Wasteland (game)

Wasteland is a post-nuclear computer role-playing game created by Interplay and published by Electronic Arts on January 27, 1987. It was released for Apple II, Commodore 64 and Microsoft DOS.

Wasteland is not considered part of the Fallout universe, but it served as a major inspiration in Fallout's creation and numerous references can be found throughout the series.

Overview of Wasteland
You control a group of player-created characters ("PCs") known as Desert Rangers. After most of the world was obliterated by nuclear weapons in the Great War, your band of heroes survived because they luckily hailed from a former prison located near Las Vegas, Nevada, an area that somehow avoided a direct hit. Your initial mission is to investigate disturbances in surrounding communities: Highpool, the Agricultural Center, Quartz, the Rail Nomads Camp, Needles, and Las Vegas. The Desert Rangers uncover a sinister plot, hatched by a cyborg and a computer mainframe with artificial intelligence - to replace the world's population of living, breathing creatures, with cybernetic machines. To achieve this goal, a nuclear holocaust was orchestrated, and in the aftermath, machines are produced to destroy humans and then repopulate the earth. The Desert Rangers ultimately prevail by blowing up Base Cochise, the location of the A.I.-driven computer mainframe.

References in Fallout games
If one plays any of the Fallout games after playing Wasteland, they can't help but recognize the similarities. Some have said (Fallout designers, specifically) that Wasteland was the "inspiration" for the Fallout series.

Entire Fallout Series
 * Brotherhood of Steel - appeared in Wasteland as a purely hostile non-player character faction called the Guardians
 * Deathclaws - a reference to the Shadowclaws, mutated iguanas found wandering the desert in Wasteland
 * Energy Weapons - an obtainable skill introduced in Wasteland
 * Garden of Eden Creation Kit (G.E.C.K.) - A garden/museum of rebirth was created and displayed by Irwin John Finster, who incidentally may be a reference to Howard Finster, creator of the garden-park museum Plant Farm Museum; he created this museum to "show all the wonderful things o' God's Creation, kind of like what the Garden of Eden does."
 * Ghoul - a reference to Wastelands mutated Desert Dweller, Drool, Pit Ghoul, Shambler Ghoul, Spineless Ghoul, Night Screamer, and Night Terror'
 * Laser pistol (Fallout, Fallout 2, and Fallout Tactic's "Wattz 1000 laser pistol", and Fallout 3s "AEP7 laser pistol") - a reference to Wastelands plain Laser Pistol'
 * Laser rifle (Fallout, Fallout 2, and Fallout Tactics "Wattz 2000 laser rifle", and Fallout 3s and Fallout: New Vegass "AER9 laser rifle") - a reference to Wastelands plain Laser Rifle
 * Power armor - a reference to the Wasteland armor with the same name, obtained in the Guardian's Citadel
 * Red Ryder BB gun - a reference to the gun with the same name found in Wasteland, available in Highpool or via an exploit
 * Robots - appeared in Wasteland as adversaries
 * Water chip - in Wasteland, the first quest given to the Desert Rangers is to fix a water pump in Highpool

Fallout

 * Dugan, the Nuka-Cola addict - a reference to Wastelands Hobo Oracle, a bum addicted to Snake Squeezins, found at the Rail Nomads Camp'
 * Gizmo, the crime lord - a reference to Fat Freddy, an obese gangster from Las Vegas, Nevada
 * Junktown - a reference to the Savage Village, the home of the Junk Master
 * Tycho, the Desert Ranger - the band of heroes in Wasteland were Desert Rangers. This character also makes references to Wasteland.
 * ZAX - a reference to VAX, a recruitable humanform robot non-player character, found (after being built) in Base Cochise

Fallout 2

 * Chrissy - a reference to Christina, an Uzi-packing, recruitable non-player character found in Needles
 * The little Casino War in Wasteland's Las Vegas appears to be a model for the Situation in New Reno
 * The EPA, which didn't make it to the final version of Fallout 2, bears a strong similarity to Wasteland's Project Darwin
 * Cassidy has a few combat taunts that come from Wasteland's combat descriptions
 * In the Mercenaries' cave, you need three numbers from three dog tags to open a safe. These are the same three numbers found on Huey, Dewey, and Louie's ID tags in Quartz that also open a safe. (11-16-27)

Fallout 3

 * Brick - When asked about Vernon Square, Brick mentions that she loves turning the 'muties into a "fine, red mist" with her gun; in Wasteland, this (along with "exploding like a blood sausage" and "reducing to a thin, red paste") was one of the descriptions the game used for dramatic combat deaths.
 * Children of Atom - a reference to the Servants of the Mushroom Cloud, a cult of bomb-worshiping zealots located in Las Vegas, Nevada 
 * Citadel - a reference to a location of the same name in Wasteland, which is the home of the Guardians (the faction the Brotherhood of Steel was based on)
 * Firelance - a reference to this weapon is found in Wasteland ' s meta fictitious, "decoy" storyline, in Wasteland's paragraphs book
 * Keller Family Transcript - individual digits of a combination held by different individuals is similar to Huey, Dewey, and Louie, of Quartz.
 * Tesla cannon - similar to Wastelands Meson Cannon'
 * Toaster - when Three Dog mentions that his toaster needs repair, it is likely (in part, at least) a reference to the surprisingly useful skill of Toaster Repair in Wasteland
 * Wasteland Survival Guide - The book you can help make is the name of Wasteland's game guide book
 * President Eden - When speaking with the Cochise A.I. mainframe in Wasteland, it states that its mission is "to repopulate the Earth with pure stock once my minions have destroyed all other life. I will win." This is identical to the main goal of President Eden, who is also an A.I. mainframe. Additionally, the player can ask Eden how to kill him, to which he will reply that doing so is impossible. A similar question can be asked of Cochise, with a similar answer.

Fallout: New Vegas

 * Las Vegas was an area in Wasteland. Las Vegas and New Vegas both appear to have avoided being directly hit by nukes and are in relatively good condition. Both cities have electricity and robots patrolling the streets, as well.
 * Sarah Weintraub, the owner of the Vault 21 hotel, tells you about the Vault-Tec toaster she repaired, relating to the toaster repair skill.
 * Outside of the Mojave Outpost, the plaque by the monument mentions a pact between the New California Republic Rangers and the Desert Rangers. A nod to the Desert Ranger faction that appeared in Wasteland. In Honest Hearts, the player can find Desert Ranger combat armor.
 * In the Black Mountain Prison Building you can access a terminal containing the diary of Raul Tejada. In one entry he will mention that Tabitha had him repair a toaster. Raul also expresses, when taken to Jacobstown, trepidation that the mutants there won't take him captive and force him to fix toasters. These are both references to the toaster repair skill.
 * "Night Terror", a fiend that Little Buster of Camp McCarran killed for Dhatri, is reference to the ghoul like enemy of the same name.
 * The DLC Old World Blues features a large number of references to Wasteland, including: the proton axe, toaster, the consumables blood sausage, thin red paste and thick red paste and the perk Them's Good Eatin.

Fallout Tactics

 * Calculator - a reference to the evil computer found in Wastelands Base Cochise'

Fallout: Brotherhood of Steel

 * Giese, the junk master whom can fashion weapons from pieces of junk - a reference to Junk Master, a junk rebreather-recuperator from Savage Village

Van Buren

 * Helen Wheels &mdash; truckers, smugglers (together with Eddie "Crazy Horse" Galensky)
 * Job - Mister Handy administrative police robot in Denver
 * Christina Royce - cut-off non-player character, mature Chrissy from Fallout 2
 * ZAX - two units appear once again: Twin Mothers, Boulder
 * The Nursery - a reference to the Agricultural Center
 * Circle Junction - a reference to Rail Nomads Camp
 * US Engineers mentioned together with military prison at Tibbets design document