Ranger Station Charlie

 is a location in Fallout: New Vegas.

Arriving here en route to Novac will find two rangers in the camp and an abundance of medical supplies. The ranger in charge of the camp is on patrol.

Layout
Outside the ranger station you can see many mobile homes and cars piled up as fortifications implying that that the site used to be a pre-war trailer park. You can find some ammo, weapons and random junk by searching through them, the main building is on the right side as you walk through the entrance.

Inside the Ranger Station area, there are stacked caravans that have lots of bedding in them. Occasionally, a Ranger will appear in the far caravan from the entrance during the night, and will sit in a chair overlooking the road to the left during the day. He is a named character, but has no speech dialogs if the user tries to talk to him.

If you go to or return to the site on request from Ranger Andy in Novac, when you go inside the ranger station you will find that all the NCR troops in the building have been slaughtered. There are two bodies on the floor in the first room, and each has an armed Frag Mine hidden underneath. These can be disarmed if the PC pulls the bodies off of them, or alternatively the PC can trigger them with other (preferably thrown) explosives.

There are two Audio Logs - One under the desk right in front of the player as they enter, and the second on top of the stack of metal boxes, just to the right of that desk.
 * Listening to the Audio Logs, there's a warning from the Legion to the Rangers, also explaining that one of the Ranger female soldiers was taken as a hostage after the raid (this ranger can later be fought as an opponent in the arena at fortification hill). Bringing these audio logs back to Ranger Andy will increase your standing with Novac, and with the NCR, and will give you a bunch of caps from the "Ranger Veteran Fund", and will complete that unmarked quest.

The room on the left (through the door; the room with multiple bunk beds) contains one of the most devious and lethal trap set-ups in the game. Sitting near the wall immediately left of the door are two antique fire extinguishers. A trip wire running across the doorway is connected to a shotgun trap (under a bunk bed) which is pointed at one of the extinguishers. Behind the extinguishers lies an armed Bottlecap mine which will detonate either with proximity (as usual) or when the fire extinguishers explode by setting off the wired trap near the door, causing the Single shotgun trap to fire at the fire extinguishers, and then cause an explosion.(This trap is located under the bunker bed, to the left of the door, where you first open the door, to your left, under that bed should be the trap) The combined explosion of the mine and the extinguishers is quite powerful (capable of killing the PC on multiple difficulties) and has absolutely no warning - at best it will cripple the PC's torso and both legs.

This trap can be disarmed safely by picking up the hammer (so its floating) under the desk in the main room, then moving to the side of the doorway (out of the blast radius), then using the floating hammer to trigger the trip wire.

Inhabitants

 * Comm Officer Stepinac, located inside the Ranger house
 * One NCR ranger

Notable Loot
WARNING: Anything taken from here before the Legion attacks counts as theft and will result in a loss of karma. If caught stealing, NCR troops in the area will attack, and infamy gain with NCR.
 * Floor Safe - Hidden under bed to the right. Contains ammo, caps and Stimpacks.
 * Carton of cigarettes on top bunk above Floor Safe
 * First aid box (3) in entrance room on table.
 * Sunglasses at top of NE trailer ramps on table.
 * 10mm round at top of trailer ramps to SW under table.

Appearances
appears in Fallout: New Vegas.

Bugs

 * Speaking with Ranger Andy and then using the "Rangers are tough, they'll be fine" option and then winning the speech challenge will result in no attack on Station Charlie. (I don't know what I did but this is my third playthrough and the attack didn't happen this time. Everyone is still very much alive. This will only happen if you end your conversation with the speech check. This way, you wouldn't get the note to check on Ranger Station Charlie. However, if you talk to Ranger Andy again and end the conversation normally, you would get the note and you would find that everyone in the station is dead.
 * If you go to Ranger Station Charlie first, gather the holotapes, and then talk to Ranger Andy at Novac, he'll have nothing to say about the Legion threats on the holotapes, making it impossible to continue. The only way to undo this mistake is to re-load to your previous saved game. If you happen to save the game right after you got the holotapes before talking to Ranger Andy, then you're stuck finishing this unmarked quest.
 * If you go to the Ranger Station Charlie, then go back to Andy without the holotapes and then choose the "I saw nothing but dead bodies" option, Even though he sends you back to see who did it, he won't accept the holotapes.