Fallout 76 SPECIAL

Overview
In Fallout 76, player characters start with 1 point in every attribute. Each time a player character levels up until level 50, they can choose 1 S.P.E.C.I.A.L. attribute to increase. The maximum point for each attribute was raised to 15 in Fallout 76. After level 50, player characters will continue to level in order to redistribute S.P.E.C.I.A.L. attributes one point per level, but cannot gain any additional points, staying with the total of 56 S.P.E.C.I.A.L. points.

A player character's S.P.E.C.I.A.L. statistics cannot be reduced below 1, even if they are affected by sufficient debuffs to mathematically lower them below this threshold.

With the release of Wastelanders, one's S.P.E.C.I.A.L. which can affect later events depending on choices they make when talking with NPCs, and when dealing with problems that require certain S.P.E.C.I.A.L. stats to bypass. With the release of One Wasteland For All and legendary perks, S.P.E.C.I.A.L. can be increased by a maximum of +30 points by equipping legendary S.P.E.C.I.A.L. perks in all six slots.

Primary statistics
In Fallout 76, the primary statistics from which in game values such as Hit Points or Carry Weight are derived uses the S.P.E.C.I.A.L. system, dictated by one's Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck.

Derived statistics
Unlike the primary statistics, derived statistics are not explicitly stated in game and are instead calculated based on the primary S.P.E.C.I.A.L. values. For example, Carry Weight is determined by a combination of the player character's Strength statistic and further affected by the perks that are equipped.


 * Experience points

Affected by the player character's Intelligence (+2.072% per point).

Perks
Perks in Fallout 76 are characterized as playing cards that the player collects as they level up. Each perk card costs at least 1 point in its designated S.P.E.C.I.A.L. attribute to equip. Players can equip multiple cards per attribute when the total perk point cost is equal to or less than the points of the attribute. The number of perk points is capped to a maximum of 56, however this limit may be pushed to 86 when using Legendary S.P.E.C.I.A.L. perks.

Certain perk cards can be upgraded to further improve their benefits. One can upgrade, or rank up a perk card by while in possession of a duplicate. Ranking up a Perk card also increases the amount of S.P.E.C.I.A.L. points required to equip that Perk card. For example, ranking up the Gladiator 1 perk card to Gladiator 2 would increase the Strength requirement from 1 to 2 Perk cards do not need to be the same rank in order to rank them up; the combined cards are simply added together.

Starting at level 50, perk cards may be scrapped into perk coins, which are used to upgrade legendary perks. The perk cards are worth 2 coins for each star, or rank up. For example, Gunsmith 5 is worth 10 coins, while Party Boy 1 is worth 2. Each legendary perk slot is unlocked account-wide every 50 levels. In order to unlock all 6, a single character on the account must reach level 350. If that character is deleted, the slots remain unlocked.