Roy Phillips

Roy Phillips is a ghoul living in the Warrington tunnels in 2277.

Background
Roy is the leader of a group of ghoul dissidents living inside the Warrington Metro tunnels. They have decided to try to force Mr. Allistair Tenpenny to let them move into his tower. Of course, he has refused. Roy is an ex-cop and his no-nonsense, black-and-white world view has carried over into his new life as ghoul. He's come to terms with his ghoulhood and demands that humans treat ghouls with respect. He has no patience for bigots. Bessie Lynn is his ghoulfriend.

Quests

 * Tenpenny Tower: Speaking to Roy Phillips is one of two ways to start the quest.

Effects of player's actions

 * Depending on how the player handles the quest Tenpenny Tower, he may reside there.
 * If you get Roy in to the tower peacefully, he will eventually kill everyone inside (besides the ghouls). This includes Allistair Tenpenny, Herbert Dashwood and the security personnel.
 * If the player completes the Tenpenny Tower quest before doing The Power of the Atom, and chooses to destroy Megaton in the latter, Roy will have a short discussion with Burke on Tenpenny's balcony. After expressing shock at Burke's ability to infiltrate the tower, he warms up considerably when he learns of Burke's plan to blow up "that smoothskin shithole".
 * Upon letting the feral ghouls into the Tower, it is possible that Roy will be killed by security personnel.

Other interactions

 * Even by asking Roy about the human residents, then finding the bodies in the storage room, then asking Roy about the killings, you will still lose Karma if you execute him for it.

Appearances
Roy Phillips only appears in Fallout 3.

Bugs

 * If killed and stripped, Roy Phillips will appear to have a regular, non-ghoul body except for his head.
 * If you kill him the very first time you see him at Tenpenny Tower, the guard at Tenpenny's entrance will still ask you to kill him and even pay you for that.
 * If feral ghouls follow you back into Roy's room, he and his followers will turn hostile, thereby allowing you to kill them with no loss in Karma.