Fallout 4 Crafting

Characteristics
It is possible to craft a variety of in-game items by using allied or unclaimed crafting stations located throughout the Commonwealth.

Objects (from trash cans to multilevel modular housing to windmills to machine gun turrets to ...) are only made at workshops, which require the Sole Survivor to either control the surrounding settlement (which at minimum requires the elimination of all hostiles present) or to get access from whoever is in charge of the settlement.

Consumables such as explosives, food and pharmaceuticals are made at cooking and chemistry stations.

Modding is carried out by applying pre-defined components to armor and weapons, like adding lead and other raw materials to armor pieces for enhanced radiation resistance, or the barrel on a firearm. Modding or crafting does not generally require schematics, but certain active player perks are required for crafting more advanced mods, e.g. Science! for energy weapons, Armorer for all but the most basic armor pieces, Demolition Expert for anything more complex than a Molotov or baseball grenade, and so on. "High-end" mods require higher levels of the same perk and/or a second perk.

The basis for all crafting is acquiring the required raw components (listed below), all of which can be derived from items and objects:


 * The use of any crafting station will engage any junk in the Sole Survivor's inventory as well as any contained in the local workshop (if applicable).


 * Scrapping various objects such as debris and furniture can harvest some raw materials; this can only be done from inside a settlement while in "Workshop Mode." Objects outlined in yellow can only be scrapped or left alone; items and objects outlined in green can be either scrapped or stored.  None of these items will respawn after scrapping.  Stored objects (which will always be craftable) can be placed elsewhere
 * Armor and weapon workbenches also allow the scrapping of any moddable item, but these are always limited to what the Sole Survivor is carrying.

Crafting tables
Any crafting table not linked to a workshop is always accessible by default; e.g. Diamond City market has all five basic types.

Crafting stations include:


 * Armor workbench: For scrapping, repairing and modifying armor and clothing.
 * Chemistry station: For crafting drugs, medicine, grenades, mines, Syringer ammo and cutting fluid.
 * Cooking station: For preparing scavenged edible items.
 * Power armor station: For repairing and modifying power armor.
 * Weapons workbench: For scrapping and building weapon mods using parts from a variety of weapons.
 * Workshop: For scrapping and building buildings, furniture and various equipment for settlements.
 * Robot workbench: Used to build and modify robot companions by equipping them with various robot mods, including Codsworth and Ada.
 * Ammunition plant
 * Armor forge
 * Auto-loom
 * Builder
 * Energy weapon forge
 * Explosives mill
 * Food processor
 * Heavy weapon forge
 * Pyrotechnics mill
 * Weapon forge
 * Nuka-mixer station: Used to mix Nuka-Cola drinks and create new flavors.

In a controlled settlement and with the exception of the machinery stations added by the Contraptions Workshop add-on, all crafting tables have their inventory connected.

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