Paladin Hoss

Paladin Hoss is a member of the Capital Wasteland chapter of the Brotherhood of Steel in 2277.

Background
Hoss hates chaperoning wayward cadets almost as much as latrine-cleaning duties, and his fears have recently been proven right, as Initiate Pek disappeared on a long-range recon sweep of the Falls Church zone. He is happy for any help, and the Lone Wanderer can provide assistance during the unmarked quest The Lost Initiate.

Quests

 * The Lost Initiate: During a training exercise in Falls Church, Knight Church, Paladin Hoss, Initiate Pek and an unnamed paladin have become separated in a super mutant attack. Knight Church has been killed in the initial attack and Initiate Pek is trapped in an office building, while Paladin Hoss and the other paladin are fighting nearby.

Appearances
Hoss appears only in Fallout 3.

Bugs

 * Hoss, Pek, and a number of unnamed Brotherhood Knights may glitch after one has completed the quest to save Initiate Pek. Waiting, sleeping, or fast-traveling may cause Hoss, Pek, and/or an unnamed Knight to spawn somewhere near the Lone Wanderer. This includes add-on locations, meaning they may appear in The Pitt, Point Lookout, or even on Mothership Zeta. If not in an add-on location, these NPCs will immediately leave the Lone Wanderer's side and head directly for Falls Church; if the Lone Wanderer is in an add-on map, the NPCs will stand idle until the next time they spawn at the player character's location.
 * After being moved to the Lone Wanderer's location due to this bug, Hoss may pick up nearby items, including items owned by the Lone Wanderer (i.e. he may steal items).
 * This bug is caused by the Follow AI packages for Hoss, Pek, and the unnamed Knights being set to check if the NPC is currently in the Falls Church region, rather than checking if the Lone Wanderer is in the Falls Church region. Advancing in-game time (via sleeping, waiting, or fast-traveling) causes the estimated effects of the AI package to be performed (the NPC moving to the Lone Wanderer's location) without evaluating the requirements for it to trigger.
 * When randomly spawning near the player character, Hoss may be carrying the same weapon that the Wanderer currently has equipped. This includes unique weapons such as the alien blaster.
 * Occasionally after one finds Initiate Pek when the player character exits the building both Initiate Pek and Hoss will be dead for no apparent reason.