Kill Hubologist in NCR for Merk

''Merk wants you to kill the Hubologist in NCR to prove yourself. If you've talked to the supermutant (Lenny) in the same bar that Merk resides in you can fight him one-on-one instead in a boxing ring in the basement.''

Killing the Hubologist:

As long as you've got sneak active (and at a decent level) taking the hubologist out in one turn, waiting a round and then ending combat will lead to no bad side effects. If any guards come running, you're not sneaking good enough.

If you're:

A: no good at sneaking

or

B: no good at killing people

the hubologist doesn't really have that much hp. Plant a dynamite on him/her or inject 5-6 superstims and wait a day.

'''Killing the hubologist is worth 2000xp. Karma is -10.'''