Rivet City

Rivet City is a city located inside a decaying, beached aircraft carrier in Washington, D.C., in 2277. It is the largest, most developed and scientifically-advanced settlement in the Capital Wasteland. Its inhabitants live in individual rooms and enjoy relative safety and security inside the aircraft carrier. A number of guards rotate 24 hours a day to protect the ship from raiders, super mutants, mirelurks and any other threats to the city and its inhabitants. Rivet City includes a shopping area, as well as an American history museum, science lab, church, clinic, bar and even a hotel.

Background
Rivet City is located inside an aircraft carrier which was docked at the Washington Naval Yard during the Great War, and was stranded when the water level in the Anacostia and Potomac rivers dropped.

The carrier was inhabited by raiders in the upper decks and mirelurks in the lower decks until remnants of the Naval Research Institute decided to move in because of its strategic importance and its working hydroponics bay, which was used to set up a research lab. The prosperity of the science lab and the relatively safe location of the ship attracted many wastelanders who also settled inside. Super mutants attempted to invade the ship, forcing Seagrave Holmes and other settlers to reinforce and repair part of the carrier to make it defensible and safer. The rest of Rivet City grew up around the lab.

The settlement itself was founded in April 25, 2239, when Horace Pinkerton, Annette Holmes and Brad Danvers decided to form a council to act as a governing body to look after Rivet City and the needs of its people. Many years later, a scientist by the name of Madison Li arrived at Rivet City in 2258 to begin Project Purity, and co-opted Pinkerton's staff. Pinkerton became jealous of Li, left Rivet City and began living in the bow of the ship, which by this point had separated from the rest of the hull. By 2277, Rivet City is the sole supplier of radiation-free food in the Capital Wasteland, trading it for essential raw materials with other communities.

Location
Rivet City lies in the most southeastern part of the map, near Anacostia. It is easiest to reach by following the eastern side of the Potomac River, crossing near the tepid sewers or at the Citadel or by swimming across from Arlington Library. It is also a short walk from the Jefferson Memorial.

On the steel structure across from the aircraft carrier itself (near Carlos the beggar), there is an intercom box that must be used to extend the bridge. After a brief conversation with Harkness, the chief of security, he will grant entry to Rivet City.

Exterior
Northwest of Rivet City is a super mutant camp. There may be super mutants and sometimes a captive that can be rescued. As a notable item there is a Lying, Congressional Style skill book by some sleeping mats near several boxes of ammunition.

South of Rivet City, there is a shipwrecked boat surrounded by radioactive waste. The boat contains ammo boxes and a locked first aid box.

Interior
To access Rivet City, climb to the top of the tower near the Rivet City map marker (frequently, there will be a trader waiting at the base of the tower). There is an intercom near Carlos. When activated, a bridge will extend from the ship.

Rivet City contains a large and thriving marketplace, as well as other institutions, such as:
 * A poorly-stocked, yet well-guarded armory.
 * The Capitol Preservation Society with a museum of pre-War historical artifacts and knowledge.
 * The Muddy Rudder bar.
 * The Rivet City science lab.
 * Saint Monica's Church.
 * The Weatherly Hotel.


 * The marketplace

Fortunately, Rivet City is quite well signposted, unlike the Citadel.

On the upper deck the Lone Wanderer can rent a hotel room for 120 caps from Vera Weatherly or her robot. After purchasing the hotel room, the player character can access it for free thereafter. This room comes with a bed, which grants the Well Rested bonus effect of +10% experience. If the player character didn't rent the room, they can pick the (Very Hard) lock without losing Karma. Even though the bed inside is called "My Bed," the player character can't use it until they've rented the room.

When the player character gets to the upper deck of the carrier, they can get a look at the aircraft that still remain. These are the same fighter jets that are used in the Operation: Anchorage add-on and were apparently the standard jet aircraft for the U.S military in 2077. The exterior doors in the bridge tower lead to catwalks on the outside of the tower, most of which have either an ammunition box or a first aid box.

The broken bow of the ship was separated from the main carrier hull and half-flooded. The lower levels are inhabited by mirelurks or mirelurk hunters (depending on player character level), while the upper levels contain Pinkerton's laboratory and home. Pinkerton has set up numerous traps throughout the bow, such as rigged shotguns, frag mines, a gas leak and a rigged terminal placed conveniently near the heavy door to Pinkerton's lab.

Inhabitants

 * ¹ After successfully opening Vault 101 to the outside world.
 * ² After successful completion of Those! if he was brought to Vera.
 * ³ After successfully completing the unmarked quest Cherry's Freedom.
 * * After completion of the Replicated Man quest, Pinkerton will no longer be essential.
 * Note: all traders' stores are re-stocked on Mondays and Thursdays.

Notable loot

 * The Bobblehead - Intelligence is standing on a table in the science lab.
 * A copy of Rock-It Launcher schematics in the bridge tower armory (Very Hard lock).
 * Bottlecap mine on a workbench to the right of the Potomac Attire.
 * Three bottles of Buffout can be found on the shelves of A Quick Fix in the Rivet City market.
 * Six boxes of Sugar Bombs can be found throughout Rivet City: One on the tables next to Gary's Galley in the market, two boxes in Staley's room in the midship deck and three more boxes in Belle Bonnie's room in the Muddy Rudder bar.
 * Seagrave's incriminating letter - A holotape, in Seagrave Holmes' quarters on the midship deck, behind the footlocker at the foot of his cot.
 * A3-21's plasma rifle reward for the quest The Replicated Man for siding with Harkness
 * Schematics - deathclaw gauntlet reward for the unmarked quest council seat by siding with Bannon

Appearances
Rivet City appears only in Fallout 3 and is mentioned in Point Lookout. It appears as a marked location on a map of the Capital Wasteland at HELIOS One in Fallout: New Vegas. In Fallout 4, Danse mentions that he grew up in the Capital Wasteland and owned a junk stand in Rivet City. In Fallout Shelter, it is mentioned in the description for military grade duct tape and occasionally a question in the weekly quest Game Show Gauntlet.

Behind the scenes

 * The Craig Mullins concept art published on May 15, 2007 shows a city with ruined skyscrapers and an aircraft carrier which has run ashore and is connected to one of them by a rudimentary bridge. The aircraft carrier appears to be the USS Oriskany although the image is mirrored, thus placing the island on the wrong side of the ship.
 * During development, there was a quest in which the Enclave would attack Rivet City, and the player character would be tasked with escorting the inhabitants to the Citadel. However, it was vetoed out of the game by Todd Howard, who found it was too big a mission.

Bugs

 * After reaching the end of the Rivet City bridge, and jumping down to the platform below it, there is a place where you can fall through the boat. When jumping off on the right side (or left, but go to the right side) there will be an open "room" with a first aid box and two ammunition boxes. Should you go to the corner past the leftmost ammunition box, you fall through the boat and land in the water. Fast travel to a different location or reload an older save to fix this problem.
 * Dogmeat or his puppies will glitch and land on a cat walk that is inaccessible if you tell it to find anything on the outside of the aircraft carrier.
 * Jumping on the bridge before it stops moving will cause it to clang loudly and move in jumps.
 * Sometimes the entire boat- including people- will become non collide-able, making it impossible to enter the city. To fix this simply save, back out to the main menu, and load the save.
 * Rarely, when you fast-travel to Rivet City, a friendly Enclave soldier will spawn next to you but will automatically disappear when you enter the city. If you try to speak to them, they will either greet you or threaten you verbally.
 * If Broken Steel is installed, the player may experience crashes near Rivet City after completion of the main quest.
 * After completing the main game, walking or fast traveling to Rivet City or the surrounding area will freeze the game.
 * After entering the market, NPCs may gather around and follow the player character and sometimes get hurt causing all NPCs in Rivet city to become hostile to the player character. A way to avoid this is to go to the lab first instead of entering the market first.