.50 MG

.50 MG is a type of ammunition in Fallout: New Vegas.

Characteristics
This is the largest, most expensive, and heaviest conventional Guns ammunition in the game. The only weapons using it are the anti-materiel rifle and the GRA anti-materiel rifle. It has a weight of 0.25 pounds per round in Hardcore mode, the same weight as a 25mm grenade.

Weapons using this ammunition

 * Anti-materiel rifle
 * Anti-materiel rifle (GRA)

Ingredients
Standard .50 rounds can be crafted at a reloading bench once the player has a Repair skill of 75. A single round requires the following ingredients:
 * 1 case, .50 MG
 * 70 lead
 * 22 powder, rifle
 * 1 primer, .50 MG

Breakdown
Breaking down a .50 round requires 75 Repair, and yields:
 * 1 case, .50 MG
 * 64 lead
 * 20 powder, rifle
 * 1 primer, .50 MG

.50 MG, armor piercing
Armor-piercing rounds are designed for punching through armor plating; for this purpose, they have a greatly strengthened case with a specially hardened and shaped nose. Due to the high muzzle velocity and penetrative properties of the round, damage to the target is slightly reduced. These bullets are best used against creatures with high Damage Threshold, such as deathclaws and giant radscorpions.

.50 MG, match (hand load)
Match rounds are high-quality rounds manufactured to have identical powder amount, shape, and weight. Match rounds will always be more effective than AP if weapon condition is more than 75%. When the anti-materiel rifle is utilising this round it has the lowest spread of any weapon in the game other than the alien blaster and Elijah's jury-rigged Tesla cannon.

Ingredients
.50 match rounds can be crafted at a reloading bench once the player has a Repair skill of 100, as well as the Hand Loader perk. A single round requires the following ingredients:
 * 1 case, .50 MG
 * 75 lead
 * 25 powder, rifle
 * 1 primer, .50 MG

.50 MG, incendiary
Incendiary rounds are designed for igniting targets and are usually used for equipment disposal at extreme ranges. They effectively replace hollow points for .50 MG weapons as they are more effective on un-armored or lightly armored targets due to the added incendiary effect. .50 MG incendiary rounds are affected by the Pyromaniac perk, however due to the pricing these munitions must be used with discretion.

.50 MG, explosive
Only available with the Gun Runners' Arsenal add-on, these rounds are designed to create a secondary explosion upon impact with its target. These are particularly useful against hard armored targets. The explosion created by the round has splash damage, can knock down targets, and is useful for taking out or damaging small groups of enemies. The explosion also makes them very powerful, making them quite useful against creatures such as deathclaws or other fairly strong enemies.

Locations

 * Can be bought from the Vendortron at the Gun Runners
 * Alexander occasionally sells them.
 * Great Khan armorer also sells them.
 * Quartermaster Bardon will sell them in large quantities.
 * Mick in Freeside sells them at higher levels.
 * With Gun Runners' Arsenal add-on installed, travelling merchants will sell incendiary rounds.