Shady Sands (Fallout)

Shady Sands is a small settlement in the Core Region around 2161, led by Aradesh, a multicultural, former inhabitant of Vault 15. The town would eventully rise to become the most powerful faction in the Fallout universe: the New California Republic.

Background
The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear United States. Founded in 2142 by one of the groups emerging from Vault 15, it was jump-started using the GECK, which allowed the dwellers to establish a self-sufficient community and erect adobe buildings. In the 2240's, the small settlement grew and expanded, forming one of the most influencial cities to emerge in the mid-23rd century, the New California Republic.

Fallout era
By 2161, it was a small, thriving settlement, completely self-sufficient, as they managed to adapt some of the wasteland soil to support crops (corn and cabbage primarily), drill a well to provide them with water, and even establish a Brahmin herd. They kept mostly to themselves and proved large enough to deter most of the problems the Wasteland presented, primarily the Khans raiders and the radscorpion attacks that seemingly plagued them. Both of these threats slowly escalated, as Radscorpions were becoming more and more numerous and aggressive, while the raiders seemed hell bent on bringing them excitement at any cost. Their agriculture, while managing to sustain in the arid region, was lacking as well.

These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. Initially distrusting, the inhabitants quickly warmed up to the hero as he/she followed to rid the community of the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from captivity, and possibly death at the hands of the Raiders.

Many denizens of Shady Sands followed Dharma.

By 2241, Shady Sands had become one of the major settlements in the Core Region, harboring the capital of the New California Republic, led by Aradesh's daughter, Tandi.

Associated Characters

 * Katrina - town greeter
 * Seth - entrance guard
 * Ian - recruitable companion
 * Tandi - Aradesh's daughter
 * Aradesh - leader
 * Razlo - medical practitioner
 * Razlo's Wife
 * Jarvis - ailed resident
 * Curtis - farmer

Appearances
The town is typically the first settlement after Vault 13's caves that most players visit. This is due to it being arbitrarily located along the path between Vault 13 and Vault 15, the vault the player is advised to travel to at the start of Fallout 1. If you so happen upon a certain merchant encounter outside of Vault 13, the man will explain he is traveling to Shady Sands, and asks if the player would like to be escorted there.


 * Two of Fallout 1 ' s "talking head" characters, Tandi and her father Aradesh, reside here.


 * It appears in Fallout 2 as "New California Republic".


 * In Fallout 3, Shady Sands is mentioned in the GNR radio broadcast where the radioplay character Argyle refers to a trick known as the "Shady Sands Shuffle", which is using one's skill at picking pockets to deposit a live hand grenade in the victim's back pocket.