Terminal

A terminal is an electronic device that is used to interface with various computers, such as those programmed for controlling turrets, opening safes and doors, storing information, and activating robots and other special equipment. Some terminals have been rigged as traps. The operating system of a terminal is the Unified Operating System, published by RobCo Industries. Some terminals function autonomously, like bulky laptops (e.g.: Doctor Lesko's portable terminal); while others are dumb, i.e. they use the computer mainframe which they are connected to for processing and data storage. The typical terminal has a keyboard for typing commands and a monochromatic monitor for displaying data.

Fallout and Fallout 2
The terminals in Fallout and Fallout 2 can be used with the Science skill if it's high enough. In Fallout it is also possible to exploit back doors in computers to gain access, such as playing a game of 21.

Fallout 3, Fallout: New Vegas, and Fallout 4
Fallout 3, Fallout: New Vegas and Fallout 4 share a common terminal gameplay mechanic, with differences noted later.

Purpose of terminals
Terminals are generally used to find information about a particular quest or character. This information may be usable in some practical way, or it may be for background and atmosphere.

Controlling defense systems
Each of the three games features some interaction with a terminal and a defense system. Each game lets you deactivate any attached turret or defense system. Fallout 3 and New Vegas also feature terminals that control turret targeting: if targeting is disabled, the turret will shoot at everyone within range, not just the player.

In each game, there are more specialized version of this. For example, in Fallout 3 in the Robot Repair Center there is a terminal that can set off a pulse explosion disabling every robot in the area. There is also one in Fort Constantine that launches the fort's ICBM if the player has the Fort Constantine launch codes (the launch appears to be abortive). There is also one in SatCom Array NW-05a that allows the player to launch a nuclear strike from the Highwater Trousers orbital weapons platform, though the nukes are relatively small and there is no way to aim them (they explode harmlessly some distance from the player).

In addition, all games but in particular Fallout 3 and 4 feature terminals that can be used to open a Protectron holding container, gaining a potential ally for upcoming firefights (though the Protectron can still turn on you for various reasons, depending on the game). Fallout 4 also lets you install different personalities into the Protectron, which change its skin, dialogue, and weapon loadout.

In Fallout 4, terminals can be built at settlements in Workshop mode, as long as the player has at least 1 rank in the Hacker perk. These terminals can then be connected to other electrical objects such as lights and speakers to provide additional control options.

Opening doors and safes
Terminals are commonly used to open safes, giving an alternative to lockpicking the safe. To get maximum XP, you can pick a lock first, then hack the terminal which would have unlocked it. You could also hack the terminal but not unlock the safe/door etc. before exiting and then lockpicking it.

Terminals are also sometimes used to unlock or open doors; an example is the terminal used in the Fallout 3 Tenpenny Tower quest to let ghouls in from the Metro.

Secured terminals
Most terminals are secured. To access them you either need
 * A password.
 * A high enough Science skill (Fallout 3/New Vegas) or Hacker perk rank to hack them.
 * An encryption key.

Usually only one or two of these options are available.

Passwords
There are various ways of getting a password to a terminal. The two most common ways to get a password are that someone tells you the password or that you find an item describing the password, such as a holotape.



Hacking terminals
One way to deal with secured terminals is to hack them—if you can. This works only under the following conditions:
 * The terminal is hackable.
 * In Fallout 3/New Vegas: your Science skill is high enough to hack the terminal. You will need 100 in Science (base or adjusted; see below) to even attempt to hack a "very hard" terminal.
 * In Fallout 4: whether you have enough ranks in the Hacker perk to hack the terminal. Novice terminals can be hacked by anyone. If the player's skill isn't high enough, companion Nick Valentine can be ordered to hack the terminal instead.

In Fallout 3/New Vegas, there are items to help boost your science skill; e.g. the Vault 101 lab jumpsuit, the vault lab uniform, The Surgeon's lab coat, and most types of scientist outfit that can be found later in the game (with the exception of Doctor Li's outfit) will add +5 to your Science skill. Lesko's lab coat adds +10.

Hacking a terminal yields XP, depending on the difficulty level of the terminal.

The hacking game is similar to Mastermind, a board game. You will be presented with a list of words, all of the same character length, interposed with random characters. The length of the words is determined by the difficulty of the lock. The number of words you get is determined by how high your Science skill is (for Fallout 3 or New Vegas) or how high your Intelligence is (for Fallout 4). One of the words is the correct password, and your goal is to guess it.

You choose a word by clicking on it. If you didn't guess correctly, the terminal will display "x/y correct" where x is the number of correct letters, and y is the word length. A letter is correct only if it is in the right spot. For example, if the password is "RELEASED" and you choose "DETECTOR" then you will be told that there are 2/8 correct because there are 'E's in the 2nd and 4th place for both. The words have other letters in common, like 'R', but it is in the first spot in one word, and the last in the other. You have four attempts to select the correct password: if you fail, in Fallout 3/New Vegas you will be permanently locked out; however, if you have the Computer Whiz perk, you will get another try. In Fallout 4, you will only temporarily be locked out, for ten seconds; the maximum rank of Hacker will remove even this lockout.

There are also things you can do with the characters that are not part of words. Clicking on matching brackets (i.e. [] {} <>, even with other characters between, but not a whole word between) can remove a dud password or reset the number of remaining guesses to four. The brackets must be of the same type and on the same line. Although you cannot match brackets with a whole word between them, you can match brackets separated by the dots that appear when a dud word is removed ( <.......> ). Also, two or more opening brackets can be matched to a single closing bracket ("[ [ ]" on a line gives you two chances), but the opposite is not true ("[ ] ]" only gives you one chance). When you scroll across this type of entry from left-to-right, the entire entry will be highlighted letting you know if you've found one or not.

Previous choices are displayed on the right-hand side of the terminal.

To get to the hacking mini-game quickly, you can click the startup screen on the terminal to skip to the next screen. Click once more to load the hack screen instantly. (Note: in Fallout: New Vegas if you back out after your first hack attempt prior to "locking" computer, you must wait even longer for the initial key in prior to the mini-game)

Mothership Zeta terminals
There are terminals scattered around the alien ship Zeta, in the Mothership Zeta add-on. They are used by the aliens for security purposes, and with the required Science skill, ranging from 25 to 75 Science, you can hack them. There are a few choices available once hacked: Set it to blow up in a small amount of time, set a proximity charge, and unlock the door. These terminals can also be destroyed.

Encrypted terminals
Sometimes terminals have options that can't be used until you have the correct encryption key, and will be presented as gibberish.

An example of this are the terminals used by Chinese remnants in the Capital Wasteland - but the terminal encryption key is usually nearby.

Suspicious terminals
Several suspicious terminals can be found at H&H Tools Factory on the top floor. They are equipped with "Hidden Network Drives" that can be accessed through the player's Pip Boy.

Trapped terminal
A terminal can also be a trap in disguise.

If triggered by activating the keyboard, the terminal will become electrified (not harming the player), and then the rigged frag grenade will detonate.

A trapped terminal has a broken rear, and a small antenna on the back, sending or receiving from an unknown location; see picture to the right. Also, all terminals with traps on them are plainly called "terminal," as with the normal "Click/press 'A'/'X' to Activate terminal."

Disarming a trapped terminal demands an Explosives skill of 45. In New Vegas, it requires a skill of 60. It is disarmed by activating the rear of the terminal rather than the front.

A frag grenade was used to create the trap, and you will get the one used to rig the terminal when you disarm it.

After disarming, these terminals cannot be used for anything except re-arming with any type of grenade, a fruitless gesture since it is not a trap any non-player character could spring. It is not possible to use these terminals for informational purposes.

List of hackable terminals (Fallout 3)
For the Data Miner achievement/trophy, you need to find 50 terminals to hack.

List of hackable terminals (Fallout: New Vegas)
For the Hack the Mojave achievement/trophy you must hack 25 terminals

List of hackable terminals (Fallout 4)
For the RobCo's Worst Nightmare achievement/trophy, the Sole Survivor must hack 50 terminals. 

{|class="va-table sortable" !style="width:14em"|Closest map marker !style="width:6em" |Difficulty !class="unsortable"|Location !class="unsortable"|Name !class="unsortable"|Content/Purpose
 * Andrew Station
 * style="text-align:center"|Novice
 * Railway platform (eastern part)
 * Terminal
 * Spotlight control
 * ArcJet Systems
 * style="text-align:center"|Expert
 * Laboratory (2nd floor, southwest)
 * Lab terminal
 * Terminal entries Safe control
 * Back Street Apparel
 * style="text-align:center"|Advanced
 * Backroom (ground floor, southwest)
 * Terminal
 * Safe control
 * BADTFL Regional Office
 * style="text-align:center"|Novice
 * Chief's office (ground floor, northwest)
 * Terminal
 * Terminal entries Safe control Turret control
 * BADTFL Regional Office
 * style="text-align:center"|Novice
 * Holding cells (basement, northeast)
 * Terminal
 * Terminal entries
 * BADTFL Regional Office
 * style="text-align:center"|Expert
 * Archive area (lower floor, southeast)
 * Terminal
 * Protectron control
 * Beantown Brewery
 * style="text-align:center"|Novice
 * Tower Tom's office (upper floor, northeast)
 * Tower Tom's terminal
 * Terminal entries
 * Boston Mayoral Shelter
 * style="text-align:center"|Novice
 * Security area (ground level)
 * Terminal
 * Turret control
 * Boston Mayoral Shelter
 * style="text-align:center"|Expert
 * Storage room (underground level)
 * Terminal
 * Terminal entries Door control
 * Boston Mayoral Shelter
 * style="text-align:center"|Master
 * Sleeping quarters (underground level, lower floor)
 * Terminal
 * Door control
 * Cabot House
 * style="text-align:center"|Expert
 * Jack Cabot's lab (2nd floor, southeast)
 * Terminal
 * Terminal entries
 * Cabot House
 * style="text-align:center"|Master
 * Emogene Cabot's room (3rd floor, northeast)
 * Terminal
 * Terminal entries
 * Cambridge Police Station
 * style="text-align:center"|Advanced
 * Chief's office (ground floor, eastern side)
 * Recon data terminal
 * Terminal entries Safe control
 * Crater House
 * style="text-align:center"|Novice
 * Southeastern shack
 * Terminal
 * Terminal entries Spotlight control Turret control
 * Diamond City
 * style="text-align:center"|Novice
 * Mayor McDonough's office
 * Mayor McDonough's terminal
 * Terminal entries Safe control
 * D.B. Technical High School
 * style="text-align:center"|Novice
 * Yellow classroom (2nd floor, western side)
 * Terminal
 * Spotlight control
 * D.B. Technical High School
 * style="text-align:center"|Novice
 * Computer lab (2nd floor, southeast)
 * Terminal
 * Terminal entries
 * Fallon's Department Store
 * style="text-align:center"|Novice
 * Staff room (upper floor, western side)
 * Terminal
 * Protectron control
 * Faneuil Hall
 * style="text-align:center"|Novice
 * Main entrance (ground floor, western side)
 * Security terminal
 * Protectron control
 * Faneuil Hall
 * style="text-align:center"|Novice
 * Commonwealth Bank (upper floor, southwest)
 * Terminal
 * Protectron control
 * Faneuil Hall
 * style="text-align:center"|Expert
 * Commonwealth Bank (upper floor, northwest)
 * Terminal
 * Door control
 * Fraternal Post 115
 * style="text-align:center"|Novice
 * Executive office (upper floor, northeast)
 * Executive terminal
 * Terminal entries Safe control Turret control
 * style="text-align:center"|Novice
 * Main entrance (ground floor, western side)
 * Security terminal
 * Protectron control
 * Faneuil Hall
 * style="text-align:center"|Novice
 * Commonwealth Bank (upper floor, southwest)
 * Terminal
 * Protectron control
 * Faneuil Hall
 * style="text-align:center"|Expert
 * Commonwealth Bank (upper floor, northwest)
 * Terminal
 * Door control
 * Fraternal Post 115
 * style="text-align:center"|Novice
 * Executive office (upper floor, northeast)
 * Executive terminal
 * Terminal entries Safe control Turret control
 * Executive office (upper floor, northeast)
 * Executive terminal
 * Terminal entries Safe control Turret control


 * Goodneighbor
 * style="text-align:center"|Advanced
 * Bobbi's place (upper floor)
 * Bobbi's terminal
 * Terminal entries Safe control
 * Jamaica Plain
 * style="text-align:center"|Novice
 * Town Hall basement (northern side)
 * Treasures access terminal
 * Door control
 * Jamaica Plain
 * style="text-align:center"|Expert
 * Town Hall basement (northern side)
 * Security terminal
 * Protectron control
 * Listening Post Bravo
 * style="text-align:center"|Master
 * Bunker entrance
 * Terminal
 * Door control
 * Mass Bay Medical Center
 * style="text-align:center"|Expert
 * Reception (ground floor, western side)
 * Terminal
 * Protectron control
 * Museum of Freedom
 * style="text-align:center"|Novice
 * Generator room (basement)
 * Computer terminal
 * Door control
 * Museum of Freedom
 * style="text-align:center"|Novice
 * Director's office (3rd floor, northwest)
 * Museum Operations terminal
 * Terminal entries Door control
 * Sanctuary
 * style="text-align:center"|Novice
 * Yellow house (southwest)
 * Ledger terminal
 * Terminal entries
 * Shaw High School
 * style="text-align:center"|Novice
 * Main office (ground floor, southern side)
 * Faculty terminal
 * Terminal entries
 * Suffolk County Charter School
 * style="text-align:center"|Novice
 * Main hall (ground floor)
 * Terminal
 * Protectron control
 * Suffolk County Charter School
 * style="text-align:center"|Expert
 * Basement
 * Terminal
 * Door control
 * Sunshine Tidings Co-op
 * style="text-align:center"|Novice
 * Central building
 * Sunshine Tidings terminal
 * Terminal entries Mr. Handy control
 * Super-Duper Mart
 * style="text-align:center"|Novice
 * Manager's office (ground floor, southern corner)
 * Terminal
 * Protectron control Safe control
 * Tenpines Bluff
 * style="text-align:center"|Advanced
 * Train tracks checkpoint (to the east)
 * Terminal
 * Door control
 * The Institute
 * style="text-align:center"|Novice
 * West stairs (ground floor, near clinic)
 * Terminal
 * Door control
 * The Institute
 * style="text-align:center"|Master
 * East stairs (ground floor, near commissary)
 * Terminal
 * Door control
 * University Point
 * style="text-align:center"|Novice
 * Sedgwick Hall: machine parts magazine (2nd floor, northwest)
 * Gerald's terminal
 * Terminal entries
 * University Point
 * style="text-align:center"|Novice
 * Slocum's Joe cafeteria (ground floor, northwest)
 * Terminal
 * Door control
 * University Point
 * style="text-align:center"|Novice
 * University Credit Union (basement, southern side)
 * Vault control terminal
 * Door control
 * Vault 81
 * style="text-align:center"|Novice
 * Clinic (bottom floor, residential area)
 * Terminal
 * Terminal entries
 * Vault 81
 * style="text-align:center"|Advanced
 * Overseer's office (top floor, atrium area)
 * Overseer's terminal
 * Terminal entries
 * Vault 81
 * style="text-align:center"|Expert
 * Secret Vault (close to the end)
 * Vault 81 Secure Access terminal
 * Door control
 * Vault 81
 * style="text-align:center"|Master
 * Reactor room (under the stairs)
 * Old Overseers terminal
 * Terminal entries
 * Wicked Shipping Fleet Lockup
 * style="text-align:center"|Novice
 * Warehouse (outside)
 * Terminal
 * Protectron control
 * Yangtze
 * style="text-align:center"|Advanced
 * Medbay (lower deck)
 * Terminal
 * Door control
 * Yangtze
 * style="text-align:center"|Expert
 * Southern stairs (upper deck)
 * Bulkhead terminal
 * Door control
 * Yangtze
 * style="text-align:center"|Master
 * Reactor room (lower deck)
 * Bulkhead terminal
 * Door control
 * Yangtze
 * style="text-align:center"|Master
 * Armory (lower deck)
 * Terminal
 * Door control
 * -}
 * Terminal
 * Protectron control
 * Yangtze
 * style="text-align:center"|Advanced
 * Medbay (lower deck)
 * Terminal
 * Door control
 * Yangtze
 * style="text-align:center"|Expert
 * Southern stairs (upper deck)
 * Bulkhead terminal
 * Door control
 * Yangtze
 * style="text-align:center"|Master
 * Reactor room (lower deck)
 * Bulkhead terminal
 * Door control
 * Yangtze
 * style="text-align:center"|Master
 * Armory (lower deck)
 * Terminal
 * Door control
 * -}
 * Armory (lower deck)
 * Terminal
 * Door control
 * -}

Terminal Терминал Термінал