Mod:Fallout: The Frontier/Whisper Winds cavern

Whisper Winds cavern is a cavern in the north-west section of the map. To get in the player needs to complete A Man of Cloth quest.

The cavern is very sprawling inside, with its own little town lit by lanterns and torches, similar to Little Lamplight in Fallout 3.

A recurring gag is that the Courier can repeatedly ask characters who they are, resulting in them getting annoyed.

History
According to a note by Hector Clements:


 * Portland Exclave Militia
 * Base of Operations: Whisper Winds Cavern
 * Leader: Deetz or Jacob (details not clear)
 * Estimated Strength: 70 to 100 able-bodied adults. Well-stocked with mid-grade conventional weaponry.
 * Threat Level: Yellow
 * Recommendation: Continue to monitor AO. Missionaries should avoid contact. See additional notes.

Whisper Winds Cavern is shanty town. It contains a medical center, a bar, a cantina, and a trading post plus several individual dwellings. A crude intercom system fashioned from parts of a bunker is used for communications. A variety of food crops are grown by utilizing UV lamps and rain water. A candlelit shrine carved out of a stalagmite sits in the middle of town to represent a tomb of someone called "the mother". Approach with caution, as they have demonstrated xenophobic tendencies.

Inhabitants

 * Charles L. Ray
 * Deetz
 * Dixie June
 * Dun
 * Earl
 * Georgia
 * Gunny
 * Jacob
 * Travis
 * William June