Athletics

Athletics is a skill from J.E. Sawyer's Fallout Role-Playing Game. No, this skill isn't intended to cover sporting events. Instead, Athletics covers general activities of an athletic nature much to the regime of the Outdoorsman skill in Fallout and Fallout 2. Climbing, jumping, and swimming are all covered by Athletics, as these are activities performed by athletes today.

Task difficulties

 * Trivial - Climb a sturdy ladder without losing your grip. Jump down from a height of 4'-6' onto level ground without falling prone. Tread calm water while unencumbered.
 * Very Easy - Climb a rickety ladder without losing your grip. Jump down from a height of 4'-6' onto uneven ground in dim lighting without falling prone. Tread calm water while lightly encumbered.
 * Easy - Climb a slippery ladder without losing your grip. Jump across a 1 hex chasm from a standstill or a 2 hex chasm with 1 hex of running. Swim a short distance in calm water while lightly encumbered.
 * Average - Climb using improvised but sturdy, well-placed handholds without losing your grip. Jump across a 1.25 hex chasm from a standstill or a 2.5 hex chasm with 5 hexes of running. Swim a short distance in choppy water while lightly encumbered.
 * Hard - Climb using improvised, awkward handholds without losing your grip. Jump across a 1.5 hex chasm from a standstill or a 3 hex chasm with 5 hexes of running. Swim a long distance in choppy water while lightly encumbered.
 * Very Hard - Climb using improvised, awkward, widely-spaced handholds without losing your grip. Jump across a 1.75 hex chasm from a standstill or a 3.5 hex chasm with 5 hexes of running. Swim a long distance in choppy water while heavily encumbered.
 * Epic - Climb using improvised, slippery, awkward, widely-spaced handholds without losing your grip. Jump across a 2 hex chasm from a standstill or 4 hex chasm with 5 hexes of running. Swim a long distance in stormy water while heavily encumbered.