Cowboy Repeater

The cowboy repeater is a weapon in Fallout: New Vegas.

Characteristics
It can fire large-caliber .357 magnum rounds. Its iron sights are in a circular shape, called a peep sight.

The Cowboy perk is very useful when using the cowboy repeater as it increases the weapon's damage by 25%, A fully modded cowboy repeater can be a usefull weapon even late game, with the cowboy perk it downs even fire gecko's in 2-3 shots, that combined with the common ammo and ease of repair makes it a must have (to some degree) for all Guns characters.

Locations

 * Sometimes a Jackal gang member may carry one.


 * A badly damaged one can be found on one of the Powder Gangers that attack Goodsprings in the Ghost Town Gunfight quest.


 * Legion soldiers, such as the ones seen at Camp Nelson, may be armed with the cowboy repeater.


 * Two can be found in Primm in the sheriff's office; one right below the reloading bench and one under the bed.


 * One can also be found in the highway patrol station along with other loot on a dead prospectors body in the holding cell.


 * A dead prospector has one in her possession in the Town Hall Assembly Floor in Nipton Hall.


 * On the pedestrian bridge spanning the road between Novac and the REPCONN Test Site (what looks to have been the first checkpoint), one can be found leaning against the shelving (on the left when looking towards Novac).


 * On random encounters, fiends may carry one, whose drop rate increases when the player reaches higher level.


 * Can be purchased from Cliff Briscoe.


 * Occasionally may be found inside the REPCONN Headquarters on a dead Fiend

Mods

 * Cby. Rep. maple stock - Decreases weight by 1.5.
 * Cby. Rep. long tube - +4 ammo capacity.
 * Cby. Rep. Custom Action - Increases rate of fire.

Variants
The La Longue Carabine is a unique variant of the cowboy repeater.

Bugs

 * When reloading in third person, just after you reload the last round, you don't cock the lever on the rifle. This is fixed by simply shooting off a round.
 * After reloading the rifle, there is a short period where the player becomes locked from firing, typically only for a period of 2-4 seconds. All other actions are still available. This only appears to happen during combat, not when roaming around. This can also happen if you enter VATS shortly after reloading, and results in your character standing immobile until their AP is depleted.
 * Sometimes your weapon will disappear until you move, where it will come down from the top of the screen.
 * This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a VATS reload, it may make it so that the player must reload an earlier save.

Appearances
The cowboy repeater appears in Fallout: New Vegas.