Peoria

The tribal village of Peoria (also called Preoria) is now only a mockery of the once big city of Peoria, Illinois, located halfway between Chicago and St. Louis.

Overview
After the War, only a small, primitive village was living here. They built their homes over a pre-War storehouse of fusion batteries, which they believe was a gateway between life and death. While the Whachutu tribals knew about the batteries, they did not understand their function. The storehouse was guarded by automated turrets and inhabited by radscorpions and giant cockroaches (considered to be "evil spirits" by the tribals).

Around 2197, a Midwestern Brotherhood of Steel squad led by the Warrior was sent to retrieve the batteries. The tribal father and village elder at that time was Chevron, a strong believer in peace and equality and the shaman was a man called Dhal, who claims he was able to see the future. The warrior and his team were granted passage to the storehouse, where they found three batteries and battled all its inhabitants, including the most dangerous of them, Roachor. The team used the facility's generator and switches to move deeper inside. Depending on how they used the last switch, automated turrets on the entrance could either remain nonfunctional or became activated and shoot all the villagers. If the village survives, Chevron reveals that he was using the squad to avoid his people being "cursed" by the "spirits". However, he gives the Warrior a fourth battery.

There are many radscorpions hunting outside the village, and some corpses of their victims, including raiders.

Mission walkthrough
If you drove the Hummer to the mission it will not arrive on the Peoria map with you. It will reappear beside your character the next time you leave the world map.

It is suggested you have at least 2 characters to accomplish all the objectives unless you have managed to hoard copious quantities of Afterburner Gum as there are 12 functioning turrets in the mission (13 in total).

Outside the village walls to the northwest, two dead raiders can be looted for a P220 and a few other worthwhile items. There are also two dead raiders northeast of the village up on the cliffs. There are three turrets around the top of the stairs into the store room; depending on your decisions later in the mission, these will later fire upon the villagers unless you have sufficient Afterburner Gum to destroy them before you enter the bunker (each turret requires approximately four applications).

For this mission take JHP bullets, as your only enemies will be insects (cockroaches and some radscorpions). A shotgun is very useful, but don't forget your hunting rifle. Talk with the elder, then the shaman, and just then open the chest inside the tent.

Now proceed down into the bunker from the staircase at the northern edge of the village. Follow the rooms on the left side to obtain the yellow keycard. Now backtrack and continue clearing rooms until you get to room with several lockers and a safe, use the keycard to enter the room and the first battery will be in the blue locker. Now proceed to the right side of the bunker where there will be a power switch. Using this will activate the interior defense systems. These defense systems are automated laser turrets that will repeatedly switch between hiding under the floor and firing position. Listening carefully you can gauge when they are above or below ground and get past them without having to fight them.

The next area has far more radscorpions and large radroaches, as well as a few more turrets. There are two things you need to find here. The second battery, which is near the left side in a lone blue locker on a long walkway. The second thing is a power switch, near what looks like two electrical generators and is guarded by another turret. Once the power is back on you can proceed to the third and final area. The entrance is in the top left.

At the beginning of this area is another switch. Using this switch will cause the defense system to switch from internal to external. This gives you two options.
 * Using the switch will kill a majority of the tribals above ground but will turn off all the turrets where you are, thus making it much easier for you to progress through the final area.
 * Not using the switch will mean having to fight your way through the turrets but the tribals will be spared and the Elder will give you a fourth battery. You will also gain more karma and a promotion, as well as new recruits.

Once through the area with the turrets there will be a few more roaches and radscorpions to deal with before you get to the final large room. Inside is the last blue locker with the third and final battery. Also in this room is four large radroaches and Roachor, a formidable opponent, despite being a cockroach. The room is also radioactive so taking Rad-X pills before entering is recommended.

Once finished head back through the bunker. On your way back out, if you used the switch to change defenses to external, switch it back to internal. Dodging the turrets inside the bunker is much easier than getting through the turrets above ground.

Possible bugs
Save before speaking with Chevron the Elder after completing the mission.
 * As of v1.27, acquiring the fourth fusion battery is bugged: you must drop the first three batteries onto the ground before talking to the elder to get the fourth. Then pick the other three back up.
 * For at least one installation patched to v1.27, you correctly gain the fourth fusion battery if you speak with Chevron the Elder with the character who is currently carrying the three batteries. If you speak to him with any other character, you don't get an extra battery and he won't speak to you again.

Appearances in the games
Peoria appears only in Fallout Tactics.

Inconsistencies
In the game, the name of the town is often misspelled (such as on the world map) and mispronounced as "Preoria". R. Lee Ermey actually pronounces it both as "Peoria" and "Preoria" in the same paragraph during the briefing.

Peoria