REPCONN Headquarters

Contains many hacking and lockpicking tasks. The main purpose of lockpicking and science in this location is to obtain security clearance so that the many defensive robots do not become hostile. There are several safes as well, most of which can be opened with either Science or Lockpicking. The hardest of which are two very hard hacking terminals and one very hard locked door. The first very hard locked door and very hard terminal can be bypassed by playing your way through the entire building carefully. Behind them lays the unique weapon Q-35 Matter Modulator.


 * You also visit during the quest Still in the Dark for the BoS to find the missing patrol.


 * Possessing 7 or higher luck allows you to guess the password (which is Ice Cream) for the third floor.

The missing patrol can be found dead on the third floor. You can find their T-51b Power Armor with them.

Notable Loot

 * Two copies of Nikola Tesla and You are found hidden away here as well. One is next to a locked terminal on a desk (second floor) and another in the room with the unique Plasma Rifle (Q-35 Matter Modulator), on top of the safe behind a Very Hard locked door (first floor)
 * Sunset Sarsaparilla Star Bottle Caps
 * There is a Big Book of Science in a hard locked room in the gift shop (first floor)
 * There are 2 Hunting rifles On the 1st floor on a fiend's corpse to the right of the entrance. You may have to reload your game for the gun to show up in the corpse and other in the ghoul in the room that the Nightkin try to get into for the supposed stealth boys.
 * Q-35 Matter Modulator: A unique Multiplas Rifle.

Glitch
The safe on the first floor after entering can be opened twice. Open first on the door (pre-war money and a couple caps) then exit the safe and try to open the safe by aiming cross-hairs on the top panel of the safe and you can pick it again to find more caps.

Sometimes you will be unable to pick up the Q-35 Matter Modulator as it will be stuck due to glitch. Try throwing grenades or dynamite around it until you can pick it up.

Also, occasionally Facial Recognition Modules will follow you from the top floor to the second floor, and stay on that floor, forcing you to either flee the second floor until your luck is 7, or to fight the Sentry Robots. Presumably they can also follow you to the main floor.