Fallout 4 armor

Overview
In Fallout 4, the wardrobe system changes from previous games, allowing the Sole Survivor to set up their outfit from different pieces divided into: left leg, right leg, chest, left arm, right arm, base layer (clothing) and head (divided into up to three parts: upper head, eyes, mouth).

With the new wardrobe system you now have 3 layers of armor:
 * Base and head clothing
 * Armor - Made up of up to 5 or 6 (helmet) parts
 * Power armor - Made up of 6 parts

Each layer can offer bonuses and resistances, but wearing Power Armor nullifies all bonuses and effects provided by clothing and armor, including Legendary armor effects. In addition, each layer has its own weight, which is not nullified by power armor (excluding power armor plate segments attached directly to a power armor frame). It is recommended to wear only lightweight clothing while operating power armor.

Each piece of armor falls under three classifications: Normal, Legendary, and Unique. Normal armors have no special statistics applied to them. Legendary armors come with random bonuses, and are only dropped by Legendary Enemies. Unique armors are named and have a special bonus. Unique variants are typically either bought off of merchants, or are quest rewards.

Many pieces of armor can have armor mods applied to them. Normal and legendary armors will change their name when mods are applied. Unique armors will not.

There are five main armor sets common in the wasteland: combat, leather, metal, raider, synth. Each armor set is comprised of select armor pieces. Some of the pieces for these armors have three variants: regular, sturdy, heavy. In addition to changing the in-game models these variants also change the piece's resistance and weight. For the normal (non-legendary) armor class, these armor pieces have their variant in the armor title, e.g. "Sturdy leather chest piece".

Raider
Raider armor is usually the most common armor type, and can be seen as a tier 1 armor. Providing the least energy and ballistic resistance out of all armor types - in some cases, excluding the DC guard armor type - its the only armor type to be exclusive to raiders only.

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Leather
Leather armor can be seen as a tier 2 armor, a tier that consists of both leather and the metal armor type, serving as counterparts to each other. It provides superior energy resistance and inferior ballistic resistance when compared to metal armor, and ultimately inferior energy and ballistic resistances when compared to the tier 3 armor type, combat armor.

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Metal
Metal armor can be seen as a tier 2 armor, a tier that consists of both leather and the metal armor type, serving as counterparts to each other. It provides superior ballistic resistance and inferior energy resistance when compared to leather armor, and ultimately inferior energy and ballistic resistances when compared to the tier 3 armor type, combat armor.

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Combat armor
Combat armor can be seen as a tier 3 armor type, providing the best of both worlds from the tier 2 armor types leather and metal. It has a superior energy and ballistic resistance to both leather and metal, being only weaker to the final armor type, the tier 4 synth armor.

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Synth
Synth armor can be seen as the final tier armor type, tier 4. It provides the absolute best base energy and ballistic resistance out of all armor types, and is arguably less fashionable. Unique armor for this armor type can only be obtained from the Institute by the Synth Requisition Officer.

Both the Synth helmet and the Synth field helmet occupy all three head slots.

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DC guard
DC guard armor

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 * Despite the names, "shoulder" and "forearm" armors take up the entire arm slot.
 * The DC guard helm takes up the eye slot as well as the hat slot.
 * The DC guard heavy helmet takes up all three head slots.

Uniques
These are unique legendaries that can be acquired from vendors or quests and come pre-named.

Sets

Single piece armors It's possible these pieces belong to sets, but it is currently unknown.

Outfits
''These count as both clothing and body armor. Most will take up all armor slots, but some will allow additional armor.''


 * Unique apparel are highlighted with a darker background
 * Unplayable apparel are grayed out

Full headwear
These count as both hats, eyewear and masks.

Unique apparel are highlighted with a darker background

Hats
Unique apparel are highlighted with a darker background

Eyewear

 * Welding goggles are equip-able on Dogmeat.
 * Robotic Bits may not appear in inventory, nor be equipable with the "player.equipitem" command.

Masks
All bandanas are equip-able on both NPCs and Dogmeat as a cosmetic item.

Power armor

 * Please note that all pieces of power armor must be attached to a power armor frame.