Unsafe Working Conditions

Unsafe Working Conditions is a quest and achievement/trophy

Detailed walkthrough
The quest begins immediately upon entering Downtown and finishing Into The Pitt. The player navigates to Midea's quarters where Midea will inform them that she has a plan to get the Lone Wanderer Into Ashur's palace, but this can't be done immediately.

In the meantime, the player must blend in with the slaves. Midea instructs the Lone Wanderer to go and gather steel ingots from the steelyard, a dangerous area infested with trogs. If the player character inquires about weapons, she will tell the player to ask Marco in The Mill.

The conversation is then interrupted by Jackson, a Pitt raider, who interrogates Midea as to what they were talking about. She tells him that the player is the new "volunteer." Jackson dismisses them and tells them to get back to work, leaving the player character and her alone. The player may use this time to ask her a few more questions, or they may head straight to the steel yard. When ready to proceed, the player should talk to Everett in the Mill.

Mill Worker
Everett oversees all work in the steelyard. He will walk them through the abandoned area, stop at the door, and tell the player character to proceed inside. Two ingots can be found directly in front of the player after entering the steelyard, along with an assault rifle and some ammunition. The rest of the steel ingots can be found all over the Steelyard. After collecting and delivering the ingots to Everett, the player must return to Midea.

The Hole
Midea tells the player character to prepare for a fight in The Hole. She explains that slaves can earn their freedom by killing fellow fighters in order to be promoted into the raider ranks. Outside, Ashur will give a speech from the scaffolding, inviting slaves to participate in the fights. Midea volunteers the player character and Ashur accepts.

The player speaks to Faydra to sign up for fights. She is located in the Mill, at the bottom of a flight of stairs labeled "Arena." Faydra explains the rules of the Hole and allows the player to use weapons in the surrounding lockers. The player must win three fights, and at the end, is invited to meet with Ashur in Haven.

The player character can collect their gear back from a footlocker just outside of the fighting area. They will also receive the Pitt Fighter perk, which boosts Damage Resistance and Radiation Resistance by 3% each. This ends this quest and begins the next quest, Free Labor.

Rewards

 * 150 XP
 * Auto Axpert perk
 * Pitt Fighter perk

Bugs

 * During Ashur's address in the square the speech can glitch causing him to stop half way, making it impossible to compete in The Hole or to progress the storyline.
 * Solution: The only way to continue is to load an older save from before the speech and attend it again.
 * Solution 2: type "setstage xx00108b 120" in the console, where the "xx" is your load order for The Pitt (as it is in FOMM or the launcher). This will go to the next objective, skipping Ashur's speech. NOTE: there will be an invisible wall that you cannot pass, you will have to turn clipping off (type "tcl" in console).
 * If the footlocker outside the fighting area is closed before all of the items have been retrieved, then these items will disappear for good once the quest is completed.
 * When talking to Faydra OUTSIDE of the gate that leads to the hole, she will run inside and lock it, making it impossible to do the quest, the only solution is to reload a previous save.
 * After completing your time in The Hole, Faydra may only respond to attempts at conversation by opening her mouth and emitting no sound.
 * Sometimes when returning to Everett for turning in the first ten Ingots, bringing him more than ten, then traveling back downtown to Midea will cause the game to crash and the save file to become corrupted.
 * It is possible to kill Jackson before talking to Midea in her room. When he is supposed to interrupt his corpse will instead fly into the room. Midea does not try to speak to the body, and you can continue as normal.
 * When retrieving your gear from the footlocker after completing the quest, selecting "Take All" may not put all of your gear/caps/etc into your inventory if there's no room. You may need to move items over singly until the footlocker is empty.