Mod:Fallout: The Frontier/Cloak and Dagger

Cloak and Dagger is the fourth quest of Act 2 in the NCR Exiles questline.

Background
The player character will drive the buggy, utilizing jumps to reach the destination. Badger will give the player 2stealth boys, a 12.7 pistol with silencer and 50 ammo and direct them to the nearby Enclave camp. There are four terminals neededto be hacked to bring down the forcefield. once the player has hacked the terminals, Officer Parks can call in an airstrike.

Details
One has the ability to "mark" the targets by pressing Z when they start glowing in red so that one's partner can attack. After approximately ten shots, he will allow the player character to continue on their own. that he says that 'you're on your own'. Soldiers in cryo power armor with plasma casters and Gauss rifles will appear, as well as Mark II turrets and sentry bots.

After eliminating the threats, one will be prompted to search nearby vertibirds. Inside one is the c-finder prime. Afterward, one will fight Nano Prototypes (9 DT ~500 HP). Destroy them all, talk to the officer, then after the extraction, speak with the general.

There are some locks on terminals or container doors with them:
 * Sector 1 - hard-locked terminal
 * Sector 2 - hard-locked door
 * Sector 3 - very hard-locked door
 * Sector 4 - very hard-locked terminal

The codes may be found on bodies or inside the pockets of officers wearing power armor.

Appearances
The Cloak and Dagger quest appears in Fallout: The Frontier.

Rewards

 * 1,000 bottlecaps
 * Netwrk and NCR Exiles reputation