Disarm Traps for the Facility

Disarm Traps for the Facility is a side quest in Fallout.

Background
This quest pops up in your Pip-Boy after getting ZAX to deactivate the robots in the Glow.

Walkthrough
Although electrified elevator doors can be disabled and this appears to trigger several traps on the lower level (both scripted and physical explosive/gas/laser traps much like the mayhem recorded in the fallen Brotherhood soldier's holodisk) there seems to be no way to complete this quest.

Note that reactivating security will remove this quest from your Pip-Boy.