Plasma caster (Fallout 76)

The plasma caster is a heavy gun $$

Gameplay
A powerful energy weapon similar in fire rate and range to the ballistic Gatling gun. The plasma caster deals more damage than other energy weapons but has a low magazine size and fire rate. It can be further upgraded to drain enemy fusion cores with each hit. When crafted, plasma casters use legendary modules, becoming legendary weapons with randomly determined effects.

As with other weapons only available after the main quest line of Wastelanders, plasma casters cannot be traded, dropped, or sold to vendors.

Crafting
Plasma casters are always crafted at the maximum level available to the player character. The weapon will be a one-star, two-star, or three-star legendary weapon with randomly determined effects.
 * -|Level 40=


 * -|Level 45=
 * -|Level 50=

Weapon modifications
Weapon mods can only be crafted if the corresponding plan is known. Mod plans for the plasma caster are bought from Regs for and cannot be learned from scrapping plasma casters.
 * -|Receiver=


 * -|Barrel=


 * -|Sights=


 * -|Appearance=

Location

 * The plasma caster can be crafted at a weapons workbench if the corresponding plan is known. The plan can be bought from Regs for after the completion of the main questline for the Settlers or Raiders.
 * Once the plan is known, plasma casters can be randomly given as legendary items from event rewards or from Purveyor Murmrgh. Even after learning the plans, the item can NOT be found on legendary enemies.

Behind the scenes
Joon Choi drew concepts of the weapon, including two modifications for the barrel, taking inspiration from earlier game designs.