Mothership Zeta



Mothership Zeta is the fifth Fallout 3 add-on, released on August 3, 2009 for Xbox Live and Games for Windows Live. The PlayStation 3 version is to be released after Point Lookout.

The add-on costs 800 Microsoft points or $9.99. Mothership Zeta will not be available in any retail version aside from the Game of the Year edition.

Overview
In Mothership Zeta the aliens have returned and they are not happy. The mothership answers the distress call sent out by the alien ship at the Alien Crash Site and abducts the player, making the whole add-on take place onboard of the alien ship. Mothership Zeta is in orbit around Earth and the aliens have been watching Earth for quite some time.

Onboard the Mothership, the questline is not completely linear and features some exploration. You are able to take a spacewalk and you encounter other abductees, who are all fictional characters from the Wasteland and Earth's past.

The player is able to return to the ship once the main quest is over and to use the ship as a "home-base of sorts".

Story
You recieve an unintelligable radio transmission which leads you to a new Alien Crash Site. On approaching the wreckage, the player is then "beamed up" into the alien mothership, Mothership Zeta, where they will meet other prisoners who have also been abducted over the centuries. Together, they must help each other to escape.

Shortly after being beamed aboard, the aliens conduct an experiment that leaves the Lone Wanderer unconscious. Shortly thereafter, they awaken in a cell with another abductee named Somah. She explains that all of their equipment has been taken. She comes up with a plan of escape by faking a fist fight between them in order to provoke the aliens into intervening which succeeds allowing both to overpower the aliens before setting off in search of other abductees as well as a way to escape. They eventually come across Sally, a little girl who was abducted at the start of the Great War, who asks them to help her escape by destroying the reactor in the room. After freeing her, she states that she knows a lot about the ship because of the length of time she has spent here and she is willing to help the Lone Wanderer explore the ship for an escape route.

After following Sally through the ship and into the engine room, the player is led to a cryo-tube area by Sally who suggests waking the frozen prisoners in order to retrieve a space suit from an astronaut who is among them. They all awaken except for the astronaut who dies as Sally explains that they don't always return from stasis. She explains that the only way to fix the teleporter you need is to destroy three generators in order to distract the aliens allowing you to spacewalk to where you can reactivate it. Three of the abductees will offer to follow you through each of the generator areas: Elliot will follow you into the cryo labs, Somah will follow you through the Robotics Factory, and Paulson will join you in the Hangar.

After you have enabled the teleporter, the group is beamed to the upper section of the Mothership where they witness the ship's Death Ray demonstrated by the aliens as a threat to scare them into surrendering. The player must then fight their way through the second saucer section which consists of a weapons laboratory, biological experimentation lab, Death Ray control center, living quarters, and finally, the bridge. There, the player and the rest of the abductees must defend the bridge while at the same time use the ship's weapons to defend against an attacking alien vessel similar to their own.

Upon defeating the ship, the abductees celebrate and Sally reports that in the midst of all of the chaos on the bridge, she pushed a button which had dropped a beacon on surface allowing the player to beam back and forth from the Wasteland.

Characters

 * Colonel Hartigan
 * Corporal Rheems
 * Corporal Spurlock
 * Elliot Tercorien
 * Paulson
 * Private Beckett
 * Private Mears
 * Sally
 * Sergeant Daniels
 * Somah
 * Toshiro Kago

Enemies

 * Abomination
 * Aliens
 * Alien Captain
 * Alien Turret
 * Experimental Weapons Drone
 * Guardian Drone
 * Support Drone

Armor and clothing

 * General Chase's Overcoat
 * Paulson's Outfit
 * Samurai Armor
 * Samurai Helmet
 * Sheriff's Hat
 * Spacesuit
 * Winterized Medic Armor
 * Winterized Medic Helmet

Weapons

 * Alien Atomizer
 * Alien Disintegrator
 * Atomic Pulverizer
 * Captain's Sidearm
 * Cryo Grenade
 * Cryo Mine
 * Destabilizer
 * Drone Cannon
 * Drone Cannon Ex-B
 * Electro-Supressor
 * Katana (cut content)
 * MPLX Novasurge
 * Paulson's Revolver
 * Samurai's Sword
 * Shock Baton

Ammo

 * Alien Power Module

Edibles

 * Adapted Biogel
 * Alien Biogel
 * Alien Squid Food
 * Alien Worm Food

Other items

 * Alien Captive Recordings
 * Alien Epoxy
 * Buttercup Toy
 * Drone Control Device
 * Large Alien Crystal
 * Small Alien Crystal

Locations

 * Mothership Zeta

Official trailer
thumb|500px|left


 * Trailer at official site

Easter Eggs
In the Robotics Wing of the ship, before you overload the assembly line, go to its right side and walk all the way to the end. When you turn around, you will see an intact garden gnome and a teddy bear watching a small, turned off television set. Next to them is a bottle of vodka, a shot glass, and a pack of cigarettes.