Wilson Atomatoys Corporate HQ

The Wilson Atomatoys corporate HQ is a location in the Commonwealth in 2287.

Layout
The entire building has a confined layout, best described as a labyrinth.

Basement
The Sole Survivor enters through the basement door, into the generator room. Ahead is a door that gives access to the mainframe and will only open if they have an employee ID, while the one to the right has a Master-level lock and leads to the stairwell. Beyond the generator room lies the central shaft the building is built around. Since elevators are out of order, the only way lies through the connecting room with the cages and then a store room for Giddyup Buttercups.

The upper floor contains the offices and administrative rooms, one of which contains the note, Marc's warning. In order to progress through the building, the player character needs to go back to the basement through a hole in the admin room (with all the destroyed desks and terminals). Super mutants will likely swarm the entry point when they detect the player character.

The other half of the basement contains the mainframe and a terminal which can unlock the storeroom with some rare ammunition directly opposite. Through the room beyond, the player character can access the stairwell that leads to the upper floors.

Upper floors
Emerging into the ruined foyer, the player character is usually entering hidden, allowing them to explore freely. The security office just to the right contains a terminal that can be hacked. The room opposite contains the ramp up. The rooms are arranged around the foyer and include:
 * The cinema: Contains the Wilson Atomatoys HQ key.
 * The development lab: Pristine condition, contains a Master-level safe and a terminal with the paper note Reminder and Marlene's holotape.
 * The president's secretary's office, with an exit to the upper terrace.
 * The president's office, with a high level super mutant, safe and the notes Warning and resignation letter.

Related quests

 * Cleansing the Commonwealth
 * Hypothesis
 * Quartermastery
 * Kidnapping - A group of super mutants can take up residence in this location after they have kidnapped a settler. The Sole Survivor is required to come here and free the settler.
 * Giddyup 'n Go
 * Giddyup!

Appearances
The Wilson Atomatoys corporate HQ only appears in Fallout 4.

Behind the scenes
Several terminal entries in the building reference the television show My Little Pony: Friendship is Magic. The three development logs make reference to the episodes "The Last RoundUp," "Too Many Pinkie Pies" and "Lesson Zero," respectively; the first and third logs directly quote the episodes, while the second log references the climax of the episode where various Pinkie Pie clones were forced to watch paint dry.
 * The development office terminals contain emails referring to ideas to increase product sales. These ideas include marketing to boys with a special boy's line of toys, unicorn and pegasus variants, a "Princess" line with specially colored shodding, and body and hair color variants with "identifying marks," ostensibly referring to the cutie marks in My Little Pony.
 * Alternatively, it could be considered a nod from Bethesda towards Fallout: Equestria: one of the largest self-contained sub-Fandoms of My Little Pony: Friendship is Magic that borrows elements from Fallout and combines it with My Little Pony: Friendship is Magic to create its own set of characters, lore and world. And the office terminals are only one of many nods towards Fallout: Equestria that are in Fallout 4.

Bugs
In the development office, there appear to be two desks occupying the same space. They have separate inventories, and can both be interacted with. Requires delicate mouse movement to spot.