Evergreen Mills

Evergreen Mills is located just East of Casey's Garage, in the lower left quadrant of the map in the Capital Wasteland. It is populated by Raiders who, surprisingly, have managed to capture a Super Mutant Behemoth.

If you are coming from the West, the cliffs above Evergreen Mills make an ideal spot to pick off a dozen or so Raiders. Then it is possible to work your way down the cliffs to enter from the back instead of from the main entry which is mined.

Loot
Through a door across the main chamber of the foundry in Evergreen Mills is a bazaar where the Barter Bobblehead can be obtained, found behind the workbench in the area Smiling Jack is in. The Terrible Shotgun can be obtained from Smiling Jack, whose death carries no negative karma and leads to a large supply of goods.

In the highest level of the bazaar, you will find a copy of Nikola Tesla and You in the holding cell.

Before leaving the foundry, when you get back to the main chamber, go up the highest metal stairs and into the offices where a room has a radio playing. In a desk there is a key to another room which has ammo and a Fat Man, which can be used to easily take out the Behemoth (assuming you have some mini-nukes). Each room also has a safe with a few goodies.

A shorter metal staircase in the foundry leads to another room with lots of goodies (and a safe).

In the foundry there is also a copy of Duck and Cover! lying next to a dead body on the ledge above where the broken terminal is. To reach it go up the stairs and jump off onto the ledge below.

The Southern Shack contains a Missile Launcher, some first aid boxes and a Raider. You can also find a copy of U.S. Army: 30 Handy Flamethrower Recipes here.

The Slaves
In order to free the slaves, you need to obtain the Evergreen Mills slave pen key from one of the raiders or from the guard house or simply just pick the lock.

Be sure to clear out the mines at the entrance to Evergreen Mills if you want to keep the slaves alive.

Sometimes loading a game that was saved in the area or leaving and coming back will cause the slaves to disappear and you cannot get the karma boost from freeing them.

The Behemoth


If you clean out the Raiders first you can use one of these approaches:

Stand back from the cage and lob a mini-muke up into the air and into his cage, but be careful not to hit the generator or you will be faced with the next approach:

The most ambitious approach is to shoot out the generators and to take him head-on but this is highly risky, especially for Dogmeat (or any other companion). If he's with you, he'll insist on fighting up close and personal.

You can avoid combat with the Behemoth by running into a building and waiting for a few hours after which he will have disappeared. You need to beware if you come back later he may reappear - quite a shock when you are using evergreen as a transit point!

Finally, it's possible -- if not a particularly efficient use of ammo -- to use direct fire weapons to plink away at the Behemoth through the front gate of the fence. If he hides, back away and he will come out into the open again. This is a good opportunity to try out different weapons (dart gun, railroad gun, etc.) to see what effect they have on a Behemoth.

Appearances
appears only in Fallout 3.