Fallout: The Board Game agendas

General information
Agendas are hidden objectives given to each of the player characters. Each player character begins the game with a single agenda card, but can obtain more through certain quests or by using the G.E.C.K. Completing the objectives of their agendas will reward the player with influence points which they must keep track of.

When a player reaches or exceeds the required amount of influence, the game will immediately end and that player will be made the winner. If multiple players should happen to reach the required influence at the same time, such as by having the same agendas, then they are all considered winners. A player character cannot have more than four agenda cards at any one time.

Loyalty
The Freedom and Security agendas listed below have the option of allowing the player character to declare loyalty to a specific faction. Depending on which scenario the players choose, the freedom faction is either the Brotherhood of Steel, The Railroad, or the Pitt slaves, while the security faction is either the Enclave, The Institute, or the Pitt raiders. Declaring loyalty to a faction will make it so enemies of that faction will no longer be hostile towards that player character.