Covenant

Covenant is a location and possible settlement in the Commonwealth in 2287.

Background
A small village boasting pre-War architecture founded by a group of settlers who've made the site their home. The friendly inhabitants of the settlement are responsible for the overall pristine condition of the town's infrastructure. They attempt to attract traders to the settlement to keep it running and allow it to grow.

Sometime following the Broken Mask incident, Doctor Roslyn Chambers and her scientific team arrived at Covenant with the intention to turn the settlement into a refuge for people who have suffered at the hands of the Institute's synths. She convinced the residents of the town to help with her work and subsequently set up a lab with her personnel inside a utility area in the nearby sewers, locally known as the Compound. From there, Chambers and her scientists attempt to discover and flush out the secret Institute agents widely feared and despised by the inhabitants of the Commonwealth.

Following the doctor's arrival, the town of Covenant's reputation and splendor were tainted by the development of a strong anti-synth sentiment within the community, and it became a trap for outsiders unlucky enough to become part of Chambers' experiments.

The settlers support the Compound's mission of validating a psychological assessment that is meant to identify synths. This assessment is called the SAFE test and is the focus of a continuous experiment whereby visitors to Covenant are screened using the SAFE test and are possibly later kidnapped, interrogated, and killed in order to discover how effective the SAFE test is at identifying synths. Those who the SAFE test designates "probable synths" are also subject to interrogation and torture in an attempt to further refine their assessment.

Any belongings, goods, or junk left behind by kidnapped travelers are looted by Dr. Chambers' men and turned over to Penny for sale. Although the hefty price of these ill-gotten gains means her shop is unable to make a profit from them. As a result, the town has a deficit of 250 caps.

Layout
Covenant is a small settlement along the eastern shore of Mystic Lake, inhabited by ten people, a Mister Handy named Deezer and a house cat named Dora. There is a large wall surrounding the whole settlement with nine heavy machine gun turrets on small wooden platforms. Inside the wall are four houses and a small garden. The houses look mostly intact as if they had barely been touched by the Great War at all. The Sole Survivor may comment on this by saying that all the buildings look almost pre-War.

There is a workbench in a shack near the garden. Many of the buildings may be locked at first, but the inhabitants will occasionally go in and out the doors of every building and they can then be followed without needing to resort to lockpicking. They don't leave the room while the Sole Survivor is inside, but they may still close the door behind them and lock the Sole Survivor in.

The guesthouse (last house on the left when entering from the main gate) contains a bed that can be freely used by the player (in Survival mode). The containers in this house can be used for storage without the items becoming owned by the settlement, and the items in this house can be freely taken even if the player is not allied to the Settlement. There are a few other freely takeable junk items around the settlement, mostly around the backs and sides of the houses, some near the workshop.

Notable loot

 * Justice - A unique combat shotgun can be bought from Penny Fitzgerald.
 * Destroyer's helmet - Also sold by Penny.
 * Penny's ledger - A note on the safe on Penny's shop.
 * Covenant shop key - Carried by Penny and Patricia Montgomery, and inside Penny's cash register.
 * The SAFE report - Found on the desk inside the office building.
 * Covenant office key - Carried by Jacob Orden and Brian Fitzgerald, and in a desk inside the office.
 * Raider report and another copy of the SAFE report in a wall/floor safe hidden behind a crate in the office building along with ten fusion cores.
 * Two Covenant reminder notes, in the first house on left, will prompt the Sole Survivor to make a comment. The other lies in a bin at Penny Fitzgerald's place.
 * Covenant house key - Carried by most inhabitants and on Jacob's nightstand next to his bed.
 * Jacob's password - A note in his house, on the nightstand next to his bed. Gives access to his office terminal.
 * Map to Compound is carried by Ted Huntley.
 * A Join the Railroad holotape can be found in the trash can next to the door, in the house with the three beds and radio.
 * Caravan details - Given to the player character by Honest Dan during Human Error.
 * An overdue book is located in a toilet behind the shop.
 * A leveled suit of power armor can be found northwest of Covenant in the lake near the tail of the crashed vertibird.

Appearances
Covenant appears only in Fallout 4.