.357 Magnum Revolver

The .357 magnum revolver is a weapon in Fallout: New Vegas.

Characteristics
The .357 magnum revolver is a single action, fixed-cylinder revolver. It has an average firing rate, but makes up for it by being semi-powerful. Due to the gun having a fixed cylinder it is reloaded one round at a time. However, reloading can be interrupted between rounds. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. The iron sights are low to the gun with hardly any protrusion and thus are suited more to close range combat than anything else. In addition, the .357 cannot jam, resulting in it being an incredibly reliable weapon. Furthermore, it is considered an improved holdout weapon, and can be concealed and taken into weapon-free locations so long as your sneak skill is 50 or greater. As such the .357 magnum revolver can be a very effective weapon in earlier levels as there is an abundance of .357 magnum rounds as well as the weapon itself.

The .357 can fire a total of 995 standard rounds before breaking. This gun requires a character with a Strength of 3 or greater to be wielded effectively.

The .357 magnum revolver is visually represented as a somewhat worn, medium-gray revolver. While the action and barrel are constructed of steel or iron, the grip appears to be carved from an antler. Some two hundred years ago this was likely a fine, highly performing weapon, but years of elemental and human abuse have eroded the pistol, leaving it a weathered, though still serviceable revolver.

Having a Guns skill at 100, the Cowboy perk, .357 JFP rounds and assuming the revolver is in full condition AND it has the long barrel attached - It will deal 46 damage per shot.

The .357 magnum revolver can be repaired with other .357 magnum revolvers, or any other handgun if the Jury Rigging perk has been obtained.

Weapon modifications

 * .357 magnum revolver long barrel - increases the weapon's damage by 3.
 * .357 magnum revolver HD cylinder - increases the weapon's durability by 50%.

Variants

 * Lucky, a unique .357 revolver that can be found in a hard locked safe in the Bison Steve Hotel.

Locations

 * Aerotech office park - in the locked (difficulty is level dependant) bathroom in Aerotech Suite 300.
 * Black Mountain - on the body of a dead NCR trooper, located on the road leading up to the summit.
 * Goodsprings has an abundance of .357 magnums. Trudy, Chet, Easy Pete, and Joe Cobb all carry one, and an additional one is sitting in a glass behind the bar in the Prospector Saloon.
 * Goodsprings cemetery - one might spawn in one of the graves, a shovel is needed to dig it out.
 * Gun Runners - the Vendortron sells one.
 * Helios One - Lieutenant Haggerty carries one.
 * Klamath Bob's Liquor Store, Westside - behind the counter along with some ammunition.
 * Monte Carlo Suites - on the body of a dead gambler, located in the ruins to the east.
 * Nipton - One can be found on the bottom shelf of a workbench inside one of the houses.
 * Powder Gangers might carry one.
 * Sold from merchants at low levels.
 * During the quest Birds of a Feather, the suicide bomber carries one.

Bugs

 * If loading a saved game from the main menu in which you have the .357 magnum revolver equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.
 * Occasionally when using the .357 magnum in V.A.T.S. you will stand still and do nothing.

Sounds
Револьвер "Магнум" кал. 357