Fallout vision statement

Fallout Vision Statement - concept document written by Interplay about Fallout 1, mentioned by Todd Howard in his diary "Welcome Back to Fallout".

This is the document detailing what Fallout was to be, and is a 14-point bulleted list (witch some quotes):


 * 1) Mega levels of violence. When people die, they don't just die – they get cut in half, they melt into a pile of goo, explode like a blood sausage, or several different ways – depending on the weapon you use.
 * 2) There is often no right solution. Like it or not, the player will not be able to make everyone live happily ever after.
 * 3) There will always be multiple solutions. No one style of play will be perfect.
 * 4) The players actions affect the world.
 * 5) There is a sense of urgency.
 * 6) It's open ended.
 * 7) The player will have a goal.
 * 8) The player has control of his actions.
 * 9) Simple Interface.
 * 10) Speech will be lip-synched with the animation.
 * 11) A wide variety of weapons and actions.
 * 12) Detailed character creation rules.
 * 13) Just enough GURPS material to make the GURPSers happy. The game comes first.
 * 14) The Team is Motivated We want to do this. We care about this game and we will make it cool.