Catherine (Fallout 3)

 was a resident of Washington, DC. She was the wife of James and mother of the child later known to Capital Wasteland residents as the Lone Wanderer. Catherine was a scientist on Project Purity. Her favorite quote was Revelation 21:6.

In the mid--2250's, as a member of the science team involved in Project Purity, Catherine befriended and fell in love with the project lead James. In late 2257, the two lovers conceived a child. Nine months later, on July 13, 2258, Catherine gave birth to a child. After seeing her child, Catherine suffered from cardiac arrest and, despite attempts at saving her life by James, she died. Her death affected James deeply who abandoned Project Purity soon after and traveled with his child to Vault 101.


 * Catherine was given the opportunity to see what her child would look like when fully grown. If the player character's gender was male, she described the adult version of him as "strapping", and if female, Catherine described her as "beautiful".

Appearances
Catherine died in the prologue of the game. She appeared during a cutscene that showed the player character's birth, but the player only saw her legs and could hear her voice. A holotape recording of James flirting with her called "Better Days" could be located in the Jefferson Memorial's lower levels. It is implied through genetics that the Player's eye and hair color are inherited from her, as James's do not change in relation to the player.

Taking a Look
Using the console commands (tfc and teofis), the player could see that Catherine's character model was African American with a "No Nonsense" hairstyle, and James was Caucasian with a "Smooth Wave" hairstyle. If the player enters the console command tfc without going into third person view first, they could get a good look at Catherine up close just as the first cutscene ends. There was a glitch in the Playstation 3 version of the game where the baby's view moves to the left. This glitch permitted the player a view of Catherine.

In normal gameplay, she is not seen so as to better lend credibility to the wide variety of skin tones and facial options available to the player.