War Never Changes

War Never Changes is a quest and a trophy in Fallout 4. The quest takes place on October 23, 2077, in the player's pre-war suburban home in the suburban Sanctuary Hills.

Walkthrough
. The player begins in front of the bathroom mirror, preparing to go out for a Veterans Hall meeting alongside his spouse, Nate/Nora. Upon finishing character aesthetic customization by the mirror, the player goes outside to answer the door. Within the house, the player can interact with a variety of objects and goods, such as bottles of Nuka-Cola, boxes of Salisbury Steak, their infant son, Shaun, and the house's resident Mr. Handy, Codsworth. Opening the door, the player encounters a Vault-Tec salesman, who states that the player has been selected to enter the area's nearby Vault, Vault 111. During this speech sequence, the player can choose and customize the following: Once this customization is done, the player returns to find that Shaun is still crying, despite Codsworth's attempts to clean him up. The player then enters Shaun's room and tries to calm him down by spinning the mobile; upon activating the mobile, Codsworth rushes in, and calls the player to the Television. The reporter on the Television, in a distressed manner, proclaims that nuclear detonations have hit New York and Philadelphia, and that one warhead is inbound for Boston, before abruptly signing off. The player and their spouse then rush towards the vault alongside other Sanctuary Hills residents, as U.S. Army vehicles block the streets. Upon reaching the Vault gate, they find the Vault-Tec salesman, who is refused entry and threatened by the U.S. Army officer on duty. The player then approaches the officer, who checks their credidentials--one male, one female, and one infant son. The player is then granted clearance to enter Vault 111, and is instructed to step on a platform that would lead them into the vault.
 * Name
 * S.P.E.C.I.A.L. points

Just moments before the platform begins to lower, a bright flash is seen, followed by a loud noise and a blast of smoke; a nuclear detonation has occurred within the Boston area, and the platform rapidly lowers down, just in time as the blast hits Sanctuary Hills. The platform then lowers down into Vault 111's entrance, where the player and a few other Sanctuary Hills residents pass through.

Once inside the vault, the player and the rest of the Sanctuary Hills survivors are screened by the Vault overseer and Vault-Tec staff; the player is given a Vault 111 jumpsuit and is directed through a passageway. Within the vault, other residents show anxiety and fear at their new home, as Vault-Tec staff try to reassure them with the features of Vault 111's amenities. The player continues along the passageway to a room filled with several chambers, where a Vault-Tec doctor is standing. The doctor claims that the chambers are for decontamination purposes, and the player is instructed to enter one of the chambers, with the spouse and Shaun taking another. Inside the chambers, the doors seal shut as an automated voice begins a countdown, with the player's vision going white.

The player is then jostled up by the automated voice: the room outside is dark, with the rest of the Sanctuary Hills residents still inside the chambers. It is revealed that these are cryo-chambers--another part of Vault-Tec's myriad societal experiments as part of "Project Safehouse". Two mysterious figures, a man and a woman, enter the room. They open the chamber holding the player's spouse and Shaun, with the spouse suddenly waking up from cryo-sleep. Confused, the spouse asks what the two individuals are doing there, as they demand that they take Shaun. The spouse refuses, and tries to hold onto Shaun; in an instant, the mysterious man shoots the spouse with a revolver, and takes Shaun away from his/her lifeless arms. The player suddenly re-enters cryosleep as everything fades to white once more.

Waking up again as the automated PA system announces a malfunction, the player falls out of the chamber, and walks up, shivering, to the now dark vault room. Vowing to avenge his/her dead spouse (the spouse's wedding ring can be looted from his/her mummified corpse), the player then wanders around the Vault, discovering that most of its cryogenically suspended residents have died in their chambers as a result of a malfunction. Moving into the Vault's main hallways, the player then discovers the skeletal remains of other Vault 111 residents and staff, suggesting that a violent confrontation took place. The player also encounters radroaches within the Vault's power room, to his/her shock and disgust. Upon entering the living quarters and overseer's office, the player soon discovers the purpose of the vault, as well as the reason for all the skeletal remains--a mutiny had occurred in the vault, with Vault-Tec staff members rebelling against the Overseer. The player then can hack into the Vault terminal or search for the password to open the entryway to the vault door chamber. Upon entering the exit chamber, the player finds a pip-boy stuck to the skeletal remains of a Vault-Tec scientist, which the player promptly removes and connects to the vault door control system. The vault door opens, and as the player enters the elevator, he/she is given one last time to customize their appearance/stats before heading out into the wasteland.

Requirements
Escape Vault 111

Trivia

 * The theme that plays on Shaun's mobile is the same theme that plays in the quest "Baby Steps" in Fallout 3.
 * The commercial that plays on the television is the live-action promotional video for the Fat Man, used as part of Fallout 3's viral marketing campaign.
 * During the TV broadcast, the news anchor mentions mechanized US Armed Forces units on the "island of Mambajao", and naval fleets in the Bohol Sea. In reality, Mambajao is a town on the island of Camiguin in the Philippines, indicating that the United States was fighting on a Pacific/Southeast Asia frontline.