Armor Class

Armor Class, abbreviated to AC, is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In J.E. Sawyer's Fallout Role-Playing Game, it was renamed Evade.

AC is one of three stats by which a character can reduce or avoid damage. The other stats are DT (Damage Threshold) and DR (Damage Resistance). AC occupies the "first step" for combat and simulates the difficulty of landing a shot on targets that are evasive or otherwise highly mobile (like real-life guerilla combat).

More specifically, before damage is even checked, the game generates a random number from 1 to 100 and checks it against a target number:
 * $$Required = Adjusted\ to\ hit% - AC$$

If the random number is equal to or greater than the required number, then the attack is declared to be a hit and DT/DR are then checked.

"Adjusted to hit%" means the character's base skill level modified by distance, weapon, aimed body part (if applicable), cover, etc. Notably, the required number can never be more than 95 - as a legacy of tabletop role-playing games, there is always a chance (one in twenty) to miss. Even more notably, outside of an aimed shot there is a minimum 5% chance to hit, but inside an aimed shot, individual body parts can have a 0% chance to hit, indicated by dashes instead of a proper number ("--").

Initial level: Starting armor class is equal to your Agility. Average characters will have an armor class of 5.

This statistic is modified by Agility, Armor and Perks.


 * The Kamikaze trait sets the initial level to 0, instead of your agility.
 * The Dodger perk increases AC by 5.
 * At the end of each turn, your AC is increased by an amount equal to your remaining Action Point total.

Armor Class Klasa pancerza Класс брони