Camp McCarran

 is a location in the Mojave Desert which serves as the New California Republic's primary military base in Fallout: New Vegas. The base can be found directly south of the Strip North Gate and south-west from NCR Sharecropper Farms.

Background
It is located in the pre-War McCarran International Airport outside of New Vegas. The NCR soldiers operating here have only limited contact with the NCR at Hoover Dam. Camp McCarran is the largest NCR base in the area and serves as the headquarters of NCR military in the Mojave and New Vegas region. The site was chosen because of its close proximity to the Strip and its easily defensible location, and also because under the Treaty of New Vegas, Mr. House agreed that NCR can have a major military presence there. The camp has several companies of soldiers stationed there, and covers the most area. Major problems that is currently suffering from include frequent attacks from the Fiends and being infiltrated by a spy from Caesar's Legion.

Layout
The airport is mostly intact, having only suffered superficial damage from wear and tear. The NCR has converted several of the guard posts into sniper nests, and the parking lot in the center into a barracks with sleeping, medical, supply storage, office, mess hall and recreation tents set up as well as firing ranges. There are also several derelict supply trucks parked around the barracks tents. The tents closest to the camp entrance are occupied by the NCR 1st Recon, while the rest of the tents used by regular NCR soldiers. Some beds, such as those used by 1st Recon, may be used by the Courier without penalty.

The Camp McCarran Terminal Building is very large, housing a science lab, an interrogation room, supply rooms as well as quarters and office space for senior NRC officers. The Terminal foyer contains rows of non-operating slot machines in front of the reception desk, and a military aircraft hanging overhead. A hallway guarded by NCR soldiers on the second floor leads to the concourse, designed as a central hub with three halls at 120 degrees to each other. The Concourse houses a recreation area of sorts, with a mess hall and kitchen and dozens of non-operating slot machines. One of the hallways leads to the Camp McCarran Supply Shack run by Sgt. Daniel Contreras. The outer wall has sniper towers and the control tower. The pre-war monorail is still fully functional and allows quick and safe transport between the camp and the New Vegas Strip. However, only military personel and VIP's are allowed to use it. The Courier will be allowed to use the monorail if he/she wears an NCR uniform or have good reputation with the NCR.

Notable Loot
Also lots of Medical items can be found in a big tent on the East side of the tent area.
 * La Longue Carabine: A unique version of the Cowboy Repeater can be found in Camp McCarran, carried by Corporal Sterling: Killing him for the rifle will forfeit I Don't Hurt Anymore.
 * Sniper Rifle: On top of one of beds in sniper's tent.
 * This Machine: a unique rifle, can be obtained as a reward for the unmarked quest Dealing with Contreras.
 * Skill magazines in some of the tents, but taking them is a loss of karma except 2 Fixin' Things, Milsurp Review, and ¡La Fantoma! won't cost karma in the middle tents on the west side.
 * Cram Opener: A unique bladed gauntlet, carried by Little Buster.

Related quests

 * Dealing with Contreras
 * I Don't Hurt Anymore
 * The White Wash
 * Three-Card Bounty
 * I Put a Spell on You
 * Classic Inspiration
 * There Stands the Grass
 * Bounty Killer
 * Not Worth a Hill of Corn and Beans
 * Retrieve the Corpse of Ranger Morales
 * Poor Meat Never Makes Good Soup
 * I Could Make You Care

Appearances
only appears in Fallout: New Vegas.

Behind the scenes
McCarran Airport is a real airport in Las Vegas.

Bugs

 * For some reason, sometimes your companion may not follow you on the main area of the Camp, even if you didn't tell them to wait. To fix, just enter the terminal building, fast travel, or exit the camp.
 * Outside of the room with Colonel James Hsu, it is possible to become stuck inside the Sunset Sarsaparilla vending machine next to the Nuka Cola machine.
 * In the room inside the Terminal where Silus is being interrogated, if you have Rex or ED-E as a companion he may get locked in the room when you leave. However he will appear with you again after some time.
 * Veronica can attack lone NCR trooper or two guards as well.
 * If you attempt to repair the food processing machine in the NCR mess hall using the conventional method, a prompt will tell you that you do not have all of the required items, even if you do. Two pots are required to be in the players inventory even though only one pot is used to fix the processor.
 * Game freezes while going to talk to Major Dhatri taking Cook-Cooks head for bounty collection.*
 * Game corrupts save while saving at Camp McCarran, during the quest to kill Motor-Runner. Saving in front of it can corrupt saves and the same rule applies to any other save file made after the ones in the Camp