Fallout: New Vegas Quests

=Story Quests=

Linear Quests
These quests are NOT optional and must be completed, in this order, regardless of faction affiliations:


 * Ain't That a Kick in the Head
 * Back in the Saddle
 * They Went That-a-Way
 * Ring-a-Ding-Ding

Game End Quests
For these quests you must choose only one faction to be loyal to. The quests for the other factions are failed when you gain infamy for siding against them with whichever faction you choose. The choice between Mr. House and Independence/Yes Man is made first during Wild Card: Change in Management and The House Always Wins, but the player is still able to choose between Caesar's Legion or the NCR for a little longer. The final choice on a single faction must be made after the player floats up the B-29 from the lake for the Boomers (or immediately after the first choice if you have already completed Volare! previously). After completing the quest Volare!, the next step is to report to Caesar's Legion, the NCR, or Mr. House/Yes Man that the boomers will assist them in the fight at Hoover Dam.

Whichever faction you choose, completion of the final quest initiates an end cut scene after which the player must load a save to continue playing. Keeping a save from before you choose a faction to be loyal to is recommended. Because after a faction is chosen, all the others (excluding Yes Man) will become hostile to the player. So in order to complete all of the side quests available in one game, it would be necessary to load to a point three to four quests back, before an affiliation is chosen. There are also achievements/trophies for two of the final quests for each faction so getting all achievements would require four playthroughs of the final missions.

For more information on the scenarios surrounding the Game End Quests see Endgame Scenarios (New Vegas).

Independent/Yes Man Quests:
 * Wild Card: Ace in the Hole (optional)
 * Wild Card: Change in Management
 * Wild Card: You and What Army?
 * Wild Card: Side Bets
 * Wild Card: Finishing Touch
 * The completion of all Wild Card quests is an achievement/trophy.
 * You'll Know It When It Happens (Achievement/Trophy)(You can also get it through the NCR questline)
 * No Gods, No Masters (Achievement/Trophy)

Mr. House Quests:
 * The House Always Wins (7 parts) (Achievement/Trophy)
 * All or Nothing (Achievement/Trophy)

NCR Quests:
 * Things That Go Boom
 * Kings' Gambit
 * For the Republic, Part 2 (Achievement/Trophy)
 * You'll Know It When It Happens (Achievement/Trophy)
 * Eureka! (Achievement/Trophy)

Caesar's Legion Quests:
 * Render Unto Caesar (Achievement/Trophy)
 * Et Tumor, Brute?
 * Arizona Killer (Achievement/Trophy)
 * Veni, Vidi, Vici (Achievement/Trophy)

=Side Quests=

Brotherhood of Steel Side Quests

 * Eyesight to the Blind
 * Still in the Dark
 * Tend to Your Business

Unmarked Quests
 * Hidden Valley computer virus
 * Missing Laser Pistol

Caesar's Legion Side Quests

 * Cold, Cold Heart
 * I Hear You Knocking
 * The Finger of Suspicion
 * We Are Legion

Boomers Side Quests

 * Ant Misbehavin'
 * Sunshine Boogie
 * Volare! (Achievement/Trophy)
 * Young Hearts

Unmarked Quests:
 * Mr. Cuddles (Nellis AFB)

Goodsprings Side Quests

 * By A Campfire On The Trail
 * Ghost Town Gunfight
 * Run Goodsprings Run

Unmarked Quests:
 * Fix The Broken Radio

Great Khans Side Quests

 * Aba Daba Honeymoon
 * Cry Me A River
 * Don't Make a Beggar of Me
 * Oh my Papa

Freeside Side Quests

 * Birds of a Feather
 * Debt Collector
 * G.I. Blues (Achievement/Trophy)
 * High Times
 * Wang Dang Atomic Tango

NCR Side Quests
Unmarked Quests
 * Anywhere I Wander
 * Back in Your Own Backyard
 * Bitter Springs Infimary Blues
 * Boulder City Showdown
 * Can You Find it in Your Heart
 * Climb Ev'ry Mountain
 * Eye for an Eye
 * Flags of Our Foul-Ups
 * I Don't Hurt Anymore
 * I Put a Spell on You
 * Keep Your Eyes on the Prize
 * Medical Mystery
 * No, Not Much
 * Restoring Hope
 * Return to Sender (Achievement/Trophy)
 * That Lucky Old Sun (Achievement/Trophy)
 * The White Wash
 * There Stands the Grass
 * Three-Card Bounty
 * We Will All Go Together
 * Wheel of Fortune
 * The Coyotes
 * Hard Luck Blues(A kind of NCR quest)

NOTE: Most of the unmarked quests can be finished one way or another. Typically, helping or doing "what's right" results in gaining NCR fame (and caps), hence classification under NCR quests.


 * A Two-Bit Hustler (Aerotech Office Park)
 * An Ear to the Ground (Camp Forlorn Hope)
 * Claws Mended (Sloan)
 * Claws Out (Sloan)
 * Dealing with Contreras (NCR/Contreras, Camp McCarran)
 * Fix the Food Processor (Camp McCarran)
 * Power to the People (Sloan)
 * Poor Meat Never Makes Good Soup (Camp McCarran)
 * Ranger Base Charlie (Novac)
 * Retrieve the Corpse of Ranger Morales (Camp McCarran)
 * Tags of our Fallen (Camp Forlorn Hope)
 * The Silent Treatment (Camp McCarran)

North Vegas Square

 * Someone to Watch Over Me

The Strip Side Quests

 * Beyond the Beef
 * Bye Bye Love
 * Classic Inspiration
 * How Little We Know
 * Pheeble Will
 * Talent Pool (Achievement/Trophy)
 * The Moon Comes Over the Tower

Companion Side Quests

 * Crazy, Crazy, Crazy
 * Guess Who I Saw Today
 * ED-E My Love
 * For Auld Lang Syne
 * Heartache by the Number
 * I Could Make You Care
 * I Forgot to Remember to Forget
 * Nothin' But a Hound Dog
 * One for My Baby
 * Old School Ghoul

Unsorted Side Quests

 * A Valuable Lesson
 * Beware the Wrath of Caesar!
 * Bleed Me Dry
 * Booted
 * Come Fly With Me (Achievement/Trophy)
 * Don't Tread on the Bear!
 * I Fought the Law
 * Left My Heart
 * My Kind of Town
 * Pressing Matters
 * The Legend of the Star (Achievement/Trophy)
 * Unfriendly Persuasion
 * Why Can't We Be Friends
 * You Can Depend on Me

Unmarked quests

 * Midnight Ranch Attacks (Novac)
 * You Gotta Break Out a Few Eggs (Sloan)

=Quest IDs= These IDs and stages are useful for fixing broken quests. Use the console command "setstage QUEST_ID STAGE"

00104C1C  Ain't That a Kick in the Head 00080664  Come Fly With Me                          001214AA   Restoring Hope 00059C85  Chargen tutorial 00102037  Welcome To Fabulous New Vegas 00140C3A  Oh My Papa 00104C66  Goodsprings Dialogue 0010E196  G.I. Blues 0014F3B1  Return to Sender 00110A63  How Little We Know 0010E908  Boulder City Showdown 0015D79D  Still in the Dark 000FF5DF  Volare! 000E282D  That Lucky Old Sun 000DA115  My Kind Of Town 0015FB7C  Emergency Radio 00124123  Birds of a Feather 00157322  Wild Card: Side Bets 00145F85  I Could Make You Care 001055BB  Psych Exam Scripting 000F81BD  Three-Card Bounty 0013F405  Guess Who I Saw Today 00104EAE  Ghost Town Gunfight 0002012B  Non-Quest Level shared quest 0011345D  Ring-a-Ding-Ding! 000B16D0  NV Followers quest 001214AB  Medical Mystery 0010A214  Back in the Saddle 001572E8  ED-E My Love 0015DA16  Heartache by the Number 000EDB37  You Can Depend on Me                              0010E195   Freeside Dialogs 000E790F  I Put a Spell on You 000842DD  They Went That-a-Way 000E327C  Hidden Valley Conversations 0015E480  I Don't Hurt Anymore 00096BCD  Craig Boone Dialogue 00116B41  Things That Go Boom 00140C3B  Aba Daba Honeymoon 000E7363  McCarren: Proper Burial, Mess Hall, Supplies 00084223  Novac 000FED44  Nellis AFB: General Quests 00159FA0  Hard Luck Blues 000E7913  McCarran: POW 0011F95B  Kings' Gambit 000E37E7  Don't Make a Beggar of Me                 0008D750   General Novac Greets and Questions 000F7EAC  Three-card Bounty NPCs 00148A34  Unfriendly Persuasion 00144122  Can You Find it in Your Heart? 001349A7  I Forgot to Remember to Forget 00131E7C  Booted 0011649E  Player Character Revision 00151403  One for My Baby 00163428  Caesar's Foe 000EFB3B  There Stands the Grass 001083DE  Ant Misbehavin' 00151E2B  The Street's Scripted Scene Two 00144124  Keep Your Eyes on the Prize 00147885  The House Always Wins, I                  000E6A83   Vault 3 Freeform 000E61A6  Tabitha's Radio Station 0016117F  Arcade Gannon Dialogue 000F8892  The Coyotes 00168D8E  Encounters at Mountain Shadows Campground 0015ECC9  Sunshine Boogie 001271EA  The Finger of Suspicion 00157B4E  Random Encounters - Goodsprings 0010C721  Gomorrah Freeform Dialogue and 000E61A5  Raul's Dialog 000E61A4  Black Mountain Dialog 00112577  Classic Inspiration 0010D2C6  Beyond the Beef 00129014  Street's Combat Scripting 001176B8  Nothin' But a Hound Dog 0015CB8B  Young Hearts 00163E9F  The Street's Lucky 38 Scripted 0015D912  By a Campfire on the Trail 001638F0  Eyesight to the Blind 00135696  VMS39 Timer 0013BF54  Jacobstown NPC Dialogue 001406A5  Sloan Dialogue 0014DF04  Radio New Vegas 001411A8  Faction Disguise Pulse Quest 00159B12  Safehouse dialogues and scripts 0015F958  Random Encounters - Novac South Region 000E6A6A  Vault 22 Dialogs and Tasks 000CEF3A  NCR Correctional Facility 00166B87  Crazy, Crazy, Crazy 0015A8D3  Random Encounters El Dorado 001617A2  Night Stalker Scripting for South Map 0015C7C1  Random Encounters Ivanpah Dry Lake 001214AC  Stocking Up                               0015C48A   Encounters Boulder City & Repconn HQ     00161F07   Cass Bark Timer 0010E1DA  High Times 001349B5  Cold, Cold Heart 001132EF  Lucky 38 Entrance Dialogue 0014EF5F  Pressing Matters 0014E8E2  TopsRadioQuest 00129445  Back in Your Own Backyard 0015F4FF  Most Wanted 00163E72  VMS49 Timer 00160267  LilyMedicineTimer 0013E510  Lily's Dialogue 000E595A  Quarry Junction Dialogue 0010E00B  Echo Station 0007691F  Achievement Tracking Quest 0010C6E9  Boulder City Dialogue 0015FFEC  Victor In Novac 001474CB  New Vegas Medical Clinic Dialogue 00157321  Wild Card: Change in Management 00135F63  Left My Heart 0013AE42  Outer Vegas Random Fiends' Encounters 00146F1D  Timer for VMS46 Fades 000E2891  Vance's Gun 000ED567  Wild Wasteland 00130B8E  Cottonwood Cove dialogue 000F95B9  East Vegas Dialogue 2 00134498  Eye for an Eye 0010E008  Bravo Station 0015A388  Primm Generic Dialogue 00084224  Old Lady Gibson Dialogue 0013A243  Kimball Assassination Dialog 00118D5E  The Street Dialog 00116504  Talent Pool 000F8B6A  Crimson Caravan Dialogue 0016A161  Wild Card: You and What Army? 0013AACA  Outer Vegas Lighting 00127E9D  Street's Lighting Scripting 00080235  Like Water For Stealth Boys 001292AC  Tops Security 001656FA  Ultra-Luxe Security 0014B0C8  Cave Transition ISFX Controller 00038959  Collectable Bobbleheads 00145F88  Big Winner: The Tops 0013AE5A  Support Scripting for Bleed Me Dry 00174B63  Scripting for Yes Man positioning 001672B0  BowChickaBowWow 00164AFA  Meat of Champions 000F2429  Someone to Watch Over Me                  00165E65   Securiton Vault Destruction 000E5F34  188Dialogue 001299AF  Scripted Timer for VMS18 Events 00125E7E  We Are Legion 0015FB7D  Limited Access 00128588  Tops Dialogue 001084AC  A Difference of Opinion 0014D2C3  Generic Reputation 00165C37  Wild Card: Ace in the Hole 001348DB  Bleed Me Dry 000371D1  Quest to Handle Followers 001720CD  The House Always Wins: Lockdown 0011F9CF  The Fort Dialogue 00163441  The Street's Scripted Scene Five 0013E5AF  Why Can't We Be Friends? 00163429  Caesar's Hire 00163427  Caesar's Favor 0010D229  Return To Sender 0010D228  Foxtrot Station 001633F2  Tend to Your Business 0011F935  Anywhere I Wander 00164762  Fort Equipment Confiscation 00130C78  President Kimball's Speech 0015BD5E  The Street's Scripted Scene Four 00165AC2  The House Has Gone Bust! 0011A9F1  Lucky 38 Penthouse Dialogue 0011F86A  Pheeble Will 000EE506  Gun Runner Dialogue 001446AF  VMQ03a Timer 0017A885  Strip Scripted Scene 7 00131F09  Arizona Killer 00131F08  You'll Know It When It Happens 00161E96  Vikki and Vance Winnings Threshold Quest 0017A836  Scripting for Legion Random Encounters 0008D0E3  I Fought the Law 00126D49  Team Spirit 001194B8  Benny's Dialogue 00110A65  Bye Bye Love 00144519  Arachnophobia 0015BB01  Game Ending Narration 000E5959  The Remnants Dialogue 001344E8  Bright and Shiny 00157F76  Caravan Quest 00167F0F  Beware the Wrath of Caesar! 00167F0E  Don't Tread on the Bear! 0017A645  Support Scripting for Vegas North Quests 00133075  Eureka! 0010E1DC  Debt Collector 0010E1DB  Wang Dang Atomic Tango 00133046  Climb Ev'ry Mountain 00133045  No, Not Much 000ECE20  Westside Dialogue 00116B58  Mr. House's Dialogue 00157E60  For Auld Lang Syne 001607FF  Gomorrah Winnings Threshold Quest 0013F400  Camp Guardian Dialogue 000943EB  Hiring RL-3 Quest 0010431C  Flags of Our Foul-Ups 001207BA  Hoover Dam Conversations 00152E8C  VMS30HealTimer3 00152E8B  VMS30HealTimer2 00152E8A  VMS30HealTimer1 00154234  All or Nothing 00154233  No Gods, No Masters 0013F373  VMQ03b Timer 0010E00A  Delta Station 0010E009  Charlie Station 0017B7BA  Beatrix FX Sequence 0017B7B8  Santiago FX Sequence 0007F47A  HD00 Robots Dialogue 0017B78C  Beatrix FX Sequence 0017B78A  Santiago FX Sequence 0015B7BC  The Street's Scripted Scene Three 00154151  Victor in Boulder City 0015F232  Mojave Express Control Quest 001268BD  I Hear You Knocking 0015A308  Template Script for Spawned Special Encounters 00125498  Tops Performances 000F0629  The White Wash 001567D7  World Changes Post-Endgame 001019A6  SSHQ Dialog 0015F18A  The Thorn Mayhem 001467B4  Veronica Dialogue 0001F388  The Journey Begins 000E8FA0  Variables for The White Wash 00161898  VMS08 Quest timer 0014050D  Wheel of Fortune 0014050C  We Will All Go Together 000E8F7D  The Legend of the Star 00173FAA  Encounters in Prospector Den at Primm Area 00137AB9  Veni, Vidi, Vici 00103FED  Underpass Water Purifier 00117AC4  Vault Gear 00127A5B  Support Scripting 001252D6  Et Tumor, Brute? 00142AB3  Timer for medical training in VMS40 00160301  Ultra-Luxe Winnings Threshold Quest 00176538  Night Time Global Check 0016517F  Ferocious Loyalty 0011A0C5  The Moon Comes Over the Tower 001602BC  The Strip's Reputation Script 00160269  LilyBerserkTimer 0016511C  Friend of the Night 001564E0  Random Encounters and Dialogue for Sewers 001615E8  Freeside Post-Endgame Content Quest 00147887  The House Always Wins, III 001614E9  Atomic Wrangler Winnings Threshold Quest 000F8B79  Casa Madrid dialogue 00071622  Vault 101 PA system 001400F8  Sharecropper Field Dialogue 001214A9  Camp Forlorn Hope Dialog 001176B7  Rex's Dialog 0015EC5B  Run Goodsprings Run 0015FFEE  Tumbleweed Rancher 001227A1  Caesar's Dialogue 0015FF6E  Vegas Ending Binks 00129D1E  The Fort - Arena Fight Variables 00129D14  Render Unto Caesar 0014B05B  NCR Emergency Radio 0011EBA7  Welcome to Fabulous New Vegas 00136166  For the Republic, Part 2 00173905  Fisto FX Sequence 00139B8D  Bitter Springs Infirmary Blues 00179B03  VStoryStateQuest 001438E6  Legate Final Fight

=Quest stages= QuestID     Description Stage 000038B2	Generic	10	0 000038B2	Generic	20	0 000038B2	Generic	30	0 000038B2	Generic	40	0 000038B2	Generic	50	0 000038B2	Generic	60	0 000038B2	Generic	70	0 000038B2	Generic	80	0 000038B2	Generic	101	0 000038B2	Generic	102	0 000038B2	Generic	103	0 000038B2	Generic	104	0 000038B2	Generic	105	0 000038B2	Generic	106	0 000038B2	Generic	107	0 000038B2	Generic	108	0 000038B2	Generic	109	0 000038B2	Generic	110	0 0002012B	NQlvl	1	0 00059C85	CGTutorial	2	0 00059C85	CGTutorial	2	1 00059C85	CGTutorial	18	0 00059C85	CGTutorial	20	0 00059C85	CGTutorial	22	0 00059C85	CGTutorial	24	0 00059C85	CGTutorial	50	0 00059C85	CGTutorial	52	0 00059C85	CGTutorial	54	0 00059C85	CGTutorial	56	0 00059C85	CGTutorial	60	0 00059C85	CGTutorial	62	0 00059C85	CGTutorial	70	0 00059C85	CGTutorial	72	0 00059C85	CGTutorial	80	0 00059C85	CGTutorial	82	0 00059C85	CGTutorial	84	0 00059C85	CGTutorial	90	0 00059C85	CGTutorial	92	0 00059C85	CGTutorial	100	0 00059C85	CGTutorial	110	0 00059C85	CGTutorial	200	0 00059C85	CGTutorial	210	0 00059C85	CGTutorial	212	0 00059C85	CGTutorial	212	1 00059C85	CGTutorial	214	0 00059C85	CGTutorial	216	0 00059C85	CGTutorial	218	0 00059C85	CGTutorial	220	0 000963D4	Doctors	20	0 000963D4	Doctors	30	0 000963D4	Doctors	40	0 000C6E93	WaterBeggars	10	0 00070EC9	ControlRumble	0	0 00070EC9	ControlRumble	0	1 00070EC9	ControlRumble	0	2 00070EC9	ControlRumble	0	3 00070EC9	ControlRumble	0	4 00070EC9	ControlRumble	1	0 00080664	VMS01	10	0	Investigate rumors of ghoul activity in the Rocket Facility. 00080664	VMS01	15	0	Head upstairs to meet the owner of the voice on the intercom. 00080664	VMS01	20	0	Speak to Jason Bright 00080664	VMS01	30	0	Get rid of the Nightkin so the ghouls can access the rockets once more 00080664	VMS01	40	0	Fix the rockets 00080664	VMS01	50	0	Launch the rockets! 00080664	VMS01	90	0	Chris Haversam has died before the launch sequence could be completed. 00080664	VMS01	100	0	The rockets successfully launched! 00080664	VMS01	101	0	The rockets crashed! 00080664	VMS01	102	0	Jason Bright dead, rockets crashed, news at 11!!! 000842DD	VMQ01	10	0 000842DD	VMQ01	40	0	Travel to Novac. 000842DD	VMQ01	50	0 000842DD	VMQ01	60	0 000842DD	VMQ01	100	0 0008D0E3	VMS02	10	0	Deal with Chavez. 0008D0E3	VMS02	15	0	Dealt with Chavez. 0008D0E3	VMS02	20	0	Shake down the water merchant. 0008D0E3	VMS02	25	0	[QUOTE]Water merchant[QUOTE] dealt with. Return to Eddie. 0008D0E3	VMS02	26	0	Merchant killed. Return to Eddie. 0008D0E3	VMS02	30	0	Scout Primm and find out what the NCR's up to. 0008D0E3	VMS02	35	0	Return to Eddie. 0008D0E3	VMS02	40	0	Rendezvous with Sergeant Lee. 0008D0E3	VMS02	50	0	Kill Eddie. 0008D0E3	VMS02	55	0	Return to Eddie. 0008D0E3	VMS02	100	0	NCR CF quests complete. 0008D0E3	VMS02	105	0	Eddie taken out. 0008D0E3	VMS02	110	0	VMS02 Failed. 000CE959	VDoctors	10	0 000CE959	VDoctors	20	0 000CE959	VDoctors	30	0 000CE959	VDoctors	40	0 000DA115	nVPrimmDeputyConv	20	0	Spoke to Johnson about finding Beagle 000DA115	nVPrimmDeputyConv	25	0	Rescued Beagle 000DA115	nVPrimmDeputyConv	26	0	Player has agreed to find a new Sheriff 000DA115	nVPrimmDeputyConv	30	0	Player Found Someone Willing to be Sheriff. Either need to get petitions signed or need to [QUOTE]deal with[QUOTE] Eddie 000DA115	nVPrimmDeputyConv	35	0	Petition has been signed and Eddie has been dealt with. The new sheriff is heading to town. 000DA115	nVPrimmDeputyConv	45	0	Sheriff Arrived At Town 000DA115	nVPrimmDeputyConv	100	0	All Sheriff Candidates are dead 000DA115	nVPrimmDeputyConv	110	0	The NCR sent Sergeant McGee to serve as Primm's sheriff. 000DA115	nVPrimmDeputyConv	120	0	You convinced Meyers to take over as Sheriff of Primm. 000DA115	nVPrimmDeputyConv	130	0	You reprogrammed Primm Slim to act as Sheriff of Primm. 000E282D	VMS03	10	0 000E282D	VMS03	255	0 000E37E7	VMS04	10	0	Locate the suitcase in Sloan. 000E37E7	VMS04	20	0	Find out why the suitcase is empty. 000E37E7	VMS04	30	0	Talk to Tyrone in Primm. 000E37E7	VMS04	40	0	Return to Melissa with the shipment. 000E37E7	VMS04	45	0	Exposed smuggling operation. 000E37E7	VMS04	100	0	VMS04 complete. 000E37E7	VMS04	110	0	Quest failed. 000EDB37	VMS05	10	0 000EDB37	VMS05	15	0 000EDB37	VMS05	20	0 000EDB37	VMS05	30	0 000EDB37	VMS05	40	0 000EDB37	VMS05	100	0 000EDB37	VMS05	110	0	Alice McLafferty is dead. 000E790F	VMS08	255	0 000E8F7D	VMS09	10	0	Find the Sunset Sarsaparilla Headquarters and speak to Festus 000E8F7D	VMS09	20	0	Return to Festus with enough Sunset Sarsaparilla Star Caps to earn a prize! 000E8F7D	VMS09	30	0	You turned in enough Star Caps only to learn there is no prize. 000E8FA0	VMS10	10	0 000E8FA0	VMS10	20	0 000E8FA0	VMS10	25	0 000E8FA0	VMS10	30	0	Return to Lieutenant Romanowski with the information you discovered. 000E8FA0	VMS10	35	0 000E8FA0	VMS10	36	0 000E8FA0	VMS10	40	0 000E8FA0	VMS10	50	0 000E8FA0	VMS10	60	0	The White Wash quest now takes precedence. 000E8FA0	VMS10	100	0	Quest complete - water restored. 000E8FA0	VMS10	110	0	Quest complete - water secret hidden. 000EFB3B	VMS06	10	0	Dr. Hildern has asked you to return research data from Vault 22, located northwest of Camp McCarran and the Strip. 000EFB3B	VMS06	20	0	You've located the data Dr. Hildern requested and have downloaded it to your pip-boy. Return the data to him and he's promised to pay you generously. 000EFB3B	VMS06	30	0	You returned the research data to Dr. Hildern and received your payment. 000EFB3B	VMS06	31	0	You helped Keely purge Vault 22 of the plants that infested it, but she destroyed the research data to prevent the experiment from ever happening again. 000EFB3B	VMS06	32	0	You helped Keely purge Vault 22 of the plants that infested it and managed to retain the research data and return it to Hildern. 000EFB3B	VMS06	33	0	You managed to both get the data deleted and Keely killed. Good job! 000EFB3B	VMS06	200	0	Quest failed because Hildern died 000F0629	VMS11	10	0 000F0629	VMS11	20	0 000F0629	VMS11	30	0 000F0629	VMS11	40	0 000F0629	VMS11	50	0 000F0629	VMS11	60	0 000F0629	VMS11	70	0 000F0629	VMS11	80	0	Anderson surrendered; Westside continues to get water. 000F0629	VMS11	90	0 000F0629	VMS11	100	0 000F0629	VMS11	110	0	Anderson sacrifices himself; Westside continues to get water. 000F0629	VMS11	120	0	The player blackmails Anderson. 000F0629	VMS11	130	0	Anderson attacks the player and is killed. 000F0629	VMS11	140	0	VMS11 failure state. 000F2429	VDialogueVegasNorth	10	0	Convince the squatters to leave North Vegas. 000F2429	VDialogueVegasNorth	20	0	Drive off the fiends terrorizing North Vegas. 000F2429	VDialogueVegasNorth	25	0 000F2429	VDialogueVegasNorth	29	0 000F2429	VDialogueVegasNorth	30	0	Talk to Mrs. Hostetler about her problem. 000F2429	VDialogueVegasNorth	40	0	Talk to Alice Hostetler about her new friends. 000F2429	VDialogueVegasNorth	45	0 000F2429	VDialogueVegasNorth	50	0 000F2429	VDialogueVegasNorth	60	0 000F2429	VDialogueVegasNorth	63	0 000F2429	VDialogueVegasNorth	70	0 000F2429	VDialogueVegasNorth	72	0 000F2429	VDialogueVegasNorth	74	0 000F2429	VDialogueVegasNorth	76	0 000F2429	VDialogueVegasNorth	78	0 000F2429	VDialogueVegasNorth	80	0	player talks to Becky, results in other stages and end of quest. 000F2429	VDialogueVegasNorth	82	0 000F2429	VDialogueVegasNorth	85	0 000F2429	VDialogueVegasNorth	87	0 000F2429	VDialogueVegasNorth	88	0 000F2429	VDialogueVegasNorth	89	0 000F2429	VDialogueVegasNorth	90	0	Player kills the Hostetlers 000F2429	VDialogueVegasNorth	100	0	Player finishes quest. 000F2429	VDialogueVegasNorth	110	0 000F2429	VDialogueVegasNorth	120	0 000F81BD	VMS12	5	0 000F81BD	VMS12	10	0 000F81BD	VMS12	15	0 000F81BD	VMS12	20	0 000F81BD	VMS12	25	0 000F81BD	VMS12	30	0 000F81BD	VMS12	35	0 000F81BD	VMS12	40	0 000F81BD	VMS12	100	0 000F81BD	VMS12	110	0 000F8892	VMS13	10	0 000F8892	VMS13	20	0	Confront Saint James about missing refugees - time to search his room and Dermot's room for evidence. 000F8892	VMS13	40	0 000F8892	VMS13	50	0	Kill Saint James and Dermot. 000F8892	VMS13	60	0	Killed Saint James and Dermot. 000F8892	VMS13	100	0	Quest completed. 000F8892	VMS13	110	0	Fail state. 000FF5DF	VMS15	10	0	This Stage No Longer Does Anything. 000FF5DF	VMS15	20	0	Boomers have been found, need to earn their trust. 000FF5DF	VMS15	30	0	Earned the Boomer's trust. Start on fixing the jet. 000FF5DF	VMS15	40	0	Attached the ballast to the plane, go back to nellis, got it floating, head back to base. 000FF5DF	VMS15	60	0	Spoke to Pearl, full fledged Boomer. Time to talk to Pearl about joining with one of the factions, if you've done so. (Not Currently Used) 000FF5DF	VMS15	110	0	I helped the Boomers. I am now a member of the tribe. 000FF5DF	VMS15	112	0	After killing Pearl, leader of the Boomers, I am no longer welcome in Nellis. 000FF5DF	VMS15	114	0	After killing Loyal, one of the Boomer Elders, I am no longer welcome in Nellis. 000FF5DF	VMS15	116	0	After killing Argyll, one of the Boomer Elders, I am no longer welcome in Nellis. 000FF5DF	VMS15	118	0	After killing Raquel, one of the Boomer Elders, I am no longer welcome in Nellis. 000FF5DF	VMS15	120	0	After killing Jack, one of the Boomer Elders, I am no longer welcome in Nellis. 00102037	VCG00	0	0 00102037	VCG00	5	0 00102037	VCG00	7	0 00102037	VCG00	9	0 00102037	VCG00	10	0 00102037	VCG00	11	0	Hood removed, Jessup waits to pistol whip 00102037	VCG00	12	0	Jessup pistol whips the player 00102037	VCG00	13	0 00102037	VCG00	14	0 00102037	VCG00	15	0 00102037	VCG00	20	0 00102037	VCG00	23	0 00102037	VCG00	24	0 00102037	VCG00	25	0 00102037	VCG00	27	0 00102037	VCG00	30	0 00102037	VCG00	33	0 00102037	VCG00	35	0 00102037	VCG00	36	0 00102037	VCG00	37	0 00102037	VCG00	38	0 00102037	VCG00	39	0 00102037	VCG00	40	0 00102037	VCG00	43	0 00102037	VCG00	45	0 00102037	VCG00	50	0 00102037	VCG00	53	0 00102037	VCG00	54	0 00102037	VCG00	55	0 00102037	VCG00	60	0 00102037	VCG00	65	0 00102037	VCG00	70	0 00102037	VCG00	75	0 00102037	VCG00	80	0 00102037	VCG00	85	0 00102037	VCG00	90	0 00102037	VCG00	95	0 00102037	VCG00	100	0 0010431C	VFreeformCampGolf	10	0	Find a way to help the Misfits improve so they aren't sent off to their deaths. 0010431C	VFreeformCampGolf	15	0	Improve Camaraderie 0010431C	VFreeformCampGolf	20	0	Help the Misfits improve their shooting skills. 0010431C	VFreeformCampGolf	25	0	Talk to Poindexter. 0010431C	VFreeformCampGolf	30	0	Fake the Misfits' shooting range results. 0010431C	VFreeformCampGolf	40	0	Help the Misfits improve their grenade skills. 0010431C	VFreeformCampGolf	50	0	Fake the Misfits' grenade range results. 0010431C	VFreeformCampGolf	60	0	Delete the Misfits' mission orders. 0010431C	VFreeformCampGolf	65	0	Talk to McCredie 0010431C	VFreeformCampGolf	70	0 0010431C	VFreeformCampGolf	100	0 00104C1C	VCG01	0	0 00104C1C	VCG01	1	0 00104C1C	VCG01	3	0 00104C1C	VCG01	5	0 00104C1C	VCG01	7	0 00104C1C	VCG01	8	0 00104C1C	VCG01	9	0 00104C1C	VCG01	10	0 00104C1C	VCG01	15	0 00104C1C	VCG01	17	0 00104C1C	VCG01	20	0 00104C1C	VCG01	25	0 00104C1C	VCG01	30	0 00104C1C	VCG01	35	0 00104C1C	VCG01	36	0 00104C1C	VCG01	37	0 00104C1C	VCG01	40	0 00104C1C	VCG01	45	0 00104C1C	VCG01	50	0 00104C1C	VCG01	55	0 00104C1C	VCG01	60	0 00104C1C	VCG01	65	0 00104C1C	VCG01	70	0 00104C1C	VCG01	75	0 00104C1C	VCG01	76	0 00104C1C	VCG01	78	0 00104C1C	VCG01	79	0 00104C1C	VCG01	80	0 00104C1C	VCG01	85	0 00104C1C	VCG01	90	0 00104C1C	VCG01	95	0 00104C1C	VCG01	98	0 00104C1C	VCG01	100	0 00104C1C	VCG01	102	0 00104C1C	VCG01	105	0 00104C1C	VCG01	110	0 00104C1C	VCG01	115	0 00104C1C	VCG01	200	0 00104EAE	VMS16	5	0 00104EAE	VMS16	10	0 00104EAE	VMS16	50	0 00104EAE	VMS16	60	0 00104EAE	VMS16	65	0 00104EAE	VMS16	70	0 00104EAE	VMS16	80	0 00104EAE	VMS16	100	0 00104EAE	VMS16	110	0 00105998	VMS09a	10	0	Enter the Sunset Sarsaparilla Deputy Closet to claim your prize. 00105998	VMS09a	100	0	You discovered that sometimes the end doesn't justify the means. 001083DE	VNellisInfestation	0	0	Raquel is dead. 001083DE	VNellisInfestation	10	0	Ants killed and generators up  001083DE	VNellisInfestation	20	0	Quest done 001083DE	VNellisInfestation	22	0	Raquel thinks I killed the ants and fixed the generator. 0010A214	VCG02	5	0 0010A214	VCG02	10	0 0010A214	VCG02	20	0 0010A214	VCG02	25	0 0010A214	VCG02	30	0 0010A214	VCG02	35	0 0010A214	VCG02	40	0 0010A214	VCG02	45	0 0010A214	VCG02	50	0 0010A214	VCG02	100	0 0010D229	VMSRSGlobalCommBreakdown	5	0	Player spoke to Reyes and heard of quest but turned it down. 0010D229	VMSRSGlobalCommBreakdown	10	0	Update radio encryption at the Ranger Stations. 0010D229	VMSRSGlobalCommBreakdown	20	0	All stations updated. 0010D229	VMSRSGlobalCommBreakdown	21	0	All stations updated, some compromised. 0010D229	VMSRSGlobalCommBreakdown	28	0	Updates complete - player declined to do part 2 but invite is still open. 0010D229	VMSRSGlobalCommBreakdown	30	0	Player embarked on part 2 of the quest. 0010D229	VMSRSGlobalCommBreakdown	40	0	Holding Pattern - player reported by told Reyes to read and talk later (the lazy option) 0010D229	VMSRSGlobalCommBreakdown	50	0	Optional Content Completed - Assigned to Speak to Hanlon 0010D229	VMSRSGlobalCommBreakdown	60	0	PC spoke to Hanlon - sent to [QUOTE]Investigate[QUOTE] leak. 0010D229	VMSRSGlobalCommBreakdown	65	0	Hanlon Confessed, not dead yet...  0010D229	VMSRSGlobalCommBreakdown	70	0	Truth exposed - Hanlon fessed up, died, player can now report. 0010D229	VMSRSGlobalCommBreakdown	71	0	Truth Exposed - Hanlon fessed up and player offered to lie. 0010D229	VMSRSGlobalCommBreakdown	72	0	Truth exposed - Hanlon killed by PC. 0010D229	VMSRSGlobalCommBreakdown	73	0	Played convinced Hanlon - now must talk to Reyes for secrecy 0010D229	VMSRSGlobalCommBreakdown	100	0	Everything done - Reported truth to Reyes. 0010D229	VMSRSGlobalCommBreakdown	101	0	Everything done - lied to Reyes. 0010D229	VMSRSGlobalCommBreakdown	102	0	Everything done - told about Hanlon death. 0010D229	VMSRSGlobalCommBreakdown	103	0	Quest complete - Hanlon, player, and Reyes made a secrecy pact - best possible outcome for the NCR. 0010D229	VMSRSGlobalCommBreakdown	200	0	Everything done, optional content declined. 0010D229	VMSRSGlobalCommBreakdown	201	0	Fail State. 0010D2C6	VMS18	255	0 0010E008	vDialogueRangerStationBravo	20	0 0010E00A	vDialogueRangerStationDelta	5	0 0010E00A	vDialogueRangerStationDelta	20	0 0010E00B	vDialogueRangerStationEcho	20	0 0010E196	VMS19	10	0	The King has asked you to investigate the guard. 0010E196	VMS19	20	0	The King has asked you to meet him in his suite to discuss another mission he has for you. 0010E196	VMS19	30	0	The King has asked you to question some Locals who were attacked. 0010E196	VMS19	40	0	The King has asked you to investigate why soldiers are in Freeside. 0010E196	VMS19	50	0	You've been sent to the battle between Pacer and the NCR. 0010E196	VMS19	100	0	You helped the Kings discover the supply drops, and Major Kieran and her men were killed as a result. The NCR will likely retaliate. Grats. 0010E196	VMS19	101	0	You told the King about the supply drops but talked Major Kieran into backing down, causing the seizure of the supplies to remain relatively bloodless. 0010E196	VMS19	102	0	The quest was failed because an important NPC died. Right now this includes the King, Pacer, and any of the three injured locals (Roy, Wayne, and Farris) before they wake up and tell you who attacked them. 0010E1DA	VFSHighTimes	0	0	Julie Farkas is dead. 0010E1DB	VFSAtomicPimp	0	0	James Garret is dead. 0010E1DB	VFSAtomicPimp	5	0	The escorts are all dead. 0010E1DB	VFSAtomicPimp	10	0	The remaining escorts are dead. 0010E1DB	VFSAtomicPimp	100	0 0010E1DC	VFSDebtCollector	0	0	Francine Garret is dead. 0010E908	VMS20	10	0	Negotiating with the Great Khans. 0010E908	VMS20	20	0	Sneaking in and freeing the hostages. 0010E908	VMS20	30	0 0010E908	VMS20	40	0 0010E908	VMS20	100	0	Optimal Resolution - Hostages alive, NCR escorts Great Khans home. 0010E908	VMS20	100	1	Hostages let go, Great Khans betrayed. 0010E908	VMS20	100	2	NCR troops wiped out. 0010E908	VMS20	100	3	Great Khans wiped out. 0010E908	VMS20	100	4	NCR bribed. 0010E908	VMS20	110	0	Fail state. 00110A63	VMS21	1	0	Quest Started 00110A63	VMS21	10	0	Player found out about racket 00110A63	VMS21	20	0	Player Gathered info on Racket Successfully 00110A63	VMS21	50	0	Player Successfully Stopped Racket. 00110A63	VMS21	55	0	Player successfully helped Racket. 00110A63	VMS21	60	0	You've made an enemy of the Omertas 00110A65	VMS21a	5	0 00110A65	VMS21a	10	0 00110A65	VMS21a	20	0 00110A65	VMS21a	30	0 00110A65	VMS21a	40	0 00110A65	VMS21a	50	0 00110A65	VMS21a	60	0 00110A65	VMS21a	70	0 00110A65	VMS21a	80	0 00110A65	VMS21a	90	0 00110A65	VMS21a	100	0 00110A65	VMS21a	105	0 00110A65	VMS21a	110	0 00110A65	VMS21a	120	0 00110A65	VMS21a	125	0 00110A65	VMS21a	130	0 00110A65	VMS21a	140	0 00110A65	VMS21a	150	0 00110A65	VMS21a	160	0 00110A65	VMS21a	170	0 00110A65	VMS21a	180	0 00110A65	VMS21a	190	0 00110A65	VMS21a	200	0 00112577	VMS22	10	0 00112577	VMS22	20	0 00112577	VMS22	30	0 00112577	VMS22	40	0 00112577	VMS22	50	0 00112577	VMS22	60	0 00112577	VMS22	70	0	I helped Michael Angelo with all the pictures that he needed to get bring back inspiration into his work - I was rewarded handsomely for this. 00112577	VMS22	80	0 00112577	VMS22	90	0 00112577	VMS22	100	0 001132EF	VDialogueLucky38Entrance	10	0 001132EF	VDialogueLucky38Entrance	15	0 0011345D	VMQTops	5	0	Mr. House has information about Benny. Go talk to him at the Lucky 38. 0011345D	VMQTops	10	0	Benny has the Chip he stole from you. He is currently at the Tops Hotel and Casino. Go find him and talk to him. 0011345D	VMQTops	15	0	Search Benny's suite while Swank distracts him. 0011345D	VMQTops	18	0	Sneak up to Benny's suite and assassinate him. 0011345D	VMQTops	20	0	Benny wants to talk things out with you. Go up to the Presidential Suite and wait for him. 0011345D	VMQTops	20	1	Benny wants to talk things out with you. Go up to the Presidential Suite with him. 0011345D	VMQTops	30	0	Benny has double-crossed you. Survive the ambush. 0011345D	VMQTops	40	0	Find out where Benny went. 0011345D	VMQTops	41	0	Take the chip from Benny's corpse. 0011345D	VMQTops	42	0	Kill Benny. 0011345D	VMQTops	43	0	Recover the chip from Benny's body. 0011345D	VMQTops	45	0	Benny has disappeared. Go see Mr. House for information on his whereabouts. 0011345D	VMQTops	46	0	Get to Benny at Caesar's encampment and recover the chip. 0011345D	VMQTops	50	0	You've regained possession of the chip. Bring it to Mr. House. 0011345D	VMQTops	60	0	Search Benny's room and find out what he was planning to do with the chip. 0011345D	VMQTops	70	0	Inform Mr. House as to the outcome of the events in the Tops. 0011345D	VMQTops	80	0	QuestCompleted 00116504	VMSTopsTalentPool	10	0	Find entertainers you can recruit to work for Tommy Torini at the Tops. 00116504	VMSTopsTalentPool	15	0	Find more entertainers for Tommy. 00116504	VMSTopsTalentPool	20	0	You've found an entertainer for the Tops. Go talk to Tommy for your cut of the profits. 00116504	VMSTopsTalentPool	25	0	Find more entertainers for Tommy. 00116504	VMSTopsTalentPool	30	0	You've found another entertainer for the Aces Theater. Talk to Tommy for your reward. 00116504	VMSTopsTalentPool	35	0	Find more entertainers for Tommy. 00116504	VMSTopsTalentPool	40	0	You've found a third entertainer for Tommy Torini. Go talk to him at the Tops for your payment. 00116504	VMSTopsTalentPool	45	0	Find more entertainers for Tommy. 00116504	VMSTopsTalentPool	50	0	You've found four entertainers for the Tops. Go talk to Tommy for your cut of the profits. 00116504	VMSTopsTalentPool	60	0	Quest Completed 00116504	VMSTopsTalentPool	70	0	Quest failed 00116B41	VMS23	1	0	I have received a note with an invitation to meet Ambassador Crocker. 00116B41	VMS23	5	0	Ambassador Crocker has told me about the Boomer quest. I haven't accepted yet. 00116B41	VMS23	10	0	Make contact with the Boomers at Nellis AFB and earn their trust. 00116B41	VMS23	40	0	Return to Ambassador Crocker and let him know of the results of meeting with the Boomers. 00116B41	VMS23	100	0	I've told Ambassador Crocker that the Boomers will help. 00116B41	VMS23	102	0	I've told Ambassador Crocker that the Boomers will not help. 00116B41	VMS23	104	0	Ambassador Crocker found out that I've already pledged the Boomer's support and is disappointed. 00116B41	VMS23	200	0 00116B58	VDialogueMrHouse	10	0 00116B58	VDialogueMrHouse	20	0 001176B8	VMS24	1	0	After asking about Rex, the King sends you to the Followers to inquire as to whether anything can be done to help him. 001176B8	VMS24	10	0	; Take Rex to a Dr. Henry in Jacobstown to learn how he can be healed. 001176B8	VMS24	20	0 001176B8	VMS24	50	0	Return to Doctor Henry with the canine brain you acquired. 001176B8	VMS24	100	0	Quest complete. 001176B8	VMS24	110	0	Quest failed because Rex died, or because Doctor Henry and Calamity died. 0011A0C5	vfreeformlucky38	10	0	Bug an access point to the Lucky 38's data network for the Followers of the Apocalypse. 0011A0C5	vfreeformlucky38	15	0	Disable the Lucky 38's network encryption from three executive consoles. 0011A0C5	vfreeformlucky38	20	0	Return to Emily Ortal on the New Vegas strip with news that the tower has been bugged. 0011A0C5	vfreeformlucky38	25	0	Completed quest for Emily. 0011A0C5	vfreeformlucky38	30	0	The Lucky 38 Reactor is being powered by the El Dorado substation. 0011A0C5	vfreeformlucky38	35	0 0011A0C5	vfreeformlucky38	110	0 0011B637	VVault21Tour	10	0 0011B637	VVault21Tour	20	0 0011EBA7	PressDemoQuest	20	0	Kill the Raiders 0011F86A	VMS25	10	0 0011F86A	VMS25	15	0 0011F86A	VMS25	20	0 0011F86A	VMS25	25	0 0011F86A	VMS25	29	0 0011F86A	VMS25	30	0 0011F86A	VMS25	40	0 0011F86A	VMS25	50	0 0011F86A	VMS25	60	0 0011F86A	VMS25	70	0 0011F86A	VMS25	80	0 0011F86A	VMS25	90	0 0011F86A	VMS25	100	0	Walter's dead, that sucks! 0011F86A	VMS25	110	0	Ethel's dead, that sucks! 0011F86A	VMS25	120	0	Walter was happy to hear of Heck Gunderson's demise. He decided to take Ethel back to their home. 0011F86A	VMS25	125	0	Walter was happy to hear of Heck Gunderson's demise. He decided to take Ethel back to their home. The result was not exactly what Ethel wanted, but life is full of strange coincidences. 0011F86A	VMS25	127	0 0011F86A	VMS25	130	0 0011F86A	VMS25	140	0 0011F935	VTechatticup	10	0 0011F935	VTechatticup	20	0 0011F935	VTechatticup	100	0	Quest Completed. 0011F935	VTechatticup	110	0	NCR hostages are dead. 0011F95B	VMS29	10	0	You're looking to assassinate Pacer without implicating the NCR, or talk the King into ceasing hostilities with the NCR. Ambassador Crocker is waiting for you to report your progress. 0011F95B	VMS29	20	0	Ambassador Crocker has sent you to see either Colonel Moore or, optionally, Colonel Hsu. 0011F95B	VMS29	100	0	You successfully assassinated Pacer and pinned his murder on the Van Graffs. 0011F95B	VMS29	101	0	You successfully assassinated Pacer and made it look like an accident involving bad drugs. 0011F95B	VMS29	102	0	You assassinated Pacer in a way that was open to interpretation, leading many to suspect the NCR was behind it and fanning the flames of sectional violence in Freeside. 0011F95B	VMS29	105	0	You successfully negotiated with the King and convinced him to try to curb violence against NCR citizens in Freeside. 0011F95B	VMS29	110	0	You convinced the King to accept Colonel Moore's ultimatum. 0011F95B	VMS29	111	0	You wiped out the Kings in the battle following the King's refusal to accept the NCR's ultimatum. 0011F95B	VMS29	120	0	You sided with the King and allowed him to retain control of the Kings after he accepted the NCR's offer of support. 0011F95B	VMS29	121	0	You participated in the eradication of the Kings following inter-gang fighting that broke out after he accepted the NCR's offer of support. 0011F95B	VMS29	200	0	You failed the quest in such a way that it could not possibly be completed, such as killing Crocker. 001214AA	VMS30	10	0	Major Polatli wants me to help around camp. Go talk to Quartermaster Mayes. 001214AA	VMS30	40	0	Quartermaster Mayes wants me to find some supplies. 001214AA	VMS30	50	0	I've found the supplies and need to return them. 001214AA	VMS30	55	0	I already had the supplies. 001214AA	VMS30	60	0	I returned the supplies. Now talk to Major Polatli. 001214AA	VMS30	80	0	Talk to Richards. 001214AA	VMS30	100	0	Dr Richards wants me to do something. 001214AA	VMS30	105	0	Not Qualified to help medically. 001214AA	VMS30	110	0	I messed up royally helping Dr. Richards. 001214AA	VMS30	112	0	I messed up and Richards stopped me from doing more harm. 001214AA	VMS30	115	0	I wasn't able to do much for Dr. Richards (or at least I didn't mess things up). 001214AA	VMS30	120	0	I was able to help Dr. Richards and I did well. 001214AA	VMS30	140	0	Talk to Polatli about the last stage of the quest. 001214AA	VMS30	145	0	Polatli mention Nelson assault, not accepted yet. 001214AA	VMS30	150	0	Assault Nelson. (Talk to Cooper) 001214AA	VMS30	155	0	Attack on Nelson Started 001214AA	VMS30	160	0	Nelson Already Reclaimed. Good job. 001214AA	VMS30	170	0	Nelson reclaimed. 001214AA	VMS30	200	0	Quest Completed 001214AA	VMS30	210	0 001214AB	VMS31	10	0	Richards told me about the quest. 001214AB	VMS31	20	0	Quest Accepted 001214AB	VMS31	60	0	Discovered Stone stealing supplies. 001214AB	VMS31	70	0	Caught Stone via evidence. 001214AB	VMS31	80	0	Blackmailed Stone for $$. 001214AB	VMS31	100	0	Turned in Stone to Dr. Richards. 001214AB	VMS31	115	0	Ratted on stone after blackmailing him. 001214AB	VMS31	120	0	Convinced Stone to turn himself in. 001214AB	VMS31	125	0	Checked back in with Richards after Stone turned himself in. 001214AB	VMS31	130	0	Decides to let Stone slide. 001214AB	VMS31	200	0	Quest Complete 001214AB	VMS31	210	0 001214AC	vFreeformForlornHope02	10	0 001227A1	VDialogueCaesar	100	0	The player cured Caesar. 001227A1	VDialogueCaesar	110	0	Player killed Caesar during operation and is known to be his killer. 001227A1	VDialogueCaesar	120	0	Caesar died during the operation, but the player wasn't blamed. 00124123	VMS29a	10	0	The player has agreed to work for the Van Graffs. The first step is to serve as a door guard for a day. 00124123	VMS29a	20	0	Guard the Silver Rush entrance. 00124123	VMS29a	30	0	After your amazing (or not) performance guarding the storefront, Gloria has a hush-hush delivery she wants you to make to a mysterious individual. 00124123	VMS29a	40	0	While waiting for the Big Deal to go down, Gloria refers you to Jean-Baptiste, who wants you to mop up some leftover Cassidy Caravan stuff. 00124123	VMS29a	50	0	The Big Deal is finally going down, and the player is invited along for the ride. The Van Graffs and their guards meet with their not-so-secret customers, but surprises, and a large battle, await! 00124123	VMS29a	100	0	The player successfully saw things through, and the Big Deal is done. 00124123	VMS29a	200	0	An important quest NPC died and you failed the quest. Important NPCs include Gloria (before the warehouse), Jean-Baptiste (before completing the Kill Cass objective), and the Legion Contact (before delivering the package) 001252D6	VMS35	10	0 001252D6	VMS35	20	0 001252D6	VMS35	30	0 001252D6	VMS35	100	0	The player cured Caesar with surgery. 001252D6	VMS35	101	0	Player killed Caesar during surgery. 001252D6	VMS35	105	0	Player cured Caesar using the Auto-Doc. 001252D6	VMS35	110	0	The player killed Caesar during the operation and is blamed for his death. 001252D6	VMS35	120	0	Caesar died during the operation, but the player wasn't blamed. 001252D6	VMS35	130	0	Player killed Caesar with the Auto-Doc. 001252D6	VMS35	255	0	Fail state. 00125E7E	VDeadSea	10	0 00125E7E	VDeadSea	20	0 00125E7E	VDeadSea	66	0 00125E7E	VDeadSea	100	0 001268BD	VMS32	10	0 001268BD	VMS32	15	0 001268BD	VMS32	20	0 001268BD	VMS32	30	0 001268BD	VMS32	100	0 001268BD	VMS32	110	0	Failure. 00126D49	vFreeformForlornHope03	10	0 00126D49	vFreeformForlornHope03	100	0	Quest completed. 001271EA	VMS33	10	0 001271EA	VMS33	20	0	The Omerta Thugs attacked the player. 001271EA	VMS33	30	0	Omerta Thugs killed. 001271EA	VMS33	40	0	Martina dead. 001271EA	VMS33	50	0 001271EA	VMS33	100	0	Omerta Thugs convinced to leave. 001271EA	VMS33	100	1	Omerta Thugs killed. 001271EA	VMS33	100	2	Martina dead. 001271EA	VMS33	110	0	Fail state. 00129445	VNelson	10	0	Kill the NCR Hostages. 00129445	VNelson	10	1	Milo must survive. 00129445	VNelson	15	0	Return to Milo at the NCR Checkpoint. 00129445	VNelson	20	0	Milo has died! 00129445	VNelson	100	0 00129D14	VMQ02	1	0	Travel to the Fort via Cottonwood Cove. 00129D14	VMQ02	2	0	Meet with Caesar. 00129D14	VMQ02	3	0 00129D14	VMQ02	5	0	Destroy Securitron Vault power regulators, or destroy one to fool Caesar. 00129D14	VMQ02	7	0	Return to Caesar. 00129D14	VMQ02	10	0	Kill Mr. House 00129D14	VMQ02	15	0	Tell Caesar that Mr. House is dead. 00129D14	VMQ02	20	0	Gain alliance of the Boomers. 00129D14	VMQ02	40	0	White Glove Society 00129D14	VMQ02	70	0	Destroy Brotherhood of Steel 00129D14	VMQ02	100	0	Quest complete. 00129D14	VMQ02	110	0	Quest failed - the player made enemies with the Legion or started the Battle of Hoover Dam with another faction. 00131E7C	VNipton	25	0	Rescue the captives. 00131E7C	VNipton	30	0	You rescued the captives. 00131E7C	VNipton	35	0	The captives were killed. 00131E7C	VNipton	70	0 00131F08	VMQ03a	10	0 00131F08	VMQ03a	20	0 00131F08	VMQ03a	100	0	Quest Completed. Kimball Saved. 00131F08	VMQ03a	110	0	Quest Failed. Kimball killed. Or killed Ranger Grant. 00131F08	VMQ03a	120	0	Quest Failed. You left the area or waited. 00131F08	VMQ03a	200	0	Quest Failed. 00131F09	VMQ03b	10	0 00131F09	VMQ03b	20	0 00131F09	VMQ03b	100	0	Quest Complete. President killed. 00131F09	VMQ03b	110	0	Quest failed. President escaped. 00131F09	VMQ03b	115	0	Quest Failed. Cato dead. 00131F09	VMQ03b	120	0	Quest Failed because you aren't around (or waited), or killed Cato. 00131F09	VMQ03b	200	0	Quest Failed. 00133045	VMS36	0	0 00133045	VMS36	10	0	Help Captain Gilles find support for Bitter Springs 00133045	VMS36	20	0	Return to Captain Gilles for your reward. 00133045	VMS36	30	0	Quest completed 00133045	VMS36	40	0	Quest failed 00133046	VMS37	10	0	Find out who or what has been harassing Bitter Springs 00133046	VMS37	20	0 00133046	VMS37	30	0 00133075	vHDBattleController	10	0	Battle Started for NCR Side 00133075	vHDBattleController	20	0	Battle Done 00133075	vHDBattleController	30	0	Game Over 00134498	vCCEyeforaneye	0	0	Astor is dead. 00134498	vCCEyeforaneye	50	0	I gave Astor the outdated intel. 00134498	vCCEyeforaneye	100	0	Cottonwood Cove has been dealt with. 001344E8	VMQ04	10	0	Destroy Securitron Vault power regulators. 001344E8	VMQ04	20	0	Return to Caesar. 001344E8	VMQ04	100	0	Quest complete. 001348DB	VMS38	10	0 001348DB	VMS38	20	0 001348DB	VMS38	25	0 001348DB	VMS38	30	0 001348DB	VMS38	40	0 001348DB	VMS38	45	0 001348DB	VMS38	50	0 001348DB	VMS38	60	0 001348DB	VMS38	65	0 001348DB	VMS38	70	0 001348DB	VMS38	80	0 001348DB	VMS38	85	0 001348DB	VMS38	90	0 001348DB	VMS38	100	0 001348DB	VMS38	105	0 001348DB	VMS38	110	0 001348DB	VMS38	120	0 001348DB	VMS38	125	0 001348DB	VMS38	130	0 001348DB	VMS38	140	0 001348DB	VMS38	150	0 001349A7	VMS39	10	0	Travel with Boone to Bitter Springs 001349A7	VMS39	20	0	Go with Boone to Coyote Tail Ridge. 001349A7	VMS39	30	0	Talk to Boone about staying overnight at Coyote Tail Ridge. 001349A7	VMS39	40	0	Talk to Boone. 001349A7	VMS39	50	0	Go to the Bitter Springs refugee camp and repel the Legion raid. 001349A7	VMS39	60	0	Talk to Boone. 001349A7	VMS39	70	0	Quest completed. 001349A7	VMS39	80	0	Quest failed. 001349B5	vNiptonVulpes	10	0	Spread word of Legion atrocities. 001349B5	vNiptonVulpes	15	0	Return to Vulpes at Nipton. 001349B5	vNiptonVulpes	66	0 001349B5	vNiptonVulpes	100	0	You told the NCR about Vulpes attack at Nipton. 00135F63	vCCLeftMyHeart	0	0	Frank is dead. 00135F63	vCCLeftMyHeart	100	0	Frank is dead. According to his family, he had it coming. 00136166	VMQ05	10	0	The player is sent to Hoover Dam to speak to Moore. 00136166	VMQ05	20	0	On meeting with Moore, the player was told to deal with the Great Khans. 00136166	VMQ05	30	0	After dealing with the Khans, the player is told to investigate the Omertas. 00136166	VMQ05	40	0	On foiling RACKET (or pretending to), the player is asked to eliminate Mr. House. 00136166	VMQ05	50	0	After dealing with Mr. House, the player is tasked with finding and eliminating the Brotherhood of Steel. 00136166	VMQ05	60	0	With the Brotherhood finished (or recruited), the player is asked to help protect the president during his visit. 00136166	VMQ05	70	0	After the president's visit, the player is told to go see General Oliver in his temporary quarters. 00136166	VMQ05	100	0	Upon speaking to General Oliver, the dam fight breaks out. 00136166	VMQ05	200	0	Quest failure, Moore was likely killed. 00137AB9	VHDLegionBattle	10	0	First, the player must make their way across the dam to the Power Plant, where General Oliver resides. 00137AB9	VHDLegionBattle	20	0	Once in the Power Plant, the player must make his/her way to General Oliver. 00137AB9	VHDLegionBattle	30	0	When the player finds General Oliver, if he can't be talked out of it, a battle begins! 00137AB9	VHDLegionBattle	100	0	After killing or driving off General Oliver, the game ends, and there is much rejoicing. 00139B8D	VMS40	10	0	Find medical supplies for Lt. Markland 00139B8D	VMS40	20	0	Quest Completed. 00139B8D	VMS40	30	0	Quest Failed 0013A40B	VMQ06	10	0	Independent Vegas stub 0013A40B	VMQ06	20	0	NCR Stub 0013A40B	VMQ06	30	0	Legion Stub 0013A40B	VMQ06	40	0	Mr House Stub 0013E5AF	VMS42	10	0	Player has quest to kill fire geckos. 0013E5AF	VMS42	11	0	Player has quest to destroy the sulfur. 0013E5AF	VMS42	12	0	Player killed geckos - turned in to Cooke. 0013E5AF	VMS42	13	0	Microcline Armed - turned in to Lem. 0013E5AF	VMS42	20	0	Player has quest to speak with Papa Khan. 0013E5AF	VMS42	30	0	FAIL QUEST 0013E5AF	VMS42	40	0	player completed quest - great khans 0013E5AF	VMS42	50	0	player quest complete - lem surrender 0013F405	VMS41	10	0 0013F405	VMS41	20	0 0013F405	VMS41	30	0 0013F405	VMS41	40	0 0013F405	VMS41	50	0 0013F405	VMS41	60	0 0013F405	VMS41	70	0 0013F405	VMS41	80	0 0013F405	VMS41	100	0	Quest complete. 0013F405	VMS41	110	0 0014050C	VMS43	10	0	Start Quest 0014050C	VMS43	20	0	Return to Astor with dog tags. 0014050C	VMS43	30	0	Quest completed 0014050C	VMS43	40	0	quest fails 0014050D	VMS44	10	0	quest start 0014050D	VMS44	15	0	points to suits 0014050D	VMS44	20	0	picked up rad suits 0014050D	VMS44	30	0	follow Logan to police station 0014050D	VMS44	35	0	Logan inside police station 0014050D	VMS44	40	0	follow Logan to fire station 0014050D	VMS44	45	0	logan into fire station 0014050D	VMS44	50	0	Quest completed 0014050D	VMS44	55	0	quest completed part way through 0014050D	VMS44	60	0	quest failed 00140C3A	VMS45	10	0	Talk to Papa Khan about breaking the alliance with Caesar. 00140C3A	VMS45	20	0	Convince Jack, Diane, Regis, and Melissa to speak out against the Legion. 00140C3A	VMS45	30	0	Disgrace Karl 00140C3A	VMS45	40	0	Assassinate Papa Khan 00140C3A	VMS45	50	0	Quest Completed 00140C3A	VMS45	60	0	Quest failed 00140C3B	VMS46	10	0	Find Anders 00140C3B	VMS46	20	0	Return to Diane. 00140C3B	VMS46	30	0	Bring drugs to Motor Runner 00140C3B	VMS46	40	0	Bring drugs to Crimson Caravan. 00140C3B	VMS46	50	0	Bring drug-making supplies to Jack. 00140C3B	VMS46	60	0	Complete Quest 00140C3B	VMS46	70	0	Fail Quest 00140C3C	VMS47	10	0	Find Jerry the Punk some painkillers to help him get through his initiation. 00140C3C	VMS47	20	0	quest completed 00140C3C	VMS47	30	0	quest failed. 001429F2	VMQHouse	5	0	Upon entering the Strip, the player is told to meet with Mr. House at the Lucky 38. 001429F2	VMQHouse	10	0	The player has met with Mr. House at the Lucky 38. 001429F2	VMQHouse	20	0	Mr. House has directed the player to recover the Platinum Chip. 001429F2	VMQHouse	30	0	Mr. House directed the player to use the Platinum Chip to gain access to a hidden bunker at Caesar's camp at Fortification Hill. 001429F2	VMQHouse	40	0	Mr. House asked the player to enlist the Boomer's support, or at least make sure they don't oppose his plans. 001429F2	VMQHouse	50	0	Mr. House asked the player to investigate the Omertas. 001429F2	VMQHouse	60	0	Mr. House asked the player to destroy the Brotherhood of Steel. 001429F2	VMQHouse	70	0	Mr. House asked the player to protect President Kimball from assassination during his visit to Hoover Dam. 001429F2	VMQHouse	80	0	Mr. House directed the player to help the NCR defeat the Legion at Hoover Dam. 00144122	vMojave	25	0	Clear out the critters on the road to Ivanpah Lake. 00144122	vMojave	35	0	Return to Ranger Jackson at Mojave Outpost. 00144122	vMojave	40	0	Quest Completed. 00144122	vMojave	66	0 00144124	vMojaveGhost	10	0	Recon Nipton for Ranger Ghost. 00144124	vMojaveGhost	20	0	Return to Ranger Ghost at Mojave Outpost with news of your findings. 00144124	vMojaveGhost	66	0 00144124	vMojaveGhost	100	0	Eyes on the Prize complete. 00144519	VMS43a	10	0	Begin quest 00144519	VMS43a	15	0	Moving outside of house 00144519	VMS43a	16	0	move to Astor 00144519	VMS43a	17	0	Go to RS Echo 00144519	VMS43a	18	0	wander wasteland 00144519	VMS43a	19	0	Attack Astor 00144519	VMS43a	20	0	Quest completed 00144519	VMS43a	21	0	Continue to Astor 00144519	VMS43a	25	0	Edwards joins with ghouls 00144519	VMS43a	30	0	At RS Echo 00144519	VMS43a	35	0	At Camp 00144519	VMS43a	50	0	Radscorpion Attack 00145F85	VMS49	255	0 00147885	VMQHouse1	5	0	Upon entering the Strip, the player is told to meet with Mr. House at the Lucky 38. 00147885	VMQHouse1	7	0	Try talking to House again. 00147885	VMQHouse1	10	0	The player has met with Mr. House at the Lucky 38. 00147885	VMQHouse1	20	0	Mr. House has directed the player to recover the Platinum Chip. 00147885	VMQHouse1	66	0 00147885	VMQHouse1	100	0	Player has turned in the Platinum Chip, observed upgrading of Securitrons, and returned to Mr. House. 00147885	VMQHouse1	110	0	Failure. 00147886	VMQHouse2	30	0	Mr. House directed the player to use the Platinum Chip to gain access to a hidden bunker at Caesar's camp at Fortification Hill. 00147886	VMQHouse2	100	0	The player has upgraded the Securitrons at the Fort and returned to Mr. House. 00147886	VMQHouse2	110	0	The player has destroyed Mr. House's Securitrons at the Fort. 00147887	VMQHouse3	40	0	Mr. House asked the player to enlist the Boomer's support, or at least make sure they don't oppose his plans. 00147887	VMQHouse3	100	0	Player has secured the Boomers' loyalty. 00147887	VMQHouse3	110	0	Player has killed the Boomers' leaders. 00147887	VMQHouse3	200	0 00147888	VMQHouse4	50	0	Mr. House asked the player to investigate the Omertas. 00147888	VMQHouse4	100	0	The player has foiled RACKET. 00147888	VMQHouse4	105	0	The player helped RACKET, but then reported his involvement to House, allowing him to handle the Omertas on his own. 00147888	VMQHouse4	110	0	The player has failed VMS21. 00147889	VMQHouse5	60	0	Mr. House asked the player to destroy the Brotherhood of Steel. 00147889	VMQHouse5	100	0	Player has destroyed the Brotherhood of Steel bunker. 00147889	VMQHouse5	110	0	Player has convinced House that the Brotherhood is valuable against the NCR. 00147889	VMQHouse5	200	0 0014788A	VMQHouse6	70	0	Mr. House asked the player to protect President Kimball from assassination during his visit to Hoover Dam. 0014788A	VMQHouse6	100	0	The player saved Kimball from assassination. 0014788A	VMQHouse6	110	0	President Kimball survived, but was injured by the player. 0014788A	VMQHouse6	120	0	President Kimball died, but the player is not known to have been involved. 0014788A	VMQHouse6	130	0	The player killed President Kimball. 0014788A	VMQHouse6	200	0 0014788B	VMQHouse8	80	0	Player is directed to return to Mr. House when ready for battle at Hoover Dam. 0014788B	VMQHouse8	200	0 00148A34	VMS50	10	0 00148A34	VMS50	20	0 00148A34	VMS50	40	0 00148A34	VMS50	100	0 00148A34	VMS50	110	0 0014EA0C	nvNelsonExplorerBark	100	0 0014EF5F	VMS51	10	0 0014EF5F	VMS51	20	0 0014EF5F	VMS51	100	0 0014EF5F	VMS51	110	0	Alice McLafferty is dead. 0014F3B1	VMS52	10	0 0014F3B1	VMS52	20	0 0014F3B1	VMS52	30	0 0014F3B1	VMS52	40	0 0014F3B1	VMS52	50	0 0014F3B1	VMS52	60	0 0014F3B1	VMS52	70	0 0014F3B1	VMS52	100	0 0014F3B1	VMS52	110	0	Fail state. 00151403	VMS53	255	0 0015412F	VT74	10	0 0015412F	VT74	100	0 00154151	VES01VictorGSMyBodyguard	10	0 00154151	VES01VictorGSMyBodyguard	90	0 00154151	VES01VictorGSMyBodyguard	100	0 00154233	VHDIndependentBattle	10	0	Go to the Control Room in Hoover Dam and install the override chip. 00154233	VHDIndependentBattle	20	0	Reactivate Securitrons. 00154233	VHDIndependentBattle	25	0	Destroy Generators. 00154233	VHDIndependentBattle	30	0	Head topside. 00154233	VHDIndependentBattle	40	0	Deal with the Legate. 00154233	VHDIndependentBattle	50	0	Deal with General Oliver. 00154233	VHDIndependentBattle	90	0	Return to Yes Man! 00154233	VHDIndependentBattle	100	0	Completed! 00154234	VHDHouseBattle	10	0	Go to the Power Plant Control Room. 00154234	VHDHouseBattle	20	0	Unleash the Securitrons! Armies! Will! Clash! 00154234	VHDHouseBattle	30	0	Head Topside. 00154234	VHDHouseBattle	40	0	Deal with the Legate. 00154234	VHDHouseBattle	50	0	Deal with the NCR. 00154234	VHDHouseBattle	90	0	Return to Mr House and inform him of your victory. 00154234	VHDHouseBattle	100	0	Completed! 001572E8	vDialogueEDE	10	0	Fire EDE Chatter - EDE In party 001572E8	vDialogueEDE	10	1	Ede Not in party 001572E8	vDialogueEDE	20	0	Two EDE logs heard 001572E8	vDialogueEDE	100	0 00157321	VMQYesMan01	70	0 00157321	VMQYesMan01	75	0 00157321	VMQYesMan01	80	0 00157321	VMQYesMan01	100	0	Quest complete. Yes Man installed at Lucky 38, in charge of upgraded Securitrons on Strip. 00157322	VMQYesMan02	100	0	Quest Complete, all factions assessed. 00157E60	VMS54	10	0	VMS54 - For Auld Lang Syne start. 00157E60	VMS54	20	0	Remnants gathered - Dear Old Friends, Remember Navarro. 00157E60	VMS54	30	0 00157E60	VMS54	50	0 00157E60	VMS54	100	0 00157E60	VMS54	110	0 0015827D	VMQYesMan03	100	0	Quest complete, battle for Hoover Dam begins. 0015834F	VES02DialogueGeckoman	10	0 0015834F	VES02DialogueGeckoman	50	0 0015834F	VES02DialogueGeckoman	60	0 0015834F	VES02DialogueGeckoman	70	0 0015834F	VES02DialogueGeckoman	100	0 001599CD	VMQHouse7	100	0	Quest complete. 001599CD	VMQHouse7	200	0 00159FA0	VES34Vault	10	0	Player has quest to check out the East Pump Station. 00159FA0	VES34Vault	20	0	Player found that the water is irradiated by an outside source. 00159FA0	VES34Vault	25	0 00159FA0	VES34Vault	30	0	Player saved the crops. 00159FA0	VES34Vault	40	0	Player saved the trapped vault residents. 00159FA0	VES34Vault	50	0 00159FA0	VES34Vault	60	0 00159FA0	VES34Vault	70	0 00159FA0	VES34Vault	80	0 0015AD38	VES03DialogueWastelandHunterGS	10	0 0015AD38	VES03DialogueWastelandHunterGS	50	0 0015AD38	VES03DialogueWastelandHunterGS	100	0 0015C847	VES04FactReactPrimmArea01PowderGangers	10	0 0015C847	VES04FactReactPrimmArea01PowderGangers	50	0 0015C847	VES04FactReactPrimmArea01PowderGangers	100	0 0015CB8B	VNellisJack	0	0	Janet is dead. 0015D79D	VMS55	1	0	Player snuck in and got caught by Ramos, who takes him/her to Elder McNamara. 0015D79D	VMS55	2	0	Player used a password found on one of the dead patrols, and is now directed by Ramos to speak to Elder McNamara. 0015D79D	VMS55	3	0	Player entered with Veronica, and is now directed to see Elder McNamara. 0015D79D	VMS55	10	0	Player either snuck in or used a password, and has now been tasked with proving him/herself by dealing with the Ranger who's set up shop topside. 0015D79D	VMS55	15	0	The player has dealt with the ranger and returned, and Elder McNamara has asked that he/she come talk to him in the command room about something confidential. 0015D79D	VMS55	20	0	Having proven him/herself or entered with Veronica, the player is tasked to find all of the missing Brotherhood Patrols, which are located in Black Mountain, REPCONN HQ, and near Nellis. 0015D79D	VMS55	30	0	Now McNamara wants the player to retrieve the reports of scouts sent to investigate the state of the NCR. The scouts can be found near NCRCF, Nipton, and Forlorn Hope. 0015D79D	VMS55	40	0	McNamara confides to the player that the bunker's systems are failing, and sends the player to find the components to fix them. 0015D79D	VMS55	100	0	After dutifully completing all of McNamara's missions, the Brotherhood decides to once again emerge from their isolation, still led by Elder McNamara. 0015D79D	VMS55	101	0	After the player reports the chapter's peril to Hardin, the Head Paladin calls for a vote of no faith in McNamara's leadership, resulting in his exile and Hardin's assumption of the title. 0015D79D	VMS55	200	0	The quest failed, likely because Elder McNamara died. 0015D912	VCG03	10	0 0015D912	VCG03	255	0 0015DA16	VCassCompanion	40	0	Kill Alice and Gloria 0015DA16	VCassCompanion	50	0	Find evidence 0015DA16	VCassCompanion	100	0	Quest completed 0015DA16	VCassCompanion	110	0 0015E480	VMS56	10	0 0015E480	VMS56	20	0 0015E480	VMS56	30	0 0015E480	VMS56	40	0 0015E480	VMS56	50	0 0015E480	VMS56	100	0 0015E480	VMS56	110	0 0015EC5B	VMS16b	10	0 0015EC5B	VMS16b	20	0 0015EC5B	VMS16b	30	0 0015EC5B	VMS16b	70	0 0015EC5B	VMS16b	100	0 0015EC5B	VMS16b	110	0 0015ECC9	NellisSunshineBoogie	0	0 0015ECC9	NellisSunshineBoogie	100	0	Nellis Arrays Repaired 0015F0C0	vDialogueSL	20	0 0015F0C0	vDialogueSL	30	0 0015F0C0	vDialogueSL	40	0 0015F4FF	VEFR02NCRBad2MostWanted	10	0 0015F4FF	VEFR02NCRBad2MostWanted	20	0 0015F4FF	VEFR02NCRBad2MostWanted	30	0 0015F4FF	VEFR02NCRBad2MostWanted	40	0 0015F4FF	VEFR02NCRBad2MostWanted	50	0 0015F4FF	VEFR02NCRBad2MostWanted	60	0 0015F4FF	VEFR02NCRBad2MostWanted	70	0 0015F4FF	VEFR02NCRBad2MostWanted	80	0 0015F4FF	VEFR02NCRBad2MostWanted	100	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	10	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	20	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	30	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	40	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	50	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	60	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	70	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	80	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	90	0 0015FB7C	VEFR01NCRGood2EmergencyRadio	100	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	10	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	20	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	30	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	40	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	50	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	60	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	70	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	80	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	90	0 0015FB7D	VEFR00NCRMixed2LimitedAccess	100	0 0015FFEC	VES01aVictorInNovac	10	0 0015FFEC	VES01aVictorInNovac	100	0 0015FFED	VES01bVictorInBoulder	10	0 0015FFED	VES01bVictorInBoulder	100	0 0015FFEE	VES05NightkinTumbleweedRancher	10	0 0015FFEE	VES05NightkinTumbleweedRancher	100	0 001633F2	VMS55a	10	0	Hardin has tasked the player with killing the Van Graffs. 001633F2	VMS55a	20	0	The player has killed the Van Graffs, and must now return to Hardin to report the deed. 001633F2	VMS55a	100	0	The player killed the Van Graffs and returned to Hardin, which let him/her join the Brotherhood of Steel. 001633F2	VMS55a	200	0	The quest failed, most probably because Hardin was killed prior to its completion. 00163427	VEFR01LegionGood2CaesarsFavor	10	0 00163427	VEFR01LegionGood2CaesarsFavor	50	0 00163427	VEFR01LegionGood2CaesarsFavor	100	0 00163427	VEFR01LegionGood2CaesarsFavor	255	0 00163428	VEFR02LegionBad2CaesarsFoe	10	0 00163428	VEFR02LegionBad2CaesarsFoe	50	0 00163428	VEFR02LegionBad2CaesarsFoe	100	0 00163429	VEFR00LegionMix2CaesarsHire	10	0 00163429	VEFR00LegionMix2CaesarsHire	50	0 00163429	VEFR00LegionMix2CaesarsHire	100	0 00163429	VEFR00LegionMix2CaesarsHire	255	0 001638F0	VMS55b	10	0	McNamara sent the player to install a device in a console in Black Mountain. 001638F0	VMS55b	20	0	After installing the device, the player must head back to McNamara. 001638F0	VMS55b	100	0	After reporting success, the player is inducted into the Brotherhood. 001638F0	VMS55b	200	0	The quest somehow failed, most likely due to McNamara getting killed before its completion. 0016511C	FriendOfTheNightQuest	10	0 0016517F	FerociousLoyaltyQuest	10	0 00165AC2	VMQHouseFail	1	0 00165AC2	VMQHouseFail	5	0 00165C37	VMQYesManFailsafe	1	0 00165C37	VMQYesManFailsafe	100	0	Player has spoken to Yes Man re how to take over New Vegas. 00166B87	VMS57	10	0	After talking to Neil, the player goes up the side of the mountain to confront Tabitha. 00166B87	VMS57	100	0	The player successfully got rid of Tabitha. 00167F0E	VMQNCRFail	2	0 00167F0E	VMQNCRFail	5	0 00167F0F	VMQCaesarFail	1	0 00167F0F	VMQCaesarFail	5	0 0016A161	VMQYesMan01a	100	0	Player upgrades the Securitron Army at the Fort. 0016A161	VMQYesMan01a	110	0	Player destroys the Securitron Army at the Fort. 001720CD	VMQHouseLockdown	10	0 001720CD	VMQHouseLockdown	20	0 001720CD	VMQHouseLockdown	100	0 001720CD	VMQHouseLockdown	110	0