New California Republic

The New California Republic is a large nation in the post-War Mod:Creation Kit/Mod:Creation Kit/United States.

Background
The NCR is an entity spanning portions of the American southwest, dedicated to values of democracy and the rule of law. The flag of the New California Republic features a bear with two heads, based on a pre-War symbol.

The nation was founded by individuals who emerged from a vault, starting a small settlement named Mod:Creation Kit/Mod:Creation Kit/Shady Sands. The leaders of Shady Sands, Mod:Creation Kit/Mod:Creation Kit/Tandi and her father Mod:Creation Kit/Mod:Creation Kit/Aradesh, first proposed the idea of the Republic, and three years after, five states were combined into the NCR by vote. The states include Mod:Creation Kit/Mod:Creation Kit/Shady, Los Angeles, Maxson, Mod:Creation Kit/Mod:Creation Kit/the Hub, and Mod:Creation Kit/Mod:Creation Kit/Dayglow, consisting of a population of 700,000.

Aradesh served as the first president of the NCR, and Tandi afterward, was chosen by the council and served for 52 years. They were followed later by Mod:Creation Kit/Mod:Creation Kit/Aaron Kimball, expanding to locations such as Mod:Creation Kit/Mod:Creation Kit/Oak Creek, Mod:Creation Kit/Mod:Creation Kit/One Pine, Mod:Creation Kit/Mod:Creation Kit/Owen's Lake, Mod:Creation Kit/Mod:Creation Kit/Sac-Town, and Mod:Creation Kit/Mod:Creation Kit/Rattletail, Mod:Creation Kit/Mod:Creation Kit/Baja. Shady Sands was renamed NCR and established as the capital, outlawing slavery, gambling, and drugs.

Government
The nation has developed institutions such as the military, law, currency, healthcare, representative and government. Societal freedoms extend to the sexuality of citizens. All citizens have access to the nation's court system and vote for representatives to sit in the Mod:Creation Kit/Mod:Creation Kit/Hall of Congress.

The states' elected representatives select the president and vice president to lead a Council that in turn guides the president's decisions. The NCR's senate is comprised of elected senators and is charged with approving military honors and approving troop deployments.

Citizenship is offered to humans and mutants alike through a provisional process comprised of training. Applicants must be peaceful and law abiding, not engaging in raiding or slavery. The NCR accepts petitions for inclusion from villages, towns, bases, city-states that are interested in joining, based on location. The Relations Advisory Panel is charged with communicating these opportunities, creating marketing materials outlining the history of the nation. These materials describe the processes and requirements for application as well as outline exclusion criteria. Those living in NCR territories are required to register as citizens and pay associated taxes.

Initiatives
Farming initiatives are undertaken by the NCR government, supporting research into crop development and sustainability in an attempt to avoid food shortages. The Mod:Creation Kit/Mod:Creation Kit/Office of Science and Industry contributes to locations such as the Mod:Creation Kit/Mod:Creation Kit/NCR sharecropper farms, established by way of the NCR's Mod:Creation Kit/Mod:Creation Kit/Thaler Act. Farms throughout the NCR utilize irrigation to grow crops successfully in the desert climate.

An educational institution named the Mod:Creation Kit/Mod:Creation Kit/Angel's Boneyard Medical University is located in the NCR, offering medical training. The institution is managed by the Mod:Creation Kit/Mod:Creation Kit/Followers of the Apocalypse, but membership in their group is not required.

Currency
Currency in the form of the NCR dollar is printed and circulated in several denominations, valued at half of the equivalent of caps. These notes are printed in $5, $20, and $100 denominations. They are issued by the Republic Reserve Bank located in Angel's Boneyard. The Treasurer of the Republic is Mod:Creation Kit/Mod:Creation Kit/John Michael Henderson, and their signature can be seen on the front of all notes.

Trade
Trade routes and initiatives both established and supported by the New California Republic fund its growth. Merchant companies such as the Mod:Creation Kit/Mod:Creation Kit/Crimson Caravan, the Mod:Creation Kit/Mod:Creation Kit/Far Go Traders and the Mod:Creation Kit/Mod:Creation Kit/Gun Runners operate in and with the NCR. Other entities such as Van Graffs have expanded alongside the republic, but serve as a competitor instead of trading partners.

The NCR also competes with other political powers for the incorporation of potential valuable trading assets, such as gold ore from the mines of Mod:Creation Kit/Mod:Creation Kit/Redding. Landowners and Mod:Creation Kit/Mod:Creation Kit/brahmin barons such as those within the Mod:Creation Kit/Mod:Creation Kit/Stockmen's Association utilize bribery to influence their stake in the NCR economy, and politicians desire their support, acquiescing to their wishes in exchange.

The NCR trades mechanical equipment, gold, and various surplus products in exchange for medical technology with Vault City, located to the north. Vault City leadership warns their citizens to be cautious when traveling to the NCR to trade, as the Republic has increased efforts to absorb their settlement as a border territory. The Gun Runners are the NCR's top supplier of weapons and ammunition. The Mod:Creation Kit/Mod:Creation Kit/Happy Trails Caravan Company serves as a smaller trading company established in Mod:Creation Kit/Mod:Creation Kit/Sac-Town, located in the northern part of the NCR, all territories falling under the NCR senate's determination of market tariffs.

Law
Laws that govern the NCR and its territories vary by location. Prisoners cannot be physically harmed according to restrictions put in place by President Tandi. Bounties are offered for specific targets, and both crimes committed in the Mojave and desertion from the army are punishable by death. Those who engage in illicit gambling and the sale of unlicensed chems are subject to arrest. In locations such as the capital, public intoxication is a crime. Prison inmates in the form of chain gangs from the Mod:Creation Kit/Mod:Creation Kit/NCR Correctional Facility are subjected to forced labor, working on repairing the rail lines.

Appearances
The New California Republic was first mentioned in the Mod:Creation Kit/Mod:Creation Kit/Fallout ending cutscenes for Mod:Creation Kit/Mod:Creation Kit/Shady Sands and first appeared in Mod:Creation Kit/Mod:Creation Kit/Fallout 2. It was mentioned in Mod:Creation Kit/Mod:Creation Kit/Fallout 3, Mod:Creation Kit/Mod:Creation Kit/Fallout 4, and appears in Mod:Creation Kit/Mod:Creation Kit/Fallout: New Vegas.

Behind the scenes

 * In the Mod:Creation Kit/Mod:Creation Kit/Fallout Bible 6, concept art of a flag with a one headed bear is included.
 * Mod:Creation Kit/Mod:Creation Kit/Chris Avellone mentions the NCR utilizing jeeps and tanks.
 * Mod:Creation Kit/Mod:Creation Kit/Joshua Sawyer stated that the NCR is both self-interested and willing to protect New Vegas, having sacrificed much already to do so.
 * While post-endgame play for Fallout: New Vegas was being considered, J.E. Sawyer intended to have NCR release a commemorative $500 bill depicting President Aaron Kimball or Chief Hanlon in the event of NCR victory at the dam.
 * Joshua Sawyer described the inspirations behind the economy of New California including their dependence on gold reserves.