Mini Nuke (Fallout: New Vegas)

The Mini Nuke is a type of ammunition $$

Gameplay
Mini nukes are much less common in Fallout: New Vegas than in Fallout 3: there are only 14 in the base game (12 with the Wild Wasteland trait). They weigh 3 each in Hardcore mode. Their explosion is powerful, causing a characteristic mushroom cloud and leaving residual radioactivity, initially 40 rads/second, but which quickly drops to low levels that linger for quite a while.

The Lonesome Road add-on introduces the possibility of Mini Nukes randomly spawning in duffle bags and other containers. Due to their rarity and effectiveness, Mini Nukes are the most valuable ammunition type in-game.

Weapons using this ammunition

 * Fat Man
 * Fat Man (GRA)
 * Esther (GRA)

Mini Nuke, Low Yield
This variant has less explosive power and a smaller kill radius than a standard Mini Nuke, but with the trade-off of increased range and cheaper price.

Mini Nuke, Big Kid
This variant is significantly more powerful than a standard Mini Nuke and produces more residual radiation. The increased damage comes at the cost of reduced range, which can cause serious harm to an unprotected individual.

Mini Nuke, Tiny Tots
This type can be used for cluster bombing, with each Tiny Tots round releasing 9 miniature Mini Nukes, similar to an Experimental MIRV shot. While descending, they make a noise similar to incoming Boomer artillery.

Mini Nuke, Timed
This type has a 5-second fuse and will not detonate on impact. The time-only fuse allows the round to ricochet off objects or be bounced around corners. The nuke itself can also cause damage if it strikes a target, in addition to the following explosion.

Bugs
If fired straight up, the Tiny Tots sound effects may play on repeat, endlessly.