Paladin Kodiak/Dialogue

SPEAKER	NPCID	RACE	VOICE TYPE	QUEST	CATEGORY	TOPIC	TOPICINFO	RESPONSE INDEX	FILENAME	FULL PATH	FILE FOUND	MODIFIED SINCE FILE CREATION	TOPIC TEXT	PROMPT	RESPONSE TEXT	EMOTION	SCRIPT NOTES --	--	GetIsID == 1	MaleAdult02	DLC03DialogueCitadel	Topic	DLC03TLCitadelEnclave	FormID 0100583D	0	DLC03Dialo_DLC03TLCitadelE_0000583D_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Dialo_DLC03TLCitadelE_0000583D_1.mp3	File Not Found		So... Any thoughts on the Enclave? --	If the playing field is even, the Brotherhood is going to come out on top. That's all there is to it. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DLC03DialogueCitadel	Topic	DLC03TLCitadelEnclave	FormID 0100583E	0	DLC03Dialo_DLC03TLCitadelE_0000583E_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Dialo_DLC03TLCitadelE_0000583E_1.mp3	File Not Found		So... Any thoughts on the Enclave? --	I don't know what to think. Men we can kill. Some sort of missile from out of nowhere? How do we beat that? Neutral 50 --	--	GetIsID == 1	MaleAdult02	DLC03DialogueCitadel	Topic	DLC03TLCitadelEnclave	FormID 0100583F	0	DLC03Dialo_DLC03TLCitadelE_0000583F_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Dialo_DLC03TLCitadelE_0000583F_1.mp3	File Not Found		So... Any thoughts on the Enclave? --	As long as we keep grinding, we'll be through them in no time. We just need to keep the pressure on. Neutral 50 --	--	--	MaleAdult02	FreeformDC	Topic	FF02DogtagsFound	FormID 0001EDC4	0	FreeformDC_FF02DogtagsFoun_0001EDC4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\FreeformDC_FF02DogtagsFoun_0001EDC4_1.mp3	File Not Found		I found a Brotherhood Holotag. What should I do with it? --	Talk to Scribe Jameson. She is our keeper of the Scrolls. She will want to know what you have found. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Murder	FormID 00086D1C	0	GenericBrotherhood_Murder_00086D1C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Murder_00086D1C_1.mp3	File Not Found		Murder	--	Oh my lord! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Murder	FormID 00086D1D	0	GenericBrotherhood_Murder_00086D1D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Murder_00086D1D_1.mp3	File Not Found		Murder	--	Murderer! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Murder	FormID 00086D1E	0	GenericBrotherhood_Murder_00086D1E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Murder_00086D1E_1.mp3	File Not Found		Murder	--	We've got one over here! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Murder	FormID 00086D1F	0	GenericBrotherhood_Murder_00086D1F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Murder_00086D1F_1.mp3	File Not Found		Murder	--	What the hell have you done? Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Murder	FormID 00086D20	0	GenericBrotherhood_Murder_00086D20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Murder_00086D20_1.mp3	File Not Found		Murder	--	You... murderer! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Murder	FormID 00086D21	0	GenericBrotherhood_Murder_00086D21_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Murder_00086D21_1.mp3	File Not Found		Murder	--	Alarm! Alarm! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7B	0	GenericAdult_Murder_00022A7B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7B_1.mp3	File Not Found		Murder	--	What have you done? Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7C	0	GenericAdult_Murder_00022A7C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7C_1.mp3	File Not Found		Murder	--	Oh my God! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7D	0	GenericAdult_Murder_00022A7D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7D_1.mp3	File Not Found		Murder	--	Murderer! Disgust 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7E	0	GenericAdult_Murder_00022A7E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7E_1.mp3	File Not Found		Murder	--	You killed him! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A7F	0	GenericAdult_Murder_00022A7F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A7F_1.mp3	File Not Found		Murder	--	You killed her! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00022A80	0	GenericAdult_Murder_00022A80_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00022A80_1.mp3	File Not Found		Murder	--	No! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00050FF3	0	GenericAdult_Murder_00050FF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00050FF3_1.mp3	File Not Found		Murder	--	You're going to pay for that! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Murder	FormID 00050FF7	0	GenericAdult_Murder_00050FF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Murder_00050FF7_1.mp3	File Not Found		Murder	--	Murdering scum! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	MurderNoCrime	FormID 00022A9E	0	GenericAdult_MurderNoCrime_00022A9E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_MurderNoCrime_00022A9E_1.mp3	File Not Found		MurderNoCrime	--	Good riddance. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	MurderNoCrime	FormID 00051017	0	GenericAdult_MurderNoCrime_00051017_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_MurderNoCrime_00051017_1.mp3	File Not Found		MurderNoCrime	--	Better him than me. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	MurderNoCrime	FormID 00051018	0	GenericAdult_MurderNoCrime_00051018_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_MurderNoCrime_00051018_1.mp3	File Not Found		MurderNoCrime	--	Better her than me. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AcceptYield	FormID 00086C20	0	GenericBro_AcceptYield_00086C20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AcceptYield_00086C20_1.mp3	File Not Found		AcceptYield	--	A wise decision. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	AcceptYield	FormID 00052042	0	GenericAdult_AcceptYield_00052042_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AcceptYield_00052042_1.mp3	File Not Found		AcceptYield	--	Better not try that again. Disgust 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertIdle	FormID 00086D0F	0	GenericBro_AlertIdle_00086D0F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertIdle_00086D0F_1.mp3	File Not Found		AlertIdle	--	Hiding is futile. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertIdle	FormID 00086D10	0	GenericBro_AlertIdle_00086D10_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertIdle_00086D10_1.mp3	File Not Found		AlertIdle	--	Come on out and let's fight face to face. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertIdle	FormID 00086D11	0	GenericBro_AlertIdle_00086D11_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertIdle_00086D11_1.mp3	File Not Found		AlertIdle	--	This is a coward's game! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertIdle	FormID 00086D12	0	GenericBro_AlertIdle_00086D12_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertIdle_00086D12_1.mp3	File Not Found		AlertIdle	--	You're exhausting my patience. Disgust 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertIdle	FormID 00086D13	0	GenericBro_AlertIdle_00086D13_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertIdle_00086D13_1.mp3	File Not Found		AlertIdle	--	Face me, dammit! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertIdle	FormID 00086D14	0	GenericBro_AlertIdle_00086D14_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertIdle_00086D14_1.mp3	File Not Found		AlertIdle	--	This is foolish. Reveal yourself! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBEB	0	GenericAdult_AlertIdle_0002FBEB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBEB_1.mp3	File Not Found		AlertIdle	--	Hmm. I was sure I heard something. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBEC	0	GenericAdult_AlertIdle_0002FBEC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBEC_1.mp3	File Not Found		AlertIdle	--	Huh? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBED	0	GenericAdult_AlertIdle_0002FBED_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBED_1.mp3	File Not Found		AlertIdle	--	What was that? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBEF	0	GenericAdult_AlertIdle_0002FBEF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBEF_1.mp3	File Not Found		AlertIdle	--	Maybe I'm just jumpy. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertIdle	FormID 0002FBF1	0	GenericAdult_AlertIdle_0002FBF1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertIdle_0002FBF1_1.mp3	File Not Found		AlertIdle	--	Anybody there? Neutral 50 --	--	--	MaleAdult02	Generic	Detection	AlertIdle	FormID 0002FBEE	0	Generic_AlertIdle_0002FBEE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_AlertIdle_0002FBEE_1.mp3	File Not Found		AlertIdle	--	Hello? Who's there? Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	AlertToCombat	FormID 00027414	0	DialogueCi_AlertToCombat_00027414_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_AlertToCombat_00027414_1.mp3	File Not Found		AlertToCombat	--	To arms! Brothers! To arms! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	AlertToCombat	FormID 00027415	0	DialogueCi_AlertToCombat_00027415_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_AlertToCombat_00027415_1.mp3	File Not Found		AlertToCombat	--	Combat alert! Alarm! Alarm! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	AlertToCombat	FormID 00027416	0	DialogueCi_AlertToCombat_00027416_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_AlertToCombat_00027416_1.mp3	File Not Found		AlertToCombat	--	To your guns, Brothers! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	AlertToCombat	FormID 00027417	0	DialogueCi_AlertToCombat_00027417_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_AlertToCombat_00027417_1.mp3	File Not Found		AlertToCombat	--	Defend the Citadel! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	AlertToCombat	FormID 00027418	0	DialogueCi_AlertToCombat_00027418_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_AlertToCombat_00027418_1.mp3	File Not Found		AlertToCombat	--	Hostile in the Bailey! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	AlertToCombat	FormID 00027419	0	DialogueCi_AlertToCombat_00027419_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_AlertToCombat_00027419_1.mp3	File Not Found		AlertToCombat	--	We've got a hostile in the Lab! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	AlertToCombat	FormID 0002741C	0	DialogueCi_AlertToCombat_0002741C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_AlertToCombat_0002741C_1.mp3	File Not Found		AlertToCombat	--	Hostile contact in A Ring! Calling for backup! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	AlertToCombat	FormID 0002741D	0	DialogueCi_AlertToCombat_0002741D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_AlertToCombat_0002741D_1.mp3	File Not Found		AlertToCombat	--	Hostile contact in B Ring! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToCombat	FormID 00086C4E	0	GenericBro_AlertToCombat_00086C4E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToCombat_00086C4E_1.mp3	File Not Found		AlertToCombat	--	Firing! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToCombat	FormID 000218AC	0	GenericBro_AlertToCombat_000218AC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToCombat_000218AC_1.mp3	File Not Found		AlertToCombat	--	Contact confirmed! Backup requested! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToCombat	FormID 00086C4F	0	GenericBro_AlertToCombat_00086C4F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToCombat_00086C4F_1.mp3	File Not Found		AlertToCombat	--	Got one here! Engaging! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToCombat	FormID 000218AD	0	GenericBro_AlertToCombat_000218AD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToCombat_000218AD_1.mp3	File Not Found		AlertToCombat	--	Enemy contact! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToCombat	FormID 000218AE	0	GenericBro_AlertToCombat_000218AE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToCombat_000218AE_1.mp3	File Not Found		AlertToCombat	--	Opening fire on hostile target! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToCombat	FormID 00022428	0	GenericBro_AlertToCombat_00022428_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToCombat_00022428_1.mp3	File Not Found		AlertToCombat	--	We've got company! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 0002FBF3	0	GenericAdult_AlertToCombat_0002FBF3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_0002FBF3_1.mp3	File Not Found		AlertToCombat	--	Look what we have here. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 0002FBF4	0	GenericAdult_AlertToCombat_0002FBF4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_0002FBF4_1.mp3	File Not Found		AlertToCombat	--	Found you! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 0005200F	0	GenericAdult_AlertToCombat_0005200F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_0005200F_1.mp3	File Not Found		AlertToCombat	--	Aha! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 00052010	0	GenericAdult_AlertToCombat_00052010_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_00052010_1.mp3	File Not Found		AlertToCombat	--	Thought I heard something. Happy 25	emphasis on Thought --	--	--	MaleAdult02	GenericAdult	Detection	AlertToCombat	FormID 00052011	0	GenericAdult_AlertToCombat_00052011_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToCombat_00052011_1.mp3	File Not Found		AlertToCombat	--	Hey! Surprise 50 --	--	--	MaleAdult02	Generic	Detection	AlertToCombat	FormID 0002FBF2	0	Generic_AlertToCombat_0002FBF2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_AlertToCombat_0002FBF2_1.mp3	File Not Found		AlertToCombat	--	Aha! There you are! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToNormal	FormID 000218BE	0	GenericBro_AlertToNormal_000218BE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToNormal_000218BE_1.mp3	File Not Found		AlertToNormal	--	All clear here. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToNormal	FormID 000218BF	0	GenericBro_AlertToNormal_000218BF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToNormal_000218BF_1.mp3	File Not Found		AlertToNormal	--	False alarm. Stand down. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToNormal	FormID 000218C0	0	GenericBro_AlertToNormal_000218C0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToNormal_000218C0_1.mp3	File Not Found		AlertToNormal	--	I've searched the area. Nothing to report. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToNormal	FormID 00086C9C	0	GenericBro_AlertToNormal_00086C9C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToNormal_00086C9C_1.mp3	File Not Found		AlertToNormal	--	Area secured. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToNormal	FormID 00086C9D	0	GenericBro_AlertToNormal_00086C9D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToNormal_00086C9D_1.mp3	File Not Found		AlertToNormal	--	Looks all clear to me. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	AlertToNormal	FormID 00086C9E	0	GenericBro_AlertToNormal_00086C9E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AlertToNormal_00086C9E_1.mp3	File Not Found		AlertToNormal	--	Must have been a glitch. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 0002FBDA	0	GenericAdult_AlertToNormal_0002FBDA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_0002FBDA_1.mp3	File Not Found		AlertToNormal	--	Ah, just getting jumpy I guess. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 0002FBE4	0	GenericAdult_AlertToNormal_0002FBE4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_0002FBE4_1.mp3	File Not Found		AlertToNormal	--	Whatever it was, I guess it's gone now. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 00052049	0	GenericAdult_AlertToNormal_00052049_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_00052049_1.mp3	File Not Found		AlertToNormal	--	Hmm. Nothing here after all. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 0005204A	0	GenericAdult_AlertToNormal_0005204A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_0005204A_1.mp3	File Not Found		AlertToNormal	--	There's nothing here. Disgust 50	disgusted --	--	--	MaleAdult02	GenericAdult	Detection	AlertToNormal	FormID 0005204B	0	GenericAdult_AlertToNormal_0005204B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AlertToNormal_0005204B_1.mp3	File Not Found		AlertToNormal	--	Whatever. I've got better things to do. Disgust 50	disgusted --	--	--	MaleAdult02	Generic	Detection	AlertToNormal	FormID 0002FBD2	0	Generic_AlertToNormal_0002FBD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_AlertToNormal_0002FBD2_1.mp3	File Not Found		AlertToNormal	--	I guess it was nothing. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Combat	Assault	FormID 00027406	0	DialogueCitadel_Assault_00027406_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Assault_00027406_1.mp3	File Not Found		Assault	--	Boy, are you out of your mind? Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Combat	Assault	FormID 00027407	0	DialogueCitadel_Assault_00027407_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Assault_00027407_1.mp3	File Not Found		Assault	--	Girl, are you out of your mind? Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Combat	Assault	FormID 00027408	0	DialogueCitadel_Assault_00027408_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Assault_00027408_1.mp3	File Not Found		Assault	--	Have you lost your damn mind? Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	Assault	FormID 00027409	0	DialogueCitadel_Assault_00027409_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Assault_00027409_1.mp3	File Not Found		Assault	--	Do you have any idea who you're dealing with? Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	Assault	FormID 0002740A	0	DialogueCitadel_Assault_0002740A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Assault_0002740A_1.mp3	File Not Found		Assault	--	You dare assault a Brother of Steel? Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Assault	FormID 00086C24	0	GenericBrotherhood_Assault_00086C24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Assault_00086C24_1.mp3	File Not Found		Assault	--	I'm under attack! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Assault	FormID 00086C25	0	GenericBrotherhood_Assault_00086C25_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Assault_00086C25_1.mp3	File Not Found		Assault	--	Being engaged by hostile! Request backup! Disgust 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Assault	FormID 00086C26	0	GenericBrotherhood_Assault_00086C26_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Assault_00086C26_1.mp3	File Not Found		Assault	--	Assault! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Assault	FormID 00052035	0	GenericAdult_Assault_00052035_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Assault_00052035_1.mp3	File Not Found		Assault	--	Now there was no call for that! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Assault	FormID 00052036	0	GenericAdult_Assault_00052036_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Assault_00052036_1.mp3	File Not Found		Assault	--	Assault! Assault! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Assault	FormID 00052037	0	GenericAdult_Assault_00052037_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Assault_00052037_1.mp3	File Not Found		Assault	--	You dirty coward! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Assault	FormID 00052038	0	GenericAdult_Assault_00052038_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Assault_00052038_1.mp3	File Not Found		Assault	--	What the hell?! Anger 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	Attack	FormID 00027447	0	DialogueCitadel_Attack_00027447_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Attack_00027447_1.mp3	File Not Found		Attack	--	For the Citadel! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	Attack	FormID 00027448	0	DialogueCitadel_Attack_00027448_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Attack_00027448_1.mp3	File Not Found		Attack	--	You will die here! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	Attack	FormID 00027449	0	DialogueCitadel_Attack_00027449_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Attack_00027449_1.mp3	File Not Found		Attack	--	You dare spill blood on this sacred ground? Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	Attack	FormID 0002744A	0	DialogueCitadel_Attack_0002744A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Attack_0002744A_1.mp3	File Not Found		Attack	--	For Elder Lyons! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	Attack	FormID 00027450	0	DialogueCitadel_Attack_00027450_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Attack_00027450_1.mp3	File Not Found		Attack	--	You're no better than that mutie scum... Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00022420	0	GenericBrotherhood_Attack_00022420_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00022420_1.mp3	File Not Found		Attack	--	Give me some help with this one! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 0002925F	0	GenericBrotherhood_Attack_0002925F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_0002925F_1.mp3	File Not Found		Attack	--	Just me, or are these things actually getting uglier? Neutral 50	Talking during combat --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00022421	0	GenericBrotherhood_Attack_00022421_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00022421_1.mp3	File Not Found		Attack	--	Damn it! Would you die already! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00022422	0	GenericBrotherhood_Attack_00022422_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00022422_1.mp3	File Not Found		Attack	--	We both know how this ends, you mutant freak! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 0002925E	0	GenericBrotherhood_Attack_0002925E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_0002925E_1.mp3	File Not Found		Attack	--	Got a present for ya, Frankenstein! Neutral 50	taunting a super mutant during combat --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 000198CC	0	GenericBrotherhood_Attack_000198CC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_000198CC_1.mp3	File Not Found		Attack	--	Engaging! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00022424	0	GenericBrotherhood_Attack_00022424_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00022424_1.mp3	File Not Found		Attack	--	Aggghhh! Neutral 50	bloodlust in combat, firing his weapon --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00022427	0	GenericBrotherhood_Attack_00022427_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00022427_1.mp3	File Not Found		Attack	--	Need some help here! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00029331	0	GenericBrotherhood_Attack_00029331_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00029331_1.mp3	File Not Found		Attack	--	Eyes on, people! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CC5	0	GenericBrotherhood_Attack_00086CC5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CC5_1.mp3	File Not Found		Attack	--	You're facing superior weapons and training! Submit! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CC6	0	GenericBrotherhood_Attack_00086CC6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CC6_1.mp3	File Not Found		Attack	--	The Wasteland will forget you ever existed. Neutral 50	angry, talking through clenched teeth --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CC7	0	GenericBrotherhood_Attack_00086CC7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CC7_1.mp3	File Not Found		Attack	--	Concentrating fire! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CC8	0	GenericBrotherhood_Attack_00086CC8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CC8_1.mp3	File Not Found		Attack	--	Brothers! Stand as one! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CC9	0	GenericBrotherhood_Attack_00086CC9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CC9_1.mp3	File Not Found		Attack	--	Target acquired! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CCA	0	GenericBrotherhood_Attack_00086CCA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CCA_1.mp3	File Not Found		Attack	--	Firing! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CCB	0	GenericBrotherhood_Attack_00086CCB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CCB_1.mp3	File Not Found		Attack	--	Got 'em in my sights! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CCC	0	GenericBrotherhood_Attack_00086CCC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CCC_1.mp3	File Not Found		Attack	--	Opening up! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CCD	0	GenericBrotherhood_Attack_00086CCD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CCD_1.mp3	File Not Found		Attack	--	Have courage, my brothers! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CCE	0	GenericBrotherhood_Attack_00086CCE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CCE_1.mp3	File Not Found		Attack	--	Drop 'em! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CCF	0	GenericBrotherhood_Attack_00086CCF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CCF_1.mp3	File Not Found		Attack	--	Targeting! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CD0	0	GenericBrotherhood_Attack_00086CD0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CD0_1.mp3	File Not Found		Attack	--	Stand strong, Brotherhood! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CD1	0	GenericBrotherhood_Attack_00086CD1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CD1_1.mp3	File Not Found		Attack	--	There's another one! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CD2	0	GenericBrotherhood_Attack_00086CD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CD2_1.mp3	File Not Found		Attack	--	Hostile incoming! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CD3	0	GenericBrotherhood_Attack_00086CD3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CD3_1.mp3	File Not Found		Attack	--	Engaging! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Attack	FormID 00086CD4	0	GenericBrotherhood_Attack_00086CD4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Attack_00086CD4_1.mp3	File Not Found		Attack	--	I got plenty more! Come on! Neutral 50	Angry, in combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00029316	0	GenericAdult_Attack_00029316_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00029316_1.mp3	File Not Found		Attack	--	Keep firing! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001511B	0	GenericAdult_Attack_0001511B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001511B_1.mp3	File Not Found		Attack	--	Take him out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001511D	0	GenericAdult_Attack_0001511D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001511D_1.mp3	File Not Found		Attack	--	Light him up! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015055	0	GenericAdult_Attack_00015055_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015055_1.mp3	File Not Found		Attack	--	Need some help with this one! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D593	0	GenericAdult_Attack_0004D593_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D593_1.mp3	File Not Found		Attack	--	Did I hit him? Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015057	0	GenericAdult_Attack_00015057_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015057_1.mp3	File Not Found		Attack	--	Take him down! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015058	0	GenericAdult_Attack_00015058_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015058_1.mp3	File Not Found		Attack	--	Keep them pinned! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001511E	0	GenericAdult_Attack_0001511E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001511E_1.mp3	File Not Found		Attack	--	Yeah?! Yeah?! You want some of this? Neutral 50	angry, shooting at someone --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001505A	0	GenericAdult_Attack_0001505A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001505A_1.mp3	File Not Found		Attack	--	Batter up! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0001511F	0	GenericAdult_Attack_0001511F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0001511F_1.mp3	File Not Found		Attack	--	Huargh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015120	0	GenericAdult_Attack_00015120_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015120_1.mp3	File Not Found		Attack	--	Ggrrrr! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00015121	0	GenericAdult_Attack_00015121_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00015121_1.mp3	File Not Found		Attack	--	Arrggh! Neutral 50	hitting someone with a baseball bat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 00029263	0	GenericAdult_Attack_00029263_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_00029263_1.mp3	File Not Found		Attack	--	You like that? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0002925D	0	GenericAdult_Attack_0002925D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0002925D_1.mp3	File Not Found		Attack	--	That's it, that's it. Neutral 50	urgently talking to self during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58A	0	GenericAdult_Attack_0004D58A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58A_1.mp3	File Not Found		Attack	--	What's the matter, huh? Can't stand the sight of your own blood? Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58B	0	GenericAdult_Attack_0004D58B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58B_1.mp3	File Not Found		Attack	--	Damn it! Anger 50	cursing at the situation --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58C	0	GenericAdult_Attack_0004D58C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58C_1.mp3	File Not Found		Attack	--	There's more where that came from. Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58D	0	GenericAdult_Attack_0004D58D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58D_1.mp3	File Not Found		Attack	--	Yeah! Yeah! Anger 50	angry yelling --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58E	0	GenericAdult_Attack_0004D58E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58E_1.mp3	File Not Found		Attack	--	Bring it! Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D58F	0	GenericAdult_Attack_0004D58F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D58F_1.mp3	File Not Found		Attack	--	Had enough? Anger 50 --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D590	0	GenericAdult_Attack_0004D590_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D590_1.mp3	File Not Found		Attack	--	Yeah! Anger 50	shouting at enemy during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D591	0	GenericAdult_Attack_0004D591_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D591_1.mp3	File Not Found		Attack	--	You like that, you bastard? Anger 50	shouting at enemy during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D592	0	GenericAdult_Attack_0004D592_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D592_1.mp3	File Not Found		Attack	--	Want some more? Anger 50	shouting at enemy during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D594	0	GenericAdult_Attack_0004D594_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D594_1.mp3	File Not Found		Attack	--	Steady! Anger 50	shouting encouragement at friends during combat --	--	--	MaleAdult02	GenericAdult	Combat	Attack	FormID 0004D595	0	GenericAdult_Attack_0004D595_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Attack_0004D595_1.mp3	File Not Found		Attack	--	Don't let them get away! Anger 50	shouting encouragement at friends during combat --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C61	0	GenericBro_AvoidThreat_00086C61_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreat_00086C61_1.mp3	File Not Found		AvoidThreat	--	Incoming! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C62	0	GenericBro_AvoidThreat_00086C62_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreat_00086C62_1.mp3	File Not Found		AvoidThreat	--	Watch it! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C63	0	GenericBro_AvoidThreat_00086C63_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreat_00086C63_1.mp3	File Not Found		AvoidThreat	--	Watch out! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C64	0	GenericBro_AvoidThreat_00086C64_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreat_00086C64_1.mp3	File Not Found		AvoidThreat	--	Threat detected! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C65	0	GenericBro_AvoidThreat_00086C65_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreat_00086C65_1.mp3	File Not Found		AvoidThreat	--	Clear the area! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreat	FormID 00086C66	0	GenericBro_AvoidThreat_00086C66_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreat_00086C66_1.mp3	File Not Found		AvoidThreat	--	Duck and cover! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 0001FB61	0	GenericAdult_AvoidThreat_0001FB61_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_0001FB61_1.mp3	File Not Found		AvoidThreat	--	Look out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 0001FB62	0	GenericAdult_AvoidThreat_0001FB62_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_0001FB62_1.mp3	File Not Found		AvoidThreat	--	It's gonna blow! Fear 50 --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 00022A8F	0	GenericAdult_AvoidThreat_00022A8F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_00022A8F_1.mp3	File Not Found		AvoidThreat	--	Holy shit! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 00022A91	0	GenericAdult_AvoidThreat_00022A91_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_00022A91_1.mp3	File Not Found		AvoidThreat	--	Be careful! Fear 50 --	--	--	MaleAdult02	GenericAdult	Combat	AvoidThreat	FormID 00022A92	0	GenericAdult_AvoidThreat_00022A92_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_AvoidThreat_00022A92_1.mp3	File Not Found		AvoidThreat	--	Watch out! Fear 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreatResponse	FormID 00086D22	0	GenericBro_AvoidThreatResp_00086D22_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreatResp_00086D22_1.mp3	File Not Found		AvoidThreatResponse	--	Whoa! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreatResponse	FormID 00086D23	0	GenericBro_AvoidThreatResp_00086D23_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreatResp_00086D23_1.mp3	File Not Found		AvoidThreatResponse	--	Duck! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreatResponse	FormID 00086D24	0	GenericBro_AvoidThreatResp_00086D24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreatResp_00086D24_1.mp3	File Not Found		AvoidThreatResponse	--	Protect yourself! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	AvoidThreatResponse	FormID 00086D25	0	GenericBro_AvoidThreatResp_00086D25_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_AvoidThreatResp_00086D25_1.mp3	File Not Found		AvoidThreatResponse	--	It's live! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Service	BarterExit	FormID 0004C17F	0	GenericAdult_BarterExit_0004C17F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_BarterExit_0004C17F_1.mp3	File Not Found		BarterExit	--	A pleasure doing business with you. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Service	BarterExit	FormID 0004C181	0	GenericAdult_BarterExit_0004C181_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_BarterExit_0004C181_1.mp3	File Not Found		BarterExit	--	Another satisfied customer. Happy 25 --	--	--	MaleAdult02	GenericAdult	Service	BarterExit	FormID 0004C182	0	GenericAdult_BarterExit_0004C182_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_BarterExit_0004C182_1.mp3	File Not Found		BarterExit	--	Give me a shout if you need anything else. Happy 25 --	--	--	MaleAdult02	GenericAdult	Service	BarterExit	FormID 0004C183	0	GenericAdult_BarterExit_0004C183_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_BarterExit_0004C183_1.mp3	File Not Found		BarterExit	--	Thanks. Happy 25 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakGallows	FormID 00027041	0	DialogueCi_CitKodiakGallow_00027041_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakGallow_00027041_1.mp3	File Not Found		What's with that Gallows guy? --	Heard you took the pot. Good work. Of course, I'm not going to ask how you found out what his name was... Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakGallows	FormID 00027042	0	DialogueCi_CitKodiakGallow_00027042_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakGallow_00027042_1.mp3	File Not Found		What's with that Gallows guy? --	Gallows? He's not a bad guy, truth be told. He just doesn't talk much, and if it ain't soldierin', that boy has no time for it. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakGallows	FormID 00027042	1	DialogueCi_CitKodiakGallow_00027042_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakGallow_00027042_2.mp3	File Not Found		What's with that Gallows guy? --	Tell you what, though -- he's the meanest son of a bitch around here. All business. The rest of us, we get our R and R in. Not Gallows. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakGallows	FormID 00027042	2	DialogueCi_CitKodiakGallow_00027042_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakGallow_00027042_3.mp3	File Not Found		What's with that Gallows guy? --	There's even a betting pool on who can find out his real name. Talk to Glade about it. He'll tell you. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory	FormID 000273EB	0	DialogueCi_CitKodiakStory_000273EB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory_000273EB_1.mp3	File Not Found		How did you end up in the Brotherhood? --	Oh, now you want story time? Sorry. I'm not havin' it. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory	FormID 000273EC	0	DialogueCi_CitKodiakStory_000273EC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory_000273EC_1.mp3	File Not Found		How did you end up in the Brotherhood? --	Now that's a story... The only reason I'm here is because of Elder Lyons. You see, I grew up in the Pitt. Don't suppose you've ever been there, huh? Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory	FormID 000273EC	1	DialogueCi_CitKodiakStory_000273EC_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory_000273EC_2.mp3	File Not Found		How did you end up in the Brotherhood? --	It's about 500 klicks to the northwest. Place is a nightmare -- three irradiated rivers coming together. People there were... not well. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory	FormID 000273EC	2	DialogueCi_CitKodiakStory_000273EC_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory_000273EC_3.mp3	File Not Found		How did you end up in the Brotherhood? --	But the Brotherhood of Steel came down on the place with a righteous hammer. They called it "The Scourge." Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1	FormID 000273EE	0	DialogueCi_CitKodiakStory1_000273EE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273EE_1.mp3	File Not Found		What was the Scourge? --	It was a Brotherhood operation. They marched in and swept the place clean. Most of the people there were half-mutated, cancerous, vile things. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1	FormID 000273EE	1	DialogueCi_CitKodiakStory1_000273EE_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273EE_2.mp3	File Not Found		What was the Scourge? --	And these people... rape gangs, torture squads... it was pure chaos there. The Scourge is the best thing that could have happened to it. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1	FormID 000273EE	2	DialogueCi_CitKodiakStory1_000273EE_4	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273EE_4.mp3	File Not Found		What was the Scourge? --	This was way back, before the Citadel was fortified. Part of the early recon after the Brotherhood first arrived in this area. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1	FormID 000273EE	3	DialogueCi_CitKodiakStory1_000273EE_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273EE_3.mp3	File Not Found		What was the Scourge? --	One night, a squad of Brothers led by Paladin Lyons swept into the city from over Mount Wash, tearing apart anyone who stood against them. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1	FormID 000273EE	4	DialogueCi_CitKodiakStory1_000273EE_5	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273EE_5.mp3	File Not Found		What was the Scourge? --	They were completely outnumbered. And still they razed that place to the ground. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a	FormID 000273DD	0	DialogueCi_CitKodiakStory1_000273DD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273DD_1.mp3	File Not Found		How did you escape? --	As they swept through, the Brotherhood policed up every non-mutie child they could find. Turns out, there weren't that many. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a	FormID 000273DD	1	DialogueCi_CitKodiakStory1_000273DD_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273DD_2.mp3	File Not Found		How did you escape? --	Me and maybe twenty others. The younger we were, the less of a chance that we were mutated. It was ugly work, no doubt, but it had to be done. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a	FormID 000273DD	2	DialogueCi_CitKodiakStory1_000273DD_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273DD_3.mp3	File Not Found		How did you escape? --	I'll never forget the sight of the Brotherhood of Steel breaching the breast of the mountain at dawn. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a1	FormID 000273FD	0	DialogueCi_CitKodiakStory1_000273FD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273FD_1.mp3	File Not Found		How did you end up back here? --	Elder Lyons brought us all back to the Citadel. He said it was the safest place he knew of. This place was still being converted. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a1	FormID 000273FD	1	DialogueCi_CitKodiakStory1_000273FD_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273FD_2.mp3	File Not Found		How did you end up back here? --	He put us in as Initiates and kept a watchful eye over us. He was tough, but he taught us to stay alive. The man is like a father to me. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a1a	FormID 000273F9	0	DialogueCi_CitKodiakStory1_000273F9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273F9_1.mp3	File Not Found		That's pretty amazing, Kodiak. --	Nah. The amazing thing is Elder Lyons. He risked everything -- went in outmanned and outgunned. I'll never be able to thank him enough. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a1a	FormID 000273F9	1	DialogueCi_CitKodiakStory1_000273F9_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273F9_2.mp3	File Not Found		That's pretty amazing, Kodiak. --	So I do my best to serve the Brotherhood. I know that's what he really wants. In time, I'm sure you'll understand... Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a1b	FormID 000273E9	0	DialogueCi_CitKodiakStory1_000273E9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273E9_1.mp3	File Not Found		Oh, you're done? Sorry, I nodded off there... --	You think that's funny? Elder Lyons is a great man who risked a lot for the Wastes. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a1b	FormID 000273E9	1	DialogueCi_CitKodiakStory1_000273E9_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273E9_2.mp3	File Not Found		Oh, you're done? Sorry, I nodded off there... --	If I hear you disrespect him, or me, like that again, we're going to have words... Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a2	FormID 000273E8	0	DialogueCi_CitKodiakStory1_000273E8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273E8_1.mp3	File Not Found		What happened to your parents? --	Hell if I know. I never knew them. I lived on the street and fought with rats for food. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a3	FormID 000273E1	0	DialogueCi_CitKodiakStory1_000273E1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273E1_1.mp3	File Not Found		What happened to the other kids from the Pitt? --	All of 'em became Initiates. Most of them went on to become Brothers. A lot fell in action. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a3	FormID 000273E1	1	DialogueCi_CitKodiakStory1_000273E1_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273E1_2.mp3	File Not Found		What happened to the other kids from the Pitt? --	I'm the only survivor of the Scourge of the Pitt still stationed at the Citadel. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a4	FormID 000273E0	0	DialogueCi_CitKodiakStory1_000273E0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273E0_1.mp3	File Not Found		That's awful! How could the Brotherhood do that? --	Normally, that would get you a crack across the jaw. But since you didn't know what the Pitt was like, I'll let it go. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a4	FormID 000273E0	1	DialogueCi_CitKodiakStory1_000273E0_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273E0_2.mp3	File Not Found		That's awful! How could the Brotherhood do that? --	I still have nightmares about the place. Thirty years and how many horrors later, and the Pitt is still the worst thing I've ever seen. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1a4	FormID 000273E0	2	DialogueCi_CitKodiakStory1_000273E0_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273E0_3.mp3	File Not Found		That's awful! How could the Brotherhood do that? --	It was ugly work, sure. Questionably moral? No doubt. But there was no other choice. That city had to go. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1b	FormID 000273DF	0	DialogueCi_CitKodiakStory1_000273DF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273DF_1.mp3	File Not Found		What made them so terrible? --	The rivers. Even after the war, they were still flowing, but irradiated, and filled with God knows what else. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1b	FormID 000273DF	1	DialogueCi_CitKodiakStory1_000273DF_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273DF_2.mp3	File Not Found		What made them so terrible? --	I saw things there I can't even begin to describe. I was only... what... eight years old when I left? Hell of a thing for a kid to go through. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1c	FormID 000273DE	0	DialogueCi_CitKodiakStory1_000273DE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273DE_1.mp3	File Not Found		Huh? I'm sorry, are you still talking? --	Hey, you wanted to hear it. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1c1	FormID 000273E2	0	DialogueCi_CitKodiakStory1_000273E2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273E2_1.mp3	File Not Found		Yeah, I did. I'm sorry, go on... --	Right... so where was I? Oh, yeah. Brotherhood swept into the Pitt on the night of the Scourge. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory1c2	FormID 000273EA	0	DialogueCi_CitKodiakStory1_000273EA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory1_000273EA_1.mp3	File Not Found		That was before I knew how boring it was. --	Then you don't have to hear it. The hell with you. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	CitKodiakStory2	FormID 000273DC	0	DialogueCi_CitKodiakStory2_000273DC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitKodiakStory2_000273DC_1.mp3	File Not Found		Sounds like a nice place. You should go back. --	Now see... That was just rude. Fine, no story for you. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk1	FormID 000B9982	0	ConvCitadel_CitTalk1_000B9982_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk1_000B9982_1.mp3	File Not Found		CitTalk1	--	Yes? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk1	FormID 000B9983	0	ConvCitadel_CitTalk1_000B9983_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk1_000B9983_1.mp3	File Not Found		CitTalk1	--	What's on your mind? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk1	FormID 000B9984	0	ConvCitadel_CitTalk1_000B9984_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk1_000B9984_1.mp3	File Not Found		CitTalk1	--	What is it? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk1	FormID 000B9985	0	ConvCitadel_CitTalk1_000B9985_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk1_000B9985_1.mp3	File Not Found		CitTalk1	--	Go on... Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk1	FormID 000B9986	0	ConvCitadel_CitTalk1_000B9986_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk1_000B9986_1.mp3	File Not Found		CitTalk1	--	I'm listening. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk2	FormID 000B998C	0	ConvCitadel_CitTalk2_000B998C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk2_000B998C_1.mp3	File Not Found		CitTalk2	--	You heard what the others have been saying? About the Enclave? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk2	FormID 000B998D	0	ConvCitadel_CitTalk2_000B998D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk2_000B998D_1.mp3	File Not Found		CitTalk2	--	What's your tactical assessment of this new... situation? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk2	FormID 000B998E	0	ConvCitadel_CitTalk2_000B998E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk2_000B998E_1.mp3	File Not Found		CitTalk2	--	I heard Elder Lyons talking to Rothchild. Sounds like even he's worried about the Enclave. Think I'm just being paranoid? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk2	FormID 000B998F	0	ConvCitadel_CitTalk2_000B998F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk2_000B998F_1.mp3	File Not Found		CitTalk2	--	So what do you think? Can we take these Enclave guys? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk2	FormID 000B9990	0	ConvCitadel_CitTalk2_000B9990_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk2_000B9990_1.mp3	File Not Found		CitTalk2	--	I ran some scans on the Enclave positions at the purifier. That's some serious firepower they're packing. What do you think? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk2	FormID 000B9991	0	ConvCitadel_CitTalk2_000B9991_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk2_000B9991_1.mp3	File Not Found		CitTalk2	--	Does this sound noble enough? "Quail before me, foul Super Mutant! Thine end is at hand! Yield, that I may ease thine suffering!" Neutral 50	Everything in quotes should sound really over-acted, and fake noble. The guy is trying to sound like an Olde English knight. --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk3	FormID 000B999C	0	ConvCitadel_CitTalk3_000B999C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk3_000B999C_1.mp3	File Not Found		CitTalk3	--	Look, the Enclave has the tech, they have the resources. But do they have the heart? I don't think so. We'll hold true. Happy 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk3	FormID 000B999D	0	ConvCitadel_CitTalk3_000B999D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk3_000B999D_1.mp3	File Not Found		CitTalk3	--	Please. We'll win this. You know why? We need to. Hasn't that always been enough? You worry too much. Happy 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk3	FormID 000B999E	0	ConvCitadel_CitTalk3_000B999E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk3_000B999E_1.mp3	File Not Found		CitTalk3	--	You're kidding me, right? Tin soldiers in devil suits, and you lose your nerve? Those Enclave troops are a joke. Happy 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk3	FormID 000B999F	0	ConvCitadel_CitTalk3_000B999F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk3_000B999F_1.mp3	File Not Found		CitTalk3	--	The truth? We can barely fend off the Super Mutants. Now we have a new threat to contend with? Doesn't look good. Happy 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk3	FormID 000B99A0	0	ConvCitadel_CitTalk3_000B99A0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk3_000B99A0_1.mp3	File Not Found		CitTalk3	--	Have you seen that Enclave Power Armor? That's the Advanced Mark II! I don't know if a standard round can even penetrate that stuff! Happy 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk3	FormID 000B99A1	0	ConvCitadel_CitTalk3_000B99A1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk3_000B99A1_1.mp3	File Not Found		CitTalk3	--	Scribe Peabody was telling me about those Enclave Plasma weapons. You know they can turn a man to goo? How the hell do you defend against that? Happy 50	emphasis on "that" --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk3Special	FormID 000B9978	0	ConvCitade_CitTalk3Special_000B9978_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalk3Special_000B9978_1.mp3	File Not Found		CitTalk3Special	--	What are you doing? Neutral 50	Sarcastic, like someone just did something stupid. --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk3Special	FormID 000BA746	0	ConvCitade_CitTalk3Special_000BA746_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalk3Special_000BA746_1.mp3	File Not Found		CitTalk3Special	--	Why... are you talking like that? Neutral 50	Sarcastic, like someone just did something stupid. --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk4Neg	FormID 000B9996	0	ConvCitadel_CitTalk4Neg_000B9996_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk4Neg_000B9996_1.mp3	File Not Found		CitTalk5	--	So you're saying... we're all going to die. That's, um... very optimistic. Thanks. Sad 20 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk4Neg	FormID 000BA744	0	ConvCitadel_CitTalk4Neg_000BA744_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk4Neg_000BA744_1.mp3	File Not Found		CitTalk5	--	Sigh. Guess I need to talk to Scribe Jameson. Make sure all my, you know, "personal information" is up-to-date. For the scrolls, I mean... Sad 20 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk4Neg	FormID 000B9997	0	ConvCitadel_CitTalk4Neg_000B9997_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk4Neg_000B9997_1.mp3	File Not Found		CitTalk5	--	Pretty dire, huh? Thanks for completely ruining my day. Sad 20 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk4Pos	FormID 000B9976	0	ConvCitadel_CitTalk4Pos_000B9976_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk4Pos_000B9976_1.mp3	File Not Found		CitTalk4	--	Huh. Yeah, I guess I hadn't thought of it like that. Thanks… I appreciate the pick-me-up. Happy 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk4Pos	FormID 000BA747	0	ConvCitadel_CitTalk4Pos_000BA747_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk4Pos_000BA747_1.mp3	File Not Found		CitTalk4	--	Right, right... Good point. Happy 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk4Pos	FormID 000B9977	0	ConvCitadel_CitTalk4Pos_000B9977_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk4Pos_000B9977_1.mp3	File Not Found		CitTalk4	--	Yeah...Yeah! We've handled worse before, right? See, I knew you'd cheer me up. Thanks! Happy 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk4Special	FormID 000B9974	0	ConvCitade_CitTalk4Special_000B9974_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalk4Special_000B9974_1.mp3	File Not Found		CitTalk4Special	--	I've been practicing. Come on, we're a knightly order, right? I figure we should speak the part. I want to sound like Elder Lyons. Surprise 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk5	FormID 000B9998	0	ConvCitadel_CitTalk5_000B9998_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk5_000B9998_1.mp3	File Not Found		CitTalk6	--	Hey, that's what I'm here for. Anyway, we should get back to our duties... Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk5	FormID 000B9999	0	ConvCitadel_CitTalk5_000B9999_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk5_000B9999_1.mp3	File Not Found		CitTalk6	--	Listen, let's talk about this some more later, okay? I have a decent tactical plan I can run by you. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk5	FormID 000B999A	0	ConvCitadel_CitTalk5_000B999A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk5_000B999A_1.mp3	File Not Found		CitTalk6	--	Look, either way, we should hit the Bailey later and run through some drills. Sound good? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk5	FormID 000B999B	0	ConvCitadel_CitTalk5_000B999B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalk5_000B999B_1.mp3	File Not Found		CitTalk6	--	Tell you what. Let's hook up later and go see Scribe Bowditch. I heard he's been working on some new Power Armor mods. Can't hurt. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk5Special	FormID 000B9972	0	ConvCitade_CitTalk5Special_000B9972_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalk5Special_000B9972_1.mp3	File Not Found		CitTalk5Special	--	Elder Lyons does not sound like that. You're an idiot. Disgust 20 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalk6Special	FormID 000B9973	0	ConvCitade_CitTalk6Special_000B9973_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalk6Special_000B9973_1.mp3	File Not Found		CitTalk6Special	--	Fine. I'll practice on someone else. Thanks for nothing. Pained 20 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	CitTalkDuskKodiak2	FormID 000C9557	0	ConvCitade_CitTalkDuskKodi_000C9557_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkDuskKodi_000C9557_1.mp3	File Not Found		CitTalkDuskKodiak2	--	Oh, please. I'm ready for anything, at all times. I'm just that awesome. You know that. Neutral 50 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	CitTalkDuskKodiak2	FormID 000C9558	0	ConvCitade_CitTalkDuskKodi_000C9558_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkDuskKodi_000C9558_1.mp3	File Not Found		CitTalkDuskKodiak2	--	You know me, Dusk. I was born ready for anything! Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkHail	FormID 000C84D2	0	ConvCitadel_CitTalkHail_000C84D2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalkHail_000C84D2_1.mp3	File Not Found		CitTalkHail. --	As you were. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkHail	FormID 000C9559	0	ConvCitadel_CitTalkHail_000C9559_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_CitTalkHail_000C9559_1.mp3	File Not Found		CitTalkHail. --	Hail. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkKnightDuskResponse1	FormID 00032FF0	0	ConvCitade_CitTalkKnightDu_00032FF0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkKnightDu_00032FF0_1.mp3	File Not Found		CitTalkKnightCaptainDuskResponse1	--	Hail. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA731	0	ConvCitade_CitTalkShortGen_000BA731_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkShortGen_000BA731_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA732	0	ConvCitade_CitTalkShortGen_000BA732_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkShortGen_000BA732_1.mp3	File Not Found		CitTalkShortGeneric	--	Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA733	0	ConvCitade_CitTalkShortGen_000BA733_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkShortGen_000BA733_1.mp3	File Not Found		CitTalkShortGeneric	--	Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA734	0	ConvCitade_CitTalkShortGen_000BA734_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkShortGen_000BA734_1.mp3	File Not Found		CitTalkShortGeneric	--	There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkShortGeneric	FormID 000BA735	0	ConvCitade_CitTalkShortGen_000BA735_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkShortGen_000BA735_1.mp3	File Not Found		CitTalkShortGeneric	--	It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA736	0	ConvCitade_CitTalkShortGen_000BA736_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkShortGen_000BA736_1.mp3	File Not Found		CitTalkShortGeneric2	--	Hmm... All right, thanks for the information. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA737	0	ConvCitade_CitTalkShortGen_000BA737_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkShortGen_000BA737_1.mp3	File Not Found		CitTalkShortGeneric2	--	I thought as much. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA738	0	ConvCitade_CitTalkShortGen_000BA738_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkShortGen_000BA738_1.mp3	File Not Found		CitTalkShortGeneric2	--	I see... Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	CitTalkShortGeneric2	FormID 000BA739	0	ConvCitade_CitTalkShortGen_000BA739_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitade_CitTalkShortGen_000BA739_1.mp3	File Not Found		CitTalkShortGeneric2	--	Very well. Thank you for the update. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	CitTownCitadelEND	FormID 0003883F	0	DialogueCi_CitTownCitadelE_0003883F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CitTownCitadelE_0003883F_1.mp3	File Not Found		That's all I needed. --	If you say so. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	CombatToLost	FormID 0002743D	0	DialogueCi_CombatToLost_0002743D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CombatToLost_0002743D_1.mp3	File Not Found		CombatToLost	--	Dammit, lost them. Check back in B Ring. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	CombatToLost	FormID 0002743E	0	DialogueCi_CombatToLost_0002743E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CombatToLost_0002743E_1.mp3	File Not Found		CombatToLost	--	Zero contact, no kill. Send a team to the Lab. Protect the robot! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	CombatToLost	FormID 0002743F	0	DialogueCi_CombatToLost_0002743F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CombatToLost_0002743F_1.mp3	File Not Found		CombatToLost	--	Where'd they go? Check inside! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	CombatToLost	FormID 00027441	0	DialogueCi_CombatToLost_00027441_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CombatToLost_00027441_1.mp3	File Not Found		CombatToLost	--	Damn. Contact lost. Repeat, contact lost. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	CombatToLost	FormID 00027442	0	DialogueCi_CombatToLost_00027442_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_CombatToLost_00027442_1.mp3	File Not Found		CombatToLost	--	Stay alert, Brothers. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToLost	FormID 000218A9	0	GenericBro_CombatToLost_000218A9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToLost_000218A9_1.mp3	File Not Found		CombatToLost	--	I've got no targets. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToLost	FormID 000218AA	0	GenericBro_CombatToLost_000218AA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToLost_000218AA_1.mp3	File Not Found		CombatToLost	--	Anybody got anything? Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToLost	FormID 000218AB	0	GenericBro_CombatToLost_000218AB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToLost_000218AB_1.mp3	File Not Found		CombatToLost	--	Contact lost. Initiating search pattern. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToLost	FormID 00086C2A	0	GenericBro_CombatToLost_00086C2A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToLost_00086C2A_1.mp3	File Not Found		CombatToLost	--	Sweep the area. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToLost	FormID 00086C2B	0	GenericBro_CombatToLost_00086C2B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToLost_00086C2B_1.mp3	File Not Found		CombatToLost	--	I have no hostiles. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToLost	FormID 00086C2C	0	GenericBro_CombatToLost_00086C2C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToLost_00086C2C_1.mp3	File Not Found		CombatToLost	--	Lost 'em! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 000604D9	0	GenericAdult_CombatToLost_000604D9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_000604D9_1.mp3	File Not Found		CombatToLost	--	Holy shit! A Stealth Boy! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 000604DA	0	GenericAdult_CombatToLost_000604DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_000604DA_1.mp3	File Not Found		CombatToLost	--	A Stealth Boy! Damn it! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 0002FBE8	0	GenericAdult_CombatToLost_0002FBE8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_0002FBE8_1.mp3	File Not Found		CombatToLost	--	Damn it. Where'd he go? Neutral 50	deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 0002FBEA	0	GenericAdult_CombatToLost_0002FBEA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_0002FBEA_1.mp3	File Not Found		CombatToLost	--	Let me go take a look around. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 00052020	0	GenericAdult_CombatToLost_00052020_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_00052020_1.mp3	File Not Found		CombatToLost	--	I bet I know where you went. Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 00052021	0	GenericAdult_CombatToLost_00052021_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_00052021_1.mp3	File Not Found		CombatToLost	--	Anybody see anything? Surprise 50	shouting to friends --	--	--	MaleAdult02	GenericAdult	Detection	CombatToLost	FormID 00052022	0	GenericAdult_CombatToLost_00052022_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_CombatToLost_00052022_1.mp3	File Not Found		CombatToLost	--	Split up and search the area. Anger 25	shouting to friends --	--	--	MaleAdult02	Generic	Detection	CombatToLost	FormID 0002FBE9	0	Generic_CombatToLost_0002FBE9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_CombatToLost_0002FBE9_1.mp3	File Not Found		CombatToLost	--	Where'd you go? Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToNormal	FormID 000218A6	0	GenericBro_CombatToNormal_000218A6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToNormal_000218A6_1.mp3	File Not Found		CombatToNormal	--	Enemy down! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToNormal	FormID 000218A7	0	GenericBro_CombatToNormal_000218A7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToNormal_000218A7_1.mp3	File Not Found		CombatToNormal	--	All clear. Stand down. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToNormal	FormID 000218A8	0	GenericBro_CombatToNormal_000218A8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToNormal_000218A8_1.mp3	File Not Found		CombatToNormal	--	One more for the Brotherhood. Happy 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToNormal	FormID 00086C42	0	GenericBro_CombatToNormal_00086C42_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToNormal_00086C42_1.mp3	File Not Found		CombatToNormal	--	Victory! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToNormal	FormID 00086C43	0	GenericBro_CombatToNormal_00086C43_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToNormal_00086C43_1.mp3	File Not Found		CombatToNormal	--	Sound the all clear. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	CombatToNormal	FormID 00086C44	0	GenericBro_CombatToNormal_00086C44_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_CombatToNormal_00086C44_1.mp3	File Not Found		CombatToNormal	--	Area secured. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0002FBF5	0	GenericAdu_CombatToNormal_0002FBF5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0002FBF5_1.mp3	File Not Found		CombatToNormal	--	That takes care of that. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0002FBF7	0	GenericAdu_CombatToNormal_0002FBF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0002FBF7_1.mp3	File Not Found		CombatToNormal	--	Teach you to mess with me. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0005202A	0	GenericAdu_CombatToNormal_0005202A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0005202A_1.mp3	File Not Found		CombatToNormal	--	Good enough. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0005202B	0	GenericAdu_CombatToNormal_0005202B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0005202B_1.mp3	File Not Found		CombatToNormal	--	Well, that's the end of that. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	CombatToNormal	FormID 0005202C	0	GenericAdu_CombatToNormal_0005202C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_CombatToNormal_0005202C_1.mp3	File Not Found		CombatToNormal	--	Glad that's over. Anger 25 --	--	--	MaleAdult02	Generic	Detection	CombatToNormal	FormID 0002FBFE	0	Generic_CombatToNormal_0002FBFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_CombatToNormal_0002FBFE_1.mp3	File Not Found		CombatToNormal	--	Phew. I'm glad that's over. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	Death	FormID 0002742F	0	DialogueCitadel_Death_0002742F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Death_0002742F_1.mp3	File Not Found		Death	--	Nooo... Pained 100	dying gasp --	--	--	MaleAdult02	DialogueCitadel	Combat	Death	FormID 00027430	0	DialogueCitadel_Death_00027430_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_Death_00027430_1.mp3	File Not Found		Death	--	Brothers... Pained 100	dying gasp --	--	--	MaleAdult02	Generic	Combat	Death	FormID 000208D3	0	Generic_Death_000208D3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_000208D3_1.mp3	File Not Found		Death	--	Gaaah! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 0001FB58	0	Generic_Death_0001FB58_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_0001FB58_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 000208D4	0	Generic_Death_000208D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_000208D4_1.mp3	File Not Found		Death	--	Urgh! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 0001FB59	0	Generic_Death_0001FB59_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_0001FB59_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 000208D5	0	Generic_Death_000208D5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_000208D5_1.mp3	File Not Found		Death	--	Aaaah! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 0001FB5A	0	Generic_Death_0001FB5A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_0001FB5A_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 000208D6	0	Generic_Death_000208D6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_000208D6_1.mp3	File Not Found		Death	--	Nooo! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 00020712	0	Generic_Death_00020712_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_00020712_1.mp3	File Not Found		Death	--	Agggghhh! Pained 100	death scream --	--	--	MaleAdult02	Generic	Combat	Death	FormID 00020713	0	Generic_Death_00020713_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Death_00020713_1.mp3	File Not Found		Death	--	Ooohhhh! Pained 100	death scream --	--	--	MaleAdult02	DialogueCitadel	Combat	DeathResponse	FormID 0002740C	0	DialogueCi_DeathResponse_0002740C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_DeathResponse_0002740C_1.mp3	File Not Found		DeathResponse	--	A Brother has fallen! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	DeathResponse	FormID 0002740D	0	DialogueCi_DeathResponse_0002740D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_DeathResponse_0002740D_1.mp3	File Not Found		DeathResponse	--	You dare take the life of a Brother of Steel! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	DeathResponse	FormID 0002740E	0	DialogueCi_DeathResponse_0002740E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_DeathResponse_0002740E_1.mp3	File Not Found		DeathResponse	--	His was a good death. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	DeathResponse	FormID 0002740F	0	DialogueCi_DeathResponse_0002740F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_DeathResponse_0002740F_1.mp3	File Not Found		DeathResponse	--	Focus, Brothers. Focus on the enemy! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Combat	DeathResponse	FormID 00027410	0	DialogueCi_DeathResponse_00027410_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_DeathResponse_00027410_1.mp3	File Not Found		DeathResponse	--	Let his death not be in vain! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	DeathResponse	FormID 00086CF7	0	GenericBro_DeathResponse_00086CF7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_DeathResponse_00086CF7_1.mp3	File Not Found		DeathResponse	--	Man down! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	DeathResponse	FormID 00086CF8	0	GenericBro_DeathResponse_00086CF8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_DeathResponse_00086CF8_1.mp3	File Not Found		DeathResponse	--	We've lost one. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	DeathResponse	FormID 00086CF9	0	GenericBro_DeathResponse_00086CF9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_DeathResponse_00086CF9_1.mp3	File Not Found		DeathResponse	--	Reporting in... we have a soldier down. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	DeathResponse	FormID 00086CFA	0	GenericBro_DeathResponse_00086CFA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_DeathResponse_00086CFA_1.mp3	File Not Found		DeathResponse	--	No! Dammit... Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	DeathResponse	FormID 00086CFB	0	GenericBro_DeathResponse_00086CFB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_DeathResponse_00086CFB_1.mp3	File Not Found		DeathResponse	--	I'll make them pay for that. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	DeathResponse	FormID 00086CFC	0	GenericBro_DeathResponse_00086CFC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_DeathResponse_00086CFC_1.mp3	File Not Found		DeathResponse	--	Go in peace, Brother. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	DeathResponse	FormID 0001FB5F	0	GenericAdult_DeathResponse_0001FB5F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_DeathResponse_0001FB5F_1.mp3	File Not Found		DeathResponse	--	They killed him! Anger 100 --	--	--	MaleAdult02	GenericAdult	Combat	DeathResponse	FormID 0001FB60	0	GenericAdult_DeathResponse_0001FB60_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_DeathResponse_0001FB60_1.mp3	File Not Found		DeathResponse	--	They killed her! Anger 100 DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	0	DLC03Audio_DLC03AudioHolot_00003B2F_2	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_2.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Hi, I'm Split Jack. I'm recording this 'cause I figure half you idiots can't read for shit. But you best don't lay this tape around just anywhere! Anger 10	"Split Jack" is his name, deadly serious - leaving a message for new recruits DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	1	DLC03Audio_DLC03AudioHolot_00003B2F_3	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_3.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	If you're listening to this, it's 'cause one of my boys thinks he can trust ya. If he's wrong, you're dead. If he's right, then you're gonna be rich! Anger 10	deadly serious - leaving a message for new recruits DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	2	DLC03Audio_DLC03AudioHolot_00003B2F_8	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_8.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Got us a plan, see. We hit the water mules with the Brotherhood busy fighting the Enclave. Soon they'll wanna give up the whole delivery thing. Neutral 50 DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	3	DLC03Audio_DLC03AudioHolot_00003B2F_9	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_9.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Then we offer our "protection services." Wasteland's dangerous and all. We charge 'em steep. On top of it, we SELL the water to who ever we want. Happy 50	describing a cunning plan DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	4	DLC03Audio_DLC03AudioHolot_00003B2F_4	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_4.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	If you want in, ride out with the next ambush. Stash the water when its done, the regulars will show you where, and then get up to Grandma Sparkle's.	Anger 10	deadly serious - leaving a message for new recruits DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	5	DLC03Audio_DLC03AudioHolot_00003B2F_5	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_5.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Grandma loves visitors and keeps her mouth shut. That and she cooks a mean stew. So that's where we meet. Anger 10	deadly serious - leaving a message for new recruits DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	6	DLC03Audio_DLC03AudioHolot_00003B2F_7	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_7.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Wilhelm's Wharf. It's on the river. Don't get lost. Neutral 50 DLC03SplitJack	--	GetIsID == 1	MaleAdult02	DLC03AudioHolotapes	Topic	DLC03AudioHolotapesWQ01Recording	FormID 01003B2F	7	DLC03Audio_DLC03AudioHolot_00003B2F_6	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Audio_DLC03AudioHolot_00003B2F_6.mp3	File Not Found		DLC03AudioHolotapesWQ01Recording	--	Oh, and memorize the pass phrase. It's: "Mirelurk Stew." If you forget it, don't bother coming 'round. You'll get shot. No kidding. Anger 50	deadly serious - leaving a message for new recruits --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FAF	0	DLC03ConvC_DLC03CitTalk1_00006FAF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk1_00006FAF_1.mp3	File Not Found		DLC03CitTalk1	--	What is it? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FB0	0	DLC03ConvC_DLC03CitTalk1_00006FB0_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk1_00006FB0_1.mp3	File Not Found		DLC03CitTalk1	--	Yes? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FB1	0	DLC03ConvC_DLC03CitTalk1_00006FB1_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk1_00006FB1_1.mp3	File Not Found		DLC03CitTalk1	--	What's on your mind? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FB2	0	DLC03ConvC_DLC03CitTalk1_00006FB2_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk1_00006FB2_1.mp3	File Not Found		DLC03CitTalk1	--	I'm listening. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk1	FormID 01006FB3	0	DLC03ConvC_DLC03CitTalk1_00006FB3_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk1_00006FB3_1.mp3	File Not Found		DLC03CitTalk1	--	Go on... Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FB9	0	DLC03ConvC_DLC03CitTalk2_00006FB9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FB9_1.mp3	File Not Found		DLC03CitTalk2	--	You think we're gonna win this? I mean, we've got the Enclave on the run now, right? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBA	0	DLC03ConvC_DLC03CitTalk2_00006FBA_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FBA_1.mp3	File Not Found		DLC03CitTalk2	--	What do you think our chances of success are against the Enclave? We've surprised them so far, but do you think we can really beat them? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBB	0	DLC03ConvC_DLC03CitTalk2_00006FBB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FBB_1.mp3	File Not Found		DLC03CitTalk2	--	I've overheard some things. The offensive is going well, but do you think we can keep the pressure on them? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBC	0	DLC03ConvC_DLC03CitTalk2_00006FBC_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FBC_1.mp3	File Not Found		DLC03CitTalk2	--	I can't help but wonder what's going to happen. We're pushing the Enclave back, but how far is this going to go? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBD	0	DLC03ConvC_DLC03CitTalk2_00006FBD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FBD_1.mp3	File Not Found		DLC03CitTalk2	--	We've been able to steamroll the Enclave so far, but how do you think this is going to end? Can we really defeat them? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBE	0	DLC03ConvC_DLC03CitTalk2_00006FBE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FBE_1.mp3	File Not Found		DLC03CitTalk2	--	The robot's gone. What are we going to do? We don't have a way to fight back against the Enclave's vertibirds now. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FBF	0	DLC03ConvC_DLC03CitTalk2_00006FBF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FBF_1.mp3	File Not Found		DLC03CitTalk2	--	With Liberty Prime gone, how the hell can we ever beat the Enclave? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FC0	0	DLC03ConvC_DLC03CitTalk2_00006FC0_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FC0_1.mp3	File Not Found		DLC03CitTalk2	--	Do you think we're completely screwed now? I mean, how are we supposed to finish off the Enclave? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FC1	0	DLC03ConvC_DLC03CitTalk2_00006FC1_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FC1_1.mp3	File Not Found		DLC03CitTalk2	--	I heard an update from one of the Scribes. Their projections for our chance of success are way down. I mean WAY down. What are we going to do? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 01006FC2	0	DLC03ConvC_DLC03CitTalk2_00006FC2_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_00006FC2_1.mp3	File Not Found		DLC03CitTalk2	--	I'm trying to stay positive, but losing the robot was a huge blow. Do you think we'll still be able to pull through this? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CB	0	DLC03ConvC_DLC03CitTalk2_000075CB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_000075CB_1.mp3	File Not Found		DLC03CitTalk2	--	You think this new weapon the Scribes cooked up can do the trick? This is probably the only shot we're going to get at the Enclave. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CC	0	DLC03ConvC_DLC03CitTalk2_000075CC_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_000075CC_1.mp3	File Not Found		DLC03CitTalk2	--	I don't know if the element of surprise is going to be enough. We're only going to get one shot at this base the Enclave has. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CD	0	DLC03ConvC_DLC03CitTalk2_000075CD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_000075CD_1.mp3	File Not Found		DLC03CitTalk2	--	I've seen the plans for the assault on the Enclave base. I don't know what to think... this is really it, isn't it? We've got to stop them here. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CE	0	DLC03ConvC_DLC03CitTalk2_000075CE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_000075CE_1.mp3	File Not Found		DLC03CitTalk2	--	What if we can't at least disable whatever's controlling these missiles the Enclave has? Do we have a shot at beating them? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk2	FormID 010075CF	0	DLC03ConvC_DLC03CitTalk2_000075CF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk2_000075CF_1.mp3	File Not Found		DLC03CitTalk2	--	I'm not encouraged by the plans for the attack on the Enclave's position. We're taking an awful gamble by doing this. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC3	0	DLC03ConvC_DLC03CitTalk3_00006FC3_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_00006FC3_1.mp3	File Not Found		DLC03CitTalk3	--	Look, we've won every engagement we've been in so far. We've got that robot on our side. Everything will be fine. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC4	0	DLC03ConvC_DLC03CitTalk3_00006FC4_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_00006FC4_1.mp3	File Not Found		DLC03CitTalk3	--	I think we're going to come out on top. Their headquarters was destroyed, and now we've got them on the run. Don't worry about it. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC5	0	DLC03ConvC_DLC03CitTalk3_00006FC5_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_00006FC5_1.mp3	File Not Found		DLC03CitTalk3	--	Our training is superior. We're reverse-engineering their tech, so they've lost that advantage. Everything is fine. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC6	0	DLC03ConvC_DLC03CitTalk3_00006FC6_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_00006FC6_1.mp3	File Not Found		DLC03CitTalk3	--	We're walking a fine line. If we can keep the pressure on them, we've got a shot. If we give them time to re-group, we're in trouble. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC7	0	DLC03ConvC_DLC03CitTalk3_00006FC7_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_00006FC7_1.mp3	File Not Found		DLC03CitTalk3	--	Let's put it this way: if we don't win, there isn't going to be a lot of time to stand around and worry about it. Know what I mean? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC8	0	DLC03ConvC_DLC03CitTalk3_00006FC8_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_00006FC8_1.mp3	File Not Found		DLC03CitTalk3	--	The robot is our best weapon. If we can keep it running, we have a chance. If not, we have to find another way to counter their Vertibirds. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FC9	0	DLC03ConvC_DLC03CitTalk3_00006FC9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_00006FC9_1.mp3	File Not Found		DLC03CitTalk3	--	It's just another day in the Brotherhood. We'll find this new weapon of theirs, and we'll stop it. That's the only way to look at it. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FCA	0	DLC03ConvC_DLC03CitTalk3_00006FCA_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_00006FCA_1.mp3	File Not Found		DLC03CitTalk3	--	The Scribes have some tricks up their sleeves. Trust me. They're not giving details, but they're working on something. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 01006FCB	0	DLC03ConvC_DLC03CitTalk3_00006FCB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_00006FCB_1.mp3	File Not Found		DLC03CitTalk3	--	The operation wasn't a total loss. If we can make sense of the data we recovered, we can still pull out ahead. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075DE	0	DLC03ConvC_DLC03CitTalk3_000075DE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_000075DE_1.mp3	File Not Found		DLC03CitTalk3	--	Enjoy the clean water while you can. We may not have it for too much longer, know what I mean? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075DF	0	DLC03ConvC_DLC03CitTalk3_000075DF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_000075DF_1.mp3	File Not Found		DLC03CitTalk3	--	Yeah, their vertibirds are going to be a real problem now. The robot was our only good counter to them. We might be in trouble. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E0	0	DLC03ConvC_DLC03CitTalk3_000075E0_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_000075E0_1.mp3	File Not Found		DLC03CitTalk3	--	Don't forget they apparently have missiles they can launch at us from... hell, I don't know. Space? Kind of hard to fight back against that. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E1	0	DLC03ConvC_DLC03CitTalk3_000075E1_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_000075E1_1.mp3	File Not Found		DLC03CitTalk3	--	We've got to do something. If they don't know we're coming, that might be enough to turn things in our favor. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E2	0	DLC03ConvC_DLC03CitTalk3_000075E2_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_000075E2_1.mp3	File Not Found		DLC03CitTalk3	--	Look at it this way: they probably won't use their missiles on their own positions, right? So that evens things up a bit. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E3	0	DLC03ConvC_DLC03CitTalk3_000075E3_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_000075E3_1.mp3	File Not Found		DLC03CitTalk3	--	The Scribes say this thing they've been working on should neutralize the Enclave's vertibirds. That'll catch them off-guard. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E4	0	DLC03ConvC_DLC03CitTalk3_000075E4_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_000075E4_1.mp3	File Not Found		DLC03CitTalk3	--	Well, this is it, isn't it? We're throwing everything we can at them. If it doesn't work, nothing will. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E5	0	DLC03ConvC_DLC03CitTalk3_000075E5_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_000075E5_1.mp3	File Not Found		DLC03CitTalk3	--	We're definitely not going to get a second shot at this, so everything has to work perfectly. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk3	FormID 010075E6	0	DLC03ConvC_DLC03CitTalk3_000075E6_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk3_000075E6_1.mp3	File Not Found		DLC03CitTalk3	--	It's a necessary move, but yeah. If the attack fails, they're going to come at us hard. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 01006FCC	0	DLC03ConvC_DLC03CitTalk4Ne_00006FCC_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Ne_00006FCC_1.mp3	File Not Found		DLC03CitTalk4Neg	--	This is a bad situation... Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 010075D9	0	DLC03ConvC_DLC03CitTalk4Ne_000075D9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Ne_000075D9_1.mp3	File Not Found		DLC03CitTalk4Neg	--	No pressure, right? Heh. Neutral 50	sarcastic, nervous --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 010075DA	0	DLC03ConvC_DLC03CitTalk4Ne_000075DA_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Ne_000075DA_1.mp3	File Not Found		DLC03CitTalk4Neg	--	Great. Thanks, I feel so much better now. Neutral 50	sarcastic --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 01006FCD	0	DLC03ConvC_DLC03CitTalk4Ne_00006FCD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Ne_00006FCD_1.mp3	File Not Found		DLC03CitTalk4Neg	--	That's not exactly the answer I was hoping for. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 01006FCE	0	DLC03ConvC_DLC03CitTalk4Ne_00006FCE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Ne_00006FCE_1.mp3	File Not Found		DLC03CitTalk4Neg	--	Well that's not going to help me sleep any better tonight. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Neg	FormID 01006FCF	0	DLC03ConvC_DLC03CitTalk4Ne_00006FCF_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Ne_00006FCF_1.mp3	File Not Found		DLC03CitTalk4Neg	--	Thanks for the pick-me-up. Neutral 50	sarcastic --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 01006FA2	0	DLC03ConvC_DLC03CitTalk4Po_00006FA2_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Po_00006FA2_1.mp3	File Not Found		DLC03CitTalk4	--	I guess that's a good way to look at it. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 010075DD	0	DLC03ConvC_DLC03CitTalk4Po_000075DD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Po_000075DD_1.mp3	File Not Found		DLC03CitTalk4	--	Yeah, you're right. We'll get through this. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 01006FA3	0	DLC03ConvC_DLC03CitTalk4Po_00006FA3_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Po_00006FA3_1.mp3	File Not Found		DLC03CitTalk4	--	I sure hope you're right. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 01006FA4	0	DLC03ConvC_DLC03CitTalk4Po_00006FA4_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Po_00006FA4_1.mp3	File Not Found		DLC03CitTalk4	--	We've made it this far, right? We'll get through this. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk4Pos	FormID 01006FA5	0	DLC03ConvC_DLC03CitTalk4Po_00006FA5_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk4Po_00006FA5_1.mp3	File Not Found		DLC03CitTalk4	--	You're right. Thanks. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB4	0	DLC03ConvC_DLC03CitTalk5_00006FB4_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk5_00006FB4_1.mp3	File Not Found		DLC03CitTalk5	--	Look, this is the path that Elder Lyons committed us to. He believes in it, and we have to trust him. Otherwise we've got nothing. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 010075DB	0	DLC03ConvC_DLC03CitTalk5_000075DB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk5_000075DB_1.mp3	File Not Found		DLC03CitTalk5	--	Hey, just focus on what needs to be done right now. Whatever happens after that, we'll deal with. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB5	0	DLC03ConvC_DLC03CitTalk5_00006FB5_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk5_00006FB5_1.mp3	File Not Found		DLC03CitTalk5	--	Just stick to your training, and you'll be okay. We all will. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB6	0	DLC03ConvC_DLC03CitTalk5_00006FB6_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk5_00006FB6_1.mp3	File Not Found		DLC03CitTalk5	--	Spend some time on target practice in the Bailey. That'll get the jitters out. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB7	0	DLC03ConvC_DLC03CitTalk5_00006FB7_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk5_00006FB7_1.mp3	File Not Found		DLC03CitTalk5	--	If you're worried, talk to the Scribes. See what kind of progress they've made on that Enclave tech. Maybe they can put your mind at ease. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	DLC03CitTalk5	FormID 01006FB8	0	DLC03ConvC_DLC03CitTalk5_00006FB8_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvC_DLC03CitTalk5_00006FB8_1.mp3	File Not Found		DLC03CitTalk5	--	Keep your equipment in good condition, and keep your head on straight. The Brotherhood will make it through this. Neutral 50 --	--	--	MaleAdult02	FreeformDC	Topic	FFDCDogtagsFound1	FormID 0002E01B	0	FreeformDC_FFDCDogtagsFoun_0002E01B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\FreeformDC_FFDCDogtagsFoun_0002E01B_1.mp3	File Not Found		Where can I find Scribe Jameson? --	She spends most of her time in the Archives. You'll find them in A Ring, near the great hall. Neutral 50 --	--	--	MaleAdult02	FreeformDC	Topic	FFDCDogtagsFound2	FormID 0002E023	0	FreeformDC_FFDCDogtagsFoun_0002E023_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\FreeformDC_FFDCDogtagsFoun_0002E023_1.mp3	File Not Found		All right then. --	Glad to be of help. Neutral 50 --	--	--	MaleAdult02	FreeformPowerArmor	Topic	FFPAWho	FormID 000612B7	0	FreeformPowerArmor_FFPAWho_000612B7_2	Data\Sound\Voice\Fallout3.esm\MaleAdult02\FreeformPowerArmor_FFPAWho_000612B7_2.mp3	File Not Found		Can someone in the Citadel train me to wear Power Armor? --	I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab. Neutral 50 --	--	--	MaleAdult02	FreeformPowerArmor	Topic	FFPAWho	FormID 000612D4	0	FreeformPowerArmor_FFPAWho_000612D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\FreeformPowerArmor_FFPAWho_000612D4_1.mp3	File Not Found		Can someone in the Citadel train me to wear Power Armor? --	Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	FireExplosive	FormID 00086C33	0	GenericBro_FireExplosive_00086C33_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_FireExplosive_00086C33_1.mp3	File Not Found		FireExplosive	--	Let's see them dodge this! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	FireExplosive	FormID 00086C34	0	GenericBro_FireExplosive_00086C34_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_FireExplosive_00086C34_1.mp3	File Not Found		FireExplosive	--	Fire in the hole! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	FireExplosive	FormID 00086C35	0	GenericBro_FireExplosive_00086C35_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_FireExplosive_00086C35_1.mp3	File Not Found		FireExplosive	--	Grenade out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA2	0	GenericAdult_FireExplosive_00022AA2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA2_1.mp3	File Not Found		FireExplosive	--	Incoming! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA3	0	GenericAdult_FireExplosive_00022AA3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA3_1.mp3	File Not Found		FireExplosive	--	Duck! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA4	0	GenericAdult_FireExplosive_00022AA4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA4_1.mp3	File Not Found		FireExplosive	--	Fire in the hole! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA5	0	GenericAdult_FireExplosive_00022AA5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA5_1.mp3	File Not Found		FireExplosive	--	Get down! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	FireExplosive	FormID 00022AA6	0	GenericAdult_FireExplosive_00022AA6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_FireExplosive_00022AA6_1.mp3	File Not Found		FireExplosive	--	Look out! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Flee	FormID 00086CAE	0	GenericBrotherhood_Flee_00086CAE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Flee_00086CAE_1.mp3	File Not Found		Flee	--	Retreat! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Flee	FormID 00086CAF	0	GenericBrotherhood_Flee_00086CAF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Flee_00086CAF_1.mp3	File Not Found		Flee	--	Pulling back! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Flee	FormID 00086CB1	0	GenericBrotherhood_Flee_00086CB1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Flee_00086CB1_1.mp3	File Not Found		Flee	--	Disengaging! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 00022A76	0	GenericAdult_Flee_00022A76_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_00022A76_1.mp3	File Not Found		Flee	--	Help! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 0004D556	0	GenericAdult_Flee_0004D556_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_0004D556_1.mp3	File Not Found		Flee	--	Run for it! Fear 50 --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 0004D558	0	GenericAdult_Flee_0004D558_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_0004D558_1.mp3	File Not Found		Flee	--	We're outnumbered! Fear 50 --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 0004D559	0	GenericAdult_Flee_0004D559_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_0004D559_1.mp3	File Not Found		Flee	--	This is hopeless! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 0004D55B	0	GenericAdult_Flee_0004D55B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_0004D55B_1.mp3	File Not Found		Flee	--	I'm out of here! Neutral 50	yelling in fear as you run for your life --	--	--	MaleAdult02	GenericAdult	Combat	Flee	FormID 00022A78	0	GenericAdult_Flee_00022A78_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Flee_00022A78_1.mp3	File Not Found		Flee	--	Let's get out of here! Fear 50 AllenMack	--	GetIsID == 1	MaleAdult02	RadioVault101PA	Radio	MS16EmergencyBroadcast	FormID 000C21F1	0	RadioVault_MS16EmergencyBr_000C21F1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\RadioVault_MS16EmergencyBr_000C21F1_1.mp3	File Not Found		MS16EmergencyBroadcast	--	Any vault resident seen associating with the so-called "Rebels" will be detained, questioned, and disciplined appropriately. Anger 50 AllenMack	--	GetIsID == 1	MaleAdult02	RadioVault101PA	Radio	MS16EmergencyBroadcast	FormID 000C21F2	0	RadioVault_MS16EmergencyBr_000C21F2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\RadioVault_MS16EmergencyBr_000C21F2_1.mp3	File Not Found		MS16EmergencyBroadcast	--	Order WILL be restored. Discipline WILL be restored. Vault security personnel have been authorized to use deadly force if necessary. Anger 75 AllenMack	--	GetIsID == 1	MaleAdult02	RadioVault101PA	Radio	MS16EmergencyBroadcast	FormID 000C21F3	0	RadioVault_MS16EmergencyBr_000C21F3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\RadioVault_MS16EmergencyBr_000C21F3_1.mp3	File Not Found		MS16EmergencyBroadcast	--	Don't let it come to that. This vault will be one big, happy family again. One way or another. Sad 50	Menacing --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToAlert	FormID 000218A3	0	GenericBro_NormalToAlert_000218A3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToAlert_000218A3_1.mp3	File Not Found		NormalToAlert	--	Possible contact. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToAlert	FormID 000218A4	0	GenericBro_NormalToAlert_000218A4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToAlert_000218A4_1.mp3	File Not Found		NormalToAlert	--	I've got something over here. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToAlert	FormID 000218A5	0	GenericBro_NormalToAlert_000218A5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToAlert_000218A5_1.mp3	File Not Found		NormalToAlert	--	Look sharp. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToAlert	FormID 00086CA5	0	GenericBro_NormalToAlert_00086CA5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToAlert_00086CA5_1.mp3	File Not Found		NormalToAlert	--	Stay frosty. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToAlert	FormID 00086CA6	0	GenericBro_NormalToAlert_00086CA6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToAlert_00086CA6_1.mp3	File Not Found		NormalToAlert	--	Trying to lock onto target. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToAlert	FormID 00086CA7	0	GenericBro_NormalToAlert_00086CA7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToAlert_00086CA7_1.mp3	File Not Found		NormalToAlert	--	May have a hostile. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0002FC24	0	GenericAdult_NormalToAlert_0002FC24_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0002FC24_1.mp3	File Not Found		NormalToAlert	--	Hello? Who's there? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0005200A	0	GenericAdult_NormalToAlert_0005200A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0005200A_1.mp3	File Not Found		NormalToAlert	--	Huh? Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0005200B	0	GenericAdult_NormalToAlert_0005200B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0005200B_1.mp3	File Not Found		NormalToAlert	--	Hello? Surprise 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0005200C	0	GenericAdult_NormalToAlert_0005200C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0005200C_1.mp3	File Not Found		NormalToAlert	--	Did you hear something? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToAlert	FormID 0002FC25	0	GenericAdult_NormalToAlert_0002FC25_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_NormalToAlert_0002FC25_1.mp3	File Not Found		NormalToAlert	--	I'm going to go check it out. Neutral 50 --	--	--	MaleAdult02	Generic	Detection	NormalToAlert	FormID 0002FC23	0	Generic_NormalToAlert_0002FC23_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_NormalToAlert_0002FC23_1.mp3	File Not Found		NormalToAlert	--	What was that? Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	NormalToCombat	FormID 00027451	0	DialogueCi_NormalToCombat_00027451_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_NormalToCombat_00027451_1.mp3	File Not Found		StartCombat	--	To arms, Brothers! To arms! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	NormalToCombat	FormID 00027452	0	DialogueCi_NormalToCombat_00027452_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_NormalToCombat_00027452_1.mp3	File Not Found		StartCombat	--	Combat alert! Alarm! Alarm! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	NormalToCombat	FormID 00027454	0	DialogueCi_NormalToCombat_00027454_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_NormalToCombat_00027454_1.mp3	File Not Found		StartCombat	--	Defend the Citadel! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	NormalToCombat	FormID 00027455	0	DialogueCi_NormalToCombat_00027455_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_NormalToCombat_00027455_1.mp3	File Not Found		StartCombat	--	Hostile in the Bailey! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	NormalToCombat	FormID 00027457	0	DialogueCi_NormalToCombat_00027457_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_NormalToCombat_00027457_1.mp3	File Not Found		StartCombat	--	Backup! Hostile in the lab! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	NormalToCombat	FormID 00027458	0	DialogueCi_NormalToCombat_00027458_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_NormalToCombat_00027458_1.mp3	File Not Found		StartCombat	--	Hostile contact in A Ring! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	NormalToCombat	FormID 0002745A	0	DialogueCi_NormalToCombat_0002745A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_NormalToCombat_0002745A_1.mp3	File Not Found		StartCombat	--	Hostile contact in B Ring! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToCombat	FormID 0001FB6A	0	GenericBro_NormalToCombat_0001FB6A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToCombat_0001FB6A_1.mp3	File Not Found		StartCombat	--	I've got contact! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToCombat	FormID 0001FB6B	0	GenericBro_NormalToCombat_0001FB6B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToCombat_0001FB6B_1.mp3	File Not Found		StartCombat	--	Hostiles! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToCombat	FormID 00015054	0	GenericBro_NormalToCombat_00015054_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToCombat_00015054_1.mp3	File Not Found		StartCombat	--	Hostile detected! Commencing attack! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToCombat	FormID 00086C39	0	GenericBro_NormalToCombat_00086C39_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToCombat_00086C39_1.mp3	File Not Found		StartCombat	--	Targets acquired! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToCombat	FormID 00086C3A	0	GenericBro_NormalToCombat_00086C3A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToCombat_00086C3A_1.mp3	File Not Found		StartCombat	--	Engaging targets! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	NormalToCombat	FormID 00086C3B	0	GenericBro_NormalToCombat_00086C3B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_NormalToCombat_00086C3B_1.mp3	File Not Found		StartCombat	--	Contact! Opening fire! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0001FB67	0	GenericAdu_NormalToCombat_0001FB67_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0001FB67_1.mp3	File Not Found		StartCombat	--	Help me! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0001FB68	0	GenericAdu_NormalToCombat_0001FB68_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0001FB68_1.mp3	File Not Found		StartCombat	--	I've got one! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0005201D	0	GenericAdu_NormalToCombat_0005201D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0005201D_1.mp3	File Not Found		StartCombat	--	Hey! Surprise 100 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0001FB69	0	GenericAdu_NormalToCombat_0001FB69_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0001FB69_1.mp3	File Not Found		StartCombat	--	Opening fire! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	NormalToCombat	FormID 0001511C	0	GenericAdu_NormalToCombat_0001511C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_NormalToCombat_0001511C_1.mp3	File Not Found		StartCombat	--	Open fire! Neutral 50 --	--	--	MaleAdult02	Generic	Detection	NormalToCombat	FormID 000208E5	0	Generic_NormalToCombat_000208E5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_NormalToCombat_000208E5_1.mp3	File Not Found		StartCombat	--	Over here! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C256	0	GenericAdult_ObserveCombat_0004C256_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C256_1.mp3	File Not Found		ObserveCombat	--	Watch out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C257	0	GenericAdult_ObserveCombat_0004C257_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C257_1.mp3	File Not Found		ObserveCombat	--	Whoa! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C258	0	GenericAdult_ObserveCombat_0004C258_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C258_1.mp3	File Not Found		ObserveCombat	--	Look out! Fear 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25A	0	GenericAdult_ObserveCombat_0004C25A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C25A_1.mp3	File Not Found		ObserveCombat	--	Damn, it's a fight! Fear 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	ObserveCombat	FormID 0004C25B	0	GenericAdult_ObserveCombat_0004C25B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_ObserveCombat_0004C25B_1.mp3	File Not Found		ObserveCombat	--	Ain't none of my business! Fear 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Pickpocket	FormID 00086C8D	0	GenericBro_Pickpocket_00086C8D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_Pickpocket_00086C8D_1.mp3	File Not Found		Pickpocket	--	Thief! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Pickpocket	FormID 00086C8E	0	GenericBro_Pickpocket_00086C8E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_Pickpocket_00086C8E_1.mp3	File Not Found		Pickpocket	--	I'm being robbed! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Pickpocket	FormID 00086C8F	0	GenericBro_Pickpocket_00086C8F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_Pickpocket_00086C8F_1.mp3	File Not Found		Pickpocket	--	Have you no decency? Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Pickpocket	FormID 00086C90	0	GenericBro_Pickpocket_00086C90_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_Pickpocket_00086C90_1.mp3	File Not Found		Pickpocket	--	Alarm! We have a thief! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Pickpocket	FormID 00086C91	0	GenericBro_Pickpocket_00086C91_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_Pickpocket_00086C91_1.mp3	File Not Found		Pickpocket	--	Hey! Those are mine! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Pickpocket	FormID 00086C92	0	GenericBro_Pickpocket_00086C92_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_Pickpocket_00086C92_1.mp3	File Not Found		Pickpocket	--	How dare you! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AA8	0	GenericAdult_Pickpocket_00022AA8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AA8_1.mp3	File Not Found		Pickpocket	--	Thief! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AA9	0	GenericAdult_Pickpocket_00022AA9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AA9_1.mp3	File Not Found		Pickpocket	--	A pickpocket! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AAB	0	GenericAdult_Pickpocket_00022AAB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AAB_1.mp3	File Not Found		Pickpocket	--	Stop! Thief! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AAC	0	GenericAdult_Pickpocket_00022AAC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AAC_1.mp3	File Not Found		Pickpocket	--	You can't do that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Pickpocket	FormID 00022AAD	0	GenericAdult_Pickpocket_00022AAD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Pickpocket_00022AAD_1.mp3	File Not Found		Pickpocket	--	You stole that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCD	0	GenericAdu_PLAYERFIREWEAPO_00022CCD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_00022CCD_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Whoa, whoa! Careful! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCE	0	GenericAdu_PLAYERFIREWEAPO_00022CCE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_00022CCE_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Hey, knock it off! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 00022CCF	0	GenericAdu_PLAYERFIREWEAPO_00022CCF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_00022CCF_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Watch it! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A6	0	GenericAdu_PLAYERFIREWEAPO_0004C1A6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_0004C1A6_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Not so close! Anger 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A7	0	GenericAdu_PLAYERFIREWEAPO_0004C1A7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_0004C1A7_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	I hope you know what you're doing. Disgust 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERFIREWEAPON	FormID 0004C1A8	0	GenericAdu_PLAYERFIREWEAPO_0004C1A8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERFIREWEAPO_0004C1A8_1.mp3	File Not Found		PLAYER FIRE WEAPON	--	Cut it out, will you? Anger 25 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD0	0	GenericAdu_PLAYERINIRONSIT_00022CD0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_00022CD0_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Don't point that thing at me. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD1	0	GenericAdu_PLAYERINIRONSIT_00022CD1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_00022CD1_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Hey, knock it off. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD3	0	GenericAdu_PLAYERINIRONSIT_00022CD3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_00022CD3_1.mp3	File Not Found		PLAYER IN IRON SITES	--	What do you think you're doing? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 00022CD2	0	GenericAdu_PLAYERINIRONSIT_00022CD2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_00022CD2_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Be careful with that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16E	0	GenericAdu_PLAYERINIRONSIT_0004C16E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_0004C16E_1.mp3	File Not Found		PLAYER IN IRON SITES	--	That's not a good idea. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERINIRONSITES	FormID 0004C16F	0	GenericAdu_PLAYERINIRONSIT_0004C16F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERINIRONSIT_0004C16F_1.mp3	File Not Found		PLAYER IN IRON SITES	--	Easy there. Neutral 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCA	0	GenericAdu_PLAYERKNOCKOVER_00022CCA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_00022CCA_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Watch it, will you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCB	0	GenericAdu_PLAYERKNOCKOVER_00022CCB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_00022CCB_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Oh come on. Pay more attention to what you're doing. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CCC	0	GenericAdu_PLAYERKNOCKOVER_00022CCC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_00022CCC_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Cut it out. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 00022CC9	0	GenericAdu_PLAYERKNOCKOVER_00022CC9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_00022CC9_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Hey, be more careful! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C163	0	GenericAdu_PLAYERKNOCKOVER_0004C163_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_0004C163_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	Why don't you look where you're going? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERKNOCKOVEROBJECTS	FormID 0004C164	0	GenericAdu_PLAYERKNOCKOVER_0004C164_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERKNOCKOVER_0004C164_1.mp3	File Not Found		PLAYER KNOCK OVER OBJECTS	--	What's the big idea? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBC	0	GenericAdult_PLAYERLAYMINE_00022CBC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_00022CBC_1.mp3	File Not Found		PLAYER LAY MINE	--	You know what you're doing there? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBD	0	GenericAdult_PLAYERLAYMINE_00022CBD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_00022CBD_1.mp3	File Not Found		PLAYER LAY MINE	--	Whoa now. Be careful with that thing. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 00022CBE	0	GenericAdult_PLAYERLAYMINE_00022CBE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_00022CBE_1.mp3	File Not Found		PLAYER LAY MINE	--	Don't blow yourself up, okay? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15E	0	GenericAdult_PLAYERLAYMINE_0004C15E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_0004C15E_1.mp3	File Not Found		PLAYER LAY MINE	--	You sure that's a good idea? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLAYMINE	FormID 0004C15F	0	GenericAdult_PLAYERLAYMINE_0004C15F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_PLAYERLAYMINE_0004C15F_1.mp3	File Not Found		PLAYER LAY MINE	--	I hope you know what you're doing. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54C	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Tamper with that, and we're going to have a problem. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54D	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	I really hope you're not thinking of breaking into there. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54E	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	It's locked for a reason. Don't get any ideas. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D54F	0	GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Yes, that's locked. And yes, I can see you eyeing it... Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D550	0	GenericAdu_PLAYERLOCKEDOBJ_0004D550_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D550_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	Don't even think of breaking into that. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERLOCKEDOBJECT	FormID 0004D551	0	GenericAdu_PLAYERLOCKEDOBJ_0004D551_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERLOCKEDOBJ_0004D551_1.mp3	File Not Found		PLAYER LOCKED OBJECT	--	That's secure for a reason. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D562	0	GenericAdu_PLAYERPICKPOCKE_0004D562_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D562_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Don't even think about it. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D563	0	GenericAdu_PLAYERPICKPOCKE_0004D563_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D563_1.mp3	File Not Found		PLAYER PICKPOCKET	--	What do you think you're doing? Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D564	0	GenericAdu_PLAYERPICKPOCKE_0004D564_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D564_1.mp3	File Not Found		PLAYER PICKPOCKET	--	I'm watching you. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D565	0	GenericAdu_PLAYERPICKPOCKE_0004D565_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D565_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Keep your hands to yourself. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D566	0	GenericAdu_PLAYERPICKPOCKE_0004D566_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D566_1.mp3	File Not Found		PLAYER PICKPOCKET	--	You won't get away with that. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERPICKPOCKET	FormID 0004D567	0	GenericAdu_PLAYERPICKPOCKE_0004D567_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERPICKPOCKE_0004D567_1.mp3	File Not Found		PLAYER PICKPOCKET	--	Not a good idea. Anger 20 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC6	0	GenericAdu_PLAYERSWINGMELE_00022CC6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_00022CC6_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Watch where you're swinging that, will you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC8	0	GenericAdu_PLAYERSWINGMELE_00022CC8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_00022CC8_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Is that really necessary? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 00022CC7	0	GenericAdu_PLAYERSWINGMELE_00022CC7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_00022CC7_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Hey, knock it off. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C168	0	GenericAdu_PLAYERSWINGMELE_0004C168_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_0004C168_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Why don't you go swing that somewhere else? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C169	0	GenericAdu_PLAYERSWINGMELE_0004C169_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_0004C169_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Careful with that. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERSWINGMELEEWEAPON	FormID 0004C16A	0	GenericAdu_PLAYERSWINGMELE_0004C16A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERSWINGMELE_0004C16A_1.mp3	File Not Found		PLAYER SWING MELEE WEAPON	--	Stop doing that so close to me. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC0	0	GenericAdu_PLAYERTHROWGREN_00022CC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_00022CC0_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Take cover! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CC1	0	GenericAdu_PLAYERTHROWGREN_00022CC1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_00022CC1_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Watch out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 00022CBF	0	GenericAdu_PLAYERTHROWGREN_00022CBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_00022CBF_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Look out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C174	0	GenericAdu_PLAYERTHROWGREN_0004C174_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_0004C174_1.mp3	File Not Found		PLAYER THROW GRENADE	--	What are you doing? Surprise 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERTHROWGRENADE	FormID 0004C175	0	GenericAdu_PLAYERTHROWGREN_0004C175_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERTHROWGREN_0004C175_1.mp3	File Not Found		PLAYER THROW GRENADE	--	Grenade! Surprise 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CB9	0	GenericAdu_PLAYERZKEYOBJEC_00022CB9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_00022CB9_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Oh come on. Cut it out. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBA	0	GenericAdu_PLAYERZKEYOBJEC_00022CBA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_00022CBA_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Put that down, will you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 00022CBB	0	GenericAdu_PLAYERZKEYOBJEC_00022CBB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_00022CBB_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Give it a rest, will you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C157	0	GenericAdu_PLAYERZKEYOBJEC_0004C157_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_0004C157_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Is that really necessary? Disgust 15 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C158	0	GenericAdu_PLAYERZKEYOBJEC_0004C158_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_0004C158_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	Are you having fun with that? Disgust 15 --	--	--	MaleAdult02	GenericAdult	Topic	PLAYERZKEYOBJECT	FormID 0004C159	0	GenericAdu_PLAYERZKEYOBJEC_0004C159_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_PLAYERZKEYOBJEC_0004C159_1.mp3	File Not Found		PLAYER Z KEY OBJECT	--	You're easily amused, eh? Surprise 15 --	--	--	MaleAdult02	Generic	Combat	PowerAttack	FormID 00022AAF	0	Generic_PowerAttack_00022AAF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_PowerAttack_00022AAF_1.mp3	File Not Found		PowerAttack	--	Huurrraghh! Neutral 50 --	--	--	MaleAdult02	Generic	Combat	PowerAttack	FormID 00022AB1	0	Generic_PowerAttack_00022AB1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_PowerAttack_00022AB1_1.mp3	File Not Found		PowerAttack	--	Rrrraaahhh! Neutral 50 --	--	--	MaleAdult02	Generic	Combat	PowerAttack	FormID 00051FFA	0	Generic_PowerAttack_00051FFA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_PowerAttack_00051FFA_1.mp3	File Not Found		PowerAttack	--	Yaargh! Neutral 50 --	--	--	MaleAdult02	Generic	Combat	PowerAttack	FormID 00051FFB	0	Generic_PowerAttack_00051FFB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_PowerAttack_00051FFB_1.mp3	File Not Found		PowerAttack	--	Grrrraah! Anger 50 AllenMack	--	GetIsID == 1	MaleAdult02	RadioVault101PA	Radio	RadioHello	FormID 00071734	0	RadioVault101PA_RadioHello_00071734_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\RadioVault101PA_RadioHello_00071734_1.mp3	File Not Found		RadioHello	--	This is the Overseer. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	SpeechChallengeFailure	FormID 00067566	0	GenericAdu_SpeechChallenge_00067566_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_SpeechChallenge_00067566_1.mp3	File Not Found		SpeechChallengeFailure	--	That's not going to work on me. Disgust 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	StartCombatResponse	FormID 00086C5D	0	GenericBro_StartCombatResp_00086C5D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_StartCombatResp_00086C5D_1.mp3	File Not Found		StartCombatResponse	--	Over there... get 'em! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	StartCombatResponse	FormID 0001FB55	0	GenericBro_StartCombatResp_0001FB55_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_StartCombatResp_0001FB55_1.mp3	File Not Found		StartCombatResponse	--	Spread out and flank 'em. Anger 100 --	--	--	MaleAdult02	GenericBrotherhood	Detection	StartCombatResponse	FormID 00086C5F	0	GenericBro_StartCombatResp_00086C5F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_StartCombatResp_00086C5F_1.mp3	File Not Found		StartCombatResponse	--	Targets engaged! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	StartCombatResponse	FormID 00086C60	0	GenericBro_StartCombatResp_00086C60_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_StartCombatResp_00086C60_1.mp3	File Not Found		StartCombatResponse	--	Take 'em out! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DBB	0	GenericAdu_StartCombatResp_00080DBB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DBB_1.mp3	File Not Found		StartCombatResponse	--	Flank 'em! Anger 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DBC	0	GenericAdu_StartCombatResp_00080DBC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DBC_1.mp3	File Not Found		StartCombatResponse	--	I've got your back! Anger 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DBE	0	GenericAdu_StartCombatResp_00080DBE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DBE_1.mp3	File Not Found		StartCombatResponse	--	We'll get 'em. Anger 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DBF	0	GenericAdu_StartCombatResp_00080DBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DBF_1.mp3	File Not Found		StartCombatResponse	--	Look out! Anger 50 --	--	--	MaleAdult02	GenericAdult	Detection	StartCombatResponse	FormID 00080DC0	0	GenericAdu_StartCombatResp_00080DC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdu_StartCombatResp_00080DC0_1.mp3	File Not Found		StartCombatResponse	--	Where? Anger 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Steal	FormID 00086C7E	0	GenericBrotherhood_Steal_00086C7E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Steal_00086C7E_1.mp3	File Not Found		Steal	--	That doesn't belong to you! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Steal	FormID 00086C7F	0	GenericBrotherhood_Steal_00086C7F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Steal_00086C7F_1.mp3	File Not Found		Steal	--	Put that back at once! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Steal	FormID 00086C80	0	GenericBrotherhood_Steal_00086C80_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Steal_00086C80_1.mp3	File Not Found		Steal	--	Thief! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Steal	FormID 00086C81	0	GenericBrotherhood_Steal_00086C81_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Steal_00086C81_1.mp3	File Not Found		Steal	--	I'd recommend putting that down. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Steal	FormID 00086C82	0	GenericBrotherhood_Steal_00086C82_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Steal_00086C82_1.mp3	File Not Found		Steal	--	Alarm! We're being robbed! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Steal	FormID 00086C83	0	GenericBrotherhood_Steal_00086C83_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Steal_00086C83_1.mp3	File Not Found		Steal	--	That's not your property! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB2	0	GenericAdult_Steal_00022AB2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB2_1.mp3	File Not Found		Steal	--	Thief! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB3	0	GenericAdult_Steal_00022AB3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB3_1.mp3	File Not Found		Steal	--	You stole that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB4	0	GenericAdult_Steal_00022AB4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB4_1.mp3	File Not Found		Steal	--	Stop! Thief! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB6	0	GenericAdult_Steal_00022AB6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB6_1.mp3	File Not Found		Steal	--	You can't just take that! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	Steal	FormID 00022AB7	0	GenericAdult_Steal_00022AB7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Steal_00022AB7_1.mp3	File Not Found		Steal	--	That doesn't belong to you! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C272	0	GenericAdult_TimeToGo_0004C272_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_TimeToGo_0004C272_1.mp3	File Not Found		TimeToGo	--	It's time for you to leave. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C273	0	GenericAdult_TimeToGo_0004C273_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_TimeToGo_0004C273_1.mp3	File Not Found		TimeToGo	--	You've got to leave now so I can lock up. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Miscellaneous	TimeToGo	FormID 0004C275	0	GenericAdult_TimeToGo_0004C275_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_TimeToGo_0004C275_1.mp3	File Not Found		TimeToGo	--	I'm locking up, so you'll need to leave. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	TLCitadelEnclave	FormID 000B997B	0	DialogueCi_TLCitadelEnclav_000B997B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_TLCitadelEnclav_000B997B_1.mp3	File Not Found		So... Any thoughts on the Enclave? --	There's meat under that armor, and meat can be ground…	Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	TLCitadelSuperMutant	FormID 000B9993	0	DialogueCi_TLCitadelSuperM_000B9993_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_TLCitadelSuperM_000B9993_1.mp3	File Not Found		Care to share anything about the Super Mutants? --	Hell, I've killed more of those yellow Frankensteins than any other member of the Pride. 'Cept maybe Gallows, with those crazy solo night ops of his. Anger 10 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	TLLyonsPride	FormID 000B879D	0	DialogueCi_TLLyonsPride_000B879D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_TLLyonsPride_000B879D_1.mp3	File Not Found		What can you tell me about the Lyons' Pride? --	Ah, see, the Brotherhood's one thing, but the Pride... Best of the best. Every damn one of us. Hand picked by Sentinel Lyons herself. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	TLPrideJob	FormID 000273E7	0	DialogueCitadel_TLPrideJob_000273E7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_TLPrideJob_000273E7_1.mp3	File Not Found		What do you do here? What's your combat specialization in Lyons' Pride? Hell, I do it all. Recon, demolition, tactical assault. Guess you could say I'm the Pride's jack of all trades. Happy 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	GOODBYE	FormID 01006FAB	0	DLC03ConvCitadel_GOODBYE_00006FAB_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvCitadel_GOODBYE_00006FAB_1.mp3	File Not Found		I have to go now. --	Understood. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	GOODBYE	FormID 01006FAC	0	DLC03ConvCitadel_GOODBYE_00006FAC_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvCitadel_GOODBYE_00006FAC_1.mp3	File Not Found		I have to go now. --	Roger that. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	GOODBYE	FormID 01006FAD	0	DLC03ConvCitadel_GOODBYE_00006FAD_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvCitadel_GOODBYE_00006FAD_1.mp3	File Not Found		I have to go now. --	Yeah, I hear ya. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	GOODBYE	FormID 01006FAE	0	DLC03ConvCitadel_GOODBYE_00006FAE_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvCitadel_GOODBYE_00006FAE_1.mp3	File Not Found		I have to go now. --	Got it. Thanks. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Conversation	GOODBYE	FormID 0002414D	0	DialogueCitadel_GOODBYE_0002414D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GOODBYE_0002414D_1.mp3	File Not Found		I have to go now. --	Stand strong. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Conversation	GOODBYE	FormID 0002414E	0	DialogueCitadel_GOODBYE_0002414E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GOODBYE_0002414E_1.mp3	File Not Found		I have to go now. --	Never back down. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Conversation	GOODBYE	FormID 0002414F	0	DialogueCitadel_GOODBYE_0002414F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GOODBYE_0002414F_1.mp3	File Not Found		I have to go now. --	Strength in Steel, friend. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Conversation	GOODBYE	FormID 0002415D	0	DialogueCitadel_GOODBYE_0002415D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GOODBYE_0002415D_1.mp3	File Not Found		I have to go now. --	Of course. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Conversation	GOODBYE	FormID 0001E558	0	DialogueCitadel_GOODBYE_0001E558_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GOODBYE_0001E558_1.mp3	File Not Found		I have to go now. --	Steel be with you. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	GOODBYE	FormID 000B997E	0	ConvCitadel_GOODBYE_000B997E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_GOODBYE_000B997E_1.mp3	File Not Found		I have to go now. --	Sure. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	GOODBYE	FormID 000B997F	0	ConvCitadel_GOODBYE_000B997F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_GOODBYE_000B997F_1.mp3	File Not Found		I have to go now. --	Roger that. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	GOODBYE	FormID 000B9980	0	ConvCitadel_GOODBYE_000B9980_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_GOODBYE_000B9980_1.mp3	File Not Found		I have to go now. --	All right. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	GOODBYE	FormID 000B9981	0	ConvCitadel_GOODBYE_000B9981_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_GOODBYE_000B9981_1.mp3	File Not Found		I have to go now. --	Oh, anytime. Neutral 50 --	--	GetIsID == 1	MaleAdult02	GenericAdult	Conversation	GOODBYE	FormID 0001D5E5	0	GenericAdult_GOODBYE_0001D5E5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GOODBYE_0001D5E5_1.mp3	File Not Found		I have to go now. --	Yeah. See you. Neutral 50	Default backup bottom of the stack no condition failsafe goodbye. --	--	GetIsID == 1	MaleAdult02	GenericAdult	Conversation	GOODBYE	FormID 0004E5DD	0	GenericAdult_GOODBYE_0004E5DD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GOODBYE_0004E5DD_1.mp3	File Not Found		I have to go now. Goodbye. Whatever. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	GOODBYE	FormID 0004E5E3	0	GenericAdult_GOODBYE_0004E5E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GOODBYE_0004E5E3_1.mp3	File Not Found		I have to go now. I need to get going. Bye. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	GOODBYE	FormID 00049E19	0	GenericAdult_GOODBYE_00049E19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GOODBYE_00049E19_1.mp3	File Not Found		I have to go now. Time for me to go. Later. Neutral 50 --	--	--	MaleAdult02	Generic	Conversation	GOODBYE	FormID 00049E16	0	Generic_GOODBYE_00049E16_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_GOODBYE_00049E16_1.mp3	File Not Found		I have to go now. See you later. Bye. Neutral 50 --	--	--	MaleAdult02	DLC03DialogueCitadel	Topic	GREETING	FormID 010097F9	0	DLC03Dialo_GREETING_000097F9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Dialo_GREETING_000097F9_1.mp3	File Not Found		GREETING	--	What do you need? Neutral 50 --	--	--	MaleAdult02	DLC03DialogueCitadel	Topic	GREETING	FormID 0100BB9B	0	DLC03Dialo_GREETING_0000BB9B_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Dialo_GREETING_0000BB9B_1.mp3	File Not Found		GREETING	--	Did you need something? Neutral 50 --	--	--	MaleAdult02	DLC03DialogueCitadel	Topic	GREETING	FormID 0100BB9C	0	DLC03Dialo_GREETING_0000BB9C_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03Dialo_GREETING_0000BB9C_1.mp3	File Not Found		GREETING	--	Good to see you. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 000BCC04	0	DialogueCitadel_GREETING_000BCC04_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_000BCC04_1.mp3	File Not Found		GREETING	--	For Elder Lyons! Happy 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 000BCC05	0	DialogueCitadel_GREETING_000BCC05_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_000BCC05_1.mp3	File Not Found		GREETING	--	Good luck! Happy 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 000BCC06	0	DialogueCitadel_GREETING_000BCC06_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_000BCC06_1.mp3	File Not Found		GREETING	--	Project Purity is as good as ours! Happy 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 000BCC08	0	DialogueCitadel_GREETING_000BCC08_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_000BCC08_1.mp3	File Not Found		GREETING	--	Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 000BCC09	0	DialogueCitadel_GREETING_000BCC09_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_000BCC09_1.mp3	File Not Found		GREETING	--	You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 000BCC0A	0	DialogueCitadel_GREETING_000BCC0A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_000BCC0A_1.mp3	File Not Found		GREETING	--	It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 000BCC0B	0	DialogueCitadel_GREETING_000BCC0B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_000BCC0B_1.mp3	File Not Found		GREETING	--	Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 000BCC0C	0	DialogueCitadel_GREETING_000BCC0C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_000BCC0C_1.mp3	File Not Found		GREETING	--	You need to report to Elder Lyons A.S.A.P. He's over by the robot. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 00019492	0	DialogueCitadel_GREETING_00019492_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_00019492_1.mp3	File Not Found		GREETING	--	Hail. Name's Greg -- Greg Bear. Most of the guys just call me Kodiak. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 00019492	1	DialogueCitadel_GREETING_00019492_3	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_00019492_3.mp3	File Not Found		GREETING	--	Heard about that mess over at the purifier. Don't you worry -- you're safe here. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 0002395D	0	DialogueCitadel_GREETING_0002395D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_0002395D_1.mp3	File Not Found		GREETING	--	Hail, friend. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 0002395E	0	DialogueCitadel_GREETING_0002395E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_0002395E_1.mp3	File Not Found		GREETING	--	I bend my knee to the might of Steel. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 0002395F	0	DialogueCitadel_GREETING_0002395F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_0002395F_1.mp3	File Not Found		GREETING	--	How can I help, friend? Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Topic	GREETING	FormID 00024133	0	DialogueCitadel_GREETING_00024133_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_GREETING_00024133_1.mp3	File Not Found		GREETING	--	What aid can I offer you, outsider? Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Topic	GREETING	FormID 000B172C	0	GenericBro_GREETING_000B172C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GREETING_000B172C_1.mp3	File Not Found		GREETING	--	Nothing to see here, outsider. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Topic	GREETING	FormID 000B172D	0	GenericBro_GREETING_000B172D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GREETING_000B172D_1.mp3	File Not Found		GREETING	--	Nothing to report. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Topic	GREETING	FormID 000B1755	0	GenericBro_GREETING_000B1755_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GREETING_000B1755_1.mp3	File Not Found		GREETING	--	Keep moving, Wastelander. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Topic	GREETING	FormID 000B1757	0	GenericBro_GREETING_000B1757_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GREETING_000B1757_1.mp3	File Not Found		GREETING	--	Move along, outsider. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Topic	GREETING	FormID 0100BB98	0	GenericBro_GREETING_0000BB98_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\GenericBro_GREETING_0000BB98_1.mp3	File Not Found		GREETING	--	Everything's above board. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Topic	GREETING	FormID 0100BB99	0	GenericBro_GREETING_0000BB99_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\GenericBro_GREETING_0000BB99_1.mp3	File Not Found		GREETING	--	We're all clear here. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Topic	GREETING	FormID 0100BB9A	0	GenericBro_GREETING_0000BB9A_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\GenericBro_GREETING_0000BB9A_1.mp3	File Not Found		GREETING	--	We've got this area locked down. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Topic	GREETING	FormID 000038C8	0	GenericAdult_GREETING_000038C8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GREETING_000038C8_1.mp3	File Not Found		GREETING	--	What do you need? Anger 25 --	--	--	MaleAdult02	Generic	Topic	GREETING	FormID 000038C2	0	Generic_GREETING_000038C2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_GREETING_000038C2_1.mp3	File Not Found		GREETING	--	Yeah? Neutral 50 --	--	--	MaleAdult02	Generic	Topic	GREETING	FormID 0004C18B	0	Generic_GREETING_0004C18B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_GREETING_0004C18B_1.mp3	File Not Found		GREETING	--	Hey there. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CBF	0	GenericBro_GuardTrespass_00086CBF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GuardTrespass_00086CBF_1.mp3	File Not Found		GuardTrespass	--	This is a restricted area. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC0	0	GenericBro_GuardTrespass_00086CC0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GuardTrespass_00086CC0_1.mp3	File Not Found		GuardTrespass	--	Leave now. Use of deadly force has been authorized. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC1	0	GenericBro_GuardTrespass_00086CC1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GuardTrespass_00086CC1_1.mp3	File Not Found		GuardTrespass	--	You are trespassing. Leave immediately. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC2	0	GenericBro_GuardTrespass_00086CC2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GuardTrespass_00086CC2_1.mp3	File Not Found		GuardTrespass	--	This area is off limits. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC3	0	GenericBro_GuardTrespass_00086CC3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GuardTrespass_00086CC3_1.mp3	File Not Found		GuardTrespass	--	Leave quickly before I sound the alarm. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Combat	GuardTrespass	FormID 00086CC4	0	GenericBro_GuardTrespass_00086CC4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_GuardTrespass_00086CC4_1.mp3	File Not Found		GuardTrespass	--	This is only a warning. Leave or prepare to face the consequences. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00022A93	0	GenericAdult_GuardTrespass_00022A93_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00022A93_1.mp3	File Not Found		GuardTrespass	--	You! Get out of here! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00017194	0	GenericAdult_GuardTrespass_00017194_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00017194_1.mp3	File Not Found		GuardTrespass	--	Back off! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00050FFE	0	GenericAdult_GuardTrespass_00050FFE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00050FFE_1.mp3	File Not Found		GuardTrespass	--	I'm not warning you again. Leave now. Anger 60 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00051000	0	GenericAdult_GuardTrespass_00051000_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00051000_1.mp3	File Not Found		GuardTrespass	--	Last warning. Get out of here. Anger 60 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00051001	0	GenericAdult_GuardTrespass_00051001_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00051001_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here. Anger 40 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00051003	0	GenericAdult_GuardTrespass_00051003_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00051003_1.mp3	File Not Found		GuardTrespass	--	I told you to leave. You'd better listen. Anger 40 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00051008	0	GenericAdult_GuardTrespass_00051008_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00051008_1.mp3	File Not Found		GuardTrespass	--	You don't belong here. Anger 20 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00022A96	0	GenericAdult_GuardTrespass_00022A96_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00022A96_1.mp3	File Not Found		GuardTrespass	--	Keep moving. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Combat	GuardTrespass	FormID 00017193	0	GenericAdult_GuardTrespass_00017193_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_GuardTrespass_00017193_1.mp3	File Not Found		GuardTrespass	--	You'd better get out of here if you know what's good for you. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FA6	0	DLC03ConvCitadel_HELLO_00006FA6_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvCitadel_HELLO_00006FA6_1.mp3	File Not Found		HELLO	--	Brother... Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FA7	0	DLC03ConvCitadel_HELLO_00006FA7_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvCitadel_HELLO_00006FA7_1.mp3	File Not Found		HELLO	--	Hey, have you got a second? Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FA8	0	DLC03ConvCitadel_HELLO_00006FA8_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvCitadel_HELLO_00006FA8_1.mp3	File Not Found		HELLO	--	So, uhh... Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FA9	0	DLC03ConvCitadel_HELLO_00006FA9_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvCitadel_HELLO_00006FA9_1.mp3	File Not Found		HELLO	--	Listen, I've got a question. Neutral 50 --	--	--	MaleAdult02	DLC03ConvCitadel	Conversation	HELLO	FormID 01006FAA	0	DLC03ConvCitadel_HELLO_00006FAA_1	Data\Sound\Voice\BrokenSteel.esm\MaleAdult02\DLC03ConvCitadel_HELLO_00006FAA_1.mp3	File Not Found		HELLO	--	Can I talk to you for a moment? Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Conversation	HELLO	FormID 0002413C	0	DialogueCitadel_HELLO_0002413C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_HELLO_0002413C_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	GetIsID == 1	MaleAdult02	DialogueCitadel	Conversation	HELLO	FormID 00024144	0	DialogueCitadel_HELLO_00024144_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCitadel_HELLO_00024144_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B9987	0	ConvCitadel_HELLO_000B9987_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B9987_1.mp3	File Not Found		HELLO	--	Brother... Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B9988	0	ConvCitadel_HELLO_000B9988_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B9988_1.mp3	File Not Found		HELLO	--	I've been meaning to ask you... Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B9989	0	ConvCitadel_HELLO_000B9989_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B9989_1.mp3	File Not Found		HELLO	--	Got a second? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B998A	0	ConvCitadel_HELLO_000B998A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B998A_1.mp3	File Not Found		HELLO	--	So... Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B998B	0	ConvCitadel_HELLO_000B998B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B998B_1.mp3	File Not Found		HELLO	--	Hey, let me ask you something. Neutral 50 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 00025507	0	ConvCitadel_HELLO_00025507_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_00025507_1.mp3	File Not Found		HELLO	--	Elder Lyons... Neutral 50 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 00025AD0	0	ConvCitadel_HELLO_00025AD0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_00025AD0_1.mp3	File Not Found		HELLO	--	Hey hey, Dusky. How's it going? Neutral 50 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 00033051	0	ConvCitadel_HELLO_00033051_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_00033051_1.mp3	File Not Found		HELLO	--	How's it comin' along, Dusky? Neutral 50 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 0002550C	0	ConvCitadel_HELLO_0002550C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_0002550C_1.mp3	File Not Found		HELLO	--	Damn robot. Worst bedside manner ever. Neutral 50 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B416B	0	ConvCitadel_HELLO_000B416B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B416B_1.mp3	File Not Found		HELLO	--	Welcome. Neutral 50 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B416C	0	ConvCitadel_HELLO_000B416C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B416C_1.mp3	File Not Found		HELLO	--	The Brotherhood is at your service. Neutral 50 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B416D	0	ConvCitadel_HELLO_000B416D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B416D_1.mp3	File Not Found		HELLO	--	You honor us with your presence here. Neutral 50 --	--	GetIsID == 1	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B416E	0	ConvCitadel_HELLO_000B416E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B416E_1.mp3	File Not Found		HELLO	--	Need something, friend? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 00025B05	0	ConvCitadel_HELLO_00025B05_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_00025B05_1.mp3	File Not Found		HELLO	--	So what's the latest report? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000BA73A	0	ConvCitadel_HELLO_000BA73A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000BA73A_1.mp3	File Not Found		HELLO	--	What was the result of the latest scan? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000BA73B	0	ConvCitadel_HELLO_000BA73B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000BA73B_1.mp3	File Not Found		HELLO	--	What's the situation? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000BA73C	0	ConvCitadel_HELLO_000BA73C_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000BA73C_1.mp3	File Not Found		HELLO	--	Well? What's your tactical appraisal of our situation? Neutral 50 --	--	--	MaleAdult02	ConvCitadel	Conversation	HELLO	FormID 000B416F	0	ConvCitadel_HELLO_000B416F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\ConvCitadel_HELLO_000B416F_1.mp3	File Not Found		HELLO	--	Hail. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Conversation	HELLO	FormID 000221CF	0	GenericBrotherhood_HELLO_000221CF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_HELLO_000221CF_1.mp3	File Not Found		HELLO	--	What's up? Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Conversation	HELLO	FormID 000221D0	0	GenericBrotherhood_HELLO_000221D0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_HELLO_000221D0_1.mp3	File Not Found		HELLO	--	What do you need, sir?	Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Conversation	HELLO	FormID 000221D1	0	GenericBrotherhood_HELLO_000221D1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_HELLO_000221D1_1.mp3	File Not Found		HELLO	--	Hello, sir.	Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Conversation	HELLO	FormID 000221D2	0	GenericBrotherhood_HELLO_000221D2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_HELLO_000221D2_1.mp3	File Not Found		HELLO	--	Sir. Neutral 50	matter of fact greeting --	--	--	MaleAdult02	GenericBrotherhood	Conversation	HELLO	FormID 000221D3	0	GenericBrotherhood_HELLO_000221D3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_HELLO_000221D3_1.mp3	File Not Found		HELLO	--	Squire. Neutral 50	matter of fact greeting --	--	--	MaleAdult02	GenericBrotherhood	Conversation	HELLO	FormID 000221D4	0	GenericBrotherhood_HELLO_000221D4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_HELLO_000221D4_1.mp3	File Not Found		HELLO	--	Sir Knight. Neutral 50	matter of fact greeting --	--	--	MaleAdult02	GenericBrotherhood	Conversation	HELLO	FormID 000221D5	0	GenericBrotherhood_HELLO_000221D5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_HELLO_000221D5_1.mp3	File Not Found		HELLO	--	Paladin. Neutral 50	matter of fact greeting --	--	--	MaleAdult02	GenericBrotherhood	Conversation	HELLO	FormID 000221D6	0	GenericBrotherhood_HELLO_000221D6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_HELLO_000221D6_1.mp3	File Not Found		HELLO	--	Sentinel. What can I do for you? Neutral 50	matter of fact greeting --	--	--	MaleAdult02	GenericBrotherhood	Conversation	HELLO	FormID 000221D7	0	GenericBrotherhood_HELLO_000221D7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_HELLO_000221D7_1.mp3	File Not Found		HELLO	--	Hello, Elder. Neutral 50	matter of fact greeting --	--	GetIsID == 1	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 00070D00	0	GenericAdult_HELLO_00070D00_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_00070D00_1.mp3	File Not Found		HELLO	--	Hey there. Neutral 50 --	--	GetIsID == 1	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004D586	0	GenericAdult_HELLO_0004D586_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004D586_1.mp3	File Not Found		HELLO	--	Yes? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004E5FA	0	GenericAdult_HELLO_0004E5FA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004E5FA_1.mp3	File Not Found		HELLO	--	Good to see you. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004E5FC	0	GenericAdult_HELLO_0004E5FC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004E5FC_1.mp3	File Not Found		HELLO	--	Hey. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004E5FE	0	GenericAdult_HELLO_0004E5FE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004E5FE_1.mp3	File Not Found		HELLO	--	Morning. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Conversation	HELLO	FormID 0004E600	0	GenericAdult_HELLO_0004E600_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_HELLO_0004E600_1.mp3	File Not Found		HELLO	--	Evening. Neutral 50	abbreviated "Good evening" greeting --	--	--	MaleAdult02	Generic	Conversation	HELLO	FormID 00020435	0	Generic_HELLO_00020435_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_HELLO_00020435_1.mp3	File Not Found		HELLO	--	Hello. Neutral 50 --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B3	0	GenericFriendlyFire_Hit_000345B3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B3_1.mp3	File Not Found		Hit	--	This is your last warning before I kill you. Anger 50	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B4	0	GenericFriendlyFire_Hit_000345B4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B4_1.mp3	File Not Found		Hit	--	Once more and I'm going to have to kill you. Anger 50	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B5	0	GenericFriendlyFire_Hit_000345B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B5_1.mp3	File Not Found		Hit	--	Don't do that again. Last warning. Anger 50	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B6	0	GenericFriendlyFire_Hit_000345B6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B6_1.mp3	File Not Found		Hit	--	What are you doing? Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B7	0	GenericFriendlyFire_Hit_000345B7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B7_1.mp3	File Not Found		Hit	--	Watch it! Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B8	0	GenericFriendlyFire_Hit_000345B8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B8_1.mp3	File Not Found		Hit	--	Cut that out! Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345B9	0	GenericFriendlyFire_Hit_000345B9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345B9_1.mp3	File Not Found		Hit	--	I'm on your side! Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345BA	0	GenericFriendlyFire_Hit_000345BA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345BA_1.mp3	File Not Found		Hit	--	What do you think you're doing? Surprise 100	friendly fire --	--	--	MaleAdult02	GenericFriendlyFire	Combat	Hit	FormID 000345BB	0	GenericFriendlyFire_Hit_000345BB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericFriendlyFire_Hit_000345BB_1.mp3	File Not Found		Hit	--	Careful with that! Surprise 100	friendly fire --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 00086CE8	0	GenericBrotherhood_Hit_00086CE8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_00086CE8_1.mp3	File Not Found		Hit	--	My head... Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 00086CE9	0	GenericBrotherhood_Hit_00086CE9_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_00086CE9_1.mp3	File Not Found		Hit	--	My arm! Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 00086CEA	0	GenericBrotherhood_Hit_00086CEA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_00086CEA_1.mp3	File Not Found		Hit	--	Arm's hit! Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 00086CEB	0	GenericBrotherhood_Hit_00086CEB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_00086CEB_1.mp3	File Not Found		Hit	--	Leg's hit! Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 000198AD	0	GenericBrotherhood_Hit_000198AD_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_000198AD_1.mp3	File Not Found		Hit	--	Aggh! Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 000198AE	0	GenericBrotherhood_Hit_000198AE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_000198AE_1.mp3	File Not Found		Hit	--	Uggh! Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 000198B4	0	GenericBrotherhood_Hit_000198B4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_000198B4_1.mp3	File Not Found		Hit	--	I'm hit! Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 000198B5	0	GenericBrotherhood_Hit_000198B5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_000198B5_1.mp3	File Not Found		Hit	--	Taking fire! Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 000198B6	0	GenericBrotherhood_Hit_000198B6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_000198B6_1.mp3	File Not Found		Hit	--	Ooof! Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 00093BAF	0	GenericBrotherhood_Hit_00093BAF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_00093BAF_1.mp3	File Not Found		Hit	--	Aggh! It's called Power Armor for a reason, freak! Pained 100 --	--	--	MaleAdult02	GenericBrotherhood	Combat	Hit	FormID 000198B7	0	GenericBrotherhood_Hit_000198B7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBrotherhood_Hit_000198B7_1.mp3	File Not Found		Hit	--	Damn it! Pained 100 --	--	--	MaleAdult02	GenericAdult	Combat	Hit	FormID 00015128	0	GenericAdult_Hit_00015128_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Hit_00015128_1.mp3	File Not Found		Hit	--	I'm hit! Pained 100 --	--	--	MaleAdult02	GenericAdult	Combat	Hit	FormID 000208E4	0	GenericAdult_Hit_000208E4_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_Hit_000208E4_1.mp3	File Not Found		Hit	--	Damn! Anger 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015122	0	Generic_Hit_00015122_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015122_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208D8	0	Generic_Hit_000208D8_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208D8_1.mp3	File Not Found		Hit	--	Ugh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015123	0	Generic_Hit_00015123_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015123_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208DA	0	Generic_Hit_000208DA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208DA_1.mp3	File Not Found		Hit	--	Oof! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015124	0	Generic_Hit_00015124_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015124_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208DC	0	Generic_Hit_000208DC_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208DC_1.mp3	File Not Found		Hit	--	Argh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015125	0	Generic_Hit_00015125_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015125_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208DE	0	Generic_Hit_000208DE_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208DE_1.mp3	File Not Found		Hit	--	Ahh! Pained 100	getting hit/wounded in combat --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015126	0	Generic_Hit_00015126_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015126_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208E0	0	Generic_Hit_000208E0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208E0_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208E1	0	Generic_Hit_000208E1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208E1_1.mp3	File Not Found		Hit	--	Ugh! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 00015127	0	Generic_Hit_00015127_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_00015127_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208E2	0	Generic_Hit_000208E2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208E2_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult02	Generic	Combat	Hit	FormID 000208E3	0	Generic_Hit_000208E3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_Hit_000208E3_1.mp3	File Not Found		Hit	--	Hmph! Pained 100 --	--	--	MaleAdult02	Generic	Conversation	IdleChatter	FormID 000459CA	0	Generic_IdleChatter_000459CA_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_IdleChatter_000459CA_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	Muttering to yourself while dreaming --	--	--	MaleAdult02	Generic	Conversation	IdleChatter	FormID 000459CB	0	Generic_IdleChatter_000459CB_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_IdleChatter_000459CB_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleAdult02	Generic	Conversation	IdleChatter	FormID 00049036	0	Generic_IdleChatter_00049036_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_IdleChatter_00049036_1.mp3	File Not Found		Idle Chatter	--	 	Neutral 50	 Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostIdle	FormID 00086D03	0	GenericBro_LostIdle_00086D03_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostIdle_00086D03_1.mp3	File Not Found		LostIdle	--	It's only a matter of time. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostIdle	FormID 00086D04	0	GenericBro_LostIdle_00086D04_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostIdle_00086D04_1.mp3	File Not Found		LostIdle	--	Continuing sweep. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostIdle	FormID 00086D05	0	GenericBro_LostIdle_00086D05_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostIdle_00086D05_1.mp3	File Not Found		LostIdle	--	Target may still be in area. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostIdle	FormID 00086D06	0	GenericBro_LostIdle_00086D06_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostIdle_00086D06_1.mp3	File Not Found		LostIdle	--	Search pattern delta-two. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostIdle	FormID 00086D07	0	GenericBro_LostIdle_00086D07_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostIdle_00086D07_1.mp3	File Not Found		LostIdle	--	Still trying to reacquire hostile. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostIdle	FormID 00086D08	0	GenericBro_LostIdle_00086D08_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostIdle_00086D08_1.mp3	File Not Found		LostIdle	--	I got nothing here. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC1B	0	GenericAdult_LostIdle_0002FC1B_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC1B_1.mp3	File Not Found		LostIdle	--	I'm going to find you. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC1D	0	GenericAdult_LostIdle_0002FC1D_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC1D_1.mp3	File Not Found		LostIdle	--	You can't hide from me forever. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC1E	0	GenericAdult_LostIdle_0002FC1E_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC1E_1.mp3	File Not Found		LostIdle	--	Nothing yet. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC21	0	GenericAdult_LostIdle_0002FC21_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC21_1.mp3	File Not Found		LostIdle	--	Where did you go? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostIdle	FormID 0002FC22	0	GenericAdult_LostIdle_0002FC22_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostIdle_0002FC22_1.mp3	File Not Found		LostIdle	--	I've got something for you... Neutral 50 --	--	--	MaleAdult02	Generic	Detection	LostIdle	FormID 0002FC20	0	Generic_LostIdle_0002FC20_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_LostIdle_0002FC20_1.mp3	File Not Found		LostIdle	--	Come out, come out, wherever you are! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 0002741F	0	DialogueCi_LostToCombat_0002741F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_0002741F_1.mp3	File Not Found		LostToCombat	--	I guess we lost- wait! Contact! Contact! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 00027420	0	DialogueCi_LostToCombat_00027420_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_00027420_1.mp3	File Not Found		LostToCombat	--	I have contact. Weapons hot. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 00027422	0	DialogueCi_LostToCombat_00027422_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_00027422_1.mp3	File Not Found		LostToCombat	--	Positive contact. Firing. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 00027423	0	DialogueCi_LostToCombat_00027423_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_00027423_1.mp3	File Not Found		LostToCombat	--	There you are, outsider! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 00027424	0	DialogueCi_LostToCombat_00027424_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_00027424_1.mp3	File Not Found		LostToCombat	--	There is no shelter from the Brotherhood. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 00027425	0	DialogueCi_LostToCombat_00027425_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_00027425_1.mp3	File Not Found		LostToCombat	--	The Brotherhood sees all. Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 00027426	0	DialogueCi_LostToCombat_00027426_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_00027426_1.mp3	File Not Found		LostToCombat	--	Hostile located in the lab! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 00027427	0	DialogueCi_LostToCombat_00027427_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_00027427_1.mp3	File Not Found		LostToCombat	--	Found him! In the lab! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 00027428	0	DialogueCi_LostToCombat_00027428_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_00027428_1.mp3	File Not Found		LostToCombat	--	Found her! In the lab! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 00027429	0	DialogueCi_LostToCombat_00027429_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_00027429_1.mp3	File Not Found		LostToCombat	--	Contact in A Ring! Repeat, I have found the intruder in A Ring! Neutral 50 --	--	--	MaleAdult02	DialogueCitadel	Detection	LostToCombat	FormID 0002742A	0	DialogueCi_LostToCombat_0002742A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\DialogueCi_LostToCombat_0002742A_1.mp3	File Not Found		LostToCombat	--	Positive contact near the Archives! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToCombat	FormID 000218C1	0	GenericBro_LostToCombat_000218C1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToCombat_000218C1_1.mp3	File Not Found		LostToCombat	--	Reengaging hostile target! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToCombat	FormID 000218C2	0	GenericBro_LostToCombat_000218C2_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToCombat_000218C2_1.mp3	File Not Found		LostToCombat	--	Brotherhood! Over here! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToCombat	FormID 000218C3	0	GenericBro_LostToCombat_000218C3_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToCombat_000218C3_1.mp3	File Not Found		LostToCombat	--	I've got him. Rally on me. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToCombat	FormID 00086C93	0	GenericBro_LostToCombat_00086C93_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToCombat_00086C93_1.mp3	File Not Found		LostToCombat	--	Target locked! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToCombat	FormID 00086C94	0	GenericBro_LostToCombat_00086C94_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToCombat_00086C94_1.mp3	File Not Found		LostToCombat	--	Target acquired! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToCombat	FormID 00086C95	0	GenericBro_LostToCombat_00086C95_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToCombat_00086C95_1.mp3	File Not Found		LostToCombat	--	Found 'em. Engaging! Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToCombat	FormID 0002FC1A	0	GenericAdult_LostToCombat_0002FC1A_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToCombat_0002FC1A_1.mp3	File Not Found		LostToCombat	--	Thought hiding would save you? Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToCombat	FormID 0005202F	0	GenericAdult_LostToCombat_0005202F_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToCombat_0005202F_1.mp3	File Not Found		LostToCombat	--	Aha! Surprise 25 --	--	--	MaleAdult02	GenericAdult	Detection	LostToCombat	FormID 00052030	0	GenericAdult_LostToCombat_00052030_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToCombat_00052030_1.mp3	File Not Found		LostToCombat	--	You can't hide from me. Happy 25 --	--	--	MaleAdult02	GenericAdult	Detection	LostToCombat	FormID 0002FC19	0	GenericAdult_LostToCombat_0002FC19_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToCombat_0002FC19_1.mp3	File Not Found		LostToCombat	--	Over here! Neutral 50 --	--	--	MaleAdult02	Generic	Detection	LostToCombat	FormID 0002FC18	0	Generic_LostToCombat_0002FC18_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_LostToCombat_0002FC18_1.mp3	File Not Found		LostToCombat	--	There you are! Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToNormal	FormID 000218AF	0	GenericBro_LostToNormal_000218AF_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToNormal_000218AF_1.mp3	File Not Found		LostToNormal	--	All clear. Stand down. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToNormal	FormID 000218B0	0	GenericBro_LostToNormal_000218B0_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToNormal_000218B0_1.mp3	File Not Found		LostToNormal	--	The area's clear. Must've bugged out. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToNormal	FormID 000218B1	0	GenericBro_LostToNormal_000218B1_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToNormal_000218B1_1.mp3	File Not Found		LostToNormal	--	Looks like they thought better of tangling with the Brotherhood of Steel. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToNormal	FormID 00086C72	0	GenericBro_LostToNormal_00086C72_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToNormal_00086C72_1.mp3	File Not Found		LostToNormal	--	Area is secured. Hostiles have vacated. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToNormal	FormID 00086C73	0	GenericBro_LostToNormal_00086C73_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToNormal_00086C73_1.mp3	File Not Found		LostToNormal	--	Sound the all clear. Neutral 50 --	--	--	MaleAdult02	GenericBrotherhood	Detection	LostToNormal	FormID 00086C74	0	GenericBro_LostToNormal_00086C74_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericBro_LostToNormal_00086C74_1.mp3	File Not Found		LostToNormal	--	Targets lost. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 0002FBE5	0	GenericAdult_LostToNormal_0002FBE5_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_0002FBE5_1.mp3	File Not Found		LostToNormal	--	Must have bugged out. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 0002FBE6	0	GenericAdult_LostToNormal_0002FBE6_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_0002FBE6_1.mp3	File Not Found		LostToNormal	--	Hmm. Oh well. Neutral 50	puzzled, but relieved. --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 00052052	0	GenericAdult_LostToNormal_00052052_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_00052052_1.mp3	File Not Found		LostToNormal	--	I can't find anything. Neutral 50	with decision -- "must not be anybody here" --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 0002FBE7	0	GenericAdult_LostToNormal_0002FBE7_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_0002FBE7_1.mp3	File Not Found		LostToNormal	--	Cleared out, I guess. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 00052053	0	GenericAdult_LostToNormal_00052053_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_00052053_1.mp3	File Not Found		LostToNormal	--	Stand down. Neutral 50 --	--	--	MaleAdult02	GenericAdult	Detection	LostToNormal	FormID 00052054	0	GenericAdult_LostToNormal_00052054_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\GenericAdult_LostToNormal_00052054_1.mp3	File Not Found		LostToNormal	--	I guess we ran 'em off. Happy 50 --	--	--	MaleAdult02	Generic	Detection	LostToNormal	FormID 00052051	0	Generic_LostToNormal_00052051_1	Data\Sound\Voice\Fallout3.esm\MaleAdult02\Generic_LostToNormal_00052051_1.mp3	File Not Found		LostToNormal	--	Nobody here anymore. Neutral 50