Hidden Valley Bunker

The  is a place in the Mojave Wasteland. It is located east of Goodsprings in Hidden Valley and is the home of the Brotherhood of Steel. The bunker is one of many in the valley; the Brotherhood's is located in the Northwest on the opposite side from the exit to Scorpion Gulch and has a tree stump on the top of it. The bunker is a part of the quest The House Always Wins; you are tasked with destroying the bunker and its inhabitants. The Brotherhood of Steel inhabitants are mostly all wearing T-51b power armor, a select few are armed with powerful Gauss Rifles.

The Brotherhood is trying to keep this bunker a secret from the NCR, believing that they are a threat. They later learn from the data you collect from scouts that the NCR is not as big of a threat as they once thought.

Background
The Hidden Valley bunker was originally intended as a shelter for VIPs that would form a new government in case a nuclear attack on the United States took place, but apparently the complex was already abandoned before the War in 2077.

While the bunker was already built deep underground and protected by layers of reinforced material which could withstand anything other than a bunker penetrating warhead of significant strength, Hidden Valley was also protected by two other defensive mechanisms should US enemies gain the technology to make such an earlier mentioned weapon.

First is the DERVISH system. Huge fans on the surface could stir up clouds of loose soil that contains silicate bits that had been spread all over the terrain prior, functioning similar to chaff.

The Black Mountain array nearby contains sophisticated radar countermeasures that protect Hidden Valley.

Both these systems would theoretically provide both visual cover and prevent radar lock on by enemy missiles.

Layout
The Hidden Valley bunker used by the Mojave Brotherhood of Steel uses the same graphic style as the Raven Rock facility on the East Coast.

The facility is divided in two main levels with the first floor containing personnel quarters, a shooting range, armory, medical bay, and a school/educational room where initiates are trained.

The second floor contains the command room with living quarters for the Elder and head Paladin located next to it, an archive/computer room for the Scribes, a workshop for the Knights to repair and manufacture equipment, and a room containing VR chambers which seem to have been placed around the bunker's main reactor.

Security turrets have been placed throughout the corridors of the first floor.

After turning right down the 2nd set of stairs into the bunker, turn left then right and there are two sets of Knight dorm rooms located one above the other with a set of descending stairs for the lower room. Each bed has a footlocker with a combination of a mid-condition Laser Pistol, Energy Cells and/or Micro Fusion Cells.

Inhabitants

 * Elder Nolan McNamara
 * Head Paladin Edgar Hardin
 * Paladin Ramos
 * Senior Knight Lorenzo
 * Knight Torres
 * Head Scribe Lars Taggart
 * Senior Scribe Linda Schuler
 * Scribe Ibsen
 * Initiate Stanton
 * Apprentice Melissa Watkins
 * Ranger Dobson

Notable loot

 * If you are looking for a free set of the Brotherhood's armor, one of the three rooms right next to the elder's room contains a set of old T-45d power armor (with helmet) along with a Super Sledge, plasma rifle, and plasma pistol. Taking these is considered theft, and the armor cannot be worn by the courier without training.  The armor you steal in Hidden Valley is not faction-specific, though (as opposed to armor found on dead BoS soldiers), and most permanent humanoid companions can wear it by default. (NB: that room is actually in the Hidden_Valley_Bunker,_L2. Hardin_(Fallout:_New_Vegas) will open the door after your nice chat)


 * Knight Torres, at the shooting range, has the key for the door that is on the sub level of the shop-counter. Use a Stealth Boy to pickpocket the key, as you cannot get behind her (although if you hide over the wall next to her and you going to take the key only from her pocket you don't need Stealth Boy and you won't even lose Karma upon that action). With the key, you can access the shop from the door below, stealing four perfect sets of T-45d power armor and three T-45d power helmets, as well a few rifles and ammo; the total value of these items is over 20,000 caps.


 * In the shooting range outside the quartermaster's office it is possible to find two gauss rifles lying on the ground in the left-most partition. This may be due to the paladins cramping into one booth and shooting one another, and due to the force of the gauss blast, the gauss rifle flies off into the booth.


 * In the white plastic bin by the desk in Schuler's office. Bunker L1, west of the central hub corridor junction a Nikola Tesla and You can be found.


 * One of the brotherhood initiates has a Zap glove you can pickpocket.


 * In one of the Bunkers at the first door with one of the non-responding intercoms, there is a bunch of debris in the way. To the right, if you manage to make it through the Debris, there is a Mini-Nuke, as well as other loot. (Note - There are more than one bunkers with debris in the way, so if you dont find it, search a different bunker.

Related Quests

 * Still in the Dark
 * Eyesight to the Blind
 * Tend to Your Business

Unmarked Quests

 * Hidden Valley computer virus
 * Missing Laser Pistol

Appearances
appears in Fallout: New Vegas.

Bugs

 * A group of three Great Khans appear in the main area of the Brotherhood bunker and remain completely unnoticed by the Brotherhood. This may happen after you try to complete Oh my Papa quest if you can't find Melissa (another glitch if you do meet Melissa and finish her quest before beginning the Great Khan quest). This may be the reason behind the glitch.
 * If you access the Brotherhood bunker with companions, but they're too far behind when you enter the bunker, they may spawn inside the bunker past the locked door rather than beside you. This can cause a blocking problem if you have Veronica Santangelo as a companion and the user is unable to use the intercom because of a scripted sequence. Because she spawned behind the locked door, the sequence never completes, and so the player can never get in.


 * The paladin sitting at the shooting range may go missing. His reference ID is: 0010A6FF - use the console command "prid 0010A6FF" followed by "moveto player" He then returns WITH his helmet on.


 * Unfortunately, the non-generic members of the Brotherhood (Hardin (Fallout: New Vegas), Lorenzo, Taggart etc.) may turn on you any time after finishing possibly either Still in the Dark or Eyesight to the Blind. This can be solved simply by wearing a Scribe robe when you enter the bunker. (Confirmed for me after finishing Eyesight to the Blind by killing Tabitha- quest decisions may or may not influence the glitch?)