Cait

Cait is a possible companion in Fallout 4. She is a chem-addicted Irish pitfighter and can be found in the Combat Zone. She is able to pick locks up to and including a Master rating, though it can take her a few tries.

Background
Cait's parents were abusive and distant, eventually selling her into slavery once she turned 18. She spent five years pickpocketing in order to buy her freedom, choosing to track down and murder her parents in lieu of rebuilding her life afterwards. She begins using Psycho after the murder and finds herself in the Combat Zone, fighting there for three years. Upon meeting Cait and her agent Tommy, the Sole Survivor is given Cait's contract - and thus Cait - despite her initial objections.

Due to her upbringing and time spent in the Combat Zone, Cait is slow to trust and finds it hard to believe anybody would be nice to her without expecting anything in return. Over time she comes to trust the Sole Survivor, telling them about her addiction to Psycho and her desire to be cured of it. Her addiction too strong to be handled by a Wasteland doctor, she mentions Vault 95 and requests the Sole Survivor take her there.

Range of interests

 * Cait approves of the player character successfully picking locks.
 * Cait approves of alcohol and chem usage until the completion of her personal quest (using either afterwards results in disapproval).
 * Cait approves of sarcasm.
 * Cait approves of violence.
 * Cait approves of selfish action such as asking for, or trying to increase, rewards.
 * Cait disapproves of the player character flirting with other characters if she's traveling with the Sole Survivor and they are in a romance with her.

Effects of player's actions
Maxed approval with Cait grants the Sole Survivor the Trigger Rush perk, which increases Action Point regeneration when the player character's health is below 25%.

Appearances
Cait appears only in Fallout 4.