Tinker Joe



Tinker Joe is a merchant patrolling near the RobCo facility in 2277.

Background
This wandering merchant sells a variety of junk, equipment, and weaponry, but also dabbles in scavenging and selling robot parts. He's built a good rapport with wastelanders, and Sheriff Simms of Megaton is particularly happy with his purchase of Deputies Steel and Weld. He can currently be seen wandering the wastes with his robotic entourage, which includes an old Mister Gutsy army unit named Sergeant RL-3.

Daily schedule
Tinker Joe moves between the following locations:
 * Northwest of the RobCo Facility Building.
 * The parking area south of the RobCo Facility Building (around 8 in the morning).
 * The cross road east of Tenpenny Tower, south of the RobCo Facility.

Other interactions

 * Joe sells Sergeant RL-3, a robot companion, for the price of 1000 bottle caps (500 with a passed barter check) if the player has a neutral Karma. If he is dead you will not be able to acquire Sergeant RL-3.

Appearances
Tinker Joe appears only in Fallout 3.

Bugs

 * It is possible that Tinker Joe will be stuck with the Protectron and the Mister Handy in one spot. Interaction will not be possible. Killing any of them will result in them disappearing.