Fallout 76 combat

Fallout 76 has a combat system.

Damage

 * Damage
 * Damage Modifier
 * Stagger
 * Hit Points
 * Action Points
 * Cripple
 * Condition
 * Critical Hit
 * Weapons spread/Accuracy
 * Range
 * Fire Rate
 * Melee Damage
 * Unarmed Damage
 * Fallout 76 weapons
 * Fallout 76 weapon types
 * Fallout 76 armor and clothing
 * Fallout 76 perks

Sneak multiplier

 * Sneak Attack Critical
 * Multiply paper damage . Base x2.0, max x3.90.

VATS

 * V.A.T.S.

VATS critical
+100% paper damage (what it says in pipboy), does not interact with sneak multiplier. Increases chance to hit.

Damage resistance
Armor values, calculations
 * Damage Resistance
 * Damage Resistance Modifier
 * Energy Resistance
 * Radiation Resistance
 * Poison Resistance
 * Fire Resistance
 * Cryo Resistance
 * Explosion Resistance

Damage reduction

 * Damage reduction

PvP
Player versus player (PvP) combat does not become available until the player character is level 5. Player characters invite other characters to duel by attacking, though these attacks do not deal any damage. Before patch 7.5, they dealt nominal damage. If the player being attacked fires back, the damage being inflicted between the two players is regulated, but only if there is a large level gap between them. Players who are close to the same level inflict full damage with no restrictions. Player characters who are severely different in level have their damage placed on a curve with the higher level player doing less damage than they normally would at their level, while the lower level player deals more.

Damage dealt is capped at 110 per hit marker in all PvP interactions.

If a player dies in PvP combat, they can seek revenge. If they kill the initial instigating player, they receive double the rewards. Killers can collect any junk their target drops.

Bounties
They receive no loot or experience for killing the opposing player. The now-hunted player is visible to all other players on the map, indicated by a red star. They also cannot see anybody else on the map. Killing the marked player results in higher-than-normal rewards.

Survival

 * Survival (beta)