Mother (Fallout Tactics)

Mother or Matriarch is the oldest, wisest and strongest of all the hairy deathclaws found in and around Chicago.

Background
She is the leader of her kind, referring to them as her brood. However, she was captured by the Beastlords of Mardin, and was used by them to gain control over the deathclaws. She was liberated by the Warrior of the Brotherhood of Steel. Thankful, she permitted some of her kind to join the Brotherhood, and even joined it herself.

Availability
Mother becomes available after the Warrior reaches the rank of Junior Knight, and after he/she helps her in Mardin.

Appearances
Mother appears only in Fallout Tactics. Her appearance is different in the various settings where she is encountered:
 * In Mardin she appears with pure white fur and is labelled as "Matriarch".
 * In Bunker Gamma she appears with pale gray fur and is labelled as "Matriarch" as she runs around the garage area.
 * When recruited into the party she appears with dark gray fur and is labelled as "Mother". It is done, probably, to distinguish two separately-programmed models that made up this character: a recruit and quest-important character.

Behind the scenes
When the elders accept her children as recruits for the Brotherhood, Mother will warn the Warrior not to feed them flesh after midnight. This is a reference to the 1984 movie Gremlins, in which giving the mogwai food after midnight will turn them into the murderous, reptilian gremlins. This is also likely a comment on the mammalian appearance of the deathclaws in Fallout Tactics, as opposed to their reptilian counterparts in the other games.

Bugs
If you recruit the Mother, then choose the perk Mutate! to replace one of her traits, she will actually lose it but the replaced trait won't appear.