Kaelyn's Bed & Breakfast

Kaeylyn's Bed & Breakfast is south-east of the town of Arefu on a hillside just below the entrance to Vault 106. It appears to have been burned down and is now used as a lookout for raiders. There are two to three raiders in the building or in its immediate vincinity, and another raider with a hunting rifle on a bridge north-east of the inn.

This can be an extremely dangerous spot on the first journey to Arefu, as the sniper near the top can do substantial damage before the player may be able to get within firing range. As well, there is often a raider with a Flamer in the building who can do quite a bit of damage very quickly by lighting the player on fire, a few times the raider on the bridge will carry a missile launcher (If this happens I suggest that you rush the house with a melee weapon for cover). There is a trip wire trap (known as a swing trap, in traps article) in the front door that causes an object to swing down, this can cause large amount of damage many times if you run in to it or just stand there. There is no spot to rest here so it may be necessary to return to Megaton to heal up if the fight goes badly. By the destroyed building is a bridge which is also populated by a large number of raiders.

As with most raider camps and posts, Kaelyn's is repopulated regularly. Fast traveling here puts the player by the mailbox (an explosive trap), well within range of the sniper, so be warned that a fight will begin immediately.

This location seems to be a spawning point for a number of different encounters. In the course of a single playthrough, the following were found there after a fast-travel: Deathclaw (twice), Outcasts patrol (once), Brotherhood of Steel patrol (twice), slavers (once), as well as any number of Raiders. If more than one group is there at the same time, they will fight each other until wiped out, leaving you to pick off the survivors. This can be a good source of equipment/caps early in the game, as well as getting Deathclaw hands for making a Deathclaw Gauntlet.

Another author used this place to have a group of three Talon Company Mercs and Raiders at the broken bridge close by fight each other. The Talon Company Mercs used to respawn just like the Raiders, saving the player ammo and time, since they usually killed each other on a 3 vs 3 basis, including the Raiders' dog rushing close (and usually receiving laser fire barrages). The usual survivor from this mayhem was the Raider with the heavy weapon (flamer to be exact), who rushed by as well. Having the Talons spawn the first time might be related to the frequent attacks encountered by them, while the player has good karma. If so, Regulators might be a substitute for players who are "evil".

The Talons will spawn where their bodies have been lying. Any player who wishes such a fight to occur and save him/her the fight should drag the Talon Mercs under the bridge, else drag them to the eastern part of the bridge (doing so made them patrol normally and not "finding" the Raiders).