Goodsprings

Goodsprings is a town in the Mojave Wasteland in 2281. This is where the Courier recovers from being shot in the head, after being rescued by Victor and "patched up" at Doc Mitchell's house.

Background
Before the Great War, Goodsprings was a "living ghost town", an old mining community from the early days of the United States of America. The town was resettled relatively recently by citizens looking to stay out of the way of big world troubles and to remain separate from the NCR. In addition, the freshwater springs just south of town provide a safe, clean drinking water source, essential in the post-War environment. Doc Mitchell makes reference to this fact in his early dialogue with the Courier.

Other than a recent lack of trade, Goodsprings struggles with two major problems. First, the Powder Gangers, led by Joe Cobb, are a group of convicts who recently escaped from the nearby NCR Correctional Facility. The disgruntled "Gangers" are attempting to locate and kill a Crimson Caravan merchant named Ringo, and are willing to ransack the entire town to find him. Second, geckos and other wildlife are constantly finding their way into town, dipping from its water supply and occasionally attacking residents and bighorners, which provide the town's main source of income.

Layout
Doc Mitchell's House is located in the west. It will be the first house you'll come out of when you start the game. The Prospector Saloon and Goodsprings general store with a Mojave Express dropbox located outside are to the north. Several settlers live in the town's houses, and farm bighorners.

There are three locations in Goodsprings which can be used for safe storage. Everything in Doc Mitchell's house is considered unowned, except the bed. Victor's shack is also considered unowned, but has few storage containers. The house due south of the saloon is the most convenient, as it is the closest to the fast travel point. It has open beds and safe containers. Easy Pete sleeps there nightly, and a settler may wander in, but one bed is usually free.

Goodsprings contains an abandoned schoolhouse with some low level loot. An abandoned gas station west of Doc Mitchell's home contains some minor loot and can be used as a safehouse if needed, as it contains a bed and some safe storage. The gas station is locked until the Courier is sent there to meet with Ringo.

Notable loot

 * Chinese Army: Special Ops Training Manual: The house where Trudy and Sunny Smiles sleep (White, L-shaped house, directly East of the Goodsprings Schoolhouse) contains a copy of the skill book on a small book shelf opposite the front entrance. (Must be stolen)
 * Sunset Sarsaparilla star bottle cap: Two, one can be found in the above-mentioned house on the kitchen counter, next to a few Sunset Sarsaparilla bottles. The other is in a white house west of the General Store with a vegetable garden outside, on the table in the bedroom.
 * A Stealth Boy: In the Goodsprings schoolhouse inside a locked safe. The safe can be opened with a Lockpick skill of 25, or by hacking the nearby terminal (Science 25).

Appearances
Goodsprings appears only in Fallout: New Vegas

Behind the scenes
Goodsprings is based on the real-life location of the same name. Several landmarks, such as the saloon, store, schoolhouse and windmill are all present in real-life and reproduced with a decent degree of accuracy in-game.