Lenny (Gecko)

This article is about the ghoul doctor from Fallout 2''. See: Lenny (super mutant) for the other known Lenny.''

The ghoul Lenny was a doctor before the war. He and his father, "Coffin" Willie, made it to the partial safety of Vault 12 in Bakersfield before the bombs fell, and were, like the rest of that vault, turned into ghouls by the intense radiation. When the Vault Dweller came to Necropolis in 2161, fixing the town's water pump, Lenny was greatly moved and inspired by his example. He wished that he had joined him, and spent the next 80 years regretting that he never had the courage to join him on his quest.

After the Master's super mutant forces assaulted Necropolis, Lenny fled, eventually arriving in Gecko.

When the Chosen One comes to Gecko, he can recruit Lenny to his party. He is of dubious value as a party member, though he is very durable, is at least capable (growing to be skilled) with pistols and SMGs, and is human-shaped enough to wear armor, in addition to being a skilled doctor. Equipped with Power Armour and a .223 pistol, Lenny can make an effective supporting member, especially if his Doctor skill is at a higher level than your own.

Behind the scenes
Lenny was designed by Fallout 2 lead designer Matt Norton. The developers originally wanted Lenny in F2 to be able to turn into a glowing ghoul when he drinks too much radioactive liquor, but they didn't put it in (thing was made by Killap at Fallout 2 Restoration Project).

Appearances in games
Lenny appears only in Fallout 2, although it is implied that he was one of the unnamed ghouls in Fallout 1 as well.