Covenant

Covenant is a location and possible settlement in the Commonwealth in Fallout 4.

Background
Before the Great War, Covenant was built to preserve the lifestyle of homeland America. The town was discovered by a group of people, who've made the village their home. The townspeople are strangely friendly folk, and are responsible for the overall pristine condition of the town's infrastructure.

It is later discovered that the settlement is a refuge created by doctor Roslyn Chambers for people who have suffered at the hands of synths. The settlement therefore has a strong anti-synth sentiment, and follows the Compound's orders by regulating their visitors using the SAFE test. Those suspected of being synths are kidnapped and taken to the Compound, where they are interrogated and tortured.

Layout
Covenant is a small settlement inhabited by eight people, a Mister Handy named Deezer, and a house cat named Dora. There is a large wall surrounding the whole settlement with multiple heavy machine gun turrets on small wooden platforms. Inside the wall are four houses and a small garden. The houses look incredibly intact, as if they had not been touched by the Great War at all. The Sole Survivor may comment on this by saying that all the buildings look almost pre-War.

There is a workbench in a shack near the garden. Many of the buildings may be locked at first, but the inhabitants will occasionally go in and out the doors of every building and they can then be followed without needing to resort to lockpicking.

Notable loot

 * Penny's ledger - a note on the safe on Penny Fitzgerald's shop.
 * The SAFE report can be found on the desk inside the office building.
 * Raider report and another copy of the SAFE report in a wall/floor safe hidden behind a crate in the office building.
 * The Covenant reminder note, in the first house on left, will prompt Sole Survivor to make a comment.
 * Covenant house key - Carried by most inhabitants, and on Jacob's nightstand next to his bed.
 * Covenant shop key - Carried by Penny Fitzgerald and Patricia Montgomery, and inside Penny's cash register.
 * Covenant office key - Carried by Jacob Orden and Brian Fitzgerald, and in a desk inside the office.
 * Jacob's password - a note in his house, on the night stand next to his bed. Gives access to his office terminal.
 * Caravan details - Given to the player by Honest Dan during Human Error.
 * An overdue book is located behind the shop.
 * The unique combat shotgun Justice can be bought from Penny Fitzgerald. She also stocks the Destroyer's helmet.
 * A random suit of power armor can be found northwest of Covenant in the lake near the tail of the crashed Vertibird.
 * West-northwest of Covenant on the shore of the lake is a patch of mirelurk eggs guarded only by a single mirelurk.

Appearances
Covenant only appears in Fallout 4.

Behind the scenes
The SAFE Test, the test to get into Covenant, is actually the G.O.A.T. test from Fallout 3 having all the questions except the last question, but a few have been modified. The usage of the test to screen for synths is a direct reference to the Voight-Kampff test in the film "Blade Runner." In the movie, the test is used to identify Replicants (artificial humans used as machines) that are otherwise indistinguishable from normal humans, much like generation 3 synths. This is one of many references to Blade Runner throughout Fallout 3 and 4.

Bugs

 * If you search Stockton's Caravan before you get the lemonade from Deezer, you won't be able to progress the story through Honest Dan.

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