Hubris Comics (Fallout 3)

Hubris Comics is a location in Fallout 3, the offices of the company of the same name.

Layout
Hubris Comics is located in the north end of Mason District, next to the Falls Church/Mason Dst Metro tunnels. It can be reached from Falls Church via those tunnels, and from the other end of Mason District via the Flooded Metro tunnels.

What is possibly the easiest way to get to Hubris Comics is via the Hubris Comics Utility Tunnels, that can be entered via a sewer grate at the edge of the water just northwest of Wilhelm's Wharf, directly north to the outhouse. There are a great many ghouls in the tunnels, however, and there is radiation as well.

Interior
The complex consists of Hubris Comics Publishing, Hubris Comics Printing and Hubris Comics Utility Tunnels. The buildings are infested with feral ghouls. There are also many traps set up throughout Hubris Comics Publishing and Hubris Comics Printing.

In Hubris Comics Printing is the apparent source of all the traps; a hostile wastelander named Mad Johnny Wes, who is holed up in the fortified foreman's office overlooking the printing area, mowing down the assorted feral ghouls who wander the printing room floor. He is armed with a minigun, and has very high health on par with that of a super mutant master. He is also protected by 2 automated turrets and a number of frag mines. However, his wastelander outfit is extremely poor armor, and he can be taken out with 5 or 6 hunting rifle head shots. You can shoot out the targeting sensors on his turrets to get them to attack him, but this is of limited usefulness since he destroys them before they can do much damage to him. There is also a fire extinguisher to the right of him that explodes when it's shot. This can contribute some damage. One tactic is to throw a plasma grenade at him, not only doing moderate damage to him, but also destroying the turrets while exploding the mines and fire extinguisher. If not dead yet, a couple hits from almost any weapon should finish him off.

A "pre-War printing press" is also located in this area but breaks down as soon as it's activated. There is a terminal on the second floor landing that indicates when hacked that the press is short on red ink. Or, the cause could be be a corpse blocking the machinery, which cannot be dislodged. The smoke that rises from the printing press as it breaks down obscures the vision of the turrets, causing them to stop firing.

A terminal in the "beta testing" area of the Publishing building runs a mini-text-adventure called "Reign of Grelok".

The AntAgonizer
A letter to the editor, which you can read from the receptionist terminal, reveals that there was a Hubris Comics character called the AntAgonizer, an "orphaned girl raised by ants and instilled with a bitter hatred of humanity", who was a villain in the Grognak the Barbarian comics. The letter complains that the current run of comics, written by a Mr. Neptura, treats the AntAgonizer as a two-dimensional villain, and demands the return of a Mr. Moorellis (most likely a portmanteau of comic writers Alan Moore and Warren Ellis), so it seems that the AntAgonizer found inspiration for her persona from an issue of Grognak the Barbarian.

Hubris Comics Publishing

 * Tales of a Junktown Jerky Vendor: Located in the first room upon entering from the Mason District. It is on a mounted bookshelf above a "trap" terminal.
 * Pre-War book: Located in the first room upon entering from the Mason District. It is lying on a small-sized wooden shelf making up the barricade leading north.

Hubris Comics Printing

 * Grognak the Barbarian: Located on a desk beside a locked terminal (average) in the same room with Mad Johnny Wes. He is equipped with a minigun and guards the area along with 2 automated turrets.
 * Nuka-Cola Quantum: On the same desk as Grognak the Barbarian.
 * Pre-War book: Located on a medium-sized shelf along the eastern wall of a room in the southeastern corner. The room can be found by following a hall leading east.
 * Chems located inside a desk beside a locked terminal (average) along the western wall.
 * In the NE part of the room under a set of stairs are two ammo boxes with 1-9 .44 magnum rounds (up to 17 with the Scrounger perk) in each box, a first aid box, and a scoped .44 magnum.

Hubris Comics Utility Tunnels

 * Dean's Electronics: Located atop a desk along the eastern wall of the last room before exiting the Hubris Comics Utility Tunnels. At the 4-way intersection, turn north, then west to reach the room.
 * Stealth boy: Located on the floor along the northern wall of the northern room, along with the body of its previous user, his weapons and ammo, and two first aid boxes. At the 4-way intersection, turn north, then east to reach the room.

The Capital Wasteland (surrounding area)

 * Dean's Electronics: On the floor of a Pulowski preservation shelter. The Pulowski preservation shelter is just outside the entrance to the Hubris Comics Publishing.
 * Guns and Bullets: In the southwest corner of the outdoor square (south of the entrances to Hubris Comics and the metro) is a destroyed brick building. Atop a desk on the second floor, along with ammo boxes, a 10mm pistol and a sniper rifle on the floor.
 * 4 ammo boxes and possibly 3 Chinese assault rifles on a broken cart southeast of location, in playground area where you must fight multiple super mutants.

Bugs

 * In the foreman's office where Mad Johnny Wes is located, the door, when opened, clips with the set of filing cabinets against the wall, but will close normally.
 * If the Mad Johnny Wes' turrets are deactivated by the terminals in the foreman's office, and the printing press is activated then shut down, the turrets will turn back on and fire at the player.
 * The feral ghouls occasionally appear friendly and will not fight.
 * The foreman's office door can send a Nuka-Cola Quantum back behind the filing cabinets.

Appearances
Hubris Comics only appears in Fallout 3.

Хьюбрис Комикс (локация)