Helvetia

Helvetia is a town in Appalachia in 2102. It is currently inhabited by the Scorched.

Background
Helvetia was settled by German and Swiss immigrants from Brooklyn, New York, in 1869. It was settled mostly by artisans, and has historically been associated with its cheese making and food festival in which masks are worn.

Masks
The town of Helvetia has had a fascination with making papier-mâché masks. Ten different masks can be acquired in-game, including an owl mask, jester masks and skull masks.

Layout
Chemical and weapon stations are on the top floor of the church. Statue of sorts that seems to be what is being worshipped on the bottom floor of the church. There is also:
 * Cooking station, at the Cheese Haus.
 * Water pump (Water source - either collection or consumption)
 * Chemistry station, inside the church.
 * Weapons workbench, near the chemistry station.

Notable loot

 * Civil War era suit and Civil War era top hat.
 * Recipe: Mirelurk softshell cake - In the houses adjacent to the restaurant (Freyja's Haus Restaurant)
 * Recipe: Ground molerat - In the locked shop.
 * Checklist - In the house with the mirelurk recipe, in the kitchen.
 * German books - At the bookstore.
 * Happy Faschnacht! - At Freyja's Haus Restaurant.
 * Responder outposts - At the Cheese Hause.
 * Harvest - Sitting on the lectern in the church.
 * Airplane crash - A note, in a dresser in an upstairs bedroom of the small red hotel on the west side of the bridge to Freyja's Haus Restaurant.
 * Fasnacht robots - A note found in the locked building across the small bridge to the left of the Freyja's Haus Restaurant, inside a broken glass display case next to three Honeycombs.
 * Happy Fasnacht! - Inside of the homes in Helvetia, at Freyja's Hajs Restaurant.
 * Helvetia protectron updates - In a small shack, to the left of the post office building across from the church.

Bugs
An "immortal" level 1 Scorched can sometimes be found in the shop here. This scorched will, once you are detected, attack you without moving from the upper level, dealing unavoidable, invisible damage. The scorched will also be unkillable, regenerating health, and always retaining a minimum of one health.