LucasSimms.txt

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownMegaton	FormID 0001E371	0	DialogueMe_MegTownMegaton_0001E371_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownMegaton_0001E371_1.mp3	File Not Found		What can you tell me about Megaton? Tell me more about your town. What do you want to know? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownWasteland	FormID 00003BC1	0	DialogueMe_MegTownWastelan_00003BC1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownWastelan_00003BC1_1.mp3	File Not Found		Know anything about the area outside Megaton? --	It's called "The Wasteland" for a reason. But there are settlements, too, spread all around. The human race is stubborn like that. Neutral 100 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownWasteland	FormID 00003BC1	1	DialogueMe_MegTownWastelan_00003BC1_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownWastelan_00003BC1_2.mp3	File Not Found		Know anything about the area outside Megaton? --	To the south you got Rivet City, but don't bother going to D.C. The place is a warzone. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	SpeechChallengeFailure	FormID 000AFC64	0	MS11_SpeechChallengeFailur_000AFC64_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_SpeechChallengeFailur_000AFC64_1.mp3	File Not Found		SpeechChallengeFailure	--	Not an option, I'm afraid. We aren't exactly rolling in cash, down here. Anger 10 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	SpeechChallengeFailure	FormID 0003DA02	0	DialogueMe_SpeechChallenge_0003DA02_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_SpeechChallenge_0003DA02_1.mp3	File Not Found		SpeechChallengeFailure	--	Sorry friend. You ought keep better track of your loved ones. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MQ01	Topic	MegTownFatherChoice	FormID 0002A204	0	MQ01_MegTownFatherChoice_0002A204_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MQ01_MegTownFatherChoice_0002A204_1.mp3	File Not Found		I'm looking for my father. Middle-aged guy. Maybe you've seen him? Now that I'm helping you, maybe you can help me. I'm looking for my dad... Well, come to think of it, I do remember a stranger coming through here. Had a look in his eye. You know the kind a man gets when he's got a purpose. Surprise 50	remembering --	--	GetIsID == 1	MaleUniqueSimms	MQ01	Topic	MegTownFatherChoice	FormID 0002A204	1	MQ01_MegTownFatherChoice_0002A204_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MQ01_MegTownFatherChoice_0002A204_2.mp3	File Not Found		I'm looking for my father. Middle-aged guy. Maybe you've seen him? Now that I'm helping you, maybe you can help me. I'm looking for my dad... Spent some time up in the saloon. Might want to check with Moriarty. Just watch yourself. That man's trouble. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MQ01	Topic	MegTownFatherChoice	FormID 0003DA11	0	MQ01_MegTownFatherChoice_0003DA11_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MQ01_MegTownFatherChoice_0003DA11_1.mp3	File Not Found		I'm looking for my father. Middle-aged guy. Maybe you've seen him? --	Nope, sorry. I got enough fires to put out in this place that I don't have time to keep tabs on every visitor. I'd ask around town. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	AcceptYield	FormID 0007F5E1	0	GenericCus_AcceptYield_0007F5E1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_AcceptYield_0007F5E1_1.mp3	File Not Found		AcceptYield	--	Fine. One more chance. Do something that dumb again, and you're dead. Anger 50	gruff and threatening, accepting a surrender from a trouble maker --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	AlertIdle	FormID 0007F613	0	GenericCus_AlertIdle_0007F613_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_AlertIdle_0007F613_1.mp3	File Not Found		AlertIdle	--	Quit hiding and come out and fight! Anger 50	angry his enemy is hiding from him --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	AlertIdle	FormID 0007F614	0	GenericCus_AlertIdle_0007F614_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_AlertIdle_0007F614_1.mp3	File Not Found		AlertIdle	--	Come out here, you sissy! Finish what you started! Anger 50	angry his enemy is hiding from him --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	AlertIdle	FormID 0007F615	0	GenericCus_AlertIdle_0007F615_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_AlertIdle_0007F615_1.mp3	File Not Found		AlertIdle	--	I'll find you, and then you'll be sorry! Anger 50	angry his enemy is hiding from him --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	AlertToCombat	FormID 0007F5C7	0	GenericCus_AlertToCombat_0007F5C7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_AlertToCombat_0007F5C7_1.mp3	File Not Found		AlertToCombat	--	There you are. Now, let's finish this nonsense. Anger 50	found a hiding enemy --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Assault	FormID 0007F5FD	0	GenericCus_Assault_0007F5FD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Assault_0007F5FD_1.mp3	File Not Found		Assault	--	Are you out of your goddamned mind? Anger 50	gruff sheriff getting assaulted by a trouble maker --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Assault	FormID 0007F5FE	0	GenericCus_Assault_0007F5FE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Assault_0007F5FE_1.mp3	File Not Found		Assault	--	I KNEW I shouldn't have let you in here! Anger 50	gruff sheriff getting assaulted by a trouble maker --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Combat	Attack	FormID 000206BA	0	DialogueMegaton_Attack_000206BA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_Attack_000206BA_1.mp3	File Not Found		Attack	--	Now THAT was a mistake. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Combat	Attack	FormID 000206BC	0	DialogueMegaton_Attack_000206BC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_Attack_000206BC_1.mp3	File Not Found		Attack	--	You're gonna leave here in a box! Neutral 50	Old west style. As in "pull out your guns". --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Combat	Attack	FormID 000206BD	0	DialogueMegaton_Attack_000206BD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_Attack_000206BD_1.mp3	File Not Found		Attack	--	You think you're fast enough, stranger? Neutral 50	Old west style. As in "pull out your guns". --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Attack	FormID 0007F647	0	GenericCus_Attack_0007F647_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Attack_0007F647_1.mp3	File Not Found		Attack	--	You like that? Anger 50	sheriff angry he has to kill a stupid trouble maker whose shooting up his town --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Attack	FormID 0007F64B	0	GenericCus_Attack_0007F64B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Attack_0007F64B_1.mp3	File Not Found		Attack	--	Get the hell out of my town! Anger 50	sheriff angry he has to kill a stupid trouble maker whose shooting up his town --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Attack	FormID 0007F64C	0	GenericCus_Attack_0007F64C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Attack_0007F64C_1.mp3	File Not Found		Attack	--	I hate wasting ammo on idiots. Anger 50	sheriff angry he has to kill a stupid trouble maker whose shooting up his town --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Attack	FormID 0007F64D	0	GenericCus_Attack_0007F64D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Attack_0007F64D_1.mp3	File Not Found		Attack	--	Had enough? Anger 50	sheriff angry he has to kill a stupid trouble maker whose shooting up his town --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	CombatToLost	FormID 0007F5D4	0	GenericCus_CombatToLost_0007F5D4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_CombatToLost_0007F5D4_1.mp3	File Not Found		CombatToLost	--	Quit hiding and come out and fight! Anger 50	angry his enemy is hiding from him --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	CombatToLost	FormID 0007F5D5	0	GenericCus_CombatToLost_0007F5D5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_CombatToLost_0007F5D5_1.mp3	File Not Found		CombatToLost	--	Come out here, you sissy! Finish what you started! Anger 50	angry his enemy is hiding from him --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	CombatToLost	FormID 0007F5D6	0	GenericCus_CombatToLost_0007F5D6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_CombatToLost_0007F5D6_1.mp3	File Not Found		CombatToLost	--	I'll find you, and then you'll be sorry! Anger 50	angry his enemy is hiding from him --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Flee	FormID 0007F60E	0	GenericCus_Flee_0007F60E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Flee_0007F60E_1.mp3	File Not Found		Flee	--	I give up already! Fear 50	retreating --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 00027439	0	ConvMegato_MegatonHelloRes_00027439_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_00027439_1.mp3	File Not Found		MegatonHelloResponse	--	Howdy. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 0002743A	0	ConvMegato_MegatonHelloRes_0002743A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_0002743A_1.mp3	File Not Found		MegatonHelloResponse	--	Howdy. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 00027443	0	ConvMegato_MegatonHelloRes_00027443_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_00027443_1.mp3	File Not Found		MegatonHelloResponse	--	Hello, Confessor. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 00027A64	0	ConvMegato_MegatonHelloRes_00027A64_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_00027A64_1.mp3	File Not Found		MegatonHelloResponse	--	Hello, Mother Maya. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 00027A67	0	ConvMegato_MegatonHelloRes_00027A67_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_00027A67_1.mp3	File Not Found		MegatonHelloResponse	--	Good evening. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 0002744B	0	ConvMegato_MegatonHelloRes_0002744B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_0002744B_1.mp3	File Not Found		MegatonHelloResponse	--	Evening. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 0002744C	0	ConvMegato_MegatonHelloRes_0002744C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_0002744C_1.mp3	File Not Found		MegatonHelloResponse	--	Good morning. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 0002744D	0	ConvMegato_MegatonHelloRes_0002744D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_0002744D_1.mp3	File Not Found		MegatonHelloResponse	--	Morning. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 0002744E	0	ConvMegato_MegatonHelloRes_0002744E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_0002744E_1.mp3	File Not Found		MegatonHelloResponse	--	Yeah, yeah. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 000C867A	0	ConvMegato_MegatonHelloRes_000C867A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_000C867A_1.mp3	File Not Found		MegatonHelloResponse	--	Not so close. Keep walkin'. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 0002745C	0	ConvMegato_MegatonHelloRes_0002745C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_0002745C_1.mp3	File Not Found		MegatonHelloResponse	--	Good to see you. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 0002745D	0	ConvMegato_MegatonHelloRes_0002745D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_0002745D_1.mp3	File Not Found		MegatonHelloResponse	--	Hi. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 0002746F	0	ConvMegato_MegatonHelloRes_0002746F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_0002746F_1.mp3	File Not Found		MegatonHelloResponse	--	Hey there. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 0002748B	0	ConvMegato_MegatonHelloRes_0002748B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_0002748B_1.mp3	File Not Found		MegatonHelloResponse	--	Hello. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 00017662	0	ConvMegato_MegatonHelloRes_00017662_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_00017662_1.mp3	File Not Found		MegatonHelloResponse	--	Oh! Hi! Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHelloResponse	FormID 00027497	0	ConvMegato_MegatonHelloRes_00027497_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHelloRes_00027497_1.mp3	File Not Found		MegatonHelloResponse	--	What's up? Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHowAreYouResponse	FormID 0002736E	0	ConvMegato_MegatonHowAreYo_0002736E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHowAreYo_0002736E_1.mp3	File Not Found		MegatonHowAreYouResponse	--	Not bad... not bad... Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHowAreYouResponse	FormID 00027B0D	0	ConvMegato_MegatonHowAreYo_00027B0D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHowAreYo_00027B0D_1.mp3	File Not Found		MegatonHowAreYouResponse	--	Been better. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonHowAreYouResponse	FormID 00027B19	0	ConvMegato_MegatonHowAreYo_00027B19_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonHowAreYo_00027B19_1.mp3	File Not Found		MegatonHowAreYouResponse	--	Can't complain. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonSettlerTalk2	FormID 000B0E76	0	ConvMegato_MegatonSettlerT_000B0E76_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonSettlerT_000B0E76_1.mp3	File Not Found		MegatonSettlerTalk2	--	Sorry, not now. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonSettlerTalk2	FormID 000274F2	0	ConvMegato_MegatonSettlerT_000274F2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonSettlerT_000274F2_1.mp3	File Not Found		MegatonSettlerTalk2	--	Can't talk now. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonSettlerTalk2	FormID 000B0E77	0	ConvMegato_MegatonSettlerT_000B0E77_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonSettlerT_000B0E77_1.mp3	File Not Found		MegatonSettlerTalk2	--	We'll catch up later. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonTalk1	FormID 00017658	0	ConvMegaton_MegatonTalk1_00017658_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_MegatonTalk1_00017658_1.mp3	File Not Found		MegatonTalk	--	What's up, son? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonTalk1	FormID 00017659	0	ConvMegaton_MegatonTalk1_00017659_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_MegatonTalk1_00017659_1.mp3	File Not Found		MegatonTalk	--	What's on your mind, boy? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonTalk2	FormID 0001F15C	0	ConvMegaton_MegatonTalk2_0001F15C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_MegatonTalk2_0001F15C_1.mp3	File Not Found		MegatonTalk2	--	I wanted to tell you, I saw the patch job you did on that leaky section of roof. That was... That was really responsible of you, son. Thank you. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonTalk2	FormID 00017695	0	ConvMegaton_MegatonTalk2_00017695_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_MegatonTalk2_00017695_1.mp3	File Not Found		MegatonTalk2	--	So, ummm... I noticed Deputy Steel looking a bit shinier than usual. You polished him up, didn't you boy? He he he. Good work, son. Good work. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonTalk3	FormID 0001F160	0	ConvMegaton_MegatonTalk3_0001F160_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_MegatonTalk3_0001F160_1.mp3	File Not Found		MegatonTalk3	--	*Sigh.* You're right, Harden. You're right. No more broken promises. Let me just... get my affairs settled, and I'll free up some time. Okay? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonTalk3	FormID 0001763B	0	ConvMegaton_MegatonTalk3_0001763B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_MegatonTalk3_0001763B_1.mp3	File Not Found		MegatonTalk3	--	Oh man. I did say that, didn't I? Okay. Yeah, yeah we can do that. I've got some stuff to take care of, but after that, it's you and me! Okay, pal? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonTalk4	FormID 00017673	0	ConvMegaton_MegatonTalk4_00017673_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_MegatonTalk4_00017673_1.mp3	File Not Found		MegatonTalk4	--	I know, Harden. I know. You make me proud every day, son. What can I say, you're just like your dad! He he he he he. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	MegatonTalk4	FormID 00017674	0	ConvMegaton_MegatonTalk4_00017674_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_MegatonTalk4_00017674_1.mp3	File Not Found		MegatonTalk4	--	Hey, you think it's easy, seeing my little boy turn into a man? Ha ha ha ha! Don't grow up too quick on me, you hear! Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonWhatsUpResponse	FormID 000273EF	0	ConvMegato_MegatonWhatsUpR_000273EF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonWhatsUpR_000273EF_1.mp3	File Not Found		MegatonWhatsUpResponse	--	Can't say that there's much going on. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonWhatsUpResponse	FormID 000273F0	0	ConvMegato_MegatonWhatsUpR_000273F0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonWhatsUpR_000273F0_1.mp3	File Not Found		MegatonWhatsUpResponse	--	Nada. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonWhatsUpResponse	FormID 000B0E78	0	ConvMegato_MegatonWhatsUpR_000B0E78_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonWhatsUpR_000B0E78_1.mp3	File Not Found		MegatonWhatsUpResponse	--	Not much. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	MegatonWhatsUpResponse	FormID 000B0E79	0	ConvMegato_MegatonWhatsUpR_000B0E79_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegato_MegatonWhatsUpR_000B0E79_1.mp3	File Not Found		MegatonWhatsUpResponse	--	Nothing. We'll talk later. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegLucasGreetChoiceBadChoiceNeutral	FormID 0001E378	0	DialogueMe_MegLucasGreetCh_0001E378_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegLucasGreetCh_0001E378_1.mp3	File Not Found		Sure. Whatever. --	Glad we understand each other. Anger 50	deadly serious. --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegLucasMegatonChoiceBackToTopics	FormID 0001E36F	0	DialogueMe_MegLucasMegaton_0001E36F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegLucasMegaton_0001E36F_1.mp3	File Not Found		Let's talk about something else. --	All right, shoot. Neutral 50	as in "all right, go ahead and ask your question." --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegLucasMegatonChoiceBar	FormID 0001E36B	0	DialogueMe_MegLucasMegaton_0001E36B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegLucasMegaton_0001E36B_1.mp3	File Not Found		Know where I can get a drink? --	Sure. Head over to Moriarty's for spirits. Or, if you want something to eat, head over to the Brass Lantern. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegLucasMegatonChoiceClinic	FormID 0001E368	0	DialogueMe_MegLucasMegaton_0001E368_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegLucasMegaton_0001E368_1.mp3	File Not Found		Does the town have a doctor? --	Yep. He's a bit cranky, but he means well. Just make sure there's something actually wrong with you before you bother him. Happy 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegLucasMegatonChoiceClinic	FormID 0001E368	1	DialogueMe_MegLucasMegaton_0001E368_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegLucasMegaton_0001E368_2.mp3	File Not Found		Does the town have a doctor? --	You'll find him down in the plaza at the bottom of the hill, across the way from The Brass Lantern. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegLucasMegatonChoiceName	FormID 0001E362	0	DialogueMe_MegLucasMegaton_0001E362_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegLucasMegaton_0001E362_1.mp3	File Not Found		Why is the town called Megaton? --	The town's named after the bomb that's sitting in the middle of it. It hasn't gone off. Yet. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownDirections	FormID 000BF783	0	DialogueMe_MegTownDirectio_000BF783_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownDirectio_000BF783_1.mp3	File Not Found		I could use some directions around town. --	Sure thing, partner. What do you need to find? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownDirectionsBar	FormID 0001D476	0	DialogueMe_MegTownDirectio_0001D476_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownDirectio_0001D476_1.mp3	File Not Found		Is there a bar in town? --	Sure is -- Moriarty's. The entrance is on the top level, opposite the Main Gate. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownDirectionsBar	FormID 0001D476	1	DialogueMe_MegTownDirectio_0001D476_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownDirectio_0001D476_2.mp3	File Not Found		Is there a bar in town? --	Just be careful. Moriarty is NOT your friend, no matter what he may say, so don't fall for his lies. And for god's sake, don't trust the man. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownDirectionsBed	FormID 000BF781	0	DialogueMe_MegTownDirectio_000BF781_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownDirectio_000BF781_1.mp3	File Not Found		Where can I rent a bed? --	Up at Moriarty's at the south end of town. Talk to Nova, she'll help you out. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownDirectionsClinic	FormID 0001D753	0	DialogueMe_MegTownDirectio_0001D753_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownDirectio_0001D753_1.mp3	File Not Found		Where's the closest clinic? --	Our clinic is down in the crater, by the bomb. Doc Church is a little rough around the edges, but the man's got talent and compassion. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownDirectionsEquipment	FormID 0001D750	0	DialogueMe_MegTownDirectio_0001D750_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownDirectio_0001D750_1.mp3	File Not Found		I need some equipment. Where's the nearest general store? --	Moira sells all kinds of stuff at her place, Craterside Supply. Take a guess where it is? Heh heh heh heh. Happy 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownDirectionsEquipment	FormID 0001E87E	0	DialogueMe_MegTownDirectio_0001E87E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownDirectio_0001E87E_1.mp3	File Not Found		I need some equipment. Where's the nearest general store? --	Check out Craterside Supply. It's on the western side of town. Happy 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownDirectionsGoBack	FormID 0001D752	0	DialogueMe_MegTownDirectio_0001D752_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownDirectio_0001D752_1.mp3	File Not Found		Let's talk about something else. --	Sure thing. What's on your mind? Surprise 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownDirectionsWeapons	FormID 0001D75A	0	DialogueMe_MegTownDirectio_0001D75A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_MegTownDirectio_0001D75A_1.mp3	File Not Found		Is there a weapons dealer around here? --	You'll probably want to see Moira at Craterside Supply. She sells some weapons. Makes some too, from what I hear. Her place is down by the crater. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BackToTopicList	FormID 00018B43	0	MS11_MS11BackToTopicList_00018B43_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BackToTopicList_00018B43_1.mp3	File Not Found		Let's talk about something else. --	All right. What's on your mind? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	MS11BattleTopic	FormID 0003DA13	0	MS11_MS11BattleTopic_0003DA13_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BattleTopic_0003DA13_1.mp3	File Not Found		MS11BattleTopic	--	You there! Burke! Explain your business in Megaton. Neutral 50	commanding, almost yelling --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	MS11BattleTopic	FormID 0003DA15	0	MS11_MS11BattleTopic_0003DA15_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BattleTopic_0003DA15_1.mp3	File Not Found		MS11BattleTopic	--	You know damn well what I'm talking about. The bomb! You're trying to blow it up! Have you lost your goddamned mind? Anger 75	commanding, almost yelling --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	MS11BattleTopic	FormID 0003DA17	0	MS11_MS11BattleTopic_0003DA17_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BattleTopic_0003DA17_1.mp3	File Not Found		MS11BattleTopic	--	I'm placing you under arrest, Burke. At least until I figure out what the hell's going on around here. Anger 75	commanding, almost yelling --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	MS11BattleTopic	FormID 0003DA19	0	MS11_MS11BattleTopic_0003DA19_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BattleTopic_0003DA19_1.mp3	File Not Found		MS11BattleTopic	--	This isn't open to discussion! You're coming with me. Anger 75	commanding, almost yelling --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceDisarmChoiceGood	FormID 0001E366	0	MS11_MS11BombChoiceDisarmC_0001E366_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceDisarmC_0001E366_1.mp3	File Not Found		I don't need a reward. I couldn't sleep at night knowing you could all die. --	Well that's mighty decent of you. Just don't, you know... go blowing us up. All right? Neutral 50	just got told by the player that he would disarm the bomb that everyone is afraid of --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceDisarmChoiceNeutralAccept	FormID 0001E367	0	MS11_MS11BombChoiceDisarmC_0001E367_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceDisarmC_0001E367_1.mp3	File Not Found		100 caps? All right, I'll take a look at it. --	Great! Go ahead and see what you can do. Just be careful. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceDisarmChoiceNeutralReject	FormID 0001E370	0	MS11_MS11BombChoiceDisarmC_0001E370_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceDisarmC_0001E370_1.mp3	File Not Found		Not my problem. Good luck, Sheriff. --	You're the one that brought it up. Not me. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceDisarmChoiceSpeech	FormID 0001E363	0	MS11_MS11BombChoiceDisarmC_0001E363_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceDisarmC_0001E363_1.mp3	File Not Found		Demolition expertise doesn't come cheap. I want 500 caps. --	That's pretty steep.... Fine. Do it and you'll get your money. Don't screw up, though, or we'll ALL regret it. Neutral 50	haggling over the price to disarm a bomb --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceExplode	FormID 0001E364	0	MS11_MS11BombChoiceExplode_0001E364_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceExplode_0001E364_1.mp3	File Not Found		MS11BombChoiceExplode	Actually, Sheriff, I plan on detonating that bomb. I knew I shouldn't have trusted you. Dammit, boy! You picked the wrong man to mess with. Now I've got to put you in the ground. Neutral 50	upset that he was provoked into killing the player. This is not an idle threat. He means to do it and is confident he can --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail	FormID 0001512A	0	MS11_MS11BombChoiceTattleT_0001512A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_0001512A_1.mp3	File Not Found		I met a man named Burke. He said he'd pay me to rig the bomb to explode. --	He said what?! Oh, I never did like the look of him... Anger 50	smoldering anger --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail	FormID 000C3ADD	0	MS11_MS11BombChoiceTattleT_000C3ADD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_000C3ADD_1.mp3	File Not Found		I met a man named Burke. He said he'd pay me to rig the bomb to explode. Actually, Burke really does want to blow up Megaton. I told you: Stop playing games with me. Now, run along before I decide to throw you in a cell for disturbing the peace. Disgust 50	annoyed --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail1	FormID 0003DA0F	0	MS11_MS11BombChoiceTattleT_0003DA0F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_0003DA0F_1.mp3	File Not Found		What if he asks someone else to explode the bomb? You should do something. --	Good point. Come with me. You're about to get an education in Wasteland justice. Anger 75	smoldering anger --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail1	FormID 0003DA10	0	MS11_MS11BombChoiceTattleT_0003DA10_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_0003DA10_1.mp3	File Not Found		What if he asks someone else to explode the bomb? You should do something. --	He's long gone by now. But I swear: If he steps within a mile of Megaton, he's a fucking dead man. Anger 75	smoldering anger --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail2	FormID 0003DA04	0	MS11_MS11BombChoiceTattleT_0003DA04_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_0003DA04_2.mp3	File Not Found		He gave me this Fusion Pulse Charge to rig to the bomb. Here, take it. --	Jesus! Gimme that thing! Fear 50	 jumpy and snatching something dangerous of the players hands --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail2	FormID 0003DA04	1	MS11_MS11BombChoiceTattleT_0003DA04_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_0003DA04_1.mp3	File Not Found		He gave me this Fusion Pulse Charge to rig to the bomb. Here, take it. --	Let's go find this Burke character. You're about to get an education in Wasteland justice. Anger 50	smoldering anger --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail2	FormID 0003DA06	0	MS11_MS11BombChoiceTattleT_0003DA06_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_0003DA06_2.mp3	File Not Found		He gave me this Fusion Pulse Charge to rig to the bomb. Here, take it. --	Jesus! Gimme that thing! Fear 50	 jumpy and snatching something dangerous of the players hands --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail2	FormID 0003DA06	1	MS11_MS11BombChoiceTattleT_0003DA06_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_0003DA06_1.mp3	File Not Found		He gave me this Fusion Pulse Charge to rig to the bomb. Here, take it. --	Thanks. If Burke steps within a mile of Megaton, he's a dead man. Anger 50	smoldering anger --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail3	FormID 0003DA0C	0	MS11_MS11BombChoiceTattleT_0003DA0C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_0003DA0C_1.mp3	File Not Found		Actually, I think he was just kidding. --	You better stop playing games with me, boy! Anger 50	strict and authoritarian --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombChoiceTattleTail3	FormID 0003DA0D	0	MS11_MS11BombChoiceTattleT_0003DA0D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombChoiceTattleT_0003DA0D_1.mp3	File Not Found		Actually, I think he was just kidding. --	You better stop playing games with me, girl! Anger 50	strict and authoritarian --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11BombHelpChoice	FormID 0002A206	0	MS11_MS11BombHelpChoice_0002A206_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11BombHelpChoice_0002A206_1.mp3	File Not Found		Messing with that bomb seems pretty technical. What if I can't do it? I'm not sure I can disarm the bomb. I thought you knew what you were doing. If it's just nerves, maybe some chems will help. But if you can't handle it, don't go fiddling with it! Disgust 10	concerned someone unskilled might try to disarm the bomb --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb	FormID 00018AF4	0	MS11_MS11LucasBomb_00018AF4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb_00018AF4_1.mp3	File Not Found		Let's discuss this bomb. --	What about it? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb1a	FormID 0003D9EB	0	MS11_MS11LucasBomb1a_0003D9EB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb1a_0003D9EB_1.mp3	File Not Found		Don't you think someone should disarm that thing? --	I don't trust any of the locals to tinker with it. Besides, most people don't even realize it's still a threat. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb1a	FormID 0003D9EB	1	MS11_MS11LucasBomb1a_0003D9EB_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb1a_0003D9EB_3.mp3	File Not Found		Don't you think someone should disarm that thing? --	And hell, Cromwell and those crazies from the Church of Atom, they worship the damn thing. Surprise 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb1a	FormID 0003D9EB	2	MS11_MS11LucasBomb1a_0003D9EB_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb1a_0003D9EB_2.mp3	File Not Found		Don't you think someone should disarm that thing? --	Why? Do you think you got the know-how to disarm it? For good? Surprise 50	skeptical but intrigued --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb1b	FormID 0003DA03	0	MS11_MS11LucasBomb1b_0003DA03_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb1b_0003DA03_1.mp3	File Not Found		Who would build a town around a bomb? That's crazy! --	It's not like the place was put up over night. Megaton's been here for decades, been growing and growing ever since. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb1b	FormID 0003DA03	1	MS11_MS11LucasBomb1b_0003DA03_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb1b_0003DA03_4.mp3	File Not Found		Who would build a town around a bomb? That's crazy! --	Started out as a small settlement of people trying to get into Vault 101. When they were denied, they stuck around here. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb1b	FormID 0003DA03	2	MS11_MS11LucasBomb1b_0003DA03_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb1b_0003DA03_2.mp3	File Not Found		Who would build a town around a bomb? That's crazy! --	Some of 'em started worshipping the thing like a god. Now we've got a whole goddamn Church. They're nuts, no doubt, but mostly harmless. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb1b	FormID 0003DA03	3	MS11_MS11LucasBomb1b_0003DA03_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb1b_0003DA03_3.mp3	File Not Found		Who would build a town around a bomb? That's crazy! --	By now, most people don't give a shit. They figure if it ain't gone off by now, it never will. I respectfully disagree. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb1c	FormID 0003D9F2	0	MS11_MS11LucasBomb1c_0003D9F2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb1c_0003D9F2_1.mp3	File Not Found		One day, that thing's going to go off. You're living on borrowed time. --	Maybe. Maybe... Disgust 15 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb1c	FormID 0003D9F2	1	MS11_MS11LucasBomb1c_0003D9F2_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb1c_0003D9F2_2.mp3	File Not Found		One day, that thing's going to go off. You're living on borrowed time. --	So long as you stay away from the bomb, I see my chances of a long life improving. I hope we understand each other. Neutral 50	uncertain if the play might try something stupid --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb2a	FormID 0003D9F5	0	MS11_MS11LucasBomb2a_0003D9F5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb2a_0003D9F5_1.mp3	File Not Found		I can see about disarming that bomb for you. --	Oh, all right. Fine. But listen here. Just take a look at it first. Go easy. Neutral 50	deadly serious --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb2a	FormID 0003D9F5	1	MS11_MS11LucasBomb2a_0003D9F5_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb2a_0003D9F5_2.mp3	File Not Found		I can see about disarming that bomb for you. --	If you get the job done, there'll be 100 caps in it for you. Happy 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb2b	FormID 0003D9ED	0	MS11_MS11LucasBomb2b_0003D9ED_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb2b_0003D9ED_2.mp3	File Not Found		Whatever. I don't plan on sticking around very long, anyway. --	Fine. Enjoy your stay in Megaton. Don't get into any trouble and we'll go on pretending we're friends. Happy 50	mock sincerity --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb2c	FormID 0003D9F8	0	MS11_MS11LucasBomb2c_0003D9F8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb2c_0003D9F8_1.mp3	File Not Found		If that bomb ever explodes, it would be doing the world a favor... --	Oh really? Is that so? Anger 50	deadly serious, authoritative --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb2c	FormID 0003D9F8	1	MS11_MS11LucasBomb2c_0003D9F8_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb2c_0003D9F8_2.mp3	File Not Found		If that bomb ever explodes, it would be doing the world a favor... --	You may not think much of this town, but you're a guest in my home, and I'd advise you to behave as such. Anger 10 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasBomb2c	FormID 0003D9F8	2	MS11_MS11LucasBomb2c_0003D9F8_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasBomb2c_0003D9F8_3.mp3	File Not Found		If that bomb ever explodes, it would be doing the world a favor... --	I hope I've made myself perfectly clear. Disgust 15	deadly serious --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet1a	FormID 00003B82	0	MS11_MS11LucasGreet1a_00003B82_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet1a_00003B82_1.mp3	File Not Found		Nice town you got here, sheriff. It's a pleasure to meet you. --	Friendly AND well-mannered? I think we're gonna get along just fine. You treat my people nice, and you're welcome to stay as long as you'd like. Surprise 50	Happily surprised that this person who just came from underground isn't some kind of social pariah, or psychopath. --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet1b	FormID 00003B83	0	MS11_MS11LucasGreet1b_00003B83_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet1b_00003B83_1.mp3	File Not Found		Pffft. Nice hat, Calamity Jane. --	So that's the way it's gonna be, huh? That's fine. That's fine... Surprise 10 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet1b	FormID 00003B83	1	MS11_MS11LucasGreet1b_00003B83_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet1b_00003B83_3.mp3	File Not Found		Pffft. Nice hat, Calamity Jane. --	Just so long as we understand each other. This here is my town. These are my people. You so much as breathe wrong, and I'm gonna fuckin' end ya. Anger 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet1c	FormID 00003B84	0	MS11_MS11LucasGreet1c_00003B84_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet1c_00003B84_1.mp3	File Not Found			--	The quiet type, huh? Fine. Might help keep you out of trouble. I hope you're not a weirdo. Got enough of those already. Neutral 50	responding to someone that just shrugged his shoulders indifferent to the conversation --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet3a	FormID 0003DA07	0	MS11_MS11LucasGreet3a_0003DA07_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet3a_0003DA07_1.mp3	File Not Found		Right. Message received. --	I'm glad we understand each other. Now, is there something I can help you with? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet3b	FormID 0003DA09	0	MS11_MS11LucasGreet3b_0003DA09_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet3b_0003DA09_1.mp3	File Not Found		You don't scare me. --	You got something you want to prove, boy? Surprise 50	challenging a fight --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet3b	FormID 0003DA0A	0	MS11_MS11LucasGreet3b_0003DA0A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet3b_0003DA0A_1.mp3	File Not Found		You don't scare me. --	You got something you want to prove, girl? Surprise 50	challenging a fight --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet3c	FormID 0003D9F6	0	MS11_MS11LucasGreet3c_0003D9F6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet3c_0003D9F6_1.mp3	File Not Found			--	God, I hope you ain't one of those psychotic quiet types. So... is there anything else I can do for you? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet4a	FormID 0003DA1B	0	MS11_MS11LucasGreet4a_0003DA1B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet4a_0003DA1B_1.mp3	File Not Found		There's a new sheriff in town! It's time to die, asshole. --	I ain't killed a drifter in weeks. This should be fun! Happy 50	(cocky) about to get into a fight --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet4b	FormID 0003D9F3	0	MS11_MS11LucasGreet4b_0003D9F3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet4b_0003D9F3_1.mp3	File Not Found		I want your hat. What do you think about that? I want that hat. What do you think about that? I think you're suicidal. Try me. Surprise 50	challenging to a fight --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet4c	FormID 0003D9FE	0	MS11_MS11LucasGreet4c_0003D9FE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet4c_0003D9FE_1.mp3	File Not Found		Ha! I'm just messing with you. --	Fucking psycho Wastelanders... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet5a	FormID 0003D9EF	0	MS11_MS11LucasGreet5a_0003D9EF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet5a_0003D9EF_1.mp3	File Not Found		You're dead. --	Let's do it, then! Happy 50	about to get into a fight --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	MS11LucasGreet5b	FormID 0003D9EC	0	MS11_MS11LucasGreet5b_0003D9EC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasGreet5b_0003D9EC_1.mp3	File Not Found		I'm just messing with you. Relax! --	I've got my eye on you, drifter... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	MS11LucasSimmsSayToPlayer	FormID 00026605	0	MS11_MS11LucasSimmsSayToPl_00026605_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasSimmsSayToPl_00026605_1.mp3	File Not Found		MS11LucasSimmsSayToPlayer	--	Well I'll be damned. You're from that vault! Vault 101! Ha ha! I ain't seen one of those jumpsuits in a LONG time! Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	MS11LucasSimmsSayToPlayer	FormID 0003DA0B	0	MS11_MS11LucasSimmsSayToPl_0003DA0B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_MS11LucasSimmsSayToPl_0003DA0B_1.mp3	File Not Found		MS11LucasSimmsSayToPlayer	--	I'll be damned. Another newcomer. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	GOODBYE	FormID 0001EECA	0	MS11_GOODBYE_0001EECA_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GOODBYE_0001EECA_1.mp3	File Not Found		I have to go now. --	Don't blow us up, now. Neutral 50	joking, but to cover up serious nervousness --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	GOODBYE	FormID 0001EECB	0	MS11_GOODBYE_0001EECB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GOODBYE_0001EECB_1.mp3	File Not Found		I have to go now. --	Don't fool around with that bomb unless you know what you're doing. Neutral 50	joking, but to cover up serious nervousness --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	GOODBYE	FormID 0001EECC	0	MS11_GOODBYE_0001EECC_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GOODBYE_0001EECC_1.mp3	File Not Found		I have to go now. --	Good luck. Careful around that bomb. Neutral 50	joking, but to cover up serious nervousness --	--	GetIsID == 1	MaleUniqueSimms	MS11Fin	Conversation	GOODBYE	FormID 000BE9FD	0	MS11Fin_GOODBYE_000BE9FD_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11Fin_GOODBYE_000BE9FD_1.mp3	File Not Found		I have to go now. --	Take care, now. Happy 50	sincere --	--	GetIsID == 1	MaleUniqueSimms	MS11Fin	Conversation	GOODBYE	FormID 000BE9FE	0	MS11Fin_GOODBYE_000BE9FE_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11Fin_GOODBYE_000BE9FE_1.mp3	File Not Found		I have to go now. --	You stay safe. Neutral 50	sincere --	--	GetIsID == 1	MaleUniqueSimms	MS11Fin	Conversation	GOODBYE	FormID 000BE9FF	0	MS11Fin_GOODBYE_000BE9FF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11Fin_GOODBYE_000BE9FF_1.mp3	File Not Found		I have to go now. --	Later. Happy 50	sincere --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Conversation	GOODBYE	FormID 0001D48C	0	DialogueMegaton_GOODBYE_0001D48C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GOODBYE_0001D48C_1.mp3	File Not Found		I have to go now. --	Have a good one. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Conversation	GOODBYE	FormID 00014F0F	0	DialogueMegaton_GOODBYE_00014F0F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GOODBYE_00014F0F_1.mp3	File Not Found		I have to go now. --	Carry on. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Conversation	GOODBYE	FormID 00014F10	0	DialogueMegaton_GOODBYE_00014F10_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GOODBYE_00014F10_1.mp3	File Not Found		I have to go now. --	Mind your manners, now. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Conversation	GOODBYE	FormID 0001E7F5	0	DialogueMegaton_GOODBYE_0001E7F5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GOODBYE_0001E7F5_1.mp3	File Not Found		I have to go now. --	Goodbye. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	GOODBYE	FormID 0001F152	0	ConvMegaton_GOODBYE_0001F152_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_GOODBYE_0001F152_1.mp3	File Not Found		I have to go now. --	Okay, son. Okay. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	GOODBYE	FormID 0001761C	0	ConvMegaton_GOODBYE_0001761C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_GOODBYE_0001761C_1.mp3	File Not Found		I have to go now. --	You got it, buddy. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00034772	0	MS11_GREETING_00034772_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00034772_1.mp3	File Not Found		GREETING	--	Not now! Anger 50	impatiently trying to get onto some difficult business. --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0001501D	0	MS11_GREETING_0001501D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0001501D_1.mp3	File Not Found		GREETING	--	I'll be damned! You did it, didn't you? You disarmed that thing! Happy 100	excited and pleased with the player's actions --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0001501D	1	MS11_GREETING_0001501D_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0001501D_2.mp3	File Not Found		GREETING	--	Hell, where's my manners? I'm Lucas Simms, mayor and sheriff. And I'm pleased to say, we've had a reward for fixing up that bomb. Here you go! Happy 50	happy and inviting the player to move in since he is so useful to have around --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0001501D	2	MS11_GREETING_0001501D_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0001501D_3.mp3	File Not Found		GREETING	--	Y'know, we could use someone like you living in town. We've got an empty place up behind the Brass Lantern. Here's the key and deed. Happy 65 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0001501D	3	MS11_GREETING_0001501D_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0001501D_4.mp3	File Not Found		GREETING	--	And heck, Moira over at Craterside Supply can even sell you stuff to help fix the place up. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0003DA1D	0	MS11_GREETING_0003DA1D_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0003DA1D_3.mp3	File Not Found		GREETING	--	Name's Lucas Simms, town sheriff. And mayor too, when the need arises. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0003DA1D	1	MS11_GREETING_0003DA1D_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0003DA1D_4.mp3	File Not Found		GREETING	--	You got a weird look about you, boy. The kind that means trouble. I give everyone a fair shake. But if you do anything remotely stupid, you're dead. Anger 50	suspicious and threatening (deadly serious) --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0003DA1E	0	MS11_GREETING_0003DA1E_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0003DA1E_3.mp3	File Not Found		GREETING	--	You got a weird look about you, boy. The kind that means trouble. I give everyone a fair shake. But if you do anything remotely stupid, you're dead. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 000B175A	0	MS11_GREETING_000B175A_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_000B175A_3.mp3	File Not Found		GREETING	--	You got a weird look about you, girl. The kind that means trouble. I give everyone a fair shake. But if you do anything remotely stupid, you're dead. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00003B81	0	MS11_GREETING_00003B81_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00003B81_3.mp3	File Not Found		GREETING	--	Name's Lucas Simms, town sheriff. And mayor too, when the need arises. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00003B81	1	MS11_GREETING_00003B81_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00003B81_4.mp3	File Not Found		GREETING	--	I don't know why, but I like you, boy! Something tells me you're all right. So welcome to Megaton! Just holler if you need something. Happy 75	with camaraderie --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0003DA1F	0	MS11_GREETING_0003DA1F_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0003DA1F_3.mp3	File Not Found		GREETING	--	Name's Lucas Simms, town sheriff. And mayor too, when the need arises. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0003DA1F	1	MS11_GREETING_0003DA1F_4	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0003DA1F_4.mp3	File Not Found		GREETING	--	I don't know why, but I like you, girl! Something tells me you're all right. So welcome to Megaton! Just holler if you need something. Happy 75	with camaraderie --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0003DA20	0	MS11_GREETING_0003DA20_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0003DA20_3.mp3	File Not Found		GREETING	--	Name's Lucas Simms, town sheriff. And mayor too, when the need arises. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00003BB0	0	MS11_GREETING_00003BB0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00003BB0_1.mp3	File Not Found		GREETING	--	I must be getting slow in my old age. Thanks for saving my hide, there. Surprise 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0009D9F0	0	MS11_GREETING_0009D9F0_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0009D9F0_1.mp3	File Not Found		GREETING	--	Haven't disarmed the bomb yet? That's some serious pre-war hardware. So go easy, okay? Happy 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0001511A	0	MS11_GREETING_0001511A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0001511A_1.mp3	File Not Found		GREETING	--	Don't suppose you've disarmed that bomb? Happy 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00095AA4	0	MS11_GREETING_00095AA4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00095AA4_1.mp3	File Not Found		GREETING	--	I'll be damned! You did it, didn't you? You disarmed that thing! Happy 100	excited and pleased with the player's actions --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00095AA4	1	MS11_GREETING_00095AA4_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00095AA4_2.mp3	File Not Found		GREETING	--	Here's your reward. Hell, why don't you move in? Could use someone like you. Got an empty place here you can use. Here's the key and deed. Neutral 50	happy and inviting the player to move in since he is so useful to have around --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00095AA4	2	MS11_GREETING_00095AA4_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00095AA4_3.mp3	File Not Found		GREETING	--	It ain't much to look at. But talk with Moira. She's got random odds and ends you might be able to spruce the place up with. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00095AA5	0	MS11_GREETING_00095AA5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00095AA5_1.mp3	File Not Found		GREETING	--	I'll be damned! You did it, didn't you? You disarmed that thing! Happy 100	excited and pleased with the player's actions --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00095AA5	1	MS11_GREETING_00095AA5_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00095AA5_2.mp3	File Not Found		GREETING	--	And all without asking for pay, too. Hell, why don't you move in? Here's the key and deed to an empty house. Consider yourself a Megaton citizen! Neutral 50	happy and inviting the player to move in since he is so useful to have around --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 00095AA5	2	MS11_GREETING_00095AA5_3	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_00095AA5_3.mp3	File Not Found		GREETING	--	Oh and talk with Moira at Craterside Supply. She's got random odds and ends you might be able to spruce the place up with. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0001501E	0	MS11_GREETING_0001501E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0001501E_1.mp3	File Not Found		GREETING	--	Well, hey! How's it going? You need something, you just ask. Disarming that bomb, well... that's something I'm not ever likely to forget. Happy 75 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Topic	GREETING	FormID 0001501F	0	MS11_GREETING_0001501F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_GREETING_0001501F_1.mp3	File Not Found		GREETING	--	Well, now... how's my favorite explosives expert doing? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	GREETING	FormID 00003BB2	0	DialogueMegaton_GREETING_00003BB2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GREETING_00003BB2_1.mp3	File Not Found		GREETING	--	You pull another stunt like you did, and you're finished in this town. Do you understand? Anger 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	GREETING	FormID 00003BB2	1	DialogueMegaton_GREETING_00003BB2_2	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GREETING_00003BB2_2.mp3	File Not Found		GREETING	--	Now what do you want? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	GREETING	FormID 0008726F	0	DialogueMegaton_GREETING_0008726F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GREETING_0008726F_1.mp3	File Not Found		GREETING	--	Yes? Happy 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	GREETING	FormID 0001E374	0	DialogueMegaton_GREETING_0001E374_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GREETING_0001E374_1.mp3	File Not Found		GREETING	--	Hey there. Happy 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	GREETING	FormID 0001E375	0	DialogueMegaton_GREETING_0001E375_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GREETING_0001E375_1.mp3	File Not Found		GREETING	--	Good to see you're staying out of trouble. Happy 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	GREETING	FormID 0001E376	0	DialogueMegaton_GREETING_0001E376_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GREETING_0001E376_1.mp3	File Not Found		GREETING	--	Got my eye on you. Don't do anything stupid. Anger 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	GREETING	FormID 0001E377	0	DialogueMegaton_GREETING_0001E377_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GREETING_0001E377_1.mp3	File Not Found		GREETING	--	Staying out of trouble, I hope? Don't want to have to waste good bullets on your sorry hide. Anger 50	 deadly serious --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	GREETING	FormID 00015021	0	DialogueMegaton_GREETING_00015021_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_GREETING_00015021_1.mp3	File Not Found		GREETING	--	Yeah? Neutral 100 --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	HELLO	FormID 000BEA1E	0	MS11_HELLO_000BEA1E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_HELLO_000BEA1E_1.mp3	File Not Found		HELLO	--	We're all still breathing. So I know you didn't screw up. You got something on your mind? Happy 25	trying to muster patience and be kind --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	HELLO	FormID 000BEA1F	0	MS11_HELLO_000BEA1F_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_HELLO_000BEA1F_1.mp3	File Not Found		HELLO	--	Were you just kidding 'bout disarming that thing? Happy 25	trying to muster patience and be kind --	--	GetIsID == 1	MaleUniqueSimms	MS11	Conversation	HELLO	FormID 000BEA20	0	MS11_HELLO_000BEA20_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11_HELLO_000BEA20_1.mp3	File Not Found		HELLO	--	You looking for the mayor or the sheriff? Happy 25	trying to muster patience and be kind --	--	GetIsID == 1	MaleUniqueSimms	MS11Fin	Conversation	HELLO	FormID 000BEA18	0	MS11Fin_HELLO_000BEA18_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11Fin_HELLO_000BEA18_1.mp3	File Not Found		HELLO	--	Boy do I breathe a lot easier knowing that thing is truly dead! Happy 50	relieved --	--	GetIsID == 1	MaleUniqueSimms	MS11Fin	Conversation	HELLO	FormID 000BEA19	0	MS11Fin_HELLO_000BEA19_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11Fin_HELLO_000BEA19_1.mp3	File Not Found		HELLO	--	Mighty fine thing you did for this town. Happy 50	relieved --	--	GetIsID == 1	MaleUniqueSimms	MS11Fin	Conversation	HELLO	FormID 000BEA1A	0	MS11Fin_HELLO_000BEA1A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\MS11Fin_HELLO_000BEA1A_1.mp3	File Not Found		HELLO	--	Hey friend! Happy 50	genuinely happy to see the player --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Conversation	HELLO	FormID 00014F0C	0	DialogueMegaton_HELLO_00014F0C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_HELLO_00014F0C_1.mp3	File Not Found		HELLO	--	Yeah? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Conversation	HELLO	FormID 0001D3F1	0	DialogueMegaton_HELLO_0001D3F1_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_HELLO_0001D3F1_1.mp3	File Not Found		HELLO	--	No trouble I take it? Neutral 50	There is an unspoken "There's no..." in front of this line. --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Conversation	HELLO	FormID 0001D3F2	0	DialogueMegaton_HELLO_0001D3F2_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_HELLO_0001D3F2_1.mp3	File Not Found		HELLO	--	Howdy. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 00004143	0	ConvMegaton_HELLO_00004143_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_00004143_1.mp3	File Not Found		HELLO	--	Hey there, Andy. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 00027A7C	0	ConvMegaton_HELLO_00027A7C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_00027A7C_1.mp3	File Not Found		HELLO	--	Billy... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001EC96	0	ConvMegaton_HELLO_0001EC96_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001EC96_1.mp3	File Not Found		HELLO	--	Hey there, Billy... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001EC9A	0	ConvMegaton_HELLO_0001EC9A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001EC9A_1.mp3	File Not Found		HELLO	--	Colin. Neutral 50	Tense. --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001EC98	0	ConvMegaton_HELLO_0001EC98_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001EC98_1.mp3	File Not Found		HELLO	--	Good morning, Mr. Moriarty... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001EC99	0	ConvMegaton_HELLO_0001EC99_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001EC99_1.mp3	File Not Found		HELLO	--	Mr. Moriarty... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001EC9B	0	ConvMegaton_HELLO_0001EC9B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001EC9B_1.mp3	File Not Found		HELLO	--	Confessor. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 00004234	0	ConvMegaton_HELLO_00004234_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_00004234_1.mp3	File Not Found		HELLO	--	Hi, Jenny. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C8688	0	ConvMegaton_HELLO_000C8688_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C8688_1.mp3	File Not Found		HELLO	--	Hey, Jenny. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C8689	0	ConvMegaton_HELLO_000C8689_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C8689_1.mp3	File Not Found		HELLO	--	Jenny... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0000429B	0	ConvMegaton_HELLO_0000429B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0000429B_1.mp3	File Not Found		HELLO	--	What's up, Jericho? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C868A	0	ConvMegaton_HELLO_000C868A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C868A_1.mp3	File Not Found		HELLO	--	Hey, Jericho. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C868B	0	ConvMegaton_HELLO_000C868B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C868B_1.mp3	File Not Found		HELLO	--	Jericho... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0000426C	0	ConvMegaton_HELLO_0000426C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0000426C_1.mp3	File Not Found		HELLO	--	Gob... Neutral 50	Tense and angry. --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001F169	0	ConvMegaton_HELLO_0001F169_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001F169_1.mp3	File Not Found		HELLO	--	Come here for a second, son. I want to talk to you. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C868C	0	ConvMegaton_HELLO_000C868C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C868C_1.mp3	File Not Found		HELLO	--	Harden, come here, boy. I want to talk to you. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001EC9C	0	ConvMegaton_HELLO_0001EC9C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001EC9C_1.mp3	File Not Found		HELLO	--	Hey there, Harden. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 00004298	0	ConvMegaton_HELLO_00004298_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_00004298_1.mp3	File Not Found		HELLO	--	Leo... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 00004294	0	ConvMegaton_HELLO_00004294_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_00004294_1.mp3	File Not Found		HELLO	--	Miss West... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000276A6	0	ConvMegaton_HELLO_000276A6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000276A6_1.mp3	File Not Found		HELLO	--	Hey there, little Maggie. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0000426B	0	ConvMegaton_HELLO_0000426B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0000426B_1.mp3	File Not Found		HELLO	--	Hello there, Manya. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C84D3	0	ConvMegaton_HELLO_000C84D3_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C84D3_1.mp3	File Not Found		HELLO	--	Hello, Manya. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0000429C	0	ConvMegaton_HELLO_0000429C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0000429C_1.mp3	File Not Found		HELLO	--	Hello, Miss Brown. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C868D	0	ConvMegaton_HELLO_000C868D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C868D_1.mp3	File Not Found		HELLO	--	Hi, Moira. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C868E	0	ConvMegaton_HELLO_000C868E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C868E_1.mp3	File Not Found		HELLO	--	Hey there, Moira. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0000429A	0	ConvMegaton_HELLO_0000429A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0000429A_1.mp3	File Not Found		HELLO	--	Hello, Mother Maya. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0000428C	0	ConvMegaton_HELLO_0000428C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0000428C_1.mp3	File Not Found		HELLO	--	Nathan. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0002789E	0	ConvMegaton_HELLO_0002789E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0002789E_1.mp3	File Not Found		HELLO	--	Hello, Nova. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C84D4	0	ConvMegaton_HELLO_000C84D4_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C84D4_1.mp3	File Not Found		HELLO	--	Nova... Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 00004297	0	ConvMegaton_HELLO_00004297_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_00004297_1.mp3	File Not Found		HELLO	--	How are you doing, Walter? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 000C84D5	0	ConvMegaton_HELLO_000C84D5_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_000C84D5_1.mp3	File Not Found		HELLO	--	Hello, Walter. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001766A	0	ConvMegaton_HELLO_0001766A_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001766A_1.mp3	File Not Found		HELLO	--	How are you? Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001766B	0	ConvMegaton_HELLO_0001766B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001766B_1.mp3	File Not Found		HELLO	--	Hey there. Neutral 50 --	--	--	MaleUniqueSimms	ConvMegaton	Conversation	HELLO	FormID 0001766C	0	ConvMegaton_HELLO_0001766C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\ConvMegaton_HELLO_0001766C_1.mp3	File Not Found		HELLO	--	Hi. Neutral 50 --	--	--	MaleUniqueSimms	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C703	0	GenericFri_Hit_0007C703_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericFri_Hit_0007C703_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleUniqueSimms	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C704	0	GenericFri_Hit_0007C704_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericFri_Hit_0007C704_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleUniqueSimms	GenericFriendlyFireCustomVoice	Combat	Hit	FormID 0007C705	0	GenericFri_Hit_0007C705_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericFri_Hit_0007C705_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	--	MaleUniqueSimms	DialogueMegaton	Topic	InfoRefusal	FormID 000187DF	0	DialogueMe_InfoRefusal_000187DF_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_InfoRefusal_000187DF_1.mp3	File Not Found		 	--	Do I look like I care? Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	LostIdle	FormID 0007F5E6	0	GenericCus_LostIdle_0007F5E6_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_LostIdle_0007F5E6_1.mp3	File Not Found		LostIdle	--	Quit hiding and come out and fight! Anger 50	angry his enemy is hiding from him --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	LostIdle	FormID 0007F5E7	0	GenericCus_LostIdle_0007F5E7_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_LostIdle_0007F5E7_1.mp3	File Not Found		LostIdle	--	Come out here, you sissy! Finish what you started! Anger 50	angry his enemy is hiding from him --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	LostIdle	FormID 0007F5E8	0	GenericCus_LostIdle_0007F5E8_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_LostIdle_0007F5E8_1.mp3	File Not Found		LostIdle	--	I'll find you, and then you'll be sorry! Anger 50	angry his enemy is hiding from him --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	LostToCombat	FormID 0007F61E	0	GenericCus_LostToCombat_0007F61E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_LostToCombat_0007F61E_1.mp3	File Not Found		LostToCombat	--	There you are. Now, let's finish this nonsense. Anger 50	found a hiding enemy --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Murder	FormID 0007F62B	0	GenericCus_Murder_0007F62B_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Murder_0007F62B_1.mp3	File Not Found		Murder	--	What the hell? No one gets away with murder in my town! Anger 50	sheriff about to start shooting --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Murder	FormID 0007F62C	0	GenericCus_Murder_0007F62C_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Murder_0007F62C_1.mp3	File Not Found		Murder	--	Murderer! Anger 50	sheriff about to start shooting --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Combat	Murder	FormID 0007F62D	0	GenericCus_Murder_0007F62D_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_Murder_0007F62D_1.mp3	File Not Found		Murder	--	You'll pay for that! Anger 50	sheriff about to start shooting --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Detection	NormalToCombat	FormID 0002073E	0	DialogueMe_NormalToCombat_0002073E_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMe_NormalToCombat_0002073E_1.mp3	File Not Found		StartCombat	--	That was your last chance. Neutral 50 --	--	GetIsID == 1	MaleUniqueSimms	GenericCustomVoiceCombat	Detection	NormalToCombat	FormID 0007F622	0	GenericCus_NormalToCombat_0007F622_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\GenericCus_NormalToCombat_0007F622_1.mp3	File Not Found		StartCombat	--	That was dumb. Anger 50	about to get into a fight with a moron who attacked him --	--	GetIsID == 1	MaleUniqueSimms	DialogueMegaton	Topic	MegTownEnd	FormID 0006B1BB	0	DialogueMegaton_MegTownEnd_0006B1BB_1	Data\Sound\Voice\Fallout3.esm\MaleUniqueSimms\DialogueMegaton_MegTownEnd_0006B1BB_1.mp3	File Not Found		That's all I needed to know. --	Right. Neutral 50