The Pitt (add-on)

The Pitt is the second Fallout 3 downloadable content pack, and was released on March 24, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points. On the Pitt's first release, the game was broken and was rendered un-playable due to missing textures and freezes. It was re-released onto the Xbox Live Marketplace on March 25th, and is now available for purchase. If you purchased and downloaded the original corrupted file you must first delete that file and download the new one, there is no new charge as Xbox Live lets you re-download files that you've already purchased with your account.

Overview
In this DLC pack, the player journies to the industrial raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt involves a more traditional questline with several morally-ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the Raider boss of The Pitt has discovered a cure for mutations. The expansion features 4-5 hours of additional gameplay.

Background
Although Pittsburgh, Pennsylvania was not hit directly by atomic bombs during the Great War, the water from the nearby Allegheny, Monongahela, and Ohio rivers still became irradiated, and altered the area's inhabitants in mysterious ways over the following decades.

Some 30 years before the events of Fallout 3, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through The Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum," an event chronicled as "the Scourge." As they cut through the raiders, the Brotherhood also saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of The Pitt's adult inhabitants.

Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Werhner, who informs the main character that he needs help in retrieving a cure for mutations developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the player has to give up their gear temporarily. The player then is able to familiarize themselves with the new weapon, the AutoAxe, and compete in a fighting arena, aptly titled The Hole. The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area, an abandoned steel yard and a settlement which is divided into two districts: downtown, which is inhabited by slaves and haven/uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and you are able to return.

Locations

 * Train Tunnel
 * Radio Tower
 * The Pitt
 * Downtown
 * Train Yard
 * Steel Yard
 * Pitt Underground
 * Bridge
 * Uptown
 * Haven
 * Abandoned Apartments
 * The Mill
 * The Abandoned Area

Weapons

 * AutoAxe
 * The Infiltrator
 * Man Opener
 * The Mauler
 * Perforator
 * Metal Blaster
 * Steel Knuckles
 * Steel Saw
 * Wild Bill's Sidearm

Armor

 * Ashur's Power Armor
 * Bombshell Armor
 * Filtration Helmet
 * Gamma Shield Armor
 * Hat of the People
 * Laborer Outfit
 * Leather Rebel
 * Metal Master Armor
 * Raider Iconoclast Armor
 * Raider Commando Armor
 * Raider Throwdown Armor
 * Raider Ordinance Armor
 * Raider Paingiver Armor
 * Supervisor Helmet
 * Tattered Slave Outfit
 * Tribal Power Armor
 * Worn Slave Outfit
 * Welder's Mask

Perks

 * Auto Axpert
 * Booster Shot
 * Pitt Fighter

Creatures

 * Trog
 * Wildmen

PC Version
Just having a companion may prevent Warner from escourting you down the tunnels. I had to fire Fawlks to continue. Fortunatly you can retrieve them and rehire them later.

Updated Xbox 360 version
An updated yet still buggy version of The Pitt DLC pack was made available on Xbox Live Marketplace on March 25, 2009, following the release of the original, corrupted, version on March 24.

NOTE: All bugs found in the latest version of The Pitt DLC pack should be added in this section, not in the section for bugs in the corrupted iteration. Note: Many have not experienced the following defects.

NPCs will still talk about the up-coming revolt even after all quests have been completed.

NPCs will move lips but not speak if "A" is pressed in front of them rather than give random talk.

The game freezes only if you are on level 20 and you completed all the quests (except for "take it back!", naturally). For more information check on the Bethesda forum. Many people are having this problem and not only lvl 20 on take it back but on any mission. this seems to only effect level 20s though. the freeze happens around the raider/slaver meeting grounds as far as fort Constantine.

There may be an image bug with the filtration helmet and can be fixed by rebooting the X-box.

Freezing after removal of inventory.

Still some areas in the Steelyard that contain errors where the smokestacks/pipes that will spray fire up do not appear.

Some players have noted floating grass in mid air upon first entering the bridge to The Pitt

A few players have encountered a major sound bug in the tunnel to The Pitt, this emits an extremely loud noise for around 30 seconds and then causes the game to lose its sound, this can be fixed by rebooting the console

Being hasty while talking to Ashur (I.E if you try to jump ahead by directly talking to Sandra)repeatedly can cause him to enter a loop in which he does not move and only repeats the phrase "Don't let me keep you" over and over again. He will say another random quote when you try to talk to him, but will not move for anything, and will simply keep saying "Don't let me keep you" until kingdom come. You cannot talk to Sandra during this time, and your only options are to kill him (raiders turn hostile, and you have to kill Sandra to get baby), or leave. It is unknown whether or not leaving after he enters the glitch will cause further problems. Also, why the glitch has yet to be linked to a specific action, it is best for you to just play the scene through as naturally as possible, and if you are doing the scene for the second time, to do not try to do it faster. Just go with the flow, and the glitch shouldn't happen.

After Ashur makes his speech about opening the Arena, saves can become "corrupted" and will say so when trying to load from the save. This happens most frequently with the "auto-save" feature for me.

During the speech by Ashur opening the arena, he stops speaking but the game does not continue and player control is not released. Typically the Xbox hangs soon after. This can be fixed by rebooting and reloading a previous save and attempting the area again.

In some areas (Downtown appears to be the worst offender) there can be significant lag/stuttering in the graphics, and entering VATS mode can cause a momentary freeze where sound "stacks" and plays all at once.

Corrupted Xbox 360 version
WARNING/NOTE: The download for The Pitt on the English Xbox 360 version of the game was temporarily removed from the marketplace due to corrupt and missing files. These missing caused the game to crash and have several errors loading the textures and mapping to the screen. If you have downloaded the Pitt expansion on Xbox 360, it is advised that you do not attempt to play it and that you simply wait until Bethesda games, the studio that created Fallout 3, creates a new download/patch for the content. Playing this content (although not officially confirmed) could potentially harm your Xbox 360 console. The corrupted file has since been replaced with a new version.


 * The game will freeze upon entering Downtown making it impossible to continue playing, making the corrupted version impossible to beat. It can also occasionally freeze even before that. Fortunately, the non-corrupted version is now available on Xbox Live.
 * You can only enter the Pitt if you have something in your inventory to give Mex.
 * If you enter posing as a slave they take your stuff, you get it back during the quest Free Labor. There is no need to leave it outside of the tunnel. However you may want to consider that you may pick up a lot of items during your time in the Pitt so you may be encumbered when you get your stuff back.
 * Upon getting the radio broadcast if you abandon a follower (tell them to leave) they may disappear completely confirmed on xbox 360 for dogmeat and star paladin cross. Consider quick traveling with your follower to where ever they stay dormant when not recruited and then try to send them on their way. Follow them until they stop moving and reach their default pickup spot. (Vault 101 for Dogmeat, etc...) Once they're in their default position continue with your DLC. It also may be that they are not disappearing at all, but are rather still in transit to their default location, or have become stuck somewhere along the way.
 * On several occasions, when you come up to the gate before downtown, if you kill all the slavers (including Mex), as you go to pick up their equipment a mini-nuke detonates behind you even though there are no enemies on the map. Though this doesn't affect you in anyway, it does allow you to access an Infiltrator immediately (even though the game freezes as you go into downtown).
 * If you manage to get into downtown, there are many glitches and freezing points at this time.

Mapping bugs
The main, physically noticeable bug on the broken version of the Pitt, shows sign's of errors in loading the games textures and mapping. Textures add details to surfaces, objects, and items in 2D and 3D video games. For more on mapping and textures, visit the Wikipedia page.

thumb|300px|left|the glitches in action
 * Just after passing through the gate where Werhner leaves you, you will see huge red diamonds with white exclamation marks in them, known as error markings, floating in the air and partially in the ground. This can be seen along the right side all the way up to and alongside of The Pitt Bridge. They can also be seen among the houses along the right side before the bridge.
 * Just before the the bridge various items can be seen floating in the air, including a burring barrel and a body with various limbs missing on a bed. If you head SE of this area (near the houses) you will come across where the river should be. Even though the water level is considerably lower than it should be, its radioactive effects are still in the same place, causing deadly surprise radiation. After crossing the bridge and before coming across the escaped slaves, billowing smoke can be seen in the sky to the left where there apparently should be smokestacks.
 * The fence before and to the right of The Pitt Bridge will change color and shape (dots, lines, etc.) as you move close or change angles. Click for picture of fence
 * Since the walls are missing, the player can walk out past the boundary of the map on the Pip-Boy 3000. The player can walk so far that they will disappear from the Pip-boy 3000 altogether. Walking so far away from the map leads to an infinite plane of nothing that continues until all the buildings disappear and all the player can see is the outline of the mountain range around the DLC map.
 * At the moment you have a very little chance of being able to get in to Downtown (If you do you are incredibly lucky), and even if you do make it in it is virtually impossible to return back in to Downtown.(Making completing "Unsafe Working Conditions" impossible at the time).
 * NOTE: If you have already bought The Pitt from Xbox Live Marketplace you will not have to pay for it again. When the fixed version comes, out just delete the corrupted version and download the new one.
 * The Pitt is currently on the Xbox Live Market Place and although reports of minor glitches are appearing from some people, it is working.