Metal armor (Fallout 76)

Metal armor and metal helmet are an armor set in Fallout 76.

Characteristics
Metal armor consists of a helmet and five separate body pieces in three distinct sections: chest, arms and legs. As with all other armor pieces, each can be worn under clothing. The metal helmet appears as a simple metal helmet with no inside lining and an adjustable leather strap around the brim.

Armor parts
 IDs

Stats
 * -|Level 50=


 * -|Level 40=


 * -|Level 30=


 * -|Level 20=


 * -|Level 10=


 * -|No Level=

Arms

 * -|Level 50=


 * -|Level 40=


 * -|Level 30=


 * -|Level 20=


 * -|Level 10=

Chest

 * -|Level 50=


 * -|Level 40=


 * -|Level 30=


 * -|Level 20=


 * -|Level 10=

Legs

 * -|Level 50=


 * -|Level 40=


 * -|Level 30=


 * -|Level 20=


 * -|Level 10=

Modifications
This item has the following modification slots: Material and Misc. Modifications can be either crafted from materials or applied via mod kit. Most modifications can be learned from scrapping any piece of armor from this family (level, weight, body part is irrelevant). Some modifications can only be learned via plans; those are detailed under the requirements column. Some modifications are restricted behind Perks which is also detailed under requirements.

Material mods cannot be swapped between arms and legs, even though they cost the same and provide the same bonuses.

Arms
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Known by default.
 * rowspan="5" |Painted Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x2
 * rowspan="5" |Known by default.
 * rowspan="5" |
 * 40
 * +8
 * +1
 * 30
 * +6
 * +1
 * 20
 * +5
 * +1
 * 10
 * +3
 * +1
 * rowspan="5" |Enameled Metal
 * 50
 * +13
 * +2
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x4
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +10
 * +1
 * 30
 * +8
 * +1
 * 20
 * +6
 * +1
 * 10
 * +4
 * +1
 * rowspan="5" |Shadowed Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x1 Rubber x1 Steel x2
 * rowspan="5" |Plan: Shadowed metal armor arms
 * rowspan="5" |
 * 40
 * +8
 * +1
 * 30
 * +6
 * +1
 * 20
 * +5
 * +1
 * 10
 * +3
 * +1
 * rowspan="5" |Alloyed Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x5
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Polished Metal
 * 50
 * +20
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x6
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +16
 * +3
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x5
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Polished Metal
 * 50
 * +20
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x6
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +16
 * +3
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Paint=

Chest
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="5" |Painted Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1 Cloth x2 Steel x7
 * rowspan="5" |Known by default.
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Enameled Metal
 * 50
 * +20
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1 Cloth x2 Steel x10
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +17
 * +3
 * 30
 * +14
 * +2
 * 20
 * +11
 * +2
 * 10
 * +8
 * +1
 * rowspan="5" |Shadowed Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x2 Rubber x4 Steel x9
 * rowspan="5" |Plan: Shadowed metal armor chest
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Alloyed Metal
 * 50
 * +25
 * +20
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1 Cloth x2 Steel x12
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +21
 * +16
 * 30
 * +17
 * +13
 * 20
 * +13
 * +9
 * 10
 * +10
 * +6
 * rowspan="5" |Polished Metal
 * 50
 * +30
 * +6
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x2 Cloth x2 Steel x15
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +25
 * +5
 * 30
 * +21
 * +4
 * 20
 * +16
 * +3
 * 10
 * +12
 * +2
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * rowspan="5" |Adhesive x1 Cloth x2 Steel x12
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +21
 * +16
 * 30
 * +17
 * +13
 * 20
 * +13
 * +9
 * 10
 * +10
 * +6
 * rowspan="5" |Polished Metal
 * 50
 * +30
 * +6
 * rowspan="5" |Improves Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x2 Cloth x2 Steel x15
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +25
 * +5
 * 30
 * +21
 * +4
 * 20
 * +16
 * +3
 * 10
 * +12
 * +2
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 30
 * +21
 * +4
 * 20
 * +16
 * +3
 * 10
 * +12
 * +2
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * +12
 * +2
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Paint=

Legs
{| class="va-table va-table-center va-table-full" ! width="15%" |Name ! width="5%" |Level ! width="5%" |DR ! width="5%" |ER ! width="5%" |RR ! width="20%" |Description ! width="5%" |Durability ! width="5%" |Weight ! width="5%" |Value ! width="10%" |Resources ! width="10%" |Requirements ! width="5%" |Form ID
 * -|Material=
 * - valign="top"
 * Standard
 * Any
 * Standard.
 * Random drops only
 * rowspan="5" |Painted Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-4
 * rowspan="5" |+10%
 * rowspan="5" |+10%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x2
 * rowspan="5" |Known by default.
 * rowspan="5" |
 * 40
 * +8
 * +1
 * 30
 * +6
 * +1
 * 20
 * +5
 * +1
 * 10
 * +3
 * +1
 * rowspan="5" |Enameled Metal
 * 50
 * +13
 * +2
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-6
 * rowspan="5" |+15%
 * rowspan="5" |+30%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x4
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +10
 * +1
 * 30
 * +8
 * +1
 * 20
 * +6
 * +1
 * 10
 * +4
 * +1
 * rowspan="5" |Shadowed Metal
 * 50
 * +10
 * +1
 * rowspan="5" |Improves stealth in dark areas.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+80%
 * rowspan="5" |Adhesive x1 Cloth x1 Rubber x1 Steel x2
 * rowspan="5" |Plan: Shadowed metal armor legs
 * rowspan="5" |
 * 40
 * +8
 * +1
 * 30
 * +6
 * +1
 * 20
 * +5
 * +1
 * 10
 * +3
 * +1
 * rowspan="5" |Alloyed Metal
 * 50
 * +15
 * +3
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-8
 * rowspan="5" |+20%
 * rowspan="5" |+50%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x5
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Polished Metal
 * 50
 * +20
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x6
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +16
 * +3
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x5
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +12
 * +2
 * 30
 * +10
 * +2
 * 20
 * +8
 * +1
 * 10
 * +6
 * +1
 * rowspan="5" |Polished Metal
 * 50
 * +20
 * +4
 * rowspan="5" |Improved Damage Resistance and Energy Resistance.
 * rowspan="5" |-10
 * rowspan="5" |+30%
 * rowspan="5" |+75%
 * rowspan="5" |Adhesive x1 Cloth x1 Steel x6
 * rowspan="5" |Learned by scrapping metal armor (0.75%)
 * rowspan="5" |
 * 40
 * +16
 * +3
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * 30
 * +13
 * +2
 * 20
 * +10
 * +2
 * 10
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * +7
 * +1
 * -}
 * -|Miscellaneous=
 * -|Paint=
 * -|Paint=

Variant

 * Trail Warden

Plans

 * Possible locations for light metal armor plans:
 * Flatwoods: next to the armor workbench,
 * Hornwright Industrial Headquarters: on executive floor, on the first desk on the right when exiting the elevator, next to a computer (see The Motherlode for details on how to access the executive floor).
 * Sutton, In a cubby to the left of the cash register behind the counter of the liquor store.
 * Crafting of the metal helmet can be learned by scrapping it.

Parts

 * Anchor farm:
 * A metal helmet can be found on the roof, on top of a sandbag near a skeleton and ammo box.
 * A metal armor chest piece can be found on the southwest picnic table.
 * A metal armor leg piece can be found next to the large tire of a tractor, near a skeleton.
 * Metal armor pieces can be purchased from Vendor bot Bob from level 10 onwards.
 * A metal helmet can be found on a skeleton to the south of Riverside Manor, propped against a motorcycle on the side of the road. There will be two mannequins on the opposite side of the road.
 * A metal helmet can be found on top of the main building at WV Lumber Co..
 * A metal helmet can be found in the second most northerly watch tower at Dagger's Den.
 * A random sturdy metal armor piece can be purchased at R&G Station.
 * Heavy metal armor pieces can be purchased at Creekside Lodge in the Whitespring Resort.