Mysterious Stranger

Mysterious Stranger is a Fallout, Fallout 2, and Fallout 3 Perk.

Fallout and Fallout 2

 * Requirements:
 * Fallout: Level 6, LK 7
 * Fallout 2: Level 9, LK 4
 * Ranks: 1
 * Benefit: When you select this Perk, there is a chance (30% + (2x Luck)) that your character will gain a temporary ally, but only in random encounters.

Details depend on the player's level:
 * 9-14: 50 HP, leather armour. (52 HP if stranger is female)
 * 15-18: 70 HP, combat leather jacket.
 * 19-22: 90 HP, metal armour mk II.
 * 23-26: 110 HP, combat armour mk II.
 * 27-99: 130 HP, power armour.


 * 9-13: Hunting Rifle or FN FAL.
 * 14-19: Assault Rifle or Combat Shotgun.
 * 20-26: Laser Rifle or H&K CAWS.
 * 27-99: H&K G11.

Fallout 3

 * Requirements: Level 10, LK 6
 * Ranks: 1
 * Benefit: You've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency.

If you can get an opponent down to 150 health or less in V.A.T.S, there is a 10% chance the stranger will show up and finish them off with his perfectly accurate magnum, regardless of whether you can still see them or if you hit. Also could be considered adding a critical chance to V.A.T.S.