Fallout Tactics 2

Fallout Tactics 2 is the canceled sequel to Micro Forté and 14° East's Fallout Tactics. It was in development by Micro Forté and 14° East and would have been published by Interplay Entertainment. Story elements elements would have been reused for the canceled Fallout: Brotherhood of Steel 2.

Development
Pre-production started shortly before the release of the first game, but it was canceled around December 2001. When the first game did not meet critical and financial expectations, the sequel was canceled by Interplay Entertainment. It never proceeded past the conceptual phase.

Story
The game would have focused on an irradiated G.E.C.K. that was creating mutant plants and fungi. The mutant garden begins to spread fairly rapidly, preying upon animal life for fertilizer. The player character is tasked with discovering the source and a way to put an end to it. Concept art included mutant crocodiles.

Quotes
(NMA interview) (NMA interview) (RPG Codex forums) (Freelancer interview) (RPG Codex forums)
 * Gareth Davies: "I'm also pretty disappointed that Tactics 2 never saw the light of day, since it's a title that would have benefited from the experience and criticisms of the first game. Plus we were very conscious of heeding Fallout canon as best we could, and providing more interesting tactical missions rather than the run and gun focus of the first game."
 * Gareth Davies: "One of the biggest resources I drew upon when working in a more significant role on the ill fated FOT2 was varied treatises and comments from Fallout fans on what they felt constituted the Fallout universe. I was also lucky enough to have the original docs for Fallout on hand, and so between the original vision and a collective perception of that vision once realized it painted a pretty clear picture. Likewise, criticisms of the Tactics game world were taken on board and mentally collated."
 * Gareth Davies: "FOT2's major enemy would have made you its bitch."
 * Tony Oakden: "IF we did Tactics 2 then I think we would want to make some major changes and we would have to think seriously about moving away from pre-rendered tiles and sprites."
 * Gareth Davies: "My biggest regret about Fallout Tactics 2 getting canned was the fact that we didn't get to unleash the Dialogue Tree secret encounter upon the world. 'You see the dialogue tree. It's brown, shriveled form obviously hasn't gotten the attention it deserves, but with love and care it would certainly live to bear sweet fruit once more.'"