Vault 19

Vault 19 is one of the Vault-Tec vaults in the Mojave Wasteland. By 2281 the vault has been abandoned by its original inhabitants, and is currently occupied by Powder Gangers founder Samuel Cooke and his escaped convict followers.

Background
The inhabitants of Vault 19 were segregated into two different colored sectors, red and blue, with limited contact between them. Vault 19 was unique in that it had two overseers, one for the Red Sector, one for the Blue Sector.

The main purpose of the vault's experiment, as explained in fragmented notes found on a terminal in one of the overseers' offices, was to induce paranoia through non-chemical and non-violent means. Subliminal messaging may have been a factor, as a child states on his terminal that he was hearing high-pitched noises, and so were his friends. Many journal entries indicate levels of paranoia, blaming the other faction for vault malfunctions, and the doctor for drugging them. There are also entries about hearing noises, feeling unusual drafts of air from vents, and seeing the camera lights blinking in patterns. Both factions blamed this on the other, unaware that the true culprits were the overseers, at the direction of Vault-Tec. Some inhabitants suspected that the doctor may also have been involved. Patient notes in the clinic indicate many patients experiencing psychosis or aggression, but the notes give no indication that the doctor is aware of the cause.

The vault inhabitants' fate is unknown. Possibly the paranoia caused them to turn on each other. Perhaps the water filtration malfunction poisoned them, or fire geckos breaking through from the sulfur caves may have destroyed them all. In any case, when the convicts who escaped from the NCR Correctional Facility led by Samuel Cooke discovered the vault, it was abandoned.

Layout
This vault is located in an abandoned parking lot on a road between Bonnie Springs and Whittaker Farmstead, northeast of Goodsprings. The entrance is concealed by a sewer grate inside the parking lot attendant’s booth. There is an alternate entrance directly into the sulfur caves northwest of Whitaker Farmstead.

The top floor is mostly intact but most of the lower levels have been cut off by collapsed corridors.

Main area
A ladder leads down from the sewer grate into a small room containing the vault door and its control panel. Passing through the main entrance into a hallway, to the left and right of the entrance are the two overseers’ offices. On the left from the entrance is the cafeteria, where many escaped convicts sit idly. There is a first aid box under the counter, a Nuka-Cola vending machine and a Sunset Sarsaparilla vending machine in a corner. Continuing through the cafeteria into the hallway, one will find two restrooms, both with first aid boxes on the wall near the sinks, and the clinic. The clinic has a waiting room and an examination room with a large supply of chems and surgical instruments, two doctor's bags, and a copy of Today's Physician.

Also note that there are 5 patient logs in the clinic: two under the desk in the examination room, one on top of that desk, one in the east corner of the room beneath the shelving unit, and one on the western wall, behind the privacy screen and underneath the medical trolley.

Blue sector living quarters
This can be accessed with a blue sector keycard, which Philip Lem will give to the player if he/she offers to help him. You can also find a blue sector keycard near a terminal in a room inside the red sector. Alternatively, one may wait for one of the convicts to open the door, and take a keycard from a desk in one of the rooms. The blue sector keycard can also be pick-pocketed from Philip Lem if there is no other alternative. This sector is a horseshoe shaped hallway with many rooms on the sides occupied by convicts. A great deal of bottle caps and Vault 19 jumpsuits can be found in the dressers. At the end of the hallway is the elevator to the fire gecko infested common areas.

Red sector living quarters
This section can only be accessed with a red sector keycard, which will be given to the player when he/she offers to help Samuel Cooke (Note that this will not affect Philip Lem or vice versa, it only opens up a new objective.). This is a small "L" shaped hallway, and is much smaller than the blue sector, with similar loot in the dressers and lockers.

Common Areas
This area can be accessed through elevators in either the red or blue sectors, or through the sulfur caves.

Blue sector
Assuming that the Courier comes down from blue sector, the room on the left in the collapsed hallway opens onto an apartment with a large hole in the ceiling and one or more fire geckos. Further down the elevator hall is a small room with double beds, a floor safe, two dressers and a single Vault 19 jumpsuit on one of the dressers. Strangely, this jumpsuit will not disappear when picked up. This room also has a Sunset Sarsaparilla star bottle cap on the desk near the terminal. Finally here is a large room with many beds and lockers at the end of the hallway. The atrium must be opened with a blue sector keycard. The atrium itself contains more fire geckos and the entrance to the sulfur caves on the floor. The upper level can be reached by crouching under the doorway, but there is little of value there. There is one first aid box behind the bar.

Stairs lead up from the room to an upper deck, but there is little to discover here.

Red sector
This area is also reached by an elevator. It is smaller than the blue sector, with only one collapsed room and the elevator. This is guarded by one fire gecko. The hallway leads to the shared atrium where the sulfur cave entrance is found.

Sulfur caves
This level of the vault is the most damaged by far, and is comprised mainly of yellow caves made entirely of sulfur, and the vault's operations, reactor, and utility rooms. It is also infested with many fire geckos and nightstalkers.

The cave itself is separate from the vault. Entering the cave will take you into the vault’s operations room. In order to block off the sulfur caves for Lem’s optional part of the quest Why Can't We Be Friends?, follow the path to the right into a large cave. To the left is a large yellow rock formation peppered with lumps of gray rock. This is the “Microcline Rock”. If you activate it, you will see that it contains enough potassium to create an explosion large enough to block the caves or destroy the vault.

Beyond this cave is a larger cave with access via a staircase back into the operations center of the vault. There is also a ladder to the Mojave Wasteland, which will bring you outside northwest of the Whittaker Farmstead.

Following the staircase leads to a common room with more vending machines. Exiting this room and going down the stairs will bring you to a utility room. Going left will take you past another entrance to the operations room. Past the blocked reactor entrance is the systems room, which has no loot whatsoever, but may contain a fire gecko. If you exit the common room and go right (north) there is a short passage which leads to a hard locked elevator leading to a tunnel beneath the desk in the overseer's office where Lem is located. The password to this computer may be gained from the terminal in the office itself, or it can be hacked with an average Science skill.

Inhabitants

 * Samuel Cooke
 * Philip Lem
 * Escaped convicts

Notable loot

 * First aid boxes are plentiful in this vault. Medical supplies include 3 doctor's bags, and some stimpaks (two on the top floor in the clinic, one down in the first floor living quarters main room in a first aid box behind a serving/bar area).
 * Sunset Sarsaparilla star bottle cap in the abandoned living quarters of the blue sector, next to a terminal inside the second dorm on a desk.
 * Almost every dresser in this vault contains 10+ bottle caps.
 * There is a Programmer's Digest under the desk with the terminal in the first room on the left after entering the Blue Sector and another in the clinic on the desk.
 * Metal armor and a metal helmet in the sulfur caves.
 * In the clinic there is a Today's Physician on the desk next to the destroyed computer.
 * Tortoiseshell Glasses, the only pair in the game, worn by Philip Lem.
 * There are four C-4 plastic explosives in this vault.
 * When you enter the blue living quarters via the elevator from the first floor, there is a room on your left, behind the pile of debris are a few randomized containers.
 * In the Living Quarters, over a bed on a shelf, are 3 boxes of gumdrops (a fairly rare consumable, and necessary for making mushroom cloud).

Related quests

 * Why Can't We Be Friends?

Behind the scenes
Vault 19 was designed by Sydney Wolfram.

Bugs

 * When entering the vault through the overseer’s office, it is possible that any companions you have with you may be unable to follow you up the stairs into the actual office.
 * It is possible to become stuck between the generator and the railing if trying to walk along the rails next to the vault door.
 * When the vault door is opening you can walk through it even if not open.
 * Sometimes, the floor safe in the blue section of the living quarters may not appear. However, you may still open it. The safe will reappear after opening it.
 * In the cafeteria, there may be an escaped convict floating in a sitting position eating food, which is also floating, next to a booth.
 * Sometimes when firing the missile launcher in the vaults main area, all convicts might disappear, making the quest Why Can't We Be Friends? impossible to complete.
 * A Vault 19 jumpsuit found on top of a dresser in the last room on the second floor of the Blue Sector, when looted, will not disappear. You will have the item in your inventory, and it will make the picking up sound, but the item appears to be still on the dresser. It cannot be looted again. This is unresolved as of the 1.07 patch.
 * When killing all the geckos before Cooke gives you the quest, you can't retrieve the red access card.
 * Sometimes, the proper speech dialogue with Lem does not occur, leaving the Courier no other option but to obtain the blue key card by other means (i.e., pick-pocketing Lem, waiting for another resident to open their room door, etc.)

Appearances
Vault 19 appears in Fallout: New Vegas.

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