The Mill

The Mill is a steel mill centrally located in The Pitt, added to Fallout 3 in the add-on The Pitt.

The Mill is one of the most important buildings in The Pitt, being centrally located and serving as a hub between The Pitt Downtown, The Pitt Uptown, and the Steelyard. The steel mill also contains The Hole and the ammo press which according to Ashur is how he has kept his "army" intact and with ammunition "all these years".

Slaves

 * Marco - Slave secretly manufacturing weapons for the rebels. Can give the player an Auto axe.
 * Brand - A slave snitch who passes information to the raiders in exchange for work breaks.

Raiders

 * Everett - raider in charge of gathering steel ingots from the Steelyard. See the unmarked quest Mill Worker.
 * Faydra - raider in charge of arranging arena fights in The Hole.
 * Bone - raider guard who comments on the player's fights in The Hole.
 * Spook - guards the entrance to The Hole.
 * Hammer - guards the gate to Uptown.

Bugs

 * Past the entrance to the Steel Mills and the weaponsmith, there is a slave collapsed on the floor. When you "talk", you have the option of healing him (Medicine skill of 50) or of putting him out of his misery. If you choose neither and instead choose to use the Mister Sandman perk to kill him, your character will lie down on the floor behind him, spooning, instead of slitting his throat. You receive no XP for this kill, though the slave is dead and the slaver will act as if you killed him normally/choice.

Behind the scenes

 * In the real world, steel mills were never located in this part of Pittsburgh. They were located along the banks of rivers opposite from the Downtown area, such as the same side of the river as where you emerged from the tunnel.