Armor Class

Armor Class, abbreviated to AC, is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.

Modifies the chance to hit this particular character. The defender's AC is directly substracted from the attacker's chance to hit. Starting armor class is equal to your Agility. Average characters will have an armor class of 5.

Modified by: Agility, Armor and Perks.

See Combat for more information on how combat works.