Mod:Creation Kit/OnPlayerSleepStart - ScriptObject

Member of: ScriptObject

Event called when the player goes to sleep - if this active magic effect/alias/form is registered for it.

This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.

Syntax
Event OnPlayerSleepStart(float afSleepStartTime, float afDesiredSleepEndTime, ObjectReference akBed)

Parameters

 * afSleepStartTime: The time the player went to sleep, in game days passed.
 * afDesiredSleepEndTime: The time the player wants to wake up at, in game days passed.
 * akBed: The bed activated by the player.

Example
Function SomeFunction RegisterForPlayerSleep ; Before we can use OnSleepStart we must register. EndFunction

Event OnPlayerSleepStart(float afSleepStartTime, float afDesiredSleepEndTime, ObjectReference akBed) Debug.Trace("Player went to sleep at: " + Utility.GameTimeToString(afSleepStartTime)) Debug.Trace("Player wants to wake up at: " + Utility.GameTimeToString(afDesiredSleepEndTime)) Debug.Trace("Player activated bed: " + akBed) endEvent