Gunners

Gunners are a hostile faction appearing in Fallout 4.

Background
Essentially the largest criminal gang in the Commonwealth, the Gunners are a well-organized and equipped group of trained killers with their own customs and signage who control numerous large strongholds in and around the Boston area. They were responsible for the dissolution of the Commonwealth Minutemen under Ezra Hollis at the Quincy Massacre. In 2287, Quincy remains one of their key bases of operations.

Similarly to the Capital Wasteland's Talon Company, though non-hostile Gunners are sometimes seen protecting Caravaners, going near their territory always results in a hostile reaction from its occupants much in the same way as common raiders. They differ from raiders in their lack of drug dependency; their use of superior equipment (they commonly come equipped with combat armor and rifles); extensive use of laser weaponry and use of other heavy duty military gear, such as Assaultrons, Mister Gutsies and their commanders are even known to make use of Power Armor. Their vocalizations also suggest much better training.

They also possess functional vertibirds, which they use to transport attack teams, usually composed of 2-4 Gunners, along with 1-2 attack dogs. Though they are a rare sighting, and seem to only appear south of the Boston ruins, and never to the north. Players should be especially cautious near the edges of the Glowing Sea, as a Vertibird showing up there will either mean the BOS or a Gunners attack-team dropping in.

Many Gunners also get their blood types tattooed onto their foreheads by their medic. This is both a practical measure and a rite of passage. This can be seen on some, but not all, Gunners. Danse will comment on this ritual as "making them an easier target."

Members

 * Baker
 * Barnes
 * Bridget
 * Clint
 * Cruz
 * Dreth
 * Tessa
 * Bullet
 * Captain Wes
 * Ryder
 * Robert Joseph MacCready (formerly)
 * Winlock
 * Connors
 * Private Hart
 * Major Jefferies
 * Lee
 * Private Martin