Camp McCarran

Camp McCarran is a location in the Mojave Desert which serves as the New California Republic's (NCR) primary military base in the Mojave Wasteland. Located south of The Strip North Gate and south-west from NCR Sharecropper Farms.

Background
It is located in the pre-War McCarran International Airport outside of New Vegas. Camp McCarran is the largest New California Republic base in the area and serves as the headquarters of NCR military in the Mojave region. The site was chosen because of the monorail to the Strip, for being an easily defensible location, and having fortifications built before the Great War. Mr. House agreed that NCR could establish a major military presence there under the New Vegas treaty. The camp has several companies of soldiers stationed there, and covers the most area of all other NCR military installations. Major problems that Camp McCarran is currently suffering from include frequent attacks from the Fiends.

Layout
The airport is mostly intact, having only suffered damage from lack of repair. The NCR has converted several of the guard posts into sniper nests, and the parking lot in the center into a barracks with sleeping, medical, supply storage, office, mess hall and recreation tents set up as well as firing ranges. There are also several derelict supply trucks parked around the barracks tents and passenger airplanes near the control tower. The tents closest to the camp entrance are occupied by the NCR 1st Recon, while the rest of the tents used by regular NCR soldiers. Some beds, such as those used by 1st Recon, may be used by the Courier without penalty.

Camp McCarran Terminal building
The Camp McCarran Terminal building is very large, housing a science lab, an interrogation room, jail, and supply rooms as well as quarters and office space for senior NCR officers, there are also slot machines that can be used.

Notable loot

 * La Longue Carabine: A unique version of the cowboy repeater can be found in Camp McCarran, carried by Corporal Sterling(Who moves Camp Forlorn Hope after Three-Card Bounty with the rest of 1st Recon). Killing him for the rifle will forfeit the quests I Don't Hurt Anymore and Old School Ghoul. To gain this rifle without losing karma, you can pickpocket the ammo from him (it is all he carries) then fast travel to a different location, then return and you will find the rifle in his inventory.
 * Cram Opener: A unique bladed gauntlet, carried by Little Buster. The Cram Opener can easily be pickpocketed with a stealth boy or high sneak, also if you shoot the pre-war semi-Trucks around him they will blow up and you will not lose any karma and the NCR will not go after you.
 * Sniper Rifle: On top of the bed furthest from the entrance in the First Recon sniper's tent is a sniper rifle that can be taken without penalty to the player. Under the same bed there's one Milsurp Review and one ¡La Fantoma! magazines. These can also be taken without penalty.
 * This Machine: a unique rifle, which can be obtained as a reward for the unmarked quest Dealing with Contreras.
 * Skill magazines in some of the tents, but taking them usually entails a loss of karma. Exceptions are 2 Fixin' Things, Milsurp Review, and ¡La Fantoma! in the middle tents on the west side.

Appearances
Camp McCarran only appears in Fallout: New Vegas.

Behind the scenes

 * McCarran International Airport was originally called Alamo Airport when constructed in 1942.
 * On December 20, 1948 the airport was renamed McCarran Field, after Pat McCarran, a U.S. Senator, who was native to Nevada, and authored the Civil Aeronautics Act.
 * Pat McCarran was also a noted anti-communist advocate post WW-2, with the divergent timeline of Fallout it is interesting how McCarran is still notable.

Bugs

 * It is possible to get stuck in the slanted roof supports outside the terminal building.
 * Since the latest update (Steam update (patch 4) for PC) the game may CTD upon entering the camp and / or reaching a "half way" point that is parallel to the first set of doors to the inner terminal buildings.
 * You may fall through the world and onto the ground, leading to the death of the character and every NPC in the camp. Otherwise, you can spawn at the bottom, while the NPCs still die. Trying to exit causes the Xbox 360 to freeze.
 * For some reason, sometimes your companion may not follow you to the main area of the Camp, even if you didn't tell them to wait. To fix, just enter the terminal building, fast travel, or exit the camp.
 * Outside of the room with Colonel James Hsu, it is possible to become stuck inside the Sunset Sarsaparilla vending machine next to the Nuka-Cola vending machine.
 * In the room inside the Terminal where Silus is being interrogated, if you have Rex or ED-E as a companion they may get locked in the room when you leave. However, they will appear with you again after some time.
 * Veronica may attack a lone NCR trooper or two guards.
 * If you put Lily to aggressive state, she sometimes attack a 1st recon soldier.
 * If you attempt to repair the food processing machine in the NCR mess hall using the conventional method, a prompt will tell you that you do not have all of the required items, even if you do. Two pots are required to be in the players inventory even though only one pot is used to fix the processor.
 * Game freezes while taking Cook-Cooks head to Major Dhatri for bounty collection.*
 * Game corrupts save while saving at Camp McCarran, during the quest to kill Motor-Runner. Saving in front of it can corrupt saves and the same rule applies to any other save file made after the ones in the Camp.
 * In the very back of the camp a glitch can be found next the soldier standing guard who tells you that he has the most boring guard detail in the camp, on the wall where it looks as if it was blown up, you can see past it and if you shoot it, it hits both where the wall should be and the ground behind it. !!WARNING!! Standing by it for long periods of time can slow the game.
 * In a tent near a storage tent there is a terminal that you may access that sometimes will come up and not show anything on the screen then when you close it and try to scope in the screen will appear instead of crosshairs
 * NCR Troopers sometimes perform as though they are typing on a typewriter/computer (including typing sound effects) while seated in the dining tent, even though there is no keyboard present, since the tables have been given the wrong "idle marker".
 * If you acquire Corporal White's journal in Corporal White's locker in the Camp McCarran Concourse before receiving the optional task "search Corporal White's personal locker" in The White Wash, the quest cannot be completed. This might lead to a savegame issue where the loading screen dialog tells you that the memory device is no longer present due to inaccessible DLC objects. The game will then restart upon loading dialog confirmation. This repeats with the next loading attempt, rendering the savegame useless.
 * When entering the room in which Silus is held while wearing an unarmed weapon the part covering the fist will remain, and upon exiting the room it will remain and you will be able to use any other weapon.

Gallery
Лагерь Маккарран