Alice Hostetler

Alice Hostetler is a struggling young farmer living in the Mojave Wasteland in 2281.

Background
Alice is the daughter of Don and Becky Hostetler. She lived in Hostetler home and hated her life as a farmer. For this reason, she ran off with Andy Scabb to North Vegas Square, becoming involved in Scabb's plan to rob the Crimson Caravan.

Although Andy Scabb claims to want to help Alice escape the dump, he is in reality a criminal who intends to use her father's relation to the caravan business to rob it and then skip town. Although Alice's involvement in the robbery could be her undoing, as it is eventually found out in Someone to Watch Over Me that Scabb and his goons intend to ensure that she is a "good doggie" first, and then subsequently dispose of her once the money has been acquired.

Quests

 * Someone to Watch Over Me: Crandon says to visit Mrs. Hostetler because her daughter is getting to know the wrong crowd of people. Mrs. Hostetler wants someone to spy on her daughter, Alice, to see what her new friends are up to.

Effects of player's actions

 * If convinced to leave home, she will sometimes be at the Old Mormon Fort in Freeside, the Aerotech Office Park with Vault 34 survivors (if they were saved in Hard Luck Blues) in Aerotech suite 300, Hoover Dam, Hidden Valley Bunker, at Camp Golf, near Freeside's North Gate, near Boulder City, at the Red Rock drug lab, or in Novac. When interacted with, she will say "Good to see you again. I'm just passing through here. Staying at this refugee camp under the wing of NCR thugs is the last thing on my mind."

Appearances
Alice Hostetler appears only in Fallout: New Vegas.

Bugs

 * Sometimes after the quest is complete and you convinced Alice to leave, she will run up to you and engage in conversation only saying "Howdy" before running off with a gun in her hand.
 * Sometimes Alice will sit down at the table in the main room, and her fingers will move like she is typing on a computer and you will hear clicking noises of a keyboard, even though there is no computer there.
 * If she is convinced to leave, immediately following her out the door might result in Alice instantaneously dying, failing the quest, and causing her parents to become hostile.