Fallout 76 loading screens

This page is a list of loading screen hints and slides found in Fallout 76.

In Fallout 76, the loading screens show information regarding the various perks, magazines, creatures, factions, and locations of the game. It also displays helpful game hints.

General hints

 * On October 23, 2077, in what came to be known as the "Great War", the world was engulfed in nuclear fire. In the United States, a fortunate minority escaped to the safety of great underground Vaults.
 * Despite being a land of incredible technological achievement, war and civil strife came to define much of American life by 2077, when things finally erupted into global nuclear Armageddon.
 * Workshops are areas that produce valuable resources. When claimed, you can build resource collectors and defenses to protect them from both dangerous creatures and hostile players.
 * Use the machinery at Mama Dolce's Food Processing to create cans of nutritious stew!
 * Outside of specific PvP events, players do reduced damage to other players until both sides have attacked each other.
 * Durable, easy to carry, and quickly recognizable, the Nuka-Cola bottle cap is one of the most common currencies used by traders in post-war America.
 * The "Block For This Session" option will mute the selected player, block all invites, and hide your location on their map until you log off.
 * In the event of your untimely demise, you can respawn at your C.A.M.P., a fast travel location, or outside the entrance of Vault 76.
 * Clothing can be worn over any armor pieces you have equipped. Travel Appalachia in style!
 * Chems provide temporary bonuses and penalties. You can only be under the influence of one Chem at a time, and using them carries the risk of Addiction.
 * Ore, such as Iron Ore and Gold Ore, can be smelted down at a Chemistry station in order to turn them into crafting components.
 * The Tinker's workbench allows you to craft ammo, grenades, mines, and traps.
 * Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst.
 * Go to the main menu and select Help to get detailed explanations on topics such as crafting, using the C.A.M.P., rules for PvP, and more.
 * Too much exposure to radiation can cause you to develop Mutations, which have both positive and negative effects.
 * When you're building at a workshop or C.A.M.P., you can scrap objects to remove them from the world. Doing so will grant half of the components used took to build each object.

Creatures

 * What's worse than walking through the forest and getting munched on by a Tick? Walking through a post-apocalyptic Appalachia and getting munched on by a giant, mutated, irradiated Tick.
 * Few creatures, real or imagined, terrify West Virginians quite like the Wendigo. Possessing alarming speed, razor-sharp claws and an insatiable hunger for raw flesh, it is truly the stuff of nightmares.
 * A horrifying result of experiments with the Forced Evolutionary Virus, the Snallygaster has six legs, numerous eyes along its back, and an extended tongue covered in acidic goo.
 * Stingwings can use their impressive speed and poisoned stingers to wear down opponents, but a well-placed hit or two can shatter their fragile bodies.
 * While there are actually several Mirelurk species, most are heavily armed and aggressive. If facing one in combat, try to aim for an unprotected area, like the face.
 * The Scorched are human beings afflicted by a strange condition known as the Scorched Plague, and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped?

Robots

 * Late in 2060, the U.S. military deployed their unmanned Cargobots all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions.
 * While RobCo's Protectron robots were meant to replace human workers in areas that were deemed too dangerous, many people in Appalachia actually saw them as a threat to their jobs.

Weapons

 * An exotic weapon, the Syringer is used to deliver a variety of ingenious and cruel chems to an opponent.
 * Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun.
 * The Alien Blaster is a powerful energy beam weapon that can completely disintegrate enemies.
 * A hand-held catapult might not sound like an effective infantry weapon, but if that catapult launches miniature nuclear bombs? Now you're talking.
 * The tools of the past have now become the tools of the present. Chainsaws, fire axes, and even rolling pins serve as the arms of many a Wasteland combatant.
 * A weaponized chainsaw the size of a large knife, the Ripper can tear into opponents, causing devastating melee damage.

Chems

 * Addictol completely cures its user of all addictions.
 * The experimental chem X-Cell grants a temporary bonus to every SPECIAL attribute.

Factions

 * The Free States were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell.

Power Armor

 * Built by defense contractor West-Tek, the T-45 series of Power armor was the first to be successfully deployed on the battlefield. Its introduction changed the nature of modern warfare.
 * Developed by Garrahan Mining Co., the "Excavator" class of Power Armor never saw full production, despite being heavily advertised in Appalachia as the future of mining.

SPECIAL

 * Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S. and the distance that hostiles will show up on your compass.
 * Endurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease.
 * Charisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors.
 * Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.

Magazines

 * Finding an issue of Tesla Science Magazine will temporarily give you a unique bonus, like reduced damage from Plasma weapons or increased Radiation Resistance.
 * Finding an issue of Backwoodsman will temporarily give you a unique bonus, like cheaper weapon crafting or increased healing from cooked food.
 * Finding an installment of the US Covert Ops Training Manual will temporarily give you a unique bonus, like increased damage resistance while sneaking or increased damage to other players.
 * Using a collected magazine grants a temporary, unique bonus. You can find the same issue multiple times, and each time it's used will either award the bonus, or refresh the timer if it's already active.
 * Finding an issue of The Unstoppables will temporarily give you a unique bonus, like the ability to avoid damage from a specific type of weapon.

Locations

 * Vault 76 was built to save the best and brightest in the event of a nuclear holocaust. On Reclamation Day, they would emerge and begin to rebuild America. Today is that day...
 * Charleston was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights.
 * The region of Appalachia known to survivors as the "Savage Divide" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in.
 * The first Super Mutants in Appalachia were created right before the Great War, when West Tek poisoned the drinking water of Huntersville with the FEV Virus, in a sinister, secret experiment gone horribly wrong.
 * Watoga was built as a joint effort between the federal government, RobCo, and Atomic Mining Services to build a "city of the future."
 * All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots.

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