Minigun (Fallout: New Vegas)

The Rockwell made minigun or CZ53 personal minigun is a weapon in Fallout: New Vegas.

Characteristics
This weapon is a six-barreled heavy machine gun, fed by a "cassette" ammunition box using the plentiful 5mm round. Utilizing the Gatling style rotating barrels powered by a internal motor, it delivers a extremely high rate of fire, making it an effective weapon and is ideal for inflicting heavy damage on large quantities of relatively unarmored enemies. With the use of armor piercing ammunition, the minigun is extremely deadly, being able to cut through even the toughest target very fast, the downside being that it uses up this somewhat rare ammunition rather quickly.

Due to its poor spread, the high rate of fire effectiveness is somewhat negated at medium to long distance combat. Additionally, this rate of fire can quickly exhaust ammunition supplies, as well as reducing the weapon's condition at a alarming rate during sustained fire. Using one requires a healthy stock of Weapon repair kits, or a supply of other miniguns to keep the weapon in good working condition. This weapon has a strength requirement of 10 and weighing in at 25 lb is the heaviest firearm in the game. However, the unique minigun, the CZ57 Avenger, weighs only 18 pounds, but cannot be modified. The Avenger has one of the highest DPS ratings of any gun in the game, if the skill requirements are met.

When firing the minigun outside of V.A.T.S., there is a small wind-up time, as the barrels spin up to firing speed, between holding the fire button and when it actually begins to fire.

A fully repaired minigun can fire 5997 rounds, almost 25 magazines, before breaking.

Modifications

 * Minigun high-speed motor - increases firing rate by 50%.
 * Minigun damped subframe - reduces weapons spread to 0.35.

Variant

 * CZ57 Avenger:A stronger version of the regular minigun and has one of the highest damage per second of any weapon.

Locations

 * Vault 34 - can be found in the armory.
 * Brotherhood of Steel Safehouse - on a shelf with a missile launcher and several hundred rounds of 5mm surplus ammunition.
 * Novac - it can be obtained in very poor condition, by killing a nightkin during The Screams of Brahmin quest.
 * Black Mountain - super mutant masters can be found sometimes carrying them.
 * Black Mountain - In an average locked trunk by the radio in the camp near the top of the mountain.
 * Hidden Valley - it can be purchased from Torres in the Brotherhood of Steel Hidden Valley bunker.
 * Gun Runners - it can be purchased from Vendortron at level 16.
 * Jack Rabbit Springs - a super mutant master may be found carrying one at later levels.
 * Black Rock Cave - occasionally carried by the Nightkin master.

Bugs

 * The ammunition backpack may become stuck to the back of the player character regardless of unequipping or switching to a different weapon/armor. It may also flicker or may not disappear and duplicate itself multiple times, appearing to hover and follow the player character around. To fix this as well as many other glitches for the minigun, drop the minigun then equip another weapon and drop the second weapon before picking both weapons up.
 * The weapon firing sound usually doesn't play out with the animation. For every 2-3 bursts fired, you will hear the firing sound only once or twice.
 * It's possible that the barrel spinning animation will not play out while in first person, this usually follows some other glitch
 * Firing the minigun outside of V.A.T.S. (even just spinning the barrels but releasing the trigger before a round is fired) will cause the firing sound to continue indefinitely in short bursts, even after you have stopped. This can be fixed by unequipping the minigun as the firing sound is playing and then reequipping it. The minigun should be able to fire without incurring a continuous sound, however the sound will not play for more than a few shots before no sound can be heard from the gun (all sounds aside from the firing of the minigun are still audible) the same glitch as listed above. The sound centers on the place where you fired the Minigun, meaning you can move away and still hear the weapon at a lower pinch.