Infiltrator (The Pitt)

The Infiltrator is a scoped, silenced, and stockless R91 Assault Rifle that appears in The Pitt add-on for Fallout 3.

Characteristics
The Infiltrator is a second-tier, special purpose automatic firearm. It has the lowest DAM, DPS, and rate of fire of any weapon in the assault rifle class. However, the integral sound suppressor permits repeated sneak attacks, while the scope permits enhanced spotting (though not necessarily accuracy). The Infiltrator has identical AP cost, Spread, magazine capacity, and Critical Multiplier to other generic ARs.

The Infiltrator is rare, only five copies appear (or four if you have already completed the hole arena) in The Pitt.

A unique version called the Perforator can be obtained. See Notes.

Both the Infiltrator and the Perforator can be repaired using standard R91 Assault Rifles. Although the Perforator is essentially a unique Infiltrator, it cannot be fixed by Infiltrators.

Despite this weapon's scope, it still suffers from the typical inaccuracy of an assault rifle. Combined with the fact that each bullet doesn't hit particularly hard, this weapon is not viable for long distance fighting. On higher difficulties, the Infiltrator's low damage outweighs its firing volume benefits. However, due to the silenced nature of the gun, one can get several critical hits on a group before they know what hit them.

The Infiltrator coupled with the commando and sniper perks as well as a 100 small guns skill can be one of the best weapons in the game.

Locations

 * It is wielded by the last enemy the player must fight in the The Hole, the combat arena of The Pitt.
 * The player must beat three rounds to win audience with the Pitt's lord, Ashur. In the final round, your opponent Gruber drops an Infiltrator when killed. See the article for specific details on the fights.


 * At the entrance into The Pitt's Downtown area, past The Pitt Bridge, two Pitt Raiders and their chief Mex stand guard. They all carry Infiltrators.
 * If you pickpocket Mex and take his 5.56 ammo,enter the door,then go back out,you can pickpocket his Infiltrator,drop it out there before re-entering the door,after the The Hole fights you can then go back out to where Mex is and he will have another Infiltrator,plus the one you dropped will be where you placed it.(PS3)

Game Tactics
Infiltrators are a very useful weapon for stealthy characters (or simple stealthy attacks). When combined with a camouflage provided by either Chinese Stealth Armor or Stealth Boys, they make the player virtually undetectable while they are sneaking. It is more appropriate for lower-level characters, where the low DAM is less of a liability, and for characters who cannot or will not find the ingots necessary to acquire the Perforator.


 * It functions like the Silenced 10mm Pistol in that the player can shoot at enemies without alerting others. As for the type of scope, it has a little bit better level of zoom than the scope on the Scoped .44 Magnum. The new trailer for The Pitt showed off the weapon for the first time being used against Trogs.


 * Consider pairing this rifle with the Chinese Assault Rifle. Both use the same ammo. The former can be used to perform repeated sneak attack criticals. Should survivors detect the player, break out the CAR for a heavier clean up. As Stealth based characters typically wear lighter armor to preserve Sneak, they may wish to have a harder hitting back-up if exposed.


 * Use the scope for scouting around the Steelyard or The Pitt Uptown, or in any large battle space such as The Mall, Wheaton Armory, and various forts and Raider camps.


 * Bear in mind that this weapon also suffers from the basic inaccuracies of normal assault rifles. This means that regardless of the player's ability to use free-aim, the rounds (even if just one is fired) can simply go off at an angle and miss, thus possibly alerting the target. This means that despite its scope, the weapon is a poor replacement for any sniper rifle, and its range should not be overestimated.