Mirelurk (Fallout 4)

Mirelurks are creatures encountered in the Commonwealth in Fallout 4.

Background
Although the games do not specifically state the origins of mirelurks, it can be discerned from their appearances that they are the products of shellfish who have been living and breeding in irradiated waters for over 200 years following the Great War. Given this level of diversity, it can be assumed that the term "mirelurk" is more than just the common name for one species, but rather a colloquial term for any foul, marsh-dwelling creature living together in a symbiotic relationship as with each other.

Biology
Most mirelurk variants have shells resembling those of horseshoe crabs. The queen, on the other hand, has a shell that resembles that of a lobster or spider crab. The hunter appears to be a shrimp or a much smaller lobster compared to the queen. Finally, the king is unique in that it bears no resemblance to any sort of shellfish, and may instead be a mutated frog or fish.

All mirelurks (excluding mirelurk kings and softshell mirelurks) are protected by a thick shell which is difficult to penetrate, even with powerful ballistic weapons. The face is unarmored but a small target, and when charging a mirelurk will often lower its head to protect this area. However, the face will inevitably be exposed once the creature commences close combat. Extremities are also more vulnerable than the rest of the body, though not as much as the face.

Typical specimens in particular resemble mirelurk hunters from the Capital Wasteland, but also differ in several aspects, such as is seen with their legs. This specimen also walks in a mixed crab/spider-like motion, which is atypical of mirelurk variants documented so far; in general they have more realistic qualities correlating to appearance.

Gameplay attributes
Mirelurks will bury themselves in dirt or mud, with the only visual indication that they are present being the rounded backs of their shells, which resemble large, smooth rocks from a distance. V.A.T.S. will be able to detect them from a distance when used. It is not uncommon to see mirelurks with netting and seaweed caught on their carapaces or have barnacles latched on to them. Typical mirelurks and their variants can occasionally be found feeding on sea creatures.

Mirelurks are mostly found in groups and thus often appreciate strength in numbers, and glowing mirelurks also deal radiation damage when in close quarters. Combine this with their generally high resilience they can easily prove a challenge for low-level player characters.

All mirelurk variants have a chance to be pacified through the Wasteland Whisperer perk.

Mirelurk hatchling
When approaching a mirelurk nest, attacking or stealing mirelurk eggs will force nearby eggs to hatch prematurely, revealing these small crab like creatures. The mirelurk queen can spawn several hatchlings to attack the player character. In terms of overall combat they are practically identical to radroaches that lack the ability to jump.

Mirelurk spawn
Mirelurk spawn are identical in statistics and look to mirelurk hatchlings. A few can be found at the bottom floor of the Massachusetts State House.

Softshell mirelurk
Weak, green mirelurks encountered at low levels and can be seen mixed in with stronger mirelurks at higher levels. Their meat provides more health when cooked than normal mirelurk meat.

Mirelurk
The standard varient of mirelurk. Darker in appearance than softshell mirelurks, it is also more resilient and deals more damage per hit. It's stronger than the first variant, and probably older.

Mirelurk razorclaw
A more powerful variant of the mirelurk that may be encountered commonly as the player character levels up. It has double the health of a softshell mirelurk and deals significantly more damage per hit, making them potentially challenging opponents for those that are poorly-equipped.

Mirelurk killclaw
A powerful type of mirelurk that can be encountered in any mirelurk-infested area, such as Salem, if the player character's level is high enough. It is much more resilient than the razorclaw, and is more powerful in combat.

Glowing mirelurk
An irradiated variant of the mirelurk which is increasingly encountered as the player character levels up. Due to steady absorption of large quantities of radiation these mirelurks glow with its superabundance; their undersides are positively luminescent and a notable build up of radiation in its eyestalks gives them a distinct feature even among "glowing" creatures.

Glowing mirelurks inflict radiation damage on top of the ballistic damage. This variant has a considerable amount of health (half of that of a super mutant behemoth), and deals considerable amount of damage in combat, making them challenging opponents for low-level players.

Mirelurk queen
The mirelurk queen is a rarely seen mirelurk variant. The queen is considerably larger and more dangerous than her children and inflicts more radiation on the player character. The mirelurk queen's acidic spittle rapidly damages anyone caught in it and she can spawn new hatchlings. Crippling her spouts will prevent her from using her acid attack. She benefits from the same resistance as the regular mirelurks: an incredibly thick shell but a very soft skin.

One occupies the Castle and is fought when the Minutemen retake it, another occupies the Murkwater construction site. Other spawn locations are Nahant Chapel, Spectacle Island, Massachusetts State House, Recon bunker Theta, west of Salem, the beach southeast of the Revere Beach station, and at a beached fishing boat southeast of Poseidon Energy.

Mirelurk hunter
This type of mirelurk seems to have mutated from the local lobster or crayfish population as evidenced by its body structure. They are significantly more resilient than regular mirelurks and gain the ability to spit acid at its enemies, as well as more powerful attacks. A few can be found at Spectacle Island, and others may spawn in the tunnels during The Big Dig.

Glowing mirelurk hunter
An extremely irradiated variation of the mirelurk hunter that glows. Glowing mirelurk hunters deal additional radiation damage when attacking the player character.

Albino mirelurk hunter
Mirelurk hunters that have been born afflicted with albinism, giving them a distinguishable pinkish-white skin color signature to albino creatures. While their attacks are indifferent from that of a regular mirelurk hunter, they are protected by higher resistances. They, as with most albino creatures, are very rare and appear only by chance.

Mirelurk king
Mirelurk kings do not resemble the crab-like mirelurks, instead appearing to be heavily mutated frogs based on sounds they make. They are very fast and can easily kill a low level player in seconds.

Unlike the other mirelurks, they have a ranged sonic projectile attack that is particularly effective at crippling the target's head. Mirelurk kings have less health than glowing mirelurks, mirelurk hunters or mirelurk queens, although they are much more agile and efficient at range. One can be found in a room alongside power armor, a few tunnels into the The Big Dig. Up to four can be found at Cutler Bend, and a few may be encountered at Spectacle Island. Another can be found inside a crypt to the north of Electrical Hobbyist's club underneath the skybridge. He will appear and attack after taking the lone mirelurk egg.

Mirelurk deep king
A variant of the mirelurk king with blue and yellow skin, stronger then the average king in health and defence, although their attacks are identical

Glowing mirelurk king
A variant of the mirelurk king glowing with the excesses of inordinate radiation absorption. It inflicts radiation damage when executing a melee attack.

Appearances
Mirelurks appear in Fallout 4.

Behind the scenes
The mirelurk model was created by Jonah Lobe, with their Fallout 4 model bearing close similarities to the Garthim from the movie The Dark Crystal.

Bugs
Receiving acid damage from a mirelurk may cause the skin effect to remain forever. Reloading a save can possibly fix this issue.