Mod:Creation Kit/GetValuePercentage - ObjectReference

Member of: Mod:Creation Kit/ObjectReference Script

Gets the specified actor value from the actor as a percentage of its maximum value (from 0 to 1).

Syntax
float Function GetValuePercentage(ActorValue akAV) native

Parameters

 * akAV: The Actor Value to get the value of. Mod:Creation Kit/Actor Value

Return Value
The value of the requested Actor Value as a percentage of its maximum value. If 0, then the actor value is at its minimum. If 1, then the actor value is at its maximum.

Examples
ActorValue property HealthAV float playersHealth = Game.GetPlayer.GetValuePercentage(HealthAV) if (playersHealth > 0.5) Debug.Trace("The player has over half their health left") endIf ActorValue property HealthAV float bobsHealth = Bob.GetValuePercentage(HealthAV) if (bobsHealth < 0.1) Debug.Trace("Bob has less then 10% health remaining") endIf
 * Obtain the player's current health percentage value
 * Obtain Bob's current health actor value