Nipton

Nipton is a town in the southern Mojave Wasteland inhabited by Caesar's Legion. Vulpes Inculta is the leader of the members here in Nipton. Before Vulpes came in, the town was full of gamblers, thieves, and prostitutes. Vulpes had the brilliant idea to have a lottery to "save" them. One winner is spared, second placed were crippled, third place winners became slaves, and the rest are crucified or decapitated. .

Upon arrival the player is greeted by Oliver Stanwick, the ex Powder Ganger who won the lottery to save his life. Alternatively, if the player stumbles upon the town hall first, Vulpes greets you. Venturing through the settlement the player will see multiple crosses holding the losers of the lottery. The rest of the town is in ruin and burning as you walk the streets.

Nipton serves as a pit-stop for the player on their way to Novac for the main quest They Went That-a-Way

Layout

 * Nipton Hall - Outside of the hall is a crucifix along with skulls on a post and pile of junk on fire. Vulpes Inculta meets the player outside of the hall and tells them to spread the word of Caesar's Legion. After speaking to him the player is granted the quest Cold, Cold Heart. Inside the hall itself you will find many Caesar's Legion Mongrels that depending on your reputation with the Legion may attack you.
 * Nipton Road Service Station
 * Nipton General Store has Boxcars ( an injured powder ganger, you can give him Med-X to get him to tell you what happenened) inside and an easy locked door. There is also a Salesman Weekly on the counter.
 * Nipton Hotel is a small establishment with several NCR Trooper corpses dumped unceremoniously inside.

Notable Loot

 * There is a Big Book of Science sitting on the Mayor's desk on the 3rd floor of the Nipton Town Hall


 * There is a home in Nipton that is HEAVILY booby trapped. If you manage to survive the Frag Mine traps, rigged Single shotgun traps (x2) and the Bark Scorpion trap (watch out for the pressure plate in the bathroom door) there is a Grenade rifle in the safe in the bathroom. There is also a note in the tool cabinet titled declaration of vital essence.


 * There is also a house containing numerous energy weapons and other guns that is guarded by a prototype mr gutsy.


 * A house set far to the west away from the other houses contains a safe full of goodies and 3 NCR bodies complete with decent armor


 * To the east, across the train tracks, there's a wrecked truck with a Sunset Sarsaparilla case with a blue bottlecap laying on top, and lots of Sunset inside.

Appearances
appears in Fallout: New Vegas.

Behind the Scenes

 * The town of Nipton is an allusion to the short story "The Lottery", in that the winner of the lottery is murdered by the other townsfolk. This is mentioned by the Caesar's Legion patrol and in Mayor Steyen's office, there is also an abundance of lottery tickets strewn across town hall.


 * Nipton is an unincorparated town in California that started off as a settlement for the gold miners in the area to reside in the early 1900s. It was quickly forgotten when the town of Primm was founded, as Primm was closer to Las Vegas. It has a population of about 35, and is located southeast of Primm, Goodsprings, and Las Vegas.


 * if you have the wild wasteland trait And look around in front of a destroyed building near the eastern entrance of the town, you can find the skeletal remains of two people named Owen and Beru. These were the names of Luke Skywalker's uncle and aunt in the Star Wars films. They were also incinerated and found by Luke as skeletal remains.

Bugs

 * Trying to complete the quest "We are legion" is almost always impossible. This is due to the fact that the only way to speak with Dead Sea is if you are summoned. Trying to enter his barracks to complete the mission is returned with a game crash due to this paradoxical effect. I.E.: Computer thinks: He needs to to enter this room to complete the mission.. but he must be summoned.. and back and forth.... which causes the crash.


 * Up the road past the Nevada Border, the guards will somtimes walk in the air when they spot you. They are perched on the hills as you come up.