NVDLC01Dog.txt

SPEAKER	FACTION	RESPONSE TEXT	NOTES	INFO TEXT	FILENAME	TOPIC TEXT	NPCID	RACE	VOICETYPE	QUEST CATEGORY	QUEST ID	TOPIC	TOPIC INFO	RESPONSE INDEX	FILE FOUND	MODIFIED SINCE FILE CREATION	PROMPT	DUMMY PROMPT	EMOTION	FULL PATH NVDLC01Dog	NVDLC01Dog	{Squats down, heels, agreeing tone}Hrnnh. Dog will wait. {Squats down, heels, agreeing tone}Hrnnh. Dog will wait. NVDLC01Fol_FollowersWait_00005406_1	Wait here. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersWait	FormID 01005406	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersWait_00005406_1.mp3 NVDLC01Dog	NVDLC01Dog	{Agreeable, been told to follow}Rhhhr. Dog will follow. {Agreeable, been told to follow}Rhhhr. Dog will follow. NVDLC01Fol_FollowersLetsGo_00005446_1	Let's get going. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersLetsGo	FormID 01005446	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersLetsGo_00005446_1.mp3 NVDLC01Dog	NVDLC01Dog	{Curious}Why leave a bear trap here, so high up. {Beat, to himself}Someone's arm must have lost it. {Curious}Why leave a bear trap here, so high up. {Beat, to himself}Someone's arm must have lost it. NVDLC01Fol_NVDLC01WTDogRoo_00011CA0_1	NVDLC01WTDogRoofBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	NVDLC01WTDogRoofBark	FormID 01011CA0	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_NVDLC01WTDogRoo_00011CA0_1.mp3 NVDLC01Dog	NVDLC01Dog	{Quiet, stealthy, low growl}Hnnnn. Dog is following. {Quiet, stealthy, low growl}Hnnnn. Dog is following. NVDLC01Fol_FollowersStealt_0000532B_1	FollowersStealthing	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersStealthing	FormID 0100532B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersStealt_0000532B_1.mp3 NVDLC01Dog	NVDLC01Dog	{Quiet, stealthy, low growl}No have wrist-collar now - Dog still good at not be seen. {Quiet, stealthy, low growl}No have wrist-collar now - Dog still good at not be seen. NVDLC01Fol_FollowersStealt_00012B07_1	FollowersStealthing	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersStealthing	FormID 01012B07	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersStealt_00012B07_1.mp3 NVDLC01Dog	NVDLC01Dog	{Quiet, stealthy, low growl}How Dog hunted back West. For Lou. {Quiet, stealthy, low growl}How Dog hunted back West. For Lou. NVDLC01Fol_FollowersStealt_00012B08_1	FollowersStealthing	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersStealthing	FormID 01012B08	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersStealt_00012B08_1.mp3 NVDLC01Dog	NVDLC01Dog	{Negatory, asked to carry too much, then whines a bit, like he's like to help but can't}Hnnh-Nnn. Dog can't carry any more. {Negatory, asked to carry too much, then whines a bit, like he's like to help but can't}Hnnh-Nnn. Dog can't carry any more. NVDLC01Fol_FollowersOverbu_00005456_1	FollowersOverburdened	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersOverburdened	FormID 01005456	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersOverbu_00005456_1.mp3 NVDLC01Dog	NVDLC01Dog	Hnnhrr... air smells bad. 	Hnnhrr... air smells bad. NVDLC01Followers_Poisoned_0000536F_1	Poison	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Poisoned	FormID 0100536F	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Poisoned_0000536F_1.mp3 NVDLC01Dog	NVDLC01Dog	{To himself}Eyes stinging. 	{To himself}Eyes stinging. NVDLC01Followers_Poisoned_00010D9D_1	Poison	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Poisoned	FormID 01010D9D	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Poisoned_00010D9D_1.mp3 NVDLC01Dog	NVDLC01Dog	Rhhhharrrhhh! Rhhhharrrhhh! NVDLC01Followers_Frenzy_00005436_1	Frenzy	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Frenzy	FormID 01005436	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Frenzy_00005436_1.mp3 NVDLC01Dog	NVDLC01Dog	{Howling as on fire, low then builds}Hrnnnnooooo! {Howling as on fire, low then builds}Hrnnnnooooo! NVDLC01Followers_OnFire_000053B2_1	OnFire	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	OnFire	FormID 010053B2	0	File Not Found		--	--	Fear 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_OnFire_000053B2_1.mp3 NVDLC01Dog	NVDLC01Dog	{Disappointed, no pain = bad}Pain's going away. {Disappointed, no pain = bad}Pain's going away. NVDLC01Fol_Regenerating_00005363_1	Regenerating	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Regenerating	FormID 01005363	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_Regenerating_00005363_1.mp3 NVDLC01Dog	NVDLC01Dog	Hnnh. Hnnh. NVDLC01Followers_KOed_00005432_1	KOed	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	KOed	FormID 01005432	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_KOed_00005432_1.mp3 NVDLC01Dog	NVDLC01Dog	{Pained cry, crippled}Hhrrnnnnnhhh! {Pained cry, crippled}Hhrrnnnnnhhh! NVDLC01Followers_Crippled_000053CE_1	Crippled	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Crippled	FormID 010053CE	0	File Not Found		--	--	Pained 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Crippled_000053CE_1.mp3 NVDLC01Dog	NVDLC01Dog	{Just got healed, slightly surprised}Hnh. Better. {Just got healed, slightly surprised}Hnh. Better. NVDLC01Fol_UsedDoctorBag_00005383_1	UsedDoctorBag	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	UsedDoctorBag	FormID 01005383	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_UsedDoctorBag_00005383_1.mp3 NVDLC01Dog	NVDLC01Dog	{Confused that gun stopped spitting bullets}Hnnnrh? {Confused that gun stopped spitting bullets}Hnnnrh? NVDLC01Followers_NoAmmo_0000534F_1	NoAmmo	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	NoAmmo	FormID 0100534F	0	File Not Found		--	--	Surprise 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_NoAmmo_0000534F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Frustrated howl}Hrhhhnnnhh! {Frustrated howl}Hrhhhnnnhh! NVDLC01Fol_WeaponIneffecti_000053AE_1	WeaponIneffective	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	WeaponIneffective	FormID 010053AE	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_WeaponIneffecti_000053AE_1.mp3 NVDLC01Dog	NVDLC01Dog	{Waking up after getting knocked out}Nnnnnn... eyes went black. {Waking up after getting knocked out}Nnnnnn... eyes went black. NVDLC01Followers_Wake_0000537F_1	Wake	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Wake	FormID 0100537F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Wake_0000537F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Waking up after getting knocked out, quiet}Good thing Dog wake up and not other voice. {Waking up after getting knocked out, quiet}Good thing Dog wake up and not other voice. NVDLC01Followers_Wake_00013B82_1	Wake	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Wake	FormID 01013B82	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Wake_00013B82_1.mp3 NVDLC01Dog	NVDLC01Dog	{Whimpering, in pain}Hnnnhrrrrrhn. {Whimpering, in pain}Hnnnhrrrrrhn. NVDLC01Fol_HealthQuarter_00005442_1	HealthQuarter	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	HealthQuarter	FormID 01005442	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_HealthQuarter_00005442_1.mp3 NVDLC01Dog	NVDLC01Dog	{Confused, then shrugs}Only if save pieces for Dog... {Confused, then shrugs}Only if save pieces for Dog... NVDLC01Fol_FollowersTactic_00005398_1	I want you not to attack enemies unless I've already engaged them. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsCombatPassive	FormID 01005398	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005398_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dismissed, whines a bit like a whipped dog}Dog will leave. {Dismissed, whines a bit like a whipped dog}Dog will leave. NVDLC01Fol_FollowersFiredY_00005394_1	Yes, I'm sure. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersFiredYes	FormID 01005394	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersFiredY_00005394_1.mp3 NVDLC01Dog	NVDLC01Dog	{Eager snarl, on the hunt}Arrrooooooooooohnhrhnhr. {Eager snarl, on the hunt}Arrrooooooooooohnhrhnhr. NVDLC01Fol_StartCombatResp_000053E8_1	StartCombatResponse	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	StartCombatResponse	FormID 010053E8	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_StartCombatResp_000053E8_1.mp3 NVDLC01Dog	NVDLC01Dog	{Eager snarl, on the hunt}So hungry. {Eager snarl, on the hunt}So hungry. NVDLC01Fol_StartCombatResp_0000FCB4_1	StartCombatResponse	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	StartCombatResponse	FormID 0100FCB4	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_StartCombatResp_0000FCB4_1.mp3 NVDLC01Dog	NVDLC01Dog	{Eager, pleased, draw this out}Time to feed. {Eager, pleased, draw this out}Time to feed. NVDLC01Fol_StartCombatResp_000053E9_1	StartCombatResponse	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	StartCombatResponse	FormID 010053E9	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_StartCombatResp_000053E9_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dismissive}Hnnf. {Dismissive}Hnnf. NVDLC01Fol_LostToNormal_0000542C_1	LostToNormal	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	LostToNormal	FormID 0100542C	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_LostToNormal_0000542C_1.mp3 NVDLC01Dog	NVDLC01Dog	{Hopeful}Do good? Eat now? {Hopeful}Do good? Eat now? NVDLC01Fol_CombatToNormal_000053DC_1	CombatToNormal	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	CombatToNormal	FormID 010053DC	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_CombatToNormal_000053DC_1.mp3 NVDLC01Dog	NVDLC01Dog	{Affirmative growl}Hnnnrrh, all done, all gone. {Affirmative growl}Hnnnrrh, all done, all gone. NVDLC01Fol_CombatToNormal_000053DD_1	CombatToNormal	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	CombatToNormal	FormID 010053DD	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_CombatToNormal_000053DD_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dismissive grunt}Hnh. {Dismissive grunt}Hnh. NVDLC01Fol_AlertToNormal_000053A8_1	AlertToNormal	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	AlertToNormal	FormID 010053A8	0	File Not Found		--	--	Disgust 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_AlertToNormal_000053A8_1.mp3 NVDLC01Dog	NVDLC01Dog	{Eager, pleased, snarl}Food! {Eager, pleased, snarl}Food! NVDLC01Fol_NormalToCombat_0000543C_1	StartCombat	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	NormalToCombat	FormID 0100543C	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_NormalToCombat_0000543C_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly evil, cruel}Dog was getting hungry. {Slightly evil, cruel}Dog was getting hungry. NVDLC01Fol_NormalToCombat_0000543D_1	StartCombat	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	NormalToCombat	FormID 0100543D	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_NormalToCombat_0000543D_1.mp3 NVDLC01Dog	NVDLC01Dog	{Howl on the hunt}Arrrrrroooooooooo! {Howl on the hunt}Arrrrrroooooooooo! NVDLC01Fol_AlertToCombat_00005410_1	AlertToCombat	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	AlertToCombat	FormID 01005410	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_AlertToCombat_00005410_1.mp3 NVDLC01Dog	NVDLC01Dog	Rhhhhhhrrrrrrr! Rhhhhhhrrrrrrr! NVDLC01Fol_AlertToCombat_00005411_1	AlertToCombat	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	AlertToCombat	FormID 01005411	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_AlertToCombat_00005411_1.mp3 NVDLC01Dog	NVDLC01Dog	{Catches a whiff of something}Hnh? Smell something. {Catches a whiff of something}Hnh? Smell something. NVDLC01Fol_NormalToAlert_00005450_1	NormalToAlert	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	NormalToAlert	FormID 01005450	0	File Not Found		--	--	Surprise 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_NormalToAlert_00005450_1.mp3 NVDLC01Dog	NVDLC01Dog	{Under his breath}Something's moving, moving. {Under his breath}Something's moving, moving. NVDLC01Fol_NormalToAlert_00005451_1	NormalToAlert	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	NormalToAlert	FormID 01005451	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_NormalToAlert_00005451_1.mp3 NVDLC01Dog	NVDLC01Dog	Where is the food? Where is the food? NVDLC01Followers_LostIdle_000053D4_1	LostIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	LostIdle	FormID 010053D4	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_LostIdle_000053D4_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog hungry, please come out. Dog hungry, please come out. NVDLC01Followers_LostIdle_000053D5_1	LostIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	LostIdle	FormID 010053D5	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_LostIdle_000053D5_1.mp3 NVDLC01Dog	NVDLC01Dog	{Growls}Hnnnrrrrrrrrrrrr. {Growls}Hnnnrrrrrrrrrrrr. NVDLC01Followers_AlertIdle_000053C0_1	AlertIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	AlertIdle	FormID 010053C0	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_AlertIdle_000053C0_1.mp3 NVDLC01Dog	NVDLC01Dog	{Snarling, knows someone's near by}Hnnnnrrrrrr... {Snarling, knows someone's near by}Hnnnnrrrrrr... NVDLC01Followers_AlertIdle_000053C1_1	AlertIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	AlertIdle	FormID 010053C1	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_AlertIdle_000053C1_1.mp3 NVDLC01Dog	NVDLC01Dog	{Surprised, then low, threatening growl}Hnnhh? Hrnnnnn. {Surprised, then low, threatening growl}Hnnhh? Hrnnnnn. NVDLC01Followers_Assault_0000532F_1	Assault	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Assault	FormID 0100532F	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Assault_0000532F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Confused}Hnnnr? {Shrugs, whatever}Hnnn. {Confused}Hnnnr? {Shrugs, whatever}Hnnn. NVDLC01Fol_AcceptYield_00005387_1	AcceptYield	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	AcceptYield	FormID 01005387	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_AcceptYield_00005387_1.mp3 NVDLC01Dog	NVDLC01Dog	{Curious, then low, defensive growl}Hnnnh? Rhnhhhrrrr... {Curious, then low, defensive growl}Hnnnh? Rhnhhhrrrr... NVDLC01Followers_Steal_00005367_1	Steal	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Steal	FormID 01005367	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Steal_00005367_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Death cry ::		:: Death cry ::	NVDLC01Followers_Death_00005343_1	Death	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Death	FormID 01005343	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Death_00005343_1.mp3 NVDLC01Dog	NVDLC01Dog	{Warning howl, pained/surprised}Hhh-hhh-hhhhnnn! {Warning howl, pained/surprised}Hhh-hhh-hhhhnnn! NVDLC01Fol_AvoidThreat_0000540A_1	AvoidThreat	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	AvoidThreat	FormID 0100540A	0	File Not Found		--	--	Surprise 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_AvoidThreat_0000540A_1.mp3 NVDLC01Dog	NVDLC01Dog	{Panting, worried}Hnnnh-hnnnh-hnnh. {Panting, worried}Hnnnh-hnnnh-hnnh. NVDLC01Followers_Flee_000053A2_1	Flee	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Flee	FormID 010053A2	0	File Not Found		--	--	Fear 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Flee_000053A2_1.mp3 NVDLC01Dog	NVDLC01Dog	Hnh! Hnh! NVDLC01Followers_Hit_0000537B_1	Hit	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Hit	FormID 0100537B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Hit_0000537B_1.mp3 NVDLC01Dog	NVDLC01Dog	{Roar as he smashes something through a wall}Hnnnhhhr! {Roar as he smashes something through a wall}Hnnnhhhr! NVDLC01Fol_PowerAttack_00005327_1	PowerAttack	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	PowerAttack	FormID 01005327	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_PowerAttack_00005327_1.mp3 NVDLC01Dog	NVDLC01Dog	{Eager howl}Hrrhrhhhhnnnh! {Eager howl}Hrrhrhhhhnnnh! NVDLC01Followers_Attack_00005347_1	Attack	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	Attack	FormID 01005347	0	File Not Found		--	--	Happy 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Followers_Attack_00005347_1.mp3 NVDLC01Dog	NVDLC01Dog	{Affirmative}Dog fetches... will share... have food? {Affirmative}Dog fetches... will share... have food? NVDLC01Fol_FollowersTrade_0000533F_1	Let's trade equipment. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTrade	FormID 0100533F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTrade_0000533F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Sad, questioning}Why you send Dog away? Dog hear you right? {Sad, questioning}Why you send Dog away? Dog hear you right? NVDLC01Fol_FollowersFired_0000544A_1	It's time for us to part ways. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersFired	FormID 0100544A	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersFired_0000544A_1.mp3 NVDLC01Dog	NVDLC01Dog	{Curious, slow}I don't remember you. Who are you. {Curious, slow}I don't remember you. Who are you. NVDLC01Dea_NVDLC01DeanToDo_00010096_1	NVDLC01DeanToDogTopic01	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DeanDialogue	NVDLC01DeanToDogTopic01	FormID 01010096	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dea_NVDLC01DeanToDo_00010096_1.mp3 NVDLC01Dog	NVDLC01Dog	You look like food, smell like food. Dog - hungry. You look like food, smell like food. Dog - hungry. NVDLC01Dea_NVDLC01DeanToDo_00010098_1	NVDLC01DeanToDogTopic01	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DeanDialogue	NVDLC01DeanToDogTopic01	FormID 01010098	0	File Not Found		--	--	Happy 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dea_NVDLC01DeanToDo_00010098_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slow, to himself}Reminds me, keeps the voice out of my head. He can't talk when the pain's howling at me. {Slow, to himself}Reminds me, keeps the voice out of my head. He can't talk when the pain's howling at me. NVDLC01Dea_NVDLC01DeanToDo_000101F1_1	NVDLC01DeanToDogTopic02	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DeanDialogue	NVDLC01DeanToDogTopic02	FormID 010101F1	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dea_NVDLC01DeanToDo_000101F1_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog is hungry. {Frowns at Dean}Tired of your voice... when do we eat? Dog is hungry. {Frowns at Dean}Tired of your voice... when do we eat? NVDLC01Dea_NVDLC01DeanToDo_000101F3_1	NVDLC01DeanToDogTopic02	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DeanDialogue	NVDLC01DeanToDogTopic02	FormID 010101F3	0	File Not Found		--	--	Anger 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dea_NVDLC01DeanToDo_000101F3_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slow question, starts getting evil}Run from Dog? Dog knows how to hunt. Dog will find you, tear you apart. {Slow question, starts getting evil}Run from Dog? Dog knows how to hunt. Dog will find you, tear you apart. NVDLC01Dea_NVDLC01DeanToDo_000101EC_1	NVDLC01DeanToDogTopic03	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DeanDialogue	NVDLC01DeanToDogTopic03	FormID 010101EC	0	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dea_NVDLC01DeanToDo_000101EC_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog's been shot before, many times. Won't stop me from catching you. Dog's been shot before, many times. Won't stop me from catching you. NVDLC01Dea_NVDLC01DeanToDo_000101EE_1	NVDLC01DeanToDogTopic03	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DeanDialogue	NVDLC01DeanToDogTopic03	FormID 010101EE	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dea_NVDLC01DeanToDo_000101EE_1.mp3 NVDLC01Dog	NVDLC01Dog	{Confused}People missing heads... make mistake coming here. {slightly eager}Make Dog hungry. Dog sees some headless corpses laid out on clinic tables. {Confused}People missing heads... make mistake coming here. {slightly eager}Make Dog hungry. NVDLC01Dog_NVDLC01DogDialo_0001121C_1	NVDLC01DogDialogueClinicBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueClinicBark	FormID 0101121C	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001121C_1.mp3 NVDLC01Dog	NVDLC01Dog	{1st Time, Switching Station, Slight concern}Really dark down here. {Beat}Smell like oil and 'tronics. These are the lines Dog says randomly, either with the player or alone. {1st Time, Switching Station, Slight concern}Really dark down here. {Beat}Smell like oil and 'tronics. NVDLC01Dog_NVDLC01DogDialo_00010CF7_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01010CF7	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CF7_1.mp3 NVDLC01Dog	NVDLC01Dog	{1st Time, Clinic}Dog not like this place. Air smells like burnt sparks and blood. {1st Time, Clinic}Dog not like this place. Air smells like burnt sparks and blood. NVDLC01Dog_NVDLC01DogDialo_00013872_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01013872	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013872_1.mp3 NVDLC01Dog	NVDLC01Dog	{1st Time, Cafe}{In cafe, stumbling over pronunciation}Cafe. Food place. Maybe something in kitchen? These are the lines Dog says randomly, either with the player or alone. {1st Time, Cafe}{In cafe, stumbling over pronunciation}Cafe. Food place. Maybe something in kitchen? NVDLC01Dog_NVDLC01DogDialo_00013873_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01013873	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013873_1.mp3 NVDLC01Dog	NVDLC01Dog	{Cafe}Like it here. These are the lines Dog says randomly, either with the player or alone. {Cafe}Like it here. NVDLC01Dog_NVDLC01DogDialo_00013874_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01013874	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013874_1.mp3 NVDLC01Dog	NVDLC01Dog	{Salida/Puesta Only}When Dog catch a Ghost in plastic, Dog tear him apart so they don't get back up. These are the lines Dog says randomly, either with the player or alone. {Salida/Puesta Only}When Dog catch a Ghost in plastic, Dog tear him apart so they don't get back up. NVDLC01Dog_NVDLC01DogDialo_00010CF8_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01010CF8	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CF8_1.mp3 NVDLC01Dog	NVDLC01Dog	{Salida/Puesta only, Snffs}Smells like... flesh in plastic... lots of food around here. We should catch some. These are the lines Dog says randomly, either with the player or alone. {Salida/Puesta only, Snffs}Smells like... flesh in plastic... lots of food around here. We should catch some. NVDLC01Dog_NVDLC01DogDialo_00010CF9_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01010CF9	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CF9_1.mp3 NVDLC01Dog	NVDLC01Dog	{Salida/Puesta only}{Worried}Lots of marks on walls from other dead people. They not get far. These are the lines Dog says randomly, either with the player or alone. {Salida/Puesta only}{Worried}Lots of marks on walls from other dead people. They not get far. NVDLC01Dog_NVDLC01DogDialo_00010CFA_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01010CFA	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CFA_1.mp3 NVDLC01Dog	NVDLC01Dog	{Hushed, whispering, looks around}Hope the voice doesn't come back. Mean. Bad. These are the lines Dog says randomly, either with the player or alone. {Hushed, whispering, looks around}Hope the voice doesn't come back. Mean. Bad. NVDLC01Dog_NVDLC01DogDialo_00010CFB_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01010CFB	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CFB_1.mp3 NVDLC01Dog	NVDLC01Dog	{Rocks on legs}Where is Master? Did he go away? {Apologetic}Dog will be good this time. These are the lines Dog says randomly, either with the player or alone. {Rocks on legs}Where is Master? Did he go away? {Apologetic}Dog will be good this time. NVDLC01Dog_NVDLC01DogDialo_00010CFC_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01010CFC	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CFC_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slight disgust}Swallowed something bad. Taste like burnt wires. These are the lines Dog says randomly, either with the player or alone. {Slight disgust}Swallowed something bad. Taste like burnt wires. NVDLC01Dog_NVDLC01DogDialo_00010CFD_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01010CFD	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CFD_1.mp3 NVDLC01Dog	NVDLC01Dog	{Himself, sad}Always yell at Dog. Yell at Dog because gets hungry, can't stop it... always need more. These are the lines Dog says randomly, either with the player or alone. {Himself, sad}Always yell at Dog. Yell at Dog because gets hungry, can't stop it... always need more. NVDLC01Dog_NVDLC01DogDialo_00010EDD_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01010EDD	0	File Not Found		--	--	Sad 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010EDD_1.mp3 NVDLC01Dog	NVDLC01Dog	{Himself, a little scared}Insides growling. These are the lines Dog says randomly, either with the player or alone. {Himself, a little scared}Insides growling. NVDLC01Dog_NVDLC01DogDialo_00013875_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01013875	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013875_1.mp3 NVDLC01Dog	NVDLC01Dog	{Himself}So hungry. These are the lines Dog says randomly, either with the player or alone. {Himself}So hungry. NVDLC01Dog_NVDLC01DogDialo_00013876_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01013876	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013876_1.mp3 NVDLC01Dog	NVDLC01Dog	Don't like this place. Want to go back, back to the Base. {Beat, quiet}Or the Church, miss the Church. These are the lines Dog says randomly, either with the player or alone. Don't like this place. Want to go back, back to the Base. {Beat, quiet}Or the Church, miss the Church. NVDLC01Dog_NVDLC01DogDialo_00013877_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01013877	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013877_1.mp3 NVDLC01Dog	NVDLC01Dog	{Relaxing}Air in here not burn chest. {Relaxing}Air in here not burn chest. NVDLC01Dog_NVDLC01DogDialo_00013878_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01013878	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013878_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Mournful whining to self ::	These are the lines Dog says randomly, either with the player or alone. :: Mournful whining to self ::	NVDLC01Dog_NVDLC01DogDialo_00013879_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01013879	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013879_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Stomach rumbling.::	These are the lines Dog says randomly, either with the player or alone. :: Stomach rumbling.::	NVDLC01Dog_NVDLC01DogDialo_00010CFE_1	NVDLV01DogDialogueGenericIdle	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueGenericIdle	FormID 01010CFE	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CFE_1.mp3 NVDLC01Dog	NVDLC01Dog	...hungry. {Evil, greedy}Come here, or Dog will chase you, break you until you no run anymore. ...hungry. {Evil, greedy}Come here, or Dog will chase you, break you until you no run anymore. NVDLC01Dog_NVDLC01DogDialo_00011DA5_1		NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic028	FormID 01011DA5	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011DA5_1.mp3 NVDLC01Dog	NVDLC01Dog	{quiet}...Dog can. {Beat}What Master wants, Dog can do. {Quiet}Please don't be mad with Dog... {quiet}...Dog can. {Beat}What Master wants, Dog can do. {Quiet}Please don't be mad with Dog... NVDLC01Dog_NVDLC01DogDialo_00011DA7_1		NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic028	FormID 01011DA7	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011DA7_1.mp3 NVDLC01Dog	NVDLC01Dog	...Dog is tired... Dog tired of fighting, being here... {getting rage back}Tired of {emph}you keeping Dog caged here. ...Dog is tired... Dog tired of fighting, being here... {getting rage back}Tired of {emph}you keeping Dog caged here. NVDLC01Dog_NVDLC01DogDialo_00011DA9_1		NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic028	FormID 01011DA9	0	File Not Found		--	--	Pained 30	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011DA9_1.mp3 NVDLC01Dog	NVDLC01Dog	{slightly mesmerized}...now Dog is listening to voice, your voice only. {slightly mesmerized}...now Dog is listening to voice, your voice only. NVDLC01Dog_NVDLC01DogDialo_00011DAB_1		NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic028	FormID 01011DAB	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011DAB_1.mp3 NVDLC01Dog	NVDLC01Dog	{Generic Affirmation for Safety: Dog}Uh-huh. {Generic Affirmation for Safety: Dog}Uh-huh. NVDLC01Dog_NVDLC01DogDialo_00012AAE_1		NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic028	FormID 01012AAE	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AAE_1.mp3 NVDLC01Dog	NVDLC01Dog	{Generic Negatory for Safety: Dog}Nnn-nnn. {Generic Negatory for Safety: Dog}Nnn-nnn. NVDLC01Dog_NVDLC01DogDialo_00012AAF_1		NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic028	FormID 01012AAF	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AAF_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods, obedient}Yes, Master. {Nods, obedient}Yes, Master. NVDLC01Dog_NVDLC01DogDialo_000109C8_1	{Dog}I had questions for you. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic034	FormID 010109C8	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000109C8_1.mp3 NVDLC01Dog	NVDLC01Dog	Nooooooooooo! Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Nooooooooooo! NVDLC01Dog_NVDLC01DogDialo_00010CBB_1	NVDLC01DogDialoguePostGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaBad	FormID 01010CBB	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CBB_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Howling, frightened. ::	Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. :: Howling, frightened. ::	NVDLC01Dog_NVDLC01DogDialo_00010CBC_1	NVDLC01DogDialoguePostGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaBad	FormID 01010CBC	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CBC_1.mp3 NVDLC01Dog	NVDLC01Dog	Let me out, let me out! Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Let me out, let me out! NVDLC01Dog_NVDLC01DogDialo_00010CBD_1	NVDLC01DogDialoguePostGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaBad	FormID 01010CBD	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CBD_1.mp3 NVDLC01Dog	NVDLC01Dog	Noise hurts, noise {emph}hurts! Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Noise hurts, noise {emph}hurts! NVDLC01Dog_NVDLC01DogDialo_00010CBE_1	NVDLC01DogDialoguePostGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaBad	FormID 01010CBE	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CBE_1.mp3 NVDLC01Dog	NVDLC01Dog	Streets are hurting my ears! Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Streets are hurting my ears! NVDLC01Dog_NVDLC01DogDialo_00010CBF_1	NVDLC01DogDialoguePostGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaBad	FormID 01010CBF	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CBF_1.mp3 NVDLC01Dog	NVDLC01Dog	Too bright, too bright. Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Too bright, too bright. NVDLC01Dog_NVDLC01DogDialo_00010CC0_1	NVDLC01DogDialoguePostGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaBad	FormID 01010CC0	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CC0_1.mp3 NVDLC01Dog	NVDLC01Dog	{Hypnotized by light show in sky}Lights and fire. Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {Hypnotized by light show in sky}Lights and fire. NVDLC01Dog_NVDLC01DogDialo_00010CB6_1	NVDLC01DogDialoguePostGalaGood	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaGood	FormID 01010CB6	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CB6_1.mp3 NVDLC01Dog	NVDLC01Dog	{Quiet}Pretty. Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {Quiet}Pretty. NVDLC01Dog_NVDLC01DogDialo_00010CB7_1	NVDLC01DogDialoguePostGalaGood	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaGood	FormID 01010CB7	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CB7_1.mp3 NVDLC01Dog	NVDLC01Dog	{Frowns}Lots of noise. Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {Frowns}Lots of noise. NVDLC01Dog_NVDLC01DogDialo_00010CB8_1	NVDLC01DogDialoguePostGalaGood	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaGood	FormID 01010CB8	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CB8_1.mp3 NVDLC01Dog	NVDLC01Dog	{Curious}Where is Master? Did Master make fires in the sky? Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {Curious}Where is Master? Did Master make fires in the sky? NVDLC01Dog_NVDLC01DogDialo_00010CB9_1	NVDLC01DogDialoguePostGalaGood	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaGood	FormID 01010CB9	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CB9_1.mp3 NVDLC01Dog	NVDLC01Dog	{At festival}:: Delighted clapping ::	Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {At festival}:: Delighted clapping ::	NVDLC01Dog_NVDLC01DogDialo_00010CBA_1	NVDLC01DogDialoguePostGalaGood	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePostGalaGood	FormID 01010CBA	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CBA_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Weeping. ::	Dog is talking to himself, he's been caged in a location, and he's scared and frightened. :: Weeping. ::	NVDLC01Dog_NVDLC01DogDialo_00010CFF_1	NVDLC01DogDialoguePreGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaBad	FormID 01010CFF	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CFF_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Whimpering ::	Dog is talking to himself, he's been caged in a location, and he's scared and frightened. :: Whimpering ::	NVDLC01Dog_NVDLC01DogDialo_00010D00_1	NVDLC01DogDialoguePreGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaBad	FormID 01010D00	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010D00_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Howling in frustration ::	Dog is talking to himself, he's been caged in a location, and he's scared and frightened. :: Howling in frustration ::	NVDLC01Dog_NVDLC01DogDialo_00010D01_1	NVDLC01DogDialoguePreGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaBad	FormID 01010D01	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010D01_1.mp3 NVDLC01Dog	NVDLC01Dog	Please let me out. Dog is talking to himself, he's been caged in a location, and he's scared and frightened. Please let me out. NVDLC01Dog_NVDLC01DogDialo_00010D02_1	NVDLC01DogDialoguePreGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaBad	FormID 01010D02	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010D02_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog is sorry, sorry, sorry. Dog is talking to himself, he's been caged in a location, and he's scared and frightened. Dog is sorry, sorry, sorry. NVDLC01Dog_NVDLC01DogDialo_00010D03_1	NVDLC01DogDialoguePreGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaBad	FormID 01010D03	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010D03_1.mp3 NVDLC01Dog	NVDLC01Dog	What did I do? Dog is talking to himself, he's been caged in a location, and he's scared and frightened. What did I do? NVDLC01Dog_NVDLC01DogDialo_00010D04_1	NVDLC01DogDialoguePreGalaBad	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaBad	FormID 01010D04	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010D04_1.mp3 NVDLC01Dog	NVDLC01Dog	Where are lights. Dog want to see the lights. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. Where are lights. Dog want to see the lights. NVDLC01Dog_NVDLC01DogDialo_00010CD7_1	 NVDLC01DogDialoguePreGalaGood 	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaGood	FormID 01010CD7	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CD7_1.mp3 NVDLC01Dog	NVDLC01Dog	Can't wait to see the lights. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. Can't wait to see the lights. NVDLC01Dog_NVDLC01DogDialo_00010CD8_1	 NVDLC01DogDialoguePreGalaGood 	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaGood	FormID 01010CD8	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CD8_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Impatient Growl ::	Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. :: Impatient Growl ::	NVDLC01Dog_NVDLC01DogDialo_00010CD9_1	 NVDLC01DogDialoguePreGalaGood 	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaGood	FormID 01010CD9	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CD9_1.mp3 NVDLC01Dog	NVDLC01Dog	{Scared}Hurry up, Dog doesn't like being here. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. {Scared}Hurry up, Dog doesn't like being here. NVDLC01Dog_NVDLC01DogDialo_00010CDA_1	 NVDLC01DogDialoguePreGalaGood 	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaGood	FormID 01010CDA	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CDA_1.mp3 NVDLC01Dog	NVDLC01Dog	{Crude rhyme}Got to go... Casin-oooo. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. {Crude rhyme}Got to go... Casin-oooo. NVDLC01Dog_NVDLC01DogDialo_00010CDB_1	 NVDLC01DogDialoguePreGalaGood 	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaGood	FormID 01010CDB	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CDB_1.mp3 NVDLC01Dog	NVDLC01Dog	Didn't... we do this before? Can't remember. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. Didn't... we do this before? Can't remember. NVDLC01Dog_NVDLC01DogDialo_00010CDC_1	 NVDLC01DogDialoguePreGalaGood 	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaGood	FormID 01010CDC	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CDC_1.mp3 NVDLC01Dog	NVDLC01Dog	Want show and lights and yelling to start. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. Want show and lights and yelling to start. NVDLC01Dog_NVDLC01DogDialo_00010CDD_1	 NVDLC01DogDialoguePreGalaGood 	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialoguePreGalaGood	FormID 01010CDD	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00010CDD_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice, frightened}Get away while you can, before he comes back. Dog is in a cage, locked in by his other (multiple) personality. He's scared, talking to himself, lines should make player sympathetic to him. {Dog voice, frightened}Get away while you can, before he comes back. NVDLC01Dog_NVDLC01DogDialo_0000DFBC_1	NVDLC01DogDialogueRandomBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueRandomBark	FormID 0100DFBC	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFBC_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice, frightened, rocking back and forth}Makes Dog hurt self. Dog is in a cage, locked in by his other (multiple) personality. He's scared, talking to himself, lines should make player sympathetic to him. {Dog voice, frightened, rocking back and forth}Makes Dog hurt self. NVDLC01Dog_NVDLC01DogDialo_0000DFBD_1	NVDLC01DogDialogueRandomBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueRandomBark	FormID 0100DFBD	0	File Not Found		--	--	Fear 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFBD_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice, whispering, frightened}Master, help me, Master, help me. Please. (Father = Elijah.) "Dog" is in a cage, locked in by his other (multiple) personality. He's scared, lines should make player sympathetic to him. {Dog voice, whispering, frightened}Master, help me, Master, help me. Please. NVDLC01Dog_NVDLC01DogDialo_0000DFBE_1	NVDLC01DogDialogueRandomBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueRandomBark	FormID 0100DFBE	0	File Not Found		--	--	Fear 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFBE_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice, frightened, sad}Don't let him make me hurt myself. Hurt keeps him away. Dog is in a cage, locked in by his other (multiple) personality. He's scared, talking to himself, lines should make player sympathetic to him. {Dog voice, frightened, sad}Don't let him make me hurt myself. Hurt keeps him away. NVDLC01Dog_NVDLC01DogDialo_0000DFBF_1	NVDLC01DogDialogueRandomBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueRandomBark	FormID 0100DFBF	0	File Not Found		--	--	Sad 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFBF_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice}So hungry. Dog is in a cage, locked in by his other (multiple) personality. He's scared, talking to himself, lines should make player sympathetic to him. {Dog voice}So hungry. NVDLC01Dog_NVDLC01DogDialo_0000DFC0_1	NVDLC01DogDialogueRandomBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueRandomBark	FormID 0100DFC0	0	File Not Found		--	--	Sad 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFC0_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice, frightened}I'll be good this time, I promise, Master, just keep him away. Dog is in a cage, locked in by his other (multiple) personality. He's scared, talking to himself, lines should make player sympathetic to him. {Dog voice, frightened}I'll be good this time, I promise, Master, just keep him away. NVDLC01Dog_NVDLC01DogDialo_0000DFC1_1	NVDLC01DogDialogueRandomBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueRandomBark	FormID 0100DFC1	0	File Not Found		--	--	Fear 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFC1_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice}Noise makes my stomach hurt. {Dog voice}Noise makes my stomach hurt. NVDLC01Dog_NVDLC01DogDialo_0000DFC2_1	NVDLC01DogDialogueSpecificBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueSpecificBark	FormID 0100DFC2	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFC2_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice}Turn the noise off. {Dog voice}Turn the noise off. NVDLC01Dog_NVDLC01DogDialo_0000DFC3_1	NVDLC01DogDialogueSpecificBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueSpecificBark	FormID 0100DFC3	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFC3_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice}Puts Dog in the cage, hiding downstairs. {Dog voice}Puts Dog in the cage, hiding downstairs. NVDLC01Dog_NVDLC01DogDialo_0000DFC4_1	NVDLC01DogDialogueSpecificBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueSpecificBark	FormID 0100DFC4	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFC4_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice}He's watching, waiting for you to try and let me go. {Dog voice}He's watching, waiting for you to try and let me go. NVDLC01Dog_NVDLC01DogDialo_0000DFC5_1	NVDLC01DogDialogueSpecificBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueSpecificBark	FormID 0100DFC5	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFC5_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog voice}So hungry. {Dog voice}So hungry. NVDLC01Dog_NVDLC01DogDialo_0000DFC6_1	NVDLC01DogDialogueSpecificBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueSpecificBark	FormID 0100DFC6	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0000DFC6_1.mp3 NVDLC01Dog	NVDLC01Dog	{1 - Sad, sing song}...going to make casino burn, no more being... 	{1 - Sad, sing song}...going to make casino burn, no more being... NVDLC01Dog_NVDLC01DogKitch_00010B2A_1	NVDLC01DogKitchenBarks	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenBarks	FormID 01010B2A	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00010B2A_1.mp3 NVDLC01Dog	NVDLC01Dog	{3 - "we"}...can hear you now. {Beat, cold}Not much longer, not... {3 - "we"}...can hear you now. {Beat, cold}Not much longer, not... NVDLC01Dog_NVDLC01DogKitch_0000F32F_1	NVDLC01DogKitchenBarks	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenBarks	FormID 0100F32F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_0000F32F_1.mp3 NVDLC01Dog	NVDLC01Dog	{5 - "tired"}...of putting Dog to sleep, he wakes up in cage, hungry, Dog wants... {5 - "tired"}...of putting Dog to sleep, he wakes up in cage, hungry, Dog wants... NVDLC01Dog_NVDLC01DogKitch_0001234B_1	NVDLC01DogKitchenBarks	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenBarks	FormID 0101234B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_0001234B_1.mp3 NVDLC01Dog	NVDLC01Dog	{7 - "The reason I have to take control is..."}...Master. Master set me free, Dog needs to... {7 - "The reason I have to take control is..."}...Master. Master set me free, Dog needs to... NVDLC01Dog_NVDLC01DogKitch_0001234D_1	NVDLC01DogKitchenBarks	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenBarks	FormID 0101234D	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_0001234D_1.mp3 NVDLC01Dog	NVDLC01Dog	{9 - "We both"}...die. Dog wants to die. Don't care anymore, tired of you, tired of place. Master will... {9 - "We both"}...die. Dog wants to die. Don't care anymore, tired of you, tired of place. Master will... NVDLC01Dog_NVDLC01DogKitch_0001234F_1	NVDLC01DogKitchenBarks	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenBarks	FormID 0101234F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_0001234F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Sniffs, slightly confused, to himself}Something... wrong in the air. 	{Sniffs, slightly confused, to himself}Something... wrong in the air. NVDLC01Dog_NVDLC01DogKitch_00010B2B_1	NVDLC01DogKitchenGas	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenGas	FormID 01010B2B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00010B2B_1.mp3 NVDLC01Dog	NVDLC01Dog	{About to set fire to the kitchen, killing himself}All fire now. Burn away voice, leave Dog in peace. 	{About to set fire to the kitchen, killing himself}All fire now. Burn away voice, leave Dog in peace. NVDLC01Dog_NVDLC01DogKitch_0000F324_1	NVDLC01DogKitchenSuicide	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenSuicide	FormID 0100F324	0	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_0000F324_1.mp3 NVDLC01Dog	NVDLC01Dog	{Confused}Why pipe not break. {Puts back into}Pipe. Break. {Frowns, relaxes}Hnh. Leave it, not important. < Dog notices the valve has been reinforced by the player. "Why won't you break?!" >	{Confused}Why pipe not break. {Puts back into}Pipe. Break. {Frowns, relaxes}Hnh. Leave it, not important. NVDLC01Dog_NVDLC01DogKitch_00010DA6_1	NVDLC01DogKitchenValve	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenValve	FormID 01010DA6	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00010DA6_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly insistent.}Pipe {emph}stay broken. Fixed a pipe, had just twisted it closed, wants it to stay broken so the gas flow is uninterrupted. {Slightly insistent.}Pipe {emph}stay broken. NVDLC01Dog_NVDLC01DogKitch_00010F53_1	NVDLC01DogKitchenValveBroken	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenValveBroken	FormID 01010F53	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00010F53_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly angry}Pipe needs to behave, or Dog will hurt pipe. Fixed a pipe, had just twisted it closed, wants it to stay broken so the gas flow is uninterrupted. {Slightly angry}Pipe needs to behave, or Dog will hurt pipe. NVDLC01Dog_NVDLC01DogKitch_00011D26_1	NVDLC01DogKitchenValveBroken	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenValveBroken	FormID 01011D26	0	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00011D26_1.mp3 NVDLC01Dog	NVDLC01Dog	{Like patting a small child}All better. {Slightly lower}Pipe be good now, keep hissing. Equivalent of "That's better." {Like patting a small child}All better. {Slightly lower}Pipe be good now, keep hissing. NVDLC01Dog_NVDLC01DogKitch_00010F54_1	NVDLC01DogKitchenValveBroken	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenValveBroken	FormID 01010F54	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00010F54_1.mp3 NVDLC01Dog	NVDLC01Dog	{Curious, slow}I don't remember you. Who are you. {Curious, slow}I don't remember you. Who are you. NVDLC01Rad_NVDLC01RadioDea_00011370_1	NVDLC01RadioDeanAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDeanQuest	NVDLC01RadioDeanAct1	FormID 01011370	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDea_00011370_1.mp3 NVDLC01Dog	NVDLC01Dog	You look like food, smell like food. Dog - hungry. You look like food, smell like food. Dog - hungry. NVDLC01Rad_NVDLC01RadioDea_00011372_1	NVDLC01RadioDeanAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDeanQuest	NVDLC01RadioDeanAct1	FormID 01011372	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDea_00011372_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slow, to himself}Reminds me, keeps the voice out of my head. He can't talk when the pain's howling at me. {Slow, to himself}Reminds me, keeps the voice out of my head. He can't talk when the pain's howling at me. NVDLC01Rad_NVDLC01RadioDea_0001136A_1	NVDLC01RadioDeanAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDeanQuest	NVDLC01RadioDeanAct1	FormID 0101136A	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDea_0001136A_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog is hungry. {Frowns at Dean}Tired of your voice... when do we eat? Dog is hungry. {Frowns at Dean}Tired of your voice... when do we eat? NVDLC01Rad_NVDLC01RadioDea_0001136C_1	NVDLC01RadioDeanAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDeanQuest	NVDLC01RadioDeanAct1	FormID 0101136C	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDea_0001136C_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slow question, starts getting evil}Run from Dog? Dog knows how to hunt. Dog will find you, tear you apart. {Slow question, starts getting evil}Run from Dog? Dog knows how to hunt. Dog will find you, tear you apart. NVDLC01Rad_NVDLC01RadioDea_00011365_1	NVDLC01RadioDeanAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDeanQuest	NVDLC01RadioDeanAct2	FormID 01011365	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDea_00011365_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog's been shot before, many times. Won't stop me from catching you. Dog's been shot before, many times. Won't stop me from catching you. NVDLC01Rad_NVDLC01RadioDea_00011367_1	NVDLC01RadioDeanAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDeanQuest	NVDLC01RadioDeanAct2	FormID 01011367	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDea_00011367_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Impatient Growl ::	Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. :: Impatient Growl ::	NVDLC01Rad_NVDLC01RadioDog_00011F3E_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01011F3E	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00011F3E_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Weeping. ::	Dog is talking to himself, he's been caged in a location, and he's scared and frightened. :: Weeping. ::	NVDLC01Rad_NVDLC01RadioDog_00011F3F_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01011F3F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00011F3F_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Whimpering ::	Dog is talking to himself, he's been caged in a location, and he's scared and frightened. :: Whimpering ::	NVDLC01Rad_NVDLC01RadioDog_00011F40_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01011F40	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00011F40_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Howling in frustration ::	Dog is talking to himself, he's been caged in a location, and he's scared and frightened. :: Howling in frustration ::	NVDLC01Rad_NVDLC01RadioDog_00011F41_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01011F41	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00011F41_1.mp3 NVDLC01Dog	NVDLC01Dog	Please let me out. Dog is talking to himself, he's been caged in a location, and he's scared and frightened. Please let me out. NVDLC01Rad_NVDLC01RadioDog_00011F42_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01011F42	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00011F42_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog is sorry, sorry, sorry. Dog is talking to himself, he's been caged in a location, and he's scared and frightened. Dog is sorry, sorry, sorry. NVDLC01Rad_NVDLC01RadioDog_00011F43_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01011F43	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00011F43_1.mp3 NVDLC01Dog	NVDLC01Dog	What did I do? Dog is talking to himself, he's been caged in a location, and he's scared and frightened. What did I do? NVDLC01Rad_NVDLC01RadioDog_00011F44_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01011F44	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00011F44_1.mp3 NVDLC01Dog	NVDLC01Dog	Let me out, let me out! Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Let me out, let me out! NVDLC01Rad_NVDLC01RadioDog_00011F45_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01011F45	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00011F45_1.mp3 NVDLC01Dog	NVDLC01Dog	{Himself}So hungry. These are the lines Dog says randomly, either with the player or alone. {Himself}So hungry. NVDLC01Rad_NVDLC01RadioDog_00010D59_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01010D59	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D59_1.mp3 NVDLC01Dog	NVDLC01Dog	Don't like this place. Want to go back, {quieter}back to the base. {Beat, quiet}Or the Church, miss the Church. These are the lines Dog says randomly, either with the player or alone. Don't like this place. Want to go back, {quieter}back to the base. {Beat, quiet}Or the Church, miss the Church. NVDLC01Rad_NVDLC01RadioDog_00010D5A_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01010D5A	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D5A_1.mp3 NVDLC01Dog	NVDLC01Dog	{Himself, a little scared}Insides growling. These are the lines Dog says randomly, either with the player or alone. {Himself, a little scared}Insides growling. NVDLC01Rad_NVDLC01RadioDog_00010D5B_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01010D5B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D5B_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Mournful whining to self ::	These are the lines Dog says randomly, either with the player or alone. :: Mournful whining to self ::	NVDLC01Rad_NVDLC01RadioDog_00010D5C_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01010D5C	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D5C_1.mp3 NVDLC01Dog	NVDLC01Dog	{Hushed, whispering, looks around}Hope the voice doesn't come back. Mean. Bad. These are the lines Dog says randomly, either with the player or alone. {Hushed, whispering, looks around}Hope the voice doesn't come back. Mean. Bad. NVDLC01Rad_NVDLC01RadioDog_00010D5D_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01010D5D	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D5D_1.mp3 NVDLC01Dog	NVDLC01Dog	{Rocks on legs}Where is Master? Did he go away? {Apologetic}Dog will be good this time. These are the lines Dog says randomly, either with the player or alone. {Rocks on legs}Where is Master? Did he go away? {Apologetic}Dog will be good this time. NVDLC01Rad_NVDLC01RadioDog_00010D5E_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01010D5E	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D5E_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slight disgust}Swallowed something bad. Taste like burnt wires. These are the lines Dog says randomly, either with the player or alone. {Slight disgust}Swallowed something bad. Taste like burnt wires. NVDLC01Rad_NVDLC01RadioDog_00010D5F_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01010D5F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D5F_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Stomach rumbling.::	These are the lines Dog says randomly, either with the player or alone. :: Stomach rumbling.::	NVDLC01Rad_NVDLC01RadioDog_00010D60_1	NVDLC01RadioDogAct1	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct1	FormID 01010D60	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D60_1.mp3 NVDLC01Dog	NVDLC01Dog	Where are lights. Dog want to see the lights. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. Where are lights. Dog want to see the lights. NVDLC01Rad_NVDLC01RadioDog_00010D2A_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D2A	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D2A_1.mp3 NVDLC01Dog	NVDLC01Dog	Can't wait to see the lights. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. Can't wait to see the lights. NVDLC01Rad_NVDLC01RadioDog_00010D2B_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D2B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D2B_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Impatient Growl ::	Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. :: Impatient Growl ::	NVDLC01Rad_NVDLC01RadioDog_00010D2C_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D2C	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D2C_1.mp3 NVDLC01Dog	NVDLC01Dog	{Scared}Hurry up, Dog doesn't like being here. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. {Scared}Hurry up, Dog doesn't like being here. NVDLC01Rad_NVDLC01RadioDog_00010D2D_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D2D	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D2D_1.mp3 NVDLC01Dog	NVDLC01Dog	{Crude rhyme}Got to go... Casin-oooo. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. {Crude rhyme}Got to go... Casin-oooo. NVDLC01Rad_NVDLC01RadioDog_00010D2E_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D2E	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D2E_1.mp3 NVDLC01Dog	NVDLC01Dog	Didn't... we do this before? Can't remember. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. Didn't... we do this before? Can't remember. NVDLC01Rad_NVDLC01RadioDog_00010D2F_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D2F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D2F_1.mp3 NVDLC01Dog	NVDLC01Dog	Want show and lights and yelling to start. Dog is talking to himself, he's been told to wait and watch for a pretty fireworks display in the sky. Want show and lights and yelling to start. NVDLC01Rad_NVDLC01RadioDog_00010D30_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D30	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D30_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Weeping. ::	Dog is talking to himself, he's been caged in a location, and he's scared and frightened. :: Weeping. ::	NVDLC01Rad_NVDLC01RadioDog_00010D31_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D31	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D31_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Whimpering ::	Dog is talking to himself, he's been caged in a location, and he's scared and frightened. :: Whimpering ::	NVDLC01Rad_NVDLC01RadioDog_00010D32_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D32	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D32_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Howling in frustration ::	Dog is talking to himself, he's been caged in a location, and he's scared and frightened. :: Howling in frustration ::	NVDLC01Rad_NVDLC01RadioDog_00010D33_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D33	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D33_1.mp3 NVDLC01Dog	NVDLC01Dog	Please let me out. Dog is talking to himself, he's been caged in a location, and he's scared and frightened. Please let me out. NVDLC01Rad_NVDLC01RadioDog_00010D34_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D34	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D34_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog is sorry, sorry, sorry. Dog is talking to himself, he's been caged in a location, and he's scared and frightened. Dog is sorry, sorry, sorry. NVDLC01Rad_NVDLC01RadioDog_00010D35_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D35	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D35_1.mp3 NVDLC01Dog	NVDLC01Dog	What did I do? Dog is talking to himself, he's been caged in a location, and he's scared and frightened. What did I do? NVDLC01Rad_NVDLC01RadioDog_00010D36_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D36	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D36_1.mp3 NVDLC01Dog	NVDLC01Dog	{Hypnotized by light show in sky}Lights and fire. Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {Hypnotized by light show in sky}Lights and fire. NVDLC01Rad_NVDLC01RadioDog_00010D37_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D37	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D37_1.mp3 NVDLC01Dog	NVDLC01Dog	{Quiet}Pretty. Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {Quiet}Pretty. NVDLC01Rad_NVDLC01RadioDog_00010D38_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D38	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D38_1.mp3 NVDLC01Dog	NVDLC01Dog	{Frowns}Lots of noise. Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {Frowns}Lots of noise. NVDLC01Rad_NVDLC01RadioDog_00010D39_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D39	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D39_1.mp3 NVDLC01Dog	NVDLC01Dog	{Curious}Where is Master? Did Master make fires in the sky? Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {Curious}Where is Master? Did Master make fires in the sky? NVDLC01Rad_NVDLC01RadioDog_00010D3A_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D3A	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D3A_1.mp3 NVDLC01Dog	NVDLC01Dog	{At festival}:: Delighted clapping ::	Dog is watching a fireworks display in the sky over the Villa, and he's pretty happy about it. {At festival}:: Delighted clapping ::	NVDLC01Rad_NVDLC01RadioDog_00010D3B_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D3B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D3B_1.mp3 NVDLC01Dog	NVDLC01Dog	Nooooooooooo! Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Nooooooooooo! NVDLC01Rad_NVDLC01RadioDog_00010D3C_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D3C	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D3C_1.mp3 NVDLC01Dog	NVDLC01Dog	:: Howling, frightened. ::	Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. :: Howling, frightened. ::	NVDLC01Rad_NVDLC01RadioDog_00010D3D_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D3D	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D3D_1.mp3 NVDLC01Dog	NVDLC01Dog	Let me out, let me out! Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Let me out, let me out! NVDLC01Rad_NVDLC01RadioDog_00010D3E_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D3E	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D3E_1.mp3 NVDLC01Dog	NVDLC01Dog	Noise hurts, noise {emph}hurts! Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Noise hurts, noise {emph}hurts! NVDLC01Rad_NVDLC01RadioDog_00010D3F_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D3F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D3F_1.mp3 NVDLC01Dog	NVDLC01Dog	Streets are hurting my ears! Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Streets are hurting my ears! NVDLC01Rad_NVDLC01RadioDog_00010D40_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D40	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D40_1.mp3 NVDLC01Dog	NVDLC01Dog	Too bright, too bright. Dog is watching a fireworks display in the sky over the Villa, and he's terrified by the lights and the sounds. Too bright, too bright. NVDLC01Rad_NVDLC01RadioDog_00010D41_1	NVDLC01RadioDogAct2	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct2	FormID 01010D41	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00010D41_1.mp3 NVDLC01Dog	NVDLC01Dog	{1D}Hello? Voice? You there? {Waits, deliver this as a snarl}It's Dog...{confused}...Dog can hear himself. Voice is... is in cage? Locked. 	{1D}Hello? Voice? You there? {Waits, deliver this as a snarl}It's Dog...{confused}...Dog can hear himself. Voice is... is in cage? Locked. NVDLC01Rad_NVDLC01RadioDog_0001236E_1	NVDLC01RadioDogAct3	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct3	FormID 0101236E	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_0001236E_1.mp3 NVDLC01Dog	NVDLC01Dog	{2D - Frowns, building determination}Now Dog speak. Now Dog not afraid. {Beat}And... {frowns}hungry. {Emph}More hungry. <Script Notes: This is after God's personality has been buried. The end should start sounding dangerous, like it may not have been the right thing to	{2D - Frowns, building determination}Now Dog speak. Now Dog not afraid. {Beat}And... {frowns}hungry. {Emph}More hungry. NVDLC01Rad_NVDLC01RadioDog_0001236F_1	NVDLC01RadioDogAct3	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct3	FormID 0101236F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_0001236F_1.mp3 NVDLC01Dog	NVDLC01Dog	{3D - Slightly unsettling here}Dog find food... tear apart food, eat. Chase it down, can't run, feed. Finally, until Dog is full. <Script Notes: This is after God's personality has been buried. This should be an uh-oh moment, as the player realizes this may not have been a good 	{3D - Slightly unsettling here}Dog find food... tear apart food, eat. Chase it down, can't run, feed. Finally, until Dog is full. NVDLC01Rad_NVDLC01RadioDog_00012370_1	NVDLC01RadioDogAct3	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct3	FormID 01012370	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00012370_1.mp3 NVDLC01Dog	NVDLC01Dog	{1 - Sad, sing song}...going to make casino burn, no more being... 	{1 - Sad, sing song}...going to make casino burn, no more being... NVDLC01Rad_NVDLC01RadioDog_00012360_1	NVDLC01RadioDogAct3	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct3	FormID 01012360	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00012360_1.mp3 NVDLC01Dog	NVDLC01Dog	{3 - "we"}...can hear you now. {Beat, cold}Not much longer, not... {3 - "we"}...can hear you now. {Beat, cold}Not much longer, not... NVDLC01Rad_NVDLC01RadioDog_00012362_1	NVDLC01RadioDogAct3	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct3	FormID 01012362	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00012362_1.mp3 NVDLC01Dog	NVDLC01Dog	{5 - "tired"}...of putting Dog to sleep, he wakes up in cage, hungry, Dog wants... {5 - "tired"}...of putting Dog to sleep, he wakes up in cage, hungry, Dog wants... NVDLC01Rad_NVDLC01RadioDog_00012364_1	NVDLC01RadioDogAct3	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct3	FormID 01012364	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00012364_1.mp3 NVDLC01Dog	NVDLC01Dog	{7 - "The reason I have to take control is..."}...Master. Master set me free, Dog needs to... {7 - "The reason I have to take control is..."}...Master. Master set me free, Dog needs to... NVDLC01Rad_NVDLC01RadioDog_00012366_1	NVDLC01RadioDogAct3	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct3	FormID 01012366	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00012366_1.mp3 NVDLC01Dog	NVDLC01Dog	{9 - "We both"}...die. Dog wants to die. Don't care anymore, tired of you, tired of place. Master will... {9 - "We both"}...die. Dog wants to die. Don't care anymore, tired of you, tired of place. Master will... NVDLC01Rad_NVDLC01RadioDog_00012368_1	NVDLC01RadioDogAct3	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Radio	NVDLC01RadioDog	NVDLC01RadioDogAct3	FormID 01012368	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Rad_NVDLC01RadioDog_00012368_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog Dead: Narration}When Dog fell in the Sierra Madre casino, two died as one. {Dog Dead: Narration}When Dog fell in the Sierra Madre casino, two died as one. | 	NVDLC01End_NVDLC01EndingDo_0000ADA3_1	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 0100ADA3	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_0000ADA3_1.mp3 NVDLC01Dog	NVDLC01Dog	{Narration}Dog died hungry, alone, frightened. {Dog Dead: Narration}When Dog fell in the Sierra Madre casino, two died as one. | 	NVDLC01End_NVDLC01EndingDo_0000ADA3_2	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 0100ADA3	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_0000ADA3_2.mp3 NVDLC01Dog	NVDLC01Dog	{God-Voice, Narration}The voice in his head died with him. Screaming. Furious. {Beat, emph}Enraged. {Dog Dead: Narration}When Dog fell in the Sierra Madre casino, two died as one. | 	NVDLC01End_NVDLC01EndingDo_0000ADA3_3	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 0100ADA3	2	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_0000ADA3_3.mp3 NVDLC01Dog	NVDLC01Dog	{Narration, sad but happy}But the voice was gone, and Dog was grateful. {Dog Dead: Narration}When Dog fell in the Sierra Madre casino, two died as one. | 	NVDLC01End_NVDLC01EndingDo_0000ADA3_4	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 0100ADA3	3	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_0000ADA3_4.mp3 NVDLC01Dog	NVDLC01Dog	{God-Voice, Narration, sad quiet - like losing a handicapped younger brother}At least Dog was dead and the voice needed to watch over him no more. {Dog Dead: Narration}When Dog fell in the Sierra Madre casino, two died as one. | 	NVDLC01End_NVDLC01EndingDo_0000ADA3_5	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 0100ADA3	4	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_0000ADA3_5.mp3 NVDLC01Dog	NVDLC01Dog	{Narration}In the moment before their lives ended, the wall between the two personalities fell. The two became silent as they saw the chain between them. {Dog Dead: Narration}When Dog fell in the Sierra Madre casino, two died as one. | 	NVDLC01End_NVDLC01EndingDo_0000ADA3_6	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 0100ADA3	5	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_0000ADA3_6.mp3 NVDLC01Dog	NVDLC01Dog	{God-Voice, Narration}Hunger and control are twin greeds, something Dog and his shadow had never realized. Draws this end credits sequence to a close, slightly rough, as if bitter. {Dog Dead: Narration}When Dog fell in the Sierra Madre casino, two died as one. | 	NVDLC01End_NVDLC01EndingDo_0000ADA3_7	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 0100ADA3	6	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_0000ADA3_7.mp3 NVDLC01Dog	NVDLC01Dog	{Dog Alive: Narration}Dog, free of the voice inside his head and no longer waiting on the voice of the Master, wandered back West. {Dog Alive: Narration}Dog, free of the voice inside his head and no longer waiting on the voice of the Master, wandered back West. | 	NVDLC01End_NVDLC01EndingDo_00011DEF_1	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 01011DEF	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_00011DEF_1.mp3 NVDLC01Dog	NVDLC01Dog	{Narration}His hunger never ended. Often, small communities would suddenly vanish. {Dog Alive: Narration}Dog, free of the voice inside his head and no longer waiting on the voice of the Master, wandered back West. | 	NVDLC01End_NVDLC01EndingDo_00011DEF_2	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 01011DEF	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_00011DEF_2.mp3 NVDLC01Dog	NVDLC01Dog	{Narration}They were assumed to have been hit by Wasteland creatures and dragged away... dogs, Brahmin, and humans alike. Slow, draw to a close and end on a downnote, Dog devoured these communities. {Dog Alive: Narration}Dog, free of the voice inside his head and no longer waiting on the voice of the Master, wandered back West. | 	NVDLC01End_NVDLC01EndingDo_00011DEF_3	NVDLC01EndingDog	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Ending	NVDLC01EndingDog	FormID 01011DEF	2	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01End_NVDLC01EndingDo_00011DEF_3.mp3 NVDLC01Dog	NVDLC01Dog	{Growling, just fed, slightly full}Hnnhhhh... {bestial}Dog getting full. Dog's bark after devouring one of the Ghost People, happy to feed. {Growling, just fed, slightly full}Hnnhhhh... {bestial}Dog getting full. NVDLC01Dog_NVDLC01DogDevou_00011F3A_1	NVDLC01DogDevourTopic01	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDevourTopic01	FormID 01011F3A	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDevou_00011F3A_1.mp3 NVDLC01Dog	NVDLC01Dog	OM NOM NOM	Joke line.Dog's bark after devouring one of the Ghost People, happy to feed. OM NOM NOM	NVDLC01Dog_NVDLC01DogDevou_00011F3B_1	NVDLC01DogDevourTopic01	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDevourTopic01	FormID 01011F3B	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDevou_00011F3B_1.mp3 NVDLC01Dog	NVDLC01Dog	Rhrrrrrr... Dog makes feeding, tearing noises as he devours a victim. Rhrrrrrr... NVDLC01Dog_NVDLC01DogDevou_00011F3C_1	NVDLC01DogDevourTopic01	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDevourTopic01	FormID 01011F3C	0	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDevou_00011F3C_1.mp3 NVDLC01Dog	NVDLC01Dog	RhhhhaaarrrRRRRRRRR! Dog's roar before rushing to eat an enemy. His animation at this point resembles a roar (because he does). RhhhhaaarrrRRRRRRRR! NVDLC01Dog_NVDLC01DogDevou_00011F3D_1	NVDLC01DogDevourTopic01	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDevourTopic01	FormID 01011F3D	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDevou_00011F3D_1.mp3 NVDLC01Dog	NVDLC01Dog	{A little quiet, dismissive}Hnnh. City smells bad in some places, so bad it makes people fall down. {A little quiet, dismissive}Hnnh. City smells bad in some places, so bad it makes people fall down. NVDLC01Dog_NVDLC01DogDialo_00011340_1	NVDLC01DogDialogueCloudBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueCloudBark	FormID 01011340	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011340_1.mp3 NVDLC01Dog	NVDLC01Dog	{Snarling}Not listen, {emph}Dog out of cage now. Ignoring the player's Pip-Boy audio message. {Snarling}Not listen, {emph}Dog out of cage now. NVDLC01Dog_NVDLC01DogDialo_0001388D_1	NVDLC01DogDialogueKitchenNotListen	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueKitchenNotListen	FormID 0101388D	0	File Not Found		--	--	Anger 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001388D_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog... Dog has heard that before. Was there pretty lights? {Frowns, gets a little more focused}There... were things to pull? Hard to pull, but Dog did. And... {quiet}a cage. Dog, slowly remembering he triggered the Gala Event once already, and bad memories associated with it. Dog... Dog has heard that before. Was there pretty lights? {Frowns, gets a little more focused}There... were things to pull? Hard to pull, but Dog did. And... {quiet}a cage. | 	NVDLC01Dog_NVDLC01DogDialo_00012AAC_1	We need to get you to the Gala Event. Get you to your place. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic003	FormID 01012AAC	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AAC_1.mp3 NVDLC01Dog	NVDLC01Dog	...and Dog was hungry there. Dog... {frowns}was someone else there, with Dog. Then... {pained, doesn't want to remember the girl's screams}then there was noise, then... lights... and streets... screamed. Recalling what happened with the girl he was trapped with, tearing her apart. Dog... Dog has heard that before. Was there pretty lights? {Frowns, gets a little more focused}There... were things to pull? Hard to pull, but Dog did. And... {quiet}a cage. | 	NVDLC01Dog_NVDLC01DogDialo_00012AAC_2	We need to get you to the Gala Event. Get you to your place. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic003	FormID 01012AAC	1	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AAC_2.mp3 NVDLC01Dog	NVDLC01Dog	...Dog doesn't want to go to cage. It's inside Dog now, Dog can see the cage, hear the noises. {Beat}The way to casino... it'll hurt you. Inside. Whispering, frightened at the memory of tearing apart the girl who helped him. Dog... Dog has heard that before. Was there pretty lights? {Frowns, gets a little more focused}There... were things to pull? Hard to pull, but Dog did. And... {quiet}a cage. | 	NVDLC01Dog_NVDLC01DogDialo_00012AAC_3	We need to get you to the Gala Event. Get you to your place. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic003	FormID 01012AAC	2	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AAC_3.mp3 NVDLC01Dog	NVDLC01Dog	{Nods}Dog is listening. {Nods}Dog is listening. NVDLC01Dog_NVDLC01DogDialo_00012AF2_1	Have orders for you - for going, staying, all that. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic006	FormID 01012AF2	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AF2_1.mp3 NVDLC01Dog	NVDLC01Dog	{Snarling, evil, malicious}Dog will crush you, snap your bones, make red everywhere. 	{Snarling, evil, malicious}Dog will crush you, snap your bones, make red everywhere. NVDLC01Dog_NVDLC01DogDialo_00011D93_1	Come on, then. I won't make it easy on you. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic007	FormID 01011D93	0	File Not Found		--	--	Anger 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011D93_1.mp3 NVDLC01Dog	NVDLC01Dog	[SUCCEEDED] {Stops in mid-attack}Hnnh? Master? {Beat}Don't want Master to be mad... what does Master want Dog to... [SUCCEEDED] {Stops in mid-attack}Hnnh? Master? {Beat}Don't want Master to be mad... what does Master want Dog to... NVDLC01Dog_NVDLC01DogDialo_00011DA2_1	Dog... listen to me... don't do this. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic009	FormID 01011DA2	0	File Not Found		Dog! Stay! If you don't, Master will be mad! --	Surprise 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011DA2_1.mp3 NVDLC01Dog	NVDLC01Dog	[FAILED] {Malicious}Dog tired of listening to you - put {emph}you in cage, piece by piece. [FAILED] {Malicious}Dog tired of listening to you - put {emph}you in cage, piece by piece. NVDLC01Dog_NVDLC01DogDialo_00011DA3_1	Dog... listen to me... don't do this. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic009	FormID 01011DA3	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011DA3_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, eager, slightly amazed}...knows now. Voice was always small... {stronger}Dog could have torn it apart, eaten it all this time, tear it... {Dog, eager, slightly amazed}...knows now. Voice was always small... {stronger}Dog could have torn it apart, eaten it all this time, tear it... NVDLC01Dog_NVDLC01DogDialo_0001224F_1	No, hold it tightly by the neck - now sink your teeth into it, tear it apart. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic010	FormID 0101224F	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001224F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, Breathing heavy}...Dog... Dog is... empty. The voice... {Beat, slightly evil}Dog is hungrier than ever... Devoured his other personality, he's free... and so are his brutal instincts. Not a good thing. {Dog, Breathing heavy}...Dog... Dog is... empty. The voice... {Beat, slightly evil}Dog is hungrier than ever... NVDLC01Dog_NVDLC01DogDialo_00012251_1	No, hold it tightly by the neck - now sink your teeth into it, tear it apart. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic010	FormID 01012251	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012251_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog... Dog doesn't have a... hnh. Here it is. {Frowns}Dog... Dog didn't know it was there. {Frowns, suspicious}How did it get there? Dog... Dog doesn't have a... hnh. Here it is. {Frowns}Dog... Dog didn't know it was there. {Frowns, suspicious}How did it get there? NVDLC01Dog_NVDLC01DogDialo_00012A84_1	Dog, hidden on you is the key. Find it, and toss it to me. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic011	FormID 01012A84	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012A84_1.mp3 NVDLC01Dog	NVDLC01Dog	Does Master want Dog to fetch someone? {Beat, quiet}Dog will hunt down whoever you want, bring them here. Does Master want Dog to fetch someone? {Beat, quiet}Dog will hunt down whoever you want, bring them here. NVDLC01Dog_NVDLC01DogDialo_00012A7B_1	I need your obedience. First, I'm going to show you a trick. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic012	FormID 01012A7B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012A7B_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods, quiet}Master, Dog is here. What does Master want? Confused, then reverent, obedient. {Nods, quiet}Master, Dog is here. What does Master want? NVDLC01Dog_NVDLC01DogDialo_00012A71_1	Now that you are awake, Master wants you to listen, Dog. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic013	FormID 01012A71	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012A71_1.mp3 NVDLC01Dog	NVDLC01Dog	{Good Node, slightly confused}Yes, Master... Master sounds different, quieter. Master... {Beat}Dog doesn't want to be in the cage any more. Dog will be good this time, Dog promises. Confused because he's used to Elijah being mean, and the player's being nice. {Good Node, slightly confused}Yes, Master... Master sounds different, quieter. Master... {Beat}Dog doesn't want to be in the cage any more. Dog will be good this time, Dog promises. NVDLC01Dog_NVDLC01DogDialo_00012A89_1	Just give me the key - you want out of the cage, don't you? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic014	FormID 01012A89	0	File Not Found		--	--	Surprise 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012A89_1.mp3 NVDLC01Dog	NVDLC01Dog	{Bad Node: Cringing}Yes, Master. Here, Dog sorry, Dog... just... {Beat}just let Dog out of the cage. Don't want to be here any longer. {Bad Node: Cringing}Yes, Master. Here, Dog sorry, Dog... just... {Beat}just let Dog out of the cage. Don't want to be here any longer. NVDLC01Dog_NVDLC01DogDialo_00012A78_1	Shut up, reject, and give me the key. Now. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic016	FormID 01012A78	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012A78_1.mp3 NVDLC01Dog	NVDLC01Dog	{Frowns, building determination, getting empowered}Now {emph}Dog speak. Now Dog not afraid. {Beat}And... {frowns}hungry. {Emph}More hungry. Dog is free, has child-like empowerment. He'll now eat, kill, smash whatever he wants without any restraint - except player. {Frowns, building determination, getting empowered}Now {emph}Dog speak. Now Dog not afraid. {Beat}And... {frowns}hungry. {Emph}More hungry. | 	NVDLC01Dog_NVDLC01DogDialo_00012236_1	Yes, well, it had to be done. Now, I need you to remain here. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic017	FormID 01012236	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012236_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, Slightly malicious}Dog will obey. Dog will stay here... for now. {Frowns, building determination, getting empowered}Now {emph}Dog speak. Now Dog not afraid. {Beat}And... {frowns}hungry. {Emph}More hungry. | 	NVDLC01Dog_NVDLC01DogDialo_00012236_2	Yes, well, it had to be done. Now, I need you to remain here. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic017	FormID 01012236	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012236_2.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly unsettling here}After... after that, Dog find food... tear apart food, eat. Chase it down, can't run, feed. Finally, until Dog is full. {Frowns, building determination, getting empowered}Now {emph}Dog speak. Now Dog not afraid. {Beat}And... {frowns}hungry. {Emph}More hungry. | 	NVDLC01Dog_NVDLC01DogDialo_00012236_3	Yes, well, it had to be done. Now, I need you to remain here. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic017	FormID 01012236	2	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012236_3.mp3 NVDLC01Dog	NVDLC01Dog	Yes, Master. Dog waited a long time... brought you many people. Dog will follow. Yes, Master. Dog waited a long time... brought you many people. Dog will follow. NVDLC01Dog_NVDLC01DogDialo_00012A82_1	Fine. Let's go, follow me. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic019	FormID 01012A82	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012A82_1.mp3 NVDLC01Dog	NVDLC01Dog	Already have a Dog with you... Dog will meet you at the Fountain. {Slightly too eager}Maybe find food on the way. Already have a Dog with you... Dog will meet you at the Fountain. {Slightly too eager}Maybe find food on the way. NVDLC01Dog_NVDLC01DogDialo_00012A83_1	Fine. Let's go, follow me. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic019	FormID 01012A83	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012A83_1.mp3 NVDLC01Dog	NVDLC01Dog	{Eager, a little quiet}Master, Dog waited a long time... brought you many people. If Dog finds more, will bring them to the Fountain, Dog promises. {Eager, a little quiet}Master, Dog waited a long time... brought you many people. If Dog finds more, will bring them to the Fountain, Dog promises. NVDLC01Dog_NVDLC01DogDialo_00012A63_1	Go to the Fountain and wait for me there. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic020	FormID 01012A63	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012A63_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods, about to kill himself}Yes, Master. {Quiet}Dog hopes to see you soon. Strangely calm as he's about to commit suicide, almost matter-of-fact as he slavishly obeys orders. {Nods, about to kill himself}Yes, Master. {Quiet}Dog hopes to see you soon. NVDLC01Dog_NVDLC01DogDialo_00011D8B_1	Master needs you to pull on the chain on your neck as hard as you can. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic021	FormID 01011D8B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011D8B_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog good at punching... hitting people with metal bear jaw until they go quiet. Dog good at punching... hitting people with metal bear jaw until they go quiet. | 	NVDLC01Dog_NVDLC01DogDialo_000138D7_1	What weapons are you good at? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic022	FormID 010138D7	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000138D7_1.mp3 NVDLC01Dog	NVDLC01Dog	{Thinking}Dog sometimes pick up club when thing need to hit is big, need to punch in many places. Dog good at punching... hitting people with metal bear jaw until they go quiet. | 	NVDLC01Dog_NVDLC01DogDialo_000138D7_2	What weapons are you good at? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic022	FormID 010138D7	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000138D7_2.mp3 NVDLC01Dog	NVDLC01Dog	{Confused}Hard to pull things...? Dog has to pull very, very hard to... {beat, slow fear/curious}are we going there? {Confused}Hard to pull things...? Dog has to pull very, very hard to... {beat, slow fear/curious}are we going there? | 	NVDLC01Dog_NVDLC01DogDialo_00012B01_1	Dog, do you know why you have to go to the position on the map? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic029	FormID 01012B01	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B01_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog not want to stay and pull things... hard to do... {quieter}and cage there. {Confused}Hard to pull things...? Dog has to pull very, very hard to... {beat, slow fear/curious}are we going there? | 	NVDLC01Dog_NVDLC01DogDialo_00012B01_2	Dog, do you know why you have to go to the position on the map? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic029	FormID 01012B01	1	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B01_2.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly sour-faced, shakes head}Taste like plastic and copper. Gas inside, in pockets, hssss when teeth sinks into them. {Slightly sour-faced, shakes head}Taste like plastic and copper. Gas inside, in pockets, hssss when teeth sinks into them. NVDLC01Dog_NVDLC01DogDialo_0001344B_1	Do you know how the Ghost People taste? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic030	FormID 0101344B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001344B_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods}Master went away until you show up with him on your arm. {Nods}Master went away until you show up with him on your arm. NVDLC01Dog_NVDLC01DogDialo_00012B05_1	So Master vanished around that time. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic031	FormID 01012B05	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B05_1.mp3 NVDLC01Dog	NVDLC01Dog	{Shrugs}Don't know. {Beat}Dog keep bringing people here. {Shrugs}Don't know. {Beat}Dog keep bringing people here. NVDLC01Dog_NVDLC01DogDialo_00012B00_1	If the casino already opened, what are we doing here? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic033	FormID 01012B00	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B00_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slight irritation, frustration}Dog doesn't like to eat them always, sometimes so many. Keep stabbing Dog, cutting him. {Slight irritation, frustration}Dog doesn't like to eat them always, sometimes so many. Keep stabbing Dog, cutting him. NVDLC01Dog_NVDLC01DogDialo_0001344F_1	I watched you devour one of the Ghost People. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic037	FormID 0101344F	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001344F_1.mp3 NVDLC01Dog	NVDLC01Dog	{A little quieter}Voice doesn't get mad when Dog feeds on the people here. Voice not like Ghost People, worried there are too many to eat, too many knives. {A little quieter}Voice doesn't get mad when Dog feeds on the people here. Voice not like Ghost People, worried there are too many to eat, too many knives. NVDLC01Dog_NVDLC01DogDialo_00013462_1	Doesn't that make the voice mad? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic038	FormID 01013462	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013462_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slight frustration}Started eating them because wouldn't go quiet when Dog smashed them with bear jaw. Only want one. {Slight frustration}Started eating them because wouldn't go quiet when Dog smashed them with bear jaw. Only want one. | 	NVDLC01Dog_NVDLC01DogDialo_00013463_1	Doesn't that make the voice mad? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic038	FormID 01013463	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013463_1.mp3 NVDLC01Dog	NVDLC01Dog	{Frustrated}Got Dog angry, others kept cutting him and slicing him with knives when he tried to make one go quiet with teeth. {Slight frustration}Started eating them because wouldn't go quiet when Dog smashed them with bear jaw. Only want one. | 	NVDLC01Dog_NVDLC01DogDialo_00013463_2	Doesn't that make the voice mad? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic038	FormID 01013463	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013463_2.mp3 NVDLC01Dog	NVDLC01Dog	So Dog started crushing them, then when they stop twitching, then eats them. Then they not get back up with hssss-chkk noise, Dog not like that. Hssss-chkkk is the noise they make, not important to get the SFX exact. {Slight frustration}Started eating them because wouldn't go quiet when Dog smashed them with bear jaw. Only want one. | 	NVDLC01Dog_NVDLC01DogDialo_00013463_3	Doesn't that make the voice mad? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic038	FormID 01013463	2	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013463_3.mp3 NVDLC01Dog	NVDLC01Dog	Dog can tell when they not yet dead... twitch a bit, make low noise, then noise when they get back up, listen. Quiet, as if relaying an important secret. {Slight frustration}Started eating them because wouldn't go quiet when Dog smashed them with bear jaw. Only want one. | 	NVDLC01Dog_NVDLC01DogDialo_00013463_4	Doesn't that make the voice mad? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic038	FormID 01013463	3	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013463_4.mp3 NVDLC01Dog	NVDLC01Dog	{Slight frustration, treating them like bees that get in the way of his honey}Dog doesn't like to eat them always, sometimes so many. {Slight frustration, treating them like bees that get in the way of his honey}Dog doesn't like to eat them always, sometimes so many. NVDLC01Dog_NVDLC01DogDialo_00013445_1	Why do you eat the Ghost People? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic039	FormID 01013445	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013445_1.mp3 NVDLC01Dog	NVDLC01Dog	{Affirmative}Dog fetches. Dragged you here... Dog thinks. You not struggle like others. Trap makes you sleep, make your voice go to cage. {Affirmative}Dog fetches. Dragged you here... Dog thinks. You not struggle like others. Trap makes you sleep, make your voice go to cage. | 	NVDLC01Dog_NVDLC01DogDialo_00012B03_1	Did you bring me here? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic042	FormID 01012B03	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B03_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog doing what he was told. Tried to catch as many as he can, can eat the others. {Affirmative}Dog fetches. Dragged you here... Dog thinks. You not struggle like others. Trap makes you sleep, make your voice go to cage. | 	NVDLC01Dog_NVDLC01DogDialo_00012B03_2	Did you bring me here? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic042	FormID 01012B03	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B03_2.mp3 NVDLC01Dog	NVDLC01Dog	No eat you, though. Master talk through you, like voice inside Dog. {Beat}Dog missed hearing Master, not hear Master for long time. {Affirmative}Dog fetches. Dragged you here... Dog thinks. You not struggle like others. Trap makes you sleep, make your voice go to cage. | 	NVDLC01Dog_NVDLC01DogDialo_00012B03_3	Did you bring me here? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic042	FormID 01012B03	2	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B03_3.mp3 NVDLC01Dog	NVDLC01Dog	Might find way back if Master lets you go. If he not want you to go, he makes head red spray. {Thinking, to himself}Then Dog has to find another one. Might find way back if Master lets you go. If he not want you to go, he makes head red spray. {Thinking, to himself}Then Dog has to find another one. | 	NVDLC01Dog_NVDLC01DogDialo_00012B04_1	Do you know the way back? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic043	FormID 01012B04	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B04_1.mp3 NVDLC01Dog	NVDLC01Dog	{Confused, never thought about anyone leaving before}To leave...? Go through gate, walk. Hard to find way, Dog can do it, too hard for most to come here. {It's why...}Why so quiet in streets. The last sentence is an explanation: "It's why it's so quiet here." Might find way back if Master lets you go. If he not want you to go, he makes head red spray. {Thinking, to himself}Then Dog has to find another one. | 	NVDLC01Dog_NVDLC01DogDialo_00012B04_2	Do you know the way back? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic043	FormID 01012B04	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B04_2.mp3 NVDLC01Dog	NVDLC01Dog	{Snarling, then roars as he launches himself at player}Nrrrrrrh... rhhhhharrhhh! {Snarling, then roars as he launches himself at player}Nrrrrrrh... rhhhhharrhhh! NVDLC01Dog_NVDLC01DogDialo_00011D9B_1	Ready for more? Come on, let's finish this. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic045	FormID 01011D9B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011D9B_1.mp3 NVDLC01Dog	NVDLC01Dog	{DUPE}[SUCCEEDED]{Stops in mid-attack}Hnnh? Master? {Beat}Don't want Master to be mad... what does Master want Dog to... {DUPE}[SUCCEEDED]{Stops in mid-attack}Hnnh? Master? {Beat}Don't want Master to be mad... what does Master want Dog to... NVDLC01Dog_NVDLC01DogDialo_00011D99_1	Dog... stay back, listen to me. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic046	FormID 01011D99	0	File Not Found		Dog! Stop! Or Master will be mad! --	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011D99_1.mp3 NVDLC01Dog	NVDLC01Dog	[FAILED] {Getting more and more angry}No... Dog no listen to you, no listen to your voice anymore - will tear you apart, feed on you. [FAILED] {Getting more and more angry}No... Dog no listen to you, no listen to your voice anymore - will tear you apart, feed on you. NVDLC01Dog_NVDLC01DogDialo_00011D9A_1	Dog... stay back, listen to me. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic046	FormID 01011D9A	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011D9A_1.mp3 NVDLC01Dog	NVDLC01Dog	[SUCCEEDED] {Confused}Master? {Beat, quiet, reverent}Master... Dog... Dog is listening. [SUCCEEDED] {Confused}Master? {Beat, quiet, reverent}Master... Dog... Dog is listening. NVDLC01Dog_NVDLC01DogDialo_00011DAC_1	No, look, I wasn't the one who caged you here, all right? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic047	FormID 01011DAC	0	File Not Found		Dog, the Master sent me. He commands you to listen to my voice now. --	Surprise 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011DAC_1.mp3 NVDLC01Dog	NVDLC01Dog	[FAILED] {Getting more and more angry}No... no, you put Dog here, you keep him here! Like other cages you put Dog in! [FAILED] {Getting more and more angry}No... no, you put Dog here, you keep him here! Like other cages you put Dog in! NVDLC01Dog_NVDLC01DogDialo_00011DAD_1	No, look, I wasn't the one who caged you here, all right? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic047	FormID 01011DAD	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011DAD_1.mp3 NVDLC01Dog	NVDLC01Dog	{Frightened}If... if other voice comes out... Dog... Dog won't wake up. Dog doesn't want to sleep, please don't make him... Script Notes: Player is coaxing Dog to give up, letting God emerge. {Frightened}If... if other voice comes out... Dog... Dog won't wake up. Dog doesn't want to sleep, please don't make him... NVDLC01Dog_NVDLC01DogDialo_00011D8F_1	Dog, listen to the other voice inside now. Go to sleep, let him come out. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic049	FormID 01011D8F	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011D8F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, a little sad}...don't make me go to sleep. I... {frowns, slowing speech}Dog is tired. Dog is tired, can't... keep eyes open. Sleep... Dog needs to sleep. {Dog, a little sad}...don't make me go to sleep. I... {frowns, slowing speech}Dog is tired. Dog is tired, can't... keep eyes open. Sleep... Dog needs to sleep. NVDLC01Dog_NVDLC01DogDialo_0001223F_1	Dog, listen to the other voice inside now. Go to sleep, let him come out. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic049	FormID 0101223F	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001223F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, Confused, curious, as if holding a ball in his hand}Dog... Dog never thought of the voice as... small. As something he could hold... Dog's about to eat his imaginary personality, killing it. {Dog, Confused, curious, as if holding a ball in his hand}Dog... Dog never thought of the voice as... small. As something he could hold... NVDLC01Dog_NVDLC01DogDialo_0001224B_1	The other voice? See it in your head - not as a voice, but as a ball, the size of your hand. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic050	FormID 0101224B	0	File Not Found		--	--	Surprise 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001224B_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, confused}...do you want Dog to do? {Frown}Voice is small now, Dog... {building, getting slightly evil}Dog could... Dog choke the voice, crush it into red mash. Confused, then slow child evil. Holding the "God voice" in his hands, turning it left and right, and realizing he could smash it like a bug. {Dog, confused}...do you want Dog to do? {Frown}Voice is small now, Dog... {building, getting slightly evil}Dog could... Dog choke the voice, crush it into red mash. NVDLC01Dog_NVDLC01DogDialo_0001224D_1	The other voice? See it in your head - not as a voice, but as a ball, the size of your hand. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic050	FormID 0101224D	0	File Not Found		--	--	Surprise 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001224D_1.mp3 NVDLC01Dog	NVDLC01Dog	{Sad}Dog is sorry, so sorry, didn't want to, but... {Sad}Dog is sorry, so sorry, didn't want to, but... NVDLC01Dog_NVDLC01DogDialo_000124E0_1	You're not leaving me any choice, I have to stop you. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic051	FormID 010124E0	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124E0_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods, about to kill himself}Yes, Dog can do that. {Quiet}Dog hopes to see you soon. Strangely calm as he's about to commit suicide, almost matter-of-fact as he slavishly obeys orders. {Nods, about to kill himself}Yes, Dog can do that. {Quiet}Dog hopes to see you soon. NVDLC01Dog_NVDLC01DogDialo_000124E2_1	Take that chain around your neck, grab the ends, and pull slow and hard until you hear a crack. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic052	FormID 010124E2	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124E2_1.mp3 NVDLC01Dog	NVDLC01Dog	...you, you need to go, run. {Whispering, as if confiding in player}Dog is going to burn voice... burn voice out, burn it away. ...you, you need to go, run. {Whispering, as if confiding in player}Dog is going to burn voice... burn voice out, burn it away. NVDLC01Dog_NVDLC01DogDialo_00011D9F_1		NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic053	FormID 01011D9F	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011D9F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog finally gets it}...in the water. {Slow realization, quiet, to himself}Dog understands now. Dog knows what happened. Confused, then slow child evil. Holding the "God voice" in his hands, turning it left and right, and realizing he could smash it like a bug. {Dog finally gets it}...in the water. {Slow realization, quiet, to himself}Dog understands now. Dog knows what happened. NVDLC01Dog_NVDLC01DogDialo_00012247_1		NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic053	FormID 01012247	0	File Not Found		--	--	Surprise 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012247_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, crumbling, sad}And Dog... Dog doesn't want to unremember you, may {emph}forget you. {Dog, crumbling, sad}And Dog... Dog doesn't want to unremember you, may {emph}forget you. NVDLC01Dog_NVDLC01DogDialo_00012249_1	<Storage Node for Final Battle, Likes Player Topics. Do Not Translate.>	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic053	FormID 01012249	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012249_1.mp3 NVDLC01Dog	NVDLC01Dog	...listen to you. If Master sent you, Dog is listening. ...listen to you. If Master sent you, Dog is listening. NVDLC01Dog_NVDLC01DogDialo_000124DB_1	<Storage Node for Final Battle, Likes Player Topics. Do Not Translate.>	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic053	FormID 010124DB	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124DB_1.mp3 NVDLC01Dog	NVDLC01Dog	{Despairing}...why keep hurting self, voice keeps... telling Dog to do things. Dog just wants voice to go away... away. {Despairing}...why keep hurting self, voice keeps... telling Dog to do things. Dog just wants voice to go away... away. NVDLC01Dog_NVDLC01DogDialo_000124DD_1	<Storage Node for Final Battle, Likes Player Topics. Do Not Translate.>	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic053	FormID 010124DD	0	File Not Found		--	--	Sad 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124DD_1.mp3 NVDLC01Dog	NVDLC01Dog	...listen to you. Your voice... Dog will listen to you. ...listen to you. Your voice... Dog will listen to you. NVDLC01Dog_NVDLC01DogDialo_000124DF_1	<Storage Node for Final Battle, Likes Player Topics. Do Not Translate.>	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic053	FormID 010124DF	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124DF_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog is tired of voice inside, tired of being in another cage, again. Try to... Dog is tired of voice inside, tired of being in another cage, again. Try to... NVDLC01Dog_NVDLC01DogDialo_00011D94_1	If you try to burn the voice out of you, this casino will be destroyed, and us along with it. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic055	FormID 01011D94	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011D94_1.mp3 NVDLC01Dog	NVDLC01Dog	{Sad}...shouts at Dog, the voice shouts, and to stop the voice, Dog needs to burn it out. {Sad}...shouts at Dog, the voice shouts, and to stop the voice, Dog needs to burn it out. NVDLC01Dog_NVDLC01DogDialo_00011D96_1	If you try to burn the voice out of you, this casino will be destroyed, and us along with it. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic055	FormID 01011D96	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00011D96_1.mp3 NVDLC01Dog	NVDLC01Dog	{Clams up, quiet}Dog can't remember. {Beat, quiet}Don't want to go, can't make him stay there. {Clams up, quiet}Dog can't remember. {Beat, quiet}Don't want to go, can't make him stay there. NVDLC01Dog_NVDLC01DogDialo_00012AAA_1	This is important - do you remember what happened exactly? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic060	FormID 01012AAA	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AAA_1.mp3 NVDLC01Dog	NVDLC01Dog	[SUCCEEDED] {Slightly wary, warming up}The lights were pretty. In the sky. Pointed at casino. {Beat, like wonder}And the casino opened up. [SUCCEEDED] {Slightly wary, warming up}The lights were pretty. In the sky. Pointed at casino. {Beat, like wonder}And the casino opened up. NVDLC01Dog_NVDLC01DogDialo_00012AB6_1	Um... do you want to talk about it? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic062	FormID 01012AB6	0	File Not Found		Dog, think back to the lights, the pretty ones. --	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AB6_1.mp3 NVDLC01Dog	NVDLC01Dog	[FAILED] {Clams up}Uh-uh. Dog... Dog wants to stop talking now. [FAILED] {Clams up}Uh-uh. Dog... Dog wants to stop talking now. NVDLC01Dog_NVDLC01DogDialo_00012B06_1	Um... do you want to talk about it? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic062	FormID 01012B06	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B06_1.mp3 NVDLC01Dog	NVDLC01Dog	Maybe. Not sure you could find way back once leave. Dog has to smell and hunt for path back here sometimes... {frowns}Cloud keep moving. Last part - "finding road back is hard, buddy." Maybe. Not sure you could find way back once leave. Dog has to smell and hunt for path back here sometimes... {frowns}Cloud keep moving. | 	NVDLC01Dog_NVDLC01DogDialo_00012B02_1	Could I find my way back? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic064	FormID 01012B02	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B02_1.mp3 NVDLC01Dog	NVDLC01Dog	It okay... no one {emph}ever leave except Dog... and Dog not want to leave. {Beat, drops this more like threat}You here until Master lets you go. Slow downnote, like the pronouncement of doom - the player has no escape. Maybe. Not sure you could find way back once leave. Dog has to smell and hunt for path back here sometimes... {frowns}Cloud keep moving. | 	NVDLC01Dog_NVDLC01DogDialo_00012B02_2	Could I find my way back? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic064	FormID 01012B02	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012B02_2.mp3 NVDLC01Dog	NVDLC01Dog	[SUCCEEDED] Dog can {emph}see the voice. {Frowns, studying his reflection}Looks just like Dog... [SUCCEEDED] Dog can {emph}see the voice. {Frowns, studying his reflection}Looks just like Dog... NVDLC01Dog_NVDLC01DogDialo_00012244_1	Try to picture the voice, inside, and, uh, turn in and look at it. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic067	FormID 01012244	0	File Not Found		Imagine the voice, not as a voice... but as water. Look at the voice now, what do you see? --	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012244_1.mp3 NVDLC01Dog	NVDLC01Dog	[FAILED] {Confused}Dog... Dog does not understand. Voice? The other voice? {Beat, slight frustration}What do you want Dog to do. [FAILED] {Confused}Dog... Dog does not understand. Voice? The other voice? {Beat, slight frustration}What do you want Dog to do. NVDLC01Dog_NVDLC01DogDialo_00012245_1	Try to picture the voice, inside, and, uh, turn in and look at it. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic067	FormID 01012245	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012245_1.mp3 NVDLC01Dog	NVDLC01Dog	If Dog... if Dog goes into the water... Dog can't help if Master gets mad. {Beat, sad}You were nice to Dog, Dog {emph}wants to help. Script Notes: Dog is trying to be nice in this node. Doesn't want to be sent away. If Dog... if Dog goes into the water... Dog can't help if Master gets mad. {Beat, sad}You were nice to Dog, Dog {emph}wants to help. NVDLC01Dog_NVDLC01DogDialo_00012235_1	Then... step into the water, step into yourself. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic068	FormID 01012235	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012235_1.mp3 NVDLC01Dog	NVDLC01Dog	{Sad, despairing}Dog doesn't want to die. But the voice keeps shouting, and... {Sad, despairing}Dog doesn't want to die. But the voice keeps shouting, and... NVDLC01Dog_NVDLC01DogDialo_000124D0_1	Fine, reject. You want to die? I'll accomodate you. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic071	FormID 010124D0	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124D0_1.mp3 NVDLC01Dog	NVDLC01Dog	{Sad}Dog tried to shut it out, tried to hurt self enough to make it... {Sad}Dog tried to shut it out, tried to hurt self enough to make it... NVDLC01Dog_NVDLC01DogDialo_000124D8_1	Dog, that voice doesn't control you, all right? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic072	FormID 010124D8	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124D8_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slow}No... if you rip their arms off... or legs, mask people stay down. Easier to rip off legs and arms when they fall on ground, just keep hitting them. Thinking it over. {Slow}No... if you rip their arms off... or legs, mask people stay down. Easier to rip off legs and arms when they fall on ground, just keep hitting them. | 	NVDLC01Dog_NVDLC01DogDialo_0001344A_1	Do you need to eat them to make them stay down? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic073	FormID 0101344A	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001344A_1.mp3 NVDLC01Dog	NVDLC01Dog	If can't make them fall down and rip off legs, make them ash. Saw one caught in electric sparks so much, he turn into burnt pile. Not get back up. {Slow}No... if you rip their arms off... or legs, mask people stay down. Easier to rip off legs and arms when they fall on ground, just keep hitting them. | 	NVDLC01Dog_NVDLC01DogDialo_0001344A_2	Do you need to eat them to make them stay down? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic073	FormID 0101344A	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001344A_2.mp3 NVDLC01Dog	NVDLC01Dog	Dog knows... please... help Dog end the voice, Dog just wants it to go away. Dog... Dog knows... please... help Dog end the voice, Dog just wants it to go away. Dog... NVDLC01Dog_NVDLC01DogDialo_000124D6_1	Forget it. I'm sick of dragging you around anyway. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic075	FormID 010124D6	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124D6_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog tried. Just hard... hard to hear over voice sometimes... so loud... pain... pain... Dog tried. Just hard... hard to hear over voice sometimes... so loud... pain... pain... NVDLC01Dog_NVDLC01DogDialo_000124E3_1	I don't mean you any harm... you just need to calm down, focus. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic076	FormID 010124E3	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124E3_1.mp3 NVDLC01Dog	NVDLC01Dog	{Whispering}...help Dog, please. Please. {Whispering}...help Dog, please. Please. NVDLC01Dog_NVDLC01DogDialo_000124E5_1	I don't mean you any harm... you just need to calm down, focus. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic076	FormID 010124E5	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124E5_1.mp3 NVDLC01Dog	NVDLC01Dog	Lou... ten... ant? Long ago. Smart. {Beat}Gave us all things to do. Like watch. And kill. {Beat}Gone now. Confused, then sad. He's referring to "Lou" an old Lieutenant from a previous game, it's a nod to history. Lou... ten... ant? Long ago. Smart. {Beat}Gave us all things to do. Like watch. And kill. {Beat}Gone now. | 	NVDLC01Dog_NVDLC01DogDialo_00013B18_1	When we were sneaking, you mentioned Lou... who's Lou? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic077	FormID 01013B18	0	File Not Found		--	--	Sad 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013B18_1.mp3 NVDLC01Dog	NVDLC01Dog	Miss Lou. Miss the Base. Miss the Church. Don't like here. {Frowns}Don't want to talk about it any more, makes head hurt. Lou... ten... ant? Long ago. Smart. {Beat}Gave us all things to do. Like watch. And kill. {Beat}Gone now. | 	NVDLC01Dog_NVDLC01DogDialo_00013B18_2	When we were sneaking, you mentioned Lou... who's Lou? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic077	FormID 01013B18	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013B18_2.mp3 NVDLC01Dog	NVDLC01Dog	[SUCCEEDED] Dism... disin... {gives up}chop legs off while stand up, eat when fall down. If not that, make them electric ash. Tries to say dismemberment and disintegrations, gives up. [SUCCEEDED] Dism... disin... {gives up}chop legs off while stand up, eat when fall down. If not that, make them electric ash. NVDLC01Dog_NVDLC01DogDialo_00013455_1	That all seems lethal. Sort of. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic078	FormID 01013455	0	File Not Found		So... dismemberment and disintegrations take them down. --	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013455_1.mp3 NVDLC01Dog	NVDLC01Dog	[FAILED] All make them stay down. {Thinks to self}Most of time. [FAILED] All make them stay down. {Thinks to self}Most of time. NVDLC01Dog_NVDLC01DogDialo_00013456_1	That all seems lethal. Sort of. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic078	FormID 01013456	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013456_1.mp3 NVDLC01Dog	NVDLC01Dog	{DUPE}[SUCCEEDED]{Nods, slowly}You... were kind to Dog. Dog will listen... Dog is glad you came... {DUPE}[SUCCEEDED]{Nods, slowly}You... were kind to Dog. Dog will listen... Dog is glad you came... NVDLC01Dog_NVDLC01DogDialo_000124D1_1	Look, listen to my voice, maybe... maybe I can help. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic079	FormID 010124D1	0	File Not Found		Dog, I stopped because I don't want to hurt you - now listen. I want to help. --	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124D1_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog knows where to hit them, make them stay down... base of neck, lower back, hit it hard enough, life snaps out of them. Dog knows where to hit them, make them stay down... base of neck, lower back, hit it hard enough, life snaps out of them. NVDLC01Dog_NVDLC01DogDialo_00013444_1	How do you do it? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic081	FormID 01013444	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013444_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog can... see where back of collar is? Follow down, to lower back - hit neck, middle back, right on spine, crack. Then they not get back up. Dog can... see where back of collar is? Follow down, to lower back - hit neck, middle back, right on spine, crack. Then they not get back up. | 	NVDLC01Dog_NVDLC01DogDialo_00013454_1	Can you show me where? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic082	FormID 01013454	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013454_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog hits them, then Dog eats them... easier to make quiet twice that way. Dog can... see where back of collar is? Follow down, to lower back - hit neck, middle back, right on spine, crack. Then they not get back up. | 	NVDLC01Dog_NVDLC01DogDialo_00013454_2	Can you show me where? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic082	FormID 01013454	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013454_2.mp3 NVDLC01Dog	NVDLC01Dog	{Getting more and more angry}No... Dog no listen to you, no listen to your voice anymore - will tear you apart, feed on you. {Getting more and more angry}No... Dog no listen to you, no listen to your voice anymore - will tear you apart, feed on you. NVDLC01Dog_NVDLC01DogDialo_00013FE7_1	Dog... just calm down... there's no need to keep fighting. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic083	FormID 01013FE7	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00013FE7_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog put his hand in it, hurts. Made the voice go away, now can't get it off. Don't want it off, hurt keeps voice sleeping... {angrier, yet pleased}bleeding. Dog put his hand in it, hurts. Made the voice go away, now can't get it off. Don't want it off, hurt keeps voice sleeping... {angrier, yet pleased}bleeding. | 	NVDLC01Dog_NVDLC01DogDialo_00012ADB_1	Is that why you have a bear trap locked on your arm? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic086	FormID 01012ADB	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ADB_1.mp3 NVDLC01Dog	NVDLC01Dog	{Confiding in player}It also keeps {emph}others quiet, too. Dog hits them with metal bear teeth until their voices stop, makes Master's voice come back. Dog put his hand in it, hurts. Made the voice go away, now can't get it off. Don't want it off, hurt keeps voice sleeping... {angrier, yet pleased}bleeding. | 	NVDLC01Dog_NVDLC01DogDialo_00012ADB_2	Is that why you have a bear trap locked on your arm? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic086	FormID 01012ADB	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ADB_2.mp3 NVDLC01Dog	NVDLC01Dog	{Confused}Here? Followed voice in air, then here... here as long as can remember. {Hushes voice a bit}Don't like this place... hard to find things to eat sometimes. {Confused}Here? Followed voice in air, then here... here as long as can remember. {Hushes voice a bit}Don't like this place... hard to find things to eat sometimes. | 	NVDLC01Dog_NVDLC01DogDialo_00012AC1_1	Can you tell me how you got to the Sierra Madre? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic087	FormID 01012AC1	0	File Not Found		--	How you get here? Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AC1_1.mp3 NVDLC01Dog	NVDLC01Dog	{To himself}Better than the cage. {Frowns, petulant/angry}Dog doesn't {emph}like being locked up. Voice in air didn't say anything about a cage and nothing to eat. {Confused}Here? Followed voice in air, then here... here as long as can remember. {Hushes voice a bit}Don't like this place... hard to find things to eat sometimes. | 	NVDLC01Dog_NVDLC01DogDialo_00012AC1_2	Can you tell me how you got to the Sierra Madre? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic087	FormID 01012AC1	1	File Not Found		--	How you get here? Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AC1_2.mp3 NVDLC01Dog	NVDLC01Dog	{Shrugs, a little sad/sheepish}Hurt self. Hurt makes the voice go away... it doesn't like pain. {Shrugs, a little sad/sheepish}Hurt self. Hurt makes the voice go away... it doesn't like pain. | 	NVDLC01Dog_NVDLC01DogDialo_00012ABE_1	Those scars on your body - where did you get them? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic088	FormID 01012ABE	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ABE_1.mp3 NVDLC01Dog	NVDLC01Dog	{Pissed}Dog doesn't like pain, either, but keeps voice quiet, so Dog will hurt self until voice dies. Dog hurt self enough, voice go away, never come back. {Shrugs, a little sad/sheepish}Hurt self. Hurt makes the voice go away... it doesn't like pain. | 	NVDLC01Dog_NVDLC01DogDialo_00012ABE_2	Those scars on your body - where did you get them? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic088	FormID 01012ABE	1	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ABE_2.mp3 NVDLC01Dog	NVDLC01Dog	{Complaining}Dog doesn't understand... {to himself}too hungry, hard to hear words... {slightly petulant and evil here}Master, when can Dog {emph}feed. < Dog complains about being hungry and doesn't understand what to do when the player is asking him to trigger the Gala Event. >	{Complaining}Dog doesn't understand... {to himself}too hungry, hard to hear words... {slightly petulant and evil here}Master, when can Dog {emph}feed. | 	NVDLC01Dog_NVDLC01DogDialo_00012ABF_1	I need you to stay here and trigger the switches. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic089	FormID 01012ABF	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ABF_1.mp3 NVDLC01Dog	NVDLC01Dog	{Quiet, this is a little creepy in its hopefulness}If Dog was fed like last time, Dog would listen. If the feeding was quiet. Dog is referring a "bad" thing he did. Deep down, wants to do it again. He devoured a girl needing his help, couldn't, wouldn't stop himself. {Complaining}Dog doesn't understand... {to himself}too hungry, hard to hear words... {slightly petulant and evil here}Master, when can Dog {emph}feed. | 	NVDLC01Dog_NVDLC01DogDialo_00012ABF_2	I need you to stay here and trigger the switches. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic089	FormID 01012ABF	1	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ABF_2.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly fearful}Maybe voice could make Dog stay, Dog not want to be in cage, Dog want to be free, find Master. {Complaining}Dog doesn't understand... {to himself}too hungry, hard to hear words... {slightly petulant and evil here}Master, when can Dog {emph}feed. | 	NVDLC01Dog_NVDLC01DogDialo_00012ABF_3	I need you to stay here and trigger the switches. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic089	FormID 01012ABF	2	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ABF_3.mp3 NVDLC01Dog	NVDLC01Dog	Hnnh-hnn. Hnnh-hnn. NVDLC01Dog_NVDLC01DogDialo_00012ABD_1	{Dog}That's enough for now. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic090	FormID 01012ABD	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ABD_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods}Yes, Master. Responding to player telling him goodbye. {Nods}Yes, Master. NVDLC01Dog_NVDLC01DogDialo_00012AF4_1	{Dog}That's enough for now. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic090	FormID 01012AF4	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AF4_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods}Nnnh-Hnnn. Responding to player telling him goodbye. {Nods}Nnnh-Hnnn. NVDLC01Dog_NVDLC01DogDialo_00012AF5_1	{Dog}That's enough for now. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic090	FormID 01012AF5	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AF5_1.mp3 NVDLC01Dog	NVDLC01Dog	Yes... {frowns}no... don't know what the word means, everyone says the same, except the voice. {Hushed, frightened}The voice says it backward. Yes... {frowns}no... don't know what the word means, everyone says the same, except the voice. {Hushed, frightened}The voice says it backward. NVDLC01Dog_NVDLC01DogDialo_00012ADC_1	Your name is carved on your chest. Is that part of it? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic091	FormID 01012ADC	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ADC_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog is getting tired, Master. {Grumbling, slight threat}When can Dog eat? Dog is getting tired, Master. {Grumbling, slight threat}When can Dog eat? NVDLC01Dog_NVDLC01DogDialo_00012AE3_1	{Dog}I had other questions for you. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic093	FormID 01012AE3	0	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE3_1.mp3 NVDLC01Dog	NVDLC01Dog	Too much talking makes Dog's head hurt. {Beat}Getting hungry. Too much talking makes Dog's head hurt. {Beat}Getting hungry. NVDLC01Dog_NVDLC01DogDialo_00012AE4_1	{Dog}I had other questions for you. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic093	FormID 01012AE4	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE4_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods gravely}Dog trapped here, too. This place not like West. Air like copper wire. Gut heavy, hurts, beeps sometimes. In this sequence of nodes, Dog and a dumb character are sharing info. It's only available for dumb characters. {Nods gravely}Dog trapped here, too. This place not like West. Air like copper wire. Gut heavy, hurts, beeps sometimes. | 	NVDLC01Dog_NVDLC01DogDialo_00012AE0_2	Me hear voice, too? Then got here, bad place. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic094	FormID 01012AE0	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE0_2.mp3 NVDLC01Dog	NVDLC01Dog	Back West... in bone cities... {Beat, slight wonder}Dog wore a collar on wrist, turned him into color of ground, turned him into color of sky. Referring to his Stealth Boy, a wrist-mounted device Dog's people used to cloak themselves. {Nods gravely}Dog trapped here, too. This place not like West. Air like copper wire. Gut heavy, hurts, beeps sometimes. | 	NVDLC01Dog_NVDLC01DogDialo_00012AE0_1	Me hear voice, too? Then got here, bad place. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic094	FormID 01012AE0	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE0_1.mp3 NVDLC01Dog	NVDLC01Dog	{Frowns, getting complicated}Dog hears many voices... one in air. {Scared, thinking about God}The... other one. {Brightens up a bit}And Master. Master is the nicest. {Frowns}Gets mean, mad sometimes. But lets Dog feed. {Frowns, getting complicated}Dog hears many voices... one in air. {Scared, thinking about God}The... other one. {Brightens up a bit}And Master. Master is the nicest. {Frowns}Gets mean, mad sometimes. But lets Dog feed. | 	NVDLC01Dog_NVDLC01DogDialo_00012AE2_1	Voice in the air? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic096	FormID 01012AE2	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE2_1.mp3 NVDLC01Dog	NVDLC01Dog	Master was quiet for a long time until Dog heard him on your arm... {frowns, confused}did you eat him? {Sympathizes with player for eating a human being}Dog gets hungry, too. {Quiet}Being hungry makes the voice... mad. {Frowns, getting complicated}Dog hears many voices... one in air. {Scared, thinking about God}The... other one. {Brightens up a bit}And Master. Master is the nicest. {Frowns}Gets mean, mad sometimes. But lets Dog feed. | 	NVDLC01Dog_NVDLC01DogDialo_00012AE2_2	Voice in the air? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic096	FormID 01012AE2	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE2_2.mp3 NVDLC01Dog	NVDLC01Dog	{Eager}Dog eats whatever he can catch. Sometimes they run, but Dog is strong, moves fast. {Eager}Dog eats whatever he can catch. Sometimes they run, but Dog is strong, moves fast. | 	NVDLC01Dog_NVDLC01DogDialo_00012AE9_1	What do you eat? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic097	FormID 01012AE9	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE9_1.mp3 NVDLC01Dog	NVDLC01Dog	{Sad}Sometimes... makes voice mad when I eat... {brightens up, "but..."}Master doesn't mind. {Eager}Dog eats whatever he can catch. Sometimes they run, but Dog is strong, moves fast. | 	NVDLC01Dog_NVDLC01DogDialo_00012AE9_2	What do you eat? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic097	FormID 01012AE9	1	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE9_2.mp3 NVDLC01Dog	NVDLC01Dog	{Nods}Is true. Dog wore it right on his hand, where bear trap is now... he thinks. Dumb characters still sharing stories about past. {Nods}Is true. Dog wore it right on his hand, where bear trap is now... he thinks. NVDLC01Dog_NVDLC01DogDialo_00012AE8_1	Nuh-uh! NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic098	FormID 01012AE8	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE8_1.mp3 NVDLC01Dog	NVDLC01Dog	When put it on, hard to see. Hard to see... Dog was told not to be seen then. Same as now, except different. Dumb story time, cont. Getting confused here. He's remembering his stealth orders back West, where mutants were spies. When put it on, hard to see. Hard to see... Dog was told not to be seen then. Same as now, except different. | 	NVDLC01Dog_NVDLC01DogDialo_00012AE1_1	Why you want to look like ground? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic099	FormID 01012AE1	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE1_1.mp3 NVDLC01Dog	NVDLC01Dog	Dog and others... had to hide in Base. And Church. The Master was there. Master was... {frowns}spoke like many people. Smart. Like Lou-Lieutenant. Lieutenant, occasionally called Lou by the slower troops. Which was most of them. When put it on, hard to see. Hard to see... Dog was told not to be seen then. Same as now, except different. | 	NVDLC01Dog_NVDLC01DogDialo_00012AE1_2	Why you want to look like ground? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic099	FormID 01012AE1	1	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE1_2.mp3 NVDLC01Dog	NVDLC01Dog	{Remembering back, slight tender}Dog misses the Church. {Beat}When got dark, no people, Dog could sit on floor and look up at ceiling. {Beat}Could... take off wrist-collar then. When put it on, hard to see. Hard to see... Dog was told not to be seen then. Same as now, except different. | 	NVDLC01Dog_NVDLC01DogDialo_00012AE1_3	Why you want to look like ground? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic099	FormID 01012AE1	2	File Not Found		--	--	Sad 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE1_3.mp3 NVDLC01Dog	NVDLC01Dog	All gone. {Beat, a little sadder}All gone. {Beat, slightly stronger}It better now that found {emph}new Master. All gone. {Beat, a little sadder}All gone. {Beat, slightly stronger}It better now that found {emph}new Master. | 	NVDLC01Dog_NVDLC01DogDialo_00012ADD_1	Maybe you go back someday. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic101	FormID 01012ADD	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ADD_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly evil}New Master tells Dog what to do, rewards Dog, like old Master. Dog goes get people, drag them here... like vat. Dog knows how to do that. All gone. {Beat, a little sadder}All gone. {Beat, slightly stronger}It better now that found {emph}new Master. | 	NVDLC01Dog_NVDLC01DogDialo_00012ADD_2	Maybe you go back someday. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic101	FormID 01012ADD	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ADD_2.mp3 NVDLC01Dog	NVDLC01Dog	{Deliver this gruesomely}If people fight, Dog hit them until they stop. And if more than one, Dog can eat them, so Dog hunts hard for as {emph}many as he can find. Don't make this line amusing... the horror should start escalating by this point. All gone. {Beat, a little sadder}All gone. {Beat, slightly stronger}It better now that found {emph}new Master. | 	NVDLC01Dog_NVDLC01DogDialo_00012ADD_3	Maybe you go back someday. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic101	FormID 01012ADD	2	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ADD_3.mp3 NVDLC01Dog	NVDLC01Dog	{Slight anger, frustration}Don't know where other voice come from. Wish would go away. Always trying to stop Dog, caging Dog. {Slight anger, frustration}Don't know where other voice come from. Wish would go away. Always trying to stop Dog, caging Dog. | 	NVDLC01Dog_NVDLC01DogDialo_00012AED_1	Where does the voice come from? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic104	FormID 01012AED	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AED_1.mp3 NVDLC01Dog	NVDLC01Dog	{Thinking}Voice started talking not long ago, Dog think... was always there. Start talking when Master showed up? {Irritated}Making Dog sleep, go to cage. {Slight anger, frustration}Don't know where other voice come from. Wish would go away. Always trying to stop Dog, caging Dog. | 	NVDLC01Dog_NVDLC01DogDialo_00012AED_2	Where does the voice come from? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic104	FormID 01012AED	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AED_2.mp3 NVDLC01Dog	NVDLC01Dog	Voice hates Master. It okay... {Curious}voice {emph}always hide when Master around, go quiet, watch Master as he does things. Voice scared of Master, Dog thinks. {Slight anger, frustration}Don't know where other voice come from. Wish would go away. Always trying to stop Dog, caging Dog. | 	NVDLC01Dog_NVDLC01DogDialo_00012AED_3	Where does the voice come from? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic104	FormID 01012AED	2	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AED_3.mp3 NVDLC01Dog	NVDLC01Dog	{Pleased, agreeing with player here}Master always feed Dog if not in cage. Master lets Dog do what Dog wants. {Grumbling}Not like other voice in cage. Always mad with Dog, shouting at him. {Pleased, agreeing with player here}Master always feed Dog if not in cage. Master lets Dog do what Dog wants. {Grumbling}Not like other voice in cage. Always mad with Dog, shouting at him. NVDLC01Dog_NVDLC01DogDialo_00012ADE_1	Sounds like good trade. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic105	FormID 01012ADE	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ADE_1.mp3 NVDLC01Dog	NVDLC01Dog	{Brightening up}He takes care of Dog. He tells Dog what to do. Told Dog to come here, put collars on people. {Brightening up}He takes care of Dog. He tells Dog what to do. Told Dog to come here, put collars on people. | 	NVDLC01Dog_NVDLC01DogDialo_00012AEE_1	I want to hear more about the Master. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic106	FormID 01012AEE	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AEE_1.mp3 NVDLC01Dog	NVDLC01Dog	Sometimes people fight. Dog holds them until they go quiet, don't make any noise. {Beat}If collars don't fit or go too quiet... {shrugs}find others for Master. {Brightening up}He takes care of Dog. He tells Dog what to do. Told Dog to come here, put collars on people. | 	NVDLC01Dog_NVDLC01DogDialo_00012AEE_2	I want to hear more about the Master. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic106	FormID 01012AEE	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AEE_2.mp3 NVDLC01Dog	NVDLC01Dog	{Strangely intense}Master makes the other voice go away - the other voice hates Master, Dog can feel it. Master's voice is like pain, protects Dog. Put a slight trace of evil in this, Dog's gleeful that something else causes God pain. {Brightening up}He takes care of Dog. He tells Dog what to do. Told Dog to come here, put collars on people. | 	NVDLC01Dog_NVDLC01DogDialo_00012AEE_3	I want to hear more about the Master. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic106	FormID 01012AEE	2	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AEE_3.mp3 NVDLC01Dog	NVDLC01Dog	{Quiet, bad dog}Lost it. Got hungry. {Beat}Made the other voice mad, madder than it ever was, mad enough to lock Dog up. {Quiet, bad dog}Lost it. Got hungry. {Beat}Made the other voice mad, madder than it ever was, mad enough to lock Dog up. NVDLC01Dog_NVDLC01DogDialo_00012AE7_1	Where's your collar? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic107	FormID 01012AE7	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AE7_1.mp3 NVDLC01Dog	NVDLC01Dog	{Hushed}Other voice... don't wake him up. When voice wakes up, Dog goes to sleep and voice climbs up in Dog's head. {Hushed}Other voice... don't wake him up. When voice wakes up, Dog goes to sleep and voice climbs up in Dog's head. | 	NVDLC01Dog_NVDLC01DogDialo_00012ADF_1	What's the other voice? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic108	FormID 01012ADF	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ADF_1.mp3 NVDLC01Dog	NVDLC01Dog	{To himself}The voice puts Dog in places... puts him in cages and locks him in. {Hushed}Other voice... don't wake him up. When voice wakes up, Dog goes to sleep and voice climbs up in Dog's head. | 	NVDLC01Dog_NVDLC01DogDialo_00012ADF_2	What's the other voice? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic108	FormID 01012ADF	1	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012ADF_2.mp3 NVDLC01Dog	NVDLC01Dog	Sometimes when Dog gets tired. Or eats too much, gets full. Sometimes... {frowns}when Dog goes to the cage... then voice wakes up. Sometimes when Dog gets tired. Or eats too much, gets full. Sometimes... {frowns}when Dog goes to the cage... then voice wakes up. | 	NVDLC01Dog_NVDLC01DogDialo_00012AEA_1	Do you know how to wake him up? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic109	FormID 01012AEA	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AEA_1.mp3 NVDLC01Dog	NVDLC01Dog	{Getting irritated, pissed}The voice locks Dog in when it comes up, always trying to keep Dog from food. Voice did it at the cage where you found me. {Happy, draw this out}Then Master came. Slight evil creeping in here, suggestion that maybe God doesn't do all bad things, he's trying to keep Dog on a leash. Sometimes when Dog gets tired. Or eats too much, gets full. Sometimes... {frowns}when Dog goes to the cage... then voice wakes up. | 	NVDLC01Dog_NVDLC01DogDialo_00012AEA_2	Do you know how to wake him up? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01DogTopic109	FormID 01012AEA	1	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AEA_2.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, slightly sad}Dog understands... Dog has done... bad things, knows why voice was... {Dog, slightly sad}Dog understands... Dog has done... bad things, knows why voice was... NVDLC01Dog_NVDLC01DogDialo_00012255_1	Not having your help doesn't matter if this heals you. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01GodTopic019	FormID 01012255	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012255_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, quiet sad}...Dog hopes you find a way to save self, like you help Dog, and... {Dog, quiet sad}...Dog hopes you find a way to save self, like you help Dog, and... NVDLC01Dog_NVDLC01DogDialo_00012257_1	Not having your help doesn't matter if this heals you. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01GodTopic019	FormID 01012257	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012257_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, slightly regretful}Dog understands. Need help, need Dog in case. {Dog, slightly regretful}Dog understands. Need help, need Dog in case. NVDLC01Dog_NVDLC01DogDialo_0001223A_1	Then I don't want you to merge, I need you here... Dog, listen to my voice. Dog? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01GodTopic021	FormID 0101223A	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001223A_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog, Quiet}You were there all the time... {Dog, Quiet}You were there all the time... NVDLC01Dog_NVDLC01DogDialo_00012237_1	We came this far, I'll manage. Go on, let go. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01GodTopic022	FormID 01012237	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012237_1.mp3 NVDLC01Dog	NVDLC01Dog	[SUCCEEDED] {Surprised}Master? {Grateful}Master, Dog hoped you would come, voice... voice is going... [SUCCEEDED] {Surprised}Master? {Grateful}Master, Dog hoped you would come, voice... voice is going... NVDLC01Dog_NVDLC01DogDialo_000124D4_1	Dog... don't do this, listen to me, my voice. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01GodTopic034	FormID 010124D4	0	File Not Found		Dog, Master is here now, Master wants you to stop this. --	Surprise 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124D4_1.mp3 NVDLC01Dog	NVDLC01Dog	[FAILED] {Pleading}Dog... Dog wants to, Dog does, but... [FAILED] {Pleading}Dog... Dog wants to, Dog does, but... NVDLC01Dog_NVDLC01DogDialo_000124D5_1	Dog... don't do this, listen to me, my voice. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01GodTopic034	FormID 010124D5	0	File Not Found		--	--	Sad 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_000124D5_1.mp3 NVDLC01Dog	NVDLC01Dog	Uh-huh. Master ordered it. "Take places." Then... {frowns}Master went away. {Starts getting quieter}Left Dog... Dog in cage. Uh-huh. Master ordered it. "Take places." Then... {frowns}Master went away. {Starts getting quieter}Left Dog... Dog in cage. | 	NVDLC01Dog_NVDLC01DogDialo_00012AAB_1	So the Gala Event was triggered at least once? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01GodTopic084	FormID 01012AAB	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AAB_1.mp3 NVDLC01Dog	NVDLC01Dog	Casino open long time ago, not sure when... voice keeps putting Dog in cage. Haven't seen Master since, only hear voice on your arm and from walls. Uh-huh. Master ordered it. "Take places." Then... {frowns}Master went away. {Starts getting quieter}Left Dog... Dog in cage. | 	NVDLC01Dog_NVDLC01DogDialo_00012AAB_2	So the Gala Event was triggered at least once? NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	NVDLC01DogDialogueNVDLC01GodTopic084	FormID 01012AAB	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_00012AAB_2.mp3 NVDLC01Dog	NVDLC01Dog	{Blinks at a vending machine}Pretty circle on machine, {emph}all glowing. {Blinks at a vending machine}Pretty circle on machine, {emph}all glowing. NVDLC01Dog_NVDLC01DogDialo_0001133D_1	NVDLC01DogDialogueVendingBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogDialogueVendingBark	FormID 0101133D	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogDialo_0001133D_1.mp3 NVDLC01Dog	NVDLC01Dog	{1D}Hello? Voice? You there? {Waits, deliver this as a snarl}It's Dog...{confused}...Dog can hear himself. Voice is... is in cage? Locked. <Script Notes: This is after God's personality has been buried.>	{1D}Hello? Voice? You there? {Waits, deliver this as a snarl}It's Dog...{confused}...Dog can hear himself. Voice is... is in cage? Locked. NVDLC01Dog_NVDLC01DogKitch_00012343_1	NVDLC01DogKitchenEnd	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenEnd	FormID 01012343	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00012343_1.mp3 NVDLC01Dog	NVDLC01Dog	{2D - Frowns, building determination}Now Dog speak. Now Dog not afraid. {Beat}And... {frowns}hungry. {Emph}More hungry. <Script Notes: This is after God's personality has been buried. The end should start sounding dangerous, like it may not have been the right thing to	{2D - Frowns, building determination}Now Dog speak. Now Dog not afraid. {Beat}And... {frowns}hungry. {Emph}More hungry. NVDLC01Dog_NVDLC01DogKitch_00012344_1	NVDLC01DogKitchenEnd	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenEnd	FormID 01012344	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00012344_1.mp3 NVDLC01Dog	NVDLC01Dog	{3D - Slightly unsettling here}Dog find food... tear apart food, eat. Chase it down, can't run, feed. Finally, until Dog is full. <Script Notes: This is after God's personality has been buried. This should be an uh-oh moment, as the player realizes this may not have been a good 	{3D - Slightly unsettling here}Dog find food... tear apart food, eat. Chase it down, can't run, feed. Finally, until Dog is full. NVDLC01Dog_NVDLC01DogKitch_00012345_1	NVDLC01DogKitchenEnd	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenEnd	FormID 01012345	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00012345_1.mp3 NVDLC01Dog	NVDLC01Dog	{1 - Sad, sing song}...going to make casino burn, no more being... {1 - Sad, sing song}...going to make casino burn, no more being... NVDLC01Dog_NVDLC01DogKitch_00012793_1	NVDLC01DogKitchenIntercom	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenIntercom	FormID 01012793	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00012793_1.mp3 NVDLC01Dog	NVDLC01Dog	{3 - "we"}...can hear you now. {Beat, cold}Not much longer, not... {3 - "we"}...can hear you now. {Beat, cold}Not much longer, not... NVDLC01Dog_NVDLC01DogKitch_00012BDF_1	NVDLC01DogKitchenIntercom	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenIntercom	FormID 01012BDF	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00012BDF_1.mp3 NVDLC01Dog	NVDLC01Dog	{5 - "tired"}...of putting Dog to sleep, he wakes up in cage, hungry, Dog wants... {5 - "tired"}...of putting Dog to sleep, he wakes up in cage, hungry, Dog wants... NVDLC01Dog_NVDLC01DogKitch_00012BE1_1	NVDLC01DogKitchenIntercom	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenIntercom	FormID 01012BE1	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00012BE1_1.mp3 NVDLC01Dog	NVDLC01Dog	{7 - "The reason I have to take control is..."}...Master. Master set me free, Dog needs to... {7 - "The reason I have to take control is..."}...Master. Master set me free, Dog needs to... NVDLC01Dog_NVDLC01DogKitch_00012BE3_1	NVDLC01DogKitchenIntercom	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenIntercom	FormID 01012BE3	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00012BE3_1.mp3 NVDLC01Dog	NVDLC01Dog	{9 - "We both"}...die. Dog wants to die. Don't care anymore, tired of you, tired of place. Master will... {9 - "We both"}...die. Dog wants to die. Don't care anymore, tired of you, tired of place. Master will... NVDLC01Dog_NVDLC01DogKitch_00012BE5_1	NVDLC01DogKitchenIntercom	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Conversation	NVDLC01DogDialogue	NVDLC01DogKitchenIntercom	FormID 01012BE5	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_NVDLC01DogKitch_00012BE5_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slight complaint}Bones. Dog not like bones, don't taste good... {thinking to himself}unless meat on them. Dog sees the skeletons in the courtyard and says he doesn't like eating bones. {Slight complaint}Bones. Dog not like bones, don't taste good... {thinking to himself}unless meat on them. NVDLC01Fol_NVDLC01ETDogBon_00011BB5_1	NVDLC01ETDogBoneBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	NVDLC01ETDogBoneBark	FormID 01011BB5	0	File Not Found		--	--	Disgust 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_NVDLC01ETDogBon_00011BB5_1.mp3 NVDLC01Dog	NVDLC01Dog	Cage over there with things to pull, hard to pull, Dog can do it. {Beat, confused}Done it before? Not remember. <Dog says he has seen a small area with complicated looking switches in it nearby>	Cage over there with things to pull, hard to pull, Dog can do it. {Beat, confused}Done it before? Not remember. NVDLC01Fol_NVDLC01ETDogEnt_00011BB8_1	NVDLC01ETDogEnterBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	NVDLC01ETDogEnterBark	FormID 01011BB8	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_NVDLC01ETDogEnt_00011BB8_1.mp3 NVDLC01Dog	NVDLC01Dog	Place with hard to pull things is over there... {looks at player's compass}"W" on your wrist thing? {Remembers how to say "west"}Weh-st. West. <Dog says the complicated switch thing is in the area to the west>	Place with hard to pull things is over there... {looks at player's compass}"W" on your wrist thing? {Remembers how to say "west"}Weh-st. West. NVDLC01Fol_NVDLC01ETDogGal_00011BB9_1	NVDLC01ETDogGalaBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	NVDLC01ETDogGalaBark	FormID 01011BB9	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_NVDLC01ETDogGal_00011BB9_1.mp3 NVDLC01Dog	NVDLC01Dog	{Frightened, make player squirm}Dog is scared... wants out of cage. Cage you put me in. {Beat, pleading}Will pull levers, be good, just let Dog {emph}out. AUDIO: From a speaker. {Frightened, make player squirm}Dog is scared... wants out of cage. Cage you put me in. {Beat, pleading}Will pull levers, be good, just let Dog {emph}out. NVDLC01Gal_NVDLC01GalaEven_00011F60_1	NVDLC01GalaEventActivate	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01GalaEventQuest	NVDLC01GalaEventActivate	FormID 01011F60	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Gal_NVDLC01GalaEven_00011F60_1.mp3 NVDLC01Dog	NVDLC01Dog	{Eager}Dog is ready to be good, pull switches, see the {emph}lights. AUDIO: From a speaker. {Eager}Dog is ready to be good, pull switches, see the {emph}lights. NVDLC01Gal_NVDLC01GalaEven_00011F61_1	NVDLC01GalaEventActivate	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01GalaEventQuest	NVDLC01GalaEventActivate	FormID 01011F61	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Gal_NVDLC01GalaEven_00011F61_1.mp3 NVDLC01Dog	NVDLC01Dog	{Grumbling}Tired of being inside. Want outside, get food inside Dog. Dog is tired of being inside when food is outside. {Grumbling}Tired of being inside. Want outside, get food inside Dog. NVDLC01Fol_NVDLC01WTDogIns_00011CA9_1	NVDLC01WTDogInsideBark	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	NVDLC01WTDogInsideBark	FormID 01011CA9	0	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_NVDLC01WTDogIns_00011CA9_1.mp3 NVDLC01Dog	NVDLC01Dog	Hnnhr! Hnnhr! NVDLC01Fol_KnockedBack_0000536B_1	KnockedBack	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	KnockedBack	FormID 0100536B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_KnockedBack_0000536B_1.mp3 NVDLC01Dog	NVDLC01Dog	{Sad, in pain}Hrrrrrrn. {Sad, in pain}Hrrrrrrn. NVDLC01Fol_HealthHalf_0000533B_1	HealthHalf	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	HealthHalf	FormID 0100533B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_HealthHalf_0000533B_1.mp3 NVDLC01Dog	NVDLC01Dog	{Affirmative growl}Hhh-hhnn. Dog hears you. {Affirmative growl}Hhh-hhnn. Dog hears you. NVDLC01Fol_FollowersAcknow_00005357_1	FollowersAcknowledgeMyOrder	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersAcknowledgeMyOrder	FormID 01005357	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersAcknow_00005357_1.mp3 NVDLC01Dog	NVDLC01Dog	{Low growl}Hrrrrrrrrrrr... Dog will do that. {Low growl}Hrrrrrrrrrrr... Dog will do that. NVDLC01Fol_FollowersTactic_00005323_1	I want you to attack enemies the moment you see them. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsCombatAggressive	FormID 01005323	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005323_1.mp3 NVDLC01Dog	NVDLC01Dog	{Pleased he's not fired}Dog stays. {Pleased he's not fired}Dog stays. NVDLC01Fol_FollowersFiredN_0000534B_1	On second thought, stick with me for a little longer. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersFiredNo	FormID 0100534B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersFiredN_0000534B_1.mp3 NVDLC01Dog	NVDLC01Dog	{Shakes head, player already has a follower}Nnnn-Nnn... too many, Dog waits until you lose one... {beat}maybe let Dog feed? {Shakes head, player already has a follower}Nnnn-Nnn... too many, Dog waits until you lose one... {beat}maybe let Dog feed? NVDLC01Fol_FollowersHired_0000353C_1	I think we should travel together. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersHired	FormID 0100353C	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersHired_0000353C_1.mp3 NVDLC01Dog	NVDLC01Dog	{Affirmative}Dog is ready. Where we go? {Affirmative}Dog is ready. Where we go? NVDLC01Fol_FollowersHired_0000538B_1	I think we should travel together. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersHired	FormID 0100538B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersHired_0000538B_1.mp3 NVDLC01Dog	NVDLC01Dog	Hnnrrh? What do you want Dog to do? Hnnrrh? What do you want Dog to do? NVDLC01Fol_FollowersTactic_00005337_1	Let's talk about your tactics. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTactics	FormID 01005337	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005337_1.mp3 NVDLC01Dog	NVDLC01Dog	{Puzzled}Hrnnnh? What do you want? {Puzzled}Hrnnnh? What do you want? NVDLC01Fol_FollowersTactic_00005422_1	I want you to change your combat style. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsCombat	FormID 01005422	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005422_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods}Hnnnh... Dog is listening. {Nods}Hnnnh... Dog is listening. NVDLC01Fol_FollowersTactic_0000535B_1	Let's talk about something else. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsCombatEND	FormID 0100535B	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_0000535B_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods, affirmative}Dog hears you, will follow. {Nods, affirmative}Dog hears you, will follow. NVDLC01Fol_FollowersTactic_0000539C_1	That's all. Let's get going. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsCombatGOODBYE	FormID 0100539C	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_0000539C_1.mp3 NVDLC01Dog	NVDLC01Dog	{Surprised, then agrees}Dog good at smashing things that move with bear trap. {Surprised, then agrees}Dog good at smashing things that move with bear trap. NVDLC01Fol_FollowersTactic_000053C6_1	Switch to a melee weapon. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsCombatMelee	FormID 010053C6	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_000053C6_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slow, confused, then gives in}Dog will try... trigger and sight... Dog prefer to hit with bear trap. {Slow, confused, then gives in}Dog will try... trigger and sight... Dog prefer to hit with bear trap. NVDLC01Fol_FollowersTactic_00005333_1	I want you to use ranged weapons. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsCombatRanged	FormID 01005333	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005333_1.mp3 NVDLC01Dog	NVDLC01Dog	{Confused}Hnnh? {Confused}Hnnh? NVDLC01Fol_FollowersTactic_00005416_1	Let's talk about how close you're following me. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsDistance	FormID 01005416	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005416_1.mp3 NVDLC01Dog	NVDLC01Dog	{Pleased}Hrnnnh, Dog will be kin. Like others in night. {Pleased}Hrnnnh, Dog will be kin. Like others in night. NVDLC01Fol_FollowersTactic_00005353_1	Stay close to me. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsDistanceDefault	FormID 01005353	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005353_1.mp3 NVDLC01Dog	NVDLC01Dog	{Agrees}Hnnh-hnnn. {Agrees}Hnnh-hnnn. NVDLC01Fol_FollowersTactic_000053F2_1	Your distance is good. Let's talk about something else. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsDistanceEND	FormID 010053F2	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_000053F2_1.mp3 NVDLC01Dog	NVDLC01Dog	{Eager, chomping at the bit}Hnhhr! {Eager, chomping at the bit}Hnhhr! NVDLC01Fol_FollowersTactic_00005390_1	All right, you're good. Let's get out of here. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsDistanceGOODBYE	FormID 01005390	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005390_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly disappointed}Hnn. {Slightly disappointed}Hnn. NVDLC01Fol_FollowersTactic_00005377_1	Keep your distance. Try to flank them. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsDistanceLong	FormID 01005377	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005377_1.mp3 NVDLC01Dog	NVDLC01Dog	{Nods}Hnnh-nnn. Dog not sure he remember anyway. {Nods}Hnnh-nnn. Dog not sure he remember anyway. NVDLC01Fol_FollowersTactic_00005426_1	Enough about tactics. NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	FollowersTacticsEnd	FormID 01005426	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FollowersTactic_00005426_1.mp3 NVDLC01Dog	NVDLC01Dog	{Rumbling, eager}Food's back. {Rumbling, eager}Food's back. NVDLC01Fol_LostToCombat_000053F8_1	LostToCombat	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	LostToCombat	FormID 010053F8	0	File Not Found		--	--	Happy 5	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_LostToCombat_000053F8_1.mp3 NVDLC01Dog	NVDLC01Dog	{Eager}Hunt's on. {Eager}Hunt's on. NVDLC01Fol_LostToCombat_000053F9_1	LostToCombat	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	LostToCombat	FormID 010053F9	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_LostToCombat_000053F9_1.mp3 NVDLC01Dog	NVDLC01Dog	{Frowns}Where are they? Not done yet. {Frowns}Where are they? Not done yet. NVDLC01Fol_CombatToLost_0000541C_1	CombatToLost	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	CombatToLost	FormID 0100541C	0	File Not Found		--	--	Surprise 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_CombatToLost_0000541C_1.mp3 NVDLC01Dog	NVDLC01Dog	{Worried he's going to be punished}Lost them. {Worried he's going to be punished}Lost them. NVDLC01Fol_CombatToLost_0000541D_1	CombatToLost	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Detection	NVDLC01Followers	CombatToLost	FormID 0100541D	0	File Not Found		--	--	Sad 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_CombatToLost_0000541D_1.mp3 NVDLC01Dog	NVDLC01Dog	{Chuckling to himself, playfully, as he readies explosive}Hnnnh-Hnnnh-Hnnnh. {Chuckling to himself, playfully, as he readies explosive}Hnnnh-Hnnnh-Hnnnh. NVDLC01Fol_FireExplosive_0000531F_1	FireExplosive	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Combat	NVDLC01Followers	FireExplosive	FormID 0100531F	0	File Not Found		--	--	Happy 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_FireExplosive_0000531F_1.mp3 NVDLC01Dog	NVDLC01Dog	{Curious, player is pointing a gun at him, he doesn't understand what it means}Don't shoot. Bullets hurt. {Curious, player is pointing a gun at him, he doesn't understand what it means}Don't shoot. Bullets hurt. NVDLC01Fol_PLAYERINIRONSIT_000053CA_1	PLAYER IN IRON SITES	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	PLAYERINIRONSITES	FormID 010053CA	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_PLAYERINIRONSIT_000053CA_1.mp3 NVDLC01Dog	NVDLC01Dog	{Curious}Want Dog to fetch bomb-thing? Or not touch? {Curious}Want Dog to fetch bomb-thing? Or not touch? NVDLC01Fol_PLAYERLAYMINE_000053E2_1	PLAYER LAY MINE	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	PLAYERLAYMINE	FormID 010053E2	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_PLAYERLAYMINE_000053E2_1.mp3 NVDLC01Dog	NVDLC01Dog	{Responding to a grenade being thrown, makes howl like a bomb dropping.}Arooooooooo! {Responding to a grenade being thrown, makes howl like a bomb dropping.}Arooooooooo! NVDLC01Fol_PLAYERTHROWGREN_000053B6_1	PLAYER THROW GRENADE	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01Followers	PLAYERTHROWGRENADE	FormID 010053B6	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Fol_PLAYERTHROWGREN_000053B6_1.mp3 NVDLC01Dog	NVDLC01Dog	{DUPE: Dog, Slightly malicious}Dog will obey. Dog will stay here... for now. {DUPE: Dog, Slightly malicious}Dog will obey. Dog will stay here... for now. NVDLC01Dog_GREETING_00012252_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 01012252	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_00012252_1.mp3 NVDLC01Dog	NVDLC01Dog	{Hears the player}You...? Master... no, not Master. {Beat, gets angry}Dog remembers you. {Slow anger}Left Dog in cage, mean to Dog... now, Dog... {Dog Hates Player}<Dog fumes at the player and wants to kill>	{Hears the player}You...? Master... no, not Master. {Beat, gets angry}Dog remembers you. {Slow anger}Left Dog in cage, mean to Dog... now, Dog... NVDLC01Dog_GREETING_0000F330_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 0100F330	0	File Not Found		--	--	Anger 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_0000F330_1.mp3 NVDLC01Dog	NVDLC01Dog	{Badly wounded, at end of fight}You... you hurt Dog, keep hurting him. Dog hungry, not want to hurt any more... not want to... Make the player feel bad for beating up the reject. Evil players will still enjoy it, though. {Badly wounded, at end of fight}You... you hurt Dog, keep hurting him. Dog hungry, not want to hurt any more... not want to... NVDLC01Dog_GREETING_0000F331_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 0100F331	0	File Not Found		--	--	Pained 30	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_0000F331_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog likes player, hears the player}You...? Master... no, not Master. {Beat, gets sad}Dog remembers you. {Slow realization he may hurt someone he likes, conflicted}Kind to Dog... Dog can't... {Dog Likes Player}<Dog wants to kill self>	{Dog likes player, hears the player}You...? Master... no, not Master. {Beat, gets sad}Dog remembers you. {Slow realization he may hurt someone he likes, conflicted}Kind to Dog... Dog can't... NVDLC01Dog_GREETING_00011DA0_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 01011DA0	0	File Not Found		--	--	Sad 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_00011DA0_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog likes player, wounded badly stops combat}Kind to Dog... then hurt Dog... you hate Dog, hate... {Dog likes player, wounded badly stops combat}Kind to Dog... then hurt Dog... you hate Dog, hate... NVDLC01Dog_GREETING_00011DA1_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 01011DA1	0	File Not Found		--	--	Sad 30	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_00011DA1_1.mp3 NVDLC01Dog	NVDLC01Dog	{Confused}Master? Dog not hear you come in... too hungry, now... at cage door? {Beat, nods}Master, Dog is listening now you are close and he can {emph}hear you over hunger. Confused, then reverent, obedient. {Confused}Master? Dog not hear you come in... too hungry, now... at cage door? {Beat, nods}Master, Dog is listening now you are close and he can {emph}hear you over hunger. NVDLC01Dog_GREETING_00012A80_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 01012A80	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_00012A80_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly subduded, doesn't like being here}Dog is waiting. {Slightly subduded, doesn't like being here}Dog is waiting. NVDLC01Dog_GREETING_000139A6_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 010139A6	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_000139A6_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog confused, momentary blackout}Why Dog eyes go black for bit. {Suspicious}You talk to other voice? Pacing, getting angrier. {Dog confused, momentary blackout}Why Dog eyes go black for bit. {Suspicious}You talk to other voice? NVDLC01Dog_GREETING_000139BE_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 010139BE	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_000139BE_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog not free, impatient, make this more threatening than normal}Dog wants {emph}out... Dog is {emph}hungry. Dog not free, Dog complains about being stuck and hungry. {Dog not free, impatient, make this more threatening than normal}Dog wants {emph}out... Dog is {emph}hungry. NVDLC01Dog_GREETING_000012E1_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 010012E1	0	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_000012E1_1.mp3 NVDLC01Dog	NVDLC01Dog	{Dog not free, return, impatient}Let Dog {emph}out. Hungry, {emph}hate being in here. Pacing, getting angrier. {Dog not free, return, impatient}Let Dog {emph}out. Hungry, {emph}hate being in here. NVDLC01Dog_GREETING_000012E2_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 010012E2	0	File Not Found		--	--	Anger 20	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_000012E2_1.mp3 NVDLC01Dog	NVDLC01Dog	{Act 2 Gala Event Start, frustrated that he's about to be asked to do something he doesn't want to}Why are we here? Dog not want to be here... place too much like a cage for Dog. {Act 2 Gala Event Start, frustrated that he's about to be asked to do something he doesn't want to}Why are we here? Dog not want to be here... place too much like a cage for Dog. | 	NVDLC01Dog_GREETING_00012B27_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 01012B27	0	File Not Found		--	--	Anger 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_00012B27_1.mp3 NVDLC01Dog	NVDLC01Dog	{Quiet, this is a little creepy in its hopefulness}If Dog was fed like last time, Dog would listen. If the feeding was quiet. Dog is referring a "bad" thing he did. Deep down, wants to do it again. He devoured a girl needing his help, couldn't, wouldn't stop himself. {Act 2 Gala Event Start, frustrated that he's about to be asked to do something he doesn't want to}Why are we here? Dog not want to be here... place too much like a cage for Dog. | 	NVDLC01Dog_GREETING_00012B27_2	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 01012B27	1	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_00012B27_2.mp3 NVDLC01Dog	NVDLC01Dog	{Dog: Act 2 Intro}Where are you taking Dog? {Shakes head}Dog doesn't want to leave, heard Master... saw Master in sky. Player's trying to get Dog into position, he wants to stay and look at the hologram of Elijah in the center courtyard. {Dog: Act 2 Intro}Where are you taking Dog? {Shakes head}Dog doesn't want to leave, heard Master... saw Master in sky. | 	NVDLC01Dog_GREETING_00012AB8_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 01012AB8	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_00012AB8_1.mp3 NVDLC01Dog	NVDLC01Dog	And when Master not there... woman at fountain... {slight wonder, child-like insistence}she is made of lines and light, want to watch. {Dog: Act 2 Intro}Where are you taking Dog? {Shakes head}Dog doesn't want to leave, heard Master... saw Master in sky. | 	NVDLC01Dog_GREETING_00012AB8_2	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 01012AB8	1	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_00012AB8_2.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly hopeful}You are the nice voice... kind to Dog. You keep the other Voice quiet. {Slightly hopeful}You are the nice voice... kind to Dog. You keep the other Voice quiet. NVDLC01Dog_GREETING_000012E4_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 010012E4	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_000012E4_1.mp3 NVDLC01Dog	NVDLC01Dog	{Slightly fearful, then angry}Remember you... you were mean to Dog, make Dog sleep... and other Voice come out. {Slightly fearful, then angry}Remember you... you were mean to Dog, make Dog sleep... and other Voice come out. NVDLC01Dog_GREETING_000012E5_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 010012E5	0	File Not Found		--	--	Fear 10	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_000012E5_1.mp3 NVDLC01Dog	NVDLC01Dog	Hnh. Dog remember you. Hnh. Dog remember you. NVDLC01Dog_GREETING_000012E3_1	GREETING	NVDLC01Dog	Creature	NVDLC01CreatureUniqueDog	Topic	NVDLC01DogDialogue	GREETING	FormID 010012E3	0	File Not Found		--	--	Neutral 50	Data\Sound\Voice\DeadMoney.esm\NVDLC01CreatureUniqueDog\NVDLC01Dog_GREETING_000012E3_1.mp3