The Pitt (add-on)

The Pitt is the second Fallout 3 downloadable content pack, and was released on March 24, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points. Unfortunately, the Xbox 360 version of the DLC does not work properly. Bethesda is currently looking into the issue.

Overview
In this DLC pack, the player will journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt will involve a more traditional questline with several morally-ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the Raider boss of The Pitt has discovered a cure for mutations. The DLC is intended to feature 4-5 hours of additional gameplay.

Background
Although Pittsburgh, Pennsylvania was not hit directly by atomic bombs during the Great War, the water from the nearby Allegheny, Monongahela, and Ohio rivers still became irradiated, and altered the area's inhabitants in mysterious ways over the following decades.

Some 20 years before the events of Fallout 3, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through The Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum," an event chronicled as "the Scourge." As they cut through the raiders, the Brotherhood also saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of The Pitt's adult inhabitants.

Story
When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Werhner, who informs the Lone Wanderer that he needs help in retrieving a cure for mutations developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the PC will have to give up their gear temporarily. The PC will then familiarize themselves with the new weapon, the AutoAxe, and compete in a fighting arena, aptly titled The Pitt. The Pitt will be accessed through an underground railroad, and will be loaded as a separate map from the Capital Wasteland. The town itself consists of a large "dungeon" area, an abandoned steel yard, and a settlement which is divided into two districts: Downtown, inhabited by slaves, and Haven, occupied by their masters. The Pitt will have unique vendors, and Bethesda has announced you will be able to return

Locations

 * Train Tunnel
 * Radio Tower
 * The Pitt
 * Downtown
 * Train Yard
 * Steel Yard
 * Bridge
 * Uptown
 * Haven

Weapons

 * AutoAxe
 * The Infiltrator
 * Wild Bill's Sidearm
 * Man Opener

Armor

 * Supervisor Helmet
 * Hat of the People
 * Raider Iconoclast Armor
 * Raider Commando Armor
 * Raider Throwdown Armor
 * Raider Ordinance Armor
 * Raider Paingiver Armor
 * Tattered Slave Outfit
 * Worn Slave Outfit
 * Ashur's Power Armor

Perks

 * Auto Axpert
 * Booster Shot
 * Pitt Fighter

Creatures

 * Trogs

Xbox 360

 * The game will freeze upon entering Downtown making it impossible to continue playing. At this moment in time, the DLC is impossible to beat.

Mapping bugs

 * Just after passing through the gate where Werhner leaves you, you will see huge red diamonds with white exclamation marks in them, known as error markings, floating in the air and partially in the ground. This can be seen along the right side all the way up to and alongside of The Pitt Bridge. They can also be seen among the houses along the right side before the bridge.
 * The fence before and to the right of The Pitt Bridge will change color and shape (dots, lines, etc.) as you move close or change angles. Click for picture of fence
 * Since the walls are missing, the player can walk out past the boundary of the map on the Pip-Boy 3000. The player can walk so far that they will disappear from the Pip-boy 3000 altogether. It has not been confirmed how far the player can go.

thumb|300px|left|the glitches in action