Powered Armor (Fallout)

T-51b powered infantry armor is a type of armor in Fallout  and Fallout 2.

Background
Worn by Brotherhood knights, power armor is made of a poly-laminate composite, shielding the user from radiation and damage while providing increased strength. Those who utilize the armor benefit from increased strength, the ability to survive for weeks without water, and protection from radiation damage if the suit remains airtight.

Variants

 * Hardened power armor: A suit that has undergone a special chemical hardening process. A hardened suit retains the original's bonuses: +3 Strength and +30 Radiation Resistance. To the right, resistance statistics between normal and hardened are displayed.
 * In Fallout, can be hardened in the Boneyard by Miles (one suit of power armor and chemistry journals required).
 * In Fallout 2, can be hardened by Crockett in San Francisco at the Hubologists' HQ (up to two suits).

Fallout
Note: After the first lockpick attempt all nearby Brotherhood members turn hostile. Senior paladins and senior scribes do not come out of the storeroom, so the second attempt is impossible (when closing in on the door, the battle starts). The only possible way to lockpick the storeroom during combat is to use an electronic lock pick.
 * The initiate is in the Old Town section of the Hub. He will be located in the building directly below the entry point. He can be freed by killing his guards.
 * Will require a Repair check to complete the suit.