Elder Lyons

Elder Owyn Lyons is the idealistic leader of the Capital Wasteland Brotherhood of Steel. His daughter, Sarah Lyons, is the Head Paladin of the East Coast division of the Brotherhood. Once you have gained access to the Citadel, Elder Lyons will grant you permission to train in the use of Power Armor and permission to trade with the Citadel's Quartermaster. With the release of the Operation: Anchorage DLC, however, you no longer have to wait until this point for the Power Armor Training perk, as it is given to you upon completion of the DLC's final quest.

Going East
Owyn Lyons was born in 2202, and was originally a Brotherhood of Steel Paladin stationed at the Lost Hills bunker in South California. Some time after the destruction of the Enclave, the Brotherhood's ruling council decided to send a contingent of soldiers all the way to the East Coast, with three important objectives. First, to scour the ruins of Washington D.C., once the nation’s capital, and recover any and all advanced technology. Second, to investigate the reports of Super Mutant activity in the area. Third, to reestablish contact with the Midwestern Brotherhood of Steel and return them under Lost Hills command. And so a small but hardened contingent of Brotherhood of Steel soldiers, led by Paladin Lyons (and accompanied by his friend and technological advisor Scribe Rothchild, as well as his seven year-old daughter Sarah) set out from Lost Hills and began the long trek east to what was once Washington D.C.

Arrival
After contact with the Midwestern Brotherhood turned out to be unsuccesful, when the group reached the East Coast, they found the Pentagon largely destroyed, but they found there a technological marvel that, if restored, could help the Brotherhood rebuild a strength and reputation that had been declining steadily for years. The discovery was significant enough to earn Paladin Lyons a battlefield promotion to Elder, and a new directive from his superiors – to establish a new, permanent Brotherhood base in the Capital Wasteland, and continue the search for any other advanced technology hidden in the capital’s ruins. Lyons accepted his new post gladly, and founded the Citadel, built into and beneath the ruins of the Pentagon. Lyons and his soldiers also found the super mutants in the urban ruins of downtown D.C. and helped stop the mutant tide from overtaking the entire region, by at least keeping them at bay. The D.C. ruins were still Super Mutant controlled and uninhabitable, that was true, but the number of incursions against outlying settlements dropped significantly. Life was still harsh and unfair, but at least now the people of the Capital Wasteland had a fighting chance – and they had Elder Lyons and the Brotherhood to thank for that.

New objectives
Fighting the Super Mutants, simply keeping them at bay, may have been enough for the area’s innocents, but for the Brotherhood, too many questions remained: how were these local Super Mutants created? Why were they capturing the people of the Capital Wasteland? Where were they taking them? Finding these answers would, ultimately, become Owyn Lyons' obsession.

The years passed, but not in a way anyone had foreseen. Indeed, the Brotherhood of Steel’s importance to the people of the Capital Wasteland was not something that Lyons ever expected. Nor was it something his superiors back in California cared at all about. Their newest Elder had a clearly defined mission – to acquire advanced technologies in and around the ruins of Washington D.C. Finding the source of the Super Mutant threat and destroying it was important too, of course. But that shouldn’t take too long… right? Surely the Brotherhood of Steel could handle a few Super Mutants? How hard could it be to locate and eliminate their source? Lyons’ prime objective was, first and foremost, the acquisition of technology. The Super Mutants were his second priority. Thus was the subject of every communication from the Brotherhood of Steel leadership in California.

But Elder Owyn Lyons had another priority, one he considered more important than his original directive or any orders received since – the protection of the innocent people of the Capital Wasteland. And so, Lyons sent word to his superiors that he would continue his search for technology when he was damned good and ready, and would not sacrifice the people who had come to rely on the bravery and strength of the Brotherhood of Steel.

The Californian corridors of Lost Hills erupted in rumor and speculation. Had Owyn Lyons “gone native,” putting the needs of the people of D.C. above those of the Brotherhood itself? Or had a Brotherhood Elder finally exhibited the selfless behavior that should serve as a model for the entire order? Caught in the middle, the ruling Elders made the only decision they could – they would still recognize Elder Lyons as a leader of the Brotherhood of Steel, and the Citadel as their D.C. headquarters. But all support from the West Coast was thereby cut off. If Lyons wanted to pursue his own agenda on the East Coast, he would do it alone.

So that’s what the stalwart Elder did. The Capital Wasteland division of the Brotherhood of Steel, headquartered in the Citadel, became its own entity: still affiliated with the Brotherhood of Steel on the West Coast, and bound by its laws and customs, but otherwise completely independent.

Schism
Most of Elder Lyons’ soldiers supported his dedication to the people of the Capital Wasteland, and were proud of their leader’s commitment to honor and heroism. But there were those who voiced their opposition – loudly, and aggressively. They believed that by abandoning the Brotherhood of Steel’s primary mission of acquiring new technologies, Elder Lyons had abandoned the very values that defined the order itself.

One night, the dissenters departed from the Citadel, absconding with weapons, Power Armor, and other pieces of technology and equipment. This was, without question, Owyn Lyons’ darkest hour. He had become a man of compassion and understanding, and couldn’t help but sympathize with those who had left: he had abandoned the Brotherhood’s primary mission. He recognized that, and took full responsibility. Some of the Knights and Paladins who left had been his battle brothers for years. Together, they had shared victory and loss, pain and elation. But to those soldiers loyal to Elder Lyons, this dereliction of duty and theft of technology was an act of cowardice and treason. The dissenters would call themselves the “Outcasts,” traitors to the Brotherhood of Steel – it was a name they would ultimately wear like a badge of honor, proud of the distance it put between themselves and Lyons’ “soldier sycophants.”

Aftermath
In 2277, Elder Lyons’ daughter Sarah is now a grown woman, and one of the Brotherhood’s fiercest warriors; in fact, she’s the only member to have achieved the illustrious rank of Sentinel, and now commands her own elite squad, Lyons’ Pride.

The war with the Super Mutants – a conflict that has continued unceasingly for over twenty years – rages on, and the Brotherhood is feeling the strain of this extended conflict. Without reinforcements from the West Coast, Lyons has been forced to recruit locally, and the results have been less than stellar: most new conscripts are overeager, unskilled, or both, and as a result their survival rate is atrocious. So low, in fact, that that word has spread throughout the Capital Wasteland – join the Brotherhood of Steel, and you’ll be dead within the week.

It’s certainly not how Elder Owyn Lyons expected his life to turn out, not the way he imagined his command would be chronicled in the historical archives. Such is a career of a Brotherhood of Steel Elder.

Related quests

 * Take it Back!

Appearances
Lyons appears as a major character in Fallout 3. In the game, Elder Lyons has higher than normal hit points, and is armed with a unique laser pistol (unusable by the player) which does slightly more damage than normal. He is considered a quest-essential NPC, and can never be killed during the game, only knocked unconscious.

Quotes
"(...) I likened Elder Lyons's situation to that of the Vault Dweller in Fallout. Both of them were raised in an insular, xenophobic, technologically advanced society, were cast out of that society on a mission to find some important tech, and found themselves alone and in control of their destiny for the first time. And like the Vault Dweller ( at least, the Vault Dweller on my saved games ), he displayed that all-too human trait of compassion and went about helping people.

''I think a lot of what kept the Brotherhood how the Brotherhood was, dogmatic, secretive, and so on, was their group-imposed isolation. Once you send a contigient out into the wastes, away from that continual feedback of norms and values, people are bound to start making up their own minds about things." - Ricardo Gonzalez, Fallout 3'' programmer