Trappers (Far Harbor)

The trappers are a hostile faction operating in Far Harbor in 2287.

Background
The trappers came to the island in search of rare animal skins and pelts. While some still hunt the rare animals, most have left the island or have been driven insane by the fog, as shown by the cannibal trappers in The Arrival who ate the synth trying to find his way to Acadia. Much like the raiders in the Commonwealth the trappers will attack on sight and their strongholds should be approached with caution.

Gameplay attributes
Although the reason for their insanity may be different, trappers are for all intents and purposes the Island's equivalent of raiders and behave very much the same once combat is initiated. What sets them apart is their lack of drug-addled taunting, something Commonwealth raiders are very fond of doing even when faced with impossible odds. Trappers also do not seem to care much about each other, given that they express no emotion whatsoever when they witness members of their group being killed.

In order to have a chance at surviving the Island's hostile environment, trappers protect themselves with trapper armor or coastal armor, supplemented by an abundance of leather armor and metal armor pieces. For offense they utilize standard raider gear, ranging from pipe guns over hunting rifles and combat rifles to exclusive Far Harbor equipment like lever-action rifles and the dangerous harpoon gun. The occasional melee weapon may also be employed, often taking the form of meat hooks or, more rarely, pole hooks.

Bases

 * Brooke's Head Lighthouse
 * MS Azalea
 * Northwood Ridge Quarry
 * Oceanarium
 * Old Pond House
 * Rayburn Point
 * Zephyr Ridge Camp

Appearances
The trappers appear in Fallout 4.