Lobotomite

Lobotomites are surgically-altered and cybernetically-enhanced humans found at Big MT

Background
Lobotomites are the result of medical experiments performed at Big MT. The Auto-Doc, programmed by Doctor Mobius, removed their brains and replaced them with Tesla coils, their hearts and their spines with cybernetics. The heart and spine are removed due to "complications caused by removing the brain". This routine was designed to keep all inhabitants of the Big MT inside and therefore secret, as only a brain inside a functioning human body can bypass the radar fence, and to prevent lobotomites from attacking the Think Thank thanks to the pacification field inside the Dome. Their removed brains were supposed to be kept safe inside storage while being connected to remotely, but the procedure left their brains scrambled instead. The Think Tank makes use of lobotomites for cleaning duties, and are also used for experiments, such as the X-8 research center splicing experiments.

Gameplay
Lobotomites are only capable of simple tasks such as using doors, walking, and fighting with firearms, hand-to-hand or using melee weapons. They have a proclivity for collecting random objects, as evidenced by their base, the Cuckoo's Nest. Although they wear almost no armor, the modifications made to their bodies make them significantly tougher and more resistant to damage than the average human. The lobotomization process leaves most without comprehensible speech, so they mainly grunt but some can at times be heard saying "die," "stop you," and "never."

They are actively hostile against non-lobotomites. Usually, they attack in groups of three - with two melee-oriented members and one ranged. A single night stalker occasionally can be found in their group, and nearby Y-17 trauma override harnesses will fight alongside lobotomies if both spot the Courier.

They have an unique "lobotomy scarred" skin applied on them that has a lobotomy scar on their forehead and dark spots on their eyesockets.

Named

 * Test Subject 1 - Found in the Cuckoo's Nest.
 * The Courier - After being operated on by the Think Tank.
 * Christine Royce, turned into a lobotomite at Y-17 after being trapped there by Father Elijah.

Locations

 * Found all over Big MT, even after completion of the DLC.
 * The Cuckoo's Nest (1-3, after completion).
 * Waste disintegration platform (2-3 before completion, only one after).

Appearances
Lobotomites appear

Behind the scenes
Lobotomites were to appear in Fallout 2, but were cut and appeared only in a Fallout loading screen.

Bugs
Lobotomites are notorious for spawning right in front of the player. For example, fast-traveling to Ulysses' Point and waiting for a few seconds will cause lobotomites to spawn near Higgs Village and in front of the entrance to Ulysses' Point as well. The lobotomite that spawns at the entrance to Ulysses' Point may actually exit from the entrance at times, but generally just pops up upon fast travel.