Mod:DUST Survival Simulator/Vault 34

Vault 34 is a Vault designed by Vault-Tec for a social experiment. Vault 34 had a lot of leisure facilities along with an armory full of weapons. As a result, the residents of the vault had access to lots of firearms, which was subsequently used in the revolt.

Background
As part of a social experiment, the vault was designed to have a lot of leisure facilities along with an armory packed to the brim with firearms and explosives. However, at some point, the overseer of the vault denied access to the armory due to worries about keeping firearms indoors. The group wanting access to the Vault armory left the vault and formed the Boomers in the Nellis Air Force Base. Due to this incident, the overseer closed the door and placed security guards to prevent more dwellers from leaving. However, revolts began again due to overpopulation. An attempt to overthrow the overseer failed, and in the process, damaged the vault reactor which led to the irradiation of the entire vault, turning the inhabitants into feral ghouls.

Layout
The layout and the scripted events, along with the enemies(excluding the Tunnelers) have not changed much, except for the fact that the All-American is hidden under the dead survivor in the corridor of the Overseer's Office. Once the player enters, they will confront Tunnelers in the cave, and face a Feral Ghoul in the Vault entrance.

Notable loot

 * The unique marksman carbine, the All- American is under the dead survivor outside of Overseer's quarter. The dead survivor has a Vodka in his inventory, but cannot be looted for some reason. (Verified on both count)
 * The armory of the Vault has a lot of firearms and ammo. There are Assault Carbines, Marksman Carbines, 10mm Submachine guns, Flamers, 3 C4 Plastic Explosives and the pulse gun.
 * A lot of 10mm rounds can be looted from the Feral Ghouls in the vault in addition to 10mm Pistols and 10mm Submachine guns which can be picked up.
 * An average- locked container in the Medical Room contains about a dozen Radaways and Rad-x.

Note

 * The quest Hard Luck Blues can be completed by either disabling the reactor or reverting control to the survivors in the reactor room's mainframe terminal. It doesn't have to be obtained. Reverting control is the best choice, since the sharecropper farms are no more and reverting control yields more exp.
 * After Survivor take step to revert control, some glowing ones spawned on the outer room. And back at Aerotech office building, one hostile human survivor and two friendly ghoul survivors spawned there. Killing the hostile one result no punishment, and talking to the two afterwards is possible, though fruitless.
 * It is questionable why the Tunnelers have not overrun the vault already, despite the amount of Tunnelers in the cave before the Vault entrance, which may be enough to clear out the Feral Ghouls inside. Though one can argue that the highly radiated environment allow ghouls to heal faster than Tunnelers can dish out damage, no increased healing symptom is shown.