The Whitespring Resort

The Whitespring Resort is a location in the Forest region of Appalachia in 2103. It is part of the larger area called the Whitespring.

Background
Built in 1858, named after a natural sulphur spring on the grounds, the Whitespring Resort offered a wide array of shops, dining, and “exciting sporting opportunities for distinguished Ladies and Gentlemen." Even after the Great War, explorers of Appalachia can still use several amenities provided by the resort, most notably the Ironclad Service security system and vendor robots.

In May of 2075, the Whitespring 2080 Initiative was announced. This major five year renovation included the Homesteads, The Springhill, the Ironclad Service, and Modern Heritage projects, as well as enhanced business class facilities and events. The Ironclad Service was replacing all security and groundskeeping staff, while the Modern Heritage renovations were responsible for locking down the hotel from January of 2079 until May of 2086. The resort's staff reacted negatively to the Ironclad Service, causing many to leave or plan to leave for new jobs. The Ironclad Service subsequently became a public relations nightmare in which the Charleston Herald depicted the resort's management as another big corporation's reliance on robots over a human workforce. Furthermore, the Homesteads project, which was a financial linchpin of the Initiative, failed to raise the desired revenue to prop up the capital improvement loans..

When the Great War began, nearly all of the staff and guests fled the resort. Only four staff members, ninety-two guests, and approximately five hundred robots remained at the resort. Joyce Easton, a clerk who was manning the Candy Shoppe counter at the time, was chosen by the remaining staff to take charge of the resort, becoming the "Acting Assistant Manager." The survivors made it through the radioactive fallout and were stocked with supplies that would last for a decade. However, their stay was forcibly ended when the automated Modern Heritage renovations were activated in December 2078 and the resort's robots locked the survivors out from their rooms. After failing to override the renovations, nearly all the survivors realized that there was no point in staying and prepared to celebrate their last New Year's gala at the resort before leaving for the outside world. A few of the survivors chose to try overpowering the robots at the Whitespring golf club rather than leave the resort. They succeeded but were eventually wiped out by feral ghouls which subsequently attacked.

Layout
The outside of the resort is surrounded by robots and feral ghouls. On the west side of the resort is The Whitespring golf club and the Whitespring lookout. On the east side lies The Whitespring station. The south side contains The Whitespring service entrance and The Whitespring bunker. This area is also used by many players as a ideal spot to set up their C.A.M.P as this area gets a lot of traffic thanks to new players or players who are just getting started with the game. This also means that your more likely to have to move to another server if someone is already in your area that you established originally.

First floor
When walking in the front entrance, going down the stairs will lead to the lower lobby. Walking forward will lead to the general manager's office. To the left of the lower lobby are the security station, concierge and registration. Going down the hallway there will lead to the Whitespring theater, and further down will lead to a small lobby, two elevators, and a stairwell. Back to the lower lobby, to the opposite side of the room is the bellstand and a long hallway with shops. The shops in order down the hallway are Chemists, the Newsstand, Live Chic, Creekside Lodge, Bespoke, Captain Kids, Le Grand Gourmet, Black Powder, Elegance, the Whitespring Spa, Artisan' Corner, Aurum and Studio 58. At the end of the hallway is a small lobby with the north entrance, the unoccupied the Candy Shoppe, and two elevators. The retail shops contain vendors from every faction in Appalachia.

Second floor
Upstairs from the front entrance, where there will be an upper lobby. To the right will be a series of rooms. Going down the hall, there will be a bar, foyer, and soda fountain and at the end a parlor with two elevators leading to back to the Candy Shoppe. In the upper lobby, on the opposite side, is the dining room. Going down the hallway near the dining room will lead to the ballrooms. At the end of the hallway will be elevators and stairs leading up to the third floor.

Third floor
Not much is found on the small third floor. The only notable object is a hand scanner on the wall which reveals a hidden hall leading into the Whitespring bunker. This hand scanner is only accessible once the player character has completed One of Us.

Notable loot

 * Springhill feedback - Holotape, on a table in the first cabin on the left, from the entrance.
 * Joyce's message - Holotape, next to the candy shoppe office terminal.
 * Bridge club recording - Holotape, on a table.
 * Everything changes - Holotape, on a table next to a bust.
 * The Whitespring staff meeting, 12.27.79 - Holotape, in the locked general manager's office, on the table.
 * One last toast - Holotape, in a mezzanine dining area.
 * Termination notice - Note, inside the General Manager's office, on a bookshelf beneath a wall safe.
 * Presidential cottage password - Holotape key, in the presidential cottage, in the shower.
 * Whitespring guest requests - Note, obtainable during Room Service.
 * Whitespring room 201 card, room 202 card, room 203 card, room 204 card, room 205 card, room 206 card - Were to be obtained at the front desk during the cut quest Room Service.

Appearances
The Whitespring Resort appears only in Fallout 76.

Behind the scenes

 * The Whitespring Resort is based on the real world location of The Greenbrier, a luxury resort located near White Sulphur Springs, West Virginia.
 * The Greenbrier is also the site of a massive underground bunker that was meant to serve as an emergency shelter for the United States Congress during the Cold War. The bunker was code-named "Project Greek Island."