Destabilizer (Mothership Zeta)

The  is an energy rifle of alien origin which is added to Fallout 3 with the Mothership Zeta. It is the unique version of the Alien Disintegrator.

Characteristics

 * The Destabilizer is fully automatic, instead of semi-automatic like the Disintegrator.


 * Despite the fact that the weapon is automatic, it fires single-shot within V.A.T.S..


 * The Destabilizer has the highest base damage out of all the Energy Weapons in the game. The base damage can be increased an additional 20% with the Xenotech Expert Perk.


 * The Destabilizer is slightly less accurate than the Disintegrator. (i.e. the shots spread farther apart)


 * The Destabilizer has a slightly longer reload animation than the |Disintegrator. The animation is actually the reload animation for the plasma pistol. However, due to the very large (100 shot) magazine, this is rarely an issue in combat. (Both the Disintegrator [WRONG: The Disintegrator has the correct animation. The jam animation is similar to that of the Railway Rifle] and the Destabilizer have bugged reload animation; the Disintegrator plays its jam animation and the Destabilizer plays the plasma pistol's reload animation.)


 * The weapon does less damage to shielded enemies than the Disintegrator.
 * The Destabilizer has a small gun icon in the hot-key menu though it is considered an Energy Weapon much like the Disintegrator which also appears that way.


 * Though this weapon does more damage per second assuming that all shots hit, the Disintegrator does more damage per shot, making it a better choice for ammo conservation and criticals.

Obtaining
This weapon is found in the Weapons Lab's shooting range, in the same room as where the Xenotech Expert perk is obtained. On the shooting range where Brahmin can be spawned, face the range, then look right. The Destabilizer should be on a low shelf next to you.

Appearances
The appears in the Mothership Zeta add-on for Fallout 3.

Videos
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