Swampfolk

Swampfolk are a type of mutated Human $$ They are hostile to the Lone Wanderer whenever encountered.

Publications


Gameplay attributes
Swampfolk usually attack in groups of two to five. They are territorial, and even though they are marked as enemies in the HUD, they do not actually become hostile until the player character gets too close or shoots at them. However, the range at which they become hostile is quite far, more than one hundred feet. Usually, the groups will consist of at least one melee attacker, which is often the strongest of the group, who charges while the others behind them attack with firearms.

Swampfolk, like Tribals, do an additional 35 damage to the player character with all of the weapons they normally use, due to an object enhancement in the add-on's data files. Should these weapons be destroyed, they will immediately seek out a replacement, however, they will immediately engage in unarmed combat should there be no viable backup weapon. Swampfolk are also extremely resistant to damage.

Quotes

 * ㅤㅤFemale version: ㅤㅤ
 * ㅤㅤFemale version: ㅤㅤ
 * ㅤㅤFemale version: ㅤㅤ
 * ㅤㅤFemale version: ㅤㅤ
 * ㅤㅤFemale version: ㅤㅤ

Appearances
Swampfolk appear $$

Bugs

 * One specific scrapper, creeper or bruiser near the ritual site will spawn one frag grenade every 30 seconds as long as you stay in the same cell as the dead swampfolk.
 * Swampfolk may be targeted in V.A.T.S., after exiting, the swampfolk may spawn several feet in front of you.

Behind the scenes
 
 * Placeholder sound files for female swampfolk (DLC04femaleyokel) are found in the game files.
 * During development of Point Lookout, the original plan was for the swampfolk to be a single model and the production and animation of that model would be outsourced to another studio. Three concepts were drafted for what was supposed to be the only new character type in Point Lookout, but due to a communication mishap, all three designs were shared with the outsourced studio and created. This was not caught until all the work was completed on the models and animations.
 * The swampfolk take inspiration from the films The Hills Have Eyes and an "ironic take" on the movie Deliverance.
 * Occasionally, if the player hides, the swampfolk may utter the phrase "Ollie Ollie Oxen Free," a euphemism commonly used by children during hide-and-seek games to end a game that either has taken unusually longer than was ideal, or the seeker has simply given up. In this case, the swampfolk are saying this to draw the Lone Wanderer out of hiding.