Fiends

The  are a faction in the Mojave Wasteland in 2281.

History
Whether it is murder, rape, or shooting innocents for sport, the Fiends are more than happy to bring their anarchy to the Mojave, which has become a source of growing concern for the NCR. The fiends are erratic and dangerous; their mental stability isn't helped by the fact that they are almost constantly high on chems, most of which are provided by the Great Khans.

Endings

 * If their leaders are destroyed by the Courier, the Fiends scatter throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey.
 * If never weakened by NCR, the Fiends stage an attack against Camp McCarran during the second Battle of Hoover Dam. Though NCR repulse the Fiends, they suffer heavy losses in the process.
 * If the NCR retreat, the Fiends stage an attack against Camp McCarran during the second Battle of Hoover Dam. The Fiends overwhelmed many of the troopers before Mr. House's Securitrons could deal with them.
 * If anarchy reigns after the second Battle of Hoover Dam, fiends overrun Camp McCarran and in the months that follow, the Fiends assert dominance over outer New Vegas.
 * If weakened, the Fiends attack McCarran during the second Battle of Hoover Dam. NCR repulse the attack with minimal losses and, in the following days, destroyed the remaining Fiend leaders, breaking their power forever.
 * If the Legion wins at the second Battle of Hoover Dam, Caesar, unimpressed with their performance and their dependence on chems, has the Fiends exterminated.
 * If Mr. House asserts control over Outer Vegas, and the Fiends are weakened, his Securitrons eradicate the remaining Fiends entirely.
 * If anarchy reigns after Hoover Dam and the Fiends are weakened, the Fiends attack Camp McCarran during the second Battle of Hoover Dam and, despite suffering heavy losses, overrun it. They continue to be a nuisance throughout Outer Vegas, but never establish full control over the area.

Organization
The fiends have little organization except for their occupation of Vault 3. Violet, Cook-cook, Driver Nephi and Motor-Runner seem to be the central leaders, Motor-Runner being the main leader since he is the one running Vault 3.

Relations with the outside
The fiends attacks anyone, except for the Great Khans, who supply them with chems.

Technology
The fiends usually have energy weapons like the laser RCW as well as plasma rifles, they also utilize a few melee weapons such as  rippers,  knives, and  pool cues.

Appearances
appear in Fallout: New Vegas and the graphic novel All Roads.

Strategy
If you have a good guns skill, a .308 round to the skull works well. Close quarters, shotguns and SMGs can cut through their unipressive armor quickly. Using a energy weapon is also a good strategy as most fiends carry them and have plenty of ammo in their inventory when killed.

Bugs

 * Sometimes Fiends just fall out of the sky, such as in front of Crimson Caravan among other places.

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