Fallout 3 Official Game Guide

The Fallout 3 Prima Official Game Guide is a publication by Prima Games. It contains strategies, maps, and walkthroughs that a player may find useful while playing Fallout 3, as well as some additional background information about the setting and characters not found in the game itself.

The guide is localized and published in Europe and Australia by Future Press.

Authors
Its main author is David S.J. Hodgson, with additional writing done by several of the game's developers: Joel Burgess, Erik Caponi, Brian Chapin, John Paul Duvall, Kurt Kuhlmann, Alan Nanes, Bruce Nesmith, Emil Pagliarulo, Fred Zeleny and Nathan Purkeypile. It was edited by Jeff Gardiner and Pete Hines.

Mistakes

 * Many of the comestibles have incorrect information, such as incorrect rad effects mainly stating most food gives you 3 Rads when in fact they only give you 2, and other things like Ant Nectar giving you +2 IN and +2 CH when in fact they deduct the amount.
 * It states there are two Makeshift Gas Masks that can be found in Vault 106 when in fact there are not, these were going to be placed in the Vault to null the halucinations but were removed due to bugs.
 * It states there is a Freeform Quest called 'Looking Out for Lucas' saying when you get the Lawbringer perk new speech options become available with Lucas Simms, this is not true.
 * It states that when you recruit a second follower when you already have one (that isn't Dogmeat) it forces the first to leave, when in fact a message will pop up saying you already have a follower and cannot have anymore.
 * On page 6 of the Guide it states under the Perception section that you need a minimum of 6 Perception to acquire the perks Lawbringer and Contract Killer when you can get these perks with any Perception level.
 * Under the Perks section it states that when you acquire the Explorer perk it shows all the locations and you can fast travel to them, when in fact you cannot fast travel to them unless you have already discovered them.
 * Under the Luck section it places Finesse in its Associated Perks list when in fact Finesse has nothing to do with Luck only the Critical Chance statistic.
 * Under the Unarmed section it lists Ninja as a perk requiring you to have a certain level of Unarmed to choose it when you level up, in fact you don't need any level of Unarmed, only a Melee Weapons level of 80.
 * In the Perks section it falsely states in both Lawbringer and Contract Killer that you recieve only 5 Caps for turning in both Ear and Finger when the actual amount is 15 Caps for Ears and 10 Caps for Fingers.
 * It says under the Barkskin perk it gives the benefits of +10 Damage Resistance and +1 Endurance when in-game you only recieve +5 Damage Resistance.
 * Throughout the Guide it holds the assumption that you need a repair skill to make weapons at a Work Bench and that you can also repair armour (untrue) at a Work Bench, though having a certain number of Schematics creates the weapon in a determined condition depending on your repair skill you do not have to have a certain level of repair to make a weapon as it is said in the Guide.
 * It states that at Moriarty's Saloon there is an Andale Basement Key and an Andale Shed Key in his Cooler, there are no such keys in the Cooler.
 * Under the Schematics section of the guide it says when you make a Custom Weapon with just one Schematic the condition of the weapon will be half your repair skill when in fact it will be 75% of your repair skill.
 * It states that there are four Schematics for the Bottlecap Mine when in actuality there are five seperate Schematics. [Citation needed]
 * Journal of Carrie Delaney is not mentioned.
 * It mentions that with an "impressive Science skill" you can "boost" the GNR signal when you replace the dish on top of the Washington Monument. Actually there is no "boost the signal" option in the game, no matter how high your Science is.

Website

 * Prima Games Official Site
 * Fallout 3 Prima Official Guide
 * Fallout 3 Collector's Edition Prima Official Guide