Mod:DUST Survival Simulator/Hill Town

Hill Town (Formerly Camp Forlorn Hope) is a former NCR outpost turned cannibal camp located in the eastern Mojave wasteland, north of Three Crosses.

Background
During the NCR-Legion war, Camp Forlorn Hope was at the forefront of the fighting, with troops stationed there regularly engaging in skirmishes with Legion raiding parties crossing the Colorado.

After the Second battle of Hoover Dam, the NCR focused it's attention towards the newly annexed New Vegas strip, leaving its personnel in outlying areas to fend for themselves.

Already undersupplied and demoralized, the garrison at Forlorn Hope found themselves facing a new threat in the form of cannibalistic madmen who had emerged in the wake of the Mojave's massive food crisis. Initially, these marauders were easy pickings for the troops stationed there but with the Fall and the arrival of the dust storms, contact between Forlorn Hope and other NCR facilities ended completely and abruptly.

As supplies dwindled to nothing, the cannibals had an easier and easier time picking off the residual NCR troops one at a time until only a terrified handful remained. Desertions became endemic with deserters never making it far outside the camp's perimeter before being slaughtered.

By the end, the garrison was reduced to three men as well as a number of dummies outfitted with NCR uniforms in an attempt to fool the cannibals. These holdouts lasted just long enough to discover the fate of New Vegas before their ruse was discovered and they were killed.

Seeing the last defenders fallen did not satisfiy the cannibalistic mob, though. Robbing off the defeated of their last posessions, taking their Dog Tags, even posing as the vanquished, their savaging continued.

Camp Forlorn Hope was no more.

Overview
Hill Town is occupied by a large contingent of well-armed cannibals, one of the resons for their continued stay probably being control over one of the last remaining radiation free water sources in the wastes.

Due to its position, it is highly defensible, with prospective intruders usually being killed by grenades before they get close to the town perimeter. Avoiding the main entry points, and gaining high ground for observation prior to infiltration seems advisable.

Owed to its previous destitution, there is little in the way of loot here other than massive amounts of human flesh and a small amount of medical supplies in the former medics tent. Taking the camp by force will yield a variety of capable weaponry and ammunition, sometimes including food and drink, though.