Mod:Creation Kit/Say - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Causes this reference to speak a topic as if it were the specified actor.

Syntax
Function Say(Topic akTopicToSay, Actor akActorToSpeakAs = None, bool abSpeakInPlayersHead = false, \ ObjectReference akTarget = None) native

Parameters

 * akTopicToSay: The topic the object should say
 * akActorToSpeakAs: The actor this object reference should use to speak as (passed to topic conditions and used to select voices). This parameter is ignored if this function is called on an actor. If it is none, no actor will be used for conditions.
 * Default: None
 * abSpeakInPlayersHead: Should the voice come from within the player's head?
 * Default: False
 * akTarget: Target reference to say line to. Used for conditions.
 * Default: None

Return Value
None.

Examples
JoeBob.Say(HowdyTopic) Statue.Say(HaltTopic, TownGuard)
 * Have the actor say the topic
 * Have the statue speak the topic as if it were the town guard