Legate's Camp

The  is a place in the Mojave Wasteland.

The camp is east of the Hoover Dam, only accessible by a door inside the lower offices of the dam, and only entered with a key given during the last section of the final questline.

The only way to enter the camp is during the final leg of the main quest. Other than that, the camp remains sealed off from the rest of the map. It is surrounded by cliffs and mountains on all sides, inaccessible from the north (The Fort), the east (off the map), south (mountains), and west (mountains/cliffs/river/Hoover Dam).

Layout
Once you enter the camp there are a few Praetorian Guards. One is standing directly in front of the hill and two are in the small encampment to the left. Heading up the hill, you will see Legate Lanius. Approaching him will initiate conversation. (If you have 100 speech you can persuade him to leave, thus avoiding a difficult fight against him and six or more Praetorian Guards). Because Legate Lanius is such a powerful character, lower-level players may prefer using a sneak attack against him, rather than playing his game and charging head-on. If you engage in combat through conversation, a large number of troops will spawn and make things very difficult. Without the help of companions, this mission could come off as a bit too rough for many players.

On the rightside of the entrance to the camp there is a cage with legion mongrols which can be sabotaged or drugged.

On top of the hill stands the Legate's War Tent. The tent is locked from the inside, meaning there is no normal means of entry. To get in, open the console, click on the tent and type "activate." Inside, you will find him with a Praetorian Guard on the right and a slave sitting on the left. The Legate is actually torturing and amputating NCR prisoners, as you can see from the bodies on the table and floor. Lastly, you can't kill him; he's marked as essential, has almost 1000 HP and the Blade of the East, which can knock you down easily.

Appearances
appears in Fallout: New Vegas.

Bugs

 * Pathfinding when Oliver and the rangers blow down the door to the Legate's camp (and when any Securitrons show up after) is emarrassingly bad and causes everyone to get stuck outside the camp, possibly making the game unwinnable.