Alien Disintegrator (Mothership Zeta)

The  is an energy rifle of alien origin which is added to Fallout 3 with the Mothership Zeta add-on.

Characteristics
The Alien Disintegrator is the primary rifle used by Alien crew and soldiers during Mothership Zeta. It has a massive 100-module battery size, and deals far more damage than any human rifle that isn't a Gauss weapon. However, it lacks the high accuracy of the Alien Blaster or Alien Atomizer and has a slower rate of fire.

A Disintegrator can fire 518 bolts, 5.18 reloads, before breaking.

Variants

 * Destabilizer - The Destabilizer is a fully automatic version of the Disintegrator. However, it deals very little damage per shot, at least compared to the Disintegrator and have a less speed reloading.


 * Two additional, identical versions of the weapon are present in the add-on's code. Examined in the G.E.C.K. they differ only by their IDs, and . They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal Alien Disintegrators or their variants. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown.

Behind the scenes

 * The weapon's appearance is that of a space age blunderbuss, which was not an uncommon appearance in 50's pulp fiction/sci-fi magazines.

Bugs

 * The Disintegrator displays the icon of a Small Gun in the hotkey menu.

Дезинтегратор Чужих