Fallout 76 armor and clothing

Overview
In Fallout 76 the wardrobe system allows the player character to piece together their outfit from a variety of clothing and armor choices. The system is broken up into 9 slots, and 3 layers:
 * Base layer
 * Clothing (vault jumpsuits, eg.)
 * Hat (Baseball caps, combat armor helmet, fedoras, etc.)
 * Eye (glasses and goggles)
 * Mouth (bandanas)
 * Armor - These are worn on top of the base layer.
 * Chest
 * Right arm
 * Left arm
 * Right leg
 * Left leg
 * Outfit - These are worn over and cover armor pieces.

Armor condition returned in Fallout 76 so each armor piece or outfit has a condition. When the condition of any piece deteriorates to 0, it breaks and will offer no damage resistances. Broken armor and clothing can be repaired using scrap at any armor workbench.

Many of the armor and clothing also have level requirements before they can equipped, including power armor parts. Power armor chassis are not leveled, so removing higher level parts will allow entry.

Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. However, wearing power armor nullifies all bonuses provided by the lower layers.

Scout armor
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Raider armor
Raider armor is usually the most common armor type, providing the least energy and ballistic resistance out of all armor types.

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Leather armor
Leather armor, along with the metal armor below, can be seen as tier 2 armor types, serving as counterparts to each other. Leather provides superior energy resistance but inferior ballistic resistance when compared to metal armor. The standard and sturdy variants of leather armor have inferior ballistic and energy resistances compared to the tier 3 combat armor, but heavy leather, and sturdy legs, have slightly superior energy resistance at the expense of considerably weaker ballistic resistance.

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Metal armor
Metal armor, along with the leather armor above, can be seen as tier 2 armor types, serving as counterparts to each other. Metal provides superior ballistic resistance but inferior energy resistance when compared to leather armor. The standard variant of metal armor has inferior ballistic and energy resistances compared to the tier 3 combat armor, but the sturdy and heavy variants of metal have slightly superior ballistic resistance at the expense of considerably weaker energy resistance.

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Combat armor
Combat armor A strong medium between leather and metal armor, you can find the plans for the Combat armor arms at Knife Edge, East of the wrecked space station. Images IDs Stats

Robot armor
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Marine armor
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Wood armor
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Trapper armor
Trapper armor can be made after acquiring plans scattered throughout Appalachia. The base variants are considered sturdy armor, with the lowest level initially craftable being level 15.

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Unique body armor parts
When killing Legendary or boss creatures (The enemies with crowns beside their name) there's a chance they'll drop Unique armor, that cannot be scrapped. Similar to Fallout 4, these can have perks like "+10 Damage resistance to ghouls"

Clothing
Clothing that can be worn under body armor parts and outfits.


 * Unique apparel are highlighted with a darker background.

Outfits
Outfits can be worn over clothing and under armor pieces.


 * Unique apparel are highlighted with a darker background.

Full headwear
These count as hats, eyewear, and masks.


 * Unique apparel are highlighted with a darker background.

Hats

 * Unique apparel are highlighted with a darker background.

Power armor parts

 * All pieces of power armor must be attached to a power armor chassis.

Each part has a level requirement, meaning player characters cannot enter a power armor frame with parts higher than their own level. Power armor frames have no level requirement, so removing leveled parts will allow entry.

To get out of a power armor frame, one must press and hold the same button pressed to get into it, so "E" (PC), "X" (PS4) or "A" (Xbox One).