Fallout: New Vegas Endings

These are the available ending cutscenes in Fallout: New Vegas, the endings are influenced by the choices the player character has made during the course of the game.

Slide 1: Intro
Narrated by Ron Perlman

Independent
 Narrated by Ron Perlman

Mr. House
 Narrated by Ron Perlman

Caesar's Legion
 Narrated by Ron Perlman

New California Republic
 Narrated by Ron Perlman

Slide 3: The Courier
 Narrated by Ron Perlman

Slide 4: Black Mountain
 Narrated by Neil

Slide 5: Raul Alfonso Tejada
Narrated by Raul Tejada 

Slide 6: Boomers
 Narrated by Pete
 * ¹Killing only Pearl creates this ending. Do not kill Loyal or any other Boomers.
 * ²The narrator for this scene accidentally says "out to Nellis" instead of "out of Nellis", while the subtitles have the correct wording.
 * ³To get this ending, complete Volare!, ask Pearl to aid in the battle, and then kill her. Do not kill any other Boomers.

Slide 7: Brotherhood of Steel
 Narrated by Nolan McNamara, even if he is no longer elder.

Slide 8: Veronica Santangelo
Narrated by Veronica Santangelo 

Slide 9: Fiends
 Narrated by Motor-Runner

Slide 10: Followers of the Apocalypse
 Narrated by Julie Farkas

Slide 11: Arcade Gannon
Narrated by Arcade Gannon 

Slide 12: Goodsprings
 Narrated by Doc Mitchell

Slide 13: Rose of Sharon Cassidy I
Narrated by Rose of Sharon Cassidy 

Slide 14: Rose of Sharon Cassidy II
Narrated by Rose of Sharon Cassidy

Slide 15: Great Khans
<section begin="Great Khans" /> Narrated by Papa Khan

Slide 16: Jacobstown
<section begin="Jacobstown" /> Narrated by Marcus

Slide 17: Lily Bowen
Narrated by Lily Bowen <section begin="Bowen" />

Slide 18: The Kings
<section begin="The Kings" /> Narrated by The King

Slide 19: Rex
<section begin="Rex" /> Narrated by Doctor Henry

Slide 20: NCR - The Misfits
<section begin="Misfits" /> Narrated by Mags

Slide 21: Novac
<section begin="Novac" /> Narrated by Jeannie May Crawford

Slide 22: Craig Boone
Narrated by Craig Boone <section begin="Boone" />

Slide 23: Powder Gangers - NCRCF
<section begin="Eddie" /> Narrated by Eddie

Slide 24: Powder Gangers - Vault 19
<section begin="Powder Gangers" /> Narrated by Samuel Cooke

Slide 25: Primm
<section begin="Primm" /> Narrated by Johnson Nash

Slide 26: ED-E
Narrated by ED-E

<section begin="ED-E" />
 * Although the dialogue was written for the ending, ED-E voices its ending slides as a series of electronic beeps. The appropriate text will display if subtitles are turned on, but will only appear for a very short time, potentially resulting in being unreadable.

Slide 27: NCR Rangers
Narrated by Chief Hanlon <section begin="Hanlon" />
 * ¹The narrator for this scene says "exhausted from a lifetime" instead of "exhausted after a lifetime."

Slide 28: Remnants
<section begin="Remnants" /> Narrated by Judah Kreger

Slide 29: Conclusion
Narrated by Ron Perlman

Bugs

 * If you reload while the end cutscene is playing out, the music and angelic choir will continue to sound while you play.
 * The cutscene can bug out, instead, showing the Courier in their last stance in front of the slideshow.
 * Some players have experienced bugs with Securitron-related cutscenes. The game did not properly register the upgrade of the Securitrons at the Fortification Hill, giving them the non-upgraded Securitron cutscenes.
 * If any of the Enclave Remnants are with the Courier during the final battle in the Legate's camp, any one of them may walk in front of the player in between the slide show moving around the player character and the viewing point, causing a hysterical spectacle.
 * Even after completing Three-Card Bounty, Fiend ending #3 would appear instead of #7 when All or Nothing is completed.
 * After completing the game along Mr. House's questline, you can load a different game during the end cinematic, stopping the cinematic. But, after loading the game and playing for a few minutes, the end cinematic starts to play again, refuting any new progress.
 * When you kill Cook-Cook, Violet and Driver Nephi (leaving Motor-Runner alive), and complete the endgame quest Eureka! for the NCR, you still get the ending as if all Fiend leaders remain alive.
 * Completing the endgame quest No Gods, No Masters instead will get you no Fiend ending at all.
 * When you ease tensions between NCR and The Kings in G.I. Blues, complete Kings' Gambit by spiking Pacer's jet with Psycho, and complete the endgame quest Eureka! for the NCR, you still get the ending as if G.I. Blues was not completed at all.
 * It is impossible to gain ending 9 or 10 for the NCR Rangers, this is due to the fact that for the Courier to complete Et Tumor, Brute? the Courier would already have to vilified by the NCR. Therefore the player cannot inform Chief Hanlon of Caesar's death as he will attack the player on sight regardless of disguise. Plus the quest "Return to Sender" would already have been failed. All of this is due to a cut version of this quest where the player could still have been working with the Legion and the NCR at this point.