Alien disintegrator (Fallout 76)

The alien disintegrator is a ranged weapon $$

Background
Designed with the appearance of a rifle, the alien disintegrator is the preferred long range weapon of alien invaders, allowing them to fire at enemies from a distance while minimizing incoming damage to their power armor. The alien invader can wield the disintegrator in one hand, allowing them to throw plasma grenades with their free hand. It is the preferred weapon of General Zeta.

Gameplay
Certain parts of the weapon will glow several colors, corresponding with each receiver modification.

Locations

 * Can only be crafted or received from mystery picks.

Behind the scenes

 * This weapon originally appeared in the Mothership Zeta add-on for Fallout 3.
 * The alien disintegrator uses a unique set of handling animations. As a result, its model is different than Alien disintegrator (Creation Club), which had shared animations with the plasma rifle.

Bugs

 * The alien disintegrator is not affected by the Long Shot perk.
 * The versions used by NPCs are not considered energy weapons or ranged weapons. As a result, they ignore perks such as Electric Absorption and Ricochet.