Robotics Disposal Ground

Robotics Disposal Site East 09B or Robotics Disposal Ground is a pre-War robotics junkyard in the Commonwealth in Fallout 4.

Background
This US Robotics Disposal junkyard received shipments of derelict vehicles and defective robot prototypes before the Great War. Robots were shipped here due to several factory errors, including shipments of protectrons with only their torsos, eyebots that had no visual sensors and mentally-deficient robobrains.

On October 15, 2077, a group of men in all black dropped the sentry bot off at the lot together with a military brand trunk and a mysterious holotape. After the war, the sentry bot and rusting vehicle hunks are all that remain.

Layout
The disposal ground is located northeast of Vault 111 and a little northwest of USAF Satellite Station Olivia. It consists of a small scrapyard with one building and rusty cars. There is a disabled sentry bot in the scrapyard which may be activated using a holotape found on the terminal in the main building. The building contains a weapons workbench.

Loot

 * Combat sentry proto MK IV holotape – Inside the terminal in the main building. The tape can be initiated directly from the terminal or downloaded to the Pip-Boy.
 * Hot Rodder issue #1 – On a desk inside the main building.
 * Fat Man – In the northwest corner of the lot, in between some car wrecks.
 * Fusion core - In the military supply trunk/crate next to the sentry bot. Two additional fusion cores can be obtained by booting up the sentry bot and then ordering it to self-destruct.
 * Mini nuke - At the front gate on the east side behind a pile of tires.
 * Power armor equal to the Sole Survivor's level, ranging from T-45 to X-01 – Approximately 200 feet (60 meters) east-southeast of the main building, in the open, next to a downed vertibird. It is possible to get an empty frame.

Companion comments

 * When at this location, companions make comments, which are activated in front of the sentry bot.

Appearances
Robotics Disposal Ground appears $$

Bugs

 * If the robot is stuck in a "deactivated" animation after it has been remotely powered up via the junkyard computer, hitting the robot in the head with a melee attack may solve the issue. This will enable it to move and use melee attacks as well. It will not use its main weapons and will not initiate the self-destruct sequence.
 * After issuing an order, the robot might remain motionless. Opening the console then clicking on the robot and first typing and then  will fix the issue.
 * One may be unable to obtain the mini nuke behind the pile of tires. Saving and reloading by the mini nuke does not fix this problem, and may cause the mini nuke to disappear completely. It can be dislodged by gunfire or jumping on it.
 * At times, it is possible to activate the sentry bot, only to have it freeze in place in its standard "disabled" stance. The bot can then be ordered to travel somewhere and will state that it is going, but not move. The bot will remain neutral at this point, but immobile. Ordering it to self destruct will typically not produce any effect. However, should the player character move a distance away and shoot the robot, it will suddenly turn hostile and teleport to the player character, while at the same time initiating the self destruct sequence. On the other hand, ordering it to self-destruct *before* ordering it to travel will result in successful self-destruction, procuring 2 fusion cores and other loot.
 * The building's entrance may be covered by a metallic looking texture. If the door is opened, it can be walked through, but the texture still persists.
 * If the mole rats are underground, standing near the Sentry bot may allow one to activate V.A.T.S. and attack the mole rats if one is holding a melee weapon while they are underground.