Ghost Town Gunfight

 is a side quest in Fallout: New Vegas.

Overview
This quest is first available after you complete Back in the Saddle. Sunny Smiles will suggest that you pay a visit to the saloon in Goodsprings. There you learn that the town is under threat from a gang of escaped convicts. Choosing to help the town will begin this quest. Choosing to help the convicts will instead begin Run Goodsprings Run.

Quick walkthrough

 * Enter the Prospector Saloon and witness Joe Cobb threatening Trudy.
 * Learn about Ringo and his hiding place from conversations with Trudy and the other townsfolk.
 * Visit Ringo at the gas station.
 * Talk to Sunny Smiles about Joe Cobb.
 * (Optional) Convince the townsfolk to give their support in the fight.
 * Return to Ringo in the gas station to trigger the arrival of the Powder Gangers.
 * Help Ringo fight the Powder Gangers.

Detailed walkthrough
The quest starts after overhearing Trudy argue with Joe Cobb inside the Prospector Saloon and questioning her about the argument, or after Mitchell mentions an issue in the town of Goodsprings (completing or canceling the tutorial quests will trigger the argument). This should allow you access to the gas station on the edge of town where Ringo is hiding.

While talking to Ringo, offer to help him with Cobb. He will request that you attempt to enlist more help from the townsfolk. You can do this by simply asking Sunny Smiles who will instantly pledge to help you. She provides you with optional objectives to rally more support.

Completing the optional objectives will require convincing the Goodsprings inhabitants in question, through skill checks in dialog. If the player lacks the necessary skills to pass skill checks, there are many Skill magazines that can help scattered around town.
 * Skill magazines can be found randomly in mailboxes around Goodsprings and elsewhere, such as nearby Primm. Many merchants sell them on a random basis as well.

Convincing Chet to help out requires passing a Barter check of 25, or paying 1000 caps. He'll give the player a leather armor in ~50% condition, and promises to offer his stock to the town as well (equipping the generic Goodsprings settlers in sets of leather armor).
 * Both Chet and Trudy sell Salesman Weekly, which boosts the Barter skill by 10 (or 20 with Comprehension).
 * There is a Salesman Weekly in the Goodsprings Schoolhouse, under the wooden shelves at the back.

Convincing Easy Pete to help out requires passing an Explosives check of 25. The player will receive 5 dynamite from Sunny Smiles after reporting back to Ringo.
 * A Patriot's Cookbook, which increases the Explosives skill temporarily by 10 (or 20 with Comprehension), can be found in the NCR Correctional Facility, Cell Block A, in the back cell.

Convincing Trudy to join in requires passing either a Speech check of 25 or a Sneak check of 25. She'll cause an additional Goodsprings settler or two to join the gunfight.
 * Both Chet and Trudy sell Meeting People, which boosts the Speech skill by 10 (or 20 with Comprehension).
 * North of town, behind the Goodsprings general store, is a white caravan next to a house. There is a Meeting People on the floor near the shelf inside.
 * A Stealth boy (+100 sneak) can be used to pass the sneak check with Trudy. One can usually be found in the Goodsprings schoolhouse inside the locked safe (Lockpick 25).

Doc Mitchell will give the player 3 stimpaks when asked for help. Passing a Medicine check of 30 nets 2 Doctor's Bags in addition.
 * A copy of Today's Physician, which boosts the Medicine skill by 10 (or 20 with Comprehension), can be found inside Mitchell's house, on a desk with a typewriter where the game begins.

You can also enlist Victor to join your side in the fight, but he fails to show up. When asking him about this, you will find that he was shut down by an unknown person to keep him from fighting (25 Science required).
 * A Programmer's Digest, which boosts the Science skill by 10 (or 20 with Comprehension), can be located in Goodsprings Schoolhouse near the computer terminal, and there is a second copy on the shelf beside the overturned desks.

Once you've enlisted all the assistance you wish to, return to Ringo in the gas station and speak to him to start the fight. Sunny Smiles will show up once you commit to being ready. Follow Sunny to the scene of the gun fight. Once all the Powder Gangers are dead, the quest is complete. It is, however, possible for any (or all) of the Goodsprings residents to die in the fight.

Even if you don't recruit Easy Pete or Trudy, they will still probably help out in the fight. As will Chet, even though you don't have the option to recruit him. Make sure Sunny Smiles doesn't die during the fight, as it will make it impossible to carry on the quest - see below for more info on bugs. Note: Instead of trying to find the skill magazines, an easier way is to start the game with all needed skills tagged. After completing the quest, you can leave Goodsprings and rebuild your character to your preference and no xp will be lost.

Bugs

 * Sunny may end up dead before you talk to her, thus rendering the quest impossible to finish.
 * When returning to the gas station after talking to the townspeople, the door may be locked, requiring a key to open. However, this key does not appear to be obtainable until the mission is over.
 * It is possible that the quest may not show up as active in the pip boy, and it will be impossible to progress in it (the NPC dialog will not show up).
 * After completing the quest, the inhabitants of the town who assist in the quest disappear. Using the player.moveto console command finds them in the goodsprings home nearest the schoolhouse.
 * When doing the optional quest to recruit the help of the Goodsprings Locals, Easy Pete may be at Black Mountain for no apparent reason.
 * When the player kills all the Powder Gangers, the quest does not complete, making the quest impossible to finish. This can be fixed by spawning a Powder Ganger with console commands and killing him.
 * After the player talks to Ringo, Sunny may be in Hidden Valley for no apparent reason.

Стрельба в призрачном городе