Robotics Expert (Fallout 3)

Robotics Expert is a perk in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.

Effects
Grants an extra 25% damage dealt to robots. Also, entering sneak mode and deactivating a robot from behind permanently shuts it down.

Additional dialogue
In Fallout 3, additional dialogue options are unlocked with certain robots with this perk. These often bypass Speech checks:
 * One can program Dean Dewey to let the player character pass.
 * One can disable Cerberus's combat inhibitor causing him to attack everyone in the Underworld.
 * One can force Button Gwinnett to shut down, allowing the Lone Wanderer to grab the Declaration of Independence.
 * One can program Milo in the Nuka-Cola plant to think the player character is an employee.
 * One can bypass the RobCo facility section of the Wasteland Survival Guide quest while getting full credit for the job.
 * One can reprogram the mainframe in the mobile base crawler to have the security robots attack the Enclave instead of the Lone Wanderer. There is an additional dialogue with Stiggs where he tells about this when first entering the room.

Fallout 4
Additionally, with the Automatron add-on, Ranks 1 and 2 of this perk are required to gain full access to all available robot construction options at the robot workbench.

Additional dialogue

 * One can reprogram all protectrons at Dry Rock Gulch to cause you to skip their quests and receive their passwords.

Bugs
In Fallout: New Vegas, if saving a game next to a robot, deactivate it, destroy that robot's limbs and load back, the robot is active but without any limbs.

Robotikexperte Experto en robótica Expert en Robotique Ekspert z robotyki Робототехник Робототехнік