The House Always Wins

The House Always Wins is a main quest divided into eight parts, given by Mr. House in Lucky 38's penthouse.

The House Always Wins, I


This is the first in a series of quests which leads to one of the many Fallout: New Vegas endings. Mr. House tasks you to retrieve the platinum chip from Benny and use it at The Fort to upgrade the Securitrons, then bring it back to the Lucky 38 so that Mr. House can upgrade them.

The House Always Wins, II


For part two of the quest, you must travel to Cottonwood Cove and take a raft to The Fort, where Mr. House's secure bunker is located. If you already collected the platinum chip, Mr. House will return it to you; if not, you'll need to get it back from Benny when you get there.

The House Always Wins, III


Go to Nellis Air Force Base, befriend the Boomers, or kill them and report back to Mr. House.

The House Always Wins, IV


Mr. House asks the player to convince the Omertas to ally with Mr. House. The player can achieve this by completing side quest How Little We Know, or killing all the Omertas. Upon doing either, the player must then return to Mr. House.

The House Always Wins, V


Wipe out the Brotherhood of Steel by destroying its underground bunker. House vehemently despises the Brotherhood and will settle for nothing less.

The House Always Wins, VI


Protect President Kimball from an assassination attempt on Hoover Dam. Follow Ranger Grant to the observation deck, then tell the Ranger that you are ready and a Vertibird will land above you.

The House Always Wins, VII


The player must install the override module at the El Dorado substation. Several NCR troops guard the substation and warn the player that there will be trouble if they enter.

The House Always Wins, VIII


Report back to Mr. House once all of the quests given to you by him are complete. He will then give you the quest All or Nothing.

Behind the scenes
"The house always wins" is a popular saying in English, used in gambling/casino settings, describing how the "house", or casino, always ultimately wins.

Bugs

 * Upon Mr. House giving you the terms of your contract for obtaining the platinum chip, there will be a [50 Barter] option to increase that amount to 1250 caps. If you do so, you will receive 55 experience points. However, after you do this, you can opt to decline the deal and repeatedly negotiate upon a new conversation to exploit the barter command for 55 experience points every time. {{verify|type=bug|14:40, July 28, 2014 (UTC)}
 * When opting for the speech option, "You look more like a computer and not a man," if the player had a Medicine level of 35 or higher, there will be dialogue option that will give the player 38 experience. It seems that you can choose this option an unlimited amount of times.

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