Extinguish the Fires of Burham Springs

Extinguish the Fires of Burham Springs was going to be a quest in Van Buren, the canceled Fallout 3 by Black Isle Studios.

Walkthrough
Burham Springs has been on fire for years, with no sign of going out. Unknown to pretty much anyone, the Agricola robots actually do possess fire suppression capabilities. Lt. Gov. Dodge tells the PC that the only way he'd ever consider making an alliance with New Canaan that didn't involve their annexation is if Burham Springs stopped burning. He means this both figuratively and literally. He needs an outpost in the northeast, and Burham Springs is currently unsuitable, as is Salt Lake City. If Burham Springs were "fixed", mining operations could resume and the small town could rebuild.

Character type completion breakdown

 * 1) Combat, Diplomacy, Stealth Boy - The PC needs to install the Agricola fire suppression module on the central computer in the Agricola lab. The module can be recovered from the Grand Canyon.
 * 2) Science Boy - The PC needs to either manually modify the MRs by using the Agricola fire suppression manual override instructions (Mechanics/Average), or hack the unfinished Agricola fire suppression program located in the central computer (Science/Hard).

Source

 * Burham Springs design document