Mod:DUST Survival Simulator/Big MT

The Big Mountain Research and Development Center (colloquially known as Big Mountain or Big Empty) was a pre-war research facility for the development of experimental sciences. As of 2301, it has become the site of pitched battles between members of the Brotherhood of Steel and a group of Survivors known as tech scavvers. It is accessed by using C4 to destroy the rubble blocking the train tunnel near Burned Bulls Camp.

Background
Before the war, Big Mountain was home to the cream of the American scientific community, tasked by the Big Mountain Company and the United States government to develop new weapons and technologies to preserve the American way of life in perpetuity. However, the combination of overly ambitious scientists and an expansionist regime in Washington D.C resulted in Big MT's mandate becoming less and less ethical in terms of both methodology and desired outcomes. These include but are not limited to; human experimentation on unwilling political dissidents, reckless inter-species genetic tampering and the development and deployment of bio-chemical weapons. As of 2301, the Big MT compound is occupied by Brotherhood of Steel expeditionary forces after a unknown set of circumstances resulted in the crater being flooded.

Overview
As of the events of DUST, all but the highest geographical points within Big mountain have been flooded due to the actions of an Automated Personality installed within a sink. Because of this, most of the research facilities located in the crater are inaccessible to survivors. The sections above ground are the site of an ongoing war between an unknown chapter of the Brotherhood of Steel and a group of raiders called Tech Scavvers, both of whom are heavily armed and hostile on sight.

The tampered Transportalponder can be found in this area, usually carried by one of the tech scavvers occupying the Little Yangtze detention center. When activated, it will immediately transport the user to an area controlled by the legitimate government of the New California Republic and thus, safety. Alternatively, a copy of the device can also be found within the toaster's blood shrine.

Since large parts of Big MT are flooded by water emmitting 1 RAD/sec, swimming should be avoided in favor of using the pipelines above water level, when possible. Some of these pipelines are mined, though.

Areas of Interest

 * Some healing items, booze and chems are located on the roof of one of derailed train carriages next to the tunnel exit providing the entry point into Big MT
 * The Securitron de-construction plant contains a drinkable toilet as well as a Workbench and is guarded by highly agressive Securitrons, including Berserk type ones and 010011110110111001100101. There's not much in the way of loot appart from some drinkables, crafting components and a handfull of ammunition.
 * There's a duffle bag behind the X-8 Research Center containing healing items and chems. The door to the facility is locked with an unobtainable key.
 * A fridge in the X-7b "Boom Town" target zone contains irradiated food and drink
 * The Valence Radii-Accellerator providing Health Regeneration can be looted off the unique Mister Orderly model "Doctor Orderly MD PHD DDS" in the Y-17 Medical Facilty. The facility still contains Christines COS Recon Armor
 * The flooded Higgs Village can only be entered diving, houses contain air pockets though, and most provide for some food, booze, drink and a heap of mentats. #102 has usable beds (and a duffle bag with healing items and chems lodged between its roof and a tree), aptly named #00 has a zero RAD drinkable toilet, and #103 has a Ripper in its hard locked basement (warning: The basement is flooded as well). Various containers in the area contain ammunition.
 * The X2 antenna can still be found on top of the X-2 transmitter antenna array, with other loot including Pulse Grenades and ammunition
 * The inside of Ulysses' Point is free of water, providing a comparably large amount of ammunition and explosives (some containers are easy / average locked), as well as usable beds, weapons, a Hot Plate, a Campfire, a Reloading Bench, large amounts of irradiated food and even a small stash of Purified Water. Materials for crafting a single Weapon Repair Kit are present and if the Survivor brings Wonderglue, even a few more.
 * The surroundings of The Think Tank are swarming with Brotherhood of Steel often in combat with Tech Scavvers, with parties carrying lore and assorted weaponry including Saturnite Fists, .45 Auto Pistols, Grenade Machine Guns, Rippers, Incinerators, Thermic Lances, Laser RCWs and the Sprtel-Wood 9700. A single Y-17 Trauma Harnesses can also be encountered. Survivors will find the elevators to be inaccessible after clearing the mines.
 * Z-9 Crotalus DNA preservation lab contains still working Deluxe Chemistry sets (Science 25 for e.g. 5 Stimpaks), huge amounts of Nighstalker sampling material and very convient stationary Electric Hot Plates to prepare about a dozen Steaks from the Coyote Meat found in containers and on the Nighstalkers wandering around. An average locked storage room contains some crafting materials and ammunition.
 * Z-14 Pepsinae DNA splicing lab still has a population of Cazadors, which is a good ocassion to gain and increase the DNAvenger challenge perk, providing +10% damage against them per rank. A Deluxe Chemistry set can be use to create e.g. 5 Stimpaks at Science 25. Specimen 73, still being around, will drop the Atomic-Valence Tri-Radii Oscillator, a slightly improved variant of the Valence Radii-Accellerator. There's not much by the way of loot, apart from a Scientist Glove, a few rolls of Duct Tape and additional crafting materials, Proton Throwing Axes and a bit of ammunition (including a comparably large amount of missiles).

Trivia

 * Collecting any of the items related to the main quest of the Old World Blues DLC will cause Dr. Mobius to address the player and will result in a number of Lakelurks spawning nearby, replacing the Robo-scorpions from the original game.


 * While it is unknown what fate has befallen the Think Tank as of 2301, this oversight could be attributed to the use of prerecorded messages set up by Mobius which has the unintended consequence of alerting the area's new aquatic residents.
 * 010011110110111001100101 still carries parts for upgrading Muggy
 * Muggy can be found floating inactive in one of the houses of the flooded Higgs Village, carrying a whopping 64 Coffee Mugs
 * Xander Root can grow under water, as proven in Higgs Village
 * Super-Egos can swim, as seen near Higgs Village
 * Some of the water surfaces surrounding the X-2 transmitter array allow for jumping down from the antenna without taking damage