Operation: Anchorage bugs

Infinite unarmed skill
To do this glitch you need to have 2 hockey masks (or any hat or glasses - not helmets - that you can get two of) and the Chinese Stealth Armor.


 * 1) Play through the sim get the stealth suit then put it on.
 * 2) Put on a hockey mask.
 * 3) Select the second hockey mask while the first one is still on. Every time you try to select it your unarmed skill goes up by 5 points.


 * Warning: game lags and freezes frequently with really high skill (30000+).
 * It may not work if the two head gears have the exact DR.
 * The effect disappears when you remove the headgear.

"Gary 23 exploit" - bringing simulation items back to the world
In brief, bring a body into the pod with you and position yourself so that you are looking at the body. When you return from the simulation, activate the body before the game has fully loaded the real world again. You will be able to transfer your simulation inventory to the body. Once you exit the body-container screen, the game will finish loading and giving you back your real-worl inventory. The body will retain the simulation inventory, which you are now free to loot.


 * Save often when attempting this exploit. It's tricky, and you may have to start over several times.
 * Also note that the player should not have started the simulation already. This exploit requires setup prior to entering the simulation.
 * The exploit will work with any dead body. Gary 23's body is just the one at hand.


 * 1) After you equip the Neural Interface Suit, open the simulation pod but do not sit down on it yet.
 * 2) Go into the locked room where Gary 23 is and then drag his body back into the pod room. Position him in the pod such that you can interact with him while sitting on the chair.
 * 3) * It is most important here to be looking at the body when the simulation starts - as if you were going to search it. The option to search it will be unavailable at this time.
 * 4) Play through the quest. At the end, General Chase will send you out of the simulation back to the Outcast Outpost.
 * 5) During the loading screen, keep tapping the activate button with your view pointed down. If it works, you will have activated the body like a container, and your simulation inventory is now transferable to the body. If you were too late, your real-world inventory will appear, and you will have to try again.

Obtain all requisition weapons
This glitch allows you to get all of the weapons that you requisition from the Quartermaster.


 * 1) Get one of the tapes for a set of weapons, and get the weapons from the Quartermaster.
 * 2) Go back to the command tent and get another tape.
 * 3) Go outside again, drop your guns and talk to the Quartermaster again. He will give you the new set of weapons that you ask for. A message will then appear saying your other set of weapons were removed, but they will still be where you dropped them earlier.
 * 4) Keep repeating until you get the desired packages/weapons.


 * Talking to any NPC will reset your inventory and interrupt the exploit.

Unlimited ammunition


It is possible to drop your ammo, replenish, and then pick your original ammunition up again, bypassing the simulation's built in ammo cap. This allows for infinite ammo.


 * The actual maximum number of ammo you can pick up at once is 32,768. (Binary code is based on powers of 2 and 32,768 is 2^15 power. The ammo was set up as a 16 bit signed integer, where the high bit (2^16) controls if the number is positive or negative. So once you reach 2^16, the game interprets it as -(2^15).)
 * By dropping ammo in bundles less than 32,768 (and leaving that same amount or higher in your inventory), you can repeat this glitch over and over again.

During the fight with Jingwei
You can get over 1000 XP per minute of "Very Hard" difficulty.

During the fight with Jingwei in the courtyard, there is a Chinese sniper on some very large metal crates. At the back of those crates are 4 barrels, two of which are close to the crates. Jump on the barrels then onto the corner of the lower crate. The location will shield you on all sides except the side facing a door out of which continually spawn Chinese commandos.

Stay in position and shoot unlimited enemies to receive unlimited xp.

Killing your own robot teammates

 * 1) First, you will need to recruit a Strike Team that has only one robot in it. (Benjamin Montgomery will be in your team by default, but do not assign any other NPCs to your squad while attempting this glitch because they will make it more difficult.)
 * 2) Hide behind Benjamin Montgomery, and then sneak attack the robot.
 * 3) Once the robot is destroyed you can request another from Benjamin Montgomery. Within seconds, another will appear nearby. Repeat.

Xbox 360 only
Disconnecting from Xbox Live causes all items and quest progress specific to Anchorage to be deleted. After you complete Anchorage, simply disconnect, reconnect, and replay. Rinse and repeat for as much exp as you want.

General bugs

 * If you enter the simulation with the Repellent Stick from the Wasteland Survival Guide, you will still have it in the simulation.
 * You can talk to a hidden dragoon and he will respond with a voiceless generic welcome line and you can only say a goodbye phrase and he will "change" factions, acting like a US soldier as far as combat goes. (I got this when storming the bunker through the trenches and he turned friendly and started sniping the turrets on the ceiling inside the bunker)
 * When going through the Mining town there is significant lag and freezing.
 * Unable to finish the "Put on the Neural Interface Suit" part of the quest. The game doesn't seem to react when you put on the suit given by Specialist Olin. The Simulation Pod will eventually open (indicating that you DO actually wear Neural Interface Suit), but you will not be able to take a seat (Olin says her line about frying the circuits) thus you won't be able to enter the VR and play any further. This might be accompanied by not receiving Outcast's Distress Signal no matter how long player is in the game. (check if you're still wearing headwear, if you do remove it and you should be able to sit down)
 * If you attack the doctor in the American HQ, the entire base will become hostile to her and shout "This commie doesn't stand a chance"
 * Sometimes if you attack one of the undressed soldiers in the bedding area of the American HQ it will start a massive fight amongst all the American soldiers. The soldiers are convinced that everyone else is a communist.
 * If you haven't finished Operation Anchorage before installing Broken Steel, you will be unable to access the Armory at the end of the quest or complete the quest. After using the terminal next to the Armory door, the door will still be listed as locked and will not open. (Restarting the console seems to fix this)
 * After turning off the pulse field nothing happens. The soldiers do not advance and T-51b soldiers never show up at all. Thus, the door does not open and the game cannot be completed.
 * , PC, and PS3 - You can listen to Wernher's Distress Signal while still completing the Anchorage simulation.
 * You might not receive the Covert Ops perk even after you collect all ten intel cases.
 * Raiders will yell lines from the American soldiers when attacking, such as "Get out of my country commie"! after the Anchorage simulation is completed.
 * Power Armor Soldiers will attack you during the fight with Jingwei if you take too long. One at first then more, this occurs even if only using V.A.T.S. to target Jingwei to guarantee no stray bullets.
 * Looking into the G.E.C.K. reveals that the Power Armor Soldiers being hostile has nothing to do with the amount of time you take to kill the general. The hostility bug is due to the 'PlayerFaction' faction being a friend of the Chinese DLC02ChineseEndBattleFaction while having no relation set (neutral) to the American DLC02AmericanEndBattleFaction faction for the ending sequence. Thus, because the American soldiers are hostile to the Chinese, they also consider the neutral Player, who is friendly with the Chinese, to be hostile.
 * This is fixable, at least on the PC, by creating a small mod that adds the 'PlayerFaction' faction as an ally into the 'DLC02AmericanEndBattleFaction' faction.
 * If you enter V.A.T.S. after killing Jingwei and try to shoot anyone while leaving the simulation, you will become stuck in the Simulation Pod with half the screen showing the Simulation Pod and the other half showing the battlefield, you must reload your last save to get out of this problem.
 * When you complete the simulation, all of your weapons and armor may be invincible
 * If you leave the Outpost during the objective 'Follow Sibley into the simulator room', Sibley seems to leave and roam the wastes. However, the objective can still be completed by talking to Specialist Olin.
 * Sometimes if you kill the Quartermaster with mines and grenades, Sergeant Montgomery will become hostile towards you and the rest of the base will become hostile towards him.

Mapping bugs
To the left of the guard tower directly outside of the Chimera compound, you can walk through the rock (enabling you to see behind it). The same bug can also be found in numerous places on this map. One being the bend along the same wall as before, but earlier in the path.
 * In the building full of Super mutants, before you enter the Outcast Outpost. You can enter the second floor and exit the game area. All you need to do, is after you cross two makeshift wooden bridges turn left toward the staircase, before the stairs on the left side there is a bookshelf and a vacuum. You will need to stack some books on top of the shelf to get the height needed to access the second floor. Then go to the North-West corner and jump down thru the broken wall. You can reenter the area through Bailey's Crossroads Metro Station.
 * Before you cross the bridge to reach the second "Field Storage", head up the stairs and jump onto the rocks nearby. If you follow them along you will find footholds in the cliff for jumping higher up it. After climbing for a short time you will reach a hole in the cliff allowing you to go behind the stone.
 * You can climb onto the top of the mountains by jumping up to the left of the second "Field Storage" door and then making your way up and right, passing over the Field Storage door, though it is difficult. From here you can reach most of the geometry in the cliffs part of the level, including the distant plain and mountains and the bottom of the ravine. If you walk all the way back to start of the level on the top of the mountains on the other side of the ravine, you can see your parachute stuck in some trees on top of the mountain above the level start. There is no know way of getting there; it is the highest mountain in the level and all of the approaches to the peak are apparently too steep to scale. Also there is a "Chinese Radio Beacon" radio station centered in some trees near where the ravine meets the outer plain, but nothing has been found there.
 * After crossing the bridge to reach the Chinese bunker, if you turn directly right and start climbing the cliffs it is simple to reach the top with basic jumping.
 * After reaching the U.S. Army Field Headquarters at the beginning of second section of the operation, it is possible to get behind the force field and walk freely around the open landscape. You are able to walk on almost all ground. It is also possible to complete the second section of the operation without firing your weapon by simply walking along the pipeline all the way to the Chinese HQ and activating the door from the inside. Doing this will bypass the other mission objectives so you will not receive the "Paving the Way" achievement, but you will receive the other three.
 * Upon entering the Chimera compound, the wall to the right hand side is climbable through a series of jumps and by sticking as close to the wall as possible. Once you reach the top you can walk through the force field and explore freely.
 * If after exiting the first Chinese cave outpost in the beginning of the sim you jump off the cliff and fade to blue before you die you will be teleported back inside the cave and the door to the hall that leads out of the cave will be closed and can't be interacted with and there isn't a load at the exit of the cave so if you haven't saved in the sim at all you will be forced to restart it.

Object bugs

 * When wearing the Chinese stealth Armor you are able to equip multiple hats or helmets. You do not get the DR bonuses for more than one hat/helmet, except for the metal helmet stacked with other helmets/hats, but you do get the other bonuses such as extra points to skills and stats. You can also first put on the Chinese stealth armor, equip multiple head gear, then change your armor and still wear multiple head gear.
 * The Chinese Stealth Armor, when picked up by the helmet as an item, will flip around in a large circle. This can be extremely irritating if you are trying to put it into a shelf, as it will not only stay still, it will probably knock off or move around everything in range. (Interestingly, the alien from the Alien Crash Site [where you get the Alien Blaster] will do the same thing if you pick it up by the head. The alien is also weightless, and will usually lie horizontally in the air if you pick it up by its chest.)
 * When putting on the Chinese stealth Armor the helmet will disappear somewhere else. Your player's head will become invisible, but when putting on any head-wear, the head-wear may appear, but maybe not the outfit's helmet. Shifting your player view in a certain direction may make small black squares appear on the screen.
 * Removing the Winterized Combat Armor or Winterized T-51b Power Armor inside your Megaton House may cause it to go flying around randomly. Eventually flying outside. This only happens if you drop it, not if you put it in a storage container.

Misc bugs

 * Once you start the simulation, you make your way through the Chinese camp. Upon exiting the cave that has Sergeant Benjamin Montgomery, turning right will reveal a small patch of floating trees.
 * Follower death. Leave followers behind at your house before starting this quest or they could be killed, as the game does not permit followers inside the Outcast Outpost. Also, sometimes all of the items a follower was carrying disappear after exiting the Outcasts' bunker upon completion of the simulation.
 * In the first part of the simulation in a bunker it appears as if the doors are blocked with rubble, although they can still be passed through.
 * There are several items that, if in your inventory when you enter the pod, stay in your inventory, but offer no advantage. These include the Slave Collar, the Repellent Stick, Colonel Autumn's Laser Pistol (if obtained via glitching), any house theme decorations and all quest items you have in your inventory.
 * When in the simulation, placing a marker on the new 'world map' may in fact cause your compass to direct you to a different, unrelated location. When opening your map again, you will see yourself moving away from the marker you placed, despite the on screen compass suggesting you are approaching it.
 * Shortly after getting inside of the artillery compound for the first time and climbing some stairs, you will find a room locked by a terminal with a second terminal and a chair inside. Sitting on the chair will leave the player stuck standing up with no way to exit and return to normal play.
 * For some reason, many trees at the beginning of the level may seem to be elevated to a very high level. Some of the textures on trees later in the game may have their low resolution textures.
 * If you equip the Shishkebab or any other "backpack weapon" like the Gatling laser or minigun before entering the pod, the backpack (ammo pack, motorcycle tank etc.) will be visible on your back until the next 'fade to white' reload. Alternatively, to remove this you can simply re-equip the Winterized Combat Armor that you always wear.
 * There will be two Winterized T-51b Power Armor soldiers wielding a Fat Man. When they blow up the wall leading to General Jingwei there will be radiation from the explosion. If you are being radiated when entering the base, the radiation sound will keep playing even when you are outside the the simulation. If this happens reload your save right before the base. Note that if this does not fix the problem, leaving the Outcast Outpost will.
 * During your fight with the General, Power Armored soldiers may appear to enter the area as enemy units and begin to shoot at you. To avoid this, after speaking with Jingwei, immediately run to the northeastern area of the refinery behind the large steel crates. Montgomery may also follow you and assist you in your fight by shooting at Jingwei.
 * If you attack an enemy in V.A.T.S. right before fading to white after blowing up the artillery guns, when you fade into the CP Tent you will be stuck punching the air until the General talks to you, after which you will return to normal play.
 * When trying to re-enter the Outcast Outpost after having completed the DLC Quests, the lift/elevator can freeze with no way of exiting. If this happens to you, try turning around and hitting the switch on the lift. When this works, you'll see the elevator doors close (on the already closed elevator doors, no less), and the lift will rise, sending you back out to Bailey's Crossroads. (You may have to reload the autosave for this to work, though.)
 * If you have the Cannibal perk, it is possible to feed on the fallen Chinese troops and Stealth Dragoons if you can get to them before they disappear from the simulation. Eating the Dragoons may cause the game to crash, so it's advisable not to consume them.
 * If you have the Robotics Expert perk, you can use it to put the Chimera Tanks at the Chimera Depot into a permanent shutdown state. However, walking around the front or sides of the shut down tanks (near the blades) will still knock you to the ground for several seconds.
 * After completing the simulation and obtaining the Winterized T-51b Power Armor, if you have not yet completed You Gotta Shoot 'Em in the Head and are currently doing that quest you will automatically complete it and receive the Xbox 360 or PC achievement. Since the quest is complete, you can not continue or finish it. If you have not picked up any keys from the targets, then the keys may no longer be attainable. Video here. You can reset the quest using the resetquest command. You will have to speak to Crowley to re-add the quest.
 * Just inside the first door to the listening post, you are able to pick up 3 pieces of Scrap Metal. The room looks like a garage. These miscellaneous items can be picked up while all others can not.
 * You might encounter a bug where Benjamin Montgomery becomes frozen in place. This will disable you from using your strike team throughout the rest of your simulation. Although your strike team will appear at the camp after every mission, Benjamin Montgomery will not. The best thing to do is to do the missions without them or go to the last save.
 * During the scripted sequence which occurs immediately when arriving at the pulse field, it is possible to initiate a dialogue with the power-armored soldier that wanders into the field before he is killed. The dialogue interface, including the black background box for the dialogue text, appears, but no text. Pressing a key exits this dialogue and normal gameplay resumes.
 * The loading screen while leaving the Outcast Outpost lift may freeze forcing you to restart you console. This normally only happens to people running the game from the hard drive.
 * Sometimes you may get a message in the top-left corner of your screen saying that Sergeant Montgomery is unconscious after the simulation.
 * Montgomery might not jump out of the pipe within the first cave section, screwing your game..
 * If you die while fighting General Jingwei and load your last Auto-save, the initiate cut scene and dialogue won't happen, leaving you stuck until you exit and restart the game (or by loading a previous save and then reloading back to the auto-save). This may also happen when reloading a save.
 * In the final battle with General Jingwei, it is possible for his sword to be shot from his hands due to the flurry of bullets all around. If this happens, Jingwei will continue to engage you in unarmed combat, though his punches will continue to deliver the electric shock of his sword . This does not occur if the player chooses to shoot the sword from his hand using V.A.T.S.
 * If you get a requisition holotape but don't use it after the simulation it will be in your miscellaneous inventory.
 * A player who has already exploited the requisition glitch can actually have the items taken away by a soldier in power armor if they talk to one trapped in the pulse field. Though it will initiate dialogue only a black box appears and the script runs as if you had just talked to the requisition officer to swap your kit.
 * The elevator to the underground facility can sometimes get stuck in the shaft; the doors will not open to let you out and the activation button will not take you to the surface. The elevator can also be activated with the button on the support beam or "opened" if you position your indicator near the shaft. If you "open" as opposed to "activating" the elevator then you stand a better chance of getting stuck in the shaft. Save before you go down below.
 * (Xbox 360, PC for Italian and German) The weapons choice terminal in the General's tent doesn't work properly, because you can actually choose only the "Assault Pack", the "Close Assault Pack" and the "Heavy Pack". When you try to get the "Sniper Pack", a message tells you that "You're using this pack" ("Stai usando questo pacchetto"). Furthermore, all the terminal's selectable items seem to have something wrong: for example there are only descriptions for "Heavy Pack" and "Sniper Pack" available and – when you click on "Sniper Pack" to choose it – the description for the "Close Assault Pack" will appear.
 * If you kill the Quartermaster, his body remains and is lootable instead of just disappearing.
 * In at least one case, the Chimera tank respawned next to the player after reloading a quicksave. (Confirmed)
 * After finishing the simulation, you may end up stuck in the pod, unable to get out. To work around this, create a quicksave after Jingwei is dead, and, before talking to General Chase, open the console and warp somewhere (example: coc megatonclinic) and then travel back to the outpost. You'll get your equipment back and the quest update upon re-entering the outpost (confirmed).
 * On some occasions, when you are warped to the U.S HQ and send your strike team to either target, low quality trees will either be in the air or on the path when you exit the base. These trees can be walked through. This may have something to do with the high trees behind you on the Cliffs at the start of the simulation.
 * This editor encountered a bug during the attack on the mining town (en route to the listening post) in which 'walls' would appear around the player. These would be flat, featureless shapes that took up huge areas of the map. They could be walked through, but could not be seen through, resulting in some very frustrating times dealing with Dragoons. Reloading, etc. did nothing to help, and with the player unable to see targets the squad is very important to have around! The issue only took place outdoors, ending when the player entered the actual listening post.
 * In at least one case, a Chimera tank spawned on the hill next to the Chinese ice base.
 * If you've downloaded The Pitt and received both the distress signals, when you choose to play Operation: Anchorage instead and enter the simulation, all of your radio stations on your Pip-Boy are removed except two: the Vault 101 PA System, which cannot be accessed or heard, and Wernher's Distress signal, which can.
 * If you've downloaded The Pitt and are playing both DLCs on a PC, sometimes the game can "restart" the DLCs, and take all the DLC items/perks away, and make you go through the quests again; be wary of this, and reload your game ASAP.
 * On the way to the Chimera mission, the player passes 4 Chinese soldiers on their knees about to be executed. The player is able to pre-preemptively execute the prisoners by shooting them from close to the base before the event triggers (or if they are fast enough, even if the event does trigger). The player will get experience for each kill and the soldier that was to do the executions will fire randomly into the air where he would have normally fired at the back of the Chinese prisoner.
 * Alternatively, if the player runs up to the to-be executed Chinese prisoners, the player can talk to them. If you talk to the one on the all the way right (last one to get executed) a blank text box will open, which will disappear in a second. After this, the player gets double their requistion pack, with both guns and bullets.
 * Sometimes if you enter the bunker the second time, your companions will disappear and not show up at any spawn point.
 * When a surplus of 100,000 5.56m rounds are on the ground (with other ammo types) during the ammo glitch the Xbox will freeze. Always be sure to save during the ammo glitch!
 * After downloading Point Lookout, when on the quest "The Guns of Anchorage" you are not able to place an explosive charge on any of the cannons, thus not allowing you to progress any further in the DLC. (I did not have this problem. I downloaded Point Lookout first and then Operation Anchorage and was able to play through it fine. Someone confirm?) (It's a bug that doesn't affect everyone, best you can do is hope you don't get it.)
 * After the completing The Guns of Anchorage quest, Charon and Dogmeat appeared in the command tent and followed like normal.
 * If you have played through Broken Steel and then downloaded Operation: Anchorage, upon exiting the simulation, certain things may be reset to before Broken Steel (Enclave radio was back, even though Raven Rock was gone (although it just seems to loop the speech about defending Project Purity against the Brotherhood of Steel, though this may just be a coincidental bug). The water outside Project Purity that is supposed to be pure is, once again, radioactive. The Project Purity map marker, once again, says 'Jefferson Memorial' (there may be more that I haven't found, I will update as necessary).
 * If you try to talk to a Chinese Stealth Dragoon, he will sometimes fade into blue as if he had been killed.
 * It is possible for a American soldier to spawn outside of the outcast outpost. when killed, he still disappears, and his body cannot be looted, but he will be able to be reverse pickpocketed for his armor and weapon.
 * While completing the quest "Trouble on the Homefront" Sergeant Benjamin Montgomery will appear and become hostile to you.
 * The Chimera tanks can sometimes regain health extremely quickly, making it almost impossible to kill them.
 * Deathclaws sometimes spawn in the Chinese held refinery, but neither of the factions seem to attack it.
 * You will sometimes catch on fire for no apparent reason when you are in the battlefield trenches.
 * After completing the quest, when the Brotherhood Outcasts turn against Protector McGraw, if you shoot at Sibley's head using a Gauss Rifle, he bounces around the rooms like a deflated rubber balloon even after he dies (happened to me twice). Looks really funny though.
 * When trying to perform the 'Gary 23 glitch' it is possible when you reload a save, in the outpost, for Gary's body to fall through the chair, the pod, and fall out of the level.
 * When moving to the Chimera mission's camp, one player encountered a giant, fortress-looking, spiky, purple bug--similar to the aforementioned black "walls" that surrounded the player--that severely impeded visibility and gameplay, covering the whole of the camp. Makes the mission very difficult. No known fix of this bug for now..
 * Directly NW of the Chinese Forward Camp Delta, there are 3 snowmen, 1 with its head knocked off. When you try to punch its face, nothing happens. However, if you have the Power Fist and try to punch its face, it will splatter blood.
 * The Outcasts may become hostile after the treason event.
 * When talking to Montgomery directly after The Guns of Anchorage quest, there is a dialog option which is inaccurate for female PCs. After he says "Do you have any idea how many of our guys you saved by taking out those guns?" The PC can respond with "All in a day's work" which then leads to Montgomery stating "All in a days work he says! Yeah sure...every day I wake up and single-handedly infiltrate a Commie infested base on a suicide mission."
 * Jingwei may not move at all after he kills the random U.S soldier with his shock sword, and you would be stuck in the cutscene.


 * (PC) If you have started the quest Picking up the Trail but have not finished it by the time you start Operation: Anchorage, then the quest may show up as completed when you report to General Chase after securing the Listening Post. The achievement is unlocked, the XP granted, and the quest shown as completed with the next quest, Finding the Garden of Eden started, even though you may not have even found Little Lamplight yet.
 * Sgt. Montgomery may spontaneously start acting as if you'd ordered the squad to assault the next objective. Squad members may disappear and reappear at transition points of the mission.