Repulsion Device

Repulsion devices are technological security devices used to prevent a person from entering a specific area.

List

 * Repulsion Field
 * Force Field Generator

Yellow force field
The principal force fields used in New California. It has a yellow color and is powered by an emitter positioned to the left. It is impossible to pass through it without disabling it first. Yellow force fields may be temporarily disabled by tinkering with the force field emitter.

Red force field
This force field is similar to the yellow field, but bears the important distinction of being permeable - a person can pass through it but will sustain a small amount of damage, depending on their armor.

Orange force field
This version can be encountered in the NCR. It uses 4 pairs of emitters that are aimed parallel to the ground, creating 4 orange bars. This kind of force field is impassable.

Door force fields
A rare force field and one of the two types used by aliens. They are powered by several beams embedded in the margins of entry and they cannot be moved.

Yellow force field
A force field only used in Vault City and the Control Station ENCLAVE, possibly a refinement of the force field used elsewhere in New California. It has a yellow color and is used in captive areas as a door. It is impossible to pass through it without disabling it first. They can be disabled through nearby terminals.

Blue force field
A force field only used in the Sierra Madre vault. It has a blue color and is used in the entrance area of the Sierra Madre vault as a door. It is impossible to pass through it without disabling it first. They can be disabled by remote hacking.

White force field
The principal force field of aliens. It has a white color and is used in captive areas as a door. It is impossible to pass through it without disabling it first. They can be disabled by using nearby terminals or buttons.

Pulse field
An electromagnetic pulse grid used by the Chinese to protect their base of operations in the Anchorage Reclamation simulation. It paralyzes the circuits of every electronic device crossing it, including Power Armor, causing irreversibly fatal damage and the wearer to suffer a massive electrocution through powerful electromagnetic pulses (powerful EMP has minimal effects on biological systems but the wearer here is linked to their Power Armor). It can be disabled by a controlled computer terminal near it.

Pacification field
A unique field used in Big MT at The Think Tank dome. It prevents any lobotomite from accessing the aggression center in their brain and rendering them unable to attack.

Radar Fence
Used by Doctor Mobius to trap the Think Tank and anything without a brain inside Big MT.

Laser grid
A protective barrier utilizing red laser beams in Appalachia.

Energy field
A unique field implanted in the Vault-Tec Corporate Vault.

Fallout

 * The Cathedral
 * Mariposa Military Base

Fallout 2

 * Control Station ENCLAVE
 * Mariposa Military Base
 * New California Republic
 * Sierra Army Depot
 * Vault City
 * Hubologists' base in San Francisco

Fallout: New Vegas

 * Big MT
 * Lucky 38 basement
 * Sierra Madre vault
 * Oliver's compound

Fallout 76

 * Fort Defiance, access to the fourth floor is through an elevator protected by a laser grid.
 * Riverside Manor, the basement is protected by a laser grid that is deactivated by wearing the Veil of Secrets.
 * Sam Blackwell's bunker, access to the interior portion of the bunker is protected by a laser grid controlled by a handprint reader.
 * Vault 51, access to several sections of the vault are restricted by laser grids that require a sufficiently high Overseer rank to pass through.

Fallout Tactics

 * Vault 0

Fallout: Brotherhood of Steel

 * Vault-Tec Corporate Vault
 * Vault prototype