Robotics Expert (Fallout 3)

Robotics Expert is a perk $$

Effects
The perk grants an extra 25% damage dealt to robots. It also allows to permanently shut down robots, while in sneak mode and behind the target. Despite the perk's description, this can also be done when already in combat.

The perk affects the following robot types:

Additional dialogue
Additional dialogue options are unlocked with certain robots with this perk. These often bypass Speech checks:
 * One can program Dean Dewey to let the player character pass.
 * One can disable Cerberus's combat inhibitor causing him to attack everyone in the Underworld.
 * One can force Button Gwinnett to shut down, allowing the Lone Wanderer to grab the Declaration of Independence.
 * One can program Milo in the Nuka-Cola Plant to think the player character is an employee.
 * One can bypass the RobCo Facility section of the Wasteland Survival Guide quest while getting full credit for the job.
 * One can reprogram the mainframe in the Mobile Base Crawler to have the security robots attack the Enclave instead of the Lone Wanderer. There is an additional dialogue with Stiggs where he tells about this when first entering the room.