Plasma Caster (Fallout: New Vegas)

The Winchester P94 plasma caster is a weapon in Fallout: New Vegas.

Characteristics
The plasma caster is a powerful energy weapon, having a rather low AP cost and a high rate of fire. Compared to its rifle-based counterpart, it outclasses it in both damage and fire rate as well as ammunition consumption, using only one microfusion cell instead of two per shot. Finally, it is slightly more durable. It pays for these advantages however in weight and accuracy: its far larger base spread is compounded by the insane skill and strength requirements to handle this weapon, and at 20 pounds it is the heaviest energy weapon in the game save for the GRA Cleansing Flame. Finally, it is rare and not very durable so the Jury Rigging perk or weapon repair kits may be necessary for continued use of this weapon.

Durability
The plasma caster can fire a total of 395 times using standard packs, the equivalent of 40 reloads, from full condition before breaking.

Modifications

 * Plasma caster high-speed electrode - Increase the rate of fire of the plasma caster by 25%.

Variants

 * The Smitty Special : A unique version of the plasma caster.

Locations

 * Silver Rush - One can be bought in very poor condition, or stolen for very poor/perfect condition (See: Silver Rush bugs for more information on how to get the perfect condition one).
 * Orion Moreno sometimes uses it in the Second Battle of Hoover Dam if having completed the side quest For Auld Lang Syne without killing him.
 * Y-17 trauma override harness may carry them at higher levels, becoming the most apparent around 40-50, but it is still rare to see them carry one.
 * Sometimes carried by marked men in the Divide.
 * Carried by Colonel Royez and sometimes by his Irradiated NCR heavy troopers in the Long 15.
 * Sometimes carried by irradiated Legion explorers in Dry Wells.

Behind the scenes

 * While the original idea to include the Winchester P94 in Fallout: New Vegas came from J.E. Sawyer, Paul Fish was responsible for modeling and texturing it.
 * The naming of this weapon "Plasma Caster" instead of "Plasma Rifle" like in the original games was both because Fallout 3 had already introduced a plasma rifle, and that the weapon does not look like a rifle.

Bugs

 * The weapon fails to fire a projectile properly when used in third-person view. After equipping it when in a third-person view it may not work even when switching to the first-person view. Re-equipping it while in first-person view may solve this.
 * Sometimes after quick loading the weapon is held in one hand by the handle and moves with the player's arm movement when holstered, or appears next to the player's arm. This can be fixed by un-equipping and then re-equipping the plasma caster.
 * When using the weapon in V.A.T.S. the projectile will often not fire unless very close to the target, and if standing under a roof the projectile may collide with the structure.
 * While equipped, the weapon may become stuck to player's hand when changing outfits. To fix this, simply un-equip it, then re-equip.
 * If one has more than one plasma caster stored in the same container, they may stack on top of each other. They can be separated but if the second one is placed back into the container, they will still stack on top of each other.