Fallout 2 SPECIAL

This page describes the SPECIAL implementation and Reputations $$

Primary statistics
The minimum for each primary statistic is 1 and the maximum is 10. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well. A total of 40 points can be distributed among the 7 statistics when creating a new character.

Increasing attributes

 * ACE at the San Francisco Brotherhood Outpost can perform operations to permanently raise Strength, Perception, Charisma and Intelligence by 1, if provided the associated memory modules.
 * Red memory module - found on the second level of the vault in Vault City
 * Green memory module - found in the Mariposa Military Base 3rd lvl
 * Blue memory module - found in the Enclave armory in Navarro
 * Yellow memory module - found in Sierra Army Depot
 * All seven can be improved by using the Gain perk.
 * Wearing power armor raises Strength by 3
 * Advanced power armor raises Strength by 4.
 * Luck and Intelligence may be altered by taking zeta scan:
 * Luck may be increased by 2 or decreased by 1 by speaking with the Hubologists at the Church of Hubology.
 * Luck and Intelligence may be increased by 1, or Luck decreased by 1, by speaking with the Hubologists at the Hubologist compound.
 * The mirrored shades increase Charisma by 1 when held in either hand slot.

Derived statistics
Derived statistics are attributes of a character that are based on (or derived from) the character's primary statistics or attributes that the player cannot influence directly.

2 Skill Rate without taking gifted trait. If gifted is taken it then is IN * 2.

Reputation
Reputation is a game mechanic, reflecting the general feeling of the player character in each of the towns they visit. Reputation can be modified by doing good or bad deeds, like completing quests or killing townsfolk.