Shoulder Mounted Machine Gun

The shoulder mounted machine gun (SMMG) is a weapon in the Fallout: New Vegas add-on Lonesome Road.

Characteristics
The shoulder mounted machine gun is similar to the minigun, but with a slower rate of fire and the bulk of the weapon resting on the user's shoulder like the missile launcher. Due to its high damage per shot and good rate of fire, it is the most effective 10mm weapon in the game, if the player does not need the lower Strength requirement and silence of Gun Runners' Arsenal's Sleepytyme (or if the Gun Runners' Arsenal add-on is not installed). However, it can be difficult to maintain, as only SMGs can repair it even with Jury Rigging, and it is extremely expensive to repair unless the player has a ready supply of weapon repair kits. Alternatively, if the first rank of ED-E's upgrades was found, repairing this gun will not be a problem.

Durability
The shoulder mounted machine gun can fire a total of about 3,995 standard rounds, the equivalent of 67 reloads, or 54 reloads when modified with the extended magazine, from full condition before breaking. When modified with the mechanical upgrade, it can fire a total of about 4,995 standard rounds, the equivalent of 84 reloads, or 67 reloads when modified with both the mechanical upgrade and the extended magazine.

The shoulder mounted machine gun is considered a unique class of weapon, and therefore cannot benefit from the Jury Rigging perk.

Modifications

 * Shoulder mounted machine gun mechanical upgrade - Increases weapon condition by 25%.
 * Shoulder mounted machine gun recoil compensator - Reduces spread by 0.2.
 * Shoulder mounted machine gun extended magazine - increases maximum ammunition capacity by 15.

Locations

 * On the body of the unique marked man Beast, right after you exit the underpass.
 * In a military shipping crate south of the collapsed overpass tunnel entrance. After detonating the warhead here, jump off the south side of the road and move up through the rubble to reach the crate.
 * In a military shipping crate at High Road Entrance.
 * Carried by marked men near the end of Lonesome Road.
 * One of the two Marked Men in the scripted attack inside the Hopeville women's barracks will usually wield one.

Behind the scenes
Seth McCaughey came up with the weapon concept and animations.

Bugs

 * Picking up one in lesser condition than the one in your inventory may replace the one you already had with the more damaged copy. An easy way to prevent losing the SMMG in better condition is to equip it before picking up the more damaged one. Keep it equipped until you give it to ED-E or use it for something else.