Dunwich Building

The Dunwich Building is a location in Fallout 3's Capital Wasteland, located at the southwestern-most point on the map.

Background
In happier times, the building was owned by Dunwich Borers, LLC. A locked computer terminal midway through the building contains audio transcripts of a company executive. The transcripts function to both praise the release of a new drill, as well as capture the sounds of bombs dropping.

Dunwich Entrance
The entrance has a hallway and a staircase to the deeper parts. It will occasionally be populated by feral ghouls (ranging from basic feral ghouls to roamers, glowing ones, and reavers if Broken Steel is installed).

Notable loot

 * Bobblehead - Melee Weapons located in the Virulent Underchambers, on the ground right at the end of the zone (at the shortcut door leading back to the Dunwich Building).
 * Dean's Electronics located in a side room with cleaning/maintenance supplies in Forsaken Dunwich Ruins. The room is off the southern hallway at the center of the map (halfway between the Dunwich Building and Virulent Underchambers exits on the map). The book is located to the right of the toolbox on the shelf.


 * Nuka Cola Quantum located at the bottom of the stairs to the right of the main entrance.
 * Jaime's Personal Journal entries #1-5 on the table to the left when entering the building. Entries #6 (in the side room on the left from the entrance, near the radio where some ghouls are) and #7 (on a table just before the Forsaken Dunwich Ruins), are also located in this first section of the building (before you reach Forsaken Dunwich Ruins). #8 is in the Ruins section on the same desk as the exec terminal on the first level, and #9 is in the Virulent Underchambers.

Related quests

 * The Dark Heart of Blackhall

Appearances
appears only in Fallout 3.

Behind the scenes
The story told in the personal logs found in the Dunwich Building, the name of the building, the whispering obelisk found in the Virulent Underchambers, and many other facets of this location refer to H.P. Lovecraft's Cthulhu mythos. See especially The Dunwich Horror.

Bugs

 * On your way in the Forsaken part of the building you find a room that has two corpses that have been mutilated, and also holotape #7 in it. But after entering the Forsaken area then re-visiting the room the bodies are mysteriously gone. The bodies are actually still there, but are invisible and will appear if the player simply touches them - this bug also happens in other places, usualy with objects that you cannot take.


 * There is a bug that appears to prevent any humanoid companions from entering the building with you. When you zone in, they are not there. When you zone out, they have run around the west side of the building, perhaps seeking to enter through the secondary exit mentioned above. This bug first identified on the PC version after the patch released on 1/14/09. Dogmeat is also affected. (this could not be duplicated post patch with either Dogmeat or Star Paladin Cross.)


 * When leaving Dunwich Building, followers will exit the building at the bottom of a slight cliff drop south of the building then having to fight anything from a Mole Rat to an Albino Radscorpion depending on your level. This often results in their death with the slight exception of Fawkes and Dogmeat's Puppy.


 * In the mutiliation room just prior to the door to the Virulent Underchambers, a head will appear chattering on a desktop.(Confirmed Xbox 360 and PC) This happens when you access a trap computer terminal on the floor directly above the "chattering head". Upon a secondary explosion (caused by a frag grenade, for example), the "chattering head" will leave the desktop and reveal itself to be a demembered torso with a head, which had previously clipped on the desk.


 * It is possible that the obelisk will not emit any radiation at all (PC and Xbox 360 versions, PS3 confirmed.)