Cryo Grenade (Mothership Zeta)

The Cryo Grenade is a type of grenade which is added to Fallout 3 in the Mothership Zeta add-on.

Characteristics
The Cryo grenade deals only one point of damage to targets, but will freeze them solid for 3 seconds. Take that time to get a few easy shots on the foes with a more powerful weapon. Or, use it to freeze an NPC in possession of a unique weapon, then take it from them while they're frozen.

Locations
These grenades can be obtained from Elliot Tercorien after releasing him from stasis and going through the Cryo Lab with him. He will pick up some cryogenic parts in the area where Beckett and Daniels are frozen which enables him to start making the grenades upon return to the Engineering Core. He will give you 3 Cryo Grenades and 3 Cryo Mines after you wait an hour for him to make them. After that must wait another 3 hours for him to make 2 more each time you ask. Elliot will not be able to make any more Cryo Grenades or Cryo Mines after he leaves the Engineering Core during "This Galaxy Ain't Big Enough"

Bugs

 * If you are caught in the blast and paralyzed, the frost effect will not appear unless you are in your vault undergarments.
 * Being caught pickpocketing while a cryo grenade is your current weapon (holstered or not) may cause the pickpocketed NPC to fall over as though they were frozen, without the visual effect. Talking to them will bring up their inventory, allowing you to take items from them at will.

Appearances
The appears in the Fallout 3 add-on Mothership Zeta.

The was originally a weapon cut from the final version of Fallout 3 for an unknown reason. It does not exist in the final version of the game, nor does it exist as an unused item in the G.E.C.K. editor. However, the mesh and texture are contained within Fallout 3's BSA files, these files however were not used and new meshes and textures were made to replace them in Mothership Zeta. Another cryo weapon, the Cryolator exists only as a mesh and textures in Fallout 3's BSA files.