Mod:Creation Kit/Weapon

Type:  Papyrus: Weapon Script, ObjectReference Script

The Weapon object is found within the Object Window under the Items Category.

Editor Dialog

 * Enchantment:
 * Template:
 * Skill:
 * Object Template:
 * Damage per second:
 * Flags
 * NPCs Use Ammo:
 * Ignores Normal Weapon Resistance:
 * Automatic:
 * Can't drop:
 * Not Used in Normal Combat:
 * Non-hostile:
 * Has Scope:
 * Secondary Weapon:
 * No Jam Reload:
 * Minor Crime:
 * Hide Backpack:
 * Player Only:
 * Bound Weapon:
 * Hold Input to Power:
 * Repeatable Single Fire:
 * Attach Parent Slots:
 * Collect From 3D:
 * Hide Backpack:
 * Player Only:
 * Bound Weapon:
 * Hold Input to Power:
 * Repeatable Single Fire:
 * Attach Parent Slots:
 * Collect From 3D:
 * Attach Parent Slots:
 * Collect From 3D:
 * Collect From 3D:

Game Data

 * Reach:
 * Speed:
 * Reload Speed:
 * Attack Delay Seconds:
 * # Projectiles: The amount of projectiles spawned each shot. NOTE: Damage is split between each projectile; for example, if the weapon has 10 damage and 5 projectiles, each projectile will do 2 damage.
 * Accuracy Bonus:
 * Crit Charge Bonus:
 * Sighted Transition Seconds: The length of time in seconds to move between hip firing and aiming.
 * Attack Action Point Cost:
 * Override Projectile:
 * Resist:
 * On Hit:
 * Zoom Data:
 * Aim Model: The AimModel object used by this weapon.
 * Stagger:
 * Melee Speed:
 * Range
 * Min: Distance in units where damage falloff begins.
 * Max: Distance in units where damage falloff ends.
 * Fixed:
 * Damage
 * Base:
 * Out-of-range Multiplier: Percentage of damage done when target is further than the distance specified in Max Range.
 * Crit Dmg Mult: Damage is multiplied by this value on critical hits.
 * Secondary:
 * Full Power Seconds:
 * Min Power Per Shot:
 * Damage Types
 * Damage Type:
 * Value:
 * Ammo:
 * Capacity:
 * Charging Attack:
 * Charging Reload:
 * Bolt Action:
 * Disable Shells:
 * NPC Add Ammo List:
 * Crit Effect:
 * On Death:
 * Embedded Weapon:
 * Embedded Weapon Mod:
 * Embedded Weapon:
 * Embedded Weapon Mod:

Art and Sound

 * Model
 * 1st Person Model:
 * Impact Data Set:
 * Block Bash Impact Data Set:
 * Alternate Block Material:
 * Animation
 * Attack Seconds:
 * Fire Seconds:
 * Reload Seconds:
 * Attack Shots/Sec:
 * Anim Type:
 * Attack Sound:
 * Attack Sound (2D):
 * Attack Loop:
 * Attack Fail (No Ammo/Melee Miss):
 * Hi-Res 1st Person Only:
 * Idle Sound:
 * Equip Sound:
 * UnEquip Sound:
 * Fast Equip Sound:
 * Detection Sound Level:
 * Equip Sound:
 * UnEquip Sound:
 * Fast Equip Sound:
 * Detection Sound Level:
 * Detection Sound Level:
 * Detection Sound Level:

Rumble

 * Firing Rumble
 * Left motor strength: The rumble strength of the gamepad's left motor.
 * Right motor strength: The rumble strength of the gamepad's right motor.
 * Duration: The rumble duration in seconds.
 * Pattern:
 * Period(ms):