Satchel Charge

Satchel charge is a weapon in the Fallout: New Vegas add-on Lonesome Road.

Characteristics
The satchel charge is a placed explosive, and functions like other proximity mines. However, it has a significantly shorter fuse than other types. Unusually, even players with a very high Explosives skill will set off enemy-placed charges almost immediately.

The weapon can be crafted by the player, or found in the Divide.

Creation requirements

 * Lonesome Road add-on installed
 * Workbench
 * Explosives skill 25

Components:
 * 25 lead
 * 25 powder, pistol
 * 1 scrap electronics
 * 1 sensor module

Locations

 * Can be created from scratch by ED-E after the player gains rank 2 of Camarader-E and passes an Explosives skill check. 3 satchel charges can be made per in-game day.
 * Found in various containers labeled "Satchel Charge Box", throughout the Divide.
 * Active satchel charges are placed in various locations in the Divide. These can be disarmed and collected by the player.

Behind the Scenes

 * The satchel charge was supposed to be weaker, with a longer fuse. According to Joshua Sawyer, the damage was doubled and the fuse shortened in the last week of development.