Mod:DUST Survival Simulator/Weapons of Dust

Dust introduces a variety of new, non-craftable and craftable weapons to New Vegas. This page covers non-craftable weapons.

All weapons in DUST suffer from increased wear. Vanilla wears wapons at a rate of 0.2 weapon healt per attack, whereas DUST sets this rate to 0.5.

Quoting the general skill requirements for weapons as stated on the DUST Nexus mod page:

"All weapons have standardized skill requirements. To be used without any sway pistols require 50, rifles require 65, automatics require 75, and scoped weapons require 100. Melee weapons are standardized based on size and whether they are bladed/blunted."

Information was validated for DUST 2.0 using the G.E.C.K and FNVEdit.

Legend

 * Name: Name of the Weapon as it appears in-game
 * Damage: Base Damage. The full base damage will be dealt only, if the corresponding skill is at 100.
 * DPS: Maximum damage per Second
 * Spead: Spread, which describes the maximum angle projectiles can deviate from the intended trajectory
 * Health: Health of the weapon, if repaired to 100%. The maximum number of attacks possible, before the weapon breaks in DUST is Health * 0.5
 * Skill: The skill requirement as per above quote
 * Strenght: The required strength
 * BaseID: The Form ID of the weapon. xx denote the position of DUST in the load order.
 * Notes: Additional Notes

Please consult Fallout: New Vegas Weapons on the Nukapedia for more information.