Piper Wright

Piper Wright is a possible companion of the Sole Survivor living in Diamond City in 2287. She is described as "a woman wearing a red leather coat and an old-fashioned newsboy hat." She runs her own newspaper called "Publick Occurrences." She has a younger sister named Nat.

Background
Piper grew up in a small community outside of the Commonwealth with her sister, Nat and their father, who was a member of the local militia. After her father was found dead under suspicious circumstances Piper learned that he had discovered a raider plot to sack the town. His superior, Captain Mayburn, arranged to leave the main gate open and unguarded one night to allow raiders access in exchange for a cut of the loot.

Piper's father was murdered by Mayburn for threatening to expose his treachery. However, the local authorities did not believe these claims and refused to investigate. Piper then made and circulated wanted posters featuring the captain and a list of his crimes. The settlers, outraged by the story, exiled Mayburn and successfully drove off the raiders.

Eventually Piper and Nat relocated to Diamond City where she began her career as an investigative journalist. Her fervor for discovering the truth made her popular for a while, but eventually public opinion turned against the nosy reporter. Piper's work has led to multiple death threats, assassination attempts, and even a near-execution by the Children of Atom. Even so, finding herself in sticky situations is a point of pride for Piper, who feels getting into trouble is just part of chasing the truth.

When the Sole Survivor first encounters Piper she is on the brink of exile from Diamond City for writing a negative article about Mayor McDonough. While arguing with the gate guard to be let back in, she asks for the Survivor's assistance in bluffing past security. Once inside, Piper advises the Survivor to seek out Nick Valentine for help finding their son, and asks they stop by her office afterward. Completing an interview with her leads to Piper offering to travel with the player and watch their back as they adjust to life in the wasteland.

Other interactions

 * If the Sole Survivor has already found Nick Valentine before traveling to Diamond City the gate will already be open and the mayor will be interacting with Piper inside.
 * Diamond City guards will tell you to be careful about having her as the companion because of the trouble between her and the mayor.
 * As the Sole Survivor's companion she will often offer aid in the form of food (commonly gumdrops, sweetrolls, bubblegum and Nuka Cola).
 * Bringing Piper back to Diamond City may cause Nat to run up to her and tell a story about being given detention at school. Piper will then tell her she is grounded, much to Nat's chagrin. However, another conversation has Piper congratulate Nat on getting detention (due to punching a boy who was annoying her), telling her never to change.
 * She also has an interaction with the Sole Survivor about how she believes Nat idolizes her too much, she hopes that time apart will prevent Nat growing up to be like her. The Sole Survivor can offer advice on how to deal with the situation.
 * If in a relationship with her, then dismiss her to flirt with another character and romance them, Piper may be found at Nick Valentine's office asking him to keep an eye on the Sole Survivor, which he seems to refuse.
 * Occasionally, when passing Takashi, Piper will tell the player she wants to introduce him/her to her informant. She will jokingly interrogate Takashi, finishing by saying that Takashi 'spilled the beans, I bet your name isn't even really Blue'.
 * If the player ends the main quest by siding with The Institute and then talks to Piper, she might be distraught and angry at the player for the world he had created (maybe only happens if affinity with her is low), though the player can still have her travel with him as a companion. However, if the player's affinity with Piper is high enough (or grows high enough), she will write an article titled Fear the Future? where she reveals to be more optimistic, though still wary, of the future.

Effects of player's actions

 * At maximum approval Piper awards the Gift of Gab perk, which doubles experience from persuasion successes and finding new locations.

Approval

 * Piper approves of the player character helping innocent civilians.
 * Piper approves of the player character when successfully picking unowned locks.
 * Piper approves of the player character joining the Minutemen.
 * Piper approves of the player character attempting to avoid violence in dialogue.
 * Piper approves of the player character giving the Vault-Tec rep a new home to cheer him up.
 * Piper approves of the player character joining the Railroad.
 * Piper approves of the player character giving the mysterious serum to Emogene during Emogene Takes a Lover
 * Piper approves of using sarcasm against Finn in Goodneighbor.
 * Piper approves of convincing Mama Murphy to stop doing chems.
 * Piper approves of refusing to join the Brotherhood of Steel when asked by Danse.
 * Piper approves of returning the scribes' holotags to Paladin Brandis during The Lost Patrol.
 * Piper approves of convincing Paladin Brandis to return to the Brotherhood of Steel.
 * Piper approves of talking Doc Crocker into committing suicide during The Disappearing Act.
 * Piper approves of the player character returning the deathclaw egg to its mother during The Devil's Due.
 * Piper approves of the player character telling the truth about Deacon's embellishments regarding the operation at The Switchboard during the Tradecraft quest.
 * Piper loves when the player character demands McDonough stand trial during the climax of the In Sheep's Clothing quest.
 * Piper loves when the player character stops and gives Danny a stimpak before confronting McDonough in the In Sheep's Clothing quest
 * Piper loves when the player character gives Austin the cure during the Hole in the Wall quest instead of keeping it for themselves or asking for it to be split into two doses.
 * Piper loves when the player character decides to side with Honest Dan and free Amelia Stockton during the Human Error quest.
 * Piper loves when Travis is supported during Confidence Man quest.
 * Piper loves when Kent Connolly is saved at the climax of The Silver Shroud quest
 * Piper loves when convincing Paul Pembroke not to shoot Henry Cooke during Diamond City Blues.
 * Piper loves uncovering the truth behind the sicknesses in the Mystery Meat quest.
 * Piper loves when the player saves Jules (the self-admitted synth) from being shot by his human companions (Fred and Angie) in the random encounter.
 * Piper loves when the player rescues the caravan prisoners from Zeller during the miscellaneous quest given by Kessler at Bunker Hill.
 * Piper loves when the player refuses to sell Billy to Bullet during the Kid in a Fridge quest.

Disapproval

 * Piper disapproves of the player character picking owned locks and stealing.
 * Piper disapproves of the player character lying to other characters (except the Brotherhood).
 * Piper disapproves of the player character joining the Brotherhood of Steel.
 * Piper disapproves of the player character giving drugs to Mama Murphy.
 * Piper disapproves of the player character intimidating, deceiving, bribing, or demanding caps from people.
 * Piper disapproves of the player character gaining entry into Covenant.
 * Piper disapproves of the player character helping the Institute.
 * Piper dislikes when the player kills Lorenzo Cabot in the quest The Secret of Cabot House
 * Piper dislikes when the player releases Lorenzo Cabot in the quest The Secret of Cabot House
 * Piper dislikes when the player character humors Tinker Tom's paranoia.
 * Piper disapproves of the player character eating corpses.
 * Piper disapproves of the player lying to Malcolm Latimer about them not killing his son.
 * Piper disapproves of the player taking more than 50% of the cut on the Diamond City Blues questline.
 * Piper disapproves of the player going with Deacon's lie when reporting back to Desdemona at the end Tradecraft.
 * Piper hates when the player character flirts with other characters if she's traveling with the Sole Survivor and they are in a romance with her.
 * Piper hates when the player character murders civilians.
 * Piper hates when the player character kills Trish during the Diamond City Blues questline (kill everyone else and she will stop shooting).
 * Piper hates when the player character convinces Virgil there was no experimental serum.
 * Piper hates when the player character convinces Virgil to commit suicide.
 * Piper hates when the player character kills Edward Deegan at the end of The Secret of Cabot House (The rest of the Cabot family can be killed without consequence).
 * Piper hates when the player character kills Virgil in self-defense after giving him the serum and visiting again some days later. (Virgil turning hostile, however, is not supposed to happen and is a bug within the game.)
 * Piper hates when the player character tells Malcolm Latimer that they will kill Marowski to exact revenge for killing his son Nelson Latimer.
 * Piper hates when the player character initially agrees to harm Travis during the quest Confidence Man.
 * Piper hates when the player character executes Paladin Danse in the quest Blind Betrayal.
 * Piper hates it if the player character decides to destroy the Railroad.
 * Piper hates it when the player character kills Initiate Clarke in the quest Duty or Dishonor

Notable quotes

 * (If the player character has romanced her.)
 * (If the player character has romanced her.)
 * (If the player character has romanced her.)
 * (If the player character has romanced her.)
 * (If the player character has romanced her.)
 * (If the player character has romanced her.)
 * (If the player character has romanced her.)
 * (If the player character has romanced her.)
 * (If the player character has romanced her.)

Appearances
Piper appears in Fallout 4 and Fallout Shelter.