Garl Death-Hand

Garl Death-Hand is the leader of the Khans in 2161.

Background
Garl is the brutal leader of the Khans by 2161, ruling his band of raiders with an iron fist after killing his father, the former leader. He leads them from an old ranch house in the middle of nowhere. He is descended from the population of Vault 15 and regularly raids Shady Sands for supplies.

Quests

 * Join the Khans: Garl wants you to kill his female slaves in order to join the Khans.
 * Rescue Tandi from the Raiders: The Vault Dweller can barter, negotiate with, or fight Garl for Tandi's release.
 * Free the Slaves: You have to kill every Khan in the camp including Garl.

Effects of player's actions
Canonically, as established in Fallout 2, Garl is eventually killed by the Vault Dweller along with all other Khans in the Khan camp. A Khan (who doesn't appear in Fallout) named Darion continues the Khans legacy, carrying on in Fallout 2 as the New Khans.

Other interactions
A male Vault Dweller with a Luck above 8 has a 50% probability to be mistaken for Garl's father, the original Death-Hand and original leader of the Khans. Everyone in the camp gets freaked out by the "ghost of Death-Hand" returning since Garl killed him to gain control of the gang.

Appearances
Garl appears only in Fallout and is mentioned in Fallout 2 and in the Fallout Bible.

Bugs
If Ian kills Garl and not the Vault Dweller, they will receive the "bad" ending for the Khans where they continue to pillage the Northern Wastes, even if every Khan was killed.