Festus (Fallout: New Vegas)

Festus the Animated Rancher is the automated Sunset Sarsaparilla Company mascot robot residing in the Sunset Sarsaparilla headquarters' lobby $$

Background
Unlike most other robots in the wasteland, who operate with a degree of autonomous artificial intelligence, Festus is a simple machine that only responds to a set of about a dozen designated command phrases and answers with pre-recorded responses. Such as the reluctant case with advisory about drinking too much Sarsaparilla that was broadcast on channel 6 television.

Before the Great War, an urban legend circulated that if anyone collected enough specially marked bottle caps and took them to the headquarters building, they would receive a prize. The legend has persisted after the war, becoming a grandiose wasteland legend. One where Festus is a centuries-old guardian of the Sunset Sarsaparilla treasure.

Festus is still operational with centuries of wear and tear, despite the wooden cabinet having been shot several times, breaking the front glass window and taking its right arm and eye. Festus' speaker is also damaged, shifting in quality and volume as the prerecorded lines are played.

Lucky Horseshoes
If the dialogue option "I Feel Lucky" is chosen, the Courier has the option to play a variant of Blackjack called Lucky Horseshoes with Festus, who will provide instructions.

Appearances
Festus appears $$

Behind the scenes
According to a cut terminal entry, Festus was "massively popular" with the visitors.

Bugs

 * Sometimes, when entering the Sunset Sarsaparilla headquarters, a loud metal crashing noise can be heard (like when a robot crashes to the floor), due to Festus having turned 180 or 45 degrees to face the wall. Interaction is still possible, even though the player character will only be able to see the back panel. He may eventually turn back if one re-enters.
 * It is possible to knock him unconscious with the Golden Gloves or boxing tape. If done so, the Courier cannot speak to him and he will not regain consciousness. They can also walk through him.
 * Sometimes, when entering dialogue, the words may skip to the next line. The next lines will also skip until the player character is ready to talk.