White Legs

The White Legs are a tribe in Zion Valley in 2281.

Overview
The White Legs are a tribe operating mainly in the area surrounding Salt Lake City and parts of Nevada under the order of the Caesar's Legion. They are hostile to all who are not White Legs or Caesar's Legion, and are also known for scalping their enemies. They are a nomadic tribe, having never developed self-sufficiency, and survive only by raiding caravans, settlements and other tribes for food, medicine, and technology.

The White Legs are composed overwhelmingly of very light-skinned individuals of Caucasian descent, and tribe members cover their bodies in a chalk-like white powder as war paint. They have a unique dreadlocked hair style, as well as white-and-red war paint covering their faces. The dreadlock style of hair originates from the White Legs' worship of Ulysses, who taught them most of their combat skills amongst other things.

The White Legs use a variety of weapons; mainly simple, home-made melee weapons such as mantis gauntlets, Shishkebabs, tomahawks, and fire bombs, but have recently taken to using "storm drums" raided from an armory near Spanish Fork. They can also be found with very high-end weapons such as grenade launchers, brush guns, riot shotguns, anti-materiel rifles, 12.7mm submachine guns, and .45 Auto submachine guns at higher levels. They are often accompanied by Legion mongrels.

Like most tribes in the region, they speak a pidgin language.

Background
Like many other tribes, they are descended from survivors of the Great War around the Great Salt Lake who were not sealed in a Vault or ghoulified.

Before 2271, the White Legs raided mainly northeast of Caliente, a small town lying on Highway 93, but since the Ranger Unification Treaty was signed, the Desert Rangers moved to operate primarily in NCR territory, leaving whole stretches of the Long 15 at the mercy of the White Legs. The tribe then burned the bridges over the Virgin River in order to keep the NCR from coming back into the area by that route.

Sometime after 2277, the White Legs petitioned to be assimilated into Caesar's Legion, unwittingly wrapping themselves up in the politics of the Mojave as they do so. Caesar, humiliated after his defeat at the First Battle of Hoover Dam, agreed to the assimilation on the condition that the White Legs kill all the New Canaanites, in the hopes that they would kill Joshua Graham in the process, should he still be alive. With the help of Ulysses, the White Legs found a cache of weapons at Spanish Fork. After they had acquired their "storm-drums", the White Legs sacked New Canaan, burning the Temple and salting the earth as they left, but a small number of New Canaanites, Graham among them, managed to escape and flee to Zion Canyon. The White Legs followed them there in order to finish the job, but stand opposed by the Dead Horses, who Graham has rallied against them. The two tribes are just about powerful enough to prevent one from becoming dominant over the other, but the arrival of the Courier in the region finally tips the balance of power.

Endings

 * If Daniel dies, the White Legs soon overrun Zion and drive the Sorrows and Dead Horses from the Valley. The White Legs plunder all of the pre-War buildings the Sorrows had marked off-limits, their squalor an affront to Zion's natural beauty. By year's end, little trace remains that the Sorrows had ever made the valley their home.
 * If the White Legs drive the Sorrows from Zion, they celebrate by destroying all traces of the valley's former inhabitants. They appeal to the Legion for assimilation, but are denied. Their failure to eradicate the New Canaanites in Grand Staircase and farther up the Colorado does not go unnoticed. The White Legs make a half-hearted effort to find the New Canaanites, but are driven off by Dead Horses trained in the ways of Joshua Graham. The White Legs lose all hope of joining the Legion and disintegrate into a number of petty raiding bands, leaving Zion Valley a polluted cistern.
 * If the Courier and Joshua Graham lead a Dead Horse and Sorrows attack against them, the White Legs are demoralized and retreat to Great Salt Lake. Their days are numbered. Word soon reaches the 80s tribe that the White Legs' spirit was broken, their war chief a dim shadow of his former self. By year's end, the 80s overrun the White Legs' camps, scattering the tribe to the winds and claiming the Great Salt Lake for its own.
 * Joshua Graham's chilling execution of Salt-Upon-Wounds is seared into their minds, the surviving White Legs retreat to the Great Salt Lake. Unable to shake the memory of their brutal defeat and the Dead Horses' savagery in battle, the White Legs fear further reprisals. They flee north, out of Utah, into Wyoming. The wilderness is harsh, and the first winter claims over half the tribe. When spring comes, the survivors part ways in small bands. And so the White Legs die a quiet, ignominious death.
 * If they are defeated at Three Marys, and their war chief dies, the White Legs are determined to pursue the other New Canaanites. But when they finally track down their prey in Colorado, they discover the tables have been turned. The White Legs who survive the New Canaanites' ambushes are hunted down by Dead Horses before they can reach the safety of the Great Salt Lake. When word of the White Legs' diminished numbers reaches the 80s tribe, war is declared, and by year's end, the White Legs have been wiped out.

Language
After the war the tourists and inhabitants of Res formed their own language. It was English mixed with languages spoken by the other tourists and inhabitants.

Military
White Legs warbands are composed of 4 different types of warriors, each specializing in a different aspect of combat.
 * White Legs storm-drummer: Specializing in Guns, their signature weapon is the White Legs' "storm drum" (.45 Auto submachine gun). They also sometimes carry a random two-handed rifle, ranging (based on level) from the varmint rifle to the anti-materiel rifle. They also carry a random melee weapon as a backup weapon.
 * White Legs light-bringer: Specializing in Explosives, they typically carry fire bombs or grenades, with a random pistol or submachine gun as a backup weapon.
 * White Legs pain-maker: Specializing in Melee Weapons, they carry either a poisoned bladed weapon, or a Shishkebab. They also carry several throwing tomahawks for ranged combat.
 * White Legs bone-breaker: Specializing in Unarmed combat, they have slightly more health than other White Legs warriors and are armed with a random unarmed weapon, ranging (depending on level) from brass knuckles to the mantis gauntlet. They also have an innate +3 bonus to DT.

Relations with the outside
Due to their hostility, the White Legs have little to no relations with any of the tribes of Zion. Their relations with the outside resemble that of the Powder Gangers, who also have little to no relations with the outside. Since they are an independent part of the Caesar's Legion wanting to be assimilated, they maintain excellent relationship with them and supplied by them with equipment and Legion mongrels. However this does not mean they will recognize allies of Caesar's legion and they attack any outsiders on sight regardless of their affiliation.

Technology
Their weaponry is very advanced since they raided an armory near Spanish Fork and they're also supplied by Caesar's Legion.

Appearances
The White Legs appear only in the Fallout: New Vegas add-on, Honest Hearts.

White Legs