Fallout 4 console commands

The console is a debugging tool in the PC version of Fallout 4. It is useful for altering content while in-game, but may be used to cheat as well.

The key to open up the console differs with keyboard layout; you can try ` and if that doesn't work, refer to the list below to find the corresponding key for your keyboard layout: If you're still unable to find the key, it's usually the one to the left of 1 and just under the Escape key (Esc).
 * Belgian: ù (point keyboard)
 * Brazilian: `
 * Canadian Multilingual Standard: è
 * Danish: Æ
 * French: ² or ù
 * Finnish: Ö
 * German: ^ or ö
 * Italian: \ or |
 * Norwegian: ø
 * Portuguese: ç
 * Spanish: Ñ
 * Swedish: ö
 * United States: ~ or ' (to the left of enter/return key)
 * United Kingdom: ' (below the @ symbol, on the same key)
 * Turkish: "
 * Other possible solutions: §, ½

The console is only available from in-game while not paused.

The HUD will disappear and you will get a prompt (|) in the lower left corner of the screen where you can input commands. While the console is open, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout4_Default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view. Fallout 4 does not require you to turn off an Xbox/PS Controller if you are using one, to use the console. If you are using a controller, simply use your keyboard to enable the console.

Running a cheat script
On PC, place a file (with any name and with any extension - .txt, .bat, or nothing at all) in the Fallout main directory with any and all of the following cheats, ending with a semicolon and a new cheat on each line. To run the cheat script while in-game, type bat filename with no extension.

For example, to collect 1,000 of all necessary crafting materials, copy/paste the following and add it to the file:

player.additem 001BF72D 1000; Acid player.additem 001BF72E 1000; Adhesive player.additem 0006907A 1000; Aluminum player.additem 001BF72F 1000; Antiseptic player.additem 000AEC5C 1000; Asbestos player.additem 000AEC5B 1000; Ballistic Fiber player.additem 000AEC5D 1000; Bone player.additem 000AEC5E 1000; Ceramic player.additem 0006907B 1000; Circuitry player.additem 000AEC5F 1000; Cloth player.additem 00106D99 1000; Concrete player.additem 0006907C 1000; Copper player.additem 000AEC60 1000; Cork player.additem 0006907D 1000; Crystal player.additem 001BF730 1000; Fertilizer player.additem 00069087 1000; Fiber Optics player.additem 000AEC61 1000; Fiberglass player.additem 0006907E 1000; Gears player.additem 00069085 1000; Glass player.additem 000AEC62 1000; Gold player.additem 000AEC63 1000; Lead player.additem 000AEC64 1000; Leather player.additem 00069086 1000; Nuclear Material player.additem 001BF732 1000; Oil player.additem 0006907F 1000; Plastic player.additem 00106D98 1000; Rubber player.additem 00069081 1000; Screw player.additem 000AEC66 1000; Silver player.additem 00069082 1000; Spring player.additem 000731A4 1000; Steel player.additem 000731A3 1000; Wood

If the file name is called "test", simply type bat test in-game to run the script.

Debugging and mapping

 * - Fully activates all Pip-Boy map markers, making them both visible on the map and available as fast travel destinations. Note, however, that it does not update the "locations discovered" statistic in the Pip-Boy 3000. tmm 1,0,0 should allow you to see unknown locations without fast travel.
 * - Toggles "god mode" which gives the player invincibility to damage, radiation and oxygen underwater. It also gives unlimited ammo, carrying capacity and AP (reloading does use AP with some weapons) and stops item degradation. In addition, it enables building items at Settlements without using resources.
 * - Toggle Immortal Mode. Character will still take damage, but their health will never reach zero. No radiation invincibility, no infinity AP and ammo.
 * - Toggles clipping, which enables the player to move in any direction, including through solid objects and/or empty space. (A.K.A. "noclip"). It allows you to "fly" over an area and view it or get unstuck from a location. Make sure to click on an empty space to clear any IDs that are being used in the console for this to work, "prid" with no parameters also serves the same purpose.
 * Changes the Field of View. The higher the number the more of a fish eye effect. Defualt is set at 70. Example: fov 90 (type the number twice if it reverts when you close the console 'fov 90 90')
 * - Toggles freefly camera. tfc 1 freezes all animations, useful for screenshots.
 * - Changes the Freefly camera movement speed. 20 is default.
 * - Toggles UI Overlay (including console, type TM again to show.)
 * - Enable/Disable/Edit the lighting emitted from the character.
 * - Enable/Disable/Edit God-Ray
 * - Teleports the player to the specified cell. For example, to teleport to the Pre-War Sanctuary Hills from the beginning of the game type coc PreWarSanctuaryExt01 Red Rocket gas station which is next to Sanctuary would be "coc RedRocketExt".
 * - Writes console output to the specified file.
 * - Executes specified list of commands as defined by a text file (.txt)
 * - Searches for documentation in the help files. Good for hunting down item codes, perk lists etc.
 * Example: "help leather 0" - This will list all items with "Leather" in the name. Use PageUp and PageDown keys to scroll.
 * - Toggle "Grass Display"

Quests

 * – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed.
 * – Generates a list of current quest targets. Can also be used to find Quest IDs.
 * – Completes the given quest.
 * – Moves the player to the target of the current quest (if there is one marked).
 * - Completes all current objectives for the given quest.

Inventory manipulation

 * - Add any item to your inventory. Use the "help" command to find an item name (see above).
 * or - Lists Inventory with object IDs. Suitable for use with
 * equip item from the inventory; useful for equipping items that don't appear in Pip-Boy inventory.

NPC Manipulation

 * Replace ####### with item or NPC ID to spawn it next to the targeted object/actor. You may also write player.placeatme.
 * Lists NPC's Inventory with object IDs.
 * Resurrects NPC.
 * - Kills all NPCs and creatures in the area except for companions and "essential" NPCs that are too important to die. They will instead slump down until healed with a Stimpack.
 * - Opens any NPC's Inventory as if they were a container. Equipped clothes do not show.
 * - Toggles the AI on an NPC. This basically freezes them until toggled again.
 * - Changes the sex of the NPC. Please note that this does not always come out comely. (WARNING: Only use this on disposable NPCs)
 * Get Companion Affinity Level (Events usually triggered at 250, 500, 750, 1000 with 1000 being max)
 * Sets Companion Affinity Level
 * Modifies Companion Affinity Level

Stats and character manipulation

 * - Sets actor values to a given amount (S.P.E.C.I.A.L., skills, resistances, actionpoints, health, etc). Using setav will affect the perk chart and unlock new perks for the player to select from.
 * - Modify an actor value. S.P.E.C.I.A.L. set using "modav" will change in the Pip Boy but will not affect the Perk chart - use "setav" for this instead. The value will max out at its normal maximum value (100 for skills, 85 for resistances, 10 for S.P.E.C.I.A.L., etc.). A negative number lowers the variable.
 * - Set a value )
 * - Adds a specified perk. For a list of perks see Fallout 4 perks
 * - Removes a specified perk.
 * - Change player character's gender
 * - Set level. Note that this cannot be used to level your character down.
 * - Advance a point on a specific skill branch.
 * or - Edit player or npc appearance. # - player or NPC ID. WARNING use  to move camera close to face and freeze game so characters wont move around
 * - Show game settings value.
 * - Refills health bar, leaves radiation sickness.

Warnings

 * Be careful when using setscale to large numbers like 10. You may seem big and powerful, but a very small drop-off (in comparison to your size) will be fatal. Cliffs look very tiny from 50 feet up, but still kill you as if you were normal size. Additionally cells will still only load as if you were normal size, and moving through un-spawned cells can crash the game. It is suggested to use the no-clip command 'tcl' to prevent falling.
 * Refrain from using ForceAV instead of ModAV, especially if you want to revert the change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a will give the player character a carrying capacity of 5000. Getting an extra point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before getting the additional point of strength. On the other hand, a  will result in a carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately, and a subsequent  will place the value back where it should be based on Strength.

Items & world manipulation
This is easiest if you first click on something in the world with the console open, to target it.

- Removes the selected object.

- Adds a mod onto the selected item.

- Removes a mod from the selected item.

- Transports you to a room with access to all items in the game.Use "coc RedRocketExt" to get back to the world.

- Set the scale of an item in game. It's usually required to "disable" then "enable" the item for the new scaling to fully take place.

- Prints out the scale of the item in the console.

- Unlock doors, safes, terminals or any other locked container; you can of course also. Adding a number after lock sets the difficulty to that of the Lockpick skill. For example, lock 50 would create an Average lock, lock 0 a very easy, and lock 255 would create a lock that requires a key and so on. Unlock will not work on doors that are "locked from the other side".

- Activate an item, say a door, that is normally operated by a switch

- Similar to disable, will delete any item from the game, removing it permanently. It may disappear immediately, or it may require you to exit and re-enter the area.

- Similar to activate, but will open and close it without the player having to use it 0 = close 2 = open.

- Make the item yours. (for instance a cabinet or a bed, but if you try to make a safe or cash register and things like that yours, you will still lose Karma and there's almost no point.)

- Place an item next to the player; for many items only a of  is valid

- Move the player to a nearby item. Player needs to be within the same location cell.

- Sets the timescale, the ratio determining how fast game time moves relative to real time; the default setting is 30. For example, setting the timescale to 1 would cause one second to pass in game time for every second in real time.


 * Warning: Altering the timescale will cause the game to crash if NPCs spawned using placeleveledactoratme or movetoplayer enter into combat.

- Sets the gamehour to the entered value. Change applies only when player unpauses the game. Before making any changes to the gamehour using might be useful.

- changes weather