10mm Submachine Gun (Fallout: New Vegas)

The 10mm submachine gun is a weapon in Fallout: New Vegas

Characteristics
The 10mm submachine gun (SMG) is a one handed automatic weapon. Although the in-game description for the 10mm SMG lists a high damage-per-second (DPS), it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas in that much of its theoretical power is negated by the damage threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player character to be at close ranges for all of the rounds fired to impact on the target.

Another downfall of the SMG is its ammunition consumption, as this SMG can eat through 10mm rounds at alarming speeds: emptying its magazine in 3 1/3 seconds. However, with full automatic fire and a 30-round magazine, the SMG is a decent side arm for close quarters combat.

Along with 9mm submachine gun, the 10mm SMG will not slow you down when equipped.

The 10mm SMG can fire a total of 2495 standard rounds, about 83 magazines, before breaking.

The 10mm SMG can be repaired by copies of itself or any one-handed gun with the Jury Rigging perk.

Modifications

 * 10mm SMG extended mags - +10 rounds per magazine.
 * 10mm SMG recoil comp - reduces spread by 1.

Locations

 * Boulder City - inside the ruins.
 * Gun Runners - the Vendortron sells one.
 * Primm - one can be found inside the Vikki and Vance Casino.
 * The Tops, New Vegas - can be found inside a safe in the Penthouse Suite.
 * Vault 34 - multiple 10mm SMGs can be found within the vault armory and the vault itself.
 * Can be bought from various merchants and traders throughout the Mojave Wasteland.
 * One of Andy Scabbs thugs carries one.
 * Sometimes found on Caesar's Legion soldiers, most reliably on the route to Novac
 * Found from time to time on Viper gunslingers.
 * Many Kings gang members carry this weapon.
 * Some tribals in Zion will carry this.
 * Sometimes found on lobotomites, though mostly at mid levels.