Allistair Tenpenny

 is the owner of Tenpenny Tower in 2277.

Background
Tenpenny was born in 2197 in what used to be known as England. He somehow managed to cross the Atlantic Ocean and came to the Capital Wasteland to seek his fortune. He became quite rich, took over a pre-War hotel, and named it after himself.

Though Tenpenny is nominally in charge of Tenpenny Tower, Chief of Security Gustavo takes care of all security and administration matters, and Mister Burke (an employee with undefined responsibilities) seems to be more in charge of the place than either of them.

Daily schedule
Tenpenny is a recluse, never leaving his penthouse suite.

He carries a sniper rifle which he uses to shoot at things in the wastes during what he calls "Wasteland Safari."

Interactions with the player character
During the quest The Power of the Atom, the player can stand on Tenpenny's balcony with Tenpenny and Mister Burke and together witness the destruction of Megaton in a nuclear explosion. If you choose to blow up Megaton for Tenpenny and Burke, Tenpenny will give you a suite in the tower.

During the quest You Gotta Shoot 'Em In The Head, Mister Crowley wants to hire the player to kill Tenpenny. If confronted, Tenpenny will make a counter-offer, hiring the player to kill Crowley.

During the Tenpenny Tower quest, the player can convince Tenpenny to give his permission for the ghouls to move in.

Appearances
appears only in Fallout 3.

Behind the scenes

 * Tenpenny brings to mind Howard Hughes.
 * Both men are wealthy recluses.
 * Tenpenny's suite is littered with milk bottles; Hughes also amassed milk bottles in his rooms.
 * There is a row of empty Nuka-Cola bottles next to Tenpenny's door; Hughes urinated in his emptied milk bottles and lined them up near the door.


 * Tenpenny's "Wasteland Safari" is reminiscent of Amon Goeth, the concentration camp leader in the film Schindler's List. Goeth spends parts of his day sitting on the balcony of his large house looking out over his work camp and occasionally shooting workers.

Bugs

 * After Tenpenny is dead, Gustavo will occasionally refer to him as being dead and at other times simply tell you to go talk to him for a solution.
 * If you kill Tenpenny, Mister Burke will take out his silenced 10mm pistol and begin to shoot you, even if you silently kill him while Burke is in another room. The guards don't care (even if they're up there).
 * Occasionally Tenpenny can completely disappear. If the player talks to Gustavo, he will act as though Tenpenny has died, despite the absence of a corpse. This can be especially damaging if the player intended to peacefully let the ghouls into Tenpenny Tower. However, if the player goes ahead and allows the ghouls to invade, Tenpenny's corpse can be found in his bathroom and can be looted as normal. If the player uses the console command to teleport himself to Tenpenny's refID, however, he will appear inside Tenpenny Tower's external geometry (a normally non-passable zone), and find Tenpenny's corpse lying on the ground. Apparently he fell through his balcony's floor all the way to the ground. However, even though Gustavo will still consider Tenpenny dead, Tenpenny can be resurrected or cloned, allowing the quest to be completed normally.
 * Tenpenny disappearing (possibly falling through the balcony and dying), can also accidentally help to complete the quest, You Gotta Shoot 'Em in the Head. Despite the fact that you did not kill Tenppenny, the quest notes will be checked off as if you did. This can then cause an odd situation if the 1.1 patch is installed after this, as Tenpenny will be brought back to life, but the quest notes will say that you killed him.

Алистер Тенпенни