Fallout 76 combat

Fallout 76 has a combat system that has been changed from its predecessor, Fallout 4.

PvP
Player versus player (PvP) combat does not become available until the player character is level 5. Player characters invite other characters to duel by attacking, though these attacks do not deal any damage. Before patch 7.5, they dealt nominal damage. If the player being attacked fires back, the damage being inflicted between the two players is regulated, but only if there is a large level gap between them. Players who are close to the same level inflict full damage with no restrictions. Player characters who are severely different in level have their damage placed on a curve with the higher level player doing less damage than they normally would at their level, while the lower level player does more.

If the opposing player responds but then dies, they can seek revenge. If they kill the initial instigating player, they receive double the rewards. Killers can collect any junk their target drops.

If a player continues to attack another player and that player has not responded, but eventually is killed by the instigating player, the player who did the killing has a bounty placed on their head. They receive no loot or experience for killing the opposing player. The now-hunted player is visible to all other players on the map, indicated by a red star. They also cannot see anybody else on the map. Killing the marked player results in higher-than-normal rewards.