Mod:DUST Survival Simulator/The Divide

The Divide is a region to the northwest of the Mojave Wasteland, entered through a train tunnel connected to Vault 74.

The Five Tribes
In 2301, The Divide is home to five tribes constituting an alliance, forming a functioning society with the tribes complementing each other in multiple ways:


 * Deep Wells


 * Dust Walkers


 * Mole Herders
 * Stone Wolves


 * Sun Children

The tribes started accepting lone souls who were seeking for refugee in the Wastes, accommodating those who survived The Fall. The player starts in the end of the High Road upon entrance, and the section leading to Ashton is blocked off. The only path is through the High Road to Hopeville, leading to the Market District.

Threat Level
Dust Walkers, Stone Wolves, and Deep Wells are the most well armed in the Divide, Dust Walkers wear sand resistant clothing to protect from storms in the High Road, and prefer long range ambushes, taking out the survivor before he can see them. Stone Wolves are expert crafters, using makeshift weaponry and armor, they can quickly take out the Survivor with high damaging makeshift weapons.

Areas

 * Hopeville
 * High Road

Gameplay
After the death of the leader of the Marked Men, Ulysses, The Marked Men merged with tribes neighboring the Divide, Their power spread as far as to Kai'sar's Hill occupied by Dust Walkers.

The First Coming
Sometime after the ending of Honest Hearts and the death of Ulysses, The White Legs were pushed back to Pine Creek Tunnel, retreating all the way to the Long Dark, causing the massacre of Vault 74 and the First Coming. During that period, The Marked Men were weak, due to the lost of their leader. The White Legs came to The Divide, but only made it to the High Road before they were pushed back to The Long Dark. The Marked Men hunted the remaining White Legs and wiped them out.

The Second Coming
Around 2287, The Dead Horses were forced to retreat from Zion, due to increasing threat of The Wendigo and food shortage. The Dead Horses ventured into the Long Dark, when they rose in The Divide, they were met with hostile forces, again the tribes of the Divide were massacred, but they ended up winning when they hunted the Dead Horses in the Long Dark, successfully wiping out the Dead Horses.

The Tunneler Incident
It is believed that after the Divide tribals tamed Deathclaws and chased out all tunnelers from the Divide, the tunnelers mass emigrated to the Mojave, causing chaos and being partially responsible for the Fall.

The Third Coming
Should the player decide to escape the Wasteland through Zion, there is a chance that they will end up in the Divide, entering through the exact same entrance that the tribes of Zion had taken. Seeing this, the tribals of the Divide will take it as another invasion and will attack. If the player decides to defend themselves and advance through the rest of the Divide, they will effectively crush the society established there and will cause the leader of the Dust Walkers, Junaid, to kill himself. This would essentially mean that the player had vanquished a blossoming society for nothing, as there is no exit in the Divide. This tragedy is, however, completely preventable by either not fighting back or by not going to the Divide at all.

Loot
Food, drink, ammunition, weapons and healing items will be available in quite large amounts, as well as places to sleep. Survivors hoping to use their Bedroll Kit will not be able to do so in large parts of The Divide.

The often very well armed defenders are supported by trained Deathclaws, so bringing something to scare them away in order to gain some advantage is advisable. The Flare Gun, not requiring ammunition, could be a weapon of choice for this.

Survivors exiting the tunnel leading up from Vault 74 to The Divide will find themselves in what formerly was called Ashton, and now is the North Watchpost area, right next to the High Road.