DLC01Ashur.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01AshurCalledOutside2	FormID 01001856	0	DLC01Quest_DLC01AshurCalle_00001856_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurCalle_00001856_1.mp3	File Not Found		DLC01AshurCalledOutside2	--	Damnit, I'm on my way. Anger 50	Speaking to intercom. Frustrated at being interrupted, but knows it's important --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01AshurLeavingToPlayer	FormID 01001858	0	DLC01Quest_DLC01AshurLeavi_00001858_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurLeavi_00001858_1.mp3	File Not Found		DLC01AshurLeavingToPlayer	--	Just head back and talk to Sandra. She'll explain all about the cure. Then you'll see why you have to put an end to Wernher. Neutral 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01AshurLeavingToPlayer	FormID 01001859	0	DLC01Quest_DLC01AshurLeavi_00001859_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurLeavi_00001859_1.mp3	File Not Found		DLC01AshurLeavingToPlayer	--	I suggest you forget Wernher's offer, and consider mine: stop Wernher, and you'll have a bright future in The Pitt. Don't disappoint me, new blood. Anger 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech01	FormID 010032CA	0	DLC01Quest_DLC01AshurMarke_000032CA_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000032CA_1.mp3	File Not Found		DLC01AshurMarketSpeech01	--	Citizens of The Pitt, workers of Downtown, traders of Uptown, and all fierce souls who do what must be done! Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech01	FormID 010073D6	0	DLC01Quest_DLC01AshurMarke_000073D6_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073D6_1.mp3	File Not Found		DLC01AshurMarketSpeech01	--	I bring you good news! We stand at the dawn of a new golden age. Where others merely survive, we thrive! Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech01	FormID 010073D7	0	DLC01Quest_DLC01AshurMarke_000073D7_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073D7_1.mp3	File Not Found		DLC01AshurMarketSpeech01	--	Our industry is the envy of the Commonwealth! Our safety is the envy of the Capital Wastes! Our might is the envy of Ronto! Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech01	FormID 010073D8	0	DLC01Quest_DLC01AshurMarke_000073D8_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073D8_1.mp3	File Not Found		DLC01AshurMarketSpeech01	--	And while I have led your efforts, it has been by your own strength that you have earned all of the envy of the world. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech01	FormID 010073D9	0	DLC01Quest_DLC01AshurMarke_000073D9_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073D9_1.mp3	File Not Found		DLC01AshurMarketSpeech01	--	They envy the steel shaped by the workers in our mills, and they envy the strength of our traders and raiders who wield that steel for The Pitt. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech01	FormID 010073DA	0	DLC01Quest_DLC01AshurMarke_000073DA_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073DA_1.mp3	File Not Found		DLC01AshurMarketSpeech01	--	And most of all, they envy our victories in the struggle for freedom. Because, yes, freedom is what we all work towards. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech01	FormID 010073DB	0	DLC01Quest_DLC01AshurMarke_000073DB_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073DB_1.mp3	File Not Found		DLC01AshurMarketSpeech01	--	Freedom from fear, freedom from disease, freedom to live as once we did before we were shackled by atomic fire! Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech01	FormID 010073DC	0	DLC01Quest_DLC01AshurMarke_000073DC_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073DC_1.mp3	File Not Found		DLC01AshurMarketSpeech01	--	And so, to celebrate this struggle, I ask my loyal workers: who among you is prepared to fight for your freedom? Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech01	FormID 010032CC	0	DLC01Quest_DLC01AshurMarke_000032CC_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000032CC_1.mp3	File Not Found		DLC01AshurMarketSpeech01	--	Who among you will risk your life in the crucible to create a new life of freedom in Uptown? Who will take this rare chance to thrive? Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech03	FormID 010068A5	0	DLC01Quest_DLC01AshurMarke_000068A5_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000068A5_1.mp3	File Not Found		DLC01AshurMarketSpeech03	--	Very well, Midea. If that is the will of the workers, then this man shall be their champion! Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech03	FormID 010073BC	0	DLC01Quest_DLC01AshurMarke_000073BC_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073BC_1.mp3	File Not Found		DLC01AshurMarketSpeech03	--	Very well, Midea. If that is the will of the workers, then this woman shall be their champion! Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech03	FormID 010073BD	0	DLC01Quest_DLC01AshurMarke_000073BD_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073BD_1.mp3	File Not Found		DLC01AshurMarketSpeech03	--	Sir, you carry not only the dream that workers can become free, but that we may all someday become truly free from the threats of our world. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech03	FormID 010073BE	0	DLC01Quest_DLC01AshurMarke_000073BE_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073BE_1.mp3	File Not Found		DLC01AshurMarketSpeech03	--	Madam, you carry not only the dream that workers can become free, but that we may all someday become truly free from the threats of our world. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech03	FormID 010068A6	0	DLC01Quest_DLC01AshurMarke_000068A6_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000068A6_1.mp3	File Not Found		DLC01AshurMarketSpeech03	--	Prepare yourself, sir. And when you are ready to be forged anew, report to Faydra in the Steel Mill. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech03	FormID 010073BF	0	DLC01Quest_DLC01AshurMarke_000073BF_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_000073BF_1.mp3	File Not Found		DLC01AshurMarketSpeech03	--	Prepare yourself, Madam. And when you are ready to be forged anew, report to Faydra in the Steel Mill. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01AshurMarketSpeech03	FormID 0100A3D4	0	DLC01Quest_DLC01AshurMarke_0000A3D4_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMarke_0000A3D4_1.mp3	File Not Found		DLC01AshurMarketSpeech03	--	The rest of you are dismissed. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01ConfrontPlayer	FormID 010039B6	0	DLC01Quest_DLC01ConfrontPl_000039B6_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01ConfrontPl_000039B6_1.mp3	File Not Found		DLC01ConfrontPlayer	--	I should have gunned you down long ag... what the hell is that?! Anger 50	Furious, but interrupted by surprise ambush of Trogs --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01Q3Scene02	FormID 01005945	0	DLC01Quest_DLC01Q3Scene02_00005945_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01Q3Scene02_00005945_1.mp3	File Not Found		DLC01Q3Scene02	--	And I'm telling you, I've got it covered. Neutral 50	In control, and calming a hotheaded subordinate --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01Q3Scene03	FormID 01005944	0	DLC01Quest_DLC01Q3Scene03_00005944_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01Q3Scene03_00005944_1.mp3	File Not Found		DLC01Q3Scene03	--	I'll be with you, right after I maintain some order and dispense a little justice. Neutral 50	Friendly, but busy --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01Q3Scene05	FormID 0100594A	0	DLC01Quest_DLC01Q3Scene05_0000594A_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01Q3Scene05_0000594A_1.mp3	File Not Found		DLC01Q3Scene05	--	No, but I may heal the infirm later in the week. Time permitting, of course. Happy 25	Calmly deflecting Krenshaw's joke --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01Q3Scene07	FormID 01005943	0	DLC01Quest_DLC01Q3Scene07_00005943_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01Q3Scene07_00005943_1.mp3	File Not Found		DLC01Q3Scene07	--	Workers. Anger 25	Interrupting and correcting Krenshaw's choice of words. Serious about the change of words --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01Q3Scene09	FormID 0100594B	0	DLC01Quest_DLC01Q3Scene09_0000594B_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01Q3Scene09_0000594B_1.mp3	File Not Found		DLC01Q3Scene09	--	We call them "workers." Helps with morale, reminds them they might earn their freedom, someday. Anger 10	Explaining careful politics, and very serious about the issue --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01Q3Scene11	FormID 01005942	0	DLC01Quest_DLC01Q3Scene11_00005942_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01Q3Scene11_00005942_1.mp3	File Not Found		DLC01Q3Scene11	--	All right, all right. Put your guards on alert, tell them to be on the lookout for anyone loitering too long downtown. Anger 10	Getting down to important business --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01Q3Scene12	FormID 0100594E	0	DLC01Quest_DLC01Q3Scene12_0000594E_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01Q3Scene12_0000594E_1.mp3	File Not Found		DLC01Q3Scene12	--	And keep a watch on Midea at all times - anything big happens, it's bound to go through her. Anger 50	Important business, talking about a dangerous insurgent --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01Q3Scene13	FormID 01005947	0	DLC01Quest_DLC01Q3Scene13_00005947_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01Q3Scene13_00005947_1.mp3	File Not Found		DLC01Q3Scene13	--	Now, I've got a very important meeting with our new friend, so if anything big comes up, you use the intercom. Anger 10	Wrapping up business, talking jokingly about meeting with the player --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01Q3Scene15	FormID 0100594F	0	DLC01Quest_DLC01Q3Scene15_0000594F_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01Q3Scene15_0000594F_1.mp3	File Not Found		DLC01Q3Scene15	--	Okay, break's over. Anger 10	Dismissing a subordinate to get to work --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	DLC01SceneInterrupt	FormID 0100594D	0	DLC01Quest_DLC01SceneInter_0000594D_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01SceneInter_0000594D_1.mp3	File Not Found		DLC01SceneInterrupt	--	Not now. Anger 25 --	--	--	DLC01UniqueAshur	DLC01Quest02	Conversation	DLC01SpeechAnnouncement	FormID 010068A4	0	DLC01Quest_DLC01SpeechAnno_000068A4_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01SpeechAnno_000068A4_1.mp3	File Not Found		DLC01SpeechAnnouncement	--	All workers report to the Square. All workers report to the Square. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	GOODBYE	FormID 01000F19	0	DLC01Quest03_GOODBYE_00000F19_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_GOODBYE_00000F19_1.mp3	File Not Found		I have to go now. --	Don't let me keep you. Disgust 15 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Conversation	GOODBYE	FormID 0100B3AC	0	DLC01Quest03fin_GOODBYE_0000B3AC_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03fin_GOODBYE_0000B3AC_1.mp3	File Not Found		I have to go now. --	Walk proud. You're an ambassador of The Pitt. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Conversation	GOODBYE	FormID 0100B3AD	0	DLC01Quest03fin_GOODBYE_0000B3AD_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03fin_GOODBYE_0000B3AD_1.mp3	File Not Found		I have to go now. --	Come back anytime. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Conversation	GOODBYE	FormID 0100B3AE	0	DLC01Quest03fin_GOODBYE_0000B3AE_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03fin_GOODBYE_0000B3AE_1.mp3	File Not Found		I have to go now. --	You're always welcome in The Pitt. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	HELLO	FormID 010039DD	0	DLC01Quest03_HELLO_000039DD_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_HELLO_000039DD_1.mp3	File Not Found		HELLO	--	It's about time we had a talk. Neutral 50	Stern, but approachable --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Conversation	HELLO	FormID 010039DE	0	DLC01Quest03_HELLO_000039DE_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_HELLO_000039DE_1.mp3	File Not Found		HELLO	--	Die, you bastard! Anger 50	Stern, but approachable --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Conversation	HELLO	FormID 0100B1CF	0	DLC01DialogueHaven_HELLO_0000B1CF_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01DialogueHaven_HELLO_0000B1CF_1.mp3	File Not Found		HELLO	--	Well, if it isn't our fearless champion. Happy 50	Said in a relaxed, but non-insulting fashion --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Conversation	HELLO	FormID 0100B1D0	0	DLC01DialogueHaven_HELLO_0000B1D0_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01DialogueHaven_HELLO_0000B1D0_1.mp3	File Not Found		HELLO	--	Hello, dear. Hope you're not spending all your time working. Happy 50	With love, to his wife --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Conversation	HELLO	FormID 0100B1D1	0	DLC01DialogueHaven_HELLO_0000B1D1_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01DialogueHaven_HELLO_0000B1D1_1.mp3	File Not Found		HELLO	--	We never seem to have any alone time anymore. Happy 50	With love, to his wife --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Conversation	HELLO	FormID 0100B1D2	0	DLC01DialogueHaven_HELLO_0000B1D2_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01DialogueHaven_HELLO_0000B1D2_1.mp3	File Not Found		HELLO	--	What is it? I'm a little busy right now. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Conversation	HELLO	FormID 0100B1D3	0	DLC01DialogueHaven_HELLO_0000B1D3_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01DialogueHaven_HELLO_0000B1D3_1.mp3	File Not Found		HELLO	--	You have any idea how much work it takes to keep this city together? Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Conversation	HELLO	FormID 0100B1D4	0	DLC01DialogueHaven_HELLO_0000B1D4_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01DialogueHaven_HELLO_0000B1D4_1.mp3	File Not Found		HELLO	--	You'd be surprised how tough it is, being a king. Happy 50	Said ironically, laughing at the idea of being a god-king. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Conversation	HELLO	FormID 0100B1D5	0	DLC01DialogueHaven_HELLO_0000B1D5_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01DialogueHaven_HELLO_0000B1D5_1.mp3	File Not Found		HELLO	--	Nobody's tried to shoot me today, so things are going pretty well. Happy 50 --	--	--	DLC01UniqueAshur	DLC01DialogDowntown	Conversation	HELLO	FormID 0100459F	0	DLC01DialogDowntown_HELLO_0000459F_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01DialogDowntown_HELLO_0000459F_1.mp3	File Not Found		HELLO	--	 	Neutral 50	Silence. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutBrotherhood	FormID 0100B3FE	0	DLC01Quest_DLC01AboutBroth_0000B3FE_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutBroth_0000B3FE_1.mp3	File Not Found		Where did you get that powered armor? Do you ever miss the Brotherhood of Steel? Not in the slightest. During the Scourge, we looted The Pitt and left the rest of it to rot. I was just a dumb convert who got stuck here afterwards. Disgust 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutBrotherhood	FormID 0100B3FE	1	DLC01Quest_DLC01AboutBroth_0000B3FE_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutBroth_0000B3FE_4.mp3	File Not Found		Where did you get that powered armor? Do you ever miss the Brotherhood of Steel? See, beneath it all, the Brotherhood's just lazy. It's easier to loot a dying city than work to bring it back to life, so that's what they did. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutBrotherhood	FormID 0100B3FE	2	DLC01Quest_DLC01AboutBroth_0000B3FE_5	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutBroth_0000B3FE_5.mp3	File Not Found		Where did you get that powered armor? Do you ever miss the Brotherhood of Steel? They're so obsessed with the technology of the past, they don't care what needs to be done for today and tomorrow. Disgust 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutBrotherhood	FormID 0100B3FE	3	DLC01Quest_DLC01AboutBroth_0000B3FE_6	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutBroth_0000B3FE_6.mp3	File Not Found		Where did you get that powered armor? Do you ever miss the Brotherhood of Steel? It takes real work to rebuild and run a city. But there isn't a machine to do it for them, so the Brotherhood ain't interested. Good riddance. Anger 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutBrotherhood	FormID 0100B3FF	0	DLC01Quest_DLC01AboutBroth_0000B3FF_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutBroth_0000B3FF_1.mp3	File Not Found		Where did you get that powered armor? --	This thing? It's a relic from my time with the Brotherhood of Steel, decades ago. Surprise 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutBrotherhood	FormID 0100B3FF	1	DLC01Quest_DLC01AboutBroth_0000B3FF_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutBroth_0000B3FF_2.mp3	File Not Found		Where did you get that powered armor? --	It's been through so much that they'd hardly recognize it as one of theirs. Happy 25	Reminiscing --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutBrotherhood	FormID 0100B3FF	2	DLC01Quest_DLC01AboutBroth_0000B3FF_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutBroth_0000B3FF_3.mp3	File Not Found		Where did you get that powered armor? --	A little like me, come to think of it. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutMarie1	FormID 0100B3A0	0	DLC01Quest_DLC01AboutMarie_0000B3A0_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutMarie_0000B3A0_1.mp3	File Not Found		How's Marie doing? --	My little Marie is the very picture of health. And eventually, she'll make it possible for a new generation of healthy babies in The Pitt. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutMarie1	FormID 0100B3A0	1	DLC01Quest_DLC01AboutMarie_0000B3A0_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutMarie_0000B3A0_2.mp3	File Not Found		How's Marie doing? --	You know, I always wanted to make The Pitt a strong city, but that was because I wanted to make my mark on the world. Happy 25	Reminiscing --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutMarie1	FormID 0100B3A0	2	DLC01Quest_DLC01AboutMarie_0000B3A0_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutMarie_0000B3A0_3.mp3	File Not Found		How's Marie doing? --	But when Marie was born, that changed. Now she's my reason to make The Pitt succeed. Because she's depending on it. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutMarie1	FormID 0100B3A0	3	DLC01Quest_DLC01AboutMarie_0000B3A0_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutMarie_0000B3A0_4.mp3	File Not Found		How's Marie doing? --	It's just something a parent has to do for their child, you understand? Happy 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt	FormID 0100B100	0	DLC01Quest_DLC01AboutPitt_0000B100_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt_0000B100_1.mp3	File Not Found		Tell me about The Pitt. Can we talk about The Pitt? Now that everything's quieted down, I guess we've got time for the full story. What do you want to know? Happy 20 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt	FormID 0100B3A4	0	DLC01Quest_DLC01AboutPitt_0000B3A4_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt_0000B3A4_1.mp3	File Not Found		Tell me about The Pitt. Tell me more about The Pitt. What do you want to know? Happy 20 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2A	FormID 0100B3FC	0	DLC01Quest_DLC01AboutPitt2_0000B3FC_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FC_1.mp3	File Not Found		How did The Pitt get started? How did you rebuild after the Scourge? It wasn't actually that tough. The Scourge had cleared out a lot of Trogs, so we had space to move in. Happy 20 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2A	FormID 0100B3FC	1	DLC01Quest_DLC01AboutPitt2_0000B3FC_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FC_2.mp3	File Not Found		How did The Pitt get started? How did you rebuild after the Scourge? The Brotherhood had looted a lot, but they left even more behind as "damaged goods." And you can rebuild a lot out of "damaged goods." Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2A	FormID 0100B3FC	2	DLC01Quest_DLC01AboutPitt2_0000B3FC_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FC_3.mp3	File Not Found		How did The Pitt get started? How did you rebuild after the Scourge? For example, they took one survivor, a kid the called "Kodiak". But they left his big brothers behind, because they were too wild and mean. Happy 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2A	FormID 0100B3FC	3	DLC01Quest_DLC01AboutPitt2_0000B3FC_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FC_4.mp3	File Not Found		How did The Pitt get started? How did you rebuild after the Scourge? But as it turns out, the Bear Brothers were some of my finest soldiers. At least, until they went up against you. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2A	FormID 0100B3FD	0	DLC01Quest_DLC01AboutPitt2_0000B3FD_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FD_1.mp3	File Not Found		How did The Pitt get started? --	Believe it or not, it started when the Brotherhood decided to loot this hellhole and wipe it off the map. We called it the Scourge. Disgust 20 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2A	FormID 0100B3FD	1	DLC01Quest_DLC01AboutPitt2_0000B3FD_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FD_2.mp3	File Not Found		How did The Pitt get started? --	Back then, I was "Initiate Ashur." But that ended when the Brotherhood left me behind, and I came to see The Pitt in a new light. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2A	FormID 0100B3FD	2	DLC01Quest_DLC01AboutPitt2_0000B3FD_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FD_3.mp3	File Not Found		How did The Pitt get started? --	I was found by tribals who thought I was a god. I didn't argue, and with my leadership and their divine dedication, we began rebuilding this city. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2B	FormID 0100B3FA	0	DLC01Quest_DLC01AboutPitt2_0000B3FA_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FA_2.mp3	File Not Found		Why do you keep workers in The Pitt? Why do you keep slaves in The Pitt? First of all, they aren't "slaves." They're "workers." They can earn their freedom, like you did. Sad 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2B	FormID 0100B3FA	1	DLC01Quest_DLC01AboutPitt2_0000B3FA_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FA_3.mp3	File Not Found		Why do you keep workers in The Pitt? Why do you keep slaves in The Pitt? I know it's not a big difference, but it's important. And it's a lot better than they'll get from the slavers we get them from. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2B	FormID 0100B400	0	DLC01Quest_DLC01AboutPitt2_0000B400_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B400_2.mp3	File Not Found		Why do you keep workers in The Pitt? --	I wish it wasn't necessary, but we need the labor to keep the city functioning. We don't have the leisure of laziness. Sad 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2B	FormID 0100B400	1	DLC01Quest_DLC01AboutPitt2_0000B400_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B400_3.mp3	File Not Found		Why do you keep workers in The Pitt? --	Soldiers fight Trogs and get food from outside of town. Workers need to supply them with ammo and gear. Everyone has to do their part, or we all die. Anger 20 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2B	FormID 0100B400	2	DLC01Quest_DLC01AboutPitt2_0000B400_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B400_4.mp3	File Not Found		Why do you keep workers in The Pitt? --	Until we have a cure for The Pitt, the city has no children. People die, so we need new people. And sometimes, that means buying them. Sad 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2C	FormID 0100B401	0	DLC01Quest_DLC01AboutPitt2_0000B401_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B401_2.mp3	File Not Found		Why are The Pitt's workers treated so poorly? Why are The Pitt's slaves treated so poorly? First of all, they aren't "slaves." They're "workers." They can earn their freedom, like you did. Sad 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2C	FormID 0100B401	1	DLC01Quest_DLC01AboutPitt2_0000B401_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B401_3.mp3	File Not Found		Why are The Pitt's workers treated so poorly? Why are The Pitt's slaves treated so poorly? I know it's not a big difference, but it's important. And it's a lot better than they'll get from the slavers we get them from. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2C	FormID 0100B402	0	DLC01Quest_DLC01AboutPitt2_0000B402_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B402_2.mp3	File Not Found		Why are The Pitt's workers treated so poorly? --	I know some of my soldiers are harsher than they need to be. Usually, it's the ones who were raiders before they signed up here. Anger 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2C	FormID 0100B402	1	DLC01Quest_DLC01AboutPitt2_0000B402_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B402_4.mp3	File Not Found		Why are The Pitt's workers treated so poorly? --	The workers need to be pushed, but I don't tolerate cruelty for cruelty's sake. The soldiers who used to be workers know where to draw the line. Anger 40 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2C	FormID 0100B402	2	DLC01Quest_DLC01AboutPitt2_0000B402_5	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B402_5.mp3	File Not Found		Why are The Pitt's workers treated so poorly? --	I can't stop all of the abuse, but when someone goes too far, I make sure they're strung up around town as an example. Anger 60 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	DLC01AboutPitt2Exit	FormID 0100B3FB	0	DLC01Quest_DLC01AboutPitt2_0000B3FB_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AboutPitt2_0000B3FB_1.mp3	File Not Found		That's all I need to know. --	Okay. Happy 20 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurAboutThePitt	FormID 0100A9BA	0	DLC01Quest_DLC01AshurAbout_0000A9BA_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurAbout_0000A9BA_1.mp3	File Not Found		Wait, can you tell me more about what you're doing in The Pitt? --	Ever since the city was scourged, we've done what everyone does: whatever's necessary to survive. Sad 25	A little sad - he's not proud of the part he played in scourging the city all those years ago. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurAboutThePitt	FormID 0100A9BA	1	DLC01Quest_DLC01AshurAbout_0000A9BA_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurAbout_0000A9BA_2.mp3	File Not Found		Wait, can you tell me more about what you're doing in The Pitt? --	I know my city seems barbaric to you, but it's the only way we can carve out a home in this hellhole, and it's kept these people alive. Anger 50	Unapologetic for his city, and proud of his people's perseverance. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurAboutThePitt	FormID 0100A9BA	2	DLC01Quest_DLC01AshurAbout_0000A9BA_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurAbout_0000A9BA_3.mp3	File Not Found		Wait, can you tell me more about what you're doing in The Pitt? --	But that's enough stalling for time. So, do you know Wernher? Happy 50	Happy to catch the player off-guard. Emphasis on "do" - he knows the player knows Wernher, and is daring the player to lie about it. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurDefense01A	FormID 010039B4	0	DLC01Quest_DLC01AshurDefen_000039B4_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurDefen_000039B4_2.mp3	File Not Found		I'm sorry, but it was the only way to lure Wernher out of hiding. --	Clever thinking, but couldn't you have let us in on your little plan? Anger 10	Speech Challenge (1930454888) --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurDefense01A	FormID 010039B4	1	DLC01Quest_DLC01AshurDefen_000039B4_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurDefen_000039B4_3.mp3	File Not Found		I'm sorry, but it was the only way to lure Wernher out of hiding. --	No matter. Marie's safe now, and that's what really matters. Happy 25	Honestly thankful for his daughter's safety --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurDefense01A	FormID 010039B4	2	DLC01Quest_DLC01AshurDefen_000039B4_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurDefen_000039B4_4.mp3	File Not Found		I'm sorry, but it was the only way to lure Wernher out of hiding. --	The city's got a bright future ahead of it, and I guess you'll have a chance to see it. Happy 50	Speech Challenge (1930454888) --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurDefense01B	FormID 010039BE	0	DLC01Quest_DLC01AshurDefen_000039BE_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurDefen_000039BE_2.mp3	File Not Found		Um... It won't happen again? --	You're fucking right, it won't. I ought to have you thrown out of town. In pieces. Anger 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurDefense01B	FormID 010039BE	1	DLC01Quest_DLC01AshurDefen_000039BE_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurDefen_000039BE_3.mp3	File Not Found		Um... It won't happen again? --	But my Marie is safe, Wernher's gone, and the city's got a bright future, so I'm feeling unusually forgiving. Consider yourself lucky. Anger 15	Honestly thankful for his daughter's safety, and grudgingly accepting the player into the city --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndPitt	FormID 0100AA86	0	DLC01Quest_DLC01AshurEndPi_0000AA86_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndPi_0000AA86_1.mp3	File Not Found		What do you mean about the city's future? --	Now that Marie's back, we have a chance at curing the disease that's been ravaging The Pitt since the bombs. Happy 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndPitt	FormID 0100AA86	1	DLC01Quest_DLC01AshurEndPi_0000AA86_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndPi_0000AA86_2.mp3	File Not Found		What do you mean about the city's future? --	Without it killing our kids, we can grow like a real city. No more bringing in slaves. No more forced labor. Things can get better. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndPitt	FormID 0100AA86	2	DLC01Quest_DLC01AshurEndPi_0000AA86_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndPi_0000AA86_3.mp3	File Not Found		What do you mean about the city's future? --	It's taken me a lot of work to rebuild this city. With your help, it's finally going to have a chance. Sad 15	A little melancholy about the scourge - still feels responsible for the tragedy that befell the city back then. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndReward	FormID 0100AA87	0	DLC01Quest_DLC01AshurEndRe_0000AA87_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndRe_0000AA87_1.mp3	File Not Found		So, how about my reward? So, you're not going to kill me? I probably should. Hell, I still might. But you got rid of Wernher, and things are looking good, so you're welcome in my city. For now. Happy 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndReward	FormID 0100AA87	1	DLC01Quest_DLC01AshurEndRe_0000AA87_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndRe_0000AA87_3.mp3	File Not Found		So, how about my reward? So, you're not going to kill me? As long as you stay in line, you're free to use the Mill's ammo press. But I recommend you head out of town before using the ammo itself. Anger 10	Subtly threatening the player if they use ammo in town. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndReward	FormID 0100AA87	2	DLC01Quest_DLC01AshurEndRe_0000AA87_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndRe_0000AA87_2.mp3	File Not Found		So, how about my reward? So, you're not going to kill me? And Sandra's made some progress with the radiation studies. You're not on her good side, but I'm sure she wouldn't mind testing it out on you. Happy 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndReward	FormID 0100AA88	0	DLC01Quest_DLC01AshurEndRe_0000AA88_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndRe_0000AA88_1.mp3	File Not Found		So, how about my reward? --	You've kept the city in one piece and put a stop to Wernher's plans. Yeah, I guess you've earned one. Happy 50	Jokingly --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndReward	FormID 0100AA88	1	DLC01Quest_DLC01AshurEndRe_0000AA88_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndRe_0000AA88_3.mp3	File Not Found		So, how about my reward? --	As a full citizen of The Pitt, you'll have full access to the ammo press in the Mill. It's how I keep my soldiers well armed, so make good use of it. Happy 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndReward	FormID 0100AA88	2	DLC01Quest_DLC01AshurEndRe_0000AA88_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndRe_0000AA88_2.mp3	File Not Found		So, how about my reward? --	And I think Sandra's made some progress with the cure. So here's a little something to help with radiation. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndSlaves	FormID 0100AA83	0	DLC01Quest_DLC01AshurEndSl_0000AA83_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndSl_0000AA83_2.mp3	File Not Found		What's going to become of the workers? Now that you have Marie back, please set the slaves free. I wish I could, but you have to see things in the bigger picture. Without those workers, this city would fall apart. Sad 50	Not happy that he has to keep people in forced labor --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndSlaves	FormID 0100AA83	1	DLC01Quest_DLC01AshurEndSl_0000AA83_5	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndSl_0000AA83_5.mp3	File Not Found		What's going to become of the workers? Now that you have Marie back, please set the slaves free. The city's disease means we can't have kids, so slaves and recruits are the only way we get new people in the city. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndSlaves	FormID 0100AA83	2	DLC01Quest_DLC01AshurEndSl_0000AA83_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndSl_0000AA83_3.mp3	File Not Found		What's going to become of the workers? Now that you have Marie back, please set the slaves free. But some day, soon, we'll have a cure, and we won't need forced labor. The workers will be free, and the city can grow naturally. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndSlaves	FormID 0100AA83	3	DLC01Quest_DLC01AshurEndSl_0000AA83_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndSl_0000AA83_4.mp3	File Not Found		What's going to become of the workers? Now that you have Marie back, please set the slaves free. Thanks to what you've done, that day is coming. But until then, this is the only way the city can survive. Sad 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndSlaves	FormID 0100AA84	0	DLC01Quest_DLC01AshurEndSl_0000AA84_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndSl_0000AA84_2.mp3	File Not Found		What's going to become of the workers? --	Right now, nothing. Until we can reproduce a treatment from Marie, they'll have to keep working. Otherwise, this city falls apart. Sad 50	Not happy that he has to keep people in forced labor --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndSlaves	FormID 0100AA84	1	DLC01Quest_DLC01AshurEndSl_0000AA84_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndSl_0000AA84_3.mp3	File Not Found		What's going to become of the workers? --	But once we do have a cure, things will be different. We won't need to kidnap people for our city. We'll be able to grow naturally. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurEndSlaves	FormID 0100AA84	2	DLC01Quest_DLC01AshurEndSl_0000AA84_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurEndSl_0000AA84_4.mp3	File Not Found		What's going to become of the workers? --	Until then, this is the way it has to be. It's just what has to be done. Anger 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting01A	FormID 01001853	0	DLC01Quest_DLC01AshurMeeti_00001853_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001853_1.mp3	File Not Found		I heard The Pitt was building an army. I'm here to join. --	You heard right. And after a show like that, how could I refuse someone of your talents? Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting01A	FormID 01001853	1	DLC01Quest_DLC01AshurMeeti_00001853_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001853_2.mp3	File Not Found		I heard The Pitt was building an army. I'm here to join. --	While the rest of the world scrambles to survive, we have an army, industry, and thanks to a recent surprise, we've got no need to fear radiation. Happy 75	Proud of his city and its bright prospects --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting01A	FormID 01001853	2	DLC01Quest_DLC01AshurMeeti_00001853_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001853_3.mp3	File Not Found		I heard The Pitt was building an army. I'm here to join. --	But we do have a few loose ends that still need tied up. Tell me, do you know a man named Wernher? Anger 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting01B	FormID 01001854	0	DLC01Quest_DLC01AshurMeeti_00001854_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001854_1.mp3	File Not Found		It's complicated. How about we just say I'm new in town and looking for work? --	I understand. We've all got a past, and damn few of us have reason to be proud of it. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting01B	FormID 01001854	1	DLC01Quest_DLC01AshurMeeti_00001854_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001854_2.mp3	File Not Found		It's complicated. How about we just say I'm new in town and looking for work? --	That's all behind you, now. In The Pitt, you'll be part of a growing army, a thriving industry, and maybe even witness to a cure for radiation. Happy 25	Offering a tempting sales pitch --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting01B	FormID 01001854	2	DLC01Quest_DLC01AshurMeeti_00001854_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001854_3.mp3	File Not Found		It's complicated. How about we just say I'm new in town and looking for work? --	But we aren't perfect, and sometimes the past comes back to haunt us. Tell me, do you know a man named Wernher? Anger 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting01C	FormID 0100185C	0	DLC01Quest_DLC01AshurMeeti_0000185C_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_0000185C_1.mp3	File Not Found		I'm just here to kill you and reap the profits. I'm the badass who'll be running this place once I kill you. I figured it'd be something like that. Goodbye, new blood. Happy 50	Calmly signing the player's death warrant --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting01C	FormID 0100185D	0	DLC01Quest_DLC01AshurMeeti_0000185D_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_0000185D_1.mp3	File Not Found		I'm just here to kill you and reap the profits. I'm the hero who's going to kill you and free the slaves! I figured it'd be something like that. Goodbye, new blood. Happy 50	Calmly signing the player's death warrant --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting01C	FormID 0100185E	0	DLC01Quest_DLC01AshurMeeti_0000185E_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_0000185E_1.mp3	File Not Found		I'm just here to kill you and reap the profits. I'm just here to kill you and reap the rewards. I figured it'd be something like that. Goodbye, new blood. Happy 50	Calmly signing the player's death warrant --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting02A	FormID 01001863	0	DLC01Quest_DLC01AshurMeeti_00001863_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001863_1.mp3	File Not Found		Never heard of him. Why? 	--	Wernher used to be my second-in-command, until he betrayed me. He was exiled to the slave pens, but he escaped not too long ago. Anger 50	Speech Challenge (1930454888) --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting02A	FormID 01001863	1	DLC01Quest_DLC01AshurMeeti_00001863_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001863_2.mp3	File Not Found		Never heard of him. Why? 	--	I believe he's planning to strike at the city again, and may be working with the slaves to do it. Neutral 50	Speech Challenge (1930454888) --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting02A	FormID 01001863	2	DLC01Quest_DLC01AshurMeeti_00001863_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001863_3.mp3	File Not Found		Never heard of him. Why? 	--	You've had a lot of contact with them, so maybe you can hunt him down and put an end to him. Do it, and I'll name you my lieutenant on the spot. Anger 10	Speech Challenge (1930454888) --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting02B	FormID 0100185F	0	DLC01Quest_DLC01AshurMeeti_0000185F_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_0000185F_1.mp3	File Not Found		I met the man, but he seemed like trouble, so I steered clear. 	--	Then you know he's not to be trusted. He escaped after a failed coup, and I believe he's working with the slaves to plan a revolt. Anger 50	Speech Challenge (1930454888) --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting02B	FormID 0100185F	1	DLC01Quest_DLC01AshurMeeti_0000185F_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_0000185F_3.mp3	File Not Found		I met the man, but he seemed like trouble, so I steered clear. 	--	You know the slaves, and you've met Wernher, so you're in a prime position to put an end to him. Do that, and I'll make you a lieutenant in my army. Anger 10	Speech Challenge (1930454888) --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting02C	FormID 01001865	0	DLC01Quest_DLC01AshurMeeti_00001865_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001865_1.mp3	File Not Found		Yes, I do. He's the one who brought me here. --	I appreciate your honesty. It's a rare virtue in this age. Happy 50	pleased at the honesty. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting02C	FormID 01001865	1	DLC01Quest_DLC01AshurMeeti_00001865_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001865_4.mp3	File Not Found		Yes, I do. He's the one who brought me here. --	Wernher was my lieutenant until he betrayed me and escaped justice. And if I know him, he brought you here to steal something very dear to the city. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting02C	FormID 01001865	2	DLC01Quest_DLC01AshurMeeti_00001865_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001865_3.mp3	File Not Found		Yes, I do. He's the one who brought me here. --	Do you intend to follow through with his plan? Feel free to be honest. Please, don't be intimidated by the turret behind you. Anger 25	appearing open and welcoming, while offering a lightly-veiled threat --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting03A	FormID 01001864	0	DLC01Quest_DLC01AshurMeeti_00001864_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001864_1.mp3	File Not Found		Sounds like a good deal. I'll track him down. --	That's what I wanted to hear! You've got a bright future ahead of you in The Pitt, new blood. Happy 75	Proud of the player for picking the winning side --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting03A	FormID 01001864	1	DLC01Quest_DLC01AshurMeeti_00001864_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001864_2.mp3	File Not Found		Sounds like a good deal. I'll track him down. --	In fact, I'd like to let you in on a little secret, and show you the amazing advance that'll secure our place in the Wasteland. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting03A	FormID 01001864	2	DLC01Quest_DLC01AshurMeeti_00001864_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001864_3.mp3	File Not Found		Sounds like a good deal. I'll track him down. --	Now, I think, would be a good time for you to meet the cure for yourself. Let's take a trip back to the lab, where Sandra can explain... Happy 25	interrupted at end --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting03B	FormID 01001855	0	DLC01Quest_DLC01AshurMeeti_00001855_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001855_1.mp3	File Not Found		Thanks, but I've got other plans. --	Ah, of course. Would these plans happen to involve stealing a precious little something from me? Surprise 25	Playing as if asking innocently - he knows what's up --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting03B	FormID 01001855	1	DLC01Quest_DLC01AshurMeeti_00001855_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001855_2.mp3	File Not Found		Thanks, but I've got other plans. --	Don't look so surprised. Your arrival was too convenient, and even if you never met Wernher, I'm sure he got someone to make you an offer. Disgust 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurMeeting03B	FormID 01001855	2	DLC01Quest_DLC01AshurMeeti_00001855_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurMeeti_00001855_3.mp3	File Not Found		Thanks, but I've got other plans. --	It's okay, I get a lot of people trying to betray me. Part of the position, really. You can be honest with me. Happy 10 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote1	FormID 0100AB91	0	DLC01Dialo_DLC01AshurNote1_0000AB91_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote1_0000AB91_1.mp3	File Not Found		Diary 1: To Marie	--	Test, one, two. Looks like this thing's on. Marie, if you're there, this is your father speaking: Ishmael Ashur, sometimes called Lord of The Pitt. Neutral 50	Hesitates briefly at first, but gets into his stride, basically making a "video diary" for his newborn daughter, in case something happens to him. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote1	FormID 0100AB91	1	DLC01Dialo_DLC01AshurNote1_0000AB91_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote1_0000AB91_2.mp3	File Not Found		Diary 1: To Marie	--	Now, I hope you're hearing this ten years from now, sitting on my knee safe and sound. Right about now, I bet I'm looking pretty silly. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote1	FormID 0100AB91	2	DLC01Dialo_DLC01AshurNote1_0000AB91_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote1_0000AB91_3.mp3	File Not Found		Diary 1: To Marie	--	But things don't always work out the way we'd like. There are a lot of risks, including what your mother would do if she heard me talking like this. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote1	FormID 0100AB91	3	DLC01Dialo_DLC01AshurNote1_0000AB91_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote1_0000AB91_4.mp3	File Not Found		Diary 1: To Marie	--	And I'm not about to risk leaving you alone without knowing where you came from. These tapes are for you, so you can know who your father really was. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote2	FormID 0100AB92	0	DLC01Dialo_DLC01AshurNote2_0000AB92_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote2_0000AB92_1.mp3	File Not Found		Diary 2: The Scourge	--	Marie, the first thing you need to know is that I wasn't always the Lord of The Pitt. Long before I was a king, I was a scholar and a soldier. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote2	FormID 0100AB92	1	DLC01Dialo_DLC01AshurNote2_0000AB92_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote2_0000AB92_2.mp3	File Not Found		Diary 2: The Scourge	--	In fact, I was in the Brotherhood of Steel. You've probably heard about them. But you may not have heard what we did to this city: the Scourge. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote2	FormID 0100AB92	2	DLC01Dialo_DLC01AshurNote2_0000AB92_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote2_0000AB92_3.mp3	File Not Found		Diary 2: The Scourge	--	When we came here, The Pitt was just a breeding ground for Trogs, cannibals, and worse. Commander had us torch the place and take what we could. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote2	FormID 0100AB92	3	DLC01Dialo_DLC01AshurNote2_0000AB92_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote2_0000AB92_4.mp3	File Not Found		Diary 2: The Scourge	--	The Pitt had useful technology, but it was suicide to stay here. So when an explosion left me buried in the Mill, my brothers were sure I was dead. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote2	FormID 0100AB92	4	DLC01Dialo_DLC01AshurNote2_0000AB92_5	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote2_0000AB92_5.mp3	File Not Found		Diary 2: The Scourge	--	I don't blame them for leaving. I probably would have. We thought nothing could live in The Pitt. We were wrong. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote3	FormID 0100AB93	0	DLC01Dialo_DLC01AshurNote3_0000AB93_5	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote3_0000AB93_5.mp3	File Not Found		Diary 3: The Mill	--	Marie, you know those fights in the Mill's arena? Well, its first fight was when I woke up to someone pulling me out from a pile of rubble. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote3	FormID 0100AB93	1	DLC01Dialo_DLC01AshurNote3_0000AB93_6	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote3_0000AB93_6.mp3	File Not Found		Diary 3: The Mill	--	At first I thought it was my brothers pulling me to safety. Instead, it was a scavenger trying to steal my armor. She didn't get it. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote3	FormID 0100AB93	2	DLC01Dialo_DLC01AshurNote3_0000AB93_7	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote3_0000AB93_7.mp3	File Not Found		Diary 3: The Mill	--	But I learned she had a whole family of scavengers. They'd make raids into the city for gear from the Mill. And that gave me an idea. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote3	FormID 0100AB93	3	DLC01Dialo_DLC01AshurNote3_0000AB93_8	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote3_0000AB93_8.mp3	File Not Found		Diary 3: The Mill	--	This was the only working steel mill we'd ever seen. In a world of leftovers, it was a chance to build again. And that was worth any price. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote3	FormID 0100AB93	4	DLC01Dialo_DLC01AshurNote3_0000AB93_9	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote3_0000AB93_9.mp3	File Not Found		Diary 3: The Mill	--	The scavengers saw me as a god, so along with my Brotherhood know-how, it was easy to set up the basics. We started to build a city. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote4	FormID 0100AB90	0	DLC01Dialo_DLC01AshurNote4_0000AB90_9	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote4_0000AB90_9.mp3	File Not Found		Diary 4: The Cure	--	As word of a new settlement got out, the city started growing, and fast. When Raiders attacked, I'd kill the leader and recruit the rest. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote4	FormID 0100AB90	1	DLC01Dialo_DLC01AshurNote4_0000AB90_10	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote4_0000AB90_10.mp3	File Not Found		Diary 4: The Cure	--	I had to. The city's disease meant we couldn't have children, so recruiting was the only way to grow. And as we grew, the Mill needed more workers. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote4	FormID 0100AB90	2	DLC01Dialo_DLC01AshurNote4_0000AB90_11	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote4_0000AB90_11.mp3	File Not Found		Diary 4: The Cure	--	And, yes, that meant recruiting workers by force. I'm not proud of it, but it's the only way to keep the city supplied and armed. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote4	FormID 0100AB90	3	DLC01Dialo_DLC01AshurNote4_0000AB90_12	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote4_0000AB90_12.mp3	File Not Found		Diary 4: The Cure	--	But it was always a temporary solution, until our best scientist found a way to cure the city's epidemic. Sandra and I worked on it day and night. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote4	FormID 0100AB90	4	DLC01Dialo_DLC01AshurNote4_0000AB90_13	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote4_0000AB90_13.mp3	File Not Found		Diary 4: The Cure	--	And after one, particularly late night of work, we were blessed with a cure. It's the cure inside you, Marie. Neutral 50	Euphemism on "particularly late night of work" - when Marie was conceived --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote4	FormID 0100AB90	5	DLC01Dialo_DLC01AshurNote4_0000AB90_14	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote4_0000AB90_14.mp3	File Not Found		Diary 4: The Cure	--	Even now, we're doing everything we can to figure out how to share your gift with the city - while keeping you safe, of course! Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01DialogueHaven	Topic	DLC01AshurNote4	FormID 0100AB90	6	DLC01Dialo_DLC01AshurNote4_0000AB90_15	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_DLC01AshurNote4_0000AB90_15.mp3	File Not Found		Diary 4: The Cure	--	So by the time you're old enough to hear this, you'll already be a hero. Congratulations, Marie. You've already saved us all. I knew you would. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurReward02A	FormID 010039AB	0	DLC01Quest_DLC01AshurRewar_000039AB_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurRewar_000039AB_4.mp3	File Not Found		So, what do I do now? --	That's up to you. We'll keep working on the cure and keep the city running. You're free to come and go as you like. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurReward02A	FormID 010039AB	1	DLC01Quest_DLC01AshurRewar_000039AB_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurRewar_000039AB_2.mp3	File Not Found		So, what do I do now? --	Of course, you can help out at the mill by collecting metal from the Steelyard. It'd help lighten the load on the workers. Happy 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurReward02A	FormID 010039AB	2	DLC01Quest_DLC01AshurRewar_000039AB_5	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurRewar_000039AB_5.mp3	File Not Found		So, what do I do now? --	And if you want to work on Sandra's good side, you can always bring her toys for Marie. It's a little thing, but it'd make a difference. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurReward02B	FormID 0100AA82	0	DLC01Quest_DLC01AshurRewar_0000AA82_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurRewar_0000AA82_4.mp3	File Not Found		Guess it's time to kick back and live the life of luxury. --	Sure if that's what you want. I'm sure Harris will keep pouring drinks down your throat, as long as you can afford them. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurReward02B	FormID 0100AA82	1	DLC01Quest_DLC01AshurRewar_0000AA82_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurRewar_0000AA82_2.mp3	File Not Found		Guess it's time to kick back and live the life of luxury. --	Or you can help out at the mill by collecting metal from the Steelyard. I'm sure the foreman would be glad to repay you for your work. Happy 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurReward02B	FormID 0100AA82	2	DLC01Quest_DLC01AshurRewar_0000AA82_5	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurRewar_0000AA82_5.mp3	File Not Found		Guess it's time to kick back and live the life of luxury. --	And if you want to get on Sandra's good side, you can always bring her toys for Marie. It's a little thing, but it'd make a difference. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1A	FormID 01001852	0	DLC01Quest_DLC01AshurWernh_00001852_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001852_1.mp3	File Not Found		He made me an offer, but now that I know the score, I'm joining your side. --	A wise decision, new blood. A very wise decision. It looks like Wernher underestimated you. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1A	FormID 01001852	1	DLC01Quest_DLC01AshurWernh_00001852_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001852_2.mp3	File Not Found		He made me an offer, but now that I know the score, I'm joining your side. --	And he certainly didn't appreciate what I'd do to anyone that threatened our little discovery. Anger 50	A flash of anger at anyone hurting his baby. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1A	FormID 01001852	2	DLC01Quest_DLC01AshurWernh_00001852_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001852_3.mp3	File Not Found		He made me an offer, but now that I know the score, I'm joining your side. --	Now, I think, would be a good time for you to meet the cure for yourself. Let's take a trip back to the lab, where Sandra can explain... Happy 50	Interrupted at end. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1B	FormID 01001860	0	DLC01Quest_DLC01AshurWernh_00001860_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001860_1.mp3	File Not Found		DLC01AshurWernherOffer1B	He said you had the key to ruling the city, and I'm here to collect. That's an interesting way to put it. But yes, I suppose the city's future does rest squarely upon it. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1B	FormID 01001860	1	DLC01Quest_DLC01AshurWernh_00001860_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001860_2.mp3	File Not Found		DLC01AshurWernherOffer1B	He said you had the key to ruling the city, and I'm here to collect. Something tells me you won't want the responsibility that comes with it. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1B	FormID 01001860	2	DLC01Quest_DLC01AshurWernh_00001860_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001860_3.mp3	File Not Found		DLC01AshurWernherOffer1B	He said you had the key to ruling the city, and I'm here to collect. Now, someone of your character would be much better off if you just... Neutral 50	interrupted at the end. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1B	FormID 01001861	0	DLC01Quest_DLC01AshurWernh_00001861_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001861_1.mp3	File Not Found		DLC01AshurWernherOffer1B	He said your discovery will free the slaves and cure them. How could I say no? Easy enough. You could say no because he lied to you. Neutral 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1B	FormID 01001861	1	DLC01Quest_DLC01AshurWernh_00001861_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001861_2.mp3	File Not Found		DLC01AshurWernherOffer1B	He said your discovery will free the slaves and cure them. How could I say no? My discovery is a miracle, but it isn't the type that sets slaves free. Happy 50	Aware of the biblical reference --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1B	FormID 01001861	2	DLC01Quest_DLC01AshurWernh_00001861_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001861_3.mp3	File Not Found		DLC01AshurWernherOffer1B	He said your discovery will free the slaves and cure them. How could I say no? Now, it would do a lot more good if you were to... Neutral 50	Interrupted at end. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1B	FormID 01001862	0	DLC01Quest_DLC01AshurWernh_00001862_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001862_1.mp3	File Not Found		DLC01AshurWernherOffer1B	He wanted me to steal a valuable cure. I'm just in it for the caps. Oh, it's valuable. I'd say there's nothing I care more about in the world. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1B	FormID 01001862	1	DLC01Quest_DLC01AshurWernh_00001862_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001862_2.mp3	File Not Found		DLC01AshurWernherOffer1B	He wanted me to steal a valuable cure. I'm just in it for the caps. But Wernher doesn't truly appreciate everything it means to me, or to The Pitt. Anger 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1B	FormID 01001862	2	DLC01Quest_DLC01AshurWernh_00001862_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_00001862_3.mp3	File Not Found		DLC01AshurWernherOffer1B	He wanted me to steal a valuable cure. I'm just in it for the caps. Now, if caps are all you want, I can make you a much better offer than that snake, and all you have to do is... Happy 25	Interrupted at end --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1C	FormID 0100185B	0	DLC01Quest_DLC01AshurWernh_0000185B_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_0000185B_1.mp3	File Not Found		I have no idea what you're talking about. --	Then that means you're either a liar or a moron. And neither one is a trait I like to see in my army. Disgust 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	DLC01AshurWernherOffer1C	FormID 0100185B	1	DLC01Quest_DLC01AshurWernh_0000185B_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_DLC01AshurWernh_0000185B_2.mp3	File Not Found		I have no idea what you're talking about. --	Care to try again? Happy 50	Friendly, but dangerous --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	GREETING	FormID 010039C2	0	DLC01Quest03_GREETING_000039C2_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_GREETING_000039C2_1.mp3	File Not Found		GREETING	--	You kidnapped my daughter, fought my raiders, and gave the workers the ridiculous idea that they can free themselves. Anger 50	Coldly furious --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	GREETING	FormID 010039C2	1	DLC01Quest03_GREETING_000039C2_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_GREETING_000039C2_2.mp3	File Not Found		GREETING	--	What do you have to say in your defense? Anger 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	GREETING	FormID 010039C3	0	DLC01Quest03_GREETING_000039C3_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_GREETING_000039C3_1.mp3	File Not Found		GREETING	--	I knew I could trust you, and I wasn't disappointed. Wernher's been stopped, the workers are returning to their rightful place. Happy 50	Proud of the player's work --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	GREETING	FormID 010039C3	1	DLC01Quest03_GREETING_000039C3_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_GREETING_000039C3_2.mp3	File Not Found		GREETING	--	The Pitt has a bright future ahead of it, and so do you. Happy 25 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	GREETING	FormID 01000F1B	0	DLC01Quest03_GREETING_00000F1B_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_GREETING_00000F1B_1.mp3	File Not Found		GREETING	--	Nice work in the hole, new blood. Knew you couldn't be one of our normal workers. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	GREETING	FormID 01000F1B	1	DLC01Quest03_GREETING_00000F1B_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_GREETING_00000F1B_2.mp3	File Not Found		GREETING	--	So, that begs the question: who are you, and what are you doing in my city? Anger 50	slightly menacing --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	GREETING	FormID 01002A08	0	DLC01Quest03_GREETING_00002A08_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03_GREETING_00002A08_1.mp3	File Not Found		GREETING	--	Go find Wernher and put a stop to him. I've got a revolt to stomp down. Anger 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	GREETING	FormID 0100734B	0	DLC01Quest03fin_GREETING_0000734B_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03fin_GREETING_0000734B_1.mp3	File Not Found		GREETING	--	You're a citizen of The Pitt, now. Doesn't sound like much, but wear that title with pride - it means you're part of something bigger than yourself. Happy 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	GREETING	FormID 0100738C	0	DLC01Quest03fin_GREETING_0000738C_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03fin_GREETING_0000738C_1.mp3	File Not Found		GREETING	--	Well, if it isn't the champion of The Pitt. Happy 50	Friendly --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	GREETING	FormID 0100B3C2	0	DLC01Quest03fin_GREETING_0000B3C2_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03fin_GREETING_0000B3C2_1.mp3	File Not Found		GREETING	--	Always good to see you in town. Happy 50	Friendly --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03fin	Topic	GREETING	FormID 0100738D	0	DLC01Quest03fin_GREETING_0000738D_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest03fin_GREETING_0000738D_1.mp3	File Not Found		GREETING	--	How's life treating you, kid? Happy 50 --	--	--	DLC01UniqueAshur	DLC01DialogDowntown	Topic	GREETING	FormID 0100B68E	0	DLC01Dialo_GREETING_0000B68E_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Dialo_GREETING_0000B68E_1.mp3	File Not Found		GREETING	--	Go away. Anger 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	SpeechChallengeFailure	FormID 0100185A	0	DLC01Quest_SpeechChallenge_0000185A_1	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_SpeechChallenge_0000185A_1.mp3	File Not Found		SpeechChallengeFailure	--	Is that so? My second-in-command Wernher betrays me, works with slaves to escape justice, and then you magically appear among the slaves in my city? Surprise 50	Obviously knows the player is lying. --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	SpeechChallengeFailure	FormID 0100185A	1	DLC01Quest_SpeechChallenge_0000185A_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_SpeechChallenge_0000185A_3.mp3	File Not Found		SpeechChallengeFailure	--	Next you'll claim he didn't send you to steal from me. Disgust 50 --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	SpeechChallengeFailure	FormID 010039B3	0	DLC01Quest_SpeechChallenge_000039B3_2	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_SpeechChallenge_000039B3_2.mp3	File Not Found		SpeechChallengeFailure	--	I find that hard to believe. But you still managed to find him, and that's more than my men were able to do, so good work, I suppose. Anger 25	Skeptical and grudging in the extreme --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	SpeechChallengeFailure	FormID 010039B3	1	DLC01Quest_SpeechChallenge_000039B3_3	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_SpeechChallenge_000039B3_3.mp3	File Not Found		SpeechChallengeFailure	--	And Marie is back safe and sound, which is what really matters. And you stopped Wernher, so I guess you can live. Happy 10	Honestly happy his daughter is safe, and grudgingly pardoning the player --	--	GetIsID == 1	DLC01UniqueAshur	DLC01Quest03	Topic	SpeechChallengeFailure	FormID 010039B3	2	DLC01Quest_SpeechChallenge_000039B3_4	Data\Sound\Voice\ThePitt.esm\DLC01UniqueAshur\DLC01Quest_SpeechChallenge_000039B3_4.mp3	File Not Found		SpeechChallengeFailure	--	If the city's future wasn't so bright, this would have gone a lot worse for you. Anger 25