Pip-Boy 3000



The  is an arm-held electronic device manufactured by RobCo Industries in the mid-21st century and is one of several Pip-Boy models that were issued as standard to Vault-Tec Vaults. The Pip-Boy 3000A is the first series of the 3000 model. Later series improved upon the functionality and appearance of the model. However, in the opinion of some technicians, the series overall is very reliable. A major difference between the 2000 and 3000 models is that the latter model is attached to the arm of the user by biometric seals. These seals can't be removed without the aid of a trained technician.

The Pip-Boy 3000A has been programmed by Pip-Boy programmers as having numerous functions which include displaying a player character's stats, area maps, inventory, and Geiger counter. In addition, a Pip-Boy is equipped with a radio and a lamp. A user can set their color preference for the display. The four colors available are Amber, Blue, Green, and White.

In the society of Vault 101, a Pip-Boy 3000 is presented by an Overseer on the resident's tenth birthday party. The gifting of the Pip-Boy is viewed by residents as the first step toward adulthood by a young resident. The birthday person is soon afterwards assigned their first work duties.

Pip-Boy 3000s are viewed as communal property and were passed from one generation to the next. The expectation is that the user will properly clean and maintain the Pip-Boy to ensure its survivability.

On July 13, 2268, the Lone Wanderer is gifted with a Pip-Boy 3000A by Overseer Alphonse Almodovar.

Later, on that same day, this message is broadcast through the Vault radio: "Remember - your Pip-Boy is not a toy. Proper cleaning and maintenance will ensure its operation for this and future generations."

Stats Tab

 * Status
 * Displays the user's Condition, Radiation Levels and any Effects that are currently active.
 * CND - Status of limbs, and enables directional application of Stimpacks to crippled areas or to the body as a whole.
 * RAD - Precise reading of user's radiation level using internal Geiger Counter and options to administer Rad-X and Rad Away as necessary.
 * EFF - Displays effects of currently equipped clothing, radiation level, chemicals the user has ingested, any addictions the user may have and any crippled limbs.
 * S.P.E.C.I.A.L
 * Displays the user's S.P.E.C.I.A.L information as well as indicating positive or negative effects on their levels.
 * Skills
 * Displays the user's skill levels as well as indicating positive or negative effects on them.
 * Perks
 * Displays a comprehensive list of the user's perks.
 * General
 * Gives a rough indication of the user's Karma level and gives various interesting pieces of information about the user and their actions. General Stats.

Items Tab

 * Weapons
 * Gives a readout of the stats of all weapons that the user is carrying on their person and aids in repairing of them.
 * Apparel
 * Gives a readout of the stats of clothing the user is carrying and, similar to weapons, aids in their repair.
 * Aid
 * Shows the stats of any food or medical items the user is carrying.
 * Misc
 * Shows any items that do not fall into any of the above categories.
 * Ammo
 * Gives details on the types and amounts of ammunition that the user is carrying.

Extra Information

 * Weight
 * Show how much weight the user is carrying/the maximum that the user is carrying
 * HP
 * How many Hit Points the user has/the full Hit Points the user has

Data Tab

 * Local Map
 * Shows a detailed map of the user's local area.
 * World Map
 * Shows a complete map of the area the user is residing in, allowing new locations to be automatically added when discovered.
 * Quests
 * Shows any quests the user has been given as well as a record of those completed. Can also link an active quest to the Local and Global maps.
 * Notes
 * A record of notes that the user has obtained and allows playback of holotapes.
 * Radio
 * A built in radio receiver that can tune into local radio stations.

Pip-Boy light
A lamp on the Pip-Boy 3000 can be used to illuminate an area immediately around the user, acting as a makeshift light in darkened areas.

To activate the Pip-Boy Light, hold down Tab, you can deactivate it the same way. Hold B to activate and deactivate the Pip-Boy Light on the Xbox 360 and hold down O to activate on PS3.

Bugs

 * A bug that only effect the characters wearing pip-boys (vault residents), the arm that has the pip boy is about three or four inches longer than the other one. This is most noticeable when the Overseer presents you with the pip-boy 3000. (Confirmed for PC and Xbox 360). (Note: If a player looks at the image to the right (displaying said "glitch"), he/she will notice that the arm with the pip-boy attached actually is in a slouched state, likely due to the heavy weight of the pip-boy (CRT screens and metal are pretty heavy) pulling down on the arm. It is also possible that the arm was lengthened due to the arm being stretched over the years of growth due to the weight of the pip-boy).
 * Sometimes when you are entering the simulation (Operation Anchorage), the date on your pip-boy will be 01.01.01. And, when you leave the simulation it will still show that date.
 * When viewing the player in Third Person, the Pip-Boy 3000 glows green. It has been known to stay glowing as you bring it up to your face, rendering it almost impossible to read it. Usually, you can just exit the menu and turn it off for it to work, if not restarting the game. The easiest way of removing the green light is to enter a house and load the autosave, at which point the green light should be gone.
 * When the player attempts to use the pip-boy it will clip through your face causing it to be unreadable. Usually fixed by exiting and re-entering the pip-boy.

Video
thumb|350px|left|Official Commercial

The map in use:

Pip-Boy_3000