Charisma/Fallout Shelter

This page describes the Charimsa implementation $$

Background
Each SPECIAL attribute increases dweller efficiency in various rooms, during combat or when performing certain tasks. Although attributes can only be trained to a maximum of 10, they can still be increased to up to 17 through clothing bonuses. These additional points will not be visible on the dweller's SPECIAL bars but can be checked by tapping/clicking the bars, which brings up a more comprehensive menu that lists any and all bonuses.

Gameplay
Charisma determines the effectiveness of radio studios and living rooms by increasing the likelihood of attracting new dwellers for the former and speeding up reproduction for the latter. Additionally, it reduces the time needed to wait for a change after using the barbershop.

It is also used during wasteland exploration to help explorers succeed in encounters with "civilized" persons or groups.

Dwellers can improve their Charisma in the lounge.

In the wasteland, it increases the chances of finding items when dwellers go out on quests and explore locations in the wasteland. The higher the Luck, the better the items. During quest combat, it increases the speed at which the critical hit meter fills. In the wasteland, it increases the caps found.

Dwellers can improve their Luck in the Game room.