Mod:Creation Kit/RemoveAllMods - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Remove all mods from this object. Note that some actors / items, such as robots and handmade guns, may not have any geometry left if you call this on them, but will still be in the world. Which might be awkward.

Syntax
Function RemoveAllMods native

Parameters
None.

Return Value
None.

Examples
myPowerArmor.RemoveAllMods
 * Remove all the mods off the empty suit of power armor, stripping it down to its base frame