Mahkra Fishpacking

The Mahkra Fishpacking is a location in the Commonwealth in Fallout 4. The upper level of the factory contains no hostiles, but once the lower level is explored, a number of synths will enter the building, which then spread throughout the entire facility (even after clearing the lower level).

Layout
Mahkra Fishpacking consists of a large factory on the most northern shore of the Commonwealth. The exterior is fortified with a stonewall and sandbags. The courtyard, catwalks and interior are littered with the bodies of the former Raider owners in the first visit to here. Apart from the main entrance doors to the front (south) there is also an unlocked hatch entrance in the northeast corner of the roof, itself accessed by exterior metal stairways.

To the northwest is a feral ghoul stuck on a platform on the water.

Notable loot

 * Tesla Science Magazine issue #4 (+5% energy weapon critical damage) - Back basement area, northwest corner, next to an [Expert] locked safe and a dead raider.
 * Robot model kit parts - On the eastern exterior of the building behind an advanced locked door on a shelf.
 * Nuka Cola Quantum - Back of the blue trailer in the middle of the factory when you first enter. It is in a crate next to a dead raider, booby trapped with a frag mine on the floor
 * Bottle message #5 - Outside the plant follow east side path to the water, there is a rowboat and a skeleton the bottle will be across.
 * Fusion core - Inside a hideout beneath the bridge leading to the factory.
 * Vault-Tec lunchbox, also in the same hideout (medium level radiation) under the bridge. Behind a locked (Novice) cell to the right on a shelf.

Appearances
The Mahkra Fishpacking only appears in Fallout 4.

Bugs

 * The Sole Survivor can get stuck on top of one of the conveyor belts in the basement with the dinner trays on them, forcing to load a previous save. If player has a companion that is wearing power armor when this bug occurs, simply select them with your cursor and press A or X as if you were attempting to enter their power armor. This will teleplort you to the location directly behind the companion's armor. (*Only reason for getting stuck is because you're between rails that are squeezing you in, look up and follow them out.) You can also sit in the nearby chair or stool to get unstuck.
 * Items may not re-spawn inside (mainly the trays in the basement). Happens if all synths aren't eliminated.

Gallery
Рыбный завод «Мэхкра»