Sniper

Sniper is a perk in Fallout, Fallout 2, Fallout 3 and Fallout Tactics: Brotherhood of Steel.

Fallout, Fallout 2 and Fallout Tactics

 * Requirements: Level 18 (Fallout), 24 (Fallout 2, Fallout Tactics), Perception 8, Agility 8, Small Guns 80%
 * Ranks: 1
 * Benefit: You have mastered the firearm as a source of pain. With this Perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll. It adds another luck roll of (10*Luck). 10 LK means every hit is automatically a critical hit.

Fallout 3

 * Requirements: Level 12, Perception 6, Agility 6
 * Ranks: 1
 * Benefit: With the Sniper perk, your chance to hit an opponent’s head in V.A.T.S. is significantly increased.

A "Sniper" is also a popular style of play in Fallout 3 mainly because it relies less on the V.A.T.S system and more on your ability to actually aim your gun and shoot. It also heavily utilizes the Sneak stat and so offers a more graceful and skillful play experience. The "ideal" equipment for a sniper is as follows:

Vance's Longcoat Outfit - Effects: +1 CH, +1 PER, +10 Small Guns. Acquired by killing Vance, the leader of the Vampires. Blood Ties side quest.

Ledoux's Hockey Mask that gives the wearer +25 Action Points. Acquired from the Finding the Formula quest's Gang Leader.

Poplar's Hood - Effects: +10 Sneak +1 AGI. Acquired from one option of the Oasis quest. The Lone Wanderer must help Harold grow.

Victory Rifle - Effects: Critical Hit will knock enemies down for 1 to 4 seconds. Acquired inside a locked (Very Hard) Locker in the Abandoned Shack west of Rockbreaker's Last Gas.