Q-35 Matter Modulator

Characteristics
This weapon is an upgraded and unique version of the Plasma Rifle. It can be repaired using Plasma Rifles. Instead of using 2 Microfusion cells like the standard model, Q-35 Matter Modulator only uses 1. Also, rate of fire is about 2x faster than Plasma Rifles. It cannot be modded.

Locations
In the REPCONN Headquarters in the shipping room there is a very hard locked container, which posses the weapon. However there is another entrance to the room from above which requires 75 lock-pick.

The REPCONN Headquarters is solely occupied by Robco Mr. Handy's and Sentry-bots on the third floor. The initial entry is friendly, with a Mr. Handy offering a tour. Take it. At the end of the tour there will be a planetarium. When the tour has concluded follow the walkway left and go into a maintenance room. Within the maintenance room there is a red employee security pass identifying you as a female employee.

The above is absolutely accurate. The following is entered from memory. It is recommended to have several Pulse Grenades on hand for the Sentry-bots if all does not go according to plan.

To the right of the main entrance (facing the interior) is an employee's only section. You will immediately be greeted by another Mr. Handy. If you possess the above mentioned security key they will mention that your face does not match records and to get that clarified with security. Otherwise, you are allowed to continue on that floor. Take some time and hack the terminals (see info on hacking terminals, similar to Fallout 3 but a little trickier). Read the information on all the terminals you can access. Among the information will be employee notices, inter office memos about a Robco hostile takeover and other mundane info.

You can go a little further along the entry wall in the employee section and find a security terminal by an armored door. If you have a high enough science skill and are successful at hacking it, you are closer to a shortcut for obtaining the Q-35. There is also a locked room that contains ammo for the plasma and laser rifles, a plasma rifle, plasma pistol and other goodies.

Along the same wall is a destroyed part of the building. This is a back-door to the executive levels via climbing up through the debris. The room containing the Q-35 (suspended in a vertical corner chamber) is partially destroyed and is accessible by either coming down through the executive offices or through another hard security terminal.

The second floor has more Mr. Handy's that greet you as the female employee or warn you to leave if you do not possess the pass key. There are more terminals. One of the terminals has an entry that says, "Imprint Executive Security pass" or something to that effect. This is most likely a way to access the third floor executive level without setting off the security system and getting the attention of the Sentry-bots. However, it does not always work.

On the third floor, when entered through the stairwell, you are greeted by yet another Mr. Handy. You will be warned that it is for executives only. A speech option is provided. If you have a luck of 7 or higher you can pass the option and possibly gain unrestricted access, if not you are given 30 seconds to vacate. If the third floor is entered in opposition to this warning, an alarm will sound and three Sentry-bots will enter the floor. One in the main section and two will remain in the back offices.

You should also note that on the floor by some debris to the right of the entrance are two dead Brotherhood of Steel members wearing T-51b Power Armor. Just past the debris is a skeleton of the Robco representative that was at the building to oversee the Robco takeover. His briefcase contains information (I think it was the pass code for the room containing the Q-35).

In the far side of the executive level are offices and partially destroyed flooring. Climbing down through the flooring will lead you to the room containing the Q-35.

(Soon after entering, lock-pick the door to the right, and hack the computer inside to add your face recognition, on second floor hack again on the room to the left side of the entrance, on third floor check the skeleton briefcase for the 3rd floor ID before the 30 seconds end, you can explore around freely after that, the room to Q-35 is accessed from second floor, jumping down inside the locked door room near the entrance, you need the ID from first floor behind the planetarium to open it or if you don't have enough science to do the hacks. Alternatively, if you have 100 science, you can just enter from the first floor at the massive door with a terminal right in front of entrance)

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Appearances
The appears in Fallout: New Vegas.