Nuka-World raiders

The Nuka-World raiders is the name given to a three-way alliance of powerful raider gangs that was organized by Colter and Porter Gage, with Colter serving as the man in charge of all raiders as the "Overboss", with the ultimate goal of taking over Nuka-World and building a raider empire.

Background
The 'alliance' boils down to more of a non-aggression pact, shaky and prone to infighting, mainly due to the fact that they spent over a year in Nuka-Town together, in close proximity, without any hope of expanding their respective territories in the park. They do all share a common goal, one of the very few things that has kept them together for so long, that being to claim Nuka-World for their own. Because of this unstable relationsip, bordering on full-blown war, due in large part to Colter's inability to follow through on his responsibilities as Overboss, Gage has been plotting with the leaders of the gangs to overthrow Colter and replace him with who ever killed him.

The Pack
The hierarchy of the Pack is based on the real-world hierarchal structure of a wolf pack, with the leader being referred to as the 'Alpha'. The Pack strictly follows the rule of 'survival of the fittest'. Like with certain animals, for example peacocks, they use their colorful and outlandish looks to boast. It is common, even downright expected, for members to challenge the reigning Alpha to win the title, which ends with the winner remaining, or reigning, as the dominant of the Pack;this usually means that the 'Alpha' is the most violent member of the Pack, but not necessarily the most capable leader. As Pack law forbids the killing of other members, the losers are generally publicly shamed and then exiled. Pack members are identifiable by their colorful outfits and bizarre face paints, with most members wear masks depicting an animal.

The Pack feeds the carnivorous animals they keep with human remains; evidence for this can be found in the Nuka-Town backstage.

Disciples
In criminology terms, the Disciples' common driving factor is the act of 'thrill killing', meaning that they are bloodthirsty and sadistic just because they can be. The Disciples are more similar to the raiders encountered in the Commonwealth than the Operators and the Pack, due to their extreme bloodlust and amorality. Their base in the hollow structure of Fizztop Mountain is filled with dismembered corpses and heavy gore. Since Nisha became their leader, and even created the name of the Disciples, they follow the natural way of the world: "Kill or be killed", i.e. "survival of the fittest", though to a higher extreme than the Pack. The only rule they follow is "Don't get caught."; the Disciples are pretty much free to do as they please, including killing members of the other raider gangs, as long as they aren't found out. Leaving behind evidence that trails back to the Disciples may lead to disciplinary measures taken from within, which usually means the offending Disciple is killed and disposed of, usually by Nisha herself.

The Gauntlet is built by the Disciples with a suggestion from Porter Gage, as a way of keeping them placated while waiting for Colter to follow up with the alliance's plans of taking over Nuka-World.

The majority of Disciples are women, though they are not female-exclusive; it is possible to find male Disciples in owned raider outposts, and a few can be seen in their base with Savoy being a notable male Disciple. All Disciples wear face-covering masks. The reason for this is unknown.

Operators
The Operators can be more easily classified as an organized crime group, & can even be referred to as a mafia, mob, or crime syndicate, as their main motivation for the alliance is the acquisition of caps and making profit. They are seen as less bloodthirsty than the Disciples and the Pack, with more functional outfits compared to the outlandish garb of their counterparts, along with a more approachable, reasonable demeanor, as demonstrated by leader Mags Black, an attitude that puts her at frequent odds with her more abrasive lieutenant and brother, Richard Black. If it can make a bunch of caps, it is very likely the Operators are involved one way or another, though even as they are focused on the profit, they are never to be underestimated in combat.

Interactions with the player character
The Nuka-World raiders will be under the control of the Sole Survivor if they agree to become Overboss. The gangs will each offer the Overboss benefits to acquire territory in Nuka-World's attraction hubs, as well as control of outposts in the Commonwealth. After laying the foundation for the budding 'raider empire', a civil war will break out in Nuka-World but will be quickly ended by the Overboss, leaving one gang eradicated depending on who poorly they were treated during the foundation process, and the other two remain loyal to their Overboss. Members of the Nuka-World raiders can be found on patrol in the Commonwealth, collecting slaves or caps to bring back to Nuka-World. The underbosses can give the Overboss missions to increase their power standing in the Commonwealth, or to defend their standing in Nuka-World.

Appearances
The Nuka-World raiders appear in the Fallout 4 add-on Nuka-World.