Kingsport Lighthouse

The Kingsport Lighthouse is a potential settlement location in the Commonwealth in 2287.

Layout
Kingsport Lighthouse features a medium sized building area. There is a workshop and weapon workbench present in the lighthouse behind the house. The house itself is two floors high, with little loot. There is however, a roof that is missing two parts. Behind the house there is a lighthouse, with an isolated glowing one behind a barred door at the top.

Behind the lighthouse, there is a small bay with a boat to the right side and a small house and dock on the left. The road up to the lighthouse is littered by a few powerful mines and a tripwire rigged up to a nuclear trap.

The yellow barrels at the end of the dock are highly radioactive. They can be scrapped for materials in workshop mode, which will get rid of the radiation permanently.

The settlement's buildable area includes the house, the tower, the docks, and even the boat. The hostile Children of Atom and the glowing one atop the lighthouse must be cleared out first.

Because of impassable rock ledges bordering most of its landward approaches, attackers usually approach from either the shoreline south from the pier, or directly up the driveway.

Notable loot

 * Mini nuke - found at the top of the lighthouse behind a barred door.
 * A Gamma gun with plenty of gamma rounds can be found on the corpses of the Children of Atom enemies that can be found inside both the house and the lighthouse.

Appearances
The Kingsport Lighthouse only appears in Fallout 4.

Behind the scenes
Like the Pickman Gallery and Dunwich Borers, the lighthouse may be a reference to the works of H.P. Lovecraft. Kingsport was a fictional Massachusetts town created by Lovecraft, and the setting for several of his stories, and residents included a cult performing strange rites, which the Children of Atom may be a reference to.

Gallery
Маяк Кингспорта Маяк Кінгспорта