The Tops

"You'll dig us, baby. We're the tops."

 is one of the casinos in New Vegas in 2281.

Layout
The Tops is a casino right out of Vegas's rat-pack era. Frank Sinatra music plays softly in the background to the clinks of slot machines and the groans of losing gamblers. Security is tight, with bouncers out front to collect patrons' weapons before they step inside.

There are six main areas with loading screens between them: the casino, restaurant, Aces theater, Presidential suite, 13th floor, and the courtyard.

Lobby and casino
There's a circular desk in the lobby where the player can usually find Swank. Beyond it is the casino proper, with a main hall to the right as one enters and a smaller section just behind the main staircase. Beyond the stairs and the smaller casino section is the elevator bank, which has only a single working elevator to the 13th floor, and a door to the courtyard. In the large hall is the entrance to the restaurant and an express elevator to the Presidential suite, which requires a key.

On the second level, just up the main staircase on the left, is a cashier where the player can change chips for cash and vice-versa. Right next to the cashier is the entrance to the Aces theater.

Restaurant
There's not a lot going on in here. A bartender can make the player a drink. There's a kitchen behind an average locked door which has some food and alcohol. A door leads to the courtyard from here.

The Aces theater
Players can buy a drink and see a show here. See The Aces for more info.

Presidential suite
This is only accessible with a key obtained from Benny. See The Tops Presidential Suite for more info.

Courtyard
There is a pool here and some gamblers milling about.

13th floor
The 13th floor contains a variety of nondescript rooms with average locks, Benny's suite, and the High Roller's suite. There are at least 5 Average Locked doors on this floor for some easy help towards the No Tumbler Fumbler Trophy/Achievement depending on how you do quests that lead you here.

The High Roller's suite is a slightly larger room than the rest, and contains some minor loot. Entering requires a key, which can be obtained by winning enough chips in the casino (see reward section). This is not a good place to use as character housing as the guards on the floor will enter the suite once the door is unlocked and will take any consumables that are in the room.

Benny's suite is in the center of the hallway, through the only double doors. Benny's suite door has an average lock, or a key can be obtained from Benny or one of his henchmen. The room itself has minor loot; the big attraction is a rough hole in the wall that connects to Benny's secret workshop, where the player can find Yes Man and begin the Wild Card quest.

Beyond the workshop is a hallway with an elevator; it's implied that Benny uses it to flee the hotel. The elevator requires a key to access, but there is no key that opens it in the game. However, a script unlocks the elevator when Benny begins to flee The Tops (such as if the player attacks him in the lobby), and a different script locks it again if he succeeds in reaching it (verified with GECK). It only leads to a disconnected and sealed off section of Vault 21.

Gambling

 * The Tops offers Blackjack, Roulette, and Slots.
 * The Tops pays 3:2 on blackjack, and the dealer must stand on all 17's.
 * See the casinos page for more general information on casinos and gambling.

Rewards and Ban
As the player earns chips, the floor manager will offer increasingly valuable gifts, culminating in a complimentary suite.


 * 2,500+ chips = Vodka
 * 5,000+ chips = Brahmin Steak and Wine
 * 7,500+ chips = High Roller's suite key

After the player earns 10,000+ chips, they will be banned from playing games in The Tops. They can still use its other functions, such as the restaurant, the theater and cashing out their chips, but they cannot win any more money in the Tops. This ban is permanent.

Appearances
only appears in Fallout: New Vegas.

Behind the Scenes
In the Aces theater, there are 3 entertainers called "The RAD Pack". This is a reference to the famous Vegas group of Frank Sinatra, Sammy Davis Jr., Peter Lawford, Joey Bishop, and Dean Martin. This quintet was called "The Rat Pack" during its years of fame in the early 1960s.

Main floor & restaurant

 * Tales of Chivalrie on a small table on the second level above the main casino.
 * 5x Nuka-Cola Quartz in kitchen of restaurant.
 * Lots of alcohol, Purified water, and food.

Presidential suite

 * See The Tops Presidential Suite.

13th floor

 * Salesman Weekly on the shelf beside Benny's bed in his suite.
 * Lad's Life on fireplace in Benny's suite.
 * Locksmith's Reader on drill table in Benny's secret workshop (Yes Man's room).
 * Programmer's Digest in the room two doors down from the elevator.
 * Salesman Weekly on a dresser in the room right across from the elevator.
 * Lad's Life on fireplace in High Roller's suite.

Music
The piped-in music consists of the following tracks:


 * "Ain't That A Kick In The Head"
 * "Blue Moon"
 * "Hallo Mister X"
 * "Jingle, Jangle, Jingle"
 * "Manhattan"
 * "Something's Gotta Give"
 * "Slow Bounce"
 * "Why Don't You Do Right?"

For music used in the show performances, see The Aces.

Bugs

 * If the player targets the cashier on the second floor in vats and attacks, the player will clip through the wall and end up on the cashier's office. Be warned there is no way out of the room without picking a very hard lock or using the console on the PC.


 * As the player enters the casino, it's possible to find oneself "stuck", meaning one can move the camera, change between 1st and 3rd person view, crouch and stand up, and time will still elapse (active chems can lose effect, and in Hardcore mode SLP, FOD, H20 can increase), however the HUD and cross-hair are not visible and the player in not movable, nor is the Pip-Boy or weaponry accessible. No user input is registered other than camera manipulation and crouching/uncrouching. Essentially the problem is that as the player enters, dialog between the player and the casino greeter should be instantiated, but isn't. Thus resulting in one being stuck. It's important to note that one can save the game in this stuck state, however this would be ill-advised, as reloading the game doesn't solve the issue. You can resolve this (on PC) by typing in the console. On Xbox 360 there is no yet known way to solve the problem. The problem is potentially caused by the player killing the greeter (or possibly other front-counter staff), and then entering the casino again at a later time when the greeter has re-spawned (other front-counter staff won't have re-spawned). Note: If you start a fight on the strip, and then enter the casino, the greeter will run up the stairs, and return shortly after, but even this doesn't initiate the needed dialog (also your pursuers won't have followed you into the casino [allies will, but they too will be stuck]). Also, the door in which you enter (as there are multiple) is irrelevant, as the bug will occur irrespectively. Worn apparel (such as faction disguises) has no effect either.


 * Game can hard freeze when entering and seeing the greeter message.


 * The Locked (Average) door in the restaurant can become bugged, and no lock is shown. The lockpick mini game can still be played, however you will not be able to see the lock nor the bobby pin. (Seen on PC on other doors.)


 * The player sometimes doesn't get their stashed weapons back when exiting.


 * If the player dismisses companions while inside The Tops and tells them to return to the Lucky 38, they may walk toward the front doors but never exit. Instead, they remain waiting in The Tops lobby. (Observed with both Boone and Lilly)
 * Workaround - get the companion to re-join you, exit The Tops, then dismiss them again once you are both outside of the casino. They will then walk to the Lucky 38.


 * When exchanging chips into caps, the messages "added X caps" and "removed X chips" are displayed, but no chips are removed and no caps are added.
 * Solution: exchange chips into Legion/NCR money, then exchange Legion/NCR money into caps at another casino.