Mod:DUST Survival Simulator/Weapons of Dust

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Dust introduces a variety of new, non-craftable and craftable weapons to New Vegas. This page covers the characteristics of all weapons DUST adds to New Vegas.

The following information was last reviewed for DUST Version 2.0 As of 2019/04/05. All weapons were checked using using the G.E.C.K and FNVEdit.

Weapons and DUST
All weapons in DUST suffer from increased wear. Vanilla wears weapons at a rate of 0.2 weapon health per attack, whereas DUST sets this rate to 0.5. Usage of Junk rounds, the predominant type of ammunition available in DUST, will generally increase the wear even more.

Quoting the general skill requirements for weapons as stated on the DUST Nexus mod page:

"All weapons have standardized skill requirements. To be used without any sway pistols require 50, rifles require 65, automatics require 75, and scoped weapons require 100. Melee weapons are standardized based on size and whether they are bladed/blunted."

Legend

 * Name: Name of the Weapon as it appears in-game.
 * Damage: Base Damage. The full base damage can be dealt only, if the corresponding skill is at 100. Note, that the dealable damage for Guns also varies with the type of ammunition used.
 * DPS: Maximum damage per second, calculated from maximum base damage per attack count possible attacks per second. Clip size, reload times and other factors are currently not taken into account, so actual sustained DPS might prove to be much lower.
 * Spread: Spread, which describes the maximum angle projectiles can deviate from the intended trajectory. Note, that sway does not correspond to spread. Sway simply makes aiming harder by constantly moving the weapons visual aim, while spread is an unavoidable, inherent characteristic of the combination of ammo and weapon used. In other words: Spread is how straight a line the weapon shoots (the lower spread is, the straighter), while sway decides on the magnitude of wobble the Survivor experiences while aiming.
 * Health: Health of the weapon, if repaired to 100%. The maximum number of attacks possible, before the weapon breaks in DUST is health * 0.5.
 * Ammo: The type of ammunition used by the weapon. For brevity, variations like Junk, SWC, and others have been ommited. DUST introduces Junk rounds for any calibre, while still allowing Suvivors choosing the Hand Loader perk to craft custom rounds. This perk is bugged in DUST, visit the Known Bugs page for more information and a workaround.
 * Clip Size: The number of rounds of a clip for the weapn at hand can hold.
 * Weight: Weight of the weapon in lbs.
 * Skill: The skill requirement as per above quote to reduce sway. Note that even a skill of 100 does not completely eliminate sway.
 * Strength: Being below the required strength threshold for a weapon will increase sway, even if the corresponding skill is at 100.
 * BaseID: The Form ID of the weapon. xx denotes the position of DUST in the load order.
 * Notes: Additional Notes.

Please consult Fallout: New Vegas Weapons on the Nukapedia for more information.

Guns skill
The following tables describe DUST specific weapons governed by the Guns skill.

Weapons
1Despite sharing their names, these weapons do in fact have different characteristics, with the 17 Damage variant being the craftable one. Despite a weight of 2.0 lbs being shown in the Workbench recipie before crafting, the crafted Makeshift Gun will weigh 1.50 lbs.

Energy Weapons skill
The following tables describe DUST specific weapons governed by the Energy Weapons skill.

Weapons
 1DUST lists this weapon as requiring the Energy Weapons skill, despite being a 9mm revolver. 2Despite sharing their names, these weapons do in fact have different characteristics, with the 9lbs variant being the craftable one.

Melee Weapons skill
The following tables describe DUST specific weapons governed by the Melee Weapons skill.

Mods
None of the DUST weapons requiring the Melee Weapons seems to be modifiable.

Explosives skill
The following tables describe DUST specific weapons governed by the Explosives skill.

Weapons
1This weapon is craftable at a Workbench 2This weapon is craftable at a Workbench, but the recipie is name is Pipe Bomb. The crafted weapon will be named Homemade Pipe Bomb. 3This weapon is craftable using the Crafting Kit.

Mods
None of the DUST weapons requiring the Explosives skill seems to be modifiable.

Unreachable weapons
DUST includes weapon variants seemingly unreachable by other means than using the game console, and appear to not be used in-game.  1Probably was used as the base for the corresponding, lootable Grand .50. 2Probably was used as the base for the corresponding, lootable Makeshift Harpoon Gun. 3Does not appear to be used in-game. 4Probably was used as the base for the corresponding, lootable and craftable Makeshift Crossbow. 5Probably was used as the base for the corresponding, lootable Exerimental Cryo-Gun. 6Probably was used as the base for the corresponding, lootable Makeshift Minigun. 7Probably was used as the base for the corresponding, lootable and craftable Homemade Incideniary Frag Grenade. 8Probably was used as the base for the corresponding, lootable and craftable Molotov Cocktail (Nuka). 9Probably was used as the base for the corresponding, lootable and craftable Makeshift Grenade Launcher.

Locations
Spoilers as to where to find some of the Weapons of Dust, especially those appearing in special locations.