Automated turret (Fallout: New Vegas)

Automated turrets are automated, unmanned laser and machine guns which are capable of sensing, and attacking targets that are hostile to the faction, or organization to which they belong.

Specifications
Automated turrets can be mounted on the floor or the ceiling. The ceiling turrets use 5.56mm machine guns whereas the ground turrets are equipped with lasers, although some ground mounted 5.56mm machine gun turrets were built. Both variants have unlimited ammunition.

Gameplay attributes
Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Then, similar to frenzied insects or robots, the turrets will fire on everything they see.

Automated turret
During the unmarked quest Democracy Inaction, the player character can choose to enter the Sacrificial Chamber. After watching the projected presentation, two hidden rooms open and eight ceiling-mounted turrets will open fire on the player character.

Mark II turret (Dead Money)
A single floor mounted Mark II turret can be found in Puesta del Sol switching station during the Dead Money add-on.

Mark III turret
In Camp Searchlight, ten floor-mounted Mark III turrets are spread throughout the town on street corners. Nearby terminals can be hacked and used to activate the closest turrets, which aid the player character in defeating the hostile feral trooper ghouls.

Mark IV turret (Old World Blues)
Two floor-mounted Mark IV turret can be found defending Elijah's former holdout location at Elijah's Watch.

Mark VI turret
Four floor-mounted Mark VI turrets can be found in Hidden Valley bunker, the Brotherhood of Steel's Mojave headquarters. Their purpose is to target enemy troops in case of a breach. Two floor-mounted Mark VI turrets can be found in the H&H Tools Factory set up as security measures for the paranoid Anthony House. Six floor-mounted Mark VI turrets can be found in the securitron vault underneath the Fort.

Hall monitor (Old World Blues)
A Hall monitor is a unique type of automated ground turret. A fairly weak turret that is part of the "security measures" inside the X-8 testing Institutional Test Facility during X-8 Data Retrieval Test, one of them is set on top of a force field and will fall and explode if an upgraded sonic emitter disables the field, while the other is set up in a hallway on the bottom floor.

Overclocked turret (Old World Blues)
One floor mounted overclocked turret can be found inside the Big MT north tunnel, in the eastern part of the Big MT. It is unique in that it will not attack the Courier even when detected, unless attacked first or if the courier gets too close.

The vault security turret (Dead Money)
Six floor-mounted "The vault security turrets" can be found in the Sierra Madre vault.

Vault-Tec turret
Two ceiling-mounted overclocked turrets can be found inside Vault 34's overseer office, aiding the ghoulified overseer in his attack against the Courier.

X-42 security turret (Old World Blues)
One floor-mounted turret is right next to the Courier when entering the Forbidden Zone, on his way to Dr. Mobius. The nearby terminal can be hacked and used to activate the turret to aid the player in defeating the X-42 giant robo-scorpion.

Gallery
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