Broken Steel



Broken Steel is the third Fallout 3 downloadable content pack, released on May 5, 2009 for the Xbox 360 and Games for Windows Live. After difficulties with the initial download for PC users it was re-released for Games for Windows Live on May 7, 2009. It is announced to be released for PlayStation 3 eight to twelve weeks after the Operation: Anchorage PS3 release in late June 2009. The DLC costs 800 Microsoft points or $9.99.

Overview


In this DLC pack, the player joins the ranks of the Brotherhood of Steel to rid the Capital Wasteland of the Enclave remnants once and for all.

In addition to amending the game to let players continue their adventures after the end of the main quest and raising the level cap to 30, Broken Steel's quest line is of the same length as the ones of Operation: Anchorage and The Pitt. In order to access the new story content from Broken Steel, the player has to have finished the main storyline from the base game. However, the level cap expansion will take effect upon installation of the DLC, so players previously stalled at level 20 will once again accumulate XP even if they haven't finished the main storyline.

Broken Steel also adds a couple of new side quests, most of which have to do with escorting freshly processed clean water across the Wasteland and protecting it from raiders. Broken Steel takes about five hours to complete and side missions could take up to an hour to finish.

The third DLC for Fallout 3 adds new enemies including Albino Radscorpions, Feral Ghoul Reavers, Super Mutant Overlords, and Enclave Hellfire Troopers. These are equipped with new armor and weaponry which the player can acquire. Broken Steel also adds several new perks to cover the additional 10 levels as well as new encounters.

The player's action throughout Fallout 3 is woven into some of the quests in Broken Steel. For example, if the player decides to infect Project Purity with the modified FEV, it will affect how the Capital Wasteland looks as well as the interactions with the local inhabitants.

Story


Broken Steel alters the ending of the original Fallout 3 to allow continued play after the end of the main quest line. This means that when it is time to go into the reactor at the end of Take it Back!, you can still go in yourself or you can send one of three side characters. However, even if you go yourself, you do not die. Instead, you survive the ordeal and wake up two weeks later at the Citadel. If you allow the Purifier to explode, the game will still end. However there is sadly very little that's different depending if you choose the good or bad ending, however the replay value of the DLC is still very high despite this.

The new content starts about two weeks after the events of Fallout 3's main quest and begins when you regain consciousness inside the Citadel's clinic. The battle between the Brotherhood of Steel and the Enclave is still ongoing. You are then tasked with aiding a Brotherhood of Steel assault on a secret Enclave base located Southwest of the map. The attack goes horribly wrong as the Enclave use a devastating orbital strike, to great effect, in destroying the previously indomitable Liberty Prime. Tasked by Paladin Tristan to find the origin of the attack, you find only an encrypted code. While the Scribes are puzzling over the code back at the Citadel, you must find a component to create the Tesla Cannon, a new, more powerful weapon for the Brotherhood. Once you have retrieved the Tesla Coil needed to create the Tesla Cannon from Olney Powerworks, an old power plant that was experimenting with alien technology before the war, you travel to Adams Air Force Base via the Presidential Metro. Upon assaulting the Air Force Base you find a massive Mobile Enclave Crawler. Boarding it, you fight through a number of Enclave soldiers to the center computer terminal. From there you will find several targets which have been primed for attack by orbital bombardment. Choosing the Citadel, you are deemed a traitor by the Brotherhood of Steel and they will attempt to kill you. Choosing the Mobile Crawler you are rescued by Lyons' Pride, in a captured Vertibird, and are returned to the Citadel to be heralded a hero of the Brotherhood of Steel.

Creatures

 * Albino Radscorpion
 * Feral Ghoul Reaver
 * Super Mutant Overlord

NPCs

 * Armory Master
 * Enclave Hellfire Trooper
 * Enclave Squad Sigma
 * Enclave Sigma Leader
 * Security Officer
 * Ghoul Guard
 * The level cap of your companions has been increased from 20 to 30, and thus their Health has been increased too.

New encounters

 * Jury Street Metro - A new building called Hank's Electrical Supply with two Raiders on the roof and three more Raiders inside, protecting stolen Aqua Pura barrels. Because this is a random encounter spawn point, the raiders may be found fighting random characters, i.e. Talon Company Mercs or Sam Warrick.


 * Encounter west of Tenpenny Tower involving a water caravan approaching a non-hostile raider disguised as a Wastelander dying of thirst. When the caravan is close enough, the raider becomes hostile, taking out a missile launcher and the caravan is ambushed by four more raiders. The Brotherhood Knight kills all the raiders, but the merchant may die.


 * South of Arlington Library, there is a new building in front of the Talon Company Outpost. In the middle of an alley way, there is an abandoned Aqua Cura barrel. Upon approaching the barrel, Talon Company mercenaries ambush you.


 * Encounter a little north of Big Town involving four or more slavers ambushing water caravan. Slavers are non hostile towards the player. There might come a big pack of raiders as well, probably from the camp along the river, but not always.


 * Evergreen Mills now has empty Aqua Pura crates in the front of the entrance with a sign that says "Free Water". There are several raiders ready for an ambush on the cliff above, and there may be a new corpse trap (a wastelander's body rigged to explode like a baby carriage (which can be disarmed). Note that the empty crates appear before Take it Back! has been completed. The wastelander can sometimes be found alive, with 1-2 bars of health left.  He still explodes if you approach him though, and can be disarmed as per normal.  If you try to talk to him he tells you that he has nothing to say to you.


 * In front of Megaton a group of residents are trying to take the rest of a water shipment from a caravan bound for Big Town. If left alone, the Megaton residents will pull guns and get killed in short order by the Brotherhood of Steel, but the residents might gain the upper hand, and even use fallen Brotherhood equipment. As will Stockholm, Deputy Weld, and any other NPC in front of Megaton. A successful speech challenge will avoid the bloodshed and provide Good Karma.


 * On the street north-northeast of the Nuka-Cola Plant there is a crate full of Aqua Pura barrels being fought over by Talon Company and a group of raiders.


 * Between Kaelyn's Bed & Breakfast and VAPL-58 Power Station three non-hostile, but not welcoming, female wastelanders wait around a small shack. On a table inside the shack is a Holotape labeled "Wastelander Holotape ." This holotape details their role in ambushing caravans.


 * Talon Company camp outside the Capitol Building in Seward Square with one or more Talon Company mercenary depending upon the PCs level and a Holotape Talon Company Merc Log.


 * A group of 3 Neutral Enclave Soldiers standing around an Enclave Camp just north of the Nuka-Cola Plant. Their dead Enclave Officer is at their feet, suggesting a mutiny.


 * On the end of the catwalk in front of the Jefferson Memorial heading towards Rivet City, the player may find a Brotherhood Initiate burning mirelurk corpses. If spoken to, the Initiate will inform the player that all of the mirelurks in the basin are suddenly dying and he has been given the task of burning the "floaters". This shows up regardless if the player has or hasn't decided to contaminate the water supply with the Enclave FEV canister during Take It Back!. This only applies to the mirelurks in the Tidal Basin. This may mean Mirelurks (and possibly other Wasteland creatures) require radiation exposure to survive, a feasible theory.


 * At Talon Company's headquarters in Fort Bannister, Brotherhood of Steel Paladin Jensen can be found being held captive in the outside tents. Rescuing him causes him to charge the fort's defenses. Shortly afterward, a Brotherhood of Steel squad will launch a large-scale attack on Fort Bannister and its Talon Company defenders. This encounter may not occur if Talon Company's Commander Jabsco is killed before finishing the Take it Back! quest.


 * Just outside Chevy Chase East station, there is a Super Mutant Overlord guarding several barrels of Aqua Pura.


 * A silo is added a little northwest of the Raider-held Montgomery County Reservoir. Inside are several stolen barrels of Aqua Pura.


 * Water caravans are seen traveling from Project Purity to Rivet City and vice versa. The unnamed NPCs at Project Purity and Rivet City will respawn if killed by super mutants or the Enclave. Unfortunately, enemies will respawn as well.


 * Water caravans travel through the Wasteland and can be seen along their route:
 * Jefferson Memorial - Irradiated Metro - Citadel - Arlington Library - Flooded Metro - Nuka-Cola Plant - Andale - valley S of (under) the Overlook Drive-In and Cliffside Cavern - Robco Facility - Smith Casey's Garage - they stay on the road between Little Lamplight and Charnel House, road between Jalbert Brothers Waste Disposal and Everglow National Campground until Five Axles Rest Stop, where they turn to MDPL Mass Relay Station - A Wanderer Camp - Paradise Falls - Reclining Groves Resort Homes - MDPL-13 Power Station - road between Greener Pastures Disposal Site and Alien Crash Site - Old Olney - Republic of Dave, where they turn and go back more or less the same way they came (they manage to find trouble they missed on their first pass) until crossroads SW of Jalbert Brothers Waste Disposal where they stay on the road which passes Fort Bannister to  Jury Street Metro Station, which is probably where water barrels on top of Hank's Electrical Supply come from - Enclave checkpoint E of station - military checkpoint on the hill - Fairfax Ruins - truck E of Andale and back on the original route until Jefferson Memorial.
 * A water caravan passes outside Republic of Dave, guarded by two paranoid Rivet City Security guards. Exclamations of "They're everywhere!" are accompanied by the guards shooting at nothing.
 * A water caravan passes through Andale with paranoid Rivet City Guards. A Brotherhood Outcast squad crosses paths with the caravan nothing interesting happens. This encounter may not happen if you have completed unmarked quest prior to activating the purifier.


 * These encounters including all NPCs involved will respawn after three game days. As the Brotherhood Initiates outside the Purifier and Tenpenny tower usually die, this is a great way to collect holotags.

Items
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Armor

 * All-Nighter Nightwear
 * Composite Recon Helmet
 * Enclave Hellfire Armor
 * Lag-Bolt's Shades
 * Lag-Bolt's Combat Armor
 * Police Hat
 * Wig
 * Lab Coat

Weapons

 * Callahan's Magnum
 * Heavy Incinerator
 * Precision Gatling Laser
 * Rapid-Torch Flamer
 * Slo-Burn Flamer
 * Tesla Cannon
 * Tesla Cannon (Beta) - Cut Content
 * Tri-Beam Laser Rifle
 * Discharge Hammer - Cut Content
 * Lightning Gun - Cut Content
 * Grenade Launcher - Cut Content

Other items
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 * Aqua Cura
 * Aqua Pura
 * Deathclaw Control Scrambler
 * Holy Water
 * Main Fuse
 * Senate Employee ID
 * Super Mutant Blood Sample
 * Tesla Coil

Locations

 * Adams Air Force Base
 * Adams Storage Facility
 * Air Control Tower
 * Mobile Base Crawler
 * Holy Light Monastery
 * Museum Authority Building
 * Olney Powerworks
 * Old Olney Underground
 * Old Olney S. Wilson Building
 * Presidential Metro
 * Presidential Sub Level
 * Satellite Relay Station
 * Rockland Car Tunnel

Trailer
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 * Broken Steel Trailer
 * Trailer at official site