Skill Rate

 is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout Tactics, Van Buren and J.E. Sawyer's Fallout RPG.

Fallout, Fallout 2 and Fallout Tactics
The amount of skill points received on each level up is primarily dependant on the intelligence of the player. Every level of experience will give the player character  skill points. It might also be furthermore modified by certain traits or perks, notably, the Skilled and Gifted traits, and the Educated perk.

Your character can also tag 3 skills. Tag skills are skills your character specializes in. Each tag skill gains +20% and increases twice as fast. With the Tag! Perk you gain an additional 4th. Tag skill.

Fallout 3
Skill points are gained by the formula. The Educated perk can be taken for 3 additional skill points per level.

Fallout: New Vegas
After doing the math, it looks as if Obsidion has gone to great lengths to handicap the player. In this regard, with the current system now employed, it it now impossible to max out your character to a perfect "10/100" state. In Fallout 3, even with a Intelligence level of 4 and no Comprehension Perk, it was still possible to attain a full 10 Stat/100 Skill character. This is only possible by having the Broken Steel Add-on to have extra levels to gain experience points, gaining the Almost-Perfect Perk at level 30 before acquiring the 7 STAT BobbleHeads, in addition to scouring the DC Wasteland for nearly every skill book available.

In Fallout 3 (F3 for short), a player could set their Intelligence to 10 and gain a whopping 658 points if they chose the Educated Perk at Level 4. F3 Intelligence works on a formula of IN+10. Unfortunately in New Vegas (NV for short), a player who chooses and IN of 10 with the NV Educated Perk can only gain 473 points. This is because the Intelligence formula was change from IN+10 to (IN x 0.5)+9.5 (rounded up). For example, an IN of 9 will grant the player 14.5 skills points per level-up. I know that sounds odd having a half a point given. As stated in the official strategy guide on page 5 under Intelligence, and I quote...

"Any 'half-points' are carried over to an even level number. So an adventurer with a 9 Intelligence gains 14 Skill Points at level 3, then 15 Skill Points at Level 4, and so on."

In Fallout: New Vegas, all of the perks granting additional skill points have been redacted or removed entirely. The Cyborg Perk is gone, so say goodbye to those 10 extra points to Energy Weapons. Silent Running has been stripped of it's ability to give 10 Sneak points to the player. Daddy's Boy/Girl, Gun Nut, Little Leaguer, Thief, Scoundrel, and Size Matters (along with their ascending ranks or level ups) have all also been removed.

There are no long 25 skill books for each skill granting 1 point per book (+2 with the F3 Comprehension Perk). This means in Fallout 3, you could have acquired somewhere in the area of 325 points with collection skill books (650 points with the F3 Comprehension Perk). In New Vegas, there are only 4 books per skill (except for Explosives which only 3 books exist) granting 3 points a piece (+1 with NV Comprehension Perk). This means that you can only acquire a measly 153 points (204 with NV Comprehension Perk).

The Educated Perk now only grants a +2 point addition to later level-ups rather than the "F3" traditional +3 points.

There are no BobbleHeads to boost your skills by 10 points upon acquisition. There are only Snowglobes to collect which render no aid in points.

So far, the only skill point related perk to have survived the transition to New Vegas is the new version of the G.O.A.T. exam which is given by the Doctor and grants you 3 Tagged skills for 15 points a piece (45 points total). There is only one perk which also grants skill points, and that is the Tag! Perk, which as before, adds 15 points to another skill of your choice one time only.

It is the belief of the gaming community that Bethesda/Obsidion purposely did this to insure that the player would have to rely on skill-assisting clothing and items to help perk their skills in times of need. *I.E.* if a player needs to pass a rather difficult speech check, then even a level 30 character would need to have wear certain clothing and/or read a skill magazine to pass said speech check.

Lastly, the only other way to attain more skill points at this time is by utilizing the Intense Training Perk to raise your stats by 1 point, which in effect raise which ever pertaining skill or skills by 2 points.

J.E. Sawyer's Fallout RPG
Skill points are gained by the formula.