Gun Runners (Fallout: New Vegas)

Gun Runners is a location in the Mojave Wasteland. It is located just south of Freeside and is run by a trade group called the Gun Runners, who specialize in the manufacturing and selling of firearms.

External
Vendortron and Isaac are outside the compound.

Entering the Gun Runner complex is trespassing, and causes the guards on the premises (excluding Vendortron) to turn hostile. But they return to neutral between 24 and 48 hours after, even if you kill them.

Internal
The Gun Runner's building is a single story building that consists of a main lobby and a handful of other rooms. From the entrance, directly ahead is a workshop on the opposite side of the lobby. Within the workshop is a computer terminal containing the manufacturing specifications needed by Crimson Caravan's Alice McLafferty for the quest You Can Depend on Me. A "living quarters" section of the building is located to the left upon entering the lobby. This portion of the Gun Runner Headquarters is made up of a kitchen, off of which are a bathroom and bedroom.

Within the building are a single Gun Runner guard and three gunsmiths. The guard remains stationary in the kitchen in combat armor, armed with a hunting rifle. The three gunsmiths are sleeping at night. Should the player enter during the day, they will move from bedroom to the workshop a few moments after entering the building.

It should be noted that although all the guards and gunsmiths attack you on sight when around and inside the building, all items found are unowned and can be taken without any karma penalty. Vendortron outside will continue to serve players despite any hostile actions they take in the headquarters (although he will temporarily refuse to serve you while in battle with guards).

Notable loot

 * 1 Sunset Sarsaparilla star bottle cap in the little basket/box next to the metal table in the lobby. The basket/box contains 3 empty Sunset Sarsaparilla, and the cap can be found in the bottom.
 * 1 Future Weapons Today found in the cubby of a school desk in one of the bathrooms. A Patriot's Cookbook and Today's Physician found under separate stalls in the same bathroom.

Bugs

 * Upon selling certain items to the Vendertron, the game may hand over all items of that group, such as weapons.
 * The Vendortron in front of the Gun Runners' main gate has a bug in which purchased items are fully repaired after the point-of-sale. This is obviously exploitable, as it allows players to sell old used gear for expected prices, re-buy the same gear at the expected markup, and receive a full (and free) repair in the process. It is important to note that this bug will not reveal itself until after conversation with the Vendortron is fully terminated, after which time the player will discover the item to be fully repaired. After reselling the newly repaired item back to the Vendortron (for a substantial profit), the player may discover that the Vendortron's inventory now contains two copies of the same item: One which is fully repaired, and a second which will have the same repair level as the original item, making it possible to exploit the same piece of gear repeatedly. Note: This bug does not occur reliably - see Talk page for details.
 * Upon buying items to use on the reloading bench (such as primers, shells and powder) the game will crash after trying to come out of the bartering mode, but after the items have been purchased.
 * If Vendertrons caps exceed around 30,000 it will not go below this, no matter how much you sell to him. This is not exploitable as everything you sell will not award you the designated value and will simply give the weapons over to the Vendortron.
 * The store may not update when the gate to the Gun Runner's base is opened.
 * It is possible to be super-bounced into the air in front of the Gun Runners store, after trading inventory with a companion and turning around to face the Vendortron. This leads to the player character dying from the fall, unless the player is able to land on the roof of the Vendertron's kiosk, then fall to the ground
 * After visiting the Gun Runners the game may crash on next Save.
 * When you exhaust the Vendortron's caps, save the game and exit to Xbox dashboard. When you play game and load your save, the Vendortron's caps will be replenished.
 * If you try to attack the vendertron through the glass of the store and then enter the building, the Vendertron then appears in the Gun Runners building, and there is no way to defeat him as he seems to be invincible.
 * The Vendortron sometimes spawns outside of the store.
 * If you attempt to attack the Vendortron through the glass, (most likely with a unarmed or melee weapon) you can kill the Vendortron. He usually contains some microfusion cells and scrap metal or scrap electronics.
 * The three Gunsmiths may not attack you when you are shooting them, instead they will continue to work and watch you, as if you are doing nothing wrong.
 * If you have any weapon that have mods DON'T sell the same kind of weapon to The Vendorton while it's in your inventory, you many have selection the normal weapon but: he will pay the price for the normal weapon and take your moded. If you try and buy it back it will:charge you for the price of the moded weapon but sell you a unmoded weapon back.
 * The Gun Runner Guards might never respawn again.
 * If the guards do respawn, they will be hostile. It is unknown why, as they may have been "resurrected" by the game and due to former hostilities, will shoot you on sight.
 * Sometimes upon visiting the Gun Runners store for the first time at a lower level, the Vendortron's weapon inventory may be completely leveled, as in bypassing the level req's for the Vendortron to stock those items.
 * Knocking companions unconscious through means of explosive weapons might either have them wake up after an extended period of time, or never at all. This can be fixed by fast traveling to another location. (tested on Craig Boone, Veronica Santangelo, and ED-E with a Grenade Rifle).

Gallery
ru:Оружейники (Fallout: New Vegas)