Mod:Creation Kit/ActiveMagicEffect Script

Extends: ScriptObject  Editor: Magic Effect

Script for the manipulation of active magic effects. An active magic effect is a Magic Effect which is currently attached to an Actor.

Properties
None

Global Functions
None

Member Functions

 * Function Dispel
 * Dispels this active magic effect.
 * MagicEffect Function GetBaseObject
 * Obtains the MagicEffect this active magic effect is based on.
 * Actor Function GetCasterActor
 * Obtains the Actor that cast the spell this magic effect is from.
 * Actor Function GetTargetActor
 * Obtains the Actor this active magic effect is applied to.
 * Function StartObjectProfiling
 * Starts profiling all scripts attached to this magic effect.
 * Function StopObjectProfiling
 * Stops profiling all scripts attached to this magic effect.

Events

 * Event OnEffectStart(Actor akTarget, Actor akCaster)
 * Event received when this effect starts.
 * Event OnEffectFinish(Actor akTarget, Actor akCaster)
 * Event received when this effect has finished.