Fallout 3 Perks

This page lists all perks in Fallout 3.

General information
In Fallout 3, the Lone Wanderer gains a perk every level. Unlike previous games, traits that provide both bonuses and penalties at the same time are no longer existing. Instead, some of them (like Bloody Mess) were changed into perks. A perk's SPECIAL requirements cannot be met by equipping items or using drugs, with the exception of the Lucky 8-ball.

There are :
 * 58 regular perks, 5 special perks and 7 quest perks in the normal game
 * 2 special perks in Operation: Anchorage, though one is a special perk from the base game (Power Armor Training)
 * 1 special perk and 2 quest perks in The Pitt
 * 14 regular perks in Broken Steel
 * 1 special perk, 2 quest perks and 3 cut perks (impossible to get without using the console or one or more mods) in Point Lookout
 * 1 special perk in Mothership Zeta

Special perks
These are obtained special actions or interactions with other characters.

Quest perks
These are obtained as rewards from quests.

Add-on perks
These are made available through add-ons. The regular perks were added with Broken Steel.