Gary (clone)

Gary was one of the original inhabitants of Vault 108, and clones of him are the only people left in the vault by 2277. The clones are all numbered and all of them are hostile towards non-clones.

History
A holodisc found in the Vault 108 cloning lab, named "Cloning Log", explains that Gary was cloned at least 54 times; all clones exhibited hostility towards non-clones, with each successive clone being more and more violent. When the Vault scientists started running out of room to store the clones, they planned to destroy some of them to make room for additional test subjects. Apparently, the clones objected to this, escaped, and slaughtered the rest of the Vault's inhabitants.

Characteristics
The clones usually only speak their own name, using different tones to express anger, curiosity, or pain. All of the Gary clones wear Vault 108 Jumpsuits. With the exceptions of Gary 1 and Gary 25, who carry N99 10mm Pistols, and Gary 27, who carries an AEP7 Laser Pistol, all the clones are either unarmed, or equipped with melee weapons (mainly knives or lead pipes) - although they will pick up better weapons from their surroundings, if possible. Notably, Gary 1 is only carrying 9 rounds of ammunition even though a 10mm Pistol has a 12 round magazine, indicating possible suicide by gunshot. There is also a random occurrence where Gary 47 will be equipped with a Scoped .44 Magnum. This is likely a reference to Agent 47 from the "Hitman" series. (Agent 47 is also a clone, and uses a scoped handgun)

Overall, the Gary clones are rather weak, and can easily be dispatched by a single Hunting Rifle headshot, 2-3 pistol headshots, or 2-3 melee weapon hits.

Statistics

 * Level: 3
 * Health: 35
 * SPECIAL: 5ST, 5PE, 4EN, 5CH, 5IN, 5AG, 5LK


 * Skills
 * Science: 40
 * Small Guns: 40
 * Unarmed: 38

Operation: Anchorage DLC
In the Outcast Outpost (from the Operation: Anchorage add-on), a dead Gary (Gary 23) can be found wearing a Vault 108 jumpsuit in the locked room across from Protector McGraw. The room has an Easy lock so it will not be hard to get in. Gary 23 has nothing on him and his jumpsuit cannot be removed. If you inspect his body and the surrounding area, you will notice that his left arm has been cut off and that there are a bunch of medical tools nearby (ie: 2 bonesaws, knife, scissors). It seems that the Outcasts tried to remove a Pip-Boy 3000 from him the hard way. It's uncertain whether he was killed in this room, in the simulation, or somewhere else, but the pool of blood suggests that the first scenario is most likely. However, Specialist Olin comments on how it wasn't her fault "what happened to the first guy." Since the Outcasts ask for your help, it seems that Gary 23's Pip-Boy did not work, or they screwed it up in the process. Also possibly why the failsafe system is shut off and you can die in the simulation.

Another hint can be taken from Stanely in Vault 101 during the PC birthday party.After the PC shows ingratitude for their own Pip-Boy Stanley mentions to them that they "Should have seen the things he's had to do to get them off some of the old fellows," and suggest that the process is less than suitable for a children's party. This alludes to the lone Gary's fate and the predicament of the Outcast, all Pip-Boys biometrically locked to their owners.

Oddities

 * It is possible for Gary 23 to be an old black man, rather than to appear as all the other Gary clones. Users have reported both normal Gary 23s and old black Gary 23s being found in the locked room of the Outcast base. Either way, his body will be positioned identically and his arm will be cut off and on the ground in pieces next to him. The only difference will be the appearance. Gary will sometimes have the same face but will be smeared and dirty.
 * This is caused by a bug in which the skin coloring system malfunctions because of the fact that the Anchorage module is not the Fallout 3 master module. It can be fixed on the PC by adding the setting "bLoadFaceGenHeadEGTFiles=1" to the bottom of the "General" category in the Fallout INI (located in My Documents\My Games\Fallout 3).

Interrogation Log
An unused ingame holotape, "Interrogation Log", can be found in the G.E.C.K.. The audio in that recording is scratchy. The script is below.

Dialogue FORMID: xx00c10b

Holotape FORMID: xx00c523