Mod:Creation Kit/Editor Smoke

=Start Up=

First Load

 * Double Click on Skyrim.esm
 * Select Yes To All through all of the warnings
 * Press ctrl+S to save
 * Save as editorSmoke if you haven't saved before

Subsequent Loads

 * Double right click on editorSmoke so it says Active next to it

= Test An Interior =

Duplicate And Load A Cell

 * Go to the Cell View window
 * Right Click on QASmoke and hit Duplicate Cell
 * Double-Click on the new QASmokeCOPY0000 to go to it
 * You should see this:

Check The Lighting

 * Toggle on bright lighting ('A' key) and then turn it off again
 * Select the light in the scene (looks like a lightbulb)
 * Duplicate it (Ctrl+D)
 * Move it to the right over the table making sure it lights the new area
 * Press L to view the light's bounds
 * With either light selected, hold 'S', left click and move the mouse forward and back to scale the light
 * Press L again to toggle off the lighting bounds
 * You should see this:

Interior Navmesh

 * Press ctrl+E to enter navmesh mode
 * In the Navmesh Menu, select Generation->Object-Based Generation
 * After it's done it should look like this:
 * Select one of the edges, move it around then undo
 * Select one of the triangles, move it around then undo
 * Select one of the vertices, move it around then undo
 * Save (Ctrl+S)
 * Press Ctrl+E to exit navmesh mode

Piece Manipulation

 * Select a kit piece
 * Duplicate it
 * Move and Rotate it
 * Toggle snap and rotation snap ('q' and ctrl + 'q')
 * Move and rotate it
 * Test the Move, Rotate, and Scale GIZMO by select a level geometry and then cycle between [W] Rotate [E] Translate [2] Scale Keys. Use the handles to test the objects.
 * Press 'M' to toggle markers on and off (lights and xmarkers should disappear)
 * Note the ladles above the table
 * Press the havok button to enable it (highlighted green below) and the ladles should drop

=Test An Exterior=
 * Load the TestSmokeWorld Exterior
 * Press 'B' to toggle cell borders
 * Press 'Alt+T' to toggle trees on and off
 * Press 'Ctrl+E' to toggle navmesh (note the squares in the NE)
 * Go to Navmesh->Finalize Cell Navmeshes
 * After finalizing it should look like this:
 * Press 'Ctrl+E' to toggle navmesh off
 * Press 'H' to toggle Landscape editor
 * Left click over the landscape and move the mouse forward and backward to manipulate the terrain
 * Select a texture from the Settings menu and paint some of the terrain by holding down right-click and moving mouse
 * Press 'H' again to turn Landscape mode off

=Test A Quest =

Quest Creation
]]
 * In the object window go to Character->Quest
 * Right Click on the empty quest at the top and press duplicate
 * Single Click the newly created Copy000 and change the name to testQuestSmoke
 * Press 'No' at the first prompt to rename the quest (it seems backwards)
 * Press 'Yes' at the second to accept the change
 * Double Click on the new testQuestSmoke to open it

Dialogue View Test

 * Go to the Dialogue Views tab in the quest window
 * Right Click on the top white line under EditorID and go to new
 * Name the new view ID "testID1" and press ok
 * Click testID1 so it is highlighted
 * Right click in the large white area and select Create Branch
 * Name the branch testBranch and select ok to name the ID testBranchTopic
 * Right click inside the testBranchTopic box and select new info
 * Type "test" into the response box that pops up and hit ok
 * Don't enter anything at the info prompt, just press ok
 * Right click in the larger golden square and select Add Topic
 * Name the topic testBranchTopic2
 * Right click inside the testBranchTopic2 box and select New Info
 * Type "test" into the response box that pops up and hit ok
 * Don't enter anything at the info prompt, just press ok
 * You should see this:


 * Mouse over the white box under testBranchtopic, your cursor should turn into a gripping hand
 * Left click and hold, drag the arrow down to the white box under testBranchTopic2
 * You should see this: