Piper Wright

Piper Wright is a possible companion of the Sole Survivor living in Diamond City in 2287. She is described as "a woman wearing a red leather coat and an old-fashioned newsboy hat". She runs her own newspaper called "Publick Occurrences", and has a younger sister.

Background
Piper was the journalist of Diamond City until the mayor kicked her out for writing a negative article about him. She is also a traveler, who has a keen eye when using pistols.

A long time ago, Piper and her sister Nat lived outside of the Commonwealth with her father in a small community protected by local militias. One day her dad was killed by raiders according to the captain of the militia. Piper didn't believe him and discovered that the captain had sold out the community. He agreed to leave the gate open and unguarded one night in order to allow the raiders to loot as long as he got a cut. Her father was killed by the captain for threatening to expose this treachery.

The local authorities didn't believe Piper when she tried to expose the captain, and so she printed and posted several wanted posters featuring the captain and a list of his recent crimes. The captain was exiled and the raiders were caught off-guard and driven off by the prepared settlers.

Eventually after the incident, Piper and her sister travelled to Diamond City to settle down and begin her career as a journalist. She takes pride in getting in trouble and being in "hairy situations". She was poisoned by a cartel of caravan traders colluding to increase prices where she had to drink enough moonshine to vomit and pretended to have a vision of Atom when the Children of Atom were going to sacrifice her to their god.

Other interactions
Upon arriving at Diamond City, Piper will be standing outside the entrance being refused entry, she will pretend the Sole Survivor is a trader from Quincy to allow both of them access into the city. If the Sole Survivor has already found Nick Valentine, the gate will already be open on arrival, and the mayor will be interacting with Piper inside.

Diamond City guards will tell you to be careful about having her as your companion because of the trouble between her and the mayor.

If Piper becomes the Sole Survivor's companion, she will often offer aid in the form of food (Commonly gumdrops, sweetrolls, bubblegum and Nuka Cola) when the Sole Survivor chooses to talk with Piper.

Piper is also one of the only three female companions that can have a romantic relationship with the Sole Survivor.

After an unconfirmed amount of time, bringing Piper back to Diamond City will cause Nat to run up to her and tell her a story about being given detention at school. Piper will then tell her she is grounded, much to Nat's chagrin.

She also has an interaction with the Sole Survivor about how she believes Nat idolizes her too much, she hopes that time apart will prevent Nat growing up to be like her.

Effects of player's actions
When Piper's approval of the Sole Survivor reaches a high enough level, the Sole Survivor can choose to flirt (romance) with her. Once the approval level is maxed, the Sole Survivor gains the Gift of Gab perk, which doubles experience from persuasion successes and finding new locations.

Approval

 * Piper approves of the player character using sarcasm (not always the case).
 * Piper approves of the player character helping innocent civilians.
 * Piper approves of the player character when successfully picking locks (in dungeons or on adventures, NOT friendly locks).
 * Piper approves of the player character joining the Minutemen.
 * Piper approves of the player character attempting to avoid violence in dialogue.
 * Piper approves of the player character giving the Vault-Tec rep a new home to cheer him up.
 * Piper approves of the player character joining the Railroad.
 * Piper approves of the player convincing Mama Murphy to stop doing chems.
 * Piper loves when the player character demands McDonough stand trial during the climax of the In Sheep's Clothing quest.
 * Piper loves when the player character gives Austin the cure during the Hole in the Wall quest instead of keeping it for themselves or asking for it to be split into two doses.
 * Piper loves when the player character decides to side with Honest Dan and free Amelia Stockton during the Human Error quest.

Disapproval

 * Piper disapproves of the player character picking a friendly lock.
 * Piper disapproves of the player character joining the Brotherhood of Steel.
 * Piper disapproves of the player character giving drugs to Mama Murphy.
 * Piper disapproves of the player character stealing.
 * Piper disapproves of the player character intimidating other characters.
 * Piper disapproves of the player character lying to other characters.
 * Piper disapproves of the player character bribing or asking for money as quest rewards.
 * Piper disapproves of the player character gaining entry into Covenant.
 * Piper dislikes when the player character humors Tinker Tom's paranoia.
 * Piper disapproves of the player character eating corpses.
 * Piper disapproves of the player lying to Malcolm Latimer about them not killing his son.
 * Piper hates when the player character flirts with other characters if she's traveling with the Sole Survivor and they are in a romance with her.
 * Piper hates when the player character murders civilians.
 * Piper hates when the player character attacks her.
 * Piper hates when the player character convinces Virgil there was no experimental serum.
 * Piper hates when the player character convinces Virgil to commit suicide.
 * Piper hates when the player character kills Virgil in self-defense after giving him the serum and visiting again some days later. (Virgil turning hostile, however, is not supposed to happen and is a bug within the game.)
 * Piper hates when the player character tells Malcolm Latimer that they will kill Marowski to exact revenge for killing his son Nelson Latimer.

Appearances
Piper appears in Fallout 4 and Fallout Shelter.