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 2_2=Mountain,No_Fill,Common,Common,Common,DNRV_M 2_3=Mountain,No_Fill,Common,Common,Common,DNRV_M 2_4=Mountain,No_Fill,Common,Common,Common,DNRV_M 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 3_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,DNRV_D 3_5=Desert,No_Fill,Rare,Rare,Rare,DNRV_D 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 4_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Den_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 5_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M 5_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 5_5=Desert,No_Fill,Rare,Rare,Rare,Red_D 6_0=Mountain,No_Fill,Common,Common,Common,Band_M 6_1=Mountain,No_Fill,Common,Common,Common,Band_M 6_2=Mountain,No_Fill,Rare,Rare,Rare,Red_M 6_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M 6_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 6_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 6] art_idx=345 encounter_difficulty=-15 0_0=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 0_1=Mountain,No_Fill,Frequent,Frequent,Frequent,Band_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 0_3=Mountain,No_Fill,Rare,Rare,Rare,Red_M 0_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 0_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M 1_0=Mountain,No_Fill,Common,Common,Common,Band_M 1_1=Mountain,No_Fill,Common,Common,Common,Band_M 1_2=Mountain,No_Fill,Rare,Rare,Rare,Red_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 1_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 1_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M 2_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 2_2=Mountain,No_Fill,Rare,Rare,Rare,Red_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 2_4=Mountain,No_Fill,Rare,Rare,Rare,Red_M 2_5=Mountain,No_Fill,Rare,Rare,Rare,Red_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 3_2=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 4_2=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_4=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Mod_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 7] art_idx=346 encounter_difficulty=-35 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 2_0=Mountain,No_Fill,Rare,Rare,Rare,VPat_M 2_1=Mountain,No_Fill,Rare,Rare,Rare,VPat_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 3_0=Desert,No_Fill,Common,Common,Common,VPat_D 3_1=Mountain,No_Fill,Rare,Rare,Rare,VPat_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 4_0=Desert,No_Fill,Rare,Rare,Rare,VPat_D 4_1=Desert,No_Fill,Rare,Rare,Rare,VPat_D 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,RDRC_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VPat_D 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VPat_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 8] art_idx=347 encounter_difficulty=-40 walk_mask_name=wrldmp08 0_0=Ocean,Fill_W,None,None,None,Fish_O 0_1=Ocean,Fill_W,None,None,None,Fish_O 0_2=Ocean,Fill_W,None,None,None,Nav_O 0_3=Ocean,Fill_W,None,None,None,Nav_O 0_4=Ocean,Fill_W,None,None,None,Nav_O 0_5=Ocean,Fill_W,None,None,None,nav_O 1_0=Ocean,Fill_W,None,None,None,Fish_O 1_1=Ocean,Fill_W,None,None,None,Fish_O 1_2=Ocean,Fill_W,None,None,None,Nav_O 1_3=Ocean,Fill_W,None,None,None,Nav_O 1_4=Ocean,Fill_W,None,None,None,Nav_O 1_5=Ocean,Fill_W,None,None,None,Nav_O 2_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fish_O 2_1=Ocean,Fill_W,Rare,Rare,Rare,Fish_O 2_2=Ocean,Fill_W,Rare,Rare,Rare,Nav_O 2_3=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Nav_O 2_4=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Nav_O 2_5=Ocean,Fill_W,None,None,None,Nav_O 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 3_2=Mountain,No_Fill,Common,Common,Common,Nav_M 3_3=Mountain,No_Fill,Common,Common,Common,Nav_M 3_4=Mountain,Fill_W,Common,Common,Common,Nav_M 3_5=Mountain,Fill_W,Frequent,Frequent,Frequent,Nav_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 4_2=Mountain,No_Fill,Common,Common,Common,Nav_M 4_3=Desert,No_Fill,Common,Common,Common,Nav_D 4_4=Mountain,No_Fill,Common,Common,Common,Nav_M 4_5=Mountain,No_Fill,Common,Common,Common,Nav_M 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 5_2=Mountain,No_Fill,Common,Common,Common,Nav_M 5_3=Desert,No_Fill,Common,Common,Common,Nav_D 5_4=Desert,No_Fill,Common,Common,Common,Nav_D 5_5=Mountain,No_Fill,Common,Common,Common,Nav_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 6_2=Mountain,No_Fill,Common,Common,Common,Nav_M 6_3=Desert,No_Fill,Common,Common,Common,Nav_D 6_4=Desert,No_Fill,Common,Common,Common,Nav_D 6_5=Mountain,No_Fill,Common,Common,Common,Nav_M
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 9] art_idx=348 encounter_difficulty=-40 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Prim_M 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Prim_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 2_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 2_5=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 3_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 3_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 3_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 4_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 4_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 4_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 4_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 5_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 5_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Red_D 6_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 6_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 6_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 10] art_idx=349 encounter_difficulty=-40 0_0=Mountain,No_Fill,Rare,Rare,Rare,Red_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_M 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_D 0_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 0_5=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 1_1=Mountain,No_Fill,Common,Common,Common,Red_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_M 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,SRNRRN_M 1_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 1_5=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_0=Mountain,No_Fill,Rare,Rare,Rare,Red_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Red_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_1=Mountain,No_Fill,Rare,Rare,Rare,Wild3_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 4_3=Mountain,No_Fill,Rare,Rare,Rare,New_M 4_4=Mountain,No_Fill,Rare,Rare,Rare,New_M 4_5=City,No_Fill,Common,Common,Common,New_C 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 5_3=Mountain,No_Fill,Rare,Rare,Rare,New_M 5_4=Mountain,No_Fill,Rare,Rare,Rare,New_M 5_5=City,No_Fill,Common,Common,Common,New_C 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild3_M 6_3=Mountain,No_Fill,Rare,Rare,Rare,New_M 6_4=Mountain,No_Fill,Rare,Rare,Rare,New_M 6_5=City,No_Fill,Common,Common,Common,New_C
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 11] art_idx=350 encounter_difficulty=-55 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Raid_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 0_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 1_0=Mountain,No_Fill,Common,Common,Common,Raid_M 1_1=Mountain,No_Fill,Common,Common,Common,Raid_M 1_2=Mountain,No_Fill,Common,Common,Common,Raid_M 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 1_4=Desert,No_Fill,Rare,Rare,Rare,Brok_D 1_5=Desert,No_Fill,Rare,Rare,Rare,Brok_D 2_0=Mountain,No_Fill,Common,Common,Common,Raid_M 2_1=Mountain,No_Fill,Frequent,Frequent,Frequent,Raid_M 2_2=Desert,No_Fill,Common,Common,Common,RDRC_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 2_4=Desert,No_Fill,Rare,Rare,Rare,Brok_D 2_5=Desert,No_Fill,Rare,Rare,Rare,Brok_D 3_0=Mountain,No_Fill,Frequent,Frequent,Frequent,RDRC_M 3_1=Desert,No_Fill,Frequent,Frequent,Frequent,RDRC_D 3_2=Desert,No_Fill,Common,Common,Common,RDRC_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 3_4=Mountain,No_Fill,Rare,Rare,Rare,Brok_M 3_5=Mountain,No_Fill,Rare,Rare,Rare,Brok_M 4_0=Desert,No_Fill,Frequent,Frequent,Frequent,RDRC_D 4_1=Desert,No_Fill,Frequent,Frequent,Frequent,RDRC_D 4_2=Desert,No_Fill,Common,Common,Common,RDRC_D 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 5_0=Desert,No_Fill,Common,Common,Common,RDRC_D 5_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 5_2=Desert,No_Fill,Rare,Rare,Rare,Raid_D 5_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Raid_D 6_2=Mountain,No_Fill,Rare,Rare,Rare,Raid_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 12] art_idx=351 encounter_difficulty=-25 walk_mask_name=wrldmp12 0_0=Ocean,Fill_W,None,None,None,Nav_O 0_1=Ocean,Fill_W,None,None,None,Nav_O 0_2=Ocean,Fill_W,None,None,None,Nav_O 0_3=Ocean,Fill_W,None,None,None,Wild4_O 0_4=Ocean,Fill_W,None,None,None,Wild4_O 0_5=Ocean,Fill_W,None,None,None,Wild4_O 1_0=Ocean,Fill_W,None,None,None,Nav_O 1_1=Ocean,Fill_W,None,None,None,Nav_O 1_2=Ocean,Fill_W,None,None,None,Nav_O 1_3=Ocean,Fill_W,None,None,None,Wild4_O 1_4=Ocean,Fill_W,None,None,None,Wild4_O 1_5=Ocean,Fill_W,None,None,None,Wild4_O 2_0=Ocean,Fill_W,None,None,None,Nav_O 2_1=Ocean,Fill_W,None,None,None,Nav_O 2_2=Ocean,Fill_W,None,None,None,Nav_O 2_3=Ocean,Fill_W,None,None,None,Wild4_O 2_4=Ocean,Fill_W,None,None,None,Wild4_O 2_5=Ocean,Fill_W,None,None,None,Wild4_O 3_0=Ocean,Fill_W,Common,Common,Common,Nav_O 3_1=Ocean,No_Fill,Common,Common,Common,Nav_O 3_2=Ocean,No_Fill,None,None,None,Nav_O 3_3=Ocean,No_Fill,None,None,None,Wild4_O 3_4=Ocean,No_Fill,None,None,None,Wild4_O 3_5=Ocean,No_Fill,None,None,None,Wild4_O 4_0=Mountain,No_Fill,Common,Common,Common,Nav_M 4_1=Ocean,Fill_W,Common,Common,Common,Nav_O 4_2=Ocean,No_Fill,Common,Common,Common,Nav_O 4_3=Ocean,No_Fill,None,None,None,Wild4_O 4_4=Ocean,No_Fill,None,None,None,Wild4_O 4_5=Ocean,No_Fill,None,None,None,Wild4_O 5_0=Desert,No_Fill,Common,Common,Common,Nav_D 5_1=Mountain,No_Fill,Common,Common,Common,Nav_M 5_2=Ocean,Fill_W,Common,Common,Common,Nav_O 5_3=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_O 5_4=Ocean,No_Fill,None,None,None,Wild4_O 5_5=Ocean,No_Fill,None,None,None,Wild4_O 6_0=Desert,No_Fill,Common,Common,Common,Nav_D 6_1=Desert,No_Fill,Common,Common,Common,Nav_D 6_2=Mountain,No_Fill,Common,Common,Common,Nav_M 6_3=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Wild4_O 6_4=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Wild4_O 6_5=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Wild4_O
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 13] art_idx=352 encounter_difficulty=-50 walk_mask_name=wrldmp13 0_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 0_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O 1_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 1_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D 1_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 1_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_M 1_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O 2_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_1=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_2=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 2_4=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 2_5=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O 3_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 3_1=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 3_2=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 3_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 3_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran_D 4_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 4_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 4_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran_D 5_0=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_1=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 5_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_M 5_3=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_4=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_D 6_0=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 6_3=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 6_4=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild4_D
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 14] art_idx=353 encounter_difficulty=-30 0_0=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 0_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 0_2=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 0_3=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 0_4=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 0_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 1_0=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 1_1=Desert,No_Fill,Frequent,Frequent,Frequent,EPA_D 1_2=Mountain,No_Fill,Frequent,Frequent,Frequent,EPA_M 1_3=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 1_4=City,No_Fill,Frequent,Frequent,Frequent,EPA_C 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 2_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 2_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 2_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 2_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 3_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 4_0=City,No_Fill,Common,Common,Common,New_C 4_1=City,No_Fill,Common,Common,Common,New_C 4_2=City,No_Fill,Uncommon,Uncommon,Uncommon,New_C 4_3=City,No_Fill,Common,Common,Common,New_C 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_0=Mountain,No_Fill,Frequent,Frequent,Frequent,New_M 5_1=City,No_Fill,Common,Common,Common,New_C 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 5_3=Mountain,No_Fill,Common,Common,Common,New_M 5_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Wild6_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Common,Wild6_M 6_0=City,No_Fill,Common,Common,Common,New_C 6_1=City,No_Fill,Common,Common,Common,New_C 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 6_3=Mountain,No_Fill,Common,Common,Common,New_M 6_4=Mountain,No_Fill,Frequent,Frequent,Frequent,Wild6_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 15] art_idx=354 encounter_difficulty=-45 0_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,New_M 0_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 0_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,New_D 0_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 0_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 1_0=Mountain,No_Fill,Rare,Rare,Rare,Brok_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 1_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 2_0=Desert,No_Fill,Rare,Rare,Rare,Brok_D 2_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 2_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_D 3_0=Mountain,No_Fill,Rare,Rare,Rare,Brok_M 3_1=Desert,No_Fill,Common,Common,Common,Brok_D 3_2=Desert,No_Fill,Frequent,Frequent,Frequent,Wild6_D 3_3=Mountain,No_Fill,Common,Common,Common,Wild6_M 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 4_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Brok_D 4_1=Mountain,No_Fill,Common,Common,Common,Brok_M 4_2=Mountain,No_Fill,Frequent,Frequent,Frequent,Wild6_M 4_3=Mountain,No_Fill,Common,Common,Common,Wild6_M 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 5_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 6_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Brok_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M 6_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild6_M
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 16] art_idx=355 encounter_difficulty=0 walk_mask_name=wrldmp16 0_0=Ocean,Fill_W,None,None,None,Fran_O 0_1=Ocean,Fill_W,None,None,None,Fran_O 0_2=Ocean,Fill_W,None,None,None,Fran_O 0_3=Ocean,Fill_W,None,None,None,Fran_O 0_4=Ocean,Fill_W,None,None,None,Fran_O 0_5=Ocean,Fill_W,None,None,None,Fran_O 1_0=Ocean,Fill_W,None,None,None,Fran_O 1_1=Ocean,Fill_W,None,None,None,Fran_O 1_2=Ocean,Fill_W,None,None,None,Fran_O 1_3=Ocean,Fill_W,None,None,None,Fran_O 1_4=Ocean,Fill_W,None,None,None,Fran_O 1_5=Ocean,Fill_W,None,None,None,Fran_O 2_0=Ocean,Fill_W,None,None,None,Fran_O 2_1=Ocean,Fill_W,None,None,None,Fran_O 2_2=Ocean,Fill_W,None,None,None,Fran_O 2_3=Ocean,Fill_W,None,None,None,Fran_O 2_4=Ocean,Fill_W,None,None,None,Fran_O 2_5=Ocean,Fill_W,None,None,None,Fran_O 3_0=Ocean,Fill_W,None,None,None,Fran_O 3_1=Ocean,Fill_W,None,None,None,Fran_O 3_2=Ocean,Fill_W,None,None,None,Fran_O 3_3=Ocean,Fill_W,None,None,None,Fran_O 3_4=Ocean,Fill_W,None,None,None,Fran_O 3_5=Ocean,Fill_W,None,None,None,Fran_O 4_0=Ocean,Fill_W,None,None,None,Fran_O 4_1=Ocean,Fill_W,None,None,None,Fran_O 4_2=Ocean,Fill_W,None,None,None,Fran_O 4_3=Ocean,Fill_W,None,None,None,Fran_O 4_4=Ocean,Fill_W,None,None,None,Fran_O 4_5=Ocean,Fill_W,None,None,None,Fran_O 5_0=Ocean,Fill_W,None,None,None,Fran_O 5_1=Ocean,Fill_W,None,None,None,Fran_O 5_2=Ocean,Fill_W,None,None,None,Fran_O 5_3=Ocean,Fill_W,None,None,None,Fran_O 5_4=Ocean,Fill_W,None,None,None,Fran_O 5_5=Ocean,Fill_W,None,None,None,Fran_O 6_0=Ocean,Fill_W,None,None,None,Fran_O 6_1=Ocean,Fill_W,None,None,None,Fran_O 6_2=Ocean,Fill_W,None,None,None,Fran_O 6_3=Ocean,Fill_W,None,None,None,Fran_O 6_4=Ocean,Fill_W,None,None,None,Fran_O 6_5=Ocean,Fill_W,None,None,None,Fran_O
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 17] art_idx=356 encounter_difficulty=-50 walk_mask_name=wrldmp17 0_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fran_O 0_1=Ocean,Fill_W,None,None,None,Fran_O 0_2=Ocean,Fill_W,None,None,None,Fran_O 0_3=Ocean,Fill_W,None,None,None,Fran_O 0_4=Ocean,Fill_W,None,None,None,Fran_O 0_5=Ocean,Fill_W,None,None,None,Fran_O 1_0=Ocean,Fill_W,Uncommon,Uncommon,Uncommon,Fran_O 1_1=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 1_2=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 1_3=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 1_4=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 1_5=Ocean,Fill_W,None,None,None,Fran_O 2_0=Ocean,No_Fill,Uncommon,Uncommon,Uncommon,Fran_O 2_1=Ocean,No_Fill,Rare,Rare,Rare,Fran_O 2_2=City,No_Fill,Frequent,Frequent,Frequent,Fran_C 2_3=City,Fill_W,Uncommon,Uncommon,Uncommon,Fran2_C 2_4=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 2_5=Ocean,Fill_W,Rare,Rare,Rare,Fran_O 3_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 3_1=City,No_Fill,Common,Common,Common,Fran_C 3_2=City,No_Fill,Common,Common,Common,Fran_C 3_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran_C 3_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 3_5=Ocean,No_Fill,Rare,Rare,Rare,Fran_O 4_0=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 4_1=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 4_2=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 4_3=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 4_4=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_C 4_5=Ocean,No_Fill,Rare,Rare,Rare,Fran_O 5_0=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran2_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Fran_M 5_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Fran_D 5_5=City,No_Fill,Uncommon,Uncommon,Uncommon,Fran_C 6_0=Desert,No_Fill,Common,Common,Common,Wild5_D 6_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 6_2=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 6_3=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 6_4=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 6_5=Desert,No_Fill,Rare,Rare,Rare,Wild5_D
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 18] art_idx=357 encounter_difficulty=-70 0_0=Desert,No_Fill,Common,Common,Common,NRNR_D 0_1=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 0_2=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 0_3=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 0_4=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 0_5=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 1_0=Desert,No_Fill,Common,Common,Common,NRNR_D 1_1=Mountain,No_Fill,Common,Common,Common,NRNR_M 1_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 1_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 1_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 1_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 2_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 2_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 2_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 2_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 3_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 3_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_D 3_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 3_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_D 4_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 4_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 4_4=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 4_5=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 5_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NRNR_M 5_4=Mountain,No_Fill,Rare,Rare,Rare,Wild5_M 5_5=Desert,No_Fill,Rare,Rare,Rare,Wild5_D 6_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,NCR_M 6_4=Desert,No_Fill,Uncommon,Uncommon,Uncommon,NCR_D 6_5=Desert,No_Fill,Rare,Rare,Rare,NCR_D
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type

[Tile 19] art_idx=358 encounter_difficulty=-50 0_0=Mountain,No_Fill,Common,Common,Common,VNNB_M 0_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 0_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 0_3=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 0_4=Desert,No_Fill,Rare,Rare,Rare,NCR_D 0_5=Desert,No_Fill,Rare,Rare,Rare,NCR_D 1_0=Mountain,No_Fill,Common,Common,Common,VNNB_M 1_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_M 1_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_M 1_3=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 1_4=Mountain,No_Fill,Common,Common,Common,NCR_M 1_5=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 2_0=Mountain,No_Fill,Common,Common,Common,VNNB_M 2_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,VNNB_M 2_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 2_3=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 2_4=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 2_5=Mountain,No_Fill,Rare,Rare,Rare,NCR_M 3_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 3_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 3_2=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D 3_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D 3_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 3_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 4_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 4_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 4_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 4_3=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D 4_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 4_5=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 5_0=Desert,No_Fill,Common,Common,Common,Wild5_D 5_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 5_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 5_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 5_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 5_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D 6_0=Mountain,No_Fill,Common,Common,Common,Wild5_M 6_1=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,Wild5_M 6_2=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 6_3=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 6_4=Mountain,No_Fill,Uncommon,Uncommon,Uncommon,V15_M 6_5=Desert,No_Fill,Uncommon,Uncommon,Uncommon,V15_D
 * x_offset_yoffset=terrain,morning_chance,afternoon_chance,night_chance,type