Sunshine Tidings Co-op

Sunshine Tidings co-op is a location and settlement in the Commonwealth in 2287.

Background
Sunshine Tidings co-op appears to have been a communal settlement before the Great War. The Mister Handy, named Professor Goodfeels, that was "liberated from its slavery," now floats around shouting old hippie phrases such as "Far Out" and "Groovy."

Layout
The area is a commune with many small cabins with porches built in a circle around one central building. To either side of the small building are rows of wild tato plants, indicating that this was a working farm. Around the central building circles Professor Goodfeels, a Mister Handy robot that has been "liberated," then reprogrammed by Jack and Johnny, and can be controlled from a terminal inside the building.

On the east side are a mess hall and bathroom stall. Inside the mess hall are two feral ghouls, a suitcase, a can of iguana bits, an oven mitt, a fire extinguisher, and several picnic benches. On its north side is a small enclosure that contains a mattress. Just outside the mess hall is a cooking station.

Inside the central building is a workshop and a chemistry station.

Nearby to the southwest is a "watchtower." It has a chem box to loot, a mattress to rest on and two raiders who will spawn just below the rocks to the south as soon as the player character interacts with the wooden box at the top of the structure. Raiders will respawn after a few in-game days.

Notable loot

 * Wasteland Survival Guide issue #9, in the western house, with two hostile feral ghouls and a dead settler.

Related quests

 * Clearing the Way
 * Taking Point
 * Mercer Safehouse

Appearances
Sunshine Tidings co-op appears only in Fallout 4.

Behind the scenes
The names of the settlers Jack and Allen may be references to Jack Kerouac and Allen Ginsberg, two famous beat generation writers and friends. Also known as beatniks, the later hippie movement would draw a lot from the writing of the beat generation.

Bugs
After killing the ghouls, their bodies may still be present even after fast traveling. If you move their bodies to a different location, they respawn in their original locations with randomized ghoul loot. To avoid this, drag the ghoul corpses to a corner of the settlement before opening the workshop for the first time (dragging them out of bounds has not been tested).