Mojave Wasteland

The Mojave Wasteland is the new name for the old world Mojave Desert, and the primary setting of Fallout: New Vegas.

Background
Compared to the Capital Wasteland, the Mojave survived the Great War relatively unscathed, but not for lack of trying on the part of the Chinese. At the culmination of the Sino-American War, seventy-seven atomic warheads were launched at the city of Las Vegas and the surrounding areas, but due to intricate defense systems set in place by wealthy businessman Mr. House, fifty-nine were forcefully disarmed mid-flight, nine were blasted out of the sky by a laser defense system atop the Lucky 38 Hotel & Casino, and only nine hit the surrounding desert.

In the years since the Mojave has largely been ignored by the developing post-apocalyptic civilizations, such as the New California Republic in the west and Caesar's Legion to the east, thus allowing enemies of such civilizations (raiders, slavers, the Brotherhood of Steel and super mutants for example) to prosper there. For years, Vegas sat at its heart, decayed by almost two centuries of neglect. When NCR scouts reached Hoover Dam with the intent of expanding the NCR's borders, pre-War Securitrons rolled out onto the old Las Vegas Strip and rallied the three tribes occupying the city, claiming to act on behalf of Mr. House, the man who had saved the city decades prior. By the time NCR reached Vegas, the city was in full working order, and the NCR returned to Shady Sands with tales of an oasis of light in the middle of the desert, untouched by war. An arrangement was made by the Treaty of New Vegas in 2274, whereby the NCR were given 95% of Hoover Dam's power output and McCarran International Airport as a regional headquarters, and the Strip, (and secretly Mr. House) retained its sovereignty, as well as the remaining 5% of power. The Courier: "I'd like to know more about the NCR." Dennis Crocker: ''"I can provide a quick history lesson, if that's what you're looking for. In 2274, President Kimball sent the NCR army into the Mojave in force, with the objective of occupying and repairing Hoover Dam. Rangers and army scouts had confirmed that the dam was basically unoccupied and could be restored to an operable condition. Upon arriving at the dam, however, they discovered that a large force of tribals and robots had occupied it. This was our introduction to the Three Families, the Securitrons, and, of course, Mr. House. Using his Securitrons as intermediaries, Mr. House called for parlay. He claimed his forces had occupied Hoover Dam in order to safeguard it for our arrival. And that he was ready to turn it over to us, so long as we could agree to terms. Those terms became the Treaty of New Vegas. The Treaty recognized Mr. House's sovereignty over the Strip and granted us rights to establish military bases at the Dam and McCarran Airport. The NCR is legally permitted to send 95% of the electricity produced by the dam to our home states. The remaining 5% goes to the Strip. The treaty actually makes it illegal for the NCR to prevent its citizens, or troops on furlough, from visiting the Strip. Once on the Strip, our citizens are subject to arrest - or punishment - by House's Securitrons, though that's a rare occurrence. Our troops enjoy a different status. It's illegal for the Securitrons to take action against them. Of course, it's also illegal for our troops to carry firearms on the Strip, so there isn't much trouble they can get into. Our military police does an adequate job of keeping the troops on furlough in line. I don't envy them that task. The embassy was established a few weeks after the Treaty was signed. Basically Mr. House handed us a dumpy little building he had no interest in renovating. I'm the third ambassador to hold this post. And the first, I think, to accept its limitations. My predecessors had ambitions of engineering the annexation of the Mojave. They thought they'd convince Mr. House to join up. I've never even spoken to the man - or whatever he is. Maybe the situation will change once we've beaten the Legion once and for all." The Courier: "Go on." Dennis Crocker: "Now we mostly just keep track of the NCR citizens and troopers around and make sure they don't get in trouble, but that's Captain Pappas' job. I keep myself busy with paperwork and reports that get sent back to the NCR. It's mostly busy work, but every once in awhile, we make progress."'' (VStreetDennisCrocker.txt)

Since then, the combined armies of eighty six conquered tribes had arrived from the east, led by Caesar and his Malpais Legate, seeking a city to call their capital. The Legion launched a massive initial attack on the dam and the NCR troops stationed there, but were repelled by the NCR. Most of the credit went to Chief Hanlon for issuing a tactical retreat to Boulder City and luring the Legion into a trap that leveled half of the town, then routing the surviving Legionaries back across the dam. This ultimately led to the execution of the Malpais Legate. The outcome of the battle created a delicate balance of power, whereby the tensions between the three large powers in the region (the Strip, the NCR and the Legion) are the only factor keeping one another from attempting to seize total control of the region; should one attack the other, the third would take advantage of the conflict and attack in turn.

The Nine Warheads
As mentioned before, Robert House stopped 68 of the 77 warheads aimed at the Mojave and Las Vegas. Of the nine warheads that got through House's defenses, none came close to New Vegas and were aimed at parts of the Mojave, pocking the surrounding desert, and government facilities (or in proximity). Only eight of the craters created by the warheads can be seen on the map. Starting from the top of the map, a crater is left in the mountain range south of Nellis Air Force Base. At Black Mountain, two craters are found with one direct hit on a part of the complex and another hitting a ravine to the south of the complex. Further south on opposite ends of the map are the Mesquite Mountains crater to the west and Cottonwood crater to the east. And at the very south are three relatively new craters at the Old nuclear test site that are still emitting radiation.

Layout
The Mojave is diverse in its inhabitants, with Caesar's Legion dominating the majority of the eastern portion, while the NCR maintains the western portion. The Strip lays generally in the middle of the Mojave, making it a strategical target for both factions. However, Mr. House has not made it easy for the NCR, who have many times attempted to establish diplomatic relations and strengthen their position in Vegas, or the Legion, who has been entirely blocked out of brazenly entering the city. House sees both the Legion and the NCR as useful tools that will pick at each other until there is just enough for House to mop up himself.

There are plenty of independent settlements as well, such as Primm, Goodsprings and Novac. Primm and Goodsprings' proximity to the former NCR Correctional Facility leaves them open to attacks from Powder Gangers and Novac is under attack from feral ghouls coming from the nearby REPCONN test site. Manny Vargas has concerns of an impending Legion attack from the east. Hidden Valley is located east of the NCR Correctional Facility, home to the Brotherhood of Steel, who have stayed hidden in their bunker since the battle and subsequent defeat at the hands of the NCR at HELIOS One. Jacobstown is a settlement in the mountains that is home to super mutants and nightkin, where Marcus is trying to find a cure for the nightkin's addiction to Stealth Boys. It also is constantly under threat from the NCR, who has repeatedly sent mercenaries to kill the bighorners and commit other petty crimes to provoke the mutants, giving cause to force them out of the region. Red Rock Canyon is home to the Great Khans, who quietly seek revenge against the NCR for the Bitter Springs Massacre. Freeside is also an independent settlement, despite technically being a part of the Strip. This section of New Vegas is home to the Kings, a gang that has taken charge of keeping law and order in place of Mr. House, who pulled forces out of the area several years prior, deciding it served no long term benefit.

Spring Mountains
The Spring Mountains are a mountain range of southern Nevada, running generally northwest-southeast along the west side of the Las Vegas Valley and south to the border with California. Most land in the mountains was owned by the United States Forest Service as part of a Southwest Commonwealth Conservation Area. The mountain range is named for the number of springs to be found, many of them in the recesses of the aforementioned Red Rock Canyon, which is on the eastern side of the mountains. Examples of locations within this region are Goodsprings, Devil's Peak, Mummy Mountain, Mount Charleston, Red Rock Canyon and Vault 22.

New Vegas Valley
The Las – or New Vegas Valley is a basin area surrounded by mountains to the north, south, east and west of the main metropolitan areas of the region. It was originally named by Mexican explorers, with vegas translating to meadows. All perimeters, except the northwest, are foothills or mountain ranges, such as the Spring Mountains to the north and west, the Las Vegas Range and Sheep Range to the north, McCullough Range to the south, Frenchman Mountain and Lake Mead to the east. Locations include the New Vegas Strip, Camp McCarran, Freeside, Westside, Vault 3, Nellis Air Force Base at the northeast corner of the valley, and Camp Golf and Lake Las Vegas in the southeast.

Interstate 15 traverses the McCullough Range through Jean Pass before descending into the valley, entering the semi-rural south Vegas area. After passing through the Strip, the road elevates and turns northeast, continuing through Freeside until turning sharply north before reaching Nellis Air Force Base.

Highway 95 enters the valley just northwest of the 188 trading post and follows the course of the valley. First traveling northwest through Henderson until where it elevates and continues northeast, skirting Frenchman Mountain (which contains Vault 34), until it abruptly turns northwest. From there it continues over the north Vegas suburbs until, just before Freeside, it descends to ground level and merges into urban Vegas. Once through Freeside, 95 widens back into a highway and continues northwest, past Floyd Lamb State Park and the Corn Creek Dunes.

Lake Mead and the Colorado River
The Colorado River flows from the Rocky Mountains southwest across the Colorado Plateau and through the the lower end of the Grand Canyon before the Colorado widens into Lake Mead, formed by the construction of the Hoover Dam. Crossing the Colorado is U.S. Route 93, passing over the Hoover Dam and into Arizona. After leaving the confines of Black Canyon, the river emerges from the Colorado Plateau into the Lower Colorado River Valley. After passing Willow Beach and Cottonwood Cove, the river flows south past Bullhead City (which borders the southernmost point of Lake Mojave), where it continues south toward Mexico.

McCullough Range
The McCullough Range is surrounded by three valleys, the Las Vegas Valley which lies to the north, the Ivanpah Valley to the west, and the Eldorado Valley to the east. Traversing the range is Nevada State Route 164 which begins in the Ivanpah Valley and ends at Searchlight. Also traversing the range is Interstate 15, climbing northeast through the mountains, past Sloan and into the Las Vegas Valley. Locations include Black Mountain, Jack Rabbit Springs, Primm Pass, Scorpion gulch, Wolfhorn ranch in the foothills and the REPCONN test site.

Ivanpah Valley and western mountain ranges
The Ivanpah Valley rests between the New York Mountains, the Ivanpah Mountains and the Clark Mountain Range in San Bernardino County, California and the McCullough Range in Clark County, Nevada.To the northwest of the valley is the Mesquite Mountains and the mining town of Sandy Valley.

The valley itself and its surrounding mountains feature several locations. These include Primm, Jean Sky Diving and the Ivanpah Dry Lake located in the valley, Mesquite Mountains crater, the canyon wreckage to the Divide and the Mojave Outpost. The outpost is built on Interstate 15, which traverses the mountain pass between the Clark Mountain Range to the north and the Mescal Range to the south. At the foot of the mountains it turns northeast and continues through the McCullough Mountains, passing Sloan and into the Las Vegas Valley. Also at the foot of the mountains however is Nipton Road, which continues past Nipton and into Nevada. At the border, it becomes Nevada State Route 164 continuing through the New York Mountains to Searchlight.

El Dorado Valley and the Highland Range
The El Dorado Valley is bordered by the McCullough Range to the east, the River Mountains to the north-northeast, the Eldorado Mountains to the east, between it and the Colorado River, the Piute Valley to the south and the Highland Range to the south-southwest. Highway 95 traverses eastern portions of the valley, and climbs steeply to meet Highway 93 at the 188 trading post, connecting Boulder City to Henderson. Locations include the El Dorado dry lake, Vault 11, HELIOS One, and Novac.

The Highland Range and the McCullough Range are separated by a narrow approximately three mile wide valley. This valley is the location of Ranger station Charlie, Legion raid camp, broc flower cave, and Old nuclear test site.

Piute Valley and the Newberry Mountains
The Piute Valley runs north-south, with some of the valley extending northwest from Camp Searchlight. The valley is bordered by the Piute Range to the west, the Newberry Mountains to the northeast, and the Dead Mountains to the southeast. Locations include the aforementioned Camp Searchlight and its airport.

After traversing the McCullough Range, Nevada State Route 164 terminates at Highway 95 in Searchlight. From there it continues east as Cottonwood Cove Road through Cottonwood Valley to Cottonwood Cove on Lake Mohave. To the south of Cottonwood Valley is the aforementioned Newberry Mountains. Which includes a scar from the Great War: Cottonwood Crater.

El Dorado Mountains
The El Dorado Mountains is a north-south trending mountain range, located on the western border of the Colorado River. The El Dorado Valley borders the range to the west, and connects to the Highland and Newberry mountains. Locations include the Hoover Dam, which spans the Black Canyon of the Colorado, Boulder City, Nelson, the Techatticup mine and the Lucky Jim mine in El Dorado Canyon and abandoned Brotherhood of Steel bunker.

Inhabitants
Due to the fact that few bombs hit the Mojave, rebuilding society has been less challenging than in other parts of the country. The pre-War buildings and factories are more intact, allowing businesses such as the Gun Runners and Michael Angelo's workshop to continue to run and operate. Technology is more well preserved, thanks to the lack of nuclear fallout, and items such as the neon signs that dot the New Vegas Strip, the monorail within Camp McCarran or the massive generators of the Hoover Dam, have been repaired to proper working order.

Everyday society is stable in some areas and not in others. While small time traders and traveling merchants along Highway 95 and the Long 15 are able to operate, it is a fraction of what the larger and more organized traders and caravans are capable of. The larger entities have the advantages of manpower and firepower, and those that have managed to acquire pre-War technology, such as the Crimson Caravan Company, prove even more successful. The problems with corruption and oversight are still evident, and trading monopolies exist, created by the acquisition of small time suppliers that are either bought out of by larger companies, or simply cannot keep up with the competition.

Super mutants are less common here than other parts of the country, and most who are residing in the area have chosen to do so in their own community of Jacobstown or the more hostile Black Mountain. They are also considerably more intelligent than the Vault 87 super mutants.

Separating New Vegas from the rest of the Mojave exists a vast expanse of desert where many dangerous creatures such as deathclaws, feral ghouls and radscorpions thrive. This generally causes most travelers to traverse along NCR controlled highways or hire mercenaries to escort them.

Casinos and gambling are popular among the locals in the area, making the New Vegas Strip a popular hub of activity for merchants, caravans, NCR troopers, opportunists and everyday people wanting to hit it big at the slots. The main casinos, The Tops, Gomorrah and the Ultra-Luxe, are run by the three tribes that settled in New Vegas. Each has its own personal rules and customs, other than the universal rule against carrying weapons into their casinos, and are overseen by Mr. House and his securitrons.

Politics, as always, play a large role in the society of the Mojave. The NCR is finding its war with Caesar's Legion both increasingly unpopular back in California and expensive to fund. Caravans and merchants heading to and from the Mojave deal with exorbitant taxes and fees imposed on them by the NCR. Caesar's Legion is coming ever closer to finding out what happens when their absolute ruler, and god, finally passes away, and is facing the question of what truly unified the Legion in the first place, Caesar's ideals or Caesar himself. The casinos on the Strip have their own agendas and Mr. House has his own mysterious plans for the Mojave and more specifically, the Strip.

Politics
Politics in the region boils down to three major powers: the NCR, Caesar's Legion and Mr. House. The NCR's goal in the region is to annex the Strip as an NCR territory and completely settle the region as NCR land. Many NCR soldiers and former soldiers, such as Craig Boone, believe this is not possible until the NCR takes the fight to the Legion and takes out Caesar himself; only then will the NCR be an unchallenged power in the region and able to safely settle without danger of constant attack. This sentiment is brought on by the commanding officer in the region, General Lee Oliver, constantly ordering his forces to hold the line, despite objections from his subordinates such as Chief Hanlon, Colonel James Hsu and Major Dhatri. They feel that the position the general is putting them all in, holding the line against the Fiends, ordering Chief Hanlon to not pursue the Legion at the First Battle of Hoover Dam or ordering the NCR Rangers into a support role when they have more skill than the NCR's heavy troopers, are racking a higher body count than would actively pursuing an offensive campaign against these opposing entities, which each one feels the NCR is capable of doing.

The Legion's goal is to make the Strip its new capital, replacing Flagstaff to the southeast. It also desires complete control of Hoover Dam as it is a strategic position to defend a source of clean water. It is unknown if they care anything for the power the plant provides as they reject advanced technology, believing it a crutch rather than a tool to be used. The Legion, despite a devastating defeat at the First Battle of Hoover Dam, has once again emerged from the east and actively attacks NCR outposts and camps from its base at Cottonwood Cove. Camp Forlorn Hope is an excellent example of how the Legion's has regained strength, as they took the nearby city of Nelson and repeatedly assault the camp, lowering morale among the camp's inhabitants. Once the Legion takes a position, they seem to be able to hold it effectively, without much resistance, unlike the NCR, which is constantly losing footholds in positions in the eastern Mojave.

Meanwhile, Mr. House fortifies his position on the Strip, letting the conflict between the NCR and the Legion play out. He believes that the less soldiers of each organization who try to impede his progress at the next battle of Hoover Dam, the better. He patiently bides his time, waiting to exploit vulnerabilities generated by one faction attacking the other.

Appearances
The Mojave Wasteland appears only in Fallout: New Vegas. It is also mentioned by Jack Cabot in Fallout 4.

Behind the scenes

 * The Mojave Wasteland map in the PIP-Boy has a different (larger) scale than the map of the Capital Wasteland in Fallout 3. The actual play area is similar or even slightly bigger than the play area in Fallout 3.
 * The sky in the Mojave is astronomically correct; the moon changes phases each day according to the month.