Satchel Charge

The satchel charge is a weapon in the Fallout: New Vegas add-on Lonesome Road.

Characteristics
The satchel charge is a placed explosive, and functions like other proximity mines. However, it has a significantly shorter fuse than other types. Unusually, even players with a very high Explosives skill will set off enemy-placed charges almost immediately.

Crafting
This weapon can be crafted by the player.

Creation requirements

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.

Locations

 * The Divide - Found in various containers labeled "satchel charge box".
 * Active satchel charges are placed in various locations in the Divide. These can be disarmed and collected by the player.
 * Can be created from scratch by ED-E after the player gains rank 2 of Camarader-E, and passes two Explosives skill checks (35 and 65). 3 satchel charges can be made per in-game day.

Behind the Scenes

 * The satchel charge was supposed to be weaker, with a longer fuse. According to Joshua Sawyer, the damage was doubled and the fuse shortened in the last week of development.