Workbench (Fallout 3)

The workbenches in the Capital Wasteland and Mojave Wasteland are used to create custom weapons, with those found in the Mojave also allowing the crafting of additional items and the recycling and conversion of Energy Weapons ammunition.

Characteristics
Workbenches found throughout the Capital Wasteland and Mojave Wasteland are utility work stations comprising of a two level wooden work table with a metal surface, a rotating bench vise and a pipe or yoke vise. They facilitate the unique feature of crafting homemade weapons and explosives from various junk items and world objects. Most workbenches found will have several tools (and in the Capital Wasteland often a bottlecap mine) on the work surface or lower shelf.

In Fallout 3 a schematic of the weapon or explosive you are trying to create is required in order to make it, in addition to whatever items are required for its production.

In Fallout: New Vegas, along with the crafting of weapons, workbenches also enable the creation of health items and weapon repair kits, the "recycling" of residual expended flame and energy ammunition into fresh ammunition, and the "conversion" of energy ammunition into other types of energy ammunition and their variants. Also in Fallout: New Vegas workbenches are joined by reloading benches and campfires, with each offering different crafting options.

Fallout 3

 * In your house/apartment, after purchasing the My First Workbench item from Moira Brown/Lydia Montenegro.
 * Anchorage Memorial facility - On the second floor, against the south wall.
 * Arlington Cemetery - In the basement of Arlington house.
 * Northwest of the Arlington Library, on the top floor of a destroyed raider-occupied building.
 * Bethesda ruins - 3rd floor of Bethesda East building.
 * Canterbury Commons - In Dominic and Machete's house.
 * Evergreen Mills bazaar - Smiling Jack has a workbench in the northeast alcove of his store.
 * Evergreen Mills foundry - In southeast room on the upper level.
 * Evergreen Mills northern shack - Ground floor, back room.
 * Falls Church metro, in the Franklin Metro utility room.
 * Fort Independence - In the lower level.
 * Greener Pastures disposal site - Against the south wall inside the Office building.
 * Hamilton's Hideaway - in the east room.
 * Jocko's Pop & Gas Stop - northwest of Tenpenny Tower, in the shack.
 * Jury Street metro station - Inside, protected by three raiders.
 * Little Lamplight - In the great chamber.
 * Megaton - Inside Craterside Supply.
 * Meresti metro station - The Family's hideout.
 * MDPL-13 power station - Substation shack.
 * MDPL-16 power station - Substation shack.
 * National Guard Depot - One level below the floor you enter on, by a desk. Go down the stairs on the left as soon as you enter. A second one is on the level that you enter, past the stairs, stay left around the hole in the floor.
 * Old Olney - in the sewers.
 * Paradise Falls - Inside Lock and Load on the left side of the shop when you walk in.
 * Red Racer factory - Bottom floor of the big central room.
 * Rivet City - In the Market, and in The Capitol Preservation Society.
 * Rivet City bow - Where Horace Pinkerton is. on the second floor.
 * RobCo Facility - northeast of Tenpenny Tower. Workbench is in southeast area of the Robco Factory Floor.
 * Robot repair center - Mechanist's Lair
 * SatCom Array NW-05a In the upper levels of the facility.
 * In the Taft tunnel from the Jefferson Memorial to the Citadel, located in a side passage. Note: The area around this workbench is radioactive.
 * Underworld - In Underworld Outfitters shop run by Tulip. The Underworld is in the main concourse in the Museum of History.

Fallout 3 add-ons

 * Jury Street metro station &mdash; In the back of Hank's Electrical Supply, which is occupied by Raiders. (Broken Steel add-on).
 * Mobile Base Crawler &mdash; Behind the repulsion field when you first enter it. (Broken Steel add-on).
 * Chinese intelligence bunker &mdash; Under the aviary next to Calvert Mansion (Point Lookout add-on).
 * Trapper's shack &mdash; Inside the cellar (Point Lookout add-on).
 * The Pitt underground &mdash; right by the access door to The Pitt Underground near the entrance to the courtyard in front of Haven (The Pitt add-on).
 * The Bridge &mdash; Mothership Zeta, first time you enter the bridge its to the right, in the Captain's Quarters.
 * Engineering core &mdash; At the 2nd level where you first enter. (Mothership Zeta add-on).

Fallout: New Vegas

 * Abandoned Brotherhood of Steel bunker - in Elijah's old room, next to a reloading bench.
 * Brotherhood of Steel safehouse - inside on the left, along with a reloading bench.
 * Cerulean Robotics - next to a reloading bench and the protectron for the quest Wang Dang Atomic Tango.
 * Crimson Caravan Company - next to the building southeast of the water tower.
 * REPCONN test site - One is in the launch pad viewing room with Chris Haversam, in the basement.
 * Goodsprings general store - On the right side (exterior), along with a reloading bench.
 * Gun Runners - 3 of them are inside main warehouse, where workers are constructing weapons.
 * Harper's shack - Just a little west of Ranger Station Charlie.
 * Lucky 38 presidential suite - One can be bought from the pc at the presidential suite in the Lucky 38. It will be placed in the kitchen.
 * Michael Angelo's workshop - 3 workbenches here.
 * Nellis Air Force Base - East in the workshop, the middle of three small hangars. with a reloading bench.
 * NCR Correctional Facility - just to the left after exiting visitors center, courtyard side.
 * Nipton - One can be found in Nipton in the house on the left of mayor building (This is a reloading bench in the house east of the mayor's building).
 * Novac - One in the Poseidon gas station Garage, another just slightly Southwest of No-Bark Noonan's Shack, and another in Gibson's Scrapyard in the Garage.
 * Raul's shack
 * REPCONN - Two can be found in REPCONN Research Labs top floor of REPCONN.
 * Silver Peak Mine - Inside the room on the left, with the entrance door to the mine.
 * Sloan - Machine Shop, on the left side.
 * Southern Nevada Wind Farm - in the Maintenance Shack.
 * Veronica Santangelo - Can act as a workbench through dialog options.

Fallout: New Vegas - Dead Money add-on

 * Villa - In a room under an awning on the north side of the Villa, north-west of the entrance to Salida del Sol; the room is just west of a metal gate.
 * Villa Clinic - in the basement.
 * Sierra Madre Casino - In the executive suites level. South of entering level but must walk around to unlock the door.
 * Sierra Madre Casino - In the Cantina Madrid. On your right after entering from the casino back hall.

Fallout: New Vegas - Honest Hearts add-on

 * Cueva Guarache - After Joshua Graham leaves his original campsite at Angel Cave, this is one of the few workbench sites in Zion Canyon.

Fallout: New Vegas - Old World Blues add-on

 * The Sink - In the room with the Sink Central Intelligence Unit.

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