B.O.M.B.-001 living quarters

The B.O.M.B.-001 Living Quarters are the living quarters in space-station B.O.M.B.-001.

Layout
The Living Quarters is the first place the player will enter. After leaving Airlock 1, the player will go into the main Medical Facility of the station. It is a large room, comparatively to the others, with four hospital beds, a few medical cabinets, and an Auto-Doc. The Auto-Doc can be used anytime by the player. There is also a storage room that can be accessed in the medical facility. Inside, the player will find all kinds of Fallout medical stuff, including the various drugs and stimpacks.

Living quarter's hall
Outside of the Medical Facility is the main living quarters' hall. Along the east side of the hall's wall are a half-dozen foldout beds and footlockers. Four out of five beds are folded out and look like they have been used recently (which they have). On the west wall are three computer terminals, but only one is currently active. Any player, despite their skill, can discover from the computer that a launch countdown has begun.

Other facilities
The Maintenance Room, Rec. Room, Bathroom, Kitchen, and [Mini-Med Room all go along the western side of the living quarters' hall, and each room is open and accessible. The Maintenance Room holds a mini-mechanic's lab, as well as several tools, parts for (fill-in-the-blank), a deactivated brain bot, and a couple of work benches. The Rec. Room holds a ping-pong table, two computers used for gaming, a dining table for four, and a large projection TV. The Bathroom has two showers and three toilet stalls. The kitchen comes complete with a packaged-food processor, cutting table, and a freezer. And lastly, the Mini-Med is a simplified version of the Medical Facility.

Missile room
There is a doorway on the north wall that leads to one of two Missile Rooms. These rooms are locked out unless the player can hack the security codes in the computer(s). If he is able to do that, then he will find a room full of missile silos similar to what can be found in a ballistic nuclear missile submarine, like an Ohio Class Trident submarine (or the Typhoon mock-up in the movie The Hunt for Red October). The silos resemble red pillars that come out from the ground and enter into the ceiling. Each pillar is ten feet across and houses one nuclear missile (each missile holds six nuclear warheads).

Airlock
Next to the Missile Room door, and to the east, is Airlock 2. Inside, the player will find a half-dozen or so space suits that he can use. This airlock leads to Map 2, the Space Walk. In order to get to Map 3, the Command Center, the player will need to space walk the inner stabilizing hull using magnetic boots (provided).