Strength/Fallout 76

Strength is one of the seven primary statistics in the Fallout 76 SPECIAL system.

Background
Strength modifies Melee Damage and Carry Weight. As with other SPECIAL attributes, Strength has a maximum base value of 15 but can be increased with buffs to a hard cap of 100.

Weight capacity without any strength is 150. Each point of Strength increases carry weight by 5 and allows an additional point of Strength perks to be used. The game starts with Strength = 1 and carry capacity = 155. At Strength = 12, carry capacity without perks is 150 + (12*5) = 210. Wearing a Power armor chassis overrides weight based on Strength with a flat 205 carry capacity until the weight based on Strength exceeds 205 at Strength = 12.

Carry Weight

 * $$CarryWeight = 150 + (Strength \times 5)$$

Unarmed:
 * $$DamageMultiplier = 1 + (Strength \times .1)$$

1H / 2H:
 * $$DamageMultiplier = 1 + (Strength \times .05)$$

Ways to increase Strength
All stat boosts in Fallout 76 are temporary.
 * Bobblehead: Strength (+2 for 1 hour or 2 hours with Curator)
 * Armor and Clothing:
 * Power armor chassis Increases Strength to 11 if below.
 * "Brotherhood of Steel", "Enclave", or "Marine" underarmor with a treated lining mod (+1)
 * "Secret Service" underarmor with a treated lining mod (+2)
 * "Brotherhood of Steel" or "Marine" underarmor with a resistant lining mod (+1)
 * "Enclave" underarmor with a resistant lining mod (+2)
 * "Marine" or "Vault suit" underarmor with a protective lining mod (+1)
 * "Brotherhood of Steel", "Enclave", or "Secret Service" underarmor with a protective lining mod (+2)
 * "Vault suit" underarmor with a shielded lining mod (+1)
 * "Brotherhood of Steel" or "Marine" underarmor with a shielded lining mod (+2)
 * "Enclave" underarmor with a shielded lining mod (+3)
 * "Secret Service" underarmor with a shielded lining mod (+4)
 * Legendary Effects: Strength (+1) and Unyielding (+3)
 * Magazines: Grognak & the Ruby Ruins (+1)
 * Mutations: Herd Mentality (+2 if grouped, -2 if solo)
 * Perks: Solar Powered (+1 to +3 during the day), Radicool (up to +5), Legendary Strength (up to +5)
 * Consumables: