Artillery Piece (Fallout 76)

The artillery piece is a settlement object in Fallout 76. It can be built at a C.A.M.P. once the plans have been acquired. These can be acquired by finding the plans in Fort Defiance, or by purchasing the plans from a robot vendor, and then constructing them.

Characteristics
The artillery piece functions nearly identically to Fallout 4's, with the additional requirement of power (3) in place of a settler. Once per day the box beside the Artillery Piece will generate 10 artillery smoke grenades, that can be used within a certain range of the placed artillery.

Once thrown, an artillery smoke grenade will generate a tower of blue smoke, upon which the artillery piece will then take about 15-20 seconds to fire 5 mortar shells at the target area. The points hit randomized and around the designated bombardment area, but rarely impact where the flare is placed.

After firing, it will take about 10-15 minutes (though some have reported waiting up to half an hour) for the artillery piece to reload; any flares thrown during this time will only inform the player the piece is loading, & will subsequently waste the thrown flare.

Range: The range of artillery shells has been greatly reduced from previous Fallout games. The current range is estimated at 4 miles out in 360° in all directions. An example is the Solomons Pond area, Behemoth lake spawn. The artillery will fire to Whitesprings Resort, North side, short of the bungalos.

Subsequent note, After my personal trial of the artillery, I found these facts. 1. Smoke grenade regeneration takes 20-30 minutes, and will generate multiple times a day. 2. Reload time is 20-30 minutes 3. You, your team, other players, enemies within the blast radius will take damage. Inside a house damage is decreased, inside a C.A.M.P however, if the player hasn't checked Passive mode, shell damage is full. Easily destroying walls and inside materials.

Locations

 * Built at any C.A.M.P.