National Guard training yard

The National Guard training yard is a location in the Commonwealth in 2287.

Layout
The National Guard training yard is a multi-building compound which served as a training facility and armory for the Massachusetts National Guard before the war. There are few accessible buildings, and the facility is filled with feral ghouls and turrets.

Buildings

 * National Guard armory
 * National Guard barracks
 * National Guard recruitment office

Notable loot

 * National Guard officer's password - Upstairs in the recruitment office, in a desk. Unlocks terminal on first floor and opens door to barracks and armory.
 * Stealth Boy - On the second floor of the barracks. At the top of the stairs, go straight to the end of the hallway and enter the room with a large hole in the floor on your left. The Stealth boy is on the shelf to the left of the yellow wooden crate.
 * U.S. Covert Operations Manual - On a table in the cafeteria of the barracks, near a cooler.
 * 2 power armor suits
 * On the western outskirts of the yard is a pile of large shipping crates. Inside one of them is a leveled full suit of power armor behind an expert locked security gate.
 * Inside the armory, behind the terminal-locked door. Leveled with a variable number of pieces.
 * 2 Vault-Tec lunchboxes
 * Behind/inside the curved desk at the far end of the main room in the recruitment building.
 * Inside the National Guard armory in the power armor room on the far left wall on top of the cabinet near a toolbox.

Related quests

 * The Silver Shroud: Upon killing one of the many people who have harmed the Commonwealth, the "Silver Shroud" may, optionally, assassinate Shelly Tiller.
 * The Lost Patrol: After discovering a distress signal, the Sole Survivor will find a fallen Brotherhood member...
 * Ghoul Problem: Ghouls are becoming a problem for the settlers, it's up to the Sole Survivor to deal with them.

Appearances
The National Guard training yard appears only in Fallout 4.

Bugs

 * Some of the feral ghouls inside of the buildings may be inexplicably non-hostile, even without rank 3 of the Ghoulish perk. This will also make any quest to clear the area of ghouls impossible to complete.
 * A mirelurk may spawn behind the locked door leading to the barracks.

Gallery
Тренировочная площадка Национальной гвардии