Goodneighbor

Goodneighbor, known as Scollay Square before the Great War, is a location in the Financial District of Boston. In 2287, it is inhabited by ghouls, criminals, and other people who do not fit in elsewhere in the Commonwealth.

Background
Goodneighbor was founded in 2240 by criminals who were exiled from Diamond City. It can be reached from the Mass Fusion building by traveling to the southeast.

The town was once ruled by a criminal named Vic who was later overthrown by John Hancock. Hancock assumed the role of mayor and took charge of Goodneighbor, running the community under his philosophy "Of the people, for the people." The town has become the home of many drifters from the wastes. However, Goodneighbor was also a hub of crime, one of the reasons for the establishment of a security team called the Neighborhood Watch under Hancock's rule to maintain order and defend the town from raiders and rival organizations such as the Triggermen and the Institute, among others. Nevertheless, even with vigilantism encouraged and the presence of the Neighborhood Watch, criminal activity is commonplace in Goodneighbor, including murder, extortion, and chem peddling.

There are two shops near the entrance: Kill or Be Killed run by KL-E-0, who sells weapons, and Daisy's Discounts owned by Daisy, who sells general items. The Third Rail is the town bar, built out of an old subway station and tended by Whitechapel Charlie.

Inhabitants

 * Companions
 * John Hancock
 * Robert MacCready


 * Residents


 * Generic
 * 19 drifters
 * 10 Neighborhood Watch
 * Various Triggermen

Notable loot

 * See respective location articles

Companion comments

 * When at this location, companions make comments, which are activated at the entrance.

Appearances
Goodneighbor appears in Fallout 4 and is mentioned in Fallout Shelter.

Behind the scenes
Emil Pagliarulo stated that the name Goodneighbor comes from Holly Goodneighbor, who was one of the last burlesque dancers in Boston.

Bugs
When entering Goodneighbor, jumping as you open the door can put your character in a suspended jumping animation. You can fix this by simply pulling out your weapon.