Erik J. Caponi

Erik J. Caponi is a developer who worked at Bethesda Softworks on Fallout 3 as a quest designer and writer.

Work on the Fallout series
Caponi was responsible for writing dialogue, designing locations, crafting characters, implementing scenes and scenarios, and creating background lore for Fallout 3. His secondary duties included systems and content design. Additionally, Caponi wrote the character of Charon, and served as one of the main narrative designers on The Pitt add-on, alongside Fred Zeleny.

Other work
Erik started his career as a game designe Xmachina Studios in Pittsburgh, Pennsylvania, designing and implementing systems and levels for showcase from January 2001 to February 2003. He worked at Monolith Products in Kirkland, Washington, from June 2004 - July 2005, scripting stories and levels. Erik was at Bethesda Softworks from 2005 to 2009, working on Fallout and The Elder Scrolls. He took narrative positions at Big Huge Games, 2K and Ubisoft before finding his current position as game director at Relic Entertainment since 2018.

Additionally, Erik has been a rules tester for tabletop roleplaying games and a domain storyteller for Camarilla. He holds a degree in filmmaking.