Heavy Incinerator (Broken Steel)

The  is a weapon which is added to Fallout 3 with the Broken Steel add-on. It is equipped by Enclave Hellfire Troopers.

Characteristics

 * The Incinerator is essentially a napalm launcher, as it lobs flammable fuel with a splash damage possibility at the target in an arc. These 'projectiles' incur splash damage, and will most often set the enemy on fire, unless a large 'miss' variance is registered.


 * It's interesting to note that the Incinerator shoots one shot per fuel used, and shoots these much like a fatman, while being auto-fire in V.A.T.S. mode. V.A.T.S. mode sometimes randomly fires 1 to 6 shots, explaining the usage of only 1 ammo. The extra shots may be a programming error. A notable difference is the likelihood of self-damage with the Fat Man that is not seen with the Incinerator, unless fired at a fast-approaching target or at the floor/nearby walls.


 * The Heavy Incinerator can be fired extremely long distances with relatively good accuracy; it can even be effectively fired across the Potomac River to hit enemies on the other side.


 * Contrary to popular belief, the Heavy Incinerator IS fully automatic outside of VATS.


 * This weapon is incredibly powerful. With the Pyromaniac Perk, Psycho and Yao Guai Meat, this weapon can easily make short work of almost any enemy, even Albino Radscorpions.

Bugs

 * Sometimes there will be no firing sound for this weapon (Confirmed all platforms)
 * Contrary to the above, sometimes it will play the firing sound without actually firing. This usually happens when firing straight after leaving V.A.T.S.
 * The weapon's damage will fluctuate between 200 and 216, with the Pyromaniac perk. (Assuming weapon is in perfect condition, and 100 skill in Big Guns)
 * This weapon seems to suffer from the same bug as some other effect weapons: after an enemy is set ablaze, additional hits do not seem to do more damage.

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