Mod:DUST Survival Simulator/Known Bugs

A rather unorganized list of known, unexpected behaviours of DUST, preferably with hints to solutions or at least workarounds.

Bug Description
Some munitions crafted by the Hand Loader perk will not be usable in any of the weapons.

This is a result of DUST overwriting some of the ammunition lists used for determining usable ammo for weapons introduced by the Gun Runners Arsenal, without adding some of the GRA rounds back in.

Whether or not this is intended behaviour is not known.

Affected GRA Hand Load ammunition: Affected GRA non-Hand Load ammunition:
 * 20 Gauge. 3/0 Buck Mag. (Hand Loader) (GRA)
 * 12 Gauge, 4/0 Buck Mag. (Hand Loader) (GRA)
 * 9mm, JHP (Hand Load) (GRA)
 * 5.56mm, Match (Hand Load) (GRA)
 * 5mm, JSP (Hand Load) (GRA)
 * 12.7mm Round (Hand Load) (GRA)
 * 20 Gauge, Pulse Slug (GRA)
 * 20 Gauge, 3/0 Buck (GRA)
 * 12 Gauge, Pulse Slug (GRA)
 * 12 Gauge, Flechete (GRA)
 * 12 Gauge, Dragon's Breath (GRA)
 * 12 Gauge, 4/0 Buck (GRA)

Workaround
Use FNVEdit to add the missing GRA entries to DUSTs ammunition formlists by dragging them from the GunRunnersArsenal.esm to the DustSurvivalSimulator.esp. See this Reddit r/fodust thread for more information.
 * 1) Back up your game folder and your save games
 * 2) Using FNVEdit, locate the FormID List in DustSurvivalSimulator.esp. FNVEdit will automacially mark the lists with colliding entries in rose (or whatever that colour is called ...).DUSTFVNEditHandLoad 001.jpg
 * 3) Select one of the lists with colliding entries. The example screenshots use the contents of the AmmoList9mm.DUSTFVNEditHandLoad 003.jpg
 * 4) FNVEdit will mark missing entries in red. Drag the red entry or entries you want to be available in game again to the free cell in the adjacent DustSurvivalSimulator.esp column. You will need to confirm a warning in doing so.DUSTFVNEditHandLoad 003-0.jpg
 * 5) Close FNVEdit, saving the changed DustSurvivalSimulator.espDUSTFVNEditHandLoad 004.jpg