Small Guns (Fallout)

Small Guns is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines combat effectiveness with any small gun.

Initial level
Fallout:
 * $$\text{Initial level}\%=35+\text{Agility}$$.

Example: A starting Agility of 5.
 * $$35+5=40\%$$

Fallout 2 and Fallout Tactics:
 * $$\text{Initial level}\%=5+(4\times\text{Agility})$$

Example: A starting Agility of 5.
 * $$5+(4\times5)=25%$$

Although the skill lacks the wide devastation possible with Big Guns and Energy Weapons, it is naturally high from the beginning, and can be quickly trained with skill books. Ammunition for weapons governed by this skill is usually plentiful. Several perks, such as Sniper, are available to enhance the skill.

The skill in Fallout 2 and Fallout Tactics operates in pretty much the same way as it did in Fallout.

Affected weapons

 * Fallout

Fallout Small Guns skill weapons, 3


 * Fallout 2

Fallout 2 Small Guns skill weapons, 3


 * Fallout Tactics

Fallout Tactics Small Guns skill weapons, 3