Paradise Falls

Paradise Falls is a converted shopping mall found in Fallout 3. Paradise Falls is a hub for nearly all slaver activity in the Capital Wasteland, and is a constant source of fear for all its denizens. Paradise Falls is led by Eulogy Jones, who regulates the purchase and selling of slaves. Most of the town's residents are battle-grizzled, fearless slavers who have absolutely no qualms with the profitable business of slavery. Paradise Falls is infamous for its unabated incursions into Big Town, and Little Lamplight on rare occasions. It is heavily guarded by its Slaver inhabitants, all of whom are armed with weapons and are not reluctant to utilize them. Paradise Falls is also featured largely on the Daring Dashwood program on Galaxy News Radio.

Paradise Falls can be located by traveling nearly directly north from Vault 101 or Vault 106. It is north of Arefu and west of Minefield, with a gigantic statue of a boy holding an ice cream cone serving as a landmark.

Gaining entrance

 * You can gain free entrance with a low enough karma (evil).
 * (Speech) You can bribe the guard with 500 caps to gain entry.
 * You can get and finish the quest Strictly Business; you will get the Mesmetron and a Slave Collar and have to capture one of four characters.
 * And if all else fails, you can just fight your way in. However, this turns the entire town (except for the slaves and the town doctor) hostile and makes it impossible to trade or perform any quests in Paradise Falls. This is the only karmically good option to enter Paradise Falls.
 * There is also a drainage gate just outside the south wall leading to the toilets, but it is too small for you to fit through.

Quests

 * Strictly Business
 * Rescue from Paradise
 * Those
 * The Kid-Kidnapper

Slavers

 * Carolina Red
 * Cutter
 * Eulogy Jones
 * Forty
 * Grouse
 * Jotun
 * Pronto
 * Ymir

Slaves

 * Crimson and Clover, personal slaves of Eulogy Jones
 * Bronson, Miss Jeanette, Bleak and Breadbox in the slave pen
 * Sammy, Squirrel and Penny from Little Lamplight, in the kid's slave pen
 * Rory, in The Box
 * Carter (running away for a very short time)
 * Frank (half-slave; bartender)
 * Any of Flak, Red, Susan Lancaster and Arkansas that you have captured

History
According to Herbert Dashwood's computer, former slaver leaders include Penelope Chase and Harmon Jurley. Harmon Jurley was leader around 2250.

Trivia

 * In the Slaver's Barracks, a pool table is set up with beer glasses set in triangles at either end. Small white balls are on the table, and in some of the glasses, with empty beer bottles littered around the object. This is most probably a tongue-in-cheek reference to the popular US college drinking game, Beer Pong.
 * Near the bar where the bartender was shot, there is a Cable Junction Box, which you can repair. This is one possible solution to the quest Rescue from Paradise.
 * Giving Pronto twenty Chinese Assault Rifles will greatly increase and improve his inventory.
 * There is a Vault 77 Jumpsuit in the slaver's quarters with a holotape titled "Burn this Goddamn Jumpsuit". This is a reference to the Penny Arcade comic commissioned by Bethesda Studios and on display at their website.
 * Accepting the Strictly Business quest and killing the Slavers right away leads to a permanently lost inventory space, since the collar can´t be dropped (quest item), is utterly useless and still has a weight of 1.
 * If you wipe out the town, it will be mentioned by Three Dog every now and then.
 * In most of Paradise Falls, stealing will not cause you to accrue bad karma, unlike just about anywhere else in the game. However, if you're caught, the town inhabitants will still turn hostile.
 * In Eulogy's Pad is located one of the shipments of Nuka Cola Quantum, as well as the Speech Bobblehead.
 * North of Paradise Falls is a roadway clogged with derelict vehicles set in a pattern that causes a delayed chain reaction that eventually detonates all of them should one explode. The game's level designers intentionally spaced them to achieve that effect.
 * Once stuck (see "Glitches" section below), Rory will occasionally exclaim "Nobody can eat 50 eggs!" This line references the film Cool Hand Luke, in which Paul Newman's title character accepts a bet to eat 50 eggs in an hour.
 * The Vault 77 Jumpsuit found in the barracks is a reference to the Penny Arcade comic commissioned by Bethesda for their official Fallout 3 Website.
 * The spiky ball-shaped sign reading "Paradise Falls" in the shopping center is modeled after the sign that stood at Satellite Shopland, a small shopping center down the street from Disneyland in Anaheim, California. In the concept art at the top of the page, the sign is depicted exactly like the real-life Anaheim sign, reading "SATELLITE" instead of "Paradise Falls". Other real-life landmarks that can be seen in the concept art but did not make it into the real game are the sign from the original Edwards Cinemas in Costa Mesa, California, and the Unisphere and Sermons from Science Pavilion from the 1964 New York World's Fair.
 * If you capture enough slaves, Slavers will randomly appear, claiming the player is making them look bad, and they attempt to kill you.

Glitches

 * If you help the children escape, the gate to their slave pen is open. There's some debris to one side that can be jumped to reach the ledge above the pens. This way you can get into the adult slave pen; however once you're in, there's no way out.
 * You can also continue along the ledge to the roof of the adult slave house, from where you can jump down through a hole in the wall. This will place you outside the city itself, but still on the same map. You can walk up to the ice cream statue, and the ghostlike wasteland seems to go on for a bit. If you run around to the front door to the city and activate it, you will exit the city.
 * On PS3, talk to the VIP slaves in their pen (you need The Box key) but don't release them. Then talk to the front guard, he will reward with you caps and slave collars just like the missions. This process appears repeatable.
 * After attempting to save Rory McLaren, he may get "stuck" if left behind at any point. Once stuck, he will take weapons and armor and continue to fight any remaining slavers, but will not leave Paradise falls. (Pushing him near the exit will trigger him to initiate dialogue but no new options).