Fallout 4 Patch 1.2

Patch Notes
The patch makes the following changes:

New Features


 * Number pad keys can now be used for remapping
 * Remapping Activate now works on Quick Container

Fixes


 * General memory and stability improvements
 * Performance improvements inside the Corvega Assembly Plant
 * Optimizations to skinned decal rendering
 * Fixed issue with player becoming stuck in terminals
 * Fixed issue where equipped weapons become locked after completing Reunions
 * Fixed issue with When Freedom Calls where the quest would not complete
 * During Confidence Man fixed issue where player's health would continuously regenerate
 * Fixed crash related to jumping into water and reloading saved games
 * Fixed issue where Launcher would not save God Rays Quality setting properly

Other Info
The patch also adds a new launcher that disables mods on startup, and the .INI edit that previously got around this limitation no longer works. There is a fix, but it's not the most streamlined process ever (see PC Gamer for it.)

This update also fixes the Ammo Glitch from vendors. *Confirmed 12/10/15*

It is unconfirmed if this update fixes the workshop store all junk glitch.


 * Update - The patch 1.2.37.0.0 did NOT fix the "Workshop store all junk glitch". Tested and working as of 12/09/15.


 * Update - The patch 1.2.37.0.0. The "Dogmeat Duplication Glitch" is also confirmed still working, as is its variant, of duplicating ammo stacks and other items. 12/09/15