Hunter for Hire

Hunter for Hire is a main quest in the Fallout 76 add-on Wastelanders.

Background
Duchess would prefer for her bar to be left alone by the various raiders that started plaguing Appalachia as people start returning in droves. She hires the veterans from Vault 76 to put a stop to the attacks for good - but first, they need to know who they're stopping. With only a name to go on it will require a bit of subtlety.

Walkthrough

 * The quest start immediately after dealing with the unruly customer from the previous quest, as Duchess offers the player a job to get rid of Crane and stop the attacks for good. To figure out his whereabouts, she instructs the player to construct a special radio beacon that doubles as an advertisement post for Crane Treasure Hunting. By impersonating Crane, she hopes they'll be able to learn the whereabouts of Crane himself.
 * Mort can offer instruction tapes on how to use a CAMP for players new to the game.
 * Constructing the beacon requires two steps: First, building the beacon itself at a CAMP (available under the Quest category; requires 1 Power to work) and then loading the broadcast tape into any of the relay towers across Appalachia. Afterwards, the player has to return to the CAMP where they constructed the beacon and wait for arrivals. The first will be a treasure hunter and the player can name-drop the Wayward. The second group will consists of Free Radicals, who can be traded with, intimidated (Strength 2+), or persuaded (Luck 2+) to give up the location of Crane at WV Lumber Co. (shooting them in the face will also suffice; they will drop a note that points to the location).
 * After reporting back to the Duchess, the next goal is to clear out the location. Mort will suggest alternative approaches: Visiting Anchor farm and the Tyler County fairgrounds to find information that would allow for a less violent confrontation at the lumber yard.

Quest stages
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