SAVE.DAT File Format

Introduction
SAVE.DAT files contain data for savegames. Everything about the player, party members, global variables, state of the world map is stored here. The only thing not included is information about each town, which is stored in individual .SAV files. While they have the .DAT extension, they do not have the same format as other .DAT files.

Almost everything has been verified against the Mac version; there may be some differences between this and the Windows version.

A little explanation of the data types:

ASCII (C-style) strings end with a 0 byte - the hex value 0x0, not the character '0'. So, if the length of an ASCII string is 32, it can contain 31 characters with 0x0 at the end.

Most numbers are written as four byte integers, in big-endian (most significant byte first) format. Negative numbers are stored in two's complement format (e.g. -1 is 0xFFFFFFFF).

The data in a save.dat file is not written all at once, but in a series of separate functions. This can be seen when examining debug files (debug.log). When saving it has the following entries: LOADSAVE: Save file header size written: XXXX bytes.

LOADSAVE: Save function #X data size written: XXXX bytes. ... where X is some number

This is done because different functions save different types of data (about quests, items, etc.). All the data is recorded sequentially. Therefore, to describe the file we divide the data into separate functions. There are 27 functions (not including the header). The numbering starts with zero.

Because parts of the data have variable sizes, it can be fairly difficult to find a particular part of the data. It is considerably easier with the help of the file description and looking in debug.log for the size of the right function.

Note: offsets for each function (beginning with the fourth) are shown relative to the end of the previous one.

Header
Size: 0x7563 bytes.

Function #0 - Unused
Size: 0x00 bytes. This function never writes anything.

Function #1 - Unknown
Size: 0x04 bytes.

Function #2 - GVARS
Size: variable. In Fallout 2 v1.02d it is 0x0AE0 bytes.

Function #3 - Maps
Size: variable.

Function #4 - GVARS
Size: variable. In Fallout 2 v1.02d it is 0x0AE0 bytes.

This is an exact duplicate of Function #2. It's not known why this was done.

Function #5 - Player and inventory
Size: variable. This appears to be in the same format used for objects on maps.

Function #6 - Player stats
Size: 0x0178 bytes.

This section has the same format as PRO files for critters, starting at offset 0x30 in the PRO file.

Function #7 - Kill counts
Size: 0x4C.

Function #8 - Tag skills
Size: 0x10.

Function #9 - Perks
Size: 0x02C8.

Function #10 - Party
Size: variable. In Fallout 2 v1.02d it is 0x3058 bytes.

Function #11 - Combat
Size: 0x04 when not in combat; variable when in combat.

Function #12 - Party AI
Size: variable.

Function #13 - Experience and level
Size: 0x14.

Function #14 - Unused
Size: 0x00 bytes. This function never writes anything.

Function #15 - Traits
Size: 0x08 bytes.

Function #16 - Unknown
Size: 0x04 bytes.

Function #17 - Preferences
Size: 0x50 bytes.

A 'text_line_delay' variable also exists, but doesn't seem to be stored here.

The Mac version has a "1" value between speech volume and brightness; its meaning is unknown.

Function #18 - Unknown
Size: 0x05 bytes.

Function #19 - World map
Size: variable. In Fallout 2 v1.02d it is 0x0AE0 bytes.

The contents of this function are the same as worldmap.dat.

Function #20 - Unused
Size: 0x00 bytes. This function never writes anything.

Function #21 - Unknown
Size: 0x11 bytes.

Function #22 - Unknown
Size: 0xD8 bytes.

Function #23 - Party
Size: variable.

Function #24 - Unknown
Size: variable.

Function #25 - Interface
Size: 0x10 bytes.

Function #26 - Unused
Size: 0x00 bytes. This function never writes anything.

Inventory item format
This appears to be the same format as items on maps. (This is correct for the Mac version of FO2; the PC version may be slightly different.)

List of skills
0x00: Small Guns 0x01: Big Guns 0x02: Energy Weapons 0x03: Unarmed 0x04: Melee Weapons 0x05: Throwing 0x06: First Aid 0x07: Doctor 0x08: Sneak 0x09: Lockpick 0x0A: Steal 0x0B: Traps 0x0C: Science 0x0D: Repair 0x0E: Speech 0x0F: Barter 0x10: Gambling 0x11: Outdoorsman

List of critter types
0x00: Men 0x00: Women 0x00: Children 0x00: Super mutants 0x00: Ghouls 0x00: Brahmin 0x00: Radscorpions 0x00: Rats 0x00: Floaters 0x00: Centaurs 0x00: Robots 0x00: Dogs 0x00: Manti 0x00: Deathclaws 0x00: Plants 0x00: Geckos 0x00: Aliens 0x00: Giant ants 0x00: Big Bad Boss

List of perks
Note: Starred (*) perks change other stats when they are chosen in-game, and have no effect in and of themselves. Daggers (†) indicate special perks that are used by the engine and not normally seen on the character screen. 0x00: Awareness 0x01: Bonus HtH Attacks 0x02: Bonus HtH Damage* 0x03: Bonus Move 0x04: Bonus Ranged Damage 0x05: Bonus Rate of Fire 0x06: Earlier Sequence* 0x07: Faster Healing* 0x08: More Criticals* 0x09: Night Vision 0x0A: Presence 0x0B: Rad Resistance 0x0C: Toughness* 0x0D: Strong Back* 0x0E: Sharpshooter 0x0F: Silent Running 0x10: Survivalist 0x11: Master Trader 0x12: Educated 0x13: Healer 0x14: Fortune Fnder 0x15: Better Criticals* 0x16: Empathy 0x17: Slayer 0x18: Sniper 0x19: Silent Death 0x1A: Action Boy* 0x1B: Mental Block (FO1 only) 0x1C: Lifegiver 0x1D: Dodger* 0x1E: Snakeeater 0x1F: Mr. Fxit 0x20: Medic 0x21: Master Thief 0x22: Speaker 0x23: Heave Ho! 0x24: Unimplemented, DO NOT USE!† 0x25: Pickpocket 0x26: Ghost 0x27: Cult of Personality 0x28: Scrounger (FO1 only) 0x29: Explorer 0x2A: Flower Child (FO1 only) 0x2B: Pathfinder 0x2C: Animal Friend (FO1 only) 0x2D: Scout 0x2E: Mysterious Stranger 0x2F: Ranger 0x30: Quick Pockets 0x31: Smooth Talker 0x32: Swift Learner 0x33: Tag!* 0x34: Mutate!* 0x35: Nuka-Cola Addiction 0x36: Buffout Addiction 0x37: Mentats Addiction 0x38: Psycho Addiction 0x39: Radaway Addiction 0x3A: Weapon Long Range† 0x3B: Weapon Accurate† 0x3C: Weapon Penetrate† 0x3D: Weapon Knockback† 0x3E: Powered Armor† 0x3F: Combat Armor† 0x40: Weapon Scope range† 0x41: Weapon Fast reload† 0x42: Weapon Night sight† 0x43: Weapon Fameboy† 0x44: Armor Advanced I† 0x45: Armor Advanced II† 0x46: Jet Addiction 0x47: Tragic Addiction 0x48: Armor Charisma† 0x49: Gecko Skinning 0x4A: Dermal Impact Armor 0x4B: Dermal Impact Assault Enhancements(*) 0x4C: Phoenix Armor Implants 0x4D: Phoenix Assault Enhancements(*) 0x4E: Vault City Inoculations 0x4F: Adrenaline Rush 0x50: Cautious Nature 0x51: Comprehension 0x52: Demolition Expert 0x53: Gambler 0x54: Gain Strength 0x55: Gain Perception 0x56: Gain Endurance 0x57: Gain Charisma 0x58: Gain Intelligence 0x59: Gain Agility 0x5A: Gain Luck 0x5B: Harmless 0x5C: Here and Now* 0x5D: HtH Evade 0x5E: Kama Sutra Master 0x5F: Karma Beacon 0x60: Light Step 0x61: Living Anatomy 0x62: Magnetic Personality 0x63: Negotiator 0x64: Pack Rat* 0x65: Pyromaniac 0x66: Quick Recovery 0x67: Salesman 0x68: Stonewall 0x69: Thief 0x6A: Weapon Handling 0x6B: Vault City Training 0x6C: Alcohol Raised Hit Points 0x6D: Alcohol Raised Hit Points II 0x6E: Alcohol Lowered Hit Points 0x6F: Alcohol Lowered Hit Points II 0x70: Autodoc Raised Hit Points 0x71: Autodoc Raised Hit Points II 0x72: Autodoc Lowered Hit Points 0x73: Autodoc Lowered Hit Points II 0x74: Expert Excrement Expeditor 0x75: Weapon Enhanced Knockout† 0x76: Jinxed (*) - The charisma loss from the assault implants is applied when you get them, but is not part of the perk.

List of traits
0x00: Fast Metabolism 0x01: Bruiser 0x02: Small Frame 0x03: One Hander 0x04: Finesse 0x05: Kamikaze 0x06: Heavy Handed 0x07: Fast Shot 0x08: Bloody Mess 0x09: Jinxed 0x0A: Good Natured 0x0B: Chem Reliant 0x0C: Chem Resistant 0x0D: Sex Appeal (In Fallout 1 this was Night Person) 0x0E: Skilled 0x0F: Gifted -1: (none)

Original document at TeamX (in russian)