Turtledove Detention Camp

 is a military camp located in Point Lookout.

Background
During the War with China it was used as prison for detained Chinese nationals and suspected spies or saboteurs. Prisoners were kept in abysmal conditions, with outhouses being the only sanitary facilities available and spartan bunk beds crammed into wooden houses serving as living quarters. Watchtowers with searchlights were erected at the perimeter while many security robots patrolled the base.

The inmates were likely to be interrogated for information, with procedures including simple questioning, beating, electrical chair torture and body mutilation.

All dead bodies were stored in the morgue, beneath the administration building. Connected to the morgue was a crematorium, where bodies were disposed of once the morgue filled up. Apparently, a lot of Chinese were under suspicion (citizen or not).

It seems that just before (or on) 23rd October came, several Chinese prisoners escaped via the morgue drainage channel, with the remaining inmates rioting, ending up with them holing up in one of the bunkhouses. This is indicated by a barricade in Bunkhouse B, with several makeshift weapons accompanying the skeletons and skeletal remains in the drainage tunnel and its exit.

Opposition
You will find many hostile ghouls and many Sentry Bots outside of the Camp. Depending on your character level and the game difficulty, these ghouls can include any number of swamp ghouls, feral ghoul roamers, glowing ones and feral ghoul reavers. If you are spotted as many as 15 Ghouls will attack. However the ghouls will side with you in their "offensive" if you have the Ghoul Mask.

In addition, there are many security bots and turrets which were mounted under the guard towers.

Hazards
Turtledove detention camp had a back area that was used as a toxic dumping site, as indicated by the mount of waste barrels and detritus near the camp's western perimeter. This toxic waste has permeated the swampy ground, and has resulted in the sludge in and around the camp to be extremely toxic - much of the camp is radioactive. This toxic, radioactive environment lures ghouls to the region in scores - even after you initially clear the area out, they will continue to migrate to the camp. It was the toxic environment here, along with the mistreatment at the hands of the guards and interrogators, that caused the prisoners to revolt.

The toxins are particularly concentrated in a few areas, most notably a horrid chemical pool in the camp's center. Here, the chemicals bubble and churn constantly, giving off a foul gas that has a noted dose of rads and is so vile that you actually cannot drink it. Occasionally, the chemicals react unpredictably, causing large bubbles to form, only to foul the air with a sickening pop and a burst of gas moments later - but every once in a while, a bubble breaks free of the surface and bounces around for a few seconds before popping, adding a bit of strangeness. Feral Ghouls congregate here in large numbers to bask in the radiation.

These bubbles can be picked up and moved, but are also highly volatile; they will explode, like a Bio-Gas canister, if shot with energy weapons, incendiary weapons, or exposed to extreme heat or fire. Because of this, it is highly advised to avoid the center of the camp during the combat with the security robots, lest a stray shot detonate a bubble, knock you down, and render an adventurer easy prey for the inordinately high number of feral ghouls in the region, which may include as many as 6 reavers.

Armory

 * 1 mini nuke
 * 1 sniper rifle at 11% condition
 * 4 frag grenades
 * 72 5.56mm rounds
 * 4 shotgun shells
 * 24 10mm rounds
 * 1 10mm pistol at 8% condition
 * 2 R91 assault rifles, one at 11% condition, the other at 8% condition
 * 48 .308 caliber rounds
 * 4 Ammunition Boxes
 * 3 First Aid Boxes

Bathroom

 * 1 Psycho
 * 1 R91 assault rifle at 18% condition
 * 1 10mm pistol at 10% condition

Admin office

 * 1 Safe, locked Average
 * 2 Ammunition Boxes, one locked Average
 * 12 .44 magnum rounds
 * 1 Scoped .44 Magnum, at 10% condition
 * 1 suit of combat armor at 17% condition
 * 1 combat helmet, at 12% condition

Bunkhouse A

 * 1 Stealth Boy in the locker in front of you on the shelf.

Morgue

 * Contains the corpse of Wan Yang (TD-0181), Ashley Cheng (TD-0831) and Mei Shen (TD-0204).
 * 5 stimpaks
 * 1 Mentats
 * 2 Med-X
 * 2 Rad-X
 * 1 Blood pack
 * 1 Rad Away

Septic tunnel

 * 1 personal footlocker, locked Average
 * 1 First Aid Boxes

Escapee cache

 * 2 First Aid Boxes
 * 2 Ammunition Boxes, one locked Easy
 * 2 shovels, one at 18% condition, one at 5% condition

Appearances
The appears in the Fallout 3 add-on Point Lookout.