Fallout 3 Apparel

A list of all known Fallout 3 armor and clothes.

Please post base values as much as possible (fully repaired, and looking at the VAL shown on bottom of screen, not the actual bartered price). Put a question mark by the value estimate if not at 100% repair.

One thing that players should remember about the use of clothing and armor is that what you wear affects how fast you move. The heavier the clothes/armor, the slower you move. For example, wearing the Enclave Power Armor gives you good damage resistance but you move slower because it weighs more. Wearing a Lab Technician Outfit on the other hand gives you very little protection but you have more mobility. It's a good idea to find a good balance between speed and protection to help increase your survival chances during your travels through the wastelands.

Power Armor
+ Net weight = actual weight (WG) - effect of any bonus Strength. Only applies if Strength is less than 10. +1 Strength = +10 carrying capacity, or -10 relative weight.

Full body suits
No other armor may be used while wearing these.

Power Helmets

 * Power Armor Helmets cannot be worn until the player has received appropriate training.

Full Headwear
These count as both eyewear and headwear. Note that this applies to all power helmets as well.


 * ‡ These are immune to damage, they don't deteriorate.

Hats

 * ‡ These are immune to damage, they don't deteriorate.

Eyewear

 * ‡ These are immune to damage, they don't deteriorate.

Downloadable content armor
These armor suits appear in Fallout 3 downloadable content. Items equipable outside of simulations are noted in the Notes section.