Sierra Madre Vault

The Sierra Madre Vault is a location in the Sierra Madre Casino.

It is the last location The Courier will go before the end of Dead Money DLC. The Courier must make his way through the bowels of the Casino, passing Toxic-Fog, Radio signals and Holograms to end up in the main Vault room,

Layout
Outside the there are several Auto-Turrets, fields blocking the exit to the elevator and the door to Vault room.

The Sierra Madre Casino Vault is different from typical vaults. It only has one room inside it. Inside the actual vault there are 2 terminals and a generator by the door to shut down the security turrets. Opposite the door at the other end a terminal on desk that has message for Vera from sinclair, explaining how he knew what her and Dean were planning. There is also one for Dean on the terminal, but reading dean's causes you to be trapped within the vault and ending the game, then continuing to the last save. There is a screen where you can make contact to Father Elijah, that appears after reading Vera's letter. There is also table with some Sierra Madre Chips, pre-war money and 37 Gold Bars, that comes to 390,239 Caps value but also 1295 weight as each bar weighs 35.00. The Courier can take a maximum of 10 bars without being overencumbered. Lastly there is a first aid box with a wide range of chems and aid, and a cabinet full of Sierra Madre Armour. Also in this cabinet are 6 Stealth Boys. Running under the catwalks leading to the vault terminal room are pipes that can be jumped onto and on these pipes is Sinclair's dead body and his bag containing a copy of Nikola Tesla and You.

Appearances
appears in the Fallout: New Vegas add-on, Dead Money.