Sunny Smiles

 is a local ranger living in the Mojave Wasteland in the town of Goodsprings in 2281.

Background
Sunny Smiles is the local "ranger" in Goodsprings who keeps the geckos away from the towns water supply.

Quests

 * Back in the Saddle: Sunny Smiles gives the player a varmint rifle and helps teach the player how to survive better in the Mojave Wasteland through a series of tasks.
 * By A Campfire On The Trail: Sunny shows the player how to make items on campfires.
 * Ghost Town Gunfight: She can help the player defeat the Powder Gangers and defend Goodsprings.

Other interactions
It is possible for Cheyenne to die during the tutorial quest, in which case Sunny's dialogue will change slightly to show her remorse. It does not, however, have any real impact on the completion of the quest. It is also possible for her to die when fighting the geckos during the quest "Back in the Saddle". This also seems to prevent saving the town in "Ghost Town Gunfight" quest.

If asked if there is any work to be done, she will asks the player to help open a safe in the schoolhouse and gives the player bobby pins, and a copy of Locksmith's Reader.

Notable quotes

 * "Cheyenne stay. Don't worry, she won't bite, unless I tell her to."

Appearances
appears in Fallout: New Vegas.

Behind the scenes
Sunny Smiles is one of the first characters the player meets, and upon accepting the Back in the Saddle quest is prompted to exterminate the geckos around Goodsprings. This may be a homage to Fallout 2, as one of the early quests involves the Chosen One needing to rescue Smiley, the Klamath gecko trapper.

Bugs

 * During the tutorial it is possible that skipping through her dialog options will skip ahead in the quest, possibly completing it early and missing some of the rewards.
 * Sometimes she gets stuck, and will not move or enter into conversation, but after leaving and coming back later the quest can be resumed.
 * There is a game glitch that might cause Sunny Smiles to walk up to you and start a conversation. She gets stuck in an infinite loop and some seconds after the end of each conversation, she will try to talk to you again.
 * Her hands are actually textured with the leather armor's hand texture, so reverse pickpocketing any other armor for her to wear will result in her hands appearing to float several inches from her wrists, still using the texture of leather armor.
 * Her hands sometimes glitch, but she wears gloves that are the texture of leather armor. Sometimes during walking her gloves go all over her hand.
 * Sometimes she is found around Black Mountain and gets killed by a deathclaw and causes the quest Ghost Town Gunfight fail. Killing Joe Cobbs right after his argument may cause the glitch that makes her go to Black Mountain.
 * Sometimes, when you don't follow her out of the saloon to the back, and instead you go into the supply store, whenever you walk back out she will be gone. Checking the map reveals that she has been magically transported to the Hidden Valley Bunkers. To finish the quest then you must go talk to her. She will start walking back and you can use the wait command to get her there faster.

Санни Смайлс