Joshua Graham

Joshua Graham (known formerly as the Malpais Legate, and in folk legends as the Burned Man) is a Mormon missionary, co-founder of Caesar's Legion, and its first Legate.

Graham led Caesar's troops to a humiliating defeat in the First Battle of Hoover Dam. Afterward, to show that failure was unacceptable regardless of rank, Caesar had Graham executed, ordering him to be coated in pitch, lit on fire and tossed into the Grand Canyon. Graham survived, however, and left Caesar's Legion behind him. He is the acting leader of the Dead Horses in 2281.

Early life
Joshua Graham was born in New Canaan, a Mormon community established in what remained of the city of Ogden, Utah. He grew up in peaceful times, learning the trade of a missionary and an interpreter, due to his natural aptitude for languages. In 2246, Graham received the mission call for his sacred service, to spread the good news to the people of the wasteland. By the time he left his home, he was already fluent in several tribal dialects. His knowledge made him a natural choice when the Followers of the Apocalypse asked for assistance in their expedition to the Grand Canyon. Graham departed Canaan, following the Long 15 and Highway 89 south towards Arizona, meeting Calhoun and Sallow on the way, sent by the Followers to provide education to local tribes and study their dialects.

Around 2247, the Blackfoots were their first stop in the Canyon. Joshua proved to be a capable interpreter, though eventually the hospitality of their hosts was replaced with hostility. Whether it was an error in translation that Joshua made or some unrelated misunderstanding, the Blackfoots decided to hold the entire expedition for ransom. This was a problematic situation, as the Blackfoots were at war with seven other tribes in the Grand Canyon, and were clearly losing. Against Calhoun's objections, Sallow decided to take charge of the situation: He taught the tribes how to care for their weapons, make explosives, work as a combat unit, with Graham continuing to serve as an interpreter and the first war leader of the Legion. Graham was indispensable to Sallow's plan, who turned the disorganized tribe into a capable fighting force, trained in small unit tactics, weapon use and maintenance, and the manufacture of arms and weapons.

Malpais Legate
With his teachings and Graham's skills, the Blackfoots prevailed over the other tribes, becoming the nucleus of the Legion. Graham became a commander, training the forces of the fledgling army and leading them in battle. His leadership position soon entailed retaliatory raids and terrorizing local tribes prior to assimilation into the Legion. When Sallow crowned himself Caesar, Graham became his first Legate, the Malpais Legate. For thirty years he helped Caesar conquer the tribes of Utah, Colorado, Arizona, and New Mexico, forging the Legion. Though he was neither a particularly brilliant strategist nor tactically flexible, his menace and brutality were infamous. The atrocities he committed made him feared by friend and foe alike. He was dangerous, unpredictable, and above all else legendary for being impossible to kill, even by NCR Rangers. But all great men eventually end. For Graham, the end came at the First Battle of Hoover Dam.

Caesar's obsession with uniting the wasteland under the banner of his Legion resulted in him attacking the New California Republic in 2277. After a series of skirmishes east of the Colorado, Caesar's 68 attacked the Dam. Graham's tenacity was legendary at this point: Despite efforts by both the NCR Rangers and 1st Recon east of the Colorado River and five kill reports on Graham, the Legate remained a menace at large. However, Graham underestimated the enemy while overestimating his own skill as a commander. He deployed his legionaries in the usual fashion, trying to defeat the Republic as he fought the tribes out east. Chief Hanlon anticipated this move, drawing the legionaries into a trap.The Courier: "So what happened at Hoover Dam and Boulder City?" Hanlon: ''"In big battles, Caesar deploys his legionaries in waves. Recruits up front, prime soldiers behind the recruits, old guard bringing up the rear. Opponents wear themselves out dealing with the first two waves, if they survive that long. When the veterans step up, there's not much fight left. Caesar can adapt, though, and when required, he can run any mix of legionaries as skirmishers and still retain order in the ranks. Joshua Graham, Caesar's old legate, he's wasn't so flexible. When the Legion attacked Hoover Dam, General Oliver ordered his troopers back to the middle ground just after first contact. Graham pushed all of the legionaries onto the dam, filling the east side with recruits up front and veterans in the back, by the book. But once they were in, they were stuck there. Oliver's troopers were entrenched and wouldn't give a foot. That's when we ordered the rangers and 1st recon sharpshooters to start picking off veteran legion officers from a high ridge west of the dam. That only lasted about a minute before Graham ordered the back ranks to push through to the front and rush the ridge. Caused total chaos among the younger legionaries, and Oliver's troopers fell back to the side walkways and stayed out of the veterans' way. By the time the veterans got to the ridge, we were already in Boulder City. They followed us down there, but we were out before they realized what was happening. We had packed the old city with C4 and dynamite. Crude, but it did the job. Those who didn't die in the blast were in no position to mount a defense. The ones left on the dam didn't know what to do. The troopers routed them. Graham pulled the remaining legionaries back, but the battle was over. He went south, back to the Grand Canyon, back to Caesar. And that was the last we saw or heard from Joshua Graham."'' (Hanlon's dialogue) As General Lee Oliver's soldiers held the line, Rangers and Army sharpshooters targeted their commanders, sowing chaos in Legion ranks. When the Legate ordered his elite forces to punch through and pursue Rangers decimating his officers and sowing chaos in the ranks, the Rangers and 1st Recon sharpshooters retreated into Boulder City. Elements of the Army and Rangers kept the Legion engaged long enough to allow the most experienced legionaries to enter the city. When they did, the Republic's forces pulled out of the city. Once most of them were safe (soldiers and Rangers trapped behind Legion lines had to be abandoned), they triggered explosives packed into the buildings in advance. Chief Hanlon's plan went off without a hitch: The exploding buildings acted as giant fragmentation bombs, killing and maiming most of the legionaries and leaving the rest in a state of shock. The Army and Rangers followed the detonation with a counter-attack, destroying the Legion on the western side of the Colorado River and forcing the Malpais Legate to retreat from the dam. Flanking attacks at Camp Golf and other camps in the Mojave were similarly repulsed.

returned to Caesar in shame. To demonstrate that failure is not tolerated, even at the highest of ranks, Caesar ordered Graham to be burned alive. The former Legate was covered in pitch, lit on fire, and thrown into the Grand Canyon, for leading the Legion into its worst defeat in Legion's history.

Prodigal son


Graham survived the fall. He woke up the following day, burned, broken, but alive. Eventually, the fallen Legate crawled out of the northern edge of the Grand Canyon and began his journey home. It took him three months to reach New Canaan, three months of suffering. Graham's immunity to modern medicine made it impossible for him to dull the pain and he had to replace the bandages covering his burned, twisted skin each day to prevent infection. But he persevered and upon reaching New Canaan, he was welcomed like one of their own, like a prodigal son returning home. In his eyes, his second baptism at the hands of the Legion and subsequent survival transformed him, rekindled his faith and removed his pride and vanity; and the thirty years of separation, atrocities, and shame, were irrelevant to his family. Legends of the Burned Man stalking the wastelands began to spread and eventually reached the ears of Caesar. He forbade legionaries from speaking Graham's true name under threat of death (Damnatio memoriae), only enhancing the myth of the Burned Man, and issued a kill order to his frumentarii. Wherever he was, his agents would find and destroy him. For his part, Graham decided to forgive Caesar, in keeping with the idea that you hate the sin, but love the sinner. Graham is acutely aware of Caesar's desire to see him dead, thanks to the sheer number of frumentarii and assassins that came looking for him.

By 2281, Graham's past finally caught up with the fallen Legate. The White Legs, whipped into a frenzy and equipped by Ulysses, attacked New Canaan while Joshua was away from the city, in a bid to ingratiate themselves with the Legion by destroying the tribe of Canaan and Graham along with it. Survivors scattered into the wilderness, with the bulk of them escaping into Zion Canyon. In order to defend them and the tribes that made their home in the canyon, Graham assumed the position of acting war chief among the Dead Horses, while Daniel, another missionary and survivor from New Canaan, joined up with the Sorrows.

While Daniel would have Graham fight a delaying action to allow the Sorrows and Dead Horses to safely evacuate Zion and lose White Legs in the wilderness, Graham desires nothing more than bringing God's justice to those who would bring harm to others. The desire for vengeance on those who butchered his people, killing all who could not run away fast enough - the elderly, the ill, children, those who stopped to help - burns within him, a fire stoked further by his own personal demons and desire for redemption. It is only fitting that he breaks them in Zion, in a natural temple and monument to the glory of his god.

Personality


Joshua Graham is a conflicted man. Originally a Mormon missionary from Ogden, he steadily betrayed everything he held dear in service to Caesar. Caught up in maintenance of a brutal, nomadic army of reconditioned tribals, and the conquests out East, Graham slowly became a monster. Small compromises turned increasingly sinister and brutal, with Graham rationalizing them as making the best of a bad situation and doing what needed to be done. In the end, however, he and Caesar had built a society on a foundation of fear and brutality, with Graham turned into a monster by three decades of warfare and atrocities. Joshua eventually believed his own lies and rationalizations, but when the defeat at Hoover Dam came, he lost all momentum. Abandoned by Caesar and his people, the fallen Legate was forced to reflect on his life and face the monster that he became. Unlike most, Joshua chose not to blame Caesar, but himself, and journeyed to seek forgiveness from the people he abandoned three decades prior.

Their acceptance rekindled Graham's faith in God, creating a devoted militant plagued by uncertainty as to the nature of the fire burning inside him, whether it illuminates or destroys. The destruction of New Canaan and war with the White Legs have done little to help Graham come to terms with his paths, instead it has fueled his drive to aggressively fight back against his enemies, as well as act on the worst impulses he developed during his time with the Legion. His thirst for vengeance and extermination puts him at odds with Daniel, who fears what the long term consequences of stoking this kind of flame could be: Graham unwittingly creating a war cult not too dissimilar from the Legion, clothed in the guise of Christian faith, but entirely devoid of its principles.

Opinions of factions
Despite his former allegiance to Caesar's Legion, the Burned Man does not hold any ill will towards any allies of the NCR. To him, the NCR is still redeemable in his eyes, stating that the greed of man is what led to the Great War and that only through faith in God and prayer and genuine acts of kindness can humanity hope to prevent history from repeating itself. He also has a dim opinion of Mr. House, seeing him as another Caesar; a man who rallied together his own set of tribes using his own methods to assume domination over others.

His hatred towards the Legion stems not just from the fact he was made an example by Caesar, but also Caesar's belief that his will alone will unite the wasteland under the Legion's banner and his refusal to let anything stop him. Ultimately his greatest enmity is for himself - for letting himself get swept up in Caesar's rise to power, for falling in line as his Legate and for willfully perpetuating the innumerable atrocities that helped establish his rule. What he believed may have been the start of a society of equals under one banner has become a totalitarian culture dominated by one man.

Quests

 * Arrival at Zion: The player character must speak with Graham to complete the quest.
 * Chaos in Zion: Killing Joshua Graham (or another storyline-essential character) will start this quest.
 * Civilized Man's Burden: Joshua may be asked of his opinion on Follows-Chalk leaving the tribe and exploring the civilized lands.
 * Flight from Zion, Crush the White Legs: During the final quests in Honest Hearts, Graham will become a temporary companion to the Courier.
 * Gone Fishin', Roadside Attraction, Tourist Trap: After speaking to him, he will instruct the Courier to collect items to supply to the Sorrows.
 * The Grand Staircase: After having obtained the map of the Grand Staircase, the Courier may give it to either Joshua or Daniel.

Other interactions

 * A Legion affiliated Courier can confront Graham and ask him what would happen if Caesar is to be aware of his survival. He simply says even if he were to be killed, Caesar will not acknowledge his death in order to avoid admitting failure in killing Graham.
 * If the Courier asks him a "personal" question about his burns and passes a Speech check of 70, he says that he is in constant pain from them. He reveals that he is immune to chems (only stimpaks work on him) and every day has to remove the bandages he wore the previous day and put on fresh ones. The pain he feels when removing the bandages is as bad as being set on fire again, but does it because "it is better to be clean than comfortable."

Effects of player's actions

 * If the Courier has killed Caesar, they will have a dialogue option to tell Graham that Caesar is dead. His reaction is tempered, but notes his surprise that Caesar died before he did and further opines on the Legion's future; believing that Legate Lanius is not capable of long term leadership and the Legion will die with Caesar.
 * If the Courier throws frag mines around Graham when he is following them, he will tell them not to throw mines all over Zion.

Companion

 * As a follower, Joshua will refuse to open his inventory or wait and he will neglect the Courier's requests to talk with him.
 * Joshua Graham can repair equipment to 100% condition. He accepts and will repair every weapon in the game, but doesn't repair all types of apparel, making him only the fifth-best non-player character with the ability to repair to max condition, the other four being Paladin Sato, Raul Tejada, Major Knight, and the Sink Central Intelligence Unit.

Other interactions

 * Joshua Graham is one of the few named non-player characters in the game to be affected by the Sneering Imperialist perk.
 * During Eureka!, if the player has completed Honest Hearts and Lonesome Road, the Courier can confront Lanius and mention Graham's actions as Legate during the first battle as part of a Speech check.
 * If passed, Lanius will berate and threaten the Courier for speaking his name and comparing Graham to "any man of Caesar."

Overview
 Joshua Graham (then referred to as the "Hanged Man") was to be a CNPC in Van Buren, the canceled Fallout 3 by Black Isle Studios. He was to be the first, and statistically best, CNPC that the player character encountered, but was also very evil and in some ways made the game extremely difficult for a character with poor negotiating skills. He was intended to be a "jinxed" non-player character, like the pariah dog. 

Effects of player's actions
The Prisoner was to encounter somebody hanged by the neck from a pole at Fort Abandon, obviously still alive and enraged. If cut down, the Hanged Man would tag along with the Prisoner. He was wrapped from head to toe in bandages as he had been burned all over his entire body. Save for the fact that he had a connection to Caesar's Legion and was particularly ticked off at them, he would not provide many details about himself.

Rescuing the Hanged Man would cause all the tribals in the region to be angry with the Prisoner as the tribals would blame him for future crimes committed by the Hanged Man. In addition, the Hanged Man may anger any tribals he encounters and try to butcher any Twin Mothers tribals he could find. Having him in the party would make dealing with tribals and some towns extremely difficult.

The Hanged Man would not enter New Canaan. Upon arrival, he would initiate dialogue with the Prisoner and tell them that they had something to take care of, offering to meet at Burham Springs later on. Bishop Mordecai would be able to reveal some details about him.

Upon entering Burham Springs, the Hanged Man might quote 2 Chronicles: 28. The Hanged Man would laughingly refuse to drop his weapons if commanded to by Phil, possibly even inciting Phil to open fire on the party. It would be very difficult for the Prisoner to defuse the situation.

Appearances
Joshua Graham appears in the Fallout: New Vegas add-on Honest Hearts and in Fallout: Wasteland Warfare. He is mentioned frequently, for example: in a loading screen in Dead Money and by Ulysses in Lonesome Road. He was also to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.

Behind the scenes
JESawyer 27 May 11: ''I think it's worth noting that in even Van Buren's documents, a lot of the references to the Hanged Man's "evil" refers to past acts. In VB, he was seemingly a man without purpose. While his characterization by others and his tendency to laugh off/ignore attempts by others to control him could have been interesting, it really ended at "nasty guy who says and does creepy stuff and is a badass". [sic] There were specific instances (such as at New Canaan) where he would specifically avoid conflict and showed some additional depth, but he effectively had no character arc within the story.''
 * Joshua Graham was written by J.E. Sawyer in both Van Buren and Honest Hearts. His story is broadly based upon the parable of the Lost Son.
 * Graham's self-described "baptism by flame" seems to be a dual reference to both his "death" at the hands of Caesar, and his symbolic rebirth by way of the Mormon laying of hands, which is also known as "baptism by fire."
 * The inspiration for Graham came from a lot of sources, such as Paul the Apostle, Rodrigo Mendoza from The Mission, and Lawrence of Arabia. Also, the tribal markings on his armor were a reference to Rodrigo Mendoza as well. This is a two parter. 1. Why did you decide to make Joshua Graham a good character instead of an evil character like in Van Buren? 2. Where did the inspiration of the Joshua Graham character come from? Formspring:

''Personally, I think the "wow so crazy" type characters aren't particularly interesting or insightful because they only exist in pure fantasy and, as such, can't really be related to. I think it's important for characters who are influencing player opinions to be more-or-less human. If you can't put yourself in the character's shoes, it's hard to empathize with him or her.''

''Joshua was inspired by a lot of different characters and things. The apostle Paul, Rodrigo Mendoza (Robert DeNiro's character from Roland Joffé's "The Mission"), T.E. Lawrence aka Lawrence of Arabia, and others. His outfit was designed to feature body armor but look somewhat "old west"/preacher in style -- hence the low-collar white shirt, sleeve garter, and the cut of the ballistic vest. The rattlesnake skin on his belt, shoes, and gun are symbolic but also intended to reflect that "western" feeling. The stitched patterns in his shirt were supposed to be tribal markings from the Dead Horses and were inspired by a scene from The Mission where Mendoza receives patterned body paint from the Guarani. I remembered a white dress from PJ Harvey's White Chalk tour where she had lyrics stitched into the cloth in black thread and I just put the two ideas together.''
 * Seth McCaughey and Joshua Sawyer together created the gun maintenance animations. Sawyer brought in his Colt and served as reference for the animation.
 * A malpaís is a landform characterized by eroded rocks of volcanic origin in an arid environment. This describes many areas, but is strongly connected to the southwestern United States because of the Spanish settlers that gave the landform its name (malpais means "badland" in Spanish).
 * Joshua's class in the GECK editor is given as "Destroying Angel." The Destroying Angels were an alleged militant secret society in the early years of the Mormon Church who were dedicated to violently removing enemies of the church.
 * Joshua Graham states he and the Dead Horses use .45 Auto pistols because he actually descends from its creator's tribe, implied to be the Mormons. Furthermore, the real life reference to the .45 Auto pistol is the M1911 pistol, which was created by John Browning: a Mormon firearms maker who lived in Ogden, Utah close to where New Canaan would be in the Fallout universe.
 * Keith Szarabajka was almost passed on as the voice of Joshua Graham, because one of the designers involved in the first round of casting suggested removing him from the pool. According to Joshua Sawyer, Szarabajka's submission was "given on a cell phone on a windy day and he had a cold." However, Sawyer decided to keep Szarabajka in the running for the role of Graham, which he considers one of the best decisions he made on the project.
 * Due to technical limitations, Graham's appearance in the game differs from that on the cover of Honest Hearts. A dirty raider texture with an ashen skin color is used to simulate burns visible around his eyes, quite dissimilar to the melted flesh on the cover.
 * References remain in the game, pointing to a map above the cliffs of the Colorado river designated "MalpaisLegionCamp," indicating that such a location once existed in an earlier version of New Vegas but was later removed. A reference for Benny is found there, should he survive the events that took place at the Fort.