Tranquility Lane

 is a Fallout 3 quest. It is also an Xbox 360 and PC achievement.

Tranquility Lane is a virtual reality simulator housed in Vault 112. The Player Character must either enter a musical code in an the abandoned house to unlock the terminal and then complete the Chinese Invasion simulation to free James from his VR imprisonment at the hands of Stanislaus Braun OR he can complete the missions Braun gives him and make Timmy cry, break up marriages and eventually kill everyone in Tranquility Lane, which will result in bad karma.

The sequence to the musical sucession in the abandoned house is: Radio, pitcher, gnome, pitcher, concrete block, gnome, and finally the coke bottle by the door. This should open the terminal.

Vault Dweller 21:07, 31 October 2008 (UTC) Numbers represent the order you should activate each item

The terminal program is really easy. Just go to the Chinese program and click on the Manual then read through it and then Launch it. Then go outside and talk to "Betty".

You can make Timmy cry by telling him that his parents are getting a divorce because of him. Save before this in case you fail the speech challenge. You can also tell him that he is being sent to military school -- there is a brochure on the kitchen table of his house. Also, if all fails, your fists can do all the talking. Indeed, killing his parents to make him cry seems to impress Betty.

The marriage can be broken up by looking at the diary of the Rockwell woman and learn that she wants to kill the Simpson woman. Simply go into the Simpson woman's house and kill her with the rolling pin on the kitchen of the Rockwell's residence. Alternately, you can find the lingerie in the Simpson household and place it on Mr. Rockwell's work bench. Then proceed to tell Mrs. Rockwell about it, either that her husband is cheating on her, or that he is a crossdresser (on a side note, it can be done less elaborately by simply telling her that her husbands cheating on her without doing anything else).

To creatively kill Mrs Henderson, you can rig her stove to explode and ask her to make you a pie. Alternatively, enter the console in her kitchen and enable security lockdown (which will lock the door, so you can't leave) enable house cleaning (this will make the robot move around the house, be sure to sneak) and disable the friend/foe function (forget the name, will make the robot attack everybody in the house). Another way is to make the chandler fall on top of her in the main room, which can be done by simply clicking 'action' on it at the right time. The last way to kill Mrs Henderson is to activate the roller skates on the stairwell. She will walk up the stairs and step on them slipping to a most violent end. Betty is entertained by this.

To kill everyone, retrieve the Pint-Sized Slasher gear in the Abandoned House's Dog House and hack away.

After you leave the Simulation, you may have to tell your companion(s) to follow you, as the program seems to automatically give them the command to wait while you are "in" Tranquility Lane. (Assuming you have any)

Trivia

 * At first glance, Tranquility Lane appears to take place in the 1950's. However, certain artifacts, such as a Mr. Handy in one of the houses, places it most likely during 2077 (which apparently was very much like the 1950's in the Fallout world setting).  This is the only true glimpse of the pre-war world we see in the entirety of the Fallout games made thus far.


 * Tranquility Lane's Sepia-toned look is very reminiscent of the movie Pleasantville, in which a pair of teens, wind up in a 1950's black & white soap opera and then try to get out while blending into the town.


 * Characters with 75+ Science Skill can use a terminal to unlock a door in the room with the tranquility chairs. That room contains a laser rifle, an assault rifle, a bunch of ammo, and some meds as well as a password for the Overseer's Room upstairs. The Overseer's Room contains Braun's tranquility chair and a safe with some caps. Curiously, there does not appear to be any way to interact with Braun's pod and end the simulation without going into Tranquility Lane.


 * Complying with Betty/Braun's requests will result in bad karma, despite the fact that all of the harm being caused is confined to the virtual world of Tranquility Lane. On the other hand, using the failsafe terminal and running the Chinese Invasion protocol does not generate any bad karma despite the fact that it causes the inhabitants of Tranquility Lane to die in both the virtual and the real world (which can be confirmed by checking their vitals after the simulation terminates.) This seems to imply that the game developers view the most moral outcome as putting the trapped Vault-dwellers out of their misery, since there appears to be no way to free them or kill Braun.


 * Attacking Betty/Braun in the simulation with a weapon like the rolling pin or knife will cause a severe retaliation and instant death for the player