Deathclaw (Fallout Tactics)

Deathclaws are mutated creatures in Fallout Tactics: Brotherhood of Steel. They are large, agile, and strong species of mutant horned Jackson's Chameleon.

Background
The Matriarch of one deathclaw pack was captured by the psychic tribe known as the Beastlords. While the tribals were able to use their psychic powers to control lesser animals, the deathclaws were intelligent enough to resist them. However, they cooperated with the Beastlords in order to protect their Mother. After the Matriarch was freed by the Brotherhood of Steel, she led her pack to join the Brotherhood, and the Elders surprisingly agreed. She herself is recruitable as Mother.

Biology
A deathclaw subspecies living in the area of the former states of Illinois, Missouri and Kansas. It notably distinguished from other deathclaws by having mammal-like(without mammary glands) appearance and physique, including higher primate body-shape, more developed arms with long and sharp claws, horns of several herbivore mammal types, predatorial maw and omnivorous digestive system. It skin is very durable and covered with patches of fur to better cope with the colder climate. Furthermore, some of them were noted to be capable of speech as early as in 2197, which means that they probably developed speech through spontaneous mutation, or were experimented on by someone other than the Enclave. Another possibility that they were designed to have an intellect and ability to speak before the Great War. Continuing this line of thought allows to assume that like Vault Zero was created to be ultimate cybernetic force to cleanse and conquer post-war world by fraction of the Vault-Tech that was opposed to idea of Vault Project being testing subject for benefit of few holed-up politicians, this subspecies was created by dissidents of genetic division with use of primate(likely human to enhance thought capability), genetic material as base, borrowing only few most useful traits like oviparity and appearance of an ultimate apex predator from original deathclaw project, thus creating a extremely adept survivor sentient species that could work alongside human race instead of trying to kill everything it sees, like original deathclaws do.

The hairy deathclaws are more matriarchal than their Core Region, Capital Wasteland and Mojave Desert counterparts, with large packs being led by Matriarch. In prey-less wastelands however large pack splits in autonomous smaller families of infants led and protected by the pair of adults. While infant, these deathclaws are less hairy and seems to be absolutely unintelligent, behaving like an animal or simply following the adults. They presumably become self-aware when they grow up.

Gameplay attributes
In Fallout Tactics patched to 1.27, deathclaws are deadly. They are highly resistant to regular ammunition. The non-player character's in each bunker often say "I have some AP ammo for those deathclaws." but they will not trade it. Even an Anti-Vehicle mine does only medium damage.

In Quincy, a player is confronted with seven deathclaws and around five baby deathclaws. However, they can be seen in a random encounter before that mission.

Deathclaw
Hairy deathclaws are indeed vicious and dangerous creatures. They are highly resistant to regular ammunition, and can dish out massive amounts of damage.

Baby deathclaw
Baby deathclaws are much smaller, and can't take as much damage, or inflict it.

Appearances
Hairy deathclaws appear only in Fallout Tactics.

Behind the scenes
The hairy deathclaws were inspired by early deathclaw concept art where the deathclaws were hairy mammals.