Andale

Andale is a town in the south of the Capital Wasteland, touted by its residents as the greatest place on Earth. However, it seems that its purportedly inbred population harbors a dark secret. The town's name is a corrupted version of its pre-War name, Annandale, Virginia.

Andale is located directly south of Vault 101. The town is comprised of three intact houses on a street amidst the ruins of other homes.

Two of the host families, the Smiths and the Wilsons, seem to think it's still the pre-war era, while the third house is home to Old Man Harris, who warns you that they're stone cold killers and that you should run while you still have the chance.

Uncover the mystery
If you investigate the Smith's basement or shed behind the Wilson house you'll find them filled with dismembered bodies, and fridges full of Strange Meat. Picking the lock on the shed will give you negative karma. It is possible to get the keys by pickpocketing the male adults. There is also a spare key to both the basement and the shed in each of their respective owner's houses.

When you leave, the adults of Smith and Wilson families will confront you, and you can choose to accept their cannibalism, or condemn them, turning them hostile. If you do the latter, the children will be adopted by Harris, who will reveal more about himself.

After dealing with the Wilson and Smith residence you can talk with Old Man Harris and find out that incest and cannibalism has been sort of a tradition between the families for the last two-hundred years.

Residents

 * Bill Wilson
 * Martha Wilson
 * Jenny Wilson
 * Jack Smith
 * Linda Smith
 * Junior Smith
 * Old Man Harris - father of Linda and Martha

Speaking with the Andale residents will reveal that Bill and Jack are brothers, and that Linda and Martha are sisters. The Wilsons and Smiths expect Junior to marry Jenny when they grow up, despite Junior's vague uneasiness that there is something wrong with this arrangement.

If you call Jack a "sick bastard" when he and the other adults confront you, he'll reveal more about the town's history. Four families survived the nuclear war and remained in Andale, but eventually took to cannibalism after their food supplies ran out. Since then, the murder and consumption of outsiders, along with inbreeding between the Andale families, have become a tradition passed down from generation to generation. Old Man Harris reveals that he grew disillusioned with the "Andale Lifestyle" after the death of his wife gave him time to reflect on all the innocent people the families have killed and butchered over the years.

If you have the Lawbringer perk and decide to kill the Families each member will have a finger on their corpse. However, killing them does not give a Karma boost.

Like the members of The Family, the Andale residents have slightly higher than normal hit points (an apparent trait of Wasteland cannibals). However, they lack armor and shouldn't be too much of a challenge to kill.

Bugs

 * Some players arrived at Andale and the families were already gathered in front of the Smith house with their weapons drawn. Mr Smith confronts the player as if he/she has already been in the basement. Since the player cannot lie (pretend he wasn't in the basement) his out of this conversation he will have to admit he was in the basement even if he was not.
 * Sometimes, if you exit the Smith house or Wilson shed in sneak mode, the Andale families will be waiting for you, but the dialogue with Jack won't trigger automatically. Instead, the 4 Andale residents will simply stand in the middle of the street until you talk to Jack yourself. If this happens, you can wander a little into the wasteland and lure a group of random monsters into Andale, then watch them fight the Andale cannibals.
 * There is an exploit when you enter the Smith's house at night, and with the level 10 perk Mister Sandman, you start to murder the Smith's child. He will not die, making this a easy experience exploit glitch. This may not work if you have killed the parents, as the Lone Wanderer may find that the children will be sitting in Old Man Hariss' house ever hour.

Notable Loot

 * Grognak the Barbarian in the Smith basement.
 * Nuka-Cola Quantum in an overturned truck under the highway north of Andale, towards Fairfax Ruins
 * Tales of a Junktown Jerky Vendor, in a vehicle part (bus or airplane) in a concrete ruin northeast of Andale, east of the overturned truck above. It's protected by a turret with a terminal.
 * Around 70 pieces of Strange Meat

Appearances
Andale appears only in Fallout 3.

Trivia
Fallout 3 borrows names from several towns in and around the DC area. Andale likely refers to Annandale, Virginia, a suburb of Washington DC which is near Falls Church, but not in Arlington as the in game map suggests. Andale, in Spanish means "come on, go on!" and it's written Ándale.

The town and its residents along with their actions are most likely inspired by the 1989 film "Parents," in which a disturbed young boy living in 1950s suburbia suspects his parents of cannibalism.

It's very likely that James Hargrave's father, missing from Rivet City, was killed here. One of the Andale men comments to the Vault Dweller about victims' excuses, including, "Oh, not me, I have a kid in Rivet City."

There is actually a small town northwest of Wichita, Kansas that's named Andale.

It's possible, that the strange meatpies is a nod to Sweeney Todd: Demon Barber of Fleet Street

Tha names of the families, Smith and Wilson, are reminiscent of the name of the renowned pistol manufacturer, Smith & Wesson.

Talking with Junior Smith, you find out that Bill Wilson and Jack Smith are actualy brothers and that they plan on making Junior marry Jenny which would make her his cousin.