Throwing

Throwing is a skill in Fallout, Fallout 2, Fallout Tactics and Fallout 2d20. In Fallout 3, the throwing skill has been removed and parts of the skill, like grenades, has been moved to the explosives skill.

Initial level
For Fallout:
 * $$\text{Initial level}\%=40+\text{Agility}$$

Example: A starting Agility of 5.
 * $$40+5=45\%$$

For Fallout 2 and Fallout Tactics:
 * $$\text{Initial level}\%=4\times\text{Agility}$$

Example: A starting Agility of 5.
 * $$4\times5=20\%$$

Fallout
Fallout Throwing skill weapons, 2

Fallout 2
Fallout 2 Throwing skill weapons, 2

Fallout Tactics
Fallout Tactics Throwing skill weapons, 2

Fallout 3


Though the Throwing skill did not appear in Fallout 3, it remains in the game's resources, but is not included in the skill menu and is not used by any weapons or items. One NPC class, EnclaveBigGuns, includes Throwing as a tagged skill. The Vault Boy image that was to be associated with the skill was incorporated into the screen seen on Question 4 of the Generalized Occupational Aptitude Test.

The editor "slot" used by the Throwing skill (including its Form ID) was later repurposed for the Survival skill in Fallout: New Vegas. The icon was re-used for the Heave Ho! perk in the same game.

Fallout 2d20
The default attribute paired with Throwing is Agility, but depending on context can also be paired with Strength for heavier objects or with Perception to distance.

Behind the scenes
The skill was planned for inclusion in the canceled Van Buren game, but was was called Missiles.

Rzucanie Метание Projectiles