Algernon

Algernon is a savant living underneath the New Reno Arms weapon shop in New Reno.

Background
He is a dirty, slack-jawed man who enjoys whistling to himself. He is described as looking like he is playing Missile Command in his head.

Other interactions

 * Upon sighting any stock weapons, Algernon will get very excited. If he can get his hands upon an unmodified weapon, Al will tinke with the weapon and improve it. Improvements on any weapon will take several hours, but with two distinct advantages over any other wasteland weaponsmiths:
 * He does not require any special parts, aside from the weapon itself.
 * He also charges nothing for the service.
 * In addition to the more mundane pistols, rifles, and plasma weapons, Algernon can also improve both flamethrowers and the fuel they consume, making the weapons much more powerful.
 * A character with a low enough intelligence can start a "childhood cop and robbers" type dialogue with Algernon that results in his death.

Upgrade list
Algernon can upgrade the following:

Appearances
Algernon appears in Fallout 2.

Behind the scenes
Flowers for Algernon is a real world short story.