Alien blaster

The Alien Blaster is a small energy weapon of alien origin which appears in Fallout, Fallout 2 and Fallout 3.

Fallout and Fallout 2
A strange gun of obviously alien origin. Looks like it can support small energy cells, however.

In Fallout, the Alien Blaster can be found in the "Alien Ship" special encounter.

In Fallout 2, the Alien Blaster can be bought from Willy whom you meet during a random encounter north of Modoc.

Additionally, the Alien Blaster can be picked up by hacking a terminal on the Enclave Oil rig in the maze room. By passing the science check when using the repair skill on a (each game randomly selected) maze room terminal one can find an easter egg. The egg 'hatches' a special item depending on players tagged skill. If the player has speech tagged and over 100% the egg is the alien blaster. Note that the game checks from the ordered list (Science, Repair, Gambling, Outdoorsman, Throwing, First aid, Doctor, Traps) first for a tagged skill over 100%, so in order to get the blaster the player mustn't have any of these skills tagged and over 100%.

The Alien Blaster is particularly devastating as a close range weapon, and along with the Turbo Plasma Rifle is one of the most formidable weapons in the Fallout games up to date.

It can be fired for 2 action points with Fast Shot and the Bonus Rate of Fire Perks. If used by a character with high skill levels and accompanying perks, it can cause up to 150 damage per hit. Very random damage and short range make it hard to consistently use effectively, so hope for a lot of critical shots.

Fallout 3
In Fallout 3 the Alien Blaster is one of the most powerful weapons in the game because a critical hit is guaranteed. You will more than often be able to take down any foe you encounter with one well-aimed shot to the head.

The Alien Blaster uses Alien Power Cells, a unique ammo that is extremely hard to find. In Fallout 3 the Alien Blaster does NOT use Small Energy Cells as it does in Fallout and Fallout 2.

Variants

 * In the Mothership Zeta add-on, a unique Alien Blaster called the Captain's Sidearm can be found. It is a silver version of the Alien Blaster, uses Alien Power Modules and is repairable with Alien Atomizers. It's a lot weaker, but has a shotgun effect making up for its lower damage.


 * Firelance - Although slightly weaker than the Alien Blaster, and much harder to find, the Firelance deals fire damage over time, and gains a nice damage bonus from Pyromaniac.

Locations

 * The Alien Blaster can be obtained next to the body of a dead alien lying a few feet away from his crashed spaceship. The Alien Crash Site is found due north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. There are only 120 Alien Power Cells found at the crash site.


 * In the Broken Steel add-on, another one can be found at Adams Air Force Base. It is held in the armory inside a locked box (Hard lockpick) in the giant Mobile Base Crawler. There are also alien power cells in the numerous ammunition boxes in the room. There are 4 ammunition boxes that contain 9 power cells each (significantly more if you have the Scrounger perk), and the Armory Master also has some on his corpse. There is a fairly good chance the Armory Master, a Security Officer or a member of the Enclave Squad Sigma will pick up the Alien Blaster before you can make your way to the armory where it is held.

Options for Repair
There are currently six ways to repair the Alien Blaster:
 * Caravan Merchants can repair the Alien Blaster.
 * Sacrificing the Firelance to repair the Alien Blaster
 * Giving the Alien Blaster to Protector Casdin and then pickpocketing it from him. This will bring the blaster to 100% repair.
 * Note: Killing him may not always leave the Alien Blaster on his corpse.
 * The Alien Blaster that was obtained at Adams Air Force Base can be used to repair the Alien Blaster. (option only if you have Broken Steel installed)
 * The Haley's Hardware glitch can be utilized to repair it to 100%. (option only if you have Point Lookout installed)
 * Using Alien Epoxy. (option only if you have Mothership Zeta installed)

Trivia

 * The Captain's Sidearm resembles Commander Adams' pistol from the 1956 movie the Forbidden Planet, both in design and firing. The energy bullets disperse in a very similar way when they hit solid objects, such as walls.
 * For some reason, no trigger is clearly visible in the game world or in the Player's hands.
 * The neon glow turns off when the player enters sneak mode.

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