Albino radscorpion

The  is a new type of Radscorpion that is added to Fallout 3 in the Broken Steel add-on.

Characteristics
It is far more resistant to attacks than the Giant Radscorpion, and deals far greater damage. They are the same size as Giant Radscorpions and still drop 4 Radscorpion Poison Glands, but are milky-white in appearance and have red eyes instead of green.

Albino Radscorpions are incredibly powerful, almost on par with the Super Mutant Behemoth. An Albino Radscorpion has about 75% as much health as a Behemoth (in other words, 3 times as much health as a Deathclaw). Their attacks also do the same massive amount of raw damage as a hit from a Behemoth, and additionally they have very powerful poison.

Albino Radscorpions have the unique ability to regenerate their health, which they do in daylight hours, which is ironic because albinos are vulnerable to sunlight in real life.

Albino Radscorpions can be found wandering the Wasteland, often near major roads, and will utterly slaughter any roaming NPCs they come across. On Very Hard they can kill the player in three hits and kill most NPCs in one.

Albino Radscorpions also have tendency to appear in front of the Tunnel when doing the Broken Steel mission Death From Above, and usually attack and kill the Brotherhood of Steel Knight standing guard. They can also sometimes be found in front of the Arlington Library, as you fast travel to it and appear in front of the door you can possibly spawn next to one, this is extremely dangerous if you have the difficulty on Very Hard.

Also, these nasty creatures appear far more often when a player is above level 20, as they have a tendency to actually replace Giant Radscorpions, so do not be surprised if you encounter two or more in a single battle!

Attacks
Though the Albino Radscorpion appears similar to the Giant Radscorpion, it in fact has much more health and seems to do significantly more damage. When encountered, they use similar tactics as a Giant Radscorpion--i.e., rush their unfortunate victim--and they have a similar weakness: they must be in melee range in order to do any damage. On Very Hard, with no perks, less than 15 DR, and an Endurance of 5 or less, an Albino Scorpion can kill you with one strike, surpassing even a Behemoth or Deathclaw's attack in power.

Tactics
The best choice of attack, similar to fighting Giant Radscorpions, would be to use your surroundings to your advantage. If there are any raised platforms nearby (i.e. rocks)that are slightly taller than the Albino Radscorpion, you should be able to take refuge on top of the object which should place you out of the scorpion's reach. Backpedaling through rocky terrain or trees while firing at the Scorpion is a good choice, the terrain will slow them down, allowing you to fire from a safe distance. If that is not an option, use of the Dart Gun or Railway Rifle to cripple limbs and slow them down (if only marginally) is recommended. Note that they have the same running speed as you when their legs are crippled, so don't expect to be able to outrun them. Miniguns are also a good choice because of the stunning rate of fire.

The Gauss Rifle (from Operation: Anchorage) provides another useful tool to deal with Albinos. Since each critical hit knocks an opponent down, this weapon can flip an Albino (or any other type of Radscorpion) on its back. That can buy you valuable time if you need it, particularly in conjunction with the Dart Gun. However, some of that time is wasted on reloading from a shot, so this can backfire if you do not obtain a critical hit. If you do flip the target, following up with a Plasma Grenade- or even better, a Nuka Grenade- is very useful, as is backing away and dropping mines. A flamer can also cause excellent damage while the scorpion regains its footing. Sustained Gauss fire takes a while, but can keep the beast off its feet for most of a fight- and in the event you fight two of these creatures, popping one means you can buy time to deal with the other one-on-one for a few seconds, making life much easier.

Also, a Fat Man would be an advisable weapon for disposing of this beast. If you can hit the Radscorpion in the face with a Mini-Nuke, it will make the battle far easier and less suicidal. With Entomologist and high Big Guns skill (80-100, depending on difficulty), a single nuke will finish the fight.

Entomologist, a mostly useless perk up until now, is incredibly useful in taking down the white menaces. The 50% damage increase helps out a lot.

Nuka Grenades are also relatively effective, although (depending on Explosives skill) it still takes 3 to 5 of them to kill a single Albino Radscorpion. The Quantum Chemist perk is very useful for acquiring Nuka Grenades for use against the new high-level enemies in the DLC. Although nuka grenades are rare to find by themselves.

Another good strategy to use against this beast is to equip your Burnmaster. Use the Burnmaster out of VATS take down the Albino Radscorpion within a few seconds. This can also be a effective way to take down the Super Mutant Overlord and Feral Ghoul Reaver with the use of a Dart Gun.

People who have access to the Chinese Stealth Armor (acquired from the Operation: Anchorage DLC) and have 100 Sneak skill will have no trouble dispatching the beast even on Very Hard (as is the case with most creatures). Remain in stealth and use either the Shishkebab if you have the Pyromaniac perk or Jingwei's Shocksword if you don't have that perk. The sneak attack damage you make is enough to make short work of this creature without putting yourself at too great a danger as long as you always retreat a good distance from the Radscorpion after you've hit it, just in case it runs into you and discovers your location.

Another sound tactic for fans of unarmed combat is to use unequipped strikes to paralyze the critter, then equip a Deathclaw Gauntlet or Jack and finish it off. Just be sure to first do the same to any less powerful Radscorpion or Giant Radscorpion underlings! (Hints: By all means, DO NOT let the Albino attack you, position yourself with the paralyzed underling between you and it, and remember to enter V.A.T.S. for the last blow, assuming you have the Grim Reaper's Sprint perk, so you can pick up enough AP to paralyze the Albino on the killing blow to the underling!)

Dogmeat is exceptional at harrying the Albino Radscorpion and disrupting its attacks, allowing a player to take their time in hitting critical areas with guns or melee weapons. The radscorpion seems to be caught completely off guard by the dog's aggressive attacks and will fend off bites with its claws while rarely putting its stinger into action.

But whatever tactic you choose, don't forget about the drugs!  As soon as you see it, immediately pop a Med-X and a Psycho, then finish it off with the most powerful weapon you have. The Alien Blaster, powered by Psycho and Entomologist, will make very short work of it.

One good tactic is when you see one pop a Jet and then go into VATS and aim for the stinger and hopefully cripple the stinger which takes out their devastating poison attack.

Appearances
s appear in the Fallout 3 add-on Broken Steel.