Fallout 76 patch 1.6.4.31

A transcript of an official Fallout 76 patch.

Update version 1.6.4.31
Check the download sizes below for today’s patch on your platform of choice:


 * PC (Bethesda.net): 1.6 GB
 * PC (Microsoft Store): 9.1 GB
 * PC (Steam): 2.2 GB
 * PlayStation: 9.2 GB
 * Xbox: 9.1 GB

Art

 * Weapons: The Silver Shroud Tesla Rifle paint now correctly applies to the Charging Shotgun Barrel mod.

C.A.M.P.s & Workshops

 * Exploit: Fixed an issue in which cheaters could place NPCs in the game world.
 * Lights: The Diner Wall Light now correctly plays a sound effect when toggling it on and off.
 * Structures: Wires can now be attached to the power connector on the Firewatch Tower.
 * Structures: The Red Backwoods Bungalow now has an accompanying door, which can be found in the Doors tab in the build menu.
 * Structures: Players can now correctly place Blueprints that contain the Charleston Fire Station.
 * Walls: Wall Décor items, like Pennants, Frames, Posters, Signs, and etc., no longer clip into Enclave C.A.M.P. Walls.

Challenges

 * World: The requirements for the “Complete Different Daily Quests” World Challenge have been reduced from 23 to 22, and it can now be correctly completed.

Combat

 * VATS: Melee VATS attacks while in third-person view no longer cause the player to encounter a black screen.

Enemies

 * General: Addressed instances where enemies could sometimes become frozen and unresponsive.
 * Wolves: Fixed an issue that could prevent Wolves and other dog-type enemies from attacking the player.

Events & Quests

 * Public Events: Using the World Activity Tracker to Fast Travel to a Public Event that the player is already participating in no longer causes them to be removed from that event.
 * Public Events: Players now correctly join an active Public Event when walking into the event location.
 * '''Lode Baring: The quest tracker no longer persists on-screen after completing Lode Baring.

Fallout Worlds

 * Relaxed Building Restrictions: Setting the snapping toggle to “Collide” now correctly allows placement of C.A.M.P. objects without encountering “intersecting object” errors.

Items

 * Armor: Fixed an issue that caused Thorn Armor’s bleed effect to stack unintentionally. To help account for this change, the bleed effect now deals five times its previous damage.
 * Exploit: Addressed an exploit that could cause a weapon to deal more damage than intended under certain circumstances.
 * Exploit: Addressed an exploit in which players could obtain certain magazines repeatedly from the same location.
 * Headwear: The Captain Cosmos Helmet now correctly prevents damage and disease from airborne hazards.
 * Melee Weapons: VATS attacks using automatic melee weapons, like the Ripper, now correctly progress the critical hit meter.
 * Ranged Weapons: Missile Launchers now correctly take condition damage from use, and they are no longer unbreakable.
 * Ranged Weapons: Alien Blaster and Alien Disintegrator projectiles now correctly impact objects and terrain.

Localization

 * Animation: Addressed an issue that could cause water sources to appear to stop flowing when playing Fallout 76 in a language other than English.

NPCs

 * Allies: Allies no longer continue to appear as though they have a weapon drawn after leaving combat.

Performance & Stability

 * Client Stability: Fixed a client crash that could occur when using VATS melee attacks in third-person view.
 * Client Stability: Fixed a client crash that could occur when rapidly scrapping and storing objects in a C.A.M.P. that had reached the maximum build budget.

Sound

 * Keyring: Added sound effects that play when opening and closing the Keyring in the Pip-Boy.
 * Grenades: Excess sound effects no longer play when drawing a weapon with certain types of grenades equipped.
 * Sirens: Toggling a Siren on and off repeatedly no longer causes its sound effects to stack.

User interface

 * Nearby Corpses: Lengthy enemy names are now spaced and sized more appropriately in the Nearby Corpses menu.
 * Photomode: Dr. Zorbo themed poses are once again available for use in Photomode for players who earned them during Season 7.
 * Photomode: Adjusted the Photomode pose list so that pose titles and animations are back in sync.
 * Scoreboard: On consoles, the player’s current Atom balance now updates immediately after purchasing Ranks via the “Rank Up to Here” button on the Scoreboard.
 * Scoreboard: Fixed an issue that caused the “Rank Up to Here” button to remain greyed out after purchasing Atoms.
 * Settings: Using the “Defaults” button in the Display options menu now correctly reverts Display settings to their default values.