Escape!

 is a Fallout 3 quest. It is also a Xbox 360/PC achievement and PlayStation 3 Trophy.

Pack your Bags
Well, it seems the world has gone straight to hell. Your Father has left Vault 101, Jonas is dead, every member of the vault security team has orders to shoot you on sight, and radroaches have infested the vault. Sounds like it's a good time to leave. Amata offers you a gun, you can choose to take it or let Amata keep it and rely on your fists, trusty BB gun, and baseball bat.

You can escape many different ways, such as run and gun, sneak around (or even run and hide), but don't forget the equipment on the table and in the dresser next it when you first get control. When you leave the room you'll be confronted by a guard, but he will immediately turn his attention to three radroaches, the winner of the fight so you can just run past them if you wish.

Head left. Butch DeLoria should come running down the hallway begging you for help. His mom is trapped with radroaches and he's afraid of them. If you help him either by talking him into killing the radroaches himself or by killing them for him, you get the Tunnel Snake Outfit which gives you +5 to Melee Weapons. Or, you can kill him for the jacket if you wish and let his mother die. See: Save Ellen DeLoria from radroaches.

Go up stairs and follow the hallway right and go into the diner to discover the body of Grandma Taylor, which is stocked with items and 2 radroaches that killed her.

Officer Gomez will run into you and tell you to leave the vault. You have a few options here involving the officer, two of which involve blaming him for Jonas' death. Head down the hall to where Andy is torching radroaches. If you head into your dad's office, where Stanley is hiding, there will be a bobblehead on the desk if you didn't pick it up when going to take your G.O.A.T. Pick it up for a permanent +10 to your medicine skill. The needle point Revelations quote on the wall is also a safe, requiring a lockpick of 50 to open.

Atrium Atrocities
When you enter the Atrium, you will see two of your fellow vault dwellers contemplating escape, referencing your father in the process. Tom Holden will rashly run into the guarded corridor, shouting his name, Mary Holden will comment on his rashness, before running to him after his death at the hands of security. Quick thinking players can run ahead of them and engage the security officers before they open fire on either of the couple, which causes them the flee back the way you came. You may want to kill the security officers, before or after they kill the couple, as they both have 10mm pistols, police batons, and Vault security armour and helmets, though this may require the use of stimpaks on the harder difficulties, or if your character specialises in melee combat.. The door at the end of the corridor leads to the vault entrance but, predictably, is well beyond your lockpicking expertise.

The route you will need to follow is through the security door just to the right of the entrance corridor. It has been jammed open with a locker, which sometimes contains a few useless items. Proceed up the stairs, noting that you will encounter 2 radroaches upon it, and 3-5 radroaches in the connecting corridor. Now you are on the upper level of the Atrium, the facing doorway will be open, the two doors on the wall to your left are inaccessible. As you head to the only open door, you will pass a windowed room with Allen Mack and Gloria Mack inside. Allen will begin shouting at you, blaming you and your father for the predicament that they are in. It's at this point Security Chief Hannon will make his way into Atrium from the open door and attack you. With a high enough sneak skill, you can simply sneak past him while he is busy with radroaches. If you choose to kill him, check his body for more Security armor and a Police baton, the maintenance room you have entered will normally contain two or three radroaches, though Hannon will probably taken care of one or all of them when you enter. There will be a dead maintenance worker, Floyd Lewis, by a toolbox containing a paintgun and some scrap metal, his body contains tinted glasses and a Utility Vault Suit, which if you did not take from your dresser, you should consider taking now. Continuing through the only door beside the one you entered through, follow the corridor. When you turn the corner, you'll hear Amata and her father talking, the Overseer. The conversation is, in fact, an interrogation about your whereabouts. You can simply leave Amata to her fate, or enter. If you let the interrogation go on long enough, it will escalate to the Overseer ordering Officer Mack to beat the information out of her. If you let Amata keep the 10mm she'll free herself.

Good Friend
If you choose to free Amata, there are a few ways to proceed. You will have no choice but to kill Mack, though holstering you weapon will cause the Overseer to stop trying to flee into the corner, and Amata to flee down the corridor, thanking you for the save. Now, you have a chance to talk to the Overseer. For the most part, the Dialog choices have no impact other than stating you intentions to kill the overseer or leaving, asking him for his key and passcode will end dialog, and giving him your weapons and ammo will cause him to attack you. A caveat to this is to threaten to kill Amata, which will net you the key and passcode, though will not help your relationship with her. You can get the Overseer's office key, the Overseer's Technical Password and 3 stimpaks if you choose to kill him. You can pick his pocket for the Overseer's office key and Overseer's Technical Password as well. Check the locker on the left side of the room for another stimpak. The locker closest to you on the right has 38 10mm rounds. There is also a sink that can be used to restore lost health here.

If you choose not to save Amata, walk right past the room. If you gave Amata the gun at the beginning of this quest, she won't even need your help — she'll use it to save herself and run off.

Using a combination of these, it is possible for everyone - including Officer Mack to survive. If you initially told Amata to keep the gun, outside this office listening to the conversation, and then open the office door just as the situation is coming to a head, Amata will flee out of the door rather than shoot officer Mack. Although the door opened, neither officer Mack nor the overseer will be aware of your presence, and you may sneak away.

Pop the Cork
Just follow the path and use the water fountain you bump into to replenish any lost life. Loot Jonas' corpse; take whatever you want. If you plan on hacking computers in the future make sure you loot the Vault Lab Uniform off of Jonas' corpse as it provides +5 to your Science skill. Loot the desk by his body and get the 8 Shotgun Shells, and the other for some pre-war money..

Amata will be waiting in the connecting room if you rescued her. Check Amata's room and search the dresser. Take the 5 bobby pins if you want. Leave the room. Enter the overseer room, and search the dresser for a full clip of 10mm ammo. Take the Overseer's Office Key if you didn't kill him if you saved Amata or just want another copy of it even if you did.

Leave the room and head for the red door near Jonas' corpse. If you did not take either key, then you have to deal with the lock picking mini game. Search the locker for some item, including a large amount of 10mm ammo, as well as the Terminal Access code. Access the computer. If you have the password you'll log in; if you did not, then you will enter the hacking mini game. The password is "Amata".

Once you log onto the computer you can read through several files that will help immerse you in the Fallout world. Or you can just select "Open Overseer's Tunnel". When you do, the desk will rise up to reveal a secret passage. Follow the tunnel to the door.

Once through the door, you will find yourself in a small room. Use the switch on the right wall. Go through the hole in the wall and into the large room, walk past the stairs, and use the control pad. Search the toolboxes and shelves for items before or after you open the door. Sirens will go off and the door will open. Amata will come down whether or not you saved her and say her goodbyes, good or bad. Shortly after this, the door facing you will open and more security officers will enter. You do not need to kill them; however, running past them into the newly accessible areas will allow you to loot the various small boxes, shelves and crates. Afterwards, just run through the entranceway and access the final door between you and the Capital Wasteland! This is your final chance to change your stats, skills, gender, or appearance.

Bet you wish you had your sunglasses, don't you?