Mod:Fallout: The Frontier/I'd Rather Die Young

«''Your blood is my blood, your pain my pain, your joy my joy. You are a Bleeder.''»

I'd Rather Die Young is a side quest in 'Fallout: The Frontier'.

Background
This side quest begins when the player speaks to the Last Pathfinder in the Bleeder Sanctuary north of the map. The Courier cannot be affiliated with the Legion, as it would conflict with its main-quest. (has to be verified)

In the sanctuary, the Pathfinder confronts the player and even mistakes him for a Legion assassin. The player can initiate combat or defuse the situation. After it is resolved peacefully, the player can then initiate dialogue. By choosing to understand why the tribal wanted so much for a fight, Pathfinder explains that he doesn't long for this world and wants to die in a honorific and traditional way: by combat. In the Bleeders' culture, it was a custom for younger members to challenge the older in a fight to the death in the arena. Now, the Last Pathfinder wants the Courier to be his last rival, but he must first pass an initiation ritual that involves the use of blood. Only if the Courier becomes part of the tribe can he duel the Pathfinder and put his misery to rest.

In a branching path, it's possible to instead help Dr. Hurt in his search to treat the lonesome tribal.

Walkthrough
The first step to either follow the tribals wish or the doctor's is to get the blood transfusion from one of the deceased tribal members. By talking to Dr. Hurt this is quickly accomplished.

Next, the Courier must travel to the The Hunter's Lodge|Hunter's Lodge in search of information regarding a mighty beast whom he is to slaughter. A note can be found in the second floor first room to the right, on the table to the side of the bed. The player has to steal the note, and after reading it he finds about the location of a legendary Yeti in the northwest, just by the Radio Arrays.

His location, in a Salt Mine, is a dungeon segment with numerous enemies. The player should be aware of bringing flamer fuel (ammo) to easily progress in the cave section. By going through, the fight with the Yeti happens in an elevator. By taking him out, his blood is added to the player's inventory automatically and then you end up outside the cave, never to return again.

Now, the Courier must go back to the sanctuary and give the blood to Dr. Hurt for yet another transfusion. After that, the player speaks to Last Pathfinder and is required to recite the Bleeder's traditional rites (given to you by him, can be found in the Notes tab). With that done, the Courier is officially a member of the Bleeders. Now, he may know the truth behind the mysterious disease, and must also decide the Pathfinder's destiny.

Last Pathfinder's Ending
By following the tribal's desire, the Courier must face him in the arena just to the entrance of the clinic. The last battle is supposed to be a one-on-one combat with bare hands, though the player can easily cheat without consequences. By killing the Pathfinder the player can loot his body and talk to Dr. Hurt. Hurt will condemn your choice but will not become hostile. With the Pathfinder's death, he has no reason to stay and will soon leave to California, in search of the Followers of the Apocalypse. The Courier fulfilled the tribes rites and gave a honorable death to the Bleeders. Now, he stands as the last honorary member of the tribe.

Dr. Hurt's Ending
It is possible to deny the tribal's wish to a battle in the arena. Doing so will make him furious and instead he will be the one challenging the player. By passing a speech check of 67, the Courier explains how the Pathfinder may actually have his tribe's culture living on if he decides not to die now. By becoming a teacher, the Pathfinder may educate other tribals and children about his ways and demises, so the people can learn from their mistakes. After this is dealt with, Dr. Hurt will give the player 1,000 caps for their trouble, and will be visibly happier for his choice. The Courier convinced the Last Pathfinder to live his last days working to forge a new tribe, well aware of their old traditions but also letting go of the past and creating something new. The Bleeders may die out, but a newer, stronger and wiser tribe could emerge from their blood.

Behind the Scenes

 * Quest written by Nazothedark
 * In one of the Frontier's teaser trailers, a cut segment of the questline appears, where the player digs his way in the snow facing nightstalkers only to hear a distorted grow at the end (the Yeti's). Both of these enemies aren't found the last version.