Fallout 2 endings

Arroyo re-settled using G.E.C.K.
No Requirements: This is the default ending.


 * Fallout: New Vegas establishes this ending as canon.

Elder dies peacefully
No Requirements: Killing the Elder and leaving Arroyo ends the game.


 * It is possible to void this ending entirely if the Elder is killed whilst on the Oil Rig. Losing the game only occurs should the Elder be killed in Arroyo.

1. Modoc is razed after war with Slags
Requirements: Deliver the message, then offer to help and fail, or join the people of Modoc in an attack on the Slags.

2. Modoc disperses after Slags' destruction
Requirements: Kill the Slags yourself, or deliver the message and immediately refuse to do any more.

3. Modoc flourishes
Requirements: Make peace between Modoc and the Slags.


 * Fallout: New Vegas establishes this ending as canon.

4. Modoc disperses due to drought
Requirements: Don't deliver the message and don't kill the Slags.

1. The Den disperses
Requirements: Kill Metzger and Rebecca.

2. The Den flourishes
Requirements: Kill Metzger but not Rebecca.

3. The Den becomes raider central
Requirements: Don't kill Metzger, kill Big Jesus Mordino.

4. The Den becomes slaver central
Requirements: Don't kill Metzger, don't kill Big Jesus Mordino.

1. Population driven to NCR by radiation
Requirements: Don't fix the power plant. Alternatively, blow it up.

2. VC independent, Westin and Lynette marry
Requirements: Fix the power plant, kill the raiders, expose Bishop's plan, and deliver the two holodisks but do not collect the final reward from Randal (bug), and don't kill Westin or Lynette.

3. VC invaded by NCR
Requirements: Fix the power plant, don't bring the Account Book or Bishop's holodisk to Lynette.

4. VC joins the NCR
Requirements: Fix the power plant, kill the raiders and bring the Account Book or Bishop's Holodisk to Lynette. (You get this one if you fail to get ending 2 for any reason, e.g. killing Westin or picking up the reward.)


 * Fallout: New Vegas establishes this ending as canon.

5. VC destroyed
Requirements: Turn Vault City hostile.

6. VC destroyed, rebuilt by ghouls
Requirements: Fix the power plant, turn Vault City hostile.

1. Everyone dead
Requirements: Kill all four of the family bosses.

2. Tribals arise
Requirements: Impregnate either Bishop woman and leave her alive, and tell Mrs. Bishop she should move on.

3. Bishop child
Requirements: Impregnate either Bishop woman and leave her alive, but do not tell Mrs Bishop to move on.


 * Fallout: New Vegas establishes this ending as canon.

4. Bishops takes control, New Reno joins the NCR
Requirements: Leave the Bishop family in control.

5. Salvatores take control of New Reno using Enclave weapons
Requirements: Leave the Salvatore family in control.

6. Mordinos takes control of New Reno, jet addiction spreads
Requirements: Leave the Mordino family in control, and don't get ending 7.

7. Mordinos wane
Requirements: Leave the Mordino family in control, deliver jet to Dr. Troy but do not return for the jet Antidote (bug).


 * Fallout: New Vegas establishes this ending as canon.

8. Wrights violently seize control of New Reno
Requirements: Leave the Wright family in control, and enter the SAD.

9. Wrights attack Mordinos and get slaughtered
Requirements: Leave the Wright family in control, don't enter the SAD, take but do not finish the murder quest and don't attack the Wrights.

10. Wrights transform New Reno into a civilized city
Requirements: Leave the Wright family in control, but don't enter the SAD or become their Made Man, complete the murder quest.


 * Fallout: New Vegas establishes the continued presence of the Wrights in New Reno as canon.

Murder solved
Requirements: Solve the murder quest correctly.


 * Fallout: New Vegas establishes this ending as canon.

True murderer never found
Requirements: Finger a suspect other than the Salvatores.

Myron dead and forgotten
Requirements: Hear Myron's name from Jules, Little Jesus, Renesco, Reed or Myron himself, and don't have him killed during the game.


 * This ending can be assumed to be canon.

1. Gecko destroyed
'Requirements: Blow up the power plant.

2. Gecko and Vault City form uneasy truce
Requirements: Fix the power plant but don't get the Reactor Holodisk from Festus.

3. Gecko enslaved
Requirements: Fix and optimize the power plant.

4. Gecko and Vault City form an alliance
Requirements: Fix and optimize the power plant, deliver Brain's/Gordon Gecko's economic data holodisk to McClure. (This ending is inaccessible in normal gameplay due to a bug)


 * Fallout: New Vegas establishes this ending as canon.

5. Gecko destroyed by Vault City
'Requirements: Don't fix the power plant.

Harold's tree grows larger
Requirements: Don't kill Harold.


 * Fallout 3 establishes this ending as canon

1. Redding annexed by Vault City
Requirements: Deliver the jet antidote, leave and return to downtown Redding at least one day later, and don't kill Dr. Johnson (even after the cure is administered).

2. Redding allies with New Reno
Requirements: Sell the chip to McGrew, don't get ending 1.

3. Redding joins the NCR
Requirements: Sell the chip to LeBarge, don't get ending 1.


 * Fallout: New Vegas establishes this ending as canon.

4. Redding deserted
Requirements: Don't sell the chip, don't get ending 1.

1. Mutants dead, Broken Hills disperses
Requirements: Kill the mutants in the mine.

2. Uranium runs out, Broken Hills peacefully disperses
Requirements: Get Marcus to put the mutant-haters in jail and/or find the missing people for him.


 * Fallout: New Vegas establishes this ending as canon.

3. Racial wars erupt, Broken Hills violently disperses
Requirements: Do neither of the above.

Marcus travels East
Requirements: Don't have Marcus killed during the game.


 * Fallout: New Vegas establishes this ending as canon.

1. NCR becomes a major power in the West Coast
Requirements: Complete the deal between NCR and Vault 15.


 * Fallout: New Vegas establishes this ending as canon.

2. NCR expansion slowed
Requirements: Don't complete the deal, don't kill Westin.

3. Carlson rules with corruption
Requirements: Don't complete the deal, kill Westin but not Carlson.

4. NCR under military rule
Requirements: Don't complete the deal, kill Westin and Carlson.

1. Vault 15 joins NCR
Requirements: Complete the deal with NCR.


 * Fallout: New Vegas establishes this ending as canon.

2. Vault 15 deserted
Requirements: Don't complete the deal with NCR.

1. Deathclaws thrive
Requirements: Prevent the massacre by killing Dr. Schreber, fix the vault computer. (This ending is inaccessible in normal gameplay due to a bug)

2. Genocide
Requirements: Either kill Gruthar, or return to Vault 13 after the massacre.

1. Population decimated
Requirements: Turn the Shi hostile.

2. Sentient plant problems
Requirements: Kill Dr. Wong without turning the Shi hostile.

3. The Shi flourish
Requirements: Don't turn the Shi hostile, don't kill Dr Wong.

1. Death by explosion
Requirements: Don't get fuel for the Hubologists.

2. Death by suffocation
Requirements: Get fuel for the Hubologists, but don't repair spacecraft.

3. Death by suffocation
Requirements: Get fuel for the Hubologists, repair spacecraft.

Richardson dead and forgotten
No Requirements: This is the default ending.


 * Fallout 3 and Fallout: New Vegas establish this ending as canon. However, the title of President is still used in the NCR.

Vagrants move on
No Requirements: This is the default ending.