Turret

Automated Turrets are automatic, unmanned machine guns which are capable of sensing and attacking targets that are hostile to the faction or organization to which they belong.

They are employed by both military organizations like the Enclave or Brotherhood Outcasts and civillian operations such as the Museum of History

The following models exist:


 * MK-I Turret
 * MK-II Turret
 * MK-III Turret
 * MK-IV Turret
 * MK-V Turret
 * MK-VI Turret

Appearance
Automated turrets can rest on the floor or hang from the ceiling. In VATS they have two sections, the targeting device (which varies between models) and the hull. The Automated turret can be found in many locations around the ruins of Washington, DC.

Tactics
Automated turrets are generally controlled from a nearby terminal. Using your Science skill to hack the terminal will allow you to override the targeting parameters - which will make the turret target any character (not just the player) - or shutdown the turret completely. After being turned off the Automated turret can be turned back on at the same terminal.

Shooting at the targeting module on an Automated turret, besides increased damage, carries a high chance of the turret becoming frenzied, and attacking everyone.

They have a blind spot directly below them, making it a key location to attack a hostile turret.