Primm

Primm is a town in the Mojave Wasteland in 2281.

Background
Pre-War, Primm was “budget Vegas,” a tiny town where Californians could go to gamble, the shortest distance between their wallets and a hole in the ground. Now it is not much of a settlement at all, and it is poorly populated to begin with and more treacherous since the Powder Gangers broke out of prison. Wastelanders have scouted out Primm for settlement in recent years, but even at its “prime,” it was unlikely to have had a large population. To attempt to attract potential travelers along the then-freeway, two “themed” casinos were built around the exploits of two desperadoes from ancient history, and an archaic (and now highly dangerous) El Diablo rollercoaster.

The landscape of Primm is dominated by a few empty ranch homes, the rubble of the town’s main streets and store-fronts, and a small NCR camp set up southwest of town to prevent Convicts from pushing further south to the NCR’s Mojave Outpost. The townsfolk, now without a sheriff after he was murdered by Powder Gangers, are holed up across the road from the Mojave Express Couriers, in the down-trodden old Vikki & Vance Casino. Low on supplies, the townsfolk can’t hold out much longer, and the Convicts’ presence continues to build as they’ve recently commandeered the larger Bison Steve Casino and Hotel, patrolling the unstable El Diablo rollercoaster and wrecking the remaining grandeur this place once had. Primm faces a grim reality: there are few people here to keep order.

Layout
When approaching Primm, one will be greeted by an NCR trooper saying that the town is off-limits. In the center of town lies a barricade that bisects it. The barricade is held on the west by a squad of NCR troopers, led by Lieutenant Hayes. When crossing the bridge east into town, be wary of a few frag mines lying on or near the wooden boards that connect the bridge. Companions can often set off these mines due to the tight nature of the bridge.

There is a roller coaster in town which runs above and around the Bison Steve Hotel. Several convicts can be found on and around its tracks. Once inside town, the Courier can access the Bison Steve Hotel, where Deputy Beagle is being held by escaped convicts, or can cross the street to the Vikki and Vance Casino, where the non-hostile citizens of Primm can be found. Either option will enable the Courier to trigger the quest My Kind of Town, given by Deputy Beagle (in the Bison Steve Hotel) or Johnson Nash (in the Vikki and Vance Casino).

In the southeast end of town there are four lootable houses. Across the street from the Vikki and Vance Casino and the Bison Steve hotel is the Nash residence, which doubles as the Mojave Express, and inside it is ED-E. It is on the table inside of the Nash residence. Once repaired, the quest ED-E My Love will become available.

Outside the house lies the remains of the fourth courier, Daniel Wyand, along with the fourth courier note. There's a campfire located south-west of the casinos, in the cluster of houses. To the northwest behind the back wall and in front of the cliff there is a hollowed-out rock.

Appearances
Primm appears only in Fallout: New Vegas.

Behind the scenes
Primm is based on the town of the same name in Nevada, with many of its features (Bison Steve's, El Diablo rollercoaster, Vikki & Vance) reflecting real-life equivalents (Buffalo Bill's, Desperado rollercoaster, Whiskey Pete's, respectively).

Bugs

 * If the New California Republic takes over Primm, some citizens will say that "Primm wimped out and accepted NCR rule." Even if Meyers or Primm Slim is chosen as Primm's sheriff, this line will be spoken from time to time throughout the wasteland and even from Primm residents.
 * The dead courier outside the Mojave Express may not appear, therefore not allowing looting his body for his courier message.
 * The guard that's supposed to greet you may instead be hostile to you, regardless of your reputation or outfit.
 * The sheriff's duster inside the Sheriff's Office will not disappear after the My Kind of Town quest.