User:MeatServo/Max Speech Challenges Theory

Things to consider:
 * Bugged/repeatable checks are to be run only once (chet bug, etc)
 * Many of these checks advance quest objectives so deriving a maximal list will be complex
 * Some of these may also be behind other checks that are not Speech Challenges OR have other requirements
 * Many checks will be separated in such a way that routing will contain back-tracking that would need to be optimized
 * Character build and Aid/buffs will matter
 * Some checks are bugged but still possible (Emily Ortal, Arcade, Keller, etc)

Thresholds with no value are set as skill checks but the dialog has no conditional that checks a skill

Threshold conditionals that have an asterisk denote that the check erroneously runs against the NPC, not the player.

Phillipe and Silus have "chained" checks that recheck the same skill threshold but show a [?] in the dialogue