Fallout



Fallout: A Post Nuclear Role Playing Game - the first game in the Fallout series, developed and published by Interplay in 1997.

Originally designed with the GURPS engine in mind. This idea was eventually scrapped and the SPECIAL system was created specifically for Fallout.

Fallout is seen as the "spiritual successor" to Interplay's classic 1987 CRPG Wasteland. There are a few references to this game in Fallout that post-apoc fans will instantly recognize.

The game was censored in various international versions, which included the removal of all children from the game in some of the European versions (e.g. British and German ones, but not Polish). This was arguably done because of the possibility to kill children in the game, although not directly promoted (rather the opposite, in fact, discouraged but still possible to keep the freedom but it had it's consequences such as f.eg bad response from NPC's, having bounty hunters on your neck at all times and less henchmen being willing to side with you). Besides being frustrating for many of the game's players (it made some direct changes in the game, such as making it impossible to follow some kids to see Salvatores and Enclavers deal in the middle of the Desert, or giving one of the wright kids guns to kill their father for you) the removal of children from the game caused a number of bugs. This was later fixed in a fan-made patch.

Articles related to this game

 * News related to Fallout at Duck and Cover
 * News related to Fallout at the RPG Codex

Developers
Fallout developers team had almost 100 members (mostly artists). The team mostly dissolved after Fallout was released, about 1/3 of them formed Interplay's Black Isle division that was responsible for Fallout 2, some went on to another projects, but a few key players left Interplay altogether to form Troika Games.