Super Mutant (Fallout 4)

Super mutants are creatures found all over the Commonwealth in 2287, which were created by being exposed to the Forced Evolutionary Virus (FEV). They are massive, muscle-bound creatures with a natural immunity to radiation damage and disease. They are very often encountered in central Boston and can also be found in Fallon's department store, Fort Strong, Trinity Tower, Revere Satellite Array, Big John's Salvage and many other locations - most of which can be identified by the telltale signs of hanging bags filled with meat, twisted girders sticking out of the ground, and the gory piles that these abominations decorate their surroundings with.

Background
This strain of super mutants is unrelated to the West Coast and Vault 87 breeds, but they are seen caging their prey and bagging their organs and various body parts, similar to Vault 87 mutants. The Super Mutants encountered in the Commonwealth are in fact failed FEV experiments created and disposed of by The Institute, who were once innocent people, kidnapped and experimented on inside the FEV lab of the bioscience division under the direction of Brian Virgil. This ended when Virgil went rogue and shut down the program due to regret of all the people he played a part in hurting over the years.

The existence of the behemoths suggests a link with the Vault 87 strain of FEV, as they are the only super mutants known to continue growing with age. However, their green-brown coloration is closer to that of Mariposa strain of FEV, specifically resembling the super mutants seen in Fallout: New Vegas.

Biology
Their mouths are depicted as being closed, unlike the Vault 87 super mutants which carry a permanent snarl. Furthermore, in regards to previous appearances, specifically the Vault 87 super mutants, these super mutants have a darker tone and appear more scrawny and with less pronounced muscles.

They are roughly the same low intelligence of the Vault 87 mutants and it appears they can both be some-what educated due to the existence of mutants like Fawkes and Uncle Leo from Fallout 3 and Strong here in Fallout 4.

Gameplay attributes
They can randomly be encountered throughout the Commonwealth in small groups, usually raiding parties, or larger groups that have infested various buildings throughout the wastes. They utilize mutant hounds as attack dogs, these usually are encountered in groups of 1-3. These hounds are unique to Fallout 4 super mutants instead of the revolting centaurs that normally accompanied them in past installments.

Lower level mutants are normally armed with various pipe weapons, hunting rifles, and molotov cocktails. High level ones can appear with heavier weapons such as miniguns, rocket launchers, laser rifles, and fragmentation grenades.

Lower level mutants will often utilize wooden boards as melee weapons, with higher leveled ones welding sledgehammers and super sledges for melee.

Super mutant
The most common and weakest variety of super mutant. They carry a weak weapon and drop minimal loot when killed, and can usually be taken down with minimal effort. They are often found amongst more powerful varieties of super mutant such as a skirmisher.

Super mutant suicider
A super mutant that will run at enemies with a mini nuke explosive device and detonate in close proximity, effectively killing both it and anything surrounding it in a fiery explosion. Shooting the bomb in the suicider's hand (targeting the right arm in V.A.T.S) will cause the mutant to explode prematurely, killing it instantly. As a result shooting the bomb from afar is the most effective way to dispatch of suiciders. The suicider can be detected before it is seen by listening for the beeping of its bomb. If the player kills the suicider without detonating the bomb they will be able to loot a mini nuke from its corpse, otherwise only nuclear material will be found on its gibs. Utilizing the Blitz perk, it is possible to kill the suicider in V.A.T.S. with a melee weapon before it explodes, even if it takes several hits.

Super mutant skirmisher
Super mutant skirmishers are significantly tougher than regular super mutants, taking more damage and usually carrying more powerful weapons. Skirmishers will appear more frequently once the player reaches level 10.

Super mutant brute
Super mutant brutes are a significant step up from skirmishers. Brutes, much like their namesake, take even more damage to put down and are far stronger than their lower-leveled brothers.

Super mutant enforcer
The super mutant enforcer is significantly stronger than the brute and is more likely to be more heavily armored than the lower level super mutants.

Super mutant master
A force to be reckoned with, super mutant masters have an extremely high hit point pool and superior damage resistance compared to their weaker brethren. They are generally equipped with heavy weapons such as the missile launcher or minigun. They can be generally found in locations with a large mutant concentration, an example being Big John's salvage.

"Normal"
Behemoths are the most powerful super mutants by far. However they, even when compared to other super mutants, are incredibly stupid. Despite this they are an enormous threat as they throw large boulders and use a massive fire hydrant as a bat to attack anything that comes close. A behemoth can usually be found near Sunshine Tidings co-op, and at a power station to the west of Natick Banks.

The Commonwealth variant of the behemoth is not nearly as large as the Capital Wasteland variant. It also lacks the necklace made of human skulls and car door shield. Behemoths in Fallout 4 respawn, unlike Fallout 3, where they were unique encounters. You can find a unique behemoth named Swan at Swan's Pond in Boston Common.

Epic
{{Stats creature FO4|row }}
 * name      =Super mutant epic behemoth
 * base id   ={{ID|0012b97b}}
 * level     =80
 * perception =6
 * hp        =1600
 * dt        =0
 * dr        =0
 * aggression =0
 * confidence =0
 * assistance =0
 * attack1   =Melee (187 {{icon|damage}})
 * attack2   =Throw boulder (112 {{icon|damage}})
 * items     =}

Notable quotes

 * "You humans made us - now pay for your arrogance!"
 * "Here, human human human... I have a treat for you!"
 * "Brother, nooooo!" (Frequently when you kill another mutant within a second's line of sight. Oddly enough this can also happen when you kill a mutant hound. It is unknown wether this is an oversight or not)
 * "Paaaiiiiiiin!" (When injured)"
 * "Only one of us survives this, and it won't be you!" (Usually when they are about to die)
 * "A NOISE! What is it?!" (Caution status)
 * "Human time is done! This is the age of Super Mutant!"
 * "Hmph. No fight today." (When going from Caution to Hidden)
 * "Scream - Scream for your worthless life!"

Appearances
Super mutants appear in Fallout 4.

Gallery
Supermutante (Fallout 4) Супермутант (Fallout 4)