Learn Mutant Plans

Learn Mutant Plans is a main quest in Fallout: Brotherhood of Steel. It is started in the Vault Residence 1 and ends with the final confrontation with Attis in the Laboratory Core.

Walkthrough
This quest is given at the start of Chapter Three, the Vault-Tec Corporate Vault, and stretches through all 4 sections of it, spanning all main quests. To get to Attis in the lab who then reveals his plans, first find the way through the Residence Areas. Get the residential keycard and open the door to Residence Three and face Attis for a first time in Hub.

After being thrown down the hole and led by Mary to the safe Gardens, Patty asks the Initiate to help the dwellers escape the vault, by disabling the vents. To get through the various sections of the Facilities, opening doors, help is needed from the technician. After dodging lasers and disposing of the nightkin, the mainframe disabling the vents can be accessed.

Attis is in the laboratry core and to get there, a laboratory keycard is needed. Dubois has the only one, except he is in the dangerous Vault Ruins Cave. Patty hands the ruins keycard to the Initiate who then makes his way past deathclaws. When Dubois is found in the cave, he is gobbled up by a large deathclaw, so kill the beast to get the keycard.

Now the door to the lab in the Gardens can be opened. Large mutants with big guns have to be dealt with. Take one of its eyes to open the door to Lab Two. A giant deathclaw has an essential keycard, and needs to be killed. Use the code from the wedding ring to gain entrance to Lab Three. Here four mini boss battles take place.

The door to the core is now open and after a short stroll, Attis enters the arena for the final showdown. He reveals he needed the lab to find a cure for the mutant's sterility, so they could reproduce. However, the experiments failed and administering it to himself has caused a terrible mutation.