Infiltrator (The Pitt)

The Infiltrator is a weapon in Fallout 3 The Pitt add-on.

Characteristics
The Infiltrator is a silenced, scoped, shortened and stockless R91 assault rifle. The Infiltrator is a second-tier, special purpose automatic firearm. It has the lowest DAM, DPS, and rate of fire of any weapon in the assault rifle class. However, the integral sound suppressor permits repeated sneak attacks, while the scope permits enhanced spotting (though not necessarily accuracy). The Infiltrator has identical AP cost, spread, magazine capacity, and critical multiplier to other generic assault rifles.

Despite this weapon's scope, it still suffers from the typical inaccuracy of an assault rifle. Combined with the fact that each bullet doesn't hit particularly hard, this weapon is not viable for long distance fighting. On higher difficulties, the Infiltrator's low damage outweighs its firing volume benefits. However, due to the silenced nature of the gun, one can get several critical hits on a group before they know what hit them.

The Infiltrator can be repaired using standard assault rifles. An Infiltrator can fire 1424 rounds, or about 59 magazines, before breaking. That's 427 rounds more than the Perforator, and 177 rounds more than the regular assault rifle.

Locations

 * It is wielded by the last enemy the player must fight, Gruber, in the Hole, the combat arena of the Pitt.
 * At the entrance into the Pitt's Downtown area, past the Pitt bridge, two Pitt raiders and their chief Mex stand guard. They all carry Infiltrators. Note that Mex can also spawn a normal Pitt raider weapon, but will carry the Infiltrator regardless.

Sounds
Фильтратор