Charisma

Charisma is one of the Primary Statistics in the SPECIAL character system. It represents combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies NPC reactions, and Barter prices.

Modifies: Speech and Barter skills

Fallout, Fallout 2 and Fallout Tactics
In Fallout 2, Charisma also determines the number of base companion slots your character is given. This number is equal to your charisma score divided by two.

Predesigned Primary Charisma-based Characters (PPCC) of Fallout are Albert, and in Fallout 2's case, Chitsa.

Having a high CH female will change Myron's dialogue trees to a sexual tone.

Fallout 3
Charisma increases the disposition of all NPCs, which makes speech checks easier. Disposition is also affected somewhat by karma (most NPCs like good characters more), quests (doing a quest in a way an NPC likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). Charisma also affects the Barter and Speech skills. Characters who use speech will want at least a decent charisma, but characters who do not use the speech skill have little use for this SPECIAL score.

Ways to increase Charisma

 * The Charisma Bobblehead can be found on a table in Vault 108's cloning lab in a room with beds.
 * The Intense Training perk will allow you to increase your Charisma (or any other S.P.E.C.I.A.L. stat) once for each time that you take it.
 * The following clothing will increase Charisma by 1 for each piece worn.
 * Eulogy Jones' Suit (+1 Charisma, +2 Small Guns)
 * Eulogy Jones' Hat (+1 Charisma)
 * Regulator Duster (+1 Charisma, +5 Small Guns)
 * Sexy Sleepwear (+1 Charisma)
 * Sheriff's Duster (+1 Charisma, +5 Small Guns)
 * Tenpenny's Suit (+1 Charisma, +2 Small Guns)
 * Vance's Longcoat Outfit (+1 Charisma, +1 Perception, +10 Small Guns)
 * Winterized T-51b Power Helmet/T-51b Power Helmet (+1 Charisma, +8 Radiation Resistance)
 * Three Dog's Head Wrap (+1 Luck, +1 Charisma)
 * All alcoholic beverages give a temporary +1 CH (-1 IN, +1 ST) bonus, albeit harbouring the danger of addiction.

Charisma-based Perks

 * Child at Heart requires 4
 * Scoundrel requires 4
 * Impartial Mediation requires 5
 * Animal Friend requires 6
 * Master Trader requires 6

Charyzma Обаяние