Children of the Cathedral

The Children of the Cathedral was the religious branch of the Unity, a widespread cult that the Master established as a cover for his activities and to spread his philosophy.

The organization was founded by Morpheus for the Master, to act as the public face of the Unity, infiltrating wasteland settlements, recruiting potential converts for the cause, and ease the transition of power by acting as moral guidance for the people.

History
Origins of the Children lie in a doomsday cult headed by Morpheus. The former Ripper was captured by Unity forces in 2152 and pledged service to the Master's cause, forming the core of the Children.

The Children were formally established in 2156, as the Master saw the benefit in establishing a benevolent religion to spread his doctrine throughout the wasteland, acting as advocates, infiltrators, and fifth columnists for the Unity. Missionaries slowly spread out across the wasteland, acting as eyes and ears. Their power base was set up above the Los Angeles vault, concealing Unity operations on site. Although Morpheus was infamous for his ties with the Boneyard Rippers, the Children successfully concealed their origins from prying eyes, particularly the Followers of the Apocalypse.

In subsequent years, the Children slowly expanded across the wasteland communities, establishing clinics and hospitals. The services they rendered to those in need quickly earned them a reputation as a decent, if peculiar group of people. The only group suspicious of their intentions was the Followers of the Apocalypse, who observed that those who do not necessarily subscribe to their ideals frequently disappear.

The Children were destroyed on March 3, 2162, as the Vault Dweller assassinated the Master and the Cathedral was engulfed in nuclear fire. The surviving Children fled their hospitals and joined the remnants of the Unity in their retreat across the wasteland. Some made it as far as the Den in subsequent years, with many committing suicide on the way, unable to bear the death of their leader.

Society
Members of the Children were united by a general belief in the Holy Flame and its endless quest to heal the land and the people. By following the Cathedral's teachings, the Children would be able to find a better, more fulfilling life that's free of hardship and strife that marred existence in the wasteland.

Initiates would be expected to spend several weeks of meditation and fasting, before approaching an elder for acceptance into the ranks of the faithful. Alternatively, a prospective Child could volunteer to an elder for service work, including healing the sick, feeding the hungry, and teaching the young. Accepted members were expected to keep their minds healthy and pure. To achieve this, the Cathedral proscribed alcohol and drug use. In return for their service and discipline, the Cathedral would provide for all of their needs.

Of course, as with any powerful and influential faction, the Children attracted a broad variety of people. On one end was the head of the organization, High Priest Morpheus, truthfully considered to be a corrupt opportunist,Fallout Bible p.26: "INTERVIEW: GIVING SCOTT BENNIE THE “13”" ''"6. Any secrets or background stuff that you've been keeping in your noggin that you want to share? Well, there's Dr. Wu, the incredibly over-the-top and obscene doctor at the Cathedral. I had always selfcensored myself in my writing before Fallout, but the post holocaust setting struck me as a milleu which *required* high levels of obscenity for its grittiness and dark humor, so I went for the "R" rating with gusto, and I made Wu as the embodiment of all that's obscene. Medics tend to be the one character that even dedicated killer PCs don't kill, so I wanted to see how many people would forego the healing and shoot Wu just because he's such a bastard. Tim Cain *hated* Wu; he thought Wu went too far ("does this guy have Turrette's?") and he asked me to tone him down. I did and handed the revision off to Leonard. However somewhere in the process that Wu revision fell through the cracks, because the one that's in the game is the original unpurigated, unfettered Wu. I almost regret not doing more with the Cathedral, but I did my best not to throw in side quests because I thought at that time the player would be pretty much streaking for the endgame and any quests at this point would be more annoying than useful. There's a time for speed bumps, and there's a time when you have to let them cut loose. So the Cathedral's mostly for color. I tried to come up with a few NPCs there who weren't despicable; I thought it'd be more interesting if the cult attracted a few people who weren't stupid and thuggishly evil. That way, they'd contrast better with people like Morpheus (whose dialogue was written before I came on the project) who *was* an opportunistic scumball."'' and numerous thugs used by the Cathedral as soldiers. On the other were people like Thorndyke, altruists who firmly believed in selfless service and sharing. Virtue was its own reward.

Clerical structure
Those wishing to serve the Cathedral began their journey as initiates, after fulfilling the aforementioned requirements (weeks of meditation and fasting or voluntary service to the elders). All the lesser functions were collectively referred to as acolytes.

Acolytes who proved their loyalty to the Cathedral could become Servitors. Once their indoctrination was completed, they would be brought to the Inner Sanctum and subjected to drug injections and torture. The procedure was meant to push their minds to the breaking point. Those who survived it with their psyche intact would be granted the appropriate rank and purple robes as a badge of their station. Those who did not were retained as laborers and soldiers, after filling their broken minds with Cathedral dogma. These"zombies"were a particularly common sight around the Cathedral.

At the head of the cult stood the Inner Order, composed of Morpheus and twelve other high priests. They acted as agents of the great Dark God, passing his words to the rest of the children, and as administrators overseeing the expansion of the cult and its day-to-day operations. They and their agents are also the only ones cleared to enter the Inner Sanctum of the Cathedral. At the time of the Cathedral's destruction, the thirteen High Priests included Morpheus, Father Lasher, and Elder Jain at the Hub.

Beliefs


As a religion, the Children of the Cathedral had three core beliefs:


 * 1) The nuclear weapons that scorched the earth were holy, for they destroyed the evil and decadence of the Old World (see United States of America and China for details). Commonly described as justice, they were called the Holy Flame or Holy Fires, as a metaphor for the death of the old world and the beginning of the new.
 * 2) Human nature is inherently flawed, making humans spiteful, violent, and stupid. This leads to a self-perpetuating propagation of evil and greed, leading to fragmentation and conflict.
 * 3) As such, the rebirth of the scoured planet could be accomplished by accepting the Master (the second Holy Flame) as the Master of All. By following his light, replacing selfishness with selflessness, and cleansing the unfaithful, the Nexus of Rebirth would be reached,  bringing rebirth to the planet and allowing humanity to thrive. It would be the unification of all people under a single banner, regardless of their race, gender, or other personal traits - and the elimination of the unfaithful from the world. This Unity would elevate the Children to a higher level of life.

Those who progressed far enough in service to the Children were able to learn first-hand some of the means through which Unity would be brought into existence. Worthy servitors could be transformed into super mutants at the vats. Although the attrition rate was high, the resulting mutants were bigger, stronger, and faster than regular humans - and crucially, free of the vices that caused so much strife and misery among regular people. Naturally, these super mutants were considered gods by the rest of the Children, and presented as outsiders accepted by the Cathedral to those who did not share the faith.

Ghouls held a special place in the Children's beliefs. They were considered holy, as their deformities and rot bore witness for the sins of past men in the present.

Morpheus
The Cathedral granted a lot of freedom in the interpretation of its core tenets, with most High Priests developing their own doctrine based on the core tenets. Morpheus' sermons focused on the Children's role as messengers of evolution and healers of the land and its people, emphasizing the search for Unity: A higher level of life without hardship and strife, unity with fellow humans and mutants. The ultimate goal of all Children is to bring this unity into existence and subsequently achieve peace on Earth, by implementing the Master's vision.

Jain
Other High Priests represented a more practical approach in their doctrine. Elder Jain, head of the Hub hospital, echoed Morpheus' doctrine while offering a concrete road to this higher life. A life of contentment and fulfillment could be attained by working for future generations, rebuilding the planet and making it a better place for those who come after. Perseverance in the face of adversity was key. Jain proposed that the Children could accomplish anything through persistence and effort - military if need be. While a peaceful solution was preferable, bringing others into the fold without violence, those who resist would be subjected to militant crusades aimed at destroying them as an obstacle to the Children's cause.

Lasher
On the other end of the spectrum, Father Lasher focused on personal development, rather than service. The mutation was a non-factor: Every birth is a mutation of parents' DNA, everyone is a mutant: What matters is that they are guided on a moral and productive path. Moral progress could be achieved through pain, the most instructive force in the universe. The faithful were to be broken and then remade into tools of the Master's will. Enduring pain purified the mind and prevented decadence and ease, fostering evolution necessary for survival in the harsh wasteland. Those who succumb to pain and expire were a necessary sacrifice.

Lasher's philosophy did not focus on simple endurance of physical pain. Righteousness was also attained through struggle, trauma, and recovery until one accepted the Master's truth without hesitation. Achieving that state was rewarded with consecration. Beyond that lay baptism, the ultimate honor, achieved by perfecting oneself through the endurance of pain, by the acquisition of wisdom, and the performance of service: Pain is knowledge, Wisdom is obedience, and Service is courage. In the end, one rejected the Light that destroyed humanity and pledged themselves to the Darkness in which all are equal.

Utilitarianism
Beyond the extremes of pacifism, militancy, and enlightenment through suffering, there were also moderate positions within the Cathedral. Sister Viola is a philosopher, who formulated a utilitarian philosophy. She accepted the Apocalypse as a fait accompli, one that was the result of a dissolute, fragmented world that rejected peace and unity. She believed the Children represented the only viable option at creating a unified world in a the former American Southwest divided between isolated, conflicted factions. It was a conclusion drawn from the facts: The Followers and the Brotherhood were content to sit on the sidelines, the Hub was fraught with oligarchical strife, while the Boneyard was a stretch of ruins torn apart by tribal gangs. While she applauded efforts by adventurers and local militias to root out monsters and brigands, she believed that a concerted effort on a larger scale was necessary. Children would bring order to the chaotic wasteland, ensuring its survival and preventing monsters from hurting humanity again. They would purge selfishness from human hearts, the same madness that drove humanity to unleash Apocalypse on itself, allowing all to work for the common good.

The able would be elevated to positions where they could help the community, working as part of an ordered society that would allow all to excel in the role best suited for them: Drone, soldier, or queen.

The physical conquest of the wasteland was a necessary sacrifice if the end result was a united world. As imperfect as it would inevitably be, she argued, it would have a better chance of holding itself together than the dissolute New California of the 22nd century, which would continue to develop into packs of powerful enclaves, eventually powerful enough to start Apocalypse all over again. Therefore, the Unity was a necessary defense of humanity from self-destruction, not dissimilar to the actions of self-proclaimed heroes killing foes by the dozen without a second thought.

At the same time, she did not believe that violence was ethical. Its only justification lay in the absence of superior methods to achieve the goals of the Cathedral. By extension, the Master's actions, could be accepted as, from her perspective, the only viable way to unify New California. Even the apparent genocide could actually be salvation in disguise, especially if its threat would ensure the people's cooperation and even eventual revelation of safer, less morally corrosive ways to achieve the Unity's goals.

The capstone of her philosophy was something she regarded as the paradox of peace: No struggle comes without a price, and the greatest struggle inevitably enacts the greatest cost. This struggle was an obligation, to yourself and your children, an obligation to improve your life. Abdicating that responsibility, citing the sorry state of the world, was cowardice.

Outside relations
The most noticeable effort of the Children was a network of hospitals set up in settlements across the wasteland, offering hope and some of the best medical care in the wasteland at a fraction of the usual cost. Their services were popular among the wastelanders, particularly when they matched the care quality of local practices at a significantly lower cost. For example, Doc Morbid at Junktown lost all of his business to a freshly-established clinic, falling prey to his own business practices and price-gouging. As a religious movement, the Children were naturally opposed to other groups that claimed a similar philosophical or religious foundation. The Followers of the Apocalypse were considered ignorant fools, following a false path that would only bring pain and suffering to fellow humans. Likewise, the Brotherhood of Steel was seen as misguided, lacking that which would make them truly righteous.

Interactions with the player character

 * The Children are encountered at hospitals throughout the former American Southwest. The largest of these is located in the Hub, where they displaced the Crimson Caravan offices, offering free healing and flowers. Jain, the head of Hub operations, is the target of Decker's assassination attempt.
 * A smaller clinic is ran by two Children in Necropolis, offering complete healing in exchange for a fixed percentage of your caps.
 * Another clinic appears in Junktown, by Doc Morbid's garage, offering healing services at dumping prices.
 * The most important location controlled by the Children is in the Boneyard, south of Adytum. The the Cathedral is the heart of its operations, housing key members of the cult: Morpheus, Lasher, Dr. Wu, and of course, the Master in the Los Angeles vault.

Terms

 * Father Hope - The Master.
 * Holy Flame - The Master. Sometimes used to refer to the Great War and the nuclear fire.
 * Right Hand of God - Lieutenant.
 * Servitor(s) - one who has proven themselves to the Church and a rank to be aspired to.
 * Unity - the utopian society promised by the Master and the Cathedral.
 * Unity Rose - a flower symbolizing the Holy Flame.

Appearances
The Children of the Cathedral appeared in Fallout and is mentioned in the Fallout Bible. They are mentioned and a robe of theirs appeared in Fallout 2. There is also an indirect mention in Fallout: New Vegas, on Black Mountain Radio. Former members were to appear in Van Buren.

Behind the scenes
In original plans, the Children would gradually spread their influence out among the cities, establishing clinics from Adytum to Shady Sands. All this functionality was scrapped, with only the clinic at Junktown remaining.