Mod:Creation Kit/DefaultRefOnLockStateChanged

Default script used for checking if a ref has been locked/unlocked

Required Properties
Quest MyQuest {Quest containing the Stage to Set} Int StageToSet {Stage to Set}

Optional Properties
Bool CheckForUnlock = TRUE {DEFAULT = TRUE. If set to FALSE then stage will set on LOCK instead.}

Debug Properties
Bool ShowTraces {Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}