Horowitz

Horowitz is one of the few non-ghoulified inhabitants of Vault 34 found in 2281 to have remained alive in spite of their vault's reactor meltdown.

Background
A resident of Vault 34, he and three others were trapped when someone detonated a bomb in the swimming pool area. They left an SOS in the terminal outside the reactor room of the vault. Rescuing these survivors is one possible choice during the quest Hard Luck Blues. He is the de facto leader of the small group of survivors. All of them wear Vault 34 jumpsuits. They can be killed without loss of Karma.

Quests

 * Hard Luck Blues

Other interactions

 * If the player character rescues Horowitz and the other Vault 34 dwellers, they will eventually find their way to the Aerotech suite 300, west-southwest of Vault 34. If the player character talks to him there, he will tell them that his group is glad to be freed from the vault and is excited to learn more about the surface world. They also mention that the NCR officer in charge of the office park accepted their group and offered them free food and shelter. The player character has the option of telling them that they were the one who freed them. If the player character does so, they will express their thanks.

Appearances
Horowitz appears only in Fallout: New Vegas.

Bugs

 * After the Vault 34 survivors appear in the Aerotech Office Park (assuming the player character chose to save them), speaking to Horowitz will provide a dialogue option for a reward, called a "Vault Trinket". However, no item is added to the inventory if this dialogue option is selected, and there is no indication within the game's code as to what this item was intended to be.
 * Sometimes Horowitz and the rest of the Vault 34 dwellers will not spawn at Aerotech and even if they were saved, attempting to use the console command may not work. The Courier will be teleported to the location within Aerotech (Aerotech suite 300), but it will be empty. The only way to fix this is to target each non-player character with the console, enter  and  for each of them individually.
 * The survivors will not be enabled until two in-game days after the end of the quest, so their immediate absence isn't necessarily a bug.