Captain's Sidearm

The Captain's Sidearm is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique, cleaner and shinier alien blaster used by the alien captain.

Gameplay
Unlike the alien blaster, the Captain's Sidearm uses alien power modules instead of alien power cells. It has a silver finish to it, unlike the rusted alien blaster that can be found in the Capital Wasteland, and actually shoots out a spread of energy like a shotgun. Shooting the sidearm into the air will show the spread of the energy. Each time it is fired, it uses 3 rounds and sends 6 energy projectiles. Although it looks like a pristine alien blaster, it can only be repaired by alien atomizers, alien epoxy, or vendors.

Durability
The Captain's Sidearm can fire a total of about 714 times, the equivalent of 24 reloads, from full condition before breaking.

Variants

 * Alien atomizer - The common variant of the alien atomizer found on Mothership Zeta.
 * Atomic pulverizer - Although only slightly more powerful than the atomizer, the pulverizer uses only 12 AP per shot.
 * Alien blaster - The base variant of the alien blaster.
 * Firelance - Harder to obtain, yet slightly weaker than the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.

Location
The Captain's Sidearm can be obtained after defeating the alien captain on the bridge of Mothership Zeta.

Bugs
This weapon does not receive a bonus from the Xenotech Expert perk. This may have been intentional because of its unique effects.