Mod:Creation Kit/Tutorials

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Tips

 * You can use Ctrl to align to a Mod:Creation Kit/Reference's position. You can also use Ctrl to align to its rotation.
 * Alt will clear your current snap Mod:Creation Kit/Reference.
 * Pressing Mouse Click while moving/rotating a Mod:Creation Kit/Reference will slow the translation down, allowing for fine movements.
 * Alt will enable Local Rotation mode, which allows you to move on the world's axis and rotate on the last selected Mod:Creation Kit/Reference's local axis.
 * You can Double Mouse Click a Mod:Creation Kit/Layer to hide/show it.
 * You can Alt a Mod:Creation Kit/Layer to freeze it.
 * You can Ctrl a Mod:Creation Kit/Layer to make it the active Mod:Creation Kit/Layer.
 * You can rotate a group of Mod:Creation Kit/Objects around their local axis by being in Local Mode (G) and holding the control key while rotating the Mod:Creation Kit/References.
 * To make a Static Collection, select the Mod:Creation Kit/References and press Alt. Alt will break them back out into their individual statics.
 * You can use Ctrlto group the selected Mod:Creation Kit/References. Ctrl will ungroup them. You can select a specific Mod:Creation Kit/Reference in a group while holding the alt key.
 * To link one Mod:Creation Kit/Reference to another, you can use Ctrl and click the Mod:Creation Kit/Reference you'd like to link to, then hit Enter.
 * Alt will hide all unselected Mod:Creation Kit/References, which "isolates" the selected Mod:Creation Kit/References. Alt will unhide everything.
 * You can now use 1 to hide selected triangles while in navmesh mode. Alt will unhide all hidden triangles.
 * You can change the colors of Mod:Creation Kit/Objects and categories in the Mod:Creation Kit/Object Window by modifying their layout. You can even hide them! Go to.
 * You can create a Pack-In of Mod:Creation Kit/References (a saved copy of them) by selecting the Mod:Creation Kit/References, right clicking, and selecting "Create Pack-In".
 * Ctrl will duplicate the selected Mod:Creation Kit/Reference, and LinkRef the old Mod:Creation Kit/Reference to the newly created one. Quick way to make a patrol, or LinkRef chain.
 * While holding Z, X, or C to rotate/move a Mod:Creation Kit/Reference on a specific axis you can manipulate the selected Mod:Creation Kit/References without actually having your cursor over them.
 * Holding S while clicking and dragging will scale a spline's thickness. Holding Ctrl will adjust its tension.
 * If performing operations in the Mod:Creation Kit/Render Window feels sluggish, and there are a lot of loaded Mod:Creation Kit/References, try checking the "Filtered Only" checkbox in the Mod:Creation Kit/Cell View Window.
 * Shift will Show/Hide Roombounds and Portals.
 * Ctrl will export data from most lists in the editor to a  file.
 * Ctrl will de-select any selected Mod:Creation Kit/Reference.
 * The Layer Window now has a Filter Box.
 * There is a "Recent Cells" list that displays your most recently visited Mod:Creation Kit/Cells. You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the Mod:Creation Kit/Cell View Window.
 * Double  on an item in most drop-down menus will open that item.
 * If you want to stay in the "Recent Cells" Worldspace upon loading a Mod:Creation Kit/Cell then set  under   in your CreationKitCustom.ini
 * You can now rename multiple Forms in the Mod:Creation Kit/Object Window by selecting them, right clicking, and selecting "Rename".
 * The "Out of Date Dialogue" button allows you to record all your dialog quickly.
 * In the Scene View, "Dialog Only" allows you to quickly edit dialog.
 * In Scene View, Ctrl adds a new PC Response.
 * In Scene View, Ctrl adds a new Dialog Action.
 * In Scene View, Ctrl adds a new NPC Response Action.
 * If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog.


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Papyrus

 * Mod:Creation Kit/Scripting Guides

Resources

 * Mod:Creation Kit/Video Tutorials
 * Mod:Creation Kit/Cheat Sheets
 * Mod:Creation Kit/Glossary


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