Console commands (Fallout: New Vegas)/Reputation and factions

An overview of console commands relating to reputation and factions

Overview
The console is a debugging tool in the PC version of Fallout: New Vegas. It is used for altering content while in-game. In order to access the console, you will need to use the key appropriate for your language. See full list here.

Reputations

 * – adds player reputation with faction; the value will max out at its normal maximum value of 100. The variable will determine if the amount is added to the player's fame (1) or infamy (0) with the faction.
 * – removes player reputation with faction; the value will max out at its normal minimum value of 0. The variable will determine if the amount is subtracted from the player's fame (1) or infamy (0) with the faction.
 * – sets player reputation with faction; the value will max out at its normal minimum and maximum values of 0 and 100. The variable will determine if the amount is set for the player's fame (1) or infamy (0) with the faction.
 * Examples:
 * – adds 5 fame to the Boomers faction.
 * – removes 5 infamy from the Boomers faction.
 * – sets player's fame with the Boomers faction to 5.
 * Note: If a player wishes to obtain an idolized reputation with any faction, they must both increase fame value to 90 and reduce infamy value to below 4.
 * Note If you increase your reputation with Caesar's Legion, while having Boone as a companion, you will cause him to question the Courier, or just leave.
 * Note you can only edit the Reputation in intervalls of 0-5, because you cannot skip ranks (and you would go from neutral to Idiolized/Villifed if you add 100, the game can't handle that so its limited to a maximum of 5points per command)

Factions

 * – removes the Courier from all factions. Also removes them from the 'Player' faction. Use to fix. Remember to also re-add the DLC player factions:  for Honest Hearts,  for Old World Blues, and  for Lonesome Road.
 * – sets factions allied status with each other. The variable will determine the status of each faction to the other: 0=friend, 1=ally.
 * – sets factions enemy status with each other. The variable will determine the status of each faction to the other: 0=enemy, 1=neutral.
 * Example:
 * – Will set Boomers allied status for BoS to allies, and BoS allied status for Boomers to friends.