Chief Gustavo

Security Chief Gustavo is a resident of Tenpenny Tower. Gustavo is the head of security, and attends to the protection of Allistair Tenpenny and the other residents of Tenpenny Tower.

Information
Being the head of security, Gustavo is naturally concerned with the intentions of Roy Phillips and his group, and speculates that he is planning to rush Tenpenny Tower with hordes of Ghouls. When the Lone Wanderer first encounters Chief Gustavo, he is denying Roy Phillips entry into Tenpenny Tower through an intercom.

After talking to Gustavo for a bit he mentions his distaste with the ghouls. He will offer a mission to get rid of Roy Phillips and the ghouls on a side quest called Tenpenny Tower (quest).

After the player's first encounter with Gustavo, he is found sitting in the lobby of the hotel. The player can also trade with Gustavo for ammunition and weapons, consisting mostly of small guns.

If the Lone Wanderer allows Roy Phillips and his ghoul kin to enter Tenpenny Tower, Gustavo will perish.

Bugs

 * If the player chooses to kill the Ghouls in the Tenpenny Tower quest, Gustavo might erroneously mention Tenpenny letting the Ghouls into Tenpenny Tower.


 * After killing Roy Phillips for Tenpenny Tower (quest), when you go to the tower, you may not find Gustavo in the entrance or outdoor the tower. In fact, it may be south of Warrington Trainyard and west of Warrington Station, dead, without any explanation. Of course, this may cause that you won't be able to finish the quest.
 * a rather funny glitch can occur with Gustavo. If you have shown Millicent Wellington the love letter, and she has proceeded to kill Susan Lancaster take susan's corpes and put it on the chair that Gustavo sits on, and then kill all the guards beside Gustavo, He may wear the Sexy sleepwear that Susan was wearing. Coupled with the assault rifle on his back, this creates a rather humorous scene. This glitch may or may not work on the PS3 version only.

Related quests

 * Tenpenny Tower (quest)

Appearances
only appears in Fallout 3.