Wheaton Armory

An old army armory, consisting of an underground bunker and a bombed out building across from the bunker. A number of Raiders have occupied the building and the Armory grounds, including a Raider boss armed with a Missile Launcher.

The armory itself is a very radioactive bunker and seems to include a missile silo. If it is a missile silo, then the payload is clearly fracutred or impared in some way, which would account for the massive leakes of iradiation throughout the area. Other then that there is just a radio, a few lockers, some old computing equipment and a small armoury. Undoubtly there is a trove of military treasures further within but decades of erosion and compromised structrial integreties has led to them being lost to the ages. Although there are no enemies inside, the place is filled with radioactive toxic waste. Your radiation can rise quite quickly while adventuring in here and, if you are not careful, you may end up dying of radiation poisoning or get shot. Be sure to pack some Rad Away, Rad-X, and a Radiation Suit, just in case.

Exterior
After entering the Northern Gate you can head down into a depression that leads the remains of the Bunker. There are two raised "huts" one to the North of the parked military transport and one to the South. There is an Average Locked Safe in the "hut" to the South that contains Bottle Caps, 10mm Rounds, a Chinese Pistol, and some Pre-war Money.

There is also a trailer that has been converted into a make-shift outpost, at the top of the the depression on the Southern side of the complex, that contains a First Aid Box, 2 Ammunition Boxes, and a Grenade Box that holds 4 Frag Grenades.

Before venturing into the Bunker head up the impromptu ramp and into the bombed out office building. If you look right there is a set of stairs that lead up to the next floor. There is nothing loot-wise on the second floor, but, if you continue up to the third floor there are 2 First Aid Boxes, 2 Ammunition Boxes and a Mine Box, that contains 4 Frag Mines, on a small white table behind the open door.

Just outside of the Southern Gate there is another small raised "hut" inside is a First Aid Box and a Grenade Box with 4 Pulse Grenades.

Interior of the Bunker
Upon entering the bunker your Geiger counter will not register anything until you enter the next room, through the door with the Radiation signs. The closed door to the left opens to an office with a desk, with a Ham Radio on it and 2 Gun Cabinets standing on both sides. These each contain one weapon and a small amount of ammunition for it, usually a 10mm SMG, Assault Rifle or Chinese Assault Rifle.

In the next small room there is a shelf unit that has a First Aid Box, an Ammunition Box, a packet of RadAway, and a bottle of Rad-X on it. There is also another Ammunition Box on the floor next to the shelf.

As you continue downward you will find another Ammunition Box. When you reach the bottom of the missile silo there is a hallway guarded by a Mark VII Automated Turret at the far end. The turret is controlled by an Average Lock Computer Terminal in the small room just inside the hall to the left. In this room there are the charred remains of two people, 3 crates, 3 Ammunition Boxes, (one of which is locked with an Average Lock), 1 Average Locked Grenade Box, a First Aid Box, a Stimpak, a packet of RadAway, and a bottle of Rad-X.

There is a Very Hard Door at the far end of the hallway, and a siren will activate when the door is opened. Inside is a small armory containing the following loot:


 * 1 Minigun
 * 2 Missile Launchers
 * 2 Sniper Rifles
 * 3 Frag Mines
 * 4 Assault Rifles
 * 3 Combat Knives
 * 3 Plasma Grenades
 * 6 Rad-X
 * 4 RadAway
 * 3 Pulse Mines
 * 2 Radiation Suits
 * 12 Ammunition Boxes, 5 Locked Easy, 1 Locked Average.
 * 1 U.S. Army: 30 Handy Flamethrower Recipes skill book.
 * -As a side-note this room is Radiation free.-