Microfusion Cell (Fallout: New Vegas)

The microfusion cell is a type of ammunition in Fallout: New Vegas.

Characteristics
It is described as a medium sized energy production unit, a self-contained fusion plant used as ammunition for energy weapons.

Microfusion cell, bulk
Bulk microfusion cells carry less charge than standard microfusion cells, but are substantially cheaper to compensate. The reduced charge results in 85% damage, but also reduces the strain on the weapon to 85% as well.

Microfusion cell, max charge
The max charge version of the microfusion cell deals the highest possible damage (x 1.5) at the expense of highly increased weapon degradation (x 2.50). Using this ammunition type also negates 10 points of an opponent's damage threshold.

Microfusion cell, over charge
Overcharge microfusion cells gives a damage multiplier (x1.25) and negates 5 points of an opponent's Damage Threshold. This comes at the cost of having your weapon deteriorate at a faster rate (x1.50).

Weapons using this ammunition

 * Plasma caster.
 * Plasma rifle (2 microfusion cells per shot).
 * Q-35 Matter Modulator (Unique plasma rifle, only uses 1 cell per shot).
 * Multiplas rifle (3 microfusion cells per shot).
 * Laser rifle (1 microfusion cell per shot).
 * Gauss rifle (5 microfusion cells per shot).
 * YCS/186 (Unique Gauss rifle, uses 4 microfusion cells per shot).
 * AER14 prototype (Unique laser rifle with a green laser, uses 2 microfusion cells per shot).
 * Tri-beam laser rifle (3 microfusion cells per shot).
 * Holorifle (1 microfusion cell per shot).
 * LAER (1 microfusion cell per shot)
 * Elijah's advanced LAER (1 microfusion cell per shot)

Notable locations

 * A large stockpile of microfusion cells can be found at REPCONN Headquarters behind an average locked door on the first floor. The room also contains a plasma rifle. In addition, large amounts of microfusion cells can be found in stacks of 20 all throughout the building.
 * Cliff Briscoe at the Dino Bite Gift Shop.
 * Knight Torres at the Hidden Valley Bunker.
 * Mick at Mick & Ralph's near Freeside's East Gate.
 * Gloria Van Graff at the Silver Rush.
 * Lacey at the Mojave Outpost barracks.
 * Quartermaster Bardon in the Hoover Dam Offices.
 * Blake at the Crimson Caravan Company.
 * The Great Khan Armorer, southeast of Red Rock Canyon.
 * If you achieve the Accepted status with the Brotherhood of Steel, you will be approached by a BoS initiate telling you they placed some recycled ammunition in the box to the left where you enter the Hidden Valley bunker. The box will be filled with microfusion cell's, EC packs or small energy cells in various quantities and combination's every time the area is entered, granting an continuous supply of energy-based ammunition.
 * Having an NCR Emergency Radio and a higher energey weapons skill than guns will allow you to call for a supply crate which usually contains a fair amount of mircofusion cells.