Community:Camilla Svetlo

Camilla P. Svetlo is a raider formerly commanding to the Svetlo & Co. Water Concern. Due to unusual circumstances, Camilla has history across many Wastelands and across many decades of Post-War history. Some of her actions have had a tremendous impact on the development of the Wasteland, such as being a key reason behind why the Institute is so secretive.

Early Life
Camilla was born in what would become the Louis Family Territories of England in the year 2075. Following the Resource Wars and dissolution of the European Commonwealth in the 2060s, England and many other European countries devolved into mobs and mass riots of desperate civilians, destroying much of many larger cities before the events of the Great War. These continued up until 2077 when the worldwide nuclear exchange struck England, causing many of the rioters to fall dead in the already-ruined streets, and many of the scant survivors to hide themselves away in derelict buildings in an effort to try and endure the radiation sickness.

The power vacuum was quickly filled by those who had survived the apocalypse in relative luxury; with pre-War millionaires, noblemen, and similarly such decorated individuals promising to share their wealth and resources to a lost and scared populous in exchange for work and further power, causing large swathes of Britain and Ireland to fall into the practice of fiefdoms and feudalism. Camilla was raised as a member of the Louis Family Salvage Operation, a large fiefdom that covered much of the Former Midlands area ran by a Joseph Louis, son of its founder, Auguste Louis.

Camilla was taught in the Salvage Operation's procedures for much of her life after she turned 13, being placed into a lower skilled group for the purposes of training until she turned 16. Just before Camilla turned 16 however, her parents died in a building collapse while themselves scavenging along with the rest of Salvage Team K, a not-unheard-of occurrence that was quickly dismissed by the members of the Operation's territory as a whole, and faded from memory.

Escape to the Seas
On one day in 2094, Camilla happened to stumble upon an old pre-war handgun whilst working. She was scavenging the ruins of a pre-War military history museum for the Salvage Operation, and had unwittingly stumbled upon the remains of an old .32 Welrod MkII. Instead of turning it in to the supervisors for a handsome paycheck, she hid it and slowly repaired it over the course of a few months with scrap metal and parts of other even less functional guns from the wreckage of the museum. After repairing it, Camilla decided upon a daring plan to use her new handgun to help her steal a ship, one belonging to the rich owner of the Louis Family Salvage Operation, the LFS Magpie. Her plan, while encountering issues, succeeded. Camilla was able to just barely succeed in stealing the boat singlehandedly, even being able to rob the Salvage Operation guards that had pursued her, stealing their every belonging at gunpoint in exchange for their lives.

After taking an undefined period of time alone on the water to learn how to operate the ship, Camilla sailed into Scillonia, a collection of islands at the very end of the country. Camilla bartered what she had in exchange for supplies, as well as an antiquated blue coat, and a large feathered cap. Her unusual arrival and presence caused many of the island's residents to offer their services aboard her ship, which Camilla agreed to, and she set off with her crew into the open ocean. Some time after setting off, the crew encountered a large sea creature that threatened to sink their ship, though failed. The crewmen elected to call this creature a Kraken.

Eventually several years later, Camilla would find herself in the open ocean on a dingy, reflecting her life and choices. Alone, without a ship or a crew, Camilla's dingy would eventually wash up on the East Coast of America.

Arrival in Appalachia
After arriving for a new start in America, Camilla banded together with the Diehards, who had fled the nearby Appalachian Wasteland due to the Scorched Plague. Not too long after Camilla met them however, in 2103, recent lessening of the plague's severity led the Diehards and other miscellaneous raiders to return to Appalachia and re-establish their influence there in the form of Crater; a decision similarly mirrored by settlers of Appalachia new and old as they too founded their own base in the form of Foundation.

Camilla stayed with the Raiders of Crater for some time until disagreements with the group's leader, Meg Groberg, led to her leaving the group, criticising their lack of ambition and self-awareness. Despite this however, Camilla remains friends with many members of the Crater Raiders, with even Meg contracting her when needed (though usually begrudgingly), regarding her as a useful asset.

Following a period of Camilla travelling alone throughout the Appalachian Wasteland, she quickly recognised that one of the underlying issues affecting the region was the lack of safe supply lines. Crater, Foundation, and many other smaller settlements and outposts had issues with maintaining a consistent supply of Food and Water. This led to Camilla attacking some small settlements for their food and water, and selling it to other small settlements for caps, which she would then use to buy better equipment which she would use to attack larger settlements.

Svetlo & Co. Water Concern
Making a name for herself as an efficient solo-raider had the effect of drawing people to Camilla. Wide-eyed members of small communities being astonished with the amount of resources she carried while selling to them, Fearful members of other communities trying to "join the winning side". Soon, Camilla had amassed a small group of Raiders to call her own, dubbed the "Wet Bandits" by the townsfolk she stole from. Eventually however, during one raid, Camilla stumbled upon plans for a Water Purifier that the town was planning to build. Camilla saw her future in the plans, and in a fit on inspiration, sold the other goods they'd yielded from the raid in exchange for parts and labor for the construction of a headquarters for her gang; the Svetlo & Co. Water Concern.

The group continued raiding as usual for a short time as they built up a reserve of water and caps, all the while scavenging parts to improve on or build more purifiers. As the purifying machinery got more efficient and more numerous, raiding excursions decreased from daily, to every other day, to weekly, to monthly, to eventually even less than that as the cumulative profits from selling water produced by the water purifier began covering the costs of building more of them, only resorting to raiding on the occasion that parts broke, there was some sort of draught, or for attacks of a personal nature.

Relations with Crater and Foundation improved around this time, neither desiring to make an enemy of the primary water barons of the region, especially considering that the Water Concern demanded very little from them in return other than caps in trade. Other regions, particularly those located in or close-to the Cranberry Bog where natural water was even more irradiated than usual, also developed positive relations with the group. Despite their increasingly less-than-raiderlike activities however; Camilla still considered herself a Raider Boss, an opinion shared by her subordinates who also still perceived themselves as Raiders in a raider gang, and Camilla ruled her organization as such, frequently killing those who displeased her too greatly and leading the Water Concern in an iron-fisted manner.

Betrayal
Thanks to improving relations with their contemporaries over in the Capital Wasteland, Paradise Falls had traded the Water Concern an old Vault-Tec Headquarters hard drive in exchange for a bulk shipment of water. After being analysed by the Concern's more technically-minded members, it was shown to contain information on Vault 113. Once again seeing the opportunity to make caps, Camilla planned to personally lead an expedition over to Vault 113 in order to salvage the Vault's Water chip, believing that if the Water Concern were able to produce a Vault's worth of purified water every day that they would become richer than their wildest dreams.

The expedition would take Camilla and her team north and out of the Appalachian Wasteland towards The Pitt, leading to her encountering many strange peoples and places in the interim. One of her encounters was an android named Foreman, an incredibly early model of Synth created by the recently-founded Institute over in the Commonwealth. Camilla's actions (Agreeing to help and then betraying and killing both Foreman and the Institute scientists) led to the Institute becoming far more untrusting of Wastelanders and creating a disposable combat-oriented team of Synths in order to handle any wasteland operations in the future, leading to how we see the group in 2287.

Upon arriving at Vault 113, the Vault proved less safe than originally anticipated, swarming with mindless animalistic cannibals, driven mad as a result of the Vault's experiment to repeatedly cryonically freeze and unfreeze the supply of food as an alternative form of food preservation to preservative chemicals. The freezing process, a derivative of other stasis technologies seen in other Vaults, proved ineffective as each subsequent freezing and unfreezing of the food diminished it's nutritional value, causing many of the Vault's dwellers to die of various deficiencies or succumb to the mental and physical effects of cannibalism.

Upon arriving at the Vault, Camilla was betrayed by her second-in-command Seb, who wanted the Water Concern to return to raiding as opposed to the more businesslike path that Camilla was leading them down. After causing an explosion elsewhere in the Vault to rouse the cannibals and distract the others, Seb crushed the water chip and fought with Camilla, eventually kicking her into the Vault's water vats in an effort to have it's machinery kill her, believing that he could claim to have tried to save her from cannibals and return home a hero, a reputation he would leverage to seize control of the Water Concern in her absence.

Stasis and Awakening
After being kicked into the Water vats by Seb, the machinery battered and bruised Camilla as it sucked her further into it. Eventually Camilla was washed into the vault's water tank, however before she could drown, the Vault's cryonic systems activated and plunged her and the rest of the tank into stasis. Still conscious, Camilla was stuck in the water tank for decades, the walls of the machine rusting and crumbling to allow her some small view of the Vault outside the tank.

After almost 150 years, Camilla was found by chance by a familiar face, the Brotherhood of Steel. After having just razed The Pitt in what would go down in history as The Scourge, the Brotherhood were storming locations on the way to the Capital Wasteland in an effort to continue their mission of locating and scavenging dangerous advanced technology, and Vault's were well-known repositories of such technologies. Upon seeing the Cryonic water preservation system, the Brotherhood had the entire machine transported along with them to the Citadel, their new base in the Capitol.

Despite the effort they underwent to transport it however, the Brotherhood had a hard time understanding the machine's inner-workings, and never even noticed Camilla stuck inside it's water tank, still frozen and still conscious. Eventually, as more and more resources were diverted by the Brotherhood to bringing the newly-discovered Liberty Prime online, Camilla and the Cryonic water preserving system were moved into storage, with many other technologies that the Brotherhood had scavenged.

Camilla did not spend as long in the Brotherhood's basement however, as just a few decades later in 2276, a disagreement from within the Brotherhood caused numerous members to leave Elder Lyons and start their own chapter with the goal of being more faithful to the Brotherhood's original goals. As part of them leaving, several Outcast members looted the Brotherhood's stores of technology for the good of their chapter, and as part of this tore key components out of the Cryonic water machine that Camilla was trapped inside of, causing its unusually enduring systems to at last deactivate and begin thawing Camilla out.

Once fully thawed, Camilla set her sights on Seb and the Water Concern. If it still existed, she would rule it again. And if Seb had family, she would tear them apart limb by limb until she had her vengeance.

Pre-Cryonic
During Camilla at Sea and Camilla on Ice, Camilla has Sandy Blonde hair, Blue-Hazel eyes, and a pale skintone. Early in her life, Camilla styled her hair in a tight ponytail and was often covered in dirt and bruises due to the Salvage Operation's general lack of care for its employees. Her outfit was generally unremarkable, similar to the outfits worn by many wastelanders the world over.

Following her escape from the Salvage Operation, Camilla no longer styled her hair in a ponytail and instead let it hang loose and bedraggled, eventually topping her head with a large hat and pairing that with a more fanciful buccaneer-like outfit to express her newfound freedom and contrast her former rags. In addition, thanks to no longer enduring work that bruised her and the abundance of ocean water, Camilla was able to stay a lot cleaner and her bruises subsided.

After arriving in Appalachia, Camilla acknowledged that her now-usual outfit made her stand out too much, and made it look as if she were a good prospective victim for any robber. To combat this, Camilla purchased some new clothing from the Diehards she was allying herself with, deciding upon the Mercenary Outfit but keeping her hat for sentimental reasons. It would later be mounted on the wall of her room at the Water Concern after she determined that even it alone drew too much attention.

Post-Cryonic
After being frozen in the cryonic water preservation tank for over a century, her appearance changed drastically. Just as the machine was unable to fully preserve food and drink, it was never even intended to preserve a human being. Her hair shifted from a Sandy Blonde to an almost white Ash Blonde, her eye color shifted from a Hazel-Blue to a Pale Blue, and her skintone was even paler than before, taking on an almost corpselike blue tint. Furthermore, some cuts Camilla sustained shortly after reawakening proved to never actually heal, leaving some acute facial scars. In regards to her outfit, Camilla continued wearing what she did previously, though having to replace her outfit with a newer version due to the one she was wearing being torn and beaten due to her experience in Vault 113. Some time afterwards, she was able to have a replica of her sentimental hat made, which she began wearing again due to more extravagant outfits becoming more normal in the Wasteland.

In addition to changes in her appearance, Camilla's ethos changed. While before her primary ambition was to make the Water Concern as prosperous as possible, after being betrayed, Camilla learnt to never trust anyone and no-one matters but yourself. This led Camilla to primarily operate alone after awakening, and ironically to revert back to a far more raiderlike mentality than she had beforehand, refusing to repeat the mistakes of her past.

Appearances
Camilla Svetlo appears in Fallout 76, and optionally in Fallout 4, Fallout 3, Fallout: New Vegas, and Fallout: The Roleplaying Game.