Centaur (Fallout 3)

Centaurs come from Vault 87 FEV, and are used as super mutant watchdogs.

Background
The centaurs encountered in the Capital Wasteland are physically different from the centaurs from the Core Region, trading the dog-like head for a human one and the feelers on their back for 3 long, tentacle-like tongues. Like their western counterparts, they are created by infection with the FEV along with the super mutants, so their birthplace is Vault 87. Unlike its Core Region "cousins", the Capital Wasteland centaur uses a ranged attack: a high-arcing, slow-moving saliva projectile that can carry lethal doses of radiation. Oddly enough, it is capable of igniting lingering gas vapors as well, so beware if fighting one in an area with gas leaks. Centaurs are known to accompany super mutants as "guard dogs", so if you see one, expect to find super mutants ahead.

Characteristics
Centaurs can pose, at best, a moderate threat level to players but are generally a weak enemy. Their weak spot is their long, tentacle-like tongues which can be easily targeted in V.A.T.S. Usually they don't carry anything, although they sometimes have chems like Jet, small amounts of caps, and rarely random items like teddy bears, leather belts, pass cards, etc. Another possible drop is a bobby pin or two. They spit slow moving, radioactive projectiles as a ranged attack which may ignite nearby gas leaks, but is relatively easy to dodge. The damage done by the spit itself is low, but can increase your rads quickly (+4 per second for 10 seconds). When up close, the centaur whips its tongue at you. This melee attack is rather delayed, usually slower than the player's melee attacks. Centaurs are rarely found wandering alone and so may indicate that super mutants are nearby.

Appearances
Centaurs appear in Fallout 3.