Goodsprings

Goodsprings is a town in the Mojave Wasteland $$ It serves as the starting point and tutorial area for Fallout: New Vegas.

Background
Goodsprings is named after the Goodsprings Source, where the town draws its water. After the Great War, it was settled utilizing a grant from the New California Republic to develop a mining operation near a water source.

Recently, a prison break has taken place at the NCR Correctional Facility and a Deathclaw infestation at the Quarry Junction has shut down I-15, reducing trade in the small town. In addition, the Powder Gangers from the prison break led by Joe Cobb have been through town trying to find a Crimson Caravan trader named Ringo, who sought shelter in Goodsprings after his caravan was attacked on the highway.

This is the location where the Courier recovers after being shot in the head and robbed of the Platinum Chip by Benny, subsequently being rescued by Victor. The Courier survives the gunshot after being patched up in Doc Mitchell's house and emerges into the town to begin the quest They Went That-a-Way.

Layout
The small town is built around Nevada 160, westbound from I-15, converging with Nevada 161 in front of Doc Mitchell's house. This is where the player character begins their journey, after being in Doc Mitchell's care for several days. The Prospector Saloon and Goodsprings General Store, with a Mojave Express dropbox located outside, are situated at the northeast end of town. Several settlers live in the town's houses, farming and raising bighorners.

Goodsprings contains an abandoned schoolhouse, gas station with a bed and safe storage. All containers in Doc Mitchell's house, Victor's shack, and the house due south of the saloon are safe to store items in. In addition, the crates between the saloon and general store are unowned and are close to the workbench.

An invisible border encircles Goodsprings, the cemetery, and Goodsprings Source. Crossing it for the first time triggers menus that allow for confirmation of the Courier's looks, SPECIAL statistics, traits, and skills.

Inhabitants

 * 1During the quest Ghost Town Gunfight or Run Goodsprings Run

Loot

 * Chinese Army: Special Ops Training Manual - The house where Trudy and Sunny Smiles sleep (the white, L-shaped house, directly east of the Goodsprings schoolhouse) contains a copy of the skill book on a small bookshelf opposite the front entrance. Must be stolen unless the quest Run Goodsprings Run has been completed.
 * Two Sunset Sarsaparilla Star Bottle Caps - One can be found in the aforementioned house on the kitchen counter, next to a few Sunset Sarsaparilla bottles. The other is in a white house west of the general store with a vegetable garden outside, on the table in the bedroom.
 * A Stealth Boy - In the Goodsprings schoolhouse inside a locked safe. The safe can be opened with a Lockpick skill of 25, or by hacking the nearby terminal (Science 25).
 * Goodsprings schoolhouse safe - Given by Sunny Smiles after asking for work.
 * Busted Radio - A paper note, given by Trudy after agreeing to fix her radio.
 * Suave gambler hat - On the skeletal remains in the fridge if the player takes the road past the saloon to leave.

Appearances
Goodsprings appears $$

Behind the scenes

 * Goodsprings is a real life town of the same name.
 * Goodsprings was designed by Eric Fenstermaker and Travis Stout.
 * Megan Parks was responsible for layout, prop placement, decoration, terrain shaping and vistas in this location.

Bugs

 * Sometimes if you fast travel from Goodsprings to the Goodsprings source, the game will crash. (This bug only seems to start happening after you complete Ghost Town Gunfight and always happens the next time you try to do so after doing said mission.)
 * In Goodsprings, entering buildings or saving after returning from the NCRCF causes the game to crash.