Stealth Boy (Fallout)

The RobCo Stealth Boy 3001 is a personal stealth device worn on one's wrist.

Characteristics
It generates a modulating field that transmits the reflected light from one side of an object to the other, making a person much harder to see.

Uses
Nightkin NPCs can be seen using Stealth Boys, however, their usage is entirely cosmetic. Unlike the mechanics of traps, the player does not have to make a saving throw in order to spot nightkins. However, if the player uses the Stealth Boy and begins a fight in a room with closed doors, enemies from other rooms won't be triggered to join the fight.

Fallout

 * Giant Footprint special encounter - on the body of a dead peasant
 * The Glow Level 5 - in a locker
 * The Cathedral Tower (all floors) - on the nightkin sentries
 * Cathedral lair level 3 - in a locker

Fallout 2

 * Oddly, no Stealth Boys appear anywhere in Fallout 2. Even nightkin patrols near Mariposa Military Base do not have any remaining devices. However, it can be found in the game's files and can be add with an inventory editor, though attempting to use it results in the game crashing.


 * However, it should be noted that it is mentioned by the Chosen One when he spoke to Anna Winslow, saying that she needs to turn her Stealth Boy off.


 * The device's backstory wasn't developed until Van Buren, the canceled Fallout 3 by Black Isle Studios, where it was spelled as "StealthBoy" to prevent it from being confused with the "Stealth Boy" playing style.

Стелс-бой Skrado Boy