Vault Jumpsuit

Vault jumpsuits or Vault suits (the terms are used interchangeably) are the iconic gear of Vault dwellers and by and large the symbol of Vault-Tec Corporation. They appear in all Fallout games. However, in Fallout and Fallout 2, they are worn by the player character by default and in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Van Buren, they appear as actual in-game items. In Fallout Tactics and Fallout: Brotherhood of Steel, they are not usable by the player.

Background
Designed specifically for use within vaults, jumpsuits are an inexpensive, easily produced solution to the age-old problem of clothing large numbers of people while maintaining a modicum of comfort and utility. Within the Vaults, they are also meant to reduce tension by providing every dweller with the same type of clothes, regardless of their standing. Marketed as a fashionable, comfortable design, Before the War, they were an instantly recognizable symbol of both Vaults and the corporation behind them, featuring the iconic blue-and-yellow color scheme. The corporation deliberately exploited the recognizability, with the company mascot, Vault Boy, sporting a set of rubber coveralls, and introducing awards named after the jumpsuit, such as the Pressed Vault Suit Award for preparedness, all to get people used to the mandated uniformity and planned economy of a Vault.

Once Vaults were activated, all dwellers that managed to enter the Vault would be expected to change into their jumpsuits as soon as possible. However, delays could happen: As Vault suits are designed with biometric identification systems in addition to the big, bold Vault number on the back, and discrepancies in scans would delay issuance of a suit. To accommodate the influx, Vaults had a stock of jumpsuits on hand, shipped ahead of time in vacuum-sealed packages, ten per box. Worn-out or damaged suits would be replaced using existing stocks and later manufactured using jumpsuit extruders installed in every Vault (though some were designed to fail, as part of the Vault experiment). Vault-Tec also supplied the design to the Enclave, for use within its civilian facilities, such as the presidential rig.

Regardless of generation, jumpsuits proved to be a rugged, durable piece of equipment that could be readily accessorized. Vault dwellers commonly wore them together with a variety of equipment according to their job: Durable lab coats with scientific equipment, stripped-down versions for maintenance work, and body armor and protective helmets for security personnel. Dwellers who ventured into the wasteland commonly modified their suits with a variety of improvised armor or improved linings.

Extruded rubber
A form-fitting suit model manufactured as single piece coveralls from extruded rubber, easy to keep clean and quite resilient. Compared to other models, this version of the jumpsuit is quite rudimentary.

This model of the suit was used by at least some of the dwellers of Vault 13. It may have also been used by other Vaults, such as Vault 70, and citizens of the Enclave on the oil rig, and the citizens of Vault City, though those did not include a number on the back. Oddly enough, despite the rubber material, the jumpsuit could be pressed to enhance its appearance.

Everyman Vault suit


A rugged jumpsuit variant designed for heavy use among Vault-Tec machinery and infrastructure. Rather than extruded rubber, the suit uses a combination of denim - a quintessentially American material - and natural leather,  combined to create a particularly rugged piece of equipment. The suit is less form fitting than other jumpsuit variants, but provides a good deal of comfort. Like other versions, it's a single-piece uniform, with a zipper down the front, leather armguards, and spacious pockets on the waist and thighs. Reinforced elbows and knees give it extra durability under heavy use, with the interface port over the left breast used for a variety of purposes. Depending on the job assignment, the jumpsuit is designed to accommodate a variety of belts, including simple leather bands for children, rugged multi-purpose belts for general use, and specialized equipment for utility, lab, and security work.


 * Fallout 3 variants:
 * Regular Vault jumpsuits (the sole unique variant is the Vault 77 jumpsuit)
 * Armored Vault 101 jumpsuit, fitted with improvised armor.
 * Vault 101 security armor, worn together with a protective vest and black gloves.
 * Child's Vault 101 jumpsuit, worn during character generation.
 * Vault utility jumpsuit (Modified utility jumpsuit), a significantly dirtier version used in the confined spaces of a Vault's technical systems. Worn without the forearm protectors and the interface suit. Dad's wasteland outfit is a unique variant.
 * Vault lab uniform, designed for scientific and medical work, worn with a white lab coat. The Surgeon's lab coat is an unique variant.
 * Fallout: New Vegas variants:
 * Regular Vault jumpsuits
 * Vault 3 utility jumpsuit, same as in Fallout 3.
 * Armored Vault 13 jumpsuit, fitted with improvised armor and available as part of the Courier's Stash DLC. The base game variant, the armored Vault 21 jumpsuit, was cut.
 * Boomer jumpsuits abd Boomer flightsuits are old suits patched up by the Boomers and worn together with various Air Force uniform pieces. Janet's Boomer outfit is an unique, quest-related variant.
 * Vault lab uniform, same as in Fallout 3.
 * Vault 34 security armor, same as in Fallout 3.

High-tec Vault suit


The advanced Vault suit is a return to the form-fitting style that characterized the earliest jumpsuits, updated with the latest high-tech materials and technological solutions available to the Vault-Tec Corporation. It's a single-piece suit designed to hug the user's body shape. Various biometric sensors are integrated into the suit to interface with the Vault's systems, while the iconic yellow strip on the front is now made of gold foil, rather than dyed material, to act as a heat-dissipation strip and antenna for the biometric sensors integrated in the suit.


 * Fallout 4 variants
 * Numbered: Vault 75 jumpsuit, Vault 81 jumpsuit, Vault 95 jumpsuit, Vault 101 jumpsuit (new), Vault 111 jumpsuit, Vault 114 jumpsuit, Vault 88 jumpsuit
 * Fallout 76 variants
 * Numbered: Vault 63 jumpsuit, Vault 76 Jumpsuit, Vault 94 jumpsuit, Vault 96 jumpsuit, Vault 111 jumpsuit (new)

Behind the scenes

 * Joanne Lynette's talking head is recycled from a version of the game where she was the spokesperson for Area 51 scientists, and thus her suit has subtle differences: A very large neckline and a hood.