Lobotomite

Lobotomites are surgically-altered humans found at Big MT $$

Background
Lobotomites are the result of medical experiments performed at Big MT. The Auto-Doc, programmed by Mobius, replaced their brains with Tesla coils. This routine was designed to keep all inhabitants of the Big MT inside and therefore secret, as only a brain inside a functioning human body can bypass the radar fence.

Characteristics
Lobotomites are only capable of simple tasks such as using doors, walking, and fighting hand-to-hand or with firearms. They seem to have a proclivity for collecting random objects, as evidenced by their base, the Cuckoo's Nest. They are actively hostile, but function well enough to be able to fight alongside other lobotomites. Although they wear almost no armor, the modifications made to their bodies make them significantly tougher and more resistant to damage than the average human. Unable to talk normally, they mainly grunt but some can at times be heard saying "die," "stop you," and "never."

Doctor Dala calls them "skinvelopes." Her observations report that 43% of the time when two lobotomites are left together, they will either fight for dominance or "...inject bodily fluids into each others' orifices." The Think Tank makes use of lobotomites for their various experiments - they can be found inside many labs, and the Courier can splice them with dogs and robots in the X-8 research center - however, the Courier has very little to no control over the results of their splicing.

Characteristics
Lobotomites wear lobotomite jumpsuits or patient gowns which offer very little protection against damage. This apparel has a low Damage Threshold, but the medium to high health of the lobotomites somewhat counterbalances this.

Lobotomites are armed with either a firearm or melee weapon. They carry more powerful weapons at higher player levels, and can pose a credible threat even to very high level players, since at very high levels they often carry hunting revolvers or brush guns. At all levels, melee-oriented lobotomites frequently carry Saturnite fists or proton axes.

Usually, they attack in groups of three - with two melee-oriented members and one ranged. A single night stalker occasionally can be found in their group, and nearby Y-17 trauma override harnesses will fight alongside lobotomies if both spot the Courier.

Named

 * Test Subject 1 - Found in the Cuckoo's Nest.
 * The Courier - After being operated on by the Think Tank.

Locations

 * Found all over Big MT, even after completion of the DLC.
 * The Cuckoo's Nest (1-3, after completion).
 * Waste disintegration platform (2-3 before completion, only one after).

Appearances
Lobotomites appear $$

Behind the scenes
Lobotomites were to appear in Fallout 2, but were cut and appeared only in a Fallout loading screen.

Bugs
Lobotomites are notorious for spawning right in front of the player. For example, fast-traveling to Ulysses' Point and waiting for a few seconds will cause lobotomites to spawn near Higgs Village and in front of the entrance to Ulysses' Point as well. The lobotomite that spawns at the entrance to Ulysses' Point may actually exit from the entrance at times, but generally just pops up upon fast travel.