Mod:DUST Survival Simulator/Ghost Town

Ghost Town, formerly known as Goodsprings, is a nearly abandoned settlement located northwest of Primm, off the Long-15.

In Dust
Sometime after the The Fall, Goodsprings fell victim to an unknown plague, possibly linked to The Cloud. This plague was a fast-acting disease that ate away its victim's flesh similarly to ghoulification.

Almost all residents of the town eventually died, despite the efforts of the few survivors led by Trudy to contain the plague by wrapping bodies and unceremoniously disposing of them. A single survivor, scarred and driven insane by the plague, remains.

Goodsprings is virtually abandoned except for packs of wild dogs feeding off the rotting corpses.

Areas of Interest

 * Outside the Prospector Saloon and General Store can be found a cart with numerous wrapped bodies as well as a note
 * Inside the Prospector Saloon are two dead settlers, all liquor is stil available
 * Another three, a family, can be found in the Store's back room, with the store containing a Silenced .22 Pistol
 * Most of Doc Mitchel's medical supplies are gone, having been used to fight the plague, but some can still be found. Additionally Doc Mitchel's house contains a Hot Plate.
 * The Goodsprings School and its contents remain largely untouched, but it has been infested by several giant ant workers, potentially providing for food, albeit at low quality

Insanity
Ghost Town hosts three unique encounters for Insane characters.
 * Upon approaching the corpse cart in the center of town, The Survivor will be attacked by hallucinatory plague victims crawling on all fours, which will explode in a mini nuke blast if they get near the player, causing a fugue state
 * Upon entering Victor's Shack, an Insane character will encounter a hallucination of Victor speaking in mad gibberish.
 * Upon entering the general store, an Insane character will be attacked by a child plague victim with a skeletal body.

Trivia

 * In lore, it is possible that the wild dogs in the town are descendants of Cheyenne, while it also likely, that DUST simply turns the former inhabitants into dogs for reasons of gameplay
 * A non-hostile dog seems to represent Victor, as it is can be seen wandering around the Mojave, showing up in many places Victor would in the base game, trying to give advise.