Taking Point

Taking Point is a quest in Fallout 4.

Quick walkthrough

 * Clear the location of hostiles creatures.
 * Build and power up a Radio Beacon.
 * Report to Preston Garvey.

Detailed walkthrough
After the completion of the Sanctuary quest and speaking with Preston Garvey, he will tell the Sole Survivor that he has discovered another location that would make a good settlement.

Once they arrive to the specified location the Sole Survivor is required to clear the potential settlement of its hostile residents (i.e. raiders, super mutants, mole rats, mirelurks, ghouls...). The second step is to use the workshop to build a Radio Recruitment Beacon and power it with a Generator.

Once those steps are accomplished, the Sole Survivor may return to Preston Garvey to complete the quest and earn some experience points as a reward.

Possible quest targets

 * Coastal cottage
 * Croup Manor
 * Hangman's Alley : After unlocking a novice locked door, the player is met with a raider, two raider scum, and two raider psycho. They use a lot of grenades and Molotov cocktails as they attack.
 * Jamaica Plain
 * Kingsport Lighthouse
 * Murkwater construction site
 * Outpost Zimonja
 * Sanctuary Hills
 * Starlight Drive In : Kill the mole rats and avoid the radioactive puddle of water. Either find the key on top of the projection booth or pick the lock to the storage shed to access the workshop.
 * Sunshine Tidings co-op
 * Taffington boathouse : Kill the bloodbugs, be wary of traps in the boathouse if entering from the water.

Bugs

 * Taffington Boathouse : If you have cleared the boathouse before, you may find that you cannot proceed through the quest. To fix this open the console and enter the command This will force the quest to the final objective, and claim the settlement. All you need to do is talk to Preston Garvey, and the quest will be complete.
 * Starlight Drive In: There are NO hostiles spawning (nearby are often bloatfly, radroach and even molerat spawns, however eradicating these doesn't seem to trigger the mission completion) and thus the mission cannot be completed. This is assumed to be caused by earlier visits, such as when completing the nearby Diner engagement, and coming over and clearing the site before the mission has been presented by Preston.
 * Destroying the vehicles or detonating high-explosive can trigger the remaining molerats to spawn.
 * Starlight Drive In: After being given the quest by Preston and travelling to the drive-in, all but two mole rats may spawn with two markers pointing underground. However there is no trigger for the markers and even using Dogmeat to try and coax them out of the ground will not allow the quest to be completed.
 * Triggering several explosions from various parked cars may spawn one of the mole rats but not the other. A large explosion is needed to trigger the other Molerat stuck underground, this can easily be achieved by detonating a nuke mine where the marker is pointed. Alternatively, you can simply punch the hole with your bare hand.
 * Starlight Drive In : Sometimes enemies can spawn behind locked doors behind the screen, keeping the player from clearing the settlement.
 * If having trouble getting the mole rats to spawn, you can either turn clipping off with: tcl and go under/behind the surface and shoot them, or you can use the: killall command. Be warned, if you use the killall command, it's radius of effect is somewhat encompassing and may down a follower briefly. Any non-essential NPC in the vicinity of its effect can or will be killed, so save and scout the area for any NPC-like random encounters first.