Shady Sands

Shady Sands is a settlement in the New California Republic led by Aradesh. It is located five squares east of Vault 13.

Background
Shady Sands was founded by the ancestors of current inhabitants, including those of Aradesh and Iguana Bob. After leaving Vault 15, the group used a G.E.C.K. to establish the town, which has functional irrigation and a well.

The settlement grows its own food, while combating raiders and radscrpions. The inhabitants occasionally trade with Junktown, its neighbor to the south, and with scientists working in the Mojave by way of the Crimson Caravan Company. It is part of a energy grid that stretches to the Hoover Dam and politicians developed initiatives such as the Thaler Act to increase food production.

When the New California Republic was voted into existence, the citizens of Shady Sands were enthusiastic, establishing the town as the capital and renaming it "NCR." One of the states that was established was named "Shady."

Layout
Shady Sands is divided into three sections.

Entrance


The only entrance into Shady Sands. People need to holster their weapons or they will not be accepted into the town.

Garden


The garden is the field in which the inhabitants of Shady Sands grow their food. The house/shed near the farm has a sledgehammer and rope for the player character to take. It's on the floor, near the pot used to "grind grain."

Brahmin Pen


A fenced-off coral that holds a brahmin herd.

Quests

 * Cure Jarvis of Radscorpion Poison
 * Improve Shady Sands' Agriculture
 * Make Poison Antidote
 * Recruit Ian
 * Rescue Tandi from the Raiders
 * Stop the Radscorpions

Appearances
Shady Sands appears in Fallout and is mentioned in Fallout 2, Fallout 3, Fallout: New Vegas, Fallout: Wasteland Warfare, and Fallout 4.

Behind the scenes
According to Chris Avellone, the settlement was founded in 2142.