Davison

 is the leader of the nightkin looking for stealth boys in the REPCONN Test Site in 2281.

Background
Davison is a Nightkin who was once a human. He is now devoted to "Antler", listening only to its will. Antler is an inanimate brahmin skull, as the player can comically point out. If you touch or shoot the brahmin skull, Davison will turn hostile. Davison is in charge of a squad of Nightkin who were sent to the basements of REPCONN to find a stealth boy shipment. Like all Nightkin, his skin is blue, and wears simple clothing, though his level of speech and intelligence compared to the others seems higher when he interacts with the player. Moreover, it appears that his weapon of choice is a bumper sword, and he is rather skilled at using it.

He can vaguely remember experiences as armed forces prior to his transformation into a mutant, but can only recall that he was a Captain and that his last name is Davison.

He found a note indicating a shipment of Stealth boys had been sent to the REPCONN Test Site, and led an attack on the site to find the stealth boys. He raved angrily over the local intercom system at Jason Bright.

Quests

 * Come Fly With Me: If the player stumbles him, they will have the opportunity to help him search for a large stealth boy shipment, the reason the Nightkin came specifically to the REPCONN facility. Apparently, Davison had previously come into contact with an invoice detailing a rather substantial shipment of stealth boys that was accidentally delivered to the REPCONN Test Labs office. He will request the player's help to seek out the equipment in the adjacent room, on account of the "crack-shot" ghoul, Harland, who had killed three unfortunate Nightkin who attempted to enter the room earlier. He gifts the player a key to open the lock he placed on the door - ordered by Antler - and waits for them to return. Now, if the player enters the room Harland is holed up in, they are given an ultimatum: find a female ghoul friend of his - dead or alive - and inform him of her situation, or he doesn't budge. After finding her in the jail pit, the player can return and tell him, after which he flees for the exit of the building.  In the upper level of the room, there is a terminal with a log of messages sent by REPCONN employees Bill Martin, Sanjeev Rajan, and Piers Isley that reveal REPCONN having returned the shipment of stealth boys. Now, the player can go and tell Davison, whereupon he will take the new note, and continue his search for the stealth boys.

Other interactions
Sometimes, he tells the player "Antler says you are the one that has been killing my kin!", and follows to attack, or immediately attacks the player for no apparent reason (can be caused by bumping into the table on which the skull lies). This may be related to finding Harland before Davison, since it would be extremely difficult to find him without killing any of his kin, as they are aggressive and scattered about the basement.


 * If you have killed all the Nightkin - including the prison guard - this can prompt him to attack you the next time you speak with him. He may immediately turn hostile, or he may tell you that Antler told him you killed all the Nightkin before turning hostile.
 * If you have a stealth boy you can sneak pass all of the Nightkin, kill the jailor, and complete both Harland and Davisons quest. There is also a second key near the jailor, it is in a desk in the back of a room with a bunch of computers.
 * If you only kill some of the Nightkin, he will mention that some of his flock are missing.
 * If you kill all of the nightkin, he will mention that he is all alone, and wonder where the rest of them went.
 * When he wants you to receive the stealth boy shipment from the room Harland is in, he warns you that this ghoul is not as "squishy" as the others. Squishy being a gamer term for an "unarmored" or "easy to kill" person.

Appearances
appears only in Fallout: New Vegas.

Bugs

 * He may become hostile if you go to interact to him. According to him, it is because you touched antler, but this bug may occur even if you have not touched antler. This can be fixed by using the console command Disable, then immediately using Enable, and talking to him again.
 * You may also use a stealth boy after Davison's hostility has been established towards you after attempting to interact with him. This will cause him to holster his weapon and become neutral, but Davison will naturally remain hostile to any of your engaged followers except Lily who will activate her own Stealth Boy. If you interact with him again after he turns neutral, he will speak with you. (If you talk to Davison after doing this, he will tell you that all of his kin are gone and he is all alone.)
 * If any of your companions moves Antler he will also become hostile (This can be avoided by trying to go the other way of where Antler is, or simply tell him/her/them to wait outside.