Crater House

The crater house is a location in the Commonwealth in 2287.

Background
The more lunatic of The Church of the Children of Atom have constructed a rickety shanty hamlet on top of an old, irradiated aircraft crash site. A beacon was set at the Kingsport Lighthouse to guide cultists to this "holy site."

Layout
The crater seems to have been caused by a jet airliner from Horizon Airlines crashing near the shore. The crater is centered on what seems to be the source of the radiation, one of the airplane's jet engines. This elevated shantytown is moderately irradiated, dosing one with about 6 rads per second. The six structures are set up on walkways above the crater, whose waters are highly irradiated, peaking at 38 rads per second. The southeastern shack contains a cooking station, terminal and booby-trapped steamer trunk, and the north-northeast shack contains a chemistry station.

The location is filled with Children of Atom wielding radiation weapons. The terminal controls the two turrets and a spotlight.

Notable loot

 * Wasteland Survival Guide issue #2 - Found on the lower level of the shack to the west and slightly north. It is on the table with a lantern and caps stash.
 * Three live nuke mines - Planted around the outside edge of the crater.
 * Bottle message 1 - Trapped for Days - Behind the crater house, slightly east-northeast on the shore. Look for some barrels going from the crater house to Salem all the way from the shore. It can be found on the beach between the barrels and a log.

Related quests

 * Cleansing the Commonwealth: Knight Rhys gives the Sole Survivor an assignment to clear the location of what he calls "abominations" to further the aims of the Brotherhood of Steel.
 * Lost Soul: Doctor Carrington has a lead on a synth that's in danger and sends the player character to save them.

Appearances
The crater house appears only in Fallout 4.