Fallout 76 Allies

Overview
Allies were first introduced in the Wastelanders update, as humans returned to Appalachia. Instead of the companion system seen in other Fallout games, allies act as "roommates" at the player's C.A.M.P. and are tied to unique settlement objects. The player can only have one ally in their C.A.M.P. at a time; this extends to their C.A.M.P. storage as well.

If one wishes to change their current ally, they must scrap the present settlement object and build a new one for the different ally. Ally settlement objects are located under their own tab in the build menu ("Ally") and cannot be stored.

Two allies offer unique questlines and an overarching story, at the end of which they can be romanced if one decides to pursue that option. The other three allies only offer radiant quests.

Steel Dawn introduced two new allies, referred to as "lite allies." They can only be unlocked by progressing through The Scribe of Avalon, the third Fallout 76 season. Lite allies will not act as quest givers, and will instead provide other services. Following the Fallout Worlds update and The Unstoppables vs The Diabolicals, the sixth season, two new lite allies were added, and like in the third season, are unlocked by progressing through the season. The seventh season, "Zorbo's Revenge" and the accompanying update with the arrival of the Wise Mothman's cultists and the seasonal event The Mothman Equinox introduce another two lite allies that, like the previous lite allies, can be unlocked via progression in the season's scoreboard.