Crippled Arm

Crippled Arm is Condition in Fallout, Fallout 2, Fallout 3, Fallout Tactics.



Effect: ''Your character's right/left arm has been severely hurt, and cannot function well. '' For more information on crippled limbs, see Crippled Limbs
 * Fallout 1, Fallout 2: if one arm has been crippled, the character is unable to use two-handed weapons like Hammers, Rifles and Big Gun. If both arms have been crippled, you cannot attack with weapons. This can be cured by visiting a doctor or using the Doctor skill.
 * In Fallout 3 your weapon accuracy is reduced in VATS by a crippled arm, but you will still be able to use weapons. In first person mode, you will see your weapon sway, and while this doesn't seem to effect accuracy with regular non-VATS shots, it does cause your crosshairs to sway significantly while using the scopes on weapons like the Sniper Rifle or Scoped .44 Magnum, making it much harder to aim. A crippled arm can be healed by sleeping, visiting a doctor or applying a stimpak on the crippled arm.
 * In Fallout: New Vegas the effects are the same as in Fallout 3. In casual mode you can heal crippled limbs by applying a stinpak to the damaged area. Hardcore mode is somewhat more difficult as the only way to heal your crippled limbs is by applying a Doctor's bag to the damaged area or by paying for treatment (Doctor/medic).

Fallout 3 Exploit
Fallout 3 has a mechanism that gives any NPC a certain amount of ammo when they equip a weapon so that they can use it. Since this amount is usually much higher than the amount NPCs usually carry, and since crippling an opponent's arms will make them drop their current weapon and try to pick it up again, this can be exploited. When you come across an enemy using a gun you want ammo for, you can cripple their arm, let them pick up and equip the weapon (and get the bonus ammo), then do the same thing again with their other arm so that they get the bonus ammo again when they pick up the weapon the second time. For example, an NPC equipped with a Minigun usually has around 50 5mm round on them, but crippling their arm once and allowing them to recover their weapon will increase the number to around 150 rounds; doing so again will further increase the number of 5mm rounds to around 250 or more. Obviously, this can be used to get very large amounts of ammo compared to what you would normally find. This technique is best utilized on opponents with Big Guns that have large magazines such as the Minigun, Gatling Laser, or possibly the Flamer, but potentially any ranged weapon will do. Please note that Super Mutant Overlords carrying the Tri-Beam Laser will not drop their weapon if you cripple their left arm.

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