Doc Mitchell's House

Doc Mitchell's House is the home of Doc Mitchell and serves as starting location for Fallout: New Vegas.

Layout
It is a single-story building with a living room, clinic area, kitchen, bedroom, restroom, and a small storage room. The living room houses the Vit-o-Matic Vigor Tester which is used to assign SPECIAL points in the Ain't That a Kick in the Head quest. Some Stimpaks and Doctor's Bags are located on a table next to the Vigor Tester machine. A copy of Today's Physician is located on a bench near the operating table.

In the clinic room, there is a chemistry set. With a Science skill of 25, the player character can either create 5 Stimpaks or one of each chem: Psycho, Buffout, Mentats, Steady, and Rebound. To the right of the chemistry set is a broken 9mm Submachine Gun. It can't be picked up, but it can be moved. With a Repair skill of 25, the player character can fix the weapon and it will be added to their inventory. Nearby, a metal box is found containing a Laser Pistol along with a random amount of Energy Cells.

Appearances
Doc Mitchell's House appears only $$

Behind the scenes
Josh Sawyer mentioned that the items in Doc Mitchell's house are not marked as owned, so the player character can't force hostility before character creation is complete.