Psycho

A unique delivery system filled with strange and unknown chemicals of military origin, designed at the orders of General Constantine Chase. It is supposed to increase the combat potential of a soldier.

Fallout 3
Psycho appears to be a form of injected drug, which, considering the large serum canister next to the needle, suggests that large quantities are needed to produce the effects. Psycho is very addictive, only taking 3-4 doses used in rapid succesion to result in addiction. Apparently the evidence of the needle and two additional canisters     attached by wire to the hypodermic needle, seems to give evidence that psycho's chemicals must be mixed instantly and in large amounts before the injection into the body, or the drug is worthless.( One less likely theory put forward is one of the two canisters is a battery and the needle must be electricly charged via the wire as the drug passes through into the system to trigger its effects)

It has been suggested that the way the drug works is to give the soldier a better perception of his/her environment, allowing him/her to target weaker areas of a target than before, Triggering dormant parts of the brain focused on reaction speed and reflexes to give the solider the edge needed to take that killing shot.

Locations
Psycho is very common in the capital wasteland, and sometimes sold secretly by shady merchants.
 * Some can occasionally be found in Sugar's house, southwest of Vault 101
 * Around 3-4 doses can be found in the Super Duper Mart
 * Is frequently found in raider establishments