Mod:Fallout: The Frontier/The Netwrk

The Netwrk is a faction in Fallout: the Frontier. The organization is led by a being calling themselves the Mod:Fallout: The Frontier/Tenth Eye|Tenth Eye.

Background
Before the Great War, the Netwrk was a group of machines created by pre-War "giants" to police and control the populace. After the Great War, the Netwrk's purpose was designated by the Tenth Eye, its architect.

The eyebots function as scouts for the Tenth Eye. Through their sight, and controlling them using radio waves, the Tenth Eye is able to see and comprehend the numerous events and characters throughout the regions the Netwrk surveys. The name Netwrk comes from the fact that all these Eyes are interlinked to the Tenth Eye himself. The "o" missing in the name is due to the letter being frozen cold and falling off the eyebot's metal surface.

The locals relation with the Netwrk is very limited, and only a select few can even interact with the Eyes. Aside from the player, a character named Vent is said to be a spy for the Netwrk, and she can be found in the Netwrk Outpost, southeast of Frontier. The Tenth Eye also provided some information to the Breach Outreach reporters for a certain price.

Location
Finding their bunker is the last step in the Mod:Fallout: The Frontier/All Eyes on You|All Eyes on You questline, with the location being added to the player's pip-boy automatically when all the nine Eyes are satisfied. However it is possible to find the HQ on your own, although the player can't get the audience with the Tenth Eye neither can he get the loot from the base due to the entrance requiring a code (given by the Tenth Eye himself) to unlock the door.

Quests
Mod:Fallout: The Frontier/All Eyes on You|All Eyes on You

Behind the scenes
The Netwrk was written by NazoTheDark.