Fallout 76 Reputation

Overview
Reputation is a system that measures approval with the two major Wastelanders factions: Settlers and Raiders. At its worst, the faction will be hostile, attacking on sight if encountered. At its best, the faction will be friendly and fully trusting, usually amicable when interacted with (though with some exceptions in NPC dialog).

Characteristics
Upon first encountering the faction, they will be hesitant to include a newcomer in their affairs. The more that is done to help a faction, be it by offering information, taking down their enemies, and completing quests, the more trust will be gained, and reputation with that faction will increase.

Whenever reputation is gained, there will be a notification that shows how much reputation was earned. The amount of reputation earned also depends on what was done to earn it. Completing a story quest, for example, will net a large amount of reputation, while finishing a faction daily quest or making certain choices during conversations offer additional ways to gain reputation, though at a smaller scale.

The ability to see current standing with both factions is available by opening the social menu. An icon for each faction indicating the current reputation rank will appear at the top of the social menu near the account name. This can be clicked to open a reputation pop-up that shows rank and progress towards the next rank.

As reputation ranks with the Raiders and Settlers increase, people at the Crater and Foundation will treat one with more warmth during interactions, and the faction’s vendors will sell a wider range of goods.

Reputation tiers
There are seven reputation ranks. From least approval to most, the cumulative amount of reputation points is as follows. Main quest and random encounters not included.

Quests
In order to gain reputation with each faction, the player may perform a variety of tasks. While completing the main Wastelanders questlines may only be accomplished once per character, certain daily quests will refresh each day at 7:00 PM EST. In addition, random encounters involving each faction may offer opportunity to gain extra reputation.

Settlers

 * Trade Secrets (+500)
 * Invisible Ties (+500)
 * Duty Calls (+500)
 * Division of Wealth (+750)
 * All That Glitters (+750)
 * Secrets Revealed (siding with the Settlers) - Split gold with the Settlers (+1000), keep the gold for yourself (-500) or split the gold with both factions (+300)
 * Secrets Revealed (siding with the Raiders) - Split the gold with both factions (+900)
 * Daily: Vital Equipment - Complete the quest and either accept the reward (+200) or donate the reward to Foundation (+250)
 * Daily: Retirement Plan - Tell the former Raider to move to Foundation with a Charisma 8 check (+25)
 * Daily: Photo Opportunity - Take the photos to Ward and decline the reward (+75)
 * Encounter: Settlers vs (Creature) - Keep at least one Settler alive and talk to any surviving member of the group (+10)
 * Encounter: Settlers vs Raiders - Do not fire upon the Settlers, keep at least one alive and talk to any surviving member of the group (+25)
 * Encounter: Send people to the Foundation - Convince wastelanders to join Foundation

Raiders
Reputation with the Raiders at the Crater cannot be gained prior to completing Strange Bedfellows, at which point they are no longer hostile.
 * Cheating Death (+500)
 * Fun and Games (+500)
 * The Ol' Weston Shuffle (+500)
 * From Russia With Lev (+500)
 * Buried Treasure (+750)
 * Secrets Revealed (siding with the Raiders) - Split gold with the Raiders (+1000), keep the gold for yourself (-500) or split the gold with both factions (+300)
 * Secrets Revealed (siding with the Settlers) - Split the gold with both factions (+900)
 * Daily: Vital Equipment - Talk to the Raider and allow them keep the item. This will result in reputation loss for the Settlers (-10) and reputation gain for the raiders (+10)
 * Daily: Retirement Plan - Complete the quest normally (+200), convince the Raider to return to Crater (+210), or kill the Raider and choose "Appalachia has a new corpse" (+225)
 * Daily: The Importance of Communication - Complete the quest and either accept the reward (+200) or decline the reward (+225)
 * Daily: Photo Opportunity - Take the photos to Kiyomi and decline the reward (+75)
 * Defend the Raider Camp from attack - Talk to Fishbones at Ohio River Adventures and defend the Purifier (+10)
 * Raider Fish Camp - Talk to Blackeye at Ohio River Adventures and donate Mirelurk meat (+10) or Queen mirelurk meat (+25)
 * Encounter: Raiders vs (Creature) - Keep at least one Raider alive and talk to any surviving member of the group (+10)
 * Encounter: Settlers vs Raiders - Do not fire upon the Raiders, keep at least one alive and talk to any surviving member of the group (+25)

Rewards
At certain reputation ranks, new plans will become available for purchase with gold bullion from either Samuel (Settlers) or Mortimer (Raiders). Molly at the Crater will also sell various food recipes for caps. Each faction sells a separate set of plans.

Cautious

 * Plan: Flare (50 )
 * Plan: Cattle prod (250 )

Friendly

 * Plan: Farmable dirt tiles (500 )
 * Plan: Gauntlet (250 )
 * Plan: Gauntlet shock pads (50 )
 * Plan: Grocer's backpack mod (350 )

Neighborly

 * Plan: Chinese stealth armor (4000 )
 * Plan: Chinese stealth helmet (1650 )
 * Plan: Water well (750 )

Ally

 * Plan: Gauss shotgun (500 )
 * Plan: Gauss shotgun aligned stock (200 )
 * Plan: Gauss shotgun extended barrel (150 )
 * Plan: Gauss shotgun extended magazine (100 )
 * Plan: Gauss shotgun forceful stock (200 )
 * Plan: Gauss shotgun hardened receiver (200 )
 * Plan: Gauss shotgun perforating magazine (100 )
 * Plan: Gauss shotgun precise stock (100 )
 * Plan: Gauss shotgun refined receiver (200 )
 * Plan: Gauss shotgun shielded barrel (150 )
 * Plan: Gauss shotgun short scope (50 )
 * Plan: Gauss shotgun vicious receiver (200 )
 * Plan: Prime Gauss shotgun receiver (200 )
 * Plan: Turbo-Fert fertilizer (750 )

Cautious

 * Plan: Dynamite (100 )
 * Plan: Dynamite bundle (200 )

Friendly

 * Plan: Chemist's backpack mod (350 )
 * Plan: Floater flamer grenade (150 )
 * Plan: Floater freezer grenade (150 )
 * Plan: Floater gnasher grenade (150 )

Neighborly

 * Recipe: Pepperoni roll (Sold by Molly)
 * Recipe: Smoked mirelurk fillets (Sold by Molly)

Ally

 * Plan: ArmCo ammunition construction appliance (750 )
 * Plan: Gauss minigun (750 )
 * Plan: Gauss minigun gunner sights (50 )
 * Plan: Gauss minigun penta barrel (150 )
 * Plan: Prime Gauss minigun capacitor (200 )
 * Plan: Gauss minigun Tesla dynamo (100 )
 * Plan: Gauss minigun Tesla capacitor (100 )
 * Plan: Gauss minigun triple barrel (150 )

Both factions
After achieving certain reputation ranks with either faction, new plans will become available for purchase with caps at Ae-Ri (Raiders) and Sunny (Settlers).

Cautious

 * Plan: Bow

Friendly

 * Plan: Bow cryo arrows
 * Plan: Bow explosive arrows
 * Plan: Bow flaming arrows
 * Plan: Bow glow sights
 * Plan: Bow plasma arrows
 * Plan: Bow poison arrows
 * Plan: Bow ultracite arrows
 * Plan: Cryo crossbow frame
 * Plan: Explosive crossbow frame
 * Plan: Heated crossbow frame
 * Plan: Plasma crossbow frame
 * Plan: Poisoned crossbow frame

Ally

 * Plan: Compound bow
 * Plan: Compound bow cryo arrows
 * Plan: Compound bow explosive arrows
 * Plan: Compound bow flaming arrows
 * Plan: Compound bow glow sights
 * Plan: Compound bow plasma arrows
 * Plan: Compound bow poisoned arrows
 * Plan: Compound bow ultracite arrows