10mm Submachine Gun (Fallout 3)

The 10mm submachine gun (SMG) is a small gun in Fallout 3.

Characteristics
With full automatic fire and a 30-round magazine, the SMG is effective against wildlife and unarmored humans. The 10mm ammo is one of the most plentiful in the game. The SMG is also quite common, making it easy to repair.

Durability
The 10mm SMG can fire a total of about 1190 times, the equivalent of 40 reloads, from full condition before breaking.

Variants

 * Sydney's 10mm "Ultra" SMG - Relic hunter Sydney's weapon of choice, the Ultra SMG holds an astounding 50 10mm rounds in a single magazine, and deals more damage than the standard SMG.
 * Sim version - A sim-only version of the weapon which differs only in health, with a whopping 999,250 hit points, which essentially prevents the gun from ever degrading, well over 1500 rounds of ammunition can be fired without it degrading 1%. The weapon is not accessible outside of the simulation without the use of the Gary 23 exploit or console commands. It can be obtained in the sim through certain equipment packs on the equipment terminal.
 * 10mm Alloy Steel Submachinegun - Another version of the weapon was cut from the Operation: Anchorage add-on. Called the 10mm Alloy Steel Submachinegun, it is otherwise identical to the standard 10mm SMG.

Locations

 * There are many SMGs in the National Guard depot in low condition.
 * Several SMGs can be found inside the L.O.B. Enterprises building in low condition. There's one in the main floor's cafeteria, one on a box in the East Wing, and several in the Archives section.
 * Rivet City guards exclusively carry 10mm SMGs.
 * Occasionally carried by Brotherhood paladins and knights, as well as Brotherhood Outcasts.
 * Many slavers carry this weapon. They can be found at the Lincoln Memorial or Paradise Falls.
 * Raiders may sometimes be armed with an SMG (especially at higher levels).
 * Doc Hoff, Dukov, the child slaver, Michael Masters, Murphy and Robert all carry a 10mm SMG.

Gallery
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