Hazmat suit (Old World Blues)

The hazmat suit and the matching hazmat darklight cowl are pieces of clothing $$

Background
The experimental hazmat suit and hazmat darklight cowl were created at Big MT before the Great War. Described as an "experiment within an experiment," the new hazmat suits were issued to Sierra Madre Villa workers when the Cloud, a toxin also originating from Big MT, became a major problem for construction crews and to general health. Due to unforeseen effects on the suit by the Cloud, the villa workers using the suits were trapped, and eventually mutated into the ghost people seen in Dead Money.

The hazmat suit is said to be bulky and stiff, workers using the suit complaining about the lack of ventilation and difficulty understanding each other when wearing it, forcing the use of sign language to communicate. Due to the unprotected latches and the harsh chemicals in the cloud, many of the suits latches were rusted shut in a short amount of time exposed, forcing several suits to be cut open in order to get the villa workers out of them.

Gameplay
Wearing the helmet will give the wearer a night-vision effect. Unlike the night-vision of the various Riot Gear Helmets found in the Divide, it does not turn off during the day. The effect is similar to Ghost Sight.

Unlike the suits used by the Sierra Madre construction workers, the obtainable hazmat suit has practically no negative effects; it will not grow stiff in prolonged use, protects the wearer to the highest potential against hazardous chemicals and poisons, and the headgear will not affect speech in any way.

Location

 * Hazmat testing ground - The suit and the cowl can be found in a protected pod. The Courier must either find the hazmat pod security code (in the Z-43 innovative toxins plant) or shoot the field with an upgraded Sonic Emitter to gain access to them.