Healing Rate

Healing Rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.

At the end of each day, your character will heal 1 hit point for each point of Healing Rate. When you rest, you heal every six hours. It also has an effect on healing done to you by NPCs.

Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.


 * The Fast Metabolism trait increases healing rate by 2.
 * The Faster Healing perk increases healing rate by 2 per rank.

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