Jericho (Fallout 3)

Jericho is a companion NPC in Fallout 3, and is found in the town of Megaton. He reveals that he has left the life of a raider in the Wasteland behind him, tired of the killing and violence.

Jericho can become a companion with the Vault 101 Dweller, hiring him requires that the Vault 101 Dweller has a negative Karma and pay him 1000 caps for supplies.

If you choose to fire him he will return to Moriarty's Saloon until required again. Jericho does not seem to care if your Karma goes to good after you hire him. However, if you choose to fire him and re-hire him with a good karma he will tell you to pick up some bad habits before he joins you again.

If you choose to destroy Megaton in the The Power of the Atom quest then Jericho will die. If you hired him prior to this he will still wait there if you fire him. If you join back up with him he may complain about the radiation around the newly destroyed Megaton.

He is also known as one of the NPCs that fall to their death from high places in Megaton, if you want to bring him back after this see here for how to do so.

In Colin Moriarty's private computer, this is written about him: ''Jericho's been a bad boy. I heard all about him and Jenny Stahl. Tried to slip her some of the old gun barrel which she's yelling no. He's lucky the "gun" didn't go off or that would have given the Stahl clan something to crap their pants about. He thinks he's king of the hill, walking around Megaton like he does all high and mighty. He tries to pull that shit with me and the Jenny incident goes public.'' He also has a tab with Moriarty of 32 caps with a note written beside it: (Deadbeat bastard).

Equipment
Jericho's default equipment is a Chinese Assault Rifle with unlimited Ammo, a Nail Board and Leather Armor. Other equipment can be traded to him that he will in turn equip. Jericho will not use a weapon with a lower DAM rating than his default weapons. If you give him something in poor durability, he'll just hold it. Jericho knows how to use Power Armor, even if you don't, if you get a suit of Power Armor before you can wear it give it to Jericho. When in Power Armor he can withstand a lot of damage. Like other Followers Jericho will change weapon automatically based on range, E.g If an Enemy is at long range then Jericho may switch to his Chinese Assault Rifle, when at moderate range he may switch to a Combat Shotgun (Meaning you already gave him the gun and the ammo), and when at close range Jericho may switch to whatever melee weapon he's holding. However, he seems to favor the Fat Man at any range, so be careful.

He can use stimpaks in combat.

Tips

 * As one of the few followers that achieves 100 skill in Big Guns Jericho can be an early and late game badass. Unfortunately his usefulness is limited when it comes to the missile launcher and flamer, (both cause frustration as a result of a few character A.I. problems). When being charged by a melee opponent from long range, Jericho will swap to the launcher, however the speed of the swap is slow and charging melee-enemies often close the distance forcing Jericho to wait instead of attacking, this pause often lasts until his death as he won't fire when targets are too close, and the A.I. rarely has him switch weapons again. The Flamer also causes issues, a confused Jericho may stand out of range of an opponent holding his flamethrower at the ready but not firing, other times he won't fire at enemies that get right in his face, which is bizarre as its a close range weapon.


 * Jericho is most deadly (and consistent) with the minigun and gatling laser. Neither of the backpack styled guns have any issues at close or long-range, so super-mutants at distance and deathclaws up close die rapidly. Putting either Eugene or Vengeance in his hands invariably leads to absolute carnage.

Statistics

 * Health: 235 &rarr; 310
 * SPECIAL
 * Strength: 6
 * Perception: 5
 * Endurance: 4
 * Charisma: 3
 * Intelligence: 3
 * Agility: 6
 * Luck: 5


 * Skills
 * Barter: 11
 * Big Guns: 45 &rarr; 100
 * Energy Weapons: 15
 * Explosives: 15
 * Lockpick: 15
 * Medicine: 11
 * Melee Weapons: 49 &rarr; 100
 * Repair: 11
 * Science: 11
 * Small Guns: 49 &rarr; 100
 * Sneak: 17
 * Speech: 11
 * Unarmed: 13

Exploits

 * You can fire Jericho and then hire Clover immediately after and create a 4-man team: Clover, Vault 101 Dweller, Jericho, and Dogmeat.

Quotes
"Good to be out here again." - Random "Damn, am I out of smokes again?" - Random "*Coughs*... Is that blood?" - Random "*Breathes heavily* Hang on... just let me catch my breath. - Random - Outside "Damn cigars are getting rarer to find" - Random "Here, i found a... ah, nevermind." - Random "I never knew how fucked up things really were out here" - Random "Watch out, this is a good fucking place for a sniper." - Random - outside(Can be triggered when near the Washington Monument) "Two hits, kid! Two hits!" - Combat - with an easy enemy "I'm gonna fuck your shit up." - Combat "It's good to be back." - Combat "It's been a long time since I killed someone." - Combat "Man I missed this shit." - Combat "God damnit I love violence." - Combat "Die! Die! Fucking die!" - Combat "Is that the best you got?" - Combat "I can't wait to see you bleed out!" -Combat

Bugs

 * Occasionally after blowing up Megaton in The Power of the Atom Jericho will survive the blast and can be found floating in mid air near the center of the Megaton Ruins.


 * I found this out by using the Recovering missing NPC in Fallout 3 Method. It seems he is one of the NPCs that will glitch and somehow teleport to a Void out of the inside of Megaton. He did this right after The American Dreamquest!