Reilly's Rangers (quest)

 is a Fallout 3 quest. It is also an Xbox 360 and PC achievement.

Obtaining the Quest
This quest can be started in three ways:


 * Picking up the Ranger Emergency Frequency, an automated distress call from Rangers stranded on the roof of the Statesman Hotel. The signal can be picked up while exploring near the National Archives building at the Mall Northeast map marker, but also on Pennsylvania Avenue and Vernon Square near the Statesman Hotel.


 * Finding Reilly in Underworld, the Ghoul City situated in the Museum of History in D.C. (near the Washington Monument). She is lying unconscious in the Underworld hospital, The Chop Shop. You must either convince Doc Barrows to wake her (speech skill), or do so yourself (60 medicine skill). Reilly explains that she was wounded by Super Mutants while trying to exfiltrate and get help for her team, who are stranded on the roof of the Statesman Hotel. (Speaking to Reilly is the only way to learn about Theo's ammo cache and obtain the code to unlock it.)


 * Traveling to the top of the Statesman Hotel and talking to Brick there.

The Rangers
Reilly's Rangers are a mercenary group operating in the Capital Wasteland. Their current missions are the ongoing eradication of Super Mutants, and mapping the Wasteland. The five members of Reilly's Rangers are:


 * Reilly: Leader of the Rangers.
 * Donovan: The Rangers' Engineer.
 * Brick: The Rangers' heavy weapons specialist, who uses a unique Minigun named Eugene.
 * Butcher: The Rangers' Medic.
 * Theo: The Rangers' Quartermaster, who was carrying most of the Rangers' ammo when he was killed in action.

Objectives & Walkthrough
1. Locate the Our Lady of Hope Hospital in Vernon Square. There are several entrances to the hospital, including the front and side entrances in Vernon Square. There is also an entrance from the nearby sewers, and a service/basement entrance.

2. Cross over to the upper floors of the Statesman Hotel. Make your way through the hospital, fighting or sneaking past the Super Mutants and Centaurs. First Aid Supply boxes are plentiful, as are medical braces and surgical tubing. Be on the lookout for traps; there is at least one pressure plate and several tripwire-activated grenade bouquets, set by the Rangers. In one stairwell you will find the body of Theo, the Rangers' quartermaster, and a locked ammo box (if you received the quest from Reilly, you will have the code needed to open it). Cross over to the Statesman Hotel by walking across the toppled crane, and drop down into the hotel.

3. Make your way to the roof and meet up with the surviving Rangers. Proceed through the ruined hotel. There are a few items scattered about, but one is linked to another quest. The holotape labeled, 'A Message from Little Moonbeam's Father,' is very important to Sydney, the relic hunter from the Stealing Independence Quest. A Nuka-Cola Quantum is in the bar of the Alfresco Lounge.

4. Repair the elevator to the ground floor. As you arrive on the roof, you will hear a final round of explosives taking out the latest wave of Super Mutants. Butcher waves you in, but admits you're stuck there with them unless the elevator can be repaired by Donovan. You may speak to each team member and, if you wish, offer them ammo (Brick takes 150 5mm rounds, Butcher takes 50 10mm rounds, Donovan takes 50 5.56 rounds), then ask Donovan about the elevator. He will tell you that he needs a fission battery; if you aren't carrying one, he mentions that he saw a broken Protectron in the restaurant below. Once you give the battery to Donovan, he will repair the elevator and the Rangers will leave the roof. You can repair the elevator panel with the battery yourself, or with a Repair of 75, a battery isn't needed.

5. Exfiltrate with the Rangers and return to the Ranger HQ in Seward Square. Fight your way out of the Statesman Hotel lobby. Butcher (if he survives) will tell you to drop by Ranger HQ, where you will find Reilly and the surviving team members. If you are unable to fast travel to Ranger HQ, it's likely that Seward Square will be swarming with Super Mutant Brutes, Masters and Centaurs when you exit the Dry Sewers, with a sprinkling of Talon Mercs or Regulators (depending on your Karma), so be prepared. You can obtain a secondary quest from Reilly, where she will pay you for mapping locations throughout the wasteland. (An informal quest regarding the fate of Reilly's sister can be obtained by looking through the Rangers' computer.)

As a reward you will be offered Ranger Battle Armor or Brick's minigun, Eugene (see Rewards section).

Strategy & Tactics

 * Reilly provides directions to the Statesman Hotel: "Using the Metro tunnels, head north from here to Metro Central. Then look for the tunnels to the Dupont Circle Station. Exit from Dupont Circle Station into the Dry Sewers and follow them to Our Lady of Hope Hospital." To make those directions work, you will have to leave the Dupont Circle station and head a short walk to the Dupont East station, where a flight of steps leads down to a door marked 'Hospital Maintenance.' This leads to the Dry Sewers and into the hospital.


 * If you're using fast travel, a shortcut is to hop to the GNR Building and leave through the back door. Climb down from the ledge, cross the bridge and enter the Metro Junction. Proceed downstairs into the tunnels and bear right into the station. Follow the left-hand bore and exit into Vernon Square near the Statesman Hotel. (As you step out of the tunnel mouth, there will be a Super Mutant patrolling a bridge to your left.)


 * Some players recommend clearing out the lobby of the Statesman Hotel prior to entering the hospital to make the final phase of the quest - exiting the hotel with the Rangers - easier. If you resupply each Ranger before leaving the roof, they should have no trouble dealing with any Super Mutants in the lobby.


 * By contrast, some players recommend not resupplying Brick (or any any of the Rangers) with ammo, therefore increasing Brick's chances of getting killed in the lobby battle. If she does get killed, you can loot her corpse for both Ranger armor and Eugene (and still receive either as a reward when the quest is finished).


 * You may also want to clear the building diagonally across the street from the hotel and hospital as it contains Super Mutant riflemen in the windows. (This isn't necessary, as the Rangers fast-travel to their headquarters upon leaving the hotel.)


 * The supply closet where the broken Protectron lies can be tricky to locate. The closet is behind the stairs in the southwest corner of the restaurant and blocked from view by a pillar. Remember, any fission battery will work.


 * Reilly mentions Theo's body is in a stairwell on the 2nd Floor of the Statesman Hotel; some players have complained that this isn't correct because you can enter the hotel lobby and climb a flight of stairs, which would put you on the 2nd Floor (Theo's body is found above the level where you cross over from the hospital). Ultimately, it doesn't matter. It's hard to miss a dead body and an ammo box in a stairwell that you have to take to reach your objective.


 * The easiest way to reach Ranger HQ is to enter Anacostia Crossing Station (just north of Rivet City) and cross the mezzanine (don't go down). You will exit at Seward Square.


 * If you have already completed "The American Dream" quest, to help out a lot on this quest, re-recruit Fawkes (the friendly neighborhood Super Mutant that you team up with in Vault 87). You can find him again in the room right before the giant skull that is the entrance to the Underworld, and you can pick him up before leaving the Museum of History. With the Gatling Laser he carries, he'll pretty much kill everything within this pretty difficult quest.


 * If you are accompanied by Charon or Fawkes, tell them to wait for you and leave them as soon as you reach the roof. Reilly's Rangers will turn hostile towards you if they see you with either of these NPCs when you first meet them. Once the initial contact is made you can then collect your NPC companion and return to the Rangers without them turning hostile.

Rewards
The quest rewards are either a suit of Ranger Battle Armor or Brick's unique minigun, Eugene. If you take the armor as a reward you can always steal Eugene from Brick using a Stealth Boy, though this is extremely difficult. (Prepare to take at least 100 tries to pickpocket Eugene). However to increase the likelyhood of stealing it from her, equip the Ranger Battle Armor for increased luck, temporarily drop all of your weighted equipment in a nearby drawer/locker/ammo crate/etc., with the exception of the Ranger Battle Armor itself, a Stealth Boy, and a regular Minigun. If you have any companions, tell them to wait for you outside of the room. Here, wait until Brick's lying asleep in her bed, activate the Stealth Boy, turn off your Pip-boy light to ensure minimal visibility, crouch into sneaking mode, move the maximum distance away from her to pickpocket her, THEN proceed to steal it from her. Upon doing this, replace Eugene by reverse-pickpocketing it with the regular Minigun, and at the expense of adding something from your inventory to hers of similar value (not to mention another negative karma deduction for doing so), you will have successfully stolen Eugene while getting the Ranger Battle Armor without any NPC casualties or ignited hostilities or both.

After rescuing Reilly's Rangers, if you offer to help Reilly with the Rangers' mapping duties, she will give you a Geomapper Module. As long as you have the module in your inventory, it will record every new location you discover. Return to the Compound periodically and speak to Reilly again to receive 30 caps per location. (You can speak to her right away after receiving the Module and get paid for locations you've already discovered.)

Some players have reported a minor glitch upon talking to Reilly about the Geomapping. She may say that all the locations you mapped before receiving the module were already found, and that you need to find "new" locations to receive any payment. This can be avoided by not trying to 'cash in' right away; leave the Compound and discover at least one location, then return to Reilly, and you will be paid for every location on your map.


 * Tip - If you wish to obtain both the Ranger Armor and Eugene, do not give any ammo to the Rangers on the rooftop (this will be an option in the dialogue tree if you found Theo's Ammo Cache). After the elevator is repaired, you and the Rangers will be attacked in the ground floor lobby by Super Mutants (assuming you didn't previously clear it out). Without ammo for Eugene, Brick is likely to rush in with only a 10mm pistol, which usually results in her death. You can then loot her corpse for Ranger Armor and Eugene. If you manage to get Brick and one other Ranger killed, you can loot them both. So the maximum equipment (including the quest reward) would be three sets of Ranger Armor and Eugene, or two sets and two copies of Eugene. Note that if all the Rangers die, the message 'You are now hostile with Reilly's Rangers' follows shortly after and the quest has failed.


 * There is another way to obtain both the Ranger Armor and Eugene. When asked to choose between Eugene and the armor, take Eugene. Then, find some Tesla Armor (they're easy to find, Enclave soldiers constantly respawn at certain places, such as in front of Arlington Library on the other side of the fence). If you also want the Ranger Battle Helmet, make sure you also get a Tesla Helmet. Make sure the Tesla gear is in perfect condition, and go the Ranger Compound. Now, pickpocket any one of the Rangers (it's best to pickpocket Donovan, because he is the only one who has the Ranger Battle Helmet, and you might as well get as much unique equipment as possible). First, drop the Tesla Armor and Helmet into his inventory, then leave the compound and go right back. Donovan should be wearing the Tesla Armor and Helmet when you return, which means his Ranger Armor and Helmet are in his inventory for you to pickpocket. And don't forget that the Ranger Armor and Helmet can be repaired by Rivet City Security Uniform and Helmet, respectively. You will lose karma for doing this (obviously).

Two of the Rangers (provided they survive) also offer services:


 * Butcher will treat your wounds for free, but cannot cure radiation poisoning or clear addictions.
 * Donovan offers to repair your weapons and armor for a fee, but despite Reilly's glowing recommendation his repair ability is actually very low.

Bugs

 * There is a minor bug near the conclusion of this quest. You are tasked with retrieving a Fission Battery to repair the elevator (any Fission Battery will do). If you have a Fission Battery in your inventory, do not select a conversation topic to give it to Donovan and elect to repair the elevator yourself, you will still have a quest objective to give the battery to Donovan until you end the quest by debriefing Reilly. This does not seem to have any effect on the quest itself, just a quest objective that does not update properly.


 * There have been bugs reported regarding how the quest is started. These involve not activating the quest though the radio signal or by reviving Reilly and may result in glitched endings, dead Rangers, or even making the Rangers hostile.


 * If you loot Donovan's Wrench off his dead body after he has repaired the elevator, there is no way to drop it, as it is flagged as a quest item. Its only purpose is to repair the elevator panel should you have neither the skill or battery to do it yourself.


 * If the Rangers go hostile due to seeing Fawkes or Charon with you, a quickload from before they went hostile may solve the issue.