Escape!

Escape! is a main quest in Fallout 3. It is also an achievement on the Xbox 360 and PC and a bronze trophy on the PlayStation 3.

Detailed walkthrough
The quest begins with Amata frantically trying to wake the Lone Wanderer up. She informs them that their father has left Vault 101 and Jonas is dead. Every member of the vault security team has been ordered to attack the player character because the overseer thinks that they are aware of James's departure, and radroaches have infested the vault. Amata offers a 10mm pistol in perfect condition to the player character, which can be accepted or refused. If one refuses, Amata will keep the gun and use it against a security guard later. The player character may also become angry towards Amata, resulting in her remaining in the room. The player character may still leave, however.

Outside of the room, one will encounter Officer Kendall, who is being attacked by several radroaches. If he survives the attack, he will become hostile towards the player character as soon as the radroaches are dead.

DeLoria residence
Butch DeLoria approaches the Lone Wanderer shortly thereafter, running down the hallway begging them for help. His mother is being attacked by radroaches, and he is too afraid of them to fend them off himself. If the player character has any weapons in their inventory, one can suggest to Butch that he is capable of killing the radroaches himself by lending him a BB gun, baseball bat, or through a Speech check. Alternatively, the player character can kill the radroaches for Butch. Other options include leaving, telling Butch his mother is doomed or killing him. If Butch is killed, his mother can still be saved. Regardless of choice, the player character will receive Butch's Tunnel Snake outfit. If one refuses to help, Butch will continue to call for help and follow the Lone Wanderer to plead their case.

Clinic
Near the clinic, Officer Gomez will run into the Lone Wanderer and tell them to leave the vault, allowing them to go free. One has a few options here involving the officer, two of which involve blaming him for Jonas' death. Andy can be found torching radroaches in this corridor. In the nearby diner is the body of Grandma Taylor. Stanley is hiding in the medical office behind a Very Easy lock, but one can either pick it or wait until Andy kills the radroaches, at which point he'll come out on his own. The Medicine Bobblehead is on the desk in the office.

Atrium
When entering the atrium, one will see two fellow vault dwellers contemplating escape, referencing the player character's father in the process. Tom Holden will rashly run into the guarded corridor, shouting his name and asking to be let through. Mary Holden will comment on his rashness, before running to her death after his at the hands of security. If the guards are engaged before they rush in, the couple will flee and no violence will take place. The door at the end of the corridor leads to the vault entrance and is secured with a Very Hard lock.

The route one will need to follow is through the security door just to the right of the entrance corridor. It has been jammed open with a locker. Proceed up the stairs, where one will encounter 2 radroaches, and an additional 3-5 radroaches in the connecting corridor. At the upper level of the atrium, the facing doorway will be open while the two doors on the wall to the left are inaccessible.

Heading to the only open door, one will pass a windowed room with Allen Mack and Gloria Mack inside. Allen will begin shouting at the player character, blaming them and their father for the predicament that they are in. Security Chief Hannon is usually found wandering around here as well and will attack. There will be a dead maintenance worker, Floyd Lewis, by a toolbox, near the next corridor to progress through.

Overseer's office
When turning the corner, one will hear Amata and her father, the overseer, Alphonse Almodovar talking. He is interrogating her about the Lone Wanderer's whereabouts. If they let Amata keep the 10mm pistol, she will free herself by shooting Mack. If the player character enters the room, Amata will flee and Mack will attack.

The overseer begins making demands of the Lone Wanderer, to which the player character can respond with their own, inquiring about the overseer's office key and terminal password. The overseer will refuse, and if he is threatened for the keys, he will attack or call for help. If Amata is threatened, he will give in. One can also choose to respond that they can escape without them. The keys may also be pickpocketed from him, or found in lockers near the door and computer. A key can be found in a dresser in the overseer's room, where Amata is found. The overseer can also be killed. If the Lone Wanderer gives him their weapons and ammunition, they will turn hostile and attack. If the overseer is not hostile and further dialogue is attempted after the conversation, he will simply say he has "nothing else to say to you" and the Lone Wanderer can leave. If one attacks Officer Mack and kills him, Amata will run to her room and thank them for saving her.

Vault entrance
Amata will be waiting in the connecting room if she was rescued. If the gun was not accepted at the beginning of the quest, she will present it to the player character when spoken to. If the player character does not pick up a key to the office, the red door to the overseer's office will have to be picked. The lockers in here have the overseer's terminal password. If not picked up, the terminal will have to be hacked.

Once logged onto the computer, one can select the "open overseer's tunnel" option to proceed through the secret passage. A door is at the end of the tunnel and once through, one will find themselves in a small room with a switch on the wall. Once activated, it will reveal a larger room. There's another switch here that will open the vault door. Once opened, Amata will come down to say goodbye.

Shortly after this, another door will open and any surviving security officers will enter. The final objective is to run through the exit and reach the final door between the player character and the Capital Wasteland. When the final door is activated, the player character will be offered one last chance to change their name, race, initial S.P.E.C.I.A.L. stats, tagged skills, sex, and initial appearance.

Exiting the vault completes the quest and nets 200 XP.

Transition quotes
Full transition audio:

Bugs

 * Attempting to interfere in the event with Tom and Mary can cause several strange effects. (See discussion page)
 * If The Overseer becomes hostile but is not killed before reaching the Vault door, Amata will still speak as if he were killed by the player.

Gallery
Flucht! ¡Huye! Fuite ! 탈출! Ucieczka! Escape! Побег! Втеча!