Goris

Overview
Goris, son of Gruthar, was an intelligent deathclaw and a scholar. He was very curious about the rest of the world. He had learned how to crudely disguise himself among humans by wearing loose robes, and claiming that he was really a human but had some deformity he wished to hide, and travelled among them learning of their culture. When Goris met the Chosen One, he said that he had only been at the Vault for a couple months. Probably - because he just returned from one of his scholarly trips (notice: the Enclave had dropped deathclaw unit to Vault 13 recently).

Goris may join the Chosen One's party in search of new experiences and knowledge. His absence from Vault 13 while he travelled with the Chosen One meant that he was the only survivor of Frank Horrigan's massacre of the rebellious deathclaws. He, possibly along with Xarn depending on the Chosen One's actions, are the only two surviving intelligent deathclaws.

Normally, Goris wore his brown robes everywhere he goes. However, when combat begun, he dramatically tossed them off, revealing that his hide is a grey shade, unlike most deathclaws, which possess a brown hide. Goris was tough, quick, and skilled in unarmed combat. However, his inability to use other weapons then his claws reduce his utility as an NPC somewhat (his tough hide was equivalent of Combar Armor).

Goris'es development
He was six-stage CNPC (the first and the last stage shown):
 * ST 8 -> 10
 * PE 9
 * EN 7 -> 10
 * CH 4
 * IN 5 -> 8
 * AG 8 -> 10
 * LK 6 -> 7
 * HP 134 -> 187 (still he wasn't as tough as mature deathclaws)
 * AC 28 -> 35
 * Normal 5/40% -> 6/40%
 * Laser 8/60% -> 9/65%
 * Fire 4/30% -> 5/35%
 * Plasma 4/50% -> 5/50%
 * Explode 6/40% -> 9/45%
 * Unarmed dmg 1-30 -> 1-47
 * Total Wt 225 -> 275

Behind the scenes
Goris was designed by John Deiley, as was the whole Vault 13 in Fallout 2.

Appearances in games
Goris appears only in Fallout 2.