Workshop (Fallout 4)

The workshop is part of the crafting system in Fallout 4 and deals with buildings and furniture at settlements. The Sole Survivor can use the workshop to move, deconstruct or create new objects from scrapped material. These objects can be used to create thriving settlements with turrets, walls, vendors and recreational spots.

Usage

 * 1) The Sole Survivor must first interact with the physical workshop. This will add it to the locations she/he can build settlements.
 * Some workshops will not be available to use and will only appear as "Search". This is because the Sole Survivor must ally with the settlement that the workbench belongs to.
 * 1) After the initial inspection, activating the workshop object will allow to Transfer items to or from it.
 * However, the player character does not need to go up to the Workshop and activate it each time he or she wishes to use it. If holding down the Change View Button("V" key on PC, "Change View/Left Menu" button on Xbox One, and the Touchpad on Playstation 4), it will open up the workshop menu as long as the Sole Survivor is within the build area of the workshop.

To Build an object
Player character can also scrap, store and move objects in this menu.
 * 1) Open the menu.
 * 2) Select the object.
 * 3) Position the object's outline in a spot in the settlement. The outline will be red if it cannot be built in the current location (for example, part of the object intersects a wall or an abandoned piece of furniture). The outline will turn green when it is in a valid spot.
 * If having custom HUD colors, it will show as the custom HUD color when it can be placed.
 * If there are items in the way of the objects placement, while in workshop mode one may select items and have them scrapped to provide new materials and more available space.

To select an object

 * 1) Scroll left and right to highlight a type of object (structure, furniture, decoration, etc).
 * 2) Scroll up and down to navigate to different types and construction materials within the menu.

Other info

 * Workshop inventories can be shared by assigning a settler to a supply line between the two settlements. However this sharing only relates to junk items and other items used to craft in settlements (such as food items used for cooking or planting crops). While other items can be stored (apparel, weapons, aid) they will not be shared. Stored Workshop structures, furniture, electrical systems, etc are not shared, and can only be used at their respective workshop. Workshop inventories are also not shared when accessed via the Trade dialog. To assign a supply line, one must first acquire rank one of the Local Leader perk. The Sole Survivor then go up to a settler to run it (while in build mode) and press the assigned button on the bottom of the screen. It should display, "[Button] SUPPLY LINE"


 * Many junk items may be broken down into multiple components. This can be done by dropping the item and scrapping it while in Workshop Mode, or will automatically occur when all of a particular resource has been depleted (e.g. wood, steel, screws, etc). When a junk item that can be broken down into multiple components is auto scrapped during a particular build action, the unused components are returned to the workbench. This is true whether the junk was in the Sole Survivor's inventory or in the workbench inventory. Armor and weapons are never auto scrapped, and must be dropped and scrapped in Workshop Mode or scrapped at their particular work station in order to get their components.

Special

 * Artillery piece
 * Mama Murphy's chair
 * Relay dish
 * Eyebot pod
 * Robot workbench

Structures

 * Wood structures
 * Floors
 * Walls
 * Prefabs
 * Doors
 * Stairs
 * Miscellaneous


 * Metal structures
 * Floors
 * Walls
 * Prefabs


 * Doors
 * Fences
 * Miscellaneous

Furniture

 * Beds
 * Chairs
 * Containers
 * Shelves
 * Tables
 * Miscellaneous

Decorations

 * Wall decorations
 * Floor coverings
 * Miscellaneous

Power

 * Generators
 * Connectors and switches
 * Lights
 * Miscellaneous
 * This includes recruitment radio towers

Defenses
Defenses raise the Defense stat for settlements. If the defense stat is lower than the total of food and water produced by the settlement the settlement may attract raiders.


 * Guard posts
 * Turrets
 * Traps

Resources

 * Water
 * Food
 * Miscellaneous

Stores

 * Trader
 * Armor
 * Weapons
 * Food and Drink
 * Clinic
 * Clothing
 * Clothing Stand
 * Clothing Shop
 * Clothing Emporium

Crafting

 * Armor Workbench
 * Chemistry Station
 * Chemistry Station (alt)
 * Cooking Station
 * Cooking Station (alt)
 * Cooking Stove
 * Power Armor Station
 * Weapons Workbench
 * Weapons Workbench (alt)

Cages

 * Small Cages
 * Cat Cage
 * Molerat Cage
 * Mutant Hound Cage
 * Medium Cages
 * Feral Ghoul Cage
 * Insect Cage
 * Super Mutant Cage
 * Large Cages
 * Brahmin Cage
 * Deathclaw Cage
 * Mirelurk Cage
 * Radscorpion Cage
 * Radstag Cage
 * Yao Guai Cage
 * Arena
 * Arena Contestant - Blue Team
 * Arena Contestant - Red Team
 * Miscellaneous
 * Beta Wave Emitter
 * Quitting Time Siren

Stores
Stores are shops where the Sole Survivor can purchase items. The stores must be garrisoned by a settler, which then allows trading.
 * Trader
 * Trading stand
 * Trading shop
 * Trading emporium
 * Armor
 * Armor stand
 * Armor shop
 * Armor emporium
 * Weapons
 * Weapons stand
 * Weapons shop
 * Weapons emporium
 * Food And Drink
 * Drink stand
 * Bar
 * Restaurant
 * Clinic
 * First aid station
 * Clinic
 * Surgery center
 * Clothing
 * Clothing stand
 * Clothing shop
 * Clothing emporium

Crafting

 * Armor workbench
 * Chemistry station
 * Cooking station
 * Power armor station
 * Weapons workbench

Locations/settlement sites
Every workshop is located at a settlement which are located throughout the Commonwealth.

Bugs

 * Sometimes lights like lightbulbs will refuse to turn on, even when there's a decent supply of power and when they're within ranges of power transmitters.
 * When viewing the status of settlements in the Pip-Boy menu, the information displayed will be incorrect. (such as lack of food or water, or a ludicrous amount of settlers) Fast traveling to the respective settlement usually fixes this.