DLC03ScribeVallincourt.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	AlertToCombat	FormID 00027414	0	DialogueCi_AlertToCombat_00027414_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_AlertToCombat_00027414_1.mp3	File Not Found		AlertToCombat	--	To arms! Brothers! To arms! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	AlertToCombat	FormID 00027415	0	DialogueCi_AlertToCombat_00027415_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_AlertToCombat_00027415_1.mp3	File Not Found		AlertToCombat	--	Combat alert! Alarm! Alarm! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	AlertToCombat	FormID 00027416	0	DialogueCi_AlertToCombat_00027416_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_AlertToCombat_00027416_1.mp3	File Not Found		AlertToCombat	--	To your guns, Brothers! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	AlertToCombat	FormID 00027417	0	DialogueCi_AlertToCombat_00027417_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_AlertToCombat_00027417_1.mp3	File Not Found		AlertToCombat	--	Defend the Citadel! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	AlertToCombat	FormID 00027418	0	DialogueCi_AlertToCombat_00027418_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_AlertToCombat_00027418_1.mp3	File Not Found		AlertToCombat	--	Hostile in the Bailey! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	AlertToCombat	FormID 00027419	0	DialogueCi_AlertToCombat_00027419_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_AlertToCombat_00027419_1.mp3	File Not Found		AlertToCombat	--	We've got a hostile in the Lab! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	AlertToCombat	FormID 0002741C	0	DialogueCi_AlertToCombat_0002741C_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_AlertToCombat_0002741C_1.mp3	File Not Found		AlertToCombat	--	Hostile contact in A Ring! Calling for backup! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	AlertToCombat	FormID 0002741D	0	DialogueCi_AlertToCombat_0002741D_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_AlertToCombat_0002741D_1.mp3	File Not Found		AlertToCombat	--	Hostile contact in B Ring! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	Assault	FormID 00027409	0	DialogueCitadel_Assault_00027409_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_Assault_00027409_1.mp3	File Not Found		Assault	--	Do you have any idea who you're dealing with? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	Assault	FormID 0002740A	0	DialogueCitadel_Assault_0002740A_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_Assault_0002740A_1.mp3	File Not Found		Assault	--	You dare assault a Brother of Steel? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	Attack	FormID 00027447	0	DialogueCitadel_Attack_00027447_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_Attack_00027447_1.mp3	File Not Found		Attack	--	For the Citadel! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	Attack	FormID 00027448	0	DialogueCitadel_Attack_00027448_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_Attack_00027448_1.mp3	File Not Found		Attack	--	You will die here! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	Attack	FormID 00027449	0	DialogueCitadel_Attack_00027449_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_Attack_00027449_1.mp3	File Not Found		Attack	--	You dare spill blood on this sacred ground? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	Attack	FormID 0002744A	0	DialogueCitadel_Attack_0002744A_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_Attack_0002744A_1.mp3	File Not Found		Attack	--	For Elder Lyons! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	Attack	FormID 00027450	0	DialogueCitadel_Attack_00027450_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_Attack_00027450_1.mp3	File Not Found		Attack	--	You're no better than that mutie scum... Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkHail	FormID 000C84D2	0	ConvCitadel_CitTalkHail_000C84D2_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_CitTalkHail_000C84D2_1.mp3	File Not Found		CitTalkHail. --	As you were. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkHail	FormID 000C9559	0	ConvCitadel_CitTalkHail_000C9559_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_CitTalkHail_000C9559_1.mp3	File Not Found		CitTalkHail. --	Hail. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkKnightDuskResponse1	FormID 00032FF0	0	ConvCitade_CitTalkKnightDu_00032FF0_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkKnightDu_00032FF0_1.mp3	File Not Found		CitTalkKnightCaptainDuskResponse1	--	Hail. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA731	0	ConvCitade_CitTalkShortGen_000BA731_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkShortGen_000BA731_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA732	0	ConvCitade_CitTalkShortGen_000BA732_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkShortGen_000BA732_1.mp3	File Not Found		CitTalkShortGeneric	--	Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA733	0	ConvCitade_CitTalkShortGen_000BA733_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkShortGen_000BA733_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA734	0	ConvCitade_CitTalkShortGen_000BA734_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkShortGen_000BA734_1.mp3	File Not Found		CitTalkShortGeneric	--	There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA735	0	ConvCitade_CitTalkShortGen_000BA735_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkShortGen_000BA735_1.mp3	File Not Found		CitTalkShortGeneric	--	It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA736	0	ConvCitade_CitTalkShortGen_000BA736_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkShortGen_000BA736_1.mp3	File Not Found		CitTalkShortGeneric2	--	Hmm... All right, thanks for the information. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA737	0	ConvCitade_CitTalkShortGen_000BA737_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkShortGen_000BA737_1.mp3	File Not Found		CitTalkShortGeneric2	--	I thought as much. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA738	0	ConvCitade_CitTalkShortGen_000BA738_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkShortGen_000BA738_1.mp3	File Not Found		CitTalkShortGeneric2	--	I see... Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA739	0	ConvCitade_CitTalkShortGen_000BA739_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitade_CitTalkShortGen_000BA739_1.mp3	File Not Found		CitTalkShortGeneric2	--	Very well. Thank you for the update. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	CitTownCitadelEND	FormID 0003883F	0	DialogueCi_CitTownCitadelE_0003883F_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_CitTownCitadelE_0003883F_1.mp3	File Not Found		That's all I needed. --	If you say so. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	CombatToLost	FormID 0002743D	0	DialogueCi_CombatToLost_0002743D_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_CombatToLost_0002743D_1.mp3	File Not Found		CombatToLost	--	Dammit, lost them. Check back in B Ring. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	CombatToLost	FormID 0002743E	0	DialogueCi_CombatToLost_0002743E_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_CombatToLost_0002743E_1.mp3	File Not Found		CombatToLost	--	Zero contact, no kill. Send a team to the Lab. Protect the robot! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	CombatToLost	FormID 0002743F	0	DialogueCi_CombatToLost_0002743F_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_CombatToLost_0002743F_1.mp3	File Not Found		CombatToLost	--	Where'd they go? Check inside! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	CombatToLost	FormID 00027441	0	DialogueCi_CombatToLost_00027441_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_CombatToLost_00027441_1.mp3	File Not Found		CombatToLost	--	Damn. Contact lost. Repeat, contact lost. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	CombatToLost	FormID 00027442	0	DialogueCi_CombatToLost_00027442_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_CombatToLost_00027442_1.mp3	File Not Found		CombatToLost	--	Stay alert, Brothers. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	Death	FormID 0002742F	0	DialogueCitadel_Death_0002742F_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_Death_0002742F_1.mp3	File Not Found		Death	--	Nooo... Pained 100	dying gasp --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	Death	FormID 00027430	0	DialogueCitadel_Death_00027430_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_Death_00027430_1.mp3	File Not Found		Death	--	Brothers... Pained 100	dying gasp --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	DeathResponse	FormID 0002740C	0	DialogueCi_DeathResponse_0002740C_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_DeathResponse_0002740C_1.mp3	File Not Found		DeathResponse	--	A Brother has fallen! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	DeathResponse	FormID 0002740D	0	DialogueCi_DeathResponse_0002740D_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_DeathResponse_0002740D_1.mp3	File Not Found		DeathResponse	--	You dare take the life of a Brother of Steel! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	DeathResponse	FormID 0002740E	0	DialogueCi_DeathResponse_0002740E_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_DeathResponse_0002740E_1.mp3	File Not Found		DeathResponse	--	His was a good death. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	DeathResponse	FormID 0002740F	0	DialogueCi_DeathResponse_0002740F_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_DeathResponse_0002740F_1.mp3	File Not Found		DeathResponse	--	Focus, Brothers. Focus on the enemy! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Combat	DeathResponse	FormID 00027410	0	DialogueCi_DeathResponse_00027410_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_DeathResponse_00027410_1.mp3	File Not Found		DeathResponse	--	Let his death not be in vain! Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2TLVallincourtNeedHelp	FormID 01007B4F	0	DLC03BS2_DLC03BS2TLVallinc_00007B4F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2TLVallinc_00007B4F_1.mp3	File Not Found		I hear you can help me get into Old Olney. --	Well, maybe. I mean, possibly. I think so, but I'm not certain. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2TLVallincourtNeedHelp	FormID 01007B4F	1	DLC03BS2_DLC03BS2TLVallinc_00007B4F_2	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2TLVallinc_00007B4F_2.mp3	File Not Found		I hear you can help me get into Old Olney. --	I don't know how much this will actually help... I mean, I'm not quite sure how effective it might be since it hasn't really been field tested... Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2TLVallincourtNeedHelp	FormID 01007B4F	2	DLC03BS2_DLC03BS2TLVallinc_00007B4F_3	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2TLVallinc_00007B4F_3.mp3	File Not Found		I hear you can help me get into Old Olney. --	But I think I've figured out a way to override the signals the Enclave is using to control their Deathclaws. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2TLVallincourtNeedHelp	FormID 01007B4F	3	DLC03BS2_DLC03BS2TLVallinc_00007B4F_4	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2TLVallinc_00007B4F_4.mp3	File Not Found		I hear you can help me get into Old Olney. --	Here, take this. It's only a prototype, so please don't lose it. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerA	FormID 01007B4E	0	DLC03BS2_DLC03BS2Vallincou_00007B4E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B4E_1.mp3	File Not Found		What exactly is this thing? --	It's a semi-standard transmitter, only I altered the frequency modulation and jacked up the output. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerA	FormID 01007B4E	1	DLC03BS2_DLC03BS2Vallincou_00007B4E_2	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B4E_2.mp3	File Not Found		What exactly is this thing? --	Based on some experiments I ran here in the lab, it should override the signals the Enclave uses to control Deathclaws. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerA	FormID 01007B4E	2	DLC03BS2_DLC03BS2Vallincou_00007B4E_3	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B4E_3.mp3	File Not Found		What exactly is this thing? --	Don't worry -- It's constantly broadcasting, so you don't need to do anything. Just don't lose it. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerA	FormID 01007B4E	3	DLC03BS2_DLC03BS2Vallincou_00007B4E_4	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B4E_4.mp3	File Not Found		What exactly is this thing? --	And so far, I have no evidence of adverse effects of EM interference in humans. Animals maybe, but not humans. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerA	FormID 01007B4E	4	DLC03BS2_DLC03BS2Vallincou_00007B4E_5	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B4E_5.mp3	File Not Found		What exactly is this thing? --	Anyway, it doesn't have a huge broadcast range, but it should be enough. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerB	FormID 01007B50	0	DLC03BS2_DLC03BS2Vallincou_00007B50_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B50_1.mp3	File Not Found		How does the scrambler work? --	It overrides the Enclave signal, so as far as the Deathclaw is concerned, you're in control. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerB	FormID 01007B50	1	DLC03BS2_DLC03BS2Vallincou_00007B50_2	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B50_2.mp3	File Not Found		How does the scrambler work? --	And remember, it works passively. As long as you have the scrambler on your person, it'll do its job. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerC	FormID 01007B51	0	DLC03BS2_DLC03BS2Vallincou_00007B51_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B51_1.mp3	File Not Found		Is there anything I need to be concerned about? --	No, I don't think so. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerC	FormID 01007B51	1	DLC03BS2_DLC03BS2Vallincou_00007B51_2	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B51_2.mp3	File Not Found		Is there anything I need to be concerned about? --	As long as you're within range of the Enclave's transmitter, your signal should be the one the Deathclaw follows. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerC	FormID 01007B51	2	DLC03BS2_DLC03BS2Vallincou_00007B51_3	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B51_3.mp3	File Not Found		Is there anything I need to be concerned about? --	If you get too far away, well I'm not sure what's going to happen. I think there might be some bad effects... for the Deathclaw, not you. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerDone	FormID 01007B53	0	DLC03BS2_DLC03BS2Vallincou_00007B53_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B53_1.mp3	File Not Found		Okay, that's it. --	All right, then. There have been reports of an Enclave camp southeast of Old Olney, so I'd head there if you want to try it out. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	DLC03BS2VallincourtScramblerDone	FormID 01007B53	1	DLC03BS2_DLC03BS2Vallincou_00007B53_2	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_DLC03BS2Vallincou_00007B53_2.mp3	File Not Found		Okay, that's it. --	I hope the Scrambler ends up being useful. I'd hate to have spent all this time on it and get no results... or bad results. That would be worse. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	DLC03PQTLBoSJob	FormID 0100AD8F	0	DLC03PostQ_DLC03PQTLBoSJob_0000AD8F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQ_DLC03PQTLBoSJob_0000AD8F_1.mp3	File Not Found		Is there anything else I can do to help the Brotherhood? --	Yeah... actually, I think Rothchild is looking for stuff to rebuild Liberty Prime. You should ask him. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	DLC03PQTLBrotherhood	FormID 0100A0F2	0	DLC03PostQ_DLC03PQTLBrothe_0000A0F2_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQ_DLC03PQTLBrothe_0000A0F2_1.mp3	File Not Found		So, what happens to the Brotherhood now? --	Now? Now the real work begins. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	DLC03PQTLBrotherhood	FormID 0100A0F2	1	DLC03PostQ_DLC03PQTLBrothe_0000A0F2_2	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQ_DLC03PQTLBrothe_0000A0F2_2.mp3	File Not Found		So, what happens to the Brotherhood now? --	I've got just piles and piles of Enclave technology to take apart and put back together. Who do you think got our captured Vertibird flying? Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	DLC03PQTLBrotherhood	FormID 0100A0F2	2	DLC03PostQ_DLC03PQTLBrothe_0000A0F2_3	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQ_DLC03PQTLBrothe_0000A0F2_3.mp3	File Not Found		So, what happens to the Brotherhood now? --	Now let me get back to work before Rothchild assigns me trash detail. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	DLC03PQTLEnclave	FormID 0100AE70	0	DLC03PostQ_DLC03PQTLEnclav_0000AE70_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQ_DLC03PQTLEnclav_0000AE70_1.mp3	File Not Found		So, have we totally wiped out the Enclave? --	Yeah, for a while at least. You'll still bump into a few of them in the Wastes... deep scout patrols and outposts. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	DLC03PQTLEnclave	FormID 0100AE70	1	DLC03PostQ_DLC03PQTLEnclav_0000AE70_2	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQ_DLC03PQTLEnclav_0000AE70_2.mp3	File Not Found		So, have we totally wiped out the Enclave? --	Hopefully, they'll stay far from here and let us do our job now that we kicked their butts! Happy 100 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	DLC03PQTLPrime	FormID 0100AD8E	0	DLC03PostQ_DLC03PQTLPrime_0000AD8E_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQ_DLC03PQTLPrime_0000AD8E_1.mp3	File Not Found		How's the reconstruction of Liberty Prime going? --	Don't even get me started... Disgust 100 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	DLC03PQTLPrime	FormID 0100AD8E	1	DLC03PostQ_DLC03PQTLPrime_0000AD8E_2	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQ_DLC03PQTLPrime_0000AD8E_2.mp3	File Not Found		How's the reconstruction of Liberty Prime going? --	Trying to decipher Rothchild's schematics and wiring diagrams is exhausting. But we'll get there. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	DLC03PQTLPrime	FormID 0100AD8E	2	DLC03PostQ_DLC03PQTLPrime_0000AD8E_3	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQ_DLC03PQTLPrime_0000AD8E_3.mp3	File Not Found		How's the reconstruction of Liberty Prime going? --	Like Rothchild says, "Liberty Prime will walk again!" I believe him, but I think it's going to take a really long time. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	FreeformDC	Topic	FFDCDogtagsFound1	FormID 0002E01B	0	FreeformDC_FFDCDogtagsFoun_0002E01B_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\FreeformDC_FFDCDogtagsFoun_0002E01B_1.mp3	File Not Found		Where can I find Scribe Jameson? --	She spends most of her time in the Archives. You'll find them in A Ring, near the great hall. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	FreeformDC	Topic	FFDCDogtagsFound2	FormID 0002E023	0	FreeformDC_FFDCDogtagsFoun_0002E023_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\FreeformDC_FFDCDogtagsFoun_0002E023_1.mp3	File Not Found		All right then. --	Glad to be of help. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	FreeformPowerArmor	Topic	FFPAWho	FormID 000612B7	0	FreeformPowerArmor_FFPAWho_000612B7_2	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\FreeformPowerArmor_FFPAWho_000612B7_2.mp3	File Not Found		Can someone in the Citadel train me to wear Power Armor? --	I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	FreeformPowerArmor	Topic	FFPAWho	FormID 000612D4	0	FreeformPowerArmor_FFPAWho_000612D4_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\FreeformPowerArmor_FFPAWho_000612D4_1.mp3	File Not Found		Can someone in the Citadel train me to wear Power Armor? --	Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Conversation	GOODBYE	FormID 0100BD57	0	DLC03BS2_GOODBYE_0000BD57_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_GOODBYE_0000BD57_1.mp3	File Not Found		I have to go now. --	Good luck, and please be careful. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Conversation	GOODBYE	FormID 0100AE6B	0	DLC03PostQuest_GOODBYE_0000AE6B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQuest_GOODBYE_0000AE6B_1.mp3	File Not Found		I have to go now. --	Don't be a stranger around here... you better come back and visit the Citadel once in a while! Happy 100 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DialogueCitadel	Conversation	GOODBYE	FormID 0002415D	0	DialogueCitadel_GOODBYE_0002415D_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GOODBYE_0002415D_1.mp3	File Not Found		I have to go now. --	Of course. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Conversation	GOODBYE	FormID 0001E558	0	DialogueCitadel_GOODBYE_0001E558_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GOODBYE_0001E558_1.mp3	File Not Found		I have to go now. --	Steel be with you. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS1	Topic	GREETING	FormID 0100B7F7	0	DLC03BS1_GREETING_0000B7F7_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS1_GREETING_0000B7F7_1.mp3	File Not Found		GREETING	--	I'm sorry, I'm very busy right now. Far too much to analyze. Perhaps one of the other Scribes could help you? Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	GREETING	FormID 0100BD5B	0	DLC03BS2_GREETING_0000BD5B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_GREETING_0000BD5B_1.mp3	File Not Found		GREETING	--	I hope the scrambler is useful for you. If not, I hope you can run very, very fast. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03BS2	Topic	GREETING	FormID 0100BD5C	0	DLC03BS2_GREETING_0000BD5C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03BS2_GREETING_0000BD5C_1.mp3	File Not Found		GREETING	--	I'm still very, very busy. Is this important, or can it wait? Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	GREETING	FormID 0100AD93	0	DLC03PostQuest_GREETING_0000AD93_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQuest_GREETING_0000AD93_1.mp3	File Not Found		GREETING	--	You did it! You actually did it! Surprise 100 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	GREETING	FormID 0100AD93	1	DLC03PostQuest_GREETING_0000AD93_2	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQuest_GREETING_0000AD93_2.mp3	File Not Found		GREETING	--	Do you have any idea how famous you're gonna be? You're being inscribed in all of our records as, well... as a hero! Happy 70 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	GREETING	FormID 0100AD93	2	DLC03PostQuest_GREETING_0000AD93_3	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQuest_GREETING_0000AD93_3.mp3	File Not Found		GREETING	--	Hey, if there's anything you ever need, I'm your gal!	Happy 100 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Topic	GREETING	FormID 0100AD94	0	DLC03PostQuest_GREETING_0000AD94_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQuest_GREETING_0000AD94_1.mp3	File Not Found		GREETING	--	Hey! What's up? Surprise 100 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03DialogueCitadel	Topic	GREETING	FormID 010091CF	0	DLC03Dialo_GREETING_000091CF_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03Dialo_GREETING_000091CF_1.mp3	File Not Found		GREETING	--	What can I do for you? Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03DialogueCitadel	Topic	GREETING	FormID 010091D0	0	DLC03Dialo_GREETING_000091D0_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03Dialo_GREETING_000091D0_1.mp3	File Not Found		GREETING	--	It's pretty busy down here right now, but I'll help if I can. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03DialogueCitadel	Topic	GREETING	FormID 010091D1	0	DLC03Dialo_GREETING_000091D1_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03Dialo_GREETING_000091D1_1.mp3	File Not Found		GREETING	--	Did you need something? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DLC03DialogueCitadel	Topic	GREETING	FormID 010097F9	0	DLC03Dialo_GREETING_000097F9_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03Dialo_GREETING_000097F9_1.mp3	File Not Found		GREETING	--	What do you need? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DLC03DialogueCitadel	Topic	GREETING	FormID 0100BB9B	0	DLC03Dialo_GREETING_0000BB9B_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03Dialo_GREETING_0000BB9B_1.mp3	File Not Found		GREETING	--	Did you need something? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DLC03DialogueCitadel	Topic	GREETING	FormID 0100BB9C	0	DLC03Dialo_GREETING_0000BB9C_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03Dialo_GREETING_0000BB9C_1.mp3	File Not Found		GREETING	--	Good to see you. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	GREETING	FormID 000BCC04	0	DialogueCitadel_GREETING_000BCC04_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GREETING_000BCC04_1.mp3	File Not Found		GREETING	--	For Elder Lyons! Happy 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	GREETING	FormID 000BCC05	0	DialogueCitadel_GREETING_000BCC05_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GREETING_000BCC05_1.mp3	File Not Found		GREETING	--	Good luck! Happy 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	GREETING	FormID 000BCC06	0	DialogueCitadel_GREETING_000BCC06_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GREETING_000BCC06_1.mp3	File Not Found		GREETING	--	Project Purity is as good as ours! Happy 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	GREETING	FormID 000BCC08	0	DialogueCitadel_GREETING_000BCC08_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GREETING_000BCC08_1.mp3	File Not Found		GREETING	--	Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	GREETING	FormID 000BCC09	0	DialogueCitadel_GREETING_000BCC09_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GREETING_000BCC09_1.mp3	File Not Found		GREETING	--	You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	GREETING	FormID 000BCC0A	0	DialogueCitadel_GREETING_000BCC0A_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GREETING_000BCC0A_1.mp3	File Not Found		GREETING	--	It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	GREETING	FormID 000BCC0B	0	DialogueCitadel_GREETING_000BCC0B_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GREETING_000BCC0B_1.mp3	File Not Found		GREETING	--	Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	GREETING	FormID 000BCC0C	0	DialogueCitadel_GREETING_000BCC0C_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GREETING_000BCC0C_1.mp3	File Not Found		GREETING	--	You need to report to Elder Lyons A.S.A.P. He's over by the robot. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Topic	GREETING	FormID 00024133	0	DialogueCitadel_GREETING_00024133_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_GREETING_00024133_1.mp3	File Not Found		GREETING	--	What aid can I offer you, outsider? Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Conversation	HELLO	FormID 0100AE7F	0	DLC03PostQuest_HELLO_0000AE7F_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQuest_HELLO_0000AE7F_1.mp3	File Not Found		HELLO	--	You did it! You did it! Happy 100 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Conversation	HELLO	FormID 0100AE80	0	DLC03PostQuest_HELLO_0000AE80_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQuest_HELLO_0000AE80_1.mp3	File Not Found		HELLO	--	So, what did you break this time? Happy 100 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DLC03PostQuest	Conversation	HELLO	FormID 0100AE81	0	DLC03PostQuest_HELLO_0000AE81_1	Data\Sound\Voice\BrokenSteel.esm\DLC03FemaleUniqueVallincourt\DLC03PostQuest_HELLO_0000AE81_1.mp3	File Not Found		HELLO	--	You're back! Surprise 100 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	DialogueCitadel	Conversation	HELLO	FormID 00024144	0	DialogueCitadel_HELLO_00024144_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCitadel_HELLO_00024144_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 00025507	0	ConvCitadel_HELLO_00025507_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_00025507_1.mp3	File Not Found		HELLO	--	Elder Lyons... Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 0002550C	0	ConvCitadel_HELLO_0002550C_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_0002550C_1.mp3	File Not Found		HELLO	--	Damn robot. Worst bedside manner ever. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 000B416B	0	ConvCitadel_HELLO_000B416B_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_000B416B_1.mp3	File Not Found		HELLO	--	Welcome. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 000B416C	0	ConvCitadel_HELLO_000B416C_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_000B416C_1.mp3	File Not Found		HELLO	--	The Brotherhood is at your service. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 000B416D	0	ConvCitadel_HELLO_000B416D_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_000B416D_1.mp3	File Not Found		HELLO	--	You honor us with your presence here. Neutral 50 --	--	GetIsID == 1	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 000B416E	0	ConvCitadel_HELLO_000B416E_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_000B416E_1.mp3	File Not Found		HELLO	--	Need something, friend? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 00025B05	0	ConvCitadel_HELLO_00025B05_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_00025B05_1.mp3	File Not Found		HELLO	--	So what's the latest report? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 000BA73A	0	ConvCitadel_HELLO_000BA73A_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_000BA73A_1.mp3	File Not Found		HELLO	--	What was the result of the latest scan? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 000BA73B	0	ConvCitadel_HELLO_000BA73B_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_000BA73B_1.mp3	File Not Found		HELLO	--	What's the situation? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 000BA73C	0	ConvCitadel_HELLO_000BA73C_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_000BA73C_1.mp3	File Not Found		HELLO	--	Well? What's your tactical appraisal of our situation? Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	ConvCitadel	Conversation	HELLO	FormID 000B416F	0	ConvCitadel_HELLO_000B416F_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\ConvCitadel_HELLO_000B416F_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 0002741F	0	DialogueCi_LostToCombat_0002741F_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_0002741F_1.mp3	File Not Found		LostToCombat	--	I guess we lost- wait! Contact! Contact! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 00027420	0	DialogueCi_LostToCombat_00027420_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_00027420_1.mp3	File Not Found		LostToCombat	--	I have contact. Weapons hot. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 00027422	0	DialogueCi_LostToCombat_00027422_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_00027422_1.mp3	File Not Found		LostToCombat	--	Positive contact. Firing. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 00027423	0	DialogueCi_LostToCombat_00027423_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_00027423_1.mp3	File Not Found		LostToCombat	--	There you are, outsider! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 00027424	0	DialogueCi_LostToCombat_00027424_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_00027424_1.mp3	File Not Found		LostToCombat	--	There is no shelter from the Brotherhood. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 00027425	0	DialogueCi_LostToCombat_00027425_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_00027425_1.mp3	File Not Found		LostToCombat	--	The Brotherhood sees all. Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 00027426	0	DialogueCi_LostToCombat_00027426_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_00027426_1.mp3	File Not Found		LostToCombat	--	Hostile located in the lab! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 00027427	0	DialogueCi_LostToCombat_00027427_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_00027427_1.mp3	File Not Found		LostToCombat	--	Found him! In the lab! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 00027428	0	DialogueCi_LostToCombat_00027428_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_00027428_1.mp3	File Not Found		LostToCombat	--	Found her! In the lab! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 00027429	0	DialogueCi_LostToCombat_00027429_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_00027429_1.mp3	File Not Found		LostToCombat	--	Contact in A Ring! Repeat, I have found the intruder in A Ring! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	LostToCombat	FormID 0002742A	0	DialogueCi_LostToCombat_0002742A_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_LostToCombat_0002742A_1.mp3	File Not Found		LostToCombat	--	Positive contact near the Archives! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	NormalToCombat	FormID 00027451	0	DialogueCi_NormalToCombat_00027451_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_NormalToCombat_00027451_1.mp3	File Not Found		StartCombat	--	To arms, Brothers! To arms! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	NormalToCombat	FormID 00027452	0	DialogueCi_NormalToCombat_00027452_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_NormalToCombat_00027452_1.mp3	File Not Found		StartCombat	--	Combat alert! Alarm! Alarm! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	NormalToCombat	FormID 00027454	0	DialogueCi_NormalToCombat_00027454_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_NormalToCombat_00027454_1.mp3	File Not Found		StartCombat	--	Defend the Citadel! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	NormalToCombat	FormID 00027455	0	DialogueCi_NormalToCombat_00027455_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_NormalToCombat_00027455_1.mp3	File Not Found		StartCombat	--	Hostile in the Bailey! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	NormalToCombat	FormID 00027457	0	DialogueCi_NormalToCombat_00027457_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_NormalToCombat_00027457_1.mp3	File Not Found		StartCombat	--	Backup! Hostile in the lab! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	NormalToCombat	FormID 00027458	0	DialogueCi_NormalToCombat_00027458_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_NormalToCombat_00027458_1.mp3	File Not Found		StartCombat	--	Hostile contact in A Ring! Neutral 50 --	--	--	DLC03FemaleUniqueVallincourt	DialogueCitadel	Detection	NormalToCombat	FormID 0002745A	0	DialogueCi_NormalToCombat_0002745A_1	Data\Sound\Voice\Fallout3.esm\DLC03FemaleUniqueVallincourt\DialogueCi_NormalToCombat_0002745A_1.mp3	File Not Found		StartCombat	--	Hostile contact in B Ring! Neutral 50