Strength

Strength is a primary statistic in the SPECIAL system.

Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.

Fallout, Fallout 2, and Fallout Tactics
Modifies: Hit Points, Melee Damage, and Carry Weight

Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the Minimum Strength requirements on weapons. You gain 25 lbs. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon.

Strength can be permanently increased by 6 points throughout both Fallout and Fallout 2.

Ways to increase Strength

 * Wearing T-51b power armor increases Strength by 3. Advanced power armor increases Strength by 4.
 * The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming the player can afford it (Fallout 1) or has found the appropriate module chip (Fallout 2).
 * Buffout temporarily increases Strength by 2.
 * Several Perks increase Strength. Adrenaline Rush raises Strength by 1 when the player has less than 50% health. Gain (Statistic) Perk can be used to boost Strength by 1. Some Perks raise Strength when checking for modifiers. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Weapon Handling boosts raises Strength by 3 for purposes of checking the minimum Strength needed to use a weapon.
 * The Bruiser Trait raises Strength by 2 but lowers the player's AP.

Fallout 3
Modifies: Melee Weapons skill, Carry Weight, Melee damage bonus

Strength slightly increases melee damage and carrying capacity. Melee damage is at 1 damage for every 2 strength (+5 damage at 10) and carrying capacity is an added 10 for every point (+100 at 10). Strength does not affect unarmed damage, even though Iron Fist requires some strength. Unlike previous Fallout games, none of the weapons have a minimum strength requirement, and a character with 1 strength can use a minigun without penalties.

High Strength can be used to intimidate others when in a conversation.

Note:* Does NOT affect unarmed damage in any way (see discussion page).

Ways to increase Strength

 * Bobblehead - Strength found in Lucas Simms' House in Megaton, on a desk in the bedroom
 * Quest Perk Ant Might
 * Nerd Rage! perk
 * Intense Training perk
 * Various armor and clothing
 * Buffout
 * Buffout effects do not stack. Buffout can be combined with Alcohol for a 30lb carrying bonus.
 * Alcohol beverages
 * Alcohol effects do not stack. Alcohol can be combined with Buffout for a 30lb carrying bonus.
 * Ant Nectar
 * Combined with Buffout and Alcohol, you will have a 70lb carrying bonus

Fallout: New Vegas
Strength in New Vegas modifies Melee Damage, Carry Weight, Melee Weapons skill and which weapons you're strong enough to use. If you don't meet the strength requirement of a weapon you will be less accurate (for ranged weapons) or hit slower (for melee/unarmed weapons) you can reduce the strength requirements of weapons by 2 if you take the Weapon Handling perk.

With the Weapon Handling perk, 6 strength is best if you intend to make a character who uses Guns/Energy Weapons, as firearms do not require more than 8 strength, the one exception being the Minigun.

Ways to increase

 * Some armor or clothing.
 * Numerous chems, foods, and alcohol.
 * Intense Training
 * Nerd Rage!
 * Solar Powered
 * Strength Implant

Level names and statistics
Siła Сила Strength