Brian


 * Characters:
 * Brian (Fallout 2), a ghoul resident of Broken Hills in Fallout 2.
 * Hcbrian.msg, dialogue for Brian in Fallout 2.
 * O'Brian, a member of Vault 101 security in Fallout 3.
 * Brian Hoey, a private who fought and died in the First Battle of Hoover Dam, mentioned in Fallout: New Vegas.
 * Brian Fitzgerald, a resident of Covenant in Fallout 4.
 * BrianFitzgerald.txt, dialogue for Brian Fitzgerald in Fallout 4.
 * Brian Virgil, an Institute scientist turned super mutant in Fallout 4.
 * Brian Virgil personal log 0176, a holotape in Fallout 4.
 * Brian Richter, the Grand Zealot of the Children of Atom on the Island in the Fallout 4 add-on Far Harbor''.
 * Brian Hughes, the talent agent for Rod Stoddard, mentioned in the Fallout 4 Creation Club content "Captain Cosmos."
 * Brian MacLaren, the winner of the Summersville potato salad contest, mentioned in Fallout 76 cut content.
 * Brian (Fallout Tactics), a recruit in Fallout Tactics.


 * Real-life people:
 * Brian Luzietti, a developer who worked at Interplay Entertainment as a music supervisor on Fallout and Fallout 2.
 * Brian Freyermuth, a developer who worked at Interplay Entertainment as a designer on Fallout who, together with Scott Campbell, wrote the earliest version of the Fallout timeline. He was also a level designer on Fallout: Brotherhood of Steel and Fallout: Brotherhood of Steel 2.
 * Brian Fargo, the founder of Interplay Entertainment and head of the company during the development of Fallout, Fallout 2 and Fallout Tactics.
 * Brian Menze, a developer who worked at Black Isle Studios as an artist on Fallout 2 and at Obsidian Entertainment as the senior conceptual artist on Fallout: New Vegas.
 * Brian Robb, a developer who worked at Bethesda Softworks as a programmer on Fallout 3 and a gameplay programmer on Fallout 4 and Fallout 76.
 * Brian Bloomfield, a developer who worked at Bethesda Softworks as an additional quality assurance tester on Fallout 3 and a quality assurance tester on Fallout: New Vegas.
 * Brian Chapin, a developer who worked at Bethesda Softworks as a quest designer on Fallout 3, its add-on Mothership Zeta, Fallout 4 and Fallout 76.
 * Meet the Fallout 3 devs - Brian Chapin, a brief insight of Brian Chapin.
 * Brian Fox, a developer who worked at Obsidian Entertainment as an additional programmer on Fallout: New Vegas.
 * Brian Watson, a developer who worked at Bethesda Softworks as an additional quality assurance tester on Fallout: New Vegas
 * Brian Frates, an actor who voiced various male characters in Fallout 4 and its add-on Nuka-World.
 * Brian T. Delaney, an American actor who voiced the male Sole Survivor in Fallout 4.
 * Brian Morris, a sound engineer who worked with Bethesda Softworks on Fallout 4 and Fallout 76.
 * Brian Baird, a developer who worked at Bethesda Softworks as a lead gameplay programmer on Fallout 76.
 * Brian Hare, a developer who worked at Bethesda Softworks as a DevOps programmer on Fallout 76.
 * Brian Krause, an actor who voiced Mitchell Hibbs and the Watoga High School P.A. system in Fallout 76.
 * Brian Marshall, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
 * Brian Phillips, a developer who worked at Bethesda Softworks as an infrastructure programmer on Fallout 76.
 * Brian Seo, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
 * Brian D. Casteel, a developer who worked at Interplay Entertainment on box design and layout for Fallout Tactics.
 * Brian Fredrickson, a developer who worked at Interplay Entertainment as a sound designer on Fallout Tactics and Fallout: Brotherhood of Steel.
 * Brian George, a voice actor who provided voice for Fallout Tactics and Fallout: Brotherhood of Steel.
 * Brian Christian, a developer who worked at Interplay Entertainment as the head of the 14° East division and a designer on Fallout Tactics and director on Fallout Extreme.
 * Brian Schomburg, a developer who worked at Fantasy Flight Games as the graphic design manager on Fallout: The Board Game.
 * Brian Hendley, a developer who worked at Interplay Entertainment as the lead programmer on Van Buren.