Demolition Expert

Demolition Expert is a Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics perk.

Fallout 2 and Fallout Tactics
For characters that like to blow things up, there is nothing better than this perk. Explosives set by this character do more damage and always detonate on time.

In Fallout 2, dynamite and plastic explosives cause an additional 10 points of damage.

Fallout 3
With each rank of this perk, your character will do 20% percent more damage with mines and grenades.

Affected weapons

 * Frag grenade
 * Frag mine
 * Pulse grenade
 * Pulse mine
 * Plasma grenade
 * Plasma mine
 * Bottlecap mine
 * Bio-gas canister
 * Cryo grenade
 * Cryo mine

Although weapons such as the missile launcher and Fat Man fire explosive projectiles, they are considered Big Guns and are not affected by this perk. However, the Fallout 3 Official Game Guide claims that the perk does work on missile launchers.

Bugs

 * The Nuka-grenade is not affected by this perk.
 * Grenades and mines used within the Anchorage Reclamation simulation are not affected by this perk.

Fallout: New Vegas
With each rank of this perk, your character will do 20% percent more damage with all weapons governed by the Explosives skill.

Note that this damage bonus only affects the actual explosive part of the weapon's damage, not the physical impact. For grenades and mines this is a negligible difference as they typically only deal 5 physical throwing damage at most. But for a Fat Man (GRA) it is much more significant as 400 of its 1000 base damage is from the physical impact.

Affected weapons
Prior to patch 1.4.0.5xx, the Demolitions Expert perk only applied to weapons listed in a specific Form List, which contained a few notable (and undesired) omissions. The patch subsequently expanded the Demolitions Expert perk to apply to all weapons governed by the Explosives skill, unique, DLC, or otherwise. For reference, a full listing of Explosives-skill weapons follows.

Fallout: New Vegas Explosives skill weapons, 2

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