Reservist's Rifle

The Reservist's Rifle appears in Fallout 3 and is a unique version of the Sniper Rifle.

Characteristics
The Reservist's Rifle has +50% more durability (Item HP) than the regular Sniper Rifle, preserving the damage and critical rate more effectively. It also has a slightly higher rate of fire in exchange for a lower magazine capacity.

It uses 3 rounds instead of 5 in each magazine and costs 6 AP less to shoot in V.A.T.S. compared to other Sniper Rifles (32AP vs 38AP). The Reservist's Rifle can be repaired with common Sniper Rifles.

As with generic Sniper Rifles, it has a very high critical multiplier of x5. Players with ten Luck, Finesse (+5%), and Survival Guru (+3%), will be able to critical nine out of ten shots. During V.A.T.S. shots, with the flat +15% V.A.T.S. bonus for targeted shots, you'll critical 100% of the time.

The Reservist's Rifle can fire 125 rounds from 100% condition until it breaks. That's about 41 magazines. It's also 42 rounds more than the Sniper Rifle.

Location
This variation of the sniper rifle is used by and drops from the Drifter in Dickerson Tabernacle Chapel. Also, Arkansas from Minefield uses a Reservist's Rifle.

Bugs

 * If you zoom in with it, then press the holster and/or arm button, and then take it out again the rifle will be invisible.


 * If you disarm the drifter of the rifle then come back at least 73 in game hours from when you disarmed him he will spawn with the Rifle again and you can repeat as may times as needed.


 * If you get the Reservist's Rifle from Arkansas, it may change to a standard Sniper Rifle.

Винтовка резервиста