Herbert "Daring" Dashwood

Herbert "Daring" Dashwood is a retired adventurer residing in Tenpenny Tower in 2277.

Background
Herbert Dashwood, born in 2207, spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. He first met Argyle in 2241, when the adventurer stole his girlfriend. However, despite the misunderstanding, they became good friends. Somewhere in their adventures together he became Dashwood's manservant.

Adventures in the Wasteland
The two visited many places during their exploration of the wasteland. In the summer of 2248, Dashwood and Argyle were given permission to take shelter inside Rockopolis by King Crag. But when Dashwood had an "incident" with Crag's daughter, the two were exiled. They often went to the Blue Destiny Brothel, which Dashwood renowned as the "best whorehouse in the Capital Wasteland"; although as Dashwood notes, the place was shut down in 2249, when most of its occupants died of a cholera outbreak. He also made frequent visits to Megaton and Underworld, where in 2251 he was named an "Honorary Ghoul."

The "Rockopolis Crisis"
A few years later, Dashwood and Argyle were captured by the slavers of Paradise Falls; however, Argyle could disarm the slave collars. After being freed from their collars, Dashwood insisted that he and his manservant rescue the girl they came in with. When they eventually find the girl, they discover that she had already escaped. She then introduces herself to the two adventurers, revealing her name to be Penelope Chase, "fortune hunter." It didn't take long for Dashwood to become attracted to her. After leaving Paradise Falls, the party came across a super mutant, which Argyle quickly dispatches using the Shady Sands Shuffle. However, more super mutants turn up, and start chasing the adventurers. Chase suggests that they make for Rockopolis, however, she doesn't know where it is. Dashwood, without thinking, tells her the location, and they head off to Rockopolis.

The party eventually reaches Rockopolis. Argyle advises Dashwood to not show her its location, but Dashwood simply ignores him and shows Chase the secret knock to gain entrance to Rockopolis. After learning the location of Rockopolis and how to gain entrance, Chase reveals her identity as the "Black Widow," the leader of the slavers, and tells the adventurers that a large convoy of slavers is now heading to Rockopolis. In response to this, Argyle brutally rips out her heart, and even in this serious situation, cracks a joke, to Dashwood's displeasure.

The two then swiftly enter Rockopolis and try to warn King Crag about the army of slavers that is about to invade his town. Crag, rightfully so, responds with anger at the two adventurers, telling all the inhabitants of Rockopolis to kill them. The two friends then flee into the caves, trying their best to outrun the riot they have caused, but when the two try to escape by climbing up a cliff, their friendship meets its end. After years of exploring, and hundreds of adventures, Argyle and Dashwood get separated, never to see each other again. Dashwood makes it out of Rockopolis alive, while Argyle dies.

Retired Adventurer
After years of adventuring, Dashwood amassed a large enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. Herbert Dashwood is friendly, down-to-earth and possesses a self-ingratiating sense of humor. If asked, he'll gladly talk about the things he's done, places he's been and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His legacy lives on, as his exploits are often played on Galaxy News Radio. "The Adventures of Herbert 'Daring' Dashwood and his ghoul Manservant Argyle" is a favorite program across the Capital Wasteland.

Daily schedule
Herbert will walk around Tenpenny Tower and occasionally play a joke on Cheng by messing with his terminal. He occasionally visits the Federalist Lounge on the first floor, and can otherwise be found in his room where he sits beside his radio.

Quests

 * A Manhandled Manservant: If Argyle's body has been found, Dashwood can be informed of his fate to receive a key to his safe, which contains bottlecap mine schematics.
 * The Replicated Man: Dashwood is in possession of a Replicated Man holotape.
 * Tenpenny Tower: While looking for the key to the generator room, he implies the Lone Wanderer should steal it from him as a game. If the player character is caught stealing it, he will turn hostile in the usual way. Asking him to give up the key will provoke a response stating the Lone Wanderer is "no fun."

Appearances
Herbert Dashwood appears only in Fallout 3.

Bugs
Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key," which will not work on his safe. Thus, if the player character does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe.