Mod:DUST Survival Simulator/Safehouse

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Safehouse
The former Followers safehouse. This starting location has a Workbench and usable beds.

Loot

 * Crafting Kit
 * Pipe Rifle
 * 2 x 10mm Round,
 * Doctors Bag
 * Today's Physician
 * Super Stimpak
 * Armor
 * Chance of additional loot from corpses inside the safehouse

Immediate Surroundings
Exiting the safehouse, the Survivor will not be threatened and in addition has the advantage of having high ground. Two graves behind the safehouse could provide for additional loot, but require a Shovel to open.

Gameplay
Your initial goal is to reach a small farmhouse in the east for more loot.

Gear up with anything found in the safehouse, leaving behind all items not directly aiding survival by increasing protection, self-defense capabilities or nutritional value -- don't forget to pick up the Crafting Kit. Leaving the safehouse, ignoring the two graves behind it, which require a shovel to be looted, head downhill east to find more loot on a road, while carefuly keeping your distance from some very deadly hostiles inhabiting the Horowitz Farmstead up north and the area down south.

After picking up gear from the corpses on the road, sneak your way to the transformer station, and move along the outside fence to its far corner. You'll notice a small, intact farmhouse, which is your target.

Again, observe hostiles patrolling, then make entry into the house, neutralizing not only its sole inhabitant but also anyone trying to enter. You did pick up and do wear some high DT NCR Armor on the road, did you ?

Loot includes food, drink, weaponry, armor (consider ridding yourself of the high weight NCR armor) and ammunition, further preparing you for the journey ahead. Also, the house contains a usable bed.