Initiate Pek

Initiate Pek is an Initiate in the Brotherhood of Steel in the year 2277.

Background
During a training exercise in Falls Church, Pek, Paladin Hoss, and a unnamed Paladin (RefID=15595) were separated by a Super mutant attack. Pek became trapped in an office building while Hoss and a Paladin were fighting nearby.

Quests

 * The Lost Initiate: The Lone Wanderer may free Pek from his predicament.

Effects of player actions

 * Hoss and Pek will follow you around Falls Church (and even to other places) if you do not accept caps as a reward. If you kill Hoss, Pek will spawn dead in the closet, with the door locked at a Very Hard level.

Appearances
Pek only appears in Fallout 3.

Bugs

 * Pek and Hoss will likely become 'stuck' on the player after successfully rescuing them and will show up in your home in Tenpenny Tower or Megaton every time you sleep there, or any other unlikely place.
 * They are also known for stealing items from the locker next to the "kitchen" in your Megaton house (since it is not correctly set to be owned by the player) if this happens.
 * To avoid this bug, simply ask for payment when talking to Hoss for the first time. This has no karma effect and will ensure Pek and Hoss don't follow you after rescuing the initiate.
 * It is also possible to complete this mission successfully, only to have Pek respawn inside the office if you return at a later time. He may begin following you all over again, or simply cower and be grateful.
 * If you managed to rescue Pek before talking to Hoss, the game will probably crash when you leave the building.
 * Pek sometimes turns out to be dead in the building before you enter it and Hoss will not pay you your caps.
 * On a rare occasion after you have rescued Pek, he will slowly make his way to Paladin Hoss, only for you to be unable to speak to Hoss and thus, never gain the reward.
 * Occasionally Pek may walk out of the building, hit a prop with a rubberband effect, and instantly be killed by physics. Reloading the save does not fix this bug.