Mod:Creation Kit/Faction Script

Extends: Mod:Creation Kit/Form Script  Editor: Mod:Creation Kit/Faction

Script for the manipulation of faction base objects.

Properties
None

Global Functions
None

Member Functions

 * bool Function CanPayCrimeGold
 * Checks to see if the player can pay the crime gold for this faction.
 * int Function GetCrimeGold
 * Obtains the amount of gold the player has to pay to this faction for crimes.
 * int Function GetCrimeGoldNonViolent
 * Obtains the amount of gold the player has to pay to this faction for non-violent crimes.
 * int Function GetCrimeGoldViolent
 * Obtains the amount of gold the player has to pay to this faction for violent crimes.
 * int Function GetFactionReaction(Actor akOther)
 * Checks this faction against an actor's set of factions.
 * int Function GetInfamy
 * Obtains the player's current "infamy" with this faction. (Accumulated crime gold)
 * int Function GetInfamyNonViolent
 * Obtains the player's current "non-violent infamy" with this faction. (Accumulated non-violent crime gold)
 * int Function GetInfamyViolent
 * Obtains the player's current "violent infamy" with this faction. (Accumulated violent crime gold)
 * int Function GetStolenItemValueCrime
 * Gets the value of all items stolen by the player from this faction that was witnessed.
 * int Function GetStolenItemValueNoCrime
 * Gets the value of all items stolen by the player from this faction that was not witnessed.
 * bool Function IsFactionInCrimeGroup(Faction akOther)
 * Returns whether the passed in faction is listed in this faction's crime group.
 * bool Function IsPlayerEnemy
 * Returns whether the player is an enemy of this faction or not.
 * bool Function IsPlayerExpelled
 * Returns whether the player is expelled from this faction or not.
 * Function ModCrimeGold(int aiAmount, bool abViolent)
 * Modifies the amount of crime gold for this faction, violent or non-violent.
 * Function PlayerPayCrimeGold(bool abRemoveStolenItems, bool abGoToJail)
 * Has this player pay the crime gold for this faction (and optionally lose their stolen items and go to jail).
 * Function SendAssaultAlarm
 * Finds a nearby actor in this faction and has them behave as if they were assaulted.
 * Function SendPlayerToJail(bool abRemoveInventory, bool abRealJail)
 * Sends the player to this faction's jail.
 * Function SetAlly(Faction akOther, bool abSelfIsFriendToOther, bool abOtherIsFriendToSelf)
 * Sets the two factions to be friends or allies.
 * Function SetCrimeGold(int aiGold)
 * Sets the non-violent crime gold on this faction.
 * Function SetCrimeGoldViolent(int aiGold)
 * Sets the violent crime gold on this faction
 * Function SetEnemy(Faction akOther, bool abSelfIsNeutralToOther, bool abOtherIsNeutralToSelf)
 * Sets the two factions to be neutral or enemies.
 * Function SetPlayerEnemy(bool abIsEnemy)
 * Sets or clears the player as an enemy of this faction.
 * Function SetPlayerExpelled(bool abIsExpelled)
 * Sets or clears the expelled flag for this faction on the player.

Events
None