Cold Water (mission)

Cold Water is the thirteenth or fourteenth mission in Fallout Tactics.

First floor
The insertion point is on the ground level of the town, which is separated into multiple floors, or "tiers". The ground level is almost all civilians, some of which can be bartered and gambled with. Notable items are a P94 plasma rifle (sold by the auditor), a Big Book of Science, an issue of Guns and Bullets, a Calico Liberty 100, and some ammunition. Don Luigi Vinchenzo, located near the cockroach races at the top right of the first floor, provides an optional objective. He would like to see Ma Baker on the second floor dead. Baker is actually an alias for Paladin Klotz, a Brotherhood spy and leader of Urban Squad. When proceeding up the stairs to the second floor, there will be two hostiles waiting near the staircase behind some sandbags.

Second floor
When entering the second floor, the room above has three hostiles. There are also quite a few civilians on this floor mixed in with the hostiles. The area can either be explored or skipped by going up the next staircase. On either end of the floor are BOS crates with supplies, which include an Avenger minigun and a Browning M2. Simon Dudley is located in the bar on this floor, which is the room just south of the staircases. He offers an optional objective and asks for help in rescuing his sister Adele. If accepted, he starts moving to the next room and waits at the second door. Behind that door are Adele, lying on the floor crying, and a hostile man named Jeff Dougal. Once Dougal is killed, Adele will return to her brother, who expresses his gratitude.

Third floor
The third floor is again a mix of hostiles and civilians. In the civilian room with the interior balcony looking into the second floor, Ma Baker offers a power fist for gambling. A cabinet on the very left side of the second floor apartments contains four acid grenades and four incendiary grenades. Three hostiles are covering behind sandbags on this floor, they are guarding the staircase to the fourth floor. One is equipped with a rocket launcher and two with M60s.

Fourth floor
The fourth is the final floor, where all three of the power armor thieves reside. The first thief, clad in power armor and wielding a flame throwe, is behind the doorway on the top right side. When approached, he and several hostiles will charge, with another guard standing outside behind a stack of sandbags to the south. Once the threats are dealt with, the first piece of broken power armor can be recovered from the thief's corpse. A dirty bathroom to the left has a footlocker with a First Aid Book and a first aid kit.

Continue on to the right, from where the hostiles came previously, and out onto a balcony covered with mines. Either disarm the mines or stay on the very edge of the "cliff" side. Progress further and ignore any doorways, until reaching two hostiles with machine-guns waiting behind sandbags. Past them lies the access to a generator room, which has more enemies, including the second thief wielding a Browning M60. Once all enemies are disposed off, the second piece of broken power armor can be obtained from the thief.

Next there will be a short hallway and a small room, both with sandbags and a few hostiles, followed by the final room. At its doorway is one hostile with a Ripper. Several more guards, wielding a rocket launcher and energy weapons, are found inside the room, as is Guldo Sciavo, the third and last thief. Once killed, retrieve the final piece of broken power armor.

Bugs
While Simon Dudley says that he will reward the player, he never does so.