Jack (Fallout 2)

Jack is the assistant deputy of the NCR law in 2241.

Background
Once an upstanding officer of the law in Shady Sands, Jack's life took a turn for the worse when his marriage with Mira crashed horribly. His wife managed to coerce the court into giving her almost everything they worked together for and that still wasn't enough - she wanted him dead. Jack has since gone deeper and deeper into depression, building up anger inside him. One day in the 2240s he finally snapped and grabbing a brick of plastique, he wired himself to the town's power generator, threatening to blow himself and the generator to kingdom come.

Interactions with the player character
Jack is first encountered as he threatens to blow up the NCR powerplant. Several options are available for dealing with him: one, reason, though unlike most, only the most hostile dialogue options will make him reconsider his position. Second, he can be shot to death, which will not make Dorothy happy, as she understood that the poor man snapped due to pressure. Last, he can be allowed to blow up and the city generator either fixed or left disabled (energy fields throughout the city go down as a result).

Inventory
* This detonates, killing Jack. If you talk him down or kill him before he explodes, this will be present.

Appearances
Jack appears in Fallout 2.