Mod:DUST Survival Simulator/Abandoned Warehouse

The Abandoned Warehouse is a possible starting location in DUST, located close to Camp McCarran.

Abandoned Warehouse
Abandoned warehouse near Camp McCarran.

Loot

 * Crafting Kit
 * Makeshift Sniper Rifle
 * 3 x 47-70 Gov't (JNK)
 * Nailboad
 * 11 x Wine, chance of additional liquor
 * Lootable Toolbox
 * Scrap Metal,
 * Armor
 * Chance of additional loot from corpses inside the warehouse

Immediate Surroundings
Exiting the warehouse through the single door present, the Survivor is prone to be challenged into immediately providing breathing space for others, but will not be subject to hostile attacks, if distance is kept.

The Survivor is likely to be attacked immediately, if the roller shutter gates are used for exiting the warehouse.

Hostilities between factions present can be used to obtain equipment.

Gameplay
The nearby building, Allied Technologies Office, with a trio of Tribals outside is a misleading target. One would have thought inside is a tribal camp but no, just various giant fire ants.

To the east-northeast would be a Survivor Camp, used to be Grub and Gulp. There might be a firefight between friendly survivors and hostile ones here. The trough is a drinkable water source. Slightly northeast, south of Vault 34 is a survivor beset by Tunnelers. If she survive, she can offer to sell some water and Lupe's dialog. The Cannibal Johnson's Cave has one really tough chick with an unique rifle, and a very clean water spring stained by animals' blood. Vault 34 has a lot of Tunnelers on the outside, with one active Vendortron here. His supply of ammo is much welcome in a Dust world. Vault 34, however, should only be explored by a Survivor with at least 10 RadX and Radaway, as its one of most irradiated places in the world. A full scale exploration around Vendortron should be done next, to gather enough loot to exchange for his ammo. Aerotech Office Park is a big place to raid and pillage. Camp Golf is a tough target, but their rich inventory of anti-rad chems, plus arsenal, make a high-risk high-return area.

After cleaning up Vendortron, we should move down south toward 188 trading post. If we can save the Survivor merchant here, we also have another merchant to buy ammo. Repeat the strategy of camping around him and do full exploration around for loots to buy ammo.

After cleaning 188 trading post's neighborhood, a Survivor should have enough resource for a big push toward the Dam, skirting around Boulder City. That city is full of ghosts, killable only by Ghost Hunter perk.

The Dam has a surface side full of NCR troopers with enough loot to make the whole trip worthwhile. Fighting inside the structures, though, is another lengthy affair. Profitable, yes, but very lengthy and very tough.