Flak

Flak is a weapons merchant in Rivet City in the year 2277.

Background
Prior to settling down in Rivet City several years ago, Flak was a slaver of Paradise Falls, but is now considered an upstanding citizen. With Shrapnel, he runs the Flak 'N Shrapnel's weapons store in the marketplace. Flak is the more calm of the two, and makes an effort to stay civil while in his store. Flak and Shrapnel share their store's inventory, so buying or selling from either one of them will update both of their stocks.

If Flak is enslaved by the player character for Paradise Falls, Flak 'N Shrapnel's in the marketplace will still be open due to Shrapnel. They consistently have a larger amount of caps than the other shops in Rivet City. After the market closes, he goes to the Muddy Rudder for a drink and heads off to his cabin to sleep afterward.

Quests
Strictly Business: Flak is one of four VIP targets that Grouse of Paradise Falls wants enslaved.

Inventory

 * * The key is not actually obtainable. The game sets as a condition for obtaining it that Shrapnel be dead and Flak be dead or enslaved. Since Shrapnel is set as essential, he cannot die.

Appearances
Flak appears only in Fallout 3.

Bugs

 * If the player chooses to enslave Flak and then releases him from Paradise Falls, he may be found back in Rivet City doing his usual routine. The problem is he is now missing his dialogue options. When interacted with, he will just have a line stating "You saved me from those bastards. I won't forget it." This can be fixed by using the command on Flak.
 * If the player sells a good condition weapon and buys it back from Flak, the weapon will be in bad condition instead.