Fallout: New Vegas Quests

=Story Quests=

Linear Quests
These quests are not an option and must be completed in order, regardless of faction affiliations.


 * Ain't That a Kick in the Head
 * Back in the Saddle
 * They Went That-a-Way
 * Ring-A-Ding-Ding

Game End Quests
For these quests you must choose only one faction to be loyal to, but the choice isn't forced until the second quest for Yes Man or the NCR, allowing the player to potentially begin the final quest line for three of the four factions. The quests for the other factions are failed when you gain infamy for siding against them with whichever faction you choose.

Whichever faction you choose, completion of the final quest initiates a end cut scene after which the player must load a save to continue playing. I would recommend keeping a save from before you choose a faction to be loyal to and loading all the way back to that point, because after a faction is chosen, all the others (excluding Yes Man) will become hostile to the player. So in order to complete all of the side quests available in one game, it would be necessary to load to a point three to four quests back, before an affiliation is chosen.

Independent/Yes Man Quests:
 * Wild Card: Change in Management
 * Wild Card: You and What Army?
 * Wild Card: Side Bets
 * Wild Card: Finishing Touch
 * You'll Know It When It Happens
 * No Gods, No Masters

Mr. House Quests:
 * The House Always Wins (7 parts)
 * All or Nothing

NCR Quests:
 * Things That Go Boom
 * Kings' Gambit
 * For the Republic, Part 2
 * You'll Know It When It Happens
 * Eureka!

Caesar's Legion Quests:
 * Render Unto Caesar
 * Er Tumor, Brute?
 * Arizona Killer
 * Veni, Vidi, Vici

=Side Quests=

NCR Side Quests
These are side quest to do with NCR.


 * I Put a Spell on You
 * Restoring Hope
 * You'll Know It When It Happens
 * No, Not Much
 * Medical Mystery
 * Return to Sender
 * Three-Card Bounty
 * Flags of Our Foul-Ups
 * That Lucky Old Sun

Brotherhood of Steel Side Quests
These are side quest to do with the Brotherhood of Steel.


 * Still in the Dark
 * Tend to Your Business
 * I Could Make You Care
 * Eyesight to the Blind

Companion Side Quests
These are side quest that have to do with the companions you meet on your adventures.
 * Birds of a Feather
 * Heartache by the Number
 * Crazy, Crazy, Crazy
 * One for My Baby
 * Guess Who I Saw Today
 * ED-E My Love
 * Nothin' But a Hound Dog
 * I Could Make You Care

Unsorted Side Quests
These are side quest that have not been grouped (e.g. NCR, Brotherhood of Steel) yet.


 * All or Nothing
 * Ant Misbehavin'
 * Anywhere I Wander
 * Back in Your Own Backyard
 * Beware the Wrath of Caesar!
 * Beyond the Beef
 * Bleed Me Dry
 * Booted
 * Classic Inspiration
 * Crazy, Crazy, Crazy
 * Cry Me A River
 * Don't Make a Beggar of Me
 * For Auld Lang Syne
 * G.I. Blues
 * Ghost Town Gunfight
 * Hard Luck Blues
 * High Times
 * How Little We Know
 * I Don't Hurt Anymore
 * I Fought the Law
 * I Forgot to Remember to Forget
 * Left My Heart
 * Keep Your Eyes on the Prize
 * My Kind of Town
 * Oh my Papa
 * Pheeble Will
 * Pressing Matters
 * Render Unto Caesar
 * Run Goodsprings Run
 * Sunshine Boogie
 * Talent Pool
 * There Stands the Grass
 * The Legend of the Star
 * The Moon Comes Over the Tower
 * The Coyotes
 * Things that Go Boom
 * Volare!
 * Unfriendly Persuasion
 * Wang Dang Atomic Tango
 * We Will All Go Together
 * We Are Legion
 * Wheel of Fortune
 * Why Can't We Be Friends
 * You Can Depend on Me
 * Young Hearts

Unmarked quests

 * Claws Mended
 * Claws Out
 * Fix the Food Processor
 * Midnight Ranch Attacks
 * Power to the People
 * Ranger Base Charlie
 * Retrieve the Corpse of Ranger Morales
 * You Gotta Break Out a Few Eggs